text:
of some of the words used during the
Vietnam War
Some pictures have hyperlinks to include more detailed information regarding the subject picture. Just click on the picture to view the additional information or larger picture.
A.I.T: Advanced Individual Training: specialized training taken after Basic Training
AFVN: Armed Forced Vietnam Network radio station
AHB: assault helicopter battalion
Airborne: refers to soldiers who are qualified as parachutists
Air Cav: air cavalry; helicopter-borne infantry; supported by helicopter gunships
Airmobile: helicopter-borne infantry
AK-47: Soviet-manufactured Kalashnikov semi-automatic and fully automatic combat assault rifle, fires a 7.62-mm at 600 rounds per minute; the basic weapon of the NVA It has a distinctive popping sound.
AK-50: newer version of the AK-47. Some have a permanently mounted "illegal" triangular bayonet which leaves a sucking wound that will not close.
AO: area of operations
APC: armored personnel carrier. A track vehicle used to transport Army troops or supplies, usually armed with a .50-caliber machine gun.
Arc Light: code name for B-52 bombers strikes along the Cambodian-Vietnamese border. These operations shook earth for ten miles away from the target area.
Arvin: soldier in the Army of the Republic of Vietnam
ARVN: Army of the Republic of Vietnam; the South Vietnamese Regular Army
A-team: basic ten man team of the U.S. Special Forces. The A-teams often led irregular military units which were not responsible to the Vietnamese military command
B-52: U.S. Air Force high-altitude bomber
bac-si: Vietnamese for doctor; also used to refer to medic in the U.S. Army
band-aid: radio call sign for a medic
bandoliers: ammo belts for rifles and machine guns
base camp: a resupply base for field units and a location for headquarters of brigade or division size units, artillery batteries and air fields. Also known as the rear area
battery: an artillery unit equivalent to a company. Six105mm or 155mm howitzers or two 8-inch or 175mm self-propelled howitzers
beehive round: an explosive artillery shell which delivered thousands of small projectiles, "like nails with fins," instead of shrapnel.
bird: helicopters or any aircraft
bird dog: forward air controller, usually in a small aircraft
BK amputee: below-the-knee amputation of the leg
blood trail: a trail of blood left by a fleeing man who has been wounded
body bag: plastic bag used to transport dead bodies from the field
body count: the number of enemy killed, wounded, or captured during an operation.
boo-coo: Vietnamese slang for many or much
boom-boom: Vietnamese slang for sex
boonies: infantry term for the field; jungles or swampy areas
bouncing Betty: antipersonnel mine with two charges: the first propels the explosive charge upward, and the other is set to explode at about waist level
11-Bravo: Army designation for an infantry man
bronco: twin-engine observation aircraft equipped with rockets and miniguns
Bronze Star: U.S. military decoration awarded for valor or meritorious service.
bush: infantry term for the field
C-4: plastic, putty textured explosive carried by infantry soldiers. It burns when lit and would boil water in seconds instead on minutes, used to heat C-rations in the field and to blow up bunkers
C-7: small cargo airplane; the Caribou
C-123: cargo airplane; larger version of the Caribou
C-130: large propeller-driven Air Force planes that carry people and cargo; the Hercules
C-141: large cargo airplane; the Starlifter
CA: combat assault. The term is used to describe dropping troopers into an LZ
CH-54: largest of the American helicopters, strictly for cargo. Also called Flying Crane or Skycrane.
cache: hidden supplies
capping: shooting at, capped: shot
CAR-15: carbine- M-16 rifle with a telescopic butt and short barrel.
Caribou: small transport plane for moving men and material
Cav: Cavalry; the 1st Cavalry Division (Airmobile)
Charlie: Viet Cong or NVA
cherry: slang for a solder who has never been under fire.
Chicom: Chinese communist
Chieu Hoi: Vietnamese "open arms" to give up
Chinook: CH-47 cargo helicopter
chop chop: slang for food
chopper: helicopter
Chuck: the Viet Cong or NVA
CIB: Combat Infantry Badge - Army award for men assigned to the infantry for being under enemy fire in a combat zone, worn on both fatigues and dress uniforms.
CIDG: civilian irregular defense groups
Civilian Irregular Defense Group: American financed, irregular military units led by members of Special Forces A-teams. Members of these units were Vietnamese nationals, but were usually members of ethnic minorities in the country
clacker: a small hand-held firing device for a claymore mine
claymore: an antipersonnel mine when detonated, propelled small steel projectiles in a 60-degree fan shaped pattern to a maximum distance of 100 meters
CMB: Combat Medical Badge. Awarded to medics who served with the Infantry while under direct enemy fire.
CMH: Congressional Medal of Honor. The highest U.S. military decoration awarded for conspicuous gallantry at the risk of life above and beyond the call of duty
Cobra: an AH-1G attack helicopter, armed with rockets and machine guns.
Code of Conduct: military rules for U.S. soldiers taken prisoner by the enemy
commo bunker: bunker containing vital communications equipment.
compound: a fortified military installation
concertina wire: coiled barbed wire with razor type ends
connex container: corrugated metal packing crate, approximately six feet in length
contact: firing on or being fired upon by the enemy
CONUS: continental United States
counterinsurgency: antiguerrilla warfare
CP: command post
CP pills: anti-malarial pills
CQ: charge of quarters..
C-rations: combat rations. Canned meals for use in the field. Each usually consisted of a can of some basic course, a can of fruit, a packet of some type of dessert, a packet of powdered coca, sugar, powder cream, coffee, a small pack of cigarettes, two pieces of chewing gum, and toilet paper. (Tabasco's C-rations cookbook)
CS: a riot-control gas which burns the eyes and mucus membrane.
DEROS: date of expected return from overseas. The day all soldiers in Vietnam were waiting for.
det-cord: detonating cord used with explosives
deuce-and-a-half: two-and-a-half ton truck
didi: slang from the Vietnamese word di, meaning "to leave" or "to go"
didi mau: slang Vietnamese for "go quickly"
dink: derogatory term for an Asian
dinky dau: to be crazy, from "dien cai dau"
Distinguished Service Cross - The Nation's second highest medal for valor
DMZ: demilitarized zone. The dividing line between North and South Vietnam established in 1954 at the Geneva Convention.
doc: medic or corpsman
D-ring: a D-shaped metal snap link used to hold gear together, used in repelling from chopers.
DRO: dining room orderly
dust-off: medical evacuation by helicopter
eagle flights: large air assault of helicopters
Early-Outs: a drop or reduction in time in service. A soldier with 150 days or less remaining on his active duty commitment when he DEROSed from Vietnam also ETSed from the army under the Early Out program.
Eleven Bravo: the MOS of an infantryman
EM: enlisted man
EOD: explosive ordinance disposal. A team that disarms explosive devices.
E-tool: entrenching tool. Folding shovel carried by infantrymen.
ETS: date of departure for overseas duty station; estimated time of separation from military service.
expectants: casualties who are expected to die
fatigues: standard combat uniform, green in color
Field Surgical Kit: carried by medics for small surgery and suturing.
fire base: temporary artillery encampment used for fire support of forward ground operations
firefight: a battle, or exchange of small arms fire with the enemy.
flack jacket: heavy fiberglass-filled vest worn for protection from shrapnel
flaky: to be in a state of mental disarray
flare: illumination projectile; hand-fired or shot from artillery, mortars, or air
FNG: F--king New Guy
forward observer. A person attached to a field unit to coordinate the placement of direct or indirect fire from ground, air, and naval forces.
foo gas: a mixture of explosives and napalm, usually set in a fifty-gallon drum
frag: fragmentation grenade
fragging: the assassination of an officer or N.C.O. by his own troops, usually be a grenade
Freedom Bird: the plane that took soldiers from Vietnam back to the World
free fire zone: free to fire upon any forces you may come upon Do not have to identify. Sometimes called free kill zones. Everyone is deemed hostile and a legitimate target.
friendly fire: accidental attacks on U.S. or allied soldiers by other U.S. or allied soldiers
G-3: division level tactical advisor; a staff officer.
gook: derogatory term for an Asian; derived from Korean slang for "person"
Green Berets: U.S. Special Forces
grids: map broken into numbered thousand-meter squares
grunt: infantryman.
GSW: gunshot wound
gung ho: enthusiastic (usually about military matters and killing people)
gunship: armed helicopter
GVN: Government of South Vietnam
hamlet: a small rural village
hammer and anvil: an infantry tactic of surrounding an enemy base area, then sending in other units to drive the enemy out of hiding.
H&I: harassment and interdiction. Artillery bombardments used to deny the enemy terrain which they might find beneficial to their campaign; general rather than specific, confirmed military targets; random artillery fire.
heat tabs: flammable tablet used to heat C-rations. Took a long time to heat the food and gave off harsh fumes.
HHC: headquarters and headquarters company higher-higher: the honchos; the command
hootch: a hut or simple dwelling, either military or civilian
hot: area under fire
hot LZ: a landing zone under enemy fire
HQ: headquarters
Huey: nickname for the UH-1 series helicopters
hump: grunt term to march or walk carrying a rucksack in the field.
I Corps: the northernmost military region in South Vietnam
II Corps: the Central Highlands military region in South Vietnam
III Corps: the densely populated, fertile military region between Saigon and the Highlands
IV Corps: the marshy Mekong Delta southernmost military region
IG: Inspector General
immersion foot: condition resulting from feet being submerged in water for a prolonged period of time, causing cracking and bleeding.
in-country: Vietnam
increments: removable charges attached to mortar fins. If they become wet, the mortar round misfires and falls short. Extremely flammable.
insert: to be deployed into a tactical area by helicopter
Iron Triangle: Viet Cong dominated area between the Thi- Tinh and Saigon rivers, next to Cu Chi district
JAG: judge advocate general, the legal department of the Armed Services
KBA: killed by artillery
K-bar: combat knife
KIA: killed in action
Kit Carson scout: former Viet Cong who act as guides for U.S. military units
klick: kilometer
L: a type of ambush set-up, shaped like the letter 'L'
LAAW: a shoulder-fired, 66-millimeter rocket. The launcher is made of Fiberglass, and is disposable after one shot.
LBJ: Long Binh Jail, a military stockade in Long Binh
lima-lima: land line. Refers to telephone communications between two points on the ground.
litters: stretchers to carry wounded
lit-up: fired upon
loach: a LOH light observation helicopter used to draw enemy fire so cobras can come and make the kill.
LP: listening post usually a four man position set up at night outside the perimeter away from the .......main body of troopers, which acted as an early warning system against attack.
LRRP: Long Range Reconnaissance Patrol. An elite team usually composed of five to seven men .............who go deep into the jungle to observe enemy activity without initiating contact.
LSA: small arms lubricant
LT: lieutenant
lurps: members of Long Range Reconnaissance Patrols also dehydrated food package replacing c-rations.
LZ: landing zone. Usually a small clearing secured temporarily for the landing of resupply helicopters. ......Some become more permanent and eventually become base camps
M-3 Medical Aid Bag: Smaller of the the two medical aid bags medics carried
M-5 Medical Aid Bag: The larger of the two medical aid bags carried. It was strapped to a medal pack frame.
M-14: A 7.62mm Cal. Rifle that fired semi and full automatic. Used in early portion of Vietnam conflict
M-16: the standard U.S. military rifle used in Vietnam from 1966 on. Successor to the M-14.
M-60: the standard lightweight machine gun used by U.S. forces in Vietnam
M-79: a U.S. military hand-held grenade launcher
MARS: Military Affiliate Radio Station. Used by soldiers to call home via Signal Corps and ham radio equipment.
MASH: Mobile Army Surgical Hospital
marker round: the first round fired by mortars or artillery. Used to adjust the following rounds onto the target.
Med Cap: Medical Civil Action Program in which U.S. medical personnel would go into the villages to give medical aid to the local populace
medevac: medical evacuation from the field by helicopter
MFW: multiple frag wounds
MIA: missing in action
Minigun: rapid fire machine gun with multi-barrels that is electronically controlled, capable of firing up to 6,000 rounds a minute primarily used on choppers and other aircraft.
Mr. Charles: the Viet Cong or the NVA
Montagnard: a French term for several tribes of mountain people inhabiting the hills and mountains of central and northern Vietnam. Vietnam was a former French Colony and some of their phrases carried forth from their French Colonial days.
mortar: consisting of 3 parts a steel tube, base plate, and tri-pod. A round is dropped in the tube, striking a firing pin, causing the projectile to leave the tube at a high angle.
MOS: military occupational specialty
MP: military police
MPC: military payment currency. The scrip U.S. soldiers were paid in
mule: a small, motorized platform often used for transporting supplies and personnel.
Nam: Vietnam
napalm: a jellied petroleum substance which burns fiercely, used against enemy personnel.
NCO: noncommissioned officer.
NLF: National Liberation Front
number one: the best
number ten: the worst
NVA: North Vietnamese Army
OCS: officer candidate school
OD: olive drab,
OR: operating room
P-38: a tiny collapsible can opener
perimeter: outer limits of a military position.
PF: Popular Forces. South Vietnamese National Guard- type local military units
Phoenix: intelligence-based campaign to eliminate the Viet Cong infrastructure
point: the forward man or element on a combat patrol
poncho liner: nylon insert to the military rain poncho, used as a blanket
pop smoke: to ignite a smoke grenade to signal an aircraft
POW: prisoner of war
PRC-25: Portable Radio Communications, Model 25. A back-packed FM receiver-transmitter used for short-distance communications. The range of the radio was 5-10 kilometers, depending on the weather, unless attached to a special, nonportable antenna which could extend the range to 20-30 kilometers
PSP: perforated steel plate
PsyOps: psychological operations
Puff the Magic Dragon: AC-47 is a propeller-driven aircraft with 3 Miniguns - capable of firing 6,000 rounds per minute per gun for a total of 18,000 rounds per minute - The mini guns were on one side of the plane. The plane would bank to one side to fire.
punji stakes: sharpened bamboo sticks used in a primitive but effective pit trap. Often smeared with excrement to cause infection.
Purple Heart: U.S. military decoration awarded to any member of the Armed Forces wounded by enemy action. Any soldier who was awarded three Purple Hearts was allowed to leave Vietnam.
QUAD-50s: a four-barreled assembly of .50 caliber machine guns
RA: Regular Army, prefix to serial number for enlisted men
rack: bed or cot
R&R: rest and recreation. Two types: A three day in country and a seven-day out of county vacation. Grunts in the 8th Cav. Would receive a special R&R for the entire company. Usually after a major firefight.
Rangers: elite commandos and infantry specially trained for reconnaissance and combat missions
React Force: A unit to come to the aid of another unit under enemy fire
recon: reconnaissance. Going out into the jungle to observe for the purpose of identifying enemy activity.
red alert: the most urgent form of warning. Signals an imminent enemy attack
Red Legs: slang for men in the Artillery.
rock'n'roll: firing a weapon on full automatic
ROK: soldier from the Republic of Korea
rotate: returning to the U.S. after serving your tour in Vietnam
RPG: a rocket-propelled grenade. A Russian-made portable antitank grenade launcher.
RTO: radio telephone operator.
ruck / rucksack: backpack issued to infantry in Vietnam
S-1: Personnel
S-2: Intelligence
S-3: Operations
S-4: Supply
S-5: Civil Affairs
saddle up: put on one's pack on and get ready to move out
salvo: firing a battery in unison
sapper: a Viet Cong or NVA solder who gets inside the perimeter, armed with explosives
satchel charges: pack used by the enemy containing explosives that is dropped or thrown and is generally more powerful than a grenade
Seabees: Navy construction engineers
SEAL: highly trained Navy special warfare team members
search and destroy: an operation in which Americans searched an area and destroyed anything which the enemy might find useful
SEATO: Southeast Asia Treaty Organization
shake'n'bake: officers who were commissioned after a few months training in O.C.S. This term could also be applied to sergeant who attended NCO school and earned rank after a few months in service.
short: tour of duty being close to completion.
short-timer: soldier nearing the end of his tour in Vietnam
shrapnel: pieces of metal sent flying by an explosion
Silver Star: U.S. military decoration awarded for gallantry in action
Six: any Unit Commander, from the Company Commander on up
SKS: Simonov 7.62 mm semi-automatic carbine
sky crane: huge double-engine helicopter used for lifting and transporting heavy equipment
slack man: the second man back on a patrol, directly behind the point
slant: derogatory term for a Vietnamese
slick: a UH-1 helicopter used for transporting troops in tactical air assault operations. This helicopter did not have armaments, thus it was called a "slick".
slope: derogatory term for an Asian person
smoke grenade: a grenade that released brightly colored smoke. Used for signaling choppers. Yellow was a safe LZ and Red was a hot LZ.
SOP: standard operating procedure
Spec-4: Specialist 4th Class. An Army rank immediately above Private First Class.
Spec-5: Specialist 5th Class. Equivalent to a sergeant.
spider hole: camouflaged enemy foxhole
Spooky: AC-47 is a propeller-driven aircraft with 3 Miniguns -capable of firing 6,000 rounds per minute per gun for a total of 18,000 rounds per minute - The mini guns were on one side of the plane. The plane would bank to one side to fire.
stand-down: an infantry unit's return from the boonies to the base camp for refitting and training.
starlight scope: A night scope to intensify images at night by using reflected light form the moon, stars or any other source of light.
steel pot: the standard U.S. Army steel helmet.
strobe: hand held strobe light for marking landing zones at night
syrettes: a hypodermic needle connected to a collapsible tube. Contained morphine in most cases. After inserting the needle in the body one would squeeze the morphine tube like tooth past.
T&T: through and through wound.
tangle foot: single-strand barbed wire strung in a meshwork pattern at about ankle height. A barrier designed to make it difficult to cross the obstructed area by foot. Usually placed around ...................permanent defensive positions.
Tet: Buddhist lunar New Year. Buddha's birthday.
Tiger Fatigues: camouflage fatigue uniforms
Top: a top sergeant
trach: a tracheotomy. Making an opening into the windpipe to facilitate breathing.
tracer: a round of ammunition chemically treated to glow so that its flight can be followed.
triage: the procedure for deciding the order in which to treat casualties
trip flare: a ground flare triggered by a trip wire. Use to notify the approach of the enemy.
UH-1H: a Huey helicopter
US: prefix to serial number of Army draftees
USO: United Service Organization. Provided entertainment to the troops.
V: a type of ambush set-up, shaped like the letter.
VC: Viet Cong
Victor Charlie: the Viet Cong; the enemy.
Viet Cong: South Vietnamese Communist.
Vietnamese Popular Forces: South Vietnamese local military forces.
Vietnamization: U.S. policy initiated by President Richard Nixon late in the war to turn over the fighting to the South Vietnamese Army during the phased withdrawal of American troops.
wake-up: the last day of a soldier's Vietnam tour. Example for 6 days: 5 days and a wake-up.
walking wounded: wounded who are still able to walk without assistance.
wasted: killed
white mice: South Vietnamese police.
white phosphorus: an explosive round from artillery, mortars, or rockets, grenades. Also a type of aerial bomb. When the rounds exploded a huge puff of white smoke would appear from the burning phosphorus. The wound was used as marking rounds and incendiary rounds. When phosphorus hit the skin it would continue to burn. Water would not put it out. It had to be smothered (mud was used to seal off the wound ) or it would continue to burn until it exited the body.
Willy Peter: white phosphorus
wood line: a row of trees at the edge of a field
The World: the United States
WP: white phosphorus
X: a type of ambush set up, shaped like the letter
xin loi: a Vietnamese meaning "sorry about that"
XO: executive officer; the second in command of a military unit
zapped: killed
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text:
It's going to be a memorable Sundance Film Festival if the rest of the movies can keep up with the beat that Whiplash laid down last night. The opening-night premiere from 28-year-old director Damien Chazelle tells the story of an ambitious jazz-drummer prodigy (Miles Teller) who bumps up against an intimidating tyrant of a music teacher played by J.K. Simmons. Bad-ass bald, with bulging biceps that fill his fashionable black t-shirts, Simmons' Terrence Fletcher is a cruel taskmaster who bludgeons his students with torrents of mocking, often homophobic, invective in his mission to create true genius. Fletcher toys with them psychologically and bullies them physically, like some musical Bobby Knight. "I remember when I first met [J.K.], I just sort of told him, "Remember how you were in Oz? I want to make that guy look like the teacher in Mr. Holland's Opus," Chazelle said to the audience after last night's premiere.
Chazelle himself was a serious jazz drummer in high school, and he based the poisenous relationship on one he had with one of his own mentors. "Drums had always been like a fun hobby for me, and for four years, when I was in that ensemble, it became just a source of constant dread," he said last night. "Just looking back, it was an interesting experience because I became a much better drummer than I know I ever would've, but I also didn't enjoy it at all. And maybe for people who feel that music should be about joy and fun, it was missing the point. So those were certain questions that I was grasping with and I just wanted to write about it."
That Whiplash — which refers to a jazz composition composed by Hank Levy — got a prime Sundance showcase is a great tribute to Chazelle's crew, and an honor to the festival's spirit. Last year, Whiplash won the Sundance price for Best Short film, and Chazelle spent the last 12 months turning an 18 minute short, that was specially created as a sample to show potential investors, into a deeper, richer two-hander that questions all the blood, sweat, and tears that seem to be the price of greatness. Sony Pictures quickly picked up the distribution rights to some international markets. A big number for the price of the domestic rights would not surprise anyone who witnessed last night's premiere. (Though if the film becomes a hit, Simmons' future as a comforting, vest-wearing pitch-man for Farmers Insurance might soon need to be rethought.)
Chazelle, who also wrote the screenplay for Grand Piano, spoke to EW before the premiere about his movie.
I remember last year, when you were in Sundance with the short-film version of Whiplash, your executive producer Jason Reitman described it as "Shine meets Full Metal Jacket." Not a misleading description: J.K. Simmons does a great Lee Ermey.
A lot of it was inspired by my own experiences in a sort of a jazz ensemble when I was in high school. I had a conductor who scared the hell out of me, and pushed his players really hard. There's something about that kind of teacher-student slash player-conductor dynamic that I found really interesting. Miles' character is the drummer who has dreams of being one of the greats but has no real sense if he actually has what it takes. He meets this conductor, who sure enough, starts pushing him harder than he's ever been pushed. And it's really kind of mano-a-mano between this two characters in a way that hopefully explores this question of how much pushing is too much, how far is too far, especially when you're pursuing some kind of competitive goal. Not just being a great musician, but being a great anything, basically. At what point do you have to draw the line.
In recent years, J.K. has played more affable, light-hearted roles, but his performance here gave me flashbacks to his white-supremacist character on Oz. He's terrifying.
He's completely different from the original person who inspired the character, the conductor I had. Different physically, different attitude, different in terms of language. And yet, it's the kind of thing that as soon as he stepped in to the role, I couldn't imagine anyone else playing it. He just has that kind of ability to scare you but also make you laugh. It's a sort of charisma that I think the character has to have in order for you to buy why he has such a sway over these students, over this institution in which he works — why he's able to get away with the behavior he gets away with. Even the first day of the short, he knew exactly who this guy was. And he had certain specific ideas about this guy that I hadn't even considered that I loved, and quickly it just became the way that I think of this character. So when we did the feature it was almost kind of like him stepping back into a role that I felt at that point he totally owned.
Did much change or evolve in his performance, from when you made the short to when you made the feature? Because obviously, he did at least one of the most mesmerizing scenes twice, once with Johnny Simmons and the second time with Miles.
The scene in the short shows you kind of one side of him, but I think in the feature, you get more of a sense of the philosophy behind his actions — the sort of method to his madness. Hopefully not in a way that endorses it but in a way that at least kind of investigates it and explores it a little more deeply.
How did you land Miles for the lead role?
I have a specify memory last year going to the Eccles Theater [at Sundance] to see The Spectacular Now and seeing Miles on stage doing a Q+A. I loved him since Rabbit Hole, so he was already someone who I'd been dying to work back when I was first writing Whiplash. I just remember sitting there and seeing him on stage — and we were there trying to basically sell the feature version of the movie — and just wondering what it would be to work with him. I watched his Q+A, but that was about as close as I got. I didn't end up meeting him until after Sundance that we locked the financing and then we started casting.
At least 35 percent of my friends think they are awesome! on the drums, so I can only imagine you interviewing hungry actors who are all telling you how great they are behind a kit in order to get the role. How skilled did you ultimately demand that Miles be?
He came in with a certain amount of experience with the drums. He never had a lesson but I knew that he had a kit, that he played recreationally, so he knew his way around a kit in a sort of fundamental way that gave us a grounding. But he didn't know jazz at all, he didn't traditional grips, he didn't know a lot of the specific techniques that he would need for the movie, so it was a lot of training. He had the backbone of what he needed, but then, to his credit, he threw himself head first into really intensive lessons, practicing at home, training with me, training with other teachers. Interestingly, Nate Lang who plays the sort of senior drummer in the band that Miles joins in the movie is an actor but he's also a pro-level drummer. He actually took Miles under his wing and shepherded Miles along before shooting. But ultimately, it was Miles himself who just threw himself into it. He's great in the film. Certainly I had my eyes on the drumming.
There are certain confrontational scenes that make the audience want to look away, because you feel like you're violating some intimate shame. How were those heavy scenes to film? Like, does J.K. unload on one of the musicians, you say, "Cut," and then everything's just hunky-dory between them?
I think it's different for every actor, but one thing that J.K. and Miles have in common was and one reason I think that they got along so well on set — they had a really great rapport — was just that, in the moment, they are as focused as anybody. It's almost kind of scary focused. But as soon as you yell, "Cut," they'd be back to cracking jokes and slapping each other on the back. In fact, we have this one on-set still of Miles red-cheeked, J.K. hovering over him with his hand at the ready to slap him, but the two of them are laughing.
Ed. note: Originally, this post called Chazelle a first-time director. But he also directed 2009's Guy and Madeline on a Park Bench.
|Complete Coverage

subset: commoncrawl


text:
Artist : Meghan Trainor
Featured artist : John Legend
Album : Title
Genre : Soul
Writer(s) : Meghan Trainor, Justin Weaver and Caitlyn Smith
Released : 2015
I found myself dreaming… to this track just like the lyrics. If you are rolling into your weekend just like me, I would suggest you add yourself Like I'm Gonna Lose you to your playlist and you will not regret your evening. This is one of those tracks, that will lift your spirits and make you move in trance. I did find myself joining this duo in their duet inside my Juke Box.
The track has a very seductive waltzing music swirling with rhythm. A great track for your wedding dance if your planning one. The video showcases about relationships and humanity with people reaching out to each other as much as the lyric cries out LOVE out Loud and Loving like you're losing everything, and there's no tomorrow. Making every second of your today count and not taking for granted. Sometimes it takes a song like this to remind us of what we have. Beautiful lyrics, sensuously sung, makes you wanna dance like Ed Sheeran's – Thinking out Loud (Next in line to be reviewed).
You'l also find John Legend drenching in rain(ahem!) and then Meghan trapped inside a room with glass window panels – I love this shot where both of them trapped inside-out, until he reaches out his hand inside to her.
Trainor was never planning to release this track with Title until a little intrusion from her Uncle later. Oh well! Trainor what the heck were you thinking!
Here's the official video link to this song below. Hope you like it. Do share your thoughts on this number.
Hope you have a Beautiful Time listening to this track.
Until next time.


text:
School Council Interview
Members of our school council interviewed two of Well Lane's school Governors, Ms Humphries and Mr Leigh to learn a little more about them and what they do for our school.
Pupils had prepared a number of questions:
Do you have another job?
Mr Leigh replied that he goes into five other schools to help them improve their standards. Ms Humphries replied that she is retired and does not have another job.
What decisions do you have to make?
Both governors said that they have to make decisions about how the school spends money and about health and safety for everybody and they both offer advice to Mrs Callaghan.
What rules do you make for our school?
The governors said some rules are written down by the government but the governors in school look at policies to help the pupils of our school.
Do you get paid?
Both governors said no they don't get paid. Ms Humphries said it is a privilege to be involved. Mr Leigh said he likes to be part of the school family. Both governors liked being offered a coffee in school by the staff. Holly said that payment is 'currency of knowledge' Mr Leigh told a fact about light and the sun as a way of demonstrating acquiring knowledge.
What's it like being a governor in our school?
The governors said it was a huge responsibility of care for children and staff.
Why is our school important to you?
They governors said they wanted to be part of a school family, they want the best for everybody, they want to help and feel proud. Both governors said that the pupils in Well lane were polite and well mannered. Ms Humphries asked the councillors to pass on these remarks to every class.
Why did you become a governor?
Ms Humphries told us she was talked into being a governor by a colleague, but she has no regrets and loves this school. Mr Leigh decided to be a governor so he could see things from a different side. Mrs Callaghan had phoned him and asked him to be a governor. He is enjoying it. Ms Humphries has been a governor for three and a half years and Mr Leigh only recently became a governor.
The governors asked the pupils about Wally the attendance dog. Paige explained how each class earns the right to look after Wally by having the best attendance in school.
Mr Leigh asked about something he had seen in a classroom. Carter explained the use of the Dojo. Mrs Clarke explained the program and how it could be used throughout school.
Jahmaine told the governors about the afternoon tea with Mrs Callaghan. He explained how children could earn the chance to take part in this activity. Pupils told the governors that this was for children who managed to be in silver zone many times.
Pupils talked about the litter picking in the community and our new playground.
This interview was typed by Paige McKenna Y5 School Councillor


text:
But, maybe, things are starting to level out a bit now.
I spent most of July finishing up a new novel for Falstaff Books. This one is a sequel to the SF Western novella "Brass Stars", and is the first of two books I will be writing for Falstaff this year. The release date for "A Fistful of Dust" hasn't been finalized yet (I just turned the manuscript in) but we suspect it will be sometime in the Spring of 2019. As usual, I will post more about that when we get closer to the release.
I'm also working on a couple of novellas, pondering the revisions for the Cozy Mystery/Fantasy novel, and working on finishing the Southern Gothic Magic Girl novel. In other words, still writing all the things even if progress this year has been somewhat slower than in previous years.
Also, if folks are interested in buying an autographed copy of "Touch: A Trilogy" you can check out my Gumroad page.


text:
Minmatar ships
From EVEWiki
Minmatar ships are often geared towards hit-and-run combat, typically being among the fastest ships in the game. They favor projectile turrets and have a mild tendency toward shield tanking.
Minmatar ships have a haphazard (or "junky") design philosophy that has divided the EVE Online community – many players revile the crude appearance of their ships next to the more refined-looking vessels of the other races, while others adore the ramshackle, yet distinctive, design of the vessels. A common running gag in the EVE Online community is the comparison of Minmatar ships to junkyards or that they use duct tape to stay spaceworthy. Ship name sources are extremely varied, including animals (Jaguar, Mammoth), blade weapons (Rapier, Scythe), weather (Tempest, Cyclone), Norse mythology (Hel, Fenrir) and names generally associated with violence (Rupture, Stabber).
The favored Minmatar weapons system, the projectile weapon, comes in two main variants. The long-range variant, the artillery, has relatively low damage over time due to its low rate of fire, but an extremely powerful single strike, making it ideal for raining destruction from afar. Their short-range version is the autocannon, which has lower single-strike damage but a higher rate of fire, giving it a higher overall damage and making it suitable for prolonged combat. With either variant it is feasible to load different types of ammo (often on the fly) to use against different enemies.
The Minmatar ships as a whole are viewed by many as very skill-intensive, due to the fact that by far the most of their ships are unable to fill all available hardpoints with just one kind of weapon. For example: only 2 of the 22 available Minmatar cruisers, battlecruisers and battleships can actually fit all hardpoints with projectile turrets (the Stabber Fleet Issue cruiser and the Maelstrom battleship).
Minmatar Cruisers and larger vessels sometimes have respectable drone bays, but most frigates and the Minmatar destroyer (Thrasher) are unable to field even a single drone.
General Strengths
- Very fast. Minmatar ships are often able to dictate the range at which combat takes place, and so can evade being damaged as they orbit their targets. Tend toward light vessels, making microwarpdrives and afterburners very effective.
- Good amount of medium slots to mount Electronic Warfare and MWD/AB modules. Often have enough low slots to armor tank.
- Projectile weapons and missile launchers are highly versatile, as they are able to load different damage types for different situations. High single-shot of artillery lends itself well to hit-and-run tactics made possible by ships' high speeds.
- Electronic Warfare ships have bonuses to target painters, although these are highly situational.
General Weaknesses
- Tend to have weaker tanks than other factions
- Skill-intensive. It may be necessary to train projectile weapon, missile and drone skills to obtain the maximum firepower out of Minmatar ships. Next to that, the range of Minmatar Artillery Cannons is often longer than their ships´ limited targeting range, which also requires extra skilling or using extra slots to extend the targetting range.
- Vulnerable to ECM jamming (use relatively weak LADAR-based sensors)
- Small capacitor reservoirs
- Tend to have very weak hulls
Common Construction Technologies
- Fernite Carbide Composite armor plating
- Fission reactors
- Plasma thrusters
- Deflection shield emitters
- LADAR sensors
Source(s): Game support
- Main article: Minmatar Shuttle
Shuttles are very common, disposable transportation ships. They have no fittable slots at all, but do travel extremely fast.
Minmatar frigates exemplify the Minmatar light, fast, "hit 'em hard" ethos. Non-combat Minmatar Tech 1 frigates include the Burst miner, the Probe scout and the Vigil EWAR boat. Minmatar lacks the hard-shelled defensive frigate found in other factions' fleets.
Rookie Frigate
- Main article: Reaper
The Reaper is a reasonable rookie ship, being fast and reasonably agile. While not being able to compete with the other Minmatar Tech 1 frigates, it still fills a niche and is popular with those deciding to join in with various 'Lemming' events in 0.0 security areas.
Tech 1
- Main article: Breacher
With its three launcher and one turret hardpoints, the Breacher is a missile boat. It's also sturdy and fast – nearly as fast as a Rifter. If you're grinding missions against lots of frigates and have the time to train missile skills, you might want to get this instead of a Rifter, as the missile-based loadout eliminates the need to be at specific distances to do damage. However this advantage is somewhat soiled by the slot arrangement; boasting only 2 mids and 2 lows.
- Main article: Burst
With its good cargo size and bonus to mining lasers, the Burst is a solid mining frigate. However, it doesn't have the CPU to use two Miner IIs without some skills and equipment. At level IV or V of Minmatar Frigate it is the best mining frigate the Minmatar Empire offers.
- Main article: Probe
Like other scout frigates, the Probe receives bonuses when used as a T1 exploration ship, but this is only the start of its versatility. The Probe also makes for one of the finest trading frigates in Eve, second only to the Inquisitor in cargo room. Like the Imicus, it is also sometimes used as a miner, as it has a larger cargo capacity than the Burst. The Probe does however suffer from a small capacitor, meaning new players with poor engineering skills will need to fit a capacitor battery or they will be making several jumps to get across most solar systems.
- Main article: Rifter
Being the most popular Tech I frigate, the Rifter has 3 turret hardpoints and 2 launcher hardpoints, boasting a 4/3/3 slot layout. It can tank light damage or be fit for speed while bringing a lot of frigate-sized firepower to the table, and has enough medium slots to function as a cheap tackler.
- Main article: Slasher
The Slasher is a decent fighter (and is very cheap), but is mostly remarkable for having the fastest base speed of any T1 frigate. It thus is a great ship for deliveries and courier missions in which running from trouble becomes necessary.
- Main article: Vigil
The Vigil functions as a support/EWAR vessel. With maxed Minmatar Frigate skill and fit for speed, it is the fastest Tech 1 frigate in the game. Its speed and 3 mid slots make it an excellent choice as a tackler. The Vigil also makes an excellent scout or courier ship and can be setup as a poor man's Covert Ops vessel. The bonus to target painters is seen by most players as negligible.
Republic Fleet Firetail
- Main article: Republic Fleet Firetail
The Republic Fleet Firetail is the Minmatar frigate Loyalty Point reward. With four high slots and a split launcher/turret setup, but no damage bonuses to either weapon type, it lacks punch to make up for its high price. With one's Minmatar Frigate skill maxed out however, it is the fastest Tech 1 frigate around, and a very nimble craft, easily capable of keeping distance to nearly any target. While its cargo capacity is too small for many courier missions, it serves as an excellent tackler, and while it will decide no fights with firepower alone, a skilled pilot can make much use of its speed. And while it has no impact on ship performance, most pilots find its looks highly favorable to those of the Slasher, the frigate closest to it in mission role.
Tech 2 Assault Ships
Minmatar Assault Ships include the Jaguar and the Wolf.
- Main article: Jaguar
The more popular of the two Minmatar assault ships for missions, due to its versatility. With 4/4/3 slots, it is a strong shield tanker. With the right fitting it can become a passive shield tanker, having over 2000 shield capacity but with better resistances and a frigate's regeneration rate. In addition, at a base speed of 325 m/s, it is exceedingly fast for an assault ship, the fastest there is, lending even further strength to the equation of combining shield and speed tanking. So while it does not sport as much head-on firepower as its brother, the Wolf, it can easily outlast and outperform the latter in a fight, presuming it is flown by a skilled pilot.
- Main article: Wolf
This vessel is commonly used in PvP. With its extra high slot, it packs a harder punch than the Jaguar, although it is a bit slower. The 5/2/4 slot layout on the Wolf means it is usually fit as an armor tanker, though understandably many pilots fit them for speed as well, making use of the lowslots for lightening and engine-boosting rigs, and fitting a Microwarpdrive. Like any Minmatar ship though, the Wolf has a capacitor that was never meant to sustain a MWD full-time, making this a difficult choice. And one must be wary that the Wolf has a pointed weakness toward explosive damage that is very hard to get around.
Tech 2 Covert Ops
Minmatar Covert Ops frigates include the Cheetah and the Hound.
- Main article: Cheetah
The Cheetah is the fastest covert ops ships in the game by far. It is a very nimble and versatile ship, if a little frail, with a balanced slot layout of 3/4/3 and the quick lock-on of LADAR sensors. It has both the lowest CPU of all Covert Ops ships and the characteristically small powergrid of the class, as well as the Minmatar standard lacking capacitor. All of these matter little though, as the sheer fitting options and its speed and cloak makes the Cheetah superior to mere T1 frigates, and allows it to easily perform the role that it was clearly built for; to scout and slip through enemy space unnoticed and unretaliated.
- Main article: Hound
The hound is the Minmatar Stealth Bomber. Typical of the class, this is pretty much all that needs saying. It is the fastest of all Stealth Bombers, and receives its damage bonus to explosive missiles. With a 5/3/3 grid layout, a strangely larger powergrid than all other bombers except the Amarr Purifier, quite decent CPU and excellent resistances, it can reasonably be called the Bomber best suited for its role of getting in, dealing damage fast, and getting out. Of course, as with all Stealth Bombers, its damage is heavily oriented toward that which it focuses on in particular, and so a pilot should pick his targets wisely.
Tech 2 Electronic Attack Ship
- Main article: Hyena
The Hyena is the Minmatar Electronic Attack Ship. While its bonuses to target painters are considered useless by most, its webifier bonuses are quite desirable. It also features a reduction bonus to the amount of capacitor suffered for mounting microwarpdrives, and a signature radius decreasing bonus in addition. This, combined with its almost extreme base speed of 391 m/s and four medium slots to fit, makes the Hyena a tremendous tackler that can be extremely hard to get rid of, especially if the pilot has excellent skills for either engineering or navigation, or both.
Tech 2 Interceptors
Minmatar interceptors include the Claw and the Stiletto.
- Main article: Claw
A fast slugger. Its 4/2/4 slot setup means it can hit hard, but will have trouble tackling. It is the second-fastest ship in the game if fitted for speed, losing out to the Crusader by only a single m/s (10,566m/s before implants and boosters), but has a pair of launcher hardpoints and bonuses to projectile weapons – arguably better weapons for an interceptor. It can carry up to 320 m3 in cargo, so can function as an excellent courier ship.
- Main article: Stiletto
The premiere Minmatar tackler. Its 3/4/3 build means it packs a smaller punch, but has enough slots to solo web/scram anything out there. Including a range bonus to Warp Scramblers and Disruptors, and a slot layout that forces the pilot to utilize missiles in addition to guns to squeeze the most firepower out of the ship, it is quite evident that the Stiletto was purposefully engineered as a 'snag and hold' ship, meant to hook ships with warp-preventing measures from right outside its effective web or attack range, and to keep them on the line while reinforcements are on their way.
Tech 1
- Main article: Thrasher
With good skills and a full set of 280mm projectile weapons, the Thrasher, like other destroyers, chews through other frigates. It is widely used as a suicide gank ship due to the very high "alpha" damage of the artillery fit.
It also makes for an excellent salvage boat, able to fit 6 Salvager Is and 2 Small Tractor Beam I modules – but suffers from the small capacitor often found in Minmatar vessels, so pilots looking to use it for this purpose will probably want to mount capacitor batteries and/or capacitor relays. It can also mount four or five mining lasers with the right setup, and has 400 m3 storage, making it an excellent bridge between the Minmatar frigate and cruiser mining ships.
Tech 2 Interdictor
- Main article: Sabre
The Sabre is the Minmatar interdictor. Being the fastest of all Interdictors, with the excellent handling of its parent Destroyer, the Thrasher, and all the interdictor bonuses that make its seven guns easily far better than the eight ones the Thrasher can mount, it is a quite respectable PvP ship, able to close with its intended targets at speed and then unleashing a flurry of autocannon hail at them, while easily tackling with its four medium slots. Of course, being Minmatar it has the smallest capacitor of all Interdictors, but as it does not expend any firing its guns it has no trouble coping with this. It does suffer somewhat from not being able to utilize its excellent armor resistances though, because of its lack of low slots.
Non-combat Minmatar cruisers include the Scythe mining/support cruiser and (by some standards) the Bellicose.
Tech 1
- Main article: Scythe
The Scythe is a mining/support cruiser, receiving a 20% bonus to mining laser yield per level of Minmatar Cruisers skill. It also provides a bonus to tracking links, boosting the tracking speed of gang-mate's turrets, although this ability is very situational.
- Main article: Bellicose
The Bellicose is widely regarded as an underpowered and even misconceived vessel. It has thin armor and shields in comparison to other cruisers, as well as a general lack of slots, fitting statistics, and capacitor. Its CPU is also low, particularly given its EWAR designation, and its target painter bonus is almost inconsequential. It does have a 40 m3 drone bay, but the firepower gained by it (even if skilled for drones) doesn't match up to more powerful cruisers. It also has a 3/3 split launcher/turret hardpoint setup, which greatly reduces the ability of the bonus to medium projectile turrets fire rate bonus to boost damage output. The only thing the Bellicose has going for it is its price tag; still, the Stabber doesn't cost much more.
Post Quantum Rise, the Target Painter bonus of the Bellicose has proven useful to fleets primarily using missiles, increasing their effectiveness substantially.
- Main article: Stabber
The Stabber is the fastest Tech 1 cruiser in-game, and can almost be flown as a frigate. A well fitted stabber can easily reach speeds of 2-3km/s+. For this reason, it is popular as either a scout or a hit-and-run ship. It has poor tanking ability, but can move so fast that this may not matter. It even has a fair tackling ability. Many players fly Stabber as they prepare to piloting the notorious Vagabond as the Stabber allows for the same combat style (i.e. orbiting outside typical webifier range and keeping that range by occasional use of a MWD while dishing out autocannon damage) although it is very unforgiving of pilot errors when keeping distance from the opponent.
- Main article: Rupture
The Rupture is a popular Minmatar cruiser, as while it lacks the speed and agility of the Stabber it carries a lot more punch. It is often affectionately referred to as a "baby Tempest." The Rupture is first vessel in Rupture-Hurricane-Tempest lineup of ship designs, with uniform 5% to rate of fire and 5% to damage bonuses per level of Minmatar Cruisers skill. These bonuses somewhat compensate for the lower damage per second of autocannons compared to the Gallente-favored blasters, and also complement high-damage artillery turrets well.
Stabber Fleet Issue
- Main article: Stabber Fleet Issue
The Stabber Fleet Issue is a Minmatar cruiser Loyalty Point reward.
Scythe Fleet Issue
- Main article: Scythe Fleet Issue
The Scythe Fleet Issue is a Minmatar cruiser Loyalty Point reward.
Tech 2 Heavy Assault
Minmatar Heavy Assault cruisers include the Muninn and the Vagabond.
- Main article: Muninn
The Muninn has resistances that make it nigh-invulnerable to lasers. With 5 turret hardpoints, 7 high slots, 5 low slots (can be filled with damage-increasing modules), and 4 medium projectile turret skill bonuses, this ship is easily one of the most powerful ganking ships available.
- Main article: Vagabond
The Vagabond is the fastest cruiser-sized ship available, able – when fitted with nanofiber hull upgrades, Overdrive Injectors, a microwarpdrive, speed rigs, and possessing max speed skills – to reach speeds exceeding 7 km/s, making it impossible for most to catch. Its numerous weapon mounts also ensure it has a fine arsenal at its pilot's fingertips. While a typically speed-fit Vagabond doesn't have the firepower to break the tanks of many or most of its often intended targets, pirates have easily learned to compensate for this by flying in gangs and packs. And this ability, for a Cruiser of the Vagabond's caliber, to be able to as good as completely avoid all incoming fire from most ships, has highly divided the EVE community, and is one of the main factors in sparking the Post-Empyrean Age developer response to speed within the game.
Heavy Interdictor
- Main article: Broadsword
The Broadsword is the Minmatar Heavy Interdictor. It shares the immense EM resistance of its close cousin, the Muninn, but unlike that ship is actually a dedicated shield tanker, a close step under the Sleipnir, with plenty of shield hitpoints, well-rounded and high resistances, six medium slots, and an inherent bonus to shield resists of 5% per Minmatar Cruiser Skill level. A tough nugget, altogether, like any Heavy Interdictor. Its somewhat greater speed than the Muninn and turret falloff bonus, along with its warp disruption field generator, means that it lends itself well toward getting in reasonably close, webbing, and pounding the enemy hard with autocannons.
Tech 2 Logistics
- Main article: Scimitar
The Scimitar is rather mediocre as a Logistics ship. While the tracking link bonus can be powerful, the shield transporter bonus is often less so. By no means useless, but if you are looking for a ship to repair your fleet, the Scimitar is probably not for you.
Tech 2 Recon Ships
Minmatar Recon Ships include the Huginn and the Rapier.
- Main article: Huginn
The Huginn can be a powerful Recon ship, but not without drawbacks. On one side, it has a huge boost to webifier range, making it lethal to any ship that relies on speed as a defense. However, like many Minmatar ships it has a target painter bonus, which is nearly useless unless you are hunting interceptors. This is the role where the Huginn excels though, and its frigate-killing capability, with its range and added bonus to heavy missiles, makes it a powerful deterrent to any sort of 'swarming' assault, especially in a smaller fleet.
- Main article: Rapier
The Rapier is the Minmatar Force Recon ship. Featuring all but the missile bonuses of its sibling, the Huginn, the Rapier presents an equally powerful anti-interceptor measure when paired up with other ships. Because it lacks the sheer firepower of the Huginn though, and because it features a cloak, the Rapier, instead of being suited for a 'scarecrow' role and as a deterrent, is far better at trapping and destroying lone or small groups of enemy ships, using other cruisers or battleships as lures and fire support. Together with a Gallente Arazu it can present one of the most fearsome and disabling Recon ship combinations in all of EVE.
Tech 3 Strategic Cruiser
- Main article: Loki
Tech 1
- Main article: Cyclone
A good battlecruiser, one of the Cyclone's most attractive features is the 7.5% shield boost bonus per level of Battlecruisers skill. Coupled with its 5 medium slots, it is a solid shield tanker, capable of taking down all but the strongest rat battleships.
- Main article: Hurricane
The Hurricane emphasizes firepower over defenses when compared to the Cyclone. The "'Cane" can be used in variety of fittings, including as a typical close-range "brawler" fitted with autocannons and armor repairers or/and armor plates, a "berserk" configuration with passive armor-plated tank and up to three damage mods to maximize damage (a fitting occasionally used to suicide-attack packs of sniper ships at near point-blank range), an artillery configuration or even the outdated high-speed nanofiber configuration. With its above average looks, relatively high damage efficiency as an artillery platform and great capabilities for gang work in close-range fittings, the Hurricane has won the affection of many a Matari pilot.
Tech 2 Command Ships
Minmatar Command Ships include the Claymore and the Slepnir.
- Main article: Claymore
Based on the Cyclone hull, the Claymore Fleet Command Ship is quite useful, but is uncommon in PvP combat. The Claymore has a lot going for it, including a Tech 2 set of resistances and six medium slots which are capable of mounting a significant shield tank. Able to mount up to three gang assist modules simultaneously, it can give a significant boost to specialized aspects of gangs in combat, particularly ones that boost speed thanks to its Skirmish Warfare Link bonus. This ability, plus the Claymore's high base speed, makes it the fastest of all Command Ships, on par with a Cruiser, and able to increase its whole fleet's speed along with it. But because of all these strengths, Claymores are often the primary target in fleet engagements. Relatively cheap as far as Tech 2 ships go, the Claymore is, unfortunately, more often relegated to lending its gang assistance capabilities to mining operations, due to its low survivability on the PvP battlefield.
- Main article: Sleipnir
The Sleipnir is the Minmatar Field Command ship. Like all ships of its class, it is designed more with active combat in mind than Fleet Command ships. If the fact that it is a Brutor ship in addition to this does not say much, then its seven turret hardpoints, significant bonuses to said turrets, and massive resistances does. The Sleipnir is as good as impervious to EM damage, and with an even slot layout of five low and five mid slots, a considerable shield, a shield boosting bonus and both a range and damage bonus to its turrets, it can tank damage at the forefront of battle or sit back and pick off disabled targets while providing bonuses to its fleet with equal ease. If the Sleipnir can be criticized for anything, it would be its susceptibility to explosive and kinetic damage, which does not even stretch fully into its shield. In all other fields, like any command ship, the Sleipnir performs admirably, though of course it lacks the range and specialization of battleships.
Tech 1
- Main article: Maelstrom
Following the basic idea of the Cyclone into the battleship class, a skilled Maelstrom can put up a significant tank while dishing out large amounts of damage with its bonus to large projectile turrets. Correctly fitted, a Maelstrom can shield tank upwards of 600 DPS. Of course, a pilot will have to equip several hardeners, due to the Maelstrom's outstanding susceptibility to EM damage, as it lacks the resistances of T2 ships. However with its slot layout and massive powergrid, and the right rigs, the Maelstrom has no problem coping for this.
- Main article: Tempest
Often nominated as the ugliest battleship of all, this battleship has the highest single-salvo damage of any battleship, but it depends on this to destroy the other target quickly as it lacks the ability to survive long encounters. Like many Minmatar ships, the Tempest is very skill-intensive to fly effectively. When up against other battleships in particular, the Tempest shines, as it not only features very high damage and the projectile turret advantage of damage adaptability, but also a high top speed, easily heightened with the use of one or two overdrive injectors. This allows it to effectively outrun most other battleships, keeping them out of range while pummeling them with artillery. However, as it does not feature a range bonus, this tactic can be effectively countered even by other battleships with superior range.
- Main article: Typhoon
This battleship is a jack-of-all-trades. Typhoon pilots use equal amounts of turrets, missiles and drones to overwhelm their opponents. While never excelling in any of its fields, the Typhoon has the tactical advantage that your opponent can never be quite sure what it's coming up against, but this also means the Typhoon is among the most skill-intensive ships to pilot in EVE. It is also the fastest ordinary T1 battleship around, overtaken only by a faction battleship - the Angel Cartel's Machariel - and arguably, one of the best fleet ships around, especially when deployed en masse.
Tempest Fleet Issue
- Main article: Tempest Fleet Issue
The Tempest Fleet Issue is a Minmatar battleship Loyalty Point reward.
Typhoon Fleet Issue
- Main article: Typhoon Fleet Issue
The Typhoon Fleet Issue is a Minmatar battleship Loyalty Point reward.
Tech 2 Black Ops
- Main article: Panther
The Panther is the Minmatar Black Ops battleship. While not featuring all of the flexibility and unpredictability of its parent vessel, the Typhoon, it is still a ship to be respected. A Thukker Mix vessel, it inherits the Typhoon's characteristically high speed and far more, its full drone bay capacity and bandwidth, and featuring a bonus to its five potential projectile turrets' rate of fire and damage, it is nothing but a dedicated hit-and-run ship, optimized to uncloak, deal damage, and vanish before retaliation comes. It has no missiles whatsoever, leaving drones to dispatch smaller and more nimble threats, but the loss of damage is less keenly felt than one might think, and with the Panther's speed and unpredictability, it is still a good tradeoff. Unfortunately though, in the tanking department it is as indecisive as the Typhoon as well, with comparatively poor resistances, and its 8/5/6 slot layout means that a pilot must often opt for either damage or being able to ECM to leave a fight or for being able to take damage, not being able to fully focus on all three at once.
Tech 2 Marauder
- Main article: Vargur
The Vargur is the Minmatar Marauder. Menacing, fast and hard as a wall with its excellent shield tank potential, the Vargur is somewhat of a low-damage and low-range Marauder, if there can ever be such a thing, falling after the more impressive Kronos and Paladin as a turret-bearing ship of its class, because of the inferiority of projectile turrets damage-wise, especially artillery. Then again, looking at the bonuses that the Vargur receives to tracking and falloff, and its speed, it is fairly clear that it was not actually conceived as an artillery platform, but rather as a fearsome brawler, being able to charge fast and inflict tremendous pain up close with autocannons. Its firing speed bonus helps it almost catch up to pulse lasers in terms of sheer damage to range, and with its tracking and ability to choose its damage type it performs far better against smaller vessels, but a Vargur pilot must always be aware of his situation and his ammunition.
Industrial ships
Tech 1
Minmatar Tech 1 Industrial ships include the Hoarder, the Mammoth, and the Wreathe.
- Main article: Hoarder
The Hoarder is a solid mid-line industrial ship.
- Main article: Mammoth
The Mammoth is a popular choice with industrialists. Its substantial cargo capacity is enough for most pilots, and is only outclassed by the much more skill-intensive Gallente Iteron Mark V.
- Main article: Wreathe
This ship doesn't usually get a second look unless the pilot's budget is very tight, as most pilots looking to pilot a Minmatar industrial will choose the Hoarder instead.
Tech 2 Transports
Minmatar Transports include the Mastodon and the Prowler.
- Main article: Mastodon
Having the third-largest cargo hold of any hauler in EVE (behind the Iteron Mark V and the Impel), the Mastodon is, as the name suggests, big and tough. With Tech 2 resistances, reasonable amounts of powergrid and CPU, a similar number of hitpoints to a battlecruiser and four medium slots for a good shield tank, the Mastodon has seen many pilots through tight spots that would have been the end of a flimsier hauler. The Mastodon also has the equivalent of two Warp Core Stabilizers already integrated into the ship's bonuses but without their penalties, allowing it to escape many attempts to tackle it.
- Main article: Prowler
Visually, most wouldn't recognize this ship as the Tech 2 counterpart of the Wreathe, but it in fact builds off of that base. With a relatively small cargo hold, the aim of this ship is to break through areas that would otherwise be inaccessible because of gate camps. While it's not as tough as the Mastodon, the Prowler makes up for it with the speed and agility that is seen in other, smaller Minmatar ships. It also has the ability to use the Covert Ops Cloaking Device, giving it the edge it needs to escape from nearly any unfortunate situation.
Capital Ships
The Minmatar capital ships are the Ragnarok, the Hel, the Nidhoggur, and the Naglfar.
- Main article: Hel
The Hel is the Minmatar Mothership-class carrier and has a capacity far beyond that of the Nidhoggur. Its main and in fact only viable armament are its fighter drones. Whilst not as effective for direct combat as the Gallentean Nyx, the Hel comes into its own as a support vessel, replenishing the shields of other vessels. Primarily used in support rather than for front-line combat, the Hel suffers from the fact that once a pilot takes control of it, he/she cannot leave that vessel until it is destroyed. Most pilots are unwilling to tie themselves to a single ship so completely and so many would rather make the investment in a standard carrier than a mothership. That being said, a mothership is a formidable foe by any account.
- Main article: Nidhoggur
This is the Minmatar's carrier ship. Its primary armament is the 13 or so frigate-sized fighters most pilots will be able to field. Like the Hel, the Nidhoggur has bonuses designed to assist it in a support role, boosting the shields of allied ships at a phenomenal rate.
- Main article: Naglfar
The Naglfar is the only dreadnought available in EVE that can load 4 capital turrets in addition to a siege module. Unfortunately, the ability to carry 4 capital weapons doesn't translate into the most damage, although it only loses out to the capacitor-intensive Revelation at long range. Additionally, it is also the most skill-intensive Dreadnought due to its split missile/turret setup. The Naglfar can dish out a ridiculous amount of DPS, but only against stationary targets, so it is generally useless against anything other than POSes or other capital ships – even battleships can easily outrun or outmaneuver its XL weapons fire. The drone bay is medium-sized, and will allow for a couple waves of heavy drones to be used for defense, but has little more than a regular battleship.
- Main article: Ragnarok
One of the four largest ships in existence, the Ragnarok is named after the End of Times in Norse myth – appropriate, considering that with its omni-directional blast superweapon, there are very few ships that can match its raw intimidation factor. It can fit a rack of weaponry while having the resources to tank jaw-dropping amounts of damage. That said, titans are logistics and tactical strike ships rather than front line combat vessels - the weaponry isn't that much more impressive than a battleship (XL guns aren't too special without a siege module).
Equipped with a Jump Drive, Titans are capable of enabling entire fleets to jump massive distances at the press of a button. Because of their special abilities, once an alliance comes into possession of a Ragnarok it alters the face of any conflict they choose to participate in, opening up new tactical options to the smart commander. Interdictor bubbles are now able to affect capital ships, however, so the Ragnarok is in some situations a very expensive and vulnerable craft to fly – although at the push of a button it can still vaporize entire fleets that aren't prepared.
Tech 1
- Main article: Fenrir
The Fenrir is a very solid choice for anyone looking to pilot a freighter in EVE. While not as heavily protected as any of the other races' freighters, it has the second-largest cargo bay and the fastest base speed of any of them. As such, it is a common choice, if not quite as popular as the Gallentean Obelisk.
Jump Freighter
- Main article: Nomad
The Nomad is the T2 variant of the Fenrir. As with other Jump Freighters, it has a smaller cargo hold then its larger sibling, but has the ability to jump to cynosural fields as far away as 4 light years. Template:Core Ships


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How To Re-locate Your Business Right
You might be involved in a large scale/ small-medium scale business or you maybe owning such a business and due to many official reasons you might be thinking of relocating your business in a different area. However, you need to sell off the building that you previously did your business to invest to the new building so that you can reduce the investment expense on the new venture.
However, re-locating a business, unlike a personal property can lead to the rise of many complications and slight impacts for the business and the sales of the business, therefore make sure that before you move out that you consult some business property inspectors and get their advice as to whether the relocation can be truly beneficial to your business and its many stakeholders. If the inspection report comes out positively, then you can easily think of moving your business to more successful localities. To view more about property inspections please visit https://www.buildingmastersinspections.com.au.
Choose the location wisely
The most important thing to remember in a business is that it needs to be located in an area which is most profitable for them and will generate the expected business from the area. Therefore, consider your products/ services of your business and the customer and the potential ability to create customers. After you have selected a few possible locations, have a proper meeting with your management and other stakeholders and get advice and opinion on what needs to be done and what location should be selected finally. If you have the capacity, conduct a research study and find out what your customers think as well before relocating.
Put the old building to sale early
Since your business dealings will have to be recorded properly, and needs to be shown to shareholders and the management, put your property to sale earlier than usual. Before doing so, consult a firm engaged in building inspections and fix all the small mishaps and broken walls and other equipment before selling. Do a reasonable touch-up so that your business building looks more presentable; especially if it has been there for a long time. The cooking stains on the walls, and the broken tiles of the bathroom needs to be fixed properly before it is presented to be sold.
Make a transfer-deal
While you have put your property to be sold, simultaneously finalize the new location and start setting up the building and the other facilities needs for the business. What's more important is to talk with the agents and make a deal to transfer the full-amount of money after the old building is sold. If the process goes on smoothly, you will have your new location ready by the time you have sold your old building and your business will be ready for a smooth transition without affecting the business too much, and also without a long-period of the business being closed down.
Relocating your business is a difficult decision and should only be done if it is highly needed for the development of the business and only if you feel that it would do justice to most of the existing customers and the management.


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Over winter, the most innocuous fouling turns into hardened deposits
This year Old Man Winter arrived with an especially frigid blast. Closing the rockfish season almost two weeks early for most of us, the 20-degree nighttime temperatures have since turned our tributaries to ice, denying even pickerel anglers their bitter weather pleasures.
The Great Winter Circle beckons you to come outdoors
With solstice behind us, we're in the full throes of winter. Long nights with little or no humidity make for great star-watching, even as the cold saps the desire to stay outside. As if to further lure us into the conundrum, winter skies are alight with some of the brightest stars in the heavens, contained within the Great Winter Circle and all neatly gathered in a ring surrounding the familiar figure of Orion.
Why some oaks hold their leaves
Some oak trees retain their brown leaves all winter long, while others drop their leaves like all other trees. The reason is juvenility. It takes 25 to 30 years for an oak seedling to mature. Until it starts to produce acorns, the tree is in a juvenile state of growth and retains brown leaves all winter. As the oak approaches maturity, the ends of the branches near the top of the tree drop their leaves in the fall....
Plus official counts you can join
It is hard to remember a transformation such as we just had, when the season seemed to change suddenly, with the decisiveness of a no-nonsense business executive. November was pleasant and mild, warm but not unseasonable, with enough rain and cold to bring out the sweaters and not fool us into thinking we had all been transplanted to Georgia.
Then December came along and it was winter. The calendar might haves said not quite yet, but the thermometer said Now!
Oh the things you can see!
In the cathedral of the forests, the mysteries and magic of Mother Nature come alive.
Through the soaring pillars of trees, rising in arching canopies, streams of sunlight reflect on the forest floor. In cathedrals of nature and of faith, we are awed in the presence of harmony.
Your evergreens will get a good pruning while you clip and snap
The tradition of bringing greens indoors comes from Europe and Scandinavia. The winters were long, and bringing greens in the house gave hope that spring would soon be coming. It must have worked, as we still do it today.
If your evergreens are overgrown, now is the time to prune them back into shape and use the greens for decorations. Don't be afraid to take the pruners and whack those evergreens.
Gifts to bring the heavens into focus
While the day of commercial space flight has yet to dawn, a few choice astronomy-related gifts are enough to open up the heavens for anyone on your gift list. Who knows? You could be giving someone the start of a lifelong hobby or even a career.
A few ideas sure to please
Buying a special holiday present for an avid angler, hunter, canoeist or kayaker is fraught with difficulty. Most dedicated sportsmen and women already have the gear they need. Those who don't have definite ideas of what they want — but it is almost impossible to divine just what. However, there are a few things this holiday season that can be counted on to give special joy to just about anyone who's outdoor obsessed.
Not all Christmas trees are created equal
Not all evergreen trees are equally fire resistant. The Douglas fir is the most fire resistant tree, while the popular Fraser fir is the most combustible. Freshness has nothing to do with it. Douglas fir is a low-resin tree while Fraser fir is a high-resin tree.
And spring 2011 is just around the corner
Sub-freezing temperatures and lots of winter wind guarantee that you won't find me fishing Bay waters the rest of this month, at least not in my meager skiff. The dismal weather appears to have sealed my angling fate for the remainder of the season, but I have memories to keep me warm over the winter.
© Copyright 2019, New Bay Enterprises, Inc. All rights reserved.


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WL790 Mr McHenry - Repaint
Pima Air & Space Museum have kindly sent us these photographs of Shackleton WL790 which was repainted in 2013 as part of their presevation of this great aircraft. Click on the images for a larger view.
Other News
Read the latest news from the Shackleton Preservation Trust in the Aviation Forum
BBC News 9 March 2013: £5m Shackleton plane appeal launched in Coventry
Paintings donated by Mike Rondot towards the Shackleton Appeal (full article)
Shackleton WR963 is now on the Civil Register as G-SKTN. She is the first Shackleton in history of the type to carry a G Registration.
This sees the completion of the first step to 'Shackleton - The Return To Flight'.


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9 Superfoods You've Never Heard Of (Infographic)
Quinoa. Blueberries. Coconut Oil. Kale. Chia seeds. Stalwart superfoods.
While we'd never advocate that you cut these trusty, tried and true nutrition superstars, it might be time to introduce a new crop of superfoods into your diet. Just because you may never have heard of some of these (pichuberry, anyone?) doesn't mean they aren't chock-full of antioxidants and nutrients.
The kind folks over at Fix.com have put together this handy infographic to introduce everyone to the up-and-comers of the superfood world. Take a look and let us know what you're most excited to try!
Ready to learn more about how to unlock the power of food to heal your body, prevent disease & achieve optimal health? Register now for our FREE web class with nutrition expert Kelly LeVeque.


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Hey guys! Got an amazing autumn-ey polish- Orly "Flicker"! This is a relatively sheer red shimmer with a subtle orange to gold duochrome. It's so pretty, especially over a darker red. Because this is sheer, I use underwear when I'm not layering it.
Also- the font I use in my pics totally makes "Flicker" look like "Fucker"– probably should have changed that.
Five coats over one coat of Brucci "Bare Essentials" all with one Seche Vite top coat.
Below is three coats over Brucci "Sparkle & Spice" all with one Seche Vite top coat. I LOVE this manicure. Look at that shimmer!


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Regional Cricket
Since it was first introduced by the Lincolnshire Cricket Board, Regional Cricket has been many young players first taste of representative cricket within the County.
There are Regional teams at U10, U11, U12 and U13 age groups, each age group has Three teams, South Central and North. This produces a competitive festival that takes place early in the summer followed by one later in the year as well as league matches.
Regional Cricket plays a vital part in the player pathway within the county. Players are recommended into the initial trial process by their cricket clubs and schools and it serves as a fantastic opportunity for a large number of aspiring young cricketers to show off their talents to the highly experienced county coaches.
South Squads
Coming soon…


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"I Hate Basically Everyone But You" Love Card #016
$ 4.50
Out of the billions of people on the planet, how many do you actually like? If the answer is "not many," then this card is for you. Show the special people in your life who DON'T drive you crazy that you're thinking of them and that they hold a special place in your heart.
Perfect for Valentine's Day, your significant other, or your best friend in the world.
DETAILSFront: "I hate basically everyone but you."
Inside: Blank
Size: 4.25" x 5.5" folded
Paper: 100# FSC Certified card stock
Envelope: A2, 80#
Our paper is FSC Certified, which means it has been sourced in an environmentally-friendly, social responsible, and economically viable way. See https://us.fsc.org/ for more details.


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Cal Lutheran University
Sponsored By
LA Rams Reach 2-Year Deal To Train At Cal Lutheran In Thousand OaksThe Los Angeles Rams are coming to town.
Assemblyman Returns From Afghanistan, Prepares To Rejoin Assembly Assemblyman Jeff Gorell returned home from Afghanistan to a warm welcome from friends and family and plans to return to the Assembly this month.
Woman Killed In Thousand Oaks Apartment FireVentura County fire investigators are combing through the rubble of an apartment fire that killed a woman and displaced 12 people early Thursday.


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I thought I would share some of my birthday pictures with you, but the computer is not co-operating and it will only let me upload 5 pictures at a time. I will just do this post in parts and hopefully that will work. This is a picture of my adorable cake holder that my sister gave me for my birthday with my initials on it. She also gave me a matching cupcake/pie/deviled egg holder that has the same polka dots, but on the side, it says "eat more dessert". My blogger friend, Joyce sent me these beautiful flowers. The flowers were so pretty that I decided to take them to the mountains with us for the weekend and then back home on Sunday. Joyce, thanks so much! I have really enjoyed my flowers. They are still so pretty!
Here is a picture of a barn with a pretty quilt painted on the side. There is a driving tour that you can take throughout the countryside to see lots of barns with quilts painted on them. We are going to do that this summer and enjoy seeing all the pretty quilts. For those of you who don't know me well, I LOVE to make quilts.
On Saturday we went antiquing. What fun to look for some special treasures. I did not find anything on this trip, but I have found some great things there in the past. I have a collection of milk glass, so I am always on the lookout for new and different pieces.
Lunch with my parents, my sister and my Aunt Venita. (in the red top)
We had a great lunch and lots of fun being together and celebrating my birthday.
This is a picture taken from my sister's front porch. It is much prettier when the leaves are on the trees, but I thought you would like to see the Christmas trees that are planted there. North Carolina grows lots of Christmas trees that are shipped all over the US.
As you can see, we had a great birthday weekend being together with family last weekend. I will do a second post and share some more pictures, since I can't get anymore to upload on this post.
Five for Friday on Saturday - One of my favorite blog/twitter friends, One Fabulous Mom, tagged me on her Five for Friday post. She shared five things that she is loving right now. Here ...
9 years ago


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An Ellon construction worker has hung up his tools after over 45 years' service to his employer, Barratt Homes.
Billy Gordon (64) joined William Bruce & Sons in 1971, shortly before it became Barratt Construction, and has worked with the firm ever since.
He retires from a role in groundworks which covers everything from laying concrete and tar to fitting slabs and drains and setting off foundations.
Now, Billy is set to replace his hard hat with a coach's whistle as he continues his volunteer work with the local junior football team.
He also plans to work on his golf handicap and spend more time with his young grandchildren.
Speaking of his time with Barratt Homes, he said: "Construction offers excellent career opportunities for young people, especially those who enjoy variety and learning something new every day.
"My job has changed so much since I started out – the machinery and technology is different and the workplace is so much safer.
"There is so much demand for new talent in the industry - it's a great time to consider an apprenticeship or other industry roles."
Douglas McLeod, Regional Director for Barratt Scotland, commented: "From everyone here at Barratt Homes I would like to thank Billy for his hard work and commitment to the business over all these years.
"I wish him all the best for the future and a long and happy retirement."
To find out more about Barratt Homes' apprenticeship programme, please visit www.buildingcareerstogether.co.uk.


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managed by Isabelle Guérin-Lassous
Overview & Goals
This Research Topic aims to guarantee Quality of Service in machine/user to machine/user communication, while using efficiently the resources of the future networks. The two problems that are tackled here are:
- dynamic bandwidth sharing and congestion control in the Future Internet
- control and flow management in semantic networks
Projects & Partners
- EU DataTAG (CERN, Caltech), RNTL eToile /VTHD++(EDF, CEA, FT R&D),
- EU AEOLUS, ANR IGTMD (LCG IN2P3 CNRS, RENATER, FermiLAB)
- Pfldnet workshop serie (steering committee chair)
- IETF (HIP), IRTF (ICCRG & TMRG), OGF Data Transport-RG (chair)
Results & Software
- Optimization algorithms for network resource-sharing in very-high-speed networks (BDTS)
- Algorithms for dynamic bandwidth provisioning based on the scheduling and aggregation of flows
- Design of a language for specifying virtual infrastructures (VXDL)
- Study on network and system virtualisation for the creation and usage of virtual private infrastructures
- Distributed algorithms for bandwidth sharing in mobile or very-high-speed environments.
- Analysis of the opportunity of extending the size of transfer units (XLFrames).
- Analysis of flow scheduling and sampling-based scheduling
- Analysis of flow-based routing


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Sunday, September 27, 2009
Honest Scrap
I've just been surprised and honored with a blog award from Margaret of the blog, "Facts From Fact Woman". Thank you so much, Margaret! :-)
Here are the rules of the award:
1. Choose a minimum of seven blogs to give this award to that you find to be brilliant in content and design.
2. Show the 7 winners' names and links on your blog, and leave a comment informing them that they have been given the "Honest Scrap."
3. List 10 honest things about yourself that people may not know.
Although I'm honored and thrilled to recieve this award, I have to admit, the rules are tough! There are a LOT of wonderful blogs out there! I follow many and I'm always adding more. I'm constantly impressed and inspired by other bloggers with the things they share, the things they do and create, their photography, and so much more. That makes it hard to choose only seven...just like it's hard to narrow the many that I follow down to just a few to list on the front of my blog. If I follow your blog but don't list it in this seven, please don't feel left out. I would list so many more if I could. Some of the things that helped me choose the top seven are one or more of the following: they post often; comment often (that means a lot to me); inspire me....etc. So, here they are:
1. Sel & Poivre - We've been reading each other's blogs for quite a while now and consistently post comments on each other's blogs. I love that! I also love seeing all the great things that Marie knits and does. And, I like seeing and reading about her summer adventures at her cottage. Fun!
2. Elderberry Street - Karen posts a lot and I can tell she puts a lot of time and love into doing so. Her blog is always filled with beautiful pictures and inspiration. Karen loves life and it shows.
3. Syrendell - Jennifer and the whole Tan family are so inspiring and amazing. I love reading their posts and being whisked away into a peaceful and wonderful place where they do so many fun things as they home school their children and enjoy life and the world around them.
4. Mocha Me - I just recently found this blog when I was searching for inspiring cooking blogs. This one definitely inspires! Every post has a recipe that looks and sounds so good that it makes my mouth water and makes me hungry! I want to try so many of them...if not all!
5. Smatterings - I've been reading this one for a few years now and I love it as much now as I did when I first found it. My favorite thing about it is "Walk With Me Wednesdays" where she posts beautiful pictures and stories about walks she goes on that whisk me away to a different world...so different than the desert I live in. I love it! She knits beautiful things too!
6. Claudia's Blog - This is another blog that I've been reading for several years and I still love it and read it regularly. Initially, what caught my attention is that she and her husband ride a tandem bike. My husband and I ride a tandem too! The picture in the corner of her blog with sock knitting in a tropical place caught my eye too. But, what keeps me coming back is her regular posts...usually on Mondays, Wednesdays and Fridays...,the interesting variety, knitting, biking, adventure, photography, her kitties, and fun surprises.
7. Basically Benita - I just recently found this one. She spins, weaves, dyes, knits...and seems to have a love for life and sharing it with others. Her blog is filled with great pictures, stories and inspiration that keep drawing me in to read more.
I can't give an award to Margaret because she already has one. But, be sure to check out her blog. Her energy and zest for life are contagious and she's always posting new and interesting facts...after all, she is "fact woman"! :-)
Okay...now, on to the next hard part...10 things about me. That's even tougher than the first part of this award. Hmmmm?
1. I love my husband and daughter more than anything!
2. I'm a stay-at-home mom and wife...which is the best job in the world!!!
3. I love to find and do new things. Sometimes that involves things with a bit of a thrill...hiking slot canyons, rock climbing, wind surfing, mountain biking, skiing, travel....But...I'm also a big chicken sometimes!
4. I find it hard to sit still and have to always be doing something. Even when I'm sitting and knitting I have to have the radio on to listen to NPR, the news, or music.
5. I use to be a sign language interpreter.
6. I went to school for interior design and have my own design business (residential and commercial) that was doing well but I've been more interested in being mom and living life the past few years and have let my business slip away to almost nothing.
7. Even though I went to school for interior design, English, and art, and have done many other types of jobs...I'm still not sure what I want to be when I grow up!
8. I love kitties and llamas and Airedales soooooo much!
9. Even though I think it would be great to read fiction, I just can't get into it. Give me a book about real life anyday...biographies, knitting, self improvement, decorating, gardening, cooking, etc... I am so curious about so many things and love to learn!
10. I love and am addicted to blogging, Ravelry, yarn, knitting, weaving...all things fibery, antiques, bargains, trying and learning new things, quilts, cooking, flowers, photography....life!
Posted by Acorn to Oak at 8:48 PM
3 comments:
Thanks Cheryl! That was very sweet of you.
- September 28, 2009 at 9:42 AM
- Debbie said...
Thank you so much for the award and kind words. So sweet of you and and I am honored!!!
- September 28, 2009 at 1:13 PM
- jomamma said...
Congratulations, I love learning about the people behind the blogs and I'm glad to have found your blog and now on to discover your favorites.
- September 28, 2009 at 6:15 PM
Subscribe to: Post Comments (Atom)


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Former TNA World Heavyweight Champion Drew Galloway recently appeared on Ring Rust Radio, which was conducted before he lost the title to Bobby Lashley at Slammiversary a couple of weeks ago. They sent us these highlights:
TNA's seen an influx of talent lately with a lot of new signings, and the free agent market has started to grow recently too, especially with WWE releasing a bunch of talent, most notably Cody Rhodes, Wade Barrett and Damien Sandow. What are your thoughts on the prospects of TNA going after some of those guys and who might you like to see the company sign?
"Anybody really. All those guys you just mentioned would be a huge assist to any company. Cody is doing his thing right now and getting people talking. Sandow already has himself back out there. Wade is kicking his feet up and watching the soccer championships. Selfishly, I want my buddies there because they would be a huge asset to the company right now. I could see myself and Wade teaming again like when we were FCW tag champions. Or we could be facing each other across the ring, either one would be a really cool prospect."
After leaving WWE, you began working the independent scene again. How was working the indies different this time around and do you think the experience helped you regain some confidence after being underutilized by WWE?
"When I got signed by WWE, I was wrestling over in Europe and the scene there just wasn't the same as it is now. It was in its infant stages and it was really just me and five other guys starting the modern day Scottish wrestling league. We were all just trying to help each other get better at the time. There was one TV show where it was Sheamus and myself as the main guys on the show, so I can't really compare it to today. To go back to the independent scene, I have been feeling confident. I have always tried to watch the indie guys and keep my finger on the pulse. I knew I could hang with these guys, but it was frustrating with my first match with Chris Hero. I think I ended up pulling my hamstring in that one. It was supposed to last 25 minutes and end with me winning the title. If you are on top of the card and you are the champion and look back and see the talent behind you on that roster. Guys like Ricochet and Roderick Strong, you will quickly learn how to wrestle on the indie scene. I like diving in the deep end. If I sink it's on me and if I swim it's on me."
In recent interviews, you've mentioned how TNA has let you be yourself. Can you further explain what you mean by that, what type of freedom do you have creatively in TNA and has there ever been something that you wanted to do that you haven't been able to do yet that you could share with us?
"Basically what you see is what you get with me. You will see it in my body when I am talking wrestling and I start to get amped up. I forget where I am at and I start to jump all over the place. I just love this business and I am so passionate about it. So many ideas will just flood my head at once and it's hard to contain myself.
"With WWE you are playing a role on a TV show. There is only so much room for improvisation because you have to stick to the character and that's just the way of the beast and how it works. For TNA, they saw what I was doing in the indies and contacted me and told me I could be myself over there. They give me material, but they let me put it in my own words. It's so much easier for a talent to deliver and let them take it and make it their own. It really does give the optimum product and the best extension of your character."


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By LutaValentina
On 17, Giu 2013 | In Editorial Design Graphics | By LutaValentina
Moleskine – Collage of ideas and illustrated thoughts
This Moleskine's pages are the background for a tale created by two young creative minds. Through the suggestion of illustrations, photographs, short texts and evocative words, this Moleskine makes an excursus on ethical and artistic issues of our time.
The information is elaborated in order to be clear and friendly. The combination of images and words impact in an informal and direct way.
Some details:
University project. Bachelor's Degree in Product Design. Polytechnic University of Milan.
Conceptualized and designed by:
Luta Valentina Morciano
Andrea Moriello
Country: Italy
Year: 2008


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Thursday, March 3, 2011
Book Cover Project
This was a fun project and a nice change of pace. This book cover is currently being printed in soft cover and the hard cover will be done soon.
Posted by Skinny Cat Designs at 12:30 PM
Rochelle Haitz
This website features Pittsburgh author Rochelle Haitz highlighting her books Aesop's Angel and The House on the Hill in Stinkyville. View the website here.
Posted by Skinny Cat Designs at 12:27 PM
Subscribe to: Posts (Atom)


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$5,000 Cash Prize
The contest is electronically capped upon the sale of 1000 tickets at $30 per ticket. The end-date of 12/31/2019 is flexible based upon the sale of the final ticket or may be extended until all 1000 tickets are sold. The drawing will not be held until all 1000 tickets are sold. The electronic drawing will be held approximately two business days following that last ticket sale. Online ticket purchase and drawing to be held by "Raffle Creator". Tickets are tax deductible and will be emailed. Winners will be notified by email/phone and are required to complete a W-9 form. BGPAnimalRescue will show up on your credit card. The money goes through The Community Foundation of NC East, a 501(c)3 on behalf of Beare Garden Plantation Animal Rescue. ***By law, winners will be required to provide a completed W-9 prior to Beare Garden Plantation Animal Rescue issuing any prizes.***


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Today I am in love with this letterpress mini poster by Roll and Tumble Press.
I like to think that my Daniel is all I need but really some days I need an army of love to get me going.
I think we all do.
Being the YOU is a lot of pressure don't you think?
This morning my Daniel texted me this...
"The storm of a kiss"
-Theodore Roethke
Love it, love YOU.
All of YOU.