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As Islamic State insurgents threaten the Turkish border from Syria, Turkey is struggling to staunch the flow of foreign jihadists to the militant group, having not so long ago allowed free access to those who would join its neighbor's civil war.
Thousands of foreign fighters from countries including Turkey, Britain, parts of Europe and the United States are believed to have joined the Islamist militants in their self-proclaimed caliphate, carved out of eastern Syria and western Iraq, according to diplomats and Turkish officials.
The militants, who seized an air base in northeast Syria on Sunday as they surge northwards, are trying to secure control of the area bordering Turkey above the city of Raqqa, their major stronghold, in a bid to further ease the passage of foreign fighters and supplies, sources close to the Islamic State group said.
Some of the foreign fighters in their midst reached Syria via Turkey, entering the region on flights to Istanbul or Turkey's Mediterranean resorts, their Western passports giving them cover among the millions of tourists arriving each month in one of the world's most visited countries.
Open-border Policy
From Turkey, crossing the 900-kilometer (560-mile) frontier into northern Syria was long relatively straightforward, as the Turkish authorities maintained an open-border policy in the early stages of the Syrian uprising to allow refugees out and support to the moderate Syrian opposition in.
That policy now appears to have been a miscalculation and has drawn accusations, strongly denied by the Turkish government, that it has supported militant Islamists, inadvertently or otherwise, in its enthusiasm to help Syrian rebels topple President Bashar al-Assad.
The rapid and brutal advance of Islamic State militants, bent on establishing a hub of jihadism in the center of the Arab world and on Turkey's southern fringe, has alarmed Ankara and its Western allies, forcing them to step up intelligence sharing and tighten security cooperation.
"Thousands of Europeans have entered Turkey en route to Syria, and a large number of them we believe have joined extremist groups," said one European diplomat in Ankara, describing Turkey as a "top security priority" for the EU.
"In recent months especially we've seen a real hardening in Turkey's attitude, a recognition that this is a potential threat to their national security and a desire to take more practical steps through intelligence channels, police channels," the diplomat said, declining to be named so as to speak more freely.
That cooperation includes tighter screening of passengers on flights into Turkey in collaboration with European Union member states, and the beefing up of border patrols on the frontier with Syria, the diplomat and other officials said.
Turkey already kept a "no-entry" list of thousands of people suspected of seeking to join "extremists in Syria" based on information from foreign intelligence agencies, a Turkish official said, and barred more than 4,000 people from entering the country last year alone as a result.
Limited border gates
Only three of 13 border gates between Syria and Turkey were now fully open, the official said, with foreign nationals only allowed to pass through two of them. Close to 70 people were detained in Turkey last year on suspicion of links with extremist groups in Syria.
"Security measures were increased a while ago as a result of the latest developments ... The Turkish armed forces believe the current precautions are sufficient," a second senior government official told Reuters.
The presence of foreign fighters among the Islamic State group's ranks was made brutally apparent this month by the beheading of American journalist James Foley, his killer's London accent apparently identifying him as one of an estimated 500 Britons believed to have joined the jihadists in Iraq and Syria.
Highlighting security failures on the Turkish border, a Syrian source close to the Islamic State group told Reuters that the militants had been tipped off to a planned U.S. operation to rescue Foley when Americans were seen asking about the hostages in the Turkish city of Antakya, about 12 miles (20 km) from the Syrian border.
Foley and other U.S. hostages were moved as a result, the source said, speaking on condition of anonymity.
"If Turkey had not opened its border with Syria ... to Islamic State (IS), if so many fighters had not crossed the border into Syria with their guns and equipment, and if this group had not used Turkey as a base, IS could not have amassed its current strength in Syria," wrote columnist Kadri Gursel on Al-Monitor, a news website focused on the Middle East.
Border crossings more difficult
One non-Syrian Islamist fighter who joined the Syrian rebel ranks in 2012 said he had crossed the border several times in the early stages of the conflict, though he said it had since become much more difficult.
"The borders were wide open. We used to get in and out of Turkey very easily. No questions were asked. Arms shipments were smuggled easily into Syria," he told Reuters from outside Syria.
Syria's rebels at the time enjoyed Western backing despite concerns about Islamist militants in their ranks, with Washington providing non-lethal aid and European states including Britain and France pressuring the EU to allow its arms embargo to expire.
Turkey has repeatedly denied harboring or arming militants or turning a blind eye to their presence. Officials say it designated the Islamic State group's precursor a terrorist group as long ago as 2005 and that Prime Minister Tayyip Erdogan vowed "zero tolerance" for al-Qaida-linked groups last November.
But they recognize a growing threat to their own security, particularly with Islamic State fighters still holding 49 hostages seized from the Turkish consulate in the Iraqi city of Mosul in June, including the consul general, special forces' soldiers, diplomats and children.
They also refer to video footage filmed in Raqqa and broadcast this month by Vice News in which an Islamic State activist said the group would "liberate" Istanbul if Turkey did not reopen a dam on the Euphrates river, prompting a government minister to respond that it would not surrender to such threats.
"The Islamic State is here to establish the law of God ... Turkey is not being ruled based on God's law but as a secular state," one Islamic State fighter in Syria told Reuters.
"Right now the priority is Lebanon, Syria, Iraq, Palestine and Saudi Arabia, then Turkey," he said.
Sources close to Islamic State in Syria say the group wants to take control of the border crossing at Jarablus, northwest of Raqqa. Earlier this year, it pushed out rival Sunni Islamist militants from the village to try to do so, but the Turkish authorities closed the passage.
Islamic State fighters also control the area around the tomb of Suleyman Shah, grandfather of the founder of the Ottoman Empire, in northern Syria. The group has destroyed several shrines and tombs sacred to Shi'ites and other sects, stirring fears in Turkey that their next target might be Suleyman Shah.
Ankara regards the tomb as sovereign Turkish territory under a treaty signed with France in 1921, when Syria was under French rule, and has said it will defend the mausoleum.
Threat on its own soil
But Turkey, along with its Western allies, could also face the threat of militant attacks on its own soil.
"I think they're waking up to the severity of the situation, particularly as the internal threat is getting higher and higher," said a second European diplomat, adding coastal resorts popular with European holidaymakers could become a soft target.
"It's a danger for Turkey because if Islamic State decide that Turkey is an enemy (and launch an attack) then Turkey becomes like Egypt ... That's the end of tourism," he said.
Turkey's experience with a range of security threats, from Kurdish militants who fought a three-decade insurgency in its southeast to leftist extremist groups behind urban bombings, has left it with a formidable domestic intelligence agency.
But officials in Ankara estimate there are foreigners from more than 80 nations fighting in Syria and Iraq and say it is unreasonable for Turkey to act as "lone gatekeeper", stopping individuals who have traveled freely from their countries of residence after being radicalized at home.
"I don't think anyone has to worry about capabilities, but it's the scale of the threat and the speed it's evolving that any country would struggle with," said the first European diplomat. "And Turkey finds itself right on the front line."


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TROMSO, Norway, Jan. 21 (UPI) -- A complex set of variables require collective decisions from the international community regarding arctic environmental stewardship, an EU leader said.
European Commissioner for Maritime Affairs and Fisheries Maria Damanaki delivered a statement to an arctic frontiers conference in Tromso, Norway.
Warmer temperatures are leaving parts of the arctic ice-free for longer periods of the year. That has exposed vast areas thought to hold oil and natural gas reserves and is opening shipping lanes north of Russia.
Damanaki said changes in the arctic environment were spilling over to climate issues for EU leaders.
"The rising sea levels, the changing weather, there are complex variables that need to be taken into account by all of us together if we are to devise good adaptation strategies," she said in prepared remarks.
Measured sea ice last year was its lowest since record-keeping began. Last year was also one of the warmest years on record.
"Reports such as these can only strengthen the European Commission's resolve towards a global reduction of greenhouse gases by all major emitters," Damanaki said.
Conference planners in Norway changed the meeting's schedule because of the hostage crisis in Algeria. Norwegian state and energy officials canceled appearances as energy company Statoil handles its response.

subset: commoncrawl


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What We Make
The Hidden
The Hidden is an augmented reality location-based game that turns your handheld into a portal to the astral plane as you hunt through real-world environments with the Nintendo 3DS camera. Developed before pervasive GPS, the game used Wi-fi signals to provide location based characters you can discover by walking around. Become a paranormal investigator by searching, capturing and destroying these supernatural entities hidden within your own surroundings. https://www.youtube.com/watch?v=bpl2P4xuizM
This location-based adventure allows you to unlock all ghosts and reveal the full game storyline by bringing your Nintendo 3DS with you as you travel in the real world, finding hidden spirits in new locations. As a member of the elite G.E.I.S.T. squad, Ghostly Entity Investigation and Strike Team, you must work with your team to track, capture, shoot and eliminate evil spirits, including fast-moving Kamikazes and Tanks, solid phantoms armed with claws. Explore different real-world locations to find and destroy new ghosts. Battle and defeat powerful entities using a full arsenal of high tech tools and upgradeable weapons, including the Plasmatic Disruptor, Ectoplasm Sensor and Spectral Shield. Navigate through tunnels to access a hidden dimension and collect power-ups to fight off dangerous threats.
You will also use the Circle Pad and Nintendo 3DS gyroscope control to shoot and destroy ghosts, while keeping a log of your otherworldly discoveries made at previously visited places using the Location History feature.
- Platform: Nintendo 3DS
- Partner: Majesco Entertainment


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Cash Fare
A Cash Fare allows one person to use transit. Please have the correct fare ready before you enter the bus. If you have a bus ticket, have it out and ready.
To pay your fare, place coins into the funnel on the top left of the fare box.
To pay using a bill, place it in the scanner and allow it to move through. Note, the fare box will not give change.


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Serves 4 / History lesson: Many of the first Europeans to come to America were city dwellers; few knew how to grow and hunt for food. The Native Americans taught them how to grow foods such as squash and pumpkins , how to forage for herbs and edible plants, and how to tap the sweet sap from maple trees. This recipe is adapted from one by Native American scholar E. Barrie Kavasch. Cooking lesson: The French cooking term chiffonade means "made of rags" because herbs are cut into fabriclike strips. To cut, stack the leaves, roll them tightly like a straw, and cut crosswise into thin ribbons.
3 cups low-sodium vegetable broth
2 cups cooked mashed winter squash (or one 10-ounce package frozen squash, thawed)
2-3 tablespoons pure maple syrup, to taste
6 sage leaves, chiffonade (see note)
2 tablespoons roasted pumpkin seeds
1/8 cup heavy cream
1. In a medium pan, stir broth, squash, and maple syrup until smooth. Heat on medium-high heat, stirring often, until small bubbles appear. Taste and season with salt and pepper. Purée in batches in a blender (or use an immersion blender). Sprinkle with sage leaves and pumpkin seeds, drizzle with cream, and serve.
PER SERVING: 146 cal, 18% fat cal, 3g fat, 2g sat fat, 10mg chol, 3g protein, 29g carb, 2g fiber, 109mg sodium


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Norway's daily newspaper, Aftenposten, and the Internet Chess Club have launched an online chess tournament that amounts to Norway versus "the rest of the world."
In other words, anyone with a Norwegian internet address can vote on Norway's next move. And anyone logging in from outside Norway gets to vote on the Rest of the World's next move.
It's crowdsourcing meets chess or, perhaps, checkmate by online committee. Norway plays the white pieces and the rest of the world plays black.
At last glance, the virtual white bishops and black knights were battling it out, with 2,200 players signed up. But, as with most international competition, the competition is rarely fair and friendly. The first game has already been compromised.
It appears that some Norwegian trolls pretending to be on the international side (by using fake proxy IP addresses) voted for some really bad moves.
Still, as in international affairs, the game must go on. Aftenposten webmasters are trying valiantly to keep the white knights from infiltrating the black squares and the black knights away from the white squares. They hope to have the chess match staightened out soon, if the server doesn't crash.
Anyone for calling in the US National Security Agency to help? The NSA is probably monitoring the moves, anyway...
Sign up for The Top of the World, delivered to your inbox every weekday morning.


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In further proof that the Traditionalists are the intellectual equivalent of Liberals, only at the opposite temperamental pole, Pope Francis, who is "persona non grata" amongst them, has once again confounded expectations by laying the boot into Feminism and Gender Theory. Quelle Surprise!
In his THIRD condemnation of Gender studies during his Papacy, Francis makes a shout out to the Manosphere!
The marital and family bond is something serious; it is for everyone, not just for believers. I would like to urge intellectuals not to abandon this topic, as though it had become secondary to commitment in favor of a freer and more just society.To be quite honest though, Francis once again goes into traditional Platonic Love mode.
"To resolve their relationship problems, man and woman need instead to talk more to one another, listen more to one another, know one another more, love one another more. They need to treat one another with respect and cooperate in friendship. With these human foundations, sustained by the grace of God, it is possible to plan a marital and family union for the whole of life.Pope Francis seems to be proof that the Traditionalists will do all the possibly can to let the Liberals win. The Liberals are the Catholic Church's Sefton.
Bonus Link.
I don't agree with all the things that Zmirak says because I don't think Francis is an enemy of the Right, he's opposed to Traditionalists. The way to think about what is going on in the Catholic Church is not a Right/Left dichotomy rather, it is a Tradtionalist/Right/Left trichotomy. With the Trads and the Left both working to undermine the Right.
Perhaps we have our first Reactionary Pope.


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[Part Five of "Religious Revival and the Transformation of English Sensibilities in the Early Ninteeenth Century" © Herbert Schlossberg]
ilberforce's sons believed their father's calling was to bring to the upper classes the message that Wesley had brought to the lower--to "raise his voice in the high places of the land; and do within the church, and near the throne, what Wesley had accomplished in the meeting, and amongst the multitude." They quote Wilberforce's own understanding of his mission: "God has set before me as my object the reformation of [my country's] manners" [Wilberforce, Life of Wilberforce, 1:130]. For something like a half-century, until its character changed in the 1830s, this was a movement whose outlook encompassed both a soul and a body; that is, it was animated by the conviction that a connection existed between the inward spiritual state and the outward activity and that conseqently its responsibility lay in both spheres. The Evangelicals implicitly, sometimes explicitly, repudiated both a pietism that denied the importance of the physical and societal and a moralism that behaved as if that were all there was. Their most prominent center of influence was a London suburb called Clapham, where a number of them lived, and so their enemies called them the "Clapham Sect." The group's best-known members, who were in the parliament, were derided as "the Saints." In addition to Clapham there was an important group at Cambridge under the leadership of Isaac Milner and Charles Simeon. And near Bristol lived the most prolific writer among the Evangelicals, Hannah More. As a young woman from the provinces, she had made a brilliant entry into London intellectual society. Samuel Johnson is said to have regarded her as the finest woman poet writing in the English language, and they became close friends. She was also very close to the most famous actor in England, David Garrick, and Garrick's wife. These Evangelicals, only the most prominent of an increasingly numerous and influential part of the church, remained true to their Anglican roots, although for many years its members had close relationships with dissenters, so that they sometimes faced taunts about being Methodists.
From their various centers the Evangelicals worked to restore the church and the country to a semblance of a morality in keeping with the standards appropriate to a renewed national church. This attempt was concerted and public enough to lead a modern historian to call them the "storm troopers of Christian decency" [Foster, An Errand of Mercy, 30]. The criticism, then and now, was that these middle and upper class people were anxious to curtail the vices, usually harmless, of the poor--Sunday games, cock fights and other animal sports and the like--while allowing the upper classes to do as they pleased. [That is the position, for example, of J.L. and Barbara Hammond, The Village Labourer, 216.] This accusation is without foundation. Wilberforce's book A Practical View of the Prevailing Religious System of Professed Christians in the Higher and Middle Classes in this Country Contrasted with Real Christianity, published in 1797 and running to many editions (to the shock of his publisher, who assumed that five hundred copies of an anonymous edition would be sufficient), was specifically directed toward bringing the belief and morality of the upper classes into conformity with their profession of faith. When Thomas Chalmers, who later became Scotland's most famous minister, read this book, he was galvanized into an active ministry that encompassed the search for both evangelical conversion2 and a dynamic church ministry to lift poor people out of a life of dependence; he did this by devising a church-based system of social welfare very different from that which prevailed [Thomas Chalmers, 55f.]. His modern biographer views Chalmers's mission as a "struggle to realize an ideal Christian society." [xv.]
Hannah More's even more focused book, the pointedly titled Thoughts on the Importance of the Manners of the Great to General Society, argued that the national public morality would remain in the pits until there was a true reformation of morality among the rich and powerful:
Reformation must begin with the GREAT, or it will never be effectual. Their example is the fountain whence the vulgar draw their habits, actions, and characters. To expect to reform the poor while the opulent are corrupt, is to throw odours into the stream while the springs are poisoned. [78]
With her sister Martha, Hannah More started an undertaking to bring education and health to poor people in a backward rural region against the opposition of almost everyone of means and reputation. This project had its beginnings when Wilberforce and his sister visited the More sisters and at their urging went for a drive to visit the cliffs of Cheddar. When they returned Wilberforce looked shaken, and the More sisters noticed that the lunch of cold chicken and wine with they they provided him was untouched. Later he came down from his room and related his surprise and dismay at seeing the brutal and lawless state of life in the surrounding villages. He urged the sisters to set their hands to work as a matter of Christian charity. "If you will be at the trouble, I will be at the expense." For many years thereafter Wilberforce's money and that of friends went into the work, and the sisters devoted the rest of their lives to establishing schools, religious services, women's clubs, and some semblance of economic activity. Wilberforce even made provision in his will so that in the event of his early death the work would not grind to a halt. [The best source for this effort is the memoirs of Martha More, Mendip Annals. Of special interest in this book are the accounts of opposition to their work from pillars of the community who thought it dangerous or otherwise inappropriate for poor people to learn to read.]
Content last modified 1998


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In the kitchen I've been busy using up the last of the courgettes, apples, plums and green tomatoes.
The green tomatoes came as a huge surprise because this year I didn't plant any!
Two plants self seeded themselves in amongst the sweet pea seedlings that I grew for the first time next to the kitchen door, they may not have ripened but there have been plenty of them.
I have high hopes for at least one dish of fried green tomatoes soon.


text: Cave Story ------------------------------------------------------------------------------- From somewhere, a transmission... Cave Story Walkthrough/FAQ By: LinkGanonSlayer (aka Trav) Email- firstname.lastname@example.com =============================================================================== TABLE OF CONTENTS =============================================================================== I. Introduction II. Version History III. Walkthrough i. First Cave ii. Mimiga Village iii. Egg Corridor iv. Grasstown v. Sand Zone vi. Labyrinth vii. Waterway viii. Egg Corridor? (Redux) ix. Outer Wall: Coming soon x. Plantation: Coming soon IV. Legal Stuff V. Contact Information VI. Conclusion =============================================================================== I. Introduction =============================================================================== Hello, I'm LinkGanonSlayer, and this is my first walkthough. It's for the freeware game "Cave Story" by Pixel. It's an action/shooter/rpg in the vein of Metroidvanias. It's also free, and probably the best freeware game out there. Anyway, I hope this guide proves to be useful to those who use it. The default controls for Cave Story are... Arrow Keys- Move, Aim Up/Down, (Down opens doors and examines things) Z- Fire X- Jump A- Switch weapon left S- Switch weapon right Q- Item menu W- Map (once you have the map system) =============================================================================== II. Version History =============================================================================== Version 0.6 9/26/07 Walkthrough completed up to the end of Egg Corridor (Redux). Version 0.5 9/24/07 Walkthrough completed up to the end of the Labyrinth. Version 0.25 9/20/07 Walkthrough completed up to the end of the Sand Zone. Version 0.1 9/19/07- Walkthrough completed up to the end of Grasstown. =============================================================================== III. Walkthrough =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> i. First Cave >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The game begins with a short cutscene. Shortly after, you gain control of your character, a small robot. The monitor displaying a heart will completely re- store your health if you press down near it, and the floppy disk will save the game. From where you start, save if you like and then head towards the door at the top. (X is the default jump button) Be careful though, because it's possible to drown in the water if you don't know what you're doing. >_> To open doors, press down. In this room, head left until you reach a set of spikes. Carefully jump over them (it may be sort of tricky at first, so you should practice a bit). Further left is another set of spikes, and at this point that's an insta-death if you hit them. Avoid the bats (you can't do anything to them yet) and jump up to the =LIFE CAPSULE= (+3). Your maximum health goes up by 3! Head down and right, avoiding bats until you reach the water. Get a short running start and jump across it, then keep heading right. When you reach the head shaped rock with an opening, go inside. This is the Hermit Gunsmith's place. Open the treasure chest to "borrow".... the =POLAR STAR=, your first weapon! Now, another short cutscene. Leave the room, and get ready to shoot. Z is the default firing button. Press it to shoot your Polar Star. Head left until you reach a few monsters, and let them have it. You can aim upwards while on the ground and downwards when you jump. When you kill the monsters, a few orange triangles should pop out of them. These are Experience, and will level up your weapon if you pick up enough. If you get hit, however, you lose some experience(and health, duh >_>), so watch out. Keep heading up the path (while shooting enemies) until you reach the door with the Floppy disk (Save) sign over it. Enter and save, then exit and start heading right. You see those weird looking blocks? You can shoot them with your Polar Star and they'll disappear. Shoot the blue enemies then head for the door...But shoot it first, because it's an enemy. <_< Enter it for another cutscene. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ii. Mimiga Village >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> After the cutscene, talk to the creature on the ground. He's King, a Mimiga. After that, head right and up until you reach a door leading to Yamashita Farm. In this small area, head right and into the water for a =LIFE CAPSULE= (+3)! Now, head back to where King is and then go into the door on the left. In the water of this area, you should notice a sparkling object. Head in and grab the =SILVER LOCKET=. On your way out, another Mimiga, Toroko, will run away from you when she sees you. She knocks King over on her way out and then keeps running on. To the right you should see a save door, so enter and use it. Go a small ways further right then jump down onto the ledge to the left. Walk right off of it, then jump to the treasure chest for the =MAP SYSTEM=. You can now press W (or your set map button) to view a map of the areas you go to. Now, go down and enter the building below. Toroko pops out of the back- ground. Shoot her once, and then talk to her.... HUZZAH! Your first boss, Balrog, breaks the door down. After the cutscene, he asks if you are going to fight him. Say yes, because even though you can skip this fight....don't. >_> ------------------------------------------------------------------------------- BOSS: BALROG ------------------------------------------------------------------------------- He isn't hard at all, especially if you have the Level 2 or 3 Polar Star. All he really does is run and jump, and he deals minimal damage. Just shoot him until he's down, it's really quite simple. After the battle (or lack thereof) he'll fkee. Er, flee. Leave, then head up and save if you want. Then, go to the right until you reach a mimiga that's wearing goggles. Talk to him, and when he leaves, enter the door he was standing in front of. In the graveyard, watch out for the red enemy. He can only be hit from behind, so avoid him if you want. Get up the the large grave at the top (killing the mushrooms along the way) and search it for =ARTHUR'S KEY=. Head out of the graveyard now. Now, go to the bottom left area of the village. Open the door of the brown house with your new key and go inside. There's a save point here, so use it if you like, then examine the computer. When the option comes, choose yes to permit teleportation to the Egg Corridor. Examine the teleporter, choose "Egg Corridor", and off you go! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> iii. Egg Corridor >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> This place is crazy. The white thing sliding across the floor means death. With that in mind, head down to the left, and when the white thing starts moving right, head down, to the right, then jump up to the =LIFE CAPSULE= (+3). Wait for it to pass to the right again, then head back up to where you started. Now, head right. The elephant enemies don't take much to kill, but watch out for the bugs flying around. Keep heading the same direction until you reach the Mimiga Sue and a large, seemingly mutated mimiga. Watch the cutscene, then move right again until you reach another save door. Enter it, save, then go up to the other door at the top of the room. Here, move left and jump to the left at the very edge of the ledge. Then, jump again to get a =LIFE CAPSULE= (+4)! Now, keep heading right until you get to another save door. (Not the Abode room) Getting here may be a little tricky, so time your jumps and again, watch out for the bugs, as they can knock you right into the path of the white blur of death. In this new room, save and ride the elevator to the top floor. Head right and open the treasure chest for the =MISSILE LAUNCHER= a new weapon! The missile launcher levels up just like the Polar Star, but uses missiles (ammo) that can be found as pickups. To switch weapons, press S or A. Leave this room, and head left until you see an egg with the number 6 on it. Wait for the blur to pass, then head down and jump up into it. Inside, you'll find the =I.D. CARD=. Leave the egg, then head right again until you reach the egg numbered 1. Use the ID card here and the shield to the right in the Egg Corridor will be lowered, allowing you to pass. Like always, watch out for the blur, then head right past the lowered shield. After a cutscene... ------------------------------------------------------------------------------- BOSS: IGOR ------------------------------------------------------------------------------- Igor has two attacks. Run and jump into you, and shooting white balls out of his mouth. None of this is too terribly hard to avoid, and you can shoot the balls as they come out of his mouth, rendering that attack usless. With a LVL 3 Polar Star, this is a breeze. With missiles, it couldn't be easier. Just shoot and avoid until he's dead. After the battle, enter the door on the left. Talk to Sue for a cutscene. When it's over, leave and enter the door to the right. Heal, refill (the health monitors also refill your missiles) and save, then head all the way back to the teleporter and teleport out of the Egg Corridor. (And on the way back, level up your weapons if you haven't already.) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> iv. Grasstown >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> There's a small cutscene as you return to village. When it's over, leave the house and jump up to where Sue is. (She's in a cage.) Talk to her, then go back to Arthur's house. Use the teleporter and select Grasstown, and you'll tele- port there. Now, another new area. First, talk to Santa, the Mimiga standing right near the entrance. He'll tell you about his key, so head right. The small green enemies shouldn't be a problem, but watch out for the large blue ones. It really hurts when they slam into the ground (on top of you.) After a bit of walking, you'll see =SANTA'S KEY= on the ground. Pick it up. Go a bit further until you get to the platforms with the star blocks in-between them. From the top platform, jump to the left onto the block that's hanging down, then up to the next one (this one may take more than one try, but it's not that difficult.) Walk off this block to the left, then jump to the top block on the left. Jump up and to the right for a =LIFE CAPSULE= (+5). Now, head back to Santa. After you give him the key, go inside his house and talk to him. You'll get the =FIREBALL=, another new weapon. It's a pretty useful weapon when it's fully leveled up, allowing you to bounce fireballs over hills and hit the enemies on the other side. Save if you want, then head out of his house. Go right past where the key was and keep heading in that direction until you get to a set of spikes with long red points. Kill all of the bats before you attempt to jump over, because these spikes kill you in one hit regardless of how much health you have. After the spikes, keep going right until you reach another house. Enter it. Inside, talk to the purple Mimiga, then examine the fire. She'll tell you about an item you need, so head back outside. WHOAMG flying jellyfish. Head back to where you picked up Santa's Key now. Kill all of the small enemies then get up to the hanging platform with a star block over it. Shoot upwards several times until the large Jelly starts coming down, then jump down and keep shooting up until it dies. It'll drop a treasure chest, which contains =JELLYFISH JUICE=. Take it, then go back to Mimiga Village. From Arthur's, head to the house near the graveyard marked "Assembly Hall" (there's a sign in front). Inside, use Jellyfish Juice on the fire. You'll get the =BUBBLER=, another new weapon! The bubbler is pretty useless until it's leveled up, but when it is you can charge a large amount of bubbles and hit your enemies with all of them at once. Now, head back to Grasstown. Get another Jellyfish Juice then go to Santa's house. Use it on the fire for the =CHARCOAL=. Leave, then get another Juice and head for the purple Mimiga (Chaco's) house. Use the juice on the fire here too. (<_<) Now you can get through the other side! Here, carefully jump across the chasms, killing the bats as you go, until you reach a gravestone shaped enemy. These guys shoot right back at you if you hit them, so be sure to jump after you attack them. After you kill the enemy, jump over the two sets of death spikes. Keep heading right, (there are quite a few enemies, including a new frog enemy) until you reach a tower with a skull on it. Inside, shoot straight up once, then get out of the way QUICKLY. Jump up the the platform on the left and shoot the trap that's still on a star block (don't shoot the block) until it explodes, then jump over to the star block, shoot up, and jump up to a =LIFE CAPSULE= (+5). Shoot the trap that's on the ground and leave the room. Now, head over to the building on the left. The door is locked, so examine the crack near the pink vehicle. Say that you'll help, and you'll get the =RUSTY KEY=. It isn't the key to this building, so head left. Jump up to where the save door is (save if you want) and then jump to the area above the door. Head right, and jump across the platforms to the treasure chest for a =MISSILE EXPANSION= (+5). Now, go back to the ground and left until you reach a door marked "Power Room" and use the Rusty Key to enter it. Inside, examine the blue screen and set the power to on. "INTRUDER ALERT! COMMENCE DESTRUCTION!!" Uh oh, you're going to fight the robot! Not. HUZZAH! ------------------------------------------------------------------------------- BOSS: BALROG II ------------------------------------------------------------------------------- He has a few new attacks this time around, but he's still not very hard. Now he can shoot out white balls ala Igor as well as fly up and slam into the ground (small white balls appear when he lands). A level 3 Fireball is a pretty good choice, because it tears him apart. If you don't have that, pretty much any weapon will work. He'll escape again when it's over. Examine the robot and pull it out. He says that he'll make you a bomb if you get him the right ingredients. You already have charcoal, so first you need to go back and get some jellyfish juice. Since the power is back on, you can use the fans to jump higher and avoid using the juice to get past Chaco's house. Once you have the juice, head back to the building that the man is trapped inside. Examine the crack again for the =GUM KEY=. Now, get on the vent a bit right and jump up to the building on the left. Enter, and open the chest for a =MISSILE EXPANSION= (+5). An enemy will pop out of the fireplace, so be ready to dodge and attack. Now, leave the room and head right. When you reach a large gap with death spikes, get a running start and jump as you reach the edge of the platform. Ride up the vent and save, then run to the left and jump at the edge of the platform again to get across. (The fan boosts your horizontal distance) Do the same for the next jump (the fans will blow you on the platform so it might take more than once) Then enter the door with the gum key. Open the chest for the =GUM BASE=, and a cutscene will play. Afterwards... ------------------------------------------------------------------------------- BOSS: BALFROG ------------------------------------------------------------------------------- Yeah, Misery turned him into a giant frog. Anyway, if you have a Level 3 Fireball, it's the perfect weapon for this fight. When he gets near, use the fans to hop over him, then when he opens his mouth, get right next to it and shoot upwards so that the fireballs land in it. He has several attacks, such as the ability to shoot red projectiles and slam into the ground and cause more frogs to appear(shoot them for EXP and health) . He can be difficult the first time, but the fireball makes this battle a lot easier. Just watch out when you're on the fans, it's easy to get hit. When the battle is over, he'll flee again. Head back to the robot (Malco) and give him your Gum Base, Jellyfish Juice, and Charcoal. He'll give you the =EXPLOSIVE=. Head to the door of the building with the man inside, and use the explosives on the door. After a cutscene, head back to Mimiga Village. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> v. Sand Zone >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Cutscene. Afterwards, talk to everyone in the room. When you're done, go to the teleporter and choose the Sand Zone. Once you're here, start heading left. Someone's here, but they walk out to the left when they notice you. Keep going left until you reach a shaft leading up. Jump up, shooting the brown bugs as you get higher, until you reach the top. Shoot out the star blocks, jump up and head left into the door. Walk left just a bit. There's a small cutscene, and then.... ------------------------------------------------------------------------------- BOSS: CURLY BRACE ------------------------------------------------------------------------------- You can't use the missile launcher on her, so don't even try. If you have any other Level 3 weapon, though, use it. Shoot her while she's running around, but when she stops and you hear a "voom" (>_>) sound, be ready to jump, because she's a CHARGIN' HER LAZER. It's actually a machine gun, but it packs a punch, so don't get hit. The Mimigas that run around her can be shot, but not killed, so unless they're really bothering you, ignore them. The fireball is also a good weapon to use if you don't have the Polar Star at Level 3, but the small Mimigas often get in the way of the fireball shots. When you jump over her, she changes directions, so be wary of that. When the battle's over, answer no. ///////////// DECISION TIME \\\\\\\\\\\\\ Curly will ask you if you want to trade your Polar Star for her Machine Gun. However, if you choose the machine gun you lose the ability to get two other (and in my opinion, better) weapons later on in the game. With the machine gun at level 3, you can jump, aim downwards, and shoot to hover. However, the ammo isn't limitless (although it does recharge itself) so you can't hover forever. The Machine Gun will make the Sand Zone much easier, as well as part of the next area, but the other two weapons are better in my opinion. After you've chosen, enter the door to the left and save/recharge. From the door, jump up and to the left. Now, look at your map. If you want them, =CURLY'S UNDERWEAR= are at the bottom right. Now, pick up the =PUPPY= and head back to where Curly is, and then back to the Sand Zone area. Head right until you come to a place with a lot of star blocks and some sun shaped enemies. Shoot a row of the blocks out and shoot the enemy until it splits, then shoot the split pieces. Now, use the star blocks as make-shift stairs, and shoot them in a way that enables you to reach the =LIFE CAPSULE= (+5). Shoot the next sun enemy the same way that you shot the first and then shoot some of the star blocks on the other side so you can jump across. DON'T fall in the sand below, because within lurks a sandcroc, and it'll chomp down on you if you land in its sand. Continue on in the same manner until you get to 2 sets of 6 blocks. Shoot out the top set and jump up to the pawprint marking (you can go through markings like this) and head right. There's a save disk in this small area, so use it and jump through the paw-print to the right. Unless you need EXP, don't shoot the star block and let the trapped sun enemies out, just stay at the top. You'll only have to fight one sun, so keep going right until you get to a heal/refill monitor (Don't worry, no sand crocs). Use it then go right to the large cluster of star blocks. Examine them closely, there are death traps hiding in the blocks. Just shoot a straight line through the bottom and go right until a cutscene begins. Then... ------------------------------------------------------------------------------- BOSS: OMEGA ------------------------------------------------------------------------------- As soon as he comes out of the sand, get right next to him and pound him with fireball shots. I don't suggest any other weapon, because it's easily the best way to take him out. The things he shoots out can be shot (the red ones anyway, avoid the solid sand colored ones) and they drop EXP, health and missiles. Once Omega's down to about half health, he'll start jumping in the air and sending out a lot of the red things. Just don't get crushed and use the same general tactics (Fireball, up close, etc.) until he EXPLODES. Now that that's over, go left until you get to the Sunstones. They'll open when you get near, so when they do head down. Shoot the bone-dino things that are jumping around and keep heading down until you notice an opening to the left. Go into it and head left until you get a door, then go inside. Talk to the woman, Jenka, for a cutscene. You'll give her the puppy, and when it's over she'll ask you to find the four others. Leave her house, then head back up to the Sunstones. To the right, below them, there's a paw-print marking, so shoot out the star blocks, go through it, and head right. The path dead ends into a =LIFE CAPSULE= (+5) and a chest. Open it for a....=PUPPY=! Head back to Jenka and talk to her again to hand it over. Leave her house then head down until you reach a sign marked "This way to Sand Zone Storehouse". Now, head right. There are a few new enemies, such as bone dinos that spit bones at you, giant green birds, bone heads with legs (they move quite fast) and a new dino that jumps around and spits bones at you. Go right until you get to the new dino, kill it, then approach the puppy. Let it run into the wall and turn around, then press down as it passes over you. Take the =PUPPY= back to Jenka (and talk to her again. Also save if you want) Head back down to the Sand Zone Storehouse sign, and then kill every single bonehead/green bird combo. It makes this part a lot less annoying. Now, jump across the platforms and up to the paw print blocks. Jump through them and head left to find another puppy...but it goes inside the building. All I can say for this room is...USE THE MAP. Don't fall into the small area with a skull, because a sandcroc is there. The room is pitch black, so jump following the map until you reach the =PUPPY=, then head back to Jenka again. After you've given her the puppy, head back down and kill all the birds/bone- heads. Jump across the platforms again, only this time keep heading right (and don't go up into the pawprint blocks). Once you've gotten across to the other side, equip the fireball and shoot the walking boneheads (if you have a level 3 machine gun, you can just float up to the top and over most of the enemies). After they're dead, go right and jump up, then jump left and kill the enemy that spits bones at you. Head up, kill the enemies, then go right. Now, if you have a Level 3 bubbler, equip it. Jump to the right onto the platform that the green bird is near, and kill it then jump over. Charge your bubbler, because a lot of birds are about to appear. Kill the birds, then jump over again. There's a swarm of 'em now. Repeatedly charge and shoot the bubbler, and be careful not to use up all of your ammo. If you're charging of the time, you won't get hit. If you don't have a level 3 bubbler here just use your main weapon, although it might take a little more effort. Once ALL of the birds are dead, jump across until you reach solid land (and be careful not to fall into the death spikes.) Go right until you pass a door and reach the wall, then jump on the blocks to the left over to the last =PUPPY=! Hold on though, don't go back to Jenka just yet. Shoot the two star blocks up ahead to find a save disk and a heal/refill monitor. Now, go back to Jenka's. Balrog's here. He's taken the storehouse key and done something to the puppies. (D:) After he leaves, talk to Jenka and give her the puppy. She'll give you a =LIFE POT=, an item that fully restores your health once. Now, leave and head back to where the last puppy was. Save/refill, and go inside the now unlocked storehouse. There's a cutscene. When it's over.......... ------------------------------------------------------------------------------- BOSS: TOROKO X/FRENZIED TOROKO ------------------------------------------------------------------------------- ..She's ingested one of the red flowers, so now she's going berserk. WATCH OUT for the blocks that she throws at you, because they really hurt. Pretty much all she does is throw blocks, which turn into flowers than can trip you up. The missiles aren't all that effective, so use your main weapon and the fire- ball. This battle can be pretty annoying the first time, but if you use the Sand Zone's usual boss tactic (get near, fireball, etc) and dodge most of the blocks you should be fine. If you run under her when she jumps and throws a block, you probably won't get hit. Now, once that's over...She's dead. Talk to King, and he dies as well... But...he leaves behind his =BLADE=, one of my favorite weapons. It's a single shot(on screen at once) weapon that deals a large amount of damage, and is very useful for bosses. Leave the storehouse now. HUZZAH! Balrog slams you into the ground and Misery teleports you both away to the Labyrinth. >_< >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> vi. Labyrinth >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Welcome to the Labyrinth. For starters, shoot the star block to the right and save. Now, head to the left and jump up. Jump up and to the right, killing the enemies (the level 3 bubbler or the blade work pretty well) and keep heading up. When you reach the left side again, jump up on to the single block and jump up and around to the top of the blocks above. Jump right now, and head further up. When you get to the left side AGAIN, kill the three enemies and jump down to the =LIFE CAPSULE= (+5). Now, head up again and when a large block starts moving, jump on to it. Then, jump on to the block to the left and on to the ledge. Use the next set of three moving blocks to get up to the terminal on the top right, then use it to open the door below. Now, jump down all the way to the bottom and save, then enter the door. New enemy here, a roach type thing. One blade hit will talk it out. Head left past the water, jump up to the right, then up onto the ledge. Head left again and jump over the large block when it passes (there's only a small space to jump) then head down and jump on top of the next moving block and up to the door. Head right until you reach the roach enemies, then enter the door. Inside, save then... ///////////// DECISION TIME \\\\\\\\\\\\\ If you didn't get the Machine Gun from Curly, you can trade your Polar Star and Fireball to the roach at the counter for the Snake, a new weapon. It goes through walls, making it the perfect weapon for a cautious person. If you want it, get it, but the final weapon is even better. After you make your choice, leave and head right again. There are several roach enemies here, and some fly, so watch out. When you reach a door, don't enter yet, as there's something to get first. Jump up to the purple enemy (BUT DON'T KILL IT) and jump on top of it (and hold right) as it jumps to shoot you. If you did it right, you should be knocked up to the ledge and a star block. If you have the Level 3 machine gun, use it to get up here. Now, head right and to the door. Inside, there's a chest containing the =ARMS BARRIER=. Now, when you take damage, the amount of weapon energy lost will be halved! Head out and back to the door on the bottom of the room. In here, save then talk to the doctor, nurse, and Curly. The doctor will give you the =CLINIC KEY=. Leave, then head back up the platforms, but this time go left and use the key to open the door here. Open the chest for the =CURE-ALL=. Then.... ------------------------------------------------------------------------------- BOSS: POOH BLACK ------------------------------------------------------------------------------- DARK BALROG?! No, not really. He's not really that hard, and I say...blade all the way! Especially the Level 2 one, because you can really spam some damage in if you get close. All he really does is jump into the air and try to crush you, and it's obvious where he's going to land. A pushover, really. Head back to the doctor and give him your Cure-All. Talk to Curly, leave, come back (and if she's still here, talk again), save, then leave again and head to the right. Go right until you reach a block heading down, and before it reaches the bottom, jump around it and on top of it, and ride it up. Dodge the spikes and avoid being crushed, then jump down to the right. Go around the block coming up and head right again. Kill the roaches as you go, until... ------------------------------------------------------------------------------- BOSS: MONSTER X ------------------------------------------------------------------------------- Everyone that I've recommended Cave Story to has had trouble with this guy. "How do I beat that tank thing?!" "Argh I'm going to stop playing!" Honestly, he isn't that hard. Use the blade. (Level 2 or 3) First, clear out all of the roaches. It'll make your time a lot easier. Then, get on the treads and jump back and forth until it stops. Get in between and spam upward shots. (You should hit the 4 green things in the center when it opens.) Continue this until they're all gone. Now, when it stops, you can actually damage it. It'll send out green fish things that fly around in circles. (You can kill 'em for pickups). Anyway, when it stops, spam the heck out of that Level 2 or 3 blade. Soon, he'll be finished. His true form (some weird looking animal) will fly off the screen, then you're good to go! Head right to the door. Cutscene. Something will fall on to the ground below you. Ignore it unless you want the okay ending. Jump up and save, then go into the previous room and kill roaches for health (if you need it). Then, look on the left ledge. There's a red dot on it. Get a running start and jump right when you get to the dot. You should land on the other side. If you have the machine gun, it's easy to get over. Enter the door, then talk to Curly. Get on the left side of the rock and push. (Press down) The two of you aren't strong enough, lolz. Huzzah! Sort of funny cutscene, then... ------------------------------------------------------------------------------- BOSS: BALROG III ------------------------------------------------------------------------------- It's him! Again. This time, he can fly a lot further and fire missiles at you though. He can also grab on to you you a short amount of time, and throw you at the wall. Just dodge his attacks, jump over him, and use your weapon of choice. (Mine happens to be the Blade at this point in the game. >_>) He should be down in no time. And this time, for good! Sort of. >_> He'll use his super duper macho strength to throw the rock out of your way. :D Then, as he leaves, the =SUPER MISSILES= will fall from the ceiling. :D :D Save, then head into the door. Team Attack! Curly's now following you around with her weapon. She's quite use- ful if you don't want to get hit, just have her take everything out (Although that might take a while.) Head right, and shoot the cocoon things for health and other pickups. The floating fans are easy to avoid, just jump, shoot, jump, shoot, jump, shoot, until they're taken out. There's also a new roach enemy, and this one has armor. Just hit it in the front. But watch out, it throws stuff at you. Keep heading right until you reach the set of 3 fans. Either use the level 3 bubbler or let Curly handle them. Now, head right again until you find a way to head down. Once you've gone down, head left. There are more cocoons, as well as a new enemy. It releases a bunch of mini blue things. Once you shoot it enough it'll stop. Keep heading left, and jump off the small point of land on to the boxes. Further left, you'll have to avoid (or jump in and take out, but don't drown) more blue things as you make a long jump. After the first "long" jump. Get on top of the block. This jump is a bit harder. If you jump too high, you'll hit the ceiling. Don't overshoot it, and land on the single block, then jump left again. It might take more than once to make it, but you'll end up doing it fine. Now, head left again. There are a bunch of the armored roaches, so use the fire ball if you have it. If not, let Curly take them out. Jump over the spikes, use the terminal, then head down. Ignore the teleporter at the bottom unless you have the Level 3 machine gun, but if you do, enter it and save. Now, head right. If you kill the center of the enemies ahead before the ones on the outside, they'll all charge you, so watch out for that. Just keep heading right until you reach a door. Cutscene. Then save and enter the door to the right. Jump up and activate the terminal to open the shutters. Head to the one that Curly's standing by and shoot it from the bottom several times. Now, talk to Curly and then go back to the terminal to lower the lift block. Go down to where it was lowered and head right. Be careful not to drown, and keep going right until you activate another terminal. The last shutter will open, so head inside after you go back and save. Don't talk to Curly yet. Instead, go to the bottom right of the room until you see something sparkling in the water. Take the =TOW ROPE=. Now, go back and talk to Curly. Cutscene. Then..... ------------------------------------------------------------------------------- BOSS: CORE ------------------------------------------------------------------------------- The Core of this entire island is your next boss. Curly's knocked out at the start, but eventually she'll wake up to help. Use the Blade, Missiles, or the Machine gun if you have it. Head right, and the Core should open up. Every time this happens, you should pelt it with relentless attacks. It'll send out little sperm shaped things (yes, sperm) >_> as well as things like the roaches throw at you. Drowning is also a major possibility, so be sure to be out of the water when it starts rising. If you start to get pushed back, watch out, because the energy balls about to be shot at you are probably the Core's most damaging attack. Eventually, you'll have taken him down. But once you do, is it really over....? There's a cutscene. Then, the water starts rising. You can't do anything but sit there until you black out. Another cutscene. It looks like Curly doesn't want you to die, and has given you her =AIR TANK= Use the Tow Rope on her to carry her on your back, then leave the core room to the left. Save, then enter the statue's mouth to head to the next area. Whew, you're finally done with this Labyrinth. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> vii. Waterway >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Head left into the water, (past the one block) and keep going until you pass a vent thing and reach solid ground. Kill the bats here, then jump up and to the left up to the other side. Continue left (watch out for spikes, they deal like 10 damage) and then jump in the current that's heading right. Ride the current, and jump over spikes when you get to them until you reach an area with a large amount of jellyfish. Kill them all. Then, jump down and to the left into the current. Ride it through this area (you'll have to shift directions to get through) but DO NOT FALL DOWN TO THE RIGHT AFTER YOU'VE MADE IT THROUGH. Was that a bit excessive? Eh, maybe, but it's for a good reason. Once you're in nonmoving water, jump to the right and up to the door. If you do happen to fall, reset and start the waterway over(Esc+F2 resets). Watch out for the bat and enter the door. Save, then rest in the bed. Curly's off your back now, and in the bed. Examine the computer, then go to the bookshelf on the right and examine it. Read the notebook. Then, go to Curly and press down and drain the water from her. Try and talk to her twice, and when it asks "Do you want to leave her here?", say no. Save, then exit out of the door. Now, jump down into the current. You'll be blasted to the left. The first two sets of spikes aren't very hard to get over, but the third takes some pretty good timing to avoid damage. (I actually got hit by them just now, >_>). Once you're in non-moving water again, jump down into the current. There are a lot of spikes, but none of them are too hard to get past if you jump at the right times. (i.e, right when you get to them). Keep heading right until.... "Something's coming!!" ------------------------------------------------------------------------------- BOSS: MECHA FISH ------------------------------------------------------------------------------- After the Core battle, this is cake. Just unload on him; You can easily get behind him and blast his fish butt with any weapon. You can only aim to the right though, so you'll have to be careful. Swimming into him does like 10 damage, and the blocks do 8 I think. If you can kill him without being hit, you'll get the =ALIEN MEDAL=, which is pretty worthless. After the battle, Curly drifts away.... You wind up in the Reservoir at the Mimiga Village. Leave it and head down to Arthur's House. As you approach the teleporter... Booster comes out of it. There's a cutscene, and he gives you the =BOOSTER v2.0=! Go into the item menu and equip it, then save/refill. Leave Arthur's house now. Try it out! You can boost in any direction, and use it to get to places you couldn't reach before! For instance... Head to the cliff over the Reservoir door. Then, boost up. There's some blocks hanging down. Get up on top of them and use them to get up to the door above you. "What? First Cave? What the heck am I doing here?" Well, if you have the Snake or Machine Gun, nothing, so leave now and skip to the next paragraph. If you still have the Polar Star, however...Go down to where you first obtained it. Talk to the man here. He'll yell at you for stealing his gun, lol. "=POLAR STAR= taken..." He'll talk to you some more. "You can keep this gun. After I finish it, of course!" :D :D :D =POLAR STAR= became the =SPUR=! This is my favorite main weapon, and for good reason. You can charge it; You don't have to level it up, and you can shoot level 3 polar star shots without worry of the weapon losing power. Head out the door. There are a lot of enemies now, but like it matters. Your new Spur will eat them for breakfast. Charged shots are fun. Now, head back to Arthur's house, and teleport to the Labyrinth. Head to the room before the hospital place, the room where you could have gotten the Snake. There are a lot of roaches on the way here, but with the Spur... well, you get the picture. Head to the roach at the counter and talk to him. He'll give you the =WHIMSICAL STAR=. Now, charge your Spur. Little green stars that deal minor damage (and go through walls) will be floating around you. Head back to Arthur's House and use the teleporter to go to the Egg Corridor. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> viii. Egg Corridor? (Redux) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Whoa, this place sure is different, huh? Head right past the dead Sky Dragon (o.o). There are a lot of bugs here, and some of the spikes on the ceiling will fall on to you, so watch out. When you reach what used to be Egg 12, shoot the dragon through to hole (Snake, Spur or Bubbler) until it dies. On charged Spur shot = dead dragon. Open the chest for a =MISSILE EXPANSION= (+5). Now, keep heading right until you get to the door. Death traps galore! Shoot the blocks under them, then get out of the way and jump up to the door. (You've done this kind of thing before, in Grasstown). Head right again. There are more dragons, as well as new enemy that explodes 5 seconds after you first shoot it, so kill it fast! Also, a lot of the spikes fall here. Keep going to the right until you reach egg 4. The spike above will fall, so get under it, move out of the way, shoot it, then jump up and kill the dragon. Go right to the open window and press down. Jump down to the treasure chest for a =MISSILE EXPANSION= (+5). Then... ------------------------------------------------------------------------------- BOSS: DRAGON SISTERS ------------------------------------------------------------------------------- Wow, this is easy. Whenever they open their mouths, pound them with your main weapon. If they stick their tounges out, shoot them as well. If they ever even get off an attack, it's not hard to avoid. But seriously, you shouldn't have any trouble. Save, then head to the right and press down on the open window. Move, because a spike is falling right there. Just boost through, killing the dragons, until you get to a save room. Enter and save/refill then enter the room to the left of the save door. Examine the computer. Cutscene. When you're given an option, say no. (Unless you want to watch the game's worst ending). After the cutscene is over, enter the door to the right. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ix. Outer Wall >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> COMING SOON!! =============================================================================== IV. Legal Stuff =============================================================================== This entire document is (C) 2007 LinkGanonSlayer. All trademarks are property of their respective owners. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The following websites are allowed to use this FAQ. www.gamefaqs.com www.supercheats.com www.cheatchannel.com www.cheatbook.de =============================================================================== V. Contact Information =============================================================================== If you see a mistake in the guide, want to add to it, or want to use it on your site, email me at email@example.com. Be sure to include "Cave Story FAQ" or something in the subject line. =============================================================================== VI. Conclusion =============================================================================== This guide will be updated frequently as I type it. Most likely daily, but I might miss a day or two. -------------------------------------------------------------------------------


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DAVIS (AP) — A Northern California man who was lost in the wilderness for more than a week survived on runoff and pine nuts, his father said.
Daniel Thompson, 25, of Davis turned up around a campground in Lake County on Sunday, the Davis Enterprise reported on Tuesday.
His father, Brian Thompson, told the newspaper he had been missing since April 13 after leaving on a camping trip.
He lost control of his car and went off a road in a rural area northwest of Clear Lake. With no cellphone reception, he wandered the wilderness searching for help, surviving on pine nuts and runoff, the elder Thompson said.
Daniel Thompson declined an interview request from the Davis Enterprise.
But his father said he grew up learning about edible plants, and pine nuts were among his favorite.
"He may never want to eat them again," Brian Thompson said.
Friends and family became concerned after the younger Thompson failed to show up for a dinner meeting with a friend and later his job at the University of California, Davis.
Luke Macaulay, a Berkeley resident, told the Davis Enterprise that he discovered Daniel Thompson's abandoned car down a steep embankment on Saturday evening. The passenger door was open and the key was in the ignition.
He found the driver's license. He and his girlfriend called police after looking up Daniel Thompson's name on her cellphone and discovering he had been reported missing.


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A trio of indie games have been announced for PSN, with XBLA favourite Spelunky, upcoming cult hit Divekick, and gorgeous puzzle-platformer Limbo all set to arrive on Sony platforms.
Spelunky is coming to PS3 and PS Vita in the summer, and will offer the same randomly generated platforming goodness as we saw in the PC original and XBLA version.
Mossmouth's Derek Yu is especially excited about bringing the game to the PS Vita.
"Given that runs of Spelunky generally last anywhere from a few seconds to a half an hour, I think it's the perfect game for a portable system!" stated Yu. "We're going to work closely with the team porting the game to make sure that it makes good use of the Vita's capabilities and lives up to the expectations set by that statement."
Less well known, but likely to cause more of a stir as its release approaches, is Divekick. As the title suggests, this is a fighting game built around jumping and kicking. While it sounds a little basic, Divekick is generating great buzz at events and from the fighting game community. The game is due in the summer for PS3, PS Vita, and PC.
Finally, classic indie game Limbo, the gorgeous 2D puzzle-platformer from PlayDead is coming to the PS Vita later this year. The game is already available on XBLA, PS3, and PC.
Sony seems to be on a splendid run announcing indie games for its platforms. We've recently seen Frozen Synapse, Hotline Miami, and Lone Survivor announced for Sony consoles, suggesting the platform holder is trying to make indies feel at home on PS3, Vita, and PS4.
Source: IGN | EU PlayStation Blog


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CHICAGO — Police are searching for a murder suspect who was mistakenly released from state custody in an apparent case of miscommunication, Illinois officials said Monday.
Garrett Glover, 29, was released early on parole after being sentenced in 2014 to four years in prison for attempted armed robbery, according to the Cook County Sheriff's Office. Glover, who had been housed at the Cook County Jail since February, 2014, became eligible for parole after receiving credit for time served – 879 days, officials told the Chicago Tribune.
But the sheriff says Glover should never have been released because he was also charged with murder in a fatal shooting along Interstate 94 in 2012. Those charges were filed in 2015.
Prosecutors say that Glover opened fire on a Jeep in September, 2012, killing the 25-year-old driver, Larry Porter.
In a statement, the Illinois Department of Corrections said it "did not receive any additional documentation or information indicating he should be held beyond his February 24th, 2017 release date."
The Cook County Sheriff is currently searching for Glover in order to return him to custody.
Anyone with information about his whereabouts is asked to contact police at 773-674-0169.


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Mac OS X VPN Solutions, Part 3: Using SSH Port Forwarding
The first two articles in this series looked at what Virtual Private Networks (VPN) technologies are available for Mac OS X and Mac OS X Server. Part 1 talked about how to configure Mac OS X computers to connect to remote networks using VPN. In part 2, we talked about how to configure the VPN service in Mac OS X Server. In this final piece, we look at how to use SSH's port forwarding feature (also called port tunnelling) to achieve some of the benefits of VPN access without the need for a VPN server.
SSH (secure shell) is a technology for securely connecting to a remote computer. As you might suspect from shell being in the name of the technology, SSH is primarily intended to allow shell login and command-line access to remote Unix or Linux computers (though SSH clients exist for Windows as well). This allows for administration and use of the remote computer as if you were entering commands from a keyboard attached to it. SSH uses encryption technology to establish secure connections between the two computers, which enables it to be far more secure than previous remote command-line features such as telnet.
The SSH protocol includes a number of other features besides basic login. One of them is port forwarding, which forwarding enables you to establish an SSH connection to a remote computer and then to forward specific types TCP/IP network traffic to that secure connection instead of to your computer's network port, based on the port numbers associated with protocols used for that type of traffic. The result is that when you make requests for specific types of network resources, such as file sharing, your computer will forward those requests through the SSH connection instead of attempting to locate the resources on the local network to which your computer is connected.
Why Use Port Forwarding?
Port forwarding provides two main uses. First, it enables you to establish secure tunnels between two computers (much like VPN). You can securely connect to another computer through the Internet to securely transfer data that you might otherwise not be able to do. Any Internet or network protocol can be forwarded, including things like file sharing, web browsing, email, and remote management tools (such as Mac OS X Server's Server Admin or the multiplatform VNC).
Second, you can use port forwarding as a way to allow secure access through a firewall. When you implement a firewall, one of the primary ways it secures your network or computer is by limiting what types of traffic can pass into the network. For every type of network or Internet protocol you allow, you need to open ports on the firewall. Each newly opened port exposes your network or computer to more potential security risks. This can be especially dangerous when you start opening ports used for remote management protocols such as Apple Remote Desktop, VNC, or the Mac OS X Server management tools. Port forwarding mitigates these risks because you need to open only a single port that SSH will use to forward all the other traffic through. You even get to choose the port that SSH uses, meaning that you can choose a port that is traditionally unused for network or Internet traffic.
VPN provides much of the same functionality by encrypting data and transmitting it through set ports the same way. However, implementing a VPN server can be expensive and require some amount of effort. There can be many situations in which you only want to establish a secure connection to transfer a handful or files, manage a remote server or workstation, or perform some other task very infrequently. A great example is when you're at work and need access to a file from home (a situation opposite of the ones in which VPN is typically used), or if you want to control a friend's computer securely using VNC to help them work on a project or resolve a problem.


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April 11, 2013
Excellence in engagement: Partnership between state and K-State helps child nutrition programs
Submitted by Communications and Marketing
This is a feature about one of two Excellence in Engagement winners. Established in 2011 by the office of the provost, the university's Excellence in Engagement awards are given to highlight excellence in engaged scholarship — via research, teaching and/or outreach. These awards recognize K-State Research and Extension and campus faculty initiatives that demonstrate innovative and/or sustained efforts in university/community engagement positively impacting both university and community partners.
Advancing Child Nutrition Programs in Kansas is one of two winners of the 2013 Excellence in Engagement Award, according to the office of the provost and the Center for Engagement and Community Development.
The program's collaboration between the department of hospitality management and dietetics and the Kansas Department of Education's Child Nutrition and Wellness team seeks to improve child nutrition programs in schools across Kansas. The partnership and its work result in a statewide impact on child nutrition.
The collaborative partnership has existed for a while, but really saw growth starting in 2005, when K-State alumni employed by the Department of Education collaborated and networked with the department of hospitality management and dietetics to determine better ways to provide quality child nutrition programs in the state.
Kevin Sauer, assistant professor of hospitality management and dietetics and the primary contact for the K-State part of the collaboration, said the project grew substantially after the realization that the two entities had shared interests and values.
"We realized that where one side might experience challenges, the reciprocal partner was available to assist with those challenges and fulfill gaps," Sauer said.
The department of hospitality management and dietetics integrates theory, experience and research to prepare graduates for successful careers in the dietetics and hospitality fields. The department is recognized for its work in providing outstanding operations management training for registered dietitians and boasts one of the top hospitality management and dietetics graduate programs in the country. Recently, the U.S. Department of Agriculture funded the department's Center of Excellence in Food Safety Research in Child Nutrition Programs, recognizing the department's capacity to contribute in a tangible way at the national level.
The Kansas Department of Education's Child Nutrition and Wellness team strives to enhance quality child nutrition and wellness programs for Kansas children by providing leadership, training and other resources. Child and Nutrition Wellness encompasses a variety of programs, including the National School Lunch and Breakfast programs, After School Care Snack Program and more. Among other things, Child and Nutrition Wellness also functions as the link between the Food and Nutrition Service of the USDA and statewide child nutrition program sponsors.
"Essentially, this partnership aims to improve child nutrition programs across Kansas," said Sauer. "By supporting various efforts and programs through the channels of both partners, we feel the outcomes are better, and yield a stronger child nutrition environment."
Characterized by effective and reciprocal scholarship, the partnership aims to have a positive impact on the quality of child nutrition and wellness programs for all Kansas children. The partners have used several methods to work toward this goal, and identified highlights of their work.
• Collaborative training and teaching is one of the primary approaches used by the partnership. Child Nutrition and Wellness provides instruction to child nutrition professionals across Kansas, including the Child Nutrition Management Academy, which Sauer has assisted with since 2005. Another hospitality management and dietetics instructor, Missy Schrader, assisted in the development and implementation of the "Culinary Champion" series of courses, aimed at benefiting child nutrition professionals. This series is now used by the Child Nutrition Management Academy. This shared teaching expertise has resulted in a positive impact on school nutrition programs and personnel.
• Engagement between K-State students and industry is another key tenet of the partnership. Child Nutrition and Wellness consultants teach Jump Start, an orientation class for newly hired school food service directors in Kansas. Beginning in 2009, the Jump Start training was offered for K-State seniors in dietetics, with the goal of enhancing the existing curriculum concerning child nutrition programs. In 2010, due to the success of the 2009 training, the department of hospitality management and dietetics and Child Nutrition and Wellness began offering the training for both senior students in dietetics and newly hired school food service directors. This opportunity for networking and engagement between future and current child nutrition professionals does not exist anywhere else in the country, and now serves as a model form of collaboration between a state university and state child nutrition agency, according to Sauer.
• In conjunction with engagement between K-State students and the child nutrition field, the partnership also helps meet industry needs. By involving undergraduate dietetics students in programs such as Jump Start and allowing them the opportunity to get involved in research, the department of hospitality management and dietetics is preparing dietetics graduates to be successful registered dietitians. Because of the networking connection and close working relationships between the department and Child Nutrition and Wellness, K-State students are ready and able to fill vacant management positions in school food service operations.
* Lastly, the partnership focuses on producing and facilitating collaborative research. The Center of Excellence for Food Safety Research in Child Nutrition Programs at K-State conducts specific research on produce safety and evaluation of school food safety programs, as well as other important topics. Child Nutrition and Wellness has played an active role in assisting with this research by helping to find study participants, providing guidance concerning various projects and evaluation of current practices. Combined expertise contributes to producing valuable, relevant research for grant applications and related projects in the child nutrition field.
The main lesson learned, according to the project's partners, is that great things can be achieved when community partners share a common goal and vision and are willing to work cooperatively and creatively to further that vision.
Due to its multifaceted approach to the issue of bettering child nutrition programs in the state of Kansas, the partnership between the department of hospitality management and Child Nutrition and Wellness has had a significant positive impact. More than 350,000 children in 1,600 schools have participated in the daily National School Lunch Program. Stronger training and programs for program personnel across Kansas has improved the quality and safety of food and nutrition services. The project has increased the preparedness of K-State dietetics students, while also giving them the professional network and field experience necessary to succeed in the dietetics field.
The partnership has provided enriched classroom teaching for students, field experiences for students, undergraduate research experiences and enriched quality of training given to school food service employees through statewide training.
Although the focus of the project has always been on positive collaboration to help younger children in Kansas, our postsecondary students have benefited as well.
"Several of our graduates are employed by local school districts and by the Kansas Department of Education," said Jeannie Sneed, head of the department of hospitality management and dietetics. "Not only is that good for our graduates, it improves the quality of Child Nutrition Programs for children across Kansas. So, I think our students are big winners in this relationship."
The program's goals for the future include continued involvement of undergraduate students in research and field experience opportunities, in keeping with K-State's 2025 vision. New assessment and data collection projects will be implemented as well.
"Numerous positive outcomes already exist and we look forward to even more in the future as the collaboration continues to develop and grow," says Cheryl Johnson, director of the Child Nutrition and Wellness team at the Kansas Department of Education. "We certainly value the opportunity to support teaching, research and outreach at K-State and throughout Kansas."
More information is available at http://www.k-state.edu/cecd/initiatives/EngagementAwardHonorRoll.html.


text: The North Country Hardship Fund, Inc. is a 501c3 not-for-profit organization that was born from a benefit called Wayne Stock that was held in 2008 to raise funds for Wayne Bukovinsky who was involved in a serious motorcycle accident. Wayne is slowly recovering thanks to all that donated to his cause. As a way of giving back to the community, Wayne has started this organization to raise funds for others that have suffered a recent tragedy. Your donation and support for this wonderful cause will be greatly appreciated. The region covered by this fund include Warren, Essex, Hamilton, Washington and Saratoga counties in New York.


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Delicious Brands' c.booth skin care to be found exclusively at Rite Aid
DALLAS, Texas Delicious Brands, a maker of body and skin care products, is looking to make a splash in 2008 with the launch of several new brands, including the c.booth derma skin care line to be sold exclusively at Rite Aid.
The c.booth derma skin care line is comprised of three sub-brands: derma 36 for mature skin, derma 24 for all skin types and derma 17 for problem skin. The numbers 36, 24 and 17 signify the number of ingredients in the product. The 14-SKU color-coded line will retail for under $20 each.
According to president and chief executive and industry veteran Colleen Booth-Rothschild, the line will be exclusively at Rite Aid for one year.
"We designed the package so it speaks to the consumer. Not a lot of the stores have beauty advisors and we wanted to communicate what [the product] does," said Booth-Rothschild, who noted that, for the first time, her image will be on the brand.
To promote the new line, the company will doing in-store promotions such as sampling and advertising in the circulars at Rite Aid.
Additional product launches for 2008 include the Skin Below the Chin line of products for the body. The 15-SKU line will be priced for less than $10. Also new is On the Go, a line of portable and disposable personal care towelettes.


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Running time: 114 mins
Family, Fantasy
The 1947 holiday classic Miracle on 34th Street is transplanted to the 1990s with few changes in this family-oriented remake. The screenplay by the prolific John Hughes sticks close to the original outline, centering on Macy's executive Dorey Walker (Elizabeth Perkins) and her young daughter Susan (Mara Wilson), neither of whom much believes in the spirit of Christmas. Dorey is in charge of hiring Macy's Santas, including an old man named Kriss Kringle (Richard Attenborough). He does a remarkably convincing job, and he soon reveals that he actually believes himself to be Santa Claus. The authorities threaten to place the old man in an insane asylum, but a young lawyer comes to his defense. Meanwhile, Dorey and Susan find their own defenses melting and become reacquainted with the power of faith. Hughes and director Les Mayfield add a few modern touches, making Susan slightly more cynical and adding the requisite soulless corporate villains. Viewers familiar with the original may still prefer Edmund Gwenn's original Kris Kringle and consider the remake unnecessary, although the newer version reflects enough of the earlier film's spirit to prove entertaining to modern family audiences.
There are currently no performance scheduled for this event


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Panama is one of the top destinations for retiring U.S. baby boomers because of its climate, accessibility, cost of living and welcoming attitude. Kent State University lecturer Craig Zamary will travel to the Central American country this July to conduct research on ways U.S. companies can tap into the resources that these retirees represent.
Zamary, a faculty member in Kent State's College of Business Administration, plans to connect with both local residents and U.S. expatriates. His goal is to learn what opportunities may exist for U.S. companies and universities to utilize the knowledge and experience of U.S. citizens relocating in Panama.
Zamary is an approved Fulbright Specialist, and his monthlong research trip to Panama is a Fulbright-funded project. The Fulbright Program is the U.S. government's flagship program in international educational exchange. U.S. faculty and professionals apply to join a Fulbright Roster of Specialists for a five-year term. Roster candidates are reviewed by peers in the same discipline and by the Fulbright Foreign Scholarship Board. Once approved, specialists can propose short-term projects to the Fulbright team.
"I am interested in finding ways Panama and the U.S. can work together more and increase business between both countries in the areas of import-export, student exchanges, academic partnerships and course offerings for both sides to mutually benefit," says Zamary, who teaches in Kent State's Department of Marketing and Entrepreneurship.
The program, which is funded by the U.S. Department of State's Bureau of Educational and Cultural Affairs, serves to promote the international engagement of academic scholarship and build linkages between U.S. and overseas eligible institutions.
Through the Fulbright Specialist program, U.S. scholars and professionals undertake short-term collaborative projects with their counterparts at higher education institutions and nonacademic institutions whose primary goals include education-focused programming, the expansion of partnerships between universities and specialized institutions, and the promotion of international and cross-institutional cooperation in eligible countries.
Zamary will travel throughout Panama conducting interviews and meetings. He will publish his findings and results at the end of the project and share the knowledge via blog posts and formal reports. International travel costs and a post-project honorarium will be paid by the U.S. Department of State.
Zamary also plans to explore opportunities for U.S. expats who are living or retired in Panama to use their knowledge and expertise to help in strengthening business between the two countries.
"I feel the project will add value to the U.S. Embassy and to U.S. citizens looking to explore Panama for business, personal or academic purposes," Zamary says. "I hope this project can become a model for other U.S embassies around the world to adopt."
For more information about the Fulbright Specialist program, visit www.cies.org/specialists.
For more information about Kent State's College of Business Administration, visit www.kent.edu/business.
Kent State Lecturer to Study U.S. Retirees in Panama with Fulbright Grant
Panama is one of the top destinations for retiring U.S. baby boomers because of its climate, accessibility, cost of living and welcoming attitude.
POSTED: Monday, June 24, 2013 12:00 AM
Updated: Tuesday, August 9, 2016 08:35 AM