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Everyone knows what Ciretako is famous for.
Okay, so we contacted the Komato and they're gonna hopefully come and take out the Tasen for us.
Maybe it's just that rocket tourney. Stay inside, man.
Okay no that explosion could be felt all the way over here, that wasn't the rocket tourney.
No reply.
What the hell was that
The Komato definitely made planetfall, as evidenced by this Trooper Shocksplintering that poor Soldier into our face at the Sector's opening.
Due to this, Sector 5 is one of the most hectic in the game, as you'll see Tasen and Komato fighting each other everywhere. On the upside, they prioritize each other over Iji.
My goal for this Sector is to get at least Komato 6. Not because I need it for secrets, but because that'll give us a ton of new weapons, and Sector 6 will require a significant investment in the stat.
The next floor is filled with Tasen fighting various Komato Troopers.
It pretty easily highlights the power levels between the two. Troopers eat Scouts for breakfast, and can even take on more than one Soldier at once. Only a Commander is on roughly equal footing with a Trooper, and those are the footsoldiers of the Komato army.
Elites, unsurprisingly, have no trouble with them.
There are a few areas without any Komato in them yet, so you can't just blitz through and scavenge Nano from the fallen without a bit of effort.
Y'know, I'd complain about seeing another Nano Overload we've already obtained, but screw it, Nanorage is helpful here.
A lot of Tasen here, but no signs of Komato just yet.
Last edited by Kalir; 07-17-2017 at 12:45 PM.
Oh, hello.
That would be a Komato Berserker. She's still got Shocksplinters, but the Pulse Cannon has been traded for Resonance gear, which recharges way faster for them than it does for Iji. Fast enough that they can even stunlock Elites if they get close enough. They can also reflect stuff, so be careful shooting things like rockets at them. I personally find the Hyper Pulse is the best weapon for Berserkers, especially with high Strength.
They have a few other tricks too. When defeated, they don't go out quietly, self-destructing as soon as they hit the ground. Additionally, they recover very quickly from knockback, able to retaliate almost as soon as their feet touch the floor. They can easily handle Commanders and then some, so be cautious.
"I thought I was prepared for this... the Komato will tear the planet apart to destroy the Tasen. I've gotta find Dan!"
While there is a lot of ground activity going on, the air is thick with ships from both sides. Even at this early stage, the Komato far outnumber the Tasen. If you keep a careful eye on the sky, you can even notice a ship or two get shot down from time to time.
What's over here?
Just some turrets and a logbook. That door isn't worth the point it takes to open it.
Berserkers also pack a limited teleportation ability, letting them appear out of thin air to get the jump on Tasen.
Ma'am, please move. I need that Komato Cyborg station.
Okay, fine, I asked nicely. Now I ask you...
I was actually wrong about the Nuke. It does 5 Health damage, not just 3. Anyway, our Strength is just high enough to access this Komato weapon here.
We now have a Shocksplinter of our very own! However, the weapon itself doesn't have much to advertise it over the Rocket launcher on its own. The devil is in the details, though...
That Commander's put his Spread Rockets to fine use, taking out a Trooper before we even saw him.
Down the elevator he guards, we find a single Berserker taking on one of each kind of Tasen.
Honestly, this fight can go either way, though usually the Tasen win here. Interesting attempt by the Berserker though, firing a Shocksplinter and then immediately reflecting the Commander's rocket.
Last edited by Kalir; 07-17-2017 at 12:50 PM.
Oooh, terminals to the left.
This one kinda incites a fight above us, though.
The Commander prevails through adept usage of the giant lobtser claw punch.
And down here is the central hub for the latter part of the level. Every kind of Cyborg station, plus a Nanoweapon station. Speaking of...
We just broke the game clean in two.
The Plasma Cannon requires 7 Crack and both Komato weapons we've got up to this point, but it's easily one of the best weapons in the game. It fires instantly, hits everything in a straight line in front of the user, and deals 3 Health damage. Costs 2 Shocksplinters to use, but that's a small cost to pay for the amazing power, speed, and efficiency this affords.
Bah! Guess we have to go hunt down those terminals.
I mean, you can bust open this floor with Spread Rockets or a Nuke. But let's do things the "proper" way.
Plasma Cannon. Accept no substitutes.
It can't help us jump higher though, which is a shame, because we need to get up there.
We get over here without much trouble, though. Kinda have to go through the Commander that won the sudden fight. He will be missed.
Oh, right, I forgot. Yeah, if you have a Machinegun and Shocksplinter, and Crack 6, you can make the Splintergun! It's not a bad weapon at all, really, but it's very easily overshadowed by the Plasma Cannon, which is technically easier to get.
But let's show it off anyway, why don't we?
This is probably one of the better armor-damaging weapons in the game, actually. Works wonders against Tasen, and if you ever want a Sector to try it in, Sector 5 is it. It's not very ammo-efficient (but it uses Machinegun ammo so who cares) but it hits a very large area with a constant stream of splinters. But yeah, Plasma Cannon is easier to get.
Obligatory grumbling about Nanomirror. If the game keeps this up I'll just dedicate part of the post-playthroughs secret cavalcade to showing off Nano Overloads or something.
You don't actually have to go this way. The elevator at the end of this hall goes down without this, and if you have Crack 9, you can break through the door. But hey, may as well.
Last edited by Kalir; 07-17-2017 at 12:54 PM.
So, every enemy I've mentioned so far has the potential for upgraded weapons, right?
Same goes for Berserkers, too. A few of them pack Plasma Cannons, which are definitely something to watch out for due to the speed they fire at.
Hm. I need more Health and Assimilate. I'll fix that problem after a while, but hopefully I can get by with what I'm allotted per Sector.
The last Jump upgrade is in here, as well as more than enough Nano for a pacifist Iji to catch up.
This upgrade gives Iji a ridiculous amount of vertical lift.
As in, you can vault clean the hell over this without even stopping to grab the ledge.
If you want to speedrun this game, note that rocket jumping on the wall here with the MPFB Devastator can, in fact, clear the wall. You have to blow open the floor in the central hub first, though.
"Hhh. Another ribbon. Did she really have this many? Mia, help me! I have to keep going! I have to find Dan... Wait, I think I know a way to find him... But first I have to get out of this Sector before they blow it all to bits! I don't care what Dan says about supporting ourselves, he needs my help! Thanks, Mia!"
Once you get the Jump upgrade it's basically a straight shot up and to the right to the Sector's end, but first things first: secrets. The Ribbon is just up here, sort of easy to miss.
The poster is next. We first head all the way up to the rooftops. Our new Jump upgrade lets us get on top of the roof by the Spread Rocket Commander.
And now a word from our sponsor.
"SUPER JUICE 5000 - the latest hip drink from Komato Imperial Research! SUPER JUICE 5000 is carefully manufactured in our finest orbital facilities and blasted on command at 0.99 lightspeed to every corner of the known universe. Simply align your planetary juice receivers to the SUPER JUICE 5000 facility of your choice prior to making your order, to avoid the incoming SUPER JUICE 5000 container punching a hole through your house. The SUPER JUICE 5000 recipe is top secret, but Komato Imperial Research is proud to inform that it consists of 80% recycled heavy industry material! Catering to everyone who likes their drinks hot - and who doesn't? - the SUPER JUICE 5000 container is also plated with triple composite alloy externally, and a Power core-class heatgrid internally, allowing the container to heat itself up to 70'000 Zj when opened and still not obtain escape velocity from the resulting explosion! 'SUPER JUICE 5000 - because it doesn't taste like battery acid at all!'"
For this secret, you need a weapon that can hit the explosive barrel in there. There is, of course, only one weapon that can hit there.
That being the Nuke.
The poster itself is guarded by two Elites who will kick you off the ledge if you try playing fair.
I can play fair once the air is saturated with nuclear Nano goodness.
Huh, what kind of poster is this? Looks more like a Komato than a Tasen, but way wirier than usual. Also, only one arm.
Well, whatever. Let's get to the Sector's exit already. The elevator jams due to the boxes the Tasen shoved into the lift.
Last edited by Kalir; 07-17-2017 at 12:55 PM.
But hey, no big deal for our jump height.
Our progress is blocked, though!
Whatever, chump.
Asha just teleports away when beaten. Since this doesn't award a kill, and hitting him with a Nuke both instantly defeats him and awards the Supercharge, I'll save him for the pacifist run.
Damn and a half, man!
Yeah, first things first. Maybe there's someone more level-headed to talk to amongst the Komato, but right now we need to find our best ally - no, our brother.
And if we have to burn a path through the entire Komato army to reach him? BRING IT ON.
Next Time: Throw the Baby Out with the Bath Water
Last edited by Kalir; 07-17-2017 at 12:56 PM.
you know, somehow, I never thought to get that poster AFTER getting the last jump upgrade.
I got up there from a commander launching a trooper up a floor with his rockets and that trooper launching me up to the poster area with a shocksplinter, IIRC.
I also tried to SKIP the jump upgrade by making sure the guy with spread rockets survived on the top floor, and having him boost me up to the top right, but the boxes are also too high and even the MPFB can't get you up over them.
But they land anyhow. Looks like Iosa convinced Tor.
I had to use the Trooper to blow this wall open for me. Well, technically, I tried getting him to blow the wall down, then I got bored and left, and then he dodged when I reflected a Shocksplinter back at him, resulting at the wall blowing up anyway.
Upshot of all this: a new Nano Overload! If you die (haha yeah whatever) while Nanolife is active, you'll instantly recover all your health. This is probably what Kejardon was on about in Sector 2, since this would let you survive the rocket to the face needed to make that jump.
While from this point on you CAN start fighting enemies with just the Reflector, that kinda defeats the purpose of a pacifist run, and you're really better off just avoiding enemies (or better yet, trying to crack them).
"The latest piece of Nano wonder to arrive on the military market, the Pulse cannon is rapidly becoming a huge success! This slick dealer of neon-colored death will save your cyborg butt from any and all confrontations with the vile Tasen, and at a phenomenal price as well - for only 60'000 Units, this sweet little bundle of Nanotechnology will happily inflict unworldly pain on your hapless victims with the press of one cute little button! Order your Pulse cannon TODAY and you'll be the KING OF THE WORLD, or at least the local cafeteria. (Komato Imperial Weapon Industries cannot be held responsible for personal injury, technical problems, or unwanted fiery death.)"
Cripes, these adverts are the craziest stuff this side of a gun show.
Bah, there's never a good way to handle this part.
"Reports have arisen that speak of a Tasen carrier ship named Ciretako, where a Komato platoon lost contact with its base. The first intriguing thing is that statistically, the invading Komato force that attempted to take control of the Tasen carrier ship was ten times more powerful than the Tasen crew aboard the ship - something had gone wrong. An investigation team was dispatched to Ciretako, and found that half of the spaceship had been shot to pieces from the inside, as if everyone had gone berserk and fired their weapons at everything around them. What's more, both the Tasen and Komato forces were found dead. Komato Imperial Research, responsible for the ciretako operation, refused to comment on the incident. The only reliable piece of information we have found suggests that they were "testing the new addition to the Komato army". This may be related to the Annihilator, the latest and most powerful brand of cyborg - after all, the reports state that one such unit was part of the Komato assault team."
Ciretako's a bit of a side story that you can investigate as the game continues. So hey, why not?
"Who the Zentraidon brought these things along!? I'm not interested in some age-old news report logs, and most of them concern Ciretako anyway. I'd rather spend my time wasting Tasen than reading worthless logs! Hey, we just entered lower orbit - time to ready the Shocksplinter! You know what I like best about being part of the Berserker force? The limited teleportation ability you get free with the armor, that's what. Nothing like getting the jump on a pack of clueless Tasen!"
Because it doesn't murder Tasen by the truckload. It's just some old story about murdering Tasen by the truckload. DUH.
"Aw yeah! I knew this'd be an interesting turn when our scout team's report returned - it was just weird at first, but then General Tor said it was sent by the Tasen - THE TASEN! That's right, they're HERE! Three guesses what happens next - we shoot them to pieces, we blow up their Planetary Shielding system with a Phantom Hammer, then we smash this space rock into dust with a full-force Alpha Strike! Man, it doesn't get any better than this!"
...Okay yeah we need a new plan like NOW.
The dude survived a reflected set of Spread rockets. That takes moxie.
This, though... well, I should never be here. EVER.
"Those idiotic Tasen seems to have programmed the Turrets not to fire at anyone with the proper subroutine programming in their Nanofield - since we decrypted those security codes ages ago, and they STILL haven't updated them, there's not a single Turret in this colony that poses a threat to us! It's like they're not even trying!"
I really do like the lengths the game's writing goes to mesh plot and gameplay. Players might wonder why Turrets don't fire at the Komato, and here's an explanation that goes a bit further towards the "Komato are way the hell more dangerous than Tasen" stuff that the game's trying to imprint upon the player.
Speaking of, the Troopers won that match.
"I know you're new, but this ain't really a secret, is it? They tried a single hashed checksum in the latest build but it was a real shoddy job. So anyway, Resonance reflectors are simply a combination of a Tasen Shotgun and a Komato Resonance detonator - use the Nanoweapon stations as always, and just enter field 15 in prime 3C in the Nanogun, replace the 160th opcode with a 5 and you're set. The safety catches trying to fix the resulting cascading error does the rest, runs all the way to prime 11C. Anyway, me and Craxmasta are working on something real cool, we're trying to disassemble the Hyper pulse, so check back with us later. Power to the Troopers! And don't call me a wannabe, this is the real deal. OmnikrakR out."
Time for more cracking advice, now from some geeks with stupid names.
Last edited by Kalir; 07-17-2017 at 12:57 PM.
I, uh...
I don't have a damn clue what is even happening here.
Oh, minor secret: you can go this way to drop Blits into the area, which is a good way for pacifists to eke out a few more points.
And yes, this door doesn't need the terminal in the hallway above. But we're going there because logbooks.
Oh, and a new Nano Overload! Two in one Sector, even! Nanoreflex lets you tech every hit you receive. For those keeping score at home, Teching is what the Berserkers do to instantly recover from explosions. Gimme a second to show it off.
"Dear logbook, it's hard to type right now because the Komato are here!!! I've lost contact with my girlfriend, but I heard we're moving around our troops under radio silence, and somehow I know she's okay. I'm moving deeper into the building with a whole squad of adults, they're mostly Commanders and Elites, and they say they're going to hide and build a defensive base instead of trying to fight. I agree, we don't stand a chance if we try to take them on! But I swear I'll learn how to use my Rocket launcher before we get there, I won't leave any Komato alive to get near my girlfriend!!!"
Remember the logbook back in Sector 3? Looks like the writer's got plans to weather the Komato storm.
Teching! Doesn't send us back more than a few feet. There's not many areas where this comes in handy, but it's still better than Nanolife, and in the areas where it really does help, it excels. Iji can actually do this without a Nanoreflex active, but that is a SECRET I will explain later.
"I told them it'd happen, and now it has! The Komato have found us, and are sending massive shock teams - we're probably just waiting for the rest of their fleet, complete with Beasts and Annihilators, and whatever they have - but let them come! DEATH TO THE KOMATO!"
Beasts, Annihilators... just how many kinds of war machines do you even HAVE, Komato?
Oooh, Assimilate rank 10! If you thought the basic stat was weak, the Special trait for it should change your mind right quick. Every Health pickup you get will recover an additional point of Health, and Armor pickups, formerly nigh-useless, will now heal 1 point of Health as well!
Still not as good as the Health stat, but yeah, at this point we have to try extra hard to die.
Nobody here! That was just from all the browsing of shady sites you did! Maybe you should get a better spyware checker!
Oh right, I didn't halfass a sequence break this time. Yes, normally you shoot the barrel here.
Screw normal. I DO WHAT I WANT.
"I'm making this quick - this briefing will be transmitted to all logbooks in the colony. The Komato have arrived, and here are the main threats we face:
1. Troopers: armed with burst Pulse cannons and Shocksplinter, can outpower a Tasen Soldier five to one. Extremely agile, and sometimes carry Hyper pulse instead of the Pulse cannon.
2. Berserkers: armed with Shocksplinter or Plasma cannons, able to teleport straight into the battlefield, trained in recovering from heavy explosions without losing their cool. They carry Resonance reflectors, so don't use your rockets or they'll end up in your face. I'm afraid the Commanders will have to take them down in close combat with their claws, and Elites with their Machinegun and regular melee attacks.
3. Assassins: They constantly teleport all over the damn place, using dual Plasma cannons and laser daggers. They carry auto-fire Resonance reflectors to boot, making rockets and any other kinds of projectiles useless, and they can even dodge instant-hit weapons and melee attacks depending on their skill. They may be physically weak, but they don't go down easily - they have a habit of escaping the battlefield when heavily damaged, so we can't even kill them.
Alright, that's all. Battlestations, everyone - this may be Origin, but it's our planet now! DEATH TO THE KOMATO!"
Okay, we've met Troopers and Berserkers, but we've only encountered one Assassin so far.
Yeah, this guy. He's sent down in pacifist mode as a cautionary measure since the Komato know Iji "killed" Krotera. He won't actually be able to tell the difference if you just play pacifist for this Sector, regardless of who you kill for the previous four.
"Come on!"
Anyway let's actually fight Asha now.
Assassins like him fight by teleporting all over the place faster than a DCSS warper. That spark you see is a teleport, which he'll spam to confuse his target.
Last edited by Kalir; 07-17-2017 at 12:58 PM.
He has the Plasma cannon too, and can either fire five bolts in rapid succession from a standing stance, or do another kind of shot.
His health, as you can see, is really low, but only instant-hit stuff, like the Shotgun, can even damage him. Plasma cannons are a great weapon against him, but if all else fails you can just kick him in the gut.
There's the other Plasma cannon shot: only a single bolt, but since he aims low, it can't be ducked.
He also carries a laser dagger, which he either uses from a standing position, by dropping down from above like this...
Or by chucking it all over the damn place, like here. This is his Superweapon, but it's really lame, because it's extremely inaccurate and functionally similar to a Splintergun.
Your best bet is to wait for him to get close for a standing slash like so, because he pauses for more than long enough to wallop him with a kick.
He's fast, but relatively weak, and as long as you're careful (or packing a Plasma cannon or Nuke), he's a negligible threat.
Yadda yadda yadda.
This fight is unavoidable, but since he flees when beaten, you are never awarded a kill for fighting him here. Every boss in the game, in fact, will either have a way to avoid the kill for it (like Krotera) or outright not have to kill the boss (like Asha). Does this mean it's possible to go through the game with 0 kills? Yes, but it's tricky. And I will show it off, because that's what I do.
Anyway, let's go find Dan.
Next Time: If you Lose Something, Retrace Your Steps
Last edited by Kalir; 07-17-2017 at 12:59 PM.
Yep, Nanolife allows you an extra life even in Sudden Death.
I'll still probably never put any points in assimilation.
Also, didn't cracking count as your kill if it finished them off? I forget that, I mainly just remember avoiding even cracking enemies in a pacifist run.
In fact, it's one of the best ways to spice up a pacifist run. Can you sneak up behind that Trooper, crack them, and then get away before they blow themselves up?
Or better yet, can you do that with an Annihilator?
Right, so our plan now that we're separated from Dan (and also the Komato are destroying anything that enters their crosshairs) is to reestablish contact with him, and what better way to do that than to use the method he used to contact us. Sector 6 has a control room relatively close by.
Just go down that tunnel to start!
Even though the music here is relatively calm compared to most Sectors, there's still lots of fighting going on between Tasen and Komato, though not nearly as much as in Sector 5. Pockets where one side or the other has won become more common as you go through.
A Shredder? Yes please.
There's two things the Shredder is useful for. The first is getting across this large opening, same way we got the Supercharge in Sector 4.
Once up here, we find some important stuff!
If you don't have Crack 10, that's the only way you're getting in here, otherwise you have to jump in from the right.
Anyway, the important thing is that it opens the door up top.
Sadly, the Shredder was destroyed in the Tasen/Komato battle down here.
Some Shield and Security doors have specs beyond Iji's skill: Shield Doors like this can only be broken down with Shredders.
Falling down here, we interrupt the codec call of this Assassin.
Unlike Asha, normal Assassins have two arms. Also unlike Asha, you can outrun Assassins, as they like their arms too much to risk teleporting into an area they aren't familiar with. Aside from that, they're pretty much exactly the same, down to not granting kills for beating them.
Anyhow, the door terminal we need is on the left side. That unlocks the right side.
This takes us up here, where we enter a multi-level lift area.
Don't get frustrated, Iji. It's not an Atlus game.
Last edited by Kalir; 07-17-2017 at 01:00 PM.
There are four floors you can access, counting the one with the locked door. Of them, one is completely optional, and you only need to traverse one of the remaining two to unlock the door.
We want to go to the very top first, due to that area we opened up.
Aside from every Cyborg station type, a Nanoweapon station, and a bucketload of red Nano, this area is host to the Poster, as well as something else.
The trick here is that those boxes on the ledge will block Iji's progress. However, if you use a Nuke, you also destroy those boxes below, which she needs to jump up to the ledge. Therefore, another weapon is required, and if you've been watching my stats, we have just enough for it.
Glory is the Komato equivalent of the Tasen Vengeance, granting an extra point with every Komato ammo pickup.
To get it, we're going to go all the way to the right of the top floor.
See that pointy thing inside? That's what we want.
The last Komato weapon, oddly enough never wielded by any Komato in the game, is the Cyclic Fusion Ignition System. It only does armor damage, true, but how much armor damage?
Enough to drop this Commander in less than a second. The range is a bit better than the Hyper Pulse, too, so this weapon is very much worth your time. But what if we try cracking it with something else?
You need three stats at 10 to get it, as it's a combination of the MPFB Devastator and our new CFIS, but once you do get it, oh man.
The V2-10 Velocithor, though it doesn't deal health damage like the Plasma cannon, does armor damage at such a ridiculous pace that it really does not care about what you point it at, because it'll be melted within seconds. Let's give it a try, kids!
It blows through walls, enemies, even boxes. Which is how you get to the poster, by the by. The biggest advantage it has over the Plasma cannon is that it doesn't need to reload.
"Ever heard about this guy? He's a Tasen cracker, except he spends his time on pointless stuff like games and logbooks. I admit, the games weren't complete garbage, I even found a bizarre logbook in this place where a Tasen Scout pondered having the Human Anomaly play "Hero 3D" until she zoned out and could be captured. Sure seems easier than trying to gun her down, anyway. I drew this picture of what it might look like. The only problem is, now I think I need to get my head checked. Oh yeah, and before I forget, whatever you do - DO NOT ATTEMPT TO FIGHT YUKABACERA. This guy has pumped himself something crazy and got his hands on a Cyclic Fusion Ignition System, and I heard he's hid himself somewhere nearby."
That's right, the only guy in the game with a CFIS is standing right above us! Kind of odd but hey.
The poster is here, sure, but what's that teleporter for?
You guys ready for an optional boss?
Last edited by Kalir; 07-17-2017 at 01:01 PM.
Yukabacera may look like a normal Soldier (and sound like a Commander, because he's goofy like that) but he's anything but. He doesn't flinch from hits, he's got the CFIS and a few other weapons not expected from a Soldier, and he moves like a bat out of hell, to say nothing of his health total. To make things more exciting, you're sealed in this tiny room when you fight him too.
However, when defeated, he drops a boatload of ammo and health, as well as another prize.
The Scrambler! Because all this talk about genocide and pacifism gets too heavy. It needs to make less sense!
That's more like it! Aside from mutations like this, it also will replace the dialogue of certain characters, as well as certain key phrases in the game, with a selection of amusing phrases. Example: Iji will sometimes say the title of the thread, and Dan will sometimes respond with "No missile ponies for you". I'll show off what kinds of stuff you can expect later.
Moving right along. The second and fourth areas on the elevator lead to different areas, but they have two teleporters linking each other at the ends. So we'll take the top path and teleport to the bottom, then work our way backwards through it.
Reflect THAT, why don't ya?
This is the door terminal! Beep!
The teleporter takes us down to the end of the fourth area. Both areas are relatively busy with Tasen and Komato alike.
Which makes the new Nano Overload we get all the more exciting. Nanospark will, every 1.5 seconds or so, emit an electrical shock around Iji, doing a point of Health damage to enemies around her. The Commander up top is at about the edge of the area's effect, so it's great in crowds (like here).
Back up top and through the door with us!
This hallway, though dimly lit, has a lot of illuminating text in the terminals here. But we're gonna save those for the pacifist run!
It also has a Sector map. Apparently a lot of people complained that this sector was too hard to navigate, so Remar put a few clues to guide people in it. Problem is, almost all of these clues are at the end of the area. Of the map displayed, we really only have to handle the lower right still.
As you move up to the door, you can see an Assassin. The Velocithor is pretty effective against them, though the Plasma cannon is better. Once you defeat it, that busted terminal behind us starts working, and if you interact with it...
Last edited by Kalir; 07-17-2017 at 01:02 PM.
Yeah, this is the game Yukabacera made, Hero 3D. A reference to another couple of games Remar worked on, but not as good as either one. The only thing that sets this apart is the vector graphic style, and the searchlight in the background that sweeps towards you every five or ten seconds. If you don't hide behind those panels, it fires a missile that will home in on you and destroy you or a panel if it hits.
Iji will comment on the game, including making a "I'm gonna kill the guy who made this g-- oh wait" joke if you get far enough, but it doesn't unlock anything and Hero Core is better anyway, so let's just move on.
Past that hallway, we can either head up or down. I choose up first, completely at random.
This turret is armed with a Splintergun! The Komato must be deploying their own turrets as well. Anyway, the terminal up here doesn't activate this teleporter, so down we go.
Ah, Supercharge! As you can see, it's walled off by a glass panel above our firing range.
Two weapons will work here: the Nuke, because Nuke, or the Splintergun, since it affects such a wide area.
This is a reference to something so obscure that it does not exist yet. Because Remar is an indie game designer, therefore he must out-hipster everyone. Or something. I don't know.
"Wha- another ribbon!? Hhh. Heh, Dad really showed us all around this place. I guess that's why this area is so strangely familiar. Okay, maybe things aren't that bad, right Mia? Once I find that Control room, I'll call for Dan with the speakers, and he'll reply. He's gotta be somewhere - I think. Damn it! ... Right, Dan's counting on me. He's just as scared as I was at first, he just acts tough. I think he really cares for me. I know, I didn't always give him the attention he deserved... couldn't help him with his problems... Wait, I don't have time for this! The Control room's so close!"
Anyway, the terminal up by the Splintergun turret gets us the next ribbon. Don't worry Iji, I'm sure Dan is fine and not being shot right now.
Right, just down here is the last area. Tasen locked in one room, Komato in the other...
The terminal is on the Tasen side. The Komato side only has more Nano and ammo, and we're already at the highest level.
Okay, NOW we start investing in Attack. I don't like to upgrade that stat, because it just makes my weapons stronger. It doesn't give me cool new weapons!
Yep, back up to the inactive teleporter by the Splintergun turret.
It is, in fact! You're good at navigating, Iji!
Last edited by Kalir; 07-17-2017 at 01:02 PM.
If you go left, you reach the second area of the main lift.
And just over here, the exit.
Into the control room!
Huh, it's dark. Can't make out much of anything. Where's the light switch?
Oh hey! Great minds think alike, looks like.
And Dan survived, and will continue to do so, hopefully.
Let's go infiltrate us a spaceship, why don't we?
Next Time: Wolf in Sheep's Clothing
Last edited by Kalir; 07-17-2017 at 01:03 PM.
I'm very glad Iji isn't responsible for calling down the Komato in Pacifist mode.
You killed Yukabacera with only level 2 health? How did you pull THAT off?
Minor request somewhat ahead of time because I don't know how much you have done ahead of time:
Fight Asha three times in a row
Null Driver
Beating the game with the Banana Gun
Sector 6! Fair warning: this is one of the most text-heavy sectors in the game. Iji is a lot more freaked out in her portraits here than she is in a violent playthrough. Pic unrelated, displaying the proper distance at which a Resonance Detonator can destroy an explosive barrel.
I don't really need to reflect stuff in fights anymore, since I can basically just walk through enemies, avoiding melee attacks and knockback wherever possible. I will anyway, because it gets me Nano.
Balls, I dropped the Shredder.
It survived the skirmish down here this time, though!
"Have you grown tired of wasting Tasen scum? Have you ever wondered why you spend your energy boarding their spaceships, when all you can do is poke them with conventional, ordinary, plain, dull, and meaningless Nanoweapons? Then the Shocksplinter is for you! This new invention from Komato Imperial Weapon Industries will re-ignite your lust for dealing with the bothersome Tasen, as you blow them left and right with supreme explosive power! Already approved by both Berserkers and Annihilators, this Nanoweapon is becoming as huge of a success as the Pulse cannon! If just the thought of a single high-explosive projectile is enough to make your mouth water, that's not all - upon impact with your comically panicking enemies, the Shocksplinter will split into six sub-projectiles called 'splinters', which are specifically designed for frying Nanoarmor in an instant! So, don't spend one more turn operating the same old low-end garbage that doesn't even set your enemies on fire, and order your Shocksplinter NOW for only 520'000 Units! (Komato Imperial Weapon Industries cannot be held responsible for personal injury, technical problems, or your enemies not actually catching fire.)"
I dunno, the Splintergun is mechanically a lot like a flamethrower.
If you hug the left wall as you fall into the first Assassin's room, you'll end up on this ledge and avoid alerting them.
Sadly, we can't actually do much with it, since cracking them isn't possible with our skill. Looks like that's our new priority.
"So on the surface, this mission is like any other - infiltrate whatever parts of this place the Tasen least expect, kill as many as possible. However, there are two differences here - one, this is the Tasen's final planetary outpost, so we can expect them to fight fiercely. Two, and this is the bad news - Assassin Asha is in charge of us Assassins now. Yeah, Asha, the guy who lost is right arm in the most stupid way conceivable, the one trying to become known as "the best unit in the army". Permission to speak freely here, but gimme a damn break - he may be strong, but he's too full of himself to understand that we Assassins ain't got a thing on the Annihilators and Generals, not to mention Iosa. We're the most efficient brand of cyborg when it comes to amount of kills versus death count, sure, but that's because we use stealth and have refinement in our skills - Asha thinks he's a one-man army, not part of the team. I mean, what kind of idiot gets so caught up in a battle with a few Elites that he teleports halfway into a wall, reducing his arm to a bloody pulp before he managed to get out of there? Not a lot of people would survive that kind of thing, I'll give him that, but you'd think it'd cut his ego down to size just a LITTLE."
So yeah, the reason Asha only has one arm? Telefragged it while trying to show off. Considering what he's like, he probably considers that a badge of honor or something.
Aw. No ridiculous armory for us.
Believe it or not, we're not visible to the Soldier right by our shins here for some reason.
Excuse me sir, I want to get back to that Cyborg station.
Sir please stop punching me down the stairs. It is rude.
Actually hang on, is that lower security than an Elite? I don't recall.
Well technically, they turned around mid-crack and then Resonator'd me, so they were already alerted.
"The Komato are slaughtering us, and our last remaining army is falling apart! We're done for, and so are the humans - the Komato will annihilate them along with everything else on the planet. It's like we destroy every planet we even touch, because in one way or another those damn Komato find us every time! I've NO idea how they did it this time unless that Human anomaly was involved - they couldn't possibly have seen through our transmission!"
I dunno, you did mention "we will not survive the evening without supplies". Maybe they would have decided to check up on them?
Last edited by Kalir; 07-17-2017 at 01:04 PM.
Nanoshield does not block explosives. Dang it, I get Nanomirror basically everywhere I don't need it, and now I get Nanoshield where I don't need it.
"Stay calm everyone, you know how Assassins fight. If they're in for a serious fight or are lying in ambush, they prepare themselves by creating a mental map of the area. These areas are small, so if you encounter an Assassin, just keep running - when they're pumped for battle, they won't dare to follow into a place they've never seen before, because they're afraid of teleporting into walls and floors. They have a habit of running from fights when they start taking damage though, so they're practically impossible to kill. Even if they drop parts of their Nanofield behind, they're not dead - they're just retreating. If you've ever killed an Assassin, I think you would certainly notice the enormous self-destruct explosion."
This is basically meant to spell out that yes, you can fight Assassins even if you're pacifist. And if you are ill-equipped to do so, you can always just run. Nobody wants to be like Asha, after all.
"Yeah, we did manage to intercept them, but I only got one. No more shipments this starturn. Get this - only top Annihilators are issued Splinterguns, and now I think I know why. It's essentially a combination of a Tasen Machinegun and a Komato Shocksplinter! I know some Nanoweapons use fused Tasen and Komato technology, and the Army is willing to use them in the field without us knowing, but this is awesome news. You know why? Machineguns are easy to get a hold of. We're all issued Shocksplinter as standard equipment. All you gotta do is bypass the security in field 662 of prime 17C of the Nanogun, replace all the opcode 16s with 5s, and the failsafes should practically do the job for you. I swear this took me cycles to get right, but the weapon is a beast, it bypasses the Shock projectile and just jams out Splinters like there's no tomorrow. Be sure to crack yourself one, but don't use it where any Berserkers can see or you're in deep trouble. NanoBitSplit faced military law for it. Power to the Troopers buddy. /Craxmasta"
From the sounds of it, even the Komato Imperial Army is just making weapons by randomly cracking two together and hoping it fits. Also, they're doing it the hard way, with opcodes and failsafes. They could just play that little maze minigame, it's way easier.
"Hailing from a remote planet now known as Origin, the current population size of the Komato - 160 billion individuals - is only a wild guess. During their inception, their intellect and technology evolved at an astounding pace. The starturns passed, and after a war-torn history and extreme technological advances, they eventually managed to invent mass space travel. The Komatos' future now lay in deep space, and thus they abandoned Origin without looking back, knowing that whatever races would evolve there later would pose no threat to them - for their mindset didn't become any less militaristic when they realized the potential of their new homes and empires. Soon the supreme order of the Komato was erected, known as the High Command, and a huge armada of starships and troops was constructed - the Komato Imperial Army. A multitude of uninhabited planets were chosen as breeding grounds and fuel resources, as the Komato planned to become the greatest civilization they would ever know. Even after countless starturns had passed, only occasionally did they send scout teams back to Origin, which eventually reported that another race calling itself the "humans" had appeared. However, High Command couldn't possible consider this "pathetic excuse for a lifeform" a threat, and let them be."
Hooray, indepth backstory! This is the history hallway of history! And it sounds like the Komato evolved on Origin (i.e. Earth) long before the humans did. That explains why they call it Origin!
"Alright, squad. Our target is the super-powered human that supposedly roams the area - I know the rest of the Assassins got better missions, like hunting down Elites or sabotaging Tasen medical supplies, but a job's a job, no matter how easy."
Easy? I've lasted six sectors without dying and kicked Asha's ass. Yours too.
Ternary? Uh... okay. I guess the little sliders indicate 0, 1, and 2?
"The original Tasen were Komato who questioned the extreme genetic engineering that had turned them into mockeries of nature, and the ambitions of the Imperial Army. They started to engineer their appearances to what they looked like before their ancestors left Origin. As the number of Tasen grew, we came to be called a separate race from the Komato. While we were never accepted in their society, they at least offered us supplies, equipment, and even Nanotechnology for a heavy price. We've always been seen as parasites, but we've been smart enough not to revolt with violence - even in our prime, the Komato outnumbered us a hundred to one, and all members of their Imperial Army have been bred for war for countless generations. Our economy kept dwindling, and leaders struggled to find a way to continue coexisting with our oppressors, but their hate was growing. Everyone lived in fear of the Komato deciding to cleanse themselves of our "subculture of Origin-lovers"."
Okay, so it sounds like the Tasen are basically what you'd get if Bioshock had hippies. Except without their leader being a complete caricature of the hippie movement. I mean honestly, could you see Krotera advocating peace, love, and understanding?
"Originally invented by the Komato, this ultimate weapon was designed for use by starships and battlecruisers. Each individual ship fires thousands of thermal/kinetic beams intended to destroy all life on the surface of a planet. Its use is relatively simple: align a great number of ships equipped with the Alpha Strike in sub-lower orbit of a planet, charge it up, and let the automatic unified guidance system allow every single mean fired to strike a different area for maximum efficiency. While charging, a distinct light display reveals the targeting of the Strike, shining through the clouds and lighting up the ground, but the enemy has less than a full cycle to react once they realize what's happening. All firings performed by the Komato have yielded 100% satisfactory results. When we acquired this technology for ourselves, it was modified to give it a more variable power, mainly to Strike alien planets without destroying the surface or atmosphere, yet still wiping out a significant portion of the native lifeforms. Such a strike was performed on Origin, as we did not have the time to evaluate the risk of these relatively advanced aliens - who turned out not to be as "alien" as we thought."
Okay, so it's like a killsat, except with an entire fleet of ships coordinating their efforts to vaporize the whole planet. And the Tasen use it to eliminate resistance on their new homeworlds while the Komato use it to destroy worlds outright. That is... kind of terrifying.
There we go. Next step: Strength 10. Not so much for kicking dudes, but for opening doors and the Special trait it affords.
"I heard there's a small anonymous group trying to get the Army turned against Annihilator Iosa. What exactly do they think they're doing? Saying things like "General's Tor's a respected leader and a diplomat, Iosa's just a brainless soldier." Alright, first, Tor changed completely one the war started. I'd like to see anyone call him a Tasen-lover now! Second, "brainless soldier"? Iosa's more powerful and respected than ANY of you whiners. "But, but, but, respecting someone for her kill count, violence is wrong and..." URGH. I don't see you suggesting anything better! Disagree with ourselves? Start more wars? Start assassinating our own leaders? This is exactly why treason was declared the greatest war offense by High Command after that little Ciretako mistake. Internal arguing will only cause another enemy. Let's get rid of the one we have now, while we're still united against something and maybe, MAYBE that'll be enough to teach people that you don't mess with the Imperial Army. You're only going to make yourself the outlaw. And that's not an argument, it's FACT, so DEAL WITH IT YOU WHINY CREEPS."
Wow. And I thought political flamewars were bad when it was humans arguing.
"The truth is starting to leak out regarding the already famous incident, where an entire Komato platoon was mysteriously killed during an assault on a Tasen spaceship named Ciretako, along with the Tasen crew. There is indeed a connection to the Komato Annihilator and the internal devastation of the ship - Imperial Research denies any rumors of the Annihilators being mentally unstable and attacking their own units, which is the most likely explanation. However, it's well known that the Annihilators have built-in kill counters displayed on their visors to raise their lust for violence - did the Annihilator kill his own men to boost his kill counter? Some believe it's the only possible explanation, and the Annihilator was probably killed itself by the wounds inflicted by the estimated 270 other units aboard the Ciretako spaceship at the time, but few believe that a single unit could be so powerful as to decimate such a military force by itself."
Y'know, that sounds like kinda flimsy reasoning to go on, but considering that we're talking about the "everything is a game" Komato and the fact that they very easily could make a cyborg that kills stuff at almost a 300:1 ratio, that actually might be true.
The ribbon dialogue changes very slightly in pacifist mode. After a brief pause here...
Oh, Iji. You so crazy.
"There is a human working for the cause of the Komato in the vicinity, and he has been for some time. He contacted us upon our planetfall, and claims to have the power to command the Anomaly's every action for the purpose of Origin's destruction. Think about it - what we have in our possession is the ability to direct her into whatever trap we so design, providing she trusts her partner enough."
Wait, is Dan actually a villain after all? ZOUNDS AND SO ON.
"I'm finally safe. I don't have to see any more people die... just relax and calm down. That Komato logbook... my own brother deceiving me? It can't be true... it just can't be."
Two changes to Iji's dialogue here. If she reads the logbook by Asha, she wonders about Dan's involvement, and then there's the pacifist dialogue bit.
Last edited by Kalir; 07-17-2017 at 01:04 PM.
These two things also affect the cutscene itself.
"I know. Just remember that your safety comes first. You can still shoot them if you need to, I wouldn't think less of you for it. You're the only one who can do something about this mess."
First, Dan will accept what Iji is doing regardless of how she does it. After this long surviving, and having to run through a warzone himself, perfectly understandable. The second bit is just after he lays out his plan for Iji to reach General Tor.
Next Time: The Best Defense is a Good Offense
Last edited by Kalir; 07-17-2017 at 01:05 PM.
So, what does Strength 10 actually do?
Also, the other two Special traits, which we'll probably get next sector in one playthrough or another, are Cybernetic Endurance for Strength 10, which adds 50% extra invulnerability time after a hit and negates the knockback from firing the MPFB Devastator, and Improved Autoloading for Attack 10, which shortens reload time for all weapons that actually do reload by 20%.
Killing Yukabacera? Easy.
Getting the Supercharge in Sector 7? Hatred.
Update this evening, probably. With the Supercharge.
|iji , kalir lets play , let's play , missile pony
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With Christmas fast approaching and the Salisbury Christmas markets in full swing, a new vacuum is probably the last thing on your mind. We've received a request from Pauline Higgins asking how to choose a new vacuum though, and as we haven't posted in a while we thought it would be a good idea! And the great thing is you've still got time to buy one before you need to clean up the inevitable mess on Christmas day!
First things first: price. While we completely understand wanting to get value for money, there's little point trying to save money by buying a poor quality vacuum. We recommend spending at least £100, and in this we are backed up by experts such as Which. If you do decide to get a vacuum for cheaper than this, be aware that it will likely have poor suction power and be difficult to move around the home.
Aside from price, there are a number of other things to think about such as:
- Suction. The main purpose of a vacuum is to suck up dirt, so it's probably not a surprise that suction power is probably the most important factor when choosing. The best models can pull dirt and dust out of carpets with a combination of brush bar and strong engine. There is such a thing as TOO MUCH suction though, which can cause the vacuum to stick to carpets. A setting to change the height of the floor head is the best solution for this.
- Type. The two most common type of vacuums are upright and cylinder, but which is the best? There is no easy answer to that, as it depends on your home. Cylinders are great for stairs, as you can use the regular floor head without needing to balance it on a step. Uprights are better for pushing around large areas of carpet. Cordless models, which run entirely on battery power, are often lighter and more convenient, but can't match corded models in terms of raw power.
- Dust Capacity. Every vacuum retailer should tell you the capacity of a vacuum in litres. The bigger it is, the more dust it can suck up before needing to be emptied. Many vacuums also struggle for suction when they are close to full, which means they need to be emptied more often.
- Wattage. The EU has banned vacuums with more than 1600W of power and in 2017 this will be reduced even further to 900W. This was a bad thing in the short term for buyers, as it meant vacuums were less powerful. But the good news is that vacuum companies have been forced to find new and innovative ways to increase suction without using up more power. This means that the wattage of a vacuum isn't anywhere near as important as it used to be.
- Bagged or bagless. The rise of Dyson has led many people to believe that bagless vacuums are always better, but this isn't necessarily true. Bagless vacuums are more convenient and allow you to save money on bags, but the downside is that they are difficult to empty without allowing dust to escape. This is especially bad if you have allergies.
As a bonus tip: we don't recommend looking for robot vacuums at the current time. The technology is getting better every year, but for most people the amount of time saved isn't worth the money, as you'll still need to do a more thorough clean at least once a week.
We hope that helps you Pauline! If you have any questions, just let us know. For extra information, check out the video below:

subset: commoncrawl


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Senior fitness program offered
Published 7:36 pm, Monday, November 26, 2012
NEWTOWN -- The Newtown Youth Academy at 4 Primrose St., on the Fairfield Hills campus, will offer a new health and wellness program to help seniors improve their balance, flexibility and strength.
The program will begin Dec. 3 and run through Dec. 21. Seniors who participate will be walking on the indoor track as well as using resistance bands and strength-building equipment.
For academy members the cost is $30 or $45, which includes a one-month track membership. For more information call 203-426-0088. Register online at Newtown Parks and Recreation www.newtown-ct.gov.


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So pretty... and so Nostalgic for me, I remember African Trading Beads being all the rage in my teens and we made so many Creative Projects utilizing them... they were each so unique and Beautiful!
Blessings from the Arizona Desert... Dawn... The Bohemian
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June 26, 2014 at 10:23 PM
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text:
GARY MILLS is backing Jonathan Smith to slot neatly back into the York City side today after being recalled early from a loan spell.
The midfielder, signed from League Two champions Swindon Town last summer, was sent to Luton Town after falling out of favour at Bootham Crescent.
However, a disappointing run that has seen York win just once in nine league and cup outings prompted Mills to bring back Smith.
The York manager now plans to pair 26-year-old Smith with Scott Kerr in midfield against struggling Bristol Rovers.
Mills said: "We are pleased to have him back. We have lost a couple of players to injury so it is nice to make the squad that little bit bigger and stronger.
"He has been to Luton and had quite a few games. Now, I am hoping he will step up to the mark."
How Kerr and Smith link up could have a major factor on today's game with the pair having impressed in the latter's first spell with York.
This season, however, a combination of Kerr's injury and Smith being shipped out on loan means their time together on the field amounts to just a few minutes in cameo appearances from the bench.
For the second consecutive week, York will take on a team desperately low on confidence.
Rovers sit second bottom of League Two and have lost their last five league games on the road and won only one of their last 19.
Only one team, Barnet, have collected fewer points than Rovers' six away from home but Mills will be well aware that Plymouth went into last week's game with York similarly out of form, but still emerged with a 2-0 win.


text:
Everyone knows business travelers are tethered to their smartphones. They use them to make calls, send texts and e-mail messages and access news and information. And while part of their search activity includes a lot of travel info, they don't generally use their iPhones, BlackBerrys or Androids to actually book travel—until now, at least that's what La Quinta believes. At its annual conference this week in New Orleans, the fast-growing and innovative chain of 828 hotels introduced LQ Instant Hold, an enhancement to its mobile website that should enable travelers to quickly and easily book rooms at La Quinta properties.
IIt may be a significant game changer in the world of hotel distribution. As La Quinta's Chief Marketing Officer Julie Cary pointed out in a presentation yesterday, while more than half of business travelers use smartphones to access travel information, very few use them to actually book hotel rooms, mostly because it's so cumbersome (and potentially risky) to enter a 16-digit credit card number on a smartphone screen. The brand's proprietary LQ Instant Hold enables smartphone-equipped travelers to find a La Quinta property and hold a reservation for up to four hours simply by entering their phone number into the system.
The feature will be available on the mobile version of LQ.com by the end of the week, and apps for the iPhone and Android will launch at the end of March. The brand is also upgrading its website with the addition of Trip Advisor reviews for hotels in the system. Cary says La Quinta is the first chain in the mid-scale hotel space to take this confident (some would say courageous) step.
But La Quinta has been on a roll, adding more than 500 hotels to its system in the past 10 years and planning to open 40 additional hotels this year. It's kicking butt on the performance side of the business, too. Fueled by an 8% increase in RevPAR, systemwide revenue jumped 10% last year to $1.3 billion. Its LQ.com bookings were up 6% and revenues from all electronic distribution soared 11%.
Backed by the power and deep pockets of its owner, The Blackstone Group, and headed by the passionate leadership of Wayne Goldberg and Raj Trivedi, La Quinta seems poised to become the number-one brand in its midscale competitive set.


text:
From Monday, British Gas will find itself in the unusual position of offering the cheapest gas and electricity rates - so customers who signed up for one of its seven "price protection" deals when bills were rising, now need to think carefully about what to do.
After two price cuts, British Gas's Click Energy 2 tariff is now officially the cheapest dual fuel offering in the market. However, existing customers who want to take advantage of its new low price must sign up online and dispense with a paper bill each quarter.
Most commentators think that domestic energy prices are heading downwards, suggesting there is little reason to remain on fixed price tariffs.
With EDF and Scottish Power yet to announce overall price reductions, and companies like Npower signalling further cuts, non-British Gas customers should probably hold off switching suppliers for now.
However, for several million British Gas customers who are on one of its price protection, or Fix and Fall tariffs, it is probably time to embrace the benefits of an internet-only account.
At the end of March, around 800,000 customers who signed up for its Price Protection 2007 tariff will come off that deal. The company says those who signed up in September 2004 have saved an average of £321. From April 1, they will find themselves on the company's standard price plan - unless they switch.
On Monday, British Gas's price cuts for its standard tariffs - 17% for gas and 11% for electricity - come in to force.
Joe Malinowski, owner of the energy price comparison service, TheEnergyShop.com, says the reduction will result in the average dual fuel bill falling from £1,028 to £874. However, he says, customers switching to British Gas's special internet only-deal, Click 2, will see their dual fuel bills fall to £755 - a saving of almost £120 a year.
A spokeswoman for British Gas says customers who want to sign up for Click 2 must go to its website (house.co.uk) - they can not switch to the tariff by phoning the call centre.
"Ultimately each customer will decide what price deal suits them best, but we believe many of our customers made a very good decision in choosing to protect their prices. For example those who signed up to protect their prices until 2010 have already saved an average of £223 and even after the price cut comes into effect they will still be paying 14% less than our standard tariff," she says.
As the table shows, the prices paid by British Gas customers for dual fuel now vary quite significantly. Customers who signed up for the offer ending in April 2010 are better off staying where they are. But around 500,000 customers on PP 2009 are now paying 6% more for their fuel. The company originally imposed a £50 exit fee to switch away from this product - although it said this week that it will waive this for customers signing up for another of its products.
Customers unsure of which tariff they are on should check their bill - or call the company. Those on its Fix and Fall deals have no lock-in and should switch to the Click 2 product, as should those on its predecessor Click 1. The company, bizarrely, has chosen not to automatically switch customers to the cheaper Click 2 deal - so unless they take action, they will be paying more.
Mr Malinowski says those customers who want to receive a paper bill but are looking for the cheapest prices should head to Atlantic Electric & Gas. Its "internet sign-up product" requires an online application (go to atlanticeg.com) but customers still receive bills in the post. His calculations show that the average dual fuel customer will pay around £780 a year on that tariff.
Meanwhile, British Gas this week bowed to consumer pressure and announced that it will not now be introducing a £5 late payment charge for customers who pay by cash or cheque.


text:
Ballydehob 4 m. nearest money order and telegraph office
Postmaster-Denis Regan
Conveyances - Kilcoe, Hollyhill, and Church cross stations – Schull and Skibbereen Light railway ;four trains daily.
Parliamentary div
Rural District Council Skibbereen
Electoral div. Aghadown
Dispensary and Registration dist of Tullagh
Rural District Council Schull ;
Electoral div . Kilcoe
Petty Sessions and Constabulary district of Skibbereen
National Schools - head teachers
Aghadown - J
Corovella - Miss Mary A Ferris
Kilcoe - William O'Driscoll ; Mrs Julia O'Connell
Lisheen - Robt Beamish ; Mrs O'Regan
O'Sullivan Rev James, P P
Swanton James, Castleview
Sweetnam Rev Geo B, BA, rector
Townshend MissA H,Corovella
Trinder Thomas,
Aghadown - O'Regan W, prop
Skeagh and Kilcoe
Bird Michael, grocer
Hegarty John, grocer
Kiely J, grocer, Skeagh
McCarthy J,vint, Murrahin cross
Minihane John, vint, Lisheen
O'Regan W, grocer, Laheratanvally
Electoral diy. Aghadown .
Bryan Daniel, D C, Bawdgare
Busteed Thomas, Kilsarlaght
Caddigan Patrick P, Ardagh
Casey John, Aghadown
Caverly Patrick, Leighcloon
Donovan Michael, Ardagh
Driscoll Denis, Laheratanavally
Harrington Michl, Aghadown
Hegarty Timothy, Kilkillee
Hingston John, Lisheen lower
Hurley John, Aghadown
O'Mahony Mrs, Kilkilleen
O'Regan Patrick, Aghadown
O'Regan Wm, Laheratanavally
Sheehan Patrick, Hollyhill
Sheehan William, Hollyhill
Sweetnam John, Munnane
Sweetnam Thomas, Munnane
Trinder Mrs, Springville
Wholey Michael J, Kilkilleen
Wholey Michael M, Kilkilleen
Electoral div. Kilcoe.
Collins Johanna, Kilcoe
Connell James, Corovella
Copithorne James, Kilcoe
Copithorne Thomas, Corovella
Gallagher David J, D C, Kilcoe
Harte Cornelius, Kilcoe
McCarthy Eugene, Kilcoe
McCarthy Patrick, Kilcoe
McDonnell R, Kilcoe
O'Regan John, Kilcoe


text:
What variety did you plant? I went with Ambrosia this year since I got a late start. It comes in around 75 days after sprouting, and is a bicolor sweet corn.
I planted three kinds, Buttergold Sweet, Bodacious R/M Sweet, Incredible R/M. The Buttergold are supposed to be a 65 day kind. I'm not happy with them. Don't get me wrong, what we had for dinner was great but this type just didn't produce for me. The ears are small and the germination was very poor. I had to replant quite a bit of the buttergolds. The Bodacious looks to be doing the best and the Incredible is not far behind but neither of those will be ready for another week or two.


text:
Skeleton Warriors Cheats
Skeleton Warriors Cheats
PS1 | Submitted by GamesRadarLevel Select
The Level Select can be accessed by going into the Options Menu and setting your next game to Easy Mode. When in the game press Start topause and enter the code: Triangle, Circle, Circle, Left, Circle, Up,Down. After this, unpause and hold the Start and Select buttons tobring yourself back to the Title Screen. Go into the Options Menu andyou should notice that there is a new option at the top of the menu,which displays a Level Select! To gain Unlimited Heart Stones, press Start to pause within the game.Enter the code:Left, Up, X, Square, Up, Down, Square.Then unpause. If done correctly, your Heart Stones will increase to 80!
During any game, press Pause and then enter the following codes
:Invincibility - Down, Circle, Square, Square, Up, X.
Super Sword - Circle, Left, Down, Triangle, Right, Circle, Up, Triangle.


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Garden aspects. N,S,E,W? Which is best?
For what?
flowering rose Posts: 1,632
sounds a bit like that film with cary grant0
sotongeoff Posts: 9,806
North by Northwest?
East Of Eden?
The Wild Wild West?
South Pacific?0
LeadFarmer Posts: 848
I have a south facing rear garden which is great for sitting out on the patio, but with our living room being at the rear of the house it means we get the glare of the sun coming into the room and often have to close the curtains.
If I could turn the house 90 degrees and have a west facing rear garden then I would. That way you get the morning sun on the front garden, followed by afternoon sun on the rear garden which lasts into the evening.0
Obelixx Posts: 10,168
I have garden on all 4 sides but the main area ia to the north which means the sun gets round to the main terrace at about 3pm. Too cool for sitting out except on warm days but usually a breeze of some sort when it's really hot and we get to enjoy the sun till it sets at 10:30 in midsummer as we have no shade from neighbours.
When we've finished sorting the house out we'll ahve a sitting area to the east and to the south can have all year sun for sitting out at veraious times of day.
Each aspect has its virtues - hot sun lovers to the south, soft fruits to theh west for warm, ripening sun, shade lovers up next to the house to teh north and pretty well anything I fancy further away from the house as long as it's bone hardy.. Veggies are currently on the north side in raised beds but have short sun hours in spring and autumn and none in winter so may migrate to the east where they'll get more sun as it's open to the south too..The Vendée, France0


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Original Gospel of Thomas in Translation Hardback
With a Commentary and New English Translation of the Complete Gospel
by DeConick, Gupta;
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Original Gospel of Thomas in Translation
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Edited by John Barclay, Lightfood Professor of Divinity at the University of Durham, "Early Christianity in Context" is a new series of importance for researchers and students in many different fields: biblical studies, patristics, Jewish Studies, classics and ancient history. The series examines the birth and development of early Christianity up to the end of the second century CE and places early Christianity in its social, cultural, political and economic context, crossing traditional pseudo-boundaries between the 'Jewish' and 'Graeco-Roman' worlds. An enigmatic collection of 114 sayings of Jesus, the 'Gospel of Thomas' was discovered in the sands of Nag Hammadi, Egypt, in the 1940's. Since its discovery, scholars and the public alike have been intrigued to know what the Gospel says and what light it sheds on the formation of early Christianity. In "Recovering the Original Gospel of Thomas", April DeConick argued that the Gospel was a 'rolling corpus,' a book of sayings that grew over time, beginning as a simple written Gospel containing oracles of the prophet Jesus.;As the community faced various crises and constituency changes, including the delay of the Eschaton and the need to accommodate Gentiles within the group, its traditions were reinterpreted and the sayings in their Gospel updated, accommodating the present experiences of the community. Here, DeConick provides a new English translation of the entire Gospel of Thomas, which includes the original 'kernel' of the Gospel and all the sayings. Whilst most other translations are of the Coptic text with only occasional reference to the Greek fragment variants, this translation integrates the Greek and offers new solutions to complete the lacunae. A unique feature of this book is that translations to the parallels of the Gospel are also included. This is volume 287 in the "Journal for the Study of the New Testament Supplement" series and is part of the "Early Christianity in Context" series.
Original Gospel of Thomas in Translation by DeConick, Gupta was published by Continuum in August 2006. The ISBN for Original Gospel of Thomas in Translation is 9780567043825.
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|Author / Artist
|DeConick, Gupta
|Book Format
|Continuum (August 2006)
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|26th February 2018


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text: The following reply was made to PR pkg/37157; it has been noted by GNATS. From: "Julio M. Merino Vidal" <email@example.com> To: Gilles Gravier <firstname.lastname@example.com> Cc: email@example.com, "Julio M. Merino Vidal" <firstname.lastname@example.com>, email@example.com Subject: Re: pkg/37157 (shared-mime-info 0.22 doesn't build) Date: Mon, 29 Oct 2007 09:53:50 +0100 On 29/10/2007, at 8:08, Gilles Gravier wrote: > Hi! > > Any update on this one? Not from me, sorry. -- Julio M. Merino Vidal <email@example.com>


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Rage (Manchester)
Editorial Staff • Blackpool, Bolton, Chester, Lancaster, Liverpool, Manchester, Oldham, Salford • 5 Nov 2009
WOS Rating:
Where: Manchester
Vertigo Theatre Company return home to Taurus with their production of Rage – a show that has been in a planning and workshop phase since 2006.
Set in an on-campus dorm room in a fictional American college, the action takes place in the immediate aftermath of a shooting incident by a student. Setting the play in the one room, which fills up with a group of students and a young teaching assistant as the college goes into lock-down, creates a claustrophobic environment which makes for an uncomfortable evening.
However, it is only uncomfortable because of the harrowing subject matter: much of the plot is taken up with characters recounting episodes which are based on factual reports by people caught up in similar, real events. These reports are interspersed with the characters finding out what is happening outside by watching news broadcasts, and their horror as people they know are listed among the dead.
The characters are disparate: a football jock, a popular cheerleader, a gay, a geek, bullies and victims. But all are forced to confront not only their relationship within their cliques but also how they relate to their peers around the college and their own vision of themselves. Ryan, the teaching assistant, starts out as a voice of reason and authority but his own experiences and the experiences of the others mean that he becomes a full part of the group.
The actors are all excellent, but Mathew Tattum as Danny and Rick Carter as Mark are particularly notable for their multifaceted performances as the horror unfolds.
Craig Hepworth and Adele Stanhope as writers and directors have created a well scripted, tightly directed and stunning piece of theatre. It cannot be easy to create something so harrowing in such a confined space and have it work to such great effect.
If there is a fault to be found with this production, it is perhaps that for the majority of the show the ideas are rather one-sided in their expression. However given the situation these people find themselves in it is difficult to imagine how that other side of the coin would work and still please an audience.
Vertigo Theatre Productions work well in the tiny space that is Taurus but it seems a shame that plays as good as this cannot reach a larger audience, as Rage certainly deserves one.
-Helen Jones
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text: Specially designed for GO Launcher EX, provides delicate app icons, wallpapers, folder and app drawer interface. Get it right now and have a completely new makeover of your Android smartphone.Notice:GO launcher theme is only available for phones with GO Launcher EX installed. Search "GO Launcher EX" on Google Play Shop and install it for free.…... 展开


text: If you live in Rome, chances are you need to use the word, casino. A noun, meaning disorder, or a mess, it is mostly used in an exclamatory way: Che casino! Or, what a mess! Or, E' stato un casino!– It was a huge mess! Casino is an Italian word, stemming from the word, house, or … Continue reading


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The mayor of Scottsdale has repaid the Fiesta Bowl for the cost of a fundraiser it held for him in 2009.
Mayor Jim Lane tells The Arizona Republic that he paid nearly $1,500 to the Fiesta Bowl for catering and a museum rental fee for the event. He also plans to file an amended campaign finance report.
The Fiesta Bowl confirmed the payment.
The fundraiser was one of many questionable and possibly illegal actions by the Fiesta Bowl detailed in an investigate report released last month. The bowl blamed longtime president and CEO John Junker and fired him.
The report says the Fiesta Bowl apparently reimbursed employees' campaign contributions and took lawmakers on lavish trips. Some politicians have now reimbursed the bowl.
The Bowl Championship Series is reviewing the actions.


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I discovered that there are ways to study that are better than others, I'll try to share those better ways I have found, why not share yours so we can all learn?.
Anatomy or anyting else you want to draw from memory:
- Bad way: Copying reference as good as you can is not a great way to memorize anatomy, it will train your eye and hand coordination, but it won't necesarily make you learn the parts you are drawing. I have personally draw docens of sheets full of anatomy and I can assure you I learned almost nothing from it, beign unable to reproduce from my mind what I just drawn.
- Good Way: Aim for memorization of simplified forms, part by part. For example, don't try to study the whole head at once, first try to memorize the shape of the eyes, try memorizing the proportions, the lines, the angles, when you have memorized that you can go on to learn the nose, the ears and so on.
The most important thing is to know how to memorize. The best way I have found is, first copy the reference as best as you can, then forget about the reference and do your best to try to draw what you recall from memory, you will notice that there are certain things you do not remember, only when that happens you can go back to the reference to see how it is drawn, then when you know what to do, continue to work without reference until you encounter another part you do not know how to draw, and repeat this process.
The important thing is that when you check the reference from time to time you have to try to "write" that small part of the reference in your mind, do not go back to drawing until you can clearly see that small portion of the reference in your imagination, our minds can memorize very simple forms much easier than complex ones, so try to memorize bit by bit.
A good training/proof for this is to draw a small line in a paper, then try to memorize its lenght and angle, then put your hand on top of it so you cannot see it and then try to copy it from your imagination. You can do this as many times you want as a warmup for this method.
When you finish the drawing you can make a mental check list of the parts you had problems with, and re-check them with the reference. Try to see which parts are done badly and try to correct them by making another drawing again without looking at the reference. Repeat the process you did the first time again and again until you can draw the image without any need to look at the reference (it won't take that long i assure you!).
Doing this method you can learn things extremely quickly, but it is hard to the mind, so, no matter how much boring it gets, keep doing it until you memorize all the info. The smallest things you pick to memorize, the easier it gets. The simplest (forms without much details) things you memorize, the easier it gets. So try to learn something small step by small step until you get all the figure memorized.
For example, with this method I got to memorize an image of the nose in 8 tries, in more or less than 1 hour.
I try to add more things in the future, but this one is one of the biggest things I discovered, you should definetely try it.


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After a steamy night of passion with a dark stranger, Arbor's life takes on a surreal edge. Disturbing dreams, lapses in memory, and entire buildings going missing are only a few of her problems. Her search for answers leads her to Detective Trey Murphy, the man in charge of investigating satanic and ritualistic crime for the New Orleans area.
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Bailey is - at best - a loner before Lucien. When he steps into her world, it is like something from a dream. Every encounter leaves her breathless and wanting more. They are perfect together. That is, until he takes everything from her. Her heart. Her sanity...Her life.


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This question might be flagged as too broad or opinion-based, but I take the risk...
I have a REST-API in php that gets all data from a mysql table, that also includes 'hasMany' fields. Let's call them a 'post' hasMany 'comments'.
Right now I'm doing ONE select with a LEFT JOIN on comments, then walk through the results to restructure the output to
{ "posts": [
{"id": 1,
"comments": [1,2,3]
Use the
IN (…) operator.
First, get the relevant posts on their own:
SELECT […stuff…] FROM posts WHERE […conditions…]
Then take the list of post IDs from the results you get there and substitute the whole list into a set of queries of the form:
SELECT […stuff…] FROM comments WHERE post_id IN (1, 2, 3 […etc…])
SELECT […stuff…] FROM anythingelse WHERE post_id IN (1, 2, 3 […etc…])
Running one query per dependent table is fine. It's not significantly more expensive than running a single JOINed query; in fact, it may be less expensive, as there's no duplication of the fields from the parent table.
Make sure the
post_id column is indexed on the subtables, of course.


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GlobalSantaFe Reports July Score Up 1.7%
GlobalSantaFe Corporation reported that the company's worldwide SCORE, or Summary of Current Offshore Rig Economics, for July 2002 was up from the previous month's SCORE by 1.7 percent.
GlobalSantaFe President and CEO Sted Garber said, "This month's SCORE showed real improvement in the Gulf of Mexico offshore rig market during July, as the supply for certain classes of jackup rigs in this region tightened and drove dayrates higher. Internationally, the North Sea rig market showed signs of expected weakness, as oil and gas companies there scaled back their drilling programs, causing lower demand for rigs and lower dayrates."
GlobalSantaFe's SCORE compares the profitability of current mobile offshore drilling rig dayrates to the profitability of dayrates at the 1980-1981 peak of the offshore drilling cycle. In the 1980-1981 period, when SCORE averaged 100 percent, new contract dayrates equaled the sum of daily cash operating costs plus approximately $700 per day per million dollars invested. In addition to a worldwide SCORE covering key types of competitive offshore drilling rigs in key drilling markets, a separate SCORE is calculated for certain types of rigs and certain regions to indicate the relative condition of rig markets. The release, which is made available for publication on the third Monday of each month, includes separate SCORE calculations for the U.S. Gulf of Mexico, the North Sea, West Africa and Southeast Asia. Rig types include jackup and semisubmersible rigs.


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Discussion in 'Windows Desktop Systems' started by wI-OSMAN-, Aug 3, 2003.
what do you think of longhorn right now in its alpha stages?
for an alpha they hav got very far, Beyond wat xp was in its alpha stage so i think it can only get better, def gona buy it
What we have seen of Longhorn in it's early alpha builds is pretty much just XP with a face-lift. A lot of the underlying features such as WinFS were not yet implemented properly. Even so, the development seems to be going quite fast, and it shows a lot of potential.
I think it will turn out to be a great OS if the Palladium initiative doesn't turn out like what it's portrayed to be at this time.
Unlike some people that detest it which includes **** ******** (I don't want to say his name but his site is http://www.winsupersite.com) I like Plex (Really I do!)
I'm not particularly fond of the Plex theme, but then again, I wasn't a fan of Luna either (Watercolor Lite all the way!). According to MS, the UI of Longhorn is going to undergo a major overhaul, so I highly doubt the current Plex theme is going to stay until the final build.
I love the Plex theme, and having been suing it as my default theme for a while now.
Has any seen, or does anyone know from where I can get the video of the Longhorn theme, that just came out in the past few days. It was posted on the http://www.winsupersite.com a couple of days ago.
I like plex too, think it's nice
WinSupersite has new screenshots of Longhorn "Aero" and they look stunning!
Volume Control:
Hardware and Devices:
Device Properties:
Audio and Video Preferences:
More about it here:
I just don't get how on that website, he says that the video he recieved was fake? i mean, even in one picture showing from when it loads personal settings to when MSN is on the screen, you can TELL that no theme can possibly do what it did. i mean, the taskbar fades into view, as well as MSN when it loads. Also, the system tray right after where the arrow is gets higher than the rest of the taskbar. that is, as far as i know, impossible with a theme as well.
I'm wondering why everyone is so excited about a "new" operating system that just changes the UI, has built in media rights protection that will be forced on you and will cost another $100...
If Billy wants to sell a new OS he ought to make one that is secure from hackers and ups performance by 20-30% like Win 2000 did. Then it might be worth buying.
Would you pay a car dealer another $30k to slap a new coat of paint on your existing car and install a new CD player?
ElementalDragon, they're basing it's fakeness by the fact that the wallpaper in it is available off the net... well, I dont know if its just me, but I havent used the default wallpaper in windows since 3.1, am I alone on this one? I think not..
LeeJend, no, this is pre-alpha, if you watch the leaked videos from winhec and so on you will see that there is so much more to it that just a UI update and thats at this stage, there is still a LOT of development that has to go into it.
Try reading this page: http://www.winsupersite.com/showcase/longhorn_preview_2003.asp
LeeJend, think of it this way. FAT32 was used for OS's with a relatively large hard drive. NTFS which came after FAT32 IS used for very large/multiple hard drives and is the format of choice due to enhanced security. When the new file system for Longhorn comes out, don't you think it would be another step beyond what we can imagine now? and no offense to those of you people that Loathe your X-Box, but if MS would have never made their own little PC and called it a console, Our PC's actually might run better than it does.
The File System is staying the Same its Still NTFS
I thought they where using a system more geared towards that of being SQL based?
Winfs is a storage thing but Requires the drive to b formated in NTFS
Yeah, but the core filesystem will continue to be NTFS. WinFS is just a service that runs on top of the filesystem, and adds better search and navigational capabilities to the system. It's supposedly also the first step towards eliminating drive letters completely from file paths.


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Thanks for the welcome!
Thanks so much Tia for the welcome. I'm on my way to your site super soon.
When you have a few minutes feel free to check out ABC's of Life. We currently have 4 giveaways up, all open to Canada, and 3 are open to US.
Have a great night


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FOR two weeks in the summers of the late 70s and early 80s, the Wimbledon Effect could be seen on a strip of concrete between our back lanes.
Fresh canvas whitener - or, in emergencies, Tippex - was applied to the Dunlop Green Flashes and damp, grubby yellow tennis balls were unearthed from the bottom of the garden.
Warped tennis racquets, which were usually employed as weapons or Fender Stratocasters, were put to their proper use. Extremely mixed doubles matches filled the light evenings.
Very little actual tennis was played. Most of the time was taken up retrieving balls from back gardens and attempting to cuss like John McEnroe. "You're the pits of the world!" never really had the same impact in a Rhondda accent - it had too many confusing coal mine connotations for valleys kids.
It was curious that the world of Dan Maskell, Pimm's and strawberries and cream impacted so much on our playtime. SW19 couldn't have been more removed from CF47. It wasn't as if it was all about escapist glamour either.
Chris Evert might have been foxy but she was in the minority. Most female tennis players looked like your auntie. Who would want to grow up to be Betty Stover with that hairdo or Virginia Wade in her pink cardi?
And even with the excitement of McEnroe's tantrums the perception was that only rich foreigners and posh English people played tennis.
While the youngsters on the concrete could see themselves in a red jersey at the Arms Park, scoring a goal at Anfield or potting the black at the Crucible, glugging Robinson's Barley Water on Centre Court was a whole different ball game. Tennis was a class apart - you never imagined playing it properly.
A generation on, the image problem is being tackled. Tennis Wales is doing its best to court children who may be put off by the posh kid stereotype.
"Tennis sometimes suffers from a middle-class image. We're trying hard to break down these barriers and prove that really it's a sport for everyone," says executive director, Peter Hybart. "We're making inroads and beginning to see results."
Statistics show that club membership is increasing by approximately four per cent a year - the biggest growth area is that of juniors.
Part of the push includes the successful City Tennis Clubs, designed to promote tennis in urban and deprived areas, and the Mini Tennis programme which involves more than 2,000 four to nine-year-olds. Almost 50 clubs in Wales are signed to the UK-wide Play Tennis scheme which ensures they hold regular free open-days to encourage people to get on court.
And when Wimbledon begins on Monday, youngsters from Cardiff and Rhondda Cynon Taf's City Tennis programmes will be there to sample the atmosphere. The following week Mini Tennis children from Pembrokeshire, Swansea, Colwyn Bay, and Mold will also be treated to a day at the All England Lawn Tennis Club.
But should Wimbledon itself play a part in broadening the appeal of tennis? According to the American writer Molly Tyson, "In a sport where 'love' means nothing, it's not surprising that etiquette means everything."
No tournament places greater emphasis on etiquette than Wimbledon. As Martina Navratilova has pointed out this week, the nearest we've got to a break with protocol is yellow balls and no more curtsies to the royal box.
If stereotypes do need to be broken, it's also unfortunate that the only decent home-grown player produced in the last 20 years fulfils every clich of the middle-class tennis player. Henman's Hill could only have sprung from England's green and pleasant land.
But it's not Tim's fault that he's classic head-boy material. Blame the telly coverage. It does its best to perpetuate Wimbledon as the ultimate metaphor for middle England.
It doesn't matter that Venus and Serena are more Bling Bling Babes than SW19 Sloanes, that Lleyton Hewitt is the new Superbrat and Jennifer Capriati's social life used to make Oliver Reed look reserved, Wimbledon is still packaged like a royal garden party with balls.
Why else do we have to endure endless footage of squealing Henmaniacs from the Home Counties, Barry Davies' gradual metamorphosis into Dan Maskell and any mention at all of Cliff Richard?
Tweak the traditions and Anyone For Tennis may yet translate into Tennis Is For Anyone.


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"We are very proud of our 2010 Bryan County graduates," said Bryan County schools superintendent John Oliver. "I know that they are well prepared for the challenges that lie ahead for them. We wish them every success."
The 2010 Graduation Ceremony for Richmond Hill High School is at 2 p.m. Saturday, May 22, at Armstrong Atlantic State University Sports Center, 11935 Abercorn St., Savannah, Ga., 31419.
The 2010 Graduation Ceremony for Bryan County High School is at 9:30 a.m. Saturday, May 22, at Bryan County High School Gymnasium, 1234 Camillia Drive, Pembroke, Ga., 31321.


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It took less than two minutes. William Smith stopped halfway from the exit at VZD's Restaurant & Club after a Saturday brunch to say hello to longtime friend Mike Turpen. Turpen riffled through catch-up subjects, grown children and business ventures. He made direct eye contact. With every question, he pointed or touched Smith's arm.
The cantor of his voice blended with his gestures, blurring the line between engaging and hypnotic.
"While I got you here, let me tell you about this event we're doing at OCU," Turpen said. And that was it.
On Aug. 15, Oklahoma City University (OCU) and Oklahoma Historical Society are hosting an evening with Turpen, showcasing Turpen's new book, Turpen Time: The Wit and Wisdom of Mike Turpen, while raising funds for the university's Clara Luper Scholarship Program at the Oklahoma History Center, 800 Nazih Zudhi Drive.
With the donation from Smith of W.M. Smith Energy, LLC, the campaign has raised more than $150,000.
"Have your money raised on the front end," Turpen said. "Sales, fundraising, it's the transference of belief. Often, people want to be a part of something bigger than themselves. They're just waiting to be asked."
This falls in line with his mantra, "The more you give, the more you have," an aphorism that also serves as a preface to one of the chapters in his new book.
Each chapter begins with a one-liner or terse saying that has struck a cord with Turpen. He said his love of rhetoric and giving spirit stem from his mother. "Her screen door sprung open on welcome hinges. She didn't just take care of her family; she took care of the whole neighborhood," he said.
Turpen writes of a childhood of figure skating — not just ice-skating, not hockey, he stressed — up through managing the fundraising campaign for Hillary Clinton during the 2008 election. The journey's reward, whether resulting in epiphany or reframing humor, anchors the work.
A former district attorney for the state of Oklahoma and a democratic candidate for governor in the 1986 election, he now spends his time as a private practice lawyer, a political commentator on Flashpoint and a fund-raiser.
Due to his myriad commitments, he spent close to four years writing the book.
"Sleep is overrated," he said. "You know what successful people say? They say, 'T.G.I.M.,' thank God it's Monday."
Sitting across from Turpen during the lunch interview, nodding in agreement, was Robert Henry.
Henry now serves as OCU's president and CEO. He has been close friends with Turpen since 1986, when he was campaigning to be Turpen's successor as district attorney.
Henry said he was moved by Turpen's character the first time he met him.
"He was coming off a losing run for the Democratic candidate for governor. His campaign was $100,000 in debt, and there he was, at my fundraiser, writing me a check for $500," Henry said. "All he asked was that I take care of his staff."
When Henry and Turpen are together, they come across as living, breathing literary foils to one another. Turpen is tall and boisterous, and Henry is of average height and soft-spoken.
"He's my straight man," Turpen jokes. "We're ironing out our material for the 15th."
When Turpen's book was published, Henry wanted to do something for his friend.
"Mike being Mike," Henry said, "it wasn't enough to host an event just about the book. He wanted it to be a fundraiser for our scholarship fund."
Clara Luper, the eponym of the fund, was a longtime Oklahoma educator and activist best known for her role in the 1958 sit-in campaign at the Katz drug store in downtown Oklahoma City. She and members of the NAACP, the nation's oldest civil rights organization, sat down at the counter and ordered sodas. They not only were refused service but were also spat upon by white patrons.
"She won by being dignified," Henry said. "She was our Rosa Parks." The scholarship fund benefits outstanding students who would otherwise not be able to attend the university because of socioeconomic status.
The fundraising event features a dinner, musical performances from OCU students, toasting, roasting and Turpen reading excerpts from his book.
Tickets are $50. To make reservations, visit okcu.edu/TurpenTime or call 208-5402.
An evening with Mike Turpen
6 p.m. to 9 p.m., Friday Aug. 15
Oklahoma History Center
800 Nazih Zudhi Drive.
Print Headline: Legal ease, Mike Turpen's new book will be showcased at OCU to raise scholarship funds.