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Who is Miss Lucy Ann Lobdell? The question has been easier asked than answered by local historians for years.
- Who is Miss Lucy Ann Lobdell? The question has been easier asked than answered by local historians for years.
William Klaber, author of The Rebellions of Miss Lucy Ann Lobdell, found the story of Lobdell after meeting with Wayne COunty Historical Society member Jack Niflot.
"He told me to hurry up and finish (the book) because he wanted to be alive when it came out," Klaber said. Niflot had done research on the life of Lobdell for years and "a dozen years ago thought I was the one to write the story." Niflot passed away only four days prior to the book being released.
Why read about Lucy?
Klaber said that what really drew him to Lobdell was "just how unusual her protest was. The whole system was rigged against women, and very slowly did they protest and win the right to vote. Lucy said to heck with that and wore mens clothes." He continued to say that Lobdell "was brave, smart and naive."
Another aspect about Lobdell is her struggle for women's rights before there were any.
"I think people, women and men have forgotten how the check was against women. Women have come a long way, even in my lifetime."
Klaber continues by saying, "In the 50s, a woman could be a telephone operator or school teacher. There have been huge changes since then. In Lucy's time, a woman couldn't work, get paid or own property. Sometimes people forget the distance that people have come over such a short a time."
Another fun aspect of the book is that the characters Lobdell meets along the way are based off of real people and events.
"A lot of the things that happen in the book really did happen. Honesdale was an important town and a hot bed of political activity. Politically, it was quite a place back then," Kleber said.
About Lucy Ann Lobdell
The story of Lobdell is one of intrigue and fascination. Lobdell was born in Long Eddy, N.Y. in 1829 to a lumberman and his wife. In her obituary, dated July 2, 1885, it was said that Lobdell was noted for her skill with a rifle as young as age 10. "She killed a panther, after following it 10 miles through the woods, when she was 12 years old," it states.
At the age of 18, Lobdell married raftman George Slater and gave birth to a daughter, Mary. Slater then "deserted her and her two-months old baby a year afterward."
After her parents were unable to give her a home, she left her daughter in their care and began an adventure of her own. She would never see her daughter again.
Lobdell left upstate New York and traveled to Bethany, Penn., disguised as a man named Joseph I. Lobdell. Lobdell opened a singing school and was so convincing as a man that she became engaged in 1855 to the daughter of a leading citizen in Bethany.
After a rival music teacher discovered her true identity, he planned with others to "tar and feather her and drive her out of town." Lobdell's fiance warned her and she escaped back to Long Eddy and began dressing as a woman.
After not being able to find work, she began dressing as a man again in a hunting suit. For eight years, she lived in the woods of the Delaware River valley and recorded much of her adventures.
In her own words, she said she "killed 163 deer, 73 bears, one panther, and numberless amounts of small game of the glade and fur bearers of the stream and lake." Lobdell then entered a local poorhouse.
In 1868, 19-year-old Marie Louise Perry ran away from her native Massachusetts and married a man named James Wilson. Perry was a university graduate and the daughter of a well-to- do family. Perry was struck ill with fever and was admitted to a poorhouse.
While in the poorhouse, Perry made a full recovery and became friends with Lobdell. Perry then formed a bond with Lobdell that was "so strong they refused to be separated."
Lobdell assumed the name of Joseph Israel Lobdell once again and court records showed that "Lobdell had been married by a Wayne County justice of the peace to Marie Louise Perry," days after they ran from the poorhouse.
The conclusion of Lobdell's story can be found in pages of The Rebellion of Miss Lucy Ann Lobdell, and is currently available for purchase at Maude Alley in Honesdale. It can also be found on Amazon.com, B&N.com, at Hudson News and in all United States airports.
Klaber says that the story of Lobdell is a must read for many reasons both historical and recreational. "It's an awful lot of fun to read a story that takes place in Honesdale in 1855. You have newspaper editors, real guys, who were at each others throat." Klaber continued on to say, "I would say that especially for people in Honesdale, the historical nature of the book and walking down those streets and seeing the town as it was in 1855," is enthralling on its own.


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subset: commoncrawl


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The few possessions we played zone against IU, we got shredded from downtown. Syracuse is really good at running a 2-3 - not every team can look like that. They also have a lot more shotblocking inside.
NCAA Tournament Sweet 16 (Thursday) Thread
Waiting to hear people complain about 'no big ten refs'....
I won't complain about that but the refs have been making weird calls all night. It seems like they call almost nothing by the basket but call the the most ticky tack calls away from it.
At least that one super annoying Facebook friend/Zona fan will kindly STFU now.
IU has about 2 minutes to get this under 8 if they want to have a chance
IU free throw misses are killing them.
Remember how Gtown lost to FGCU? They totally worked Cuse twice this year. It's a weird game, and so much depends upon matchups.
And Crean doesn't match up well here.
CBS stealing my anecdotal thunder.
Verne Lundquist is terrible
I really like him, actually, but he has clearly lost a step. And it's more obvious in basketball.
It's kind of nice to see IU without the Big Ten refs. You can actually breathe on Zeller or give him a nasty look and not get called for a foul.
Man MCW is just blowing by Oladipo on the dribble.
In about 3 minutes my bracket is going to self destruct.
All of mine were grabage after Day 1
I don't see this happening for IU...close up on Creans shitty handshake...fade to black
Orange are making Ind look so silly
Where was this crappy Ind team when we played them?
It's getting late fast.
"This is Jeff Meyer's fault." - Tom Crean
How the hell do you not take a shot for 30 seconds when you trail by 11 with 3 minutes left?
Oladipo, for being so hyped, seems to be getting blown by/scored on a lot in the tournament. Just throwing that out there.
but I can't wait to see Crean's face when they lose so I'm gonna stick it out
heading for the exits. See ya Crean.
Couldn't happen to a douchier guy.
When you play like you have a #1 seed locked up in the conference tournament. That loss to Wisconsin sent them East and to this matchup
Really hard to believe this is the same team we lost to twice.
Doesn't matter, as long as we win.
flop from Indiana for old times' sake?
bracket officially busted. i wish i woulda gone with the strategy of picking teams i'd rather root for
I actually picked Cuse in this game in my bracket but it was beyond busted before this so it doesn't really matter I guess.
Eat shit crean.
Well, Indiana, at least you'll always have football season to look forward to. Oh wait....
I wonder how Zeller is going to do in the NBA when he gets dominated like tonight against players with length.
My annual basketball-season hatred of IU is fading back into pity. D'awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww.
Crean just did his classic drive-by handshake. He was a blur
Crean either doesn't shake or has a fly by shake. Dickhead
Handshake time for Crean: <2 seconds.
Crean with the .... blow by.
Home Depot is not the 2nd coming of MJ afterall........lmao
Bracket was busted when Miami lost, but had Indiana losing next round. Can't really complain though.
Suck it crean!!!! 0 respect for this ass clown
Felt so nice, you had to post it twice!
Suck it crean!!!! 0 respect for this ass clown
One of the few things that deserves a double post. Fuck Tom Crean.
Basketball is such a weird game. Syracuse was playing like crap at the end of the season. I expected them to be bounced early in the tourney. I thought a #4 seed was too high for them. Now look at them.
Oh well. Happy to see Tom Crean go down. He can kiss my ass.
Boeheim schooled Crean. Outclassed outplayed and out oached.
Meant to say out poached, like the eggs Benedict
Plus side: we can now gleefully root against MSU/OSU with the all Big Ten final four destroyed.
Down side: means rooting for Duke tomorrow.
I will take State over Duke, but at least one team must lose tomorrow.
I still have Michigan, Kansas, MSU, Duke, and Wichita State left...and two of those will be done by tommorrow, so yeah.
Louisville slimly favored to make it two...
Crean with the usual blow by handshake following a loss. Stay classy.
Speaking of class, you really should choose a different username.
I can't believe that Crean didn't call a couple of his timeouts when his team was obviously having a very difficult time setting up their shots and it was late in the shot clock. Didn't he come up with even a couple of set plays against the zone in his preparation all week?
Really, really hope a #4 can beat a #1 again tomorrow.
Indiana had 50 points after being awarded 24 FT attempts after averaging over 70 ppg through the season - maybe teams should have deployed the zone more often against them through the BIG season.
Comparing Michigan's success in preparing for a very clear defense against VCU with IU's utter failure against Syracuse gives me a little more faith going into the matchup tomorrow.
Beilein is a wonderful x's and o's coach, and I think he will have something up his sleeve to counter Withey the Whomping Willow.
did anyone else just watch the guy from la salle fall over after a cross over from the wichita state pg? that was fantastic!
Wichita State looks pretty good actually. Ohio's got to be ready for a tough game.
I need a Louisville, Syracuse, Wichita State, Michigan final four with the good guys winning it all against Louisville to win my bracket. It can happen!
or one with hundreds of entrants, if you have to hit two 4s and a 9 to win
Did Indiana cut down the nets after the game last night?
Tom Cream bitching about how they are one of the only "blue blood" programs that had to be built back up from nothing and I enjoy their loss even more. Suck it, Tom Crean! More time to work on your dye job and tan now....
As your resident Syracuse alum...
Need another tonight, and another tomorrow, and another on Sunday


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Get Personal Loan Offers
A maximum of 5 providers will compete to give you the best rates (May 2018)
Date : Apr 9, 2009
I am a B.com Graduate with a diploma of aviation. Now i want to start my own business in my home town. and i have decided to do Gym center for which i need 7-10 lakhs. For this purpose i want to know how can i apply for a loan in any bank and what all process needed for that.
You can apply for a business loan based on your income and repayment track record. You can apply for a business loan on apnaloan where multiple banks compete for your loan.
|Dear Mr. Harsh, I want to have personal loan of Rs 50000 to pay the credit card bill, but the i
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|I have a very bad credit history for now. Eerytime I apply for a loan it get's rejected. Is the


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Headquartered in Houston, Total Petrochemicals USA Inc. produces polypropylene, polyethylene, polystyrene, styrene, base chemicals, and transportation fuels. The company has manufacturing facilities in Texas and Louisiana as well as a research and development facility in La Porte, Texas, and a refinery in Port Arthur, Texas.
As country representative, Petit represents the 16 Total affiliates operating in the U.S. The Total U.S.-affiliated companies have a combined workforce of over 7000 in the upstream, downstream, and specialty chemicals industries.
Petit, who joined the company in 1984, was previously responsible for global strategy and services for Total Petrochemicals in Brussels, Belgium. He is a member of the American Chemistry Council's Board of Directors.
For more information on Total Petrochemicals USA Inc., visit www.totalpetrochemicalsusa.com.


text:
Professional Development
TIGed provides professional development offerings across our three program pillars: global citizenship, environmental stewardship, and student voice. With flexible online and in-person options, we can meet the needs of groups and individual educators and administrators.
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Our graduate level, accredited e-courses attract educators from around the world. Identifying practical ways to implement pedagogies that reinforce the development of 21st century skills in students is the primary focus of these offerings. Each course is designed to support educators' unique needs and curriculum requirements.
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text: Golfers are hitting the links again today at Bos Landen as the course reopens under new ownership. Co-owner Scott Reuter says he never thought he'd open a golf course in about three-and-a-half weeks. He says both the course and restaurant are ready but adds that a lot of work remains. Reuter encourages people to visit and see the improvements that have been made in recent weeks.


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Honda - basic facts and current lineup
Honda is a Japanese vehicle maker, probably one of the two best in the Asia. It started as a supplier for Toyota, but, over time, Honda made its own brand and spread its interests. Nowadays, apart from passenger cars and motorcycles, Honda produces trucks, ATVs, jets and jet engines, scooters and marine engines.
Honda was the first car maker to introduce it's luxury line - Acura started in 1985.
On any reliability test, Honda ranks very high - no wonder Honda cars are most valued ones in US used car markets.
Current Honda Lineup
New Honda's baby SUV is aimed to increase sales in Europe, competing with Opel Mocca, Nissan Juke and Renault Captur.
"Urban SUV Concept" was presented in Detroid - production model will be built on Honda Jazz platform. It is promised to have a spacious interior, and well known engines including a new new 1.6l 120bhp diesel engine.


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LOS ANGELES — Steve Alford walked into Pauley Pavilion on Tuesday for the first time since the 1984 Summer Olympics, took his place under the 11 national championship banners and called his new job as UCLA basketball coach "a challenge."
Alford said he doesn't think he'll change who he's been for the first 22 years of his coaching career now that he's in charge of the storied program that fellow Hoosier John Wooden built.
He called his new job that comes with an $18.2 million, seven-year contract "a great, humbling, honorable position I am in."
"It's a challenge and I hope I understand that challenge," he said.
Alford's introduction on the floor of Nell and John Wooden Court was greeted by applause from a small audience. Chancellor Gene Block was out of town.
The ribbon message board in newly renovated Pauley read, "Welcome Coach Alford and family!" and mascot Joe Bruin and some of the cheerleaders flanked the podium. Athletic director Dan Guerrero presented Alford with his own No. 13 UCLA jersey.
It capped a whirlwind few days for the 48-year-old coach who was hired Saturday, having spurned New Mexico 10 days after agreeing to a new 10-year contract with the Lobos, where he had coached for six years.
"Please know I'm leaving somewhere I have an awful lot of love and admiration for in UNM," he said. "That's a difficult thing to leave."
Alford and his family took a quick tour of the Westwood campus and he planned to meet with the current players later in the day. Some of them were on hand, including freshmen Jordan Adams and Kyle Anderson, juniors Travis and David Wear, and sophomore Norman Powell.
Star freshman Shabazz Muhammad didn't attend; he's expected to declare for the NBA draft.
Alford said the first member of his coaching staff will be Duane Broussard, who was his assistant at New Mexico. He planned to meet with fired coach Ben Howland's former assistants later Tuesday.
"I'm just trying to get the keys to the building," he said, noting he had already met a dizzying number of staffers whose names he had yet to commit to memory.
"You walk around and you get to see what's expected here, the high level of excellence that comes with this basketball job," Alford said.
Alford mentioned his early connection to Wooden, whose alma mater, Martinsville (Ind.) High, is where Alford's father, Sam, coached during his son's grade-school years. He noted that's where his father started the John Wooden Mental Attitude award given to a player yearly.
Alford was asked if Wooden would have handled the case involving Pierre Pierce the same way Alford did when he coached at Iowa. Pierce, the Hawkeyes' starting point guard in September 2002, was accused of raping a female student-athlete at the Big Ten school.
Alford backed Pierce, saying at the time, "I totally believe he's innocent."
Pierce was charged with third-degree sexual assault and pleaded guilty to a lesser charge. He was suspended and red-shirted that season, but the incident proved polarizing in Iowa City.
In 2005, Pierce was charged with sexual assault again when he was accused of threatening an ex-girlfriend with a knife and choking her. He was dismissed from the team before charges were filed, but Alford's reputation took a major hit among Iowa fans.
"That was an instance that happened years ago," he said. "I followed everything that the University of Iowa, the administration, the lawyers that were hired ... I followed everything that I was told to do."
Alford's introduction in Westwood wasn't open to the public. He spoke not far from the gold upholstered seat which was Wooden's when he attended games before his death in 2010.
Although Muhammad is likely on his way out, Adams confirmed he will return next season. He's getting around on a scooter after surgery to repair his broken right leg that kept him out of the Pac-12 title game and UCLA's second-round NCAA tournament loss.
"I'm not going to the NBA," he said, adding that he approves of the Alford hire. "I watched him at New Mexico and really like his team. I'll adjust fast."
Travis Wear, who will be a senior playing for his third coach in college, said he was surprised when he heard Alford got the job, but he endorsed him.
"He's got the credentials and all that," he said. "He's played in the league and the Olympics."
As an Indiana sophomore, Alford played on the gold medal-winning 1984 U.S. Olympic basketball team that played at Pauley.
Among the current players, Powell is most familiar with Alford, having considered playing at New Mexico before deciding he wanted to stay closer to home.
"He's guard-oriented because he used to play guard," the guard said. "I feel like he suits our playing style."
Powell said he considered transferring to San Diego State in his hometown after Howland was fired, but he didn't want to have to sit out a year.
"A new coach offers me a fresh start," he said, noting Alford's emphasis on defense. "We definitely lacked a little on defense so hopefully he can come in and pick up that side for us."
Retired NBA star Shaquille O'Neal popped in at the end to congratulate the new coach and give him a hug.
Among the former Bruins greats on hand were Marques Johnson, Michael Warren and Keith Erickson, along with Tyus Edney, Toby Bailey and Kris Johnson, who played on UCLA's last national title team in 1995. Rafer Johnson, the 1960 Olympic decathlon champion, stopped by, too.
Bailey, who works as a sports agent, believes Alford was a good hire.
"He's really disciplined, you can tell that by his New Mexico team," he said. "His team really played defense, which is big if you're going to compete for a national championship."
At the same time, though, Bailey cautioned that fans in Los Angeles want to watch up-tempo teams, citing the current Los Angeles Clippers and the old "Showtime" Lakers.
"The John Wooden teams pressed and were very successful," he said. "L.A. has so much going on and it has such a small attention span. If you don't run that style, you really have to start producing."
Howland's 10-year span — the longest in Westwood since Wooden retired in 1975 — featured grind-it-out defense. "It wasn't what L.A. enjoys watching," Bailey said.
Alford said, "We want to play more up-tempo, but we want to be very sound defensively as well."
Alford wasn't in town for long; he will attend the Final Four in Atlanta this weekend.
Tanya Alford said the couple's three children — 20-year-old Kory, 18-year-old Bryce and 15-year-old Kayla — will finish out the school year in Albuquerque before they all move to Los Angeles. Kory and Bryce will transfer from New Mexico to UCLA, with Bryce planning to play for his father.
"It's hard to leave somewhere you love because we had no reason to leave," Tanya Alford said. "It became clear this was the opportunity of a lifetime."


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The green-eyed, long-lashed Petra wears an off-the-shoulder blue dress. Her hair is piled high atop her head and the blue, pink and black locks are remindful of peacock feathers. Her tilted head and slightly puckered, pink lips imply attitude.
Rue, the woman beside her, looks almost identical, but with darker lips, a mauve dress and swirly locks of mostly pinks and reds. Somehow, she looks slightly more approachable than Petra. Perhaps it's the pink hearts nesting in her hair.
"Petra and Rue" is one of more than 20 works in "Twisted Sisters," Lisa "Coma Girl" Perz's solo exhibition opening Saturday at Undergrounds Coffeehaus in Fort Lauderdale. While Perz generally dislikes themes, this exhibition is her attempt to stick to one. "I feel that as women we carry a lot under the hood and have many sides to our story," she says. "We can come off sugary-sweet and in the next minute be vicious. ['Twisted Sisters'] plays on how there are different sides to every girl."
The show marks her debut in two media: digital drawing and watercolor. It comes a year after Perz retired the markers she says were causing her migraines. "Since I was 12, I've had a Sharpie in my hand every day," she says. "And now, if I open them, I get a headache within minutes. They obviously don't agree with me, which breaks my heart, because not only am I a master at markers, but I have hundreds of them."
Adapting to her new media has been difficult. "I don't have as much control with the paintbrush as I do with the markers," Perz says, "so it's been a bit of a challenge. But I'm getting there."
She is, however, finding advantages in working digitally. "I'm able to experiment a little bit more and take on things that I feared drawing," Perz says. "I don't like drawing hands. I don't like drawing legs. But when I can edit it a little bit, I feel like I'm playing. So there's a little more experimentation, and I'm having more fun."
While her love for bright colors and black lines remains evident in her new works, the watercolors provide more color consistency and a softer quality. "The colors are much more delicate, so it's going to be interesting to see what people think of them," she says.
In addition to paintings and drawings, "Twisted Sisters" will include Coma Girl jewelry, housewares and accessories. "I have probably over 26 products," Perz says. "That's why I haven't done a solo show in so long, because I've been doing mostly craft shows. I find a lot of people don't have the wall space or budget for artwork these days. ... So I said, 'OK, let me offer my stuff as merchandise.' And whatever blank stuff I find that I think my art can fit on, I've made it.
"It'll be a carnival," she adds.
Colleen Dougher operates the South Florida arts blog Arterpillar.
When: Opens 9 p.m.-midnight Saturday, Feb. 9, and runs through Feb. 23
Where: Undergrounds Coffeehaus, 3020 N. Federal Highway, Fort Lauderdale
Cost: Free
Contact: 954-630-1900 or Facebook.com/undergrounds.coffeehaus


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Young Lincoln
Young Lincoln Previous Broadcasts
KQED World: Mon, Nov 2, 2015 -- 12:30 AM
This documentary examines how the joys and trials of Abraham Lincoln's boyhood years formed his personality, shaped his early political notions and molded his character. It features several notable historians who share their insight on this little-known chapter in Lincoln's life and legacy, and focuses on Lincoln's close bonds with his family, and the numerous personal tragedies that he was forced to endure during his formative years. His childhood experiences would shaped his attitudes, molded his character and cast a dark shadow of depression that would remain deeply ingrained in him throughout his life.
Repeat Broadcasts:
- KQED World: Mon, Nov 2, 2015 -- 1:30 PM
- KQED World: Mon, Nov 2, 2015 -- 8:30 AM


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Submission + - Internal Costs per Gigabyte, what do you pay?
CodePwned writes: I recently took over a position at a rather large company where I discovered my group was paying $30 per gigabyte per month! That's $360 per year per gigabyte to our own IT department. While I understand costs are different depending on the scale, redundancy, backup and support methods, there doesn't seem to be any good papers on what range you should expect your costs to be. So far, my research shows an average of $1 per gigabyte or less for internally hosted space. What do you pay?


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I thought the FFMMORPG has already been out for years.. the fact that I don't really care means it makes no odds though.
This is the second one. As I understand, the first one was pretty crappy too.
Final Fantasy XI initially launched in a pretty dismal state, but has improved vastly over the years, and is still getting fairly solid content updates.
But Final Fantasy XIV certainly is not ready to compete in today's MMORPG market. I'm not about to pay money to continue a beta test. I would guess it needs about 6 more months of development, at a minimum, before it's really ready to compete. Furthermore, Square-Enix needs to do some serious market research and learn what players actually want from a gam
Furthermore, Square-Enix needs to do some serious market research and learn what players actually want from a game.
I couldn't agree more. S-E has had so many good ideas that have been mired by some glaring poor decisions. If they had just spent some time before and during development, their games would be released to fewer "WTF were they thinking" comments. They've been such a successful company and still have quite a few successful games that there's no reason they shouldn't have the budget for more marketing research, testing, and player input.
Furthermore, Square-Enix needs to do some serious market research and learn what players actually want from a game.
Please elaborate.
If you look at many successful games, you'll find a lot of consistency, both MMO and non-MMO alike. I'm going to focus on UI here, because it's one of FFXIV's biggest flaws, and it's the easiest example.
A user interface needs to be designed in such a way that it communicates information clearly. Furthermore, the interface needs to be designed in such a way that accomplishing any particular task is straightforward, quick and intuitive.
The UI for Final Fantasy XIV is excruciatingly poorly designed and fails on all aspects of this. Everything is accessed through a main menu that has a mess of nested sub-menus. There are no assigning of simple hotkeys for most actions (though you can assign combat and skill related actions to 0-9), and the entire interface responds VERY slowly, often taking 3-5 seconds to open each sub-menu.
Changing options such as screen resolution, detail settings, or controller configuration (if you have a game pad) is done by closing down the client entirely, running a separate configuration utility, and relaunching the client when you are done. Running the game in full-screen prevents you from alt-tabbing, else you crash the client entirely. This is particularly bad because these are chief complaints people have had about their own previous MMORPG, so they should be painfully aware of them -- but they appear to have learned nothing.
Square-Enix is just not in touch with what makes a game good as a game. They have a knack for compelling stories, and they have a solid art-design team, but these aren't enough to make a good game.
That's not the biggest problem for me. The biggest problem is the lag when trying to open/navigate through menus. If it happened quickly, then much of the frustration would dry up.
Also, more customization is needed. Being able to move chat boxes around, etc. is a big step up from FFXI, but they still have that NPC-dialog box right in the middle of your screen that you can't move or switch off, which means that I can't put my chat box across the bottom of the screen like I wanted.
In addition, little things l
Furthermore, Square-Enix needs to do some serious market research and learn what players actually want from a game.
Please elaborate.
Both FF13 and FF14 have been plagued by poor design decisions that represent management who are woefully out of touch with their target audience.
For example, FF13's dungeon design was vastly simplified, to the point that 99.99% of all dungeons in the game are single straight corridors, with no side paths nor possible ways to get lost. They're very pretty, but it's also very similar to playing "Final Fight: The RPG" -- walk forward, fight, walk forward, fight, walk forward, fight... This is indicative of a group of executives who have a very, very poor opinion of their target audience as a whole - "Today's gamers aren't smart enough to figure out a maze, make it a straight line." There's a reason that game was 98% off in stores a few weeks after release, it tanked, HARD. I would be pretty surprised if they made back the absurd development costs.
Final Fantasy 14, amongst other things, implements a "reverse rest EXP system" -- the more you play, the less you get out of playing. Not only that, when people openly started talking about this, Square Enix bold faced LIED about it to the player base -- claiming that it was all made up by "foreign websites trolling for hits." It took 2ch and the other Japanese fansites breaking NDA en mass and saying "no, that's all true" for them to own up and admit it publically. Blizzard specifically said they originally tried the same thing for WOW, but decided it was stupid and inverted it -- instead of punishing you with fatigue for playing too much, they gave you bonuses for taking breaks. Similar long cooldowns are implemented in the repeatable quest systems, the crafting system, the works.
These are symptoms of a company that knows their game isn't fleshed out enough to keep people busy, but is out of ideas on how to keep people from quitting before they can fix it.
This has actually been going on for a while, but these latest two have finally put it to the point that the detractors are louder than the fans. FF12, for example, had an atrocious plot, and they dropped the main character in lieu of a 14 year old metrosexual because "gamers can't associate with a middle aged (you know, 20) protagonist." But the rest of the game made up for it - the combat was aces, the open, near sandbox style map was great, the bonus fights were actually fun, etc etc.
FF11 was legendary for taking your characters hostage -- if you ever quit, they "deleted" (read: blocked you from using) your characters. Yes, they fixed it later, but only after the subscription numbers crashed. They still thought this was a good idea at the time. To say nothing about the design of the game as a whole -- the UI choices, especially on the PC, were downright criminal.
There have just been one bad design decision after another over there the past few years, and it's getting worse.
Fortunately the Enix side appears to still be ran intelligently -- Dragon Quest 9 was pretty much spot on perfect, Dragon Quest Monsters Joker 2 has some missteps but is much better than Joker 1, etc etc. And the new Final Fantasy 4 Heroes of Light game is also pretty close to perfect as it stands, so there is hope for the franchise. Just not in the current path they're going down.
>>>is still getting fairly solid content updates.
Like a bad TV show, it just goes on and on and on. Kinda like Smallville. Or Voyager. I'd sooner a game be like a movie or book with a pre-designed fixed ending - a goal for me to reach, with a nice wrap-up of the story, and then move on to the next game.
So you clearly have no interest in MMORPGs. That doesn't mean those who like them can't be permitted to appreciate content updates. There is no law that says you have to play the game, but that doesn't mean the game should die. There's not exactly a shortage of games that have proper endings.
>>>There is no law that says you have to play the game,
There's also no law that says I can't express my disappointment that FF11 and FF14 were online, instead of stand-alones. On the previous consoles we had 3 standalone games each..... but in recent years only 2:
PS2 == FF10,12 (one less standalone Final Fantasy)
PS3 == FF13,15 (ditto)
Exactly, XIV is in the same situation as XI was - but this is years later, so there is no excuse for that.
Lots of things have been improved, but I felt no reason or desire to get the game. It's got too many things still substantially wrong.
Sadly, this one is an improvement over XI. You can actually solo decently in it (excluding one class). There are some good classes, and the scenery isn't bad - that's though those are in line with the previous. You no longer lose XP when you die, very nice. Like most soon-after-release MMOs, the content is somewhat lacking - but that's not a surprise, and sqeenix seems to be ramping that up. Like their previous MMO, and contrary to what a previous user said, this isn't the usual train JRPG.
A lot of good ide
The laggy UI baffles me. Also, the entire UI is a mess. Like Oblivion, it just isn't made for a PC user and was clearly designed for use with a console. Unlike Oblivion, mouse support is not integrated well at all. All of the configuration options that actually matter require shutting down the game and using a secondary tool.
This is poor game design for the PC platform. Given that this was one of the more irritating aspects of FFXI, I was hoping it would be addressed. Instead, they have repeated many
Of course, you don't need full screen anymore, which is nice.
Yes, those are all annoying too. However, at least to me, they don't make it unplayable. Everyone is different/YMMV
Just for a quick bit of info, from what I understand in the Japanese culture the effeminate looking bishounen (prettyboy) with the heart-shaped face is actually an ideal of masculinity. The massive square-jawed body-builder a la Zangief is actually their stereotype for gay.
So, yeah, those spikey-haired hermaphrodites are Real Manly Men.
Yeah, it makes no sense for me either.
Oh, on the contrary, I'm a ferm advocate of 99% nurture and 1% nature in just about any cultural thing. I'll be the first to say that gender roles are purely cultural constructs, and not even constant in any time or place.
But, yes, a lot of other cultures make no sense to me. I'm not saying it's innate or anything. I'm saying a lot of those stereotypes and choices seem illogical to me.
If it makes it any better, though, I think half the western culture is illogical too.
Just for a quick bit of info, from what I understand in the Japanese culture the effeminate looking bishounen (prettyboy) with the heart-shaped face is actually an ideal of masculinity. The massive square-jawed body-builder a la Zangief is actually their stereotype for gay.
Not quite. Although bishounen are considered an ideal of beauty, they aren't considered an ideal of masculinity, per se. That has a different archetype with its own name (otokomae), and it's much more similar to what most Westerners consider manly (though there are still some cultural differences, of course). To give some examples in FF terms (specifically FF6), Edgar is a bishounen while Sabin (Mash, if you go by Japanese naming) is otokomae.
You're right about hyper-muscular bodybuilders being a gay stereotype in Japan, though.
I've been playing online RPG's since MUD's in junior high and FFXIV was the first time in my game-playing history that I've ever desperately wanted a tutorial.
Premature? If it's ready for a price tag, then it's ready for a review. If I'm going to pay for a game, I expect it to actually be fun. If I wanted to help somebody test something, there are plenty of free games and beta tests out there. Maybe I'll give FFXIV another chance after a year or two, if it's still around.
By the way, there's more against the game other than the terrible UI and learning curve. There's also the terrible player economy, the lack of anything to do other than grinding, the needlessly complex crafting system, the poor graphics optimization, the copy-and-paste environments...
If they're selling it, then it's ready for a review. If it needs more time in development, they shouldn't be asking for $15/month to play it.
This is a buggy mess with one of the worst UIs the genre has ever seen. Nothing more. Six months in development won't fix it because they don't seem to understand just how terrible the UI really is.
Someone needs to buy Square a copy of World of Warcraft so they can grasp what a decent UI actually looks like.
FFXIV would do "you can't move until you do X action" tutorial though, which basically means that the tutorial would have a minimum amount of time it'd take to go through (probably an hour).
square really fucked menus by not even letting people move around with a menu open.
Haven't played FF XIV, but the issue plaguing XIII was the insistence of the developers on having a beautifully-rendered world full of gorgeous eye candy.
Turns out you don't have enough space on a standard PS3 DVD to make a beautifully-rendered world full of gorgeous eye candy that is as open and expansive as FF players have come to expect. Result: one of the most boring, linear games I've ever played. In fact FF XIII is more like watching a several-days-long film than playing an interactive game.
I don't think that's the reason for FFXIII's relative failure at all. You can always multi-disc games, so space isn't an issue.
The issue was the convoluted story. The game was intentionally linear through most of the game because of the way they tried to push the story. I'll give them a little credit...I see what they were trying to do and it might have worked if the story and characters were stronger. Instead of being excited about the characters and having the linear gameplay push a sense of urgency,
FF XIII is more like watching a several-days-long film than playing an interactive game.
Ever played Dreamfall...?
The PS3 uses Blu-ray discs, which hold WAY more than your standard PS2 DVD or Wii disc. For a comparison, note that the game was also released on the Xbox 360 in multi-disc DVD format, and that DVDs hold about 8GB of data, while Blu-ray discs usually hold around 50GB (dual-layer). The problem with XIII's linearity wasn't the disc space, but rather mis-guided direction. Prettiness over playability, storytelling over customization, linearity over non-linearity.
The GTA series managed to cram a detailed city in a DVD so I don't believe that. Then you have Oblivion and Fallout 3 which do pretty much the same for RPGs. The
It feels like they just plain gave up and didn't want to take the time to polish it. The now-infamous Gametrailers review [gametrailers.com] is pretty much spot on.
If this and pretty much every Final Fantasy game since VII have proven anything, it's that this series needs to just go away. It's far too late for a graceful death, but put it out of its misery.
YMMV, just my opinion, etc apply.
Come on, 9 is still fun
Ha ha ha! [youtube.com]
Eh, it's ok...I just feel like the "Fantasy" has been ripped from the series. I find there is far too much focus on technology. I realize the older games had a focus on technology as well, but it just felt different.
It's a shame, because the imagery and character designs since Final Fantasy went 3D have been stunning...but the games don't really go past eye candy for me. Everything just seems to be style over substance when it comes to Final Fantasy.
I fully agree with this. Final Fantasy games in the 8-bit and 16-bit era always had a little bit of a steampunk flavor in their settings, but never enough to remove the 'fantasy' feel from the game.
Final Fantasy VII dropped you in the middle of Midgar, and didn't feel like a fantasy at all until you were well outside of the city, approximately 1/3 of the way into the game. Even afterward, it never settled quite right with me.
Final Fantasy VIII had the gardens -- massive, mobile behemoth-cities that felt f
Well, the joke has been since we learned that the PC version was going to pre-date the PS3 version by half a year that the PC version was nothing but a giant beta test for the real PS3 version. It looks like this turned out to be true. I played the beta for a couple hours and gave up. Hopefully they can salvage the rest from this train wreck. It has potential...it just still feels like a beta.
I don't know. Despite starting the series with 7, I actually enjoyed 8 through 10 more. YMMV I guess. It's been downhill from there though. I only got about halfway through X-2 before giving up due to the general silliness of it. 11 I skipped because I wasn't interested in online play. Played 12 for a few hours, gave up on it. Did the same with 13.
I think to some degree, it's culture clash. Not saying they're wrong, or mocking them, but certain things that end up in Japanese games just seem incredi
here's also the oddity that so many of what are supposed to be strong male characters are portrayed very effeminately.
Every time I see a male Japanese game character, I can't help but think of Xandir from Drawn Together [wikipedia.org]. He's a Link [wikipedia.org]-esque videogame character who starts out the series proclaiming that he's on a "Never-ending quest to save my girlfriend!" only to quickly admit later that he's actually gay (much to the surprise of absolutely no one).
If this and pretty much every Final Fantasy game since VII have proven anything, it's that this series needs to just go away.
Aside from Crisis Core, Dissidia & Final Fantasy Tactics, I agree completely.
I guess FFVIII wasn't too horrible, but I lost interest in it quickly.
Sorry, should have specifically pointed out numbered entries in the series. I agree with you about Crisis Core, Dissidia, and Tactics
Apparently some people feel ripped-off because they paid for something and they ended up not liking it. So they write a bad review.
The rest of us that like it, just play the game. (NO TIME 2 RITE REVIEWZ!!!!! MUST LVL!!111!)
...this game just never made sense to me the very moment I heard about it, as well as FFXI. I've played I, II, V, VI, VII, IX, X, and the incredibly awesome XII (which people didn't like for being "too different" and "too non-linear"; peh), and it has always boggled me how they could ever translate the Final Fantasy experience to an online game; you can't! You can have the general look-and-feel, but it just isn't a Final Fantasy game, nor a good RPG in general, if the game's an eternal grind-fest. XII, for
What happened to Final Fantasy? I grew up with it, the original Final Fantasy was my first RPG, and then Final Fantasy 2, and then, what I believe to be the greatest RPG of all time, Final Fantasy 3/6 came out. Final Fantasy VII was great, and breathtaking, but since then, it's been downhill. Nine was a quick breath of fresh air, but VIII is the only Final Fantasy I've never played past the first hour. Ten was super linear (geez, *another* cutscene?), and X-2 was a joke (please stop making intrepid adventurers act like tween girls, it's insulting to everyone except tween girls). XII seemed to be on the right track, but that's because they used an established world and mythos from the Tactics series, and the biggest problem was it's abrupt ending and auto-gameplay, but at least there were some compelling characters and power struggles, although it fell short in that area. And then XIII I haven't played yet, because I took one look at the map, and lost all interest (hint, it's a straight line), and nothing I read said that the story made up for that lack of exploration.
It seems to me that the problem, more than anything, is the failure to dream up a really compelling setting, characters, and plot, and then let the player loose in it. Earlier games had those, but it seems that lately all that they're interested in is new systems of combat and leveling up. There are no villains like Kefka, no tragedies like Rosa's attempted suicide, no big reveals like Cloud's backstory, no tortured protagonists like Cecil.
In a lot of ways, it's as if they've substituted "cool" for "good". They want a cool story, a cool main character, a cool setting, not good ones, not well developed ones. The potential for storytelling in videogames, from a technological standpoint, it's all there. There's nothing really holding anyone back, but instead, we get flashy graphics and a new battle system, instead of characters we care about. When I was 14 years old, watching Rosa throw herself off a cliff, or Terra almost decide against saving the world, or even the NPC orphan teenage couple obliquely considering an abortion because Kefka had turned the world into a wasteland, that was good storytelling, and I expected it to only get better as technology improved, and it really didn't, at least not for the Final Fantasy series.
It's a shame, and maybe this is harsh, but I consider the Final Fantasy series to be like M. Night Shyamalan movies. Sure, "Sixth Sense" and "Unbreakable" were epic, and "Signs" was pretty decent, but at some point you have to give up on things and count yourself as no longer a fan, but a harsh critic.
Well said! I pretty much stopped playing them after VII. VIII didn't play for more than an hour either, and then watched my brother with IX periodically. Have found myself playing the NES original as well as the SNES 2, 3/6 over on the emulator though again. VII deserved a true sequel, or could have ended on the first CD and continued from there. Not some CGI movie sequel or some off shoot Vincent game.
VII deserved a true sequel
I think that would be really hard to pull off, as the plot wasn't designed for a sequel (thank god -- plots that deliberately don't end are enough to make me boycott a series); A high-def, bug-fixed, otherwise unaltered rerelease however, I'd preorder 10 just to help it happen
(And ditto for FFVI)
What happened to Final Fantasy is, well, money. The quality you remember and describe is now a "brand."
Aside from a few Japanese directors and producers, the game itself is now almost 100% outsourced from Square. Square-Enix is a publisher and no longer really a developer. The dirty little secret in Japanese game development these days is the top tier names are all outsourcing their stuff to smaller unknown and unproven companies simply to maximize profit. Lousy games that might get released anyway on their
VIII is the only Final Fantasy I've never played past the first hour
You lucky bastard. Sometimes I think I must be the only person in the known universe who actually played VIII until the end, just out of morbid curiosity if it gets better. It actually kept getting worse. After the first CD the plot twists started going from stupid to surrealistically stupid.
, and X-2 was a joke (please stop making intrepid adventurers act like tween girls, it's insulting to everyone except tween girls)
FFX-2 was not made for tween-girls. It was made for people who like to look at girls in revealing dresses. And for the record, this did not change the fact that it was probably one of the most fun and enjoyable RPGs to be released in years--and not because of the revealing dresses either. Once you get over the farcical setting, it's a great game.
I'm not going to pretend that the
This is also true. FFX-2 is actually quite a good game, if you can get past all the friggin fanservice. Unfortunately, said fanservice is so pervasive and damaging that many people can't bring themselves to play, and it's taken to such a ridiculous level that it's hard to blame them for not being able to do so. One of the characters actually wears more clothing during the hot-springs scene than she does for most of the game.
Is that game seems to be annoyed you want to play it. They seem to be more interested in making a really long, boring, movie than a game. the interactivity keeps getting dialed back. Battles are largely auto-mode and involve mostly you watching massive animations of attacks ans do on.
I think part of it is they are unclear on what they are supposed to be doing. They've forgotten that game makers are supposed to make games, not movies and games mean interactivity, and lots of it. Also as a practical matter th
Nitpick: Celes from FFVI was the one who attempted suicide, not Rosa from FFIV.
Everything seems better when you were 14. I don't know why people haven't figured this out yet.
WoW had to fight that same baggage. All the other MMOs (especially Everquest) were really well dug-in.
The thing is, WoW had them beat out the gate. It was prettier, smoother, and had less grind.
New games just have to be more fun.
Every time a new MMO launches, I've got this baggage of playing WoW for 2-3 years. I expect the game that comes out to be as polished and as good as WoW. It's unfair but my logic just ends at "why don't I just play WoW instead." I hope other people are different but that's what I keep thinking and what leads to my termination of game play.
Actually "why don't I just play WoW instead." is exactly the question the games devs/execs should ask themselves. Because their games don't exist in a vacuum, they exist in a world where WoW has 12 million subscribers. If they want any share of that market, they have to give players a reason why not just to play WoW. And just "different" does not cut it if the game is basically beta or worse on launch.
WoW's problem was that it had server issues because too many people wanted to play it because it was great. FF14's issue is that no one wants to play it because it is awful. I hope you can recognize the difference.
MMO developers need to man the fuck up and start making better games. MMOs have a long tradition of sucking. If you took the same quality of game and made it single player, it would be a universal bomb in most cases. The reason they got away with it was because they are MMOs. People really want that experience of playing in a large, persistent, world with others and thus would put up with crap if that was what it took to get it.
That shouldn't be the case. MMOs should need to be good like other games. For it
If I think back before WoW to my first MMO which was Star Wars Galaxies, I can recall the complete lack of a tutorial, the completely unpolished game play and the glitches right off the bat. But I stuck with it for a long time right up until the combat upgrade because I didn't know that there was a World of Warcraft.
I can't fault the ideas behind Star Wars Galaxies, but its execution was just terrible. It turned out to be a lot of pretty graphics (for its time) and very little substance.
So, of course, SOE
But it's a fair comparison. Nothing will come out as polished as WoW is now, but stuff also has the benefit now of learning from what Blizzard got wrong (and what they got right).
But they don't. FFXIV is a lot like XI. Which might have been okay, back in 2003. It's not acceptable for a modern MMO to have a UI this bad, a patching system this slow, or basic things not functional like ALT+TAB.
The developers need to ask themselves "Why would people play this instead of WoW?" Square's answer is obviously "becau
Whoever did 10-2 should be shot... and from that point it just tanked. I'm not taking into account the MMORPG... but the normal serious completely tanked. The story was confusing, if not completely lost... and the target audience changed vastly. It's not Final Fantasy anymore... it's a Uwe Boll made movie now.
Get back to original storylines and release a game that's worth playing. Not just for cash.
many long-time fans of the series must now be wondering whether the magic hasn't departed.
There is nothing to wonder about; the magic left when Square merged with Enix and many of the key staff resigned, and they started putting out sequels, expansions, MMOs and totally linear games rather than anything like FF1-9
-- a long time fan of the series
The Video game industry followed the movie industry down the rabbit hole. They are dependent now on blockbusters and are always one bad game or expansion away from bankruptcy it seems. Bad release? Time to lay off half the studio.
The EA\Sony\Activision nonsense of the uber publishing house has run its course. Eve Online continues its slow lumbering growth by rejecting the contemporary model. Minecraft outsold SC2 for a couple of weeks, with 1 guy as a developer. Dwarf Fortress soliders on and grows. Indie games are making a comeback and all that the big 3 (here in the US at least) can do is more reboots and sequels... just like Hollywood and we know how well that worked out for them for quality... blegh....
The problem is people keep buying the sequels. I think I'm the only person who doesn't really get into buying sequels at all. I want a new experience every time. There has been a lot of original games lately, but you are right about the sequels. Bioshock, Mass Effect, Dragon Age, Dead Space, Mirrors Edge, Gears of War, etc. I played them and found them really great games. I haven't and don't plan on, buying any follow ups, prequels, or whatever else they come out with. I usually only break that rule if its
This should be a wake up call to every 1st tier MMORPG developer:
Money and a strong IP do not equal success!
How many of us felt intuitively that Square Enix has been losing its way with the FF franchise for years? How could FFXIV be anything other than what we're seeing right now?
Just like the offline industry that spends hundreds of millions now to develop offline AAA titles, the MMORPG market is suffering the same, eventual fate: to be usurped by quickly built, fun, disruptive games discovering new moneti
I have been playing since it was released (not the collectors early release) and I have found it quite enjoyable. The main thing I have a problem with right now is the bazaar-only system. They really need to implement an auction house. I've left my game logged in overnight several times just to sell off some inventory, because the market wards just seem too cumbersome to actually use them. I'm sure my video card loves that... and high pop servers probably appreciate the associated lag of loading everyone's character model etc. Another thing they ought to do is give us recipe books. The crafting system is intricate enough without having to go to a 3rd party website to look up mats for everything you want to craft. Love how crafting damages your gear too.
I figure they have until WoW:Cataclysm comes out to sink or swim, at least for me.
I figure they have until WoW:Cataclysm comes out to sink or swim, at least for me.
If it's really as bad as people say, I don't think the 8 weeks until December 7th is enough time to fix it.
Kotaku has been posting a log [kotaku.com] of their in-game experiences.
-NPC do not give any directions at all. They'll say things like "go get some materials from xyz". You then have to open a help website if you want to know where XYZ is because the game gives you no help at all.
I have to expand on this because it's actually so much worse than you're saying. First off, they in fact do show you where the next NPC is. For story quests. And nothing else.
Which means the feature is there. The game supports it. It works. They just don't allow you to use it for your every day "only thing there is to do in the game" quests.
But wait, it's worse!
So you've decided to go look for the NPC yourself. You've searched every nook and cranny, but failed. So finally you look up where the NPC is. Wait, but you've been there. WTF?!
Well, see, it takes a good four to five seconds for NPCs to load when you - well, stop moving, basically. So the only way to find the NPC by yourself is to basically walk a "square" forward, then stop and wait for five seconds to see if the NPC loads in.
And then repeat. And these zones are massive.
-Worthless maps.
This also needs some expansion - there are a ton of obstacles that block you while you travel from one place to another.
These are not on the map.
However, there are obstacles on the map that simply do not exist in the game world.
Then there are the roads on the map that are drawn between areas. These roads do not exist in the game world, and exist solely on the map. Combine this with obstacles that do exist but aren't on the map you've got an incredibly worthless map.
But wait, it gets better! The map is also subject to the four-five second load time before it adds the overlay that displays useful things like the location of quest "camps" (although not the NPCs in the camp).
To recap: the map doesn't cover things that do exist in the game world. Some of these are slightly important like paths between zones. However, it also includes things that don't exist in the game world. Some of these are slightly important like paths between zones that aren't, in fact, there.
For a pithy summary of the game, might I suggest the Somethingawful Goon reviews?
http://frontblog.ffgoons.com/2010/10/01/ffxiv-review [ffgoons.com]
http://forums.somethingawful.com/showthread.php?threadid=3353297 [somethingawful.com]
Also... CATGIRLS!
Executive ability is deciding quickly and getting somebody else to do the work. -- John G. Pollard


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Orlando Science Center guests can meet Iron Man, watch "Iron Man 3" and take in the stars and the planets for the final time of the summer Saturday evening.
The 3-D film "Iron Man 3," starring Robert Downey Jr., begins at 7:50 p.m. in the Digital Adventure Theater. Visitors can meet the Iron Man character between 5:30 p.m. and 6:15 p.m., and then between 7 p.m. and 7:45 p.m.
The center's Crosby Observatory will be available from 7 p.m. to 9 p.m. Folks can see moons, planets and other astronomical events with the giant refractor telescope.
Saturday marks the last night of the center's extended summer hours. It will be open from 10 a.m. to 9 p.m. Admission, which includes all exhibits, the observatory and Iron Man activities, is $19 ($13 for ages 3-11).
For more information, go to OSC.org or call 407-514-2000.


text:
KidsLIVE, Lunch Hour NYC Exhibition: KidsLIVE presents Tasty Treats with Cookie Monster and Rocco DiSpirito
Program Locations:
Take a bite out of the summer with the sweetest monster in the world, Cookie Monster! Sesame StreetŌĆÖs Cookie Monster joins celebrity chef, best selling author and founder of the Now Eat This! food truck,┬Ā Rocco DiSpirito at The New York Public Library for a special cooking demonstration for children, where Cookie Monster and the audience will learn how to make healthy cookies, and discover that healthy foods can also be delicious.┬Ā
Space is limited, so RSVP now to reserve seats. Please RSVP for each attendee seperately.
KidsLIVE ┬Ātakes children and their families on an enriching cultural and educational journey -- including musical performances, live theatre, opportunities to meet authors and illustrators, and much more. ┬ĀKidsLIVE programs feature presenters who reflect the rich diversity of New York City and help young audiences develop their creativity, talents, and love for learning. Visit www.nypl.org/kidslive.
All KidsLIVE and TeenLIVE programs are sponsoredby the Katerina and Andreas C. Dracopoulos Family Endowment for Young Audiences.
This program is being held in conjunction with the Library's new food exhibition, Lunch Hour NYC, which includes a section of school lunch and healthy eating. Please visit www.nypl.org/events/calendar to find additional Lunch Hour NYC programs happening at your neighborhood branch.
MetLife Foundation is the Lead Corporate Sponsor of the┬ĀLunch Hour NYC┬Āexhibition and related programming.


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A tough stretch is coming up for the Cubs and I am not talking about that of the seventh inning variety (as depicted below…a taste of my beautiful singing chops. You're welcome).
No, I'm talking about something different altogether. Grab a sandwich, your iPod, a PSP, a road map, charge your cell phone and grab your road jersey. It is time for a ROAD TRIP!
When you are swept by the Astros and go 3-6 on a homestand that involves only playing the Mets, Pirates and Astros, you have to be disappointed. Thing is, it's tough to be surprised due to all of the injuries the team has had to endure lately. The simple fact that our DL could defeat most teams on any given day (you get what I'm saying) says a lot about the talent that we've had taken from us so far this year. It's tough for Quade to fully execute his strategy when he constantly must substitute out proven talent for wide-eyed youngsters from the farm system.
Having Wells and Cashner go down was one thing. You could hope the offense would pick them up. Then however, we started losing position players and then it got really tough. As a result, we are currently 8 games out in the Central chasing everyone but the Astros (who are only two games behind us, mind you).
This upcoming week presents great power for the Cubs. Tomorrow they kick off a road trip that has them playing two division foes plus a powerhouse in the National League in the Philadelphia Phillies. The Mets beat the Pirates today after being down by seven runs, so we know anything is possible. I'd like to see that go in the Cubs' favor in this upcoming 10 game trip through St. Louis, Cincinnati and Philly.
Both the Cardinals series and the Cincy series are three gamers.
Three opportunities where the power is in the Cubs hands to take games away from the lead in the standings. The power to make up ground in the Central with every game they play. Division games present that opportunity. However, as Spider Man taught us, with great power comes great responsibility. (That and being bitten by a radioactive spider has it's benefits).
If we don't win these games, we will set ourselves up for a hole that could prove to deep to recover from. The first six games of this series are the ones that truly matter given the opportunity they present. I hope we win them, or at least a majority of them. It'd be a horrible situation to walk away from two situations that caused us to lose major ground in our own division, simply to be rewarded by a four game series with the very tough Phillies.
Garza is due back on the road trip so that's good news. Soto is back already. I wouldn't count on much more than that except maybe Ramirez making an appearance, stitches and all. Cashner was moved to the 60-day DL, Byrd is still about six to eight weeks or more away, Soriano won't be ready to go in any of these games and I'm not sure when Baker gets back. We are a beaten team but I like to think we are a resilient team. The fight doesn't stop with us and Quade needs to make sure that's the case through the entire road trip.
When I am at Wrigley in a few weeks, I want us to be no worse off than we are now. Ideally, I'd like us to be a couple games better.
If you are going to be at Wrigley for the make up game against the Rockies or the double header against the Giants, let me know because I will be there too! I can't wait. Looking forward to catching more games at Wrigley and seeing us do well against two NL West powerhouses. A day/night double-header at Wrigley? What a perfect way to spend a day.
Last time I was there, the Monday game was a close one as Sori pulled us within one run with a bomb in the ninth and then unfortunately the Tuesday was rained out. The Rockies game is the make up game though so I'll get to see that one and then the double header…will make for a ton of ballpark food, 7th-inning stretching and a ton of Cubs baseball. Awesome.
Here are some photos of the last couple games I saw at Wrigley. Various random shots, hope you enjoy. And if you are at Wrigley June 27 or June 28, let me know! Gotta love a road trip…prove me right Cubs and let's have a great week and a half. It's going to be tough, but it certainly won't be boring! Cardinals, Reds, Phillies. It starts tomorrow in St. Louis. Check out the slideshow and Go Cubs Go!


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Date: Jul 3, 2013 8:06 AM Author: Jerry P. Becker Subject: FYI -- Announcement on Common Core Moratorium FOR YOUR INFORMATION ...
I wanted to let you know about an important announcement Secretary of
Education Arne Duncan made last week.
As you know, in a speech that I gave April 30, the AFT called for a
moratorium on the high-stakes consequences of the Common Core
assessments to give teachers and school districts time to properly
implement the new higher standards. As a result of that speech and
literally thousands of letters sent by you-our members and
activists-in support of putting a brake on the stakes, the secretary
said he listened and will allow states to request additional time
before using the outcome of new assessments based on the new
it's time to tell your state education commissioners, the ball is in
their court.
This announcement acknowledges that implementing the standards
requires resources, aligned curriculum, time and professional
development to support great instruction to help all kids succeed. We
hope that this delay on the high-stakes consequences of testing will
give states the space to do a better job implementing the standards.
It is now up to the state education chiefs to take advantage of the
delay, and work actively with teachers and engage parents to ensure
the rollout of the standards is successful.
active engagement on this issue made a difference. Let's not stop
here. Send a message today.
In unity,
Randi Weingarten
AFT President
Jerry P. Becker
Dept. of Curriculum & Instruction
Southern Illinois University
625 Wham Drive
Mail Code 4610
Carbondale, IL 62901-4610
Phone: (618) 453-4241 [O]
Fax: (618) 453-4244
E-mail: firstname.lastname@example.com


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Please note: You are viewing an archived Bucknell University news story. It is possible that information found on this page has become outdated or inaccurate, and links and images contained within are not guaranteed to function correctly.
LEWISBURG, Pa. — The Department of Public Safety at Bucknell University organized riders and sponsors for the 2010 Geisinger Children's 25th Miracle Network Motorcycle Miracle Tour, raising nearly $1,800 from the campus community.
Seven motorcycle riders from the Bucknell community participated in the June 6 tour held in conjunction with the telethon to raise funds for the Janet Weis Children's Hospital.
"We are proud to announce that through the generosity of the campus community we raised $1,757," said Joe Snyder, community resource officer with the Bucknell Department of Public Safety. "Many thanks to all those that supported our cause, which was very personal, since it helped a member of our own department."
Lisa Lapp is a parking enforcement coordinator with Public Safety. Her grandson, Austin, recently was a patient recuperating at Geisinger Children's Hospital following his fourth brain surgery due to embryonic brain tumors.
"The care provided at the hospital is second to none," said Lapp, who said she is "grateful for all the outstanding professionals at the hospital."
"Having such an asset in such a close proximity has been very helpful throughout this ordeal," she said. "Having spent many sleepless days and nights at the intensive care unit over the past few months, my eyes have been opened as to exactly how valuable this facility is to this area. Without the Children's Hospital who knows what would have happened?"
Janet Weis Children's Hospital at Geisinger Medical Center houses the area's only neonatal and pediatric intensive care units, the country's first Kiwanis Heart Center and more than 50 pediatric trained specialists across a wide range of specialties and sub-specialties.
Contact: Division of Communications
The following links are virtual breadcrumbs marking the 27 most recent pages you have visited in Bucknell.edu. If you want to remember a specific page forever click the pin in the top right corner and we will be sure not to replace it. Close this message.


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SOUTHFIELD >> The Michigan State Spartans got their man.
Southfield's Malik McDowell, Oakland County's most fervently recruited high school football star and the state's top player on defense, signed his National Letter of Intent with Michigan State University Wednesday morning in a well-attended ceremony ending his dramatic, whirlwind college recruitment.
McDowell, the Bluejays' All-American 6-foot-7, 300-pound defensive lineman, was the subject of much public discussion and his decision immersed in recent media scrutiny related to a disagreement with his parents over his choice.
Prior to Wednesday's circus-atmosphere Signing Day festivities, which were held before hoards of onlookers in the school's gym, McDowell had trimmed his list of college scholarship offers to just Michigan State, Michigan, Ohio State and Florida State.
News reports began surfacing early this week that McDowell was going to select the Spartans. Reacting to those reports, his parents started doing interviews with media outlets, making it known that they didn't want their son to attend Michigan State, questioning the ability of Mark Dantonio's program to eventually get him to the NFL.
Following McDowell's announcement, which drew loud cheers from the hundreds of people in attendance, his father, Greg, told reporters that he supported his son's final decision.
McDowell himself was relieved.
"The last few days were very stressful, I feel like a giant elephant had just been lifted off my shoulders," he said. "I told (my parents) what I was going to do, they said to me what they wanted to say and that was that," he said.
Now that the dust has settled, he has no regrets.
"I love Michigan State, I love Coach Dantonio and I'm very happy with my decision."
In her previous comments to the press, Joya Crowe, McDowell's mom, specifically pointed to Michigan State's campus scene being "too social" for her liking and her belief that Spartans defensive line coach Ron Burton didn't have enough of a coaching pedigree to make her son an NFL Draft pick.
When asked about Burton Wednesday, McDowell wasn't worried.
"Coach Burton knows a lot about the game and the position," he said. "He's been in the NFL, he knows what it takes to get there."
Burton played four seasons in the NFL in the late-1980s and early-1990s as a linebacker with the Dallas Cowboys, L.A. Raiders and Arizona Cardinals.
Asked to sum up the primary reason for wanting to become a Spartan, McDowell was fast to respond.
"I think they can get the most out of my talents and make me the best player I can be," he said.
Last fall, McDowell, considered the best or second-best player at his position in the entire country by various scouting services, tallied 90 tackles and eight sacks on a Southfield squad that captured an Oakland Activities Association White Division crown.


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The NW 42 Avenue Bridge is finally completed and was opened for vehicles, bicyclists, and pedestrians on July 30, 2012, with a bridge opening ceremony by the Honorable Mayor Shirley Gibson.
Originally built in 1957, the bridge was not designed with pedestrian and bicycle access, nor did it meet today's code with the American Disability Act (ADA). Also of concern was the existing profile of the old bridge. With a huge hump in the street, it blocked visibility from the roadway, creating a crossing pedestrian hazard; one which has now been corrected. In addition, the final inspection performed by the State was conducted on November 30, 2009, and rated the bridge, "FUNCTIONALLY ABSOLETE" according to the National Bridge Inventory. The crash reports available from Miami-Dade County and Miami Gardens Police Department were analyzed. The City knew that in order to address all safety issues, replacement of the bridge was the only solution.
The American Recovery and Reinvestment Act of 2009 (ARRA) provided part funding for the bridge projects with Transportation Funding for the remaining portion. The NW 42 Avenue/NW 179 Street Bridge was replaced for a total amount of $1,108,120, of which $837,300 from ARRA funding and $270,820 from City's transportation funds. The bridge construction began in April 2010.
In close proximity to Carol City Elementary School, the new bridge has created a safe and accessible crossing for students, parents, and residents. The new bridge includes a 6' ft wide sidewalk on the west side of bridge and a 10' ft wide shared-use by pedestrians and bicyclists on east side of bridge. The bridge also has new realigned roadway, drainage, markings, signage, new guardrails/concrete barriers and slope erosion protection. All new bridge components adhere to current Florida Department of Transportation design standards.
Finally, the City would like to thank the community for the support and for being patient during the construction where the pedestrian crossing remained opened throughout the bridge construction.


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Monday, April 17, 2006
Hopefully the Wrong QB Didn't Leave
Former Michigan quarterback, Matt Gutierrez, who transferred to Idaho State this semester after it became clear he would always be backing up Chad Henne, went 21-29 for 201 yards and 4 TDs in the Bengals' spring game Saturday.
Gee, the Idaho State Bengals play a Spring Game.
9 comments:
1. The wrong QB did leave, and he left for a good reason - he wasn't given a legitimate chance to compete for the position.
2. "Scholarship limitations" and "injuries" don't apply to ISU. I thought everyone knew that! :-)
- April 17, 2006 9:14 AM
Plus ISU is in lovely Pocatello, how can anyone pass that up?
- April 17, 2006 10:34 AM
- The King said...
Gutz was a very talented QB. Timing worked out badly for him at UM and I don't fault him at all for finding the opportunity to chase his dream elsewhere.
It's not like he's Drew Henson.
- April 17, 2006 1:01 PM
- Yost said...
Oh, I don't fault him at all. I think the kid's a winner. Just wish he'd had a bit more of a chance.
- April 17, 2006 1:08 PM
- surrounded in columbus said...
well, since it's never too late to second guess last year's coaching, and never too early to start criticizing next year's, i wish we'd had a chance to see Gtz play in something other than a mop up last season.
there were two or three games last season that by the third quarter, it was clear that Henne just didn't have his "A" game (ND & homecoming jump to mind). in light of the injuries to the line, the TE/WRs, and Hart, you'd have thought at least once in one of those games that Lloyd/Terry/someone would have said "gee? why don't we try a series w/ the QB who's a tad more mobile and been in the system an extra two years of practice?", wouldn't you?
the talented QB's we've produced over the last decade- Brady/Henson/Grbac/Griese/Collins, all got bounced around early in their careers. would have it really shattered Henne to sit down a series when he just wasn't getting it done?
Gtz, regardless of how good he may have been, was a victim to Carr's stubborness and lack of imagination.
i hope he does well in Pocatello (which is one of my favorite destinations for those of you who ever played "Rail Baron").
- April 17, 2006 5:23 PM
- Benny Friedman said...
Surrounded, I've never played "Rail Baron," but I sure do love saying "Pocatello."
- April 17, 2006 5:25 PM
- Benny Friedman said...
I don't think we can worry about spring practice stats from a Division IAA program. There was no way Gutz was going to play over Henne, no matter how bad Henne was. The only way we miss Guttierrez in '06 is if Henne goes down.
- April 17, 2006 5:28 PM
- The King said...
Let's not forget, Benny, that Gutz has not lost a game he has started.
Can Chad Henne say that?
Look, if we're going to complain about losing the wrong QB, can we at least get back on track with my favorite rant, the "Sam Keller f'ed us much harder than we realized at the time" rant?
- April 17, 2006 10:40 PM
- surrounded in columbus said...
QB's are a lot like pitchers. there are times you leave them in and let them work thru a problem. there are times you pull them, not only for the game's sake, but the pitcher's too.
Carr doesn't seem to have that kind of feel for the game or the situation. you're absolutely right that Gtz was never going to start over Henne. i don't think that's because there's no possibility that Gtz might be better, but because Lloyd, having picked a starter, was never pulling Henne, no matter how bad he played.
you gotta' admire someone who never lets failure get in his way!
BTW- my second favorite Rail Baron stop was Tucumcari - middle of no where NM. sorta' the Pocatello of the southwest.
- April 18, 2006 10:39 AM


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Did you read today's front page stories & breaking news?
From the Wires
Bridgelux, Inc. Appoints Bradley J. Bullington Chief Executive Officer
Bill Watkins to Become Chairman of the Board of Directors
By: Marketwired .
Feb. 4, 2013 07:07 PM
LIVERMORE, CA -- (Marketwire) -- 02/04/13 -- Bridgelux, Inc., a leading developer and manufacturer of LED lighting technologies and solutions, today announced that its Board of Directors has appointed Bradley J. Bullington, the Company's current Vice President, Strategy and Corporate Development and General Manager, Technology Solutions, as Chief Executive Officer, effective immediately. William Watkins has moved up to Chairman of the Board of Directors, having served as CEO of the company from January, 2010 until taking this new role.
Mr. Bullington joined Bridgelux from Seagate in 2010, where he worked with Mr. Watkins, and has been responsible for the Company's overall business strategy and all corporate and market development activities, including strategic partnerships and joint venture development, technology licensing, capital formation and the legal function. Mr. Bullington also ran Bridgelux's Technology Solutions business.
"Brad has driven Bridgelux's strategic direction and corporate development initiatives since joining the Company when I came aboard," said Mr. Watkins. "I look forward to working with him to ensure a smooth transition, as well as going forward as Bridgelux enters its next phase of growth."
"Bill has restructured and recapitalized the Company, nurtured and developed our leadership position in GaN on Silicon, and significantly strengthened Bridgelux's position in the rapidly growing global lighting market," said Alan Salzman, CEO and Managing Partner of VantagePoint Capital Partners. "The Board is thrilled that Bridgelux will continue to benefit from Bill's tremendous knowledge, expertise, and guidance as the Company moves ahead. We also look forward to working with Brad as he continues to build on Bridgelux's leadership in the solid state lighting industry."
Prior to joining Bridgelux, Mr. Bullington held executive strategy, corporate and business development roles at Seagate Technology from 2006 to 2009. Mr. Bullington held similar positions at Maxtor Corporation, where he was also a founding member of Maxtor's Branded Products Group (BPG), an industry pioneer in the external storage solutions market. Prior to entering the data storage industry, he was a management consultant for A.T. Kearney, where he served a range of clients focused on issues of strategy and operations in the software and technology hardware, aerospace, retail and financial services industries. He began his professional services career at Deloitte & Touche. Mr. Bullington received his B.A. in Business Administration, with a Certificate of International Studies in Business, from the University of Washington.
About Bridgelux
Bridgelux and the Bridgelux stylized logo design are registered trademarks of Bridgelux, Inc. All other trademarks are the property of their respective owners.
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Driving a replica 1967 Chevrolet Camaro, Flamholc covered the eighth-mile distance in 3.962 seconds at 189.10 miles per hour to best Matos who, in the semifinals, drove his 1970 Plymouth Barracuda replica to an upset victory over pre-race favorite Rickie Smith, the six-time former IHRA Pro Stock Champion from King, N.C.
The veteran Flamholc easily was the top performer of the NHRA rules Pro Modified field, qualifying No. 1 and running the quick time of all four competitive rounds including a race day best of 3.871 seconds.
It was Flamholc's sixth ADRL final since he shipped his car from Malmo, Sweden in 2011, but his first win. It likely won't be his last but it will be his most emotional.
"My biggest fan was my grandmother," Flamholc said. "She passed away two weeks ago and I wand to dedicate this win to her."
No. 1 qualifier Steve Jackson was the winner of the Al-Anabi Racing final, his early model Chevrolet Camaro getting the best of veteran Mike Castellana's late model.
Other winners were Joey Martin of Milton, Fla., whose 1955 Chevy Nomad replica prevailed in Pro Extreme, John DeFlorian of Arnold, Mo., who benefitted from a final round red light in Extreme Pro Stock; and reigning champion Eric McKinney of Homerville, Ohio, who denied Canadian Terry Schweigert in Extreme Pro Stock Motorcycle.
"I'm absolutely thrilled," DeFlorian said. "To win the first new ADRL race. I want to dedicate the win to (the late) Bert Jackson. We loved him and we miss him. But, I'll tell you, I was sick because I thought I screwed up in the final. I didn't know (about John Pluchino's final round red light) until I got to the finish. I felt so bad for John. They ran unbelievable all weekend. But we'll take the win. We love it. We're glad to be back."
He beat the '63 of former ADRL champion Jason Scruggs of Saltillo, Miss., in round one; the 'Vette of No. 1 qualifier Von Smith of Oak Ridge, Tenn., in the second; the 1969 Camaro of Richard Holt of Giddings, Texas, in the semis; and the '63 Corvette of reigning series champion Mick Snyder of Demotte, Ind., for the $7,000 top prize.
ROCKINGHAM, N.C. - Final round results from Sunday's Dragpalooza IX American Drag Racing League event at Steve Earwood's Rockingham Dragway:
PRO EXTREME - Joey Martin, Milton, Fla., 1955 Chevy Nomad, 3.670, 206.86 mph, def. Mick Snyder, Demotte, Ind., 1963 Chevrolet Corvette, foul.
PRO NITROUS - Steve Jackson, Martinez, Ga., 1968 Chevrolet Camaro, 3.771, 196.50 mph, def. Mike Castellana, Muttontown, N.Y., 2012 Chevrolet Camaro, 3.813, 197.48 mph.
PRO MODIFIED - Adam Flamholc, Malmo, Sweden, 1967 Chevrolet Camaro, 3.962, 189.10 mph, def. Raymond J. Matos, Toa Alta, Puerto Rico, 1970 Plymouth Barracuda, foul.
EXTREME PRO STOCK - John DeFlorian, Arnold, Mo., 2012 Chevrolet Camaro, 6.732, 71.21 mph, def. John Pluchino, Commack, N.Y., 2006 Ford Escort, foul.
EXTREME PRO STOCK MOTORCYCLE - Eric McKinney, Homersville, Ohio, 4.032, 176.70 mph, def. Terry Schweigert, Abbotsford, B.C., Canada, 4.074, 174.84 mph.
TOP SPORTSMAN - Robert Jones, LaPlata, Md., 1963 Chevrolet Corvette, 4.401 on a 4.400, 166.72 mph, def. John Lassiter, Graham, N.C., 2006 Pontiac GTO, 4.183 on a 4.170, 167.99 mph.
TOP DRAGSTER - Barry Brown, Blountville, Tenn., 4.238 on a 4.210, 166.99 mph, def. Travis Harvey, Elon, N.C., 4.458 breakout on a 4.490, 145.80 mph.
PRO JR. DRAGSTER - Noah Strickland, Concord, N.C., def. Courtney Howard, Mocksville, N.C.
TOP JR. DRAGSTER - Caleb Russell, Ardmore, Ala., def. Tucker Brown, Blountville, Tenn.


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Hi again, guys. I'm still trying to figure out the best solution for my tiny 440 sq ft house. I want to get a HVAC guy in there and do a complete test and calculate the loads etc. (if that's how you describe it) I have been told here and by others that I should get someone that will look out for me and that doesn't have something they are trying to sell me.
Well....where do I FIND such an expert??? Seems that all the experts are working for a HVAC company that sells and installs. I don't know WHERE I would find a guy that just does the calcs for homes? I've asked around, looked in the phone book and looked online. There is a local company that I have worked with in the past and they seem to know what they are doing. They have one guy there that specifically just does customer service and designs systems. Should I just use him to figure out what this little house needs?
I know that I THINK I would like to have radiant floor heat of some kind because of the slab problem but I really need someone to go into that house that knows what they are doing to figure up the numbers and discuss different solutions and their rationale with me. ARE there any independent HVAC guys around that JUST do the home tests? Or...should I just trust the local guys to do it? I'm not sure the local guys even sell radiant systems and in dealing with the radiant companies online...I can tell you....they are interested in selling you a system but not interested in addressing the cost efficiencies of running them...ie: uninsulated slab. Some say build up the floor and install hydronic while other's say there's no need to build up the floor...just put down Zmesh or Danfoss right on the slab. Man....I think if I did that latter idea I would be heating the world and it would cost me tons of money per month to operate.
So...where do I find a guy on my side?


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Nov. 10, 2005
SANTA BARBARA, Calif. - Due to her participation in an informal scrimmage last month, UC Santa Barbara women's basketball sophomore guard Jessica Wilson must sit out the Gauchos' regular season opener on Friday, Nov. 18 at Michigan State.
Wilson played in Santa Barbara's Oct. 29 scrimmage against Westmont College before her athletic eligibility had been certified by UCSB administrators. As a result of this infraction the NCAA has imposed a one-game penalty. Wilson - a native of Sacramento, Calif. - will be eligible to play at Louisville on Sunday, Nov. 20, the second stop on the Gauchos' two-game season-opening road trip.
The scrimmage vs. Westmont counts towards the NCAA's two-game preseason limit, meaning UCSB was forced to cancel its Nov. 11 exhibition contest against Cal Poly Pomona in the Thunderdome.
"As disappointed as I am that my scheduling oversight will result in our fans missing an opportunity to watch the Gauchos play on Nov. 11, I'm even more disappointed that Jessica's eligibility has been affected."


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Wow Cooper- you are a very handsome man with your shiny black fur. And we agree with your humans- we cannot understand why someone could not keep you - you seem to have such a wonderful mix of a cuddly, sweet and funny character.
The description of your story with Zoe gave me a good laugh. Dogs just cannot interpret cat talk.
Congratulations Cooper- we love you to be our Cat of the Day today:love:


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Bomb technicians have found no more explosives in wrapping up their search of the rural Alabama property of Jimmy Lee Dykes, the man who shot dead a school bus driver and held a boy in an underground bunker for nearly a week.
Dykes was killed Monday by SWAT team members during a gunfight as officers rescued the kindergartner unharmed.
The FBI had said previously that Dykes rigged his bunker with two explosive devices that were safely removed by bomb experts.
FBI Special Agent Paul Bresson said in an email late Wednesday that the technicians found no other explosives in a search of the 100-acre property.
He said the body of the 65-year-old suspect was removed from the bunker after bomb experts completed their work. An autopsy is planned Thursday.