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ADSP: AD_Shamsp5 - Symphony Of Steel
Posted by
on 2019/04/23 22:10:54
Warm your Quaking appendage up for the imminent JamX with this palatably small, curvily detailed cyber-gothic map using stecki's decon.wad. Gameplay is designed to be thoughtful but not brutal, and secrets can be savoured.
Thanks to the following people for their moral support when I showed some editor shots:
[19:45] onetruepurple: the fuck is wrong with you man
[21:15] Bal: why you do this
[19:56] skacky: what the hell
[20:25] Spud: i am terrified nonetheless
[20:32] Vondur: this looks fucking scary
[11:38] Kinn: @Shambler - explain this....thing....
Update: Bonus DLC content:
Update: Walkthrough and design stuff:
Wonder Why
#1 posted by
on 2019/04/23 22:24:54
[11:48 PM] Shambler: besides, TB really needs support for non-convex brushes
Seal Of Approval
#2 posted by
on 2019/04/23 23:08:37
Can confirm this is a very cool map, with a really nice visual theme, and nice elegant architectural motifs. Gameplay is balanced - was very tight on ammo on a couple of occasions, but squeaked through with some light cheesing as opportunities arose.
Here's A Demo!!
#3 posted by
on 2019/04/23 23:19:47
Very cool stuff, an interesting reinterpretation of an already heavily trodden map. Felt like a sequel to the dm2 remix map, and not just because this is another DMSP convert - there's certain quirks shared by both maps that give the whole affair a certain sense of continuity.
I guess what I'm saying is that our beloved Shambler has developed
his own mapping style???
If I didn't know this was a Shambler map before playing, I'd have guessed it about thirty seconds in.
The progression made sense, even if the whole elevator thing was maybe more complicated than needed (instead of lots of buttons and centerprints, why not just keep them up and bring them down later?).
I got a good kick out of trying to make the YA jump and failing, since that's what I always do in the source map.
Only found 3/8 secrets in the demo, more after post-coital hunting. Not entirely convinced if the mechanic employed is better than what Quake usually does - I pretty much found one of the secrets by accidentally hugging the right wall at the right time, but thumbs up for consistency and proper use of AD features.
Very enjoyable gameplay-wise, a marked improvement over your other maps - this one had a proper flow and fewer spawn-ins, and the actual spawn-ins still felt organic, as in their appearance actually made sense in that moment, and didn't feel like the mapper pretending to be a crafty Dungeon Master. Very good
in general.
I rate this quite highly, gotta replay it in Qrack with the Qoetia mod though before I can make a proper judgement...
Thanks Dudes
#4 posted by
on 2019/04/23 23:23:01
The elevators....I wanted them to come down as they did, and there was some complexity required to get them working after that initially.
I tried to make it in quite a different style to my previous maps ;)
Here Is Also A Demo!!!
#5 posted by
on 2019/04/24 01:21:28
I'm not as wordy as otp.
Here's a demo file instead
to show off my rusty-ass aim.
Elevators did not work as I expected. Fell into a secret and thought the buttons at the end (SPOILERS) were a secret instead of the exit because I wasn't keeping track of kill count. So missed 80% of the secrets as usual. Not enough penises compared to the last Shambler map I played. Enjoyed it otherwise.
Thanks For Demos.
#6 posted by
on 2019/04/24 21:31:43
OTP, good fun, nice to see you made use of the little blocks to get back from the YA. Even nicer to see you getting caught in the lightning traps a few times after telling me to put traps in the map ;)
Spud, also good fun, playing quite flamboyantly and it worked well. The ending area and exit mechanism should be somewhat recognisable ;)
The lifts are superfluous yes, but there had to be the one by the DBS for obvious reasons, and also there had to be some inter-floor connection in the teleporter pillar room for the same reasons, and another lift rather than stairs seemed to fit. Then I liked the gameplay mechanism of them dropping down and it snowballed from there. Sometimes players even use them to get back up after falling off the YA....
Pretty Cool
#7 posted by
on 2019/04/25 06:22:14
life is so busy and stressful right now so I really appreciate the smaller maps.
played on skill 1, stumbled into 4 secrets. The relatively laid back game play was perfect and this really hit the spot.
Recorded a demo I'll probably never get around to posting.
Thanks for continuing to make these types of maps.
Ach Du Scheisse
#8 posted by
on 2019/04/25 17:13:20
Must Play
Dit Kannste Laut Sagen!
#9 posted by neggers on 2019/04/25 17:54:14
Enjoyed The Experience
#10 posted by
on 2019/04/25 20:51:01
Fun map. I like when monster count is kept under 80. Manageable on skill 2, had a nice flow.
Here is a demo:
Your Face Is A Dit Kannste Laut Sagen
#11 posted by
on 2019/04/25 23:01:30
Drew and Ankh, thank you guys :). Glad the smaller size is appreciated, that was part of the plan, make something more digestible that can be played for a quick burst of quake or hopefully be savoured longer if players feel like it. I too sometimes find large maps a bit off-putting.
Das Kann Ja Wohl Nicht Wahr Sein!
#12 posted by
on 2019/04/25 23:52:11
#13 posted by
on 2019/04/26 07:31:05
#14 posted by
on 2019/04/26 16:42:20
I liked it. Nice neat style, cool little vistas. Maybe could of done with some contrast to cut through some parts. Little bit flat visually.
#15 posted by
on 2019/04/26 23:41:51
Great small little base map. I love how interconnected the layout was; as it opens up it gives room for lots of different approaches to combat. The final area could have been a bit more open and chaotic to my taste, but I liked the nod to whatever E2 map with the three switches. Keep shamblin.
Cool Map
#16 posted by
on 2019/04/27 01:42:06
As usual with Shambler's maps I can't for the life of me find any secrets. Finished with a pitiful 1/8 :D
I liked how space was well utilized and visuals were pretty unique.
DLC Now Available! See Initial Post.
#17 posted by
on 2019/04/27 13:24:52
WW - thanks. Contrast could have been an option but conversely I wanted to strongly stick to a theme. I did try to get enough details in each area to be interesting, though.
Lpowell - thanks. The layout may have been, errr, entirely borrowed from elsewhere ;). The final area was a little bit of an afterthought admittedly, I could have added more complexity there.
Flint - thanks. The secrets are all marked in similar ways and are spread semi-equally throughout the map. I did try to get the balance of making them all marked (usually in two ways) but also require some hunting. Sleepy managed to get 7/8 which is a good effort. Glad you liked it :)
Regarding The DLC
#18 posted by
on 2019/04/27 13:29:47
After playing it, the question of why the DLC exists led to this exchange between me and shums
Shambler Yesterday at 9:42 PM
although i hope we can avoid questions as trite as "why"
gnsnorch grungeongrurche Yesterday at 9:43 PM
it transcends "why" to be honest. It exists, the "why" is not particularly important. The pressing issue is "what do we do with it now that it exists". that overwhelms "why" to the point that "why" has negligable importance
e.g. nuclear weapons
we don't spend much time thinking about why they exist, all of our thought is spent thinking about how the fuck to stop ourselves blowing the world up
Also Regarding The DLC
#19 posted by faelnor on 2019/04/27 17:03:04
I think we've just entered a new era of mapping for Quake.
I Played A Quake Map
#20 posted by
on 2019/04/29 00:53:19
I remember this game. Pretty cool game!
Build quality is miles ahead of the last Shambler map I played and the general gameplay is a step ahead also.
Quite a few of the areas felt very cramped and confined. It works in many of the corridors but the atriums could have used a lot more breathing room. Combat was fine but the level suffers from too many areas where you trigger an ambush and can then safely retreat into a corridor and snipe everything which gets dull after the first time.
I found some secrets! Mostly once everything was dead and I could look around a bit. These kind of secrets are pretty annoying as there is little to no affordance given to the player so finding them when there are enemies around (and when they would be useful) is pretty low. I didn't manage to work out the fishing door but that was a cool touch.
It was cool seeing stuff outside the windows patrolling around. Made me want to explore more to find out how to get there but I couldn't work it out.
Map homage's that I noticed were ZTN Blood Run and the end bit was from an id1 level I forget which one. Maybe there were others,I wanna say a Fat Controller map but unsure.
Stop backspawning dogs :D
Cheers Daz,
#21 posted by
on 2019/04/29 18:49:15
Usefully detailed comments as previous!
I did focus on build quality (for the player, not necessarily behind the scenes). The small size was part of that, as well as a counter to some of my previous maps that I think have been a bit large scaled.
Combat was fine but the level suffers from too many areas where you trigger an ambush and can then safely retreat into a corridor
Stop backspawning dogs :D
There might be a correlation there ;). I didn't want the gameplay to be too brutal or swampy, and I did try to position monsters to work to their strengths. I think avoiding sniping gameplay would have been tricky without more backspawning or arenay type stuff (which I didn't want). Gameplay is supposed to be a bit more "Id1"....or rather "AD1" ;)
These kind of secrets are pretty annoying as there is little to no affordance given to the player so finding them when there are enemies around (and when they would be useful) is pretty low.
Not sure what you mean by "affordance" there. I mostly put in secrets cos I like putting in secrets (and also like trying to find them myself). My plan is that they add gameplay value either for players who are really slow and careful and might find some as they're playing and thus get benefits, or by people who like a general explore at the end or on subsequent plays (which is often what I do, go back through the map). There is no way through to the fishing area as you don't have a permit (I could have made this clearer), but you can see the area from a nearby secret.
Glad the stuff patrolling got noticed :)
#22 posted by
on 2019/04/29 23:09:07
Mathias Worch (of beyond belief fame) has a great gdc talk on affordance here
(tldr - give the player consistent clues/hints as to how mechanics in the level work that they can spot ahead of time and plan around)
I think its fine to have secrets that aren't really meant to be found without careful observation or during quiet moments but it felt like in this level these type of secrets would reward combat orientated items such as a quad (my memory is hazy, please correct if I'm wrong) which feels anticlimactic as generally everything is already dead if you've found an observation secret.
I don't think backspawning is the answer to the ambush issue, it boils down to an annoyance that the player takes a few seconds to clear up before going back to the corridor sniping routine. The issue in this map is more of a layout problem whereby the level itself allows for the player to trigger an encounter and then retreat from it. A drop off or other one way route that locks the player into the encounter would be preferable I think but comes with its own risks and headaches (I think most Quake players can recognise this trope by now).
Another technique is not to blow your entire load on the first round of the ambush. Lure the player in with a few enemies and then ratchet up the intensity once they have a feel for the environment and have sussed out a few "safe" spaces to fight in.
I found the secret area that let me see the outside with the fihsing Ogre, I blew up the boxes and killed the Ogre and thought that might open the door but no dice :)
#23 posted by
on 2019/04/30 04:23:05
Really curious about what you did with the secrets, I'll play it again in a few days to try and find them. I enjoyed the map, but not a fan of wall humping for the secrets that I managed to find. Here's my
playthrough with ramblings
, good stuff as usual!
Watching JCR's Video
#24 posted by
on 2019/04/30 10:42:57
I've now gone from "not entirely convinced" on the secrets to "they were a bad idea", for several reasons:
1. In a map where the detail is mostly happening on the micro scale, i.e. tiny circular brushwork rivets, it is a little unfair to demand the player to notice a very/overly subtle change in texture in a particular spot. JCR stumbled into both his secrets by accident, even though they followed the same pattern.
2. It's fine to have secrets that have explicit, discrete triggers, and also fine to have secrets that don't, and require exploration instead. The best secrets will naturally be some combination of both. But the method used here is actually
#25 posted by
on 2019/04/30 10:42:59
Mathias Worch (of beyond belief fame)
Glad you explained that, since obviously nobody on func knows who made Beyond Belief.
#26 posted by
on 2019/04/30 11:14:30
3. I've said "thumbs up for consistency" earlier, but now I think the near-total consistency actually hurts the gameplay and the secret hunting metagame (real life LD lingo straight from San Francisco).
I would say that the right way of hiding secrets is variation, not just mechanically i.e. button vs secret wall, but also in terms of difficulty. Warp Spasm was very famous for its plentiful secrets with various degrees of difficulty (and I quote):
The secrets range from stupidly easy (Haunter of the Dark, Bile Plant) to very complex (Shadow Tower, Sealed City) but there's so many in each level that casual players will almost certainly come across a handful.
Once you apply the same method of discovery i.e. barely distinguishable secret fake walls to most your secrets, you're making them equally difficult to find, and leave the player with a sense of dissatisfaction.
Contrast this to sock's xmas18 map which employed the same method of discovery: the texture on each fake wall was much more pronounced, and there was ample variety in their placement, as some were very easy to spot, and some very more hidden and needed more observation.
(Obviously this way of going around things is troublesome on its own - since secret hunting devolves into rather painstakingly observing every surface your eyes come across, and then once you find one secret, you're able to find all of them - so perhaps absolute consistency is not recommended)
I think redesigning some of the secrets, i.e. the Shadow Axe, and the Quad, to be more typical Quake secrets, would have made for a less consistent map but a more satisfying one.
#27 posted by
on 2019/04/30 11:47:10
They're almost all marked in 2 ways (light style plus texture), and they're all optional (my maps are always testing without using any secrets - the items can be a bit arbitrary). Also the consistency means the player can spot ahead of time and plan around.
Maybe by the time I've been making Quake levels and working on AA games for 20 years I'll do secrets slightly differently. As it was, I was just putting them in in a way that inspired me and they're not the major focus of the map.
Gameplay-wise - yes maybe the map design prevents fancier gameplay / arena set-ups. The design (correctly Id-ed) was the major focus of the map and the gameplay worked around that. Thus no dropping into pits or whatever. Having said that almost all monsters were placed to either work to their strengths and/or give the player a bit of excitement even if they were relatively easy to deal with (this is a style I personally like, use the monsters for dramatic effect rather than mercilessly inescapable gameplay effect).
Also the ogre had a fishing permit and you didn't, so leave him alone.
#28 posted by
on 2019/04/30 12:54:14
The issue in this map is more of a layout problem whereby the level itself allows for the player to trigger an encounter and then retreat from it.
The vast majority of id1 and indeed all custom levels are built around encounters you can back out of if you really need to.
The trick I think is not to go too wild with artificial lock-ins and drop downs, but to make it apparent to the player that he can be in a better position to fight if he just gets stuck in and presses forward into the new area. Item and ammo distribution should encourage player to press forward through the enemies to tool up and then turn round and let rip. The area he is charging into should visibly give him better cover options and vantage points than he'd have if he hung back at the entrance. It's all about dangling carrots to manipulate where you want the player to be.
I Prefer Dangling Spuds.
#29 posted by
on 2019/04/30 12:55:33
#30 posted by
on 2019/05/01 07:52:38
I'm the only one who doesn't have the skybox "dawn-of-time"? :P
When loading the map the console message says that dawn-of-time skybox was not found... so i renamed the interstellar's files that came with the map to dawn-of-time :P
#31 posted by
on 2019/05/01 09:27:39
Sorry I should have mentioned, I re-uploaded the map file with the DOT skybox in instead. Sorry for the initial mistake and forgetting to mention the update. I reckon interstellAr will work good tho ;)
#32 posted by
on 2019/05/02 23:19:36
Uploaded a walkthrough here:
, with secrets and design commentary etc, plus some bonus content. It might not make secrets less frustrating, but hey ho!
#33 posted by
on 2019/05/04 17:38:49
A great work of geometric detail, tainted by poor texture alignment.
The map is fun, the architecture is smooth, but the bad texture alignment breaks the intended visual smoothness.
Even though TB may be overall better for mapping, a final texture alignment edit through JACK would make maps like this better.
Enjoyed This One
#34 posted by
on 2019/05/04 19:38:50
Managed to find all but one secret, killed all the enemies.
Not much to say other than good map
#35 posted by
on 2019/05/04 19:57:03
It's possible in TB to do the same ALT+Click texture alignment that ALT+RMB does in JACK.
#36 posted by
on 2019/05/05 09:29:22
JACK's "align to view" is better than that for details like the water puddles.
Thanks For The Comments.
#37 posted by
on 2019/05/05 10:06:48
Fifth - glad you liked it.
Mankrip - glad you liked the designs. I'm not sure what textures you were finding so distressing (apart from the water puddle which is typically 0.005% of the playtime). I took a lot of care to align the detail / light / trim / drilled metal etc. Due to the geometry there were issues with the domes / convex curves so I deliberately chose plain / homogenous textures for those. The rock floor textures ARE a problem as splitting them up stopped proper alignment. However I regarded this as a small issue compared to the overall effect of the map and since no-one else whatsoever was upset by it, my guess might have been right?? Anyway, rest assured you're now at the top of my beta-testing list if there's a next map!
#38 posted by
on 2019/05/06 18:51:24
The rock floor textures ARE a problem as splitting them up stopped proper alignment.
It sounds like you're using "align to face" instead of "align to world", but I don't know if TB has an option to switch between both modes.
Anyway, for the water puddles "align to view" is better because "align to world" breaks up the alignment when the geometry curves out too much ("align to world" effectively limits the alignment to a 6-face cube orientation, making all faces align to the closest square angle, so it breaks up the alignment across 45 degree angles).
I Was Using Align To Negke's Anus.
#39 posted by
on 2019/05/06 20:35:52
There might have been issues as it's british summer time here so the space-time continuum through to germany probably fucked most of the textures. And my brush alignment to grid.
#40 posted by
on 2019/05/06 22:29:36
I've made a quick video about the role of texture alignment in level design.
Turn the captions on, I've manually edited them to make it understandable. My English skills are awful.
That Was............enlightening.
#41 posted by
on 2019/05/07 10:26:29
The pipe and water yes. Most people seem to move swiftly on from there though.
The ground at 3:38, that's two textures there, I put the darker rock texture in for a bit of variety, like the water is seeping in to the dirt.
The whole of the rest of the rock floor in that room has b0rked alignment due to the terrainness of the floor, but you didn't seem to notice that?
4:45 is, errr, a secret area.
The pillars, from what I've seen, most people don't get too close to them.
So yes, there is the odd b0rkage.
#42 posted by
on 2019/05/07 11:16:06
The whole of the rest of the rock floor in that room has b0rked alignment due to the terrainness of the floor, but you didn't seem to notice that?
I noticed, but I only wanted to highlight the fact that one thing leads to another. After noticing the water, and then the floor near the water, it's obvious that the player would also notice the rest of the floor. It would get repetitive to point at everything.
But there's something interesting to mention: As soon as the player turns around the corner the combat begins, so yes, there's less chance that the player will notice the misalignments on the rest of the floor.
The less combat there is in an area, the more attention the player will pay to the scenery in order to figure out what to do. The lack of combat stimulates curiosity.
The pillars, from what I've seen, most people don't get too close to them.
Agreed, which is why I've said that the misalignment isn't a problem in them.
#43 posted by
on 2019/05/07 11:21:32
4:45 is, errr, a secret area.
Ha! Clever stuff.
Stimulate Curiosity To Find The Damn Secrets, Mofos.
#44 posted by
on 2019/05/07 12:37:29
#46 posted by
on 2019/06/01 18:20:38
I've come to realize that you really don't want your secrets to be found. I found 1 and that was only after I cleared the level and walked through the entire thing all over again. I thought that the brush work was really fancy with a lot of curves - arches and such everywhere. I'm actually curious as to how you created such small domes on grid in some cases.
Game play was okay. I liked the Addams family hands coming out of the grates on the walls. Also nice that you keep the player on their toes by having teleport ambushes from previously cleared areas. I didn't find the combat as fun as Acidophilus. That's not to say it was bad, it just wasn't always as engaging.
Still a good map and quality AD content is always appreciated. I might be referencing some of your brush work on this map in the future. It seems like you put a lot of work in even the smallest of areas like the smooth S curve staircase.
Cheers Chop!
#47 posted by
on 2019/06/02 10:28:53
What is this "on grid" you talk about??
The secrets are very much designed to be found, to reward exploration and observation, and extend playtime for dilligent hunters. See the playthrough video. Almost all marked in two ways and with a consistent motif.
I did put a lot of effort into brushwork, that was the plan. Gameplay was designed to be a bit steadier than usual although again most of the monsters are specifically planned to be effective if not very challenging. You might find Annihilith more your taste as this map was a "counter" to that in many ways.
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- Stock #05196929
- Year2020
- ManufacturerEntegra Coach, Inc.
- MakeEntegra Coach
- ModelOdyssey
- Floorplan24B
- TypeClass C
- ConditionNew
- Length27' 0"
- Price$107,460.00
2020 Entegra Coach Odyssey 24B - For Sale in Gambrills, MD.
- ChassisFord E-450
- Engine ModelTriton 6.8L V10
- Fuel TypeGas
- InteriorROCKPORT
- Sleeps6
- Water Capacity (Black)31
- Water Capacity (Grey)40
- Slideouts1
- Tow/Hitch Weight7500
Entegra Coach Odyssey Class C motorhome 24B highlights:
- Full-Wall Slide
- Exterior TV
- U-Shaped Dinette
- Bunk Over Cab
- 16' Electric Awning
Let this Odyssey Class C motorhome be your family's favorite vacation destination! With its queen-size bed, U-shaped dinette, and bunk over the cab, this unit will deliver extreme comfort and relaxation each night after you backpack through the mountains or explore a nearby waterfall during the day. And since this coach comes fully equipped with a 30" x 36" shower in the full bathroom and a three-burner range top and convection microwave in the full kitchen, you can confidently choose to travel wherever your heart desires.
When you are ready to hit the road, the Entegra Coach Odyssey motorhome will provide a safe, comfortable, and convenient way to travel. Each Odyssey is backed by a 2-year warranty and features a one-piece seamless fiberglass front cap, rear back-up camera and monitor, and an interior command center. For your comfort and safety there are seat belts installed in each seating position, driver and passenger air bags, as well as power anti-lock brakes. You will certainly enjoy all of the storage options that the Odyssey has to offer, like the lighted pass-through storage compartment and under-the-bed storage. Whether your trip is planned or spur of the moment, the Odyssey will always make it an enjoyable one.
- Bunk Over Cab
- Outdoor Entertainment
- U Shaped Dinette
- Rear Bath
- Slideout
729 MD Route 3 North
Gambrills, Maryland 21054
Toll-Free: 855-395-6828
Phone: 410-987-4793
Fax: 410-923-0311
Site: http://www.leosrv.com/
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The Cakemaker
2018 Euro 113 min SD
Thomas, a young German baker, is having an affair with Oren, an Israeli married man. After Oren dies, Thomas travels to Jerusalem in search of the wife and son of his dead lover. He starts to work for her and create German cakes and cookies that bring life into her café.
Directed by
Ofir Raul Graizer
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Expat Communication
I communicate more electronically with friends and family now that we live overseas, than I ever did back in the states. I'm not kidding when I say my evenings after Georgie goes to bed are spent with google messenger and whatsapp up as I chat with friends from South Carolina to Hawaii and everywhere in between.
Expat lives can be lonely and even once you've made friends in your new home, there are no friends like old friends. Personally, I rely on my oldest friends to keep me sane. (Which they do, quite admirably too, I might add!) In talking with an Air Force wife on instagram, she agreed with me when it comes to raising babies and living away so far from your friends and family, life can kinda suck. But, like all good expats, we agreed that what doesn't break us simply makes us stronger. As we live our time overseas, we've gotten pretty inventive with keeping in touch with family and friends. This means texting conversations at 1am simply because we're all awake, a Facetime schedule with friends, email folders full of hilarious conversations, Facebook calls (I never ever knew this was a thing!) and group whatsapp chats, just to name a few. When your friends and family are spread out all over the world, we ignore bedtimes to stay up and talk because I believe that family and good friends are worth sacrificing a little sleep for.
Without a doubt, the easiest way to stay in contact with people is Facebook. Especially for large families, friends, etc. But, early on in my pregnancy, Aaron and I decided that we wouldn't share lots of picture of Georgie on Facebook, Instagram, this blog, etc. It just wasn't something we felt was necessary. We would rather she create her own digital footprint of pictures she approved of, instead of us posting pictures for potentially hundreds of people to see, that she may not appreciate later on! Instead, we made a private photo album that only 24 people or so can see and there we post the occasional pictures that we know aunts and uncles and grandparents and close friends would appreciate. But of course, grandparents probably aren't thrilled with getting one picture a week or so of their granddaughter…
Thankfully, I've discovered TinyBeans which allows me to safely upload daily pictures or videos to the app and the pictures can either be accessed by people we've given access to or they can receive daily, weekly, or monthly emails. I think this might be a big hit with the grandparents and the great grandparents. ;) It's convenient and easy to use, which is a total win for everybody. As an added bonus, it's a great incentive for me to take daily pictures of her and document her growth.
Now, since we're overseas, we can't always text people without incurring TONS of charges, or worse yet, sometimes the text just won't go through. As someone who is probably addicted to texting, this was a problem until I started using WhatsApp. Thank GOODNESS for WhatsApp. I use this all. the. time. Basically it's a free texting app. No frills, just texting.
Also, Snapchat. Yeah, I hopped on the snapchat bandwagon. What better way to send your sister a picture of your dinner than snapchat? It's kinda brilliant. While I don't get into doing stories for public consumption, I do love the random chats and while sometimes I forget what the conversation was about, it's a pretty entertaining way to stay in touch!
And lastly, I can't forget about Facetime. I have a schedule for friends that I follow nearly religiously (hey, it works!) and of course we always appreciate the random calls. But Facetime is the closest we can talk to people face to face without being somewhere in person. I love Facetime and now we set Georgie in front of the screen so she can coo and babble to our family and hopefully begin to recognize their voices and faces.
In the States, I took for granted having family literally next door or right down the road. Coffee dates with friends were a weekly thing. Now instead, we do weekly (or bi-weekly) Facetime dates complete with the free hot beverage of our choice. As we enter the holiday season, I'm even more grateful for family and friends, their willingness to be flexible with different apps, our frequent conversations, and the many ways we can stay in touch.


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President Sargsyan Delivers Speech in Hague Summit
The Armenian populated villages of Kessab (Kessab, Kasab), Syria were the target of three days of brutal cross-border attacks from Turkey by al-Qaeda affiliated armed bands, which have cost 80 lives and forced the civilian population of the area to flee for the neighboring hills, with many seeking safe-haven in the nearby cities of Latakia and Basit.
According to news reports, the armed incursion began on Friday, March 21st, 2014 at 5:45am, with rebels associated with Al-Qaeda's al-Nusra Front. Sham al-Islam and Ansar al-Sham crossing the Turkish border and attacking the Armenian civilian population of Kessab. The attackers immediately seized two guard posts overlooking Kessab, including a strategic hill known as Observatory 45 and later took over the border crossing point with Turkey. Snipers targeted the civilian population and launched mortar attacks on the town and the surrounding villages.
Armenian President Serzh Sargsyan made a statement in Europe for the press on Kessab events.


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Ab.Rahman, Nursahina Fatima (2018) The impact of digital technology usage on human resource management effectiveness in KPJ Kluang Utama Specialist Hospital / Nursahina Fatima Ab.Rahman. Student Project. Faculty of Business and Management, Bandaraya Melaka. (Unpublished)
PPb_NURSAHINA FATIMA AB.RAHMAN M BM 18_5.pdf
Download (649kB) | Preview
By using the resource based view of the Human Resources Management (HRM), the purpose of this study is to investigate the impact of digital technology usage on HRM effectiveness. The objective of this study is to investigate the employee's motivation, easiness in using technology, efficiency and system delivery and services of technology usage towards HRM effectiveness. There are four hypothesis were developed to identify whether there is positive relationship between employee's motivation, easiness in using technology, efficiency and system delivery and services towards HRM effectiveness. The questionnaire was distributed to 150 respondents. Descriptive, correlation and regression analysis were used to analyse data. The result from Pearson Correlation Analysis showed that there is a positive, significant and moderate association between easiness in using technology, efficiency and system delivery with HRM effectiveness. Moreover, there is positive, significant and weak association between employee's motivations with HRM effectiveness. Furthermore, based on R², it is means that 31.8% of the variance on the HRM effectiveness can be explained by four independent variables while other 68.2% cannot be explained. According to the result of multiple regression analysis, there are two independent variable which are easiness in using technology and efficiency have a significant relationship toward HRM effectiveness. The other two independent variables which are employee's motivations and system delivery and services have not significant relationship toward HRM effectiveness in KPJ Kluang Utama Specialist Hospital. Lastly, the organization should know the factors that can contribute to the technology usage on HRM in the organization.
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Over 18s film night is on the third Friday of every month to take part please email firstname.lastname@example.com to register your interest. The film being shown is normally emailed to each member. If you would like to help run this group please register your interest at the above email address, events like this can only continue to run if we have volunteers to help out.
Family film night which is aimed more at children, is on the last Friday of every month and the film being shown is normally announced on the Elsea Park Residents facebook page. If its not advertised it's not on that month.


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Stop Spreading the Fear-Fire in Your Quest for Great Love, You Sweet Ninny
What if true love just doesn't happen for you?
Seriously, what if…true love…just doesn't…happen…for you...?
Not so fun to tune into and think about - is it?
And yet — do you find yourself succumbing to this fear, ever-so-often?
Asking yourself this painful question?
Standing in line for your AM coffee behind a cute couple sharing headphones, giggling and playfully arguing over who's buying whose coffee this morning, SO ADORBS!
And you find yourself wanting to scald them with your impending latte because HOW DARE THEY FLAUNT THEIR LOVE LIKE THIS.
What if true love just doesn't happen for you?
Getting an invitation to a holiday party, knowing you very well might be the only un-coupled person there, amidst a sea of wives and husbands and fiances and partners and beloveds and all these snatched-up folks, and you're the odd weirdo out who missed the memo to pair up Noah's Ark-style for the impending apocalypse? Fuckkkkk whyyyyyyy--
What if true love just doesn't happen for you?
What if true love just doesn't happen for you?!
Ohhhh sweetness. I feel you. I get that fear.
I understand that fear with every fiber of my being. I have been there, and I have sat with one hundred women in the ugly grip of that fear-chair, and I have learned one very important truth:
That question leads you nowhere even close to good.
Isn't it funny how we ask ourselves the most painful, shudder-worthy questions ("What if true love just doesn't happen for me?"), and actually think that it's useful and/or helpful…
Like it is in any way beneficial to suggest that you are somehow cosmically disqualified from experiencing great love? Like it's helpful to sit and stew in basically your deepest fear EVER??
Now of course, we don't ask this question because we think it is helpful…
We ask ourselves this question because we want to prepare ourselves for the worst.
We think we're being "practical" and "realistic", by playfully entertaining our deepest fear.
We believe we're being wise — to brace ourselves for the worst, in case what we truly want never comes to fruition. Isn't that what smart people do?
Oh love-bug. Worshipping at the feet of fear is neither practical, nor realistic, nor wise, nor smart.
You're just spending lots of time torturing yourself. That's it.
When you ask yourself that question, you are setting yourself on fire again, and again, and again, with your most toxic fear. It's a kerosene question and all too often, you light the match. Don't you? Yes — asking the fearful, "What if…" questions is a very dangerous game.
So I am going to make an audacious, crazy-sounding suggestion:
What if you started preparing yourself for the best?
Think about it:
How differently would you live your life if you believed in your bones that actually -- your great love is guaranteed?
How would you view sweet-coffee-couple if you knew that it was only a matter of time (mere moments, potentially!) before you intersect with your sweet-special-someone?
How might you experience that upcoming party if you had full faith that this was going to be your last holiday season spent solo? That next year could be and would be completely different?
That you are not cosmically disqualified -- you're actually divinely ordained to be the recipient of a greatest-love-yet kinda love??
I don't pose these questions because I'm some kind of magical fortune teller, who can predict when and how you and Great Love will intersect.
I only pose these questions because we spend so much time imagining the worst possible outcome, it's a non-negotiable essential that we take a few quality seconds to entertain the better-than-best possibilities:
Your life is not destined to be doom-and-gloom.
This single chapter is not guaranteed to be your forever.
Your Great Love is guaranteed.
So go ahead and sit in that painful "What if…?" if you must, but know that the more you sit and squirm in fear, the less fun you have.
The more the fear-fire spreads.
The more desolate it all seems.
The more hardened and hopeless you become.
The more you abandon yourself and relinquish the reins of our life to fear and doubt and worry -- all forms of misspent self-protection.
(Because that's all fear is ever wanting to do: Protect you. But gosh, she can do it in the most painful ways, with the most paralyzing questions.)
What if true love just doesn't happen --
Nope. No more. Interrupt that flow. Say, "Sayonara," to that sad, sorry, Q.
Try entertaining the inevitability of your Greatest-Love-Yet. Just for a minute or two...
Sit in the space of "It's only a matter of time…" and "He's out there looking for me too…" and "Wow I can't wait to jump his hottie-hot bones…"
Let your heart flood with these thoughts, these images, this available source of fear-soothing possibility.
The choice is always yours (fear, or nah?), but please choose wisely.
SIDENOTE: This was originally a post sent out exclusively to email subscribers — but it felt too vital not to share! If you want to get regular emails like this from me, you can scroll down and enter your email address. I'll come to your inbox to conquer your deepest fears at least once a week. xo


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The leader of every nation, north and south, rich and poor, free and not free, acknowledges the power of the media to shape the politics of his or her nation.
When Lech Walesa was asked what effect Radio Free Europe had had on Solidarity's activities in communist Poland, he responded, "Would there be the earth without the sun?" Alexander Solzhenitsyn declared that "the press has become the greatest power within the Western countries, more powerful than the legislature, the executive, and the judiciary."
The mass media have become an essential component of national power, as important to a nation's viability as natural resources, population, economic strength, military might, and political will. As a fundamental part of national power, the mass media have often changed the course of world politics for good and for evil, from the blood-stained Bolshevik revolution and genocidal Nazi Germany to the fall of the Berlin Wall and the spread of democracy around the world. Like every other technology developed by man, the mass media can either enrich or enslave the human spirit.
In a liberal democratic model, as in the United States, the media contribute to a free and just society. In an authoritarian model (apartheid South Africa) or a totalitarian model (Saddam Hussein's Iraq or Castro's Cuba), the media perpetuate the regime in power and deny the fruits of freedom and democracy to the people. On balance, the history of the twentieth century demonstrates that the mass media are a liberating force when and if they are joined with democratic principles and institutions. But the mass media are a means to, not a guarantee of, freedom.
Given the mass media's undoubted power, there is a need for a theory to describe world politics and the mass media as they are today and are likely to be for the foreseeable future. Such a theory recognizes that our world has entered the cyber age, in which mass communication depends as much on the personal computer and fiber optics as on television and the newspaper. I call this new interrelationship between the mass media and world politics mediapolitik.
"The mass media have become an essential component of national power, as important to a nation's viability as natural resources, population, economic strength, military might, and political will."
Political leaders everywhere make daily use of media power. We may mock Osama bin Laden's stilted attempts at propaganda, but would World War II have ended in total victory for the Allies if Adolph Hitler had had daily access to a global television network like CNN?
Images do matter. Senator John McCain, a prisoner of war during the Vietnam conflict, argues that "World War I wouldn't have lasted three months if people had known what was going on in that conflict." That is, pictures of the senseless carnage of trench warfare would have produced a public demand for an end to the fighting that could not have been resisted.
In this age of instant information, then, all politics is global. And in our interdependent world, the American mass media are of supreme importance. American television networks and publications influence the flow of news and information on every continent.
Given this enormous influence, we have a right to ask, How responsibly are American journalists wielding their power?
Many in the American media seem to have made a Faustian bargain, trading long-term trust and integrity for immediate ratings and circulation. The television critic Walter Goodman charges that television coverage of politics has been reduced to "stirring up emotions and shutting down minds." "Cynicism," said the New York Times's William Glaberson, "has replaced a necessary skepticism as the core of American journalism."
Media cynicism in turn has profoundly affected American politics. The Pew Research Center reported in 1999 that just 28 percent of the American public said they trusted the federal government to do what was right "most of the time."
Kathleen Hall Jamieson, head of the Annenberg School of Communications at the University of Pennsylvania, asserts that "journalists are now creating the coverage that is going to lead to their own destruction. If you cover the world cynically . . . you invite your readers and viewers to reject journalism as a mode of communication because it must be cynical too."
How do journalists make the decisions that affect all of us? According to the political scientist Doris Graber, most journalists in free countries follow either a libertarian or a social responsibility philosophy.
Libertarians argue that they must be free to report whatever they can discover. Radical libertarians insist that the public has a right to know everything. Their motto is "Let the chips fall where they may," even if the falling "chips" turn out to be reputations or lives. Mike Wallace of CBS admitted at a Harvard conference on the media and the military that he would consider it appropriate to accompany enemy troops into battle, even if they ambushed and killed American soldiers.
What is the source of such media amorality?
Media antagonism toward the U.S. government was spawned by the government's lies during the Vietnam War on everything from the chances of victory to the numbers of killed and wounded. Media distrust of government was reinforced by the Watergate scandal. Media cynicism about government calcified because of President Bill Clinton's repeated public lies about his relationship with Monica Lewinsky.
Other journalists adhere to a social responsibility philosophy. They insist that they better society by encouraging their audiences to think and behave in more socially responsible ways. But they often wind up reflecting the public impulse of the moment—for example, promoting Mikhail Gorbachev rather than Ronald Reagan as "Man of the Decade" for the 1980s. Social responsibility often degenerates into political correctness.
Yet, for all the cynicism, an increasing number of American journalists feel that something must be done about the media half of mediapolitik. The Pew Research Center's 1999 survey of journalists' attitudes about their profession revealed an increasing willingness to admit shortcomings—most conceded they were "out of touch with the public."
Sydney H. Schanberg, who won a Pulitzer Prize for his coverage of the fall of Cambodia, has described American journalism as "slipshod" and "reckless." Every journalist, he wrote, knows that "the old-time standards . . . have been weakened if not discarded."
"'Cynicism,' admits a writer for the New York Times, 'has replaced a necessary skepticism as the core of American journalism.'"
An example is the equal coverage given by CNN and other news organizations to two vastly different Middle East incidents: two 14-year-old Israeli boys found dead in a cave, battered and mutilated; and a four-month-old Palestinian girl killed by Israeli tank fire. As the columnist Charles Krauthammer pointed out, the two incidents were not morally equivalent. The death of the Palestinian infant was unintentional, the murder of the Israeli teenagers deliberate. The baby's death was a tragedy; the boys' murders, an act of infamy.
Ten Commandments
So what can be done to inculcate a greater sense of ethics in journalism in America and around the world? The British historian (and former journalist) Paul Johnson has proposed 10 commandments—rules of moral conduct—for all who exercise media power and influence.
1. Have the desire to discover and tell the truth, making it clear that the truth is not always simple.
2. "Think through the consequences of what you tell," asking what will legitimately inform and what will corrupt.
3. Realize that truth telling is not enough and can be dangerous without informed judgment. Journalists should always be deepening and broadening their knowledge of the world and its peoples so that they can make informed judgments about what to report and what not to report.
4. Do not be content to tell the public what it wants to know but what it ought to know.
5. Distinguish between the reasoned "public opinion" that ensures liberal democracy and the transitory, volatile phenomenon that is "popular opinion." In a republic, as James Madison wrote in Federalist 50, it ought to be the reason, not the passions, of the public that sits in judgment.
6. Be prepared to make a moral stand and stick to it in the face of pressures and criticism.
7. Display courage, which is required of all in journalism—from the lowest reporter, who must morally evaluate his orders, to the richest tycoon, who should risk his fortune to make his media outlets better and more responsible.
8. Be willing to admit error, publicly. The unforced admission of error demonstrates that a news organization has a sense of honor and a conscience.
9. Strive to be habitually fair. Fairness is one of the deepest human yearnings, and lack of it is the most common complaint the public flings at the media.
10.Respect and treasure the intrinsic power of words, which can enlighten and uplift—or kill.
In search of media responsibility, I sent a three-page questionnaire to selected editors and reporters in the United States asking them to comment on the current state of American journalism. Their responses can be summarized as follows: We acknowledge that public confidence in us has declined sharply. We admit our cynicism, our arrogance, our penchant for the sensational. We resolve to do a better job of matching media responsibility with media power.
The most revealing and encouraging response was to the question, "Is there a place for moral (as distinguished from social) responsibility in journalism?" Almost 90 percent of those responding said there is a place for moral responsibility.
What do we mean by moral responsibility? That individuals should practice traditional virtues such as wisdom, courage, and prudence.
Many journalists are not comfortable with the concept of moral responsibility, arguing that it is the province of political philosophers, not working reporters and editors. Some journalists even prefer to take an amoral stance, arguing, for example, that they are reporters first and U.S. citizens second.
Can journalists make moral decisions? Of course they can. I do not think that ethical journalism is an oxymoron.
"How principled, how moral, how free, the mediapolitik of this century will be depends on what individual politicians, journalists, and ordinary citizens do."
When James Reston, the Washington bureau chief of the New York Times, was asked by President John F. Kennedy to delay publication of an article about the Bay of Pigs invasion, Reston did so in the interest of national security and to protect the lives of those involved in the operation.
President Franklin D. Roosevelt was crippled by polio and confined to a wheelchair. Yet not one photograph of him in a wheelchair was published during his presidency in any American newspaper or magazine, regardless of political affiliation. The media understood that publication of such a photograph during the Great Depression and World War II would have undermined public confidence in the president during a time of crisis. That was an impressive collective act of moral responsibility.
How to Reform the Media
Today, the task of the media grows harder and harder in our increasingly cynical and polarized world. In my survey, I asked journalists whether they approved or disapproved of the following often-suggested reforms.
• A nongovernmental national media council to evaluate public complaints about media performance: Yes, 54.5 percent, no, 45.5 percent.
• Ombudsmen at all television networks and the broadcast of regularly scheduled "letters to the editor" in prime time: Yes, 80 percent, no, 20 percent. (MSNBC has begun an ombudsman program, but neither NBC, ABC, nor CBS has as yet followed MSNBC's lead.)
• Free television network time for major political candidates running for national office: Yes, 57 percent, no, 43 percent.
• More exacting standards for political advertising, especially negative ads: Yes, 50.6 percent, no, 49.4 percent.
• Restrictions on outside income (such as speaking honoraria) for journalists: Yes, 44 percent, no, 56 percent.
I believe that such reforms, and others, would encourage reason rather than emotion in our mediapolitik. They would lead to less reliance on instant analysis and sound-bite journalism—despite the relentless demands of the corporate bottom line—and would help produce responsibility and honor accountability.
The way the world works has changed because the mass media have changed not our nature but the practice of our politics. People are much the same as they were in 500 b.c., 1776, or 1989, but the tools of communication are radically different. One person on television can make a difference, for good or evil, around the world.
The world has become not a global village in which the media foster a "common consciousness," as Marshall McLuhan once famously declared, but rather a mediapolis, a gigantic sprawling global city with many different neighborhoods—rich and poor, safe and dangerous, handsome and ugly—in which the mass media provide competing and often contradictory images of society.
We cannot be absolutely certain whether the mass media will help produce a world politics modeled after George Orwell's 1984 or Thomas Jefferson's Declaration of Independence. It depends on the ends to which the media's unprecedented power is used.
The twentieth century was the century of scourges—the great wars, the Great Depression, the great purges, Auschwitz, the Gulag, the Laogai, the Cultural Revolution, the killing fields of Cambodia, racism, and AIDS. But in the twenty-first century, most of humankind, although not all, has abandoned totalitarianism and turned to liberal democratic institutions and ideas. How principled, how moral, how free, the mediapolitik of this century will be depends on what individual politicians, journalists, and ordinary citizens do.
The model need not be Saint Paul, who tried to convert all the pagans of the ancient world, but someone like Dino Corbin, the manager of a Chico, California, television station. Mr. Corbin canceled several high-rated trash talk programs. "You don't have to hit me with a two-by-four," he explained. "The talk shows have been trying to outdo each other in sinking deeper and deeper into the gutter and I did not contract for that."
What is thus required, in the words of one observer, are "small but steady changes for the better which, over a period of time, bring immense and welcome transformations."


text:
My daughter, Erin
Mon May 21, 2018 8:17am
They are all safe. Thanks for asking. They live in the north central area of the island, whereas, all the stuff going on is in the south east. They live in Waimea, and she works in Waikaloa Village (which is west of Waimea). The worst they've gotten is some "vog" which is some of the gases in the air stream. Which comes with a little eye and throat irritation, but nothing serious.
I agree, those stories on TV are pretty amazing!!
Amy Shippy Elson,
Sat May 19 7:58pm
Hi everyone, Hope all are keeping well and you have survived the warm weather in February and cold days April in March. May has been better just a lot of rain storms. I still have trouble with...
My daughter, Erin
Mon May 21 8:17am
Keeping in touch
Amy Elson,
Tue May 22 9:24am
Thank you for telling me your daughter is in a safe area. I have thought of her many times since the volcano eruptions have been occurring. We visited the big Island on a vacation trip to Hawaii...
Re: Keeping in touch
Wed May 23 8:31am
Erin is a 4th grade teacher at Waikaloa Elementary (at least for the next couple of days - then it's summer vacation time!) And, yes, she loves it! She's wanted to be a teacher since about 3rd grade! ...
Click here to receive daily updates


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Anthony Albanese elected unopposed as Labor leaderThe Guardian
No new candidates emerge before nominations close, leaving leftwinger as successor to Bill Shorten Anthony Albanese will lead Labor to the next election, with no other candidates emerging to challenge the leading leftwinger for the role. Nominations closed on Monday morning, leaving the MP for the seat of Grayndler as the only candidate for the role. Read full storyLike CommentShare


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