text:
|GM Idyll
The captain's cabin is a wreck—a jagged hole in the side has allowed most of the room's contents to spill out into the surf and wash away. Yet even a cursory search reveals some useful supplies, most of which are found in an overturned desk (fortunately, the desk was too large to fit through the hole in the wall).
One upper drawer contains several keys, while another drawer contains several sea charts and maps, along with the captain's log. A third, lower desk drawer, is locked.
In the corner, you see a backpack - it appears to be made out of Sharkskin and quite full.
Finally, a large footlocker leaning against the desk is marked with crude writing, reading Jask Derindi. This footlocker is also locked.
You dive down below the water line of the ship. You find several large boxes and crates which were carrying unknown cargo aboard the Jenivere. Most are far too large for you to carry on your own. And their contents are completely unknown to you - it could be anything from food, to clothing or rum.
"Hey people, found some stuff, including a sharkskin backpack." Jin puts away, rather obviously, the sea charts and maps and the captain's log in his leather satchel to keep them dry. He then tries the keys on the locked third drawer and the footlocker. If they work, great. If not, he waits for Brehna to come up from her dive and then calls to her loudly, "Brehna, we got some locked drawers over here. Need your skills." Meanwhile, he yells to the rest of the group, "Anyone seen some scroll tubes?"
Brehna will come to the surface and retrieve the ropes.
To Jin "the sharkskin pack has my gear in it. Set it to the side for the moment. I found some big crates that I can get alone. I'm going to secure them to a rock so they don't drift out to sea or otherwise get lost." she then takes a short, but functional crowbar out of her pack. She hands it to Jin. "that should do a number on the locks. Just don't break whatever may be inside. Failing that I'll be back in a minute. "
Brehna goes back in the surf with the ropes and ties the large crates to one of the rocks near shore before heading back up to assist with the locks.
When she returns, still soaking wet, she eyes the crowbar, then Jin. She laughs slightly and gets a small flat-packet from her bag. Flipping it open reveals a number of odd instruments. She withdraws a couple and goes after the indicated drawer locks.
How many were there?
Dis dev 1d20 + 8 ⇒ (1) + 8 = 9
Dis dev 1d20 + 8 ⇒ (12) + 8 = 20
Dis dev 1d20 + 8 ⇒ (14) + 8 = 22
Dis dev 1d20 + 8 ⇒ (4) + 8 = 12
She'll keep at it until they're all open. If she breaks one then she'll resort to the crowbar.
|Valeria Ingrid Titania Abia
|Timor En'Anlaven
|GM Idyll
Unsurprisingly, Jindariel finds the keys open both the lower drawer and the footlocker. It also appears that there is a key that would fit Jask's manacles, as well.
The lower drawer contains a bottle of fine brandy, a darkwood model of the Jenivere in a glass bottle, and a small coffer containing 350 gp. Also in this lower drawer is a long leather satchel that holds a dozen labelled potions for emergency use: four potions of cure light wounds, a potion of cure moderate wounds, four potions of lesser restoration, a potion of remove disease, a potion of water breathing, and a potion of water walking.
Please assign who will be carrying these potions by the end of the day.
The footlocker appears to contain Jask's gear - including a masterwork dagger, a suit of leather armor, two potions, a holy symbol of a two-faced deity, and a spell component pouch.
Vita, Pyrra and Timor enter the galley and head for the larder. Although the majority of the Jenivere's food stores were kept in the sunken cargo below, enough preserved rations are stored here to supply a single person with food for 24 days. As you move further into the larder, Vita steps on a hand - the hand of Rambar, the chef.
Even without a formal investigation, you're able to determine that the cook was bitten by a snake of some sort - the bite marks are serpentine in origin, and a particularly large serpent creature it seems. The cook was dragged into here before being killed by something or someone stronger than him. And he was not a small fellow. The evidence suggests that the cook was killed before the meal was served last night- but your last memories are of him serving the meal.
Brehna, what's your plan for the cargo in the water? And everyone, what's the plan for getting the cargo off the ship?
|GM Idyll
Cargo 1: 1d20 ⇒ 12
Cargo 2: 1d20 ⇒ 4
Cargo 3: 1d20 ⇒ 12
Cargo 4: 1d20 ⇒ 14
The effort to bring up the sunken cargo is ultimately a waste of time - the four crates that were accessible had little of value. The first looked promising, having "GRAIN" in large letters stamped on the outside. Unfortunately, when opened, it was discovered that water had filled the crate, ruining the grain.
The second fell apart as it was being lifted out.
The third was identical to the first.
And the fourth was well-protected from the water, but contained only clothing. You can take the clothing back with you, if desired.
You have spent 90 minutes on the ship exploring and extracting the items from the sea bed. Now, you need to develop a plan to get all of the desired cargo off of the ship. You have about 30 minutes left before the tide is going to make it difficult to cross the rocks. What's the plan?
I'll take the restoration potions and the potion of remove disease, unless anyone else would rather distribute things differently. Re: the cargo, I suggest trying to set up some sort of zip-line (?) so we can send items down to the shore by rope - I assume we could rig this up using some of the rigging on board (Profession (Sailor)) 1d20 + 7 ⇒ (17) + 7 = 24 ?
As she examines the corpse of the cook, Pyrra begins to look seriously alarmed. "Uh... Besmara's sacred cleat! He was killed by... some sort of snake, but I didn't see anything that big on board, and you'd have thought we'd have noticed - I mean, it'd have to have been *huge*"
She begins to sweat, and bites her lip hard, causing a trickle of blood to run down her chin
"It looks like he was killed *before* the meal as well"
Getting a hold of herself, she breathes out, massaging her neck as she does so.
"That'll explain the improvement in Rambar's culinary skills, anyway. By Her salty bosom, what a way to go..."
Again, unless someone else would rather, I'll take Jask's gear as well. Also, is there any booze on board?
Jin grabs the model, the brandy, and the coffer and puts them in his satchel. Then he will lift as much food as his 10 Strength allows him and take 10 to climb up Timor's rope. When he reaches the cliffs, he will look for a safe place for to leave the food for it not to be blown into the sea, if there is one. If not, he will leave it on the beach, return, climb down and repeat until the tide changes.
|Timor En'Anlaven
Timor watches as Jin climbs upin the rope, and decides it is too slow. Before Jindariel starts to decend again, Timor tries to stop him.
"Jin, mon amie, it seems that we are too slow that way. Why do not we simply tie some net down here, fill it with supplies and pull it up? Then repeat the process several times, until everything is up. I'll help with pulling up there. What say you?"
Even without waiting an answer from the elf, Timor climbs up the cliff, seamingly not minding the danger. As he climbs, he adds cheerfully:
"Milady Pyrra, despite all your beauty and graciousnes, it would seem you are acquainted with life of a seaman, I guess that tieing and securing stuff with some knots at the bottom of this rope, would not be an issue for you?"
|GM Idyll
Pyrra, there was a bottle of fine brandy in the captain's quarters.
With the help of the four other castaways (Jask's manacles preclude him from helping), you manage to get all of the cargo off the ship that you want to take. As you finish the job, the tide begins to creep over the rocks. The tide has come back in.
The time is approximately 9:00 a.m.
Jask looks eagerly at the group as soon as everything has been removed from the ship. He hasn't noticed the footlocker or the items from inside it. "Have...have you found any keys on board?" he asks, hopefully.
The sun is already burning hot - it's going to be a scorching day. Any kind of physical effort - such as setting up a camp - will be incredibly difficult in the heat of the day.
Not sure who has the manacle key or not, but if no one moves to open his manacles Brehna will pick the lock.
Looking at the man
"During the day you will be unlocked, but carefully watched, so you can help with the tasks of survival. At night you'll be chained back up for safety reasons. Your behavior from this point on will determine how you are treated. I don't have time to keep you incarcerated. If you become dangerous or disruptive you'll be taking a long walk." Brehna points towards the endless ocean with her dagger. "Do we understand each other?"
|Valeria Ingrid Titania Abia
|Timor En'Anlaven
Following instructions from Anika/Vita, Timor does his best to be useful. He does not know much on matters of outdoors, but he has no issues in following directions from anyone (in this case, it was clearly Anika) who seems like she/he knows what he is doing. So he tries to help in setting up camp, using both his manual skills, and his minor magics to do the trick. At the same time, he feels almost that it is his "duty" to keep spirits up, despite the situation,so he keeps telling assorted jokes, anegdotes and especially stories with happy endings despite odds.
Interesting, from what Lady Pyrra shared with us, it seems that people aboard were not killed by scorpions, but by something, no, someone else. Hmmmm, we should discuss that, but later, when the camp is setup. We should not waste our energies now...
While working, Timor will try to manouver in such a way so that he is relativelly close to Jask.While working next to him, he will try and initiate the conversation:"So, mon amie, have you heard that today only, I have almost single handedly, of course, with a small help from my friends here, killed another of those monstrous scorpions?! Two already, and the day barely started, eh? Let me tell you in details, how I did it..."
Timor tries to Fascinate Jask - Will save DC 13
Jin helps moving supplies as best he can until he can go no more. Though not used to getting his hands dirty, he was also not used to being stranded on an island, so he could not complain. Drenched in sweat, he takes a dip in the ocean and afterwards, he casts Prestidigitation on himself. He then finds a cool spot in the shade, opens his satchel and starts reading the Captain's log to see if it can provide a clue as to what happened. Next, he studies the nautical charts and tries to find the Shiv on them. While doing so, he looks up at Anika, "We many have the food problem under control, but what are we going to do about getting some fresh water? Other than this bottled brandy I found, there's nothing else to drink."
|GMI Jask Derinidi
Jask calmly nods as Brehna makes her threats and Jindariel unlocks his manacles. He rubs his wrists, clearly glad to be free.
"I know this may be more than I can ask for, but did you, perhaps, find any of my belongings on board?" he asks, hopefully.
Timor, I'll get to your fascinate, depending upon the response to the above.
|GM Idyll
I'm assuming you're all resting in the shade of the trees right now, correct?
As you flips through to the later pages, the log reveals that Kovack seemed to be suffering from some sort of madness that grew over the course of the ship's final voyage. She notes that earlier entries from previous voyages are precise in recording progress and events along the way, as are entries from the first two-thirds of this last trip. Yet as Allia reads further, the more recent the entries get, the less common they become. In some cases, several days are missing entries. What entries do appear are strangely short, focusing more and more on one of the passengers — the Varisian scholar Ieana, with whom the captain seemed to have become obsessed. Several entries are nothing more than poorly written love poems to Ieana, while others bemoan Captain Kovack's inability to please her or catch her attention. Near the end, the entries begin to take on a more ominous tone with the captain starting to complain that other members of the crew are eyeing "his Ieana." In particular, he suspects his first mate is in love with her, and writes several times about how he wishes Alton would just "have an accident."
The final entry is perhaps the most disturbing, for in it the captain writes of how he's changed course for Smuggler's Shiv at Ieana's request. He hopes that the two of them can make a home on the remote island, but also notes that the crew are growing increasingly agitated at the ship's new course. The captain muses that "something may need to be done about the crew" if their suspicions get any worse.
Looking through the maps, you actually find a map of Smuggler's Shiv (also available in the Campaign Info Tab).
We'll use this once you, presumably, begin exploring the island. We can discuss that later.
You note the island's strange shape and features - the dense jungle of the northern portion of the island, the chain of smaller islands to the west and what appear to be a series of trails further south. By looking to the sky and the unique formation of the beach where they woke up, you are able to identify approximately where they are on the island. Your Location
The next series of maps are the navigation charts used by the captain and his navigator. They highlight the both typical journey the Jenivere would take and its last heading, which landed them the on the Shiv. There is a definite distinction between the previous journeys and this last one - though the variances don't appear until the ship arrives in Desperation Bay.
The final series of maps are of the generic trade routes. These last bit prove the most valuable - they show that the southwestern shores of the island are in direct view of the Sargavan shipping lanes.
|GMI Aerys Mavato
Jin looks up from his reading. "Looks like the Captain went mad, paranoid, and obsessive on us! He was crazy in love with Ieana and thought that First Mate Devers should be killed in an "accident". It seems it was Ieana's idea to come to Smuggler's Shiv and it was the Captain's idea to drug us to get rid of the crew and keep Ieana to himself. So we have part of the why and how we're here on this isle." Jin then lays out the maps and shows the party/castaways where we are.
Jask calmly nods as Brehna makes her threats and Jindariel unlocks his manacles. He rubs his wrists, clearly glad to be free.
"I know this may be more than I can ask for, but did you, perhaps, find any of my belongings on board?" he asks, hopefully.
Timor, I'll get to your fascinate, depending upon the response to the above.
"Nothing labeled. Can you be more specific as to what you're looking for? Also what skills do you posess?"
|Valeria Ingrid Titania Abia
Jin holds the bottle of brandy and studies the woman who asked for it.
Sense Motive: 1d20+2..Does Aerys' desire for the brandy arise from thirst or sentimental value for the bottle?
Heal 1d20 + 10 ⇒ (6) + 10 = 16 - can I tell anything about Aerys and any ailments (mental or physical) she might suffer from?
|GM Idyll
Jask describes a simple suit of armor and a shortsword, but he is clearly most interested in retrieving a small holy symbol of Nethys. When asked about his skills, he says simply, "I have no abilities without my gear."
There is no more cargo worth getting from the ship.
You both can tell by observation and by memory from the Jenivere that Aerys likes to drink. A lot. There is no sentimentality - she is, simply, an alcoholic.
Jask describes a simple suit of armor and a shortsword, but he is clearly most interested in retrieving a small holy symbol of Nethys. When asked about his skills, he says simply, "I have no abilities without my gear."
There is no more cargo worth getting from the ship.
** spoiler omitted **
"For the time being I'm hesitant to arm you. Perhaps if you earn my trust. Also, Nethys? That's the god of magic, right? Are you a cleric?" Brehna asks genuinely curious
|GM Idyll
Jask nods solemnly. "I have dedicated my life - wasted as it may be - to following The All-Seeing Eye."
"And you have magic?"if he says yes
"What can your spells do, specifically?"
Not really expecting him to tell the full truth, Brehna is more curious how he will answer. If he was able to be so captured it's doubtful his magic is very powerful.
|GM Idyll
The following items were taken from the ship:
Captain's Quarters:
several sea charts and maps - Jindariel
the captain's log - Jindariel
a bottle of fine brandy (50gp) – ???
a darkwood model of the Jenivere in a glass bottle - ???
a small coffer containing 350 gp - ???
long leather satchel - ???
four potions of cure light wounds - Pyrra
potion of cure moderate wounds - Pyrra
four potions of lesser restoration - Pyrra
potion of remove disease - Pyrra
potion of water breathing - Pyrra
potion of water walking - Pyrra
Large footlocker marked with crude writing, reading Jask Derindi: a masterwork dagger, a suit of leather armor, two potions, a holy symbol of a two-faced deity, a note, and a spell component pouch.
Supply Room:
masterwork studded leather armor - Pyrra
masterwork short sword - Pyrra
block and tackle - ???
3 large canvas sheets - Group
2 fishing nets - Group
1 grappling hook - ???
2 bullseye lanterns - ???
12 flasks of lantern oil - ???
150 feet of hemp rope - ???
5 shovels - Group
24 rations - Group
Women's clothing
Please divide these up as necessary.
Please (someone or someones) roll a survival check to see how long it will take to setup the camp.
|Valeria Ingrid Titania Abia
Survival 1d20 + 6 ⇒ (8) + 6 = 14
Brehna will ask Pyrra for one of the potions of cure light wounds. Brehna otherwise has everything she needs in her pouch. She'd like a share of the gold, but her practical side knows it will be of very little use while shipwrecked.
She thinks to herself
"If only I were truly one with the sea (aka could breathe water). Then I could just swim off and get help. "
|GM Idyll
|Timor En'Anlaven
Don't know if something came out of the attempt to fascinate Jask (though DC 13 is ridiculously low, so he could have passed it easily), but Timor would like to both try to establish why the guy was incarcerated (Diplomacy), as well as whether he might be lying (Untrained Sense Motive). If there was anu chance for Fascinate to work, than it might have helped my current rolls, giving Jask -4 to skill checks
Listening intently to exchange between Brehna and Jask, Timor quips in, trying to give a calmer "overtone" to the entire discussion: "My dear blue skinned Lady, it would seem that you are judging our friend Jask here too harsh. After all, whatever he did previously, now he is in this probleme with all of us, and I believe that he is smart enough to understand that we must help each other, if we are to get out of this alive, oui? Now, Jask, would you be so kind as to enlighten me as to what you did to deserve such punishment?"
Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8
Sense motive: 1d20 + 2 ⇒ (6) + 2 = 8
|Timor En'Anlaven
"Mylady Pyrra, why are you dangling so many bottles over that beautiful waist of your? Come, let me help you with some"
If you'd be willing to give water-walking or a water-breathing potion to Timor, I would appreciate it ;-)
Btw. Timor already have a grappling hook and a rope, so he does not need those. However, we could share the money, even though there's nowhere to spend it


text:
Chapter is out. http://www.mangapanda.com/bleach/501
Don't look good for my boy Byakuya at the moment.
l5l Excellent
l4l Great
l3l Average
l2l Bad
l1l Terrible
Chapter is out. http://www.mangapanda.com/bleach/501
Don't look good for my boy Byakuya at the moment.
Manga reading list: Bleach, Naruto, Katekyo Hitman Reborn, One Piece, Code Breaker, Gamaran, Kuroko No Basket, Fairy Tail, The World God Only Knows, Kimi No Iru Machi, Good Ending, Medaka Box, Nisekoi, D.Gray-Man, Ao No Exorcist, Freezing, Magi - Labyrinth of Magic, Soul Eater, Rosario Vampire Season II, Iris Zero, Ubell Blatt, Bloody Cross, Sun-Ken Rock, and Infinite Stratos,
Excellent chapter, as always! Though some people might be disappointed that the mysterious swordsman was not revealed..
What's Gekka Tenshou? A new attack perhaps?.. Or did he always have it and I just forgot..
Edit: Gekka Tenshou–>Getsuga tenshou. Mangastream rules!!
Last edited by playerhm; 07-18-2012 at 02:19 PM.
...You Know?..
That was kinda....pointless. A whole chapter devoted to fear....
Or is that what is happening to Ichigo? Disabling him from trully using his full power? Certainly explains Jidanbo. Never-the-less, it completely sidesteps all of last weeks cliff hangers and doesn't really advance the story elsewhere either.
I am not perfect and I defy you to prove otherwise
Growing Old Gracefully is an Oxymoron ... Mostly Moron !
Gekka tenshou?? miss translation or new technique from ichigo... is there a gekka word in japanese? can anyone translate it if there is.....plus i don't believe byakuya is defeated completely though he is brutally wounded ever before even more than with zomari or tsukishima....
Did as nodt use the medallion again? to decimate byakuya at the end... I think As Nodt used byakuya's bankai(Senbonzakura) to defeat byakuya at he last page http://www.mangareader.net/bleach/501/17 ...its byakuya's indeed and also confirms that the quincies can unleashed their stolen bankais.....this chapter also confirmed it that the captains who's bankai were stolen can't use even shikai... its so obvious how byakuya fights with his sword
Too much gore on this chapter especially the rukia face and is that cockroaches or moths lols?
No surprise about the mystery character... kubo trolls really good... hope to see him/her soon
"Gekka" and "getsuga" use the same characters
げつが - getsuga
げっか - gekka
Note that gekka has the smaller "tsu" っ, and missing the two marks on the upper right making か "ka" into が "ga". I guess someone screwed up. EDIT: And screwed up twice. Lol. Someone who doesn't read Bleach is translating it, heh.
So you're saying the captains zanpaktous spirits are the ones that are stolen? that's what i'm getting from that. This means its back to becoming Asauchi. Could be the logical explanation
I also noticed very clearly that As Nodt used byakuya's Senbonzakura. The question is, is it bankai or shikai. The petals aren't that much, it could be shikai, though judging by byakuya's severe wounds it could definitely be his bankai
To your last statement - Gore who doesn't want gore!!!!more please
I do enjoy different interpritations of fear, Its a emotion not many bother trying to understand. I guess that explains what the F stands for.
Aggravate, Anger, and Piss off
So "F" stands for "FEAR", alright, at least this was explained.
A fear is an instinct and only using instinct you can accept true, unreasonable fear. Unless Renji enters Berserk mode, or Kenpachi appears, they are screwed.
I actually find this chapter interesting. I wonder what will happen if it's Kenpachi instead of Byakuya. I would love to see what makes Kenpachi feels fear. On the other hand, if it were Ichigo then he's doomed.
sig made by me

subset: commoncrawl


text:
Enter a search term such as "mobile analytics" or browse our content using the filters above.
That's not only a poor Scrabble score but we also couldn't find any results matching
Check your spelling or try broadening your search.
Sorry about this, there is a problem with our search at the moment.
Please try again later.
Posts tagged with Paid Search
Google introduces Shopping Ads to image search: The expert view
Yesterday saw the latest development in Google's search advertising product.
Shopping ads, or product listing ads (PLAs), are set to appear within Google image searches.
I asked for some initial thoughts from agency search practitioners. Here are a few things to look out for.
Five key findings for marketers from Ofcom's media report
How do UK adults consume media? On what devices? And in what frequency?
The Ofcom Adults' Media Use and Attitudes Report, published last week, is always an interesting read, showing how habits have changed over the years.
I've picked my highlights for marketers from the survey of 1,841 adults.
PPC for beginners - the seven levels of campaign tracking
Getting to grips with PPC measurement?
Search campaign tracking can often be unsophisticated, working on a last click model, measuring revenue, transactions, ROI etc.
However, some more advanced marketers measure a bigger variety of variables, including profit margin, lifetime value and phone contacts.
Let's look at the different levels of PPC campaign tracking.
PPC: a beginners' guide to KPIs, budgets & agencies
There's a lot to know about paid search advertising.
To mark the release of Econsultancy's newly updated PPC Best Practice Guide, I've pulled together a brief intro to KPIs, budgets and resourcing for paid search.
The full guide is more than 350-pages long and includes the basics of setting up a campaign, to more involved cross-channel strategy.
How charities are suffering since Google removed right-hand PPC ads
We recently ran a piece around Google killing right hand side ads in SERPs, and the impact that might have on PPC activity.
But the discussion so far has predominantly been around companies and agencies that are likely to have some level of flexibility within their display budgets.
One group that will be impacted in a very different way is the charity sector, particularly those who rely on Google's Ad Grants programme, which limits bids to just $2.
Five digital marketing tips for retailers this Christmas
It's nearly 'that time' of year again. So what are the key things to consider if you're still putting the final touches to your digital marketing strategy for the holiday shopping season?
Are marketers overestimating mobile search?
Every month Google delivers results for about 50bn mobile searches, and in May the search giant revealed that mobile devices produce more searches than their desktop cousins in 10 countries, including the US and Japan.
So it's no surprise that marketers are paying a lot of attention to mobile search, from ensuring that their sites live up to Google's mobile-friendliness standards to pouring money into mobile paid search.
Bing: the search marketer's secret weapon
For the digital marketer, the most interesting event on this day in 2009, was the launch of Bing (not The Crazy Frog about to reach number one)!
Think you have your dynamic prospecting sorted?
Saying you do dynamic ads is like saying you do digital advertising. There are many different types and strategies for each.
In the future, all ads will be dynamic in nature, so you need to know what you're doing and what makes sense for you.
How to make the most of Adwords labels
A little used Adwords feature can be an invaluable aid to analysing performance.
When taking over new accounts, one of the features I see used least are the Labels. On the one hand, this is understandable since they don't actually 'do' anything, but this is likely the very reason that such a handy feature is often overlooked.
You can't do PPC if you can't code
PPC is complicated.
There are dozens of interrelated on- and off-site metrics. There are hidden factors like Quality Score and competitor activity.
There are unquantifiable, fuzzy influences like user intent and ad quality. And everything varies by time, device, demographic and location.
Three key insights from our new Reality of Multichannel Marketing report
The past decade has brought with it a massive increase in digital marketing platforms and technologies, giving marketers the ability to focus on multichannel like never before.
This has fundamentally altered the way brands plan and execute marketing strategies and given us new insight into how customers are using those channels.


text:
Please Note: Fizards may harden up due to cold during shipping and storage - but this is easy to fix. Please see instructions & product video below.
Fizards Baits are a revolutionary new attractant that draws in all species of fish with patent-pending, shad-infused micro bubbles. Once in the water, Fizards Baits activate and begin to release millions of bubbles laced with shad oil that fish can see, taste, smell, and feel. 100% biodegradable and made in America, Fizards Baits attach to almost any lure to give it an irresistible, slow releasing attraction that is unlike anything else on the market.
Incorporate Fizards Baits into all of your fishing techniques by molding it around the the shank of hooks, underneath jig skirts, or ball it up and cover the hook entirely for an unbelievably effective presentation. You can also change the color of your jig quickly and without re-tying by covering the head with your favorite color of Fizards Baits. There is no magic bait that can guarantee a fish on every cast, but Fizards Baits will make your chances of catching better than ever.
Note from Fizards on how to revive your cold Fizard Baits: When receiving your Fizards, because of climate change through shipping, if Fizards get cold they may become stiff. No worries! Just like we tell everyone that uses Fizards for ice fishing just keep them in your inside pocket close to your body (98.6deg body heat). And some customers even throw a hand warmer in the same pocket with their Fizards. Never add water to the Fizards in the jar as water is the activator. Get it on the water and catch some fish, and don't forget your Fizards! Thank you. Fizards.
Click Here - for Ice Fishing with Fizards video.
0 Colors
Customer Reviews
Comments: I tried the Pearl color today while ice fishing. I did watch a video from Fizards promoting it for ice fishing. I had a camera right on the bait and there were no bubbles like there are in the video, none! Maybe it will work better in the summer, not impressed yet. It does have a strong smell. It is very hard and must be warm to put on a lure.
From: Jason: IN


text:
Written by Tony Ibrahim
11/09/2012 | 02:43 |
Category: ACCESSORIES
Jabra has released a portable bluetooth speaker that is shock, dust, sweat and splash resistant.
Jabra describe its Solemate speaker as 'comparable to a 500ml bottle of water,' and yet has managed to squeeze dual tweeters and an integrated subwoofer into the tight confines. It has a rubber sole—which neatly stores the 3.5mm audio cable when on the go—and a carry strap for convenience.
"Used indoors or out, the Jabra Solemate is built to travel, so users can enjoy music in places they may normally not like to take their technology, such as the beach, being around food and drinks or in their gym bag," said Karen Powell, Jabra's Regional Sales Manager, Australia and New Zealand, Consumer Division.
"It also comes with a specially designed, durable sound bag, so in extreme situations like being in the sand on a windy beach, just pop it in the bag and music will still play loud and clear through the unique fabric and your Soelmate won't get damaged."
The Bluetooth speaker can pair up to eight devices simultaneously and can handle phone calls. Alternatively, it features a 3.5mm input and USB port to connect to devices lacking Bluetooth.
Jabra's all-terrain Solemate will be available in Australia on October 1st from JB Hi-Fi, Harvey Norman and Telstra. It'll have a $199 recommended retail price.
Site Map | Hot News | RSS Feeds | Media info | Environment | Job Opportunities | Contact Us | Terms of Use | Disclaimer
Copyright ©2017 4SqureMedia Pty Ltd. All rights reserved. Level 1, 275 Alfred Street , North Sydney NSW 2060


text:
Hmm.. I don't know why mine isn't working then. I have Lowboll's scoreboard mod, your add-on for the colored K/D/A, BardUI, Better buff/debuff indicators, Picklefish's filter mods, and SD Lister (and of course the Slider mod).
I'm not sure if something is conflicting (wasn't Bard's because it wasn't working before I added that) or what, but it doesn't show a sliding panel at all when someone is speaking.
Web Developer, Designer, Sysadmin, Broadcaster
Things that I do -------=|=------- Where I do them
| OBS | Squidboards | Smashboards | Project M | Twitch | Twitter |
There was the same problem with the PSR Filter, just fixed it. Will upload in a sec.
yeah noticed ^^ cool work anyway , any plans for converting tonight?
Link is up, please re-download the psr filter and voip mods.
I'm working on the DotA item names mod right now. Shouldn't take long.
DotA Item names mod is up. Note that the Mod Manager will reject the mod when the client updates because I set it to only work with the current version of the game, because this mod breaks new released changes to heroes and items' tooltip changes.
QuickCommands is up.
MaxGhost, here's a link to the post on Picklefish's quick stats thread where I have the link to download the honmod version. http://forums.heroesofnewerth.com/sh...&postcount=168
Max, I've updated my Persistent 'Create Game' Settings (PCGS) for .honmod format.
Please reflect both PSR and non-PSR versions in the repository <3
Edit: I'm putting up the 3 TUB mods now, I figured out my problem I was having. Should work properly.
Edit2: They're up. Note that the music and disconnect mods are ADD-ONS, and will not work without the core mod.
Edit3: Fixed a major bug with the QuickCommands mod. Please re-download.
Last edited by MaxGhost; 09-28-2009 at 11:18 PM.
Added Brighter Targeting Crosshairs and Picklefishs' stats mod (added my own icon to it) to the repository.
Edit: Added Hero HP and Mana percentages mod.
Last edited by MaxGhost; 09-29-2009 at 12:45 AM.
I dunno which mods for sure yet are doing it, But I suspect combining Bardui and BarterUI And when i go into a game. My whole interface disappears.. Like I see map hero and No toolbars.
I have alot of them, (i like alot of mods lol) So maybe its overloading? cuz in control panel it spams *GUI INTERFACES CANNOT FIND blah blah blah
Honmods i tried:
lowbollscroreboard.honmod+addon KDA colors
Last edited by OoGa`ChaKa; 09-29-2009 at 01:01 AM.
I can tell you it's not overloading, but if you can tell me what the 'blah blah blah' is, I might be able to help you. (Also, it's the console, not control panel)
Warning: CUIManager;;SetActiveInterface()-Interface Game Not Found
is the spam, And ima try redling them now and se if that changes
Okay so my problem is that, using barter's ui i get 2 chat frames. Not sure whats causing this. I'm only using .honmods. The ones I'm using are barter ui, brighter crosshairs, main menu button, picklefish filters, pickle stats, vadis buffs n' debuffs and the voip slider.
Any help would be appreciated. Thanks to all the modders (esp. Max) who write codez for those of us that can't :3
Same problem... =\