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Find the right golf shoe for your game.
David Howell celebrated his first European Tour title in seven years by beating Peter Uihlein in a sudden-death play-off at the Alfred Dunhill Links Championship.
Howell wearing DryJoys Tour™ golf shoes and a SciFlex™ glove, carded a final round of 67 to set the clubhouse target at St Andrews and then watched as overnight leader Uihlein (XPS-1™ & Pure Touch®) missed from 15 feet for a winning birdie on the 18th, meaning the pair finished tied on 23 under par.
Playing the first hole at St Andrews to begin the play-off, both players narrowly missed long birdie attempts but Howell, who had lost all four of his previous play-offs, made no such mistake from eight feet to claim the title and first prize of €589,561.
Uihlein began the day with a two-shot lead but a combination of a three-putt bogey at the first and a blistering start from France's Thomas Levet saw that instantly wiped out.
Levet (FJ ICON™) briefly led by two shots when he opened with five straight birdies and also picked up a shot on the seventh, but faded over the closing stretch and saw his hopes ended by driving out of bounds on the 14th. He did have the consolation of winning the pro-am competition however.
Howell's victory at St. Andrews lifts him to the top of the European Ryder Cup Points List and to 12th on the Race to Dubai, guaranteeing qualification for the season finale DP World Tour Championship - where the Dubai resident will make his debut from the 14-17 November.
The 38 year old also jumps 82 places in the Official World Golf Rankings to 94.
"I have never played in an Open Championship here but to win a golf tournament as a professional at the Home of Golf is quite amazing and I am really thrilled" stated Howell.
"I was really nervous all week and strangely less nervous today - I can't explain that at all. I stayed calm and smooth under pressure and that was really pleasing".
D.A. Points came back from a nearly three hour rain delay to win the Shell Houston Open by one stroke over Henrik Stenson and Billy Horschel.
Beginning the day one back, Points made six birdies in the first 14 holes, racing to a one stroke lead before play ceased. With a two year PGA Tour exemption and a Masters invitation on the line, D.A. made clutch pars on the final four holes including up and downs on the final two to post the clubhouse lead at 16 under. No one could catch the total, which gave D.A. his second PGA tour victory.
Points trusted his XPS-1 golf shoes and FJ Sciflex glove en route to his win, "The XPS-1 gives me the comfort and stability I need to play my best golf." Continuing, "The SciFlex fits my hand and is breathable for the hot conditions we always play in."
Seven different FJ styles graced the top 25 of the Shell Houston Open. D.A. opted for max stability of the XPS-1, second place finisher Billy Horschel went for fashion forward performance in FJ Icon MyJoys. Other players in the top 25, Ben Crane in Contour, Oothuizen in DryJoys Tour, Bill Haas in FJ Sport, Westwood in FJ Icon, and Wheatcroft in the M:Project. FJ truly has a shoe for every golfer and every swing.
Shell Houston Open Shoe Count
Nearest competitor - 18%
FJ WINS, YOU WIN : Click here for your shot to win XPS-1 and SciFlex just like D.A. Points used en route to victory.
NO PURCHASE NECESSARY. Void where prohibited. Open to US residents 18 years or older. Sweepstakes will begin at 12:01AM ET on 04/1/2013 and end 04/04/2013 at 11:59PM ET.
Jason Dufner (XPS-1 and FJ Apparel) won the HP Byron Nelson Championship in dramatic fashion by holing a 25 foot birdie putt on the last hole of regulation to win by one over fellow FJ staffer, Dicky Pride (FJ Sport and SciFlex).
Beginning the day with the lead, Dufner fell behind with early bogeys on two and three. He bounced back quickly with a birdie on the fourth, fifth, and seventh holes to join the leaders at nine under par.
He added a birdie at ten to retake the lead alone. Dufner, first in greens in regulation and second in driving accuracy, birdied the sixteenth hole to keep pace with surging playing competitors. On the final hole, with a hazard left and trees right, Dufner launched his tee ball straight up the middle. With only a short wedge shot left, Dufner played a shot to the middle of the green, 25 feet from the pin. He then poured in the downhill, right to left putt for the one stroke victory.
Post round Dufner stated, "You probably couldn't dream it any better than what's been going on
here" Continuing, "The wedding has been in the works for close to a
year, so we know that's been coming around the corner. And there's been a
lot of good golf since then, but to win two events and get married in
the span of 22 days, pretty remarkable."
This is Dufner's second win in his past three starts. The win also moves him to the top spot on the FedEx Cup leaderboard and into third place on the Ryder Cup points list.
FJ Wins, You Win - Click here for your chance to win XPS-1 and FJ Apparel like Dufner wore en route to victory in Dallas.
This Sweepstakes will begin at 12:01AM ET on 05/21/2012 and end 05/25/2012 at 11:59PM ET.


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The pious young scientist had a question about human origins and the attention of one of the foremost geneticists in the world. Standing up in a crowded Hilton-hotel conference room in Alexandria, Va., the inquisitive Ph.D.-M.D. candidate asked Francis Collins, who mapped the human genome, about an attempt to reconcile science and faith: Did Collins think it possible that all species are products of evolution except for humanity, which God created separately? "Based on everything we know," the young man asked, "would that tie together evolution and [a literal reading of the Bible] and make room for God to intervene?"...
Reconciling God and Science
Genome mapper Francis Collins is also an evangelical Christian. His new book says that's not a contradiction
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Verizon Gives Nonprofits $200K to Address Domestic Violence
October 30, 2011
The Verizon Foundation announced that it is donating $200,000 to 19 Massachusetts nonprofits to support programs that engage men in the prevention of domestic violence, promote healthy relationships among teens and young adults, and use technology to improve the reach of services that help survivors.
The nonprofit agencies were honored by Verizon [on Friday, October 28, 2011] at event attended by more than 100 community leaders Northeastern University. Keynoters were two leaders in men's engagement initiatives: Angelo McClain, Massachusetts commissioner of child and family services, and Don McPherson, activist, ESPN college football analyst and College Football Hall of Famer.
Jarrod Chin, director for training and curriculum at Sport in Society, a center affiliated with Northeastern' College of Professional Studies, said, "The Verizon Foundation understands the importance of engaging men, as well as teens and young adults, to break the cycle of domestic and sexual violence. The foundation's support enables agencies across Massachusetts to continue to improve the reach of their services, resulting in stronger families, and communities."
In the past five years, the Verizon Foundation has awarded nearly $1.5 million to nonprofits that focus on domestic violence in Massachusetts.
"Domestic violence is an epidemic that affects far too many families," said Christine Berberich, regional president of Verizon Wireless. "We understand that men play an important role in finding a solution to this problem, and we are supporting more programs that raise their awareness and level of engagement. Verizon has a long history of using its technology and financial resources to educate people about abuse, the steps needed for prevention, and assisting those who are trapped in abusive relationships to get help and restore their lives."
Receiving funding were the following nonprofits:
- Asian Taskforce Against Domestic Violence, Boston, $10,000
- Boston Medical Center, Boston, $5,000
- Casa Myrna Vazquez, Boston, $10,000
- Community Health Link, Worcester, $5,000
- DOVE, Inc., Quincy, $10,000
- Elizabeth Freeman Center, Pittsfield, $10,000
- Girl's Inc. of Worcester, Worcester, $10,000
- Healing Abuse Working for Change, Salem, $10,000
- Impact, Malden, $10,000
- Independence House, Hyannis, $10,000
- Jane Doe Inc., Boston, $25,000
- Jeanne Geiger Crisis Center, Newburyport, $25,000
- Massachusetts Alliance of Portuguese Speakers, Cambridge/Lowell, $10,000
- Reach Beyond Domestic Violence, Waltham, $10,000
- Respond, Inc., Somerville, $10,000
- Voices Against Violence, Framingham, $10,000
- Womanshelter/Compañeras, Holyoke, $5,000
- YWCA of Haverhill, Haverhill, $5,000
- YWCA of Western Massachusetts, Springfield, $10,000


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Latest Stories
Recent Stories
(StatePoint) Farmhouse style is cozy, rustic, charming and eclectic. While creating the vibe in your own home is easy, according to home decorating experts, it requires some attention to detail.
(StatePoint) Redecorating? Experts say to keep in mind that the days of matching metals used for lighting, cabinet hardware and plumbing are over. Today's rule: mix it up! When done right, combining colors adds visual interest and depth to a space.
(StatePoint) Whether you're remodeling for a fresh take on an old style or contemplating a new build, there are choices you can make that will definitely pay off, say experts.
(StatePoint) Want to elevate your home décor in the new year? Whether you're going for farmhouse style or mid-century modern décor, make a statement in every room, even the most neglected spaces.
(StatePoint) Creating festive cheer at home for the holidays is easy and fun. Here are some great ways to transform your space into a winter wonderland.
(StatePoint) Usher in the new year with a crop of inspiring fresh ideas across home design.


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WriteShop I & II Overview
Provide teens with a solid foundation in descriptive, informative, and narrative writing—and build self-editing skills—using the incremental WriteShop writing program. This overview of WriteShop I & II gives you the big picture.
Feel Insecure about Teaching and Grading Writing?
Parents love WriteShop! This flexible writing program helps new and veteran homeschoolers alike tackle junior high and high school-level writing with confidence. From brainstorming to final draft, the Teacher's Manual clearly defines your role in the writing process. You'll love the examples, detailed lesson plans, and step-by-step instructions.
WriteShop I and II set your teens on a course for success. Assignments give them a chance to practice various kinds of writing, such as creative, expository, narrative, and persuasive.
With each lesson, they'll learn new skills, apply them to their current writing project, and edit and revise the composition several times. By the end of the lesson—after brainstorming, writing, editing, and revising—they'll have a polished paper to be proud of!
Inspire Confident Writers
WriteShop's step-by-step method encourages your teen's success.
Confident writers are comfortable with the writing process.
1. Brainstorming
Topic suggestions, graphic organizers and brainstorming worksheets, and 17 practical word banks help unlock your student's creative ideas.
2. Writing
WriteShop's "learn-practice-do" approach helps new skills become habits. Each engaging lesson presents a new writing skill that is:
- Introduced as a Skill Builder exercise.
- Put into practice in the current composition.
- Applied to future compositions.
Additionally, WriteShop focuses on clarity, conciseness, colorful vocabulary, and sentence variety that will add sparkle to dull, ordinary compositions.
3. Self-Editing and Revising
WriteShop tells students exactly what to look for when editing and refining their own work. There's no guessing involved! Each lesson has its own customized Writing Skills Checklist. When finished with the editing process, students have a polished final draft.
No More Writer's Block
Do your teens fear the dreaded blank page? Writing comes easier when they have clear instructions and topic guidelines. Because WriteShop's concrete instructions tell them exactly what to do, they'll never have to wonder how long their paper should be or what content they should include.
WriteShop I & II Features
- Solid writing foundation for 6th-10th graders using WriteShop I
- Advanced writing concepts for 8th-12th graders using WriteShop II
- Incremental lessons with a strong emphasis on editing; lessons gradually increase in difficulty
- Practical grammar application as students relate grammar to writing
- Goal of mastery as lessons regularly review skills
- Creative and varied lessons
- Graphic organizers and step-by-step strategies that help students with learning difficulties such as dyslexia or dysgraphia
- Flexible scheduling. Because the material is "ungraded," students may begin WriteShop I any time between 6th and 10th grade and may take from one semester to two years to complete this first level. When finished, they can move up to WriteShop II.
- Video course options. When you feel unsure about teaching writing on your own or don't have time to add one more thing to your schedule, PlayWith.Education's online Video Course may be the answer.
Learn More about WriteShop I & II
Frequently Asked Questions
WriteShop I and II Skills Chart – Compares skills taught in each level
How to Choose a Level
View Sample Lessons
View WriteShop I and II products
Get Extra Help with Our Video Courses
Just getting started? Explore Help for Beginners


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October 22nd, Tucson: 'Who Shot Rock and Roll' Opening Events
Center for Creative Photography | Tucson Museum of Art | Tucson Rocks!
Saturday, October 22, 2011
This Saturday is all about Rock and Roll in Tucson with the exhibition Who Shot Rock and Roll: A Photographic History 1955 to the Present opening at the Tucson Museum of Art. With lectures at CCP and a party at the museum, this will surely be an opening reception to remember. These events are part of the Tucson Rocks! city wide fall events focused on Rock and Roll and the arts. The exhibition will be up at TMA from October 23rd to January 15, 2012. Hope you can make it out and Party Like a Rock Star.
CCP Auditorium – 1:00 to 3:00 pm
Rock the Date: Lecture and Book Signing
1:00, Artist talk by Lynn Goldsmith
"Goldsmith plunged into the music scene in the late 1960s, filming concerts, directing documentaries, songwriting, photographing, and befriending some of the artists she photographed. Goldsmith gives us the insider's view of the musicians at the center of punk, alternative, commercial pop and the exclusive world of the super stars of rock. Her portraits of music legends including The Police, Led Zeppelin, Bob Dylan, Patti Smith, Kiss, Keith Richards, and Bruce Springsteen, reflect her personal experiences and are notable for their intimacy and humor." Goldsmith's work is currently up at Etherton Gallery with Baron Wolman for the exhibition Rockin' the Desert.
2:00, Lecture by Exhibition Curator, Gail Buckland
"Distinguished Visiting Professor Gail Buckland is the former Olympus Visiting Professor of the History of Photography at The Cooper Union, New York City where she has taught since 1979. In 1991 she held the Nobel Chair in Art and Cultural History at Sarah Lawrence College. She has also taught at Columbia College, Chicago and Pratt Institute, Brooklyn. These lectures will be followed by a book signing."
Tucson Museum of Art – 8:00 pm to midnight
Art After Dark: Party Like a Rockstar
Admission: $10 | free for museum members
For the party there will be: a karaoke lounge, guitar pick making, live screen printing by the Gloo Factory, Guitar Hero 'jam out' station, Omer Kreso's photo booth, Heather Woodrich – live VJ'ing, cash bars, café a la c'art, satyr entertainment, and a costume contest. Plus: The Modeens, guest DJ's Angie Bowie & Chick Casman, and Silverfox.
Directions to the Tucson Museum of Art and the Center for Creative Photography.


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Find a church near you
To find a church near you and parish information with updated service times, please click here or view the map below.
Blue Pins: Congregation and Mission.
Green Pins: Church Plant or Fresh Expression.
Click here to open larger map.
View Churches of the Diocese of the Mid-Atlantic in a larger map


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Larson's busy weekend includes Knoxville Nationals, Cup race
BROOKLYN, Mich. (AP) — Kyle Larson is ready for a hectic weekend befitting his status as one of racing's rising stars.
Larson is set to race in Saturday's Knoxville Nationals, squeezing in the prestigious sprint car event before returning to Michigan to compete in Sunday's NASCAR Cup Series race. Chip Ganassi, Larson's team owner on the Cup circuit, gave him permission to race Saturday in Knoxville, Iowa. He qualified ninth in his Cup car Friday at Michigan.
"Chip's allowing me to go to Knoxville (on Saturday), which is great," Larson said. "Cool weekend for me and really excited for it."
The 25-year-old Larson has two Cup victories this year — including in June at Michigan — and is third in the standings. He also won at Michigan last August .
Larson performed well enough in qualifying Wednesday to make the field for Saturday's top race at Knoxville. He said he spoke to Ganassi about it Thursday, after Chevrolet's event in Detroit introducing its 2018 Cup car.
"My deal with Chip is I can't race a sprint car or midget or anything really the night before I'm on track," Larson said.
Larson said Ganassi is making an exception for Saturday night.
"Ultimately, it's all Chip's decision," Larson said. "I know my fans really appreciate it, all my sprint car fans and NASCAR fans. So Chip is a hero today and this weekend. I appreciate it."
In a video posted on the Twitter account for Chip Ganassi Racing, Ganassi addressed fans who had been calling on him to let Larson race in Saturday's event.
"I've been hearing you all the last few days. My phone and my Twitter account's blowing up," Ganassi said. "OK, OK, OK. We're going to let him race in Knoxville."
Ganassi is hoping Larson's presence at Knoxville could draw more viewers to Sunday's Cup Series race.
"We know the guy's an amazing talent. We know he can win at Knoxville," Ganassi said. "We've got to have him win here Sunday in Michigan, too, in the NASCAR race. Kyle's an amazing talent. Let's have him win in Knoxville. Let's bring him back to win here in Michigan, and then I want all you fans in Knoxville to be turning your TVs on NASCAR on Sunday."
If Larson wins a third straight Cup race at Michigan, he'll be the first driver to do that since Bill Elliott, who won four in a row from 1985-86. Larson, who has seven runner-up finishes this year to go along with his two wins, has been in a bit of a rut lately, finishing out of the top 20 in his past three races.
With only four races left before the playoffs, this isn't a good time for a slump.
"We have had probably more bad luck than bad runs," Larson said. "I think Indy we were pretty good at, probably fourth- or fifth-best car, and then same at Pocono, but we broke a driveshaft at Pocono and got in a wreck at Indy. Watkins Glen we were definitely not very good, I didn't think."
Larson said it was his understanding that the flight to the event in Iowa is just a little over an hour, and he insisted he'll get enough rest before Sunday, when he'll try to cap off his weekend in the spotlight with another victory at Michigan.
"It's hard to have a perfect season and be fast every week, but our team is excited about the race car we've got here this weekend," Larson said. "Hopefully we can make a solid weekend, have no mistakes and go for a third win."
More AP auto racing: www.racing.ap.org .
Follow Noah Trister at www.Twitter.com/noahtrister


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Chop the proscuitto into small pieces and separate into four equal piles on the cutting board. Take 1 slice of mozzarella cheese and add one of the proscuitto piles into it. Wrap the cheese slice around the proscuitto and gently squeeze together the pocket in your hand so it doesn't come apart and the proscuitto stays inside the cheese. Make four balls using all of the proscuitto and cheese.
Next, take one of the ground beef balls and push your thumb into it making a large hole to put the proscuitto and cheese ball. Once you put the proscuitto/cheese in the ground beef, carefully shape the beef into a patty making sure the proscuitto and cheese are completely covered and inside the beef. Complete the rest of the patties using the same method.
Put the patties on the grill set to medium high heat. Keep grill closed with patties cooking for 7 minutes.
During that time, finely chop the basil leaves in a food processor. Mix the finely chopped basil and mayonnaise and put in the fridge.
Turn the burger patties over and cook for another 7 minutes in the grill in order to get medium temperature meat. Grill longer if you prefer medium well or well done.
Put burger patties on buns and add the basil mayo along with any other condiments that you may like.


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Get extraordinary innovation and creativity in the palm of your hand.
Hey Kickstarters!
The Slim has surpassed it's original funding goal thanks to all of your amazing support - we're almost at $28K!
We want to keep that awesome momentum going, so we decided to raise the stakes and sweeten the deal by adding a stretch goal.
If we can raise $35K before the end of our funding period, we're going to offer the iZZi Slim in a third color. The best part? YOU get to decide!
So lets hear our backers suggestions! We have less than 2 weeks to go, so lets bring this third color to life!!
Share this link - share.izzigadgets.com and lets hear your ideas. And remember, if you haven't already, it's not too late to make a pledge!
Also, many of you have asked to see the iZZi Slim prototype in action, so we're bringing you a video message from Mr. Jayson Guzman himself. Check it out!
Here's a close up of the photos taken with our lenses. Macro footage coming soon..
In a world where photo & video sharing is a part of daily life, you want your photos & videos to stand out from the rest. The Slim gives you the power to wow your friends and family with your visual masterpieces.
That's why we are back on Kickstarter introducing the iZZi Slim - the more affordable, portable little brother to the Orbit Pro. We want to deliver a premium product to the everyday creative shooter, but we need your help raising funds for tooling and to help jump-start our first production run.
Because of Kickstarter and the awesome people who support it (like you), the Orbit Pro has been recognized by some of the most highly regarded media organizations in the world - and we need your continued support in order for the iZZi Slim to see the same great success.
We have learned a lot and experienced a few ups and downs since we first launched the iZZi Orbit Pro back in 2012. We've come a long way, but we're still a young company with room to grow.
So, we listened and made improvements - from functionality to design and style, even cost - based on a years worth of research and feedback. People wanted more lens options, so we went from the Orbit Pro's 3-in-1 lens solution to the Slim's 5-in-1 lens solution. The Orbit Pro is made of aluminum, while the Slim is made with polycarbonate, making it more lightweight and easier to carry. The resulting product is something we take a lot of pride in - and we think you will too.
Developing the Slim: concept to prototype.
Below is a timeline of events to give you some insight in to the development and progress of the iZZi Slim thus far:
In order to move forward and launch the Slim, we need some help raising funds to purchase the injection mold tooling needed to produce it. Our goal to raise $25,000 will help us afford the tooling and product components for our first batch of units.
Here is how it breaks down:
$14,500.00 - Tooling
$1,500.00 - Shipping Costs for Tooling
$4,750.00 - Hardware & Lenses
$3,000.00 - Packaging
$1,250.00 - Kickstarter 5% Fee
Kickstarters, check out all of the features unique to the iZZi Slim and please help us spread the word! We thank you in advance for all your help launching our gadget!
The iZZi Slim is ideal for the everyday shooter.
The Slim is the perfect companion for any occasion - from festivals to photo shoots to a day at the beach. It's ideal for selfies, travel, bloggers and vloggers, social media sharing, cinemagraphs, low-light photography, film-making, time-lapses, strobists, landscape, stop-motion and food photography - even video monitoring your children or pets!
Form. Function. Style.
The Slim's durable polycarbonate casing will fit your iPhone 5/5s like a glove, offering protection in vibrant white or black hues. It's easy to put on and take off - just like a standard iPhone case.
Constructed with Peripheral Motion Lock Technology, the Slim gives the photographer instant access to 4 Pro-Grade Lenses in a convenient, all-in-one unit. Moving from one lens to the next is quick and easy: just use your finger to rotate the lens selector to the one you want to use. Not only will you have access to the Slim's 4 lenses, you'll still be able to use your built-in iPhone camera as well.
Here's what you'll be working with:
180-degree Fisheye lens, perfect for panoramic shots or anytime you want to add character and unique flair to your photos.
2X Telephoto lens, great for capturing photos at a distance, like a far-off cityscape or epic waterfall!
0.67X Wide-angle lens, to make sure nothing and no one gets cut from your photos.
Macro lens (which is revealed by twisting off the wide-angle lens), perfect for getting up close & personal with your subject to highlight every little detail.
Plus, you'll still have access to your iPhone's native camera.
The iZZi Slim's lightweight design makes it easier than ever to take photos & videos on the go. This version comes without the stabilizing grip that the Orbit Pro has, making it lighter and easier to transport and use with your favorite apps!
The Slim allows full accessibility to your iPhone's headphones & charger jacks, power button, speakers, native camera and volume controls.
And that's not all! Also included with the purchase of an Orbit Slim are protective lens covers and a microfiber cleaning cloth.
Please pledge what you can to help this dream project become a reality! Each pledge tier comes with awesome rewards and savings as a thank you for your generosity and continued support.
The iZZi Slim's expected retail cost is $99 - but you can save as much as $45 through any of our great package deals. Be one of the first to pledge for our project and take advantage of some super savings!
The "True Believer" Package: (SOLD OUT)
The "Early Bird" Package:
The "Fashionably Late" Package:
The "Deluxe" Package:
The "Blue Print" Package:
We have a whopping $25,000 goal to hit - so in addition to your pledge, we need your help spreading the word:
-Talk it up with your friends, family and co-workers at the office
-Share on Facebook -- http://ks.izzigadgets.com
-Tweet us up -- tweet this link
-Repin from our Pinterest board
-Check us out on Instagram @izzigadgets
Thanks again for your support!
Risks and challenges
Kickstarter is in the DNA of our company and through our first project's funding we have experienced both recognition and growth. Over the past year, we have learned how to create efficiencies in the supply chain and have identified pre-qualified 2nd and 3rd tier suppliers ready to produce high quality products timely and effectively. We are very familiar with the challenges and obstacles of the manufacturing process, and have already overcome a handful with our iZZi Orbit.
We work only with the highest level industry experts, and have done our due diligence with our vendors to ensure timely delivery of our products, from the tooling development to the test fitment of all the hardware, to final fulfillment.
We have taken the time to listen to iZZi users feedback and concerns, and have addressed them in the form and function of the new evolution iZZi Slim.
The new production process allows us to manufacture better products at a more affordable price point for the everyday shooter. We believe there is no better way than Kickstarter to "kickstart" the process and get an iZZi Slim in to the hands of iPhone users everywhere.Learn about accountability on Kickstarter
Funding period
- (30 days)


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Seventh-inning rally snaps four-game skid
BOSTON -- The Indians are not going to complain. A win is a win and there are times when a team needs to find something, anything, to achieve that result.
That was the case for Cleveland on Saturday, when the club labored with its situational hitting but still managed to pull off a 3-2 victory over the Red Sox at Fenway Park. The win snapped a four-game losing streak for the Tribe, which is now positioned to split this four-game series on Sunday.View Full Game Coverage
BOSTON -- The Indians are not going to complain. A win is a win and there are times when a team needs to find something, anything, to achieve that result.
That was the case for Cleveland on Saturday, when the club labored with its situational hitting but still managed to pull off a 3-2 victory over the Red Sox at Fenway Park. The win snapped a four-game losing streak for the Tribe, which is now positioned to split this four-game series on Sunday.View Full Game Coverage
"This is a good win," second baseman Jason Kipnis said. "This is a win we haven't had in the last couple games. Usually when we strand a lot of the runners and don't come up with the big hit, we're usually on the down side of things."
The Indians have left-hander T.J. House, a handful of relievers and some stellar defense to thank for Saturday's trip to the win column. House pitched admirably, keeping Cleveland within striking distance as its offense struggled to break through against Boston righty Jake Peavy. The Tribe's relief corps followed suit, finishing the job after the Indians finally grabbed a lead.
Cleveland ended the game 0-for-11 with runners in scoring position, extending the team's drought in such scenarios to 15 at-bats, dating back to Friday. The Indians stranded 13 baserunners -- the bulk of which (nine) came via a trio of missed chances with the bases loaded.
How difficult is it to win in that manner? Consider that this marked the first time since Aug. 19, 1984, that Cleveland won a game with no more than three runs scored while going at least 0-for-11 with runners in scoring position and leaving at least 13 runners on base.
"Those are the games that we definitely need to win," reliever John Axford said. "Obviously, when we lost four straight, you've got to try to get a win the best way you can."
Under the circumstances, the Indians (34-35) will gladly focus on the final score.
The turning point for the Tribe came in the seventh inning, when the Red Sox turned things over to lefty Craig Breslow. Asdrubal Cabrera and Michael Brantley opened the inning with consecutive singles, putting runners on the corners with no outs. With Boston holding a 2-1 edge, Kipnis rolled over a pitch and sent it bouncing to second baseman Dustin Pedroia.
Rather than concede the run and go for a double play, Pedroia quickly fired the ball to catcher A.J. Pierzynski in an effort to nab Cabrera at the plate. The throw arrived on time, but Pierzynski lost the ball on the tag attempt for an error, allowing Cabrera to slide in safely to pull the game into a 2-2 deadlock.
"I think, like everyone else, we thought he was going for the double play," Kipnis said. "But Pedey is about as heads-up a defender as they come. He saw that he had a chance to get him at home. Probably, if [Pierzynski] caught the ball and held on to it, he might've got him."
Red Sox manager John Farrell did not question Pedroia's decision.
"Pedey feels like he's got a chance to cut the runner down at home," Farrell said. "The throw was on the backhand side to A.J. just enough that he can't field it cleanly, but you can't second-guess that. That's a good, aggressive defensive play."
Breslow retired the next two batters before walking David Murphy to load the bases, convincing Farrell to summon Junichi Tazawa from the bullpen. Carlos Santana was not able to deliver a game-changing hit, but the first baseman did draw a five-pitch walk, forcing in a run and giving the Indians a 3-2 lead.
"He's starting to look like Carlos," manager Terry Francona said, "which really, really should help us."
All Cleveland managed in Peavy's six innings was an RBI double from Cabrera in the third. The Indians had seven hits and 11 baserunners during the right-hander's time on the hill, but they lacked the necessary timely hits to break things open in that span.
House gave the Tribe a solid performance, turning in 5 1/3 innings and limiting Boston's lineup to just two runs on 95 pitches. David Ortiz came through with an RBI double in the first inning to give the Red Sox a 1-0 lead, but the lefty settled down and cruised through the fifth without facing any more harm. With one out and a runner on third in the sixth, House was pulled in favor of Axford.
"He stayed out there and kept them off the board for the most part," Francona said of House. "I thought he did a pretty good job."
After walking Mike Napoli, Axford induced a grounder off the bat of Jonny Gomes. Cabrera gloved the roller at short and flipped it to Kipnis at second for an out, but the duo was unable to complete a double play. Gomes narrowly beat the relay throw to first base from Kipnis, allowing Pedroia to score from third to give the Red Sox a short-lived 2-1 advantage.
From there, Francona went from Kyle Crockett to Bryan Shaw to Cody Allen (seven saves this season), piecing together the final three innings to collect the win. Francona felt the victory would not have been possible without Kipnis' impressive double play in the eighth.
With Pedroia on first base, Ortiz smoked a pitch from Shaw into the shift, where Kipnis made a quick stab at the hard-hit hopper. The second baseman then fired to third baseman Lonnie Chisenhall, who stepped on second and completed the twin killing with a relay throw to first.
"That saved the game," Francona said.
Cleveland will take it.
"A win is a win," Kipnis said, "but after the little skid we've been going through, to have this kind of win is what we needed."
Jordan Bastian is a reporter for MLB.com. Read his blog, Major League Bastian, and follow him on Twitter @MLBastian.


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Classes and Objects
C#, VB.NET, JAVA, Objective-C and others are all Object Oriented Programming languages (OOP). Think about that. Object Oriented - meaning the language is Oriented around the use of Objects. Its not just a buzz word. Its the single most important foundation concept in the development of your programs, and your skills as a coder. Period. You can't think of it as an advanced concept that you're afraid of and will pick up later (after you establish lots of bad habits that will be hard to break).
Why is this important to learn about?
Its only the most basic of underlying principals upon which you will build all of your code for the rest of your career. Objects are what this entire language is Oriented around. If your code doesn't use them then its going to be a thousand times harder to do anything - if not nearly impossible. Making your code not follow established styles and technology is going to hinder you and make your code something that no co-worker or employer will want to deal with.
Terms you should be familiar with:
Note: All examples were created using Visual Studio 2012, targetting the .NET Framework 4.5, using a WPF project. We'll do our best to point out anything that might not work in older versions or ways of using the same techniques in WinForms.
Classes and Objects
For those just looking for a quick block of code as an example or reference (which we all do from time to time) here ya go
Objects and Classes aren't scary
I don't really care what your classmates said. I don't really care if you went "huh?" when you read the description of a class on MSDN or in your textbook. These are easy and I'm going to present this for you in an easy to pick up way. So stop, breathe and relax. You've got this.
The reason objects aren't scary is because they aren't new to you. You've been dealing with objects since you were a baby. Remember that first playtoy where you put the cubes through the square holes and ball through the round hole? Well those are objects. You're reading this tutorial on an object: A monitor. Which is connected to another object: A computer. Which is made up of lots of smaller objects: Cards, drives, case, fans.
Its no accident that objects in code seem to mimic objects in the real world. Its on purpose because we already understand them, and because we tend to code for things that are in the real world. So if you are coding for the real world it makes sense to follow the same patterns. So as you can see, objects aren't new or scary. You've used them your entire life. This article is going to show you how to build them in C#. Easy peezey.
If you didn't read the term definitions above, read them now. The key points are:
- class - The blueprint for an object, but not something your code will interact with.
- object - The instance built on the class blueprint. This is 'physical' thing you interact with like the actual house that was built according to the blueprints.
Good program design dictates that objects be as unaware of the details of each other as possible. They should be 'black boxes'. You put something in, you get something out. But what happens inside the box is none of your business so long as you get what you expected. The reason for this is so your program is robust - it doesn't break and crash just because you made a simple change inside one of those black boxes. If you think of your program as a castle built out of Lego blocks then each block is a class. It doesn't know much about the block its connected to. The only thing that one block needs of the other is a common interface so they can connect: The dimples on the top and matching holes in the bottom. It could be 6 dimples long or 4. It could be blue or red but that won't affect the operation. If you stack 3 Lego blocks on top of each other you have 3 layers of code where the first layer is totally unaware of the third layer. The second layer has the job of binding the two together. Same with your code. See, I told you this object stuff was child's play.
C# classes can contain (amongst other constructs):
- Fields
- Properties (The characterists of a thing)
- Methods (The actions of a thing)
- Events (The notifications announced by a thing)
- Other classes. (Just like an engine also contains piston)
This is how they are able to be mostly self-contained. They hold data, manipulate data and so on all within themselves then they just hollar out the results when they are done (raise an event).
Look at the world as objects. Everything you look at you should be able to code in your head. A garden hose
Properties: Length, color, material, diameter, IsConnected
Methods: None really as a hose doesn't really 'do' much.
A Bycycle
Properties: Color, brand, NumberOfGears
Methods: ChangeGear(int GearNumber), ApplyBrakes, ReleaseBrakes
When you see the world as objects then writing code for them is almost so easy its boring.
I think the best way to understand something is to see it in action and to actually build something from the ground up, so let's look a common homework assignment that every student sees and study it for how we can build the application in an O.O. (Object Oriented) way. Along the way we will look at the common non-O.O. way this gets approached so we can see how much harder life gets when you don't do it the right way.
The assignment:
Build an order taking program for a pizza place. The customer should be able to pick any kind of crust, a variable number of toppings, include sales tax and tip, calculate the total.
The wrong (non-O.O.) way.
Jump on the keyboard and start banging out stuff that was covered in the most recent chapter of a book. Build an array of crusts, an array of toppings, an array of prices. Try to keep everything syncronized: If I pick the 5th element from the ToppingsArray[] I need to use the 5th element from the PricesArray[]. Hopefully nobody ever adds a new topping and gets things out of order. A couple hours in start wondering how you make a management list of ordered items and their prices. Wonder how to take these disperate arrays and offer a good looking GUI for the user. Realize you've just painted yourself into a corner. But at least you jumped onto the keyboard right away so you could get to this point faster.
The OOP way
Stop. Think. Plan. Visualize an actual pizza place. What are the real-world objects you have to deal with and how can you see them in a logical and hierarchical way? Start drawing and planning on your whiteboard.
Let's see... There are ingredients for a pizza that include crusts and toppings. Ok, that sounds like objects, right? And a group of ingredients make up a pizza. Then again alot of pizza places also do pasta and a group of ingredients also make up a pasta dish. So its fair to say a group of ingredients make up a dish the customer orders and that pizza and pasta are types of dishes. Hey, look at us: We're designing hierarchical classes that inherit from each other just like in the example at the top of the page.
What did we say about a Dish? That it contained Ingredients. I guess we should make an Ingredients class so we can include a collection of them in our Dish. We know that the ingredients for a pizza each have a cost associated with them because those ingredients are the toppings and the crust. Maybe certain crusts cost more.
Notice how this stuff practically codes itself if you just think it through then make your code objects mimic their physical counterparts in real-world? Because Pasta and Pizza are classes derived from Dish they inherit the properties and methods of Dish. So we don't have to duplicate the Name and Price properties of Dish inside Pizza and Pasta: They inherit these.
Both Pizza and Pasta will need to supply a total cost. So we need a method for calculating the total. But lets think ahead. Its possible that one day there will be different rules for how to calculate the totals. Planning ahead for unforseen changes is one of the hardest skills in development and really only comes from experience learned by NOT planning first. Maybe the cost of the ingredients for a dish of pasta are less than the cost for those same ingredients on a pizza because there are less of them in a bowl of pasta than on a 24" pizza.
What have we figured out here? All Dishes and their children need a Total() method, but each child needs to have its own version of that method. This is where the matched pair of statements virtual and override come in. Any method marked as virtual in the parent (base) class can be overridden in the child (inherited or derived) class. Take note of line 9 in the base Dish class and line 27 in the inherited Pasta class. The base is marked virtual the inherited override.
So what we have is a the base Dish class calculates the total using the full value of the ingredients. Since that is the rule we want to follow for a Pizza we don't have to override anything: We'll just call the existing Total() method. But for the Pasta class we override Total() to multiply each ingredient price by .75, giving us a 75% reduction in the cost of those ingredients.
What other objects do we have to deal with for this program? Oh yeah, the order itself. What are the objects in an order? You see this every time you order a pizza: Its the stuff on the ticket that the counter guy wrote up. Well, there are several Dishes, and tax and tip and customer name and server name etc. Let's stub out all of that.
At this point we practically repeat for the order what we did for the Dish. Make a loop that goes through all the LineItems (which is just a list of Dishes) and total them up. That would be the subtotal. Then we can take that, calculate the tax, and the take to the subtotal and we have the GrandTotal. For fun and just to show the difference between a property and a method Tax is a read-only property that does our calculation for us. We can use this just like any other variable. Since it has no set{} method, it is read-only. For more on properties check out the properties article that is part of this learning series.
In Conclusion
Master Spliter to the Turtles said:
Possess the right thinking.
As long as you think in terms of "How small and self contained can I make these little Lego blocks of code?" you'll do well.
See all the C# Learning Series tutorials here!
This post has been edited by tlhIn`toq: 10 November 2012 - 11:12 AM


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【Project Phoenix】 Japan's indie RPG feat. AAA talent!
You can still support us using PayPal!
Presenting: Project Phoenix
- Japan's indie RPG developed by AAA talent!
Project Phoenix is a SQUAD-BASED, REAL-TIME STRATEGY GAME combined with strong Japanese RPG design influences, brought to you by top Eastern and Western creators who have worked on many blockbuster game titles.
Platforms: Mainly for Windows, Mac and Linux via Steam and our website, PLAYSTATION 4 and VITA. iOS and Android will have a different version to the PC counterparts due to limitations.
Languages: Voiceover options include Japanese and English. Subtitle options include Japanese, English, and German.
Estimated release: Mid-2015.
# of Players: This game is primarily a single player game and we would like to focus on that aspect. We do have ideas for multiplayer and co-op modes but we'd only work on it if the multiplayer stretch goal is achieved.
We've gone above and beyond our initial goal! Azuregard gets BIGGER, and the visuals & music have the opportunity to improve dramatically! So pack your bags and let's journey together to create the most immersive experience ever!
- Kickstarter's FIRST Japan-based video game project!
- Bringing together top-notch talent, combining Eastern AND Western developers with TONS of AAA experience!
- Final Fantasy composer Nobuo Uematsu's FIRST indie game project EVER!
- Art that balances Western functionality with Japanese aesthetics!
- A JRPG primarily built for a worldwide audience, not just Japan
We are making a rich, immersive game that will set a new standard of excellence for the Japanese gaming industry, all without major studio backing! Although we have a large array of top talent, we are JRPG fans first and foremost and wish to create a game worthy of longstanding JRPG fans who truly deserve it. In doing so, we will become a phoenix that will rise from the ashes to forge a new direction for the Japanese games industry through a work that awes and inspires all. With the lofty heights we've set, we'd like YOU to be a part of our vision and the process and we're optimistic about it. After all, we've got a brave, stubborn, if somewhat forgetful angel on our side, reminding us of what we truly stand for!
Project Phoenix is a fantasy themed squad-based real-time strategy game combined with Japanese RPG design influences. The game draws you in with its breathtaking fantasy world, deep storyline, Japanese character designs, and a memorable cast, most notably, the band of heroes under your command. Furthermore, its intuitive real-time tactical combat is dynamic, fluid, and streamlined, allowing you to experience the strategic options without being bogged down by overwhelming archaic battle systems.
Throughout the adventure, players will piece together the mysteries of an angel with amnesia and travel through the land of Azuregard with an unusual band of heroes searching for answers.
Project Phoenix is being produced by some of the greatest creative talents in the video game industry, with credits including several Final Fantasies, The Elder Scrolls: Skyrim, Valkyria Chronicles, L.A. Noire, Diablo III, Halo 4, Crysis 3, and much more. Many of us have boldly committed ourselves to this ambitious project in a creative leap of faith with the goal of changing the direction of the Japanese game industry. Now we need the extra push that only funding can give to help us move forward and complete the game!
The team includes such talents as:
More staff members will be announced as the development process continues!
The world is changing...
The orcish clans, mankind's ancient enemy, have begun migrating from the mountains and their raids upon human settlements become more brazen and audacious by the day. If this wasn't enough, the denizens of the southern coastal regions hear rumor of the free men who, once vanquished, have emerged, more organized than before, all with the goal of toppling the Empire. Amidst the stirrings of war, the elves watch a fateful star and recognize it as a portent that will decide the fate of all those who live in Azuregard.
It is within these tumultumous times that the troubled Templar Marcus Stern encounters Ruffles, an angel stricken with amnesia. Together with the Elven Pathfinder, Sylrianah, reserved but curious to see the world beyond the forest, and Zarum the Lost, a battlemage with his own internal conflicts, they form an unlikely bond. These four heroes must discover their place in a world brought to war by misunderstanding and ignorance, and perhaps ultimately even save it from itself.
Please note that there are more than SIX playable characters. There will be more announcements in future updates!
Marcus Stern
Born to King Magnus Stern and the Second Prince of the Kingdom of Izaria, Marcus' early life was marred by a great tragedy that has shaped his short-tempered personality and his outlook towards those of other races, especially Orcs. The tragedy was what drove Marcus to eventually join the feared unit known as the Death Templars. Through their training and Marcus' single-minded dedication to become stronger, Marcus has become a weapons master and adept in swordplay, especially with the longsword and shortsword. Unfortunately, his decision to join the Death Templars has driven a wedge between him and his family and even now, their relationship is respectful, but distant.
An amnesiac angel, Ruffles seeks to find out who she is and her place within the larger world. She's a being of pure heart who tries to help everyone she can, even if it inconveniences her or puts her in danger. She also tries to see the good in people, doing her best to guide troubled souls out of the shroud and back on the path of goodness.
Sylrianah Tyrnearaheal
Sylrianah, the Elven Princess, has always been driven by the desire to see the world beyond the forest's borders, but only now, taking the first steps to venture outside the sanctity of the elven lands. She shares many of her people's traits: she's calm, cool, and collected, with a great reverence for life, but can also seem just a bit aloof. Like many of her people, she's stealthy, especially in forest environs and she can wield a shortbow to devastating effect, as her keen elven sights and marksmanship training make her a fine scout.
It's not difficult to feel just a bit uneasy around Zarum.The battlemage has long had a reputation for being dangerous, with a hairpin trigger that, more often than not, leaves only destruction in his wake. This reputation allows Zarum to journey across Azuregard unimpeded, though the motives that drive him on are inscrutable to most. Those who come across Zarum's path are advised to tread lightly lest they find their lifespan being shortened unexpectedly…
Gorek Greyhelm
Gorek is a dwarf with a jovial personality whose thirst for the beer cups is only rivaled by his thirst for combat, both of which has made him a favorite of the Dwarven King who finds his skills with his Stormhammer to be reliable and his seemingly endless banter to be even more pleasing. Despite this seemingly happy-go-lucky attitude towards most things, if there's one thing those around Gorek should be aware of, it's his enormous pride which can bring him to be angry at the smallest perceived slight, especially when drunk.
Satsuki Kagamizu
Satsuki has fully embraced her training as a samurai and carries an earnest demeanor when it comes to most things. In fact, it's often said that she's so serious that she seems to be unable to immediately grasp the humor in many situations. She is very kind, thoughtful and introspective, though any enemies would be wise not to underestimate her as she's capable of cutting her opponents with a single stroke from her finely honed sword skills.
Project Phoenix is a sprawling adventure in which you explore a vast, rich land and do battle against formidable enemies. The gameplay eschews micromanagement in favour of a focused Real Time Strategy system enhanced by JRPG elements. You can level your characters and teach them new abilities but at the same time they behave intelligently when you are not controlling them directly.
The game has three distinct modes: Exploration, Combat and Character Advancement.
Exploration is where you travel the many realms of Azuregard. As well as progressing the story, you will discover different races, acquire better equipment and meet new characters. Each time you arrive somewhere new, you'll be able to outfit yourself with the local equipment and experience some of their culture. There will be no grinding through enemies to be able to advance to the next area. You will be able to advance at your own pace, and either push on with the story or take your time as you see fit.
Each town or city you find yourself in will be populated by an interesting cast of characters, with their own stories to tell. There'll be good reason to stick around some places, or to do a bit of extra exploration.
Combat takes place in predefined areas, tailored to match the locale. There will be two main types of combat: Story battles and Random battles. Story battles will be carefully-tuned scenarios integral to the story's progression. Random battles will be dynamic combat scenarios activated occasionally during the story, but generally when exploring areas without any new story content (such as when backtracking). They will be available whenever you want, without being a burden to play.
Combat uses a point and click system to control your party of heroes. Each hero has abilities they can use in battle, and the use of these abilities depletes either their mana (magic reserves) or their stamina. Tactical play and the combination of different heroes will be the main factors in your success, as well as taking advantage of the following conditions:
- Terrain: Terrain comes in different heights, so you can use the lay of the land to your advantage. There are also destructible elements to damage or slow down your foes. Some units also get a movement advantage in different terrain to allow for more strategy.
- Fog of War: Apart from special scenario objectives, the combat map will be hidden until explored. This helps keep things exciting and suspenseful and also gives you plenty of opportunity to use the scouting abilities of particular heroes.
- Threat Management: Generally enemies will target those they consider the greatest threat, or a specific target when the story dictates. However there are character abilities to redirect their attention to another character. Not only does this lend itself to structured defensive play – knowing who the enemy will target will allow you to set up some cunning traps! Of course, no JRPG is complete without memorable, awe-inspiring bosses, and we have plenty of those as well. These challenging scenarios will have you focusing your entire party on an epic enemy, using your skill to win the day.
Character Advancement is an important piece, and comes from the game's JRPG heritage. Each hero you control will be a distinct class, with their own look, abilities, and usable equipment. Of course there will be overlaps in equipment, but there won't be too many dilemmas when it comes to selecting who gets a new item. As characters increase in experience, they automatically get improved stats, as well as new abilities. For further customisation we have a simple talent system in place, so that you can choose the path you want your characters to take. If you want to have more control over your team, we are also including customable heroes that can be recruited as you progress through the game. That way, if you love a character class but want to put your own spin on it, you can.
The art brings the game to life, especially through the cinematic and story sequences, which will feature characters that match human proportions.
In-game battle sequences will make use of super-deformed characters with movement and actions designed, in a way that should feel instantly familiar to many JRPG fans.
Azuregard is an ancient world with a storied history, and it is essential that we convey the richness of that world's lore through diverse music which is not only authentic but also guides JRPG fans through its intricacies.
Our team of composers, including legendary Final Fantasy maestro Nobuo Uematsu and industry veterans Tomoki Miyoshi and Kevin Penkin, are more than up to this task, as illustrated by the brief samples below:
Higher funding through a stretch goal would allow us to raise the quality of the soundtrack to another dimension with the Eminence Symphony Orchestra. As well as performing live, this accomplished orchestra has recorded the music for such games as SoulCalibur V and Valkyria Chronicles, as well as the hit anime series Steins;Gate.
Here's a message from our Lead Composer, Nobuo Uematsu.
Our vision for Project Phoenix to revive the concept of the JRPG is quite lofty, and each one of us is well-known in our respective field of work. We're putting our reputations (and honor!) on the line, and no matter whether we're artists, game designers, musicians, programmers, or scenario writers, we're committed to see this all the way to the end as we donate our blood and sweat to make a JRPG that aligns with our passionate vision and present it to the world, and not just Japan. We would love to hear what you all think!
We're at the pre-production stage at the moment and have already mapped out the storyline and the struggles that Ruffles and her newfound companions must endure. The game design is laid out and we're working on the initial setup of the game mechanics like the combat system so that battles are as intense and engaging as possible and like the character creation process. We're also using Unity as that provides a simple and easy platform to create and port a game to different devices. Finally, our art team is furiously working on the landscapes and character art that bring the world of Azuregard to life while our composers, including Nobuo Uematsu, complement the artists' efforts by using the power of music to immerse you into the setting.
The missing piece of the puzzle that will make Project Phoenix awesome is one that requires outside help: the 3D modeling. In our pursuit of making Project Phoenix dynamic and immersive, we'll be relying upon Steffen Unger and his team of 3D modelers, whose works include game franchises as Crysis and Halo. So all funds raised through Kickstarter will go towards making the 3D models and making sure they're as polished as possible.
So we're taking no shortcuts in our quest to make Project Phoenix a reality and our team is aligned in our goal of what we want this game to become: the seamless integration of Japanese design and Western functionality to yield high fantasy, but with a Japanese twist! We're aiming for the stars on this one, but only because that's what you JRPG fans deserve.
Project Phoenix brings together a group of world-class professionals with a unified vision of how JRPGs ought to be and are determined to bring that vision to life without major studio backing! Each member of our team has taken a creative leap of faith in joining the project. Many of them have taken time out of their personal schedule to contribute their expertise towards Project Phoenix's success. So while everyone has donated a lot of their time, there's only so much more we can do for free. Getting the necessary funds to create the 3D character models would be a major step towards achieving our lofty goals.
And that's why we've turned to Kickstarter and its wonderful community of independent game fans! We can't think of a better group of people to come to for support and make this project a reality. By hitting our Kickstarter goal, we can complete game production with 3D models that are worthy of our vision. Additional funds will give us the capability to include more 3D modeling in the game, hire studio time with an Academy Award®-winning audio engineer, and enhance the gameplay experience even further.
While there are many worthy gaming projects on Kickstarter, we believe we're not just making one game – we're making a new way of producing games. To be truly revolutionary, we're breaking out of the normal studio format – calling in talent and fans from around the world to provide the spark that will mark a rebirth of the Japanese gaming industry!
* All physical rewards are high quality, made and printed in Japan
** They will be shipped in a special package from Japan. The shipping cost is included in the price of the reward tier
All trademarks referenced herein are the properties of their respective owners.
©2013 Creative Intelligence Arts, Inc.
©2013 Hiroaki Yura
All rights reserved.
Risks and challenges
Changing the direction of Japan's games industry through our groundbreaking vision isn't without its risks and challenges. Some of the challenges looming include:
- Programming the game: Programming is, by far, the most important part of a video game. It's difficult to find someone with the programming skills necessary for this endeavour. Luckily, we have industry veterans on staff who are reliable, not only in the art of programming, but also in the art of project management.
- Art production: There's more to art than just creating characters, buildings, and terrain, and then slapping them into the game. It takes time making concept art, 3D characters, animations, environments, or particle effects. Seeing how the players' perception of the world is fueled by the artwork, we want to make it look as good as possible. That means making sure the art is in the same uniform style and aligns with our vision for the project. Thankfully, our team of artists have extensive experience working for major studios, creating the art for many blockbuster titles. They're professional and outstanding; among the best of the best.
- Building awareness: Creating a game without studio backing is no easy task since it means the marketing efforts fall upon our shoulders and that we don't have the marketing budgets that larger studios have. Needless to say, marketing is expensive and allocating funds for TV or online ads are unfeasible. To build our audience and generate sales, we need people like YOU! You, the fans who believe in our mission, who are willing to help us see this project to the end. Without you, Project Phoenix would not be possible. So spread the word far and wide! Through the realms of Twitter, Facebook and Google+, let the warcry ring loud and clear, so that all the fans of the true JRPG may lend their support to our cause!
Funding period
- (29 days)


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Issued by the Auditing Standards Board
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Certified Public Accountants
Reporting on Information
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Reports") 1
1. This Statement provides guidance on the form and content of
reporting when an auditor submits to his client or to others a document
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financial statements and the auditor's standard report thereon.
2. The auditor's standard report covers the basic financial statements:
balance sheet, statement of income, statement of retained
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in financial position. The following presentations are considered part
of the basic financial statements: descriptions of accounting policies,
notes to financial statements, and schedules and explanatory material
that are identified as being part of the basic financial statements. For
purposes of this Statement, basic financial statements also include
1This Statement also supersedes the March 1979 auditing interpretation, " Reports
on Consolidated Financial Statements That Include Supplementary
Consolidating Information" ( AU Section 9509.15-. 20).
Copyright © 1980 by the
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text:
|Rebuilding the barputer, with a touch of cloudlyness.
|Bramsky, warddr
|Den Bunker, 10.98.254.144
- Rebuilt the barputer
- Prevent that hardware failure will make El Presidente get no Mate (and you know what happens if he doesn't get his Club-Mate on time)
- (attempt to) optimize it.
Since the barputer lives in a pretty harsh environment, a backup strategy is required. The last one left us at a moment whe didn't expect it to fail, and accounting is an issue for those who pay their drinks monthly. My idea was to put the barputer and related software in a VM (without Apache <= 2.2.19, or even without Apache at all), and access it remotely. I recently starded exploring x2go. X2go is somewhat like a RDP alternative for linux, a free/OSS version of NXServer.
It is currently possible to run a full desktop, or a minimized environment which allows you to run the Cash Register application only.
The advantages of x2go/NX are:
- low bandwidth required to use the desktop remotely (important, because network connections tend to get slow sometimes in the space)
- (almost) platform independent
The disadvantages are:
- it has a built in YouTube-Be-Gone, which you can only disable by throwing extra bandwidth at it.
- OS X only has a PowerPC client officially (to bad for you Lion users...), but there's a workaround which doesn't involve downgrading to Snow Leo, or screwing up your system by putting Lion+Snow Leo in a blender and run that on your Mac. It will blend, but getting it to work is another issue.
Important stuff
Shutdown routine:
- First shutdown the tc
- Second flip the switch on the backside
Powerup routine:
- First flip the switch on the back
- Second press the power button of the tc
What has been done?
- a VM has been donated from Stefan inside the WirelessAntwerp network near
Keyserleythat street where there used to be big trees near Central Station, but which is transformed into a construction site for the next 42 years.
- Debian 6 has been installed and all patches are applied (unless they give out new patches, then you'll need to apply patches again)
- x2go has been installed and is in fully working condition
- Smuxi has been installed to use as an IRC client, defaulting to #hackerspace-voidwarranties with the nick "barputer-next".
- Google Chrome has been installed as the default web browser. Some plugins (read: Flash) can be a pain in the *ss to install under Linux, and Chrome has it built-in. Also, it's a lot easier to handle than Firefox, and it works faster (to me).
What should still be done?
- Make it work on the physical barputer
- Make Touchscreen input work again.
- Install the barputer application (should be a primary objective when (re)creating the barputer, amirite?)
- Solve last minute issues, which are currently unknown.
- username/password is
- it's a Debian, sudo won't work like it does in Ubuntu. Use
su -for now to become root, return to normal privileges with ctrl+d/
logout, untill I fix it.
- IP is
10.98.254.144, should be accessible by VPN and inside the network.
- X2go settings: Gnome, FullScreen, ADSL Speed (or whatever suits the connection),... Leave most things in the default state, except KDE->GNOME and Desktop 800x600->FullScreen.
Why cloudlyness?
Apparently everybody calls "something not on this computer" nowadays "something somewhere in the cloud". It's just goin' with the flow, so everybody understands eachother.
Why remote?
Should be clear by now; moving the Single Point Of Failure to a location which doesn't has the fail rate of the location of the current barputer. We're using the space to cook now (below the barputer), and since we started doing it, the barputer has failed. Moisture from the cooking process doens't have anything to do with it, right? Due to the moisture issues in the space, everything of great importance should be kept out of it.


text:
Kani Ka Pila Grille at the Outrigger Reef Waikiki Beach Resort is Honolulu's hot spot for live Hawaiian music. Hawaii's most legendary musicians -- new local talent and island artists of international renown -- fill the weekly schedule of nightly performances.
Back to All Events
Earlier Event: July 21Ke Kani O Ke Kai featuring Lehua Kalima • Maunalua • Raiatea Helm
Later Event: July 2141st Annual Queen Lili'uokalani Keiki Hula Competition at the Blaisdell Arena


text: "; _cf_contextpath=""; _cf_ajaxscriptsrc="/CFIDE/scripts/ajax"; _cf_jsonprefix='//'; /* ]]> */ 322 Lara Ln, Mcdonough, GA 30253 - Search Access Every Home Instantly! Free Access in Seconds Name E-Mail Phone Number(will be used as your password) Continue to Homes ›› Already a Member? Login ›› X CLOSE Member Login Login E-Mail Login Phone Number(your phone number is your password) Login Now ›› Create an Account ›› X CLOSE firstname.lastname@example.com Favorites Recent Homes Sign In Home Search Homes Search All Homes Search Condos / Townhomes Search Neighborhoods Search Schools Featured Homes Homes Just Listed New Homes Foreclosures Basement Homes Finished Basement Homes Golf Course Homes Waterfront Homes Short Sales Sell Your Home Contact Us Menu HOME SEARCH SELL CONTACT GO BACK SEARCH ALL HOMES SEARCH CONDOS / TOWNHOMES SEARCH NEIGHBORHOODS SEARCH SCHOOLS FEATURED HOMES HOMES JUST LISTED NEW HOMES FORECLOSURES BASEMENT HOMES FINISHED BASEMENT HOMES GOLF COURSE HOMES WATERFRONT HOMES SHORT SALES Search Henry County Mcdonough Villages At Walnut Creek Lara Ln 322 Lara Ln 322 Lara Ln, Mcdonough, GA 30253 For Sale $258,000MLS Number 8644319 4 Bedrooms3 Bathrooms0 Half BathsSquare Footage - Unknown PHOTO GALLERY Get the features you want most and the space you need at this gated community, The Villages at Walnut Creek. These open concept designs are built for the way you live with low maintenance luxury vinyl tile, formal spaces to entertain, private owner's retreats and spacious secondary bedrooms. The Elizabeth plan offers a private suite with full bath on main, owner's with sitting room, loft. Photos 2-42 are stock photos. CountyHenry NeighborhoodVillages At Walnut Creek Year Built2019 Lot SizeLess than .5 Acres Taxes$614 High SchoolDutchtown Middle SchoolDutchtown Elementary SchoolDutchtown New ConstructionYes 322 Lara Ln - Map & Directionsview in Google Maps Take I-75 South to exit #222/Jodeco Rd toward Flippen. Slight right onto Jodeco Rd. Turn left onto Chambers Rd. Villages at Walnut Creek is approx. 1 1/4 miles on the right. Summary of 322 Lara Ln 322 Lara Ln has 4 bedrooms and 3 bathrooms located in Mcdonough GA, Henry County. This property is listed for sale at $258,000 and is currently active and accepting offers. Bedrooms Lower - 0Bedrooms Main - 1Bedrooms Upper - 3Full Baths Lower - 0Full Baths Main - 1Full Baths Upper - 2Half Baths Lower - 0Half Baths Main - 0Half Baths Upper - 0Fireplace Type - Factory BuiltTotal Fireplaces - 1Construction - Brick 3 Sided,Brick FrontConstruction Status - New ConstructionCooling Source - ElectricCooling Type - Central,Zoned/DualDate of Possession - At ClosingDays on MLS - 91Energy Related - Certified EnergyStar,Double Pane/ThermoFireplace Location - In Great/Family RoomHeating Source - ElectricHeating Type - Zoned/DualHome Warranty - YesInterior - Ceilings - Trey,Ceilings 9 Ft Plus,Double Vanity,Foyer - Entrance,Hardwood Floors,Separate Shower,Walk-in ClosetKitchen Equipment - Dishwasher,Microwave - Built InKitchen - Breakfast Bar,Breakfast Room,Solid Surface CountersLaundry Location - UpstairsLaundry Type - RoomList Agreement Type - Exclusive Right To SellLot - 30Lot Dimensions - 0Original List Price - 254000Photo - Under ConstructionPossible Financing - Cash,Conventional,FHA,VAProperty Type - Single Family DetachedRoof Type - CompositionSale-Rent - For SaleState - GAStatus Category - ActiveStories - 2 StoriesStyle - Craftsman,TraditionalTax ID - 054F01030000Virtual Tour Available - NoWater Description - Water-Sewer - Public Water,Sewer Connected courtesy of d.r. horton realty of ga inc. Ron Chastaincall for more info770-744-3488 Ask a Question Add to Favorites Send to a Friend Schedule a Showing Request More Info Villages At Walnut Creek Homes Our Financing Partner Frank Gasaway Senior Loan Originator Lic. NMLS 156106 Office: 770-722-2004 Direct: 678-565-5800 The Mortgage Firm 4086 Ga-42 Locust Grove Ga 30248 Apply for a Loan Contact Us Ron Chastain firstname.lastname@example.com direct. 770-744-3488 Office Keller Williams Realty Atlanta Partners 303 Corporate Center Drive, Suite 100 Stockbridge GA 30281 office. 770-692-0888 Quick Links Search for Homes List with Us Search All Neighborhoods Read Our Blog Contact Us All information deemed reliable but not guaranteed and should be independently verified. The data relating to real estate for sale on this web site comes in part from the Broker Reciprocity Program of the Georgia Multiple Listing Service (GAMLS). Real estate listings held by brokerage firms other than the Georgia Multiple Listing Service (GAMLS) are marked with the Broker Reciprocity logo and detailed information about them includes the name of the listing brokers. Each brokerage office is independently owned and operated.Site updated Nov/21/2019. Website by Mega Agent Websites © 2019 - Site Map - Agent Login


text:
Why Own When You Can Share?
Welcome to the new age of collaborative consumption.
While more Americans are eager to escape cluttered lives filled with too much expensive stuff, new technologies are making it easier than ever to share. Rachel Botsman, social innovator and author of What's Mine is Yours: the Rise of Collaborative Consumption, says that the result will be a massive shift in the way we think about ownership: while the 20th century was defined by hyper-consumption, the 21st will be defined by collaborative consumption.
- Why let the availability of money determine the range of the possible? Time banks are taking off, in ways you never expected.
The YES! Breakthrough 15: How relationships are our real wealth.
For a multitude of reasons, we need to need each other.


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Learn Symfony
The Symfony Book
Prepared by the core team, this is the reference that covers the needs for every kind of Symfony developer.
The Symfony Cookbook
A collection of tutorials explaining how to solve the most recurrent problems faced by Symfony developers.
Popular tutorials
Symfony Best Practices
Discover the best practices that fit the philosophy of the framework as envisioned by its original creators.
Official Symfony Training
Get trained by the creators of the Symfony framework.
Symfony Certification
Get certified and boost your career! More than 4,000 test centers worldwide.
The Symfony Reference
Discover the power of customizing the framework the way you want.
Offline Documentation
Not always connected to the Internet? But still want to have access to the Symfony documentation? We have cooked these gorgeous files just for you. Enjoy!


text:
Day: August 15, 2019
1 Post
1 Post
Freaky Tales from Far and Wide
Book reviews and recommendations from a self confessed book geek
Unique Gifts for Book Lovers
Books any time any day.
a book blog from India
Anything and Everything Books
Books ~ What else is there?
Kat's Book Blog
Another life+style blog that deals with...life
Look no further for your book reviews!
Relationship blog
Enjoy By Paula
Delight thyself also in the Lord; and he shall give thee desires of thine heart. Psalms 37:4
aimee dars ellis, book reviewer
"I believe something very magical can happen when you read a book." - JK Rowling


text:
2014 FIVB Beach Volleyball World Tour update after 13 events
Following last week's FIVB Stare Jablonki Grand Slam, the FIVB World Tour takes a one month respite before resuming with the $800,000 FIVB São Paulo Grand Slam in Brazil.
Last week's double-gender $800,000 FIVB Stare Jablonki Grand Slam in the Mazury region of Poland saw Brazil treat near-capacity crowds to win both the men's and women's gold medals for the second straight FIVB World Tour event. Completing the men's podium in Stare Jablonki were teams from Latvia and the United States. While Brazil won the women's gold medal as well in Poland, Germany captured both the silver and bronze medals The FIVB Stare Jablonki Grand Slam was the 13th event of the 2014 FIVB World Tour as well as being the ninth of 10 double-gender FIVB Grand Slam tournaments on the 2014 calendar. For the South American beach volleyball powerhouse, it was the 173rd gold medal for Brazil out of 309 men's all-time FIVB World Tour events and 134th gold for Brazil out of 273 women's all-time FIVB World Tour events.
In the men's competition, winning the gold medal in impressive fashion was Brazil's newest pairing of seventh-seeded Pedro Salgado/Alvaro Filho who overcame last year's No. 1 ranked team in the world in three-sets in Latvia's Alexandrs Samoilovs/Janis Smedins. Brazil's Salgado/Filho won their just first FIVB gold medal in their first FIVB World Tour event as a tandem. Individually it was the 14th career FIVB gold medal for Salgado, who won the 2013 FIVB World Tour point championship with Bruno Oscar Schmidt and the second FIVB World Tour career gold for Filho. Capturing the bronze medal was USA's Jake Gibb/Sean Patterson who won in straight sets over Austria's Clemens Doppler/Alexander Horst. For USA's Gibb/Patterson, who have played in 20 FIVB World Tour events over the last two seasons, it was their third bronze medal and sixth final four finish.
In just their fourth tournament as a team, winning the gold was for the second straight tournament by Brazil's Larissa Franca/Talita Antunes who defeated Germany's Laura Ludwig/Julia Sude in three sets. In another match-up between the two powerful beach volleyball countries, the women's bronze medal match saw Germany's Katrin Holtwick/Ilka Semmler defeat Brazil's Taiana Lima/Fernanda Alves.
Advancing again from the qualification tournament and recording a perfect 8-0 match record in Stare Jablonki, it was the 48th career FIVB gold medal for Brazil's Larissa and the 20th career FIVB gold medal for Brazil's Talita. While it was the first gold medal in Stare Jablonki for Talita, is was the fifth straight for Larissa who won gold with Juliana Felisberta in 2009, 2010, 2011 and 2012 before taking last year off from the FIVB World Tour.
Last week's FIVB Stare Jablonki Grand Slam men's champions (Brazil's Salgado/Filho) had a perfect 7-0 match record, earned 800 points in the 2014 FIVB World Tour point standings and $57,000 for their gold medal payday in Poland for a very healthy start to a new partnership on the court. Salgado started the 2014 year with the iconic Emanuel Rego and recorded two fourth place finishes (Shanghai and Berlin) and one bronze medal (The Hague). Filho played the 2013 season and started the 2014 season with the legendary Ricardo Santos and that duo played 19 total FIVB World Tour events together winning one gold (2013 in Gstaad, Switzerland), two silver medals (including 2014 in Stavanger, Norway) and had six total final four placements.
The FIVB Stare Jablonki Slam women's gold medal winners (Brazil's Larissa/Talita) have only played in four events so far this year and don't appear in the top 25 list in the season point standings yet and are already 10th in the money standings on the 2014 FIVB World Tour.
Gold in last week's $800,000 FIVB Stare Jablonki Grand Slam, earned $57,000 for the winning team in each gender to split with $43,000 split by each silver medal team, $32,000 split by each of the two bronze medalists and $24,000 split by each of the fourth place teams.
After Stare Jablonki, the 2014 FIVB Beach Volleyball World Tour takes a month hiatus before resuming in Brazil with the $800,000 FIVB São Paulo Grand Slam, Sept. 23-28 in Southern Brazil. It will be the last of 10 FIVB Grand Slams in 2014 and the second straight year in São Paulo..
The top three teams in each gender at FIVB Grand Slam events receive 800, 720 and 640 points respectively on the 2014 FIVB World Tour. With a ninth-place finish in Poland, USA's Phil Dalhausser/Sean Rosenthal duo continues as the men's point leader with 5,440 points. Latvia's Aleksandrs Samoilovs/Janis Smedins tandem is second with 5,290 points in the men's 2014 FIVB World Tour point standings followed by Brazil's Alison Cerutti/Bruno Oscar Schmidt with 4,970, Poland's Mariusz Prudel/Grzegorz Fijalek fourth with 4,240, fifth is Italy's Daniele Lupo/Paolo Nicolai with 4,140 points and USA's John Hyden/Tri Bourne is sixth with 3,920,.
In the 2014 FIVB World Tour men's season earnings, the leading team continues to be USA's Dalhausser/Rosenthal with $318,000 followed by Brazil's Alison/Schmidt with $230,000, Poland's Fijalek/Prudel third with $229,000, Latvia's Samoilovs/J. Smedins fourth with $216,500 and Italy's Lupo/Nicolai fifth with $187,000.
For the women, Brazil's Juliana Felisberta/Maria Antonelli are still at the top with 5,760 points followed by Brazil's Agatha Bednarczuk/Barbara Seixas with 5,500, USA's Ross/Walsh Jennings with 4,940, , China's Fan Wang/Yuan Yue fourth with 4,500, fifth is Germany's Katrin Holtwick/Ilka Semmler with 4,370and sixth is Spain's Liliana Fernandez/Elsa Baquerizo with 4,360.
In the 2014 FIVB World Tour women's season earnings, continuing to lead is USA's A. Ross/Walsh Jennings with $265,000 followed by Brazil's Brazil's Juliana/Antonelli second with $233,375, Brazil's Bednarczuk/Seixas third with $229,000, Germany's Holtwick/Semmler fourth with $207,000 and Spain's Fernandez/Baquerizo fifth with $184,000.
In 12 men's tournaments so far in 2014 on the FIVB World Tour, 13 countries have at least one final four placement. With 10 final four placements to lead the way so far are Brazil (two gold medals, three silver medals, two bronze medals, three fourth places) and the United States (four gold medals, one silver medal, four bronze, one fourth). With six final four placements each are Latvia (two gold medals, two silvers, two fourth places) followed by Italy with five (two gold medals, two silver medals, one fourth). With four final four placements is Germany (one bronze, three fourths). With three final four placements each are Poland (one gold, two silvers) and Switzerland (two bronze medals, one fourth) With two is Russia (one gold, one silver) while Australia (bronze), Austria (fourth), Kazakhstan (fourth), Netherlands (bronze) and Mexico (bronze) have the other final four placements so far with one final four for each country.
In 13 women's events so far this year, 11 countries have earned at least one final four finish. Brazil leads with 17 final four placements (four gold medals, six silver medals, three bronze medals and four fourths), Germany has 11 final fours (three gold medals, four silvers, three bronzes and one fourth). China has four (one silver, two bronze, one fourth) along with Czech Republic (two gold medals, one bronze, one fourth), Spain (one silver, three fourths) and the United States also has four final four placements (four gold medals). Netherlands has two final four finishes (one bronze, one fourth) along with Russia (one silver medal, one bronze) and the Slovak Republic (two bronze medals). Austria (one fourth) and Italy (one fourth place) have one final four finish each.
Based on percentage, statistically, in men's action after 12 events, USA's Dalhausser/Rosenthal leads with a 48-10 record (82.8% winning percentage) followed by Brazil's Alison Cerutti/Bruno Oscar Schmidt with a 44-17 mark (72.1%), while third is Italy's Paolo Nicolai/Daniele Lupo at 36-14 (72.0%), fourth is Latvia's Samoilovs/J. Smedins with a 46-18 record (71.9%), fifth is USA's John Hyden/Tri Bourne with a 40-16 mark (71.4%) and sixth is Germany's Jonathan Erdmann/Kay Matysik with a 29-14 record (67.4%). The 48 match wins by USA's Dalhausser/Rosenthal is the most by any men's team so far this season on the FIVB World Tour with Latvia's Samoilovs/J. Smedins second with 46 wins and third is Brazil's Alison/Schmidt with 44 wins.
For the women to date, following 13 events on the 2014 FIVB World Tour, USA's April Ross/Kerri Walsh Jennings continue to lead with a 45-5 record (90.0%) while second is Brazil's newest team of Larissa/Talita at 21-4 (84.0%), third is Czech Republic's Marketa Slukova/Kristyna Kolocova with a 36-10 record (78.3%), fourth so far is Brazil's Juliana/Antonelli with a 60-20 record (75.%) while fifth is Brazil's Bednarczuk/Seixas at 49-17 (74.2%). The 60 match wins by Brazil's Juliana/Antonelli is the most by any team on this year's FIVB World Tour.
Based in Lausanne, Switzerland as the international governing body for the Olympic sports of Beach Volleyball and Volleyball, the 2014 FIVB Beach Volleyball World Tour calendar features a record purse of US$10.2 million with a season that extends from late April to mid-December competing at 19 venues in 17 countries. This year's FIVB World Tour includes a record 10 FIVB Grand Slam events, the inaugural Grand Slam Finale and nine FIVB Open Tournaments throughout the world, helping expand the door for development of the sport even further.
The 10 FIVB Grand Slam competitions, all double-gender, have eight with $800,000 in total purses while both The Hague, Netherlands and the Long Beach, Calif., USA event have $1, 000,000 each in prize money, the most in FIVB Grand Slam history. The nine FIVB Open tournaments in 2014, seven double-gender, one men only event and one women only event, have $150,000 total purses for the double gender events and $75,000 for the single-gender competitions.
As part of the initiatives of FIVB President Dr Ary S. Graça F° and his leadership team, the 2014 FIVB Beach Volleyball international calendar also included a record four age-group FIVB World Championships and the 2014 Nanjing (China) Youth Olympic Games Aug. 17-27).
Poland's Maciej Kosiak/Maciej Rudol won the men's gold medal for the home country and Australia's Mariafe Artacho/Nicole Laird capturing the women's gold medal for the second annual FIVB U23 World Championships in Myslowice, Poland. Capturing the gold medals in the inaugural FIVB U17 World Championships in Acapulco, Mexico were Switzerland's Florian Breer/Yves Haussener and USA's Morgan Martin/Kathryn Plummer. Winning the 14th FIVB U21 World Championships in Larnaka, Cyprus were Poland's Michal Bryl/Kacper Kujawiak and Canada's Sophie Bukovec/Tiadora Miric. The 13th FIVB U19 World Championships in Porto Portugal were won by Brazil's Arthur Mariano/George Wanderley for the men and in the women's competition the winners were Brazil's Andressa Cavalanti/Eduarda Lisboa.


text:
Contour cutting at its best
Summa have developed the S Class 2 vinyl cutter to fulfill the needs of every sign maker with emphasis on the functions and performance needed in high volume vinyl and digital print shop environments. When tight deadlines loom and jobs require hassle-free perfect cuts the S2 truly shines. This drag knife driven cutter has a host updated features from the previous model including an enhanced colour LCD touchscreen additional network connectivity and improved processing speed.
T-Series Tangential Cutting Technology
Tangential cutting technology guarantees a superior performance compared to commonly used swivel knife techniques. The direction of the tangential knife is electronically controlled, by which T series are capable of cutting very precisely and with very high pressures. The perfect cutting makes weeding very easy, saving you a lot of valuable time. The patented nose piece avoids small pieces being pushed out of the vinyl while cutting. With up to 600 grams of cutting force, Summa S Class powers through heavy sandblast, paint mask and reflective materials with incredible ease, speed and accuracy. With a T model, you know you can do the job!
|Download the PDF Data Sheet
|Cutter Specification
|Max. Cuttable Area
|1200 mm x 50 m
|Loadable Width
|Max. 1300 mm Min. 120 mm
|Max. Cutting Force
|600 gf in 5-gram steps
|Max. Cutting Speed
|1410 mm/s (diagonal)
|USB, Ethernet
|Command Language
|Approx. 187W x 68D x 111H (cm)
|3 Year on-site
Summa S Class 2 S120 T
- Brand: Summa
- Product Code: SUM-S2T120-2E
- Availability: In Stock


text:
Automated System Reduces ID Card Waiting Time
- Details
- Category: News
- Created: Thursday, 09 May 2013 08:05
- Last Updated: Thursday, 09 May 2013 08:05
- Written by Administrator
The center is making the process easier for service members, veterans, families, civilians and contractors to get their identification cards through RAPIDS, which is a self-service portal on milConnect.
RAPIDS enables users with a DOD common access card, or CAC, to apply for ID cards or update dependents' statuses online, she said.
The RAPIDS portal also explains the paperwork that's needed to obtain a card. Once the information is in the system, the ID cards are available for pickup from a RAPIDS site, which are DOD-wide. A RAPIDS site locator is on milConnect.
"The whole idea of self-service is good for people who are deployed [and their] family members are back at home," Dixon said.
In addition to the self-service portal that speeds up the ID card process, other initiatives are in the works, Dixon said.
Civilians and military members can go to RAPIDS to view their records, and military families' information. If anything is incorrect, such as an address, Dixon said, employees should first notify their personnel office of the error. Personnel offices forward the changed information to the center to correct it.
An appointment system will help move the process along, Dixon said. Fort Carson's significant waiting period reduction was partly due to people making appointments, she added.
"We all should learn from that," Dixon said. "Setting an appointment saves time for you and the personnel doing the processing." She noted that about 300 sites process cards by appointments.
And, CAC holders will find that RAPIDS "prepopulates" their information onto a form, eliminating the need for employees to fill them out. The CAC also can be used for digital signatures.
Dixon said she also expects RAPIDS to create a process that saves money as well as time, but figures are not yet available.
Future plans will extend the system to new military recruits, she said, in what will be a candidate database. As part of their initial processing, recruits' documentation can be scanned into the RAPIDS system so a spouse can access the portal once their military sponsor's active duty begins.
Dixon said the expedited ID card process is coming together in bits and pieces, but she hopes that some day, a kiosk will handle the entire process.
"But that's a while away," she noted.
Dixon said RAPIDS is expected to serve about 3.7 million service members, 750,000 DOD civilians and 500,000 contractors. She added that the total number of service members includes the active-duty military service branches, reserves, the Coast Guard, and employees of the Public Health Service and the National Oceanic and Atmospheric Administration.
*Related Sites:*
RAPIDS Site Locator [ https://www.dmdc.osd.mil/rsl ]
milConnect [ https://www.dmdc.osd.mil/milconnect/faces/index.jspx?_afrLoop=234454816381000&_afrWindowMode=0&_adf.ctrl-state=bhtgvavc_4# ]


text:
Clayton Kershaw threw a glove in the dugout, Dan Haren threw a fastball at Andre Ethier and the Dodgers were thrown for a 4-1 loss by the D-backs on Friday night.
Kershaw, one of the league's best pitchers over the past two months, couldn't stop the bleeding in a 35-pitch, four-run second inning. The Dodgers' offense -- consisting of a home run and double by Matt Kemp, three hits by Manny Ramirez and little else -- never could mount a rally against Haren.
But if the Dodgers had trouble hitting Haren, he didn't have trouble hitting them.
After Dodgers reliever Ronald Belisario hit Mark Reynolds in the shoulder with a 94-mph fastball in the bottom of the seventh inning, Haren, with two outs in the eighth inning, drilled Ethier in the back with a 91-mph fastball that drew a warning from plate umpire Jerry Layne to both benches and a shout from Ethier, who was asked if he and Haren had a history of trouble.
"No," said Ethier, "I guess we do now."
Ethier said the pitch "of course" was retaliation. Manager Joe Torre initially said "I think they retaliated. That's the game of baseball." But Torre said Belisario was struggling with his control the entire inning he pitched.
Said Reynolds of Haren: "I don't know if one got away from him. If he was protecting me I appreciate it. That's what guys do, you protect your teammates. I think it definitely set a tone that we weren't going to back down. We may be 15 games out or 16 or whatever but we're still here to play, we're still here to win and we're going to play the game the right way."
More to the outcome of the game was the pitching of Kershaw, who threw enough strikes to fan nine, but also made so many pitches (97) that he was removed after 4 1/3 innings. After being lifted, Kershaw slammed his glove when he reached the dugout, took a swipe at a paper cup on the ground, then later said he regretted showing that kind of emotion.
"But it was frustrating," he said. "It was a bad inning. I could have controlled the damage a lot better than I did. I didn't do it. I felt fine physically, but couldn't put the ball where I wanted it and didn't have control of anything. They had good at-bats. There were no easy outs. There were going deep into counts. Every time I felt I had to strike them out to get them out."
Kershaw came into the game carrying a 5-1 record with a 1.08 ERA in his past 10 starts, but the loss left him 8-7 and the Dodgers are winless in his past five starts. He said it didn't matter that this game featured a matchup of two of the best ERAs in the league, except for the RBI single Haren got in the second.
The inning started with a walk to Reynolds, one of three walks in the inning, which also included a pair of wild pitches and three hits, all this coming after a 1-2-3 first inning with two strikeouts.
"The kid battled," said Torre. "It was interesting. His last bad start he couldn't throw strikes. Today, he threw strikes, he got ahead in counts, but didn't do a good enough job with two strikes. His balls found the middle of the plate."
Relievers Ramon Troncoso, Belisario and Guillermo Mota pitched the final 3 2/3 innings scoreless, allowing only one hit. And the Dodgers made a late bid in the ninth inning against Arizona closer Chad Qualls, putting runners on second and third with one out after a walk to Casey Blake and Kemp's double. But Orlando Hudson struck out and pinch-hitter Mark Loretta lined out.
"We just couldn't do anything with men on base," Torre said of his offense, which went 1-for-8 with runners in scoring position and stranded eight, including runners at third base in four innings.


text:
Sorry about crappy subject but not sure how to describe this.
Can anyone tell my how i would check to see with the explorer ftp command worked?...i know if you have a wrong username or password it pops up with a login screen and i want to know if it poped up or it let me in? I hope u can understand. ummm for an example: ftp://admin:email@example.com and if the username and password dont match it pops up like a javascript login box or something like that. i just need to know how to check if it opens or not thanks


text:
slott needed a new logo design and created a contest on 99designs.
A winner was selected from 122 designs submitted by 37 freelance designers.
IT consultant needs a logo that represents professionalism and integrity
Sandra Lott
Independent Consultant
Desired Color Scheme:
anything but earth tones and browns
Desired Style:
Simple. My name should be prominent.
Accepted File Formats:
Standard Web Formats (.jpg, .gif or .png); Vector Formats (.eps, .pdf or .ai); Layered Formats (.psd or .tiff)
I am starting my own business as an IT Consultant. I would like a logo that represents who I am (professional, organized, trust worthy, hard working). I am looking for a simple, clean design. Maybe a little bit fun? I really don't have specific ideas in mind.
Initially, I will be using the logo on white papers I create, estimates and invoices, but hope to set-up a website - sandralott.com.
Find out how a design contest works or learn more about our logo design services.