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Will Allen was arrested early Saturday morning for DUI, according to ProFootballTalk.com. Assuming there isn't another Will Allen roaming South Florida in a Ferrari that is registered to the Dolphins cornerback and the guy in this booking photo isn't just a dead ringer for Allen, this will mark the second incident in which a Dolphins player is arrested this offseason.
Defensive lineman Tony McDaniel was arrested for alleged domestic violence battery on Super Bowl Sunday after an episode with his live-in girlfriend.
[Updated 4:45: The Miami Herald is reporting in this story that Allen had his blood alocohol level tested twice, as per Florida law. He had a level twice the Florida legal limit of .08 on one test and a .152 (just under twice the legal limit) on another test. Allen was booked at 10:14 Saturday morning and held at the Pre-Trial Detention Center. He is still there as of this update.]
And so when I tweeted the news earlier today on my twitter, the reaction I got is that Allen is surely on his way to being cut or terminated by the Dolphins.
My follow-up question to that is, "Why do you think that?"
The fact of the matter is that after Bill Parcells came to Miami and said in his opening and only press conference that he didn't want any "thugs and hoodlums," on the team, the Dolphins have had several players arrested.
And the arrests have never led to those players being immediately cut.
I remind you fullback Reagan Mauia was arrested in 2008 and wasn't immediately cut. He was waived when the team determined his wasn't the best fullback on the roster.
Last year, defensive end Randy Starks was arrested for aggravated assault on a police officer. He was not waived and the issue was later resolved.
Then practice squad cornerback Will Billingsley was arrested in connection with another domestic violence dispute in October. He was not waived immediately. Billingsley remained on the practice squad for several weeks, until the club decided he no longer served a football purpose.
McDaniel, a part-time player who came to Miami from Jacksonville, is still on the roster.
The point?
The Dolphins, under Parcells, do not cut ties with a player based on his legal troubles -- at least not immediately.
Maybe Will Allen eventually outlives his usefulness with the Dolphins based on no longer being a starter and being a player trying to return from a serious knee injury at a position that requires two healthy knees. But will he be cut in the next few hours or days based simply on his recent legal issues?
That hasn't been Miami's history under Bill Parcells, Jeff Ireland and Tony Sparano.


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In 1924, my Aunt Vivian got married. It apparently was a big event in the lives of the McDonald family.
My Aunt Eddie celebrated her sister's marriage with several items saved in her "Collection of Junk." Eddie had an article about the wedding and even wrote down the menu.
Menu: Fruit Cocktail, Friksee' Chicken, Mash Potatoes, Jello Salad, Buttered Peas, Cucumber Pickles, Olives, Peach Pickles, Ice Cream, Chocolate Cake, Wedding Cake and Coffee.
The cake looked delicious:
On another piece of paper Eddie wrote down the names of those who attended:
It reads with my clarifications:
June 25, 1924, Cheney, Washington, St. Rose of Lima Church, by Rev. John E. Lyons.
Those present:
R.S. McDonald (Father of the Bride)
Nellie McDonald (Aunt)
Elizabeth Willis
Robert Willis
Francis McKanna (Phil's daughter?)
Phil McKanna (Hilary's brother?)
Rev. Lyons
Justine Toff
Gordon McDonald (brother)
Miriam McDonald (sister)
Edna McDonald (sister)
Jean McDonald (sister)
Keith McDonald (brother)
Vivian McDonald (The Bride)
Hilary M. McKanna (The Groom)
The Cheney Free Press (dated 7/4/1924) under Local Happenings second column, pretty much confirms the guest list leaving out some of her siblings.
Note: I am assuming that the newspaper article with the picture of Vivian and titled "Cheney Maid Weds…" came from the Cheney Free Press where I found other articles referencing the event. I did not have a lot of time to search this newspaper when I visited the Eastern Washington University library microfilm collection of newspapers to confirm this fact.

subset: commoncrawl


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special to the times
With August around the corner, everyone is turning their attention to going back to school, which in the south also means back to football.
Riverside Christian Academy's coaches, players and fans are gearing up for the Knights' first varsity football game, which is less than one month away. A part of the Knights' summer preparation, in addition to summer workouts, has been moving into RCA's new field house facility.
The tornados that ripped through the area on April 27, 2011, demolished the school's previous field house, and the United States Air Force began work to rebuild the following summer through the military's Innovative Readiness Training Program. The project took longer than expected, so RCA's football and soccer programs used a vacant classroom for the past two seasons as a changing facility. But, the wait for the new building to be completed is now over, and the teams have already moved into the new facility.
RCA's new field house facility has a large weight room, two locker rooms, complete with bathroom and showering areas, a coaches' office, an officials' changing area, a laundry room and equipment storage areas.
"We are very blessed with our new field house facility. It has been worth the wait to get a facility that meets all of our needs," said Head Football Coach Travis Creasy. "I would like to thank all of the people who worked to finish the facility for us to be able to use it this fall. It is truly a blessing for our players."
RCA's football programs participate in the Middle Tennessee Athletic Conference where they play eight-man football. The Conference is made up of teams from small private schools in the Middle Tennessee area. The Knights won the 2012 MTAC Championship and are hopeful to repeat in 2013.
The Knights' first game is at home on Friday, Aug. 16; they will kick off against Hendersonville Christian Academy at 7 p.m.


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Babe Ruth upsets LaMoure, Steele
STEELE, ND — The Valley City Babe Ruth baseball team isn't one that lacks team chemistry. For nearly every bobbled ball or untimely ground out, a player has no issue finding somebody who'll lift them back up.
But during a pair of upset victories at the District 6 Tournament in Steele Monday, the team's chemistry took a whole different form.
After beating LaMoure 6-5 in eight innings, Valley City's players opened a 9-3 win over Steele with energy in the dugout.
From the opening pitch, Valley City's players leaned up against the chain link fence that separated them from the action and yelled as loud as they could to encourage hitters. It kept up all seven innings.
"That was amazing," said outfielder Casey Engelhard. "I've never played in an atmosphere like that."
It was energy that translated into what became a team game as Valley City, the No. 4 seed in the tournament, eliminated Steele, the No. 2 seed.
The wins give Valley City a shot at a state berth today when the team plays a potential double header with Oakes at 3 p.m. in Steele. Oakes remains undefeated in the double-elimination tournament and will clinch the state berth with one win over Valley City. If VC wins the first game, a second game will be played at 5:30 p.m. to decide the district champion.
But in Monday's second game, it was all about the energy.
As the team cheered, Valley City put up four runs in the top of the first inning.
It started with Ben Baasch reaching on a single to right field and eventually reached third when Jacob Miller walked.
A single by Jesse Johnson then scored Baasch, Jordan Magnuson then brought Miller and Johnson in with a deep double to right field and was brought in with a single by Englehard. The team later put together a three-run third inning and a two-run sixth.
In the second, the team had contributions all around.
Magnuson, who led the team with four runs batted in and three hits in the game, was the only player to score multiple runs, putting across two. The other seven runs were scored by seven other starters. The one starter who didn't score, Collin Schroeder, contributed two runs batted in.
"These were some team wins and that's the way you want to see it," Valley City coach Lance Lukes said.
Valley City finished the game with 11 hits and drew only three walks.
Starting pitcher Nate Rodriguez, who threw the last three innings of the earlier game, threw four innings and allowed only three hits. Jesse Johnson relieved him and allowed only one hit and one run in his three innings of work. The two each had five strikeouts.
The energy of the game was credited to a close first game that lasted eight innings.
"It was mostly adrenaline from our first game," Engelhard said. "Our first game kind of powered us into the second one."
Even the final play had fans, players and coaches feeling the nerves.
In the final play, Valley City was in the field and led 6-5 over LaMoure.
LaMoure had loaded the bases with two walks and a single and had only one out.
Rodriguez struck out Quinn Alo, but Brady Thielges made contact with a blooper that looked like it was going to land in shallow left-center field.
Valley City shortstop Alex Milender had other plans with it and made a running catching over his shoulder to end it.
Milender said he was just trying to run in the direction of the ball in order to get it.
"That was just great, getting the last play to end the game," Milender said. "I was so happy that I got that catch."
The game turned out somewhat cat and mouse between the teams.
Valley City scored a run in the top of the first when Miller hit a ground rule double to centerfield that scored Baasch.
LaMoure got the run back in the bottom of the second.
Valley City took the lead back in the top of the fourth when Schroeder singled and scored Magnuson. Baasch later reached on an error to score Jonah Wolla.
LaMoure then scored three in the bottom of the inning go to up 4-3.
In top of the fourth, Valley City scored two more.
The inning started with a walk by Rodriguez, who was thrown out trying to steal second. Miller then singled to reach base and Johnson was hit by a pitcher.
Englehard got the game-tying run across when he beat out an infield ground ball that was bobbled slightly by the second baseman, but gave him enough time to sprint down the line. Miller worked his way across the plate on the play.
Johnson then scored on a passed ball to make it 5-4.
LaMoure tied it with a solo home run by Anthony Olson in the bottom of the sixth.
Neither team scored in the seventh inning, although LaMoure made it close.
Thielges started the inning with a double. He was then tagged out when the next batter hit a ground ball to Rodriguez on the mound. Rodriguez looked Thielges back towards second, started moving towards first, then turned around and got Thielges once he had committed to third.
The runner that reached on the play was then caught stealing by Miller.
Valley City won it with a two-out rally in the top of the eighth. With two outs, Johnson was hit by a pitch. Magnuson then singled to move him to third. Englehard then hit a liner to shallow right field that scored the go-ahead run.
Magnuson pitched the first five innings of the game and allowed five hits. He had six strikeouts. Rodriguez pitched the final three innings with only three hits allowed and four strikeouts.


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The Institute communicates its scientific and educational information in a number of ways. One major outlet is peer-reviewed publications and reports. Cary Institute staff regularly publish in the best-rated journals in their respective fields.
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Species diversity and ecosystem response to carbon dioxide fertilization: conclusions from a temperate forest model", Global Change Biol., vol. 1, p. 373-381, 1995., "


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Designed in Georgian colonial style, Rooke Chapel is the setting for campus worship, weddings, and celebrations. An attached one-story wing also houses the Office of Religious Life, the University Chaplain's office, the meditation chapel and a kitchen.
Dedicated on October 25, 1964, the chapel is the gift of the late Robert L. Rooke, an alumnus of the class of 1913 and a member of the University's Board of Trustees. The chapel is named in memory of Mr. Rooke's parents.
The main portion of the chapel includes the narthex, sanctuary, chancel area, organ chamber, choir rooms, and balconies that surround the sanctuary on three sides. Approximately 700 persons can be seated in the sanctuary and balconies.
The chapel's three manual Reuter organ, one of the largest in central Pennsylvania, fulfills the functions of both a church organ and a concert instrument. This organ is capable of authentically reproducing the music of any period. Louis S. Armento's brushed steel chancel screens, between the chancel and the organ chamber depict Moses, Jesus, and other Jewish and Christian symbols.
Fellowship House (628 St. George Street)
Newman House (610 St. George Street)
Berelson Center for Jewish Life (632 St. George Street)
Muslim Prayer Room (Gateway Roser 040)
Call Events Management Office at 570.577.3666 (www.bucknell.edu/Events)
Parking for people with disabilities is available in the Stadium Drive lot. An accessible ramp is located on the right side of the Chapel. The ramp for drop-off may be accessed by turning onto the driveway opposite the Weis Center on Dent Drive. There is an accessible sign at the entrance to the driveway. Drive to the ramp adjoining the chapel portico and exit back out onto Dent Drive to one of the parking areas. An accessible gender neutral bathroom is located in the Chapel to the left upon entry. In addition, both the Meditation Chapel and the center rear entrance of the chapel are accessible. Please advise the Chaplains & Religious Life office if you have a person with a disability and require information on accommodations. (Phone: 570.577.1592)
The following links are virtual breadcrumbs marking the 27 most recent pages you have visited in Bucknell.edu. If you want to remember a specific page forever click the pin in the top right corner and we will be sure not to replace it. Close this message.


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KLRU Q Night at the Movies spotlights a classic film each Saturday night at 8 p.m. This month's feature films will be:
3/3 – Hoosiers
A college basketball coach leaves the Navy in 1951 and becomes coach of an underdog Indiana high-school team.
3/24 – Local Hero
An oilman goes native in a quirky Scottish town his Texas boss expects him to buy.
3/31 – West Side Story
In this homage to Shakespeare's Romeo & Juliet, two young lovers (Richard Beymer, Natalie Wood) attempt to overcome the fact that they are from rival gangs in New York. Winner of 10 Academy Awards.


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Jared Quayle scored 18 points and Gary Wilkinson added 17 to lead Utah State past Idaho 70-61 Monday night.
Wilkinson also pulled down a game-high 10 rebounds for the
Aggies (13-1, 1-0 Western Athletic Conference).
Pooh Williams added 11.
Idaho pulled to a 54-51 score with 7:11 to play when Kashif
Watson made a driving layup, but USU dropped in nine free throws in
the final minutes to keep the lead.
Although USU had 17 turnovers and the Vandals gained 12 steals
against them, the Aggies had 36 rebounds to the visitors' 19.
USU used an 18-4 run early in the first half to take a 30-14
lead, as they shot 5-of-6 from the 3-point line. But the Vandals
went on a 10-1 run to stay close. USU led at halftime 40-34.
Watson led the Vandals (7-8, 1-1 WAC) in scoring with 15. Marvin
Jefferson and Mac Hopson had 12.


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ST. CHARLES – Neuqua Valley right-hander Cody Coll, a Western Kentucky recruit, limited the St. Charles East baseball team to two hits Monday as the Saints lost, 4-0, in an Upstate Eight Conference crossover.
Brian Sobieski had both hits for the Saints (16-8, 14-5 UEC River), who now hold a half-game lead on idle Batavia (13-5 UEC River) in the conference standings.
"We really just didn't hit today," East coach Len Asquini said. "We weren't very good at the plate today or [Coll] was very good on the mound."
The Wildcats scored two runs in five innings against the Saints' Matt Starai, who fell to 6-1. Neuqua Valley added two runs in the sixth, capitalizing on three East errors.
Morris 4, Kaneland 1 (8 inn.): At Morris, Matt Limbrunner drove in a run for Kaneland (10-12, 7-6 Northern Illinois Big 12 East) while pitching 7 2/3 innings. Tyler Bellock added a hit and a run scored.
Burlington Central 6, Richmond-Burton 0: At Richmond, Danny Gerke threw a shutout and Bryan Cynova notched a bases-clearing triple as Central (8-8, 7-2 Big Northern Conference East) nabbed a key conference win.
Aurora Central Catholic 12, Aurora Christian 1 (5 inn.): At Aurora, ACC's Andrew Bruss improved to 6-2 with five innings of one-run ball, Matt Rahn had three hits and three stolen bases and Matt Miller drove in four runs for the Chargers (23-4, 12-3 Suburban Christian Conference Gold).
Chicago Christian 4, Marmion 3: At Aurora, Alex Troop struck out 10 and allowed one earned run in six innings for Marmion (8-7, 5-4 Suburban Christian Conference Blue). Danny Bicknell had two hits and an RBI.
St. Francis 11, Immaculate Conception Catholic 1 (5 inn.): At Wheaton, Brett Jungles went 2 for 2 with an RBI for St. Francis (14-10, 10-4 SCC Blue). Jason Sullivan was the winning pitcher.
Batavia 14, Streamwood 9: At Streamwood, Katie Ryan smacked a grand slam as part of a 3 for 5, five-RBI day. Batavia led, 8-1, after two innings.
Chicago Christian 7, Rosary 1: At Aurora, Emma Molenhouse doubled for Rosary, which led, 1-0, after three innings. The Royals (8-11, 5-6 SCC Blue) were limited to three hits.
St. Charles North 2, Metea Valley 1: At Aurora, North's Alex Gage scored off a Jorie Clawson assist and Rachel Michieli scored with assists going to Clawson and Sophie Pohl as North (15-2-1)
won the UEC crossover. Shelby Stitz was credited with
five saves for the North Stars.
Rosary 4, Marian Central 1: At Aurora, Kaitlin Johnson scored a goal and had an assist while Lauren Frasca made eight saves for Rosary (13-3-3, 8-0 SCC).
Downers Grove North 5, St. Charles North 3: At Downers Grove, 14-6 North got a 7-6, 3-6 (10-2) victory from Grant Spellman and Keith Hedges at No. 1 doubles.
Geneva 7, Plainfield North 0: At Geneva, Nick Huang, Ryan Doeckel, John Potts and Spencer Ankley yielded a combined three games
as Geneva swept singles
Marmion 5, Walther Lutheran 0: At Aurora, doubles teams Jackson Rettig and John Graft (No. 1) and Ricky Angsten and Kevin Hoss (No. 2) were among the winners for Marmion (14-0, 7-0 SCC), which secured its fifth straight conference crown.
BNC Meet: At Genoa-Kingston, Burlington Central tied Byron for first place in the 14-team, weather-delayed meet, with each school finishing with 84 points. Central's Katie Trupp won the pole vault at 11-0 and came in second in the long jump (15-08 1/2) and high jump (5-04).


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The underpinnings of Cisco's products--and its corporate culture--were laid in 1984, in large part by founders Len Bosack and Sandy Lerner, and Kirk Lougheed, the company's first engineer, who today is a Cisco Fellow. As part of Stanford University's computer support team, they started with a simple premise: serve the customer.
Like many organizations, Stanford's computing resources looked like an alphabet soup of different systems--independent Ethernet islands. Those systems needed ways to communicate directly, rather than relying on the Arpanet. Several researchers at Stanford began building router technology to exchange PARC Universal Packets (PUP).
Lougheed and his colleagues realized that Internet Protocols were fast on their way to becoming the common language of data exchange and rewrote the technology to rely on IP. Finally, they appreciated the power of simplicity. Although the software that they developed, which became Cisco's Internetworking Operating System, or IOS, lacked some of the niceties of more mature software, it could be swiftly adapted to serve customers' needs.
Lougheed talked recently with journalist Elizabeth Corcoran from his office at Cisco's San Jose headquarters and described how Cisco's core principles--serve the customer, rely on IP, and adapt to new demands--emerged and how the world has changed as a result. Here are highlights from that conversation.
"The basic protocols are the same ones as back in 1984. It's figuring out how people use the network--that's where we've really changed."
Who were your first customers?
One of our first commercial customers was actually HP Labs. They regularly sent a courier down between Palo Alto and Cupertino with a mag tape, delivering data back and forth. So when we delivered two routers with a 65-kilobit link between them they thought that was absolutely fantastic. Basically we were eliminating the "sneakernet" style of communicating between machines.
What drove the early development of IOS?
After we had left Stanford, we started asking what do the customers want? They wanted to build large scalable networks. We introduced our routing protocol. Customers had computers that spoke not IP but other protocols. We worked the software so it would support these multiple languages as well as IP. So we could hook up a DECnet computer, an Apple, Xerox protocols, as well as IP and run them across the network.
Did your early sales team ever over promise what you felt you could deliver?
In my particular instance, a VP of sales, went off and visited the financial district of New York. He came back and said, "This network has to reconfigure itself in, oh, say, on the order of seconds." And I just looked at him and said, "It doesn't work that way." And then the next morning, I came back and said, "I think I know how to make it work that way." Engineers will typically respond that way the first time--then the brighter ones go off and think about it.
What are the greatest strengths of the network--and its greatest vulnerabilities?
The network's greatest strength is that it ties people together. It's weakness? We're very dependent on the network. If you took the network away from people for a week or so, they'd have real severe problems, not to mention the economic problems. When Egypt was having its revolution and the Egyptian government unplugged Egypt from the network, they were predicting all sorts of chaos if they weren't plugged in by Monday morning when the banks started opening. So we are very dependent on having the networks work.
That's our weakness--not the network's. What about the technology itself--is it vulnerable?
It is, but the network has been under almost 24-hour-attack for past 20 years. Almost every time somebody tries to poke a hole in it, we figure out how to correct the flaw, and by "we," I meant the industry. So I'm not terribly worried about structural flaws in the network; it's under stress all the time and we know how to keep it up and keep it running.
With the benefit of hindsight, what would you have done it differently?
I--and every other engineer--have a long wish list of, "If only he had done things differently!" On the other hand, IOS is a very simple piece of software for engineers to extend. Because we kept it simple, we were able to do all sorts of things quickly and respond quickly. If we put in a lot of the safety stuff or used better engineering practices early on, it might actually have slowed us down, slowed the growth.
So you mean the network is a good example of what Clayton Christiansen describes, namely that big innovations don't start out perfect?
They aren't perfect. There's always something missing.
What will future customers want?
They'll want more bandwidth; they'll want it everywhere. They'll want the network to be always up. They might start to expect it in all sorts of oddball places, like, in the middle of the Nevada desert. And they'll expect all their stuff, all their digital stuff, to be on the network. And with more bandwidth and processing speed, there might be interesting things you can do with virtual reality; you will be able to adapt as fast as the human mind can adapt.
What about the network has surprised you the most?
That it's pervaded every aspect of life. That it's always there. There is an entire generation of people, like my daughters, who have only known life with the network. They can't imagine life without it.
What's changed more: the technology of the network, or the world because of the network?
The world's changed more because of the network. A lot of the stuff in the network was figured out fairly early. The basic protocols are the same ones as back in 1984. It's figuring out how people use the network--that's where we've really changed.
One tool you would have wanted if you were marooned on a tropical island in 1986:
Assuming that I had food and shelter, I'd want a set of books.
One tool you would want if you were marooned on an island today:
A computer with an Internet connection.
Favorite example of a prediction you heard early in life that hasn't come true?
I haven't spent my life waiting for my science fiction stuff to come true. But one thing that disappoints me is that we don't have more of a space program. The moon was great when I was 11 years old. I would have expected that we would have gone much, much further in the intervening years.
Favorite prediction that turned out to be true beyond your wildest imagination:
How useful this Internet stuff turned out to be.
Advice for someone heading to college today:
I told my daughters to study what they are interested in. One's a political science major and one's a classics major. Follow your dream, absolutely.


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KINGSTON >> A 25-year-old man has been sentenced to 15 years in state prison for a June 2013 rape in Kingston, the Ulster County District Attorney's Office said Tuesday.
Torjuan McClain, address unavailable, was sentenced by County Judge Donald A. Williams, DA Holley Carnright said.
After McClain gets out of prison, he will be required to register as a sex offender and the stay away from his victim, Williams ordered, according to Carnright.
Carnright said McClain raped a homeless woman on June 13, 2013, in Forsyth Park on Lucas Avenue in Kingston.
"A crime of this nature requires a specialized response by law enforcement and the community," Carnright said, adding that the victim was assisted in finding safe housing, temporary emergency services and employment while assisting in the prosecution.


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Visions Photographic Workshops' Winter Photowalk at Grounds
Join Michael the Grounds For Sculptuer 2013 Focus on Sculpture Juror for this all new and adventurous winter photowalk. Using GFS's 42-acres and 270 sculptures as inspiration and subject, Michael will provide pointers on composition and perspective to help you hone your skills. Remember it is February and we might get lucky and have some snow on the ground to set off the sculptures. Dress warm, wear comfortable shoes and don't forget your hat!
Saturday - February 09, 2013
Contact:Beverly R. Miller
Phone: 732-245-6699
Website: Click to Visit
Cost:$55/GFS member or $70/Non-members
Save this Event:iCalendar
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[snip]She thinks its now gone past the bringing it up phase with him, as it was late when the film finished, he was all smiles again, she had to get home, and is not sure after a few days of it bugging her how she would then bring up something with him that she thinks might be seen as trivial. Like she said, he'd be immediately fine after it like nothing had happened so again she's unsure of whether he noticed he was doing it. Hence coming to me and me coming to Ehell. [snip]
Piratelvr, I swear I just heard Capt. Jack announce, "It shall be buttered, VIGOROUSLY!"
The first time someone shows you who they are, believe them.― Maya AngelouHe's shown her.
And I've discussed the term, "gaslighting" here before. But the "fake smiles" after doing something weird and controlling (usually after the victim has relented) and the return to being the funny email guy after a rather confusing, upsetting encounter is classic gaslighting. It's intended to put the victim off-balance, to make her doubt her judgment and whether what she thinks happened was really what happened. And if it did, was it all that bad?It's a survival mechanism for abusive people. Seriously, if they were sign-carrying jerks all of the time, they'd be much easier to spot and couldn't access victims.Note to self: Talk to my local legislator about requiring abusive jerks to carry signs...
The sudden snap between being nasty guy and lovely guy is a HUGE red flag for me. Massive.
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Jonny Howson: Victory over Wigan on Saturday will cure Norwich's Capital One Cup disappointment
Jonny Howson has challenged Norwich to get back to winning ways when Wigan visit Carrow Road on Saturday.
Last Updated: 17/12/12 12:51pm
The Canaries suffered a 4-1 home drubbing by Aston Villa in Tuesday's quarter-final, squandering a host of chances when the sides were level early in the second half.
Despite having their Wembley dreams dashed, Howson plans on returning to winning ways when the Latics visit Carrow Road on Saturday.
"It is very important it doesn't carry on and when you get beat you always want to bounce straight back," Howson said.
"It was fairly even with both teams going at it for a large period of the game and I think it could have swung both ways, so it is disappointing especially to lose here at home.
"However, the good thing is we go straight into another game come Saturday.
"Yes we are disappointed with the result, but it is a case of moving on to the Wigan game now."
Chris Hughton should have Wes Hoolahan and Alex Tettey available for Saturday after the pair missed the defeat to Aston Villa.
While the Norwich boss would have liked to have carried momentum forwards, he accepts getting another positive result in the Premier League this weekend was always more important.
"Did we want to go through? Yes, absolutely we wanted to go through but our priority by far is to make sure we have got Premier League status next season," said Hughton.
"We have to take the defeat on the chin and then learn from it.
"They are good enough professionals and know we have to be better at the weekend, which is a real good opportunity at home to put things right.
"The players are down and disappointed because it was a semi-final at stake, but what we mustn't do is take away what they have achieved in the last couple of months and how good the team have been.
"It is my responsibility to make sure we get back on track."


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The long-established link between red meat consumption and heart disease may have less to do with the fat in the meat than many have assumed, researchers said Sunday.
Writing in the journal Nature Medicine, a team led by Dr. Stanley Hazen of the Cleveland Clinic in Cleveland pointed instead to the nutrient L-carnitine -- a substance involved in the digestion of fat and also a popular dietary supplement -- as a key artery-hardening culprit.
When people (and mice) consume L-carnitine, the scientists found, certain microbes in the gut step in and metabolize the compound, creating another chemical known as trimethylamine-N-oxide, or TMAO -- which, in turn, seems to play a key role in promoting cardiovascular disease by altering the way the body processes cholesterol.
"Carnitine metabolism suggests a new way to help explain why a diet rich in red meat promotes atherosclerosis," Hazen said in a statement.


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Women's Wear Daily has published a short biography of Suze Orman, 57-year-old CNBC personality, Oprah repeat-guester, and aggressive promoter of financial advice and self. Her father's poultry shop burned down when she was a child ("Daddy was a failed man."). At age 30, she lost $50,000 of borrowed money in oil futures, which led her to give up her dream of opening a restaurant and instead enter a training program at Merrill Lynch to pay back the money. Her second book agent—the one who helped shoot her to the top—told her she had to lose 30 pounds to be marketable. And so on: seeing how someone aggressively pursues media stardom is a sausage-making experience. (That same agent says, "I just thought, 'Great. Finally an author who knows she can't write.'")
Suze Orman's Life Story, Condensed


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The lights are on
Respawn Entertainment's flagship title, Titanfall, has finally arrived. The Xbox One/PC/Xbox 360 first-person title fuses frenetic small-arms firefights with deadly clashes between towering Titan robots. Now that the multiplayer-only powerhouse is here, we've updated our list of tips originally published in advance of the title's release.
Here are some tips from the Game Informer staff that can give you an edge next time you jump online to play with friends and randoms.
Strategic EjectionFirst-person players are used to battling to their last breath, but there's no obligation to go down with the ship when you're in the cockpit of a severely damaged Titan. Planning a prompt ejection from your flaming wreck of a robot is the best way to exact revenge on your destroyer. We recommend jettisoning yourself into the air and breaking line of sight with an elevated position, or aiming for your enemy's Titan itself. Manage to land near the Titan's mother-brain computer, and you have a chance to destroy your enemy's rig.
Deploy Your Own Iron Giant (Updated)Controlling Titans is a blast. What's not to love about unleashing missile volleys and ripping enemy Pilots from their cockpits? But don't forget that your Titan can also be used as an unmanned sentry. Your Titan automatically clicks into defense mode upon exiting it. This automated mode is great for back up while you take control of a capture post in Hard Point or simply want to double your firepower. Titans can also be set to follow you across the battlefield, which is great for baiting enemies and launching a surprise strike from above.
Titans on auto-pilot mode provide a brilliant distraction on the battlefield, too. We've had a lot of success walking our self-guided Titan into an engagement with an enemy and then going for the rodeo. With the pilot distracted, you'll either do enough damage to put them in a doomed state or force them out of the cockpit, giving your auto-Titan a chance to do some undefended damage. Just remember to watch for your mount to take a knee and jump off.
Cloak And DaggerEvery Pilot begins with the ability to cloak themselves. This Predator-like invisibility isn't flawless, but it obscures you enough to lend an advantage. The cloak's cooldown is quite generous as well, so don't hesitate to activate it whenever. This stealth feature is great for fading away after firing on a Titan or keeping a low profile while securing a capture point.
Don't Ignore NPC GruntsTitanfall's max player count may be 12, but multiplayer matches are populated with NPCs on either side who also duke it out. Don't ignore the grunts, either. Popping every enemy NPC you see will speed up your Titan's deployment, which means you can stomp enemy Pilots before theirs is ready.
Pilots Should Stick To The High GroundTitans dominate open spaces with their lumbering mass and explosive firefights. Pilots will get squashed quickly unless they stick to building interiors or rooftops. Wall-running and double-jumping allow Pilots to traverse buildings without ever touching the ground. Chaining together wall runs also increases Pilots' speed, allowing them to sprint through maps faster. Devising your route through a map and mastering it is key to speediness. Also, try stabbing your knife into a wall to stop mid-wall run and gain a new vantage point.
Boomerang RocketCertain anti-Titan weapons allow Pilots to lock on to their targets. This lock-on function can be exploited to create a boomerang effect and attack Titans' vulnerable backs. Successfully pulling off this move allows Pilots to prevent Titans from catching projectiles in their vortex shield and tossing it back.
Smashing TitanfallCalling in your Titan for the first time in a battle is exciting. Players' first instinct is likely to designate the Titan drop point in a safe spot far off from a heated combat zone. While this ensures your Titan will arrive unscathed and reduce personal harm, you'll be missing an opportunity to destroy an enemy Titan in one fell swoop. If you manage to call in a Titanfall on top of an enemy Titan it will destroy them instantly. Of course, an unsuccessful attempt will land your Titan dangerously close to the enemy, so proceed with caution.
Spawn From Your TitanThe default option for respawning after death is to reenter the battlefield as a Pilot. But if your Titan is ready, you can save some time and energy by respawning from your Titan by selecting the option after dying. It's a fast, efficient way to seek revenge on your enemies without wasting a moment.
The Low Profile Anti-Titan WeaponEarly on in Titanfall's Call of Duty-like progression system, Pilots have access to two anti-Titan weapons: The Sidewinder and Archer. The Archer deals heavy damage with a single homing rocket. Its downsides include a long reload time and a lock-on warning that enemies Titans can see. The Sidewinder may deal less damage per shot, but it's multiple round magazines and lack of enemy warning give it a slight edge in our opinion.
Use Those Burn Cards! (Updated)Respawn recently announced Titanfall's Burn Card feature. These special ability cards are earned throughout the game, and can be activated once per match. Bonuses include increases to Pilot movement speed, beefed-up anti-Titan weapons, and decreased Titanfall cooldown. Effects only last as long as you stay alive, so you're encouraged to keeps streaks going.
Select burn cards based on the mission type you're about to play. Don't bring an amped pilot weapon to a Last Titan Standing match, but do use Titan Salvage for extra XP. Bring a Prosthetic Legs card to a CTF or Hardpoint match, but do you really need a burn card that boosts XP for grunts on a Pilot Hunter mission?
Don't Ignore The CampaignThe campaign multiplayer might just be a bit of narrative flavor on top of normal match types, but you should take the time to play through it. It's the only way to unlock the Stryder and Ogre Titans for your custom loadouts.
Learn To Love The Smart PistolThe smart pistol is a great first weapon to master. It's an invaluable aid for situational awareness, as you'll often see lock-on trails veer off to the side making you aware of nearby foes.
The smart pistol will also detect cloaked enemies, giving you more notice if you don't see the telltale shimmer. For grunts, which only take one shot, you'll typically get a headshot, which is worth extra experience. Use the smart pistol enough, and you'll unlock an attachment that speeds up your lock, making you even more deadly.
Don't rush things with the smart pistol, though; patience is key. Do your best to get behind a pilot, then follow them and wait for a full target lock.
Adhere To Pack Mentality In Last Titan StandingIn Last Titan Standing, until you are very experienced or working with a coordinated team, do not go off on your own. Move in small packs with one or two other allied Titans, and don't charge into obvious ambush points. Instead, try to have your team take down at least one or two enemy Titans from a distance while remaining in cover.
Hardpoint Domination Is About Early Leads And Situational AwarenessWhen defending or attacking in Hardpoint Domination, few tools are more valuable than the active radar pulse. While defending, use it to track where enemies are approaching from. When attacking a hardpoint, use it to find where those defenders are hiding. This same tactic applies for CTF.
Also in Hardpoint Domination, make sure you start the match with a goal to control two of the hardpoints right away. If you're playing in a pick-up team with little communication, that likely means that you need to hurry to the hardpoint that is second-closest to your base (usually B). Someone on your team can almost always be relied upon to take the nearest point to your spawn location (usually A or C). If your team can successfully take and hold those two hardpoints early in the match, you'll have an early lead.
Titans Make Great Capture The Flag Guard DogsWhenever possible, use Titans to your advantage in CTF. Keep one allied Titan player near your base to defend. Many players try to use their own Titan on capture runs, but it can be even more valuable to work in a pair with another player.
Ride your friend's titan to the far side of the map, and jump off to go get the flag. If you can get the flag back to your friend's titan and hitch a ride, you'll be in good shape – not only can your friend's titan keep you well protected and move you across the map quickly, but if you are killed, the flag automatically passes to your friend inside his or her titan.
For more information on Titanfall, visit our cover story hub for exclusive information on the game. Mike Futter and Matt Miller contributed to this updated story.
Cool tips guys. Hope I can try it out in the beta. The only thing I am worried is that there wont be enough content to sell me long term, but I also don't know a ton of info on the game!
I get goosebumps when I read/play/think/talk about this game. Ugh, come on March 11th.
Excellent tips. Beta is going to be a blast.
I'm getting more and more excited for this. I'm getting Plants vs Zombies: Garden Warfare along with Castlevania Lords of Shadow 2 on the 25th (I'll be reviewing PvZ:GW for Leviathyn). Then two weeks later I have this. Two weeks later is MGS V: Ground Zeroes, and there'll be a few games coming shortly after that. I'm really glad there wasn't much of a drought. I just finally granded Powerstar Golf the other day, and am looking forward to what will be coming in the the next few months.
Wow, this does the best job at describing the gameplay in full detail outside of a gameplay trailer. Great write!
Alpha was great, can't wait of beta.
So basically, don't play it like Call of Duty, or you'll die. Gotcha.


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Set for 4 p.m. Sunday, Jan. 26, the concert will be held at LeTourneau University's Belcher Center in Longview.
The "World Hunger Concert" will feature a 175-member chorus including the First United Methodist Church of Longview's Chancel Choir and the White Oak High School Varsity Choir.
Congressman Louie Gohmert will speak, the Rangerettes will perform and vocal soloists will include Amanda Bean and Jon Starling.
The purpose of the concert is not only to raise awareness, but help alleviate the world hunger problem.
"Of course, world hunger will receive only a slight dent from our efforts, but every little bit helps, and we can only do what is before us in our own time and place, and with the resources and time and abilities that we have," said Dr. Jim Taylor, KC's Director of Choral Activities.
Admission to the concert is free but those in attendance will be able to donate to several charities that help alleviate world hunger.
Donations will be placed in envelopes with check boxes listing six charities: Southern Baptist World Hunger Fund, the United Nations World Food Programme, Catholic Relief Services, Helping Hands of Kilgore, Longview Community Ministries and Rotary Foundation of Rotary International.
The concert is sponsored by Ana-Lab Corp. of Kilgore, Kilgore College, the Longview Symphony and the Rangerettes.
For more information, contact Jim Taylor at (903) 983-8122.


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sachem allison
Up for grabs are two T/C blades I just recently got in trade and purchase. I have only used them for about a week and then gave them a gentle refurb. I removed most of the sharpening scratches and I will be giving them both a lite re-etch tomorrow. They are both 240mm blade length. one was made for Jkerr here on the forum and has a beautiful handle with copper rivets and multicolor wood spacers The handle looks to be made of cocobolo and the saya also. The blade is a single bevel with a 90/10 edge bevel no ura. It was originally a kurouchi that Josh scrubbed off. I will be etching it in a boiled vinegar and salt solution to give it a dark grey etch . It develops a beautiful patina and is fairly non reactive. The blade is made of o1 and weighs 282 grams. There is a split running down the length of the ferrule but, it has been filled with CA glue and is stable and sanded smooth. It does not effect performance and you can't feel it. Here is your chance to get a custom made knife from a unique maker with no wait at a significant discount. $350 Conus shipping international shippers we maybe able to work something out.


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Lincoln County High School's Falcon baseball season came to an end last week in the semifinals of District 8-AAA action.
LCHS finished third during the regular season of district play. The Falcons finished third in the tournament.
In baseball, the top two teams advance to the Region. Tullahoma defeated Columbia, 7-6, in the championship.
Lincoln County's season wraps up with a 23-16 overall record.
The Falcons won over Lawrence and Franklin County. But, it was the Columbia Lions who gave LCHS its second loss of the tournament.
Receiving All-District honors were Riley McCown, Caleb Smith, Dylan Hudgins and Zack Malone.
Lawrence County
In the second round of District 8-AAA tournament action Tuesday night, the Falcons' 10-run ruled Lawrence County in six innings, taking the win, 10-0.
Lincoln County scored 2 in the first, 2 in the second, 2 in the third, 3 in the fifth and 1 in the sixth.
Caleb Smith went the distance, facing 24 batters, giving up 1 hit, 12 strikeouts with 4 walks. LCHS was solid defensively with no errors.
The Falcons had 9 hits with Riley McCown and Dylan Hudgins having 2 singles. Brandon Gower, Zack Malone, Grady Wright, Logan Smith and Josh Whitaker had singles.
Malone, McCown, Jake Taylor and Logan Smith had 2 RBIs. Hudgins had 1.
Franklin County
The win matched up Lincoln County with the Rebels, and the Falcons finished on top, 4-0.
LCHS scored 1 in the first, 2 in the fourth and 1 in the fifth.
Malone went the distance, facing 24 batters, finishing with 5 hits, 5 strikeouts and no walks. The Falcons had 1 error in the 7 innings.
Lincoln County had 6 hits with Wright finishing with 2 singles. Gower, Malone, J. Taylor and L. Smith had singles. RBIs came from C. Smith, J. Taylor and L. Smith.
The win over the Rebels sent the Falcons to the semifinals the same day taking on Columbia.
With Vanderbilt signee Hayden Stone on the mound, the Lions took the win, 7-0, holding the Falcons to two hits and two walks.
Hits came from McCown and J. Taylor. McCown and L. Smith reached on walks.
Columbia scored 1 in the first, 1 in the second, 1 in the fourth, 3 in the fifth and 1 in the sixth.
The Falcons used six arms. McCown got the start, going one and a third innings, giving up 2 runs, 1 earned, off 3 hits. Zach Harwell went 2 innings, giving up 1 run with no hits, 4 walks and 1 strikeout. Michael Lackey pitched 1 inning, giving up 3 runs, 1 earned, off 2 hits, 2 walks and 1 strikeout. Carson Taylor faced 4 batters, giving up 1 hit with 1 walk and 1 strikeout. Jake Pierce pitched to two batters, giving up 1 run off 1 hit. Jonathan Jacks finished giving up no runs, no hits and 2 strikeouts.


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The recommendation preserves homes, businesses a trail used by more than a half-million pedestrians and cyclists a year through the Kenilworth neighborhood and railroad tracks used by freight trains.
Two tunnels would be built under the trail, with light rail trains emerging for about 20 seconds between them on a new at-grade LRT bridge over the channel between Cedar Lake and Lake of the Isles. Freight tracks adjacent to the trail would need to be moved slightly and would get a new at-grade bridge to replace the creosote-coated wooden trestle.
"We have a wealth of information about this project and now is the time to use that information to make a decision that moves this project forward," said Metropolitan Council Chair Susan Haigh. "We're grateful to the communities along the line for their active participation over the past two years and especially during the past six months. What we're hearing now from residents is they need us to make decision so they can move forward with their lives and help to ready their neighborhoods for light rail."
On April 2, planners will present their recommendation to the Southwest Corridor Management Committee, which is scheduled to discuss and vote on a recommendation to the Metropolitan Council.
The project now ranges from $1.673 billion to $1.683 billion as adjusted for inflation, up from $1.553 billion due to Mitchell Road Station being retained as the westernmost station and the additional time needed to inform project sponsors and the public about critical issues around water, freight and vegetation. The 15.8-mile line with 16 stations would now open in 2019 instead of late 2018.
Staff also still recommends eliminating 21st Street Station in Minneapolis, which would be expensive to build in a tunnel. Project staff also recommends adjusting the route through Eden Prairie by building the tracks south of the original plan to bring light-rail trains closer to the town center.


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Colorado Rapids managing director Jeff Plush confirmed Gary Smith as the sixth head coach in Rapids history at a press conference held at Dick's Sporting Goods Park today. "Over the course of this past year, we have asked Gary to take on many new and difficult challenges within our club," Plush said. "His leadership and coaching, as well as the team's response to him on the pitch, were all the proof we needed as an organization to let us know that Gary was the right choice to lead our club moving forward."
Smith assumes the head coach position having served as the Rapids' interim head coach during the club's final 11 matches of the 2008 regular season. Within that time period, Colorado tied for the fourth most points earned (17) in Major League Soccer and worked their way back into the playoff chase only to have their postseason plans dashed in the final minute of a 1-1 season finale draw with Real Salt Lake.
Smith's record of 5-4-2 included a month of undefeated play in September and three road victories. By comparison, the Rapids had only one road win in nine matches before Smith's arrival.
"I am extremely grateful for the opportunities that the Rapids organization have extended to me over the past season and for the prospect of managing this club next season and beyond," Smith added. "I truly believe in the players that we have and our abilities to focus our efforts to reach what we all know this group is capable of achieving."
Originally joining the Rapids organization in February 2008, Smith brought with him 10 years of experience as a professional player and full-time coach in the English FA. As a professional player, he spent four years with Fulham, two years with Barnet F.C., and one year with Colchester United.
A UEFA "A" badge holder, he began his coaching career with Wimbledon F.C. as a senior level coach. In 2004, he became the assistant first team coach for the Wycombe Wanderers. Following the resignation of Wycombe head coach Tony Adams, Smith filled the role as interim head coach and led the club to a 4-0 record under his leadership. Smith moved to the position of reserve team coach for Watford F.C. in 2005. During his first season with the club, the first team was promoted to the Premiership. Throughout 2007, Smith also served as a scout for the Rapids' partner club Arsenal F.C. in Spain.


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This update also adds the capability to add installer and custom boot logos.
This version is still in beta stages, so try at your own risk. Also, there is still no update on the 3G unlocking but the unlocked 2G iPhones will remain unlocked.
The steps to follow are:
- Upgrade your iPhone to 2.0.2 with iTunes.
- Download the new QuickPwn. (Link at end of the post)
- Run QuickPwn and follow on-screen instructions and your phone will be jailbroken in a few minutes with Custom Boot Logos, Installer and Cydia installed!
Also, 3G users are not recommended to update till a new Pwnage Tool is out so they can disable baseband update.
A mac version with GUI is still in works and the new PwnageTool is said to have some more new tweaks. Again, with the new WinPwn and PwnageTool around the corner, it is recommended for the iPhone 3G users to wait.
Till then, here are a few screenshots and details of the upcoming version of WinPwn.
- QuickPwn support (2.0/2.0.1/2.0.2)
- DFU helper
- Automatic updater (yay no more downloading new installers)
- Plus much more....
DevTeam Mirror (SHA1 = 8e1ed2ce9e7e473d38a9dc7824a384a9ac34d7d0)
[DevTeam Blog]


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It's not that Rams receiver
Only two years ago, Smith was one of the most productive receivers in the league, a genuine Pro Bowler with a big future in front of him. That might seem like ages ago after a knee injury cut short his season in 2010 and the remnants of it persisted into 2011.
That's why, as this training camp goes on, every day that Smith spends away from the training room and on the practice field is a win, not only for him but for a Rams offense in need of a capable veteran at receiver.
"I know when I am healthy I can make plays," Smith said. "That's the whole thing for me, just being healthy and being on the field."
So far, so good through the opening three weeks of this training camp and back into the spring. Although Smith isn't above knocking on wood when it's mentioned, to this point Smith has spent a grand total of zero minutes in the training room for treatment or missed any practice time.
"No, none whatsoever and he's not in the training room either," Fisher said. "He's doing maintenance like most people that have had prior injuries with the knees but he has stayed out of the training room and that's a good sign for him."
It's also a good sign for the Rams offense. With
Smith had had long looks with the first team offense and though Gibson returned to work on Monday, he still got some reps with the first and second unit. Through two preseason games, Smith has seemed to find a bit of a groove with quarterback
Still, Smith and Bradford have work to do to get their timing down as they've been unable to hit on a pair of deep ball opportunities.
"It's big right now, just getting all of the little things down, getting comfortable with each other and working on some of our weaknesses," Smith said.
It's helped Smith that he brings plenty of versatility to the table as well. With the Giants, he played in the slot and on the outside and had plenty of success in both roles. In that 2009 season, Smith was a headache for opposing defenses on his way to 107 catches for 1,220 yards.
That season alone would place Smith as the most productive wideout on the Rams current roster and, at just 27; he's the oldest wideout on the depth chart.
The thought of a healthy Smith returning to form has Fisher salivating at the possibilities that he could turn into one of the great bargains of the offseason.
"Oh gosh, when he was healthy in New York, he went to the Pro Bowl," Fisher said. "It's a matter of us creating opportunities for him to get open. He understands the offense. He is a veteran receiver; he understands defenses and concepts so there is a lot ahead of him this year. We expect him to stay healthy."
Ah, yes, the health issue. Smith does not have some sort of ongoing treatment or strenuous exercise he must do every day to keep the knee healthy.
Instead, Smith has focused mostly on basic day to day maintenance, be it in the weight room with certain lifts or more extensive stretching.
Smith acknowledges that he has to stay on top of the knee to make sure it's ready to go but he's reached a point where he can cut it loose on the field without thinking about it.
"I feel really good," Smith said. I feel like I am just improving every day, getting stronger. With me having surgery, I have just got to stay on top of my injury and making sure my knee is OK."
As for his place in the ongoing battle to form the pecking order at wideout, Smith doesn't believe anything is set in stone and wants to continue working to secure his place.
"You are only as good as your last performance or your last day of practice," Smith said. "I have got to come out competitive every day."
DAVIS UPDATE: Rookie quarterback
Davis finished five-of-seven for 70 yards with no touchdowns and no interceptions for a rating of 103.3 but led the Rams on their final scoring drive capped by
Perhaps most impressive was a play late in that drive in which Davis came under fire from a free blitzer, stood tall in the pocket and picked up a hot read to tight end
"Austin's making good decisions," Fisher said. "(He's) keeping drives alive and the one play he knew he was hot, he got rid of the ball to the tight end and it was just like, 'bang, bang.' He's playing, at times, like an experienced veteran."
Davis has worked exclusively as the team's third signal caller in the preseason with
While it's certain Bradford will handle the starting duties, it remains to be seen how the depth chart will look behind him. Fisher doesn't have a hard and fast rule on how many quarterbacks to keep on the final roster, having kept two and three at various points in his coaching career.
"Over the years sometimes we have, sometimes we haven't," Fisher said. "Sometimes we've gone two and one on practice (squad), and sometimes we've kept three up. It really depends on the health and age of them."
NUMBERS GAME: On the current 90-man roster, the Rams are carrying 12 wide receivers and eight tight ends. In relative terms, those two spots are the most crowded spots on the roster which can make it hard to get enough repetitions for everyone.
So far, Fisher said he hasn't been able to get his wideouts and tight ends the chances they need but vowed that they will before the preseason concludes.
"I'll say this, at the end of the preseason we will have gotten enough opportunities for everybody," Fisher said. "After the first two weeks, no, it's still kind of jumbled a little bit. It has to sort itself out."
CLOSE TO THE VEST: In a bit of peculiar preseason oddities, the Rams have allowed three touchdowns in two games from 1 yard out.
On each of those plays, the Colts (twice) and the Chiefs (once) scored relatively easily at the goal line.
Of course, in those situations the defense is up against the wall as it is but still a little more resistance would be the preference of Fisher and the defense.
Fisher said that part of the success opponents are having in that scenario is directly related to the fact that the Rams have been especially diligent in not showing much of their real goal line defensive packages.
"I think that has a lot to do with what you elect to do down there," Fisher said. "There are other options than what we are using in the preseason. Again, there is a book full of things that we're not using, and that's intentional in the preseason. There's things we're practicing on the practice field, and that's really no different than anybody else in the league. Where you get concerned is when you get in the regular season and you're not effective with it. Then, you have to pay attention to it and if you do and address it, then you'll get results, but it's hard for me to say that it's 11 players on the field. A lot of it has to do with intentional scheme selection in what you're doing and what you're not doing."


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New Mexico wants to make itself a home for new technology. And so it's welcoming a tech company that's building an entire new city — with no residents. The model metropolis would be designed to test everything from renewable energy to intelligent traffic systems.
Tech Company Builds A Ghost Town In New Mexico
By editor • Sep 7, 2011


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Published: 2012/11/20
Camper Van Beethoven Confirm Winter Tour Dates
Photo by Jason Thrasher
Old school indie rockers Camper Van Beethoven will kick off a series of winter tour dates in Solona Beach, CA on December 27. The group will be touring in support of La Costa Perdida, their first studio album in nine years, which is set to be released on January 22. The band will be joined on tour by Cracker, an Americana band led by Camper Van Beethoven's frontman Dave Lowery. Despite the band's recording hiatus, Camper Van Beehtoven hosted their eighth annual Campout Music Festival in the desert of Southern California's Pioneertown Palace Septembr 13-15. You can listen to "Northern California Girls," the first single from La Costa Perdida here. A full list of the band's upcoming tour dates can be viewed below.
Camper Van Beethoven Winter Tour Dates
December 27 Solana Beach, CA—Belly Up Tavern(*)
December 28 San Francisco, CA—Th Independent(*)
December 29 Pataluma, CA—Mystic Theatre(*)
January 18 Philadelphia, PA—World Cafe Live(*)
January 19 New York, NY—Stage 48(*)
January 20 Cambridge, MA—Middle East Downstairs(*)
January 23 Augusta, GA—Sky City
January 24 Athens, GA—40-Watt Club
January 25 Asheville, NC—The Grey Eagle
January 26 Atlanta, GA—The Earl
(*) w/ Cracker


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Community:GTA IV Gripes
This is the official Grand Theft Wiki GTA IV Gripes list.
For now, this page is open to everybody. If there is any abuse of this page it will be locked, and all submissions will have to go through the Discussion page.
The "Gripes" on this page are intended to warn new players of things they may not like about the game.
The "Rebuts" on this page are intended to explain to new players why some gripes may not be a "gripe" for all players.
Please do not repeat other people's gripes. Also, no silly/stupid/idiotic/explicit/racist gripes or rebuttals.
How To Gripe
- Find the appropriate section for your gripe.
- Make sure your gripe hasn't already been mentioned.
- Start a gripe with {{Gripe}}, then follow with your gripe.
How To Rebut Gripes
- Rebuttals to gripes should be directly underneath the gripe.
- Start you rebuttal with :{{Rebut}}, then follow with your rebuttal.
- Rebuttals should address reasons it is not a valid gripe, and should not accuse the gripe of being "silly" or "stupid."
Gripes about GTA IV
The feature of calling up a boss to "meet them here", etc. is not in the game, and the same goes for friends.
Minor clothing items are removed during some cut scenes and missions. (glasses, hats)
- This can be easily explained by Niko having manners... i.e. he would remove his hat or glasses before speaking with someone.
Cars explode for the stupidest and unrealistic reasons, i.e. shooting the window of a car, shooting the roof.
The ability to hang from a helicopter, shown in trailers, isn't seen ingame, nor is the ability to ride in limos.
- The last mission requires you to do it. Also theres a glitch in MP that lets you hang on to the heli for unlimit amount of time.
But right after the mission, hanging a helicopter is no longer possible outside of missions. This feature strays away realism.
The cover system is weird, and sometimes doesn't work correctly. Niko will take cover at a corner in plain sight of the enemy, instead of the other side.
No store hold ups for easy cash or burglary missions.
You can't buy real estate like in San Andreas and Vice City.
You can't do home invasion like in San Andreas.
Still, it's stupid that you can't do something, so cool.
The Hand-to-Hand Combat is not as good as in San Andreas.
- Stated somewhere else, the hand-to-hant combat has a new purpose: subduing enemies that you aren't meant to kill.
Stealth kills as in San Andreas are no longer possible.
But on outside missions, you can't. It's straying away realism because it did'nt even have the silenced pistol.
Cops somehow manage to stay alive even after multiple gunshots, and their weapons do more damage to the player.
- Some of them have body armor. As members of a police force they would have superior weapons and training.
I don't think beat cops wear body armor, and their weapons are exactly the same as the ones the player can use.
The semicircle health/armor system is weak, and can't be upgraded like in San Andreas.
Even though Rockstar touted the game to have more interiors than SA, there are in fact less, as most of them are accessible for only one mission.
There aren't as many different clothing styles and options as there used to be, especially in San Andreas and theres very few "silly" options like mad hats and such.
- At least there are some! Compare GTA IV to its predecessors, except San Andreas, in terms of customizing your pro/antagonist. Also, GTA isn't exactly a 'silly' game.
Actually GTA was always a silly and unrealistic series, and that was what made it fun. Flying airplanes despite having no training, wielding miniguns, surviving car crashes...that was the best part of GTA, and GTA IV just removes all that. Its a bold step, but I guarantee GTA IV would be a lot more fun if the police were a lot stupider, unrealistic weapons were brought back and the physics were toned down a lot.
Friends often call to do things at inconvenient times and are often on the other side of the city.
The sleep mode does help quite a bit. However, the friend system does get rather annoying when you're trying to do missions and sleep mode gets turned off. The feature is a decent start, but it definitely needs some overhauling for the next game. Less frequent calls, offering to meet you some place or maybe picking you up instead of you always driving them around, more places to go (Liberty City only has two places to see a show?), more benefits for keeping constant contact, mini-missions that occur while out and about, etc.
Friends don't give you enough time to get to their location before they become impatient.
- You can Hail a taxi, get in it, and do the auto ride feature which gets you there in a matter of seconds, or take a helicopter.
You can't evade or outrun your wanted level in a helicopter.
- It's rather difficult to run away when everybody in the city can see you flying 200 meters up in a helicopter. Don't you think?
- You can evade and outrun wanted levels when they are low (ie. 1 or 2 stars) as not as many police are searching for you.
The camera angle is too low with no way to change it, I spend all my driving time holding UP, same as San Andreas.
All of them are two low. The only two third person ones are two low to the ground and it is hard to see oncoming traffic/poles and stuff. The other two are cinematic and first person.
There is no riot cheat! No more chaos.
Well, until then, that's -1 point for GTA IV.
Some missions are somewhat difficult to pass.
- Try harder.
Ordering items on TV or at [email protected] does not work. You can't even order vehicles by calling them, even though it says so at AutoErotiCar.com.
The internet site offered a lot of possibilities to expand the gameplay and give you so much more to do on the side. However, it ended up serving as primarily a huge repository of inside jokes...which isn't a bad thing, but there was a lot of missed opportunities. It was disappointing to see so many attractions listed, and finding out you could only make use of a very small portion of them.
Destruction of buildings isn't featured.
- Destruction of buildings would permanently(?) alter the area, and make it difficult for normal activities or activities to occur.
No matter how hard players try to get away from the police's radius, cops seem to spawn near the player's vehicle. Hiding is nearly impossible, even on secluded areas.
- Rockstar, I believe, was trying to make the game more realistic. It's like that in real life, too.
- Yes, especially in Star Junction, there are more cops in that area around than others. Plus the police of course dispatches more cop cars around the radius to search for you.
You can longer respond to random comments either positively or negatively.
You must keep your 'friends' happy to retain their special perks. It would have been preferable to unlock their abilities once and then be left to the player to decide whether they wish to continue the 'friendship'.
But you don't drive them all over town like a soccer mom, especially if you are one of the most in demand hitmen in the city. Roman owns a car service business, yet needs to be picked up and dropped off everytime he wants to do anything. The friends feature becomes irritating because it lacks realism.
Street Gang-Banging and generally street gang-related missions have been dramatically reduced, means, no point in shooting other gang members.
- Since Niko is not exactly in one of those 'gangs', I would see no point in earning anything for the deaths of gang members.
The 5 families are crucial to the storyline. Niko is involved heavily with gangland violence in the story, yet outside of missions there is no evidence of any gangland tension. Once again this detracts from the realism of the game. For example; Niko kills 10+ members of the Pavano family, yet there is no consequence what so ever. He can walk into the same mob owned car dealership he has just blown up hours before and nobody recognizes him. This badly affects the attempted realism in other areas of the game.
Only 9 street races available and difficult to access them through the phone system.
- GTA is not exactly a 'racing game'. The racing missions are practically just mini games, save for when they affect the storyline.
No special races that unlock special cars (like Destruction Derby).
Still, it's pathetic that you don't earn special vehicles that you complete side racing missions, like the Bloodring Banger as well as the Dune truck.
With so little to buy Money is worthless.
After you complete steve's missions you can sell cars as often as you want, even spawning them and selling them getting you hundreds of thousands of dollars that for all purposes are still worthless.
There is no need to buy guns because you can find them so easily.
Given that entire storyline is underpinned by the pursuit of money, from the minute Niko gets off the boat to the deal or revenge option at the end. The fact that money plays such a small part in the game outside of the cut scenes hurts the games attempt to provide a realistic experience.
There really does need to be more to do with the money in the game. Buying more safehouses, outfitting them with internet access, more clothing shops, more shows to see, parking spaces to keep cars in, revenue-generating businesses, etc.
- there are also, more or less, no aircrafts to jump out of at high altitudes.
Cops manage to shoot your tires out, even if you're going 100mph.
Crashing on a motorcycle and bailing out of a car aren't fun anymore, and often result in death.
But even though you were wearing a helmet, you'd still die from the crash. The game really lacks realistic attempts.
You can't order cars from Stevie's garage once the text message missions he gives you are completed.
Combat is unrealistic and hard to attack people. You'll have to use weapons to kill them instead (not meleé ones).
Still, it's hard to target people you are attacking and it's completely unrealistic while GTA SA had reaistic hand-to-hand combat moves.
During shooting missions, you die very easily by shooters before you even run for cover. Enemies somewhat has great aiming, and Body Armor is highly recommended for hard missions.
- Once more, the game is meant to be more realistic. If you'd be facing down ten trained gunmen with nothing more than a few grenades and a pistol, do you think you would live?
Yeah, but even during Vigilante missions, the "criminal on foot" seem to survive a shotgun blast to the face. How's THAT real?
Autosave may not happen all the time. Whenever you complete missions, you are forced to save the game manually instead of having the game to automatically save for you.
It happens the same thing and much worse than the first one. It would have been better if Rockstar Games would fix this problem, rather than just asking you to save the game yourself too often.
You cant fight the cops like in other GTA games.
- Actually, you can fight cops. Just take out your gun and shoot them. You also fight them in missions, like the Bank Heist.
That's one of the worst ideas you posted on. If you take out a gun and shoot at the cop, you'll get 2 wanted star levels and more cops will swarm in and kill you. And if you attempt to fight a cop, he will easily arrest you and don't even bother holster a weapon. Cops will always shoot back anyways.
But since the cops don't have night sticks, if you try to punch them, the will just shoot you.
So your saying that if someone punched you, you would shoot them?
The majority of the good cheats are gone (like chaos, citizens with weapons, cars fly away with hits etc etc etc).
- Rockstar never releases cheats they are found by the players most likely the same cheats are there, they just haven't been found yet.
There are only 2 pairs of glasses in the whole game, and both of them are ugly.
They are. Both are big "owl" style glasses from the 90s. No actual sunglasses or anything.
Whenever you crash you go flying out of the windsheild.
- Well, the game designers are trying to be more close to reality. I always found it to be extremely far-fetched that Claude, Tommy Vercetti, and Carl Johnson could slam into a brick wall at 100+ MPH and emerge without a scratch.
When tossing a hand grenade into a gang, some of them still survive the blast, despite being thrown directly at their feet.
Cheating blocks acheivement points
There is no Tank in this game, nor are there airplanes.
- Tanks would be unrealistic, as the armed forces would not send a tank into New York City after a single man. Airplanes would also be unrealistic because air-travel around New York City is extremely restricted, plus there's really not enough area to need air-travel.
Tanks and airplanes are more realistic than being released from custody hours after being arrested for mass murder / terrorism. If ommisions are to be made for the sake of realism then there must be a level of consistency.
There are no car mods or even simply choosing your paint color.
- There are special editions of cars. The Pay 'n Spray is suppose to be colour matching, but somehow they just did not do it. lol
The yellow boxes in front of safehouses are stupid and poorly made. Often AI traffic hits them as they're driving, causing the saved cars to disappear. Garages were much better and safer, and less chance of cars disappearing.
- Parking spaces are more likely of what you will have instead of a garage. Most preferrably a whole car park or something, but not a garage of your own in some poor old space. In Algonquin, probably, but it just wastes too much space of the area. It's simply what everyone will think in real life.
In real life you would have a range of parking options. A garage, or parking space in a multi-deck or underground car park is more realistic, even valet parking. The fact that every safe house just happens to have the same yellow area out the front is just another thing that detracts from the realism. Especially given that in a lot of cases there are no other cars parked in the street. Where do the other residents in the building park?
No "R3" Missions for anything other than the police cruiser.
There are not enough special vehicles like golf carts, lawn mowers, and bicycles.
There are fewer cars in the game compared to San Andreas, and no fixed-wing aircraft available to the player. Even though the city is smaller than GTA San Andreas, the designers of the game shouldn't have lost more stuff than they put in, that includes Vehicles and Planes. Just a general mistake on behalf of rockstar
In my opinion, rockstar really blew-it by ruining a perfectly good muscle car with Hydraulics. Now, its just as useless as the perennial.
You can't operate trains like in GTA San Andreas.
The Hunter helicopter isn't here anymore.
- It's now replace with the Annihilator which is faster but lacks rockets.
When Niko steers the car in any direction, the steering wheel doesn't move at all, which left Rockstar Games no explanation to this problem.
But not the steering wheel. It's hardly even realistic to see how the car turns into any direction, but not the steering wheel.
Airbags do not deploy on any vehicles when slammed head-on at high speeds.
- That just brings out the fun of the new physics engine, seeing Niko fly out of the car. Plus I don't really think that it really has to be this realistic. It would just ruin the fact that this is a GAME.
You can't attach trailers in the back of your truck like in GTA San Andreas.
Gas Tank trailers, Containers, Car Transporters, etc.
Brucie's helicopter is useless. It would have been better if you could fly his helicopter yourself.
There are only two unique helicopters in the game, and only 1 of them is armed.
Rare vehicles aren't here anymore.
Both cars are extremely rare and are only found online multiplayers. The Comet is nowhere to be seen again, which led me to a huge dissapointment, since the Comet is my favoirte car.
If you know the cheat for the Comet, then please send me a message.
You can't go fast when driving boats because even the smallest wave will completely slow you down.
- Use the left analog stick to judge the waves. When a wave is coming towards you, push it down. This will raise the nose of the boat and will increase the speed of the boat.
Some car names have been recycled for new cars and the names don't really make sense with the car they resemble anymore.
- This adds realism by showing the evolution of cars. The modern crown vic's no longer look the way they did in the 80's, do they?
Yeah but it makes no sense how the Stallion doesn't resemble a Mustang or an Esperanto doesn't resemble an Eldorado from any generation anymore.
No remote controlled vehicles (rc-car/plane etc).
The Quad is absent.
Most vehicles are very rare like the Infernus which you get only one chance to own, and never see again.
- To see a rare car again, you have to use your own frequently. On my completed game, I have FOUR Infernus-es.
Iconic sports cars like the Stinger and Cheetah are nowhere to be found.
Only 1 sportbike is in the game, while GTA:SA had about 6 or 7.
Theres several variations of the NRG900: NRG900, NRG900F, NRG900RR, but thats it. The PCJ600 is old and not as fast, and doesn't look like a sportbike.
He's talking about sport bikes. The Faggio, Sanchez (counts as the dirt bike), Zombie and PCJ 600 does not count as sport bikes. The PCJ 600's speed becomes unstable at high speeds. The FCR-900 and the BF-400 are one of the two sports bikes in GTA SA and Rockstar Games removed it without even explaining why.
Roofs from vehicles doesn't get crushed when you roll over. There aren't any roll bars from any cars.
- Theres a roll cage in the Sultan RS. Also, the roof of a car is supposed to be a very protective part of a car.
But all other cars don't even have rollbars and they're not supposed to stay intact even after a hard landing.
The Dozer is gone, regardless on going into any construction sites.
There are only 5 residential vehicle parking spaces, which means you are forced to store few of your favorite cars into the parking space, since Rockstar Games refused to explain why.
There aren't enough 'realism' vehicles i.e. cement mixers, street sweepers, 'meter maids' etc - although not exactly amazing to look at or drive, they do add that extra touch of realism which would have fitted in with GTA IV's atmosphere perfectly.
You don't even have first person mode (without bug) in trains nor possibility to walk in trains.
Both the Sea Sparrow and the Leviathan helicopters were taken away for no reason whatsoever. Both of them are great which are used to land on water, but why remove them? Both helicopters were awesome.
The Vortex hovercraft was taken away for no reason. It was a great vehicle, so why remove it?
The BF Injection was removed. Just because it's a great vehicle and designed for off-roading, does'nt mean they can remove it for no reason at all.
Not true. The BF Injection is a great vehicle that was designed for going off-road at the coast lines and driving around beaches and performing stunts.
The majority of good cars were removed by Rockstar Games and they refused to explain why.
Tow Truck was removed. This was a great vehicle that was used to tow rare vehicles and park into residential parking spaces, but they removed it for no reason at all.
Ammo limits are really, really annoying.
- This is personal opinion. Ammo limits are not so low that it's difficult to complete missions. In fact, it's more than enough.
What if you are confronted against FBIs and NOOSE patrol teams? If you're very low on ammo, then you're completely defenseless and then you die. Like in GTA SA, there were no ammo limits (you can store 900 rockets, have 7000 pistoms, SMGs, have 900 Flamethrower containers, etc.). Besides, Ammo limits are very humiliating.
Well, by the time the limit is gone, there won't be any real-good reason to utilise it. It would have been much better to just have it on while a person was going through the storyline missions and not after.
But he could at least hold more than 8 rockets. Thats not enough.
There are not enough "special" weapons like the chainsaw, the golf club, the pool cue, or the fire extinguisher like there were in GTA San Andreas.
- If you check the page under features it explains why many of the weapons have been removed. link is here. Grand Theft Auto IV/Features
Weapons are now seen on top of buildings, which is harder to find.
Tear Gas and Satchel Bomb was removed.
Weapons stores are few and far between.
Little Jacob doesn't sell all the weapons, so an expensive trip to the gun store is required.
True, but he doesn't sell Combat Pistol ammo, RPG ammo or regular shotgun ammo.
Dual-wielding weapons is no longer possible.
Maybe not a shotgun, but pistols are easily dual wieldable.
You can't use free-aim because the targeting reticule automatically locks on to pedestrians, so you'll have to use your Sniper Rifle to shoot pigeons. Even if you try and force the aiming reticule off of the pedestrians, it will simply lock on to another pedestrians, so there is no way to make the aiming reticule let you aim yourself.
- If you hold the aim trigger all the way down it targets a person, if you hold it part of the way down you can move the reticle around to aim how you please, like shooting through the winshield of a moving car to kill the driver.
Where is the fire extinguisher?
In-game World
The airplanes at Francis International Airport are stuck in an eternal taxiing loop: they never take off, and no planes ever land, which detracts heavily from the purported realism of the game. They're invincible also, which is annoying.
No random games like the off track betting, Pogo the monkey or other arcade games save from Qub3d.
True, but I prefer arcade games. They're much better than doing bowling or darts.
I'd rather play Duality, Go Go Space Monkey, and They Crawled from Uranus from GTA San Andreas, rather than just one arcade game that Rockstar Games totally ruined it.
There are only 3 unique Clothing stores in the game.
Given that a generic interior could be created, there's too few stores and the like to wander into compared to San Andreas (Cluckin' Bell outlets as just a facade with no way in).
- But do you remember those loading times when you enter almost every interior buildings? GTA IV has non except for when you are on a mission where there would be a cutscene after you enter it.
Once again, this lacks realistic attempts to this game. In real life, you would have huge range of restaurants, clothing shops, comedy shows, bowling alleys, arcades, etc. The game, however, has few and makes no sense why.
Well Stacked Pizza is missing.
In real life, you would have a range of restaurants, whereas in this game only has two. This game strays away realism from it's real life counterpart.
Military base is completely gone.
- Yes but i dont think there would be a military base in the middle of the city.
- There's no military base in New York City, and Fort Dix is a good distance away from Jersey City.
ProLaps are seen at the Starlight District, but is no longer accessible. Didier Sachs may be seen at the same location, but is also inaccessible, including Binco.
You can't go underwater to see fishes, dolphins, turtles, even sharks.
It looks ridiculous when Niko jumps 20 meters from a bridge only to land on the surface of the water.
The two largest, widest straightaways in Alqonquin are both under construction, leaving no place to really go fast.
- Highway, and why not use the straight just right infront of your safehouse in Algonquin. It's REALLY long and filled with cars and two jumps. Very entertaining and useful to train your driving skills.
It's not really safe to go really fast on straightaways. Traffics will cahnge lanes quickly without even seeing you, making the Highways useless even more when confronted by slow moving traffics.
The two widest ones going north-south on each side of Middle Park are the best to go fast, but they end with a construction site about halfway, which is annoying.
- Welcome to a city modeled off of New York, one of the world's most unfriendly cities towards traffic.
Some areas, like restaurants, aren't denoted on the radar, despite working and accessible, i.e. the Burger Shots in Beechwood City and Northwood.
Alderney doesn't have any food stores and barely any places of interest, making it a useless area to visit.
It's still a useless area to visit. Besides, there are'nt any places of interest and there were'nt any shows, bars, restaurants, or even bowling alleys.
- There's a chopper for the taking by the tunnel entrance that's worth a visit.
- Template:GripesStill very useless to visit, even with the chopper. What's more important that it must feature all accessible buildings, yet strays away realism of all building interiors.
- There's a chopper for the taking by the tunnel entrance that's worth a visit.
The Bars is inaccessible because you have to be accompanied by a friend.
Rockstar Changed The Name Of The Islands(i.e. Staunton and portlands name are changed).
- True the names are changed, But no city would enjoy having it's name in a blow up, cop killing game. Since the September 11th terrorist attacks on New York it would be bad taste to have Niko a soviet immigrant cause hell and kill New York cops.
But in-reality, why would a city just change a whole lot of districts names with-in 7 years. It ruins the game a bit and it's history
The Alderney safehouse is crappy and run-down, a downgrade even though the Algonquin safehouses are luxurious and much bigger.
- It's just a safehouse that is given to you by Ray, not particular a good one. Especially Ray is not THAT rich. Do you know how your big safehouses came from? Roman, that rich guy after escaping and even changed his taxi to cavalcades. Playboy X, rich and bling.
- Alderney is modeled off of New Jersey, so you can't expect much.
Grand Central Terminal isn't accessible, despite being in the game.
ZIP clothing shop is gone.
In a game where money is useless you would think you could use some of that 1,000,000 dollars you make to upgrade the crappy apartments, buy a garage in the alley, add internet, add a big screen tv, pay rent, etc.
especially when the character's primary motivation is money.
Alderney City has no darn train stations, I thought that New Jersey was full of sub-ways.
But I mean in a highly congested city, atleast I thought that there should be some sought of rail link to the industrial city.
ATM machines are completely useless and now way of using it. You can only check out balance and not take out money by either destroying it (which dispenses a lot of money) or even use fast cash to earn more cash.
The HUD even shows how much money you have, so yeah, whats the point of ATM machines?
But what's the use of ATM machines? You can just simply check out balance and not take out money by making fast cash or even destroying it. It does nothing. No offense, but the ATM machines are a pointless feature to the GTA series.
Severe weather conditions is'nt featured (snow, blizzard, flash floods, tropical storm, etc.)
Especially since it was rumored the seasons would change ingame. Its always autumn in the game.
Considering how Rockstar Games put alot of good well known songs on the radio in both GTA Vice City and San Andreas (as well as having the Scarface soundtrack in GTA III), I was surprised and dissappointed to find out that GTA IV's soundtrack is mostly made up of unknown artists (granted, there are several big name artists but, hardly any compared to previous games) and completely fails to reflect popular music of the current decade, in my opinion. However, the parodys of the war on terror, internet, movies etc on the radio do reflect the decade well.
Returning characters are completely absent, such as Claude Speed, El Burro, 8-Ball or even Toni Cipriani. There is little explanation why Rockstar Games did not return older characters from the past GTA eras.
- There is an Easter Egg that shows the previous protagonists along with "R.I.P."
Where is the location to this easter egg?
Pedestrian conversations are repetitive and are no where near as funny as they used to be.
- Isn't the game supposed to be more serious? I mean come on, the games based in poor, old, drug and crime filled New York. Nothing funny about that. But i do agree they aren't as funny as prior games but I understand why Rockstar did that.
Some of the characters are downright painful and tedious. i.e. Brucie, Dwayne etc.
Even after she died, you still have to go on a date with Kate.
- I think that was just a very bad glitch. or Niko bellics into necrophilia!
The humor is weak throughout the game.
Too bad that there was just not enough of these "hilarious conversations".
Rockstar should of atleast brang back atleast one character from the GTA III era games. I mean, what ever happened to the Leone Family in the seven years leading upto the events in GTA IV]. Stuff like this should of been answered in this game, where I really expected Rockstar to build on a successful era of story-lines instead of taking 100 paces back to a new beginning.
- Even though R* said GTA IV is set in a new universe, evidence exists to prove otherwise. Lazlow references Chatterbox FM and Vice City radio stations and San Andreas is alluded to massively in the game.
- There is Lazlow He's been in every game so far.
But what are the chances that out of all of the people that you met in GTA III and GTA: LCS, you would not meet, or even here of any of them in GTA IV.
In the Final Interview mission Niko uses his real name to arrange a job interview when he knows he is going to kill the interviewer. Despite the fact he is working at the time for a police officer, it detracts from the credibility of a story which tries desperately to be serious and believable. What sort of hitman would use his real name for this purpose? Realism?
Dimitri & Bulgarin make no attempt to attack or engage the Bellic Cousins outside of a mission. Previous games featured "no-go" areas or random attacks in accordance with the storyline. The fact that the Russian mob are central to the story, but unsighted in the open world portion of the game again hurts the believability of the story.
According to the police database website, Bulgarin is dead. This is just a stupid idea from Rockstar, because I'm betting that every person here wants to kill him.
- Best guess is that Dimintri killed him once he'd served his 'use' (if I remember correctly, the two were asssociated with eachother at somepoint in the game, and Dimintri has a habit of betraying associates)
I'm just saying that I wanted to have killed Bulgarin myself.


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Hyde Park on Hudson
Bill Murray as FDR? The casting might sound weird at first. But Murray's subtly charming presence ends up being one of the stronger elements of this otherwise lightweight romance, which depicts one of the most revered United States presidents with all the substance and insight of a lukewarm cup of tea. "Notting Hill" director Roger Michell, working from a script by Richard Nelson, depicts a brief period in the secret affair between President Franklin Delano Roosevelt and his fifth cousin, Margaret Suckley -- or "Daisy" as she was known. Unflaggingly loyal, earnest and supportive, she's also mousy, quiet and a total bore -- a huge waste of the versatile and vibrant talents of Laura Linney.
Playing for Keeps
No stars
This is supposed to be the time of year when high-quality movies come out, whether they're potential Oscar contenders or crowd-pleasing family fare. So the presence of this flat, hacky, unfunny dreck -- the kind of film that ordinarily tries to fly under the radar in January or February but would be torture to sit through in any month -- is a total mystery. It is truly baffling that all these talented, acclaimed people actually read this script and then agreed to devote their time to this movie, especially given its uncomfortably flagrant misogynistic streak. Judy Greer, Catherine Zeta-Jones and Uma Thurman couldn't possibly need work this badly. And yet, here they are as soccer moms shamelessly throwing themselves at Gerard Butler and his tousled, manly mane. Butler, still struggling with comedy, stars as George Dryer, a once-great Scottish soccer star who's now divorced and in financial straits. He moves to suburban Virginia to reconnect with his ex-wife (Jessica Biel) and their young son (Noah Lomax). Naturally, a couple of things happen pretty quickly, accompanied by an intrusively jaunty score. First, George gets suckered into coaching his kid's soccer team. Then, the mothers of all the other 9-year-olds start brazenly hitting on him. Director Gabriele Muccino veers wildly between wacky hijinks and facile sentimentality, and Robbie Fox's script doesn't feature a single character who resembles an actual human being. PG-13 for some sexual situations, language and a brief intense image.


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Whenever you need a little TLC, you crave the dishes your Mom used to make. But those dishes are often loaded with more than just her love. On this show, I'll show you how to keep that feeling and still keep feeling good.
Visit the Website: www.christinacooks.com
Episode #905 / Length: 26 minutes


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this is my favorite appetizer! Bruchetta~cut a loaf of ciabatta bread and toast lightly with olive oilcombine:2 cups small cubbed tomatoes 1 bunch basil chopped1 clove garlic finely chopped1/2 cup red onion1/4 cup extra virgin olive oil2 table spoons red wine or balsamic vinegarcourse salt and pepper.mix together and place on top of the ciabatta slices, garnish with extra basil orif you want to, add mozzarella atop the mix and broil slightly to melt.
Mushrooms are delicious with basil. Scoop out a lot of the insides, then saute them with chopped onions and any other veggie you like. Mix with garlic, breadcrumbs, parm or pecorino cheese, basil, salt and pepper, a little olive oil if it needs more liquid. Stuff into caps. Top caps with hunks of mozzarella. Bake.This would also work with peppers, zucchini and pretty much any other vegetable that you can cut a hole in.Why can't you have mushrooms?
No recipe, but spinach artichoke dip?
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