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Social Justice Action Group (SJAG)
The Social Justice Action Group is committed to working directly towards peace, justice, and positive social change; which includes fighting hunger, promoting volunteerism, and building understanding. We have a focus on making an impact on and strengthening relationships within our local community of Grinnell, while keeping in perspective the national and global issues of social justice in the world at large.
Projects sponsored/coordinated by SJAG
- Community Meal
Community Meal
5:45–6:15 p.m.
Off-Campus Location(s): Davis Elementary School, 818 Hamilton St.
Grinnell Community Meal is served every Tuesday (except during the month of August and the weeks of Christmas and New Year). Free and open to the public.
Social Justice Action Group (SJAG) sponsors the Grinnell Community Meal which began in the fall of 2000 and is coordinated by The Social Justice Action Group (SJAG) — a group of Grinnell college students, along with Rev. Deanna Shorb, dean of religious life and chaplain of Grinnell College. The meal is served on Tuesdays from 5:45 p.m. – 6:15 p.m. in the Davis Elementary School Cafeteria and is free of charge. It is open to anyone who wishes to come. The purpose of the meal is to build community and provide a hot meal to those who may need it as well as to the community at large.
To get involved, join Community Meal through OrgSync.
Grinnell Advocates
Grinnell Advocates is a staff-supervised, student organization that aims to create greater awareness about issues surrounding sexual assault and dating violence on campus. This group provides sensitive, educational programming about issues related to dating violence, sexual harassment, and sexual assault. The advocates also act as an immediate resource for victims through the Domestic Violence Alternatives Student Assault Center (DVA/SAC) hotline.
Grinnell advocates are individuals trained to provide supportive services for students who have found themselves in the midst of incidents of dating or sexual violence. Peer advocates do not provide counseling services, rather they offer a non-judgmental listening ear and information for relevant resources. They will maintain confidentiality to the fullest extent possible and ensure that no survivor or student-at-risk has to navigate the medical, legal, mental health, or campus system alone.
On-call Grinnell Advocate Hotline : 641-260-1615 text/talk
Please contact SHAW as a confidential and medical resource at 641-269-3230. SHAW professional staff are not mandatory reporters of sexual assault and have confidential counseling available.
Grinnell Campus Safety acts as a resource for sexual assault response at 641-269-4600.
The chaplain and associate chaplain are confidential resources at 641-269-4981 and are not mandatory reporters of sexual assault. They offer counseling services and are located in the Center for Religion, Spirituality, and Social Justice, open 8 a.m.–5 p.m., Monday–Friday.
Student Affairs can assist with academic difficulties as a result of sexual assault or violence, as well as contacting faculty on behalf of the student. The Office of Residence Life can also assist students who have concerns related to their living situations. Academic Advising Office may be contacted at 641-269-3702, the Office of Residence Life at 641-269-3700, and the residence life coordinator on call at 641-269-4600 for urgent assistance.
Call 911 for immediate help, or call 641-236-2670 for the Police Department.
Crisis Intervention Services
Domestic Violence Alternatives/Sexual Assault Center operates a 24 hour crisis line at 1-800-270-1620, 641-673-0336 or email email@example.com
For Grinnell College policy, please see the Grinnell College Guide to Preventing, Reporting, and Responding to Sexual Harassment and Sexual Misconduct.
Please contact Deanna Shorb, Rob Cabelli, or Grinnell Advocates for more information.
Stamps for Food
We continue our program collecting used postage stamps and giving them to the Marion Mission Storehouse. These are then sold and the money received is used to provide food, clothing, and medicine for the needy.
If you are interested in participating, please place your cancelled stamps in the FOOD FOR STAMPS box in the mail room (south counter) or send them to the Center for Religion, Spirituality, and Social Justice, 913 8th Ave. , Grinnell, IA 50112.
We ask that you do not pull stamps off envelopes, but rather cut or tear around the stamps without damaging perforations.
Thank you for your continued support.
OPEN and Voicebox
Voicebox is the campus activist and advocacy center on the third floor of the Rosenfield Center. We provide students with information about activism on campus and beyond through weekly emails, funding for conferences and events, and various workshops. The Voicebox also encourages social justice and anti-oppression work by facilitating the social justice training in the spring and planning campus forums on social justice issues. Our library has practical and theoretical texts on social justice, radical thought, and critical theory. We also have a megaphone available for checkout! Email Voicebox to get involved.
Feel free to email with questions.
Getting Involved on Campus:
How do I find out about social justice or activist opportunities on campus and beyond?
Email Voicebox for a weekly activist email, or contact SGA Student Services, Social Justice Action Group, or Stonewall Resource Center to be on general email lists for activist opportunities. Be sure to read the Campus Memo for events on campus every week!
How do I write a letter to the editor of S&B?
Email the S&B with your article.
How can I get involved with the decision making process on campus?
Never hesitate to email an administrator or SGA cabinet members about a policy that they might have developed or with questions/concerns. If you are having a hard time with this, visit a Joint Board meeting or go to the SGA offices (second floor Rosenfield Center) to speak directly to your student representatives.
How do I plan an event for NSO?
Email Callie Hoover to set up a meeting and pitch your programming.
Active Organizations:
STAND: A Student Anti-Genocide Coalition
Conflict Resolution Advocates of Grinnell
Social Entrepreneurs of Grinnell
Sexual Health Information Center
Under Multicultural Affairs Office:
Asia and Asian American Association
Student Organization of Latinos/Latinas
Starting a Group:
How do I start a group on campus?
Head to the SGA office on the second floor of the Rosenfield Center to fill out a group registration form. You will need two people to provide contact information and a mission for your group.
How do I recruit members for my group?
You could do anything from tabling outside the dining hall to postering around campus with a time/place for meeting(s). Ask the All Campus Events chair to send out an all campus email advertising your event and don't forget to set up an email for your group. Holding events like pub nights or bringing speakers to campus is also an effective way to recruit members.
Where can I get funding and how do I get reimbursed?
Get a Funding Request form from the SGA Offices. If your budget is less than $700, you will be required to attend one of the weekly SPC meetings to explain your budget. If the budget is greater than $700, you will need to attend a Joint Board meeting to defend your budget in front of the Student Senate.
Reminder: Save your receipts. Always. Note that most reimbursements also have a deadline.
Email and Plans:
How do I set up an email for my organization?
After you make your group by filling out the new group form in the SGA offices (second floor Rosenfield Center), you will be contacted to set up an email for your group. You will need to go to the basement of the Forum to confirm with the IT Office to get an official email.
How do I set up a plan for my organization?
Email plans from your campus organization email and ask for an account.
Who do I contact for group email troubles?
Head to the basement of the Forum, where the IT Office will help you fix your email problems.
What is a listserv and how do I get that?
A listserv is an email list for your organization. The best way to build up your listserv is to build up support for your group. Contact Teri Wilson at 641-269-3322 for more information.
Group Events:
How do I plan for an event?
Conference Operations has put together a wonderful guide for event planning. You can always contact voicebox or Conference Operations at any time for assistance in planning your event or with any questions you might have.
How do I reserve a room for an event/meeting and put my event on the campus calendar?
Call Conference Operations at 641-269-3178. If this is a room for a regular meeting, make sure to specify that you want the room weekly. You can get a calendar username and password account through Grinnell's calendar to schedule a room and date for your event online. The Campus Memo is also a great tool to schedule events. Reserve a space with Conference Operations and fill out this form.
Reminder: You cannot have an all campus event that receives funding from SGA unless the venue is accessible.
Which venues are accessible on campus?
Conference Operations has a map that shows possible venues and a list of what to do to make an event/organization accesible for everyone.
How do I publicize my event?
Postering is always crucial and effective, as is emailing those on your listserv, adding it to the Campus Memo, putting it on the All Campus Events plan by emailing All Campus Events chair, asking major SEPCs to forward information, bringing up your group in a class, making a Facebook group, making a poster for the dining hall, or even making t-shirts for your event.
How do I reserve a van for transportation to an event?
Contact Facilities Management, 641-269-3300.
Speakers on and off campus:
How do I get a great speaker on campus?
Be sure to speak with professors or the CDO about contacting alumni or people you want to see on campus. Make sure you are aware of timing during the semester.
How do I get funding for a speaker/event if I am not affiliated with any group?
You can go to SGA with your proposal, and the same rules apply: get a Funding Request form in the office on second floor Rosenfield Center. Alternatively, talk to Michael Sims, head of Student Affairs. He has a special fund just for students who aren't affiliated with a group or department but have big ideas they want to fund.
What do I do after the speaker has agreed to come to the college?
You need a contract with the speaker. Students should never sign a contract by themselves (you do not want to deal with a speaker taking legal action against you!). Work with Student Affairs to get a signature and a contract that does not rip anyone off. Contact Michael Sims about your contract.
Where can my speaker stay and how much will that cost?
You can call Grinnell House and reserve a room at $50 a night. If Grinnell House is full, you need to start calling around to the hotels and Bed and Breakfasts in the area, but remember that you will need to account for your speaker getting to campus
How do I Skype a speaker in?
Skyping a speaker is a great way to hear a speaker without having to fundraise for their traveling expense, but keep in mind you will usually have to pay an honorarium. Talk to the AV Center for reserving a room accessible with Skype and adequate AV equipment.
How can I secure transportation for my speaker?
You can arrange for a vehicle to pick up your speaker at the airport by contacting Amy Van Manen Facilities Management at 641-269-3300. The fee will vary. Make sure someone from your group can go in the van to pick your speaker up.
Poster Help:
How do I get my event into the bathroom readers?
Email the senators for each cluster or email someone in the SGA cabinet, usually All Campus Events chair and ask them to put your request in the Joint Board minutes so that senators will tell their constituents about it.
How do I make some amazing posters?
Posters are one of the most effective ways to get people talking about your group or event. Luckily, they are easy to make with an eyecatching color/design and information for the time/place of your event. Make sure to read signs in the academic buildings as to which areas are appropriate for postering. Keep in mind that you can only poster on the bulletin boards in the East Loggia and not on the windows/poles/walls.
Where to I get supplies to put up posters?
Check out the Voicebox on the third floor of the Rosenfield Center! It is stocked with markers, poster paper, a printer, a photocopier, and usually some nice colored paper as well. Alternatively, the Multicultural Affairs Suites on the second floor of the Rosenfield Center has poster-making materials available for students planning events regarding multicultural affairs and social justice.


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Saturday night music
March 14 @ 9:00 am - 11:30 am
|Recurring Event (See all)
An event every week that begins at 9:00 am on Saturday, repeating until November 27, 2020
Live music every Saturday night at The Cally Hotel.
Our Weekly Meal Specials are:
-Tuesday Night – STEAK NIGHT – $25 – 350g locally sourced scotch, served with your choice of sauce.
-Wednesday Night – PARMA NIGHT – $17 – choose from traditional or Hawaiian – brined and crumbed in house for extra tenderness and crunch, for the perfect parma.
-Thursday Night – BB NIGHT – burger and beverage for only $18 – choose from any of our burgers (beef, chicken, vego, Spanish, or our weekly changing mystery burger) – plus a pot of beer, glass of house wine, a basic spirit or Pimms.

subset: commoncrawl


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Hitman: Blood Money – Silent Assassin Walkthrough
Xbox 360
Silent Assassin Walkthrough by Rikuide_Furame
Version: 2.04 | Updated: 01/07/09
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Hitman: Blood Money Silent Assassin Walkthrough Version 2.04 By Scott Wilson (Rikuide_Furame) Last Modified 06 January 2009 ______________________________________________________________________________ Contents ______________________________________________________________________________ 1. Introduction [INT] 2. Version History [VER] 3. Game Basics 3.01. Game History [GAM] 3.02. Controls [CON] 3.03. General Tips [GEN] 4. Walkthrough 4.01. Mission 01 - A Vintage Year [M01] 4.02. Mission 02 - Curtains Down [M02] 4.03. Mission 03 - Flatline [M03] 4.04. Mission 04 - A New Life [M04] 4.05. Mission 05 - The Murder Of Crows [M05] 4.06. Mission 06 - You Better Watch Out... [M06] 4.07. Mission 07 - Death On The Mississippi [M07] 4.08. Mission 08 - Til Death Do Us Part [M08] 4.09. Mission 09 - A House Of Cards [M09] 4.10. Mission 10 - A Dance With The Devil [M10] 4.11. Mission 11 - Amendment XXV [M11] 5. Contacting Me [COM] 6. Legal/Copyright [LEG] 7. Thanks/Credits [THA] *** To skip straight to a particular section simply use the find function and search for the code contained in the square brackets ______________________________________________________________________________ Introduction [INT] ______________________________________________________________________________ Q: Ok. First thing's first. Why, when there are loads of Hitman: Blood Money walkthroughs/FAQs, many focusing on achieving Silent Assassin (henceforth referred to as SA) ratings, already out there are you creating one? A: Simple. I've found many guides out there simply supply SA strategies that only work on the lower difficulties. Furthermore the guides are written with this in mind. For example many guides will tell you to "head to the point of interest here" when on professional difficulty, they are not on your map. I'm not criticising these guides as many of them are great however I just wanted to make a guide that gave SA solutions on ANY difficulty. Please note that the sole purpose of this guide is to allow you to attain an SA rating on any difficulty for all missions in Blood Money. As such I will only list what I believe to be the best way of doing this in each mission. I will not list the many other ways that you can complete each mission. If you disagree with any part of my guide then please feel free to e-mail me (check the Contacting Me section for details). With your permission I will gladly add your suggestion(s) provided I find it (them) to be accurate. Of course, full credit will be given. Also I will not list walkthroughs for Death of a Showman and Requiem as you cannot receive an SA rating in either of these missions. Below are the criteria to attain an SA ranking on professional. Any items that have asterisks(*) after them need only be met on certain difficulties which will also be listed below. - no bodies can be found unless cause of death is 'deemed' to be accidental - there can be no witnesses - you must leave each mission with your suit* - you must leave each mission with any custom weapons (silverballers etc)* - your cover must not be blown at anytime during the mission - you must retrieve surveillance tapes if you have been caught on camera * are only in effect whilst playing on EXPERT and PROFESSIONAL difficulties ______________________________________________________________________________ Version History [VER] ______________________________________________________________________________ Version 1.00 - 22/07/08 - finished the walkthrough Version 1.01 - 26/07/08 - made minor changes to guide for A House Of Cards - made minor changes to guide for Til Death Do Us Part Version 1.02 - 27/07/08 - corrected some minor layout issues. Version 1.03 - 29/07/08 - made minor changes to guide for A Vintage Year - added CheatPlanet to the list of sites with hosting permission Version 2.04 - 06/01/09 - finished rewrite - made minor changes to guide for ______________________________________________________________________________ Game History [GAM] ______________________________________________________________________________ Hitman: Blood Money was developed by IO Interactive and published by Eidos Interactive. The game was released on May 26 and May 30 in Europe and the US respectively. Blood Money is the fourth iteration of the life of Agent 47. The game was released on Playstation 2, Xbox, Xbox 360 and PCs formats. There is also a mobile phone version of the game however (obviously due to the limitations of mobile phones) this version of the game bares no resemblance to the other four versions. Blood Money saw the introduction of many new features in the Hitman series: - a notority system that tracked 47s wanted level and made guards more aware of who 47 was in the player had a high notority. - the ability to hide bodies in large dumpsters/containers etc - much improved unarmed combat - the ability to upgrade weapons and equipment - the ability to use NPCs as human shields - the ability to climb over/through more obstacles ______________________________________________________________________________ Controls [CON] ______________________________________________________________________________ ------------------------------------------------------------------------------ |Reload Weapon |RB Bumper | ------------------------------------------------------------------------------ |Crouch/Sneak |LT Trigger (pull and hold) | ------------------------------------------------------------------------------ |Movement |L Stick | ------------------------------------------------------------------------------ |Aim |R Stick | ------------------------------------------------------------------------------ |Use Action |A Button (tap) | ------------------------------------------------------------------------------ |Action List |A Button (hold) | ------------------------------------------------------------------------------ |Drop Item |Y Button (tap) | ------------------------------------------------------------------------------ |Throw Item |L Stick (click and hold then release) | ------------------------------------------------------------------------------ |Pickup Item |B Button (tap) | ------------------------------------------------------------------------------ |Pickup List |B Button (hold then release) | ------------------------------------------------------------------------------ |Fire/Use Weapon |RT Trigger | ------------------------------------------------------------------------------ |Holster/Un-holster Weapon |X Button (tap) | ------------------------------------------------------------------------------ |Open Inventory |X Button (hold) | ------------------------------------------------------------------------------ |Close Inventory |X Button (release) | ------------------------------------------------------------------------------ |Open/Close Sniper Scope |R Stick (click) | ------------------------------------------------------------------------------ |View Mode Switch |R Stick (click) | ------------------------------------------------------------------------------ |Zoom Sniper Scope |Up/Down Directional Pad | ------------------------------------------------------------------------------ |Scroll Through Actions |Up/Down Directional Pad | ------------------------------------------------------------------------------ |Scroll Through Inventory |Left/Right Directional Pad | ------------------------------------------------------------------------------ |Map |LB Bumper | ------------------------------------------------------------------------------ |Pause |START Button | ------------------------------------------------------------------------------ |Objectives |BACK Button | ------------------------------------------------------------------------------ ______________________________________________________________________________ General Tips [GEN] ______________________________________________________________________________ Walk before you run: When in disguise try to limit the amount time you spend running to an absolute minimum. Whilst it is not so important on the lower difficulties, on the higher ones guards will become very suspicious of you very quickly. Pistol whipping: If you find that you have run out of sedatives but need to knock out another guard/innocent use any pistol-type gun that you have, sneak up behind your target and take them as a human shield (press the A button). Then simply press the A button again to knock them out cold. Quick change: When changing into a new disguise, push the left analogue stick/ movement key forward to cut short the animation and reduce the amount of time it takes 47 to change. Quick sedate/poison: When trying to sedate or poison someone, if at all possible, line 47 up with his back to a wall or in a closed area. The animation will cut short, dropping the person to the ground in half the time. Infinite saves: When you save during a mission, press the START button before the save has completed. The game will still save and will continue on as normal but your number of saves will not decrease. Note: you still will not be able to save on Professional difficulty. ______________________________________________________________________________ Mission 01 - A Vintage Year [M01] ______________________________________________________________________________ Objectives: - Kill Don Fernando Delgado - Kill Manuel Delgado - Escape ============== Guard Disguise ============== As soon as you start this level, head to the left of the complex and follow the outer wall right around. Turn right around the corner and you should see an abandoned burnt out truck. Continue past it until you come to a section where the wall cuts in to form a small alcove (it has bushes in it). Wait here until you see a guard wander by. Sneak up behind him and sedate him. Now drag his body into the small alcove and take his uniform. Head back out to where you sedated the guard and pick up his shotgun. Now you can either: a) Hide the shotgun in the small alcove b) Take it with you I prefer the second as the shotgun cannot be put away and as such just gets in the way. It's of no use to you anyway. ============= Kill Fernando ============= Once you have hidden/collected the shotgun head back towards where you started the level. Here you will see to large doors leading into the complex. The one in front of you (with the doors closed) leads to the main area. However you want to head through the door on the left (with one door slightly ajar). This will take you to the restricted area where only guards and workers are allowed. As soon as you enter this area head to the far right hand corner of the map, right into a small little area next to the main house. Climb the drain pipe that is on the wall and then, once at the top, shuffle along the ledge until you're on a roof. There will be an open window to your right. Climb through and crouch down. The room that you're now in is also the room of your first target: the Don. Hide in the closet that's right of the piano and simply wait for him to stand up and head into another room. Follow him through making sure to avoid his line of site. He will head out onto the balcony here, simply edge up behind him and shove him over the ledge. ================== VIP Guard Disguise ================== With that taken care of you should notice a guard asleep on the sofa. Walk behind him and sedate the him. Then take his uniform (you can leave his gun this time though). With the VIP Guard uniform you will be able to go anywhere in the complex. ================= Make Escape Route ================= Head out of the door you came in from (the East one on your map) which will lead you back into the Don's room. Locate the window you climbed in through but do NOT climb through it. Instead, opposite the window is a door. Pick the lock and head through it into the upper hallway. Now walk alone the hall and head down either staircase that is on your right. At the bottom turn head right (heading into the downstairs hall) and head left. Go through the door at the end of the hall. In the next room there should be a large plant to your left. Head behind it to find another door leading to the drug lab. After you have gotten to the bottom of the stairs exit the room and take a left until you see an elevator. Enter the elevator and take it down to the hangar. Now, in the hangar there are two guards, one to your left as you exit the elevator and one across the pier. Head to your right and get behind the worker standing at the edge of the pier, then push him in. Do the same to the guard standing in front of the elevator but leave the guard across the pier (he's sleeping). Whilst doing be aware that another worker comes down in the lift ever few minutes just to look around then returns to the lab. Just ignore him. =========== Kill Manuel =========== After you've sorted out your escape route head back up to the lab in the elevator. At the top head left and walk through the lab until you reach a circular room with a smaller room on your right. Here head left into the tunnel shaped from a wine barrel and open the door at the end. From here walk straight through the lab until you reach some stairs. Climb up them. At the top is a guard (note he may be down the stairs walking). If he's at the top of the stairs, wait until he walks down the stairs and then place a bomb on the winch located on your right. Now this bit can be a bit of a pain. The idea is to wait for the target (Manuel) to walk into the alcove under the stairs allowing you to detonate the bomb and drop the barrels on him however the guard at the top of the stairs must be away from the winch (i.e. on the stairs on down in the hall) otherwise the explosion will kill him and there goes your SA ranking. If you see Manuel approaching the alcove simply select your coin and throw it down the stairs. The guard will proceed to head after it allowing you to blow the bomb. ============= Retrieve Suit ============= With Manuel taken care of head through the double doors behind you into the courtyard. From here head straight across the yard and out through the double doors at the other side. You should now be right back where you started from. Head back round to the burnt out truck (right). Locate your suit and put it back on. ====== Escape ====== Then continue to walk to the end of the cliff. To your right will be some plants. Walk through them to find a whole in the fence and path. Follow it down to the hangar. Now this area should be empty as you've taken care of the guards. However remember the worker will still come down the elevator every few minutes so hide and wait for him to come down and then when he goes back up head past the elevator. Follow the pier around, past the sleeping guard, making sure to be quiet. Then escape in the plane. Mission Complete: Total Kills 0 Shots Fired 0 Shots Hit 0 Close Combat Kills 0 Accidents 4 Head Shots 0 Bodies Found 0 Covers Blown 0 Witnesses 0 Caught On Camera No Noise 0 Violence 0 Time 00:11:05 Rating Silent Assassin ______________________________________________________________________________ Mission 02 - Curtains Down [M02] ______________________________________________________________________________ Objectives: - Kill Alvaro D'Alvade - Kill Richard Delahunt - Escape =============== Worker Disguise =============== From the start head through the door in front of you head to the cloakroom counter on your left. Talk to the security guard there to retrieve the WW1 gun. After this head into the bathroom that is located to the right of the counter. Now wait for the worker dressed in green to enter the room and head into one of the booths. Sedate him, take his clothes and dump his body in the container nearby. ============== Kill D'Alavade ============== Now exit the room and walk around the cloakroom counter to find a door on the other side. Head through it and follow the stairs down. Take a right at the bottom and proceed through door in front of you. Take another right here and head to the door at the far end of the room. Pick the lock on the door and carry on through. Now you're in the main hallway. Follow the room all the way around until you see a door on your left with a green fire exit sign above it. Head through it and climb the stairs into the dressing rooms. Continue through them and out the double doors into the upper hall. Now you'll notice a guard in black sitting at the far end of the hall. Wait until he gets up and heads to the toilets. Now head into the executioners changing room (it's the second furthest door from you on the right hand side of the wall). Hide in the closet and simply wait for the executioner to enter the room. After a little while he will leave for toilets so exit the closet and head over to his desk. Pick up the prop WW1 gun and place the real WW1 gun on it. ============= Kill Delahunt ============= Then exit the room and head through the double doors straight ahead of you. Climb the stairs to your right and when you get to the top you will notice a worker. If you don't then just wait for him to enter this room. Sneak up behind him and sedate him. The reason for this is simply to stop him being caught in the blast and lower your rating. With the worker sedate head through door into the next room. At the centre of the room is a large winch. simply place a bomb on it and make your way back down the stairs your came up. Head back into the upper hallway and head right through the curtain with fire exit sign above it (make sure though that the actors are on stage or the two actors in the dressing room will alert the guards). Head to the back of the room and head back down the stairs and out the door into the lower hallway. From here head to your right and follow the hallway around until you reach the door at the other end (which you came in through). Head through doors on your left and follow the stairs up back into the lobby. Now head back into the toilets here and change back into your suit. After this exit the toilets and take the stairs on your left down. There will be double doors in front of you. Do not head through then, just stand to the left or the right of either door so that you can still just press A and open it. Keep doing this to keep an eye on the stage. Eventually the executioner will fire the real WW1 gun killing D'Alvade. After seeing this Delahunt will panic and proceed to run out of his box, past you and run down the main walkway in the seating area. He will promptly trip and fall down. Now detonate the bomb. ====== Escape ====== Now with both targets taken care of head quickly to the exit (still walking) to the exit (the main doors you entered through). If hang around to long the body of the sedated worker will be found. Mission Complete: Total Kills 0 Shots Fired 0 Shots Hit 0 Close Combat Kills 0 Accidents 3 Head Shots 0 Bodies Found 0 Covers Blown 0 Witnesses 0 Caught On Camera No Noise 0 Violence 0 Time 00:14:03 Rating Silent Assassin ______________________________________________________________________________ Mission 03 - Flatline [M03] ______________________________________________________________________________ Objectives: - Find Agent - Identify Target - Smuggle Out Agent - Kill Lorenzo Lombardo - Kill Carmine DeSalvo (optional) - Kill Rudy Menzana (optional) - Escape *** Quick note before we begin this mission. If you are playing this on Expert or Professional difficulty then in order to attain SA you will have to eliminate all targets, even optional ones. ======================= Security Guard Disguise ======================= From the start follow the winding path up until you come across a bench area to your left with a guy standing having a cigarette. On the bench behind him will be a piece of paper. Making sure not to alert the smoker, pick up the piece of paper. Now continue up the path until you reach the main building. Do not head for the main entrance though, instead head up the stairs to your left and follow the path around to the lower section of the building. There will be a door here that is locked. Simply pick the lock and head through. In the next room is another door straight ahead of you. Again, pick the lock and head on through. You will now be outside again. From here head to your right, making sure to hug the wall as not to be seen by the staff on the balcony. Climb the small set of steps and locate the fuse box to your right. Burst the utility box and run over behind the container on your left. Wait until the security guard walks out to fix the fuse. Sedate him, take his uniform and dispose of his body in the container. ================ Orderly Disguise ================ Now enter the door that the guard came out from. You'll now be in the security room. Take the security tape and the keycard from the desk on your right. Then head through the door on your right and follow the hall to the door at the end. Use the keycard and proceed through it. Now in the next room there will be a counter with an open window straight across from you. Run to it and crouch down so as not to be seen by the orderlies. On the other side of the counter will be two orderlies. Wait until the one walking about leaves the room and then jump through the window and sedate other one sitting in the chair. Again, take his uniform and the cell keycard dispose of his body in the container located at the far right of the room. ================================================ Find Agent/Identify Target/Smuggle Agent Out (1) ================================================ Head through the door that you saw the first orderly exit through. Walk along the walkway and take the stairs down. Now Agent smith is located on the 3rd closest door to you on your right. Head through it to trigger a cutscene after which you will be prompted to sedate him. Do so. ================ Patient Disguise ================ With the agent taken care of you will now be contacted by Diana informing you of two new contracts coming in. As mentioned earlier, these contracts must be completed in order to attain an SA rating (though only on EXPERT and PROFESSIONAL). Make your way back into the room where you got your orderly disguise and exit out the door/window back into the small hall. From here head forwards, back to the large mesh door with the keycard scanner. Carry on through it and head out the door on your left here. Again stick close to the wall here as you head to your right and back to where you suit is lying. Change back into your suit. With your suit back on, head back through the door you just exited and carry on through the door straight ahead of you. You'll now be back out in front of the centre. Head left and proceed through the main entrance. When inside take the doors that are a head of you on the right and present your admission paper to the receptionist. Now make your way into the small room behind her and change into the patients robes. Exit the room and walk towards the guard on your left. Wait until he frisks you and then he will let you enter the main complex. ==================== Kill Carmine DeSalvo ==================== Now that you're in the main complex you'll notice a room straight ahead of you. It will have a large decorative atlas in it. To the right of this room is a flight of stairs leading to the 2nd floor. Head up them and when you are at the top take a right into the room with a small balcony. You should now be above the room with the atlas in it. On the wall to your right with be a small mechanism that holds the chandelier in place. Make sure no one is around (the centre's psychiatrist often likes to show up and talk to you) place a bomb on it. Head back down stairs and keep a safe distance from the atlas room whilst still being able to see into it. Wait until the target approaches and opens up the atlas (his alcohol is stashed there), then bring the chandelier crashing down on top of him. ================= Kill Rudy Menzana ================= Now head as you're facing the atlas room head through the double doors on your right and then head through the last door on your right here again. You should now be in the gymnasium, where your next target can be found. Simply wait until a man walks in and starts using the weights - this is your target. Now this can be a bit awkward. There are several people that can walk into this room at any point so check you're clear and run over to the target. Drop the weights on him and quickly (but calmly) head back out through the door you came in through. ===================== Kill Lorenzo Lombardo ===================== Time for the last target. Head back into the main hall (with the atlas room) and head to the far end of it. There will be another flight of stair to your left. Head up them and you will find four rooms on your left. Room A is the room you're looking for. Head into it and proceed out to the balcony. From here head left. Now before you head through the door on your left here, check that the target is not in there room. Wait until he is not and then head in. On your right will be a stove. Tamper with the small gas cylinder (by pressing A) and then head back out to the balcony and exit through your room. ========================================== Retrieve Suit/Smuggle Out Agent (2)/Escape ========================================== Head back down to the main hall and back through to reception. Enter the little room again and change back into your suit. Exit via the main doors and follow the winding path back down to the two buildings at the bottom. The one on your left is the morgue so head into it, don't worry the guards don't mind. Head on over to the agent and administer the antidote, making sure that no orderlies or guards are about to enter the room. Then head to the escape point on your left. Mission Complete: Total Kills 0 Shots Fired 0 Shots Hit 0 Close Combat Kills 0 Accidents 3 Head Shots 0 Bodies Found 0 Covers Blown 0 Witnesses 0 Caught On Camera No Noise 0 Violence 0 Time 00:11:31 Rating Silent Assassin ______________________________________________________________________________ Mission 04 - A New Life [M04] ______________________________________________________________________________ Objectives: - Kill Vinnie Sinistra - Retrieve Microfilm - Escape ================== FBI Agent Disguise ================== When you start this mission head over to the jogger standing to your right. Run into him once or twice until he starts to jog away from you. Wait for a few seconds and then head over the caterers truck on your left (parked in the driveway). Wait for the caterer to leave the truck and then head to the back of it. Take the donuts that you find here and head back to where you started the mission (behind the bushes). Take out the donuts and use a sedative on them. Now head over to the white van parked on the right hand side of the road and approach the rear doors. Wait until the A button says "put down donuts". Press A and then run round to the right of the van. An FBI agent will emerge from the truck and take the donuts. Wait a few seconds until both agents have passed out and then enter the van. Take the tape from the machine on your left and then take one of the agents suits and one of their guns too (you'll need it to knock out some guards). Exit the van. ============= Kill Sinistra ============= Now head over to the house on your right (the one with the caterers van parked in the driveway). Proceed through the front doors and then head straight through the next set of double doors. Climb the staircase to your right up to the second floor. This is where you are going to take out Sinistra however there are two agents who must be taken care of firstly. The first agent (who wanders around the second floor) will frequently sneak into the little girls room (second door on your left if you're standing at the top of the staircase) and have a sniff of her underwear. Wait for him to head into her room and follow him in. Bring out the gun you picked up earlier, sneak up behind him and take him as a human shield. Now walk him through the door on your right into the large closet. Knock him out and leave him here. Head back into the hallway and wait for Sinistra (accompanied by the second agent) to walk up the stairs and into his study. The guard will then turn and face away from. Again, sneak up behind him with your gun out and take him as a human shield. Walk him into the girls' bedroom and knock him out here. Quickly head back out and wait for Sinistra to emerge from his study. Follow him to the top of the stairs and just as he starts to descend the staircase, push him. Then head back along the upper hall and down the stairs on your right. If done correctly Sinistra will be dead and it will look like an accident. ================ Poolboy Disguise ================ Now for the microfilm. You'll now be in the kitchen, take a right and head through the double doors. You should now be facing the staircase that you pushed Sinistra down. From here head out the doors on your left and into the garden. Head to the far right of the garden to find a large shed. Pick the lock and wait for the poolboy to wander round. Sedate him and drag him into the shed. Take his clothes and then exit the shed. ================== Retrieve Microfilm ================== Make your way towards the pool and wait for Sinistras' wife (black bikini) to show up. Walk over to her and she tell you to follow here. Do so and she will lead you up to her bedroom. She will now head into her bathroom. Just wait in the bedroom for her. She will re-emerge from the bathroom and tell you to leave. However just wait in the room (even on Professional she won't get suspicious - she's blind drunk). Eventually she will pass out on the bed. Walk over to her and pick up the microfilm. ===================== Retrieve Suit/ Escape ===================== Now exit the bedroom and head down the stairs straight ahead of you. Again, take the doors on your right into the main hall and then take the doors of your left into the garden. Retrieve your agent suit from the shed and walk back through the house exiting via the front doors. Head back into the FBI van and retrieve your suit before making your way back towards the main gates where you started the mission to escape. Mission Complete: Total Kills 0 Shots Fired 0 Shots Hit 0 Close Combat Kills 0 Accidents 1 Head Shots 0 Bodies Found 0 Covers Blown 0 Witnesses 0 Caught On Camera No Noise 0 Violence 0 Time 00:13:34 Rating Silent Assassin ______________________________________________________________________________ Mission 05 - The Murder Of Crows [M05] ______________________________________________________________________________ Objectives: - Kill Mark Purayah Jr - Kill Raymond Kulinsky - Kill Angelina Mason - Protect The Politician - Escape - Retrieve Diamond Case (optional) *** just like with the Flatline mission you will need to retrieve the diamond case if you're playing on EXPERT or PROFESSIONAL difficulty in order to get an SA rating. Don't worry though, the mission is actually easier if you retrieve the diamond case. =========================================== Red Bird Disguise/Retrieve Diamond Case (1) =========================================== From your starting stand still. You'll notice a man dressed in a red bird suit will enter the restaurant and walk over to the bar. He will talk with a civilian before leaving. He has the diamond case. Now the case is important for two reasons. One, you need to retrieve that case to get an SA rating as mentioned above and two, if that case reaches Mark Purayah then Kulinsky will make his move on the politician. In other words if that case does NOT reach Purayah then you will have no time limit what so ever on this mission. Now when the red bird leaves the restaurant he will either head left or right. If he heads right just restart the mission as it's much easier if he heads left. Follow him making sure to stay on the opposite side of the road from him. After a little while he will head down a narrow alleyway and into an open square. Quickly sedate him as soon as he enters the square. Drag his body through the door on your right and hide his body in here. Take his suit and head back out to the square. Pick up the case and place it in the room where you dumped the red birds' body. You'll pick it up later on. ==================== Yellow Bird Disguise ==================== Now you want to head to the top left of the map. Look for the bookstore sign. When you see it locate the alleyway that is to the left of the store and head down it. Now head to the right of this small square and hide behind one of the brick walls. Eventually a yellow bird will walk out and stand where you are to have a smoke. Wait until the yellow bird at the door has gone back inside and sedate the bird standing next to you. Take his suit and dump his body in the dumpster. Make sure to pick up his gun. ============ Kill Purayah ============ Now head through the door that you saw the other yellow bird come in and out of. Take a left and proceed through the next door and then take a right. Head to the back of the room and ascend the staircase here. Now there should be yet another yellow bird here (if there is not then he will emerge from the door ahead of you soon enough). Sneak up behind him with your gun out and take him as a human shield. Then knock him out. Now throw him over one of the railings making sure that no one is below. With him taken care of proceed into Purayah's room. Wait for purayah to get up and head over to his balcony. He will stand just at door way meaning you will have to push him twice to get him over the railing. This bit can be quite annoying hence why I take Purayah out first. Better to get caught on the first hit than the third. The trick is to push Purayah once and when he is on the ground run move slightly to your right so that when he gets up you're still behind him and you are able to push him over the railing this time. As soon as you've done this quickly head out the room and back down stairs as to avoid suspicion. Exit through the main doors on your right and cross the street into the alleyway. ========== Kill Mason ========== On your right you will notice two civilians but don't mind them. On your left is a large wooden/mesh box that you can climb. Climb up it and follow the path all the way around (shimmy along the narrow ledge) and when you get the broken staircase, jump off the side of it onto the other ledge in front of you. Continue round until you reach the winch and place a bomb on it. Then make your way back down and wait for Mason to walk under the large piano. Now detonate the bomb and again quickly leave the scene. ================== Bartender Disguise ================== Now make your way toward the Salsa bar (located at the far right of the map). When you get there walk into the alleyway and simply wait by the dumpster for the bartender to come out. Take him as a human shield and then knock him out. Take his clothes and hide his body in the dumpster. ============= Kill Kulinsky ============= Now I've split the guide here for each of the three bars that Kulinsky might be hiding in. |-------------------| -| Salsa Bar |-------------------------------------------------------- ||-------------------| | | | |Head through the back door near the dumpster. Climb up the stairs on your | |left and turn left at the top. Kulinsky is through the door on you left. | |Wait until he is facing away from you then rush into the room and take him | |as a human shield. Knock him out and then drag him back to the staircase. | |There is a small railing here so push him over it. | ------------------------------------------------------------------------------ |-------------------| -| Rock Bar |-------------------------------------------------------- ||-------------------| | | | |Head over to the Rock Bar (it's the one on the top of the map). The back | |entrance is too risky so just head through the front door. Cross the room | |to you right and then head through the door on your left. Cross this next | |room, past the toilet and pick the lock on the door ahead of you. Head | |through and climb the stairs on your left. Head through the door on your | |right at the top and then pick the lock on the next door on your right. | |Kulinsky is in here. Just sneak up and poison or fibre wire him. | ------------------------------------------------------------------------------ |-------------------| -| Blues Bar |-------------------------------------------------------- ||-------------------| | | | |Make your way over to the Blues Bar (it's the one at the bottom of the map).| |Head into the back alleyway and head right at the dumpster. The door is on | |your right. Head through it and drop down from the ledge you are on. Head | |past the door on your left and climb the staircase (also on your left). | |Continue through the door at the top here and then turn left. Head through | |the bar and turn left again. Now take the door that is on the wall straight | |ahead of on the left hand side. Head through the kitchen and out the other | |side. Take a right and head up the stairs. | | | |At the top there will be a waiter and civilian. Just wait for them to leave | |down the stairs. Now make sure that Kulinsky is facing away from you. When | |he is, pick the lock on the door and run in. Hide behind the cupboard on | |your left if needs be. Sneak up behind him and take him as a human shield. | |Knock him out and then drag him back to the staircase. Throw him over the | |railing that is straight in front of you. | ------------------------------------------------------------------------------ ========================================== Retrieve Suit/Retrieve Diamond Case/Escape ========================================== With Kulinsky taken care of make your way back to the central square with four paths leading into it (where you sedated the red bird). Once you arrive there head into the small room where your suit is and change back into it. Then pick up the diamond case and head out the room. Take the southern path out of the square, walk over to the small metal barriers and escape. Mission Complete: Total Kills 0 Shots Fired 0 Shots Hit 0 Close Combat Kills 0 Accidents 4 Head Shots 0 Bodies Found 0 Covers Blown 0 Witnesses 0 Caught On Camera No Noise 0 Violence 0 Time 00:17:00 Rating Silent Assassin ______________________________________________________________________________ Mission 06 - You Better Watch Out... [M06] ______________________________________________________________________________ Objectives: - Kill Lorne De Havilland - Kill Chad Bingham - Retrieve Video Tape - Escape *** There is a hidden assassin in this mission who will try to eliminate 47 if you give her the chance. She is represented by the ? on the loading screen. Seeing as how she is not mentioned in either the objectives nor the briefing for this mission, I will completely ignore her. She only complicates things. I will however point out her location during the course of the walkthrough but as stated above I will not take it any further than that. ============== Santa Disguise ============== You start the mission on a pier. Make your way along the pier and head to your left. Now hug the wall as soon as you get to the end of the pier here as there is a camera just next to the elevator. If you hug the wall you can get into the elevator without the camera spotting you. Take the elevator up and then exit it and head left. There will a set of double doors in front of you. Head on through them and, again, and take the second left into the bar. Walk up to bar and talk the bartender to receive an aphrodisiac. Now on the right hand side of the bar there should be a martini glass (if there is not, don't worry, one of the waiters will bring it shortly), add the aphrodisiac to the glass. Now turn around and head back towards the door you came in through, however before you reach it follow the hallway to the right. You will notice a door straight ahead with a "staff only" sign next to it. Head through the door and then take a left at the end of the hall and proceed through the next door. You are now in the kitchen. There is a drunken Santa in here but you don't have to worry about him. Just located one of the sausages lying around the kitchen and inject it with a poison. Pick the sausage up (you'll need it later). Now sedate the Santa, take his suit and dump his body in the freezer at the far end of the kitchen. ============ Kill Bingham ============ Now exit the kitchen, again, via the same door you entered by and follow the hallway out through the "staff only" door you entered just a few minutes ago. Take a left and then head out through the double doors on your right. You should now be outside. Take a left and stand (a distance away) so that you can see Bingham in the hot tub. Just wait until he has taken a drink from his martini. A girl will come and sit by him in the hot tub. After a little while they will both get up and leave. Follow them round the pool and in through the door. They will then turn right and turn right again at the end of the hallway. Continue to follow them through the double doors. In this hallway you will see a girl with jet black hair and one of the members kissing. The girl will motion to you to come into her room but ignore and follow Bingham (note: she is the hidden assassin that I mentioned earlier). Eventually Bingham and his girl will enter a bedroom. Just walk in (they won't get suspicious). The girl will however leave as will Bingham. Follow him through the door and down the stairs. He will then walk out onto a balcony at the bottom. Just push him over it. With him taken care of make your way back up the stairs and out through the door. ===================== Photographer Disguise ===================== From here follow the hallway around to your left and head back through the double doors here. In the next hall on your right will be a waterfall. The waterfall actually hides a passageway so just walk right through it. Do not emerge from the other side though. Get out a sedative and then move forward until you can sedate the guy sitting in front of you. Drag him back into the passageway and take his clothes. He's the photographer by the way. ============== Kill Havilland ============== Now head back out the side of the waterfall that you entered as not to alert the guards. From here head right and walk along the hall heading through the door on your right. In this next room, just walk across it until you see a door with two guards standing either side of it. Head through this door and head through the next door into the elevator. Select "Studio" and wait for the elevator to arrive there. Now when you exit the studio head through the doors straight ahead and then head straight forward (and to the right slightly) and head through the door there into Havillands private quarters. If he is not there then head out to the balcony and drop the poisoned sausage (for his dog) then hide and wait for him (the toilet on your left is handy). If he is already out on the balcony you can just take him out there and then. Sneak up behind him and push him over. His dog will start barking at you which will alert the guards to the fact that you killed him (somehow). If you have already placed the sausage then the dog will most likely have eaten it and will be in no condition to warn any guards.
If the dog has somehow not eaten the sausage or you didn't have time to place it then just make sure that when you exit the balcony, you shut the doors trapping the dog out there. =================== Retrieve Video Tape =================== Now you should be in Havillands room again. Exit out of the door you came in (straight ahead of you) and then head through the doors ahead of you again. Take a right into the studio's main room and then take another right and stick close to the right hand wall. Head through the door that's on your left when you reach the end. You will now be in the room with the video tape. If there are two guards wait until one leaves. Once there is just the one wait until he heads to the far corner of the room (straight ahead of you). He will then turn around and walk to the opposite corner. When he gets there grab the tape (located on the table on your left) as he won't be looking behind him. ============= Retrieve Suit ============= With the tape head back out the room into the main studio and then head left and out the door on your left. Head through the doors on your right into the elevator. Take it back down to the first floor. Head back out through the door in front of you and head across the room again exiting via the door that's located in the top left hand corner. Take a left and then a right and exit through the door ahead to bring you back out to the pool area. Head right and walk back toward the main building. Enter through the double doors and head left then immediately right and back through the door with the "staff only" sign. Head left into the kitchen and recover your suit. Now re-exit the kitchen and head right and straight out the door at the end of the small hallway. Take a right through the doors on your right at the end of the hall. ====== Escape ====== You should now be outside again. Walk around to your right and enter the elevator. Take it back down to the pier. Now exit it BUT make sure to hug the left hand wall again as not to be caught on camera. When you are past the wall simply walk over to the yacht and escape. Mission Complete: Total Kills 0 Shots Fired 0 Shots Hit 0 Close Combat Kills 0 Accidents 2 Head Shots 0 Bodies Found 0 Covers Blown 0 Witnesses 0 Caught On Camera No Noise 0 Violence 0 Time 00:10:13 Rating Silent Assassin ______________________________________________________________________________ Mission 07 - Death On The Mississippi [M07] ______________________________________________________________________________ Objectives: - Kill Skip Muldoon - Kill The Gator Gang (0/6) - Retrieve Pictures - Escape =============== Sailor Disguise =============== From your starting point head forwards until you see a staircase leading up to a platform on your right. Wait for the guard standing there to leave and climb the stairs. At the top head right and open the door ahead of you. Sedate the guard in front of you and take his clothes and the engine room key. Now head back out of the room and back down the stairs. At the bottom turn and walk around the stairs to reveal a door on the left. Unlock it (using the engine room key) and head inside. ============= Kill Gator #1 ============= Your first target will be in here. Wait until he heads to the far side of the room (where there are no workers) and follow him. He will soon lean on one of the railings here. Just walk up behind him and push him over it. Make your way back out of the engine room via the door you came in through. From here continue along the right hand side of the boat until you reach the large split staircase. Climb up it and head through the double doors at the top. ============= Kill Gator #2 ============= In the next room head through the double doors that are between both sets of stairs. You should now be in a long hallway, with another one of the gator gang members just ahead of, joined by a woman. They will both enter his room so simply keep your distance and wait for him to come back out. Follow him along the hallway and then to the right. Continue on through the door and out to the deck where he will stand by the railing. One quick shove and your second target will have been taken care of. You may have to wait for the civilian standing close by to walk away. =========================== First Class Purser Disguise =========================== With Gator number 2 taken care of head back inside the hallway. Take your first right up the corridor and proceed through the double doors. Head left around the corner and head up the staircase here. At the top will be a guard. Let him frisk you and then continue on. Head through the doors in front of you and then head through the doors that are behind you and to the left here (in other words you are doing a U-turn). On your right will be a door with a "Staff Only" sign next to it. Enter the room (obviously making sure no one sees you). You will find a first class Purser suit in here (next to the cabinet). Take it and exit the room. Head right and into the Kitchen (look for the "Private Sign"). Once the chef has finished his dialogue pick up the cake and exit through the other door in the room (out onto the deck). ========================== Kill Gator #3/Kill Muldoon ========================== Two things to do here. First check that the coast is clear and then drop the cake. Inject it with poison. The second thing to do is take care of another gator gang member. Once again, this one will walk about the deck before deciding to lean on a railing. Just shove him over. With that dealt with head up the stairs here to the top and walk forward until you get to the front door of the private area. Here a guard will frisk you again. Wait until he does so and then head through the door in front of you and straight through the next door. Cross the room and proceed through the door to find yourself in Muldoons office. Simply place the cake on the desk. Hide in the closet to watch his death. That will see to Muldoon. To your right is a door leading into the Muldoons' bathroom. Someone will be showering in here. Sneak up behind him and sedate him. Drag Muldoon into the bathroom. Now you need not worry about Muldoon being found. ================= Retrieve Pictures ================= With him taken care of, exit the bathroom head through the that's straight ahead of you. You'll now be in another small room. To your right is the safe containing the pictures, so grab them and make your way out via the door you did NOT use to enter the room. Beware that a gator gang member and a purser walk around out here so check it's clear before you head through the door. ============= Kill Gator #4 ============= Locate the gang member who wanders around on the deck and wait for him to stop and, you guessed it, lean over a railing. Shove him over, but keep an eye out for the purser. ============= Kill Gator #5 ============= Now head back to the front entrance (with the gator member) and walk through the door again. This time take a left into the toilets here and simply wait for the fifth gator gang member to enter. Sneak up and fibre wire him. Don't worry about the body. No one finds it (oddly). ============= Kill Gator #6 ============= Now sneak back out the front entrance door (so that you're just behind the final gator member who frisked you). Fibre wire him and drag him back into the toilet where the other body is. Leave him and exit the toilet and then exit through the door on your right out onto the deck. ============= Retrieve Suit ============= Head back down the stairs in front of you and follow the deck around to the right. Re-enter the kitchen and carry on through it. Take a left and head back into the "Staff Only" room to retrieve your sailor suit. Now exit the room and head back to the stairs here and down them. Turn right and proceed through the double doors and head straight through the whole hallway. Exit via the doors at the end and then head straight through the doors on either your right or your left. Follow the stairs down to the lowest level of the ship (where you started) and head along the right hand side until you return to the set of stairs next to the engine room. Climb back up then and head into the room on your right to retrieve your suite. ====== Escape ====== Now exit the room and head back down the stairs and enter the engine room behind you. Now you are not allowed to be here so keep yourself hidden. Head along the far right of the room keeping an eye out for the workers. If any get in your way just shove them over the railings and proceed through the door at the other end. Find the life boat and escape. Mission Complete: Total Kills 3 Shots Fired 0 Shots Hit 0 Close Combat Kills 3 Accidents 4 Head Shots 0 Bodies Found 0 Covers Blown 0 Witnesses 0 Caught On Camera No Noise 0 Violence 0 Time 17:07 Rating Silent Assassin ______________________________________________________________________________ Mission 08 - Til Death Do Us Part [M08] ______________________________________________________________________________ Objectives: - Kill The Groom - Kill The Brides' Father - Ensure The Brides' Safety - Escape ==================== Party Guest Disguise ==================== From your starting point walk along the pier to your left and then head right up the narrow gap. You'll now be facing the estate. A little bit in front of you, you should notice a guest staggering about, vomiting. Follow him into the barn like building and simply wait for him to pass out of his own drunkenness. Take his clothes along with his invite. ============== Guard Disguise ============== Now head towards the main building and proceed through the main doors here. Head past the stairs and through the double doors into the main room (with the piano). From here take the door at the far left of the room and you'll end up outside on a porch with a guard seated in front of you. Just keep your distance and stay behind him. After a little while the Bride's Father (white suite) will walk past on your left and head towards his brother's grave. Wait until he is on the walkway in front of you and is facing away. Sedate the guard, take his clothes and drag his body to the container on the left hand side of the porch. ======================= Kill The Brides' Father ======================= Now head to the guard house in front of you and head along the walkway. Head left when you can and left again onto a small hill, where the Bride's Father is standing over the grave of his brother. Wait for the guards down the bottom of the hill to leave and push him in. ============== Kill The Groom ============== With him taken care of, the groom is next. Walk back down the hill and along the wooden path, past the guardhouse. Continue back toward the porch where you sedated the guard and enter through the door where the Brides' Father came out of. Locate the spiral staircase here and head up to the attic. Head over to the left hand side of the chandeliers and place a bomb. Now make your way back down the stairs and our the onto the porch. Walk back into the building via the door on your right. Just wait for the Groom to come in and sit at the piano, then just detonate the bomb. ==================== Retrieve Suit/Escape ==================== Now head out the room via the main doors and continue forward out of the house onto the front grass. Walk across it until you reach the little barn again with the drunken guest. Take your suit back and exit. Head to your right, down the gap and left along the pier to your boat to escape. Mission Complete: Total Kills 0 Shots Fired 0 Shots Hit 0 Close Combat Kills 0 Accidents 2 Head Shots 0 Bodies Found 0 Covers Blown 0 Witnesses 0 Caught On Camera No Noise 0 Violence 0 Time 00:07:57 Rating Silent Assassin ______________________________________________________________________________ Mission 09 - A House Of Cards [M09] ______________________________________________________________________________ Objectives: - Kill Sheikh Al-Khalifa - Kill The Scientist - Kill Hendrik Schmutz - Escape - Steal Diamonds (optional) *** another 'optional' objective. Again, if you are playing on PROFESSIONAL or Expert then you will need to complete it but much like The Murder Of Crows, it's easily done. *** B r i n g Y o u r S n i p e r R i f l e !!! ===================================== Kill The Scientist/Steal Diamonds (1) ===================================== From the start walk around into the lobby of the hotel. Head to the reception desk located to the right of the escalators. Talk to the receptionist to receive your room keycard. Now head up the escalators and enter the LEFT elevator. As soon as the doors close, climb the hatch and simply wait here. Eventually, the scientist (holding the diamond case) will enter the lift. Get out your fibre wire and wait for the doors to close. Then strangle him. Drop down and put away your fibre wire. Pick up the case and wait for the doors to open on the 8th floor. Wait for the doors of the elevator to close again and then climb the hatch, again. Drop the case here, grab his keycard (803) and jump back down. ============ Kill Schmutz ============ Once you exit the elevator head to your right and follow the corridor around to the left. The first room on your right is your room (701). Enter using the keycard and place your rifle case down here. Now exit the room and head back to the elevators. Enter the other one (on your right). Wait for the doors to close and then climb the hatch. As, before, just wait for Schmutz to enter the evelator and then fibre wire him. Drop down once the doors are closed. =============== Kill Al-Khalifa =============== Now take the elevator up to the 8th floor. Exit the elevator and head to your right. Turn right and then immediatly turn left and continue up the corridor. The corridor will now split at the end. Head left and follow it around to your right. On your right will be two grey doors and a fire alarm. Press the fire alarm and wait about five seconds. Then head through the grey doors as well as the set ahead of you. Continue to the end of the hall and turn right. You'll now be standing outside room 803 (the scientist's room). Use the keycard and quickly run in. Note: his guards are not present because of the fire alarm (they run to the fire assembly point by the elevators. They will, however, return quite quickly and won't take to kind to finding you in the room. Head into the bedroom and on the table will be a mobile phone. Keep selecting the "redial Sheikh" option until you are shown a cutscene of the Al-Khalifa answering his phone. Quickly exit the room and head back to the elevators. Head back down to the 7th floor. Head back into your room (701), pick up your rifle case and walk out onto the balcony. Head to the far right of the balcony and unpack your rifle. Down below you will be a large open area with a fire exit door in the top right hand corner. Keep your rifle aimed here and locate Al Khalifa. One bullet through the head and he's dealt with. Now repack your rifle case and place it in the ICA container located behind your sofa. ================================ Retrieve Suit/Steal Diamonds (2) ================================ Now exit your room and head back to the elevators making sure to enter the left hand elevator. Again, wait for the doors to close and then climb the hatch. Retrieve the diamond case and drop back down. Take the elevator down to the lobby. ====== Escape ====== Exit the elevator and head back down the stairs. Turn around and follow the small steps into the casino once more. Now hug the very left hand wall (again as not to be caught on camera) and head through the doors with the fire exit above them. Head outside and run over to the limo to escape. Mission Complete: Total Kills 3 Shots Fired 0 Shots Hit 0 Close Combat Kills 3 Accidents 0 Head Shots 0 Bodies Found 0 Covers Blown 0 Witnesses 0 Caught On Camera No Noise 0 Violence 0 Time 00:10:10 Rating Silent Assassin ______________________________________________________________________________ Mission 10 - A Dance With The Devil [M10] ______________________________________________________________________________ Objectives: - Kill Anthony Martinez - Kill Vaana Ketlyn - Retrieve Information - Kill Eve - Kill Maynard John - Escape ======================= Security Guard Disguise ======================= From your starting point head forward and into the building on your left. You will now to be told that you have been caught on camera but don't worry, you have no other choice. Walk forward to the desk and talk to the security guard. Follow him into the back, through the main room and into the closet. Sedate him here and take his clothes. ================= Get Security Tape ================= Now exit back through the rooms into the reception area and head back outside. From here head to your left and toward the garage entrance. You will notice a small booth with two security guards in it. Head in here and turn to your left. The tape will be right there however be aware of the guard standing up. The one in the chair won't notice but make sure the other guard is facing out through the window before taking the tape. Now exit the booth. =========================== Heaven Party Guest Disguise =========================== Head right after exiting the booth and proceed down the ramp. Take a right and walk to the end of the garage before turning left and continuing down the ramp. To your right will be a caterers truck. Head around behind it, to find the back doors open and a Heaven Party Guest suit. Put it on. ============================= Kill Eve/Retrieve Information ============================= Head back up the ramp and head toward the right hand elevator. Let the guard frisk you and then take the elevator up to the top floor. Exit the elevator and head through the double doors in front of you into the main party area. There should be an angel (female) on stage singing. This is your target. Wait for her to finish her routine and head down into the party. Simply walk over to her to start a cutscene. Now follow her into her private room (the large room on the bottom right of the map). As soon as she opens the doors and steps in, poison her with the syringe. Drag her body to either side of the door and then head over to the desk and access the laptop to retrieve the info. =============================================== Kill Martinez/Orange Devil (CIA Agent) Disguise =============================================== With the info you need exit the room and head left, through the double doors and left again, into the elevator. Wait for the doors to close and then climb the hatch and simply wait for Martinez (orange devil suit) to enter. Again, wait for the doors to close and then strangle him with the fibre wire. Take his suit and when the elevator stops drop down. You can leave his rifle case here as no one enters the elevator bar you. =========== Kill Ketlyn =========== Exit the elevator and head into the one of your right. Now that you're dressed as the CIA Agent the guards will not frisk you. Take this elevator down to the basement. Exit and the bottom and head through the double doors. Now follow this corridor all the way around, past the bar until you head through a set of double doors ahead of you. You should now be back stage. Take a right and walk over to the console on your right, just past the doors. Wait for the guard standing at the railing to leave (or if you're impatient shove him over it). Then select to rig the pyroshow option at the console. Now head back out via the doors you came in through and follow the corridor back around, again past the bar. On your left will be some railings providing a clear view of the pyroshow. Just stand here and enjoy Ketlyns' last performance. ========= Kill John ========= With Ketlyn swimming with some pretty big fish head over to the bar on your left and talk to the guy in the red devil suit. Turns out it's your final target and he wants to duel you. Follow him through to the torture chamber and wait for the cutscene. Once the door begins duck down and edge towards the table in front of you. Pick up all the ammo, as well as the Desert Eagle and the MP7. Take out the MP7 and just wait for John to stop moving. Then unload a clip in his head. You only need a couple hits (aiming for his head) even on Professional. ============= Retrieve Suit ============= Head over to Johns' body and pick up the storage key. Now head back to the doors you entered by and open then. Now head forward and take right leading out into the main party area. Take another right and follow the corridor back to the elevator. Take the elevator back up to the garage and then exit it. Head left and walk to the very end of the garage and through the double doors here. Now beware of the guard that patrols here. There's a closet in front of you. Hide in it until a security guard walks back. Jump out and sedate him. You can leave his body here. No one will find it and it makes escaping easier. Head up the stairs and back into the reception area. Walk past the desk and through the door on your far right. Continue through to the back to pick up your suit. ====== Escape ====== Now head back into the reception area and head left, through the door on your left and back down the stairs. Head out through the door here and head left. Continue forwards towards a set of stairs and head down them. Now head right and walk along the garage until you see a black van parked between two cars on your right. Head over to it to escape. Mission Complete: Total Kills 3 Shots Fired 9 Shots Hit 6 Close Combat Kills 2 Accidents 1 Head Shots 3 Bodies Found 0 Covers Blown 0 Witnesses 0 Caught On Camera No Noise 0 Violence 0 Time 00:16:07 Rating Silent Assassin ______________________________________________________________________________ Mission 11 - Amendment XXV [M11] ______________________________________________________________________________ Objectives: - Kill Mark Parchezzi III - Kill The Vice President - Escape *** Bring your sniper rifle. The more upgrades the better! ============== Guard Disguise ============== You'll start next two tour buses. Drop your case here and simply wait for a while. Eventually a third guard will come out of the main entrance with the two guards in front of it. Follow him and once he's walk about half way along the walkway, sedate him. Oddly, the guards don't notice. Even after you drag his body out to the wall and along it, behind the bus. Take his suit and then collect your case. Now run to the gate to the right of the entrance and throw your rifle case over. Head back round to the front entrance with the two guards and enter. Walk through the metal detector . ============================= Get Security Tape/Get Keycard ============================= Head to the far end of the room, past the ropes and head through the door on your right. Head to the end of this corridor and exit via the door on your left. You'll now be outside. Head right then right again and head down the alley here to collect your rifle case. Note: if it's not here don't worry, just continue with the walkthrough. Head back inside via the same door and head right and head through the door at the end of the corridor. It will bring you back out into the entrance area. Now proceed through the double doors that are on your right and enter the room on your left. You'll now be in the security office. Head to the far desk and grab the security tape and the keycard. Note: if your rifle case was not outside earlier then it will be in this room. Make sure to collect it. Then exit the office. ======================= Kill The Vice President ======================= Head left and go through the double doors ahead. Continue through the cantina and through another set of doors. Walk along the corridor and use your keycard on the doors at the end of it. Head forward and to your right, then climb the stairs. Head through the single door on your left and then the next one on your right. You'll now be in a large open area. Cross the hall to the doors. There will be three. The first two closest to your left will have guards outside them but the third (right hand one) does not. Head over to it and pick the lock. The guards, again, don't notice. Drop your rifle case next to the piano and keep an eye on the Vice President (VP) via your map. When he enters the room get behind him and poison him. Then drag his body over to the container and dump it in it. Collect your rifle case and leave. ======================= Secret Service Disguise ======================= After exiting the room with the VP in it head left through the double doors and up the stairs in front of you. Now head quickly head through the door on your right. Note: a painter occasionally stops in here. If you weren't quite enough just wait for him to exit the room. Once in the room, head over to the window on your right and climb through it. Continue down the ladder on your left, onto the roof. Walk along the roof and head left at the end. There will be a large semi circle part of the roof ahead. Head to the left of it and drop your rifle case. Now sneak around a little to the right and wait for a Secret Service Agent to walk out. Wait 'til the coast is clear and then sedate him. Drag him round to where your rifle case is and take his suit as well as his keycard. Pickup your rifle and unpack it. Drop the rifle (fully assembled) here and head back around the semi - circle. Use your keycard on the door and head on through. ============== Kill Parchezzi ============== Walk along to the end of the corridor then head right. Navigate through the work stations until you reach the other side of the room. Now head right and proceed through the door ahead of you. Head down the stairs and out through the door at the bottom. Again, navigate through all the work stations and head to the very far left of the room. Now take the door on your left and continue heading forwards through all the doors in front of you until you reach the Oval Office. Press A at the door to cue a cutscene. After the cutscene retrace your steps through all the doors and at the very end head right, back into the work area. Cross the room again, by navigating through the work stations and when you reach the other side take the third door on your left (one with the stairs sign behind it on the map). Continue back up the stairs and exit back into the first work area. Once again, head across the room via the work stations and head left at the end. Head through the door at the end of the corridor and out onto the roof. Parchezzi will be stationed at the other end waiting to off you with a handgun. Run and grab your rifle. Move towards the centre of the roof and snipe him straight in the head. ==================== Retrieve Suit/Escape ==================== Head back to your rifle case (and the sedated agent) and repack your rifle into the case. Pick up the case and head back along the roof to the ladder. Climb up it and head through the window. Now head out of this room via the door on your left. Take another left and head down the stairs. Head out through the double doors into the main hall again and cross it to the door on the far left. Head through it and take an immediate left through the single door here. Follow the corridor around and head through the double doors at the end. Continue along the wooden corridor and then through the cantina. Head through the small hall and through the double doors at the other end. You'll now be in the entrance area once again. Head left through the door and head to the end of this corridor. Exit outside via the door on your left here. Head right and then right again, down the alley and throw your case over the gate at the bottom. Head back inside via the same door. Take a right and head back along the corridor and through the door into the entrance area. Head left and continue through the metal detector and out through the front doors. Head left and around to the gate to collect you rifle case. Now turn around and head behind the bus that's in front of you. Change back into your suit and pick up your rifle case once more. Now simply walk along the bus to the main gates to escape. Mission Complete: Total Kills 2 Shots Fired 1 Shots Hit 1 Close Combat Kills 1 Accidents 0 Head Shots 1 Bodies Found 0 Covers Blown 0 Witnesses 0 Caught On Camera No Noise 0 Violence 0 Time 00:18:45 Rating Silent Assassin ______________________________________________________________________________ Contacting Me [COM] ______________________________________________________________________________ My e-mail address is Scott_Wilson6290[at]live[dot]co[dot]uk. Guidelines regarding contacting me: - only e-mail questions that are based on this game. - only e-mail me suggestions that are based on this game. - only e-mail me corrections regarding this guide - I will only add suggestions to this guide once I have tested them and found them to be satisfactory. In any such case, full credit will be given. - when sending your e-mail include an account name/name/alias to which you want to be credited with the submission. - I will ignore any e-mail that is not in some form of English or which I find to be a waste of time. I don't expect perfect grammar or spelling but you should convey your point(s) clearly. - Make sure the subject for you e-mail is "Hitman: Blood Money". I will respond to any and all e-mails which meet the above criteria as soon as I can, however please note that at hectic times I may not check my e-mails for several days. ______________________________________________________________________________ Legal/Copyright [LEG] ______________________________________________________________________________ Only the following websites have permission to host this guide: www.gamefaqs.com faqs.ign.com www.supercheats.com www.cheatplanet.com This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This guide cannot be edited in any shape or form. This guide can however be formatted for the purposes of making it readable. Hitman: Blood Money, Eidos and the Eidos logo are trademarks of the SCi Entertainment Group. All rights reserved. IO and the IO logo are trademarks of IO Interactive A/S. All rights reserved. Microsoft, Xbox, Xbox 360, Xbox Live, and the Xbox, Xbox 360 and Xbox Live logos are either registered trademarks or trademarks of Microsoft Corporation in the US and/or other countries. This guide is in not an official publication and is in no way endorsed by IO Interactive, Eidos Interactive or Microsoft Corporation. This guide is Copyright (c) 2008 Scott Wilson. All rights reserved. ______________________________________________________________________________ Thanks/Credits [THA] ______________________________________________________________________________ Thanks to all those at IO Interactive who helped to make this game. Thanks to all those at Eidos Interactive who helped to publish this game. Thanks to Glassgiant.com for the ASCII Art. Thanks to Network-science.de for the ASCII Text. Thanks to the following for hosting this guide: - GameFAQS - IGN - SuperCheats - CheatPlanet And thanks to you for reading this guide. ============================================================================== ============================================================================== ______ _ _ _ _ | ___ (_) | (_) | | | |_/ /_| | ___ _ _ __| | ___ | /| | |/ / | | | |/ _` |/ _ \ | |\ \| | <| |_| | | (_| | __/ \_| \_|_|_|\_\\__,_|_|\__,_|\___| ______ | ___| | |_ _ _ _ __ __ _ _ __ ___ ___ | _| | | | '__/ _` | '_ ` _ \ / _ \ | | | |_| | | | (_| | | | | | | __/ \_| \__,_|_| \__,_|_| |_| |_|\___| ============================================================================== ==============================================================================
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Madero adds another sweep
A fresh six inches of snow set the stage for the Ryan Lavagnino Classic Central Series U10-U14 GS Race at Dodge Ridge this past weekend.
Fresh off his podium at a Squaw Valley race, Tyler Madero was looking to show the Central Series racers what the Northern Series boys are made of. With ice in their veins Gunnar Barnwell and Tyler Madero showed up at Dodge Ridge on Friday, a day early so they could squeeze in an extra training day.
They had driven through the night in a snowstorm, doing math and grammar assignments in the car, to earn that extra day.
It was a gamble, but the tough trip was worth it when the Dodge Ridge coaches and staff opened their mountain to the Heavenly skiers a day early.
The Course race along Bobby's Freedom Run, a steep fall away pitch with the perfect combination of undulating rollers capped with a final drop into the finish area. It was a far cry from the mashed potatoes terrain the boys skied in training, and the groomers had obviously worked late into the night.
Under blue bird skies and a professional race tunnel at the start, the race kicked off with a blast from a Bavarian starting bell, which racers were allowed to ring as they entered the start house.
The course was just perfect, like flash frozen butter, and it held its consistency the entire race.
Despite timing issues and starting in the back of the pack, Madero and Barnwell laid down solid runs, impressing the coaching staff from all the participating mountains. The times were not posted before the second runs, but rumors spread that some kid from Heavenly had the fastest time of the day, including the U16 racers.
On the second run, Madero shattered a gate into three pieces, simultaneously hitting it with his forearm, head and shin, a feat rarely seen even in professional racing.
This forced Barnwell to cool his heels, waiting at the starting wand while the other skiers razzed him about the course maintenance his teammate had given him for his birthday.
Barnwell turned in a strong second run, making it apparent that Heavenly might have two podiums.
It wasn't until after dinner that the boys learned they had in fact captured two podium spots. Madero picked up first and Barnwell third, just barely edged out by local favorite Danny Kelsey.
A friendly rivalry between the Dodge Ridge and Tahoe boys began to brew on day two. Kirkwood skier Tyler Loll joined forces with the Heavenly boys to keep Dodge Ridge off their podiums.
After hearing a young U10 from Squaw Valley had won the previous day the boys set out to spoil the Dodge Ridge party.
With high winds blowing straight up the face, timing the start made all the difference, except Madero who left all the front runners scared of being beat showed up by a 12-year-old. But once times were posted from day one it became clear that Madero was the racer to beat. He had beaten even the eldest U16 racers by 2 seconds. Day two was no different as Madero captures first.
Kirkwood's Loll put together two solid runs for second, but two Dodge Ridge skiers managed to keep Barnwell off the podium.
UP NEXT: The racers will head to Snow Summit for the Southern Series in giant slalom and them back to the Central Series. There they will qualify for speed camp on the super giant slalom at China Peak.


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Siwpas (pronounced as Simple Web Profile Application Server) is a lightweight Java™ application server platform for developing enterprise quality Java™ Platform, Enterprise Edition 6 (Java EE 6) web applications. Siwpas integrates The Apache Software Foundation Java EE 6 related projects for providing a Java EE Web Profile compatible runtime platform. Siwpas also adds extra enterprise features, such as, "Clustering of CDI and EJB beans", "Siwpas Eclipse Plugin", "Tomcat JAAS Security Modules" etc.
Siwpas also provides detailed documentation that includes "Administration Guide" and "User Guide".
Web Profile Components
Siwpas supports Java EE Web Profile required components. Most important pieces of these components that Siwpas includes are;
Moreover, Siwpas provides extra features that are not contained in Apache Projects,
Powered by The Apache Software Foundation Projects
Siwpas is powered by The Apache Software Foundation Java EE class projects.
Why Use Siwpas?
For more information about Siwpas Architecture, visit Siwpas Administration Guides
OW2 is an independent, global, open-source software community. The mission of OW2 is to a) promote the development of open-source middleware, generic business applications, cloud computing platforms and b) foster a vibrant community and business ecosystem. OW2 developments follow a flexible, component-based approach. These components range from specific software frameworks, protocols and applications through to integrated, service-oriented platforms for enterprise computing.