text: Histopathological Aspects of Juvenile Plantar DermatosisZagne, Vanessa MS*; Fernandes, Nurimar C. PhD*; Cuzzi, Tullia PhD†The American Journal of Dermatopathology: April 2014 - Volume 36 - Issue 4 - p 359–361 doi: 10.1097/DAD.0b013e31828e20e3 Letters to the Editor Author Information Article Outline Departments of *Dermatology and †Pathology, Federal University of Rio de Janeiro, Rio de Janeiro, Brazil The authors declare no funding or conflicts of interest. To the Editor: ACKNOWLEDGMENTS REFERENCES Back to Top | Article Outline To the Editor: The Juvenile Plantar Dermatosis (JPD) is a chronic condition, presenting as a lasting forefoot eczema in children at school age.1 The histopathological examination helps the clinical diagnosis, even without specific alterations for this condition.2 This research aimed to analyze the histopathological findings associated with the clinical diagnosis of JPD; to assess if the affected eccrine sweat duct constitutes a histopathological pattern and if there is an association between the present inflammatory alterations in this structure and the clinical presentation of the disease. We report a case series survey of 20 patients, from the Pediatric Dermatology Ambulatory from the Martagao Gesteira Pediatrics and Puericulture Institute in partnership with the Anatomy Pathology Service from the Hospital Universitário Clementino Fraga Filho, during 3 years (2008–2011), ranging from 4 and 15 year olds. All of them had clinical diagnosis for JPD and were submitted to mycological testing, allergic contact tests, and cutaneous biopsies. Of the 20 patients, 18 had an atopic background (12 with family and personal atopic history and 6 with only personal atopic history). There were no patients with diagnosis of psoriasis in the sample. The clinical aspect was classified as typical when it was composed of erythema, peeling, and shine on the forefoot and hallux with or without heels or hands being affected (Fig. 1) and atypical when there was exuberant hyperkeratosis or only a light peeling without the glass-like shine or erythema or still when other areas of the plantar region were affected (instep, foot lateral aspect, or dorsal surface). The eccrine sweat duct was observed in all samples by means of serial histological sections. With regard to the eccrine duct inflammation, the samples were classified as affected eccrine duct: when the inflammation and/or spongiosis was seen at the eccrine duct topography, at its point of entry into epidermis (Figs. 2, 3), or at the acrosyringium; spared eccrine duct: when this structure was not involved in the inflammatory process. The statistical analysis was performed by the χ2 test for a sample and Fisher exact test, so as to verify the clinical–histopathological relationship. FIGURE 1 FIGURE 2 Eleven patients showed typical clinical lesions. All the mycological tests were negative. The contact allergy tests were positive for 11 patients, 9 substances were found in shoes; meanwhile, the avoidance of these allergenic elements did not result in improvement of the condition. Subacute spongiotic dermatitis was observed in 5 cases (3 with an atypical clinical aspect and 2 with a typical one) 7 cases presented the chronic standard (2 with an atypical clinical aspect and 5 with a typical one); 6 cases showed a mixed inflammatory response pattern, spongiotic and psoriasiform (3 cases with an atypical clinical aspect and 3 cases with a typical one); and 2 cases with only minimum inflammatory alterations (1 case with an atypical clinical aspect and 1 case with a typical one). In the 9 atypical cases, the histopathological examination could not confirm any of the differential diagnosis or withdraw the diagnosis of JPD. Thirteen patients presented inflammatory of the acrosyringium or the eccrine duct's upper most part (Fig. 2) and in 7, the duct had been spared. Nine of the 13 patients with ductal inflammation showed typical clinical and 4 atypical clinical picture. Among those 7 cases with spared duct, 2 showed typical clinical forms and 5 atypical clinical forms. There was a predominance of eccrine duct involvement (65%) in the sample (χ2 test for a sample, P = 0.18), despite not statistically significant. However, there was a statistical tendency of this ductal inflammation to be present in the most typical clinical forms of JPD. The affected eccrine duct was reported in 5 of the 11 previously published studies where a histopathological examination was carried out. However, a minor part of those patients had been biopsied.3–5 In the 11 studies mentioned, 38 patients correspond to the total amount of patients biopsied, of which 27 had involvement of the eccrine duct (71.1%). This proportion is similar to that found in our study because 13 (65%) of the 20 patients presented ductal inflammation (Fig. 2). Therefore, the inflammatory compromising of the eccrine duct at its uppermost part or at acrosyringium is compatible with what other authors had found.2–5 FIGURE 3 In conclusion, the histopathological findings of a spongiotic dermatitis agrees with the clinical aspect of an eczematous lesion, as described by other studies.2–4 The histological picture is characterized by spongiotic dermatitis in general, subacute or chronic, and the eccrine duct inflammation may be a clue to the diagnosis, as the involvement of this structure had not been described in literature until now in other types of eczema.4,6 The inflammation of the acrosyringium or the eccrine sweat duct at its epidermis starting edge tends to be present in the most typical clinical picture of JPD, although its importance in the etiopathogenesis of the disease remains unclear, and the absence of this finding can not rule out the diagnosis for this disease. Back to Top | Article Outline ACKNOWLEDGMENTS We are indebted to Rosângela Martins (Universidade Federal do Rio de Janeiro) for the statistical analysis, to Mônica Puntel for article translation into English, to the patients who agreed to participate, and to their parents who allowed them to participate in the study.Back to Top | Article Outline REFERENCES1. Jones SK, English JS, Forsyth A, et al.. Juvenile plantar dermatosis: an 8-year follow up of 102 patients. Clin Exp Dermatol. 1987;12:5–7. Cited Here... 2. Berth-Jones J. Eczema, lichenification, prurigo and erythroderma. In: Burns T, Breathnach S, Cox N, et al., eds. Rook's Textbook of Dermatology. 8th ed. Oxford, UK: Wiley-Blackwell; 2010:23.1–23.51. Cited Here... 3. Ashton RE, Jones RR, Griffiths A. Juvenile plantar dermatosis. A clinicopathologic study. Arch Dermatol. 1985;121:225–228. Cited Here... 4. Diggelen MW, Dijk E, Hausman R. The enigma of juvenile plantar dermatosis. Am J Dermatopathol. 1986;8:336–340. Cited Here... 5. Shrank AB. The aetiology of juvenile plantar dermatosis. Br J Dermatol. 1979;100:641–648. Cited Here... 6. Jones RS. The histogenesis of eczema. Clin Exp Dermatol. 1983;8:213–225. Cited Here... © 2014 by Lippincott Williams & Wilkins. Article Outline To the Editor: ACKNOWLEDGMENTS REFERENCES Source Histopathological Aspects of Juvenile Plantar Dermatosis The American Journal of Dermatopathology36(4):359-361, April 2014. Full-Size Email + Favorites Export View in Gallery Email to a Colleague Colleague's E-mail is Invalid Your Name: (optional) Your Email: Colleague's Email: Separate multiple e-mails with a (;). Message: Thought you might appreciate this item(s) I saw at The American Journal of Dermatopathology. Send a copy to your email Your message has been successfully sent to your colleague. Some error has occurred while processing your request. Please try after some time. Email to a Colleague Colleague's E-mail is Invalid Your Name: (optional) Your Email: Colleague's Email: Separate multiple e-mails with a (;). Message: Thought you might appreciate this item(s) I saw at The American Journal of Dermatopathology. Send a copy to your email Your message has been successfully sent to your colleague. Some error has occurred while processing your request. Please try after some time. Add Item(s) to: An Existing Folder A New Folder Folder Name: Description: The item(s) has been successfully added to "".


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Status: Open
Know more about this business than we do? Cool! Please submit any corrections or missing details you may have.Help us make it right
Be the first OregonLive.com user to add photos or videos of Kc's Mini Mart & Deli 2
Kc's Mini Mart & Deli 2 is located at 14210 NE Sandy Blvd, Portland, OR. This location is in the Argay neighborhood. This business specializes in Convenience Stores.

subset: commoncrawl


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Truth or Consequences opens to rave reviews and heats the summer up with a sexy thriller that's full of action!
What does archeology student Danielle Herring discover in the shadows of her family tree? Corruption, murder, sex, and a serial killer ring. She's the only biological heir to an estate. Things should be simple, right? She's accompanied by the family attorney, Stephen Briggs, on what she thinks is a quick will-reading in Truth or Consequences, New Mexico.
She doesn't count on one of the conditions of the will including a hot-blooded—make that a HOT!—veterinarian she has to share a home with in order to claim her inheritance. Things couldn't get worse, could they? This pulse-racing, emotionally charged novel proves some deep-seeded secrets and desires are buried so deep in the soil that bringing them to the surface requires Truth or Consequences.
Note: This book contains sexual content, adult situations, and profanity
About the Author:
April A. Luna is an American freelance writer and poet, who lives with her husband and children in Texas. She has an extensive background as an operational training specialist writing corporate curriculum and facilitating training sessions.
Links to buy:
Truth or Consequences on Amazon
Links to social media
Facebook Author Page
SMP Author Site
Writer's Blog


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Sakuban terebi o mimasita sochite amimono o shimashita.
(Last night I watched TV and did some knitting)
I am really enjoying Japan season on BBC 4. Watched about five programmes yesterday, loved them all, plus as I was watching them I knitted some sushi. I knitted it for my Japanese teacher Yuki because it is my last lesson on Thursday.
I think it looks quite good
I also finished sock number 1, which I am also pretty pleased with (just need to start the second one now)
Can you tell that it was a nice day, so I spent some time posing knitting items in our garden?
Sunday, 22 March 2009
1 comment:
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Continuing with the somewhat "green" theme of the last several blog entries here, I wanted to loft the next softball into play: 2.5″ Enterprise drives. Seagate makes them, Hitachi makes them,and Fujitsu makes them. They're available in SAS, Fibre, and SATA and feature 7.2K, 10K, and 15K spindle speeds. They consume less than half the power of conventional 3.5″ drives and they run cooler. Access times are cut down based on the platter sizes and density, and, best of all, you can rack far more spindles in an array than 3.5″ drives. The obvious limiting factor on these drives currently is platter density and currently shipping drives have, at last count, only hit 250GB with 320GB coming shortly. Additionally, most of these drives are forsaking the older SCSI and Fibre SCA connectors for SATA/SAS unified power/data connectors. Obviously, this version of SCA, while a little more fragile than the old, does make hot-swapping, etc. easier.
Anyhow, if I can manage to find funding for a small little project, I'd love to prove what these drives promise, namely:
a.) Decreased power usage
b.) Greater I/O per Unit of rackspace
c.) Reduced access time
d.) Comparable I/O to 3.5" form factor drives
e.) Reliability on par with 3.5" form factor drives
Anyone want to fund me? I'll document the entire process and provide benchmarks, etc. for the taking.
Technorati Tags: Hitachi, EMC, Seagate, Fujitsu, SAS, storage, perspective, environment


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In a 2011 crime wave, Lucas Gray allegedly broke into homes across the Denver metro area, but after his arrest by SWAT officers in the summer of 2012, he bonded out and bolted.
Members of the U.S. Marshals Service Colorado Violent Fugitive Task Force stayed on Gray's trail for nine months until early Thursday, when U.S. Marshals agents in Los Angeles, acting on information from the Colorado team, arrested Gray after he burrowed his way from an attic onto the roof of a North Hollywood home.
"Despite the lengths this fugitive went to avoid capture, our investigators pursued him relentlessly," said Chief Deputy Kenneth Deal. "Our partners in California had the same attitude and as a result made the arrest."
In 2011, Gray, 22, allegedly went on a burglary spree, breaking into homes in Douglas, Denver and Arapahoe counties. Four warrants were issued for his arrest.
In August 2011, Denver SWAT officers and K-9s "extracted" Gray from a hotel room.
But Gray posted bond. His compliance to his release conditions didn't last long, according to Stewart M. Hayes, investigative research specialist for the U.S. Marshals Service.
On Nov. 5, 2012, three warrants from Arapahoe County and one from Douglas County were issued for Gray's arrest, all on burglary counts. In addition, Denver issued a warrant for his arrest on a drug charge.
According to Deal, task force agents doggedly pursued numerous leads over a span of months until one lead indicated Gray was living with a woman in North Hollywood. The lead was forwarded to U.S. marshals in Los Angeles on July 9, Hayes said.
The Los Angeles agents tasked a surveillance team to the North Hollywood home, and confirmed the lead, he said.
At 7:30 a.m. Thursday, U.S. marshals approached Gray in the North Hollywood home as he was climbing into a car outside the home.
Gray ran into the house and broke through the attic to the roof. He initially refused commands but eventually surrendered, Hayes said. Gray was booked into jail in Glendale, Calif., where he is being held pending extradition proceedings, he said.
The U.S. Marshals Service leads the Colorado task force with officers from several different federal, state and local agencies including the Douglas and Weld county sheriff's offices.


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Martin Langhoff wrote:
Hi Florian,
AdvertisingI am right now running an rsync of the Pg CVS repo to my work machine to get a git import underway. I'm rather keen on seeing your cool PITR Pg project go well and I have some git+cvs fu I can apply here (being one of the git-cvsimport maintainers) ;-)
Cool - I'm new to git, so I really appreciate any help that I can get.
For the kind of work you'll be doing (writing patches that you'll want to be rebasing onto the latest HEAD for merging later) git is probably the best tool. That's what I use it for... tracking my experimental / custom branches of projects that use CVS or SVN :-)
Thats how I figured I'd work - though I don't yet understand what the advantage of "rebase" is over "merge". Currently, I've setup a git repo that pulls in the changes from the SVN repo, and pushed them to my main soc git repo. On that main repo I have two branches, master and pgsql-head, and I call "cg-merge pgsql-head" if I want to merge with CVS HEAD.
Initially, I'll post it on http://git.catalyst.net.nz/ and I can run a daily import for you - once that's in place you can probably get a repo with your work on http://repo.or.cz/
Having a git mirror of the pgsql CVS would be great. BTW, I've just check out repo.or.cz, and noticed that there is already a git mirror of the pgsql CVS: http://repo.or.cz/w/PostgreSQL.git greetings + thanks Florian Pflug ---------------------------(end of broadcast)--------------------------- TIP 2: Don't 'kill -9' the postmaster


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Introduction | Browse Guide | Diseases | Places | Credits
The Tropical Disease Motion Picture and Audiovisual Collection at the National Library of Medicine consists of an estimated 120 titles dealing with highly infectious diseases prevalent in hot, humid, tropical environments. Some of these diseases once were widespread in temperate regions as well, but have been contained by aggressive public health measures. The guide's scope is specifically limited to tropical diseases in tropical areas of the world. It includes films, videorecordings, and digital videocasts in both the general and historical audiovisual collections at NLM. The diseases addressed are chiefly those defined as Neglected Tropical Diseases by the World Health Organization (WHO), or as Neglected Infectious Diseases by the Special Programme for Research and Training in Tropical Diseases (TDR), established in the 1970s by WHO, the United Nations Children's Fund, the United Nations Development Programme, and the World Bank. Most of the affected areas are in developing regions of Africa, Asia, Central America, and South America, and the guide is limited to those regions lying within tropical latitudes.
To keep the guide manageable and focused, it does not include:
- Material on Acquired Immune Deficiency Syndrome (AIDS), a disease which emerged in the tropics but affects populations worldwide;
- Material on tuberculosis and Hansen's Disease (leprosy) in the United States, with the exception of the state of Hawaii and tropical territories such as Puerto Rico and Guam; or
- Material of a strictly scientific, laboratory-based nature (i.e. showing the life cycle of an organism, lab procedures, or the testing of a medical intervention) unless the lab or the activity is situated in a tropical locale.
For each item, the guide includes the following information:
- Title
- Date of publication
- Running time
- Names
- Abstract
- Link to the full catalog record in the National Library of Medicine's online catalog, LocatorPlus
Many films address more than one tropical disease, and some deal with both tropical and non-tropical disease. Foci and contexts include causes, symptoms, prevention, treatment, the role of international organizations, public health campaigns, military needs and tactics, and the like.


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How YOU Can Create an iPhone or iPad App or Game in 4 weeks And Hit Pay Dirt With It In The App Store With No Programming Skills.
Let me ask you this…
Have you ever dreamed of creating your own great game or application for iPhone or iPad with no programming skills in just 4 weeks and hit pay dirt with it in the App Store?
But first let me put the money where my mouth is. Let me login to my apple developer account in real time and show the latest sales.
Looks impressive? I bet it does!
But now, let me tell you the ugly truth.
It looks like I am raking in money now, but the truth is that it was not always like that! Just 6 months ago I was completely struggling. I had no programming skills, no team and no money. The only thing I had was a great desire to create the game of my dreams.
Since childhood, I always had a dream to make it big. I was thinking my game over and over again and again during the sleepless nights, imagining the characters and heroes, levels, gameplay tricks… etc.
Does that sound familiar to you?
To be honest, I am a big fan of the iPhone, so I did not even consider the idea of creating games for anything else but the iPhone or iPad.
But I was missing the main thing – I had no team and no programming skills at all. Even worse – I did not even have a technical education!
Over and over again I have been reading the blogs and reports about the Gold Rush in the Apps Store where small guys like you and me achieved immense success by creating simple but great applications or games!
Did you know that guys from the Top Applications part of the App Store are selling over 35,000 copies a day!
35 thousand!!
If you sell your app for $0.99 and get $0.70 from it after all apple commission cuts you are left with pure profit of $24,500 USD per DAY! Well, you can't live with that but that is a good start, isn't it :-)
This thought would not let me sleep well. Of course I did not live in the illusion that I would get on top with my first app but you know me already – I am a kind of guy who always wants to reach the stars!
So my target was to get into the Top100 Apps at least.
Here is what I did. I decided to take it really seriously. First, I bought all the books available in my local Barnes&Noble store and on Amazon as well. Everything from Iphone Development for dummies to the advanced experts-stuff.
Oh boy, that was a real head ache to read all that stuff. It took me about 3 months alone to read all those books.
And you know what?
After I tried to implement the knowledge I was totally disappointed – most of the printed books turned out to be completely outdated. You know it is a long process after you write a book, it goes to the publisher, stays in editing for weeks, then the printing office keeps delaying it again and again. Then you need to distribute it throughout the country to local shops etc.. And the things change so fast. Once iPod was released, next year iPhone, then iPhone3GS, then iPad, then iPhone4…the list goes on and on. Things change so fast and these printed books can't even catch up. Most samples were outdated and never worked for me. What a bummer.
So finally after reading all this crap my head was ready to explode and I decided to take action. My first game was supposed to be the simple "Hidden object" game –you know where you tap the screen to find the hidden objects. I found out that these kind of games are very popular among people and I figured out it is pretty easy to make it – you simply need several images properly cut into layers and a little bit of coding.
Getting a developer account with Apple was pretty easy, so I went ahead and opened it and started the development.
Since I had no one to help and guide me – I guess I spent 3 times longer than average creating it than I actually needed to. In about 2 months of sleepless nights my game was finally ready. The approval process from apple took about a week. This week of waiting was the most frustrating time for me, it felt like time itself stopped… I got so nervous my hands even shook. What if they disapproved of it? I have read tons of horror stories about developers failing because Apple did not accept their game or delayed approval for months. I could not even sleep. I was checking my email and Dev account every minute to see the desired "your App was approved" message from apple. I was so noxious I even sent 3 followup emails asking apple why it takes so long. Don't do that guys, I heard you only make the reviewers angry if you display impatience!
Finally I got approved and the sales started!! I went to bed dreaming about loads of cash rushing into my pockets.
And can you imagine what happened?
I failed miserably!
The next day, when I checked my sales, I saw the devastating numbers – 16 copies sold. Total net profit: $9 ... Well, obviously not the kind of numbers I was expecting…
Next day – 11 copies, then 8 copies, then about 2-3 copies per day during the next week. After 2 weeks my total net profit was around 50 bucks.. Sounds like now I have enough money to invite my girlfriend to McDonalds, right... what an epic failure.
And here is why.
Creating a great app or game is only part of the story. The most important part is how to sell it successfully and get on top of apps store sales. That's what most developers are missing, failing one after another in their efforts to live their dream. They put all their efforts into the development and miss the most important part – successful marketing! Even the best app can remain totally unknown if you fail to market it properly.
Once I realized this, I decided not to give up. So I spent the next 6 months making the comprehensive market research. I contacted 135 top apple apps and games developers asking for help and advice. As you may expect, 90% of them simply ignored me. But you know I am not kind of guy who gives up easily.
Those 10% who replied gave me knowledge you'd never find in books or on the internet.
I could personally meet some of them and receive the most valuable insider information on how this market works. Oh you can't imagine how it turned my worldview upside down. Nearly everything I learned before…
…was wrong.
That's how top developers keep the information from small guys like you and me so they can rake in money, while we can't even sell 10 copies! Did you know there is a list of elite developers who get fast approvals, premium placing in "What we are playing" and other top ratings & benefits?
All this information is well kept secret from us…
… so no surprise thousands and thousands of new developers who enter the market fail one after another. While you get confused reading and learning hundreds of ways of advertising your app – these guys use only a couple of ways that really work and don't even waste their time on others…
Where to advertise the app? How to get traffic to the page? Should I order paid reviews or not? Should I create blogs? Do I need to make support forums for my game? Should I make my app free and earn money only by selling Ads inside, or is it better to get rid of ads and sell the app itself? All these questions could leave the newbie developer totally confused and as a result – on the road to total failure in achieving success in the apple store.
Let me tell you this.
Like Tony Robbins once said "Become the best by modeling the best". Find out what the best developers do and mimic their techniques, use their secrets and tricks and you will become successful. Don't try to re-invent the wheel. Use what is already working! Don't spread out efforts on useless stuff that takes up your time but never brings results.
And you know it already – you've seen the proof before. Once I started implementing these ideas my sales started to go up and up. Literally, through the roof. Now my girlfriend and I are even thinking on opening our own McDonalds on the franchise next year on a $506,000 investment and 45k/year franchise fee so we can secure my profits in some real offline business. Well.. Ok ..maybe mcdonalds sounds too crazy, but if not McDonalds, I can predict we'll buy some luxury apartment on the California coast for sure.
But after all that, I still realize that I owe my success to the few generous people among the top developers who decided not to ignore me and help me out by sharing their valuable knowledge with me. Without it, nothing could be possible.
That's why I decided to gather all my knowledge and resources and put up a comprehensive course on iPhone and iPad development secrets.
My main goal was to make a full multimedia course that I can easily update on a monthly basis instead of writing the boring printed book that will become outdated even before it comes on the store shelf.
Secondly I wanted to make my course really newbie friendly. The arrogant expert authors are so proud of themselves that they don't even bother to explain the details for people who are just starting out and don't have any programming knowledge at all. They all assume you are at least expert in C++ before you start learning XCode and other iphone development stuff.
I decided to change this approach completely. You know I had no programming skills at all when I started out so I don't expect you to know anything about programming. You don't have to have any technical knowledge. If you can operate your iPhone and basic computer software – that's all we need to start.
What does that mean to you? Well it means that you won't have to spend 12 months and tens of thousands of dollars figuring this out like I did. More importantly, it means…
… you can start creating your own app or game today and making money with it tomorrow.
Here is what my course is all about.
During the 4 weeks, I am going to take you by the hand and follow through the whole process of creating your first app or game. I promise – we'll do it the easy and fun way. No boring theories, no hard core programming, no useless stuff. Only practical information and step by step instructions!
Here is what we are going to cover in the first week.
Like I mentioned before, I don't expect you to be an expert right of the bat, so first of all we are going to cover the great variety of basic information on how to start and apply yourself in different areas of game and application development: from creating your first "Hello World" application, to developing your first game with Cocos 2d toolkit. Did you know that Cocos 2d is considered one of the easiest ways of creating good Apps and will be the most used toolkit next year?
You will also discover how to create your first web application using iWebKit and animated application using Adobe Flash CS5. We'll also discuss how to debug your application and get rid of the bugs so you have all the knowledge necessary to dive into more in-depth information over the following weeks. And like I said – it'll be painless – we'll do it the easy and fun way.
In Weeks 2&3 you will discover different iPhone development tools starting from simple Xcode to more advanced stuff like Cocos 2d & iWebKit secrets & tricks. Let me warn you – even if this may sound complicated – I put my information, tutorials and samples in such an easily understood manner that you can feel yourself becoming an expert even if you are a total newbie!
We are also going to learn the 2d and 3d editing software for game and app development and some sort of "cheat"-kinds of software & tricks - for those of you who want to use advanced stuff without wasting months on learning it. That's why I call it "The lazy person's guide to success" – I just give what you really need and don't waste your time describing stuff you will never use!
As a result of week 3 you will have your first game or application ready to go!
In the final week we are going to cover the most important part of the story – how to market your game and finally make money by selling it in the App Store. Time to get the money rolling :-) Let's be honest with each other – after all, you want to make good bucks with it, don't you? I have prepared a lot of good, fresh, updated stuff on how to market your game, and where to get the dirt cheap targeted traffic!
We'll also cover the most recent trends in game development – what genres are popular now and in the next year, what are the best converting ways to promote the game today and next year.
Let me show you the member area and what's inside for you:
So what would you expect to pay for the product that finally shows you how to create your own app or game and start making money with it in an easy and fun way?
Before you answer, hold on, because there's more.
Remember I mentioned that I got in contact with some of the best iPhone developers out there and about the incredible knowledge I learned from them? Here is what I decided to do – I created a special bonus report with the interviews & secrets right from these great people, and I am going to give it to you as a gift if you join my group!
So what do you think would be a fair price for the first real time iphone and ipad development multimedia course that REALLY WORKS and makes you achieve the results?
Given the incredible profitability of the app development that I showed to you, and all the great bonuses I'm going to offer you, $699 would be fair, wouldn't it?
However, I won't ask you to give me $699, or even $399, for that matter.
Think about it. I am basically giving you a year's worth of high-end iPhone strategies that could make you hundreds of thousands of dollars.
Amazon.com Widgets


text:
mrouted is an implementation of the DVMRP multicast routing protocol. It turns a UNIX workstation into a DVMRP multicast router with tunnel support, in order to cross non-multicast-aware routers.
|Internet Networking Routing multicast
|BSD Revised
|Operating Systems
|*BSD Solaris Linux
Release Notes: This release fixes a serious regression in route.c, introduced in 3.9.5, caused by the link list refactor. There is some minor cleanup and FTBFS issues on GCC 4.6.
Release Notes: Security fixes were made for insecure file creation in /var/tmp by using /var/run/mrouted instead. Also, the linked list implementation in route.c was refactored to fix several SIGSEGV occurrences and a couple of memory leaks. The -r,--show-routes option was added to display the current multicast routing table.
Release Notes: This release fixed a Linux bug in k_del_vif(), called to stop a VIF when an interface goes down. Prior to this patch, mrouted exited with the error "setsockopt MRT_DEL_VIF on vif 3: Invalid argument".
Release Notes: A problem with the tunnel directive on OpenVPN, PPTP, L2TP tunnels as well as PPP links was fixed. A NULL pointer dereference was fixed in the conf file parser, triggered when an interface does not have an address. Several missing checks of malloc() return value were fixed. A potential stack overflow issue was fixed, and checks were added to prevent overstepping array boundaries when parsing route report messages. The man page was updated with long-options, missing sections were added, and debug help was improved. The Makefile was cleaned up for use with BSD PMake as well as GNU Make.
Release Notes: Code duplication on platforms carrying strlcpy() and strtonum() was reduced. File paths were fixed for GNU/Linux, which uses /var/tmp rather than /usr/tmp. The RSRR code (disabled by default) was fixed. A possible build error in strtonum.c on platforms not supporting LLONG_MIN/MAX was fixed.
News: The Freshmeat mrouted project has new maintainership! Please disregard previous comment. The website, download and repository links now properly refer to new upstream.
We recommend using the GitHub issue tracker to report bugs & feature requests.
This project references the original sources at AT&T. There are however more current and maintained versions of mrouted available. First and foremost is the OpenBSD version, available in their tree, http://www.openbsd.org/cgi-bin/cvsweb/src/usr.sbin/mrouted/.
Then there is the Linux, and other UN*X, version maintained at http://github.com/troglobit/mrouted/, this latter version contains all the OpenBSD fixes, and more.
A Fluent OpenStack client API for Java.
A TWiki appliance that is easy to use and lightweight.


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The Kremlin rejected the possibility of boycotting the Olympic games in Rio
Press Secretary of the President of Russia Dmitry Peskov, said on Wednesday the report of the Board of WADA on doping in Russia and decisions of the IOC. He rejected the assumption that in response to pressure Russia itself may decide to boycott the 2016 Olympics in Rio. This Peskov said that the Russian sport is clean and that the punishment for doping must be collective and individual. He also noted that Putin was not decided by the Minister of sport Mutko.
"No, there is no such topic on the agenda" – told reporters Dmitry Peskov, when asked whether Russia can boycott the 2016 Olympic games in Brazil in connection with the decisions of WADA and the IOC.
Sands will remind that President of Russia Vladimir Putin had previously said "the absolute fallacy of this boycott that has, unfortunately, happened in history".
Peskov said that doping is a sad event for Russian sport, but here for Russia it is absolutely unacceptable generalizations, they are unfair. Russian sport is honest, competitive and competitive sport, Peskov said, adding that all charges should be addressed to the specific athletes who have taken illegal drugs.
Peskov also said that the report of the Chairman of the Commission WADA McLaren as the only source is positioned odious man, which is quite compromised and is suspected of fraud for doping. So reported the press Secretary of the President of Russia is not clear yet as there is more information, but in any case, Vladimir Putin has said that Moscow is ready and willing to listen to the Commission's statement of WADA.
According to Peskov, Russia will definitely continue to liaise with the IOC and hoped that when the results of the investigation will appear and the arguments for the abolition of the recommendation the IOC not to hold international competitions in its aegis, and the recommendation of the WADA to suspend the Russian team from the Games in Rio.
As for the Minister of sport Vitaly Mutko, Peskov said that Vladimir Putin is at the moment no decisions in his attitude was not accepted. He added that if WADA has some information regarding Mutko in Moscow waiting for her and she will be examined by Russian investigators, who already are working.
Peskov confirmed that Russia continues to prepare for the world championship-2018 on football. "You know that from FIFA yesterday, there were statements that testify to the fact that FIFA is also preparing to host the world Cup in Russia", – said the press Secretary of the President.Related posts:


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Assisting a number of international companies in the activities required to obtain hydrocarbons prospection and exploration permits.
Stefano Maccauro
English, Italian
Practice Group
After graduating with honors in 2010, Stefano Maccauro acquired significant experience in a wide variety of areas. Including oil, energy and gas (upstream and downstream), general regulatory, environmental, public procurement and life sciences. In particular, he has developed his experience in conventional energy regulatory matters, especially with respect to gas and renewables projects.
Stefano is also a member of our administrative litigation practice.High quality experience and dedication are Stefano's essential characteristics, together with his genuine passion for anything related to gas sector and energy in general. No matter how complex the issue, Stefano will committedly work towards a solution.


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Police seized guns, drugs and cell phones when they executed a search warrant at a home in the 600 block of Pacific Avenue Friday.
Police said a loaded .22 calibre handgun and a loaded .22 calibre rifle, and ammunition were found, as well as cocaine and marijuana worth an estimated $6,600.
A variety of prescription medication and 10 cell phones were among other items seized.
A 29-year-old woman and two men, 25 and 26, are in custody charged with a number of drug and weapons offences.


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Sustainable Projects
For over thirty-six years the architects at PWA have practiced sustainable architecture. Our team works with and supports the U.S. Green Building Council's LEED®(Leadership in Energy and Environmental Design) "Green Building" rating systemTM. LEED is a voluntary program that helps to benchmark the performance of environmental architecture. Our LEED accredited architects can apply a broad range of sustainable design strategies to increase the value, productivity, and efficiency of buildings while reducing the environmental impact of architecture through design.
What makes a building sustainable?
A sustainable building, also known as a "green" building, is a structure that is designed, built, renovated, operated, or reused in an ecological and resource-efficient manner. Green buildings are designed to meet certain objectives such as protecting occupant health; improving employee productivity; using energy, water, and other resources more efficiently; and reducing the overall impact to the environment.
Eco Schoolhouse Slideshow
The Eco Schoolhouse, an energy-efficient building designed as an alternative to trailer classrooms offers the public a tangible example of Grant Elementary School's sustainability focus.
Department of Conservation Office
The Conservation Department wished to consolidate their two facilities into one to make their Columbia operations more efficient, consolidate research and management, and save them money over the long term.
Fire Station 9 – Columbia, MO
Situated on the Northwest corner of North Providence Road and Blueridge Road in Columbia, Fire Station 9 has become the HAZMAT station in the City's complement.
Fire Station 7 – Columbia, MO
This 3-bay, 7,900 square foot, LEED Siver certified fire station provides for the comfort of up to 8 firefighters per shift with a kitchen, dining room, living room, firefighter bunk room, men and women bath facilities, officer quarters, laundry room, exercise room, watch room, and a patio.
Remington Nature Center
PWA teamed with the City of St. Joseph, the Missouri Department of Conservation and engineering and landscape design consultants to design the $4.5 million nature center that is the "crown jewel" of St. Joseph's riverfront development.
The Eco Schoolhouse – Columbia Public Schools
With a design that has acheived the U.S. Green Building Council's LEED® (Leadership in Energy and Environmental Design) Gold Certification, the Eco Schoolhouse has become a teaching tool, allowing students to see, touch, and learn about the building's environmental and socially sustainable components.
Missouri Conference Office – United Methodist Church
Working closely with the local and statewide representatives and staff of the United Methodist Church, PWA developed a functional, energy efficient and environmentally sensitive design for this 16,000 square foot office building which is located in the sensitive Hinkson Creek watershed.
Missouri Credit Union
Within sight of similar institutions, it was essential for the branch facilities of Missouri Credit Union to stand out from the neighboring developments. The Architects at PWA were asked to accomplish this goal with an energy-efficient building that would respond to the needs of building users and visitors well into the future.
Conservation Nature Center
The Conservation Campus Nature Center, located within the forests and park lands of the 189-acre Cape Girardeau County Park North and adjacent to the Missouri Department of Conservation's Regional Headquarters, is the sixth such facility in the State of Missouri.
Moberly Housing Authority Community Center
PWA designed and oversaw the construction of this 4,500 square foot multipurpose office building and community center. PWA worked closely with the Moberly Housing Authority staff to develop a functional, energy efficient and environmentally sensitive design for this green building.
Hannibal Housing Authority Administrative Office
The 4,200 square foot Hannibal Housing Authority Office features a brick exterior with offices positioned on the exterior wall of the building, stair-stepped to take advantage of view, southern exposure and desirable winter solar gain.


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Lopez Sessions[CD]
~ Jean-Jacques Têtu
Product Notes
For native Washingtonian Jean-Jacques Têtu (pronounced Zhan-Zhock Taytoo), music has long pumped through his veins. Born in the small town of Twisp, Washington to an American mother and Québecois father, Jean-Jacques grew up dancing to the tunes of Marvin Gaye, Prince, and Stevie Wonder. His new debut CD, titled The Lopez Sessions, mixes elements of soul, blues, country, and rock and roll to create a unique and evolutionary sound. Original songs like 'When You Come Back' and 'Maybe It's You' will satisfy the hardest rocker, while the melodious and heart-felt tune 'I Don't Want a World I'm Afraid to Live In' is a social comment. 'Summer Love' and 'Sunshine' are catchy love songs you will find yourself humming throughout the day. The full-length album is packed with a diverse range of material that has appeal for a wide audience. Although Jean-Jacques always felt a strong connection with music and held an intense desire to become a professional musician, he only recently decided to 'throw caution to the wind'. He postponed a masters degree in teaching, and started to pursue his life-long dream. In May 2006, he won a community-wide music competition on the small island of Lopez, located in the San Juan Islands. The contest, Lopez Artist Advance, was hosted by Artist Advance, a project of Lenedra Carroll (mother and former manager of the singer/songwriter Jewel) and supported locally by Steve and Michele Heller. Among other things, Jean-Jacques won recording time with producer and Grammy-nominated musician Ralf Illenberger and managerial guidance from Carroll. 'This last year has been both tumultuous and wonderful at the same time," said Têtu. "There are times I want to give up and settle for something more stable, but I can't seem to get away from music. It feels like what I have to do with my life. It's hard to take a leap of faith to pursue a passion, but I'm extremely thankful for the opportunity I've been given and I'm going to work my hardest to realize my dream.'
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Two VPA students win Disney Imagineering's ImagiNations competition
Erica Blust
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Lauren Baldesarra '09 and Jason Christopher Yeadon'09, communications design majors in the College of Visual and Performing Arts' (VPA) School of Art and Design, have won the first place and best in show awards of the Walt Disney Imagineering ImagiNations design competition. The annual ImagiNations competition is a program designed and sponsored by Walt Disney Imagineering, the creative arm of all Disney parks and resorts worldwide, to encourage university students to consider careers in creative and technical fields, including digital arts, engineering and next-generation interactivity.
Baldesarra and Yeadon won for their proposed Disney's Memory Maker and DHD Player, which uses the technology of holograms to allow Disney theme park guests the ability to capture a three-dimensional representation of their vacation.
Six teams of students from five universities were selected as finalists from 63 submissions from around the country. Teams demonstrate their creative, technical, artistic and business skills by designing a ride, attraction, hotel or a land within an existing Disney theme park or resort. Projects can also be the creation of an entirely new experience–a theme park, resort, themed restaurant or something unique. The projects and concepts presented are not intended to be built by Disney; they are a way for the entrants to demonstrate their skill and creative abilities.
The teams of finalists visited Walt Disney Imagineering in Glendale, Calif., June 3-12 to complete their projects, make professional presentations to the judging panel, interview for internships and participate in the awards ceremony. They also met and networked with the technical and creative Imagineers responsible for Disney's global theme parks and attractions located in California, Florida, Paris, Tokyo and Hong Kong.
The university of each finalist team received a $1,000 grant from Walt Disney Imagineering. Other universities with finalist teams were Howard University, California State University at Fullerton, Savannah College of Art and Design and Stanford University.
Walt Disney Imagineering is the unique innovative organization that creates–from concept through construction–all Disney theme parks, resorts, attractions, cruise ships, real estate developments and regional entertainment venues worldwide. The name Imagineering combines imagination with engineering. For more information about the ImagiNations competition, visit http://disney.go.com/disneycareers/imaginations/.
VPA is the creative center of Syracuse University. The college is comprised of five areas: the School of Art and Design; the Department of Communication and Rhetorical Studies; the Department of Drama; the Rose, Jules R. and Stanford S. Setnor School of Music; and the Department of Transmedia. Together, students, faculty and staff play a vital role in the academic and cultural life of the University and Syracuse communities. Learn more about the college at http://vpa.syr.edu.


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Bopara told to Trott on as Jonathan steps in for decider
England have named their squad for the fifth and final Ashes Test and unsurprisingly there's no place for the woefully out of form Ravi Bopara.
The Essex batsman has had a shocker so far this series averaging only 15 from seven innings and it's a miracle he's managed to survive as long as has done, but finally the selectors have seen sense and ditched the number three; opting to give a debut to Warwickshire ace Jonathan Trott.
All the media speculation had been on Mark Ramprakash making a sensational return on his home ground The Oval.
The Surrey run-machine has been the outstanding batsman in the domestic game for the last few seasons now and once again his average is over 100 for the 2009 campaign; he has scored five centuries so far and hit a mammoth 274 at the start of the month against Leicestershire, perhaps his time on the international stage has gone now after quite a few false dawns but it would've been a brilliant story if he'd have come in and helped win The Ashes after seven years out of an England shirt.
Rob Key was another name mentioned with a return to the Test scene and the Kent captain did his chances no harm at all with a knock of 90 in the 1st innings of their recent County Championship win over Northamptonshire - but, much like Ramprakash, Key hasn't been able to reproduce his county form for his country save for a double century scored against the West Indies five years ago.
So Trott it is that gets the nod and while it might be a massive game to come in for your Test debut, the South African-born batsman has been on great form for Warwickshire this year and between he and Bell they have scored 1784 runs and have been largely responsible for most of their counties' 43 batting points - not bad for a team that has more chance of getting relegated than winning the title.
Bell has kept his place in the squad despite performing below par in the last Test, he did however score a century as well as Trott in Warwickshire's most recent County Championship game in front of the selectors.
Here is the squad in full:
Andrew Strauss (captain), James Anderson, Ian Bell, Stuart Broad, Paul Collingwood, Alistair Cook, Andrew Flintoff, Steve Harmison, Graham Onions, Monty Panesar, Matt Prior, Ryan Sidebottom, Graeme Swann, Jonathan Trott


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Our favorite trucking historian from upstate New York, Art Van Aken, just checked in with his latest brainchild. It's a hugely informative 153-page softcover book, Autocar of the 1940s, covering 38 models from the golden era of these very brawny rigs from Ardmore, (and later, Exton) Pennsylvania.
Using factory sales and technical reference materials, the author lays out photographs, full specifications and dimensional data for all of these Autocars, the last of which should be very helpful to scale modelers. There's also a short company history of the firm itself. Models range from the U-45 cabover all the way to the heaviest DC-10064-SN prime movers, powered by Cummins diesels of up to 743 cubic inches.
Bottom line: If you're a fan of Awful-cars, the book's for you. It's $34, including shipping, from Art at 35 Erie Boulevard, Canajorharie, New York 13317.
(This post originally appeared in the August 24, 2006, issue of the Hemmings eWeekly Newsletter.)


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Just a quick heads-up post today. A bit of breaking news, if you will. (Please note: my working definition of breaking news here includes anything I just found out about, regardless of how long it's been public knowledge.)
As of <some time in the semi-recent past>, the greatest RPG trilogy of all time is now freeware! That is, Jeff Vogel has released his classic RPG series, Exile, for free on his website. I don't know about you, but that's pretty big news for me, even if I own the trilogy twice over already. Since time immemorial, I've considered it one of the best series out there, and now that it's free, maybe more people will try it out.
Of course, there's one sizable hurdle: I hear Exile doesn't run on 64-bit operating systems. That's probably a lot of you these days. (Believe it or not, old Jeff Vogel games are the #1 reason I've stuck with 32-bit Windows XP as long as I have.) But if you can figure a way to get old games like this running, I urge you to try them out. Classic RPGing doesn't get much better than this.
I'll go into more detail down the road, but for now, I just thought you should know. I'm looking out for you!


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For as long as I can remember, I've always loved to make things. My favourite part of buying magazines when I was younger was ripping them apart to make collages - and trust me, I collaged everything. And that passion for creating has only grown over the years. Chances are, if you've ever received a gift from me, it was handmade.
Starting my own crafting business has always been a dream of mine. After creating pretty much everything for my own wedding last fall, I fell in love with wedding designs, so I finally got the courage to open my shop. I started off just making wedding items, but recently expanded to include baby and bridal shower paper goods and decor. The shop is always evolving as I come up with new products, so be sure to keep checking in for new items!
Have a great idea? I'd be happy to work with you to design the perfect creation for your special occasion - email me at alwaysbyamber (at) gmail (dot) com or check out my shop!
Thanks for stopping by!
- Amber


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EnchantedReport abuse
We took this picture during the summer. The little story we made up to go with it is that an evil fairy is learning to become nice again. In this picture she is learning to appreciate the beauty of nature.
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Kenya's Benchmark Coffee Grade Falls for a Second Week
Kenya's benchmark coffee grade fell for a second time since the restart of weekly auctions last week after supplies increased, the Nairobi Coffee Exchange said.
The benchmark AA sold for an average of $271.42 for a 50- kilogram (110-pound) bag from $275.23 on Aug. 14, the exchange said today by e-mail from Nairobi, the capital.
Supplies of the grade climbed 21 percent to 1,798 bags, and it sold for as little as $156 and as much as $310 a bag, compared with last week's range of $198 to $340, it said. The average price for all the coffee sold dropped the first time since the restart of auctions, retreating 2.2 percent to $166.14 a bag, it said.
"Generally there was little demand from our overseas buyers," Mansukh Shah, a coffee dealer at Nairobi-based Alanwood Ltd., said by phone. "The quality of the beans was a bit low."
Sales at the auction fell to 10,605 bags worth $2.14 million from 10,695 bags valued at $2.21 million last week amid increased supplies, the exchange said.
Supplies at the auction climbed to 24,845 bags from 23,333 bags at the previous sale, the agency said. Kenya harvests its early crop from May through July, while the main crop is reaped from September through December. Its coffee season runs from Oct. 1 through September.
The following are details of today's auction in U.S. dollars for a 50-kilogram bag:
Grade Low High Average AA 156 310 271.42 AB 146 221 190.33 C 146 171 160.98 HE 114 156 146.31 MH 119 141 135.69 ML 74 123 95.51 PB 179 183 181.06 T 82 160 136.64 TT 152 178 165.08 UG 153 166 157.77 UG1 94 166 144.32 UG2 91 157 148.67 UG3 78 102 84.85
To contact the reporter on this story: Fred Ojambo in Kampala at email@example.com
To contact the editor responsible for this story: Paul Richardson at firstname.lastname@example.com


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Joined: 28 October 2010
Posts: 1677
I never wanted to be a part of it but Dad forced me to join it as I was scared to face my examiners in coming viva, I mug uped whole course but when it came to Viva the word froze my soul as there would be some demons waiting for me to devour my soul, I was always like that an introvert child of my over protective family, and now suddenly that over protective family want me to be extrovert how convenient it was for them,
And against my resistance they admit me to a Language class,
Wow now I was going to learn the use of A and An difference between Past and Present tense, and some stupid pronunciations great and when I joined it I came to know that was not all,
There was Presentation and GD sessions too where I had to quarrel without reason and do all rubbish and in return what was reward a big round of applause by 10+2 students n few village coming guys who think themselves superior to city Gals just because the y were Guys (fools) and on top of all when We (yes I was not alone I drag Jagat bhaiya with me too hehe,) joined there was no noon batch only two of us and the trainer came for us was hardly two or three year older then us, but what I have to admit was she was really beautiful n impressive n sweet too, she got it at our intro that we were there to remove my hesitation only but as it was rule of their institute she start with pronunciation of vocabs what was irritating me all the time was a guy , who was almost running in lobby between staffroom and office (Man was it necessary to run to show that you were active and super busy in Noon of June).
It was not enough from him and he interrupt us by peeping in and – "Simple Mam will you please come out Mam is asking for you"
He called our trainer out it was really irritating to lose her specially when she came after all most half hour wait but she replied-" I can't I m taking their vocab" she indicated to us the guy looked at us and entered in, he was in black trousers and sky-blue shirt,
"OK you can go , I will take their class" he take sheet from her hand and she left us with him, we were looking each other face in surprise
"Class! What? Did that mean he was our trainer too!" I murmured it in bhaiya's ear on which he just smiled.
"OK , so first let me introduce Myself, I am Avdhesh Singh Thakur and I will take your GD and Presentation, shall we start with your introduction ."
That was his intro, so simple naa but in those two sentences his voice modulate thousand times and he was moving in front of us like he was a super star and we were there for his performance, and when it came to introduction that's something I hate most,
"Introduce yourself not just name, your address, siblings, hobbies, likes, dislikes all" that was his sentence,
Man why should I tell him my hobbies n likes? He was not my friend or closes one!
That was our first meeting, don't know what was his opinion
about us but for me his first expression was not so good
thats all for now
thanx for getting bored hehe
good night
sweet dreams
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- Artist: Glenn Erickson
- Genre: Country
- Release Date: 1/1/2008
Original easy listening country songs in a variety of styles... love ballads; soft country rock; humor; inspirational & philosophical lyrics...and stories of life. A mixture of traditional country and country pop, written by one of today's most prolific & popular new indie song writers....acclaimed by dj's & listeners around he world... truly a unique collection of original songs for TODAY! 10/2/08 per Rene Hoffman, country music dj/journalist; Zuerich, Switzerland: 'I got your newest CD (TODAY) in my mail. What a great one you send. Every song is a real country song. I like this music you recorded. I put this CD in my farorites!!!' 10/3/08 per Eddie O'Strange, DJ; New Zealand: 'Hi Glenn & B. Jeff (Stone), Thanks so much for sending us Glenn's 'Today' CD. Glenn, you're always a reliable, classy writer and it's a real pleasure to hear your cruisy, loungy vocal style. I'll be selecting tracks for scheduling as from next week....that's the hard part, with such an attractive collection to choose from.' 10/9/08 per Jackman Cooper,dJ, Belgium Hello, Nashville Gold Records, Thank you so much for sending this great CD from Glenn Erickson. He is a great composer, a great songwriter! And his band... wow!...beautiful music; they are really great!! Glenn, we enjoy your vocals, and even moreso, the songs you've written for Chris Anderson, Juli Maners, William Ray and Mak Kaylor. Every song gonna' be a hit!! Other great songs that we love very much are the song you wrote for Dan Schafer...LIFE GOES ON; and GOTTA; LOTTA' LIVIN' for Brenda Taylor. Glenn Erickson, you have a dedicated life long fan! 10/3/08 per Graeme Godkin, DJ, Australia Glenn, I would just like to thank you for your latest CD, TODAY, which arrived today; and would like to add that, after a brief spin, there are a heap of good songs...and the added bonus of 24 tracks. Congrats on a fine CD, with your penning all the songs. 1025/08 per Dann Hansen, dj, Denmark (Excuse the English) Hi Glenn & Nashville Gold West It was some of a CD as I received today. 24 tracks, the one better than another, as give a frustrated DJ time to pick exactly the song he wants to air. What please me a lot is to see the cover of the CD as show a man as are grown up, and then hear the classic song as been singing. Here is a man as is old enough to know what he sings about. Today's country music as goes out from Nashville is not country music but progressive music as comes from artists as never had used a razor yet. Artists of today is not able to put heart and soul into their music, but not Glenn Erickson, as you can feel sings from his heart and spice his lyrics with soul. My shows are based on classic and traditional country music, and I refuse to spin progressive country music, but let such go to other hands on the radio, as is not so scrupulous in what they give airplay. I wish you all the best and good luck with your CD. From Dann Hansen.
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Rule 1-302. Composition
Organization of the State Bar & Admissions / Part I - Creation & Organization / CHAPTER 3 BOARD OF GOVERNORS / Rule 1-302. Composition
The Board of Governors shall be composed of the following:
The President, the President-elect, the Immediate Past President, the Secretary, the Treasurer, the President of the Young Lawyers Division, the President-elect of the Young Lawyers Division, the Immediate Past President of the Young Lawyers Division and the Attorney General of Georgia;
the number of Board of Governors members for each Judicial Circuit as existed on January 1, 2001, plus an additional 7 Board of Governor members to be elected from the Atlanta Circuit.
Each Judicial Circuit shall have an additional member for each additional five hundred active members of the State Bar added to that circuit after January 1, 2001. The size of the Board of Governors, excluding those designated in subsection (a)(1) above, shall not exceed 150, except as set out in subsection (b) below.
If the geographical limits of a judicial circuit are changed, and by reason of said change there is a reduction in the number of Superior Court judges to which that circuit was entitled on July 1, 1979, then and in that event, there shall be a corresponding reduction in the number of members of the Board of Governors representing that circuit provided there was more than one Board member representing that circuit. In the event that there is such a reduction, the last created post will be the first post eliminated.
If the change in the geographical limits of a judicial circuit does not result in a reduction in the number of Superior Court judges in such circuit, then such circuit shall retain at least as many members of the Board of Governors as it had on July 1, 1979. Additional Board representation will be determined by the number of active members of the State Bar residing in that circuit as provided above. A change in the name of a judicial circuit shall have no effect upon that circuit's Board of Governors' representatives, except as otherwise provided.
two representatives of the active members of the State Bar of Georgia residing outside of the State of Georgia, who themselves must be residents of different states of the United States. The nonresident representative shall be an active member of the State Bar of Georgia in good standing residing outside of the State of Georgia.
three members appointed as follows: The President-elect in office when this rule becomes effective shall appoint three members to the Board of Governors. Thereafter, the President-elect shall appoint the number of such members whose term expired at the annual meeting at which the President-elect assumed office. The appointed members shall be chosen in such a manner as to promote diversity within the Board of Governors.
Upon the creation of a new circuit, such circuit shall be entitled to elect one member to the Board of Governors even if the cap of 150 Board of Governors members has been reached, and if the cap has not been reached, may be entitled to elect additional members depending on the number of active members of the State of Georgia residing in the circuit as provided above.
A member of the Board of Governors must be an active member of the State Bar of Georgia in good standing. A member representing a judicial circuit shall be a member of the bar of that circuit.
Members of the Board of Governors shall receive no compensation for their services.
Rule 1-301. Government by the Board of Governors
Rule 1-303. Meetings
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text:
World of Tanks – No More Orcs-and-Elves
Wargaming.net announces WORLD OF TANKS a Massively Multiplayer Online Tank Action Game: No More Orcs-and-Elves.
Wargaming.net announces the company is developing WORLD OF TANKS, a brand-new free-to-play MMO game based on massive numbers of armored battles.
In WORLD OF TANKS 30-player teams are fighting action-packed PvP battles. The game features more than 150 armored fighting vehicles from the pre-WW2 era up to the Korean War: light, medium, heavy and super heavy tanks, tank destroyers, self-propelled howitzers and rocket artillery. The game includes American, German and Soviet tanks.
Ride the legendary Tiger tank, or choose the fast-and-furious Soviet T-34, practice your sharp-shooting skills with the American 155mm M40 Gun Motor Carriage or try experimental/prototype machines such as the Germany's monstrous Maus tank. A Player can have an endless number of tanks in "garage", and all machines can be upgraded in dozens of ways: better turrets, chassis, guns, engines, radios, various ammunition types, plus tank crew members can be leveled up as well.
The game offers fast random battles featuring various modes, historic mini-campaigns, tourneys and epic Clan Wars on a global map, where mighty clans fight for hundreds of provinces employing grand strategy, diplomacy and economic power. Besides individual tank-ace skills, WORLD OF TANKS requires team work and a fine balance between light and heavy armor. WORLD OF TANKS gives you thousands of ways of building your Steel Empire and manifesting the indisputable authority of TANK POWER!
"A wise gentleman once observed that men had the same relationship to tanks, as women to SPA treatments: an all-eclipsing love, hardwired into the genes," says Victor Kislyi, CEO of Wargaming.net, "That's why we are coming up with Panzer MMO."
The game will be available as a free download and is expected to be released in Fall 2010. This product is not yet rated by PEGI and ESRB.
To join the Tank MMO community and get updates on the development progress, visit the Forum.
About World of Tanks
World of Tanks is the first and only team-based massively multiplayer online action game dedicated to armored warfare. Throw yourself into the epic tank battles of World War II with other steel cowboys all over the world. Your arsenal includes more than 150 armored vehicles from America, Germany, and the Soviet Union, carefully detailed with historical accuracy.
A flexible system of authentic vehicle upgrade and development allows you to try any of the vehicles and weapons in the game. Whether you prefer to exhaust your foes with fast and maneuverable light tanks, make deep breaches in enemy lines with all-purpose medium tanks, use the force of giant tanks to eliminate opposing armored forces, or become a heavy sniper with long-range howitzers, each unit type has its own advantages and can be extremely effective when operated by a true tank ace.
But being a great tank commander alone isn't enough to win! In World of Tanks, it's all about teamwork. Victory is achieved by combining your combat skills with those of the other members of your team, each playing their own role on the battlefield. Just add your favorite strategy to build your own iron empire and manifest the indisputable authority of the tank! Feel the TANK POWER!
Key Features:
- Action-packed 30-vs-30 PvP Tank battles
- Mixture of Action, Strategy, Simulation and MMORPG genres
- 150 Vehicles, thousands of upgrades
- Unprecedented global Clan Wars
Read more: http://worldoftanks.com/
IntWandere says:
Looks promising! Can't wait for beta-test to try it on my ownVA:F [1.9.10_1130]
Chuck says:
Ha-ha! No more orcs-and-elves) this looks like WOW parody
No, really, everyone is sick of grinding mmos, I may have to give it a tryVA:F [1.9.10_1130]
Greg says:
And here comes the Soviet tank tree http://worldoftanks.com/media/gallery/default/soviet_tree.jpg
German tree: http://worldoftanks.com/media/gallery/default/german_tree.jpgVA:F [1.9.10_1130]
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text: Plague-bearing zombies are becoming increasingly common in modern zombie-horror. Created by TheVirus or TheAssimilator, these are the zombies that are guaranteed to turn others into zombies due to their highly communicable virus or nanobots or whatever. Almost always merged with FleshEatingZombie. Often {{Technically Living Zombie}}s.ParasiteZombie is a subtrope.----!!Examples:[[foldercontrol]][[folder:Advertising]]* A Toshiba commercial has a zombie plague started by a carton of milk that was spoiled as a result of power outage caused by a power-station worker dropping a non-impact-proof laptop in a Toshiba exec's IndulgentFantasySegue about what could happen if they ''didn't'' make impact-proof laptops.** Taken [[UpToEleven Up To Eleven]] with a series of shorts titled ''Toshiba Zombies''.[[/folder]][[folder:Anime and Manga]]* ''Manga/HighSchoolOfTheDead'', combined with FleshEatingZombie.* ''Manga/ApocalypseNoToride'''s zombies combined with FleshEatingZombie. The zombies also appear to be controlled by some kind of "hive leader," but it has yet to be explained.* In ''Manga/{{Arachnid}}'', the [[InsectQueen Army Ant queen-themed]] main villainess uses her bodily fluids to turn people into zombified servants who wander around mindlessly raping people to spread the effect. [[spoiler:Her death seemed to cause the infected to become aimless, but they somehow still managed to take over Japan over the course of the ending.]] [[/folder]][[folder:Comic Books]]* ''ComicBook/{{Crossed}}''. The zombies get a cross-shaped cluster of boils on their faces, but otherwise, look like normal people. They are sociopathic, sadomasochistic, and violent in the extreme.[[/folder]][[folder:Film]]* ''Film/{{REC}}'' and its [[CulturalTranslation US Remake]] ''Film/{{Quarantine}}'' appear to be this [[spoiler:but may be ParasiteZombie due to implicit DemonicPossession]].* In Creator/DavidCronenberg's ''Film/{{Rabid}}'', possibly the first "fast zombie" movie, the disease is initially spread sexually.* In ''Film/IDrinkYourBlood'', rabid hippies terrorize the countryside.* ''Film/HellOfTheLivingDead'' (aka ''Virus''), in which a zombification virus escapes from a facility [[spoiler:...which was engineered by the First World nations so Third World people would get infected and ''eat each other.'']]* The rage virus in ''Film/TwentyEightDaysLater'' is one of the more famous examples.* Explicitly mocked at the end of ''Film/ShaunOfTheDead'', where a news report is just about to tell us the cause of the zombie outbreak... only to flip to another channel before we're told what it was.* The "necroambulist virus" in ''Maggie'' - It's never specified what the source is, but it is portrayed as a communicable virus. The process is more gradual than most depictions though: it's stated it takes six to eight weeks for the infected to become cannibalistic. [[/folder]][[folder:Literature]]* ''Literature/ZombiesVsUnicorns'' stories "Inoculata", "Bouganvillea," and "Prom Night" all deal with the aftermath of a zombie plague (all are also flesh-eating)* The book ''Literature/TheForestOfHandsAndTeeth'' is like this, with a little of flesh-eating in there. The zombies (called Unconsecrated) eat people, and once you are infected, you only have a few hours or maybe even minutes before you turn into an Unconsecrated. They can only be truly killed if you cut their head off.* The web-novel ''Literature/{{Domina}}'''s "screamers" are...complicated. They seem to be mindless, and any of their body fluids will turn others into screamers, but only while the screamer is alive. On that note, they are not undead, and are quite fast and athletic. They also scream constantly (hence the name). Oh, and they also have superpowers.* The zombies of the ''Literature/{{Newsflesh}}'' trilogy by Mira Grant, the result of [[HarmfulHealing an airborne virus cure for the common cold meeting a phage meant to cure cancer]], [[GoneHorriblyRight which worked btw, no one on Earth has either any more]]. Unfortunately now everyone also has the virus in them. They have a form of collective intelligence, the more there are in a group, the smarter the individuals become. A group of twenty or more is smart enough to exploit terrain and set traps and ambushes while one by itself is easy to deal with, especially the older it is. Oddly enough they're not flesh eating because they're compelled to spread the active virus and killing you won't do that.* A ''very'' different version in Creator/NancyKress's novel ''Dogs'': the plague only affects dogs, although it turns them aggressive, and they'll attack anyone or anything.* The stone men in ''Literature/ASongOfIceAndFire'' are those afflicted with greyscale in their adulthood (and as an illness, [[TechnicallyLivingZombie they're not really dead]]). It's a very slow process that ultimately kills the victim; toward the end, they're described as slow, clumsy, and completely mad. And unlike the other types that appear in the series, this one is ''highly'' contagious.* In ''[[Literature/TheMazeRunner The Maze Runner Trilogy]]'', those who contract [[MindVirus the]] [[HatePlague Flare]] eventually turn into insane, animalistic virus carriers called [[NotUsingTheZWord Cranks]] that don't have many distinguishing traits from regular old zombies.* Max Brooks uses these zombies in ''Literature/TheZombieSurvivalGuide'', ''Literature/WorldWarZ'', and ''Literature/TheExtinctionParade''. According to the "rules" given by ''The Zombie Survival Guide'', a fictional virus called Solanum turns people into zombies, with an incubation period of roughly 24 hours, give or take, between initial infection and reanimation.* The creatures in Tim Lebbon's ''Literature/{{Berserk}}'' ([[NamesTheSame has nothing to do with a certain anime]]) are zombies created by a bioweapon cooked up by the Brittish government. The infected become {{Perpetual Motion Monster}}s, and can only be killed by headshot, (and that's only if you use a SilverBullet). That said, they're very smart, and telepathic to boot.* In ''Literature/AlongTheWindingRoad'', the zombie plague seems to be transferred by blood contact, which is a risk when a zombie with bleeding gums bites you. There's also the "immunity jerky," though it wasn't precisely found by rigorous scientific testing.[[/folder]][[folder:Live Action TV]]* The [[Recap/CommunityS2E06Epidemiology zombie episode]] of ''Series/{{Community}}''. The zombies are caused by the biohazard material that Dean Pelton bought from an army surplus store, thinking it was taco meat, and served at the Halloween party. The virus is passed on through biting, and [[spoiler:treating the main symptom, a ridiculously high fever, by cranking up the air conditioning reverses the zombification long enough for the Army to show up and cure everyone]]. And not only is this a comedy, it's ''{{canon}}''.* The "Gas-mask Zombies" from the ''Series/DoctorWho'' two-parter "The Empty Child" and "The Doctor Dances" initially transmitted their plague by touch, until the nanogenes responsible for their condition grew airborne. Since the zombies had identical injuries(due to the nanogenes' faulty understanding of human biology) Doctor Constantine described their condition as "physical injuries as plague".* ''Series/GameOfThrones'': Stone men are technically living zombies inflicted with greyscale who attack people and spread their disease.* ''Series/{{Supernatural}}'' has the Croatoan virus, a demonic virus that turned humans into ''Film/TwentyEightDaysLater''-type zombies, and was [[spoiler: especially created by [[HorsemenOfTheApocalypse Pestilence]] to wipe out most of humanity as part of [[{{Satan}} Lucifer's]] apocalypse]].* In one of the worlds visited in ''Series/{{Sliders}}'' a fat-eating bacterium designed as a weight-loss product had the unintended side-effect of making users into mindless flesh-eating monsters. There was an "antidote" that in large quantities could keep the infected lucid, and the bacterium's creator was using. [[spoiler: The Sliders help him create a cure using blood from one of TheImmune survivors, just in time to help Quinn.]]* Zig-zagged on ''Series/TheWalkingDead''. Unlike in [[ComicBook/TheWalkingDead the comic book]] (which follows the Romero infection rules[[note]]Everybody who dies comes back as a zombie unless they died of severe head trauma. The exact cause is never given, though several explanations -- a radioactive space probe, Hell being full -- are offered by various characters.[[/note]]), the season 1 finale establishes that a virus caused the ZombieApocalypse. However, it didn't behave like most zombie viruses -- it is (presumably) airborne and/or waterborne, and has infected everybody on Earth, kicking in only after they die. This allows the show to still use the Romero trope of ''everybody'' coming back when they die, not just those who are bitten, while still using a zombie virus.* In Creator/DerrenBrown's ''Series/{{Apocalypse}}'' special, TheEveryman Steven is led to believe that the world (or, at least, England) is in the middle of a ZombieApocalypse, caused by a microorganism that has arrived in a meteorite. He hears a fake news broadcast warning people to avoid coming into contact with anyone with a red bracelet, which signifies that they're infected.[[/folder]][[folder: Music]]* The end of Music/{{Voltaire}}'s ''Zombie Prostitute'' has the narrator catching something from the undead hooker he slept with, and becoming a zombie gigolo.[[/folder]][[folder:Tabletop Games]]* The Gotha parallels from ''TabletopGame/{{GURPS}} Infinite Worlds'' are 19 alternate Earths that have been destroyed by the exact same zombie virus. These Gotha zombies retain some of their intelligence and are as willing to eat each other as well as normal humans.* ''TabletopGame/{{Warhammer 40000}}'', with elements of VoodooZombie; the zombies themselves aren't created by magic, but the virus itself is (they're the work of Nurgle, God of Decay).* The "Plaguespreader Zombie" monster card in the ''TabletopGame/YuGiOh'' card game. Although its function isn't to spread a zombie virus, but rather "tune" with other monsters to summon powerful Synchro monsters, including zombies.* The common zombie from ''TabletopGame/DungeonsAndDragons'' are just reanimated corpse by magic and doesn't transmit their zombification. However, [[http://www.dandwiki.com/wiki/Living_Dead_%283.5e_Creature%29 Living Deads]] are the ones that resemble Romero zombies. Appearance wise, they are indistinguishable from common zombies. However, they transfer the dormant form of Living Death plague by every attack, which reanimates you should you die from any method into another Living Dead. The plague needs to be cured by ''Remove Disease'' spell, mere ''Resurrection'' will not suffice.** Ghouls carry a disease called "ghoul fever", which turns anyone it kills into a ghoul. Fortunately the Fort DC is pretty low.* ''TabletopGame/{{Pathfinder}}'' has an actual "Plague Zombie" that can be created with the ''Animate Dead'' spell, as long as the ''Contagion'' spell is cast as part of the animation process. They carry a disease known as "zombie rot", and can inflict it through either their attacks or by exploding when they die. Creatures who die while infected with zombie rot will rise as plague zombies themselves soon after. * Viral Deathspawn from ''[[TabletopGame/D20Modern D20 Apocalypse]]'',which is not surprising since this sourcebook deals with life AfterTheEnd.[[/folder]][[folder:Video Games]]* Most of the zombies in ''Franchise/ResidentEvil'' are caused by the Umbrella Corporation's T-virus and its various derivatives.* ''VideoGame/Left4Dead'' and ''VideoGame/Left4Dead2''. The "zombies" in this series [[TechnicallyLivingZombie aren't actually dead]] (it's more akin to a strand of rabies) and don't actually eat the uninfected; they just want to rip their bodies to shreds and stomp on the remains.** Getting shot anywhere on the body affects them pretty much as it would anything else living, though. If left on their own, they will just die from the virus, as seen from the zombies spending their free time holding their heads in pain and vomiting up their organs.* ''[[http://www.kongregate.com/games/larsiusprime/super-energy-apocalypse-recycled Super Energy Apocolypse]]'' features plague-bearing eyeball monsters that are apparently called "Zombies."* In ''VideoGame/TheElderScrollsIIIMorrowind'', victims of the Corprus Disease are this trope crossed with being {{Technically Living Zombie}}s. Corprus is a divine disease created by [[BigBad Dagoth]] [[PhysicalGod Ur]] using power channeled from the [[CosmicKeystone Heart of Lorkhan]], the still-beating heart of the [[GodIsDead "dead" creator god]]. It is an incurable disease which causes massively accelerated cell growth, leading to increases in strength and endurance, as well as making sufferers TheAgeless and granting them IdealIllnessImmunity. However, it also destroys their minds until they are little better than feral monsters. Unlike zombies in most other media, Corprus sufferers will feed on each other when no other food is available. The aforementioned cell growth gives them a form of HealingFactor, however, causing the eaten-off parts to ''grow back stronger''. In some cases they even defy physics, surviving by [[{{Autocannibalism}} eating their own flesh]].* ''VideoGame/EliteBeatAgents'' features a mission where the titular agents must support a VideoGame/DukeNukem ripoff in his quest to purge the world of purple, yellow-dotted, giggling zombies. Zombies that happen to spread their disease through kisses, and can be returned to normal by letting them ingest a very bad-tasting peanut. Yeah, that's ''VideoGame/EliteBeatAgents'' for you.* Ghouls in ''Franchise/DragonAge'' are people and animals who have been corrupted by the Blight and haven't died from it yet. They retain their sanity for a time, but eventually start resembling Romero zombies and attack anything in sight other than Darkspawn. Darkspawn often use them as craftsmen and food.* ''VideoGame/SurvivorTheLivingDead'' uses these and you are very much not immune. When you get bitten, you get infected. After that happens, all you can do to avoid turning before the timer runs out is stand still as much as possible and not get bitten again.* ''VideoGame/DwarfFortress'' introduced [[DemonicSpiders husks]], which are horrifying undead abominations covered in dust that transforms anything touched by it into another husk. Hands-down, these are ''the'' most horrifying monster in DF, even trumping [[spoiler:TheLegionsOfHell]] for sheer terror.* ''VideoGame/{{Prototype}}'' and ''VideoGame/{{Prototype 2}}'' have two viruses (one an evolved form of the other). The virus first causes blood vomiting, then leads to boils and pustules that make the infected look like mutants, before often making their arms and fingers become claws. All forms are violent and lash out at everything, and seem to operate on a hive mind. Alex Mercer, Elizabeth Greene, and James Heller (along with the evolved) aside, everyone hit by the virus becomes this with the viral creatures (Hunters, Brawlers, etc) created other ways. Technically the first three are also infected entities, but share none of the zombie like traits and are more like super villains.* In ''VideoGame/{{Tron 20}}'' and ''VideoGame/TronEvolution'', virus-infected Programs behave like this. They become twisted, mindless ''things'' whose only purpose and directive is to infect and destroy as many healthy Programs as possible. And in both cases, the plaguemaster/Patient Zero was merely an UnwittingPawn of much nastier conspirators using the threat of a {{cyberspace}}-wide ZombieApocalypse to hide something much worse. * The zombies in ''VideoGame/DeadIsland'' are a result of an abnormal version of the Kuru prion illness.* Subverted throughout the ''VideoGame/DarkSouls'' series, where numerous people in the backstory ''thought'' the [[ResurrectiveImmortality Undead Curse]] was spread like a disease and tried to quarantine its victims, but were doomed to failure because that's not how the curse is spread. [[spoiler:It seems more likely all people are ''born'' with the curse but are asymptotic until the First Flame starts to fade.]]* Zombies in ''VideoGame/DyingLight'' are victims of a mutated strand of rabies called the Harran Virus. [[spoiler: This disease is later revealed to be a Synthetic Plague, with the GRE attempting to cover up its origins and the Harran Ministry of Defense willing to help them by destroying the infected districts]].* ''VideoGame/UnchartedDrakesFortune'': Near the end of the game, [[spoiler: Nathan runs into the Descendants, ferocious ghoul-like monsters that are the remains of Spanish ''conquistadores'', and later soldiers and scientists from Nazi Germany, who fell victim to a contagion contained within the treasure of El Dorado.]]* ''VideoGame/{{Warframe}}'' features the Infested, victims of a horrific virus that [[BodyHorror twists the bodies of its hosts into terrifying monstrosities]]. The individual organisms seem to be little more than mindless beasts, but observations suggest that there is some kind of HiveMind directing them. A few notable individuals have maintained their identities and personalities, but the virus has still managed to influence their thoughts. The Infestation's origins are murky, but it's implied that the Orokin created the plague as a bioweapon before deciding that it was too difficult to control; Alad V's experiments in the present have created a new strain capable of infecting machinery.* ''VideoGame/MetalSlug 3'' has the zombies encountered in the second mission, caused by a virus spread around by the area's boss. Their ZombiePukeAttack could [[ZombifyTheLiving zombify injured civilians]] (turning them into zombie enemies) and even the player too, although an infected player still retains sentience, gains a [[BloodyMurder devastating blood vomit attack]], and can be restored to human if they touch a medkit. The zombie virus once again appears in ''Metal Slug 4'', this time the virus being taken and used by the Amadeus Syndicate to infect an amusement park.[[/folder]][[folder:Webcomics]]* In ''Webcomic/TheWard'', zombification occurs due to a supernatural disease.* ''Last Blood'' plays along with this trope. The world has experienced ZombieApocalypse and the majority of zombies are near mindless, hungry creatures, while the first zombie [[spoiler:was a vampire who starved for too long]]. The first zombie has retained all of his intelligence, and has complete control over the zombies that descended from him.* ''Webcomic/TheOtherGreyMeat'' has zombification via infection. Zombies become more intelligent based on the number of victims they have, as well as the victims of their victims (and so on). PatientZero has turned back into a normal person because of this, and he's smart enough to have come up with a substance that sates a zombie's hunger without making them evolve further.* In ''Webcomic/ZombieRanch'' the formerly human herds possess a bite that is infectious, incurable, and fatal. Their blood, on the other hand, is not only harmless but miraculously beneficial when processed correctly. [[spoiler: It can even cure cancer.]]* In ''Webcomic/GenocideMan'' one of the bioengineered plagues that devastated the world in the 21st century filled China with zombies. Jacob later reveals that they're a failed SuperSoldier project, and while they have no memories of their past lives they are fairly intelligent, with their own language and agriculture, [[http://www.genocideman.com/?p=687 they even breed true.]]* In ''WebComic/StandStillStaySilent'', Trolls ([[WasOnceAMan former humans]]), beasts ([[RaisingTheSteaks former animals]]) and [[BodyOfBodies giants]] are all technically this, being victims of the Rash that didn't die and disease vectors for it. In practice, their bodies are so mutated that they qualify for various other monster tropes.[[/folder]][[folder:Web Games]]* ''VideoGame/{{Infectonator}}'': Zombies work by spreading a virus among people: Those who are infected become zombies and start spreading their plague around.[[/folder]]----


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These are flat-back single jump cups for use on double or triple jumps. An ingenius mounting system takes away the pain of figuring out where to mount the jump cup so that the bar will be at the correct height when it's set. All you need to do is drill a hole at the correct height, such as 24", insert the pin on the back of jump cup into that hole, then fasten a screw through the pre-drilled hole in the jump cup. The jump cup will be at the perfect height. The pin also holds the jump cup in place, so the jump cup won't "spin" even though you are just using a single screw to fasten the cup.
Packaging: Clip and Go Flat-back Single Jump Cups come in a package of 20 for the price shown. Screws are not included.
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NEW! + Margin Shop Tour Video + Arcade, Sheffield +
Supporting many new & young independent brands, Arcade in Sheffield provides a retail platform for streetwear start-ups including Hantu Collective, XCVB, G.R.I.N.D., Who? Clothing, Beefsteak Club, Benjart, Skull & Bones, Esh Clothing Co, Monroe Apparel, and Alice takes a Trip +