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FC: Get A Clue! A Murder Mystery at Ashbrook High School by Jesse Birnstihl
1: Get A Clue! A Murder Mystery at Ashbrook High School by Jesse Birnstihl
2: Who killed Mrs. Carver? Was it... | Mr. B. with the feather boa in the library?
3: Perhaps it was Ms. Burt with the drill in the gym?
4: Maybe it was Ms. Smith with the school lunch in the cafeteria...
5: Was it one of these | vicious vixens?
6: Certainly it couldn't have been Mr. Paul with the stapler in the auditorium... | Or Ms. Stevens with the fire extinguisher on the football field!
7: Did you figure out who killed Ms. Carver? Use the process of elimination to figure out who did it, with what weapon, and at what location.
8: It was Ms. Johnson, with the scissors, | in the principal's office.
9: And she's ready for her feature in the Slammer!


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Dreamfields Taste Guarantee
We proudly guarantee that Dreamfields Pasta has the taste and texture of premium, authentic pasta. However, if you are not satisfied with Dreamfields, we will refund your money. Simply send the original receipt, UPC, box top and brief explanation of why you were dissatisfied to:
Dreamfields Taste Guarantee
301 Carlson Parkway, Suite 400
Minnetonka, MN 55305
Limited to one redemption per household or name; no organizations. Refund is for the cost of one package of Dreamfields Pasta, plus $.50 postage. Allow 6-8 weeks for refund.

subset: commoncrawl


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Singapore National Day 2016- Sembawang Park and Pokemon Catching
Sembawang Park is one of the park I wanted to visit on my list as it is introduced in one of the local parenting blog as one of the free park with huge playground. This year on National Day we decided to bring the kids to the park for some Pokemon Go games. It is like the most "TRENDY" thing to do now. Although we are no addict but it is quite fun just to go around looking for Pokemon and at the same time, get some exercise for both the kids and the parents.
|We have reached. Posing for photo before the POKEMON hunt
We went around and did find a couple of new Pokemon and the kids are really excited about it.
There is a beach area by the park and a couple of kids are playing with the water. There are a couple of ship around the area and it is not really recommended to play with the water around this area due to the waste products of the ship.
We had lunch at this colonial looking building (Beaulieu House). They serve both chinese and western food so there is something for everyone. Food is pretty good, we had Marmite Chicken, sambal lady finger and stir fry asparagus with capsicum.
After lunch, kids continue with their game and Jaclyn is excited to catch one more Pokemon with one try! Look at her happy face!
|YAY! I caught one!
|Excited girl jumping with joy!
There are quite a few people picnic on the grounds, some BBQ-ing, some playing with guitar, some playing with scooter and all.. Also, there is a huge sandy playground in the park as well.
Overall, I think this is quite a nice park, great for family outing and with no entrance fees :)


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Hybrid Traveling Water Screens use a special drive system to rotate the belt with an electric drill vs. an electric motor or a hand crank.
The belt lifts the debris from the water, and the internal self-cleaning sprays nozzles clean the debris into a collection trough or a conveyor.
This is a great replacement system for old static water screens (cooling tower rebuild). We can drop-in and replace using the same guide channels.
Traveling or Static Water Screens are also referred to as cooling tower screens, fish escapement, exclusion, intake, pump, trash, or bar screens.
Cambridge provides custom engineered solutions and manufacturing of new and replacement Traveling and Static Water Screen Systems.
For 100+ years Cambridge has been the global leader of conveying and static mesh systems. Our roots in Water Screen Systems date back over 80 years.
if you have questions about pricing
and/or design assistance.


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Firstly, please bear with my website for the next few days. I am testing out some different features, meaning it will be changing quite a bit over the next few days. Hopefully it will be back in full working order by the end of the week. To anyone intending to move their blog from Blogger to WordPress….and then to Bluehost….Don't do it yourself! There should be a "Don't try this at home" warning sign on the Tools section. I severely screwed it up, and I am extremely grateful my friend Paul saved the day, and is working hard to make it better than ever!
On to Meatless Monday. I am sorry. I resisted for as long as I could, but I just had to let summer go, and accept the fall with open arms. Although fall in Kentucky is kind of like a pleasant summer in Michigan!
I have therefore caved to the pumpkin pressure, and decided it was time to use fall's favorite fruit (yes, I did have to look up whether it was fruit or vegetable) into some fluffy, flavorsome pancakes. These delicious pancakes contain Greek yogurt and 2 eggs to bulk up the protein. With 15g real protein, 64g of carbohydrates, and 15g fat, they contain the right amount of each macronutrient to help you recover faster. Extra carbs are also great for runners to replenish glycogen stores after long runs or workouts.
I am encouraging all of you to continue your pledge for Meatless Monday, and keep bringing new recipes to our linkup. We need to spread the word, and every person who eats meat free once per week, will make a difference. It doesn't matter if you can't make your meatless day Monday, you can still add your recipe, just please include our button!
Hope you had a wonderful weekend, less than 3 weeks till Chicago Marathon!
Have a Marvelous Monday!
Preparation time: 5 minutes
1/8 tsp nutmeg
1/2 tsp cinnamon
2 tsp pumpkin pie spice
1 1/2 tsp baking soda
1 1/4 tsp salt
2 eggs
3/4 cup Greek yogurt
2-3 drops Nu Naturals vanilla
1/3 cup pumpkin puree (or applesauce)
1 1/8 cup almond milk
1 tbsp chia seeds
1/4 cup chocolate chips
1/4 cup pecans
Combine the flour, cinnamon, nutmeg, pumpkin pie spice, baking soda and salt.Whisk the eggs in a large bowl, until frothy. Fold in the Greek yogurt, pumpkin puree and milk until combined. Add the chia seeds. The batter will be lumpy, that is okay!Mix the wet and dry ingredients together, and leave the batter to rest for at least 30 minutes, these can be left overnight (or while you workout).Heat a pancake griddle over a medium high heat. drop 1/4 tbsp butter onto the pan. Use ladelfuls of batter to make pancakes of desired size, drop chocolate chips and pecans onto the pancake immediately. After 1 minute, turn heat down to medium. Flip the pancakes once bubbles come through the batter, and the edges have solified. Cook the pancake for another 3-5 minutes until cooked through. Repeat with the remaining batter.Serve with additional toppings and maple syrup.
Nutritional Information per 2 pancakes
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36 Comments. Leave new
Amazing. I am in a pumpkin craze right now with fall arriving and the weather cooling off. It's temping to make these for supper tonight! I'm a breakfast-all-the-time person but my husband isn't so much 🙂 I'll try to wait til tomorrow morning, I guess.
Pinned this!
Amy @ http://www.livinglifetruth.com/
These pancakes look so good i am practically drooling. I wonder if I could make a gluten free version?
O HELL yes. All about breakfasty recovery foods today 😀
We are twining with pumpkin pancakes today 😉
mmmmmmmmmmmmmmmmm and !!!!!!!!!!!!
I have a recipe! Finally 🙂
I'm spreading the pumpkin love too. Often! You can never have too many pumpkin pancake recipes. Coming soon!
Yayyyy I found you! I was catching up on blog reading all weekend and kept getting the old 404! I'm so glad I started on WordPress because I've heard the switch is awful, but I'm glad you've come through the other side! More to the point, these pancakes look and sound AMAZING! John and I have a "no pumpkin until October" rule going, but I'm thinking these for a weekend brunch at home the very first weekend in October!
It's so pretty! I'm glad that you got it back up and running!
And you already know how I feel about these, as I already commented on them! haha
Those looks fabulous! Saving for this weekend. Loving our linkups!
Loving the new site! It's going to be beautiful and those fall pancakes…girrrl, I'm on it!
Tina! I LOVE the new look!! I'm so thankful I started right on WordPress – I can't imagine having to move from Blogger! These look SO yummy. I've been wanting to make pumpkin pancakes! Are the leaves pretty in Kentucky? They're just starting to change here!
Hooray! the pancakes are officially live 🙂 – loving the new look! Very sleek and well organized. I had a tough time going from regular wordpress to self hosted wordpress, so I can't imagine have to go from blogger to wordpress to self hosted! Good luck with everything!
Oh man I definitely had an expert do all of the transition for me! Hopefully everything gets straightened out soon..looks good on my end! 🙂
I have started the pumpkin baking and even linked up my yummy pumpkin bites. Tis the season! 🙂
Yum… your pancakes look delish! Love the chocolate chip addition- pumpkin and chocolate, such a great combo!
Yay for a new site! Be patient – always frustrating to deal with, but it will be worth it! Congrats on the 20-miler (just read the last post, too) and feeling at peace with life and training! YAY!
I definitely want to move my site from blogger to hosted wordpress but am worried and can't afford to pay someone right now! Pumpkin pancakes sound perfect for a post long run breakfast!
It was nice to come in from a nice morning walk, to be greeted by this post. Fall is definitely in the air, here in Pennsylvania–I'm pretty sure it is actually the FIRST day of fall, but let me check on that…. Yesterday, it was almost 85 degrees…but, somehow magically the temperature dropped a good 20-25 degrees. There was a cool fall-like breeze this morning. You can't beat it.
These pancakes look great! Thanks for sharing!
Um, those look amazing! I am a terrible pancake maker but I will find a way to recreate these so they can get in my belly! 😀
Hee, hee–caving to the pumpkin pressure! It's hard to resist, isn't it? And these sound fantastic. I swear, between you and Lindsay Cotter, I have a ton of yummy recipes. You two need to get together and do a cookbook!
The site looks great, btw and I admire you for even trying to make the switches alone. I would be lost!
I'm loving the new web design! I understand your pain. I finally broke down & paid someone to do mine. It was very reasonable too. Let me know if you want her contact info.
maybe we need to make pancakes a weekly thing, yes monday must have! love that pumpkin
Oh Tina these look amazing my friend. I wish I could eat them during whole30 only 24 more days till I can devour in them!
Love pumpkin pancakes! Go figure I love pancakes and I love everything pumpkin that I love pumpkin pancakes!! 😉
Those sound yummy!
PUMPKIN PIE PANCAKES have my taste buds acting up right now because all they want is FOOD!!!! Ah ha ha!
Ahhhh I love the new site! You're brave for even attempting to transfer everything…. I started with WordPress in the first place but I've heard horror stories about Blogger to WordPress. Yay for friends and yay for pumpkin EVERYTHING.
I want these now! I love pumpkin and pancakes!
I am looooving the new look of your blog, Tina! So cute!!! And cheers to meatless monday 🙂
Your site looks amazing!!! I love the opening pic, and the clean look and feel. Congrats! You totally deserve pancakes. And maybe a cookie… or two… 😉
First & foremost, I love the new blog design. It looks fabulous hunnie! Second, those pancakes sound amazing. I'm not recovering from any big run or training, but who even cares. I want some!!
I love these healthier pancakes! And perfect for the start of the new season!
THese look so tasty!
Can't wait to make them one weekend!
Nice! I would love it if you joined and contribute your awesome posts at my link party at City of Creative Dreams, starts on Fridays 😀 Hope to see you there at City of Creative Dreams Link Party.
Lovin' the new look! And…the look of those pancakes!
These look fabulous!! Perfect for a weekend breakfast! Thanks for sharing them with us at Foodie Fridays! I'll be pinning and sharing!
I love your recipes because unlike other bloggers ones, they are portions I can appreciate….recovering from a hangover. 😉


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Cort Brinkerhoff's plays include HORSE, THE VERMILLION HAND, THE BLUE HOUR, BULLET, THE BOMB PLOT, and THE NIGHTMARE ROOM, a play about the last days of British mathematician, war hero, and convicted homosexual Alan Turing. His works have been produced or had staged readings at The Vagrancy (Los Angeles, CA), Salt Lake Acting Company (Salt Lake City, UT), Alive Theatre (Long Beach, CA), The Last Frontier Theatre Conference (Valdez, AK), Plan-B Theatre Company (Salt Lake City, UT), PianoFight Productions (San Francisco, CA), USC, and the University of Utah. His short play NEUROSIS was published in Canyon Voices Literary Magazine, Issue 8 (Fall 2013).
Cort wrote the screenplays for the feature films LUCAS and BEYOND THE RYE. The films were produced by European Studios, and are set to premiere in early 2018. A native Utahn, Cort began his writing career in the NEA/TCG-funded Playwrights Group at Salt Lake Acting Company led by Julie Jensen and JT Rogers. He is an alumnus of the Utah Screenwriter's Project. He holds an MFA in Dramatic Writing from USC, where he has also worked as an Assistant Instructor. He lives in Los Angeles.


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Reel Size - 50mm x 4.5m
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Suitable for 10mm battens
Sail Repairs and/ or Alterations


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Hank Silverberg, wtop.com
WASHINGTON – Since the derecho knocked out power to over a million customers in Washington region, there have been more calls to bury power lines. Now a fed up Pepco customer has started a petition.
The online petition is directed at Pepco CEO Joe Rigby. It asks the utility to spend some of its annual profits to bury power lines, which the petition says would make them more reliable and safer.
The petition says Pepco made $68 million in profit in the first three months of 2012 and the petition asks the utility to commit to a five-year plan to bury power lines.
A study by the non-profit Electric Power Research Institute, which is funded by the utility companies, estimates it could cost $5 million to $15 million a mile to bury power lines.
And a 2003 study by Maryland's Public Utilities Commission says burying power lines could cost the average customer between $340.00 to $415.00 a year on their electric bill.
As of Sunday morning, there are over 2,100 signatures on the petition.
Follow Hank and WTOP on Twitter.
(Copyright 2012 by WTOP. All Rights Reserved.)


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Become Conferences (US) were started to provide an opportunity for teenage girls to get away from the pressures of life, in a relaxed environment, to learn who they are in Christ. Internationally, Become Conferences offer girls an opportunity to do the same. The difference being they live in a culture which sees females as inferior and rarely allows opportunities for them to grow both spiritually and educationally.
There's a lot of pressure in the world for girls to look, dress and behave a certain way no matter where they live.
Become stands for Becoming who God says you are. There are a total of 5 conferences. Every year of Become we teach different subject matters that have to do with "Becoming who God says you are."
Below is a list of the current conferences which are being held in multiple cities/states.
The first conference is the foundation for the rest of the conferences. We walk through Ephesians 1:1-14 looking at the spiritual blessings that come with being a child of God
Teaches girls the importance of being quiet before the Lord. They learn how to tune out the other voices and hear God speak personally to them.
A study on maturing; physically, emotionally and spiritually. We will look at what it means to become grown up.
Spiritually – to train them how to study the bible for themselves and the importance of serving others.
Emotionally – to help them learn to control their emotions and not be controlled by their feelings.
An eye opening study that shows how forgiveness can free you from a painful past and propel you toward being all that God intends you to be.
A study on sexual purity and how to become one with God and one with your future husband.
If you are interested in hosting a Become Girl's Conference in the US or would like to be part of a Become Team to South Asia, click here to contact us.


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Time: 30 minutes prep + 45 minutes baking
***NOTE: This casserole can be made in the morning and then baked in the afternoon. It also works well as a freezer meal. Build your casserole according to directions, but don't bake it. Cover it tightly with aluminum foil and pop it in the freezer. When you are ready to use it, let it defrost completely and then bake.
3 large chicken breasts, about 2 pounds
1. Toss 3 large chicken breasts into a deep skillet, frozen works fine.
2. Pour enough hot water over the top of the chicken, so that they are almost completely covered.
3. Sprinkle one package of Fajita seasoning mix over the top of the chicken. Use a fork to stir it into the water. Bring the contents of the pan to a boil over high heat. Reduce the heat to medium high and let the chicken simmer away for about 20 minutes, or until the insides are no longer pink and the chicken is easily shredded with a fork.
4. Remove each chicken breast to a plate and shred it up with two forks. Place the chicken back into the simmering pot and let it cook for about 10 more minutes. You want the shredded chicken to soak up the good flavors in the pan.
5. Remove the pan from the heat. Don't drain the broth-ie juices into the sink, please. We are going to use a bit of the broth. Place the chicken into a large mixing bowl, or into your stand mixer.
6. Add 2 cans of diced green chilis, 2 cans of cream of chicken, 2 cups of shredded cheddar cheese, 1/2 cup of milk and 1/2 cup of the chicken broth from the pan.
7. Use some beaters and mix the ingredients together. This helps to shred the chicken further and to blend everything else up nicely for you.
8. Spray the bottom of a 9x13 pan with cooking spray. Spread about 1/2 cup of the chicken filling over the bottom.
9. Layer 4 tortillas over the filling.
10. Spread a little less than half of the chicken filling over the top of the tortillas. Cover the filling with 4 more tortillas and spread all but 1/2 cup of the chicken filling over the top. Cover the filling with the last two tortillas.
11. Spread the remaining filling over the top and sprinkle 1 more cup of cheese over the top.
12. Cover the pan with aluminum foil and bake at 350 degrees for 45 minutes, or until the cheese is melted and bubbly and the inside is nice and hot. Take the pan out of the oven and let it rest for about 10 minutes before serving.


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Subscribe To Mark Ruffalo Has The Strangest, Funniest Story About Getting His Latest Oscar Nomination Updates
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While many actors try to play down the importance of awards, the old adage that it's an honor to be nominated tends to be true. We've heard some pretty interesting stories about how various people learned of their nominations before but it's possible that Mark Ruffalo may have the strangest story we've ever heard. He had to be tracked down to be informed of his nomination for Spotlight because he was completely off the grid at the time.
Apparently, Mark Ruffalo had chosen the week the Academy Award nominees were being announced as the perfect time to attend a silence retreat in Arizona. The point of such a place to remove you from technology and all forms of contact and to spend some time away from all the noise that makes up modern life. This may be great when you're trying to recharge your personal batteries, but it can be a problem for anybody who wants to tell you that you've just been nominated for the most prestigious award in your profession. At this year's annual Oscar luncheon Ruffalo explained to Variety:
I'd been in a blackout, no phones, no nothing. Just in the quiet desert and off the grid, completely silent. I went into the deepest sleep I'd been in years. And the dude who owns the house comes in at 5 a.m. and is poking me telling me my wife is on the phone. I was so scared until she said, 'Congratulations, you got a nomination!' I'd actually forgotten they were that morning, and it was a good thing.
In addition to Mark Ruffalo's wife, Spotlight's director Tom McCarthy had also been trying to get ahold of the actor. McCarthy received a pair of nominations, one for directing Spotlight and another for co-writing the screenplay. He wanted to share the joy with the Best Supporting Actor nominee, but McCarthy's texts went unanswered. Eventually, Ruffalo did give him a call, but he apparently had to whisper in order to abide by the rules of the retreat.
We can imagine the fear that Mark Ruffalo would have had being awoken by a call from his wife. We assume the phone number at a silence retreat is one of those "in case of emergency only" sort of things. He probably spent the trip to the phone wondering who had died. Luckily, it was emergency good news and not emergency bad news.
The fact that Mark Ruffalo attended the Oscar luncheon is a good sign that he won't need to receive a phone call to inform him if he wins the Oscar this year. The actor had previously stated that he was considering not attending the awards due to the ongoing diversity problem that the Academy is dealing with. While he hasn't made any more recent statements, it's likely he would have skipped the luncheon as well if he was still considering skipping the show.
We'll find out if Mark Ruffalo wins the Oscar when the awards are broadcast February 28.


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Or search by location type:
Home > Care & Treatment > Alcohol and Drug Treatment > For Friends and Family > Family Involvement Workshop
Explore the Bryan Independence Center
Call the Bryan Independence Center at 402-481-5268 to learn how to get your friend or family member help today.
Confidential information and crisis assistance is available 24-hours a day.
Research shows a higher rate of success for treatment clients who have family members actively involved in their treatment. We are committed to equipping you to be the support network your loved one needs you to be.
We offer regular workshops, providing education, tools and support for friends and family members of Bryan Independence Center clients.
Research shows family involvement in a loved one's treatment increases chances for a successful outcome.
The Family Workshop offers education and support, at no cost, for those who have a friend or family member in treatment. The workshop is for family members and the loved one struggling with addiction.
Workshop Topics:
Workshop Times:
Your loved one's participation in a group session with you and your family members provides an opportunity to practice new, healthier communication skills in a safe setting. In our exit surveys, 100 percent of family members say the Family Workshop was worth it.
To learn more and register, call 402-481-5268, Monday-Friday, 8 a.m. to 5 p.m.
1600 S. 48th St. Lincoln, NE 68506-1299
402-481-1111 • 800-742-7844
Copyright 2019 Bryan Health. All rights reserved.
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What is this page?
This is a collection guide. It is a description of archival material held in the Special Collections Division,
J.Y. Joyner Library, East Carolina University. The materials described here are physically available in our
reading room. To see what's been digitized in this collection, click on the thumbnail at the top right of this page
or look for hyperlinks in the container list and/or the preliminary inventory.
The Pitt County Medical Society has a history going back to 1867 and was given a charter by the North Carolina Medical Society in 1903.
May 6, 2011, (unprocessed) 0.008 cubic feet, 1 item; 1 volume, circa 1897, containing printed constitution and bylaws of the Pitt County Medical Society and "black list" of patients, with holograph additions and notes. Measures 4 1/8" by 6 6/8" and contains 38 pages. Donor: Charles Michael Ramsdell.
Gift of Charles Michael Ramsdell.
No restrictions
Literary rights to specific documents are retained by the authors or their descendants in accordance with U.S. copyright law.
William Cobb Whitfield Papers (#1179), East Carolina Manuscript Collection, J. Y. Joyner Library, East Carolina University, Greenville, North Carolina, USA.
This page is only for requesting materials that you wish to view in person in the Reading Room at Joyner Library.
It does not permit you to view the materials online or to request their photoduplication. If you would like to request
materials for photoduplication, please visit our Copying and Permissions page.
Manuscript collections and archival records may contain materials with sensitive or confidential information that is protected under federal or state right to privacy laws and regulations, the North Carolina Public Records Act (N.C.G.S. § 132 1 et seq.), and Article 7 of the North Carolina State Personnel Act (Privacy of State Employee Personnel Records, N.C.G.S. § 126-22 et seq.). Researchers are advised that the disclosure of certain information pertaining to identifiable living individuals represented in this collection, without the consent of those individuals, may have legal ramifications (e.g., a cause of action under common law for invasion of privacy may arise if facts concerning an individual's private life are published that would be deemed highly offensive to a reasonable person) for which East Carolina University assumes no responsibility.


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Louisiana couple sentenced for trafficking drugs through east Texas
A couple from Leesville, Louisiana has been sentenced to federal prison for drug trafficking violations in the Eastern District of Texas, Acting U.S. Attorney Brit Featherston announced Nov. 3.
Lola Michelle Jackson, 38, and her husband, John Earl Jackson, 42, pleaded guilty in March 2017 to conspiracy to possess with intent to distribute methamphetamine.
Lola Jackson was sentenced to 78 months in federal prison by U.S. District Judge Marcia Crone Nov. 3, while John Earl Jackson was sentenced to 262 months in federal prison. According to information presented in court, in 2016, law enforcement officers in Vernon Parish Louisiana began investigating the Jacksons for distributing methamphetamine in that area. It was determined the Jacksons were receiving the drugs from the Houston area so the investigation was expanded into Texas.
On Mar. 18, 2016, law enforcement officers received information that another couple was in Houston to pick up methamphetamine and would be traveling back to Leesville with a kilogram of the drugs. The vehicle carrying the drugs was located in Hardin County, Texas where it was stopped for a traffic violation. Officers received consent to search the vehicle and discovered a cardboard box containing approximately one kilogram of methamphetamine. The occupants of the vehicle admitted that they were transporting the methamphetamine to Louisiana for delivery to the Jacksons.
Additionally, it was determined the Jacksons distributed methamphetamine from their residence on at least four separate occasions in May-June of 2016.
A search warrant was executed at the residence on June 29, 2016 and officers seized an additional 72.8 grams of methamphetamine.
The Jacksons were indicted by a federal grand jury on Nov. 2, 2016 and charged with drug trafficking violations.
This case was investigated by U.S. Drug Enforcement Administration, Federal Bureau of Investigation, Bureau of Alcohol, Tobacco, Firearms, and Explosives, Louisiana State Police, Hardin County Sheriff's Office, and Vernon Parish Sheriff's Office. This case was prosecuted by Assistant U.S. Attorney Michelle S. Englade.


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It's no fun having bad credit. When you have a low credit rating, it can be hard to get a house, a car or even a retail store's credit card. Many lenders won't even look at loans or lines of credit for those with bad credit.
Fortunately, there are ways to improve your credit rating. One way to start improving your credit rating and get things back on the right track is via personal loans.
Personal loans come in many shapes and sizes. Some personal loans are designed to help you consolidate bills. Some are designed to give you cash to cover an immediate expense. While not all personal loans are aimed at people with a poor credit rating, some are.
There are several steps in using personal loans to improve your credit rating:
Repairing bad credit takes time and effort. Regardless of what some self-proclaimed "experts" might tell you, it isn't going to happen overnight. Still, if you follow these basic guidelines, there's no reason you won't be able to qualify for a personal loan which can help dramatically increase your credit rating.


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Mark Schatzker is the author of The Dorito Effect and Steak. His award-winng journalism has appeared in in The New York Times, The Wall Street Journal, Condé Nast Traveler and Best American Travel Writing. He is a field reporter for The Dr. Oz Show as well as a radio columnist for the Canadian Broadcasting Corporation. He lives in Toronto with his wife and three children.
Twitter @MarkSchatzker
For public speaking inquiries, please contact firstname.lastname@example.com


text:
Pictures relating to Kooralbyn, QLD
Not the 'Kooralbyn' you were after? Try: Kooralbyn (the homestead) near Duaringa in Queensland; or Kooralbyn (the regional area) in Queensland.
Create a custom map: Click here to create a custom map including 'Kooralbyn'
Link to this page: Click here to see how
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Thursday, March 3, 2016
Final Phase of Belvidere Streetscape Project
On Monday, March 7, construction crews shut down the southbound center and median travel lanes on Belvidere Street at the intersection of Canal Street to begin the third and final phase of the Commonwealth Gateway Belvidere Streetscape Project.
The $250,000 project, paid mostly through a federal enhancement fund, is designed to improve driver visibility at the intersection, reduce vehicle speed and improve safety for pedestrians crossing at the intersection.
This last phase will include construction of brick crosswalks where Belvidere Street intersects with both Cumberland and Canal streets, pavement markings, new signals indicating when it is safe for pedestrians to cross and ADA approved wheelchair ramps. Work will be performed lane by lane, with each lane closed and then re-opened one at a time until the work is complete.
The project is expected to be completed by mid-June.
Posted by Office of the Press Secretary to the Mayor at 4:14 PM
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GP Job, Southport, Australia
- Recruiter
- Prospect Health
- Location
- Southport
- Salary
- Competitive Salary
- Posted
- 07 Nov 2018
- Closes
- 07 Dec 2018
- Ref
- Contact
- International Support
- Function
- Salaried GP
- Hours
- Full Time
- Contract Type
- Permanent
Are you frustrated at having to work long hours, dealing with excessive amounts of admin for a salary that doesn't reward your efforts? If you're interested in a better quality of life, fewer working hours, better remuneration and less admin for doing the same job, keep reading.
We are working with a prominent Australian healthcare provider that is looking to attract GPs to relocate from the UK. Our client is offering generous remuneration, flexible working hours and support packages to remove as much stress as possible from your move. The working conditions on offer are far superior to the UK - admin is minimal, typically you'll work 40 hours per week and there is no requirement for overtime. This gives you more time to take advantage of the fantastic climate, enjoy the outdoor lifestyle and spend more time with friends and family.
Key Information:
- The majority of Medical Practices are located either in, or very close to major cities so you would not be expected to work in the outback. With great amenities on your doorstep you can have the best of both worlds, living in the suburbs, you are within striking distance of the beach, nature parks and city centres
- Our client is able to offer work within major cities including Sydney on a 6 month flexible basis, do contact us to find out more
- The climate is superb with year round sunshine in certain parts. It is also within easy commute to many of the jewels of South East Asia so exploring the southern hemisphere is a key attraction for many
- With contracts from 6 months - 5 years (you can stay longer if you wish), our clients offer you the chance to sample Aussie life without a long term commitment. If you settle and enjoy the fantastic work life balance, these contracts are easily extended
Key Locations:
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Key Benefits:
- Competitive salary based on percentage of sales, typically you can expect the equivalent of between £150K and £220K
- Up to £250K Golden Hello (subject to 5 year contract)
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The licencing process can take between 3 and 5 months but full support will be provided to assist you and experts are on hand to assist you every step of the way.
What Happens Next
To start your Australian adventure please contact Prospect Health on 01423 813451 or click the apply button to discuss opportunities in full confidence.
Office Hours Monday-Thursday 9am - 8.00pm Friday 9am - 5.30pm
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Your body is a highly adaptive machine. Put it through some tough workouts week after week, and guess what? Those workouts won't be so tough anymore. To keep growing, you have to keep your body guessing. It's just one of those bodybuilding laws: If you want to see consistent gains, you have to implement the shock factor when your training stagnates.
Legendary fifties-era bodybuilder and coach Vince "the Iron Guru" Gironda believed that muscle confusion and temporary overreaching phases were the best ways to build muscle. His 8x8 method—8 sets of 8 reps—has been a go-to for bodybuilders whose muscles are in need of some shock therapy. If you've noticed that your workouts just aren't as hard as they used to be, you need to implement this plan.
This Gironda-style workout program is super effective, and it's one of the best full-body programs I've ever utilized. Fair warning: this plan isn't for the faint-hearted! Every one of the workouts includes a lot of volume in the muscle-building rep range, so you're guaranteed a good deal of work.
I have no doubt that once you finish one of these workouts, you'll be crawling out of the gym! The pain will be well worth it, though. Your body will have no choice but to adapt by growing muscle and racing through calories to keep up. Hello, aesthetics!
Shock and Awe Program
These workouts are fast-paced and intense—enough to make the Iron Guru proud, in fact.
Implement this plan by training for two days and then taking two complete rest days. Lift, rinse, and repeat. The workouts are brutal, so be sure to give your body enough time to recover so you can go hard the next time you're in the gym.
On each training day, you'll do one exercise for each body part for 8 sets of 8 reps. That's right: This is a high-frequency, full-body split. That might seem strange to many of you, but it's a great alternative if you've been training under a standard body-part-based split for a long time. The frequency and overall volume should kick-start some major adaptations!
Keep your rest periods to 30 seconds. This is a shock program, so I don't want you sitting around between sets for minutes at a time. Your goal during this plan is to shock the hell out of your expectations, overall training capabilities, and muscle.
Perform this program for a maximum of 5-6 weeks. Try to increase the weight you lift every two weeks or so. Remember, this is a temporary phase, so you can really push yourself.
Program Tips
Select a weight that you're confident you can do for 8 sets of 8 reps. You only have 30 seconds of rest after each set, so you can't go too heavy.
Try not to do any rest-pause sets. Your weight should challenge you, however, so don't choose a weight so light you can get through every set and rep with ease. Choose a load that pushes you to failure on the seventh or eighth rep.
Your periods in this program are short for a reason. Don't compromise your results by fiddling around with your music or talking to your friends between sets for minutes on end. You get 30 seconds. That's it.
It's imperative to time your rest periods accurately. If you have an iPhone, I highly recommend an app called Seconds Pro.
If you've hit a wall with your standard training split, this full-body Gironda-style program should be a welcome hit to your muscles. It might take some time to get used to the frequency and style of training, but that's the point! The whole program should be a challenge. You don't grow by doing what's easy, after all. You grow by pushing—nay, shocking—yourself into new territory.
Stick to this plan for 5-6 weeks and I guarantee you'll be in awe of the results. Now go forth, build muscle, burn fat, and work your tail off.


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How To Develop A Bulletproof Mindset When It Comes To Commitment
As a personal trainer with over 8 years of experience, the number 1 reason why I see clients not achieve their goals is down to their mindset, and letting pesky excuses.
Today I want to share with you 3 tips on developing a bulletproof mindset that will see you go the distance and not give up on your goals - whatever the weather!
Number 1 - Find your why. Read more on this here. This will supercharge your results AND commitment.
Number 2 - Staying committed. Read more on this here for a 3 step process on staying committed.
Number 3 - Realise that it's a dance. You will take steps forward, and occasionally you'll slide backwards. Empowering yourself with the stages of change, and releasing what you need to do at each side is critical to ensure that you move forwards and keep progressing. Watch and learn the stages here.
Number 4 - Join a Team. Working with a group is a great way of being held accountable and you will be given a structured training program, less likely to injury yourself AND have more fun! Try Beachfit out for a week of unlimited sessions for only $20 here.


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For most FP&A millennials, it's hard to imagine a world without Excel. For over 35 years, it has been among the most widely used spreadsheet tools, revolutionizing the way we plan, budget, measure and quantify data. Along the way, it has become the standard in nearly every industry. But even in acknowledging its impact, the question remains: is it sufficient to keep pace with the changing needs of the FP&A world?
The Beginnings of a Revolution
Many have fond memories of the productivity improvements that came from our first use of VisiCalc, Lotus 1-2-3, Multiplan, and ultimately Excel. No more handwritten spreadsheets requiring endless calculations that were ripe for error. Through the creation of spreadsheet software like Excel and its kin, the hours of effort required to maintain a budget were cut dramatically, and automated calculations meant that as long as the data input was correct, one could trust that the results would be equally correct.
Over time, our use of tools like Lotus and Excel began to evolve from personal productivity to becoming the basis for regular reporting and analysis. Part of the revolution involved not just the automation and functionality, but the ease of distribution. We were able to shift from antiquated mainframe budgeting systems to distributed spreadsheets shared via couriered floppy disks (remember those?), and ultimately by email.
This brought us the advantages of flexible and – sort of – multi-user input, but also required extensive programming to combine the data and ultimately upload it back to the mainframe budgeting systems. Along the way, we learned how to program in these tools and to create "applications" that corrected for the individualization that people incorporated into their personal productivity tool.
Today, multiple versions of spreadsheets reside on shared drives – either on corporate networks or in the cloud. While solving or mitigating some challenges, these technologies have also allowed errors and multiple truths to propagate rapidly across and even outside the enterprise.
The Cost of Productivity
For Finance functions, spreadsheet programs have saved countless hours of effort and have exponentially boosted productivity. Yet this has come at a cost. We have gone from "single source of the truth" (data in one core system) to "multiple versions of the truth." As multiple spreadsheets are updated by different users at different time intervals, using different calculations and assumptions, errors abound. Nearly 90 percent of all spreadsheets contain errors, with Ray Panko, a Professor of IT Management at the University of Hawaii and authority on spreadsheet practices, describing the problem as "pandemic."
"Spreadsheets, even after careful development, contain errors in 1 percent or more of all formatted cells," says Panko in an article by MarketWatch. "In large spreadsheets with thousands of formulas, there will be dozens of undetected errors."
But even without formulaic errors, the flexibility of Excel has allowed to users to perform analytics using 'versions' of the truth, simply because different parts of an organization count operational metrics differently, usually to support their view of business performance.
The End of Excel?
Technology has now evolved to the point where we are ready to "go back to the future." Flexible, cloud based tools can allow us to report and analyze data in consistent ways across platforms – based on an enterprise definition of each data element – and present that data visually using powerful tools that rival or exceed the charting capabilities in Excel and PowerPoint. Collaborative planning and modeling tools allow us to forecast by connecting all parts of the organization in a consistent way.
Just last week, one of our large clients proudly told us that he had shifted his last Excel model into a cloud based modeling tool. While it's hard to see the end of Excel any time soon, the signs are clear that we need to go back to the days of using it as a personal productivity tool, and not as a full-scale financial reporting application for enterprises.


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Business Compliance Obligations Under the ADA
Places of public accommodation are required to provide equal access to goods and services under Title III of the ADA.
These business, both small and large, include over five million private establishments such as restaurants, hotels, theaters, convention centers, retail stores, shopping centers, dry cleaners, laundromats, pharmacies, doctors' offices, hospitals, museums, libraries, parks, zoos, amusement parks, private schools, day care centers, health spas, and bowling alleys to name a few.
Places of public accommodation (businesses) are required to provide equal access to goods and services under the ADA. Some of the things a business may need to do to provide equal access include:
- Provide goods and services in an integrated setting with other customers or patrons.
- Eliminate unnecessary eligibility standards or rules such as showing a driver's license as the only acceptable form of identification.
- Allow individuals with disabilities to bring service animals into the business.
- Furnish auxiliary aids such as an interpreter when necessary to ensure effective communication.
- Provide physical access to the building by providing accessible parking, ramps, and widened doorways.
- A business may not discriminate against an individual or entity because of association with a person with a disability.


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The Associated Press reported the following:
February 16, 2016
BEIRUT (AP) — Faced with a cash shortage in its so-called caliphate, the Islamic State group has slashed salaries across the region, asked Raqqa residents to pay utility bills in black market American dollars, and is now releasing detainees for a price of $500 a person.
The extremists who once bragged about minting their own currency are having a hard time meeting expenses, thanks to coalition airstrikes and other measures that have eroded millions from their finances since last fall. Having built up loyalty among militants with good salaries and honeymoon and baby bonuses, the group has stopped providing even the smaller perks: free energy drinks and Snickers bars.
Necessities are dwindling in its urban centers, leading to shortages and widespread inflation, according to exiles and those still suffering under its rule. Interviews gathered over several weeks included three exiles with networks of family and acquaintances still in the group's stronghold in Raqqa, residents in Mosul, and analysts who say IS is turning to alternative funding streams, including in Libya.
In Raqqa, the group's stronghold in Syria, salaries have been halved since December, electricity is rationed, and prices for basics are spiraling out of reach, according people exiled from the city.
"Not just the militants. Any civil servant, from the courts to the schools, they cut their salary by 50 percent," said a Raqqa activist now living in the Turkish city of Gaziantep, who remains in close contact with his native city.http://hosted.ap.org/dynamic/stories/I/ISLAMIC_STATE_BUDGET_CRUNCH?SITE=AP&SECTION=HOME&TEMPLATE=DEFAULT&CTIME=2016-02-16-08-46-58
So, funds are being cut off. The Islamic State has put out videos in the past showing how 'cool' it is to be one of their terrorists. With funds apparently dwindling, it may not have quite the same appeal for future recruits–plus some current recruits may well become more easily disillusioned and leave the group.
If funds become more of an issue, the leadership of the Islamic State might decide that it needs to conduct more terrorist activities in the USA and/or Europe to show that it is still relevant as a force. Desperate times can result in even more desperate measures.
The Bible shows that terrorism is prophesied:
14 'But if you do not obey Me, and do not observe all these commandments, 15 and if you despise My statutes, or if your soul abhors My judgments, so that you do not perform all My commandments, but break My covenant, 16 I also will do this to you: I will even appoint terror over you, wasting disease and fever which shall consume the eyes and cause sorrow of heart. And you shall sow your seed in vain, for your enemies shall eat it. 17 I will set My face against you, and you shall be defeated by your enemies. Those who hate you shall reign over you, and you shall flee when no one pursues you. (Leviticus 26:14-17)
25 The sword shall destroy outside; There shall be terror within (Deuteronomy 32:25)
12 "Cry and wail, son of man; For it will be against My people, Against all the princes of Israel. Terrors including the sword will be against My people; Therefore strike your thigh. (Ezekiel 21:12)
12 Behold, these are the ungodly,Who are always at ease; They increase in riches…19 Oh, how they are brought to desolation, as in a moment! They are utterly consumed with terrors. (Psalms 73:12,19)
25 Because you disdained all my counsel, And would have none of my rebuke, 26 I also will laugh at your calamity; I will mock when your terror comes, 27 When your terror comes like a storm, And your destruction comes like a whirlwind, When distress and anguish come upon you. (Proverbs 1:25-27)
5 Also they are afraid of height, And of terrors in the way (Ecclesiastes 12:5).
The Islamic State has provided terror to many places, and is expected to do more.
The Bible also tells of a time when the Arabs and others in the Middle East, Persian Gulf, and North Africa will form a militaristic confederation led by one called the King of the South:
40 "At the time of the end the king of the South shall attack him; and the king of the North shall come against him like a whirlwind, with chariots, horsemen, and with many ships; and he shall enter the countries, overwhelm them, and pass through. 41 He shall also enter the Glorious Land, and many countries shall be overthrown; but these shall escape from his hand: Edom, Moab, and the prominent people of Ammon. 42 He shall stretch out his hand against the countries, and the land of Egypt shall not escape. 43 He shall have power over the treasures of gold and silver, and over all the precious things of Egypt; also the Libyans and Ethiopians shall follow at his heels. (Daniel 11:40-43)
But do not look for the leader of the Islamic State, Abu Bakr al-Baghdadi, to be the final King of the South. Notice something I posted a year and a half ago:
I do not believe its leader Abu Bakr al-Baghdadi will become the biblical King of the South. (Thiel B. Islamic State kills 500 Yazidis who would not convert; 20,000 hidden escape; USA drops more bombs. August 10, 2014)
The Bible suggests that Iraq will be involved in a confederation of North African and Middle Eastern nations (Ezekiel 30:1-9; Psalm 83:4-8) who will support a leader that the Bible refers to as the final King of the South (Daniel 11:40-43).
At this moment, I do not believe that this will be the 'Caliph' of the Islamic State, Abu Bakr al-Baghdadi. Instead, I believe that many will point to groups such as the Islamic State, al-Qaeda, Hamas, Boko Haram, etc. as extremists and claim that a 'moderate' Arabic-Turkish Islamic confederation is the best way to control 'extremism.' The West, including probably the UK and USA, will go along with that. (Thiel B. UK will not fight with Assad against Islamic State, many British Muslims fight for the Islamic State, US calls Islamic State 'apocalyptic,' and Muslims killed in Iraq. August 22, 2014)
While many are focusing on the face of Abu Bakr al-Baghdadi and his Islamic State, they are only a part of what is happening. Though in some respects, they may act like a trigger.
Groups like the Islamic State will end up encouraging the West to embrace a variety of proposals, including one that the Bible suggests sounds like a type of Islamic caliphate (at least the peoples it discusses in it are currently predominantly Islamic at this time). A confederation of predominantly Islamic nations will happen per Daniel 11:40-43 and Ezekiel 30:2-8. (Thiel B. Kissinger tells of New World Order, Cameron concerned about ISIS terrorism, while Obama tells of 'no strategy' related to bombing Islamic State raises some concerns. August 29, 2014)
I still do not believe that Abu Bakr al-Baghdadi is the final King of the South. His actions and practices are turning much of the world against him and his group. This will spur more to rise up against him and the Islamic State–despite the fact that it will still do damage in various areas. Expect some type of defeat for the Islamic State. But also look for the rise of an Arabic leader to become that King.
Yet, it remains my position that the actions of the Islamic State will contribute to the rise of the final King of the South of Bible prophecy (Daniel 11:40-43), who will cooperate in a major way with the finalKing of the North (Daniel 11:27; Psalm 83:3-8).
The fact that the Islamic State is having financial issues could be an indication that it will become less directly relevant, at some point, in the future.
News Presenter: John Hickey


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In most mediums of popular entertainment, viewer input is limited to the decision to ingest or not ingest. You can choose to either read or not read a book, to either watch or not watch a film, to either listen or not listen to a song. For that reason, the "morality" of pop culture consumption is usually a conversation that emphasizes the context of a work, rather than its content. Is it morally justifiable to financially support a work created by a person whose politics you find abhorrent, for example. Recently this whole debate was dusted off for the release of Ender's Game in light of Orson Scott Card's famously outspoken anti-gay beliefs, and the Gameological Society mulled this question over with regards to the morality of supporting a Kickstarter for Doug TenNapel, another homophobe whose views and work are difficult for some to separate.
Only very rarely does a work in a traditional medium attempt to frame the audience's consumption of it as a moral decision. Michael Haneke's Funny Games, off the top of my head, constantly engages directly with its audience, implicating them in the violence committed against its central family, effectively rendering them participants rather than simple observers- accessories to the crime. Tom Stoppard's Rosencrantz & Guildenstern Are Dead, as well, deliberately blurs the line between performance and reality- it contains within it the implicit truth that the title characters' deaths are unavoidably caused by the play itself being performed, essentially rendering the entire play a massively prolonged public execution that is only put on for the benefit of a paying audience.
Video games, though, are different. Games are dependant on player input to progress. With video games, the audience is not a passive observer, but an active participant. Unlike in a film, where if a character dies that death is the "responsibility" of the filmmakers, with the audience powerless to stop it, in a game the responsibility for the events of the narrative are surrendered to the audience directly. An author or studio can craft certain experiences, can sometimes force the player's hand, but as a completed work, the story only progresses at the behest of the player. Although total control over the content of a game is out of the player's hands, the very interactive nature of the medium thrusts a degree of responsibility onto the audience in a way that traditional mediums have never managed.
What I want to do here is attempt to categorize how several different games grapple with that increased audience responsibility, either implicitly or explicitly. My goal here is to create several loose categories into which games can be sorted based on how they incorporate the responsibility of the player into their narrative. Mostly this is just a fun little thought exercise- I have no desire to enforce these categories, and have made no effort to be truly exhaustive in my categorizing. What I really want to do here is encourage people to think about how games frame- deliberately or by accident of their writing or mechanics- the portion of the burden of narrative shouldered by the player. If you have any categories you think ought to be added, or subtracted, or interesting examples that you think could be slotted in to my rubric here, I'd love to hear it all in the comments section.
Before we begin, let's quickly define what we're really talking about here. What we are NOT talking about is the use of morality systems within games. Although those systems may be included in our estimation of a game's overall morality of play, the systems themselves are not the subject of discussion here. What we are talking about is the moral culpability of the player in their decision to play the game. There are several questions we need to ask ourselves in order to sort titles by morality of play- how much of the blame or praise do I deserve as a player for the role I played in the events of this game's narrative? Is this game's world and its citizens better or worse off as a result of my bringing this game to its narrative conclusion? How would this game's story have gone had I not participated in it whatsoever? Admittedly for games with a high level of narrative interactivity there are going to be a lot of grey areas, but I consider myself and my readership up to the task of exploring them. I feel that for the majority of games, these questions have relatively clear answers, and anyway the rubric I have proposed here was created with a certain amount of moral ambiguity built in.
While we're at it, something else we're emphatically not doing is suggesting that a player is a good or bad person in the real world for choosing to play one of these games over another. Although the issue here is being framed as a moral one, and the entire premise of the article is an attempt to determine the moral culpability of the player in certain games, it would obviously be completely insane to suggest that the morality of play extends in any meaningful way to the real world. We're strictly in thought experiment territory here, I promise.
Finally, since this topic requires that we openly discuss the plots and endings of several games, be warned that there are potentially spoilers afoot here. Games that will be discussed in a certain amount of detail include Bastion, Final Fantasy VI, Metal Gear Solid, Kingdom Hearts II, The Last Of Us, Shadow of the Colossus, Journey, Braid, Overlord, Blood Omen: Legacy of Kain, Tecmo's Deception, Spec Ops: The Line, Suikoden II, and Mass Effect. Not every title mentioned will feature plot-important spoilers, but if you've been saving yourself for any of those games, keep in mind that their plots or endings are probably at least alluded to somewhere ahead.
Are we all clear? Well, whatever, we're going on ahead anyway.
Let's start things out really quite simply. In games where play is morally good, the act of playing the game pushes the narrative towards an unambiguous victory for the forces of "good" and defeat for the forces of "evil." These games typically feature a hero and a villain, and the defeat of the villain is dependant on the deliberate actions taken by the hero as controlled by the player. In a game in which play is morally righteous, the hero (and player) refraining from action would result in either the continuation of a despotic status quo in need of overthrowing, or the continued degradation of a peaceful status quo that needs to be restored.
This category is extremely popular, and accommodates games from all throughout the history of the medium and from basically every conceivable genre. The simplicity of the moral stakes makes this category a good fit for basic morality tales in which good must triumph over evil. A huge majority of stories in any medium typically feature a hero overcoming a villain, so the extension of this paradigm to the world of games is understandable. In fact, the use of this relatively uncomplicated moral rubric is doubly useful in interactive stories, since the player's responsibility in progressing the narrative means that a more morally ambiguous story could potentially be interpreted as somewhat accusatory in nature (as we'll be exploring in a little while.)
It's worth noting here that games in which play is morally good don't have to have narratives that feature a total and unblemished victory for the heroes. In any good story the heroic party must make sacrifices and face catastrophic loss before earning victory against the antagonist. Games in which main characters tragically lose their lives, in which dozens or even hundreds of innocents are killed, in which injuries and losses are suffered by the heroes can still be categorized as containing morally good play so long as the heroes succeed in accomplishing their morally righteous goals. The question that's most important to ask here is not whether the things lost on the quest "outweigh" the victory at the end, but whether the villain would be defeated, or the princess rescued, or the kingdom saved without the intervention of the hero. These caveats are most important to consider when dealing with relatively narratively rich games, though, and I would say the overwhelming majority of games in which play is morally sound don't wrestle with such questions through either their narrative or their gameplay.
Examples of games with morally good play are all over the floor. Super Mario Bros. presents play as morally good, since it's only through the intervention of Mario and the player that Princess Peach is rescued from Bowser. In the Sonic the Hedgehog series, only Sonic and the player can stop Dr. Robotnik from transforming innocent animals into robots. Castlevania presents a world in which Dracula would have dominion over all of mankind if he were not stopped by the Belmont Clan every now and again. It is up to Mega Man to stop the machinations of the evil Dr. Wily. And so on, and so forth. In most examples of games with morally good play, the player is the hero, defeating the villain is the morally just goal, and that goal cannot be accomplished without the input of the player. At the end of the story, with the day saved, the world is demonstrably better off for the player having progressed the narrative to its conclusion.
For my money, though, the ultimate example of play as morally good is Bastion. In the above mentioned games (and hundreds of others), the moral righteousness of the game's play comes from the end result of that play- the state of the game world at the narrative conclusion, as helped along by the input of the player. In Bastion, though, straight from the beginning of the game the very act of play itself is a curative act. In Bastion every step the Kid takes under the guidance of the player restores previously lost segments of the game's destroyed world. At the game's end you are offered two potential solutions to the game's central crisis, but really the very act of playing the game is morally sound straight from the start. In Bastion, play and world healing are conflated into the same act.
For examples of games with morally good play that include some element of sacrifice or struggle, you need only look towards games that feature narrative through lines rather than focusing exclusively on gameplay. Final Fantasy VI is probably the granddaddy of these stories, as it features a de facto apocalypse part of the way through its narrative, but resolves with the villain being defeated by the heroes. In this game the status quo gets worse before it gets better, but ultimately the denizens of the game world are better off for the intervention of the player than they would have been without it. What's important to note though is that although the game's narrative gets bleaker before it gets light, the involvement of the characters and the player's progression of the narrative isn't what causes those events to happen. Although the player progressed the narrative to the point of Armageddon, neither the player nor the characters are responsible for Kefka's destruction of the World of Order. If the player or characters had in some way been directly responsible for the deaths of hundreds or thousands of citizens then we'd be talking about a very different category of play morality altogether.
And oh look, what do we have here.
Moral ambiguity has been explored to some terrific ends in traditional mediums, but the meaning of moral ambiguity with regards to play is slightly more complicated. The way I see it, play can be a morally ambiguous act under two conditions. First a game which, as a direct result of the actions taken by the player and character, resolves in an ethically unclear conclusion, a pyrrhic victory, or a severe moral compromise, could be said to have morally ambiguous play. Second, a game in which the player and character's intervention in the narrative directly causes the situation to get worse before it gets better can be said to have morally ambiguous play. Since it follows neatly from our above discussion of morally good play, let's start with this second class and work backwards.
As I mentioned above, although it's up to the player to progress the narrative of Final Fantasy VI to the point of Kefka's destruction of the World of Order, neither the characters nor the players are directly morally responsible for that event. The heroes of the story are committed to preventing Kefka's actions, and their failure does not morally implicate them in the world's destruction. Some games, however, present a situation in which the hero is unwittingly used by the villain to aid in the accomplishment of the villain's goals, or in which the player character switches to the side of good partway through the story, or otherwise accidentally causes things to get worse and commits themselves to fixing their own mistakes. In these such stories, play can be said to be morally ambiguous because the player and character cause things to get worse before they get better, meaning that the game's world and its characters would have been just fine even if the player never bothered to progress the narrative at all.
In Metal Gear Solid, for example, player character Solid Snake spends the majority of the game being unwittingly manipulated into activating the superweapon he intended to deactivate. Even though Snake eventually accomplishes his original goal by destroying the weapon, it doesn't change the fact that the weapon was only usable by the terrorist unit Fox Hound in the first place thanks to his intervention. In this case, if Snake had not participated in events- that is to say, had the player not progressed the narrative of the game- Fox Hound would have been unable to follow through on their threats, and basically everything would have been fine. A similar situation occurs in Kingdom Hearts II, in which player character Sora is, against his will, helping antagonist Xemnas in his progress towards his goal by defeating Heartless with the Keyblade. Sora eventually triumphs over Xemnas, but if he had basically just taken the day off and stopped fighting Heartless altogether, Xemnas would have been stopped in his tracks. In both examples, progressing the narrative inadvertently aids the antagonist, and stopping play would represent a de facto defeat of the villain.
The other kind of morally ambiguous play is, perhaps appropriately, a little bit amorphous. In these games, play is considered morally ambiguous if the result of progressing the narrative to its conclusion is not a total victory for the heroes and the forces of good. These endings can take many forms. Perhaps the heroes win a pyrrhic victory, defeating the villain and accomplishing the goal but losing too much along the way to have made the journey truly "worth it." Perhaps at the story's conclusion, rather than good defeating evil, the two are forced to compromise and co-exist in a matter that is not strictly mutually beneficial. Perhaps at the end of the story, it's no longer clear who is good and who is evil at all. Perhaps the heroes believed they were on a morally righteous journey, but brought destruction rather than salvation as a result of their quest. It would be difficult (or rather, impossible) to concretely list a number of circumstances under which play could be considered a moral ambiguity in this sense, since the whole point of this category is that moral righteousness is, in the end, unknowable and uncertain. In a lot of ways, conclusions like these are also open to the interpretation of individual players, rather than being absolute. In general, though, they do have one thing in common: the characters, and often the players, believe they are progressing the narrative as or for the forces of good. Generally the righteousness of the quest is only doubted in the endgame, if it's even explicitly questioned at all.
We were recently gifted with a great example of a game with morally ambiguous play of this sort in the form of The Last Of Us. Joel and Ellie have a concrete goal (to reach the Fireflies) spurred on by a morally righteous motivation (to develop a cure for the infection by researching Ellie's immunity). Throughout the game they are forced to make difficult and dangerous choices and behave in ways that are, arguably, morally reprehensible. If, though, at the end of the journey the two of them were met with a safe and reliable procedure for immunizing humanity against the infection at no cost to either of them, then play could still have been categorized as morally good. After all, in that scenario, progressing the narrative to its end would have resulted in the salvation of all mankind, effectively absolving Joel and Ellie of the sins they had to commit to get there. Instead, though, they are faced with a procedure that would result in Ellie's death, and Joel chooses Ellie's life over the potential answer to infection. In the end, everything is left uncertain. Joel's decision may have doomed humanity, or it may not have. Ellie may have contained the secret to curing the Cordyceps, or she might have had to die for no reason. Joel and Ellie's relationship may continue indefinitely, or the lie Joel tells her may be the first step towards the erosion of this friendship. At every level- from the universal to the personal- the narrative conclusion to the game is deliberately uncertain. For this reason, progressing the narrative to its end is neither morally just nor unjust. It is open to interpretation- ambiguous.
For another example of this type of morally ambiguous play you can look to- at least in my opinion- Shadow of the Colossus. In Shadow of the Colossus the player's goal is hypothetically a morally righteous one- saving Mono's life. However, the method of accomplishing this goal involves breaking his society's taboos and potentially unleashing a terrible evil back onto his world. In the end, his quest is partially successful- Mono's life is saved at the cost of Wander's own and the evil is sealed away once more, but Mono is now trapped in the Forbidden Land, and the innocent and non-violent Colossi have been slaughtered. The game's conclusion represents neither a total victory for "good," nor a total defeat of "evil," and the player's goals are only partially accomplished, and only got that way through the use of morally dubious tactics. In the end, progressing the narrative to its end represented a lateral movement in the status quo- neither a provable improvement nor a degradation, some lives improved and others ruined.
Okay, this is getting a little bit heavy, and it's going to get heavier still before the end. Let's take a breather with a look at this next category:
A game in which play is morally neutral is pretty easy to recognize. Essentially, any narrative game in which the forces of "good" and "evil" are not recognizable or relevant elements, or any game in which there is simply no narrative, is a game that has morally neutral play. I have difficulty deciding whether the majority of games feature morally good or morally neutral play. I'm willing to say with some confidence that the majority of games with a story feature morally good play, but if all games without stories are included, this category may be the most highly populated.
What's worth mentioning here is that even in narrative games with morally neutral play, there is still an inherent value in progressing the narrative to its end. Frequently these games feature stories which are meditative or personal, rather than traditionally plot driven. A narrative game with morally neutral play may feature a story that concludes with no major shift in the game world's status quo, in which no wrongs are righted and no major epiphanies are reached, but which was still the conclusion to a worthwhile journey that was worth experiencing and participating in. Often narrative games with morally neutral play are about small moments of realization or the pursuing of a deeply personal goal of low or non-existent universal stakes, and these stories are still totally worth experiencing even they don't resolve with any days being saved or princesses being rescued.
A good example of a narrative game with morally neutral play is Journey. Journey certainly has a narrative- it's a classic Hero's Journey from start to finish. But the stakes for the story of Journey are small and personal. Rather than being about defeating a villain or overthrowing a dictatorship, Journey is a story about self-discovery, death, and rebirth. The consequences of the narrative of Journey are not widely felt, the status quo is not changed for either the worse or the better, and there is even sufficient evidence to suggest that the story itself is cyclical- meaning that even the ostensibly permanent death and ascension of the player character is only a temporary beat in an eternal sequence of reincarnation. A narrative has been progressed to its conclusion, but concepts like good and evil or hero and villain have not entered into it. Another strong example of a game with both a narrative and morally neutral play is Braid. Braid's story is presented out of sequence and from the perspective of an unreliable narrator, the end of the game is not necessarily the end of the story, and the story itself is left deliberately incomplete and unclear. The game has an ending that can be reached, but pushing the narrative to its end doesn't change the game's world for better or worse. All that changes by progressing Braid's narrative to its conclusion is the player's understanding of the character and world, and possibly the character's understanding of his world and himself. This represents neither a moral good nor a moral evil, nor a combination of the two- it is absent of traditional morality, and for that reason is morally neutral.
Mind you, if you really want to talk about morally neutral play, the best places to look are narrative-free puzzle and sports titles. You can play all the Tetris or NBA Street you like, but even "beating" those titles doesn't change anything about the game world. If your conscience is bothering you and you just want to play something that won't affect the cosmos-spanning battle between dharma and chaos, feel free to play all the Bejeweled you want.
Right, now that we're a little bit refreshed, let's tackle the big one.
Put simply, in a game with morally evil play, the act of play pushes the game's world and its inhabitants towards a degraded, unnatural, or unpeaceful status quo that would not have arisen without the intervention of the player and/or player character. This degradation of the status quo can come about either as a result of the good intentions of would-be heroes going horribly wrong, or as a result of a player character who tries and succeeds to commit acts of evil. Either way, the most important element is that the actions of the player through the player character directly wreak chaos and evil on the game world, either accidentally or deliberately.
Ethically speaking, progressing a game with morally evil play to its conclusion could be said to be a morally evil act, since the player is directly responsible for the disintegration of moral order in the game world. Mind you, in a lot of cases, the opportunity to role play as a truly evil character in order to deliberately wreak havoc is the major attraction of games like this. Games in which play progresses the world towards degradation and horror are not always attempting to judge the player for indulging in their taste for evil, some games which feature morally evil play are borderline celebratory of their inherent moral cruelty. The idea here is not always to criticize the player, to accuse them of being a bad person for having the audacity to play such a title- but some games deliberately do just that, and to tremendous effect.
A good starting place when looking for games with morally evil play is to look for any game in which you play as the "bad guy." Triumph Studios' Overlord series, in which you play as, not surprisingly, an evil overlord, could be said to feature morally evil play. In Blood Omen: Legacy of Kain you play as a vengeful undead assassin and conclude the game by wholly accepting your own vampirism and ruling the doomed land with an iron fist (canonically, at least: you have the option of sacrificing your own life to save the world at the end of the story, but the events of Soul Reaver make it clear that this isn't the ending Silicon Knights intends for you to take. More on this later.) You could even look to one of my favourite PS1 classics, Tecmo's Deception, in which the goal of play is to lure people into your mansion so that you can kill them as part of a ritual to bring Satan into the human world. The game has six possible endings, and only one of them results in anything resembling redemption for the main character.
Games in which you play as an "evil" character are not the only games to feature morally evil play, though. There do exist games in which the main character is a well meaning, even heroic character whose actions, by accident or twist of fate, end up doing much more harm than good. The ultimate example of such a game came out a couple of years ago and sent the gaming corner of the internet into a storm of critical discussion- Spec Ops: The Line. In The Line, you play as the clean-cut, all American soldier Martin Walker, who together with a small crew is traveling to Dubai to aid in the evacuation of civilians after a massive sandstorm essentially wipes the city off the map. Once there, though, he gets embroiled in infighting with the CIA and the rogue and insane American 33rd Infantry. As Walker penetrates deeper into Dubai he commits greater and greater acts of cruelty and becomes increasingly unhinged. Ultimately, Walker is confronted with the truth of his journey, that he has spent the game's story going on a deranged killing spree, slaughtering American soldiers by the dozens or hundreds, leading his own men to their deaths, destroying the city's water supply, and committing war crimes against innocent civilians and refugees. Spec Ops: The Line features four programmed endings, none of which absolve Walker or the player of the acts committed in order to progress the narrative to its ending. Walt Williams, the lead writer of the game, claims that he considers the player putting the controller down and refusing to continue to play to be the unofficial "fifth ending" to the game, every bit as legitimate as any "ending" achieved by playing the game until the conclusion of its narrative. This is one of the fundamental elements of a game in which play is truly morally evil: the only genuinely "moral" decision is to stop playing.
Finally, there are a couple of games worth mentioning that don't quite fit into the already fairly accommodating rubric I've created. For the most part, I'm talking about games in which the player has the choice to progress the world towards either a "good" or "bad" ending, specifically an improvement or deterioration of the game world's status quo. Note that not all games with "good" and "bad" endings fail to fit into the system above. Suikoden II for example has a breadth of different endings, almost all of which are variations on the same general, morally good outcome- the overall status quo is improved by the actions of the player, and the game's various endings simply represent different outcomes for the main character's personal arc, some considered "better" than others. Also worth noting is that games with moral choice systems don't automatically get exempted from the above system. The Mass Effect games are a good example of this- although you can play the game as a Paragon or a Renegade, you are always working towards the morally righteous goal of defending the galaxy from the Reapers. Whether you're a goody-two-shoes or a self-serving jerk about it is irrelevant, morally speaking, since even if you're a dick about it you're still leading the forces of "good" against those of "evil," and triumphing.
The real grey area crops up when games offer multiple endings which are truly morally different from one another. Above I briefly mentioned Blood Omen: Legacy of Kain, in which the canonical ending features Kain coming to terms with his vampirism and being a huge asshole about it forever. What's worth exploring here, though, is that the player does have the option of choosing to sacrifice Kain's life to bring peace to Nosgoth, and if the player chooses that path you could argue their play was morally good all along. The two conclusions to the game represent two irreconcilable paths- good and evil- and the choice is presented to the player without judgement. Games like this tend not to be belong to any one category for certain. Instead, it is up to the player to decide whether their participation in this game's narrative is morally good or morally wrong on a case by case basis.
So there you have it, my little thought experiment about the morality of play. Take it as seriously as you like, I certainly don't intend for it to be a dogmatic structure for the categorization of all games or anything. In fact, this article began its life as a simple compare and contrast between Bastion and Spec Ops: The Line, the two games that I consider to be the most morally righteous and morally repugnant to play, respectively. All I wanted to do at first was compare Bastion, a game in which play itself was a curative act of moral goodness, to Spec Ops, in which the longer you play the dirtier your hands are the worse a man you force Walker to become. As these things tend to do it… spiralled out of control somewhat. Anyway, food for thought, my lovelies. I'll see you in the next one.


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Threadneedle's Ring replaces Fleming as head of distribution
Nick Ring has been promoted to head of Distribution at Threadneedle after Campbell Fleming took over as CEO at the group.
Nick Ring has been promoted to head of Distribution at Threadneedle after Campbell Fleming took over as CEO at the group.
Ring, who joined Threadneedle five years ago and had been global head of product, will be responsible for leading the group's sales, client service, marketing and product development efforts.
The ex-Northern Trust man has overseen the launch of Threadneedle's commodity products and establishment of its absolute return range, as well as heading the group's North American distribution team since mid-2011.
He will report to Fleming and will also join the company's business executive committee.
"[Ring] brings to the head of distribution role extensive technical knowledge and industry experience, combined with a strong strategic focus," Fleming said.
"He is well placed to lead the distribution team as we continue to strive to deliver outstanding service, effective product solutions and leading investment performance for our diverse range of clients globally."
This article was first published on Investment Week


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2015 Remuera Heritage Christmas party
Remuera Heritage held its 2015 Christmas party in the ballroom at Cotter House in St Vincent Avenue, hosted by owner Gloria Poupard-Walbridge.
Sue Cooper, Chair, welcomed members and guests from the Orakei Local Board, Auckland Volcanic Cones Society and Parnell Heritage. Gloria gave a lively talk about the history of Cotter House with a tour of the house, including the cellar with original stone walls and a barred cell where prisoners were kept overnight en route to Howick jail.
The story of Cotter House begins in 1847 … read more
2015 Christmas party at Cotter House
Remuera Heritage is holding its Christmas Party for members at Cotter House.
There will be Christmas refreshments and a talk and tour of Cotter House, one of Remuera's oldest and finest houses, by our hostess Gloria Poupard- Wallbridge.
Please RSVP to firstname.lastname@example.com.
Remuera Heritage Christmas Party
Cotter House 2 St Vincent Ave, Remuera, Auckland 1050
Sunday 6th December - 3pm-5pm
$20 per person
2015 Auckland Heritage Festival - Lost Finishes: the place of wallpaper in the historic home
Lost Finishes: the place of wallpaper in the historic home - A review of the use of paper finishes in the context of old houses and their use as beacons of fashion and taste.
Stephen Cashmore will speak about the use of wallpaper in old houses but with particular focus on local examples. He will use illustrations and surviving fragments from local houses to illustrate how wallpaper was used.
Stephen has been observing period decoration and working as a heritage interiors specialist for 30 years. He has assembled what may be the largest private collection of wallpaper fragments in New Zealand. He is a member of Architectural Designers of New Zealand and the Designers Institute NZ. Stephen is a qualified interior designer and holds an M.A. in Building Conservation from York University, majoring in interiors conservation.
Date: October 2nd Friday at 6.30pm
Venue: Remuera Library, 429 Remuera Rd, Remuera
RSVP Ph 374 1323 or email@example.com
This event is part of the Auckland Heritage Festival 2015
2015 Auckland Heritage Festival - 100 War Memorials
100 War Memorials - Helen Vail will talk about her project to personally visit and collate information from 100 New Zealand World War One memorials throughout New Zealand to commemorate the Centenary of World War One and to remember those who paid the ultimate price. This includes the war memorial and cenotaph at St Aidan's Church in Remuera.
Date: Tuesday 29th September 2015 at 6.30pm
Venue: Remuera Library, 429 Remuera Rd, Remuera
RSVP Ph 374 1323 or email@example.com
This event is part of the Auckland Heritage Festival 2015
Photo: St Aidan's Anglican Church War Memorial and Cenotaph, Remuera Road, Remuera.
Charles F Goldie Remuera resident and artist
Professor Len Bell, Art Historian and writer from the University of Auckland, will be talking about Remuera resident Charles Goldie (1870-1947), who is probably New Zealand's best known artist.
Antiques Roadshow evening with Terry Sutcliffe & Greg Smith
Terry Sutcliffe and Greg Smith will be presenting an Antiques Roadshow.
This will commence at 6.30 pm at Remuera Library, people are invited to bring along items for appraisal. There is a $5 admission charge.
DATE: Friday 10 July 2015 at 6.30pm
VENUE: Remuera Library, 429 Remuera Rd, Remuera.
RSVP to Remuera Library or email@example.com
Light refreshments will be served.
Remuera Residents Association - Remuera Road Corridor Plan and AGM
Please mark your diaries for the following: 2 July: Remuera Road Corridor Plan: as developed by Auckland Transport (AT).
AT are requesting dialogue on their current 30 year plan for Remuera Road. Do you have an opinion? It is important that they hear from residents and commercial entities. What is going to happen to our critical road transport corridor? They will also disclose their 30 year plan for Green Lane East.
Meet: St Pauls Methodist Church, 12 St Vincent Avenue
Time 7.30 on Thursday 2nd July 2015
Just reply with an email to this address, or Phone 09 524 2602 or 021 377706
10 August: AGM and update from our representatives:
Our 2015 Annual General Meeting will be followed by an update from our representatives:
- Remuera List MP: Hon. Paul Goldsmith
- Remuera MP: David Seymour
- Orakei Ward Councillor on Auckland Council: Cameron Brewer
- Chair of Orakei Local Board: Desley Simpson
Meet: St Pauls Methodist Church, 12 St Vincent Avenue
Time 7.30 on Monday 10th August 2015
Just reply with an email to this address, or Phone 09 524 2602 or 021 377706 Iain Valentine Chairman Remuera Residents Association Inc. Email: firstname.lastname@example.com Ph: 09 524 2602 or 021 377706
2015 Remuera Heritage Annual General Meeting
An evening with Yvonne Sanders
An evening with Yvonne Sanders
Yvonne Sanders Ltd is not only an Auckland icon but one of Australasia's largest and most colourful antique stores. This sumptuous book, Antiques in the Antipodes, tells the story of the shop and its owner. It features over 400 photographs and the fascinating stories behind collectors, decorators, colleagues and craftsmen from all over New Zealand who have been associated with the business: from those who love to buy French country-style furniture and antique medical paraphernalia, to those with a penchant for textiles and taxidermy.
WHERE: Remuera Library
WHEN: Thursday April 30th at 6.30pm
COST: Light refreshments will be served. $5 entry.
RSVP to the Library to let them know you are coming: Ph. 520 2532.
ANZAC DAY 2015 Remembrance
College Rifles - Remembering Gallipoli and WW1
Come to College Rifles in Haast St, Remuera for a visit to their newly expanded museum commemorating their members who went to the two world wars. There is plenty of car parking in the grounds, so meet in the bar at 6.30pm for a 7pm start.
College Rifles was formed in 1897 as a cadets' military unit with students from Auckland Grammar, Kings College and St John's College. The sole New Zealander to win a Victoria Cross at Gallipoli was Cyril Royston Guyton Bassett, a 23-year-old bank clerk from Mt Eden and a member of the College Rifles.
College Rifles members with a Remuera connection in WW1 include:
A walk in the park with Dr Mike Wilcox
Saturday morning 21st March 2015
Our first event for 2015 is a walk in Cornwall Park with Dr. Mike Wilcox looking at notable trees and plantings. Mike will lead a walk around Cornwall Park/One Tree Hill from 10am to 12 noon on Saturday 21st March. We will meet up at Acacia Cottage opposite the steps for this family event. The initial part of the walk is reasonably flat, followed by some steep climbs and then back onto the flat, so you can just do the flat parts if you wish. Please bring a picnic lunch if you would like to join us afterwards.
Mike Wilcox is the author of Auckland's Remarkable Urban Forest (Auckland Botanical Society, 2012) which describes the trees and forests of Auckland and includes those in parks and reserves, on campuses, school grounds, cemeteries, and at historic homesteads – it's a great book about Auckland's notable trees.
If the weather is wet, we'll take a rain check and do the walk on Sunday 22nd March.