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Metal Gear Solid 3: Snake Eater - Demo FAQ
One who knows history can also make the future -- Hideo Kojima -- ______________________________________________________________________________ |�\ /�|�����|�����| /\ |�| /����||�����| /\ |�����\ | \ / | |�����| |� //\\ | | / /��� | |��� //\\ ���) / | \/ | �| | | //--\\ | | \ \ |��| �| //--\\ |��� \ | |\ /| | |� | |/ /��\ \| |__ \ \_| | |� / /��\ \| |��\ \ | | \/ |_| ���| |_|_/ \_\____| \____| ���|_/ \_\_| \ \ | | ����� ___ ����� \ \ |_| /���\ /��\ |�| |�||��\ / \ \_\ \ \� | /\ || | | |||\ \ / /�\ \ \ \ | \/ || |_ | |||/ / �� _/ / _________________________ /�� / \__/ |___||_||__/ \ \ --=[TACTICAL ESPIONAGE ACTION]=-- ���� \�\_/ / ������������������������� \___/ --= SNAKE EATER =-- ______________________________________________________________________________ ============================================================================== T R I A L V E R S I O N <:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:> Written by : El Greco and Error1355 Created : September 29, 2004 Version : 1.50 Updated : October 29, 2004 E-mail : elgreco(at)gmail.com E-mail : error1355(at)gmail.com Copyright � 2004 Don Fleming and John Sherman <:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:> This is currently [Version 1.50] of El Greco's Metal Gear Solid 3: Snake Eater [DEMO) FAQ/Walkthrough. * Please note that this is a work in progress. There is a lot of information to cover and I will do my best to get to all of it in due time. * It is very much appreciated if you view the guide prior to asking me a question. Most of your questions will be answered by this guide. Any e-mails that ask about questions that are obviously answered in the guide will be promptly deleted. No exceptions. The e-mail provided should only be used to clarify information or ask about information not mentioned hereon after. * Have a contribution? Don't hesitate to send it in. I will accept most submissions sent in to me as long as I can understand what you are saying. To make sure I get it right explain it in full-detail before sending it my way. ----------------------------------------- --- WHAT'S NEW? (Version History) ---- ----------------------------------------- Version 1.50 | October 29, 2004 | 91 kb My co-author finished up the script and I added in a few contributions that have been made recently. I reckon this will be one of the final updates of this guide. Version 1.40 | October 11, 2004 | 82 kb This version contains all the food items in the demo. I also tweaked the format of the guide. Most notably the top of the guide, new ASCII header along with some other ommissions and insertions. i also added in the transcript written by my co-author. It is incomplete but it should be completed in due time. Version 1.30 | October 10, 2004 | 63 kb I updated the weapons and items sections with my own descriptions and added in some miscellaneous contributions that were mailed to me over the previous days. Version 1.20 | October 8, 2004 | 56 kb I added in a whole lot of secrets, easter eggs, fun stuff, characters, weapons, and items. Big update. The next version will contain a partial [in-progress) script for the demo. Could come tomorrow or the next day. Version 1.10 | October 5, 2004 | 39 kb I added in the Fun Stuff section. Weapons, Items, and Food shall be coming soon. I also fixed a confusing error in the Actions section. Version 1.00 | October 3, 2004 | 33 kb First public version of the guide. Walkthrough is complete. Appendices [additional ones) and other sections to come soon. \-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\ -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- T A B L E O F C O N T E N T S -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 01) Introduction Opening Remarks Contact Information 02) Metal Gear Solid 3 Demo -- Walkthrough Dremuchij South Dremuchij Swamp Land Dremuchij North Dolinovodno Rassvet 03) Appendices Controls Game System Actions Close Quarters Combat Weapons Items Secrets and Easter Eggs Fun Stuff Characters Transcript Frequently Asked Questions 04) Conclusion Legal Notice Contributor Credits Conclusion ============================================================================== ---- 01) Introduction ---- ============================================================================== This is the section that will introduce you to the guide and tell you what will be covered in this guide. You can also find out how to contact us if you have a question. +=--=+=--=+=--=+=--=+=--=+=--=+ O P E N I N G R E M A R K S +=--=+=--=+=--=+=--=+=--=+=--=+ Well here we are in the waning days of the year waiting for the final release of one of the most anticipated games of the year, Metal Gear Solid 3: Snake Eater. To be honest, I wasn't even sure if I was going to get the demo mainly out of me figuring that if I played the demo the final game would be somewhat ...meh. I am combating this however by only playing through enough to write this FAQ and then I will hand it over to someone in my family for them to hide until after the game is released. I understand that that is not the best way to go about things but I feel it is best for me and if you think otherwise...get over it! I mainly consider this to be a warm-up, a practice run, for my guide that will cover the full version of the game. I hope to get all the kinks out here and get all the formatting and such down so that I can blast right into the guide when the game comes out. I appreciate all of those who have perused this guide prior to flooding my inbox with questions. I am confident in the quality and content of this guide so it will be helpful to you, I am sure of that. If it isn't, whether it be because I have neglected some tidbit of information or have included something that is flat-out false, then please send me an e-mail explaining the fault and I will correct it soon enough. I reckon that you aren't reading at this point so let me wrap this thing up... +=--=+=--=+=--=+=--=+=--=+ C O N T A C T I N F O +=--=+=--=+=--=+=--=+=--=+ If you have any questions, comments, suggestions, or contributions to make then you can e-mail me at the address provided below. I will only accept questions, comments, suggestions, and contributions if they abide by the guidelines outlined below. I do not think that I am asking much by doing that, but if you do have a problem with that then I ask you just not send me anything at all. * El Greco : elgreco(at)gmail.com * Error1355 : error1355(at)gmail.com SUBJECT LINE : Metal Gear Solid 3 ON TO THE WALKTHROUGH! ============================================================================== ---- 02) Metal Gear Solid 3 Demo -- Walkthrough ---- ============================================================================== For reference: North will always be the top of the screen. South at the bottom, east to the right and west to the left. Those are the basic directions I will give so keep that in mind. I will also not tell you when to eat your food items. That is up to you since that depends on a variety of factors that cannot be covered in an guide like this. ------------------------- ++ Dremuchij South ++ ------------------------- There aren't any enemies in this area or the next one so you just have to spend your time here getting acclimated to the controls. As of now you don't have any weapons because your backpack got snagged on a tree while you descended. Make your way north and crawl under the fallen trees blocking the way. Right up ahead you will see the tree that your pack is snagged on. Climb the tree by pressing the action button and walk out across the branch. Press Triangle to swing down and hang on the branch to retrieve the backpack. In the backpack is a full arsenal of weapons for you to enjoy but in the full game you will only have a Hush Puppy and your survival knife. After the radio conversation make your way out of this area by heading straight up north. There is an alternate route in this area. You can run up on the right side of the area, going around the logs, and drop down the hill towards the tree. It isn't much faster but it provides a little variety. ------------------------------ ++ Dremuchij Swamp Land ++ ------------------------------ This area is also lacking of human enemies but there are some other obstacles for you to get past. Run up ahead following the only route available and you will come to a large swamp that is crawling with alligators. Whip out any of your lethal weapons (pistol, grenades, AKM, and so on) and open fire on the alligators in the swamp. The reason that you can't use a tranquilizer is that the alligators cannot be caged for you to carry around, they are much too large for that, and they will wake up as soon as you come within striking distance. The only option is to kill them. Once you have killed all the alligators run around the swamp on the east side and cross to the small island. If there are still alligator meals lying around scrounge them up for later use. Look upwards and see if you can spot the hornet's nest that is situated on this small island. If you shoot it down you will get a very tasty treat but Snake will get stung quite a few times and thus lose some health. You can shake the bees off by crossing the marsh. When you are done here make your way to the north and into the next area. If you want to grab the mango out of the ground (the one under the tree) all you have to do is kick it using the CIRCLE button or slash it with your knife and it will pop out of the ground. ------------------------- ++ Dremuchij North ++ ------------------------- Once the cinematic is over change your camouflage to the LEAF pattern. This will work better in this area. Move up north and off to the left side of this area and crouch down in some grass and wait for the enemy sentry to pass by. When he does get up and come up behind him, carefully, in stalking mode. When you can grab him do so. What you do with him is up to you. When the first sentry has been taken out move straight up to the north. Take a peek around and spot the second enemy sentry. Tranq him with your Hush Puppy so that you can get by him easily. If you went straight up north without making any turns or taking alternate routes the pathway into the next area will be slightly to the northeast. On a side note (no horribly constructed pun intended) there is a small side area in the beginning of the area. Move off to the right once you reach the stump in the first clearing. There are some snakes and a few other creatures for you to kill and eat. --------------------- ++ Dolinovodno ++ --------------------- This area is probably where you will have the most fun since there are quite a few things to do here. I'll leave that part up to you though. I'm just here to get your arse through the level unscathed. Start off by taking out the SVG and sniping the two sentries at the first part of the bridge. If you take them out quickly enough you won't alert either of them and you can make a clean break here. When they are both down take a look up in the trees. What's that succulent treat up there!? Apples! Well...it's not that exciting but you can shoot the apples out of the tree with your pistol and gather them up to eat later. There is also another hornet's nest up in the tree, hanging above the entrance to the bridge. Descend the hill and lay down on the right side of the bridge. Take out the SVG and aim across the bridge. Take note of the two sentries and kill them both. Cross the bridge and make your way into the next area if you do not need any food or ammo. If you do, read the next paragraphs. When you are heading westward along the trail that takes you to the final area there is a small side trail that leads south. This will allow you to get under the bridge and obtain some ammo for your pistols and an item called "LIFE RECVR". I'm not sure what this does but I reckon that it stands for "LIFE RECOVER". If you are out of food and need some stamina before pressing onwards you can pick yourself some mushrooms by the entrance to the bridge. ----------------- ++ Rassvet ++ ----------------- Watch the cinematic and listen to the radio transmission. When they are done take out your SVG and move up north into the gap between the brick walls. Snipe the two sentries outside the buildings. One is to the northeast and another is directly north. You will have to look through some inconveniently placed grass to snipe the second guard but if you use the thermal goggles you can take him out without a problem. I suggest that you take the eastern entrance for the easiest route to Sokolov's room. Just stay outside the walls of the buildings and find the ladder on the eastern side. When you are up on the roof drop down into the building below and you will have a clear path to the room. If you want to take the slightly more difficult route then make your way to the top of the screen. When you reach the entrance of the building take a look around and make sure that there are no sentries right ahead. Go through the entrance and stop at the stacked boxes. When you reach this place you will most likely be approached by an enemy sentry coming right by the stairs. Have your gun at the ready and shoot him when he is in view. Now go up the stairs and get behind the barrel. Push it down the stairs by pressing the action button and it will roll down the stairs and blow up, killing both guards in this area. Your work here is done. Get to Sokolov's room and end the demo. If you are inclined to find out just how detailed this game is check out one of the chains that is hanging around in this area. Shoot the shain itself and then try to shoot through one of the little holes between the links of the chain. Whoa! ============================================================================== ---- 03) Appendices ---- ============================================================================== +=--=+=--=+=--=+=--=+=--=+ C O N T R O L S +=--=+=--=+=--=+=--=+=--=+ The controls in Metal Gear Solid 3: Snake Eater are complex. Almost every button has a different function depending what item you have equipped, your position (crawling, against a wall), or any other circumstance. They are very context sensitive. This section that immediately follows will provide you with a basic outline of what each button can do and then the next few sections after that will detail how to do each of those and some special actions and such. X Button - * Cancel selection * Crouch (move to crawl) * Press while moving to roll Circle Button - * Engage CQC * Punch * Confirmation button * Zoom in * Grab enemy Square Button - * Shoot weapon * Zoom out Triangle Button - * Action button (open doors, climb ladders) * Interact with cut-scene * Zoom in START Button - * Pause the game * Activate survival viewer SELECT Button - * Open radio interface R1 Shoulder Button - * First-person view R2 Shoulder Button - * Open weapons menu * Quick equip/unequip * Strafe right (in FPV) * Shuffle right(against wall) L1 Shoulder Button - * Shoulder aim * Keep aim in one direction L2 Shoulder Button - * Open items menu * Quick equip/unequip * Strafe left (in FPV) * Shuffle left (against wall) Directional Pad - * Move character (stalking) * Navigate menu Left Analog Stick - * Move character([normal movement) * Navigate menu Right Analog Stick - * Move camera (corner mode) +=--=+=--=+=--=+=--=+=--=+ G A M E S Y S T E M +=--=+=--=+=--=+=--=+=--=+ --=O==O=-- Radar --=o==o=-- Unlike in previous Metal Gear Solid games this game does not default to the usual Soliton Radar that we have come to know and love. Instead we now have a battery powered mechanical radar that picks up everything that is living around you. That means frogs, birds, snakes, and so on will all appear on your radar. Be careful with this since you may get into some trouble either running for your life from a frog or running out of battery power and not being able to use it at all. --=O==O=-- Gauges --=o==o=-- Life Gauge ------------ This is the one gauge that you will want to watch closest for the entire game. This gauge represents Snake's life. The more of it that is filled up the more life he has, the lower it is the less life he has. This gauge can be restored by using Rations or by crouching while bleeding. When the Life Gauge reaches a low enough point, Snake will begin to bleed. It will steadily decrease over time until it eventually runs out and Snake dies. To prevent this horrible tragedy Snake must either crouch for a while so that it will slowly restore, use a Bandage to stop the bleeding, or using a Ration to recover some of his health. Please note that smoking Cigars will slowly but surely decrease Snake's Life Gauge, but it will only deplete it to the point where he will begin to bleed. Once it reaches that point it will stop depleting health. Stamina Gauge --------------- This gauge shows how much energy Snake has left. The higher his Stamina bar is the more energy he has and the better he will perform in combat and other situations. This bar is decreased by almost everything that you do: walking, running, climbing, hanging, and so on. Once he gets down to the last 1/4 of the bar his performance will become very impaired and many things will become difficult to do: running, stalking, climbing, aiming and so on. You will want this to be in the top 3/4 most of the time. You can save yourself some of the bar by thinking ahead and performing actions that are essential and nothing else. The bar can be recovered quite easily though as long as you have some food for Snake to munch on. Certain foods will give him more stamina than others but all will give some sort of contribution. Grip Gauge ------------ This only appears when Snake is hanging off of a ledge or railing. As soon as Snake enters Hanging Mode the gauge will appear on screen. As it decreases Snake will gradually lose his grip on the surface he is holding onto. When it reaches zero Snake will fall. He may or may not die or lose health depending upon how high up he is. If you do not wish for him to fall then you want to get him back up onto a solid surface by pressing the "Action Button". Please note that the duration of the grip gauge also depends upon how much stamina Snake has. The less he has the faster the gauge will drop and vice versa. --=O==O=-- Enemy Tactics and Intelligence --=o==o=-- The jump made in enemy intelligence from the last game is almost comparable to that mede between MGS and MGS2. In MGS3 the enemies have recieved a whole new array of tactics and decisions to take you out with speed and precision. If you think I am saying this in pure jest you may go and try to outwit the guards yourself. Not easy, is it? The enemy in this game will flank, use suppressing fire, flush you out with grenades, take cover, back eachother up and so on. Think you can sit behind that tree forver? Think again. The enemy will most likely toss a grenade in your direction to either kill you or flush you out of hiding. They succeed a surprising amount of times when they do this. Also take note that the enemy will not simply stop firing at you if you have one of their comrades taken hostage. They will circle around, cut off your exits, attack you with a knife, and maybe even sacrifice their comrade to kill you. Basically, expect the enemy to be smarter than the average bear, as Yogi likes to say. They behave and act and perform just like a well-trained soldier and unit. Don't_underestimate_them. --=O==O=-- Alert Modes --=o==o=-- Unlike in previous Metal Gear games as soon as you alert a guard or make him suspicious you will be in Alert or Caution mode, depending upon what you did to alert the guard. When either of the modes start there will by a timer that counts down to zero. If you are in Caution mode and the timer reaches zero the game will go back to normal. If you are in alert mode then the game will drop down to evasion and then caution and then back to normal once each of the respective timers has fully counted down. --=O==O=-- Bleeding --=o==o=-- If you are too overly irresponsible maintaining Snake's well-being then you may find that he begins to bleed. This happens when his life bar reaches roughly 1/4 of it's full length. You will know that he has started to bleed by seeing the life bar turn orange and slowly begin to decrease. To heal Snake right up just stop and lay down for a while and his life bar will begin to increase until the bleeding stops. Please note that bleeding can and will carry guard dogs to your location due to the scent. Be careful. --=O==O=-- Radio --=o==o=-- Unlike in the first two Metal Gear Solid games Snake must now communicate with his allies via a field radio (as opposed to the nanotech Codec). The radio will allow him to dial into specific frequencies to contact certain people. When a person is reached a picture of them will pop up on screen and Snake and the character will converse. The radio can be used to find things out about certain characters, plants, animals, survival techniques and so on. It is pretty much an information database at your fingertips. Different frequencies will contact different people so make sure you are on the right frequency before transmitting. It is not, however, necessary to memorize all the frequencies by yourself. There is a small options screen below the main interface where you can select a previously used frequency so that you don't have to remember it or constantly dial it in. ----------------- Radio Frequencies ----------------- Major Tom - 140.85 ParaMedic - 145.73 The Boss - 141.80 - - - - - - - - - - - -- Useless Trivia -- - - - - - - - - - - - When you are talking to someone over the radio you will be able to see a few different pictures of them as well as a small dossier. Just use the d-pad to scroll through all of this and find what you are looking for. Note that you can only do this while talking to the person not at any other time. +=--=+=--=+=--=+=--=+=--=+ A C T I O N S +=--=+=--=+=--=+=--=+=--=+ Basic Movement ---------------- I probably don't have to explain this but I guaruntee that if I don't I will get an e-mail asking about this. Whenever you want to move your character around in this game you must use the left analog stick or the directional pad. The direction of the stick or pad will correspobnd to the on-screen movement of the character Stand/Prone ------------- There is a very small change in this system from other MGS games. In this game you can hold down the X button while standing and Snake will go straight to the prone position. Tapping it (like usual) will just bring Snake to a crouching position. If you want to go from prone to a standing position hold down X instead of tapping it and Snake will stand up immediately. Thanks to the 8 or so people that e-mailed me about this last night. First Person View Attack -------------------------- This allows you to attack enemies while in the first person view. This makes shooting at far away a lot easier. You can shoot handguns, assault rifles, use the survival knife, and use fist attacks with the first person view. Corner View ------------- Flatten yourself against the wall near a corner to enter Corner View. This will allow you to see things that are behind the corner without exposing yourself to the enemy. Climb Up Objects ------------------ Press the action button in front of any waist high object to climb on top of it. Some objects Snake will automatically climb onto if they are low enough to the ground. Such as the bombed out floors in Rassvet. Roll Forward -------------- Rolling is essentially a forward diving somersault (not a backflip). The rolling manuever can be used for several different things. It can be used as a dodging manuever (trying to avoid gunshots or otherwise). It can be used to move silently over noisy metal grates, this way is faster than walking so it is the preferential way to go over them. Or it can be used to knock over enemy attackers or unsuspecting guards. Personally, I use the rolling manuever to tackle sentries and move them out of my way. This is good because once they have been hit they will be very, very disoriented for a while, giving you ample time to do your dirty work. Be aware though that if you do knock somebody over they will attack you or call for backup if you are in the general area. Make sure you deal with them once you knock them over. Dragging Enemies ------------------ Once you have a guard in a chokehold you may not wish to immediately dispose of him. Perhaps you wish to drag him to another spot or something like that. If that is the case then just keep holding down SQUARE and move along with the Analog Stick. Snake will walk backwards slowly and drag the guard along with him. If the guard is held long enough he will start to break out of it. If he does do this then Snake will begin to lose his grip on the guard. Just quickly tap SQUARE again to regain your hold on him. Once you have him in whichever place you want you may do whatever devious things you have in mind. Once you have killed a guard in whatever manner you choose he will be lying on the ground in plain sight (most of the time). To avoid them danged alert modes or caution modes you will have to hide the body somewhere where it will not be found easily. To do this simply walk up to any deceased guard with no weapon equipped, press SQUARE, and hold it. Once you have done that you may drag him wherever you wish. Hanging --------- If you want to hang froma tree branch just walk out along the top of the branch and press the Action button to hang down. When you are hanging you can press the directional buttons to move along the branch or use R2 and L2. Drop down by pressing X. If you want to shoot at guards while hanging from a branch then just go into FPV and push the wepon button to draw a weapon. Just shoot normally once you rae in FPV. You can also hang from the rope bridge and a few rock ledges but you cannot shoot from these. Chokehold ----------- Without your weapon equipped come up behind a guard and press the CIRCLE button. Your character will now grab him around the neck to temporarily immobilize him. Once he is in the choke hold you can either snap his neck, knock him out, or leave him. To snap his neck rapidly press the weapon button to snap his neck, you will hear a quite distinct, and disturbingly pleasing, "SNAP!" If you prefer not to take his life you can press the weapon button about 9 or ten times to cause him to lose consciousness. Peek Around Corner -------------------- When in corner view use the shoulder buttons L2 and R2 to peek around the corner to get a better view of the area. You can use the right analog stick now to move the camera around to see more detail. Step Sideways --------------- While in FPV you can use the shoulder buttons L2 and R2 to strafe or step sideways in either direction. This will allow you hide behind corners and step out quickly to shoot in the First Person. Knock On Wall --------------- This is one of the best distractions you can use in this game. Knocking is basically what it says. It is just a knock on a surface to create a noise that will attract the attention of the enemy. Knocking is done when your character is leaning against a wall or some other flat surface and you press CIRCLE (the CQC button) and Snake will rap his fist on the wall. This will attract the attention of any nearby guard and he will come to investigate the noise. This will give you a chance to slip into the shadows and strike from a place of your choosing while he stands in the open looking around. If taking the guard out is not your intention then you can use this to draw him out of your way so that you can proceed unheeded to wherever you are going. Quick Change -------------- This is an essential technique to master for this game. Quick change is essentially where you can very quickly switch between two weapons or items (or from a weapon to no weapon quickly). A quick-change is done by quickly tapping down on either the L2 or R2 buttons. Any quick change using a magazine type weapon will automatically reload the magazine with all the bullets inserted so that you don't have to waste time changing magazines. Just quickly tap down on the R2 button twice in a row and you will have done it. I like to call this the "tactical reload". Jump Out Shot --------------- You have been spotted by the enemy and are now engaged in a high intensity shootout with an attack team. You are bleeding badly and in need of help. Situation sound familiar? What you would need to use here is a jump out shot. Get behind a box or another hard surface such as a wall and move to the corner. With a weapon equipped press the weapon button "A" and Snake will quickly jump out fire a shot and get back behind the wall. This method of shooting is also accurate. When Snake jumps out he will usually hit an enemy on the first shot, and sometimes in a vital area such as the groin or head. If you wish to fire multiple shots you will have to rapidly press the weapon button once Snake is out in the open or else he will just go back to hiding. Shake Out Item ---------------- This is done when you have either knocked out a guard or killed him in any way. The guard will be lying on the ground so if you wish you can have Snake pick him up. If you do pick him up you can either drag him around or shake down his body for items and ammunition. To shake a guard down all you have to do is pick him up and repeatedly drop him until things start to fall out from his person. He will drop any number of items and ammunition and the amount that he drops will depend on the difficulty level that you are playing on. Destroy Radio --------------- With any gun you can shoot a guards radio and this will permanently disable it and he will no longer be able to communicate via radio. When a guard has discovered you can shoot his radio while he is making the report or before he does, giving you more time to get away. You can only do this in FPV. Climbing ladders ------------------ Ladders, well... there isn't much to say about them. There are very few in the game and they are few and far in-between. The only explanation that is needed is that they transport you either straight up or straight down. To get on a ladder just go up to it, push the action button, and then use the D-Pad or the Analog Stick to move up and down. You can't fall off of a ladder so don't worry about that, you will stay on until you either reach the top or bottom of it Dodging Bullets ----------------- This is somewhat useless but if you can pull it off then you will be able to save yourself some health. Basically what this involves is a gunfight (you have to be shot at to dodge bullets) and you in FPV. When a guard shoots at you it may be possible to move to the side with the R2 and L2 buttons or to duck and evade the bullets. It isn't completely foolproof by any means but it does work on occasion so it is worth a try. +=--=+=--=+=--=+=--=+=--=+ C Q C +=--=+=--=+=--=+=--=+=--=+ In actual battle, it is used in the jungle, bushes, and indoors when you cannot use a gun. It is also used when terrorists with hostages are in a facility or an airplane. The technique has been developed for when you have to fight multiple enemies that are very close to you, or when you don't know from where you will be attacked. It is a total combat technique, studied by actual special forces, used when you are close to enemies and you have to be able to fight with your bare hands, knife, and gun accordingly. - Motosada Mori, MGS3 Military Advisor In Metal Gear Solid 3: Snake Eater there is an implemented combat system that allows the player to engage an enemy or multiple enemies in a series of movements that will disarm the opponent as well as defend the player from damage. Used correctly, this will be most useful tool when you stray too close to an enemy patrol or find yourself surrounded by bad guys. From here on out Close Quarters Combat will be referred to as CQC. CQC Capable Weapons --------------------- Bare Hands Survival Knife M19 MK-22 In Metal Gear Solid 3 the above weapons can be used during CQC. Usually you will want to go with a combination of survival knife + a handgun. You can also go with the knife + bare hands (nothing else equipped) if that suits your fancy. CQC Progression ----------------- As you get your victim into various stages and positions during CQC you will be able to perform a certain number of movements and as you do more of them your options will become more and more limited. See the below explanation to see how this works. * The first thing that you have to do is either sneak up to an enemy by using the stalking mode or be in some other circumstance as long as you are close to the guard that you wish to engage. Now you can do one of two things. A - Press the Circle button along with the directional stick to knock your enemy to the ground. There are two things that you do in this position. 1. Interrogate him with the knife. 2. Knock him out or dispose of him in some other fashion. B - Press and hold the Circle button to grab the enemy. Now you have a few options. Available options : 1, 2, 3, 4. 1. Threaten him with your knife. To do this you must apply pressure to the L3 button. if you release the pressure on the button the guard will stop talking. To get him talking again just re-apply pressure to the L3 button. Next available actions : 2, 3, 4 2. You can use the enemy as a human shield by pressing the Square button. After this you will not be able to threaten the enemy or interrogate him. This will, though, prevent other enemies from attacking you. With this you will be able to engage any nearby enemies by going into FPV and using a handgun to shoot at them. Next available actions : 3, 4 3. Now you can knock the guard to the ground by pressing the Circle button along with a direction on the analog stick. Now you can (if alone) threaten him and have him relinquish items to you. Once you have gotten your worth out of the guard you can eliminate him by tranquilizing or by shooting him in some other fashion. Next available actions : None 4. If you still have the guard in your grip you can cut his throat with your knife. When you do this the guard will fall out of your grasp and the CQC session will be over until you come across the next guard. Next available actions : None +=--=+=--=+=--=+ W E A P O N S +=--=+=--=+=--=+ * For now these are just the descriptions that are given in the game menu. I will write my own descirptions soon, when I have the time. Barehand ---------- Barehand is the way to go when you have to take out individual guards stealthily. Rather than using a weapon to take him out sneak up on him and use CQC to kill, interrogate, or knock out your victim. See the CQC guide for more information on this. Survival Knife ---------------- Use essantially in the same way as bare-hands. Use the CIRCLE button to engage in CQC with the knife. More information can be found in the CQC guide. If you wish to slash at the enemy up front just tap away at the SQUARE button. A single tap will get uou one slash and more taps will do more slashes resulting in a combo. Mk22 ------ Snake's standard, non-lethal firearm in the game. Use this for quick take-down shots at an enemy while still undetected. Try to use this in a high-intensity combat situation and you will get your ass waxed. Headshots are a must with this gun since it doesn't penetrate well, has a very slow rate of fire, and any other location besides the head will take longer to knock the enemy tagret out. Best used in FPV. Attach a supresser with CIRCLE button while in the weapons menu. M1911A1 --------- .45 handgun. Snake's standard, lethal firearm in the game. Use this for quick take-down shots at an enemy while still undetected. Try to use this in a high-intensity combat situation and you will get your ass waxed. Headshots are a must with this gun since it doesn't penetrate well and doesn't have as fast a rate of fire as some other weapons. Best used in FPV. Attach a supresser with CIRCLE button while in the weapons menu. M16 ----- United States Standard Issue assault rifle. This fires rounds very quickly, accurately, and is relatively powerful. Use this to blast your way through an area that is crawling with guards or to take out an advancing assault team. Whatever you choose to use it for make sure that it is used wisely because there isn't much ammo for it in the demo. Press R1 for FPV shooting and then L1 for a shoulder view. If you wish to attach a suprresser for it then press the circle button while in the weapons menu. AKM ----- A Soviet-made assault rifle. This fires rounds very quickly, accurately, and is relatively powerful. Use this to blast your way through an area that is crawling with guards or to take out an advancing assault team. Whatever you choose to use it for make sure that it is used wisely because there isn't much ammo for it in the demo. Press R1 for FPV shooting and then L1 for a shoulder view. M37 ----- 12 gauge shotgun...would any game be complete without one of these? This gun is mainly useful for close-quarters engagements with the enemy. It is not recommended when there are a lot of enemies around since it has a somewhat slow rate of fire. If there are only one or two enemies around then it should be okay to use this. SDV ----- Sniper rifle. Use this for longe-range combat situations such as across the canyon in Dolinovodno. There are two magnification settings. Change them with the triangle button. The sniper rifle is powerful enough to rip right through a guard and into another so try to line up double kills as often as possible to save ammo and for lots of fun. Grenade --------- Also known as Frag Grenades or Fragmentation Grenades, these are explosive devices set to detonate after a five second delay. When the grenade detonates, it scatters small fragments that significantly increase the damage caused by the explosion of the grenade itself. Causing noise to alert any nearby guard or sensor, these are mainly used to take out vehicles or to blow away advancing enemies by less-than-subtle operatives. Interesting tidbit of info: You can toss grenades into an alligator's mouth when he has it open. Use this feature for easy kills of the large beasts. Stun Grenade -------------- Also known as Flash bangs or Sound and Flash Grenades, these temporarily disables all enemies within a user's line of sight. Highly charged and tightly packed magnesium reacts to friction, detonating after five seconds once the safety pin is pulled. Used for freeing hostages and such. Makes a big flash and lots of noise to distract and disable enemies temporarily by stunning them for about 8 seconds. Magazine ---------- An empty gun magazine. Throw ths near an enemy to distract him, allowing you a chance to slip by in concealment. Throw this item just like you would a grenade. Directional Mic ----------------- The directional microphone is a very sensitive piece of equipment that picks up the slightest sound. It's a high-precision mike that's been designed to pick up sounds in front of it. In short, it will pick up sounds in the direction you point it. Use this in FPV to scout for small anmals to eat. +=--=+=--=+=--=+ I T E M S +=--=+=--=+=--=+ Cigar ------- Snake's favorite brand. Highly Addictive and hazardous to your health. The cigar can be equipped to drive away bees if you are under attack. The smell of the cigar, however, will alert the enemy to your presence. Be careful with this. Binoculars ------------ Military binoculars allowing long distance reconnaissance. Zoom in with Triangle Button, zoom out with Square. Thermal Goggle ---------------- This item picks up heat sorces and registers them in different colors on the display. Blue and green are not very hot, red and yellow and orange are usually indicative of a life-form such as a snake, guard, or bird. Use these sparingly because they run on batteries. Night Vision Goggles ---------------------- Enhances light in dark areas. Makes screen go green to allow you to see better. The goggles electronically amplify ultra-violet and infrared light to increase image clarity. The goggles don't help in well-lit areas, as when used in such areas will have a similar effect to that of Stun Grenades. Motion Detector ----------------- This item will detect moving objects for you and display them on the radar. If an object is not moving then it will not be detected. Don't get pissed off when it isn't detecting dead/unconscious guards for you because that is not what it is for. Active Sonar -------------- This item will automatically detect any life forms within it's range. There is an option to send out a brief burst of sonar to reach a larger area but this will alert nearby enemies. Please not that all life forms will be displayed on here. That means frogs, snakes, birds, alligators and so on. Try not to spend half the demo running from frogs and birds that were mistaken for guards. This itme runs on batteries so be careful to use it sparingly. Anti-Person Sensor -------------------- When you are operating without radar, this device can help greatly, vibrating whenever another person is near. It cannot tell directions, but it vibrates stronger the closer another person approaches. It is, however, ficticious. It must be equipped however for it to vibrate with enemy presence. Also, all other vibration (like when shot etc) will be turned off when the AP Sensor is equipped. +=--=+=--=+ F O O D +=--=+=--=+ Reticulated Python -------------------- These reptiles can be found in a good abundance throughout the game and will always give you an outstanding stamina boost when eaten. You can usually spot these slithering through the grss or out in the open. Look around with your NVGs to spot them. It is easy to knife, shoot or tranquilize them. I suggest that you knife them simply because they aren't very strong and you'd be wasting ammo by shoting them. Russian Oyster Mushroom ------------------------- These suckers can usually be found next to trees or tree stumps. There is another type of mushroom in the demo but there isn't much difference betwen the two besides looks and name. These are easy to harvest. Just knife them and they will fall off their stems and onto the ground for you to place in your backpack. You can also shoot them but that is a gross waste of valuable ammunition. These will provide a very mild stamina boost. Siberian Ink Cap ------------------ These are most likely the first food form that you will find in the game. Right after you land these will be immediately visible at the base of the tree in front of you. These can be harvested exactly like the Oyster Mushrooms. Knife them or shoot them, knifing is recommended. These will provide a small stamina boost when eaten. Golova -------- These are found in the northern part of the Dremuchij Swampland. You will spot them by noticing the one that has fallen to the ground. These can only be acquired by shooting them down from the tree with some kind of firearm. These will provide an appreciable stamina increase when eaten. The golova on the ground can be taken by kicking it with the CIRCLE button or by slashing it with the knife. Yabloko Moloko ---------------- These are found in the tree in Dolinovodno, at the entrance to the bridge. Acquire these with the same method as the golova, shoot them down with a firearm. These can attract the attention of the guards when they fall to the ground so they are a good source of energy as well as being a useful infiltration tool. These will provide Snake with a good stamina boost but slightly less than the golova. Giant Anaconda ---------------- I've only been able to find this specific creature once in the demo, in Dremuchij South. When this guy is caught and eaten he will provide the bigggest stamina boost of all the food items in the demo. Kill him/capture him the same way as the Python. Tree Frog ----------- These little buggers really aren't worth the effort required to catch them. They are found all over the place but they will usually slip right into the background since they are extremely small and blend in with the grasses and dirt. Get these guys with your firearm or the knife. I suggest the firearm since a knife is hard to use in this situation. Frogs will provide a miniscule stamina boost. Indian Gavial --------------- This is probably the best stamina booster in the game. The Gavial will provide you with three rations of meat that all boost your stamina in a very good amount. One Alligator will provide you with enough meat for a little while. Just note that you cannot tranq and capture these beasts. They will merely fall asleep and wake up soon after. You have to kill them with a grenade (toss one in its mouth for an entertaining kill) or a firearm. I suggest a grenade since thast is one of the least used weapons in the demo and can be put to good use here. Hornet's Nest --------------- These you need to be careful with. If you shoot them when you are close by the hornets will get pissed off and start to attack you. So you need to snipe it from afar. If you feel the need to get one fom up close equip the Cigar after shooting it and the smoke will drive them away. This will provide a high stamina increase. Magpie -------- These are probably the hardest creature to catch in the demo since it moves quickly and only stands still for the briefest of moments. To get one of these into your catalog of food simply lay down somewhere and watch it fly around. Note the places where it stops. Get out your sniper rifle and focus in on that spot. When it comes into view, re-adjust your aim and fire. It is difficult to do but you can get one of these with the tranquilizer. The magpie will provide a medium stamina increase. Hardly worth the effort. Rat ----- These little rodents are only found in Rassvet. Look under the floor of the room where Sokolov is and you will spot a few scurrying around. Shoot them with your pistol and pick them up. Despite their gross appearance Snake does not mind the taste. Medium stamina boost for the rats. Russian False Mango ---------------------- the only plae I have found these is in the beginning area, where you acquire the backpack. Look up and to the left before you climb onto the tree and you should be able to spot some hanging up in the trees. Shoot them down with a firearm and pick them up for a decent stamina boost. +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ S E C R E T S A N D E A S T E R E G G S +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ -=o=- Time Paradox- =o=- If Snake dies at any point in the game you will be brought to the game over screen that says "Snake is dead". You know that already. But did you know that if you wait 30 seconds on the game over screen then the words "Snake is dead" will change to "Time Paradox". This is because Nakes Snake is believed to be a younger version of Big Boss. Big Boss is the father of the three Snakes in the first games and therefore if he dies it completely contradicts previous games. The same thing will happen with Sokolov's death. If you kill him in the demo the words "Sokolov is dead" will change once again into the words "Time Paradox". -=o=- Repeated Lines -=o=- Many people who have played the demo will notice some odd similiarities between some lines to those in previous games. For example, Snake says in the demo "A name means nothing on the battlefield. After a week, no one has a name." In the midst of the action on Shadow Moses Island Solid Snake uttered this very same line to Meryl. There are a few other examples of this throughout the demo. Coincidence? Definitely not. This could be alluding to the fact that Naked Snake and Solid Snake are so very imilar on the genetic level that there is some kind of information or way of thinking that is embedded in their brains. -=o=- Waking Unconscious/Sleeping Guards -=o=- If you need to wake a guard up for one reason or another you can use the CIRCLE button to perform the CQC combo that involves a kick. If you make the kick near a sleeping guard he will begin to wake up. That's right, a few kicks and the guard will wake up. No more of that silly lifting and dropping for 5 minutes to get a box of ammo When he wakes up you can continue being a sadistic torturer or whatever else you may have been doing. -=o=- Live Grenades -=o=- Ever wonder how to throw a snake at a guard? Well today is your lucky day. When you have captured (captured, not killed) an animal, go into your backpack via the survival viewer and equip the animal into your backpack. Nwo the animal will appear in your weapons menu and you can toss it at a guard as you would a grenade. Some of the resulting reactions can be rather hilarious. -=o=- No Timing Out -=o=- As you have probbaly discovered by now the OPM demo disc times out if the game is left idle for 1 minute. This can be quite a pain in the arse sice you may have to get up and defecate midway throught he demo. How do you keep it from timing out? Well there are two ways: 1 - you can wrap a rubber band around the left analog stick while in the survival viewer's viewing mode. This will keep Snake turning around and around while you are out. 2 - get killed. The game will not time out if you are on the game over screen. You can let it sit there as long as you wish and it will not time out. If you want Snake to not puke upon return to the game select and view one of the animals so that it will spin around rather than Snake. +=--=+=--=+=--=+=--=+ F U N S T U F F +=--=+=--=+=--=+=--=+ -=o=- Rope Bridges -=o=- On any suspension-rope bridge in MGS3 you will be able to cut down the supporting ropes to throw the bridge off balance and toss enemies in the water. You can do this by equipping the knife and slashing at the ropes or by shooting at the ropes with any of your bullet-using weapons. This can produce some hilarious results but be wanred that you will have to cross the bridge yourself. You can fall off of it when you cross but Snake will always grab onto the edge before he plummets to a most painful and unfortunate death. -=o=- Hornet's Nests -=o=- If you shoot down a hornet's nest so that it lands right next to a guard or on top of him you can make him scurry out of the area to avoid being painfully stung numerous times. Be careful that bees will sting you if the nest falls near your position. Aside from being a useful diversionary item this will also provide Snake with a tasty treat to boost his stamina. -=o=- Crazy Communications -=o=- Use your radio to bombard your contacts with calls and eventually you will get some pretty...interesting conversations going. Try calling with specific items equipped and calling certain people who might venture a reponse to what you are doing in the game. For instance you can get a nice response out of ParaMedic if you call her with the Cigar equipped. -=o=- Nausiation Viewer -=o=- If you enter the survival viewer in the PAUSE screen you can spin Snake around repeatedly to make him nautious. When you exit the viewer and go back to the game Snake will wretch out his stomach contents onto the ground. This putrid, white substance will decrease Snake's Stamina and alert nearby guards to your presence via the stench. -=o=- Cinematic Zoom and Interactivity -=o=- During any of the cinematic scenes in the game you will be able to zoom in to take a closer look by pressing the action button (TRIANGLE). You can then move the camera around with the right analog stick to adjust your view. The new interactivity in the cinematic scenes is that you can now press R1 tp view the camera from Snake's perspective. You can only do this during certain scenes where the circumstances allow. During any radio communication you can see Snake a little closer by depressing the R3 button. You can also move his image around by moving the right analog stick. -=o=- Flying Snakes -=o=- As it turns out you can indeed throw snakes at the guards in this game. What you have to do is go into your backpack and equip a caged snake into your inventory. When you're all set go back into the game and the snake will be in your weapons menu. Equip the snake and toss it like you would a grenade. If the snake hits the guard smoothly he should get scared out of his wits and drop his weapon. -=o=- Messing With Sokolov -=o=- When you are approaching Sokolov's containment room in Rassvet you can try attacking him from outside the room to elicit some funny responses. If you shoot through a window he will freak out and ask you to stop. If you toss a stun grenade into his room you will hear an item fall to the floor shortly after the grenade detonates. I cannot say what it is because the demo ends just as you enter Sokolov's room. * Josh Tilton Has suggested to me that this item is merely a rat. It falls under the floor where Sokolov is and you can crawl and go get it when it has been stunned. Apparently it isn't some crazily cool object like I may have thought. +=--=+=--=+=--=+=--=+ C H A R A C T E R S +=--=+=--=+=--=+=--=+ These are all the known characters slated to be appearing in Metal Gear Solid 3: Snake Eater. One vehicle is at the end of the section just to save on space. Naked Snake ------------- Codename : Naked Snake Real name : Jack Sex : Male Age : 30s Nationality : USA Birthdate : Unknown Birthplace : Unknown Te main character in Metal Gear Solid 3. His real name is Jack. He is a new recruit into the FOX Unit and Operation Virtuous Mission is his first solo mission in the unit. his mission in this game is to rescue Director Sokolov from the Tselinoyarsk territory in the Soviet union and bring him back to the United States. Major Tom ----------- Codename : Major Tom Real name : David Oh Sex : Male Age : 55 Nationality : UK Birthdate : 8/12/1909 Birthplace : Exeter, England The commander of the FOX Unit. He is a British chap who served time in the SAS with Snake's mentor, The Boss. He currently belongs to the CIA Bureau of Classified Planning and is overseeing Snake's mission via radio from the aerial command post. The Boss ---------- Codename : The Boss Real name : Unknown Sex : Female Age : 40s Nationality : USA Birthdate : Unknown Birthplace : England Snake's former mentor. She was an operative in the British SAS with Snake's commander, Major Tom. She served during World War II, leading the United States and her allies to victory against the Axis powers. She also served time in the SEALs and Green Berets. Due to her experience in those special forces units she is ranked with the best soldiers of all time. In addition to being Snake's mentor she is also the only woman that Snake feels emotion for. The Boss is supporting Snake from a military complex on the west coast of the United States. Eva ----- Codename : Tatyana Real name : Eva Sex : Female Age : 20s Nationality : USA Birthdate : Unknown Birthplace : America Eva is Snake's accomplice for a good portion of the game. She becomes romantically interested in Snake during the mission. She acts as an in-game support character. Much like Meryl from the first Metal Gear Solid. Thunderbolt ------------- Codename : Thunderbolt Real name : Ephgeny Volgin Sex : Male Age : 50s Nationality : Russia Nationality : Unknown Birthplace : U.S.S.R. The commander of the Soviet Union's GRU Unit. He is the main villian in the game. Not much is known about him except for the fact that he will be trying to use the Shagohod for some unknown goal that Snake has to stop him from achieving. Ocelot -------- Codename : Ocelot Real name : Adam Sex : Male Age : 20s Nationality : Russia Birthdate : Russian Birthplace : Unknown Snake's arch rival from the previous two games. In MGS3 he returns as an up and coming soldier in the Russian GRU. He is a relentless killer but still a rookie. He has a fetish for handguns. Raidenovich ------------- Codename : Raidenovich Real name : Ivan Raikov Sex : Male Age : 20s Nationality : Russia Birthdate : Unknown Birthplace : U.S.S.R. A Raiden look-alike. Almost nothing is known about him except that he is serving under Colonel Volgin. Kuwabara. Paramedic ----------- Codename : Paramedic Real name : Unknown Sex : Female Age : 20s Nationality : USA Birthdate : 22.06.1936 Birthplace : Boston, MA A former doctor that was recruited into the CIA. She is serving as one of Snake's mission analysts for the mission. She will provide him with medical information, tidbits about the local flora and fauna as well as irritate Snake with her interesting and somewhat needless coversations. Director Sokolov ------------------ Codename : Director Sokolov Real name : Nicholas Sokolov Sex : Male Age : 50s Nationality : Russia Birthdate : Unknown Birthplace : U.S.S.R. The head of the project to make the Shagohod a reality. He is the target of Snake's rescue mission in Tselinoyarsk. The Pain ---------- Codename : The Pain Real name : Unknown Sex : Male Age : Unknown Nationality : Unknown Birthdate : Unknown Birthplace : Unknown The Pain can manipulate a large number of bees to attack his enemies. Besides that and him being in the Cobra Unit that is all we know. The Fear ---------- Codename : The Fear Real name : Unknown Sex : Male Age : Unknown Nationality : Unknown Birthdate : Unknown Birthplace : Unknown The Fear is the most nimble member of the Cobra Unit. He has arms and legs that are considerably longer than they should be and is in very good shape. He can manuever his body well and this makes him a most formidable opponent. The End --------- Codename : The End Real name : Unknown Sex : Male Age : 100 Nationality : Unknown Birthdate : Unknown Birthplace : Unknown The End seems to be the Cobra member most likely to kill Snake since that is what his name implies. He is already dead but can reawaken when the time is right. He uses a sniper rifle to seek and destroy his prey. The Fury ---------- Codename : The Fury Real name : Unknown Sex : Male Age : Unknown Nationality : Unknown Birthdate : Unknown Birthplace : Unknown The Fury is one of the most fearome members of the Cobra Unit. He wields a flame-thrower and manuevers around his enemy with a jetpack. The Sorrow ------------ Codename : The Sorrow Real name : Unknown Sex : Male Age : Unknown Nationality : Unknown Nationality : Unknown Birthplace : Unknown A member of the Cobra Unit. The only thing we know about him is that he can levitate on water. Johnny -------- Codename : Johnny Real name : Johnny Sasaki Sex : Male Age : Unknown Nationality : America Birthdate : Unknown Birthplace : USA A Johnny Sasaki-esque character. He guards the prison cell where Snake is being held prisoner. He used to live in America and still harbours some pro-American feelings since he has a child and a wife in the States. The Shagohod -------------- Design : Sokolov / Granin In service : Unknown Developed : 1961 Crew : 2 Combat weight : 152.5 tons Overall lenght : 22.800 mm Height : 8,200 mm Width : 6,400 mm Armament : 12.7-mm DShKM Heavy Machine Gun x 2 12.7-mm DShKM AA Machine Gun x1 100-barrel Machine Gun pod x 1 9K112 Kobra Surface-to-Air-guided Missile x 6 SS-20 Saber-call nuclear missile x 1 Speed : 80 kph Range : 650 km +=--=+=--=+=--=+=--=+ T R A N S C R I P T +=--=+=--=+=--=+=--=+ [An airplane is flying through a dark sky.] -- 5:30 AM August 24, 1964 Pakistan Air Space -- Pilot : Flying over Pakistan, attitude 30,000 feet. Aproching Soviet Air Space. Twenty minutes to drop off... Commercing internal depresurization. Equipment check. Jump Officer : Arm main parachute. Major Tom : All right, you ready to go? Jump Officer : Drop zone still showing a high pressure mass. CAVOK! [Major Tom peers at a screen in the control room.] Major Tom : Good, we've got high visibitity. [The plane is still flying. The sky is a bit lighter and now we see Snake sitting on a bench, casually smoking a cigar.] Jump Officer : Put out that cigar. Connecting oxygen hose to interior connector. Put on your mask... [Snake ignores him and continues smoking his cigar. The Jump officer cocks his head and turns around.] Jump Officer : Does this guy know what he's doing? Pilot : Approching realease point... Jump Officer : Ten minutes to dropoff. Major Tom : Hey! Are you deaf? He said to put out the cigar and put on your mask! [Snake obeys. He throws his cigar to the ground and dons his mask.] Jump Officer : Depresurisation compete. Checking oxygen supply. Six minutes to dropoff! Opening rear hatch! [The rear of the plane opens up and bright sunlight fills the plane.] Naked Snake : Sunrise... Jump Officer : External temerature, minus 45 degrees Celsius. Two minutes to dropoff... Stand up. [Snake stands up and looks out the hatch.] Jump Officer : You'll be falling at 130 miles per hour. Try not to get frostbite from the wind chill. One minute to drop off... Move to the rear. Activate bailout bottle. Major Tom : This one is for the history books: The world's first HALO jump. [Snake walks slowly to the rear of the plane. As he does his cigar is squished under his foot. He stands at the brink of the plane, ready to jump.] Jump Officer : Ten seconds to dropoff... Standby. Status OK. All green! [The status lights turn green.] Jump Officer : Prepare for dropoff... Countdown. 5, 4, 3, 2, 1... Major Tom : Spread your wings and fly! God be with you. [Snake leans over and falls out of the plane. He tumbles over a few times and then needles down to the ground. The screen goes black.] Directed by Hideo Kojima [You then see the ground below Snake, showing a forest and a river.] Major Tom : Listen up Jack. Your mission is to infiltrate Tselinoyarsk, a mountainus area in Soviet territory. Ensure the safety of Sokolov and bring him back to the West. If we don't get Sokolov back before that weapon is compete, we'll be facing a crisis of unprecedented proportion. The clock is ticking. [Snake deploys his parachute. It snaps open.] Major Tom : Once we've confirmed the rescue of Sokolov, stand by at the recovery point. A recovery point will be dropped at that point. Helium will be pumped into the ballon to infate it. The process will take about 20 minutes... Once it's complete, the gunship's arms will latch onto the balloon and pull it up. Naked Snake : The Fulton Surface-To-Air Recovory System. I'm familiar with the theroy. Major Tom : Exactly. this will be the first time it's used in combat. Naked Snake : Do you think Sokolov's up to it? Major Tom : The shock will be less then during a parachute jump. And the arm can handle up to 500 pounds. Naked Snake : So you are planning to take over the border in a single combat Talon? Major Tom : She's equipped with two 6-barrel 20 millimeter valcan cannons as well as two 40 millimeter machine guns. Naked Snake : Sounds like she could hold her own against a battalion of tanks. Major Tom : Even with the fuel in the reserve tank, we're facing a 4-hour time limit...If all goes well, it shouldn't take more than a few hours. Naked Snake : Home in time for dinner. Major Tom : But if anything goes wrong... You'll be eating dinner, breakfast, and all the rest of your meals in the jungle. [Tom and Paramedic nod to each other.] [Snake descends through the trees. He passes a few branches and then his backpack is torn off by a branch. He looks back to see it but the ground is approaching. When he is about 10 feet above the ground he detaches from his chute and lands on the ground, hard. Snake stands up and removes his mask and a few other items from the jump. He crouches down and calls up Major Tom.] Major Tom : Do you copy? You're already in enemy territory, and someone might be listening in. From here on out, we'll be using code names to refer to each other. Your code name for this mission will be Naked Snake. You are not to mention your real name. Naked Snake : "Snake"? Major Tom : You don't like snakes? Naked Snake : What do you mean? Major Tom : You've eaten one before. Naked Snake : In survival training. Major Tom : I'm glad to hear that. Naked Snake : I don't know if I'd ever order one in a restaurant, but... Major Tom : Be careful. You might not have a choice. Naked Snake : What about you, Major? What should I call you? Major Tom : Hmm... let's see... I'll be... Major Tom. You must not be seen by the enemy. You must leave no trace of your presence. Is that clear? This kind of infiltration is the FOX unit's specialty. In other words, weapons and equipment are procure on-site... That goes for food as well. You're completely naked, just as your name implies. Naked Snake : Great. Now I know why you asked me if I like snakes. I suppose calling me "Snake" was your idea of a joke, too. Major Tom : No, there's a good reason for that. I'll tell you later, when the time is right. Naked Snake : Gotcha. Getting back to the subject, how exactly am I supposed to feed myself? Major Tom : You've been issued a knife and a tranquilizer gun. Use them to hunt for food. You'll also find some medical supplies in your backpack. Naked Snake : Yeah, about the backpack... I lost it in a tree on the way down. Major Tom : I see. Well, then, you'd better go get it back. Do you know where it is? Naked Snake : No problem. I can see it from here. It's stuck on a branch... Major Tom : To climb a tree, stand in front of a tree that's covered in ivy and press the Action button. I'll be monitoring your progress over the radio. We can't risk violating Soviet airspace, but I'll be in the gunship. My frequency is 140.85. If you need to talk to me, use the SELECT button. OK, Snake. Go get your backpack. [Snake retrieves his backpack and calls up Major Tom again.] Major Tom : I see you've retrieved your backpack, Snake. To equip a weapon, it is necessary to take it out from your backpack. In the Survival Viewer, choose "WEAPON" from the "BACKPACK". For other equipped items, just do the same thing from "ITEM". Naked Snake : Got it! Use the Survival Viewer "BACKPACK". Major Tom : If your stamina gets too low, it'll affect your performance. You won't be able to shoot accurately, for example, and your wounds won't heal as smoothly. Keep an eye on your stamina so you don't run out. To recover lost stamina, you can hunt for local flora and fauna. You can use either your tranquilizer gun or your knife to hunt. The suppressor's durability is shown in the icon. Any weapons and equipment beyond what you're carrying now, you'll have to find as you go. Naked Snake : I have to find my own weapons and equipment? Whose crazy idea was this, anyway? Major Tom : No weapons, equipment, footprints, sweat, or bodily wastes. The same goes for bullets and cartridges, too. You can't let anyone see you. You can't let the enemy know you're there. This is a stealth mission. Paramedic : Hello, Snake. I'm Para-Medic. Nice to meet you. Naked Snake : Para...Medic? Paramedic : As in a medic who comes in by parachute. Naked Snake : Aren't you going to tell me your real name? Paramedic : Are you going to tell me yours, Mr. Snake? Naked Snake : My name, huh... It's John Doe. Paramedic : And they call you Jack for short? Naked Snake : You're a regular Captain Nemo. A name means nothing on the battlefield. After a week, no one has a name. What's your name? Paramedic : Jane Doe. Naked Snake : Very funny. Paramedic : I wasn't joking, but I'll tell you my name only if you manage to make it back alive. My frequency is 145.73. Naked Snake : Good to know. Major Tom : There's one more person I want to introduce you to, Snake. Naked Snake : ? Major Tom : Speaking of snakes, you remember The Boss, don't you? A legendary soldier, and your mentor. Actually, it was The Boss that got the DCI's authorization in the first place. She's going to be serving as FOX's mission advisor. Naked Snake : The Boss is? Major Tom : She also helped me plan the mission. She and I were at SAS together. The Boss : Jack, is that you? How many years has it been? Naked Snake : Boss?? The Boss : That's right, it's me. Naked Snake : ... The Boss : Talk to me. Let me hear your voice. Naked Snake : It's been 5 years, 72 days, and 18 hours. The Boss : You've lost weight. Naked Snake : You can tell just by the sound of my voice? The Boss : Of course I can. I know all about you. Naked Snake : Really. Well, I don't know anything about you. The Boss : What's that supposed to mean? Naked Snake : ...Why'd you disappear on me all of a sudden? The Boss : I was on a top-secret mission. You didn't need me anymore. Naked Snake : But there were still so many things I wanted you to teach me. The Boss : No, I taught you everything you needed to know about fighting techniques. Naked Snake : Techniques, sure. But what about how to think like a soldier? The Boss : How to think like a soldier? I can't teach you that. A soldier needs to be strong in spirit, body, and technique. and the only one you can learn from someone else is technique. In fact, technique doesn't even matter. What's important is spirit. Spirit and body are like two sides of a single coin. They're the same thing. I can't teach you how to think. You'll just have to figure it out for yourself. Listen to me, Snake. Just because soldiers are on the same side right now, doesn't mean they always will be. Having personal feelings about your comrades is one of the worst sins you can commit. Politics determine who you face on the battlefield. And politics are a living thing. They change along with the times. Yesterday's good might be tomorrow's evil. Naked Snake : Is that why you abandoned me? The Boss : No. It had nothing to do with you. I already told you, Snake. I was on a top-secret mission. A soldier has to follow whatever orders he's given. It's not his place to question why. But you're looking for a reason to fight. You're a natural born fighter, but you're not quite a soldier. A soldier is a political tool, nothing more. That's doubly true if he's a career soldier. Right and wrong have no place in his mission. He has no enemies and no friends. Only the mission. You follow the orders you're given. That's what being a soldier is. Naked Snake : I do whatever I have to do to get the job done. I don't think about politics. The Boss : That's not the same thing. Sooner or later, your conscience is going to bother you... In the end, you have to choose whether you're going to live as a soldier, or just another man with a gun... There's a saying in the Orient: "Loyalty to the end." Do you know what it means? Naked Snake : Being... patriotic? The Boss : It means devoting yourself to your country. Naked Snake : I follow the President and the top brass. I'm ready to die for them if necessary. The Boss : The President and the top brass won't be there forever. Once their terms are up, others will take their place. Naked Snake : I follow the will of the leader, no matter who's in charge. The Boss : People aren't the ones who dictate the missions. Naked Snake : Then who does? The Boss : The times. Peoples values change over time. And do the leaders of a country. So there's no such thing as an enemy in absolute terms. The enemies we fight are only enemies in relative terms, constantly changing along with the times. Naked Snake : ... The Boss : As long as we have "loyalty to the end" there's no point in believing in anything... Even those we love. Naked Snake : And that's the way a soldier's supposed to think? The Boss : The only thing we can believe in with absolute certainty... Is the mission, Jack. Naked Snake : Alright, but do me a favor. The Boss : What is it? Naked Snake : Call me Snake. The Boss : Snake? Oh, right, your codename is Snake. It suits you well. Major Tom : That's right, the legendary unit that The Boss but together during the World War II was a snake. The Cobra Unit... A group of heroes that brought the war to an end and saved the world. As long as you got a legendary hero backing you up, you'll be fine. Isn't that right, Snake? Naked Snake : Yea, I can't think of anyone else I'd rather have with me. Oh, and one more thing Boss... The Boss : Yes? Naked Snake : It's good to hear your voice again. The Boss : Same here. After all, who knows if either of us will make it out alive... Snake, you were always best at urban warfare, and infiltrating buildings. But this is the jungle. Survival is going to be key. Those CQC techniques are sure to come in handy. Naked Snake : CQC - Close Quarters Combat, huh... I've been in the Green Berets for the past few years. I'm probably pretty rusty. The Boss : Not to worry, I'll be here to help you remember. After all, this is your first actual survival mission. I'll be supporting you over the radio. Naked Snake : Where are you, Boss? Next to the major? Major Tom : The Boss is communicated with us by radio from aboard a Permit-class submarine in the Arctic Ocean. The Boss : My frequency is 141.80. Call me if your in need of my advice on battle techniques. Naked Snake : Gotcha. Major Tom : Your mission is to retrieve Dr. Sokolov. Dr. Sokolov is being held in an abandoned factory located to the north of your current position. Avoid heavy combat and don't let anyone see you. Don't forget that this is a stealth mission. [The radio conversation ends.] [Naked Snake stands up and gets his knife and gun out and holds them outward.] The Boss : Snake try to remember some of the basics of CQC. Naked Snake : Commencing Virtuous Mission... Now. [After entering an area with enemy guards.] Naked Snake : Major, I've spotted two enemy soldiers... Major Tom : They're probably KGB troops sent to guard Sokolov. Naked Snake : AK-47's and grenades... Major Tom : Snake, your presence in Soviet Territory is already a violation of international law. We can't let the Kremlin find out the CIA and American Government are involved. Contact with them is strictly prohibited. Don't engage them in battle either. This is a stealth mission. Got that? The Boss : The major is right... The point of this mission is the sneak through the jungle without being seen. The success of the mission depends on how well you use your camouflage. Change your camouflage by selecting "CAMOUFLAGE" from the Survival Viewer. The "UNIFORM" option lets you pick your uniform while the "FACE" option lets you change your face paint. Choosing camouflage that blends in with your surroundings will help you conceal yourself more effectively. Also don't forget that anything that moves will stand out in the jungle. If you just stand up and run around like an idiot you're bound to be spotted. But if you crawl instead, you should be able to sneak by without being noticed. You can see how effective your camouflage is by looking at the Camo Index. The Camo Index shows you how well your current camouflage blends in with the surrounding area. The higher the value, the harder you are to see, and vice versa. The key is to make yourself one with nature. Keep that in mind as you go along, OK? [Naked Snake arrives in the Rassvet area. He spots some guards around a run down red building and hides behind a tree. He crouches and switches on his radio as he gets out his binoculars.] Naked Snake : Major, I've reached the abandoned factory where Sokolov is supposedly being held... This place is a dump. I can't see Sokolov from here... The security is pretty tight... They are posted around the parameter... I wonder how many are inside... Major Tom : Your objective - Sokolov - is inside the factory... They should be holding him in a room in the north east section. Naked Snake : North east section. Got it. Major Tom : Be careful. Your mission is to bring Sokolov back alive. He must not be exposed to any kind of danger. Do not approach Sokolov while in Alert Phase. Naked Snake : Right. Major Tom : Oh, and one more thing, Snake. Naked Snake : You mean there's more? Major Tom : No... It's just... When you get to Sokolov I want you to tell him something for me. Naked Snake : And that is? Major Tom : "Sorry for being so late." Naked Snake : Is that all? Major Tom : Yeah. Naked Snake : ...Understood. Beginning my approach to the target. [After reaching the room where Sokolov is being held you will hear Sokolov say something then a bunch of quotes will start flying. Being the Japanese voice actors say it. I cannot tell who is saying what. So I left that part out. After this the demo ends.] +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ F R E Q U E N T L Y A S K E D Q U E S T I O N S +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ Question : Where can I get the demo? The Metal Gear Solid 3: Snake Eater demo was released to the general public in the November issue of Official PlayStation Magazine. You can pick it up at a local gaming store or book store for $8.99. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Question : How hard is the demo? The demo isn't hard at all. It can be completed without losing life once you have played through it the first time. The only way you will have trouble with the demo is if you are absolutely terrible at the game. That's what this guide is for though! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Question : Does the demo reveal any plot details? Yes it does but they really aren't anything that you didn't already know from watching the trailers. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Question : How long is the demo? The first time through it may take you up to or even over 60 minutes depending on how much trouble you have and the amount of screwing around that you do. It took me about 1:15 to complete it my first time through. I watched all the story scenes and screwed around quite a bit. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Question : How do I keep the demo from timing out? All OPM demo discs are set to revert to the main menu after 1 minute of inactivity. You can avoid this little irritation by setting the controller against something before you put it down to go do something. If you can keep the analog stick tilted to that Snake moves around while you are gone then the demo won't time out on you. If you would like a safer way to do this then go into the survival viewer and hold the analog stick to spin Snake around. The only downside to this is that you will have a nasty surprise waiting for you when you exit. I like to use a rubber band to move the stick. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Question : I can't find the demo! Where can i find it? If you live in Europe or Asia then you will be unable to acquire this demo for quite a while. I do not know when the demo will be released there but not in the very near future. If you are living in the US and cannot find it then perhaps the stores are selling out of them or they have not recieved them yet. Call your local game store to ask if they have it before you venture off to find it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Question : Can I e-mail you with the sole intention of insulting you? No. Unless you would like to be flamed in return then this will not be a very appealing option for you. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Question : [insert question about information already answered] Go back to the guide and look through it. The information you seek is easy to find. ============================================================================== ---- 04) Conclusion ---- ============================================================================== +=--=+=--=+=--=+=--=+=--=+ L E G A L I N F O +=--=+=--=+=--=+=--=+=--=+ This document is Copyright 2004 Don Fleming. It may not be reproduced nor retransmitted in any form without prior consent from the author. It may not be altered, published, sold, given as an incentive to buy, etc. without advance permission from the author. All outside sources which have contributed to the making of this guide in some form have been cited in the guide. Violation of the above terms can and will result in a lawsuit. ------------------------------------ SITES WHERE THIS GUIDE MAY BE HOSTED ------------------------------------ - GameFAQs.com <http://www.gamefaqs.com> - Gamespot.com <http://www.gamespot.com> - Neoseeker.com <http://www.neoseeker.com> - IGN <http://faqs.ign.com> If you are not mentioned in the sites immediately above then you will not host this guide. +=--=+=--=+=--=+=--=+=--=+ C O N T R I B U T O R S +=--=+=--=+=--=+=--=+=--=+ This is the section where all of those who contributed in some way to the making of this guide will be credited for their efforts. Perhaps the only person that isn't listed is me the biggest contributor. CJayC : The heart and soul of GameFAQs. You posted this guide and all my others. Micheal Bach : I took the CQC quote from Mr. Mori from his MGS3 Demo FAQ/Walkthrough. His guide also helped me to plan out a little better for my MGS3 guides by seeing how the game was structured. ASCII Header : NeoGamer Contributors : mario masta, Daniel Carrera, Cactus11, mister x, Josh Tilton, Philip Garabedian, Alex, DeJulio, Philip Garabedian, codeman55555. +=--=+=--=+=--=+=--=+=--=+=--=+ C L O S I N G R E M A R K S +=--=+=--=+=--=+=--=+=--=+=--=+ I suppose that this guide will be rather popular until the final version of the game comes out so I hope that it has been of the most help. When the final version does come out you will find me writing yet another guide for this fabulous series and I think it will be my last. Farewell until the next time! El Greco -> http://www.gamefaqs.com/features/recognition/36558.html <- ----------------------------------------------------------- Unofficial Metal Gear Solid 3: Snake Eater Strategy Guide Copyright � 2004 Don Fleming and John Sherman


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AT writes: Warning, spoilers ahead - While some users continue to complain about various aspects of the game, there is a number of players who seem to be aggitated by the fact that one of the main characters in the game shoots a pregnant woman in the stomach and then kills her baby (both the woman and the baby are demons, by the way, but that doesn't seem count as a valid argument).
It clearly says rated "M" for mature. For those who are Mature enough to realize it's just a game. I'm sure you'll find even worse things about babies in movies and books
Some people really need to take a long look at themselves, and their priorities, if any aspect of any fictional work actually offends them. Especially when they are warned about what's in the game on the box before they even play it.
You don't kill "babies", YOU don't even kill the baby. And to top is off, you don't even SEE the UNBORN baby.
Im one of the old fans that got shafted here when it released, I expected to see loads of trolling reviews on metacritic.. to my surprize, there werent, There were genuine people stating why they hated it, that couldnt understand the praise is garnered from the big sites..
One the issues that came up continously (besides the 7hr campaign,non skippable cutscenes, no replayability)
Was the baby killing scene...
Wtf NT... just.. appauling.
Tameem said they werent making a game, but art akin to cinema..
My Lord, you're a sick man Tameem.

subset: commoncrawl


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SANDY, Utah - Real Salt Lake goalkeeper Josh Saunders is up for MLS Save of the Week!
On fill-in duty for U.S. international Nick Rimando, Saunders is nominated for his incredible 1-v-1 stop on Philadelphia's Sebastien Le Toux in the 93rd minute of last Wednesday's 2-2 draw against Philadelphia. The save preserved a point for the Claret-and-Cobalt, which scored four minutes later to salvage a point from the Union.
Saunders is up against San Jose's Jon Busch, Vancouver's Brad Knighton, Portland's Donovan Ricketts and Dallas's Raul Fernandez. Rimando won Save of the Week last week for a stop in RSL's 1-0 win over Toronto on June 29. This is Saunders' first Save of the Week nomination this year.
Voting for Save of the Week runs until 12:59 a.m. MT on Friday. Click here to vote for Josh!


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The much-anticipated summit between Kim Jong Un and President Trump is taking place Tuesday morning and you can literally taste the excitement and anticipation for the historic meeting on the streets of Singapore.
One Singapore restaurant in Scotts Royal Plaza Hotel features the Trump-Kim hamburger as the latest addition to its menu.
"The burger is representing America whereby the Kimchi patty is representing Korea. By having these two combinations it works as a seal of friendship and we wish a successful meeting," said Darren Ong, the executive chef at Carousel restaurant.
Another restaurant in Singapore spun a twist to a local dish called Nasi Lemak topped off with dry-aged beef imported from the U.S. and of course, Kimchi, a signature Korean dish.
"People ask us 'Why dry-aged U.S. beef?' And we say because we want to make Trump feel loved because every single negotiation he says, 'I want to export my US beef,'" said Zach Wen the co-founder of Harmony restaurant.
While it's costing $20 million SGD or around $15 million USD to host the summit according to Prime Minister Lee Hsien Loong, the majority of local residents say the price is worth it if the meeting is successful in bringing about peace and stability in the region.
"I think there's no price for world peace. As Singaporeans we just want peace, prosperity and lots of money coming in," said Hamida Hamid, a local resident in Singapore.
In honor of hosting the summit, the Singapore Mint has even released three commemorative coins with the words 'world peace' on one side of the coin and a Trump-Kim handshake on the other side. The coins are sold up to around $1,000 USD and are currently sold out.


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Projekt ochrony afrykańskiej sawanny w Kenii: Miesięczne aktualizacje
Conservation in Kenya Monthly Update: December 2013 - January 2014
The future of the Rothschild's giraffe is still uncertain, with the population of this sub species falling drastically to less than 1100. The loss of this sub species is greatly attributed to habitat loss and poaching; and Projects Abroad is playing a crucial role in ensuring their survival. Our giraffe research monitoring programs went smoothly with the aim of providing an accurate and scientific overview of the ecology of the rothschild's giraffe. The acquisition of the vehicle for Kenya's Conservation project will improve the running of our ecological and research programs in Kigio Wildlife Conservancy.
Our research on the activity pattern Rothschild's giraffes with the objective of discovering how this subspecies spend their day without real predation risk is ongoing. During the giraffe research we have noted that during the day giraffe stay in open habitats and also areas of small patches of woodland. During these times of the day they forage less, ruminate, socialize and rest. They tend to wander far into the shrub lands and wooded habitats towards evening. They tend to split into smaller herds and mainly forage. The data from this study will yield more results on this phenomenon especially when combined with nocturnal observation.
The camera traps project in the conservancy is ongoing; the use of this technique has been of great help in determining presence, abundance and density. The Kenya Conservation project is home to a wide variety of wildlife, including the rare and endangered Rothschild's giraffe and home to two of the big five (leopard and buffalo). Hence camera trapping has been a valuable means by which to survey mammals both common and elusive.
The data from the camera traps which are in operation for 24 hours when analysed, will yield unbiased information on activity pattern of the mammals in the conservancy. The camera shows the presence of a female leopard, I could not compare the body pattern, because it was a bit difficult because one picture was very close to the camera and well light by the camera flash and the other was not. Hence making it very difficult to do body pattern comparison unless with the availability of body pattern identification software. We are assuming that it is the same female leopard due to the size of the conservancy but there could be an overlap of territories.
Our weekly bird's survey for December and January continued to yield interesting information, our volunteers recorded some common species; Ring-necked Dove, Common Drongo, Common Bulbul, Pale Fly-catcher and also recorded the following migrant species; Willow Warbler, Fawn coloured Lark, Petronias, and Black-backed Cisticola. Several Nightjar individuals were observed but it is very difficult to identify which species as they are nocturnal and each species is almost identical. The results show the presence of the Afro-Palearctic migrants in the conservancy which is great news. We hope to monitor these important species over many years.
Our tree nursery project is running well and as the dry season began in early January, the watering of plants has intensified to mitigate the high moisture loss to the dry air. The tree planting in the schools and neighbouring communities, which was halted will resume again in mid-march. The main activities in the nursery were geared towards propagation of tree saplings to be planted on the onset long rains. This was necessary so that we can plant the trees outside the conservancy when the moisture in the soil is high to ensure high survival rates. The volunteers, rangers and staff have been very instrumental in ensuring that the seedlings get enough supply of water throughout the week and even on the weekends!
Kigio Wildlife conservancy has three species of Acacia, two trees (Acacia xanthopholea and Acacaia gerradi) and a shrub (Acacia drepanolobium). These plants are not only being utilized by the giraffes alone but by other herbivore species hence the browsing impact is high and can lead to over-utilization. Acacia xanthopholea which is the only one among the three whose number are low in the conservancy, this is attributed to giraffes among other herbivores de-barking them, leaving them with injuries that cause stunted growth or even the complete drying of the plant.
This is why it's one of native plant species which we are propagating in our nursery. The seeds have germinated and they are constantly being monitored and watered by the staff and volunteers. The saplings will be planted in the conservancy because it's the giraffes most preferred browse species and is expected to increase the plant biomass percentage in the near future. This is also crucial in checking the rampant loss of these species due to intensive browse utilization by the herbivore community.
One of the severe threats to conservation areas in Kenya is invasive species; they spread quickly and cause dramatic environmental changes. With the launch of Kenya Wildlife Service's 2013-2018 National Strategy and Action Plan for the invasive species in Kenya's protected areas, Kigio Wildlife Conservancy is following lead by implementing the same. With the need to preserve the local habitats and keep it in it pristine state our staff, volunteers and rangers are putting in place pro-active invasive control management. The species on target now is the Prickly pear (Opuntia sp) after Datura stramonium
The steps in controlling this species have been outlined as follows: identification, mapping their distribution using the GPS, and then manual removal. The invasive are put in a pit that's one metre deep and covered completely with soil.
Poaching is on the rise in Kenya and Africa as a whole, from the big species like the elephants and rhino. In KWC and its environs the warthog population is being decimated at high levels for meat both subsistence and for commercial purposes. The poaching pressures are from the northern and the western side of the conservancy. Volunteers and the rangers constantly monitor this ensure that the poaching is checked and any incursion is reported to the relevant authorities so they can be apprehended.
The months of December and January had volunteers do lots of field work. The lesser the numbers meant a lot of work to cover for the few number of volunteers.
Tonny Kipkurui
Conservation Manager, Kenya


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How to
Use the Activities
Inquiry Question
Although the silk industry in Paterson had its own special characteristics, the factors that contributed to its rise and fall can be found in cities and towns all over the United States. The following activities will help students understand how industries and the communities that depend on them change over time.
Activity 1: Working and Workers
Ask students to discuss as a class the introduction of modern machinery and the question of who should benefit from it. Why do they think a question of work assignments, rather than disputes about issues like wages or working conditions, led to the strike? Who do the students think should make decisions about the introduction of new technologies? Do they think the effects on workers and their lives should be taken into account? Do they think the workers should play a role in decision-making? The new machinery represented a substantial capital investment for the owners. How much of the increase in productivity could be considered a return on that investment? Ask them to defend their answers.
Activity 2: Labor Unions and Strikes
Local union members or representatives might be willing to speak to the class. If so, have the students prepare a list of questions to ask the speaker about how unions operate today. Ask students to compare the current concerns of unions with the issues important to the silk workers at Paterson.
Activity 3: Local Industry


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A Bunch Of Nerds Got Tired Of Cyberbullies, So They Used Their Powers Of Science To Fight Them
What do you do when over 50% of kids admit to being cyberbullies? Get sciencey.
At 1:00, we learn how complex bullies are. SPOILER ALERT: They aren't. At 1:35, they talk about some cool stuff. And at 2:00, they show what it can really do.
I heard science is the most shared type of content on Facebook. Any truth to that?
empathy for all human condition humanity and culture inspiration general inspirational uplifting community parenting and childrenMore


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B.A. in Family and Consumer Sciences, Option in
Family Life Education (code FCS_BA12)
This new option was recommended by the Academic Senate on September 22, 2005 and approved by the President on November 1, 2005.
Option in Family Life Education (code FCS_BA12) (120 units)
Family Life Education in the Department of Family and Consumer Sciences provides an academic and professional background for work with children, adults, couples, and families. It offers an interdisciplinary foundation in several areas that influence and enhance the quality of life of children, adults, couples, and families based on education, enrichment and prevention. Fieldwork opportunities where students have direct experiences with individuals and families in the community are provided for qualified students.
ANTH 120 or SOC 100; BIOL 205 or BIOL 207; GERN 400I or HDEV 357I; HSC 425I, PSY 100, FCS 111, 132, 299, 311 or 314, 312I, 319I, 321, 402 or SOC 423, FCS 410, 411, 412, 413, 418, 419, 492B, 499, plus 9 units of advisor approved electives.
Each course on the student's program planner must be completed with a grade of "C" or higher.
In addition, a course in which a grade lower than "C" is received must be retaken and successfully completed prior to enrolling in a course for which it is a prerequisite. A student receiving a grade lower than a "C", may proceed with other courses with the approval of the Child Development and Family Studies Area Coordinator.
EFFECTIVE: Fall 2006
Code: FCS_BA12
College: 15
Career: UG
IPEDS (Major) ERSS: 13011
IPEDS (Degree) ERSD: 13011


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Artist description:
yay finally i drew an other one xD hope you like it =) for the face i used a ref pic the other stuff is from imagination^^
Java Draw Created Aug 19, 2009 338 x 470px Unless noted Copyright 2009 Shinigami.
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I like the colors
:o woow that's just too amazing for words!
it looks so real!!
incredible! seems so real!
WoWzA! 5h fav!
amazing !!!!!
5h and FAV ;)
can't get better..seriously
wow.......i love it
your so good! Looks real! amazing drawing 5h


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Wish those signs said BEER AHEAD!
During Reba's ride, at times my mind wondered to smooth pavement. I fantasized about a ribbon of black asphalt with predictable white lines, instead of a washboarded moonscape with sharp rocks and cattle guards. I also thought about a gooey plate of nachos instead of the jersey pocket full of Gu Chomps. I wanted a beer and not another sip of a fizzy electrolyte drink too.
Beer in the bottle don't work
We all know beer in a bottle cage isn't going to work so well or carrying a six-pack/half rack/pony keg on your big adventure ride. Without a store nearby, what's a beer-drinking adventure cyclist supposed to do? That's what Pat from Backcountry Beverages thought too and out of necessity, invented a beer concentrate and bottle fizzer. Check the video for how the Co2 is activated like a shake weight. How's it taste? We haven't tried it, but Pat's process produces a high alcohol content and that's not something we've got the taste for after a very long ride or a black IPA. A fine pils or lager? Absolutely yes. No word on how Pat keeps the beer cold, maybe just drop the bottle into a river for a while.
Beer concentrate, mmmm beer…
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