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When you register your Xbox, you can request and track repairs and check your warranty status. You can also unregister your Xbox if you no longer use it or don't own it anymore.
Register your Xbox
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Step 2: Register your device at Device Support
When you request service for an Xbox console or a Kinect sensor, you must first register the product. To get started, sign in at Device Support and then select Register new device.
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text:
Sept 30
Special day.
31 @ 30.
And what made it special is I didn't do anything extra-ordinary.
Accompanied Keanna to school.
Cooked lunch / finished the laundry / watched GKNB. - multitasked
Took a nap.
Took a bath.
It's payday!
Went to Avon / paid dues / purchased orders.
Visited my OB.
Got hungry.
Ate 4 pcs of siomai and finished a glass of palamig.
Went back home.
Bought ice cream sticks for Keanna.
THANKS to everyone who texted me and left their birthday notes on Multiply and Friendster! The FACT all of you didn't forget made my day VERY SPECIAL.

subset: commoncrawl


text:
Senior Class Send Offby Tom Runge • May 13, 2007 Share:
The Office of Annual Giving and the board of directors of the National Association of Wabash Men (NAWM) teamed up Friday evening to give the Class of 2007 a proper sendoff.
With less than 48 hours to go before Commencement, the seniors were relished their last few hours on campus and looking forward to beginning the next phase of their lives.
In a very brief program, Scott Himsel '85, who is a partner at Baker and Daniels in Indianapolis, teaches at the College, is a class agent and NAWM board member (!!!) challenges the senior to relish their memories of Wabash as they move on. He challenged them to be mindful of their Wabash experience and keep an eye out for other young men who would prosper with the same opportunities. He also pointed out that generation of past Wabash men have made it a point to keep Wabash strong - it's something Wabash alumni "do".
Joe Klen '97, director of Annual Giving, thanked the many seniors for their pledges to support Wabash financially and reminded them to stay in contact with their classmates and the College
Everyone wishes the Class of 2007 all the best!
For more photos, click here.


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In June 2012, a new class of Gallery docents celebrated the end of their year-long training as volunteer tour guides. Each of the 35 new docents pledged to lead at least 25 tours a year and attend followup sessions twice a month. Two years later, they're still going strong, along with veteran colleagues—including some who are still enthusiastic after decades of "docenting."
Look for these dedicated volunteers around the Gallery, as they introduce a new generation of schoolchildren to the wonders of the collection.
Above: Docents get together twice a month to learn what's new at MAG.
Meet the 2014-15 Docent Committee
In March 2014, MAG published its first ebook, Ancient Egypt: Exploring Ancient Artifacts with Alex the Archaeologist, available free from the
iTunes Store.
Ancient Egypt features Alexander Smith, a Mediterranean archaeologist and graduate student at Brown University's Joukowsky Institute for Archaeology and the Ancient World. Alex is a Rochester native who returns monthly to visit area schools as part of a program that has been recognized by the Archaeological Institute of America. Read more about the program on AIA's website and learn more about Alex in a recent AIA blog.
Designed for classroom use by grades 6–12, Ancient Egypt is the first in a series for young people studying the ancient world. Learn more
During the 2013-14 school year, Francis Parker School #23 on Barrington Street was one of five Rochester city schools participating in Extended Day/Expanded Learning, part of a national initiative.
As one of the school's cultural partners, the Gallery welcomed 1st through 6th graders for a total of sixty visits to the museum and Creative Workshop. Every Friday for ten consecutive weeks (with some rescheduling for very cold, wintry days), the students walked over from the Barrington Street school and spent an hour and a half at MAG. At the end of the year, the Creative Workshop mounted an exhibit of student artwork. Learn more
Above: Director of education Marlene Hamann-Whitmore explores the collection with students.
In October 2011, MAG hosted an open house for members of the community who are blind or visually impaired. The day featured cell phone stops that give detailed visual descriptions of selected work in the collection, as well as touch tours of several works of sculpture upstairs and down. Over the course of the day, 60 people attended the program, which ABVI and WXXI Reach Out Radio helped promote.
The open house was made possible by the Elizabeth L. and Donald M. Cohn Endowment.
Pictured: Assistant curator Sydney Greaves (at left) leads a touch tour of a 3rd-c. Roman sarcophagus. Photo by Brandon K. Vick.
In February 2011, MAG launched a special cell phone tour for visitors who are blind or visually impaired. The detailed verbal descriptions of selected paintings in the collection were written by journalist Amy Mednick, who described the works as "old friends" in a Democrat and Chronicle blog.
"After I described five paintings," wrote Mednick, "we toured them with Rene LaTorre, of the Association for the Blind and Visually Impaired-Goodwill, and Lisa Helen Hoffman, an expert in audio description, who gave us helpful input on details and structure. Ruth Phinney, of Reachout Radio, then arranged for Anita Nicoletta to record these descriptions, and generously donated the recording and production time at WXXI."
The tour is also available in Braille at the Gallery's admission desk. Learn more
Pictured: Peeling Onions, by American artist Lilly Martin Spencer, is one of the tour stops.
At first glance, an ancient Mycenaean vase, a 17th-century Flemish painting and a 20th-century Antelope crest figure from West Africa don't have much in common. But as a new, interactive MAG website makes clear, these objects have stories to tell that can teach life lessons, celebrate our common human experience, even help explain the unexplainable.
With four other works from the Gallery's permanent collection, they're the focus of Picturing the Story: Narrative Arts and the Stories They Tell. The site, which was funded by a federal grant from the Institute of Museum and Library Services, is geared to teachers and students but has much to interest any art-loving member of the general public. Visit and explore
Pictured: Krater with Chariot Procession, 13th c. BCE. R.T. Miller Fund.
To see pictures of recent family days and community events, visit the Happenings page and the Around the MAG home page.


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I am associated with Adventureaweek.com, were I operate as the main PDF monkey. My reviews are written with a desire to remain unbiased as many of the designers, writers, artists and publishers are considered friends to me. Having said that I am first and foremost a reviewer, and in respect to these people and their product I intend to evaluate this product honestly and fairly.
WatchGuard Sourcebook Kodiak, Les Superieurs presents a single character for the Mutants and Masterminds 3rd RPG. Weighs in with 7 pages, but only 2 of those actually offer any game material. 1 cover, 1 OGL and 3 pages of ads cover the other 5 pages. Am aware that pdf pages are cheap and all, but that really feels like a lot of ads to product ratio. The artwork, whose artist I could not find a reference within the product, sorry, was fairly good. Layout is extremely impressive, the graphics and the formatting of the game mechanics flow well presenting a very polished product. Except for one thing. One thing that has always bothered me, justification odd spacing. As a layout designer I know how annoying justified text can be to get it ti flow around pictures without stretching words and letters, but without taking the extra step to fix these oddities the entire product suffers, lessening the overall effect.
Now, we've discussed the art, the layout, the formatting, etc...but what about the actual character presented here, is it any good? Kodiak is your classic take advantage of situations when they are presented kind of guy. His luck changes when he finds himself in possession of a bearskin that allows him to transform into a hybrid anthro-form, giving my enhanced senses, strength and the perks of being a hulking humanoid bear. The idea behind the character is well enough, and I could easily see him filling the role of a B lister in any campaign. My problem with the character is more with the writing itself. The back story is there, and conveys the important details, but lacks the finesse one would expect to support the layout and visual feel of the product.
All in all this is a decent product, but the bulk of ads, the spacing formatting along with the lackluster writing I am settling on a solid 3 star rating. A fun character, just not entirely living up to its potential.
I am associated with Adventureaweek.com, were I operate as the main PDF monkey. My reviews are written with a desire to remain unbiased as many of the designers, writers, artists and publishers are considered friends to me. Having said that I am first and foremost a reviewer, and in respect to these people and their product I intend to evaluate this product honestly and fairly.
Every now and then a product comes along that is utterly so hilarious that one can not help but instantly find themselves drawn in. Gingerbread Kaiju from Rogue Genius Games is one such product. Billed as an edible board game (yes, you just read that) this self contained game requires the usage of a deck of standard playing cards, some markers (preferably with candies), and of course the cookies themselves. But we'll get to those devour-able game pieces in a few minutes, let's talk about the game play itself first, shall we?
Kaiju craze has come into its own, with a love for the genre generating a resurgence in the classic giant creature destruction tale. With video games and big budget movies jumping on board to fuel our love of some major monster devastation, not to mention the already impressive body of classic kaiju film material in existence, it was only a matter of time before the genre was taken to a new level, as only the Geniuses could. Laying out a "board" representing the wards, or neighborhoods, of Tokyo with 20 of the cards from a standard deck into a simple 4x5 grid the players prepare to lay waste to this famous of so many kaiju battles throughout history. Populated with both real world areas as well as fictional locations, the cards represent the areas the kaiju will travel through and interact with as they both battle with each other and destroy the locations around them. The remaining cards make up the resource deck, usable by the players with various different effects depending upon the cards drawn. Everything from getting a bonus to damage from using a battleship to strike a foe to a nuke attack. The game stays tongue in cheek and light hearted with a easy set of rules presented here with two lists for the different card decks and their effects, as well as a list of abilities for the kaiju, their special attacks, and a player's actions available each turn. The game is easy enough that within a matter of 30 minutes to an hour you could fully understand and be playing.
So, there is the basics right? So let's get to why this is so much more than just a cool and easy game. The kaiju are FREAKING COOKIES!!!! 8 kaiju are presented here in this guide, with templates for each to be used to make your own cookie cutters (kids, find an adult, then tech them to play also). The kaiju all invoke the art of Stan! But that should be to assume, as he illustrated and gave this game its look (which is awesome by the way). The game blatantly states the longest part of setting up for this game is the baking, heck the PDF even gives up 3 ½ pages to the baking between the templates and the recipe. Personally, I would have it no other way. The game is perfect for playing with your friends and taking the steps to design the individual kaiju, planning an afternoon with your kids to bake a batch or two of monsters to let them loose on some cookie carnage. Seriously, a game that is completely tied around the concept of allowing so much interaction and playability from the idea of putting out a plate of cookies…how can you not want this in your world? Adding a bag of Skittles or M&Ms to represent people, and perhaps some wafer cookies to be used as buildings and boom, your in the game folks. Now, before anyone screams about all the sugar, these are suggestions, you can easily use celery for the buildings, perhaps raisins for people, or grapes or equipment and such…the point is, the markers can be anything. The game mechanics are solid enough to be a real game, the fact that it is represented along with the idea of using cookies is just a cool bonus…a very cool bonus, lol.
Now, being as how this is a review, let's make sure we have covered everything. All art here is from the hand of Stan!, the PDF is laid out in a dual column format, the editing is top notch, and the recipe appears to be solid. I have already made plans to get together with my partner in crime when it comes to baking to make up some batches of Kaiju for friends for the holidays, as this game strikes me as one that would make a great way to get friends and family to slow down and have fun, across the generational gaps of age. I can easily see this being the type of product that sees the Geniuses adding a Kaiju to the game or two in expansion products, if not even going so far as talking Stan! into designing a full deck of cards to make available through either the POD options over at RPGNow or just by PDF.
An excellent enjoyable game, and one I can see bringing many hours to a gametable. More than happy to recommend this game for a full 5 stars, and well worth the price of admission folks! Very well done Geniuses, very well done indeed.
I am associated with Adventureaweek.com, were I operate as the main PDF monkey. My reviews are written with a desire to remain unbiased as many of the designers, writers, artists and publishers are considered friends to me. Having said that I am first and foremost a reviewer, and in respect to these people and their product I intend to evaluate this product honestly and fairly.
Wilderness Dressing: Swamps from Raging Swan Press weighs in at 13 pages, with a total of 6 pages of charts and material outside of forwards, TOC, checklist of products available and etc. Fully bookmarked, as well as the TOC linked (always makes me smile) with the typical sparse artwork within the books of this series. For those not aware, the Dressing: series is hands down one of the most useful pdf series I have ever had the pleasure of coming across. Each entire in the series covers one theme, and presents it with a couple of random d100 tables offering fast and easy descriptive tidbits for fleshing out a GMs locations. Take for instance the following taken from this product:
Minor Events D% - 5 The party comes across a wild pig stuck in a patch of quicksand. The pig is partially submerged and exhausted from its struggles.
Minor Events D% - 79 The distant boom of thunder rolls over the party, but the sky does not look stormy.
Or, moving on to the second list of options, also a D100 list:
Swamp Dressing D% - 17 The bleached, mouldering bones of some long dead animal lie partially buried in the mire.
Swamp Dressing D% - 41 A skull decorated with bird feathers hangs from a tree branch. A DC 15 knowledge (local) check reveals this to be a Deep Mire tribal marker.
Fairly basic, right? Yes, you could do this yourself, not doubt….but wouldn't you prefer to spend your time gaming? That's where these products excel, giving you the tools easily to use tools like this either for planning or gaming on the fly, all with the intent to bring to the table a better feel for description and immersion in your game.
And for an extra perk, how about a full page of random encounters, arranged on a D12 table just waiting for you to roll the fate of your players. Add to that a sheet detailing the effects of several common marsh features (quicksand, bogs, undergrowth etc.) putting at your fingertips the specifics for the game mechanics for these features. You know, continuing to make this product a solid useful addition to you toolbox.
So, following a dual column approach, editing solid (which is the typical from Raging Swan) and yet another book filled with solid useful material, I am stamping this one with a 5 stars and declaring it worth worth the cost of admission.
100% Crunch: Orogs from Raging Swan continues this well done series with another collection of stat-blocks ready to go for the GM to make populating their toolbox a faster process. 27 stat-blocks are here presented all for the hybrid orgre-orcs known as Orogs. Formatting follows the standard format of a dual column approach for standard text, and the Pathfinder standard for the stat-blocks themselves. Editing appears to be good and solid. My actual complaint falls in with the layout decisions for the flow of the stat-block entries one into each other, or rather for the odd spacing from time to time between stat-blocks.
The CRs are collected together within the PDF to make them easier to view when scanning the book, as well as them being alphabetized in each CR section. Now, anyone who is familiar with these titles in this series should by this point fully aware of what these books are, but for those unaware, let's cover the concept here, shall we? Julian Neale essentially creates for these collections a stack of NPCs all based on one race, with a grab bag of classes/templates/archetypes. Some of the books in this series have done very well in regards to the cool builds (like the ones for skeletons, liches or zombies…he really explored the idea of various racial options with those builds), but here I am seeing an extreme limitation in that without fluff, and the orog offering itself as a race to a strict concept for expectations..
The collection here succeeds in providing a solid collection of orogs, I just felt like I wanted to see more than so many fighter builds (including the cavaliers I count 9 that are fighters in one form or another, or 27). Now that is not to say that there is variety here, as there is the Dire Wereboar Ranger, Rogue, Bard, Monks (hungry ghost, qinggong), Wizards, Advanced and Cleric builds…..ah, perhaps I have seen far too many classes at this point, I find myself wanting to see them all used. But to see a Gunslinger, or Samurai, perhaps an Alchemist or two (ponder as orog alchemist for a minute, lol). No, again, what is here works, but it leaves the entirety of the collection not feeling as inspiring as some of the other entries to this series.
In the end I am going to have to go with a 3.5 star (rounded to a 4 for the purposes of this rating system), as what is here is mechanically sound and good, but I was left feeling that there was a great deal of room left unexplored here.
I am associated with Adventureaweek.com, were I operate as the main PDF monkey. My reviews are written with a desire to remain unbiased as many of the designers, writers, artists and publishers are considered friends to me. Having said that I am first and foremost a reviewer, and in respect to these people and their product I intend to evaluate this product honestly and fairly.
Originally posted to http://thoughtswithbrokendice.tumblr.com/
Convergent Paths Fey Archetypes weighs in at 16 pages (2 ads, the OGL, cover and credits) with 11 presenting us with new material. Three new archetypes connected to the fey, along with a new monster and a handful of feats are introduced here. Format follows the standard dual column layout, with several pieces of artwork interspersed throughout the book, with several of them being very good pieces.
Opening this with the Faerie Knight (Cavalier), a knight in allegiance and loyalty to a fey or full court of fey. The write up for this archetype made for a great read, as it is presented in the form of a conversation between a knight named Tristan, his mount Meliodas and the writer of this journal, the interaction between the knight an his mount are hilarious. So, what makes this cavalier worth playing right? Well, to be honest, the mount. The mount adds the template for a few creature, with a series of progressive abilities, that make this far more than just a simple means of getting around. When connected the rider and mount can cast a small list of spells (dancing lights, faerie fire, etc.), with the mount being the anchor for the caster numbers and such, along with any concentration checks required, freeing the knight to keep their attention on other things. The mount also gains the ability to be sent into the realm of faerie seeking aid for its rider, bringing the aid as in a successful summon nature's ally V. Not to mention that being a loyal subject to the faerie the knight works for offers them a level of respect when dealing with fey, as much as one can hope for those chaotic interactions to go well, lol.
Second to the party here would be the Laughing Man (Monk). This archetype presents the first editing hiccups, but they are simply text line justifications (those weird spacing blanks that happen in a justified column of text). There are only a few of them, and they truly don't affect the product enough to be more than a minor distraction, in other words, I am mentioning them more so that when you read through this book for yourself you don't find them and wonder what the heck, lol. So, moving on…the Laughing Man offers up an interesting archetype that has taken the concept of words hurt to a whole new level. Short story breaks down to this monk can weaponize his words through a combination of skills and abilities, choosing to do damage as per sonic attacks with their spoken words. I can see a lot of potential here for a very cool character or two, but would require a player willing to make the character worth it in combat. Well worth the effort I believe though.
It takes us to the Masquerade Reveler (Barbarian). One of the most alien thing on dealing with the fey and faerie in general are that our perceptions as humanity, or the mortal world, are constantly shifted and skewed due to their nature. They have the capacity as fey to alter their looks and hide behind various masks and forms, leaving us wondering who and what it is we are dealing with. This archetype seeks to perhaps bridge that, in the form of one who has been touched by the realm of faerie and came back not entirely whole, but far from broken either. The easiest way to shorten this is to say that the Reveler operates at their own eidolon. A rather specific eidolon, but none the less. Using this ability they gain the ability to mask themselves much as the fey can, fueling this ability with the standard rage of a barbarian…yeah, let that stew for a minute. A very cool concept of what one can do with a barbarian outside of the typical "Thunk! Kill!".
Seven new feats are presented, with perks for the mentioned archetypes, with two feats for the Faerie Knight and the Masquerade Reveler, and three for the Laughing Man. The Gancanagh closes us out this time, as a new fey monster. Appearing as an extremely attractive individual, with all the charm required to seduce anyone who catches this fey's attention, it tends to keep the deck stacked in its favor with an excretion from its skin that is addictive (known as Gancanagh's Kiss presented after the monster entry). Add to this its Mindbender and Sweet Nothings ability this fey will keep a mortal entranced for hours conversing for its entertainment. Not exactly a malicious creature by intention, but the extremely different skew the fey place on the mortal world makes any interaction with a creature with the ability to force anything to entertain it for fun runs the risk of ending bad. Supplied with hooks and a sidebar detailing some of the real world mythology for this fey.
So, checking over the score sheet here, the one thing that stood out was only truly the justified lines, which I am not going to hold against this product. The archetypes all bring to the table their own flavor, with suitable dressings of that taste of fey influenced to them. Looking for some fey affected archetypes this product does a very good job, and would be a worthy purchase at five stars.
Starting with the incredible cover piece from Henry Toogood 20 Variant Foes: Red Dragons demands to paid attention to. Far to often a list of this type ends up a simple rehash of boring numbers, with not truly enough to make the collection worth the effort. Elaine Betts and Justin P. Sluder present here 20 NPCs in the form of Red Dragons that are far more than just the standard big egotistical lizard. They seek to give you characters for your campaigns that will live in the memories of your players for years, earning the right to become reoccurring villains, possibly even allies if presented properly.
Format is presented in the well known dual column approach, with artwork interspersed throughout the book, varying from truly WOW worthy to decent, with only one piece kind of feeling out of place. Now, there are several pieces in an index at the end of the book dealing with templates that include examples of the templates that are not draconic in nature, so they come off as slightly jarring at first due to the entirety of the remainder of the book being all draconic goodness, but the art pieces here all make sense, and are logical and good pieces. When it comes to the specifics of the statblocks, anyone who knows me and my style of reviewing should by now know that I tend to forgive the occasional slip in statblocks, as any GM worth their salt should be able to adjust the occasional errors. That being said, occasional is the important word in their. The very first dragon presented in this book, a very cool build and character concept, is Seer Hekkush, the Undying Oracle of Ash CR 30. He is an (ready for this?) accelerated bipedal dread mummy undead lord very young red dragon diviner 11/loremaster 10. Get all that? In case you are scratching your nogging right now wondering what half of those templates are, have no fear, as they are all covered in an index at the end of the book (included with several other templates as well), Why am I showing off this mouthful of words making up this character's list of awesomeness? Because of the fact he is listed as a very young, when the character is presented as extremely old, has a freaking CR 30 and is a freaking mummy…he uses his sarcophagus as armor, there is nothing about the write up or abilities of this dragon that feels like a very young dragon. Having said all of that, I have no doubt that someone could run the numbers fairly quickly and deduce the proper age for this beast, but for the purposes of this review, I am not feeling like doing such at this time, What I will say is that the character is not tarnished by this oddity in the aging, the concept for the character made me want to include him as that venerable beast so past the point of what a playgroup could ever take on with ease. Those beasts that almost instantly force your players to respect them as the forces of nature that dragons are, as opposed to yet another disposable piles of XP and GP.. Now, here was a character that was designed to make you think, both as the GM running it as well as the player navigating interaction with a character living on this level of power.
No, I am not going to go through more than a handful of these dragons, nor am I planning to simply run through them presented in order in the book, but the very second I came to stopped me instantly. The Foul Doctor Feulzik CR 28, mythic rune-carved savant great wyrm red dragon. Reading over his "bio" intro there was the feel of a bit of the benefactor in this, living amongst a peoples while looking over them, caring for their illnesses and poor. Of course, that is until someone goes missing to be used for whatever experiment the good doctor is currently up to. It stands to be brought up at this point that there are two specific "voices" to each entry for the individual dragons, the first of the dragon itself, as well as that of the chronicler compiling this tome to be dispersed amongst the lands to better share the tales of these mighty creatures. So, you receive the "selling" pitch from the dragon as to who they are, and the comments and observations from the writer of this journal. It is from him we learn that the good doctor is dabbling in Fleshgrafting. Experimenting on those he has taken to perfect methods before adding the Troll's Gland fleshgraft to himself. Yes, it is one of many things in a long list of things (he is a dragon after all), but the idea of seeing fleshgrafting brought to usage brought a smile to my face.
The Lord of Fangs CR 24, a freaking ninja….yeah, you read that, lol. Arkaz and Zakra, The Twins CR21…a two headed old red, with a very distinct set of two personalities in those heads of hers. Qux-Nurgesh, Man-Eater, the pygmy….lol…oh man, a pygmy dragon….love it!!!!! However, this dragon handed me the first true area of poor editing, a typo and duplication of a word. Not the worst mistake I have ever seen, but it is there. Tindertwig, a wyrmling rogue, taught by her father to function as a rogue amongst the human world she will have to deal with as well as simply being a dragon. Fell in love with her instantly, as will be introducing her into my campaign world very shortly.
Juerix the Lame CR10 just might be one of the oddest dragon concepts I have ever come across, and mainly for the sheer uniqueness of his circumstances. His egg was broken before he should have hatched, and was felt in the cold away from the warmth needed for the development of a young dragon. When discovered by his mother she intended to eat him as a loss for being flawed and lame but he bite her nose on his way to the maw sending him to his death. A mother's love after all, and she allowed him to live within her lair, much as a mother with a child who will never fully mentally develop might never leave her home. Yeah, getting this now? He's not the brightest crayon in the box, along with being physically diminished and wingless, but there is still a great deal of cool personality that makes him excellent for encounters. Am very impressed with the delicateness of handling the idea of a dragon birth with birth defects, this could have been a train wreck offending people easily, but came off instead as a character you can't help but like, instantly. Well done, well done indeed.
Sparky the Chaos-Touched, and insane dragon….how can you not want to roleplay this???? I mean, seriously????? An INSANE DRAGON!!!!! I think I shall simply allow him to speak for himself, and I quote
"Fire so pretty. Sparky like fire. Sparky like pretty things. Pretty things burn. Then Sparky sad. Sparky hatch in fire. Pretty, pretty fire. Fire burn everything up, but not Sparky. Sparky swallow up the fire. Now it burns in Sparky's head. Oh it burns! It burns, burns, burns…"
Like I said, how can you not want to unleash this on a playgroup when they need a night of being reminded that sometimes you are supposed to be having fun, lol.
The indexes bring us 7 templates (used throughout the book in the statblocks) as well as 11 feats (with one dealing with fleshgrafting that first appeared in the book #30 Fleshgrafts included here for the sake of those without the book). The spell Flesh Culture also appears here, previously from the #30 Fleshgrafts pdf as well. A simple and dirty breakdown for the rules for Domain Channeling from The Secrets of Divine Channeling/The Secrets of Adventuring are presented here closing out this pdf. Other of course for a few pages of ads and the OGL.
So, what have we got here, a couple of small hiccups in the editing, my personal opinion about the age of a dragon (which, to be true I could be wrong, it happens) and the rest pretty much all being win and confetti rainbows my friends. Yes, this collection will seriously increase your draconic population for your setting without requiring you to write up another handful of "Generic Dragon X" pages. As I stated at the beginning of this review, collections like this can easily end up a list of numbers and boring as watching water dry. Luckily, this is so far from that that this book ends up as one I highly recommend to any dragon loving fan of the mighty reptilian rulers of the food chain.
A well deserved 5 star rating, and well worth the cost of admission!
Fat Goblin Travel Guide to Horrible Horrors & Macabre Monsters.....wow that is a serious mouthful of a title. 52 pages, in full bleeding color populated with 47 entries from the minds of Jason Stoffa and Rick Hersey, all crafted to life with the art stylings of Mr. Hershey. Format follows the standard format for creature statblocks from Pathfinder, with the creatures kept to a single page per creature. Personally, I love the idea of single page creature entries, as if I want to print out a few critters for a session they tend to look far more cleaner when they are not sharing half of a page with something else.
The range of creatures here are quite varied, with some things in this collection that will easily make a playgroup work for their lives, with others leaving them scratching their heads wondering if perhaps you have lost your mind, lol....but we'll get to those soon enough. The majority of what you will see here is new art in this collection, with a few pieces that have appeared in other products Rick was involved in one way or another. There are a few pieces here from the Creaturedaily collection, and I am thrilled to see them come to light for all of those who might have missed these creatures the first time through. There are a few editing hiccups, the Table of Contents lists 48 creatures when there are in fact 47 (Stonework Guardian was separated into two words and listed on two different lines), and the bookmarks could possibly use a polishing (spacing, capitalizing and several two word names split into separate bookmarks). So, all of that out of the way, shall we take a look at some of these critters? It is the reason we are here, right?
The Artican will start us off, a variant giant with some seriously unique abilities that allow it to transform into a living snowstorm. How freaking cool is that. Their skins are branded with rune shaped coverings that give them not only great resistance to heat, but leave them conducting cold as well. Am loving this giant variant, a great design paired with an awesome piece of art that I can guarantee will be finding themselves at my table to menace my players. The Blighted Creature is a great template for giving a GM an instant variation to what their group might be used to facing. Created by exposure to those spaces we all know not to dwell for long, the blighted creature comes with a d10 random table for quick and easy creation of the new version of the base creature, with an art piece that is freaking great, although shows the creature with an apparent breath weapon, or perhaps ate really strong chili for lunch, lol...either way, a great and easy to apply template.
Clockwork Children, all that needs to be said here. Creepy, very very creepy. Druboar answer that question for us, If human stock gave us the minotaur, what would orc stock give us? Not going to lie, I'm digging it. Offering essentially another creature to take the place of the standard minotaur in an encounter that will present you with something perhaps your players haven't already fought a thousand times before, not to mention that its new tactics and ecology give more options for how to utilize it in the encounter. Oh, and for the record, Rick? Get to work on getting miniatures freaking licensed, seriously, this thing needs to be available as a miniature.
HagWasp Swarm just might be my favorite addition to the creatures presented here. A swarm of lethal wasps that can bring the pain with their Nightmare Fever poison, these freaking winged killers bring something far more dangerous to the game, Hag Servant. Able to be used as a familiar by a coven of hags, this freaking swarm takes on an entirely new level of dangerous, very quickly. Didn't I mention that these are on my top list? There is just so much win here for an evil GM to devastate for fun....ah, the screams and lamentations....sweet music to the ears......ah, sorry, didn't realize you are still here...ahem..so, moving on...
The Imperial Cannon reminds me a lot of the canon golem, albeit far more refined to its shape, and purpose. A very cool idea, both in design and visual presentation (OK, seriously, will someone out there with some sculpting skill (or knows someone working with one of these smaller mini companies) get a hold of Rick and do some talking about licensing some of these into minis, please!!). Mousling, remember I mentioned a few that might leave people scratching their heads. So, an anthropomorphic mouse, standing at around 4 to 4 1/2 feet in height, with the ability to take advantage of their capacity to share space with others of their race. OK, at face value it would be real easy to look over these creatures, but when you slow down and look at them, and what you can go with them, suddenly they are not so cute and funny looking, they take on an entirely different light and threat.
Going to end this with the Wing Worm. A tiny flying critter that tend to travel in groups of 100-1000, and eat anything in their path. Their bite comes along with an acid that plays havoc on the best defenses, along with a bore and infest ability. A tiny cloud of fyying worms with the capacity to devastate an entire community if not dealt with properly. Just another reminder to your players that they are not the end all be all, and there are still things in the universe waiting to eat them lol.
So, one page for an ad for another line carried by Fat Goblin Games and the OGL and we're out of pages. So, wrapping it up.....the minor issues with the editing are all fixable, which is always a good thing. The creatures lend themselves to feeling like things a GM will want to use, and the design is solid to support the concepts. The art is visually inspiring or making one want to use the creatures. Yeah, am having a real hard time coming up with anything to really complain or whine about here, lol....perhaps the fact that I want a miniature or two made? The fact here is that this is exactly what you want to see in a bestiary, and am impressed with what the Fat Goblin Games guys have produced, this is an excellent collection of creatures. A solid 5 star rating, and well worth the price of admission folks. And guys, get this into print, I want it on my shelf.
edit- all corrections required to handle the TOC and the bookmarks wre handled within minutes of the Fat Goblin crew having it brought to their attention. This is the mark of people who care, and are willing to fix things. Thanks Rick!
The Seven Deadly Skills of Sir Amoral the Misbegotten written by Daniel J. Bishop is published by Purple Duck Games for the DCC RPG game system. 13 pages, with two pages taking care of the cover and OGL, leaving us with 11 pages of material. Presented in a dual column format, with nothing jumping out and screaming any editing issues, which is always a good thing. Artwork is handled by Gary Dupois and Michael Scotta, with the majority of the pieces being available from Purple Duck Games as stock art pieces. Being a fan of the art style of both of these artists, I was pleased to find their work included in this adventure, and am willing to bet that the art will meet with most people's approval as well.
Cartography is presented with a very old school feel, but I would expect nothing less from a product designed for the DCC RPG. Anything other would feel odd, lol.
The meat and bones here, as this is an adventure review after all, is that a keep lost to history houses the ghost of its previos occupant, one Sir Amoral. Finding himself haunting his former keep, and willing to pass on the collection of knowledge he feels has been wasted by not finding those worthy in life to share with while he could, he now tests those he feels might be worthy of his boon. This of course is where the problem comes in, as his tests are not the easiest of things. 7 skills await those characters that can survive and succeed at each of their trials, proving to the ghost that they are worthy of each of these skills.
Given that there are only seven challenges, and each one of them being addressed directly to one of the seven skills of Sir Amoral I'm going to avoid discussing the specifics, other than to say there with be one and one combat with a handful of creatures. One of the nice things about an encounter location like this, the ruined keep, is that this can easily be incorporated for usage that far exceeds the purposes of this adventure. And yes, the author agrees, going so far as to recommend several methods of using the material in other ways and concepts.
A well designed addition to a GM here, with a handful of interesting creatures and an inspiring location. For the group running DCC RPG this makes for an excellent addition to the game collection. A well deserved 5 star rating, with a lot of re-use ability.
I was supplied with a reviewer's copy of this material, and I work with the publisher Adventureaweek.com. I have no professional attachment to Brian Engard, Steve Russell or Rite Publishing. I strive to keep my reviews unbiased, and presented from the voice of a fellow gamer.
The Demolished Ones, by Brian Engard, from Rite Publishing. The book weighs in at 94 pages, with an incredible cover from Hugo Solis. Interior art goes again to Mr. Solis's talented skills, gracing the feel of the art throughout this book. Following a dual column approach, with editing and formatting being of high caliber as come to be expected from Rite Publishing. Fully bookmarked (though not linked on the TOC page, although the TOC page is more intended for a printed concept than the bookmarks), with nested bookmarks throughout. So, that really covers the basics, doesn't it? The stuff that lets you what to expect in regards to the framework....so lets get to the fun stuff, shall we?
First off, and it has to be stated, right up front, I have never played a single game of Fate, ever. Before this book I had never even looked at the system. So how could my opinion of this product be worth anything right? Simple, the book taught me how to play. Yep, by the time I was done reading the intro to the storyline and drooling like a fanboy I was scouring through the pages teaching me in an extremely easy method to learn the basics of the system. Now, seriously, I learned a full system in a matter of a chapter within this book, OK, granted, there are always more things to learn about any system, but there is ENOUGH here to be able to play this storyline. And that is what matters. Turn sequence, character creation, character actions, and turn resolutions....all there. No, I am not going to get into how to play the system here in this review, that is not the intention of this review. Just well enough to say, this product handles, with ease, making sure than anyone could jump on board and enjoy this product.
And what exactly are we looking at here? What is the storyline the players are in store for? We can do this one of two ways, I can walk you through the story and ruins it for those sneaky players who troll for reviews. Or I can tell you what they can learn for themselves, without ruining the interwoven layered story. I'm going for option 2, trust me, it is worth to not give away anything to those looking to play this one.
The players awaken in a room, with no clue who they are, who the other people in the room with them are, and why there is a dead body. They have no memories of how they got there, if they are connected to each other, if they might be the responsible party for the body, or victims themselves. A phone call bringing a warning that the authorities are on the way puts everything into movement, and from there on the story is driven by the actions of the players as they piece together their fractured memories and lives. All is not as might appear for the players, as there are forces moving behind the scenes pulling strings to manipulate their lives and actions.
Hearkening to the feel and spirit of the distinct inspiration of the movie The Dark City this storyline brings forth the excellence of the neo-gothic feel of this movie. Working better described as a Victoriana Era piece perhaps, but feeling to my personal taste as very gothic. As well as the feel of the world being more below the surface than what can be "seen". Whereas the game has an elite group of "adversaries" (known as The Masters) for the players character's to deal with within the setting for the storyline, the more direct Mr. Tock is everything you could ever hope for with a villain, and then some. Bringing to the table a bit of the classic concept of manipulating the world around him treating those involved at pieces on a chess board as he moves his "pawns" throughout the story, all the while attempting to better his own status amongst his peers.
Supported with a handful of excellent player handouts, from fliers with notes scrawled on them to torn articles from the local newspaper. I love the addition of these handouts, and really help to make sure that immersion into tho storyline is better for your players. And yes, it includes its own 1 page character sheet to make easier for players to manage their characters.
The world created here within this setting, within the city "under the dome" (spoilers, lol) does an excellent job of bringing to life several various locations throughout the city for the players to explore as they work their way through this storyline. And to that, it should be pointed out, that the storyline does a very good job of staying out of its own way, in that it is sandbox enough to allow for enough free roaming, while leading more then enough direct for purpose.
So, wrapping this up, using a scale of 1-5, with a 5 being the highest rating I can apply to this, I have no option but to give it a 6, flat out. I loved this product. There is so much Win here that it sold me, entirely. Not only does this product do an excellent job of teaching me a new game (handled with ease without making me feel like a noob), but delivering with a killer of a mystery for a twisted storyline. I can easily see this being used not just for a tabletop session with friends, but with the most minimal of effort to turn this into a live action evening with friends who have never roleplayed before, introducing this story much like a Murder Mystery Party night, over even a convention event.
This is an excellent storyline, and yes, I have gone out of the way to avoid referring to it as an adventure, as this feels more to me as a storyline. Shortly after reading through my review copy I jumped on the chance to get a print copy, adding to this to my shelf of personal favorites. And will more than likely be adding to this to my Top 10 list for the year of 2013 at the end of the year.
Well done Mr. Engard, well done indeed!
I was supplied with a reviewer's copy of this material, and I work with the publisher Adventureaweek.com I have no professional attachment to Brian Engard, Steve Russell or Rite Publishing. I strive to keep my reviews unbiased, and presented from the voice of a fellow gamer.
Gee Mr. KTFish, do you really gotta review a CHARITY book? Yes, for a matter of fact, I do. I could tell you how cool this is what is being done by the names behind this book. I could tell you about the time dedicated to making this product a reality, the really cool art that led to this starting and what brought us to me holding a copy in my virtual hands. But that is not why we are here right now.
It would be very easy to say that for the price and the good will of others this product is well worth the price, all of which are good points, if not for one very important thing. That would be this, at the end of the day this is a gaming product, with some expectations put upon it. We expect our dollars to go to something we will use. Something new cool to make our games bring a new tool in the GM's arsenal, or perhaps that new feat we had never thought of, a spell of nature we find our selves creating an entire character around it, because the design is so cool. So, let us take a look shall we, a peek under the cover and see what the Crunch Master has share for us?
The Merciful Cousins struck me instantly as one of the most logical Orders I've come across within a fantasy setting, and found myself scratching the chin for them now not having been done before. I spent years being one of those GMs, that guy who can tell you the name of the kid who sweeps the floor at the local bakery in any town within his setting. Yeah, that guy, lol. We all know those GMs who go deep into their settings to go for immersion. So, when I say they were a local and well welcome addition, I say that not lightly. The Merciful Cousins Cavalier Order are the fantasy answer to the Red Cross. They exist to be there when they are needed, when the world goes off skew and people are left picking up the pieces, in come the Merciful Cousins.
Carrying an edict of being there to rebuild and help, to heal and mend the Order operates as a Lawful or Good operation (yes, those are two separate thing). Like any good write up for a cavalier order we are given the specifics of perks from being a member, all of which tying to defending, helping, helping and rebuilding. Along with the Order's perks comes some new Settlement Qualities. Yeah, how often do you see a product offer these types of rules to add to the toolbox, right? There is a reason I call Owen the Crunch Master my friends.
I could go into specifics, but not this time. This time you are going to have to pick up the product and trust that the product is worth it.
I know that is not the usually format for a review from me, but again, this time, I feel the product is solid and the reason behind it deserves to speak for itself. I will tell you this much my fellow GMs, the new settlement rules will be showing up in my next product, an the Order has already been added to my game setting, permanently. One of the easiest 5 star ratings I have ever given, well worth the price of admission, and my sincerest heartfelt Thanks to the men who made this product a reality.
I was a fan of Leomund. I think a great deal of folks were. As well as several of the other fictional spell designing, item crafting powerhouses who's names graced so many items throughout an era of gaming. And yes, a great of those echoes of times gone by are still there, albeit under other names, but the connection to an individual is gone, and than somehow lessens the finished results. What an I yammering about? Something very cool...that's what.
Liz Smith takes on 30 Portable Rooms in this latest offering of the #30 series, but does it with more than just a collection of stats for some items. She gives us a name. Wyrist Spellweaver. A piece of fiction, sure, but aren't they all? The sheer fact that the PDF opens with a small piece of correspondence mentioning that the following is a collection of notes pertaining to one Wyrist Spellweaver, and his items of creation, and the reasoning behind why he created them in the first place took this PDF to a completely different level for me. Instantly I was far more interested in what these pages were going to contain, and how the mythos of this new NPC would evolve. See, that was, in the end, what we lost with the named spells, the mythos of those characters laid bare through their works. So, without even making it past the first paragraph I found myself impressed Liz, well done.
But, what of the rooms? What offerings are we presented with? Well, the Black Arrow is a classic example of the portable room done right, a stable complete with unseen servants and enchanted to allow speech with animals with the room, all presented as an old Horseshoe turned into a boot scrapper when deactivated. Or perhaps the Book of Books, a library, hidden with a book. Yeah, I know, so freaking obvious it astounds that this wasn't already done, but design of this nature is some of the best design out there, as it relies on its own simplicity.
We have a pair of boots that leave a fishing pond in their steps, a mug with a trapdoor to a hidden wine cellar, a thieves dart that spun just right will open a trapdoor to a training gym...in short, there are some seriously interesting takes on how one defines the idea of a portable room.
The best part here has to be the benefits of the rooms themselves. Each room gives a reason why one would want to get into it, be it a bonus against a roll or check, rest, food, etc. But not one of these benefits outweigh the value of the item to a game. By this I mean simply that any of these items could be introduced without doing enough unbalancing to do any true damage to a game, which is ideal of course.
Editing and format wise I caught nothing in regards to errors or bad layout, rather quite the opposite, this overall look and feel of this PDF is rather well put together. Design wise I am very impressed with Liz Smith's take on the portable room concept, and and can't help but recommend this PDF to anyone and everyone who missed out Leomund as much as I. A solid 5 star rating, and well worth the price of admission.
OK...let's begin with the statement that I am not a fan of humor in my game material. I know, I know, how very grinch like of me, but there it is. That being said, a product that is in fact a humorous product is not quite the same, now is it? I knew the second I saw the cover that what I had in my hands was a tongue in cheek collection of creatures...something for those looking to inject some holiday humor into their gametop...what I was not expecting was the solid design behind the creatures.
Yeah, I said it, solidly designed critters. Now, granted, their are a few here that will probably only ever exist in a game meant for laughs, such as the Gingerbread Golem, Eggnog Pudding, or even the Aberrant Fruitcake...but their designs are still logical and solid enough to field them, with effectiveness. That spoke through, loud and clear.
Taking a step towards the undead side of things I have got to say the Dirge Caroler is hands down my favorite creature in this collection, and oddly invokes some nostalgia for classic Doctor Who in me...not sure if it was just the feel of the creature or if there was something similar in an episode, regardless they are a cool concept. Leading a "caroling choir" of well dressed zombies, the dirge carolers enchant and devour to their heart's content within communities, adding a serious level of creepy to those annoying folks wandering around singing.
And the Dreidel Swarm, now that is an interesting concept, and a well executed one at that. That is easily something I can see getting some mileage at a gametable, showing up perhaps in the lair of a demented toy-maker....hmmm, excuse me, need to make a few notes....
Point being, if you are looking for a cool little collection of holiday inspired creatures, you've found them, period. There's something in here for any play style, and then some.
Now, did I have issues with a few things? Yeah...the art is all over the place, some pieces being extremely cartoony, perhaps even childish...but for what this collection is, that oddly added to the charm of the product. Which brings me to my only true complaint in regards to design, and that is the Clockwork Nutcracker having no form of bite attack. It seems an almost given that there would be some special linked with that gaping maw of his.
All in all though, as I stated, the creatures here are a good collection of holiday inspired weirdness, ready to bring a few smiles to the table as you roll some dice with friends under the tree.
A 5 star rating for a rather unique collection of oddities.
The Forensic Lens gives us game mechanics for the classic multi-tree of lenses that Hollywood has done such a good job of portraying throughout most of my life as those glasses that all "sciency types" wear...you know the type I am referring to, the main lens with a plethora of flip up and fold down additional lenses...well, this would be a monogoggle variety of said eye-wear. Mainly designed for aiding in tracking and investigation alas, so its intended purpose is far more limited I think then these could have been.
Frog Gloves grant webbing to aid in swim checks and speed, and the Grounder Spike operates as a limited form of electrical protection. The Hopelight Globe (while reminding me of a glo-stick) is a fairly cool little device, and one I could easily see making available to my PCs. A globe filled with a charged liquid that is tossed to a point, whereupon the necessary chemical reactions take place within it causing the attached lenses to focus and emit a pale green light. Cool thing there is the light is more than just a means of being able to see, as it makes etheral creatures visible, and damages undead and aberations.
The Omnicaulker is yet another example of an alchemical item skirting the concepts of re-skinning modern ideas, without even trying to hide the fact. It's a caulk gun, pure and simple. You load it with different alchemical substances stored in cartridges that you can then squeeze out in a thin line for a variety of effects depending upon which substance you load....of the worst when it comes to following along with the idea of re-skinned modern items has got to be Superstick...yes, it's super-glue.
OK...Spell Poppers are indeed something we all know, and I imagine most of us have fond memories of playing with them as kids, and yet they are not a modern item, for they have been around for quite sometime. They are the little paper wrapped poppers that you throw at surfaces to get them to explode, totally harmless, but a great way to distract a spell chucker trying to cast, and something so simple in its usage here that it is sheer brilliance.
14 pages total, with 10 of those being the new alchemical items, the PDF is presented in the standard dual column format with embedded artwork. Following the classic Rite publishing usage of classic art this PDF does not disappoint, as there are some truly exceptional pieces of art included. Editing wise I did find a few stray mishaps, the occasional odd wording or dropped letter.
Whereas there are several items within this collection that to me felt like a blatant re-skin of modern tech, in the end that is what the alchemy line is, whether I like it or not. Personally, I am not a fan of the idea, but it is a rather large portion of what alchemy is, the precursor to science and tech. So, having cleared that up, that I am judging this purely on its design merits, and not personal opinions towards alchemy in general, I am going with a 4 star rating. There are a lot of well designed items here that would help any playgroup drastically, at a far easier rate of availability than magical means supply.
We've all been there, those little squishy tasty scooby snacks known as low level characters...just waiting to be fed to a group of rats, or maybe if you're really lucky a pack of goblins....Woopee!! Yeah, not so much, right? Low level notoriously blows, because so little is written for it with the idea that the group can handle a real challenge, let alone is worthy of a story that goes beyond the most absolute basic concepts...after all, the good stuff is reserved for those characters that can do something with it. Well, Wolfgang says NO MORE!!
To the Edge of the World by Wolfgang Baur is (like every book in the Midgard series) a visual treat to look at. To say that Marc Radle was a good choice for graphic design for the Kobolds has got to be one of the biggest understatements one could imagine. Everything Radle touches ends up with a higher degree of professionalism and just all around sexiness. Sexiness? Yeah, I went there. I can not stress enough how much I have fallen in love with the look of the Midgard series of books, and am thrilled to see that the look is going to carry into the adventures as well as the sourcebooks, as this truly ties them all together as a cohesive set.
Now, I know, I know...you didn't come here to listen to me go on and on about how pretty it is, you want to know about the meat of it all, The adventure itself. And how in the world any adventure written for a beginning playgroup could possibly incorporate a cover that freaking cool, right? Well, let me break it to you buttercup....Oh, wait, almost forgot...PLAYERS BEGONE (wiggles the fingers, tosses the dust) ...Alright, almost forgot to cast that handy little incantation SPOILER ALERT...lol. Now, where were we?? Ah yes, the cover, and just what the heck is going on in this adventure....read on my friends, read on.
The PCs are going to find themselves hired to travel to meet with an undead queen, there to do the diplomacy dance and ingratiate themselves through gifts and flattery to try and gain access to a tomb with the intentions of retrieving an item for their employer. Following me so far? Cool. Because what you have here is essentially the hook to get your PCs moving. The man of means hiring them is going to hook them up with some handy dandy toys to help, things well beyond their means as PCs, but in the end they are acting as emissaries for their employer, which is a great way to put means within the grasp of a group without breaking the mechanics of what they themselves could afford to have access to.
Offered the usage of a ship with an experienced captain (a dragonkin by the name of Gullnipper, who has an excellent piece of art on a sidenote), the PCs should have no problems in reaching the island of Karn'lothra. To keep the journey interesting several side encounters are presented to be used or not, as the GM chooses. Upon arrival to the island (which is described with absolutely cool little features - the corpse of a titan washed up on the beach, a ring of large sculpted heads surrounding the islands coastline, the immense amount of tombs forming a veritable wall of mazeworks.) the PCs will have to jump through the diplomatic hoops and deal with the Bloodless Queen (lich-queen) in attempting to get permission to search for a specific tomb, and then enter said tomb to retrieve an item for their employer.
It should be noted that at this point, yes, the PCs are dealing with things that could easily kill them all, without trying. And that's exactly the point. A group that remembers their place in the larger scale of things, and talks instead of unsheathing their weapons stands a much better chance of getting through several areas of this adventure alive. Assuming they get to the tomb, and survive its defenses, they will find themselves in possession of both that which they came for, and an unexpected treat that should amuse any GM out there...an intelligent, talking spellbook. Yeah, a built in NPC who may or may not co-operate at its own discretion, without being so intrusive that it gets in the way of the storyline.
The book, in the attempt to facilitate escape from the Queen's minions, summons a Leviathan Island for the PCs to "board" and "set sail" on. The leviathan island is freaking huge people, and the map showing it off is a piece of artwork on its own, an actual island of stone and vegetative growth, complete with a group of mongrelmen who worship the freaking thing.
So, pretty cool so far, no? I mean, let's face it, that's some pretty epic stuff for a low level group to experience...but we're so not done yet. The Midgard setting presents us with a flat world, and this leviathan is intending to leave, and get back to the celestial sea by sailing to the edge and making the leap...and yes, the PCs are going along for the ride unless they choose to bail, with no ship or hope of survival. Amongst the stars the leviathan heads towards the Citadel of a Million Stars, wherein the PCs will find themselves embroiled within the court politics of the celestials in residence, with no real allies to rely upon.
A fantastically envisioned adventure that allows for the reality that it is OK for a low level group of PCs to encounter things beyond their combat scope, to be put into danger that will require them to do more than hack and slash to survive, and truly pushes the envelope of what a low level adventure is.
Presented in a dual column format with embedded artwork from Mark Bulahao and Marc Radle, cartography from Todd Gamble, Alyssa Faden and Peter Bradley, and of course that insanely cool cover piece from Pat Loboyko. Editing is top notch, with nothing really jumping out and grabbing me.
Whereas the adventure could be ported to another setting, the true weight of the design and the subtle beauty really shines through when it is left right where it was designed to be played, within the Midgard setting. Several references are made throughout the PDF to other Kobold Press publications, ranging from other Midgard titles to KQ issues, all of which one should have within their library (lol), or can be referenced from the D20PFSRD easily enough.
Wolfgang reminds us all why he's a force to be reckoned with in the industry with this adventure, and easily earned a 6 star rating from me, rounded down to a 5 for the purposes of this forum. A true treat, and well worth the price of admission folks!


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British Elite fan Drew Wagar has fired up a Kickstarter pledge to help him... afford to back someone else's Kickstarter pledge.
Saying that he's an "an enormous fan of Elite", Wagar—a published author—wants to be able to spend £4,500 in order to support David Braben's Elite: Dangerous campaign, reaching a tier that would allow him to write an officially-licensed Elite novel.
Some may call this a smart way to get around licensing restrictions, letting him write a book in a universe that it would otherwise cost him a ton to license.
Others will point out he's asking for money so he can pay someone else asking for money, and is lubricating the deal with a promise of fan fiction.
RECLAMATION. An Elite Novel; by a fan, for the fans. [Kickstarter, via exp magazine]


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http://www.stuff.co.nz/auckland/local-n ... lys-plight
"Photos raise funds for family's plight
By CAROLYN THOMAS - Western Leader
Louise Treherne
Photo: CAROLYN THOMAS
KIND HEARTED: Photographer Louise Treherne with daughter Scarlett, 3,
is taking pictures to fundraise for the family of Aria MacDonald
who is awaiting a lifesaving operation.
Photographer Louise Treherne is selling her work to raise funds for a desperately ill toddler.
Little Aria MacDonald is awaiting a lifesaving operation in the United States.
The three-year-old was born with a rare and incurable bowel condition and needs an intestinal, kidney and liver transplant to survive.
The New Zealand government will fund the $2.6 million operation in the US but Aria and her family will need to stay there for three years and need money to cover living expenses.
Neither parent is eligible for a work permit and face a tough financial situation.
Louise, who met Aria's mother Anita through a networking group for parents, was moved when she heard the story."
Full story here: http://www.stuff.co.nz/auckland/local-n ... lys-plight
Artscapes for Aria - To buy photos and donate: http://www.fundraiseonline.co.nz/ArtscapesforAria
Facebook: http://www.facebook.com/pages/Artscapes ... =ts&v=wall
Website: http://www.wix.com/pukekopossum/Artscapes-for-Aria
Aria: http://aria.org.nz/
Louise Treherne Photography: http://louisetreherne.weebly.com/
Photos raise funds for family's plight
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Guest column: Loop road will help us move forward
Guest columnist
Our community is being offered a tremendous opportunity by the Tahoe Transportation District in its "U.S Highway 50 South Shore Community Revitalization Project." It is an opportunity that we cannot afford to let slip by us. As the missing transportation piece, the "Loop Road" is essential to re-building the infrastructure needed to continue moving our community forward.
Re-routing Highway 50 through the Stateline corridor is not a new idea, it has been on the books since my husband and I moved here 33 years ago. It is an old idea, but its time has come, and the changes it promises will be better for the wait. No longer just a plan to relieve traffic congestion, the potential impact of the Loop Road on revitalizing our economy and defining a true downtown community can now be better understood and capitalized on.
The benefits from the Loop Road are abundant and here are just a few:
– Create a downtown gateway and hub that builds a strong South Shore identity and bolsters our local economy. (The recent economic study indicated the potential increase from retail sales alone would be up to $25 million annually.)
– Create a gathering place for residents and visitors with pedestrian-friendly access to restaurants and shopping and other commercial activity.
– Provide opportunities for new business development in a customer friendly environment.
– Address safety issues with improved traffic flow, wider sidewalks, better lighting, and a safe business bypass route that does not impact narrow neighborhood streets.
– Improve housing for approximately 75 households.
– Benefit the environment by installing needed storm drain improvements along the highway and decreasing noise through the core.
– Encourage future investment into our community.
As a Nevada resident with a business in California, the twice daily drive across the state line allowed me to watch frequently, while sitting in traffic the many changes that have improved our greater South Shore community. At times change seemed slow, but the appearance of our community has improved dramatically through the years. The Loop Road Project promises to keep us moving forward with its major investment in our infrastructure that will impact our economy and our vision of community. We will no longer be just a community spread out along a major interstate highway; we will also have a "main street."
Change is rarely easy, and I understand that there is legitimate concern about relocating businesses and residents within the project area. I support all effort to fairly relocate those impacted and at the same time I urge our elected officials to not take a firm position that withdraws the use of eminent domain as a tool that can be used to move this project forward.
Our community has waited for a long time for this opportunity, and now is not the time to be passive on this project. Now is the time to take the opportunity and to move this community revitalization project forward.
– Greta Hambsch is a South Shore resident.


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Developed and Managed by Infocom Network Ltd.


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Brandon McManus ties NFL playoff record with 5 field goals in Broncos' win
Brandon McManus stepped out into a relatively warm winter day in Sports Authority Field on Sunday during pre-game, basking under sunny skies and no wind — a kicker's dream, especially in the playoffs.
Then, just before kickoff against the Pittsburgh Steelers, the weather shifted … considerably.
"That's the hardest wind I've kicked in," McManus told The Denver Post. "It wasn't there during warmups, and I come out seven minutes before kickoff and I see 30 mph crosswinds. Sometimes when the wind is out there, you just kind of hit it to a spot and hopefully it goes through.
"So obviously I had to learn quickly what I was going to do."
At kickoff, the official weather report showed temperatures of 43 degrees with wind out of the northwest at 9 mph, gusting to 16 mph. But it grew only worse as the game went on.
McManus proved a quick study. He converted all five attempts — including one from 51 yards just before halftime that got the Broncos to within one point of the Steelers and also tied Jason Elam for the second-longest kick made in Broncos playoff history.


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Finding the Opportunity
A few months ago, we talked about innovation – the need to make progress and accept change to stay relevant and grow in what we do. But, it can be hard to accept change. The things we know and understand always seem easier than taking a chance or facing the unknown.
Those of you who were at Global Rally in Dubai, know that I wasn't able to join you this year. For me, this was a change that was hard and something that wasn't taken lightly. Did you know that this is the first Forever Rally I have ever missed? But I assure you, it wasn't without good reason. Two people who are very important to me weren't doing very well and Ruth and I made a decision to stay close by as they recover.
One of them is a dear friend and has been part of the Forever family since the very beginning. You all know and love Rjay Lloyd. Rjay and I go back a long way. In fact, we went to school together and even dated the same girls! In March, Rjay suffered a stroke. I am happy to share with you that he is recovering well and it won't be long before he is dancing with you all again at our next event!
The other dear friend I mentioned is my baby sister. Sue is battling a serious illness right now. We are hoping and praying for the best, but wanted to be close by in case she and Rjay needed us.
As we are confronted with changes and tough decisions, an opportunity arises. For me, not being able to attend Global Rally in Dubai was an opportunity to spend time with those who needed me and to rely on Gregg's leadership and ability to celebrate your successes – something I knew he would excel at!
Gregg is a great son and an incredible leader for our company. I am thrilled at what he is achieving. His double your sales campaign is a great idea, and I encourage you to get on board and promote it in your groups. What a difference it will make if we all do just a little bit more!
Now, I don't want you to think that I wasn't celebrating your successes with you from afar!
Thanks to technology, I was able to watch the Global Rally livestream from the boardroom each day with some of our dedicated Home Office team – even with the time difference! I have known many of you for so long that to see you achieve a new level in our marketing plan or earn a bigger Chairman's Bonus check was such a rewarding experience for me and one I was grateful to share with our team here in the office.
Change can be tough – but amazing things can come from it and we are at a great place to leap into the future of Forever. I am so excited about some of the new things that will be coming soon – especially our brand new Aloe Vera Gel in the tetra packaging. This innovation is something the team has been working on for a long time and will help to propel your business forward.
Be bold. Don't fear change and find the opportunity in every obstacle.
Forever Yours,
Rex Maughan


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2 hole bath set, mounted with hose and handset.
Available in the following finishes: chrome, light gold and polished nickel.
The 2D and 3D files available are intended exclusively for design purposes. In no event are they to be used as templates for cuts or joints.
The designs contain all of the necessary dimensions (in mm), in accordance with the standard tolerance limits; exact dimensions can be determined only by measuring the finished product. Devon&Devon reserves the right to make changes to the products, which may be subject to changes and variations, without prior notice, including changes as a result of the hand craftmanship involved.


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Indiana coach Tom Crean excited about De'Ron Davis
DES MOINES, Iowa — The night before he learned his team would begin its NCAA Tournament run in Iowa, Indiana coach Tom Crean was huddled with his staff, watching De'Ron Davis play his final high school game miles away in Boulder.
"I was definitely excited," Crean said of watching Davis and Overland capture the school's second straight championship with a victory over Eaglecrest on Saturday. "I was nervous when he got that third foul with 7:12 left in the second quarter. But we all had it on. That's the power of DirecTV. It was great. I got to be out there a little over a month ago to see him play in person, and I'm proud of him."
Davis did indeed foul out in the fourth quarter, but the Trailblazers had the game in hand. All that was left was the celebrating. Davis did plenty, leaping into the stands to lead chants with his classmates, then wrapping his mother Terri in an emotional embrace.
Now, he will be headed to Bloomington, continuing a relationship that began before he entered high school. And Crean said he couldn't be more excited.
"I mean, that's what you want to recruit," Crean said. "You want to recruit pure winners. His is. He's a pure winner and he has been in the spotlight in Colorado for a long time. We offered him a scholarship when he was going into the ninth grade. I love his upside. He's got talent, great spirit. He's got tremendous loyalty, and that's the kind of thing I'm looking for.
"Thomas Bryant (Indiana's freshman center) is like that, when you feel that connection with somebody before they ever get to your campus. It makes it that much better when they get there. His game will expand. Danny (Fisher, Overland's coach) did a great job with him. That the entire group, the Hawks (Davis' AAU team) did a great job with him, and it will be fun to have him because he's going to get nothing but better. He's an undervalued shooter. He can play in the post, rebound, block shots, run the floor. He's a very, very undervalued shooter, and I think that's where he's going to make some real strides."


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Thank you for visiting. Let us make a beautiful world together. God bless!!
Thank you for reading. Let us make a beautiful World together by co-operating each other. God bless ! COPYRIGHT : All posts on this blog are the works of @Tanusri Sen. Unauthorised use and/or duplication of this material without the express and written permission of the author is strictly not allowed. You may use excerpts and links or reblogs of this material provided that complete and clear credit is given to "With Nature - tanusrirchokhe", author of this - Tanusri Sen and with clear directions to the original content.


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major macro economic indicators
|2018 (e)
|2019 (f)
|GDP growth (%)
|Inflation (yearly average, %)
|Budget balance (% GDP)*
|Current account balance (% GDP)
|Public debt (% GDP)
(e): Estimate. (f): Forecast. *Fiscal year from 1st July - 30th June. 2019 data: FY18/19.
- Geological potential: cassiterite, coltan, gold, precious stones (aquamarine, ruby, sapphire)
- Tourism potential
- Development of an industrial fabric
- One of the most favourable business environments on the African continent
- Significant progress in governance and relative political stability
- High dependence on commodity prices and international aid
- Isolation and exposure to geopolitical tensions in the Great Lakes region
- High demographic pressure; population density among the highest in Africa
A growth model that continues to deliver growth
Activity will remain strong in 2019 and should continue to accelerate, reaping dividends from public investment in particular. Both planned and underway investment in the agricultural sector is expected to further increase the production of tea and coffee, the country's main export crops. The focus on the development of the mining sector and processing industries (textiles and leather, processed food) should also lead to increased production, and also contribute to a broader export base. Investment in tourism and infrastructure, such as the Bugesera airport construction project, will also continue to support activity. While the growth momentum will remain driven by the public sector, private investment is expected to continue to grow gradually, thanks to steady momentum of business-friendly reforms. The opening of the country's first vehicle assembly plant in 2018 is an example of the diversity of investment opportunities. In addition, the resumption of private sector credit growth (supported by an accommodative monetary policy) and low inflation will facilitate private consumption, notably catalysing trade activities, as well as financial and transport services.
The decline in aid influences fiscal policy
In 2018/19, the authorities' priority in terms of budgetary management remains the effort to improve the mobilisation of domestic revenues, in a context of gradually reducing budget aids. While the IMF's Policy Support Instrument programme has facilitated some progress, a new tax law that came into force in April 2018 aims to continue these efforts. On the expenditure side, authorities have adopted a new directive to contain the increase in the wage bill and to free up additional resources for capital investment. The latter will continue to progress with the aim of completing ongoing projects. Overall, the budget deficit is expected to deteriorate in 2018/19 in line with increased spending on social protection, health, and education.
Despite the rapid increase in public debt, mainly due to the investment made in recent years, it seems to be on a sustainable path, largely due to the high share of concessional loans.
Less vulnerable external position, despite a still large current account deficit
The current account deficit is expected to remain high in 2019, burdened by a trade balance that remains in deficit. Imports of capital goods as part of the construction of Bugesera airport will be particularly important. If they were excluded, the trade deficit would narrow through the development of a broader export base and the improvement of agricultural and mining output. An increase in tourism revenues should contribute to the gradual narrowing of the services account deficit. On the other hand, the income account is expected to continue to deteriorate due to the increase in profit repatriations and, to a lesser extent, employee compensation. The same could be true for the balance of transfers, with the structural decline in aid and grants. Despite this current account deficit, FDI flows and project loans are expected to finance the deficit. This is reflected in an accumulation of reserves, which amount to more than four months of imports, and a slowdown in the depreciation of the Rwandan franc.
Stable domestic environment despite border tensions
President Paul Kagamé secured a third consecutive term in August 2017, officially obtaining nearly 99% of the vote. In September 2018, the hegemony of the Rwandan Patriotic Front (RPF) and Mr Kagame was once again confirmed during the legislative elections: with a broad coalition of six parties, the RPF won 74% of the votes and 40 of the 53 seats put to the vote. The place of the opposition will be all the more limited, as nine other seats have been won by traditional allies of the RPF. Regularly accused of muzzling dissent and controlling political space, President Kagame and the RPF are also credited with restoring peace and political stability.
The country, which has been constantly improving in international rankings for 15 years, is continuing reforms aimed at improving the attractiveness of its business environment. In 2018, for example, measures to cut red tape in the construction sector, facilitate the issuance of building permits, and reduce power outages, were targeted to address weaknesses in the business climate. Ranked 29th (out of 190 countries) in the Doing Business 2019 report, the country has one of the most attractive business climates on the continent.
Nonetheless, relations with its neighbours in the Great Lakes region remain tense. Tensions with Burundi, which had deteriorated since the Burundian political crisis broke out in 2015, escalated in the summer of 2018 after attacks in southern Rwanda. The precarious security situation in the Kivu region (east of the Democratic Republic of the Congo) is also a source of tension with the Congolese neighbour.
Last update: February 2019


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Tuesday, November 15, 2011
More than an Introduction to Programming
Real Studio would have a made a great addition to this list. Though most of the software tools Wayner mentions are great for introducing programming to kids, they can't realistically be used for much more than that. On the other hand, Real Studio can be used to introduce programming to kids without limiting what they can do to simplistic programming. Real Studio is really accessible to children and is already used in many schools around the world to teach programming.
Many people feel that you have to choose between something being easy and intuitive or difficult and powerful. I think that choice is a copout- you can have it both ways, though it may require more design and thought to achieve. We add features that make Real Studio easier and we add features that make it more powerful. We work to make it intuitive for those learning programming for the first time and at the same time, make it powerful for experienced developers.
You can have it both ways if you take the time to design your products with this in mind and the result can be a far superior product, one that students would be lucky to get their hands on early.
3 comments:
- David Anderson said...
I'd love to agree with you but I can't. The documentation for Real Studio is a very serious impediment to learning the language. And, as the author of the article pointed out, there's the syntax problem. I grant that Real Studio is powerful and a good development tool, but I would never use it as an introduction to programming for an 8 or 10 year old.
- November 18, 2011 at 7:35 AM
- Geoff Perlman said...
Well, I will respectfully disagree. I introduced my 8 year old son to programming with Real Studio only recently. He immediately got it. Is he going to learn completely on his own? No. I suppose he could but as parents when we introduce a child to just about anything we teach them first. Later, they take off on their own.
The syntax of the Realbasic language is pretty straight forward. Yes, it's got a huge framework but I doubt that would stop a child that is interested.
Can a child learn how to move a rectangle across the screen or a picture? Sure. Can they learn how to draw lines and shapes and text using the Paint event of a canvas control? Absolutely.
Real Studio is certainly be appropriate for teaching kids programming. Just give it a try.
- November 18, 2011 at 7:41 AM
- Bob Boice said...
Learning the basics of computer programming does not require any development tool. In fact, I find it easier on occasion to teach beginners the basics of decision-making, loops, variables, etc. via a whiteboard discussion.
Once the concepts above are understood, then it's a matter of what type of software you want to create. Some kids prefer learning how to write games while others want to learn something else.
I've taught many beginners and have used various tools to do so. I feel that Real Studio is among some of the better development environments for taking the next step in putting into practice the basics we've learned above and then some. It is the only tool I'm aware of that offers cross-platform development features.
- November 23, 2011 at 8:23 AM


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As Barack Obama ponders whether he will approve the Keystone XL pipeline project, environmentalists on both sides of the border are mounting a vigorous last-ditch bid to kill both the pipeline and the oilsands.
They are taking hope from a reference in Obama's inaugural speech last week regarding the climate change crisis in which he pledged not to "betray our children and future generations."
The U.S. president left many wondering if that commitment was any sort of reference to Keystone XL, which oilsands producers say they desperately need, and which — pending an okay from the State Department by March — awaits Obama's stamp of approval.
He has delayed a decision on the pipeline because of concerns about its route through a Nebraska aquifer. But last week, Nebraska Governor Dave Heineman signed off on a revised route.
Doesn't change a thing, insists the New York-based Natural Resources Defense Council, arguing the Nebraska segment constitutes "just a small portion" of the pipeline.
Bill McKibben, founder of 350.org., a San Fransisco-based environmental group, intoned: "We will do all we can to help the president realize his goals, and trust he'll begin by blocking the Keystone XL pipeline, whose approval would make a mockery of his rhetoric."
Environmentalists are now busy organizing "the largest climate rally in U.S. history," set for Feb. 17 in Washington, D.C.
For the activists, this struggle against Keystone XL is about far more than a pipeline running from Hardisty, Alberta to Houston, Texas.
Their movement is part of a strategic continental effort to choke off Alberta's oilsands.
Environmentalists aim to nix any new pipeline capacity flowing from the oilsands in order to depress bitumen prices to the point where it becomes uneconomic to produce petroleum from what they call the dirtiest oil development on earth.
In a backgrounder on Keystone XL earlier this month, Nathan Lemphers, of the Alberta-based Pembina Institute, says pipelines are the primary enabler of oilsands growth. Keystone XL, alone, would prompt a 36-per-cent increase in oilsands production.
The Pembina paper notes Western Canada's pipeline capacity is tight, resulting in seriously depressed regional oil prices — a situation that has been labelled Alberta's bitumen bubble.
"These low prices could ultimately threaten the commercial viability of oilsands products."
Lemphers cites a CIBC World Markets prediction last September that existing pipeline capacity — at 3.7 million barrels per day — will be filled by 2016.
No pipelines. No market access. No profit. No new development.
In opposing Keystone XL, as well as two proposed pipeline projects through B.C., environmentalists believe they have found a means to shut down further oilsands investment.
They are touting the strategy in order to counter past claims by Keystone's proponents that, regardless of whether the U.S. approves Keystone XL, the oilsands will be developed, with the product simply being directed to markets other than the U.S.
Not true, assert the activists. By getting pipelines rejected, one by one, they believe they can starve out the oilsands.
The oilsands accounts for five per cent of Canada's greenhouse gas emissions, and 0.1 per cent of global greenhouse gas emissions.
Can the climate crusaders defeat Keystone XL?
It's true, environmentalists make up a key constituency for the Democratic president. But, now beginning his second term, Obama no longer has to get himself reelected.
And the U.S. needs the economic spinoff from what would be one of its biggest construction projects in 2013. Besides, much of the pipeline is to be dedicated to moving product from the Americans' own Bakken oilfields in Montana and North Dakota.
The stakes clearly are stunning, for both sides.


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Summer 2014 Special menu
Summer Special:
This summer season, I'm offering a special price on Personal Chef Dinners for 2, 4, or 6 people in Manhattan. It's the perfect gift for a food lover, recent parent, or your sweetie, a fabulous way to thank clients for their business, or just an excuse to have a great gourmet dinner at home that you don't have to cook! I present the recipient with a gift certificate for the service, which they can redeem when it's convenient!
$425 for an all inclusive 4 course dinner for two
$525 for an all inclusive 4 course dinner for four
$650 for an all inclusive 4 course dinner for six
By having set menus with 2 or 3 choices for each course, I'm able to offer it at a lower price than the normal menus which are completely customized, as a means of introducing the service to new customers. Price includes shopping, setup, cooking, serving and cleanup! (Menu Substitutions possible for an additional fee)
Please ask me about the special Manhattan dinner pricing when you call.
Please Note: Scheduling is subject to availability. To assure you get the date you want, please contact me with plenty of advanced notice, preferably 3 or 4 weeks in advance. Thanks!
Current Menu
Summer 2014
First Course:
Red & White Salad with Candied Pecans, Dried Figs & Goat Cheese
Fennel & Orange Salad with Red Currants and Shaved Parmigiano-Reggiano
Second Course:
Tomato & Basil Tartlets with Shaved Parmigiano Reggiano and Aged Balsamic Cream
Zucchini & Tomato Timbales
Chilled Cucumber Mint Soup
Main Course:
Pistachio-Crusted Fresh Fish with Rice and Green Vegetables
Bourbon Pork Loin Stuffed with Nuts & Dried Fruits
Roasted Chicken with Cucumber Mango Salsa
Poached Pears with Raspberry Coulis
Rustic Apple Crostata with Whipped Cream
Rustic Blueberry Crostata with Lemon Curd
Champagne Saboyon with Roasted Fruits