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WoW seems to evolve (or devovle to some) with every xpansion. What do you think it will be like in 5 years?
Will they introduce a pony class?
For a serious guess, I think they will try to put players back in the world, instead of just hanging out in the capitals. They have said they might also put in player housing.
I think they will actually try to make it more sandboxy since the whole themepark thing is becoming old.
Originally posted by jusomdude
WoW seems to evolve (or devovle to some) with every xpansion.
Definitely devolves. No more 40 mans. Epic AV battles are no more. Easier content.
Originally posted by FrodoFragins
Originally posted by jusomdude
WoW seems to evolve (or devovle to some) with every xpansion.
Definitely devolves. No more 40 mans. Epic AV battles are no more. Easier content.
Second this. Over the years from launch, WoW was only losing and losing. I remember being excited by some features, like Cataclysm's rated BG's, but overall, it only went worser and worser.
Sure, comfort features did evolve (features like dungeon finder, better ui, more smooth animation, better connectivity and less lag influence, more addon power).
But if you see the game itsef, the world:
- flying mounts made it too easy to gank low-levels or get away from low-levels, hurting WPVP very much
- huge disparity in stats also hurting WPVP, if before 55 had a chance against 60, now difference between 69 and 70 is broadening
- flying mounts also hurting the feeling of "adventure" and "wanderlust" you get from travelling the world
- no more epic 40man raids
- no more epic alterac valley
- epic outdoor elites removed
- loot acquisition homogenised with tokens, pvp loot spearated into their own "reservation"
- free epics for everyone! No longer getting an "epic" item feels truly "epic"
- economy destroyed by huge inflation because Blizzard couldnt find another way to fight gold sellers
- introduction of structurised daily grind with daily quests (if before you actually had a sandbox-feel to it, now it feels like a job)
- flying mounts further affecting the feel of epic travels and wanderlust and WPVP
- stat difference further spreading, making it even less fun to WPVP since higher level is way more powerful, especially at cap
- no more premading at BG's (nerfed by only allowing 5 people to queue up for random bg
- freebie epics even more! more epics for everyone for almost no skillful effort
- introduction of raid "dumb-down" mechanic that makes it easier for everybody to down the raid (damn stacking buff i'm talking about), yay for no effort lich king kill!
- even more dumbed - down daily experience, everything is outlined for you, PVE is just another job now you do in game, with daily tasks to complete that take no skill, only time
- introduction of dungeon finder that made it impossible to actually gank near entrances to dungeons, allowed people to get in dungeon without even knowing where it's located or ever visiting it, game feels even more like a "lobby" now and not a "persistent world"
- people are all sitting in one capitol city, noone is out in the world
- flying eveywhere just destroys the sense of adventure in the WHOLE WORLD OF WARCRAFT
- WPVP further destroyed by flying everywhere and people having no point of going out in the world AT ALL since they dont have to
- even more dumbed down raids with "raid finder" feature, so that one year old can tank the lastest expansion boss
- rated BG's turn out to be a boring experience of slowly winning/losing up to an obvious result
- class homogenisation means every class feels the same, has same abilities (everybody got an interrupt, everybody got a slow, etc etc)
- talents dumbed down, no more complex specs with hybrid trees, all specs are similar now, even more cookie cutter and less options
- flying still stays where it is
- talents dumbed down even further
- more childish feel, less epic feel
- trend to make game easy, fun etc without effort involved for everyone continued
WoW is on the road of catering for masses. They are trapped by the capitalism hunger for "more profitz!!!!". They must show "sub numbers" since that makes shareholders happy.
Catering for masses never leads to any good for the fans of the product. It means that if tomorrow, some majority of people who arent even target audience will decide they'll buy the product if X is done to it, X will be done to it, because that means more subs, even if minority like yourself leave.
On the countrary, business models like "We want to make product Z which will be tailored for needs of A,B and C groups of people and we will continue to cater for their needs and develop product with those groups in mind" is what makes a game that is good for the fans. Thats why games like Guild Wars 2 get so much fan love, and WoW is hated.
What will they do exactly in 5 years? Who cares what EXACTLY they do, honestly? General trend is clearly seen, what exactly happens is just a wild guess which doesnt maen anything.
They will do anything that will make them grab more subs at that exact time. They would carefully study the market and see what can be done to apply for "masses". If pony class would do it, they'd add ponies. If ranked pokemon arena would do it, they'd work on it (leaving other serious problems continue to harm the gameplay). They will continue removing old ways to have fun and prosper (like they did with nerfing gold from old raid instances, and like they do with DIII now - after all, same company same business model) to introduce new ones (you cant transmogrify this or that great piece of gear you own from the past - but you can farm this new epic transmogrify set we made!!!).
WoW will never be "more sandbox" since sandbox is made for people who can entertain themselves, and those are a minority. Majority needs to be "entertained" by someone else. Thats where the masses lie and thats what Blizzard pursues. If anything, expect even less sandboxing, more dumbing down of talents, stats, more removal of abilities, more removal of skill requirement from content, more homogenisation and less options. You will have even easier time tanking and healing, even less choices in how to build yoru class, even more on-rails system to make you "the hero who saved the world" without you actually having to make an effort.
I think it'll be dead... With expansions they're just demolishing the game I loved playing. Also, I doubt it's engine can keep up with new mmorpgs which are and will be released in the next 5 years.
maybe not dead... But it might have a lot less players than it has today, even tho this has been said for many many times and well... wow still stands firmly on it's top position, I think the next 5 years are in for some refreshment in mmorpg genre, thus the "lesser players" opinion.
"Happiness is not a destination. It is a method of life."
5 years from now?
Fully lobby based. Being on a specific server will be meaningless.
Content and grouping will be available for everyone with automatic sharding / phasing handling load balancing.
Walking out of Silvermoon City into Eversong Woods will pop a character into a cross-server phase. Being grouped will pull all the group members into the phase.
Overland zones will exist solely for questing, which will be for the most part a single player activity. Because quest progression pops phases, it will be almost impossible to bring a person into a group unless they are on the same stage of a quest.
Level reversion will be common. Taking a level cap character back to a lower zone will auto-scale the character to the zone so they can quest missed areas, earn badges for rewards, reputation etc.
Reaching level-cap will be trivialized. Perhaps by forward level scaling in mixed level groups. Level 20 to 100 in an afternoon running dungeons with high levels.
Average dungeon run length will drop to 20 minutes.
Guild participation will be fully automated. Being in a guild will actively help level a character based on guild population ranks. Guild chat will be dead, with nobody ever needing to use it other than "Welcome" and "K THX BYE".
Raid setup for guilds will be fully automated. Server picks who goes and who doesn't based on gear and past peformance.
RMAH with Blizzard charging commision per transaction. That shiny welfare epic gear could be crafted with a ton of work, can be purchased from AH for 20,000,000 gold, or can be purchased from AH for $14.95 via credit card.
Overall, a twisted utopian future.
To some this might sound fantastic in terms of evolution. Technically of course it will be, because it's Blizzard and for the most part, everything they write works as intended. Also some will highly approve of the streamlined gameplay and refined game mechanics. Without a doubt it will make plenty of money.
Hopefully Murlocs as a playable race. :-)
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
Originally posted by jusomdude
I guess I should have known better than to post about WoW here, while expecting something positive.
What do you mean by "positive"? You expect what? Wow targets masses who need to be held by hand to be entertained. You think they even know about website like mmorpg? I doubt it. You need to use google for that! You need to learn to look for stuff in the world, not having it fed to you. Thats why, despite WoW being no doubt THE most powerful and popular MMORPG, you only see people with negative attitude towards it around.
Grim Dawn, the next great action rpg!
Donno about you guys, but i play on a private vanilla server and i haven't had this much fun since... Retail vanilla. xD
People who think we're just glorifying vanilla don't remember what it was like / haven't played it yet. Sure, there isn't auto-loot, 10.000 addons and flying mounts in 1.12. PvP is way more punishing though, epics aren't common and endgame doesn't just boil down to farming a raidtier at a time.
You're free to say i'm still just fanboyin' out on vanilla, but i love logging in every time i boot up that 1.12 client, you can keep your pandas and your green epics.
Free To Play. Talent trees will be completely removed at some point. you will have 5 buttons with 5 spells or abilitys. creatures and mobs will no longer be set to red they will all be yellow and you can choose to attack or save them them if you like. you will also be able to make a small farm and raise critters and grow crops.
All scantily clad female armors will be removed and be replaced with age appropriate attire. Learning and math puzzles will be added to the game as well as story dungeons were kids can solve these puzzles and learn how to read write. a new "friends & family" program will be added to allow parents friends and family to all join in on the fun with their child as they go on a learning adventure!.
A new program that uses learning in the class room for grades 1-8 so teachers can choose and help tailor and develop a childs educational needs by becoming a game guide and lead a class room group through a learning adventure!
World of Warcaft will be rated for EVERYONE
Titles rated E (Everyone) have content that may be suitable for ages 6 and older. Titles in this category may contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
At some point lore will converted to a more silly and child like nature as it has been slowly going that way for years. in time, raids will be converted to large group story book dungeons and puzzle instances. PVP will be changed so that young adults can learn good hand and eye coordination and also learn how to resolve conflicts through kindness and diplomacy.
I think Wow wil last for at least another 20 years. If blizzard releases there new MMO it will be a huge blow to Wow.
But even then it will continue to exsist in a form of free to play and less servers.
Wow simply is the best profitable MMO alive.
And seeing Vangaurd is still alive today, i suspect that Wow will have a very long time ahead before its truly gone.
A lot of people dislike Wow and the casual way it goes but that doesnt bother Blizzard at all.
Playing: World of Warcraft.
Played: Lord of the Rings Online, Starwars Galaxies.
Tried: Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.
Dragnon - Guildmaster - Albion Central Bank in Albion Online
Originally posted by jusomdude
WoW seems to evolve (or devovle to some) with every xpansion. What do you think it will be like in 5 years? Will they introduce a pony class? For a serious guess, I think they will try to put players back in the world, instead of just hanging out in the capitals. They have said they might also put in player housing. I think they will actually try to make it more sandboxy since the whole themepark thing is becoming old.
I see 3 scenarios here, as I feel WoW is at a big Crossroad right now so it is hard to answer simply.
1) Mists of Pandaria is released to the usual success. WoW returns briefly to great splendor and it revitalize the game. It does not stop the downward spiral but slow it down considerably and put it on same level as other MMOrpgs of the past, Eventually the downward trend will stabilize at a much lessened number (but still quite big, like 1-2 millions) in about 5 years and we will see the classical ups and downs as new expansions get released regularly.
From there, it all depends on what has happened to ActiBlizzard, most probably Blizzard will lose some of their independence and WoW will go F2P. Titan will release F2P.
2) Mists of Pandaria is a smashing success. WoW returns to the glories of the past, the Devs quickly incorporate succesfull elements from other MMorpgs as applicable to WoW. Mini-games proliferate, the next expansion is even bigger. In 5 years, the "2011-2012 gap" is just a memory, subs are back on the rise, albeit quite slowly and there have been other gaps before, but the overall trend is positive.
Vivendi will stop the sale or sell anyway but the continued success of WoW guarantee Blizzard's creative freedom a bit more. WoW remain the only sub game to be viable, more WoW clones are released. Maybe 1 or 2 games manage to carve bigger niches for themselves.
3) Mists of Pandaria is a disappointing failure. Either it does not sell well or it does, but people get bored with the content in very little time. WoW's empire gets splintered and it either dissolve or get gobbled up by competitors. This will take time. 5 years in the future, WoW exists as a F2P title everyone remembers as the top Gorilla of the past, now one of the many. ActiBlizzard has been sold and divided. Blizzard lost their creative freedom OR managed to get free of Activision/Vivendi, depends how that pans out, but they are vastly diminished either way, might return to greatness however if they break free of Activision, they started small after all.
The MMO's scene is in great turmoil and here one of two things happen: A) we go back to the EQ era, with games being quite near each other in terms of subscribers OR A new game capture the main stream audience and becomes the next king of the block, leading to clones of it and so on.
EDIT: as for the game itself, in all 3 scenarios, Blizzard will continue to do what they do best. Take features from other games, polish them to shine and add them to WoW with their pinch of SecretBlizzardSauce(TM). How the game itself evolves is impossible to tell at the moment as it all depends on gamers trends and what other games come out.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Originally posted by WabbaWay
green epics.
win! perfectly describes my feelings about modern mmos.
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
Originally posted by jusomdude
I guess I should have known better than to post about WoW here, while expecting something positive.
Indeed. This site especially seems to be full of people letting their emotions guide their writing when it comes to World of Wacraft. Most of said discussion is bias and misinformed based on one's own interpretations of what is going on, while not exasperating the truth of the matter. This is especially true when people talk about an expansion that has yet to be released, and can be seen especially when they say the new talent system is "dumbed" (It may be found to be thus after release, but as of right now I've changed talents close to five times a day for a few months) down and the game is more "childish". In all honesty, I haven't seen WoW as bloody as it is in MoP's beta. There are some really dark turns it takes in the questlines that almost border on Guild Wars: Prophecy and Factions type of depressing. Though the real matter is yet to be seen, as I am not fool enough to say it is childish or "mature" without playing through the full release (though the fact they changed the Ale drinking into Brew Drinking with the Monk left a sour taste in the mouth).
With regards to the topic at hand, I would have to say that WoW will undergo some significant changes in the next five years. There will be many factors to this, including (but not limited to in any way) the decline or incline of subscriptions, the release of Titan, the characteristics of subscribers (and what they want), the acceptance or rejection of the latest expansion (in addition to other games), and how the story evolves while considering prior points.
Likely it will comes to the point where fan favorite "Hero" classes will be introduced into the future expansions. Among these will probably be the Demon Hunter, the Blood Mage, the Spell Breaker, Warden and possibly even the request runic knight by some people. Granted, I don't think all of them will be implemented in that time frame, but quite possibly one or two of them at least. This will be dictated by whatever the next expansion is as well, such as it possibly involving the Burning Legion again and perhaps the Southern Seas, Twisting Nether, Emerald Dream or one of the many Legion Planets where demons live.
Some time ago Ghost Crawler admitted to looking into possible ways to implement player made content. This may be added in an expansion involving the Twisting Nether due to the very nature of said place. In it Illusions are pretty rampant and the creation of things may be done in a matter of seconds out of nothing. That is pure speculation of course. Though it would be interesting if guilds or players could simply create quests or even build entire areas with a system similar to the WCIII world editor and then invite people to play in it or some such. Naturally such an idea would have to go through thousands of iterations, but it is an (I believe) interesting prospect nontheless.
New measures are being taken to implement more story archs and quests in the game on a two month basis, and raids are supposed to come out in around four to five months now. Granted I will believe such when I see it. Though, the path they are on now seems to dictate that with each patch the storyline of MoP will press on along with the war and the introduction of whatever the next expansion will be.
I would imagine that new types of quests will be added that are similar to GW2's dynamic events in small doses. If you would recall, ghostcrawler said specifically that they do not want to add too many unfamiliar things to WoW as people who pay for WoW want to play WoW, and not gimicks that other games are basing their systems off of. They have the "WoW formula" down and do it best.
That said we can probably see the character models being upgraded as well, and possibly even the High Elves becoming a playable race for the alliance, and perhaps even the broken for the horde. Though that's more so a hope than anything else, as it would be pretty neat to have the High Elves become a playable race for the Alliance and not just rely on Night Elves to give it that elven feeling.
It is also my hope that the horde will become a more savage / tribal faction as they were in Vanilla before they were given pretty elves. This goes hand in hand with the Alliance getting the elves back as well, to make them feel more like the Alliance of Warcraft old.
In terms of BGs, they may add a Dota like map in the future, with some warcraft touches here and there. Perhaps defending gold minds and the structure that needs to be destroyed is a castle, with barracks and blacksmiths and mage towers and such around; then the Ally and Horde Towers littered around the field and gold comes from the gold mines worked by peasants and the like.
Whatever is done, it is my hope that the world will feel massive again; since the inception of flying mounts it has just felt so small. Though with the cross zones you should run into more people than you have in the past. We'll just have to see the problems that arise therein once that system is fully realized.
At the very least I believe Blizzard has learned its lesson not to fragment an expansion so much; having all those areas miles apart from each other instead of on a single connected continent left it typically barren as a whole and put too much emphasis on the main cities (which people were already used to and didn't need an expansion to liven it up, as nice as they look now). This should be more lively for PvP again, especially with world bosses in the mix once more.
With all that said, it's kind've hard to imagine the future of World of Warcraft as there are too many variables. Even though there is ample evidence (in the beta) to suggest that the Legion is returning, we won't know for sure until something more concrete is offered by Blizzard.
Originally posted by IstrebiteI
Cata: - flying eveywhere just destroys the sense of adventure in the WHOLE WORLD OF WARCRAFT - WPVP further destroyed by flying everywhere and people having no point of going out in the world AT ALL since they dont have to - even more dumbed down raids with "raid finder" feature, so that one year old can tank the lastest expansion boss - rated BG's turn out to be a boring experience of slowly winning/losing up to an obvious result - class homogenisation means every class feels the same, has same abilities (everybody got an interrupt, everybody got a slow, etc etc) - talents dumbed down, no more complex specs with hybrid trees, all specs are similar now, even more cookie cutter and less options
forgot one -- most PreCata outdoor heroics nerfed for solo play
Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
on topic,
WOW 5 years from now, I really have no idea but i expect Blizzard to add more modes of play
hopefully Blizzard will find a better alternative to dailies
Hopefully shut down!
Ha, I kid. Wouldn't want all of that horrible community to spill over into the rest of the games on the market!
Within 5 years I see (at the very least the announcement of) WoW2 which will finally destroy WoW....
Only thing that will kill WoW is WoW2...GW2 will definetly cripple it more than WO:AoR, SWToR, Rift, or TERA ever did.
They'll probably be converting to Free to Play, or reducing their subscription fee in that time. WoW is a good game, but it's getting very old, and it doesn't seem to have the staying power it used to have.


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The host for SurgeXperiences 207 will be Buckeye Surgeon. That edition will be published on September 28th. The deadline for submissions is midnight on Friday, September 26th. Please submit your posts here.
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subset: commoncrawl


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But CL&P spokesman Mitch Gross says the utility is allowed to recover storm-related costs, like bringing in outside line and tree workers, replacing damaged equipment and staffing the around-the-clock response effort.
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The two lawmakers also asked regulators to withhold ratepayer funds for other storm responses until Northeast Utilities, CL&P's parent company, reveals the compensation of executives at NStar, the Boston-based utility that NU bought for $5 billion last year. Gross says NU has already agreed to provide that information to Massachusetts officials, and will do the same for Connecticut regulators if requested. Under the proposal, CL&P customers would see an average $3 monthly increase in their bill for 6 years starting in December 2014.


text:
Aarik announces the marriage of his mother Sylvia Lofthouse to David Kevin Diaz. Our new family will begin on July 25.
An open house for our family will be from 3-5 p.m. at the Diaz Residence, 20 East 970 North Castle Dale.
Parents of the bride are Terry and Eileen Lofthouse.
Parents of the groom are Virginia Diaz and the late David Diaz.


text:
Designed by Elite Series veteran, Davey Hite, the Trigger X Drop Dead Minnow is more than just your average fluke-style bait. Hite had some key features he wanted the bait to have, and spent a considerable amount of time getting it just right. For one, when you stop your retrieve, it sinks in a dying quivering motion, even spiraling down like a dying baitfish, hence the name - the Drop Dead Minnow. Bass just can't resist the chance at gobbling up an easy meal, and absolutely smash the Drop Dead Minnow.
You can also burn it extremely fast and it will swim straight and not roll over like other baits. A great choice around the Country, Hite designed it especially for lakes with a lot of blueback herring, like his home lake - Lake Murray. Available in a variety of colors, the Trigger X Drop Dead Minnow is also loaded with UltraBite Aggression Pheromones for additional fish attraction. This custom blend of aggression and fear pheromones mimics the natural predator versus prey response - triggering a predator's feeding instinct.
0 Colors
Customer Reviews
Comments: In the water, these look exactly how Trigger X says they do: Dead. However, for some reason, bass can's resist.
From: Logan: LA 4/11/14


text: Bizzle - You Know remix ft. Lecrae Bizzle drops the remix to his single "You Know" featuring Lecrae. Pick it up on iTunes.About the AuthorChad Horton has co-owned and operated Rapzilla.com with Philip Rood since 2010, bringing with him a decade of music business experience. Horton is also the Director of Marketing for Syntax Creative, the largest independent digital distributor of Christian & Gospel music, among other genres. Originally from Northern California, Horton rooted himself in San Diego with his wife of nine years, as well as two beautiful daughters. Facebook Social Comments


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SiriusXM Satellite Radio XEZ1V1 Onyx EZ Satellite Radio with Product Review 2014
Overall Rating (out of 5):
This unit works really well, but that is expected, it sounds good, looks good, does what it says it will do. It works, it sounds good, and it brings satellite radio into your house if you can afford to shell out the bucks. Is very easy to read in direct sunlight, which is good because the radio sits on top of my dash. So far everything is good with this one, every truck driver should have one. If you go under or park under something that blocks the signal then of course you have no radio, like going in a long tunnel or parking under a big tree or car port but the quality of sound and selection of programming certainly makes up for these small shortfalls.
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Page Not Found
The page you were looking for has been moved or no longer exists.
The links on this page may help you find the information you are seeking. The following links in particular may be useful:
Subject Index - Alphabetized index of the website.
Site Map - Hierarchical listing of the website's pages.
Search - Search facility for full-text searches of the entire website or of selected major categories.
For further assistance, please contact us.
Last update: June 11, 2015


text:
Bed Stu Spinjitsu Boot
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text:
Career Planning
- Home /
- Administration and Staff /
- President's Administration /
- Student Affairs Division /
- Career Services Center /
- Career Planning
Hours and Location
Mon-Fri8:30 am - 5:30 pm
Tawes Center
Rm 113
Rm 113
Career Planning
Career Services Center
Browse through the master list of informational handouts provided by the Career Services Center. Click on the title to download.
Self Assessment
- Myers Briggs Type Indicator & Strong Interest Inventory
- Uncertain about which Major to Choose?
- What is Sigi3?
- Resume Worksheet
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- General Resume Guidelines
- Seven Basic Principles of Resume Writing
- Resume Content
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Curriculum Vitas
Cover Letters
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- How to Prepare for your 1st Employment Interview
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Thank you Letters
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text:
These crustless quiches are a tasty alternative to the standard cheese omelet. There
- 8 eggs -
- 1 cup mozzarella cheese, grated -
- salt and pepper, to taste -
- 2 medium onions, diced -
- oil, for sautéing -
- 1½ cups chopped frozen broccoli, defrosted, or 2 red peppers, diced, or ½ lb (225 g) fresh or 8 oz (225 g) canned mushrooms -
1. Preheat oven to 350°F (180°C).
2. Place the eggs in a medium-size bowl and beat well. Add cheese, salt, and pepper.
3. Heat oil in a frying pan over medium flame. Sauté onions in oil until golden brown. For broccoli quiche, add onions and broccoli to egg mixture and mix well. For red pepper or mushroom quiche, add red peppers or mushrooms to the frying pan with the onions and sauté another 5 minutes. Combine vegetables with egg mixture.
4. Pour mixture into greased muffin tins, filling ¾ of the way. Bake for 30 minutes, until golden and puffy.
This recipe appeared in Mishpacaha Magazine Issue 293, June 2012.


text:
Joseph Massa Piepmeier, MD
Nixdorff-German Professor of Neurosurgery; Vice Chair of Academic Affairs, Neurosurgery; Chief, Brain Tumor Surgery
Research Interests
Biopsy, Needle; Brain Neoplasms; Neoplasms; Nervous System Diseases; Neuroma, Acoustic; Neurosurgery; Diseases
Research Organizations
Cancer Center: Developmental Therapeutics
Research Summary
Yale's neuro-oncology program puts together all of the components
critical to managing patients with brain tumors: comprehensive evaluation
and diagnosis, leading edge treatment options, thorough follow-up and
psychosocial support. Patients are welcome whether they are newly diagnosed
or have already received extensive treatment.
Calls from referring physicians, patients or their families are handled by an experienced clinical care coordinator. The coordinator ensures that appropriate appointments are made quickly. New patients with brain tumors are usually seen in the oncology clinic of the Yale Cancer Center within a couple of days. The care coordinator also acts as the patient's interface with the various medical specialists who are called into play in each treatment plan.
The patient is the focus of all of the diagnosis and treatment skills Yale's interdisciplinary team of specialists brings to the service. Neuro-oncology surgeons, radiation oncologists, neuroradiologists, medical oncologists, neurologists, neuropathologists and others meet weekly at a Tumor Board Conference to arrive at the most appropriate treatment plan for each individual. Because the Yale Cancer Center is an academic referral center, the teams of specialists have an opportunity to treat the rarest as well as the most common cancers. Because of the center's research and teaching mission, its practitioners are well acquainted with the most advanced treatment methods. Patients benefit from that knowledge and from specialized resources such as a dedicated neurological intensive care unit and the latest imaging technologies.
Specialized Terms: Neuro-oncology; Acoustic neuroma; Brain tumor; Stereotactic needle biopsy
Selected Publications
New Methods for Direct Delivery of Chemotherapy for Treating Brain Tumors.
Sawyer A, Piepmeier J, Saltzman M: New Methods for Direct Delivery of Chemotherapy for Treating Brain Tumors. Yale Journal of Biology and Medicine,
Direct Intracerebral Delivery of Cintredekin Besudotox (IL13-PE38QQR) in Patients with Recurrent Malignant Glioma.
Kunwar S, Prados M, Chang S, Berger M, Lang F, Piepmeier J, Sampson J, Ram Z, Gutin P, Gibbons R, Aldape K, Croteau D, Sherman J, Puri R: Direct Intracerebral Delivery of Cintredekin Besudotox (IL13-PE38QQR) in Patients with Recurrent Malignant Glioma. J
Diffusion MRI in the early diagnosis of malignant glioma.
Baehring J, Bi L, Bannyhk S, Piepmeier J, Fulbright R: Diffusion MRI in the early diagnosis of malignant glioma. J. Neuro-oncology,
- Piepmeier J, Thaiyananthan, T, Ocal, E: Principles of Neurosurgical Therapy. Practice and Principles of Neuro-oncology, Baehring J Piepmeier J (eds), 2006
The interactions of polarographic measurements of oxygen tension and histological grade in human glioma.
Lally B, Knisely J, Piepmeier J: The interactions of polarographic measurements of oxygen tension and histological grade in human glioma. in press The Cancer Journal.


text:
|Posted by Lud on October 09, 2003 at 07:17:27:
|In response to Re: See if you can answer this???
I've got the same low pressure problem with my Moen Posi-Temp. I also replaced the cartridge with a new one, but it didn't help. Did you ever get your problem resolved? What was the final resolution? Thanks for your help.
|Replies to this post
|There are none.


text:
Debra Wood, RN
You will be asked about your symptoms and medical history. A physical exam will be done. Many cases of melanoma are found during routine physical exams or when doing a skin self-exam.
Skin Exam and Mole Biopsy
Your skin and moles will be examined. If any of your moles look like they may be cancerous, a tissue sample will be taken and sent to a laboratory for testing. A pathologist will examine the tissue sample under a microscope to check for cancer cells. Other moles will be monitored over time.
Lymph Node Exam and Biopsy
The lymph nodes in the groin, underarm, neck, or areas near the suspicious mole may also be examined. Enlarged lymph nodes suggest that the melanoma
have spread beyond the mole. A sample of lymph node tissue may need to be removed to test for cancer cells.
It is important to know whether the melanoma has extended beyond the tumor site to involve lymph nodes as this changes both the stage of the tumor and the treatment required.
Staging Melanoma
Once melanoma is found, tests are performed to find out the thickness of the primary lesion and whether the cancer has spread and, if so, to what extent. This information helps determine which treatment is best for you. Melanoma, like other cancers, is classified according to stages. The lower the stage, the more likely the tumor is to be cured and the easier it is to treat.
Staging is a careful attempt to determine the extent of the cancer invasion. It considers the thickness of the tumor, presence of cancer cells in local lymph nodes, whether the cancer has spread beyond its primary localization and, if it has, what body parts are affected. Depending on the thickness of the original tumor, additional tests to determine staging may include:
The following stages are currently used to classify melanoma:
Stage 0 (Melanoma in situ)
In stage 0, abnormal melanocytes are found in the epidermis, the outer layer of the skin. These abnormal melanocytes may become cancer and spread into nearby normal tissue. Stage 0 is also called melanoma in situ.
Stage I
In stage I, melanoma has formed. Stage I is divided into stages IA and IB. In stages IA and IB, melanoma is not in found lymph nodes or distant organs.
Stage II
Stage II is divided into stages IIA, IIB, and IIC. All stage II melanomas are not found in found lymph nodes or distant organs.
Stage III
Stage III: In stage III, the tumor may be any thickness and it has spread to regional lymph nodes without
Stage IV
In stage IV, the melanoma has spread to other places in the body, beyond the original area of the skin. This can include distant lymph nodes or organs.
Diagnosing melanoma. Melanoma Research Foundation website. Available at:
http://www.melanoma.org/understand-melanoma/diagnosing-melanoma. Accessed April 3, 2014.
Melanoma. EBSCO DynaMed Plus website. Available at:
http://www.dynamed.com/topics/dmp~AN~T115302/Melanoma. Updated August 26, 2016. Accessed October 6, 2016.
Melanoma skin cancer. American Cancer Society website. Available at:
http://www.cancer.org/acs/groups/cid/documents/webcontent/003120-pdf.pdf. Updated January 9, 2014. Accessed April 3, 2014.
Last reviewed March 2016 by Mohei Abouzied, MD
Please be aware that this information is provided to supplement the care provided by your physician. It is neither intended nor implied to be a substitute for professional medical advice. CALL YOUR HEALTHCARE PROVIDER IMMEDIATELY IF YOU THINK YOU MAY HAVE A MEDICAL EMERGENCY. Always seek the advice of your physician or other qualified health provider prior to starting any new treatment or with any questions you may have regarding a medical condition.
Copyright © EBSCO Publishing. All rights reserved.


text:
Bottega Veneta Leather Flatform Sandal
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Skip to comments.Senate Fails to Pass 3-Month Extension of Jobless Benefits
Posted on 02/06/2014 12:34:56 PM PST by SeekAndFind
WASHINGTON The Senate failed to move forward on a three-month extension of assistance for the long-term unemployed on Thursday, leaving it unlikely that Congress would approve the measure soon and dealing a setback to President Obamas economic agenda.
The vote was 55-to-42, falling short of the 60-vote threshold to break a Republican filibuster effort.
Republicans and Democrats, many from the nations most economically depressed states, had been trying to reach a solution that would allow people who have exhausted their unemployment insurance to continue receiving benefits as long as the government offset the $6 billion cost.
Ultimately, how to pay for the program proved too big a hurdle for senators to overcome.
Weve given them everything they wanted. Paid for, said Senator Harry Reid, the majority leader, flashing his irritation at Republicans who blocked the bill.
He said Democrats would keep pushing to extend the benefits, which expired at the end of last year, leaving more than 1.3 million Americans cut off. That number has since grown to more than 1.7 million.
(Excerpt) Read more at nytimes.com ...
At least call it what it really is...WELFARE!!!!!!!!!
For those of you who want to know which Republicans voted with Democrats, here they are:
Joining Democrats in voting to advance the bill were four Republicans—Sens. Dean Heller of Nevada, Susan Collins of Maine, Kelly Ayotte of New Hampshire and Lisa Murkowski of Alaska.
Long-term unemployment has become a second tier welfare system. If someone's unemployed that long, they should get a job at entry level with a company that promotes from within. Another good way to spend their unemployment time would be to become advocates to end taxes and regulations that make independent small business formation almost impossible.
With all due respect to the unemployed, the Senate needs vote down any appropriations-related bill that the states have never delegated to Congress, via the Constitution, the specific power to address.
The unemployed need to deal with their state lawmakers who have the 10th Amendment-protected power to tax and spend for such purposes.
"""Joining Democrats in voting to advance the bill were four RepublicansSens. Dean Heller of Nevada, Susan Collins of Maine, Kelly Ayotte of New Hampshire and Lisa Murkowski of Alaska.""""
My, that was unexpected.
Looks like the water in the lobster pot known as midterms is coming closer to a boil.
It oughta take a 90% positive vote to spend big money——on anything. And it oughta be a matter of the GENERAL WELFARE, not a squeeker benny for less than one percent of the working population. Shutting this krap down now at least should block the dims from one more path of buying votes until November-—because you know if they got the three months they'd want another 3 in 3.
States with the highest unemployment generally don't have Republican senators (imagine that!) so I can understand Heller's vote as political savvy, not necessarily an ideological decision. That might be true of the northeastern ones as well but it is hard to say since they are RINOs anyway.
How is it that those off unemployment benefits rose from 1.3 million a month ago to 1.7 million? Doesn't this actually demonstrate the ineffectiveness of the program?
Extending these benefits are necessary to provide democrats cover for the massive lack of jobs. Time for people to face reality.
Thanks for the list of four solid RINO Obamacrat Senators.
The unemployed need to deal with their state lawmakers
= = = = = = = = = = = = = = =
Thought I heard the other day that North Carolina had cut off some of the 'benefits'(???) and the unemployment rate went DOWN once the 'free money' was cut off.
Funny how the 'giveaways' are considered 'benefits' while my SS payments are 'entitlements'.
And before the 'other' crowd jumps in, I also paid into the same system and never drew a penny of unemployment or used medicare/medicaid.
I admit to using VA for a couple of procedures BUT I worked many years at sub standard pay with no 'clock' to guide my work hours...MY CHOICE, but.......
BTW my 1st withholding in 1954 and am still 'working' albeit at my own pace etc.....
Also, I have NEVER been without gainful employment one minute more than I have 'wanted' to be.
Good, Now they will go out a get a JOB!!!
This will cause employment to rise, and Obama will take credit.
"Now they will go out a get a JOB!!!"
Don't think it is so easy. After losing my job of over 20 years last year I've been looking....and finding NOTHING.
Yeah, sure I MIGHT be able to get a job equal to what I would have done 30 years ago, but that won't pay my bills.
This is like the glee expressed by some here when someone is hurt by Obamacare: good, they deserved it, no doubt voted for Obama.
Well, about 1/2 the people did NOT vote for Obama, but we are still suffering the ill effects of his governance, including Obamacare and including a dead cat job market.
If you have a job be grateful, that is all I can say.
But Obama justr said a week ago that the economy and the state of the union are STRONG! Why do we, then, need an emergency unemployment benefits extension of three months?
If unemployment was kept to no more than 26 weeks, the unemployment rate would plummet. Repeal Obamacare, and the unemployment rate would be in a relative free-fall.
Really, this is just a benefit to the 1.3 or 1.7 million, or whatever the number is. They are just choosing to not work. Just another benefit of ObamaCare.
"At least call it what it really is...WELFARE!!!!!!!!!"
Probably the FDR era term "Dole" would be more accurate. Except for the FDR voters, most Americans were too proud and self sufficient to take it. Of course FDR doubled down with his Progressive crony capitalists (actually communist oligarchy) to make the need for the dole more severe and extended.
I had an engineer apply for a job open I had. He was off 89 weeks. His resume looked great in my trash can.
I, for one, am glad they didn't pass it!
I'm now unemployed just over 60 days...I'm working hard looking for another job!
spend their unemployment time would be to become advocates to end taxes and regulations that make independent small business formation almost impossibleThey should become freepers!!!!
RE: Im now unemployed just over 60 days...Im working hard looking for another job!
Well, it looks like you have another 90 weeks or so... before your benefits run out :)
If these guys had any courage or consistency, they'd be as strong in opposition when the Chamber demands the handouts as when individuals seek them.
RE: I had an engineer apply for a job open I had. He was off 89 weeks. His resume looked great in my trash can.
Yep, that looks like the fate of the long term unemployed looking for jobs.
You're not recycling?
I'm sending in the feds...
Wow I didn't know it was that easy. What an ignorant comment!
You don't seem to read, there are no more extended benefits from the Feds. States do not give 99 weeks unemployment. My friend that is 64 and unemployed, and unlikely to get employed will get 26 weeks from Taxifornia. The EDD has been very helpful, they told him to take early retirement. Aside from the reduced benefits(significant, he's not ready to settle into that rocker.
Month after month my neighbor told me he could not find a job. One day he invited me over for dinner, I thought it was to celebrate his finding of a new job as we had some of the biggest and best steaks I had in years. After dinner he told me he still was not working but had bought the steaks with his food stamps/independence card. I was sick to my stomach as he told me the good thing about being unemployed was that he had more time to work on his boat. His unemployment FINALLY ran out after what seemed like well over a year...and 7 days later he magically found a job where he is still working today.
How well you know me, eh? Who the hell are you to make such a demeaning blanket statement? Wow, if only I had realized that the reason I don't have a job is I just choose not to. Enlighten me as to where you got your degree in Sociology and Psychology, enquiring minds want to know.
Approve the bloody Keystone pipeline. Expand drilling on fed. lands. Create oodles of jobs.
It takes a certified idiot to propose making illegal aliens citizens while paying people to not work. Where do these idiots think the money comes from? The people that are willing to get off their rear ends and work everyday, that's where.
"But Obama justr said a week ago that the economy and the state of the union are STRONG! Why do we, then, need an emergency unemployment benefits extension of three months?"
I, also, would like a clear explanation for this question. Maybe a reporter can ask Poindexter(Carney) about it.
You showed him.
The person with the most control and highest interest in working is the recipient of this "insurance". It's a joke and causes net harm to the economy. It's a massive drag on job growth.
This economy is suffering from what is nationally known as Obamanomics, but what we locals call normal in Ill-Annoy.
I'm sorry you're out of work. What do you do for a living?
FOUR RINO TRAITORS joined the demonic-rats:
Dean Heller of Nevada
Susan Collins of Maine
Kelly Ayotte of New Hampshire
Lisa Murkowski of Alaska
Ayotte turning into a big time rino. She's always right there with Collins and the rest of the usual suspects.
Very impressed. Hope that made you feel better.
Sounds like a success to me, not a failure.
This is neither the Democrat party or the Republican party money you are wanting to spend here, Harry.
Reid blames republicans. Why does he not blame his democrat puppets? Because they're up for re-election?
I feel for you. It's amazing how people who have jobs condemn those who don't have jobs of not wanting one.
Disclaimer: Opinions posted on Free Republic are those of the individual posters and do not necessarily represent the opinion of Free Republic or its management. All materials posted herein are protected by copyright law and the exemption for fair use of copyrighted works.


text:
Tahari Wiley Wedge Sandal
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Item # 271924
Step out in a wedge sandal from Tahari this spring. The Wiley is the perfect casual wedge to pair with your favorite cotton sundresses.
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text:
It looks like you're new here. If you want to get involved, click one of these buttons!
From the Article....
"The emergence of movies in the 1920s didn't kill live theater. More people buying radios in the 1930s didn't kill off the movie industry, nor did more people buying televisions in the 1950s. The invention of the computer and the emergence of the Internet hasn't killed any of the entertainment mediums that came before it. Moreover, all of those things has, in decades of Cassandra-like hand wringing, been proclaimed again and again as the imminent killer of the written word. You tell me, how's the publishing industry doing? Are people still reading? You bet they are, and in more convenient and inventive ways than ever."
And these events also changed each of these genres, these things, forever. They were never the same again.
It's not that the MMO Genre will die.... No it will not die...
It is that the MMO Genre will change in ways we older fans do not want, or appreciate, or agree with. For many of us the MMO Genre HAS died... for us personally. I know several People in real life that used to play MMOs years ago, but they did not agree with the changes, or did not like the direction MMOs were going, so they quit. Good Players gone that helped make the genre special.
The MMO Genre is not, nor will ever be, just software and servers, or just Investors dumping their money into it, or great gameplay and graphics. It is all these things plus something much more important.....it's also the Players themselves that make the MMO genre what it is. Without the Players the genre is meaningless. Anything that affects the Players affects the genre.
That's why Changes to MMOs to attract different People than they did before feels like such a Personal Attack... because the business decision to change customer Bases by changing who is attracted to MMOs *IS* a Personal Attack.
That's why for some of us the MMO genre Sky has fallen.
Originally posted by DamonVile
As long as it's alive for me, I don't care if it's dead for you.
I do care if it's dead for you.
I find it very troubling that you and others hold this attitude, this point of view. That is not a good indicator of the future of this genre OR our collective real life future either.
OP you seems missing the point and not understand what some saying here.
Offcorse when someone say mmo's are dead don't mean they are.
If millions like mmo's with spoonfed gameplay and cookies plus shops you can buy your way to top thats fine but for me and few others mmo's are DEAD.
Understand OP?
New players keep comming and more and more playing becouse of easy acces through all kinds of devices and gameportals you can play games and mmo's.
F2P is defenition of death to mmo's yes...but prolly not for millions who want meaningless spoonfed cash grabbing monsters comming into there lifes and grab there wallets or give them cookies without any sweat or achievement:p
If i shout mmo's are dead there dead for me its THE END prolly not for you OP and many others fine by me have fun.
For me yes:)
Back to solo games which are alive and kicking for me:)
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
The MMO surface has barely been scratched yet. When you boil it all down, EQ 1 - Next, DAoC, WOW, WAR, Conan, GW2, LotR - they're all the same game. MMOs have barely begun. We're still in the infancy stage, and one baby started to walk and fell over.
The reality of millions of humans connected via computers is the ultimate gaming environment. We've only just begun...
"not everything on offer will be Tolstoy. Sometimes it'll be Twilight."
It's more like editing the writing in "War and Peace" to appeal to fans of "Twilight". Not only that, but getting rid of all the unedited versions. I know that analogy overstates the difference but I'm not worried that there'll be no games called MMOs in the future. I'm worried that none of them will be things I want to play.
Originally posted by iridescence
"not everything on offer will be Tolstoy. Sometimes it'll be Twilight." It's more like editing the writing in "War and Peace" to appeal to fans of "Twilight". Not only that, but getting rid of all the unedited versions. I know that analogy overstates the difference but I'm not worried that there'll be no games called MMOs in the future. I'm worried that none of them will be things I want to play.
This is close to by main concern, if there is only meaningless crap to consume you are never going to realise that there could be something else. Those who never saw what we had before will assume you can only make MMOs this way. Not that I have a blinkered view of the past, some things about the old gameplay are better left in the past. As gamers have now been replaced by social media types as the market to go for I can see no way that players will end up addressing these issues. At least the solo players were gamers, they had a gaming ethos even if it was not the same as ours.
We are moving into an era where gaming is going to be driven by the preferences of those who only game as an occasional pastime. I doubt it is going to be a bright future.
You received 25 Agrees. You're posting some good content. Great!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Now Doesn't That Make You Feel All Warm And Fuzzy? :P
The problem with MMOs these days, in my opinion, is that developers are just making the game, and forgetting to make a world. In all the MMOs that most people seem to love, they felt immersed in a world, small things like npc chatter, day/night cycles, large zones to explore, etc... All of this created an experience that no other genre could provide.
Nowadays it feels like we are all playing a lobby game waiting on our pvp/instance queue to pop whilst running circles in a player hub. I truly believe that if just one developer can go back to creating a world to play in, and not just a game to be put down after the first month, people would flock to it.
Changes to MMOs kill entertainment about as much as articles like this kill MMO forums.
The emergence of this website, for example, did not deter other game-themed websites from forming.
My analogy is more on-topic than you'd think.
There are game websites (other than MMORPG.com) that scour the web for video game topics, and put those topics on their website solely to generate hits. They carefully wrap their meta data with proper search tags to ensure their websites show up while browsing gaming topics, but they don't offer anything that isn't available somewhere else.
Similarly, there are video games that scour the pre-existing video game world for content, and put that content in their games solely to generate interest. They carefully craft their games' hype & advertising effort with keywords like Innovative and Unprecedented, but don't offer any gameplay that isn't available anywhere else.
The biggest change to the gaming landscape is virtual reality. The nonsense we argue about today will be fodder for tomorrow's "old school gamer" arguments.
Originally posted by Scot
Originally posted by iridescence
"not everything on offer will be Tolstoy. Sometimes it'll be Twilight."
We are moving into an era where gaming is going to be driven by the preferences of those who only game as an occasional pastime. I doubt it is going to be a bright future.
I agree, but think we've been in this mode for a number of years now, but the future still has a few bright spots on the horizon.
On hiatus from EVE Online since Dec 2016 - Screw off-grid PVE boosting changes
Pouring on extra "Salt" for 2017
In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Originally posted by 9reesracer9
I think a similar entertainment analogy can be found in television... the expansion of premium (e.g. HBO, Showtime) and good cable networks (e.g. FX and AMC) was supposed to signal the end for the core networks...in America anyway. Instead, we have a significant increase in content that appeals to a wider audience, but also dilutes the participation (viewership) for most singular programs. Now, we have those who still can watch decent quality television for (basically) free on the networks, and then another demographic that chooses to pay for expanded cable service (for those that want/wanted to watch Breaking Bad or Justified), and then another group that is willing to pay even more for the premium content (Game of Thrones, Homeland). The MMO game industry is not terribly different in the current form. If you want to pay more, then you will have more options. This is the way the free-market system is supposed to work. Unfortunately, this kind of competition means quality products die (e.g. Glitch and Firefly). The MMO as a genre will not die anytime soon, but will continue to evolve based on the developers' ability to adapt to the desires of the audience they seek to entice.
OK, let's talk about the entertainment/TV analogy.
Say my favorite form of movie back in the day was "the Western".
Now, when movies/TV were young, you could find westerns all over the place, much like early MMORPG's and their more realistic virtual worlds.
But as time moved on, entertainment changed, and you would be hard pressed to find more than 1 or 2 western themed shows/movies in any given year. If I really want to enjoy a lot of westerns, my only option is to back and watch all the old titles and shows, because there's no real modern option.
The MMORPG industry is a lot like this. More entertainment than ever before, but if I really want to play a MMORPG designed the way I like them, I have to go back and play a DAOC free shard set to 2003. (which I've been doing the past 5 or 6 months now)
No, the industry isn't dead, but MMORPG's with the game designs I favor died a long time ago, and yes, it actually was the entry of the more casual gamer into the marketplace that killed them off.
Your not being paranoid if someone really is out to get you.
On hiatus from EVE Online since Dec 2016 - Screw off-grid PVE boosting changes
Pouring on extra "Salt" for 2017
In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Good article!
Our hobby is changing to be sure. More people are playing games than when I started to. I like the mall analogy. When shopping malls started appearing across america and more recently in Europe, people said it was the end of downtowns. To a certain extent, this was true. The traditional downtown stores died but more recently they have begun to flourish as merchants learned to deliver a differentiated shopping experience. Also many failed to realize the malls attracted traffic that other merchants could advantage if they knew how to attract it; e,g did Wow attract more people to the genre. sure it did. Does one need to develop a new "Wow." Absolutely not.. You need something different..
Developers need to build a better experience. They need to learn about what works and what doesn't and apply what is learned. What does that look like? I'm not sure. I don't develop games for a living but if I did here's a few things that I would include:
Why am I excited about ESO? See the list above.. They seem to be on it...
Playing ESO on my X-Box
Originally posted by Kyleran Your not being paranoid if someone really is out to get you.
Shrug. The number of TV viewers who would prefer Westerns so strongly that nothing else could entice them to turn on their TV is so vanishingly small, TV producers will happily write them off and just move on.
You can rope them in with the once-a-decade primetime reunion special, at least while a couple of the cast members are still alive. (Gunsmoke did theirs in '78)
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
As a player of WoW, Eq1/2, Lotrs, SWToR, Vanguard, Tera, and previous player of FF11/SWG/DDO/STO, as well as betas of FF14ARR/Rift/STO, I can attest that the genre has gotten extremely stale. We don't even get anything exciting for game content updates anymore~
You wait and wait, and then that anticipated update finally arrives, and its boring, some tiny little isle like WoW's timeless isle, or more raid content!! Whooo....
Well, it isn't like they are to poor and incapable of giving us more, companies just won't give us more. We all love more tradeskill crafting recipes to have fun with, we all love more random fluff like world events, and silly little things or even accept copy/paste geography layouts with copy/pasted npcs. It doesn't all have to be new artwork, it just has to be new dialogue and different quests!
Games come out with cool new features like WoW's scenarios, then abandon them as they make the gear outdated and worthless with Timeless Isle's easier to attain alt loot and new lfrs/raids for better gear! Release some awesome dungeons originally with an expansion, but then never bother to provide harder challenging ones with current equipment standards. Trivialize outdate all previous expansion content with every single game update patch release, so that all of the players move on to the "best shiny new thing" .
Now, we have the technology that we could combine WoW's flexible raids with Lord of the Rings Online skirmish 1,3, or full party system, with Everquest 2's scaling level content. We even have phasing on WoW to up population in zones, however what is the point of killing a world boss when the mounts are non-existant 1% or .025% drop rate, and the gear just got outdated by that brand new content update patch?
Everyone can't always rush off to the new expansion and leave the older ones deserted and empty ghost towns, that is what kills mmos right now. Only the current expansion is "relevant". Only the newest content update is desired.
My boyfriend quit playing mmos because they are all the same stale, however I remain and will always continue to do so (especially since most games are free).
Oh yeah, best way to fix mmos? Allow us to make decisions that matter, don't give us the same exact lore outcome and the same exact reward if we choose evil vs light. Why can't we build our character to matter? On SWTorR you can't betray a jedi to be a sith, even though you're max darkness and you have destroyed countless lives, you are still a republic citizen and never join the empire. What gives there?
How about classes being different and not copy clones of each other? Sith abilities are far to close to Jedi ones. Smugglers, Troopers, Bounty Hunters, Imperial Agents... why is everyone so similar? Why are the ships the same? Why are there very few types of droids and everything is limited? In a mmo about outer space, we just want more variety, more more more... Of course, we can't expect the alien races Star Trek Online should have, but everything just feels homogenized and bland.
WoW never even gave us new hair styels barber choices for races, or unique racials that actually matter more, or unique class/racial quests that were removed long ago.
Everquest 2 made the racial traits so boring and homogenized, everyone has almost the same exact ones no matter what race you are. None of them really matter at all.
Starting Stats on Everquest 1 mattered originally, Dark Elves low in str but high in int, very hard to be a Dark Elf Tank for example, but now they don't matter. Any race is able to wear equipment to be max in every primary stat and most if not all stats, so much statistical power in fact, that they have to buy Alternate Advance point skills to increase their statistic caps. Even low level characters level 20 or 30 can attain enough equipment to max out their primary stat, thus your race means nothing.
Whatever happened to your race mattering? Why are all the classes on Rift and SWTOR so humanoid? We need more beastial, insectoid, purely alien or different races... more unique racial traits that are awesome cool , even if unbalanced (after all I'm a pve not pvp fan). More racial/class unique quests and dialogue choices that matter and give us different quest rewards/lore outcomes !
Why answer a question no one is asking? There were decades of bad TV on and it never went away. Same with MMO's. The face my change, they will update, how we consume them may change, but I believe they will be there until the end of time at this point.
One of the worst ideas for a write up I have seen in awhile. honestly.
If you want a new idea, go read an old book.


text:
Car Culture/Getty Images
They're built to haul, tow and plow, and they've inspired huge loyalty in the people who love them since the very first one rolled off an assembly line. Here's our best trivia about the world's best trucks.
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Question 1 of 30
When the Humvee was in development, it was known by an acronym, HMMWV. What does that stand for?
High Mobility Multi-purpose Wheeled Vehicle
Long before civilian Hummers hit the road, this truck was known as the High Mobility Multi-purpose Wheeled Vehicle.
Hard Military Moving War Van
Heavy Metal Merging With Visibility
Question 2 of 30
Which company developed the first Humvee for the United States military?
AM General
Three companies submitted bids, and out of Chrysler Defense, Teledyne Continental and AM General, AM General won the contract to develop the Humvee.
Question 3 of 30
The Ford Model A pickup truck was designed to replace which vehicle?
Ford Model T
The Model A, which was released in 1928, was designed to replace the Model T.
Ford Model AA
Ford T-Bird
Question 4 of 30
How much horsepower did the Ford Model A feature?
The Model A's four-cylinder engine made 40 horsepower.
Question 5 of 30
What year was the first civilian version of the Hummer released?
AM General offered the first civilian Hummer in 1992.
Question 6 of 30
What is the name of the transmission that appeared in 1950s Ford pickup trucks?
The Fordomatic transmission was introduced in Ford's light duty trucks in 1953.
Question 7 of 30
The 1991 GMC Syclone was a "hot-rod pickup" based on which GMC model?
The GMC Syclone was essentially a high-performance version of the Sonoma.
Question 8 of 30
The GMC Syclone, based on the GMC Sonoma, then became the basis for another GMC model. What was it?
the Jimmy SUV
the Typhoon SUV
The 1992 GMC Typhoon was based on the Syclone.
the Caballero pickup
Question 9 of 30
Which of these engine types appeared in the 1955 Ford F-100?
a six-cylinder and a V-8
In this era, the Ford F-100 offered six-cylinder and V-8 engines.
a V-4 and a V-8
a naturally-aspirated six-cylinder and a turbocharged six-cylinder
Question 10 of 30
What was one of the main selling points of the Ford F-100?
Ford's advertising for the F-100 focused on the truck's comfortable cab.
a cheap price
all-season tires
Question 11 of 30
Who introduced the new Jeep Liberty at the 2001 North American International Auto Show in Detroit?
hippie author Ken Kesey
DaimlerChrysler enlisted Ken Kesey, author of "One Flew Over the Cuckoo's Nest," to introduce Jeep's latest model.
talk show host Jay Leno
rally racer Carey Hart
Question 12 of 30
When did the 60th Anniversary Edition of the Jeep Wrangler go on sale?
February of 2001
In February of 2001, Jeep marketed 60th Anniversary Editions of its Wrangler, Cherokee, and Grand Cherokee models.
February of 2000
June of 2002
Question 13 of 30
What automotive company manufactures the Unimog?
Mercedes-Benz designed the Unimog for agriculture work, and still makes the truck today.
Question 14 of 30
What is the most popular production vehicle to be turned into an armored car?
the Chevrolet Suburban
When armored cars are used for personal protection, the Chevy Suburban is the most popular model.
the Ford Explorer
the Mercedes-Benz G-Class
Question 15 of 30
What was Jeep's full name in the mid-1960s?
Kaiser-Jeep Corporation
At the time, Jeep vehicles were produced by the Kaiser-Jeep Corporation.
Willys Jeep Chrysler
International Harvester
Question 16 of 30
Armored trucks that are built for money transit are designed specifically to protect against a certain type of threat. What is it?
When armored trucks are robbed, it's most often done by people with handguns, which requires less protection than most people realize.
the Mini Coopers from "The Italian Job"
Question 17 of 30
What does Unimog mean?
Unwieldy Important Ogre
United Motorage
Unimog is short for "Universal-Motor-Geraet," which is German for "Universal Motor Implement."
Question 18 of 30
When was the International Scout introduced?
the early 1950s
the early 1960s
International Harvester produced the Scout beginning in 1960 or 1961 (sources vary).
the early 1970s
Question 19 of 30
What company manufactured the Reo Speedwagon?
Reo built mostly commercial vehicles, with its Speedwagon truck being a notable exception.
Question 20 of 30
When did Jeep release the Wagoneer?
The Wagoneer arrived in 1962 to replace the Jeep Station Wagon.
Question 21 of 30
What company produced the Jeep Wagoneer?
Willys made Jeeps back in those days.
Question 22 of 30
The Jeep Wagoneer was the first four-wheel drive vehicle to offer what feature?
rubber floor mats
an automatic transmission
The Wagoneer dramatically increased its appeal among families by being the first truck of its type to come with an automatic transmission.
a radio
Question 23 of 30
What was the 1990 Chevrolet 454 SS' sole available color?
Onyx Black
The limited Chevy 454 SS pickup came only in Onyx Black.
Coal Black
Bowtie Red
Question 24 of 30
What lurked under the hood of the Chevy 454 SS?
a 6.0-liter V-8
a 7.4-liter V-8
The Chevrolet 454 SS boasted 230 horsepower from its 7.4-liter V-8 (454 cubic inches, hence the truck's name).
a turbocharged V-6
Question 25 of 30
What did Ford's SVT acronym designate?
Special Vehicle Team
The Ford Special Vehicle Team was an offshoot of Ford's Special Vehicle Operations unit, both of which designed limited edition performance models.
Special Version Truck
Super Vicious Truck
Question 26 of 30
When did Ford release the SVT F-150 Lightning pickup?
the 1993 model year
Ford unveiled the 1993 SVT F-150 Lightning at the 1992 Chicago Auto Show.
the 1990 model year
the 1995 model year
Question 27 of 30
When did Studebaker first outfit its trucks with a V-8 engine?
Studebaker first offered a V-8 in its trucks in 1954.
Question 28 of 30
Studebaker trucks stood out from the competition thanks to what?
the styling
The Studebaker pickup truck line featured unusual styling for the time, distinguished by clean lines and plenty of window space.
the power
the safety features
Question 29 of 30
Which of the following trucks have been adapted into official Popemobiles?
a Studebaker and a Ford SVT F-150 Lightning
a Jeep Wrangler and a GMC Syclone
an FCS Star and a Ford Transit
Many trucks have become Popemobiles, among them, a Ford Transit truck and an FCS Star from Poland.
Question 30 of 30
Popes really love trucks! Which of the following have been Popemobiles?
a GMC Sierra and a Mercedes-Benz G500
The Vatican has selected a GMC Sierra and a Mercedes G500 SUV as Popemobiles at one time or another.
a Nissan Titan and a Chevrolet El Camino
a Holden Colorado and a Volkswagen Caddy


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it could have been the purple stuff i just drank but my heart was pounding during that last scene. good and fitting ending.
the study of chemistry, it is growth, then decay, then transformation bitch.
it could have been the purple stuff i just drank but my heart was pounding during that last scene. good and fitting ending.
the study of chemistry, it is growth, then decay, then transformation bitch.
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
Perhaps, however the DEA isn't going to be so emotionally involved. Also Jesse has no money and no friends or family now. He is truly alone and with out a support structure.
I hope the beginning of 'Need for Speed' is the end of Jesse's story. "I used to be a meth cook, now I just race to get my speed!"
Walt seriously went out like a boss. its very rare that long series have good endings but that was really well done
Spoiler!Now, that'd be a hell of a way to start that movie. The DEA won't be, but Marie will be. Plus Hank and Gomie kept Jesse under wraps, he was their secret weapon against Walt and Hank didn't want to get the DEA involved yet for fear of Walt getting wind of Jessie's location and ultimately killing him. Also, it didn't seem like there was a nation-wide man-hunt going on for Jessie like there was for Walt. Then again, Jessie's fingerprints would be all over the meth lab at Jack's compound as well as the gun that Walt used to shoot Jack...
However, you're right, Jesse is alone now with no help, but he's finally free at least.
What an amazing tv show on earth and it's a complete package of suspense, drama it's everything that i love about this show specially writer even every characters on braking bad are so talented that this show makes it so special that it creates history on tv and i think it's a masterpiece but sadly end of era. :'(
It was great how it ended. Because Granite State was really the downfall of Heisenberg/Walter. He had to run away, he was alone, depressed, cancer eating him slowly (so skinny his wedding ring slipped from his finger). But the way that episode ended. It fueled him. That swan napkin and the glass being half empty, signifying his last moment, and that it wasn't over for him, not yet.
The way everything went down on the last episode was just amazing. It was closure. He had a proper goodbye with his wife, he gave them what they wanted (Hank and Gomez), he killed the Aryan's (Jack dying similar to Hank. How Walter tried to bribe Jack into not killing Hank, Jack tried to bribe Walter into telling him where his money way, and Walter killed Jack midsentence, how Hank was killed), saved Jesse, and killed Lydia. And Jesse got revenge for Andrea by killing Todd. Everyone got what they deserved. So sweet.
And the hint that Vince Gilligan had given us, "woodworking", which was what Jesse did back in high school, make that wooden box. Which he did because his wood shop teacher inspired him. Which connects to how Jesse killed Todd, by choking him (reminiscent of how Walter killed Crazy 8, by choking him). And how Walter's last kill was Lydia, by poisoning her, similar to his first kill (killing Crazy 8's cousin by using that red powder, forgot the name).
Spoiler!And to top it all off...not only did he set Jesse free, but how Walter was touching lab equipment, leaving fingerprints, so that he could take the blame for Jesse. Not only that, but by doing that, Walter preserved his legacy. He died at peace. (if you watch the scene again, when Walter is looking at the tank, you can see the distorted image on the tank, of Walter with no hair, like when he used to make Meth.) He died in piece like Mike.
Last edited by [JUiCE]; 10-04-2013 at 12:00 AM. Reason: Don't worry about it.
Regardless of the finger prints the DEA knows about Jesse. Marie would have told them he was a CI for Hank trying to take down Walt.
That's going to lead to some questions regardless of evidence.
Anyone else want to figure out how Jesse would be doing after his escape?
People will be looking for him, no Saul, no money, etc..


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When should game servers be retired?
Posted on 20th Sep 2012 at 10:30 by David Hing with 34 comments
Modern game production dictates that everything released must have multiplayer functionality, regardless of development budgets and how appropriate a multiplayer feature might be to a particular title. Although this trend is a headache for many a developer, it can also be a heartache for those who end up becoming particularly attached to a game's multiplayer option as sadly, these features have no guaranteed permanence.


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Zias size up LSC opponents
February 16, 2006
The Eastern New Mexico University women's tennis team has probably gotten its toughest Lone Star Conference opponent out of the way.
Now the Zias will see what the rest of the conference looks like.
ENMU lost to Abilene Christian 9-0 on Feb. 1 at Zia Tennis Complex. The Zias take on Western New Mexico at 1 p.m. Friday on their home court before hosting LSC foes Tarleton State and East Central on Saturday.
"ACU's always going to be tough, but I'm not sure what the other teams have," said coach Christine Blaeser, in her 16th year at the school. "Tarleton will be tough as usual; they're a really solid team. But I think we'll be able to compete."
Five of the eight players on the roster return from last year — seniors Elyse Jacques and Eric Kelly, junior Kristen VanWettering and sophomores Cassidy Bancks and Ashley Toye.
Blaeser said VanWettering, a Portales High grad, and freshman Tracy Hughes played well in an "extra" doubles match against Abilene Christian. With freshman Tracy Williams nursing a back problem, Blaeser plans to move VanWettering and Hughes up to No. 3 doubles this weekend.
The remaining member of the roster is another freshman, Eve Andrews.
"I'd just like to see how we compare with Tarleton; their whole lineup is new," Blaeser said. "That (dual) will give me a good idea of how we'll do in the conference."
After Saturday, the Zias have only one more home match — March 10 against Central Oklahoma. The LSC tournament is scheduled for April 20-21 at Midwestern State in Wichita Falls, Texas.
Track — Slowly but surely, ENMU track coach Eric Boll is trying to make the Greyhounds and Zias competitive in the LSC.
The men can build around a strong throwing group led by junior Zach Gerleve, the defending LSC javelin champion, as ENMU prepares for its outdoor opener on March 9 in the Tarleton State Invitational. He's also looking for good things from Kenyan distance runner Felix Boit and freshman Guy Kcholi (Ka-HO-lee), a 23-year-old middle distance runner who came to ENMU at the semester.
The Hounds and Zias were last in the six-team LSC last spring.
"We have some kids with the possibility of doing well in the conference," Boll said. "Zach and Felix and Guy have an opportunity to go to the (NCAA Division II) nationals this year."
Others who Boll said could do well are sophomore Aaron Carper and freshman Logan Capps in javelin, Clovis High grad Warren Nuckols in the hammer throw, senior Ricardo Hernandez in the distance events and junior Orlando Sanchez in steeplechase.
The women won't have a lot of depth, but hope to build around senior throwers Nicole Valez (shot put) and Jayme Williams (discus).
"The rest of them just need to step up," Boll said. "There are four or five other girls that have the potential to do well."


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Tough loss for Canada to open Pan American Cup men's volleyball tournament
SAN JUAN, Puerto Rico – Canada squandered a two set lead and lost in five to Brazil on Tuesday night in its opening match at the nine-country Pan American men's volleyball tournament being held at Roberto Clemente Stadium.
The Brazilians, ranked number-one in the world, but fielding a young team for the tournament took the two hour plus match 16-25, 20-25, 25-20, 25-23, 15-8. With the victory Brazil moves to 2-0 and clinches pool A.
"We had a very good start but we didn't execute well from the fourth set on," Canadian Coach Glenn Hoag explained. "We have a lot of work to do in our preparation for the World Championship at the end of the year. But basically we had a good game."
The Canadians, ranked 20th in the world, appeared headed to a comfortable victory winning the first two sets and leading 17-12 in the third. But the Brazilians staged an impressive rally earning 10 of the next 11 points en route to a third set win.
"We relaxed too much and got too complacent," said Gavin Schmitt of Saskatoon. "We waited for them to make mistakes and weren't as aggressive in the last three sets. It took the pressure off them and they were able to execute against us."
Canada appeared to have found its game again late in the fourth set moving into a 22-19 lead on some great blocking and smashing by Dallas Soonias of Red Deer, Alta., but the resilient Brazilians reeled off five straight points to move in set point position.
"We took a lot from this game," said Schmitt. "The key to success for us is to play our system and we implemented that in the first two sets. It showed what we could do. Once we are confident with that we are going to put more pressure on the other teams."
Top Canadian scorers were Toon Van Lankvelt of Rivers, Man., with 14 points, Adam Simac of Ottawa with 13, Fred Winters of Victoria with 12 and Schmitt with 10.
In pool C play, Argentina also clinched first spot with a 25-13, 25-19, 25-22 victory over Venezuela. In the B pool, the U.S., fielding its A2 squad opened against Mexico later on Tuesday.
On Wednesday, Canada faces Colombia (0-1) in the final round robin match for both squads with a berth in the quarterfinals on the line. The match will be carried live at 4 p.m. (EDT) on mediasports.tv. Canada won the silver at the last two Pan Am Cups losing in the final to the U.S., each time.


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