name: RT
full_form: Real Time
context: 5.1.3.7.1 3GPP The purpose of [58] is to help 3GPP TSG RAN WG2 define, describe and improve the support for gaming using HSDPA/HSUPA (HS-DSCH/E-DCH), focusing on minimizing delay and the service interruption time in case of handover. The latency of radio, core network, and terminals should be included in the present document with evaluations of the various complexity issues affecting both real time gaming (such as RT Shooting and RT auto racing) and less than real time gaming (such as chess and other less demanding gaming). Inclusion of 2 way RT gaming plus 2 way synchronized voice should also be included in the present document. All evaluations shall include complexity analysis and any end-user complexities and relevant issues. HSDPA and HSUPA are very important features for operators to carry efficient multimedia services in conjunction with IMS. Gaming is an increasingly important application that requires better performance to satisfy the user expectation. There is a need to
description: Real Time (RT) refers to the ability of a system or service to process and respond to events in real-time, characterized by minimal latency and high responsiveness. In the context of gaming services, RT is crucial for applications such as shooting and auto racing games that require instantaneous feedback and response.
explanation: The classification of RT as Technology is justified by its role in describing a specific capability or feature of telecommunications systems, particularly in the context of gaming services. The text highlights the importance of real-time performance in satisfying user expectations for multimedia services.
section_title: 5.1.3.7Gaming Service
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