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Ayurveda or ayurvedic medicine is an alternative to medicine solicited by Indian expatriate doctors in the United States named Deepak Chopra. It stems from Ancient Hindu medicine, which is much better for you than Western medicine because it sounds exotic. In India, proponents of ayurvedic medicine are called kuwaks, which is how many Indians pronounce "quacks" in Broken English.
The three primary focuses of Ayurveda are realigning the patient's bodily systems with one another, realigning the patient's bodily systems with the elements of the Earth, explaining how the three human body types of Fatty, Skinny and Lucky are actually the far more erotic Pitta, Vata, and Kapha... and feeding the patient as many oils and herbs as possible.
Because this is so easy, there are only three treatments needed to perfect one's health. The first includes ingesting some herbs. This treatment consists of prescribing nonexistent or unavailable Indian herbs and oils to illiterate Medicaid recipients. The patients then bring their prescriptions to an ayurvedic pharmacy, usually located in the same "medical building" where the doctor has his clinic. The pharmacist, who is probably the doctor's wife, informs the patient that the medication is unavailable and then continues to sell them whatever blend of strange, dried plant leaves she has on hand.
The second treatment is meditation, which is the art of sitting silently thinking about stuff, without thinking about things, for a really long time. The final treatment is Panchakarma, which is a five-step process for curing yourself of any sickness from the flu to AIDS. For treating sexual disorders and backaches, enemas of oils and herbs are prescribed. For treating bronchitis, the cold, asthma, and sinus infections, 200 mg. of excessive vomiting is prescribed (which is not usually covered by most insurances). Blood-letting, slathering oneself with pastes made of oils and herbs, and drinking cow urine (covered by Medicaid and Medicare only) are prescribed for minor ailments such as AIDS and cancer.
Ayurvedic treatments are indicated for doctors who want to make money without much effort, and who want to get their share of the government grants. Most patients treated with ayurvedic techniques either present minor complaints and are malingering hypochondriac wannabes, or are terminally ill and need to be hustled away from the welfare system as quickly as possible. While the patient receives only a few dollars' worth of herb, a bill is sent to the government for at least ten thousand to pay for the medication and diagnosis. More astute patients are sometimes paid ten dollars for their participation in the ayurvedic treatment.


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- Home
- Places to Stay
- Food and Drink
- Attractions / Events / Leisure ↓
- Cirencester Guide ↓
- Business and Shopping ↓
- Community ↓
The Cirencester website is an independent website which exists to promote local business, tourism, events and other local information. The history of the Cirencester website can be traced back to early 1998, making 2019 the year it celebrates its 21st birthday!
So whether you are looking for things to do in Cirencester, somewhere to eat, or accommodation for a weekend break or business trip - it's all here on the Cirencester website.
Northern Rising Star of Sax/Clarinet/Flute -The still incredibly youthful Alex is one of a new breed of brilliantly educated musicians who are setting out to ensure that vintage traditional and swing...
New work by an International group of quilt makers on the broad themes of memory and the power of stitch. Graphic and ground-breaking quilts incorporating colour, texture and a wide variety of fabric...
Our venue is the beautifully appointed cellar room at Cirencester's King's Head Hotel, where the ambience is relaxed chic, candle-lit and brimming with musical promise. Seating is cafe style to keep t...
If you're looking for a job in Cirencester, then head over to the Cirencester Jobs website which lists new jobs in Cirencester daily.
Current featured jobs include vacancies for a Bar and Restaurant in Cirencester, a Gardener / Groundsperson, a Sous Chef and a Coffee House Team Member.
Find your new job at Cirencester Jobs.
Looking for a business in Cirencester?
Are you looking for a business or service provider in Cirencester?
Do you need the number for a Cirencester plumber, electrician, garage or pharmacy?
The Cirencester Business Directory is full of contact details for businesses in the Cirencester area, search the directory by business type and / or business name.
Advertise in the Cirencester Business Directory
You can advertise your Cirencester business on the top ranked Cirencester website from just £60 + VAT per year.
The Cirencester website is ranked number 1 by Google when searching for "Cirencester", and also has top rankings for many Cirencester related searches which means it really is the place to tell people about your business or service.
Click here to place your advert in the Cirencester Business Directory.
Advertising your business here costs from £145 + VAT per annum
See the Advertising section for more details
The Cirencester website is the top ranked Cirencester website when searching Google for 'Cirencester' and is designed and maintained by professionals with over 25 years experience in the computing industry.
Your business could benefit from the tens of thousands of page views the Cirencester website serves every month. Start by placing an entry in the Cirencester Business Directory - and for a limited time you can get 50% off the first year listing fee when you use the discount code we have posted on our Twitter account. We can also help to promote your business, such as Cotswold Garden Maintenance, in the Cirencester area,
The Cirencester website, established in 1998, is the most extensive website of Cirencester related information and Google's top ranking Cirencester website. This Cirencester guide provides information on the beautiful Cotswold market town of Cirencester (as well as surrounding villages) for residents and visitors to Cirencester in the Gloucestershire Cotswolds including Cirencester news, images of Cirencester and the surrounding area, links to Cirencester related web sites and a searchable Cirencester Business Directory with online maps. You can also find Cirencester accommodation, Cirencester restaurants and Cirencester events.
To find out about advertising on the Cirencester website, visit the advertising page.
Best Hotels in Cirencester - A list of some of the best hotels Cirencester has to offer.
Places to eat in Cirencester - Restaurants, cafes and pubs serving food in Cirencester.
Parking in Cirencester - A map of car parks in Cirencester
The Cotswolds - Find out a more about the area of the country in which Cirencester is located.
Interested in volunteering in Cirencester? See our Charity page for local charities
Web Designer in Cirencester - Looking for a website designer in Cirencester?
Visit Gloucestershire - Gloucestershire information
The News section of the Cirencester website has all sorts of local stories from Cirencester and the local area.
View the full Cirencester Blog
Scrivens Construction (G.A. Scrivens & Sons) is a local family run business with a long history of provising professional building services in the Cirencester area. For more information visit their Cirencester builders website.

subset: commoncrawl


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What is the WORST mob on Minecraft?
3 votes
9 votes
21 votes
6 votes
7 votes
17 votes
▼Scroll down for more polls▼
Comments (22)
Creeper. I like must Zombie pigmen
on September 07, 2016
Creepers at ok and I have never been effected by one
on February 28, 2016
creepers come out of no where blow your ass to pieces.
on December 27, 2015
Witch >.<
on November 26, 2015
Endermen. They can transport!
on October 24, 2015
Herobrine. My friend was playing Minecraft, and Herobrine fried his computer!
on August 31, 2015
When I say other, I mean the ass hole Herobrine
on August 09, 2015
Creepers always kill my dogs!
IKR! It's so annoying. Also, my house has multiple floors, and they each have a bunch of redstone, so there are places for the redstone in between each floor, and my dogs will teleport there and get stuck. -_-
on June 12, 2015
on June 12, 2015
slimes are the weakest
on May 28, 2015
Idk if skeleton or spider...
on May 09, 2015
Creepers are the worst! Once your out the door a creeper blows up right at the moment your bout to build your house! Man does that suck!!!
Agreed! Maybe I should try that if I had minecraft Xbox.
Why would you need Minecraft Xbox?
on May 08, 2015
on May 08, 2015
Exactly! That's why I usually just enable cheats and say /gamerule doMobGriefing false.
on May 08, 2015
on May 08, 2015
Skeletons. I'll just be walking home, and it's like they can see me from a mile away! Like, wtf? I'm walkng, and then I'm dying.
on May 08, 2015
on May 08, 2015
on May 08, 2015
Cave spiders and blazes, they give you good stuff but it's so annoying to try and kill them
on May 07, 2015


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Thanks for taking the time to visit the JustGiving page Pedal for Petrov.
On the 30th of March 2012, we recieved the news that our club captain and personal friend, Stiliyan Petrov was diagnosed with Leukaemia.
As you can imagine the news came as a massive shock, not only to us all at Aston Villa, but also to his friends, his fans, the entire football community and most importantly of all, his family.
As masseurs for AVFC, we've grown to know and love Stan over the past 5 years and boy has he kept us busy during that time. We miss him in our little bat cave and we, like so many others, want him back as soon as possible.
Stan has always been there for myself and Andrew and we will always be grateful for everything he has done for us and as a small token of our appreciation we have decided to embark on a cycle between Stans previous club Celtic and Aston Villa to raise money for Leukaemia & Lymphoma Research.
The cycle will be taking place in September starting at Celtic Park on the 3rd and finishing at Villa park via several stop offs along the way on either the 11th or 12th of Sept tbc.
There will be more info on the route and stop off points in due course.
Thank you again for visiting this page for our friend Stan. Your support means the world to him during his fight against Leukemia.
Alex Butler
Masseur AVFC
Leukaemia & Lymphoma Research UK
Donating through JustGiving is simple, fast and totally secure. Your details are safe with JustGiving – they'll never sell them on or send unwanted emails. Once you donate, they'll send your money directly to the charity and make sure Gift Aid is reclaimed on every eligible donation by a UK taxpayer. So it's the most efficient way to donate - I raise more, whilst saving time and cutting costs for the charity.
So please dig deep and donate now.


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Its a small place with "okayish" waffles. Service is a little slow. But the waiter is kind enough to have a smile on his face when serving the food. There is a lot of room for improvement. Price is slightly expensive for location and quality of food. But if you are craving for waffles in the area, this is the place to go for average waffles.
Comments (0)
nice waffle
very responsible and tasty waffles..place is very small.but good to eat..interior is good..good place to have desserts.but tough to find out the palce .
Other Ratings
We waited for...10 min(s) (Dine-in)
We spent...Approx. TK 160 (Casual Hangout)
Comments (0)


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Hey there!
So its a New Year. And for a lot of people this means a clean slate, a new beginning or a chance to start over. But there are some of us that just get caught up in the same old cycle of life; not really living. Don't get me wrong, they WANT to live, and they WANT to change, but they just haven't been given the right motivation in the right form. So that's what this post is for. Its a pep talk. Share it around. You don't know, it could be just what some people need to hear. Writing it was very refreshing!
So you want to see a change in your life? Be it. Be your own change. Embrace it and follow it through. Change can be good, its not always scary. Don't be scared. Take risks, but don't be foolish. Be calculated. Set goals and stick to them. Work hard. Nothing comes from nothing. Daydreaming? Don't let your dreams be just dreams. Act on them, who knows what could come of them. Want to be happier? Look up from your screen into the big movie that is your life. Its always playing, you don't need to charge it. Don't depend on social media for happiness. Look for real-life followers, not numbers on a webpage. Make real friends. Make true friends. Ones that you can rely on. Don't worry about what other people think of you. Do things because they make you happy. Live to impress yourself and not other people. Create a life worth living. Complain less. If you can read this with your own two eyes, you are blessed. Don't forget that. Be grateful, be humble, be kind. Smile more and worry less. Sing loud and dance proud. Laugh hysterically; do it for your soul and not for likes or follows. Be everything you've ever wanted to be. You can do it. Want to succeed as much as you want to breathe. Don't give up. Be adventurous. Travel, explore, and learn. Read books and sleep. Be healthy – it is what your body wants. Be passionate. Love. Don't stress, it okay. 2016 will be a great year.
Enjoy the sunshine x


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FROM the time that Oceanic Airlines Flight 815 crashed on a mysterious island in the 2004 premiere of "Lost" on ABC, almost everything that appeared to be true about the fate of the survivors has become if not actually false, then at least vastly more complicated that it originally seemed.
The island itself, for example, which at first seemed to be disconcertingly deserted, soon proved itself to be even more disconcertingly inhabited. While those inhabitants (known as the "others") are liars, kidnappers and murderers, ultimately their crimes are revealed to serve a larger, protective purpose. And though it appears that for survivors of the crash the ultimate goal is to leave the island, many who do leave find themselves inexorably pulled back.
For the men pulling the levers behind the "Lost" curtain, finding ways to wrap up both the fate of the story's characters and the mysteries of the island for the program's final 16 episodes, which begins Tuesday, is a multifold challenge.
"Normally the thing that you have to execute is coming up with fulfilling endings and resolve the fate of your characters," said Damon Lindelof, an executive producer who, with Carlton Cuse, oversees the series and is writing the key episodes for the coming season. "But we also have the added weight of how are we going to resolve this mythology.
"The show is so predicated on questions. So now we're in answer mode, and have been for quite some time."Continue reading the main story
And while the creators of "Lost" have assured viewers for much of the last five years that yes, they know the answers to those questions, they acknowledge that they do not yet know exactly how the series will come to a close. The final episodes have not yet been written, much less filmed.
"We came up with the final image of the show a long time ago, back when we were first plotting out the mythology in the first season," Mr. Cuse said. But he added: "We still have six hours of the show to make. That is sort of the equivalent of three feature films. We have to do all the writing for those in about eight or nine weeks, and we have to finish shooting them between now and the middle of April."
The creators are willing to make a few promises, which they outlined this month in an interview and in discussions with reporters at a meeting of the Television Critics Association. Viewers will not have to wait until the last moments of the series finale to get many of their answers, they say. Beginning with the season premiere, revelations about some of the most fundamental mysteries will come fast and furious.
Some of the "Lost" actors, in fact, implied that viewers hoping to quench their thirst for answers in the season premiere might find themselves drinking from a fire hose.
"It felt like a finale," said Josh Holloway, who plays Sawyer, the brooding loner who seems to think best with his shirt off. "That scale. Wow."
But providing answers does not necessarily means that resolutions will be simple. Emilie de Ravin, whose character, Claire, was pregnant when the plane crashed, gave birth on the island and all but disappeared into a spiritual netherworld in Season 4, admitted that she was initially a bit confused.
"I think I had to read it about three times before it actually made sense," said Ms. de Ravin, whose character plays a bigger role this year. She was confused, she added, but "in a great way."
"Not helping," said Mr. Lindelof, who said of his biggest nightmare, deadpan: "Get ready to scratch your heads, America."
The creators say their hope is that this final season might feel like a first, in that a viewer does not need to have watched the 95 previous episodes in order to enjoy the final chapter.
"There's an inherent process when you're ending something to sort of be thinking about the beginning," Mr. Lindelof said. "One of the things that I think we are trying to do — all of us, the actors and the writers as well, in the sixth season — is to show the audience the before," as well as the after.
Therefore episodes in the final season will continue to provide plenty of back story. That way viewers "have some sense of, 'Oh, this is what he used to be and who they are now,' " Mr. Lindelof added. "So you really get a sense of how far that person's come."
And, both the creators and ABC hope, viewers who have never seen the show might find it more inviting.
"Lost" remains, by almost any measure, one of ABC's biggest hits. But its viewership has fallen by about 30 percent from the first season, when an average of 15.5 million viewers tuned in each week, to the fifth, which drew about 11 million a week, according to Nielsen. Last season's finale drew about 10 million viewers, compared with 14 million to 20 million in the earlier seasons.
And it is perhaps the most loyal viewers — who, having immersed themselves in every detail of every show, might therefore be hoping that every puzzle will be solved — who stand to be the most disappointed, according to the creators.
"Obviously not every question's going to be answered," Mr. Cuse said. "We felt if we tried to just answer questions, it would be very pedantic. Apart from that, we also really embrace this notion that there's a fundamental sort of sense of mystery that we all have in our lives, and certainly that is a huge part of the lives of these characters."
"To sort of demystify that by trying to literally explain everything down to the last little sort of midi-chlorian of it all would be a mistake in our view," he added. (In "Star Wars," midi-chlorians were life forms existing inside all living things; that the "Lost" creators might explain the real-world implications of their fantasy world by referring to another fantasy world is perhaps part of the reason that the series has lost viewers.)
But Mr. Cuse remains optimistic: "I think there would be, hopefully, a kind of healthy cocktail of answers, mystery, good character resolutions and some surprises."
As with the Harry Potter series, another fantasy that the creators often cite as inspiration, the end is likely to have more to do with character resolution than with the solving of mysteries like what exactly the island is. Does Kate, the sexy fugitive, for example, end up with Sawyer or Jack, the reluctant leader of the band of survivors? Is John Locke dead or alive? Will Hurley ever lose weight?
If the creators are not saying, they do promise one other thing. While the ending of the series will almost certainly provoke some debate, it will not be of the type created by, say, the black screen that ended "The Sopranos" or the "It was all a dream" or "It all took place in someone's imagination" endings of "Newhart" or "St. Elsewhere." And like David Chase, the "Sopranos" creator, they do not plan to answer questions after the finale.
"We feel like over the course of the entire season we're going to be answering questions and explaining things," Mr. Cuse said. "We're really going to focus on making sure the resolution of these characters comes to a place that we as writers feel satisfying. And that's kind of the best approach we can take to make the show end well."Continue reading the main story


text:
Mr. Speaker, on one of the rare times when the Prime Minister and I will be in agreement, I would also like on behalf of my colleagues to extend our gratitude and respect to you, Sir, for the job you have done.
I know how difficult it has been at times for you, and we have seen you rule in a very even-handed way. We have sensed that when you have ruled, as the Prime Minister said, against unruliness on that side, and occasionally on this side, that there is that moment of glare from your own colleagues that you have to live with. You have done that with honour and distinction and with even-handedness. We appreciate that and respect that.
It is not an easy job, as Canadians who watch question period must entertain, somewhat like herding cats at times, which is not a negative, pejorative statements on cats. It must be somewhat like that, yet in the short time I have been here the even-handed approach you have taken has been very well noticed, remarked on and respected by us.
Thank you for, as the Prime Minister said, the good mood that prevails now, for a very few moments. We know how quickly that dissipates.
Sir, you have served well. You have served with distinction. We are honoured to have served with you. Thank you on behalf of the people of Canada.


text:
August 14, 2017, San Diego, CA – VizExplorer, a leading provider of operational intelligence solutions to the gaming industry, today announced that it has signed an agreement to deploy its packaged solution at Bear River Casino Resort, owned and operated by the Bear River Band of Rohnerville Rancheria of California's north coast.
To improve the profitability of gaming operations at the Bear River property, VizExplorer will install its packaged midmarket solution geared toward casinos with fewer than 800 slot machines. The mid market package contains elements of floorViz™ for gaming floor optimization, campaignViz™ for marketing campaign automation, and hostViz™for advanced player management and development. Together, this solution will give Bear River Casino managers better access to player and slot data to track gaming performance, inform marketing campaigns, and develop VIP players.
"We are eager to join forces with the expert team at VizExplorer to take our casino operations and marketing capabilities to the next level," said John McGinnis, General Manager, Bear River Casino Resort.
"We are pleased that Bear River Casino has chosen to install the VizExplorer Platform. It's been proven time and again to help casinos from small to large increase their gaming revenues," said Kyle Gryzanoski, Regional VP of Sales–West, VizExplorer.
The regional property offers gaming, lodging and dining to residents and visitors of Humboldt County, CA. Featuring a 400-slot gaming floor, the property also includes a 100+ room hotel and a range of dining options. The agreement was handled by VizExplorer reseller Game Changing Technologies, a provider of licensing and consulting services to companies doing business in the casino industry.
About VizExplorer
VizExplorer offers operational intelligence (OI) solutions to the gaming industry. The next generation in data-driven decision making, OI lets businesses analyze live, fast-changing data and take immediate action using a single toolset. VizExplorer's applications and tools help enterprises address smart space and profit optimization, marketing campaign management, CRM and customer service, and service and dispatch management. VizExplorer is led by a team of distinguished OI experts, seasoned industry veterans and world class software developers devoted to building the very best products backed by extraordinary support. VizExplorer is headquartered in San Diego, with offices in Las Vegas and Wellington, New Zealand. www.vizexplorer.com
VizExplorer Press Contact:
Solange Jacobs Randolph, 858-336-8728, firstname.lastname@example.com


text:
Nothing like it in The Village…modern, light, and absolutely stunning from top to bottom, inside and out. Barely lived-in, one-of-a-kind complete renovation by Element Custom Builders. This is virtually a brand new home with the highest level of quality and the finest finishes throughout…nothing was overlooked… Incredible Gourmet Kitchen w/massive Sub-Z, 60" dual fuel Wolf range w/double ovens and custom steel hood, Butler's Pantry w/Sub-Z Wine and Bev Center, Stunning Master Suite w/spa-like retreat including steam shower & tub. Massive windows in the living areas provide amazing light while still maintaining absolute privacy. The lower level is an entertainer's dream with custom bar, wine cellar, and outdoor fireplace. All set in a spectacular and private location amongst the towering pines and water of the 15th hole at the exclusive Castle Pines Golf Club.
4949 South Niagara Street #400
Denver, CO 80237
4949 South Niagara Street #400
Denver, CO 80237
Listing Courtesy of:
The content relating to real estate for sale in this Web site comes in part from the Internet Data eXchange (IDX) program of METROLIST, INC., DBA RECOLORADO®. Real estate listings held by brokers other than [insert IDX Subscriber's firm name here] are marked with the IDX Logo. This information is being provided for the consumers' personal, non-commercial use and may not be used for any other purpose. All information subject to change and should be independently verified.
1. This publication is designed to provide information regarding the subject matter covered. It is displayed with the understanding that the publisher and authors are not engaged in rendering real estate, legal, accounting, tax, or other professional services and that the publisher and authors are not offering such advice in this publication. If real estate, legal, or other expert assistance is required, the services of a competent, professional person should be sought.
2. The information contained in this publication is subject to change without notice. METROLIST, INC., DBA RECOLORADO MAKES NO WARRANTY OF ANY KIND WITH REGARD TO THIS MATERIAL, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. METROLIST, INC., DBA RECOLORADO SHALL NOT BE LIABLE FOR ERRORS CONTAINED HEREIN OR FOR ANY DAMAGES IN CONNECTION WITH THE FURNISHING, PERFORMANCE, OR USE OF THIS MATERIAL.
3. PUBLISHER'S NOTICE:All real estate advertised herein is subject to the Federal Fair Housing Act and the Colorado Fair Housing Act, which Acts make it illegal to make or publish any advertisement that indicates any preference, limitation, or discrimination based on race, color, religion, sex, handicap, familial status, or national origin.
4. METROLIST, INC., DBA RECOLORADO will not knowingly accept any advertising for real estate that is in violation of the law. All persons are hereby informed that all dwellings advertised are available on an equal opportunity basis.
5. © 2019 METROLIST, INC., DBA RECOLORADO® – All Rights Reserved 6455 S. Yosemite St., Suite 500Greenwood Village, CO 80111 USA
6. ALL RIGHTS RESERVED WORLDWIDE. No part of this publication may be reproduced, adapted, translated, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. The information contained herein including but not limited to all text, photographs, digital images, virtual tours, may be seeded and monitored for protection and tracking.
I want to login using my existing account on:


text:
The September 28 meeting of the North Grenville Council began with the announcement from Councillor Tim Sutton that he was resigning his position. "I want you all to know that this is the most difficult decision I have ever made. Representing you as a member of the North Grenville Council since 2006 has been the best job that I have ever had. I have enjoyed every second of the almost nine years that I have been a member of Council and it has been an honour to serve you," stated Councillor Sutton.
He noted in his official letter of resignation that "due to the requirements of my current employment, I will continue to find it extremely difficult to attend Council meetings in the future" and advised that he would be resigning his seat effect 11:59 p.m. on September 30, 2015.
A copy of the full media release is available here.
Staff will prepare a report for the October 5 Committee of the Whole meeting outlining the legislated process for filling a vacancy on Council.


text:
Michael E. Chevrette Promoted to Divisional President of Great American Insurance Group
CINCINNATI — August 3, 2017 — Great American Insurance Group is pleased to announce that Michael E. Chevrette has been promoted to Divisional President of its Aviation Division. Mr. Chevrette joined Great American in 2014 as Divisional Senior Vice President of the Aviation Division. He has over 20 years of experience in the aviation insurance industry, previously serving as an Aviation Manager for Meadowbrook Insurance Group and working in various aviation underwriting roles with XL Capital and American International Group. Mr. Chevrette is also a former Air Traffic Control Specialist in the U.S. Marine Corps.
Mr. Chevrette graduated from Embry-Riddle Aeronautical University with a Bachelor of Science and Master of Science in Aeronautics, and earned a Master of Business Administration in Finance from St. John's University. He holds the Chartered Property Casualty Underwriter (CPCU), Associate in Risk Management (ARM), Certified Aviation Insurance Professional (CAIP), Associate in Reinsurance (Are) and Associate in Surplus Lines Insurance (ASLI) professional designations.
About Great American Insurance Group
Great American Insurance Group's roots go back to 1872 with the founding of its flagship company, Great American Insurance Company. Based in Cincinnati, Ohio, the operations of Great American Insurance Group are engaged primarily in property and casualty insurance, focusing on specialty commercial products for businesses, and in the sale of traditional fixed and fixed-indexed annuities in the retail, financial institutions and education markets. Great American Insurance Company has received an "A" (Excellent) or higher rating from the A.M. Best Company for more than 100 years (most recent rating evaluation of "A+" (Superior) affirmed May 12, 2016). The members of Great American Insurance Group are subsidiaries of American Financial Group, Inc. (AFG), also based in Cincinnati, Ohio. AFG's common stock is listed and traded on the New York Stock Exchange under the symbol AFG.
Great American Insurance Group
Diane P. Weidner, 513-369-5713


text:
Tips On Putting A Small-Block In Your S-Truck
Were shocked by the volume of letters and e-mails every week asking us about the feasibility of transplanting a small-block V-8 into a GM S-series truck. But the swap makes sense. There are a zillion S-pickups and Blazers/Jimmys out there, they can be had for very little coin, and they make a nice, lightweight, rear-wheel-drive platform for the zillion small-blocks that are also out there and available for very little coin. So we figured it was about time we got our butts in gear and answered some of your questions.
Do It Yourself Or Have It Done?
All the experts we spoke with qualified this job with phrases like, Well, its doable, and pretty straightforward, but Their hesitation: The S-10s engine bay was not designed to hold a motor the size of a small-block V-8, so theres some significant shoehorning required. Not to mention all the steps needed to keep the engine cool, get the engines electronics to talk to the trucks, make the rearend live under the increased torque loads, and so on.
One way to figure out if your skills and tool rollaway are up to the task is to buy the V-8 swap bibles, Chevrolet S-10 Truck V-8 Conversion Manual and Chevrolet TPI & TBI Engine Swapping by Mike Knell. Both are available through JTR Publishing or from retailers like Summit. Knells well-illustrated books cover the swap process in painstaking detail, and his other business, Stealth Conversions, sells many of the parts necessary to perform the swap. Knell estimates an experienced mechanic with the proper equipment should be able to complete the engine swap in about 100 hours. Advance Adapters, which offers motor mounts, headers, and radiators for the swap, estimates the time needed at 40 to 50 hours. Either way, this is not a two-six-pack sort of job.
If you have Internet access, youll find a number of Web sites devoted to S-10 V-8 swaps. Just type S-10 V-8 into any good search engine and be prepared to surf for hours. We warn you, though, that many of these sites were put up by well-meaning but non-professional enthusiasts whose techniques and workmanship may be, well, suspect. But their stories and experiencesespecially regarding evil parts that just do not fitwill be enlightening to say the least.
If you are wary of taking on a V-8 project after doing all this reading and Web-surfing, there are professional builders who can do it for you. One of the most prolific we found is Lees High Tech Trucks in Pinellas Park, Florida. Lee builds up to 15 of these trucks every year, using any small-block Chevy you want: LS1, LT1, blown LT1, whatever. These turnkey versions arent cheap; planting an LT1 in your late-model S-10 starts at $12,000 and goes up from there. But for your money youll get an installation that looks like it came from the factory, and every accessory will work.
While Lees High Tech can make just about any small-block fit in an S-10, Knell believes some engines are easier for the DIY installer to swap than others. The easiest, in his opinion, are Camaro/Firebird engines, particularly those from 88-92 model years, since their accessories, hoses, and oil- pressure and water-temp sending units easily integrate with the S-10. On the other hand, transplanting a Corvette LT1 engine, while tempting from visual and bragging-rights standpoints, should be avoided, says Knell.
Accessory locations are different, the exhaust manifolds wont fit, the oil pan wont clear the crossmember, the wiring harness isnt as easily grafted into the truck, and the transmission requires a fabricated bracket. Solving many of these problems requires removing the Corvette pieces and replacing them with Camaro/Firebird components. So why bother? Go the other way and install Vette valve covers on a Camaro motor. Who will know?
When choosing an engine, keep your states smog laws in mind. In California, for example, your replacement engine cant be older than your vehicle, and it must carry all of the original smog equipment. So Knells favorite 88-92 Camaro/Firebird TPI engines can only be used in older S-10s in California. Depending on your local smog laws, a carbureted V-8 swap could be drastically simpler than Knells totally legal EFI conversion.
Either way, starting with an older truck has its advantages, as the older trucks arent as electronically sophisticated as later models. The wiring is easier on trucks from 95 back, Lee said. The 98 and newer trucks are the hardest, since they have more complex wiring, and some even have two computers.
Swap Kits
A number of aftermarket companies make swap kits for the V-8 conversion, including Advance Adapters, Hedman/TD Performance, Hooker, and Stealth Conversions. Many of these parts are available through retailers like Summit and Jegs, or directly from the manufacturers. Note that a typical swap kit consists of motor mounts, sometimes tranny mounts, and exhaust manifolds or headers. None of them supply everything you need to make the switch.
A couple of tips: Watch the application charts when youre selecting a kit. Some kits will work only with certain years of engines, while others are specifically designed for two-wheel drive or four-wheel drive. Also, its not a good idea to try mix-and-match parts between kits. Hedmans Fred Siemsen told us that since each companys headers are shaped differently, theyll only fit around fenderwells and past the steering shaft when the same companys motor mounts are holding the engine in place. In his companys case, Hedman headers will only fit on an engine thats using TD Performance motor mounts. And finally, not all headers in these kits are 50-state smog legal, so watch for warnings on the application charts.
Transmissions & Rearends
The most popular automatic transmissions for this swap are 700-R4s and TH350s. The overdrive transmissions have a driveability advantage, but not all 700-R4s are suitable for the swap. Those built before 1986 (and not subsequently beefed up) arent strong enough to handle the V-8s torque, and those made for 2.8L V-6s have a 60-degree bellhousing that wont mate to the small-block. The best choices are either a 89-or-later 700-R4 made for the 4.3L V-6 (as it shares the V-8s 90-degree bellhousing) or a 700-R4 made for a V-8. In fact, the easiest way to source an automatic transmission is to buy the one attached to your replacement engine. If your engine is bone stock, an inexpensive 200-R4 may be a good option.
If you want a manual transmission, the T5 and NV1500 units that GM put behind the four-cylinder engines arent stout enough for V-8 applications. Instead, the experts recommend using the NV3500 five-speed that backed 90-and-later 4.3L S-10s. Another option, according to Knell, is the T56 six-speed used in 93-97 TPI Camaros and Firebirds. Its not as simple to adapt to the S-10, but its strong, light, and has well-placed ratios.
Two-wheel-drive S-10s came with several different rearends. Early models had 7-½-inch rears, a 7-5/8-inch rear was introduced in 1988, and those S-trucks equipped with the high-output L35 V-6s and five-speed transmissions were fitted with 8-½-inch rearends. Our experts agreed its best to upgrade to at least the 7-5/8-inch version, which works just fine, even behind blown engines, says Lee. The 8-½-inch rearend is relatively rare and requires a shorter driveshaft than the 7-5/8-inch version, but Knell recommends bolting it in if youll be pumping serious horsepower through sticky rear tires.
Keeping a transplanted V-8 cool is a challenge, since the swap leaves so little room for a decent fan. The most popular fix is to replace the trucks radiator with one from a Corvette. Knell has found the plastic-and-aluminum 85-89 Corvette radiators work best, as their thin, 13/8-inch cores allow room for an engine-driven fan with a healthy pitch.
According to Advance Adapters, the stock 4.3L radiator may be adequate to cool a mild V-8; try it first before swapping in another unit. Advance Adapters also sells a Be Cool aluminum radiator for the conversion that Be Cool guarantees to operate 20 degrees cooler than an OE radiator. The cost, however, is more than double that of the Corvette radiator. Another option is the aftermarket radiator made by Modine and sold by Stealth Conversions. It was designed as a replacement for the Corvette radiator and costs significantly less. If youre looking for a fully custom radiator, Lees High Tech Trucks makes its own with two rows of 1-¼-inch cores, a built-in air conditioning condenser, and auxiliary fans.
The S-10 and S-15 trucks, in particular, are noted for terrible wheelhop even with stock engines. Add V-8 power and you likely wont be able to hook it up. The aftermarket is loaded with lowering kits for these trucks, and a few companies are now making drag-oriented suspension parts. Weve used Cal-Tracs bars in this application and have had good luck with them.
What Else?
Thats a loaded question. Weve been able to show you the major components that go into the S-10 V-8 swap, but the complete list of parts you may need for this conversion is huge, ranging from radiator supports to tapered leaf-spring shims. Thats why its so important to do your homework before undertaking this installation. For example, did you know that the Blazer and Jimmy body is actually mounted higher on the frame than the S-10 and S-15 truck? Buy the books, surf the sites, and be prepared for long hours of hard work (or for writing a big check). The end result, though, when youre finally able to boil your S-trucks hides, should be well worth the effort.


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Located in Bloomington, Indiana, HealthLINC is a non-profit serving medical providers and institutions throughout Indiana. HealthLINC supports health information technology (HIT) adoption, health information exchange (HIE), and the innovative use of information for improved health care outcomes.
HealthLINC and its partners have received several national innovation awards and has participated in large scale federal grants to accelerate quality outcomes using HIT.
HealthLINC enables participants in the health care system to make smarter decisions that enhance care, improve outcomes, enhance efficiencies, and lower health care costs. We achieve these goals with our clients by eliminating duplicate medical testing, providing a secure environment for providers to share patient information, and providing real time electronic delivery of lab, radiology, and transcribed reports.
From the beginning, HealthLINC has been led by physicians, pharmacists, and nurses, along with a team of individuals with backgrounds in medical office and hospital operations. Because of this, HealthLINC is uniquely positioned to help healthcare providers meet the challenges the current climate presents.


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Kneeling Chair, Blue
Item #: WW-200045531
Not yet rated.Be the first to Write a Review
Ex VAT £66.99 Ex VAT Each
Vendor will ship goods directly to you within 4 to 8 days ((More Info))
Product Highlights
- Product Type: Kneeling Chair
- Adjustable seat height: Yes
- Colour: Wood and Blue
- Enjoy this adjustable height kneeling chair to ensure perfect fit and support when working at a desk throughout the day.
- Ideal when using computers, this kneeling chair is made with a strength and an ergonomic design to become the solution to discomfort and strain whilst working at a desk. The adjustable height kneeling chair will ensure the ideal fit and support for your preferred position, whilst the adjustable height will give you correct spinal position without compromising on comfort for the seat and additional knee cushioning.
- A specialist chair that gives an ideal spine position for sitting, especially when using computers
- Comfortable seat and knee cushion deeply padded
- Attractive solid wood frame
- Angle and height adjustable: 54-63.5cm
- Easy self assembly
- Knee cushion dimensions: (w)45 x (d)19.5cm
- Seat dimensions: (w)39 x (d)29.5cm
- Colour: Blue
- Maximum user weight: 88kg
|Product Type : Kneeling Chair
|Adjustable seat height : Yes
|Colour : Wood and Blue


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Contact Fisher & Welch
The Dallas law firm of Fisher & Welch represents clients throughout Texas and the United States in complex probate and commercial disputes. Our attorneys have the experience and resources necessary to skillfully represent parties in these matters. Our lawyers have earned a strong reputation for the results we have achieved on behalf of our clients. Further, our firm is unique in that we routinely represent parties to complex commercial or probate litigation for contingent fees.
In our initial consultation, our lawyers will evaluate your case and discuss potential fee arrangements. Contact our law firm at 214-661-9400 or complete the contact form below.
Bold labels and indicate required information.
Fisher & Welch (A Professional Corporation)
500 N. Akard Street
Suite 2800
Dallas, TX 75201
Phone: 214-661-9400
Fax: 214-661-9404
Dallas Law Office Map


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What Are the Causes of Angina in Early Teens?
Angina pectoris, or angina, is chest pain or discomfort that happens when a part of the heart does not get enough blood and oxygen. People who experience angina are at higher risk for a heart attack or cardiac arrest. Although more common in older adults, there are several conditions that can cause angina during childhood and the early teen years. Parents should seek medical attention if their child experiences signs of angina, which can include pain or tightening in the chest, or pain in the shoulders, neck, jaw or back.
If you are experiencing serious medical symptoms, seek emergency treatment immediately.
Coronary Heart Disease
Coronary heart disease (CHD), or coronary artery disease, is usually the chief culprit behind angina, according to the National Heart Lung and Blood Institute Diseases and Conditions Index. CHD exists when plaque builds up along the artery walls, stiffening the arteries themselves and reducing the flow of oxygen and blood to the heart muscle. Children and young teens who are overweight or obese, or who have type 2 diabetes, are at increased risk for angina and CHD. According to a 2003 to 2004 National Health and Nutrition Examination Survey, almost 17 percent of teens are overweight or at risk for becoming overweight.
Congential Heart Conditions
Congenital heart disease can occur when a heart condition has existed since birth. An example of a more common congenital heart condition is a hole in the heart. Sometimes doctors do not discover a congenital heart condition until late childhood or early adolescence, when a patient reports angina characteristics.
High Cholesterol
Familial hypercholesterolemia is a rare genetic condition that can raise blood pressure extremely high and can cause angina and ultimately heart attacks in teenagers. Patients with this condition should begin a regimen of cholesterol-fighting medications, according to University of Iowa Health Care. Because high cholesterol is a risk factor for both angina pain and heart disease, teens with high cholesterol but without this genetic condition should adopt a heart-healthy lifestyle that includes a healthful diet and exercise.
- Cathy Yeulet/iStock/Getty Images


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Author: Sara Gruen
Cover copy: "In Depression-era America, everyone's running away from something. Some people join the circus to escape. Jacob Jankowski hitches a ride on a freight train and in that instant his life changes. By morning, he's landed a job with the Benzini Brothers Most Spectacular Show on Earth. By nightfall, he's in love."
My thoughts: I had heard a lot about Water for Elephants before I picked it up, some people loved it while others were less enthusiastic so I was intrigued from the beginning. After finishing the book I can understand both sides of the argument, the story has a hint of drama for dramas sake and the animal cruelty can be disturbing to read but behind that there is a endearing love story filled with excitement.
Set in Depression-era America our hero Jacob Jankowski has his life turned upside down. Jacobs response to his emotional turmoil is to run away with the circus where he meets Marlena and thus the fairytale begins. Jacob is a very likeable character from the beginning, his willingness to help out those around him and his obvious concern for the animals endears him to the reader so we are left hoping for a happy ending to his story. Marlena is cast as the classic heroine, the damsel in distress some might say, and her relationship with Jacob provides her with a happy release from her turbulent marriage.
Gruen brings vivid detail to life as part of a travelling circus, her descriptions of the characters, living arrangements and atmosphere heighten the enjoyment of the reader. Overall Water for Elephants is an enjoyable well written novel that doesn't demand too much thinking from the reader.
Favourite Quotes:
"Dear God. Not only am I unemployed and homeless, but I also have a pregnant woman, bereaved dog, elephant, and eleven horses to take care of."
"Although there are times I'd give anything to have her back, I'm glad she went first. Losing her was like being cleft down the middle. It was the moment it all ended for me, and I wouldn't have wanted her to go through that."
"So what if I'm ninety-three? So what if I'm ancient and cranky and my body's a wreck? If they're willing to accept me and my guilty conscience, why the hell shouldn't I run away with the circus?"
Final Thoughts:
A well written story about love overcoming obstacles. Gruen has created a non taxing novel that has the ability to appeal to a wide audience with its colourful characters and well thought out love story.


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To view or print PDF-formatted files, download and install Adobe Reader.
|Curbside Recycling Guide and Bin Labels
Learn the Do's and Don'ts of recycling with information on how to recycle glass, metals, newspapers, plastics.
When placed on containers such as a cardboard box, plastic pail, or large hamper, labels can distinguish any container as a receptacle for recyclables. Make your bin labels using our templates. Try laminating them for the best results.
|The Household Material Recovery Facility
|The H-MRF accepts household hazardous waste and other items worthy of special handling from Westchester County residents on a year-round, appointment-only basis.
|Backyard Composting
|Explains the benefits of composting and provides simple instructions on making compost from leaves, weeds and other organic wastes.
|County Source Separation Law
|If you have any doubts about the legality of recycling, read the executive summary of the County Source Separation Law.
|Explains the benefits of grass recycling by leaving grass clippings on the lawn.
|Sharps Smarts
|A guide on the proper disposal of used needles, syringes and lancets, including a list of disposal sites throughout the county. The guide gives helpful guidelines for the proper storage and disposal of these items. This information is important to sharps users to protect their own safety as well as to protect the workers who handle trash.
|Mercury Thermostats
|This poster explains that household thermostats may contain a small amount of mercury and that they should be recycled.
|2018 Annual County Recycling Report
|The Annual Report submitted by the Solid Waste and Recycling Department of Westchester County Department of Environmental Facilities to the County Executive.


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Water Tag in the Park
Cool off each Friday this summer with a fun game of water tag from 12-2 p.m.!
This summer, grab your friends and your favorite water soaker and plan to get wet! Kids and adults alike can join in on the friendly game of water tag. Refill you may refill your soakers in the fountains for hours of summer fun!


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An example of what an ELC binge can look like. It ain't pretty folks.
The options were to guilt buy from Amazon's 'suggestions' or just get him nothing as he probably won't notice what's going on anyway. Until, I had a present-epiphany....
Stop the press, hold the phone, pass the baby - here's the have the ultimate Christmas gift list (of stuff that you already have). Yes that's right, look no further, for your budget buys, as you don't actually have to budget or buy anything, and you certainly don't need to trample on peoples club card fisted hands to get to these bargains this black Friday.
You, my lucky friend, have already got this shit lying around the house/thrown down the loo/stuffed under the sofa.
The Alternative Baby's Christmas Gift Guide:
**Please note, some of these things are actually more than a tiny bit dangerous for kinder and shouldn't actually be given as gifts, but children do seem to be naturally drawn to them. Once again, do not give them as gifts, no matter how much those puppy dog baby eyes tell you too.
Nothing better than a packet of 'infinity moist towels': These in a child's eyes are the equivalent of Mary Poppins carpet bag - they just keep on coming. Unless it's mum's last pack and you've had shit-ter-geddon, then you're hunting for Han Solo wipe in the tatooine desert. They also double as teething rags that give you lightly fragranced Vitamin E breath. And they are great for whacking with a cute little chubby fist. I mean, everyone's a winner with this gift aren't they?
- Packet of Wipes
Wipes of innocence
2. Real Keys
None of these fancy plastic toy keys, nah, these modern day babies can see right though that tat. But the teeth grinding, almost-dropped -them -down- the -drain- had- a- mini- heart- attack, real keys. Only these will do. Great teethers, fantastic banger-wangers and great chucker-on-the-floorers.
3. Real Money
Obviously, (well I hope obviously) this is one of those things you probably shouldn't let you children actually play with.
4. The Remote Control
There's only one person happy about this situation
Specifically only to to be used when you are just getting to the juicy bit of Real Housewives of Cheshire or when they reveal what the vendor has done with that dry-rot ridden house on Homes Under The Hammer. Of course this means only the real remote will do.
5. That Tiny Bit of Fluff on the Carpet
Already feeling a bad mother that you let the loos slip to get the food shopping done this week?
Well now your baby is showing you up by finding and marvelling at every tiny bit of fluff and dirt you have on your carpet.
Though, they are practising that pincer grip, so you get double good parenting points for that (and maybe get yourself a cleaner, there are more important things in life - present for you perhaps?)
6. Coasters
Coasters provide one of the funnest activities for baby and toddlers: picking up and chucking. Bending down and plonking. Repeat. Super cheap as you probably already have them, and now that you have kids, there are certainly no hot drinks on them, so they may as well be put to use. And you get them for free in pubs (where you can pretend for may 20 seconds that you are your pre-child self, before someone throws a paddy over you not letting them touch the naked flames in that gorgeous wood burning fire).
I bought these beauts the other day....they are soon to be destroyed by La Kinder
7. Pots 'n' Pan (and wooden spoons)
Anything tinny and cupboard based, that you actually need right this second for cooking with. My son loves the Ikea colander, which is a bit of a shit as we mainly eat pasta and potatoes (stodge) in this house, so its precisely the thing I need 80% of my cooking time. Coupled with a wooden spoon and occasionally a spouting potato thrown in, he thinks all his Christmases have come at once. Easy to please that one.
Colander on head = Possibly cutest picture ever.
8. Door Dongers
I don't know the proper word for this, but they are those silver or gold coiled metal thingamedoodles that are on the back of doors in newer house to stop the doors going donk. I think, you have to have them to know what I'm taking about.
They are great for donging. Just let your little one free on them to pull back and doooooonnnnnggggg. Free kicks for kids.
You know, the door donger
9. Box of 'Sanitary Items'
Ideal for chucking down the loo and testing how many can block it. The giant added sick type are also fantastic to stick to siblings in some kind of Always inspired mask of Zorro. Hey, Bring out your creative side with Tampax AND you can go swimming while having your time of the month.
10. Jewellery
Simply adorn on your favourite caregiver and PULL! For maximum fun, use this toy in public and when the dangly silvery thingies are on their ears. Honestly if you do this kids, there comes a fantastic sound effect that sometimes only dogs can hear.
11. Packaging
Here's a tip for you parental folk - just wrap the wrapping in wrapping or maybe go all out and wrap up some packaging in wrapping. Or just lob the Amazon box in there direction (or, ahem, empty box of wine). Here's a little poem I just made to symbolise this event
"Discarded will lie, that well thought out top toy....thoroughly played with, will be that cheap wrap from the card factory".
Yeah, I know it doesn't rhyme, but I was trying to be all professional poet there.
12. Wires
OK, someone needs to come up with a baby safe wire toy, because there is something completely awe inspiring about the jumble of wires I have behind the tele. No amount of "ouchie, ooooh, electric, burnie, no more baby," explanations seem to get through.
NB: If you do invent a safe wire toy, please feel free to send me the royalties.
13. Dirty Pools of Water
What's more refreshing to dabble in than a manky pool of green stagnant water in a bucket out back? I know the answer to this one - the fishy breathed cat water bowl! But only just, maybe because it has an air of Dreamies in it. So enticing, and so available. Just try to stop them at the consumption stage.
14. Loo Roll
Now that's never going to go back on straight again.
Remember that cute Labrador puppy advert? Now look at your loo post toilet roll apocalypse. You can never get that toilet roll back on the same again. But at only 3.3p per sheet, its worth it to see their little faces.
15. Cereal Box
A.K.A. Giant Rattle. 'Nuff said.
No actually, not quite enough said - make sure the lid stays shut. Unless you treated yourself to a cleaner (see point 5)
Cupboard snatcher
16. Wash Basket
This one does require some parental input. So put down that cold cupper and get to work! The wash basket is a master of many guises - plane, boat, cave, hoarder of odd socks, small containment facility.
The happy prisoner
17. Random Slightly Sticky Sticky-label
What is this wondrous thing? It kind of sticks to my top, then my fingers, then my tongue.
Most children will be conflicted by this 'marmite' toy. Love that it sticks, but infuriated by its stickiness. But all in all, it makes a great youtube video.
18. Posh Makeup
None of your cheap stuff will do. Your little boy is now painted like a lady of the night...if a lady of the night looked like a garden gnome with expensive tastes. The only payoff is the Facebook likes for that cute little guy's picture.
19. Bin
One mans trash is the baby's treasure. Just try to at least direct them towards the waste paper bin for a classier bin raiding experience.
20. Pegs
Ah, behold the wondrous brightly coloured plastic pegs! As we have grown older, the magic of the leg is lost on us, but not to the innocent baby. And at only £1 pack, let them have that Christmas laundry magic.
So there you have it - a list of must haves, that most certainly will not break the bank, as you already have most of them. No pressure to buy the greatest most expensive toy or take down your neighbour this black friday. Feel free to congratulate yourself on finding this list and the money you have saved by treating yourself to a bottle of Tescos finest.
Any must have toys, that you already have, that technically isn't a toy type suggestions, pop them below for all to share this Christmas.
Merry Christmas everyone! *Clinks your virtual glass of well earned mulled wine*
It's showtime....What, you didn't think I wasn't going shopping still did you?


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New Extended Warranty Program Full Service Package
Drionic now has a five year extended warranty program that covers all parts and labor for a period of five years for $145.
On top of the basic warranty and guarantee period this is by far the best value offered by any iontophoresis device manufacturer.
Call 1-855-DRIONIC today to get more details on this program.


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This is probably a stupid question, but i'm totally new to RC and i don't really know the terminology.
I got these two batteries for my TRX-4. I've had the NiMh for about 2 weeks, and it works great. Slow in first gear and a bit of a punch in second.
I got the Lipo today and was quite disappointed that it preforms significantly worse than the NiMh. I'd say it's about 30% slower at full speed, give or take.
Do i need a 3 cell Lipo to match my NiMh battery?
A 2s lipo battery is comparable to 6 cell NiMh. A NiMh cell fully charged is around 1.4v to 1.5v so a 6 cell=8.4v-9v. A fully charged LiPo cell is 4.2v so a 2s battery is 8.4v. The NiMh battery will have more voltage fresh of charge than a Lipo battery, but the LiPo will hold higher voltage throughout its discharge than NiMh.
The NiMh battery will be faster when fully charged but slower once its about halfway discharged. The LiPo will stay about the same throughout its discharge use.
If you want more speed a 3 cell is the way to go.
I don't recall if the ESC has the capability to change between lipo and nimh, but when you run lipo change it over and make sure it is not in training mode.
The nimh, as stated, will have a greater full charge voltage but will settle down to about 1.2v/cell until discharged. Lipo will maintain the punch - more or less - from start to finish.
The Super Derecho


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Add your work to the ultimate reference of who didd what or find the teams behind other projects.
We believe it should be easy to show your body of work - for every project, every role, everywhere.
Showcase the teams or individuals behind your projects. It feels good to champion your team.


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These limited edition collector's items are created out of retired MSU Spartan Marching Band uniforms. The uniforms used were worn from 2002 – 2012. These pillows represent a piece of the long Spartan Marching Band history and tradition stretching back over 145 years.
There are six different pillow options that represent both MSU Spartan Marching Band and MSU Spartan Marching Band Color Guard. All pillows are made from the entire uniform, including jackets and pants. All proceeds from the sale will go back to the Spartan Marching Band to support future uniform purchases.
This pillow is the made from the green S jackets for the front and back of the jacket for the back (MSU)
The photos provided show (stock photos) the condition of that specific pillow and might not represent the exact condition of the item you will receive. There is some variance on the condition of the uniforms as they have been created with used clothing materials, but they generally are all in similar condition.
All pillows were cleaned before they were assembled, but will have dirt, scuffs, small stains, and/or discolorations. Sizes vary (specifically thickness) but are approximately 14"x14"x6".
All items are offered for sale on an as-is basis with no warranty or guarantee. All sales are final, and there are no returns. We employ due diligence to ensure accurate item descriptions are placed online and the MSU Surplus Store staff are available to answer questions with regards to condition and/or contents prior to purchase. Please Contact Us with any questions regarding item condition or contents of the listing.
Buyer is responsible for paying all related shipping and handling charges unless otherwise noted in the item description. Shipping costs are determined at checkout by zip code and by shipping method chosen. A nominal handling charge is included to cover the cost of packaging materials. If the buyer provides a PO Box, items are mailed through the U.S. Postal Service. Special shipping arrangements such as companies not listed, local pickup and freight services may be available upon request.
MSU Surplus Store ( www.msusurplusstore.com) ships to U.S. addresses only.


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The Art Director's Notebook is a series of files featuring conceptual art and commentary from the art director (presumably Tomonori Takano) of Resident Evil 6. The files can be unlocked on Resident Evil.net after linking the account with a valid copy of the game. Each file is acquired for 500 RE Points.
After purchasing certain files, such as those for Carla Radames or Ustanak, a special golden file will be unlocked. These special files cannot be obtained without unlocking other files first. These files are marked below as "Special File".
"The J'avo were initially supposed to cry black blood from their eyes, so I thought I would make them look like they were in a lot of pain and were stressed by distorting their faces and giving them white hair."
Neo-Umbrella SoldierEdit
"This was done before the J'avo design was finished.
I tried to make a modern design, but it wasn't strange enough so it wasn't used. They wanted the helmet to be strange and cool, like no technology ever seen before, but also be something that people would recognize.
I think we found a good compromise in the end."
"Variations were needed, so I had to come up with some, but cost restraints only allowed us to redesign the mask portion of the outfit; it was difficult trying to come up with something that was distinguishable only by its head part.
I had a lot of crazy ideas (heh heh), but in the end, we went with the most subtle version."
"It was "anything goes" at this point, and, considering the setting, I wanted this to be approved. If a new kind of soldier was needed, I thought it would be nice to have a commander-type with a weapon that no one had ever seen before."
"I kept this design simple and made the mask look like a space suit helmet. I also wanted to add in elements inspired by the jewel beetle and thought that maybe the constant reflection of the environment would keep the appearance of the mask constantly changing, which would give it a creepy feeling."
"I just did this because I wanted to draw something solid-looking!
If the mask was any bigger, the motion of the character would be affected.
Since this design didn't have much impact and was starting to lose the sense of a Neo-Umbrella soldier, it was dropped."
"This one is totally ignoring practicality in favor of design.
The animators would have had a hard time animating this character so it was dropped. Even though it wasn't very popular around the office, I still thought it looked pretty sharp."
"it's more like a shield than a mask at this point. If you looked at it from afar, it would have just looked like a big triangular metal plate
with eyes."
"After trying all sorts of things, I finally came up with this for the final design. The large metal jaw piece looks like a fencing mask, don't you think?
I drew this to stick with the insect theme and took inspiration from cicadas and grasshoppers."
"The cord protruding from the cervical vertebrae is the J'avo's third eye, which it can use to cause mutations in other parts of its body, sense enemies, and communicate with fellow J'avo from a distance.
The mask also keeps the J'avo's body temperature in check so that it doesn't get too hot, which would cause it to morph into a cocoon."
"This is my favorite mutated-body design. This creature doesn't have eight legs like a real spider, but six legs made it look insect-like, so I settled on this design. I drew this to show how the creature will flip over once its legs have sprouted."
"This is another version of the spider mutation, Noga-Trchanje.
Since this version would have been shorter than the player, it would have lost some impact, so it wasn't used."
"This version is more like a bipedal dinosaur than the final version. I thought about giving it a weighty feeling, but then I decided to make it a jumping type in order to make it seem more insect-like."
"I had to rethink the size of the creatures in order to fit with the pre-determined sizes of doors and windows in the game."
"I gave this creature some extra legs on its back to make it more intimidating, but they were difficult to handle in the game engine so we didn't use them in the final design."
"This is a rough sketch that is close to the final version.
Making it taller definitely makes this creature more threatening — it's big enough that it makes the player look up when it's nearby."
"You can see from the side how the legs fold up like a flea's, and then stretch out when the creature jumps.
I thought that by allowing the creature to change like this I could make it creepy."
"Even at this rough stage this creature was already looking extravagant.
I thought I would use the same lower body parts as I did for the spider-like Noga-Trchanje. This wasn't to lower production costs, but because I wanted the modelers to be able to focus on the wings of the creature."
"I had planned on making the shield, torso, and leg mutations have a shell-like texture. This would have given the creature high defense at the cost of fast movement. But, in the end, this creature was made more action-oriented in order to make the game more interesting."
"I gave this creature one stance signaling when it would grab and another one when it was just idle. I thought that since it could grab the player from afar, it would be best for the player to be able to tell what it was about to do. I wanted the creature not only to look good, but also to provide a good experience for the player."
"To help organize my thoughts, I drew a rough sketch of the creature grabbing a player who was taking cover.
The sketch on the right represents an idea for the arm to be normal and only mutate when it stretches out to grab. However, this was thought to be a little uninteresting, so it wasn't used."
"This is another version of the snatcher mutation. There was a lot of trial and error trying to make the moment of mutation and the snatching action more shocking.
Even though the arm would fold up, this design didn't feel consistent with
the insect theme, so it wasn't used."
"I had a hard time figuring out how to follow the direction of having something that looks like a shield that grows out of the creature's body. If I didn't get the balance right, it would look too man-made and comical. I focused a lot on texture, shape, and movement to make this look right."
"As you can probably tell, I wanted to make it look like this creature was about to explode.
I thought that I could make the design simple if I just made his physical behavior grotesque.
At first, I was just going to make it so that its stomach swelled up, but I decided it would be best if the player was able to see the large swelling from all angles."
"This mutation causes the least amount of change to the infected subject compared to others. Even though this design doesn't represent the insect theme very well, the parts of this creature were inspired by the wharf roach.
In order for the pre-mutation and post-mutation animations to stay the same, I left the joints where they were and just changed their appearance."
"This smoke-shooting mutation was originally supposed to have only an arm mutate. I had to redo the design for the final version to make the head mutate instead."
"At first, I thought about giving the mouth on the head a lot of flare when it opened, but then I thought that, since the impact of that would only be seen during its attack, it would be better to give it a design that would have an impact on the player even when it wasn't attacking.
I tried to make the symbols for its weak points match those on the bomb mutations and other creatures."
"You would hardly notice it in the game, but there are faces growing on each side of the clamp-like head due to the fact that the head had to be regrown."
"The final version of this mucus-shooting creature turned out to look like an alien, but I had originally imagined it to look more like it had a mouth that looked like a vicious camel spider. However, when you look at the creature as a whole, it doesn't have much impact, so this design wasn't used."
"Since this creature was meant to cause chaos, I thought I would give its appearance a sort of failed-mutation effect. However, since the number of creatures was starting to grow and it would be hard to differentiate this one from some of the others, I decided not to make its head human-sized."
Mutation VariationsEdit
"I started doing thumbnail sketches at this point in order to get an overall idea of how the mutations were looking. I wasn't planning on making these the final versions, but a lot of them did end up becoming so."
Flying CreatureEdit
"There was an idea for having aerial battles, so a flying creature was needed. I looked around for gross-looking insects and eventually used the plume moth for this design.
There were already a lot of humanoid creatures, so I wanted this to get used, but the need for a flying creature was dropped early on in development."
"I didn't think too deeply about the normal zombie design — I just tried to get across the general "zombie" idea. The director wanted us to focus on showing that these zombies used to be people who lived normal lives and
the player should see that in their design."
Zombie DogEdit
Zombie Dog IdeaEdit
"This is the first rough sketch I did for this project.
I like German Shepherds and thought it would be good to have them show up in the game, even if they weren't zombies.
Stray dogs are scary in their own right, and I really like the impact that hound dogs have, so this is something I wanted to put in the game."
Zombie Dog CEdit
"I didn't think too deeply about the zombie dog design either, but just stuck to the old design. I thought it might be interesting to be able to kill them using a jaw-breaking technique.
This drawing's of a Doberman and I wrote a memo about how it would show up in the China stages, but it seems that would probably be inaccurate since most dogs in China seem to be mixed breeds. So I guess this drawing wasn't very helpful!"
"The game's door sizes were in the process of being decided, so I just did a rough drawing of this creature to be large with exaggerated muscles and left the details up to the modelers.
Originally, the player was going to have to shoot the Whopper multiple times until a weak spot in its stomach was exposed, but this proved to be a little too complicated so we went for a simpler design."
"I thought about reusing some zombie parts for this one, but after thinking about the overall collection of mutation types and their shapes, I decided to change the balance of this creature's body slightly.
The upper body is designed so that it will stand out from other zombies."
"This is a mutation with a chainsaw. I tried to make it look like it had been born fully mutated from a cocoon. This is the design used in the game. I had a hard time making the chainsaw look organic, so, in the end, I left it up to another designer."
"This is an idea for a creature that shoots needles. We didn't have the animal motif at this stage, which is why it looks more human than the final version.
Since we already had a lot of humanoid creatures, we wanted to make this creature stand out in terms of its shape and motion. I figured that this design would change eventually, so I didn't worry too much about pinning down exactly how it would look at this stage — which is why this drawing is so rough!"
"This was the so-called Hunter. There was no talk at first of the animal motif, so I just took the basic design of the Hunter-type creatures from previous games and attached some cocoon-like parts to it.
Strong armor was always a part of the design even at this early stage."
"The director wanted a zombie that had a motherly form and gave life to new zombies, so I tried to do that with this design.
The muscles being pulled back make it look like it's laughing, which gives it a creepy look."
"In the beginning, the only thing decided for this creature was that it would attack by stealth, so I tried out various ideas.
I thought that it could look like a sneaky deep-sea jellyfish that hides and attacks stealthily."
"This is a rough sketch of a water-dwelling creature inspired by small sharks. It looks fish-like, but I designed it with the intention of it retaining the human victim's muscle and bone structure.
I originally designed it to be capable of attacking the player both in the water and on land."
"This is another version of Brzak. I drew this one to look like an ugly mermaid.
I wanted to keep traces of the human victim apparent in this design as well, so I pulled the legs together into a tail fin and flattened the basic human skull structure in the head."
"I did this sketch when the only thing decided about this mutation was the area that it would appear in. I thought I would try something new, so I made a huge creature whose cells were bubbling out of its body.
I designed it so that its body would be constantly forming and falling apart in a fluid, water fountain-like fashion."
"This is another version of Ogroman. I had done a skinny version and a fat version, but the fat one was too much like a creature from the previous game, so I went with the skinnier, pale-skinned version in the end."
"This is an idea for a scene where Ogroman is brought in with restraints. I thought it would interesting to see such a big creature being carried like this.
I remember trying to work out which parts of him should be restrained and in what manner in order to get him into this pose."
"This mutation for Deborah was actually planned out very early on. I wanted to make her erotic, so I kept the human form and just gave her a creature-like texture."
Carla RadamesEdit
"The only thing decided for this creature in the beginning was that it would be called "Infinite Transformation."
I tried to show its large scale by drawing human figures alongside it. Instead of thinking of this as just a creature, I like to think of it as a natural disaster instead, like a hurricane. Having an enemy that looks impossible to defeat gives you a reason to strategize."
"This was drawn in the early stages when we only had a loose idea of the plot and setting. I thought that maybe Carla hated Ada and that it would be interesting to have them bicker as they fought."
"This is a sketch of Carla coming after Ada as she eats through a room. She has lost control of her own power; the crazier she gets, the more Ada's cool headedness stands out.
I thought that, as long as the pair had good dialog, this contrast could be emphasized with over-the-top visuals."
"In this image she stands before a giant face that looks like her own.
Even though I drew this, I wasn't really convinced of its plausibility, so even now I feel like this might not have been the best idea!"
"This is Carla attacking an aircraft carrier.
I think it has a retro feel to it that makes me want to play a level like this in a side-scrolling action game. :)"
"In this sketch, she is being attacked by multiple copies of herself. If time had allowed, I would have drawn this more in the style of a religious painting.
Being attacked by yourself in this way seems to me to have some kind of hidden meaning."
"This is a sketch detailing the different elements required for the mutation.
I had created an enemy with a similar design in the past so I used the same techniques when designing this one. I told the modelers that I wanted Carla's mutation to be like the claymation work done by Jan Švankmajer. I was very pleased with the final result."
"This was the first design I came up with for Ustanak, which resembles Nemesis. I wanted to make him different, but, in order to make him look strong, I also wanted him to have the same amount of body mass as Nemesis. I did this design at a time when hardly anything about the game was even decided, so I just focused on making something large and humanoid."
"This design is basically just a skinny Nemesis.
I kept it simple because I figured that once it was in the game it would be brought to life in ways that would make it work."
"A concept sketch of Ustanak in battle. In Jake's scenario, he and Sherry fight Ustanak together, so I tried coming up with battles that would be interesting for both of them."
"When I made this design, I thought that it might be a cool idea to have the weapon on his arm change for each stage.
Since the idea was to have him capture his prey, I gave him giant claws. I imagined that he would use the leather clothing hanging from the sides of his waist as body bags for his victims."
"I had to come up with ways that Ustanak might go after Jake, so I made a rough sketch (right) of him investigating Jake's trail. This shows Ustanak's intelligence."
"This is my second idea for an in-battle scene. This time, I focused on using stealth to fight Ustanak. Here one character is captured while the other is attempting a rescue. Although we got rid of the iron maiden, this is close to what was in the actual game."
"This design has Ustanak as more of an executioner than a hunter. Here he is carrying an iron maiden — a word that had come up in discussions. I also got a little inspiration from Frankenstein's monster and made the face out of patches of human skin."
"In this design I kept the executioner idea and gave it a harder feel, but it ended up looking too much like a robot so it wasn't used.
I kept the mask to remove the need to draw a face."
"Here is Ustanak using his claw device in the midst of battle, similar to the very first fight you have with him in the game."
"This is a sketch I did when everything about this mutation was still undecided.
I thought that it could be partially transparent and flow through a room like a tidal wave. This was in the early stages of development and I was trying to challenge myself to create something visually new."
"The plan for Haos was for it to be a biological weapon under the control of Neo-Umbrella that would spread zombie gas around the world, so I came up with this design.
The creature would have to traverse oceans, so here I drew it to look like a sea fortress."
"This sketch was based on how I thought a deep-sea creature boss that hatched from a cocoon might move.
I had imagined it would turn into a kind of humanoid creature, but it was a challenge to keep the
design believable due to the creature's fantastic size."
Simmons - 1st MutationEdit
"This is a scene from the battle with Simmons' first mutation.
The side of the train running alongside the creature is shown being shot and destroyed."
"This is the scene where the two run through the train and Simmons jumps out. It wasn't used, but I think the final version had a lot more impact anyway."
Simmons - 2nd MutationEdit
"This is the dinosaur version. Here, I have the mutated Simmons igniting a car like a bomb and throwing it at Ada's helicopter.
The direction was to have something that could hit Ada's helicopter while using pre-existing materials."
Simmons - 3rd MutationEdit
"This is an idea that wasn't used. This form was supposed to show up mid-way through the Quad Tower battle.
I thought that since the first mutation was mammalian, and the second was reptilian, I would make the third insect-like."
"My final draft for Simmons' third mutation.
I based this on the violent camel spider.
I had to take into account how Simmons' previous mutations worked, so this took quite a lot of time.
I personally liked this design more than the ones I did for the first and second mutations, so it was disappointing when they decided not to use it."
"The large jaws on this creature give it a very menacing look; they are based on those of the camel spider which uses them to grind up its prey.
Incidentally, the bits around the head are made out of folded up arms."
"I drew this to get an idea of how the creature might look from a human's point of view during battle.
Since the usual strategy to take out large enemies is to aim for their legs, that's where I put Simmons' face, which I thought I'd make a weak point."
Simmons - Final MutationEdit
"The director was proposing that zombies could mutate into something like Simmons as well. So I thought — what if the zombies could merge with Simmons?
With this in mind, I added needles to the legs for the purpose of injecting zombies with a virus to cause the extra mutation."
"The things on his feet that look like needles are actually zombies merging to become a sort of wing. Since it was a giant boss fight, I thought it would be cool if the player could grab on to the creature's legs.
Since the spider idea (see 3rd mutations) had been scrapped, I tried out
this insect-like design."
"This shows Simmons being finished off with Ada's rocket launcher.
I thought it would be interesting to use the helicopter in the battle, but it was scrapped, as was the final blow with the rocket launcher."
"This is an idea for Simmons before the merge.
You can see how much the insect has evolved through each stage. Bringing believability to each part of this design was the most important thing, and the model artist added in the detail for the final version."
"I thought about all of all the different choices regarding the Simmons designs and tried to work out what would work best in the game. Then I selected the most interesting and realistic parts and worked with them. This is one of the things I find really fun in the game development process."
"I decided to give Simmons the head of a fly, so I had
to come up with an interesting transformation effect.
it's hard trying to deceive the player (heh heh) with believable transformation effects for Simmons in all of his forms, and since the player has already seen multiple transformations by this point, I decided
to go with something simple."
"Another idea. Here, zombies are merging together to form a giant face that resembles a beetle.
I went a little far with this one so it wasn't used.
I drew it with the idea that if you attacked the face, mutilated zombies would fall from it."
"Yet another idea. Here, zombies are swarming together and merging with Simmons to form something like a robot as his body falls apart.
I thought it would be interesting if his arm turned into a dinosaur when he attacked, he ran on four legs, and did other things that he did during his previous mutations.
I wanted it to be a strategic boss fight like the one with Wesker in RE5."
"Ideas always seem to get a little out of control towards the end! This is Simmons duplicating himself and using other zombies to transform. It wasn't used, of course."
Scenario Selection — LeonEdit
"I was told that not having movement in a scene would make it drag out too long, but I believed that if it was composed correctly it could work.
This intro to Leon's scenario features a zombie in the foreground with a dolly zoom in on the car's headlights transitioning from the main menu."
Scenario Selection — ChrisEdit
"Here, you see the silhouette of what looks like a human; then you hear gunshots and the bottom half turns into the Noga-Let.
I was in a rush when I did this, so I reused an existing background. That was a little disappointing — I would really have liked to have created unique resources for every scenario if I'd had the time."
Scenario Selection — JakeEdit
"This is Jake and Sherry running away from the Ustanak.
Keeping things simple helps keep focus on what's important."
Scenario Selection — AdaEdit
"For me, Ada's cube gadget and submarine made me think of her theme as being water, so I wanted to have her reflection be a part of this design.
After a lot of revisions, though, the final version ended up being a Joro Spider spinning its web on a bowgun."
Main MenuEdit
"Again, nothing was decided at the time, so I thought about having each character's scenario written out as if they were individual movie titles. I wanted to make it seem like there was more than one game inside."
Character SelectionEdit
Character Selection — Leon ScenarioEdit
"This was supposed to transition into a cut-scene.
The camera would show a split-screen with the two characters on either side of the room and a shadow in the middle — the zombie president.
The final version ended up as a scene in a subway train."
Character Selection — Chris ScenarioEdit
"This is the scene where Piers is searching for Chris in a bar in eastern Europe. I planned for this to include sounds from the bar complimented by camera work showing the two characters. The final version ended up being a BSAA helicopter heading for China."
Character Selection — Jake ScenarioEdit
"This is the scene where Sherry is searching for Jake in a building in eastern Europe. They can see each other through a window in the wall. I wanted to give Jake the apple that often appears throughout the story. The final version ended up being a scene inside of a building in eastern Europe while it snowed."
Character Selection ScreenEdit
"I wanted 3D close-ups of the characters, but I also thought it would be good to have some information about them as well, so I wrote some down."
Prelude StoryboardEdit
"This is the storyboard for the opening. It was mostly OK to go, but some tutorial elements were added at the beginning of the project. Those elements were then toned down once things were tweaked in the latter stages of development.
The final version's camera work was a little different."
"This is a scene showing two characters running into a back alley; I think it has a feeling of despair.
This storyboard was to be recreated in-game, so I made sure to pay attention to the details. You'll notice that this isn't that much different than the final in-game version."
"This is when Leon is searching for healing items for Helena.
The BSAA vehicle has crashed into a wall, and its passengers have been infected. There had to be a lot of cuts for this scene which proved to be a lot of work for me."
"This is a scene where a zombie shows up. The scenario writer already had dialog written for me, so I drew this with that in mind. When the dialog and events on screen just couldn't be matched up properly, I had to work with the game designer on my floor to change the lines as we went."
"This shows the player's first encounter with a zombie, so I gave it extra attention. It sets the tone for how zombie fights would be, so it needed impact. The zombie's attack is very tenacious in this storyboard, but an event planner eventually simplified it for the final version."
"This area is the same as it is in-game. The director wanted Leon to search for anything useful as he prepared for the next battle. The pace slows down a bit here."
"This is where the action starts to pick up in preparation for the climax. I tried to put in as many over-the-top elements as I could think of. The staff here couldn't help but laugh."
"A theory arose that maybe Hunnigan was a spy, since she only ever led Leon and Helena through dangerous areas. :)
This is around the time that a missile carrying the virus was dropped, causing panic in the area. I would have liked to draw people in the street running around in pain if I had the time."
"Leon never gets a break! Check out the wave of cars flying down the road from the explosion. The people on my team thought this would be great to do if it was possible, and, thanks to the staff in the event section, we pulled it off."
"Even though I had entered the latter half of storyboarding by this stage, I had to have everything finished within a week. Lots of adjustments were needed, compromises had to be made, and it was a difficult time — it felt like I was walking on a tightrope."
"I wrote a note that the helicopter's flight should be acrobatic, but that's probably easier said than done.
This is the first stage you play in the game, but it was the last stage we created in development."
"Having an agent like Leon as your main character is pretty convenient when you have a game where the main character needs to be able to handle any kind of vehicle.
I don't know if the building he crashed into was where he wanted to go, but he made it to where he needed to be."
"it's a mystery as to why there are so many zombies under the floor here! My guess is that when the missile dropped, everyone took shelter underground.
The storyboard shows a chandelier here, but we wanted something that would make the player feel more like they were in China, so it was changed for the final game."
"This is the final scene where our heroes witness what happens to the last remaining BSAA member.
Well, thank you for your time. Now play the game to get the full story — you could even try watching the finalized cut-scenes alongside these storyboard images!"
- Resident Evil.net, Resident Evil 6, Summaries / Files, The Art Director's Notebook.


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Scripture: Acts 2:1-47
We must always bear in mind that the church is not the structure, but rather it refers to a group of followers of Christ. . . which is us. Much like the first century Christians, we too should remember that it is in our fellowship that the church of God is recognized.
It is the desire of the Father to bless and build up His church. It was really a part of His plan. It was part of His agenda. In Matthew 16:18 Jesus says to Peter "I will build My church on this rock." This reminds us that that it was Jesus who started the church and it is He upon whom the church is built to carry out the Father's plan of redemption. The building of a church is not dependent on the people, but rather it is solely dependent on Jesus' power.
The church is also the bride of Christ. (Ephesians 5:27) and it is because of this that it is His will to bless the church. This is the very heart of God's redemptive plan and through which He can reach out to those who have yet to know Him. It is through His blessing and grace that the church is able to share to many others the story of God's love and grace. . .and this is something we need today.
It is only through a healthy and blessed church that we can effect change in ourselves, in our families, in our community, in our country and eventually the world. It is through the hope that we can offer that we can heal this hurting world. We are being sent out as His witnesses (Acts 1:8)
The Great Commission was given to us so that we may become the hope of this world. If the early church did not persevere and obey Jesus' command, then we would not be believers today. But because they obeyed the command to "Go and Make Disciples", they were blessed and they became a forcible movement so that they were able to keep the church alive today.
That is why satan is targeting the church. He wants to divide and discourage so that churches falter and die. . .and when they do, the church is unable to fulfill the Great Commission.
After the initial excitement during the first century church, where thousands where added to their number, they came to a plateau. It was then that Jesus called the apostle Saul, who was sent to the gentiles. And this became an even bigger boost to the explosion of people who came to Jesus. It was because of this that the church is what it is today.
Unfortunately for most churches today, they have lost focus. Many have concentrated on programs and ministries but lost track of the initial purpose of the church. We must understand that in order for God to bless His church, we must be aligned to His purpose, and that is to bring salvation to the world.
Today, many churches are realizing that we are missing the point and that is why there is a shift to go back to DISCIPLESHIP. And this is what we have in CCF, and this is our response to the Great Commission.
What did the first century church do to be blessed?
1. We must be filled with Holy Spirit through prayer so that we can have supernatural powers to do the impossible.
2. We must have a bold single-minded message that: God is actually doing something miraculous in our midst. Changed lives.
These are not myths. Being in a discipleship relationship is Jesus' last instruction to us in order for us to have transformed lives. Often though, we choose to disobey this command. We choose to be complacent and let others do the work. We often forget that the command was given to all who are followers of Jesus.
3. We must lovingly and sacrificially support one another as family to each other.
This is the purpose of Dgroups (discipleship groups). In Acts 2:42, we see the even the first century Christians "spent their time listening to the teaching of the apostles. They shared everything with each other. They ate together and prayed together."
4. We must be both local and global. (Acts 2:5-8)
5. We must be gracious to allow every gift in the body to be used. (Acts 2:17-18)
6. We ought to grow, even exponentially as people with a new purpose… a new life trajectory and enjoy their new found lives in fellowship with others.


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From humble beginnings to one of the world's most illustrious names, the pioneering Ben Sherman brand continues to take inspirations from a heritage of modernism. Widely regarded as the original 'shirt-maker', the designer was inspired by his father to launch his own label in 1963. By cleverly introducing colour, patterns and innovative design details, his iconic collections were soon embraced by the mod movement and remain relevant today through five decades of music youth culture. Crafted from sumptuous and comfortable fabrics, Men's Ben Sherman boots are abiding and stylish. This range of Ben Sherman chukka, desert and Chelsea boots fit seamlessly into any contemporary wardrobe.
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UPDATE: SOLD OUT! 🙁 (Only took 30 minutes this year!)
It's LIVE! Go grab one before they sell out! (I just did!) 😀
Once again POPSUGAR Must Have has teamed up with Target again to release a *super* limited edition lifestyle box!
Here's a little more info on the box from POPSUGAR:
"Time to get motivated and make this year your healthiest yet. POPSUGAR and Target are back again! We've teamed up to bring you everything you need to get a jump-start on a healthy 2016. This exclusive box is fit-focused and filled with fun and functional essentials to get you motivated to move!
Boxes are $75 and will likely sell out FAST! Grab one now! 🙂
Edited to add: Apparently a spoiler has been released for the box and every one will include a Jawbone UP2 fitness tracker ($99 value). Nice!
Disclosure: Post may contain affiliate/referral links.


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Bar Kick
Shoreditch's Bar Kick is London's most iconic location to play babyfoot. Home to 11 Bonzini tables, there are pick-up games at all times of the day, with Winner Stays On being particularly competitive later in the week. The regular players come from all around the world, so there is an equally diversity in playing styles. Tournaments are held most months, run by London Table Football Championship. The Bar Kick foosball team were UK national champions in 2013. For more information – http://teambarkick.com.
127 Shoreditch High St, London E1 6JE, United Kingdom
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