text:
Dear community users,
FCOin has received temporary suspension application from ICST from ICST Project team for online testing of its main website, ICST trading pairs on FOne will be temporarily suspended from 00:00(GMT+8)on September 9, 2018. Deposit and withdrawal of ICST will also be suspended form 00:00(GMT+8)on September 10, 2018, so that this upgrade can be completed smoothly.
FOne GPM team will keep closely connect with CST project team. Specific time to resume trading will be subject to future announcements.
FCoin Team
September 7, 2018


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Stories about Russia from March, 2012
31 March 2012
Bulgaria: Construction of the Nuclear Power Plant "Belene" Cancelled
The Bulgarian government announced the cancellation of the construction of the nuclear power plant "Belene" on March 28. This controversial project and the consequences of its halt drew quite some...
27 March 2012
Russia: Kenyans at Pro-Putin Rally Identified As Moscow Circus Acrobats
A month ago, the video of a group of anonymous Kenyan men, who allegedly participated in a pro-Putin rally, received much attention on the RuNet. One blogger recognized the Kenyans...
24 March 2012
Russia: Moscow's Modern Muslim Experience – In Context
Moscow's growing Muslim population exemplifies the modern experience of Russia's ethnic and religious minorities amid the backdrop of historical events that have molded the Russian perception of outsiders and thus...
19 March 2012
Russia: "Anatomy of a Protest" Film Causes "NTV Lies" Scandal
On Sunday, March 18, there were old TV sets, a mock coffin, and plenty of flowers and cookies outside the Ostankino TV tower in Moscow, where a few hundred protesters...
10 March 2012
Russia: First Woman in Space Turns 75 Years Old
Just days before the world celebrated International Women's Day last week, Valentina Tereshkova - the first woman to enter space - celebrated her 75th birthday.
8 March 2012
7 March 2012
Russia: Anglophone Bloggers Discuss Election Fraud and Post-Election Future
Veronica Khokhlova reviews the most recent Anglophone blog discussions of the March 4 presidential election in Russia.
6 March 2012
Russia: 11 Areas of Election-Related ICT Innovation
Сrisis can be a fruitful time for innovation. In Russia, post-election protests have given birth to dozens of new web platforms and mobile applications. Gregory Asmolov summarises some of the...
Russia: Sex, Women, Putin and Videos
Young women calling on co-enthusiasts to rip off their clothes for Putin last summer, seemed to have disappeared from the scene. As the election season draws to a close in...
Russia: Fake US Ambassador Twitter Account Wreaks Havoc During Vote
A fake Twitter account of the US Ambassador to Russia briefly disrupted US-Russia relations during the March 4 Russian presidential election. Donna Welles reports.

subset: commoncrawl


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The Authors
Michael Charapp, Esq.
Rob Cohen, Esq.
– Emily Marlow Beck, Esq., Marlow Automotive Group
It seems that every time I think I'm ready to put it back, I need to look up something else! Considering that most of the day to day decisions I make have legal implications, it's great to have such a wonderful reference guide to point me in the right direction.
– Aaron Jacoby, Partner and Chair of Automotive Industry Practice Group, Arent Fox, LLP.
No other publication addresses the breadth of auto dealer legal topics. Auto Dealer Law is well organized, easy to read, and authoritative. It is a much-needed resource for the auto industry.
– Ken Rosenfield, CPA, Rosenfield & Co., PLLC
Your book is great!!! What a wonderful resource tool!
– Pam Burbott, Esq., Director, Litigation Counsel, Penske Automotive Group, Inc.
Years ago I told Rob he should write a book. Thankfully, he listened to me. This is one fantastic resource for our business. No one, and I mean NO ONE, is putting their mitts on my copy!
– Al Marquart, Regional Sales Director, Reynolds and Reynolds
This is simply the best resource that I know of to gain real insight into the everyday legal issues that dealers face in today's market. In particular, the compliance section really helps me coach my team of sales consultants who must understand the legal concepts behind the sales and finance documents they sell to dealers.
– Mary Smith, CFO/Controller, Allen Family Automotive Group
I am very impressed with the broad scope of subject matter. I especially appreciate the suggestions of how to handle issues coupled with the actual law or requirement. The guide makes my compliance process much easier, I can point to a page written by an expert and thereby make my point on any issue – it gives me the credibility to gain and maintain our legal compliance.
– John Anderson, Dealer Principal, Anderson Automotive
The book sits right on my desk all the time and I refer to it several times a week for all kinds of crazy things. I could not live without it – from advertising to employee relations to F&I – it's all there.
– Jennifer Price, Penske Automotive Group
There is simply no other guide like this specific to the auto industry. This publication allows you to navigate the mine-field of legal issues associated with operating an auto dealership, but in a very user-friendly format . The authors have clearly mastered this subject matter and have made it accessible to everyone.
– Pam Doyle, Finance/Compliance Director, Pendragon North America Automotive Inc.
I have found the First Edition of the Auto Dealer Law to be a valuable and informative publication for the automotive industry. The contents are extensive and written to inform, educate and guide our dealer community through the legal maze of our constantly changing industry. A great "go to" reference manual that every dealership should have on hand.


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Simple answers addressing male breast reduction.
Approximately 40 percent of men have enlarged or over-developed breasts, a medical condition call gynecomastia. This condition can occur in men at any age, but often starts early in life and may persist into adulthood. It can be the result of heredity, obesity, hormonal changes or the use of certain drugs.
Gynecomastia is often associated with:
- Excess glandular tissue development
- Excess localized fat
- Presence on one breast of both breasts
Often men with this condition feel embarrassed and uncomfortable. The good news is that it's easily treatable. Male Breast Reduction surgery is an effective approach that removes unwanted fat and glandular tissue from the chest area, resulting in a flatter, more masculine chest. Recovery is quick and easy with minimal discomfort and a fast return to daily activities.
The result – patients feel more confident in their appearance and enjoy going shirtless at the beach, wearing fitted tanks while working out and wearing more tailored, form-fitting clothing.
Belcara Health's board certified plastic surgeon and leader in male breast reduction procedures, Dr. Michael Cohen will be happy to discuss any questions or concerns you may have. To schedule your private consultation, please call our office at 410.296.0414.
For more information on Male Breast Reduction Surgery, and to see before and after photos, please click here.


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Various Stages is our distinctive research and development programme through which we test ideas, creating new work that challenges and provokes.
Various Stages blurs the line between process and performance. It is not simply a space for artists to explore and create but also an unparalleled window onto the work, allowing us to build creative exchanges between composers, theatre-makers, performers, audiences, partner organisations and communities. Throughout the life of each project, we invite audience members and stakeholders to join artists, encouraging dialogue. We believe this helps demystify the artform and ensures new projects have context and relevance.
Various Stages enables us to create new work in new ways. Through the programme we have developed a process that is more fluid, integrating commissioning, devising, designing and rehearsing. This opens opportunities for collaboration and gives artists different possibilities for creating.
Each year projects in Various Stages go through a range of labs, open and closed workshops, sharings and public work-in-progress showings, for example at the Various Stages Festivals and by taking in-progress work on tour.
You can find out more about the current projects in Various Stages on the following pages.
'The work I create cannot be made without the workshops which happen at Various Stages. As a composer I need to learn how the minds and bodies of the performers work by being with them and feel how my music and words work in real time and space.'
Jamie Man, composer
'The work I create cannot be made without the workshops which happen at Various Stages. As a composer I need to learn how the minds and bodies of the performers work by being with them and feel how my music and words work in real time and space.'
Jamie Man, composer
Various Stages is supported by PRS for Music Foundation and the Britten-Pears Foundation
A showcase of boundary-pushing new opera and music theatre
Join us for a free event of discussion and music exploring transforming a Polish avant-garde play...
Projects in research and development
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An overview of the Goal Oriented Action Planning technique adopted in 2005's F.E.A.R. by Monolith Productions.
When being introduced to the foundations of Artificial Intelligence, either in a university class or via textbooks, we often focus on some of these core principles:
- The notion of an agent: one that is rational and can make intelligent decisions in order to achieve a goal as succinctly as possible.
- The idea of a state space: where unique combination of values that are pertinent to the world derive a state and that these states are connected to one another via actions.
- The ability to search a state space: uninformed algorithms such as breadth and depth first search, as well as informed algorithms like A* that utilise heuristics to optimise their final result.
- Finite State Machines (FSMs) and Behaviour Trees: managing the goals and stimuli for an agent that subsequently dictate what it searches for. In effect sculpting a prescribed yet intelligent behaviour.
Now it it's obvious that we can create something intelligent using these tools alone. Of course the real question is just how intelligent can it be? And could it be put to use in games? To be honest FSMs and A* have been the norm in the games industry for many years. However, as we see in this case study, utilising these in a smart manner can give a massive return on the investment.
F.E.A.R.: First Encounter Assault Recon
F.E.A.R.: First Encounter Assault Recon is a first person shooter by Monolith Productions that was released on PC in 2005, with a console port to PS3 and Xbox 360 released in 2006. The game is focussed on a F.E.A.R. squad, a U.S. special forces unit, who are sent on a mission to neutralise a target that has recently taken control of a breed of telepathically controlled soldiers from private military contractors Armacham Technology Corporation. What seems like a routine operation takes a dark and violent turn, as strange paranormal phenomena manifesting in the form of a young girl begin to haunt both friend and foe, leading to a bloody confrontation with the player.
As can be seen by checking the long list of available reviews, the game was praised at the time for having intelligent and challenging AI adopted for the soldiers. These characters are fast, ruthless and coordinated. They do not suffer from the same dull and uninspired behaviour as many NPCs that precede (and even succeed) them in first person shooters.
Having played through the game myself, it strikes an interesting balance between emergent gameplay found in the intense shooting battles with the tightly scripted horror sequences. I do feel that the game suffers from pacing issues with a real dip in momentum in the second act of the game. However, the final act is well told and altogether a lot of fun.
Building the AI of F.E.A.R.
When dealing with an agent, be it for games or any other domain, typically we are focussed on three key things:
- What information do we have of the world? Knowledge that we can encapsulate within a state.
- What actions does the agent have available to them? How can they transform that state into different circumstances that may ultimately prove more desirable.
- Lastly, what are the agents goals? By understanding their intent, we can use a search algorithm to find the optimal state transitions (using actions) to reach that goal.
These principles continue to hold, though in this case they are changed ever so slightly to suit the needs of gameplay. Typically when we think of AI goals they are pointed towards what we want to do: we want to navigate an environment and reach a destination, we want to pick up and move an object, we want to figure out how best to rescue people from a natural disaster. Each of these goals in some sense actually express the actions we want to take, they are not vague, they are explicit.
The overall goal of NPCs in F.E.A.R. is not to kill the player. Their goal is to eliminate 'threat'.
This is where the AI of F.E.A.R. deviates from what has been discussed up to now in my class. The goals of the NPCs do not focus on killing the player, they focus on eliminating 'threat'. That threat is typically you, the player. But the best thing about this implementation is that the threat you present and the range of actions that bots can take gives plenty of scope for engaging behaviour.
The Need to Think Long-Term
One of the key issues that we need to consider when developing intelligent and engaging NPCs for games is their ability to build some kind of strategy. Traditionally, a NPC implementation will rely on finite state machines or a similar formalism. These are really useful for a number of practical reasons, notably:
- We can model explicitly (and often visually) the sort of behaviours we expect our NPC to exhibit.
- We can often express explicit rules or conditions for when certain changes happen to the NPC state.
- We can be confident that any behaviour the NPC exhibits can be 'debugged', since their procedural nature often exhibit the Markov property: meaning we can always infer how a state of the bot has arisen and also what subsequent states it will find itself in.
However the problem that emerges here is that behaviours will neither be deliberative, nor emergent. Any bot that uses these approaches is tied to the specific behaviours that the designers had intended. In order for the more interesting NPCs in F.E.A.R. to work, they need to think long-term. Rather, they need to plan.
Planning (and scheduling) is a substantial area of Artificial Intelligence research, with research dating back as far as the 1960's. As my game AI students will soon learn in more detail, it is an abstract approach to problem solving; reliant upon symbolic representations of state conditions, actions and their influence. Often planning problems (and the systems that solve them) distance themselves from the logistics of how an action is performed. Instead they focus on what needs done when. For those interested, I would encourage reading (Ghallab et al., 2004) which provides a strong introduction to planning and scheduling systems.
One benefit of a planning system is that we can build a number of actions that show how to achieve certain effects in the world state. These actions can dictate who can make these effects come to pass, as well as what facts are true before they can execute, often known as preconditions. In essence, we decouple the goals of an AI from one specific solution. We can provide a variety of means by which goals can be achieved and allow the planner to search for the best solution.
However, at the time F.E.A.R. was developed, planning was not common in commercial games (Orkin, 2004). Planning systems are often applied in real-world problems that require intelligent sequences of actions across larger periods of time. These problems are often very rich in detail – examples include power station management and control of autonomous vehicles underwater or space – and rely on the optimisations that planning systems make (which I will discuss another time) as well as time. Planning systems are often computationally expensive. While we are looking at time-frames of a couple of seconds when dealing with plans of 20-30 actions in games, this is still dedicating a fair chunk of overall resource to the planner (Thompson, 2009); thus ignoring the issues that a game running in-engine at 30-60 frames per second may face. Put simply, you must find a way to optimise this approach should you wish to implement planning systems, lest you suffer a dip in the games performance at runtime.
G.O.A.P.: Goal Oriented Action Planning
The approach taken by Monolith, as detailed in (Orkin, 2005), was known as Goal Oriented Action Planning. The implementation attempted to reduce the potential number of unique states that the planning system would need to manage by generalising the state space using a Finite State Machine.
As shown in the figure above, the behaviour of the agent is distilled into three core states within a the FSM:
- Goto – It is assumed that the bot is moving towards a particular physical location. These locations are often nodes that have been denoted to permit some actions to take place when near them.
- Animate – each character in the game has some basic animations that need to be executed in order for it to maintain some level of emergence with the player. So this state enforces that bots will run animations that have context within the game world. These can be peeking out from cover, opening fire or throwing a grenade.
- Use Smart Object – as conceded in (Orkin, 2005), this is essentially an animation node. The only different is the animation is happening in the context of that node. Examples of this can be jumping over a railing or flipping a table on its side to provide cover.
That's it! The entire FSM for the NPCs in the game is three states. Note that these states are very abstract; we do not know what locations are being visited, the animations played and the smart objects used. This is because a search is being conducted that determines how the FSM is navigated.
Bear in mind we traditionally utilise events in order to move from one state to another in a FSM. These events are typically the result of a sensor determining whether some boolean flag is now true, or an 'oracle' system forcing the bot to change the state. This then results in a change of behaviour. However in F.E.A.R., each NPC uses sensor data to determine a relevant goal and then conduct a plan that will navigate the FSM (using grounded values) that will achieve that goal.
Planning in G.O.A.P.
As mentioned earlier, in planning we require a symbolic representation that models the world. In the case of GOAP, it is reliant upon the STRIPS planning language.
STRIPS takes the name from the planning system in which it was originally used: the STanford Research Institute Problem Solver was developed in 1970 and used a simple representation of actions and goals to create a planning formalism (Fikes and Nilsson, 1972).
In the problem shown above, we express the world using two key expressions, at(x) which denotes where we are in the world and the relation between one location and another using adjacent(x,y).
We then have a action called move(X,Y) which states that we must be in the original location (X) and that it is directly connected to another (Y). If we do this, then we express that we are now in the second location Y while removing the original fact that we were in location X.
The top of this STRIPS instance explains that we are in location A and our goal is location B. This will result in a plan with one action: move(A,B).
In F.E.A.R. actions and information about the world are modelled in a manner akin to STRIPS, with goals determined at runtime and searches conducted that will find the list of actions that will determine what to do.
As mentioned before, planning allows us to decouple actions from goals, but it also means we can enforce who can execute actions using preconditions. A range of actions can be created that are unique to different types of characters in-game. Meaning that more emergent behaviour can arise.
Some Key Design Decisions
Of course it doesn't work as straightforward as that; design decisions were made under the hood in order for all of this to work. Some of these raise interesting questions from an AI R&D perspective. I breakdown some of the changes made below:
The Use of A* Search
It's well documented that the search algorithm deployed was A*. While to a certain extent this seems absolutely fine, given that A* has proven itself to be a fairly competent search algorithm. As documented in (Orkin, 2006), it was implemented given that they wanted to measure action costs, which requires an informed search algorithm. However, that wasn't really possible straight away. Bringing me to my next point…
Is STRIPS the Correct Choice?
STRIPS is historically one of the first real breakthroughs in set-theoretic representations for planning. It's also remarkably outdated, with a number of languages succeeding it. Nowadays the Planning Domain Description Language (PDDL) is effectively the standard representation used in planning research. PDDL 2.1, released in 2002, provides the option of modelling costs. In addition, it can manage resources given it provides use of numeric fluents: meaning we can model the likes of energy consumption given the value stored changes over time. For more information, I'd check out (Fox and Long, 2003).
Now this strikes me as an odd decision. Given that planning systems such as Metric-FF can plan in PDDL 2.1 with ease. In addition, planning systems use more intelligent heuristics than the likes of A*, such as the Relaxed Plan Graph (RPG) heuristic, which would also address a point raised in (Orkin, 2006) of removing the delete effects of actions.
Though when reading the research papers published, notably when discussing the management of the game state and available planning actions, it doesn't sound like STRIPS was actually implemented. Rather that certain ideas were adopted and then employed in a fashion that suited the development team.
Memory Management
Arguably the key issue that would perhaps prevent some of these implementations above is the need to keep memory consumption to minimum. The team at Monolith sought to keep memory costs down, with a combination of storing hashtables of actions based on their effects, as well as a blackboard which collected all data that was globally relevant to the NPCs. Even then, the garbage collection had be managed thoroughly to ensure that this did not become too excessive (Orkin, 2005).
Another issue mentioned in (Orkin, 2005) was the need to prune the search tree once established to prevent bots from inadvertently searching for 'invalid' solutions by providing "context preconditions", these would prevent certain actions from being explored, thus optimising the search approach. Once again the question is raised if whether using an actual planning system and formalism would have proven more cost effective given the design considerations needed to generate what are in reality very short plans.
I imagine that the need to manage the AI knowledge base of F.E.A.R. helped drive the minimum memory requirement to 512MB, which puts it in the same category as Quake 4 and Battlefield 2, despite being a game that focussed on small skirmishes and seldom moved into big combat scenes.
Dynamic Goal Assignment
Goals are needed for a planning agent to plan. Goals are typically assigned directly, as seen earlier in the STRIPS example. In this instance, each character type was assigned a number of different goals it can solve and actions that it could commit.
Goals would be assigned to the characters by continually re-evaluating their priority based on information received by sensors at runtime. This could result in a quick change in priority mid-gameplay should the player walk into a room or throw a grenade.
Basic and Squad Behaviour
To the credit of the developers, the behaviour (as shown in the video footage accompanying this article) is fast, fluid and intelligent. It is rare for a NPC to make a stupid mistake that opens them up to a quick kill. Naturally there are moments when the NPCs will expose themselves, but this is the reality of creating enemies in a first-person-shooter: they're designed to be killed!
The real benefit is that they are quick to react, making interesting use of the environment and keen to counter-attack if the opportunity presents itself.
Also you will note that the agents appear coordinated: they are not prone to falling over one another or getting in each others way. This squad behaviour is largely built upon what already works in the GOAP approach. However, it still required some further work to make this happen.
As detailed in (Orkin, 2006), the game is reliant on a coordinator that ensures NPCs do not cluster too close together or break too far apart on the game map. These simple behaviours assign goals to the bots that look like coordinated squad behaviour, but are reliant on the established AI framework already discussed. Having found available NPCs to participate, a number of behaviours can be executed:
- Get-To-Cover: ensures all squad members not currently in cover to do so.
- Advance-Cover: moves squad members to cover that is closer to the threat.
- Orderly-Advance: moves NPC along firing lines while covered by a teammate.
- Search: Pairs of NPCs systematically search the local area.
Typically the squad coordinator does not need to provide any further information except the latest goal or task that was assigned to them, given that each agent has its own sensory information to help them make that decision.
However, it's important to note that this is not always a priority for the character. Bearing in mind that goal prioritisation is still active. As such, should a squad behaviour run the risk of death due to executing a squad behaviour, it has the option to ignore and instead prioritise another goal that eliminates immediate threats (such as being in the firing line of the player or a grenade being thrown nearby).
Beyond this, there are no complex squad behaviours. Players will recognise that at times the NPCs will appear to coordinate a flank or retreat behaviour. However, this is actually the result of a two separate NPCs committing to a simple squad behaviour that in actuality looks far more complicated.
The other surprising squad element is the implied coordination due to communication. It can be heard in gameplay that the soldiers will shout exchanges to one another, suggesting that their comrades should take cover or take an opportunity to flank the player.
In reality, the squad coordinator is overseeing the actions being committed as part of the squad behaviour. It will find the appropriate dialogue and assign it to the correct actors (Orkin, 2006). This means that an action that is being executed will then result in dialogue being assigned to local actors to help simulate the idea of coordination.
The Impact of G.O.A.P.
The G.O.A.P. approach created a small legacy within a relatively short period of time. As summarised in (Champandard, 2013), this technique was then employed in a number of combat-driven games where it proved highly valuable until around late 2012. Naturally the sequels in the series, of which there were two, utilised the same technology. Whether it was expanded upon further has – to my knowledge – not been documented. However, it has since been used in games such as Just Cause 2, S.T.A.L.K.E.R. and Deus Ex: Human Revolution.
One game that also used G.O.A.P. was High Moon Studio's Transformers: War for Cybertron. However, it has since been documented that there were issues with maintaining steady performance using G.O.A.P., leading to the adoption of a different planning algorithm in the sequel Fall of Cybertron. This is the focus of a subsequent article on AI in games here on the site.
The work by Orkin and the team at Monolith had a big impact on game AI. While the resulting implementation proved popular with game developers, permeating through the community to a range of different titles, the actual AI science behind it was rather straight forward. GOAP took existing concepts prominent in the industry and adding influences from planning research circles to create something fresh and exciting. In time the practicality of using this approach has dissipated as the complexity of games and the NPC agency has expanded, with recent games looking at adopting technologies from the planning research community. However, we must not overlook the achievements of GOAP and F.E.A.R. given it provided a strong example of the value that AI can provide to enhance gameplay.
- (Fikes, Richard E., and Nils J. Nilsson., 1972) STRIPS: A new approach to the application of theorem proving to problem solving. Artificial intelligence 2.3 (1972): 189-208.
- (Fox, M., and Long, D., 2003) PDDL2. 1: An Extension to PDDL for Expressing Temporal Planning Domains. J. Artif. Intell. Res.(JAIR) 20 (2003): 61-124.
- (Ghallab, Malik, Nau, Dana S. and Traverso, Paolo, 2004), Automated Planning: Theory and Practice, Morgan Kaufmann, ISBN 1-55860-856-7
- (Orkin, J., 2004)Symbolic Representation of Game World State: Toward Real-Time Planning in Games. AAAI Challenges in Game AI Workshop 2004.
- (Orkin, J., 2005) Agent Architecture Considerations for Real-Time Planning in Games. Proceedings of the 2007 conference for Artificial Intelligence and Interactive Digital Entertainment (AIIDE '05).
- (Orkin, J., 2006) Three States and a Plan: The AI of F.E.A.R. Proceedings of the 2006 Game Developers Conference (GDC '06).
- (Thompson, T. and Levine, J. 2009) Realtime Execution of Automated Plans Using Evolutionary Robotics. IEEE Symposium on Computational Intelligence and Games (CIG), September 2009.


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Now that we have Wallie we need a way to take him places. I looked up Dog Car Seats on Amazon and found that you can buy several types. Most of them are going to be around but some of them are over . In this video I make a car seat for only . I am not very good as sewing but this one turned out well.
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text:
With us today we have Alice Pleasance Liddel from The Jabberwocky Book. How old are you, Alice?
45…well, 60. Actually, I only look 30. Or 7. It's complicated.
Do you have any family? If so, what's your family like?
I have an older sister, Lorina Charlotte Liddell. My younger sister, Edith Mary, died many years ago. Lorina is a bit bossy, but kind-hearted. She knows of my adventures in Wonderland and Looking-Glass Land when I was a girl, but she's sort of blocked her mind from them, since she certainly doesn't approve. My parents are both dead, and I am divorced from my husband, Reginald Hargreaves. He never understood me much, either. I guess my only real family now is Dorothy Gale, but she spends much of her time in Oz, and is very hard to contact.
How's your relationship with your parents? Do you love them? Hate them? How have they influenced you?
My parents were both wonderful people, if a little set in their ways. My sisters and I never lacked for anything. I don't know if Mother and Father taught me anything exactly, unless it was rebellion. I was a difficult child, not into reading or anything much except daydreaming. There was this Oxford mathematics professor who used to tell some interesting tales, and he was instrumental in sending me off to Wonderland in the first place. He influenced me in many ways, a lot more than my parents it turns out. Especially when it came to dealing with the Red King and the Raven, both of whom wanted their revenge on me.
What about your siblings? Do you get along?
I've explained about Lorina above. Edith was another person altogether–the prettiest of the three of us, always happy (except when she tried to bury me alive when I wouldn't share a barley sugar with her). Unfortunately, she died at the age of 22, which turned out to be most inconvenient years later when we were engaged in dealing with the Red King. It turns out we had to rather questionably handle Edith's corpse in order to channel her power. I'm not proud of that moment. I think she would forgive me. I hope so, at least. Poor darling, I miss her dreadfully.
How would you describe your childhood?
Ha ha ha. My childhood. Indeed. Well, that's something I usually try to forget. My childhood led me to becoming an alcoholic. My childhood was perhaps the weirdest thing that could ever befall someone, and all of it engineered, if I may use that word, by forces beyond my control. My childhood was…I'm sorry, can we move onto the next question?
Of course, we can. What's your greatest fear?
Myself. And my sisters. And the Oxford don. And not seeing Dorothy again. And the Red King, and the Raven. I'm sorry, I'm still upset over that reference to my childhood. My greatest fear? Probably facing the truth about myself. I like to put self-awareness away in a drawer somewhere and pretend it doesn't exist. But how would you like it if you were the sole reason that four interlocked universes were dying? Learning the truth about myself, that my entire existence was guided by my enemies–that's enough to scare anyone.
What do you hate most about yourself?
That I somehow disappointed my husband. He left me for another woman. We'd not had the most loving marriage, and no children came from our union. But I think I could have done more to bind Reginald and I together. He was always busy with his financial career, of course. A woman's duty is to help her husband.
What is your greatest strength?
Probably bringing out the best in others. I treated Dorothy most dreadfully when we first met. The age difference was part of that, I suppose, and not wanting to see innocent people hurt when the Red King turned up. But she emerged like a butterfly to save the day time and again. And Inspector Lestrade of the London Constabulary certainly excelled on a number of occasions. Even Lorina proved good in the end, I think because of my allowing her to. Not really a strength, I suppose.
Do you have a weakness?
Dorothy would say my drinking. But that is none of her business. My curiosity has landed me in trouble a number of times. And I am a dreadful bore when it comes to words and language. I was never interested in them until I went to Wonderland, but after I came back they consumed all my interest. I assembled quite a library of books, until the Raven destroyed it. I am a terrible bore to talk to, really.
Have you traveled? If so, what's your favorite place? Can you describe it for us?
I have travelled a fair bit on the Continent, but in this world at least I have kept mostly to Oxford and London. As for my journeys to Wonderland and Looking-Glass Land, they are quite impossible to describe. I'd refer you to the Jabberwocky Book for descriptions of them, for what they are worth. My favourite place would be Oxford. I spent my childhood there and moved to London after my marriage. I returned after the divorce to Oxford to live with Lorina in our parents' house. It was so peaceful, and I could keep an eye on the Rabbit Hole and the Looking-Glass there. You know, just in case.
Is there something from the past that haunts you, keeps you awake at night?
Dreams of ravens frequently cause me to lose sleep. Even now. But I think probably the most haunting incident from the past was the night we three sisters looked in a mirror in our parents' house. It frightened Lorina and Edith terribly. It should have done the same to me. But I stayed and continued to look and that's when the whole ghastly business began, I suppose.
What is your biggest secret?
Promise you won't tell? Oh, how ridiculous, this in an interview, of course you'll tell. But at least circumstances mean that it doesn't matter now anyway. I do have rather a soft spot for Inspector John Lestrade. If I hadn't married Reginald, perhaps…? But of course, John was married to Aoife–still is, I presume. And that sort of thing is exactly what ruined my marriage with Reginald. Still, you did ask.
What's your favorite animal and why?
That would have to be my cat Dinah. We can talk to each other after a fashion. In fact anyone who comes to our Oxford house can speak to cats while there. It's a little gift my sister and I share with visitors. It unnerves some of them, but we at least can see the humorous side. Another animal I interact with is the Snark (if "animal" is the right word–I'm not really sure what the thing is). It came to my house years ago and I kept it locked up in a bathing-machine in my cellar until I freed it. Then it kept me prisoner for a while as a punishment. We now have a sort of working relationship, not always good. But I admire it's courage and tenacity.
During your time in Wonderland and Oz, who was your favorite person?
They were all quite mad. Myself included. But so many to choose from. We can eliminate any of the royal families for a start. The Hatter? No, I can't say I enjoyed his company too much, even though he did become quite brave in dealing with the Raven. Perhaps the Cheshire Cat, although my time with him was so brief. Thinking about it, it probably wasn't someone from those lands at all, but one from Oz. I never went there, but Princess Langwidere did come through during the Raven problem. She was quite a deal of fun–all of her. I especially liked Number Three. Number Twelve proved quite resourceful, but Langwidere Three was certainly a most congenial person.
Well, it was most delightful to have you here and thank you very much for your time, but it would seem that's all we have time for. Learn more about Alice's author at www.russellproctor.com


text:
getting to the root of an Earth poet
Stephen: Although I had been working with plants in many forms since 1972 my interest in medicinal herbs occurred through serendipity, as these things often do. In 1986 I became ill with a rather severe intestinal cramping, a cross between kidney stones and appendicitis in pain levels. Physicians were no help and wanted to do exploratory surgery. Coincidentally a local herbalist had just visited our land and mentioned that one of the plants there, osha, was good for intestinal cramping. I took it and, over time, the cramping eased, ceased. Needless to say, it changed my life.
Stephen: I don't have lyme but over the past decade one of the primary questions I have been asked when I teach is do I know anything about treating lyme. The idea percolated for a long time. There seemed such need and the lack of a definitive text was troubling to me. Further, most treatment of lyme seemed more in the form of "well, let's try this and see what happens" rather than treatment that was grounded in deep understanding of the disease.
For instance, no one I knew of was even remotely aware that the reason that lyme produced so many different kinds of symptoms was because of damage to collagen structures in the body. Where the damage occurred was what created the symptoms. Symptom treatment, while sometimes important, never gets to the root of things. Finally, Wendy Leffel, the M.D. who wrote the introduction, urged me to write the book. All this together is what drove my interest and finally the decision to do the book.
Stephen: It took me a year to seem well again, three years until I could reliably trust my energy levels. I have not had a relapse in many years and no one would think me ill from either of those diseases. The primary difference between now and before experiencing a debilitating chronic disease is that I am acutely aware of my state of energy and health at all times and constantly monitor it to make sure I don't push myself too far before taking out time for rest and recuperation. I pay attention to my needs now and not to what the society says I should be doing in terms of output. Something that many lyme patients also have learned the hard way. I only used herbs for my healing. I trust them completely with my life.
Stephen: Food facism has always bothered me and I am pretty open to food and what to eat at any particular time. I suppose it comes down to trusting the body. It has taken me a long time to become friends with my body, to become trustworthy to it, for me to learn to trust what it is telling me.
To apply this to food: there was an interesting study that followed two groups of children for quite a long time. Similar groups: one got to eat anything they wanted at any time, the other ate three balanced meals a day. It turned out that the first group was healthiest and more, they suffered very few eating disorders later in life. The second group suffered many.
The urge toward certain kinds of foods at certain times is something our body wisdom naturally offers us, this more than anything else is what I follow in my diet choices. Occasionally, I fast when I feel the need particularly strongly. I may eat hamburgers for a week, then salads for a week, then mexican food, or cajun. Some years I eat ice cream, some years not. I may cook or eat out. I tend to graze throughout the day, eating from 3-8 times, smaller meals and snacks.
Stephen: Besides what I already noted above, which does make a tremendous difference, I spend a lot of time talking to my body and my interior selves, making sure that everyone is happy and not missing out on any needs. I spend time in the woods when I can, sometimes a lot of time, usually visiting with plants. And I tend to buy houses that need remodeling, so work with my body intensely from time to time. I miss that kind of hard work when I go too long without it. I also get regular massages.
Stephen: I have had some good personal success with homeopathy, however I have not trained in it nor do I use it in practice. Just for myself from time to time.
Stephen: Years ago I finally realized that there is no such thing as safety. The problem, I realized, was in me—not in the negative energies I encountered from time to time. So, I began to learn how to deal in my interior world with the negative things I encountered. Basically what it came down to was that I was afraid when I encountered certain things and did not know how to take care of myself. So, I began to sit in meditation with the part of myself that wanted to be protected, that was afraid, that found dealing with scary things hard. I tried it the other way, of course. Protecting myself energetically, using approaches that a lot of people use. Ultimately, I found it useless. For the problem was that deep inside I was terrified. So I worked with the terrified part and came to accept that there is no such thing as safety. Life isn't safe. We are all, after all, biodegradable and biodegrade we will. Some part of ourselves knows that and knows how to deal with it. It is a situation of long evolutionary duration that all organisms face.
There is a serenity in not minding the pain, in no longer being afraid of suffering, of no longer abandoning the self. So, I just nurture myself, those deep parts of myself, and never abandon them. Then there is no need for protection.
The books I have read of yours are research-heavy and filled with facts that I had no idea were out there, because we never hear of them. For example, the intelligence of spirochetes that you detail in Healing Lyme, or the intelligence of plants you share in The Lost Language of Plants. The breadth and range of your studies is quite impressive. When preparing to write a book, how do you go about your research? How do you find the information—have you usually already read about it all or are you learning as you go?
Stephen: I never have been happy in a box. Life is not a box (nor a box of cherries either). Life is some living thing that all of us are involved in. So, I dive in to whatever captures my attention. I immerse myself in it, learn to think through that field of knowledge. I have a sense of the book that is calling to me to be written. There is a feel to truth and I follow that feeling, what the poet William Stafford called the golden thread that all writers must follow for their work to be real. That thread, that feeling, leads to everything I study, often through processes that are not linear and that defy rational explanation. I just happen to stop to get gas at this gas station rather than that one and someone there just happens to drop a book in front of me that just happens to be related to what I am immersed in at that moment. I always know something about the topic I am going into but what I know and what is ultimately true are often different. I always learn as I go. Following golden threads is the most interesting kind of education I am aware of. There are no discipline boundaries with golden threads, interrelated data streams from diverse fields are the norm.
Stephen: This ties into the question about protection. Suffering is in the world, has been in the world, will always be in the world. It is a fundamental truth of life on this planet. We have been raised in a culture that has accepted the absurdity that a life without suffering is possible. If someone does experience suffering, someone someplace must be to blame for it. Lawsuits galore. Pain happens, suffering happens, often through no fault of our own or anyone else. Everything biodegrades, and in that biodegrading there is pain, there is suffering. All living things grieve the moment that life is lost. I spent a year just allowing myself to feel the pain in ecosystems, the suffering in this world, until it was no longer devastating to me to feel it.
There is another side to feeling the suffering of the world. Many older Christian mystics noted that there was a time in their practice when they encountered the suffering in the world; then that is the only thing that exists, one cries, often for a year. But, there is another side. Compassion lives there, the suffering is noticed. You feel it, you notice it, perhaps more than ever before. You just don't mind it. I would never try and remove someone's suffering without their permission for I am aware of how much mine has taught me. By coming to terms with the suffering in the world I can better see what purpose it serves. I wish our school systems would teach children of the inevitability of suffering so they could better respond to it when it happens to them. It just is, like the sun and the rain. And there is a part of us that knows how to deal with it.
Hopefulness comes from seeing how the intelligent ecosystem responds, e.g. the plants we need begin to grow in our yards. I have seen this a thousand times. I trust myself to Nature, without reservation, for I have seen the intelligence and caring that is there for all of us, continually. And so, I can do the work that I am here to do and let Nature deal with the big picture. All of us have an ecological function, when we understand what that is and accept the doing of it. Things get a lot easier. Hope is not optimism that things will turn out all right, that is, with little pain and lots of love and money (which is what most people mean by turning out all right). Hope is the living experience that things ultimately make sense. That there is meaning in the world, even in the most difficult and painful of life experiences.
Stephen: Many: osha, pasque flower, usnea, motherwort and on and on.
Stephen: The Lost Language of Plants and Sacred Plant Medicine were both written under strong impetus from the plants. Especially Lost Language. Lost Language contains a great deal of what they asked me to say.
Stephen: There are many plants like this, so it could be many different ones. And many people have these kinds of images come to them, unexpected and unannounced. They are the touch of a golden thread; often they can be followed a long way to a great many interesting experiences. One of the best ways to find out which plant it is is to look at a lot of plant books that have color photographs, another is to keep going back to that image, over and over again, earnestly asking for more clarity. It may take some time, but eventually, always, the clarity comes.
This is what I refer to as gathering knowledge directly from the heart of the world. It is what our ancient and indigenous ancestors all did once, as routinely as we now shop for groceries. It may be gravel root, or boneset, but more importantly it is some plant that is calling you to its medicine. As the poet Robert Aiken puts it:
- Seeing gardners label their plants
I vow to practice the old horticulture
and let plants
identify me.
This experience you are describing is a plant identifying you and is the core of what I call sacred plant medicine and what I discuss in detail in The Secret Teachings of Plants.
Stephen: Morality comes from the inside out not from the top down. it comes from the impulses Nature herself places within us. The most effective thing to do politically is to follow that feeling within you, to find the ecological function that you were meant to fulfill, to speak it out, but more importantly to live it out. Anyone who feels that something should be done usually feels an area in which it should be done RIGHT NOW. Following that urging and doing what is before you is the most effective thing to do. Though, of course, it means trusting yourself, that deep part of you, and following that urging. Perhaps the hardest thing of all.
Stephen: Life is dangerous. Who has been spreading the rumor that it is not? More damage is done to our livers from breathing in gasoline fumes than any other source. It is unlikely that gas will be made illegal or that people will stop using it for some time to come.
The man who starred in Il Postino was told he could make the film and die from his heart disease or he could not make the film and have heart surgery. He chose to make the film and die. People have the inalienable right to follow their lives to the meanings they seek. And they should. None of us are going to get out of this alive so why should we waste our time being safe only to regret it later on when we can do nothing about it? When it is too late.
Certain plant teachers are meant to open the doors of perception. Humans have always used them this way and always will, puritan impulses in our country notwithstanding.
And, it depends on just how compromised the liver function is.
Stephen: Nettle.
Stephen: I have not decided about clients yet. For the next 18 months I will be teaching a great deal.
Stephen: There are three:
- Inhabiting the Word: On the Art of Nonfiction and the Writers Life;
- The Art of the Invisible;
- Healing Cancer
These should keep me busy for the next three or four years. The first two books are already contracted for.
Stephen: Anyone who has felt the stirring of the elephant's shoulders.
photos: Stephen Buhner ©Trishuwa | Eagle Feather ©Rebecca Pail / iStockphoto.com | Buhner Teaching ©Trishuwa | Herb Bottles ©Paige Foster / iStockphoto.com


text:
Meredith Gordon's residence (disambig)
From Heroes Wiki
| This is a disambiguation page—it lists subjects that have to do with Heroes which might be easily confused.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Meredith Gordon's residence could refer to:
- The Bennets' home, Costa Verde, CA, where Meredith is invited to stay to protect Claire.
- The Gordons' home, where Meredith and Flint grew up with their father, before it burned.
- Meredith's apartment, Kermit, TX, which burned in a 1992 fire.
- Meredith Gordon's home, Kermit, TX, a trailer home located in Forever Young Trailer Park.
- Any of nine group homes where Meredith stayed as an orphan.
- Cuernavaca, Mexico, one of the places where she mentions she stays after the fire.
- La Paz, one of the places where she mentions she stays after the fire.


text:
Different JITs and other clients of LLVM may have different needs in how symbol resolution should occur.
Diff Detail
Event Timeline
I'm not actually sure I'm in favor of this but wanted another opinion.
To me DynamicLibrary::addPermanentLibrary doesn't really seem all that useful and actually complicates things a bit.
What is the reasoning of it existence?
If adding libraries with RTLD_LOCAL is important, could that not be accomplished with an additional argument to DynamicLibrary::getPermanentLibrary?
@marsupial, the reasoning for this is that we do not want to expose the symbols to our experiments software stacks because they have other uses of llvm. dlopening cling as libcling allows to hide symbols avoiding potential versioning and other issues.
We had this discussion in another review. The dlopen has to be outside, because DynamicLibrary::getPermanentLibrary symbol is not available until you call dlopen :)
|85 ↗
|(On Diff #100191)
I am a little confused by this section here. This seems well optimized for binaries which are statically linked.
IIUC we disallow searching symbols from the dlopened from the process libraries? Why?
|85 ↗
|(On Diff #100191)
Yes it's a bit uglier than needed...I can fix that.
The point is ROOT seems to be the only user of addPermanentLibrary which is the only way to inject a handle of RTLD_LOCAL.
As such searching the Process handle will in cases other than ROOT will have already searched all libs that are in Handles. Which means you've slowed things down for nonexistent symbols 2x for all users to accommodate your special needs.
I can understand that you have a desire outside normal usage in LLVM but think it's better to have an argument to explicitly search any RTLD_LOCAL in Handles rather than require it for everyone.
|85 ↗
|(On Diff #100191)
Hm... It looks like you are arguing both ways here: you sold the initial version of the patch as 'improving' the situation for cling and its use-cases. Now you are essentially saying that you don't care if you broke it as this would slowdown 'hypothetical' users who resolve symbols from the process and have dlopened libraries. Oddly, I am not aware of any such complaints from those users as the previous version of the code was doing exactly this.
Over the years ROOT has been one of the (if not the only) few use cases of this code path. We have extended this several times and your refactoring is breaking our use-case. To give you context: ROOT is used in many domains outside high-energy physics estimating over 10K users, excluding the CERN LHC program.
|85 ↗
|(On Diff #100191)
Can we keep it civil?
I'm offering a solution that will fix the problem for you, not at the cost for every other LLVM user and have merely asked for someone outside of ROOT to comment on the current situation.
Other users of the JIT does symbol resolution this way and they also have users with tangible numbers.
That looks very good. Can we add a test case with dlopening a library with RTLD_LOCAL.
I plan to test whether this patch is enough for us later this week.
I'd like to avoid adding the test at this moment.
I have subsequent patches to make DynamicLibrary a more usable class without adding them permanently.
In that is the ability to open with RTLD_LOCAL as well as tests for it.
|96 ↗
|(On Diff #100637)
Did you mean "Search all loaded libraries as the SO_Linker would" ?
|96 ↗
|(On Diff #100637)
No, its what I think you are for.
BTW, In case it wasn't clear: using this on Windows can cause real problems as a lot of C++ runtime can be exported via the binary (though I understand you want to preserve behavior ROOT has on Unix).
|96 ↗
|(On Diff #100637)
My bad. I mis-parsed the sentence, maybe adding a comma would have helped me: "Search all loaded libraries, then as the SO_Linker would".
Another point you might consider clarifying in the doc is whether the search of the libraries in SO_LoadedFirst and SO_LoadedLast is done in load order ('oldest first') or reverse load order ('newest first') [which is the closest to 'dependency order')
Currently I am busy with other things and I would be able to test this beginning on July when I plan to upgrade LLVM again. Sorry...
@v.g.vassilev @pcanal :
Can you provide a concrete example of a test in ROOT that this patch does not solve?
@marsupial, thanks for this. With a little tweaking I can say it fixes our use case.
@lhames, that seems to address what we discussed on irc. This covers our use case.


text:
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text: The hotel was built in 2010, is a luxury resort with 85 luxurious suites and villas surrounded by lush gardens, lakes and streams. Guests are welcomed in a lobby with reception and check-out service 24 hours a day. Facilities include a hotel safe, cloakroom, games room, playground, kids' club seasonal, cafe and restaurant. The wireless Internet access, room service, laundry service (for a fee), car park and bicycle hire also find themselves available. The hotel during the summer season, and upon prior appointment, provides a shuttle service to the beach.


text:
Friendship can't be bought with money or gifts, but an existing friendship can certainly be bolstered by some handmade wrist wear. While you can totally hit up Claire's and purchase their twosome friendship bracelets, the special letter-embellished bracelet in this video is so much more personalized.
Take a look at this friendship bracelet crafting video to learn how to weave an Alpha style friendship bracelet emblazoned with the letter M. Whether you're gifting it to Marissa or Melissa, this bracelet has the perfect amount of sass.


text:
HTC and Verizon announce HTC Droid DNA with stunning 440ppi display and 1.5GHz quad-core processor
// November 13th, 2012 // Mobile
HTC and Verizon today announced the HTC Droid DNA smartphone featuring a retina-searing 5-inch, 1920 x 1080 full HD Super LCD 3 edge-to-edge display at a record-breaking (by a wide margin) 440ppi pixel density. The display brightness and viewing angle has been upped as has the refresh rate so there's no video blurring. Of course the display is shrouded with Gorilla Glass 2.
The device features Qualcomm's 1.5 Ghz Snapdragon S4 Pro quad-core processor, 2GB of RAM, 16GB storage, 8 megapixel camera, 2,020 mAh battery, and runs Android Jelly Bean 4.1 out of the box. The camera has a f/2.0 lens (reportedly giving it a picture quality better than the iPhone 5) and features full HD video chat, face detection, smile capture, and HDR shooting. Other features include NFC, Beats Audio, two speaker amplifiers, and wireless charging. At only .16-inch wide, it's thinner than the Samsung Galaxy SIII.
Pre-sales begin today with the device hitting stores on November 21, 2012 at a price of $199 on contract.
Geek Slop take: HTC puts their own relatively unobtrusive Sense UI (4+) on top of Android which we personally don't like (prefer stock Android). Don't let the 5-inch display scare you off – the glass melts into the rounded sides so it feels very comfortable in the hands. Battery seems a bit small and no SD expansion slot but the extraordinary display and killer processor put it at the top of our list.
Here's the official HTC press release:
"BELLEVUE, WA — Nov. 13, 2012 — HTC Corporation, a global leader in mobile innovation and design, and Verizon Wireless today announced the exclusive DROID DNA by HTC, the ultimate smartphone and the first with a full HD 1080p display. The DROID DNA by HTC will be available exclusively through Verizon Wireless through pre-order starting today and at retail stores nationwide Wednesday, November 21st.
"It's no secret that people depend on their smartphones more and more every day which rightfully raises expectations for performance, speed, and design. The DROID DNA by HTC embodies a smartphone that pushes the envelope in all of these areas with the first true 1080p HD display, latest quad-core processor, and Verizon's 4G LTE network, all wrapped in a beautifully crafted design," said Jason Mackenzie, president, HTC Corporation. "The DROID DNA by HTC is sure to top wish lists this holiday season."
The Ultimate Smartphone
With technology rivaling the latest HD TV's, the DROID DNA by HTC is the first smartphone to feature a true 1080p HD super LCD 3 display with Corning® Gorilla® Glass 2 protection. It boasts an extraordinary 440 pixels per inch (PPI) on a 5-inch screen for unprecedented in-hand HD experiences that delivers the maximum pixel clarity available on a smartphone.
Designed to accentuate the incredible display, the deep black, soft-touch back is understated, with the exception of a metallic red camera bezel, while the red microgrill pattern of the sidewalls hint at the phone's DROID heritage and the power inside. The beautifully crafted smartphone feels thinner than other devices of a similar size as the edges of the curved back taper to a mere 4mm for a comfortable feel in the hand or pocket.
The Qualcomm® Snapdragon™ S4 Pro processor, featuring a quad-core 1.5 GHz CPU and high-performance GPU, paired with America's largest 4G LTE network from Verizon Wireless and a full 2G of RAM enable the seamless use of multiple apps simultaneously. With HTC Sense® 4+ and Android™ 4.1.1 (Jelly Bean), you get great software experiences including Google Now. HTC Sense 4+ offers a wealth of easy-to-use and customizable features bringing highly sought after personalization to your phone and placing the most important content front and center. A series of intelligent features powered by HTC Sense 4+ also provides a number of improvements to the camera.
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The DROID DNA by HTC has a world-class camera that delivers fast image capture, great images even in low-light and an easy interface to capture stills and video. With an 8-megapixel f/2.0 28mm wide-angle lens, 5-level automatic flash, backside illuminated sensor (BSI), and superfast autofocus, you'll capture amazing moments without the worry of missing a single one. Instead of choosing between photos and video, HTC VideoPic™ allows you to capture video and still images at the same time. And by simply holding the shutter button, Continuous Shooting takes multiple photos at up to four frames per second to catch all the action.
It also includes a new best-in-class 2.1-megapixel, f/2.0, 88-degree, ultra-wide angle, front-facing camera that allows more to be captured in self-portraits, and up to four people for group shots. Auto Portrait makes it easier to take photos of yourself and your friends with automatic face detection and a countdown timer so you can focus on your pose and not the shutter button. Capable of capturing 1080p HD video, the front-facing camera also provides a sharper picture during video chat.
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text:
Look at
http://www.itexperience.net/2008/03/17/ ... extension/
From Release Notes OBIEE 10.1.3.4.1:
("http://download.oracle.com/docs/cd/E104 ... 04/toc.htm)
4.1.18 Limitation on the Number of Rows in MS Excel 2007
This issue applies to Versions 10.1.3.3, 10.1.3.3.1, 10.1.3.3.2, and 10.1.3.3.3. It is fixed in version 10.1.3.4.
In Microsoft Excel 2007, users cannot insert views that have more than 65536 rows. This is because Oracle BI Office uses an Excel 2003 based template, which has a limit of 65536 rows per sheet.
So, template used is for Microsoft Windows Excel 2003.
3. There is an Enhancement Request already filed asking to use an Excel 2007 template.
It is Document Bug 6970162, "Abstract: DOWNLOAD TO EXCEL REQUIRES TRANSLATION WHEN OFFICE 2007 INSTALLED".
It is set to be reviewed for future versions. It has not yet been approved to be included in a particular version.
4. About the error you get when you try to open the downloaded file, in Excel 2007:
Microsoft Office Excel
The file you are trying to open, 'Test.xls', is in a different format than specified by the file extension. Verify that the file is not corrupted and is from a trusted source before opening the file. Do you want to open the file now?
It is an Excel 2007 issue.
ORACLE cannot be responsible for giving you solutions for Microsoft Excel Issues, as it is not our area.
You could google the error.
Nevertheless, we are giving you an example of one of the documents available in Google for that error. Please, be aware it is being given as a guideline, if you want to try it.
A description and some workarounds are provided at:
http://www.itexperience.net/2008/03/17/ ... extension/
where they say:
This errors particularly occurs when you're trying to open an XLS file (Excel 2000-2003) with Excel 2007. In most cases, the problem can be solved by defining MIME types and associating them with extensions.
When you're using a Document Management System (like Sharepoint or Livelink), you can try adding these:
.xls = application/msexcel
.xlsx = application/vnd.openxmlformats-officedocument.spreadsheetml.sheet
However, if you don't want to look for a solution, but just want to solve the problem, insert this key in your registry to suppress the notification:
You can accomplish the above by doing the following:
1. Open your Registry (Start -> Run -> regedit.exe)
2. Navigate to HKEY_CURRENT_USER\SOFTWARE\MICROSOFT\OFFICE\12.0\EXCEL\SECURITY
3. Right click in the right window and choose New -> DWORD
4. Type "ExtensionHardening" as the name (without the quotes)
5. Verify that the data has the value "0"
You could talk to your Microsoft Excel Support to verify the workarounds given above, or to provide another solution.
5. About the error you get once you modify the file in Excel 2007 and try to save it:
Microsoft Office Excel
test.xls may contain features that are not compatible with Single File Web Page. Do you want to keep the workbook in this format?
- To keep this format, which leaves out any incompatible features, click Yes.
- To preserve the features, click No. Then save a copy in the latest Excel format.
- To see what might be lost, click Help.
It seems to be due to OBIEE using mhtml when exporting to Excel.
There is an Enhancement Request already filed, Document Bug 5661454, "ABILITY TO GET EXCEL VIEWER WORKING WITH 'DOWNLOAD TO EXCEL'", requiring changing Excel download from MHTML to native Excel format.
It has been approved to be included in OBIEE 126.96.36.199.0.
Document Note 749436.1, "Download to Excel from reports downloading as HTML/MHTML rather than 'real' Excel", explains more about that.
Having said that, the following document provides some information on the error when trying to save files with some formats in Excel 2007 (again, it is not an ORACLE article, so we are giving it only as a guide):
http://office.microsoft.com/en-us/help/ ... 51033.aspx
They say:
The Microsoft Office Excel 2007 Workbook format (.xlsx) preserves all worksheet and chart data, formatting, and other features available in Office Excel 2007, and the Macro-Enabled Workbook format (.xlsm) preserves macros and macro sheets in addition to those features.
If you frequently share workbook data with people who use an earlier version of Excel, you can work in Compatibility Mode to prevent the loss of data and fidelity when the workbook is opened in the earlier version of Excel, or you can use converters that help you transition the data. For more information, see Use Office Excel 2007 with earlier versions of Excel (http://office.microsoft.com/en-us/help/ ... 11033.aspx).
Web Page and Single File Web Page
These Web Page file formats (.htm, .html), Single File Web Page file formats (.mht, .mhtml) can be used for exporting Excel data. In Office Excel 2007, worksheet features (such as formulas, charts, PivotTables, and Visual Basic for Application (VBA) projects) are no longer supported in these file formats, and they will be lost when you open a file in this file format again in Excel.
6. About the other errors you get on Citrix:
Windows Installer
Preparing to install...
Only Administrators have permission to add, remove, or configure server software during a Terminal services remote session. If you want to install or configure software on the server, contact your Network Administrator.
You would need to verify them with your Citrix Support, as they cannot be reproduced outside Citrix. The error text seems to say you do not have permissions to write in the TEMP directory for IE to create a temporary Excel file. It is a Windows issue also, apparently.
NOTE:749436.1 - Download to Excel from reports downloading as HTML/MHTML rather than 'real' Excel
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2015-2016 Student Advisory Council
The Earth Institute Student Advisory Council is a student body that serves the Columbia University community by promoting relationships between student groups, developing events and panels, and assisting with student-interest program planning. One of the key tasks of the Advisory Council is to advise and suggest improvements to the professional resources that will help students gain more experience in the field of sustainability. The Council is comprised of two students each from the School of International and Public Affairs, General Studies, Barnard College, the Business School, the Law School, the Graduate School of Arts and Sciences, Columbia College, the School of Public Health, the School of Journalism, and the School of Engineering and Applied Science.
Mission: To promote and represent the vision and work of students committed to addressing sustainability objectives within the Earth Institute, Columbia University, and the wider community.
This year's councilmembers are:
- Stav Gilutz
- Lia Cairone
- Scottie Schaeffer
- Michael Spiotta
- Shana Leshko
- Kayla Farrell
- Mounir Ennenbach
- Gabriella Loconte
- Logan Brenner
- Heidi Cunnick
- Sophia Hill
- Elana Sulashana
- Nishant Mehta
- Grete Grubelich
- Sonali Prasad
- Sam Steinberger
- Isa Julson
- Anthony Fares
- Krista Eichenbaum
- Zachary Bogoshian
- Dan Hochberg
- David Batt
Click here for short biographies about this year's councilmembers.


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DIA History
A Brief History of Dodson International Air
- Name - Dodson International Air - Referred to as DIA
- We began as the dream of a single individual, Mr. Don Dodson.
- Founded in 1987, Don's objective from the beginning was to build the best operation possible by complying with all regulations and not trying to beat the system. According to Don, "The decision to operate this way is probably the most important and beneficial decision we made when setting up DIA."
- Our first aircraft was a Cessna Cherokee Six.
- Once DIA was certified as a FAR 135 passenger/cargo airline, authorized for operations within the US in both VFR and IFR, we began charter operations. Don served as the Director of Operations, Chief Pilot and the only line Pilot.
- From this humble beginning, DIA grew to over 10 aircraft (Corporate Jets, Turbo Props, Multi-engine Piston and small cargo aircraft, DC-3's), over 25 Pilots, 4 full time mechanics, a Dispatcher, purchased an FBO and expanded its area of operation to include US, Canada, Caribbean, Mexico, Central and South America and Bermuda, all in 7 years.
- In 1995, Don started working on adding large jet aircraft to the certificate (B-737 or DC-9). During this process, Don was asked to become CEO of an existing 121 charter airline, which he agreed to do. This required him to separate himself from the management of DIA. He sold half the operation to two employees. Since then, these two employees have run the airline and are still partners with Don in DIA.
Current Status
- In early 2011, Don and a group of approximately 15 aviation professionals, most of who have decades of experience in the airline industry, met for a planning and strategy session focusing on developing a plan to grow DIA into its full potential. These plans include managing aircraft for others, leasing aircraft for charter, and ultimately operating as a world wide second-to-none charter operation including both Part 135 and Part 121 passenger and cargo operations.
- This core group of DIA professionals include former and current major airline pilots, managers, and others each with decades of airline experience.
Notable Fact:
- DIA has never had a violation or infraction on its record.


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If you are behind on your bills or you managed to find your way onto a debt collector's call list, you may have noticed an increase in unknown phone numbers calling you constantly. Don't be discouraged! Here are some tips and information to help you navigate these calls with better results. So, who are debt […]learn more
Halloween can act as the unofficial start to the holiday season. With Thanksgiving, Christmas, and New Year's coming up, it can be easy to forget about Halloween when making your holiday budget. Here are a few last-minute tips to get the most out of Halloween on a budget: 1. Recycle past costumes to make something […]learn more
Like many major life decisions, there is no perfect answer when asking the question, "When should I get my child a credit card?" The most common time is after high school graduation. Whether your child is going to a four-year university, a community college, or straight into the work world, your child's life is progressing […]learn more
Many people faced with the daunting task of eliminating their credit card and medical bill debt are confused by the different available options. Here are brief explanations of your options and the different ways they will impact your life. 1. Debt mediation: The term debt mediation refers to the process of negotiating with your creditors […]learn more
(800) 811-5721
26711 Northwestern Hwy.
Suite #375, Southfield, MI 48033


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The Sterling: Designed in 1942. Perfected in 2011. Okay, that's a bit much… and it's cheesy as hell. However during test firing today at Ballistic Testing Zone One, the Sterling didn't have a single malfunction of any kind. The gun ran flawlessly.
It's a very soft shooting gun, with almost no recoil. The action is a straight up Blow Back type, so the cases came out dirty, as is the bolt… but remarkably the ejection was very consistent, and only threw the brass a few feet. Even during a full mag dump, the gun remained consistent and composed. Also, it didn't even get really hot, something that some people were fearful about. Don't worry about that.
I can't speak of the accuracy, because I didn't put it on paper. I was just blasting in the directions of some Cow Pies that were laying scattered around BTZ1. The rear sight has two apertures, one for 100 meters, the other for 200. I tried both, just for fun, and I think I'm going to keep it on 200. Mine seems to be shooting low, which is fine. Low hits can be adjusted. I need to put this gun on paper, and I will later.
To contrast this from the previous Sterling I fired, it's almost like a completely different gun. It's reliable, which is something the other Sterling was not. It's smooth, which is different too. Both guns were soft shooting, which is why I liked them, but this one is now closer to a Beretta 12 than the Sterling I had fired before.


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What might each of us give up?
May 18, 2011 2 Comments
What are we willing to give up, in order to have a safer community, to make improvements in the lives of others less fortunate, or to ensure clean drinking water for years to come, or maybe to ensure our cultural values as Canadians remain entrenched or enshrined? These are some of the questions Canadians might ask because everything is not affordable or achievable with a tick of a ballot. Having just voted federally and with an Ontario election in the offing this year, do people really think that a vote will bring about all the solutions? My contention is that no one party has all the answers, and no one party is all right or all wrong. We are all, citizens and residents alike, building a society. Everyone's contribution counts, and sometimes it means giving up something in order to get something. On a societal scale, it might be time to consider what we really need or want and how much we will "give up" to get it, rather than how hard we will demand it.
At March of Dimes Canada we value all manifestations of accessibility for people with disabilities and equitable opportunity. We place value on people, regardless of their individual abilities. It sometimes means we have to rethink how things are to be done to ensure access, choosing only physical locations that do not have barriers, revamping material to be more accessible for some readers, being very courteous to assist others, giving people more time to complete a task, redesigning activities for those less physically capable. Our work always includes asking questions about how things might be done by someone with a disability. Thus we were involved in the Toronto municipal elections last year when the City tested voting machines that enable people with disabilities to place a vote independently. We provided an accessible polling station and material to help educate first time voters on the process.
Thinking through our priorities as individuals, as communities, as a total society is essential. Can we come to recognizable commonalities of purpose and a vision of our society? None of us have all the answers so I recommend taking the time to discuss questions with all of one's colleagues, family, friends about what one wants and what one will give up to achieve it. For March of Dimes it is somewhat simple. We want people to create inclusiveness and that sometimes means changing plans, going slowly, listening differently, making accommodations. However, it always means valuing all people, seeing the "ability" and not the "disability."


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All SMC releases are on Tokyo Tosho!
Sailor Moon Crystal Season 3 Single 1
Apr 28 2016
Sailor Moon Crystal Season 3 In Love with the New Moon / Eternal Eternity Single is available in our music section in lossless (FLAC) quality. The scans and the full opening/ending videos will be available soon. Enjoy!
2 Comments
Hi, Thanks for this releases. Any timeframe on when the next BD releases are going to be published for S1 and S2? I have held off watching this series in hopes of the BD's being released. You guys do a great job with your releases and I only want to watch your versions!
Posted by Goat on May 22, 2016 at 09:47:54
Thank you!
Posted by ichigo on Apr 28, 2016 at 23:55:35
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Call us to get our best rate
0330 024 0087Request A Call Back
A truly personal service, boasting friendly and informed staff who are free from unnecessary telephone scripts and restrictive call length targets.. Our flexibility means that we can be more helpful in arranging insurance for a wider spectrum of specialist vehicles and their owners than any other broker or intermediary. That's why within just a few years we have become one of the strongest players in the niche insurance sector.
We have specialist vehicle schemes to assist riders and drivers with motoring convictions and offer a range of discounts to members of recognised owners clubs, holders of Institute of Advanced Motorists (IAM) advanced training certificates and those who have fitted additional approved security.
Our partners and policies
To ensure we can root out the best deal for you we work with a wide range of the UK's leading insurers. These include Ageas, Aviva, Axa, ERS, Highway (part of LV=), KGM and Markerstudy.
Our product offering is equally extensive with our core lines complemented by multibike, limited mileage and protected no claims bonus options, excess protection, UK & European breakdown assistance, legal protection, helmet and leather cover with personal accident and key cover.
Principal in Ireland
In April 2015 we opened offices in Dublin, initially to offer Irish motorcyclists greater choice, competition and, crucially, a superior service in an already established market. This service is achieved through understanding customer needs and listening to feedback . We have since introduced car, home and van insurances to our portfolio, mirroring the business model that we have successfully implemented in the UK. To visit our Irish website click here.


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Suicide Squad is a film I hugely enjoyed at the cinema, far more than Batman V Superman: Dawn of Justice, but while I didn't have any desire to sit for much longer in the cinema than the 123-minute running time, I felt like there was scope for an extended version, especially given that the trailer […]
Posts Tagged 'Robert B Kennedy'
Suicide Squad Extended Cut coming to Blu-ray Dec 5th
Posted by Dom Robinson on October 6th, 2016
Suicide Squad – The DVDfever Cinema Review
Posted by Dom Robinson on August 5th, 2016
Suicide Squad gets right what Batman V Superman: Dawn of Justice got so wrong. Warner Bros thought the way to go was to be all mean and moody and growly for the three weeks it took to sit through that very average film (well, it wasn't quite that bad but it could've been a whole […]
Spotlight – The DVDfever Cinema Review
Posted by Dom Robinson on January 28th, 2016
Spotlight is the name of the magazine within The Boston Globe, run by a four-person team who keeps their work confidential and can spend up to a year to investigate a subject thoroughly, sometimes also taking around 2 months to find their new one , which makes them seem somewhat unproductive. However, but with the […]


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Text Shadow Property in CSS3
Mar 7th, 2009 - 1 Comment »
With CSS3, creating nice looking titles or headers won't require Photoshop as it includes a nice text-shadow property to create text-shadows with just a single line of code. To apply text shadow onto an element, add this CSS property in its style definition.
text-shadow: 3px 3px 4px #999;
The text-shadow property looks cool, but it is currently not supported by major browsers including Firefox 3.0, but will be supported in Firefox 3.1 beta. Browsers that support this CSS3 property are Safari 3+, Konquerer, Opera9.5+ and iCab.
For example,
This text will show a drop shadow in Safari, Opera or other supported browsers.
Here first two values are offset of shadow from original text corresponding to right and top offset respectively while third numeric value is the amount of blur radius that causes pixels of the shadow text to stretch by the specified amount.
Positive values for right and top offset will position your shadow to right and bottom while negative values will change it accordingly.
You can play with offset and blur values to create really nice looking text effects just with CSS. If you have been using this property for a while and created some really nice looking effects, let us know in comments below.
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Gamba Osaka are the new kings of Asia. It was always going to be difficult for Adelaide United to overturn a 3-0 deficit from the first leg in Japan, and after the Reds conceded two early goals, the tie was all but over.
Although Aurelio Vidmar's team put up a spirited fight in the second period, Gamba never looked in danger of losing the game, and maintained their fresh, attacking brand of football right up to the final whistle. As continental champions, they have now secured a place at the FIFA Club World Cup Japan 2008, alongside their already-qualified opponents.
"As a coach I'm very satisfied, it's something I have aimed for throughout the season," said Gamba's Akira Nishino. "The standard has been very high and I'm really very happy that we have won.
"For Gamba and myself this is the second time we have played in the Asian Champions League, and we were always thinking about doing better than before. But we honestly never thought about this result until we got through to the final."
United captain Travis Dodd paid homage to Gamba's success. "It seemed like they had 15 players out there," he gasped."."
They found space, their movement off the ball was unbelievable and they're easily the best team we've played in this competition
The game
Adelaide United 0-2 Gamba Osaka
Gamba Osaka win 5-0 on aggregate
Adelaide, without key defensive lynchpins Angelo Costanzo and Eugene Galekovic, had no option but to attack from the outset, and that they did, throwing men forward in search of an early goal. But it was at the other end that the scoring was opened on five minutes, when United's stand-in keeper Mark Birighitti fumbled a shot from Hayato Sasaki into the path of Gamba's Brazilian striker Lucas Severino, who pounced on the loose ball and put the Japanese visitors 4-0 ahead on aggregate.
Things got even worse for Adelaide ten minutes later, when a sublime pass from Takahiro Futagawa put Lucas in the clear once more. The Brazilian deftly evaded the advancing Birighitti and slotted home the second, to effectively put an end to Adelaide's Champions League dreams.
Cristiano looked to have given Adelaide the sniff of a comeback when he headed in a cross from the left on 27 minutes, but the linesman's flag denied the Brazilian. Gamba, meanwhile, had a number of chances to extend their lead before the break, but could not apply the finishing touch to any of their many sweeping moves.
In the second half, the home side rallied, driven on by their captain Travis Dodd, and came close to scoring on a number of occasions. But with Sota Nakazawa defiant at the back, Adelaide failed to breach the Gamba rearguard. The final whistle sounded to wild celebrations from the boys in blue.
Football Federation Australia CEO, Ben Buckley, nevertheless praised the Reds' achievement. "Even though Adelaide were beaten by Gamba Osaka, it's a fantastic achievement for a club from the A-League to get this far in just the second year of participating in the competition," he said.
The two sides will now prepare to compete against the world's elite next month. Gamba's formidable performance will have certainly given Japan 2008 favourites Liga de Quito and Manchester United food for thought.


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Dear Anne,
"I love Jesus but I drink a little". The saying on our wine cups Friday night could be the subtitle to the Edel Gathering 2017 we attended last weekend in Austin. There was Texas barbecue, bad karaoke, crazy shoes, prayers, good karaoke, talks that made us laugh and cry and of course, a little wine. We know we had fun. We know we were inspired. But did you know we experienced the ultimate type of friendship?
Aristotle said that there are three kinds of friendships. The first is a friendship of utility, useful but not deep. You are thrown together for a project say, or maybe you help each other study for an exam. The second level of friendship is a relationship based on mutual enjoyment and fun, the friendship of the young, Aristotle says. (Though it seems to me, in our "fast, easy, fun" culture, lots of friendships don't get beyond this.) Growing from this second type is the ultimate form of friendship, the friendship that makes us better through shared values and a desire to love, more than to be loved.
As you mentioned, we reconnected with twelve other ladies from our pilgrimage at the Edel Gathering and I was a bit overcome seeing how the friendships among us have moved through those three stages. From sitting across the aisle on the tour bus at the beginning of the pilgrimage, making small talk, to having some laughs and wine at dinner, to sharing life-changing experiences in the Holy Land, we knew we had made a special bond. But it was after we returned that the magic really happened. Our group has kept in touch in the year and a half since the pilgrimage through social media, where we've prayed for and with each other and supported each other through some significant trials. Many of us have met up in various parts of the country celebrating birthdays, sharing countless meals and Masses and even holding each other up at three funerals. And last weekend, when fourteen of us came together, the bond just grew deeper.
I saw the same kind of bonding happening all around me last weekend. The Edel Gathering is the ultimate in anti mean-girl. Because inside every grown woman is a 7th grader walking into the lunchroom alone, there were designated table hosts to make sure no one felt left out during dinner. Women were taking it upon themselves to go around the room during cocktail hour to see if anyone was standing alone. Some of us more "mature" ladies even volunteered to be baby-holders to give new moms a break. (Yes, babes in arms were in attendance—it wouldn't be a Catholic gathering if we didn't celebrate new life!)
There was such a sense of openness and joy in everyone, and we shared faith and fun despite the range in ages and backgrounds. Over wine and sometimes-amazing, always-exuberant karaoke, friendships popped up around us like bluebonnets in a Texas field. I shared a big hug with a twenty-something wearing a Y'all Need Jesus hat and bonded instantly with a dear pair of ladies from Alberta, chatting away with them for hours on Sunday night.
Last weekend was proof that we crave that deeper connection in our lives. I watched three hundred women get a taste of what we fourteen already knew—that friends who want to help you be the best version of you, AND who are fun to be around, are the ultimate. And as I looked around that ballroom Saturday night, I realized that I've had that ultimate type of friendship since my college years—with you.
As the Golden Girls would say, thank you for being a friend.


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Wild Crypto is a website where you can play games of chance. You can enter lotto draws by purchasing an online ticket to bet on the outcome of the Wild Crypto Lottery, or play Instant Win games on screen to win cash prizes.
Lotto is a game of chance. To play, you need to select six numbers from 1 to 36 and a Bonus Number from 1 to 8. Alternatively you can select numbers randomly using Lucky Dip. The lines are then entered into a prize draw where winning numbers are selected at random with prizes for selecting 2, 3, 4, 4 + Bonus Number, 5, 5 + Bonus Number, 6 numbers and a jackpot for picking 6 plus the Bonus Number. To learn more, go to 'How To Play' at the footer of this page.
You must set up an account, deposit funds and then make your selections before purchasing an online ticket. It's easy to set up an account, click on 'Sign Up' on the homepage and follow the steps to 'Add Funds'.
You must set up an account and then deposit funds to play Instant Win games. It's easy to set up an account, click on 'Sign Up' on the homepage and follow the steps to 'Add Funds'. Once you've deposited funds, choose the Instant Win game you would like to play and follow the simple instructions. Games you have purchased but not played will need to be played before you can play the exact same game again. You do not need to finish playing a game if you choose to play a different game.
It's easy….you can set up your account by clicking on 'Sign Up' on the homepage and following the simple registration process. You will need to provide some personal information and confirm that you are aged 18 or over before adding funds to your account.
Once you are all signed up it is Game On and time to fund your account (also known as depositing). You'll need a minimum of 5 WILD to play.
It's simple, quick and completely safe and this is how to do it: Once you've logged in, click on 'Add Funds' Select which payment option you want to use and then follow the steps below for each.
Once the transaction is accepted, funds will hit your Wild Crypto account soon after and you're ready to play. Good luck!


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Because each piece in the Emilia Ceramics collection is handcrafted, no two are exactly the same and the occasional glaze variation or uneven surface is inevitable. Far from detracting from the piece's beauty, these imperfections are a reflection of the human hands that crafted it and add to its unique personality.
Ice Cream Bowl – Blue with Yellow Polka-Dots
The festive polka-dots on this bowl are one of the artist's signature decorations. Available in a slightly larger and smaller size, I consider this size to be the perfect for ice cream. It also makes a great serving dish for salsa, nuts, or olives. However it's used, this bowl is sure to add French country charm to your kitchen. Dishwasher and microwave safe. (Also available as a pair for $60 and as a set of 4 for $116)
4.75w x 2.75h each


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The New York Times reports today — based on unclear sourcing — that Mitt Romney has endorsed a strategy of raising doubts about Newt Gingrich's "emotional stability."
Well, if that's the case, here's Exhibit A.
A Florida source passes along a mailer that the Romney campaign — not the pro-Romney Super PAC; his campaign — just dropped in the state, and it comes as close as possible to making that case, hitting Gingrich as "erratic" and "reckless."
The mailer also prominently features a quote from my colleague Jennifer Rubin, describing Gingrich's "well of sleaze." Here's page one:
And here's page two:
This the sort of attack that's probably too hot for the Romney campaign to be directly associated with on the airwaves, which may explain why it's being pushed via mail, which is relatively under the radar.
The mailer underscores the lengths the Romney campaign is now willing to go to in order to destroy Gingrich's character, after aides had previously congratulated themselves for mostly sticking to the issues. It suggests the Romney camp knows how dangerous a Gingrich victory in Florida — where the two are deadlocked in polls — would be to Romney's long term hopes.
The Times observes that Romney's new strategy of tearing down Gingrich's character risks turning off the independents, women and suburban Republicans that Romney will need in a general election. As the above mailer suggests, it's a risk the Romney team is prepared to take — and perhaps sees as an imperative at this point.