text:
"Hey, lets make another Facebook, only more betterer!"
Famous last words.
Before modding me down into oblivion, note that I am making this statement in a general sense. Although I currently have no suggestions for improvement, eventually there will be some change that will make it better.
Famous last words.
Before modding me down into oblivion, note that I am making this statement in a general sense. Although I currently have no suggestions for improvement, eventually there will be some change that will make it better.
Oh, I do, although it's a generic one - how about making Slashcode less of a buggy, laggy mess? Let's go one better: trash Slashcode completely and rewrite a new system from scratch that actually works efficiently.
It's not as if we'd lose much - you already can't post in an article after a set period of time. Everything would be automatically archived, migrate the user accounts, bam done.
Personally, I'm looking forward to the next real game changers. Some that might qualify would be real AI and robots, ultracaps capable of replacing batteries, political landscape shifts such as the adoption of the idea that the communications infrastructure is as important as, and for the same reasons, as the transport infrastructure with associated rights of passage and removal from commercial interests, just as private toll roads are almost unknown today, a space elevator or other means of inexpensive space travel, a confluence of insulation, local power generation, and storage to free the "average" home and vehicle from the power grid and oil interests, real 3d display technology... web innovations are rarely, at least recently, of a great deal of interest to me. Maybe it's just me, though.
Low hanging fruit has been picked? Not hardly!
XML sucks, HTTPS was never as good as SHTTP, we don't have much experience with HTML5 yet so we don't have a good feel for its limitations. IPv6 certainly won't be the final word in network protocols. Plenty of room for more new programming languages, since coding is still awkward and painful. I learned of an interesting one called Racket just last month. Perl 6 is still being developed. The latest revision to C/C++ just came out last year. Code reuse is still incredibly messy, and languages still mostly reinvent the wheel, recreating libraries natively because it's still too hard to call library functions written in a different language. Java is especially bad there. The whole OOP thing with CORBA, and marshaling or serializing, never really caught on, and we still use an awful lot of plain old C library code with wrappers. We could really, really use a good standard for creating and interfacing with library code. And SWIG? Bleh, major code bloat. Imagine what it would take to persuade OS developers to migrate away from C to a better language. C is old, but some still use Fortran and even Cobol. On the hardware side, we're still stuck with all kinds of legacy ugliness going all the way back to the original PC design. Be glad they at least anticipated there could be more than one operating system, and designed the hard drive I/O routines to work with partitions.
"Real" AI and space travel is sexy. But there's a great deal of more mundane work to do. It won't be glamorous but it will be a big help.
HTTPS was never as good as SHTTP
A real problem is that I have to send my credit card credentials to a website in order to buy something. The real fix would be for me to be able to buy something off a website without sending them my credentials. Instead, I'd only have to communicate to my credit card provider that I authorized the site to charge a certain amount to my credit card, and have the money transferred, without the site knowing the information on my card. The same could be done for recurring payments. Authorize the merchant to charge a certain amount against my card every month, without them actually having to know my credit card information. This is kind of like paypal, but without the middle man.
Sounds more like Facebook Connect or Twitter's oAuth. A great idea - already taken by Paypal, technically - but I would love to see it adopted more universally.
The credit card companies have designed the system in such a way that they never carry the risk for fraud. It's brilliant - they're basically printing money.
The consumer was "safe" on the old card-not-present system in the sense that the merchant has to refund the payment when the consumer cries fraud to the card company. If enough consumers cry fraud, the payment processing gateway (another middle man) may decide to stop the merchant's transaction processing.
The new MasterCard SecureCode and Visa 3-D Secur
Code reuse is still incredibly messy, and languages still mostly reinvent the wheel, recreating libraries natively because it's still too hard to call library functions written in a different language. Java is especially bad there. The whole OOP thing with CORBA, and marshaling or serializing, never really caught on, and we still use an awful lot of plain old C library code with wrappers. We could really, really use a good standard for creating and interfacing with library code.
It exists. It's twenty years
It exists. It's twenty years old. It doesn't require marshalling. It allows object-oriented components to be reused in almost any language. It's in-process COM.
It has a butt-load of problems in that it requires particular models of type systems and memory management. It's also a problem with respect to security boundaries. Managed code systems such as Java or C#/.Net do better (within their restrictions) and you actually do see a lot of code reuse in the wild now.
The deep problem doesn't go away though: a good reusable component needs a properly considered API. You can't count on just use a chainsaw on some poor program and get a nice set of organs, ready to trans
COM is a stupid idea, this is why no one outside Windows does anything like that. The only reason why it exists on Windows is because Microsoft developers believed, it opens some kind of bright new object-handling future that they will be lords and masters of. It doesn't, the whole approach is stupid and dangerous, and it must be abandoned along with everything else Microsoft originated.
JSON sucks too. Binary JSON doesn't address the problem that JSON is fundamentally hierarchical and small time, it just packs the data in better. BSON, as used in MongoDB? Better than JSON, but still bad. Try to format several terabytes of data for JSON and use it, and you'll see how bad even binary JSON can be. HDF5 was made for huge amounts of data, but has its limitations too.
Maybe you think YAML is the answer? YAML is a superset of JSON, in case you didn't know. And no, sorry, still very wastef
Fortunately there's no need to improve upon Slashdot.
Seriously, the more time I spend on the rest of the web, the more convinced I am that this statement is absolutely true.
It's not the technology, it's the concept I don't agree with regarding social media. Unlike the countless naive suckers out there, I'm not one to vomit my entire personal life 24/7 online for everyone to see.
With blackjack and hookers?
Las Vegas called
No legal hookers in Las Vegas, so there's no infringement!
OK, Reno then.
I'm 28 and haven't seen any sign that my fellow Millennials are any fundamentally better with computers than Generation X or the Boomers. In fact, I've found that my grandmother who is 82 and doesn't even have a computer has more common sense about how she would use one if she bothered to buy one. For example, when I told her of all of the people I knew who got viruses by not updating their OS when automatic updates have been available for at least 10 years, if not about 12-14 (Windows ME?) or by clicking on every link and file attachment they're sent, she asked how stupid could those kids be to be that lazy and trusting. You can make excuses for them like phishing, but the fact is that more often than not, it's just laziness or unwillingness to learn to do any better.
Hate to point this out to you, but the article isn't talking about "you and your fellow millennials" you're about 10 years too old.
I also hate to point out that these articles are constantly pushing back the age at which people become digital natives. People the OPs age (also my brother's age) were "digital natives" when these articles were first being written 5-10 years ago. Now they're too old to be real digital natives. What constitutes this mysterious age group? My brother has had a computer in the house literally as long as he can remember. My parents got the first computer in our house in 1986 when I was 12 and he was 2. Unless his lack of opportunity to Google "learn how to walk and talk" disqualifies him, he's a digital native.
Basically they moved the bar from "had a computer since infancy" to "had access to the Internet since infancy" after they realized that the first "digital natives" were no better with computers than anyone else. At some point they'll realize that having had access to the Internet since infancy isn't enough to magically impart computer skills either and they'll move the bar again. Ten years from now they'll be talking about the kids in their early twenties who have had access to mobile computing devices since infancy and are the real "digital natives". Meanwhile some tech will still be cursing while he cleans up the viruses on some "digital native's" computer because the kid is no smarter than any other kid and got his box owned looking for porn.
There's not magic in being younger. To do anything more substantial that basic word processing and web browsing you still need a combination of mindset and training whether you're 15, 25, or 65. The basics are somewhat easier if you've been around computers all your life, but beyond that I don't think it matters much.
You're right, they keep pushing it back, and I'm guessing it's for 2 reasons:
1) The concept of "digital" keeps changing. People who are 35 now may have grown up with computers already, but they didn't grow up with smartphones and facebook.
2) Journalists keep predicting that the world will change once the "digital natives" start taking over, and they're not willing to give up the idea. As the "digital natives" enter the workforce and no one is observing the magical effects everyone predicted, they say, "Well these aren't true digital natives! Wait until the real digital natives arrive!"
The fact is, most people under 20 don't understand computers very well. They've comfortable using them, but they have even less understanding of what's going on than earlier generations who had to do a lot more manual configuration.
People who are 35 grew up with computers which would be completely unusable by anyone who grew up with modern computers.
My first computer was a 12MHz 286 with a 125MB hard drive and like 2 MB of ram - and it was super badass at the time, with DOS 4.
I'm not sure we want to start this game on Slashdot, but I got you beat. My first (IIRC) was a 4Mhz 8088 with 512k of RAM.
There's not magic in being younger. To do anything more substantial that basic word processing and web browsing you still need a combination of mindset and training whether you're 15, 25, or 65. The basics are somewhat easier if you've been around computers all your life, but beyond that I don't think it matters much.
I think there is more to it than that. It is true that a child's brain is wired differently than an adults. Very young children can learn multiple languages simultaneously and speak them all like a native, something that is very difficult for adults. Not sure how far into adolescence/adulthood those physiological changes persist, but it is at least a factor in early childhood development. And from a psychological perspective, growing up with something means you take it for granted in a way that is diff
Ok, try on this car analogy. Cars have been around for 100 years. They have been a defining aspect of our culture for 60 years, and nearly 100% of people know how to drive. And yet, only a very small subset of the population have any idea of how a car works.
I don't see how any other technology should be expected to be different. People who grow up on computers and the internet will either take an interest in them because they are curious, or they will treat them like an appliance and have occasional problems, just like people have problems with their cars.
I would use caution when attributing characteristics to "generations", the effects of individual personalities seem much stronger.
Your 28? Well, you're 8 years past the point the article is talking about.
I agree that the idea of a "digital native" is a bit silly, but for slightly different reasons.
The article suggests that most computer services are inappropriate metaphors of real-world services. There's a hulking great elephant in the room that's being ignored: almost all computer interfaces are inappropriate metaphors of real-world services. How can these so-called "digital natives" be native if the computers all "speak human" rather than having the users "speak computer"?
I don't consider myself a "digi
The inventors are a handful of people at any time. The rest are consumers.
Once, if you had a computer you had to know its ins and outs. Same as people who once drove cars or flew planes. Nowadays cars just work and people barely know where to put the fuel in, cue people putting in the wrong fuel. No owner of a Spyker would ever have done that, they KNEW their car and its needs.
There will be new inventions made by old and young people but what they all have in common is that they don't just consume whatever tech is available in their time but think about and think about what is lacking or missing. The man who made lighthouses saw how his wife was cooking and made a better stove. Simple as that. Could easily have been her son as well. Or a grandpa watching his granddaughter. Inspiration comes from looking at the world and not just assume but to question. And no, kids are NOT better at it. If they were, they would be far harder to teach.
It's the consumers that decide which inventions matter... and an invention which is "like X, but online" might not resonate as well with someone who's never seen X not online.
I'm working on creating a digital mouse trap.
You're just trying to bait us into making a cheesy reply.
He must be a master of baiting.
I'm working on creating a digital mouse trap.
Easy, just put a slippery glass mirror in its way. Whether it has a ball or an optical sensor, the pointer won't move an inch.
The divide between those who grew up with the internet and those who did not is huge . You can see it in policy debates and philosophical problems: the previous generation thinks the internet is a neat toy, while the native generation thinks it is as essential as the air we breathe. The previous generation thinks intellectual property is a big deal, where people can and should control/profit from their ideas, while the native generation could not give the slightest care to these antiquated notions of copyr
Sounds like these "digital natives" as you describe them have a monstrous sense of entitlement. "I want everything and I want it MY way and I want it NOW."
They are also too young to need money. When they start looking for work and feeding a family, their enlightment will dim pretty fast.
We have had that before, remember the hippies, flower power and everything (or May 1968 generation in France) ? All this 1% business, financial crisis, threat against the middle class,
The divide between those who grew up with the internet and those who did not is huge . You can see it in policy debates and philosophical problems: the previous generation thinks the internet is a neat toy, while the native generation thinks it is as essential as the air we breathe.
Those who "grew up with" (e.g., had at a very young age) access to the internet barely show up in policy debates, as most of them aren't even old enough to vote.
The big thing is that we still haven't collectively decided what th
Anyone else notice how the summary excerpt started talking about the web's recent appearance, and then segued into talking about "digital" as though it were a synonym, thereby implying "digital" tech appeared fairly recently?
TFA is just one example of "digital"'s abuse, but it's ubiquitous. That word is now so rarely used in any connection with its meaning, that I think hackers have bricked the word from our language. That is so gay!
I see what you did there. Don't think I'm not on to you.
But in wholehearted sincerity I cannot help but agree with you. Much like the chemist who decided to put an end to 'comparing apples and oranges' by carrying around a comparison of the IR spectra for both [improbable.com] (and showing not only that they were directly comparable, but also that they are obviously quite similar chemically), I propose each software engineer carry around an abacus, just in case they day comes when 'digital' is used as a sy
TFA is just one example of "digital"'s abuse, but it's ubiquitous. That word is now so rarely used in any connection with its meaning,
Yes, it seems to just mean "on the internet" or "on a computer" now. I've seen DVDs for sale with the claim "includes digital copy". Silly me with my old analogue DVDs...
Yes, it includes a secondary digital copy for playback on other devices than a PC or your DVD player. What's so hard to understand about it?
Digital is not the defining characteristic of that secondary copy, as the main DVD content is also digital. So the adjective is useless.
When the electric guitar was first invented, it was played just like an accoustic guitar but with amplification. Later, artists like Jimmy Hendrix came along and played it like it was a fundamentally different instrument. I think that a similar cycle is likely going on with the web, as the original article says. Like the electric guitar, the web has ways of "playing it" that are fundamentally different from the non-web counterparts. The best innovations have come and will come not from porting non-web faculties, but inventing new ones that could not exist without this medium.
Since the 1970's every generation has independently invented disco and think they have something new. Donna Summer, Techno, Lady Gaga, etc. But eventually they get over it.
The latest trend seems to be to abandon the desktop metaphor and make everything look like an iPhone. Big graphical buttons arranged in a grid, easy scrolling, no overlapping windows.
This sounds awfully like Microsoft Windows 1.02. You know, the Comdex 1985 version.
Are there cases where dragging physical metaphors into computing is brutally-old-and-busted? Sure; but making MP3 players with UIs consisting of elaborate(but non-resizeable) bitmaps renditions of 1970s stereo gear was a moronic idea back in the 90s, just as it is now. Outside of agonizing over-literal nonsense like that, 'real life inspirations' seem to take two forms, neither obviously outmoded:
There is one important change that happened with media players the interface kept its "1970s stereo gear" look but was evolving in various ways -- "Stop" button disappeared, and "Play" button now shares space with "Pause". This reflects improved understanding of playing media files -- there is no point specifically telling a player that you are not going to resume playing something, and there is no additional effort necessary to combine two mutually-exclusive buttons. The idea of playlist (and "Previous"/"N
"Dammit, all these charts a tables need to be on a computer!" -- me in 1976 playing D&D.
I would argue that the "immigrants" have a more pressing desire to innovate because they felt the crushing limitations of the non-virtual world first hand.
"Dammit, I've put all these charts and tables into an SQL database (you wouldn't believe the amount of crazy things you can do when you can search on just about any imaginable combination of criteria) and I can't share it because I don't feel like dealing with lawsuits, even if I'd win!" -- me, now.
Not just for geeks, but for everyone.
They suffer from non-participating members, and spam.
There is definitely room to create something new and better
I'm sorry, but the college kids that I've been around don't strike me as being particularly internet savvy at all. For all this hype about "They were born on the internet, they were raised at its tit, etc." they actually strike me as being no more tech savvy than any other generation. Sure, they all have Facebook profiles and play a lot of those Farmville-type games, but they still have to call someone to set up a router. They still have to ask me how to do a complex google search. They still seem to know fuck-all about internet security. My brother-in-law had to call me in to fix his laptop after my Generation-Y super-internet-savvy niece infected it with about every phishing virus known to man. The young programming students I've dealt with seem no more or less comfortable with programming than any other young programmers from other generations (and I go back a while).
So where exactly are all these Generation Y ubermensches I keep hearing about? Because I sure haven't met many of them. There are geeks in that generation like any other, but, as with all generations before them, most of them seem pretty clueless about tech.
The young programming students I've dealt with seem no more or less comfortable with programming than any other young programmers from other generations (and I go back a while).
Well there you have it -- you are obviously too old to truly understand their specialness!
I know the feeling.
Obviously, they're being incredibly savvy behind our backs somewhere--probably in some secret dance club.
One important thing to note is that the laws of the physical world are pretty much ingrained in us. Not only in us, even in animals and their reactions to things. Things from the physical realm *have* to obey these laws (or they wouldn't work) and just imitating them can help here. *Understanding* why they work is better, though.
One reason the iPhone took off as it did despite its touchscreen was the fact that the scrolling was modelled closely on the behaviour of "real" things: There is friction and inertia, you can "throw" a page, everything works in a reliable, predictable way because it's the same way every physical thing behaves. There is no abstraction here at all, it even painfully emulates things that have no real meaning in the digital world. They have meaning for us and our animal minds and bodies, though. We are a product of millions of years of evolution in the physical world and while there is freedom in breaking out of this there's also much to work with in this.
There are a lot of real-life services and experiences that have yet to be replicated, matched, or improved upon in the online realm
Really? Name them.
And no, the fact that some things are stupid when done online rather than in real life does mean they can necessarily be improved upon.
does not mean...
Ars lets me fix typos. Slashdot could certainly be improved upon.
Each generation has its peculiar fashions and prejudices.
Even the word "generation" is prejudicial. It assumes there's some massive sea change, a moment when everyone born after thinks and acts in a different way. That's just totally BS. Reality's one big mess of stuff, with its early adopters, bellwethers and luddites. The same person may even be in all of those categories simultaneously (though for different things).
So "digital natives" have no experience with physical objects, and can never draw inspiration from things they encounter in the non-digital world?
Um, yeah.
Probably not what you expect: When I started teaching about 10 years ago, I was given a class on the Software Development Life Cycle. I dug into the textbook and had this realization: All of the examples and case-studies in the book start from the position of some paper-based business wanting to computerize their processes -- but that's crazy, right!? Here we are post-2000 (by a year or two at the time), so obviously any business at this point is already computerized.
But here I am 10 years after that, and e
I agree that "digital native" and other terms are contrived and fluid. Rather than argue the definition of terms invented by marketing droids, let's ask the better question of what the next step from the Information Age is.
Ideas precede action, so in that sense there is no limit to the evolution of how we organize and present information. But no matter how ornate our ideas, the physical world is. Ideas influence the material world, to be sure, but put a bullet in your head and no idea in the world will save you.
So it's worth asking if the skills we have gained organizing and processing information on the level of ideas will help us master the physical world better. Can we make our homes, goods, and surroundings reflect the order we have imposed on abstractions housed within 1's and 0's?
I believe they can, and the blood/brain barrier, as it were, is being breached on at least two fronts: 3D printing/additive manufacturing, and bioengineering. If we can materialize CAD drawings and DNA sequences directly, our physical world may come to echo virtual reality more quickly than any of us can now possibly imagine.
The digital natives [sic] will likely look at the physical world and wonder why it does not reflect the virtual one, rather than the digital immigrants [sic] who look at the virtual world and wonder why it does not reflect the physical one. They will probably expand upon the Internet of Things, 3D printing, bioengineering, and do it at the pace they've become used to on the Internet rather than in the pre-Internet material world. Their frustrations, and therefore their actions, will be driven by the physical world's inability to live up to the expectations acquired in their virtual worlds.
For better or worse, I expect that we are sliding down the event horizon of permanent dis-equilibrium until we reach the singularity.
Whatever you do, do not believe these two reasons. Never use then as a justification to not do something.
1. If it was worth doing, someone else would have already done it. (No market)
2. Someone else is already doing it, so there is no point in you doing it too. (No profit, too much competition)
Commerce happens because of value and value alone. No one has done it just like you, or will do it just like you. Facebook wasn't first but their way won. Apple didn't invent computers or phones but they went on to make the best, and incredible profits even while charging a premium.
I am the "digital native" people are looking for. At 20, I did practically grow up with the internet. It was there, always, ever since I was born. Of course it never really hit mainstream until the turn of the century, at least for me. Dial-up just never could get me plugged in (can't tie up the phone line too long). I remember only getting online when my parents would leave and work on stuff offline that I would submit to online communities. But that's not really being immersed.
But now, I am plugged-in. I spend an outrageous amount of time on the internet, and fully admit to an internet addiction. My first instinct when I don't know something is to use Google. I have a wealth of resources at my fingertips almost all of the time and there is a feeling of detachment from reality I get when I get on. I lose a feeling of embodiment and feel more like an entity, free to roam wherever he chooses.
But, whether or not this creates competence about computers is another thing entirely. Other people my age know where the power button is, they probably know what a graphics card is, and probably a few internet memes. That's the extent of it in my experience. I still get young people on internet forums who also can't seem to latch onto the idea they can use Google to answer their questions.
The sense of disembodiment you talk about is nothing unique to Internet natives. I'm over twice your age and I can remember experiencing the same thing back in the early 90s. William Gibson noticed the same thing happening to people playing Space Invaders even earlier. Which lead him to invent the term "Cyberspace."
All of us inherit a world which is in a state of continually becoming . What that means is even people who are born today exist in a world of off line auction houses just as people who were born 30 years ago were. Offline auction houses are no more a property of the people who were born thirty years ago than they are of people born today. Neither generation invented them.
Old people don't get the internet but that's because they're not interested. They don't get a lot of other non-internet things also. Don't forget, a lot of human activity and interest has as its unspoken ulterior motive getting laid....
This is the same argument used by people who said that the internet was going to change the form of the literary novel entirely. Maybe something new and impossible pre-internet will happen (has it not already ? ) in the literary world but mere words being read in a linear fashion are still the fastest and richest way to mainline an arbitrary story into someone's head.
So some people are now younger than the internet. Meh. From this, nothing follows. TVs been arond since the 50s but it still took until 2004-5 for it to consistently have anything good on it....
"It's like FaceBook, but it's entirely for gamers with registered stats, competition organization, walkthrough wikis, easter eggs, cheat codes and skins!" I've heard this before, it's called, "High Concept." It is the reason why 90% of US movies are easy to forget within a few years. "It's Jaws...in Space!" The description of 'Alien' which lead to a franchise that has lasting impact, but the vast majority of high concept ideas end up as forgettable works. There are lots of things in the digital world t
Did you hear that two rabbits escaped from the zoo and so far they have only recaptured 116 of them?


text:
When you think about redecorating your home do light switches or power outlets come to mind? If you stop and look at your décor, usually your power outlets and light switches are more like an eye-sore than an accent piece contributing to your home's beauty. Drab colors and old technology are the main aspects of most controls, switches and outlets. Lighting and Locks is proud to announces that our new Legrand adorne collection intends to change that.
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subset: commoncrawl


text:
ET, phone back: Alien quest seeks earthling coders
Open source joins Search for Extra Terrestrial Intelligence
Your algorithms wanted
Working with licensing specialist Palamida, Agrawal identified 71 licenses with different restrictions and permissions. His team either found alternatives or wrote around the encumbered code. "It took a long time to go through each license, and either affirm that it was OK to distribute or replace the software with something else," Agrawal said
The next phase is bringing onboard the outsiders who SETI hopes can bring a fresh perspective and spot missed opportunities by coding new algorithms. Some older algorithms have already been released as source code, but the plan is to release newer algorithms this summer.
SETI wants algorithms to be submitted to the setiQuest Program where they will be reviewed by SETI's engineers and scientists; if they're considered good enough for real-time analysis, SETI will consider combining them with SonATA. "What we look for are better ways of searching, algorithms that allow us to cover more data, or those that are faster," Agrawal said.
Big Ear: the better to hear you with, ET
One target ripe for a fresh look using new algorithms is an area of space called the Water-Hole band of 1,420MHz to 1,720MHZ that SETI has been looking at for years. About 20MHz of this band is blocked by strong interference coming from signals on or around Earth that's generated by satellites and cell phones.
"Instead of filtering it out we basically ignore that band," Agrawal told us. "Jill says: 'Maybe there's something in that we don't know – let's investigate further.' That will require us to have more precise information about radio frequencies and require us to analyze the data much more than what we are able to do today."
SETI has already begun collecting names of people interested in working on what it's calling its first "citizen science" application. You can register here.
The testing ground for new algorithms is Amazon's cloud. ATA data is being uploaded once a week to the online etailer's service after Amazon donated 40TB of S3 storage and 45,000 hours of EC2 processing per month for a five-year period. Also running on Amazon servers is a layer of middleware built by clustered CouchDB database start-up Cloudant that provides a set of sandboxed environments to test SETI's data sets.
When you upload a new algorithm, each of the environments takes that algorithm, runs it on its own data set, and then the results are collated. The goal is to try different algorithms on multiple data sets. "Once we find a good algorithm that does what we want faster or better, we will move the algorithm to our real-time environment," Agrawal says.
Cloudant's service marries CouchDB with Amazon's Dynamo for consistent hashing, created to make data in Amazon's cloud constantly available by managing its state. The NoSQL shop provides SETI with eight nodes, each knowing where the data in the other nodes sits. Cloudant works with JavaScript and Erlang, and can support Python and Ruby. It was updated to work with Octave, an open-source version of Matlab typically used by scientists to process data and produce images that are computationally very intensive.
SETI's modernization comes after decades of what amounts to "getting by" – making do with computers like the IBM 1130 and leaping from one round of funding to another. It's been a struggle to realize the vision of SETI's scientists due to technological and financial constraints.
Listening is better than watching
MIT professor and theoretical astrophysicist Philip Morrison, along with physicist and CERN director Giuseppe Coconni, published an influential article in 1959 that discussed using microwave radio to search for communications from space. The first SETI search program, Project Ozma, followed just two years later at the National Radio Astronomy Observatory in Green Bank, West Virginia. It was a single 85-foot antenna that searched 1,420 MHz.
Over the decades, there have been different SETI projects at different ratio telescopes such as Big Ear, but funding has been generally limited – or cut – by politicians. Sometimes the ideas were ahead of their time. A NASA study team in 1971 was convened to create the design for an array of up to 1,000 radio telescopes to detect Earth-type radio signals from up to 1,000 light-years away. That project, called Cyclops, was abandoned because it was too expensive.
Sponsored: Minds Mastering Machines - Call for papers now open


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Marianna- Wednesday was going to be a long night for Duane Gregg.
"I have some guys who come out and help me stay up all night and cook- and keep me company" he said.
He was going to be smoking turkeys for Marianna's King's Table Thanksgiving feast. Gregg's volunteered to cook the birds every year and this year was no exception.
"We smoke them for 10-12 hours to have them ready for the morning" he explained.
This Thanksgiving will be the 6th year for the King's Table, but it's sponsor, Innovative Charities of Northwest Florida has been feeding people in the panhandle year-round.
"We deliver everything that we do- our groceries, our hot meals- throughout the year. And then, on Thanksgiving we always have a big Thanksgiving dinner" said Innovative Charities President, Joy Gilbert.
Preparing and assembling the meal has always been a huge, but worthy undertaking Gilbert said.
By 11:00 A.M. Thursday, 20 birds will be smoked and served. Gregg said it would be enough food to feed up to 400 people. And Gilbert told us, everyone was welcome to pull up a chair at the king's table.
"Part of our volunteers will just be there to visit with people and make them feel like they're not alone in the world" Gilbert said.
As the economy has struggled to recover, Gilbert told us the event had continued to grow.
"More and more people, especially seniors, are needing help. As a very little increase in social security, and yet food prices continue to rise" Gilbert explained, "and, they're not the types of food on the criteria to set the rate for social security."
Innovative Charities of Northwest Florida has always been driven solely by donations and volunteers who were willing to give up part of their holiday. "Tomorrow will be fun" Gilbert said smiling.
The meal is slated to start Thursday at 11:00 A.M. and will run until 1:00 P.M. in the Marianna Grocery Outlet parking lot off Highway 90.


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view a plan
Modern Fear and Suspense
Language Arts
11, 12
Title – Modern Fear and Suspense
By – Melanie Marchand
Primary Subject – Language Arts
Secondary Subjects – Language Arts
Grade Level – 11-12
Modern Fear and Suspense – Lesson 3
Short Story Unit Contents:
- Short Story Unit Overview
- Lesson 1 – Elements of the Short Story
- Lesson 2 – A Ghost Story
- Lesson 3 – Modern Fear and Suspense
- Lesson 4 – Shirley Jackson's The Lottery
- Lesson 5 – The Most Dangerous Game
- Lesson 6 – Conclusion
- Culminating Activity
Overview: This lesson will be used to open the students' interest in the contemporary short story. By using a famous author, it is hoped that the students' appetite will be wetted sufficiently. You are unlikely to have much resistance to the use of one of King's stories because of the popularity of his novels, short stories, and movies. Most students should already be away of King through at least one medium.
Purpose: The main thrust of this lesson is to introduce the form in a way that the student can relate to. From there the student will be able to form opinions on what makes for a successful short story in the genre of fear and suspense. The students will then be asked to relate their findings back to classic works of fear and suspense. By the end of the unit, the student should have an understanding of the format used in short stories, as well as techniques and conventions of those are the genre of fear and suspense.
1. Introduce King's background (i.e. age, lifestyle, education, and inspirations).
2. Read the story aloud with the students.
3. Label the components of the "The Reapers Image" (i.e. introduction / antagonist / protagonist, inciting incident, rising action, crisis, climax, conclusion) giving specifics for each.
4. Introduce questions to be posed to groups, followed by group discussions.
5. Set-up for next lesson.
Activities and Procedures
1. Introduction to King's background should contain connections to his style of writing.
— Born 1947 in Portland, Maine.
— Father left when he was young, leaving behind a plethora of science fiction, fantasy, and horror novels.
— Lived on the edge of poverty until he 'made it' as an author.
— Inspirations: John D. MacDonald, Ed McBain, Shirley Jackson, J. R. R. Tolkien, Ken Kesey, Margaret Mitchell, Andre North, Jack London, Agatha Christie, and Thomas Hardy.
2. Read the story "The Reaper's Image" aloud with the students. Either read it yourself, or have the students take turns reading paragraphs. This will allow you to gage the students' interest in the story.
3. Lead a critical analysis of the structure and main components of the story. This should tie back to the introduction lesson on the short story and its form. Point of view, introduction , inciting incident, rising action, crisis, climax, and conclusion should all be clearly identified.
4. Break the class up into groups of 5-6. Have each group tackle one of the following questions:
— Who is the reaper in this story? Where is he seen?
— What kind of place is the Samuel Claggert Memorial Private Museum?
— Describe the characteristics of Mr. Carlin and Johnson Spangler. What kind of person is each one?
— What does the author tell us about Delver Mirrors?
— What is the significance of the statue of Adonis? (May require a bit of background given out to the group
— Do you like the ending? Give your reasons. Continue the story with an additional episode.
5. As an assignment, have the groups pass in their finding on the following day at which time they will be discussed. This will then lead into the next short story to be studied.
Introduce the culminating activity!!!!!! (See Unit Plan)
E-Mail Melanie Marchand!


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The Doctor (Seuss) Is In
Lorax lovers and others are invited to the Amagansett Library on Saturday to celebrate the birthday of Theodor Geisel, also known as Dr. Seuss, who was born on March 2, 1904.
Those who attend the 3 p.m. event will have a chance to read some books by the author of "The Cat in the Hat," and make Seuss-inspired crafts.
Stages Winter Workshops
Young thespians will have a chance to hone their skills this winter. Stages, a Children's Theatre Workshop, is offering a variety of winter programs, including a performance workshop, for young actors ages 8 to 18.
The program, which starts Monday, will culminate in a full-length musical on May 4. Rehearsals will be held three times a week.
Younger actors will also have a chance to shine in Stages' creative drama workshop, beginning on Tuesday and geared toward the 6 to 9-year-old crowd.
Stage mothers and fathers can register their children by phone at Stages, which is in East Hampton.
Afternoons at Ross
The Ross School is hosting a series of after-school events starting this week that are open to students of all schools and run the gamut from art to knitting to farm animal care. The programs, for kids in kindergarten through high school, include clay workshops, acting, chess for beginners, robotics, hip-hop dance, horseback riding, and more.
A full list of offerings can be found on the school's Web site, ross.org.
Reluctant Dragon
All Hands Productions, a visiting puppet troupe, will bring the story of "The Reluctant Dragon" to Goat on a Boat Puppet Theatre in Sag Harbor for two performances on Saturday.
Loosely based on the Kenneth Grahame book, this production uses puppets to tell a story about friendship and understanding.
Performances will be held at 11 a.m. and 3 p.m. at the Goat's performance space at 4 Hampton Street. Tickets are $10, $9 for members and grandparents, and $5 for children under 3.
Making Books
Joyce Raimondo, an art educator and author, will lead kids ages 4 and up in a bookmaking class at the East Hampton Library tomorrow afternoon.
After viewing some unusual handmade books, participants will be invited to create their own, featuring pages that turn in different directions with creative folds.
Advance registration is required for the program, which runs from 3:30 to 4:30 p.m.
Art Show and Sale
On Saturday and Sunday, Pierson High School is offering the public an opportunity to buy art by some of the East End's most renowned artists, all for $100 each.
The exhibit of works on paper by professional artists will feature the art of John Alexander, Bill King, Rick Gold, Lynn Matsuoka, Pamela Topham, Lucille Colin, Blair Seagram, Elaine McKay, Kathryn Solow, Peter Solow, Josh Dayton, April Gornik, Joe Pintauro, Randall Rosenthal, and many more.
Organized by Peter Solow, the event will help raise money to support the Pierson students' artist trip to Italy in April, which this year boasts 23 participants.
The show will run both days from 10 a.m. to 5 p.m.


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There are dozens of new state laws going into effect, and they have a wide range and impact.
One will affect those going under the knife. Anesthesiologist's assistants will now be allowed to administer anesthesia with a doctor's supervision.
Currently only Anesthesiologist and Nurse Anesthetists were allowed to carry out those procedures. The move is supposed to ease a shortage in the field.
Another new law will keep minors from buying over-the-counter diet pills, but the kids will now be allowed to carry cell phones on school campuses. It'll be up to the schools to regulate usage.
Here's one that will make one that will make a lot of people happy. Anyone caught sending deceiving spam e-mails can be charged with a third-degree felony and face $500 fines for each message.
Other changes in state laws include dropping a requirement to have a witness sign absentee voting ballots.
Another new law would make Florida's Greyhound dog tracks provide information on Greyhound adoption programs, and judges will no longer have the option to withhold findings of guilt to lessen jail sentences for first time felons.
A number of court fees will be going up, including marriage licenses, divorces, small claims and other lawsuits. Look for big hikes in traffic fines.


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I Would Not Recommend Tca
Fund: Tech Coast Angels
Posted by taurus on 2008-05-16
Per, "They are legitimate, serious investors who have invested tens of millions of bucks in hundreds of companies, and do what they do because they want to, not because they have to.. The investments they make are ones that VCs simply are not ready to do. "
Over what number of years have they made these hundreds of investments"
Whoever made this overtly positive TCA post sounds like they are closely associated with TCA. Which BTW would be no surprise.PRIVATE: Members Only


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So long, humpback: We are still mourning the loss of Pacific Life as the title sponsor to the combined event at the Indian Wells Tennis Garden in California. Theirs was such a great trophy…
For now we can be distracted by trying to drill the tournament's new name — the BNP Paribas Open — into our minds and fingers when we blog about it every March. They're in for the long haul, too: the bank is the event's sponsor for the next five years.
As expected, there's a new URL (bnpparibasopen.org) and the old Pacific Life one no longer works (delete it).
Tags: bnp paribas open


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Serbia's president has pardoned former Red Star player Dragan Dzajic from charges that he illegally received millions from the sale of players.
President Tomislav Nikolic gave no explanation for the move, which will end an ongoing trial against Dzajic. The president's office said Friday the decision formally will take effect in a few days.
Dzajic and the club's two other ex-officials were charged with illegally receiving about $12.7 million from the sale of four former Red Star players to foreign clubs, including Manchester United defender Nemanja Vidic.
Dzajic on Wednesday succeeded Vladan Lukic as Red Star president. Lukic said he could no longer cope with a string of poor results and the debt of about $76 million.


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Federal and state prosecutors sued the credit rating agency Standard & Poor's this week for allegedly defrauding investors by giving inflated ratings to complex mortgage-backed securities that proved all but worthless after the housing bubble burst. The cases raise difficult questions about the freedom to express an opinion without being held liable if it's wrong. Nevertheless, it's worth exploring whether S&P and its rivals deliberately soft-pedaled how risky those securities were in order to boost their bottom lines.
There's plenty of blame to go around for the subprime mortgage meltdown and the subsequent Wall Street collapse, starting with the mortgage brokers and lenders who didn't care about borrowers' ability to repay. But the rating agencies played a particularly important role in pumping up the housing bubble. By giving their top rating to many securities backed by home mortgages, including subprime loans, they enabled more of these investments to be sold. They also encouraged federally insured banks, public pension funds and other taxpayer-backed institutions to sink money into what would become a financial black hole.
On Tuesday, the Justice Department and California Atty. Gen. Kamala Harris announced that they had filed suit against S&P for violating a federal bank fraud law and a state false claims statute. Both alleged that the agency promised independent, objective evaluations but that it in fact used a rating system it knew to be flawed — and which helped S&P's customers sell securities and generated more business for S&P. The agency denied the allegations and argued that it simply expressed an opinion that investors were free to disregard.


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The Governor's Office of Early Childhood is making nearly $200,000 available to strengthen early childhood advisory councils and to promote school readiness.
The money is being divvied up in grants of nearly $50,000 each to fund four regional initiatives to improve education and health services for Kentucky's youngest citizens.
Gov. Steve Beshear announced Wednesday that Clinton, Adair, Cumberland and Russell counties will share one of the grants. Morehead State University will work with Bracken, Lewis, Lawrence and Martin counties on another. Madison, Estill, Powell and Lee counties also will receive a grant, as will Todd, Christian, Muhlenberg and Hopkins counties.
Governor's Office of Early Childhood executive director Terry Tolan said the intent is to create regional councils that include representatives from school districts, health departments, child care providers and libraries.


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Gigabyte STA Thin Client: At Phoronix we have looked at a number of Gigabyte products from their motherboards to graphics cards and even wireless adapters. However, today is our first time looking at one of Gigabyte's barebone solutions. The Gigabyte STA Thin Client, specifically the GB-STA-C7V7, is a mini-ITX solution that ships with a VIA C7 1.0GHz processor, UniChrome PRO graphics, is completely fan-free, and it's all packed in a slim yet stylized chassis. However, does the Gigabyte STA Thin Client work with Linux? We'll let you know today.
Copyright © 2018 by Phoronix Media. All rights reserved.


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Main Site - :: Why Won't God Heal Amputees? ::
It should be as simple as providing evidence that you have grass in your backyard.
BSD: Okay Omen, I just mailed you some clippings from my yard.Omen response: I got your so-called "clippings" in the mail. I had them tested and all it tells me is that it is a mix of the Kentucky Blurgrass species with a 95% probablity rate that they come from Illinois Climate Zone 5a. This proves nothing.BSD: Here's a photo of my lawn. See my kids play set? Isn't that cute? I helped build that. Look, there's my neighbors yard (man, he needs to cut it again. Grrrr!!)Omen: All I know is that this is a photo of a lawn. This proves nothing. And I don't appreciate the non-sequitor. Please keep this discussion on point.BSD: Here is a video with me and my family playing in my yard with green grass. It's unmistakable.Omen: I don't know that that is you, I don't know that's your family, it's the same yard and house that are in the unproven photo. BSD: Here's a letter from my tax log to the state listing my address, and I photo of my in front of my house listing the same address.Omen: I don't know that this tax record is authentic. You could have forged it. Yes, you are standing in front of a house with matching address, but I see no evidence of the street name.BSD: Then drive up to my house and see for yourselfOmen: Even if I do, and I drive to your so-called house, I will not know that you actually live there and that it is your actual place of residence - it could be a relatives house that your take up residence for my visit. It sounds insane, but it is a possibility. BSD: Ask police, ask my neighbors, see the utility bills.Omen: Utility bills can be forged. About the police and neighbors: all that is is people talking. They offer witness, but that is not proof. They can lie.BSD: Then how do I prove I have grass in my back yard.Omen: You must provide enough evidence.


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Marvel Universe
Real Name
Eric Brooks
Daywalker, Switchblade, Frank Blade
U.S.A.; formerly UK
Place of Birth
Soho, London,England
First Appearance
Tomb of Dracula Vol. 1 #10 (1973)
215 lbs.
Frost was driven away before he could slay the child, but Blade's mother died. Orphaned, Blade was raised at Madame Vanity's brothel, his mother's workplace. He knew how his mother had died, but he did not fully understand it until he was nine years old. Walking home one evening, he saw an old man attacked by vampires. Blade threw himself into the melee, courageously driving away the demons. The old man turned out to be Jamal Afari, a great jazz trumpeter and a dangerous foe of the undead. Afari moved into Vanity's and mentored Blade, tutoring him in both music and combat. Blade developed into a human killing machine, specializing in the use of teakwood daggers; but despite Afari's positive influence, Blade fell prey to the local criminal element. He briefly joined the Bloodshadows street gang, claiming leadership after driving out the group's previous head, Cutter. Blade also took Cutter's woman - Glory - for his own; but when the Bloodshadows ran afoul of the vampire Lamia, Glory was converted into one of the undead. Blade slew Lamia and resolved to accept his destiny, focused once more on battling the undead.
When the vampire lord Dracula turned Afari into a vampire that Blade was forced to destroy, this intensified his hatred for the undead. Partnered with Azu, Ogun, Musenda and Orji Jones, Blade journeyed to China, where he tricked Dracula into an ambush and they slew the vampire; however, Dracula rose again within the night and gleefully slaughtered Blade's allies. Blade continued his crusade alone for a time, eventually attracting the attention of Quincy Harker, whose passion for destroying the undead nearly equaled Blade's own. Blade initially scorned Harker's methods as too slow, but after an unsuccessful battle with Dracula on board an oceanliner, Blade began to recognize the need for allies. Working with Frank Drake, Rachel van Helsing, Taj Nital and Quincy Harker, Blade tracked Dracula to one of his many lairs and once again plunged a stake deep into the vampire's heart; unfortunately, Dracula soon revived.Kate Fraser to track the Legion to their lair. There they rescued Blade's lover, Saffron Calder, and ended the group's threat. They also found taped evidence that cleared Blade of a number of trumped-up charges that the group had pinned on him.
Months later, the hunt for Deacon Frost took Blade to Boston, where he was astonished to find Harker's team and their mortal enemy Dracula working together against a greater threat, Doctor Sun. Blade spurned this alliance at first, unwilling to work with a vampire, but joined them after realizing how dangerous Sun was. While battling Sun's forces, Blade caught a glimpse of Frost. Once again deserting Harker's band for his own mission, Blade resumed his search for Frost and soon found Hannibal King, a private eye whom Frost had transformed into a vampire. Unwilling to trust each other but united by their hatred of Frost, King and Blade joined forces to pursue Frost, encountering a vampiric doppelganger of Blade in the process. Finally, King and Blade tracked down Frost and seemingly destroyed him in a powerful explosion; but like all too many of Blade's vampire foes, Frost would eventually return.
After Quincy Harker's death, his band of vampire hunters began to drift apart. One of them, Rachel van Helsing, was killed by Dracula and turned into a vampire before Wolverine destroyed her. Blade, Drake and King teamed with Doctor Strange to cast a spell called the Montesi Formula, which seemingly wiped out all vampires on Earth. For the first time in his life, Blade lacked a clear purpose. Seeking direction, he formed the Borderline Investigations firm with Drake and King; however, the agency soon fell apart due to financial constraints and uneasy personal relations among the partners. Later, Drake sought Blade's help with a personal crisis. The spirit of Drake's new wife, Marlene McKenna, had been fused with that of Rachel Van Helsing by the demonologist Smirnoff, who had sacrificed hundreds of college students in the cult known as the Belonging to amplify Dracula's power. Blade used Marlene as bait to lure Dracula, who had been revived by the demon Asmodeus. During a terrible confrontation with Dracula, Blade was badly beaten and his mind snapped.
Convinced that his allies were standing between him and Dracula's demise, Blade became a threat to everyone around him. Drake found the best mental help money could buy for Blade, who was temporarily housed in an asylum. He recovered, due in part to the aid of Doctor Strange, who mystically transmuted Blade's hatred of vampires into a more generalized distaste for all things occult. Strange did this because Blade and his allies were fated to play a vital role in thwarting the demon mother, Lilith. Blade renewed his partnership with Drake and King as the Nightstalkers, and the trio were soon hired by Lilith herself to attack the Ghost Rider and John Blaze as supposed threats to humanity, a battle Ghost Rider barely survived. Blade threw himself wholeheartedly into their new business, eager to eradicate the occult world. The group immediately drew the attention of the Department of Occult Armaments (D.O.A.), a division of Hydra headed by Belial. Blade's dislike of the supernatural almost led him to sacrifice King to the group, but in the end he put aside his doubts and risked his life to save his friend. The Nightstalkers next aided the Punisher, who had been caught in a mystical war between Shiv and Adam Casim. Blade next found himself in conflict with Morbius, who was desperately seeking a way to end his pseudo-vampiric existence. Their battle attracted the attention of an ancient alchemist named Stonecold and his vampiric ally, Vic Slaughter.
Trading one obsession for another had done little to moderate Blade's personality, and he often came dangerously close to harming innocents. Using a page from the cursed Darkhold to become mystically powerful, Blade sought to wipe out all supernatural beings. He fought and slew many of the Midnight Sons, a loose-knit mystical confederation that included the Nightstalkers, and began calling himself Switchblade to further distance himself from his past life. Though much of the damage he caused was erased from existence, it was not erased from Blade's mind. Overwhelmed by guilt, Blade used the mystical knife known as the Edge of Intrados to summon and examine visions of his life. Finally seeing how dangerous it was to be ruled by his obsessions, he felt hopeful about his future for the first time.
A battle with the child of Lilith known as Short-Circuit soon followed and the growing rift between King and Blade was seemingly set aside forever, as Blade swore to prevent King from ever losing control of his vampiric self. Unfortunately, the Montesi Formula had begun to weaken. Varnae, the original Lord of Vampires, returned to life and Hydra created a Dracula clone called Bloodstorm. Dracula's wife, Domini, came seeking aid to retrieve her kidnapped son, Janus. While the rest of the Nightstalkers embarked on a plan to track down Bloodstorm, Blade took on the task of finding Janus. His investigation led him to Kennedy Airport where the man behind the kidnapping was boarding a plane headed to New Delhi. Blade's heart was broken when he discovered that his old ally, Taj Nital, had been transformed into a vampire and was now serving Varnae, who had orchestrated the kidnapping. During a massive struggle between Varnae, Bloodstorm and the Nightstalkers, all save Blade were seemingly destroyed. Blade felt extreme guilt over the fact that his only friends were now dead, leaving him to carry on his war alone. He swore to continue the search for Janus, but to date the child has not been located.
He soon found a new ally in Bible John Carik, a member of the mystical Cathari sect, guardians of an ancient mystical library. Alongside Carik, Blade battled a strangely reborn Dracula and a false Deacon Frost. He also attempted to forge a normal life for himself outside of vampire hunting. Befriending a woman named Julia Suarez, he rented an apartment from her under the name Frank Blade. He clashed with Marie Laveau, Steppin' Razor and Night Terror while the trio were reviving Varnae once more. Blade's spirit briefly traveled back in time, experiencing the life of 17th-century vampire hunter Jonas Cray. Laveau later sent her agents, the Vampz, to kill Bible John but Blade once more halted her plans. Meanwhile, Carik's visions of Hannibal King and Frank Drake eventually culminated in the revelation that the two men had somehow merged with Bloodstorm to form this new Dracula. Blade and a future version of himself known as Crossbow were instrumental in helping King and Drake return from this state, though Dracula's true soul retained possession of the body they had once shared. Drake has yet to recover from these events.Brother Voodoo to thwart Marie Laveau and Deacon Frost's attempts to build an undead army. Later, Blade and Spider-Man encountered the vampire Henry Sage and learned of the development of the Daywalker formula, an evolution of the Sunlight Serum. Continuing to refine his techniques and equipment, Blade helped Spider-Man try to capture their former ally Morbius, who had fallen under the sway of a vampire known as the Hunger. During their confrontation, Morbius bit Blade, who soon realized that his blood enzymes were not enough to protect him from his foe's unique form of vampirism. Transforming into the thing he hated most, Blade became a Daywalker, a vampire able to move about in the sunlight and lacking most of the vampire's traditional weaknesses. Blade was now driven by bloodthirst, however, and he struggles to this day to cope with his hunger for human blood.
Shortly thereafter, Blade was captured by Silvereye, a S.H.I.E.L.D. division devoted to developing its own cadre of vampire soldiers. The Silvereye division was partially a front for a scheme engineered by Darius Venginian, a vampire who sought to resurrect an ancient vampiric demon known as the Reaper. He also sought to program Blade into becoming a Silvereye pawn, but this plan failed when Blade broke free of his programming. The vampire-hunting twins Mosha and Mikado aided Blade during this adventure and accompanied him when he fled the scene, swearing to have nothing more to do with S.H.I.E.L.D. in the future. Blade's partnership with the twins was brief, and he was alone again when he faced a terrifying breed of multi-stage vampires known as the Tryks. Blade was seduced by their queen, who hoped that their progeny would eventually allow her kind to rule the Earth. Most recently, Blade teamed up with a new group of vampire hunters, thwarting an immense vampire conspiracy threatening the entire planet, led by Dracula himself. Dracula was destroyed once again, though his eventual resurrection seems to be assured.Despite his terrible losses and his own transformations, Blade continues in his crusade. He believes that mankind is locked in a war for its very soul and that he alone can stem the rising tide of evil. Fueled by a constant craving for vengeance against the monsters who have tainted his own humanity, Blade will never rest until all the vampires of the world have been destroyed.
Follow Marvel


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Jackrabbits move on to Western
Tipoff is scheduled for 4:30 p.m. at Western Hall on the WIU campus in Macomb.
The league-leading Jackrabbits failed to clinch at least a share of the Summit League regular season title Thursday in a 70-67 setback at IUPUI. SDSU maintains a one-game lead over IUPUI in the standings at 11-2 against Summit foes and 19-7 overall.
Western Illinois, meanwhile, improved to 11-13 overall and 4-7 in Summit League play with a 55-50 victory Thursday over visiting North Dakota State. Ashley Luke posted a double-double of 18 points and 11 rebounds to pace the Fighting Leathernecks.
MEDIA COVERAGE: Audio and video coverage of Saturday's game is scheduled to be available via the Jackrabbit Extra subscription service at GoJacks.com, the official website of SDSU athletics. Monthly subscriptions for the Jackrabbit Extra, which includes live audio and video streaming of select contests are available for $11.95 per month or $99.95 for an entire year of coverage.
Local radio coverage begins at 4 p.m. Central Time on the Jackrabbit Sports Network, with J.J. Hartigan calling the play-by-play. Jackrabbit Sports Network affiliates for SDSU women's basketball this season include: 104.1 FM (The Wolf) in Yankton, KBRK 93.7 FM in Brookings, and Pierre-based KGFX 92.7 FM.
THE SERIES: Saturday's game marks the 13th meeting in women's basketball between Western Illinois and South Dakota State, a series that began when the Jackrabbits joined The Summit League at the start of the 2007-08 season.
The Fighting Leathernecks won the initial meeting, 67-60 on Jan. 14, 2008, in Macomb, Ill, but SDSU has since gone on to win the last 11 meetings, including the last four at Western Illinois.
FIRST MEETING: Four South Dakota State players scored in double figures and all 12 Jackrabbit players to see action scored in an 86-51 victory over Western Illinois in Summit League women's basketball action Jan. 17 at Frost Arena.
The Jackrabbits, who ran their winning streak to eight, improved to 14-5 overall and 6-0 in league play. WIU dropped to 9-8 overall, 2-3 in The Summit League.
SDSU never trailed in the contest and broke a 2-all tie by scoring the next seven points. The Jackrabbits built their lead to double digits for the first time at 24-13 on a basket by Katie Lingle with 5:34 remaining as part of another 7-0 spurt.
The Jackrabbit lead grew to 20 points in the final minutes of the first half, with SDSU taking a 44-25 lead into halftime after Hannah Strop sank a three-pointer from the right wing with five seconds remaining.
SDSU continued to extend its lead in the second half on the strength of 61 percent (17-of-28) shooting from the field. The Fighting Leathernecks trimmed the margin to 16 points, 50-34, in the opening minutes of the second half before SDSU countered with a 16-4 run to put the game away.
Ashley Eide led the Jackrabbits with 16 points, followed by 15 from reigning Summit League Player of the Week Megan Waytashek. Reserve Megan Stuart scored a career-high 10 points, while Lingle also came off the bench to score 10 points.
The Jackrabbits ended the night 32-of-63 from the field, 50.8 percent, including 9-of-22 from three-point range. At the line, SDSU made 13-of-21 attempts, 61.9 percent.
Strop hauled in a then-career-best eight rebounds and Leah Dietel also corralled eight boards to pace SDSU's 51-35 advantage in rebounding.
Western Illinois received 13 points on 6-of-7 shooting from the field by Ashley Luke. Rebecca Henricson added 10 points and three assists for the Fighting Leathernecks. Luke and Saule Kontautaite posted a team-high six rebounds each. Kontautaite, who came into the game as WIU's leading scorer with an average of 13.9 points per game, was held scoreless in the contest.
From the field, WIU was 19-of-65, 29.2 percent, including 6-of-27 from long range. The Fighting Leathernecks converted 7-of-12 free throws for 58.3 percent.
PINK JERSEYS: As part of the Coaches vs. Cancer campaign, the Jackrabbit women's basketball team wore pink jerseys during the Feb. 9 game versus Oakland. The Under Armour jerseys are now available for purchase via on an online auction at GoJacks.com through 5 p.m. on Sunday, Feb. 17, with all proceeds benefitting Colleges Against Cancer.
Log on to GoJacks.com for more information.
LINGLE RECEIVES SUMMIT HONOR: South Dakota State University center Katie Lingle was named Monday (Feb. 11) as Summit League Women's Basketball Player of the Week after helping lead the Jackrabbits to two conference wins.
A senior from Pierre, Lingle came off the bench to average 14 points, 8.5 rebounds, 2.5 blocked shots and two assists per game, while playing only 21 minutes per contest. She scored a career-high 18 points on 9-of-13 shooting from the field and matched her season high with nine rebounds in a home victory over Fort Wayne on Feb. 7. Two nights later at Frost Arena, Lingle added 10 points and eight rebounds as the league-leading Jackrabbits defeated Oakland.
For the week, Lingle shot 61 percent (14-of-23) from the field. She extended her streak of being the leading scorer off the bench for the Jackrabbits to 10 consecutive games, reaching double figures five times. Taking into consideration all games this season, Lingle leads the league by shooting 50.3 percent (82-of-163) from the field.
Lingle is the third different Jackrabbit player to earn Summit League Player of the Week honors this season, joining three-time honoree Megan Waytashek and senior guard Ashley Eide.
WAYTASHEK ALSO HONORED: For the third time this season, South Dakota State's Megan Waytashek was honored as Summit League Women's Basketball Player of the Week on Feb. 4.
A sophomore from Lino Lakes, Minn., Waytashek posted the highest-scoring game in the Jackrabbits' Division I history, pouring in 33 points in a 62-61 victory at Kansas City on Feb. 2. She went 11-of-17 from the field, including 7-of-10 from three-point range as she reached the 30-point mark for the second time this season.
Waytashek opened the week by scoring a game-high 18 points in a Jan. 30 win at South Dakota, adding three rebounds, three assists, two blocked shots and a steal.
In the two games combined, Waytashek averaged 25.5 points and 3.5 rebounds. She shot 58 percent (18-of-31) from the field, including 9-of-14 from behind the arc. Her recent three-point shooting prowess has vaulted her into the top 10 among Division I players for three-point percentage at 44.0 percent (51-of-116) this season.
Waytashek was also honored by the Summit League on Dec. 10 and Jan. 14.
30-POINT GAMES: Sophomore forward Megan Waytashek has reached the 30-point mark twice this season, becoming only the third Jackrabbit player in the Division I era to reach that scoring plateau.
Following are the Jackrabbits' other 30-point games since the start of the 2004-05 season:
• Megan Vogel 31 points vs. North Dakota State Feb. 4, 2006
• Megan Vogel 32 points vs. Fort Wayne Feb. 10, 2007
• Jennie Sunnarborg 31 points vs. Kansas City Jan. 14, 2012
• Megan Waytashek 30 points at Fort Wayne Jan. 12, 2013
• Megan Waytashek 33 points at Kansas City Feb. 2, 2013
OPENER STREAK ENDS: The Jackrabbits' 71-47 defeat at the hands of Villanova ended a 19-game winning streak in season openers. The last time SDSU had lost a season opener was during the 1992-93 season, when it fell 74-72 to Moorhead State (Minn.).
834 AND COUNTING: SDSU's victory over Oakland on Dec. 29, 2011, was the 800th in the women's basketball program's history. Since the modern era of women's basketball at South Dakota State University began with a 6-0 mark during the 1966-67 season, the Jacks have gone on to compile an overall record of 834-373 (.691 winning percentage).
In addition, SDSU has sealed its 27th consecutive winning season between competing at the NCAA Division II and Divsion I levels during the 2012-13 season.The Jackrabbits' last losing season was an 11-16 campaign during the 1985-86 season.
180 D-I WINS: Since moving up to the NCAA Division I ranks at the start of the 2004-05 season, the Jackrabbits have posted a winning record against D-I opponents. In its eight-plus seasons competing at the Division I level, SDSU has compiled a 184-73 mark (.716 winning percentage) versus D-I opposition. The Jackrabbits have posted victories over 58 different Division I teams representing 21 conferences plus independents.
TOUGH AT HOME: The Jackrabbit women's basketball team has gained a decisive home-court advantage at Frost Arena over the past decade.
In his tenure as Jackrabbit head coach, Aaron Johnston has led the Jackrabbits to a 159-24 record (.869 winning percentage) at Frost Arena, including a 104-16 mark (.867 winning pct.) at home during the Division I era. The Jackrabbits have put together home winning streaks of 15, 15 and 22 in the process. SDSU had a 10-game home winning streak end in a Nov. 14 loss to Creighton, and its seven-game Frost Arena streak snapped Jan. 19 in a 57-56 loss to IUPUI.
Since the start of the 2001-02 season, SDSU has a 149-19 home record (.887 winning percentage), losing an average of less than two games at Frost Arena each full
season. The Jackrabbits capped the 2008-09 regular season with a 14-0 record - a mark that stands as the first undefeated home season in school history.
A loss to Western Kentucky early in the 2009-10 campaign snapped a 35-game
regular season home winning streak, as well as a 15-game overall winning streak that began after SDSU lost to Creighton (Neb.) in the first round of the 2008 Women's NIT.
FEASTING IN FEBRUARY: The Jackrabbits have made a habit of ending the regular season strong throughout their time in Division I. Now in its ninth season of competing at the Division I level, SDSU begins the week with a 53-6 record in February. That mark included a 26-game winning streak in February that ended Feb. 22, 2010, at Oakland.
SUMMIT LEAGUE SUCCESS: South Dakota State has built an impressive Summit League résumé during its tenure in the conference.
Since joining the league at the start of the 2007-08 season, the Jackrabbits have
compiled an 86-17 record (.835 winning percentage) in Summit League regular season games en route to outright league titles with records of 16-2 in 2007-08, 17-1 during the 2008-09 season and 16-2 during the 2011-12 campaign. In addition, SDSU has gone 46-6 at home (.885 winning percentage) against league foes and has won at least one game on every other Summit League member's home court.
WAYTASHEK RETURNS: Jackrabbit forward Megan Waytashek made a successful return to the court by being named to the all-tournament team at the season-opening Best Buy Classic.
Waytashek missed most of her first two seasons in the Jackrabbit program due to knee injuries. She was granted an injury hardship this past summer, giving her three remaining years of eligibility.
A sophomore from Lino Lakes, Minn., Waytashek has scored in double figures in 20 of 26 games this season, with three double-doubles. At the Best Buy Classic, Waytashek tallied 10 points versus Villanova (Pa.) and 13 points with seven rebounds in an overtime win over Washington State.
In earning co-Summit League Player of the Week honors on Dec. 10, Waytashek averaged 20 points, four rebounds, two assists and two steals per game in wins over Eastern Michigan and Northern Iowa. She opened the week by tying a then-career high with 17 points, including the game-winning basket, against Eastern Michigan on Dec. 4. She then scored a career-high 23 points on 8-of-13 shooting Dec. 8 at Northern Iowa, including 3-for-3 on three-point attempts. For the week, she shot 51 percent (14-of-23) from the field, 62 percent (5-of-8) on three-pointers and 70 percent (7-of-10) at the line.
COUNTDOWN TO 1,000: Senior guard Ashley Eide is on pace to join the Jackrabbit 1,000-Point Club on Saturday.
A Sioux Falls native, Eide enters Saturday's contest with 991 career points - nine away from becoming the 32nd player in Jackrabbit women's basketball history to top 1,000 points.
Eide hit the 20-point mark for the fourth time in five games with a game-high 22-point outing against South Dakota on Jan. 6. She has topped 20 points six times this season, including tying her career high with 27 points on a career-best seven three-pointers Dec. 21 at Georgetown as SDSU defeated a BIG EAST opponent for the first time.
She had a streak of three consecutive games with at least 20 points, starting with a 25-point night against Delaware State on Dec. 18. Eide also tallied 26 points in SDSU's Nov. 18 upset win over nationally ranked Nebraska and scored 21 in an overtime loss to Marquette (Wis.) on Nov. 28.
Eide currently leads ranks second on the team in scoring at 13.7 points per game and also ranks second with 43 three-pointers. After ranking among the national leaders for three-point shooting percentage for much of the season, Eide has since dropped out of qualifying for the statistical lead after going a combined 3-for-28 from long range over the last eight games.
During the 2011-12 season, during which she earned second-team all-Summit League honors, Eide finished third on the team with an average of 10.9 points per game.
EIDE HONORED: Jackrabbit women's basketball player Ashley Eide was selected as Summit League Female Athlete of the Month for her efforts during the month of December.
A senior from Sioux Falls, Eide helped lead the Jackrabbits to a 6-1 record during December, while averaging 17.9 points and 5.9 rebounds per game. She tied a career high with 27 points and set new single-game marks with 13 rebounds and seven three-pointers in a win at Georgetown on Dec. 21. She topped the 20-mark on two other occasions, scoring 25 points in a Dec. 18 win over Delaware State and tallying 20 in the Summit League opener Dec. 30 against North Dakota State.
Eide shot 54 percent (46-of-86) from the field in the seven games, including 47 percent (22-of-47) from three-point range. She also averaged three assists and 1.3 steals in 28.1 minutes per game.
League-leading SDSU's only loss in December came at nationally ranked Penn State on Dec. 16, a game in which Eide scored a team-high 14 points.
Eide is one of four Jackrabbit student-athletes to receive a Summit League Athlete of the Month award this academic year. Men's cross country runner Michael Krsnak and women's soccer player Diana Potterveld were both honored in October. Men's basketball player Nate Wolters received the honor in January.
SENIOR LEADER: Senior center Katie Lingle has given the Jackrabbits a big boost off the bench during the 2012-13 season. She ranks third on the team in scoring with an average of 8.4 points per game and second in rebounding at 4.7 rebounds per contest while averaging 19 minutes per game.
Lingle began the season on the bench, but started three games beginning with a Nov. 28 matchup against Marquette, when she scored nine points and grabbed four rebounds.
She returned to a reserve role Dec. 8 at Northern Iowa, responding with 12 points on
6-of-9 shooting from the field to go along with seven boards.
Lingle also scored 12 points in an overtime victory over Washington State on Nov. 11, then turned in a pair of strong performances to open the home season. She tallied nine points and nine rebounds Nov. 14 versus Creighton, then added nine points and eight rebounds in the upset win over Nebraska on Nov. 18. Lingle also blocked three shots in each contest.
The Pierre native recorded a career-high 18 points on 9-of-13 shooting from the field and matched her season high with nine rebounds in the Jackrabbits' Feb. 12 home victory over Fort Wayne. Her previous career high of 16 points came two years to the day (Feb. 7, 2011) at Oral Roberts.
Over the last 12 games, including five in which she has tallied double digits in scoring, Lingle is averaging 9.7 points per contest, while shooting 53.8 percent (50-of-93) from the field. She also is averaging 5.1 rebounds and 1.58 blocked shots per game.
She enters the weekend ninth on the Jackrabbit career blocked shots chart at 87 after passing Leah Klaassen (81 blocks from 1995-98) in the Feb. 2 matchup at Kansas City. Lingle recorded a career-high five blocks in the Jan. 12 win at Fort Wayne and added three more against the Mastodons on Feb. 7.
DIETEL ON THE BOARDS: Senior forward Leah Dietel has been a strong presence on the glass during the 2012-13 season. The Jordan, Minn., native tied a career high with 10 rebounds in the Nov. 18 upset of nationally ranked Nebraska and matched that exactly a month later in a home win over Delaware State - a game in which she also scored a career-high 16 points.
Dietel, who played in her 100th career game Jan. 30 at South Dakota, has tallied at least five rebounds 17 times this season. She currently leads the team with an average of 5.5 rebounds per game.
BOMBS AWAY: Sophomore wing Rachel Walters has developed into a three-point specialist for the Jackrabbit women's basketball team.
During her career, 139 of Walters' 148 shot attempts have been from three-point land. During the 2012-13 season, all but three of her 69 attempts have come from long range.
Walters matched a career high with 12 points - all on three-pointers - in a Nov. 23 loss at Central Michigan. Her previous 12-point outing also came in the state of Michigan as she drained four three-pointers in a win at Oakland during her freshman season. She added nine points on 3-of-5 shooting from three-point range in a Jan. 26 win at Omaha.
STROP SETTLES IN: Junior forward Hannah Strop has made a successful transition to the Jackrabbit starting lineup over the last two months.
A native of New Prague, Minn., Strop earned her first career start at Northern Iowa on Dec. 8. Although she did not score, Strop matched her previous career high with six rebounds - a total she surpassed on a couple different occasions, including a career-best 10 rebounds Feb. 9 against Oakland. She ended the Oakland game a point shy of her first career double-double despite going 3-for-3 on three-point attempts.
On Dec. 30 against North Dakota State, Strop connected on 3-of-4 three-point attempts en route to nine points She also grabbed five rebounds and contributed a steal and blocked shot. Strop again made a trio of three-pointers Jan. 3 against Kansas City and Jan. 17 versus Western Illinois, equaling her season high with of nine points.
Strop scored a season-high 10 points Jan. 26 as SDSU recorded a road win at Omaha.
In her 17 starts, she is averaging 4.2 points and 5.1 rebounds per game, while shooting 36 percent (18-of-50) from three-point range. The Jackrabbits are 14-3 in games she has started.
BOEVER COMES UP BIG: Sophomore point guard Gabby Boever has come on strong on the offensive end in recent weeks, posting double-digit scoring performances in four of the last seven games, while also establishing new single-game career highs for assists (nine) and steals (five) in the Feb. 9 win over Oakland.
The Worthington, Minn., native scored a career-high 15 points in a losing effort against IUPUI on Jan. 19, followed by consecutive 10-point performances at Omaha on Jan. 26 and at South Dakota on Jan. 30. Boever scored seven consecutive Jackrabbit points, starting with a three-pointer from the top of the key, in a crucial stretch of the second half versus USD.
On Feb. 7, Boever recorded 13 points, five rebounds, three assists and two steals in a over Fort Wayne. Four of her five rebounds came on the offensive glass.
During her recent seven-game stretch, Boever is shooting 57.1 percent (24-of-42) from the field, including 8-for-18 (44.4 percent) from three-point range. She also has averaged 3.7 assists and 2.9 steals per game over the last seven contests.
For the season, Boever leads the team with 88 assists (3.38 apg) and 62 steals (2.38 spg) while starting 25 of the Jackrabbits' 26 games.
CLEANING THE GLASS: After being out-rebounded in back-to-back losses to Central Michigan and Marquette (Wis.), the Jackrabbits returned to their winning ways thanks to a strong effort on the boards Dec. 1 against Middle Tennessee. SDSU held a 17-rebound advantage, 48-31, as Megan Waytashek led the effort with 10 rebounds. All 11 SDSU players to see action in the game tallied at least one board.
The Jackrabbits turned in another strong rebounding performance in their Dec. 8 win at Northern Iowa, holding a 42-27 advantage. Sophomore guard Gabby Boever led SDSU with a career-high eight rebounds and junior forward Hannah Strop tied a career high with six rebounds as she made her first career start.
SDSU posted its best rebounding effort of the season Jan. 3 in an 82-47 victory over Kansas City. The Jackrabbits ended the night with a 44-17 (plus-27) advantage in total rebounds, including a 19-3 edge on the offensive glass. SDSU converted the 19 offensive rebounds into 23 second-chance points, compared to four by the Kangaroos.
For the season, the Jackrabbits have out-rebounded the opposition in 15 games and have been tied four times in 26 contests. SDSU has held a double-digit rebounding advantage in seven of its 13 Summit League games this season, including a streak of three in a row - plus-10 (45-35) at Oakland, plus-12 (41-29) at Fort Wayne and plus-16 versus Western Illinois (51-35) on Jan. 17.
BENCH SCORING: South Dakota State has gotten production up and down its lineup during the 2012-13 season. Jackrabbit reserves have out-scored opposing reserves 18 times this season, including 17 of the last 20 games. For the season, SDSU holds a 547-382 advantage in bench scoring, including a 33-3 edge Feb. 7 versus Fort Wayne.
Katie Lingle has been the top Jackrabbit scorer off the bench in 17 games. She had a streak of 10 consecutive games in which she held at least a share of the team lead for scoring by a reserve end in the Feb. 14 game at IUPUI. Included in the run was a career-high 18 points in a Feb. 7 win over Fort Wayne.
Four different players - Lingle (twice), Rachel Walters, Tara Heiser and Mariah Clarin - have each netted 12 points off the bench in a game for the Jackrabbits this season.
COACH AARON JOHNSTON: In his 13th season as head coach of the South Dakota State University women's basketball team, Aaron Johnston has taken the Jackrabbits to the top of NCAA Division II and is leading SDSU to national prominence at the Division I level.
Johnston enters the weekend with a career record of 309-106 (.745 winning percentage), becoming the Jackrabbit women's basketball program's career leader in coaching victories when he recorded win No. 302 at Oakland (Mich.) on Jan. 10. Johnston passed his predecessor, Nancy Neiber, who compiled a 301-140 record in 16 seasons from 1985-2000. He recorded his 300th career victory Jan. 3 against Kansas City.
His career totals have included an 86-17 record (.835 winning percentage) in Summit League regular season games, a perfect 12-0 mark in Summit League postseason tournament contests and a 16-8 mark (.667 winning percentage) in postseason games.
The Summit League Coach of the Year in each of the Jackrabbits' first two seasons in the league and again during the 2011-12 season, Johnston was named a finalist for the 2009 Naismith Award as the nation's top coach. SDSU tied a school record for victories in a season with 32 during the 2008-09 campaign and gained national attention by vaulting into the top 25 in December after non-conference victories over the likes of Wisconsin, Utah, Minnesota and Gonzaga (Wash.). The Jackrabbits were ranked in the final 13 USA Today/ ESPN regular season coaches' polls, climbing as high as 14th in the coaches' poll and 16th in the Associated Press poll. SDSU finished the 2008-09 season ranked 19th by the coaches.
Along the way to a 32-3 overall record, the Jackrabbits received national media coverage from CBS Sports, USA Today, ESPN.com, Sports Illustrated and The New York Times.
A native of Pine Island, Minn., "A.J." earned a bachelor's degree in health and physical education from Gustavus Adolphus College in St. Peter, Minn. After serving one year as an assistant coach at North Dakota State College of Science in Wahpeton, he moved on to SDSU as a graduate assistant for the Jackrabbit men's basketball team for two seasons before becoming assistant women's coach. He also coached the SDSU golf teams one year.
TOEING THE LINE: During their recent run in which they have won 13 of their last 15 games, the Jackrabbits have created a big advantage at the free throw line by converting 216-of-303 attempts for 71.3 percent.
SDSU began its run of success at the charity stripe by establishing season highs with 32 made free throws in 37 attempts for 86.5 percent in a Dec. 18 win over Delaware State. The Jackrabbits shot a season-best 90.0 percent (10-for-11) against Oakland on Feb. 9 and tied their season high with 37 attempts Feb. 14 at IUPUI.
Sophomore forward Megan Waytashek has led the free throw effort by going 50-of-58 (86.2 percent) over the last 15 games, including a streak of 22 consecutive that ended with her first attempt Jan. 10 at Oakland. The Jackrabbit record for most consecutive made free throws is 35, which Heather Sieler set by making her final 17 attempts of the 2002-03 season and first 18 attempts of the 2003-04 campaign.
HEATING UP: South Dakota State has found success on the offensive end during the Summit League portion of the schedule. The Jackrabbits have shot at least 48 percent in six of their 13 league games, including a season-best 51.9 percent (27-of-52) at Omaha on Jan. 26.
Combined in their 13 Summit League games, the Jackrabbits have shot a league-best 44.8 percent (333-of-743) from the field, including 90-of-255 (35.3 percent) from three-point range. SDSU also has averaged 71.0 points per Summit League game, while allowing only 56.8.
Adding to the offensive efficiency is the fact that the Jackrabbits have averaged only 15.8 turnovers per game - nearly three turnovers per game less than the season average.
ACADEMIC SUCCESS: The South Dakota State University women's basketball team continued its track record of academic success, ranking second among Division I programs in the Women's Basketball Coaches Associations Academic Top 25 with a 3.610 team grade-point average during the 2011-12 academic year.
"It was another successful year in the classroom for our program," head coach Aaron Johnston said. "Year after year we have been at or near the top of the WBCA Academic Top 25 Honor Roll. SDSU is a great institution and clearly our university has an excellent plan in place for helping students excel academically."
Wisconsin-Green Bay held the top spot among Division I programs, edging the Jackrabbits for the top spot with a 3.616 team GPA. The top three teams in the D-I rankings all played in the NCAA Tournament as DePaul (Ill.) completed the trio with at 3.604.
Across all divisions of women's college basketball, which includes NCAA Division II, Division III, NAIA and junior colleges, the Jackrabbits finished 10th overall. Drury (Mo.) led all divisions with a 3.709 team GPA, followed by Northland (Wis.) at 3.706.
In seven seasons competing at the Division I level, SDSU has finished no worse than third place in the Division I team GPA rankings. The Jackrabbits have led the nation four times (2006, 2007, 2008, 2011), finished second twice (2010, 2012) and placed third once (2009). In addition, SDSU led all divisions of women's college basketball for team GPA in 2006, 2007 and 2008.
Also during the 2011-12 season, Ashley Eide was selected to the Capital One Academic All-America Second Team. Majoring in health, physical education and recreation, Eide will again be considered for Academic All-America honors this season after being named to the Academic All-District 6 Team for the third consecutive year.
Eide is the sixth Jackrabbit women's basketball player to receive Academic All-America recognition during the program's history, joining: Tara Tessier (first team, 1988); Laurie (Bruns) Kruse (second team, 1991); Jodi Bergemann (third team, 1994); Megan Vogel (second team, 2007), and Jennifer Warkenthien (second team, 2009).
PALUCH TO REDSHIRT: Senior guard Steph Paluch is expected to redshirt during the 2012-13 season, head coach Aaron Johnston announced in late November.
A Pierre native, Paluch started the first 31 games of the 2011-12 season before suffering a knee injury in the semifinals of the Summit League postseason tournament. Playing both the point and off-guard positions, Paluch led the team with 78 assists and 44 steals a season ago. She also averaged 6.5 points and 2.3 rebounds per game.
SISTER ACT: Two members of the 2012-13 Jackrabbit women's basketball team are following in the footsteps of older sisters - both of whom were recent additions to the SDSU 1,000-Point Club.
Sophomore guard Gabby Boever is the second from her family to play for the Jackrabbits. The Worthington, Minn., native follows her older sister, Maria, who scored 1,360 points - currently 14th - during a career that spanned the 2007-10 seasons.
Freshman guard Chloe Cornemann is expected to make her collegiate debut this weekend. Cornemann's older sister, Ketty, also lettered for the Jackrabbits from 2007-10, finishing her career 30th in scoring at SDSU with 1,042 points. Their father, Dave, was an NCAA Division II national champion wrestler for the Jackrabbits at 167 pounds in 1984.
In addition, fellow newcomer Anne Aamlid has strong Jackrabbit bloodlines - her sister, Seri, played volleyball while brother, Nik, was a member of the SDSU football team. Their father, Brian, played basketball at SDSU from 1977-81.
JACKRABBIT INSIDER: Throughout the 2012-13 women's basketball season, head coach Aaron Johnston will be a guest on the "Jackrabbit Insider," a weekly behind-the-scenes look at South Dakota State University athletics.
The half-hour television show which features interviews with Jackrabbit coaches and student-athletes, airs Sundays at 10:30 p.m. on Sioux Falls-based KTTW FOX 7. The show is also broadcast on FOX Sports North at 6 p.m. Tuesdays and on FOX College Sports Central (check listings). Online, the show can be viewed at GoJacks.com.
JACKRABBIT BASKETBALL COACHES SHOW: Fans are invited to join coaches Aaron Johnston and Scott Nagy every Monday at Cubby's Sports Bar and Grill in downtown Brookings for the Jackrabbit Basketball Coaches Show.
Hosted by South Dakota Sportscaster of the Year Tyler Merriam, the show airs from 6 to 7 p.m. Mondays on the Jackrabbit Sports Network through flagship station WNAX 570 AM and online via the Jackrabbit Extra subscription service at GoJacks.com.
THE ROSTER: The 2012-13 SDSU women's basketball roster features 14 players from two different states. Of the 14 players, seven are from Minnesota and seven are from South Dakota. By class, four are seniors, two are juniors, six are sophomores and two are incoming freshmen.
A LOOK AHEAD: The Jackrabbits close out the home season Thursday (Feb. 21), facing Omaha in Summit League action. Tipoff is set for 7 p.m. at Frost Arena. Jackrabbit seniors Leah Dietel, Ashley Eide and Katie Lingle will be honored prior to the contest.


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You dive off a skyscraper, relying on quick reflexes to negotiate the intricate tangle of girders that make up the City. You perform aerial stunts at terminal velocity before parachuting into the arms of your cheering fans. While other skydivers have it easy, you have to earn the adoration of the crowds by gliding within an eyelash of that glass super skyscraper at 70 miles per hour.
BASE Jumping (short for Building, Antenna, Span, Earth) has never been a sport for the masses -- it's too dangerous, and it's tough to get permission to jump off of the Burj Dubai. That all changes when Dejobaan Games brings its own wonderfully twisted take on the sport to the PC. How late can you deploy your chute before you end up a squishy bag of broken bones? How far can you trust your helmet's proximity meter before you splatter against a window like a bug on a highway? Do you believe the game's developers when they tell you that listening to your Enya CD will relax you and help you coast with more control... or should you just put on Limp Bizkit and throw caution to the wind?
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Developed by Dejobaan Games, AaaaaAAaaaAAAaaAAAAaAAAAA!!!: A Reckless Disregard for Gravity is planned for a Q3 2009 release.
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