At the beginning of the game four seeds are placed in each house. Players take turns moving the seeds. In each turn, a player chooses one of the six houses under his or her control. The player removes all seeds from this house, and distributes them, dropping one in each house counter-clockwise from the original house, in a process called sowing. Seeds are not distributed into the end scoring houses, nor into the house drawn from. That is, the starting house is left empty; if it contained 12 seeds, it is skipped, and the twelfth seed is placed in the next house. After a turn, if the last seed was placed into an opponent's house and brought its total to two or three, all the seeds in that house are captured and placed in the player's scoring house (or set aside if the board has no scoring houses). If the previous-to-last seed also brought the total seeds in an opponent's house to two or three, these are captured as well, and so on. However, if a move would capture all an opponent's seeds, the capture is forfeited, and the seeds are instead left on the board, since this would prevent the opponent from continuing the game. The proscription against capturing all an opponent's seeds is related to a more general idea, that one ought to make a move that allows the opponent to continue playing. If an opponent's houses are all empty, the current player must make a move that gives the opponent seeds. If no such move is possible, the current player captures all seeds in his/her own territory, ending the game. (Source Wikipedia &lt;http://en.wikipedia.org/wiki/Owaregt;)
Aig toiseach a’ gheama, thèid ceithir sìl a chur anns gach taigh. Gluaisidh na cluicheadairean sìol fear mu seach. Anns gach cuairt, taghaidh cluicheadair aon dhe na sia taighean fo a smachd. Togaidh an cluicheadair na h-uile sìol bhon taigh seo is sgaoilidh e iad, a’ cur fear anns gach taigh gu tuathal on taigh tùsail; canar “cur nan sìol” ri seo. Cha tèid sìol a chur sna dachaighean no san taigh on a chaidh a thogail. ’S e seo gum mair an taigh tòiseachaidh falamh; nan robh 12 shìol air a bhith ann, rachadh leum thairis air is an deicheamh sìol deug a chur san ath thaigh. Nuair a bhios cuairt deiseil, ma chaidh an sìol mu dheireadh a chur ann an taigh an duine eile agus dà no trì sìl ann an uair sin, thèid a h-uile sìol seo a ghlacadh is a chur ann an dachaigh a’ chluicheadair (no ris an dàrna taobh mur eil dachaigh air a’ bhòrd). Ma tha dà no trì sìl san dàrna taigh mu dheireadh sa chaidh sìol a chur cuideachd, thèid an togail mar an ceudna is mar sin air adhart. Co-dhiù, nan robh gluasad a’ togail na h-uile sìol aig an duine eile, cha tèid sìol sam bith a ghlacadh is mairidh na h-uile sìol air a’ bhòrd ach an urrainn dhan duine eile leantainn air a’ cluiche. Tha an riaghailt seo ann a dh’aona ghnothach ach an urrainn dhan gheama a leantainn air adhart is bheir e ort gluasad eile a dhèanamh. Ma tha a h-uile taigh aig an duine eile falamh, feumaidh an cluicheadair gluasad a dhèanamh a bheir sìl dha. Mur eil a leithid gluasaid ann, glacaidh an cluicheadair gach sìol san roinn aige fhèin agus seo crìoch a’ gheama. (Tùs: an Uicipeid &lt;http://gd.wikipedia.org/wiki/Owaregt;)