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---
license: cc-by-nc-sa-4.0
pretty_name: 1X World Model Challenge Raw Dataset
size_categories:
- 10M<n<100M
viewer: false
---
Raw Dataset for the [1X World Model Sammpling Challenge](https://huggingface.co/spaces/1x-technologies/1X_World_Model_Challenge_Sampling).
Download with:
```
huggingface-cli download 1x-technologies/worldmodel_raw_data --repo-type dataset --local-dir data
```
## Train/Val v2.0
The training dataset is shareded into 100 independent shards. The definitions are as follows:
- **video_{shard}.mp4**: Raw video with a resolution of 512x512.
- **segment_idx_{shard}.bin** - Maps each frame `i` to its corresponding segment index. You may want to use this to separate non-contiguous frames from different videos (transitions).
- **states_{shard}.bin** - States arrays (defined below in `Index-to-State Mapping`) stored in `np.float32` format. For frame `i`, the corresponding state is represented by `states_{shard}[i]`.
- **metadata** - The `metadata.json` file provides high-level information about the entire dataset, while `metadata_{shard}.json` files contain specific details for each shard.
## Test v2.0
We provide a 250 sample **test_v2.0** dataset for the [World Model Compression Challenge](https://huggingface.co/spaces/1x-technologies/1X_World_Model_Challenge_Sampling) with a similar structure (`video_{shard}.bin`, `states_{shard}.bin`). Use:
- `unpack_data_test.py` to read the test set
- `unpack_data_train_val.py` to read train/val
---
#### Index-to-State Mapping (NEW)
```
{
0: HIP_YAW
1: HIP_ROLL
2: HIP_PITCH
3: KNEE_PITCH
4: ANKLE_ROLL
5: ANKLE_PITCH
6: LEFT_SHOULDER_PITCH
7: LEFT_SHOULDER_ROLL
8: LEFT_SHOULDER_YAW
9: LEFT_ELBOW_PITCH
10: LEFT_ELBOW_YAW
11: LEFT_WRIST_PITCH
12: LEFT_WRIST_ROLL
13: RIGHT_SHOULDER_PITCH
14: RIGHT_SHOULDER_ROLL
15: RIGHT_SHOULDER_YAW
16: RIGHT_ELBOW_PITCH
17: RIGHT_ELBOW_YAW
18: RIGHT_WRIST_PITCH
19: RIGHT_WRIST_ROLL
20: NECK_PITCH
21: Left hand closure state (0 = open, 1 = closed)
22: Right hand closure state (0 = open, 1 = closed)
23: Linear Velocity
24: Angular Velocity
} |