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Well, Ultra has a gigando civilization rpg in the works and it looks like it is shaping up to be pretty intense. Recently, I've been tossing around the idea of operating a civ game (no intention to derail or imitate Ultra, hit me out of the blue) and have decided to post one up here for experimental purposes and fun.
If anyone would like to help me guinea pig this game, please feel free to post comments, suggestion, critiques.
If you would actually like to play then send me a PM and we'll see if we can cobble a small following and try to have a little fun in our free time. Anywho lets start off with a little introduction to the game, a bit of background lore on the world I'm trying to create, and eventually get down to the technical bits and rules. Perhaps eventually if I get adventurous enough, or people have a good response to this, I might even form some sort of map to help visualize the setting and the conditions.
This game will be set in your typical medieval/fantasy setting. It will not be a high fantasy genre (no elves, orcs, dwarves, etc.) but will consist of multiple tribes of humans who settle in the land of Murdo (not the town in South Dakota )and establish societies and attempt to dominate the land through military, economics, and politics.
Players will be tasked with coming up with a unique tribe of humans who they will be the leader of. The specifics on this will be brought up a little later.
The land of Murdo is a world much like our own. Ancient and mysterious, the environment has seen ages rise and fall, great creatures and legends wax and wane. Much of the history of Murdo has been lost to time. Writing, science, mathematics, and all the advancements that any sentient species has accomplished has been forgotten, and what remains of the old peoples is a thing of wonder and mystery to those living in the present.
The last age has ended, and a new one begins. Time upon time again, a new race becomes dominant, and for eons, sentient peoples have struggled with each other to control the land and eventually the world. However, this new age is not only different because of its marking of a new beginning, but it was strange because only one race could arise to dominance. Humans.
Humans have existed for several ages and many of their societies had gained massive advances to keep paces with the other races, yet time and again, their greed and squabbling spelled their downfall. Yet the one area where humans have outpaced their competitors is their ability to survive. While race upon race fell and faded away, humans have remained. Now, at the beginning of a new age among countless others, only humans remain to dominate the land.
Now in this new age, several tribes of humans seek to come to power and gain the land for themselves.
The Terrain of Murdo
The immediate terrain of Murdo that we'll be dealing with is a temperate climate zone. There are six distinct territories in this land to give the players a variety of options. These territories are:
-Uram's Tusks: Located in the north west section of Murdo, Uram's Tusks or The Tusks is a valley that sits in between a gigantic mountain range called The Ravaged Heights. The territory controls the entire valley, and most of the mountain range. Its borders end at the end of the mountains in all directions and the valley opening to the south.
-Ravage Run: Located just south of The Ravaged Heights, Ravage Run is a very lush plain with a large river, that runs from the mountains and empties into a large lake, Lake Imlue located in the south eastern part of the territory. The territory controls the entire plain, river, and a third of the lake. Its borders end at the beginning of the mountains to the north, the lake to the south east, and the grasslands to the direct south.
-The Tilpolean Woods: Located south of Ravage Run, this territory occupies a small grassland the the north and east, several streams running in several directions, a portion of Lake Imlue to the north east, and The Tilpolean Woods which lie to the south and south west. The territory controls the grasslands, the stream, a third of the lake, and the woods. Its borders end at the farthest known reaches of the south (inaccessible), the lake to the north east, and the rocky hills to the east.
-The Chipped Hills: Located to the east of The Tilpolean Woods, this territory occupy a rocky and hilly area. Lake Imlue is in the north west section of this territory which it controls a third of. The territory controls the entire area of rocky hills which span to the farthest known reaches of the south (inaccessible) and to the dark Pillar Cliffs and the Rose Sea to the east. The Rose Sea extends to the farthest possible east (southernly) and is inacessible. Its borders end at Lake Imlue in the north west, the rolling hills to the north, the Rose Sea in the east, and the farthest known reaches of the south (inacessible).
-Irirann Foothills: Located to the north of The Chipped Hills, this territory consists of rolling green hills, multiple streams and rivers, and a large forest known as Imre's Forest located to the east spanning all the way to theRose Sea. The territory controls the entire wooded hills which run to the north and south until the hills become rocky. It also controls the forest and the surrounding beaches which create the coastline running from south east to north west. Its borders end at the mountains in the far north west, the beaches to the north and east, the cliffs to the south east, and the rocky hills to the south.
-Piearal Island: Located in the middle of the Rose Sea this large island is a small territory that consists of sparsely wooded areas and multiple flowing streams. The land area of the island is a grassland. The territory controls the entire island and a small amount of the waters it is surrounded by. Its borders end at the farthest reaches of the north and east (inacessible) and the coasts towards the south and west.
The Map of Murdo
Territory Details
NOTE: Some terms are used that are gameplay specifics, refer to the following section (if available!) for definitions.
Uram's Tusks
Basics: The mountains are the crown of Murdo. The northern reaches of the continent are harsh lands that contain poor soil. The weather is just as harsh, severe snows fall year round with the exception of a 4 month period of warmer temperatures that allow for some limited crop growth. What the mountain range and the valley lacks, it makes up for in protection from invading forces and rich mineral deposits. The snowy mountain chain surrounds the valley with the exception of a narrow opening in the south.
History: The Ravaged Heights are sharp and jagged peaks. To the north, the tallest peak, Mount Rianure is a shattered extinct volcano. This territory has been the sight of several societies before, and many ruins and old roads long forgotten litter the mountain peaks and plateaus. Designated color: Sienna
Specifics: When choosing this territoy, one must be very considerate. This territory offers the option of high military value and economic value, but very low political value. Militarily, numerous amounts of minerals exist in the hills just waiting to be mined for the building of a powerful army and the surrounding mountains provide the best defense possible against incoming armies. Economically, these resources can also be used for trade. Politically, the leader who controls this territory can exert little real power, the territory is regularly stricken with famine forcing the controlling leader to reach out to his neighbors for food. Military Rating=10 Economic Rating=7 Political Rating=3
Existing Raw Resources: Rating=9
Coal, Copper, Iron, Granite, Wood, and 1 mystery resource (discovered upon selection of the territory)
Existing Food Resoures: Rating=2
Wild Game, Fresh Water, Foraging (weather permitting)
Ravage Run
Basics: A very rich area that has an abundance of options. With perfect climate for agriculture, this area lacks very little and is a very safe choice for a leader. The climate and weather are very bearable with mild summers and cold winters. With some protection from the mountains to the north and the lake to the south east, this territory has a little bit of everything. It is a somewhat isolated area.
History: The spot for many successful societies in the past. Reputed to be the old country of the gods, this area lacks in nothing. This territory has also been the sight of many battles of old and its green pastures are perfect for animal husbandry and agriculture. The namesake river running down the middle of the territory, is the most defining feature of the area. The powerful river is excellent for moving goods through the territory, not to mention troops. The most dominant societies have most often budded from this territory. Designated color: DarkOliveGreen
Specifics: Choosing this territory is a safe choice. Arguably the most efficient territory, it will has strong influence in all aspects of your society. Militarily it has the advantage of The Ravaged Heights to the north and Lake Imlue to the south east to guard its borders. This area also has the advantage of numerous minerals to be gained from the base of the mountains. Economically the mentioned minerals and agricultural aspect of this territory is superb. With food deprived Uram's Tusks to the north and small military to the south, politically this territory has high influence in its area. Military Rating=7 Economic Rating=8 Political Rating=7
Existing Raw Resources: Rating=6
Coal, Wood, Flint, and 3 mystery resources
Existing Food Resources: Rating=9
Farmable Land, Animal Husbandry, Foraging, Fresh Water, Fish, Wild Game
The Tilpolean Woods
Basics: With Lake Imlue to the north east and The Tilpolean Woods to the south, this territory has an interesting amount of options. The weather is somewhat variable, with hot summers and rather cool winters. Yet the climate is far from unbearable and allows for a decent amount of agriculture.
History: An area shrouded in mystery. Ancient legends still exist from this corner of the land of monsterous beings who once ruled the world. The tall trees of the forest have harbored many societies before and were once known to have many mysterious and vicious creatures in them. Designated color: DarkOrange
Specifics: An interesting choice for the discerning leader. This area allows for a decent amount of military ability, but lacks strong raw minerals. Economically, this is a good choice for a society with a strong amount of agriculture and the abundance of wood. Politically, this society is a middle of the road choice. Its political power will be determined by the strength of the leader who chooses it. Military Rating=5 Economic Rating=7 Political Rating=5
Existing Raw Resources: Rating=6
Wood, Flint, Clay, and 3 mystery resources
Existing Food Resources: Rating=8
Farmable Land, Animal Husbandry(Limited), Fish, Wild Game, Foraging, Fresh Water
The Chipped Hills
Basics: These hills are the face of southern Murdo. With difficult soil, unpredictable weather, and during the summer a scorching climate, only the strong survive. This territory either makes an indomintable society or destroys whoever settles there. Boasting a modest amount of minerals, this territory has good potential with Lake Imlue to the north west and a fantastic protection to the east from The Pillar Cliffs and the Rose Sea.
History: Although not popular for settlement in recent history, this territory was the favored spot of some of the most martial and oppressive societies in history. With only the eastern and northern territories to deal with, this expansive territory could concentrate all its power on either defense or offense. With notable ruins near the cliffs by the sea, this territory has a rich amount of history just waiting to be uncovered. Designated color: Gray
Specifics: A difficult territory to necessarily thrive in, but when commanded the correct way, it is a difficult territory for your opponents to overcome. A strong amount of resources are available here, along with good protection from the east to allow for a strong military. Economically, raw minerals may be used for trade and influence money flow. Politically, it is middle of the road because of its low amount of food and is very dependent on the commander's ability whether political power can really be possessed. Military Rating=8 Economic Rating=6 Political Rating=6
Existing Raw Resources: Rating=8
Iron, Clay, Granite, Flint, gold, and 1 mystery resource
Existing Food Resources: Rating=4
Farmable Land, Fish, Fresh Water
Irirann Foothills
Basics: Rolling hills of beautiful grasslands make up the southern and western portion of this territory while Imre's Forest lies to the east with the Rose Sea to the north. This land enjoys a very moderate climate with cool summers and mild winters. With many streams looping around many hills, it is an ideal spot to establish a successful society.
History: A setting for a few societies in the past, these hills were known in ages long ago for a titantic battle that almost tore asunder the entire world. Yet looking at the setting now one would never know that such large implications ever laid upon this land. The few societies that were known to exist here were noted for their inactivity because of the ideal settings and lack of need to interact with the other peoples. Designated color: Red
Specifics: An overall solid choice for a territory. Militarily it offers a ward to the east with the large forest and a moderate amount of resources, however, it is open to attack from the north, west, and south. Economically it is modestly strong, boasting a good agriculture potential and decent tradable resources. Politically it is extremely influential as it is the cross roads for many societies to interact with each other and because of its self-sufficiency. Military Rating=5 Economic Rating=7 Political Rating=10
Existing Raw Resources: Rating=9
Iron, Wood, Coal, Clay, and 1 mystery mineral
Existing Food Resources: Rating=7
Farmable Land, Animal Husbandry, Fresh Water, Wild Game, Foraging
Piearal Island
Basics: An isolated island in the Rose Sea that is an established territory. Just as large as the other territories, it offers a unique range of resources and options for the leader. Being a dominant presence in the sea allows the best defense available. While the weather can be stormy and violent, the climate is cool and known for somewhat short summers and long but mild winters. Its only downfall is a shortage of fresh water.
History: This island has little recorded history as the ability to traverse the waves has only come in very recent times after being forgotten for eons. However some mysterious ruins have been noticed in the far north eastern beaches. Designated color: Olive
Specifics: This is an interesting choice for the leader. This island is a venerable fortress only surpassed by its neighbor to the west. Militarily it also has several valuable resources. Economically it is rather weak as trading options are somewhat limited along with certain desirable resources. Politically it is also somewhat weak being seperated from the mainland, yet potentially is there for a very capable ruler. Military Rating=8 Economic Rating=4 Political Rating=4
Existing Raw Resources: Rating=3
Wood, Flint, and 4 mystery resources
Existing Food Resources: Rating=6
Farmable Land, Fish, Fresh Water(limited), Foraging, Wild Game
There are 3 different ratings for your initial territory with a possible scoring range of 1-10:
Military - The territory's natural affinity to a military. Increases the strength of military buildings (fortresses and walls) along with increasing the capacity of how many units you may control. A rating of 4 would increase the strength of you fortresses and walls by 40 and increase your military capacity by 4 units.
Economic - The territory's abundance of resources. Increases your starting foodstuffs by rating X 50. A rating of 4 would increase the starting foodstuffs by 200.
Political - The territory's allowance for natural political power. This rating is derived from your territory's strategic location and the abundance of resources. The rating determines how much gold you will start out with along with how many people your tribe will contain at the beginning of the game. A rating of 4 would increase your gold by 400 and your population by 40. This rating is arbitary for the rest of the game and is determined by the player's own actions with his/her rivals.
Player ratings will also be given out based on these similar categories. These ratings are determined by the Game Master with a range of 1-10:
Military - This rating will be determined by the creativity and originality of the description of your military.
Economic - This will be determined by the creativity and originality of the lore and history of your people.
Political - This will be determined by the creativity and originality of the character of the leader.
Territory and player ratings will be averaged (rounded up) together after they have been determined.
In Dynasties, there are several very important game variables:
-Food Production
Population management is the most basic part of managing your society. When starting the game you start with a random amount of people in your tribe. Each year, the number of people in your tribe will grow if you properly manage food and shelter resources. Building stronger houses and producing sufficient foodstuffs allows for your population capacity to increase. Refer to the following example for population mechanics:
Originally Posted by Population
=TOTAL POPULATION: 300 people
=AVAILABLE HOUSING: Ramshackle tents and huts: +50 people
=FOOD PRODUCTION: Wheat(STAPLE), Pigs, Fresh Water, and Fish: +670
Originally Posted by Population
=TOTAL POPULATION: 300 people
=BIRTHS: 45 (15% of population is added through births initially)
=TOTAL FOOD STORES: 1400 units of food=70 aditional births (5% of total food stores adds that number of births)
=NATURAL DEATHS: 30 (10% of the population is subtracted through natural deaths)
=UNNATURAL DEATHS: 0 (Unnatural deaths are events like disasters, disease, drought, and invading armies)
Originally Posted by Population
=TOTAL POPULATION: 300 people
=ABLE WORKERS/RECRUITS: 150 people (Half of the population)
=RESOURCE NEEDS: Clay, copper, wood, wheat, pigs, fish, fresh water: 150 people needed.
Originally Posted by Military
This table does NOT include Military rating bonuses. Those rating bonuses will be added to your ability to create troops. EX: If you are able to create 1 unit and have a military rating of 4, you may create 5 units even though you do not meet the standard for 5 units.
1 Unit = Requires a population of 100 and 100 gold.
2 Units = Requires a population of 150 and 100 gold.
3 Units = Requires a population of 200 and 150 gold.
4 Units = Requires a population of 250 and 150 gold.
5 Units = Requires a population of 300 and 200 gold.
6 Units = Requires a population of 350 and 200 gold.
7 Units = Requires a population of 400 and 250 gold.
8 Units = Requires a population of 450 and 250 gold.
9 Units = Requires a population of 500 and 300 gold.
10 Units = Requires a population of 600 and 350 gold.
11 Units = Requires a population of 700 and 400 gold.
12 Units = Requies a population of 800 and 450 gold.
Economic Options
Most economic mechanics are listed in the above section. Refer to this section to educate yourself on specific mechanics that resources give you.
The economic portion of this game largely takes place between players. You may export and import materials to and from other players. This mechanic is largely determined by between the parties.
You may trade ANY resource! The price of all resources is set by players. For example, you may trade gold for wheat from one player, or you may demand clay in return for trading iron to another player.
You may trade whatever resources you like and how much of any resource as long as you have it stored.
The actual transportation of these goods take 1 season between neighboring territories. You CAN NOT trade with territories you do not border, thus some territories are at an advantage compared to others (this may change in a game with less than 6 players). Here are the natural trade boundaries:
-Uram's Tusks may trade with Ravage Run, Irirann Foothills, and Piearal Island
-Ravage Run may trade with Uram's Tusks, The Tilpolean Woods, and The Chipped Hills.
-The Tilpolean Woods may trade with Ravage Run, and The Chipped Hills.
-The Chipped Hills may trade with The Tilpolean Woods, Irirann Foothills, and Ravage Run.
-Irirann Foothills may trade with The Chipped Hills, Piearal Island, and Uram's Tusks.
-Piearal Island may trade with Uram's Tusks and Irirann Foothills.
Some resources and products may not be produced without proper buildings. Also any assignment of excess labor may result in the requirement to build another structure for the certain resource you wish to improve production of.
Raw Resource Buildings
-Blacksmith: Requires 200 clay, stone, or granite and 100 wood to build. Requires 100 wood and 100 coal (or an additional 100 wood in substitute for coal) and 400 copper or iron to operate per season. Smelts tools, armor, and weapons. Produces each of the following per season:
~Tools: 8 units
~Armor: 5 units
~Weapons: 8 units
-Fletcher: Requires 100 clay, stone, or granite and 100 wood to build. Requires 400 wood and 200 flint, cooper, or iron to operate per season. Constructs ranged weapons. Produces each of the following per season:
~Ranged Weapons: 5 units
-Stoneworks: Requires 300 clay, stone, or granite and 200 wood to build. Allows for the increase of stone and granite production. Produces each of the following per season:
~Stone: 600 units
~Granite: 300 units
-Saw Mill: Requires 100 clay, stone, or granite, and 200 wood to build. Increases the collection and production of timber. Produces each of the following per season:
~Wood: 400 units
Food Resource Buildings
-Corral: Requires 400 clay, stone, or granite, and 300 wood to build. Allows for the production of domestic animals. Refer to specific animals for production rates per season.
-Fishery: Requires 100 clay, stone, or granite, and 100 wood to build. Improves for the collection of fish. Produces each of the following per season:
~Fish: 150 units
Military Buildings
-Barracks: Requires 100 clay, 400 stone or granite, and 300 wood to build. Allows for the recruitment and training of Infantry soldiers. Requires 30 armor, weapons, and ide people for the recruitment of 1 infantry unit.
-Auxillary Grounds: Requires 300 clay, stone, or granite, and 600 wood to build. Allows for the recruitment and training of Ranged soldiers. Requires 10 ranged weapons and idle people for the recruitment of 1 ranged unit.
-Military Academy: Requires 600 stone or granite, and 400 wood to build. Allows for the recruitment and training of Cavalry soldiers. Requires 20 armor, weapons, horses, and idle people for the recruitment of 1 cavalry unit.
Improving your housing is one way to increase your population capacity. Housing has a few things that need to be in consideration before upgrades:
-Available Resources
-Consumption of Resources
In order to improve housing from its basic stance (Ramshackle Tents and Huts) you must meet these requirements. Note: These requirements will increase as your population increases! (A population <1000 will consume the noted resources below. As your society doubles (2000, 4000, 8000, 16000, etc) so do the required materials and consumption along with the increased capacity. (Ex. A population of 2000 people will cost you 1600 clay initially and 200 clay each season to upgrade from Ramshackle Tents and Huts, but will also increase your population capacity by 1000.)
There are three trees of buildings. These trees are dependent on different building materials. You can not upgrade a housing type in one tree to another so plan ahead!
Housing Tech-Tree
Ramshackle Tents and Huts: Initial Housing. Increases population capacity by 50.
Hovels: Requires 800 clay initially and cosumes 100 clay each season. Increases population capacity by 500.
-Slate-roofed Hovels: Requires Hovels housing, 400 clay and 400 flint initially and consumes 100 clay and 50 flint each season. Increases population capacity by an additional 300.
-Casas: Requires Slate-roofed Hovels housing, 200 clay and flint and 800 stone initially and consumes 100 stone, clay, and 50 flint each season. Increases population capacity by an additional 500.
-Comfortable Insulae: Requires Casas housing, 100 clay, flint, and stone, and 1600 granite initially and consumes 100 stone, clay, flint, and granite each season. Increases population capacity by an additional 1000.
Rickety Shacks: Requires 800 wood initially and consumes 100 wood each season. Increases population capacity by 500.
-Tiled Shacks: Requires Rickety Shacks housing, 400 wood and 400 flint initially and consumes 100 clay and 50 flint each season. Increases population capacity by an additional 300.
-Homesteads: Requires Tiled Shacks housing, 200 wood and flint and 800 stone initially and consumes 100 stone, wood, and 50 flint each season. Increases population capacity by an additional 500.
-Expansive Homesteads: Requires Homesteads housing, 100 wood, flint, and stone, and 1600 granite initially and consumes 100 stone, wood, flint, and granite each season. Increases population capacity by an additional 1000.
Sturdy Huts: Requires 400 clay and wood initially and consumes 50 clay and 50 wood each season. Increases population capacity by 500.
-Strong Huts: Requires Sturdy Huts housing, 400 wood and clay initially and consumes 100 clay and 100 wood each season. Increases population capacity by an additional 300.
-Modest Houses: Requires Strong Huts housing, 200 wood and clay and 800 stone initially and consumes 100 clay, wood, and stone each season. Increases population capacity by an additional 500.
-Large Apartments: Requires Modest Houses housing, 200 clay, wood, and stone, and 1600 granite initially and consumes 100 stone, clay, wood, and granite each season. Increases population capacity by an additional 1000.
Political Options
All political actions such as alliances, wars, trade deals, etc are totally determined by the players.
Political actions will be mediated by the Game Master and will be judged whether or not they are legal. This is rather flexible with a decent explanation, however any unfair playing may be rejected.
In regards to military interactions, when a player conquers another player's territory, the conquering player has several options (discussed below). If the player decides to capture the territory, the conqueror has two options.
-Puppet Leader: You keep the defeated leader to manage the day to day activities of your new territory. However, no military or trade may take place in this territory. Any extra production from this territory will automatically be sent to your territory.
As the puppet leader, you have a few options yourself!
*Be the puppet: Do what your leader says, and perhaps restore yourself to glory. Your options include anything you can think of to try and gain your territory back under your total control, however you can not raise any military.
*Turn open your wrists: Put an end to the misery and the game for you. Honorably commit suicide and allow your conqueror fret about what he is going to do about your territory now.
-Execute Leader: Publicly excute the disgraced leader giving you absolute control over the territory.
As the executee, you have no options! You are dead and the game is over for you! A proper obituary will be written for you by the Game Master.
Military Options
The basic mechancis of militaries are listed above. Take the time to explore these mechanics.
The creation of armies in order to defend your territory or invade others are based on a few requirements:
An army MUST consist of atleast 4 units. An army can be not be larger than 8 units.
Military structures, fortresses and walls are built within your own territory. These two specific buildings are listed below.
=Wall - When your territory is defended by a wall, it means that at the borders of your territory a protective wall is built where an enemy army must destroy first. Walls give your armies time to move in order to defend the attacked area.
A basic stone wall needs stone and can be upgraded to a granite wall. Can also be improved with Iron.
A wall requires: 1000 stone and 400 wood. Can be improved with 600 iron. Can be further upgraded with 1800 granite, 200 wood, and 200 iron.
Strength: 300
Defense: 15
=Fortress - When your territory has a fortress protecting it, it is the place where the enemy army MUST attack in order to take over your territory. Fortresses are very strong and can garrison military units in order to defend it.
A basic stone fortress needs stone and can be upgrade to a granite fortress. Can also be improved with Iron.
A fortress requires: 4700 stone and 1200 wood. Can be improved with 1500 iron. Can be further upgraded with 6000 granite, 1000 wood, and 400 iron.
Strength: 1000
Defense: 35
Garrison: 50
If no fortress is built in the territory, then the army proceedes immediately the nearest army to engage it. If your army is victorious and all other armies are defeated, you may capture the capital of your enemy territory and take it over. When you conquer a territory you have a few options:
-Capture Territory: If you decide to capture a territory you have the option of keeping the society alive and allow it to function. The captured resources, population, and treasury will be yours to use. You will now be in control of this territory. You have the option of instilling a puppet leader in your former enemy or executing the leader who you conquered. These options are explained in the political section.
-Vassal: If you decide to make a vassal of this territory, the defeated leader retains his position and runs his society as normal. However he is forced to deliver his military units to your command and also give tribute. Tribute and severity of tribute is determined by the conqueror.
-Raze Territroy: Utterly destroy this territory rendering it uninhabitable. This will kill all the people in the territory. No one may ever settle here again. If you do this, you take plunder which is all of the society's store of food and raw resources.
In battles, players will engage armies which will be based on a grid system provided by the GM. The players will then declare where they would like to place their units (on the grid) with the attacker having first placement.
Once units are placed, each player will send a private message, or an e-mail (email@example.com) detailing their battle plan which the GM will fairly and neutrally act out. A battle plan would look like this:
-Attack: Send infantry units to attack the enemy's middle with ranged units close behind to engage the troops that the infantry is attacking. Hold cavalry units in reserve until the enemy either breaks through the infantry or the enemy begins to retreat.
-Conditions for retreat: Retreat the army if more than 6 units are destroyed.
The attack manuevers of walls and fortresses will be explained when encountered in battle.
Military units may attack any territory than you desire, however you may pass through unfriendly territories who may attack you for trespassing!
Some territories have natrual obsticles that make traversing difficult increasing the teim it takes for your military units to reach their destination. Weather also factors into the time it takes for your army to reach its destination. The determination of this time will be determined with each specific attack.
EX. If you attack from The Chipped Hills to Uram's Tusks you will need to determine to cross through which territories to reach your destination. If you decide to proceede through the Irirann Foothills to Uram's Tusks and it is winter, it will take you 2 seasons (1 for the territory 1 for the season) to pass through Irirann Foothills until you reach the border of Uram's Tusks. Upon reaching this border you may only enter through the opening in the south and get over difficult hills. Thus to reach the capital of Uram's Tusks it will take 3 seasons (1 for territory, 1 for terrain, and 1 for season).
Responsibilities of the Game Master and the Player
Dynasties is a very interactive game. It is important for all players and the Game Master to be able to work with each other to come up with an interesting and fun game. This section will detail the responsibilities of the Game Master and the Players.
The Game Master
The Game Master is responsible for the mechanics of the game. He enforces rules, calculates the data in regards to the players population, resources, military, and treasury.
What is the Game Master?
The Game Master is the mediator of the entire game. Any questions the players have are directed to the Game Master. His text is colored LemonChiffon (and will be used for the rest of the section).
Who is the Game Master?
I (~Crusader~) will be the Game Master for this section of Dynasties. Since I made up the mechanics of the game, it will be easiest for me just to deal with all the technical junk in order for those who wish to play to have less work to do. I will NOT be a player and a Game Master unless there is a majority vote by the players (and space available) that I should participate as a player in the game.
What does the Game Master do?
The Game Master will take care of all calculations needed by the players. I will track all popualtion, food and raw resources, military units, and treasuries. I will also be the mediator of political movements, trades, and battles between players.
The Game Master also determines the ratings of the players after they have posted their mythos.
Another important job of the Game Master is to impliment randomed occurances in the world. While military engagements will be rather static (a grid will be created by the Game Master and the players will arrrange their units in formations, from there on the Game Master controls the battle and will determine the outcome), the Game Master is responsible for implimenting things like natural disasters (which happen purely through random dice rolls).
Why does there need to be a Game Master?
The Game Master will declare the start of seasons and years, along with bringing in all the important calculations. Also, if players have questions, they will be directed to the Game Master.
Details on how the Game Master sets up turns are explained in the next post.
The Players
The Players are the people who participate in the game. They will be in charge of running their territory and reporting ALL of their actions to the Game Master in the proper turn format (explained below).
Players all have their own unique color that their text MUST be typed in. This color is determined by the territory.
Players may choose any territory based on availability. The Game Master will determine if territories are either A.) Distributed on first come, first served, B.)Player order chosen by dice roll OR C.)Completely randomized by the Game Master.
In order to play the game, there must be atleast 3 players. A total of 6 players may play.
One of the most important aspects of a player is to form a mythos, or a lore for his society that he plans to create. THIS MYTHOS IS VERY IMPORTANT AS IT WILL DETERMINE THE PLAYER'S RATING WHICH DETERMINES BONUSES TO THE PLAYER'S SOCIETY This lore must be ORIGINAL and CREATIVE. The Game Master must see an effort on the player's part in the creation of this lore to determine a higher score. When you form an original and very creative lore, you will obtain a very high rating!
Refer to this basic model of a lore:
Originally Posted by Player Lore
NOTE: This is a very BASIC player lore, the one you create should be much more specific and involving! This should not be copied! Come up with your own!
Tribe's Name (Your society will be known by this for the rest of the game): The Raurn
Leader's Name (You!): Wiran the Aged
Leader's Origin (The background of yourself and how you came to power, also put down personality traits of your leader): Wiran the Aged is one of the oldest members of the tribe. He is 67 years old and is descended from the lineage of the Gahak family who has ruled the tribe for centuries. Wiran recently decided to establish his tribe rather than continue being nomads. Wiran hopes to establish a place of solitude for his people where they can prosper and be safe from any intrusion. Wiran is noted for his wisdom and reluctance to anger.
Tribal History (the lore of your tribe): The Raurn tribe are a people of dark skin and dark hair. They have traditionally been nomads who survive on hunting big game in the open plains of Murdo. The tribe has a rich culture that spans from centuries of worship of many dieties. The Raurn are noted for their adeptness at trade and their fierce fighters.
Military Practices (This section explains what your Military Units will be):
Infantry=The Infantry of the Raurn consist of armored men who carry long spears and tall shields. The spears and shields are traditionally made out of wood but are sometimes plated with copper or iron. The men wear light armor and helms typically made of animal leathers and metal. They are referred to as The Dominators in the Raurn culture.
Ranged=The Ranged warriors of the Raurn are known as the Fareyes. Noted for their painted faces, these men rain arrows upon their enemies using short bows. Wearing only light leather and cloth, these men are rather weak when placed in melee range, but can adeptly use their bows to take down enemies no matter how close they are.
Cavalry=The Cavalry of the Raurn are armored men upon horses. These men carry long scimitars and wear light metal armor as their defense. Known for their quick speed, these men are excellent for hitting their enemies hard before the enemy can react.
Gameplay Example[/B]
This section will give examples of how the game will flow. It will most likely change.
Beginning the Game
To join the game, players will submit their intention to play to the Game Master, either through a post in this topic OR through a PM to the Game Master (~Crusader~ for now)
When each player has written their lore and territories have been assigned, each player will recieve a post from the Game Master detailing their starting conditions. Refer to the example below:
Originally Posted by Game Master Starting Card
Starting Card for Player 1
Congratulations! You have properly submitted your intention to play and your lore has been accepted. You are now in control of the territory of Uram's Tusks!
Here are your ratings:
Territory Rating:
Military - 10
Economic - 7
Political - 3
Player Rating: Your lore was fantastic!
Military - 10
Economic - 8
Political - 8
Here is your final rating (averages rounded up):
Military - 10
Economic - 8
Political - 6
With the resulting rating above here are the bonus your tribe will recieve:
Military - +100 strength to walls and fortresses and +10 capacity for military units for a total of 22.
Economic - +400 units of food and water for your starting food resources.
Political - +600 gold and +60 people for your starting treasury and population.
Player 1: Here are your starting circumstances:
Population: 460 people (This is determined by the strength of your lore, can not be lower than 300 and can not be higher than 500. A better lore will influence the starting population).
Treasury: 1100 gold (all players start with 500 gold)
Resources: 1200 food and 800 fresh water (all players start with 800 food and 400 fresh water)
Description of territory:
Congratulations! Your people have traversed the deadly mountain ranges and have found the legendary plateau in the moutains! Your accomplishment of leading your people safely here is to be commended and the endurance of your tribe is to be noted. Your people are a strong race.
Upon arrival you have sent out scouts to find out the stock of the land. Your first scout, Iansk returns first with this report:
"Great master! I have found the raw resources of the land! There is a large coal deposit near our intended settling area! The mountains are rich in copper, iron, and granite! The woods that surround the area will be perfect for lumbering, and I happened to stumble upon a large rock quarry that must be from a society past!"
Your raw resources: Coal, Copper, Iron, Granite, Wood, and Stone (your mystery resource)
After Iansk had finished his report, your other scout, Auans returned with his findings:
"Revered leader! I have found the available food resources in the land! We are in trouble exalted one, we only have the ability to hunt for wild game and forage for food when it is not winter. The one thing we do have in abundance is fresh water. Please restrict your anger towards me for delivering this unhappy news!"
When your anger subsides, you realize it would be prudent to set up negotiations with the nearer territories for food. Until then, you will have to find a way to survive.
Originally Posted by Turns
Year 1
Player 1
Total Population: 460 people
Available Workforce: 230 people
Total Workforce: Wild Game: 0 Foraging: 0 Fresh Water: 0
Coal: 0 Copper: 0 Iron: 0 Granite: 0 Wood: 0 Stone: 0
Total Treasury: 1100 gold
Total Food and Water stores: 1200 food and 800 water
Total Raw Resources: Coal: 0 Copper: 0 Iron: 0 Granite: 0 Wood: 0 Stone: 0
Projected Consumption: 920 food and 460 water
Projected Raw Consumption: Coal: 0 Copper: 0 Iron: 0 Granite: 0 Wood: 0 Stone: 0
Imports/Exports: None
Infantry - None
Ranged - None
Cavalry - None
Walls - None
Fortresses - None
Natural Disasters: None
You have just arrived at your territory! Your people are beginning to build tents and huts and are waiting for your command on what they should do!
Originally Posted by Player 1
Year 1
Player 1
Assignment of Workforce:
-I assign 100 people to hunt wild game (STAPLE)
-I assign 20 people to gather fresh water
-I assign 20 people to mine coal
-I assign 40 people to mine copper
Assignment of Military:
-I assign 50 people to 5 ranged military units
Housing and Building Orders:
-I wish to open diplomatic relations with a neighbor: Ravage Run
Originally Posted by Game Master
Year 1
Player 1
Total Population: 460 people
Available Workforce: 0 people
Total Workforce: Wild Game: 100 Foraging: 0 Fresh Water: 20
Coal: 20 Copper: 40 Iron: 0 Granite: 0 Wood: 0 Stone: 0
Total Treasury: 1100 gold
Total Food and Water stores: 1000 food and 500 water
Total Raw Resources: Coal: 100 Copper: 100 Iron: 0 Granite: 0 Wood: 0 Stone: 0
Projected Consumption: 920 food and 460 water
Projected Raw Consumption: Coal: 0 Copper: 0 Iron: 0 Granite: 0 Wood: 0 Stone: 0
Imports/Exports: Diplomacy has been noted and accepted! Please confer with your new trade partner on what you would like to import or export!
Infantry - None
Ranged - 5 units (basic)
Cavalry - None
Walls - None
Fortresses - None
Natural Disasters: None
You have survived your first season at your new territory! Population and stock changes will be noted at the beginning of next year!Ravage Runhas accepted your negotiation to trade! No disasters have been forseen, people are happy with you! People live in ramshackle Tents and Huts.
-MARCH 31 2008: ADDED A NEW SECTION DETAILING GAME MASTER AND PLAYER RESPONSIBILITIES! (To be expaned later)
I think I may want to play this.
Its nice to see someone else has been muddling through this stuff. I need to still hammer out some details and game mechanics and I probably wont update this for a few days since I'm going to be getting real busy soon (senior thesis ).
However, once I get everything fleshed out and if we can bring in a couple more people, maybe we can have a fun game going through.
I'll try and update some stuff tonight. I think you'll enjoy the flexibility players will have in creating their societies and armies!
I'll play.
I to
Okay, if Chaotica is still interested that would make 3 which would be enough to start.
I'll throw Chaotica a PM and we'll see if anyone else wants to join up.
If Chaotica is up for playing, then people will have to submit interest to playing by Saturday April 5 at 11:59 pm US EST.
In the meantime, Bryndon and Kjell, you guys go ahead and start thinking of the lore of your tribes. We will be using a new topic for the actual game which I will create shortly named: Dynasties: The Dawn. I'll also edit the general forum post to reflect the deadline and hopefully have everything started up.
Important! Starting date needs to be discussed when all players have signed up, so figure out when you can devote a few minutes to working on your civilization. Seasons will take place 4 days a week: Sunday=Spring, Tuesday=Summer, Thursday=Fall, and Saturday=Winter. We need to figure out when everyone can start on which Sunday. If everything goes well, hopefully we can start on the 6th.
Just to emphasize: Work hard on your lore! The more effort you put into it, the more fun this will be for everyone (especially me) to muddle through all the crazy details.
Alright guys, I haven't had a response from Chaotica, but he may show up sometime soon.
In the meantime, I'll join in and both of you will rate my lore and stuff. So, go ahead and post your lore in the Dynasties: The Dawn thread and we'll get this thing started.
*shows up*
I suck and forgot to post here, but now I do, so let's roll.
Edit: might be I'm reading bad, but I've got some questions:
-What's Staple?
-Can I choose my territory? I'd like to have either a mountain clan in the Tusks or some diehard tribe in the grey hills, but before I come up with a shitload of lore, I'd like to know my choices.
-Say, if I got my mountain clan, can they live in caves, hunt mammoths (and trade tusks, craft ivory shizls etc) and can my cavalry (which will be scarce) be light armoured and fast, while my infantry are better armoured? In short, how far can I go coming up with a tribe-specific way of life?
Feel free to post your lore whenever you want to, but please do it asap so we can start this thing!
Originally Posted by Chaotica
*shows up*
I suck and forgot to post here, but now I do, so let's roll.
Edit: might be I'm reading bad, but I've got some questions:
-What's Staple?
-Can I choose my territory? I'd like to have either a mountain clan in the Tusks or some diehard tribe in the grey hills, but before I come up with a shitload of lore, I'd like to know my choices.
-Say, if I got my mountain clan, can they live in caves, hunt mammoths (and trade tusks, craft ivory shizls etc) and can my cavalry (which will be scarce) be light armoured and fast, while my infantry are better armoured? In short, how far can I go coming up with a tribe-specific way of life?
Woah, I just stumbled into the RPG section (which happends like once a year) and found this. I'd like to sign up if it's possible, I need to do more with my spare time than watching TV and sitting around thinking about the merits of procrastination. I'm famously uninventive though, and my active english vocaulary can be just as strange as it is limited, but I'll do my best with the lore.
I like how you seem to strive to make everything as simple as possible, and concentrating more on the storytelling.
EDIT: and oh, will there be some kind of goal, an end to the game? Or will we just play on as long as we feel like it?
EDIT2: And where's the map?
EDIT3: How will you handle stability or insurgency (if you plan on adding it to the game)?
Originally Posted by MeshiMinsh
Woah, I just stumbled into the RPG section (which happends like once a year) and found this. I'd like to sign up if it's possible, I need to do more with my spare time than watching TV and sitting around thinking about the merits of procrastination. I'm famously uninventive though, and my active english vocaulary can be just as strange as it is limited, but I'll do my best with the lore.
I like how you seem to strive to make everything as simple as possible, and concentrating more on the storytelling.
EDIT: and oh, will there be some kind of goal, an end to the game? Or will we just play on as long as we feel like it?
EDIT2: And where's the map?
EDIT3: How will you handle stability or insurgency (if you plan on adding it to the game)?
BRYNDON: Can you at least choose your territory so I can start writing?
Originally Posted by MeshiMinsh
BRYNDON: Can you at least choose your territory so I can start writing?
Originally Posted by ~Crusader~
Territories are on a first come first served basis. So choose any territory that isn't taken, you don't have to wait for Bryndon.
Sorry, I wasn't very clear on that, I changed it last night.
Originally Posted by MeshiMinsh
Oh great! I'll take the The Chipped Hills. I'll update soon.
Sorry it took me so long to respond, guys - I had a field trip for uni. I'll have a complete lore typed up by about lunch time, I think.
If a territory doesn't have animal husbandry, is it still possible to raise cavalry units?
Originally Posted by MeshiMinsh
If a territory doesn't have animal husbandry, is it still possible to raise cavalry units?
I've updated my tribes profile. I want more pictarz!!
small update placed, not to happy with it still, but ill do.
Might update it aggain though, but might also not
just a few small questions:
1) is the military building needed to recruit millitary units?
like: Fletcher and Auxillary Grounds are needed to recruit ranged units?
2) The turn in report can be changed in the remaining time? like, I post a turn orders now and change i tomorrow before the deadline.
3) In the information regarding buildings I saw the sentance that told me that you need buildings to gather resources, so I need a sawmill to gather wood? Or did I make a misstake there.
Originally Posted by dominicus
just a few small questions:
1) is the military building needed to recruit millitary units?
like: Fletcher and Auxillary Grounds are needed to recruit ranged units?
2) The turn in report can be changed in the remaining time? like, I post a turn orders now and change i tomorrow before the deadline.
3) In the information regarding buildings I saw the sentance that told me that you need buildings to gather resources, so I need a sawmill to gather wood? Or did I make a misstake there.
.. lest I forget: I'll be going to Istanbul from Wednesday-Monday. If I could either post the turns in advance, or if the GM could temporarily play my tribe (since you must be the most impartial player), I'd be happy. I'll post this seasons turn later today.
Originally Posted by MeshiMinsh
.. lest I forget: I'll be going to Istanbul from Wednesday-Monday. If I could either post the turns in advance, or if the GM could temporarily play my tribe (since you must be the most impartial player), I'd be happy. I'll post this seasons turn later today.
Originally Posted by ~Crusader~
Since we are just starting out, there isn't much to do until you compile some resources. So how about we just put your tribe on idle and you just collect whatever resources you have labor into.
Since you be back on Monday, you should have enough time to post during the beginning of the next year.
I only just realised I really needed to put more than half my population on food gathering.
Besides, do we need to have weapons lying ready to make military units? 'Cause in your example you have someone make 5 ranged units in spring, year one.
Originally Posted by Chaotica
I only just realised I really needed to put more than half my population on food gathering.
Besides, do we need to have weapons lying ready to make military units? 'Cause in your example you have someone make 5 ranged units in spring, year one.
another few questions:
- do you need workforce to build a building?
- for farming food, it only produces food once a year. But do you need to have put in the workforce an entire year? or only at harvest time? like I could put my entire workforce in harvesting maiz at the summer and wheat in the fall?
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Our Meetings
Whether you are looking to join, to reconnect with, or to explore the Christian faith in a church in Charlottetown, we would love to meet you.
We meet on Sunday morning at 10:30 a.m. and Sunday evening at 6:00 p.m. at 1 Birchwood Street to sing praise to God, to pray & to hear how the message of the Bible applies to us today.
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Alliance Française French Film Festival celebrates record season with 157,000+ attendees [fr]
The Alliance Française French Film Festival (3 March - 21 April 2015) has emerged as the most successful in the Festival's proud 26-year history with more than 157 000 entries, an overall increase of almost 21% compared to 2014. The last record season accounted 133 000 entries.
This edition also marked the growth of the festival within Australia, with Hobart joining the group of cities part of the festival: Sydney, Melbourne, Canberra, Adelaide, Brisbane, Perth and Byron Bay. A selection of films has also been screened for the first time in Casula and Parramatta in the greater Sydney area. In total, 10 cities and 20 cinemas have taken part in this remarkable edition.
His Excellency, Mr. Christophe Lecourtier, Ambassador of France to Australia, said, "The Festival has been a great success and an exceptional way of showcasing French creativity. In reaching over 157,000 spectators, this year has marked an historic achievement. And well beyond the realm of cinema, 2015 is an important year for the relations between our two countries, as we acknowledge the significance of Australia's contribution in ensuring that the France of today is a free, sovereign and independent nation. Merci!"
Presented by the Alliance Française in association with the Embassy of France in Australia along with the generous support of Presenting Sponsor Peugeot and screening partner Palace Cinemas, this stellar seasonal event would not be possible without the dedicated efforts of many individuals and organisations.
Dedicated to a mainly Australian audience, the festival has proposed a line-up of 49 diverse French features and documentaries, most of which were premiere screenings, the 2015 season beguiled audiences of all ages and tastes. Programme favourites included '3 Hearts' by Benoît Jacquot, 'Gemma Bovery' by Anne Fontaine, 'The Bélier Family' by Eric Lartigau, 'Diplomacy' by Volker Schlöndorff, 'Nicholas on Holiday' by Laurent Tirard and 'Far From Men' by David Oelhoffen.
In partnership with Institut Français, the governmental agency for the promotion of French culture abroad, the festival has proposed a selection of 3 heritage films dedicated to the 1st World War, showing once again the deep historical links that unite Australia and France.
Also bringing their cinematic passion to proceedings were renowned movie critics, Margaret Pomeranz and David Stratton, who were this year's honoured Patrons. "The attendance at the 2015 Alliance Française French Film Festival is a record and further proof of the enthusiasm Australian audiences have for the cinema of France," observed Stratton. "This was a varied programme and also a stimulating one. Our thanks go to the organisers and, of course, to the filmmakers themselves."
This year also were inaugurated a first "Critics prize" and a short-film competition. The jury of the critics prize was composed with the Australian journalists who attended in November 2014 the junket organized in Paris by UniFrance Films, the office in charge of the promotion of the French cinema abroad. Every year, the junket organized in conjunction with the Embassy of France in Australia, allows several Australian journalists to meet with French directors and actors.
Australian audiences have long been great supporters of French cinema. This is evident when you consider that in 2014, 27 films backed by French production companies, including Lucy, released on local screens drawing close to 1.9 million spectators, resulting in an increase of 67.5% compared to 2013.


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We update the live music schedule frequently, as the Lake Anna area music venues make their schedules available. Check back often for the latest updates.
Local Music Performers
View the local music performers, sample their music, and see their upcoming schedule.
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Nischal, Archana Sharma, Surya Tej, Uday... more
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With summer closely approaching, I bet everyone is trying to slim down and tone up, to be better able to show off their hot bods. Last year around this time, I was so desperate to lose some weight I did The Master Cleanse. Usually around December and January I binge eat like food is going scarce & cannot control my portion sizes. Then comes February, where I say to myself, ya I am going to eat better, ya I am going to go to the gym, ya I am going to stop being lazy and fat but that prolongs for another month. Suddenly, I get the drive and energy to do something about it because I look at a picture of myself and wonder why the hell my arm is the same size as my thigh. Scary!
So instead of going about the proper way to lose weight, I search the Internet for the quickest method possible and that is where I discovered The Master Cleanse. Also a side note, at this point in my life last year I had also wanted to do a cleanse because I felt so sluggish, tired and bloated. I have done this cleanse twice and experienced 2 totally different outcomes.
Celebrity, Beyonce Knowles has been known to do The Master Cleanse and it provides great results for her when she needs to shed those last minuted unwanted pounds. You can read more about celebrities and their cleanses here.
Basically for 10 days you are only allowed to drink this lemonade recipe for The Master Cleanse and consume absolutely no food. You are required to drink 12 glasses a day and make any adjustment thereafter. When the cleanse is complete, you can only drink fresh orange juice for the following 2 days and then slowly re-introduce food to your body - starting with raw veggies and bring meat and dairy in last.
These are the only ingredients necessary:
- Cayenne Pepper
- Lemons
- Water (not tap water)
- Grade B Maple Syrup (not the syrup you use on your pancakes)
Now back to my experiences with The Master Cleanse:
Experience #1 - April 2011
I was drinking 6-8 water bottles full of this concoction on a daily basis with zero food consumption. The first couple of days I had the worst headaches (caffeine, sugar & nicotine withdrawal) but as day 3 and day 4 passed it was becoming a lot easier. I was suffering from hunger pangs and craving food. I was not craving food because I was hungry, at this point I was only craving food for flavor in my mouth. I was also consuming plain water in between the lemonade drinks. Come day 6+ I was only drinking 3-4 water bottles as my stomach had drastically shrunk. I felt great! I was sleeping better, my skin looked better, I had more energy and I had virtually almost lost my appetite for food. The only thing I disliked was taking the laxative tea at night because it would wake me up about 6-7 hours later with pretty bad cramps in my stomach. I felt light as a feather and happier than ever.
No one had faith in me, that I could complete the whole 10 days without sneaking some food. I stayed honest and dedicated to this cleanse because if you are going to start something you might as well finish it or not start at all. Buya!
Experience #2 - November 2011
I planned to do this cleanse every 6 months to flush out the toxins, drop a couple of lbs and just feel refreshed. I had vacationed in July and was binge drinking beer, sugary drinks and eating whatever was disposable. Plus the summer had passed, BBQ season and margaritas. I attempted it again in November of 2011 and by the 6th day I had felt like death. I think this happened because I was not consuming enough of the concoction. I was barely drinking 3-4 water bottles to begin with and not consuming plain water on the side. I had felt so dizzy, light headed, nauseous and my heart was pounding so hard and so fast I thought I needed to be admitted to the ER. Instead, my mom had made me some bland homemade soup which had made me feel better. I then quit the cleanse on that day. However, I did manage to drop 7 lbs in those 6 days. :)
A month and a half ago, I did the Wild Rose Detox in which I could still consume food but it was limited to choices. No dairy, nothing fermented, no starches, no fast food, pop, sugar, candy or black tea. I managed to lose 10 lbs and supplement a good diet into my regimen. Since this detox, I have managed to maintain the weight I lost and am continually still shedding those pounds. Please note, that in addition to sustaining my healthy eating I have incorporated hot yoga (4-5 times a week) and running (2-3 times a week) into my schedule. I have also lost my appetite for sweets, pop, tea, junk food and alcohol. Don't get me wrong, I still do indulge here and there but nothing too extreme - nevertheless I am filled with so much guilt when I do have those cheat days.


text: With a win at the United States Court of Appeals for Veterans Claims, Whatley Kallas partner Henry Quillen helped his client, Gerardo Tan, get closer to receiving compensation for his service in World War II. Mr. Tan, who is from the Philippines, fought on behalf of the United States against the Japanese in World War II. In 2009, Congress authorized a one-time payment to certain Filipinos who served under the control of the United States Armed Forces during World War II. Mr. Tan, who had since moved to the United States and become a citizen, applied for compensation but was denied on the grounds that his records were inadequate. Working pro bono with the Veterans Consortium Pro Bono Program, Henry took the case, which had been appealed to the United States Court of Appeals for Veterans Claims. After Henry filed a brief pointing out the ways in which the Board of Veterans' Appeals misapplied the law and failed to request relevant records, the Secretary of Veterans Affairs agreed to remand the case with instructions to fix the problems that led to the Board's decision.


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Sharing the diversity that is South African food, the Leopard's Leap South African Table presents guests with the opportunity of tasting authentic South African dishes and to learn more about the food heritage while sharing a meal. During our 7 Days of Shiraz and Venisonthe focus will be on matching Leopard's Leap Shiraz with an array of venison dishes, while incorporating one other wine variety to illustrate the difference in taste experience.
A nibble platter will welcome guests at the table, followed by a two-course meal celebrating the typical dishes, ingredients and wine that make out part of South Africa's rich culinary tradition.
The South African Table is presented on Wednesday 13 June, from 12:00 – 13:00.


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Frank Gambale - 2017 Europe Clinic Tour Review
Legendary fusion virtuoso and composer Frank Gambale embarked on a clinic tour of Europe in October, thrilling and inspiring fans with his mind-blowing technique and musicianship as well as his insights into creating music and succeeding in the fickle music industry. Although known primarily as an electric guitar virtuoso in the jazz-fusion genre, Frank has showed another side of his artistry with the acoustic guitar, an instrument he has loved dearly for many years.
Frank's tour of Europe featured his Cort Signature acoustic-electric Luxe which he played a major role in designing from the ground up with Cort's engineers and manufacturing staff. The fans in Europe were treated to witnessing Frank in an intimate environment displaying his artistry and musicianship as well as interacting with him on a personal level. The clinics were also broadcast on Facebook Live for fans who could not physically attend the events and the following links provide snippets of what an evening with Frank was like.
Oct 19th Madrid Clinic
Oct 20th Barcelona Clinic
Oct 23rd Milan Clinic
Oct 24th Budapest Clinic
Oct 26th Paris Clinic


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*NO PURCHASE NECESSARY. Contest closes December 31, 2017 at 12:00 noon ET. Open to legal residents of Canada who are age of majority in the province or territory of residence at time of entry. The odds of winning are 1 in 20,000. There are five (5) $1,000 Grand Prizes available to be won. Total value of all prizes if $5,000 CDN. Skill-testing question required.


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I have three sons. Their current ages are 8, 6, and 4. My sons eat massive quantities of food. I spend hours each day preparing food for them (of course!), but I spend equal amounts of my day brainstorming ways that I can earn a 6-figure income in the next year or two. Why, you ask? It's not because I'm desirous of a larger home or a sweeter
swagger wagon mini van. No, my reasons for seeking a 6-figure income is because our sons are eating us out of house and home! It's time to increase the grocery budget! ha! 🙂 I can't fathom how much food they'll consume (or how much the food will cost!) when they are all teenagers. Wow. Mind blowing.
To satiate their little ever expanding tummies, I have started
force feeding serving them these yummy Energy Bites! We've actually dubbed them "Chocolate Chip Balls" around our house. They never turn away a recipe with "chocolate chip" in the title. Between the protein from the peanut butter and the fiber from the oats and milled flax seed, my boys can go longer than ten minutes without a snack! ha! Honestly, 4 or 5 of these, and the boys are good to go for an hour of two. (And Moms everywhere are cheering with joy!)
Another plus–these are very easy to make! I must warn you, though. These are very addictive!!! I have no self-control when I eat these bad boys. I promise myself that I'll only eat one….and half the mixture later, I realize I've broken my self-promise. hahahaha! AND…a special shout out to my dear friend Melanie who gave me this recipe. Best recipe ever!
This recipe is so delightful the energy bites magically arranged themselves on my plate in this design. Isn't that amazing?
Energy Bites
1 cup peanut butter (or any nut butter)
1 cup honey
3 cups oats
1/2 cup milled flaxseed
1/2 cup chocolate chips (or in this case butterscotch, which is all I had!)
other optional "add ins"–sliced almonds, rice krispy cereal, cheerios, raisins, craisins. It's very versatile!
1) Mix all the ingredients together.
2) Form into balls and serve. (I use this to scoop them out.)
3) The recipe instructions are over, but I wanted to include another "tip" about this recipe. 🙂 You can line them on a cookie sheet and through them in your freezer to flash freeze them. Once frozen, throw them into a ziploc bag. Now, you can pop them out of the freezer anytime! Going on a road trip? Throw several frozen energy bites in a ziploc bag. They will thaw as you're traveling, and viola! Snacks in the car! We use these a lot in the summer before heading out to swim. Swimming=even MORE ravenous sons. 🙂 Energy bites=ravenous boys satiated=happy Mom. 🙂
I'm not even going to lie. This picture makes me so happy. I feel like I was channeling my inner Pioneer Woman when I took this photo. Doesn't she always have the most magical food photos? I try not to covet her mad Kodak skills. Thanks to Apple and the iPad Mini for helping me reach my goal of channeling my inner Pioneer Woman. I'm sure it will take me at least 2 to 3 more years to take another cool "foodie" photo again. So, until then, I'll just keep staring at this one. And…I digress.
The finished product! I may or may not have eaten all of these as soon as I finished snapping their photo. Oops!


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Mara Alverson, MFT - (831) 588-3013 - Santa Cruz, CA
I'm Mara Alverson, relationship counselor and creator of the Happy Passionate Marriage™ program. The statements above may sound familiar to you. These and similar complaints are signals of distress that, if unaddressed, lead to:
- Anxiety and depression
- Poor health
- Impaired parenting including setting a poor example of relationship for your children
- Affairs
- Divorce
Reclaim Your Relationship
No matter how bad things seem right now, it is possible to reclaim your relationship and experience more love and devotion than you ever thought possible. The Happy Passionate Marriage™ program was created to help you:
- Feel totally secure and loved in your relationship
- Communicate with each other clearly and from the heart
- Eliminate painful repeating arguments
- Establish deep emotional and physical intimacy with your partner
Find out how the Happy Passionate Marriage™ program works


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Mexican miner Grupo Mexico said on Tuesday it had acquired Florida East Coast Railway for $2.1 billion, a rare acquisition that comes as U.S. President Donald Trump has been trying to renegotiate trade ties between the two countries.
Trump has threatened to renegotiate the North American Free Trade Agreement, a treaty that has been a boon to the region's rail freight operators, which seamlessly shuttle car parts, grains and beer back and forth across the region's borders, reports Reuters.
Grupo Mexico's transport unit financed the purchase from Fortress Investment Group with $1.75 billion in debt and $350 million in capital, the company said in a statement to the Mexican stock exchange.
The announcement confirmed a Reuters report on Tuesday about the pending acquisition and the company's ambition to manage foreign assets after dominating the railway freight sector in Mexico for years.
Florida East Coast Railway "is a unique and irreplaceable asset with 565 miles of track that offers rail services along Florida's east coast," the statement said.
The purchase is subject to government approval. Grupo Mexico, one of the world's largest copper producers, together with Kansas City Southern de Mexico and Ferrovalle, control more than 72 percent of the Mexican rail freight market. Grupo Mexico and Kansas City Southern de Mexico together have a 75 percent stake in Ferrovalle.


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Mon système adsense actuel – le widget Adsense
Voici un tout petit article pour répondre à un message que j'ai reçu via le formulaire de contact. Pour les adsenses actuellement j'utilise 2 systèmes :
Pour l'affichage après les articles.
C'est le plugin AdsenseDeluxe+ que j'utilise. Comme j'en ai déjà parlé, je vous renvoie au lien que je viens de donner.
Pour la sidebar :
C'est le plugin Google Adsense Widget de Mike Smulin que j'utilise. Il ne fait rien d'autre que d'afficher un code adsense dans la barre latérale. On obtient exactement le même résultat en collant le code Adsense donné par google dans un widget de texte mais je préfère manipuler un widget appelé « Google Adsense » plutôt que « Texte 4 ».
Le paramétrage de ce widget se fait par le menu de gestion des Widgets. Il faut au moins éditer le code Google_ad_client avec vos coordonnées.
Note pour Fran6 : j'ai un article de prêt pour la F_WP_PLUGIN list depuis plus d'une semaine mais comme je suis constamment en train de rajouter des articles sur des nouveaux plugins ou sur des plugins que j'ai déjà installé, je retarde la publication jusqu'à ce qu'il n'y ait plus d'articles dans ma file d'attente de publication (je colle au rythme de 1 article par jour depuis que j'ai installé la bannière « mis à jour aujourd'hui« ).
Hello !!
J'ai l'impression que ce widget te met pas mal la pression !!! 😉 Sinon, concernant la liste des plugins, j'ai l'intention de commencer à bosser dessus la semaine prochaine, plutôt fin de semaine prochaine…
Le lien pour AdsenseDeluxe+ ne fonctionne plus …
While not considered traditional, sapphire and diamond engagement rings began to become popular after Princess Diana received just such a ring from Prince Charles upon their engagement. Now With Kate being given the same sapphire and Diamond ring that had once belonged to Diana, there is renewed popularity in these rings. While feeling like royalty is one reason to buy or own this ring, here are 3 other good reasons why these rings are the perfect choice.
1. One very good reason for choosing such a ring is that these rings are real attention getters. Let's be honest. Every bride wants her engagement ring to attract the attention and envy of other women. Since these rings are symbols of love every woman wants to shout their love to world and one of the best ways of doing this is by having an engagement ring that really attracts attention and that is one thing that these rings do simply and easily. There is just something about combining a dark colored sapphire with that clear sparkling fire of a diamond that catches the attention and takes the breath away. And while those blue sapphires remain the favorite of most women, there are a variety of other colors in sapphires to choose from as well, adding even more uniqueness to the looks of these rings.
2. Another reason that these rings are a great choice is because they break with tradition and some brides simply aren't traditional and don't want their engagement ring to be either. By choosing such a ring you can break with tradition while still having a beautiful and elegant ring that you will love as much ten years from now as you do today. While tradition is fine for most people there just some people who want to be different and walk to the beat of their own drummer and these rings allow them to do that in high style.
The third and probably most important reason for choosing these rings is because of their beauty. While all rings have their own special appeal there is just something about the combination of sapphires and diamonds that women just fall in love with and once a woman has her heart set on such a ring nothing else will do. So, if that woman is a sapphire and diamond kind of girl choosing that special ring that touches her heart will show her in no uncertain terms how very much you love her.
There are many reasons for choosing other kinds of jewelry, but only one reason in the world for choosing an engagement ring. So, giving careful thought and consideration into the cut, style and type of ring you choose says a lot about you and your taste. Sapphire and diamond engagement rings tell the world you have impeccable taste.
Extreme sports like snow boarding demand gear that can deliver on toughness as well as comfort. If the gear is unable to take the beating, that could mean a mountain of injuries for the athlete.
Comfort plays an important role too as any irritation during critical moments of a competition might affect the concentration of a snowboarder. It would not hurt if they look downright cool as well. Capix helmets tick all 3 boxes.
Extreme sports has long been associated with the Capix brand. They have produced for individuals and teams who demand the best when it comes to extreme sports. In snowboarding, Capix have even collaborated with Spy Optic to develop a unique line of helmets with the help of the very gifted snowboarder, Louie Vito.
The range of Capix snow helmets have been the choice of many extreme sportsmen because many reasons. Here are 5 of them.
Extreme sports like snowboarding should come with a big warning sign. Sports like these contain a very high level of risk and attract adrenalin junkies and those who do not mind getting a few bones broken or a couple of joints dislocated. That said, protection is still a must is one wants to limit the number of injuries should and unfortunate incident occur. This is why the gear you use must be of the highest grade.
Swimsuits: Swimsuits are designed to hug the body and fit fairly snug. With that being said, this close contact between the skin and the fabric can transmit bacteria and other diseases. Swimsuits come with special washing instructions. If the instructions weren't followed properly, that could leave the fabric fragile and lead to rips.
Stuffed Animals: Children love their stuffed animals, and many bring their favorite teddy with them everywhere. Now, imagine all of the places Teddy goes with their child. They are placed on various surfaces, with dirt, bacteria, and gooey substances ending up on Teddy. Washing stuffed animals can get rid of a lot of the baggage that it has collected, but again, it won't get rid of bugs! Lice and bed bugs love stuffed animals, so be careful!
Hopefully this list of the top 5 items you should never buy used is helpful. It could potentially save you hundreds of dollars. Do you honestly want to risk buying something that could be infested? Just thinking about it gives you the heebie jeebies.
The third and probably most important nike free reason for choosing these rings is because of their beauty
Le paramétrage de ce widget se fait par le menu de gestion des Widgets. Il faut au moins éditer nike tn le code Google_ad_client avec vos coordonnées
Do you honestly want to risk buying polo ralph lauren something that could be infested? Just thinking about it gives you the heebie jeebies
Le paramétrage de ce widget nike free run se fait par le menu de gestion des Widgets
Le paramétrage de ce widget se fait par nike air jordan le menu de gestion des Widgets
helmets with the help of the very gifted survetement Ralph Lauren snowboarder que d'afficher un code adsense dans la barre latérale
If the instructions weren't followed properly, that could leave the fabric fragile and lead to rips. Air Max Homme Il faut au moins éditer nike tn le code Google_ad_client avec vos coordonnées
Il ne fait rien d'autre que d'afficher un code air yeezy 2 adsense dans la barre latérale
J'ai une paire dans mes tiroirs et je doit dire que c'est vraiment chaussures nike plus sympa, plus immersif and gooey substances ending up on Teddy
Comme j'en ai déjà parlé, je vous renvoie au nike air max lien que je viens de donner
The range of Capix snow helmets have been the choice of many extreme sportsmen because http://www.aubureau-lemans.fr many reasons. Here are 5 of them.


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To celebrate the launch of Akimi Village we held a little party in the park, NinjaBee style.
The dragon from the game came to life in cupcake form ... and then was devoured by his creators.
Last weekend NinjaBee was invited to a
We finished the tournament with a respectable 2-2 record. We lost to EA and Disney Interactive but picked up wins against Epic's local studio Chair Entertainment (Shadow Complex, Infinity Blade) and Smartbomb Interactive (Snoopy Flying Ace). Therefore: Keflings > Shadow Complex :) Yes? No? I guess we'll let you figure that one out. Hope you like the pics.


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Helping families grow stronger since 1998
A Caring Group of Professionals
We at WFP are a multi-disciplinary group comprised of licensed psychiatrists, psychologists, clinical social workers and professional counselors. Our training perspectives may vary, but we are united by an abiding interest in providing state-of-the-art psychological evaluations and treatment for children, adults and families in the Richmond, Virginia community.
Read more about our Clinicians:
- Shanan Raines, Ph.D (phone ext. 206)
- Stephen Twente, Psy.D. (phone ext. 203)
- Allison White Twente, Ph.D. (phone ext. 202)
- Caroline Agee, Ed.S., NCSP (phone ext. 220)
- Paula Allocca, Ph.D (phone ext. 204)
- Laura Brewer, Ph.D. (phone ext. 215)
- Annette Doll, LPC (phone ext. 213)
- Claire Flansburg, Ph.D. (phone ext. 210)
- Rachel C. Gladstone, M. Ed., M.S. Counseling (phone ext. 216)
- Kimberly Hilton, Ph.D (phone ext. 211)
- Kyle Jones, PMHNP (phone ext. 218)
- Lara Meili, Psy.D. (phone ext. 205)
- Kimberly Nicolas, Ph.D. (phone ext. 214)
- Linda E. Pattee, Ph.D. (phone ext. 251)
- Laine Sims, LCSW (phone ext. 250)
- Quentin Stubbins, Ph.D. (phone ext 257)
- Karen Zagayko, Ph.D. (phone ext. 209)


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Birding at Wave Hill
Sunday, March 10, 2013
9:30 a.m.–10:30 a.m.
Please note: This event has already taken place. Please use the Search options on the right to find upcoming events.
Expert birder, naturalist and educator Gabriel Willow leads these regular Sunday walks. Ages 10 and older welcome with an adult.
Registration recommended, online at www.wavehill.org, by calling 718.549.3200 x305 or at the Perkins Visitor Center.
Photo credit: Joshua Bright
Free with admission to the grounds. $8 adults, $4 students and seniors, $2 children 6-18. NYC Audubon Members enjoy two-for-one admission.
Event Organizer
Contact Number
(718) 549-3200


text:
Hi all. Learning about clouds in cold areas.
Saw a picture of an area near Longyearbyen, Svalbard with a cloud quite low in the sky.
What sort of cloud is that?
What type of cloud is this?
Do you have a question about the weather?
Post Reply
1 post • Page 1 of 1
Post Reply
1 post • Page 1 of 1


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In the land of never-ending beauty and businesses aimed at enhancing it, Miami Institute for Age Management & Intervention needed a way to not just be another pretty face in the crowd.
More Than Skin Deep
While everyone focuses on the Before & After, we decided to showcase their true difference — the facility, the team, and above all, the process. We created a fully-responsive and immersive experience that gave patients a true look into the heart of Miami Institute. Complete with video tours and deep dives on every procedure and process, you feel as if you're walking into the 10,000 square foot work-of-art from the comfort of your home.
A Better Looking Web Experience
The homepage draws you in with a full experience of the office itself. A video tour of the elegant atmosphere kicks off your journey and guides you to see the difference for yourself. The site is fully responsive and gives the user elegant and intuitive access to each section. Each screen is tailored for the greatest experience, no matter what device you're viewing it on.
Beauty In The Palm Of Your Hand
Our experience not only had to share the aesthetics of Miami Institute, the function needed to be as beautiful as the form itself.
Shortly after launching the new site, traffic increased exponentially, leading to an exceptional increase in appointments. The new web experience aligns perfectly with the brand experience and the simplified UX has led to an average time on site of more than 3 minutes.


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- home
- news
- blogs
- calendar
- enewsletters
CAA's Million-Dollar March
In March, though, arena revenue almost topped the January total for both buildings. The arena took in $654,336 from just 15 events in March — for an average of $43,622 per event — and about $41,000 more than it did in March 2004.
The convention center pulled in $526,175 for March — its second-largest monthly total since opening in December 2003. That's about $82,000 more than in March of last year.
"When that building is running, you can really feel an energy there," CAA member Lew Chamberlin said of
The arena recorded a surplus of $330,479 for the month and
"It's been a very busy month. I think the number of shows held in the building will exceed the budget," SMG Director of Sales Steve Miller said of
The March figures were released last week and those numbers mark the end of the third quarter of the fiscal year for both buildings.
The arena has $993,797 of a projected $1.43 million surplus in hand at the three-quarter mark, with a few concerts still to play the building before the year ends on June 30.
"The summer looks somewhat slow, but the end of the fiscal year looks good," said Rich MacKeigan, SMG general manager. "I think we're going to end up with 25 concerts this year and that is an extremely high number."
"March started and ended very well," added SMG Director of Finance Chris Machuta. "I don't think we will get back to our original budget, but we should come within 50 to 60 grand of it."
But the convention center is $654,830 in the red on its way to a projected loss of $1.12 million for the fiscal year. If history holds true to form, the building will reach that mark, as
Consumer shows have brought the most people and most event revenue to
These shows, mostly produced by local firms such as Showspan Inc. and Kohler Expo, also raised nearly 35 percent of the center's total event income through nine months, and did so over what amounts to a fairly short 12-week period.
The shows have earned $888,421 of the building's $2.56 million of total event income at the three-quarter mark, for an average of $17,768 for each show day.
Conventions and tradeshows have generated nearly a third of the building's event revenue at $823,324, but have done so over 83 days for an average of $9,920 per day, and have drawn 16 percent of all the traffic to DeVos Place during the fiscal year so far.
Shows at DeVos Performance Hall have been worth $479,332 to the building's event income — for almost 19 percent of the total event receipts — and have drawn nearly 29 percent of all the visitors to the building. With 106 events held there so far — a few more than projected for the three-quarter mark — the 2,400-seat hall is worth $4,522 in event revenue per performance.
Machuta pointed out that rental income at


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The Industrial Associates (IA) Program
Thank you for your interest in the University of Rochester Institute of Optics Industrial Associates Program, a corporate membership opportunity designed to promote both our business partners' and students' success.
Interested in becoming a member of the Industrial Associates program? Email Ellen Buck at firstname.lastname@example.com to become a member.


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Dubious Declarations Department: Long-Time Neo-Nazi Boss Officially Judged 'Reformed'
Bill Riccio headed a Birmingham, Ala.-area racist skinhead network responsible for at least two murders during the early '90s, became a Klan officer after being released from prison in 1994, and regularly attended racist rallies in the years after that. As recently as 2007, Riccio said openly that he was still working to recruit young men into the white supremacist movement.
But now he's been pronounced officially reformed.
That's according to the Alabama Board of Pardons and Paroles, which issued a "certificate of pardon" last year proclaiming that Riccio "has so conducted himself as to demonstrate his reformation and to merit pardon with restoration of civil rights."
The certificate is not what most people would consider a real pardon — it does not wipe out his criminal record in any way.
What the state of Alabama calls "pardons" come, in effect, at two levels. The easiest to achieve for those convicted of a felony is the restoration of voting rights, which people meeting certain basic conditions (like having paid any court-ordered restitution) automatically qualify for if they apply. The higher level allows felons to regain some, or in rare cases all, of their other civil and political rights — including the right to hold office, to serve on a jury, and to possess guns.
Riccio, now 52, won back his voting rights in 2006. He then applied for the reinstating of the other rights he lost because of his seven convictions, which ranged from firearms violations to civil rights and obstruction of justice offenses. Because he would not comment for this story, it's not known why he made his application, but it may have been that he wanted to regain the right to possess weapons. In any event, in April 2008, the Pardons and Parole Board did reinstate some of his rights, although the board did not give him back the right to own firearms.
Officials said that complete case files are closed to the public, so the full reasoning of the board in describing Riccio as "reformed" is impossible to know. However, Pardons Supervisor Keith Ray said the board takes into account an applicant's social history, including information gathered from interviews with family members, neighbors and employers. As for Riccio's apparently ongoing white supremacist activities, "I'd say that if they knew, that would have had some bearing on the decision. … They take these pardons extremely seriously."
At the height of his power in the early '90s, Bill Riccio recruited troubled teenagers and young men to join his skinhead crew, which was called White Aryan Resistance (WAR) and later renamed Aryan National Front. He indoctrinated them with hate at the ramshackle "WAR House" he rented just south of Birmingham. Several of his followers perpetrated a series of killings and assaults targeting homeless black men in Birmingham.
After his release from prison, Riccio periodically attended white supremacist rallies and served as national chaplain of the Northern Georgia White Knights of the Ku Klux Klan. In 2007, a few months before Riccio was granted his pardon, he told the Intelligence Report that he was still recruiting young people into the movement.
At least one law enforcement official who investigated Riccio in the '90s dismissed the notion that Riccio had changed. "To believe he is reformed would be naïve," Supervisory Special Agent Bart McEntire with the Bureau of Alcohol, Tobacco and Firearms told Hatewatch in an E-mail. "He is a chameleon and will disguise his true colors of hatred and anti-government belief."


text: ok, so i bought some apps for my daughters ipad 3, and id like her to be able to go and download free apps for herself. BUT when password for appstore/ icloudaccount is entered, she can also automatically download apps that arent free, as apparently my visacard number and 3 digit securitycode is also remembered. and so.. not that i dont trust my 12 year old and her classmates with my visa account...... but is there any way to limit the access so she can only purchase free apps? or just make the ipad not remember my visa details?


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April 2016
On February 27, 2016, North Texas Orthodox Missions hosted a conference on "Marriage and Family: An Invitation to Love." The lectures were presented at Saints Constantine and Helen Antiochian Orthodox Church in Carrollton, Texas. The speaker was Dr. Philip Mamalakis, Assistant Professor of Pastoral Care at Holy Cross Greek Orthodox School of Theology.
No results found


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No news from me for a while because I've been doing stuff that would be of no interest to anyone ... other than me. I've been doing up my new flat - buying paint and shelving, putting up shelves, hammering in nails, painting walls, etc. I've also been doing a lot of English teaching; the summer season is always the busiest, so it's a great time for me to earn some money to get me through the lean seasons, like winter, when work dries up and I often get laid off. It sucks, but that's 'zero hours contracts' for you. But anyway, I do have a bit of news to share with you. As you can see from the picture below, the Parsec Awards I won this year for Underwood and Flinch and The Shadow Over Innsmouth arrived by post.
I'm thrilled, as you can imagine, and yes, it does inspire me to lay aside my emulsion-dripping paint brush and to try and push my students' English language needs from my head and to get on with my next writing project. I'll be doing some more of that this weekend, hopefully finishing off the text of Episode One of Blood and Smoke and then getting down to work recording it. I'll be in touch about that here and on my other sites, rest assured. But until then, take a look at these lovely awards and rest assured that the Moon is rising over Underwood and Flinch again :-)


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Susan Hill LongOregon Book Award, PW Best Children's Book
Susan Hill Long's fiction has appeared in Hunger Mountain, and her books for beginning readers have been published by Macmillan and HarperCollins. Her middle grade novel Whistle in the Dark (Holiday House, September 2013), was named a Publishers Weekly Best Book of the Year and a Bank Street Best Book, was a finalist for the Oregon Spirit Award and the winner of the 2015 Eloise Jarvis McGraw Award (Oregon Book Awards). She is also a recipient of the Katherine Paterson Prize. Her next novel for young readers, The Magic Mirror, will be published by Knopf in 2016. She lives in Portland with her husband and two daughters.
Learn more at susanhilllong.com


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- 3 Beds
- 3 Full
- 2,640 +/- Sqft
Property TypeResidential – Single Family
Listing Date08/03/19
Year Built1999
AreaGrand County
Lot Size0.30 Acres
Parking2 Car Garage
Property Description
Lovely 3 bed, 3 bath home with lush green lawns in both the front & back yard for lots of outdoor enjoyment. The landscaping is mature & immaculate, yet very easy to maintain with underground irrigation & a drip system for potted plants. The kitchen has upgraded cabinets, granite countertops, stainless steel appliances, a large breakfast bar and great views out to the back yard. The lower level features a lovely and spacious master suite, theater room, 2 additional bedrooms, full bath & laundry
Presented By
- In Town
- Mountains
- Deck
- Patio
- Skylight
- Wood Stove
- City Sewer
- City Water
- Electricity
- Gas
- Phone
- Trash Pickup
- Forced Air
- Natural Gas
- Dryer - Electric
- Washer
Financial Information
Area Information
We're sorry, but community information for this property could not be found.
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Copyright © 2019 Vail Multi List, Inc. (VMLS). The information displayed herein was derived from sources believed to be accurate, but has not been verified by VMLS. Buyers are cautioned to verify all information to their own satisfaction. This information is exclusively for viewers' personal, non- commercial use. Any republication or reproduction of the information herein without the express permission of the VMLS is strictly prohibited.
Listing courtesy of Keller Williams Top Of Rockies