text:
A Different Life
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Career timeline for psychiatry
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We hang around doing paperwork and emails
although Uganda has terrible internet access, or at least for me.
We go to a restaurant near the airport and spend a few hours
working. Erin and I go to a beach club. We are the only
non-Ugandans there so stick out like sore thumbs. But that's not
a problem as people in Uganda are laid back.
These are the last frantic days of the
workshop. We are trying to desperately catch up on any
lost time.
As expected, the first few days in the
previous week took a while to warm up. Now there is pressure to
finish the design document in time...or at least the main body and
budget. It's frantic during the day and frantic at night as we
get all design products trimmed and ready.
At the last day of workshop we have actually
got something that looks good and we can be proud of. It is a
Ugandan document. As outsiders we have been able to advise and
honour the donor requirements but not take over. There is a
photo opportunity and final prayers. Then my colleagues fly off
while I have another day to go before I catch my
I spent the morning watching chimpanzees. There was one chimp
looking a bit isolated and miserable. It looked at the leaflet
and saw that there was indeed a chimp who suffered from depression.
This day was taking me to a whole new world of mental health –chimp
mental health.
I write this on my last day in Uganda at
Entebee airport. I can't say I have endured any hardships here even
if power and internet is unreliably. Uganda is a beautiful country
and is secure. The people have been kind and gracious hosts.
They are committed to improving mental health. Nodding disease is
becoming a real concern and time will tell what happens with this
bizarre disease and its increasing cases in the North district.
This morning I walked down to the lapping
shores of Lake Victoria. This is an idyllic place. The weather is
warm and really perfect.
As I walk down the corridor in the hotel,
in front of me is a typical view. There are
about five small groups working mostly in French on domestic
violence, agriculture, Malawians with fisheries, Bangladeshi
soldiers. We have had a weekend of pentacostalists at the Hotel.
Its NGO land in this hotel...and Russia.
So this blog is not about "exciting" clinical
work or training but about being stuck in a classroom
effectively talking through paperwork and money. It doesn't sound
exciting. However I think that because we have participated in
such a tight design document the project has a great chance
of success and will really make a difference to Uganda. The
idea of the user groups being such a core part of the project was a
real surprise to me and seemed really interesting and
The other thing I learned about was
interpersonal therapy which I had never really understood before.
It has significant evidence base. A practitioner explained it to me
and all those I spoke to who use it in Uganda seem to love it.
Patients love it. It is used for depression primarily. In Uganda
mainly it is used as group work. It was a big take home message for
me in CBT UK.
It was a pleasure being part of this process
and I thank the Ugandan Ministry of Health, World Vision Australia,
WHO and all my professional colleagues for this experience - I
learnt a lot from them. Take home messages I got were the value of
careful planning of projects, user groups, interpersonal therapy
and the value of a strong mental health advocate in the
I'm both fascinated and confident
that this project will be a success.
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Dr Peter Hughes is a consultant psychiatrist
based at Springfield University Hospital, London. He has an
interest in international psychiatry and has been travelling to
Africa over the last five years doing short-term assignments in
mental health.He has recently flown to Uganda to
work on a mental health programme. This is a personal account of
Dr. Peter Hughes' volunteer mission with Who and World Vision


text:
In this week's Play Tampa Bay video, Michelle Stark and Katie Manfred of our Things to Do Crew run through some top picks for things to do in the bay area this weekend.
Here are the details on those events. (For even more things to do this week, head to tampabay.com/things-to-do.)
Tampa Bay Blues Festival: Runs Friday-Sunday in Vinoy Park, 501 Fifth Ave. NE, St. Petersburg. Tickets are $35 and up per day advance, $40 at the gate; weekend passes available. Cash only at the gate. (727) 895-6153. tampabaybluesfest.com.
Weird Al Yankovic: His show is 8 p.m. Saturday at Ruth Eckerd Hall in Clearwater. $35-55. (727) 791-7400. rutheckerdhall.com.
Bob Saget: He performs at 8 p.m. Thursday; 8 and 10:30 p.m. Friday; and 7:30 and 10 p.m. Saturday at the Improv Comedy Theater, 1600 E Eighth Ave., Tampa. $28-$30. (813) 864-4000. improvtampa.com.
Let us know what you'd like to see us add or the kinds of events you'd like to see us feature (you can send us an email at [email protected]), and share with us what you're up to in Tampa Bay this weekend by tagging your Instagrams and tweets #PlayTampaBay. Catch Play Tampa Bay each week at tampabay.com/things-to-do.

subset: commoncrawl


text:
DENVER -- Former Tewksbury High baseball star Scott Oberg has been invited to the Major League camp of the Colorado Rockies.
Oberg is one of 24 non-roster players Colorado invited. Pitchers and catchers report on Feb. 15, with their first workout on Feb. 17. The first full-squad workout is Feb. 23. A right-handed pitcher, Oberg starred at the University of Connecticut before turning pro.


text:
Take any point P inside an equilateral triangle. Draw PA, PB and PC
from P perpendicular to the sides of the triangle where A, B and C
are points on the sides. Prove that PA + PB + PC is a constant.
Triangle ABC is an equilateral triangle with three parallel lines going through the vertices. Calculate the length of the sides of the triangle if the perpendicular distances between the parallel lines are 1 unit and 2 units.
Prove that, given any three parallel lines, an equilateral triangle
always exists with one vertex on each of the three lines.


text:
When a team hits as poorly as we did last year, changing the batting coach is a given. But you can't make All-Stars out of over-the-hill major leaguers, and you can't make major leaguers out of AAAA hitters. Or can you? I like the Lansford choice. I'm not basing this on any track record as an instructor. I have no idea whether he has been a good one or a bad one. But he was a fine hitter, and if he can teach others how to hit, we might get our surplus of AAAA hitters over the hump to producing regularly in the bigs.
15 years, 1899 games, .290 AVG, .343 OBA, .411 SLG, only 553 BB's, BUT only 719 K's
He was a solid, productive percentage hitter who lacked pop. BUT he didn't whiff much. I like that. Maybe he can teach plate discipline, patience, and how to use the whole field. A guy like Frandsen or Ortmeier could really improve with some work in those areas. Lansford is a Bay Area boy and the Giants seem to like that hometown connection (like Righetti--who's useless).
Welcome aboard, Carney! (Eek! That name! Don't you just want to wear a striped shirt and porkpie hat, chew on a cheroot and accost passers-by with a gravelly baritone: "step right up, folks, ya won't believes yer eyes, only a dollah, ladies are free . . .")


text:
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2010 Tennessee Judicial Candidates for Courts of Limited Jurisdiction
The following are candidates for Tennessee judicial positions in courts of limited jurisdiction in the upcoming elections. Candidates whose names are in color have signed the Tennessee Fair Judicial Campaign Code of Conduct, which is designed to maintain the highest standards of discourse.
This list was compiled from multiple sources, so it may be incomplete. If you see errors or omissions, please contact the TBA at firstname.lastname@example.com.
Listings for other courts: • Trial Court Judges • Appellate Court Judges
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text:
Rays come out swinging, hit four homers vs. Red Sox
Offensive onslaught backs inspired, seven-strikeout start by Hernandez
By Bill Chastain 6/12/2013 12:48 AM ET
ST. PETERSBURG -- Some wondered whether Monday night's 14-inning loss to the Red Sox would have a carry-over effect on the Rays, but Roberto Hernandez's pitching and some sweet swinging took care of any suggestion of a hangover, and the Rays came away with an 8-3 win at Tropicana Field on Tuesday
"You lose a game like that, it's a 5 1/2-hour game, you lose it, and then it feels like a 10-hour game," said Desmond Jennings of Monday's contest, which lasted five hours and 24 minutes. "So we just wanted to come back and not even think about it. Come back and try to win a game."
With the win, the Rays snapped a two-game losing streak and moved to 35-29 on the season, four games behind the American League East-leading Red Sox.
Trailing, 1-0, after the top of the first, Tampa Bay answered in the bottom half of the inning when Jon Lester walked James Loney with the bases loaded to force home Jennings.
"The first inning sums up the whole night -- not able to repeat whatever pitch it may be -- fastball, curveball, changeup, cutter," said Lester, who threw 26 pitches in the first inning, of which just nine were strikes. "Just was not able to repeat. Whether it be the location or the pitch in itself, it's not good."
In the second, Jennings added a solo home run, the first of two he'd hit in the game, as he made a glorious return to the leadoff spot after 13 games of batting lower in the order.
By the time all was said and done, the Rays hit four homers. Evan Longoria hit his 12th, a solo shot, in the fourth and Matt Joyce added a two-run homer in the fifth, giving him 12 for the season.
"Properly struck," manager Joe Maddon said. "Desmond, both of them were really crushed, and I think Matty's was in the last row. He really hit that well. And then, of course, Longo goes to the opposite field, which was nice. I've talked about it, even back in Spring Training, that everybody discounts our power. We have power. And it's really nice to see it coming through."
The home run outburst came after the Rays hit four in Monday night's game, giving them their first back-to-back four-homer games.
Hernandez put forth an inspired effort in his 12th start of the season on a night when the Rays badly needed him to pitch late into the game.
The Rays used eight pitchers on Monday and had infielder Ryan Roberts warming up in the bullpen had the game gone to a 15th inning. Hernandez's performance brought soothing relief, as he went seven-plus innings, holding the Red Sox to three runs on seven hits to earn his fourth win of the season.
"I'm very happy," Hernandez said. "I'm confident with every pitch and throwing [them] for strikes. [I had] a little bit of trouble in the first inning with the ball not moving down. After that I kept the ball down and made good pitches. I [didn't] try to overthrow, just kept the ball down. In the first inning, I tried too hard, and the ball didn't move."
In that first inning, Hernandez appeared as though he might be in for a long night when he surrendered a run on two hits and two stolen bases.
"Roberto took charge, kind of not really sharp in the beginning, but I think I'm learning a lesson with him -- if we can get him deeper into the game, he gets better," Maddon said.
Hernandez threw a career-high 122 pitches after not reaching 100 in any of his previous five starts.
"Such a strong guy, his pitch counts coming into this game were relatively low," Maddon said. "So I felt good about him going deep into that game. Of course, the bullpen needed some rest, but I saw that he got better and the swings weren't as good. So I kind of liked that whole thing. So hopefully, we all learned a lesson from that game tonight."
Heading into Wednesday's rubber game, the Rays trail the season series, having lost seven of nine games.
"We've got one more game tomorrow," Maddon said. "If we could actually 'Meat Loaf' them, that would be kind of nice before they leave town. They've kind of had their way with us to this point. And so to get that game tomorrow would be very nice."


text:
Want to get Gold Capped? This column will show you how, and is written by Basil "Euripides" Berntsen, also of outdps.com, the hunting party podcast, and the call to auction podcast.
Blacksmithing is a crafting profession that has made me a lot of money. Today, we'll talk about how you can use blacksmithing as something more than a couple of extra gem slots for your main, and actually make gold! Many people with crafting skills invariably have tried linking their profession in trade and saying "tips appreciated." Has that worked for you? Me either. If you want to make money with any crafting skill, the true profits are from acquiring the mats yourself, crafting, and selling your wares over the long term. As I mentioned in my previous post, the default UI won't cut it for our purposes, so let's get cracking and set you up with a proper crafting UI.


text:
Ontario's Coal-Free Plan Progresses
Early this year, I wrote an article on the conversion of Ontario's Atikokan Generating Station to wood pellets. With that conversion and the October closing of the 2,000-MW Lambton Generating Station, two coal-fired power stations were left operating in the province—Nanticoke Generating Station, the largest coal-fired power plant in North America at 2,760 MW, and the 300-MW Thunder Bay Generating Station.
Nanticoke is scheduled to be fully shut down by the end of the year (though the government has said in the future, refueling some of its eight generators with biomass and/or natural gas may be an option), and just recently it was officially announced that the Thunder Bay Generating Station will be converted to biomass by 2015. An initial plan to repower it with natural gas was cancelled.
The Thunder Bay Generating Station is operated by Ontario Power Generation, which says it will be the first advanced biomass station in the world that was formerly a coal plant. I wasn't exactly sure what "advanced biomass station" meant and thought it meant torrefied material, but I was wrong. I checked in with Chris Fralick, plant manager of Thunder Bay, and he said it meant steam-exploded technology. Thunder Bay will be issuing an RFP for a fuel supply in the year, according to Fralick, and it will define the fuel required.
A 100-percent advanced fuel test burn was done at the plant in September, and OPG deemed it successful.
Once repowered, the plan for Thunder Bay is to operate at half its generating capacity of 300 MW under a five-year contract. It is being argued by some groups that won't be enough power to meet the region's demands (which is hard not to believe, considering the loss of nearly 5,000 MW of coal capacity), and that at the end of the contract, the plant should not be retired, but converted to natural gas or a mix of both fuels.
Modifications to Thunder Bay are to begin in 2014, and the plant is expected to be running on biomass in 2015.
All of this aligns with the government's target to be coal free by the end of 2014, a goal that it will achieve early. Ontario may be just one province but it is a very large mass of land going coal free, at one-tenth the size of Canada, twice the size of Texas, and more than four times the size of the U.K.
Ontario has really raised the bar when it comes to combatting air pollution and fossil-fuel dependence. You can count on Biomass Magazine to keep you updated on its continued progress.
Happy Holidays!


text:
First Look
First Look: Gecko Gear Connect + Soundwire Cables
Company: Gecko Gear
Website: www.Geckogear.com
Model: Gecko Connect, Soundwire
Price: $12-$15
Compatible: All iPods, iPhones Except iPod shuffle 3G
Plainly designed, Australia-based Gecko Gear's new Gecko Connect ($15) and Gecko Soundwire cables are more minimalist, blend-in updates to the company's earlier offerings. Soundwire comes in 1-meter, 3.5mm to 3.5mm minijack ($12) and 1.2-meter, 3.5mm to RCA stereo ($15) versions, and Gecko Connect is a $15, 1-meter Dock Connector to USB cable with an Apple-like small connector on the iPod or iPhone side.
Editors' Note: iLounge only reviews products in "final" form, but many companies now change their offerings - sometimes several times - after our reviews have been published. This iLounge article provides more information on this practice, known as revving.


text:
Dan Williams sat at his locker, fixing his football pants before getting ready for practice, able to smile.
The nose tackle was back with the Cardinals for the first time since his family's tragic car accident en route to watch Williams and his teammate play in New Orleans, an accident that claimed the life of Williams' father, Thomas.
"I am doing a lot better," Williams said. "Any time you lose your parent, it's a tough loss. But my family has been supportive. I count my blessings. My mom and sister are all right. It's bigger than me. God just had a different plan for me and for my father."
Williams said both his mother and sister had to wear back braces, with his mom suffering bruised ribs and his sister with a small fracture in her back. But they are both expected to make a full recovery.
"After seeing the car, I am very thankful for my mother and sister still being with me," Williams said.
The funeral for Thomas Williams was Saturday. Team president Michael Bidwill flew the defensive line from Florida to Memphis so they all could attend and support Williams.
Now, though, Williams gets back to football. Coach Bruce Arians said Williams will start Sunday against Carolina.
"You know he's hurting," Arians said. "I think the healing process takes a long time. I think being in football is the best medicine for healing. I think getting back here, getting him with the guys, giving him a purpose every day is the best healing for him."
Williams said it was "definitely good" to get back to football, and said he wouldn't have any problems focusing this week.
"You can't get away from (the tragedy), but it's the fact, so get back to your normal life," Williams said. "My Dad was a huge football fan. He'd have it no other way."
"I don't think this is going to be his last one," Arians said. Asked if Peterson could win offensive player of the week honors, Arians quipped "We're hoping. That's my next goal."
"I just want to keep getting better each and every week," Peterson said.
The Cardinals signed veteran outside linebacker
Benard was released by the Patriots at the end of the preseason and has played defensive end much of his career. He had 11½ sacks for Cleveland in 25 games from 2009-11.
For the Panthers, defensive tackle Dwan Edwards (hamstring), defensive end Greg Hardy (illness), safety Quintin Mikell (ankle) and cornerback D.J. Moore (knee) all sat out. Defensive tackle Kawann Short (ankle) was limited.


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Joined: 14 Oct 2005
Posts: 6730
Location: Earth
Posted: Fri 18 May 2012, 20:44
Post subject:
Can GRUB4DOS boot the ISO, directly?
Using GRUB4DOS to boot a PUPPY ISO (without extractiing it)
I want to boot a Puppy ISO without extracting it to Live media.
Would you show me the way? (I know similar questions have been poised to this community, but the answers were sometimes missing for Puppy specific approaches. This is asking for a GRUB4DOS approach since its included in all PUPs)
My prep Questions
Does the filesystem that the ISO exist in have any impact on the ability of GRUB4DOS to boot the ISO?
Does the placement of the ISO on the drive have any impact? (i.e. "/" or a subdirectory)
Now my questions needed to setup the system for boot of a Puppy ISO
Would anyone share a GRUB4DOS Menu entry that would show the following
The DRIVE - What filesystem (FAT/NTFS/EXTn , where "n" is 2/3/4)is the ISO in?
The pathname – What is the pathname of the ISO?
The GRUB4DOS Menu.lst or the entry which boots the ISO
Hopefully this produces a Complete Example for community use, as well.
Thanks in advance
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Joined: 07 Jun 2008
Posts: 1651
Location: BigD Texas
Posted: Fri 18 May 2012, 22:58
Post subject:
I am not an expert with grub4dos but it doesn't look like that can be done yet.
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Joined: 29 Jun 2008
Posts: 10548
Location: SwedenEurope
Posted: Sat 19 May 2012, 02:14
Post subject:
I trust runt is right. If the guys over at boot-land
have no example on booting Puppy iso then it
most likely can not be done without extracting out
the needed files like vmlinuz and initrd.gz to boot
I remember vaguely that one guy here at Murga puppy forum
did claim he had done it but I think he had these files somewhere
on the hd not realizing that the script looked for them and used them
and that made the illusion he had been able to just use the iso
without extracting anything. But sure I can be wrong.
Older ubuntus can use this code in grub4dos.
title LM12 LXDE 2012 frugal iso boot of LM12 LM12LXDE
find --set-root --ignore-floppies --ignore-cd /linuxmint-12-lxde-cd-32bit.iso
kernel /LM12LXDE/casper/vmlinuz rw file=/cdrom/preseed/mint.seed boot=casper iso-scan/filename=/linuxmint-12-lxde-cd-32bit.iso ramdisk_size=1048576 root=/dev/ram kmap=se LANG=sv_SE.UTF-8 keymap=sv-latin1 noeject noprompt persistent --
initrd /LM12LXDE/casper/initrd.lz
But the new LM13 failed to boot using same code despite seetting it up
like that one. That one also need that I extract the casper and preseed directories so they are at root.
I use Google Search on Puppy Forum
not an ideal solution though
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Joined: 24 Jul 2005
Posts: 1304
Location: UK
Posted: Mon 21 May 2012, 08:38
Post subject:
It doesn't matter whether Grub4DOS or any other boot loader can boot from iso. Grub4DOS can in some cases, (as the Diddyland notes mention), and I once had grldr booting a Knoppix iso.
As I understand it the standard Puppy is not written in a way that CAN be booted from iso.
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Joined: 29 Jun 2008
Posts: 10548
Location: SwedenEurope
Posted: Mon 21 May 2012, 09:36
Post subject:
I don't remember who/whom but one of the known developers
could have been Barry or MickO or Playdays or somebody else.
They confirmed this some months ago maybe a year ago.
So gcmartin if your good at using google you maybe find it.
I've would love to boot puppy iso but I have never been able to
although I've not given it many hours so who knows if one are
very clever then one may be able to but I trust that it is not built that way.
One most likely have to rewrite the script for that to be possible.
We had one guy claiming he had done it but he never got back and
showed us how he did it when I asked him for technical details on it.
He most likely realized he misunderstood something and had older
versions of puppy with vmlinuz and initrd.gz laying around and that
it only looked like he did what he thought to happen. I can be wrong
but I gave him the chance to help us understand how he did it and ...
So I trust it happens only when I can reproduce it after a step by step.
Why not ask Barry about it Friendly Smile Icon blinking
I use Google Search on Puppy Forum
not an ideal solution though
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Lost in Blue: Shipwrecked Walkthrough :
This walkthrough for Lost in Blue: Shipwrecked [WII] has been posted at 02 Aug 2010 by vvvvvvvvvvvvv and is called "Lost in Blue: Shipwrecked FAQ". If walkthrough is usable don't forgot thumbs up vvvvvvvvvvvvv and share this with your freinds. And most important we have 2 other walkthroughs for Lost in Blue: Shipwrecked, read them all!
Walkthrough - Lost in Blue: Shipwrecked FAQ
Lost in Blue: Shipwrecked FAQ 1.5/Dec 03, 2008 Author: firstname.lastname@example.com The FAQ is copyright 2008, but 'Lost in Blue', 'Konami' and all other trademarkeable names & copyrights are probably trademarked by their holders. This FAQ is not officially endorsed or authorized by anyone. Please send your tips or hints to the above address. You'll be credited for your input. WANTED: - how long does dried / smoked food last before it goes bad? - unlock method for album pages #1,2,4,6,7 - missing mini-games information (clock time used) QFX Contents: Quick-Find tags have been added to help you find the section of the faq you want without having to page through it. They're three letters long and start with 'QF'. To jump back to the table of contents hit CTRL+F in your browser and search for 'QFX'. It should jump right back here. The tags you can search for are given in parentheses. Game Synopsis New in this FAQ Basic Gameplay (QFG) Spoiler-Free Walkthrough: Aiden (QFW) Day 1 Day 3-10 The Forest Day 11-20 Day 21-30 Day 30-40 Day 40-50 Tools (QFT) Tool uses / notes Carpentry (QFC) World Carpentry (QFL) Accessories (QFA) Materials Locations (QFM) Cooking Recipes (QFE) Prepare Roast Boil Steam Pan-Fry Deep-Fry Mini-Games (QFI) Keeping Hobo Happy (QFH) Secrets (QFS) Album Pages The Ruins Puzzle (QFR) Stone Tablet Locations Sliding Puzzle Solution Ruins Puzzle Solutions ------------------------------------------------------------------------------- GAME SYNOPSIS/FAQ META-INFO If you haven't played other Lost in Blue games (such as the ones for the Nintendo DS), then you can think of this as an adventure game. You're shipwrecked on an island and are looking for a way off. You explore a 3D environment and use the Wiimote's motion controls to gather food and resources to make your stay more bearable and work towards getting home. It is similar to the old adventure games by Sierra, except that there's fewer puzzles to solve and more of a focus on survival and free-roaming. There are multiple endings to the game, and playing it through several times will be necessary to understand the full story. The latest version of this FAQ can be found at GameFAQs: http://www.gamefaqs.com/ If you found it somewhere else, make sure to get the latest version before sending me any questions or comments. Other sites are free to post it without asking me so long as: 1) It's posted in it's entirety 2) You don't charge people to see it NEW IN THIS FAQ: Version 1.4 Recipes, Mini-Games, Updated descriptions, misc Version 1.2 More tools & accessories, descriptions of stuff, secrets. Version 1.0 Tools, Accessories, Materials, Carpentry, Walkthrough ------------------------------------------------------------------------------- QFG - BASIC GAMEPLAY The first thing you need to understand is that this game can be very difficult. You are constantly managing the health, hunger, thirst and sleepiness stats of your characters. While slowly starving to death, you'll also be trying to explore and find the new areas as they appear. Additionally, it's possible to save the game in a state where you can no longer "win" (get the 'best' or 'okay' endings). This leads to the basic Save strategy: use all 10 save slots. After every cut-scene, start saving to a new slot. Additionally, when new areas open up, take 2 or 3 game days to explore them and learn what's there. Then reset and load an earlier save once you know what to do. Have a 'scratch' save where you just explore or try new things. Try to always keep a save spot at least 15-20 days back from your main game in case you need to redo a lot of actions. There is a time limit of 100 game days. If you haven't found one of the other endings by then, you'll be forced to stop playing (this is one of the game's multiple endings). Additionally, the final end-game sequence takes a day or two, and the 'best' ending game sequence can take several days, so you must allow for these problems. In my first play-through, I completed the game with the 'Best' ending by day 51. I also wasted a lot of days, so it should have been easily completed a few days earlier. Once you know what to do, the 100-day limit shouldn't be a huge concern, but always keep it in mind. For many players, a large part of the enjoyment of the game comes from finding their way around this island and exploring, so you may want to use the quick- find tags to jump around this document and avoid the walkthrough and puzzle solutions. The most spoiler-ish stuff (like puzzle solutions) are at the bottom of the document. Tips: - To see the time and name of your location, press '+' and look in the lower left corner. When people say the 'Craggy Place', they don't mean some random area with cliffs, they mean the location called 'Craggy Place'. - Pressing '+' also skips most cut-scenes, including the one that appears every time you cook something. [thanks 5thof7] - Pressing 1 and 2 (the buttons near the bottom of the wiimote) take away the map and the status indicators. Press them again to get them back. - During a mini-game, '+' brings up the rules again (and pauses). '-' will exit the game early. ------------------------------------------------------------------------------- QFW - SPOILER-FREE WALKTHROUGH (Aidan) I'll be telling you what to do, but won't ruin any of the story elements. For starters, lets introduce Aiden. He's the leader of your team of 2 on your first run through the game. He gets hungrier faster than your partner, but doesn't get thirsty as fast. Additionally, he has a small monkey friend named Hobo. Hobo can be sent to retrieve items from trees and high areas that Aidan can't get to. Hobo's skills will be required to get the 'best' ending of the game. Additionally, Aidan is some sort of super-genius who can be told he needs to build something and magically know what components he needs to do it. He somehow has access to a hammer for pounding stakes and a saw for cutting wood. All that brainpower comes at a cost, however. Aidan and his partner have the freakish metabolisms of champion sumo wrestlers. They can eat 20 coconuts in a sitting and not feel full, or an entire wild boar or deer. Fish and fruit are barely snacks to them. This makes exploration very costly as their needs will constantly be dropping. You'll be eating dozens of fruit throughout the day to stay fed and trying to get back to your base every day before nightfall so they can sleep. Note that you have a time limit of 100 days, and it's easy to "waste" whole days exploring and never finding where to go next. Always save onto a scratch file when you're exploring, then reset when you know what you need to do. Glass Bottles are scarce in the beginning. Every day after a storm (that doesn't let you leave the area of your base), you can often find them on the beaches. The "Day 3-10" numbering system is just a guideline. You can probably achieve the stated goals by the end of that timespan, though if it takes a bit longer or shorter nothing bad will happen. Day 1: Tutorial Island Your goal for this day is to be ready to get off the island as soon as you can. Don't bother collecting twigs or vines yet, just collect coconuts, fruit and the plastic bottle, then walk along the beach, climb the vines by the watering hole and walk to the shore. Now walk north along this new beach to a series of ledges where you climb up. Push down the log and get a cut-scene. Approach the suitcase on the ground for another cut-scene. Now you'll have your first building goal. You need to collect the following: 2 driftwood (laying around on beaches where you started) 4 tree vines (you should get them all from the tree at the top of the vines you climbed up) 1 stick (from shaking non-coconut trees) Collect all these, then approach the suitcase and assemble them all. Now you'll get another cut-scene. Day 3-10: A new island, and a new partner Your partner will give you a goal, then there's a cut-scene. The day after, all your motives should be close to 100. This is the PERFECT day to explore, so save here, then save onto a scratch file while you explore. When you know what to do, reset and reload the save and try to get all this done the next day: Talk to your partner at the start of the day, they'll tell you about how nice it'd be to have a shelf. Now leave and take your partner with you. Shake any dark-brown trees you come across, but don't worry about the coconut trees. From the beach area, take the sloping exit north. Gather all the fruit and white mushrooms you see. Give sticks, twigs, tree bark and any other non-fruit to your partner. Don't fish, spear fish, or play the clam mini-game on the beach, it wastes too much of the day right now. This is what you want to collect today: Sticks 6 Twigs: lots Wooden Bark: 2-3 Big Rock: 2 Hard Stone: 1 If it's not on the list, or it's not food, leave it on the ground. Until you build a shelf, you won't have much room to carry anything but essentials. After you get to the area where your partner found you, keep climbing the ledges, shaking trees and collecting fruit. If you get a full inventory, eat fruit so you can collect more. Eat the red fruit first, then mushrooms, blue fruit and breadfruit. Breadfruit restores 15 water, so it's good to save for your partner. Exit through the red line in the cave on the wall. Now you'll be in the 'Mountain Path'. Walk to the end, climb up, then go left along the grass. At the end, climb up and stop. As you look ahead you should be seeing a big ledge with a bush, some fruit and a nasty-looking boar walking around. Walk forward a bit to a dark rock on the ground, it should be 'hard rock'. Pick it up. Now open the 'make tools' menu and make a 'sharp rock' (materials), then stone knife (other). Equip it, then exit the menu. Now that you've used a stick and a hard stone, you only need 5 more sticks (for now) and no more hard stones. Press 'C' (upper button on the nunchuk) to disengage from your partner, then fight the boar. Here's how animal combat works with aggressive animals: 1. As soon as they see you, they'll charge you 2. After they charge, they'll turn to face you 3. After they've taken either a certain amount of damage, or a certain amount of time has passed, they'll turn again, then charge again 4. Then they'll repeat from step 2. To make an animal tougher, they make it do more damage when it hits you, and they shorten step 3. So here's how to fight them without getting hurt: 1. Walk toward them slowly, when they see you and charge, run to the side 2. Approach the SIDE of the animal and start attacking with your weapon 3. After a few hits, the animal will turn to face you... 4. IMMEDIATELY run to the side again 5. After the animal charges, go back to step 2. The boar is fairly easy, you can get 3 hits in on it while it's waiting in step 3. About 7 hits from the dagger should kill it. For now, just take the boar meat. Leave behind bones, skin and oil. Rejoin your partner and push the block down. Jump down onto it, then onto the ground below. As you run around a bit (this area is fairly linear) you'll see another block to push down at the edge of a cliff. It will go down a long ways. Then climb the vines, push down the third block. Trees in the uppermost area can be shaken for breadfruit, which is great since you don't have much water. You should come to an area with a stone ramp leading to a cliff face. If you get close to the cliff face you can see a red 'exit' area in the north. Ignore it. Don't climb up. Instead, at the beginning of the ramp, there should be another ramp leading down. Climb down a ways till you get to an area with yellow crystals (you can't do anything with them yet). In the north-east part of this area is a tree next to a chasm. Push the tree down, but don't cross it. Instead, exit the area through the south exit nearby. You should appear in a northern exit of a new area. Keep to the north wall and head east. You should go out a new exit right away. Here, climb down a bit and push down the log. You have now created a shortcut back to the new craggy area. You probably need a drink, so climb down. If you have room in your inventory, load up on clams. If you're still not tired and have time, make a spear out of a stick and fish right next to your base. Start a fire, cook, then toss all your remaining twigs onto the fire (unless it hits it's max of 48 hours) The next day, climb up your new shortcut to the new area. There's not much to do here, but you'll have to push one block against the wall (you don't push it down a cliff, like the other blocks), so you have to approach it from the correct side. High up in a grassy area, you can jump across a gap to a big grassy area with a big rock. Up here, collect the large stone on the ground to enable new cooking recipies. As you're jumping down onto a rock you've pushed, you'll have a cut-scene and a mini-game. After this, you'll open up a blocked tunnel to a new area- the forest! The Forest Some of the trees look a bit... stringy. You've finally found the trees that give you vines again! Add this to the collection of non-edible things you've been carrying around: Tree Vines: 5 (on the ground near vine trees, vine mini-game) Rock Slab: 1 (on the ground near a ledge you can't climb up to) Keep left, but don't go down any ledges yet. At the top of a high ledge will be another log that needs to be pushed down from the back. You'll have a cut-scene about it. After that, look around the base of that ledge for a flat-looking rock, the Rock Slab. Once you get it, you can make an axe and finally cut down those dead trees! There are three trees you can cut down in this area. Two are in the north part, by the watering hole. Cut them all down. Here's the entire shopping list you should be trying to get: Logs: 4 (one is going to be by the beach, 3 are in the forest) Tree Vines: 6 (turn extra vines into rope to save space) Sticks: 4 Wooden Board: 1 (by the beach) Big Rocks: 2 (in the area with the crystals, or by the boar) Leaves: 2 (forest) Twigs: lots It seems like a lot to carry... but drop everything else that isn't food or one of your tools. The board and one log you can pick up last when you get back down to the beach. Once you have them, go to your camp and to the big rocks near the fire (the carpentry station). Create a small shelf. Now leave, go make the signal fire on the beach and light it. If you did this all by day 10, you're doing very well. Now that you have a shelf, you can pick up everything you see. It's not worth storing stones, big rocks, or wooden boards though. You can store both tree vines and rope, since both are used a lot. Make a replacement knife or two, store one on your partner and the rest on the shelf, but don't store the hard/sharp rocks. If you see any extra rock slabs, make them into axes, store one on your partner, and the rest on the shelf (axes break a lot and you'll be cutting down lots of trees). Day 11-20: Several cutscenes later, you should be scratching your head about the new guy. Play out this day conservatively, eat lots of food and come back to camp well-rested and fed. You'll have another cutscene and a new mission: to get medicine for someone sick. ***** THIS IS URGENT!!! ***** Although the game makes no indication that you need to do this in a hurry, you MUST complete it in 2 days, or you'll get a Game Over when you return to camp. Save in a new slot to be safe. It's possible you know how to make an 'antidote' at this point. That's not the thing you want. You need to return to the forest, climb up the log that's been pushed down and to a new beach. Walk around the beach, then around a grassy patch. To the north, you'll see an exit. Go there for a cut-scene and the medicine. Go east some more to the watering hole, drink up. Then go north of the hole a bit and climb the vines. Push down the log here, then climb down the vines, go up the log and back to the forest. Do not collect any food that needs to be cooked (meat, fish, clams), since you won't have access to your campfire for a few days of game time. Once you return with the antidote, you'll get another cutscene, then have to head back to your camp afterward. Now you have a new area you can explore: the Jungle! The Jungle has a better class of materials all around. The trees here drop 'Sturdy Sticks' instead of regular sticks (they can't be used in place of regular sticks though), and the huge vine trees have Supple Vine. There's absolutely no use for Supple Vine itself though, so turn every two of them into Supple Rope. There is one accessible exit from the jungle, it leads to a dock and another cut-scene. After this, you'll have a new goal: Build a raft. From now on, see the 'World Carpentry' section for what you need for goals. Collect the materials for your raft. Also note that now that you have a shelf you can make a fishing pole, bow and arrows and have room to collect and store spices (rock salt, chili). In the forest area, near a tree that can be cut down in a sunken area, there is a semi-hidden western exit. Go out the exit to collect Bamboo, a useful material. After 18:00 (6:00pm), there is sometimes a tiger in the bamboo area. I'd suggest not going there or fighting it for now. There's also some cool freebies you can pick up in other places after 6:00pm: Stand on the rocks on the western beach and look at the cliff in 1st- person mode. You should see a flashing light. Send hobo to get it to collect a red medicine. This heals 50 health (not hunger). In the forest, above the tree with Arnoglossa there's another flashing light. There's a fruit that restores 100 health and water. I'd also suggest working on your medium shelf and hard bed. Talk to your partner every time you make a new thing for your camp. She'll tell you the next thing to make. I never used the drying rack, but making it lets you make the smoker (which came in handy for me at the end of the game). Before you complete the raft, I'd suggest having at least one Large Trap in your inventory. To make it, you first need to make a bamboo spear, then basket, then small trap. Sail the raft for another cut-scene. If you have a large trap, drop it by the big rock, between the rock and the tree. In a few days, you can check it in hopes of catching a sheep. Then head back toward the beach for yet another cutscene. Day 21-30: Now you'll have yet another goal; make a wooden house. Again, check the World Carpentry section. After that, you'll have yet another cutscene, and be told to make the Large Raft. You should now have access to the cave at the top of the jungle. Don't pick up any green pebbles, and avoid any rocks you don't need to make the smoker or some other tool. Just before the water you can jump across is a fork to the right. Head that way to the dead end, then climb the vines. If you're lucky, you'll find a black mushroom up here. If you do, grab that and the brown herb (and anything else you want up here, there's often a sturdy stick in one of the trees), then climb back down. You can come back to this vine area with a torch after 18:00 to get a tablet piece with your pet's help. At the other end of the cave is a watering hole and another exit. Out this exit, turn to your right and face the wall at the end. There's a beach ball in the wall you can get with a torch and your pet's help after dark. With the beach ball, return to this area later to play a mini-game with the dolphin. At any rate, jump down a ways and if it's still daytime you can go to the water and play a diving mini-game. Get the tablet piece. Then grab one red and one yellow herb. With brown, yellow and red herb and the black mushroom, you can make deadly poison. Apply this to your arrows and you'll be able to face the tiger, crocodile, lizard and other nasty animals. It's also good for taking down deer. Don't waste it on boars, wolves and birds though. Day 30-40: After an event with the large raft, you'll get a new key item. If you can make a pick-axe, now's a good time. Go to the back of the cave, in the dead end by the watering hole. Another cutscene should occur. If you use your pickaxe on the nearby crystal, you'll get Iron. You should probably collect iron until you can make an Iron Pickaxe, then an Iron Axe. Now go back to the dead-end area with the vines and the black mushroom... Cross the bridge, go left and push the new rock into place. Then go back and out the new exit. You're in the Old Field. The Old Field has Sturdy Bamboo, a Supple Vine tree and a fair amount of food. Cross the bridge and go south to a new area. Investigate all the ruined houses here for another cutscene. Now head out the western exit for another cutscene and a new goal. Building the Stone House will be rough on your pickaxes. There's stone for it in the craggy area and the cave, Although all the mineral deposits look alike, they'll always give you the same thing when broken. So if you got a Black rock from a certain deposit, that's what it'll be next time too. If you're planning to eventually make the Fluffy Bed, I'd suggest collecting the 3 soft fur needed before moving on to the stone house. Once you move there, it's a long way back to the forest. Day 40-50: With a stone house, you'll get a new key item. Take it to the barred cave to open it. This cave is fairly short. At one point you'll have to climb up a vine to a ledge, then push a block down to climb down the other side of a chasm. Most of the crystals in here give you pebbles, but one gives you iron. It's in a dead end with a set of three crystals, it's the one on the left. Push a block down to make a shortcut before you leave the area, then exit to the Pirate Dock. There's two ways to go at the beginning of the pirate dock, up to your right and down to the left. Go up first, into the big square room and grab the tablet. Then stay up and follow the path around to the big ship. There will be another cutscene... go up the to the end of the path then down onto the ship. Enter through the door, grab the tablet piece and go down the smashed floor into the middle of the ship. There's another cutscene and you have a new key item! Go back all the way to the beginning of the dock area and go left. It's a short path that leads to an exit. There, push down the block to make another shortuct. It takes you back to the beginning beach, so rather than going just go back to your stone house and rest. With the key item from the old town and the one from the ship, you're ready to trigger the end of the game. Save a new slot. Take the shortcut from the pirate dock to the craggy place, go back to the mountain path at the top and climb up. After a bunch of cutscenes and events you'll get the Okay ending. For the better ending, collect all 12 tablet pieces, solve the monolith puzzle, wait for the day after a big storm, then go to the north cape (with the dolphin, where the diving game was) and enter the Ruins. There are 6 puzzles in the ruins. To avoid ruining them for you, the solutions are in a later section. Complete the ruins, get the cutscene at the end, and THEN go to the mountain with your key items. The ending looks pretty much the same, but the last scene is different. With either the Okay or Great ending, you can now replay the game as your partner! You'll learn more about them and they have slightly different pet mechanics. After you've beaten *that* game, you can replay as the two wierdos you met on the island. ------------------------------------------------------------------------------- QFT - TOOLS If you can't make a particular tool on the list, wait till you pick up one of it's components. For example, you can't make a Stone Knife till you've found a Hard Stone and turned it into a Sharp Stone. If a tool is indented below another one, you need to make the one above it to get the new one. Stone Knife: Sharp Stone, Stick Stone Axe: Tree Vine, Rock Slab, Stick Wooden Bow: Stick, Tree Vine, Animal Skin Wooden Arrows (x10): Stick, Leaf Wooden Spear: Stick Wooden Pole: Stick, Tree Vine, Twigs Lure A: Twigs, Bark Lure B: Tree Bark, Twigs, Wooden Board Lure C: Tree Bark, Wooden Board, Stick Lure D: Tree Bark, Wooden Board, Green Bamboo, Yarn Lure E: Tree Bark, Wooden Board, Sturdy Bamboo, Yarn Special Lure: Tree Bark, Wooden Board, Sharp Iron, Yarn Bamboo Spear: Green Bamboo Bamboo Basket: Green Bamboo, Tree Vine Fish Trap: Bamboo Basket, Rope Small Trap: Bamboo Basket, Twigs Large Trap: Stick, Rope Bone Spear: Sturdy Stick, Sharp Bone, Tree Vine Bamboo Pole: Green Bamboo, Rope, Sharp Bone Bamboo Torch: Twigs, Green Bamboo, Oil Bamboo Bow: Green Bamboo, Rope, Animal Skin Slingshot: Sturdy Stick, Rope Sling Bullet (x10): Stone 2, Big Rock Bamboo Arrow (x10): Green Bamboo, Feather Poison: Purple Mushroom, Red Mushroom, White Mushroom, Yellow Mushroom ARROW-poison: Any set of arrows, poison Rope: Tree Vine 2 Fire Starter+: Tree Bark, Twigs, Stick, Rope Iron Axe: Iron Lump, Sturdy Stick, Supple Rope Sturdy Bow: Sturdy Stick, Sturdy Bamboo, Supple Vine, Rough Skin Stone Arrows: Sharp Stone, Sturdy Stick, Feather Bone Arrows: Sharp Bone, Sturdy Bamboo, Feather Sharp Iron: Iron Lump Iron Rod: Iron Lump 2 Iron Spear: Iron Rod, Supple Rope Iron Pickaxe: Iron Rod, Sturdy Stick, Tree Vine Iron Bow: Iron Rod, Yarn, Rope, Supple Rope Iron Arrows (x10): Sharp Iron, Sturdy Stick, Feather Supple Rope: Supple Vine 2 Sharp Bone: Large Bone Sharp Stone: Hard Stone Sharp Horn: Antler 2 Sturdy Pole: Sturdy Stick, Yarn, Sharp Horn, Rough Skin Special Pole: Sturdy Bamboo, Iron Lump, Yarn, Supple Rope Drum: Log, Green Bamboo, Animal Skin, Supple Rope Maracas: Sturdy Bamboo, Coconut 2 Flute: Sturdy Bamboo, Large Bone Antidote: Arnoglossa, Green Herb, Red Mushroom, Glass Bottle Cold Medicine: White Mushroom, Brown Mushroom, Brown Herb, Glass Bottle WonderMedicine: Black Mushroom, Blue Mushroom, Yellow Herb, Glass Bottle HerbalMedicine: Arnoglossa, Red Herb, Orange Mushroom, Glass Bottle Deadly Poison: Black Mushroom, Red Herb, Yellow Herb, Brown Herb ARROW-deadly: Any set of arrows, deadly poison TOOL USES / NOTES Axes These are used to cut down trees. Equip and wield the axe, then approach a dead tree (the short ones with no branches) from the side it's leaning away from. Then press A and swing the wiimote back and forth a bunch to cut it down. The Iron axe isn't any faster, but it lasts longer. Bows / Arrows You use these to hunt animals. Aggressive animals can be killed by staying far away and pelting it with arrows. As long as it doesn't get within range of you, you can wear it down. If you get too close, switch to a spear. Arrows are affected by gravity, so to hit something far away, aim above it. Non-aggressive animals will run away when hit, so you usually need poisoned arrows to kill them. All birds can be killed in one hit from the weakest non-poisoned arrow, so don't waste poison on them. Fire Starter You need one of these to light the campfire and the signal fire. The '+' version can be used more times than the regular one. If you always keep the campfire stocked with fuel, it's possible to get through the game with only the first starter you got. Most people will probably make at least 1 'Fire Starter+' though. More if you let the fire go out during the days (saves twigs/firewood, but wears out your starter eventually). Instruments ( Drum / Maracas / Flute ) Each instrument has a stone stage where you can play the instrument mini-game. The drum's stage is in the forest (you probably already ran into the big rock on the ground and got a scene where your characters wondered what it was for). The maracas stage is at the top of the vines in the cave, and the flute stage is in the old field. If you succeed at the mini-games you get a random reward, often fruit. One of the random rewards from each stage is a tablet piece, so you can save before playing and reset till you get it. After that you can replay the stage as much as you want for fruit. Knife Consider it a spear with strength between bamboo and bone. You can't catch fish with it, but it's a better weapon than the early spears for fighting the boar at the beginning of the game. Medicine The Antidote cures poison (such as from eating red mushrooms). Cold medicine cures the cold from sleeping without stocking the campfire or going out in the rain. WonderMedicine cures infection (if you get hit when fighting an animal, it's possible to start bleeding and then get an infection that drains health). HerbalMedicine cures a stomachache from eating spoiled food. Poison, Cold and the stomachache can be cured by just resting though. Poison Once you've made a packet of poison and a set of arrows, go to 'make tools'->arrows and make the relevant 'arrow-poison' or 'arrow-deadly' to turn your set of regular arrows into poisoned ones. Deadly poison on a wooden arrow can kill boars, wolves, sheep, goats, deer and any bird with one hit. It takes about 3 hits from a wooden-deadly arrow to kill lizards, 4 for the crocodiles and 5 for the tiger. Iron-deadly arrows can kill the tiger in 2 hits. I've not tested the regular poison since deadly poison is easier to make (all the ingredients are close to each other in the cave). Poles / Lure These are used to catch fish. You must first equip the pole and a lure, then approach any body of water to start the fishing mini-game. More advanced lures will attract more fish. Slingshot Consider it a bow with arrows you can make out of rocks. The sling bullets can't be poisoned, so use it mostly for taking out birds. Spears These can be used to fight any ground animal. To attack the non-aggressive animals (such as deer, goats, sheep, turkey) you must walk slowly up to it, then attack normally. Additionally, spears can be used to hunt fish. Equip it and wield it, then approach any body of water. Press A to start the spearfishing mini-game. Torch A use for that oil you keep getting. You need torches to find some of the tablet pieces and other hidden items. It also helps in the ruins with one of the puzzles. If you know where the hidden items are and how to solve that puzzle, you can get by with only one torch for the whole game. Go to where the item is after dark (18:00 / 6:00pm), equip torch, wield it, go to first-person view and send your pet to get the glowing item. Traps You can set a small trap anywhere. In about 3 days you can check it and play a short mini-game. It will have four or five animals (mice, rabbits, crabs) in the trap and you have a limited time to catch some. The fish trap goes in a watering hole. In about 3 days you can check it and play a mini-game to catch a few fish. To place a trap, equip it and then use it where you want it to go. One of each kind of trap can be on the same map. The large trap is the most interesting. Place it where you see animals walking around. If an animal appears in the area while your trap is there, it will get caught. An aggressive animal can be approached and killed in one hit (it won't fight back or move). Goats, Sheep and Chicken can be approached without a weapon and domesticated. Domesticated animals move to your base. Each must be talked to and fed a glass of water every day to keep them from leaving. Goats can be milked (Milk: restores 50 water and 10 food). Chickens drop one egg on the ground every day (5 food, used in cooking). Sheep can be sheared every three days or so, giving 1-4 wool. This is by far the best way to get wool, since getting out to the lake is a pain. You can only have one of each kind of animal (if it appears again while your trap is there, it will just be wandering around). The simplest way to catch a particular animal is to see it wandering around, kill it, then place a trap exactly where it was standing. Sheep, Goats and Chicken all appear at the lake, on the opposite side of the rock from the monolith. Goats also appear sometimes in the old field, but that can also be a lizard or wolf. After it rains, your trap is washed away. Thankfully, the weather is random so if you really want to catch that sheep, just save before sleeping and reset if it's raining. ------------------------------------------------------------------------------- QFC - CARPENTRY Talk to your partner at the camp to have them suggest carpentry items to build. After you've built one, talk to your partner again to get the idea for the next item category. Shelves let you store items at your camp. Each shelf can store a certain number of different items in three categories: materials, food and tools. Additionally, up to 20 of the same material can be stored in the same 'slot' in the materials category. Thus, the small shelf can simultaneously hold 20 each of twigs, branches, vines and 6 other stacks of stuff AND 9 spare tools AND 9 lunches / salt / spices. Shelves are probably the most valuable carpentry item, so they are usually the first thing everyone builds, even before the first signal fire. Small Shelf (9 items) - 3 Stages Stage 1: 2 logs, 2 tree vines. Stage 2: 2 logs, 2 tree vines. Stage 3: Wooden board, 2 sticks. Shelf (15 items) - 4 Stages Stage 1: 2 logs, rope, stick. Stage 2: Wooden board, 2 sticks. Stage 3: 2 logs, rope, stick. Stage 4: Wooden board, 2 sticks. Large Shelf (21 items) - 5 Stages Stage 1: 2 logs, 2 sturdy sticks. Stage 2: 2 wooden boards, 2 sturdy sticks. Stage 3: 2 logs, 2 supple ropes. Stage 4: Log, sturdy stick, 2 wooden boards. Stage 5: Log, sturdy stick, 2 supple ropes. Beds let you restore more tiredness when you go to sleep. I don't personally see much difference in the amount of tiredness restored between the hard and soft bed. The hard bed restores at least 50 tiredness. The soft bed seems to be about 10 better, assuming you always go to sleep around 23:00. If you go to sleep earlier on any bed, you restore more tiredness. The Fluffy bed is a huge pain to make since the animal that drops soft fur (tiger) is freakishly rare. If you plan to make it, I'd suggest at least collecting all the soft fur before moving to the stone house. Hard Bed - 3 Stages Stage 1: 2 logs, 2 tree vines. Stage 2: Log, 2 tree vines, wooden board. Stage 3: 3 leaves, tree bark. Soft Bed - 4 Stages Stage 1: 3 feathers, animal skin. Stage 2: 2 logs, 2 supple ropes. Stage 3: 3 feathers, animal skin. Stage 4: 2 logs, 2 supple ropes. Fluffy Bed - 5 Stages Stage 1: 2 logs, animal skin, soft fur. Stage 2: 3 wool and 1 soft fur. Stage 3: 3 wool and 1 soft fur. Stage 4: 2 logs and 2 supple ropes Stage 5: 2 logs and 2 supple ropes You can place fish and mushrooms in the drying rack. This will take a couple days to dry them out (during which time you cannot retrieve them from the rack), then turn them into dried food. Dried food seems to last quite a while on the shelf, at least 5 days (haven't tested the limit yet). Small Drying Rack (3 items) - 3 Stages Stage 1: 2 logs, rope, stick. Stage 2: Rope, 3 sticks. Stage 3: 2 ropes, 2 sticks. Large Drying Rack (5 items) - 3 Stages Stage 1: 2 logs, sturdy stick, supple rope. Stage 2: Sturdy stick, supple rope. Stage 3: 2 sturdy sticks, 2 supple ropes. Most kinds of meat can be stored in the smoker (not fish for some reason). This is basically the same as the drying rack; in a few days you'll have dried meat that lasts a long time on the shelf. Small Smoker (3 items) - 3 Stages Stage 1: 4 leaves. Stage 2: Rope, green bamboo, 2 big rocks. Stage 3: Rope, 3 green bamboo. Large Smoker (6 items) - 3 stages Stage 1: 4 leaves. Stage 2: Supple rope, sturdy bamboo, 2 big rocks. Stage 3: Supple rope, 3 sturdy bamboo. ------------------------------------------------------------------------------- QFL - WORLD CARPENTRY Suitcase Raft (2 stages): 1. Driftwood, Tree Vine 2 2. Driftwood, Stick, Tree Vine 2 Signal Fire (2 Stages): Stage 1: Stick, tree vine, 2 big rocks. Stage 2: Stick, tree vine, 2 leaves. Small Raft (4 stages): 1. Log 3, Sturdy Stick 2. Log 2, Sturdy Stick, Rope 3. Log 2, Green Bamboo, Rope 4. Log, Sturdy Stick, Green Bamboo, Rope Wooden House (8 stages): 1. Log 2, Sturdy Stick 2 2. Log 2, Sturdy Stick, Supple Rope 3. Log, Study Stick 2, Wooden Board 4. Log 2, Supple Rope 2 5. Log, Sturdy Stick 2, Wooden Board 6. Log, Supple Rope 3 7. Log, Supple Rope, Leaf 2 8. Log, Study Stick, Supple Rope 2 Large Raft (6 stages): 1. Log 4 2. Log 2, Sturdy Stick, Supple Rope 3. Log 2, Supple Rope 2 4. Log 2, Wooden Board, Animal Skin 5. Sturdy Stick, Wooden Board, Supple Rope, Animal Skin 6. Log 2, Supple Rope, Animal Skin Stone House (8 stages) 1. Black Slab, Red Slab, Brown Slab 2 2. Black Slab, Red Slab 2, Brown Slab 3. Black Slab, Red Slab, Brown Slab 2 4. Log 2, Supple Rope 2 5. Black Slab, Red Slab 2, Brown Slab 6. Black Slab 2, Red Slab, Brown Slab 7. Black Slab 2, Red Slab, Brown Slab 8. Log, Sturdy Stick 2, Supple Rope ------------------------------------------------------------------------------- QFA - ACCESSORIES Accessories are given to your partner to make them happy. The pebbles are mostly found in the pirate cave, green ones are from the regular cave. Shells can be found on the beach. Earth Necklace: Green Pebble, Yellow Pebble, Brown Shell Dusk Bracelet: Red Pebble 2 Sky Bracelet: Blue Pebble 2, Brown Shell *Night Bracelet: Yellow Pebble, Blue Pebble, Black Pebble, White Shell Moon Necklace: Yellow Pebble 2, Green Pebble, White Shell Sun Necklace: Red Pebble, Black Pebble 2, Brown Shell * The Night Bracelet accessory became available for me after making the Sky Bracelet, however I had also previously made all the other ones. So you either have to make the Sky Bracelet or All 5 other accessories to get the Night Bracelet option. ------------------------------------------------------------------------------- QFM - MATERIALS LOCATIONS This isn't a complete list of locations. Feel free to send more in if the item is not so common it can be found everywhere. Twigs: Many trees near the first base camp, the craggy place and the forest Stick: Many trees near the first base camp, the craggy place and the forest Hard Stone: By the first boar, in some parts of the cave Wooden Bark: Tree closest to the first base camp, occasionally on the ground Wooden Board: 1-2 On the eastern beach (the first one you start on) Coconut: Eastern and Western beach Big Rock: Some near the boar in the craggy place, near the minerals in the craggy place, cave Leaf: Some trees in the forest and the jungle Animal Skin: From a killed boar, wolf, deer or goat Large Bone: From most killed animals Rock Slab: Forest: Near the base of the cliff with the tree trunk gord pushes down On the path between the ox and the forest In the craggy place, in the mineral area near the log bridge In the pirate cave, near the exit to the pirate dock. Log: 1 on Eastern Beach 3 in Forest 3 in Jungle (lower area), 3 more in upper area after building a house 3 in Old Field Arnoglossa: Forest, island on Lake Tree Vine: Two viney trees in the forest, also on the ground near these trees Green Bamboo: In the grove at the western exit of the forest Ground spawn in old field Feather: Ground in the bamboo grove, or from any killed bird Soft Fur: From killed tigers in the bamboo grove or ruins Supple Vine: Two viney trees in the jungle, One viney tree in the old field near the town entrance Rough Skin: Crocodile at the lake, lizard in the old field Wool: From sheep on the monolith island, or domesticated sheep Sturdy Stick: Trees in the jungle, cave, old field and monolith island Stone: In the forest near the water, at the top of the jungle, in the cave Mushrooms: Purple: In the lower jungle Red: On eastern beach, forest Yellow: In the jungle, after the first set of vines you climb up In the craggy place, near the log bridge White: On eastern beach Black: Up the vines in the first cave, sometimes in Old Town near the cave ledge (up the vines) in Pirate cave Brown: Raised area at forest exit to western beach, Outside the cave, Up the vines in first cave Iron Lump: In the cave, in the dead-end past the watering hole (every day!) In the cave, in the dead-end past the jump-over stones at the beginning Pirate cave, the left one of 3 in a dead end left fork past the jump-across Pirate cave, the middle of 3 in a southern fork near the exit to the bay Antler: From a killed deer Herb: Brown: At the entrance of old town, up the vines in the cave Red: Northern cape, monolith island, jungle Yellow: Northern cape, jungle Green: Forest Pebbles: Green: Cave Blue: Cave (in dead-end by the water at the north end) Pirate Cave Red: Eastern shore, as buried treasure near jump-over area to forest Pirate Cave All other colors: Pirate Cave Stone (Black, Red, Brown): From crystals in the craggy area and cave [thanks rainmaker59 for some materials locations!] ------------------------------------------------------------------------------- QFE - Cooking Recipes Once you've learned a recipe, you can choose to cook from it for an automatic 5-star meal. Additionally, the recipe will satisfy a fair amount of hunger. Recipes are listed below in the order they appear in the Notebook. Prepare 1. Potato Salad - potato, carrot, yellow seeds. 2. Arowana Salad - arowana, onion, carrot, yellow seeds. 3. Carrot Salad - carrot, chives, yellow seeds. 4. Radish Salad - 2 daikon radish, onion, herbs. 5. Burdock Salad - 2 burdock, chili. 6. Seaweed Salad - 2 seaweed, yellow seeds. 7. Mushroom Salad - mushroom (any), mugwort, fern, herbs. 8. Sashimi - bonito, mackerel, olive flounder, rock salt. 9. Veggie Plate - carrot, daikon radish, chives, rock salt. 10. Fruit Plate - papaya, guava, banana, passion fruit, yellow seeds. Roast 11. Char Roast - char, lemon, rock salt. 12. Shellfish Roast - oyster, scallops, abalone, herbs. 13. Sweetfish Roast - 2 sweetfish, rock salt. 14. Clam Roast - 2 clams, rock salt. 15. Chicken Roast - bird meat (any), onion, chili. 16. Salmon Roast - salmon, seaweed, rock salt. 17. Eel Roast - eel, herbs. Boil (All recipies also require one water bottle) 18. Pot-Au-Feu - bird meat (any), carrot, onion, rock salt. 19. Duck Stew - duck meat, onion, taro, chili. 20. Salmon Stew - salmon, carrot, daikon radish, rock salt. 21. Boar Stew - boar meat, bamboo shoot, burdock, chili. 22. Meatball Stew - animal meat, egg, chili. 23. Rabbit Stew - rabbit, chives, onion, chili. 24. Mixed Stew - freshwater fish, bird meat, mushroom, chili. 25. Veggie Stew - carrot, potato, chives, yellow seeds. 26. Tropical Soup - coconut, pineapple*, grapes*, herbs. Steam (All recipies also require one water bottle) 27. Steamed Potatoes - potato, taro, rock salt. 28. Steamed Crab - coconut crab, sand crab, rock salt. 29. Steamed Octo - 2 octopus, purple fruit, rock salt. 30. Steamed Turkey - turkey meat, daikon radish, yellow fruit, herbs. 31. Steamed Seafood - saltwater fish, shellfish, seaweed, herbs. 32. Steam Meat/Veg - animal meat, bamboo shoot, carrot, herbs. 33. Steam Sea Bream - sea bream, seaweed, lemon*, yellow seeds. 34. Steamed Flounder - olive flounder, lemon*, yellow seeds. Pan-Fry 35. Crab Omlette - sand crab, hermit crab, egg, yellow seeds. 36. Mushroom Omlette - mushroom, red fruit, blue fruit, egg, yellow seeds. 37. Potato Omlette - potato, onion, egg, yellow seeds. 38. Fried Meat/Veg - animal meat, potato, daikon radish, rock salt. 39. Fried Mix - bird meat, carrot, pineapple*, papaya, rock salt. 40. Mushroom Saute - mushroom, bamboo shoots, herbs. 41. Mixed Saute - bamboo shoots, burdock, chives, herbs. 42. Huchen Saute - Japanese Huchen*, shellfish, rock salt. Deep Fry (all recipies also require one Oil) 43. Deep Fried Onion - 2 onions, herbs. 44. French Fries - 2 potatoes, rock salt. 45. Deep Fried Shell - oyster, abalone, scallop*, yellow, seeds. 46. Deep Fried Mack - 2 mackerel, arnoglossa, rock salt. 47. Deep Fried Mix - sillaginoid, potato, onion, rock salt. 48. Deep Fried Fowl - 2 bird meat, herbs. 49. Deep Fried Patty - 2 animal meat (large?), onion, rock salt. 50. Deep Fried Marlin - Marlin, rock salt. 51. Deep Fried Lamb - goat meat, sheep meat, rock salt. * Rare Ingredient Locations Lemon, Grapes, Pineapple: Instrument & Dolphin mini-games Scallops, Oyster: diving mini game Japanese Huchen: fishing in the lake [thanks rainmaker59 and Kozak Family for this entire section!] ------------------------------------------------------------------------------- QFI - Mini-Games Nearly every minor action in the game starts a mini-game. Digging up clams? Crossing a bridge? Yanking a vine down from a tree? They're all mini-games, and all timed. Failing a mini-game usually means you fail at whatever you were trying to do. If you had to put up some materials to start the mini- game (like Carpentry), the materials are gone. If you were trying to get somewhere (like the log bridge or rowing games) then you're back where you started. Additionally, each mini-game consumes time in the game. The same amount of time will be used regardless of whether you quit early (like in the buried treasure game), fail, or let the timer run out. This makes some games a bit costly to play. No indication is made that a lot of time has passed, but the clock will have advanced and the characters needs will have dropped automatically when you return to the main game. The #s are from the mini-game list available at the game title screen. In order to have a mini-game added to the list, you must play it in the game and then save the game afterward. If you play it, but reset afterward, it will not be added. ## Name Min Reward/Notes -------------------------------------------------------------------------- 1. Fire Starting 0 Fire 2. Fire Starting 2 0 Fire, w/ Fire Starter+ 3. Buried Treasure 20 Clams, Shells, Worms, Plants by Location 4. Vine Grab 40 Up to 5 vines/supple vines depending on location 5. Harpoon 60 2-8 fish depending on skill, luck (4+ is good) 6. Fishing 60 fish 7. Fish Trap fish 8. Basket Trap crabs, mice, rabbits 9. Diving tablet, iron axe, scallops, other rewards 10. Raft Paddling successfully reach main island 11. 2P Raft Paddling 1 60 successfully reach lake island 12. 2P Raft Paddling 2 (unlocked in Gord & Fiona mode) 13. Log Bridge 20 cross area at start of mountain path 14. Volcano Slide 15 escape volcano (failure = try again) 15. Cutting Board 0 prepare a 4-5 star meal 16. Grilling 0 prepare a 4-5 star meal 17. Pan-Frying 0 (unlocked in Lucy's walkthrough) 18. Boiling 0 prepare a 4-5 star meal 19. Steaming 0 prepare a 4-5 star meal 20. Deep Frying 0 (unlocked in Lucy's walkthrough) 21. Splitting Logs 5 Up to 8 logs 22. Carpentry 1 40 House/Large item stage completed 23. Carpentry 2 40 House/Large item stage completed 24. Carpentry 3 40 House/Large item stage completed 25. Making Jewelry 5 Jewelry item completed 26. Map Puzzle (unlocked in Gord & Fiona mode) 27. Coin Collecting (unlocked in Gord & Fiona mode) 28. Goat Milking 20 1 Milk: restores 50 water/10 food 29. Sheep Shearing 40 Up to 4 wool 30. Rodeo 80 3 Guavas 31. Drum Dance 60 Tablet piece, fruit (random) 32. Maraca Dance 60 Tablet piece, fruit (random) 33. Flute Dance 60 Tablet piece, fruit (random) 34. Chest-Beating Contest 60 Story progression, then fruit 35. Fun with Hobo 40 Hobo's happiness increases 36. Fun with Max Max's happiness increases, unlocked in Lucy mode
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Home / Latest News /
There's room for rivalry
This article was published November 28, 2012 at 5:00 a.m.
- Comments (13)
- aAFont Size
The established order in Arkansas changes before our very eyes. The Republicans will soon control the state Legislature and fill all our seats in the U.S. House of Representatives.
More importantly, Arkansas State and not the University of Arkansas is getting listed in "others receiving votes" in the college football polls.
ASU is beating a hyphenated Louisiana team that beat the once-mighty Razorbacks. The Red Wolves are part of the conversation about minor bowl game invitations, assuming they win Saturday. Arkansas surely isn't.
Arkansas State has an ideal home-grown, God-fearing, pass-happy coach, Gus Malzahn, while the Hogs founder around, stung by a sullen and unhelmeted motorcyclist and a goofy and debt-laden land dealer.
Perhaps these are mere aberrations. Perhaps the Democrats will soon right their ship and the Hogs will, too.
Meantime, though, there always is a pot to be stirred.
A confession: I use the social media platform called Twitter for anti-social purposes. Forgive me.
I like to type 140-character tweet bombs for the sole and perverse purpose of irking Razorback fanatics. I do it because I enjoy instant gratification.
It's like mowing the grass, then standing back to behold the even cut. You tweet a Razorback insult, and, within seconds, you are being called spectacular names on a Hog fan message board. It hardly gets any better.
So I tweeted Monday that I no longer saw anything for ASU to gain by condescending to play a football game against Arkansas.
It's irony, a contradictory twist. I love irony.
Perhaps, I wrote, Arkansas State could await the winner of a game between Arkansas and UCA, which have much in common. Both lost to Ole Miss.
So state Rep. Andrea Lea of Russellville tweeted that she'd been encouraged by someone to file a bill forcing such a game between ASU and Arkansas. She said she wasn't going to do it because, if anybody ought to lead such a public policy initiative, it surely should be that proud ASU alumnus who gave the pre-game pep talk to the Red Wolves before their victory over the hyphenated Louisiana team.
That would be Gov. Mike Beebe.
Ever logical, Beebe's position is that he has long supported the development of this very intrastate rivalry, but would never seek to use public policy to compel it, for that would not be appropriate.
Indeed, such a bill was introduced in 1987. Then-Gov. Bill Clinton got mad at the UA's lobbyist over something and mobilized his forces to get the bill voted out of committee. The Razorback Clubs went on a phone-calling tear, and the bill got drubbed on the House floor.
I tweeted that Beebe clearly loved his alma mater, though, and had been seen and overheard at an ASU game lobbying Liberty Bowl officials to invite the Red Wolves if they win out. And that led to a Twitter discussion of how the Red Wolves might instead go to something called the Compass Bowl on New Year's Day in Birmingham, of which I had previously been unaware.
It was about that time that Jamie Gates, a chamber of commerce executive in Conway, barged in on this Twitter talk.
He said we needed to expand the discussion to basketball and to question the fairness of the Razorbacks' inviting UCA conference rivals to money-making basketball games.
Apparently he meant Sam Houston State, a UCA conference foe that the Razorbacks had defeated in Fayetteville a few nights before.
Wouldn't it be better for everyone, Gates proposed, if, instead, the Hogs actually would host UCA, coached by Corliss Williamson, a player on the UA national championship team of Nolan Richardson's in 1994?
Corliss and Mike Anderson, the Hogs' head coach and Richardson's assistant on that national title team, could stand by Nolan's side that evening as the court in Bud Walton Arena could be formally renamed for Richardson.
"Huge night," Gates wrote.
It's not a bad idea, actually.
And then the winner could qualify to play ASU. Or UALR. Or UAPB.
Is there a point to all this? Why, yes, of course. It is that a state now big enough for two political parties might also be big enough for an intrastate collegiate sports rivalry.
I'm always for the underdog. That's why I'll root for the Democrats and the Razorbacks.
John Brummett is a regular columnist for the Arkansas Democrat-Gazette. Email him at firstname.lastname@example.com and read his blog at brummett.arkansasonline.com
Comments on: There's room for rivalry
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KCSAP says... November 28, 2012 at 6:39 a.m.
Does the Gazette actually pay people to write rambling dribble such as this article?
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Populist says... November 28, 2012 at 7:32 a.m.
Many of us find Brummett amusing. He is a major reason that I have a subscription.
I just heard on Headline News that Cowboys fans from Texas have petitioned Pres. Obama to remove Jerry Jones as owner of the Cowboys. Of course, Texans also have filed petitions to secede from the union. Texans are having a bad year in politics and sports. Hopefully, they'll have a good hunting season and no politicians will shoot their friends in the face.
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Jackabbott says... November 28, 2012 at 8:23 a.m.
It is probably time for an ASU-UAF game to be staged in Little Rock. Keep the $$$$ in the state. This does not mean a 'blood" rivalry or any diminishing of the Hogs, they are the de facto state team and most likely will remain so.
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JuanCarlosEspinoza says... November 28, 2012 at 8:48 a.m.
Put ASU in the SEC with U of A.
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Jfish says... November 28, 2012 at 9:03 a.m.
Jack is correct, 1 out of every 10 or 12 years, the football game might actually be competitive. The same goes for basketball, there are always 3 or 4 teams on the UA schedule that most in the state don't even know where they are located, these teams are usually the head coaches' way of doing his head coach buddies a favor.
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DontDrinkDatKoolAid says... November 28, 2012 at 9:46 a.m.
I don't think the Hogs could even beat a good high school team.
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ozarkescarpment says... November 28, 2012 at 9:59 a.m.
UAF may be the only SEC program to escape in-state non-conference competition. The false myth that Fayetteville is invincible to other Div I teams here should be evident by now. 2011: UAF 38 Troy 28. ASU 45 Troy 14... The money generated by the monopoly is the reason it persists, not a reluctance by the UAF coaching staff(Remember what happened when a newly hired Van Horn naively mentioned a game with ASU a few years back?) Big money and politics will buy the Fayetteville program protection and favored coverage in the "statewide" media. UALR, UCA and the Div II programs are no less the victims.
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NoUserName says... November 28, 2012 at 10:32 a.m.
Pop says: " Texans are having a bad year in politics and sports."
The TEXANS are 10-1. Read the first paragraph of the article and said 'this must be a Brummett.' Sure enough. Think he's getting predicable although the article took an interesting twist. Nice tweet. My college (BCS bowl, D1, etc) plays an instate rival Friday after Thanksgiving. See no reason AR shouldn't play ASU.
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cdjcord says... November 28, 2012 at 11:37 a.m.
The Razorbacks couldn't handle the Red Wolves....
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HawgFan says... November 28, 2012 at 11:49 a.m.
Jfish is correct... And this year would have been the 1 year out of 10 or 12 where the game would have been competitive, although the Hogs still would have won. I would actually love to see the Hogs play ASU every year, it would give the Hogs another automatic win. Brummett is getting as bad, and as uninteresting, as Wally.
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|Chris Coyer at last year's Big East media day.
There have been times when no one wanted to see them leave the field, Chris Coyer and Kevin Newsome.
Coyer, upon accepting his MVP award at the New Mexico Bowl, and Newsome as arguably the nation's top player coming out of high school.
|Makes the move to tailback.
Coyer will become an H-Back, more of a tight end than a fullback, ala Evan Rodriguez in his final year at Temple.
Newsome will take his considerable talents to the halfback position.
I root for anybody who puts on a Temple uniform, but I know two guys I'm rooting for more than anyone else this fall.
Chris Coyer and Kevin Newsome.
Because, in a team sport, they did it for the team.
The team.
That's the most important thing.
Coyer showed that it's going to work just fine in the spring game, catching a pair of touchdown passes.
Newsome did not get the chance in the spring because of a shoulder injury, but, just from the 44-yard run in the Louisville game last year, he showed top-level tailback instincts.
And if the Owls showed a need in the spring game, it's for a top-level tailback. Maybe it is Zaire Williams coming into the school in the fall, maybe it's Newsome, but it's nice to have options.
When Kevin Newsome first reported to the Edberg-Olson facility last year, he proudly stated: "I'm a Temple Owl for life."
When Matt Rhule approached Coyer about making the switch to H-back in the final week of spring ball, Coyer simply said: "I'm a Temple guy."
How can you not root for guys like that?
At the 1:11 time stamp, a song written and performed by the multi-talented Kevin Newsome kicks in ...


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Britain's House of Commons voted overwhelmingly on Tuesday to legalize same-sex marriage, all but guaranteeing passage as the bill now heads to the House of Lords. It was a watershed moment for gays in Britain, where public support for same-sex marriage is very strong. And the bill's passage coincided with the arrival in London of Vice President Joe Biden — who famously outed President Obama as a gay marriage supporter last year — a reminder that the gay rights movement in the U.S. has yet to claim what has become the ultimate prize.
The bill was passed with the strong support of Prime Minister David Cameron, leader of the Conservative Party. Facing a predicament that in many ways resembles that of his conservative brethren in the U.S., Cameron has sought to reform the Tories as public opinion shifts away from them on gay marriage. "I am a strong believer in marriage," Cameron said today. "It helps people commit to each other, and I think it is right that gay people should be able to get married, too. This is, yes, about equality. But it is also about making our society stronger."
However, members of his party saw the situation differently. While the bill had more than enough support from Labour and the Liberal Democrats, more than half of Conservative MPs either voted against the bill or abstained, including members of Cameron's own cabinet. The rebellion is being widely seen as a punishing setback for Cameron, even if the vote could put the Conservative Party in a better position, electorally speaking, in elections scheduled for 2015.
Conservative backbenchers made passionate, if respectful, calls for scuttling the bill during a debate in Parliament. "We should be in the business of protecting cherished institutions and our cultural heritage; otherwise what, I ask, is a Conservative Party for?" said backbencher Edward Leigh. "We are alienating people who have voted for us all of their lives, leaving them with no one to vote for."
Sir Gerald Howarth, a Conservative MP who voted no, told The Telegraph, "This is a very serious and a very sensitive issue and is causing deep divisions in the Conservative Party."
While support for same-sex marriage in the U.S. is not as strong as in Britain, it has surged dramatically in recent years, leading some Republican analysts to call on the GOP to get on the right side of popular opinion. If the GOP wants a preview of what that internal battle might look like, they need search no further than across the Atlantic.


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You Can Hack .NET Without Buying Visual Studio .NETby Brian Jepson
C# Essentials, 2nd Edition has been updated to cover the final release of Microsoft's new C# programming language. It packs a lot of information into a small space so you can be up to speed with C# in a few short sessions. So, grab the book, your favorite hot or cold beverage, and Microsoft's C# compiler, and start learning. About that C# compiler—we're talking about Microsoft here, right? Let's break this down (with apologies to MasterCard):
- A hot beverage: $1.25
- A cold beverage: $2.50
- Microsoft Visual Studio .NET Professional after rebates: $700
- A great book that distills everything you need to know about the C# language: priceless
If you've seen those MasterCard ads, you probably saw that last one coming. But what about that third item? It looks painful, I know. But I'm here to make one thing perfectly clear:
You do not need Visual Studio .NET to hack in C#.
It's true that Visual Studio .NET comes with a compelling set of features. You can develop and deploy a Web service with a few taps on the keyboard and a handful of mouse clicks. But if you're just trying to learn the language, you can can download the .NET Framework SDK for free, find a good editor, and just start writing code.
About the .NET Framework SDK
The .NET Framework SDK comes with compilers (C#, JScript.NET, VB .NET, and Managed C++), the .NET Framework Class Library (from Microsoft.CSharp to System.Xml.Xsl), and various tools (including a command-line debugger).
Related Reading
C# Essentials
With the .NET Framework SDK, you can develop and deploy desktop applications, Web sites, or Web services. Although the .NET Framework SDK will work on Windows NT 4.0, ASP .NET requires IIS 5.0 or greater, so you must have Windows 2000, XP Professional, or .NET Server to create Web pages and Web services.
Using the C# Compiler
Once you've downloaded and installed the .NET Framework SDK, you can open a
command prompt (
cmd.exe) and develop your first C# program.
Use your favorite text editor to create a file called
Hello.cs. If you don't have a favorite text editor, try
Notepad. You can create the file with the command
notepad Hello.cs. Type the following into the new file and
save it:
using System;
public class Hello
public static void Main()
// create a list of strings
string[] words = {"hello", "goodbye"};
// iterate over the list
for (int i = 0; i <= words.Length; i++)
To compile this program, use the command
csc Hello.cs.
This creates the executable
C:\home>csc Hello.cs
Microsoft (R) Visual C# .NET Compiler
version 7.00.9466
for Microsoft (R) .NET Framework version 1.0.3705
Copyright (C) Microsoft Corporation 2001.
All rights reserved.
Running a Program
To run the program, type the command
Hello, which invokes the
Unhandled Exception:
System.IndexOutOfRangeException: Index was outside
the bounds of the array.
at Hello.Main()
Depending on which components of Visual Studio .NET and/or the .NET Framework you chose to install, you might see a dialog box when this error occurs. Although the dialog offers to let you run a debugger, please choose "No" for now, which will display the error message and exit.
Enable Debugging
|What do you think of C# and .NET?
Bah! What's that error there? In a big program, there'd be no way of
knowing, since you may have no idea which line number caused the error.
To solve this problem, compile
Hello.cs with the
/debug switch and run it again. The
/debug switch adds a little extra baggage in the form
of a
.pdb file, which contains debugging information:
C:\home>csc /debug Hello.cs
Microsoft (R) Visual C# .NET Compiler
version 7.00.9466
for Microsoft (R) .NET Framework version 1.0.3705
Copyright (C) Microsoft Corporation 2001.
All rights reserved.
Unhandled Exception:
System.IndexOutOfRangeException: Index was outside
the bounds of the array.
at Hello.Main() in C:\home\Hello.cs:line 11
That's a lot more helpful; at least you know the line number. Here's a look at that line:
Pages: 1, 2


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If you go
• Ferndale Pub Crawl
• Registration 6:30-9 p.m. Friday, July 25, at Twist Nightclub, 22901 Woodward Ave.
• Visit 16 venues
• Participants receive a $25-off coupon for first-time Uber Car Service users
• Visit ferndalepubcrawl.org
What started in 1996 with 36 people bar hopping in downtown Ferndale has turned into the largest and longest-running pub crawl in Michigan.
This year, you'll find the participating drinking establishments by following the Detroit Derby Girls, rolling on eight wheels.
Attendance in the Ferndale Pub Crawl this year is expected to be in the thousands, and funds raised will benefit local charities: Ferndale Police Auxiliary, Ferndale Community Foundation and the Michigan AIDS Coalition.
The Crawl was founded by former Ferndale Mayor Craig Covey.
"What folks love most about this pub (crawl) is the camaraderie and energy, and going to places they may have never visited," Covey said in a media release. "It raises money for charity, showcases Ferndale's vibrant downtown, and has just become this major tradition"
Crawlers will register for the event from 6:30 to 9 p.m. Friday, July 25 at Twist Nightclub in downtown Ferndale, a new business in the former Boogie Fever on Woodward Avenue. After registering, groups of 15 to 100 will visit 16 venues, staying at each one for 20 to 30 minutes.
Besides Twist, new venues this year include M-Brew and Schramm's Mead, in addition to the diverse venues of previous years.
Driving is prohibited, in the spirit of pub crawling, but participants are encouraged to use Uber Car Services and designated drivers after the event. Participants will receive a $25-off coupon for first-time Uber Car Service users.
Twist Nightclub is at 22901 Woodward Ave. Tickets are $10 in advance or $12 at the door. Visit ferndalepubcrawl.org for more info.