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Hitman: Blood Money – FAQ/Walkthrough
Xbox 360
FAQ/Walkthrough by Geezguy
Version: Final | Updated: 01/22/07
HHHHHHH HHHHHHH HHHHHHH HHHHHHHHH HHHHHH HHHHHH HHHHHHH HHHHHHHH HHHH HHH HHH HHH HH HHH HH HHHHHH HHHHHH HH HH HHHHHHHH HHHH HHHHHHHHHHHHH HHH HHH HHH HH HH HHH HHHHHHH HHHH HHH HHHH HHHHHHHHHHHHH HHH HHH HHH HHH HHH HHHHHHH HHHH HHH HHHH HHH HHH HHH HHH HHH H HHH HH HH HHHH HHHHHHH HHHHHHH HHHHHHH HHHHHHH HHH HHH HHH HH HH HHHH HHHHHH B L O O D M O N E Y ====================================================== = HITMAN: BLOOD MONEY = ====================================================== = FAQ/WALKTHROUGH = = PlayStation 2 = = Version: 1.8 (Final) = = Written By: Geezguy = = Started: May 26th, 2006 = = Updated: January 22nd, 2007 = = E-mail: email@example.com = = Document © 2006 Geezguy = ====================================================== = The Guide Contains Spoilers!! = = The Guide Is Only Allowed at: = = = = http:// Gamefaqs.com = = http:// Neoseeker.com = = http:// Supercheats.com = ====================================================== ----------------- Table Of Contents ----------------- -INTRODUCTION -VERSION HISTORY -WHAT HITMAN CAN DO -CONTROLS -WALKTHROUGH a. Death Of A Showman b. A Vintage Year c. Curtains Down d. Flatline e. A New Life f. The Murder Of Crows g. You Better Watch Out... h. Death At The Mississippi i. Till Death Do Us Part j. A House Of Cards k. A Dance With The Devil l. Amendment XXV m. Requiem -WEAPONS -WEAPON UPGRADES -THE RATINGS -FAQ -COPYRIGHT LAW -E-MAIL POLICY -CREDITS O===========================================================O | I N T R O D U C T I O N | O===========================================================O When Hitman was released, I began directly on the walkthrough writing! This walkthrough will guide you through every mission in the game, past the heavy security, how to eliminate the targets in a silent way. You can also find a complete ranking list and full lists of the game's weapons. You can also find some contributors strategies that they've sent in. To see who they are, check the copyright section. Enjoy it! I hope you will enjoy this walkthrough, and that it will help you out. If you want to thank me or send in a alternate strategy/tip/addition, or just ask a question look at the copyright & contact section to see what to do. Also remember that if you encounter a problem, please check the FAQ which might answer your question. O===========================================================O | V E R S I O N H I S T O R Y | O===========================================================O V1.1: May 26th, 2006 -------------------- -Hitman: Blood Money was released today, and I got it! -First version -Added a few sections at the beginning V1.2: June 9th, 2006 -------------------- -Guide Finished -Error swept the guide also V1.3: June 13th, 2006 ------------------------ -Changed stuff in the texts -Added fun thing about Rick V1.4: June 16th, 2006 --------------------- -Added mission summeries at the start of every mission -Added interesting things at the end of every mission -I have sent this version out V1.5: September 1st, 2006 -------------------------- Sorry for the very late version of this walkthrough. But I've got so many e-mails latley and another reason is that I had trouble with Gamefaqs, I'm so sorry for letting you wait so long. But now it's here, and this is the biggest updates I've ever done! Enjoy! -Added new strategies for "A New Life", "Till Death Do Us Part" and "A House of Cards" -Added a FAQ which will answer a few questions -Fixed a ASCII text at the top, all by myself! -Changed many things... -Added new interesting things -Changed the e-mail adress to the second one that I had, look above. -Added a note on the mission "Death Of A Showman" that you can take the weapons from the level (except melee weapons) -Changed the introduction, I found the first one childish :P -Added a new tip to "A New Life" -Added a new tip on "Till Death Do Us Part" -Added a earlier location of the Baseball Bat -Added two more rules at the copyright section -Added new strategy to "Amendment XXV" -Added three missing weapons, the Stun Gun, Shovel and the Cane Sword -I changed alot in the strategy for the level "A Dance with the Devil" -Added many credits V1.6: September 28th, 2006 -------------------------- I think that this will be the final version of this walkthrough. I don't own the game anymore, but it's still fun to help people and update this walkthrough. Today I got an e-mail regarding a missing weapon in the weapons section. I of course added it, and I changed some other things to make sure that this will be the final version. Anyway, if I don't update this walkthrough anymore, see you next time. Also, just because this might be the final version it doesn't mean that I won't accept more e-mails. I still want to hear more opinions and get more stuff to add. The walkthrough's future is up to you... -Added the Stiletto in the weapons section. I can't believe I had forgotten that many weapons -Added two more credits V1.7: November 20th, 2006 ------------------------- Well, I lied again, here's another version of this walkthrough. I got a few more emails regarding a strategy for A House of Cards and then a question which I put up in the FAQ. As this might be the final version, I wish everybody a merry christmas and a happy new year 2007! -Added a new strategy for "A House of Cards" -Added a new question for the FAQ V1.8: January 22nd, 2007 (Final) ------------------------ Well, another update. And it's also a new year! Anyway, I got another contribution, and this time for the level, "Vintage Year". From now on, I WON'T accept any more contributions, only questions, which I will answer by replys, I won't post them here, because I want this to be the final version. Now, it's been great to work on this guide, and it's my only most successful one, in my opinion, next to my Silent Hill walkthroughs. -Added a new strategy for "A Vintage Year" -Changed some text in the document O===========================================================O | G O O D T O K N O W | O===========================================================O Here, I'll explain the things you should know. Even if the best info is in the game manual that's in the Hitman: Blood Money box. >>>SAVING When you're saving in the game now, its diffrent. You can choose up to three files to save on. If you restart the Stage on the RESTART option, the saves will disappear and you'll have to create new ones. The Stages will be saved on your profile, which is also new to the game. The save option will always appear once you have beaten a mission. >>>DISARM A GUARD When standing infront of a guard who has a weapon equipped, press the R1 button to make Hitman slam him/her in the face and grab his/her weapon, and he/she will be helpless and begging for mercy. >>>CLOSE COMBAT When standing infront of a guard, press the R1 button to make Hitman headbutt him/her. Then press R1 rapidly to make him punch the guard until he faints. >>>THROW A WEAPON Hitman can now throw weapons at his enemies. Only knifes, meat cleavers and such. Press and hold the L1 button, then press and hold the L3 button. Then release it to make Hitman throw the weapon. >>>HUMAN SHIELD & RELOAD Sneak up on a guard/civilan with a weapon and press the X button. Hitman will then grab the person and point the gun out. The guards won't shoot at you, but you can shoot them. Reload is the same, but in a diffrent way. To put the person unconscious, press the X button again. >>>PUSH Hitman can push the characters. He can push them off balconies, ledges and push them into walls or other things. Or when they're running, he will make him/her fall! >>>DISGUISES To blend in right, you must choose the right disguise. When you have killed/knocked out a guard, stand infront of the body and choose to take the suit that shows. To make your disguise complete, you must often walk with the weapon the guard was having. If you do a mistake, like show another weapon, go into a restricted area with the wrong disguise, it will be blown. Simply find a new disguise and take it. >>>POISON You can posion food and drinks. This is very good for an assassin, just equip the desired syringe and point the crosshair at the food/drink and then press the R1 button the inject it into the food/drink. >>>CLIMBING & AGAINST THE WALLS To climb things, just walk towards it and Hitman will eventually climb it. When you are near a small edge, Hitman will flat himself against the wall and follow it to a pipe or ladder which he also can climb. He can also climb in nets or special brick walls. >>>DISTRACTING To distract a guard, you can throw Hitman's newbie, the coin. He has infinite coins, so no worries there. The guard will walk towards the sound, giving you the opportunity to sneak up behind him/her. You can also manipulate the lights by turn it off. The guard will walk towards the panel to turn it on. >>>BRIBING When your notoriety is high, you can bribe the civilians to keep their mouth shut for 50,000 dollars (15 points down), bribe the police chief to forget everything for 100,000 dollars (40 points down) or the best but the expensivest; get a new identity for 200,000 dollars! All your notoriety will disappear then. >>>UPGRADING WEAPONS You can now buy upgrades for your weapons. You can add fat silencers for them, larger magazines, big scopes and other fresh things. You can also buy a new case which will not give a sound when you have your sniper in it! Always remember to upgrade your weapons if can after every mission. >>>BUY INTEL You can buy intel during a mission on the select button. They cost 3,500 each, and it's very good info, but you must figure out what it means yourself. They have helped me out alot. >>>THE DIFFICULTIES God bless IO Interactive! For beginners, they've set up a Rookie difficulty, you will have full assistance, infinite saves and the guards AI will be quite low. Try pro if you want a challenge. Anyway, here are the number of saves you have on each difficulty: Rookie = Infinite saves Normal = 7 saves Expert = 3 saves Pro = 0 saves O===========================================================O | C O N T R O L S | O===========================================================O X Button: Confirm O Button: Pick up item Square Button: Holster Triangle Button: Cancel R1 Button: Fire, push R2 Button: Reload L1 Button: Sneak mode L2 Button: Display map R3 Button: First person view, scope L3 Button: Hold to get a toss aim Left Analog Stick: Move 47 Right Analog Stick: Rotate camera Select Button: Briefing Start Button: Pause O===========================================================O | W A L K T H R O U G H | O===========================================================O Yeah, this is the main reason why you came here, right? The guide is simple, I will guide you through every mission and tell you how to sneak into the areas and eliminate the targets. Also, the guide was written while playing on Normal difficulty and when I say north, west, east and south I mean the directions on your compass. Just so you know, the objectives are not displayed in the first mission because it's basically a training mission even if you're executing someone. I wrote the objectives myself though on that one. Now the guide has a new feature, you can read some interesting things at the end of every mission. But it's more like my own intel. =====------====---------=====----- DEATH OF A SHOWMAN =====------====---------=====----- Main Objectives **Kill Joseph Clarence **Escape Weapons Found: SLP.40, Kitchen Knife, TMP, Dragunov, Poison Syringe, Fire Extinguisher RU-AP Mine & Detonator, Hammer, Shotgun, Baseball Bat This is a training mission, but you will be executing a target. You will learn how to climb and such. You will also be guided all the time about what to do. This is a straight forward mission, you can't do it any other way than this. Also, there is a way to take the weapons away from this level! You can take the weapons you want (except the melee weapons) and place them in the box where you're taking the mine and the detonator from. >>>GET TO JOSEPH'S OFFICE When you start, follow the bridge forward until you can climb up on a ledge, do it and continue forward. Climb the stone to the infront of you and then climb the plank to the right, finally climb the other ledge. You have now arrived at the streets. Diana will talk to you here. Go straight forward until you encounter a big gate. Wait there until the gangster comes and talk to you. 47 takes care of him and opens the gate for you. Go left on the spot here and through the door to the gift shop. Go behind the counter and take the coin from your inventory. There are two gangsters outside on the porch, so throw it through the open window to distract them. Then sneak through the left door and then through the door to the left of the entrance door to a theater. In here there will be a guard torturing a man...You must sneak towards him and when you're behind him, use the fiber wire to kill him. Take his gun and go right. Oh, don't worry about the lawyer, he won't see anything. Now, climb the red fence to the left. On the top, jump over to the other side by walking towards the railing. There, go forward and pick up the shotgun who's leaning against a box. Then pick lock the door to the left, you can shoot it up also. Shoot the two gangsters here and take their ammo. Take one of the bodies and hide it in the dumpster at the back of the room. Then take the other body and hide in the other one. After that, hide in the closet which is to the right of both dumpsters. A chemist will come in. When he is standing with his back towards you at the table, exit the closet and blast him away with the shotgun. Take his chemistry clothes and a keycard. Go to the other room to the right of the closet (btw, drop the shotgun). Use your keycard on the panel to the right of the door and go through. Follow the corridor to the left until you can turn left into a small room. Pick up the gun there and put it in the box. Drop your other weapons, NOT the Fibre Wire (and I don't think you can do that either). After that, follow the corridor until you encounter a guard. He will frisk search you. If you took away the weapons, you'll be fine. Otherwise, he won't shoot and he won't let you in. However, go through the door behind him. Here, you will see a short scene. After that, retrieve your gun from the soda box and jump on the elevator roof (btw, there is a hammer on the control panel to the right of the elevator if you want it). Take out the fiber wire and the option strangle will appear when you're standing near the open elevator hatch. Do it to make Hitman strangle the gangster nelow you. Now, jump down the hole and go forward. Break the electricity on the panel to the right. Keep to the left wall and enter sneaking mode on L1. Follow it to the end and turn right when you can. Go to the men's bathroom and sneak up on the guy who's taking a leek. Press the X button behind him while having a weapon equipped to take him as a human shield. Now, go out of the bathroom to the upper left from where you are now. Shoot the gangsters here in the head. Press the X button again to make him unconscious. If you are interested, there is a TMP in the bathroom you were at on the sink. Climb the ladder on the right side. On the top, follow the way to a tower. Equip the Dragunov Sniper that is in the sniper case infront of you. Aim out through the left window. You must shoot the three guards outside. The first one is patrolling around the street (starting from the left), the second is on the roof infront of you. And the last one is to the left on a wonder-wheel on it. After all that, put down the rifle and go back out of this tower. Go right on the stairs and down the edge. Open the door to the right and go left. Flat yourself against the wall and follow the small ledge. Go down the pipe and you're at the streets where you sniped the guards. Follow it to the left and enter the door to the office, there's a sign that says so, you can't miss it. >>>KILL JOSEPH CLARENCE In here, pick up the Syringe in the case to the right of the stairs, then go up the stairs and slowly sneak towards the gangster who's talking to the girl. When he goes to look through the balcony to the right. Sneak up on him and press the R1 button to push him down! After that, go through the door behind you. The secretary is talking to Joseph right now, so hurry up and poison her bottle which are to the left of her table, then hide in the closet. You will now when you're about to run out of time; the phone starts to ring. After she's dead, nothing can go wrong. So enter the bastard's office to the left when you exit the closet. A scene will play. Swing King is now begging for his life. It's fun to listen to him, but after a while, shoot him in the head...! Or you can just walk behind him and syringe/wire him. I had fun by smacking a Fire Extinguisher in his head! There is also a Baseball Bat in here, take it if you want to play with it, it's in a corner. Now, climb through the window to the left of his desk. >>>ESCAPE Out here, go left and pick up the mine and detonator in the case. Follow the way to another open window and go through it. Go forward and plant the bomb where a rope is attached. Go away from it and blow it with the detonator. This will kill the purple dressed man that Swing King talked to, if not, shoot him or harm him seriously by shooting him accurately in the stomach. He has a Desert Eagle, which I'm sure you want. Just place it in the box by backtracking to it. Go down the stairs and through the door to the upper left to complete the mission. Oh, and shoot the hooker if she's still alive, or she will count as a witness. Interesting Things: -A better rank is possible... -Don't let the lawyer die... =====------====---------=====----- A VINTAGE YEAR =====------====---------=====----- Main Objectives **Kill Don Fernando Delgado **Kill Manuel Delgado **Escape Weapons Found: Shotgun, SAF-SMG, Hammer, TMP, Kitchen Knife, Fire Extinguisher, Snub Nosed >>>GET A DISGUISE AND REACH THE DON'S ROOM When you start, run to the right and enter the coming left door. In there, climb the boxes infront of you and climb over the wall, the civilian worker won't mind. Note: Make sure that nobody's in there before you enter. Over the wall, there is a patrolling guard far away from you on the other side which patrols in and out of the Hacienda. When he goes in, sneak past the sleeping guard to the left near the fontain and go to the north wall. Look for a drainpipe which you can climb up on. Then enter the door at the top of the balcony. In the Hacienda, go through the left door and down the stairs. Pick lock the door at the bottom of them and sneak through it. Continue to sneak in here because there is another sleeping guard in here. On the south side of his bed on the chair are some VIP guard clothes you can take. With them you're allowed exactly anywhere! Now, take his SAF-SMG also, there are plenty of ammo in here too. Now, sneak out of the door to right of the one you recently came from. Wait for the guard outside to walk away. Then go forward in the corridor and go up the stairs to the left to the top. Go left up here and pick lock the at the right coming door when the patrolling guard walks away. Then enter the door when it goes upwards again. >>>KILL DON FERNANDO DELGADO You are now in Fernando Delgado's room. He sits by the open balcony and plays his cello. It sounds very nice, it's a shame that he has to die...Wait for him to walk away to another room. There is a sleeping guard on the couch, but he will not bother you. When Fernando enters the balcony, sneak up behind him and push him of it! You can also wire/syringe himn while he plays his cello and then throw him of that balcony (only throw him off if you sedate him, it will only look like an accident then). If you want, you can also poison his wine bottle which he has below his chair. >>>GET TO THE WINECELLAR Go back to the party, but watch out for the east side patrolling guard. Then look at the map and enter the winecellar which you can't miss. >>>KILL MANUEL DELGADO Inside, rig the panel that holds the rope to the wineboard up with a mine. Just watch out for the guard that goes up and down the stairs. After you have planted the bomb, go down the stairs and watch as Manuel goes to the right of the stairs. When he enters the alcove, detonate the bomb and the winebarrel board fall down on him!! To avoid trouble, hide in the closet behind the infront of the stairs for a while. Then, continue. Alternate is to push him down the stairs when he comes from the party, just watch out for guards or civilian who might spot you if you're doing it at the wrong time. >>>ESCAPE Now, all targets are eliminated. Go to the east point of interest and open the round door which holds wine bottles, but this time it holds on to a secret passage! The guard that stands behind the door might see you and will make you leave the passage. Go out before him and hide to the right of the door. When he comes out, sneak back in. Now, when nobody's looking, run straight forward to the next room and take the clothes there. Now, go back to the entrance of the passage and go left. Follow the way until you arrive at a place where there are a lot of workers. Go to the through the door the the north of where you're now. There, board the elevator to the right and go to the hangar. Go out when you've reached the bottom. Now you will see the plane, go left and around it to find the escape option by the plane. Mission complete. To escape with your clothes. Take them from inside the Hacendia where you got the VIP clothes and then you must sneak down the drainpipe again, watch out for the patrolling guard that goes in and out the Hacendia. When he goes in, sneak down. Then go right and quickly through the double door to the left. Now, look at your map and go to the north outside. Follow that way to the east and you will spot a ledge you can follow a long way down to the hangar! At the bottom, push the worker that stands infront of you on the dock into the water. Go right and push the guard to the right into the water. Now, be quick becuase another worker will come down here with the elevator. The drunken guard won't mind you at all near the plane. Now, just escape. Nick McEvoy mailed another strategy: ------------------------------------ When you start, go to the left an round the back. Kill the guard will your silenced 'baller and take his uniform and shotgun. Go back to the main door and through the semi open double door to its left. Go to the drain pipe in the far corner and climb it. Get onto the roof and through the window.Kill Don Fernando Delgado. Personally I like a 'baller to the head. Go to the winch in and wait for the guard to leave(Normally takes less than 1 minute). Plant the mine and wait outside for the target to appear below the wineboard. (R2 is useful) Blow the bomb. Go back to the 1st guy you killed then go to the wooden fence. Follow it to just before the house then turn left follow the path down and kill the VIP guards and the worker(s). Run back up the path, get your clothes and escape as usual. Interesting Things: -Watch out for the film crew... -There are many entry points to the vineyard -Fernando has a wine bottle below his cello chair... -The VIP guards are allowed anywhere... -The east side might lead to a hard infiltrated place easier... -The big wine boxes in the winecellar can cause deaths... -The winecellar tour might be useful to sneak in... =====------====---------=====---- CURTAINS DOWN =====------====---------=====---- Main Objectives **Kill Alvaro D'Alvade **Kill Richard Delahunt **Escape Weapons Found: Real WWI Pistol, SLP.40, MP5, Hammer, Nailer, Screwdriver, Prop Gun >>>KILL ALVARO D'ALVADE When you start, go left and talk to the officer at the counter to get a real WWI pistol from the jacket! Now, enter the toilet to the right and wait for a green dressed worker to enter. When he stands in one of the stalls, sedate him and take the clothes. Hide the body in the cotainer to the right. Drop your guns except the Mauser. Take the his toolbox into this room (it stands outside the toilet). Place the Mauser inside the toolbox and go out of the toilet. Go through the door to the left of the counter. Follow the stairs to the bottom and turn left. Go past the hammering guy and through the door to the left of him. To the right below a shelf is a nail gun you can take. Go left and down the stairs. Go through the middle double door and you have arrived at a corridor. To the right there should be a door with a green light above it, go through it. Go down the corridor and turn right. Go through the door there and go up the stairs. Turn left up here and go through the LEFT door, not the right or you'll be coming to the ladies changing room! Go through the mens changing room and through the door on the other side. Now, go to the room with the point of interest. Hide in the closet here until one of the actors comes in. He will practice with his gun. After a while, he'll put it on the table and go to the bathroom. Now, exit the closet and switch the prop gun for the real one you picked up. Now, all you have to do is wait. When he comes back to get the gun he will go to the scene and execute Alvaro with the real gun. >>>KILL RICHARD DELAHUNT He will run down to the scene and cry over Alvaro. That means you can set up another accident for him. From the actor's room, go out and open the double door infront of you. Run up the stairs and you're above the stage in the attic. Watch out for the worker up here before you plant a bomb on the south side of the rectangle hole in the middle of the area. After you have planted the bomb, run to the beginning of the stairs and detonate the bomb. The lights should fall on Richard and he'll die. The police will come up here, so run to the actors room directly after you have detonated the bomb. >>>ESCAPE Run back to your clothes in the toilet at the entrance of the opera. Pick them up and escape the opera the same way you came through. Interesting Things: -A visit at the jacket-reception might be good... -The construction workers will provide more cover... -The chandelier is big enough to kill... -Alvaro is standing above the light-holders... -Only actors are allowed on the stage... -Alvaro's room is guarded by a bodyguard outside of it, who's entering the toilet often... -Richard falls in the middle of the stage-room when he's running towards Alvaro... =====------====---------=====----- FLATLINE =====------====---------=====----- Main Objectives **Find Agent **Identify Target (then) Kill [insert name] **Smuggle Out Agent **Escape Optional Objective **Kill [insert name] **Kill [insert name] Weapons Found: SLP.40, TMP, Stun Gun Why I wrote "insert name" was because one of three persons will be 47's main target. And the other two remaining will be bonuses. It's always diffrent targets when you're playing the Stage so I can't tell who's gonna be the target. So what to think about the disguises on this level is that in the medical wing, the therapist or even the police isn't welcomed. That means you must get some warder clothes before you can get to the agent's cell. Other than that, you will get a good use of the Stun Gun, since it's like having a unlimited number of sedative syringes! Enjoy it! >>>GETTING INSIDE THE CLINIC To begin with, to the right is a morgue, remember it. When you get control, if you want the Stun Gun now, go left from the start and open the door on the left side of the guard house. There is a cop inside directly when you open the door. But after a while, he'll disappear. When he does,sneak in and get the Stun Gun and a SLP.40 in the black box to the left. Now, go back to the gate where you started and follow this road until you get to the entrance door of the clinic. Go to the door and turn left. Follow the way until you see a drain pipe to the right (the second one, not the first one). When the cop isn't looking, climb it up and run across the roof and jump down on the opposite side. Look at your map and go to the utility box. Sabotage it and hide behind the door to the left. A cop will come outside to fix the box. When he does it, sedate or stun him and take his clothes. Hide the body in the container further to the left and go through the door. >>>FIND AGENT SMITH Turn right in here and steal the tape on the desk. Also, pick up a keycard which is also on the desk next to it. Now, use it on the keycard-reader and go through the gate that opens. Follow it to another locked gate and use the keycard on it. This is the medical wing that you're not allowed to be in, so it's best to sneak. Look through the open window at the reception and wait for the walking guard to leave the room (sometimes he's not there, so wait until he comes in and continue when he's gone). When he does, climb through the window and sedate the guard who is sitting in the chair. Take his clothes, cell key and stun gun. Hide the body in the box to the lower right of your position. Go through the door to the right of the table and down the stairs. There is another guard in here. Follow him into a cell where he stands with his back towards you and stun him with the Stun Gun. Close that door and open one of the cells to the right, look at your map to see where he is. Talk to him to recieve an identity of your target. Now, inject him with the false death injection by pressing the option that appears after the first conversation, you must go to him. After that, Diana has two bonus targets for you, but they are completely optional. Note: Go back to the reception and change back to your cop outfit. >>>KILL LORENZO LOMBARDO (Blue Robe) The identity you'll get from agent Smith can be one of these three persons. As I said before, I don't know which one you get, but I'll show you how to kill each one of them. Lorenzo is often cooking in a small kitchen to the northeast on the second floor. Enter the door where he is and go to the gas canister. Turn the gas on and wait for Lorenzo to come. When he turns the heat on, BOOM! >>>KILL CARMINE DESALVO (Green Robe) He is working out in the southeast area of the map. He's lifting weights, and he shouldn't do that right now...Stand behind him, and when he puts the weights up to leave, the option to put the weights on him will appear...Don't worry about the guards. They will be out of sight when he puts the weights up. >>>KILL RUDY MENZANA (Pink Robe) He's drinking from a hidden liquor bottle which is inside of a globe in a library to the north on the map. Go to the second floor via the stairs (take the right one. Turn right up here and go through the door. Go right again and you will come to a balcony overlooking his room. Place a bomb on the rope attachment to the lamp on the right side. When Rudy drinks from the bottle, detonate the bomb from a safe distance and the lamp will fall down on him. Alternate is that when he's not in there, go to the globe (in the library to the north on the first floor) and open it. When nobody sees you, aim the crosshair with the poison syringe on the bottle and poison it. When he comes back to drink it, he's dead. >>>REVIVE AGENT Go to the room where you stole the videotape (to the west inside) and pick up your real clothes. Climb the pipe onto the roof. Stay near the top in case a guard is smoking and might see you then. When the coast is clear, sneak across the roof and jump down on the opposite site. Just remember the nurse also. Go outside to the south and to the morgue I was talking about at the beginning. Just walk inside since nobody will care, but be sure to close the door. Press the X button infront of the agent to revive him. He'll stand up and then there's nothing you can do. >>>ESCAPE The agent will be fine by himself so escape through the door to the east. Interesting Things: -A patient is hiding behind to dumpsters to the northeast outside... -A useful Stun Gun can be found at the guard house to the left at the beginning... -The Stun Gun is like a unlimited collection of Sedative syringes... -A admission paper is a must to be allowed at the clinic... -Someone has forgotten a therapist outfit in the northeast room on the second floor... -Neither cops or therapists are allowed at the cells in the medical wing... -The therapist outfit will make the target/s go to the office on the second floor... -The target's will be near water sometimes when they are taking their sessions... =====------====---------=====----- A NEW LIFE =====------====---------=====----- Main Objectives **Kill Vinnie Sinistra **Retrieve Microfilm **Escape Weapons Found: SLP.40, Hedge-Cutter, Air Gun, Baseball Bat, Nailer, Bull.480, MP7 In this mission you must kill a witness inside of his luxury villa. He is protected 24/7 by the FBI, and they are everywhere; outside and inside the villa. They are even hiding in a van watching the security cameras. Can you get through this? After the witness' death you must get a microfilm that's shaped like a diamond. >>>GETTING INSIDE THE VILLA When you start, go to the target's house and turn right. You should see that the house he lives against is a vetrinerian. Go to the right of her garage and keep to the wall. She should not see you when you're sneaking into her garage. Pick lock the door at the end of the garage. Enter the room and pick up the darts here if you want and the bottle of ether. Go to the point of interest on the middle of the street. There's a van with two guards sitting inside of it and watching the cameras around the target's house. Before you do something there, go to the hotdog van and pick up the donut box when nobody sees you. Go to a place where no one can see you, which should be at the exit point. Drop the donut box on the ground and aim the sedating syringe's crosshair on it to inject them. Now, pick it up and go to the van. Stand to the right of the back doors of it and when the options to let the box down appears, press the X button and Hitman will put it down. He will also knock on the door so the guards in the van will come out, pick the donut box up, eat them and pass out. That's your chance to go in there and steal the tape so they won't catch you on the cameras later. Take the FBI clothes from one of them and go out of the van. Turn right and walk right into the house. Yep, you're inside now. >>>KILL VINNIE SINISTRA Wait in here until Vinnie comes to this floor. Go to him by looking at the map. Here he will be watching TV. You can't kill him yet becuase of the bodyguard who's sitting in the sofa. To get rid of him, go through the south door and you'll come to a kitchen. Turn left and walk through the door infront of you. Turn left again in here and go through the door behind the cloth. You're now in the garage. To the right is a baseball bat leaning against the wall. Open the left garage door and walk outside. There is a electric box to the left. When nobody is near you, cut the power and the guard that was sitting in the sofa will come out here to fix it. Now, run back to Vinne and sneak up behind him. Strangle him with the Fibre Wire and pick up his Bull. 480. Drag his body inside of the closet behind you before the guard comes back in. >>>RETRIEVE MICROFILM Go north and you'll come out to a backyard. Go to the shack to the northeast and pick lock the door. Walk inside and wait for the pool boy to come inside. Sedate him and take his clothes. Walk outside and go near Vinne's wife, which is the drunk walking woman. She'll seduce Hitman and will lead you to her room. She'll even tell the guards that you're clean. Follow her to the room and wait until she goes to the bath room and then comes back out to say that she's not in the mood to have sex. You must now leave the room. Go to the room to the left and go through the other left door in there. You're now in the bathroom she was in. Look through the keyhole. When she lies on the bed, sneak in and steal the microfilm which is her necklace. >>>ESCAPE Now, go to the northwest room and climb through the window there (don't worry about the noisy teddy bear on the floor, as it will not bring the guards in). Climb down the drain pipe and you're back in the backyard. Go to the shack and change back to your clothes. Go through the villa and to the FBI van, change back to your original clothes and leave the area to the northwest. James Sanchez mailed an alternate strategy for this level: ---------------------------------------------------------- This strategy requires the W2000 sniper rifle, I also recommend a good scope. First, sneak into the veterinary's garage and go to the back of it. Unpack the sniper here and drop it, you're gonna come back for it later. Now, do the donut thing and get a FBI disguise. Steal the tape and note the phone on the right table which you can use to call the witness with. Now, get the Darts from the veterinary's garage room and go to the tree house, which is to the northeast on the map. Take the ladder up and then pick up the Air Rifle on the table. Load it with a dart and look through the left window. Shoot the guard dog you'll see there in the yard. Now, go back down and to the right of Vinnie's house. Open the tree-door which has a warning sign for the dog to the left of it. Follow the yard to a stairscase to the left and take them down to the basement. Open the door and look for a shelf to the right. There is also a patrolling guard who comes down here, so watch out. On the shelf, take the Lighter Fluid and go through the next door. Take the stairs up and go to the pool area. Pour the lighter fluid in the grill to the north and wait for Vinnie's girlfriend to come and start the grill; she will be crisped. Grab the microfilm when she lies in the water. Now, go back to the FBI van and call Vinnie on the phone. Run to your sniper and aim it straight forward into the living room window. Shoot Vinnie, it must be one the first shot, otherwise it might cause trouble. And sometimes, the window stops the bullet from hitting him. Well, thanks to James for this strategy. Bruno Santos Mailed: -------------------- Here's what I did. First of all, I just walked to the Cartering van and grabbed the donuts. After that, like in the others, sedated the donuts, FBI agents got knocked out, I entered and grabbed a suit and their weapons. Microfilm - After grabbing my new beautiful FBI suit (Glasses included ;)) I just walked in throu the front door, and went to the kitchen. There I found the woman with the necklace. After following her I learned that after the kitchen she goes to the barbecue drink, then she goes to a small pool inside the house, and after that she goes to a bathroom. What I did was: - Followed her into the small pool inside. - After she is done, she walks throu a small area to reach the corridor and the bathroom. In that small area there's a sauna. Just sneaked behind her while she was walking (she is extremely slow) and sedated her. Then I just dragged the body to the sauna and in there, grabbed my microfilm. Step one done. Killing the Target - I was amazed how easly it can be done. Like you said, the target walks between the first and second floor. The COOL thing, is that once he enters the room on the second floor, the FBI Bodyguard stays on the corridor and the target is solo inside, with his backs turned! I just followed the target and Bodyguard until they climbed the ladders, the target enters the room. Because you are dressed as an FBI, you can just walk by the bodyguard, enter, close the door and enter sneak mode. After that, I just poisoned him and that's it. I just had to walk out, get my Suit back from the van, and run to the exit. For some reason the FBI agent never suspects the time the Target takes inside that room. ^_^ Aaron Dunlap mailed: -------------------- You can plant a bomb outside Vinnie's window where his phone is. Then call him on the phone in the FBI van. When he anwers, blow up the mine. Wear the FBI outfit and you will have no trouble when the threat bar has rosed to yellow. Interesting Things: -The guard dog eats any king of sausages... -You can get a good view of the guard dog from the tree house, also of the poolyard... -A clown is entertaining in the pool area, and will sometimes come out to his van... -Two important items is kept in the veterinary's garage room... -A sasuage is found behind the veterinary's house... -A player's tool is found in Vinnie's garage... -Vinnie only walks between his room on the second floor and the living room on the first floor -Keep an eye out for open windows and drainpipes which will lead into the house... =====------====---------=====----- THE MURDER OF CROWS =====------====---------=====----- Main Objectives **Kill Mark Purayah .Jr **Kill Raymond Kulinsky **Kill Angelina Mason **Escape Optional Objective: **Retrieve Diamond Case Weapons Found: SLP.40, MP9, Desert Eagle, SLP.40 .S, Kazo TRG, SG552 This is a very interesting mission. Remember, as long as briefcase that the red bird has is not delivered to Mark, the assassination won't take place. If he do get the case; after a while, two of the targets dressed as crows, are gonna sniper the politican, which you're supposed to protect. You must also kill his girlfriend which he has communication with via walkie talkie, and she will also try to kill the politican with a knife. And your last target is the leader of that black Crow group, Mark. As you can't enter the bars in you suit or your regular outfit, you must get a waiter outfit. There is one in a locked hotel room, find it and sneak in. Grab the outfit on the floor without waking the sleeping civilian. >>>RETRIEVE DIAMOND CASE (Optional) When you start, you must follow that red bird into an alley. When he stands still, quickly sedate him. Take his clothes and dump the body in the container. There is a police that patrols the streets and is walking into the alley, so that caused me much trouble the first time. Go inside the apartment door (it's green) in one of the corners and hide the case in there. As long as that case isn't delivered to Mark Purayah, the assassins can't kill the politican. >>>KILL ANGELINA MASON You can't see her on the map yet. But we'll kill her now. Go to the two points of interest to the west. You will there notice a uphanged piano. Climb up the tree box which has a trashcan besides it. Follow the way to the piano and plant a bomb on the attacherope. Climb back down and wait for 10 minutes or little more and Angelina will arrive. When she's standing under the piano, detonate the bomb and she will be crushed under it! Now, pick up her gun and her walkie talkie. Now, after a while, it's fun to see her being draged away in a bodybag by the police... >>>KILL RAYMOND KULINSKY With the walkie talkie you got from Angelina, you can track down Raymond. He's in one of the three bars that are in the area. In every backside of every bar there is a waiter outside smoking. Just sedate him and take his clothes. Hide the body in the container that are nearby. Watch out for the drunken man that's also in every backside. Then just enter the bar and go to the top of the stairs (which every bar has). There are three bars, the Salsa Bar to the east, Blues Bar to the south and the Rock bar to the north. On the top, watch out for Kulinsky and find a way to get behind him and wire him. You can in one bar, push him down the balcony he enters. He has a Kazo TRG sniper rifle, which he was going to use for the murder, it's in the room where he was. I recommend taking it on your second playthrough, though. Take his walkie talkie and Desert Eagle. Alternate is to sniper Raymond through one of the apartment windows, when you know in which bar he is, enter the apartment on the side opposit him. Just watch out for civilians. >>>KILL MARK PURAYAH JR. Be sure that you have the red bird's clothes on before going towards the other target. When ready, go to the point of interest to the northwest of the map and go to the yellow bird you see. He will tell you that you can visit the boss. Go in and turn left. Go up the spiral stairs and through the door on the top a bit forward. Here, you'll see Mark. Place the diamond case on the table and go back to the stairs. Now, the yellow bid might annoy you, so sedate him when you get the chance. Look at your map, when Mark's looking through the balcony, sneak in and hide in the closet to the right. When he stands by a couch to the left, sneak out and strangle/poison him. Take his gun if you disire and his walkie talkie. Now, hide the body in the container to the right of the closet you were hiding in. You have a SG552 rifle to collect by his desk to the right, you can smuggle it to the nearest point of interest and stuff it in the box. But the spot-risk is very high. An alternate strategy is to take the W2000 sniper rifle with you and go to the west point of interest. It's not the one with the piano but the one to the right of it. Climb the pipe up to a tower. There you'll have a very good view of Mark, so unpack the rifle. When he stands near the balcony in the open, shoot him in the head and get down. >>>ESCAPE Pick up the diamond case and pick up your suit in the middle alley where you sedated the red bird. Then run to the exit point to the south to finish the Stage. Bruno Santos Mailed: -------------------- Well, I refused to dress myself as a waiter to take out the male assassin that is hidden in one of the bars. I wanted to counter sniper him =). Anyway, the most easy way to kill Angelina Mason - on the back alley where the Red Bird stops to take a pee (or sometimes, he stands still), stay there. To your joy, after some minutes or so, Angelina comes in. I just waited until she was the closest as possible to the Dumpster and Headshotted her with my silenced ballers. I just had to put her in the Dumpster nearby. Raymond Kulinsky - Snipe him up! - After you learn his position, it's fun to counter-sniper him =). Carrying my W2000 on that handy suitcase, it was time to take out the sniper. Easiest Position: Hotel room. If Raymond is near the backalley where we killed Angelina and the Red Bird takes a pee, you just have to enter the apartment (The Grey Door at the floor! Not the one after some small stairs), head to the second floor, and before the double doors, get the "Make them sleep" Syring ready. A Civilian is watching TV inside, sneakly sedate him, and get your W2000 ready. Raymond will walk around the room you see from your current position. As soon as you see him...shoot him down! And there all done. Medium - Oyster Bar - This position can be seen from 2 hotel rooms. Problem is, they are occupied. Enter the Hotel, climb the stairs and go left. In one room, there's a yellow bird guard and 2 woman, in the other 1 man and 1 woman, both civilians. This is a "Not so stealthy" solution for the best way is to enter the room with the 2 chicks and guard, headshot both girls and then quickly take out the guard. IF you have good ballers, it's quick, easy, and silent. After that, just get your sniper ready, watch from the open window at your left, BUT DO NOT HEAD OUTSIDE. There's a place outside the room where you can see a more ample area, yea, but the police can see you, so stay inside the room, point to the door where Raymond will head during his routine and BOOM! HEADSHOT! PWNED! Interesting Things: -As long as the dimamond case isn't delivered to Mark, the assassination won't take place... -The tower to the west is a good sniping point, as well as the windows in the apartments... -Angelina will open fire if she founds out that Raymond is dead... -Always use the back doors when entering a disco... -A waiter suit can be found at the hotel... -The red bird is only a delivery guy... =====------====---------=====----- YOU BETTER WATCH OUT... =====------====---------=====----- Main Objectives **Kill Lorne de Havilland **Kill Chad Bingham .Jr **Retrieve Videotape **Escape Weapons Found: SLP.40, Kitchen Knife, TMP You will notice a "?" on the loading screen. That's because there is an assassin on the Stage which is supposed to kill 47. You better watch out... >>>TAKING OVER THE DRUNKEN SANTA... You start off at a pier. Follow the bridge forward and enter the lift to the
left. On the top, the waiter welcomes you to the party. Turn left 90 degrees and enter the party. Walk forward to the next room and turn left in here. Run forward and talk to the bartender infront of you. He'll give you a bottle of Aphrodesiac, which he say's gonna help you out in the grotto. Now, go back to the entrance of the party and turn right. Walk through the staff door in front of you. Make sure that the guard doesn't spot you. Go through the other door at the other end. You're now in the kitchen. There is also a drunk santa in here. He don't care about you, so you can just sedate him while standing. Take his clothes and hide the body in the box which is in the kitchen. Also, pick up one of the two sausages, one is on the floor by two trashcans and one is on the left counter. Posion it with the posion syringe and take it with you, the ranking won't change even if you're using poison so just relax... >>>KILL CHAD BINGHAM JR. Go back to the bartender and look to the right of the bar counter. There should be a drink there which you can pour some aphrodesiac in. If the drink's not there, the waiter is serving it to Chad, but he'll come back with it. When he does, put some of the aphrodesiac in it. Wait for the waiter to serve it to the target and eventually Chad will walk away with a girl. Follow them. It's gonna take a while for them to get to the room. When they are in there, just open the door to make them leave. Chad will walk down some stairs to a balcony so follow him. When he's standing there, push him over the balcony and move away from there in case someone spots you for some reason, but that shouldn't happen. >>>BONUS The assassin that is supposed to kill you is standing in the corridor where Chad and the girl went through to get to their room. You will see her making out with a guy in the corridor. When you are walking near her, she will make you follow her into the room. After the cutscene, headbutt her and knock her out. Otherwise she will stab you with a nail polisher...You will notice that the real hooker is behind the sofa...dead. Thanks to James Sanchez for confirming that you don't get bonus money for killing the assassin. >>>KILL LORNE DE HAVILLAND Go back to the bartender and go right. Becuase of the santa disguise, you're allowed to go into the grotto. Follow the way to the point of interest on the top of the map. Go through the waterfall and sedate the camera man on the left side of the waterfall, he's sitting on the edge in front of it. Drag his body behind the waterfall and take his clothes. To the northwest of the grotto there are tow guards guarding the door that leads to an elevator. You're now allowed to pass them with the disguise. Enter the lift behind that door and take it up to the film studio where your next target awaits. Lorne is walking between his room and the studio. He also has an annoying dog which you must get rid of before you kill him, otherwise it will alert the guards if it finds him dead. Turn left in here and go through the door to the studio. Wait for Lorne to arrive with his dog and then throw the poisoned sausage on the floor. The dog will eat it and die. Lorne will cry over the dog and then continue to walk between the his room and the studio. Climb the ladder to the east and follow the crated floor to the right side. Plant a bomb to the right where the spotlights are attached. Climb back down and wait again for Lorne to arrive. When he's standing still, detonate it and the spotlights will land on him... Or after you have poisoned the dog, sneak into Lorne's room. You can get past the bodyguard by looking at his patrol route. When he leaves the pink-looking room, run for Lorne's room. Run to the balcony at the end of the room and push him down the balcony and get out of the room when the guard isn't in the next room. >>>RETRIVE VIDEOTAPE Go to the south point of interest and pick up the tape on the second left table. Be sure that the guard isn't looking at you or he will open fire. >>>ESCAPE Now, make your way to your suit in the first floor kitchen and take it on. Now, make your way to the boat you arrived here with and escape. Oh, if you want to steal the tape, it's in the guard quarters on the second floor. Destract the guards with the coin before taking the tape. Another method of escaping is to take the elevator down to the helipad when you have the bodyguard outfit, the guard at the end will search you, so I don't recommend this method if you want to keep any new weapon...Anyway, after the search, go to the next room and escape with the helicopter... Interesting Things: -Lorne's dog eats sausages... -Only the santa, bodyguards, VIP guests and the film makers are allowed at the grotto... -Warning, the film makers are the only ones that gets frisked at the entrance of the grotto... -A certain liquid will turn even a faithful priest into a sex demanding maniac... -Lorne enters the party sometimes, via a stairwell... -Many sausages can be found at the kitchen... -The glass of the jacuzzi seems pretty sensitive... =====------====---------=====----- DEATH ON THE MISSISSIPPI =====------====---------=====----- Main Objectives **Kill Skip Muldoon **Kill The Gator Gang Everett Jefferson Junior O'Daniel William Scorfitz Adam Henrikson Joe Netberg Elijah Krup **Retrieve Pictures **Escape Weapons Found: Snub Nosed, FN-2000, Bull.480, Desert Eagle, Shotgun, Shovel, Fire Extinguisher Oh hoy! Time to take out a bunch of crew members and their captain on a big ferry. What to remember here is that there are two types of waiters. There are the 1st class waiters which are the only waiters who are allowed to the Gators private area. Then there are the lower class waiters which are only allowed in the first and second resturant room. >>>A NEW STAFF MEMBER... Your now on a ferry, and your targets are the captain and the Gator gang. Lets begin. When you start, run to the left and break the utility box. A sailor will be coming to fix it. There are some stairs to the left of the box. That's where the man is coming from. When he's fixing the box, sneak up the stairs and through the right door. Here, watch out for a Gator member who's coming outside the window, and he might see you. When he has past by. Pick up the Engine Room key on the table infront of you. Sedate the beer bottle also beside the key's location. Hide in the closet to the right and wait for the sailor to return. He'll drink the beer and fall unconscious. Take his clothes and his gun if you want. Go back down the stairs on the left side. Open the door under the stairs with the key and enter the engine room. >>>KILL GATOR MEMBER 1 Go forward in here and find the member. Follow him around until he stands towards a rail. Watch out for the machinery guys in here that might see you throw him off the rail. I smacked him down with the shovel, that was cool. But I think that results as a kill, so just push him off the rail. Now, exit the room through the door to the north. >>>KILL GATOR MEMBER 2 Go back to the start and up the stairs and through the double door. Don't go up the next set of stairs. Instead, go through the double door in the middle of the to set of stairs. Follow the corridor until you see a man standing with a woman. As you're walking near them, they'll go inside of a room. You can't follow them in because the doors are locked with keycard readers. After a while, the member will come out. Follow him to a rail where he will stand. Don't push him off yet because there is a woman standing to the left and she will alert the guards if she sees you. After she has leaved the area, push the member off the rail. >>>KIL GATOR MEMBER 3 Go back to the two set of stairs and take them up now. Go through the door to the northwest and go through the next double door to the north. In here, walk to the end and pass the two guards through the next double door. Take the first door to your right and take the special waiter clothes to the right of the dresser to the left. Go back out and take the next door to the right. In here, the cook will order you to take the birthday cake up to the boss. To the right on a table is the cake. When he isn't looking, posion the cake and drop all of your guns. Take the cake and go through the door to the left. Drop the cake for now and watch the third member walk along this side. He will walk inside the kitchen and then back out to the end of the side he's patrolling. There he will stand towards the railing, so push him down at that moment. >>>KILL GATOR MEMBER 4 Go up the stairs where the point of interest is. Go to the member and he will frisk search you. After that, go through the door. Go through the next door to the left and hide behind the door. The fourth member will walk in here to take a leak. Use that opportunity to wire him. Turn the lights off and go back out. >>>KILL GATOR MEMBER 5 He's patrolling outside and inside of the captains room. When he comes outside to the east he will stand with his back towards you. Push him over the rail, and he's out. >>>KILL GATOR MEMBER 6 Yes, the last one. And he's easy. He's the one that frisk searched you. When he stands to the left of the door. Sneak up on him and wire him. Throw him off the rail and you can now easy take out your main target. >>>KILL SKIP MULDOON Go back and pick up the poisoned birthday cake. Take it to the boss' office and put it on the table. When he eats it, he will feel pain and die...What a birthday... Take him to the rail where you throwed down the sixth member. There, throw Skip overboard and you're done. >>>RETRIEVE PICTURES In his bedroom to the west of his office is a green safe. Just open it and take the photos. >>>ESCAPE Make your way back to the room where you picked up the sailor clothes and put your suit back. Then, go through the engine room and through the northern door. There, go around the deck and escape via the boat. NOTE: always check your map to find how the guards patrols. Then you can just sneak past them and go straight for the boat. Interesting Things: -Remember, all the Gator members will stand near a rail... -Waiter clothes can be found in the staff area... -A guest wants champagne delivered to his room in the second restraunt room... -Only the 1st class waiters are allowed at the Gators private area... -Waiters are preparing food for the Gators and the guests on the ship, extra flavour won't hurt -Skip watches TV sometimes... -Tonight's Skip's birthday, a cake is prepared in the 1st class kitchen... =====------====---------=====---- ...TILL DEATH DO US PART =====------====---------=====---- Main Objectives **Kill The Groom **Kill The Bride's Father **Ensure The Bride's Safety **Escape Weapons Found: Shotgun, Six Shooter, Elephant Rifle, Shovel At the start of this wonderful mission, you'll see that the ensure the bride's safety objective will be completed. Well, that's good. >>>PREPARING FOR THE PARTY... The thing to remember on this mission is that nobody cares if you're walking around with a weapon! They're all crazy rednecks, and they are shooting like hell! At the beginning, follow the bridge until you can go between two houses to the right. When you arrive at the grass, look to the left to see a drunken guest. Follow him to an abandoned house. Wait until he lies down to pass out and then take his clothes and party invitation. Now, go north to the party entrance. The guards won't frisk search you. >>>KILL THE GROOM The disguise we need now is the priest's, since the wedding won't take place if he doesn't ring the bell outside. Inside, you can first talk to the bride. After that, picklock the door to the right of the stairs. Sneak inside and you're in the priest's room. Wait in the closet for him. When he comes with his back against you, sedate him and hide his body in the small closet behind you. Now, take his clothes, bible and his boat key. Alright, go back to the stairs at the entrance and open the upper left door. You're now inside of a toilet. Pick lock the door on the left in here and go through it. There is a single patrolling guard in here. So when he has his back towards you, sneak/run up the stairs infront of you. Take the stairs to the attic and plant a bomb on the upper left point of interest. After that, go to the entrance and go through the double door to the north. Watch the piano to the left. When the groom comes to play it a little, detonate the bomb to make a crystal lamp fall on him! He is as good as dead... >>>KILL THE BRIDE'S FATHER Look at your map (outside) and go to the family grave. The priest's outfit will allow you to go there. Follow the bridge until you can go right and enter the schack there. Turn left in there and sedate the guard who is sitting in the chair. Now, he won't see you do the coming accident. Wait for the father to come. He will first visit the grave where his brother rests. After that he will come and feed the crocodiles. Charge at him and push him down to the crocodiles and they will eat him up... An alternate strategy: After the graveyard, he will go up to his room. Follow him in the guard uniform. Inside of the room he will sit down in his chair and watch TV. Strangle/syringe him and hide the body in the closet behind you. You will also notice a awesome Elephant Rifle on the west wall of the room. You can escape with it by wearing any disguise. >>>ESCAPE Go to the norhtwest exit point and use the priest's boat to escape. Simon Bainbridg has another strategy, and it involves sniping: -------------------------------------------------------------- First, go to the abandoned house where the guest passes out and make sure that your sniper rifle has a silencer. Unpack the sniper in the house where you can get a good look of the people dancing to the north. Remain crouching until the groom comes out infront of the dancing people. Shoot him and crouch down again. The tense bar will rise up to yellow, but nothing should happen. Pack the rifle back into the case and take the invitation from the passed out guest. Enter the party and go to the wedding pavilion and go around it into the water. Unpack the rifle here and wait until the father comes from the family graveyard. When he does; there's your shot! Now, go back to the start and exit via the boat. Matthew Markowitz mailed: ------------------------- You can poison the wedding cake in the kitchen (northeast from the entrance. And when the Groom comes in, he will lick it and then die... Then you can hide the body in the box to the upper right of the cake. But be quick so the waiter doesn't come in. Interesting Things: -The Priest is allowed anywhere except the 2nd floor... -The priest is the one that starts the wedding ceremony... -47 can carry out the ceremony while wearing the priest outfit... -Shooting is allowed outside... -No one will care even if a priest walks around with a shotgun... -The groom should not be eating from the cake right now... -After the ceremony, the groom will have another patrol route... =====------====---------=====---- A HOUSE OF CARDS =====------====---------=====---- Main Objectives **Kill Sheikhal-Khalifa **Kill The Scientist **Kill Hendrik Schmutz **Escape Optional Objective **Steal Diamonds Weapons Found: TMP, RU-AP Mine, SLP.40, SLP.40 .S >>>CHECKING IN... Walk into the Hotel and turn left. Follow the way and talk to the girl at the reception to get your room key number 701 on the seventh floor. Turn left and go up the stairs. Enter the elevator and go to the 7th floor. Up there, turn left and open the left balcony door there. Watch your map so that the cop isn't coming. If he isn't near, sedate the staff member on the balcony. Take his 7th Floor Access card, which has access to all the rooms on this floor! Quckly, dump his body over the balcony. Go to your room number 701. In the room you can pick up a TMP and a RU-AP Mine in the box behind the couch. >>>KILL SHEIKH AL-KHALIFA Take the elevator down to the lobby. Enter the casino and take the double door to your right when you see it. Enter the left toilet and pick lock the door at the end. There is a staff member walkng here. The door he enters leads to a changing room. There stands a single staff member. When the walking one has exit that room, sneak in and sedate the staff member facing the lockers. Take his clothes and dumpb the body in the box to the right. You must be quick or the other one will come in. Now, exit the room and look at your map. Go to the lounge where the sheikh is. You will be frisked by the guards, so don't have any weapons on you. Hendrik Schmutz will soon come here with a case to make an exchange to some diamonds. After a long wait, the sicentist will call the sheikh and he will go upstairs. You have the staff member suit on you, so you can follow him. Follow him up the long set of stairs. On the top, sneak up behind him and wire him. Hide the body behind the ventilations. Then go back down. >>>KILL HENDRIK SCHUMTZ He will first enter the toilet before going back to his room. So use that time to get to the elevator, he uses the left one. Climb the hatch and wait for Hendrik. Then strangle him up on the roof. Take his gun and the diamond case (which is optional). Then jump down and go to the seventh floor. >>>KILL THE SCIENTIST Go to the balcony where you sedated the staff member. Turn right if you take the left door and vice versa. There is a fence which you can climb on in the middle of those doors on the wall. Climb it up and follow the edge to the left and enter through the window. Enter through the east door where the guard quarters is. Sneak up on the staff member to the left who's sitting in a chair. Sedate him and take his 8th floor access card. Hide the body in the box behind you. Now, go out and turn left. Press the button on the fire alarm to activate it. Everyone will exit their rooms and assemble at the elevators. Use that opportunity to go to the scientist's room to the northwest. Hide in the closet to the northwest in his room. After a while he will come back and look out the window. Sneak up on him and wire him. Leave his body and sneak through the bathroom. Turn left and sedate the guard who's facing the balcony. Leave his body and go out to the balcony. Jump over to the other baclony and wait for the man in the couch to enter the bathroom. Then run through his room and out to the corridor. If you haven't the diamond case with you, go and get it. >>>ESCAPE Go to the casino and turn left after you have went down the stairs. Go through the double door and follow the alley to a waiting car which you will use to escape the hotel. Aki Haaparanta mailed an alternate strategy: -------------------------------------------- You'll need a sniper with silencer type 2. On the start, don't go to the reception, just take the stairs up and enter the left side elevator. Climb the hatch and wait for the scientist to enter it. Strangle him from the roof and take his keycard. Go back to the lobby and enter the right side elevator. Climb the hatch and wait for Hendrik to get inside of it. Strangle him like you did with the scientist and take his clothes. Now go to the 7th floor and talk to the drunk woman. She will let you into her room. When she starts to dance inside, wait until she falls asleep and don't exit the room via the door! Go out on the balcony and jumpb over to your balcony which is the next one. Exit and go the the 8th floor. Start the fire alarm up here so everyone will exit their rooms. Enter the scientists room and call the scientist on the phone on the table. Take the sniper and run fast to the woman's room. Enter the balcony and unpack the rifle. Aim down where you can see some red lamps above a door. The sheikh will come out from there, so shoot him when he stands in there. Get your own clothes right now and pull the fire alarm again on the 8th floor. Enter the scientists room once again and grab the diamond case and leave the casino. Dima Todd mailed an alternate strategy: --------------------------------------- When you first begin he must run to the right and get to the receptionist's desk. Next you must talk to her and get yourkeycard. Next run to the left elevator and climb the hatch. Wait for the scientist and when the elevator begins to move strangle him. Leave the suitcase up here. Be sure to take the eighth floor keycard. Get down from the hatch and then get into the right elevator. Wait for your second target Hendricks. You have no time to go to your room between targets. When he gets in strangle him and take his clothes. Go to Hendricks room. Get the DNA briefcase. Next go to your room and drop off the DNA briefcase. Next get the payment briefcase. Bring it back to your room. There should be a mine in the box next to the couch. Take it. Put it in the DNA briefcase. Take the briefcase and walk down to the lobby. Stand to the left of the guards. Throw the briefcase over the wall. As soon as you are out of range detonate it. You will have full suspicion so I suggest you run for the exit. Do not forget your briefcase. If you do not wish to take Hendricks clothes, you can take the clothes off a bodyguard. There is a men's bathroom in the lobby. It is perpendicular to the bar and parallel the vending machine. Walk in and stand in front of the mirror farthest to the right. Make sure no one is here. A civilian will come in and use the first stall next to the door. Make sure the doors close before pushing him. He will hit his head on the toilet and being knocked out to. Go back in front of the mirror. Soon a guard will come in and use the stall farthest from the door. Again push him and knocked him out. Take his clothes and leave his body here, no one will notice. If you are lucky, Henricks will come in and use the middle stall right before the guard comes in. You can do the same with him, just push him and knocked him out. He has a silenced pistol which you can use to shoot him once in the head and end his miserable life. The guard will come in soon but he will not notice. You can push him as well so you have your choice between Hendricks and a bodyguard. Be careful, this guide was made only for the normal level. Any level other than normal might require a different approach. Interesting Things: -The staff members has the all access keycards to each floor... -Only waiters are allowed at the sheikh's private lounge... -All targets can be sniped... -The phone in Tariq's room might be useful... -47 can do Hendrik's business with the sheikhh... -There are only cameras in the main casino hall... =====------====---------=====---- A DANCE WITH THE DEVIL =====------====---------=====---- Main Objectives **Kill Anthony Martinez **Kill Vaana Ketlyn **Retrieve Information **Kill Eve **Kill Maynard John **Escape Weapons Found: SLP.40, FN-2000, Dragunov, MP5, Desert Eagle, Meat Cleaver, Kitchen Knife, Stiletto, Cane Sword >>>ENTERING THE PARTY... You can't pass through the garage to the northeast so go through the glass doors to the north. Talk with the guard at the reception and Hitman will lure the cop that he forgot his suitcase and that it's kept in the staff room. When he has gone over there, follow him into the room and sedate him. Take his clothes and go to the point of interest to the northeast. Stand infront of the VCR and wait for the cop that stands up to go to the back of the room. Then he won't see you steal the tape (the one in the chair won't see you). After that, go down the parking lot and look at the map. Go to the point of interest to the northeast and equip the heavens party guest clothes that's outside the truck, beware that a cop might spot you changing outfit, so take a look towards the trucks behind you if he's looking at your direction. When you manage to change costume, go to the right lift and take it up to the party. Btw, the guards will frisk you before you can pass. If you want the weapons, go right of the right elevator and distract the cop there with a coin. Do it near the south side of the car there or a heaven party guard might hear it too. When the cop goes to investigate it, pick lock the door to the left of the car and climb the ladder once it's unlocked. At the top you're on the elevator roof. Go down the open hatch there and take the elevator up to the party. >>>Kill ANTHONY MARTINEZ Go north and enter the toilets. It's the second door if you're coming from the left and the first door if you're coming from the right. The CIA agent will come in here to take a leak, so sneak into his stall and wire him. Take his clothes and the case if you want. >>>KILL EVE Go south and enter the point of interest room. Eve, the terrible singer (assassin) on the stage by the bar will come in here. Make sure that you stand behind the double door on the right side because for some reason she always looks a little to the left side, and if you're standing there she will spot you and attack you like crazy. She will then go towards the windows, that's when you sneak towards her and wire her. If she happen to see you, headbutt her and then punch her to the ground if it happens. After that, (posion her, if you punched her down and...) hide the body behind the table. Note that there's a weapon case to the right near the desk containing a Dragunov Sniper, might come in handy if you're trying to do the mission in another way. >>>RETRIEVE INFORMATION Use the laptop on the tabe to retrieve information on the two remaining assassins. They are not here, so go back to the elevator and take it back down. >>>Kill MAYNARD JOHN Outside the elevator, turn right and enter the elevator, the guards won't search you if you're wearing the CIA agent's outfit. And if you don't have it on you, you can't enter the hell party without the Hell party outfit, there's one to the north in this parking lot, if you need it, but I really recommend the CIA agent's outfit since you're allowed exactly anywhere with it. Now, take the elevator down to the hell party. Follow the way to the bar and talk to the bartender. He is the assassin Maynard John. He says you must meet him in a Torture Chamber. Follow him directly and talk to him. You must fight him in that room. Your weapons lies on a table infront of you when you begin. Now, pick up the weapons and enter sneaking mode. Maynard is on the other side of the fence. Keep away from the shelf as they will come down on you if he hits them, so hide behind the pillars. When you see him, enter first person view to get a better aim. A few shots is enough to kill him. He's just like a normal guard but a little stronger. After that, pick up the storage key from his body and exit the chamber. >>>Kill VAANA KETLYN Go to the storeroom to the northwest. Turn left in there and go past the guard. If Vaana is out there on the balcony and introducing the disco dancers to the flames, examine the panel to the left of the door to make the flame throwers be aimed at her! She will be crisped and fall into the shark tank and be eaten, the dancers at the disco will think it's a part of the show, so they'll applaude. Quickly get out of the hell party. >>>ESCAPE Back at the parking lot. Retrieve your suit and escape via the blue van in the parking lot. Look at the map to find it easier, and try to stay out of the guards sights. Interesting Things: -A certain person in the parking lot will let you into the hell party first... -There is another way into the heaven party in the parking lot than taking the elevator... -Maybe sneaking through the hatch of a elevator might spare your guns... -Never mess with Vaana's Flame-equipment... -Anthony is best to kill at the Heaven party... =====------====---------=====---- AMENDMENT XXV =====------====---------=====---- Main Objectives **Kill Mark Parchezzi III **Kill The Vice President **Escape Weapons Found: M14, SLP.40, Desert Eagle, Custom 1911, Nailer This mission is very cool. You're about to enter the white house! Be sure that you have the foil filled case if you want to smuggle your sniper in, otherwise you'll be shot. Also, if you want to smuggle in your gun, hide it in the woman's case who's to the left of the bus. She will be taken for a interrogation...oops. And the case will be taken to the guards quarters. >>>BLENDING IN... Go through the entrance to the white house. Turn left and go to the bathroom. Drop your guns here and go back out. Go through the metal detector and make a left. Go to the other end and watch the woman looking through the glass box. While she's looking through it, sneak up on her and push her unconsious to the glass box. The guards will come, so stay there for 3 seconds. After that, quickly run through the double door to the north. Hide behind it and take the second door to the right. Sneak into the bathroom to the right in here. Sedate the showering staff member in here and take his clothes on the bench. Just leave the body here. >>>KILL THE VICE PRESIDENT Go back out to the corridor. Enter the guards quarters and pick up the White House Access Card on the table infront of you. There is also a CCTV tape to steal here near it. Now, go back to the corridor again and follow it north until you can turn right through a door. Go up the stairs to the roof. Follow it backwards and climb the ladder at the end. At the top are two workers, wait until they are gone. Then go up. Enter the last room on the left side (go through the door to the left where the tool box is, then follow the room through the other doors to reach the last room. Why is because cameras will spot you in the corridor up ahead) and pick up the worker clothes on the bench. Go back to the toolbox and pick it up. Put a gun inside of it if you wish and go to the room where you got the clothes. Exit through the door to the right of it (remember the open window to the north of the clothes. Open the double door to the north in the corridor and go down the stairs. Go right and let the guard frisk you. Then enter the room and wait for the president to come in. He will tell you to fix the panels and then get out...? Anyway, he will go to another room. Quickly follow him and wire him while you're running. Take his gun and the keycard, then hide the body in the box in the next room to the north from where you came in from. His wife will come in here because he isn't answering the phone. Ignore her and go back to the open window I told you about. >>>KILL MARK PARCHEZZI III Climb through the window and take the ladder down. Follow the roof to a locked door and open it with the keycard. Go through the door and sneak inside the first room to the left. Go left again and enter the door. Don't wake up the sleeping guard. Take the new guard clothes in here and the Desert Eagle. Exit the room and follow the way through the offices to the targets room, nothing can go wrong. Inside the office you'll see a cutscene. After that, Mark will escape. The guards will be alerted but they won't shoot at you as long as you don't do anything odd. Back at the roof (where you entered the west building from), hide behind one of the boxes opposit where Mark is and equip your Desert Eagle. Mark has a powerful Custom 1911 so stay under cover. Bend up and shoot at him a few times to kill him. It's very easy. After he's dead, pick up his gun if you want. >>>ESCAPE Go back to the bus which you arrived here with. Don't worry about the metal detector. They will think you're a real guard. If you want to escape with your suit, then distract the guards from the metal detector, they won't search you when you're walking through the metal detector. Interesting Things: -The woman outside with the suitcase will be useful to smuggle in weapons... -A coin might distract the guards from the metal detector... -Weapons will be kept in the guard quarters... -The Vice President is expecting a worker in his room... -The dog will count as a witness if you kill the target infront of it... -Mark is easier killed with the sniper rifle... -The Vice President walks in a yard, which gives a good oppurtuniy for sniping... =====------====---------=====---- REQUIEM =====------====---------=====---- Main Objectives **Leave No Witnesses Weapons Found: MP7, SLP.40, Hedge-Cutter, Shovel, Screwdriver, Kitchen Knife, Custom 1911, Stiletto >>>LEAVE NO WITNESSES When the credits begins to roll. Rotate the left analog stick around until Hitman gets up. Now, shoot the guard infront of you and run to the left. Hide behind the half wall to the upper right and shoot the rest of the upcoming guards. The silverballers is reloadning VERY slow, so that might cause you death. After everyone is dead in here, kill the rest on the map. There are some tools for you in a shack to the southeast. Be sure that you're picking up the MP7, because you'll need it. Watch out for the bastard in the wheelchair, he has a Custom 1911 which will cause much damage. Shoot him with the silverballers or the MP7. Just remember that you can't save or change disguise... When EVERYONE is dead, the final scene will take over... One fun thing is that if you don't kill Rick (the man who talks to the wheelchair guy all the time) at the beginning, he'll run to a gate to the southwest of the map with the priest. There they can't go any further, so he and the priest will just stand there and knock on the gate desperately! The fun part comes after you have killed everyone except them. You can walk slowly towards them and shoot a final shot when you're close to Rick or just throw a stiletto in his back (I recommend killing the priest first with a throwing Stiletto and then just focus on Rick), cut him in the neck with the hedge-cutter or smash him with the shovel (these things are found at the point of interest). That's real fun, the choice is up to you if you decide to do it. If you're close to him when he runs, he will yell after the police and at the gate he will beg for his life; that he's an innocent and that he will keep 47's secret to himself. Poor guy... Interesting Things: -At first, it might be good to rotate the left analog stick around... -The priest will provide a good shield... -Good tools are found in the small shack at the point of interest on the map... !! C O N G R A T U L A T I O N S !! = = = = = = = = = = = = = = = = = = = You have now beaten Hitman: Blood Money! Enjoy the ending! O===========================================================O | W E A P O N S | O===========================================================O Here are all the weapons you can find in Blood Money. Remember that the weapons you can find in the level Death Of A Showman can be stuffed in the box where you're picking up the mine and the detonator. Otherwise if you don't do it, the weapons won't be added to your hideout or weapons selection. And also, this is only for that level because it's a training mission. a) Pistols ----------------------------------------------------------------- | NAME | FIRST FOUND AT | CONCEALABLE | ----------------------------------------------------------------- | SLP.40 | Death Of A Showman | Yes | |-----------------------------------------------------------------| | Snub Nosed | A Vintage Year | Yes | |-----------------------------------------------------------------| | Silver Baller | Default | Yes | |-----------------------------------------------------------------| | Bull. 480 | A New Life | Yes | |-----------------------------------------------------------------| | Custom 1911 | Amendment XXV | Yes | |-----------------------------------------------------------------| | Six Shooter | Till Death Do Us Part | Yes | |-----------------------------------------------------------------| | Desert Eagle | Death Of A Showman | Yes | |-----------------------------------------------------------------| | SLP.40 .S | The Murder Of Crows | Yes | ----------------------------------------------------------------- b) Sub Machine Guns ----------------------------------------------------------------- | NAME | FIRST FOUND AT | CONCEALABLE | ----------------------------------------------------------------- | SMG Tactical | Default | Yes | |----------------------------------------------------------------- | TMP | Death Of A Showman | Yes | |----------------------------------------------------------------- | MP9 | The Murder Of Crows | Yes | |----------------------------------------------------------------- | MP5 | Curtains Down | Yes | |----------------------------------------------------------------- | MP7 | A New Life | Yes | |----------------------------------------------------------------- | SAF-SMG | A Vintage Year | Yes | ----------------------------------------------------------------- c) Rifles ------------------------------------------------------------------- | NAME | FIRST FOUND AT | CONCEALABLE | ------------------------------------------------------------------- | W2000 | Default | No | |-------------------------------------------------------------------| | M4 | Default | No | |-------------------------------------------------------------------| | Dragunov | Death Of A Showman | No | |-------------------------------------------------------------------| | SG552 | The Murder Of Crows | No | |-------------------------------------------------------------------| | FN-2000 |Death On The Mississippi | No | |-------------------------------------------------------------------| | Kazo TRG | The Murder Of Crows | No | |-------------------------------------------------------------------| |Elephant Rifle | Till Death Do Us Part | No | |-------------------------------------------------------------------| | M14 | Amendment XXV | No | ------------------------------------------------------------------- d) Shotguns ----------------------------------------------------------------- | NAME | FIRST FOUND AT | CONCEALABLE | ----------------------------------------------------------------- | Shotgun | Death Of A Showman | No | |-----------------------------------------------------------------| | SP12 Shotgun | Default | No | ----------------------------------------------------------------- e) Miscellaneous ----------------------------------------------------------------- | NAME | FIRST FOUND AT | CONCEALABLE | ----------------------------------------------------------------- | Air Rifle | A New Life | No | |-----------------------------------------------------------------| | Nailer | Curtains Down | Yes | |-----------------------------------------------------------------| | Hammer | A Vintage Year | Yes | |-----------------------------------------------------------------| | Screwdriver | Curtains Down | Yes | |-----------------------------------------------------------------| | Hedge Cutter | A New Life | No | |-----------------------------------------------------------------| | Baseball Bat | Death Of A Showman | No | |-----------------------------------------------------------------| | Kitchen Knife | Death Of A Showman | Yes | |-----------------------------------------------------------------| | Meat Cleaver |A Dance With The Devil | Yes | |-----------------------------------------------------------------| |Poison Syringe | Default | Yes | |-----------------------------------------------------------------| |Sedate Syringe | Default | Yes | |-----------------------------------------------------------------| | RU-AP Mine | Default | Yes | |-----------------------------------------------------------------| | Fiber Wire | Default | Yes | |-----------------------------------------------------------------| | Shovel | Death At The Mississ..| No | |-----------------------------------------------------------------| | Stun Gun | Flatline | Yes | |-----------------------------------------------------------------| | Cane Sword |A Dance With The Devil | No | |-----------------------------------------------------------------| | Stiletto |A Dance With The Devil | Yes | ----------------------------------------------------------------- The Baseball bat is first found at the level Death of a Showman, but since you can't take it from the level, it will be found at the level A New Life, and then it will be collectable. O===========================================================O | W E A P O N U P G R A D E S | O===========================================================O a) SILVERBALLER UPGRADES Stage One: $50,000 /part Low Velocity Ammo Silencer Type 1 Stage Two: $75,000 /part Extra Ammo Rail Mount Laser Sight Stage Three: $100,000 /part Magnum Ammo Long Slide Dual Action Stage Four: $150,000 /part Red Dot Sight Large Clip Stage Five: $200,000 Silencer Type 2 Scope Type 1 Full Auto Fire b) SP12 SHOTGUN UPGRADES Stage One: $50,000 Flechette Ammo Butt Stock Stage Two: $75,000 12 Guage Shots Extra Ammo Reaload Boost Stage Three: $100,000 Rail Mount Short Barrel Stage Four: $150,000 Laser Sight Magazine Stage Five: $200,000 Silencer Type 1 Red Dot Sight c) SMG TACTICAL UPGRADES Stage One: $50,000 Low Velocity Ammo Butt Stock A Butt Stock B Stage Two: $75,000 Extra Ammo Magnum Ammo Rail Mount Stage Three: $100,000 Silencer Type 1 Short Barrel Rapid Fire Stage Four: $150,000 Laser Sight Double Clip Stage Five: $200,000 Silencer Type 2 Red Dot Sight d) M4 RIFLE UPGRADES Stage One: $50,000 Low Velocity Ammo R.I.S Handguard Butt Stock Stage Two: $75,000 Armor Piercing Ammo Rail Mount Extra Ammo Laser Sight Stage Three: $100,000 Silencer Type 1 Pistol Grip Stage Four: $150,000 Double Clip Red Dot Sight Stage Five: $200,000 Silencer Type 2 Drum Magazine e) W2000 UPGRADES Stage One: $50,000 Low Velocity Ammo Double Capacity Clip Stage Two: $75,000 Lightweight Frame Scope Type 1 Stage Three: $100,000 Silencer Type 1 Armor Piercing Ammo Stage Four: $150,000 Carbon Fibre Barrel Extra Ammo Bolt Action Stage Five: $200,000 Silencer Type 2 Scope Type 2 f) MISC. Stage One: $50,000 7x50 Binoculars Painkillers Improved Lockpick Stage Two: $75,000 Enhanced Detonator Kevlar Vest Stage Three: $100,000 Adrenaline Extra Mine Flak Vest Stage Four: $150,000 Craft Shultz Lockpick Foild Padded Suticase Stage Five: $200,000 Flexible Flak Vest O===========================================================O | T H E R A T I N G S | O===========================================================O This is possibly all the ratings that you can get in Hitman Blood Money. If not, I would be glad if you could mail them to me :) Just so you know, this ratings took me a awful lot of time to get. And a thanks goes to Blair Diamond for telling me that I should fix them! And if you spot any error here, mail me them and I will fix it! Name Rating Bonus ---- ------------ Armed Madman...................................$0 Assailant......................................$10,000 Assassin.......................................$55,000 Beezelbub......................................$100,000 Berserker......................................$75,000 Chirurg........................................$100,000 Cleaner........................................$15,000 Clumsy Killer..................................$0 Contract Killer................................$5,000 Deranged Slayer................................$15,000 Dr.Death.......................................$100,000 Electrocuter...................................$100,000 Eraser.........................................$15,000 Evil Eye Gouger................................$100,000 Exhibitionist..................................$50,000 Expert.........................................$10,000 Fierce Offender................................$5,000 Frenzied Firefighter...........................$55,000 Gangster.......................................$25,000 Garrotteer.....................................$90,000 Ghost..........................................$50,000 Hired Killer...................................$75,000 Hitman.........................................$100,000 Hoodlum........................................$75,000 Insane Agent...................................$25,000 Insane Florist.................................$100,000 Insurance Agent................................$100,000 Invisible Killer...............................$75,000 Killer.........................................$5,000 King of the Jungle.............................$50,000 Lean Killer....................................$10,000 Loose Cannon...................................$15,000 Lunatic........................................$5,000 Mad Butcher....................................$15,000 Madman.........................................$5,000 Man in Black...................................$75,000 Maniac.........................................$5,000 Mass Murderer..................................$0 Messy Murderer.................................$0 Mobber.........................................$5,000 Mugger.........................................$5,000 Murderer.......................................$5,000 Murderous Manicurist...........................$10,000 Needle Pumper..................................$100,000 Perpetrator....................................$15,000 Phantom Killer.................................$25,000 Pianoman.......................................$90,000 Prince of Darkness.............................$100,000 Professional...................................$100,000 Pysychopath....................................$0 Raging Bluecollar..............................$40,000 Russian Hare...................................$75,000 Serial Killer..................................$5,000 Shadow Killer..................................$50,000 Silent Assassin................................$150,000 Slugger........................................$55,000 Skull Splitter.................................$100,000 Sociopath......................................$25,000 Specialist.....................................$75,000 Stalker........................................$75,000 Sushi Chef.....................................$100,000 Swashbuckler...................................$100,000 Terrorist......................................$0 Thug...........................................$15,000 Undertaker.....................................$75,000 Violent Criminal...............................$5,000 Violent Thug...................................$5,000 O===========================================================O | F A Q | O===========================================================O Here are some of the questions that are good to know, and they were sent in by wonderers. If you have a question, look at this FAQ first to see if it's here. Otherwise, just drop me an email at the adress email@example.com Q: Why didn't you answer at the adress email@example.com at first? A: I'm sorry about that. I thought that everyone would send their messages to the first adress and their second message to this one if they didn't get any answers there. But now I have changed the adress to the one that almost everyone was mailing to, which is the one at the question above. Q: Where exactly is the Elephant Rifle located? A: A the lobby, go to the west door and pick it when nobody is looking. Go through the door and up the stairs. Turn right up here and follor the corridor until you see a couple of guards here. Go through the door behind them and you will arrive at the fathers room. Look directly to the left in here and you will spot the Elephant Rifle on the wall infront of you. Q: How does the save system work on Normal, etc? A: You will have 7 saves and they are only used on the mission you're playing. If you use those saves on the the three save files, you can't save anymore on that mission. And when you complete the
mission you will get to save your profile. When you start the next mission you will have 7 new saves to save with on that mission. Q: How is this game builded? A: This game is simple. It's a mission after mission game, and even if it's only 13 missions they're taking their time to complete if you want it to be clean. It's also fun to create your own custom missions (it's not a feature) which Pennywise380 has done. Check them out at Freewebs.com/pennywise380/index.htm . Q: Why is the sound disappearing sometimes at A House Of Cards? A: I never experienced that, so I can't really help. But I read on Gamefaqs that everyone who has a Slim PlayStation 2 has those problems. But I'm not sure at all. If you are asking me, then I'll say that it's a normal game glitch. Q: Can you hide bodies in closets? A: No, only in boxes and containers. You can only hide yourself in closets. Q: I can't find the chandelier in the Curtains Down level. Where is it? A: From Alvaro's room, go through the double door on the southern wall from his door and go up the stairs to the attic. At the top, go through the door on the western side and you will find the chandelier's attachment in that room. That's where you must place the bomb. Q: Will I still get money when I redo the missions? A: Yes, you will get money, but not as much as you got when you first beat the mission. If the regular prize was $1,000,000, you will probably get around $200,000 when you redo them. O===========================================================O | C O P Y R I G H T L A W | O===========================================================O This FAQ/Walkthrough is Copyright © 2006 by Mikael Eklund, Geezguy. And it should not tried be sold anywhere on a site, magazine, book, or whatever the thief is trying to do. To get this guide on your site, you must E-mail me at the adress below and get a permission. If you do rip of parts of this walkthrough or steal it, you're guilty of plaigarism. As we all understand, this walkthrough can only be used in a private use and it can be copied personally. O===========================================================O | E - M A I L P O L I C Y | O===========================================================O If you have any suggestion, question, recommendation, strategy or anything that can help my Hitman guide in any way to become even more better, please feel free to e-mail me at my adress "email@example.com". Your reply will come in at least one-two days or less. Sometimes I might have gone somewhere so the answer might be late then. But I always answer e-mails that has a relevant subject. It's also very important that you now that if you want me to read you mail you must input "Hitman Blood Money" or "HBM" as the subject, because I don't open mails that doesn't have a subject or has a strange subject. And don't be rude, unsulting, complaining and all the bad things. Be nice and we will have no problems. You will only see this FAQ/Walkthrough at GameFAQs.com and Neoseeker.com And should you spot it anywhere else, please infrom me at once! Do's ==== * You can send me any recommendations, suggestions, questions and new strategies or tips * You can ask for permission to post this Walkthrough on your site. * You can resend your e-mail to me if I haven't answered it. Do Not's ======== * Don't even try to send me any virus or spam! * Don't send me the same question over and over, or dumb questions * If you're insulting or if you're rude, I will pretend that you don't exist. * Don't add me to your messenger without mailing me info on yourself and why you want to add me there first. The reason to this is that I don't want to encounter some punks that likes to insult or be rude to people. By doing the following forbidden things, your question will not be answered. Also, if you have sent an e-mail and haven't heard from me in two days or less, the reply might have went into your spam folder, I don't know why it does, but sometimes it does. O===========================================================O | C R E D I T S | O===========================================================O This is the people that has contributed to me their diffrent strategies that can be found in the walkthrough at the end of the missions. Some hasn't got strategies, but who knows? It might come some day. Do you want to join the list? Send me something good, and I will give you a credit. A thanks goes to Lauren, Spencer, Simon, SteveH, Austin and Steve for telling me about what Rick says if you are near him at the gate on Requiem (yeah, they were many, but it's the late versions fault) A thanks goes to James Sanchez and Steve for the strategy on A New Life and the confirmation about the assassin on the level You Better Watch Out... A thanks goes to Simon Bainbridg for the strategy on Till Death Do Us Part A thanks goes to Aki Haaparanta for the strategy on A House of Cards A thanks goes to Blair Diamond for suggesting to create a Ratings section A thanks goes to Michael Underwood for pointing out that the Baseball Bat can be found on the level Death Of A Showman A thanks goes to Matthew Markowitz for the tip on Till Death Do Us Part A thanks goes to Brendan Ostrom for reporting to me that I had forgotten the Stiletto in the weapons section. A thanks goes to Bruno Santos for mailing me a strategy on A New Life and The Murder of Crows. A thanks goes to Dima Todd for mailing me a strategy for A House of Cards. A thanks goes to Nick McEvoy for mailing me a strategy for A Vintage Year. A thanks goes to Supercheats for e-mailing me to get a permission to post my guide on their site. I appreciate that they're following my copyright law. A thanks gose to everyone who has given a comment about my walkthrough and to those who has read my guide, I really appreciate it! ................................................................................... To those who didn't get a credit or got their strategy in the guide, that means that I either didn't get it or I lost it, or I forgot you. Even if I did get it, it may have been too big, or not necessary. Just remember that I won't accept more contributions, so don't re-mail them to me. ................................................................................... ----====-------------====================-------- END OF DOCUMENT COPYRIGHT © 2006-2007 BY GEEZGUY AKA MIKAEL EKLUND Thank you for reading! ----====-------------====================--------
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