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The form is so elemental, so basic, that we have difficulty imagining a time before it existed: a single set, fixed cameras, canned laughter, zany sidekicks, quirky family antics. Obsessively watched and critically ignored, sitcoms were a distraction, a gentle lullaby of a kinder, gentler America–until suddenly the artificial boundary between the world and television entertainment collapsed.
In Sitcom: a History in 24 Episodes we can watch the growth of the sitcom, following the path that leads from Lucy to The Phil Silvers Show; from The Dick Van Dyke Show to The Mary Tyler Moore Show; from M*A*S*H to Taxi; from Cheers to Roseanne; from Seinfeld to Curb Your Enthusiasm; and from The Larry Sanders Show to 30 Rock.
In twenty-four episodes, Sitcom surveys the history of the form, and functions as both a TV mixtape of fondly remembered shows that will guide us to notable series and larger trends, and a carefully curated guided tour through the history of one of our most treasured art forms. (description from publisher)


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Are you planning to come to Spain and you thought of renting a car or bringing yours? This is your article! We want you to know everything about driving in Spain, and so here we are some tips you need to know before coming here. This way, you will be able to travel from one Parador to another fast and easy. Let's drive! :)
- Basic rules to drive in Spain:
1) You should be over 18 to drive a car.
2) To rent a car, you should be over 21 and sometimes you also need to have your driving license for more than two years.
3) If you belong to an EU country, you just need your regular driving license.
4) If you do not belong to an EU country, you will need and International Driving License.
5) If you bring your own car, you will need a temporary registration certificate (it lasts 6 months and you can get it at the customs)
6) You cannot talk on your cell phone while driving, unless you have a hand-free system
7) The use of the seat belts are compulsory on every seat.
8) Speed limits cannot be exceeded: 120km/h in highways, 100km/h in regular roads with more than one lane in any direction, 90km/h in other regular roads, and 50km/h in urban areas.
9) In case you get out of the car on the road, you should wear a reflective jacket. In case it is because the car has stopped on the road, you should also deploy the warning triangles.
10) Parking in the streets is not always free. In case it is not, it will be marked with a blue or green line. In case the line is yellow, it means you cannot park there.
11) If you want to rent a car, there are plenty of companies to choose in between. You can rent them at the airport and the price for renting a car per day is in between 60 and 150 euros, depending on the company, the city and the quality of the car.
- Fuels in Spain:
Diesel A; Biodiesel; Unleaded gasoline 95; Unleaded gasoline 98
- If you are travelling with children you should take into account that:
1) Children under 12 cannot sit in the front
2) Children under 3 must sit in an approved car seat in the back seats, adapted to its weight and height
3) You cannot carry children in your arms, they should be sat as well.
In case you want to check the road conditions and the traffic on them, you can check it in this webpage.
- In Spain, most of the roads are for free, including motorways. Some of them are not and they include a payment of toll.
Here you have a list of the main motorways in Spain. In total, there are around 16.000 kilometres of them.
1) A-1 Madrid-Burgos.
On this way you will find the Parador de Lerma.
2) A-2 Madrid - Barcelona
Parador de Alcalá de Henares is on this way.
3) A-3 Madrid - Valencia
On this road you can easily get to the Parador de Alarcón and so to the Parador de El Saler.
4) A-4 Madrid - Sevilla / AP-4 until Cádiz
The Paradores you will find on this way are: Parador de Chinchón, Parador de Manzanares, Parador de Córdoba and Parador de Carmona. If you keep on going through the AP-4, you will also find the Parador de Arcos de La Frontera and the Parador de Cádiz.
5) A-5 Madrid - Badajoz
Going through this motorway will let you go from the Parador de Oropesa to the Parador de Guadalupe, the Parador de Trujillo and the Parador de Mérida.
6) A-6 Madrid - A Coruña
On this way you can find: the Parador de La Granja, the Parador de Tordesillas, the Parador de Benavente and the Parador de Villafranca del Bierzo.
7) A-7 From France border to Málaga (north to south)
Going from north to south of Spain can let you find so many Paradores on the way. Those Paradores are: the Parador de Aiguablava, the Parador de Tortosa, the Parador de Benicarló, the Parador de El Saler, the Parador de Jávea, the Parador de Mojácar and finally get to the Paradores in Málaga: the Parador de Nerja, the Parador de Málaga Golf and the Parador de Málaga Gibralfaro. Such a way!
8) A-8 Northern motorway
This motorway goes all along the northern coast, so that all the northern Paradores at that point can be found. Those are: the Parador de Vilalba, the Parador de Ribadeo, the Parador de Gijón, the Parador de Santillana Gil Blas and the Parador de Hondarribia.
9) A-9 From Ferrol and La Coruña to the Portuguese border
This is a shorter motorway where you will find: the Parador the Ferrol, the Parador de Santiago de Compostela, the Parador de Pontevedra, and the Parador de Tui. Perfect way for a northern trip around Galicia!
* AP roads are motorways including a payment of a toll. The payment of toll can be paid with cash or credit card.
Apart from this main roads, there are so other secondary ones: national, regional and autonomic ones, that will let you meet the other Paradores around Spain.
Which one would you choose for making your car road trip in Spain to visit as many Paradores as possible?? Just plan it and come!

subset: commoncrawl


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I came across my next read while browsing the public library's YA stacks. I'm the type of person who chooses a book based on how catchy the title is instead of the covers. I guess I'm weird, but most of the time this is how I stumble upon a good book. There were two things that came to mind when my eye caught a book titled Debbie Harry Sings In French. My first thought was: Is it talking about Debbie Harry as in the lead singer of Blondie or a girl who happens to have the same name? After reading the flap, my second thought was: A teen who knows and even likes Blondie?! Really? I knew then and there that I had to check it out.
My love of New Wave 80s music comes to no surprise for my close group of friends. They already know that approximately 90% of my music collection comes from that era. I'm told frequently that I was born in the wrong generation and I think they maybe right. Truth be told, I was surprised to find a current YA book where the main character knew and listened to same type of music that I did while in high school and continue to do so. Most of the teens that I know are not aware of New Wave 80s music. I remember that during an advisory class that I student taught, teens were talking about Flo Rida's first single "You Spin My Head Right Round". I had made an off comment that I liked the original song by Dead or Alive much better. I got stares from the teens and I could here the clock ticking. They had no clue and I had to educate them. How could I not? I didn't blame their music tastes, but the fact that they weren't born yet when the song was played.
Description: When Johnny's father dies unexpectantly in a car accident, he is forced to grow up quickly. He takes control while his mother grieves for months. He turns to alcohol to deal with his own grief and to numb out. After a near death incident, Johnny is sent to a rehab program. His mother, now ready to face life once again, does not approve of his Goth fashion statement and sends him to live with his uncle in South Carolina. During his stay, he meets Maria, who seems to understand his fascination with the new wave band Blondie.
Review: I finished this book in one setting and enjoyed it very much. Johnny is not your typical GLBTQ character. He knows that he is straight because he has a very big crush on Maria, but he can't help but yearn to be someone like Debbie Harry. To Johnny, Debbie is much more than a sexy singer. Debbie Harry symbolizes what Johnny wants: beauty and fierceness. Brother's debut novel tackles the gray shades of transvestism. Although he is constantly bullied and his sexuality is mistaken, Johnny is certain of himself. His problem is not finding out who he is, but rather in how to express himself, which is shown during a drag show contest at the climax of the novel.
Although there are enough "issues" in the book such as the themes of neglect, isolation, and drugs that shape Johnny's and Maria's life that may distract reviewers, I was never bothered by it. The plot was well placed and I loved the characters. I was cheering Johnny and wanted him to express his inner Debbie Harry. Now if you'll excuse me, I'm going to find my Blondie cd and play "Heart of Glass" as a salute to Johnny.
Rating: 4 stars
Words of Caution: There is mild language in the book. The teens in the book go to a gay bar. There is also reference to sex, but nothing explicit.
If you like this book, try: Freak Show by James St. James, Beige by Cecil Castelucci, or Parrotfish by Ellen Wittlinger.


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Bailey hopes to clinch NLDS
Published 1:56 am Tuesday, October 9, 2012
CINCINNATI (AP) — Homer Bailey played catch in the sun-splashed outfield at Great American Ball Park, his usual routine the day before a start. Nothing different at all, as far as the Texan let on.
"You guys," he said afterward, "it's just another game."
Uh-uh. Not buying it. Everyone knows the Cincinnati Reds pitcher has a chance to exorcise a lot of bad postseason history — or add to it — with his next start.
Less than two weeks after he threw the 15th no-hitter in the history of baseball's first professional franchise, the 26-year-old Bailey has a chance to add another career moment. He can complete a division-series sweep of the San Francisco Giants on Tuesday night.
Up 2-0 in the series, the Reds need one more victory to advance, with as many as three chances left at home. It'll be a breakthrough if they get it.
Cincinnati hasn't won a home playoff game in 17 years, a span of futility etched into the franchise's storied history. Everyone remembers the Big Red Machine winning back-to-back World Series in 1975-76. The 1990 Nasty Boys team swept Oakland to win another.
Since then? Little more than heartbreak. Got swept by Atlanta in the 1995 NL championship series under manager Davey Johnson. Lost a one-game playoff for the NL wild card to the Mets in 1999 at Riverfront Stadium. Got swept by the Phillies in the first round two years ago.
Maybe it's finally their time.
"I had this one kid give me a sweatshirt that said, 'The Year of the 12,"' said manager Dusty Baker, who wears the uniform number. "He gave it to me in spring training. I believe in that. I'm only going to see one '12 while I'm living. It's a special year. I just feel that it's our year."
Their first shot at it will make major league history.
The Giants and Reds both had pitchers throw no-hitters during the season — Matt Cain had a perfect game for San Francisco. When Bailey starts on Tuesday, it'll mark the first time that a playoff series featured two pitchers with no-hitters in the same year on opposite teams, according to STATS LLC.
The Reds put themselves in position for a sweep by overcoming the loss of ace Johnny Cueto to a bad back in the first inning of the opener, then pulling out a 5-2 win. They won 9-0 on Sunday night behind Bronson Arroyo's seven crisp innings, then tried to get a few hours of sleep on the overnight flight back to Ohio.
The plane landed at 6:48 a.m., less than an hour before the sun came up.
"I slept on the plane, got here, got my stuff, got breakfast (at a restaurant) and went back to bed, slept a couple of hours and made myself get up," outfielder Drew Stubbs said. "Not an ideal amount of rest, but hopefully I get to catch up on it tonight."
Stubbs, Bailey and a few other Reds showed up at the ballpark in the afternoon for a light workout. Stubbs ran a few pass patterns as players threw a football on the field.
The Giants stayed overnight on the West Coast and flew in during the afternoon, trying to get a little needed sleep in their own beds. Probably wasn't very restful — only four teams have overcome a 2-0 deficit in the division series round.
San Francisco manager Bruce Bochy has decided to start right-hander Ryan Vogelsong (14-9) against Bailey (13-10), who will be making his first appearance at Great American Ball Park since his no-hitter in Pittsburgh on Sept. 28.
Bailey followed the no-hitter with four shutout innings in a 1-0 loss in the final game of the season at St. Louis, an easy outing to save him for the playoffs. He led the NL with a 2.32 earned run average on the road this season, but is only 18-19 with a 5.13 career ERA at Great American.
It'll be the first time Reds fans get to recognize him for the no-hitter — not that he'll notice.
"I will probably be somewhat oblivious to it, just like any starter on game day," Bailey said. "Unless there is a streaker running across, you don't pay attention, you're just focused on what you're doing."
Bailey will be well-rested. He flew home with Cueto on Sunday, got home and watched the last few innings of the Reds' win on television.
It'll be Baker's first game back in Cincinnati since Sept. 12. He was hospitalized while the team was in Chicago for an irregular heartbeat and a mini-stroke. He rejoined the team for the final series in St. Louis, then flew to the West Coast and got an ovation when introduced before the first playoff game.
Baker was still in a Chicago hospital bed when the Reds clinched at home on Sept. 22 — players toasted him in the clubhouse before spraying each other. He was in Cincinnati resting when Bailey threw his no-hitter in Pittsburgh.
He'll get another ovation when he's introduced on Tuesday night, though it's nothing he's anticipating.
"I didn't think about getting a reception in San Francisco," the 63-year-old manager said. "I'm just doing my job."


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What you do in your late teens and 20's really defines the type of person you are and who you will become. Where you go, the people you meet, what you learn…it all sets the stage for the rest of your life. What you have to ask yourself is how big of a stage do you want to be on.
I'm a 21-year-old college drop out that decided my life is too complex and spontaneous to determine what field I want to go into or what major I want to try. There were three things I did know:
1.) I wanted to have fun,
2.) I wanted to do what I want, and finally
3.) I wanted to live a life people would be envious of.
So far…I'm doing just that, and I have to say, I'm loving it. Many people ask how…how do I figure out what I want to do, how can I travel to these places, how can I get away with not working for someone…
And the simplest answer I have is, don't think about it.
Put all your doubts and fears aside, close your eyes, count to three and say, "Fuck it!" Then go out there, do it, and get yours.
I don't know everything, and I don't claim to, if there is something I need to know, I figure it out, sometimes the hard way, but I still figure it out. People have this notion in their heads that entrepreneurs are these really smart people that know all the answers and make good decisions, but that isn't necessarily true.
Sure, you have to have some smarts and know quite a bit, but we surround ourselves with mentors and friends that think like we do and whom all have had different experiences but at the same time very similar, and very quickly we realize that a lot of what we do is trial and error, and you have to hope that you can push through the errors.
So what's the big secret? Entrepreneurs are the biggest procrastinators in the world. That's it, not much to it is there… Now before some people get raving mad at me, I say that because if you think about it, we do everything we possibly can so that way we don't have to work for someone else and so we can do what we want with our lives. That includes what someone said a little while ago (I don't remember who or when, but they said it) about how an entrepreneur is the only person who is willing to work 80 hours a week to keep from having to work 40.
I have come up with some things you need to do and determine before you turn 30 that will help you get to where you want to be in life:
1.) Figure out what keeps your heart beating
And for you medical people, no I'm not being literal. What is it that you do that makes you happy? If you get excited over derivatives and anti-derivatives and somehow understand how calculus was created to make algebra easier, then (go you) you should be a mathematician. For me, I like woodworking, and was raised in construction so its no wonder that I now build houses, but doing that gives me the freedom to still sit at the coffee shop and write this article in the middle of the "work week" and travel and have the fun that keeps me going. But I also have fun creating different things, whether it's a product, a house, a bar, a website, or a work of art, all of it gives me that fuzzy little feeling inside when it's done.
2.) Determine if you are willing to be broke
When you do what you want, and take a risk of any sort there are no guarantees, so you have to determine, are you willing to be dirt poor in order to do what you want in life and take the chance to get exactly what you want and earn however much you want, if not, if you are unwilling to take that risk, then it may be that you shouldn't try to be an entrepreneur. It is scary but you will almost certainly lose money, the question is, will the money you lost bring more money in? A friend of mine was talking to me about his business idea and how he wanted his website to be. Now he doesn't have much money to start a business and when I told him how much it would cost for him to do what he wanted, he was shocked, but he had the determination. He spent everything he had to make his website the way he wanted it to be and to get his company going. Now his clients hire him for $100/hr to fix or wire any electronics they need him to in their airplanes, yachts or small boats. He is also looking to expand his company.
3.) Travel
This is a must, you don't even have to answer the first two questions, those can take some time to figure out, but traveling is imperative. Traveling, as anyone can tell you, broadens your horizons, allows you to see other cultures and other peoples' point of view, and lets you incorporate any life lessons and culture you've picked up into your life and business. In fact you can check out my article on Quebec here. I used to own part of an inflatable rental franchise and when the owners of the corporate company went to China to see manufacturers they also got to experience the Chinese culture, which allowed them to tap into the Asian-American market of Chinese New Year bounce houses and other inflatables, giving them more customers and ultimately more profit.
4.) Write down all of your ideas
Another must do…and this doesn't only apply to when you're in your 20's, writing down your ideas in a little book is a good thing to do at any stage in life. This allows you to not only remember that million-dollar idea, but lets you expound on it, make modifications and perhaps grow it to fruition. My father told me when I was younger to do this after always forgetting a dream I had or an idea I was thinking of while in school and followed that up by telling me, "For every 100 ideas I write down, there is at least one good one." And I can honestly say it's one of the best pieces of advice I've ever received and has allowed my to start two ventures of my own thus far.
5.) Let people call you crazy
Like most of the people in this strange world we live in, I'm trying to figure out what to do, an no one really knows what they want 10-20 years from now, but you know your goals and so you set out to achieve them until those goals are completed or you change your mind. Many times I have been told to buckle down, do one thing, and stick with it…but the people who tell me this will be working for other people their entire lives, which there isn't anything wrong with, but it's just not me. So what do I do…at any point in time, I have 4-5 (maybe more) projects that I'm working on to diversify my portfolio which is the key to making a substantial amount of money (if they are done right, you can't expect to do something half-assed and make money with it) Plus, anyone in the construction business will tell you it's sink or swim, Sometimes you have a ton of money coming in and other times you struggle to get an appointment. So what am I working on right now:
*Currently building three houses as well as doing work on four other houses
*Developing a construction app, and gearing up to roll out a product on our website
*Developing two other websites, one dealing with gourmet food and the other with travel
*And finally the last and most immense thing I am working on is lining up investors and doing all the legwork for a real estate deal in Nicaragua. (This is a multi-million dollar deal, and will take years to come to fruition, but I'll tell you more about it in another article.)
So people see me working on all of this, (not to mention these articles) and they think I'm wishy-washy and I don't know what I want to do and/or they call me crazy. But I don't see it that way, when I put these things on my drawing board, I put them there so I can go over them tediously and decide if I want to move forward with the project, then IF I decide it's worth it, I will put the gears in motion and start delegating what needs to be done to accomplish the ultimate goal. People can call you crazy all they want, but most of them just wish they had the guts to risk everything and do what you are doing to have that extraordinary payout. And you may not get that payout at first, but you have to keep going; keep trying and you will get the reward.
So go out there people!
Ultimately, you will be better off for it!
Brandon Jolicoeur is a young business professional from the New Orleans area. As a native of New Orleans, he prides himself on being a food connoisseur and a travel and adrenaline junkie always staying true to his family's motto, "Be Adventurous, Live Life!"
Image Credits: indulgy.com and http://adogwithfleas.files.wordpress.com/


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PHILADELPHIA (AP) — Another strong start from Mike Minor has the Atlanta Braves one step closer to erasing last year's debacle.
Freddie Freeman hit a three-run homer to back Minor and the Braves roughed up Roy Halladay to move closer to clinching a postseason berth with an 8-2 victory over the Philadelphia Phillies on Saturday.
The win, coupled with Milwaukee's 10-4 loss to Washington, reduced Atlanta's magic number for securing an NL wild-card playoff spot to three. The Braves were up 8½ games through Sept. 5 last year, but went 9-18 down the stretch and were overtaken by St. Louis on the final day of the season.
"I don't want to hear anything about it," manager Fredi Gonzalez said with a smile.
The Phillies fell four games behind the Cardinals for the NL's second wild-card spot with only 10 games remaining. The five-time defending NL East champions had won four in a row and 12 of 15 to get in the race. They also trail Milwaukee and the Los Angeles Dodgers in the wild-card standings.
Ryan Howard became the second-fastest player to reach 300 homers, but Halladay (10-8) picked the wrong time to have the second-shortest outing in his 376 career starts.
The two-time Cy Young Award winner lasted just 1 2-3 innings, allowing seven runs and five hits. Halladay's shortest start was on Sept. 10, 2006, for Toronto against the Los Angeles Angels, that was because of an injury. He recorded just two outs and left after getting hit on the elbow by a line drive off Garret Anderson's bat.
Halladay wasn't 100 percent for this start. He said he felt spasms behind his shoulder area on Thursday, but was cleared by doctors on Friday.
"I wish I could blame it on this, but I felt like I should compete," he said. "I just didn't do my job as a pitcher."
Minor (10-10) gave up two runs and two hits in six innings to win his fourth straight decision. The lefty has a 1.09 ERA in four starts this month.
"It's just experience and having a better game plan," he said. "You put things in your memory bank."
The Braves remained 5½ games behind the first-place Nationals, making it likely they'll have to settle for a wild-card berth. Considering last season's collapse, securing any playoff spot is quite the accomplishment. It would have been the biggest September meltdown in baseball history except that Boston blew a nine-game lead during the same month.
Howard connected for the fourth straight game, hitting a towering shot off the brick wall in straightaway center in the fourth. He reached No. 300 in his 1,093rd game. Hall of Famer Ralph Kiner hit his 300th homer in his 1,087th game.
Halladay, who missed nearly two months with a strained lat, didn't look right from the start. He walked Michael Bourn to lead off the game, but picked him off. Martin Prado followed with a single and Chipper Jones hit a two-out single.
Freeman then sent an 0-2 pitch off a billboard on the facing of the second deck in right field. Halladay slammed the resin bag to the ground while Freeman circled the bases.
"The two-out hits were really big," Jones said. "It was a good job by our hitters to take advantage of mistakes."
Halladay has been bad in first innings this year, posting a 5.63 ERA in 24 games. He's allowed 15 runs and 31 hits, including three homers.
It didn't get any better in the second.
Halladay walked two batters, including Prado to load the bases with two outs. Jason Heyward fell behind 1-2 in the count before lining a 78 mph curveball into the right-field corner to clear the bases and make it 6-0.
That ended Halladay's day.
"He didn't have a whole lot," manager Charlie Manuel said. "He had a hard time putting the ball where he wanted it. Just one of those days. Rough day."
Jones greeted Jeremy Horst with an RBI double for a 7-0 lead.
Darin Ruf, who hit 38 homers in Double-A to break Howard's record for single-season homers at Reading, drove in his first career run with a sacrifice fly in the third.
NOTES: Jones' single in the first moved him ahead of Lou Gehrig for 58th on the career hits list with 2,722. He's one hit away from tying Roberto Alomar for fifth place among switch hitters. ... Freeman is 7 for 15 with three homers and nine RBIs off Halladay. ... Prado extended his NL lead to 37 multihit games. ... Bourn was 4 for 38 before a second-inning single. ... Phillies are 8-16 on Saturdays. ... Howard has three homers in 15 at-bats off Minor. ... Cliff Lee (6-7) faces Tim Hudson (15-6) in the series finale Sunday. Hudson is 9-9 vs. the Phillies, including 2-1 this year. Lee is 4-3 vs. Atlanta, 1-0 this season.


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This article is more than 1 year old
Canadian finance ministries closed off from web after cyberspy hack
Blame Canada China
Updated Chinese hackers have been blamed for looting sensitive Canadian government documents, forcing two government departments off the internet as a response.
CBC reports that the attacks, first detected in January, have been traced back to Chinese computer networks – while noting the important caveat that compromised systems in China might have been used by third parties to disguise their tracks.
The assaults targeted the computer networks of the Finance Department and Treasury Board, key Canadian economics ministries. Access to the internet from both departments was restricted following the discovery of the attacks last month. The attacks involved a combination of targeted spear-phishing attacks designed to fool government officials into handing over passwords and the use of malware.
The pattern of the attack matches that GhostNet assault that penetrated 100 other governments around the world back in March 2010.
CBC reported that Information Warfare Monitor, the Canadian group that detected those attacks, ran audits of government systems at the behest of the Canadian Security Establishment (CSE), a little-known armed forces division that serves as Canada's signals intelligence agency.
IWM issued a statement (extract below) strongly denying these claims.
The Information Warfare Monitor is an independent university based research group that conducts public research. We are not involved in this internal Canadian government investigation. We are, however, keenly aware of the risks of such breaches and are undertaking research into threats to Canada's networks and will issue an independent report in due course.
What's not in dispute is that audits in late 2010 revealed that the two Canadian economics ministries had been comprehensively compromised, a problem not uncovered at the time of the original Ghostnet investigation some months before.
Sources involved in the investigation spoke to CBC News under the proviso that they would remain anonymous. Quizzed by CBC, federal government spokespeople would only say that an "attempt to access" federal networks had been detected.
In June 2009, the Canadian Security Intelligence Service warned that cyber-attacks against government and private industry systems were growing substantially. China, most recently blamed for cyber-attacks against at least energy firms that targeted data on oil and gas field finds, has been blamed by a series of government over cyber-espionage, charges the Chinese government has consistently dismissed. In addition, Google last year publicly blamed China for the Operation Aurora attacks against it and other hi-tech firms. ®


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From the "Say it ain't so" file: Sexually transmitted diseases (STDs) in women and men in their 40s, 50s and older are on the rise.
According to a 2012 article in Student BMJ, a British journal, STDs have doubled in 50- to 90-year-olds in the U.S., United Kingdom and Canada over the past 10 years.
In particular, cases of syphilis, gonorrhea and chlamydia are climbing in 45- to 64-year-olds. Trichomoniasis (aka "trich"), caused by the parasite Trichomonas vaginalisis, is also on the upswing in women 40 and over, according to a 2011 study, involving 7,593 American women ages 18 to 89. Women 50-plus had the highest rate of trich infection, 13 percent, followed by women in their 40s at 11 percent.
Even HIV is becoming more common among mature audiences: According to the Centers for Disease Control and Prevention, people 50 and over now account for 15 percent of all new HIV and AIDS diagnoses.
Why STDs are growing among 40-plus populations
Why the uptick in STDs in women and men over 40? Couples who've been married for 20 or 30 years may find themselves divorced or widowed, and because people are living longer, healthier lives, they continue to be sexually active, explains Dr. Leandro Mena, an expert in infectious diseases and a member of the board of directors for the American Sexual Health Association. Indeed, the article in Student BMJ reported that 80 percent of 50- to 90-year-olds are sexually active.
"Older people don't think about using condoms because reproduction isn't an issue for them," says Mena, an associate professor at the University of Mississippi Medical Center in Jackson. "But correct and consistent condom use significantly reduces the risk of transmission."
Medications that treat erectile dysfunction may also be contributing to the rise in STDs, he says. Whether people have a onetime sexual encounter while traveling for business or pleasure or multiple partners closer to home, the likelihood of contracting an STD is real.
RELATED: The Most Stunning Health Changes of 2012
Most common STDs in women and men of-a-certain-age
Trichomoniasis. About 70 percent of people who carry "trich," also known as trichomonas vaginalis, don't show symptoms, so the infection can be easily transmitted during sex. Symptoms may show up within five to 28 days of being infected but they could be delayed even further, and may come and go, according to the Centers for Disease Control and Prevention. Symptoms in women include vaginal discharge, itching, burning and redness of the genitals and painful urination. Men may develop itching or irritation in the penis or discharge and burning after urinating or ejaculating.
How it's diagnosed: Via microscopic examination of vaginal secretions in women. There's no routine test for men,
Treatment: Usually a single dose of the oral antibiotics metronidazole or tinidazole; though some women may need a seven-day course of metronidazole or a five-day course of tinidazole. Male partners of women with trich should also be treated. About one in five people treated for trich gets infected again within 3 months after treatment, according to the CDC.
Syphilis. This bacterial infection is spread by contact with syphilis sores on the genitals, or in the vagina, anus or rectum. Because the sores are often painless and heal on their own, they may be overlooked, says Mena. However, weeks later, an infected person may develop a rash on his or her body or on the palms of the hands or soles of the feet, along with general malaise, headache, and sores in the mouth, groin or underarm areas. After these symptoms clear up, usually within a few weeks, the infection enters a latency period that can last up to 20 years, says Mena. When it reemerges it has affected the skin, bones, central nervous system, or organs, such as the heart. The disease is most infectious during the first few years a person has it, Mena says.
How it's diagnosed: Via a blood test or microscopic examination of tissue from a sore.
Treatment: Typically treated with penicillin. Dosing is dependent on how long a person has had it.
Chlamydia. Caused by a bacterium, chlamydia is spread by vaginal, anal or oral sex. Symptoms in women—discharge or burning during urination—and in men—discharge, burning during urination and sometimes pain or swelling of the testicles—don't show up for weeks after infection, if at all. But the bacterium is still taking a toll. In women, chlamydia eventually causes pelvic inflammatory disease (PID), which leads to infertility, ectopic pregnancy or chronic pelvic pain. Chlamydia can also cause rectal pain, bleeding and discharge, reports the CDC.
How it's diagnosed: With a urine sample or vaginal or rectal swab
Treatment: Typically treated with a single dose of the oral antibiotic azithromycin or seven days of doxycycline.
Gonorrhea. Also caused by a bacterium, gonorrhea can be transmitted via oral, anal or vaginal sex. Some symptoms resemble those of chlamydia. Women may develop vaginal discharge, burning while urinating, a sore throat, lower abdominal pain and/or fever. Having sexual intercourse may hurt, too. Men may also experience pain while urinating, discharge, the urge to urinate, tender or swollen testicles or a sore throat. If it's not treated, gonorrhea can cause PID and chronic pelvic pain in women. In men, it can cause inflammation of the tubes attached to the testicles and may affect the ability to have children. Gonorrhea can also cause a life-threatening infection of the blood or joints.
How it's diagnosed: With a urine sample or vaginal rectal or throat swab.
Treatment: With a single injection of the antibiotic ceftriaxone. Many people with gonorrhea also have chlamydia, so anyone treated for gonorrhea should also be treated for both.
HIV. About two-thirds of people develop a flu-like illness—with swollen lymph nodes, a sore throat, a rash, and headache, two to four weeks after they are exposed to the HIV virus, says Mena. Symptoms eventually subside. "Very often people don't remember they had these symptoms," he says. Months to years later, a person will develop opportunistic infections, characterized by symptoms such as fatigue, weight loss, fever, night sweats, chills and swollen glands, which signal AIDS.
How it's diagnosed: Via a blood or saliva test. There are several tests available; some can detect HIV within 10 to 14 days after exposure, though they're expensive and not widely available, says Mena. Most tests detect HIV within four to six weeks. The earlier a diagnosis is made, the more effective treatment is.
Treatment: With at least three antiretroviral drugs—sometimes combined in a single tablet. (More than 20 such drugs are available.) You'll have to take medication for the rest of your life to suppress the virus. "We can control HIV, but there's no cure," says Mena.
How to protect yourself—and your partner
In addition to condom use, sexual etiquette is important. If you develop an STD, tell your partner so he or she can get tested and treated, preventing further spread of the infection.
And "if you're planning to start a relationship with someone, go together and get tested for STDs," says Mena. He also recommends that anyone who has more than one sexual partner be tested at least once a year for STDs. "If you are at all concerned that you may have acquired an STD, it makes sense to see your doctor," he says.


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Pollen information across Europe is pooled at the website polleninfo.org to simplify your search for information (www.polleninfo.org). You are directly forwarded to the forecast or will be linked to the corresponding national websites.
The pollen load maps of Europe serve you as well for an overview of the load within Europe.


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This is an archived article that was published on sltrib.com in 2013, and information in the article may be outdated. It is provided only for personal research purposes and may not be reprinted.
Preston, Idaho • For more than a century, the hundreds of men, women and children slaughtered along the Bear River were remembered as anonymous Indians, their names known only to their closest kin, now long dead.
That changed Tuesday, when, for the first time, the names of 40 Shoshone likely killed in the Jan. 29, 1863, Bear River Massacre were read aloud.
"Anno-tz-do-bey. Tabby-Woot-te-gwa. Co-ro-boits-e," read 11-year-old Brooklyn Timbimboo, who joined her grandmother, Patty Timbimboo-Madsen, in reading the recently discovered names of some of those presumed killed that January day, 150 years ago.
Members of the Northwestern Band of the Shoshone, headquartered in Brigham City, gather every year at the historical marker, three miles northwest of Preston on U.S. 91, to remember the deadliest of American Indian battles.
It was at Bear River that hundreds of Shoshone estimates range from 300 to 500 were stabbed, shot and clubbed to death by the U.S. Army's 3rd California Volunteers intent on punishing Indians for interfering with mining supply wagons and pioneers. The soldiers had ridden north from Fort Douglas in Salt Lake City for the dawn attack.
Few of the victims' names survived in the largely oral tradition of the Shoshone.
But on Tuesday, the sesquicentennial, more than 200 who braved treacherous roads from as far as Boise, Idaho, and Salt Lake City heard names of the dead.
Snow fell even as the sky cleared and sun shone on those bundled up against the cold. Two fire pits provided warmth and smoke from sage bundles was used for "smudging" to cleanse the spirit.
"It's oddly appropriate for us to be a bit uncomfortable," said historian Scott Christensen, who wrote a biography of Sagwitch, the only chief to survive the massacre.
Two eagles one of them clearly a golden eagle circled the nearby killing field during the ceremony.
Jason Walker, chairman of the tribe, also announced that two bodies of young Shoshone killed at Bear River, a 15- or 16-year-old boy and girl, were recently returned to the tribe from the Smithsonian Institution in Washington, D.C.
Darren Parry, vice chairman of the tribe, brought their remains home earlier this month, and those will be buried in the spring, along with the remains of a third Shoshone from the 1300s, whose body was found in western Weber County.
Parry said it's not clear to him how the Smithsonian came to own the bodies. The tribe had been trying to gain custody for a decade, he said.
Representing the governors of Utah and Idaho Tuesday were Utah Lt. Gov. Greg Bell and Janet Gallimore, executive director of the Idaho State Historical Society.
Bell praised the Shoshone "for moving forward without forgetting the past," and Gallimore placed the massacre in the historical context of the Civil War, before state boundaries were drawn in this part of what was then Washington Territory.
Those who perished, she said, "in many ways are still with us, and this land will never forget."
Cache Valley's Mormon pioneers had a mixed reaction to the carnage, Christensen said.
Some cheered the Army's victory as "intervention of the Almighty," while others who walked the bloody ground the afternoon of the massacre were sickened and horrified.
Christensen works for The Church of Jesus Christ of Latter-day Saints' history department, and it was in church archives that 40 names of possible massacre victims were discovered earlier this month.
A service missionary from Mendon, Paula Watkins, was helping prepare temple records from the old Washakie ward to be copied for the tribe. Sagwitch and 300 other Shoshone converted to the LDS Church a decade after the massacre, and were eventually settled south of Malad at Washakie.
Watkins noticed and called to Christensen's attention that many death dates of those listed for proxy baptisms were in 1863. Two of them, Tos-so-a and Pag-e-yah, were listed as dying on Jan. 29, 1863 clearly massacre victims.
Watkins said she was moved to learn that the Shoshone who died at Bear River hailed from throughout the region, from Nevada to Wyoming to Idaho to Utah.
They were all gathered at the Bear River, which has hot springs, for the Warm Dance to hurry along the spring.
"It's time we not only name people but that history becomes more personal," said Watkins. "That's what names do."
Among those at Tuesday's ceremony were descendants of one of the Army soldiers, Ricky Jones and his son, Ryan Jones, who traveled from Tulsa, Okla.
Ricky Jones' great-great grandfather was shot in the elbow and the hip in the first wave of the fight, Jones said. His best friend, a fellow soldier, died at Bear River.
Jones, who grew up hearing "the white man's" version of the story, says he has learned much by becoming friends with Timbimboo-Madsen, the tribe's cultural affairs officer.
"Battle," he said Tuesday, "is not a good thing."


text: FLyFF 12345678901234567890123456789012345678901234567890123456789012345678901234567890 ============================== |FlyFF (V11) Guide | |By: Travis Vardy/omnedroid11 | |email: email@example.com | ============================== _____ _ __ __ ____ ____ _____ _ _ _____ ___ ____ | ___|| | \ \ / /| __|| __| | ___|| | | ||_ _|| \ | ___| | |_ | | \ V / | |_ | |_ | | _ | | | | | | | |\ \| \ | _| | |__ | | | _| | _| | |_| || |_| | _| |_ | |/ /| /__ |_| |____||_| |_| |_| |_____||_____||_____||___/ |____| Like it? XD It was quite fun to make! =D Table of contents: 1. Intro 2. Newbie info 3. Flying 4. Quests 5. Combat 6. Parties 7. Upgrades a. Basic b. Elemental c. Piercing d. Ultimate e. Awakenning 8. Pets 9. Gettin' Cash 10. Collecting 11. Guilds 12. Builds a. Vagrants b. Mercenaries c. Assists d. Acrobats e. Mages 13. Fast Vagrancy Guide 14. Job Change Guides a. Level 15 b. Level 60 15. Quests that are Worth your Time a. Lost Puppy Yorne b. ... What was the name of that one, again? XD c. Mystery of Mias d. Agency Quests 16. From my Readers 17. Credit Thingies 18. Legal **** 19. Closing For faster navigation, press ALT+F, and copy and paste/type in the name of the section you want to visit. 1. Intro I do suppose I should talk about myself for this section, so I will. I had looked at FLyFF a few times before, took a look at the banner, decided it was... I'm not really allowed to say that word, but you probably know already. But really, that lady the guy is opting to kiss looks very masculine if compared to the guy, who looks like a girl if compared to the girl. I may have gotten them switched around, I'm so frigging confused! Moving on, I decided to play a few years later upon seeing the ad on GameFAQs as I did last time. I was more mature at that moment, so I gave it a go. I loved it, and played for 6 hours straight on the first time. I believe My first two posts on the GameFAQs FlyFF boards was that fast vagrancy guide I pulled together in like 20 minutes. If it wasn't that's my most memorable one because I think that's when I became what kraif called a "senior user." :P He may seem like a jerk at sometimes, (and I only call him a jerk because calling him anything else would be censor bypassing) but he came to be someone I wouldn't mind having as a friend, and helped me most in my opinion to become a vet, which I assume is what senior user means. Meh, if I wasn't a vet then, this guide sure as hell made me one! Anyway, Oni Karuido saw that old, crappy topic, and told me I just had to make that into a guide. He added me to MSN to help me, and we've been good friends since (6 months, at most :P) After a while, I picked up the old, rotten text file, shaped it up, and finished it, mainly because Oni was making a Psykeeper guide and it made me feel like finishing. And that's how we got here. :P 2. Newbie Info People who have had a couple of vagrants can skip over this. Newbies, read on! This is very important. if this guide is a few versions off from the actual game, DISREGARD IT IMMEDIATELY! I change the version this guide is for in that box up there whenever the guide is fully updated, so PAY ATTENTION TO IT! Just to clear something up so you don't start flaming, you are a newb. That isn't a bad thing. It only means you are new. You aren't a noob, though. You're a noob when you're an ass, or you ask stupid questions, then don't believe the (normally good) answers. Now you're informed. Another good rule is to be polite. See those guys with what look like batons? We are called "Assists" or "Ringmasters." We can power you up with what is called a "Buffer" or a buff. This will make you pretty damn powerful. I have never asked to be buffed before the time I had written this, but that's just my swollen head talking. If you want to be buffed, ask nicely! Grammar is also a good tip, as most of us assists tend to be grammar whores. If you can't spell, just write this down: "Could you please buff me?" That's it! If you get a buff, which you almost certainly will unless that assist is a total... well, that's something I can't say. Anyway, after the buff, always say thank you. Remember, don't waste it! It's only for a limited time! After it's depleted, don't go begging on that same assist. They are actual people. Just train until another assist comes or something. Show some pride, don't nag us! In the start, you have a crappy sword, and crappy armor. In fact, Draconi_2 has informed me YOUR BARE HANDS are better than that crappy sword. Do yourself a favor, bud. Sell 4 of your blinkwings and some lollipops, and buy a Long Sword. Youve no need of the crap you sold right now. In a while, you will need food. But at those levels, lollipops frigging suck hairy ass. Movement is done by either clicking on the desired location or using the WSAD keys. This would normally go in basics, but this is the most basic OF the basics. The currency around here is called Penya, in case you didn't know. Also, if a monster has a red name, it will attack you even if you didn't attack it first. Players have dubbed these monsters "Agros." Just so you don't get confused when someone says "I hate these ****ing agros!" ...And they will. 3. Flying You may notice a couple guys zipping around over head. You wanna do that? You have to be level 20 first! And you have to have a flying board or broom. When you are level 20, I suggest buying the best board you can. That ****ty Hover Board only has a top speed of 132 KM/h, which is only a bit faster than running speed... We can run at 100+ KM/h!? WTF!!!!! Anyway, hop on that sucker and press the space bar. See that green gauge below your health? Useless, unless you use Turbo Fuel (which is useless). That's just the FlyFF equal of NOS in a car. In order to steer left and right, use A and D, respectively. Press W to dive and S to climb. Try to stay on a straight line to your destination, because turning takes off some speed. And theres that thing about a straight line being the fastest way between two points and ****. >.> 4. Quests Quests are tasks you must perform in order to obtain an item, amount of experience, an item required to further the quest (>_>) or Penya. Quests almost always consist of talking to people, trade sequenced, killing monsters or collecting items that otherwise would have no use at all. They are a good source of cash and EXP. Well, 'least some of them. :P It's not recommended to do any agency quests before lvl 55. Why? Because you surely won't be grinding on a NyangNyang long enough to get 10 star stones! Theres a section about all the good quests, but so far I dont have many. :\ 5. Combat Combat is the "art" (>_>) of kicking the ass of the monster, usually with a sword. People mainly fight monsters for experience, but other times for weapons, armour and quest items. Most monsters have a giant form that spawns every once in a while. These monsters are INCREDIBLY strong, and should only be faced with really good armour and weapons with a hell of a lot of food, a party, or a guy a ton of levels higher than the giant. Sure, that last one doesn't have anywhere near as many benifits, but who cares? We can laugh in their faces for the times they pwned us! *grumbles about Giant Lawolves* And as a final note on Giants, they are ALWAYS agro, only exception being Giant Aibatts, but they just scare the **** outta me. o_o Really, aibatts are supposed to be small and blue and cute. =3 They made this guy red and gave him a huge cat's eye! ._. 6. Parties Parties, next to certain quests, are THE best way to get EXP. Only in an advanced party, though. Those will be explained later. Anyway, in a party, you gain some of the experience those other guys get. Seems useless since it's divided equally, making it basically training solo with a friend. >.> You also get a share of the Penya, big whoop. Parties can level, too. They get a set amount of EXP for each kill, assuming you're next to someone. At the start it's like 25 or something. After a while it diminishes, but an ADV party is still easy to get. See below for those babies! XD On to ADV parties! Get your party to lvl 10, and hit Change to get one! If these suckers are full and set to contribution, you get bonus EXP, assuming you're next to someone. If anymore than two people train in the same place, though, that bonus diminishes. What you should do is get a friend and take any filler requests for ADV parties. Then you train on whatever gets you decent EXP. ADV parties let most anyone in assuming they're online and not harassing people. All they need is the party to be full! Who cares if it's full of weaklings? At level 20, you start getting awesome party skills that can increase attack, recovery, drop rate, among other less awesome things, sometimes not worth the points. >.> 7. Upgrades Upgrading is important. You can add stats to your suit or weapon. You need upgrading tools for this. Those are sunstones, moonstones and socket cards, elemental cards, orikalums or however it's spelled, and gems. There are several types of upgrades: Basic, Elemental, Piercing, Ultimate, and Awakenning. 7a. Basic: Quite simple. Double click your Sunstone, click your unequipped weapon or armor, and wait. If successful you get a stat boost. If it fails, everything is lost. As you upgrade, that chance gets higher and higher. To keep it from breaking, use an SProtect scroll from the Cash Shop. You may only get up to 10+, at which point you're at peak power. But thats just a waste, so stay at +8, eh? Oh, and 022494 reminded me to tell you that from 1-3, theres no chance of breaking. Sweet, eh? :P Upon the arrival of Version 11, we have gained the ability to upgrade jewelry. This is, in fact, the exact same as upgrading anything else, but is done through the use of a moonstone. The price of moonstones will soar, no doubt. -_- The only difference is that jewelry upgrading goes up to 20. I'm still counting it as basic. If you really need the details on what each level will do, just go to the V11 minisite. I can't be bothered to transfer uselessness such as this, because people aren't gonna waste millions on some 20+ Vigors. And if they do, I'm sending them straight to hell with a mighty Falcon... (wait for it) PUNCH! straight to the balls. As a final note on basic upgrading, if you have every piece of your set (hat, suit, gloves, boots) at +3 or more, you get an aura! A blue, flaming aura actually burns up from your suit! And with each other set upgrade, you get a brighter aura. Of course, if you have a Wedge set with the hat +10 and everything else +3, you only get the +3 aura with the added DEF of a +10 hat. 7b. Elemental: For this, you need cards. The point of elementing stuff is to make yourself stronger against a certain element. It's almost exactly like basic upgrading. Here's the catch. With being stronger against one element, you become weak against another. Here's how that works: Fire is fanned by Wind <----Go thar :P---- Wind can't be touched by Earth | Earth doesn't conduct Electricity | Electricity conducts excellently in Water | Water extinguishes Fire -----Wee ASCII!--- Basically, you're playing Pokemon. (Thanks to Thief Of Navarre for bringing my attention to how Fire>Wind) There's also a chance of failure here. To prevent item loss, use an SProtect. Theres still no chance of breaking from 1-3, though. =D Heres a fun tip for you. If an attack of one element hits an object of the same element, theres a chance that the attack wont do **** all. Pretty cool, eh? XD 7c. Piercing: Piercing is kinda special. Using a moonstone, you put sort of a socket in your suit, which is invisible. >.> Anyway, go to a Weapon Shop, and select Pierce. Put your suit (Not a weapon or gloves or anything, just a suit) in the top box, a moonstone in the second, and a GProtect in the third to protect from failure. The GProtect is optional. This costs a small fee. Then double click a socket card as though you were elementing something, and that effect is put in your suit! Here are those cards: Spark: +2% Attack Thunder: +4% ATK. Lightning: +7% ATK. Candle: +2% HP Magam: +4% HP Volcano: +7% HP Sand: +2% Defense Mountain: +4% DEF Earthquake: +7% DEF Rain: +2% MP Flood: +4% MP Ocean: +7% MP Breeze: +2% FP Storm: +4% FP Vacuum: +7% FP Thanks to Flyf Fansite for the Piercing info. They are really outdated though, but all I needed to do was adapt to the V9 system, with moonstones and stuff. 7d. Ultimate: Thank you, www.FlyffWorld.com for educating me about ultimate weapons. =P Apparently, you need a 10+ weapon, a shining orichimulam (Not a real word!), and a jewel based on the level of your weapon. Note that all of these items are expensive as hell. Heres the list for knowing what jewels to use. 60-70 : Topaz 71-85 : Ruby 86-100 : Sapphire 100-119: Emerald 120 : Diamond Dunno why they stuck diamond in there. Since they removed PK, all the 120s probably left. Also, I do believe the real-world market price for topaz is somewhat higher than that of rubies, sapphires, and emeralds, meaning Gala really sucks at appraisals. Moving on, you may be wondering how the gems are made. Well, you take a weapon above lvl 60, and you give it to Bobochan, an upgrade specialist. Refer to the list up there to see what jewel youll get. Please note that unless the weapon is 5+ or more, the chances are only like 2% that youll get a damn jewel! So, youve got the price of the weapon, PLUS 5 sunstones! However, you can get multiple jewels after 6+ as well. However, I doubt youre gonna make a 10+ thing just to get 20 of some crappy shiny rocks, so I wont bother listing it. So you have an ultimate weapon. Now what? o.o Well, ultimate weapons are basically pierced suits. Jewels are used as your socket cards. Of course, the bonus is RANDOM! Of course, you can remove the jewel, but that needs a frigging moonstone, which are also expensive! *whew* Now that Im less enraged at this system, lets calmly continue. I guess if Im really bored, Ill add those bonuses, but Im just concerned about adding this section. Just go to the guides section of www.flyffworld.com until I can transfer the table. >.> 7e. Awakenning: Welcome to V11! They gave the upgrader guy a new little ability. If you give him your weapon, he sprinkles a mix of magical powders (such as cocaine) on it to awaken the true potentia of your equip. This costs about 100K. This may seem excellent, but it's kinda bad. For starters, the effect you get is random. Fair enough, but they've thrown in some negatives, too. Dammit! If you don't like what you got, you can have the effects removed... through a ****ing cash shop item! Damn! Oh well, Awakenning is part of a very good money making scheme thought up by __________O_o__. It's just down there, below the pet system! 8. Pet System Okay, this system really sucks. Unlike games like Perfect World and Rappelz, you pet will do nothing but sit there secretly injecting you with steroids of varying sorts to increase your stats. And they need to be fed even though they only follow you. To get a pet, you must first find an egg. Whether you get one out of a lvl20+ monster, buy one in a shop for 300K, or had one dropped on you while you were a newb, you'll need it. You'll likely not want it, but need it. You then feed the egg, somehow. I've been running around with an egg for a while now, and I haven't found any sort of feeding orfice! Moving on, when you get it to 99.99%, give the egg to a pet tamer, and it will hatch, also seemingly by magic. Now you have a pet. It could be either a Lion, Rabbit, Fox (which sucks balls according to a friend), Griffin, Tiger, Dragons, or Unicorn. These weren't the original names, as there was supposed to be Hell Lions and Nightmares (original name for Unicorns) and other suck stupidity. What I don't get is, why do they claim the unicorns were born and raised in hell? Any little girls that read this must have thoroughly pissed their pants to realise that such a creature commonly idolized by children is from hell! Anyway, so you got your pet. What do you do with it? You have a few options. You sit in town feeding it to recoever it's HP, you fight and feed it so as not to waste time, or you sell the bastard. Depending on which type of bastard you got, I'd recommend selling him. If you got a Lion or a unicorn, I'd fight with him and level him up and whatnot. Now, you may be wondering what stats do these guys increase. Here's a table... Idiot Stat Thoughts on Pet Unicorn HP Excellent pet, Godly for AoE, in the opinion of most. Lion STA Good for any class. Tiger STR Overall, guite good. Griffin DEF Sucks! Sell it! Rabit DEX Only good for Archers! Fox INT Only for mages! Dragon ATT Sucks! Sell it! Well, that was the crappiest table anyone here has likely ever seen. Anyway, you may see some people with little guys follwing, them picking up their stuff for them and whatnot. These are also pets, but must be bought from the Cash Shop. They're actually quite useful if there's some ass wipe looting your AoE rewards or if your in a shower at a prison so you don't have to bend over to get your soap. 9. Gettin' Cash! We all want it, don't we? Thereare various ways of making money, all involving luck. A helluva lot of luck. Here are but a few of those methods. __________O_o__ told me about this. Apparently, he went out gianting, NPC'd all the crappy equips, awakened all the decent ones, and sold them. He says he profited 30 mil in total! He claims to have gotten some Knight armor with 1000+ FP and 200+ HP. But there's no real set price on awakened stuff, seeing as the effect is random. Just NPC a mage suit if it has STR or something moronic like that. Everyone should know this. It's merchanting! You run around, buying things that are underpriced, and sell them for a few mil higher. Wee! =D Gianting is an excellent way of cash-making. You find a giant around your level, kill it, and reap the rewards. You should bring an RM, stacks of Star Candies (tasty =p), and some pills that have enough power to boost your HP back to full or nearly full. As a final note, gianting ain't worth **** under level 60-65, depending on your class. *lulz at this time I helped this lvl 30 or something take out a giant mantis* Clockworks. Basically gianting, but a lot harder on account of HE'S AS BIG AS FLARIS! O.O He has a ton of attacks that are bound to take you down pretty fast. You have to be in a guild to CW. You have to be level 80-90 because CW is lvl 85. You need big balls of steel. You need everything required for gianting multiplied by a rather large number. This may seem impossible, but it's well worth it. You get amazing drops from this bad *****, making him a milk-cow to many guilds. 10. Collecting How fun. You buy a vacuum for 1mil, get a battery for another 700k, you turn on the vacuum, and come back in half an hour. It' collecting! =D I can't recall all the collecting fields, but the one in Darkon is directly north of the town. Now, what might we be collecting? Well, if you get 10 of the same pieces, which are apparently only visible after going through your vacuum, you get the item that has been broken up into these pieces by some Godly force. >.> Possible rewards include Sun and Moonstones, Piercing cards, and a riding cloud! Balls to you if you get 10 Riding Cloud pieces, though. 11. Guilds I love guilds. If your not in a guild by the time your 60+, get in one. Even if your still a newb, get into a guild as fast as possible.For one, during those periods of grinding that seems impossible, you have a lot of people to talk to. Second, there are lots of whoop-ass guild activities to do. Guild wars, for example, are very fun indeed. You can attack any given person on the opposing guild. If the guild leader is pwned, the other guild wins. There's also Clockworks, as well. No guild, no CW for you! To get in a guild, either have someone invite you or make one. Let's skip to guild creation, for now. In order to make a guild, you need to be the leader of a party with at least 3 people in it. You also need 3 mil. D= To most, that's not a big number, but my main is an FS, so shut the hell up! I can't say as I've ever made a guild, but I'm positive that the guild quest is very straight forward and should require no explanation. I'd also like to say, if your guild doesn't talk or anything, **** em'! What good is having a huge friendslist of sorts if they don't say a damn thing or do Guild Wars? -_- Now, you may have noticed that in your guild, there's a limit to the number of guys in it. Kind of annoying, eh? Well, here's how you increase that number. You need quest items and money. You add quest items to your guild warehouse. When that reaches a certain number, something comes and eats the required amount of penya, and craps out an extra level for your guild. Yay! =D 12. Stat Builds Having that little bit of whatever could make you a lethal killing machine! Here are some builds to make sure you reach that deadly lethality. Here's a little key to the terms you may see in this little build guide... XX: Place points in here until you can't no more. Pay mind to the numbers, too! AoE: An attack strategy. AoE stands for Area of Effect. These don't effect the target monster only, but every monster within a certain area. AoEing is walking up to a guy, hitting him normally, run to the next guy and repeat. When you've got a mob of, say, 20 or something, unleash the AoE attack. 1v1: This is the normal way of fighting a guy. Just hit him and keep hitting him until hes dead. Go to the next guy and repeat. STR: Strength. Decides how much damage you do. STA: Stamina. Increase MAX HP and FP, ups defense, and speeds up recovery of HP and FP. DEX: Dexterity. Ups attack speed and criticle hit rate. Also determines attack for a bow. INT: Intelligence. Decides the power of the wand and magic spells like buffers and mage skills. Increases MAX MP and speeds up MP recovery. Now, the builds. I'll leave out the stats that don't matter. Come on, what's a mage with STR compared to a mage with INT? And, if the build has a name in brackets 12a. Vagrant Notes on Class: STOP! Did I see you bring up your skill window, young (wo)man!? Vagrant skills are frikkin USELESS! Having vagrant skills is worse than making a blade as your first character! And that's reallly ****ing bad, maaaan... STR: 35 STA: XX This is the build featured in my fast vagrancy guide and made specially by me for my leveling path as seen below in the Fast Vagrancy Guide section. STR: XX This is the average build. >.> Second job builds depend on what you want in your third job. That will be specified in these builds. Many of these are from Flyffworld or the official Flyff forums. These builds represent your stats by level 60. 12b. Mercenaries: Blades Notes on class: Dual wield may be tempting, but for the sake of my last drop of sanity, DONT HAVE YOUR FIRST CHARACTER BE A GOD DAMN BLADE! They are far too expensive for you to just pull the money out of your ass. The best first class anyone can suggest is a BP, which is to be explained in that section. Sword Build DEX based: STR: XX STA: 40 DEX: 80 You'll go pretty fast. Apparently, this build takes advantage of the Blades speed breaks and critical hits and whatnot. ^.^ *attempts to look smart* STR based: STR: XX STA: 40 DEX: 40 Good damage here. Though not as fast... Meh, damage makes up for it, I guess. Axe Build* DEX based: STR: 59 STA: 40 DEX: 74 Whyd I put this in? To take a page from the book of Dr. Ashens, we may never know or care... STR based: STR: 70 STA: 40 DEX: 53 The DEX is to make up for the axe's speed loss, I suppose. Knights Notes on Class: Also not a good starting pick. Yeh see, we, the vets of the Flyff board, have warned the poor douche bags intending on making a blade to go knight before its too late. This happened on many other Flyff related boards. Of course, this then created a hell of a lot of Knights, making their equips quite expensive as well. Just make a BP, eh? Thatll be the next class I write the builds down for, just for you! If you must insist on being a Knight for whatever reason, go AoE. Then Change to 1v1 at lvl 90. Knight Build (Thank you, 002494) (And thank you, bad_bj911, for questionning the mistake I made on the boards.) (Finally, thank you Legendcatcher for handing me a good build.) STR: XX STA: 100-120 This is peculiar. They start out AoE, go strong for 25 levels, then instantly suck. At which point, they start putting in DEX and become 1v1. This is why I didnt label AoE or 1v1. Anyway, these are hard to level with until lvl 65. You need to skill spam because without DEX, youll only hit like every second or third time. Seeing as all skills, exception being Junk Arrow, can never miss, this is the only real way they can level. 12c. Assists: BillPoster Notes on Class: Theyre the best starting class due to their self-sufficiency. They dont really need an FS to buff them, because they carry sticks with them to buff themselves! This makes them very likeable to a fighting partner. Plus theres the godly skill known as Stonehand. Very, very nice skill as it gives a chance to stun for each hit. Equips are also cheap, with the exception of the Guardian Knuckle, which you kinda need. Anyway, heres the builds. 1v1 Build (Thank you, 022494) STR: XX STA: 30 DEX: 43 Such an odd number for DEX... I can explain that. When you use cannon ball on a build like this, youll reach a speed break. (A speed break is a point at which your DEX becomes high enough to allow an increase in attack speed) Add a Guardian Knuckle Hammer and Haste, and this build will kick your ass! Funded 1v1 Build STR XX DEX 43 If you can afford the awesome green sets like... I dunno, the Shuran/Shurand sets? They may not be to right ones, but there are green sets that allow you to go STA free and increase your damage. AoE Build (Thanks to FlyffSoul of FlyffWorld, if he knows it or not :P) STR: 40 STA: XX This is a "Need Cash Now" type of thing. AoE BP's are quite crappy, because monsters after lvl 60 have more HP and DEF. AoE Assists, however, are the best AoEers for their level, on account of they're really the only ones that can AoE at all in their first job, getting Burst Crack at lvl 30. This makes them awesome in the Vice Vedique room of Mas Mine because they can kill the whole spawn all at once. Just for the record, vices are lvl 30 and have a high blue drop rate and a low HP, making them great targets for cash at lvl 30-32! RingMaster Notes on Class: My main character is an FS, so all this is mine :P Anyway, we guys are the fastest damn levelers in the game. We parter up with people 10-19 levels above us and buff and heal them. In return, we get a portion of their exp.! Here are some builds... Support Build INT: XX This increases your buff time and health phenomenally. At the expense of health points, of course. >.> This build is almost always gonna be poor, so I stand as the soul non-recommender. ClockWork Build STA: 50-60 INT: XX This is badass. I use this build. But whats a ClockWork, anyway? o.o Clockworks is hella big, damn scary, and really ****ing powerful! As a ClockWork RM, youll be right under him. Youll use heal rain, an AoE spell like no other. This heals everyone in the given radius, rather than harm them. I cant recall if that includes you though, or if this is a continuous AoE (Performs the effect over a given period of time, then goes away) No normal Full Support RM could even take one hit from that bastard, so we use the STA to actually take a few hits. Also, being a vital part of any CW operation, you're bound to end up with a cut of the money! AoE Build STA: 80 INT: XX Wait, WTF!? Arent RMs a support class!? O.O Thats another thing we can do. We have a spell at lvl 80 called Merkeba Hanzelrush (How German! :P). Imagine a pulsing plus-sign on the ground, and all the guys in it taking hits. This is another continuous AoE (Call them DoT or Damage over Time), so you can cast it, then heal yourself like mad. Merkebas damage is INT based. Thats why STA isnt a more rounded number such as 100. Anymore, and killing would be too slow. Basically, the STA and INT are balanced for peak efficiency. And like any AoE class, these guys shall have money. :P 12d. Acrobats: Rangers Notes on Class: Woot for archery! Rangers have the longest range of any class. Of course, they have to skill spam from 15-60 until they can AoE. >.> Also, as the name would imply, they are best with bows. Yoyo rangers are just the most moronic thing you can ever do in this game, next to AoE Jesters. (They have no AoEs except for Arrow Rain, which has a massive cooldown) AoE Build (I got this from Phoenkur, originally, but I just remembered it) DEX: XX STA: 40-60 If the STA was any higher, kill speed would be too low. This is peak efficiency. Jesters Notes on Class: Why are they called jesters? o.o Maybe because they use Yoyos. >.> Anyway, these are really frigging hard to level with until your lvl 60. Then you get really powerful because the massive crit rate of the Jester is unleashed! This is also why bow jesters are so powerful, btw. As stated in Rangers, its virtually impossible to AoE with a Jester. Yoyo (Thank you, 002494) STR: XX STA: 30 DEX: 66 or 80 66 or 80? Well, for the expense of 70 about damage you can apparently have 8% more crit rate and 5% more attack speed. You sexy beast, 002494! :P Bow DEX: XX ... What? o.o Taking advantage of a Jesters 4x crit rate, you can actually achieve 100% crit rate! (buffed of course) This is godly! You can knock back enemies so they dont even hit you! This makes giant hunting almost too easy! :P 12e. Magicians: PsyKeeper Notes on Class: This is the build my friend, Oni Karuido uses. He AoEs. In fact, I believe he has a rather good Psykeeper guide that's worth a look. Now, how did he get an in-depth FAQ to be larger than my full guide... Satanology Build INT: XX Satanology is a skill that roots your enemies to the spot. You then bombard them with the powerful skill, Spirit Bomb. (DBZ ripoff, ftw!) Best gianters in the game. Except, they are so easy to kill, you could literally blow them over with an electric fan! Crucio Build STA: XX Crucio is a skill that takes whatever damage you get and returns it to the enemy, doubled. Oni thinks it works by giving them heart attacks, but I think he stole that from DeathNote. XD Anyway, you pretty much cast the spell, piss off a guy thats actually very close to twice your level, and sit on your ass eating Star Candies while your poor RM heals you so hard, the ends of his stick fly off. AoE Build (Thank you, Oni Karuido) STA: XX INT: 30-50 Holy crap, I screwed up! Thank you very much, Oni! Anyway, anywhere from 30-50 STA will do. But depending on how clumsy you are, multiplied by your laziness, Id definitely hold for more STA. AoE Build (Thank you again, Oni) STA: 100 INT: XX Thisll give you more attack... I suppose. :\ Elementor Notes on Class: How'd I forget this!? o.o These guys are the single best AoEers, having the ability to AoE with literally NO STAMINA! I guess I had best get started... But how could I forget Elementors... AoE Build INT: 80 STA: XX These guys have balls. If an elementor goes full INT, they will hit with damage comparable to Asal. However, if you wanna AoE more than 2 mobs at once, you'd best be adding some STA. INT AoE Build INT: Steven Hawkin's :P Tht's it. Just INT and your done. But this requires a special method of AoE perfected by pikmario. He gets kinda pissed off if you say Pikmario instead of pikmario, so be aware of that. Anyway, here's the deal. Elementors hae a kill known as Windfield. This causes a great gust of wind to knock the mobs back on their asses. It slows them down, as well. The really good thing is, it's a target-AoE. This means that it doesn't center around you, but the monster you've targetted. Frikkin sweet, eh? Since it slows them down as well, this gives you time to run and blast them with Windfield again. They'll never touch you, hopefully. Otherwise, you might as well just **** yourself up the ass and save them the trouble. 13. Fast Vagrancy Guide This is the time you should make a decision. You can be a mercenary... with a sword ^_^, a hard hitting mage, a long ranged acrobat, or an assisting... assist. X-P Here's some pros and cons of these jobs. Builds may loom in t3h fu7ur3 (the future, for those who aren't leet... though that was pretty basic *lmao at you*)... Mercenary: Pros: Hits fairly hard. Becomes some pretty badass stuff at level 60 Can take hits Cons: Short Range Expensive to maintain Magicians: Pros: Hardest hitter Has some range Can use elements better than other classes Cons: Dies almost at the first critical hit Acrobat: Using a Bow... Pros: Longest Range High critical hit ratio Cons: Can't take many hits Using a YoYo... Pros: Sorta long range Knocks back pretty far Cons: Not strong until WAY later Assist: Using a stick... Pros: Easy to get into parties Level faster than any other class *moons other classes* (_Y_) Cons: Can't fight, can't take no hits Gets harassed by idiots wanting buffs (The bastards >.<) Using a knuckle... Pros: Can become a BillPoster Self-sufficient Cons: Doesn't get partners as easy as an FS :\ If you want better class descriptions, see each class in the Builds section. Depending on who you chose, make sure you gather these up as you train: Mercenary: 5 Twinkle stones Mage: 10 Twinkle stones Acrobat: 10 Twinkle Stones Assist: 5 Forform Twinkle Stones come from Aibatts and Forforms from Mushpangs. A good word of advice: Smaller guys drop more quest items! In order to make up for the EXP from the big guys, the smaller ones have a greater drop rate for questies. This is the training path I intend to set you on. Depending on how confident you are, you may wish to stray from this path. Go ahead, but please be reasonable. Note I will constantly be tweaking this as I test out when you can kill what. A star [*] means you'll food a lot, but by then you should have all the food you need. (This path assumes you hawked the blinks and food for a long sword with NO assist. Also, upon death, get the best armour possible in Flaris!) Level 1: Aibatts. If you don't need Twinklestones, go to Mushpangs. From here until lvl 10-15, put all stat points into strength (STR). These don't matter towards the class change. After that, put it in DEX or STA. DEX increases attack speed and whatnot, and stamina gives you defense and HP. Right now, INT is useless! And don't waste skill points on Vagrant Skills! They are useless! Level 2: Burudengs. Level 3: Captain Burudengs *Level 4-6: PukePukes. Agros and Giants start now. If you don't need Chupims, go to Peakyturtles at lvl 7. If you're fighting Peakyturtles in the Plain of Bubble, looks around for a book. You'll need it later. If your not in the Plains, those books are on this cliff in the River of Weeping, near the Boss Bangs, and near the Fountain of Dead Person... WTF is Fountain of Dead Person supposed to mean!? o.O Level 7: Demians *Level 8-10: Doridomas. *Level 11: Lawolves Level 12-13: Grown Lawolves. Just watch out for those giants, please! >.> Level 14: Class-1 Ferferns. Level 15: Level 15 vagrants don't get EXP. Talk to the appropriate DrillMaster for thy chosen class... okay, 3 outta 4 of them drink in public, so forget the "Appropriate" part. >,> Some may criticize this, so here's one good reason this is accurate. Wait times! You'd need a lot of food to be fighting Dori's at level 6 or something, and to conserve food, you'd wait between fights. Meanwhile, I'd be killing a couple of peakys at once and getting exp faster. While a lvl 6 dori hunter gets EXP in short, spaced out bursts, I get a continuous flow, until I take on the dori's and get an even faster continuous flow. 14. Job Change Guide 14a. Level 15 Once you're level 15, go to one of these places and meet your Drill Master: Mercenary/Assist: Flaris, look for two guys with a bottle of beer. Acrobat: Darkon 2, Northeast of where you spawn. Also holding a bottle of ale. Mage: Saint Morning, close to the bridge to the airport. She's Indian-like, down the clothes and everything. She might be harder to pick out because shes not drunk. >.> For the latter two, buy blinkwings for the appropriate place from the mage shop. You should get three, assuming you have collected your quest items, which you should have. XD Moving on, they'll send you to kill a bunch of Aibatts. Ten, to be more precise. You're not done yet! Go back to your Drill Master! Now you know why you got three of those blinkwings, acros and mages-to-be! After that, they will send you to present the masters of your class with the quest items. Here's the list again: Mercenary: 5 Twinkle stones Mage: 10 Twinkle stones Acrobat: 10 Twinkle Stones Assist: 5 Forform The master then sends you to the Hi-Dwarpets, a bunch of blue-haired dwarves working for the people while claiming their superiority. The poor little bastards... Anyway, present your dwarpet with the book you got from the Plain of Bubble. If you didn't get it, go get it now! He will tell you about one of the more badass skills for your chosen job. Afterwards, the short guy will send you to the instructor of your chosen class. She's the one dressed like a tramp. They are right next to the matching drill master. However, you must first kill a monster. These guys are big, hideous, and all equally WEAK! Heh, I had you going there, didn't I? Well, they are big and ugly, 'specially the Acro one. They are... Mercenary: Babari, an orange guy with purple wings, is just South of Flaris. Assist: Chaner, the scorpion like dude, is in Madren town with the Demians. Mage: Seido. He's a giant grass hopper jumping around a huge tree east of Saint Morning. Acrobat: Shuraiture is a God-awfully ugly flower! Put an end to him at the east exit of Darkon, for the children's sake! Now, see your instructor, and she will give you a Bull Hamstren that fully heals you AND temporarily raises your Max HP by 300, a VitalDrink X OR Refresher Hold that temporarily gives you infinite FP and MP, respectively, "Acitivation" that, once again, temporarily eliminates all cool-down time for the action slot, and a Reskill that allows you to redistrubute your skill points once and ONLY once, unless you buy another from the cash shop. Save them all for later. ;) She also allows you to redistribute stat points and, most importantly, CHANGES YOUR CLASS! Woo! You are now a... whatever the hell you chose! ;D 14b. Level 60 Woot! We're ready for awakening into the larger part of the game! I, of course, don't happen to have any of this info on me, so cudos to FlyffWorld! XD This is basically the same for all classes, with the exception of the monster names and locations. Your Master should tell you those, so I won't bother 'til later. In Darkon, there's a large circle of NPCs. I'm sure you've seen them at least a few times, so location shouldn't be so hard. Considering there's 8 of them and their names don't really mean anything, just look for the one with the name of your chosen class above their head. You'll be sent to kill 20 Drillers. Not Smalls or Captains, just the normal ones. Support and AoE Ringmasters in training, I pity you. These guys are in Khip-Ra. Actually quite easy to find. After this is done, go back to your master. He/She gives you a letter of reccommendation and instructs you to kill a level 60 monster. This will vary dpending on your chosen class. When he's dead, go to Flaris and fly to the Leren Mountains. Around the Fountain of Dead Person (-_-'), there stands a council of sages. The one with the quest symbol above his head is who you're looking for. Apparently, when you killed that guy, you got a piece of jewelry. This accessory had belonged to the hero of your chosen class, one of the original 8 that had layed waste to Clockworks in the ancient history of Madrigal. Give this to Clackcable in Saint Morning. You know, the Pepoview guys? Anyway, he gives you a stamp of some sort and whisks you off to Darkon 3. Get used to this place, because once you reach a certain level, this will be yor training spot. Press M to bring up your map. You should see a bunch of alters spread around everywhere. Go to the one of your chosen destiny. Apparently, we need to kill another guy with the character model of a low levelled monster. Pwn him and talk to your priest in the alter itself. How do these bastards keep getting so much legendary stuff!? The guy you just killed apparently held a stone containing the very soul of your hero! The priest takes this and sends you to tear out the heart of the Venel Guardian. This is the last one you have to kill, but it's a ***** to do so. I suggest looking for a Ringmaster or Billposter training on Glaphans and requesting that he or she buff you. And please be nice. Now, destroy the Venal Guardian! ... It's just a Giant Burcrow? o.o That was a rip off. Get it over with. I'll be waiting next to your chosen guardian. So, you've finally made it. You've finally burnt through those long 60 levels, destroyed a legion of Drillers, slain for legendery artifacts, and made your way to these steps. Get off your board and walk up with pride, man. You've earned this, might as well enjoy it! Before you speak to your guardian, press 0 to take a screenshot. Speak and listen to her every word... You've done it! You're finally in your second job! Woot! This is the most important day of your character's life. I bet you'll never become a Master, though! 15. Quests that are Worth your Time These quests actually have rewards worthy of their tasks. *right clicks and presses paste* Here you go =D 15a. New Puppy Yorne Reward: 15,000 Penya Level: 5-10, I think. How to do: Simple. Go to the Flaris Food Shop, and talk to the girl with the Quest Icon (take note of what it looks like) above her head. She'll say random stuff, and direct you towards the Leren Mountains to find the puppy. Unless you plan to buy something between now and lvl 15, wait until you're training on Grownup Lawolves, for the sake of convenience. The puppy in question will appear as... A red handkerchief folded in a yellow band? 0.0 Dont worry, your pack has a magic power to revert these items to their original forms. You'll see a lot of these hankies throughout quests, so take note of it. This particular one will be behind a tree near the edge of the cliff. Whenever it's convenient, take the dog back to the girl. She'll award you 15K, which is a good start, seeing as you're a vagrant. 15b. Some Quest I dont Even Know the Name of! Please email me with the name! Reward: 20,000 Penya =O Level: ... *shrug* I know you can only do it in vagrancy, though >.> Email me with that as well! How to Do: In SM, there stands a lady names JeongHWa. She tells you to find Her son, Mayun. Hes in Pumpkin Village, to the south. Its a good walk, but Well worth it. Find Mayun and talk to him. Yeah, thats it. o_O 15c. Mystery of Mias (Chain) Reward: EXP, money and a GoreNecklace+2! ... Gores are very good, BTW. Level: 20-29 How to do: I forgot a lot about this quest, so I'd like to thank www.flyfffansite.com! This is what we call a chain quest. The end of each quest will open up another quest, or allow another to be started. I'll tell you when you gain what. :P Anyway, here's... Part 1: Tears of a Mother We need to find JeongHwa again. She's crying. Let's see what happened, shall we? She tells you to talk to Porgo. He's just east of Saint Hall, that big church like building. Turns out, kids, mainly little girls, are being kidnapped! That raises some disturbing questions, but I won't go into detail. Anyway, that takes you straight to Part 2, with some EXP gained. Part 2: Kids Disappeared? After Porgo finishes, go south to the Mias. Now, kill 20. Next, return to Porgo. You get 43,200 Penya, and some EXP on top of what you got from those Mias. This then starts Part 3. Part 3: Facts of Mia Turns out we don't have enough evidence for the mayor to take action. Douche bag. >.> So, he sends you. Just for speaking with the mayor, you get EXP and a book. So begins Part 4! Part 4: Doll of Mia Porgo takes that book, and discovers that the Mias are the missing girls! Hang on, we just killed 20 frikken 6 year olds!? Oh gawd... Anyway, we're gonna commit even more homicide, by killing Jeong Wa's daughter! Just kill Mias until you get a Jin Young Doll. Give Jeong Wa the doll, and get some EXP, and a pass to Part 5. Part 5: Uncovered Past Porgo sends you looking for a book near Saint Hall. It'd been so easy to make it appear as an ACTUAL BOOK, but instead it's one of them damn hankies! Look under some flowers to find the "book." >.> Return to Porgo after you find it. He'll give you even more EXP and Part 6 of this quest. Part 6: Special Kids ... Nice title. Drawing attention away from that, kill 7 Mias, 5 Captain Mias, and keep killing until you get 22 Mia Reports. They get added to your backpack automatically. After that's done, get your ass back to Porgo so you can start the best part, Part 7! Part 7: Secret Trade He'll give you proof of the missing case or something to pass onto the mayor. He could just as easily have done it his own damn self, but it's for something special! :P Give the papers to the mayor, and she'll give you a... (This deserves it's own paragraph!) GoreNecklace+2! Woot! You've got the best reward of this quest! Part 8: Mia, the Cursed Name What? It's not done yet!? Talk to Porgo to resolve this... Oh, we get 32K for our troubles XD Now it's over! Let's go on to the next one... (Coming soon >.>) 15d. Any Office Quest Past Level 40 Reward: Varies, but usually includes EXP. Level: Also varies. How to Do: Kill whatever drops the item youre collecting. Go back to office. Done! If you have any quests you believe are worth doing, email me with the info, and how youd like me to credit you. For more info on that, check the credits section. 16. From my Readers Here Ill just leave any little comments I receive or find on the boards that may or may not have anything to do with this guide. :P If you want me to remove a comment you made, please do tell me >_< add that cake is awesome __________O_o__ 17. Credit thingies Heres an offer I get a feeling youd like. You can contact me and tell me how you want me to credit you, if any is deserved. I really am that grateful to anyone who helps me out. :P Thief Of Navarre reminded me of how wind can fan a flame. I had been informed several times, but recieving an email kinda made me think about it. Yay email! =D Oni Kariudo (hard to spell >.>) said I should publish this from that half assed topic. I came along way from those two posts... anyway, say hi to him. Hes also supplied me with two AoE Psykeeper builds, so you should bump up that to Hello, sir! or something else dignifying. www.flyffworld.com and www.flyfffansite.com hosts many guides. Here's a good shout to those guide writers as well! *claps* GalaNet made Flyff. WOOT! WOOT! to the boys at the boards whove shaped me into a veteran of the forum over these long... 6-8 months was it, guys? o.o And a final WOOT! to whoever made the computer I use. WOOT! 022494 helped me a lot with the character builds, among many other careless mistakes on my part, such as having an incomplete list of job change questies, ordering some sections wrong, etc., etc., and whatnot. __________O_o__ gave me the idea for the From my Readers section. To thank him, I will support his campaign. CAKE IS AWESOME! (Though you might wanna do something about those underscores. They make you hard to credit. XD) On a more important note, he has given me permission to put up his money making method for you all. Yee! =D Heart_break reminded me to add in an AoE assist build. This stands as proof I'm a very grateful arrogant bastard and will credit you for just about anything... But I think those who credit the reader have a really low self-esteem... The above-mentioned build came from FlyffSoul's Assist Family Guide. He still doesn't know. :P xoxJayoxo (I think that's how his name is spelled) put up a pet guide. I haven't bothered to look at it, but it reminded me to put up a pet guide here. As stated above, I will credit you for just nearly anything, but those who credit the readers are emo. 18. Legal **** This guide is copyrighted to Travis Vardy. You may use this guide, in whole or in part, like a quote or something, on your site or something else, PROVIDED you include the legal section at the bottom, Im credited as the writer and it's free, unless I get a cut. ;) You may edit it as long as those edits are in side of these thingies to the right. -> [] This is so your material is not confused with mine so I don't get false praise or hate mail if you were discriminating or something. You may not use this for profitable reasons. You may not claim credit for this guide. You may not make an edit outside the brackets. This includes but it sure as hell aint limited to: Making an edit outside the brackets... >.> Replacing my name with yours Replacing someone in the credits with your name Should you see this legal section being violated, lemme know please. My email Address is up there, but you're likely lazy, so it's email@example.com. If you do report foul play, Ill add your name to the credits in a way that you see fit. (Eg. The lvl 120 user Generic_Flyff_Player has slain the evil lvl 1 boss monster www.GuideStealingBastards.com and is honored with a plaque that proves he has great big balls of steel! Its your choice :P) All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders, such as this line for example, that I copied and pasted straight from GameFAQs. I also took this... Copyright 2008 Travis Vardy 19. Closing Wow, ten sections. Well... Uh... (^.^) Kirby says: Don't do drugs! Trust me, they're bad. (>.>) >:{O Me: You weren't supposed to confess that part, you stupid douche! (O.O) Kirby: Oh... Oh **** nuggets! *hides from rehab guys* The smile that represents me is supposed to be a guy with a mustache. Yes, I have a mustache. X{D


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Taking place August 20-26, 2012, on the heels of the Tour de France and the 2012 Summer Olympic Games, the 2012 USA Pro Challenge will feature 16 of the world's best professional cycling teams. Comprised of UCI Pro, Pro Continental and Continental teams, the race will include some of the top talent in the sport, including Cadel Evans and Levi Leipheimer. After featuring an impressive lineup of teams and riders for the inaugural race in 2011, including the full Tour de France podium for the first time in the history of a U.S. race, the 2012 edition will host a similarly competitive field.
"After the 2011 USA Pro Challenge, we had such an overwhelmingly positive response from the teams that it was difficult to narrow it down to 16 teams for the 2012 edition," said Shawn Hunter, CEO of the Pro Challenge. "The USA Pro Challenge is building a reputation for having the highest caliber teams in the world, creating fierce competition in the Colorado Rockies. I can't wait to see what these teams have in store for us this August."
Last year, the race featured some of the best athletes in the sport and 2012 will be no different. After taking first place in the 2011 USA Pro Challenge and the Tour de Suisse, Levi Leipheimer (USA) of Omega Pharma-QuickStep will be returning to the seven-day stage race to defend his title. 2011 Tour de France champion Cadel Evans (AUS) of BMC Racing Team also will be competing in the race, as well as his teammate and last year's fifth place finisher George Hincapie (USA). A former three-time national road champion who is currently participating in a record 17th Tour de France, Hincapie will cap off his professional cycling career with the 2012 USA Pro Challenge.
Additionally, Colorado resident Tim Duggan (USA) of Liquigas-Cannondale, who just recently took first in the National Road Race Championships and will be competing in the London Olympics, has committed to participate as well. RadioShack-Nissan-Trek riders Frank Schleck (LUX), third overall in the 2011 Tour de France; Chris Horner (USA), who took first last year in the Amgen Tour of California; and fan-favorite Jens Voigt (GER) who came in sixth overall in last year's Paris–Nice will be competing, as well as the Slovenia National Time Trial Champion Janez Brajkovic (SLO) from Astana Pro Team. The full team rosters will be announced closer to the race.
"After winning the Tour de France last year and seeing the enthusiasm of the fans, I didn't think anything could match it, but then I came to Colorado. Seeing the huge crowds that were along the route supporting us at the USA Pro Challenge was remarkable and really motivated us to do our best," said Evans. "The course and the mountains were beautiful, but incredibly challenging, and I can't wait to take them on again. I knew last August that I wanted to return to the race in 2012."
Following is the complete list of teams that will be competing in the 2012 USA Pro Challenge:
UCI ProTeams
- Astana Pro Team (KAZ)
- BMC Racing Team (USA)
- Garmin-Sharp-Barracuda (USA)
- Liquigas-Cannondale (ITA)
- Omega Pharma-QuickStep (BEL)
- RadioShack-Nissan-Trek (LUX)
UCI Professional Continental Teams
- Champion System Pro Cycling Team (CHN)
- RusVelo (RUS)
- Team SpiderTech powered by C10 (CAN)
- Team Type 1-SANOFI (USA)
- UnitedHealthcare Pro Cycling Team (USA)
UCI Continental Teams
- Bissell Pro Cycling (USA)
- Bontrager Livestrong Team (USA)
- Optum Pro Cycling p/b Kelly Benefit Strategies (USA)
- Team Exergy (USA)
With six new teams added to the lineup for the 2012 race, returning for a second year are Bissell Pro Cycling, BMC Racing Team, EPM-UNE, Liquigas-Cannondale, Team Exergy, Garmin-Sharp-Barracuda (formerly Team Garmin-Cervelo), RadioShack-Nissan-Trek, Team SpiderTech powered by C10, Team Type 1-SANOFI and UnitedHealthcare Pro Cycling Team.


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The TEACH Lab is an adaptive computer lab in the Department of Special Education. TEACH is an acronym for Technological Education and Assessment for Children with Handicaps.
The TEACH Lab serves three purposes. The lab:
Students enrolled in SPCED 331 and SPCED 631 spend half of each semester working in the lab to learn about computer adaptations for learners with special needs.
Available Computer EquipmentThe lab is equipped with 15 Macintosh computers with adjustable tables and contains various computer adaptations—both software and hardware.
Other equipment available includes alternative mouse devices, alternative keyboards, and programmable keyboards.
Software solutions include word prediction software, grammar and spell checkers, dictation software, and on-screen keyboards.
The lab also maintains a collection of instructional software designed for use in special education classrooms.
Lab Open to the CommunityThe TEACH Lab can serve children from preschool through age 18. Any teacher, therapist, parent, or other caregiver is welcome to visit the lab by appointment. When planning visits for groups of children with special needs, please limit the number of children to ten or less and schedule the visit at least one week in advance.
The TEACH Lab was made possible by charitable contributions from Robert and Beverly Terhune and the Ronald McDonald Children's Charities.
Contact InformationFor more information, contact: TEACH Lab Department of Special Education Teachers College, Room 713 Ball State University Muncie, IN 47306 765-285-5700