HyperCourseware
HyperCourseware is a prototype electronic educational environment developed in 1990 by Kent Norman at the University of Maryland , College Park , to be used in an electronic classroom called the "Teaching Theater . " The goal was to rehost electronically all of the things that go into education: the materials , ( e . g . , textbooks , maps and charts , lesson plans , etc . ) , the tools ( e . g . , the blackboard , notebooks , calculators , etc . ) , and the processes ( e . g . , lectures , discussions , question and answer , etc . ) . 
<triplet> HyperCourseware <subj> Kent Norman <obj> developer <triplet> Kent Norman <subj> HyperCourseware <obj> notable work <subj> University of Maryland, College Park <obj> employer