text: The Secret of Monkey Island +-----------------------------------------------+ | T H E S E C R E T O F | +-----------------------------------------------+ @@@@@. @@@@ .@@@@@. @@@@@@ @@@@@ @@ @@@ @@@@@@@@ @@@ @@@ @@ @ @' @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@ @. .@ @ @ @@@@ @ @ @ @ @ @ @ @ @ @ @@@@@@ @@ @ @ @@ @@ '@. @' @@ @ @@ @ @ @ @@ @ @ @ @ @ @ @ @. @@ .@ @ '@ .@ @@ @ @ @ @ @@ @ @ @ @@ @ @ @@@ '@ @' @ @. @' @@ @ @ @ @ @ @ @ @ @ @ @ @ @@@ '@ @' @ '@ @@ @@ @ @@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@@ @@@ @@@@@ @ @ @ @ @ @ @ @@ @ @ @@@@@@@ @ @ @ @@ @@@ @ @ @ @ @ @@@ @ @ @ @ @ @ @ @ @ @ @@@ @@ @@@@@@ @@ @@@@ @@@@@@@@@ @ @ @ @ @ @ @@@@@@ @@@@ @@ @ @ @ @@ @@ @ @@ @@@@@ @ @ @ @ @@@ @ @@ .@@ @ @@@@ @ @@@ @ @ @ @ @ @@@@@@ @@@@@ @ @@@ @'@ @ @@@ @ @@ @ @@ @ @ @ @ @ @ @ @ @@@@. @ @ @@.@ @ @ @ @ @@ @@ @ @ @ @@ @ @ @ @ @ @ '@ @ @ @@@ @ @ @ @ @@ @@ @ @ @ @ @ @ @ @ @@ @ @ @. @ @ @ @ @ @ @ @ @@@ @ @ @ @ @ @@@@ @ @ @@ @ @ @ @'@ @ @ @ @ @ @ @ @@@ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@ @@ @ @ @@@@ @ @ @@@@ @ @ @ @ @ @ @ @ @ @@ @@ @ @ @ @ @ @@@@' @ @ @ @ @ @ @ @ @ @ @ @ @..@ @ @@ @@ @ @ @ @ @ @@@@@@@@@ @@@@ @@@@ @ @ @ @ @ @@' @ @@ @@ @ @ @@@@@@@ @@@@@@ @@ @ .@ @@ @@ @ @ @@@@@' @@@ @ @ @ @ @ @ @ @ @ @ @ @@ @@ @@ @@ @@ @@ @@ @@ @@@ @ Above ASCII art by Atom Edge. Thanks a lot! ******************************************************************************* **====================================***====================================** ** 1. - FAQ Information ** **====================================***====================================** ******************************************************************************* Game: The Secret of Monkey Island Genre: Adventure (Point 'n' Click) Platform: DOS/Windows (PC) Author: TimmyTheRabidTurtle Last Updated: Sunday, 10th of November 2003 Date Created: Saturday, 30th of November 2002 Currant Version: Version 1.15 FAQ Size: 83kb Guide Type: FAQ/Walkthrough ******************************************************************************* **====================================***====================================** ** 2. - Table of Contents ** **====================================***====================================** ******************************************************************************* 1. - FAQ Information 2. - Table of Contents 3. - Version History 4. - Character Bios 5. - Walkthrough 6. - Insult Sword Fighting 7. - Other Monkey Island Games 8. - Frequently Asked Questions 9. - Items List 10. - Copyright Information ******************************************************************************* **====================================***====================================** ** 3. - Version History ** **====================================***====================================** ******************************************************************************* Version 1.15 - General editing... Version 1.13 - Changed the section dividers. Version 1.11 - Added the remaining two items to the items list. - Added some forgotten information to the Walkthrough. Version 1.09 - Formatting Update Version 1.07 - Added the items list. Complete it is, too, apart from two minor items... I'll fix that soon, I will. Version 0.98 - More formatting work. Changed the section dividers completely. - Edited some filler parts. Sorry, the review's staying in ^_^. - Deleted the large _ at the bottom. - Planning to do an items list, though I am busy on other projects, so it won't be until I get Version 1s on each of them. Version 0.95 - Some work on the formatting. Version 0.94 - Edits. Can't think of anything else to do... Not even on version 1.0 yet, so I don't wanna make a final version already... Version 0.93 - More edits. Made some things a little more in-depth. Version 0.91 - Edits. - Changed all the Character Bios to one section. Version 0.9 - A bit more editing. - Finished the Frequently Asked Questions section. - Added new ASCII Art. - Changed the format from 69 characters per line to 79. Version 0.75 - More editing. I've done a good bit, actually - I added Herman Toothrot's bio to that specific section. - The review is finally up. It's a guide for people who are contemplating buying SoMI. - I am on school holidays now, so I will have more time to update. - Also, I saw Lord of the Rings - The Two Towers. It rocked. See it now in a cinema near you! Version 0.69 - Cleared up a few of the misleading parts in the walkthrough. - Added a little more info to Guybrush's character bio. - Added a little more to the 'Intro' of the walkthrough. Version 0.67 - The Main Characters section is complete. - I did a bit of editing in the Insults section. - Added new ASCII art to the top of the page, above the FAQ Info. - Also, if I haven't updated by then, happy Christmas, and A Happy New Year to all. Version 0.64 - The Insults section is up. Other stuff on the way - Did some other editing. - Added LeChuck to the characters section. - Added a brief introduction to the top of the page, but it will be made better soon. Version 0.6 - FAQ Information is up. - Contents is up. - Walkthrough is complete. - 'Other Character Bios' is up, but not complete yet. - The start of 'Other MI Games' is up. - Copyright Information, Thanks, and E-Mail Policy are up. ******************************************************************************* **====================================***====================================** ** 4. - Character Bios ** **====================================***====================================** ******************************************************************************* I - Guybrush Threepwood II - Elaine Marley III - LeChuck the Ghost Pirate IV - Fester Shinetop V - Stan VI - The Voodoo Lady VII - Herman Toothrot I - Guybrush Threepwood --------------------- Guybrush Threepwood, the goofy wannabe pirate, is introduced in this, the first episode of the Monkey Island series. Guybrush is young and inexperienced as pirate with a lot still to learn in the area of pirating and all its attributes. In SoMI, Guybrush attempts to befriend the pirates of Mêlée and set his pirating career rolling, although he eventually gathers no respect for himself. When he first meets her, Guybrush falls in love with the Governor of Mêlée Island, Elaine Marley (description below). Guybrush is the hero of the Monkey Island series and the archenemy of the Ghost Pirate LeChuck. Tall, skinny and blond-haired Guybrush lacks the appearance for a pirate too. II - Elaine Marley -------------- Elaine Marley is the governor of Mêlée Island, and currently resides in the huge Governor's mansion, which lies to the West of Mêlée village. Elaine has gathered much respect from the pirates of the Tri-Island Area as a politition and general ruling. Also, as mentioned above, she fell in love with Guybrush, although she promised her father that she would never marry a pirate. She wishes to remain true to this in respect to her father. Well, we can't really say Guybrush is a complete pirate, but whatever... III - LeChuck, the Ghost Pirate: --------------------------- LeChuck, the Ghost Pirate, loves Elaine, and wants to marry her (huge understatement). Because of this, some time ago he decided to try sail to Monkey Island and possibly find the secret of it, which may help Elaine like him, and accept his marriage proposal. One the way, his ship was sunk by a storm, and he was killed along with his all of his crew. He has returned in SoMI in a ghost Pirate form to try and get Elaine's hand in marriage, but along the way he must kill Guybrush, as he seems to be winning the race to Elaine's love. LeChuck never really saw Guybrush as much of a threat, and nothing to be worried about... Ever. IV - Fester Shinetop: --------------------- Fester Shinetop, the Sheriff of Mêlée Island, is a surly, unfair and bossy man. Elaine Marley, the Governor of Mêlée Island employs Fester, but even she doesn't like him or the way he acts to people, but only employs him because nobody else would take the job. Fester started his job on Melee only recently when the old sheriff died under mysterious circumstances... Shinetop also put Otis in jail for picking some (illegal) flowers. Sheriff Shinetop is certainly someone to watch in MI... I be smelling suspicious smells... >_> <_< V - Stan: ----------- Stan, the owner of the Used Ship Emporium on Mêlée Island, is an incredibly energetic salesman-type guy. He wears a tartan suit most of the time, and it seems his destiny is to help Guybrush immensely in MI years to come. No game would be the same without him... Well, actually it may be only slightly different, but less fun and less... wholesome... Also, he sold Guybrush his ship, which previously was Herman Toothrot's, and it came to Melee Island captained by monkeys. VI - The Voodoo Lady: ------------------------ The Voodoo Lady, wise in all things, helps Guybrush in most of his voodoo-like predicaments, as you will soon find out. She is dark-skinned, and a bit tubby, to say the least. In The Secret of Monkey Island, her hideout is on Mêlée Island, in the centre of town on a street, not odd like her others at all. She gave the chicken with the pulley in the middle to Guybrush in this game. She has a strange skull-shaped pot in her hideout which she seems to use for brewing and the like, and sometimes she makes the whole room flash for no apparent reason. VII - Herman Toothrot: ----------------------- Herman Toothrot is the only non-cannibalistic human on Monkey Island. While Guybrush is on Monkey Island, Herman is in the middle of a feud between himself and the Cannibals over Herman's banana picker being taken. One of Toothrot's best friends and the last remaining member of his Monkey Island-bound crew which found Monkey Island was caught up in an accident, and was hung on a tree near a pond. May have been by LeChuck's hands though... ******************************************************************************* **====================================***====================================** ** 5. - Walkthrough ** **====================================***====================================** ******************************************************************************* The parts of the 'The Secret of Monkey Island' walkthrough are as followed: Prologue Part One - 'The Three Trials' Part Two - 'The Journey' Part Three - 'Under Monkey Island' Last Part - 'Guybrush Kicks Butt' ***** ***** * * *-----------------------------------------------------------------------------* * Prologue: * *-----------------------------------------------------------------------------* * * ***** ***** Guybrush's ship lands on Mêlée Island, and Guybrush expresses his determined attitude towards becoming a swashbuckling pirate. He questions the (blind) watchman about becoming a pirate, and the watchman directs Guybrush to the Scumm Bar, the place to be when you're a pirate. Guybrush leaves the company of the watchman and his cliffside in search of the Scumm Bar, and it's famous pirate leaders. ***** ***** * * *-----------------------------------------------------------------------------* * Part One - 'The Three Trials': * *-----------------------------------------------------------------------------* * * ***** ***** You will be shown coming down from the Cliffside and walking towards town. Walk to the right of the screen, past the docks, until you get to the Scumm Bar. Open the door, and go inside. Talk to the pirate wearing the black coat in the centre of the bar about anything. Talk to the pirate wearing a purple (maroon?) coat on the left of the bar. Introduce yourself, and say that you're new in town. He will insult your name, but you can counter it by asking his name, which happens to be Mancomb Seepgood. Say that you want to be a pirate, and then ask about finding the Governor. Soon after that question, his grog will start going flat, so he politely excuses himself. Walk past the curtain on the right side of the bar, and talk to the Important-looking pirates. Say that you want to be a pirate, and you will soon learn about the Three Trials that must be passed in order to become a pirate. Ask about mastering the sword. In this area, your task is to fight the Swordmaster of Mêlée Island, Carla. Note that they say you must have some training. Ask about the Art of thievery, and you will find that your task is to steal the Idol O' Many Hands from Governor Marley's mansion and bring it back to show them. Ask about Treasure Hunting, and discover that your mission here is to find the Legendary Lost Treasure of Mêlée Island. Leave the company of the Pirate Leaders, and then attempt to enter the kitchen, but the chef throws you out. Walk away from the door (not too far), and soon the chef will come out. When he completely leaves the screen, go inside the kitchen. Pick up the hunk of meat that is on the counter and pick up the pot that is underneath the counter. Open the door to the outside part of the kitchen to where there is a random sea bird eating some fish. Walk to the bottom right part of the plank, and the duck should be slingshotted off. Each time you do it, it will take longer for it to return to the fish. Keep doing this until you are able to pick up the fish in the duck's absence. When you have the fish, exit the kitchen, and exit the Scumm Bar. CUT-SCENE: *LeChuck's ship floats on lava underneath Monkey Island, while one of his servants enters and tells LeChuck about Guybrush. LeChuck questions the servant about his commitments to LeChuck, and then LeChuck decides to deal with Guybrush personally.* Go back inside the Scumm Bar, and talk to the pirate with the glass eye again. Ask why people aren't allowed in the Governor's house. He starts to tell the story of LeChuck. Ask what's so scary about LeChuck, and then ask what happened next. Exit the Scumm Bar, and head uptown (to the right of the screen). Keep walking, and then walk beneath the clock above the second archway. Walk down the alley between the shop and the church when you hear a 'Pssst!' sound. A man will appear soon after, and introduce himself as Sheriff Fester Shinetop. He will say that it is a bad time to be visiting Mêlée Island, and suggests that Guybrush take his 'vacation' elsewhere. He then leaves. Walk back through town, past the Scumm Bar, and back up the Cliffside. Go down the path at the other side of the cliff. This is the world map. Go to the clearing, indicated by the pink dot in the forest. Walk down the hill and enter the circus tent. You walk in on two people (the Fettuccini Brothers) arguing over who will get in the cannon. Once you make your presence is noted they will rush over to you and attempt to persuade you into getting in the cannon. Ask Bill and Alfredo how much you'll be paid. They will give you 458 pieces of eight for the cannon stunt. They'll ask you if you have a helmet, say you do, and give them the pot. You'll get in the cannon and get shot into a pole across the room. Sadly, you lose the pot in the stunt. They pay you, and while you exit, they will start arguing over who will get the next turn in the cannon. Go back to town, where the clock is, and talk to the suspicious looking guy (Mêlée Citizen) on the corner. Pay him for one of his maps and you will realise that they are actually dance steps, but they still help to find the treasure. Go across the street and talk to Low Morale Fibre (Pirates). Ask if they are pirates. Say something about their rat, and then say you love rats. Ask if they know the sneaky man across, on the opposite side of the street. When they offer you the minutes of the Mêlée Island PTA meeting, say that if they give you 2 pieces of eight, you'll take one. Go down the street below the clock, and enter the prison beside the church. Talk to the prisoner inside, and his bad breath will scare and off Guybrush. Exit the prison and go to the first shop on - on the right side of the alley. Pick up the shovel on the top floor in the corner, and pick up the sword that is lying on the blue case beside the storekeeper's table. Talk to the storekeeper and buy the shovel and sword. Also, ask for a breath mint, and he will give you a packet of Grog-O-Mints. Return to the prison and give the packet of mints to the prisoner. Talk to him, and ask him whom he is (the prisoner). Then, you will discover that his name is Otis (Otis will play a vital part in the MI series... Well, not so much vital... He's just in more than this one game...). Ask why he's in jail if he is innocent and then ask about the flowers. Ask Otis about the food he receives, and then ask who would frame him. Ask if you can get him anything, and then comment on Sheriff Shinetop. Shinetop will soon come in, and threaten Guybrush for a little while. After he'd done intimidating Guybrush, he will leave, and then you will leave the town. Go to the fork in the road that is on the way to the circus. Wonder around the forest for a while until you find a patch of yellow flowers. Pick up one of the flowers, and then go back to town. Go to the end of town, to the governor's mansion. Use the petal with the hunk of meat that you got in the Scumm Bar. Give the drugged meat to the horde of piranha poodles dogs, and they will mysteriously 'fall asleep' under the spell of the meat. This, by no means, is Guybrush's fault! 0_o Anywho, look at the humorous screen after, and then open the door of the governor's mansion and go inside. Open the nearest door and go inside. Soon after, Sheriff Shinetop will follow you inside, being the bastard that he is. A fierce battle will ensue between Shinetop and Guybrush, and after a while, Guybrush is thrown through a hole in the governor's wall... Anywho, you will get a few items, and you will lose some as well. Note that Guybrush needs a file to steal the fabulous Idol. After Guybrush wards Fester off for a while, leave the mansion and go back to the prison where Otis resides. Give the gopher repellent to him, and he gives you a cake. Use the cake and a file will come out of it, JUST what you need to steal the idol... A coincidence... or a CONSPIRACY!?!?!?!?! Anywho, go back to the mansion and go back into meet the Sheriff via the hole in the wall. Guybrush steals the Idol, and soon after gets thrown through an upstairs window. Once you try to leave, Fester will block the doorway. Say that the Governor let you have it. Elaine will say that she did let you have it, and then Fester will leave. Elaine will start talking to you about life, but you won't be able to say anything intelligent at all. Once you leave, Fester will block the doorway, and make up a crazy plan to rid the world of you. He takes you to the docks, and will tie you to the Idol of Many Hands. He kicks the Idol off the dock, sending you into the water, where you might drown. Lucky Guybrush can hold his breath for ten minutes, huh? I've heard, if you stay in the water for about ten minutes, Guybrush will turn green and die =p... Getting out of the water is surprisingly easy - just pick up the idol, pick up the sword that is close to the ladder, and then climb the ladder. Once you get out, Elaine will appear, making sure that you are still alive. After some idle chitchat, the two of you fall in love, but Elaine declines to do anything about it on the docks. Guybrush suggests that they go back to her place, and she agrees, but not until you've finished your trials. Guybrush now has a new motive to finish the trials ^_^. You can go into the Scumm Bar and give the pirate leaders the Idol of Many Hands if you want. Go to the street that you bought the map from. Go in to the first door on the right side or the right street. Pick up the chicken on the box on the bottom right corner of the screen. Once you've picked it up, look at it and you'll discover that it is a rubber chicken with a pulley in the middle. Walk to the right and talk to the voodoo lady about whatever you want. Leave as soon as you're done. Attempt to go to the lights on the southeastern section of the island. You will get stopped on a toll bridge. When he asks for a toll, give him the fish you got from the Scumm Bar. He will take off his mask (revealing a George Lucas-look-a-like) and he will eat it. Bypass the lights and go to the house at the very southeast. You can get some training for the sword master there. You don't really have to do a whole lot, it's computer controlled. Anywho, when he's done, he will send you out to look for some more insults to widen your array of weapons to use in combat. You should concentrate on acquiring comebacks more so than insults. Once you beat (I think) three pirates, you are allowed to fight the sword-master. You know you are able to when one of your beaten opponents says that you are good enough for Carla. I'll cover this part in more detail in the insults section. Once you beat Carla, she'll give you proof of your victory (ironically, it's a T-shirt saying 'I beat the sword-master'). Now the only thing left is to find the Mêlée Island treasure. Look at the dance lesson map that you got earlier from the sneaky guy. They actually do work. Back means the topmost path. Left means left, and right means right, of course. Once you are done, use the shovel with the X and you get the treasure. Then, you will automatically put the gravel and earth back in the hole. Go to the pirate leaders and inform them of your victory. On your way, you will see a half-invisible ship, and soon after the watchman will find you and inform you that LeChuck has kidnapped Elaine and brought her to his hideout on Monkey Island. He also gives you a note from LeChuck. Alas, it seems all your hard work to complete the three Trials was in vain... If you go inside the Scumm Bar, you will see that all the pirates have left. Pick up all of the mugs and go into the kitchen. Fill one of the mugs up with Grog. Leave again and go to the prison. If your mug becomes 'Mug Near Death', use it with a fresh mug. Once there, use the grog with the lock on the cell. After you release Otis. He will run off, while Guybrush ponders his return. After you exit the prison, a brief cut-scene captures your attention: *LeChuck has returned to Monkey Island and has dropped anchor again. Fester Shinetop is shown in the ghost ship, and one of his servants asks him a question. Fester turns out to be LeChuck in a costume, and he then orders his servant about and asks him about Elaine. He also asks him to lock up the 'root'...* Go to the voodoo lady's place and talk to her about everything. Leave Mêlée, and go to Carla, the Sword-Master's house. Show her the note, and she will join your crew. Go to the house on the northeast part of the Island. Use the rubber chicken with the cable and then enter the house. Talk to Mr. Meathook and ask him to be on your crew. Keep asking about it until he makes you fight against the (evil) monster. Once you do, touch it, and he'll join the crew. Go to Stan's Used Ship Emporium and keep asking about buying a ship until he shows you the ship at the top of the screen. When he won't accept any of the money offers you give him, leave and go to Mêlée Island Town. Go to the shop near the prison, and talk to the storekeeper. Ask for a credit note. When he goes up to open the safe, remember the combination. After you run your job by him, he doesn't believe you, and will put the note back. When he's done, ask him to ask the Sword Master if you can fight him. When he leaves, go up to the safe and enter the combination (Pull means move the lever in an anti-clockwise direction, Push means move it to clockwise). Once you're done, and have the credit note, return to Stan's store. Ask about the cheep ship again, and say you want to buy that ship. When he asks you how much you have, mention the storekeeper's credit note. He will ask you how much you want to spend, and you can go as far as 5,000 pieces of eight even though Stan wants 10,000 pieces for it. I don't know how you actually end up buying it, but if you say that you don't want the ship, he will try to call you back. Go back and then try 5,000... I'm only guessing, but that's what I always did. Once you buy it, go to Mêlée Town. ***** ***** * * *-----------------------------------------------------------------------------* * Part Two - 'The Journey': * *-----------------------------------------------------------------------------* * * ***** ***** Guybrush's crew are still a little pissed off about the lack of good pirate resources, so they have decided to be mean, and to cruise the Caribbean for a few weeks. Guybrush must find his own way to Monkey Island. Go into the room behind the crew. Open the chest and Look at the chest. Open the drawer and look at it. Pick up the dusty book and read it. Pick up the fountain pen and the ink. Leave the cabin. Use the Ladder Rope and go up it. Pick up the Jolly Roger and go back down. Go into the hatch beside the rope ladder. Go into the door nearby. Open the cupboard and pick up one of the cereal packets. Pick up the pot under the counter too. Leave the kitchen, and go down the hatch. Open the nearby kegs and pick up some gunpowder. Pick up the piece of rope and open the nearby chest also to get some very fine wine. Leave and go to the deck. Go into the captain's room. Open the cereal to get a toy prize inside. Use the prize with the cabinet. Pick up the chest and then open it. Look at it to get some cinnamon sticks and a piece of paper. On the piece of paper is a recipe for a pirate soup. We don't have all these items, so we'll have to compromise... return to the kitchen. Put these items in the cooking pot over the fire: (Note, some of these items aren't needed, but are only going in to help free up your inventory.) - 100% Cotton T-shirt - T-Shirt - Breath Mints - Rubber Chicken - Gunpowder - Ink - Fountain Pen - Cereal - Jolly Roger I think that's 'em all... I may not be sure. I'll check again soon. Anywho, once Guybrush regains consciousness, click on anything to get up. Put the business cards in the little hole beneath the stove. Click on the ladder to exit. Talk to the crew, and they still won't help out. Get some more gunpowder from the kegs under the deck, and return to the surface. Use the large piece of rope with the cannon and then use the gunpowder with the cannon nozzle. Use the flaming mess (ex-business cards) with the fuse, and quickly use the cannon nozzle to climb inside. Guybrush will be blasted on to Monkey Island, whereas a new part of his adventure will start. ***** ***** * * *-----------------------------------------------------------------------------* * Part Three - 'Under Monkey Island': * *-----------------------------------------------------------------------------* * * ***** ***** Herman Toothrot will come along and attempt to talk to you. You have your head stuck in the sand, so obviously you can't reply. Once he leaves, click on anything to get up. Pick up the nearby banana and then exit the beach. NOTE: There are various notes and memos that can be found around Monkey Island. Pick them up if you want. Also, Herman appears in some areas, but you can usually just keep talking to him until he leaves. On the world map, head west, and go to the northwestern side of the volcano. Enter the nearby fort. Pick up the spyglass and the rope, and then push the cannon. Pick up the cannonball, and also the gunpowder. Leave. Go to the beach and talk to Herman. When done, go to the previous screen, and head to the East. Go to the pond at the end of the dry river. Herman will come, but he will soon leave. Look around, and then exit. Go to the river fork, and before you cross the river, pick up the note under the rock. Go up the footholds. Note that there is a piece of 'art' nearby. If you don't move it this time, you can destroy the ship that you came on. You're choice. It may slightly affect the ending, but only the cut-scene will be slightly different, not the actual puzzles. Continue up the footholds, and Herman will come again, but this time he won't leave. Now, if you don't want to destroy your ship, or you're just finished, pull the art twice. Return to the top of the footholds, and push the rock off the cliff. Return to the bottom near the dam. Note that on that hill that you were on previously, if you walk to the far right of the screen, the rock underneath Guybrush will break, and Guybrush will fall from the cliff. He will fall down, and you will see a creepy Amiga window. Soon after, Guybrush will appear proclaiming that a Rubber Tree saved him... (Thanks to Stefan for reminding me of that cool fact). Open the spyglass to get a lens. Use the gunpowder on the dam, and then use the lens with the sun. The result will be a new non-dry river for all. Go to the pond at the end, and pick up the fallen rope from the unhealthy man. Leave and go to the crack in the South of the jungle. Use one of the ropes on the sturdy branch and climb down to the next ledge. Use the other rope on the other sturdy branch and pick up the oars at the bottom. Return to the top and then leave to go to the Southern beach. Pick up the bananas on the ground and use the rowboat. Row to the Northeastern part of Monkey Island and land on the beach at the north side of the peninsula. Leave the beach and go to the village. Go to the left and pick up the bowl of fruit. Try to walk back, but the cannibals will stop you. They ask you for something to give the 'Great Monkey', but you have nothing, so they decide to lock you up until they run the idea of eating you by their nutritionist. They show you the 'guest' room, and lock you inside. Don't bother to pick up Herman's banana picker that you can see inside - it won't help your escape route and you won't be allowed out with it. Pick up the skull. Move the cursor along the floor until you come across a loose board. Use the loose board and use the hole. While you escape, the cannibals argue about eating Guybrush. Go to the most southerly part of Monkey Island, and go to wherever the monkey is. Give him all of the five bananas you have, and he will follow you now. Go to the most Easterly part of MI, and go to the clearing. Walk to the right and look at the monkey head. Pull the nose of the second last totem pole. Move away from it, and then the monkey will pull it. Go inside the gate and look at the idols. Pick up the smallest one labelled 'Little Wimpy Idol'. Exit, and go to the cannibal village. Go to the left side of the village, and then attempt to leave. The three cannibals will stop you. (If you say, "Look behind you! A three-headed monkey!" they will fall for it the first time, but then a three-headed monkey *DOES* appear, and still they don't believe you ^_^). Anywho, give them the wimpy idol and they will forgive you. Leave the village and go back inside it. Tell the natives that you have thought of something to repay the favour. Ask them about the root and navigational head until they stop talking to you. Leave the village again and return. Talk to Herman Toothrot, and say that you have the banana picker. Give it to him, and he gives you the key to the Monkey Head. Leave. Go back inside and give the natives the leaflet. Go to the giant monkey head, and walk to the vicinity of the gigantic monkey ear. Use the monkey key (an over-large Q-tip) with the monkey ear. The mouth of the Giant head will open, with a (tongue-like) path protruding, and you can go inside. Walk inside. Once inside (Used the word 'inside' a lot, there o_0), use the navigator's head to navigate your way through the catacombs. It's not too difficult. If you're stuck, just USE the head. Anywho, once you're next to the ghost ship, talk to the voodoo head. Threaten the head about killing or hurting it in various ways until it agrees to let you use the voodoo invisibility necklace. Once it does, put it on and go onto the ghost ship. Try to open the farthest door on the right - it squeaks a bit, and one of the musically involved ghosts goes to close it. Guess we can't go that way... Open the hatch near that door and go down. Continue on through the doorways until you reach the ghost-chickens. Attempt to pick up one, and you will (should) get a feather. I think you can pick one up nearby also if you don't get one there. Return to the previous screen and when the sleeping ghost's arm is outstretched, use the ghost feather on his feet twice. He drops the bottle of grog, and you can pick it up. Do so. Go to the Captain's room with LeChuck inside. Use the magnetic compass with the key to pick it up. Go back to the chicken and pig infested area and unlock the hatch. Go down the hatch. Use the jug of grog with the rat dish, and wait for them to die and then walk by. Pick up some cooking grease and return to the deck. Use the grease on the squeaky door, and then go inside. Pick up the ghostly tools near the sleeping guard and leave the room. Return to the deck and go into the hatch. Go to the next room and use the ghost tools with the chest. Pick up the root inside and leave the ghost ship. Exit the catacombs and you will automatically return to the village. The cannibals will mix up the root you recovered and give you the ghost-killing potion. After you return to the site of the ship, you will see that it's gone. Only Bob, one of LeChuck's crew, is left. Soon after, Carla, Meathook and Otis will somehow get into the catacombs and meet Bob. They seem to know him. After you run the idea of getting off Monkey Island and going back to Mêlée by them, they'll agree quickly, because they ran out of sun-cream... Oh, how the valour of our crewmembers shines through their skin, in spite of themselves _... ***** ***** * * *-----------------------------------------------------------------------------* Last Part - 'Guybrush Kicks Butt': *-----------------------------------------------------------------------------* * * ***** ***** On the way to the Mêlée Island Church, you will meet a few of LeChuck's ghost- crew, usually two or three. Defeat them with a spray of the root potion. Continue to the church, and once you get to the wedding, go inside and you will find LeChuck getting ready to be married. Say something to stop the wedding. *Spoilers!* Elaine comes down from the roof of the church on a rope, and you will find that the wedding dress, which LeChuck was about to marry, actually had two monkeys in it, instead of Elaine Marley _. The monkeys take Guybrush's root potion and run off with it, Elaine following behind. It leaves Mr. Brush and Mr. Chuck to finish everything off. *End Spoiler* LeChuck will start beating Guybrush all over the Island (Literally. He punches him and Guybrush will fly all over the world map ^_^), and eventually, Guybrush will land in the grog machine in Stan's Used Ship Emporium. Once he drags you out, pick up the root beer on the ground before you get hit again. Once you get a chance to, use the root beer on LeChuck and he will dissolve, just like the other ghost pirates before him. Sit back, and watch the last cut-scene. I hope you have enjoyed your play of The Secret of Monkey Island, and I hope my Walkthrough has been helpful to you. If it has, or even if it hasn't, send me some criticism or comments, please! Go on, you know you want to! ******************************************************************************* **====================================***====================================** ** 6. - Insults & Sword Fighting ** **====================================***====================================** ******************************************************************************* I - Fighting the Pirates of Melee: ------------------------------------ This section is for the insult sword-fighting part of The Secret of Monkey Island. This is in 'Part One - The Three Trials'. I will write the coming insult with a before and after it. The comebacks will have before and after it. You should know the rules; it's not really that hard - you'll pick it up without bother. - "You fight like a dairy farmer." - - "How appropriate, you fight like a cow." - - "I got this scar on my face during a mighty struggle!" - - "I hope now you've learned to stop picking your nose." - - "Soon you'll be wearing my sword like a shish kebab!" - - "First you'd better stop waving it like a feather-duster." - - "Have you stopped wearing diapers yet?" - - "Why, did you want to borrow one?" - - "This is the END for you, you gutter-crawling cur!" - - "And I've got a little TIP for you. Get the POINT?" - - "I've spoken with apes more polite than you." - - "I'm glad to hear you attended your family reunion." - - "I once owned a dog that was smarter than you." - - "He must have taught you everything you know." - - "I'm not going to take your insolence sitting down!" - - "Your haemorrhoids are flaring up again, eh?" - - "You make me want to puke." - - "You make me think somebody already did." - - "I've heard you were a contemptible sneak." - - "Too bad no one's ever heard of YOU at all." - - "You're no match for my brains, you poor fool." - - "I'd be in real trouble if you ever used them." - - "People fall at my feet when they see me coming." - - "Even BEFORE they smell your breath?" - - "My handkerchief will wipe up your blood!" - - "So you got that job as a janitor, after all." - - "There are no words for how disgusting you are." - - "Yes there are. You just never learned them." - - "You have the manners of a beggar." - - "I wanted to make sure you'd feel comfortable with me." - - "Nobody's ever drawn blood from me and nobody ever will!" - - "You run THAT fast?" - II - Fighting Sword Master Carla ----------------------------------- You will need to learn a few more comebacks to put up a good fight against sword master Carla. She uses different insults to the other pirates on Mêlée, and when you are fighting her, she only gets to insult you, and you always have to respond with a comeback. To get by this part easily, just make sure the insults and comebacks make sense together. Or just looks at this guide. Simple, really. Again, for this part it is written in and form. - "I hope you have a boat ready for a quick escape." - - "Why, did you want to borrow one?" - - "I will milk every last drop of blood from your body." - - "How appropriate, you fight like a cow." - - "If your brother's like you, better to marry a pig." - - "You make me think somebody already did." - - "I've got a long, sharp lesson for you to learn today." - - "And I've got a little TIP for you. Get the POINT?" - - "My wisest enemies run away at the first sight of me!" - - "Even BEFORE they smell your breath?" - - "I've got the courage and skill of a master swordsman!" - - "I'd be in real trouble if you ever used them." - - "My last fight ended with my hands covered with blood." - - "I hope now you've learned to stop picking your nose." - - "Every word you say to me is stupid." - - "I wanted to make sure you'd feel comfortable with me." - - "There are no clever moves that can help you now." - - "Yes there are. You just never learned them." - - "My name is feared in every dirty corner of this island!" - - "So you got that job as a janitor, after all." - - "Only once have I met such a coward!" - - "He must have taught you everything you know." - - "My sword is famous all over the Caribbean!" - - "Too bad no one's ever heard of YOU at all." - - "My tongue is sharper than any sword." - - "First, you'd better stop waving it like a feather-duster." - - "Now I know what filth and stupidity really are." - - "I'm glad to hear you attended your family reunion." - - "You are a pain in the backside, sir!" - - "Your haemorrhoids are flaring up again, eh?" - - "No one will ever catch ME fighting as badly as you do." - - "You run THAT fast?" - That's it for this section. Sadly, this part of MI is only brief, and can usually be completed (if you know what to do) in less than ten minutes. ******************************************************************************* **====================================***====================================** ** 7. - Other Monkey Island Games ** **====================================***====================================** ******************************************************************************* The Monkey Island series include these games: 1. - The Secret of Monkey Island 2. - Monkey Island 2: LeChuck's Revenge 3. - The Curse of Monkey Island 4. - Escape From Monkey Island Despite previously only intended to be a trilogy, the games main creator, Ron Gilbert, quit the LucasArts Company soon after the second game, MI2. Thus, the ending of MI2 was a little strange, and so it wasn't played out in MI3 the way it was supposed to be. For me, The Curse of Monkey Island is the greatest Monkey Island game, although you may think otherwise. The cartoon-style graphics are really cool, better than Escape From Monkey Island's completely unsmooth 3-D graphics... or, as Donut would say, "Low Class" graphics ^_^... I guess the Secret of Monkey Island graphics aren't too bad, even if it they are less than high quality. If you're lucky, you may be able to find a Monkey Island bounty pack including The Secret of Monkey Island, Monkey Island 2 "LeChuck's Revenge", and The Curse of Monkey Island. That pack usually costs about 40 (roughly $40), although you can get MI2 and SoMI easily off KaZaa. That said, I'd prefer if you got the bounty pack at least, so you won't be ripping anyone off. For people interested in that sort of thing, it's only about 2-3mb for SoMI off KaZaa and about 8mb for Monkey Island 2. ******************************************************************************* **====================================***====================================** ** 8. - Frequently Asked Questions ** **====================================***====================================** ******************************************************************************* ******************************************************************************* *-----------------------------------------------------------------------------* Questions about Part One - The Three Trials *-----------------------------------------------------------------------------* ******************************************************************************* Q: Where is the Scumm Bar? ---------------------------- Walk down the path behind the watchman. Walk past the docks and you will find the Scumm Bar there. Q: What do you have to do for the 'Mastering the sword' trial? ---------------------------------------------------------------- You must beat the sword-master of Mêlée Island, Carla. I will explain how further down in this section. Q: What do I do for the 'art of thievery' part of the trials? ---------------------------------------------------------------- You must steal the Idol o' Many Idol Hands from the Governor's mansion. I will explain how further down in this section. Q: What do I do for the last trial? ----------------------------------------- You must find the lost treasure of Melee Island and bring it back to show the pirates. I will explain how further down in this section. Q: Where is the lost treasure of Melee Island, and how do I get it? -------------------------------------------------------------------- Go to the Scumm Bar and try to go into the kitchen. When the chef stops you, walk to the fire nearby, and wait for the chef to leave. Go inside when he leaves the screen. Pick up the pot and exit the Scumm Bar. Go to the circus, and when the Fettuccini Brothers ask you to perform the cannon stunt, say yes and give them the pot as a helmet. Once you have preformed it, go to the street with the clock in it in Melee town. Talk to the shifty-looking guy on the street corner and buy one of the maps off him. Go to the world map and then to the fork in the road. Q: Where is the Idol of Many Hands, and how do I get it? --------------------------------------------------------------- Go to the fork in the road and enter the forest. Wander around until you find a yellow flower. Pick it up and exit the forest. Go to the kitchen of the Scumm Bar and pick up the hunk of meat. Use the flower on the meat. Go to the governor's mansion and use the seasoned meat with the poodles at the door. Q: How do I get past the toll bridge? ----------------------------------------- Go to the Scumm Bar. Go to the kitchen and enter the back room where the bird is. Step on the plank next to the one the bird is on, and it will be flung up in the air. Repeat this until you have enough time to take the fish before the bird comes down again. Bring the fish to the toll bridge. Give it to the troll. Q: How do I know when I'm good enough to face the sword master? ------------------------------------------------------------------ Fight about 4-5 pirates. Try and have them all on different levels. When you're good enough, the pirate you beat will say so. Q: Dammit! When I've finished all the trials, the pirate leaders are gone! Did I do all this for shit nothing?!?! ------------------------------------------------------------------------------- Yes. Q: The voodoo lady says I have to make a crew. Who do I put in it? -------------------------------------------------------------------- You can put Carla the swordmaster, Otis the prisoner, and Meathook in your crew. Q: How do I get Otis out of his cell so he will join my crew? ----------------------------------------------------------------- Go into the SCUMM Bar, when there is nobody around. Pickup all the mugs and go into the kitchen. Use one mug with the barrel near the door. Leave and go towards the prison. Keep a watch on the mug with the grog in it, and when it becomes 'Mug Near Death', use it with another mug. Once you get there, use the grog with the lock on the cell. Q: How do I get Carla to join my crew? ------------------------------------------ Go to her house and show her the note from LeChuck. She will then join. Q: How do I get Meathook to join my crew? --------------------------------------------- Talk to him about it, and he will agree only if you touch the 'monster'. It turns out to be a parrot. Touch it and he will join. Q: My bastard crew has just started a mutiny! Make 'em stop! -------------------------------------------------------------- You can't. Not now, not ever. Soon, maybe... ******************************************************************************* *-----------------------------------------------------------------------------* Questions about Part Two - The Journey *-----------------------------------------------------------------------------* ******************************************************************************* Q: Which items do I put in the cooking pot? --------------------------------------------- I think it's these: - 100% Cotton T-shirt - T-Shirt - Breath Mints - Rubber Chicken - Gunpowder - Ink - Fountain Pen - Cereal - Jolly Roger Some of these are only put in the pot to get rid of some things from the inventory. Put in everything you can, because I am unsure which ones have to stay out. Q: How do I get onto Monkey Island once I reach it and am anchored nearby? --------------------------------------------------------------------------- Go to the very bottom of the ship and get some gunpowder from one of the kegs. Use the business card with the little hole beneath the stove in the kitchen. Return to the deck and use the rope with the cannon on deck. Put some gunpowder in the cannon nozzle. Use the flaming mess (ex-business card) with the fuse and climb quickly inside the nozzle. The cannon will shoot you onto Monkey Island. Where you will enter the next part. ******************************************************************************* *-----------------------------------------------------------------------------* Questions about Part Three - Under Monkey Island: *-----------------------------------------------------------------------------* ******************************************************************************* Q: Who the heck is that pant-less hobo asshole that is talking to me? ------------------------------------------------------------------------ Chances are its Herman Toothrot. He's the only non-cannibalistic human on Monkey Island. Let him go. You don't have to talk to him. He gives some good information though. Q: Why are there so many notes and memos dotted around Monkey Island? ----------------------------------------------------------------------- They mean nothing. I repeat: NOTHING. I will NOT repeat myself. There is only one useful note, but we'll get to that later. Basically, they're just letters which Herman Toothrot has sent to the cannibals and LeChuck and vice-versa. Q: Shit! I destroyed the ship my crew are on! What do I do? ------------------------------------------------------------ Don't do anything. It won't matter. While you're there, shoot the banana tree on the beach. Yes, you're supposed to do that. Q: OMG hlp mee!!111! I jmpd off da edge of teh cliff!!11thirtyfifth!111 ------------------------------------------------------------------------ Leave. Now. Q: Seriously though, I think I've screwed up. I jumped off the cliff? ----------------------------------------------------------------------- Wait. Guybrush will reappear. He will mention he was saved by a rubber tree for a nice little in-joke XD. Q: How do I get out of the hut in the cannibal village? --------------------------------------------------------- Use the curser along the floorboards. Roughly around the middle there should be a loose floorboard. Pick it up and use the hole it uncovers to escape. Q: Was I supposed to get the big hand-thing in the village, so called a "banana picker"? ------------------------------------------------------------------------------- No. Not yet. You can get it later though, when the villagers accept you into their culture. If you must know, it's the banana picker that Herman is so bitter about. Q: What am I supposed to do to that damn monkey in the clearing? -------------------------------------------------------------------- Once you have all five bananas, give them all to him. He will follow you, thinking you have all bananas. Go to the large skull. Pull the totem poll nose. The monkey (JoJo Sr.) will grab onto it, opening the gate of the monkey head. Once inside, pick up the wimpy idol and take it to the cannibal village as a sacrifice to the great monkey. Q: What am I supposed to do in the catacombs? ------------------------------------------------ Use the voodoo head. It will point its nose in the direction to go. Soon enough you will come to LeChuck's ghostly pirate ship. Q: How do I get the voodoo head to let me use the invisibility necklace to get on LeChuck's ship beneath Monkey Island? ------------------------------------------------------------------------------- Talk to the head (Looks cool up close, huh?). Threaten it a bit about throwing it in the lava, and soon enough you'll be allowed. Q: How do I get into the squeaky door on LeChuck's ship? ---------------------------------------------------------- You must solve a series of puzzles to get inside this door. Here are the solutions: Go down the hatch near the door. Keep walking until you reach the screen with the ghost-chickens and ghost-pigs. Take a feather. Return to the room with the sleeping ghost-pirate. Use the feather twice on his feet while his arm is outstretched and pick up the bottle of grog he drops. Go to the chicken room and climb down the hatch. Use the grog with the rat dish. Pick up the cooking grease and return to the deck. Use the grease with the door. Q: How do you get into the hatch on the bottom level of the ship? -------------------------------------------------------------------- The hatch is locked, so you will need a key. Use the magnetic compass with the key in LeChuck's room and you can pick it up. Use the key in the hatch to open it. Q: Ghostly tools? How do they help? ---------------------------------------- Go to the level with the ghostly chickens and pigs. See that box at the side? Use the ghostly tools on it, and Guybrush will break it opening, exposing the root you are looking oh so hard. ******************************************************************************* *-----------------------------------------------------------------------------* Questions about Last Part - Guybrush Kicks Butt *-----------------------------------------------------------------------------* ******************************************************************************* Q: How do I get past or defeat the ghost-pirates? ---------------------------------------------------- When any of them approach you, use the root spray on them. Don't dwell on beating them all - the wedding is on! Q: How do I stop LeChuck from beating the hell outta (pwning) me? ------------------------------------------------------------------ Wait until LeChuck punches you far enough for you to land in the docks. When you do, get a root beer from the root beer machine and use it on LeChuck. LeChuck will be blown away by the root, which magically happens to be the same type of root as the previously mentioned magical one. Guybrush saves the day for the first, but not the last time. ******************************************************************************* **====================================***====================================** ** 9. - Items List ** **====================================***====================================** ******************************************************************************* ***** ***** * * *-----------------------------------------------------------------------------* * Part One - 'The Three Trials': * *-----------------------------------------------------------------------------* * * ***** ***** _____________________________________________________________________________ | | | | Item | Description (What Guybrush says about it) | |_______________________|_____________________________________________________| | | | | ___ Piece(s) of Eight | "I have ___ piece(s) of eight. | | Pot | "Someone cooked a headcheese in this." | | Hunk of Meat | "It's some sort of meat or meatlike substance..." | | Fish | "I think it's a herring." | | Minutes | "There sure are a lot of spelling errors." | | Yellow Petal | "It's a striking yellow color." | | Meat With Condiment | "It's some sort of meat or meatlike substance..." | | Chicken | "Hmmm... A rubber chicken with a pulley in the | | | middle... What possible use could this have?" | | Sword | "SLASHMASTER -- When you want a sword as sharp as | | | your wit." | | Shovel | "DIGMASTER -- The only shovel for serious treasure-| | | hunting enthusiasts." | | Breath Mints | "BREATHMASTER -- For the pirate who cares about | | | first impressions." | | Map | *Looks at Map* | | T-shirt | " "I found the Treasure of Melee Island and all I | | | got was this stupid T-shirt." " | | Manual of Style | "I think it's some kind of religious text." | | Wax Lips | "They're yak-sized and covered with slobber. I'M | | | certainly not going to chew on them." | | Gopher Repellent | "It says gophers won't come near you with this stuff| | | on." | | Cake | "It's heavy." | | Staple Remover | "I bet this will come in handy." | | Fabulous Idol | "It's beautiful." | | 100% Cotton T-Shirt | "It says 'I beat the Sword-Master.'" | | Note | "Attention Pirates of Melee: Your governor is alive | | | and well and she is by my side as she was always | | | meant to be. If you try to find us you will only | | | meet with horrifying disaster. Yours truly, | | | Captain LeChuck." | | Mug | "Looks like a fine pewter tankard." | | Mug o' Grog | "Looks like a fine pewter tankard." | | Melting Mug | "Looks like a fine pewter tankard." | | Mug Near Death | "Looks like a fine pewter tankard." | | Pewter Wad | "I don't think it will hold much now." | | Business Card | "STAN'S PREVIOUSLY OWNED VESSELS - "I won't shut up | | | until I've made you a deal!" -Stan | | Magnetic Compass | " "When you set sail for good value, all winds blow | | | towards Stan's!" (WARNING: Contains strong magnet | | | which may interfere with other navigational | | | equipment." | | Storekeeper's Note | "I, the good and honourable storekeeper do hereby | | | take the liability for the debts of the bearer of | | | this note for any amount up to 5000 pieces of | | | eight." | |_______________________|_____________________________________________________| ***** ***** * * *-----------------------------------------------------------------------------* * Part Two - 'The Journey': * *-----------------------------------------------------------------------------* * * ***** ***** _____________________________________________________________________________ | | | | Item | Description (What Guybrush says about it) | |_______________________|_____________________________________________________| | | | | Pamphlet | "It's called "How to Get a Leg Up in Treasure | | | Hunting."" | | Leaflet | "It's caked "How to Get Ahead in Navigating."" | | Brochure | "It's called "How to Arm Yourself in Sea Battle."" | | Dusty Book | *Guybrush then reads entries of a diary* | | Bookmark | "It's the top of a cereal box, used as a bookmark." | | Cereal | "Hmmmm... I loved this stuff when I was a kid. I | | | liked the way it chewed up the roof of your mouth."| | Prize | "This is no prize! It's a small key with a finely | | | engraved monkey on it." *Prize then changes to | | | Small Key* | | Piece of Paper | *Guybrush looks at the piece of paper* | | Cinnamon Sticks | "I don't see anything special about them." | | Giant Piece of Rope | "It's a giant piece of rope." | | Piece of Rope | "It's a piece of rope." | | Tiny Piece of Rope | "It's a tiny piece of rope." | | Dinky Little Rope | "It's a dinky little rope." | | Infinitesimally Small | (...Rope)"It's an infinitesimally small rope." | | Pot | "It's about the same size as my head." | | Jolly Rodger | "What a find looking flag. Shivers me timbers just | | | looking at it." | | Featherpen | "It's a ballpoint feather pen." | | Ink | "I don't see anything special about it." | | Flaming Mess | "Yikes!" | | Gunpowder | "Looks explosive." | |_______________________|_____________________________________________________| ***** ***** * * *-----------------------------------------------------------------------------* * Part Three - 'Under Monkey Island' * *-----------------------------------------------------------------------------* * * ***** ***** _____________________________________________________________________________ | | | | Item | Description (What Guybrush says about it) | |_______________________|_____________________________________________________| | | | | Spyglass | "WARNING: Objects in spyglass may be farther away | | | they appear." | | Rope | "Good, strong stuff." | | Handful of Gunpowder | "Black and explosive, just the way I like it." | | Cannon Ball | "It has three holes in it." | | Noteworthy Rock | "I'm no geologist, but judging by these conchoidal | | | fractures, I'd say this is a piece of flint." | | Lens | "My feet look bigger through this." | | Rope | "It seems to be a jump rope." | | Skull | "What a cute little skull." | | Wimpy Little Idol | "What a cheap piece of mass-produced tourist crap. | | | On the bottom in says 'Made by Lemonhead.'" | | Banana Picker | "It says "If found, please return to Herman | | | Toothrot."" | | Monkey Head Key | "It looks like a giant cotton swab." | | Head of the Navigator | *Guybrush Looks at the Head* | | Necklace of the... | (...Navigator) "It's slimy and goopy." | | Ghost Feather | "It's a feather | | Jug o' Grog | "It's a bottle of ghost grog." | | Key | "It's a big ghostly-looking key." | | Glob of Grease | "Yech, it's all over my hands." | | Ghost Tools | "They're glowing ghost tools." | | Voodoo Root | "It's twisted and dried up and not very impressive | | | looking." | |_______________________|_____________________________________________________| ***** ***** * * *-----------------------------------------------------------------------------* * Last Part - 'Guybrush Kicks Butt' * *-----------------------------------------------------------------------------* * * ***** ***** _____________________________________________________________________________ | | | | Item | Description (What Guybrush says about it) | |_______________________|_____________________________________________________| | | | | Magic Seltzer Bottle | "It seems to be filled with some carbonated fluid." | | Root Beer | "It seems to be filled with some carbonated fluid." | |_______________________|_____________________________________________________| ******************************************************************************* **====================================***====================================** ** 13. - Copyright Information ** **====================================***====================================** ******************************************************************************* This document is Copyright © Conor Cosgrave. All rights reserved. All characters are trademarks of LucasArts. I hold no responsibility for any copyright infringements made in this document.


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Tube candles use inner wax candles while saving wax, maintaining a constant height (Spring mechanism gently raises the inner candle as it burns), and avoiding unsightly dripping. White Tube Candles can be used in decorations during holidays, weddings, anniversaries, in prayer and worship services, seasonal settings and centerpieces, in center of Advent Wreaths, and for other special occasions.
These Tube Candles with silvertone tops are for use in candelabras or candlesticks that have 3/4" sockets. They are 11" high and 3/4" wide. Recommended candle replacement - 846786012031

subset: commoncrawl


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About |
Manooi is inspired by the natural light around us. As we design and manufacture custom-made crystal chandeliers our goal is to re-create this harmonious, positive natural light within individual homes and public buildings.
Crystal is a beautiful material. It has been with us for centuries and remains one of the most widely used components for chandeliers for its unworldly quality of reflecting light. Over the years we have witnessed a continuously growing fondness in working with it. We hope to bring this joy to you and your environment as we ultimately believe that good design should make the world around us a more beautiful and harmonious place to live.
Manooi Light Creations was founded by the artist/designer couple János Héder and Judit Zoltai. The company has been operating under their joint supervision. János has from the beginning been the lead designer for Manooi. The workshop is a cradle of creative activity where the hands of devoted and talented young designers brainstorm, draw, play, assemble and reassemble models of beautiful light creations.


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"A million dollars isn't cool. You know what's cool? A billion dollars."–Justin Timberlake, The Social Network
But how do you achieve scalability to get to a billion dollars? When Under30CEO and FranchiseHelp.com investigated the Top Franchises for Young Entrepreneurs we realized that the founders of these companies had a business model that worked regardless of whether they were present or not. Their business did not rely on them to make it go; they truly created a business system.
These franchise founders built businesses that were turn key, like McDonald's famous hamburgers that anyone off the street can make. As the author of one of the most influential business books of all time Michael E. Gerber of the E-Myth says, these founders "worked on their business, instead of in their business."
Check out our list of billionaire founders and be inspired by their stories and realize how their proven business models were scalable as franchises that others can run by others in cities across the globe…
Jack C. Taylor — Enterprise Rent-A-Car
Net Worth: $6.5 Billion
This college dropout and World War II Veteran was working for St. Louis Cadillac when he had his billion dollar idea. Taking the leap into entrepreneurship, Taylor started a company that provided replacement cars to people who had suffered stolen or damaged vehicles. The idea was born out of necessity, as Taylor recognized the need for such a service from his vantage point at the Cadillac dealership, but the venture also benefited immeasurably from a fortunate change in law: in the 1970s, courts ordered insurance companies to provide replacement cars and Taylor's business skyrocketed. Enterprise's strategic focus on replacement vehicles vs. vacation rentals, meanwhile, proved a competitive advantage over industry rivals as the most recent recession took hold: regardless of the economy, insurance companies must cover replacement cars after accidents and thefts; in the case of consumers lacking sufficient or quality insurance, replacement cars are still paid for (out-of-pocket), as few people can afford to take time off from work due to car troubles in a bad economy.
This self made-billionaire started out with just seven cars and a single employee, and grew his company — which is amazingly still privately held by the family — into the largest rental car provider in North America (and one of the largest private concerns in the world), employing some 68,000 people and capturing nearly $13 billion in annual revenue. The organization today, formally named Enterprise Holdings, Inc., encompasses the flagship Enterprise brand as well as the National Car Rental franchise and Alamo Car Rental. Taylor built his empire by the motto, "Take care of your customers and your employees first, and the profits will follow." True to this vision, the company has been recognized on multiple occasions for its analytical approach to customer service, highly ranked management training program, and dedication to employee advancement. In recent years Taylor has turned his attention to philanthropic causes, donating over $200 million to local communities, including $50 million to the 50 Million Tree Pledge, $40 million to the St. Louis Symphony Orchestra, $30 million to the Missouri Botanical Garden, $25 million to renewable energy research and $25 million to the Enterprise Rent-A-Car Scholars Program.
William Barron Hilton — Hilton Hotels
Net Worth: $2.5 Billion
Son of hospitality legend Conrad Hilton, this hotel heir and World War II Navy veteran is the former Chairman of Hilton Hotels and the currently embarrassed grandfather of Paris. Initially refusing a job in his father's hotel business, William Barron Hilton tried his hand at a number of occupations and businesses, but — in what will no doubt come as a dramatic shock to you, dear reader — he was ultimately persuaded to follow in his Conrad's footsteps. By 1966 William Barron had ascended to the presidency of Hilton Hotels and had dedicated his career to the expansion of the empire.
If that sounds like fun, you don't know how to do fun the Hilton way! While working for the family hotel chain, Barron did a little moonlighting as the founding owner of the San Diego Chargers (playing back then in Los Angeles) and as a key player in the merger of the AFL and NFL. If this weren't exciting enough, in 1979 Barron was thrust even more fully in the public spotlight as his father's will called for the vast majority of the hotel tycoon's fortune to go to his charitable vehicle, the Conrad N. Hilton Foundation. Barron contested his father's will, eventually securing his inheritance.
The Hilton Worldwide group today features multiple hotel franchise concepts, including as Hilton Garden Inn, Hilton Homewood Suites, and over 500 Hilton Hotels and Resorts. Oh, and not to worry — all is well today with the Conrad N. Hilton Foundation: after watching granddaughter Paris' entitled antics for over a decade, Barron threw in the ancestral towel, announcing in 2007 that he would be leaving all but a tiny portion of his fortune to the foundation his father had established.
Fred DeLuca — Subway Sandwich Shops
Net Worth: $1.8 Billion
The ambitious Fred DeLuca opened his first sandwich shop in 1965 with $1,000 from family friend and now-billionaire Dr. Peter Buck. Originally called Pete's Super Submarines, Subway was born out of necessity, as a vehicle to pay for the 17-year-old DeLuca's college tuition (and as an outlet for Buck's hunch that subs were going to be… big). As the famous tale goes, the duo sold 315 sandwiches on day one, opened their second store a year later, and never really looked back.
Shooting for dramatic expansion from the start (a goal of 32 stores in under ten years), DeLuca and Buck turned to franchising as their engine for growth. You might say it worked, as Subway has grown to become the largest restaurant chain in North American (and, soon, the world). Boasting over 34,000 locations across 96 countries, Subway Franchises continues to expand at a dramatic clip, bolstered by growing consumer desire for healthy food and slam-dunk marketing campaigns like the $5 footlong and weight-loss phenom Jared Fogle.
Unlike most of the other billionaires on this list, DeLuca is not yet a senior citizen and does not like celebrity attention. "People on the street would recognize me, but I don't think I'd want that." Great sentiment, but how often is your local billionaire just walking down the street?
Michael Ilitch — Little Caesars Pizza
Net Worth: $1.5 Billion
This Detroit native had a three-year run in minor league baseball but was forced to retire with a knee injury (ah, we've heard that one before). With his baseball career finished, Ilitch and his wife Marian started Little Caesars Pizza Treat in Garden City, Michigan. An entrepreneur with an eye for innovation, Ilitch created a carry-out pizza concept with no tables and chairs. This cost-saving wrinkle — along with operational touches like a conveyor belt to warm pizza and keep up with customer demand — allowed Little Caesars to locate franchises where quick-serve pizza had never been served before (pizza lovers in sports arenas, dormitories, and military bases, you have Little Caesars to thank!). Of course, it helped that Ilitch knew how to market with the best of them — who could forget the famous "Pizza! Pizza!" two-for-one deal?
Ilitch is now the big man in his hometown, enjoying life as the billionaire founder of an iconic food concept, the owner of both the Detroit Tigers and Detroit Red Wings, and the rumored potential buyer of the Detroit Pistons. Despite the rough economic climate in the city, the Tigers made Forbes' list of most valuable sports teams and Ilitch turned the 2005 MLB All-Star game into the most profitable All-Star game to date. The Little Caesars Pizza franchise, meanwhile, is succeeding during tough times because of a continued focus on operational efficiency and ingenious marketing programs like their $5 Hot-N-Ready pizza deal.
John W. Marriott, Jr. — Marriott Hotels
Net Worth: $1.3 Billion
J.W. Marriott Jr. serves as Chairman and CEO of Marriott International — a global hospitality chain with over 3,000 properties and 300,000 employees. While he did inherit his father's name, J.W. Marriott Jr. was instrumental in making that name representative of the global brand it stands for today, transforming Marriott into one of the world's most successful hotel franchises in the process.
Shortly after joining Marriott in 1956 (a time when the company was best known for its Hot Shoppes restaurants), J.W. Jr. was tasked with running the business's very first hotel property. Turns out he had a knack for this hotel thing: by the late 1970s, J.W. Jr. had achieved outstanding success in the hotel market and, seeing the potential to grow the company's footprint, he turned to franchising to fuel Marriott's expansion. Of course, Marriott never fully abandoned the company's restaurant roots, hitting some home runs with side ventures like the Roy Rogers franchise (founded by Marriott in 1968 and sold to Hardees in 1990 for $365 million).
Today the Marriott Hotel chain of franchises includes Courtyard by Marriott, Fairfield Inn, Marriott Execustay, Residence Inn, SpringHill Suites, and TownePlace Suites. Other famous hotel brands managed under the Marriott banner include Bulgari and the Ritz-Carlton. Yeah, fair enough: famous father or not, this guy earned his billion.


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- City Fajr Shuruq Duhr Asr Magrib Isha
- Dubai 05:27 06:40 12:34 15:52 18:23 19:37
Roger Federer and Novak Djokovic strolled to easy victories in the Dubai Championships second round on Wednesday, keeping the world's top two players on course for a showdown in Saturday's final.
Other dangers await after Tomas Berdych and Juan Martin Del Potro also claimed straight set wins, but few in Wednesday's 5,000 capacity crowd would bet against another meeting between the big two, winners of 23 Grand Slam titles between them.
Federer dismissed Spain's Marcel Granollers 6-3 6-4, while Djokovic overcame a late stumble to beat another Spaniard Roberto Bautista Agut 6-1 7-6.
Djokovic was seeking a 15th straight win, his unbeaten streak dating back to October, while Agut has one tour final appearance to his name and the Spaniard was overawed by the Serb's power and movement.
The first set was over in 23 minutes and Djokovic broke for a fourth game in five to go 2-0 up in the second.
The match looked all over, but Agut fought back, breaking Djokovic and saving four match points to take the set to a tiebreak, only for the Spaniard to bow out with a double fault.
"It was not easy to finish the match - he fought very hard and is great competitor," Djokovic said in a courtside interview.
"It was my fault - I made some unforced errors that gave him the chance to come back."
The Serb, 25, now faces Italian Andreas Seppi in Thursday's quarter-finals, while Federer will play Nikolay Davydenko.
The 17-times Grand Slam champion was adamant he would not take the Russian lightly, despite boasting an 18-2 winning record against the veteran, who has slid down the rankings in recent years.
"I'll never disrespect a guy like Nikolay," said the Swiss. "He's done too much in the game."
After the first five games went with serve, Granollers stumbled, a double fault gifting Federer three break points.
The 31-year-old needed only one, passing Granollers at the net with an arrowed forehand down the line for a 4-2 lead.
Federer, seeking a first title of 2013 and a sixth Dubai crown, was relentless, regularly opting for serve-and-volley tactics, and wrapped up the set with a love game.
"I thought I was sharp, I knew what I wanted to do and I was able to do it," the world number two said in a courtside interview.
"He was going to come in, so I thought I would rather hit a volley than a passing shot - when the courts are so fast, you want to play offensive."
Federer broke again for a decisive 3-2 lead in the second set courtesy of a deep forehand that the Spaniard thought had landed long but his appeal fell flat.
Earlier, world number seven Del Potro pounded Somdev Devvarman 6-4 6-4.
The Argentine saved three break points in his opening two service games but was otherwise largely untroubled in dispatching India's number one.
"It's good, but I need to improve... if I want to have a chance of winning this tournament," Del Potro, 24, said.
Third seed Berdych, 27, is also through to the last eight, beating Germany's Tobias Kamke 7-5 6-1.
The Czech toiled more than the score line would suggest, squandering five set points in the first set against the world number 90 and saving 12 of 14 break points himself.
Follow Emirates 24|7 on Google News.


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PARIS (AFP) - Four little black sheep on Wednesday left the countryside and began their new careers in the city: working as eco-friendly lawn mowers in a largely working-class district in north-eastern Paris.
Between April and October, the new "park workers" will graze grounds the size of eight tennis-courts in three two-week-long sweeps in a move to promote biodiversity and make the grooming of the capital's green areas more sustainable - replacing both chemicals and lawn mowers.
Out of work, they will be resting back at a farm on the outskirts of Paris, the Ferme de Paris.
"For a lawn mowed 24 times a year, there is no biodiversity. When you use animals, the droppings attract insects and the insects bring birds," said Eco Terra president Alain Divo whose company plans and organises eco-pasture projects in French urban areas.
Grazing next to a ring road and by the foot of a giant grey building housing the capital's archive centre in the 19th arrondissement, the sheep seem to have adjusted to their new environment quickly.
"The fact that they graze right away means that they're going to get used to this very quickly," Ferme de Paris sheep-keeper Marcel Collet said, noting the project that was ordered by local authorities is a "first" for the city.
Mr Collet said eco-pasture has existed in France for about 10 years, but "really began to develop in the past three years".
He said most of the animals used in the projects are local breeds that have been made redundant due to a more intense and competitive farming culture, where they have been replaced by more productive animals.
"Breeds that were a bit local, a little less productive... were set aside," Mr Collet said.


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This is always a very long exercise and one which I was getting bored doing earlier this year as the books had started to 'stick' and there were very few changes in the listings.
However, after people worked out how to "fix" Amazon listings, it would appear that Amazon has changed its approach and it now seems likely I'll be back to doing an update on at least at least a quarterly if not monthly basis.
However right now - this is the one to inform your response to any questions from relatives or friends along the lines of "Would you like an art book for Christmas?"!
Here's the table of contents (with embedded links to the website)
Commentary November 2012
I've picked out a few of the book for comment below.
I think I maybe need to make it clear that I only list books for adults and refuse to list books which I think are:
- either completely useless (even if they are on the top 100 list) and
- those which represent doodling pastimes for bored adults.
It's great to see Andrew Loomis's Figure Drawing for All It's Worth back on the top rated list. He was one of those people I learned about as I started to interrogate the Internet for good resources for how to improve my drawing skills - and his was a name which kept coming up again and again. It's been really great to see all his books being reprinted in facsimile editions - since every second-hand book had been snapped up long ago!
I'm also seeing excellent displays of them in most art bookshops I visit - maybe because they make a coherent series of drawing instruction books?
A window display of Andrew Loomis books at Foyles earlier this year |
Two years after Color and Light: A Guide for the Realist Painter was published, James Gurney's book remains the top serious book for the painter. This book has rarely been out of the top rated or best selling charts from BEFORE it was published. It's beginning to approach the stage where, like the Banksy book, I retire it if only to see what else is around an about and doing well. (Do also take a look at James blog - Gurney Journey is one of the best there is!)
There are two new books about artists this month - one is a new biography of Cezanne which has been getting very favourable reviews.
The other is a book about the 3D pacement artists Kurt Wenner which was published last year. I rather suspect that this has been on a slow boil for some time.
Art History
The categorisation of books about Art History on Amazon has now got to the point where it's worse than useless. I went through pages of books none of which had a remote connection to art history. Amazon badly needs to limit the number of categories that a book can be listed under.
However I did manage to identify that the fans of Ross King's fascinating books about past Masters has a new companion Leonardo and the Last Supper
Art Business
Alyson Stanfield 's book I'd Rather Be in the Studio: The Artist's No-Excuse Guide to Self-Promotion remains the top rated book. Others have more ratings but Alyson has the best!
Plus the new 2013 Artist's & Graphic Designer's Market: The Most Trusted Guide to Selling Your Art has been published and is selling well.
You can see more "best books" in Making A Mark's Art Book Lists


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It's a fine idea for those who don't have bank accounts. Although I don't think marketing it to those who are trying to avoid being garnished sends a good message. They're obviously being garnished for a reason.
The US Treasury pays more money to more people than just about anybody in the world. Last year it disbursed more than $1.6 trillion in 982 million individual payments. As you can imagine, they save a lot of money when they can make direct deposits instead of printing paper checks. So they're always trying to figure out what makes people reject direct deposit. One such thing is garnishment.
Social Security and other "lifeline" payments from the federal government such as veterans benefits, are supposed to be safe from garnishment--they can't be taken away just because you've lost a lawsuit or are behind on your bills. As a practical matter, though, if the recipient lets the money be direct deposited into his or her checking account, access to the money can easily be lost. Even bank accounts that hold only exempt money can be temporarily frozen while the bank sorts out the facts--and if the account has also received money from other sources, some or all of it can be seized. That makes a paper check awfully attractive to people facing garnishment--they can cash their check and get their money, even if their account is frozen.
One solution that the Treasury has come up with for this issue is the Direct Express card. It's a debit MasterCard, set up to receive payments from Social Security and other federal payment systems, that can be used to make ordinary purchases and one cash withdrawal per month for free.
It's primary purpose is to make direct deposit available to people who don't have a bank account. (People in the financial industry call them "the unbanked.") The sweetener for them is that they don't have to pay the fee that a check-cashing place would charge. But the Treasury is also going after people besides the unbanked, such as those worried about garnishment.
With almost 20% of payments still not being made electronically, the Treasury has a strong incentive to figure out what problems are keeping people from choosing direct deposit--and solve them.
I've mentioned before that one of the advantages of having some of your assets in legal compartments such as IRAs and 401(k)s is that they are somewhat protected against being seized if you get over your head in debt, lose a lawsuit, make a mistake on your taxes, get divorced, or otherwise have someone out there with some sort of legal claim on your money.
These different kinds of compartments (and similar ones like pensions, annuities, trusts, insurance, etc.) get these protections by law. The laws differ in specific details, which suggests to me that it makes sense to use more than one kind of special compartment, just in case your particular situation leaves one kind of compartment more exposed than another.
This Direct Express card is another special compartment, not subject to garnishment in most circumstances, and available to anyone receiving federal benefits.
Although it's cheaper than printing paper checks, it's still not as cheap for the Treasury as direct deposit to your regular bank account, so the Treasury is looking to solve the garnishment problem for ordinary bank accounts as well. Among other things, they're working to "provide guidance to financial institutions on how to discern if there are exempt funds in an account and what amount of funds should not be frozen." (That according to Deputy Assistant Secretary for Fiscal Operations and Policy Gary Grippo, testifying yesterday to a House subcommittee.)
If you receive federal benefits, and are subject to garnishment, the Treasury is looking out for you. And, if you're not, the Treasury is trying to save a few dollars of taxpayer money.
It's a fine idea for those who don't have bank accounts. Although I don't think marketing it to those who are trying to avoid being garnished sends a good message. They're obviously being garnished for a reason.
The overwhelming majority of garnishments are being done for a reason, but I think that still falls a bit short of it being "obvious" that there's a reason. I've personally known people who've had money seized in error. They eventually got the money back (without interest), after proving that they didn't owe it, but it obviously would have been more convenient if it hadn't been taken in the first place.
More fundamentally, though, Congress has written rules for what can be taken in a garnishment and what can't--and it has decided that Social Security payments can't be taken (except to pay federal tax debts and certain child support and alimony payments). If you're an elderly or disabled person living on Social Security, you have a legal right to that money--even if you have some old debt or have lost a lawsuit. Obviously, it would be better to get those old obligations sorted out (through bankruptcy, if there's no other way). In the meantime, though, your Social Security payments may be all that's keeping you housed and fed.
Finally, the Treasury's point of view is simply that it needs to carry out the will of Congress (as expressed in statue) at the lowest possible cost to taxpayers. It costs a lot more to print a paper check than it does to send a direct deposit, and if fear of garnishment is what makes a bunch of people demand paper checks, any workaround that's cheaper than paper checks is a win for taxpayers.
This is one of the best ideas that the government has had in a long time. Cutting costs is essential to being as efficient and having as much control over your money as possible. It is important that they watch out for loopholes right now. Especially for garnishment.
I've never had my wages garnished, at least not yet, but have found that there are many people who are simply set in their ways and can't fathom the idea of not getting a tangible paycheck in their hands. It's a very old-fashioned way of thinking, but I can understand the psychology of it all. Even still, there are so many advantages to direct deposit, with convenience being the most significant one.
I recall some banks or employers offering incentives to switch to direct deposit, like savings on fees. Also, you get more immediate access to your cash, which is often deposited earlier than when paychecks are disbursed.
Nice informative article. I never gave much consideration to the garnished, until now. It makes sense.
Psst...you social security check can not be garnished for student loans. I know cause my husband has had an outstanding student loan and they can not take any.


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A court in eastern China rejected an appeal by ousted senior politician Bo Xilai on Friday and, as expected, upheld his life sentence on charges of bribery, corruption and abuse of power.
It said the evidence against him was clear.
Bo, once a rising star in China's leadership circles who had cultivated a following through his populist, quasi-Maoist policies, was jailed for life in September after a dramatic fall from grace that shook the ruling Communist Party.
His career was stopped short last year by a murder scandal in which his wife, Gu Kailai, was convicted of poisoning a British businessman, Neil Heywood, who had been a family friend.
The high court Jinan in the eastern province of Shandong, where Bo was originally tried, said that it was satisfied the first trial had done justice in the case.
"This court verified the facts and evidence of the court of first instance," Shandong high court spokesman Hou Jianjun told a news conference.
"The reasons for appeal presented by Bo Xilai and the opinions of his counsel did not have factual and legal basis, and were not tenable."
The court "ruled to reject the appeal, and uphold the original judgment", Hou added. "The above ruling is the final judgment."
Bo's appeal against the guilty verdict was unlikely to have been successful. China's courts are controlled by the Communist Party, which had pronounced him guilty long ago.
He likely now has no further recourse to appeal, state media said, as he could only take his case to the Supreme Court in Beijing if he had been sentenced to death.
State television shows pictures of an apparently healthy Bo, with a slight smile on his face, both sitting and standing in court, and also of him being led out of the room by two towering policemen.
Bo will now be sent back to Qincheng jail, just north of Beijing, where fallen members of the elite are incarcerated, and will likely never be seen in public again, although he could be released on medical parole some day.
Hou said that four members of Bo's family had been in court, and that the hearing had been conducted with "normal order".
President Xi Jinping, who took office in March, will have wanted the Bo affair settled because the next few weeks are critical for his government.
At a party plenum next month, Xi will push for more economic reforms and he needs unstinting support from the party's elite 200-member Central Committee.
The appeal was held behind closed doors and completed less than a month after being lodged, when it could theoretically have take up to two months, or longer.
Zhang Lifan, a political commentator, said the case was never about the crimes Bo had been charged with, which were actually very light considering the serious allegations against him, for example by victims of his zealous crackdown on organised crime.
"The real significance of this is that it shows that the highest authorities are not to be challenged. Any challenge to those authorities is doomed. I think this is very clear-cut," Zhang said.
Bo, 64, who was Communist Party chief of the southwestern metropolis of Chongqing, mounted an unexpectedly fiery defence during his trial, denouncing testimony against him by his wife as the ravings of a mad woman hoping to have her own sentence reduced.
He repeatedly said that he was not guilty of any of the charges, although he admitted making some bad decisions and shaming his country by his handling of former Chongqing police chief, Wang Lijun, who first told Bo that Gu had probably murdered Heywood.
Wang, who fled to the U.S. consulate in the nearby city of Chengdu in February last year after confronting Bo with evidence that Gu was involved in the murder, was also jailed last year for covering up the crime.
The party has presented the Bo case as an example of its resolve to root out deep-seated corruption, a problem so serious Xi has warned it could threaten the party's survival.
(Writing by Ben Blanchard; Additional reporting by Megha Rajagopalan in BEIJING; Editing by Raju Gopalakrishnan)


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Armed robbers lay in wait for bank staff during terrifying raid
Two balaclava-clad men broke into the Hathersage branch of the Royal Bank of Scotland (RBS) early last Thursday morning and pounced on the workers.
The robbers, brandishing a silver handgun and a crowbar, threatened the employees – then coolly strolled off with a "substantial" amount of money in a holdall.
Inspector Richard Smith, of Derbyshire police, said: "This is a very serious crime and one that is very rare in a small village like Hathersage. The robbery has left staff terrified and we are hoping that the public can help us with our investigation."
Detectives have released the above CCTV footage of two men they would like to speak to. Meanwhile, the British Bank Association is offering a £15,000 reward for information leading to the arrest and conviction of the offenders.
Police said the robbers broke into the Main Road bank through the roof at about 6.20am then left via the main entrance at 9.05am.
One shocked villager, who did not want to be named, said: "You don't expect this type of thing to happen in Hathersage. I hope they catch those responsible."
The bank reopened on Tuesday after being closed since the crime. An RBS spokesman said: "The wellbeing of our staff is of the utmost importance at this time and we're doing everything we can to support them. Given the circumstances staff don't want to speak to the press."
The offenders are described as white, in their early 40s, about 5ft 11in tall and wearing dark hooded tops, balaclavas, gloves and boots.
A Derbyshire police spokesman said: "Some of the stolen money was protected by a security device which would have released red dye when activated.
"We'd like the public to contact us if they saw anyone with red dye on them at any point.
"Also if shop owners or banks have had anyone trying to purchase items with or deposit money stained with red dye they are asked to contact officers. Police are appealing for anyone who may have seen anyone acting suspiciously in the area on Thursday morning to call us on 101 or Crimestoppers on 0800 555 111."