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I liked Cena's opening promo. Any time you can mention the XFL or the Shockmaster is a good one, and having BOTH together is icing on the cake. I thought Ricardo Rodriguez did a good job as well. I bet if I tried hard enough I could teach myself Spanish by watching wrestling, haha. Man, I'd forgotten how much I like Wade Barrett. His talking about Cena being in the Nexus just reminded me of his huge push that doesn't seem to be around much at the moment. These things happen though. I think (and hope) he'll be okay in the long run.
Nice, Daniel Bryan and Sin Cara! Whichever Sin Cara they use, he's generally enjoyable to watch. That was a good match, lots of skill. Booker could lay off the use of "D. Bryan" though.
The best part of the Air Boom promo? Surprisingly not that they finally let Kofi speak (which I think they need to do a lot more), but Cole at the end sticking in, "I'm going to vomit!" I don't know why but it made me laugh.
What is Aksana doing there. Also Beth Phoenix looks like a super hero now (more than before even haha), I like it. It's good to see Alicia Fox wrestling again, she's very athletic and pretty good in the ring.
Oh boy a contract signing. Okay, seriously though, I cannot get enough of CM Punk promos. They are so good and so exciting and fun to watch (and full of truth). My only hope is that Jericho comes back and they get in the ring together and talk. Triple H is doing well, I just get distracted (partially by him being across from Punk, that's tough with my bias haha) because once in a while his grammar slips and he gets repetitive and too defensive sounding. But especially towards the end there that was all just really great stuff to watch.
Sheamus is growing on me. It looks like Jinder Mahal could have some promise, too.
I probably should have cared more about Orton vs. Christian because objectively it was a good match. Maybe I've just seen it too many times to really feel invested.

subset: commoncrawl


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How to Make Real-Looking Piercings in Photoshop
- 1). Load Photoshop. Select "File" and then "Open" to import your image. Portraits work best for adding piercings, as the head and face are large enough for the piercing to show well.
- 2). Select the "Elliptical Marquee" tool from the toolbox. You can find it under the "Rectangular Marquee" tool. Choose "Fixed Ratio" from the "Style" drop-down menu. Enter a value of 1 for the width and height. Click and drag the circle where you want the piercing to appear.
- 3). Choose "Select," "Modify" and then "Border." Enter a value of 3 pixels in the dialog box and press "OK" to apply the border to your piercing.
- 4). Select "Layer," "New" and then "Layer." Press "OK" to create a new layer for your piercing. Select "Edit" and then "Fill." Under "Contents," choose "50% Gray" from the drop-down menu in the Fill dialog box. Set the blending mode to "Normal" and the opacity to 100 percent. Your piercing now has a metallic color.
- 5). Choose "Edit," "Transform" and then "Perspective" to match the perspective of your piercing to the angle of your subject's head. Shift the individual anchor points on the transform plane until you achieve a realistic angle for your piercing that corresponds with the angle of your subject. Press "Enter" to apply the changes.
- 6). Select the "Eraser" tool from the toolbox. Choose a brush size of 3 pixels to 5 pixels. Click and drag the tool to erase the areas of the piercing that should be hidden under the skin.
- 7). Right-click on the piercing layer in the Layers panel and choose "Blending Options." Click on "Bevel and Emboss" in the Layer Styles dialog box. Choose "Inner Bevel" for the style and "Smooth" for the technique. Choose a size of about 5 pixels. Adjust the shading angle by dragging the anchor point in the circle until the lighting looks realistic. Choose a gloss contour that flatters your piercing. Click "OK" to apply the changes.
- 8). Right-click on the piercing layer and select "Flatten Image" to merge your layers. Select the "Burn" tool from the toolbox. Choose a brush size of 1 pixels to 3 pixels and an exposure of 70 percent. Select "Midtones" as your range. Darken the area around the entrance of your piercing to create the illusion of a hole.


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Hurricane Irma was so ferociously powerful it triggered a very rare weather phenomenon where it sucked the water from a Bahamas beach as far as the eye could see.
Bizarre video footage posted to Twitter by user @Kaydi_K shows a vast dry ocean bed stretching across Long Island in the Bahamas.
The monster storm's winds were so strong that it pulled water away from the shoreline and created a "bulge" in the centre of the hurricane, according to Angela Fritz, a US weather expert.
"As a meteorologist, there are things you learn in textbooks that you may never see in person. You know they happen theoretically, but the chances of seeing the most extraordinary weather phenomena are slim to none," Fritz wrote in The Washington Post.
"This is one of those things — a hurricane strong enough to change the shape of an ocean."
In the video, anchor moorings, sea shells and rocks are all exposed to direct sunlight in an eerie scene more familiar with the onset of a tsunami.
The footage was indeed authentic, Fritz confirmed, and she said other beaches in the Caribbean and Florida have experienced similar events because of Hurricane Irma.
Fritz cautioned against people's temptation to go and explore the seabed as inevitably the ocean will surge back to normal levels and positioning.
She also described how that missing water was now amplifying a bulge in the middle of Hurricane Irma.
"In the center (sic) of the storm, where the pressure is lowest and the winds are converging, water piles up. Low pressure is basically a sucking mechanism in the sense that it draws the air inward. When the pressure is exceptionally low and the winds are very strong, it can create a bulge of ocean water under the center (sic) of the storm."
After hammering the northern Caribbean, one of the most powerful storms ever recorded in the Atlantic is now moving through Florida.
Overnight (AEDT) Hurricane Irma was giving Florida a coast-to-coast pummeling with winds up to 209 km/h, swamping homes and boats, knocking out power to millions and toppling massive construction cranes over the Miami skyline.
The 640km-wide storm blew ashore in the morning in the mostly cleared-out Florida Keys, then began a slow march up the state's west coast, its winds extending clear across to Miami on the Atlantic side.
Forecasters said it could hit the heavily populated Tampa-St. Petersburg area early Monday (local time).
"Pray, pray for everybody in Florida," Gov. Rick Scott said on "Fox News Sunday" as more than 160,000 people statewide waited it out in shelters.
Irma arrived as a Category 4 storm but by late afternoon had weakened to a Category 2 with 177 kph winds. A storm surge of over 3 metres was recorded in the Keys, and forecasters warned some places on the mainland could get up to 15 feet of water.
There were no immediate confirmed reports of any deaths in Florida, on top of the 24 people killed during Irma's destructive trek across the Caribbean.
A report by CoreLogic, the global property data firm, found nearly 455,000 Tampa Bay homes could be damaged by storm surges, the most of any major US metro area other than Miami and New York. Rebuilding those homes could cost $100 billion.
Wildlife officials say Florida residents and visitors should stay away from sea turtle nests and refrain from any attempts to save them from Hurricane Irma.
Florida Fish and Wildlife Conservation officials say sea turtles have a nesting strategy that accommodates natural storm events, with each female depositing several nests throughout the season.
No storm season is a total loss for Florida's sea turtles. Even in 2004, when Florida sustained direct hits from several hurricanes, officials say 42 percent of state's loggerhead nests hatched, well within the normal range.


text: The Consort team will be in full force at the Mashable Awards Event in San Francisco tomorrow night, along with several of our clients and friends. David H, Andrea, Heddi, Neuf, David O, Dominic and myself will be showing up early to mix and mingle with Boxbe, Pageflakes, Seesmic, Metaplace, WooMe, Independent Comedy Network, ShareThis, CoComment, Nile Guide, Draper Richards, Wellington Partners, Balderton Capital, among others. Hope to see you there!


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SharePoint Saturday Warsaw 2017 will take place April 1st in Microsoft Poland's office in Warsaw. The venue has the room for ca. 200 attendees who will have the opportunity to see top speakers on MS technologies from Poland and the rest of Europe. If the number of speakers will be high enough, we can also organize pre-conf workshops.
The event will include two tracks: Business/End User (mostly in Polish) and Dev/IT Pro (mostly in English).
Registration will start on March 8th, 2017.
Reach us at contact[at]spswarsaw.com
Those are some photos from the previous edtion of the conference. This year we will make it even better :)
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Copyright © 2014 SPS Events
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2015 Jeep Compass FWD 4dr High Altitude Edition
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Sorry, Patron…You and me are over!
Dear Patron,
I know our relationship has been on and off for quite sometime. You've kept me company in my loneliest moments, and you've been there in my greatest moments… We had our good times, and probably more bad times. hahaha. So, I just wanted to let you know that it's officially over. I will always cherish our moments together. Sniff Sniff. I'm moving on.
4 responses
congrats babe! i hope andy relayed the msg on the day of. boo on him if he didn't! btw- funny, i have a pic w/ patroni too from my wedding, cept i'm not saying goodbye. heeh xoxo
August 21, 2009 at 11:59 am
here's the pic: http://img.photobucket.com/albums/v391/jdmhamster/juliekiss.jpg
unfortunately, i didn't even get a lick of this! by the time mike and i got back from our rounds, one of mike's drunk groomsmen had given it all away! (i was planning to do a patron toast. =X) its ok though.. i'm sure it went to good use. you look beautiful btw!
August 22, 2009 at 7:23 am


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Golden Eagle Launch Event Wednesday June 6
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Ulcerative Colitis
Ulcerative colitis is a disease that causes inflammation and sores, called ulcers, in the lining of the rectum and colon. Ulcers form where inflammation has killed the cells that usually line the colon, then bleed and produce pus. Inflammation in the colon also causes the colon to empty frequently, causing diarrhea.
When the inflammation occurs in the rectum and lower part of the colon it is called ulcerative proctitis. If the entire colon is affected it is called pancolitis. If only the left side of the colon is affected it is called limited or distal colitis.
Ulcerative colitis is an inflammatory bowel disease (IBD), the general name for diseases that cause inflammation in the small intestine and colon. It can be difficult to diagnose because its symptoms are similar to other intestinal disorders and to another type of IBD called Crohn's disease. Crohn's disease differs because it causes inflammation deeper within the intestinal wall and can occur in other parts of the digestive system including the small intestine, mouth, esophagus, and stomach.
Ulcerative colitis can occur in people of any age, but it usually starts between the ages of 15 and 30, and less frequently between 50 and 70 years of age. It affects men and women equally and appears to run in families, with reports of up to 20 percent of people with ulcerative colitis having a family member or relative with ulcerative colitis or Crohn's disease. A higher incidence of ulcerative colitis is seen in Whites and people of Jewish descent.
What are the symptoms of ulcerative colitis?
The most common symptoms of ulcerative colitis are abdominal pain and bloody diarrhea. Patients also may experience
weight loss
loss of appetite
rectal bleeding
loss of body fluids and nutrients
skin lesions
joint pain
growth failure (specifically in children)
About half of the people diagnosed with ulcerative colitis have mild symptoms. Others suffer frequent fevers, bloody diarrhea, nausea, and severe abdominal cramps. Ulcerative colitis may also cause problems such as arthritis, inflammation of the eye, liver disease, and osteoporosis. It is not known why these problems occur outside the colon. Scientists think these complications may be the result of inflammation triggered by the immune system. Some of these problems go away when the colitis is treated.
What causes ulcerative colitis?
Many theories exist about what causes ulcerative colitis. People with ulcerative colitis have abnormalities of the immune system, but doctors do not know whether these abnormalities are a cause or a result of the disease. The body's immune system is believed to react abnormally to the bacteria in the digestive tract.
Ulcerative colitis is not caused by emotional distress or sensitivity to certain foods or food products, but these factors may trigger symptoms in some people. The stress of living with ulcerative colitis may also contribute to a worsening of symptoms.
How is ulcerative colitis diagnosed?
Many tests are used to diagnose ulcerative colitis. A physical exam and medical history are usually the first step.
Blood tests may be done to check for anemia, which could indicate bleeding in the colon or rectum, or they may uncover a high white blood cell count, which is a sign of inflammation somewhere in the body.
A stool sample can also reveal white blood cells, whose presence indicates ulcerative colitis or inflammatory disease. In addition, a stool sample allows the doctor to detect bleeding or infection in the colon or rectum caused by bacteria, a virus, or parasites.
A colonoscopy or sigmoidoscopy are the most accurate methods for making a diagnosis of ulcerative colitis and ruling-out other possible conditions, such as Crohn's disease, diverticular disease, or cancer. For both tests, the doctor inserts an endoscope—a long, flexible, lighted tube connected to a computer and TV monitor—into the anus to see the inside of the colon and rectum. The doctor will be able to see any inflammation, bleeding, or ulcers on the colon wall. During the exam, the doctor may do a biopsy, which involves taking a sample of tissue from the lining of the colon to view with a microscope.
Sometimes x rays such as a barium enema or CT scans are also used to diagnose ulcerative colitis or its complications.
What is the treatment for ulcerative colitis?
Treatment for ulcerative colitis depends on the severity of the disease. Each person experiences ulcerative colitis differently, so treatment is adjusted for each individual.
Drug Therapy
The goal of drug therapy is to induce and maintain remission, and to improve the quality of life for people with ulcerative colitis. Several types of drugs are available.
Aminosalicylates, drugs that contain 5-aminosalicyclic acid (5-ASA), help control inflammation. Sulfasalazine is a combination of sulfapyridine and 5-ASA. The sulfapyridine component carries the anti-inflammatory 5-ASA to the intestine. However, sulfapyridine may lead to side effects such as nausea, vomiting, heartburn, diarrhea, and headache. Other 5-ASA agents, such as olsalazine, mesalamine, and balsalazide, have a different carrier, fewer side effects, and may be used by people who cannot take sulfasalazine. 5-ASAs are given orally, through an enema, or in a suppository, depending on the location of the inflammation in the colon. Most people with mild or moderate ulcerative colitis are treated with this group of drugs first. This class of drugs is also used in cases of relapse.
Corticosteroids such as prednisone, methylprednisone, and hydrocortisone also reduce inflammation. They may be used by people who have moderate to severe ulcerative colitis or who do not respond to 5-ASA drugs. Corticosteroids, also known as steroids, can be given orally, intravenously, through an enema, or in a suppository, depending on the location of the inflammation. These drugs can cause side effects such as weight gain, acne, facial hair, hypertension, diabetes, mood swings, bone mass loss, and an increased risk of infection. For this reason, they are not recommended for long-term use, although they are considered very effective when prescribed for short-term use.
Immunomodulators such as azathioprine and 6-mercapto-purine (6-MP) reduce inflammation by affecting the immune system. These drugs are used for patients who have not responded to 5-ASAs or corticosteroids or who are dependent on corticosteroids. Immunomodulators are administered orally, however, they are slow-acting and it may take up to 6 months before the full benefit. Patients taking these drugs are monitored for complications including pancreatitis, hepatitis, a reduced white blood cell count, and an increased risk of infection. Cyclosporine A may be used with 6-MP or azathioprine to treat active, severe ulcerative colitis in people who do not respond to intravenous corticosteroids.
Other drugs may be given to relax the patient or to relieve pain, diarrhea, or infection.
Some people have remissions—periods when the symptoms go away—that last for months or even years. However, most patients' symptoms eventually return.
Occasionally, symptoms are severe


text:
August 19, 1979
'The Authoress'
By HERBERT MITGANG
he other day we talked with an old friend, Nadine Gordimer, whose new novel, ''Burger's Daughter,'' has just been banned in her native South Africa. It is reviewed on page one of the Book Review today. American admirers of her novels and short stories should find it as deep, as daring, and as revealing about the human and inhuman condition in the land of apartheid as any of her works. It is published here by The Viking Press and is a Book-of-the-Month Club alternate selection.
''I'm angry and sad,'' Miss Gordimer said by phone from her home in Johannesburg. ''If you compare the novel I wrote to the version mentioned by the censors, you would not believe that they were describing the same book. My books have been banned before, and the public hears about it, but I am particularly saddened for the beginning writers here who are less known. Their banned books do not receive much attention, and they can be discouraged from undertaking strong themes.''
Miss Gordimer's novel was first published in June by Jonathan Cape in London. The British edition was then shipped to South Africa in July. After three weeks, it was ordered removed from the bookshelves by the Directorate of Publications of the Republic of South Africa. The case is being appealed, but if a South African wants to read ''Burger's Daughter,'' chances are that he won't be able to, now or in the future, in his own country. The novel is being translated for publication in 10 other countries.
''All it takes is violation of one clause under the Publications Act for a book to be declared ''undesirable,''' Miss Gordimer said. ''This novel is banned under five of the six clauses. I can tell you, it's incredible.''
Before we talked, she had mailed me a copy of the banning order. The document, signed by E. G. Malan, director of publications, referred to Miss Gordimer as ''the authoress'' (a condescending form of address if there ever was one) and declared that ''the committee''-- unnamed--found her treatment of the theme ''undesirable.'' And what is her theme? ''Black consciousness and organizing for the coming black revolution. . . . The authoress uses Rosa's story as a pad from which to launch a full-scale attack on the Republic of South Africa. The whites are the baddies, the blacks the goodies.''
The banning order also claims that the novel is ''indecent'' and harmful to ''public morals,'' citing a few street words that undoubtedly are known to 7-years-olds, baddies or goodies. Page after page is cited to prove that ''the book is prejudicial to the safety of the state'' and that ''characters in her book are used to propagate Communism.''
But what can you expect from an authoress?
''Offensive Writing II''
There is more than one way for the South African censors to ban a book. After stalling for six months, they recently declared that Andrè Brink's novel, ''Rumours of Rain,'' published here by William Morrow and Company, was ''offensive but not undesirable.'' Professor Brink teachers at Rhodes University in Grahamstown. His novel was well received in this county and in Europe, won important literary awards and was nominated for the Booker Prize in England.
Lawrence Hughes, president of Morrow, shared a letter with us that had just arrived from Professor Brink. It pointed out that the censors had ''beaten all previous records of delays'' by holding up a decision on the novel. By the time the book was ''reviewed'' by the Government, it was too late for the booksellers to import stocks to coincide with prizes and publicity.
Andrè Brink's next novel , ''A Dry White Season,'' will be published here by Morrow in February, according to his editor, John C. Willey. The British publisher, W. H. Allen, has decided not even to try to export the book to South Africa this time.
Maestro Stokowski
A friendship of more than half a century will be commemorated in a forthcoming biography, ''Leopold Stokowski: A Profile,'' by Abram Chasins, to be published by Hawthorn Books in November. Mr. Chasins, a composer-pianist who was formerly the program director of the classical music station WQXR in New York City and developed a comparable station, KUSC, in Los Angeles, said that he first met the maestro in 1926 when they were both on the faculty of the Curtis Institute in Philadelphia.
''I have an enormous correspondence with him, and we were musical and social friends. He was a revolutionary in music who created the Stokowski sound. It had a texture and luxuriance. The strings were unparalleled in his Philadelphia Orchestra. He knew a great deal about sound technology and reproduction.
''The book also includes stories of his personal life--his marriages and numerous affairs. To Stokowski, divorce was the future tense of marriage. I go into details about his transcontinental romance with Great Garbo. Stokowski never told me a lie; but I never met a man who told me less of the truth.''
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text:
STMicroelectronics NV STM, +2.41% swung to a second-quarter loss of $758 million, or 84 cents a share, from a profit of $168 million, or 18 cents a share, a year earlier on impairment and restructuring costs.
Sales fell 3.3% to $2.41 billion from $2.49 billion in the prior-year period.
Analysts polled by Thomson Financial on average expected earnings of 14 cents a share on sales of $2.43 billion.
The Geneva semiconducter company expects third-quarter sequential sales growth of 2% to 7% and a gross margin of about 35.5%.
Earlier Tuesday, STMicroelectronics said it entered a pact with International Business Machines Corp. IBM, +0.99% to collaborate on the development of chip technology.
Financial terms weren't disclosed.
Shares of STMicroelectronics were at $18.95 in recent after-hours trading after closing at $18.70.
-Contact: 201-938-5400


text:
Country Inn & Suites in West Bend has been sold
New signs are going up today as Country Inn & Suites, 2000 Gateway Court, in West Bend has been sold.
"Previously we were with a management company and we were owned by Jim Walker," Guy Fox, hotel general manager, said.
The new owner is also part of an investment group, West Bend Lodging. "The main investor is Vithal Patel; he lives in the suburbs of Chicago," Fox said.
Patel owns four other hotels including a couple in Illinois, one in Indiana and one in Michigan; the hotels include a Sleep Inn, Quality Inn, and a Baymont Hotel."
Fox confirmed the Country Inn & Suites in West Bend was not for sale and the new owner was actually looking at another hotel. That deal fell through, West Bend jumped on his radar, a call was made to the management company and the deal was completed Dec. 29, 2015.
While the hotel rates are "not likely to change" according to Fox, there will be some upgrades in the coming years. "Obviously we're getting the new signage and an agreement was signed with Carlson for some new carpeting, new furniture where needed, and the wallpaper will be replaced," he said.
Previous owner, Jim Walker, lives in Minnesota. He purchased the hotel overlooking Highway 45 in December 2007. The three story, 58 room Country Inn & Suites originally opened in May 1998.
Able Signs & Lighting of Beaver Dam will be installing the signs today.


text: On Thu, 2004-07-15 at 16:03, Louis Garcia wrote: > Why are there two image viewers for gnome. Eog and gthumb basically do > the same thing. I personally like gthumb as eog ui can use some work. As > I understand eog is used as a bonobo component for nautilus to display > images in the nautilus window. Why can't we just move the bonobo > component to gthumb and kill eog? > Coincidentally I was just about to post about this ;-) It would ideally be fixed on the gnome.org level. There's also nautilus, which is what I always end up using for digital photos since I already have the folder open, but of course it lacks crucial features such as photo rotation and slide show and all that. Havoc


text:
A police officer in Rio Rancho, an Albuquerque suburb, was shot and killed during a traffic stop, the first time an officer was fatally shot in the line of duty in the Rio Rancho Police Department's 34-year history. The officer, Gregg Benner, 49, who had been with the department for four years, tried to pull over a vehicle for a routine stop shortly after 8 p.m. Monday, Chief Michael Geier said at a news conference on Tuesday. After a short chase, the vehicle stopped near a library and post office. As Officer Benner approached, a passenger in the vehicle shot him several times in the torso with a handgun, Chief Geier said. A suspect, Andrew Romero, 28, was taken into custody about 20 miles away early Tuesday after he and a group of men were seen robbing a gas station, the authorities said. The police described Mr. Romero as a known gang member with an extensive criminal record that includes a manslaughter conviction and weapons charges.
Supported by
National Briefing | Southwest
New Mexico: Police Officer Killed During Traffic Stop


text: Digest of the Week | Reasonable Expectation of Privacy June 15, 2016B.C. Court finds reasonable expectation of privacy in social media messaging R. v. Craig 2016 BCCA 154 British Columbia Court of Appeal Criminal law --- Charter of Rights and Freedoms — Unreasonable search and seizure [s. 8] — Reasonable expectation of privacy Accused was charged with sexual assault, sexual interference and Internet luring — Charges stemmed from encounters between accused and complainant, who were 22-year-old man and 13-year-old girl — Accused and complainant first contacted each other over Internet message service, then met in person — On second meeting, accused and complainant had sex in secluded area — Complainant wanted no further contact with accused after this — Complainant communicated over messaging service with another username that was later linked to accused — Accused was convicted of all charges — Accused claimed that his statement to police was not voluntary — Accused claimed that trial judge made several errors, including in restriction of cross-examination — Accused also claimed that that trial judge mishandled issues of privacy and searches, violating s.8 rights under Charter of Rights and Freedoms — Accused appealed from conviction — Appeal dismissed — Accused had some subjective expectation of privacy in communications — Accused had direct interest in messages sent from his account — Objective expectation of privacy was found not to exist by trial judge — This was incorrect though, as third-party message service created reasonable expectation of privacy — Messages were password-protected and were only gathered by police when they obtained warrant for message service — Messages were between two people and there was no expectation they would be shared to others — Messages did in fact expose personal details of accused — Although accused discussed illegal activity, this did not take away his protection under s.8 of Charter — Accused and complainant discussed keeping conversation private — There was breach of accused's s.8 rights in failure to follow proper search procedure — Police did not file fresh warrant and report — Justice of peace did not have seized information to make proper decision as to warrant. Try a 14-day trialSign Up Now © Copyright WestlawNext Canada, Thomson Reuters Canada Limited. All rights reserved.


text:
Tuesday, February 17, 2009
Turning Japanese. Oh Yes. I'm Turning.
I am sicky sick sick, but I feel better after eating my delicious tofu udon soup from Tokyo Garden in the Comcast Center! They are so nice there. My favorite friend sees me coming, grins and gives me a thumbs up, and then goes and prepares the soup for me without me saying a word.
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text:
The Law of One, Book III, Session 53
Questioner: Thank you.
I did not wish to create the wrong impression with the material that we are including in Book One.
I may find it necessary to add some of this material.
As I say, I know that it is transient, but I believe it is necessary for a full understanding or, shall I say, a correct approach to the material.
I'll ask a few questions here, but if you do not care to answer them we'll save them.
I would like to ask, however, if you can tell me what, for the most part, the Confederation entities look like?
Ra: I am Ra. The fourth-density Confederation entity looks variously depending upon the, shall we say, derivation of its physical vehicle.
Questioner: Do some of them look just like us?
Could they pass for Earth people?
Ra: I am Ra. Those of this nature are most often fifth-density.
Questioner: I assume that the same answer would apply to the Orion group. Is this correct?
Ra: I am Ra. This is correct.
Is there any other query of a brief nature we may answer?
The Law of One, Book III, Session 62
Questioner: When the Orion entity who waits us seeking the opportunity to attack is with us here can you describe his method of coming here, what he looks like, and what his signs are?
I know that this isn't too important, but it might give me a little insight into what we are talking about.
Ra: I am Ra. Fifth-density entities are very light beings although they do have the type of physical vehicle which you understand.
Fifth-density entities are very fair to look upon in your standard of beauty.
The thought is what is sent for a fifth-density entity is likely to have mastered this technique or discipline.
There is little or no means of perceiving such an entity, for unlike fourth-density negative entities the fifth-density entity walks with light feet.
This instrument was aware of extreme coldness in the past diurnal cycle and spent much more time than your normal attitudes would imagine to be appropriate in what seemed to each of you an extremely warm climate.
This was not perceived by the instrument, but the drop in subjective temperature is a sign of presence of a negative or nonpositive or draining entity.
This instrument did mention a feeling of discomfort but was nourished by this group and was able to dismiss it.
Had it not been for a random mishap, all would have been well, for you have learned to live in love and light and do not neglect to remember the one infinite Creator.
The Law of One, Book IV, Session 90
Questioner: You stated previously that fifth-density entities bear a resemblance to those of us in third density on planet Earth but fourth density does not.
Could you describe the fourth-density entities and tell me why they do not resemble us?
Ra: I am Ra. The description must be bated under the Law of Confusion.
The cause for a variety of so-called physical vehicles is the remaining variety of heritages from second-density physical vehicular forms.
The process of what you call physical evolution continues to hold sway into fourth density.
Only when the ways of wisdom have begun to refine the power of what you may loosely call thought is the form of the physical complex manifestation more nearly under the direction of the consciousness.
Questioner: If the population of this planet presently looks similar to fifth-density entities I was wondering why this is?
If I understand you correctly the process of evolution would normally be that of third density resembling that from which evolved in second density and refining it in fourth and then again in fifth density, becoming what the population of this looks like in the third density.
It seems to me that this planet is ahead of itself by the way that its mind/body/spirit complex or body complex looks.
What is the reason for this?
Ra: I am Ra. Your query is based upon a misconception.
Do you wish us to comment or do you wish to requestion?
Questioner: Please comment on my misconception if that is possible.
Ra: I am Ra. In fifth density the manifestation of the physical complex is more and more under the control of the conscious mind complex.
Therefore, the fifth-density entity may dissolve one manifestation and create another.
Consequently, the choice of a fifth-density entity or complex of entities wishing to communicate with your peoples would be to resemble your peoples' physical-complex, chemical, yellow-ray vehicles.


text:
Maria Luisa Rosal and Devora Gonzalez from SOA Watch reflect on their experiences with the organization and how they relate to the historical SOA Watch as presented in the exhibition School of the Americas Watch: Documents from Interference Archive.
Maria Luisa has been an organizer within the SOA Watch staff collective since 2013. She earned her BA in Political Science from Virginia Commonwealth University, and earned her Master's in Human Rights and Democratization in Latin America and the Caribbean from the Universidad Nacional de San Martín in Buenos Aires, Argentina. A political refugee in the US, Maria Luisa and her family fled Guatemala during the height of the armed conflict after the 1983 disappearance of her father.
Dévora González was born and raised in Los Angeles to migrant parents that found refuge in the city. Being raised in a Central American community, the political and historical knowledge she gathered stemmed from oral history and narratives of migration from her family, friends, and community. The gaps in her understanding led her to California State University, Northridge where she earned a Bachelor's degree in Central American Studies and Psychology and felt empowered to create positive change in her community.
Sponsored by Jennifer Johnson, Associate Professor of Sociology, and the Gund Gallery.
The Gund Gallery exhibitions and programs are made possible, in part, by the Gund Gallery Board of Directors and the Ohio Arts Council.


text:
A salute to the snow! For showing me hidden esses and angles, for slowing me down to a kneeling gaze
With long, cold chances to catch whitened moments, snow waning fast beneath moon now waxing
Dropping and dripping to lower ground, where puddles grow, and gutters fill, creeks shout, and rivers swell.
A bow to the snow–for now, farewell.


text:
- The small 17.75″ x 3.5″ x 4.5″ case allows you to slip this display in your airline carry-on.
- Part of the pole is telescoping. By removing or adding pole segments and adjusting the telescoping feature You can adjust your banner from the full 5.5 feet tall down to 16.5″, and anything in between. This allows you to use your display in a variety of venues, from a large convention, on a tabletop for added visibility, to a small home meeting. Just design your banner to work at different heights.
- Tension is wound on and released by pulling the end caps off. There is a place for the Allen wrench at one end for releasing tension and an octagonal hole at the other for winding tension on the banner.
- The leader is held in with a magnetic strip allowing you to easily change out banners. Extra leaders are available by request.
Let us do a custom design for you, charged at $20 per hour. Upload notes or elements to our up-loader page.
If you would like to design your own graphics please see our Graphic Guidelines. To download a template, see the next tab. To send us finished files, please use our Upload page.
Shipping: We don't charge a product until it ships, so we would add the cost of shipping right before we ship.


text:
"Ye shall not make with me gods of silver, neither shall ye make unto you gods of gold."
King James Version (KJV)
20And Moses said unto the people, Fear not: for God is come to prove you, and that his fear may be before your faces, that ye sin not. 21And the people stood afar off, and Moses drew near unto the thick darkness where God was. 22And the LORD said unto Moses, Thus thou shalt say unto the children of Israel, Ye have seen that I have talked with you from heaven. 23Ye shall not make with me gods of silver, neither shall ye make unto you gods of gold. 24An altar of earth thou shalt make unto me, and shalt sacrifice thereon thy burnt offerings, and thy peace offerings, thy sheep, and thine oxen: in all places where I record my name I will come unto thee, and I will bless thee. 25And if thou wilt make me an altar of stone, thou shalt not build it of hewn stone: for if thou lift up thy tool upon it, thou hast polluted it. 26Neither shalt thou go up by steps unto mine altar, that thy nakedness be not discovered thereon.
Share This Verse:
Bible Verses like Exodus 20:23


text: Not sure who runs the Facebook page, but jokes about Down Syndrome aren't funny. They're taseless and offensive. Making fun of people with intellectual disabilities isn't funny. When I commented on the post, my comment was almost immediately deleted. No vulgar language. No rudeness. I just stated that I expect more from OPPO and that Down Syndrome Awareness Day is in two days.


text:
Its a beautiful day
To go and see you smile today
What would it take for me to make you happy
You know i will never stop trying baby
In a wonderful way
Chasing your dreams everyday
What would it take for you to see you're ready
You know you should never stop trying baby
Go on your way
Live everyday
Like your last day
Cause you don't have
Time to worry
Go on your way
Don't let it go
And never give up
Cause you just have
To do it anyway
Oh baby
Dont you ever listen to
Everything they say
The world would only want
To bring you down (bring you down)
Its crazy
Cause this life just wants to
Hold you down! And turn you around!
But that will never ever happen to you
Cause you already knew and you already go!


text:
WFW strengths oil practice with hire from Norton Rose
Watson Farley & Williams (WFW) has hired oil veteran Nick Dingemans to join its Singapore office from Norton Rose Fulbright.
Dingemans' specialty is in the oil and gas sector, though he works more generally in energy and infrastructure, as well as advising on mergers, joint ventures, acquisitions and the like.
Dingemans joins partners Shawn Er and Dan Thompson in WFW's Singapore energy and infrastructure practice. The branch work together through an alliance with Wong Tan & Molly Lim.


text:
So. For the past few weeks I've been attempting to complete an online crime writing course. Not that I am under any illusions that I'm going to be the next Agatha Christie or anything, because I am definitely not. I hoped to stretch myself, pushing myself outside of my comfort zone while learning a little more about the genre, which happens to be one I read a lot of. The idea was to be able to write better reviews, by understanding the subtleties of the writing a little more.
Not sure that I have actually achieved that. My reviews (as anyone bored enough to stick with them until the end will know) are still long and rambling, but I do remember to make the occasional reference to setting and characterisation so something must have stuck ;).
What has been good, was being able to read the work of my fellow students, honing my skills at passing constructive criticism, all the while knowing they had equal opportunity to completely rip my amateur writing apart. I think, in reality, we were all a little too polite to be too harsh, but there was some useful feedback and it did get me thinking. I've developed an intriguing character (in my head at least) with a bit of a back story which could be explored further. Even if it never sees the light of day or goes any further than a brief dalliance between me and Word or Scrivener, it might be fun to just give it a go. Maybe just a little, itty, bitty one.
And so, as the title suggests, the final verdict is on from the course tutor on my last exercise and guess what? It didn't completely suck. I got words like 'pacey' and 'captivating' (ooh-er), ' authentic and believable' (I think at this point he had my work confused with someone else's), and I had no criticism on punctuation or formatting suggesting that (unlike my reviews) I must have got it right and the hours spent agonising over full stops, commas and italics v underlining for internal dialogue must have been worth it. Who knew?
Now, don't worry. I'm not about to start boring any of you here with my incessant ramblings. (Well, obviously I am, but if you're reading this then it's self-inflicted). But, if at some point in the future, by some overwhelmingly freakish turn of fate, you should see something a little longer, perhaps by someone with a name startlingly similar to my own, know that it all started from the best of intentions and a tiny little, inconsequential insomniac's book blog. You knew me first.
The two of you who bothered to read this far. 😉


text:
What's more patriotic than Superman?
Yes! Superman!
Okay. Probably many things are more patriotic than Superman, but he has to be up there in, oh say, the top 1,000 most patriotic things ever. Right?
Work with me, People.
I was recently flipping through the June/July issue of AARP Magazine… Stop it right now. I can hear your eyes rolling and your snickering. This magazine is for wise aging Baby Boomers who, so far, have
screwed up influenced the past, present and the future. Plus there are some very interesting articles in this magazine about how to stop getting older than we already are. You should check it out.
Anyway. In their patriotic edition, they included a little feature on Superman, so they must think he's pretty pro-American.
Personally, I've never been a big fan of superheroes. They don't seem to have much time to pay attention to my specific and multiple personal needs. But I can see why people like them, what with all the crime stopping and world saving they do. I suppose in an indirect way, Superman takes care of me. But I like a man who I know will be home every night. But that's just me.
I'm getting off track.
I wanted to share with you the five things I learned from the AARP feature called "Five Things You Never Knew About Superman." Maybe if you are a Superman
nerd geek expert, you'll know this stuff, but I didn't. And maybe if you read this in time, you'll have something interesting to talk about while you're waiting for the fireworks to start. You know me, I'm always thinking of you.
1. Superman has a Social Security number. That makes him 100% American, so he has a good chance of being patriotic. Clark Kent's SSN is 092-09-6616. The number belonged to real live New Yorker named Giobatta Baiochhi who died in 1965, a year before the 1966 Action Comic editors revealed the number. I'm sure Giobatta was very patriotic.
2. This superhero fights more than just fictional bad guys. In 1940, Look Magazine commissioned a story where Superman hauled Hitler and Stalin before the League of Nations war crimes tribunal. He also duked it out with the Ku Klux Klan in an 1946 radio show. A fictional character willing to risk his pretend life to stand up for American justice has to be patriotic.
3. He failed is Army physical during World War II. It was a technicality. Because of his X-ray vision he read the eye chart in the room adjacent to his, which had different letters than the chart in his exam room. So the doctor failed him due to poor eyesight. Many patriotic people can't see a darned thing without their glasses.
4. Superman is probably Jewish. His creators were Jewish, so he was probably raised Jewish. No. That's not the reason. Superman's Kyrptonian name is Kal-El (Hebrew for "vessel of God"). The story of his origin is taken right out of Exodus–Moses' parents launched him to safety and he was adopted by gentiles. Plus my mom is half Jewish and she is the most patriotic person I know. So if Superman is Jewish, and he's anything like my mom, he's patriotic. (To be fair, my mom and Superman really don't have much in common: she's from France, he's from Krypton; she's real, he's not. You get the picture.)
5. He has a middle name. It's Joseph. I wonder if that means it's Clark Joseph Kent or Super Joseph Man? The AARP article was unclear. With a name like Joe, you have to be a flag-waver.
So there you have it. My case that Superman is one patriotic superhero. Plus he's white, has a blue body suit, and a red cape. Case closed!


text:
A sewing group that I'm a member of recently asked why we love sewing. Here's my answer:
- I love running my hands across bolts of fabric.
- I love the connection to my Gram.
- I love talking a piece or two of fabric and turning it into someone incredible.
- I love the feeling of creating a well-fitting garment or perfect bag.
- I love taking a pattern or idea and making it my own.
- I love sharing something I enjoy with my daughter.
- I love being able to create magic for her.
But most of all I love the opportunity for moments like this one where my daughter is so excited to wear matching lovingly-made outfits. ❤
Why do you love sewing?


text:
Aimee B. Davis
Aimee B. Davis Law P.C.
122 Ashland Place
Brooklyn, NY 11201
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Maintaining Your Top Shelf Position
{3 minutes to read} Richard Kestenbaum's articles on M&A transactions in the fashion and consumer product industries are regularly published online in Forbes. Richard has been doing mergers, acquisitions, and capital-raising for over 35 years. I always read his articles and … Continue reading
Is a Letter of Intent Necessary in an M&A Transaction?
{3:42 minutes to read} There's a debate raging among transactional attorneys about whether entering into a letter of intent (LOI) in advance of negotiating a purchase agreement is a necessary step in the M&A process. An LOI summarizing the basic … Continue reading
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text:
A+E - Critics' Choice Awards 2015
Let The Competition Begin
The Ask
A&E came to Viewpoint Creative looking for a fresh, new way to position and brand its newly acquired Critics' Choice Awards franchise. It needed to stand out thematically and visually in a crowded award show marketplace.
The Solve
After a comprehensive analysis of other award shows, we saw an opportunity to position the Critics' Choice Awards as the most credible and competitive event while creating a visual brand that is both intimate and fun. We examined overall tone, show structure and stage and award concepts in collaboration with A&E.
Once positioned, we developed and designed the new logo, tackled the look and feel of the show packaging, the open, and developed an easy-to-use toolbox package that rippled across all platforms… from on-air to the show package, online marketing and even the Red Carpet pre-show.
Event Photos
Marion Cotillard (top) and Michael Keaton (bottom)
Concept Development
Show Package
Show Promotion
Winner - Bronze
PromaxBDA Entertainment Program Campaign
Winner - Bronze
PromaxBDA Art Direction and Design
Fun Fact:
The Critics' Choice Movie Awards are the most accurate predictor of the Academy Award nominations.
Client Quote:
We wanted the Critics Choice Awards to arrive on A&E with a fresh new look and voice. Viewpoint were the perfect partners in re-imagining the visual identity of the awards across every single touch point. Guy Slattery


text: Osteria La Pizzeria The door is in Livorno, near the Medici port and new Sea gate. In youthful, in a local marine-style theme treated in detail, offers its customers, at lunch, salads, carpaccio, pasta, pizza and focaccia to the cut. In the evening, under the expert hands of our pizza oven, you can choose from a wide assortment of more than 40 pizzas, with the possibility of the removal. The inn prepare dishes typical of Livorno, as the noodles with lobster, shrimp and the pasta with pine nuts, black rice, and more. Delicious desserts, prepared by hand. The removal order, it is possible if our clients request it, for both lunch and dinner. All this, sitting comfortably in the lounge, which in summer becomes a garden, with the option of eating outdoors, spending the evening with friends.


text:
Caravan among strangest polling stations for European elections
Voters in UK constituencies could find themselves casting their ballot in a caravan, windmill or used car centre.
Voters are heading to the polls across the UK for the European Parliament elections, and certain polling stations for this election are a little different.
Constituents have been casting their ballots at locations including a caravan, a pub and even a windmill.
Polling stations will be open until 10pm on Thursday, with voters casting ballots for a total of 73 MEPs in nine constituencies in England, and one each in Scotland, Wales and Northern Ireland.
Some constituents in Hove will cast their votes at West Blatchington Windmill, while a group of Leicestershire electors will head to a farm in Garthorpe to fill in their ballot slip inside a caravan.
In Hampshire, Petersfield Used Car Centre opened its doors as a polling station for the day.
Also in Hampshire, some voters will be casting their votes at the White Horse Inn in Priors Dean, also known as the "pub with no name".
In East Lothian, monks Father Mark Caira and Father Leonard Norman, from the Sancta Maria Abbey, cast their votes at Garvald Village Hall.
The results of the election will be announced once all EU nations have voted, with the voting process expected to be completed by 10pm on Sunday.
When Britain leaves the European Union on October 31, the European Parliament will reduce from 751 MEPs to 705, with 27 of the UK's 73 seats being distributed among the remaining member states.
It is uncertain how long British MEPs will sit in the parliament due to Brexit.


text:
Or, A Day At Sittangbad
Stokes - do not read the following. Otherwise I will creep into your house at 2 AM and re-arrange your troops to my advantage.
General de Latte sipped his favoured coffee with hot milk and surveyed the sketch map one of his disgracefully sweaty roaming aides had slapped with grubby hands onto his portable campaign table. Mistress Ophelia* stirred resentfully among the disordered sheets and bolsters of his campaign four-post bed and mumbled something about the annoying cannon fire.
Ignoring her he smoothed the paper and glared at it in his best military fashion.
I can either launch the Hussars into von Tschatschke's** gunners before he can deploy to fire, OR thow them into the flank of those Leib Grenadiers. I could take the light company of the Mittau infantry, put them in open order and discomfort the gunners anyway whilst throwing the remainder of them at the Leib Grenadiers after they have been disordered by the cavalry melee.
Or, radical thought, send them through the gunners, and have them make for the bridge. The rest of the army could pin the Stollens frontally. Mittau could follow in support.
And what of O'Malley's Irish Grenze? A target-rich environment for them, as they say. At the least they could cause the enemy cavalry casualties. At best, who knows? Once all the Zichenauer Infantry get stuck in, we could in potential see a double-envelopment of the Stollen main force.
Note to self - must preserve sufficient force to break into Sittangbad proper.
*More of her anon.
** How on Earth do you pronounce that name? Shats-key? Germans, eh?
A Blog dedicated to the creation of my Seven Years' War Army in miniature. Among other things!
Thursday, February 23, 2012
Eyes Only - de Latte's Inner Life
Posted by Bloggerator at 8:04 AM
Labels: Sittangbad
3 comments:
- Ross Mac email@example.com said...
ahhh, where did you say he found this mistress? Wasn't delivered to his tent after dark I hope. Does she have an accent? Can't be too careful you know!
- Bluebear Jeff said...
Might be a vile Stagonian spy . . . because you know that ALL Stagonians are VILE!
Sounds like you have lots of good options . . . just beware of enemy actions!
Think about what you would be doing if Stollen . . . and what you would LEAST like to have happen.
And above all remember to trust on Stagonians (they are vile).
-- Jeff of Saxe-Bearstein
- Bluebear Jeff said...
Last sentence of previous comment should read . . . "trust NO Stagonians".
-- Dyslexic Jeff
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text:
Shiny new animation features in Unity 5.0
The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here's a quick overview of the new animation features you can look forward to!
State Machine Behaviours
In Unity 5, you'll be able to add StateMachineBehaviour scripts to your states, and receive the following callbacks when the states are played:
- OnStateEnter
- OnStateUpdate
- OnStateExit
- OnStateMove
- OnStateIK
You can have as many StateMachineBehaviours in your State as you like. So to add IK on State, or to do some custom logic, simply drag the StateMachineBehaviour script on to it.
Basically, anything that requires some kind of StateMachine logic in your game – with or without animation – can use this.
Another great thing about this feature is that you don't need to have tons of
if(animator.GetCurrentAnimatorStateInfo(0).isName("Idle") )
(which I'm sure you have plenty of in your code),
you can just use StateMachineBehaviours instead!
State Machine Transitions
State Machines are growing more and more complex, so we introduced the concept of State Machine Transitions to provide a higher level of abstraction over the StateMachine logic.
In Unity 5, we've added Entry and Exit nodes to StateMachines. There are used during State Machine Transitions.
Entry: When you transition to a StateMachine, the animation system will evaluate the Entry node and branch to the destination that its conditions meet.
Exit: When going to the Exit node, the animation system will look at the outgoing StateMachine transitions and branch to the proper destination.
Note that you can mix transitions: State->State, State->StateMachine, StateMachine->StateMachine…
What's more, we also revamped the UI for our tool so you can now re-order your parameters and layers.
Asset Creation API
In Unity 5 you can create animation assets; StateMachines, States, Controllers, Layers, Blentrees, etc., using scripts in the Editor!
There are two APIs, a high-level one, where the assets are managed by Unity and a low level one where you manage assets manually, and can perform external referencing.
Both APIs are documented, and I've put a small example of API usage at the end of this post.
Direct Blend Trees
We've added a new type of BlendTree that allows you to map an animator parameter to the weight of a BlendTree child directly.
This can come in really handy if you're working with BlendShape animations, or additive animations.
Root Motion Authoring (in generic mode)
Unity 5 also allows you to animate objects and convert their animator to root motion (ie Delta Animation). Simply create an animation – translation/rotation – on the topmost transform of an object then click Generate Root Motion Curve in the AnimationClip inspector!
More stuff that will make your life easier:
- Improved animation previewer camera. The camera can now Pan, Orbit and Scale in the same way as the scene viewer.
- Runtime access to parameters (name, default values etc..)
- Gizmo in scene view for root position, ik position, etc…
- Improved retargeting engine
- Runtime optimizations
- Tons and tons of bug fixes
Let us know what you think of these changes!
The Animation Team.
Asset Creation API sample Code
// Creates the controller
var controller = UnityEditor.Animations.AnimatorController.CreateAnimatorControllerAtPath ("Assets/Mecanim/StateMachineTransitions.controller");
// Add parameters
controller.AddParameter("TransitionNow", UnityEditor.Animations.AnimatorControllerParameterType.Trigger);
controller.AddParameter("Reset", UnityEditor.Animations.AnimatorControllerParameterType.Trigger);
controller.AddParameter("GotoB1″, UnityEditor.Animations.AnimatorControllerParameterType.Trigger);
controller.AddParameter("GotoC", UnityEditor.Animations.AnimatorControllerParameterType.Trigger);
// Add StateMachines
var rootStateMachine = controller.layers[0].stateMachine;
var stateMachineA = rootStateMachine.AddStateMachine("smA");
var stateMachineB = rootStateMachine.AddStateMachine("smB");
var stateMachineC = stateMachineB.AddStateMachine("smC");
// Add States
var stateA1 = stateMachineA.AddState("stateA1″);
var stateB1 = stateMachineB.AddState("stateB1″);
var stateB2 = stateMachineB.AddState("stateB2″);
var stateC2 = stateMachineC.AddState("stateC2″); // don't add an entry transition, should entry to state by default
// Add Transitions
var exitTransition = stateA1.AddExitTransition();
exitTransition.AddCondition(UnityEditor.Animations.AnimatorConditionMode.If, 0, "TransitionNow");
exitTransition.duration = 0;
var resetTransition = stateMachineA.AddAnyStateTransition(stateA1);
resetTransition.AddCondition(UnityEditor.Animations.AnimatorConditionMode.If, 0, "Reset");
resetTransition.duration = 0;
var transitionB1 = stateMachineB.AddEntryTransition(stateB1);
transitionB1.AddCondition(UnityEditor.Animations.AnimatorConditionMode.If, 0, "GotoB1″);
stateMachineC.defaultState = stateC2;
var exitTransitionC2 = stateC2.AddExitTransition();
exitTransitionC2.AddCondition(UnityEditor.Animations.AnimatorConditionMode.If, 0, "TransitionNow");
exitTransitionC2.duration = 0;
var stateMachineTransition = rootStateMachine.AddStateMachineTransition(stateMachineA, stateMachineC);
stateMachineTransition.AddCondition(UnityEditor.Animations.AnimatorConditionMode.If, 0, "GotoC");
rootStateMachine.AddStateMachineTransition(stateMachineA, stateMachineB);
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jordans retrojulio 22, 2014 a las 3:02 am
The next time I read a blog, I hope that it doesnt disappoint me as a lot as this 1. I mean, I know it was my option to read, but I basically thought youd have something fascinating to say. All I hear is usually a bunch of whining about some thing which you could fix when you werent too busy seeking for attention.
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Korbainjulio 16, 2014 a las 10:51 pm
I read with interest the comments from MARGUEAUG because I feel exactly the same way.
Guys, before adding spiffy new features in Mecanim, please make the existing features work robustly.
I am also doing a mobile game and I am converting all of my Mecanim code back to Legacy. This is a lot of work for me, so I am not doing so lightly. You might think I am a noob programmer, but I am not. I was Lead Programmer at Ubisoft on one of the Prince of Persia title.
Here is a list of things that just dont work or break.
1) Animator not initialized error warning. If you set a game object inactive, you need to re-get the Animator component when making the object active again because often it will be lost. Why?
2) Some transitions (even from Any state) never get triggered and there is no message telling you why when the animator state machine clearly allows for that transition to happen. This seems like a bug. In the same vein, it would be nice to get a debug.warn when trying to go to a state not allowed in the your state machine to facilitate debugging.
3) If Unity crashes (and it does), the animation values can get corrupted. Unity as a whole recovers amazingly well from crashes except for mecanim. This means that animations that use to work, stop working on mobile (iOS) only (not in the editor though) with no error message. This is hell. I use to get an invalid layer index 0 in the previous version (4.4) (even though layer 0 was valid), now there is no message whatsoever. You need to delete all the animation controller and rebuilt from scratch to get it to work again (until the next crash).
4) When my hero dies (let's say while sliding), I play a recovery animation. After the recovery animation SLIDE plays again for no known reason. Yes, I tried putting all the transitions to atomic and that did not change anything. It seems the animation state engine gets confused.
5) Mecanim is complex. A lot of us are not using Mocap. We are doing fun and straightforward casual games, not triple A titles. Please keep it accessible and fast.
To summarize, I feel Mecanim has a lot of potential, but is not robust enough for me to use without a lot of frustration and loss of time. If a Unity staff member has some thoughts regarding the points above (workarounds, if they will be addressed in the next version, etc) I would love to hear them.
Thank you
Gavalakis Vaggelisjulio 16, 2014 a las 7:11 pm
Looking at the API, while I see creating states, will we also be able to assign AnimationClips to those runtime created states? I hope so and if so, I want this yesterday :)
I hope that the animation logic made in Unity version 4.X will be automatically correctly converted when i upgrade project to Unity 5. If not i have to do a lot of work from scratch.
margueaugjulio 8, 2014 a las 1:37 am
i hate the mecanim complicated,confusing and unnecessary ( «for me» is unnecessary ) workflow
not to mention I could not find examples of how to rotate/animate the character correctly with mouse look ( FPS ) and much less with thumbstick gamepad ( 360 degrees all the way / TPS adventure game), the only example I found was to just turn left and right.
the digital tutors course is ridiculous where you just can move foward and sideways and can not even rotate the character
and even if there were an example for each situation ( FPS / thumbstick 360 degress ) and I'm pretty sure does not have I really do not feel comfortable with mecanim and do not intend to use
I've seen many comments from a lot people who also hated
I never needed and will never need mecanim or other state machine similar thing to give life to my characters
I do not need anything more than the convicional ( Legacy )
and » if » one day I am unable to use Legacy for me is the end with unity!
I intend to launch a iOS Unity game with legacy ( just Legacy )
and I do not intend to and nor will update with mecanim later or in the future
and if this is a problem , let me know , that I did not continue the game with unity
I hope it never happens…
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Laurentjulio 1, 2014 a las 12:47 am
@PPG: UGC Brain = User Generated AI :)
Patrickjunio 30, 2014 a las 2:56 pm
It's amazing that Unity will get a state machine that can be used outside of animations!
But, why have a «StateMachineBehaviour» base class whose OnStateUpdate methods include some animation parameters? shouldn't it be called «AnimationStateMachineBehaviour»?
Don't get me wrong, I know that you still have to create a «AnimationController» asset, and as such, the whole state machine thing is tightly packed with the animation stuff.
BUT, you advertised that the new state machine stuff can be used outside of animations, and PlayMaker (and others) did show, that this is a feature many will use.
In Unity 6 we might can create a pure «StateMachine» asset without the animation stuff, THAN you could introduce a «StateMachineBehaviour» class without worrying to break old code.
So wouldn't it be more future prove to name the base class that gets all the animation parameters «AnimationStateMachineBehavior»?
PikTixjunio 30, 2014 a las 1:07 pm
I hope you will not remove the legecy animation system , i use it i never used mecanim and i wont use it forever .
@Gavalakis Vaggelis
Presumably because of performance reasons. Using MonoBehaviour directly would cause executing a lot of code and sending a vast number of events even if event notification is not used at all.
It's just an assumption but I had the same consideration when I developed my open source asset AnimatorAccess which does pretty much the same for Unity 4.3
Benoit Fouletierjunio 30, 2014 a las 10:11 am
@CAYL: would that be closer to what you're looking for? http://www.swingswingsubmarine.com/2014/06/26/patch-animation-pipeline-with-unity/
It's not exactly FFD (though it could be, but it's not a level of complexity we want our animators to bother with right now), but it allows some nice deformations with simple rigging.
And no, it's not available in the Asset Store, we'd like to at some point but have 0 time at the moment.
ZIBOO 26 Jun 2014, 6:00 pm
Is there a way to acces and modify curves of animations at runtime ?
It's not possible right now… and thats a big shame, no way to make procedural animations from existing curves
PIERRE PAUL GIROUX 26 Jun 2014, 7:54 pm
@Ziboo: Not in 5.0 yet.
That's really a shame. Can you explain why we can't acces the animations curves of a clip and modify them at runtime ?
I'm not a software engineer but a lot of engines can do that..
And it's really important for a project I'm working on.
Oh I See :) Thanks :)
What about access/modify (correct/IK) bones after animation applied when «Optimize Game Objects» is checked?
Alkis Tsapanidisjunio 29, 2014 a las 1:57 pm
If you mean authoring the root motion for humanoids, rather than automatically calculate it from the body average position, that was added in 4.5. If not, sorry, I have misunderstood you! :-P
Cool stuff :)
May be I miss something, but will unity 5.0 mecanim have origin root motion from animation root? If not how can we achieve this?
Gavalakis Vaggelisjunio 28, 2014 a las 3:37 pm
Looking nice.
Why derive from that new StateMachineBehaviour and not get the callbacks on the existing MonoBehaviours of the Animator gameobject?
Unless I understood something wrong
Kain Shinjunio 28, 2014 a las 9:09 am
Looking forward to this.
Will there be a way to bind animstate components to ranged frame markers that can be dragged by the editor user? I am hoping for a parallel to Unreal Notifies. Usage pattern example would be sweeping damage window of a melee attack animation.
Matthew Hoestereyjunio 27, 2014 a las 9:29 pm
One other question. Can other scripts get the state callbacks or just those behavior scripts on the states? Slightly worried about the number of components per object having scripts on every state will add.
Stevenjunio 27, 2014 a las 6:52 pm
How will this work together with unet? Cheers
Frankly aside from the nice callbacks, I find nothing interesting because I just don't need blending or even states for that matter cuz I can handle it myself in the logic like its supposed to be, What I can't gandle is Free Form Deformation sprite renderers, constraints and IK creation and importing inside of unity, I need a simple 2D rigging system for Unity. If a fraction of Mecanim resources were dedicated to that we'd have it by now.
Believe me there is almost no proper 2D animation tool for Unity in the whole world, search if you want, but 60% of Unity's 2D devs would love something concrete and vital that they can't fix up themself.
How many of this blog reader would use all of Mecanim blendy sweetness vs How many would use FFD, Bones and Constraints/IK ?
Pretty cool features. I just finished yesterday my open source code generator (https://github.com/kayy/AnimatorAccess) that does pretty much the same: Events on states and transitions, access to state info,…
Well, it's a pity on one hand as it will be obvious in a few months but on the other hand it's always better to have these features out of the box.
Small request (this is the wrong place for it but what the hell)
Is there a way to control the Transition blend between states so that we're not limited to simply «linear cross fade». I'd love to be able to have something an AnimCurve to define this, or just a smooth step/s curve!
CynicatProjunio 27, 2014 a las 9:39 am
i know its off topic but something i've been wanting to know about is unity 5's level streaming. i understand if you cant comment on it but if you could that would be great.
1. does it work while in the editor?
2. can it be controlled through scripts
3. how much control will we have? (can i load based on world position, trigger areas, etc…)
4. can i load and unload assets or asset packs in a standalone game.
Tips: allow us to set up our own systems and also allow us to control it all through scripts.
a simple Streaming.LoadAssetBundle(«DungeonRoom2»); with some callbacks for stuff like streaming started streaming, finished streaming asset, finished streaming bundle. this way we could make a trigger that called this command or a more complex system. ALSO: please let us control asset bundles in the editor. Example: please make it so i can write an extension that puts my object into the appropriate asset bundle based on the position without my help. then i can also write one for loading and unloading the bundles based on editor camera position.
P.S. i'm not talking about web player i'm talking about actual level streaming, open world, etc…
Benoit Fouletierjunio 27, 2014 a las 9:16 am
@Pierre Paul: I don't mind dealing with states instead of clips (after that's what the legacy animation[«clip»] returns, an AnimationState), but doing «animator.Play(state, normalizedTime)» is not nearly as convenient, or consistent, as setting a parameter.
Plus, it is *Play*, not *go to*: last time I tried to use it the state kept trying to advance time on its own. I want it to stay stuck on my parameter.
This is for eg an additive leaning animation.
kieknaijunio 27, 2014 a las 8:42 am
Unity 5 is looking good! But must I buy new PC & Mac to support it & Unity Free?
Richard Finejunio 27, 2014 a las 3:57 am
@MEPHISTO: http://docs.unity3d.com/ScriptReference/Animator-speed.html
@HOESTEREY: You can use AnimatorOverrideController for this – you make your state graph for the male animations, then create an AnimatorOverrideController asset in which you map each male animation to the corresponding female animation. You can use this to create multiple variants – different enemy types, etc.
hoestereyjunio 27, 2014 a las 3:48 am
I do see that we can at least batch create them. That's a step in the right direction.
hoestereyjunio 27, 2014 a las 3:47 am
Amazing changes,
What about swaping animations at runtime?
e.g male and female models use same state graph for logic and transitions but with different animations. Can I swap these animations in code or do I need to duplicate the entire state graph?
Sinister Mephistojunio 27, 2014 a las 12:05 am
Is there anypoint asking questions here? I have one killer problem stopping me from using mecanim. How do you change animation speed for individual actors?
Marc Schaererjunio 26, 2014 a las 11:53 pm
Thats definitely a major leap forward.
While some of it probably is only of interest to AAA complexity level content, the possibility of the script even without putting much thought into it seems insane to infinte.
Can't wait to give them a go.
Richard Finejunio 26, 2014 a las 10:15 pm
If I created a state with an 'empty' animation in – i.e. I created a new .anim file but didn't put any curves in it – and set it to loop, then attached a StateMachineBehaviour to it, would I be able to do procedural animation in OnStateUpdate?
Or, for example: could I turn on all my physics components in OnStateEnter such that the character ragdolls, then turn them off again in OnStateExit?
Or is the way that default values get handled – as discussed in a previous blog post – going to interfere with that?
Galen Ryderjunio 26, 2014 a las 10:09 pm
Looks good I could do a lot with this. Hopefully this also will come with the change to not reset animated values on state changes that would save me days of work when animating UI.
Aram Azharijunio 26, 2014 a las 9:51 pm
The link at the bottom of the blog seems to be broken.
Arthur Goikhmanjunio 26, 2014 a las 9:35 pm
These are great and will help greatly to cleanup the code, especially checking IK states and reducing the IsState and IsTransition calls.
Updates to how parameters are managed are truly critical, they are unamanageable. Would be great to at least be able to segregate them by layer and/or substate machine
Specifying conditions that are checking for «equal» values via enumerator variables — or coming up with a way of defining an enumerated list for the state machine (but then being able to access it programmatically) would also be very helpful
chlagovichjunio 26, 2014 a las 8:48 pm
when we will see ragdoll inetgration with mecanim as you mentioned before
Awesome, especially the StateScripts. Another important step towards an universal state machine system.
Is there any progress about changing time scales independently for different layers and even states? (I am especially thinking about the possibility to pause an layer by setting its time scale to 0)
Awesome updates guys, loved the new UI btw.
Question, are OnStatesIK and OnAnimatorIK a different stuff? or it will be replaced??
and how did it go with the ragdoll states? is it left out? looking for mecanim compatible active ragdoll stuff :D
Laurentjunio 26, 2014 a las 7:13 pm
@benblo, ideally connect anything mecanim to a parameter.
@PPG you need to speed up your plans to expose this API at runtime so we can do UGC brain.
Emil "AngryAnt" Johansenjunio 26, 2014 a las 7:07 pm
PP! The internet elves are weeping! Please add a space to the CreateAnimatorControllerAtPath line so we can get a line break.
Also, great stuff ;)
Adam Ormsbyjunio 26, 2014 a las 6:47 pm
Ah! I just ran into every problem you fixed no less than 5 days ago. Definitely exciting to see these improvements!
Benoit Fouletierjunio 26, 2014 a las 6:41 pm
«Direct Blend Trees
We've added a new type of BlendTree that allows you to map an animator parameter to the weight of a BlendTree child directly.»
How about being able to control the TIME of a child directly via a parameter? I'm kinda stumped at how hard it is to do right now / impossible.
The old way: animation[«myClip»].normalizedTime = myParameter;
Peter Dwyerjunio 26, 2014 a las 6:15 pm
«Basically, anything that requires some kind of StateMachine logic in your game – with or without animation – can use this.»
Examples please. The code you have seems to rely on an animation controller but, you state that I don't need to have an animation and can just use state machines for logic creation (I'm thinking playmaker style independent state machines).
Is there a way to acces and modify curves of animations at runtime ?
It's not possible right now… and thats a big shame, no way to make procedural animations from existing curves
Finn Staberjunio 26, 2014 a las 5:53 pm
Very cool! Super useful additions to the animation system!
Wendelin Reichjunio 26, 2014 a las 5:48 pm
Pierre, could you tell us where the «logic» for the entry+exit nodes resides? For instance, can we use a script to tell the system ourselves which idle-animation it should play?
Wendelin Reichjunio 26, 2014 a las 5:46 pm
@Steven: Pierre Paul writes that «…you can create animation assets; StateMachines, States…»
Louardjunio 26, 2014 a las 5:40 pm
Being able to add scripts to states is going to be a friggin' game changer!.. Uh.. pun intended?
One thing that still bugs me when using Mechanim, which I do a lot, is that trigger and bool parameters look the same in the parameter list in the state machine. It's pretty much impossible to know what time of parameter it is months after having created it.
Marcosjunio 26, 2014 a las 5:37 pm
I´ve wanted a direct blend tree for a while now , these changed cupled with the new Unet are starting to get me excited for unity 5
now if only we could get some way to blend ragdoll/script based bone movement with the animator that would be just great!
We haven't set the minimum requirements for Unity 5 yet, but our goal is to always make Unity as accessible as possible. That said the GMA 950 has very basic capabilities which may work with Unity and run the editor, but likely won't be enough to run the new lighting and shading features of Unity 5 satisfactorily.
Stevenjunio 26, 2014 a las 5:23 pm
How about creating state machine in runtime ?
Breyerjunio 26, 2014 a las 5:12 pm
Very nice blog post. According to UI revamp – i wonder that moving parameter/layer to inspector space when nothing is selected in animator window (or alternatively – list always is on top no matter that something is selected or not) isnt better? this could save space in animator window for bigger graph practically without drawbacks (if we choose alternative version)
You mentioned that in unity5 we dont need use GetCurrentAnimatorStateInfo() method but didnt show example what we need write in unity5. Could you post small example template for idle state (without game logic)?
User13junio 26, 2014 a las 5:01 pm
Can you please tell me what the System Requirements for Unity 5 wiil be?
I cant afford new System, i currently use a laptop with GMA 950. But i have a 32 bit p4 Desktop with AGP slot, so i think i will buy a AGP card somewhere, dont know if i will even find one though. So i am quite worried that Unity 5 will be too heavy for my system and i will be stuck with 4.5 .. :(
Looks nice! :D


text:
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XMAS 2007: The Story So FAR.
This year, I'm finally getting/ making X-Mas presents for people. I've been quite generous, considering the lack of presents I've gave previous years. I'll release some information about the presents, since there were some already opened by these particular people:
(my sister): a silly crown and a princess peach cellphone charm (BIGGER PRESENT IS SECRET!)
(a friend at my new high school): The DVD of the high school play Scapino! (wrapped in my old house's wallpaper.)
(a friend in boston): Metroid on the Wii Virtual Console.
Etc, etc. I should probably make the full list of presents after X-Mas.
So, anywaze. What's been up with me? Not much. Not alot of homework. Starting tomorrow is X-Mas break. Goin' skiing on christmas eve. I miss snow. :( I got the pleasant surprise of the break ending on Jan. 8th, 2008, rather than the 3rd (or, if possible, the 2nd!!). Recently made a comic for someone's x-mas present. I'll post it after x-mas (the non-signed, non-specialized version). I have yet to update my webpage. There's a cartoon I've been waiting to publish. I'm using a school computer, so I can't right now.
I'm probably gonna take a trip back to Boston sometime mid- January. I miss the snow. And the friends. And the pizza. And the culture. And the being - able - to - walk - to - somewhere - interesting - in - less - than - a - few - minutes! Sighh...
Well anyway. I gotta go to my next period pretty soon. (Long lunch, ftw!!) Toodle-loo!
-Eben "S&D Frosté"
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