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MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Model
Paper • 2408.10198 • Published • 33 -
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement
Paper • 2408.00653 • Published • 29 -
CraftsMan: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner
Paper • 2405.14979 • Published • 17 -
MeshLRM: Large Reconstruction Model for High-Quality Mesh
Paper • 2404.12385 • Published • 27
Collections
Discover the best community collections!
Collections including paper arxiv:2403.19319
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Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces
Paper • 2403.20275 • Published • 10 -
GaussianCube: Structuring Gaussian Splatting using Optimal Transport for 3D Generative Modeling
Paper • 2403.19655 • Published • 19 -
GaussianObject: Just Taking Four Images to Get A High-Quality 3D Object with Gaussian Splatting
Paper • 2402.10259 • Published • 15 -
GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation
Paper • 2403.14621 • Published • 15
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Mesh2NeRF: Direct Mesh Supervision for Neural Radiance Field Representation and Generation
Paper • 2403.19319 • Published • 14 -
Getting it Right: Improving Spatial Consistency in Text-to-Image Models
Paper • 2404.01197 • Published • 31 -
LLaVA-Gemma: Accelerating Multimodal Foundation Models with a Compact Language Model
Paper • 2404.01331 • Published • 25 -
LVLM-Intrepret: An Interpretability Tool for Large Vision-Language Models
Paper • 2404.03118 • Published • 24
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GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation
Paper • 2403.12365 • Published • 11 -
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
Paper • 2403.13806 • Published • 18 -
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
Paper • 2403.14554 • Published • 13 -
DreamPolisher: Towards High-Quality Text-to-3D Generation via Geometric Diffusion
Paper • 2403.17237 • Published • 11
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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
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NeRFiller: Completing Scenes via Generative 3D Inpainting
Paper • 2312.04560 • Published • 12 -
SlimmeRF: Slimmable Radiance Fields
Paper • 2312.10034 • Published • 9 -
DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision
Paper • 2312.16256 • Published • 16 -
Diffusion Priors for Dynamic View Synthesis from Monocular Videos
Paper • 2401.05583 • Published • 11
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Any-Size-Diffusion: Toward Efficient Text-Driven Synthesis for Any-Size HD Images
Paper • 2308.16582 • Published • 11 -
DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation
Paper • 2310.13119 • Published • 13 -
DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior
Paper • 2310.16818 • Published • 32 -
Text-to-3D with classifier score distillation
Paper • 2310.19415 • Published • 5