text:
- Oral Stories : My First And Only Bi Experience
My First & Only Bi Experience
I had my one & only Bi experience about 4 yrs ago....
With a friend & neighbor lady Maggie, a very pretty widow about my age 51 or 52 at time. She had the hots for my hubby & he had told me of a few "encounters" with her but he did nothing too serious which was OK---as he would not go too far with anyone. They just good friends & often did things around the home & out & about even watching movies & dinner at her home when I was gone back home for few weeks. He was out of town for few days & she invited me over to spend the nite. At some point we wound up in her large Jacuzzi tub big enough for two) in her master bedroom. By that time we had had a couple coolers each & it seemed the hot water just heightened the effect. We were sitting side by side & after while she reached put her hand over into my crotch area & I was a bit surprised but did not react. She moved her hand down my bush to my pussy & inserted her index finger & began to play with my clit & it felt sooo good. We got out of tub & had another a wine & laid down on her bed covered with towels. She suggested we watch a video which was an xxx with both boy-girl & girl-girl scenes. She put her finger back in my by then hot & dripping wet pussy & started to play again. After a few mins I was writhing up & down to her stroking until she went down there with her mouth & began sucking my pussy----I was going crazy wanting some dick. She turned me sideways on the bed with my legs hanging down & continued to suck my pussy. She reached into a drawer in nite stand & took out a short but very fat dildo & began to stroke the huge mush-room head against my clit, till I was bucking up & down to meet it till all of a sudden she shoved the whole thing up into my pussy & I thought I would pass out. She drove that thing in & out of me for long time till & cummmed all over the place.She kept it all way up in me but put her mouth down to my pussy & began to suck & put her tongue in behind the dildo. She played like that till I shot off again all in her mouth. She seemed to have a big orgasam at same time while on her knees.
After that we both just kinda crashed but she kept her mouth on my pussy & tongue on my clit. In a few mins. I could feel the bid dildo start to go down from all way up in my pussy until Maggie took the end of it in her mouth & slowly pulled it all way out & took it in hand I laid it aside. She continued to play with my pussy til I got aroused again & dripping wet. I was still laying at edge of bed & she reached back into the nite-stand drawer & pulled out a long red two head dong seem like 18 inch long.
I was staring down into her eyes as she put one end of the dong & put it in her mouth while looking up into my eyes with a sheepish grin on her face. Soon she took the head & put it up to my throbbing pussy lips & slowly began pushing it up inside of me all the while looking into my eyes. I could feel my pussy juices flowing again as she put the thing as far up in my pussy as it would go till I could feel it hit bottom. She began to stroke the dong back & forth inside of me for I don't know how long finally stopping at which she raised herself up on her knees & reached up under my butt with both hands & coaxed me to move back up onto the bed with my had on the pillow. The dong was still deep up in my pussy as she climbed back up onto the bed and got up astraddle my waist at which her pussy was just over the other end of the protruding dildo. I was exchanging glances into her glistening eyes and back down toward her wide open shaved pussy. She reached down with one hand & took the end of the dong & put it up into her pussy & slowly began to lower herself down onto the shaft all the while staring into my eyes. She continued to lower herself down inch by inch till the whole thing was all way up in her at which she lowered her big boobs down onto my chest our boobs pressed hard together. She began to pound herself up & down on that "dick" as if she were a guy fucking me. Soon I had to join in the motion & we were slapping each other's pussy's together only stopping for a minute or so to grind our pussy lips together. I don't know how long this went on but was an incredible sensation unlike any I had ever had in 35 yrs of sex activity. Finally we both let out simultaneous screams of ecstasy & cum together & totally soaked her bed sheets with pussy juice & cum. She fell off to one side of me & we both just collapsed in exhaustion as the dildo dropped on the bed between us.
We awakened the next morning to some heavy petting but certainly not a repeat of the previous night's play & what a memorable night it was for the both of us am sure.


text:
Thursday, June 14, 2007
That Was Pathetic
Let me set the stage. The Cavs, down 2-0 and desperate for a win, trailed San Antonio by 10 midway through the 4th quarter. But they scored eight straight to give themselves a chance. With 1:32 left, the Spurs Tim Duncan was fouled. A miss or two by the notoriously poor free throw shooting Duncan could open the door for the Cavs to pull out the win.
So what does the scoreboard operator put up on the big screen at the arena? A Michigan logo.
Yeah, that makes sense.
The scoreboard guy made the same move in the previous round when the Cavs were playing the Pistons. I saw them put up the block M when former Wolverine Chris Webber shot free throws. Though still pathetic, that was at least logical.
But while Duncan, a Wake Forest grad, was shooting?
I know Cleveland fans don't have a lot of experience cheering their teams in championship games, but I would hope that with a minute and a half away from a possible victory against San Antonio, that they weren't thinking of Michigan.
That would be obsession.
18 comments:
- Reed said...
They've been doing it all season. The first time I saw it was against the Bulls. Luol Deng (former Dukie) was at the line during a close game. Everyone started booing wildly. Of course, his nickname is "Lu", and at the United Center, the crowd will often cheer: "Luuuuuu". So it's possible he thought they were cheering for him. He drained both free throws and the Bulls ended up winning the game.
- June 13, 2007 8:32 AM
- Desmond said...
There was an article about this in the Pittsburgh Post-Gazette. They also use the Steeler Logo.
- June 13, 2007 8:41 AM
- Da Braylon said...
I live in Cleveland and am a HUGE Michigan fan. I also like the Cavs. The games that I have went to, they did it every time. It drives me crazy. During basketball season and their playoff run, Ohio State fans still can ONLY think of Michigan. It's obsession. It really is. You know what else they do? They play Hang on Sloopy during almost every game in between the third and fourth quarter. They also play that song at Browns games. It's aMAIZEing how obsessed OSU fans are with Michigan.
- June 13, 2007 11:05 AM
- Da Braylon said...
Check this out...to continue on my previous post about OSU's obsession with Michigan...
A friend of mine went to a wedding (he is a Michigan fan and lives in Columbus, the poor child). The wedding was up here in Cleveland. Of course, the asshole DJ plays Hang on Sloopy and of course, all the drunk ass OSU fans sing that stupid ass song. Then, a Florida fan gets up during the song and starts doing the gator chop (this wedding occurred after the two national title games). He started chanting out things like, "We own OSU blablabla." Then, a completely retarded OSU fan stands up and shouts, you'll love this, "At least we still own Michigan!"
How incredibly irrelevant is that? I mean WHY THE HELL would he say that?! How unbelieveably stupid and ridiculous is that? It just goes to show that after everything that happened, OSU fans only think about Michigan. I would have knocked that guy out if I were there...
- June 13, 2007 11:12 AM
- Killing My Liver said...
Hang on Sloopy is almost as annoying as Rocky Top
- June 13, 2007 11:46 AM
- Andy said...
Pathetic? I think it's fun. It just shows you what a great rivalry there is between Ohio State and Michigan that it is relevant or even mentioned at a basketball game that has nothing to do with the two schools.
BTW: Nice pic.
- June 13, 2007 11:53 AM
- Da Braylon said...
No. It is beyond pathetic. UM fans do not only think about OSU. OSU fans only think about Michigan. Do Michigan fans think that only one game matters during the season? Absolutely not. OSU fans always say, "We could go 1-11 and be happy, as long as the win is versus Michigan." That, everyone, is pathetic. Michigan and their fan base focus on winning the conference title and if possible, the national title. Going 1-11 and only beating OSU is unacceptable.
- June 13, 2007 1:22 PM
- Da Vest said...
I'm so obsessed with Michigan that I put a blue "M" on my tool. This way I can beat Michigan on a daily basis.
Not to mention the occasional Hang On Sloopy hummer.
- June 13, 2007 1:47 PM
- Steven A. said...
I'm a UM fan myself and long time Cavs fan. However, it really doesn't bother me, and this post sounds more like a bitter pistons fan than an annoyed UM fan.
- June 13, 2007 2:59 PM
- srudoff said...
so a so-called Michigan blog that posts 2 times as many things about ohio state than they do about michigan, is trying to call out some fans for being obsessive?....
just checking
- June 13, 2007 5:42 PM
- Jim said...
- This comment has been removed by the author.
- June 13, 2007 7:28 PM
- Jim said...
Thanks for checking. And thanks for further illustrating that point. Guess how many tosu blogs I read? Zero. I'm assuming there are such things. Seriously, why would it even cross a buckeye fan's "mind" to read a Michigan blog? Baffling.
And what is the point of the logo flash anyway? Is it some sort of Pavlovian cue to send the Ohio faithful into a frenzy? The lot of you are utterly inscrutable. And not in the charming or endearing way, either, more in the disconcerting and vaguely threatening way...sort of like the crazy homeless cat lady on The Simpsons.
- June 13, 2007 7:32 PM
- Seth said...
Can't say I know what they were thinking, I wouldn't go so far as to call it obsession, probably just some guy thinking he was being funny. everyone knows 'That Guy' ans someone just gave him the power to run a scoreboard. As far as the whole 'Sloopy' thing goes. That is an 'Ohio' thing not an 'Ohio State' thing. Yes, it originated at, and is almost always associated with, Ohio State, but Sloopy is the official rock and roll song of the state of Ohio.
P.S. for the record, I am an Ohio State fan, I'm even a student, and I frequent this site because I find it hilarious. I've even emailed Benny and Yost a few times with stories from Columbus.
- June 14, 2007 12:29 AM
- Seth said...
Unfortunately, I live in Crackland. They are digging for something to be happy about around here, sports wise. The Crapiliers beat Detroit in one series - so what even the sun shines on a dog's ass every now and then - they still haven't won shit. Look at the past 50 years, Detroit has eight major sports championships and Pittsburgh has eleven... Cleveland, Zero. No wonder why they look to c-bus for inspiration.
- June 14, 2007 8:36 AM
- srudoff said...
guess what jim - this is a College Football Forum - says so right in the title. And ya know what, they post more about OSU than they do about Michigan. So I guess you do read an OSU blog!
- June 14, 2007 10:32 AM
- Jim said...
You do read those posts, don't you srudoff? They're not exactly flattering.
- June 14, 2007 8:45 PM
- ohio_guy said...
in the past 50 years, Cleveland does have a championship.
- June 15, 2007 3:32 PM
- ohio_guy said...
Oh, and the OSU band has been playing Hang on Sloopy since 1965 (the year it came out)
It wasn't designated as Ohio's official rock song until 1985, and I think that the popularity it got from OSU was one of the main reasons it became the official song.
- June 15, 2007 3:43 PM

subset: commoncrawl


text:
The changes include reassessing fire and weather conditions throughout the day and not primarily before the first flights each morning.
"We're more focused on taking the time that's necessary to analyze each scenario," Maj. Jeremy Schaad, with the Wyoming Air National Guard's 153rd Airlift Wing, said Tuesday. "The conditions that exist throughout the day, they change."
The North Carolina Air National Guard's 145th Airlift Wing joined Wyoming's 153rd in this week's training flights over drop areas in southeastern Wyoming and northern Colorado. Each unit flew two planes, and a third Wyoming plane was on standby, ready to fly in case of a technical problem with any of the others.
The firefighting C-130 that crashed July 1 in the Black Hills belonged to the North Carolina unit. The crash killed four crew members and injured two others.
Investigators concluded that the crew misjudged conditions and flew into a microburst that slammed the plane into the ground. A microburst is a downward gust from a thunderstorm that can cause a plane to lose lift.
The plane's number, 7, which was painted in bright orange on the fuselage and tail, has been retired in honor of the crew.
A total of eight C-130s from four military units in four states are equipped with a large device called the Modular Airborne Fire Fighting System, or MAFFS.
The devices are rolled into the cargo planes through the rear door and can deploy up to 3,000 gallons of fire retardant or water at a time.
Typically, the MAFFS-equipped C-130s get called into action only after all privately owned air tankers contracted by the Forest Service are fighting fires, but two of the planes already have seen action this year. On Friday, California Gov. Jerry Brown exercised his authority to call up the planes from the California Air National Guard's 146th Airlift Wing to fight fires north of Los Angeles.
For this week's training, planes took off from the Wyoming Air National Guard headquarters at the Cheyenne airport. They followed lead planes to drop zones near Red Feather Lakes in the northern Colorado high country and to the Laramie Peak area in the Laramie Range of southeast Wyoming.
A third drop zone was at Camp Guernsey about 80 miles north of Cheyenne.
"That area helps us with our flatland drops," Schaad explained. "Every now and then flatland fires occur, so we train for that as well here."
The planes were loaded with water, not fire retardant as would be typical for a Rocky Mountain wildfire.


text:
Wetpixel Bahamas Goliath Groupers, Sharks, Dolphins Expedition 2010
Posted 04 October 2010 - 03:36 AM
I've been back to look at our trip: no turtles or Goliath groupers (thanks to you all for your posted images), but pretty good dolphins...
Edited by tdpriest, 04 October 2010 - 03:37 AM.
Flickr galleries
Photobox; images on sale!
The Fin Foundation
Nikon D800 in Nauticam housing...
Posted 26 March 2011 - 05:37 PM
David Doubilet and Jen Hayes are in the area as well (as was Wyland, last week), working with scientists who are tagging goliaths and collecting eggs.
Hopefully, someone who was shooting stills will join this thread and upload images!
I was on a trip with David Doubilet and Jen Hayes just a few weeks after diving the Baja California wreck about 65 miles off Naples FL. (October 1-3, 2010.) I got to shoot along side him and helped the scientists by mounting lasers to my video rig to take Goliath measurements. We talked shop a lot on the 7 hour trip back to Ft Myers. I have some vid of him auto-bracketing away at 115 ft. I call it "David and Goliath". A frame grab is in my WP gallery.
Posted 02 April 2011 - 09:17 AM
3D anaglyph (red/cyan) video of a school of Atlantic spadefish (Chaetodipterus faber). Jupiter, Florida. September 11, 2010. Converted to black & white for anaglyph red/cyan to work.
(replaced with color version -- see below)
This particular video looks great at 1080p full screen on a 17" monitor, but suffers greatly when reduced in resolution and viewed as a postage stamp-sized video.
By the way, this 12-second clip took a few minutes to convert to ProRes, around 5 minutes to assemble into 3D with Dashwood Stereo3D Toolkit / Final Cut Pro, 13 minutes to export back out (to ProRes), and then a few more minutes to compress down to H.264 720p with watermark. Computers owned by mortals are not ready for 3D workflow.
Just got the Dashwood software. Any chance of a workflow tutorial from you?
Steve Douglas
I have worked as an unpaid reviewer for the editing websites since 2002. Most all hardware and software is sent to me free of charge, however, in no way am I obligated to provide either positive or negative evaluations. Any suggestions I make regarding products are a result of my own, completely, personal opinions and experiences with said products.


text:
I have taken all the Ironwood Burl in our web store and marked them down to clearance sale prices.
These are very good quality scales that were purchased at Blade several years ago.
This is all the Arizona Desert Ironwood Burl that I have. So when these are gone that's the end of it.
Forum Members can have an extra 10% discount off the sale price by entering the lower case letters forum where it asks for a promotional code during check out. Then after the discounts if your order still totals over $200 the store software will automatically apply a volume discount of another 10% off the total.
Free US Shipping. Money Back Guarantee.
Click on the photo to see what is still available.


text:
Skip to comments.Vermont governor to sign mercury lamp recycling bill (Yeah! Guess who pays for it...)
Posted on 05/21/2011 6:06:49 AM PDT by Libloather
Vt. governor to sign mercury lamp recycling bill
May 19, 2011
MONTPELIER, Vt.Vermont Gov. Peter Shumlin is going to signed a bill calling on manufacturers of light bulbs containing mercury to set up and pay for a recycling program for the bulbs.
When Shumlin signs the bill Thursday, Vermont will become the third state in the country -- behind Maine and Washington -- to pass what's called a producer responsibility law for mercury-containing products.
Lamps containing mercury, including compact fluorescent bulbs, are praised for saving energy. But mercury is a known nerve poison and is a cause of concern when released into the environment.
(Excerpt) Read more at boston.com ...
>> manufacturers of light bulbs containing mercury to set up and pay for a recycling program for the bulbs
Do the Chinese respect Vermont law? This should be interesting.
Maybe we can send those freighters BACK to china loaded with used CFLs.
On the other hand, maybe the Chinese will tell Vermont to go pound sand. Incandescents will be illegal, CFLs will be illegal, you can't burn candles because of globull warming... everything in Vermont will shut down at dark.
Nine months later, the population of Vermont will explode!
I buy them on sale and they do save me money on power...which is my only reason for buying them...
we need to look towards Germany....when incandescent bulbs were banned there...some clever entrepreneurs re marketed them as small heaters...(kind of like you would use in a poultry incubator)....I dont use incandescent bulbs that much, but I do demand the govt keeps their hands off of them....
Why not just ban the mercury bulbs?
Or ban stupidity?
So the FEDERAL GOVERNMENT FORCES manufacturers to make these things and then the STATE GOVERNMENT FORCES manufacturers to clean up after them when they burn out.
When will somebody say "no" to the nanny state?
Telstar Recalls 300,000 Energy-Saving Light Bulbs Due to Fire Hazard
vt already subsidizes their sale.
so sales are high. this increases makers exposure.
The government passes laws which require higher usage of CFLs, then passes more laws saying that the private companies producing the very product which government is forcing us to rely on, are responsible for the unintended consequences of the laws passed by the government.
Positively Randian.
I currently have 5 different brands sitting in my closet and I just checked and none of them have those brand names.
my bulbs were made by good old Chinese slave labor.
I have found that the ones outside and the ones in my bathroom have much shorter life spans than are claimed...I suppose the dampness is getting into the electronics...
That's where the one I accidentally broke went, to their credit, I haven't had one actually die yet and I've been using them for a couple of years. I use them in some areas of my house but in others, it will always be the good old 100 watt old style. I'm well on my way to having a life time supply and like every other conservative here, I detest government telling me what kind of bulbs I must use.
OTH, I have two wall lamps in one hall way that have the same 75 watt bulbs in them since I moved in almost 20 years ago.
"...Vermont Gov. Peter Shumlin is going to signed a bill calling on manufacturers of light bulbs containing mercury to set up and pay for a recycling program for the bulbs..."
Sounds like just some more liberal "feel good" legislation since none of these bulbs are manufactured in Vermont.
I have found that the ones outside (latern over my front doors etc) and the ones in my bathroom have much shorter life spans than are claimed...I suppose the dampness is getting into the electronics...
when I had my kitchen remodeled 2 years ago the electrician put in halogen flood lights, in the 7 high hats....
not only did they make my electric meter spin like a top, I had to open windows in the winter because it was too hot to stay in the kitchen....those halogens were replaced with CF Floods....
This is a great law, I'm totally for it. Mercury powder in light bulbs is rediculously stupid. Everyone just throws them in the trash, which then gets crush by the compacter on the street, and you're children are playing in mercury dust outside all day long, this is giant ecological disaster and should be outlawed. We took one of the most dangerous substances on earth, encased it in 1/16th inch of glass, and put 20 or 30 of them in every home. Now, we just crush them in the garbage trucks out on the street and don't think we, or our children are gonig to suffer mercury poisoning ...
I have a 5 year supply of the good old fashioned kind.
I keep stock piling 'til it's a 20 year supply.
If you are really interested in an over-the-top we're all doomed cause to run around panicing about, may I suggest Global Warming?
This sounds okay to me. It's a small state, so they can do things that larger ones can't. And part of its state resources are its natural beauty and resort areas and skiing and whatnot, so they have a larger stake in keeping their state environmentally sound and healthy.
I'm remembering decades ago when "greenies" were warning about the release of mercury in oceans and waterways and the harm it could cause. Others decried that as false panic, lies, etc. Fast forward decades: The mercury has in fact caused harm; pregnant women are not supposed to eat fish, and other people are supposed to limit tuna and other kinds of fish to twice a week or something....because the fish are poisoned with mercury.
Mercury's very dangerous, it seems.
I use both incandescent and CFLs in my house. But I just throw them both away when they burn out. I didn't know I was supposed to do anything special with them. I mean, what could I do with them? Drive miles away to dispose of one light bulb?
You must realize what constitutes the word Vermonters.
This state has been socialized for years.
They are so poor that they cannot live without taxpayer dollars or they are so rich they don't care.
Be on a border state on a Saturday afternoon. Vermont plates out number New Hampshire plates 3 to 1.
vt subsidizing means they have less money for other state projects... which means they will get more from the fed... which means i pay more into the fed
i'm so glad i'm paying for the stupid light bulbs for the people of vt and other progressive states /sarc
please explain to me again... since when do i have the duty to pay for other peoples stuff? i'm ok with the infrastructure... but their stuff?
and exactly why am *i* paying for people's stuff... but other people are not? how exactly does that jive with 'all people are created equal'?
progressives and the politically favored are more equal?
and why do we have to worry about mercury....its all because of big brother governement. Everytime the federal governement does us a "mandatory favor" like forcing us to buy special toxic light bulbs with no alternatives, we end up paying for it.
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text:
Wednesday, Dec. 23, 2009 07:29 am
Letters to the Editor 12/24/09
Video Poker, Daniel Hynes and Bobby Schilling
Construction jobs are not at risk if communities ban video poker machines. Video gambling will neither bring nor reduce road and construction projects for any community.
The state found a way to pay for the capital projects. A bill approved during the veto session allows Illinois to proceed with the sale of bonds for the $31 billion capital construction plan by borrowing temporarily from the road fund, according to Crain's Chicago Business, Nov. 12.
While video gambling is one of the funding sources for the Capital Projects Fund, "there is no provision restricting local governments from receiving projects from the Capital Projects Fund, even if that governmental body bans video gaming in their area," according to the Commission on Government Forecasting and Accountability, Wagering in Illinois, 2009 Update.
Since legislators have come up with an alternative funding source and communities that ban video gambling can still get the construction projects, why would anyone invite video gambling into their neighborhoods? Even the chairman of the Gaming Board, charged with regulating video gambling, said it will be "an almost impossible job" to keep the mob out and protect citizens from the social ills of such pervasive gambling" [Daily Herald, Nov. 6].
City councils and county boards statewide are discussing video gambling. Contact your city and county officials and ask them to ban video gambling machines.
Anita Bedell, executive director
Illinois Church Action on Alcohol and Addiction Problems
I am so angry with Daniel Hynes. Governor Pat Quinn wants to take out a loan to fund social service agencies in danger of closing. Daniel Hynes wants to postpone any loan of this kind until after the spring primary.
I would like to point out a few things to Daniel Hynes: the State of Illinois owes money to social services for services already rendered; the fiscal responsibility of the state is not something that should be postponed to see if Hynes wins the primary; many agencies will not survive until the primary. If Hynes continues to oppose this effort, he needs to lose his job.
I will join other social service recipients and staff to campaign to get him out of office. I am inviting all people who agree with this letter to call and write letters to the legislators, governor and Mr. Hynes, who is, regrettably, our comptroller. I will spearhead a petition to support Gov. Quinn's effort and a march on the Capitol.
I am a volunteer at Senior Services of Central Illinois. To any and all who want to make a difference for social services in Illinois, please write me at Senior Services of Central Illinois, 701 W. Mason, Springfield, 62702,
or call 528-4035.
Caroline Newsmann
I am writing this letter in support of Bobby Schilling. Bobby is a conservative who is running for Congress against Phil Hare. While I don't know much about Congressman Hare, I do know that Bobby will make an excellent representative for our district, and he can win!
With all of the wasteful spending and power grabs going on in Congress, 2010 is going to be a great year for conservatives. Don't believe me? Just look at a recent poll that was conducted across the 17th Congressional District. In the poll 47 percent said that they would not support the current congressman. This is a big deal! We are talking about the heavily Democratically slanted 17th District. Bobby can win!
The poll also indicated that jobs were the top concern for the district. This should be no surprise considering how many jobs have been lost. Mark Twain once said, "Politicians, like diapers, have to be changed frequently – and for the very same reason." I think that we need a new representative if we are going to get jobs and reform.
Annette Diederich
East Moline


text:
Great run for the entire first weekend of the tournament and truly epic for other reasons like Zack Efron, Vanessa Hudgens, Tark and Terrell Owens. Absolutley amazing when I look back on it.
Now it's time to get back to some pigskin!!!
I hear angels singing. I see blinking lights. I see seas parting. I see images of Scott Fields running down the sideline in my head. Oh yes, it's that time. Here's your 2010 Lancer schedule. Print it and stick it on your fridge.
Sept. 3 vs. Garfield @ELAC
Sept. 10 at Dominguez
Sept. 17 Muir
Sept. 24 Damien
Oct. 1 at Cathedral
Oct. 8 Venice
Oct. 15 Crespi
Oct. 22 vs. Loyola at LA Valley College
Oct. 29 Notre Dame
Nov. 5 BYE
Nov. 12 at Alemany
Aram's take: This is the most anticipated season in Amat history since last season. So many of you are probably wondering where's the beef in the first six games. It's not the most jarring nonleague schedule you'll see for a big-time program, but at least the Lancers should be 6-0 heading into league. And if they are, wow, the excitement will be incredible when Crespi rolls into Kiefer. Word is Robledo's doing what he can to land season tickets. Word also is that Amat had trouble finding games and getting certain dates to jive. If that's the case, then I have to wonder why not start looking to the I.E. for some nonleague games? There are many people who feel the Inland Division (yes, the one Charter Oak will likely end up in) is just as good as Division 1 (Pac-5). So why not try for one or two showdowns against, say, Redlands East Valley or Norco? Or maybe even Upland or Chino Hills. Amat's scrimmage is against Upland, so that will have to do. Just a thought. Maybe Coach Hagerty is doing all you Amat honks a favor and sparing you a trip an hour into the 909. But just remember there's an entire Empire that thinks it can hang with D-1.
Please, nobody ever say Freddie Robledo isn't passionate about this area. I'm not indulging this or even being dramatic, but Fred and CIF-Southern Section Asst. Commissioner Rob Wigod just had a verbal throw down on the phone about the new realignment proposals. I've never heard Freddie like this. I could even hear Wigod through the phone at several points. I don't know what happened to set it off, but these two just went ballistic. Hopefully Fred blogs about it, but I'm dead serious, I've never heard Robledo like this. Probably the best argument I've ever heard in this office. Only thing I can quote so far is Freddie saying "Have you been covering this area for the past 10 years?" … and on it went. UNREAL.
OK, let me qualify that. It's bad news for Charter Oak, Damien and South Hills … and the rest of our friends in the new-look Sierra League. If the proposals pass, then it's hello Inland Division and goodbye Thanksgiving practice.
That's right, Dom. You can kiss daddy's chance for a sixth ring goodbye … at least until 2012.
So who exactly would CO, Damien and South Hills be up against come November? The Big Eight (think Norco and Corona Centennial), the Baseline (think Rancho Cucamonga, Upland and Glendora, which would be the least of anyone's problems), the Citrus Belt (think Redlands East Valley and Redlands) and the Southwestern (think Chaparral and Vista Murrieta). Poor Robledo is gonna be driving to all these places to cover the games … and it won't be cool for weekly papers to cover those teams anymore. Terrible.
Good news, though, for Bishop Amat. So long as the Lancers stay in the Serra League they'll be part of Pac-5 under the proposals.
And what about the Mid-Valley Division? That will be fun with the Almont joining Mission Valley, Montview, Olympic, Rio Hondo and Valle Vista.
The new Hacienda League will be part of the four-league Southeast Division along with the Pacific, Del Rio and Suburban. I'm making D-Ranch even money to win that thing.
Panthers '10 schedule:
Game 1: Montebello
Game 2: @Rowland
Game 3: @San Marino
Game 4: San Gabriel
Game 5: @Temple City
Game 6: Gabrielino
Game 7: @Arroyo
Game 8: @Mountain View
Game 9: South El Monte
Game 10: El Monte
Aram's take: There really isn't one breather in that nonleague schedule. I mean, maybe Montebello, but that is a season opener so it's not like Rosemead will be overlooking it. After that, the Panthers head to Rowland where they'll see just what type of defense they're working with against Mikey Ball and Da Raidizz. The league schedule is obvious. Sucks that the Arroyo game is the second game of league. I'd like to see the two MVL powerhouses square off in Week 10 every year. I'll be honest, the worst-case scenario that I see is Rosemead being 8-2 going into playoffs. That's with losses to Rowland and Arroyo. But the Panthers could certainly win those games, however. See where I'm going with this? You're looking at one of the area's better sleeper teams for '10.


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In the hours after the sentencing we ran into Charles Ramsey back on Seymour Avenue, one of the men credited with helping Amanda Berry escape. We just had to ask him if he was satisfied with Ariel Castro's sentence of life in prison with no chance of parole, plus 1,000 years.
"No. I'm not going to lie to you bro," Ramsey told 19 Action News Reporter Dan DeRoos. "You know me, you watched my interviews I'm not going to sugar coat nothing. I'd be satisfied with him standing with me right now, and me and you interviewing me, except me choking the hell out of him."
We also went back to Seymour Avenue today and found out we weren't the only ones.
A women who lives across the street from the Castro house told us that Michelle Knight came back to see the house one last time Friday morning. Then she thanked the many neighbors who helped them to freedom.
"She came over and thanked her and that she's looking very good," the neighbor told us.
We also found out Gina Dejesus and Amanda Berry made the same trip earlier this week to see the house one last time before it's ripped down and destroyed.
As for Castro his was in a convoy that left the Justice Center Friday evening to drive him to the Lorain Correctional Institute in Grafton. There he'll be put in isolation while he goes through processing, and while they determine which prison he'll spend the rest of his life in.
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French Horn Teachers - French Horn Lessons - United States
Choose your town
Are you looking for french horn music teachers that match your special needs? On Good at Music you can find teachers right where you live for french horn lessons in person, and you can find teachers all over world for french horn lessons live online. This gives you a wide range to choose from and increases the possibility to find the kind of lessons you're looking for. Thus, regardless if you've just started playing or if you're looking for french horn masterclasses in a special kind of genre or technique, please choose from the list below.
Are you a teacher looking for students?
You're more than welcome to join Good at Music. You'll be actively marketed online and you can present yourself in a personal way using music, video and social media.Read more!


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Swedish Blackened Death Metallers, GHAMOREAN, to celebrate their 15 years anniversary, will release a digital single "With Hades Entwined" on November 30th trough all major digital services such as Spotify, Itunes, Amazon and more.
GHAMOREAN is the supreme combination of complex hard hitting death metal and atmospheric eerie black metal. Since the beginning in late 1997 the band has taken innovation, variety and dynamics to a whole new level – making music for the truly dedicated.
The band stated on their facebook:
"To commemorate 15 years of existence the band decided to enter the studio once again. The two songs recorded are – the Ghamorean song "With Hades Entwined" and a Mayhem cover called "To Daimonion". "Hades" was written during the Terra Ruina sessions but didn't match the style of the album. It is, however, a truly great song and well worthy of release. The Mayhem cover was chosen because it is a verily unique song from a verily unique album (Grand Declaration of War). The song, and especially the album as a whole, has throughout the years been a great source of inspiration for the band."
Along with the new songs an extremely limited t-shirt is printed, the art delivered by Gustav Germann at Gugerart (Hail Of Bullets, Torture Division, The Project Hate, Vomitory, Abyss Records etcetera)
UK webzine Sonic Abuse is streaming the two tracks exclusively along with a special written piece about the band and its career, check them out HERE.
More informations: https://www.facebook.com/GHAMOREAN – www.discouragedrecords.com


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Joanne toasts up a tasty starter of Grilled Bread with Tomatoes and Prosciutto di Parma and then shows her student Sarina, how a splash of sherry gives shrimp some sizzle! Together they roast red peppers to perfection for a delicious basmati rice dish with green peas. Recipes: Grilled Bread with Tomatoes and Prosciutto di Parma, Sizzling Shrimp with Pimenton and Sherry, Basmati Rice with Roasted Red Peppers and Green Peas. Student: Sarina Crivello.
Visit the Website: http://www.joanneweir.com
Episode #204 / Length: 26 minutes


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Democrats once went to court to desegregate schools. But in Florida they've been fighting to kick black students out of integrated schools, and they've succeeded, thanks to the Democratic majority on the State Supreme Court.Tierney draws attention to the way the Florida Supreme Court avoided deciding the case on the ground the lower court used, a provision of the state constitution saying "No revenue of the state or any political subdivision or agency thereof shall ever be taken from the public treasury directly or indirectly in aid of any church, sect, or religious denomination or in aid of any sectarian institution."
The court's decision on Thursday was a legally incoherent but politically creative solution to a delicate problem. Ever since Florida's pioneering statewide voucher program began, Democrats have been struggling to deal with the program's success.
He notes that to have decided the case on that ground would have endangered popular expenditures of public money to "hospitals, colleges and preschool programs run by religious institutions." The court relied on this clause: "Adequate provision shall be made by law for a uniform, efficient, safe, secure and high quality system of free public schools." In Tierney's view, the court chose the clause it did because it is a partisan court, and it wanted to give Democratic constituents -- including "Democratic teachers' unions" -- all the things they want.
What you're missing by not reading the whole column: stories about individual black children who were helped by the voucher program.


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Canterbury opener Peter Fulton made another claim for a return to the top level with a century in his team's six-wicket Plunket Shield victory over Wellington today, his third ton in four innings.
After a dismal second innings batting performance in their 10-wicket defeat to Sri Lanka in Galle, the national side needs all the options it can get, although Fulton has failed to take his opportunities in the past.
There is no denying his form in this competition, however. In four innings he has scores of 102, 108, 79 and 104.
His latest came off 80 balls and ended when he was stumped off Grant Elliott's bowling. Fulton's partnership with Shanan Stewart, who hit 57, was a big factor in Canterbury's victory.
Needing 303 runs off 61 overs after Wellington declared their second innings closed at 364-5, Canterbury set about their task intelligently and timed their run to perfection.
Tom Latham and Brad Cachopa who were unbeaten on 53 and 28 respectively, carried their side to victory in the 60th over.
Fulton has played 10 tests after making his debut against the West Indies in Auckland in 2006. He has a top score of 75 but failed to find his feet, which was reflected in his average of just under 21. The 33-year-old's last test was against Pakistan in Wellington in 2009.
The other player making waves with the bat at Mainpower Oval in Rangiora was Wellington opener Michael Papps, who scored an unbeaten 206, his highest first class score. Papps, 33, has also been tried and discarded by New Zealand.
Fulton's team-mate Dean Brownlie impressed in the first innings, scoring 133, his second century in five Plunket Shield innings this season. Brownlie hit 30 in Canterbury's second innings today.
Left-handed opener Josh Brodie scored 74 in Wellington's second innings.


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Fire officials say that the wildfire that began just after 1 p.m. Sunday, is now under control.
That announcement came from Emergency Management Director Norman Bryson around 8:20 p.m., who says that people that were evacuated are now allowed back in their homes. Firefighters have been released from the scene as well.
Bryson says that the forest service will investigate the blaze. It's likely hot spots will have to be monitored on Monday.
It's not clear what sparked the over 100 acre wildfire at this time.
Previous Story:
The wildfire that broke out in Onslow County Sunday afternoon is nearing containment.
Emergency Management Director Norman Bryson says that within the next hour or so, people evacuated will hopefully be able to return to their homes. Firefighters may be released from the scene as well.
Bryson stopped short of saying the fire is contained, but as of 7:20 p.m., says that about 80 percent of the elements are in place to keep it from spreading. The forest service is continuing to plow fire lines.
Bryson says that they will likely need to keep an eye on the scene Monday for flare ups, which started in the Hardy Graham Road area southwest of Jacksonville and began spreading toward Highway 53. The chance of hot ash jumping fire lines is always a possibility, officials say.
Over 100 acres is said to have already burned.
Previous Story:
More homes have been added to a mandatory evacuation in Onslow County due to the wildfire.
Emergency Management says that around 5:00 p.m., 20 to 30 homes were evacuated in the areas of Brians Woods Road, Tomahawk Road, Boysenberry Fields Road, and Strawberry Road. The forest service have lit back fires around the homes to protect them.
More than 100 acres have burned so far according to officials.
Emergency Management Director Norman Bryson sounded optimistic saying that, "A lot of what we are seeing is starting to calm down, we're not out of the woods yet, but it is starting to calm down."
Previous Story:
Onslow County Emergency Management says that several fire departments and the NC Forest Service are battling a wildfire that has burned over 100 acres since 1 p.m.
Emergency Management Director Norman Bryson says that over 10 departments are fighting the fire that began around the Hardy Graham Road area and began spreading toward Highway 53. Forestry is currently using 3 plows to help contain the fire, and planes are en route to make water drops.
Bryson says that homes in the Backwoods Lane area were evacuated earlier, but believe that they now have them protected.
Crews hope to have the wildfire contained by this evening with a fluctuation in humidity in the area assisting.
Previous Story:
Firefighters in Onslow County are at the scene of a wildfire according to dispatchers.
An Onslow County 911 operator confirms that there are several crews battling a blaze near Highway 53 and Hardy Graham Road. We're told that the fire has been burning since just after 1 p.m. Law enforcement in the area is regulating traffic.
It's not clear how many acres have burned.


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Pump and DumpComments
I don't mean to intrude on Paul's beat, but in case he's too shell-shocked by yesterday's Broncos game to comment immediately, I thought it was worth noting that the very richly compensated John O'Brien and the particularly egregious c
on he's running law school he heads are getting some mainstream press attention:
New England Law, Boston has operated in the shadows of the region's more prestigious law schools for decades, trailing so far behind in some measures of excellence that US News & World Report does not include the downtown campus in its widely read ranking of 145 better law schools in the nation.
Yet the school's longtime dean, John F. O'Brien, may be the highest paid law school dean in America, pocketing more than $867,000 a year in salary and benefits, including a "forgivable loan" that he used to buy a Florida condominium.
"It's a remarkable sum to pay a dean of a law school, never mind the dean of a bottom-ranked law school," said Brian Z. Tamanaha, a law professor and the author of "Failing Law Schools," a 2012 book critical of the nation's legal education system.
O'Brien is paid about as much as the president of Harvard University and more than three times the median salary of law school deans nationally, says a study by the College and University Professional Association for Human Resources. Indeed, New England Law could not name a single law school dean in the country who makes more than O'Brien.
Update [PC]: I'll have quite a bit more to say about the friends of John O'Brien soon.


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Dead Space 2 Walkthrough
Isaac Clarke must survive a Necromorph outbreak aboard the Sprawl space station. Our Dead Space 2 Walkthrough provides a full walkthrough, tips for defeating bosses, and hints for obtaining powerful gear.
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Isaac Clarke must survive a Necromorph outbreak aboard the Sprawl space station. Our Dead Space 2 Game Guide provides a full walkthrough, tips for defeating bosses, and hints for obtaining powerful gear. Here's what's inside:
- Walkthrough: A walkthrough to escape the horrors of the Sprawl
- Xbox 360 Achievements: Boost your Gamerscore with a huge list of Achievements
- PlayStation 3 Trophies: Gain new Trophies for your collection
Weapons and Upgrades
You'll have a number of weapons and armor to collect throughout the game. Some of these items you'll find during the story, while other will need to be located by exploring rooms and using nodes to unlock doors. After gaining the schematics for a piece of gear, take it to a store in order to purchase a copy. You can further upgrade most of these items at any Bench station.
Plasma Cutter
- 22 Nodes
- 4 Damage, 5 Capacity, 2 Reload, 1 Speed, 1 Special
Your basic weapon. With upgrades it is very versatile with a great balance of damage and speed. Make sure to always keep it on you for any sort of situation. The alternate fire changes the line between a horizontal and vertical direction. In most cases, keeping it in horizontal is much more beneficial. The special node will allow the Plasma Cutter to ignite enemies for some extra damage over time.
Line Gun
- 28 Nodes
- 4 Damage, 4 Capacity, 2 Reload, 2 Width, 6 Alt Fire, 1 Duration
Similar to the Plasma Cutter, however the Line Gun can only shoot with a large horizontal line. It covers a larger range and does more damage than the Plasma Gun, but has a smaller clip and longer reload speeds. It's still worth taking this as a secondary weapon for crowds or when your Plasma Cutter is low on ammo.
Javelin Gun
- 26 Nodes
- 4 Alt Fire, 2 Speed, 4 Damage, 5 Capacity, 1 Special, 2 Reload
The Javelin Gun fires a projectile that penetrates one foe and sends a shock wave shortly afterwards. Most of the time this gun isn't very practical against the hordes of Necromorphs. However, it can be used on on-on-one fights against bosses.
Pulse Rifle
- 24 Nodes
- 4 Damage, 5 Capacity, 2 Reload, 4 Alt Fire
The Pulse Rifle fires a barrage of low damage shots, similar to an assault rifle or machinegun. While it fires rapidly, the damage output is still too low to make it a necessary part of your arsenal.
- 26 Nodes
- 4 Damage, 4 Capacity, 2 Reload, 2 Duration, 4 Alt Fire
The Ripper fires a saw blade a short distance that will hover in front of you for a few seconds. Its damage is very high and can make short work of foes, however it requires getting in very close. This is among the best weapons and should be used in any place where the Plasma Cutter won't get the job done fast enough. Be warned though, in some boss fights and environmental shots, the Ripper will have too short of a distance to hit the target.
- 28 Nodes
- 2 Damage, 5 Capacity, 3 Reload, 2 Duration, 4 Alt Fire
The Flamethrower does fairly good damage and can cause enemies to recoil in pain, giving some extra time to make your next move or retreat. Overall the damage is lower than the Ripper, so it's still not a good choice for your limited weapon slots.
Force Gun
- 27 Nodes
- 5 Damage, 5 Capacity, 2 Reload, 2 Speed, 4 Alt Fire
This is a powerful but slow weapon. Its blasts are great for big single enemies or boss battles, but is too unwieldy for normal encounters.
Seeker Rifle
- 28 Nodes
- 4 Damage, 3 Reload, 3 Capacity, 4 Alt Fire
The Seeker Rifle has a zooming feature that will allow you to pin-point far off targets. However, because you'll be in close quarters most of the time, the rifle won't see that high of a use during the story.
Contact Beam
- 28 Nodes
- 4 Reload, 3 Capacity, 2 Charge, 1 Special, 4 Alt Fire
This weapon lets out a huge burst of damage, making it a must have for a tough boss fight. It has the added bonus of adding status after upgrading its special node slot.
- 19 Nodes
- 3 Reload, 4 Capacity, 4 Damage, 1 Special
The Detonator shoots grenades and mines. It's a great weapon for setting up traps to take down fast enemies such as stalkers. Keeping it upgraded is good for a situational alternate weapon.
- 18 Nodes
- 4 Hit Points, 2 Damage, 3 Air
The Rig can be upgraded to provide more health, air, and do increased melee damage. The obvious choice is boosting your Hit Points as soon as possible. The air upgrade is rather pointless for most of the game. It's not until Chapter 14 where an increased air supply will release some tension.
Stasis Module
- 13 Nodes
- 4 Duration, 2 Energy, 2 Charge
Upgrades to the Stasis Module can increase its duration and the amount of stored shots. Being able to stock up four charges will help immensely later in the game.
- Engineering Suit: 10 inventory, 5% armor
- Security Suit: 15 inventory, 10% armor, 5% Pulse Rifle damage
- Vintage Suit: 20 inventory, 15% armor, 10% Store discount
- Advanced Suit: 25 inventory, 20% armor, 50% Stasis recharge time
- Riot Security Suit: 25 inventory, 25% armor, 10% Contact Beam damage
- Elite Engineering Suit: 25 inventory, 25% armor, 15% health restore by med packs
You'll pick up various suits of armor during the storyline. Each new suit retains the armor and inventory slot value, allowing you to switch to earlier models. Suits cannot be upgraded with nodes. The Vintage Suit is great for gaining and saving money, while the Advanced Suit is the best option for combat. After completing the game once you can pick up the Riot Security Suit and Elite Engineering Suit during a new game+.
Chapter 1
You'll awaken in the Sprawl mental ward and will need to flee the Necromorph outbreak. You don't have the means to defense yourself, so dash quickly out of the room while the enemies are busy with other helpless patients.
Through the first gate you'll be startled by a lone Necromorph. Mash the on screen prompt to throw it off you. It will get smashed in the door and leave you to continue forward.
Keep an eye out for your first save point. These will come in handy as you may find yourself saving and reloading often during the course of the game. You'll spot two Sprawl Guards that will point their weapons at you, however they will soon be murdered by a passing Necromorph.
In the next room you'll encounter a less than sane doctor who will threaten you before offing himself. Take the time to five finger discount some healing items and restore your health. You can also now use your objective finder to locate paths to your goal.
Follow the path to the maintenance tunnel and climb through. You'll land in the medical room where you can acquire the kinesis module. Since you have no weapon at the moment, the module will all you to grab and throw items with kinetic force. Use any spare debris around the room, such as steel beams, to smash a path. A Necromorph will appear, but it can be killed by throwing another broken piece of ship at it.
You'll soon arrive at a path blocked by a strapped, flailing Necromorph. enter the surgery room just to the left and you'll find yet another helpless patient. Activate the console to gain the Plasma Cutter. However, a Necromorph will appear and slay your new friend. Use your cutter to kill this Necromorph and reap vengeance. Return to the hall and kill the previous Necromorph to clear a path to the next door.
Search the area for extra cash and healing items. You'll want to be stocked for the fight ahead. In the next area you'll meet with Nolan Stross, another mental patient like yourself. After a brisk chat, you'll become swarmed by slash Necromorphs. These can be very deadly at close range, so you'll want to circle up the ramps and avoid being attacked from both sides. There is also a stash of medicine in one of the broken down vending machines. If you find yourself low on ammo, remember that you can also wield kinesis to throw limbs at the enemies. After the Necromorphs are dealt with, grab the Power Nodes on the front desk and continue on.
You'll arrive at the first hacking machine. Locate the blue "safe" areas and activate them before the time bar reaches zero. Right after solving the puzzles you'll gain access to stasis and will be ambushed by a lone Necromorph. You must stasis it and kill it quickly, as one hit from it will spell instant death, even during a new game+. After the Necromorph is dead, recharge your stasis at the machine in front of you. Use the stasis to free the malfunctioning door and move to the next area.
Grab the Power Node in the morgue and face off against a new type of Necromorph: Pukers, that shoot acidic vomit. Afterwards you'll come to a hall with a break able window, a shutter and some enemies. Blast the window and the vacuum will suck the enemies into space. However, it will also start pulling you. Shoot the panel above to lower the shutter and save yourself. in the next room is a store where you can spend credits on replacing gear. You will also find the plans for the Engineering suit that provide you with more health, defense, and inventory space.
Take a walk through the zero oxygen area to wind up at your first boss encounter. There are boxes scattered around the room that can be used to restock your ammo. Aim at the creatures legs to cripple it. There are also a few stasis chargers around the room, so keep the enemy slowed down. After blasting the Necromorph's limbs, move in for a kill shot or toss something at it via kinesis.
Chapter 2
At the start of the chapter, head to the maintenance shaft to reach a room with a Bench Station. Here, you can upgrade your weapons, rig and stasis with any spare nodes you might have collect. You can also purchase nodes at a store, though that might be economical unsound so early in the game.
You'll come across a locked door that will require a node to unlock. Thankfully, you'll soon also come to a spare Power Node lying around. Use the node on the door to find a stash filled with ammo and sellable items. Watch out though, as a Necromorph might sneak from behind as you collect your goods.
Check around for some extra cash and proceed to the laundry room. You'll get swarmed by a huge wave of Necromorphs. Both stasis and kinesis will be key in saving on ammo and taking down these continual threats.
In the next room you'll come across Exploders that carry large explosive sacks. They can do heavy damage if you're in the blast radius. However, the sack is also their weak point. Shoot at it to kill off not only the Exploder, but any other Necromorphs around it.
You'll next arrive at the train tracks and a number of corpses around the room. To prep for the battle and make things easier you should actually use kinesis to pick up the bodies and toss them on to the tracks. An Infector will soon appear that will attempt to revive any of the corpses left. However, if you dumped the bodies, it will have nothing to bring to life. Stasis the Necromorph and kill it quickly with your cutter.
Enter the train and you'll need to take down more Necromorphs. The train is narrow, so there is no real room to avoid their attacks. Kill before you take damage is the best strategy. The train will start to break apart and collapse. Avoid any enemies and dash to the other end of the train.
The train will crash, but will keep you trapped upside down, hanging from the exit. You can't move to avoid the next wave of enemies, but can shoot them down and use kinesis to acquire more ammo. Your prime targets should be the Exploders, followed by Pukers and Slashers. After the smaller enemies are dealt with, a Tormentor will appear from the train. Shoot its glowing yellow sacks to take it down and complete the chapter.
Chapter 3
Restock on the ammo boxes scattered around the broken down train. You'll also want to restore any lost health after the previous fight. Use the save point to record your progress and pick up the nearby Power Node.
You'll face off against a group of Packs. These are small child enemies that will attack you in groups. Use area attacks such as the Javelin or Line Gun to finish off these terrors.
In the next room a few enemies will appear on down the hall. Shoot out the window to suck them out into space. Next, fire at the switch above the door to close the shutters and save your own life. The next room contains a video explaining how to use Necromorph parts and Kinesis as a deadly weapon. Move to the next area and use the terminal to shut off the compactor. There is also a power Node near the machine.
Gracefully skim through the now inactive trash chute. When you emerge back in the gravity zone, kill the Slasher that emerges. The power has been deactivated and you'll need to grab a battery to start up the next passage. Take the now powered elevator to the tower residential area.
You'll have a brief encounter with Nicole before winding up at a Unitology church. There are however a large gang of Necromorphs waiting to bring the pain.
The key target is to kill the Infector so that it cannot form new enemies from any remaining human bodies. Kill off Exploders to deal damage to several enemies at once. The Leapers and Pukers are also somewhat of a threat so keep your distance. After clearing the area, proceed on to the church to end the chapter.
Chapter 4
Enter the gift shop to save and restock your items. During this chapter you may find yourself coming here often to buy new supplies. It is very covenant as there is a Store, Bench, and save point all in one room. Once you're done go ahead and exit, grab the nearby Power Node, and proceed to the next objective.
You'll arrive at a balcony and stairs overlooking a circular room. Necromorphs will start climbing the stairs so shoot them before they can get close. Kill the additional enemies at the bottom of the room and take the next elevator. There is a fuse you can destroy to open a quick passage back to the gift shop.
You'll soon come to the indoctrination center. Enter the control room to the right to find a fuse panel on the left wall. However, you can grab a fresh fuse from the right wall to fix the problem.
Upon exiting you'll be ambushed by more Necromorphs. However, you can use the breakable glass to suck them out into space. Quickly shoot down the shutter to keep yourself alive. Stasis the door to the security room and grab the schematics for a new suit. Beyond this room is also another Power Node sitting on a desk.
Continue forward and complete the quick time event. You'll encounter yet another enemy: Stalkers. These dog like creatures will move quickly and attempt to ram you before returning to cover. Use stasis as much as possible to slow them in their tracks and follow this some cutter fire.
Done your new Security Suit and head to the balcony overhead. You can grab a Power Node here. Hack through the door and kill off a few Slashers to end the level.
Chapter 5
The first section of this chapter is a romp through the freezer section. keep an eye out for crates against the wall. Smashing them open will help restock any lost ammo. A few corridors through you'll run into a few Pukers. Stasis along with a few cutter shots should be enough to take the enemy down.
You'll next arrive at the gravity generator room. Search the area for a Power Node and a plans for the Ripper, one of the best weapons in the game. Hack the generator's computer and pull down the large metal holders with your kinesis. Next, use stasis to slow down each ring of the generator and allow the arms to clamp it in to place. The gravity will stop and you'll be able to float upwards.
Before jetting up, restock your stasis charges and fire at the spinning fan above. This will allow you to easily pass by the deadly blades. Ahead you'll discover some more schematics, this time for health packs. Restock on items in the store and make any necessary upgrades in the work Bench.
Use kinesis to moves the pylons blocking the hatch and take this tunnel to the next section. Here you'll want to kill off the Slashers and Lurkers that appear. Stop in the nearby storage room to locate Line Gun ammo plans. Restock your ammo and press onward.
You'll at first be caught by the Tormentor. Shoot it's glowing tendril to get out of its grasp. You'll now do battle With a large group of Packs. Like before, the Line Gun is your best option for this battle, though the Detonator or other explosive also work.
You'll get a call from Daina, followed by a Slasher surprise. Kill it and keep moving to the meeting point. Enter the next few corridors to learn some interesting plot developments. Next, you'll be indirectly facing an enemy chopper. Mash the on screen buttons to survive the first wave quick time event. Afterwards you'll be dragged off by the Tormentor again. Shoot its glowing sections to escape yet again.
Make a mad dash and kinesis the wall ahead. This will take you back to the surface where you'll have a joint encounter with both the military chopper and the Tormentor. Blast the craft's red fuel tank to destroy it, nuking the Necromorph in the process.
Chapter 6
Restock on ammo and explore the area for some extra Power Nodes and a Seeker Rifle spec. Soon you'll encounter a new enemy: The Pregnants. When killed off they will release smaller Necromorphs that you will need to swat off to keep from taking damage.
Purchase a few new items from the store and clear out any smaller Necromorphs that might be remaining on the walls. You'll also find a locked door near a Bench. If you have spare Power Nodes feel free to unlock this door and plunder the items.
You'll now be a room with little gravity and a blazing fire below. Your objective is to actually remove the oxygen from the room to quell the flames. Locate the first to modules on either side of the room and remove their batteries. Next, float up to the top and remove the third from the above structure.
The oxygen will cease, putting out the fire. However, you only have two minutes of survival in this condition. Return at least one battery to a module to restore some breathing room.
Kill the Lurkers ahead and pick up a spare battery from the oxygen tanks. Proceed down the next hall and use your battery to repair the elevator. Get ready as you open the lift, as a Puker will great you with its foul spray.
Decimate this Necromorph and descend down to the bottom. You'll come to a supply room with a large amount of ammo and some Power Nodes. However, it's all filled with Stalkers. Power up your stasis and kill each of this quick enemies one at a time.
Continue onward and you'll meet with Ellie. She's very accurate with her weapon and will be able to clear out most of the Necromorphs. Give her some aid from the other side of the room and meet up with her at the gate.
Stop to pick up a Pulse Rifle ammo schematic and take down the various Necromorphs prowling the area. After defeating these enemies you'll arrive at the school and daycare center.
You'll witness some sick sights around this area, as Sprawl inhabits aren't able to part with their Necromorph children. You'll soon arrive at the school's auditorium where a play is being set. You'll be swarmed by Packs, Lurkers and Slashers. Due to the high volume of enemies you should clear out the first waves with the Detonator and Line Gun, then switch out to the Ripper as the beasts get in close. After the fight keep exploring the school for a Flamer schematic and some Power Nodes.
After a meeting with Nicole, you'll once again locate Ellie and Stross. Ellie will once again hold her own, but you'll still need to fight off the forces on your own level. You'll encounter the powerful Brute Necromorph. Stasis it quickly and chop it down with the Ripper.
Head through the next passage way and trip the laser mines by shooting at them. There are a few Guardian Necromorphs on the walls. Stasis them and blast the tentacles that emerge from their hole. Locate the elevator and ride down to conclude the chapter.
Chapter 7
After landing from the elevator, you'll be greeted with a warm welcome from a Puker and Slasher. Quickly dispose of them so you can take a look around the room. There is a work Bench to the left, and accessing it will now allow you to respec Nodes for a fee. Once ready, move ahead and kill any small Necromorphs that spawn and then pass into the next zone.
You'll come to the solar array elevator, which is currently blocked by a mess of junk. Locate the canisters sticking out of the sides and fire at them to propel both the debris and the elevator to a safe location. This will involve entering zero-gravity and getting under the elevator shaft itself to locate the final canister. While down below, be sure to check the ground level for Power Nodes and a schematic.
Return to the previous catwalk and enter the now aligned elevator. Activate the switch to ascend to the top. There will be two dangers during this time: You'll be passing an area with no oxygen, and will be constantly assaulted by Necromorphs. Sound will also be limited while inside the vacuum of space, so pay close attention to where the enemies are entering from. Use explosives and the close range Ripper to keep the Necromorphs under control.
After making it safely to the next area, explore the various lockers for extra ammo and a schematic for the force gun. There are a few smaller enemies, but nothing too difficult. Also grab the Power Node in the broken down vending machine. To pass through the next security gate, you'll need to locate the body of watchmen Philips. His corpse can be found the bedroom on the other side of the hall. Use kinesis to drag Philips (or at least his head) to the door and continue on.
This area is on security lock down, requiring you to blast various wall mounted mines. Take the left path when walking down this dangerous hall way to locate another free Power Node. Continue to the end of the hall and into the next room.
You'll be attacked by a gang of Necromorphs. You'll want to shoot down the initial wave from your current position. If you move ahead to the enter off the room, a security system will destroy a glass window, sucking out into space. If this happens, quickly shoot the button above the door to lower the shutter. If more enemies arrive, kill them with some mines or other area weapons.
When ready, head to the lift and kill the next Necromorph up top. You can take this time to upgrade at the Bench station or explore the lockers for another Power Node. After prepping yourself, use kinesis to extend the catwalk to the next section. You'll enter another hall with laser mines. To make matters worse, you'll also have no oxygen and will be attacked by Necromorphs. Kill the enemies quickly and hack the terminal on the other end. This will both restore oxygen and open an exit to the next room.
You'll now be in the mainframe and will need to lower the barrier. You'll be able to spot a rotatable shaft on the other side of the obstruction. Use the nearby panel to change the tunnel's alignment. You'll need to eventually enter both sections, but it doesn't matter which order.
The right side room has a few parasite Necromorphs inside, which can be easily squashed. There will be a small puzzle where you will need to align various circuits into the nodes on the far right. Check the floor on the lower right to find the solution, and place the circuits accordingly. This will reveal a switch that will lower half the blockade.
After this, exit back through the tunnel and realign it to face the left side room. The situation is the same here, however you'll need to fight a Slasher before completing the same puzzle. After setting up the circuits and lowering the wall, destroy the main frame with your gun. You'll soon be ambushed by some Necromorphs, so be on the ready to shoot them down and slice them with the Ripper.
After the mainframe is destroyed, press onward to receive a message from Ellie and Stross. Explore the next room to find a few small Lurkers and a Node-locked room. Be sure to open this door as it contains plans for the contact Beam, a very good weapon against bosses. Hack through the next door to arrive outside the solar array.
You'll need to resupply your oxygen while in the zero gravity area. Terminals can be found all over the place, so it isn't much an issue. You'll want to destroy any Necromorphs outside so they don't disturb you while you attempt the next puzzle. Locate the array's view point and align it with the solar dish off in the distance. Repeat this with the other arms. After chatting a bit with Ellie, return to the pod and get ready to free fall.
Dive back down to the main hub of the Sprawl. You'll need to quickly dodge the garbage on the way down, as on wrong slam will turn you into chunky space goo. In some cases you'll even need to pass through large debris that are too large to avoid.
After clearing the drop, save and buy whatever you need. Your oxygen will once again be cut off, so you have a limited amount of time to kill off the hordes of enemies that soon appear. Still to the Line Gun and Ripper to make short work of the Necromorph threat. Ellie will eventually unlock the door, but the enemies won't stop. Ignore them and pile through the exit to reach another save zone and the end of the chapter.
Chapter 8
Move down the hall and snag the Power Node hanging on the right wall. You'll need this soon enough to unlock a door that contain the Vintage suit schematic and other goodies.
Equip your new gear and head to the next room. There will be more Necromorphs that can be dealt with your Ripper. Meet up with Ellie and you'll find that the door is jammed. Check around for a Detonator ammo schematic before heading to the processing plant.
You'll be moving through a large, zero gravity waste disposal area. First shoot the canister to open the main door. You'll be greeted by a few Lurkers who can be killed off with your cutter. Next move ahead to a field of spinning turbines. There is just enough room to squeeze passed these un harmed, but if you want to even more breathing room, stasis them to slow down their lethal force.
Next, there will be a few sliding walls that are moving too fast to get by. Stasis them and move by quickly to reach the next obstacle. Here, there will be rows of spinning blades that must also be stopped with stasis. finally you'll arrive at several rings of fire. Pass by each of them as the flames dissipate.
At the end of the tunnel will be a large Necromorph that shoots powerful projectiles. Kill it and grab the semiconductor it drops. After this battle, continue on to find the exit out of the plant. You'll meet up with your friends in the next area. Take the time to grab a Power Node and a schematic for large health packs before moving on.
Chapter 9
The starting area is filled with Lurkers, Pukers, and Slashers. You'll want to be ready for them, as they will come in waves. The Lurkers will tend to stay on the ceiling, so be sure to aim up to nail them.
Continue on and you'll spot a passage blocked by trip mines. Detonate these to gain access to the flamethrower ammo schematic. Move back down the hall and take out the Cysts and Guardians that wait on the walls. There are some fire and stasis canisters you can use if your own charges are low.
You'll come to a Bench and save point, along with with a broke machine. Locate the various disk pieces and place them into the machine. You'll get jumped by a few Slashers, so take them down before they can reach you. You'll meet back up with Ellie and Stross before heading to your next objective.
The next room is filled with Exploders and Stalkers, and a Guardian at the end. Be very careful and take out every enemy one at a time. You can't afford to be swarmed, as everything enemy can do some gnarly damage. Stasis will be your best tool for taking down so many foes. After the room is cleared, be sure to pick up the nearby Power Node and restock on items.
The next hall has a few Cysts inside. Kill them before moving down further. In the next area throw explosive canisters at the fuel tank and then ride the elevator down for another tense encounter.
Throw more explosives at the fuel tanks and soon you'll be ambushed by Tripods. Slow each of them down and rip through them. Continue tossing canisters until the whole area starts to come down. Flee back to the tram where Ellie and Stross are to finish the chapter.
Chapter 10
After entering the Ishimura, stop in the bathroom and grab items and Power Node sitting about. Down the hall you'll be attacked by a Brute. The Plasma Cutter actually works better than the Ripper for this enemy, so combine it with some stasis shots to take down this beast. Don't run too far down the hall as it will trigger a second Brute along with other Necromorphs.
Take out each enemy one at time. Fight with precision, as rushing will simply get you swarmed by the onslaught. When the zone is cleared, search for more Nodes. Next hack the lift and ascend to the higher level.
Buy whatever you need from the store and press on. There are a lot of Pukers, Slashers, and Lurkers roaming around, so be on your guard when slaying them. After taking them out, search the area for another Node.
you'll now enter a zero gravity area along with a centrifuge puzzle. Stop first to look for a Force Gun schematic floating around the room. To solve the puzzle and reinstate gravity, find the pieces around the room. Each section of the centrifuge has a winding tube; align these tubes to allow power to flow.
After completing this task, return to the way you came from. Upon reaching the decontamination room you'll be attacked by more Necromorphs. Use stasis and explosives to deal with them quickly.
Take the next elevator and you'll arrive at the medical center. Grab what items you can and blast the Necromorph threats. Stop in the lab to grab another Power Node. You'll need to kinesis a few platforms to make it down below. Here, remove the battery to recharge the lightning surge in the middle of the room.
Upgrade your weapons at the Bench and grab the Power Node. You can use it on the nearby locked door, though only items are inside. Continue on to enter another zero gravity tube. There are Lurkers in here, so be sure to zap them while moving down the straight path. There is also a Power Node you can grab in here.
The next area is crawling with Stalkers and other nasty Necromorphs. Move slowly and stasis each one before taking them down with your Ripper. You'll zone arrive on the bridge, where you can start up the gravity controls. After messing with the terminal, enter an escape pod to return back to the Sprawl.
Chapter 11
move down the loading dock ramps to discover a cache of items. Be careful, as looting these will summon Necromorphs to your location. Save and upgrade as needed at the Bench. when ready, hack through the next door and move to the next hall.
Kinesis the box in the distance and bust it to gain a Power Node. you'll come to a store along with a second Power Node.
enter the mines and move to the bottom level. You will be attacked by Necromorph waves. Try to kill as much as possible from a range before coming in close with the Ripper. Replace the batteries to start up the lift and an exit to outside the Sprawl.
After some taunting from Stross, exit to the outer rim. Your goal here is to clear the explosive lasers by shooting down canisters. there are also some Necromorphs floating out here, so take them out so they don't bother your work. If you run low on oxygen, return to a hub to recharge your tank.
After the lasers are all cleared off, enter the new passage way. There are a some more enemies inside so be quick about killing them. Remember your oxygen is limited so you don't have time to idle.
Once back inside the mines grab a Power Node siting around and use it to unlock the nearby storage room. Inside is a schematic for the Advanced Suit, the best armor for a first play through. Kill off the Necromorphs along the way and you'll reach the end of the hall.
Attempt to hack the next door, but you'll soon be grappled by Stross. Follow the quick time event to murder your crazed pal. Take the time now to upgrade to your new armor and grab the Power Node in the next section.
The final encounter of the chapter is the long elevator ride. Necromorphs will constantly emerge from all dies. The Contact Beam is great for taking out early hordes, but most of the throngs should be dealt with via the Line Gun and Ripper. After surviving the long journey, complete a quick time event to reason with Nicole.
Chapter 12
Upgrade at the Work Bench and meet up with Ellie. She'll attempt to repair the huge drill miner, but still needs you to check on a few things. Kill off the Cysts ahead and grab the battery passed them. While around here be sure to grab an extra Power Node. Place the battery inside the machine and move up to the above level.
After dealing with a few Necromorphs, but nothing too serious. Pick up the circuit board and return to the machine. Hack it to restore power. Ellie will start the driller up, so climb on board. As you ride across the cave many different swarms of enemies will attack.
Ripper down any Slashers or Pukers that manage to reach you, while use the Plasma Cutter on the Lurkers that cling to the walls. If you can, push any enemies into the machine's drills to create some meaty splatter. When Ellie smashes through the cave wall the chapter will end.
Chapter 13
While on the upper level grab the Power Node. Check the lockers around the room for some extra items. After some dialogue with first Ellie, then Nicole, proceed down to the bottom level.
Use stasis and the canisters to deal with the Necromorphs in the room. Make sure all of them are dead before attempting to hack the next door. You'll exchange some harsh words with Tiedemann and he will sic his troop on you. Instead of a straight up fight, leap into the door on the right and make your way through the passage. Remove the batteries to disable the lights. This will summon Necromorphs that will kill off the soldiers for you.
Clear out the Necromorphs that lurk around the hall ways and in the next room. Inside you'll need to repeat the same puzzle from chapter 7: Drag a dead to the doors to lower the security gate. Stock up on items and get ready for another encounter. Take down the Pukers and Exploders before moving onto any surviving Slashers.
Clear out the enemies in the small locker room. There is a locked door, but spending a Node on it isn't really worth it: The room contains healing items, but will also summon a nest of deadly parasites. Continue into the next room and kill off the Stalkers with some stasis and cutter fire. Locate the power cell on the floor and kinesis it to the alcove above. Before exiting grab another Power Node.
You'll arrive at the laser centrifuge. Do not get close to any of the beams or pylons, as the force will be enough to split your torso. Stasis one of the shafts and quickly run around the room to the next alcove. Stop for a second and restock items or kill any Necromorphs that appear. continue this process two more times and you'll reach the centrifuge controls. Shut down the system and lower the bridge. to the next area.
Fight a few enemies that spawn on the bridge before moving into the room. There are a lot of enemies here and little room to wiggly about. Use mines and explosives as much as possible, leaving the Line Gun and Ripper for picking off the survivors. This can be tough, so stick to using powerful area damage. After killing the horde Restock your supplies and continue down below.
A Brute will appear, making it a great time to let loose with your Contact Beam and some handy stasis. Move ahead and talk with Nicole. After a fine conversation, climb into the machine.
For this little mini game you'll need to jam a needle right into your eye. Align the laser so that it shines blue. A red laser will not be aligned correctly and can kill you if trusted too rapidly. Be slow and lower the needle with ease. After stabbing yourself the chapter will end the next will start up right away.
Chapter 14
You'll be in the same room and are greeted by a new Necromorph: immortal spawns that cannot be killed. Your only option is to do enough damage to take down their limbs and stasis them quickly. Eventually these enemies will regenerate back to perfect condition. However, while it's down and slowed take the time hack the nearby panel and move ahead.
Grab the Power Node to the right. Clear out any killable Necromorphs and continue on. In the next room will be a regenerating enemy and another corpse/door puzzle. Stasis the Necromorph and grab the body to move to the next hallway.
Kill more enemies and get ready of the zero gravity section. It's not only a deadly maze, but there is also no oxygen. This might be the first time in the game where the Air upgrade might actually come to use. Stasis the first set of obstructions to move in deeper.
There will be more obstacles, but most of the them can be taken down with stasis. Towards the end of the frantic space swim is a Lobber. Take it down fast with a strong shot of the Contact Beam or another ranged weapon. Once it's dead, descend back down and turn on the gravity. Proceed through the door to reach the last chapter.
Chapter 15
This is the last stretch of the game. Buy everything you'll need for this last fight. The recommended items for the final jaunt include the Plasma Cutter, Ripper, Contact Beam, and Line Gun. Proceed through the next area and run like mad. There are swarms of enemies, including invincible Necromorphs. Save time by killing the minimal amount and dash to the exit.
Take the elevator up to the above floor and smash the fuse to the last showdown. Save one last time and get ready for the end. You'll face Tiedemann in a quick time event. It's very sudden, so be ready to pound the on screen commands.
After laying waste to the military leader, it's just you and the Marker left. Your absolute top priority during this battle is to kill Nicole each time she spawns. If she manages to get too close she can instantly kill you in one strike. The other Necromorphs are less of a problem, but still continue to hit them with your Line Gun and Ripper.
After so much torment, the Marker will eventually unveil itself. Use this time to hit it with your Contact Beam and Plasma Cutter. Nicole will reappear after doing enough damage to the Marker. Once again kill her off quickly. Repeat this process until the Marker is finally destroyed.
After a short bit of credits, you'll be swooped away by Ellie. Navigate passed the flying debris and complete one last quick time event to win Dead Space 2.
Xbox 360 Achievements
|Achievement Name
|How To Earn
|Made Us Whole
|Complete the game on any difficulty setting
|Romper Stomper
|Stomp 10 Containers
|Vacuum Cleaner
|Decompress 20 Necromorphs without getting sucked out yourself
|…And Stay Down
|Kill 25 crawling enemies with Stomp (single player only)
|Think Fast
|Kill 30 Necromorphs with Kinesis objects
|The Nanny
|Kill 30 Crawlers without detonating them
|Frozen In Time
|Kill 50 Necromorphs while they are in Stasis (single player only)
|First Aid
|Use Quick Heal ten times (single player only)
|Looking Good
|Purchase the Advanced Suit
|Fully Outfitted
|Upgrade your RIG and Stasis completely
|Picking Favorites
|Upgrade 1 Weapon completely
|Fully Loaded
|Simultaneously have four completely upgraded weapons
|The Sampler Palatter
|Kill a Necromorph with every Weapon in the game (single player only).
|Lightspeed de Milo
|Dismember the Lightspeed Boy Statue
|The Librarian
|Collect 100 logs
|My Boom Stick
|Kill 6 enemies at once with Line Gun's Alt-Fire (single player only)
|Shock Therapy
|Impale an enemy with the Javelin Gun and use its Alt-Fire to shock 3 others (single player only)
|Lawnmower Man
|Kill 4 enemies with the same Ripper blade
|It's a Trap!
|Kill 20 enemies with Detonator Mines in a deployed state
|Necro Flambe
|Kill 50 enemies using the Flamethrower
|Peek a Boo!
|Kill a Stalker with the Seeker Rifle while in Zoom Mode
|Knock down an enemy with Contact Beam Alt-Fire then kill it with Primary Fire before it stands up
|Going the Distance
|Impale an enemy and make him fly through the air for 17 meters - it must stick to the surface
|Taste of Your own Medicane
|TK Impale a live Slasher to a surface using a Slasher's arm - it must stick to the surface
|Skewered in Space
|Impale an enemy into a Decompression Window to cause it to blow out
|Clean Cut
|Sever all three tentacles of a Lurker with one Line Gun Primary Fire shot (single player only)
|Brute Juke
|Kill a Brute without taking damage
|Shoot the Limbs!
|Dismember 25 Necromorph Limbs (single player only)
|Bouncing Betty
|Kill a Cyst by catching its Mine and throwing it back
|Epic Dismembrement
|Dismember 2,500 Necromorph Limbs (single player only)
|Collect Peng
|Find the Peng treasure
|The Electrician
|Collect 10 Semiconductors
|The Engineer
|Collect 10 Schematics
|Mission Impossible
|Complete the game on Zealot setting
|Hard to the Core
|Complete the game on Hard Core setting
|Patient on the Loose
|Get your first Suit
|Survive the Train Sequence
|One Small Step
|Get through the first Zero-G area
|Clever Girls
|Survive your first encounter with Stalkers
|Torment Me No More
|Kill the Tormentor
|The Graduate
|Win the fight at the School
|Elevator Action
|Knock off every Tripod during the Elevator Sequence
|Shut Down
|Defeat the AI
|Powered Up
|Complete the Solar Array Puzzle
|Hornet's Nest
|Destroy the Tripod Nest
|Snare the Shard with the Ishimura
|Knock Knock
|Complete the Drill Ride
|The Final Sacrifice
|Destroy the Marker
|Cross your Heart, Hope to Die
|Survive the Eye Poke Machine
|The Fugitive
|Escape the Facility
PlayStaion 3 Trophies
|Trophy Name
|How To Earn
|Made Us Whole
|Complete the game on any difficulty setting
|Romper Stomper
|Stomp 10 Containers
|Vacuum Cleaner
|Decompress 20 Necromorphs without getting sucked out yourself
|…And Stay Down
|Kill 25 crawling enemies with Stomp (single player only)
|Think Fast
|Kill 30 Necromorphs with Kinesis objects
|The Nanny
|Kill 30 Crawlers without detonating them
|Frozen In Time
|Kill 50 Necromorphs while they are in Stasis (single player only)
|First Aid
|Use Quick Heal ten times (single player only)
|Looking Good
|Purchase the Advanced Suit
|Fully Outfitted
|Upgrade your RIG and Stasis completely
|Picking Favorites
|Upgrade 1 Weapon completely
|Fully Loaded
|Simultaneously have four completely upgraded weapons
|The Sampler Palatter
|Kill a Necromorph with every Weapon in the game (single player only).
|Lightspeed de Milo
|Dismember the Lightspeed Boy Statue
|The Librarian
|Collect 100 logs
|My Boom Stick
|Kill 6 enemies at once with Line Gun's Alt-Fire (single player only)
|Shock Therapy
|Impale an enemy with the Javelin Gun and use its Alt-Fire to shock 3 others (single player only)
|Lawnmower Man
|Kill 4 enemies with the same Ripper blade
|It's a Trap!
|Kill 20 enemies with Detonator Mines in a deployed state
|Necro Flambe
|Kill 50 enemies using the Flamethrower
|Peek a Boo!
|Kill a Stalker with the Seeker Rifle while in Zoom Mode
|Knock down an enemy with Contact Beam Alt-Fire then kill it with Primary Fire before it stands up
|Going the Distance
|Impale an enemy and make him fly through the air for 17 meters - it must stick to the surface
|Taste of Your own Medicane
|TK Impale a live Slasher to a surface using a Slasher's arm - it must stick to the surface
|Skewered in Space
|Impale an enemy into a Decompression Window to cause it to blow out
|Clean Cut
|Sever all three tentacles of a Lurker with one Line Gun Primary Fire shot (single player only)
|Brute Juke
|Kill a Brute without taking damage
|Shoot the Limbs!
|Dismember 25 Necromorph Limbs (single player only)
|Bouncing Betty
|Kill a Cyst by catching its Mine and throwing it back
|Epic Dismembrement
|Dismember 2,500 Necromorph Limbs (single player only)
|Collect Peng
|Find the Peng treasure
|The Electrician
|Collect 10 Semiconductors
|The Engineer
|Collect 10 Schematics
|Mission Impossible
|Complete the game on Zealot setting
|Hard to the Core
|Complete the game on Hard Core setting
|Patient on the Loose
|Get your first Suit
|Survive the Train Sequence
|One Small Step
|Get through the first Zero-G area
|Clever Girls
|Survive your first encounter with Stalkers
|Torment Me No More
|Kill the Tormentor
|The Graduate
|Win the fight at the School
|Elevator Action
|Knock off every Tripod during the Elevator Sequence
|Shut Down
|Defeat the AI
|Powered Up
|Complete the Solar Array Puzzle
|Hornet's Nest
|Destroy the Tripod Nest
|Snare the Shard with the Ishimura
|Knock Knock
|Complete the Drill Ride
|The Final Sacrifice
|Destroy the Marker
|Cross your Heart, Hope to Die
|Survive the Eye Poke Machine
|The Fugitive
|Escape the Facility
|The Final Frontier
|Earn all Trophies in Dead Space 2
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text:
26 May 2011
The 'mole' experiment 'HP3' (Heat Flow and Physical Properties Package) is intended to determine the heat flow in the Martian interior and to determine the planet's physical composition. For this purpose, a special electromechanical impact mechanism drives an instrument container down to a depth of up to five metres below the surface of Mars (left). In these first five metres below the surface, the geoelectrical properties of the ground are to be measured as part of the search for subsurface ice deposits.
During the early formation of Mars, vast volumes of water flowed across its surface in various regions. The Kasei Valley in the central Martian highlands, now dry, supports this fact. At the same time, and possibly in the more recent geological past, numerous volcanoes were active on Mars. Evidence of this is visible on the right hand side of this image, which shows an impact crater measuring about 30 kilometres in diameter, and now filled with solidified lava. If selected by NASA for the new Discovery mission, the Geophysical Monitoring Station (GEMS), would land on Mars in 2017 with the goal of investigating the interior of the Mars by conducting a series of geophysical experiments. This should answer questions about whether or not any water is still present. It could be there in the form of ice, stored in cavities below the surface. A better understanding of the development of volcanic activity throughout the history of Mars could also be achieved. This perspective view of the Kasei Valley is based on stereo images from the High Resolution Stereo Camera (HRSC) system, operated by DLR on the European Mars Express spacecraft which has been orbiting Mars since the end of 2003.
ESA/DLR/FU Berlin (G. Neukum).
Mission proposal involving DLR on the NASA short list
The final contenders in NASA's Discovery programme, which invites scientists to propose unmanned planetary missions, have been announced. The Geophysical Monitoring Station (GEMS) for Mars mission proposal has made it to the final round of decision-making. The German Aerospace Center (Deutsches Zentrum für Luft- und Raumfahrt; DLR) is significantly involved with the geophysical experiment, which will explore the interior of Mars. The main objective of the mission, which could launch in early 2016, is to obtain a unique impression of the 'interior life' of Mars through a series of direct measurements.
An instrumented mole system equipped with temperature sensors, the Heat Flow and Physical Properties Package or 'HP Cube' (HP3), will penetrate up to five metres into the surface of Mars to measure the heat flow from the Martian interior. "HP3 will give us new insights into the thermal development of Mars, and to water reserves that could be concealed beneath its surface. This experiment has been carefully planned, and its outcomes could drive Mars research significantly forward," states Tilman Spohn, scientific lead for HP3 and Head of the DLR Institute of Planetary Research in Berlin-Adlershof. "DLR is proud at the fact that its HP3 experiment is one of the successful mission proposals and could be a part of the next NASA Discovery mission. The involvement in the GEMS mission proposal falls within DLR's strategy of building on international collaboration in the exploration of space." Following the Mars Pathfinder mission back in 1997, DLR is currently a partner on two current missions in the NASA Discovery programme. DLR is contributing cameras, spectrometers and image processing expertise on the MESSENGER spacecraft to Mercury and on the Dawn spacecraft, which will be exploring the asteroids Vesta and Ceres. The aim of the Discovery missions is to explore the Solar System with a limited budget of 500 million US dollars.
Three million US dollars to develop the project further
The GEMS science team, led by Bruce Banerdt at NASA's Jet Propulsion Laboratory in Pasadena, California, will receive three million US dollars to develop this project further. "The experiment has already reached a high level of technological maturity – which is why our HP3 proposal is ahead in development terms compared to similar experiments," explains Tilman Spohn. In the course of the last year, 28 mission proposals have been submitted to NASA. Besides GEMS only two other mission proposals are left in the race for this Discovery mission. The Titan Mare Explorer (TiME) is intended to explore a hydrocarbon lake on Saturn's moon Titan. The Comet Hopper is designed to conduct detailed investigations of comet 46P/Wirtanen. The final decision will be taken in 2012, with a launch most likely be in 2016.
A fully automated journey to the interior of Mars
The HP3 experiment uses an electromechanical impact mechanism capable of driving an instrument container into the Martian surface to a depth of up to five metres. "Until now, a fully-automatic mole of this kind has never been used on any planetary body in our Solar System," states Tim van Zoest, a physicist at the DLR Institute of Space Systems in Bremen, where the impact mechanism was developed. "Comparable experiments to analyse material below the planet's surface have only been conducted manually on the Moon during the US Apollo missions 15 and 17 in the early seventies. But the tools used then were similar to conventional drills, drilled into the Moon's surface by muscular power, much like a corkscrew."
The sensors on HP3 were developed at the DLR Institute of Planetary Research in collaboration with the Space Research Institute of the Austrian Academy of Science in Graz. In particular, the mole will monitor the heat flow inside the Martian surface. "The precise and direct measurement of heat flow under the surface will enable us to determine the heat produced deep inside Mars. This will give us insights into the composition of the Red Planet and its ongoing cooling process, which is related to the present volcanic activity," explains Matthias Grott from the DLR Institute of Planetary Research. "In addition, HP3 will study the geological stratification of the first five metres below the surface of Mars – especially the presence of ice – through measurement of the geoelectrical properties of the ground," adds the physicist.
Further European involvement in the GEMS mission proposal involves the seismometer, under French management control at the Institut de Physique du Globe de Paris (IPGP). The Max-Planck Institute for Solar System Research in Katlenburg-Lindau, in the German Harz region, is developing a system that will be able to install on the seismometer on Mars, under the leadership of Ulrich Christensen. The seismometer will record Marsquakes and asteroid impacts. These seismic vibrations - similar to those on Earth – pass through the entire body of the planet. Seismometer measurements can therefore be used to infer the size and properties of the crust, mantle and planetary core of Mars. The third scientific payload in the GEMS mission proposal is an experiment developed under the management of the US company Lockheed Martin, and is intended to increase our understanding of the internal structure of Mars.
Last modified:31/05/2011 11:11:11


text:
2012-07-12 / Columns
Courier Archives
86 Years Ago July 9, 1926
GREAT CROWD HERE FOR THE HOLIDAY IS UNMARRED BY ACCIDENTS Hotels and Camps Filled, Motor Traffic Heavy, But No Organized Patriotic Demonstration.
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free energy
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Tag archives for free energy
Okay, after a long, long gap (on the blogosphere timescale) and/or almost zero elapsed time (by scientific literature standards), we're going to attempt to wrap up this mini-series on heat capacity effects in biology. Parts 1 and 2 are here and here, respectively. So: How do you know if your reaction has a heat capacity…