text:
Stacked USA squad set for World Baseball Classic
By Barry M. Bloom / 2/21/2013 10:13 P.M. ET
PHOENIX -- Team USA announced its final roster for the upcoming World Baseball Classic on Thursday and there were no last-minute surprises.
For the U.S., five players are back from the 2009 team, which lost in the semifinals to two-time Classic champion Japan: Phillies shortstop Jimmy Rollins, Mets third baseman David Wright, Brewers left fielder Ryan Braun, Red Sox right fielder Shane Victorino and D-backs reliever Heath Bell.
Rollins will start this time at short and Wright at third. Braun -- the 2011 National League MVP -- is the left fielder, Victorino will come off the bench and Bell is part of an ample 10-man bullpen.
R.A. Dickey, the reigning NL Cy Young winner, who was traded this offseason from the Mets to Blue Jays, will anchor the starting staff.
Team USA manager Joe Torre and GM Joe Garagiola Jr. completed the 28-man roster with 13 position players and 15 pitchers. The last two starting pitching slots were the toughest to fill after Braves right-hander Kris Medlen dropped out and both Yankees left-hander Andy Pettitte and Tigers right-hander Justin Verlander turned down bids. Torre was able to grab two Nationals pitchers -- Gio Gonzalez and Ross Detwiler -- to fill those spots.
"I'm excited about this team we put together and I'm pleased that the players seem to be equally excited," said Torre, who is coming out of retirement to manage the U.S. team in the tournament, when the provisional rosters were released in January. "That's important that these guys have the passion to represent USA and hopefully we'll do good things."
The team will gather in Arizona at the Salt River Fields at Talking Stick complex on March 4. And after playing exhibition games against the White Sox at Camelback Ranch on March 5 and the Rockies at Salt River Fields on March 6, the U.S. will open its leg of the tournament against Mexico at Chase Field at 7 p.m. MT on March 8. Italy and Canada are the other two teams in that bracket, and those teams will play the U.S. on March 9 and 10, respectively.
The two winners in Arizona go to Miami, where they will play the victors of the Puerto Rico bracket in the second round at Marlins Park from March 12-16. Puerto Rico, the Dominican Republic, Venezuela and Spain will battle it out at Hiram Bithorn Stadium in San Juan.
The semifinals and finals are slated for San Francisco's AT&T Park from March 17-19.
Around the diamond, the U.S. has a starting eight of Yankees first baseman Mark Teixeira, Reds second baseman Brandon Phillips, Rollins at short, Wright at third, Twins catcher Joe Mauer, Braun in left, Orioles center fielder Adam Jones and Marlins right fielder Giancarlo Stanton.
The bench includes Victorino in the outfield, plus Ben Zobrist of the Rays and Willie Bloomquist of the D-backs as utility infielder/outfielders. The backup catchers are Jonathan Lucroy of the Brewers and J.P Arencibia of the Blue Jays, who has been working with Dickey in Nashville, Tenn., learning how to catch his knuckleball, and is projected to catch his new Toronto teammate in the tournament.
"I knew [Arencibia] had been catching him," Torre said this week. "I talked to Joe Garagiola and I thought it was important that we had somebody on the staff to do that. And I also know that R.A. Dickey pitched to Mauer [when the two were with the Twins], but he certainly was a different guy back then. We'll see. The thing is, if you can catch him in practice, you can catch him in the game.
"That knuckleball doesn't do anything different. It's not like catching the fastball. Trust me, I tried catching it and I tried hitting it when I played in the big leagues. I sort of liked hitting it better because you only had to do that four times a game."
Aside from Dickey, the U.S. has invited Giants right-hander Ryan Vogelsong, Rangers left-hander Derek Holland, plus the left-handers Gonzalez and Detwiler to make up the starting rotation. The bullpen includes closers Craig Kimbrel of the Braves and Chris Perez of the Indians. The rest of the 'pen is replete with Bell, Perez's Cleveland teammate Vinnie Pestano, Luke Gregerson of the Padres, Glen Perkins of the Twins, Steve Cisek of the Marlins, Jeremy Affeldt of the Giants, Tim Collins of the Royals and Mitchell Boggs of the Cardinals.
The U.S. has never gotten as far as the finals, losing in the second round in '06 and in the semis at Dodger Stadium in '09.
This time, at least making it the final game is an imperative, if not winning it all. To that end, Torre will vacate his current job as Major League Baseball's executive vice president of baseball operations until his team's run in the tournament is complete.
Torre's on-field career ended in 2010 with the Dodgers after a 12-year span with the Yankees from 1996-2007, during which his club made the playoffs every year, winning the World Series four times and six American League pennants. That postseason streak went to 14 in a row when the Dodgers lost to the Phillies in the National League Championship Series in 2008-09.
Torre's coaching staff is also filled with big names: Larry Bowa is the bench coach, Willie Randolph the third-base coach, Dale Murphy the first-base coach, Gerald Perry the hitting coach and Greg Maddux and Marcel Lachemann the co-pitching coaches.
Unlike the first two U.S. teams in the Classic, Torre wanted All-Star caliber players at every position, but a starting cast and a bench squad. Pitching is always problematic because of limitations in the spring. Starters are restricted to 65 pitches in the first round, 80 in the second and 95 in the semifinals and finals. A starter must take four days off if he throws more than 50 pitches.
Relievers can pitch on back-to-back days if they don't exceed 30 pitches the first day. Throw 30 in a game and you get another one off. After back-to-back appearances of even low pitch counts they must get a day off.
"We put it together not necessarily like an All-Star team -- because when you have an All-Star team, you base it upon the fact that you'll have one player playing three innings and another playing three innings," Torre said. "We also need to pay attention to pitching. You have to have a deep pitching staff because there are limitations on both starters and relievers that time of year.
"It's going to be a little bit of a different makeup, but it's really a good ballclub I put together based on trying to do something that works and hopefully, we'll have good results."


text:
I am praying to survive this week and reach Sunday's demolishing of the New York Jets by the Indianapolis Colts because my head wants to explode with all the J-E-T-S stuff the East Coast Media is laying on so thick these days..
I'm not hating here. I believe the Jets, a mediocre team, have grabbed a great opportunity and are holding on with superhuman grip in making their way into the AFC Championship game.
They took advantage of two teams laying down for them the final two weeks of the season -- after the head coach himself said the season was done -- to qualify for the playoffs. Then they beat a flawed and wounded Cincinnati team in the first round of the playoffs and a San Diego team that had a wide receiver that could kick better than the kicker and a man who has never won a championship-caliber game as the head man.
And so now the Jets are the best thing since turboprops?
You guys are as guilty as the media of overstating what the Jets are. I've read some of the comments about how the Jets formula should be the Dolphins formula going forward. You know, run the ball like crazy, play aggressive defense, win championships!
A couple of things: The Jets have not won any championships. The Jets will not win any championships during this postseason. And they do what they do out of necessity, not out of choice.
First, separate the Jets defense from this conversation. That unit is championship caliber. They deserve great respect and admiration for playing an attacking style of football few teams match. It's the reason the Jets allowed fewer points than any other.
But the offense?
Rex Ryan on Sunday called it, "old fashioned ground and pound football." He said it with pride as if that's what his plan was all along. And I'm calling B.S. on that.
The fact of the matter is the Jets are ground and pound because when they tried to be what they truly want to be -- a multi-dimensional team with a dynamic passing game as well as dynamic running game -- and they recognized they don't have the horses to do it.
Quarterback Mark Sanchez threw more interceptions than TDs while the Jets were hoping to be a multi-faceted offense. And the team lost games against the likes of lesser teams such as Buffalo, and yes, Miami, during that time.
How do I know the Jets don't really want to have a one-dimensional offense based completely on the league's best running game? Because Ryan has said so himself. I've heard it with my own two eyes (LOL).
Earlier this year, when the Jets figured out they had a fine defense and running game, they recognized they needed to throw the ball to win championships, so they went out and traded for wide receiver Braylon Edwards to do just that.
Ryan called Edwards, "the final piece of the puzzle," when the trade with Cleveland was made.
Ryan said the Jets gave up good players for Edwards and that would, in turn, prevent teams from stacking the box or disrespect New York's ability to go downfield.
"I think we get a receiver who draws a team's attention," Ryan said. "It's almost about what the defenses can't do to us anymore."
Of course, we know Edwards hasn't quite become the consistent threat the Jets had hoped. But that's irrelevant to this writing. The point is the Jets desperately wanted to become something greater than "ground and pound." They knew they were incomplete without a great downfield threat and gave up players and draft picks for a wide receiver they thought would, pardon the pun, bring that completion.
And that brings me to you guys, the Dolphins fan community. I've been hearing troubling rumblings from you about how the Dolphins should mimic the Jets. I've been hearing that the Jets have the right formula, which in many regards is akin to the Dolphins formula, and so Miami should simply stay the course.
All the Dolphins have to do to make it to the AFC title game next year is spend this offseason improving the defense and then ground and pound -- the passing game be damned.
Wrong, wrong, wrong.
Once they are eliminated on Sunday, the Jets will go into the offseason and continue to address their flawed offense. Their young QB won't be a rookie forever and they will try to surround him with more weapons so he can throw the football. I guarantee you this.
Yes, they will continue to run because Shonn Greene looks like a star in the making. Yes, they will continue to play great defense because Kris Jenkins will come back next year and the draft will augment what they already have, which is scary.
But they will also look to throw the football like a championship team.
And so it would be a mistake for you, and certainly for the Dolphins, to get lulled into thinking that simply running the ball and playing great defense will match the Jets.
Defense and a running game may indeed be good enough to get a into the playoffs when a couple of teams lay down. It may be good enough to advance in the playoffs when you face teams like the Chargers that continue to under-achieve in the postseason year after year after year, dating back to 2007.
But it isn't otherwise good enough. To be a complete team you have to, well, be a complete team. The Jets know this. And they tried to address it even as the season was underway.
I just hope and trust you know it. I hope and trust the Dolphins know it.
Yes, you have to run and play defense. But in today's NFL you have to do that other thing just as much if not more: You have to throw the rock. Just ask New Orleans, Minnesota and the Colts. Those are the teams to mimic.
Not the Jets.
Follow me on twitter or whatever.

subset: commoncrawl


text:
I don't think there's ANY way we don't get AT LEAST what Seattle gave up for Percy Harvin.They got a 1st and 7th this year,and a 3rd next year.He isn't in the same elite company as Revis.
We won't accept less than that compensation for Revis,I would bet almost anything on that(if I was a betting man).I believe the deal will be done before we pick 9th later this month.
Would prefer to sign Revis long term but if there is a trade; I think the 1st in 2014 is a must have for the Jets future
a 2nd and 3rd in 2013 helps this team more then #13 since the draft is deep in areas of need G, S, WR
If the Jets could get two 1st rounders for Keyshawn, then the STARTING negotiation for Revis should be at least that. Keyshawn wasn't even the best WR in the league at the time he was traded. Revis, however, is undoubtedly the very best corner without any other corner coming even close.
Clearly integrity was never part of his resume...why should it change now.
good article but I can hear his whiny voice as I read it, very annoying. QUESTION: If we get their first, that gives us 9 & 13...how do we pay 2 first round picks AND improve everywhere else that is needed?
Since you floated out there that your willing to give Revis 15 million dollars a year that makes it hard for a another team to get a long term deal with revis if they don't want to go that high.
2014 you add D Revis in Fa. Now you have Dee Milliner and D Revis as your starting Cb's is a whole different ball game. Now tampa Bay would be ready to compete in the NFC.
Last edited by Raider9175; 04-10-2013 at 08:41 AM.
The GM is fired if they don't make playoffs/show signs of an upswing this year ... Just like what we just went through ... What good does Revis in 2014 do his A$$ while he's on the golf course or listening to his wife b*tch all day?
Nice read, thx
Adam Schien is a tool. He killed the Idzik signing along with Ray Lucas on Jets Nation before the guy even set foot in the building....calling him a "cap guy" and that we should've signed Tom Gamble.....now he's praising Idzik on the job he's doing......Go **** yourself Schein and take that pill head Ray Lucas with you....
Teams also realize jets are desperate if we don't trade revis in 13 we lose him for nothing in 14. If we had the tag available teams know we could go into the season with him on the block, if we didn't like the offers we let him play 13 as a Jet let him re-prove his value then get a better deal in a trade next offseason after we tagged him...
Denver can't fit D revis in their cap. See Dumervill who they had to let go because they are against the cap.
So if isn't Tampa Bay what magically team going to come out of the blue, and get in the Revis sweepstakes.
If the jets can get a first for D Revis there new Gm has done a great job. If they are able to swindle(only team bidding) more from Tampa Bay than the Jets new GM should be executive of the year.


text:
A-Gon's walk-off single topples Giants in 10th
Dodgers magic number down to five following extra-inning victory
By Austin Laymance /9/13/2013 4:10 AM ET
LOS ANGELES -- Adrian Gonzalez has come through for the Dodgers all season long, and he delivered another clutch hit Thursday night with a walk-off single in the 10th inning to cap a 3-2 win over the Giants at a sold out Dodger Stadium.
Gonzalez's single up the middle scored Carl Crawford to give the Dodgers their eighth walk-off of the season and second in three games. Los Angeles reduced its magic number to win the National League West to five in the process, and could clinch its first postseason appearance in four years on Sunday.
"It's an awesome feeling," Gonzalez said. "Through the at-bat I was looking for something to take up the middle. I took it like any at-bat with runners in scoring position. Create a good game plan and stay with it and not try to get bigger."
A steady presence in the heart of the lineup all year, Gonzalez leads the Dodgers with 90 RBIs. The first baseman kept the club afloat while Hanley Ramirez nursed injuries in the opening months of the season and before Yasiel Puig burst onto the scene in June.
"I've talked about him so much, his consistency," said Dodgers manager Don Mattingly. "In a sense, we had a crazy start with a lot of guys hurt. Then Yasiel and Hanley came in with that excitement. But from the beginning, Adrian was steady. He's been the guy driving in the runs through all of that. I look at him in a sense as the glue that kept us going and hanging around. It could have been a lot worse. He steadied the ship from an offensive standpoint."
Gonzalez's second walk-off hit of the season made a winner of Brian Wilson, who tossed a scoreless 10th in his first appearance against his former club.
Puig broke a 1-1 tie with a two-out double to score Dee Gordon in the seventh. Gordon pinch-ran for A.J. Ellis and stole second, advanced to third on a sacrifice by Mark Ellis and scored on Puig's first-pitch laser into the gap in left-center.
"It wasn't that bad of a pitch," said Giants catcher Buster Posey. "He made a good swing at it."
But Kenley Jansen couldn't preserve the slim lead in the ninth and blew his first save since June 29. Pablo Sandoval greeted Jansen with a leadoff single. Pinch-runner Juan Perez stole second, advanced to third on a wild pitch and scored on a single to center by Gregor Blanco. Jansen had converted his last 18 save opportunities.
Before that, the Dodgers bullpen squashed a Giants rally in the eighth as Ronald Belisario entered with the bases loaded and one out, getting Hunter Pence to bounce into a double play. Juan Uribe fielded the ball at third and tagged the bag before firing a strike across the diamond to nail Pence, who is 1-for-10 lifetime against Belisario.
Zack Greinke battled through six innings and kept the Dodgers in the game, but settled for a no-decision in his first start against the Giants this season. The right-hander allowed a solo homer to Pence in the second for the only damage against him. Greinke needed 78 pitches to navigate four innings and exited with his pitch count at 107.
"It was a weird game," said Greinke, who allowed four hits with five strikeouts against two walks. "They weren't getting on base much, but I made a lot of pitches. It was weird. Lately I haven't made a lot of mistakes, that's the key. I've been getting out of jams, no big innings. Just small stuff."
Greinke has given the Dodgers nine consecutive quality outings, and is unbeaten in his last nine starts.
Ramirez was removed after six innings as a precaution because of mild left hamstring tightness. The shortstop was 1-for-3 before he was replaced in the field by Nick Punto to start the seventh.
Ramirez missed 28 games earlier in the season when he strained the same hamstring. He did not answer questions after the game.
"He gets tight during the games and he always says he's fine," Mattingly said. "We couldn't take the risk right there with him. He wanted to stay in the game. But we got to the point where I just couldn't take that chance."
J.P. Howell relieved Greinke to open the seventh after a bit of controversy. Howell was announced, but Paco Rodriguez emerged from the bullpen and started to warm up. Home plate umpire Gerry Davis met with manager Don Mattingly and Rodriguez was sent back to the 'pen. Howell tossed a scoreless inning, which ended with a strike 'em-out, throw 'em-out double play.
L.A. has come from behind to win 34 games this season, including 27 victories when the opponent scores first. The Dodgers are 10-5 in extra innings year.


text:
Two of northwest Ohio's top wrestling invitationals are scheduled for the next two weekends.
The 41st annual Perrysburg Invitational Tournament, commonly referred to as "The PIT," is set for Friday and Saturday.
This year's 21-team field includes the host Yellow Jackets, along with area Division I power Clay, plus Defiance, Delta, Edgewood, Findlay, Fostoria, Fremont St. Joseph, Hamilton, Hicksville, McComb, Mohawk, Napoleon, North Baltimore, Northview, Northwood, Oak Harbor, Southview, Wauseon, Whitmer, and Wooster.
Clay is ranked No. 5 in the D-I state coaches poll, Wauseon is ranked No. 9 in the D-II poll, and Delta is No. 3 in D-III.
Wrestling competition opens Friday from 5 to 9:30 p.m. and resumes Saturday at 9 a.m. Matches to determine third through eighth place in each weight class start at 3 p.m., and the championship matches under the spotlight begin at 5 p.m.
Last year at the PIT, Wauseon placed nine wrestlers in championship matches and won six individual titles on the way to its third straight team title in the event. Oak Harbor was second in the 2012 PIT team standings.
The weekend following the PIT, Jan. 18-19, Clay will play host the Michael Casey Memorial tournament, formerly known as the Maumee Bay Classic.
The event at Clay began two years ago after the final Mary Kerr Memorial tournament was held at Waite in 2010. That tourney ceased after Waite and the other five Toledo Public Schools high schools were forced to drop their wrestling programs because of budget cuts.
For more than two decades, the tournament field at Waite was often rated as the best for any in-season event in northwest Ohio. Wrestling supporters, school administrators, and the coaching staff at Clay have made an effort to continue to the prestige of the former Waite tourney with the annual Maumee Bay event.
Host Clay won last year's 27-team Maumee Bay event, scoring 281 team points to easily top runner-up Lorain's 172. Perrysburg was third in the 2012 tournament with 146.5 points.
All three of Clay's individual champions from last year's tourney — Mike Screptock (126 pounds), Jacob Conine (132), and Garrett Gray (285) — have graduated, but the Eagles returned three wrestlers who were Maumee Bay runners-up a year ago.
Guidelines: Please keep your comments smart and civil. Don't attack other readers personally, and keep your language decent. Comments that violate these standards, or our privacy statement or visitor's agreement, are subject to being removed and commenters are subject to being banned. To post comments, you must be a registered user on toledoblade.com. To find out more, please visit the FAQ.


text:
Inevitably nicknamed the iWatch, the Apple device, on which the company is characteristically not commenting, has the tech world in a frenzy of sci-fi speculation. James Bond, Dick Tracy, Inspector Gadget – the techno watch has been a mainstay of fanboy fiction for generations. But the internet revolution seems to have largely bypassed the watch, until now.
Apple reportedly has 100 employees looking at the device that will take advantage of recent developments in hi-tech curved glass, cheaper sensors and better voice recognition software.
What will the iWatch do? Monitor your health? Act as a credit card? A wrist-bound GPS? Laser cannon and teleporter? We'll have to wait and see but to be honest if that's all it does, you may as well strap an iPhone to your arm. Apple has a history of delivering surprises and the iWatch would be its first big new product since the death of founder Steve Jobs. The company will want to make a splash. Especially as arch-rival Google has its own "smart watch" in development and is already testing Google Glass, web-connected specs. Amazon, Microsoft and Facebook too are watching developments and have their own plans.
Last year analyst Forrester issued a report describing wearable computing as "the new platform war". Tech analyst Juniper Research estimates that wearable computing will generate $800m (£500m) in revenue this year and $1.5bn in 2014. Annual unit sales of wearable computers will rise from 15m this year to 70m by 2017.


text:
Tunnel of Oppression
10:00am - 3:00pm EST March 2, 2013
Rogers Center for the Arts
The Merrimack community is invited to the Tunel of Oppression, an immersive experience which introduces participants to oppression in its various forms. The tunnel tours will begin every 30 minutes. At the end of the tunnel, participants are provided with the opportunity to discuss their experiences with each other and facilitators and reflect on their experience. Each tour will be approximately 50 minutes.
The Tunnel of Oppression is a campus diversity initiative originally developed at Western Illinois University and is loosely based on the Museum of Tolerance in Los Angeles. The tunnel is designed to engage the emotions of participants and provide them with the opportunity to see, touch, hear, and feel the realities of oppression as a step towards creating diversity awareness. Themes for this year's tunnel include: classism, sexism, heterosexism, religion, and racism.
RESERVATIONS ARE RECOMMENDED, BUT WALK-INS ARE ALWAYS WELCOME. CONTACT REBECCA AT firstname.lastname@example.com.


text:
COURTHOUSE After seven hours of deliberation in the child molestation case of the Commonwealth of Pennsylvania v. Francis Bottorff, the Hon. Garrett D. Page excused the jury, which had not reached a verdict by 7 p.m. Wednesday.
Page sent the jury home, with instructions to return Thursday with a verdict.
In her closing arguments, Assistant District Attorney Kathleen Colgan called a secretly recorded phone conversation between Bottorff and the alleged victim case a �classic case of blaming the victim.�
Jurors heard the tape of the call, which was monitored at the time by Montgomery County Detective Mary Anders.
On the tape, Bottorff, of Plymouth Township, says, �I guess anybody could say we crossed the border� and �my hands may have roamed.�
Colgan interpreted that as a confession of guilt and a transfer of blame onto the victim. She urged the jury to think of reasons as to why a 19-year-old girl would come forward with this information eight years after the alleged abuse took place.
�She gave him just enough rope to hang himself,� Colgan said, calling the victim�s testimony full of �consistency and corroboration.�
�Nobody wants to believe this can happen to their family, but what he did and did not say on that phone call it all corroborates (the victim�s) story.�
Bottorff is charged with three counts of indecent assault, one count of endangering the welfare of a child and one count of corruption of minors. According to witness testimony, the victim told a therapist last year, in the presence of her family, about the abuse. It was about that time an investigation was launched and Bottorff was subsequently arrested.
Colgan said the victim had no reason to make up the allegations, but that she had been harboring a bitter secret for nearly eight years.
�The defense couldn�t even manufacture a reason (for her) to lie. She finally uttered the words she kept inside her for a long time.�
In his closing arguments, Richard D. Winters, an attorney for Bottorff, said the commonwealth had no evidence.
�All they have is the sympathy card,� he said. �She set off a bomb in that therapy session. She�s got to stick to that story.�
The victim is one of 45 great-grandchildren in the very large family, which has now split because of this case, according to attorneys.
Follow Jenny DeHuff on Twitter @RuffTuffDH.


text:
The $118.00 Cherrypal Africa (Windows CE), seven inches no-thrills laptop for Internet browsing.
And... (shifty eyes) Flash? I'm sold!
Hey, I took that quote from the website. Come on, a no-thrills laptop? Talk about truth in advertising.
The $118.00 Cherrypal Africa (Windows CE), seven inches no-thrills scam for whoever is stupid enough to send them their money.
Come-on slashdot - I know you run infomercials - is the crysis that deep that you had to resort to promoting scams now ?
http://slashdot.org/submission/1154900/CherryPals-99-netbook-scam [slashdot.org]
That's going to make warranty (and non-warranty) repairs quite interesting.
Or 'impossible', depending on the spares stock and turnaround time.
Still, for something less than the cost of a iPod Nano, pretty cool. I may need one of these. Sure hs a better keyboard than the Nano.
At some point (and I think $100 is below that point, at least for me) you don't worry about warranty.
I'd personally be happy that my 533MHz $98 laptop turns out to actually be in the 700MHz range instead. Not that I'm looking for at sub-1GHz laptop but if I was, I would seriously look at this.
I thought Android IS a custom Linux, no?
Uh, no.
Android is used in many devices by many companies. The version used on any particular device may be customized somewhat for that device, but the Android platform as a whole is not a "custom" anything anymore than Red Hat is a "custom Linux".
actually, considering Android has made kernel changes that have not been merged upstream, I would consider it a "custom linux".
Apparently, then, you consider Apache to simply be a custom version of NCSA HTTPd.
what the hell are you talking about? you said android is just linux, not custom linux. i pointed out that it is somewhat customized, and now (i think) you're claiming that android is NOT linux if i follow your horrendous analogy. wouldn't that refute your original point more than my response?
either way the analogy is absolutely atrocious, since the situations could not be more different. android is currently a customized version of the kernel, which still takes in new changes from upstream but is not merging all of it's changes back. apache took over for ncsa httpd since it was being abandoned by ncsa, so there was nowhere to merge back up to and nothing to get new changes from.
But most people don't care. We ship on openSuSE & SLED, primarily because that is the only distro that I've been able to run as a desktop consistently for a decade now with the fewest problems. Plus our larger customers can always get enterprise support from Novell if they want it.
But when we're dealing with smaller customers and I tell them that we ship openSuSE they'll ask, "Well I want that Ubuntu." and are often confused or don't believe that there is not much difference between openSuSE Linux and
Me: "You know how you how a Chevy Pick up and and a GMC Pick up are the same truck with a different Grill?" Customer: "Yeah." Me: "Same thing. Ubuntu and SuSE are both linux, just with different grills." Customer: "Oh, okay. I get it."
You are an idiot, point blank.
The reality is more like comparing a Chevy pickup with a V8 engine, RWD, a 6 CD changer, and a touch-screen sat-nav... versus a GMC pickup with a V8 engine, a turbocharger, bigger exhaust, AWD, a CD player with MP3 DVD support, a sat-nav with console button controls, leather seats, and a hauling capacity 5000 pounds higher. One gets more fuel mileage, one is a better hauler. One has a 6 CD changer, one can be loaded with a fuckload of MP3s on a DVD. The satnav interfaces are different, one might update OTA and one by DVD.
They're both GM pickups with the same engine though...
Exactly, who cares about gas mileage or hauling capacity when buying a truck, everyone knows that the grill is the most important factor.
The entire drivetrain is different, and the engine has different intake and exhaust manifolds and vastly different response characteristics. The suspension is different-- the front end is powered with a differential, rather than just independent MacPherson struts.
Most importantly, you cannot slap parts in from one or the other. An Eagle Talon will easily accept Mitsubishi Eclipse parts from that year because they are the same car with different badging. Two trucks with the same engine, one with differe
We ship on openSuSE [...] the only distro that I've been able to run as a desktop consistently for a decade now with the fewest problems
Holy crap, talk about a case of "Your mileage may vary".
I'm in the process of eliminating the last few OpenSuSE machines I have to worry about, because of the pain they've put me through.
Actually yes, the Android platform is a *very* customized Linux, the userspace for it is completely Google's invention, they basically took just the kernel and went from there. And as the other poster mentions, they made quite a lot of changes to the kernel as well. I think it would be fair to say that Android is the most extensive Linux fork to date, though they are at least trying to re-merge the kernel-level stuff.
Distributions such as Red Hat, Debian, etc... make changes around the periphery, but they
I thought Android IS a custom Linux, no?
Depends on what you mean by "Linux". It runs a (custom) Linux kernel, but it's not a Linux Operating System in the sense that it can't run what most people would consider "regular Linux applications".
Or to put it another way, If it doesn't quack like a penguin, it's not a penguin, not even if it has a transplanted penguin heart.
The link takes me to a login/register page, I registered, and still can't log in. From where I'm sitting, Cherrypal is solely a spam information harvesting site. No links to a "Cherrypal Asia" exist on the products page. Had to hit the google cache [googleusercontent.com] to get information. I have budget for another netbook and would consider one if only I could log in.
If you click on the "Open Store" link at the top then the "Buy Now" link, you'll see a couple of versions of the Asia. You do not have to log in to do this - I didn't even create an account.
If I do that it sends me back to http://www.cherrypal.com/secure/login.php [cherrypal.com]. I do not have scripts disabled.
My basic feeling is that a company that can't make a website can't make a netbook either
Umm. It's here [cherrypal.com]. The website is a little amateurish, but it works. Maybe it's a PEBKAC problem?
Similarly, a company that can't make a truck can't make a piano either.
The original link has the guy's session in it. http://www.cherrypal.com/secure/product_info.php?products_id=13 works
The original link has the guy's session in it. http://www.cherrypal.com/secure/product_info.php?products_id=13 [cherrypal.com] works
AC wins the prize, too bad we don't know where to send it. The specs list the SD slot as supporting 8GB, that makes no sense... But scares me away.
As with most SDHC devices, they test with what's available when first manufactured - and list that. Probably would support 16GB and 32GB cards. (Nokia's N900 lists 16GB MicroSDHC card support, because that was all that was available at the time, as an example)
I haven't heard of a device supporting *some* SDHC cards and not all...just what the manufacturer (of that part or the whole machine) has tested. Is possible though, but that should violate the SDHC spec...
As with most SDHC devices, they test with what's available when first manufactured - and list that.
16GB cards have been out for years and the OS on the machine almost certainly postdates the machine. Personally I'd have tested installing the OS on SD, and on the largest ones I could find.
I think I will opt for one of these $130 android tablets on eBay as soon as I know they'll run Android newer than 1.6.
Yeah, I don't know what to tell you. My session ID (expired) is indeed in the original link. The Slashdot editors didn't seem to have any problems with it.
Googling "Cherrypal fraud [google.com]" may prove instructive, if you happen to find the time. Wasn't there a front-page story on these guys taking money for computers and never delivering them? Why more attention to these scam artists?
Nonsense, a scam would have been caught by the crack Slashdot editing staff.
Nonsense, a scam would have been caught by the on crack Slashdot editing staff.
Preview, it is your friend.
The BBB report rates them only "F"
http://sanjose.bbb.org/Business-Report/Cherrypal-1000000896 [bbb.org]
Company Rating F
Our opinion of what this rating means:
We strongly question the company's reliability for reasons such as that they have failed to respond to complaints, their advertising is grossly misleading, they are not in compliance with the law's licensing or registration requirements, their complaints contain especially serious allegations, or the company's industry is known for its fraudulent business practices.
No, really?
The Bing is the Thing! Runs XP, 13.3', the maxi laptop for
What, that didn't make sense to you? Max Seybold says that's because you're not Max Seybold , punk.
Fun Facts about Max Seybold:
Under the nickname of "cherrypal" he edits the Wikipedia articles to remove or downplay all mentions about the scam.
To me they refunded due to CC handler issues without me having to request or anything, they simply did that a month later or so.
I ordered four times before I got my laptop but it was because of a couple of things. First there's very few people handling the orders. Second, there were supply problems from the original equipment manufacturers. Third, as a result of these, orders were delayed, and the sheer number of customers complaining to both Cherrypal and their credit card processor caused the credit card processor to drop the Cherrypal account. There was also some talk of hacking that also got another credit card processor to
I thought they sounded familiar..
Would be nice to have a sub 150$ arm based netbook tho.. or a desktop.
I tried to order one in December 2009. They finally returned my money almost 2 months later ONLY AFTER i filled a fraud complaint with my bank. Before filling the complaint they ingored all my e-mails.
And unfortunatelly i'm not the only one. A couple of friends tried to order and received the same treatment.
Thank God i ordered using my Credit Card - the people who sent the money using Western Union never got them back.
It's a scam and this article shoule be tagged as scam
It's not a scam. They were overwhelmed with orders and as a result they lost orders and order records back in December. This is very common for small businesses, but since this is a too-good-to-be-true-sounding cheap laptop people naturally reported it as a scam to the credit card processors and the BBB.
Nobody lost any money, but those customers did get frustrated and did lose time, and for some people "time is money."
As for Cherrypal, they should have used Amazon Fulfillment or some other fulfillment ser
Is there a matrix of success stories someplace? I see lots of ARM-based netbooks running WinCE on eBay, but I'm not sure which ones will work properly (i.e. all hardware supported and working well) with Linux.
eBay + Luck.
I bid on twenty and won one for $80 shipped.
But it was an AK7802 rather than WM8505, which means no linux or android currently available.
The seller gave me a partial refund because of the mistake. Now I'm just waiting patiently for someone to figure out how to get another OS running.
Anyka AK7802 forums: http://mininetbooks.your-board.com/ [your-board.com]
Cherrypal, an obscure company that sells $99 netbooks, has dropped Linux in favor of Android in its bottom-shelf PC line.
Soon we'll see companies dropping Linux in favor of MeeGo or Fedora or Ubuntu. Perhaps to be expected from a WinCE site.
Anybody see the Coby NBPC722 Coby NBPC722 [itproportal.com] stateside yet?
Android is a linux derivative.
Just so you know.
To clarify, here "alien" is "immigrant" and not an alien like Robin Williams' Mork of Mork & Mindy.
Android is linux-based, but that's somewhat like saying OSX is BSD. In many ways that is true, but in others it's an incomplete truth. I'd actually like it more if Android *did* use more of 'nix, but it appears to mainly be the kernel base and some tools. The graphic system doesn't seem to be X-based, and there are a lot of things added/removed compared to a standard linux Distro.
Personally, I'd love it if my Droid did incorporate more of a standard linux desktop. For example,the GUI system doesn't seem to
Android is linux-based, but that's somewhat like saying OSX is BSD. In many ways that is true, but in others it's an incomplete truth. I'd actually like it more if Android *did* use more of 'nix, but it appears to mainly be the kernel base and some tools. The graphic system doesn't seem to be X-based, and there are a lot of things added/removed compared to a standard linux Distro.
Android is an environment using the Linux kernel as its base. Android is everything above that, covering all of user space. There
Android is an environment using the Linux kernel as its base. Android is everything above that, covering all of user space. There's really no "Unix" to speak of in it
It really doesn't matter; once you have Linux you can run Debian in a CoLinux environment and avoid even having to worry about Android's libc, although the Android kernel might need a few changes — mostly turning features back on that they will have disabled. In fact, that might be a fun android app; you'd host it on the NDK and provide a terminal interface as a Java application, satisfying the Android app Java UI requirement. If you made it very very small, perhaps by starting with just libc, busybox
I've been running Debian Lenny in a chroot on my G1 almost since I first got the phone and it has been working perfectly the whole time. I have the terminal app set to automatically initialize it whenever I click on it. Takes less than a second to set the mount points including a bind mount for the sdcard so I can access my data and get me going. For all intents and purposes, it may as well be native. If I were so inclined, I could even start a vncserver inside of it and run the chroot as a service and
Android is linux-based, but that's somewhat like saying OSX is BSD. In many ways that is true, but in others it's an incomplete truth.
um... what? I'm not sure where you get your information, but Mac OS X is BSD, as much as FreeBSD is BSD, as much as NetBSD is BSD, as much as DragonflyBSD is BSD. Less specifically, Mac OS X is UNIX [wikipedia.org]
Now, if you're gonna complain that OS X doesn't have a BSD kernel, then I'll take issue with it. Mach was developed to be used with BSD, so that a whole new OS wouldn't be necessary... it just "plugs-in," so to speak. Therefore, I suggest, even though there are OS's that are not BSD using the Mach kernel, the M
. . . she is one! Make sure that you get one with the memory chip, because there are plenty of Cherry 2000's, but the chips are scarce.
That was a horrible, horrible movie. [rottentomatoes.com] Melanie Griffith was hot and the mustang was cool, but it was BBBBAAAAADDDDD.
Thanks for making me want to watch it again.
Do you want to see my netbook? is "a 7-inch bit of fun." (sic)
If it doesn't have a touch screen, then I call "Fail!". Unless they've done a lot of work on the interface.
I've installed Android x86 on a netbook and it is horrendous with out a touch screen.
Android, since it's roots are for mobile phones, really wants to be touch driven. Without it, I'll pass.
...and you are short on money, get a good 2nd hand laptop, such as an IBM T42:
http://www.usanotebook.com/IBM_display_page.php [usanotebook.com]
or in Europe,
http://www.thelaptopcentre.co.uk/cheap-laptops/ibm-t42-intel-centrino-17g-512mb-40gb-dvd-141tft-external-pcmcia-wireless-xp-pro.html [thelaptopcentre.co.uk]
I think their logo may win this year's Unintentionally Sexual Logo category.
Mod parent up Informative.
I was one of the few ones who managed to get their money back from CherryPal.
CherryPal is a scam.
The party adjourned to a hot tub, yes. Fully clothed, I might add. -- IBM employee, testifying in California State Supreme Court


text:
Manchester United are close to making Old Trafford fans' dreams come true and securing the return of Cristiano Ronaldo.
According to the Daily Mail, an eventful day at Manchester United took a sensational twist as chief executive David Gill flew out to Spain for talks with Cristiano Ronaldo's agent.
Many believed the chances of Ronaldo returning to his old club would have been hit by the news that Sir Alex Ferguson is retiring at the end of the season, but this latest report would suggest the move may still be on.
Real Madrid are being tipped for a summer overhaul this year with manager Jose Mourinho supposedly heading for Chelsea – losing their best player in the same transfer window would be a massive blow.
Cristiano Ronaldo's name will go down in Real Madrid lore after he scored his 200th goal for the club on Wednesday night and did so in only his 197th appearance.
It is an astonishing record and the Portugal captain has always spoken of Sir Alex Ferguson as the man that accommodated his talent so it could blossom fully.
Any deal to take Ronaldo back to Manchester United is likely to be an extremely expensive one, but recent reports have suggested some Old Trafford sponsors are ready to step in and subsidise the deal.
Do YOU want to write for GiveMeSport? Get started today by signing-up and submitting an article HERE: https://www.givemesport.com/writeforgms


text:
For Doc Luben's March 31/31 Project
No. 8
No. 8
A Plea to Kitsune
Regarding the 2011 Japan earthquake
By Christopher Fox Graham
the world splits open
cracking the rock, a loaf of bread
the angry sea pitches
rolls uphill turning beaches into seabeds
Honshu homes built with sweat
float inland as driftwood
resistant to Godzilla and Mothra
the rage of Akira
and a 1,000 manga disasters
but the Earth's quiver
a shudder at climax
topples shopping centers and temples
rips roads from foundations
pulls down a country made of chrysanthemums
cherry trees weep as roots drown in salt water
Einstein's mathematics harnessed
already wiped two cities into cinders here
and a third teeters on the edge
the pride of Bushido
the nobility of seppuku and honor
as poetic as any martyrdom
has suffered this country too much already
this is the nation that gave us
the word for "tsunami" after all
a Bento box and sushi
fresh from the sea
reminding her of an age
when she still had trouble walking
when she reached up for father's hands
to cross the street in safety
I gave her a warning
told her to be careful
if there is a world of shadow
underneath this one
where djinnis and angels play cards with fate
shades and yōkais plan their tricks
fairies and daemons brew new magicks
I can only hope a kyuubi no kitsune
unfaded from the eaves
warned her on my behalf
to be near a doorframe
stay away from the beaches
stand firm when the earth beneath did not
I beg him to whisper tonight
that he wrapped his nine fox tails
around her limbs and torso
roundhouse-kicked the falling roof panels
or ceiling tiles or tumbling walls
kept debris from falling on her
left her pristine, unbroken and unblemished
until she returns to my country
and if he could not find her
could not reach her in time
would tell her she is beloved half a world away
by the dozens of us who've know her
that we long to know she is unharmed
she doesn't even have to know it was me,
just pass these words to her


text:
Vietnam: Black Ops Walkthrough :
This walkthrough for Vietnam: Black Ops [PC] has been posted at 15 Sep 2010 by alekingofcool and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up alekingofcool and share this with your freinds. And most important we have 1 other walkthroughs for Vietnam: Black Ops, read them all!
Walkthrough - FAQ/Walkthrough
Vietnam: Black Ops FAQ/Walkthrough Table of Contents I - Introduction Legal Information Version History II - Codes III - Walkthrough 000.0 - Basic Strategies 001.0 - Escape From The Prison Camp 002.0 - The Tunnels 003.0 - The River 004.0 - Through The City Ruins 005.0 - Beneath The Well 006.0 - The Jungle 007.0 - The Temple Welcome to my Vietnam: Black Ops FAQ. Any questions, comments, corrections, or contributions are welcome, my email is tarrun75(at)gmail(dot)com. Please make sure to add something related to Vietnam: Black Ops in the subject line so I don't have to figure out what game you're talking about. Also, questions regarding something that's already covered in the guide will not be answered. Credit will be given to anything sent to me that I add or major corrections. For corrections, please email me only if it's something really important, something that will clearly confuse anyone reading. Legal information: This document is copyrighted Tarrun 2005. This guide may not be reproduced under any circumstance except for personal or private use. It may not be placed on any web site, magazine or otherwise distributed publicly without advanced written permission. This guide may not be used for profit, and may only be used on the following sites: - http://dlh.net - http://www.gamefaqs.com - http://www.mogelgott.de - http://www.supercheats.com Use of this work on any other web site besides the ones noted above or as a part of any public display is a violation of copyright and is strictly prohibited. Version History: First Submission: August 21st - Version 1.0 II - Codes Press "T" to bring up the window and enter the following codes. Code: god Result: God Mode Code: weapons Result: All Weapons Code: ammo Result: Full Ammunition Code: noclip Result: No Clipping Code: removeai Result: Enemies Disappear Code: easy Result: Easy Mode Code: normal Result: Normal Mode Code: hard Result: Hard Mode III - Walkthrough 000.0 - Basic Strategies - The controls can be jumpy at times, but you should still try to be as careful as you can be; especially in this game, where it seems the only place the developers thought to place enemies was right around a corner. Always examine an area from afar and strafe out into the open when you attack. - Naturally, the assault rifles are going to be your weapons of choice. Taking this into consideration, don't automatically try and get headshots, the recoil will knock you off-target. And that's not even counting the time it takes to aim, which can be the determining factor between life and death. The best way to kill someone is to fire at their torso and allow the recoil to bring your sights up onto the head. - As a general statement for First Person Shooters, reloading during a firefight is not a good thing. To avoid any mistakes, after killing a few enemies, take the time to make sure your weapons are loaded. - Save often. This can't be said enough. One of the worst things that can happen is dying near the end of a level and having to replay it. This is even more important when it comes to jumping puzzles; one mistake will result in death, so make sure to save beforehand as a precaution. Also, the game likes to play the same trick on you over and over again; you'll be walking down a seemingly safe hallway when the floor suddenly collapses and you fall into a pit of spikes. There's no warning of any kind, the only two ways to know where all of these traps are is by reading this guide or the always-fun method of trial and error. 001.0 - Escape From The Prison Camp You begin the game in a small cell. Use this time by getting used to the controls; in a few seconds a bomb will be dropped and blow off the front of the cellblock. Once you're free, run outside and use the wall in front of you for cover. There are three enemies in a foxhole just ahead, but there's no way you can fight them unarmed. Wait behind the wall until you hear an explosion; in an extraordinary stroke of luck, the blast has killed all three enemies. Run over and collect their ammo (as well as the knife next to the corpse in the open), and look down to the end of the detention center. There are two guards at the end, as well as another in the last cell on the left. Use the pillars as cover while you take shots; it can be difficult to find them due to all of the shadows and darkness, but they give themselves away by their gunfire. When the three of them are dead, pick up their ammunition and heal yourself, there are medkits in front of your cell and one behind the far end of the detention center. Afterwards, head around to the other side of the large hut on the right and enter it. Pick up the grenade launcher on the right; during this time another explosion will go off and destroy the gate across from the building. Enter the second compound through the now-open gate and look right, there's a guard in the corner. Use the broken pillars for cover against the two enemies in the barricade, fire a grenade inside to kill them both, and make sure to shoot the one on the roof before venturing out into the open. If you took any damage, there are two medkits on the right: one near the pillars and another to the right of the barricade. Once through the barricade, find the guard tower in the right corner and kill the guy inside. Each tower contains two enemies, so head around to the left side of the tower and kill his partner. Head towards the second tower in the left corner of the compound, but look left to avoid the guard in the corner to catch you by surprise. Enter the partially open hut on the right and collect the ammunition and medkit; look through the window and kill the two guards in the second tower, and then continue past it. If you go around the building, the entrance is right there. Shoot the guard just past the walkway in the small courtyard; you can also get a few cheap shots against the guards in the walkway from here, just back up until you can see their heads and fire away. Afterwards, run up the ramp and onto the walkway, there are two guards in the first stretch plus another pair if you didn't kill them beforehand. Kill the four of them and follow the path down underground. If you stop halfway down the ramp you can get a cheap shot in on the enemies in the next clearing. Once in the tunnel, there's a lone enemy is at the end of the hall; use the boxes for cover and kill him. If you take too long, he backs up around the corner where another pair of guards are. Don't forget to pick up the M-16 in front of the second crate, and continue around the passage. After killing the two enemies, continue to the ramp leading back to the surface, but stop and look up. Kill the grenade-wielding soldier on the roof of the tunnel before continuing. There are three enemies in the foxhole to your left, possibly less if you killed a few of them before running down into the tunnel. Fire a grenade at the group of them, and afterwards focus your attention on the two guards in the tower. Pick up all of the spare ammunition and head over to the hut on the other side of the compound. There are two entrances, with an enemy guarding each one. Both of them are in their respected corners, so hug the outside wall of the hut and pick them off before going inside. Once they're both down for the count, run around to the back and find the desk. If you look down, there's a pathetically obvious secret passage under the wooden panel; throw a grenade onto it and drop down inside to complete the level. 002.0 - The Tunnels Immediately after dropping into the tunnels, kill the guard about halfway down the passage. To his left behind a portion of the tunnel that jets out is another guard, and past him is a third in front of the ledge. Kill them both and make your way to the wooden bridge; look above you to the right to prevent being caught off guard by the soldier up there. Now cross the bridge; most of it will collapse when you get too close, so walk along the left edge and jump onto the rock wall next to you. On the other side of the crevice, use the rocks for cover and kill three of the six enemies in the next area. One of them is on the second level platform and is equipped with a sniper rifle; it's probably a good idea to take him out first. When the hail of gunfire dies down, jump up onto the main level and get closer, there are two more guards in the right corner and another in the back with grenades. Kill the grenade soldier first, and then the other two; don't go too far into the area though, there are four guards on the platform directly above you. When all of the enemies on the bottom level (and the sniper on the second) are dead, turn around and walk backwards until you can make out their heads. Kill each of them as their heads appear until all four of them are out of action. When the four of them are dead, run up the ramp on the right and kill the soldier around the corner. Head along the platforms to your right and collect all of the ammunition on this level, including the sniper rifle. At the end of the path on the level is a passage cut into the rock, around the corner is a guard waiting to ambush you. Kill him and jump onto the bridge; like before, walk along the left edge to avoid falling to your death when the bridge collapses. At the end, jump from the railing to the remaining platforms and continue through the tunnels. Around the corner is an area with five guards. Here's a quick ASCII map of the area. _________ |___ | | x | | |___| | |___ __| | x | | | | x | |x | |_x_| | | | |x | |___| | | | | | |__| | | |____ |_______C__ Pretty simple: an X is an enemy while a C represents your character. Strafe into the open and kill the two soldiers on the right. Once they're both dead, use the walls for cover and kill the other three; grenades work well here. When the coast is clear, stand on the right walkway and jump to the one on the left. Make your way to the platform in the far corner and jump into the waterfall to complete the mission. 003.0 - The River This is where the game begins to get hectic. Since the areas are much more open than before, groups of eight or nine soldiers can be attacking you from all different directions; and unfortunately, they're spread out enough to prevent the grenade launcher from worth using. When the level starts, head up the hill on the right and collect some extra ammunition for your AK, M-16, and grenade launcher. Drop back down into the river and follow it as it curves around, there are four soldiers a ways back; although it would seem like a good time to use the sniper rifle, hold back the temptation and continue using your AK. The mountainside makes great cover against any return fire, so you shouldn't have any trouble avoiding injury. Past the group, the path branches off into two different directions; if you continue following the river you'll get caught in an underwater minefield, whereas climbing up to the hut on the right is only guarded by two soldiers. Obviously, the latter is a much safer route. After killing the two of them, pick up the medkit on the left and jump up onto the ledge opposite the entrance. Slide down the mountain and look left, there are two enemies positioned at the end of the minefield, so kill them and continue right. Continue straight and jump up onto the fallen tree with the corpse on it; there are some crates of ammunition and a medkit, but don't go to far or you'll drop over the waterfall to your death. Return back to the fork and look at the other path; there's a single guard and a mounted turret at the top of the ledge. Kill him and climb up the rocks. Head around the winding path until you see an enemy soldier; you probably won't notice because of trying to kill him quickly, but he's actually running at you instead of firing a weapon. If you couldn't have guessed, he has explosives strapped to him and will detonate them when he gets close to you. Back up if you have to, but make sure to fire as many rounds as possible to prevent him from getting too close. When he dies (one way or the other), continue following the river around the corner. Another three of these kamikaze soldiers appear, so kill them from afar and proceed. This next area is the first of three really insane portions of the level. If you look to your right, there are two soldiers on a raised platform, as well as another one on the ground below them. Kill the three of them and run to underneath the platform. Look over the small hill near the dead enemy and kill the other guard hiding there. From here, use the platform's supports for cover and shoot the three soldiers on the other side of the river. There's also one final guard just left of the others on a higher platform. Continue down the river until you reach the next group of enemies. Along the mountainside is a long, raised platform that forms an "L" shape, with the bottom part of the "L" pointing up river. On this platform are eight or nine guards, two on the portion closest to you and the rest lined up on the other. Strafe back and forth to avoid their gunfire and counter attack with your own. Hopefully you haven't used your sniper rifle too much, because this is a perfect time to and the more ammunition the better. When the entire group is dead, continue down river and kill the two enemies in the hut at the end. Climb up to the shore on the left, there's an enemy at the top of the hill as well as one behind you on the platform. Kill them both and look past the hut in the trees; a soldier is standing at the end, so take him down too. Before proceeding to the end of the level, it's a good idea to climb onto the platform and collect all of the ammunition that was dropped by the guards you killed. Also, there are medkits and M-16 ammunition littered around the huts, and at the end (the first hut you came across), there's ammo for your sniper rifle; just make sure to avoid the guard hiding inside. When all of that's been taken care of, head back to the end of the river and continue through the trees to the next area; there's an allied helicopter that was shot down along with a half-dozen guards. At least three of them are out in the open, and a few others are in the trenches. Also remember to check behind the chopper, there is a web of vines with two guards behind them, one with grenades. When the area is clear, climb up the fallen tree next to the helicopter and stand on the platform. Jump off onto the other side and head over towards the wooden wall. On the other side is a bridge being guarded by six guards, many armed with grenades. Two or three of your own well placed grenades should be more than enough firepower to wipe them out, especially considering that there's a good chance they'll kill themselves. Walk out onto the bridge and look towards the other end. Another group of enemies are waiting for you, but don't risk getting too close to throw a grenade their way. Stand about halfway across the bridge and use your AK to mow them down. Continue to the other side and head over to the city to complete the level. 004.0 - Through The City Ruins Strafe right and look around the broken wall, there are two guards in the open area just ahead. Kill them and head about ten feet forward, look through the doorway on the right and shoot the soldier in the grass. Turn left and find the guard inside the ruins of the building. Kill him and enter the clearing left of the building. A pair of enemies has holed up in a small bunker in the top left corner; while you don't necessarily have to kill now, you'll meet up later on if you leave them alive. There's also a soldier behind the broken portion of the wall. Now head to the other side of the building, there's a small hill blocking most of the entrance, with three guards on the other side: two against the far wall and another in the left corner. In the left corner of the clearing is an alley. Use the fallen pillar to reach the second floor of the ruins and run up the stairs. Kill the guard halfway up the stairs and continue to the third floor. Cross the alley by running across the pillar and drop down onto the roof of the other building. Look over the side and kill the guard on the ground, jump down and examine the wall across from you. When you get close enough, it collapses and reveals three soldiers, who immediately attack you. A bit of a cheap shot in my opinion, but there are medkits and ammunition behind the overhang that you were on just before. Facing the river, head right and kill the two guards on the ground floor. Jump onto the stairway and fire a grenade into the room above you, which contains three guards and two kamikaze soldiers. Kill them and return to the lower level; follow the river, killing the soldier on the other side and the three on your own. The first is straight ahead of you in plain view, while the others are hidden. There's one behind a broken wall on your left, and another just above him standing on some girders. Take a left just after the broken wall and head forward until the path branches off. Look left and kill the three guards in the bunker, as well as the four in the open area on the other side and the two kamikaze soldiers. When they're all dead, look to the right and climb up the pillar to reach the second level of the ruins. Kill the three guards on the lower level and climb up the two sets of stairs to reach the roof; after killing the two soldiers there, use the fallen pillar to cross over to the next building. Look over the right side of the ruins and kill the four guards in the alley below. Afterwards, drop down into the alley and enter the ruins on the right through the hole in the wall. Climb up the girder on the right to reach the second floor and look up and to the left, there are two guards above you. Cross the girders and jump to the window in the far left corner. Kill the guard straight ahead and look below you to find another soldier waiting to catch you by surprise. Jump down from the window and run over to the river. Swim across to the other side and climb up the hill. There are three guards directly in front of you, as well as two more in a small bunker opposite you. When you've taken care of them, look to your right and kill the two soldiers in front of the bridge. If you attempt to head over to the other side of the area, your character makes the comment, "Hmmmm, a minefield?" He must be pretty perceptive to have noticed this, that or the mines were poorly hidden. Either way, head over to the left side of the area and use the stone blocks to cross over to the church at the other end. While outside of the church, kill the sniper in the tower on top of any soldiers you can see from where you are. Enter the church and kill any of the remaining four guards inside, including one in the small area in the middle of the tower, one on your left, another in the far right corner, and a forth one in the courtyard to the left. When the area is clear, jump up to the girder left of the entrance and use it to climb up to the roof. Pick up the sniper rifle from the tower and jump down into the courtyard. Run over to the well and climb down to complete the level. 005.0 - Beneath The Well You can go both right and straight ahead; the right path has a tripwire and the ceiling is too low to jump over, so head down the other path. Look around the corner and kill the two guards, and continue to the end and turn right. At the end, look down by your feet to the left, there's a soldier hiding in a small hole, but he won't immediately fire at you unless you get too close. Kill him and jump over the hole, the tunnel eventually leads to a large compound surrounded by ruins. This area is filled with enemies hiding in the ruins; there are four on the left side, three on the right, three at the very top of the far wall, three directly above you, and a final pair in the courtyard. To come out of this in one piece, use the wall in front of you as cover from the enemies on the right and far walls, and position yourself so that you can attack the soldiers on the left. Slowly strafe left so that more and more of the wall comes into view, shooting enemies as they appear. Be careful, because often one will be hiding and occasionally jump out into view and open fire. When the enemies on the left are dead, peak around the corner and find one of the guards in the courtyard. Kill him and take out your sniper rifle; aim at the very top of the far wall and kill the three soldiers there, you're far away enough that they don't put up any kind of counter-attack. We're just about half done now. Face the right wall and slowly back up towards the left one. The far side will begin coming into view, so repeat what you did before. Just keep in mind that the soldier nearest you has grenades. After that side is clear, move out about a quarter of the way into the courtyard and take out the trio perched behind you. If you try to cross to the other side of the courtyard, you'll notice that the area is blocked off with the exception of a small archway, which has a trip-wire running across it. Instead, look to your right and find the stone blocks leading up to the ruins. Climb up and head through the passage that leads to the other side. Before dropping back down into the courtyard, find the last soldier in the area and kill him. Walk around the stairs and enter the tunnel behind it. There's another one of those lovely spike traps waiting for you, so hug the left wall and head to the other end. When it branches off, take a left and follow that path (it's completely unprotected) until you reach the room at the end, which contains ammunition, medkits, and a half-dozen soldiers. Kill them, collect all of the items (including a new weapon - the LAW), and return back to where the path split. Take the right this time; there are two enemies directly in front of you, one with a turret. Down the dirt path is another pair of guards, and after taking a right you'll encounter another seven. Such a large group in such a small space calls for demolitions, so use a few grenades to knock down their numbers, and finish the rest of them with your AK. Continue along the path until you enter a large, open area. There's a small passage on the right, so head that way and drop down into the crevice. Kill the soldier on your side, and use your sniper rifle to take out the other on the opposite side. Just like every other time you've crossed a bridge, it's going to collapse as soon as you step on it, so walk along the left side to avoid falling off. Once on the other side, you find the area is littered with large stone blocks. Navigate through and be prepared to attack a pair of soldiers in a bunker at the end, as well as a single guard hiding behind the last block on the left. Past the bunker is a circular crevice; if you look across to the other side you should see two soldiers, one on the left and the other on the right. Kill them both, and then jump to the ledge on the right. From here, look straight down and kill the two guards at the bottom of the crevice. Collect the weapons in the bunker and slide down the dirt ramp on the right. Jump to the small platform where the one soldier was, and climb on top of the crate. There's a second soldier on the other side as well as another to your left behind the corpse of the other guard you killed over there. Make your way to the other side of the crevice and run down the spiral dirt ramp, you'll end up in front of a small stream with a hut in the middle. From here, kill the guard in the hut; you should also be able to pick out two soldiers in the water, there's on the right and another on the left. As you cross over to the hut, the platform collapses and drops you into the stream. Take a right and follow that path to the end, there are four soldiers evenly spread out along the way. At the end of the stream is a guard, kill him and climb out onto dry land. Walk through the tunnel; make sure to stay on the left side to avoid the spike trap and take a right at the end. Kill the guard at the other end of the passage; there are two more just around the corner, a grenade works well here. After the tunnel bends to the right, there are a final four soldiers guarding the exit. Kill them and head through the passage to complete the level. 006.0 - The Jungle This is a fairly short level, about a third of the others. However, enemies are in larger groups, making it easy to be overwhelmed. Run forward towards the fort. Just in front of it is a small outhouse on the left with a guard inside. After he's dead, check out the entrance to the fort. The large metal gate doesn't seem to have any weak points; but then again, when you have a LAW you don't need to attack a weak point. Fire a rocket at the gate to destroy it and head inside. There's a large hut directly in front of you; around the left side is the entrance, which is guarded by six soldiers. A few well-placed grenades should reduce their ranks. Inside of the hut is a small room on the left with sniper rifle ammunition and grenade rounds. Exit the hut and run over to the far right corner of the area. Enter the building through the doorway in the back and kill the four guards inside. There are some rockets for your LAW on a crate on the left. After collecting all of the available weapons, head towards the small wooded area to your left. Use your sniper rifle to kill the guard at the top of the small hill, his weapon is a new one: the M-60. After reaching the top, look over the other side and kill the pair of soldiers running back and forth at the bottom. There are another half-dozen enemies hiding behind different trees, so slide down to the bottom and strafe left, keeping your back against the side of the mountain. As they come into view, attack and kill each guard. Follow the path until you reach a village. There's a guard directly in front of you, as well as another to your left. This area is filled with enemies, as an estimate I'd say around two dozen. However, most of them are in the individual huts in groups of three or four, and there are crates of ammunition and medkits with them. Feel free to loot them; you aren't going to strike gold like this again for the rest of the game. But after killing everyone in the village and collecting all of the weapons, you'll notice that there aren't any visible exits. However, in the bottom left corner of the area is a well being guarded by two soldiers (if they aren't dead already). If you remember back a few levels, wells can be a sneaky way to conceal a secret passage, and this is no different. Climb down the rope to the bottom and dive into the water. In the opposite corner is an underwater tunnel, swim through it and complete the level. 007.0 - The Temple The final level is broken up into three parts. However, the first and last portions are so short that Level 7 ends up being about the same length as the rest of the levels in the game. 007.1 - The Temple You begin the level at the edge of a small lake in front of the temple. There aren't any enemies outside or immediately inside the temple, so don't worry about being shot. As you enter the temple, though, look right and kill the guard standing in the corner. Directly in front of you is a circular room with a pool of water in the middle; there are four soldiers spread out in that area, so use the doorway as cover and clear out the room. When everyone in the main room is dead, return to the front entrance and kill the two guards in the halls on the right and left, they're both near the opposite end. Afterwards, follow the hall on the left to the large bath area. The right hall leads to this place as well, but from the left you're hidden from the two soldiers directly above you. However, there's a guard across the bath at the top of the stairs and another at the end of the passage under the two soldiers. Kill them and follow the passage until you reach the end, which has a large hole. Drop down inside to complete the first part of the level. 007.2 - The Temple - Part Two Run down the dirt ramp and kill the guard at the end on the right. This next room contains a large gap with a number of narrow platforms connecting both sides. Kill the guard on the other side and jump onto the first one. When it branches off, take a left and take the outer three platforms, the ones that lead to the inner part of the room will collapse. The very last platform on the outer rim of the area will also collapse, forcing you to jump to the small pillar on your right. Jump to the third pillar in the middle of the area, which is right next to a platform leading to the other side. Nope, sorry, that one collapses too. Walk along the platform that takes you to the right side of the room and pick up the LAW rockets and follow those platforms to the end. Jump to the final pillar and then to the end. Damn jumping puzzles in first person shooters... Run through this hall until the floor under you collapses, and slide down to the lower level. Kill the two soldiers at the other side of the room, under the ramp you slid down is a medkit if you need it. Head over to the exit by the two dead soldiers and enter the next area, which is a pit of fire. Use your sniper rifle to kill the two soldiers on the other side; right about now your character makes a comment about having to watch his step, which is your clue that parts of the platform leading across will collapse. At first, it's easy to see which pieces are unstable as they're shaded in, but later on there's no way to tell besides trial-and-error. However, you lucky dogs have a nice picture of the correct path to take. ____ ____ ____ |####| |####| |____|____|____| | | |####| |____|____|____| | |####|####| |____|____|____| | | | | |____|____|____| |####|####| | |____|____|____| |####|####| | |____|____|____| |####| | | |____|____|____| |####| |####| |____|____|____| Simple enough, the shaded in parts will collapse on you, the others will not. Once on the other side, take a right and kill the two soldiers around the corner, as well as the two at the other end of the hall. Run up the incline and enter the water maze. The area is enormous, and there are quite a few enemies hiding on platforms. It would be nearly impossible to describe exactly where they all are, but I'll give you a general idea and you should be able to find them with your sniper rifle's scope. If you stand on the left side of the platform, there are four soldiers you should be able to find. Two are on the higher levels; one is on the left about halfway across the area, and the other is standing near the exit at the opposite end of the room. The other two soldiers are on the lower levels; one is near you just off to the right, and the other is farther away towards and in the center of the area. Now move to the right side of the platform and find the final guard standing near your side of the room at the left end. When those half-dozen soldiers have been dealt with, jump down into the water and swim to the far left end of the room. There's a long platform that's low enough for you to jump onto, so use that to get out of the water. On the left side of the room is a set of stairs that leads to the exit, but there are two soldiers on it. Kill them both and the one near the exit if you didn't kill him before, and leave the area. Kill the guard at the other end of the room as well as the one in the small room on the right. Pick up the medkit there and walk up the ramp near the corpse of the guard on the other side of the room. On this level, there are two soldiers, one on either side of the room. Kill them both and head up the ramp; just before reaching the top, look into the next area and shoot the two guards standing around in front of you. Use the ramp at the other end of the room to advance. On your left is an ammunition cache in front of a large metal gate, don't bother trying to destroy it just yet. Collect as many weapons as you can hold and head across the wooden bridge that leads to a small building. Inside the building, there are two enemies on your immediate left. After killing them, take a right and follow that path until you stumble upon another guard. Take two quick lefts and kill a fourth guard; just around the corner is a group of four soldiers, a well-placed grenade should kill most of them. Behind them is a lone soldier, who happens to be General Pham, the commander in charge of this area. Kill him and head back to the room with the ammunition. Run over to the metal gate and it'll be destroyed by a rescue helicopter. Pass through the gateway to complete this part of the level. 007.3 - The Escape Point This final area is very short, but still probably the most difficult part of the game. There's a single guard at the end of the hall, so kill him and continue past him and up the stairs, which leads to a large open area. A helicopter is waiting for you, but you'll have to get past the thirty or so enemies in the area first. Actually, scratch that. You don't have to kill all of the soldiers in the area, but if you expect to simply run over to the chopper without dying you're in for a surprise. Your best course of action is to stand near the end of the hall and kill as many of them as you can. Use your grenade launcher and LAW to wipe out large groups of them, and your sniper rifle can take out the rest. You should use this strategy until one of the following happens: A - You run out of sniper rifle rounds, grenades, and rockets; or B - You clear the area. More than likely the former is going to come before the latter, so switch to one of your assault rifles and slowly enter the area. Kill soldiers as they appear, and make your way to the helicopter. Use the ruins for cover, but keep in mind that the enemies are doing the same thing. When you reach the helicopter, jump up and grab the rope ladder to complete the level and the game. Congratulations, you've completed Vietnam: Black Ops.
Another Vietnam: Black Ops Walkthrough :
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3


text:
A 26-year-old man who was ejected from the Miami Dolphins-Buffalo Bills game Thursday night was found dead Friday morning. Authorities said the man's brother told them the man was kicked out of Ralph Wilson Stadium, apparently because of intoxication, and
brother could not find him after the game, according to a report in The Buffalo News.
The man, who has not been publicly identified, was found in a creek
behind the stadium and Orchard Park. Police said they were able to get a
ping off the man's cellphone to find him, according to a report by WGRZ-TV, which posted video of the search.
Orchard Park police said the investigation is continuing and it would have more information later Friday.
Copyright 2012 USATODAY.com


text:
A recently released children's book tells the story of how Duke Ellington brought swing to the holiday classic, 'The Nutcracker.' Also, Texan vampires go up against werewolves and were-armadillos in a popular young adult novel. These are just some of the books that top librarian Loriene Roy's list of holiday books. She speaks to host Michel Martin.
Great Books To Give Your Little Ones
By editor • Dec 21, 2011


text:
SEPTA's grant of $10 million will support the SEPTA-CSX Separation Project, which will improve safety and service on the West Trenton Regional Rail Line. The project has a total estimated cost of approximately $38 million.
This effort, which is a partnership between SEPTA and CSX, will separate passenger and freight rail operations, both of which are experiencing sustained growth, along a six-mile portion of track owned by CSX between the Woodbourne and West Trenton Stations.
Currently, this shared segment of track carries 57 SEPTA trains each day, serving riders on the West Trenton Line. Ridership on the West Trenton Line has increased by more than 60 percent during the past decade, to approximately 12,500 passenger trips on an average weekday, making it one of the most heavily traveled routes in the transit system.
The shared track span also provides a key route to moving goods throughout the Greater Philadelphia region, with more than 20 freight trains passing through daily. It provides access to the Port of Philadelphia, making it critical to the local economy and also has an impact nationally in linking CSX's north-south network.
The increased activity in both passenger and freight service, however, has created heavy traffic and delays, particularly during rush hour. By upgrading this six-mile stretch, including construction of a new four-mile track on the main portion for passenger trains, SEPTA and CSX will be able to relieve this congestion and provide room for future growth.
There will also be upgrades to existing track and other infrastructure, which will allow for more efficient operations.
"This project is not only critical to SEPTA and CSX, but to the region as a whole," said SEPTA Board Chairman Pasquale Deon, Sr. "This will significantly enhance a portion of the rail corridor that is vital to our economy, ensuring that commuters have reliable transportation to get to-and-from work and that businesses can send and receive goods efficiently and effectively."
The project will also clear the way for SEPTA to fully implement Positive Train Control.
Additionally, a $1.4 million TIGER grant was awarded for the upgrade and repair of 42 miles of mainline between Rochester and Ossipee on the New Hampshire Northcoast Railroad.
"New Hampshire Northcoast Railroad from Rochester to Ossipee is an important economic link for Strafford and Carroll counties, connecting the region to the national freight network," New Hampshire Gov. Maggie Hassan said. "Funds from the TIGER grant will help support critical repairs and upgrades in order to increase the weight limit of rail car shipments and the speeds that trains can travel, as well as to improve safety and reliability. These improvements will assist in our efforts to support growing businesses, attract new industry to the region and help build the foundation for a stronger, more innovative New Hampshire."


text:
Lawsuit accuses Apple's Mac OS X Disk Utility of patent infringementA new lawsuit takes aim at Apple, alleging that its Mac OS X operating system and its Disk Utility feature infringes on a patent related to peer-to-peer networking workgroups.
Software Restore Solutions filed the suit against Apple this week in U.S. District Court in the Northern District of Illinois, Eastern Division. Apple is accused of violating U.S. Patent No. 5,832,511, entitled "Workgroup Network Manager for Controlling the Operation of Workstations Within the Computer Network."
Specifically, Apple has been accused of violating claim 32 in the invention, which describes "a method of computer management automatically resetting a computer to a preferred configuration by executing system configuration instructions." In this way, a system would compare a previous computer status to the current condition of the computer.
The lawsuit notes that Apple's Disk Utility feature has been available in all versions of Mac OS X since its first release. It notes that the feature can "repair functionality for automatically resetting a software application to a preferred configuration."
Found in Mac OS X, Disk Utility offers users the ability to accomplish a number of tasks, including erasing, formatting and partitioning of hard drives. it also includes Run First Aid, which can repair damaged file systems.
The original patent, granted to Robert Earl Beck and Ronald L. Schoenberger in 1998, describes a library of programs maintained on a host workstation. That workstation keeps track of activity occurring on individual workstations within a networked workgroup.
The invention also includes a file maintenance and inventory system that compares the attributes of files, directories and software located on the workstation to identify discrepancies or locate missing items throughout the workgroup.
Software Restore Solutions has asked that the court bar Apple from selling products it believes are infringing. The company also seeks damages "not less than a reasonable royalty."


text:
Tigers fight off Indians for NWC victory
Fred T. Foard won four singles matches and swept the doubles matches on its way to a Northwestern Conference victory on the court Tuesday.
The Tigers (2-4, 2-4) were led by No. 2 player Tyler Costner, who battled back in his match against Jake Wright. Costner went down early in the match and fell behind a set, 3-6.
Costner battled back though, winning a second set 6-3. He found trouble again in the third set tiebreaker, as he fell behind 5-1. After switching sides, Costner channeled his frustration and rallied back to win the third set and match, 10-7.
"Tyler has never lost a tiebreaker while at Fred T. Foard," said Tigers coach Taylor McDaniel. "He is 13-0. It's amazing, but if any match comes down to guts, it means he wins. I have had more talented athletes and better players, but he always maximizes his game by mentally staying with every match, no matter the score.
"Combined with his dedication to fitness and time on the court, he has risen from the No. 14 player to No. 2 in two years. That's remarkable in my opinion. He's a real example for those players who are just starting out that wonder where focus and dedication can bring you," McDaniel said.
Costner's victory was followed by three more from No. 3 Andrew Cooper, No. 4 Stephan Gettys and No. 6 Jacob Bechtol. The Indians (0-3, 0-3) were able to pick up victories with their No. 1 player Matt Reitzel and No. 5 player Zach Eddins.
Bechtol fought off Matthew Pearson in a tough three-set match. While many tennis players were finishing matches, Bechtol and Pearson completed their first set. The two battled until Bechtol took the first set.
The tiebreaker between the two was even longer. After losing the second set, Bechtol rebounded and was able to edge out Pearson, 12-10.
"St. Stephens is always an important match for our team, and it seems like both teams play their best tennis when we meet," McDaniel said. "As with any rivalry match, it's tough to keep your head together, but that's what I like about my team. They are mentally able to pull themselves together. That's sometimes rare to find in a teenager, and I'm blessed to have it in all 10. We expect St. Stephens to bring their best in the match at Fred T. Foard in a few weeks."
The Tigers carried momentum from their singles matches into their doubles play. The three tandems swept their fellow competitors, as Foard earned its second court victory of the season.


text:
|White House: GOP 'Obamaquester' Push a 'Lot of Baloney'
|Mary Bruce
|Feb 8, 2013, 7:23 PM
The White House today pushed back against Republican efforts to pin looming deep budget cuts on President Obama, calling it a "lot of baloney."
"The notion much propounded by the spin doctors on the Republican side that the sequester is somehow something that the White House or the president alone wanted or desired is a fanciful confection," White House Press Secretary Jay Carney told reporters. "The fact of the matter is, as I think you all recall in the wake of the passage of the Budget Control Act, it was the Republicans, including the Republican leader of the House, who celebrated it as getting 98 percent of what they wanted."
The sequester was designed in 2011 as a trigger to force Congress and the White House to agree to significant, long-term deficit reduction over the next 10 years. While lawmakers have agreed to $2.5 trillion in deficit savings, more progress is needed.
"It was designed by Republicans and Democrats to be so onerous that it would never come into place because it would force and compel Congress to do something more responsible, which is reduce the deficit," Carney said.
As the clock ticks toward the March 1 deadline, when the sequester cuts will take effect, Republicans have been highlighting Bob Woodward's reporting that the idea for the sequester originated in the White House during the debt ceiling negotiations of August 2011.
House Speaker John Boehner, R-Ohio, and Republicans on Capitol Hill took to Twitter today to label the idea "#obamaquester," and several replaced their photos on Twitter with a picture of the passage from Woodward's book, "The Price of Politics," that they claim proves the idea came from the Obama administration.
The president has urged lawmakers to pass a short-term package of spending cuts and tax revenue to head off the across-the-board cuts, warning of dire economic consequences if Congress fails to act.


text:
HARTSVILLE, S.C. – The No. 5 seed Newberry Wolves scored five runs in the top of the sixth to post a come-from-behind 6-4 win over the No. 4 seed Wingate Bulldogs on Thursday (Apr. 23) at the 2015 South Atlantic Softball Championship.
After falling behind 3-0, the Wolves scored a run in the fifth and five more in the sixth to take a 6-3 lead. Wingate trimmed the lead to two with a run in the seventh, but Newberry held on for the 6-4 win.
Brittany Middleton (7-8) earned the win in relief. She tossed five innings, allowing one run on seven hits.
Miranda Paul (5-4) suffered the loss. She gave up four runs on four hits with three strikeouts in five and a third innings in the circle.
Cassie Harrell led the way for the Wolves at the plate going 2-for-3 with a home run, two RBIs and a run scored. Also driving in two runs for Newberry was Maude McCourry, while Ann Dee Priest drove in a run.
Wingate's Emily Usiak was 2-for-3 with three RBIs and Alexis Burrell was 2-for-3 with a triple and an RBI.
The Wolves advance to take on the No. 1 seed Carson-Newman at 12:30 p.m. on Friday (Apr. 24), while Wingate will take on Coker in an elimination game also at 12:30 p.m. on Friday.


text:
James Hodgkins has a background in graphic design and illustration and entered the comic book field in the early 1990s. His first work was for DC's 'Black Canary' comic. He continued his partnership with DC as an inker on many of the company's titles, most notably 'Batman' and 'Catwoman', but also 'Lucifer', 'Superboy', 'Jenny Sparks' and 'JSA'.
He was also present at Marvel with stints on 'Spider-Man: Get Kraven' and 'Daredevil'. Outside of comics, Hodgkins was a production illustrator on the set of the 'Batman Begins' movie. He also made a great many illustrations for Topps' 'Lord of the Rings' and 'Star Wars' collector's card series.
Hodgkins later "reinvented" himself as comic book penciler Jimmy Broxton, although the artist has always denies this claim, which led to a lot of internet rumour. Under this name, he has worked on DC/Vertigo's 'The Unwritten' with Mike Carey, Paul Cornell's 'Knight and Squire' mini-series for DC Comics, as well as a run of short stories for Dark Horse Comics Presents with writer Martin Conaghan.
Hodgkins/Broxton has also worked on a variety of projects through online crowdfunding platform Kickstarter, such as the successful 'Sex and Violence'. He teamed up with Guy Adams to develop the ambitious 'Goldtiger' project, a collection of a fictional 60s newspaper comic, complete with biographical details and backgrounds of its just as fictional authors Antonio Barreti and Louis Shaeffer.


text:
ALGONQUIN – Jacobs quarterback Bret Mooney surveyed McHenry's defensive set and knew where he was supposed to throw.
There was a slight issue when the shotgun snap arrived near Mooney's left ankle and he had to look down and snag the ball.
"Honestly, last year I probably would have panicked a little bit," Mooney said. "And I would have either looked to see if someone was coming or just ran to get out of there."
Not this season. The 6-foot-4, 210-pound senior secured the ball, set his feet, sneaked a quick peek at the safety and let it fly with confidence. Down the right sideline, streaking wide receiver Hunter Williams hauled in the pass for a 36-yard touchdown in the Golden Eagles'
42-14 Fox Valley Conference Valley Division victory last week.
Jacobs (2-2 overall, 2-0 FVC Valley) has back-to-back wins after losses to Barrington (4-0) and St. Charles East (3-1). The passing offense is a big reason, as Mooney is 32 of 41 for 295 yards and seven touchdowns, with zero interceptions, in the Eagles' two victories.
Woodstock (0-4) will have to deal with the area's hottest passing offense in an FVC crossover game at 7:15 p.m. Friday at Jacobs Athletic Field.
"[Mooney] has been on fire," Eagles coach Bill Mitz said. "Our line is getting better at protecting him. It's taken time, and those receivers all go to the ball so well for us."
Mooney was productive last season, throwing for 2,046 yards with 17 touchdowns and 13 interceptions. He worked out with Top Gun Inc., which does 7-on-7 training, and also attended former NFL quarterback Jeff Christensen's Throw It Deep Academy for three months in the offseason.
"That got my footwork 100 percent better," Mooney said. "Last year, my feet would be stagnant. This year, my feet are moving a lot better. That helps me elude the rush, too."
Mitz has called more designed runs for Mooney, who leads the team with 265 rushing yards.
"Andy Farrissey's done a real good job working with him with his reads as quarterback coach," Mitz said. "His footwork's a lot better. He doesn't look as stiff at the hips. He [has] a whole different body than last year. He's running the ball this year."
Mooney said the offensive line's protection was the best it has been against McHenry, which was a huge factor in his 13 of 14 passing. Also, more playmakers have emerged in receivers Camden McLain and Ryan Sargent, and with speedy running back Josh Walker.
"Last game, we showed we have more receivers, not just me," Williams said. "If Camden, Ryan and me have a good game, I don't think we can be stopped. They can't cover three good receivers on every play. As long as our defense does its job, we know we're going to put points on the board if we keep doing what we're doing."
McLain, a 6-1 junior, had five receptions for 123 yards and two touchdowns last week. Mitz called him the Eagles' most improved player.
"We've gotten better and we have more chemistry and Bret's throwing the ball real well," McLain said. "He's real calm and collected [in the huddle] and leads us really well. If we need any help with anything, he helps us. He's a really good part of the offense."
Mooney, whose father Keith played linebacker at Purdue, has an offer from NCAA Division I Colgate. Although the Eagles have other business at the moment, Mitz is making more contacts and expects more offers for his quarterback.
"We're just happy we've got him right now," Mitz said. "Whoever gets him [in college] is going to get a gem."