text:
Hocking College: Thinking Globally in Southeastern Ohio
by Fred D. Baldwin
Founded in 1968 to serve three Appalachian counties, Hocking College now attracts students from 33 states and 58 countries, thanks to an innovative instructional approach that includes real-world work opportunities for students.
Cultivating Entrepreneurship: A Pennsylvania Town-Gown Partnership
by Fred D. Baldwin
The Juniata College Center for Entrepreneurial Leadership works in partnership with local groups on a wide range of programs to promote entrepreneurship, benefitting both students and the local economy.
A Regional Strategy for Technology Training
by Fred D. Baldwin
Kingsport, Tennessee, took a strategic look at its future, and saw that technology-oriented training was a key approach to building a more competitive workforce, and keeping its young people at home. The resulting Regional Center for Applied Technology is working hard to meet the growing demand for its classes.
Helping Kids Get Ready to Learn
by Fred D. Baldwin
Alabama's new pre-kindergarten initiative offers quality early childhood education to preschoolers across the state, preparing them for success in school and beyond.
Learning on the Education Express
by Carl Hoffman
In New York's rural Souther Tier, computer and software training travels to students by way of the Education Express mobile classroom, a project of the Schuyler-Chemung-Tioga Board of Cooperative Educational Services.
Schools and the Community: Fostering Mutual Support
by Fred D. Baldwin
The benefits of building strong ties between Appalachian schools and communities was the topic of ARC's 2002 annual conference, in Maryville, Tennessee.
"Serious Business": Teaching Entrepreneurship Skills to Youths
by Fred D. Baldwin
School-based enterprises give students in rural Alabama hands-on experience in running their own businesses—and a chance to contribute to their communities—through a program of AlabamaREAL.
Creating Opportunities: Tennessee's Southeast Regional Skills Center
by Fred D. Baldwin
Residents of Marion County, Tennessee, have access to a wide range of academic and vocational courses, as well as family- and job-related services, through the Southeast Regional Skills Center.
A Medical School for the Mountains: Training Doctors for Rural Care
by James E. Casto
Training primary care doctors for Appalachia is an important part of the mission of Pikeville College School of Osteopathic Medicine.
Appalachian Scene: A New School for Hancock County
by Lynda McDaniel
Hancock County Elementary School was funded through the state of Tennessee's Basic Education Program, which started in the early '90s to equalize funding for school systems throughout the state.
The New Century Scholars
by Carl Hoffman
An education partnership program in North Carolina gives students the incentives and help they need to reach for higher education.
Colleges and Communities: Increasing Local Capacity
by Fred D Baldwin
Community colleges in Appalachia are taking a leadership role in helping boost local economies and expand educational opportunities through the national Rural Community College Initiative.
Law and Community Service: The Appalachian School of Law
by Lynda McDaniel
A deep commitment to community service and leadership has shaped the mission of southwest Virginia's new Appalachian School of Law.
Learning to Work Smarter
by Fred D. Baldwin
Partnering with area industry, the Alfred State College of Technology in New York's Southern Tier is training future workers for high-skill manufacturing jobs.
Work Begins at School
by James E. Casto
Real-world work experience for students is the goals of the School-to-Work program at West Virginia's Clay County High School.
Appalachian Scene: A Passion for Education
by Lynda McDaniel
Wayne White has dedicated most of his career to educating young people. A former teacher, assistant principal, and school superintendent, White is now the executive director of the Ohio Appalachian Center for Higher Education (OACHE), promoting higher education for youths and adults.
Breaking the Literacy Barrier
by Carl Hoffman
With support from local government, businesses, and the Appalachian Regional Commission, the Shirley Smith Learning Center is helping adults in Catoosa County, Georgia, change their lives through education.
Learning Skills, Building Futures
by James E. Casto
Unemployed youths in West Virginia gain on-the-job training as they build and renovate low-cost housing in Fayette County's YouthBuild program.
Appalachian Scene: Flying the Blue Ribbon Flag
by Lynda McDaniel
Guntersville Elementary is awarded Blue Ribbon status as part of the U.S. Department of Education's Blue Ribbon Schools Program, a national campaign to improve education in America through the recognition of educational excellence and equity.
Learning on the Information Highway
by Carl Hoffman
Rural Alleghany County, North Carolina, is home to one of the state's seven "cyber campuses," linking rural residents to a world of educational opportunities on the Information Highway.
The Family-School Connection
by Fred D. Baldwin
Family involvement in school helps students succeed, according to both national research and the firsthand experience of families, students, and educators in Owsley County, Kentucky.
Mission: Math and Science
by Carl Hoffman
Hazard, Kentucky's new Challenger Learning Center makes learning fun—and math and science real—to students in rural eastern Kentucky.
Taking the Classroom Home
by Fred D. Baldwin
In a project that aims to make computers and the Internet as integral to learning as books and blackboards, every student at Georgia's Towns County Middle School carries a laptop computer.
Teaching and Learning Online
by Fred D. Baldwin
A new world of resources is opening up for Appalachian students and teachers as schools across the Region wire their classrooms to the Internet.
Appalachian Scene: The Spirit of Oneida
by Carl Hoffman
Thanks to an extraordinary community effort, the Oneida Special School District is not just alive, but arguably one of the best school systems anywhere. It has three brand-new, state-of-the-art buildings, commitments of funding for years to come, and excited, dynamic teachers. And most important of all, enrollment is growing, students' test scores are rising, and more and more students are continuing their education after graduation.
Reading for Life
by Fred D. Baldwin
Barrow County, Georgia's strong commitment to literacy shows in the achievements of its adult learning center.
A Conversation on Professional Development
by Fred D. Baldwin
Susan Loucks-Horsley, director of professional development at the National Research Council's Center for Science, Mathematics, and Engineering Education, offers her perspective on the importance of teacher training in improving student performance.
High Expectations
by Fred D. Baldwin
Appalachian schools are working hard to improve instruction and to better prepare students for today's workplace. Many efforts share a common approach: raise standards; raise expectations.
On a Roll for Science and Math
by Fred D. Baldwin
An ambitious project to improve the teaching of math and science is under way in six Appalachian states. The program, sponsored by the National Science Foundation, encourages the use of an "inquiry-based" approach to teaching and learning.
Appalachian Scene: Building Character on Campus
by Carl Hoffman
Like its more famous northeastern cousins, Alice Lloyd College is a small, private, liberal-arts college that stresses academic excellence.
Three-Dimensional Summer
by Carl Hoffman
The Oak Ridge National Laboratory's annual ARC Summer Science Honors Academy is a hands-on experience in science for high school students and teachers from throughout Appalachia.
Ohio Puts Kids on the College Track
by Fred D. Baldwin
Several Ohio high schools have substantially boosted the college-going rates of their senior classes. The approaches include demystifying the application process and giving students a firm foundation in the basics.
Appalachia's Best-Kept Secret
by Fred D. Baldwin
The community college system has become a powerful force in Appalachia's economic and community development.
Going for the GED
by Carl Hoffman
In Tennessee, 18 Appalachian counties are substantially boosting their basic skills of former school dropouts through aggressive adult literacy training and GED preparation.
Putting the Community First
by Fred D. Baldwin
Wytheville Community College in southwest Virginia constantly seeks new avenues to bring education and training to the rural communities in its service area.
A Dream, Hard Work, and Belief
by Carl Hoffman
The faculty of this unusual east Kentucky school are dedicated to the proposition that their students, many of whom have dropped out of other schools, can succeed in academics, work, and life.
Mike Duncan: Mentor to Eastern Kentucky
by Carl Hoffman
Mike Duncan established an intern program in 1981 that is meant to be a life-changing experience. Each spring he invites the top 10 percent of the junior class at Lawrence County High School and the top 25 percent of the junior class from Sheldon Clark High School to apply.


text:
The question which comes to my mind when people talk about values is where do they get them from?
So where do you get your values from? It is a question we seek to talk about at the North East Institute of Business Ethics (NIBE). We decided to set up NIBE to get people talking about business ethics and to help each other look at our values and the culture of businesses in the North East.
For me as a vicar I feel my values come from my faith but they are influenced also by discussion, experience and of course my upbringing. The challenge I think we have nowadays is to decide what shared values might be or 'look like'.
I believe we are in a 'confused.com' moment. All around I see a discussion going on about what British values are as if they are different from French ones or South African ones. Are they?
The reason I talk about being in a 'confused.com' moment is that I think we are confused about what values we share and how we might live them out. I see contradictions all around me.
It's hard to explain in a short article but an example might be Strictly Come Dancing. On the Saturday night we are told to tune in for the live results show on Sunday but how clear does the BBC make it that the results show is actually recorded immediately after the show on the Saturday night? So the BBC are twisting the truth. The culture is one in which not spelling out the truth is OK. Well is it? What kind of culture are we accepting?
My second question after "Where do you get your values from?" is "Do you live them out?"
Living out your values sets a culture (that's not just the boss, although that's a great start!) Now I don't want to use a Christian example of living out ones values in this case but a hero of mine from the secular world.
Who is your hero or heroine? Mine is Stephen Gough (born 1959, the same year as me, so a good punk I hope), known as the Naked Rambler. Stephen is a former British Royal Marine. In 2003–04 he walked the length of Great Britain naked and again in 2005–06 but was arrested. He subsequently spent six years in prison.
He was involved with the public nudity advocacy group The Freedom to be Yourself. Oh if we could be ourselves! The reason he's my hero and why I am writing about this in an article on Values and Culture is that he sticks to his principles.
He believes in what he is doing so much he is willing to go to prison for six years! Only if I could do that and only if businesses could stick to the values they set out.
My plea is stick to your principles and values and the culture we want will come about. Live the change you want to see. But before that may I suggest you first ask yourselves where you get your values.
The Rev Glyn Evans is Newcastle's city centre chaplain and co-chair of the North East Institute of Business Ethics

subset: commoncrawl


text:
|SIN TRACK Software
|Written by Administrator on Friday, 21 December 2018 14:32
For the last year, Venomous Motorcycles has been doing some serious research and development on tracking devices so we could offer a little extra protection to for our clients from having their American dream vanish into thin air. To assist in the endeavor we purchased and tested out several different models of vehicle tracking devices by different manufacturers. To our surprise, some devices worked and some did not. Some wouldn't even come close to locating the bike after being installed. We couldn't believe it! One had the bike located 5 blocks from where it really was at. Out of all the devices tested there was one in particular which stood out while being tested. All the research we did, in the end, it seems paid off which brought us right up to being able to not only secure and have access to the tracking system software to be used specifically in our website but we were also able to have the system become an intricate part of the website itself.
One of the concerns about this program was getting into something that would not change down the road or become obsolete when a company goes out of business etc. More research netted the ability to use the tracking software platform for a lifetime once a client purchases one of our GPS Trackers. This was important. This addition to our website is not only going to boost traffic but will perhaps, in the end, put Venomous Motorcycles on the map in more than a few ways.
|Last Updated ( Sunday, 17 March 2019 13:49 )


text:
Log in
Winter/Norway Q1SP 1000 Brush Map Pack
Posted by
on 2004/11/10 00:27:10
I'm organizing a Q1SP map pack for anyone interested. Everyone is welcomed to submit a map, but I will only be including maps that I feel are polished and fun. So far Zwiffle and Jago are on board, and I'm going to make something as well.
The only rules are that it be done using the DKTe3
.wad, (DKT Norway) that it is finished no later than the first week of December, and that it is no more than 1000 brushes.
This is not a contest, but I'm sure Shambler et. al, will be glad to give at least a small review to each map that makes it in -- so you can at least get a small amount of praise for your work. (or ridicule as the case may warrant)
The wad can be found here:
courtesy of nonentity/Grind.
Good luck, have fun, and long live Quake.
#1 posted by
on 2004/11/10 01:34:12
go finish your qsp first, bastid
#2 posted by
on 2004/11/10 03:35:44
I've long been looking at DKT Norway textures and wondering why they were so underused. I can only recall 2 "major" maps using this set, Lilith from Vondur and a SP map from KONA. I also think that 1000 brushes is a much better limit than 100 brushes. You can actually make some beatiful things with this and yet you are still quite limited at the same time. I'm in.
And no, I haven't abandoned my other Q1SP project :)
#3 posted by
on 2004/11/10 04:09:43
Good idea, great for forthcoming season and proper winter vibe. Personally I think you should be allowed some other winter textures in there too but hey I'm sure DKT E3 will work fine.
Good luck guys, I will definitely be interested in the results.
#4 posted by
on 2004/11/10 06:42:53
I need a small clarification: does the "DKY Norway theme" imply we can ONLY use the textures from that WAD or does it mean that we should primarily be using textures from that WAD? Ihope it's the latter.
You're Also Allowed To Use Wizmet1_2
#5 posted by
on 2004/11/10 09:06:08
I Think Bl1tz Means
#6 posted by
on 2004/11/10 09:29:52
It's DKTe3/idbase of course.
/me Hugs Wizmet1_2
#7 posted by
on 2004/11/10 11:03:37
A Few Questions
#8 posted by
on 2004/11/10 12:10:14
should we,
hold off on showing Beta shots of our work?
1000 brushes, does that include structural brushes and function brushes, or just structural in the 1000 count?
#9 posted by
on 2004/11/10 12:38:45
that includes bmodels as well...
Empty Title
#10 posted by
on 2004/11/10 12:56:34
I plan on not showing the map until it's done and yes, 1000 brushes means bmodels are included in that number.
#11 posted by
on 2004/11/10 15:15:19
Headthump -- I would hold off...
Jago -- I'm going to say only the DKT wad simply because I really don't wanna see any Quake textures, as that kinda defeats the point. That being said, obviously clip, skies, and other "necesary" textures are allowed, but refrain from using the structural texs.
OK Great!
#12 posted by Dancomosh on 2004/11/10 19:43:08
But,my questions are:
1)SP or DM >ctf-ra...
2)Day, exactly when
3)Sending, (To which e-mail?)
bye! QUAKE is the Best!
I Have Found
#13 posted by
on 2004/11/10 20:24:13
some of the textures in the wad have some overbright issues -- specifically, wellside2 and support01.
Title Cannot Be Empty
#14 posted by
on 2004/11/10 20:25:42
1) See topic...
2)I'd like to have all maps in by December 1st, but it won't be considered if it's later than December 4th.
3) Send your maps (.bsp,
.map and
.txt) to email@example.com -- please
.zip or
.rar it.
#15 posted by
on 2004/11/10 20:31:04
If you need to make coloring changes to correct fullbrights, that's fine.
#16 posted by
on 2004/11/10 20:40:10
just a simple darkening with Wally will do it.
Texmex Has A Lovely 'remove Fullbrights' Feature
#17 posted by
on 2004/11/11 02:44:58
i suggest you use it or face the horrendous effects that happens to Vondur(tm) maps
#18 posted by
on 2004/11/11 03:10:25
i will kill you
#19 posted by
on 2004/11/11 03:23:10
fullbrights and overbright are not the same thing.
And Also
#20 posted by
Mr Fribbles
on 2004/11/11 05:25:04
gl_fullbrights 0 in FitzQuake if you need to turn it off for a particular map. Or something similar. Correct me if I'm wrong, Metl!
New Wad, Then?
#21 posted by
on 2004/11/11 05:42:26
If there are fullbrights in the wad and someone has corrected them, do they fancy posting the new wad for those us who can't bothered? Saves effort.
Oh yeah, I might make one. I think I can just about stretch to 1000 brushes before I run out of ideas.
#22 posted by
on 2004/11/11 11:12:09
I have been retexturing some old temple based maps to get a feel for this texture set.
With a reshading in Wally, the results aren't so bad. The brick portion of the testures blend in well with the other bricks (support01 is actually a bit loud in contrast to the others unmodified). There is a slight loss of high end noise in the snow portion as it now looks slightly peed upon.
I'll try your recommendation, blackpope and see which is the more tolerable version.
#23 posted by
on 2004/11/11 22:38:44
Yeah there are a few textures in this set in addition to the ones Headthump mentioned that have fullbright issues.
What do people reccomend as the best course of action? I messed around a bit in Wally but got frustrated because it was coming out a bit off...
#24 posted by
on 2004/11/11 22:58:06
...best course of action = = beg and grovel to Kell, send him
.wad, upload fixed
.wad upon its return to you.
#25 posted by
on 2004/11/11 23:59:12
yeah, im aware that obrights and fbrights are different. But the DKT wads DO have heinous fbrights lurking in them. (run lilith.bsp in software - von will now kill me 2x)
as for obrights, well...could you enlighten us? Because until now I've never seen the term used...
#26 posted by
on 2004/11/12 00:13:58
well, if some of the textures have "some overbright issues" and the solution is "a simple darkening with Wally" then my assumption is that the guy means the textures use such bright colors that in engines that support overbright (winquake, fitzquake, darkplaces) the texture will wash out to white in brightly-lit areas.
Or, he could have meant to say "fullbright" and was simply confused.
What What'is Name Said Is Correct.
#27 posted by
on 2004/11/12 01:47:57
The reference to snow was meant to give it away what I meant earlier without getting bogged down in the detail.
I particularly dislike washed out overbrights, even if it is a more realistic effect.
The textures do need to have the fullbrights removed though. I don't mind doing it manually. Just a seek and destroy mission with the eye dropper tool in Wally.
Removing Fullbrights
#28 posted by
on 2004/11/12 04:31:11
There are quicker ways of removng fullbrights from a texture, particularly if the texture has a lot of them. One is to import the texture into QMe, strangely enough. Make a model with a skin the same size as the texture, then import the texture in question as a skin for the model. Select skin pallette map editor from the view menu, and clear the tickboxes next to the two fullbright rows. Qme will automatically map the fullbrights to the nearest colour that's not a fullbright. Export the texture again and it's done.
The second way would be to make a custom palette in your image editor of choice(I use gimp for this). Just make a palette that doesn't contain the fullbrights, convert the image to that palette, then convert it back to the regular quake one. Make sure you have nearest match for the conversion, not dithering. Otherwise you'll get noise on other parts, or might even get fullbrights again when you do the second conversion.
I've not had a look at these textures, so if there are only a few with 4 pixels wrongly fullbright the above is probably too much hassel. But if you've got a lot of textures to deal with, a production line using those tools should be much quicker.
The Problem Is Solved Easiest In Wally
#29 posted by
on 2004/11/12 04:53:10
Simply take the textures that are coming fullbrights for you (don't bother combing through the whole set, we DO only have a little while to finish this :)) extract them to
.mip. GRADUALLY decrease the brightness until the fullbrights are gone. Rename it so you don't overwrite the original in case it doesn't work, and just apply it. It took me literally a minute to do.
Don't worry about snow coming out too dark...it looks fine after darkening slightly in Wally.
#30 posted by
on 2004/11/12 05:15:57
you can just copy and paste each image in texmex, assuming you have fullbrights disallowed in the options menu.
#31 posted by Mike Woodham on 2004/11/12 07:43:33
Texmex does not clear all the fullbrights when using Fitzquake or Darkplaces as the engine. But they do disappear in GL.
Do I remember something about a 'stray' fullbright?
He He
#32 posted by
on 2004/11/12 11:22:48
Don't worry about snow coming out too dark...it looks fine after darkening slightly in Wally.
It is Quake afterall. Even the snow should be grimey.
#33 posted by
on 2004/11/12 15:02:49
Texmex does not clear all the fullbrights when using Fitzquake or Darkplaces as the engine. But they do disappear in GL.
glquake doesn't support fullbrights at all.
#34 posted by Mike Woodham on 2004/11/12 16:18:01
Ah, that explains it, thanks. But it's a bugger that Texmex isn't clearing all the fullbrights: I don't think I would have the patience to clear the leftovers by hand.
Perhaps someone has already done it???
Although, thinking outloud, if I could tell from within Texmex (or other package) which textures had fullbrights, I could simply select a texture set from the
.wad that did not include any fullbrights.
#35 posted by
on 2004/11/12 16:41:19
I'm going to extend the deadline a few more days because of this
.wad fiasco. I really should have checked it out beforehand.
The new date is Decemeber 6th.
Sorry for the confusion.
#36 posted by
on 2004/11/12 17:25:13
I might be going over the 1000 brush limit... but only by a little.
#37 posted by
on 2004/11/12 18:00:46
I can't bend EVERY limit I've set so far. Keep it at 1000 or under Zwif...or else some goons will come to your door with leadpipes -- and they won't be there for some kind of home-makeover reality show if you get what I'm saying.
#38 posted by
on 2004/11/12 19:24:10
With 1000 brushes, you should be able to make just about anything.
Re: Hahaha
#39 posted by
on 2004/11/12 22:31:58
I'm at about 500 now, and I've only got one room detailed. But then, you'll never know if I go over unless you count every single brush in the map!!! MUAHAHAHAHAHAHAHAHA
#40 posted by
on 2004/11/12 23:47:10
in gtkr: there's a mapinfo box which displays brush count, quark407 has the same thing...
#41 posted by
on 2004/11/12 23:50:19
shhh, don't let them know man.
#42 posted by
on 2004/11/12 23:56:03
we wouldnt have to count every single brush in the map, just count to 1000. And since the 1st room is 500, we can just scratch that off and start counting at room #2.
Blitz Organizing A Q1SP Map Pack!
#43 posted by Its me again on 2004/11/13 00:31:03
omg! Im definately IN
#44 posted by
on 2004/11/13 04:22:25
The idea is that you stick with the rules of the contest, aye? That's part of the challenge and theme, learning to work with the 1000 brushes rather than the usual Quake limits.
You Guys Suck
#45 posted by
on 2004/11/13 12:22:51
Now I have to start a new map. :( I'll just work this map into a proper man then, I s'pose.
#46 posted by
on 2004/11/13 12:23:12
man = map
#47 posted by
on 2004/11/14 05:33:59
freud? are you there?
#48 posted by
on 2004/11/14 16:16:11
Is it OK if I use the lava textures from knave.wad? I think they are the best lava textures in any q1 wad I've seen, and that's the only tex from knave.wad I'd use. Pretty please?
Fuck You Speedy
#49 posted by
on 2004/11/15 04:19:10
#50 posted by
on 2004/11/15 04:52:43
Well, I've downloaded the Daikatana texture set, and for sure there are good stuff in it... but just some questions about your "pack wishes"... Globally I think it's a good idea but, did you fixed a kind of "target date" for the map(s) delivery ?? What is/are the theme(s) you would like ?? You mentionned winter/snow theme... but is is really enough to start with ?? And so are the designers fully free to build whatever they want ?? etc..etc.. So, I think some "general" guiding rules, or something like this, should be great to "drive" each mappers in order to have a real pack consistency.. Do you agree ?? or not ?? That were just comments coming as evidences to me...
#51 posted by
on 2004/11/15 05:07:18
build whatever you want with the texture set by 10 december.
anyone correct me if I'm wrong.
#52 posted by
on 2004/11/15 05:34:03
Thousands apologizes, I've read too quickly the thread's "header", and all the informations are here, and I missed it... Well, If I have time I will try to build something for you...
It's December 6
#53 posted by
on 2004/11/17 02:21:35
JPL -- build something with those textures, keep it under 1000 brushes, and make sure it has some kind of snow/ice somewhere in the map (but don't make a QMD style house with 1x1 texture of snow inside of an ice cube tray inside of a freezer)
#54 posted by
on 2004/11/17 03:35:13
... I'm very disapointed about your last meany advice about my "mapping potential"... *sigh*
W Hat?
#55 posted by
on 2004/11/17 04:26:56
To what are you referring JPL?
#56 posted by
on 2004/11/17 04:38:34
I refer to this...
... snow inside of an ice cube tray inside of a freezer...
I'm not so stupid to build an "cubic snowed freezer" map... errrr... like I've seen for Unreal DM (Hamster Cage, or Bathroom, or Freezer
....)... cool DM levels indeed.... anyway...
... So don't be afraid, I'm not angry... I was just joking... bleh...
#57 posted by
on 2004/11/17 04:44:26
Yeah...hahaha you misunderstood me too. I was just making a joke aimed at everyone, not you. Anyone who knows QMD's maps knows that he always used to make 'real world' maps, so I was just mentioning it as a point to stay with in the theme of the texture set. No jab at you.
#58 posted by
on 2004/11/17 04:53:26
Thanks for these precisions....
#59 posted by
on 2004/11/17 09:10:08
Ice Cube Tray is out?
Fixed WAD
#60 posted by
on 2004/11/17 15:36:12
Could anyone PLEASE post a fixed WAD file?
Give Me A List Of What Textures You Need Fixed Jago
#61 posted by
on 2004/11/17 16:05:49
#62 posted by
on 2004/11/17 19:07:32
Where's the nazi texture's damnit!
#63 posted by
on 2004/11/19 20:56:58
so can we use idbase for this contest?
A Few Years From Now
#64 posted by
on 2004/11/20 02:54:51
I will be in the middle of playing the latest title from Raven Software, and something will show up that looks like it belongs in the Slip Gate Complex and it will make me mutter -
"Hey, how did that get in there?"
-- before the 'ping' goes off in my head.
#65 posted by
on 2004/11/22 05:27:17
Scampie Works For Raven Software
#66 posted by
on 2004/11/22 10:43:12
Wrong thread, but are we allowed to know what you are working on Scampie? (maybe reply in general).
#67 posted by
on 2004/11/23 09:11:57
i dont think we are
In Order To Promote Excitement...
#68 posted by
on 2004/11/23 16:17:42
In order to promote some excitement in this thread after being blatantly clusterfucked by another thread(that will remain nameless), I want to see what people have been working on!!
Post your sexy screenshots now!
I will start.
#69 posted by
on 2004/11/23 17:03:06
Not nearly as impressive, but I still have ~100 brushes left to work with!!
I Like Zwiffle's Better
#70 posted by
on 2004/11/23 17:08:28
What Is That Hanging In The Middle Of The Air?
#71 posted by
on 2004/11/23 19:17:29
#72 posted by
on 2004/11/23 20:03:04
Xmen Legends 2. No more about me here, just ask in the General Abuse thread if you want to know more about me.
Apropriate For All Those Who Haven't Posted Screenshots:
#73 posted by
on 2004/11/24 05:02:01
#74 posted by
on 2004/11/24 05:34:12
Nice, I'm excited about these, proper winter theme is cool. I like the snow on the ground in Blitz's. W3rd.
#75 posted by
on 2004/11/24 05:37:06
Get on #tf -- I am lonely and confused.
#76 posted by
on 2004/11/24 11:44:43
don't worry. My shot will be coming soon. Dumb holiday getting in my way.
My Map
#77 posted by
on 2004/11/25 12:02:58
So far, I've tried getting started on a map for this over a dozen of times already. Yesterday I finally managed to build a single room that can be made into something interesting. I am quite afraid that I simply won't be able to meet the competition deadline.
Just Work On It
#78 posted by
on 2004/11/25 12:37:12
It doesn't have to be the best, my map is shite, but I'm almost done with everything. All you have to do is map on it, 1000 brushes isn't a lot, and with the detail you have you should be filled up in no time. Small but quality is good too.
BTW, screenie looks delicious. Mmmm... turkey...
So Far:
#79 posted by
on 2004/11/29 17:09:34
Don't know if I make it 8-(
#80 posted by
on 2004/11/29 17:12:53
Looks good Hrim! Hope you make it in time (you too Jago.)
#81 posted by
on 2004/11/29 17:35:49
That's pretty cool.
And cold.
And is that joke old yet?
Some Progress...
#82 posted by
on 2004/11/29 20:19:46
And Some More...
#83 posted by
on 2004/11/29 21:44:43
#84 posted by
on 2004/11/29 23:24:40
I know my map is gonna be the worst of the bunch. Probably shoulda worked on it some more maybe before turning it in. Oh well still looking forward to it.
#85 posted by
on 2004/11/30 01:19:48
I'm really impressed with what I've seen so far, you guys have really put alot of hard work into these and I am grateful. It looks like it's going to be a very good pack. :)
#86 posted by
on 2004/11/30 03:57:47
Hrim, that's gorgeous, really good sense of place there. That (DKT?) rock texture is exceptionally good.
Jago, that's good stuff, I'm not so inspired as it doesn't feel so wintery, but a good solid map, keep going with it.
A Small Note
#87 posted by
on 2004/11/30 20:26:44
If it's not too much trouble, try to work difficulty levels into your maps. It doesn't have to be *perfect* but enough of a cakewalk for people who want an easy run, and enough of a gauntlet for those who are into sadomasochism.
RE: A Small Note
#88 posted by
on 2004/11/30 21:09:51
Seeing as there are 6 days left 'till the deadline and my map consists of only 3 rooms thus far, I don't think my map will be a challenge to anybody. I'll see if I find time to put in diff skill settings though.
#89 posted by
on 2004/12/01 05:28:18
Damaul made Damaul3 (lol, forgotten the name) in about 20 hours.
6 days is 144 hours. Halve that for sleep, eating, and other essentials, approx 70 hours.
70 > 20 - 3 rooms = you do the maths.
I Am No Damaul
#90 posted by
on 2004/12/01 10:57:49
#91 posted by
on 2004/12/01 13:42:45
So? You've got 3 1/2 times longer to work with AND 3 rooms done already...
#92 posted by
on 2004/12/01 13:56:48
Jago, from your screens, only real comment I have is that the light on the bits that open to the sky seem really bright, while the rooms seem very dark, even under the skylights. May want to do something about that.
#93 posted by
on 2004/12/01 15:08:57
6 days is 144 hours. Halve that for sleep, eating, and other essentials, approx 70 hours.
You might have a future in management at a game developer.
#94 posted by
on 2004/12/01 15:36:34
12 hours a day mapping? I know we're supposed to be hardcore, but damn we gotta take a 10 hour break sometime, bler.
#95 posted by
on 2004/12/02 04:55:16
Metl, EA here I come!
Zwiffle, well, it's crunch time (for Jago), isn't it??
Don't Worry
#96 posted by
on 2004/12/02 06:50:59
"crunch time" is only temporary.
like... until you die.
#97 posted by Jago on 2004/12/02 07:12:59
I really fucking hate mapping under pressure, but at the same time this is something I do very seldom, so I�m interested in what I can accomplish. So far, it looks like the map is turning out to look similar to my old Unreal SP maps, in the sense that it�s blatantly linear. Contrary to that, apinaraivo.bsp (which I have now been working on since early summer, I think) has a MUCH more complex and interesting layout. I guess it�s just because under time pressure, there is very little time to try out multiple ideas in any given area to see which one works/looks best. You don�t have the luxury of being able to create/tweak/delete an area 20 times in a row until you get something you are truly satisfied with.
#98 posted by
on 2004/12/02 13:11:26
The DktE3 wad is lacking in a few functional textures like the teleport and has few light emmiters as well.
Mind if we fudge it a bit on those? I just need a few solid fullbright textures to make it work, and the teleporter.
#99 posted by
on 2004/12/02 14:57:55
I think I'm done now, finally, once and for all, with the map. I've got skill settings and everything implemented properly. I can't get on mIRC currently for some reason but I'll keep trying. I'll send you the
.zip when/if I get on. Just thought you'd like to know.
Oi -- Stupid Internet
#100 posted by
on 2004/12/04 00:43:02
Sorry for not answering questions for a few days, I was without the blood that sustains my vampire-esque lifestyle. (the internet)
Jago : Don't worry dude...it's really not that formal. Your map looks fine and I'm sure it will turn out great.
Headthump: Go nuts.
Zwif: Ok. I should be on IRC now that I have a connection again...if you can't get on, send the
.zip to teh_blitz at comcast dot net.
Don't Worry,
#101 posted by
on 2004/12/04 03:07:03
I came up with a solution involving lavalamps.
Map is nearly complete, I'm in a deleaking mode though -- brrrr.
It Is Due By
#102 posted by
on 2004/12/04 03:12:30
12:00 PM GMT time?
No...not Due Til The 6th
#103 posted by
on 2004/12/04 06:14:00
Big Thanks!
#104 posted by
on 2004/12/04 12:43:55
Got Your Map Zwif
#105 posted by
on 2004/12/04 20:24:30
You need to send the
.map file as well.
#106 posted by
on 2004/12/05 01:18:03
Just some minor fixes and adjustments on the skill settings (Hard maybe too killa) and I am done, done, on to the next one.
Sorry I never posted pics, but time was limited until this very weekend.
#107 posted by
on 2004/12/05 12:57:27
I don't see your e-mail address listed. Where can we send it?
#108 posted by
on 2004/12/05 13:19:15
Zwif: Ok. I should be on IRC now that I have a connection again...if you can't get on, send the
.zip to
teh_blitz at comcast dot net.
Ahhh, Thanks
#109 posted by
on 2004/12/05 14:15:36
I read through the posts and missed it. My eyes are just droopy mangled attachments at this point
#110 posted by
on 2004/12/05 19:25:43
I wonder if you've noticed this: the
.map file I sent you along with the map is slightly borked. It contains a trigger_counter, it works ok, etc, but... it doesn't have a brush accociated with it :) Must've deleted it by mistake when I was fixing those texture misalignments.
#111 posted by
on 2004/12/06 07:56:17
I was working on a Q1SP/DM map for your Winter/Norway pack, but while I'm really late (today is the scheduled date... and I'm not really ready, because of the birth of my last daughter essentially...), I guess you will understand why I'm not able to deliver anything... I'm really sorry not to participate to this pack... grr...
Anyway, I will try to release my map later, (which will be based on the DKT3 texture set, but I'm afraid it will be build with more than 1k brushes
..sorry...), hoping before the start of Xmas holiday...
See Folks
#112 posted by
on 2004/12/06 11:16:06
this is the kind of stuff that happens when you breed.
#113 posted by
on 2004/12/06 11:21:00
Yes, I agree, but that's life...
Blitz, Did You Get My E-mail?
#114 posted by
on 2004/12/06 12:50:13
#115 posted by
on 2004/12/06 17:28:42
Oh, Wow,
#116 posted by
on 2004/12/06 17:53:06
congratulations on the spawning thing, JPL
#117 posted by Mike Woodham on 2004/12/06 18:26:40
So it's FMB from you to from now on!
Many nappy returns.
(mmmm, I wonder if that translates into French with the same amount of unbridled hilarity as in the English?)
Regards to Mrs JPL too - I'm sure she played her part.
Congrats JPL
#118 posted by
on 2004/12/06 18:48:02
Nice news :) I hope you still have time to map between getting 2 hours of sleep a night and helping out with le bebe.
Thank you to everyone who has sent me a map...Zwif, Jago, Headthump, and Hrim. There is still 5 more hours to send in a map before the pack officially closes, so don't be shy if anyone else out there is working on a map.
#119 posted by
on 2004/12/08 09:22:57
... thanks for the congrats, but most of the job was done by my wife... and don't be afraid, I however find time to map... ;D...
#120 posted by SomeGuy on 2004/12/08 10:51:29
Are the maps availiable for download yet?
Sorry if this has already been answered, but i can't be bothered to read through... :)
#121 posted by
on 2004/12/08 14:15:52
Blitz hasn't released them yet. Something about some hostage situation with scampie in #tf.
He He He! That Sounds Interesting,
#122 posted by
on 2004/12/08 14:41:25
but I'm afraid if I ever check out what is going on in IRC I will get hooked again like I did in the mid 90's.
take your time if you need to clean some things up, add linking level changes or what you may have planned, Blitz.
My only concern is not stepping on your release date with the release of a two map pack I have planned soon, so an ETA might be helpful.
#123 posted by
on 2004/12/08 23:18:29
Headthump: lol. No one cares about your 2 map pack enough to not download this pack. Don't flatter yourself.
#124 posted by
on 2004/12/09 00:34:39
figured you would say something like that.
#125 posted by
on 2004/12/09 00:39:08
I will have the last laugh
#126 posted by
on 2004/12/09 00:43:27
bitches like you don't mean shit to me anymore.
And It Wasn't A Matter Of Flattering Myself,
#127 posted by
on 2004/12/09 00:45:17
I was being considerate of Blitz's timing.
#128 posted by
on 2004/12/09 00:54:30
And Blitz,
#129 posted by
on 2004/12/09 00:54:48
if you do choose to include my map, please delete the thanks I tribute to Mr. Fuckwad there. It would be highly appreciated on my part.
Jesus Dude.
#130 posted by
on 2004/12/09 00:58:46
chill. I just meant that having more than 1 map released at a time isn't stepping on any toes.
#131 posted by
on 2004/12/09 01:12:16
No one cares about your 2 map pack enough to not download this pack.
It appears here you were deriding my level making ability. I now know you reacted this way because you thought I was being an ego maniac so you jumped the gun.
Put some thought into these things before you make assumptions.
I asked about the timing earlier because Blitz (I'm sure it was in jest) mentioned the sm_40 contest stole some of the Norway pak's thunder and I wanted to know if it was cool with him to release something close to the date of that pak's release.
Kinda Lamey
#132 posted by
on 2004/12/09 03:41:18
one map is worthwhile of a news post, while shouldnt two maps? Also considering we're not excactly SWAMPED with news items here on func.
Of course my opinion has never counted for more than a cookie.
Shows What I Know
#133 posted by
on 2004/12/09 03:43:30
he has even 'released' it yet
fucking slackers
#134 posted by
on 2004/12/10 18:13:28
Whoever gave you a cookie for your opinion was seriously ripped off.
#135 posted by
on 2004/12/10 19:24:58
I'm working on the start map now...but I have a question for everyone. Would you prefer it if the start map was the kind where each teleport went to each person's map? Or the kind where there are teleports for the various difficulty levels, and then you just play through the maps like a unit?
Personally I would prefer to do the latter, just because I think it makes the pack feel more connected, but if I did choose to do that, you would have to change your level ending to fit the next map accordingly. Nothing major, just make sure the end of your map doesn't clash with the map ahead of it.
Later Sounds Good.
#136 posted by
on 2004/12/10 20:23:17
Mine ends with a gate, so no need to change that, at least I wouldn't think.
There are a few minor things I have noticed since submitting my map I would not mind changing, like the silver key, due to backing up the entity part of the map seperately, I have two keys in that position. Does not effect the game, but still, it does give you a bit of a wtf? when the silver key is tagged.
First Option's Better
#137 posted by
on 2004/12/10 20:24:49
unless the maps are going to be edited to seem like a coherent unit.
Start Map
#138 posted by
on 2004/12/10 21:01:13
First option, so accumulated weapons and ammo don't fuxor the gameplay of subsequent maps.
Opcion Numero Uno
#139 posted by
on 2004/12/10 22:11:35
#140 posted by
on 2004/12/10 22:47:04
Blitz I asked you a while ago if it was gonna be like a an actual episode type thing, so that coherency wouldn't be a problem. An actual episode would be kickass, but I have to agree that option 1 is probably best because of the way the pack was handled. But maybe after this you can host an actual episode pack thing under a different theme.
Oh Yeah...
#141 posted by
on 2004/12/10 23:14:36
Didn't think of ammo...oh well =/
1st it is!
My Suggestion...
#142 posted by
the silent
on 2004/12/11 05:05:44
....is to go for type 1. Even if 2nd option would be best, but it would have neeeded some advance planning i.e. distributing among contestants(is this a real word? I'm not sure)which weapons to put in the map and establish an increasing level of difficulty in monster placement as the episode progresses... Obviously this would take some knowledge of who's gonna send a map in, but leaves even space to squeeze in the middle some late arrivals, provided that they're told which weapons they cannot put in...
Just a rant early in the morning after a night of musical&alcoholic mayhem... any corrections to my english are greatly appreciated, I'm not really able to organize thoughts properly.....
Re: Silent's English
#143 posted by
on 2004/12/11 10:18:40
Dude you speak English fine. Don't worry about it.
...Thanx, Zwif....
#144 posted by
the silent
on 2004/12/12 04:19:34
...luckily today my brain has fallen back into place so I can articulate a little better... waiting for holidays, and 1000b pack... and sm82(where has it gone?)... and sm40 contest results... and Headthump's 2 pack.... whatta xmas!
#145 posted by
on 2004/12/13 21:42:57
Please don't tell me you are actually going to finish the start map and release the pack on Cristmas day.
Some Of Us Celebrate
#146 posted by
on 2004/12/13 22:59:36
on christmas eve...
and I want a hannukah release aswell...
The Start Map...
#147 posted by
on 2004/12/14 21:42:39
what about putting a rune at the end of each level, then going back to the start map, and after all the runes are collected, unlocking a final end boss fight or something? a lovely throwback to the original q1sp i might say
How About
#148 posted by
on 2004/12/14 22:07:23
you release the damn thing already
#149 posted by
on 2004/12/14 23:03:09
or that. ;)
Sarcometer Just Broke...
#150 posted by
on 2004/12/15 00:18:51
Pack Is Uploading...
#151 posted by
on 2004/12/19 05:03:13
Thanks to everyone who participated!
#152 posted by
the silent
on 2004/12/19 09:02:39
...Nice! Don't understand why not making it news, though....
What's Wrong With My Map Again? Yeah, I Am Still Alive
#153 posted by QMD on 2006/03/25 18:55:40
Hi there,
What's wrong again with my maps? 2006 now.
I just got T-Boned by a firetruck in february and getting back in shape at the hospital. 5 ribs broken, 35 stitches on my stomach because I got a diaphragm rupture and liver stomach went into my upchest; 5 fracture of the pelvis.
Then I got an blood clothe pulmonary ambolia.
Close to "real" death this time, in 'real world'.
Weekend I am at home since yesterday, then I'm at hospital for physiotherapy monday to friday.
Cheers everybody.
Jesus Qmd
#154 posted by
on 2006/03/26 00:36:55
its a great thing you're still alive...especially blot clots, they are SCARY! take care, and heal well!
Might As Well Carry On The Tradition
#155 posted by
on 2006/03/26 04:14:54
I'd hate to have blued clouts,
all the best to you QMD, hope ya come out the other end in good shape...
#156 posted by
on 2006/03/26 08:54:49
Well, it is a miracle you are still alive ! I wish you all the best in the future..
Bloody Hell...
#157 posted by
on 2006/03/26 19:42:59
...and I thought an infarction was scary. Well done on the survival QMD. How many of your nine lives went on that one :) All the best to your family in these times.
PS: Apologies to Poms for the 'bloody' in the title, apologies to Canadians for the 'hell' in the title.
QMD's Ice Cube Trey Map
#158 posted by QMD on 2016/11/21 05:47:43
Hello people!
I'm still alive, 10 years after that firetruck blood party in my pants ramping rave in the street (that was in 2006..). 10 years, goes so fast...
Are you still mapping QMD?
Of course I do. Well, I was in �off� mode of it for the past 6 years and few months ago I took back at it, still in HL2DM maps.
What is that project you on buddy?
Something related with the initial movie of TRON, back in 1982. Making it around the FLYNN ARCADE. Preview here:
The link to QUAKE MATRIX you posted before is broken, any good one?
Question, is my friend Scampie still in the videogame industry? cool buddy
: Don't be scared, these jokes are for me ;)
Actually, that was the only result you can get for a map as I was using a so crappy map editor called DEATHMATCH MAKER by Virtus.
Cheers all & keep on mapping
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Warrington W. Colescott (1921-2018)
The internationally acclaimed artist, Warrington Colescott, quietly passed away in the comfort of his home east of Hollandale, Wisconsin on the evening of Monday, September 10, 2018.
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Painting was his initial medium. But cartooning had always been an important sideline and his figural style for satirical cartoons in the Daily Californian and the California Pelican clearly anticipate that of his mature work as a printmaker.
After two years as an instructor at Long Beach City College, Warrington came to the University of Wisconsin-Madison on a one-year appointment and stayed for the rest of his long teaching career. Serigraphy, that is, silk-screen prints, began to replace his paintings by the mid-1950s although water-colors were to remain essential as preliminary studies for his prints.
Study in Europe, primarily in Paris, helped advance his development, but a Fulbright Scholarship to study etching at the Slade School of Fine Art, University of London in 1956 turned the tide toward his ongoing success as a printmaker. By the time he introduced a beginning etching course at the UW in 1960 he was adding various intaglio techniques to his screen printing such as drypoint, aquatint, and engraving. He also started to partition some of his plates into cutout shapes intimately related to the compositions as a whole.
A Guggenheim fellowship took him back to London 1964 where he shared a studio with Frances Myers, his student assistant and future third wife. Following an additional year in Rome where he taught printmaking for the Tyler School of Art study abroad program he returned to Madison to an enriched program of graphic art encouraged by the art department chair, Harvey Littleton, a famous glass artist.
During the anti-Vietnam War turmoil of the late Sixties and early Seventies, a period of tragic assassinations, the murder of four Kent State University students by the Ohio National Guard, and the Sterling Hall bombing on the UW campus, Warrington's prints became bitingly satirical, politically and socially. They were to remain so throughout the remainder of his career.
Not always in attack mode however, his love of comedy was to prevail. This delightful side of Warrington's personality is exemplified in such series as The History of Printmaking, My German Trip, and Suite Louisiana, an amusing history of New Orleans, the birthplace of his Creole parents.
Art runs deep in Warrington's genes. His brother, Robert Colescott, was also a very well-known satirical artist, and his son Louis Colescott studied art and was very successful as a graphic designer. Louis also had a small farm with horses; riding was a love Louis learned as a child while riding the half-wild horses Warrington kept. Those horses, and some of the adventures that came from them, appear in some of Warrington's prints, exemplifying the influence of his home life and his art. Louis, his eldest, died last year after a 10-year battle with lung cancer. Louis and daughter-in-law Nell had two children, Mason and Julian.
Daughter Lydia Scott is also very creative, expressing her art through movement and dance, talents no doubt inspired by both Warrington and Ellen Moore; Warrington's second wife, a modern dancer and the three children's mother. Lydia now is a hospice nurse and lives at the farm. She lived with Warrington and provided loving support for him in his final years. Lydia's three children, Sarah, Adam, and Jonathan all live in southern Wisconsin and graced Warrington with frequent visits to the farm to tackle stubborn tree trimming projects and tangle with barbed wire fence repair.
Son Julian Colescott broke the artistic family mold by pursuing science. He is now a wildlife biologist based out of Missoula, Montana. But this interest too comes largely from the exposure to nature Warrington provided by moving to the farm and keeping it wild. Julian spent time as the "Land Steward" and carried out many of the conservation projects Warrington and he came up with on the 165-acre parcel. Dinner-time discussion often focused on what birds or animal burrows they had seen on the wooded bluff. Julian and daughter-in-law Kristin have two sons, Miles and Finneas.
Frances Myers Colescott, Warrington's third wife, studio mate, and equally eminent printmaker, died suddenly in December 2014. She and Warrington loved to dine at up-scale restaurants and have elaborate dinner parties at the farm. Together they had a condo in New Orleans and spent a lot of time there soaking in the culture, dining with friends, and participating in the New Orleans Mardi Gras celebrations. Warrington and Frances loved their Hollandale home and are thankful to have been a part of that community.
A memorial service is scheduled for 11:00 a.m. on October, 8th, at Cress Funeral Home, 6021 University Avenue, Madison. Visitation will be from 9 a.m. until the time of service.
Heartfelt thanks to family, friends, Hollandale community, Cress Funeral Services, and Agrace HospiceCare for love and support through the past 3 years.
2 people have supported the family by purchasing them flowers or gifts from the Healing Registry.
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I have always had Warrington in the highest regard. I was in a number of his classes in the early 50's. We have one print of his and his wife Fancis. We did visit with him ao his farm. He has been a great iinfluance on me and my past art career.
Russ Koester , Rockford Il
I remember Warrington from the many years he was a colleague of my father, Fred Logan. I always enjoyed the sense of humor displayed in so many of his works, and was pleased to see him in Grand Rapids (where I have lived since 1977) on the occasion of an exhibit of his work at the local art museum in 2011-12. He lived a productive and long life.
Thomas Logan
Warrington was one of the finest men in that pantheon of greats inhabiting the UW-Madison art department in the mid-twentieth century. Everything about that boy was marvelous: his art, his teaching, his sunny disposition, his great mentoring, his welcoming conviviality. He was a giant that walked among us. Okay, a short giant, but one that will be sorely missed by so very many of us.
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BSCB Recruitment 2016 for Assistants – 441 Posts – Apply Online
BSCB Recruitment 2016 for Assistants – 441 Posts – Apply Online :
The BSCB gladly affirms an employment opportunity as it requires eligible aspirants to fill up vacant seats of various job profiles. As a result, all dynamic and well experienced Indian candidates are advised to once visit to the given list of information and submit their forms in the suggested format latest by the due date mention. To get more information on this opportunity, please go through and refer to its official web portal.
The Bank was registered in the name of Bihar and Orissa Provincial Co – operative Bank on 16 March 1914 under Cooperative Societies Act II of 1912. Initially the area of operation of bank was Bihar and Orissa. After separation of Orissa in 1936 – 37 its area was confined to Bihar and its name was changed as Bihar State Co – operative Bank Ltd in December 1950.
BSCB is going to launch a hiring drive under notification BSCB Recruitment 2016. It is for recruiting of various candidates for various job profiles from different States. Online Registration is invited from all the aspirants satisfying the entire eligibility requirement given. This job notice is huge opportunity for all the job hunters. Aspirants who are interested for Sarkari Naukari can check all the details regarding each and every post i.e. Academic Record Required, Age Limitation Requirement, Mode of Hiring, Closing Date of Applying, Registration Link etc.
Complete notification about BSCB Recruitment 2016
Total Vacancies: 441 posts
Name of post: Assistant (Multipurpose)
See Also : BTech Jobs 2016
Salary offered along with Grade Pay: Rs. 4270 – 11950/- & Rs. 7200 – 19300/-
Recruitment Type: Full Time
Job Location: Bihar
Age Bar:
Applicant age must lies in between 21 to 33 years as on 01 – 01 – 2016.
Age relief will be applied as per norms mentioned in government policies.
For post wise age bar refer to mentioned advertisement link.
Academic Records:
All interested job seekers must have passed Graduation Degree from renowned organization or institute.
For post wise academic records refer to mentioned link below.
Mode of Recruitment:
Written exam followed by HR Interview.
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- For General / OBC Candidates: Rs. 600/-
- For ST / SC: Rs. 400/-
How to Apply:
All candidates have to apply on online web portal http://biharbank.bih.nic.in before the mentioned due date.
Closing Date of Registration: 28 – 03 – 2016
For any further query about BSCB Recruitment 2016:
Try your level best to apply for this bank job profile.
All the Best…


text:
Time to play
Time to Play
Play is the key to learning. Young children experience the world through play. Skills needed throughout life are developed while playing. Play promotes inquiry, experimentation, investigation, excitement, imagination, and collaboration. Play encourages risk-taking!
Children use play to try new things. They're not worried about making mistakes or messing things up. They jump right in! Somewhere along the way, learning becomes serious business. Once we understand our strengths and weaknesses, we doubt our success at anything new. We question whether or not we can manage. We worry about exposing our insecurities.
In order to change, we have to shift our thinking. We need to shift the expectations we have of ourselves. It's okay if we don't have it all figured out! It's okay to try and fail—the best learning happens in those moments! We can depend on each other to build on our weaknesses. We need to become more childlike in our approach to learning.
So…how to start?
Let go of your fear. It's time to PLAY!
Today's thoughts come from Brandi Jackson. Brandi is the Instructional Coach at Dennis Intermediate in her 15th year of teaching at Richmond Community Schools. She has earned a Bachelor's degree in Elementary Education from IU East and a Master's Degree from Ball State University. She recently completed the Principal Licensure Program at Indiana Wesleyan University. Brandi has previously taught Reading Recovery as well as multiple elementary grade levels. She and her husband, Daniel, have two children, Lydia and Benjamin, who keep them busy. In her spare time, Brandi enjoys spending time with family, reading, and enjoying the outdoors.
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Rutgers vs Texas State/Ohio State: Stock Up, Stock Down
The Rutgers football team is coming off a season-opening win over Texas State last Saturday, and are now midway through preparations for a big test early on in its schedule this weekend, when the Scarlet Knights (1-0) will travel to Columbus, Ohio to face No. 4 Ohio State.
Stock Up
Head coach Chris Ash
Ash had himself the best opener to a season during his time running the football program, capturing his first opening game win in three years on the Banks. Ash led Rutgers to a 35-7 win over the Bobcats in front of a home crowd at HighPoint.com Stadium. Saturday's game will also be the first time Ash — who served as the Buckeyes co-defensive coordinator and safeties coach in 2014 and 2015 — will face Ohio State coming off a win. The previous two games that the Knights faced the Buckeyes under Ash, they were coming off losses to Iowa in 2016 and Nebraska in 2017.
Offensive Line
Possibly the unit with the least amount of flare to it, the offensive line is one of the most important parts of a football team. They protect the quarterback and create a pathway for running backs to break through into the backfield. Rutgers' offensive line did both jobs very well on Saturday. True freshman quarterback Artur Sitkowski was only sacked one time in more than 35 minutes of possession time. Aside from the sack, the line gave Sitkowski enough time to throw the ball 29 times, complete 20 passes and end the game throwing for 205 yards and a touchdown. As for the lines help in the running game, the Knights netted themselves 218 yards on the day.
Running backs
In the past two years facing Ohio State, Rutgers has combined for 200 yards rushing — 83 in 2016 and 117 in 2017. The Knights had more than that last weekend alone, so things definitely look encouraging. The return of sophomore Raheem Blackshear and the entrance of transfer graduate student Jonathan Hilliman gives Rutgers an added edge heading into Saturday's matchup. Blackshear ended the game with 2 touchdowns — 1 in the air and 1 on the ground — and 62 rushing yards, while Hilliman ran both of his touchdowns in and ran for 60 yards.
Stock Neutral
Blessuan Austin
The senior defensive back finally made his return to the field for the Knights last Saturday, and he certainly raised some eyebrows with his early play. Austin had three tackles, a sack and the lone interception for Rutgers … within just the first 20 minutes of play in the game. But, Austin went down after his interception, had to be helped off the field and did not return. Ash refused to give any updates on his status for Saturday's game during Monday's press conference, so this is something to keep an eye on.
Stock Down
Rutgers' recent history against Ohio State
The rushing yards in the last two games against the Buckeyes aren't the only problems the Knights have had in their last few go arounds with their Big Ten rivals. Rutgers has lost to Ohio State 56-0, 58-0, 49-7 and 56-17 since joining the Big Ten in 2014. History is certainly not on the Knights' side, especially with their conference play in the past two seasons under Ash being a bad losing record of 3-14. If Rutgers hopes to take out the No. 4 team in the country, they will need an exceptional showing from every part of their roster and coaching staff.
Artur Sitkowski
Yes, Sitkowski did have pretty decent numbers for his first-ever college football game, but those three interceptions put a huge asterisk on his stats. With fifth-year senior Giovanni Rescigno sitting in the backup spot after losing the starting job in training camp, Sitkowski doesn't have that much leeway to mess around with this season. He may be the future of the team, but he still has a long college career ahead of him, while this will be Rescigno's final season on the field — so his time is now.
For updates on the Rutgers football team, follow @cgreen204 and @TargumSports on Twitter.
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Please note All comments are eligible for publication in The Daily Targum.


text: Dear World Vision, I wanted to express my gratitude for the joy that your organization brought to my Mom, Elsie Salter, by allowing her to knit sweaters for Knit for Kids. Mom knitted many sweaters over the years and delighted in the fact that she could help a child be warm by knitting a sweater. I once asked Mom how many sweaters she had knitted since she began knitting sweaters for Knit for Kids and she replied "Not nearly enough as long as there is one child still cold and in need of a sweater." Sadly, Mom passed away last year and is no longer knitting sweaters. Thank you for giving my Mom the opportunity to be needed in her later years. Sincerely, Jane Mayo


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April is almost here, so my hopes for finally having some spring days in Norway are getting high. It's time for all the rain to go away and make space for some sunshine!
It looks like most of my favourites this month are body-related but I've been really enjoying these products.
It's not the first time that I'm using a body scrub from M. Asam, they are just amazing and I'm in love with this Brown Sugar Body Exfoliant. It's basically sugar crystals soaked in grape seed oil, so it exfoliates really well and conditions the skin at the same time. It also smells incredible and this big jar contains 600 grams of product which is going to last a really long time.
Rituals have some of my favourite body products and all the good reviews I've read about their Honey Touch Indian Rose & Himalaya Honey Body Cream are true. It's such a rich moisturiser but all the product sinks into the skin and doesn't leave any noticeable film on top. It leaves my skin nourished and scented with the most elegant fragrance and I simply can't get enough of it. Rituals are really making it hard for me to pick a favourite line from them.
I've been using only aluminum-free deodorants for the past few years and it turns out that it's quite hard to find one. Luckily, there are a few drugstores and bio shops that have affordable aluminum-free deodorants. Dr. Organic's Organic Pomegranate Deodorant was a random purchase. I was just passing by a bio shop and saw a huge display of the brand's products. It was really hard to choose from all the scents they had but I decided to go for this one. It actually has a delicate rose scent for me rather than pomegranate and I think it's a very good everyday deodorant that isn't sticky or uncomfortable to wear. It's vegan and I'd definitely try the other scents.
My skincare favourite for the last couple of months has been Clinique Superdefense Night Recovery Moisturiser* which I reviewed here. It's one of the best night creams I've ever tried, it's fragrance-free, it saves my skin in the cold weather, it makes me look more radiant and healthy and I'm simply in love with it.
Last but not least, a product that receives so many different comments but for me, it's one of the most exciting launches of the year. I love Lisa Eldridge and I've been waiting for these beauties for months. Now that I finally have them, I'm using them all the time and I think I'm addicted to them. Lancôme Juicy Shaker combines nourishing lip oils and pigments to condition the lips and to give them a juicy and beautiful look. Yes, the oil disappears less than an hour after application but it leaves a pretty stain and the lips still feel nourished and soft. I've done a full review on the product, so check it out here to see swatches of 12 of the shades. Some of my favourite ones are: Vanilla Pop, Meli Melon, Berry in Love and Mangoes Wild.
These are my March beauty favourites and I'm curious to know what you've been loving in the past few weeks.
*PR Sample


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Please enter a valid email
To complete your sign up, please verify your email address by clicking the verification link in the confirmation message we have just sent you.* Once you have completed this step, you are ready to start using Intraboom!
Posted by
Christine Ziebell
Hey Mark Cuban, golden opportunities aren't always presented on a silver platter. But this one is. We're inviting you to come for a visit. All you have to do is follow the smell of popcorn and show up. Look for pink.
As an entrepreneur, and a sucker for Shark Tank, I've had my fair share of Mark Cuban sightings over the years. But when I realized you would be at SXSW 2016, it all became clear: it was meant to be. You need to come to booth #1234.
After meeting us, we are confident you will want to be a part of Intraboom. And we want to team up with you. Here's why: I am a big believer in life-long learning, both professionally and personally. You inspire entrepreneurial development.
You've always been ahead of the curve. But what's perhaps most impressive, you've taken a passion and turned it into a business, not forgetting about culture (I'm talking about the Dallas Mavericks). Now that's something that I can relate to. Teach me, Obi-Wan.
Mark, you're a believer in ideas, communication, and open collaboration across your ventures. You might not have heard it yet, but at Intraboom, communication and open collaboration is kind of our thing. That's why we're inviting you to come visit us at SXSW 2016 (just to be clear, it's booth #1234).
We've been featured in Forbes and Small Business Trends and have been hailed as the one platform that eliminates redundant, overlapping software collaboration systems. In other words, we make common communication dynamic and easy. We work harder than anyone, and we bring the fun to what many people think is boring.
Look for bright turquoise with ladies in pink. You can't miss us. I'll be the blonde one.
Category: Product & Company Updates
Intraboom is the all-in-one digital workplace for teamwork and projects. A single app with file sharing, group calendars, tasks, discussion boards, messaging and more. Login at intraboom.com or download the free Intraboom app from the App Store or Google Play today!


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A company that has no website?
I have to create a website for a company that doesn't already have a website. It's for a school assignment and I really can't think of anything. Help?
11 Answers
- 7 months ago
Have some references from the related websites on the internet.
- ShonLv 47 months ago
Go and get some Ideas from internet.
- 7 months ago
Start a company for your self.
- 8 months ago
try a church. few of them have sites, and they're easy to make.
- How do you think about the answers? You can sign in to vote the answer.
- VPLv 78 months ago
Lots of small, local businesses (still) can't afford a web site of their own. Simply peruse YELP and find local places without a web link.
- JohnLv 78 months ago
A company that sells food will offer an entirely different experience from one that sells furniture. Or a lawyer, or a machine shop. Start with what the company is about, and who they are.
- rogerLv 78 months ago
Find out what they do.
- SRΛSCLv 78 months ago
There are many templates online you could use, though the type of company involved should matter as well as far as what sort of site should be made
- megalomaniacLv 78 months ago
Do a website for a hypothetical website design company (unusual that they wouldn't already have one but why not?). Pick a company at random. Coke. Nike. Apple. Ford. Pick a product and/or company and just go with it.
- 8 months ago
Maybe do something for a small business nearby as most well-known companies have a website.


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The importance of water efficiency
Published: 08 February, 2010
LONDON: A special Parliamentary Luncheon was held today by the National Home Improvement Council specifically aimed at promoting water conservation and energy efficiency.
Key for merchants among the issues raised was the Water Efficiency Product Labelling Scheme (WEPLS) which has been upgraded with more intuitive label designs, more product categories and a web-based database of water saving products.
Said Yvonne Orgill, chief executive of the Bathroom Manufacturers Association: "The scheme is backed by the major bathroom manufacturers, builders' merchants and the big national DIY stores."
Additionally, Ideal Standard has introduced a Water Efficiency Calculator to help provide solutions in homes, while British Gas is working with consumers and communities to reduce energy use.


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Leaves Are Falling!
2015 Tri-Cities Leaf Collection Schedule
Be sure to check the 2015 Leaf Collection Maps and Schedules for boundaries, schedules and availability.
St. Charles
Leaves must be on the parkway by 6:30 a.m. on your area's designated day even though it may take several days to pick up the piles in your specific area.
This program is funded by a portion of the fee collected on the utility bills of eligible homeowners. Check your utility bill or call Utility Billing at 630-377-4426 with questions about your eligibility for this program.
Residents must place their leaves on the parkway no later than 7:00 A.M. of the day of your scheduled
pickup period. If leaves are placed on the parkway after the collection crews have gone by, they will not
return until the next scheduled pickup date.
Each year, the order in which the zones are collected is alternated to provide equal service to all residents. Collection this year will require approximately 2-3 work days to complete each zone
Residents are asked to rake leaves to the space in the parkway no farther than 6' behind curb and not in street by 6 a.m. on the Monday of your scheduled week.
Leaves will be collected in designated areas, rain or shine. Crews will not return to an area once they have made one pass during the scheduled weeks.


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H.J.Res.218 - Designating October 16, 1993, and October 16, 1994, each as World Food Day.103rd Congress (1993-1994)
|Rep. Gilman, Benjamin A. [R-NY-20] (Introduced 06/24/1993)
|House - Post Office and Civil Service
|Latest Action:
|10/18/1993 Became Public Law No: 103-108. (All Actions)
This bill has the status Became Law
Here are the steps for Status of Legislation:
- Introduced
- Passed House
- Passed Senate
- To President
- Became Law
Subject — Policy Area:
- Agriculture and Food
- View subjects
Summary: H.J.Res.218 — 103rd Congress (1993-1994)All Information (Except Text)
There is one summary for H.J.Res.218. Bill summaries are authored by CRS.
Shown Here:
Introduced in House (06/24/1993)
Designates October 16, 1993, and October 16, 1994, as World Food Day.


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Medium Bordeaux Glass Memory Lamp - Taupe
0 star rating
We have run out of stock for this item.
- Featuring an elegantly curved shade reminiscent of a Bordeaux glass, this stunning memorial lamp keeps prayers for your loved one shining gently all night long
- The ornamental shade comes in a versatile taupe that complements many different décor styles with ease
- Hand-painted glass creates a unique mottled look, while a durable base adds contrast and stability
- Not intended to store ash
- A beautiful bereavement gift, the medium-sized lamp fills any space with warm and comforting light
- Engravable base available.
Requires 1 light bulb – E12, 15W,TYPE B. Not intended to store cremated ash.
Dimensions: 7.9 Inches High x 5.5 Inches Wide.
Material: Glass
Estimated Shipping Time
1- Will the item be engraved?
*You will have the option to choose your preferred shipping speed at checkout. For further questions please visit our shipping page Or contact our caring agents at (651) 493-9105


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Pobeda 737-800
Aeroflot low-cost subsidiary (LCC) Pobeda Airlines plans to double its network at Saint Petersburg's Pulkovo International Airport for the 2016/2017 winter schedule. The Moscow Vnukovo-based LCC has announced it will begin 2X-weekly Volgograd and Vladikavkaz Boeing 737-800 service from Nov. 1, and weekly Saint Petersburg-Nalchik service from Nov. 3. Pobeda currently operates 4X-weekly Saint Petersburg-Makhachkala 737-800 service, daily Saint Petersburg-Yekaterinburg service, and ...
Subscribe to Access this Entire Article
"RussiaŌĆÖs Pobeda Airline to double Saint Petersburg network" is part of ATW Plus, our online premium membership. Subscribing will provide you access to exclusive news, carefully researched airline financial, fleet and traffic data, plus the option to receive our popular, award-winning print magazine. To learn more, click here. If viewing via ATW Mobile, please login and click "Read web article" to view fully. Questions? firstname.lastname@example.com.


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Home > ILR > Vol. 53 > No. 3 (2017)
Volume 53, Number 3 (2017)
Regulation of Teacher Certification in Idaho: Proceedings Before Idaho's Professional Standards Commission Concerning the Denial of an Application for or Action Against A Teaching Certificate
John E. Rumel
St. Alphonsus Medical Center v. St. Lukes Health System: The Uncertain Application of the Efficiencies Defense is Leading to Unpredictable Outcomes in Healthcare Mergers
Jamie L. Bjorklund
One of Five: Reflections on Jim Jones' Jurisprudential Impact in His Twelve Years on the Idaho Supreme Court
Hillary Smith
Title IX Violations Arising from Title IX Investigations: The Snake is Eating its Own Tail
Joe Dryden, David Stader, and Jeanne L. Surface
Til it Happens To You: Providing Victims of Sexual Assault With Their Own Legal Representation
Erin J. Heuring
An End to Arbitrary and Capricious Federal Sentencing Guidelines
Henry D. Stegner


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Language of the Term
At Pyrcroft Grange Primary School we believe it is polite to take an interest in one another's languages. We value the different places of birth and culture of children and their families, and have introduced a language of the term.
The languages we have chosen are: -
|Autumn 1
|Autumn 2
|Sign Language (Makaton)
|Spring 1
|Spring 2
|Summer 1
|Summer 2
To promote each month's language: -
- Each class will answer the register at least once a week in the selected language
- All pupils will learn to say "Hello" in the chosen language
- Every class will display a language of the term banner
- Classes will participate in various activities based on each language
- Children who speak the language of the term will be asked to model the language to their peers
Why not do some research of your own and see if you can learn some simple words and phrases? You could impress your teacher and friends on the first day of each term by saying "Good morning" in the right language!


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Here are the most recent Insider Alert posts for Robert's Point Loma properties. Please note some of these properties may already be publically listed.
Make sure you're subscribed to get the latest Alerts by email – click here.
9-19-2016 – Insider Alert: Wooded Area Charles Street Gem!
9-12-2016 – Insider Alert: Point Loma Wooded Area Under $1 Million!
Immaculate, updated 3 bedroom Wooded Area under $1 Million. What more can you say? This will be gone before you blink your eyes, so call today for an early chance: 619-852-8827
As always we recommend getting prequalified to act on Insider Alert properties, as Point Loma Real Estate moves quickly and often these properties will sell immediately.


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Versatility in Packaging Configurations with In-Line Bottling Options
A brand's marketing strategy can dictate the type of packaging option required for each product. For instance, if a brand has a 32 oz. dietary supplement with a serving size of one ounce per day, the packaging must be designed for the consumer to easily use and reseal the product on a daily basis. Different packaging configurations require versatility in packaging capability and equipment.
Wellington Foods has the capability to handle a wide variety of bottle sizes and types. Several of our packaging lines are equipped with in-line fillers which gives us the ability to easily accommodate a wide range of bottle sizes, from very small bottles, to pints and quarts, to bulk containers. Our capping, coding and labeling equipment are all designed with flexibility in mind, allowing us to meet our customer's diverse packaging requirements and helping these brands pursue a marketing strategy that gives them an advantage in the marketplace.
Wellington Foods is certified cGMP compliant, and operated in accordance with 21CFR Part 111. Our entire liquid blending and bottling operation is run with tight process control under the supervision of our Quality Team. Your brand's high standard for quality is our primary concern, and our flexible packaging capability can open up new options for your brand's marketing strategy.


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NEWTON, Mass. – The Clark University field hockey team fell in a tightly-contested non-conference affair on Tuesday as Lasell scored the game-winning goal three minutes into overtime to take a 3-2 final at Grellier Field.
The Basics:
Score: Lasers 3, Cougars 2
Records: Clark University (7-5) | Lasell College (4-8)
How it Happened:
The teams battled closely from the start of the game en route to a scoreless opening period that saw the Cougars defense withstand two short-corner opportunities from the opposition. Lasell held a 4-2 lead in shots with neither goalkeeper needing to make a save in the first 15 minutes.
Clark's offense gathered momentum in the second period as Cheyanne Zappala (Laconia, N.H.) fired two attempts on net with Sofia Rodriguez halting both for the Lasers. With 43 seconds left in the half, Lasell struck for the game's first goal as Meghan Horrigan swiped the ball on the offensive side before passing ahead to Rebecca Duke for a 1-0 lead.
Lasell extended its advantage early in the third period on an unassisted goal by Sam Taylor, but Clark had a response less than a minute later as first-year Abigail Cravinho (Bellow Falls, VT.) notched her sixth goal of the season, collecting a loose ball after a short-corner to put the Cougars on the board in the 38th minute.
Clark put together its best effort while trailing 2-1 in the fourth period, logging five of its seven corner opportunities for the game during that time for the eventual game-tying push. With just 47 seconds left in regulation, Carden Maloney (Worcester, Mass.) leveled the score for her team as the senior rebounded her own attempt on net before maneuvering around a pair of defenders to score her tenth career goal on a backhanded shot.
Lasell recorded the game-winning goal in the 63rd minute as Kensie Lennon took the corner-entry pass from Taylor before snapping off a shot from atop the circle and through traffic for the 3-2 final.
Clark held a 14-12 advantage in shots throughout the contest while also maintaining a 7-5 margin in corners.
Up Next:
The Cougars jump back into New England Women's and Men's Athletic Conference (NEWMAC) action on October 12 when they travel to Babson for a 12:00 pm tilt.