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Jason D. Anderson
This article contains too many quotations for an encyclopedic entry. (March 2016)
Jason D. Anderson
Anderson in 2004/2005
|1968/1969 (age 50–51)
|Video game designer, video game artist
|inXile Entertainment
Notable work
|Fallout, Arcanum: Of Steamworks and Magick Obscura, Vampire: The Masquerade – Bloodlines, Evolve
Jason D. Anderson, usually credited as Jason Anderson, is a video game developer. He started out as a contract artist for Interplay on the USCF Chess project. He was later hired to work on Fallout for which he became Lead Technical Artist, working on the original game design, interface, and quests. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games. After Troika Games collapsed, Anderson left the game industry for a short time to sell real estate.[1]
Interplay reopened in-house development and in 2007 hired Anderson as Creative Director for an unannounced massively multiplayer online game.[2] In March 2009, Anderson joined inXile Entertainment as Creative Director.[3] In January 2011, he left inXile to join Turtle Rock Studios. In March 2012, inXile announced the crowdfunded development of Wasteland 2 with Anderson as the game's storyline author.[4]
In March 2019 it was announced on Twitter that Anderson had rejoined inXile, who in the meantime had been acquired by Microsoft alongside Obsidian Entertainment. This indirectly reunites him with Troika colleagues Tim Cain and Leonard Boyarsky, who work for Obsidian.
- 1 Biography
- 2 Career
- 2.1 Interplay Entertainment (March 1994 – July 1997)
- 2.2 Troika Games (April 1998 – April 2005)
- 2.3 Post-Troika hiatus (2004 – 2007)
- 2.4 Interplay Entertainment (October 2007 – February 2009)
- 2.5 InXile Entertainment (March 2009 – December 2010)
- 2.6 Turtle Rock Studios (2011–2019)
- 2.7 InXile Entertainment (2019–present)
- 3 Works
- 4 Personal life
- 5 References
- 6 External links
Jason Anderson grew up being the youngest of 10 children. He got into Dungeons & Dragons (D&D) around the age of 10 when his mom bought him the basic D&D set. Already at a young age, he enjoyed using the D&D and Avalon Hill settings to imagine his own adventures set in other universes such as Blade Runner.He learned basic programming on the Apple II and created his own dungeon crawling program to simulate dungeons and random encounters from the D&D table top game. After high school he nearly stopped using the computer altogether, focusing on working in construction and getting his degree as Recording engineering from Golden West College in 1992. He later purchased an Amiga and subsequently taught himself to use both LightWave 3D and 3D Studio (for Windows). He sent a sample of his work to Interplay Entertainment, which got him started in the computer games industry.[5]
He has mentioned X-COM, Jagged Alliance and Planescape Torment as being some of his favorite games.[6]
Interplay Entertainment (March 1994 – July 1997)[edit]
Anderson got his first contract working on USCF Chess and was subsequently offered a full-time position at Interplay Entertainment. His first job was 'clean-up artist' on Stonekeep, which was just about to ship.[5] In 1993 he was assigned to the GURPS-related project being developed by Tim Cain; the yet to be named Fallout. Within a short time, he rose to a lead position and became a key member of the Fallout team. His role in making the game started out with supplying Cain with art to test out with the graphics engine he was building. Even though Anderson was hired as an artist, he was allowed to take on several roles in the development process. He attended all design meetings and ultimately designed the way art would be implemented into the Fallout engine.[5]
The small team size also contributed to the diversity of the tasks. Anderson created a large part of the opening cinematic, modeled and animated around half of the creatures, including female humans and mutants. He also built the interface, created many of the landscape tiles and wall sets. Finally, he did significant design work as well, especially concerning the story and the quests.[5] Anderson's wife also contributed to the development of the game, creating the death screen and doing several animations (including the two-headed Brahmin and Mr. Handy) and in-game movies shown when the water levels are lowering, the 'dipped in the vats/turn you into a mutant movie' and the 'exploding mutant vats movie'.[7] One of Anderson's fondest memory from Fallout's development was coming up with the ending to the game in conjunction with Leonard Boyarsky. They figured it would fit the tone of the game, including the xenophobic nature of the vault dwellers, if the main character would actually be rejected by his former people. Cain was skeptical at first, given its unorthodox nature compared to other RPGs which were usually about empowering the player and becoming a hero. But he eventually gave in to the idea.[5]
Fallout shipped in October 1997 and became a commercial success, eventually selling around 600,000 copies. Therefore, Interplay began the initial design work for the sequel. However, the initial team, notably Cain, Anderson and Boyarsky, felt that many design decisions were being taken without their consent such as who should work on the project.[8] Anderson recalls disagreement with Interplay concerning who the next team members should be.[1] Owing to the fact that Fallout had received little attention internally from Interplay during its development gave the designers extensive freedom to craft the game the way they wanted to. However, that began to change already in the final months before it shipped. Cain says that he was unhappy at how development worked at Interplay while developing Fallout. People neither played games nor like games, were making crucial decisions about marketing the game, its features and shipping date. Consequently, Cain became increasingly discontent with the new working environment at Interplay. Already in July 1997, three months before Fallout would ship, he had decided that he did not want to work on the sequel. Before Thanksgiving that year, he told Feargus Urquhart of his plans of quitting the company, as he was afraid that increased interference from different units of Interplay would hamper his creative freedom of working on the game. Cain ended up working on Fallout 2 for a few more months, and was given the role of lead designer and producer.[9] Boyarsky and Anderson wrote the main story line for the game.[10] However, the problems persisted. According to Cain, marketing and sales took counterproductive decisions pertaining inter alia to game box design without consulting him. His wish to become division manager for the marketing department was met with resistance from Urquhart, who saw this as an infringement on his own authority and responsibilities.[11] Cain recalls spending too much time arguing with people and trying to defend the game from devolving into a lesser product . Boyarsky and Anderson were both unwilling to work on a sequel for Fallout without him.[12]
In mid-January 1998, Cain decided to leave Interplay. Anderson and Boyarsky submitted their resignation the day after. Having left Interplay, Cain, Anderson and Boyarsky met the day after to discuss their next moves. None of them had approached any other gaming company to inquire for a job. Originally, they never planned to make their own company as none of them were businessmen but knew that they enjoyed working together. In the following weeks they contacted local companies such as Blizzard Entertainment and Virgin Interactive, who were more interested in hiring them to work on ongoing projects, rather than let them work on their own idea. Subsequently, they figured that their game would only be made if they formed their own company, so they "switched tactics and began approaching companies for a contract and not for employment".[8] This is when Troika Games was founded.
Troika Games (April 1998 – April 2005)[edit]
Troika Games was incorporated on 1 April 1998 by Tim Cain, Jason Anderson and Leonard Boyarsky, with all three having the title of "Joint CEO".[12] According to Anderson, each had their unique specialty: Cain being a talented programmer, Leonard a talented artist while Anderson created solutions for merging art and programming .[12] The name 'Troika' was originally coined by Feargus Urquhart, referring to their ability to work together and complement each other's skills.[8] Anderson described the workplace at Troika as having a casual environment and working hours, with frequent social activities such as barbecues and trips to the movie theater. Also, Troika offered competitive remuneration packages including retirement plans.[12]
Anderson carried out a plethora of tasks at Troika. While doing considerable work on two of the company's three released titles (Arcanum: Of Steamworks and Magick Obscura and Vampire: The Masquerade – Bloodlines), he also handled managerial tasks related to running the company. These included creating design documents for future games, managing projects, interactions with publishers and directing artists.[13]
Arcanum was the first game from Troika Games. The initial design of the game was conceived by Cain, Anderson and Boyarsky after leaving Interplay. While reflecting on what game to make next, they decided that they wanted their turn at making an RPG set in a fantasy setting. The post-apocalyptic setting of Fallout had been a conscious design-choice to distance themselves from fantasy-titles like the Might and Magic series and other games based on Dungeons and Dragons. However, they did not want to make a 'typical' fantasy game set in the 14th century, often the case for games in the genre. Arcanum: Of Steamworks and Magick Obscura was thus set in the 18th century, imaging what would happen in a world where magic co-existed with the industrial revolution.[14] Indeed, the desire to mix magic and technology was a given from the start. They drafted ideas for how each race in the world would be affected by technology, with Boyarsky stating that "the orcs would be used as the slaves of all the capitalist machinery".[14] Cain remembers that ideas came swiftly, and they were happy with the outline of the game. Cain, Anderson and Boyarsky worked on the initial design of Arcanum by themselves for five months until they landed a contract by with Sierra Entertainment, which let them expand the team to 12 people.
Because Arcanum was made with a modest sized team (later increased to 14 people), Anderson took on a number of different responsibilities.[5] These included art, movies, design, dialogue, scripting, music and sound effects. Added to this came also business-related tasks where he wrote business plans, managed budgeting, wrote proposals, pitched games to publishers, co-negotiated contracts and created and maintained schedules. The decision to keep the team small was a decision that would cost the team many nights and weekends, remembers Boyarsky. He recalls that the company was in a near constant state of 'crunch mode' (working beyond the normal 40-hour work week), and the staff always felt under pressure.[12]
According to Boyarsky, Troika's original goal had been to work exclusively for one publisher, as a kind of their external RPG dev team. This way, they thought they would maintain a staple flow of contracts. Sierra Entertainment was their first choice of publisher, which kept the team busy even while they were unsure about making an Arcanum sequel. But when Sierra faced economic problems, the partnership with Troika was cut short.[12]
Having concluded their dealings with Sierra Entertainment, Troika got a contract from Atari to work on The Temple of Elemental Evil in 2001. Cain spearheaded that project, which was released in 2003[12] to generally favorable reviews.
Anderson and Boyarsky would focus on a game set in the Vampire: The Masquerade universe. Boyarsky expressed the desire to build a game in a new setting, to challenge themselves ."[15] The project began when Boyarsky and Anderson were invited to Seattle to see the latest build of the Source engine. Subsequently, they had discussions with Scott Lynch of Valve about using the Source game engine to create a brand new, groundbreaking first-person RPG. Troika was thus the first external team to be allowed using the Source engine. Activision (who had recently founded a partnership with Valve), suggested them to make a game using the Vampire: The Masquerade setting, for which they had the license. Troika began to research the World of Darkness and the Vampire system before agreeing that it would be a great fit. "[15]
Anderson's responsibilities on Vampire: The Masquerade – Bloodlines included game design, level design and creation, sound effects, and design and implementation of interface and artwork.[13] He liked the game world [16] compared to his last two games (Fallout and Arcanum)and was happy that he able to make a game about vampires. However, he was not familiar with the Vampire: The Masquerade table-top games, and had to do some research to understand the setting and translate it to a video-game experience. Anderson relied on player experiences from colleagues and online forums, to understand what drew players to the game. First, he learned that the main point liked was Vampire's focus on character interaction with stats, items, and powers taking a backseat. Main elements for the players' experiences were constantly changing intricacies of the world and vampiric society. Second, Anderson had to reproduce the pen-and-paper experience to satisfy fans of the setting and give newcomers an accurate introduction. Generally, the character attributes from Vampire were easily implemented into the video-game format, while others (such as 'knowledge of law') had to be left out. Also, dice rolls and randomness were removed as they would not have fit in a first-person setting. Disciplines were confusing and thus challenging to implement. Thus, a deviation from the board game was made to streamline the disciplines into the game. Furthermore, Anderson designed the 'haunted mansion' level of the game, which is famous for being "eerily atmospheric" [17] and well-paced. Boyarsky recalls that "several people took turns trying to make that work, but it wasn't until Jason took it over that it really began to shine".[18]
The development of Bloodlines was challenging for Troika. First, compared to the relative freedom they enjoyed during the development of Arcanum, Vampire's design choices had more checks and balances as both White Wolf and Activision wanted to validate their decisions. Second, the deteriorating working relationship with Activision and constant deadlines had damaged the morale of the development staff. Cain recalls an embargo being placed on the game. In fact, Troika was not allowed to work on it for several months before the release date, as Activision kept a gold version master until the release date. Any patches and fixes that Troika worked on, where thus not allowed to be included in the game. This also included improvements made to the Source engine such as advancements in physics, modelling and facial animation which Bloodlines did not have. The embargo hurt the morale of the team, who had finished a game that could not be shipped, changed, or talked about. Furthermore, Activision wanted to ship it as soon as possible, resulting in many features being cut and forcing the Troika staff to work long hours. Anderson later stated that the vast majority of Bloodline's development time was spent in 'crunch-mode' .[12] While Bloodlines received favorable reviews and praise from RPG fans, its numerous bug and imperfections were flagrant.[17] Anderson reflected that their publishers were not willing to give the Troika team the necessary time to polish their games, pulling an unfinished product from their hands.[12] Furthermore, Cain adds that they never imagined that Activision would ship Vampire on the same day as Half-Life 2. He finds that postponing launch day would have given the team time to polish the game using a stable engine, avoiding direct competition with the very popular Half-Life 2.[8]
Bloodlines was finally released on 16 November 2004 and has become somewhat of a cult classic among RPGs, which is still being updated to this day.[19] Nevertheless, initial sales figures were weak, failing to ensure financial stability to the company. They continued to present game ideas to publishers, Anderson's favorite being "Dreadlands, an [MMOG] set in mythical mid 19th century Eastern Europe". They also worked on a game set in a post-apocalyptic setting reminiscent of Fallout, for which an engine demonstration was released.[20] However, Troika faced difficulty finding new publisher deals, haunted by a track record of great ideas with lackluster implementation. Consequently, Troika shut down their business operations in 2005. Reminiscent on the fate of Troika, Anderson said that Troika's games were considered B-titles, Something that publishers shun away from. He adds, "Unfortunately, although our games had depth and vision, we were never able to release a game that had been thoroughly tested and rid of bugs".[12]
Leonard Boyarsky has since joined Obsidian Entertainment on April 1, 2016, and is currently working on an unannounced RPG with Tim Cain. This made fans hope that Anderson might join the company as well, effectively reuniting the Troika team. In an interview with RPGCodex from September 2016, Boyarsky said that the three are still friends and meet several times per year. He remains positive towards bringing the team together again, although they would have to find new ways of working together, given the differing experiences they have all had over the years.[21]
Post-Troika hiatus (2004 – 2007)[edit]
After Troika shut down, Anderson took some vacation with his wife and family. They decided that they needed a break from the entertainment industry, in order to spend more time together. 2004 had been a difficult year, with several family issues on top of the demise of Troika. Anderson, who is skilled in many facets of construction, spent a few months repairing his house, remodeling the kitchen and baths, removing the sound room and replacing the balcony. After selling the house, they settled down in Phoenix, Arizona and got active in the real estate business. His wife acquired her Real Estate License and the couple bought another old house, which Anderson spent around 3 months fixing. Anderson also home-schooled his daughters during this period.[2]
While contemplating his return to the game industry, Anderson considered working at the new studios of his former Troika partners (Boyarsky and Cain subsequently found jobs at Blizzard Entertainment and Carbine Studios, respectively). However, Anderson did not get along with Boyarsky's project leader at Blizzard, and never got around to applying at Carbine. Moreover, he reflected on the seven years he spent with Boyarsky and Cain as "closely...related to a marriage",[2] coupled with stressful publisher relations, frequent deadlines and the constant fear that the studio would have to close its doors.[2] When the studio closed, they started seeing either other less frequently. However, Anderson "would like to work with them again someday".[2]
Spending time away from game development also allowed Anderson to reflect on the aspects he liked and did not like about his career as a game designer. Also, he had the opportunity to enjoy playing games, regaining the enthusiasm he had upon first entering the industry.[2]
Interplay Entertainment (October 2007 – February 2009)[edit]
In November 2007, it was announced that Interplay Entertainment had resumed development activities and hired Anderson to lead their first project .[22] Anderson worked on Project V13 with fellow Fallout creator Chris Taylor. Although it was never officially stated, the project he worked on was believed to be a Fallout-related MMO. Interplay retained the rights for such a title after selling the Fallout rights to Bethesda Softworks. However, Bethesda later disputed this right in a legal case, which further stalled its development. Anderson had been in talks with Hervé Caen (Brian Fargo's successor after Titus Software's acquisition of Interplay Entertainment in 2001) about the project for nearly a year, and felt it was one of the few projects that could entice him to get back into the video-game industry. As Creative Director, Anderson was responsible for a putting a team together and overseeing progress on the game. Nevertheless, although he enjoyed working on the project, Anderson later decided to leave Interplay to accept an offer from InXile Entertainment who presented him with "a more stable opportunity".[22]
InXile Entertainment (March 2009 – December 2010)[edit]
Anderson was hired as Creative Director at InXile Entertainment.[13] His role was do design work and elaborate the story for Wasteland 2.[23] Before successfully funding the project via Kickstarter, Brian Fargo attempted to generate publisher interest and secure their backing by having Anderson (Fallout lead designer), Mike Stackpole (lead designer on the first Wasteland) and the guy who helped produce them both all on the heels of a massive success with Fallout 3. Fargo was surprised at how little publisher interest there was. Subsequently, Anderson left the company before Wasteland 2 launched on Kickstarter. However, Fargo has stated that Anderson's work doing his time with InXile was kept .[24] The Kickstarter campaign directly mentions Anderson's work on the storyline, which was retained for the final game.
Turtle Rock Studios (2011–2019)[edit]
Anderson subsequently joined Turtle Rock Studios in 2011. They shipped the successful first-person shooter Evolve in 2015. Anderson's exact role in that project is unknown, although he is credited for level design on the company's forum. He has stated that there are no titles at the company, as everyone is equal.[25]
InXile Entertainment (2019–present)[edit]
On March 26, 2019, Anderson re-joined InXile Entertainment. This was announced by Chad Moore on Twitter, whom Anderson had worked with both at Interplay and Troika. Since both InXile and Obsidian were acquired by Microsoft, this in-directly reunites the Troika: Tim Cain, Leonard Boyarsky and Jason Anderson.
|USCF Chess
|Lead Technical Artist, original game design
|Fallout 2
|Main story outline
|Arcanum: Of Steamworks and Magick Obscura
|Creative principal
|Vampire: The Masquerade – Bloodlines
|Creative Director
|Project V13
|Creative Director
|Wasteland 2
|Main Story Author
Personal life[edit]
Apart from video games, music is one of Anderson's main hobbies. He has had an ear for music since being a child, and has composed several pieces on his own. He enjoys playing his guitar and prefers heavy, aggressive music such as Quicksand, Tool and Sepultura, which he listened to during the development of Fallout.[5] He has also cited Bleeding Through, As I Lay Dying, Killswitch Engage, Silent Civilian and Blessthefall as being some of favorite bands. Anderson is married and has 3 children. In his spare time he enjoys swimming and hiking in the woods.
- ^ a b Blancato, Joe (26 December 2006). "The Rise and Fall of Troika". Escapist. Retrieved 8 July 2009.
- ^ a b c d e f Beekers, Thomas (2 December 2007). "Interplay MMORPG Interview with Jason Anderson". Game Banshee. Retrieved 8 July 2009.[permanent dead link]
- ^ Remo, Chris (19 March 2009). "Interview: Fallout Co-Creator Jason Anderson Discusses New inXile Post". Gamasutra. Retrieved 23 December 2009.
- ^ "Wasteland 2 by inXile entertainment — Kickstarter".
- ^ a b c d e f g Beekers, Thomas (25 September 2007). "Fallout Developer Profile: Jason D. Anderson". No Mutants Allowed. Archived from the original on 7 May 2015. Retrieved 8 July 2015.
- ^ Beekers, Thomas (2 December 2007). "Interplay Unannounced MMORPG Interview". Gamebanshee. Gamebanshee. Retrieved 8 August 2015.
- ^ Beekers, Thomas (2007). "Fallout Developer Profile: Sharon Shellman". No Mutants Allowed. Archived from the original on 7 May 2015. Retrieved 15 July 2015.
- ^ a b c d Ramsay, Morgan. Gamers at Work: Stories Behind the Games People Play. Apress; 1 edition (8 February 2012). pp. 96–106. ISBN 1430233516. Retrieved 4 August 2015.
- ^ Ramsay, Morgan. Gamers at Work: Stories Behind the Games People Play. Apress; 1 edition (8 February 2012). pp. 96–106. ISBN 1430233516. Retrieved 4 August 2015.
- ^ Bee, Crooked (7 May 2012). "RPG Codex Retrospective Interview: Leonard Boyarsky on Fallout, Interplay and Troika". RPG Codex. Retrieved 8 July 2015.
- ^ Ramsay, Morgan. Gamers at Work: Stories Behind the Games People Play. Apress; 1 edition (8 February 2012). pp. 96–106. ISBN 1430233516. Retrieved 4 August 2015.
- ^ a b c d e f g h i j Blancato, Joe (26 December 2006). "The Rise and Fall of Troika". The Escapist. Retrieved 8 August 2015.
- ^ a b c Anderson, Jason. "LinkedIn Profile: Jason Anderson". LinkedIn. Retrieved 8 August 2015.
- ^ a b Barton, Matt (11 June 2010). "Matt Chat 68: Arcanum and More With Tim Cain". Matt Chat. Retrieved 13 May 2015.
- ^ a b Boyarsky, Leonard (17 October 2003). "Vampire: The Masquerade - Bloodlines Designer Diary #1". GameSpot. Retrieved 15 July 2015.
- ^ Anderson, Jason (19 November 2003). "Vampire: The Masquerade - Bloodlines Designer Diary #2". GameSpot. Retrieved 15 July 2015.
- ^ a b Ocampo, Jason (17 November 2004). "Bloodlines Review - Gamespot". RPG Codex. Retrieved 8 July 2015.
- ^ Bee, Crooked (7 May 2012). "RPG Codex Retrospective Interview: Leonard Boyarsky on Fallout, Interplay and Troika". RPG Codex. Retrieved 8 July 2015.
- ^ Greyson, Nathan (25 April 2014). "Vampire: Bloodlines Achieves True Immortality, Hits Patch 9.0". Rock, Paper, Shotgun. Retrieved 8 August 2015.
- ^ Noir82, Film (29 July 2006). "Troika Games Untitled Post-apocalyptic RPG". Escapist. Retrieved 8 July 2009.
- ^ Jedi Master Radek (30 September 2016). "RPG Codex Interview: Leonard Boyarsky on joining Obsidian, Fallout & Bloodlines cut content and more". RPGCodex. Retrieved 2 October 2016.
- ^ a b Remo, Chris (19 March 2009). "Jason Anderson Discusses Next InXile Post". Game Banshee. Retrieved 8 July 2009.
- ^ "Wasteland Kickstarter Project Interview with Brian Fargo". No Mutants Allowed. 2012. Archived from the original on 1 March 2012. Retrieved 8 July 2009.
- ^ "RPG Fireside Chat with Brian Fargo and Chris Avellone AMA=2012". Reddit. Retrieved 8 July 2015.
- ^ "Knights of the Roleplaying Table. Jason Anderson: "People don't relate to ideas or concepts"". Gamestar.ru. 2007. Archived from the original on 5 April 2015. Retrieved 10 August 2015.
External links[edit]
|Wikimedia Commons has media related to Jason D. Anderson.


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|Biosequences .. Software .. Molbio soft .. Network News .. FTP
Dear netters, we are currently considering the purchase of a vibratome for histological purposes. As far as we see it, the new vibratome from Leica (VT 1000 S)is an outstanding machine - however, it is not exactly cheap. We are therefore wondering whether the VIBROSLICE offered from Campden is suited for histological sectioning as well. We are particularly concerned about the precision of the section thickness at low (30 - 80 microns) thicknesses. Has anyone ever worked with fixed tissue on that vibratome, and what are the experiences? Any information is greatly welcomed. Many thanks in advance Baerbel Gauger

subset: commoncrawl


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by S Wilson
My daughter is a diabetic an has been in and out of school this year to doctor visits and not feeling well. I can't afford to pay for materials to homeschool her. Does anyone know if there is assistance out there to help for medical reasons so I could keep her home to monitor her health better?
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text: How To Build Muscle While Traveling 27 February 2017 Categories: , Blog When on the road, it can be very challenging to stay in shape. There are some hotels that will provide you with access to a gym, but this is not always the case. In most cases, carrying your weights around with you is simply impractical. To build up your muscles, you will need an alternative plan. No Weights, No Problem There are many home workouts you can do. However, it is difficult to perform workouts that will force your muscles to change without weights. Read More


text: Welcome to our website! We've put together the best shisha pens available in the UK. Our products are sourced only from quality manufacturers and we ensure that all products are thoroughly tested before use. Shisha pens also known as electronic cigarettes , shisha pipes or shisha sticks have been proven to be one of the best alternatives to quit smoking with incredible life changing benefits compared to traditional smoking and carcinogens associated with it.


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"We can learn from the past to teach for the future. And this applies to human rights: Learning about the Holocaust is a solid foundation to base teaching about human rights, and the fight against racism and antisemitism today," says FRA Director, Morten Kjaerum. "The lessons from the past can help educate future generations about the need for respect, tolerance and a more inclusive society based on a sound understanding of fundamental rights and European values."
The seminar, organised jointly by the EU Commission, the Danish Institute for International Studies and the European Union for Fundamental Rights (FRA) will examine the important role that the holocaust and memorial sites can play in teaching about human rights. It will also place European memory within the context of rights and European citizenship. In addition, the seminar will be an opportunity to review promising practices, and to look critically at defining moments in modern European history in order to reflect on their relevance for EU citizens and their rights awareness.
The keynote speakers are:
- Harald Wydra, University of Cambridge, a history and memory expert
- Robert Jan Van Pelt, University of Waterloo, a Holocaust expert.
Morten Kjaerum, FRA Director and Nanna Hvidt, Director at the Danish Institute for International Studies will make opening remarks.
Representatives from the European Commission, the Danish Institute for International Studies and the European Union Agency for Fundamental Rights (FRA), together with civil society and experts on memory, remembrance, human rights education, and holocaust education will all attend.
Journalists are invited to attend the opening and plenary debates of the seminar from 10:00 to 14:00 on 26 April in the DGI-BYEN conference centre in Copenhagen.
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- Discover the Past for the Future: A study on the role of historical sites and museums in Holocaust education and human rights education in the EU (January 2010)


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Well here it is, the first painted miniatures of my 30K Epic project; an Armoured Division (combined arms) of Emperor's Children. Of couse, I had to start with the forces of hope and change!
I don't think I've ever worked that hard to get a colour right as I did with this purple. It's a good thing Rhino models are cheap because I tested at least five different recipes; every time I would paint a whole Rhino, to see how it looked finished with proper shading, metal work, etc. The purple was usually either too dark, too light or the shading and highlights were not visible enough. I wanted a purple which was bright but still a bit "evil" looking and not overly pink like the original EC colour scheme (I actually tried that at first but it was too much, even for a pink fan like me).
In the end, I went to my local GW stores and found my purple recipe! And I never use GW paints, other than a few glaze and my trusted Leadbelcher. But finding the right colours and contrasts will make or break an Epic force. I then used the traditionnal white and gold secondary colours of the Emperor's Children to pick up details and add a touch of diversity to this field of Lilacs!
Painting technique was fairly simple (and all painted by hand, no airbrush here) : base coat, then a good wash of Army Painter wash, careful drybrush of highlight colour, and then a second edge highlight to pick up the details. Final details were then picked up with Brazen/gold and light grey/white.
I'm very happy with the results.
And finally, the big boys! Legion Fellblades, Super Heavy main battle tanks equipped with compact Mechanicum Atomantic Arc-reactor technology, a reinforced metaplas alloy chassis which provides protection superior to that of nearly all other Imperial armoured vehicles, and a (very visible) advanced Accelerator Cannon as its primary armament. Not to be fucked with.
This was entered as my submission in the Armour Bonus Theme Round . If you like it please go vote for me!! Rewards includes bragging rights, hobby goodies and extra points for the challenge.


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A web services is primarily a software interaction. Softwares have been interacting with each other right from beginning, but web services make it better by providing a XML format exchange. More details on web services can be seen at web services section.
At the moment in Java landscape, there are many web services framework which provide both server and client side implementation framework. The prominent names doing round are as follows:
Axis 2
Apache CXF
I would first clear the difference between JAX-WS and JAX-RPC. JAX-RPC is the framework which is part of standards and is in J2EE 1.4. From JavaEE 5.0, JAX-WS has replaced JAX-RPC. JAX-RPC is still though supported for backward compatibility. In terms of choice between JAX-WS and JAX-RPC, if you are in Java 5.0+, the choice should always be JAX-WS. If you in J2EE 1.4 or less, there is no choice. You have to go for JAX-RPC. Metro is a reference implementation for JAX-WS as JWSDP (Java Web service developer pack) was the reference implementation of JAX-RPC, Being a part of JavaEE standard, you will find automatic support of that in various JavaEE compliant application servers. From JavaSE6+ ,JAX-WS is supported in the standard edition itself.
Now we will see the frameworks that are in the community space. In this space Apache Axis has been the most popular. In J2EE1.4 era, Apache Axis was almost used everywhere because of ease of use. Also JAX-RPC has issues with server portabilities as it has part of features which has to be handled in server specific way. Axis provided the portability.
However with JAX-WS the tables are turning again. JAX-WS has a very simple implementation specification. Most of the time deploying web service is a matter of annotation. Also it has been specified in such a way that server dependency has been removed. So at this moment I would suggest JAX-WS. If you are still tied to J2EE1.4 or less, Apache Axis would be a good choice. One of the benchmark comparison is at
Also before you venture into web service space you might also want to have a look on the Restful web services.
Whether you are for JAX-WS or JAX-RS, it depends on whether you are in SOAP/WSDL camp or in REST camp. Personally, I feel both has advantages and disadvantages and that should govern the choice. A broad thumb rule is that if there are many parties who are going to use your web service, than SOAP/WSDL style is a better choice as it is structured uniformly. Also with SOAP the notion of header and body helps in handling concerns like authentication etc. However if you are talking to a limited client base, than REST is a good choice.


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Various treatments of fat redistribution syndrome-associated lipid disorders have been reported. A study from Paris showed moderate improvement in hypertriglyceridemia with dietary intervention comparable to that recommended for non-HIV associated hypertriglyceridemia. These patients predominantly had a pre-intervention increase in caloric intake of sugars and alcohol. Indeed controlling this intake was the major factor in controlling the hypertriglyceridemia. Another study from France used atorvastatin (lipitor) in 12 patients on HAART with protease inhibitors. After 60 days of therapy at 10 mg/day statistically significant declines in total and LDL cholesterol were reported; neither triglyceride nor HDL levels changed. Tolerance was excellent, but there was a possible pharmacokinetic interaction with atorvastatin on saquinavir (related to cytochrome P450).
The other recognized metabolic component of fat redistribution syndrome is insulin resistance (IR) which leads to hyperglycemia and even frank diabetes mellitus in some. IR is commonly seen in catabolic states as well as obesity but seems to be related in HIV infection to HAART. Though some earlier studies raised the possibility of a direct or indirect effect of HIV-infection itself on glucose metabolism, HAART seems to be the major factor. Mulligan of San Francisco previously reported on 20 patients studied before and after initiation of antiretroviral therapy and demonstrated the association of protease inhibitors with modest elevations of blood sugar and elevated insulin levels (a sign of insulin resistance). The treatment of insulin-resistance associated diabetes typically includes diet modification and exercise. Drug therapy includes insulin, other hypoglycemics such as sulfonylureas and a relatively new class of drugs called insulin sensitizers. These drugs represented by troglitazone (rezulin) and metformin (glucophage) are available in the USA (and elsewhere) for the treatment of diabetes. Dr. Ravi Walli from Munich used troglitazone (400 mg/day) in 6 patients with HAART-associated diabetes in a 3-month pilot study. 4 showed evidence of insulin sensitization with improved glycemic control. He did caution about the possibility of hepatotoxicity; indeed the FDA has recently re-reviewed the safety of this drug because of reports of fatalities associated with troglitazone.
Metformin may be a better alternative because its potentially serious toxicity, namely lactic acidosis, is quite rare and unlikely to occur in this setting of nonacidotic (non-insulin dependent) diabetes. Dr. Thierry Saint Marc from Lyons, France used metformin (850mg tid) in 16 male patients with HAART and at least one PI. After 8 weeks a significant lowering of insulin levels, triglycerides, glucose as well as decreased body fat, visceral adipose tissue and waist-hip ratio was seen. 13 additional patients served as controls and did not receive drug therapy and showed the classical signs of insulin resistance: elevated blood glucose, insulin levels, C-peptide and increases in abdominal fat. 2/16 patients stopped metformin due to gastrointestinal adverse effects; 6-month therapy was associated with worsening adherence (due to pill burden). He concluded that hyperinsulinemia is detectable before overt diabetes, that metabolic effects on glucose occur within 8 weeks of initiation of PI therapy and that metformin reverses some of these abnormalities. Metformin should be studied further in treatment of HAART-associated insulin resistance and hyperglycemia.


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Working Holidays in Zante
So you've had an awesome time on Zante.
So awesome, that you committed to coming again next year.
Perhaps you met some nice people. Maybe hooked up with a cutie.
Had "The best night ever!" several times.
Now you've heard that you can come here, stay for the whole season and work in some of the best bars that you visited the previous year?
You can stay for four months on the island, in the sun, having great worker parties. Share accommodation with other workers, have a ton of experiences, and a time of your life.
Sure beats summer jobs at home, huh? (Unless you're from Hawaii or some other exotic country)
So many people are having Zante working holidays. And it feels like one big family!
You can become one of them, for sure!
Think about your time on Zante, and what you had. Enjoying the Sun and the beaches for the whole day and partying like crazy during the night until the dawn.
The next day it's more of the same, until you start to feel like you're living the party life! So, how about 4 months of awesomeness?
Pros & Cons of Zante working holidays
Zante is one of the best resorts to work abroad - it is simply an incredible place. Your working holiday will be taken at a pace here. Zante is the perfect combination of music, bars and party atmosphere with you working in the middle of it all.
Laganas is the primary party destination and offers the biggest number of bars, clubs, restaurants and other objects where you can find your summer job abroad. In this holiday atmosphere, you will have plenty of energy, and being all hype will make the time fly really fast. You'll learn a ton of new stuff and you will enjoy it. Being a worker on Zante can get you many advantages, and we will give you the info about it. Also, there are always some problems or other stuff that can go wrong or things going the way didn't expect, and we will show you this as well.
- Four months of sea, fun, partying, messing around, and earning money from it. What more one could ask for?
- Special deals only for workers. You will get drinks, meals, tours, transport, everything at the lower rate than tourists.
- Connections and friendships for a lifetime. Connections lead to better jobs, better accommodation, great stuff only for you, not to mention new friendships.
- Getting to know Zante much better than average tourists. You will see more and experience more of this beautiful island than any other tourist.
- Worker apparel that brings you style and feeling of being part of the community (shirts and wristbands). You'll be "one of the guys."
- Fantastic parties only for workers. No tourists allowed here.
- A significant step "out of the comfort zone". Many people are a bit afraid of doing this. Our advice to you is: Just go with the flow, get a mate who already did it or just travel in a group, you won't regret it.
- Missing home - Varies from one person to another.
- Sometimes it can wear you off, and you can't get enough sleep. Drains all the energy out of you, it is work after all.
- It is difficult withstand all the hype and the engagement, the all-day buzzing. Sure thing you'll notice it, but after a day or two, when you get used to this, you'll love this life. And you'll get bored when you come home, instantly!
- Spending and earning - you'll have to work for yourself and maintain your budget. Responsibility is necessary, and again, some don't handle this well.
>>>Tweet Pros & Cons of working abroad in Zante to your friends<<<
What type of jobs can I expect on a Zante working holiday?
There are a various jobs available on Zante for you to choose from.
- Bar work - serving drinks, as a waiter or behind the bar
- PR - approaching tourists and offering them deals for cheaper drinks, basically getting them into clubs
- Ticket selling - for various events, to visitors and workers
- Laughing gas (helium) - balloon girls, selling it to tourists
- Selling shots - same as above, shot deals for individual prices
- Glass collecting - collecting empty glasses and bottles for quick turnaround
- Restaurant work - waiter, cook, cleaning, host/PR
- Dancing - on stages, on tables, in bars, even in professional events
- Security – providing security for various establishments
- Photography - taking photos of events and parties
- DJ-ing – playing music, keeping the crowd happy
- Reps - getting people the deals they booked with companies, e.g. guides.
The type of work should suit your personality, and you need to figure out what kind of work suits yours. If you're communicative, you should be a PR. If you're a bit different from that and don't like engaging people, perhaps try the glass collecting job or some kitchen work. You get the point.
How about wages? What is the average salary I can earn on Zante?
The wages on Zante depend on your position and role in business. In the peak of the season, you can get as high as €100+ per day if you're willing to work hard enough.
The average wage varies between €30-50 per shift, but top workers can easily double this (tips and commission included).
How much working hours per shift?
Again, this depends on your role. But sometimes, when you work for commission, you just forget about the time and just keep grinding till' you earn a load of money. Usual shifts in clubs are from 10pm-5am. During peak season, there is no day-off, whereas in other months you can get a one or two day off, you won't get any in the peak of the season.
When should I come to Zante? What is the best time?
Jobs in Zante are available throughout the season from May to September. You can come whenever you like, but it is smart to go as early as possible because your chances of landing a job are going to be much slimmer in the peak of the season.
How to do it?
Firstly, you need to decide to do this. You need to be completely sure about it.
Secondly, if you have made up your mind, you'll need to book a flight or two, the accommodation and get settled in. Also, the booking process we explained before is not applicable here. (Try booking for four months anywhere and see what happens)
There are many services like AirPro, SummerTakeOver and PlayAwayAbroad that can help you and be your guide and support. They can sort you out in no time, but they will do it for a fee. You can't pick the accommodation nor can you choose who will be your roommate (if you're traveling solo), and you'll get sorted up and advised by reps on what to do and where to go.
They offer services that provide you with a job, accommodation, and a flight, all in one. You get a 4-week accommodation, an introduction to the community, couple of parties, and you're off to work once you get settled in with reps and everybody.
There aren't many flaws in this system, except you'll be paying more than you should, and you can end up with a job you don't like and a room/roommate you don't like. Also, after the contract time (yes, there is a contract) you have to get out of the room and you'll need to find some other place. (With season nearing its peak, prices vary and grow, and everything is full).
The worst part - there is no thrill.
Like some of us, you can take a different approach. Simply get a one-way flight ticket, come to Zante, and search for the accommodation and after that, hit the streets for a job. When you research a bit, and "go with the flow", life gets much better and becomes more exciting. (We will cover this topic with a detailed guidepost)


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#StrengthInNumbers Podcast Episode 2 Meet: @DrePeriod.
On this weeks show I got a chance to catch up with Dre, Period. a North side MC who attends Chicago State University. We talked about his new EP dropping 1.27.18 entitled "That's That. Peace.", what influenced him to make it, how the #SaveCSU movement affected his music and how sex dolls may eventually take over the world.
Check it out below, please comment and share!!


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The state is planning to build an $81 million courthouse in Torrington to replace Superior Court buildings in Litchfield and Bantam.
Governor Dannel Malloy held a news conference Tuesday morning to release details of the project, which is also on the state bond commission's agenda later this week.
"Though it's taken more than a generation," Malloy said in a statement, "I'm proud that we could move this project forward and begin the necessary work of building a 21st century courthouse. By consolidating operations into one facility, we can save taxpayers time and make operations more efficient."
Site plan for the building pic.twitter.com/VkNY9GnqLA
— Esteban L. Hernandez (@EstebanHRZ) May 27, 2014
The Register Citizen reports the building would house six civil courtrooms, two criminal courtrooms, an arraignment courtroom four hearing rooms, six resident judges' chambers, and one administrative judge's chamber. Malloy's office said the new facility will be 174,000 square feet, with 384 parking space on site.
The courthouse would replace the Geographic Area Courthouse at 80 Doyle Road in Bantam, currently a leased facility; the Judicial District Courthouse at 15 West Street in Litchfield; the Family Services Office at 40 Commons Drive in Litchfield, a leased facility; and the Juvenile Court at 410 Winsted Road in Torrington, also leased.
The Judicial Branch has requested more than $71 million in borrowing for the project, which it said will create more than 1,400 construction jobs.
Officials plan to break ground in the fall, and complete the project by the end of 2015.
This report includes information from The Associated Press.


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If you are looking for a conveyancing solicitor in Suffolk Coastal we can help you. Our conveyancing solicitors offer a convenient, efficient, and friendly conveyancing service to clients in Suffolk Coastal, throughout Suffolk and all over England, Wales and beyond.
If you are buying a detached house in Suffolk Coastal, selling a terraced house in Aldeburgh, downsizing to a bungalow in Felixstowe, or buying to let in Snape, we can help you with your conveyancing.
Why should you use Bird and Co Solicitors for your conveyancing in Suffolk Coastal?
We offer a friendly, modern and efficient service. If you want to deal with proper lawyers who are friendly and approachable, our team can help you.
You will have a direct line straight through to your legal team, and direct email addresses. You can guarantee that your query will reach the right people, whether you want to ask about search fees in Suffolk Coastal, drainage and water fees in Suffolk or something else.
"The team always provided me with clear, pragmatic and commercially viable advice with efficient and focused communication."
We're a Conveyancing Quality Scheme accredited firm providing conveyancing to clients in Suffolk Coastal. This is a guarantee that our processes and procedures have been approved, that we operate to a certain standard, and is a mark of the excellence of our service approved by the Law Society, the body which represents solicitors throughout England and Wales.
We are on the panel for most major lenders, and many smaller ones too. Whether you want to use your local Building Society in Suffolk or one of the larger corporates, chances are we have you covered.
In short, you get an excellent conveyancing service at an affordable price. You don't have the risk of going to the cheapest providers, most of whom aren't solicitors; instead you get a great service from proper lawyers.
Why don't you need a conveyancer based in Suffolk Coastal?
In the old days you used your local solicitor. You would visit their office in the centre of Suffolk Coastal, and all documents would be hand-produced and posted or delivered by hand.
That service came at a price, but the truth is that it is no longer needed. With modern technology such as scanning, emailing and even Skype or Facetime video calls there is no need to use your local solicitor. Your conveyancer can be based anywhere and still provide a great service - even if he or she is in an office many miles away from Suffolk Coastal or perhaps not even in Suffolk.
We have successfully dealt with thousands of conveyancing transactions all over the country, even with clients from the other side of the world. It is not unknown for us to talk to clients outside the UK using Skype, and once we had clients in Thailand talking to us through an interpreter in New Zealand!
There will be no need for you to visit our offices or hand deliver documents. You need never leave Suffolk Coastal - our conveyancers will talk you through the process via phone and email, and everything works just as smoothly as it would if we were just down the road.


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Tangy Cilantro Jalapeno Lime Coleslaw
- 5 cups Cabbage, Shredded
- 2 whole Carrots, Grated
- 1/2 whole Red Onion, Diced Fine
- 1/2 bunch Cilantro, Chopped
- 1 cup Greek Yogurt, Non Fat
- 1/2 cup Mayonnaise
- 2 whole Jalapeno's, Seeded and Diced
- 1 whole Lime, Juiced
- 1 teaspoon Sea Salt Or To Taste
- 2 teaspoons Garlic Powder
- 3 teaspoons Sugar or to taste if you prefer sweeter
- Mix cabbage, carrots, onion and cilantro in a big bowl and set a side.
- In a small bowl mix greek yogurt, mayonnaise, jalapeno, lime juice, sea salt, garlic powder and sugar. Mix well.
- Add the dressing mixture to the cabbage and mix well.
- Refrigerate for at least 3 hours. The flavor becomes better the longer it is refrigerated.


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Full launch across Ellesmere Port and Neston
5th of November 2018
After a successful launch in the Neston area, which has seen levels of bookings increase week on week, providing a 200% increase in bookings in Neston we are now primed for a full Cheshire West roll out. On Monday 5th November 2018, Argyle Satellite will be providing an around the clock service for the people of Ellesmere Port and Neston. Providing a wider range of booking and payment options along with an around the clock service.
We need more local drivers!
Our aim is to provide a prompt efficient service, all the time, every time.
Such has been the interest in our launch from licensed Cheshire West and Chester licensed drivers, you will no doubt notice some familiar faces driving for us. All work undertaken in the Cheshire West and Chester borough will always be given to drivers licensed to work in this area as priority. Drivers can rest assured, that our Cheshire West drivers will work primarily in this area, we will not make drivers work where they don't want. Likewise, we will encourage our Ellesmere Port and Neston drivers to give the towns the service they deserve! Our Wirral licensed drivers will only provide support when demand for service is greater than vehicle availability.
We need local drivers to provide the service required, enquire now about our free settle period
With an extremely competitive fare tariff, multiple booking options and Manchester Airport transfers from £49.00 including parking charges demand for service will continue to grow.
Want more information?
Having been granted a Cheshire West and Chester licence, we come with an exciting opportunity for licensed drivers who want to work in this area. The CW&C deployment of Argyle Satellite will run largely independently from its WBC operation; as it is our aim to deliver a traditional local company experience, with the support of a large fleet when demand is exceeded. A business model around local drivers, providing customers with the same familiar faces but with the addition of payment and booking options that the modern consumer demands.
With an already established customer base providing over 1,500 journeys every week in the south Wirral area, and the installation of free-phones at both Aldi and Sainsbury's stores in Neston, demand for our service is set to increase week on week.
By providing a dedicated private hire / taxi service for the people of the Ellesmere Port and Neston Borough; driven by the people (and drivers) of this area. We hope that our expansion will not only meet demand but also improve peoples' confidence in the local transport network to generate additional demand and sustainable employment opportunities for new and current drivers.
If you would like to find out more about how we can assist you in becoming a driver, or you are a Cheshire West licensed driver looking for more information, please call 0151 666 8383 or fill in the contact form below.


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Jack Dorsey was named CEO (again) of Twitter last week, and he'll continue to hold the same title at pre-IPO Square.
How can Dorsey run two companies when most of us struggle to keep up with one job? What's his secret to getting it all done?
I recently interviewed over 200 billionaires, millionaires and successful entrepreneurs for my new book, 15 Secrets Highly Successful People Know About Time Management, and one of the unique habits of many I interviewed was creating themes for different days of the week. In fact, this was so prevalent I listed it as Secret #12 in the book.
Dorsey himself explained his secret to being productive while working eight hours a day at each company, in a 2011 interview at Techonomy:
The way I found that works for me is I theme my days. On Monday, at both companies, I focus on management and running the company…Tuesday is focused on product. Wednesday is focused on marketing and communications and growth. Thursday is focused on developers and partnerships. Friday is focused on the company and the culture and recruiting. Saturday I take off, I hike. Sunday is reflection, feedback, strategy, and getting ready for the week.
This idea of daily themes is powerful for two reasons. First, it establishes a cadence—a rhythm—of focus and attention. Members of the product divisions at both Twitter and Square know that they have only seven days before Dorsey follows up on the questions he asked the previous week, and only seven days before they will have to show forward progress.
Second, daily themes are powerful because of efficiencies associated with grouping like tasks together. Many doctors who work in busy group practices will have one day a week that they schedule all their patients who have diabetes. That day, the nurses and physician assistants consistently tell each patient to take his socks off (in order to check for sores and other complications), to check certain blood levels, ask certain questions.
John Lee Dumas is another ultra-productive entrepreneur who has benefited from daily themes. Dumas built a multi-million dollar business in a few short years on the success of his daily podcast, EntrepreneurOnFire. His colleague, Kate Erickson, wrote a 2014 year in review blog post in which she described the impact daily themes have had on their business.
Something that we also both found success with doing is creating themes for each day of the week. For example, John's podcast day is Tuesday: that's when he does all of his podcast interviews for EntrepreneurOnFire. Another example: Wednesdays are our webinar days. This is when we schedule our Live Podcast Workshops, our Webinar Workshops, and our exclusive community webinars.
Steve Jobs was legendary for his consistent schedule. Mondays were for executive team meetings, Wednesdays were for advertising and marketing. Most afternoons were "themed" with design visits to Jony Ive.
How can you apply "Secret #12: Daily Themes" to increase your productivity, even if you don't have complete control of your own calendar?
While you may not be the CEO of two separate companies, daily work themes is one of the secrets that highly successful people use to achieve extreme productivity.
Kevin is the author of 15 Secrets Successful People Know About Time Management: The Productivity Habits of 7 Billionaires, 13 Olympic Athletes, 29 Straight-A Students and 239 Entrepreneurs.
Also on Forbes:


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Jeffco Track Stars Shine Before State Meet
Jeffco Track Stars Shine Before State Meet
Jeffco Track Stars Shine Before State Meet
Posted on 05/10/2018
By Dennis Pleuss
Pomona senior Ryan Marquez is wrapping up one of the most impressive 3-year runs athletically by a three-sport athlete in Jeffco.
"It's been an amazing run and I've loved every second of it," said Marquez, who played in three 5A state football games, along with playing basketball and running track at Pomona. "It feels right. Everything is wrapping up right for high school. Now it's time to take this success and momentum into college."
Marquez will play football at the University of Wyoming next fall, but he had some unfinished business to take care of last weekend at Jeffco Stadium. Marquez was successful in getting personal records in the 110 and 300 hurdles to set the school record in both events.
"My focus all season has really to get that 110," said Marquez, who ran a 14.46 in the 5A boys 110 hurdles and 38.75 in the 5A boys 300 hurdles to win both events. "I just want to go out on top."
There was a big question if Marquez would get his chance to shine his senior year after suffering a broken left arm Oct. 7 at Shea Stadium in Pomona's football league opener against Rock Canyon.
"I was in tears when I was walking off because the trainer there told me I wouldn't be back on the (football) field the rest of the season," said Marquez, who did return for Pomona's run to an eventual 5A state football title. "I had nothing going for me and this was my year to prove myself as a quarterback. Thinking my opportunity was gone really brought
Marquez was nearly perfect in Pomona's title game against Eaglecrest. He was 20-for-22 passing for 345 yards and five touchdowns in the 56-49 victory. On the basketball
he averaged more than a dozen points per game along with 6.6 rebound and 4.1 assists to help guide the Panthers to one of their best hoops seasons in several years.
Marquez, who will be at the three-day state track meet May 17-19, is a huge believer in the three-sport athlete.
"Each sport complements one another," Marquez said. "Going into college I wanted to keep my competitive edge, keep competing out here. I love this. It's fun. It's always a good time."
It will be an end of an era for Pomona when Marquez isn't on the field, court or track next season.
"It's sad parting ways with something this great," Marquez said as his time on the high school stage comes to a close.
Standley Lake junior Tyler Williams has another year after this school year comes to a close, but he is already breaking his own records on the track. Williams shattered his old 4A Jeffco League record in the 400 on Saturday by nearly a second.
"It was very important," Williams said of his 47.51 seconds run in the 400 that broke his old meet record of 48.37 he set last year. "Trying to improve always."
Williams has qualified for state in the 100, 200, 400 and 4x200 relay. He plans on running in all four events. Williams said he would like to win all four
but would be OK with finishing top-3 in the 100, 200, 400 and 4x200 relay in a few weeks at state.
"We'll see what happens when
comes," said Williams, who won all four events at Jeffco conference championships. "It's a lot in three days with four events."
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Q: How often do I take Neurocet?
A: Neurocet should be taken once a daily, preferably before a meal. This simple dosage means you won't have to remember to take pills multiple times a day, like some pain relievers.
Q: How long does each bottle of Neurocet last?
A: Each bottle of Neurocet provides a one-month supply. There are 30 capsules per bottle. One Neurocet capsule should be taken daily.
Q: Will Neurocet interact with other medications I'm taking?
A: Although Neurocet provides natural pain relief, you should consult your physician and seek competent medical care regarding any questions pertain to drug interactions, medications, and any health issues you may be facing. If you are taking anti-psychotic medication or Levodopa, it's especially important that you consult your doctor.
Q: Can I take Neurocet if I'm pregnant or nursing?
A: Ask your physician. Pregnant or nursing mothers should always consult a qualified health professional before taking any medication or supplement.
Q: Should children take Neurocet?
A: We have not tested Neurocet on children. You should consult with your pediatrician before giving Neurocet to anyone under the age of 21.
Q: Is there a risk of dependency from Neurocet?
A: No. Unlike some prescription pain relievers that carry a high risk of dependency, Neurocet provides natural relief that is non-narcotic and non-habit-forming.


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Cheerleaders train regularly, usually perform on a ball field and get a heck of a workout, but there is a debate over whether cheerleading is a sport, and that decision will be made in federal court.
What the court decides could have a major impact on college sports.
A judge will decide whether chants, pyramids, dances and pep constitute a sport because several members of Quinnipiac University's women's volleyball filed a lawsuit after their school eliminated their team in favor of a competitive cheer squad.
The volleyball players say the school has been exaggerating the number of its female athletes and improperly counts competitive cheerleading as a sport.
On Monday, testimony will be heard in U.S. District Court in Bridgeport to determine if cheerleading can be counted toward the school's Title IX requirement -- a federal law that mandates equal opportunities for women in sports.
Last month, a district court granted class action status to the lawsuit. The Title IX blog reports that class action status would allow the volleyball team to represent:
a class of all present, prospective, and future female students who are harmed by and want to end [Quinnipiac University's] sex discrimination in: (1) the allocation of athletic participation opportunities; (2) the allocation of athletic financial assistance; and (3) the allocation of benefits provided to varsity athletes. They also file this action on behalf of females who are deterred from enrolling at [Quinnipiac] because of the sex discrimination in its athletic program, including its failure to offer the varsity sports in which they want to participate (despite [Quinnipiac's] failure to provide equal athletic participation opportunities to females).
The case could set a precedent and critics argue including cheerleading is "a cheap way to inflate Title IX numbers that Quinnipiac must report to the federal government," Salon.com reports.


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Quick Takes: SAP, IBM take on partners
Ascential Software and SAP AG sign global reseller agreement
SAP AG and its subsidiary, SAP Portals, have agreed to resell Ascential Software's Ascential Data Stage products as a data integration platform for mySAP Business Intelligence (mySAP BI) customers.
SAP hopes to help customers' increase operational efficiency and extend the use of SAP Business Information Warehouse (SAP BW) as an enterprise data warehouse solution by providing a scalable solution to extract data from systems like Oracle, Siebel, etc., and SML, Web Servers, all databases and mainframe sources, and integrating that data into SAP BW environments.
Under the agreement, SAP will resell DataStage on Windows NT/Unix, a series of packaged application connectors, and the DataStage Load Pack for SAP BW.
242 days to the single currency: Oracle announces remote euro conversion service
Oracle has announced its remote euro conversion service for application customers.
The service includes migration of any two sets of NCU books to euro for customers running Oracle applications with no customizations. Customers running customized applications can apply through the Oracle Web site for a fixed-price quote and upgrade project time estimate. The answer is guaranteed to arrive within 24 hours.
Customers can either ship a tape of their software to Oracle or upload their applications to a hosted environment in Europe, where the migration will be done by Oracle's E-Studio Euro team. Customers get a converted environment which they can use to train their staffs and plan for production cut-over.
Tata Consultancy Services selects the Oracle e-business suite to manage its global operations
Oracle subsidiary Oracle Software India said Tata Consultancy Services (TCS) is implementing the Oracle E-Business Suite. TCS is an Asian software and services company.
The implementation will cover all employees on self-service and share information across all industry and service practices.
PeopleSoft widens lead in analytics market
PeopleSoft Enterprise Performanc Management (EPM) has grown in both revenues and customer adoption of the past year, according to the company.
New EPM customers include Borden Foods, Commonwealth Bank of Australia, Danske Bank, MetLife, Sprint and Washington Mutual.
PeopleSoft analytic applications help companies develop efficient business processes and enable interactive analysis and modeling of business performance. PeopleSoft EPM business analytics also help companies execute strategic planning and forecasting.
IBM and Wilco International announce advanced business partner agreement
Under a new advanced business partner agreement, IBM will provide sales and integration services for Wilco International's global securities processing and settlement system, Gloss, which Wilco will continue to develop, market and sell.
In addition, Gloss will provide the back office securities processing and settlement component of the IBM Straight Through Processing (STP) WorkBench for e-business for broker/dealers.
Gloss is a real-time integrated system for trade processing, clearing, settlement and accounting. It can report a wide range of financial instruments. STP WorkBench is a modular set of offerings composed of consulting, re-engineering and integration services as well as hardware and software components from IBM and select software business partners.
To include your company's announcement in Quick Takes, e-mail Brenda Smith, News Editor


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This week, engineers at NASAs Jet Propulsion Laboratory will begin listening for a very special phone call; that of the Phoenix Lander on the northern polar region of Mars. Spring is in the air on the northern hemisphere of Mars, and bets are on as to whether the Lander survived the bleak Martian winter. Already, the outlook isnt stellar; Phoenix has more than likely been encased in CO2 ice for several months; and dont forget, the Martian year and seasons are roughly twice as long as here on Earth! Add to the fact the Mars is close to aphelion in its relatively eccentric orbit, and the odds dont look good. To phone home, Phoenix will need to recharge its spent batteries to a point where its automated broadcasting can kick in; the solar angle is currently about the same as when scientists lost contact last year. If it does start transmitting, Mars Odyssey currently in orbit will be listening. Odyssey passes over the landing site about 10 times a day, and will listen in over the next few months. The sixth successful landing on the Red Planet and only the third successful soft landing, Phoenix returned some first rate science, and gave us concrete evidence of water ice lurking just below the Martian soil. Now approaching opposition, Mars is rising low in the east just after dusk; more on that next week! For now, Lets hope that Phoenix lives up to its namesake and rises from the dead!
Hailing Phoenix.
The AMA Joins the Fight!
Astronomers now have a new powerful ally in the fight against light pollution; the American Medical Association(AMA). The June 16, 2009 vote was passed unanimously to recognize light pollution as a health hazard, further moving the cause from a special interest plea to a general mainstream concern. The AMA has echoed with its large voice what we've suspected all along; humans need darkness. A lack thereof in major urban areas has encroached on the suburbs and formerly pristine rural areas and can contribute to sleep deprivation and elevated stress levels. In addition, the glare itself can pose a safety hazard for night-time drivers. I've personally driven in many urban areas were headlights weren't even necessary, and hence forgot to turn them on! And let's not forget the impact on wildlife, or the waste in cash, illuminating the undersides of aircraft…. or the needless increase in CO2 emissions. Let's hope this not-so-minor move brings back our night skies!


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Frustrated Messi suffers another injury setback
BUENOS AIRES, April 26 (Reuters) - Barcelona forward Lionel Messi, still recovering from an injury to his right thigh, pulled up during a training session in his native Argentina on Wednesday, media reports said.
Messi pulled up during a sprint and kicked a cone in frustration but Argentina national team sources said it was not serious, they said.
It was not immediately clear whether the problem was with the same leg or the same injury.
The 18-year-old has been out of action since early March when he tore a thigh muscle in his right leg during the second leg of Barcelona's 3-2 aggregate victory over Chelsea in the first knockout round of the Champions League.
Messi has been one of Barcelona's most exciting players this season and is expected to stand out for Argentina at the World Cup in Germany.
He was initially expected to be ready in time for the first leg of the Champions League semi-final against AC Milan last week but experienced problems with the injured leg while training.
He returned to Argentina last week to continue his recovery with the approval of Barcelona coach Frank Rijkaard, who said that Messi might benefit from a change of scenery.


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New Chipset in town – Qualcomm SnapDragon 845
Every time we think we got the Latest Mobile processor in our Smartphones, Qualcomm surprises us. This time, only with Qualcomm SnapDragon 845!!!
Lets' talk about what Qualcomm got to offer us with its Latest Mobile Processing Unit !!
The Qualcomm SnapDragon 845 Processor is codenamed (which can easily be decoded) SDM845. It is ideal for premium mobile experiences and is meant for high-end smartphones. It also supports new architectures for AI and immersive Virtual Reality, as well as gigabit LTE and a new security architecture.
+ Qualcomm Spectra™ 280 ISP: Ultra HD
Premium video capture and playback, plus dual ISPs supporting up to 32MP camera for next generation imaging.
+ Qualcomm Adreno™ 630 Visual :
Processing Subsystem: New architecture designed for transforming the video capture experience and extending realities with enhanced XR.
+ Qualcomm Hexagon™ 685 DSP:
With it, 3rd-generation platform for highly advanced on-device AI user experiences for camera, voice, XR and gaming.
+ Qualcomm Snapdragon™ X20 LTE modem:
Mobile connectivity with LTE download speeds up to 1.2 Gbps, multi-gigabit 802.11ad, and integrated 2×2 802.11ac Wi-Fi with MU-MIMO.
+ Qualcomm Kryo™ 385 CPU:
Manufactured in 10nm LPP, optimized across 4 performance and 4 efficiency cores.
The chipset is designed mainly for tech savvy users to cope up with the multitask issue and lag-free environment. To ensure users best-WiFi experience, they have implemented their very own X20 LTE Modem. It also supports License Assisted Access (LAA) for unlicensed spectrum, 5x carrier aggregation, 4×4 MIMO on up to 3 carriers, and dual SIM-dual VoLTE !
But the thing which attracted me so much in Qualcomm SnapDragon 845, it's their Secure Processing Unit (SPU). This dedicated piece of silicon acts as a security vault for any saved biometric information, such as fingerprint, IRIS, or Face Scans, and other things which might be on their system arch.
Don't forget Fast Charge, which is bundled with the chipset too, which has been upgraded to Quick Charge 4+, which is designed to keep devices cooler, charge up to 30 percent more efficiently, and 15 percent faster than last year's Quick Charge 4 standard.
Qualcomm Snapdragon 845 is expected to begin shipping in commercial devices in early 2018. Xiaomi has already confirmed it will be using the 845 in its next flagship smartphones, and we can be sure Top companies like OnePlus will begin putting this Chipset in their phones quickly.
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