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Transportation Solutions
Intelligent Team Communications Designed For Delivery
With Motorola Solutions Team Communications, your workers can communicate instantly and securely via push-to-talk (PTT) between smartphones, radios, computers, landlines or any other devices. And their PTT communications are augmented with a rich data application ecosystem for additional context and intelligence. You can select the best device for each worker, confident that they can collaborate with each other.
Quickly Tackle Challenges Together
We understand the realities of logistics and delivery, and constantly innovate new communication solutions that respond to your challenges. Responsiveness and speed are often key capabilities – and when it comes to speed, nothing is faster than push-to-talk communications. Motorola Solutions' unified push-to-talk platform provides the instant group communications needed for high-performing teams. Use radios for clear voice in any condition, or a WAVE™ PTT application for instant anywhere connectivity. The MOTOTRBO™ radio system keeps your personnel constantly connected over a wider area, on the road or in the warehouse, without interference or distracting static. Personnel and fleet tracking applications help you oversee people and locations. You can receive status updates and be instantly alerted to unresponsive workers. And if an emergency occurs, priority voice and data communications will get through with the Digital Emergency and Transmit Interrupt features on the radios. Hands-free accessories with integrated Bluetooth® let your vehicle operators communicate without distractions or wires in the way. The long-range wireless mobile microphone enables them to step away from the vehicle as far as 300 feet and stay connected.
When your workers need to react to an unexpected delay, every moment matters. With Team Communications your teams can simply push, talk and confidently get the help they need.
United States Distracted Driver Law
Respond Instantly To Safety Issues
Better-connected drivers are safer drivers. Push-to-talk two-way radios are not subject to the tight regulation governing cell phones, because they are intrinsically easy to operate – and therefore less of a distraction to drivers. So they can form the essential communication link that keeps drivers safely in touch. Drivers can avoid trouble spots, alert the office instantly if there are problems, and deal with text messages, via text-to-speech, without taking their eyes off the road. Priority voice and data communications can cut through routine transmissions to call for help in an emergency.
Integrated Bluetooth® connections avoid trailing wires and allow hands-free operation. Remote vehicle status monitoring allows fleet management teams back at the office to see if doors are open or an airbag has been deployed. Radios deliver the audio quality, coverage, battery life and built-in intelligence that help users to work confidently and safely.
- Risk can be reduced
- Downtime and delays can be avoided
- Regulatory compliance can be maintained
Collaborate Seamlessly As A Team
Every extra delivery you make in a working day sharpens your competitive edge. Consignments arrive at exactly the right moment and service becomes a competitive advantage. Smart analytics and closer collaboration – person-to-person, machine-to-machine – allow real-time inventory management and process automation. Operations-critical data applications, such as work order ticket management, track orders, help your managers confirm deliveries and keep tabs on workflows to pinpoint problems before they place delivery at risk. Deadlines can be met consistently and errors can be eliminated, making fleets can be more reliable. Team Communications also extends your reach further with WAVE's broadband PTT applications, allowing you to notify personnel of last-minute, even outside of the MOTOTRBO radio network. With access from any network and on any device – such as a smartphone or tablet – workers can always be connected wherever they have a broadband connection.
By integrating voice and data into a single Team Communications solution, your workers can collaborate more efficiently wherever they are. Key features like over-the-air radio programming and battery management help ensure radios work overtime and don't sit in the shop. And with privacy options and remote disable, you can confidently provide team communication capabilities that are secure.
Use Data Intelligence To Drive Efficiency
Drivers, trucks, forklifts, lifting gear – an integrated voice and data communication system can help drive productivity everywhere in your transportation and logistics operation. Ensure trucks are always using the most efficient routes. Monitor truck status in real time. Are the hazard lights on? Are the doors open or closed? Is it stationary when it should be moving? With skilled labor in short supply and operating margins under continuous pressure, you must be able to do more with what you have. The Team Communications platform can deliver the flow of information and analytics to managers that allow for the maintenance and improvement of productivity in the warehouse and on the road. Costs can be controlled and performance can be optimized while customer promises can be kept.
But your customers don't just expect on-time deliveries, they want visibility of cargo in transit and the flexibility to make changes to shipments. In fact, 78% of buyers want to track and trace purchased products regardless of channel or delivery option. Dispatch and fleet management applications integrate voice and data to give you an accurate, up-to-the-moment view of your assets. You can track vehicle data, such as location and speed, to ensure route adherence and delivery agility. Monitor fuel consumption, ignition status and perform on-board diagnostics for proactive vehicle maintenance to make sure your fleet is always ready to deliver. Voice and data applications can provide you with these valuable insights to help you deliver on your promise to the customer.
Take Your Communications Further With Motorola Solutions Team Communications
Motorola Team Communications allows your workers to connect instantly, without boundaries and with more information at their fingertips. You can enrich your operations with data and applications designed to simplify your communications and workflows. Your team's awareness will improve with indoor location tracking and alarm management. They will stay focused with wireline dispatching and work order ticketing. And you can ensure safety with man down and lone worker functionality. Integrate new and current software applications within the Motorola Solutions ecosystem so your workers can focus less on their communications systems and devices and more on keeping shipments moving. Better team communications can help your teams delight your customers – so that they not only become repeat customers, but your best references and advocates.
Connect Without Boundaries
Move beyond network, device, and geographic boundaries.
How do you make communicating as easy as if your team was standing next to each other? Whether you're in the office, on site, or at a conference hundreds of miles away, with Motorola's Team Communications solution your team is always just a "push" away.
Your workers can use the devices they already own – whether it's smartphones, radios, tablets, computers or telephones – or you can equip them with ones that are right for their responsibilities and workplace. They'll have access to real-time information and the colleagues they need to get the job done right. And you leverage the devices and infrastructure you already have in place.
One platform. One provider. All your communications equipment. Connect all teams instantly, from any network or device, and with added intelligence with Team Communications from Motorola Solutions.
- Radios
- Smartphones
- Telephones
- Computers
- Internet of Things
Using Unified Workgroup Communications, network, device, and geographic boundaries are overcome – your team members can connect from their preferred device to other team members, anywhere, anytime with business-critical information.
Learn about Motorola Team Communications
Motorola understands the realities of logistics and delivery, and constantly innovates communication solutions that respond to your challenges. The clear, reliable audio and advanced data capabilities of the MOTOTRBO XPR Series keep your personnel productive and safely connected over a wider area, on the road or in the warehouse, without interference or distracting static.
Personnel and fleet tracking applications help you keep track of people and locations. You can receive status updates with real-time data applications and be instantly alerted to unresponsive workers. And if an emergency occurs, priority voice and data communications will get through with the Digital Emergency and Transmit Interrupt features on XPR Series radios.
Hands-free accessories with integrated Bluetooth® let your vehicle operators communicate without distractions or wires in the way. The long range wireless mobile microphone enables them to step away from the vehicle up to 100 meters and stay connected.
DMR (MOTOTRBO) Radios
The MOTOTRBO two-way radio portfolio offers you a wide choice of devices, from simple voice-only models to feature-rich voice and data radios. All work together seamlessly to deliver advanced features to enhance your safety, productivity and efficiency.
MOTOTRBO Systems
No matter how large or small your enterprise, MOTOTRBO offers a wide range of systems specifically designed for your business – for the days ahead and the years beyond. You get the best of two-way radio with digital technology and enjoy integrated voice and data communication, increased capacity, enhanced features and exceptional voice quality, across the city and around the globe.
MOTOTRBO Applications
Benefit from solutions designed to fit your needs and strategies to be more productive, more efficient and more effective. Find the application to meet your specific needs and take your communications to the next level.
MOTOTRBO Accessories
MOTOTRBO radios are already best in class, but to help you work at your best, you need enhancements targeted to your specific workplace. Motorola developed a line of accessories with unique features designed to optimize the performance of your radio in your work environment, unleashing the full power of the industry's most advanced digital radio platform. From discreet Bluetooth earpieces to efficient battery solutions, Motorola's complete portfolio of accessories optimizes the performance of your MOTOTRBO radio. They are designed to help you perform your best, wherever you work, and unleash the power of the industry's most advanced digital radio platform.
Push-To-Talk (PTT) is no longer a technology-driven term, it is an enterprise-wide capability. It enables teams to communicate instantly, reliably and productively together to improve business and elevate service. Today, broadband networks and devices are so ubiquitous, that any worker can be connected to any device in their pocket or on their desk with real-time communications through PTT. With interoperable broadband PTT, everyone can become part of the conversation without concern about which device or network they use.
The revolution is being push-to-talked about. Today, virtually everyone can benefit from push-to-talk (PTT) across their organization. PTT brings the immediacy and spontaneity to connect different personnel together seamlessly. Regardless of their location, the network they're on and the device they use, PTT makes everyone part of the conversation for truly enterprise-wide communications.
PTT affords unlimited opportunities for organizations of every size – from the small police department in a rural community to the large, distributed multinational enterprise that needs supply chain efficiencies across the board. PTT is the pathway that unifies communications and facilitates collaboration for greater operational efficiency. Just as texting and tweets are the conduit for much of social media, PTT is transforming the way enterprises use voice.
Connect your disparate networks to WAVE's PTT platform, so you can communicate between smartphones, radios, computers or landlines.
Leverage Broadband
Bring secure push-to-talk to the smart devices your team is already using.
Integrate Networks
Connect radio systems together for better real-time coordination and response.
Use Any Device
Freely communicate on the device that suits you best, from virtually any location.
Learn more about WAVE Workgroup Communications
Move People And Cargo Safely And Efficiently With Seamless Communications
There's never been a better time to bring Unified Communications to help streamline operations, control costs and delight customers. Have one of our representatives contact you for a complimentary analysis of your communications needs.
Application Briefs/Fact Sheets
- Help Your Fleets Work Better and Faster, Together
- MOTOTRBO™ HAZLOC Certification
- MOTOTRBOT#8482; Make On-Time Delivery An All-The-Time Reality
- MOTOTRBO Text Messaging: Share Information Quickly, Discreetly and Safely
Brochures and Spec Sheets
- MOTOTRBO Systems At a Glance
- MOTOTRBO Two-Way Radios At a Glance
- MOTOTRBO Two-Way Radio Solutions At A Glance
MOTOTRBO Accessories
WAVE Work Group Communications
Case Studies
- British Airways Deploys Wave to Extend Ground-to-Air Radio Communications to Desktop PCS
- Gulf Coast Logistics Company Shifts Into High Gear With Digital Communications
- Plein Disposal Picks Up Its Efficiency and Productivity With MOTOTRBO™ Connect Plus From Motorola
- Distracted Drivers: A Discussion Of Commercial Cellular Use Restrictions
- Radios Vs Cell Phones
Where Cell Phones Fall Short, Digital Radios Keep You Going
White Papers
- Business-Critical communications: Benefits of Selecting Two-Way Radios over Cell Phones
- Overcome Private Fleet Management Challenges with Two-way Radio Technology
- MOTOTRBO™ Bluetooth® Audio & Data
- Next-Generation MOTOTRBO™ Delivers Industry-Leading Audio
- Digital Has Never Looked Better: MOTOTRBO SL Series
Team Communications
WAVE Work Group Communications


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To the woman driving her light brown GMC 4x4 pick-up truck with step sides on Egan Drive to town at about 7:45 Friday morning: I can certainly understand why you wouldn't want to dirty the inside of your nice looking truck with your cigarette butts.
However, throwing them out the window is not an acceptable alternative. You may not be aware, but cigarette butts are litter too and although small, take years to disintegrate. It was discouraging to me, on such a beautiful Juneau morning, to watch you disregard our incredible surroundings.
I thank you in advance for your future proper disposal of your garbage.
Mindy Rowland
© 2018. All Rights Reserved. | Contact Us

subset: commoncrawl


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The NBA is filled with many hilarious moments. The preparation for a game takes a lot of work from everyone from the players to arena staff to the broadcast team. FOX Sports Ohio Cleveland Cavaliers sideline reporter Allie Clifton did her job despite getting hit in the head while giving some information during pre-game warmups. The best part is she finished without any awkward pauses or stops after getting bonked on the head. Salute!
RELATED: Video Gallery: A Recent History of Sideline Reporters Being Hit by Objects
[via Yahoo! Sports]


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Have you read Shawntelle Madison's Coveted series? I hadn't, until now. Good thing there's only one other book so I at least stand a chance at catching up!
Natalya Stravinsky is not your everyday werewolf. After all, there aren't very many werewolves who're a little neurotic, and a lot OCD. If I could've read the first book in the series, Coveted, before Kept, I'm guessing I would've learned a lot more about Nat. Not that it's necessary – Shawntelle Madison does a really nice job telling us exactly what we need to know.
The plot's a bit complicated, with Russian mobs, vengeful fairies, family debts, honor, and dysfunctional relationships. Oh, and let's not forget a BFF whose heart she holds, and an ex with a crazy fiancee. I honestly have no idea how Nat deals with it all, but she somehow manages.
I really enjoyed the story and the characters — though I wasn't sure I liked Nat until I was about halfway through the book. It takes a special kind of strong to know all your weaknesses, yet still step up to the plate because you're the only one who can. She's beaten, bruised, and hurt, yet manages to limp to the finish line out of sheer stubbornness. You've gotta admire the gal's gumption!
I look forward to where Nat goes from here. She's achieved more than even she expected, so what is she going to do with it all? Definitely give this one a try if you're a fan of urban fantasy.
drey's rating: Excellent!
Title: Kept (Coveted #2)
Author: Shawntelle Madison
Paperback: 304 pages
Publisher: Random House, 2012
Purchase at IndieBound, Amazon, The Book Depository
Source: Random House Publishing Group
Have you read Kept? What did you think?


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All Children - All Families: How to Participate
Share this
Interested in participating in All Children - All Families? Get started today!
Child welfare agencies that recruit, license, support and place with adoption/foster families and/or provide direct services to youth in out-of-home care are eligible to participate in All Children - All Families.
The steps to participating in All Children – All Families are outlined below. Answers to frequently asked questions can be found here. You can also download an overview of All Children - All Families here. Feel free to contact ACAF staff members at email@example.com with any questions!
- Request Your Agency Self-Assessment
Your agency will be provided with a unique username and password for the All Children - All Families online Agency Self-Assessment.
- Answer Agency Self-Assessment Questions and Submit
Your agency does not need to achieve all benchmarks before submitting the assessment!
- Agency Staff Completes Baseline Staff Assessment
Agency staff will be asked to complete the Baseline Staff Assessment. This is an opportunity for your agency to measure staff's LGBTQ-related practice experience, knowledge, and skills. Survey results are also used to guide technical assistance and your agency's training needs assessment.
- Receive Free Technical Assistance from ACAF Staff Members
After your agency submits the Agency Self-Assessment and the Baseline Staff Assessment, it will be added to the list of participating agencies and you will receive free, individualized technical assistance from ACAF staff members. This consultation will involve an in-depth review of your self-assessment and cover which of the ten Benchmarks of LGBTQ Cultural Competency your agency has met, and which may still need more work before they are fully in place.
- Make Improvements in Policies & Practice
Utilizing All Children - All Families resources and working with ACAF staff members, your agency will be supported in implementing the improvements necessary to achieve each of the ten benchmarks.
- Be A Recognized Leader
When your agency achieves the ten benchmarks, it will earn the status of "Leader in Supporting and Serving LGBTQ Youth and/or Families" and be awarded the All Children - All Families Seal of Recognition.
- Renew Your Agency's Leader Status Every Two Years
Recognizing that maintaining an agency's LGBTQ cultural competency requires an ongoing commitment, every two years ACAF Leaders are asked to confirm that the ten benchmarks are still in place and complete a short Leader Renewal Survey.


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Hello Cocos2d-x, today I have a question about CCParticleSystemQuad and ParticleDesigner.
I have a plist (attached) which I load with this code.
@ CCParticleSystem* emitter = CCParticleSystemQuad::create("blood.plist");
emitter~~>setPosition( this->getSprite()->getPosition());@
When that code is run, the particle is added to the layer in the correct position, and it emits particles.
My challenge is that it does not look like the one in ParticleDesigner in several key areas.
The most obvious — the code above will generate a particle generator that runs continuously unlike the preview in ParticleDesigner, which runs once and stops.
Can anyone help me here?
blood.plist.zip (0.8 KB)


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The Age of Spiritual Machines: When Computers Exceed Human Intelligence
September 8, 2009
- author |
- Ray Kurzweil
- year published |
- 1999
Amazon | How much do we humans enjoy our current status as the most intelligent beings on earth? Enough to try to stop our own inventions from surpassing us in smarts? If so, we'd better pull the plug right now, because if Ray Kurzweil is right we've only got until about 2020 before computers outpace the human brain in computational power.
Kurzweil, artificial intelligence expert and author of The Age of Intelligent Machines, shows that technological evolution moves at an exponential pace.
Further, he asserts, in a sort of swirling postulate, time speeds up as order increases, and vice versa. He calls this the "Law of Time and Chaos," and it means that although entropy is slowing the stream of time down for the universe overall, and thus vastly increasing the amount of time between major events, in the eddy of technological evolution the exact opposite is happening, and events will soon be coming faster and more furiously.
This means that we'd better figure out how to deal with conscious machines as soon as possible — they'll soon not only be able to beat us at chess, but also likely demand civil rights, and might at last realize the very human dream of immortality.


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Author's Note: so we know, it's been forever since our last update. That's because LA's been working on trying to write several books and she's got, like, 8 fanfics she has to keep up with (and she's failing, obviously). So that's why this has taken so long. Consider this to be a Christmas present. LA wrote it for IK as a Christmas gift, and we're posting it for you guys as a gift, too. So yay! Right? So Merry Christmas! Happy... we can't spell Haunahaka. Obviously. But happy that, too.
- LA Knight and IK Scott
Chapter Six
Too Easy
In a place beyond the boundaries of space and time, in a darkness primordial and deep, the phantom observed alongside its master as the legendary prince known as Silverlance locked eyes with a pair of human girls from another world. Even as the eldritch beings watched, the mortal warrior maiden took a single step toward the Elf. Revulsion twisted the prince's features. The warrior took another step, this one to the side, placing herself between the Silverlance and the maiden with the broken mind.
*I have doubts,* said the being of living darkness crouched beside the phantom. *The healer is too timid. He will kill her for her weakness and her bloodline.*
The phantom shook what, on another creature, would have been its head. "No. Look at him. Look at them. See how she cannot tear her eyes away from him now that she has seen him. The warrior is suspicious; she must be, to have protected the healer all this time. The bard is a suspicious one, too. But the healer trusts. She sees his heart and knows that he suffers, because she has suffered, too."
*He will kill her,* that sepulchral voice insisted. *See his disgust, his rage, his loathing.*
A slim hand of shadow and void reached out and plucked a string in the silver web that kept the vision anchored. The image of the Elf prince and the mortal girls shifted until all that could be seen was Prince Nuada's face twisted with hate. The phantom caressed the illusion of the prince's face.
"Do you see it now?" It turned to its master, never taking its hand away from the vision. One impossibly long finger brushed above the Silverlance's eye. "Look there."
Eyes of tenebrous darkness studied a feral gaze of hot amber. The living midnight creature cocked its head and stared at the image. *Yesss,* the voice like sere wind through deathly tombs hissed in realization. *Yes, I see it now. I see it. But even if he does not kill her because she is weak and human, he will kill her for destroying the two pieces of the Crown.*
"Perhaps," the phantom replied with a shrug. "But," it added, swirling its hand through the vision like a child swishing through shallow water, dispelling the illusion, "I think he will not have the time. Our great enemy has sent more of its minions to disrupt our plan. They may arrive before he has a chance to kill her. Let us see what Silverlance will do."
*The healer will only be a liability to him.*
The phantom shook its head. "We shall see."
Nuada took a step toward the two human girls that had somehow inexplicably infected him with some twisted form of the kinship bond. The girl with auburn hair - Siobhan, his sickening connection to the mortal reminded him, allowing the name to whisper inside his skull like a brush of silk against bone. Her name is Siobhan. - lifted her chin and gazed back at him, defiance in every line of her body. Her hands drifted to the hilts of a pair of small swords at either hip. Rage pulsed hot as blood at his temples. She dared to imply she would fight him?
"Please," a tremulous voice whimpered. Eyes of dark amber slashed to the other mortal. The tiny one. The girl called Aisling. Glass-green eyes too big for that small, pale face fixed on the Elven prince. "Please."
Conflicting urges tumbled within the prince's belly, coiling and knotting like snakes. On the one hand, the fear and uncertainty in that soft, little-girl voice pulled at his protective instincts. The kinship bond demanded he ease that fear. Yet there was nothing Nuada would have liked more than to plunge his sword into the empty pit in her skinny chest where humans claimed their hearts resided. He tightened his grip on the hilt of his sword and took another step. They had to die. That one, especially.
"Hey!" The red demon lifted his firearm and aimed it at the prince. "Back off, buddy, or I'll blow holes in you."
"No!" Aisling cried, stepping in front of the demon, arms akimbo. "No, Red, don't! It's okay!"
The demon looked down at her as he lifted his gun to aim around her slender body. Nuada didn't take his eyes off his enemies for an instant. The demon, Red - what a remarkably clever nickname the little simpleton had invented for the creature - said to the girl, "Kiddo, it's not okay. That guy's lookin' atcha like he wants to cut your head off. Don't step in front of my gun." The demon looked at Nuada. "Now what d'ya want, Legolas?"
Ignoring the oblique reference, the prince sneered and began, "I am Nu-"
"Nuada," Aisling whispered. She turned to look at the prince with those damnable eyes. "Prince Nuada." The way she said his name - lisping slightly at his title, her tongue caressing the syllables of his given name - tugged at the kinship bond between them. Warm pleasure buzzed beneath the Elf's skin. The bond liked the way she said his name.
Repulsed by the reaction brought on by that bond, he snarled, "Be quiet." The girl's mouth snapped shut with an audible click of teeth. "As for what I want, I want my sister returned to me, as well as the two pieces of the Golden Crown. And you will pay for what happened to my friend."
A snort of derision from the demon sent fresh anger simmering in Nuada's blood.
"Like I said - d'ya take checks?"
With something akin to a snarl, Aisling spun back to the demon and kicked him soundly in the shin.
"Will you cut that out?" Red demanded, too astonished to really be angry - yet. "What is your problem, kid? Jeez." Flicking his gaze to Nuada, the demon added, "And you can't have the Crown pieces. We melted 'em down already. Tough luck, Your Royal Ass- Aisling, don't you dare kick me again!"
Nuada opened his mouth to demand the truth, to demand the return of the pieces - there had been no time for them to destroy the goblin-forged magical Crown - but three things stopped him. From his sister, his beloved twin, he felt a crushing guilt flooding through their link. A wordless flow of apology. The mortal girl, Siobhan, suddenly looked more afraid than ever before. And Aisling, nibbling her bottom lip, wringing her hands, looked at him with such an expression of regret and apology and sympathy that he thought he might be physically ill.
Then he saw the puddle of still-steaming gold on the pavement a few feet away. It took everything he had not to be violently sick at the sight.
After swallowing back bile, he fixed his gaze on the timid mortal girl. Hate smoldered in his belly, ready to feed on the rage and horror threatening to choke him. "You... you destroyed the Crown pieces." It wasn't a question, but the human wench nodded slowly. "You dared. You... you..." Despair welled up like a poisonous fountain in his chest. Gone? The pieces were gone? How was he to raise the Army? How was he to save his people?
Grief and hatred twisted together like vicious thorns and he roared, "Do you have any idea what you have done?"
Fat tears welled up in the girl's eyes and spilled down her cheeks to drip off her chin. Pinching her lips together until they were nearly white, she nodded. "Saved you."
He'd sheathed his sword and drawn his knife in a breath. Shoved Siobhan out of his way before any of his enemies could blink. Tangling one hand in the whisper-thin strands of wet blond hair, he ruthlessly yanked Aisling's head back, exposing the slender paleness of her throat. She yelped. The blade of his twin-dagger pressed against all that smooth paleness. A thin line of crimson welled up against the white of her skin and spilled down her neck. She sucked in a sobbing breath.
Nuada ignored the demon's yelled orders and threats. Ignored Siobhan and the other mortals telling him to let the girl go. Forcibly silenced his sister's psychic protests against what he was about to do to this girl. They could do nothing so long as he held a blade to Aisling's throat. Wink was badly injured, probably dead; his father and sister had betrayed him and his people; and now the last hope of the Fair Folk was destroyed. He would make the demon pay, and he would make the girl pay, but the girl would be first. She had not only betrayed him, which should have been impossible because of their bond, but she'd betrayed the entirety of the fae kingdom.
"You have sentenced countless innocents to death," Nuada hissed. Her fear throbbed through the air like the ache from a rotten tooth. Her tears were warm as they spilled from her eyes, flowing along her skin to find his hand tangled in her hair. "And for that, you will die. You will pay for all the innocent lives you've condemned."
"You would've died," she whispered, and there was something different about her voice now. Something... more. It wasn't a child's voice any longer. The vacant glassiness in those pale jade eyes had filled with... something. "You would've lost everything. I couldn't let that happen."
Now it wasn't fear pulsing between them, but sorrow. A grief as deep as the burden on his own heart. Impossible. He tightened his grip on her hair. Pressed a little harder with the knife. A trickle of red dribbled down her neck. "You're lying."
"I wouldn't lie," she whispered. "Not to you."
He felt the shock of Nuala's realization flash through him like a lightning bolt. His sister cried, "You have kinship with her!"
Golden eyes smoldering with rage slashed to the princess before fixing on the mortal's face again. Kinship or not, she had betrayed him, and she would suffer for it. "My people will die because of you," he snarled. "Do you understand that? You've killed us all."
"No," Aisling said. That strange, intelligent something had slipped away, leaving the simple-minded doll of a woman-child behind. "You won't let that happen," she mumbled. "You won't. You're good. You'll save them."
A little more pressure and the flow of crimson thickened. "I will kill you."
"That's okay," she murmured. He jolted. The blade slipped a little and a few drops of scarlet stained the silk-fine strands of golden hair. "If you need to... that's okay." A shallow, convulsive swallow pressed her flesh against the blade's keen edge. The coppery stench of human blood was nauseating in Nuada's nostrils and on the back of his tongue. "It's okay."
"Ash!" Siobhan cried. Her terror, thick and oppressive, wrenched at the kinship bond between her and the Elven prince. Nuada gritted his teeth. "Please, Nuada or whoever you are, please! Please don't hurt my sister! Please let her go! Take me instead! Please!"
Thunder rumbled overhead. Electricity crackled and static hummed in the air. The stench of decay and death, cloying and sweet as rot, slipped along the air to mingle with the stink of human blood and a strange, subtle perfume clinging to the limp mortal girl Nuada intended to kill. A whisper of warning prickled across the nape of the warrior's neck. Aisling's nose wrinkled. Her vacant eyes widened, darkening from glass-green to jade as fear filled her expression.
"Monsters," the girl whispered. She started to shake. "They're back."
Almost against his will, the white-knuckled grip Nuada had on the girl's hair loosened by an infinitesimal fraction. "What?"
"You have to run," she said. "That smell. Like before. In the house when they came. You have to run. They'll hurt you." Her breathing became rapid and shallow and a sickly green tinge swept across her pale face. "They hurt Wink. They'll hurt you, too. Please, you have to find Wink."
He tightened his grip. "Tell me where Wink is."
Aisling shook her head the tiniest bit. "I don't know. He disappeared after the fight. He's hurt. The monsters hurt him."
"Look, Your Highness," the demon interrupted. Nuada heard the abyssal fire in the red-skinned creature's voice and turned his head just enough to look at the imbecile who dared point a weapon at the Silverlance. One massive red thumb cocked the gun's hammer, priming it to fire. "I'm not telling you again - let her go or I'll blow your head off."
Nuada opened his mouth to say something when Aisling's eyes flew wide and she yelped, "Look out!"
In a blur of ivory, darkness, and shadowed auburn, Siobhan darted around her friend and the Elven warrior even as Nuada turned and registered that several of the chitinous, black-eyed creatures whose brethren lay dead on the concrete were skittering toward the standoff. Fluorescents flashed on silvery metal as Siobhan drew twin short-bladed swords and put herself between the angry eldritch creatures and Aisling.
Terror saturating her voice, Aisling yelled, "Siobhan!"
Siobhan swallowed against the sudden dryness in her throat and tightened her grip on the hilts of her twin tanto. She could barely feel the roughened grips, her fingers were so numb from the cold. Her clothes were still heavy with rainwater. Blood leaked from various cuts and scrapes.
None of that mattered. She had to protect Aisling from these things. The sight of the pasty-faced guy in black holding a knife to her sister's throat had sent ice coiling in the pit of her stomach, but something deep down had told her that while the guy might hurt Ash a little bit, he wouldn't actually do what he'd threatened. He wouldn't kill her. Siobhan wasn't sure how she knew that or why she believed that, but she did. These freaky monsters, on the other hand, would kill Ash. Probably eat her. And then they'd kill this prince guy with the strangely familiar golden eyes. Then they'd kill everyone else. No way was she going to let that happen. No one was getting to Aisling without getting through her first.
She heard Ash scream her name. Ignored her. Had to focus on the bigger threat right now.
Suddenly, she wished fiercely for Geoff. If Aisling was her sister, Geoff was her brother. They'd always taken care of Aisling together, ever since the younger girl had been released from the hospital all those years ago. Siobhan would've felt a lot better about her chances if Geoff had been at her side.
Then the first of this latest wave of monsters launched itself at her with a shrill cry. Bracing herself, she let instinct and muscle-memory take over and fought back.
As if from a long distance away, she heard Red's gun firing. One of the insect-like things exploded in a shower of black slime and midnight goo. Shards of exoskeleton zipped through the air. One sliced Siobhan's cheek; it burned almost to the bone. More gunshots blasted behind her. She vaguely hoped no one shot her, but didn't let herself dwell on the possibility as claws sliced down her arm. Hot blood flowed, chasing away some of the chill from rain and wet clothes. She slashed the thing across the abdomen and watched it topple to the pavement.
They came, and came, and kept coming. This time she had to wonder if they were ever going to stop. How long before the others ran out of bullets? Would Liz try to fry them all with her weird fire powers? She'd melted two pieces of gold; shouldn't she be able to fry some anthropomorphic scorpion-spider hybrid thingies?
Fatigue burned through Siobhan's arms and shoulders. Her blows began to weaken. Distantly she heard Aisling scream her name again. Couldn't stop; had to keep fighting. Had to...
The next blow knocked one of her tanto from her hands. It clattered to the ground with a ringing of steel on stone. A second blow sent Siobhan sprawling across the concrete. Her head cracked against the ground. White fireworks burst across her blurring vision. Her empty hand swept across the pavement, blindly seeking her lost blade. Where... where? Where?
A familiar voice shrieked, "No!" A blur of shadows and gold zipped toward the creature bearing down on the dizzy, concussed girl. Siobhan tried to bring the world into focus. Ice flooded her veins and horror stole her voice and breath when she saw Aisling attempt to tackle the monster. The smaller, younger girl hit the rock-hard exoskeleton, bounced off, and hit the ground with enough force to knock the wind out of her.
"No! Ash!" Siobhan yelled as her sister's face went death-white and the creature and a couple of its fellows leaned toward her. "Aisling!"
Light flashed on true silver as it swept in a deadly arc across the monster's throat. The carnivorous thing halted, fanged mouth working soundlessly for a few seconds, before the head toppled from its shoulders and the body tumbled to the ground. One next to it stumbled back as an inhuman roar raged through the night. A twisted, metallic hand reached out and grabbed the third monster. A second hand, this one of thick sinewy muscle covered in rocky gray hide, joined with the hand of bronze and ripped the insect-like being's head clean from its shoulders with a spurt of dark ooze.
Siobhan stared at the pale, enraged man standing between her sister and the rest of the creatures, notched sword drawn, feet spread, ready to kill anything else that attempted to attack her or Aisling. Beside him stood the thing she still refused to believe was a troll.
"What took you so long?" The pale-skinned warrior demanded of the hulking beast. It rumbled at him for a second, then garuffed what sounded like a question. "I only intervened because you did," the warrior replied sharply.
"Wink!" Aisling scrambled to her feet and ran to the massive thing that had helped save her. She threw her slim arms around the so-called troll's hefty trunk. "Omigawsh, omigawsh, you're okay! You're..." She pulled back and stared at her hands. Gray liquid smeared across her palms. "You're hurt! How bad? You... you should go to the doctor! You're bleeding! And Siobhan's hurt, too!" Aisling turned and came toward Siobhan, staggering a little as if drunk. "Ow. Siobhan! Get up! Are you okay? You gotta get up."
The other human girl didn't bother getting to her feet. She just crouched on the cement, struggling to get her breath back, eyeing the monsters as they began to recede back into the shadows. No way were they giving up. Not after attacking three times in one night. Not after chasing the girls clear across the country. But the things seemed to be intelligent, since they'd realized that, even wounded, Wink was a match for them.
She still wasn't getting up, though. Not yet. Everything hurt too much, and the world was still spinning a little. She'd get up in a second.
"Siobhan?" Aisling whispered tremulously. Tears thickened her voice as she whimpered, "Siobhan?"
The redhead met her sister's teary eyes. "I'm fine, sweetie," she mumbled. "Just tired and a little out of breath."
"You're bleeding, too. Like Wink."
"I'm fine. Except my ribs. Those kinda hurt. But just a little."
"Hey!" Red's irate voice snagged both girls' attention. The demon kept one sulfurously yellow eye on the monsters retreating into the Troll Market and his other eye on the guy who looked an awful lot like Prince Nuada and his pretend-troll. "Someone want to explain what just happened? What the heck were those things?"
"Monsters!" Aisling cried. She hugged herself as if cold. "They attacked us at our house and..." When she didn't finish, Siobhan glanced at her. The younger girl was staring at the pasty guy with furrowed brows. "And..." She took a small step toward him. He leveled a glare at her that was probably meant to kill her on the spot. To Siobhan's utter astonishment, Ash ignored that vicious look and took another step. "You're bleeding."
The guy's amber eyes widened and he raised a hand to his face. His fingertips came away wet with yellow blood. Siobhan fought a wave of rising hysteria. Blood wasn't yellow. Blood wasn't yellow. There were no such things as trolls. Demons weren't real. And nobody could melt gold with mental fire. And yet...
I will not pass out, she told herself. I will not pass out, throw up, or have hysterics. I won't do it.
"Do not come a step nearer," the pale guy snarled. Siobhan realized Ash was only a handful of feet away from the guy now. "Stay away from me."
"But you're hurt!"
His face twisted with loathing and something else, something too complex and conflicted for the older human girl to comprehend. "It is nothing. Do not come near me." He turned away, as if he meant to simply walk off and leave everyone but Wink where they were. Aisling made a strangled sound and took another step. The guy whipped back around. "I will kill you if you come near me. Do you understand?"
Aisling shrank back with a whimper. That weird, complex whatever-it-was flashed across the so-called Elf's face for a split second. Then he turned back around and started walking away. Wink glanced at Aisling and Siobhan, then fell into step behind Nuada. Everyone simply stood there, stunned, watching the two warriors go.
"Shouldn't we stop them?" Siobhan recognized Myers' voice.
She also recognized the dulcet tones of the tall, slender woman named Nuala when she said, "No. Do not follow them. My brother's plans for the Golden Army and waging war on your world have been thwarted, and he has left you with your lives. You have those two girls to thank for that. Let him go and avoid further bloodshed."
"Wait!" Aisling suddenly cried. To Siobhan's surprise, both Wink and Nuada stopped, though they didn't turn to look at her. "What if the monsters come back?"
Now Nuada did turn, disgust etched across his features. "Do you think I care if they strip the flesh from your bones?"
A tear spilled down Ash's cheek.
Pissed off now on top of being in a lot of pain and ready to drop from exhaustion, Siobhan snapped, "Then why did you save us, Prince Jerkface?" In her head, she could hear Geoff saying, Really, Siobhan? Jerkface? Really?
If she'd been smart, she'd have taken one look at the pasty-faced guy's expression and run the other way. But she'd whacked her head less than an hour ago, so her self-preservation instincts had gone on vacation. She blamed it on the potential brain damage.
"Wink risked his life to protect you. That's all."
"Which means our lives are important to him for some reason," Siobhan replied. She struggled to her feet. Swaying, she added, "I know how the best-friend thing works, dude. If it matters to him, it matters to you, or you wouldn't have saved us at all."
Nuala piped up, "They have kinship with you, Brother. Do not deny it - I felt it through you. What will you do with them?"
"Okay, what does that even mean?" Siobhan demanded. "That's the second time you've said that, Princess."
Glacial topaz eyes fixed on the mortal girl's face, then went to Aisling before flicking to Nuala. "I don't care what happens to them, Sister. I do not want them. You can drown them, for all I care. I imagine it would be like culling an ill-bred dog. If those creatures come after these two... humans again, I'll not be the one to save them."
And with that, the Silverlance turned on his heel and strode away. Only when he was out of sight did anyone so much as breathe.
Red did a little more than breathe. "What a dick."
"Red," Abe rebuked quietly. "There are ladies present."
Siobhan ignored the bickering and focused on Ash. She was staring at where the prince had disappeared, yearning so plain on her face it made her sister ache. Fresh tears spilled down the blond girl's cheeks. Her face crumpled. With a soft keening sound, she dropped her face in her hands and sank to her knees on the pavement. Hunching her shoulders, she started to sob. Siobhan went to her and hugged her tightly.
"Well," Red mumbled, watching the kid and rubbing the back of his neck, "crap."
Author's Note: so of course nothing is that easy. Of course it's not. Which is why this chapter is entitled "Too Easy." Is Nuada gonna let go of "let's make war on the humans?" No. Is this the last chapter of this fic? Heck, no. Nuada's not giving up on wiping out humanity, Red's not giving up on stopping him (and getting back at Wink for knocking out his tooth), and you know Krauss is gonna have issues with everything that went down. The only reason Nuada left is because Aisling's right - Wink needs a doctor. Erm... a healer. Whatever. Anyway, so hope you enjoyed this chapter and hopefully we'll have another one soon. LA's goal for IK's Christmas gift is 3 chapters. Since she's writing this on the 12th, that means she's got 13 days to do 2 more chaps. Odds she'll manage it? Who knows? We'll just have to see.


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Susan Gabonay '74 is Finalist for 2006 Indiana Teacher of the Year
August 30, 2005
August 30, 2005, Greencastle, Ind. - Susan Gabonay, who earned her masters degree in education at DePauw University in 1974, "was named Monday as one of 10 finalists for the 2006 Indiana Teacher of the Year," notes today's Indianapolis Star. "Gabonay teaches second grade at Brentwood Elementary" in Plainfield, the story continues. The winner of the award will be announced next month.
"The 10 finalists were selected on the basis of concern for students, ability to inspire learning and willingness to work with colleagues," the newspaper points out. "Gabonay, who is in her 35th year as a teacher at Brentwood, has a bachelor's degree from Indiana State University and a master's degree from DePauwUniversity. In addition, she has a specialist in education degree from Butler University."
Access the article at the newspaper's Web site. A profile of Susan Gabonay, Hendricks County's 2004-05 'Teacher of the Year,' can be read by clicking here.Back


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The inspiration behind Brian Semling's 20-year-old Fountain City, Wis., business came at an unlikely time — during a visit to a friend's house to watch "Return of the Jedi."
Fifteen years old at the time, he hadn't seen the movie since it came out in theaters nearly a decade earlier. He loved it.
After they watched, he recalled looking over his friend's extensive Masters of the Universe toy collection. As they did that, Semling began to question where all of his Star Wars toys went — and soon remembered.
He'd sold them all at a garage sale at age 10.
He wanted to get some back. He began to collect, seeking a connection with those childhood memories.
"I'd forgotten how cool I thought it was, and how much fun I'd had with the toys when I was a kid," he said. "It's funny — if I hadn't given away those toys, I may not have become so interested in collecting."
It was a good thing he did.
Semling, 37, doesn't play with toys much anymore. In the 20-plus years that followed his realization, he has transformed his collecting hobby into a successful family business — Brian's Toys — which sells new and vintage toys and collectibles to buyers in more than 100 nations.
He brought in $5 million in sales last year, but selling toys may only be a small portion of what he does in the future.
About a year-and-a-half after he started collecting as a junior in high school, he decided to start a mail-order business out of his parents' basement and garage.
A natural extension of his collecting hobby, he saw it as a chance to make a bit of extra cash for college.
Soon he discovered a potential to make real money.
He took out ads in collector magazines and exhibited at toy shows. With help from his parents, Norm and Betsy, and brother, Joe, he'd spend entire weekends as a teen buying, selling and trading and staying up until the early morning pricing toys and staying up with the books.
The summer after his freshman year at the Massachusetts Institute of Technology, he was faced with a dilemma. He was hesitant to take more time away from the business, yet he wasn't ready to leave MIT.
So he headed back to school, flying home Thursdays to spend the weekend running the business. In a matter of weeks, he realized he couldn't do both. In October 1996 he transferred to Winona State University, and committed fully to growing and developing the business.
"I worked hard at it, and it grew through that hard work," Semling said. "I thought, how much more could it grow if I worked at it full-time?"
It paid off.
In the years since Semling's return to Winona, the business has continued to expand.
In staff: He now has about 20 people working for him, many of whom are WSU students or graduates.
In size: The main office is now on the estate of Semling's great-grandparents, Joseph and Elizabeth, just off of state Highway 35 in Fountain City, across the Mississippi from Winona. Semling also utilizes two other warehouses in Winona, as well as space in the Winona Occupational Rehabilitation Center for warehousing and fulfillment.
And in merchandise: The business has grown and diversified, now selling a wide range of toys from the likes of Hasbro, Mattel, LEGO and Play-Doh. Ten years ago, Star Wars accounted for 90 percent of sales; it has fallen to about 30 percent.
Semling still has his own personal toy collection, and he still gets excited when he sees a particularly rare item come in. One such was the 1978 Darth Vader action figure sealed in its original packaging, which brought in $30,000 last year — the most expensive vintage toy he has sold so far.
But these days, Semling is more focused on preparing business for the future.His team is working on a mobile app, scheduled for release in August, which will allow collectors to generate an inventory list by simply scanning the bar codes on original toy packaging. He's also revamping his website.
While the business is now almost completely about selling toys, he envisions a future where that will shift as he turns his attention to other online services and applications.
Yet, the core aspects of the business haven't changed. It's still a family affair — his parents, now retired, assist part-time. His wife, Carina, helps with payroll. Even his children — Sonja, 7, and Erik, 4 — help out here and there. They both say they want to work with their dad when they grow up.
Semling said he's careful not to push them in that direction, but the fact that he works with toys certainly doesn't hurt the sell, he admitted.
His goal, he said, is simple:
"To build a business of lasting value while having fun along the way."


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WATCH LIVE: Gingrich speaks after reports that campaign will end
Don't miss stories. Follow Raw Story!
Newt Gingrich speaks to supporters in North Carolina after reports that he will end his bid for the GOP presidential nomination.
Watch this live video from CNN, broadcast April 25, 2012.
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One of the most important rules a journalist learns early on in his or her career is: if you're going to ask a question after a game or match, you should at least know who won.
That didn't happen on Monday at the French Open, when Nicolas Mahut took to the podium.
Mahut, a 32-year-old Frenchman, had just lost a tough four-setter against Mikhail Kukushkin.
The Frenchman was devastated to crash out of his home country's grand slam so early, but the post-match press conference didn't help the situation either, when a reporter started off the English portion of the Q and A with a simple "Congratulations."
The short exchange that followed is amazing, and Ben Rothenberg of the New York Times has the transcript as it went down with Mahut and the reporter.
The whole thing is amazing, but the ending with Mahut simply saying, "Questions in French, please" is as simple a jab as they come and an absolutely perfect thing to do at that moment to move on past that congrats.
Moderator: "Questions in English, please."
Reporter: "Congratulations."
Mahut: "Congratulations? I lost."
Reporter: "You lost? OK. So what happened out there?"
Mahut: "Are you serious? Did you watch the match?"
Reporter: "No, I didn't. I was told that you won. I'm sorry."
Mahut (in French): "Questions in French, please."


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* Insurance pipeline fills as investor demand soars
* Banks to take market reins from Q2
* Tier 1 and 2 issuance to hit EUR350bn in coming years
By Aimee Donnellan
LONDON, March 22 (IFR) - Insurance companies are racing to make the most of firm conditions in the subordinated debt market, ahead of an imminent wave of bank capital deals that will raise competition for investor cash and leave them vulnerable to market volatility.
Prudential, MACIF, Zurich, Swiss Re, AG Insurance and AXA Insurance have sold a mixture of Tier 2 debt and CoCos to ravenous investors in search of yield.
This week Norway's biggest insurance company Storebrand became the latest, selling just EUR300m worth of subordinated debt but attracting a whopping EUR2.5bn order book.
Dutch insurer Achmea is finishing up a roadshow this week and Caplin Insurance is also tipped to make an appearance.
"Insurance hybrids are really the hotspot of the FIG market these days," said Harman Dhami, head of FIG syndicate at RBS.
The only euro supply in the deserted bank capital market this year has been a EUR1.25bn Tier 2 from Nationwide Building Society which came last week on a hefty EUR5.5bn book.
But oversubscribed order books could soon be a thing of the past as banks need to raise as much as EUR200bn of Tier 2 debt and EUR150bn of Additional Tier 1 in the coming years, according to figures from Citi.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ For graphic on estimated net issuance of bank capital instruments: link.reuters.com/guk66t ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
"Once there is an agreement on the final details of CRR then banks can go ahead and issue capital. All of this seems quite plausible for the second quarter of 2013," said Simon McGeary, head of new products group at Citigroup.
Banks will be required to hold extra capital to ensure taxpayers aren't saddled with the bill in any future bank bailouts.
Insurers are keen to get ahead of this rush given the threat of oversupply and volatility.
"If markets are constructive they can absorb quite a lot before suffering indigestion, but the worry is that the macro picture will remain volatile causing windows to open and shut," said McGeary.
It's easy to understand why insurance companies are in such demand. As investors desperately attempt to weigh up the risks of the SNS nationalisation and the potential bail-in of depositors in Cyprus, insurance companies look a relatively safe bet.
Insurance companies' minimal reliance on capital markets has been one of the factors behind their resilience to the financial crisis, analysts say.
That stands in sharp contrast to banks that rely on funding through the senior, covered and subordinated debt markets.
Insurance companies are also enjoying a clear field, with banks sidelined from Tier 1 markets due to unclear regulatory and tax treatment of the capital instruments.
This is set to change in mid April when a European Parliament plenary is planned to discuss the proposed Capital Requirements Regulation (CRR) and Capital Requirements Directive (CRD IV).
Once they receive regulatory clarity, bankers say they will start structuring and selling Tier 1.
Investors have proved willing buyers of riskier instruments, including total loss, high-trigger contingent capital issued by Barclays and KBC as well as a remarketed contingent capital instrument from Bank of Ireland.
But this demand has so far been unfulfilled as issuers remain reluctant to issue Tier 1 capital without regulatory clarity.
Tax-deductibility is one of the most important considerations that borrowers take into account in their funding decisions, as it makes debt a more attractive financing option.
Nordic issuers are tipped to be the first out as the region's regulators have already specified that Tier 1 will be tax deductible, as is also the case in Italy.
A number of banks could be early movers, but the first need to be credits that investors are willing to buy easily, bankers say.
Certain countries are waiting for their tax frameworks to be finalised, so while it's unlikely that issuers will pile in on top of each other, issuance is likely to increase over time. (Reporting by Aimee Donnellan; editing by Alex Chambers and Julian Baker)


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The minority Liberals don't have enough seats in the Ontario legislature to get their budget passed on their own, which means they will need help from another party to make that happen. And since the Progressive Conservatives vowed to vote against the budget before it was tabled, that has left the government with the New Democrats as their only hope.
Despite the government's tenuous grip on power, Wynne said Monday that she believes the time to negotiate is over and that NDP Leader Andrea Horwath must soon decide whether or not she will support the Liberal budget or vote against it.
Speaking on CBC's Metro Morning, Wynne said her minority Liberals have worked to include many of the NDP's demands into the budget, which was released on Thursday.
The Liberals are currently in a minority position and need NDP support for the budget to pass and avoid an election. Progressive Conservative Leader Tim Hudak has already said his party won't support the budget.
Wynne said she expects to meet with Horwath in the next few days and is open to limited discussions about NDP demands.
"My feeling is that the time for conversation is done now, and we need to make a decision," Wynne told Metro Morning host Matt Galloway.
Budget reflects NDP's wants, Wynne says
Wynne said the Liberals have folded NDP demands into the budget, including measures to reduce youth unemployment and cut auto insurance rates.
Wynne said she's still open to discussing the NDP's budget concerns with Horwath, but said the budget won't be changed substantively.
"We're not going to start from scratch," said Wynne. "We've worked very hard ... to put in place a budget that reflects what I believe the needs of people in the province are. There is a lot of overlap with the concerns of the NDP."
"I really believe that people don't want an election, but if we have to go to an election, we will have a discussion with the people of Ontario about what their concerns are."
Horwath told the legislature Monday that she has been talking with Ontarians and they aren't happy with what their government is doing at Queen's Park.
"Many people saw that that budget reflected New Democrat proposals to take a balanced approach to balancing the budget and to make life more fair for people," she said.
"But they also see a government that constantly makes promises that they don't intend on keeping."
New Democrat MPs are due to meet Tuesday and debate whether to support the budget, or to potentially join the Progressive Conservatives in defeating it.
Wynne was also asked about transit funding. Metrolinx, which handles regional transportation planning for the province in the GTA and Hamilton, is due in June to release its list of funding measures to pay for transit expansion. Toronto Mayor Rob Ford's executive committee voted to defer consideration of a report from the city manager on the revenue tools that Toronto should consider.
Wynne said Monday she wants all municipalities in the region to come to the table.
"I hope that they [Toronto city council] do have the discussion about the revenue tools. The whole region needs to be involved."


text:
Watch Blood: The Microscopic Miracle (2nd Edition) NOW or Any Other Movie in Best Quality
Blood: The Microscopic Miracle (2nd Edition)
Describes the circulation of the blood, its composition, and its function in supporting cell processes. Also explains blood typing and the test for the Rh factor.
Encyclopedia Britannica, 331 N. LaSalle St., Chicago, IL 60610, Phone: (312)347-7159, Toll-free: 800-323-1229, Fax: (312)294-2104, URL: http://www.britannica.com
Available on Running time 22 minutes.
There haven't been any movie reviews written yet. Be the first to write a review!


text:
The lights are on
Square Enix has been parceling out images a few screenshots at a time for Kingdom Hearts for the 3DS. Here are eight new ones.
The latest batch comes from Japanese magazine Famitsu. You get to see some images from the opening sequence, as well as more images from the minigames, which we already got a brief look at last week.
We're still not sure exactly when Dream Drop Distance is coming out, but it should be this year. We're already thinking ahead here at Game Informer about Kingdom Hearts 3. Check out our feature about everything we want to see in the next inevitable entry into the series.
[via Andriasang and Famitsu]
Email the author Kyle Hilliard, or follow on Twitter, Google+, Facebook, and Game Informer.
Give us a demo, Square!
I wish they would stop posting pictures and give us a date already -_-
The only thing keeping me occupied right now on my 3DS is TotA.
My reason to buy a 3ds
Who cares, 3 please.
Something about the animation of Kingdom Hearts.. it just pours out emotion and rich color.
Can't wait for this! Although most of these screens were already in a trailer...
Man that intro scene looks like it'll be great
Minigames look like they'll take all my free time.
I'm not a big fan of the KH series, yet i'm still waiting for the third game, come on Square... but I gotta love the clock tower screenshot.


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Chief Minister Naveen Patnaik inaugurated Mindtree Kalinga Campus
Bhubaneswar, Sep 22: Mindtree, a leading digital transformation and technology service today launched a state-of-the-art Global Learning & Delivery Centre here. The facility was inaugurated by Odisha Chief Minister Naveen Patnaik. Built on a 20-acre campus, Mindtree Kalinga takes young engineers through a 90-day learning program to create a digital workforce for the future. The fully-immersive learning program, is designed for deep learning, collaboration and inquisitiveness. Subroto Bagchi, Chairman, Mindtree , said, "Mindtree Kalinga will enable us to shape the minds of our future workforce by reviving curiosity, igniting courage and foseting responsibility. Today's youth are digital-natives who need more immersive, peer-based experience to create meaningful solutions that positively impact the world around them. With this program, our aim is help today's tech-savvy workforce to meaningfully use technology with an…
Link to Full Article: Chief Minister Naveen Patnaik inaugurated Mindtree Kalinga Campus
Chief Minister Naveen Patnaik inaugurated Mindtree Kalinga Campus


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> I don't understand: > CMN Post question about checkpoint 1.4 to list Remember the debate about pre-authored. Whether it included stuff the developer provides from third parties. > Jan, do you have a URI for the proposal we were working from? (You can send > it to the list as an attachment if you like, and it will get one) It is attached. -- Cheers, Jan /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ Jan Richards Adaptive Technology Resource Centre (ATRC) University of Toronto email@example.com Tel: (416) 946-7060 Fax: (416) 971-2896 /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
This archive was generated by hypermail 2.3.1 : Tuesday, 6 January 2015 21:39:46 UTC


text:
commandlinefu.com is the place to record those command-line gems that you return to again and again.
Delete that bloated snippets file you've been using and share your personal repository with the world. That way others can gain from your CLI wisdom and you from theirs too. All commands can be commented on, discussed and voted up or down.
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Can't see it here, but the non-breaking space is highlighted :)
Of course,
cat -t -e
achieves something similar, but less colourful.
Could add more code points from https://en.wikipedia.org/wiki/Space_%28punctuation%29#Spaces_in_Unicode
I don't think it's possible to give a (background) colour to the tab itself, since a tab is, IIUC, simply a command to the terminal to move to the right. Nevertheless, this "highlighting" can be helpful when working with tab-separated files.
works in bash
A much shorter version of this command.
This command does the following:
- converts any sequence of multiple spaces/tabs to one space only
- completely removes any space(s)/tab(s) at the end of each line
(If spaces and tabs are mixed in a sequence i.e. [tab][tab][space][tab], you have to execute this command twice!)
this will open a new tab in firefox for every line in a file
the sleep is removable but i found that if you have a large list of urls 50+, and no sleep, it will try to open all the urls at once and this will cause them all to load a lot slower, also depending on the ram of your system sleep gives you a chance to close the tabs before they overload your ram, removing & >2/dev/null will yield unpredictable results.
Firefox.exe needs to be in the path
To enhance: add a sleep...
url_list contains urls:
D:\>type url_list.txt
Recursively find php files and replace tab characters with spaces.
"\*.php" -- replace this with the files you wish to find
"expand" -- replace tabs with spaces (use "unexpand" to replace spaces with tabs)
"-t4" -- tabs represent 4 spaces
Note: The IFS="" in the middle is to prevent 'read' from eating leading/trailing whitespace in filenames.


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Contact Us
AJ Bell Stadium, Stadium Way, Eccles
Manchester M30 7WH
Tickets Hotline: 08444 994 994
Both the new Samurai Sportswear home and away kits were unveiled in the Cotton Club at Heywood Road this morning, exclusively for season ticket holders. The home kit will then be worn by the players during the game against Leeds Carnegie at 2pm.
Samurai Sportswear Sales Director Mike Humble said, "We are delighted to be welcoming Sale Sharks to the Samurai Family and excited to be working with the club and its supporters. The new playing shirts feature a nod to the traditions of the club, whilst utilising our exclusive advanced Iconix™ performance fabric."
John Greaves, MBNA's Director of Corporate Affairs, said: "We're very proud to be principal partners of Sale Sharks, a club rich in history and tradition. The new home shirt once again bears the MBNA brand, which, as we celebrate our 20th year in the UK, is of particular significance for us. We're looking forward to an exciting year ahead!"
The new home kit will have traditional hoop features and a modern twist with a fin running through the design. The shirt will also include the 1861 year of formation of Sale FC and will include the full SALE SHARKS logo.
Tickets Hotline: 08444 994 994


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Alien Swarm -
Steampowered Forums
Alien Swarm 2K4 - ThieveryUT
Black Cat Games - TTLG Forums
|1st Jul 2011, 03:46 PM
Registered: Jan 2007
Location: Poland>Tychy
Posts: 142
MultiLevel Lift in Thievery
Is it possible to create this kind of lift in UnrealEd? As far as I remember I haven't seen such a thing in any map, and I believe it would require complex combinations with many movers... unless someone codes it. I tried to achieve it, in a pretty simple way - this is the result (unr file):
If you download and run it, you will see that it works perfectly. If you do not wish to download it, you may still see that it works perfectly by watching this video:
Unfortunately, as I was expecting, when I run a server with this map and joined it, it didn't work any longer. I guess sth crucial is not replicating to client.
This is one of the two actors I created to make it work
//============================================================================= // ThHaxersLiftButton. //============================================================================= class ThHaxersLiftButton expands ThPushButton; var() int LiftKeyTarget; var() int LiftSpeedmps; function frob (Actor Frobber, Actor FrobItem) { local Mover LiftOne; local LiftNavigationPoint LiftNvg; // play the relevant anim PlayAnim('Push'); // play switching sound effect PlaySound(FrobSound, SLOT_None, 1.0, true, 1200, 1.0); if( Event != '' ) { foreach AllActors( class 'LiftNavigationPoint', LiftNvg, Event ) { if(LiftNvg.LiftKeyTarget==LiftKeyTarget) { foreach AllActors(class 'Mover', LiftOne, Event) { if(!LiftOne.bInterpolating) { if(LiftOne.KeyNum==0) { LiftOne.KeyPos[1]=LiftNvg.Location-LiftOne.BasePos; } else if(LiftOne.KeyNum==1) { LiftOne.KeyPos[0]=LiftNvg.Location-LiftOne.BasePos; } LiftOne.MoveTime=(VSize(LiftOne.Location-LiftNvg.Location)/64)/LiftSpeedmps; LiftOne.Trigger( Pawn(Frobber), Pawn(Frobber) ); } } } } } }
The way it should work in a short way:
By pressing the button, a lift navigation point with tag matching button's event is found, then all movers with matching tag are moving to lift navigation point's location.
The way it works online is pretty hard to describe - mover does not seem to react after pressing a button, however, as it moves on the server, it causes a desynchronization between client and server.
I would like to know if there is any way to bypass this problem - I intend to use this kind of mover in my map - in a similar way I could achieve a mover with more than 8 keys.
|2nd Jul 2011, 07:57 AM
Registered: Jan 2003
Location: NX128EZ061 - The main planet
Posts: 3,117
Ew, nested AllActors.
Well, the reason it doesn't work is because changes to Mover KeyPos are not replicated to clients.
I suggest changing your mover to an ElevatorMover, and change your button to call
MoveKeyframe( int newKeyNum, float newMoveTime )
Immortius' Forge
|2nd Jul 2011, 03:56 PM
Registered: Jan 2007
Location: Poland>Tychy
Posts: 142
Thanks. It helped. By the time I tried expanding mover into a custom one updating client-side's KeyPos and MoveTime. Both solutions work perfectly. And, additionnally, I can create movers with as many keys as I desire. Ofc I dont need scyscrapers with lifts, but there is a mover I intend to have more than 8 keys in my upcoming map.
|15th Mar 2012, 08:25 AM
Registered: Apr 2005
Location: Telč and Prague, Czech Republic
Posts: 153
Interresting. I have not not tried to override the KeyNum limit of Unreal movers (no need for this). On the other hand I have had used elevator described below (code is part of ThieveryMCFpack, but none probably care of documentation hidden in /UT/help/... )
ElevatorAttachMover is part of ThieveryMcFpack.u package
Combines elevator mover with attach mover. Now Elevators could have internal push buttons (meshes not brushes!) and so, placed inside, and attached, movable. These attached mesh objects moves along with the ElevatorAttachMover (WARNING sometimes the position might be displaced when spacing between elevator floors is not the same !!!) It is also able o trigger directly elevator shaft doors to open when the elevator stop (see ThElevatorShaftDoor).
ElevatroAttachMover could be controlled by normal ElevatorTrigger (Unreal) or TElevatorButtonTrigger (Thievery)
AttachTag actors with same tag are attached to ElevatorAttachMover, and move with this mover
DoorTag this is used with ThElevatorShaftDoor, ThElevatorShaftDoors with this tag are controlled by this ElevatorAttachMover. ThElevatorShaftDoor does not move with the elevator they open or close when elevatro stops on given floor (see ThElevatorShaftDoor)
Place in level using UEd command: BRUSH ADDMOVER CLASS=ElevatorAttachMover
Or You should add this to Your UnrealEd.ini [UserDefinedGroup] -> Button#=ThElevator Attach Mover,UDThElevator, BRUSH ADDMOVER CLASS=ElevatorAttachMover (replace # with appropriate number)
ThElevatorShaftDoor is part of ThieveryMcFpack.u package
ThDoor controlled directly by ElevatorAttachMover
FloorNum determines which Elevator floor this door belongs to (set this to same value as KeyNum value)
Place in level using UEd command: BRUSH ADDMOVER CLASS=ThElevatorShaftDoor
Or You should add this to Your UnrealEd.ini [UserDefinedGroup] -> Button#=ThElevator Shaft Door Mover,UDThElevatorDoor, BRUSH ADDMOVER CLASS=ThElevatorShaftDoor (replace # with appropriate number)
Mappers do thier hard work for other people (game players namely), but if none of these other people give them feedback, there is no power to do what have to be done.
Be kind to Your mappers because they are doing it for You and give them hope...
|2nd Apr 2012, 06:22 PM
Registered: Jan 2007
Location: Poland>Tychy
Posts: 142
Well, the attempt to create more than 8 keys for a mover was quite successful. I was unable to rotate them anyway however. Besides, in online mode the mover was a little bit shaking. Fortunately, the mover was a boat, and that fact could be explained by the waves of the sea, the boat had to struggle with...
Anyway - as this topic turned into a little bit UScript discussion, I will post a link to a vid I believe I haven't posted here yet. It is also connected with movers partially, and the result is quite fascinating:
It can be used only with solid (no-mover) windows with shutters unfortunately. This solutions wouldn't work with doors and openable windows etc.
... or at least it would be very hard and not as effective - it could be done the same way, but the light triggered by the door would need to be on the opposite site of the light source and be perfectly placed, so that it looked naturally. The tag would need to be NoLightPlayer (or whatever it was). There could be a few, little lights instead of one to gain better control of the area, the opened door would lit. I am pretty convinced it would take hours to set it up, and eventually it wouldn't be satisfying.
|3rd Apr 2012, 07:24 AM
Registered: Jan 2007
Location: Poland>Tychy
Posts: 142
The demo map shown on the video above (with a few improvements) is available at http://www.thievery.pl/files/Th-WindowTest.zip
To use it in your map you simply need to open this demo map in UnrealEditor, and then, in the same instance of UED open your own map. 2 new Actors should appear in Actor Class Browser:
The first one is a controller for opening/closing both doors simultaneously - it works similarly to TriggerBool used on Breandor. The only difference/improvement is that if you pick/unlock one of the door, the second one gets unlocked too.
Tag should be set same as both doors events.
Event should remain None
DoorTag and DoorTag2 doesn't require much to explain. Note that the doors should have different Tags.
Both doors should have Object->InitialState set to TriggerControl
The second Actor (ThHaxersDbOpenAdvanced) is the extended version of the controller above. Apart from features I described, it also has an additional option - TriggerLightTag -it is just the Tag of the TriggerLight you want to control with the door. That light's InitialState should also be set to TriggerControl. To gain better effect, adjust TriggerLight->ChangeTime to shutters opening speed. The light should be initially On, and the shutters should be opened by default (so that the light will be properly built). To achieve it, the shutters should be placed on the level at their closed position, and then, their keyframe should be changed to 1. While the key is 1, set the shutters to opened position (just like you would do with normal mover) and leave them at that state - do not switch back to key 0. The rest of the configuration of the advanced version is same as the basic one (Events, Tags, etc.).
If anything remains unclear, the demo is a good example of how it works.
Note: In that demo I have experimented a bit with 'Mirror' tag in Surface properties, the effect is pretty nice.
|3rd Apr 2012, 12:04 PM
Registered: Mar 2004
Location: Restoring balance.
Posts: 546
Very impressed, thanks for sharing that.
|6th Apr 2012, 08:31 AM
Registered: Jan 2007
Location: Poland>Tychy
Posts: 142
Does anyone know how to change texture of an object? I need buttons with numbers (0-9), but the only button we have with TUT is the all-red one. I have already taken the textures out, and remade them like that:
The question is how to actually apply them. The original THPushButton's mesh and textures are set by some commands that look like preprocessor directives, just like that:
#exec MESH IMPORT MESH=ThPushButton ANIVFILE=MODELS\pushbutton\ThPushButton_a.3d DATAFILE=MODELS\pushbutton\ThPushButton_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=ThPushButton X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=ThPushButton SEQ=All STARTFRAME=0 NUMFRAMES=20 #exec MESH SEQUENCE MESH=ThPushButton SEQ=Push STARTFRAME=0 NUMFRAMES=19 #exec MESHMAP NEW MESHMAP=ThPushButton MESH=ThPushButton #exec MESHMAP SCALE MESHMAP=ThPushButton X=0.1 Y=0.1 Z=0.2 #exec TEXTURE IMPORT NAME=PushButtonTex FILE=MODELS\pushbutton\PushButtonTex.pcx GROUP=Skins FLAGS=2 #exec TEXTURE IMPORT NAME=PushButtonTex FILE=MODELS\pushbutton\PushButtonTex.pcx GROUP=Skins PALETTE=PushButtonTex #exec MESHMAP SETTEXTURE MESHMAP=ThPushButton NUM=1 TEXTURE=PushButtonTex
#exec TEXTURE IMPORT NAME=PushButtonTex FILE=C:\Buttons\PushButtonTex5.pcx GROUP=Skins FLAGS=2 #exec TEXTURE IMPORT NAME=PushButtonTex FILE=C:\Buttons\PushButtonTex5.pcx GROUP=Skins PALETTE=PushButtonTex #exec MESHMAP SETTEXTURE MESHMAP=ThPushButton NUM=1 TEXTURE=PushButtonTex
Even if it worked, perhaps there is a better way to do that, without having to add 10 new classes, just because they need a different textures? Just like bots' skins are determined by MultiSkins property.
|6th Apr 2012, 09:00 AM
Registered: Aug 2005
Location: following your foot falls...
Posts: 2,004
all the code you posted does is import the textures/meshes into the package and apply some changes. you apply texture changes using the MultiSkins property as you just said.. just place in the map, alter the actors default properties, somtimes texture slot 1 you dont notice the difference, so work your way down untill you find the one that changes the one you want changed
edit - multiskin slot 1 changes the texture on thpushbutton, so add your new texture there. you donot need custom classes for it, unless you created new textures that donot fit, inwhich case you need 1 new mesh to be made, will have to resize the texture on it before it becomes a mesh to work.
[E.D.G]Keggie - All that is yours is allready mine
Thievery - Hanse's, Market, Mutator List
AlienSwarm2k4 - Nighide Research Facility
Videos - YouTube
|6th Apr 2012, 10:15 AM
Registered: Jan 2007
Location: Poland>Tychy
Posts: 142
Yeah, thanks for that, it helped. I have tried changing MultiSkins property, but when I saw nothing happened after changing MultiSkins[0] I thought it is no point trying others.
|6th Apr 2012, 10:38 AM
Registered: Aug 2005
Location: following your foot falls...
Posts: 2,004
Looks good. is that for a safe? type in correct code to open it? would be rather good idea actualy, just make a small script that changes the code needed every game and adds it to a scroll on the map, thieves have to read the scroll to find out what the code is before they can open the safe
[E.D.G]Keggie - All that is yours is allready mine
Thievery - Hanse's, Market, Mutator List
AlienSwarm2k4 - Nighide Research Facility
Videos - YouTube
|6th Apr 2012, 10:41 AM
Registered: Jan 2007
Location: Poland>Tychy
Posts: 142
Yes, that's exactly what I did. What is more the code is hidden randomly in one of a few books/scrolls on the map.
|7th Apr 2012, 08:28 PM
Registered: Jan 2003
Location: Play Hard. Go Pro.™
Posts: 3,294
Very cool execution.
.:Mockers Thievery Guild:.
- "until the cat is skinned"
|2nd Sep 2012, 01:52 PM
Registered: Apr 2005
Location: Telč and Prague, Czech Republic
Posts: 153
Either using Multiskin or Skin property of an object
Using exect directive is effective when You are importing new objects and setting default skin and so. In case of default skin this is not realy necessary (unless You need model to be skinned in mesh viewer), because You can use assign texture in property editor (either on import in default properties or when placed into map)
Of these exec directives realy is needed footstepsound making directive. As far as I know there is no other way how to tell engine to produce footstep sound. Without this the model handling routine doe snot know when to call play footstep.
But in case of skins You may use Skin or Multiskin property. If I remember things correctly. Skin property is equal to Multiskin(0). There might be an obstacle due to simple fact the multiskin index depends on skin index of 3d modeling software (when using 3DSmax multiskin characters are produced setting mesh/poly regions index and setting (assigning) appropriate mutli-subobject material to this mesh.
Normally the skin index (poly region index) is 0 by default, but...
Even when modeller is creating single skin model, there might be (due to mistake, stupidity or whatever) the skin index (accidentally or whatever) set to other value than 0.
In case You are using multiskin property in UEd and nothing seem to happen, do not panic and try to swap multiskin slots. The model might have its single skin assigned to slot 3 not 0 !!!
Mappers do thier hard work for other people (game players namely), but if none of these other people give them feedback, there is no power to do what have to be done.
Be kind to Your mappers because they are doing it for You and give them hope...
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Easy Assembly
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Unique adapter ring with rubber gasket snaps onto pail like a conventional cover. Easy-on, easy-off inner cover screws onto adapter ring, inner gasket provides airtight seal. Safety stop tab prevents inner cover from opening accidentally. Choice of colors.


text:
The Archers' tale of Rob, Helen and Henry touches on topical family court litigation issues - including access to legal aid and transparency, Cafcass officials say.
A Cafcass spokeswoman suggested that Helen might get legal aid to pay for lawyers to represent her at family court hearings if she complained of being coerced by Rob.
But Ambridge villagers would not be able to attend family court hearings about Henry or read reports of proceedings in the Borchester Echo because members of the public are barred from hearings and reporters barred from identifying children involved.
"Helen should be eligible for legal aid for family proceedings, subject to her financial situation, as coercive control is now recognised in law and practice as a form of domestic violence," said the spokeswoman.
"Given that she has not called the police or told her GP about the abuse it will be interesting to see whether this features in the storyline and, if she seeks legal aid, whether she qualifies."
The spokeswoman added: "Everyone working in family justice has been openly promoting greater transparency in the family courts, in recognition of greater public expectation in this area.
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"The identity of children caught up in family proceedings cannot be reported.
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The spokeswoman said Henry's best interests would be a family court's judge's priority.
"In most cases following an application to change the living arrangements for a child, the court will ask for the assistance of a Cafcass family court adviser, who is always a qualified, trained and experienced social worker," she said.
"They will interview both sides and collect any information held by police or local authorities to make an initial assessment of risk to the child.
"If significant concerns are raised, or if the judge needs more information to make a safe (in child protection terms) decision, the court will ask Cafcass to prepare a written report, which is an assessment of the child's welfare.
"In many cases this involves asking the child what they are experiencing and what they would like to happen."
She went on: "In cases where domestic violence is alleged and disputed the court will often pause the family proceedings to hold a 'finding of fact' hearing when the court will decide who is telling the truth and what actually happened, as far as this can be established.
"Given that the arrangements for children need to be decided as soon as possible, in many cases family courts often have to make decisions months before the criminal proceedings conclude."


text:
La 73
El Libertador - San Martín cdra. 2, Lima, Peru
La 73 Lima Reviews
723 reviews
Gourmet Bus Stop - La 73 May 26, 2009
The restaurant was named after the bus stop across the street. It's considered a fusion restaurant, which mixes Peruvian cuisine with International one. The manager says: "We try to combine gourmet food in an informal atmosphere" and they succeed.
The place has a really nice atmosphere, with cool decoration. The outside patio is for smokers and has heaters for the cold days. Inside, the room has subway-tiled walls covered in art posters, really pop culture.
Some walls are covered with mirrors, others with posters and blackboards. The decoration is sort of trendy and funky. The only thing missing is music...
Now, the food... as the manager says, they serve gourmet food. We tried carpaccio, tuna, shrimps, as appetizers. All of them really good. Also my tuna tatake salad was delicious. The tuna was tender and fresh. Jasper & Jos got a steak which was really good and the gravy was according to Peruvian cuisine. They serve beef, fish, pastas, salads. The food is a fun mix of Peruvian classics but with a twist. The menu is not that wide, so the chef can focus very well in each dish. But they don't take care just about the taste, but also about the presentation of them. Good job! Desserts are supposed to be very yummy, but we were full and didn't try any, a reason to come back, hehe.
They have a good selection of wine, mostly Argentinean and Chilean. Also cocktails and softdrinks. Interesting lemonades.
The staff is very kind and helpful. Our waiter did a really good job! No complains about coming back to try the deserts, hehehe.
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