#include <cstdio>
#include <iostream>
#include <string>

using namespace std;

const int COUNT = 6;

#define size_array(x) ((sizeof(x)) / (sizeof(x[0])

class Dice
{
private:
	int num[6];

public:
	Dice();
	void play_dice(string);
	void play(int, int, int, int);
	void print_() {printf("%d\n", num[0]);}
};

Dice::Dice()
{
	for (int i = 0; i < COUNT; ++i)
	{
		cin >> num[i];
		
	}
}


void Dice::play_dice(string s)
{
	if(s == "E") {play(0, 2, 5, 3); }
		
	if(s == "N") {play(0, 4, 5, 1); }
		
	if(s == "S") {play(0, 1, 5, 4); }
	
	if(s == "W") {play(0, 3, 5, 2); }
}

void Dice::play(int a, int b, int c, int d)
{
	int temp;
	temp = num[d]; num[d] = num[c]; num[c] = num[b]; num[b] = num[a]; num[a] = temp;
}


int main(int argc, char const *argv[])
{
	Dice c;
	string cmd;
	cin >> cmd;
	for (int i = 0; i < (int)cmd.size(); ++i)
	{
		c.play_dice(cmd.substr(i, 1));
	}
	c.print_();
	return 0;
}
#include <iostream>
#include <bits/stdc++.h>
#include <string>
#include <ctype.h>
#include <algorithm>
#include <cmath>

#define REP(i, n) for(int i=0;i<(int)(n);i++)
#define ALL(x) (x).begin(),(x).end()
#define square(x) (x) * (x)
#define cube(x) (x) * (x) * (x)

const int INF = 1e9;

using namespace std;

class dice{
    private:
    int s[6];
    int top;
    int bottom;
    int r_side;
    int l_side;
    int face;
    int rev;

    public:
    dice(){
        top = 0;
        bottom = 5;
        r_side = 2;
        l_side = 3;
        face = 1;
        rev = 4;
        s[0] = 1;
        s[1] = 2;
        s[2] = 3;
        s[3] = 4;
        s[4] = 5;
        s[5] = 6;
    }

    dice(int a[5]){
        top = 0;
        bottom = 5;
        r_side = 2;
        l_side = 3;
        face = 1;
        rev = 4;
        REP(i, 6) s[i] = a[i];
    }

    dice(int x, int y, int z, int u, int v, int w){
        top = 0;
        bottom = 5;
        r_side = 2;
        l_side = 3;
        face = 1;
        rev = 4;
        s[0] = x;
        s[1] = y;
        s[2] = z;
        s[3] = u;
        s[4] = v;
        s[5] = w;
    }

    int get_top() {
        return s[top];
    }

    int get_bottom(){
        return s[bottom];
    }

    int get_r_side(){
        return s[r_side];
    }

    int get_l_side(){
        return s[l_side];
    }

    int get_face(){
        return s[face];
    }

    int get_rev(){
        return s[rev];
    }

    int set_top(int i) {
        top = i;
        bottom = 5 - top;
        r_side = (i+1)%5;
        l_side = 5 - r_side;
        face = (i+2)%5;
        rev = 5 - face;
        return s[top];
    }

    int rotate_r(int i) {
        while(i<0)
            i+=4;
        i %= 4;
        REP(j, i){
            int temp = face;
            face = r_side;
            r_side = rev;
            rev = l_side;
            l_side = temp;
        }
        return s[top];
    }

    int roll_r(int i) {
        while(i<0)
            i+=4;
        i %= 4;
        REP(j, i){
            int temp = top;
            top = l_side;
            l_side = bottom;
            bottom = r_side;
            r_side = temp;
        }
        return s[top];
    }

    int roll_f(int i){
        while(i<0)
            i+=4;
        i %= 4;
        REP(j, i){
            int temp = top;
            top = face;
            face = bottom;
            bottom = rev;
            rev = temp;
        }
        return s[top];
    }

};


int main() {
    int in[6];
    REP(i, 6) cin >> in[i];
    dice d = dice(in);
    string roll;
    cin >> roll;
    while(roll.size() != 0){
        string order = roll.substr(0, 1);
        if(order == "E")
            d.roll_r(1);
        else if(order == "S")
            d.roll_f(-1);
        else if(order == "N")
            d.roll_f(1);
        else if(order == "W")
            d.roll_r(-1);
        roll = roll.substr(1);
    }
    cout << d.get_top() << endl;
    return 0;
}