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Flash Player: CPU Hog or Hot Tamale? It Depends.
- 02/26/2010
- Categorized in: Distributing your video
By way of background, HTML5 is a new markup language that eliminates the need for a plug-in like Flash to play video. Instead, the browser supplies the decode capability directly. There is no standard HTML5 codec, however, with Apple Safari and Google Chrome supporting H.264 playback (which is required to play back video on YouTube's HTML5 pages), Mozilla Firefox, Opera's Opera and Chrome supporting Ogg Theora playback, and the 800-pound gorilla supporting neither codec (that would be Internet Explorer). All, of course, still support Flash.
Accordingly, the only browsers that could theoretically play both the HTML5 and Flash pages were Apple Safari and Google Chrome. I say theoretically, because in practice, the Windows version of Safari couldn't play the HTML5 YouTube page. To complete the picture, I also tested Firefox and Internet Explorer using the Flash plug-in. I tested on the Mac using a MacBook Pro (3.06 GHz Core 2 Duo, 8 GB RAM, OS 10.6.2) while testing on Windows using an Hewlett Packard 8710w mobile workstation (2.2 GHz Core 2 Duo system running 64-bit Windows 7 with 2 GB of RAM).
Whither Hardware Acceleration?
Hardware-accelerated H.264 decoding on Windows desktop, notebook, and netbook systems is supported on some video cards and drivers running on Windows XP, Windows Vista, and Windows 7. These include some recent NVIDIA, AMD/ATI, and Intel graphics cards. The player also supports hardware decoding with hardware such as some Broadcom video decoders.
Please read the Flash Player 10.1 public beta release notes (PDF, 105 KB) to learn about supported hardware and find links to download supported drivers. We recommend updating to install the latest drivers available.
In Flash Player 10.1, H.264 hardware acceleration is not supported under either Linux or Mac OS X. Linux currently lacks a developed standard API that supports H.264 hardware video decoding, and Mac OS X does not expose access to the required APIs. The Flash Player team will continue to evaluate adding hardware acceleration to Linux and Mac OS X in future releases.
Long story short, Adobe claimed that there would be a substantial reduction in CPU utilization on both the Mac and Windows platforms with 10.1. So I ran two sets of tests; one with Flash Player 10, the other with 10.1.
My Procedures
- Turned off as many background processes as possible
- Used the same YouTube video for all tests (http://www.youtube.com/watch?v=VJ5KJVCc5C4)
- Then switched the video to 720p, but left the video playing within the player window (not full screen)
- Then waited until the video completely downloaded (watching the little red bar thingie on the bottom of the player).
- Then, I started monitoring and recording the CPU Usage on Windows Task Manager and % Idle on Activity Monitor on a separate computer for 29 data points for each test. Since Task Manager updates once each second, that meant about 30 seconds of testing on Windows. Because Task Manager updates once every two seconds, that means about 60 seconds of video playback on the Mac.
- I ran each test at least twice to confirm results.
Browsers Tested
I tried to test the most current versions of all programs on both platforms: Here are the versions.
- Apple Safari - Apple has a site called Webkit where you can download beta versions of the Safari browser (http://webkit.org/). Since the improvements in Flash Player 10.1 required the latest version of Safari, I downloaded that version - in Windows, it was 4.0.4 (531.21.10).
- Mozilla Firefox - version 3.6
- Google Chrome - 220.127.116.11 (I tried loading the Beta 5 browser, but it failed several times on this computer).
- Microsoft Internet Explorer - 8.0.7600.16385
- Adobe Flash Player - 10.0.45.2 first, then 10.1.51.95
- Apple Safari - Webkit version was 4.0.4 (6531.21.10,55180).
- Mozilla Firefox - version 3.6
- Google Chrome - 5.0.307.9 beta
- Microsoft Internet Explorer - 8.0.7600.16385
- Adobe Flash Player - 10.0.45.2 first, then 10.1.51.95
Test Results: Macintosh
Table 1 shows the Macintosh results. Some observations.
Table 1. Macintosh results.
- With Safari, native playback in HTML5 (at 12.39) was the most efficient alternative, and consumed significantly less CPU than playback via Flash (at 37.41), presumably because Apple uses H.264 hardware acceleration inside of Safari (see here). Flash Player 10.1 reduced playback CPU by 5 CPU % points (from 37.41 to 32.07), or about 14%. Before assuming that Flash is bad, and HTML5 good, please see the Windows results below.
- With Chrome, playback via Flash and HTML5 were equally inefficient, both much higher than either Safari alternative. This is a head scratcher. I would guess that it means that Google isn't benefiting from hardware acceleration, though I don't know if that's because they "can't" or simply "haven't." Either way, Chrome shouldn't be your browser of choice on the Mac for spending serious time on YouTube.
- With Firefox, playback via Flash (the only alternative) was slightly less efficient than Safari in Flash, but more efficient than Chrome using Flash or HTML5. Firefox actually slowed down with version 10.1.
Test Results: Windows
- As mentioned, Safari wouldn't play the HTML5 videos on Windows, so I have no Flash vs. HTML5 comparisons there (I tested this on three Windows computer and the HTML5 page wouldn't play on any of them). However, Flash's ability to access hardware acceleration in 10.1 dramatically reduced Safari's CPU consumption from 23.22 to 7.43, a drop of 68%, which really makes you wonder how Flash would perform on the Mac if it could access hardware acceleration.
- While Chrome's numbers were more efficient on Windows, playback with Flash Player 10.0 was about 24% more efficient than HTML5, while Flash Player 10.1 was 58% more efficient.
- Version 10.1 also dropped Firefox's CPU utilization by a whopping 73% and Internet Explorer's CPU utilization by 35%.
Overall Conclusions:
When it comes to efficient video playback, the ability to access hardware acceleration is the single most important factor in the overall CPU load. On Windows, where Flash can access hardware acceleration, the CPU requirements drop to negligible levels. It seems reasonable to assume that if the Flash Player could access GPU-based hardware acceleration on the Mac (or iPod/iPhone/iPad), the difference between the CPU required for HTML5 playback and Flash playback would be very much narrowed, if not eliminated.
I don't follow the politics of the situation, but after noting significant playback efficiencies in Flash Player 10.1 on the Mac, respected technologist and AnandTech founder Anand Lai Shimpi commented "with actual GPU-accelerated H.264 decoding I'm guessing those CPU utilization numbers could drop to a remotely reasonable value. But it's up to Apple to expose the appropriate hooks to allow Adobe to (eventually) enable that functionality." So it looks like the ball is in Apple's court.
Overall, it's inaccurate to conclude that Flash is inherently inefficient. Rather, Flash is efficient on platforms where it can access hardware acceleration and less efficient where it can't. With Flash Player 10.1, Flash has the opportunity for a true leap in video playback performance on all platforms that enable hardware acceleration.
Turning full circle, if Anand is right, and I don't doubt that he is, Apple complaining about Flash being a CPU Hog while not exposing "the appropriate hooks" to enable Adobe to access hardware acceleration seems disingenuous at best. To be fair to Apple, though, the iPad related timing was unfortunate, with the bulk of the development work done under the shadow of Flash Player 10.0, which didn't offer hardware acceleration other than full screen on any platform and was clearly less efficient than the HTML5-based approach Apple adopted. Now that Adobe has proven the concept on Windows, perhaps Apple will cooperate with Adobe to make hardware acceleration on the Mac, iPad and future devices happen. If they choose not to, however, they should quit pointing fingers at Flash.
What else? We also learned that not all HTML5 browsers/H.264 decoders are created equal. Significantly, with Flash 10.1 deployed, Google's HTML5 implementation required the most CPU horsepower of all playback scenarios -- by far -- on the Windows platform. On the Mac, Firefox and Safari with Flash required less CPU horsepower than Chrome's HTML5 implementation.
At least from a CPU utilization perspective, Flash isn't BAD and HTML5 isn't GOOD. It all depends upon the platform and implementation.
Some closing thoughts. I spoke to Adobe about this test methodology because it was mostly a test about Flash. I didn't contact any other companies because the tests are objective and straightforward. At least they seemed so at the time.
I only tested two computers (one on each platform) because of time constraints. Yes, I know, additional data would have been useful. If you think it would be that useful, don't complain to me, run the tests yourself and share the results. Just to be sure to run the Flash 10.1 tests on a device with supported graphics hardware.
If you see a flaw in the test procedures, don't write to complain without:
- documenting new procedures
- testing yourself
- sharing those results.
I'll be glad to retest if there's a flaw (actually, not glad, but I will anyway).
Finally, I understand that in addition to calling Flash a CPU Hog, Mr. Jobs also complained about crashing with Flash. Instability is infinitely harder to test for than performance, so I didn't even try.
Test Notes:
I tried to load Windows on the MacBook Pro so I could produce both OS tests on one hardware platform, but Bootcamp got persnickety and said it couldn't create a Windows partition. I could have reformatted the MacPro, reinstalled the OS and then tried again, but since I had the 8710w all ready to go, I decided to just use it.
I also tested in YouTube's Feather mode, which, according to YouTube, "is intended to serve YouTube video watch pages with the lowest latency possible. It achieves this by severely limiting the features available to the viewer and making use of advanced web techniques for reducing the total amount of bytes downloaded by the browser. It is a work in progress and may not work for all videos." My tests revealed only a very minor difference between Feather mode and normal mode (about 1% either way) so to keep the numbers to a minimum and streamline the results, I showed only those results from Flash mode.
I ran some additional tests on Vimeo, which tracked the YouTube results with Flash Player 10.0. I didn't run the 10.1 tests because I was concerned that the lack of a mode analgous to YouTube's Feather mode might prejudice the results.
For those interested in a comprehensive look at Flash 10 vs. 10.1 video playback performance, click here for a comparison in AnandTech.
Comments (158)
Thank you for this study.
I would be interested to see how html 5 ogv in firefox compares to the above results.
Flash became a software that has been related to Virus and a source of exploitation to your PC
It introduces serious security problems which cannot be fixed by the operating system's developer, Apple. It introduces bugs which cannot be fixed by Apple. It forces Apple to be dependent on Adobe for fixes and updates. It forces Apple to live with crashes, security breaches, and bugs. It makes the operating system unstable. It seriously DRAINS the batteries.
Apple definitely doesn't want to have that problem. That's why they are shifting to HTML5, CSS Animation, H.264 -- Apple can do almost all of what Flash can do without the problems that Flash creates. More details: http://bit.ly/the-apple-ipad-details
Although, if this rumors are true, I believe Mr. Jobs could use a little silence for the meantime.
Flash became a software that has been related to Virus and a source of exploitation to your PC
It introduces serious security problems which cannot be fixed by the operating system's developer, Apple. It introduces bugs which cannot be fixed by Apple. It forces Apple to be dependent on Adobe for fixes and updates. It forces Apple to live with crashes, security breaches, and bugs. It makes the operating system unstable. It seriously DRAINS the batteries.
Apple definitely doesn't want to have that problem. That's why they are shifting to HTML5, CSS Animation, H.264 -- Apple can do almost all of what Flash can do without the problems that Flash creates.
Although, if this rumors are true, I believe Mr. Jobs could use a little silence for the meantime.
Wow Fanboy,
Did you drink the Steve Jobs kool aid !
Sad for you.
I feel sorry for you that you are stoo stupid to form a sentance. Steve Jobs could form a sentance.
What have YOU done to change the world? Anything at all? Or just taking up space?
Don't worry about people admiring Steve Jobs. Worry about your own life.
Meanwhile, Flash on Intel Macs is a CPU hog. Photoshop can use the GPU, why not Flash?
If you are going to post a comment, how about posting one that has anything to do with the topic at hand?
the orginal poster was only giving evidence about cpu useage when it comes to flash and nothing more, while you decided to come in and bash flash on issues that has little to do with cpu usage. At no point was anyone talking about bugs, or that apple can do whatever flash also creates or any of that shit. Did you just come here with the intent to bash flash regardless of what was being talked about?
Next time read the topic before responding to a comment
Thanks for the elaborate test. I'm still very curious about Apple's reasons not to allow flash to decode video on the mac using hardware acceleration. Calling flash slow and a CPU hog seems hardly fair, instead it looks like apple is willingly creating a situation where flash cannot perform well.
If you do a little research on Apple not letting Adobe access low-level hardware acceleration, the picture is this:
1. Adobe can access the exact same APIs as Apple uses in Safari. These wrap hardware acceleration in the CoreVideo API.
2. Apple doesn't allow anyone - not Safari, not Quicktime, not nobody - direct video acceleration access except through its APIs (which Safari and Quicktime use). The main reason for this is system stability (and a decade of graphics device drivers causing Windows to fall over the vast majority of the time bears this explanation out).
3. Flash doesn't use those APIs well the vast majority of the time "just in case" the Flash file might need to do random overlays in the middle of the video (ads etc), which are harder to do in the accelerated APIs without being able to "read back" the rendered pixels. Really, Adobe's complaints are that the APIs Apple provides don't include the read-back feature they have built their stack around. For what it's worth, Microsoft's APIs don't do this either, which is why Adobe did an end-run around the DirectX stack and petitioned all the graphics device driver vendors to add this feature to their drivers ... a feature which no one but Flash can use because it isn't a "stable" API.
Hey Tom:
Good info - you have any authoritative links for any of this? Seems to be counter to what Adobe and AnandTech is saying. Doesn't mean that you're wrong, but I'd love to see some corroboration.
It was discussed in Daring Fireball, the blog of Apple technology pundit John Gruber.
Apple does have a way to let Flash have H.264 graphics acceleration via the Quicktime API, Adobe just refuses to go that way and wants to use lower-level APIs.
Gruber thinks it's a matter of proper software engineering and OS design if third-party plugins like Flash are limited to higher-level APIs and not directly interact with the underlying hardware.
Those links doesn't back up #3 in Tom Dibble's reply though, although I'm fairly certain it was discussed as well on other Apple and Adobe blogs.
i'v seen that site. it's a classic "i'm making a fare argument, just ignore my biest." he even admits in one of his posts that he is biest on the hole matter and roots for apple.
apple fan boy, showing resources from a apple fan boy.
it can't work that way.Flash Player: CPU Hog or Hot Tamale? It Depends.
this is a legit, non biest article, by someone who works withe macs and pc's and has done proper tests. and not just going withe things they think they know.
all people lie, for all i know, adobe may be lieing. but we all know apple is pretty anal, when it comes down to control. and we know there an opinionated company. and since they don't like flash and are rooting for html5. it don't surprise me if there not giving adobe the acquired APIs, to let flash run more efficient. it will make them look foolish, if it end's up not being the CPU hog they claim it to be. so its in apples interests to not allow it.
this begs the question. what company don't let there custermers have the best solution to CPU consumption? then use them as pawns, so they complain that flash is crap on the mac? which fuels a pointless and unjust hate towards adobe, so html5 looks good!
but like I said, all people lie. adobe may be lieing, but apple may be to. but this scenario fits well, for its in apples interest not to look like a fool, and to stunt the development of flash.
That doesn't make any bloody sense, adam. You didn't debunk anything, you just brought up that people could lie and assumed that the sources provided are lies. You can't have a fruitful argument if your first step is to assume your opponent is in bad faith, and that's exactly what you did.
Anyway, back to the discussion. It looks like Apple is opening up a bit -
Technical Note TN2267: Video Decode Acceleration Framework Reference
Gruber thinks the Video Decode Acceleration framework should assist in Adobe's job of providing hardware acceleration for the OS X port of Flash player. It's available for Mac OS X 10.6.3 and later for the NVIDIA GeForce 9400M, GeForce 320M or GeForce GT 330M.
However upon closer inspection of TN2267, it notes the Video Decode Acceleration framework only decodes video frame data and does not provide video playback or stream parsing capabilities. It also recommends the use of Quicktime APIs to automatically access GPU acceleration for the latter functions.
Thanks for your note. You'd have to ask Apple. As I mention in the article, the iPad was undoubtedy built during a time where access to the hardware was not available. In addition, as Adobe has admitted, Mac performance has historically been poor. Here's a post from Adobe CTO, Kevin Lynch:
Now regarding performance, given identical hardware, Flash Player on Windows has historically been faster than the Mac, and it is for the most part the same code running in Flash for each operating system. We have and continue to invest significant effort to make Mac OS optimizations to close this gap, and Apple has been helpful in working with us on this. Vector graphics rendering in Flash Player 10 now runs almost exactly the same in terms of CPU usage across Mac and Windows, which is due to this work. In Flash Player 10.1 we are moving to CoreAnimation, which will further reduce CPU usage and we believe will get us to the point where Mac will be faster than Windows for graphics rendering.
Video rendering is an area we are focusing more attention on -- for example, today a 480p video on a 1.8 Ghz Mac Mini in Safari uses about 34% of CPU on Mac versus 16% on Windows (running in BootCamp on same hardware). With Flash Player 10.1, we are optimizing video rendering further on the Mac and expect to reduce CPU usage by half, bringing Mac and Windows closer to parity for video.
Personally, if I was Apple, and knew that Flash performed twice as fast on Windows, I'd have a negative perception about Flash as well.
The big issue is what happens going forward. Adobe appears to have proven the concept of hardware acceleration on Windows. Apple will either proide them with what they need or they won't. If they don't, you're right - it's hardly fair to call Flash a CPU hog.
Thanks again for your note.
Technical results always leads me to market speculation for me.
Apple must have a strong motive to push HTML5 H.264 if Flash could be made to work much better on Macs and they don't offer the hooks to Adobe. Maybe Apple is driven by iPod/iPhone/iPad development and just finds Flash is not workable on such devices (in their opinion) so they'd rather have HTML5 all around.
Google is certainly in a strange position given Chrome's HTML5 and Flash performance. I wonder how Android will fair if it supports both. My gut still tells me that they'd benefit from HTML5 H.264 in both as well and that's why I find the performance you found with Chrome odd. You'd think Chrome would have better performance there at this point.
To understand the full extent of this you have to consider the growing smartphone (smartdevice?) market though to think about the motives behind Apple Adobe Google. I know if Apple wants to push hard it makes sense for them wall out Flash on smart devices and ensure a less then optimal experience on desktops.
In short, there's a desire for a single standard be it Flash or HTML5 with Apple pushing on one site, Adobe on the other, Google may be the decider depending on what they believe benefits Chrome and Android.
Interesting thoughts. I guess my reaction is that standards can't be set by any one stakeholder, because their interests are necessarily proprietary.
Folks can criticise Flash, but it plays pretty much everywhere, which simplifies distribution for producers. With Internet Explorer on 60+ % of the desktops, HTML5 has a minority share, which is fractured even further by the lack of uniform codec support, particularly Firefox not supporting H.264.
Speaking of Google, we're getting closer to the day when we know their intentions for VP8. I don't even want to think about what that means.
Thanks for weighing in.
These are some very interesting benchmarks. Not in the least because they illustrate that, in the past in this particular use case at least, Flash on Windows was indeed much faster than on the Mac (and based on volumes of experience, the real world seems to agree that it has been thus for a LONG time). It also illustrates that Adobe FINALLY appears to be trying to remedy this, and may even have succeeded.
From the Apple-Flash argument standpoint, however, let's not forget that Apple also cited Flash's instability as a significant reason for their aversion to using it. They said that Flash was the single largest cause of submitted crash reports, and I'm inclined to believe them based on both personal experience and that they re-did Safari specifically so that a Flash crash would not bring down the whole browser (and I've personally seen that kick in many times, and noted the increase in browser stability).
Given the iPhone/Pod/Pad's "appliance nature, I'm willing to bet that there is little Apple wants less than a crash of any sort. That's part of the reason for its internal draconian app sandbox, among other things.
Second, it's important to note that even if Adobe were largely innocent of Flash's poor performance on the Mac versus Windows, it is a provable, measurable fact that poorly-constructed Flash can easily use 100% of a CPU core. Further, such poorly-constructed Flash files are ubiquitous in web advertising. And without instituting a built-in Flashblock-like mechanism for load-on-demand, I'm skeptical about how much Adobe could do to reduce needless CPU use, even if they tried, since the code within the Flash file is out of their hands.
Given the premium on battery life, and how hard a wasteful Flash animation can hit the CPU, were I Apple I'd have made the same decision, for the same reason I installed FlashBlock on all my computers, particularly my portable ones.
Now, maybe Flash 10.1 includes some code to make garbage Flash only use 5% CPU, but I'll believe it when I see it. And, again, given the ubiquity of web advertising, even a 5-10% CPU hit for every Flash-containing page you have open could amount to a nontrivial battery life reduction.
Whatever Apple says, the problem isn't Flash video, or even Flash games, and never has been. The problem is that Flash is used everywhere for things that it is completely unnecessary for, by people who could care less if it has some negative impact on their end users. If Apple continues to avoid Flash and, in doing so, forces web advertisers to abandon badly-written Flash ads for something less CPU intensive and more universal, the people WITH Flash will benefit more than the people without.
Hey Marc:
Thanks for your note.
I didn't forget about the instability - as mentioned, I just said I didn't feel like I could test for it.
On your second point, can you point me to any tests that show this? I'm not disagreeing but I'd love to see some tests that prove it.
Interesting thought about Adobe having to deal with poorly constructed Flash files. Perhaps a setting that limits CPU usage? As I mention elsewhere, I think the competition provided by HTML5 and the high profile nature of Apple's declining to add FLash to the iPad will really force Adobe to address the issues that you're raising.
I guess the other point is that it's not like these poorly constructed advertisements are going away - they'll just be converted to Javascript, right? Or some other format? HTML5 video? Who's to say that these will be any more efficient than Flash.
I am not a programmer but my earliest memories of Javascript on my computers were far from positive and I cringe when I see appliances like my blu-ray player relying on Java. We're all assuming that the Javascript that will replace Flash will be inherantly more effiicent - are we sure that will be the case, or that all these hypothetically inefficient AS3 coders will write elegant Javascript?
Just a thought. Thanks again for writing in.
Excellent Analysis !! It will be a long way to go for HTML5 to impact the web and catch up to Flash's success but fingers crossed. Also, I feel the hardware manufacturers should also make some significant developments and upgrades to match up the performance with the existing softwares out there. With all due respects to Mr Jobs, but one cannot clap with a single hand. They have to work together and towards what is best for the user..
Thanks for weighing in. I hope Apple does decide to allow Adobe to access the hardware - basically, at this point, there's so little HTML5-based content out there for Safari to play that enabling Flash to perform better would improve the lives of all Mac users, including me.
While the "simple" solution would be for Apple to allow hardware acceleration on computers and Flash on "i" devices I think there's more going on which is why I think Google is the player in this.
Google is experimenting with HTML5 H.264 in YouTube. YouTube is the biggest player in video content viewed online and they're not doing this just for fun. To me this means they must be looking at both Android and Chrome because that's the only thing I can think of as a motive.
Apple's a player not because of its computers but because of its "i" devices. Google has already accommodated Apple by supporting "i" devices.
More than likely it's Google looking for a market advantage and they're using Apple's intransigence (support for HTML5 H.264).
Basically I think Google's moves will determine what Apple does. Apple wont change otherwise unless the iPhone/iPad need to change to compete with Android. Add Google's purchase of On2 and Google is clearly in the driver's seat.
The thing to watch is whether Google pushes VP8 for Adobe to support. If that were the case you'd probably see that pop up in YouTube. Otherwise Google supports HTML5 H.264 for computer and handsets and VP8 for Video Conferencing. BTW I don't see the logic in VP8 being "opened" since I don't see the market advantage for Google but that's probably another discussion.
I think Apple will wait to see what Google does and nothing will happen before that. I can't help but think that Google beta testing HTML5 H.264 in YouTube has to be an indicator though.
"While the "simple" solution would be for Apple to allow hardware acceleration on computers and Flash on "i" devices"
I think you underestimate how complex this is. The device drivers for the graphics cards needed to be rewritten to allow Flash access to hardware acceleration on Windows. Apple doesn't have the driver support from NVIDIA/etc that Windows does; we're lucky to get what we get. The market for video cards just isn't there when there isn't a culture of build-your-own-game-machines as exists on the Windows side, and so the video chip makers don't need to compete as heavily on the Mac side. Most Mac owners get whatever video card is offered on the Mac which fits in their price range by default, never BTO, and certainly never upgrade the video card later on (which is only possible on the Mac Pro line to begin with). So, NVIDIA's card running Flash faster than ATI's? No competitive advantage. The primary consumer (Apple) couldn't care less.
Again, Adobe's efforts on the Windows side weren't really sanctioned by Microsoft either. Microsoft just allows an end-run around its OS APIs which Apple does not.
Otherwise, I think you're on the money with regards to Google's thinking. :)
It was announced in April that it's possible Apple will be opening up access to the GPU.
Thanks for reminding me - just posted a link above to the first round of tests that i did for StreamingMedia.com
Thanks again.
Jan Ozer
Just wanted to say thank you for doing these tests. There's enough anecdotal "information" flying around on this issue, and it's terrific to have some real data to look at regarding video playback performance on the various OS, browser and plugin platforms.
Jan, what about the WMODEs introduced in the Flash 10.0 player? The 'Direct' setting was supposed to improve video playback. I'm not sure about the the 'GPU' setting, though.
I've asked my co-author Stefan Richter to weigh in on this. He says:
the following applies to desktop platforms, and I've taken this from the Player 10.1 Beta 3 release notes (this supersedes 10.0)
"Hardware compositing (wmode=gpu) has been disabled on desktop platforms only. Hardware compositing in Flash Player 10 improves performance in select cases, but it can decrease performance in others. In addition, driver support varies widely on desktops. Given these complications, Flash Player 10.1 will ignore the wmode=gpu embed parameter and composite graphics in software." "Flash Player 10.1 supports hardware decoding of H.264 video on Windows platforms when running with supported hardware. "
So it seems you do not need to specify a wmode of GPU now. If the Player can use GPU it will - but it can't on the Mac currently, so for your tests it's pretty meaningless, and one cannot compare like for like.
Did you ever test on Windows in fullscreen using a supported graphics card with Player 10.1 beta 2 or 3? If not then you should try. I saw a big improvement on my little Atom based, Ion equipped Win 7 box.
This is all Greek to me, so if you have any further questions, surf on over to www.flashcomguru.com and ask Stefan over there.
Sorry to say your test are not useful.
Coreanimation only accelerates FLASH, it is not a video hardware accelorator.
Video Acceleration is not available in Flash for OSX/Linux. This is a limitation in the way Flash uses Video.
"Flash is not a Video Container and does not claime to be"
Flash can do real time transparancy etc and a lot of other cool things to make nice interactive tools.
It is not just a video player, as such, using the typical hardware playback is not possible as, to do so, the Hardware accelerator needs to support a special API, which most do not. (A special colour space conversion that lets the other elements of flash exist over the top of the hardware accelerated video)
Adobe COULD build a special mode to do this but like I said above..
So any tests pertaining to Video performance means nothing on OSX/Linux.
Flash is more then a video container so really the work going into flash is about FLASH as a vector based animation and GUI tool. THAT IS MUCH FASTER on the, only just now possible as Apple has made the API available in the Browser. "APPLE" actions only just made this possible..
Sorry to say all you Flash haters, Flash performance is all because of Apples actions NOT Adobe, Steve just likes to say crap like, "No one would want to watch a video on a screen that small"..
This is another good example of this mis-direction. He obviously has other reasons for making Flash/Adobe look bad.
Use your head, look at the data. Don;t be a lemming Apple one eyed zellot.
Well, you're not completely in truth there. Hardware acceleration IS available for linux in flash, but last I knew only on nvidia chipsets with pretty new drivers. It is, however, a supported feature on the linux version of flash, and even says so on their web page, it's just really poorly supported due to most drivers not being compatable with the feature...
I do mostly agree with you on your main point though. I belive flash would probably perform better in linux too if people would stop trying to make open versions of it and instead work to make the flash plugin work better with the operating system. That said, I'd still prefer the adoption HTML5 to flash, as I think it's probably got more potential in the future.
Not useful? Seems kind of harsh. I learned that:
- If i'm playing youtube videos on the Mac, I'll use safari.
- that I'll avoid Chrome on all platforms until further notice
- that I'll get the Flash Player 10.1 upgrade on all windows computers ASAP.
- that not all HTML5 implementations are more efficient than Flash
I think those are all useful, but one man's meat is another man's poison.
As to your other points, which I'm having trouble understanding, it feels like you think Adobe could address the problem without help from Apple. Perhaps you're right, but AnandTech and Adobe and many others think differently, and I'm buying their view.
Thanks for weighing in.
This so called article is a joke, im sorry but you could have at least waited until your results were in before allowing Adobe to stick its nose in. This is just bad journalism , i can even see you ignoring apple due to there tight lipped ship but why only let Adobe look over your shoulder, there is Mozilla and Google who make the shell software , why not contact them?
And your test ignored looped play back after download altogather HUH? That's were most these codecs lockup. Then with all this lame Adobe technobable your conclusion is it depends.
And as for who can fix it....... NO ONE can, lets get real - Adobe/Macromedia is as stuck in there view as Jobs is in his. The issue is a corporate culture one not a tech geek one. No band-aids in sight.
Jan when you have to separately bullet point remarks so a computer user can understand it . how really useful was the post?
Jan- Thanks for doing this. I don't quite understand why those previous posters are so bent out of shape with your testing and results. Seemed like a reasonable test scenario to me and one that most people would experience at home. It was a lot of work to setup and most rational people would appreciate that.
There's got to be something else at stake here besides performance issues. Apple is intentionally stiff-arming Adobe and at the same time calling them fat and ugly. More than likely its related to Apple's bottom line and market strategy for the App store, not performance issues.
What might be good for Apple's bottom line is bad for Mac users, myself included. I do know that my next portable device will NOT be an idevice, it will be Android. - Jeremy
I am with you Jeremy. I am a bit tired of Steve Jobs and the false and misleading crap that constantly runs out of his mouth. I am a Mac and iPhone guy and will definitely be getting a Nexus One and one of the may tablets that will be running Android.
I may even switch back to Windows with Windows 7 - ugh! However I can't stand it when I watch a video on my MBP, with dual cores and 4 gig of ram, and the fans spin out of control and the heat goes off the charts. Jobs would say that is Adobe's fault, which is plain wrong. It is Apples fault for keeping such a closed system.
Last time Jobs had such a closed system he got crushed by Microsoft and I am sure this go around he will get crushed by someone else - can you say Google :).
Oh and Jan,
Great article. I am keeping up on this topic and have found your article here to be the most educational. Any of the losers on this page writting negative comments probably work at a company headquartered in Cupertino :).
Also, thanks for your other articles on streamingmedia.com.
Thankee, thankee. Fun article to research and write; I'm glad that you found it useful and appreciate your taking the time to write your notes.
By the way, I abhored Vista (see Death, Taxes and Vista here)" and "Jan Ozer"), but find Windows 7 a lot more tolerable.
Thanks again for your note.
Thanks for taking the time to write - nice to get positive feedback. I agree with you. I'm not an iPhone/iPod Touch user, but I think it's perfectly acceptable for Apple to pursue whatever strategy they feel will maximize revenue, and if that means freezing out Adobe (and they don't lose device sales over it, and it sounds like they might) that's their perogative. I'm also sensitive to the fact that Flash Player was a CPU hog until 10.1.
I did these tests because I was curious whether Mr. Jobs was right, and it turns out he WAS, but after 10.1, is NOT. We'll see if the rhetoric changes.
Thanks again for taking the time to write.
Great article; thanks for doing all that grunt testing and sharing it here. In terms of the Safari for Windows HTML5 failures: did that test computer have Quicktime installed as well? It might make sense for Safari to leverage the QT H264 decoder for playback.
As to the fullscreen hardware support in Flash Player 10.0: to my knowledge FP10 also does not support hardware decoding of H264 video in fullscreen. The only thing it supports in hardware is the upscaling of the video from its windowed resolution to the entire monitor screen (the graphics drawing part). This would imply that fullscreen playback will also get a huge performance boost with FP10.1. Do you know more about this?
I don't, but interesting point. The problem is that there's no way to measure CPU load when playing full screen, so it's tough to test for. I think I remember some automated data collection capabilities in Vista that might work with full screen playback; I may see if I can figure that out. In any event, more data coming soon.
Thanks for weighing in.
To measure CPU load when full-screen - just SSH into the Mac and use the Unix command line tool Top. That's the same data that goes into Activity Monitor. I don't know a Windows equivalent but it probably exists.
Thanks for the tip. I think there is a Windows equivalent. If I retest, I'll check it out.
Best. Jan
Jan, can you explain that statement, "there's no way to measure CPU load when playing full screen"?
Task Manager displays a history graph that can be used to approximate past CPU utilization; there is also an optional "CPU time" column in Task Manager's "Processes" tab that can serve the same purpose, and might be even more accurate. For more sophisticated performance tracking, you can use Windows' "PerfMon" (Performance Monitor) which can measure and log CPU utilization and non-idle time.
(thanks for doing the benchmarks - very helpful)
Thanks, I've heard for perf mon - is that a GUI based app, or command line?
What about on the Mac? I probably could have made things easier with some research, but you know how it is - when you're ready to go, you're ready to go.
It's GUI - right-click on "my computer", "Manage" -> "Reliability and Performance" -> "Monitoring Tools" -> "Performance Monitor".
Also, "perfmon.exe" from Comman Line, or type "performance" in the Start Search box, it will show up. There are tons of parameters, and I think the one to look at is "% Processor Time".
Dunno for the Mac... :) It's UNIX though, I am sure there is something there, if it's command line only.
I used performance monitor in my tests. Just didn't know how to see the CPU % numbers if the video was full screen. Best case, Performance Monitor would lay over the video, which could skew the results. I know there's a Vista (perhaps Win7) utility that collects CPU utilization over time for you - I thought that's what you were referring to. Absent a similar utility on the Mac, I wouldn't be able to measure full screen playback CPU load.
Please let me know if you track down that Vista/Win 7 utility.
Thanks for the complement and for stopping by.
I think the issue apple has with flash is not just video playback. On the whole flash is buggy and still a bit of bloatware - probably a hangover from its roots. There is more issues here than just simple cpu clocktime with video. I can see from a webstandard/developer point of view to have most of what flash now offers avalible in html/css has huge advantages especially if its there in the browser. (excluding certain browsers which don't want to play nicely in the playground). If this pushes adobe to slim down and fix flash than thats no bad thing but with the likes of youtube embracing html5 they are going to have to start to work a bit faster.
good to see someone trying to do a realistic study though
Hey Phil:
I think it's a complex issue and I appreciate your offering your opinion.
I was tested the HTML5 video in vimeo and youtube. CPU usage is very different.
Hey Do:
Would love to hear more details about your tests and conclusions.
Thanks for contributing.
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Sunday, September 23, 2012
2012 Homemade Costume Parade
Welcome to the
2012 Homemade Costume Blog Parade
Do you have a homemade costume to share? Well, here is another chance to show off all of your hard work! Link up your homemade costumes (new or old posts) between now and November 11th at the Homemade Costume Blog Parade! I will be featuring the winning costumes before Thanksgiving.
The Homemade Costume Parade will be traveling through these wonderful blogs:
Thanks for joining the parade!
8 comments:
Great idea! I love handmade costumes!ReplyDelete
We have just started working on our very first homemade costume!ReplyDelete
Love this linky - so cuteReplyDelete
Thanks for hosting Rachel! What fun to see all these great costumes! I linked up our pirate costumes from last year.ReplyDelete
That all home made costumes are really good looking for kids most. Thanks for sharing a great home made costumes for all.ReplyDelete
Thank you so much for hosting this and asking us to join along, we just put our post up with our Jessie Costume and Owl Costume. Can't wait to see what everyone is creating this year!ReplyDelete
Thanks for the invite and hosting such a fun parade!ReplyDelete
Just wanted to thank you for allowing me to play along with the Handmade Costume Parade. It's fun to see so many creative costumes in one spot!ReplyDelete
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Flickr Physics
Visit The Physics Classroom's Flickr Galleries and enjoy a photo overview of the topic of reflection and mirrors.
Ohm Zone
Use this virtual playground of switches, cells, wires, resistors and more to explore circuit principles. Best of all, you won't get shocked.
Physics Modeling with OSP
With this downloadable applet from Open Source Physics (OSP), you can move the object to the convex side of the mirror and explore the formation of images.
Curriculum Corner
Learning requires action. Give your students this sense-making activity from The Curriculum Corner.
Use this EJS simulation from Open Source Physics (OSP) to demonstrate principles of image formation by convex mirrors.
Treasures from TPF
Need ideas? Need help? Explore The Physics Front's treasure box of catalogued resources on ray optics, including the topic of curved mirrors.
Lesson 3 focused on the reflection of light by concave mirrors and on the formation of images by this reflected light. In that lesson, it was shown that concave mirrors can produce both real and virtual images, depending upon the object location. In Lesson 4, we will follow a similar pattern of inquiry for convex mirrors: investigating how convex mirrors reflect light and produce images. We will also investigate how ray diagrams can be used to estimate image location, size, orientation, and type for objects placed in front of convex mirrors. Finally, we will use the mirror equation to calculate numerical information about image distance and size if given an object distance, object size and focal length.
The diagram at the right depicts a convex mirror. In Lesson 3, a convex mirror was described as a portion of a sphere that had been sliced away. If the outside of the sphere is silvered such that it can reflect light, then the mirror is said to be convex. The center of that original sphere is known as the center of curvature (C) and the line that passes from the mirror's surface through the sphere's center is known as the principal axis. The mirror has a focal point (F) that is located along the principal axis, midway between the mirror's surface and the center of curvature. Note that the center of curvature and the focal point are located on the side of the mirror opposite the object - behind the mirror. Since the focal point is located behind the convex mirror, such a mirror is said to have a negative focal length value.
A convex mirror is sometimes referred to as a diverging mirror due to the fact that incident light originating from the same point and will reflect off the mirror surface and diverge. The diagram at the right shows four incident rays originating from a point and incident towards a convex mirror. These four rays will each reflect according to the law of reflection. After reflection, the light rays diverge; subsequently they will never intersect on the object side of the mirror. For this reason, convex mirrors produce virtual images that are located somewhere behind the mirror.
Throughout this unit on Reflection and the Ray Model of Light, the definition of an image has been given. An image is the location in space where it appears that light diverges from. Any observer from any position who is sighting along a line at the image location will view the object as a result of reflected light. Each observer sees the image in the same location regardless of the observer's location. As the observer sights along a line, a ray of light is reflecting off the mirror to the observer's eye. Thus, the task of determining the image location of an object is to determine the location where reflected light intersects. The diagram below shows an object placed in front of a convex mirror. Light rays originating at the object location are shown approaching and subsequently reflecting from the mirror surface. Each observer must sight along the line of a reflected ray to view the image of the object. Each ray is extended backwards to a point of intersection - this point of intersection of all extended reflected rays is the image location of the object.
The image in the diagram above is a virtual image. Light does not actually pass through the image location. It only appears to observers as though all the reflected light from each part of the object is diverging from this virtual image location. The fact that all the reflected light from the object appears to diverge from this location in space means that any observer would view a replica or reproduction when sighting along a line at this location.
Of course to determine the image location, only a pair of incident and reflected rays need to be drawn. It is customary to select a pair of rays that is easy to draw. Of the five pairs of incident and reflected rays in the diagram above, two correspond to the rays that are customarily drawn. In fact, they may closely resemble the two rays that were used in concave mirror ray diagrams. Recall from Lesson 3 that there were two rules of reflection for concave mirrors. They are:
The revised rules can be stated as follows:
In the diagram above, the second and third (from the top) blue incident rays exemplify these two rules of reflection for convex mirrors. Using this pair of incident and reflected rays will greatly simplify the task of drawing ray diagrams and determining the location of images. In the next section of this Lesson, such ray diagrams will be shown.
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Goodbye Pareto Principle, Hello Long Tail: The Effect of Search Costs on the Concentration of Product Sales
Erik Brynjolfsson
Massachusetts Institute of Technology (MIT) - Sloan School of Management; National Bureau of Economic Research (NBER)
Yu Jeffrey Hu
Georgia Institute of Technology - Scheller College of Business
Duncan Simester
Massachusetts Institute of Technology (MIT) - Sloan School of Management
January 1, 2011
Management Science, Forthcoming
Many markets have historically been dominated by a small number of best-selling products. The Pareto Principle, also known as the 80/20 rule, describes this common pattern of sales concentration. However, information technology in general and Internet markets in particular have the potential to substantially increase the collective share of niche products, thereby creating a longer tail in the distribution of sales.
This paper investigates the Internet's "Long Tail" phenomenon. By analyzing data collected from a multi-channel retailer, it provides empirical evidence that the Internet channel exhibits a significantly less concentrated sales distribution when compared with traditional channels. Previous explanations for this result have focused on differences in product availability between channels. However, we demonstrate that the result survives even when the Internet and traditional channels share exactly the same product availability and prices. Instead, we find consumers' usage of Internet search and discovery tools, such as recommendation engines, are associated with an increase the share of niche products. We conclude that the Internet's Long Tail is not solely due to the increase in product selection but may also partly reflect lower search costs on the Internet. If the relationships we uncover persist, the underlying trends in technology portend an ongoing shift in the distribution of product sales.
Number of Pages in PDF File: 32
Keywords: search cost, product variety, concentration, long tail, Internet, electronic commerce
Date posted: December 26, 2006 ; Last revised: June 19, 2014
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If you are like me, the seed catalogs are piling up and you probably peek through them quite often dreaming of warmer weather and fresh produce. While you are planning crop rotation strategies and picking which cultivars to grow you can also plan on attending some new and exciting classes at the Washington County Extension Office. I have put together the 2010 version of my annual spring gardening series better known as the Wheelbarrow Series. There should be a class or two that will interest even the most knowledgeable and well rounded gardener. Some of t
The cold weather has finally reached us. These arctic blasts can cause problems for livestock operations ranging from frozen waterers to sick cattle. In these situations, hindsight is often 20/20 due to lack of preparation. I encourage folks to jot down the "little things" in these instances that could be prepared for during the warmer days of fall leading up to winter.
USDA has already made more than $4.5 million in disaster payments to Kentucky's livestock producers after implementing two new programs in 2009, demonstrating USDA's commitment to rapidly meeting the goals of Congress and providing farmers and ranchers with timely and effective disaster assistance.
We have received some tobacco information from Dr. Will Snell that I think you all would be interested in reading. The following is an article about 2009 Review and the 2010 Projection.
2009 Review:
Grain was harvested at higher moisture levels this past fall on many farms in Kentucky and neighboring states. With much of that grain now in storage bins, growers need to take extra precautions in managing it.
"A point or two of moisture makes a lot of difference in the storability of the crop. Higher moisture levels require more care," said Sam McNeill, extension agricultural engineer with the University of Kentucky College of Agriculture.
Over the past several days, various news media have released lists of top stories from 2009 and from the first decade of the 21st Century. It was certainly interesting to have a review of what took place and certain news items I had already forgotten.
To share the latest research-based information with more grain crops producers across Kentucky, the University of Kentucky Grain Crops Academy will offer programs in two different areas of the state beginning in January.
The expansion is due to the overwhelming response from producers in each of the previous two years when it was held at only one location.
During the 2009 harvest, many growers, especially those who relied on natural air drying, struggled to get their grain dried down to appropriate moisture levels. With harvest finished, now is a good time for grain producers to weigh the pros and cons of purchasing a grain dryer.
"Having a dryer on hand gives you flexibility about when you can harvest and the moisture levels you can work with," said Sam McNeill, extension agricultural engineer with the University of Kentucky College of Agriculture.
To ensure accurate soil pH readings, the University of Kentucky's Soil Testing Laboratory has developed a new method for conducting soil tests. This method will be implemented beginning Jan. 1, but those who submit soil samples likely will not notice the change because the results will continue to be in the same format, said Frank Sikora, UK soil testing coordinator.
Copyright © 2017
The Springfield Sun is your source for local news, sports, events and information in Springfield, KY, and the surrounding area.


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Santoni Women's Leather Boot
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- Made in Italy
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Gucci Leather Horsebit Loafer
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Guy Gwinn Adams
Guy Gwinn Adams, a lifelong resident of Montezuma County, was born at Arriola on June 7, 1922 ,to Guy and Minnie Adams. He passed away on Sept. 22, 2012, at San Juan Regional Medical Center in Farmington, N.M. at the age of 90.
Gwinn served in the U.S. Navy during WWII aboard the USS Colorado. Gwinn and Faye Moore were married March 22, 1955, in Bradford, Pa. He was a loving husband, father and grandfather, and will be missed.
Surviving Gwinn are his wife, Faye; children, Gwinna Schwartz and husband Lewis of Flora Vista, N.M., Sarah Zubia and husband Rudy of LaPorte, Texas, and Lois Adams of LaPorte; and his sister, Irma Ortbahn of Alpena, S.D. He is also survived by 10 grandchildren and two great-grandchildren.
Gwinn was preceded in death by his parents, two brothers, five sisters, and his daughter, Charleen.
His wish was to be cremated and no services held. Arrangements were handled by Alternative Choice in Farmington.
The family may be reached at 23 Road 3522, Flora Vista, NM 87415.


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Fiction Ebooks
Throne: Royal Millennium Trilogy
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Well to start off I've always been a big fan of rampage but I thought maybe this once they would change the gameplay a little seeing as it moved up a console, but.. they didnt..which is stupid I find because it gets old really fast. One big plus though is the amount of new people to be. The story line is basic and the same as before cept with new mosters to safe. The graphics are not the same as the originals atleast...But im starting to think they shoulda just kept the old ones... Wouldn't have made the game any worse.But I do love the concept of going around destroying buildings and eating pepople... but after a while..it starts getting kinda repedative.. and the places start to seem the same.
But overall I would say it was an alright game...Definatly not one of the best I've played... and i still like Rampage 2 better : D.


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Puma Formlite XT Ultra Training Shoe
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Lightweight is taken to a whole new level in the women's Formlite XT Ultra from Puma! This ultra light, ultra tech cross training shoe packs a punch with it's moveCELL™ technology.
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HELPER-Josephine Limone Barra, age 93, passed away Christmas morning 2011, at the Parkdale Care Center in Price. Born on July 11, 1918 in Helper, Utah to Joseph and Mary Pauli Limone. Married John Battista Barra at St. Anthony's Catholic Church in Helper, Utah July of 1946.
Memorial Mass, Friday, Dec. 30, 2011, 10 a.m., at St. Anthony Catholic Church in Helper. Family will be at the church Friday morning at 9:30 a.m. Committal service, Mt. View Cemetery, Helper. Donations in Josephine's name may be given to St. Anthony's or a charity of choice.


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Headlines (Campus Updates)
Waterloo Lutheran Seminary
A few spots left for Seminary's Holistic Healing Conference
Communications, Public Affairs & Marketing
Apr 14/14
There are a few spots left for the Holistic Healing Conference taking place May 9-10 on Lauriers Waterloo campus.
The conference is being hosted by the Glebe Centre at the Waterloo Lutheran Seminary (WLS), and involves students, faculty and alumni from WLS, Lauriers Music Therapy program and Faculty of Social Work, as well as visiting faculty from Dalhousie University, the Toronto Art Therapy Institute, the Canadian Association of Child and Play Therapy, and other holistic healing groups.
Marie-José Dhaese, an expressive arts psychotherapist from
Vancouver Island, will present the keynote address, titled A Healing
Journey for All Ages, the morning of May 9.
The conferences many half-day workshops will explore integrated and diverse approaches to the healing process. In that vein, workshops will be offered on a variety of healing topics, including narrative play therapy, African drumming and storytelling, sandtray therapy, music therapy, mask-making therapy, Korean and Chinese healing practices, emotionally focused therapy, the Brain Gym program, rainbow families and alternative healing in groups.
The conference celebrates the interdisciplinary nature of healing practices, and will be of interest to faculty, students, alumni and professionals who work or plan to work in the fields of mental health, education, healthcare and child welfare, said conference organizer Nancy Riedel Bowers, a faculty member at WLS and instructor at the Faculty of Social Work.
Registration is $200 and includes two days of conference activities. Students receive a discounted rate of $100 for the two days. Register at https://event-wizard.com/holistichealing/register. The early-bird rate has been extended to April 15, when the price will increase by $20 for both students and non-students.
Breakfast and lunch is provided for both days. Trips to the Stratford Festival and Waterloo market are planned for May 10. Accommodations are available at Bricker Residence.For further information, and to download a conference brochure, visit www.glebecentre.wlu.ca.
View all Waterloo Lutheran Seminary news
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Best Drugstore Mascaras Under $10
These Are the 10 Best Mascaras Under $10
Photo 1 of 11
These Are the 10 Best Mascaras Under $10
Considering that mascara has the shortest shelf life of all the beauty products out there, it makes sense to save your makeup dollars for a better beauty investment. When there are so many amazing formulas and wands at the drugstore, you're sure to find a favorite mascara that won't break the bank every time you need to buy a new one. Click through to see our favorite tubes that ring in at $10 or less.


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Anatomy of an undervalued hockey player
Cam Charron
July 18 2011 04:39PM
Niclas Bergfors. Tyler Kennedy. Torrey Mitchell. Scott Gomez. Martin Hanzal. Scottie Upshall. Nikolay Zherdev. Peter Regin. Michael Frolik.
What do all nine of these players have in common?
They all had unlucky seasons, with low production numbers despite strong performance and underlying numbers, and are, hopefully, on the track to turn it around this season and benefit hockey pool players worldwide, or less importantly, their new hockey teams, as is the case with two and potentially three of them. Over the course of the NHL season, we will do routine check-ups with these players.
Niclas Bergfors, Nashville Predators
2010-2011: After coming off an impressive 21-goal rookie season with New Jersey and Atlanta, Bergfors floundered after a deadline day trade that saw him go from 11 goals in 52 games to just 1 out of the next 20 in Florida. He put up just a 1.9% shooting percentage with the Panthers, was not tendered a qualifying offer, and was promptly scooped up by the Nashville Predators on a one-year deal worth $575K.
He shot 10.4% before the Florida trade. I have oft talked about the value of Bergfors and the inability of the Panthers to use him properly. With the lack of scoring depth in Nashville, it's likely Bergfors may play his way onto some powerplay time and inflate his goal total, and earn a fairer contract next summer.
Scott Gomez, Montreal Canadiens
I was very surprised that neither Florida or Colorado made a trade for Scott Gomez this summer, but I suspect that those teams don't get to be regular playoff outsiders based on shrewd management decisions. Gomez is expensive, but this is the last year where his salary ($8M) is worth more than his salary cap hit ($7.357M) and thus penny-pinching teams could save a few bucks and not give up a whole hell of a lot useful to Montreal to get him, who might have been looking to open up space.
Gomez had strong underlying numbers last season, but his on-ice shooting percentage was just 4.73%, which was one of the lowest on-ice totals among forwards (non-goons) this season. His teammate, Tom Pyatt, landed in Tampa Bay, and Gomez will look to improve upon his 38 point total this upcoming season and turn that career-low 4.5% shooting percentage around.
Martin Hanzal, Phoenix Coyotes
Hanzal's bad luck came in the form of his teammates, not necessarily his own shooting talent. He scored 16 goals in 61 games but recorded just 10 assists. If he had moderately competent teammates, his assist total would be much higher. That low shooting percentage of 6.87% among his teammates is unsustainable and pucks are bound to go in.
Tyler Kennedy, Pittsburgh Penguins
Initially, the Penguins did not qualify Tyler Kennedy and it looked like he might explore free agent waters, but General Manager Fred Shero smartened up and gave him a 2-year deal worth $2M per season. With 45 points last season and a case similar to Hanzal's, Kennedy might really be the late round steal in any hockey pool draft as there's always going to be wingers needing to play with Sidney Crosby, Evgeni Malkin and Jordan Staal, who all spend significant time on the shelf this season.
Torrey Mitchell. San Jose Sharks
Two things may happen with Mitchell this year, who played at the end of the season on the Sharks third line with Kyle Wellwood. Wellwood will not play next season with the Sharks, hence there is a chance that Mitchell could get some better linemates: Michael Handzus, Joe Pavelski or even Martin Havlat are all candidates to end up on San Jose's third line. This team has terrific scoring depth and even with the second highest Corsi rating in the entire NHL, Mitchell's team shot just over 6% around him and he registered just 23 points. That could spike up to 30 next year accounting just for variance. On a balanced three-line unit with easy minutes, it could be 35.
Peter Regin, Ottawa Senators
I hoped to go a full offseason without mentioning the Senators, and we will continue this here. Regin had a similar luck to his teammate Nick Foligno this past season, but Foligno got the good minutes and 34 points to Regin's 17, despite Regin being the much better forward in terms of underlying numbers. Powerplay minutes appears to be an issue here, and there may be a chance Regin could sneak in as a regular this season and hit 25 points.
Scottie Upshall, Florida Panthers
Every now and then, a blind squirrel finds a nut and signs it to a 4-year/$14M deal. After a career high in goals with 24, Upshall takes his +10.93 Corsi/60 rating and his 985 PDO to Florida where he will likely be a pretty good player on a pretty mediocre team, which may have been what Dale Tallon was looking for.
Nikolay Zherdev, un-signed
Still without a team, Zherdev is presumably in NHL limbo due to perceptions of his work ethic and off-ice issues. On the ice, Zherdev can still score goals. I will have a post further evaluating Zherdev earlier this week and the term 'Czar of Corsi' may come up. Zherdev scored 16 goals in 56 games this season without all that much powerplay time and without his shooting percentage deviating far from his career average.
h/t to @67sound for help compiling the list
July 18 2011, 04:43PM
July 18 2011, 08:33PM
I like the "Moneypuck" concept a lot, but Gomez would need more than a bit of positive regression (which I agree he's likely due) to move out of "likely the very worst contract in the entire NHL" territory. Even teams with floor troubles would, I hope, not be planning to be in the same situation when his deal expires in 2014.
July 18 2011, 08:56PM
Why take a chance on Zherdev when the team can sign an old centre with one knee instead?
Racism, man, plain and simple.
Gomez is pretty terrible, he usually shows up in the playoffs. His price tag is so high, I'm not surprised teams don't want him.
I think Bergfors can elevate his play next season, not surprised his play sank when he got traded to a bottom feeder.
Martin Hanzal would have looked good in an Oiler uniform.
Martin Hanzal would have looked good in an Oiler uniform.
Wasn't he that model in "Zoolander"?
July 18 2011, 11:13PM
Why didn't you write about Frolik on a Leash... His name is at the top. I had him in my pool and man he was frustrating
July 18 2011, 11:17PM
Of that list I will say Bergfors has the most improvement and Upshall (duh) the most regression.
Failed to see link between the articles picture and the content though.
July 19 2011, 03:28AM
Something has to be up with Bergfors, because his underlying numbers and overall contribution is far too good to be tossed around like he has.
You don't go from being the cornerstone the other way of a blockbuster deal to being dealt for next to nothing to being not qualified and finally signing for next-to-nothing without something else going on behind the scenes.
It's the same thing with Zherdev. They both are good players and can contribute on the ice, but there's a reason why they bounce from team to team...hence, I'd rather other options if I could.
Wasn't he that model in "Zoolander"?
Hanzal. So hot right now.
I am still waiting for someone who can compete with John Short dought that will ever happen so until that day everyone else is second choice
i hate to suggest it cause i am leary too but if hagman is going to abby,khl or europe and bmo's knee is well (questionable at best) i wouldn't mind if the feast offered zheredev a 1.5 per for 2 yrs. gamble i say with more pp time he could score 20 plus. as long as there isn't a ntc attached they could demote or move him. why not? nothing to lose
July 19 2011, 08:36AM
Of that list I will say Bergfors has the most improvement and Upshall (duh) the most regression.
Failed to see link between the articles picture and the content though.
The pic is about bad luck.
July 19 2011, 09:59AM
I don't know. Was Patrick O'Sullivan just undervalued after the '09-'10 season because he played on a bad team? Do you think Buffalo picked up former 20-goal scorer Alex Kotalik because the rest of the hockey world undervalues him?
If anyone bounces back my guess is Hanzal. Scott Gomez's play has considerably fallen off and the rest of these guys just suck.
I wonder why the Flames don't take a flyer on Zherdev. 1 year 1 mil. They might find the next Oiler killer since Huselius. If CBJ had not been down that road with him, hed be a good fit. The guy can score and I don't think his plus minus was that attrocious. Chances are hell end up with the NYI or Nashville. He'll put up 55 points and be concidered a real bargain. Im not naive as to the fact why teams are leary of him, but at a mil per hes going to get you 45 points and score some goals while pickin his butt the rest of the time. Maybe NYI should bring back Yashin, flank him with Zherdev and Frolov. I don't think Wanger will get his arena deal through if he does that.
Disclaimer: Martin Hanzal is my favorite player.... but....
If Hanzal had talented linemates? His linemates were Radim Vrbata (19 goals, 29 assists) and Ray Whitney (17 goals and 40 assists) who were 3rd and 4th on the team in points.
Exactly who did you think should be his linemates there slick?
Hanzal. So hot right now. Hanzal.
Including Scott Gomez in a positive way (undervalued???) makes your article pretty much worthless.
July 20 2011, 12:31AM
Including Scott Gomez in a positive way (undervalued???) makes your article pretty much worthless.
Wait you forgot something: punch yourself in the head.
You might be right but only time will tell. Ok now that's enough. Now punch yourself in the head. Now imagine you are making 7 million per year. Now punch yourself in the head again. Haha just kidding, now punch yourself in the head. Lol this rules, now punch yourself in the head. Ok we are done here (now punch yourself in the head).
In conclusion, I am quite convinced of the value of punching yourself in the head.
Gomez for Horcoff!
Let the "analyzing" begin
I have no idea if they'd fit into what's going on in Edmonton at the moment but I'm really surprised no teams have taken a chance on free agents Vaclav Prospal and JP Dumont yet. Both have proven themselves capable of putting up some decent numbers in the past, and could be a steal of a deal if they sign on low and achieve to their full potential ever again.


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Sergio Rossi Stingray Suede Pump
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Item # dsw12prod4460255
For iconic Italian fashion straight from the runway, think Sergio Rossi. The classic style of this stingray-embossed pointy-toe pump makes it the perfect addition to your shoe collection.
- Stingray-embossed suede upper
- Pointed toe
- Fully lined in leather
- 3¾" heel
- Leather sole
- Made in Italy
- View more Women's Sergio Rossi Shoes
- Online Exclusive!
By: Kuniza
Location: Las Vegas, NV
October 19, 2013
get it!
"After my previous not-so-lucky experience with Sergio Rossi shoes, I was a bit hesitant to order this pair. I am so glad I purchased! The shoe is simply stunning, well-made, it gives ARCH SUPPORT (how often does that happen??), comfortable to walk in, and the style is timeless. The other reviewer is right - it looks nothing like a real stingray, but it's not the look I was after anyway. Looks more like a grainy/beady, slightly sparkly texture (not too sparkly though), which is perfect in my opinion.My only regret - the shoes went on an ever bigger sale just days after I ordered them - even before they arrived in the mail. Could have saved an extra $49! I wonder is DSW customer service will adjust the price..."
By: Serabat
Location: Manchester
July 03, 2013
A little cheap looking
"I was psyched about the stingray look, but very disappointed when I got the shoes - it just looked like a cheap texture and not a good imitation of the real thing. Also, the shoes had no padding and just seemed more like $50-$80 shoes in their construction. They went back."
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|Quantity Discounts
|$189.00 each
TW Racquet Experts Selecting the right racquet and string for your game can be a difficult task. When you consider the tremendous amount of racquets available, and pair them with the even larger selection of strings on the market, you are looking at a mountain of combinations! Here at Tennis Warehouse, we want to make the selection process a bit easier for you. That's why we have a talented group of Racquet Experts on staff to help each player find the right racquet and string combination for their play style. Call or email us with your questions, and a Racquet Expert will be happy to point you in the right direction!
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if we do decide to trade for a pick, i dont think we should trade d-rob, he didnt do that bad this season, and plus we could trade justin mccariens, tim dwight, patrick ramsey or cedric houston for a extra pick
Toggle shoutbox NYJETSFAN BANTER
Who Do We Draft In The First Round
Posted 21 January 2007 - 06:03 PM
if we do decide to trade for a pick, i dont think we should trade d-rob, he didnt do that bad this season, and plus we could trade justin mccariens, tim dwight, patrick ramsey or cedric houston for a extra pick
" Winning isn't everything; its the only thing"
RIP Uncle Bob 5/12/06
Posted 21 January 2007 - 06:24 PM
Keep Choppin Jets, Phillies and Knights!
Posted 21 January 2007 - 06:38 PM
If we took him anywhere on the second day...considering we don't have a fourth rounder I'd be okay with it...but 2nd round is absolutely ridiculous!!!
Posted 21 January 2007 - 07:01 PM
Posted 22 January 2007 - 04:11 PM
Posted 22 January 2007 - 07:30 PM
The only position that we really need a immediate starter as of right now is, DE and CB. We absolutely cant survive another season with Kimo starting at DE. Now if we do get a big guy to play DE, a nice young body there, like Carriker(Who I think will be a 2nd rounder) or Cory Redding, then we wont need a NT, we will just need a backup. I am really interested to see what our run defense would look like if we had a good DE at one side then Ellis and Robertson at the other position. If Im right, then our defense will be improved alot by that. Also we need a good backup NT, and more depth at DE. I also would like to see us get a faster/more athletic OLB playing were Hobson is playing, because Hobson doesnt have real good speed, he is short, and doesnt shed blockers well. He is a better fit for ILB.
We really dont need a immediate starter at RB, if you think about it, we have a really talented back in Leon Washington. I am very comfortable starting him next season, though I want a good complement back for him. I think that offensive line may be more of our problem, after watching the Patriot game again, our offensive linemen got pushed around the whole game. Mangold and Kendall were the only ones that didnt get pushed much. But I think that if Mangold has a good offseason, then we can have our RB run behind him more, because he is going to be completely dominate soon.Im talking best center in the league good! Clements isnt that bad, but Moore got completely worthless with us.. I am disapointed by his preformence, I think that we can get a better player to play there. I would draft a OG to compete for the starting OG.
Posted 23 January 2007 - 11:47 AM
Brian Leonard is NOT a 1st rounder and shouldn't be taken by the Jets in the first two rounds. Woodley and Moss wouldn't be bad choices but Woodley could probably be had in the 2nd.
WR isn't a really pressing need so I doubt we take one with one of our first two picks.
Posted 23 January 2007 - 08:51 PM
Posted 23 January 2007 - 09:59 PM
Just for the hell of it...why go WR? When we have Brad Smith I think he can be an elite reciever.
Posted 23 January 2007 - 10:00 PM
Posted 25 January 2007 - 01:35 AM
I really wanted to say something lol
Posted 25 January 2007 - 02:31 AM
Adam Carriker - DE
Justin Blalock - OG
Levi Brown - RT
The only players I would be interested in at 25.. Tyler and Carriker probably wont drop to 25..
Not too thrilled with the talent or players available at our pick.. Would defintely consider trading up or down.. We have the two 2nd rounders so trading up isnt out of the question..
Lynch, Peterson and Branch only ones worth trading up for.


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Light snow fell on February 25, especially near Lake Michigan. Totals were light, though with temperatures in the 20s there were some slick roads at times. In addition, we'll take a look at where this February may end up in the record books. Read More >
Last Map Update: Mon, Feb. 27, 2017 at 1:25:16 pm EST


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Jink's Manga Picks
Shamo || Vinland Saga || Mirai Nikki || Dangu || Tokyo Red Hood
Mountain_Lion_Link: That is why I said for manga sake I understand why I wish it could be longer.
I think the reason this is so short is because the long battles are going to be between
Sanji vs. His shadow
Zorro vs. His shadow
Luffy vs. His shadow
These are going to be the epic battles as all great shonen's and epic series of some sort you have to vs. yourself and over come yourself to become great. I.E. Prince of Tennis and can't think of greek epic right now....
And of course its pretty obvious this arc Zorro will perfect and master "Breath of life" because his shadow who is undead can't do "breath of life" cause he is quite dead... Unless he does some move that is the opposite of breath of life which is like "stench of death"
And I have no friggin clue how luffy is gonna fight oz...
maybe luffy, instead of using brawn to win against oz he will have to out smart him because that is luffy's greatest weakness.
It is quite a common trend in this arc. Look at the current matches that are still going on.
Chopper Vs. Hogback ( Doctor/Monster ) Basically F'ed up version of chopper
Robin Vs. Cindry ( Mysterious past/Famous ) Opposite of Robin who is notorious instead of famous.
More parrellels will definitely pop up as this arc progresses.
Last edited by Seraph; 08-16-2007 at 04:00 PM.
I don´t think Luffy will fight Oz. Once Moria returns all the shadows to their owners, Luffy gets his shadow automatically. I think Zoro and Sanji will go help Chopper and Robin and fight their shadows though.
Yea that is why I said "And I have no friggin clue how luffy is gonna fight oz..." I don't even know if they are going to fight. I don't think Moria is going to return the shadows. Remember a chapter back ago the only way your shadows will be returned is either by salting them, or you beat me into submission to make them return. If he dies, the shadows don't return.
I think there is also a catch with moria's power though. He only has control of the shadows who's wills are weak. I don't think that Zorro's or Sanji's shadow will return willingly.
I definitely know though that all the strawhats crew's shadows will be problems and that moria won't do or can't do anything with them.
Spoilers are the relase of this week. Shonen Jump releases the manga on Wensday and Raws don't get posted usually to Thursday, then Scanalations are posted Friday.
hahaha i agree azndevil. its good to keep all these fights short and brief....theres really no need for it to be dragged on....there so much more we dont know that the writer could be talkin about i.e. Ace vs Blackbeard's battle or whitebeard vs redhaired
One Piece has dragged out for a long time and this is another pretty random arc, theres still so much we need to know, and we've got heaps of other fights going on, dragging them all out would just make it boring, although i was hoping that this fight would be one of the longer ones.


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By GARY ARRINGTONSports Writer
After three weeks of practice, it was finally time to play high school football for real, it was game time. The Emery High Spartan team traveled to Richfield last Friday night and defeated the hometown Wildcats 36-32.
Emery scored the first touchdown of the game and then scored the final touchdown of the game as they prevailed over the hometown team in what turned out to be a really good football game.
Emery never punted in this game since their drives ended either with a touchdown or with a fumble. Emery had four of these in the middle part of the game that probably helped in keeping the final score close.
Emery received the opening kickoff and returned the kick to their 48-yard line. Jared Shakespaere culminated the 10-play drive with a 25-yard run and the first Spartan touchdown of the season. Cory Cox kicked the extra point and Emery led 7-0.
After giving up a touchdown to Richfield on their first drive of the game, Emery's David Dyer blocked the extra point kick attempt and Emery led 7-6. Emery, on their next possession, scored again as Dyer scored on a 23-yard run. Cox again kicked the extra point and Emery led 14-6.
Richfield scores each time they have the ball while Emery ends drives with fumbles. Richfield scored, went for two and came up empty, and trailed 14-12. After an Emery fumble in the second quarter, Richfield scored again and again missed the extra point. The Wildcats now led 18-14.
In the second half, Richfield received the kickoff and scored both a touchdown and an extra point and led 25-14. It was at this point that the nature of the game changed. Emery seemed to find the right motivation and from this point on, the Spartans took charge.
Emery responded on their next drive with a 75-yard march that ended with fullback Tanner Lake scoring on a four yard run. Emery went for two points after the touchdown and came up short to trail 25-20.
Emery's defense does their job on the next Wildcat offensive series and holds them to no first downs. On the punt attempt, the snap sails over the punter's head into the end zone where the punter hits the ball out of the end zone for a safety. Emery now trails 25-22 early in the fourth quarter.
With Richfield getting a penalty on hitting the ball out of bounds, Richfield kicked off from their own 10-yard line. The Wildcat kicker gets off less than an ideal kick that was caught by Emery's Kaden Feichko and returned to the Richfield 31-yard line. Emery's Marco Mota scored on the first play and after the Cox kick was again good, Emery led 29-25.
Richfield regained the lead on the next series as they put together a good drive. With the extra point, Richfield led 32-29.
Mota returned the Wildcat kickoff to the Emery 48-yard line. Dyer picks up a first down for Emery to get the ball to the Wildcat 42-yard line. On a pass attempt, Emery's Spencer Labrum is attempting a pass when what could have been a sack turns into a Richfield penalty for grabbing the facemask.
After a great reception by Bailey Faimalo kept the drive alive, Emery continued marching down the field and scored again on a Mota run, this one from six yards out. With the Cox kick again good, Emery led 36-32.
Richfield now had one last try to win the game. Starting the drive at the 35-yard line, Richfield receives an offsides penalty on their first play. Two plays later, safety Dyer intercepted the Wildcat pass and returned it to the Richfield 30-yard line.
Emery now had to run out the clock and burn through the final two Richfield timeouts. On fourth down for Emery and with just five seconds left on the clock, quarterback Labrum ran backwards to run out the clock and Emery was victorious.
Labrum finished the night completing eight passes in nine attempts for 119 yards. Faimalo caught three passes for 35 yards, Dyer caught two passes for 46 yards and Tanner Lake caught three passes for 39 yards.
Dyer was the leading rusher in the game with 73 yards in 12 attempts. Dyer scored a touchdown. Shakespaere ran the ball nine times for 60 yards and a touchdown. Mota ran the ball seven times for 60 yards and two touchdowns. Lake ran the ball five times for 21 yards with a touchdown and Faimalo had a single run for 24 yards on a reverse.
Dyer completed the night by leading the team in tackles with 12 including five unassisted ones. Faimalo had nine tackles, Slayde Childs had eight tackles and Taylor Weihing and Tyler Pulli each had seven tackles.
The Spartans will now work on correcting their mistakes from the game in this week's practices while preparing to host Grand High School this Friday night. Grand defeated Carbon last week 40-0.


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Sort by: Viator Recommends | Traveler Rating | Most Recent
Felucca Cruises on the Nile
By Viator, September 2015
Feluccas are one of the defining sights of Aswan and Upper Egypt (which, as you no doubt know, is south). From a distance, the graceful white sails of these traditional single-masted vessels look ... Read more
3 Days in Aswan: Suggested Itineraries
By Viator, July 2014
Ancient treasures, Nubian culture and the mighty Nile await you in the southern Egyptian city of Aswan. Day 1: Central Aswan Aswan has been a trading city for millennia, so a visit to the ... Read more
Day Trips from Aswan
By Viator, October 2013
Located just below the Aswan Dam and Lake Nasser at the strategically vital narrows of the Nile River?s first cataracts, Aswan is the smallest of the three major tourist cities on the Nile, and by ... Read more
Highlights of Aswan
By JC, Germany, October 2011
Aswan is the southernmost city in Egypt and not coincidentally the driest; rain is a freakishly rare occurrence here, any time of the year. But while we?re on the superlatives it?s also the hottest, ... Read more


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Harold Ramis, Comedy Star and Director, Dies
Harold Ramis, who appeared in such movies as "Ghostbusters" and "Groundhog Day," has died. The actor, director and writer was 69 years old.
His lawyer, Fred D. Toczek, confirmed the news to Speakeasy this morning.
Chris Day at United Talent Agency said in an email that Ramis passed away this morning at his Chicago home.
His family said in a statement that the filmmaker died "from complications related to auto-immune inflammatory vasculitis, a condition Ramis battled for the past four years."
Ramis was born in Chicago, graduated from Washington University in St. Louis, MO., and launched his comedy career in 1969 as part of Chicago's Second City improvisational troupe.
Ramis appeared in such movies as "Stripes" (1981), "Ghostbusters" (1984), "Groundhog Day" (1993) and other popular comedies. He also co-wrote "Animal House" (1978), "Caddyshack" (1980) and "Stripes" and directed "Caddyshack," "Groundhog Day," "National Lampoon's Vacation" (1983) and "Analyze This" (1999).
Ramis's movies helped establish the genre of event comedy films in the late 1970s and 1980s. "Ghostbusters" blended epic special effects and broad humor to score a major box office hit; "Caddyshack," "Stripes" and "Groundhog Day" turned "Saturday Night Live" cast member Bill Murray into a respected actor and movie star. "Groundhog Day" was also a critical favorite, regularly turning up on critics lists as one of Hollywood's best comedies.
His movies often spawned quotable lines like "It's in the hole!" from "Caddyshack." "They felt quotable even as they were happening," Ramis once said. "The stuff that made us laugh on the set turns out to be the stuff that people continue to laugh at."
Ramis is survived by his wife Erica, his sons Julian and Daniel, daughter Violet and two grandchildren.
Follow me @cjfarley on Twitter and view my new book "Game World."
[This article has been updated from its original version.]


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Dr. Scholls Jamie Sneaker - Womens
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Item # 265859
The Dr.Scholl's Jamie low-top sneaker is the perfect sporty-chic option for the lady who doesn't lack style and thrives for comfort.
- Canvas upper
- Rubber toe cap
- Neoprene stretch collar ensures a great fit
- Seamless Dri-Lex® lining wicks moisture away
- Aegis Microbe Shield® controls odor
- Removable insole with Dr.Scholl's® Massaging Gel
- Traction outsole
- More colors available
- Imported
- View more Women's Dr. Scholl's Shoes
By: cljh
Location: NE
June 07, 2014
My Third Pair in this Style
"What more can I say? I have the Gold, the Black/Green and now the White. Comfortable enough for all day wear. Good support, good cushion, they even breathe well so your feet don't get hot! Hmmm, I might have to look into some more colors. PS they have the cutest imprint on the bottom of the sole!"
By: AysSy
Location: New York
June 04, 2014
Not because it dr scholls means it comfy.
"I bought this shoe because i thought it could be a shoe i can use for work. long periods of walking back and forth. running around the halls. Turns out its not comfy. I'm a size 5.5 to 6 in sneakers. i ordered this in size 6. i didnt like it because it was squeezing my foot. its not like i'm a 6W sized person. i'm a size 6. not wide width. normal 6. this is just too narrow. i ended up throwing it out. not even worth buying."
By: Mauve
Location: New Jersey
March 07, 2014
Dr. Scholl sneaker
"Great looking and comfortable sneaker! Love all the colors!"
By: JesusIsLord
Location: NE
February 12, 2014
Dr. Scholls Jamie sneaker
"Fit true to size. Comfortable except maybe there should be more cushion in the heel? Feels a little awkward. Maybe that is just me. Overall, it is a nice shoe bought on extreme clearance in store."
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text:
- Alternative Titles
- International Pharmaceutical Abstracts (UM-MEDSEARCH)IPA
- Description
IPA provides worldwide coverage of the pharmaceutical literature. Abstracts of presentations at major pharmacy meetings are also included. Includes citations to clinical and technical drug information, pharmacy practice, pharmaceutical, educational, and legal aspects of pharmacy and drugs. Also indexes state pharmacy journals.
- Type
- Article Index
- Coverage
- Journal literature, state pharmacy journals, and pharmacy meeting abstracts. 1970 to present
- Stable URL
- http://www.lib.umich.edu/database/link/8723
- Access


text: Hi guys some of you may know me from my reviews, while some of you may know me from the Headphone Buying Guide I set up, perhaps some of you don't know me at all. What I know is that there are possibly a lot of great headphones missing from this list in many price brackets. I update the list with my personal recommendations as I hear new headphones, but there are hundreds of great headphones I've not heard. I would love to have you guys recommend some headphones you feel belong there or possibly belong removed. I appreciate the help in advance!


text:
Unisa Oljay Wedge Sandal
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Item # dsw12prod4060031
Prepare your wardrobe for a winter getaway or the upcoming spring season with the Unisa Oljay Wedge Sandal. The decorative ring and cork wedge look lend you one of springs hottest trends.
- Faux leather upper
- Adjustable ankle strap
- 1" platform, 3" cork wedge
- Synthetic sole
- Imported
By: SydneyD
Location: Pittsburgh, PA
April 23, 2013
Great shoes!
"I ordered these for my graduation and I love them! I normally wear and 8 or 8.5 and ordered the 8.5; anything else definitely would have been too small but they fit really well overall and are super comfortable! A nice shoe for summer, classy looking too."
By: kisaac
Location: Lakeville, MN
April 11, 2013
They Seem Great
"I haven't been able to wear them yet because the MN winter seems to be lasting forever, but I tried them on and they seem to fit great. I got the gray color only because the brown were sold out. Not my first choice, but they are pretty cute."
By: Lover55
Location: Minneapolis
April 02, 2013
Nice shoe
"Bought as a gift for my sister. They fit nice, looked a little cheap in person."
By: Jennypole
Location: Oxford, MS
March 24, 2013
Unisa Oljay Wedge Sandal
"Very cute shoe with just the right heel height. Also very comfortable. I would highly recommend."
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