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Life is very simple and full of fun.Anyone can live like a millionaire without being one.It is not all about luxurious lifestyle. Just polish your normal life to look like a real millionaire.
In our world today,money speaks louder than anything. No single person can say, "I don't like money ".Sure?.What will you use to buy food?,pay rent?,pay bills etc.?,It is money.
Today,African Paradise World will share with you 3 simple ways to live like a millionaire without being one.How does it feel to live in riches?.How does it feel to live in mansions?.Only the rich men can answer this.
Before I begin it all; bear in mind that "money isn't everything" as some people claim.This very article reflects on one of my oldest post on, "How to look awesome".
Ways To Live Like A millionaire Without Being One
1.Dress Properly:For anyone to live like a millionaire without being one; he or she must look appealing. You have to understand that your dress code defines you.Here,it is not necessary to go in for expensive clothes, watches shoes, sunglasses etc.
Make sure you dress like a real gentleman or lady.Know the kind of clothes that are appropriate for any particular place or event. Don't stress much. Be your self and people will admire how awesome you look in your clothes.
2.Be clean:The next thing to help you live like a millionaire without being one;is to adopt hygienic practices to help you look healthy. There is a saying that "cleanliness is to godliness".Wear properly washed clothes,wear properly ironed clothes.Use sweet scented deodorants. Tidy your room always. Anyone who visits you will think, indeed you are a millionaire.
3.Befriend Rich Men:If possible, befriend rich men you know. Your cleanliness and good appearance would let them admire you.You virtually become coequal with them. With this,you can learn many things from them.At least you can learn how to spend your time wisely for good income. Rich men invest their money in profitable businesses, they don't spend too much hours on TV or unimportant things. This should tell you that time is money.
The benefits of living like a millionaire will make people admire you.Many people admire men/women who are gentle. You appear wealthy, so many women would like to date you if you are a single man.The same thing applies to the women.
To avoid making things worse, don't be fake to your admirers. Don't let your life all be about impressing others. Appear wealthy, but let those who get very close to you know that you are not rich.
This will even help you know your true friends and those who only want to take advantage of your life.
The Bottom-line Of Living Like A Millionaire Without Being One
To live like a millionaire without being one;Doesn't mean you should be arrogant and disrespectful. Oh no,don't dare do that. Be humble and people will admire you.If you already have a car,keep it clean always.Now you are almost a millionaire though you are not.Life is simple,enjoy it to the max.


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Creativity is imperative in the workplace no matter the business. Whether your company is trying to sell products or advertise for other companies, creativity is the foundation for success. Creativity is what drives employees to think and work with what resources they have. It is what helps them identify and solve problems. Encouraging creativity alleviates the mentality of "this is not my job".
A workplace needs creative spaces. Creativity can take place in a variety of several spaces, some are more obvious than others which is why a company must have many. The first creative space is a physical space. This is someplace designed within the office for brainstorming and creativity. It is an area where employees can set aside their work duties and switch gears. This physical space can be as simple as a whiteboard on the wall or a conference table in the meeting room. Gathering in this physical space is a clear sign to others in the office that creativity is about to take place. Creative space can also be personal space. Everyone needs a space that they feel is "theirs". Of course this needs to be within reason. It doesn't have to be a pool installed in every floor, but there should be a place where employees can feel safe and free, "at home" where they can work.
Another form of creative space is mental space. Employees should be given the freedom to be silent, think, or join in. Some employees are introverts while others are not impulsive. Some people require mental space before they can really access their creative side. It is important that employees are given clock space for creativity. There needs to be regular meetings for creativity, especially if your company has a specific project taking place. This is a way to simultaneously keep everyone informed regarding the project and address any problems that may arise.
Companies should have exploratory space for creativity. This means exposing the employees to something that is unfamiliar in order to spark creativity. This can range from in-house events to field trips, anything that can provoke new ideas or new interests. Remember that creativity is what keeps long term productivity going in your office. Without creativity, your company's productivity will dwindle.
Your office can also have idea centers. These would be considered physical creative spaces. They can function as more than a break room, and will serve as a place where creative ideas can be dumped. There should be few boundaries. This means that creativity and ideas should be allowed in many forms including clippings, drawings, found objects, etc… The idea centers should allow anonymity. This means that employees are free to post things as they wish without fear of being identified as the person behind the idea. This frees employees. Of course, this is contingent upon the content in the idea center remaining appropriate and free from personal attacks.
These creative idea centers, both online and virtual, should contain things such as whiteboards. Whiteboards are simple and offer immediate strength. Ideas don't have to linger. They can be erased and employees given a blank slate the next day. Bulletin boards also cultivate collaboration, allowing employees to pin interesting ideas on it and share them with other employees like a collage. Of course, at some point these photos will need to be cleared off so that a fresh start can be made. Whatever you choose to incorporate, having a creative outlet is the perfect idea for collaboration without the fear of being reprised. Even if employees only put in twenty minutes per week of creative space, it will help cultivate long term success for your company.

subset: commoncrawl


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The menace of memes: how pictures can paint a thousand lies » Spectator Blogs
"And perhaps if trust in politicians were higher, these memes wouldn't be shared so uncritically as people would think there was something rum about them. But I suspect that the lack of suspicion about what the graphics purport to show doesn't just arise because MPs have let us down. It's also because of a failure to read the internet critically and a lack of education about what Parliament does and how it works. These memes certainly aren't doing any educating, they are deceitfully spreading lies."
Why invest in a news app when readers would rather visit a mobile-friendly website? | Press Gazette
"User behaviour should make all publishers, especially those without deep pockets, think twice before embarking on their app adventure"
Ironically, this appears on a site that is not responsive – it was A LOT of hard work to read on my mobile screen, and it's only because the subject was so interesting that I persevered.
Rewriting Cheezburger Saved My Life — Backchannel — Medium
Astonishing, illuminating and sometimes deeply sad account of Ben Huh's exploits as founder and CEO of Cheezburger.
Reports from Inside First Look Media Suggest That Maybe Silicon Valley Shouldn't Manage Journalists – In These Times
Fascinating read around the troubles of First Look
"…for all the feverish speculation… the most obvious culprit is hiding in plain sight: the reliance on truckloads of money from Silicon Valley.
There's a reason that the term "burn rate" was coined to describe the brief half-lives of tech start-ups—these frenetically overmanaged operations function more as monuments to the hubris of the innovation economy than as proven models of productivity. Compounding this, the First Look fiasco clearly shows that a tech industry conditioned for so long to scorn the outmoded folkways of "print culture" and "legacy media" (as the argot of Silicon Valley has it) is largely clueless about supervising the basic work of journalism.
In a revealing account of Taibbi's departure, a team of First Look journalists candidly noted that the start-up was hobbled at the outset by a "highly structured Silicon Valley corporate environment" riddled with "management-speak" and "a confounding array of rules, structures and systems imposed by Omidyar and other First Look managers."
Why Co-Creation Is the Future for All of Us
I heard about Co-Creation at a recent Media Trust conference; the Girl Guides representative was explaining whey they employed the strategy as they strove to reinvent themselves for the 21st century and digital world, and have achieved remarkable results. I really liked the idea of Co-Creation and saved this to remind myself to look for other examples.
"Low economic growth and high unemployment have led companies to look for ways to remain competitive and find new growth opportunities. Co-creating products or services together with social entrepreneurs could allow them to detect market failures quicker and find creative ways to address them, placing themselves ahead of the curve.
At the same time, companies are looking for ways to motivate employees who are searching for meaningful jobs. As Schmidt says, "From lawyers and young marketing managers in large consumer good companies, the search for purpose is everywhere." Co-creation projects between social entrepreneurs and employees of traditional companies are a powerful way to ensure the employees' satisfaction with their jobs.
Journalists in the dock | David Banks Media Law
"This practice of prosecuting editors and sometimes journalists for crimes of publication is, in my view, wrong. Very often they are strict liability offences where absence of intent is irrelevant to the prosecution.
These laws stem from an era, probably fictional, when the editor sat at the hub of the newspaper, examining every word they published. As for the deterrent effect of such prosecution, do they seriously imagine that editors across the country sit poised ready to identify victims?
A far more effective deterrent would be proper communication of court orders to all media"
What's the right relationship between technology companies and journalism? |The Guardian
"Because just as we arrive at the perfect point where a shadow cabinet minister can be sacked for an event entirely conducted on and through Twitter, social platforms are also wondering how they might manage the business of editing rather better. Their answer of course is not to have contemplative meetings involving people nodding sagely at whatever their boss thinks, but to build an algorithm which will decide "on your preferences" which news and comments you should see.
4 Instagram Tools for Scheduling Instagram Updates | Social Media Examiner


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The Garrett County Board of Education has changed its regular monthly meeting date to Monday, November 17, 2014. The meeting will be held at Central Office in the Board Room.
Further details regarding the meeting, including the time and agendas, will be provided at a later date.
See All Garrett County Public Schools News


text: Building True Brand Advocates Our contributing social influencers are members of Circle of Beautiful People International. They are avid world travelers and do so at the best luxe destinations. They own the best luxury cars, wear the finest fashionable clothing, adorn themselves with exquisite jewels, dine at the finest 5-star restaurants, even treat their pets to the best of everything; they are the influencers of today. We are proud to be their voice, the voice of the rich and famous. 1980sPrint 1990sDisplay 2000sSearch 2010sSocial 2016+Influencers Today', reliable influencers truly know their audience and share their quality expertise and experience with them. Affiliating with CBP's trusted brand, their influence and audience increases tremendously and you get to enjoy the results! These CBP elite are truly Queens and Kings. Go directly into their daily lives, watch and follow our INSTAGRAM @CircleofBeautifulPeople highlighting posts from our growing group of contributing influencers, true CBP Brand Influencers of the best of luxury living! Request a Contributor Kit Become a Member


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Had a nice visit at Olde Mill Primitives6:22 AM
Checked out Olde Mill Primitives almost hours away from me, just the greatest in primitives! Got to meet Clifford, Randa's husband, Becky, the doll maker and OMP blog person and Tammy. Everybody's so nice over there! Check out their blog here, if you don't know them already! Considering having a booth over there. I just wish I was closer! I'd love to be there, so we'll see...Sorry I didn't take any pics, but there's plenty at their blog! Have a blessed week!
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Have a good and Godly day!
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text: What People are Saying About Us "For those interested in raising their game and building a team committed to winning, I highly recommend CatalystCoach. I have worked with Dan Foxx for three years and he has been instrumental in my success as a first time CEO at ConSentry. There is tremendous value in going beyond what is safe and embracing the impossible. Dan assisted me in that journey. Whether it's executive team building, dealing with a poor executive hire, or board-level management, Dan's experience with over 400 CEO's proved to be invaluable."Milpitas, CA, Tom Barsi, CEO ConSentry Networks "I have worked with Dan Foxx for a period of almost 3 years. His ability to cut through the clutter and get to the heart of the matter in identifying not just the underlying problem, but also be able to identify the possible ways to resolve the problem, was extremely helpful in making some very important decisions with big impact on the business. His varied experiences, positive approach to finding solutions, and honest feedback about what I was doing well and what I was avoiding (for whatever reasons), had a big impact in improving my leadership skills. I also used his help with a number of my other executives, with very positive results. Dan is a good friend for every executive who can relate to the phrase – "it is very lonely at the top."Sanjeev Kumar, COO Portal Player Inc, San Jose, CA "Dan is exactly what a startup CEO needs in a coach. His biggest talent is to lift you up from the impossible constraints and odds that surround you as a CEO, and to help you shed an objective light onto what is really happening to you and the company; and it is always sobering to realize how much of it is really just team building. He embodies the best elements of proactive thinking and management, and he is as good as they come as a partner in thinking through tough issues and arriving at actionable ways to make you and the company stronger. Dan is definitely in my corner."Dave Zabrowski, CEO Neterion Inc, Cupertino, CA "Dan is exactly what a startup CEO needs in a coach. His biggest talent is to lift you up from the impossible constraints and odds that surround you as a CEO, and to help you shed an objective light onto what is really happening to you and the company; and it is always sobering to realize how much of it is really just team building. He embodies the best elements of proactive thinking and management, and he is as good as they come as a partner in thinking through tough issues and arriving at actionable ways to make you and the company stronger. Dan is definitely in my corner."Vacit Arat, CEO Microfabrica Inc, Van Nuys, CA "My work with Dan Foxx has been invaluable in developing my ability to lead. As a result, we've been able to raise a large amount of venture capital, hire and retain top notch people, and accelerate our path to success."Gene Wang, CEO Bitfone Corp, Laguna Niguel, CA "I would like to strongly recommend Dan Foxx as a facilitator for building executive teamwork. Dan worked with my team at MMC Networks over several sessions, including an all-day offsite. He simultaneously got some thorny issues on the table (which we later resolved) and energized me and my team to adopt some stretch goals, which, I am happy to say, we ultimately achieved. Dan's positive, humorous approach and natural enthusiasm made the entire exercise both memorable and effective."John Harte, CEO NeoVista Software, Cupertino, CA "Dan provided us with an intensive, personal, and invaluable coaching service that we used very effectively. Dan is outstanding at unearthing the latent passions and commitments which helped our team's performance improve from about a "7? to a "9? (on a scale of 1 -10) in a matter of months. I recommend Dan enthusiastically and unconditionally to any exec that finds himself wondering whether his team is really performing at a "10?.Pat Burns, CEO Demandline, Inc, San Bruno, CA "I'm excited to say that you have helped me re-focus and tune some very basic "principals of operation". Overall, I've found our sessions to be both useful and motivating. I would highly recommend your services to others."Rick Onyon, CEO fusionOne, San Jose, CA "Dan has helped me work through some difficult leadership issues both in regards to my own leadership style and in regards to specific leadership and management situations with my executive staff. Dan has also worked in two separate sessions with my executive staff. Both of these sessions were highly affective and exceeded my expectations. In the first session Dan was able to completely turn around one executive and get him moving in a more positive, optimistic and supportive direction. Dan's efforts have helped my executive staff start to congeal as a team and work closer together." "I have the highest recommendations for Dan to those who would like to improve their performance and leadership capabilities as an executive. Dan's approach requires a willingness to change and try new approaches. With this attitude in mind I believe that the possibilities and potential are virtually limitless."Bruce Scott, CEO PointBase, Inc., Mountain View, CA "I want to thank you for the excellent coaching and consulting you provided me while I was CEO at Neuron Data. There's nothing more important to an organization's success than great leadership. It's so easy to say and so hard to do for a CEO. If it's been said once, it's been said a thousand times; "It's lonely at the top." The stress of the job takes its toll and there are not a lot of people to talk to. Your insight was very helpful to me. It allowed me to realize that passion was the essential element to leadership. Once it's lost, it becomes obvious to everyone and leadership gets tougher to execute. Through your coaching, I was able to ignite the flame and make the right decisions for my company and myself. Thank for your help and support."Mike Braun, CEO Neuron Data Inc., Mountain View, CA "Dan has helped me produce a fundamental shift in my perspective and actions. I renewed my passion and brought focus and precision to the future that I envisioned for the company. You must be open to shift your perspective and overcome outdated limitations. It is amazing how a thoughtful, committed coach can provide guidance to get the best out of you"Maria Martinez, CEO Embrace Networks, Sunnyvale, CA "In my career I have been part of many classes, and one on one coaching. I have to say without a doubt I took more away from our one on one, and the executive retreat with you then any of the others have attended before"Lisianna McManes, V.P. Sales, Aberdeen Group, Boston, MA "The difference that Catalyst has made for me and Whistle Communications in 1997 was substantial. Dan Foxx proved to be a valuable sounding board, thinking coach, and idea partner. He senses the essence of the situation at hand and cuts right to the core of an issue, then discusses ways of thinking and acting to make a bigger difference. Although things worked fine before, fine isn't good enough these days." "There is tremendous value in going beyond what works, it is about going into what is possible, and having a partner committed to pushing and stretching my thinking. In the competitive world we live in, it is essential that we put more than one good brain on every tough problem, and Dan's perspective, having terrific experience and being from outside the company, is an important aspect of our decision making process. He can bring fresh, creative and challenging ideas and perspectives to any situation–or just to brainstorm scenarios of action for the future. In short, Catalyst has been helpful and valuable to us in charting the new territory that every high-tech start up inevitably encounters. I would recommend Catalyst as a partner to anyone interested in staying a step ahead of the market and the competition."John Hamm, CEO,Whistle Communications, Foster City, CA Add a Testimonial Email is not kept *Author : *Email : Website : Location : *Testimonial : * Required Top


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Reprieve for Wetland Wildlife on the Mersey Estuary
The Wildlife Trust for Lancashire, Manchester and North Merseyside report that they and other "conservation charities have raised serious concerns over the proposal for a tidal barrage due to the potential impact on thousands of birds and newly established populations of migratory fish. The Feasibility Study Report issued by Peel Energy Ltd found that the estimated £3.5bn initial construction costs were 'not competitive' in current markets.
"The announcement comes after plans were also dropped for a larger £20bn tidal energy generation scheme on the Severn estuary less than a year ago.
"The Mersey estuary is designated as a European Special Protection Area (SPA) and is a critical autumn migration and winter refuge for up to 70,000 birds. Following water quality improvements in the last 20 years, the estuary is now also home to migratory salmon and acts as a nursery for other fish species."
Like the Wildlife Trust, the RSPB, and many other organisations who are keen to see a commitment to renewable energy OF THE RIGHT SORT and IN THE RIGHT PLACE, we have highlighted the unsustainable nature of tidal barrages - in terms of the impact on delicate intertidal ecosystems and the wildlife that depend upon them in particular - but also in terms of economic cost and the very real threat of increased floodrisk to vulnerable communities.
The Mersey proposal, like the much larger barrage proposed for the Severn, has been suspended because of the unsustainable initial construction costs of the scheme, and you can read more on this story on the Wildlife Trust's website.


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I like this product a lot!Overall, I was very impressed with this product, and we will be enjoying it for years to come! I was very comfortable trying new things with this product.
fits comfortably, nice design, soft to the touch
length of the straps on the whip
My man and I are new to the whole bondage thing, so this was perfect for us! I think that this could be for beginners, or for advanced people that are more into the whole role-playing thing. The mask fit perfectly. The crop whip was soft enough to not hurt too badly, but it stung enough to please us.
Design / Craftsmanship / Material / Size / Fit
The material is light and soft, so it's very comfortable on your face. The mask fit snugly, but it wasn't too tight. The whip is small enough to fit comfortably in the palm of your hand. The straps on the whip are strong enough to sting, yet soft enough that they don't hurt too badly. I absolutely love the leopard print design!
This product was exactly what I had hoped it would be! We had a lot of fun experimenting with this product, and the comfort level was awesome! It fit both my man and I, and the whip was the perfect size for both of our hands. I will definitely be using this product more in the future!
Follow-up commentary 12 days after original review
Me and my hunny are still playing with this item! I would definitely recommend this product for beginners in bondage!
This product was provided free of charge to the reviewer. This review is in compliance with the FTC guidelines.
Thank you for sharing. Have you checked out the mentor program yet? It can be a great way to find out what sort of things people look for when they read reviews.
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Retake Now Available for Unit #3 Order of Operations. Refer to the Retakes Guideline Document located below!
Current Unit - 2-D Geometry
(Composite Figures and Pythagorean Theorem)
*Extended Math 7 Placement:
Students enrolled in Extended Math 7 complete half of the 7th grade AND all of the 8th grade curriculum;hence three years of math is completed in only two years. This class is considered advanced and with it comes high expectations! Students will take the Grade 8 SOL test in the spring. With successful completion of this class and a passing SOL scores, students will take Pre-AP Algebra I their 8th grade year.
*Supplies Needed for Class:
-Agenda or device (Ms. Hunter/Marsteller/PWCS are not responsible for stolen/lost/damaged devices)
-Notes Container (the official name of the spiral notebook)
-PENCILS (must complete ALL math assignments in pencil)
-GLUE STICKS - Notebook paper -Colored Pencils - Pens (assignments must be graded using a red/pink writing utensil)
-Expo Marker
*Classroom Assignments and Achievement Scale
Suggested Homework=given at the beginning of each unit;not graded
Target Review=graded homework
IXL= online math practice
Quick Check (Quiz) = sectioned and graded per target(s); low grade may be replaced by a higher unit concept check grade
Unit Concept Check (Test) = sectioned and graded per target(s);students may retake any section(s) ONCE
Achievement Scale
-Advanced = 87% or higher
-Proficient = 86% - 77%
-Approaching = 76% - 67%
-Fail = 66% or lower
School Board Representatives for this School
Warning! This web page may contain links to one or more websites outside the PWCS network, which are not PWCS venues and may not reflect the views or opinions of PWCS. PWCS does not control the content of such websites and does not sponsor or endorse any messages, products, or services contained on such websites.
Website by SchoolMessenger Presence. © 2019 Intrado Corporation. All rights reserved.


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Friday, June 12, 2015
Help Wanted
Wanted: Writer or vlogger for makeup tutorials.
-Must meet required number of posts (every other Thursday before noon CST)
-Willing to work with others on ideas and products
-Opportunity to earn a small amount of money
Please email Antonia at email@example.com or message us on Facebook to apply or ask any questions. Please include any previously submitted work (videos, blog posts, reddit posts, etc.) in your email.
We are looking for someone to start publishing posts in July.
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Conducted By Adam Ames
James Cavin, Lars Doucet and Anthony Pecorella bring their RPG title, Defender's Quest, to life in this detailed interview. You will read about how Defender's Quest came to be, the struggles of indie development, their thoughts on the PC gaming industry and so much more. Here is a slice:
Did you research similar titles when trying to come up with the launch price?
Actually, we are now launched at an open beta price of $6.99. We'll eventually go up to $9.99 when we do the full "gold" launch with the rest of our features. The opinions we got online tended to echo this – the $5 – $20 range is about right for solid indie games I think, with the >$10 range really being for the ones that had a good-sized team and a significant budget behind them, or are just that awesome (like Gratuitous Space Battles, by one-man-wonder Cliffski).
Please tell us a little bit about yourself and your role with the development of Defender's Quest.
I'm a Norwegian citizen, I was born and raised in Texas, and I got my Master's degree in Visualization Sciences (code for "Computer Graphics and Stuff") from Texas A&M University. I live in the small town of Bryan, Texas with my amazing wife Emily, and we attend a super-tiny Russian Orthodox church there with my friend James Cavin, the game's writer.
I'm the "lead developer" for the project, which means I wear five or six different hats and do most of the grunt work. That includes programming, pixel art, website maintenance, managing testers, talking to our lawyer, marketing, etc. Anthony handles design and balancing, and James does 99% of the writing and most of the cutscene character art.
I'm Anthony Pecorella, the lead designer for DQ. My full-time job is as the developer relations manager for Kongregate.com, so my DQ work was all nights and weekends. I was responsible for gameplay design of the characters, enemies, levels, spells, skills, etc. Basically, I sat there with giant spreadsheets and tweaked the numbers until things seemed to make sense. I also did some coding for the game, but only in a support role.
My name is James Cavin, and I wrote the story and designed the characters of Defender's Quest! I like grape soda, weasel fights, ending sentences with exclamation points and excessive use of the word "yo"!
How did you get started in developing PC games?
I've been making games (especially flash games) since childhood. My professional career, however, began with "serious games," when the Houston Advanced Research Center sponsored my Master's Thesis developing the game Super Energy Apocalypse. That got me several more gigs in that field, and I wound up doing some contract work for various grant projects at Rice, Texas A&M, and Wake Forest Universities. This last one was for a biology game called CellCraft, which was led by Anthony Pecorella, which is how we met.
While I tinkered here and there over the years as a video game fan and a computer science major, my first broadly viewed game was a grant-funded educational game called CellCraft. I was in a design/producer role for that, and well as some of the programming. That project is how I met Lars, and when we finished it up we decided to go for our own indie project.
I've known Lars for ages, so I've pitched in here and there with some of his projects. Years ago, Lars asked me to help him with a bit of the dialogue from Super Energy Apocalypse, so that would be the very first official video game story writing I've done. Defender's Quest marks the first time I've worked on a commercial product, so it's pretty exciting.
Where did the idea for Defender's Quest come from?
I think the idea had been mulling around for a while, but it got its first moment of clarify when playing a great little Flash tower defense game called "Defend Your Honor". It attached a story to the game and the towers were characters from the story, but nothing persisted and the summoning concept seemed peripheral to the plot. Things started clicking for me, and the idea of persistent characters, tied closely to a story, within a tower defense mechanic came to life. There are other obvious influences in there, probably the largest of which is Final Fantasy Tactics.
Anthony had this great idea for an RPG with tower defense as the battle mechanic. For the story, I just created the plot and setting by trying to explain our basic mechanics: why are you defending this thing? Why doesn't everyone just run away? How do you purchase people into existence out of thin air? Where were they before that?
What are some of the successes and failures you learned from in developing Defender's Quest?
It'll be hard to make too many conclusions until we've had it on sale for a while, so I'll limit my answer to development stuff for now.
Everything will always take more time than you think. Always. Also, don't leave the stylus of your drawing tablet where ferrets can get at it, because they will hide it under the sofa and you'll have to spend an entire after noon hunting it down. On the plus side, you'll find like 50 pairs of socks you were missing.
In its current form, how close is Defender's Quest to your initial vision?
Pretty dang close. This doesn't usually happen with games I develop, but in this case Anthony had a very clear vision from the start. There's a "pitch" document Anthony e-mailed me at the start of the project outlining the basic design, and aside from a completely different story, the whole thing is very similar to what he originally outlined, point by point. It originally had 8 characters classes but we dropped two – "Protectors," a defensive melee class, and "Paladins," a sort of cross between a healer and a knight, who both wielded spears. The dragon was originally a "Dragon Rider" who could wield a bow and arrow, that got simplified to a normal dragon who can't equip anything.
Lars sent an early design document from over 18 months ago to me after we launched, and I was actually quite surprised how true to the original vision we were able to be with the game. There are clearly some differences (we dropped a few character classes and got a much better story when we brought on a real writer), but it's much closer than I expected, and then previous projects like CellCraft had been.
The setting is mostly the same, but we've had a good amount shuffling about with characters and motivations. Originally, I had a character called the Lord Warden of the Pit who was going to be super integral to the plot. Subsequent revisions axed his role, but I liked the name so much it comes back as a unique item.
Some devs admitted their games were too hard upon release because they became experts as they developed the game. Talk about setting the difficulty levels for Defender's Quest and if you faced a similar challenge.
This was something we took special care to address. I wrote an article devoted to this exact topic called "RPG's, challenge, and Grinding."
In short, our approach is to provide a wide range of challenges that lets the player make the game as hard or as easy as they want without any up-front commitments. Each level has 4 challenges – casual, normal, advanced, and extreme, each uniquely designed and with special rewards for each.
The RPG level-up system serves as a safety valve, so that if it ever gets too hard, you can grind. But, rather than just force you to play tedious random battles, the game encourages you to go back and play previous missions on harder difficulty settings, which you might be strong enough to beat now. This way, if you do have to grind, you're still playing an interesting, uniquely designed battle that challenges you and offers a new experience.
Finally, players can adjust a global experience multiplier if they want to speed up (or slow down!) the pace of the game. We find that hard-core players generally ignore these settings, but casual players or people who just don't have as much time appreciate the option.
This was a constant battle for us, though fortunately I had Lars as the angel on my shoulder to remind me that optimal solutions are not always obvious to new players. At the same time, tower defense is a well-known genre and plenty of players are far better than me at these games. This was a major reason for the "star system" that we implemented, which allows players to customize their difficulty curve a bit and only take on challenges that make sense for them. We added a "casual" mode that my mother very literally can play through, and "extreme" challenges that require great strategy and a wee bit of grinding, for those who like that.
Were there any unique difficulties developing Defender's Quest to run on Mac or Linux?
A bit, yeah. First off, Defender's Quest is built off of Adobe AIR, which is cross-platform. There were a few difficulties we had to overcome. First of all, Adobe AIR doesn't provide any normal way to change the screen resolution, which is a pretty essential feature for a downloadable title. Fortunately, it does allow you to publish your game in a special mode that lets you call external applications, called the "NativeApp API."
So, what we wound up doing was tracking down freely-licensed command-line utility programs for each OS that would return a list of legal screen resolutions, and also accept a resolution as input and change the screen settings accordingly. For Windows we used ResSwitch, for Linux we just used a shell script based off the Xrandr command, and for Mac we used something Anthony cobbled together for us.
This worked pretty well, though it took us a few months to iron out all the kinks. We had some other problems, too. For one, using the NativeApp API requires you to compile the game in the specific operating system you want to support. So rather than have one process compile all three builds, I had to build the game for windows, then copy the files to my Linux box and build them there, then send the files to Anthony so he could build a mac version. It's less than ideal.
Finally, Adobe dropped AIR support for Linux. Fortunately, the version we used in the game (version 2.6) was the last supported Linux version, so it still works – Linux users just have to install the AIR runtime manually. However, it did mean that I had to set up some special scripts to get the Linux version to compile correctly. I also needed a lot of help from a Linux expert to help me get the .deb, .rpm, and .tar.gz packages set up correctly because Adobe's AIR SDK kept screwing them up. Finally, I don't have access to a Mac so right now Anthony has to package all the Mac updates. We're going to get me a Mac pretty soon so I can handle all the builds and hopefully automate them.
So yeah, took a bit of work 🙂
Please talk about developing the art style, level design and music for Defender's Quest.
The art style is a bit cobbled together, it was designed to be produced quickly while still being "good enough." Most of the art in the game is pixel art, with a story-book style for the cutscenes. James designed the character art in flash, and I would then re-touch it in Photoshop. The backgrounds are either simple flat-shaded drawings or filtered CC-licensed photographs from Flickr with some texture applied to make them look somewhat like paper. The art style is the most frequently criticized aspect of the game, but was the best we could do without a dedicated artist. Interestingly enough, however, a lot of people – including some of the artists we've approached about redoing the art – really like the current style! It's something fans seem to be divided on – some love it, others say it's the weakest part of the game.
The development of the art style was basically this: what can I draw? What can I draw really fast? Do that.
In a perfect world with infinite time, our cut-scenes would look like Hark! A Vagrant, Hanna is Not a Boy's Name and The Secret of Kells all had some sort of mutant art baby that could draw amazing art. Zelemir would be voiced by Christopher Lee.
Outside of creating the game itself, what is the toughest aspect of being an indie developer?
I imagine everyone's going to give a different answer on this one. I was the only working full-time on this project, so for me it was the uncertainty. James is a college student and Anthony has a full-time job at Kongregate. My day job is as a consultant, but for the last few months of this project I set aside my contract work and focused entirely on Defender's Quest development. The biggest question was – am I just throwing this time away? Will I ever be paid back for all this work? My wife and I decided to give it a try, knowing that we'd been careful about saving and that we could recover and move on if it failed miserably. This was my dream, though, and we knew that this was my one big shot to make it work. If it failed, the simple economic reality would be that I'd probably never get another chance to try again.
Finding out that you are the man. (In the bad sense). This was a kind of horrific experience for me, because it's not something you think about. You're enthusiastic and indie and making the game you want without publishers interfering and then you stop and realize that you've been working 12 hour days for the last 2 weeks and you realize that you've been in crunch time without knowing it. And there's no suit making you do it. You did this crap to yourself! I'm indie! I'm supposed to be immune to this!
How did you go about funding Defender's Quest and did you receive financial or emotional support from friends and family?
We started by not quitting our day jobs.
I was working as a contractor/consultant, etc, and was working on Defender's Quest part-time. I'd built up some savings from my contract work, but to be honest, I couldn't have taken on this risk if my wife didn't have a steady job with good medical benefits. My day job was good but unstable – I made great money from contracting, but had no benefits and I never knew when a client would stiff me (I've had two clients delay checks for months).
The benefits thing is especially important because I have several neurological disorders that require insanely expensive medication. Eventually, I took the plunge these last few months and focused exclusively on Defender's Quest. Without the hard work, support, and trust of my wife and family, you would not be playing Defender's Quest today.
DQ was funded out of our pockets (for the few startup costs like legal fees, incorporation, and server hosting) and with a ton of our own time.
For the most part, big budget studios no longer release PC demos while almost every indie developer does. Why do you think this trend is occurring? Tell us why released a demo for Defender's Quest and the difficulties in doing so.
I can't really speculate as to why big budget studios don't release PC demos, but for us a free, browser-based demo was a crucial part of our marketing strategy. Our website is designed to get you try the demo as soon as possible, and we let you export your save file for use in the full version. We've also started distributing our demo on the various free flash gaming platforms such as Mochi, Kongregate, Newgrounds, etc, and the response has been incredibly positive.
I'm a little surprised by the trend, though I don't think it's entirely accurate – demos are released fairly often on Xbox, especially for XBLA titles. At its core though, I imagine that games that are sequels, have tons of reviews, and huge marketing budgets, simply don't need demos to push sales. People are going to buy Assassin's Fantasy Solid 24 regardless – why would you put extra time and effort into creating a demo? Meanwhile, indie developers have to rely on word of mouth and quality of the game – what better way to show someone how great the game is by letting them play it? It's risky, sure – if they don't like it, they definitely won't buy it. But as an indie developer with a fun game it's an effective sales driver. Plus, we like demos – why wouldn't we extend the courtesy to our players?
How important is it to get instant feedback about Defender's Quest from users through online message boards and other social networking sites?
It's pretty important, but for the most part people e-mail us directly or leave comments on our blog. We'll get a forum up eventually, but for now the most important thing is just responding to all the e-mails and keeping customer support response times low.
Well, we've spent most of the last few days just cruising the internet and responding to emails. I think it gives a great sense of satisfaction to see people enjoying the game, and it allows us to respond to criticism and bugs right away.
How do you feel about the various indie bundle promotions and the "Pay What You Want" pricing methodology? Would you be interested in contributing to a project like that in the future?
I'm conflicted. I used to think they were nothing but great, now I feel like they're still great but might have some unintended consequences. First of all, I see bundles and pay what you want as two different issues. I think Pay What You Want is a good idea for those able to leverage exposure and press and it's probably something we might try eventually with Defender's Quest. I don't think it's a magic bullet, however – if you don't generate goodwill or a personal connection with your fans, I think you won't have too many people paying above the minimum, and if you aren't able to leverage the traffic you won't make much revenue. Now that the novelty is starting to wear off of Pay What You Want you'll have to do something besides the payment model itself to attract attention. As for bundles, I think we're experiencing "bundle fatigue" right now with the enormous glut of copycats trying to follow the Humble Indie Bundle. It's still a cool idea, but the novelty is wearing off here too. I've heard a lot of indies wondering whether bundles and Pay What You Want are pushing down prices. I'm not sure about that, we'll have to see. The hypothesis that some posit is that players won't buy a game now because they're waiting for it to be bundled, whereas before they were. The way I see it, selling games on the PC has taken this course over the last few years:
"I'm won't buy PC games."
"I'll buy PC games, but only for Steam."
"I'll buy PC games, but only for Steam or on a bundle."
That's a bit of a straw man, of course, but what I'm trying to illustrate is that Steam and the Humble Indie Bundle work because, among other things, they provide a pleasant buying experience for the customer. I think it's generally difficult for an Indie to make a pleasant enough buying experience to overcome the inherent friction and obscurity of being a lonely website on the internet, but I think it's worth it to try, and it's where we focused a lot of our efforts. So far we've had a modest but surprising success, without the benefit of Steam or a bundle. I don't know to what degree our experience is reproducible, but I think there's something of value to our case study that others can hopefully learn from and improve upon.
Well, it's hard to argue with their results, at least for the Humble Indie Bundles. Other bundles appear to be having trouble really taking off, but the concept is interesting. Pay-what-you-want makes me a little nervous, but it can clearly be effective with the right audience and the right games. I would certainly be interested in participating, given the right venue and terms.
What are your thoughts on how the PC gaming industry as a whole are dealing with the problem of intrusive DRM and piracy?
AAA is doing a terrible job, period. They are focusing their efforts on people who are not their customers. If they poured all that effort into pleasing their own customers – the people actually paying for their games – I think they would see a major difference in sales. The only DRM anyone seems to tolerate these days is Steam's, and that's because Steam goes out of its way to provide a pleasant, customer-focused experience. When my brother bought Dragon Age II, it took him several hours just to wrangle with all the DRM verification. When a close friend who worked for EA bought a copy of Spore for me from the EA campus store, I couldn't even run it because it thought the copy was pirated.
It is kind of sad that we can advertise "NO DRM" as a feature. It is literally the absence of something. All we have to do is nothing and we massively increase the value of our product.
It's a Cold War problem and is a very difficult one to handle. I understand publishers wanting to protect themselves, but they seem to be taking it so far as to be tripping up legitimate buyers, which is, I think, a clear indication that you're doing something wrong. I shouldn't have to be online just to play Starcraft 2, in my opinion.
Opening up with no DRM is obviously scary too – I've seen estimates that say 90% of all copies of World of Goo are stolen. That's a staggering number. But honestly…how many of those people would have paid for it? The free-to-play model works extremely well for MMOs and other online games, and there are parallels between that model and no DRM (and pay-what-you-want). It's not an ideal solution, but keeping DRM from getting in the way of playing our game is a pretty high priority.
With SOPA and PIPA in the news, how do you feel about individuals posting gameplay videos of Defender's Quest outside of official sources?
I WANT people to post gameplay videos of Defender's Quest. I desperately want that. I want people to post as many videos as they possibly can. Why anyone would not want this is beyond me. If someone sees a Let's Play series, I think they'd be more likely to buy our game. And even if they aren't, I often watch LP's myself for games I have trouble with and would want that option to be available to anyone who couldn't play Defender's Quest.
I don't think this is a totally fair question, as clearly we need all the publicity and attention we can get, but obviously we're happy to have people post gameplay videos wherever. We want to cultivate a community of fans around the game, and letting players talk about it is crucial. Gameplay videos aren't the same as pirated movies, though even with that I do oppose the far-reaching SOPA/PIPA bills in their current form.
How do you feel about DLC and its current implementation in the PC gaming industry?
It depends. At its core, it's a digital expansion pack, and I don't feel there's anything wrong with expansion packs. I do, however, think it's kind of lame to chop a complete experience up into little parts and sell each one separately. I also think it's lame to use day-one DLC as some cheap incentive to undermine selling used copies. Other than that, I think DLC is basically fine, so long as it's done right. Have the main game be a nice, core, monolithic experience that is complete in and of itself, and then release real expansion packs that need after-the-fact funding as DLC. For Defender's Quest we're giving free updates to the core game itself, and don't have any DLC plans as of this moment, though we wouldn't rule it out, either. If we do DLC, we would do it in a way that is clearly and obviously separate from the core game so people wouldn't feel we were reneging on our promise of free updates.
This is a pretty broad question, as DLC comes in lots of forms on lots of platforms. One could even argue that Defender's Quest is DLC, since you can play the demo, or pay to download the rest of the game. In general, I like DLC though – it lets fans get extra content and fund it for the game developers, and it opens up more of a pay-what-you-want system for games, essentially allowing you to price your game by how much content you want. It's going to be a big part of games in the future and we should continue to develop and learn from the various models out there.
My general feeling is if you're going to nickel and dime me, actually nickel and dime me. A single new skin or item would be pretty cool if it was 50 cents. If I'm going to be shelling out 5 or 10 bucks, I want something I can sink my teeth into. I would love to see more expansions – something that gives me new stuff to do and new stories to experience.
Recently, there has been a lot of talk about modding of PC games and the relationship developers have with modders. How do you feel about the online modding community in general and specifically if mods were created for Defender's Quest?
Defender's Quest is not very mod-friendly right now, and it's one of the free updates we'd like to implement. Right now, all the data files are packed into the game's main binary blob, so there's no easy way to tweak data. In a future release we'd like to "unpack" all of these into discrete data files loaded dynamically, and make it so the game can copy all the basic data files to a new folder, and you can switch between data folders when you start the game, effectively adding data-driven mod support. That way, players could swap out the art, write new dialog, design their own character classes, levels, overworlds, etc. We make no promises for full-fledged modding tools beyond just messing with the data, but this is where we'd like to be. This would also have the advantage of giving us a framework for localizing the game for different languages and cultures.
I think it's hard to argue that an active community of people playing and tweaking your game is in any way bad for you. We didn't create DQ in a way that could be easily modded, but I'd like to think we'd be supporting of any community that built around it. Games are there to be enjoyed, and if that's how you enjoy it, why should we stop you?
What advice would you give up-and-coming indie PC developers who are trying to break into the business?
Well, I think it's a little early at this point, as I'm not sure if we've "broken in" or not. But in general the biggest thing is probably find a team or partner that you like and can work with, and make sure your skills complement each other. Then, make a game you would love to play, show it to people (and not just family/friends!), tweak it a bit, and then launch it. I don't have any secret formula at this point, as we're still learning it all ourselves!
I have to agree with Anthony that I'm not sure we've "broken in" just yet, but here are some things I feel might be good ideas, and are specific to my experience:
- 1. Do NOT quit your day job!
- 2. If you don't have a day job, consider getting one.
- Learn some practical skills, like programming, or art.
- Try not to rack up a lot of debt in an expensive school program if you haven't already.
- Make sure you have a record of finishing games before even thinking about making money.
- Decide why you're doing this. If you're in it for the money I would advise you to seek a new career.
- Read about development! Gamasutra.com and Gamedev.net are great places to start.
- Look for successful case studies and analyze them.
- If you're putting in a lot of hours, don't skimp on ergonomic equipment – crippling injuries are more expensive than a good chair, keyboard, wrist braces, etc, by far.
- Learn how to recognize a bad deal and learn to say "no"
- Learn enough about the law to not get totally screwed
- Learn how to read and negotiate contracts.
- Be nice to people! It really helps. Even if they don't start by being nice to you.
- Don't be afraid to cold-contact people you don't know. Just be polite and get to the point.
- Don't be afraid to take contract gigs – almost every successful Indie I know got their start that way or are currently using it to supplement their indie work.
- Know what you're worth. Find out what the going rate for your skills are and price them accordingly when you take contracts. Most talented up-and-comers undersell themselves.
- Don't pin all your hopes and dreams on making it is an Indie. Have a fallback plan. If Defender's Quest doesn't succeed, I won't go bankrupt, and I have other work I can start doing in short order.
Remember to eat. …yo. -End
TPG would like to send a big thanks to James, Anthony and Lars for their entertaining and informative answers. You can grab Defender's Quest or download the demo first via the official site.
Follow TruePCGaming on Twitter.


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About Us
A Beach Somewhere is an organisation that promotes living a fit and healthy lifestyle – while having fun!
Why do you want to go to the gym? – To loose weight? Because a Dr has told you to? – Awesome! But…. Doing something that isn't fun won't last – it's a drag, and will not change you for good.
Doing fun activities inspires and motivates beyond the superficial motivators (looking good, fitting in to clothes for an event).
Yes, there is hard work, yes you have to make sacrifices… but don't take the fun out of living.
Come and join in on some fun activities that will inspire you to be fit and healthy – most of all to live more!


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Born and brought up in Frankfurt am Main. I grained my first practical medical experience as a qualified dental assistant there.
My special interest lie in nature, creation and creatures, above all human creatures. For many years I have been dealing with herbal medicine, homeopathy, psychology and the healing science according to Hildegard von Bingen. Her philosophy – that body and soul cannot be separated has also become my philosohy.
Health disorders can be due to mental crises, in many case already suffered in childhood. The resulting dietary habits can sooner or later lead to a variety of complaints. Likewise, a physical illness can influence the mental state.
Applying contemporary psychotherapy with its guidelines has to be integrated into therapeutic work. My therapeutic training focussed on Rogers' therapy, homeopathic treatment and hypnotherapy.
Not to be ignored is breathing, the most important activity. It is an activity, which we carry out involuntarily, whereby our body cells are supplied with oxygen.
Hecticness and stress impede this valuable work – often unconsciously.
However, the pysically and mentally condition can influence our respiratory patterns and vice versa.
I graduated from the pioneer in the German speaking world, Dr. Silvia Smolka, in Braunschweig. I am a member of the work community of respiratory instructors and sponsors: Buteyko Deutschland.
This group would like to contribute with careful and serious work to the promotion and further public recognition of this valuable method. in many countries this method has already been supported for many years.


text: Home : Worship : Messages : Messages 2015 Healing a Broken World, Rev Roger Bertschausen, August 23 guest Hillcrest sermon Rev. Roger Bertschausen, Guest Minister Centering Thought: "From too much love of living, hope and desire set free, even the weariest river winds somewhere to sea." – Denise Levertov Reflection Question: What is a revolutionary love was our only creed? – Rev. Jaqui Lewis 2015 Sermons by First UU Church of San Diego Attachment Posted on Sun, August 23, 2015 by Chris Christenson No comments (Add your own) Add a New Comment Your Name: Your Email/URL (Optional): Your Comment: Enter the code: Comment Guidelines: No HTML is allowed. Off-topic or inappropriate comments will be edited or deleted. Thanks.


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Refs - how are you paid?
For Grade 2/U8 games worked by trainee refs, Checks will go out from the Club within 3-4 weeks of the final weekend of the season.
For BAYS games, BAYS now pays all referees for each game regardless of age - EXCEPT Assistant Referees on 9v9 games. BAYS sends out checks several times per season.
However you will NOT be paid if you do not submit your report in BAYS.ORG.
DS Soccer pays referees in one end of season check for all of the following:
- All adult referees who work 9v9 or 7v7 center ref games will be paid the BAYS 11v11 rate of $50; this top up will be added to the end of season check.
- 9v9 AR work
- a $5 top up for U14/Gr7-8 AR work.
- Your frequency bonus (see below)
- Any extraordinary work or extraordinary bonuses (i.e. over Memorial Day weekend or Week 10 of Spring seasons)
- Any mentoring of trainee referees for Grade 2 games
Please note that checks from will go out within 3-4 weeks of the final weekend of the season.
DS Soccer also pays a $5 top-up for AR work at U14/Grade7-8 games, this comes from the Club in the end fo season check.
Referee Frequency Bonus:
The Club pays a frequency bonus. Five games worked = $50. 10 games = $120. 15 = $200. 20 = $300. 25 = $425 Also just FYI if you know anyone to whom this pertains, all referees who will have worked as a referee in their busy High School Senior year will receive a $300 (minimum 5 games) scholarship check for college books. Checks normally are sent within 3-4 weeks after the final weekend of the season - we always try to be as swiftly as possible but we are a volunteer organization so please bear with us.
- Any referee working three games in one day for Dover Sherborn Soccer will receive a $50 bonus (effective from Fall 2017).


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…which could probably have been more appropriately titled How to Jump to Conclusions and Mess up Lives. Or Never Trust a Sinister Mamu. This is one Muslim social – a genre I have long admitted to being very fond of – which has been recommended to me so often, I've lost track of the recommendations. On the one hand, I wanted to see it because it has some lovely songs; on the other, the thought of watching Meena Kumari in one of her last few films – well, that wasn't something I was really looking forward to with anticipation. But all those recommendations tilted the balance.
Tag Archives: Indira Bansal
Shrimatiji (1952)
Among the lesser-known films for which my Uncle Vernie played was Shrimatiji, made by (and featuring) some of his closest friends. IS Johar, who was one of Vernie Tau's chums, wrote, directed, and acted in it. The three music composers for the film (Jimmy, Basant Prakash, and S Mohinder) too were friends of Vernie Tau's, Jimmy an especially close pal.
My father had recently expressed a desire to watch this film, mainly to hear his elder brother's music. When I discovered it starred Shyama (whose gorgeous smile and dancing eyes make her one of my favourites), I decided I needed to watch it too. And, since the only other film in which I've seen Nasir Khan was Ganga-Jamuna, I wanted to see if he was any different in a much earlier film.
Ek Sapera Ek Lutera (1965)
And besides that 'one snake charmer, one bandit' (and not a single snake, mind you)—there's also one pretty lady, a nasty patricidal king, a ghost (who appears for all of one very short scene) and a trio of comic courtiers who go bananas trying to differentiate between their crown prince and an impostor. There's also, to add to the fun, a variety of disguises. And a decent enough score by Usha Khanna, including the depressing hit song Hum tumse judaa hoke.
Bandish (1955)
A consumptive is told by his doctor that his days are numbered. An orphan who doesn't even know what his parents looked like, finds himself unwanted. A man who loves a dancer/singer is forbidden by his stern father to marry the girl—and she acquiesces. The man sinks into despondency, alcoholism and debauchery, ending up being blackmailed by a gold-digger with an eye on his wealth.
Meena Kumari. Ashok Kumar. Nasir Hussain.
Tragedy? I'm glad to say no!


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4- and 3-year campus-based scholarships
IUPUI Army ROTC has a limited number of scholarships available for current college students. Interested students must meet very strict qualification standards and compete against many other qualified applicants. These scholarships are essentially identical to the national scholarships.
2-year campus-based Basic Camp scholarships
If you missed the first two years of Army ROTC, the 2-year program offers you the chance to achieve the same goals and benefits of the 4-year program. If you receive the 2-year scholarship, it covers your tuition and provides you with an annual book allowance and monthly stipend.
Your first step into the 2-year program is Basic Camp at Fort Knox, a fully paid, four-week training camp taken between your third and fourth years. After graduating from this camp, you will compete for these scholarships against all other graduates.
This is also how graduate students enter ROTC while working toward advanced degrees.


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Dr. McCallum's journey as an author and poet began many years ago. He first published his anthology of wilderness poems, Wild Gifts in 1999. His special interests focus on evolutionary theory, human ecology and the animal-human interface (what we learn about ourselves from the animals) and astronomy. He is the Writer/Poet for the 'Untamed' exhibition 2010, a year long exhibition at Kirstenbosch Gardens which explores the lost balance between humankind and nature.
Ian Player and Ian McCallum became close friends and their shared passion for Wild Africa is clear in Player's forward to McCallum's anthology of poems, `Wild Gifts'. "Each poem brings images and sounds of this most ancient of continents and as Ian has suggested, if you read them out aloud, I believe you will hear the echo in the deep personal Africa that all of us carry – the millions of years of human evolution in Africa imprinted in our psyche. "
My personal favourite poem in the anthology is `Wilderness' which McCallum has dedicated to Ian Player with the words …"history will show that he ranks amongst the great visionaries of the Wild."
McCallum presently directs the Environmental Education programme for the Wilderness Foundation. When he is not in wild places recalibrating his heartbeat with that of Nature, he lives with his wife Sharon in the Scenic South.
To purchase a copy of Wild Gifts or his latest book Untamed email Ian & Sharon McCallum here
Click here to read more about Ian McCallum and his work
Have we forgotten
that wilderness is not a place,
but a pattern of soul
where every tree, every bird and beast
is a soul maker?
Have we forgotten
that wilderness is not a place,
but a moving feast of stars,
footprints, scales and beginnings?
Since when
Did we become afraid of the night
and that only the bright stars count?
Or that our moon is not a moon
Unless it is full?
By whose command
were the animals
through groping fingers,
one for each hand,
reduced to the big and little five?
Have we forgotten
that every creature is within us
carried by tides
of earthly blood
and that we named them?
Have we forgotten
that wilderness is not a place,
but a season
and that we are in its
final hour?


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How Toronto Raptors Fans Saved Polite Canadians: Part Two: History 2012 - 2020
Post NBA Finals Game One Vlog - Part Two - Toronto, May 31, 2019 - ManFoWars.com - https://manfowars.com/index.html - Promoting polite patriotism so nice ladies and gents can teach kids to look, talk and feel great and locally share online info offline as respectful helpful people making better people and places to live. Please comment, subscribe and get in touch with questions, to work together, or with financial support - Cheers, BK
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*The Offline Info War - 2019 Update - 3D vs. The Matrix - Red Pills vs. Blue Balls *
Patriots? Raptors Fans? We can start with people we know. Then everyone else.
So: will we help people act nice enough to talk before the October 2019 election?
1. People get worked up and bother people they know for no reason. Like pretend rude sketchy girlfriend zombies. Or, wives or old ladies who don't respect each other. When it's hard to respect, look at and talk to family, friends and other social circles, they hunt nice, happy, busy people and try to force others to see, put up with and act like them. Or, make more zombies.
2. Why is it hard to say anything when everyone acts like rude sketchy "girls" trying to get attention to make more? Traditionally, if girls quietly act nice, men shouldn't mention specifically how. Even if girls read magazines on it. Just be nice. If quietly not-nice for no reason? Ignore it for the next time. Or, next one. The problem? Today, normal guys are trapped in "Girl World!"
3. 10 years ago, brainwashing made some normal straight men start sexually harassing others like pretend sketchy girlfriends who tried to get away with forcing others to see them touch their face, head, hair, or look at their body, or butt, or get worked up. They didn't and still don't want to look at each other. So, they try to jealously harass girls to steal attention girls get.
4. Today, confident masculine strength often doesn't meet and confirm the same. Or, value feminine vulnerability nicely shared. It's harder to be near, look at and talk to people. Many impotently act more sketchy instead. Move faster to try to steal looks anyone else gets. Then wander around bothering strangers like pretend rude sketchy girlfriend zombies making more.
5. Girls age 3 to 103 can all act vulnerable and feminine to charm busy men into being nice. No one says exactly what they do. Or, girls may get embarrassed, deny, lie and argue. Some LGBTQ people taking it seriously do it well. Or not. Straight men? With no appropriate "girly" attention to get for their looks and relationships they quietly make everyone the same zombies.
6. Men need to stop this. Fortunately, I have over 2 years and 2 million people on HD video in Toronto proving diverse groups of people want men to help us stop this. We need to get the guys out of "Girl World!" and shove the girls back in. Then, people can quietly act nice enough to talk. Or, keep their self-respect, avoid taking others' and help people have it worldwide.
7. Nationalism vs. globalism is key. Men can make privately working with each other to save their countries their "big secret". Not getting away with acting like rude ugly girls making everyone put up with and act like them. Then not letting anyone talk about it. Women and children will chill out and respect this. Then people who feel more empowered will be more easily informed.
8. Online is fine. Or, often censored. Offline info war efforts can win. Local meetings, meet-and-greet tables, posters, flyers and more always work. Everyone likes promoting "Be Nice!" Then it's easier for more to say or hear "Get Bad Guys!" too. Beyond typing to strangers, people can get more respect for local efforts to help everyone else look, talk, feel and get better.
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Union Bible Academy has many opportunities for those who are interested in helping young people to grow in the grace and knowledge of Jesus Christ. We purposely keep our tuition as low as possible in order to allow as many young people as possible to attend. The following will outline the ways you may contribute to educating the students of Union Bible Academy.
Wish Lists
Technology – Computers, software, and related technology
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Teacher Development – Funding for further degrees, seminars, and in-house training


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You can when you work with me.
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Vagabond book reviews
The Master and Margarita
by Mikhail Bulgakov
You will need to know a few things: the history of Russia, the Soviet Union, and the Bible, for example.
Plato and a Platypus Walk into a Bar: Understanding Philosophy Through Jokes
by Thomas Cathcart & Daniel Klein
'Tis better to travel than arrive, unless you're wedged in economy class.
The Dog of the South
by Charles Portis
A protagonist loses a person, or a thingamabob, and in his naive, earnest, and unintentionally hilarious way sets out to find it. He's a lost ball in high weeds, just like you and me.


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If you're an entertainment event organizer, get to know how well people liked an event and the venue so you can organize and market even better events next time. Use our expert-certified entertainment event feedback template to get post-event feedback on your staff, the entertainment acts, and the event marketing.
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Just wanted to say what a brilliant CPD course on 15th May in Glasgow. I really enjoyed it. We had our branch meeting on 29th May and I was able to tell our members how good the course was. This has hopefully got them motivated again - it would be...


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Bridging and Routing are both ways of performing data control, but work through different methods. Bridging takes place at OSI Model Layer 2 (Data-Link Layer) while Routing takes place at the OSI Model Layer 3 (Network Layer). This difference means that a bridge directs frames according to hardware assigned MAC addresses while a router makes its decisions according to arbitrarily assigned IP Addresses. As a result of this, bridges are not concerned with and are unable to distinguish networks while routers can.
Other good sources of information:
Good Luck!
A bridge works at layer 2 of the OSI model. A router works at layer 3. You will typically see a bridging router (brouter) in use most of the time.
Register Hereor login if you are already a member


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Our new "Vanessa" Chandelier features our beautiful ballchain beads interspersed with beautiful crystal round drops. There are 3 layers of beads (extra circles full of beads on the inside of the outer frame) to complete a very full and rich look.
Diameter: 13"
Length (from frame to bottom bead) : 39"
Hanging Chain: adds 8"
Total Length: 47"
This is a chandelier decoration and does not come with a Light Cord Kit but it is designed to hold one. The center of the chandelier already has the hardware needed to hold the light kit in place.


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Sounds of the Sirens
The dawn of 2012 brought true horror. Not only did the news of Madonna's twelfth album release 'MDNA' reach me, but I then had the mind-boggling experience of seeing it fleshed out in the form of an iTunes recommendation. If you've had the misfortune of hearing featured track "Give Me All Your Luvin" you'll know that it's every bit as embarrassing as her recent up-take of 'street' abbreviations will suggest. The worst part of all is that if she were to record the sounds of her own excretion and turn it into an album, it would probably still make it onto the top spot of the Billboard Pop Charts. And yet as we pray for this to be the age-defiant vampire's last form of torture, we can't avoid the fact that the controversial, sexualised image with which she grounded her commercial success is constantly being reimagined by record labels looking to cash in on the aspiring, female artist. Over time, Madonna's once controversial lyrics "Like a virgin, touched for the very first time" have snowballed into the perverse and embellished "whips and chains excite me". The sad fact is that in all this unoriginal dreariness, the overwhelming popularity of Rihanna, Lady Gaga, Katy Perry and (dare I say it) Beyoncé overshadows the potential for the female artist to attest to the vacuous claim "we run the world, girls" without so blatantly spelling it out.
Set as one to pin your eyes to in 2012, ex-musical theatre student Azealia Banks has something that the majority of these financial powerhouses do not; an evocative soul voice reminiscent of The Raelettes and both the wit and impeccable rhythm to spit supremely catchy bars. As her debut track "212" Ft. Lazy Jay smoothly bridges into the chorus, she wittily melodises the "tall tale" of her female competitors who seductively claim to be "grinding on it" as a way of selling records. Amongst other online previews of what Banks has next in store, the 90s house beat of "Liquorice" hosts a fireball of quick-witted lyrics that would have Tonedeff hot and flustering. "212" anticipates a debut EP release this year that will exude sexual anarchy.
Yet in all her taboo talk of tongues going "deep in" you pity Banks as she seems to desperately grapple with both commercial aspirations and genuine talent. In an interview with the BBC on the 11th of January, she expressed her concern about establishing herself as an original artist while being critically compared to the unrecognisably auto-tuned, chicken-intellect Nicki Minaj. With Banks's main competitor unconvincingly faking multiple-personality disorder, it's no surprise that her debut track deployed crude lyrics and explicit details of fellatio as the next, new way of shocking a commercialised music audience.
Darkly deconstructing dance, hip hop and garage in her own off-beat take on the electronic, there's no doubt that Claire 'Grimes' Boucher uses music alone to stake her claim. Akin with recently emerging and hauntingly poetic Julia Holter, there's something so refreshing about her music with an irresistibly appealing air about her almost frighteningly girlish, lisping vocals. In the video for her notably dance-inducing "Oblivion", she is encircled by a swarm of buffed sportsmen as she jolts around uncaringly to her own sound. Allegedly driving herself to tears for the sake of debut album 'Visions', Boucher now mocks the self-objectification that so many other female musicians rely on in their desperate attempts to be heard.
Equally scene-shaking and unwilling to conform, goth-pop Charli XCX is backed by the experience of having been in bands from the age of seven. Following her trippy track "Valentine", "I'll Never Know" sinisterly places lyrics of tormented love over a dark, steel-drummed reworking of Whigfield's 90s classic "Saturday Night". The result is a bizarre sound that curses the girls-night-at-Reflex feel on which it is grounded. Playing with the stereotypically 'feminine', 19 year old Charlotte Aitchison stands out in creating her own, almost satirical art form.
Building acclaim on October 2011 as she sang angelically on 'Later…with Jools Holland', English folk/soul singer Lianne La Havas speaks of love with endearing sincerity. In single "Age" she hints at a sordid affair singing "I kinda know this other guy but he's rather/Old enough to be my father", only to cheekily interject "So he's not the one for me/Cause I fancy younger men". Her lyrics are honest and free of pretention. She communicates the complications of romance and her sensuality through the delicate sultriness of her voice, without having to goad listeners with gratuitous pillow-talk. In a recent interview with The Observer, Havas explained "It's hard for me to make up a story and to be able to put the necessary emotion into the performance. It doesn't make me happy if I can't hear myself in it. It's like I'm lying; I feel bad". Her smoothly soulful, piano-backed debut single "Lost and Found" certainly reflects a desire to keep it real that will, with any luck, continue to feel so refreshingly apparent in her first album Is Your Love Big Enough(set to be released with Warner Brothers on July 9th this year).
Yet as I get into my car to find that my 17 year old sister has left the radio on Capital FM, it is not the voice of Havas, Boucher or Holter that I hear. Instead, as Tulisa Contostavlos cries "Forgive me for what I have done/Cause I'm young" over the abysmal 'dance' beat of her debut solo single "Young", I start to ponder whether the recent 'leaking' of her sex tape is just the happy coincidence she claims. As if Rihanna's lyrics "Give it to me baby like boom, boom, boom" weren't enough to shock, it seems a cameo, porn star appearance is the next best step. Fated by their own femininity, the female artists who dominate the mainstream are blow-up-dolls, manipulated at the hands of merciless money-makers. Pitiable though they are, it is the audience who pays the ultimate price. Blindly lured in by their 'bold' acts of self-sexualisation, it is our musical endeavours that fall wrecked at the rocks of their drearily auto-tuned shores.


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Woman was virtually raped in Second LifeA Belgian user of Second Life was forced, by using a so called "voodoo doll" --a piece of code that takes the form of a regular object as a cup or pen or whatever but in fact gives control of your avatar-- to perform sexually explicit behavior. In theory, a user must give his consent in order for other player to take control of his avatar, but using one of the above mentioned voodoo dolls and some persuasion you can make a user (especially a new one) to give access to his avatar. After the incident, Brussels' public prosecutor asked patrol detectives of the Federal Computer Crime Unit to go on Second Life to investigate the "virtual rape".
Boy saves his sister from a moose attack with skills learned from World of WarcraftA 12 year-old Norwegian boy saved his sister and himself from a moose attack using skills he picked up in the online role playing game 'World of Warcraft.' Hans Jurgen Olsen and his sister got into a spot of trouble when they encroached on the territory of one of these antlered cold weather staples (otherwise known as a moose). When the beast went on the offensive, Hans knew the first thing he had to do was taunt it so that it would leave his sister alone and she could run to safety. "Taunting" is a move one uses in World of Warcraft to get monsters off of the less-well-armored team members.
Once he was a target, Hans remember another skill he'd picked up at level 30 in 'World of Warcraft' -- he feigned death. The moose lost interest in the inanimate Hans and wandered off into the woods. When he was safely alone Hans ran back home to share his tale of video game-inspired survival.
Korean dies after game sessionA South Korean man died in 2007 after reportedly playing an online computer game for 50 hours with few breaks. The 28-year-old man collapsed after playing the game Starcraft at an internet cafe in the city of Taegu, according to South Korean authorities.
The man had not slept properly, and had eaten very little during his marathon session, said police. Identified as Lee, he started playing Starcraft and only paused playing to go to the toilet and for short periods of sleep.
The cause of death was heart failure stemming from exhaustion. He was taken to hospital following his collapse, but died shortly after. He had recently been fired from his job because he kept missing work to play computer games.
Teenager gets DVT after a whole day with a consoleA boy who spent an entire day kneeling down playing computer games needed hospital treatment for a blood clot in his leg. Dominic Patrick, 14, from Merseyside, developed deep vein thrombosis after a rainy day inside with a games console. The potentially dangerous condition was caused because Dominic had his legs tucked under his body.
Dominic noticed something was wrong when, after getting up from playing games all day, he got pins and needles in his legs and one of his calves swelled up. When this failed to go away, his father initially put it down to "growing pains", but eventually took him to a doctor, who diagnosed DVT.


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METRO DETROIT — Although Mother Nature can't seem to make up her mind as to whether the furnace or air conditioning is needed on any given day, the fact remains that as the calendar counts down to winter, more and more residents will need to switch on their heat.
But will it work?
Heating and cooling experts all recommend an annual check of the furnace to make sure a professional can catch any problems before the outside thermometer dips.
"It is important, every year, to get your furnace checked. It lowers your utility bills. ... Cleaning the parts, they run better," said Nick Guadagnino, of Tru-Air Heating and Cooling in St. Clair Shores.
He said every furnace manufacturer recommends yearly maintenance, and the checkup also serves as a safety measure to make sure the furnace isn't putting out carbon monoxide.
"If you're not getting the maintenance done, or they're getting older, the motors might start failing," Guadagnino said.
He said prices for yearly maintenance checks are fairly reasonable and sometimes can also qualify the resident for a rebate from their utility company.
"You usually want to do it in the fall before it starts getting cold, because if there is a problem, you're going to get charged a service call," he said.
"Every year, things change. There's more wear and tear on the furnace," said Dan Turowski, owner of Aladdin Heating and Cooling in Warren and Lake Orion. "We test all the safeties. We inspect the heat exchanger for any cracks. We make sure they're safe going into the winter season."
He said that residents might not know their furnace has a cracked heat exchange without an inspection.
"They could be leaking carbon monoxide and, because it's odorless, you won't know," Turowski said.
Residents should change their furnace filters every one to six months, depending on if they are 1-inch filters or box filters, he said.
"If a furnace gets clogged, it can restrict the airflow and start causing motor damage or heat exchanger damage. If you do change your filter regularly and have preventative maintenance done, you hopefully will prolong the life of your furnace," Turowski said.
Residents can expect their furnace to last 15-25 years, with "the sweet spot" around 20 years, he said.
"We're just making sure the machine is safe," he said.
Lee Deel, owner of Briarwood Heating and Cooling in Rochester Hills, agreed that the yearly check is all about prevention.
"There's a lot of things that cause a furnace to have no heat," he said. "We're also checking the humidifier — checking that's working properly. If you maintain proper humidity in the house, that will make you more comfortable.
"We're trying to prevent things."
Deel said they can also check to see how much energy the furnace is using.
Other indicators of furnace problems include burning smells, odd noises, or if the furnace is running for too long or cycling on and off too often.
As a furnace ages, Guadagnino said that the motor could start to fail and whine, and the heat exchanger might start showing wear.
He never recommends that residents try to do their own maintenance, other than changing the furnace filter and humidifier pad.
Furnaces could have problems because of the dusty environment they are in, Deel said.
"Some of these furnaces are in laundry rooms. Dust and things like that get sucked into the furnace," he said.
For more information, contact Tru-Air Heating and Cooling at (586) 350-5054 or visit www.truairmichigan.com; call Briarwood Heating and Cooling at (248) 299-8126 or visit www.briarwoodheatingandcooling.com; or call Aladdin Heating and Cooling at (800) 762-0079 or visit www.aladdinheating.com.


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Like it or not (personally, I like it) Jason Segel has become a leading man. Having built his stock with solid efforts in films such as Forgetting Sarah Marshall and I Love You, Man, Segel is now taking on the lead role in DreamWorks' "80s-era comedy" Undercover Cop. According to Risky Business, Undercover Cop is inspired by the true story of a "former cop that infiltrated the New Jersey criminal underworld."
Jason Micallef will pen the script. The scribe's lone existing writing credit comes in the form of the comedy Butter starring Hugh Jackman and Olivia Wilde. DreamWorks is developing the currently director-less project alongside Steven Zaillian at Film Rites. As for Segel, in addition to Undercover Cop, the actor has been keeping busy with Disney's The Muppets and can also be seen on June 24th alongside Justin Timberlake and Cameron Diaz in the comedy Bad Teacher.


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"Latoya is wonderfully intuitive and wise, and will probably have a following soon. "
– E.Kei, Iowa City, IA
"Absolutely phenomenal and scary accurate in the best way possible! I will definitely be coming back for more reports and referring her to everyone I know! I recently purchased astrological services from Latoya, and let me tell you I was flabbergasted on how one person could know so intimately and with such pinpoint accuracy the fine details of our life by just using astrology! It was like looking into the most Divine mirror. So shocking and amazing! Not only did she make me feel safe and secure, I also understood with excellent ease the information she was giving me. She really knows how to channel massive amounts of information into a detailed report, and still make it comprehensive for anyone to understand. What made the experience enjoyable for me is the absolute comforting feeling I got from her! I couldn't believe how reassuring the reading was. Everything within the report had solidified my assumptions on our personal situation which left me in awe. She truly radiates kind, loving energy and takes care of the client like they were a part of her own family. I also appreciated the full detailed PDF file she sent to my email along with the reading. So not only did I get an intimate look into our situation from an outside perspective, I also received a beautifully written PDF file I can keep on my person and study further. She answered all my questions with absolute confidence, and never once that I feel like I was paying for a service. Overall it was one of the most amazing experiences of my life and I'm grateful that I took the leap of faith and got a reading by Latoya."
– E. Knowles, Richwood, TX
"This is awesome! I was really looking for some insight for a few things and coming to this site really helped and opened my eyes to a lot of things I didn't know I needed to know?! Getting in contact with her was really easy and setting up an appointment date and time came through! She really worked with me with my schedule in order to do my chart reading! She has great energy and never a dull moment! I suggest to come here for anything astrology or soil related! I'll be sure to tell my friends about her also! And again, Thank you So much! Blessed be."
-C.Brown, Clute, TX


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David Hockney, (born 9 July 1937) is an English painter, draftsman, printmaker, stage designer and photographer. An important contributor to the pop art movement of the 1960s, he is considered one of the most influential British artists of the 20th century.
Hockney has owned a home and studio in Bridlington, London, and two residences in California, where he has lived on and off since 1964: one in the Hollywood Hills, one in Malibu, and an office and archives on Santa Monica Boulevard in West Hollywood, California.
A pioneer of the British Pop Art movement in the early 1960s alongside Richard Hamilton, David Hockney gained recognition for his semi-abstract paintings on the theme of homosexual love before it was decriminalized in England in 1967.
In We Two Boys Clinging Together (1961), red-painted couples embrace one other while floating amidst fragments from a Walt Whitman poem. After moving to California, Hockney began painting scenes of the sensual and uninhibited life of athletic young men, depicting swimming pools, palm trees, and perpetual sunshine.
Experimenting with photography in the mid-1970s, Hockney went on to create his famous photocollages with Polaroids and snapshot prints arranged in a grid formation, pushing the two-dimensionality of photography to the limit, fragmenting the monocular vision of the camera and activating the viewer in the process.
A versatile artist, Hockney has produced work in almost every medium—including full-scale opera set designs, prints, and drawings using cutting-edge technology such as fax machines, laser photocopiers, computers, and even iPhones and iPads.
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Goldfish is the fresh cold water fish. Here is the important suggestions for goldfish lovers.
gold fish
Just bought a fish tank and few fish. 2 Gold Fish, 2 Gold+white, 2 pink and white, 2 white, 2 red and black and few more.
Kitten trying to get at a goldfish.