text: Resident Evil Code Veronica RESIDENT EVIL CODE VERONICA COMPLETE EDITION, WALKTHROUGH BY ADK : Oh oh! Why a guide for this one, just because i haven't the opportunity to post one in the time of the first version. Fortunately for the game. I know that with the translation a special vocabulary appeared. I have used the japanese version of the complete edition (the only one in fact) so i will use the japanese vocabulary. It's up to you to understand of what i am talking. I have absolutely no idea of what a translation of this game is, because i think i don't need english to understand that the square key didn't fit in the triangle hole... basic note : Resident Evil = american name of the game. Bio Hazard = japanese name of the game. Find the best versions of my guides at : http://www.dimensions-sega.fr.st E mail me at : email@example.com NOTE : THIS WALKTHROUGH IS NOT TIME ACCURATE. IF YOU WISH TO PLAY AN ACCURATE ONE TO COMPLETE THE GAME IN 4 HOURS SEARCH FOR SUCH A GUIDE ON GAMEFAQS. I PERSONALLY COMPLETE THE GAME IN 13 HOURS AND YOU MUST COUNT 3 HOURS TO WROTE THE GUIDE. IT MEANS 10 HOURS BY FOLLOWING MY GUIDE WHICH IS NOT A BAD SCORE. ALSO DON'T COMPLAIN TO ME IF YOU HAVE TO TRAVEL BACK TO THE CHEST TO EQUIP YOURSELF OR TO INPUT ITEMS. YOU ARE THE PLAYER NOT ME. Summary : 1 Review 2 Characters 3 Bosses 4 Weapons 5 Tips 6 Walkthrough for CD 1 7 Walkthrough for CD 2 8 Credits 1 Review : The first time i heard of a Bio Hazard it was on the Genesis. It was an excellent Shooting game made by Sega. Later on Playstation appears Bio Hazard the action game by Capcom. After few days it was a hit because Capcom has created a new genre. The first time i played this game was on the Saturn, which was the best version, yes even better than the director's cut remix, because it included a battle game and was incredibly superior technically. It seems also that the story was different on the Saturn. I remember clearly that Wesker disappears after Barry hits him. Napalm said at that time that Wesker was clearly killed by the tyrant on the playstation version. He was right. Wesker effectively disappears after Barry hits him and then we find him in the next room awaiting the tyrant. I forget it. Anyway if you wish to know why Wesker is in Code Veronica, you can simply read the Wesker's report. You must understand that this game is nothing but a remake of the old Code Veronica for DC. It is also the same game as on PS2. The news are a best technique, and 3 new long scenes with Wesker inside... This review has 2 purposes, showing the difference between old and new and saying if or not i like this game. If you remember my Nanatsu no Hikan and Undercover guides, you know that i didn't appreciate Code Veronica. It's not a secret and i maintain that it is only half of a hit (thanks to Chris's adventure). I will explain... The first and major problem was Claire, aka the ugliest character of all times in an adventure game. Ok, maybe Jessifer Manning in Carrier was a little more ugly, but who knows her ? Unfortunately this fact doesn't change at all and i will live with it. In addition of that she was always complaining herself in the cinematics, it continues here but it is less expressive. I think it's a good point because it really sucks to see a heroine who has no hope to survive (if the hero didn't think he can survive, who will think to it ?). I had also a bad recall of Claire because she was sad, human in fact. In Bio Hazard 2, she was inferior to Jill even with her Lara Croft costume but i appreciated her design. Again when my father came to see the "new" (ahem...) Bio Hazard he asked me why the missed boy was shooting on the zombies. The answer was the same, "it's not a man it's a girl, i know it's hard to believe...". This time Capcom avenges me with Wesker. I simply identify myself to him. It was my pleasure to see him hitting Claire violently, like a poor dog. He even strangles her at the end of the game, woa he is a tall guy. The second problem was Leonardo aka Steve. He was ugly too, and accumulated mistakes one after the other. In this version, he has a new design and it changes drastically the guy. No more Leonardo here but a man we respect for his feelings. The errors he makes are of no importance. I really think that he gains in credibility. At the end, Wesker lets understand that he is alive, or will be reborn. A good point. After the design comes the problem of the technique. The main problem was that there was a fog during all the game. We couldn't enjoy the high resolution graphics as if we have a white curtain in front of the eyes. Capcom simply removes it. Now we can play this game even during the day without closing our curtains. It is the best improvment. Last i finish with the poor controls, no analogic thumb used (correctly) as in Blue Stinger. This fact unfortunately didn't change and will probably never change. That makes 2 errors on 4 corrected. Let's talk of the game itself. Basically this is the story of Claire. After she left Leon in Bio Hazard 2, she goes in the Umbrella fortress to pick up informations about Chris. She was captured and throwed on the prison which is also the residence of the Umbrella family. There she will meet Steve and they will escape. After this, Chris will come by his own will to search for her twin sister. He has learned she is involved in the story by intercepting a mail from Claire to Leon. What Chris has done after Bio Hazard to now is a mystery. Anyway he is back... The presentation was, is and will stay forever the best FMV and cinematics of the DC. The degree of quality has also no equal on other supports too. Sorry if i offend PS 2, Xbox and Gamecube fans but the FMV are the best. Due to the lack of antialiasing, they are downgraded on PS 2. Capcom could simply copy and cut them all but he didn't stop here. The quality of the cinematics increased since the old version. The characters are perfect now. No more geometrical aspect on them. All scenes were rebuilt as well as for Steve's design. The FMV are not overscan, but the pictures are larger than in the old version. We simply have the best of Capcom here ! Graphically, as i said, the fog was removed. we can now enjoy the graphics of the antartics and not only in the battle game as in the old version. Decors and sprites are excellent. The real difference with all other DC's opponent of code Veronica is the very huge sprites. They move more quickly than in the old version, a lot of zombies attack you and explosions are more intense. It's impossible to make it on an old 32 bits system. This game is really for the DC. In the way of the animations, it is sure that Capcom has seen Matrix and liked it. All new events include "Matrix battle style". During the game, the animation is quicker than in the old version and it NEVER slows. The sound is good but i recall only of voice acting. Musics are here sympathics and offer a good atmosphere but nothing else. I will not get up of my bed during the night to hear them again... The controls stay awful. The cross of the DC is terrible to move quickly. Claire, as the poor Lara Croft in Tomb Raider Chronicles, visit places which need desperatly an analogic control. Sincerely, if it wasn't of this old gameplay Code Veronica can be the best after Nanatsu No Hikan (sorry but we cannot play a pair con game in Bio Hazard). I definitely prefer Nanatsu no Hikan and Illbleed to Code Veronica CE. Controls create difficulties in the tough battles. Sincerely i regret it. It was our last chance but Capcom didn't make it... To conclude, i will talk of my preferences for the saga. I prefered Bio Hazard 3 and i really though it was the best. After i played to this version of Code Veronica i changed my mind. Plus there is not Wesker in Bio Hazard 3, and the technique is now too great to be ignored by me anymore. Eventually i admit it, this is the best Bio Hazard of the saga. But even with all of this, it stays the number 4 behind Nanatsu no Hikan, Illbleed and Blue Stinger cause of the lack of fun during all the game. This is a great game and all DC owners must buy it ! PRESENTATION : 20/20 GRAPHICS : 19/20 ANIMATION : 19/20 SOUND : 14/20 CONTROLS : 12/20 INTEREST : 16/20 FINAL NOTE : 93% ADK, the true Wesker of the saga. 2 Characters : CLAIRE : The ugliest character of the saga. It's a missed boy and unfortunately the main character. Capcom thinks she is actually intelligent because she must solve some riddles in order to succeed in her quest. Same problem as in Bio Hazard 2, we desperatly wait for a boss during her adventure... NOTE : IT IS MY OPINION I SHARE ABOUT CLAIRE. SOME PEOPLE AGREE OTHER DON'T. DON'T COME TO ME AND SAY THAT IT'S NOT PROFESSIONNAL TO SHARE MY OPINION, BASICALLY IT IS NOT A QUESTION OF BEING OR NOT PROFESSIONNAL, MOST OF YOU COMPLAIN BECAUSE I DON'T SAY THE SAME THING AS THE OTHER. CHRIS : He is THE hero of Bio Hazard. In the first episode he was a rookie. I didn't feel it at the time of the first episode, but everyone wanted to see him again. I prefer Jill, but i admit that Chris's new design since the first episode transforms him into the real hero of the saga (Jill was a little downgraded in the original costume, but upgraded with the others...). 100% Action only when you control him. He will fight all the bosses. STEVE : He is very stupid but i like his new design. It gives more credits to his character and god knows Steve needs alot. His part is fun, because he will be attacked by more zombies than in the old version. WESKER : Wesker is my favourite character. This ghost rises from the past to haunt Chris's nightmare. In this adventure, he will hit alot Claire but we will not fight him. However we learn that he is working for a new organization who wants the T virus. Maybe in others Bio Hazard, we will fight him. Eh Capcom don't forget to explain to us who destroyed the BRAVO team of the first episode and what becomes Rebecca after Resident evil 1... 3 Bosses : TYRANT : The monster of Resident Evil 1. He is easy to kill. Normal when we think that Claire is not a member of the STARS. WORM : A giant worm is on the island. Chris will take care of him. Avoid him with Claire. ALEXIA'S FATHER : He looks like Voldo of Soulcalibur. Claire must beat him before he poisoned her. if he does so, you will play an event with Chris where he will search for a vaccin. I have never been in this case, even in Normal difficulty, so i suppose that only bad players will play this ridculous event. ALBINOID : A very annoying boss. Chris must run after him without going in the water. He must shoot him from the good distance. SPIDER : You can kill it with Claire, but as i don't like her, i always use Chris for this easy boss. If you shoot her correctly she will not launch all his children on the ground. Of course bad players will see a lot of arachnas on the ground and they will suck their hero's life. ALEXIA : This boss is nothing but a clone of the last boss of Deep Fear on Saturn. To limit the shame, Capcom lets us kill her with 2 or 3 magnum bullets even in Normal. STEVE ZOMBIE : Time has come for those of you who don't like him to exterminate the guy. It is very hard because he can kill you in less than 2 hits when he is angry. Others players (i will not call them "bad" because it was initially the plan) will run and let Veronica kill him, or so is he supposed to be... VERONICA/ALEXIA : Ah, at least an interessant and oppressive boss. You must shoot her one once for her to transform. Then use the magnum, the grenade launcher, the shotgun and even the gun to kill her. In the last phase you must use the rocket launcher to finish her, but i didn't say it will be easy. I laugh when in the battle mode we must kill the last phase without the rocket launcher. 4 Weapons : MAGNUM : The best weapon in all Bio Hazard episodes. No need to tell more. ARBALEST : It appears in Bio Hazard 2 and is useful with fire arrows. Normal and poison arrows are good against the long arm zombies. KNIFE : Pfff... useless. MACHINE GUN : Chris will find it at the beginning of his adventure. Good guns but not so powerful. SHOTGUN : Yes, the power, the combo. Too bad that the bullets are limited. HANDGUN : The first weapon, search for it quickly. Once upgraded it becomes a useful weapon and an alternative to the shotgun. Problem : once upgraded it eats the bullets. GRENADE LAUNCHER : Various bullets are available for this one. My favourite are the gold and the red one. ROCKET LAUNCHER : Only for the last boss, phase 3. Fortunately, it has infinite bullets. 2 GOLDEN LUGERS : Steve will use it. They are fun. THE SNIPER SHOTGUN : Used by Claire to beat the father of Alexia. Cool weapon but limited bullets. 5 Tips : If you have an old save file of Code Veronica, near the end, you can upload it. The complete edition will recognize it, will update it and offer the new events automatically. Nothing else unfortunately. 6 Walkthrough for CD 1: Note that the only item i didn't use is the gold gun in Chris's adventure. I suppose that it's related to the vaccin we must find if Claire is poisoned. In any case, as you can complete the game without using them, simply take them and put them in the item box. PRISON : You begin in a jail. Use the lighter. Now collect ammos, green herb in the jail, a knife and read your files in the inventory. Read your mini instruction if you need so. Now exit. Collect the ink ribbons. Save. Go outside (Collect ammos on the way). Once in the cimetery you will watch a scene of a burn zombie. In this scene he will call clearly Claire, as in the demo disc in the Bio Hazard 2 package. This voice was removed of the old version to not hurt the youngster. It's back now and we can understand why Claire is afraid of this zombie : he knows her name. For the moment run to the other side of the cimetery and pass the door. Claire will go from Charybde to Scylla because when she passes the door, someone hits her. She is blinded by a strong light. Again the brightness effect was removed of the old version. We can understand now why she hides and then shoots it with the gun she finds. You meet Steve and he goes away. You have the Handgun ! COURTYARD : You see a locked door and a house (of the dead...). Use the stairs and enter in it. Kill the zombies inside in order to collect green herb and a map on the wall. Pass the door and read the file. Collect the ammos here and kill everyone. You find a Uzi. Search for ammos in the showers. Exit of this house and continue to find a door. Pass it. You see now, zombies in a jail. Kill those outside and enter in the building. Deposit all items in the security box. Once you have passed the trap, collect the ammos and items here and deposit them in the other security box. Activate the scanner and pass the door in this room. You meet Steve again. After the scene, activate the switch and read the file. Claire sends a mail to Leon. Collect the ribbons here to save. Exit of here to the cimetery. On your way you notice that a switch is "on" on the metallic door outside of the building. Open it, kill the zombies, collect the extinguisher and the key in the jail. It opens a shortcut. Go in the cimetery to stop the fire and collect an attache case. Examine it in your inventory to find a button. Press this button to obtain the TG 101. Return to the scanner. Go in the room where you meet Steve and open a drawer near the PC to obtain an emblem. Go to the scanner. Use the emblem and the TG 101. You have a copy of the emblem the security box can't detect. You can exit. Beware of the zombies on your way to the other side of the trap. Go where you meet Steve the first time to open the door with the false emblem. You are on a bridge. Beware of the fire. Use the metallic bridge near to go on the other side. Collect the ammos in the jeep and push the boxes. Walk on it to reach the stairs. Use the stairs. Kill the dog and collect an hexagonal item. PALACE : Enter in the house. Scene. Go to the stairs and go to the right. Enter. You are in a save room. You find a card under a piece of furniture, ammos and goodies in the item box according to your difficulty level. Look at the card in your inventory, the code is NTC0394. Enter this code in the PC of the hall to unlock the doors. Pass the blue door and collect a case and a spray. Hidden are ammos in this room. Kill the bats and exit. Pass the door you have unlocked. In this corridor collect ammos and pass the only door that opens, Room A. In it, press a button to see a video. Collect the wheel and try to exit of the house. You hear Steve and you must return to Room A to save him. Press switches C and E quickly. After the scene with Steve and the one with Alfred Ashford (he thinks you attack him, but it's the work of Wesker) you can exit to the sub marine. AIRPORT : Once outside of the house, go right then use stairs. You can collect arrows and then use the wheel. Go in the submarine. Take the bag in it to add 2 more items in your inventory. Use the lever. Use the metallic door. Pass the bridge and use the mini elevator. Look at the device and push the lever up to the maximum then left. Go down and activate the new accessible lever. Kill. Collect arrows and a card key. Go back to the room with an aquarium and pass the other door. Kill the bats and activate the switch. Put the first hexagonal piece on the device. Go back to the Palace. MILITARY TRAINING FACILITY : From the palace, exit. Near the stairs is a huge door. Near this huge door is a small one, you can pass. You meet the worm. Collect arrows and enter in the building quickly. Use the card to open the metallic door. Search for the phone to find an item. Pass the door straight. In the locker room, kill to collect arrows in the locker. Exit. In the bathroom kill and go in the pool. Use the wheel to collect a key. Come back to the hall and open the other door in 1F here. Kill then use the switch and take the photo from the copier. Use the key found in the pool to find explosive arrows. Collect ammos. Exit. Go to 2F. Collect the arbalest and a file. Watch the scene. Now use the last corridor. Go up the stairs and pass the door. Collect ammos and enter in the room with a metallic door. It's a save room. You find green herb, ammos and the serum for the guy in the prison. Exit. Pass the other door. Scene. Kill the long arm zombies with the arbalest. Then in a Matrix scene Steve arrives to save Claire. STEVE'S PART : Claire exchanges the machine gun against the Golden Luger. Then you will control Steve. Check all the rooms. After a short battle you retake the control of Claire. MILITARY TRAINING FACILITY : Follow Steve on the bridge. You take an elevator. Pass the door and in the next scene, Steve will kill the zombie to save Claire. Unfortunately he recognizes the zombie, who was his father. As Claire, pass the small door. Kill and pass another door. Save here. Take the emblem on the wall and exit to where Steve is. Exit by the big door and kill. Go back to the mansion in the save room. Bring the serum to the guy in the prison. He gives you a lockpick. With it you can open the duralumine case to obtain goodies for the arbalest. COURTYARD : Go to the place where you found the extinguisher. There is a door you can open now. Pass it an kill the zombies. Walk on a box and push another one to free the access to the room with the PC and the scanner. You can collect the items you let in the other box and then put them in the item box outside. You can go back to where Steve is, because you can collect ammos in the lion mouth in the sewer, ammos for the handgun and grenade launcher in other rooms. HOSPITAL : There is a door near the item box which is outside of the scanner room. Pass it. You arrive in a hospital. Collect a spray in the cupboard and ammos. Pass the door and kill. In the duralumine case is a cool item. Collect ammos and exit. Kill the doctor zombie. You collect an eye. Put it in the model of the office. Go in the passageway. Kill some bats and then zombies. Find the stairs to go down. Take the sword and push the lever to drain the gas. Put the sword in the hole. Kill the zombie and collect a piano scroll. Save the game. PALACE : Go back to the palace. Try to enter. NEW EVENT 1 : WESKER ARRIVAL : Wesker surprises Claire and then tells her who he is. Claire is completely afraid by this guy. He begins to hit her and throw her on the ground. Wesker continues to torture Claire when he receives a call. While he is talking he hits Claire again (i was quite surprised that the Japaneses use free violence in this scene but it's excellent). Wesker leaves Claire in bad shape. Go in the save room. Use the golden luger. Pass the door. Use the PC. Too long to explain, just know that the code is 1971 (you must play with a device, the kanjis are the left and the right). Enter the code in the PC. Use the new way and kill the monster. PRIVATE RESIDENCE : Enter in this new mansion. Visit the room on 1F to collect ammos and exit to 2F. Collect ammos and a spray. Pass the door. Scene. Collect the ammos in the corridor. Enter in the room on the right. Close the musical box to obtain a key. Go back to the palace. Open the door of the same floor with the key. Put the piano scroll in the piano. You can collect a blue bettle, green herb and ammos (there is a spray hidden in a machine). Exit of to the private residence and put the blue beetle on the musical box in the room of the left in 2F. PALACE : Go back to the palace again and to the first floor. In the corridor of room A you can open a new door (the first of this corridor). You are in a conference room and you can take on the ground the eagle emblem, the file of Hunk and ammos. Exit to the military training. MILITARY TRAINING FACILITY : Avoid again the worm and enter in the building. Exit by the door on the right (the one in a corridor you must re open). Put the eagle emblem in the pedestal at the top of the stairs. You find an emblem card. You can use it in the following locations : 1) You open a shortcut by using the ladder down the stairs. 2) You obtain a grenade launcher in the part where you played Steve. Don't use the door now. 3) Go back to the elevator and to 2F. Open the metallic door. Now you can collect informations about the albinoid, you take the red hexagonal piece and mostly, you use the camera. Zoom on the painting to see the code 1126. You will use this code to re open the access to the room you are watching with the camera. Go there and re open the metallic door. Use the stairs and pass the door. You can enter the code 1126. Take the red painting with you and the ammos for the grenade launcher. Now return in the save room in the second floor of the other building with a mirror on it. You can put the red painting there. You discover a square key and you can use the lockpick on the drawer on the right to obtain a spray. PALACE : Go to the hall of the palace (1F). You can open the last door in the corridor of Room A. Here is the solution to the puzzle. Collect the memo and read it. Then activate the switches in this order : 1) The woman 2) The man with 2 babies. 3) The man with a cup of coffee. 4) The man with a plate. 5) The man with a book. 6) The man with a candlestick. 7) The huge painting. You obtain a jar. Search for a red objet in it. PRIVATE RESIDENCE : Go back to the private residence, and put in the musical box. Take the orgoll wheel and put it on the other musical box. Use the new ladder. You collect a tenbo. Look at it in your inventory to cut the wings. It becomes a key. Put it in the mouth of the ant on the wall. Use the new ladder now. Push the box to collect a file and the blue hexagonal piece. Save. AIRPORT : It's time to go back to the submarine. Your goal is to reach the airport of course. Go down and watch the scene. Use the secret passage, find the message card and look at the wig. Scene. Now go to the palace and then to the airport with Steve. Put the hexagonal pieces in the device. In the plane search for a lever. Exit and go to the bridge. Use the mini elevator, follow the way to a device outside. Put the lever to control the bridge that blocks the way of the plane. Use the bridge to pass a door. You find the key K402. Go back to the previous room, use the mini elevator. You can open a new door. Here, collect items and save. Push the box in the elevator. You have 5 minutes from now because the T virus was released in the nature. You arrived in the military training. BOSS : THE TYRANT : Use the grenade launcher to beat him. Now run to the airport. Scene + FMV. In the plane, save the game. Equip Claire with the fire arrows and the crossbow (the arbalest). Pass the door. BOSS : THE TYRANT : the game is simple. You must push a button and a box will push the boss in the void. Now you have to wait that the button can be pushed again. To avoid the tyrant, fire with all the arrows. Push the button and it's over. In level normal it's random but you need to do this 2 or 3 times... Now watch the long scene and the FMV. END OF CD 1. 7 Walkthrough for CD 2 : This cd begins with a long scene. ANTARTIC : Use the ladder. There are 2 doors and stairs. Use the first door. Go left. In this room, you find blue herb, 2 ammos in the locker and a zombie in a cage. Exit to the second door. It's an infirmery. Collect the fire arrows, kill zombies and collect 2 ammos and a spray. Exit. Use the stairs. Go straight to the save room. Collect items, push the library, find the letter. There is a switch here but it doesn't work for the moment. Exit to visit the corridor. Avoid the butterflies. Pass the door. Kill zombies. There are 3 doors in this room and a switch. The first door at the top of the stairs is locked for the moment, so pass the door near. Kill the spider in this room and collect arrows and ammos. Don't forget the stick. You must paste it on a box of the conveyor belt of the main room. Pass the third door. Kill zombies and collect a control key and a door knob. You can use it on the locker. Use the key to open door 1. Pass another door. Kill the dog and push the lever. Search for a second lever in this room and kill the dog in front of it. Activate the lever and the light on the conveyor belt is on. Use the belt. Use the lever near the conveyor belt. Go in the BOW room with the spider. Take the gas mask. Go in the weapon room : behind the flames is the magnum. Go back to the save room and use the switch. Watch the scene. Search for the ground to find a pot. Look at it in your inventory to find a blue key. Use this blue key to open the locked door you see on the map of B1. Search for a lever. Scene with Steve. Use the gas mask to pass the door inside the toxic room and collect a crank. Exit. Go in the room with the zombie in the cage. Use the crank on the device and it becomes a 8 holes crank. Go in the room with the conveyor belt and pass the door at the top of the stairs. Use the stone stairs and then the 8 crank. Scene : Alfred will try to kill Claire. Again Steve saves her. Take the weapon of Alfred. FMV : Veronica won't let you escape. You can go on the roof. BOSS : ALEXIA'S FATHER : In very easy mode, you need only to snip him with the weapon of Alfred. In other mode, you will need to shoot him with another weapon. You have 2 cases : Claire is poisoned or not. I have never been poisoned. After the last FMV, the adventure of Claire ends here. CHRIS'S ADVENTURE : This adventure begins by a small scene where Chris explains that he has intercepted the mail from Claire to Leon. Then he arrives on the island. Collect the items you see. Talk to the guy. Save the game when you can. It's time to kill the worm. After the battle you obtain the lighter. Go back to the save room and search for a switch to open the wall. You can take the machine gun. Exit by using the elevator. Note that if you don't kill quickly the worm, the guy will die and it's possible you need to serch for the lighterto obtain it. You kill zombies and go outside. You are in the military training. Push the button of the tank. Collect ammos then use the elevator. You have the battery. Kill 2 spiders. Pass a wooden door. Play with the drawer (red, green, blue) to open the brown drawer and collect a luger. Collect all items here. Exit. Use the battery in the room where Steve killed his father. Collect the small key and the file. Pass the door. Go to the computer room for a scene. Go to 1F and kill. You can save. Go to B1. You find the shotgun. Pass the door and use the stairs. There is a switch. Use it to obtain the uzi clips. Pass the door. Collect a door knob. Kill 2 hunters. You can go in the laboratory. Take all the items here and the Clement Sigma (enter 128). Go back to where you found the shotgun, go in the water and use the ladder. Save the game. Return to where you found the shotgun and put it at his place. Go to 2F. Use the door in the computer room. You see the eagle emblem falling in the sewer. Go straight to find the side pack. exit. Put the door knob on the door you see before the stairs. Enter. Take the mini tank and bullets. Go back to the computer room. Go in the save room in 1F (the one with a mirror). Put the tank on the model of military training. You obtain the turn table key and a file. Go back to B1. Scene : Wesker finds Chris. After he hits him, Chris is in danger. Chris hits Wesker and see the strange eyes of Wesker. He is no more a human... Wesker lets 2 hunters for Chris. Pass the door. Use the turn table key to move the elevator. Don't go outside. Pass the wooden door. Kill zombies and pass in the hole of the wall. pass the door. Kill the zombie and go in the sewer. Push the lever, it drains the gas. Kill and exit by the right. Kill the hunter and pass the door. You can custom your gun here. You find a Clement Alpha. Combine the two Clement to obtain acid. Go outside of the military training. Kill 2 hunters and use the elevator. Exit of the save room. Kill another hunter and use the mini elevator. Pass the bridge. You must play with the balloons 3 and 5 to fill the balloon 10 until the volume in it reaches the red mark. After this you will kill 3 zombies. Exit. Send the bridge to 1F to reach the room with the rift (just near). Kill zombies and then a hunter. Deactivate the rift computer and take the 3 hexagonals pieces. Go back to the save room with the mirror and the 2 paintings. Put the 3 pieces in the device to stop the laser field. Push the lever. Use the ladder. Kill 2 spiders and use a ladder. Collect the herbs here. BOSS : THE ALBINOID : Run after him and shoot him with your best weapon. You can waste a lot of times. Once he dies, you can take the eagle emblem. Use the clement on it to obtain the gold halbert. Save the game and put the halbert in the door near where you found the gold luger. At least Chris takes a plane to the antartics. Chris arrives. You can use the second door (the references are the same as in Claire's part) Use your gun on the green arm (the monster). You will find a map on the wall. It's time to pass the first door. Go right and walk on the ice to find the crank. Go left and you find a duralumine case and the shotgun ammos. Walk on the ice to reach a new door. In this corridor pass the first door. Use a switch. You can fill the extinguisher. Use the mini elevator to reach the room of the magnum. Use the extinguisher on the flames. Take the magnum and go back to the elevator. Go back in the corridor and pass the second door. Pass the door immediatly in front of you. Pass the door left of Chris. Use the 8 crank in the hole then switch on the generator. If you use the second door of this corridor full of zombies, you arrive in the mansion. If you use the other corridor, kill a hunter and collect 2 wings. MANSION : Everyone will notice that it looks like the one of Bio Hazard 1. Enter in the mansion by the second door. Collect the shotgun ammos. Go in the little corridor with 3 suits and a tiger. Take the blue eye to obtain a socket and the red one to obtain bullets. To collect the 2 eyes you need to shutdown the generator. Combine the socket and the 8 crank. The door is an elevator. You find the third wing. Go right and pass the door. The answer to the puzzle here is AA, crone, heart and spade (but for the moment there is nothing inside). Go left and collect a file. kill. Go back to the generator and save. You remember the room where you filled the extinguisher, go there. Use the crank to drain the water. Go down and collect a key. A hunter comes, so kill him. Go to the room with ice on the floor. Go to the control pannel to use the key. Scene. BOSS : THE SPIDER. Take the medallion of Alexander. Look at it in your inventory to obtain a green jewel. You can put this jewel in the big painting of the mansion. Take the knife on the second floor and go down to save Claire. She is hidden behind the stairs. FMV. Now you are playing Claire. Use the shotgun to obtain an item. Pass the corridor. Here go to the cannon (to find the bubble) and collect the file then push a button. Use the bubble in the middle of the circle and you have the card. Pass a door and use the card. You find Steve. He mutates. BOSS : STEVE ZOMBIE : You must run. Whichever difficulty level you are playing, you can resist to one hit. The second is fatal. In level Normal, if Steve is very angry, you will die in one hit. There will be a scene. You must escape. Be sure that Chris has the magnum on him before the next boss. NEW EVENT 2 : WESKER VERSUS ALEXIA : Wesker comes to the mansion to kidnap Alexia because she has absorbed the T virus. Of course she refuses to come and changes into the T monster. She hits Wesker because he was surprised. Wesker orders her to come with him. She refuses again. There will be an action scene in the matrix style where Wesker runs on a wall and jumps to punch Alexia. But he receives also a hit. The next ray of flame misses Wesker and Chris who was looking their fight. Wesker has a moment of humanity and wishes to save Chris (no one except for him can kill Chris). A new ray of flames stops Wesker. He says that Chris was his best man in the STARS team, and that's why he will let him deal with Alexia. Wesker goes away. BOSS : ALEXIA : With the magnum it is just a matter of time. Avoid the flame and never lets her catch you or you are dead. Take the medallion of Alexia to obtain the red jewel. Go in the save room of B2 to put the gold halbert in the hole of the wall. You obtain a file, a ribbon and a dice. Put the dice in the room where you solved the puzzle (AA,crone,heart and spade) to obtain the blue jewel. Last put these 2 jewels in the big painting of the mansion. Pass the door and kill. Now go left and pass the door. It's as in private residence. Use the secret passage to open the other room. There is a save room here. You find a halbert key. There is also a computer room. Go down in it to obtain the fourth wing and some ammos. Use the halbert key. switch off the generator and take the eyes of the tiger. Put them in the musical boxes. In the red first, you obtain an orgoll. You obtain a second orgoll with the blue musical box. You can go upstairs. You find ammos and an objet. Combine it with the four wings to obtain the original animal. Pass the door up in the computer room. You can join Claire. Talk to her and go up the stairs. Use the animal to enter. Search for the book Claire gave to you to find the security card. Put it in the computer. The code is ... VERONICA. Now exit. In the next scene Claire joins Chris. Alexia arrives and strangles her. FINAL BOSS : VERONICA/ALEXIA : Phase 1 : You must use one bullet of the magnum to shoot Alexia. If not, game over. It's clear, isn't it ? Phase 2 : Alexia mutates in Veronica. Use the grenade launcher on her. If you run out of ammos, use the shotgun. If it is not sufficient use your gun and she dies. Beware of the small worms who eat your life. Phase 3 : In the next scene, Chris can take the rocket launcher. Do this. You must be quick. Use the launcher. Now your goal is to shoot Veronica when she comes in the visor. She dies in one hit. NEW EVENT 3 : THE EXPLOSIVE FINAL : We see a complete new FMV of Chris running as fast as he can to not be burned. When he finally escapes, he meets Wesker who strangles Claire (the neck of this girl is pretty solid). Wesker says that Steve was kidnapped by his men because he is the only remain victim of the T virus. Steve is probably alive in these conditions. Chris says that he wants to fight Wesker. Wesker accepts and throws the poor Claire like a dog out of the arena. Claire goes to the plane. Chris begins the battle. Unfortunately Wesker is no more a human and his power is too great for Chris. Chris falls after a summersault in the matrix style. But it's not over he uses a metal pipe to hit Wesker. Wesker answers again. The battle stops after a pipe falls on Wesker and burns a part of his skin. The result is strange. For an unknown reason, Wesker stops to fight and laugh. Chris decides to run because he can't fight anymore. You probably think that Wesker dies here but it's wrong. Have you notice the giant submarine in the decor ? Why was it here ? He he Wesker will be back soon. The last scene shows Chris running to Claire. Together they take the plane. Chris wants to finish the Umbrella, it is also what Barry said to Jill at the end of Bio hazard 3. Be sure that the next episode will offer a ton of characters. TO BE CONTINUED. ADK. 8 Credits : Thanks to Capcom for this incredible remix. This walkthrough is copyrighted 2001, ask for my permission to post it on your site. ADK.


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© Team Macho
Team Macho's "Axis Mundi"
Exploring themes brought forth in writer Northrop Frye's Words with Power, artist group Team Macho take over the Weston Family Community Gallery from late January until April 2012 by building a series of studio structures in which both the artists themselves and the public will be invited to take occupation.
A fully functioning studio, the installation draws on ideas related to the history of artists working in collaboration with one another, referencing the practices of General Idea, Tom Thomson and the Group of Seven among others. Here Team Macho examines the manner in which these male artists also worked supportively alongside each other, developing structures that were both physical and personal to push forward their individual practices. The piece calls to question the role of community in artistic practice, using the studio itself as a way of reconsidering the role of the individual artist in a larger society.
Comprised of members Nicholas Aoki, Stephen Appleby-Barr, Christopher Buchan, and Lauchie Reid, Team Macho shares a large studio in Toronto, where their collective efforts are focused on developing an art-making practice that spans the worlds of both fine art and illustration. Ranging from the crudely rendered to the classically painted, Team Macho playfully juxtapose styles and motifs, creating mixed media works that encompass a replete list of materials and methods. Team Macho's work conveys a strong DIY ethic and a decidedly informal, multidisciplinary approach. With an idiosyncratic attitude toward collaboration, the group synchronously cultivate a cooperative yet highly competitive spirit, where the very nature of their alliance revolves around celebrating, thwarting and subverting each other's contributions, creating seamless collaborations from the fraternal narrative that surrounds their studio practice. Recent exhibitions include solo exhibitions with Narwhal in Toronto, the Optica Centre for the Arts in Montreal and International exhibitions in Los Angeles, New York, Detroit and Amsterdam.

subset: commoncrawl


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OWS Updates for the week of October 17th
Posted 11 years ago on Oct. 17, 2012, 3:10 p.m. EST by OccupyWallSt
Last week we joined the global potbanging-protests targeting the homes, corporate lobbies and leisure locales of the 1%.
The #GlobalNoise effort spotlighted the huge and growing debts ordinary people struggle under, in which millions of us have been seduced into taking on unmanageable mortgages, credit cards, student loans, and more by a corrupt financial system. And movement activists the world over responded in kind, as illustrated by the comprehensive listing of media reports from InterOccupy.net.
This week we will keep building a political movement to #StrikeDebt, including a series of Occupy University discussions on debt. Indeed, you are not a loan, or alone, and with your help the 99% will make sure the world hears all of us.
Wednesday, October 17th, 6:30pm
Occupy Think Tank on Occupy Wall St. Radio
Streaming onwbai.org or FM 99.5 in NYC
This week's Think Tank show will be on housing. What does it mean to have a safe and secure place to live? How does "safe and secure housing" translate into practical terms for people living in NYC and America? How does the concept of ownership and private property factors into secure housing? What's the relationship between housing and homelessness in America is today. Call in to offer suggestions and comments.
Wednesday, October 17th, 12:15pm
Tear up Your Student Debt
Queens College - Quad
Student debt has reached over a trillion dollars. Over the last 10 years, tuition and fees at state schools have increased 72%. The times are ripe for action! We're calling on everyone who wants to protest outrageously high education costs and mounting student debt to organize actions in their area or join us at Queens College on October 17, where we collectively rip up (or burn up) our student debt statements or tuition bills. We want to send a message that enough is enough!
Thursday, October 18th, 4pm
Hot & Crusty Workers Rally for Justice
Hot & Crusty restaurant, 1201 2nd Ave.
The struggle continues, and despite holding the picket line for over 44 days without a strike fund or any source of financial support, the Hot & Crusty worker's resolve is stronger than ever. Please join and show management that community presence and participation is still strong and we are watching.
Thursday, October 18th, 4:30pm
International Student Movement - NYC Global Action
Brecht Forum, 451 West St.
Students, youth, and allies have organized an Edu-Festival as part of the International Student Movement's call for a global day of action. It will be a collaborative, celebratory space for developing strategy and sharing about the organizing already underway in New York and across the globe.
Thursday, October 18th, 5:30pm
Romney and Obama in NYC: Protest Austerity
The Waldorf Astoria Hotel at 301 Park Avenue and E.50th St.
Romney and Obama will both be in town for the Alfred E. Smith Memorial Foundation dinner, which is the only NYC event with both presidential candidates present. Join Healthcare for the 99%, Physicians for a National Health Program-NY Metro and allies against cuts to our social safety net – Medicare, Medicaid, and Social Security.
Thursday, October 18th, 6pm
Entrepreneurship and Exploitation in the Music Industry
Assembly Hall at Judson Memorial Church - 239 Thompson Street, NYC
Musicians regularly surmount myriad problems from low to no pay, to inconsistent work. We make it work because we have to make a living. These issues are not unique to the music industry. They extend to many professions deemed "entrepreneurial" or "independent", including taxi drivers, childcare workers, construction workers, writers, and others. Join musicians and other workers for a facilitated discussion and strategy session to explore ways we can act together against the systems that keep us isolated and divided.
Thursday, October 18th, 7pm
The Visual Culture of Debt with Nick Mirzoeff
Elizabeth Foundation for the Arts, 323 West 39th Street
Neo-liberalism has visualized the debt society as a distinctly new arrangement of public space that Occupy has tried to counter. While debt is often said to be invisible, it is the means of naming, separating and ordering space in such a way that it comes to seem right. This teach-in will offer ways to analyze this visualization of debt, both in the present and by means of a comparison with the Civil Rights Movement.
Thursday, October 18th, 9pm
Justice for Jazz Artists March for Fair Pay & Pensions
Washington Square Park
The J4JA campaign marches on, and is going back to the Blue Note with a live band to tell the club owners that musicians and jazz fans want them to do the right thing. The demands of the campaign include: Pension, Pay scales, and Protections on recordings for all musicians who play the club.
Friday, October 19th, 7pm
Value: Who Decides?
Momenta Art - 56 Bogart Street, Brooklyn
Occupy Museums invites you to to a discussion on value. It is said that art represents our cultural heritage, our common legacy. Does it? What value is shared when art objects become markers of class hierarchy and easily manipulated commodities, screened by auction-house connoisseurs and turned into "tangible assets" as they enter the secondary market? But how can we value art apart from this model? How might this value system work?
Saturday, October 20, 12:30pm
March to Stop the Purple Monster
Washington Square Park
The Purple Monster is at it again. NYU's administration is planning a massive expansion in Greenwich Village against the wishes of residents and the majority of NYU's own faculty. The expansion will flatten green spaces, including a children's playground and a community garden. Join the rally and march through the planned construction zone. For more information visit http://nyufasp.com/
Saturday, October 20, 2pm
On Municipal Debt with Ann Larson
Elizabeth Foundation for the Arts, 323 West 39th Street
Is your town experiencing a budget crisis? Is your city laying off workers and cutting services? If this is happening in your community, you are a debtor. Come and learn about municipal bonds, the favorite weapon of mafia capitalists everywhere!
Saturday, October 20th, 3:30pm
Lessons from the Chicago Teachers' Strike
The Silver School of Social Work at NYU
Room 411 at 1 Washington Square Park North
Hear from featured speakers Xian Barrett, member of the Chicago Teachers Union and the Caucus of Rank and File Educators (CORE) and Julie Cavanagh, member of the Movement of Rank and File Educators (MORE) and the United Federation of Teachers. And discussion questions including: What are the strategies teachers, parents, & students in Chicago have used to turn an attack against teachers into a broad fight for social justice? What can we learn from this struggle in New York?
Saturday, October 27th, 8:30pm
Tidal #3 Party
Momenta Art at 56 Bogart street
Come celebrate the third issue of the magazine Tidal: Occupy Theory, Occupy Strategy. Tidal is a printed magazine and online and in-person horizontal conversation among those who have spent most of their lives thinking about this moment, and people in the Occupy Movement who are making decisions every day about its future. All people involved in this project are heavily involved in Occupy Wall Street. Go to occupytheory.org/ to learn more.
Thursday, November 1st, 8pm
Benefit Concert for the National Lawyers Guild - NYC
The Riverside Church at 490 Riverside Drive
Since 1937, the NLG-NYC has been on the frontlines of social justice struggles in the courts and on the streets. Guild attorneys have worked for over seven decades to support the legal rights of political dissidents, racial and religious minorities, immigrants, workers, and other oppressed groups far from the center of American power. A diverse group of performers are rising up in support of the NLG-NYC's work defending robust political dissent in New York City. Head to nlgnyc.org for tickets.


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KDE 3.2 provides an integrated desktop along with various applications to carry out common desktop tasks such as web browsing, email, instant messaging, multimedia, graphics, etc. Some of the impressive features which you will notice include
Upgrading to KDE 3.2 is a breeze. If you are a newbie and want to learn how to do it, you can refer to my HOWTO. I started my installation and within few minutes I am logged into my new KDE 3.2 desktop.
The desktop is very polished and you can configure it in any way you want by right clicking on the desktop. You can setup your desktop background as a slide show so that the background picture changes at predetermined intervals. The style and window decorations are very refined increasing the overall appearance. I love plastik for style and window decoration. A better icon set is also available. Now that you can find a wide array of themes and icon sets in www.kde-look.org, you can customize your KDE desktop in any way you want. In fact, you can even select the KDE splash screen (which appears when you login) from the available choices.
The K Menu is better organized now. It is grouped into "Most Used Application", "All Applications" and "Actions". Even the applications are grouped in a much better way compared to earlier version.
The new KHotkey feature is really hot. You can create keyboard shortcuts and mouse gestures for various tasks. This comes very handy. People used to such features in Microsoft Windows environment will love this feature. It is really cool to press the "Windows" key in your keyboard and see KMenu pop up in your screen.
The control center is well spruced up and better structured in KDE 3.2. Some of the tabs like background, window decoration, style etc. are redesigned.
KDE 3.2 has more countries under Country/Region. Also these countries are better organized. This is a very positive step in the internationalization efforts of KDE.
Another welcome feature in the control panel is the "Font installer". With this, installation of new fonts is a breeze. This is very useful for people who want to install their regional fonts and other extra fonts (many fonts are available in kde-look.org). The best aspect of the font installer is the instant preview available with it. I feel this is one of the greatest additions to KDE.
Many new applications are added and some of the existing applications have been upgraded. It is quite impossible to discuss all the applications available in KDE 3.2. I will just discuss some of the applications based on my preferences.
Konqueror: This is the central part of KDE environment. it is a web browser, file manager, network browser and so on. Konqueror has finally matured as a web browser. I feel, though many would disagree with me, that rendering of sites is sometimes better than Mozilla. I find this difference while checking out IE based sites. This is just my observation and I cannot quantify this in any way.
Konqueror now supports tabs for both web browsing and file management. This is very useful if you don't want clutter on your desktop or switch between various folders/webpages often. Konqueror also comes with a universal sidebar with lots of functionality. One of the best features of Konqueror is the addition of service menu. You can add items to your right click through service menus. There is a nice tutorial for this. Overall it gives you a better browsing experience.
Editors: KDE 3.2 comes with three editors. They are Kate, KEdit and KWrite. I don't understand the need for three editors. Kate and KWrite are very goood editors with many features but KWrite takes a long time to load.
There are so many other welcome additions in this version of KDE. Quanta now has a WYSIWYG Web development environment. There is a new release of KDevelop added to KDE 3.2 and so on. Now let me turn my attention to some of the new applications. Some of them like KWallet and KGpg are great additions. These applications will play a very important role in your daily desktop usage.
KWallet: This provides an integrated secure storage of passwords and web form data. This works very well with KDE applications like Konqueror, Kopete etc. Each program can be given different level of access. This docks nicely into KDE panel. You can shut it off after a specified time period or as soon as screensaver starts. You will definitely find KWallet very handy in your internet browsing experience.
KGpg: This is a key manager which can be used to import, export, delete, sign, generate and edit keys. This is integrated with Konqueror very well. There is support for support for symetric encryption. Multiple keys & default key encryption. People who use GPG keys will find this utility very handy.
Kopete: KDE 3.2 comes with its own instant messaging software. This is an instant messenger with support for AOL Instant Messenger, MSN, Yahoo Messenger, ICQ, Gadu-Gadu, Jabber, IRC, SMS and WinPopup. With Kopete, you need not use separate clients for different instant messaging network. This docks nicely into KDE panel.
Kontact: This combines KAddressbook, KMail, KNode, KOrganizer, KWeather, and KNotes under a common GUI with a sidebar to select different modules. This is similar to Ximian Evolution or Microsoft Outlook. Unlike MS Outlook, you can run the modules separately or as an all in one application. You can add/remove modules depending on what you want. This is definitely a good start for KDE people. This one was long overdue and I hope it matures into an excellant piece of software with time.
There are so many aspects of KDE 3.2 I haven't reviewed in this article. This does not mean that they are not important. I once again want to emphasize that the selection of applications for review is based on just my preferences. To sum it up, with so many enhancements, an upgrade is worth your time. Applications like KWallet and KGpg are absolute necessities. I would like to point out that I have written this review after just a day's experience with KDE 3.2 (although I have been using KDE 3.2 RC1 for sometime now) and I haven't encountered any problems right now. I would like to hear comments from readers about their KDE 3.2 experience so that I can update this article at a later stage. Send me an email about your comments.
Just go ahead and install KDE 3.2.
Note: | |
If you installed KDE 3.2 and if you find that KDE hangs and mouse becomes unresponsive, please read this bug report to fix the issue. |


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Artist: ${artist}
All figures come unpainted. This figure is multipart.
Pirate King and Queen
Human Pirate
Sculpted by Bobby Jackson
Currently out of stock (US)
when Pirate King and Queen is back in stock!
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These days, it seems like everybody is going non-stop. But just because you're busy or traveling - whether for work or play - that's no excuse for neglecting your daily dental care routine. One of the easiest ways to maintain oral care on the go is to carry a small container of floss with you. If you're hiking or camping and want to travel light, floss takes up less space than your electric flosser.
A variety of products make oral care easier when you are traveling or time-strapped. Soft flosses, such as Oral-B's Satin Floss, can be used by anyone. They slide easily between the teeth to make flossing faster and easier. Also, interdental brush cleaners, made of nylon bristles and narrow enough to fit between teeth, combine brushing and flossing for surfaces between the teeth.
If you are hiking, camping or traveling where space is at a premium, buy a small travel toothbrush that folds up. The brush will stay clean and it will take up less of your valuable space.
Another point: If you're going to be traveling for an extended period of time, and especially if you will be traveling overseas or in the wilderness, be sure to schedule a checkup with your dentist before you go. The last thing you want is a dental health problem to erupt when you are far from reliable dental care. Problems can still occur, but you can reduce the risk by being as prepared as you can before you travel.
The above article is from: OralB.com
Composium Dental Centre
Joshua Charlat, DMD
30 St. Clair Avenue West, Suite 203
Toronto, ON M4V 3A1
(416) 415-2429
Joshua Charlat, DMD
30 St. Clair Avenue West, Suite 203
Toronto, ON M4V 3A1
(416) 415-2429


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- Home
- Departments
- Public Library
- About Us
- Become a Volunteer
Become a Volunteer
Library Volunteer Application - CLICK HERE TO APPLY TODAY.
Solicitud de voluntariado de la biblioteca - HAGA CLIC AQUÍ PARA APLICAR HOY
Whether you have an hour to serve or are available for more, we welcome you to join us at the Lawrence Public Library. We do not have an age minimum! If you want to volunteer after school, with your school, or even with your parents/family, we welcome that too.
Please note: Anyone 18 years or older will need to pass a CORI. Download CORI Application.
Here are some areas we can use help in:
We need many volunteers in this department! After school homework help is a busy time (Mondays-Thursdays 3:30 p.m. - 5:00 p.m.) Volunteers are needed to help students in grades K-8 with homework, covering all subjects.
Volunteers are also needed to engage youth after school with various activities including chess, board games, service projects, and engaging discussions on various topics.
Volunteers can help us organize our shelves to ensure the discoverability of all our items including our archived newspapers, books, magazines, and DVDs.
Volunteers can be assigned a project by our archivists, Louise Sandberg, that may include data input as digitizing is underway.
Volunteers can be assigned a project by a member of our administrative team that may include files organization, reaching out to our contact list, and helping with promotions (for both programs and our items).
Building Maintenance
Volunteers can help dust our shelves and wipe down our public computer lab equipment or help with any upkeep around or building and grounds.


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Whenever I have tried making tiny tiles for tiling, like 10px x 10px
in size, the only thing I have ever been able to make well is diagonal lines.
I suppose it has something to do with painting principles like how we perceive tiny light and shadow (up/down,inside/outside).
How can I create tiles that repeat well in Photoshop?


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Jeff Reichert and Farihah Zaman
Review by Victoria Large
Posted on 29 April 2013
Source Vimeo
Categories The 2013 Independent Film Festival Boston
I can anticipate a few of the reasons why potential viewers might consider sidestepping Remote Area Medical, a new documentary from directors Jeff Reichert and Farihah Zaman. Upon hearing that the film is about volunteers providing much-needed medical care to the uninsured in rural Tennessee, some might fear that it will contain grueling footage of medical procedures, while others might want to avoid the film on the grounds that it sounds "depressing." Yet while I won't deny that Remote Area Medical contains some frank footage of pulled teeth, or that the film is undeniably sad at times, I will also insist that the stories here need to be told, and they need to be heard.
The film is named for an organization founded in 1985 by philanthropist Stan Brock. Though a title card informs us that the initial focus of Remote Area Medical (RAM) was bringing free care to remote areas in the Amazon rainforest, the organization has increasingly turned its attention to the United States. Reichert and Zaman's film takes place in Bristol, Tennessee, the "heart of Appalachia," during a single weekend at a RAM pop-up clinic housed in the Bristol Motor Speedway racetrack. Lacking any narration and using title cards only sparingly, the film mixes interviews with fly-on-the-wall footage that's frequently left to speak for itself.
Much of it speaks volumes. For instance: we see uninsured American families sleeping in tents, or their cars, in the speedway's parking lot, some of them for days, in order to obtain the free, first-come-first-serve tickets required in order to receive care from RAM. We see a volunteer walk the parking lot at 3:30 am, trying to focus on handing out tickets while a desperate woman follows her around, begging her for a ticket out of turn. We see people go home empty-handed, and people demanding a priority spot in line for the next morning after being shut out on the first day. We sense the frustration on both sides — the need here is simply too great to be met by a volunteer nonprofit — and it's heartbreaking.
For those (like this writer) who have generally had good access to medical care, it's staggering to pause and realize how much a new eyeglass prescription might mean to someone who hasn't been able to get a job in large part because of poor vision, or how psychologically wounding it must be to constantly feel self-conscious about a missing, broken, or diseased tooth. (One interviewee admits pulling some of his own teeth with pliers when he couldn't afford a dentist.) The documentary offers vivid examples of the very real impact - perhaps I should say the very real suffering - an absence of healthcare can create.
But there's joy here, too, in little moments like a young patient's adorably gleeful reaction to riding in a cart across the speedway to reach his doctor, or seeing a woman proudly march out in a brand new (and admittedly awesome) pair of glasses with a rosy-hued frame. A patient is overcome with grateful tears after receiving a working set of false teeth. At one point, the volunteers break into song. At another, the filmmakers share an amusingly garbled back-and-forth with a patient whose mouth is full of gauze. Reichert and Zaman even include some beautiful landscape footage and some brief glimpses of Bristol and its people outside of the fraught environment of the clinic, in order to better characterize this community, and also to give viewers a few moments of meditative respite.
It's important to note that the film is neither dour nor exploitative. It also isn't sensationalized. The interviewees are treated with dignity, and the footage of medical procedures is occasionally harrowing but never gratuitous. At a time when public debate about affordable access to healthcare often spawns overheated rhetoric rather than measured consideration, and Appalachia is generally either ignored by the media or represented in stereotypical fashion (see Saturday Night Live's relatively recent "Appalachian Emergency Room" sketches), Remote Area Medical is a refreshingly level-headed and sensitive film about a community and the pressing issues that come to the fore there during a hectic weekend at the racetrack.
The Spectacular Now
2013Remote Area Medical
2013The Punk Singer
2013Prince Avalance
2013Persistence of Vision
2012Much Ado About Nothing
2012Rewind This!
2013The Iceman
2012Twenty Feet From Stardom
2013Berberian Sound Studio
2012The Act of Killing
2012In a World…
2013World Fair
2013We don't do comments anymore, but you may contact us here or find us on Twitter or Facebook.


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Architects: Nuno Valentim Arquitectura
- Area: 45 m²
Photographs:João Ferrand
Text description provided by the architects. The program consisted in the extension of a small chapel at a University Centre in Oporto. The twenty year old Centre was implanted at the end of a private garden. The existing chapel was too small for the number of students attending services and there was a wish to extend it to an area of 50m². The assumptions were as followed:
- reduced costs;
- open the space towards the garden;
- maximum comfort for users.
The main ideas flowed poetic and swiftly... Many references blended into this rare architectural work, with a theme that had always been of our interest.
The outcome was created by the intersection of various elements:
- the triangular patio where the chapel had to be situated;
- the magnificent tree at the base of this triangle;
- the interior provocation brought upon by our own reflection in the mirror before entering;
"Now we see but a poor reflection as in a mirror; then we shall see face to face." (1 Corinthians 13:12)
The process of designing a mirror began, the reflecting screen that would be the facade (or non-existent facade) of this chapel. The site where it should be founded was confined between an uninteresting 80´s building and the back of the neighboring building. This was clearly a non-place, a leftover where not even grass grew due to the shadow cast by the surrounding buildings.
The idea of the mirror was the solution to many problems: it reflected the garden and therefore cancelled the void, while proposing a symbolic connection. To radicalise this idea, we studied a detail such that the presence of a frame around the mirror would be eliminated – the stainless steel extended the mirrored effect.
The garden was also re-designed along with the pathway leading to the Chapel, creating the possibility of working on its gradual approximation. Our image reflected upon the facade of the space which we are about to enter interested us greatly: the confrontation with our reflection just before penetrating the sacred space seemed itself to induce introspection.
The interior was very simply coated with a carpet on the floor, allowing some informality in the use of the space, at the same time improving the room's acoustic performance. Diametrical to the mirrored facade, an opening in the ceiling bathes the wall of light, a dim light, complement to the large opening towards the garden.
Curiously, what seemed to be distracting in this window at first, actually motivated contemplation and encouraged silence. A chapel open to the outside, to the seasons' variations, moreover open to happiness and unhappiness – hopefully a contemplation that results in action. The feedback couldn´t be better: a certain oddness felt at first was substituted by a tremendous adherence by the whole community.


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The Islands of Tahiti are filled with great restaurants & dining options from chic and elegant restaurants to local and casual eateries. See our restaurant listings including suggestions for dining outside of the hotels and resorts. There are many more restaurants to choose from throughout the islands!
Looking to book one of these accommodation or plan additional aspects of your vacation? One of our Certified Tahiti Specialist® can design the ideal experience for you.


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Washington, D.C., Dec. 18, 2008 — The Securities and Exchange Commission has voted to require public companies and mutual funds to use interactive data for financial information, which has the potential to increase the speed, accuracy and usability of financial disclosure and eventually reduce costs for investors.
With interactive data, all of the facts in a financial statement are labeled with unique computer-readable "tags," which function like bar codes to make financial information more searchable on the Internet and more readable by spreadsheets and other software. Investors will be able to instantly find specific facts disclosed by companies and mutual funds, and compare that information with details about other companies and mutual funds to help them make investment decisions.
"Interactive data will help provide investors with the information they need, rather than just a warehouse of forms on which they can try to find it," said SEC Chairman Christopher Cox. "Interactive data will enable new analysis tools to put key information at every investor's fingertips within seconds, exactly as the investor wishes to see it."
For public companies, interactive data financial reporting will occur on a phased-in schedule beginning next year. The largest companies who file using U.S. GAAP with a public float above $5 billion will be required to provide interactive data reports starting with their first quarterly report for fiscal periods ending on or after June 15, 2009. This will cover approximately 500 companies. The remaining companies who file using U.S. GAAP will be required to file with interactive data on a phased-in schedule over the next two years. Companies reporting in IFRS issued by the International Accounting Standards Board will be required to provide their interactive data reports starting with fiscal years ending on or after June 15, 2011.
Companies will be able to adopt interactive data earlier than their required start date. All U.S. public companies will have filed interactive data financial information by December 2011 for use by investors.
John White, Director of the SEC's Division of Corporation Finance, said, "The adoption of the interactive data requirement represents the product of more than three years of research, analysis and testing through our voluntary filing program — as well as the work of many people throughout the Commission. Interactive data is ready now for companies to provide, and for investors to use in their decision making."
Mutual fund investors will begin reaping the benefits of interactive data starting in 2011. Mutual funds will be required to begin including data tags in their public filings that supply investors with such information as objectives and strategies, risks, performance, and costs. This will allow investors to compare more than 8,000 mutual funds at the click of a mouse. A mutual fund also would be required to post the interactive data on its Web site, if it maintains one.
"This action will continue the Commission's strides towards using technology to provide investors with increased access to information about mutual funds," said Andrew J. Donohue, Director of the SEC's Division of Investment Management. "Just last month, the Commission adopted a new mutual fund disclosure framework that will provide investors with key mutual fund information in a concise, plain English format, while using technology to retain the comprehensive quality of the mutual fund information available today. Similarly, the rules adopted today will allow investors, through technology, to compare and analyze information among the array of funds offered in the market."
SEC Chief Accountant Conrad Hewitt said, "Accounting is the business language of the world. Interactive data has the potential to greatly enhance that language, making it easier, more informative and more readily available. Traditional financial statements that we have today will become more transparent and understandable as interactive searchable documents."
David M. Blaszkowsky, Director of the SEC's Office of Interactive Disclosure, added, "The availability of financial reports in the form of interactive data will transform how investors evaluate companies and securities and, more broadly, transform the relationship between the filer and the investor. Markets depend on and improve with better information, and even more so in difficult times. This action by the Commission is timely and welcome for investors in the U.S. and all over the world."
The SEC earlier this year unveiled its new financial reporting system — IDEA (Interactive Data Electronic Applications) — to accept interactive data filings and give investors faster and easier access to key financial information about public companies and mutual funds. The new IDEA system is supplementing and eventually replacing the agency's 1980s-era EDGAR database, marking the SEC's transition from collecting forms and documents to making financial information itself freely available to investors.
Investors can begin seeing this new information at http://idea.sec.gov. For participants in the SEC's Voluntary Filer Program, investors can find clearly labeled buttons taking them to a company or mutual fund's voluntary interactive data submissions. As soon as companies and funds make their mandatory interactive data submissions to the SEC, their financial information will be immediately available to investors through the SEC's IDEA system as well as on the Web sites of companies and funds disclosing the data.
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Are you feeling the pangs of overindulgence after too many holiday meals with an abundance of cookies, cakes, and cocktails?
You don't have to wait until spring to detoxify your body and mind from unhealthy habits! Get a jump-start on the upcoming New Year with four simple tips that will have you feeling renewed and ready to take on the holiday season!
Our bodies are naturally equipped to eliminate toxic debris that may have accumulated over time. However, excess stress, poor dietary choices, exposure to harmful environmental substances, and too little physical activity may slow down your body's self-cleaning process. The good news is that you can awaken your body's natural detoxification process and keep it burning bright!
Step 1. Love Your Lemons
For centuries lemons have been used as tonics, astringents, lotions, and diuretics. Drinking the juice of one lemon with twelve ounces of warm water in the morning can activate your liver to flush out toxins and cleanse your intestines. The lemon peel also contains a powerful compound called "D-limonene" which has been shown to block cancer-forming cells. In addition, lemons contain almost half your daily value of vitamin C, which is one of nature's most potent antioxidants. So forget the morning cup of coffee and peel your way to health with a squeeze of refreshing citrus!
Bonus Tip: You can help support your detoxification with herbal combinations, such as Internal Cleanse, formulated with traditional Chinese herbs to nourish the liver and help rid your body of harmful toxins.
Step 2. Detox With A Soothing Soak
Bath time is not just for children! Revitalize yourself in a warm bathtub infused with a blend of natural herbs to help draw out the toxins from your body and calm your mind. Combine one teaspoon each of epsom salts, cinnamon, eucalyptus, fennel, peppermint, and winter green into a drawstring bag. Place the bag into your bathwater for several minutes and then step in for a long, relaxing soak. The fragrance and healing properties of each herb will melt away your stress and awaken you with renewed energy!
Step 3. Expel With An Exhale
We often don't think twice about breathing—but practicing proper breathing can have a significant impact on our health and state of mind. Yoga practitioners have integrated pranayama breathwork for thousands of years to improve health in mind and body, as well as to release toxins. It is estimated that we expel only about 30 percent of toxins in our bodies through defecation, urination, and perspiration—the rest is all respiratory. In addition to helping cleanse the body, modern research shows that correct breathing can reduce blood pressure, alleviate stress, and limit the production of stressful hormones. To help you transition into detox mode try the following exercise for five minutes a day to clear your mind, boost your energy, and improve your mood!
1. Sit comfortably in a chair, on your bed, or cross-legged on the floor. Close your eyes, and relax your face and tongue.
2. Take a deep, long inhalation for a count of five as you feel your belly, rib cage, and chest expand. Hold your breath for five seconds and then slowly exhale for another count of five as your chest, rib cage, and belly begin to relax.
3. Envision the word "calm" blanketing your entire body as you exhale. Pull in your belly to expel any remaining air.
Step 4. Cleansing Chlorophyll
Chlorophyll is responsible for giving plants their green hue and shares a similar structure to that of a human red blood cell. A study published in the journal Cancer Prevention Research found that chlorophyll and its derivative chlorophyllin may limit the absorption of the contaminant aflotoxin in humans. Give your body a cleansing boost and make sure that you are receiving adequate amounts of this blood-purifying compound by mixing a powder of barley, wheat grass, spirulina, blue-green algae, or chlorella into a glass of water or cup of green tea.
Food For Thought: Spinach contains 300-600 mg of chlorophyll per ounce. Other concentrated sources of chlorophyll include asparagus, bell peppers, broccoli, Brussels sprouts, green cabbage, celery, collard greens, green beans, green peas, kale, leeks, green olives, parsley, romaine lettuce, sea vegetables, Swiss chard, and turnip greens. Eat up!
May you live long, live strong, and live happy!
Dr. Mao Shing Ni, best known as Dr. Mao is a bestselling author, doctor of Oriental Medicine and board certified anti-aging expert. He has appeared regularly on "Dr. Oz," "The Doctors," and "EXTRA." Dr. Mao practices acupuncture, nutrition and Chinese medicine with his associates at the Tao of Wellness in Santa Monica and Newport Beach. Dr. Mao and his brother, Dr. Daoshing Ni founded Tao of Wellness more than 25 years ago in addition to also founding Yo San University in Marina del Rey. To make an appointment for evaluation and treatment please call 310.917.2200 or you can email Dr. Mao at firstname.lastname@example.com. To subscribe to his tip-filled newsletter please visit www.taoofwellness.com.


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The support for this feature varies by application and requires SharePoint 2010 Server. But Office 2010 will allow multiple users to simultaneously edit a document in real-time. The best support for this is in Word 2010. Here's the info, from my Office 2010 Special Report:
In tandem with Microsoft SharePoint Server 2010, Word 2010 now provides the ability to co-author documents in real-time. That's right: Different members of a team can work on different sections of the same Word document, online, and simultaneously. Along the way, any edits are tracked and flagged so anyone working in the document can see what's changed. And thanks to a handy status bar-based notification system, you can easily IM (or phone) other team members if you need to discuss ongoing edits.
While working offline, you can also block sections of documents you're working on so that other authors don't trample over your work. When you're back online, the document can be synced up so that all the changes everyone made are finalized.


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Editor's Note: We are taking a break from our regularly scheduled Friday feature on the history of Spring Training over the past 40 years to focus on a superstitious day. We will resume our historic series next Friday with a doubleheader that covers Spring Training in 1985 and 1995. And now without further adieu, we bring you, Friday the 13th.
Today is Friday, February 13, 2015.
For some people this means nothing more than the fact that yesterday was the 12th and tomorrow is the 14th.
For the superstitious among us today means all of the things above in addition to it being an unlucky day all the way around.
While many may think that the Friday the 13th craze started with a certain movie character named Freddy, the roots of Friday the 13th actually run much deeper than late 20th Century cinema.
Since the 19th Century Friday the 13th has been considered an unlucky day in Western and Eastern superstition.
Friday and the number 13 were considered unlucky by some on their own so it was only logical that both occurring at the same time would be even unluckier.
In fact fear of Friday the 13th even has a name; friggatriskaidekaphobia (Frigga being the name of the Norse goddess for whom Friday is named in English and triskaidekaphobia meaning fear of the number thirteen).
Personally I have never feared Friday the 13th and am among the people who consider it just another day.
But the arrival of Friday the 13th on the same day that many teams started sending their equipment down to their Spring Training facilities made me think about sports and the superstitious rituals that many players seem to follow.
There are players who will eat the same pregame meal because they feel that to eat anything else would risk certain disaster on the field.
Hitters on a hot streak in baseball are notorious for continuing whatever "routine" it is that they feel is behind their streak since they feel any deviation will likely mean the end to the streak.
The movie Bull Durham did a very good job showing the superstitious side of baseball through chants over bats, breathing through one's eyelids, chicken, and of course a garter belt where the rose goes in the front.
Baseball is not the only sport with superstitions. Across all level of sports there are athletes who have a lucky shirt, or other article of clothing that they can't go onto the field of battle without.
The link between superstitions and sports can start at a very early age.
Back in high school I did a feature article on the goalie of my school's woman's soccer team, who attributed her on-field success to a lucky argyle sock that she wore during every game.
Granted it was not a pair of socks but one single sock that took over when her "magic shoes" fell ill.
Throughout my career I have been around many other superstitious athletes, and I am sure I will meet many more. To date though a single "lucky" Argyle sock has been the most memorable superstition I have encountered.
So on this Friday the 13th beware of those around you who are extra cautious of their surroundings.
Now if you'll excuse me, I am going to see if I can find a black cat while walking under a ladder and holding a broken mirror while stepping on all of the sidewalk cracks I can find.
Copyright 2015 R. Anderson


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He's Not Chevy, He's an Asshole: A History of Chevy Chase's Horrific Behavior
"When you become famous, you've got like a year or two where you act like a real asshole," Bill Murray told Tom Shales and James Miller when they interviewed him for Live from New York, their oral history of Saturday Night Live. "You can't help yourself. It happens to everybody. You've got like two years to pull it together — or it's permanent." He was talking, of course, about Chevy Chase, his opponent in a famous backstage fistfight. The two are friendly now, and it seems as though Murray wanted to imply that Chase had "pulled himself together" following his sudden rise to fame.
But by most accounts, Chevy Chase's assholedom was permanent.
The history of Chevy Chase being a jerk is long and varied, and from what I've heard Chevy is hard at work creating new legends of his own dickishness as the old stories become more widely known. I heard a recent story about Chevy unloading on a nervous intern who spilled a small amount of Coca-Cola in front of Chase and SNL creator Lorne Michaels. "Why don't you just piss in it?" he snarled.
But you don't even need to hunt down anecdotes of Chevy screaming at interns: between the hundreds of thousands of words that have been written about Saturday Night Live, his weirdly public ongoing spats with actors and writers on Community, and the unbelievably dickish and petty interviews he's given over the years, there's plenty of evidence that Chevy Chase is an asshole. Here's a working timeline. If you've got any Chevy Chase stories, send them my way at email@example.com.
Saturday Night Live Season One
Who He Pissed Off: John Belushi, Al Franken, Laraine Newman, Gilda Radner, and basically the whole cast and writing staff of Saturday Night Live
How: According to Jeff Weingrad and Doug Hill's Saturday Night: A Backstage History of Saturday Night Live, Chevy was known as "a viciously effective put-down artist, the sort who could find the one thing somebody was sensitive about — a pimple on the nose, perhaps — and then kid about it, mercilessly." In meetings, he'd smirk at writers' suggestions and say "gee, I don't think that's very good at all." As the show, and in particular Chevy, took off, his coworkers accused him of not giving them enough credit in interviews; he was also doing too much coke and spending much of his time bragging about his fame and ordering people around the set.
Who He Pissed Off: Johnny Carson
How: Carson once said Chevy "couldn't ad-lib a fart after a baked-bean dinner" after Chevy dismissed chatter that he could be the next Carson by telling New York, "I'd never be tied down for five years interviewing TV personalities." (In fairness, he never was.)
Who He Pissed Off: Lorne Michaels
How: Lorne and Chevy were close friends, until Chevy, without warning, decided to leave the show at the end of his contract and do a handful of primetime specials for NBC, severing his relationship with Bernie Brillstein, the manager he shared with Lorne, and signing with William Morris in the process. "Chevy was a scumbag the way he left," one of the writers told Weingrad and Hill. "Deceitful and dishonest about the whole thing." When staff writer Tom Davis asked why he was leaving, Chevy said "Money. Lots of money."
After SNL
Who He Pissed Off: Jacqueline Carlin
How: Carlin, whom Chevy married right after he left the show, filed for divorce 17 months later, citing "threats of violence." He then cited his engagement and impending marriage to Carlin as a reason for leaving Saturday Night Live — a "blame the bitch" strategy, according to one of the women on the show.
Who He Pissed Off: Jane Curtin
How: When Chevy returned to host the show for the first time after his departure, he insisted on doing the "Weekend Update" segment that had been his trademark. According to some accounts, including Chevy's, this pissed Jane off; in Live from New York, Jane insists that she didn't really care, and that "Chevy was expecting [a reaction] that he wasn't getting from me."
Who He Pissed Off: Bill Murray
How: According to Chevy, John Belushi had spent a lot of time poisoning the cast against him — in particular Bill Murray, who was more or less his replacement on the show. Bill apparently confronted Chevy about something (possibly the "Weekend Update" situation), the two traded barbs (Murray told Chase to go home and fuck his wife; Chase told Murray his face looked like something Neil Armstrong had landed on), and the confrontation turned physical. Chase's account of the fight in Live from New York is hilarious, both for being so self-serving and for his insistence that he — an upper-middle- class fourteenth-generation New Yorker — had "grown up on the edge of East Harlem" and "been in a lot of fistfights." "It wasn't as if I was simply some guy who had never seen the other side of the tracks," Chase, who went to Dalton and the Stockbridge school, said. "I had."
Who He Pissed Off: Terry Sweeney, Robert Downey Jr., Jon Lovitz and the cast of the 1985-1986 season
How: Chase was back to host again in 1985 and seemed to piss off literally everyone. He made fun of Robert Downey Jr.'s father ("Didn't your father used to be a successful director? Whatever happened to him? Boy, he sure died, you know, he sure went to hell.") and was relentlessly hateful to Terry Sweeney, suggesting that SNL's first openly gay cast member star in a sketch where they weighed him every week to see if he had AIDS. "So then he ended up having to apologize and actually coming to my office," Sweeney says. "He was really furious that he had to apologize to me."
(As a coda to Chevy's SNL assholery, we'll note that he ran into Live from New York author James Miller a few years after the book's publication. Angry with his status in the book as a recurring villain, Chevy proceeded to prove everyone right by immediately going off on Miller. And one of the authors received a sobbing phone call from his wife Jayni.)
The Chevy Chase Show
Who He Pissed Off: The entire television-viewing public.
How: Chevy returned to television in 1993 with a high-profile attempt by Fox to fill the void left by a retiring Johnny Carson. In a New York cover profile from before the show's premiere (highly recommended, if only for the parenthetical where Chase tries to blame the huge flop Nothing But Trouble on poor Dan Aykroyd) the show already feels doomed to fail — the only preview we get is a game Chevy wants to play with audience members involving putting rubber bands around their heads and "racing" by scrunching their faces — and within five weeks of its debut, it was canceled. He later told Time he wanted to do something "much darker and more improv," and blamed network constraints — and not his own clear nervousness and incompetence — for the show's failure
Who He Pissed Off: Howard Stern
How: In 1992, Chase was recorded talking shit about Stern in between commercial breaks on Larry King's show; Stern got hold of the tape and played it on-air before calling Chase, who told Stern never to call again. (A few years later, Stern and Richard Belzer called a furious Chase several times at 5 a.m.) The two apparently made up, and Chase was invited to Stern's wedding — but apparently gave a wildly inappropriate toast that only exacerbated Stern's dislike of him.
Who He Pissed Off: Will Ferrell and the cast of the 1996-1997 season
How: "When he was here," Tim Meadows says in Live from New York, "it was like just watching a car accident over and over again just watching him deal with people." According to Will Ferrell, Chase was "a little snobbish" and prone to screaming at people; at that show's first meeting he told a female writer "maybe you could give me a handjob later," reportedly mortifying Lorne. "I don't know if he was on something or what," Ferrell said. "If he took too many back pills that day or something."
Who He Pissed Off: Bill Maher and NYPD Blue creator Stephen Bochco
How: Chase appeared on Politically Incorrect in 1997, alongside television producer Stephen Bocho, and insistently hijacked the conversation to talk about how television, and Bochco's work in particular, is "useless and worthless." The Paley Center has a good summary: "Shortly thereafter, he admits that he is not terribly familiar with Bochco's work. When Maher attempts to get the conversation back on track, Chase declares that he disapproves even of Maher's show. Bochco suggests that Chase leave the show, and Chase almost makes it out the door before Maher stops him and asks him to stay."
Who He Pissed Off: Kevin Smith
How: That same year, Chevy met with Kevin Smith to talk about relaunching the Fletch series. According to Smith, the meeting was a disaster: "At the lunch, Chevy went on to claim he invented every funny thing that ever happened in the history of not just comedy, but also the known world... You ever sat down with somebody who claimed responsibility for stuff he did AND didn't do? It's really off-putting." Chase later accused Smith of "lying" to him.
Who He Pissed Off: Comedian Rob Huebel
How: Huebel, who describes himself as "the biggest Chevy Chase fan in the world," approached Chevy backstage at UCB Theater to introduce himself, only to have Chevy slap him across the face "offensively hard." It was done as a joke ("in good humor," Chase told New York magazine), and Huebel says he didn't take offense, but it clearly left an impression on him and an onlooking Jason Mantzoukas.
The Roast
Who He Pissed Off: Actually, no one.
How: The 2002 Friars Club Roast of Chevy Chase, one of those interminable things broadcast on Comedy Central, may be the only thing Chevy's been involved with professionally where he didn't end up pissing anyone off. And yet we have to mention it here, if only because it's maybe the best, and saddest evidence of how few friends Chevy has left. Almost no one from the original Saturday Night Live showed up (Paul Shaffer, a member of the band, MCed), and the comedians who did show weren't exactly close friends of Chase, and were unbelievably cruel. (Not to mention unfunny.) I caught this on TV at the time without really having a sense of how widely-hated Chevy was; by the end, there was literally no question that nobody liked him.
Who He Pissed Off: Dan Harmon
How: Show creator Harmon, himself reputedly a sensitive and vindictive prick, has been embroiled in a weirdly public feud with Chase almost since the start of the show, and it's not hard to see the uncomfortable parallels between Chevy himself and his character Pierce Hawthorne — an old, out-of-touch, self-aggrandizing bigot who alienates all of the people he works with. Their sniping turned into a full-on confrontation over the last week when Harmon, smarting from an on-set spat over a late script, gave a very public "fuck you" to Chase at a party in front of his wife and daughter and leaked a hilariously profane voicemail that Chevy had left for him. To be fair, Harmon's apologized, in a meandering Tumblr post: "I'm a selfish baby and a rude asshole and not a person to trust with your feelings." Meanwhile, a sort of poignant interview with the Huffington Post, Chase hints that he might leave the show soon, insisting that he wants a "much freer kind of performance thing" — which is more or less what he said about The Chevy Chase Show 20 years ago.
Who He Pissed Off: Dino Stamatopoulos and much of the Community cast.
How: Chevy "has a reputation for being a dick," Dino Stamatopoulos, who plays the character Star Burns, told Marc Maron on his podcast last year. "That reputation is earned." (Stamatopoulos nevertheless insists that he personally likes Chevy, and that all the actor needs "is a little respect," which he apparently doesn't get from the younger cast.) Update: Dino writes in:
Chevy mostly pissed me off when I was working on Conan back around '94. I had been working hard all week on a very complex desk piece. It played the segment right before Chevy came out and it did okay. After Chevy was introduced, he sat down, and the first thing he said was, "Wow, Conan, that bit [referring to the desk piece] sure was... stupid."
Also just to clarify, I get along with Chevy because I barely work with him and don't have him constantly ruining whole days when I'm there, like he does with the regular cast members. I view him now as a confused old man who can't really hurt me in any way. I understand why the regulars on Community and the full time writers hating him. If he wasted my time as much as much as he wasted their time, I'd hate him, too.
Who He Pissed Off: Yvette Brown, Alison Brie, Megan Ganz and probably most of the show's female staff
How: No one has come out and said specifically "I hate Chevy Chase," but there are hints. On Watch What Happens Live, Yvette Brown didn't even have to think before naming Chevy Chase as the person she'd kick off Community if she had to choose one of them. asked by the Daily Beast's Jace Lacob about an uncomfortable rape joke Chevy made at a panel appearance by the cast, Brown and fellow cast member Alison Brie and writer Megan Ganz were diplomatic but not particularly warm. "His bits are from a different time," Ganz says. "A lot of crass comedy is accepted," Brie offers. "Some people don't know how to word it the right way." Brown agrees that some people don't "know their room... Maybe he was from a time when women weren't empowered enough to speak up. I'm glad that we're in a time now where if you are offended or upset by something someone says, you feel empowered to say, 'That's not right.'" (Chase doesn't seem to be helping things by telling the Huffington Post that the only two relatable characters are "the two white girls — the two pretty, young girls, Alison [Brie] and Gillian [Jacobs]" who are "probably more like people that we can all understand.")
[updated 4/5 with Rob Huebel, 4/6 with Howard Stern, Kevin Smith and Stephen Bochco]


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Dark hair's striking. It can look so seductive, glossy and healthy. It can add an unmistakable mysterious quality to a person's image- a sophistication reminiscent of glamorous parties and stepping into moody restaurants from chauffeur driven black cars. Dark hair's also got an edginess that adds to its wearer's appeal a brooding and passionate effect. Whether it's a catwalk model or a crooning emo front man, dark hair's got something special everyone notices.
There's no denying that dark hair is noticeable in a really particular way. It's striking because it's subtle and understated; kind of like the appeal of a piece of chocolate versus a shot of tequila.
You don't believe me? Imagine an emo front man like Pete Wentz with blonde hair, or Marilyn Manson. Their impact would be completely diluted. Dark hair promotes an intensity of image without being over the top.
I've worked in a lot of salons, and on more than one occasion I've seen the driest, most terrible looking hair look a lot healthier when processed with a dark color; for example dark brown hair or a black color.
I'm not saying that dark haircures dry or damaged hair; I'm saying that dark hair color can camouflage damage really well. It's got something to do with the way light reflects off dark hair, making it seem glossy, shiny and healthy (especially on straight hair).
People with dark hair look like they've got thick, dense hair. Often naturally dark hair is in fact thicker, and this has got something to do with DNA and stuff, but a lot of the time it just looks thicker because of the type of pigment in the hair shaft.
It makes sense that if naturally dark hair looks nice and thick and dense, then artificially colored dark hair will have a similar effect. So if you want to accentuate the appearance of your hair's density, I recommend a dark hair color
Dark hair can be great for promoting your best assets. It can be a really good way to highlight your eye shape and color, and if you've got a youthful, bright and blemish free complexion, dark hair can create an amazing contrast.
And I'm not talking about one kind of complexion either. Check out Catherine Zeta-Jones or Angelina Jolie. Both have different skin tones fair/cool and olive respectively), and dark hair looks just as good on both of them.
I bet you never realised that dark hair color can actually make some hairstyles look even better. Dark hair color can draw attention to the vertical lines of certain cuts, such as bobs, wedge cuts and geometric cuts (one side is longer than the other), dramatically accentuating them. Even short crops tend to work better because the dark color works to promote their shape.
Dark hair is sexy, just like black lace lingerie- and that old saying, "Tall, dark and handsome." Maybe it's got something to do with dark hair's relationship with night time, or its historical embodiment (in Hollywood movies) in femme fatales and mysterious, sexy strangers. It's not really my job to explain why, but take my word for it: dark hair is sexy.
Dark hair can look great, and if you think it's boring and conservative, that's totally not the case. Dark hair is classy, subtle and edgy; it's eye-catching and noticeable because it's not showy. It's brooding and compelling. And you don't have to be Angelina Jolie to make it work either; dark hair can look healthy and shiny on anyone, promoting shape and adding striking contrast.