text:
This is a pure python implementation of the DES encryption algorithm.
It is in pure python to avoid portability issues, since most DES
implementations are programmed in C (for performance reasons).
Triple DES class is also implemented, utilising the DES base. Triple DES
is either DES-EDE3 with a 24 byte key, or DES-EDE2 with a 16 byte key.
See the "About triple DES" section below more info on this algorithm.
The code below is not written for speed or performance, so not for those
needing a fast des implementation, but rather a handy portable solution ideal
for small usage. It takes my AMD2000+ machine 1 second per 2.5 kilobyte to
encrypt or decrypt using the DES method. That is extremely SLOW!!
Triple DES is just running the DES algorithm 3 times over the data with the
specified key. The supplied key is split up into 3 parts, each part being 8
bytes long (the mandatory key size for DES).
The triple DES algorithm uses the DES-EDE3 method when a 24 byte key is
supplied. This means there are three DES operations in the sequence
encrypt-decrypt-encrypt with the three different keys. The first key will be
bytes 1 to 8, the second key bytes 9 to 16 and the third key bytes 17 to 24.
If a 16 byte key is supplied instead, the triple DES method used will be
DES-EDE2. This means there are three DES operations in the sequence
encrypt-decrypt-encrypt, but the first and third operations use the same key.
The first/third key will be bytes 1 to 8 and the second key bytes 9 to 16.
Thanks go to:
Note: On Unix, you'd run this command from a shell prompt; on Windows, you
have to open a command prompt window (``DOS box'') and do it there;
Class initialization
pyDes.des(key, [mode], [IV], [pad], [padmode])
pyDes.triple_des(key, [mode], [IV], [pad], [padmode])
key -> Bytes containing the encryption key. 8 bytes for DES, 16 or 24 bytes
for Triple DES
mode -> Optional argument for encryption type, can be either
pyDes.ECB (Electronic Code Book) or pyDes.CBC (Cypher Block Chaining)
IV -> Optional Initial Value bytes, must be supplied if using CBC mode.
Length must be 8 bytes.
pad -> Optional argument, set the pad character (PAD_NORMAL) to use during
all encrypt/decrpt operations done with this instance.
padmode -> Optional argument, set the padding mode (PAD_NORMAL or PAD_PKCS5)
to use during all encrypt/decrpt operations done with this instance.
I recommend to use PAD_PKCS5 padding, as then you never need to worry about any
padding issues, as the padding can be removed unambiguously upon decrypting
data that was encrypted using PAD_PKCS5 padmode.
Common methods
encrypt(data, [pad], [padmode])
decrypt(data, [pad], [padmode])
data -> Bytes to be encrypted/decrypted
pad -> Optional argument. Only when using padmode of PAD_NORMAL. For
encryption, adds this characters to the end of the data block when
data is not a multiple of 8 bytes. For decryption, will remove the
trailing characters that match this pad character from the last 8
bytes of the unencrypted data block.
padmode -> Optional argument, set the padding mode, must be one of PAD_NORMAL
or PAD_PKCS5). Defaults to PAD_NORMAL.
from pyDes import *
# For Python3, you'll need to use bytes, i.e.:
# data = b"Please encrypt my data"
# k = des(b"DESCRYPT", CBC, b"\0\0\0\0\0\0\0\0", pad=None, padmode=PAD_PKCS5)
data = "Please encrypt my data"
k = des("DESCRYPT", CBC, "\0\0\0\0\0\0\0\0", pad=None, padmode=PAD_PKCS5)
d = k.encrypt(data)
print "Encrypted: %r" % d
print "Decrypted: %r" % k.decrypt(d)
assert k.decrypt(d, padmode=PAD_PKCS5) == data
See the module source (pyDes.py) for more examples of use.
You can slo run the pyDes.py file without and arguments to see a simple test.
Note: This code was not written for high-end systems needing a fast
implementation, but rather a handy portable solution with small usage.
Download (Windows): pyDes-2.0.0.zip
Download (Unix): pyDes-2.0.0.tar.gz
Download (Windows): pyDes-1.3.1.zip
Download (Unix): pyDes-1.3.1.tar.gz
Download (Windows): pyDes-1.3.zip
Download (Unix): pyDes-1.3.tar.gz
Download (Windows): pyDes-1.2.zip
Download (Unix): pyDes-1.2.tar.gz
Download (Windows): pyDes-1.1.zip
Download (Unix): pyDes-1.1.tar.gz
Download (Windows): pyDes-1.0.zip
Download (Unix): pyDes-1.0.tar.gz


text:
Baseball broadcasts begin Wednesday
Broadcasts of South Dakota State University baseball for the 2013 season begin Wednesday, when the Jackrabbits travel to Minnesota for a non-conference matchup.
Game time is set for 6:35 p.m. at the Metrodome in Minneapolis, with pre-game coverage on KJJQ 910 AM and the Jackrabbit Extra subscription service at GoJacks.com beginning at approximately 6:15 p.m. South Dakota Sportscaster of the Year Tyler Merriam returns to call the play-by-play.
Nearly 25 regular season games are scheduled to be broadcast during the 2013 season. All games will be carried on the Jackrabbit Extra, with select games available on KJJQ 910 AM.
Following is the tentative baseball broadcast schedule:
March 27 at Minnesota [Jackrabbit Extra/KJJQ]
Apr. 3 vs. Minnesota [JE]
Apr. 5 vs. North Dakota State [JE/KJJQ]
Apr. 6 vs. North Dakota State (DH) [JE/KJJQ]
Apr. 7 vs. North Dakota State [JE/KJJQ]
Apr. 9 vs. North Dakota [JE]
Apr. 10 vs. Mount Marty [JE]
Apr. 16 vs. North Dakota [JE]
Apr. 19 vs. Omaha (DH) [JE]
Apr. 21 vs. Western Illinois (DH) [JE]
Apr. 24 vs. Dakota State [JE]
Apr. 26 vs. Oakland [JE/KJJQ]
Apr. 27 vs. Oakland (DH) [JE/KJJQ]
Apr. 28 vs. Oakland [JE/KJJQ]
May 10 vs. Fort Wayne [JE]
May 11 vs. Fort Wayne (DH) [JE]
May 12 vs. Fort Wayne [JE]
May 14 at North Dakota State (DH) [JE/KJJQ]
May 16 at Omaha [JE/KJJQ]
May 17 at Omaha (DH) [JE/KJJQ]
May 18 at Omaha [JE/KJJQ]
May 23-25 at Summit League Championships (if qualified) [JE/KJJQ]

subset: commoncrawl


text:
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text:
It is difficult to imagine that a building as substantial as the Montauk Bathing Casino, which once stood on the ocean beach, was gone within 30 years of its opening. The sprawling set of buildings and covered pavilions was part of Carl Fisher's Montauk Beach Development Company's grand plan to build a sparkling summer resort at the far eastern tip of Long Island.
I recently stumbled across an advertising brochure the company put out in 1929 among some of The Star's many old files. It described an elaborate facility with a 150-foot-long saltwater swimming pool, which overlooked a 1,600-foot-long boardwalk — wide enough for two cars to pass. What happened to the boardwalk and if it ever really was built to all of its promised length, I have not been able to discover, but photographs of the casino, or pavilion as it is sometimes described, show it was quite an attraction.
Shaded cabanas lined the beach on the roughly seven-acre site, which was toward the east end of downtown Montauk. Behind the cabanas, in later photographs in our archives, you can see at least a second swimming pool and a sheltered sandy play area. An awning displays the place's later name, the Surf Club. In a photograph, probably taken by the late Dave Edwardes, a couple sits pool-side in the afternoon sun, the woman gesturing, making a point perhaps, the man tilting his head as if he is but half-listening.
In 1967 the site was the subject of an East Hampton Town Hall controversy over whether to allow multiple residences there. In an echo of today's Montauk disputes, homeowners nearby feared that the development would harm their interests, even though town planners said that allowing the retail zoning to persist could result in more intense use of the parcel, with buildings up to four stories high.
The final chapter for the Montauk Beach Casino came in August 1969, when it was razed by the Fire Department in a training exercise. It had been partially destroyed by fire the prior spring, and the then Montauk Improvement Corporation's directors had decided to "make a complete job of it," The Star reported.


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Enough said.
Agree completely.. I've been a fan for over a year and have no intention of leaving the game anytime soon. It's one of those love or hate games in terms of interface and complexity. If you love it, you love it.
For me, it's not about the interface or complexity.
My problem with it is that I'm a tourist, and like every other MMO it caters to perfectionists. It's not well designed for completionists or tourists.
The NPC missions are few and far between, and most are not very interesting.
Oh sure, I've heard all about the player created PVP drama in the game, but that's all endgame content. And it takes months if not years of mining or 'rat-hunting for hours every day to earn the skills needed to enter 0.0 space without getting pod-killed every five minutes.
And getting pod-killed can set you back days (implants), weeks or months (underinsured with inadequate quality clone), or back to where you were when you first got your account.
So while the tourist content might be there, it's behind a giant wall of perfectionist grind. No thanks.
If the combat were actually fun, it might make up for the grind, but it really isn't. Lock on and auto-attack until the enemy blows up. Yawn. Even Starfleet Command's combat was better. What I want in a space MMO's combat is something like LucasArts' X-Wing, or Freelancer.
A Freelancer MMO... now that I'd play.
I agree with just about everything you said. One other thing that bears mentioning though is that Eve is really NOT a single-player game. If you decide to go it "lone-wolf" style then yes, you're probably going to get bored unless you have the patience of a saint.
The point of Eve is community. Join corps, leverage them as a jump-off point for your own corp if you want, or work your way up the ranks. Just like real life. I've played on and off and been in a few corps. In most cases, I've left on really good terms and come out with loads of equipment, ISK and training (not to mention, friends that I made through Eve Online). Sure there have been times I've been raiding my ex corps thanks to a mission in my new corp... but that's half the fun.
For some, Eve is a bit TOO much like real life I think. I only stopped playing frequently about 8 months ago because I just didn't have time for it. But I still plan to return... my character is still sitting on a database somewhere and will one day be reactivated. Maybe I'll join another corp (currently independent), or maybe I'll use the equipment and money I have now to build myself a new corp... enlist some of my old friends if they're still around.
That's what Eve is all about.
"Just like real life."
That's the problem.
I don't *want* to work my ass off in a game for another 20 years before I can get decent jobs, buy a house, start a business, etc. I invested that energy elsewhere: my actual life.
My life is fun and challenging, and I love it. But, I do sometimes want to escape into a fantasy where, right off the bat, I'm fraking awesome and I can go to town.
My first thought was "crap a GM... in before the lock!"
right off the bat, I'm fraking awesome
That doesn't bore you? I tried Fable and really came to hate it quickly. The vaunted alignment system thing maxed out in about 30 seconds, and as for combat, your spec seemed to make the only difference there... and even then, you quickly became a wtfpwner. Uninstalled and forgtten.
(i was going to just say "that's no fantasy, that IS my real life!" but i'd rather know more about the serious question.)
NPC Missions are kinda wank depth wise, but CCP is constantly adding new ones
this is where you come off sounding like a fanboy.
If they are constantly adding them, which means they have an established pattern of consistently adding new content with such a frequency that it could be described as "constant". yet, you admit its still currently crap. What's that tell you about how good of a job they're doing keeping that up?
I was in EVE for 17 months, playing between one and 10 hours a week (3 was typical), between fall '05 and winter '07.
I was in a corps, and the most exciting group activity we ever did was... mining in
Perhaps this was a mistake, but I concentrated on leverage skills first (learning), then ship-handling and combat. I hunted rats rather than mining.
I never got powerful enough to spend time in
Eventually I realized that I was never going to get anywhere playing three hours a week, and cancelled. I don't like grinding; I get much more fun/second out of single player games, even grindy JRPGs, and session-based multiplayer games like Freelancer or Halo 3 or Unreal Tournament 1 than any MMO.
That's not to rag on MMOs; my player style is simply unsuited to them. I'm a tourist with a little completionist, and almost no perfectionist tendencies.
Erh... no. Sorry, but no.
First, going into 0.0 space alone is a good way to get podded. Whether you have a million or fifty million SP under your belt, you won't stand a chance. 0.0 is basically what constitutes as raid content in other MMOs. The twist is that you, as a low player, may actually participate. Sure, you won't fly that huge titan with its devastating, POS-killing firepower, but you can still be useful (and I don't mean just as a decoy and meatshield).
What you complain about is essentially that you can't play for 2 weeks and level the raid dungeon single handedly.
My problem with it is that I'm a tourist, and like every other MMO it caters to perfectionists. It's not well designed for completionists or tourists.
EVE is a sandbox. you can do whatever the hell you want in there, nobody will hold your hand. some people appreciate that.
Yar, i hear you. Early on, pre-beta, it was explained that this was definitely not going to be a "twitch" game; this was for a different audience. Hopefully someone will fill the twitch niche for y'all
Er, hang on, maybe someone has [jumpgateevolution.com].
As for the casual aspect of eve, that may have gotten a little easier with Faction Warfare. It seems like there are a lot of newer folks able to jump into combat and enjoying it. The push to maintain tech2 ships, capitals, etc., can take up a lot of time; but with even a
My problem with it is that I'm a tourist...
Tourism* is what EVE needs: people invited to roam through player owned territory. EVE is out to kill you; everything and everyone in the game might kill you just for sport, other then your own corp.
Corporations with territory need a reason to invite and protect tourists. Maybe a contracting system where only outsiders can provide some service. Newbies would find players welcoming them and helping them. Even the corporation drama could be increased simply by having lots of semi-trusted players in your terr
Agree completely.. I've been a fan for over a year and have no intention of leaving the game anytime soon. It's one of those love or hate games in terms of interface and complexity.
I played Anarchy Online for years and said exactly the same thing. You're talking about MMO addiction not something special with Eve Online, millions have said what you have about the majority of MMOs out there.
If you love it, you love it.
No shit, Sherlock.
I had the same problems really - many pvp based corps want at least 6 million skillpoints just to join, and some as many at 20 million.
Unless you just want to tackle all day you need an insane amount of time just sitting there buying skill books and "learning" crap.
It seems to me there's an insane amount of unnecessary skills as well - many that sound similar, many that have crazy amounts of dependencies that you'll only figure out using a flow chart (get used to flow charts and spreadsheets if you want to
The cure to the low level blues is to earn enough money to buy the combat character of your dreams. Rates used to be about 100m ISK per 1m Skill Points but the economy ain't what it used to be.
It's not impossible to pick up a 10-15m SP toon for about the cost of a cap ship. It's certainly not cheap, but for ambitious new players it is a legit option -- character transfers are fully supported and encouraged by CCP (for a $20 fee, usually paid by the seller).
I had the same problems really - many pvp based corps want at least 6 million skillpoints just to join, and some as many at 20 million.
To be fair, many player run guilds in other MMOs have stupid standards. WoW guilds tend to be "must be available to raid 12 nights a week for 8 hours a night, and suck GM's cock on demand". Yeah.
This is not entirely true.
While the leveling system of EvE, with no level cap meaning that playing longer == having more skill, certainly rewards players that have been playing since the beginning, starting later does not necessarily mean that you will not be able to compete sensibly.
Skills are leveled at a diminishing returns system. To explain to those that don't play, every skill comes in five "levels", each level offering you the same benefit (e.g. 5% more speed, so 25% at level 5), but leveling times increase with each level. I.e. to level from 4 to 5 you need more time than the previous four levels combined.
Most skills that require other skills to be learned first (but the most advanced) require the prerequisits at level 3-4, usually. Unless it can be assumed to be a given that someone "hardcore" enough to want the specialized skill has the underlying skill at 5 anyway. If you're a hardcore miner, you have mining at 5. So it's understandable to make Mining 5 a prerequisite to fly the more advanced mining ships.
Freighters are a bit of a special case, needing some skills you might not have seen as important as an industrial hauler. Yet still, they're not really out of reach. Besides, I doubt that you cannot make money trading anymore just because there are freighters. Freighters are big, but slow. Trading, especially margin trading, is often a matter of being there first, unless the amounts asked are so ridiculously high that you can't fulfill the conctract alone anyway. And then, the frighter pilot would first of all have to have the amount at hand.
Especially in empire, and especially in ore trade, you'd have to visit a LOT of places before you can use a freighter sensibly. Before you can fill the balloon, the trade's long done and over.
What I'd suggest for a industrial trader is to build a network with miners. Miners (e.g. me) love to sit in belts, gobble rocks, maybe split them open for ore and then... well, then we're sitting on a few million trit and other ore that we have to get off the planet somehow. And we (ok, I) don't really like the idea of having to carry the crap for 20ish systems just to get a good price for it.
In other words, I think we should talk.
"I was a very successfull high security hauler and trader who had his market taken away by superships he could afford to buy, but could not fly."
So rather than adapt and find new markets, you quit. Your choice, but blaming the entire game design is highly extreme.
Note that after a long hiatus I am looking forward to re-joining eve just so I can start trading, as I see a market for industrial traders.
For those reading, industrial ships haul a lot, freighters haul a gigantic amount. Freighters are slow.
There is no way for anyone starting EVE today to ever catch up to those who started a year ago, and those that started a year ago will never catch up to those who started two years ago
Um, how is this different than any other MMO? With the exception of, there's no way to "powerlevel" in Eve? Which i view as a fantastically good thing?
So a toon who's been a pilot 2 years longer than you will always have more training. Um. Yes?
Now, this only works with *active* pilots. Accounts that go inactive no longer continue to train SPs. I was away for a while, and everyone who started after me caught up... and everyone ahead of me got further ahead. This is also how it should be; my toon was s
I was enjoying EVE to start with, but I eventually realized I was playing a fundamentally wrong game for me. This realization came when a couple of dozen people blew up my battlecruiser and podded me when I was simply jumping into an area to do a mission. (Podding, for the uninitiated, is destroying your lifeboat; you lose all of your implants and potentially some "experience".)
And then I realized that I wasn't interested in a game where I spent a substantial amount of time reading a book while traveling
realized I was playing a fundamentally wrong game for me.
Hey! Aren't you supposed to conclude "realized i was playing a game that sucks"?
I hate mining. Tho travelling can be nerve-wracking depending on where you do it
However, i would consider mining for you if you convince your hubby to zap me a Nagl
I loved EO, I really did. Still love the concept.
However, I don't have a ton of time to get involved with a corp, and, in spite of waiting about 3 years playing on-and-off, the PvE is still horrible.
Hoping that Jumpgate: Evolution or STO fixes that. I'm not really a "casual gamer" but I'm a gamer with many hobbies, and EVE requires it to be your only hobby to fully enjoy what it has to offer.
It's not just MMOs where sci fi has been somewhat less popular than other genres. It's also true for traditional roll playing games.
I think it's possible that what's going on here is that when people want to play games, they'd rather have it be about something totally out of the realm of possibility, rather than a possible future scenario, which is frequently the goal of sci fi.
Quite possible. I would submit that attitude also plays a role. Traditional fantasy settings have a romantic, epic scope. There's a much more clearly-defined line between Good and Evil, which simplifies the morality issues of killing and looting various denizens of said realm. Fantasy societies tend to be (although they don't have to be) more wild and unregulated than science fiction settings.
And of course, fantasy more often celebrates the "epic hero" who kicks ass and takes names (Beowulf, Ajax, Merlin) as opposed to science fiction's more mortal protagonists. There's less opportunity for character advancement, since so much of the escapism is based on technology. A level 20 wizard has access to crazy spells that the lowbies could only dream of and is decked out in arcane accessories presumably lifted from some dragon somewhere. A level 20 space ship pilot is just a better pilot, perhaps one with a better space ship, which any lowbie with cash could simply walk into a store and buy.
And fantasy makes running the game easier. You can just randomly make stuff up and fit it into the game with a mere explanation that, "It's magic." Sci-fi technologies more often need to be explained, since they can be mass-produced, etc.
Whether or not any lowbie could buy that ship is as likely or unlikely as whether some wizard can march into a shop and dump a ton of gold on the counter for the superspecialawesome wand of leet.
If you think about it, that dragon the wizard stole his wand from had to get that wand from somewhere as well. So someone must have made it. This someone could just as well have sold it instead of trying to kill a dragon with it.
Because it requires those oh so special ingredients that no mundane would ever touch and
The whole concept of Fantasy is to give power to the weak and nerdy and put them in a milieu that encourages and promotes the behaviors that they so desperately want to express in the real world. But the real world is a harsh critic, and those behaviors (being smart, mostly) are universally reviled.
So the lucky ones discover the Fantasy genre and are rewarded for their behavior with scantily-clad women and a sense of satisfaction from acting chivalrous. It's a self-feeding world. The only necessary thing is a bunch of disaffected nerds.
The problem with sci-fi (or SyFy, if you prefer the modern nomenclature) is that it is designed to tackle difficult moral issues. Unlike Fantasy which is designed to feed the spiritual needs of nerds, SyFy is designed to force them to think. In a sense, fantasy provides an outlet for basal needs, but SyFy provides an outlet for higher-order needs.
Also, since SyFy is based on reality and the possibilities of reality, it is seldom that women are included in the plot solely for the sake of being women. Unlike the damsel in distress role in Fantasy, women in SyFy are neutered and masculinized to appeal to a sense of liberal sexual freedom. Fantasy does not have this limitation and therefore provides ample space for sexual expression for the nerds who take part in it.
It's no wonder that Fantasy MOO games do so much better than SyFy games.
Sci-Fi... fuck!
I went Outdoor Life Network today, to do a little National Geographic Channeling, and stumbled across an Animal Channel, what a Discovery Channel, I was so Xtreme Sports Network about it, I blew my HBO, and had to buy another one from the Shopping Channel.
Was totally Comedy Central.
I'm sorry, but you haven't a clue about what you're talking about.
1) Intelligence is only "universally reviled" in the US and is becoming more common in Canada as well. The rest of the world take *far* more kindly to the actually intelligent.
2) SyFy is NOT "the modern nomenclature" for Sci-fi. It is a marketing gimmick from the Sci-fi network as an attempt to widen its viewing audience.
3) Fantasy is more popular because it is more accessible. As in, everyone knows about wizards, knights, etc as that has pervaded society for a *long* time. But, not many people know about sci-fi and its trappings. So, it's "weird" to many.
Seriously, you're attempting to trivialise fantasy to horny teenaged "geeks". And that's just so wrong it isn't funny.
I invite you to compare Master of Orion to Master of Magic.
You'll find that there is no problem with scope if handled correctly.
The problem is, those games are single-player. There's a lower threshold for satisfaction.
When you have a MMORPG, does it make sense for every PC to crowd into one city per planet? While there has to be some sort of defining limitation so your developers aren't cranking out dozens of game worlds every month, there has to be more then "Here on Planet X, you can go to the city, and the environs within immediate eyesight of the the city."
But that provides great lines for the marketing monkeys:
"The map's A MILLION TIMES BIGGER than Oblivion!".
P.S.: Lack of the first coffee has made me write "pam" instead of "map" twice and still, I nailed "Oblivion!". I won't be telling that one to my psichiatrist.
But that provides great lines for the marketing monkeys:
"The map's A MILLION TIMES BIGGER than Oblivion!".
P.S.: Lack of the first coffee has made me write "pam" instead of "map" twice and still, I nailed "Oblivion!". I won't be telling that one to my psichiatrist.
Dutch's law: Any post that mocks bad spelling or grammar will invariably contain original errors of its own.
Usually this occurs when mocking others' errors, but I'm gratified to see the law holds even when mocking your own.
Except they aren't - in Eve stations are a static screen, and you jump from place to place so the distance is minimized.
Are you serously calling it a bad thing that they took the tedious boredom of traveling out of the game?
Yes. But I would go even further in this. The main problem is the speed with which information travel.
In fantasy, information (and power) travels very slowly, so the parts of the world can be rather independent to be believable. That also means plots can be linear, because events in a new place doesn't depend on events from another place (usually, it's heroes who travel faster than information). So fantasy world is a lot easier to manage, because it's lot less dynamic.
However, in our world (or scifi), there
Why should FTL travel automatically mean FTL information exchange exists? Or that either is readily accessible to anyone but the super rich and heros? I see the difficulty with Cyberpunk settings or any setting on a planetary scale with current or futuristic technology, since "instant" information exchange and overnight cargo delivery are already in place (so why I should entrust some nobody with my goods when there is certainly something like FedEx in place is beyond me), but in an interstellar setting wit
You can have FTL travel without FTL information systems.
Just say that you can't transmit directly through your FTL method, you have to physically move something(either a courier ship or a beacon), making it more like uucp or fidonet.
You get as much bandwidth as you want but it only gets transmitted once a day/week/whenever the courier passes by. Anyone on a ship can outrun the network unless someone orders a special message run to your destination with a "faster" FTL ship.
Space is much larger than a single planet, but it is also much more sparse, so the actual amount of interactive content could be about the same if desired. Also, distance is just an abstract concept in a virtual world, and can be traversed at any rate the programmers wish to allow, so it is also not an issue.
Think about this: "Traveling" in modern MMOs is mostly done by cutscenes anyway. In whatever form, from AOs Whom-Pahs to EQ2's harbor bells. Yes, you can "walk" that way often, too, but frankly, who'd want to? What would fit more than making different planets different zones, with transports flying between them? Would essentially be the same as the different areas of other MMOs.
The problem with the genre is that often times the Sci-Fi set is too smart for its own good. Take for example the original Star Wars: Galaxies. It had some brilliant character creation and development systems. The concept that you could mix and match from 24 professions to create your character made it very appealing. What happens to it? It didn't have the content it needed to guide a users experience hence it was too hard for people to understand. Then SOE starts a series of neuters that reduce it to a shadow of its former self and any of the redeeming features are removed.
Now this "too hard to play" syndrome is present in the Fantasy genre. UO/DAoC were too hard core for a lot of players who gravitated to Everquest then WoW.
With the exception of EVE I cant think of another Sci-Fi MMO that still has a presence in the MMO space.
[Edit: Accidently posted as AC...]
Actually, I thought the problem with Star Wars: Galaxies was that SOE hated their customers and when one guy discovered how to dupe credits (aka 'money') and paid people with the duped creds, the SOE admins permanently banned the people who (unwittingly) received the money- but not the guy who duped it all...
The playerbase rioted, but SOE admins teleported them into space. At least, that's what Penny Arcade told me...
http://www.penny-arcade.com/comic/2004/08/25/ [penny-arcade.com]
Your analysis of MMOs present and past seems a tad flawed.
Dark Age of Camelot never had the same total share of MMO users that UO or Everquest had during their respective primes. It's not like a bunch of people gravitated away from that game to EQ and WoW since their subscriber base was never all that large.
Your typical MMO migration went a bit like this:
UO -> EQ -> WoW
There were plenty of other games that distracted people from this basic progression (such as DAoC) but subscriber numbers will show t
Well, it depends on what you mean by "presence" but -
Anarchy Online is still around (and still getting expansions etc.) is free to play for the basic version but you have to pay for the expansions. I tried it out a few months ago; wasn't for me, but it wasn't a bad game.
For SWG fans, SWGEmu, which is an emulator of the SWG servers before SOE lobotomized the entire game (the 1.0 release aims to be 100% true to pre-Combat Upgrade live servers) is coming out "soon." I've been playing around with the test serve
If you define presence as "large player base" then EVE itself may not qualify. On the other hand, if you don't, there's still Planetside and Galaxies kicking around. City of Heroes may qualify or not depending on your take (it is theoretically set 'today' but is more like an alternate future history ala Heinlein that we have caught up to).
It does work in SciFi settings as well, as long as there is more than one "uber" class.
In a fantasy setting, you have many kinds of heroes. You have the knight in shiny armor, you have the powerful wizard with his spells, you even have the sneaky bastard that backstabs the evil guards. They all make formidable heros.
Star Wars the MMO was kinda doomed to fail, for the reason you said: Everyone wanted to be the one single super class, the Jedi. It's like making a superhero game and asking people to play either a hero or some peasant. Now, what would everyone pick?
It can work in a SciFi setting, though, if you avoid too much focus on one single hero type. Maybe we have more fantasy than scifi stories so we have more hero archetypes to draw from in that setting, but why shouldn't it work in SciFi as well? You just have to make sure that all heros have their shortcomings, and that all heros need others to aid them in their quest and you have, essentially, the story written for a SciFi MMO.
SWG didn't fail because everyone wanted to be a Jedi. Even now when Jedi is a starting class, there are plenty of non-Jedi. SWG failed because it was 3D chat with a leveling system. There was nothing to the quests in place a launch, there was no content to play through.
I think sci-fi MMOs haven't gotten the attention simply because sci-fi tends to be more complex. Like you said, in fantasy you have the knight in armor, wizards with spells, you usually also have grumpy dwarves that like beer and fighting. Na
Another major, MAJOR problem with SWG at launch was that...
Classic example of "releasing the game before it was finished".
Your fallacy is demonstrated below
It's simple -- everyone wants to be Sir Kirk, and nobody wants to be serf Ricky. How many knights of the realm can one MMO really have?
Alternately, everyone wants to be a wizard and nobody wants to be a broom stick-wielding doofus.
All the fantasy MMOs rely there being a few NPCs to provide supplies and quests and many "adventurers", when in reality,fantasy stories, and fantasy novels there are a very few "adventurers", a handful of royalty, and many peon and serfs.
No one wa
Well, first, fantasy MMOs are the "oldest" of the pack. Take a look at the history of MMO games and you'll see a lot of fantasy, but really few SciFi classics. This leads to a certain standard setting: People know what to expect. When you look up and down the fantasy MMO genre, you'll see basically the same games. You get your heavily armored tank, you get your stealthy damage dealer, you get your healer, you get your damage caster... and wherever you look, this distribution holds true.
Look at the SciFi genre and you won't get necessarily the same. You can be as close to the "fantasy trinity" of tank-dd-healer as AO, or as far away from it as EvE. You could stumble into something as alien to the whole MMO concept as Tabula Rasa. Or even a multiplayer FPS game gone MMO like Neocron.
And, as TFA points out, people don't really want to jump into uncharted waters with a game they want to stick with for years.
So my guess why fantasy succeeds where SciFi fails would be that people know what to expect from fantasy MMOs. And, sadly, the majority seems to want to play what they know already. Not good news for those of us that want something new, finally, but I guess that's how it is.
As Skadet points out above everyone wants to be the really cool character and not a minion. Where in outright fantasy everyone has potential to become something, regular Sci-Fi that doesn't really work.
So what happens? A different type of Sci-Fi.
"Retro Futuristic" sci-fi can work, such as things along the lines of Flash Gordon, or possibly post-apocalyptic sci-fi can work, think slightly more futuristic Mad Max. I could see an MMORPG based on Mad Max working out great, and if you move up event that causes society to collapse a couple of hundred years you've got yourself one heck of a game.
Last but not least, a favorite in retro Sci-Fi: Steampunk. Steampunk is sci-fi that has everything that makes fantasy games great.
Though not exactly fitting into any of the three but fitting squarely in the middle of all of them - I could see an MMORPG based on Skies of Arcadia taking off. Fantasy, Sci-Fi, Steampunk, and Pirate themes all in one game? WIN!
As Skadet points out above everyone wants to be the really cool character and not a minion. Where in outright fantasy everyone has potential to become something, regular Sci-Fi that doesn't really work.
Most people want to be part of something greater than themselves. You're only a 'minion' if you're not respected, if you're only doing it for the material gains.
From my point of view, steam punk is "interesting" but not "compelling". I think you have to be of a certain mindset to really enjoy it. It's like the folks that really get off on alternate WWII history fiction, and what not.
So what happens? A different type of Sci-Fi.
"Retro Futuristic" sci-fi can work, such as things along the lines of Flash Gordon, or possibly post-apocalyptic sci-fi can work, think slightly more futuristic Mad Max. I could see an MMORPG based on Mad Max working out great, and if you move up event that causes society to collapse a couple of hundred years you've got yourself one heck of a game.
They tried it, but sadly it didn't work:
Auto Assault [wikipedia.org]
I haven't played Eve or any of the other Sci-Fi MMOs mentioned so I don't know if this has been done before but one answer to Sci-Fi MMOs is to implement something more like Star Control where you don't have a player character, instead, your character is a ship that gets upgraded with better guns, better shields, better engines etc (and your ship would have a crew obviously). And the aim is to destroy the bad guys (i.e. those not friendly to your race), talk to and trade with the good guys (those friendly to your race) and try and form alliances with everyone else. Different areas of space would be declared as space controlled by different races and as the game progresses, the balance changes and control over different bits of space can change hands.
Make this in a Trek MMO where you get to pick a race e.g. Klingon, Romulan, Cardassian, Borg, Ferengi, Human, Vulcan, Andorian or whatever else. Obviously you wouldnt start out in control of a Galaxy class starship but if you play the game and advance, you may be given command of a better ship than the one you started with. And eventually you might get to the Galaxy class.
Yeah, that's almost exactly EVE. Try it.
Or Earth and Beyond. Oh wait, it was almost stillborn. Lasted what, 1 year past release then canned? It was closer to what he describes, because it was a
Strip crew, add areas of space controlled entirely and only by player alliances and you just described EvE.
I think the article is overestimating the reach and historical significance of "fantasy".
While there have been stories of elves, trolls, goblins, wizards and the like for centuries it hasn't been "fantasy". Now I'm not an english/mythology major but from what I remember about western mythology there was very little of said storytelling OUTSIDE of the historical epics which were mostly written around the time they were set. The story of King Arthur, Dragons, swords etc... comes from a time when it wasn't abnormal for someone to run around with a sword. Dragons were still mildly plausible and Wizards and Witches were believed to walk the earth. So while it was at the time debateable whether or not there were witches etc... it wasn't 'fantasy'... it was dodgy news with a dramatic twist.
Furthermore. The assemblage of "Fantasy" as we know it today has pretty much one primary source and one derivative source: Tolkien -> DnD. The Fantasy world which DnD popularized was largely the creation and invention of JRR Tolkien. Before Tolkien the canonization of what a goblin/troll/elf was and how they interacted wasn't nearly so clearly identifiable as we would today describe a fantasy game.
Really "Fantasy" as we recognize it today is all just Fan Fic for JRR Tolkien written less than a century after the original and has very little mythological root in actual western literature and lore.
IANAEM (I Am Not An English Major).
- Gavin
Furthermore. The assemblage of "Fantasy" as we know it today has pretty much one primary source and one derivative source: Tolkien -> DnD.
well, it's a bit much to say it's all down to tolkien. he certainly shaped the genre, but ignoring people like george macdonald [wikipedia.org] or lord dunsany [wikipedia.org] would be like saying science fiction started with asimov (thus forgetting wells and verne). and there's plenty of people out there writing reasonably well-researched fantasy based on actual western traditions--i read the first book of lawhead [wikipedia.org]'s song of albion [wikipedia.org] recently, and it was derived directly from irish mythology.
Well, part of the problem there is the definition of Fantasy. The giant of American Fantasy is named Howard Philips Lovecraft, not only because of his own stories but because he was so influential on other important American Fantasy authors like Robert E. Howard and Clark Ashton Smith.
It's not like people don't reckognize the man's influence, the problem is that they just don't reckognize him as "Fantasy" partly because a large numbers of his fantasy stories are set in what were for him modern times, and p
I'm not trying to say that there isn't great fantasy out there that doesn't fit the DnD mold. Or that Tolkien wasn't widely borrowing from mythology. Just that what most any "Fantasy" MMO would define as fantasy doesn't really resemble anything except for the DnD/Tolkien canon.
Sci-Fi on the other hand sort of has the Star Wars/Star Trek genre pretty well defined. (Warriors in Space). Flying around on battleships of sorts. That would be the Eve Online MMO. But most science fiction isn't very ga
Fantasy has been around much longer than Tolkien, although its rise in popularity came from Tolkien and D&D. The people behind D&D (Dave Arneson, Gary Gygax, and their respective gaming groups) were fond of other fantasy, including Jack Vance (the D&D magic system was inspired by his "Dying Earth" stories), and Clark Ashton Smith, to name two.
One thing you may not have noticed is how much Tolkien took from older myths. A story with no Tolkien influence, but drawing on the older stories, may
But in retaliation I cast my hacker-spell and... wait... I smell bullshit.
But in retaliation I release a cloud of nanobots that I remote control with an implant in my brain to hack the robots.
Technology, sufficiently advanced, is indistinguisable from magic. Use that.
One of the good things about SciFi MMOs is that they come with no baggage, it is quite possible to create a whole setting that is original. As you game and read the missions you get a feel for the world and it settings. Fantasy often comes with a lot of baggage, mostly it must have magic, elves, dwarves etc. So it isn't always open to do new things.
I think one of the reasons SciFi MMOs suffer (besides its general lesser appeal to non-SciFi people) is that range combat is always rather poor. Despite all the
What this guy seems to want is things to be simple. In an MMORPG. That is possible, just play any asian MMO.
Not all MMO's, typically the western ones, follow that design. Typically, western MMO's have fewer levels, but more happening in a level (skills) and are on the whole slower to play. One free MMO has me AoE a dozen of enemies and killing them with a single skill dropping piles of loot. Of course to pick it all up, you had to buy a piggy with real money or spend ages clicking loot after each 1 key press killing spree.
In for instance Lotro, such enemies are hard to find. For the new rune-keeper and warden classes, such enemies would be nightmare. They are classes that build up their attacks. One shot kills are boring.
The lore-master class has a lot of skills, but many depend on the situation. What enemy, how many, dictates how you play. Not nearly deep enough as far as I am concerned but I am sure way to complex for some.
SWG and the likes didn't fail because they were complex. WoW is complex. They failed because they were so bug ridden only the most devoted fan could tolerate it and then the developers screwed their fans. Funcom and SOE are companies that basically just don't get customer relations. They don't understand that a game is NOT their product. It belongs to the people who bought it and you can't just mess with it. Change it after the sale to attract more customers does NOT work. You upset the people who bought it for what it is and any new customers are going to be scared off even if they are now intrested by the way you treated your existing customers. After all, if they screwed their old customers, why wouldn't they screw their new ones just as hard?
SWG and Age of Conan have showed that you CANNOT just change the game and expect success. SWG has been talked about enough and AoC tried to lower its age rating by getting rid of nudity. Both failed. AoC and SWG are just waiting to die, if in fact AoC hasn't already.
The simple thing an MMO designer must do is this. Ask "WHAT IS MY MARKET".
Is it a simple, "chat with your mates in an internet cafe while clicking away barely paying attention to the action" korean MMO? Is it, "Anybody can play this for half an hour a day, but paying a full monthly fee"? "Hardcore raiders only, anything takes at least a weekend to accomplish an end-content requires a cathater?" "Real life is to earn the monthly fee, this isn't second life, this is your life" style world-sim?
Mix and matching don't work so far. If you satisfy one customer you are sure to upset an other. SWG pleased some, then they changed it. AO was to messy and Eve is doing fine because the developers picked their audience and don't upset them.
They did not talk about Stargate Worlds and that does sound like a cool game.
Yes but really the point of the article was that there were no Sci-Fi MMOs called World of Warcraft.
Really there is only one major player and that WOW. With some smaller successes still running like Guild Wars. And a few ancients still around. But the real money maker is World of Warcraft. And since it's fantasy the author jumped to the conclusion that since the only success currently seems to be WOW-- Therefore Fantasy MMOs are more successful.
Fantasy alone carries with it assumptions based in our own history, a romanticized version of the middle ages where knights were good guys and smart people with beards could cast spells
Ugh... just ugh... let's see, I'll tweak that a bit:
Science fiction carries with it assumptions based in our own history, a romanticized version of the future where starship troopers are good guys and smart people with bald heads could build robots and death rays.
Actually, "What's New" did a good comic strip on this
Seems to me doing a Fallout Online would be pretty easy to do.
Sci-Fi doesn't have to be all spaceships and aliens, those that would defiantly be fun also.
You could even model the same ideas out of WOW. Races? Pick and alien, make them have various abilities. Gear? Ship upgrades, dur. Dungeons? Preset wars or engagements. Guilds could function much the same... perhaps give ability to buy capital ships or support ships for engagements.
Anyway like most things Sci-fi all it takes is some imagination.
Oh and as t
Don't get suckered in by the comments -- they can be terribly misleading. Debug only code. -- Dave Storer


text:
I missed this part of class and so now cannot understand it at all. We're working with matrices right now, so it must have to do with those.
Here are the directions: Find the area of the triangle with the given vertices.
The first problem: A(0,1), B(2,6), C(5,5)
If someone could step me through this so I could do the other problems as well, it would be greatly appreciated. Thank you!


text:
So my love for thief has just been sabotaged but unequivocally the most ******** quest in existence. As "fun" as it was running from point to point, constantly farming drops, for FIVE HOURS wasting prism powders to avoid GoV aggro for a piece of trash AF...
I have to ask how anyone here had the patience to do this? I'm seriously wondering why I even play a game that does this **** to people right now. I've been on and off because of training and I find it to be the one thing at "home" that I can unwind on but things like this are why I quit the first time.
I love Thf, but I seriously am saying **** YOU to the AF.
My god.


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Deftones Say Recently Debuted Tracks Don't Best Represent New Album
Deftones fans recently had reason to get excited, as the band debuted a pair of new tracks in Los Angeles in anticipation of their forthcoming record. However, singer Chino Moreno says that people shouldn't necessarily look to 'Rosemary' and 'Roller Derby' for clues as to how the rest of the record will sound.
The singer tells QMI Agency, "I don't think those two songs are the ones that best represent our record. They're two different songs, one is a lot more ambient than the other, the other is a lot more aggressive. But they're cool, they balance each other out."
Moreno says one of the reasons the songs have made their debut already is because they sounded great live before the band even recorded them. He adds, "When we wrote the record, we pretty much wrote it live."
Deftones are making one of the quicker turnarounds of their career as their still-untitled follow-up to 2010′s 'Diamond Eyes' disc is expected in October, and Moreno says it's due to a more streamlined style of working.
He explains, "Internally over the years we've figured out better ways of making records. We sort of just dragged them out for so long. We implemented a new regiment to our work ethic. We wrote it all from scratch, we don't write on tour or anything like that. We were ready to go in there (the studio) and see how it feels in the daytime and get to work."
The vocalist says that now more than ever, there's less second-guessing and more going with what feels right at the time. "We can make a record and not spend years making it and just enjoy doing it," Moreno says. "We came off that tour feeling really good and when we wanted to make this record everyone was in the right head space so it worked out really well."
Deftones are playing the Heavy MTL and Heavy T.O. festivals this weekend and will take part in Slipknot's Knotfest next weekend, with more extensive tour plans to follow in late fall.


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Four little numbers have left no doubt - Siobhan O'Brien is up there with the best.
The gifted St Mary Star of the Sea College student was one of the Illawarra's top HSC achievers, scoring an Australian Tertiary Admissions Rank (ATAR) of 99.65.
The impressive rank - and a spot on the NSW all-round achievers list for scoring more than 90 per cent in all her subjects - left the Figtree student jumping for joy.
"I wasn't expecting to get 99, but I definitely worked towards the all-rounders all year, so I'm very happy about that," she said.
Her advanced mathematics mark of 99 meant she ranked sixth in NSW for the subject.
Alongside her academic work, Siobhan kept up a strong social and sporting schedule of netball, competitive swimming, physical culture, running and attending the surf club.
"I worked really hard but I think it was all the other stuff that helped the most, especially my sport, because I had good time management and motivation - and maybe I was pretty competitive too," she said.
She also managed to come first in all of her subjects at St Mary's, making her dux of the school, and received the St Mary's Award, which also recognised her efforts in tutoring younger students, volunteering for charity and being a role model in all areas at school.
Next year, she plans to study science or physiotherapy at university.


text:
Famous holiday shark films.
Grandma Got Ate By a Great White.
Silent Bite.
Rudolph the Red Nosed Reef Shark.
Santa Claus VS the Great White.
It's a Wonderful Lifeboat, The Story of the Indianapolis.
A Christmas Gory.
Don't let them get a hold of any lasers, that could be a bad combination.
They would look just like Rudolf the laser mounted reindeer. Watchmen needed a laser armed mutant shark girl.
Oh no, someone shined a red laser on it! Someone get Samuel L. Jackson to a bunker!
I'll be happy with your solution, as long as no snakes are involved.
*I HATE M'f'ing snakes on a plain, or a plane!*
Lasers are fine. Now FRICKIN' lasers... That'd be bad. Like Paris Hilton bad...
as the sharks bludgeon themselves on the sides of the tunnel, being unable to plug their ears as scientists incessently torture them with 90s remakes that completely lack christmas spirit.
Ah, but how do we know what they like? I read (in a fairly dubious source, an Uncle John's Bathroom Reader) that Great Whites can be persuaded to mate in captivity through listening to "My heart will go on" by Celine Dion. The Titanic version.
Apparently, no other song or version will do the trick. SO, if they like that, they may actually like this crap, in which case there's finally a point to the whole industry.
From the movies I've seen, I'm sure the sharks will have their revenge on the scientists sooner or later.
But these great whites are so damn frightful.
The best guess I have is that they probably won't care about it at best, or they will just be somewhat annoyed by the noise.
Now, if it were something like Two-Fin Shakur or even Mariah Carp we might get a scientifically valid result.
to test if ants can be trained to sort tiny screws in space.
Who the hell is funding this?
An anonymous bald guy in a silver suit.
who says our tax dollars aren't being put to good use?
There are usually a lot of a Americans waddling about Scotland but didn't realise they were all there just to fund this research.
It almost drove me insane when I was doing produce nightfill work at a local supermarket. Even though the store was closed to customers overnight, the managers would leave it running around the clock.
My MP3 player saved my sanity that year.
Very wrong. Everyone who has been saying stuff such as "Waste of money" should just go back to reading their bibles.
How come it isn't important to research if the same kind of things affect the moods of animals that affect our moods? How can a point be made that it isn't exactly the kind of knowledge that progresses our understanding of the world around us?
In addition it has numerous practical uses. They range from calming animals in kennels, zoos, etc. to getting slightly more productive farms by just play
...what happens if they pipe the 'Jaws' movie theme music - see if they all shit themselves and get out of the water real fast.
I was thinking Barbara Streisands rendition of "Jinglebells".
If that doesn't turn them into angry, psychotic movie sharks, not much will.
They are very, very ill-tempered.
Half year or so the new idle was introduced - fine with me. Some stupid stories to waste time, nicely grouped together.
Then a few months ago now and then idle stories started making the front page. Acceptable, easy to filter using preferences.
But nowadays I see two, three of these idle type stories hit the front page every day! Now this stupid shark thing, masking as a science story. Appropriately tagged 'idle' already.
Please editors: keep idle type stories in the idle section, not in other sections, so we can filter them out if we like. And only real science stories in the science section. It's what those sections are made for, right?
It happened when 4chan was slashdotted, there was a brief connection (think merry and sauron through the palantir). I don't think the place has been the same since.
test whether sharks enjoy listening to Christmas pop songs
No. They don't.
They enjoy lasers as christmas presents though...
I reckon that they're trying for an Ig Nobel prize
Surely sharks will like "Santa Jaws" [blogspot.com]. (mp3 here [hipchristmas.com]).
do sharks enjoy researchers?
The evil in the USA knows no bounds.
"The songs and other festive hits will be played to the sharks and rays at Loch Lomond Sea Life Centre in Balloch, Dunbartonshire"
Loch Lomond is in Scotland ya muppet.
Exactly. The Americans are doing this over there to avoid some pesky inconvenient "shark rights" laws.
The evil in the USA knows no bounds.
I'm not certain, but I really don't think that Balloch, Dunbartonshir is in the US.
There is no reason that wifi over power lines should be federally banned as there is no proof that air guide signals impede the phase of electrical power signals, even 4 phase lines. It is known that wifi works on a QAM-8 orthaginal spacing while 4 phase always exhibits a rhomboid sine distribution. The twisted pair cross-current vs. serial overload buffer magnetisism is most overcome by employing a larger multi-linear, nor capacitance resistor in parallel with a Ombudsman-type ohm logger. It is true the
... welcome our new carol-loving, aquatic predatorial overlords.
I can safely say I hate Christmas music.
Is this funded by tax payer money? due to separation of church and state, your favoritism towards Christianity in your study is illegal.
I didn't RTFA, but can you really measure enjoyment? I highly doubt they enjoy much but tearing into flesh and the smell of blood.
Question: Who the hell funds these projects? And why?
Some record label joining forces with evil and/or insane scientists for world domination? Sounds like the work of Dr. Evil, really.
Some people have way to much time on their hands!
What they are going to do to these poor sharks is torture, like what they do in Guantanamo Bay! Don't be surprised if the sharks fight back and the next story will be about some eaten scientists. Pray that sharks don't decide to take it out on all the humans and start inventing lasers!
It's crap like this that made me fall in love with
Seriously, I never thought it possible, but the universe has bent in such a way that the extreme insipid evil that are xmax carols inflicted on poor helpless sharks is funny. Really funny. Sad... but really funny!
Maybe we could find the actual sharks who have attacked humans and force them to listen to xmax music, ala "Clockwork Orange" to teach them a lesson. Let them free so that they will tell other sharks about the horrors.
Of course, then we will see sharks beaching themselves like dolphins just to get
.... What happens if they get Rickrolled instead.
Just don't give the sharks with lasers a listen to those xmass tunes, especially not frosty the cooked human tune... I'm melting... I'm melting...
Of course, when I think of important scientific research, I think of sharks and music.
(pack of fucking idiots...wasting money for this shit)
I've kept quiet about the recent changes. I liked the AJAX a lot, and didn't really mind Idle. Not all of it is bad.
But this really pisses me off samzenpus. Keep this bullshit in idle, this isn't science, this isn't interesting or important, and this isn't slashdot.
Thank you.
Mr Brown said nurse sharks and other species of carpet shark which spend most of their time lying on the bed of the tanks, could be the best barometers for the impact of those pop tunes. Their reactions will tell the researchers whether the sharks are enjoying the music or whether it turns them off.
Everyone knows sharks must swim or die and, when the alternative was Christmas pop songs, they've made their choice.
including yours. Or maybe they're answering basic questions about the workings of fish which, like all basic research, may or may not pay off in the future. But you can bet that the scientists don't care any more than you do about the human significance of the tunes involved, despite the implications of your trollish post.
The other implication of posts like this is that the scientists are wasting money. Oh. I look at how, say, the DoD uses our money, and how the private sector (including, I daresay, *yo
It would be much easier to see their reaction, just see if they follow along-
Fins to the left..< splash > Check.
Fins to the right...< splash > Check.
There must be a lawyer joke in here somewhere???
Looks like someone has his eye on an Ignobel this year...
That's animal cruelty. Stop it. It's bad enough people have to suffer through this, but at least people have iPods.
A CD of whatever music the sharks like best could be released under a name like "Lullabies for Lawyers", or "Carols for Counselors".
You know, Callahan's is a peaceable bar, but if you ask that dog what his favorite formatter is, and he says "roff! roff!", well, I'll just have to...


text:
Senior Auditor - Treasury
- Recruiter
- Real Staffing
- Location
City of London
London (Central)London (Greater)
- Salary
- £40000 - £50000 per annum + 25% cash bens
- Posted
- 29 Jan 2013
- Closes
- 26 Feb 2013
- Ref
- Contact
- Joseph Reeves
- Sector
- Banking, Finance & Insurance
- Contract Type
- Permanent
- Hours
- Full Time
Due to regulatory changes within the market place, a requirement has arisen for an Audit Senior & Audit Manager to join the Finance & Treasury team within thisUKbased banking group.
These exciting roles will give access to a number of well known large brands across the Wealth, Retail and Corporate sectors, providing the opportunity to gain exposure to a wide range of products to really develop yourself technically.
This role will see the successful candidate provide assurances to the business within the liquidity, capital, Market Risk, funding & interest rate/ FX risk management within the banking group.
Primarily focusing on the Treasury audits, the Audit Seniors will be involved in the audit methodology from start to finish, while the Audit Manager will be slightly more hands off with a higher level of exposure to the business.
You will also be at the core of the key changes within the group, both from the recent structural changes within group audit, and also arising from the regulatory developments in IFRS,Basel/ CRD IV and coming from the FSA.
This position represents a fantastic opportunity to gain exposure to a huge banking group's Treasury & Finance operations, with the chance to move into the business with a heightened sense of the technical areas as well as a developed understanding if risks and controls.
To be considered, you will need to have:
- A solid understanding of FS Asset & Liability Management
- Auditing of a business background in Capital Management, Liquidity Management Interest Rate Risk Management, Transfer Pricing.
You do not need to have a previous audit background for this role, and will be taught in this area if required.
If you would like to be considered, please send an updated copy of your CV to Joseph Reeves.
To find out more about Real please visit www.realstaffing.com


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Rosenblum Wines is Not Vegan Friendly
|by Rosenblum Cellars
|2900 Main Street, Suite 1100
Alameda, CA, 94501
|Checked by:
|Double checked by:
|Hailey, Suzie, Jennifer
|almost 11 years ago
|Double Checked:
|almost 5 years ago
Company email (July 2013):
"We do use egg whites in the processing of some of our wines so we cannot guarantee that any are vegan."
Company email (December 2012):
"In response, while we do offer our various product lists, some products in our stores and the selections offered may actually vary somewhat by state and region. The primary reason for this is that we also attempt to source products locally whenever we can, as we also do not ship our products over really long distances. Our lists are also not all-inclusive, and are offered moreso as a guideline of possible product selections.
In response, to your inquiry regarding our possible vegan wine options, we are enclosing a list of possible vegan wine selections below:
Bonterra-Whites are vegan
Castle Rock-All are vegan
Charles Shaw-Reds are vegan *occasionally gelatin is used in the whites' refining processes, but that it is removed from the end product
Cline Cellars-All are vegan
Fetzer-Whites are vegan
Georges Dubeouf-All are vegan
Kendall Jackson-Whites are vegan
Rosenblum Cellars-All are vegan"
Company email, March 2012:
"Thank you for your email, at this time we are not able to confirm vegan status for our wines, as the process for creating it can vary from batch to batch. At the current time, Rosenblum wines have not been certified as being vegan. We sincerely apologize for any inconvenience this may cause."
Company email:
"Unfortunately our wines are not vegan friendly."
Company email:
"Yes, our wines are vegan."


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Shangri-La's Rasa Sayang Resort and Spa was one of the five-star winners in the category of "Best Resort Hotel in Malaysia" and "Best Sustainable Hotel in Malaysia" in the recent International Hotel Awards 2013.
These two International Property Awards by the United Kingdom, presented at the recent award ceremony at Shangri-La Hotel, Kuala Lumpur, recognises excellence in the hospitality and property industry worldwide.
"Rasa Sayang Resort and Spa has a grounded, down-to-earth personality, making it a home away from home for all who have stayed at our resort. These awards are timely as we are celebrating our 40th Anniversary this year. This is an acknowledgement from the global hotel and property fraternity of our resort's efforts to remain consistently appealing to guests and also to appreciate the environmental efforts of our resort," said resort general manager, Elaine Yue.
Rasa Sayang Hotel officially opened on 9 November 1973, making it the first-ever five-star resort in the country and the first Shangri-La property in Malaysia. The resort's iconic Minangkabau roof was inspired by ethnic architecture unique to the region. The resort's distinctive attributes are not confined to the exterior and interior embellishments, but extends to the genial warmth and gracious hospitality of the staff, some of who are pioneers and are the soul and life force of the resort.
With caring for the community components already in place in the first decade, the resort's first Green Committee was formed in 1995 to address ways to operate the resort in a more environmentally friendly manner. Currently, the resort has over 150 green processes in specific operational areas, enabling it to run its energy management system efficiently.
Rasa Sayang Resort and Spa adheres to the ASEAN Green Hotel Standards of environmental best practices, including the sourcing of green products, eco-friendly training programmes, solid waste management, energy and water efficiency, air quality management, noise pollution control, waste water treatment and management, and proper toxic and chemical substance disposal. The resort has been ISO14001-certified as of 2008 and ISO 18001-certified as of 2011.
The resort's operations are focused on the overall carbon-footprint impact. Resort staff and guests participate in beach clean ups to promote clean beaches. A recent switch to heat pumps during daily operations dispensed the need for diesel-powered boilers. The resort uses bio-degradable, starch-based guest toiletries in the rooms. It has its own in-house bottling plant that supplies still drinking water to all guest rooms. Guests are introduced to turtle conservation via the resort's Turtle Eco Centre, which educates visitors on the local turtle population and marine ecosystem. Visitors are encouraged to join conducted tours to the Turtle Information and Conservation Centre (TICC) at nearby Pantai Kerachut. Turtle conservation efforts are funded by the sale of turtle-themed merchandise at the resort.
(60 4) 888 8650
Shangri-La's Rasa Sayang Resort and Spa
Batu Feringgi Beach,
11100 Penang,
Batu Feringgi Beach, Penang, 11100, Malaysia
電話:(60 4) 888 8888
ファックス:(60 4) 881 1800


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August 18, 1950 - February 10, 2013
Woodridge, NY
Cheryl E. Maxim, age 62, a resident of Woodridge, NY and formerly of the Margaretville area, died February 10, 2013 at Harris, NY.
She was born August 18, 1950 at Margaretville, the daughter of Charles and Patricia (Budd) Maxim.
Cheryl married Michael Stahl on April 2, 2010 at Goshen, NY.
She graduated from Fleischmanns Central School in 1968. She graduated from Pass University in 1981 and her law degree from Pass in 1985.
Cheryl practiced private law in Liberty before joining the Children's Right Society in Orange County for the past 15 years.
She loved knitting, crocheting, playing scrabble and family holidays.
Surviving are her husband, Michael Stahl; mother, Patricia Maxim of Arkville, NY; brother and sister-in-law, Charles and Gail Maxim of Kingston, NY; sister and partner, Tracey Boonne and John Maniaci of Gilboa, NY; nephews: Cory and wife, Beth Maxim, Drew Frano, Dustin Frano, Matthew Bonne; nieces: Amy Maxim Crantz and husband, Nicholas; two great-nephews and one great-niece.
Calling hours will be held at the Hynes Funeral Home, Margaretville, NY on Thursday, February 14th from 2 until 5 p.m., when a family service will be held for Cheryl.
Donations in memory of Cheryl may be made to a No-Kill Animal Shelter of your choice.
Funeral arrangements are entrusted to the Hynes Funeral Home, Margaretville, NY.


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Inspiring Change, A World Away
Visiting South African students leave with a mission
- 02-01-2012
- By Lee Ann Cox
It was more than snow that excited the South Africans. (Though it did graciously fall early in their two-week visit to Vermont.) The delegation of ten students from the University of the Free State, here to explore new perspectives on race and gender as well as models of student leadership, were ignited – at times discomfited – by the open dialogue in venues across the UVM campus.
"They found themselves in situations that are very different from what they're used to back home," says Lerato Makhele, the trip mentor, a psychologist who provides counseling for the university's 20,000 students. "We're from a very conservative area in central South Africa."
The group, chosen through a rigorous selection process, is part of a large-scale effort to improve campus climate at UFS. Historically a traditional Afrikaans-language university, the institution has undergone rapid integration – along with the predictable conflict, including a particularly painful racial incident in 2008. Black students now form a majority of the student body and classes are taught in both English and Afrikaans.
In its work toward reconciliation, in 2010 UFS launched Leadership for Change, a program in which 150 students, at the end of their first year, travel in small groups, such as this one, to universities from Japan to Europe to the U.S., getting a broad sense of how different races, classes and genders can live and learn together. UVM is participating along with other American institutions including Cornell, NYU, Holy Cross and the University of Minnesota. "We're really investing in this," Makhele says.
Breaking boundaries
The visiting students clearly didn't find the balance of blacks and whites they are used to at home, but they did note a willingness to be open about it. "It's not that racially diverse," says Willem du Plooy, "but we see a lot of programs and activities that help people of different races come together. It's great, diversity is great on this campus."
He also noted, with interest and approval, the unisex toilets in the Davis Center (a building he would like to take back home). Yet it's clear that issues of sexuality freely discussed at UVM were the most controversial for the South Africans. Race, for better and worse, is a more open topic in their world. But in an itinerary that included an ice hockey game and pizza-making night among classes and lectures, breakfast with ALANA students and a myriad of other possible activities, there was a required lunch with LGBTQA services.
"I'm quite a conservative person in the sense of our traditions," du Plooy says, and yet he calls that meeting "enriching" and says he believes he has changed, that he feels more accepting.
Kanya Penxa echoes the sense of self-growth. He says he thought he was open-minded when he arrived and dismissed the idea that the experience here would test his boundaries. "I was put in uncomfortable situations," he admits. "I was surprised how I reacted...by the second or third time around I realized I'm more comfortable than I was when I arrived."
But if the group was willing to push their personal comfort zones, what stunned and excited them was discovering the power of the student voice at UVM. They met with the SGA president, with the peer judicial board, with a student trustee.
"The student voice is heard on campus," Penxa says, apparently an unknown at the University of the Free State.
"It would be wild to actually have that big a say in the university, very inspiring," du Plooy adds. Now we have to find out the boundaries of what we can do (at home). I'm hoping we'll move forward from there."
And that is the hope of the program. "The idea is students will take the initiative," Makhele says. "It's about taking ownership of your own culture, your own environment."
Abroad view
For UVM students, who by all accounts were strikingly open and welcoming, having the South Africans on campus was a rich opportunity to glimpse a different culture – and view their own privilege. "It's really important to just raise the international scene on campus," says senior anthropology major Monica Johnson who helped guide the group before taking off for a semester in Istanbul. "It's a great way for our students to interact, to get a different point of view, to learn that college in South Africa is not the given that it is here."
Furthering the exchange – and keeping the dialogue open – UVM is invited to send a delegation of students, faculty and staff to a two-week conference at UFS in July to discuss how issues of race and gender are dealt with on campuses internationally.
As Makhele and anthropology professor Robert Gordon, who was instrumental in bringing the program here, both say in different ways, universities and students have more similarities than differences. "The way I define anthropology," Gordon says, "is the study of solving common problems using alternative methods."
The path to answers then is to keep traveling, keep questioning, keep the international exchanges a vibrant part of university life. "The art of conversation," says Gordon, "is like a jam session. You should never know where it's going to end." Hopefully in this case, it won't.


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ZonaCon Adds Richard Epcar and Ellyn Stern
June 1, 2009 by Submitter
Filed under Anime, Convention News, Florida
Comments Off on ZonaCon Adds Richard Epcar and Ellyn Stern
Press Release:
May 29, 2009
ZonaCon 2009 announces two guests and two new events
May 29, 2009 (Orlando, FL) – ZonaCon is pleased to announce two new guests, Richard Epcar and Ellyn Stern. As well as two new events "Wake Up The Dead Rave" and "Rave From The Grave."
RICHARD EPCAR is well known to Anime and game fans, starting with the original 'Robotech' series- in which he played 'BEN DIXON', 'LUNK', 'GREL', and now 'CAPT. VINCE GRANT', in the new original animated feature, 'Robotech: The Shadow Chronicles', which he also directed. He is the voice of 'BATOU' in all things 'Ghost in the Shell' including 'Ghost in the Shell 2-Innocence', which he also adapted and directed into English. Some games you've heard him on: 'Star Wars-Empire At War', 'Star Wars: Old Republic', 'Mortal Kombat vs. D.C. Universe as 'The JOKER' and 'RAIDEN', a new DC game in which he plays GREEN ARROW, 'Kingdom Hearts 2 and Chained Memories' as ANSEM / XEHANORT, 'Star Craft 2' as DARK TEMPLAR, 'Red Faction Guerilla', 'Xenosaga I, II and III as ZIGGARAT 8, 'Ace Combat 6', 'Guilty Gears II', '.Hack I, II and III', 'Blue Dragon', 'Naruto', 'Space Siege', 'Supreme Commander', 'Paraworld', 'Black Hawk Down', 'Robotech Invasion', 'Samurai Warriors', 'Dynasty Warriors', 'Warcraft III' and 'World of Warcraft', 'Fall of Liberty', 'Street Fighters', 'Dante's Inferno' and 'Star Ocean 1, 2, & 3' to name a few.
ELLYN STERN started in anime with the original 'Robotech' series- in which she played several characters. Most recently she can be heard as 'Yu's Mom' on 'Noein' and 'Jack's Mom' in Mar. She voiced 'Haraway' in 'Ghost in the Shell 2-Innocence'. She played 'Rosalind' in 'Armitage III', 'Himeno' in 'Fight!! Spirit of the Sword', 'Sayaka' in 'Mental Fighter Miku', 'Moru' in ' Vampire Princess Miyu' 'Hiroshi's Mom' in "Zenki', 'Zentrix', 'Mini Pato', 'Digimon', 'Bobobo-bo Bo-bobo','Parome' in 'Genma Wars', as well as several roles in 'Mobile Suit Gundam-The Movie Trilogy', 'Bushido Blade 2', 'Lupin the 3rd', 'Patlabor 3', and 'Fighting Spirit', to name just a few. You've heard her on 'Shadow Hearts II' as Veronica Vera and other characters. Other cartoons include "Wings of Honnesmise", 'Samurai X'. 'The Little Punk', Honey Bee Hutch', 'Wisdom of the Gnomes', 'Macross I, II, III', Tom Sawyer, Captain Schnauzer', Gigi' and many others. 'Aero Wings 1 and 2', 'Jade Cacoon', 'Super Magnetic Neo' and 'Galerians' are games she directed and also voiced. Other CD Rom games include 'Inherit The Earth' and 'Abby'.
Wake The Dead Rave & Rave From The Grave are both events brought to you by Club Zona. Friday night kicks off Club Zona with Ana Aesthetic's Original Fashion Show see the latest trends followed by Malice in Horror Land with Jessica Nova then we all begin to Wake Up The Dead Rave with DJ Mixxed Controll playing the best Club, House & Mash-Up. Saturday Night's Rave From The Grave bring your Nightmares , Zombies, Grave Robbers and Repo's if you dare. Miss Rose Lee & Raqs Attaq! Will start the evening off right. Followed by the exception and life affirming performance by The Royal Dead. Jessica Nova & her Zombie Troupe, GingerAnne, Michela and Princess Peach (Jeffrey) will invade the scene as the night kicks into overdrive with DJ Mixxed Controll at master control playing the best Jungle, Hardsound & Trance.
ZonaCon is an annual Japanese Animation ("Anime") & Horror Convention held in Orlando, FL. This year's convention is being held the weekend of November 20 – 22, 2009 at the Holiday Inn International Drive Resort. Pre-Registration is only $35 + tax. (Group Registration is available.) Hotels rooms are available at the low rate of $99 +tax a night.
For more information about ZonaCon please go to http://www.zonacon.com


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Related Links
NEW HAVEN, Conn. – The Bulldogs are back in school and back in conference play with a road trip to the North Country. No. 8 Yale (8-3-4, 3-2-3 ECAC), which ran its unbeaten string to four games with a win over Harvard at Madison Square Garden last weekend, takes on No. 14 Clarkson (13-7-2, 6-2-0) on Friday before facing St. Lawrence (8-10-2, 2-4-2) on Saturday. Both puck drops are 7 p.m. and can be seen on the home school's website.
The Elis split with Clarkson last winter and won the first meeting this year. Yale now trails the overall series 70-35-4. Yale took all four games with SLU last season but the two teams tied earlier this year. The Saints have a 56-32-10 overall lead.
Yale opened its home regular season schedule by hosting SLU and Clarkson on the first weekend of November. The night Yale raised the national championship banner, the Saints and Bulldogs skated to a 3-3 OT tie. Jesse Root had a goal and two points while teammates Rob O'Gara and Anthony Day also scored. Alex Lyon made 29 saves against SLU. Day had two goals, Tommy Fallen had a pair of assists and Patrick Spano made 25 saves in the win over the Knights. Frankie DiChiara, Root, Chris Izmirlian and Matthew Beattie had the other Eli goals.
Yale is coming off a 5-1 win in Rivalry on Ice last Saturday at MSG. The Elis got a pair of goals from Cody Learned, while Mike Doherty, Gus Young and Kenny Agostino also hit the net. Alex Lyon stopped 23 of 24 shots to earn the win in net. The Blue ranks second in the nation in fewest penalty minutes (7.5) and is 14th in both offense (3.33) and defense (2.33).
Clarkson split with Merrimack last weekend at Potsdam. The Knights, who went into the holiday break as one of the hottest teams in the country with six wins in seven games, is 1-4-1 since. St. Lawrence was off last weekend after falling to Vermont in the middle of the week at home. The Saints, who have impressive non-league wins over Northeastern and North Dakota, have lost five straight.
Yale's six goals vs. Clarkson on Nov. 2 are season-high… The 54 SOG vs. Harvard on Dec. 7 are a team-high… Friday's game is the third of five straight away from Ingalls Rink for the Elis… The Bulldogs scored 12 goals in the last three games… Yale is 5-0-1 with a lead after one period and 7-0-2 with a two-period advantage… The Blue is 6-1-1 when scoring first and 2-2-3 when allowing the first tally… Yale averages 35 shots and has given up 27… Kenny Agostino has goals in five straight games.
Yale is currently tied for sixth with RPI at nine points. The Engineers have played 11 games compared to eight for the Elis. First-place Quinnipiac has 19 points in 13 games. Clarkson is third and St. Lawrence is 10th.
The Bulldogs moved from No. 10 to No. 8 in both the uscho.com and USA Today/American Hockey Magazine polls after last weekend. Yale has finished among the top 10 four of the last five seasons, including No. 1 in 2012-13. The Elis were 5th in 2008-09, 8th in 2009-10 and 6th in 2010-11.
Yale, 2013 Frozen Four Champions, has earned a spot in the NCAA Tournament four of the last five years, and played in a pair of regional finals.
The Blue has a weekend set with its travel partner, Brown. Yale is at Providence on Friday and then home on Saturday. Both puck drops are 7 p.m.
The Yale roster includes players from 12 different states, two provinces and Norway. Five players represent New Jersey, Minnesota has three players while Massachusetts, Florida, and Michigan each contribute a pair.
The United States Hockey League contributed nine players to the Bulldog roster. There are three from the British Columbia Hockey League, four from the Eastern Junior Hockey League and one from the Atlantic Junior Hockey League. Eight Yale student-athletes came directly from prep schools and one came from the US National Team.
The Bulldogs have just three seniors, including two forwards and a defenseman. There are seven juniors, eight sophomores and eight newcomers. The scoring by class has been very balanced: sophomores and seniors have 15 goals each, juniors and freshmen have 10.
Yale's Class of 2017, which has been averaging four forwards in the lineup, has contributed 10 goals (2 game-winners) and 25 points while grabbing every minute of playing time between the pipes. Mike Doherty is 19th among Division I frosh with .79 points per game.
"Ice hockey has never had as provocative a setting as Yale's new $1.4 million David S. Ingalls Rink." That's how Sports Illustrated described the famous building also known as the Yale Whale in a 1959 article. And it's just as exciting today. Ingalls (3,500 capacity), re-dedicated on Jan. 16, 2010, was modernized and expanded during a multi-phase project. The original (1958) look remains, but 13,000 square feet of operational space was added along with numerous amenities.
Junior Tommy Fallen (Plymouth, Minn.) was a 2012-13 All-Ivy honorable mention pick. He has skated in 87 games and has 50 points, 11th on the school's career list for defensemen... Sophomore Ryan Obuchowski (West Bloomfield, Mich.) was a 2012-13 ECAC All-Rookie Team selection... Rob O'Gara, a second-year man from Nesconset, N.Y., is a Boston Bruins draft pick. He and Gus Young (Colorado) are the two blueliners picked by pro teams.
NCAAs AT BRIDGEPORT
Yale and Fairfield are co-hosting the 2014 NCAA East Regional at Webster Bank Arena in Bridgeport on March 28-29. The Friday semifinal game times are 2 and 5:30 p.m. with coverage by ESPNU. The Saturday championship game is set for 3 p.m. on ESPN2. Tickets for 3-game packages are available now on www.NCAA.com/frozenfour, or through the Webster Bank Ticket Office. This is the fourth year Yale and Fairfield have co-hosted this regional at Harbor Yard. This is the fourth time Webster Bank will host the regional. There have been four college hockey programs (Yale, Michigan, Michigan State, Minnesota-Duluth) with NCAA titles that have played in Bridgeport's NCAA event. Miami, Vermont, Union, Air Force and UMass-Lowell are the other schools to compete in the arena.
Bulldog Best: Two goals in four different games... Scored both game-winning goals at 2013 NCAA West Regional.
2013-14: Six goals is second on the team... Scored two goals against SHU on Nov. 16 in his 99th collegiate game… Had 1-1-2 in 3-3 OT tie with St. Lawrence on 11/1... Hit net twice in 5-2 win at Colgate on Nov. 22.
2012-13: Played in 34 games, centering the line with Andrew Miller and Kenny Agostino... Scored GWG nine seconds into OT against Minnesota in West Regional semifinal... Scored GWG in third period of finale against North Dakota to send Bulldogs to his hometown for the Frozen Four... NCAA West Regional All-Tournament Team... Scored two goals at Harvard in November win... Fourth on team with 12 goals and 23 points.
2011-12: Fifth on team with 24 points... Seven goals were second among sophomores... Nine multiple-point nights... Goal and three points in home win over Dartmouth... Led team with two shorthanded goals.
2010-11: Second among the Yale newcomers with two goals and eight points... 25 games... Points in consecutive games twice... Academic All-ECAC.
At Taft School: Played four seasons and was one of three captains for 2008-09 season… Led team with 36 points in 27 games playing center… Founders League All-Star… Team made 2009 New England Quarterfinal playoffs… Named No. 2 long-stick midfielder in New England lacrosse… Western NE All-Division I lacrosse team… Taft Honor Roll for three years… National AP Scholar… In EJHL: Tallied 44 points in 41 games and led Jr. Bruins with seven game-winning goals… Played on playoff semifinalist…
Drafted in the fifth round (140th overall) of the 2010 NHL Draft by Pittsburgh; Traded to Calgary (for Jarome Iginla) in 2013… 16th in career points at Yale with 114.
Bulldog Best: 3-2-5 vs. Holy Cross freshman season.
2013-14: 2-0-2 at Vermont on Jan. 4… Had two of Yale's three goals on Dec. 6-7… Scored 1st goal of year against SHU on Nov. 16.
2012-13: Second-team All-ECAC Hockey... NCAA West Regional All-Tournament Team (2-1-3)... 17 goals and 41 points... Tied for team lead in points, second in goals... ECAC Player of Week after road trip to Clarkson and SLU... OT goal at No. 2 Denver in November. 2011-12: Third on team in points (34) and goals (14) in 33 games... Three GWG... ECAC Hockey Player of the Week for three-goal Feb. 17-18 weekend... Came within a step of making the U.S. National Junior Team in December... Scored goals in conseutive games with under 35 seconds left in regulation, one for a win and another to send it to overtime: Beat Dartmouth at Hanover with 34.8 ticks remaining; GTG against SLU with 34.2 left at home. Top game was 2-2-4 against both UConn and Harvard at Ingalls... Honorable mention All-Ivy. 2010-11: Began with a goal and four points through first dozen games and then had a historic January (8-4-12, 9 games)... Named Hockey Commissioner's Association Rookie of the Month... ECAC Hockey Rookie of the Week on 1/23/11 after netting three goals in games against Clarkson and St. Lawrence... Led all newcomers with 10 goals and 25 points... His five (3 goals) points against Holy Cross were the most by a Yale rookie since 1980... Academic All-ECAC.
At Delbarton School: School's all-time leading scorer with 261 points over three seasons… Two-time New Jersey Player of the Year… Three-time first-team all-state selection… Played on three state championship teams… 2009-10 team was ranked No. 2 nationally… Had 23-11-34 for the New Jersey Colonials in the Atlantic Youth Hockey League in the fall of 2009…
Bulldog Best: 1-1-2 at Princeton on 2/24/12.
2013-14: Scored goal against Merrimack on Nov. 30… Hit net vs. Harvard at MSG.
2012-13: Frozen Four All-Tournament... West Regional All-Tournament... Scored a goal against Minnesota in the NCAA West Regional semifinal and had an assist in the Frozen Four Championship Game against Quinnipiac... Played in all 37 games and had two goals with nine points.
2011-12: Probably most consistent defenseman on team... Played in every game and had three goals with 12 points... Notched two points in series clinching win over Princeton in playoffs.
2010-11: Played in five games... Assist vs. Sacred Heart... Academic All-ECAC.
At Noble and Greenough School: Two-time captain and four-year letterman… Had 12 goals and 38 points in 28 games in 2009-10… Led all prep school defensemen in scoring as a senior… Team won ISL and was New England Prep School semi-finalists… Went 5-29-34 (29 GP) in 2008-09… Drafted by the Colorado Avalanche (184th) in the 2009 NHL Entry Draft… All-ISL junior and senior seasons… 2009-10 All-New England… Honorable mention All-ISL sophomore year… All-ISL lacrosse player who captained team senior year and earned four letters…
Yale is the only team in the ECAC with freshmen logging all the minutes in net. Alex Lyon (Baudette, Minn.) has started the last 10 games and is 5-2-3 in that span. Lyon, who averages 24 saves per appearance, had a season-high 48 saves (most since Nick Maricic at Harvard in 2012 ECAC playoffs, 2 OT) on Nov. 9 at Quinnipiac. His 2.23 GAA is fifth (23rd overall) in the nation for rookie netminders, while his .918 SP is third (31st). Patrick Spano (Montreal, Que) was in net for three of the five Yale wins and has a 1.93 GAA and a .924 SP. Sophomore Connor Wilson (Cary, NC) is the other goalie in the mix.
There are five current Yale players drafted by NHL teams: Gus Young (Colorado), Kenny Agostino (Pittsburgh, Calgary), Rob O'Gara (Boston), Matthew Beattie (Vancouver) and John Hayden (Chicago). Fifteen former Yale players are skating professionally this season including Vancouver Canucks forward Chris Higgins '05 and Mark Arcobello '10 with the Edmonton Oilers this season. Arcobello help make club history when he assisted on Taylor Hall's two goals, eight seconds apart in October. It was the fastest consecutive goals by an Oiler since Wayne Gretzky had a nine-second outburst during the team's dynasty years. After the first 10 games, the Milford, Conn., native had accumulated a league-high 10 assists, which also made him the league's rookie points leader at the time. Only two rookies – Sydney Crosby and Patrick Kane - have had 10 assists in their first 10 games in the last 20 years. The Bulldogs have seven skating in the AHL, four outside North America and two in the ECHL.
filed by Steve Conn, Yale Sports Publicity Director
image by Henry Ehrenberg for Yale Daily News