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Skip to comments.Polish Battle of Britain Fighter Ace Dies
Posted on 11/12/2004 1:53:46 PM PST by Lukasz
General Stanislaw Skalski, Polands top fighter ace from the Second World War and a participant in the Battle of Britain, died today in a Warsaw military hospital, a military spokesman said. He was 89.
Serving in the Polish air force, Skalski shot down a German reconnaissance plane on September 1, 1939, the day Nazi Germany started the war by invading Poland. Some historians credit him with the first aerial victory against the Germans, although another pilot also scored one at around the same time.
Poland was soon overwhelmed, and Skalski fled for Britain and joined the Royal Air Forces No 501 Squadron. He shot down six German planes in 1940 during the Battle of Britain, Germanys unsuccessful attempt to destroy the RAF.
Skalski suffered serious burns and had to parachute to safety when his Hurricane fighter was shot down on September 5, 1940, but he returned to the air six weeks later.
He subsequently commanded the Polish Fighting Team, which earned the nickname the Skalski Circus flying over Britain, Malta and Tunisia. In Tunisia, Skalski and his fellow Poles shot down 25 Nazi planes while losing only three of their own. Skalski ended the war with 24 downed enemy planes to his credit.
He was the ace of Polands Air Force, a hero of the Battle of Britain, military spokesman Major Maciej Wozniak said.
Skalski was born on October 27, 1915, in the village of Kodyma, Poland, and graduated from Polish pilot training school in 1938.
After the war, Skalski returned to Poland, where he was jailed and sentenced to death by the communist authorities on allegations he was a Western spy. He spent eight years on death row, before being cleared and released in 1956.
He earned Polands highest military honour for bravery, the Virtuti Militari.
Beginning in the 1980s he tried with little success to enter politics, joining several left-wing parties.
I had an uncle who was a Polish fighter pilot in the RAF; he liked vodka a lot and died quite a while ago.
Godspeed to one of the few.
thanks great photo, these crosses tell us everything what is necessary...
Poland is a tremendous ally.
Thank you for posting this. It was a really nice addition to our homeschool history lesson today!
I send my heartfelt condolences to this brave man's family - and our family's thanks to him...
- Michelle Konieczny
Did I get it right...???
And Skalski himself would be "Odwazny Polski"?
After the war, Skalski returned to Poland, where he was jailed and sentenced to death by the communist authorities on allegations he was a Western spy. He spent eight years on death row
Hell of a reward for him and many other Polish soldiers. He earned several Distinguished Flying Crosses for his service with the RAF. Rest In Peace.
It's about Robert Stanford Tuck, Britain's leading ace. He gets shot down and escapes from a prison camp to the Russians with a Polish pilot. Then they both have to escape from the Russians.
Kochamy Polske
A really excellent BoB film is "Dark Blue World".
It's about two Czech pilots who fled Czechoslovakia to fight with the RAF (and one gets imprisoned on his return, story very similar to Skalski.)
Different but good is a British miniseries "Piece of Cake" also about the Battle of Britain, told as an ensemble character study of "Hornet Squadron." Very well done and also occasionally brutally funny.
I like how they got their nicknames. There was one guy in Fly for your life they called "Green to black", which is how he described ditching in the channel and immediately turning submarine.
At first, the British would not let the experienced Poles, Czecks and others fly. It was only when they were running out of pilots that they let the other nationalities into the air.
Yes everything is perfectly written in the book mentioned above.
God bless our friends, the Poles.
Unlike our other European 'allies', they get It.
Now he flies with the angels and his hand "touches the face of God".
I'll take one Pole over ten Frenchmen at my side any day.
One of my most treasured pieces of memorablilia is a Sosabowski Brigade emblem, given to me by a Polish veteran who couldn't believe an American had even heard of his beloved General.
AS a reward for their fighting against the Nazis and flying for the allies the Polish fighters had to witness their country being abandonned to the Ruskies
Ironically WWII started when Britain/France went to war against Germany because she invaded POland ( course the Ruskies invaded from the other side )
Ain't many of these guys around, now one less. Be a nice gesture for our embassy to send a few Marines, and others, to the funeral, if they would.
Of the Battle of Brittan, Winston Churchill said,
"Never have so few done so much for so many".
Skalski was one of the few.
(Hope I got that quote right)
"jailed and sentenced to death by the communist authorities on allegations he was a Western spy"
Could happen anywhere, si?
These days, he would be prevented from learning to fly by the TSA.
Yes we're slowly losing them.
My uncle was in 487th bomb group. He was a gunner/togglier. They flew 33 missions including Battle of the Bulge and Dunkirk. The entire crew is still living and they now meet yearly. There is a book written about them titled 2 Ladies and 9 Gentlemen From Hell.
Interesting, Paul Tibbets, commander of the ENOLA GAY, the aircraft (and the unit) that dropped the first atomic bomb on Hiroshima, also was born in 1915 and won his wings in the U.S. Army Air Force in 1938. Tibbets was the squadron commander of the 8th Army Air Force unit, the first U.S. unit, to bomb a target over Nazi occupied Europe in August 1942 ... a bombing raid on Rouen, France. Paul W. Tibbets, went on to become a general in the U.S. Air Force, retired, is still alive and resides in Columbus, OH.
3 cheers for the Greatest Generation!
I reserved it online, and can pick it up tomorrow. Thanks!
odwazny Polak = brave Pole [odvsahny polak]
dziekuje za mile slowa = thanks for kind words [lol...dsenqye za meele slova...;]
OK the first two I can manage. The last one I'm pretty sure that if I tried, I would be telling someone.
"I think that the goat you married will bear horrible children"
Or worse.
"I lust for you"
Yes that's an amazing picture.
He basically said we had effectively not gained anything after all the fighting because we had simply replaced Hitler with Stalin.
Disclaimer: Opinions posted on Free Republic are those of the individual posters and do not necessarily represent the opinion of Free Republic or its management. All materials posted herein are protected by copyright law and the exemption for fair use of copyrighted works.

subset: commoncrawl


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It looks like you're new here. If you want to get involved, click one of these buttons!
A lot of players are waiting for a reay good RvR MMO. And lots of games got hyped because they said to make a game with a very good RvR part. But time after time the developers make the same misstakes over and over again and the games fail in being a good RVR game.
The main mistake: Dont try to make a MMO for all MMORPG players.
You have 3 types of MMORPG(maybe more); PVE MMORPG, RvR MMORPG, PVP MMORPG.
They are all called MMORPG, but they are completly different from eachother. Trying to make a game that has more then one of the types will always fail!
A PVE MMORPG is about growing stronger; leveling, getting better gear etc.. and because of that you can do harder dungeons and kill harder bosses, who again drop better gear. So a never ending loop and a game that always need to expand.
Classes in a PVE MMORPG are designed to level solo or/and to do dungeons in a group. So you need classes that do enough damage but also fulfill a role like healer or tank etc..
A PVP MMORPG is about doing solo PVP in a PVE world (ganking) or in an instance/arena setup(e-sport) where you are spread out to far to help eachother.
Classes in a PVP MMORPG need to be balanced, each class have to do all roles at the same time.
A RvR MMORPG is about group vs group fights in an open world and about conquering more land(resources) and castles.
Classes in a RVR MMORG are designed to do a special role inside of a group. So its more of a teamsport.
If you try to combine a PVE game with a RVR game you will have some roles, like the tank and the healer, to be to powerfull.
A healer or a tank in a RVR game arent damage dealers. But in a PVE game people want to be able to farm solo. If a class does to less damage they will complain because they farm slower then other classes.
If you make a RvR game where people will become stronger (by leveling, getting better stats, getting better gear or extra abilities they get each each level) there will be a gap between a gap between players that play the game for years and a new player. A gap between alts you just created and a player that plays the game for year.
The gap will become so big that new players/alts will become insta kills for the players that play the game for years. Or these players have a to much of a disadvantage. Making the game not fun for new players, or alts useless. It will turn into groups only looking for players of a certain level.
The winner of a group vs group battle(or teamsport) should be about teamwork, tactic, skill and some luck. Not about who has the best gear, stats or highest level.
Because RvR is a group based game with classes/roles that are needed, you want people to create/get on a different classes when needed without having to level one up first.
Its a shame Camelot Unchained started good with only wanting to make a RvR MORPG with PVE, but still ended to fell into the usual trap(s .. will probably become more)
Other mistakes that developers trying to make a RVR MMORPG usualy makes (so also probably Camelot Unchained) are :
Goals: a good individuel goal, team goal and realm goal.(A RVR goal: so not leveling, but rankings and personal goals(next to ranking) like for example skills like siege master that has a bar with points from -100 to 100 starting at 0. With on one side(- points) defence siege weapons(like ballista,defence walls, magic shield bubble devices etc) and ond the other side(+points) offensive siege(like trebs, bombs, catapults etc..) . If you use/build offesive siege well you get points, if you use/create defence sieges well you get – points. If you use offensive siege badly you get – points etc. And it will always slowly run to 0 if you dont use it for a long time. But next to skills like siegemaster/tracker/trapper etc.. you could also make skills like Swordmaster.. where you can use more/better skills when you raise(kill people -> getting killed/use other weapons/or not kill anything like x minutes is you loose points). But how higher Swordmaster you get Armor/shieldmaster, Axemaster, Hammermaster,BowMaster (and other weapons) will drop.
Combat: interactive and fun -> bots shouldnt be able to play the game(no button smashing)
So melee combat reaction, position and armor type based with a good balance between defence and offence. So like ability you can only use after a block. Or an attack you can only do if you behind someone. Or a type of weapon works better against type x of armor.
Where you can go in a defence mode where you will block/parry/dodge.. chance will raise but you cant do any attacks or run(only turn around -> shieldblock only works for attackers attacking you from infront of you). And the damage you do is determined also by holding in the ability button longer (interrupteble and with cap). Archers most powerfull abilities need to choose a shooting angle and how far (holding button) to shoot arrow(s).. ofcourse with a few seconds minium seconds you need to aim(hold the button). Magic most powerfull abilities need to be created. A mark only the counter class(magic portecter/healer etc) can see, will be shown above the caster and can be disrupted or changed(by mana bolts-> no damage). Or can be blocked by defence spells(shields etc) Spells are created by sending different kind and amounts of mana into the spell.
So instead of fights where people chasing after eachother(offence classes chasing/attacking the healer/caster classes) more a fight where defenders actuely can potect the weaker classes so they dont have to kite all the time. So with block//push backs/CC etc.. So a fight where casters and range are protected by tanks and magic protecters. Melee attackers (and their close combat support) trying to get passed the defenders. And assasins fighting a seperete war in a 2nd dimension (shadow world) to get free access to jump on the wounded targets.
Balance: between range and close combat damage, classes(not balance in 1vs1 fights, but in usefullness in all types of combat(open field/siege)), defence and damage abilities etc..
Population advantage: Best 24 hour coverage or larger population shouldnt mean a certain win. There should be enough tactics/ways for a smaller force to have a chance to win. And the game should be designed so the population advantage is as small as possible, so realms dont end up in blobbing up in one big army that can beat all. Or servers mass recruiting to have biggest 24 hour coverage.
Sieges(attack and defence): shouldnt be booring, and should be a main part of the game. So siege weapons should be fun(not pressing button x every few seconds: but for example a treb where one person need to aim, another one (or more) determine how far the rock will fly, not releasing at the same time will end up in firing in the wrond direction.While the rest of the group defend the treb. Or a battle ram operated by a whole group where actions need to be synchronised as good as possible to do most damage to the gate -> using a siege should be a group activity).
And battles(small battle/scrimmages) should happen all around/in the keep. Instead of one force standing infront of a gate trying to break the door down and another force standing on the walls above the gate trying to shoot them down.
Taking a keep should take a long time and different groups (atleast 1 hour) with lots of objectives you need to take(with different ways to take it) and hold.
Classes: designed to do one role (so not make a class that is better in the same role or can do different roles as good as a class that can only do 1 role) but also fun (not healer wack the moll kinda style: but a healer that has lots of magic protection/heals/cures for all kinda type of attacks, or a buffer that can also debuff and need to choose between the right kinda debuffs or protection buffs during the fight)
Roles: designed to be all usefull and fun without getting to overpowered. So for example a class with an assasin role should be able to finish off a weak/wounded target in a sneaky way but should never become a very powerfull in burst melee damage class who also can stealth.
Abilities: designed for small and large scale combat, so you cant get killed without able to do anything. So for example a shield for x seconds instead of a shield that blocks x damage.
And for each attack/CC(/and even defence) ability should be a defence or counter ability, so there is a good balance between offence and defence and makes the game interactive.
Groups: To avoind making a large blob vs blob(that usualy ends in the tactic having a bigger blob) you want to create a game around groups. So group abilities should be a for group only. The groups shouldnt be to big but also not to small, so you can chose between different kinda good group setups. But groups running together should get disadvantages like a speed debuff. Or being together at a siege should get some kinda disadvantage, so they cant insta kill people because 100 casters target the same target. Like 2 groups attacking same target is abilities failing. Or doing only halve the damage. Or groups can hit also friendly groups by mistake (AOE) if they are to close.
Map design: Maps should be big enough/designed so that 2 groups can move passed eachother without they even noticing the enemy group(hills / trees) and scouts(role) are needed. With large keeps/citys where you can also fight inside and far enough from eachother so you cant treb eachother from one keep to the neigbour keep..(trebs should get a very large distance so you need to send a group out of the keep (secret passage) to go destroy it.
Hmm post got a bit big. Sorry
But i am still hoping a company will finaly make a good RvR game before i die or to be to old to play compter games. Its not so hard as long you keep in mind what problems will have each design desission.(like making blobbing up(zerging) the best tactic will end up in the same group with most people always winning and the usual big masses problems (like lag) will happen. Or growing stronger over time, will make the game for starters not fun and to hard to play.)
And sorry for the bad english.
Tanks should be like Arms / Warrior / Hero in old DAOC, not tanks in WAR please.
Not things just run around with shield
Ozek - DAOC
Niix - Other games that sucked
I agree with some of your distinctions and points about what would make an RVR game good, but I'm confused what you think Camelot Unchained has done already to ruin themselves from being a good RVR game?
They haven't even started development yet? LOL
MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/
Originally posted by Niix_Ozek
Tanks should be like Arms / Warrior / Hero in old DAOC, not tanks in WAR please. Not things just run around with shield
Daoc didnt had tanks.. or the tanking ability like taunt only worked on mobs.
In RvR they where just i bit harder to kill melee damage dealers.
WAR class design was made for solo play not group play (roles) where all classes where damage dealer with a bit of role abilities. So the tanks were damage dealers that were harder to kill and a few protect abilities.
I ment with tanks.. low damage dealers but very hard to kill (very slow movement speed in defence stance ofcourse) so real protectors/blockers
With lots of CC and protect abilities like:
- Grab And Hold: PBEAO/cone pull towards caster and pin down(cant move for a long time)
- cone push backs (he can use every 5 seconds)
- pbaoe criple for 40 seconds
- single target shield slam/ ability that dazes the target , where target cant use any ability for 20 seconds and is trown back
-Wall: Create a wall for like 60 seconds left and right of the tank no one can pass
-Shield bubble that protects a ground area for missle damage for a few seconds
- body guard that protects all grouped players very close to you (tank take damage instead)
So you first need to force the tank into block mode so he cant use any of the above skills. Or move around him and attack them in the back
I know very long CCs but all CCs are cureable (healer /magic protector solo target spells.. or resistant buffs)
Pure tanks are a PVE designed class.
War/hero/arms wern't solo classes in DAOC, i think most if not all hib groups had Heros, warriors were very common peelers / could assist on trains, arms same thing. They were basically melee that had option to pull out shield for slam, but less offensive oriented abilities, imo they were perfectly designed PVP tanks.
In a pure RvR game, theres no need for tanks like wow/war...
Ozek - DAOC
Niix - Other games that sucked
Originally posted by Tuktz
I agree with some of your distinctions and points about what would make an RVR game good, but I'm confused what you think Camelot Unchained has done already to ruin themselves from being a good RVR game? They haven't even started development yet? LOL
They released lot of info already: like no pve leveling or realm points but a level system you level by doing RvR (so still kinda like realm points but for all skills/stats)
So people level while doing RvR, becoming stronger every time you play. So you will get a gap between players where players want to only group with level X) or new players (level 1) being one shotted by level 50 players..
Thats for me a fail.
I rather have seen a system where you stats grow but also drop during your play. So if you play well (killing stuff without getting killed) you will get points but also loosing points while you dont kill anything or even more points if you get killed more then you kill people.. But not playing for a few days would mean you are back to zero. (ofcoure it will grow fast again if you start playing again)And where stats are linked together.. Like getter stronger will mean your agility will drop (skill abilities will trigger slower and your dodges will fail) . Getting more health will mean you will move (run speed during combat) will get less.
DAOC before the zergs(new frontier) groups who did group vs group already didnt want to group with low Realm rank players. Because high realm rank players would get a stat advantage and have access to some very powerfull abilities. So winner between a + Realm rank 8 and a group with < realm rank 5 would 99% of all battles be the group with the high realm ranks. Even if the low realm ranks are better players (so not teamwork/ skill/ luck based)
If they would have make the realm abilities so it were only real abilities (so removed all the passive stat bonus rewards) that needed to charge up before you could use it. (like every time u use purge you first need to kill 30 players to recharge it). The gap between new players(or low realm rank new players or alts) and high realm rank players would be much smaller. And groups of higher realm ranked players would have only a small advage (once in a while) over low realm ranked players.
Leveling is for PVE games.
RvR games need rankings , fun battles and sieges. Fighting over land and resources.. recourses you need to build/rebuild/upgrade/replace lots of stuff like keeps/houses for NPCs/gear/weapons/siege weapons/NPCs who will gather resources or help defend etc.. but you could also make it so you need (a special type of resource) for everytime you use a special (most powerfull) ability.
Where resources will be devided to all players who helped defending or conquering a piece of land (will slowly add to your bank while the NPCs or you gather)
Originally posted by Niix_Ozek
Pure tanks are a PVE designed class. War/hero/arms wern't solo classes in DAOC, i think most if not all hib groups had Heros, warriors were very common peelers / could assist on trains, arms same thing. They were basically melee that had option to pull out shield for slam, but less offensive oriented abilities, imo they were perfectly designed PVP tanks. In a pure RvR game, theres no need for tanks like wow/war...
I thought you ment with WAR(the game WAR: warhammer online) tanks. Not the warrior class.
Daoc was fun because it was a group based game with classes with each a role:
Like a bard would mezz and keep endurance and mana up while being kited by the enemy melee train.
A druid would buff/debuff/heal and root (usualy 2 druids for each group one healer other one buffer) and protect eachother by rooting/healing players if the other one got attacked.
Melee classes to chase after healers and casters to interrupt them and do some damage.
Casters you had debuffers so other casters could deal more damage and blind and mana regen
You had rangers and assasins both with stealth so good solo classes that could scout and give group movement info to the groups.
etc.. but no tanks.
In WAR(the game) every class could do good damage. So all classes were damage dealers. Healers were to busy doing damage to heal.. Tanks charged in first and werent protecters of the week classes. So there werent realy any roles. No teamwork needed. Groups were just large groups of people running together were classes didnt realy matter .. and only doing more dps(or having more people) is the main tactic.
(thats why WAR failed for me -> no teamwork needed... a soloplay game in a large group)
Real tanks(protectors and enemy blockers) that are designed to protect (so a real role you could use in tactics/teamplay strategies) in a RVR games i have never seen yet.(mostly because all games also had PVE, and a class that cant do damage only protect would suck in solo pve.)
Originally posted by Tuktz
I agree with some of your distinctions and points about what would make an RVR game good, but I'm confused what you think Camelot Unchained has done already to ruin themselves from being a good RVR game? They haven't even started development yet? LOL
Yeah.. I'm not going to say Docares points are invalid, as some actually are good 'suggestions', but this post was written as if CU has been released and we're all playing it. It's way too early to straight out judge a book that doesn't even have pages yet, let alone a cover.
I think a better topic would have been, "My Thoughts on CU" or something.
Originally posted by Plastic-Metal
Originally posted by Tuktz
I agree with some of your distinctions and points about what would make an RVR game good, but I'm confused what you think Camelot Unchained has done already to ruin themselves from being a good RVR game? They haven't even started development yet? LOL
Yeah.. I'm not going to say Docares points are invalid, as some actually are good 'suggestions', but this post was written as if CU has been released and we're all playing it. It's way too early to straight out judge a book that doesn't even have pages yet, let alone a cover.
I think a better topic would have been, "My Thoughts on CU" or something.
Sorry it wasnt my intention to write it like that.
It was more so Mark or someone else of the Camelot unchained would read it and see my warnings and like my ideas how to solve problems of all the other games who tried to make RVR had run into. Or atleast think about them. And maybe change stuff they already anounced like the e leveling system as personal reward/goal.
For example ANET (GW2) never thought about how to design classes for a rvr game. So it wouldnt become a game all about who has the largest group and has best 24/7 coverage. They are now slowly changing it so running in a very large blob isnt the best tactic anymore. But already lots of people stopped because of queues, lag and other zerg problems. And never thought about having a bad goal(ranking where best coverage wins) and lack of personal goal or team/guild goal(personal/guild rankings or temporary rewards etc. They maybe will change some of the problems.
But for example changing the class designs in GW2 so they are more role based will never happen. But would have forced people to work together and work as a group instead of just run along with the zerg(no help of others needed except that they dont out number me). Would have brought more tactics and teamwork gameplay options into the game. So smaller groups could beat bigger groups(and make running in the largest group not best tactic) . So group skills would have determined the ranking of the server. Would have make population difference effect be smaller. Would have spread out players more over all servers so they wouldnt have alsmost dead servers next to to crowded servers with very large queues. Would have removed most of the zergs and groups would spread out more over the zone. And no zergs would mean less culing(rendering) and lag problems.
Originally posted by Teh_Axi
Too much reward based on capturing things, rather than for holding them.
If you make the game about recourses.
Holding a keep means you own the land around it. Means the NPCs will gather resources for you(your realm) while you own the keep.
Taking a keep would mean you will have more land so more income of resources. But you first need to spend resources to rebuilding houses so you will get the NPCs.
So if you take a keep spend recourses to rebuild houses, then after you just are done rebuilding you will loose the keep again will mean you lost resources instead of win.
So having a keep is good.. Taking a keep is only good if you can hold it for a while.
And if you make it so keep takes are very large battles(lots of small battles) that took a few hours to get it, people will defintly want to defend it.


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By VERN HINTONOrangeville
Dear Editor,
I am very upset with the letters to the editor last week. I find it hard to believe that anyone could find Mr. Riddle's letter on April 26, one of anything less than concern and help for the people of Orangeville. We are tired of the water schedule when we feel that the only reason that the schedule is being used for is to rule over the citizens of Orangeville. We do agree that we should conserve water even in good years such as this one. However, we are responsible citizens and would like that chance to show that we are intelligent enough to conserve and not have to be watched by our city officials. We also want Mr. Davis (Letter to the Editor-May 10) to know that we have read the Castle Dale City letter that they gave their citizens and that they only reminded them to water from the hours of 5 a.m. and 10 a.m., and 5 p.m. and 10 p.m., and no watering on Sundays. I, as a citizen, would enjoy having the trust of our city officials that Castle Dale has shown their citizens, not only this year but for several years now. They have not been told they can water only two days a week, there is no schedule.
I don't find anything wrong with Mr. Riddle's encouraging people to call and ask that the restrictions be lifted. Is that not what America stands for? Are we not still a democracy?
We want our freedom like other cities in our county have. We take issue with Mr. Jones (Letter to the Editor-May10) in that you do not let us live the spirit of the law, rather you make us live the letter of the law, you, meaning the city council. Mr. Jones, why don't you make it so that it is a better place for all of us to live. Why can't you listen to people and help the laws work for individuals? We cannot see the concern you say you have when people in the city office seem to be working against us, and the city councilpeople are responsible to make sure that city employees are doing their jobs to help us. They are paid employees, paid by the citizens to help us in any way possible. It is my opinion that the city only sees what they want to see, and hears what they want to hear.
We have been put on the planning and zoning agenda without our permission, or being notified by city hall that we are on the agenda. We found out from some concerned citizens that we were on the agenda and we were very upset about being put on the agenda without having knowledge that we were going to be discussed at the planning and zoning meeting. If we had not been told of this happening, they would have just made their decision without us. That decision could have harmed our daughter. The city council says it tries to make decisions that are for the good of the people; how can this be a true statement when we were not even given the courtesy of a phone call from city hall telling us that they had put our names on the agenda? What is coming from city hall needs to be controlled. This is totally irresponsible and does not show us as citizens that we can believe in our city government. It is not that we don't want to trust our officials, but it is hard when they show us that the city council cannot control what is happening at city hall.
I am getting tired of citizens being asked to leave just because they have a different view point and they get labeled as trouble makers. Citizens have even been told by a city councilman not to befriend certain people within our city if you want to have any friends at all. We are only trying to live our lives in peace. How much better it would be if city officials would not label people and if we would be a little bit more willing not to spread statements that hurt others within our community.
Just because I am a concerned citizen does not mean that I watch people. On the contrary, I watch out for opportunities to reach out and help, like Mr. Riddle was doing in his letter to the editor. He doesn't deserve to be treated badly. I hope to see more articles in the paper from him. I want to learn what he stands for and how he believes that cities should function. So Mr. Riddle, please continue on, we admire you for standing up and shedding some insight on the water issues and the other issues that you have stood for which have benefitted our community.


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Skip to comments.Judge Jeanine Savages Shinseki: VA Deaths Are Criminally Negligent HOMICIDE
Posted on 05/17/2014 7:11:43 PM PDT by absentee
"War heroes don't leave men to die."
On Saturday night, Judge Jeanine held nothing back in tearing the Obama administration and Shinseki to shreds over the unspeakable failure on the part of our government to care for American veterans seeking, and waiting for, VA medical care.
Jeanine calls the administration's cover-up an "organized criminal enterprise". She also destroys Democrats for not caring and providing excuses for the administration's failures.
The judge does not spare the First Lady or the Vice President either ...
(Excerpt) Read more at therightscoop.com ...
We the People hope the Democrats are skewered for this. We love our soldiers.
Shinseki should be fired....but....more important is that Obama should be impeached and charged with criminal actions!!!
I can guarentee you that Shinseki fired numerous 0-6's and above for the actions of those who worked for them even though they were not directly responsible. He knows the game and he should put on his Big Boy Pants and resign. I don't think he has the stones.
The MSM will regurgitate whatever talking points the white house submits.
Active Duty/Retiree ping.
The little islamist spurns you.
Sponsoring FReepers are contributing
$10 Each time a New Monthly Donor signs up!
Get more bang for your FR buck!
Click Here To Sign Up Now!
You bet they will.
The corruption you see in the Veterans Administration will be common place if we go to a single-payer medical system. To get treatment, you will have to line the pockets of the bureaucrats who will be accountable to nobody.
I've said it before, and I say it again. The so-called President loves MURDERING Americans.
What's this now? Six, eight thousand.
Murderous BASTARD!
Obama and the Democrats are running the most evil and corrupt government on the planet.
You may wonder why I say the planet when we obviously have countries like North Korea, Iran, Argentina, and a few others that are pretty evil, but under their forms of government they are not corrupt, just evil.
See, in those countries the citizens and political supporters have very little if no voice at all in what those in control do. In America however, the citizens and political supporters of the ruling administration can, but refuse to stop what Obama is doing.
This administration and their supporters, even the citizens supporting them, not just corrupt but pure evil. Especially when you look at all they have done since Obama's emaculation in January 2009.
In my book, that makes Obama's administration the most corrupt and evil leaders on the planet!
I would rather vote for Judge Jeanine for President than any of the prospective Republican contenders that I have heard of, except possibly Palin.
That isn't hyperbole that is precisely the legal term for what has happened.
His Dad was a disabled Vet too.Gassed in frogland in Wwl.
I watch BOR because he does good things for our wounded warriors & goes after pedophiles. With Jeanine is just no BS. We need more like her!
Saw it coming when Shinseki was appointed as the head of VA. Same guy who instituted the black beret on the Army when he became CSA. That's his biggest claim to fame up until this infamy. He's a home grown socialist Hawaiian boy, which explains alot.
When Obama, the anti-Jew hater throws Spielberg into the cesspool....maybe that fool Spielberg will wake up to reality. Right now....Mr. Spielberg is living in a false bubble!!!
He's not to faulted...however....millions of Jews actually beleived "Hitler" was not such a bad guy. Spielberg and other American Jews will never learn that Obama is no friend of Israel or the Jews...in general. Obama just wants their money!!! After that....Obama's Muslim brother terrorists can have at the Jews.....with nary a whimper heard from Obama and his Obamabot followers!!! Many...not all.....American Jews......just simple fools!!!
personally I have never met.....a jew who wasnt a "liberal" or a communist in this neck of the woods
BOR does support the wounded warriors & I'm with him on that score, and his other admirable trait of going after pedophiles. And yes, we sure do need more like Judge Jeanine..Go Jeanine, Go!
Shinseki was a screwhead when he was an Army general, I don't know why anybody is surprised that his VA tenure is all screwed up, too.
Disclaimer: Opinions posted on Free Republic are those of the individual posters and do not necessarily represent the opinion of Free Republic or its management. All materials posted herein are protected by copyright law and the exemption for fair use of copyrighted works.


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The Internet of Things1 (IoT) is upon us. For years, market analysts have been obsessed with how many people use the Internet, but the fastest growing group of "users" are things. More devices than people are already connected. Estimates of Internet-connected devices range from 50 billion to 1 trillion by 2020. The technological and cost barriers to add sensing and networking capabilities to things are falling rapidly. At the 2013 Consumer Electronics Show, innovators displayed services based on connecting everyday things, such as HAPIfork (a fork that monitors eating habits),2 Beam Brush3 (a toothbrush that tracks dental hygiene habits), and others.
As discussed in the article, "Using technology to help customers achieve their goals," the IoT is creating the potential for a post-transaction relationship with customers in which enterprises take advantage of information from sensors embedded in their products that are linked to smartphones and to the cloud. They use the information to track and then guide the use of products and services that better align to the customers' goals. Thus far, technology generally introduced digital processes into the design, manufacturing, marketing, and selling of products and services; that is, up to the transaction. Now emerging technologies enable a post-transaction relationship between customers and vendors.
Until recently, embedding sensors and connectivity hasn't been easy or economical, thereby limiting the possibility for post-transaction relationships to high-value segments, primarily in business-to-business (B2B) scenarios such as monitoring power plants or jet engines. Many emerging technologies are now pushing down the cost curve, in effect democratizing the opportunity to digitize any customer's consumption process.
But to capitalize on post-transaction relationships, enterprises will need to become service providers, bringing together a distributed system using hardware and software technologies, with the goal of integrating sensing, networking, computing, and the end-user experience into a valuable service for customers. This integration will extend their business model beyond the device itself. "To become a service provider, [an enterprise] must learn to build and own the full stack—from network to device to application. That's the name of the game at this point," says Macario Namie, vice president of marketing at Jasper Wireless, a provider of machine-to-machine network management solutions.
This article provides an overview of the emerging technologies and where they fit into the stack. Prior issues of the Technology Forecast cover related advances in social technologies, mobile technologies, analytics, and cloud computing (SMAC), which also contribute to going beyond the transaction.
Historically, the adoption of information technologies accelerates after the layers of functionality are conceptualized and delivered as semi-autonomous, loosely coupled offerings. In essence, the tech industry coalesces around an IT stack of hardware and software capabilities and interfaces that create the full system. The IoT stack is rapidly approaching this level of maturity to become something PwC calls the Thing Stack. It has three layers, as illustrated in Figure 1:
Figure 1
The layers in the Thing Stack
New technologies, solutions, and choices are emerging rapidly— even accelerating—in all three layers. This trend is not surprising, given the broad range of use cases across different industries. At the same time, the service-specific requirements for local processing, networking method, power constraints, size, cost, and other concerns will vary widely based on use case. "A healthcare application that monitors a person's temperature and blood pressure will be very different from a utility application that monitors a smart meter," suggests Namie.
For any given enterprise, the context defined by their devices, the use cases, and the knowledge of what information will create value will guide designers toward particular choices of emerging technologies and solutions in the Thing Stack. What follows is a discussion of some of the developments in each of the layers of the Thing Stack.
Sensors have been used for years in industrial, automotive, healthcare, manufacturing, and other contexts. Now they are becoming small enough and inexpensive enough to embed ubiquitously in all devices and the physical environment.
According to IC Insights, worldwide sensor sales will increase by a compound annual growth rate (CAGR) of 18 percent, to $10.9 billion between 2011 and 2016. (See Figure 2.) During the same time, the unit shipments will increase from about 8 billion to 18 billion.4
Figure 2
Worldwide sensor market and unit shipments from 2008 to 2016
Driving this proliferation of sensors is their inclusion in smartphones, which already include the types of sensors shown in Table 1. Sensors in smartphones capture contextual information about location, motion, orientation, light, and other environmental elements, which app developers can use in new services.
Table 1
Sensor types used in the various mobile operating systems
Besides embedding sensors in smartphones, innovators are bringing to market new devices that contain many more sensors that take advantage of smartphones to capture and integrate data from the cloud and the device. For instance, Sensordrone, a Kickstarter project, packs a dozen environmental sensors—including humidity, pressure, color intensity, and gas sensors—into a keychain-sized dongle that collects information about the surrounding environment and relays it to the smartphone via Bluetooth.5
Such innovation expands the range of services that can be provided by digitizing the use of the phone as well as the physical world around the device.
Another class of sensors is used in watches, wristbands, contact lenses, fabric, and other devices worn or implanted in the body or skin. Nokia recently patented technology for magnetic tattoos that vibrate on incoming calls or messages. This action would be possible by tattooing, stamping, or spraying ferromagnetic material onto a user's skin and then pairing it with a mobile device.6 In another example, researchers at Microsoft and the University of Washington are expanding the use of the contact lens to provide real-time updates on biochemical fluctuations in the body. Such a device could be used to monitor insulin levels in diabetes patients.7
ABI Research forecasts the wearable computing device market will grow to 485 million annual device shipments by 2018. Much of what makes this growth possible are advances in materials science and augmented reality. New developments in materials science are essential to safely and seamlessly embed sensors in fabrics, implantable devices, and the human body. For example, Proteus Digital Health makes an ingestible sensor that is one square millimeter and embedded in a pill.8 The sensor transmits a signal when it comes in contact with stomach fluids. When used in conjunction with a patch on the arm, the sensor helps track patient compliance with prescription medicine regimes.
Advances in augmented reality will be essential to blend the physical and digital worlds into a seamless experience. For instance, Google's Project Glass is experimenting with making augmented reality part of individuals' daily lives by shrinking the size of a head-mounted display to the equivalent of regular eyeglasses. These glasses are capable of capturing and playing audio and video, have a built-in compass and accelerometer, and allow interaction with voice and head movement.9
The size and price of sensors are dropping, thanks to microelectromechanical systems (MEMS). MEMS combine electronics and mechanical components at tiny scale by integrating sensors, actuators, and integrated circuits. Bosch, STMicroelectronics, Panasonic, and Texas Instruments are the largest suppliers of MEMS. The fastest growing segment for MEMS is gyroscopes and accelerometers used in smartphones, where increasing volumes are driving down prices. The price of a three-axis accelerometer dropped by about 80 percent between 2007 and 2010. And the price of a one-axis automotive gyroscope dropped by about 88 percent between 2006 and 2010.10
There are many reasons to expect prices to continue to fall. MEMS use the production techniques of the semiconductor industry and benefit from manufacturing efficiencies at large volumes. As volumes rise, the MEMS industry is also getting better at reducing the cost of testing and packaging.
The state of the art in MEMS typically allows one discrete microsensor to be combined with discrete electronics in a silicon substrate. As techniques to pack multiple sensors and electronics on a single substrate are developed, further reductions in price and size are expected. "Today we are making a tricorder that will fit in a pocket. In the long term, it will be a tricorder in a chip that we can implant in the environment," says Walter De Brouwer, CEO of Scanadu, a healthcare startup developing a tricorder and aiming to transform the smartphone into a health phone by packing it with various sensor capabilities. "The tricorder will have a complete diagnostic experience so consumers can explore their health."
Over the longer term, nanoelectromechanical systems (NEMS) hold promise. NEMS integrate electrical and mechanical functionality at nanoscale, and they will provide ample opportunities to further reduce the size and price of sensors.
Sensing information and sharing that information over a network are often handled by separate components in a device. However, another trend is to integrate sensing, networking, and power on a single node, so they can be used liberally in many environments without being constrained by a power source or networking capability. For example, Streetline's smart parking solution has a networked sensor to detect and transmit the presence or absence of cars in a metered parking spot. The sensors communicate with each other via a wireless mesh network protocol.11
The HP Labs' Central Nervous System for the Earth (CeNSE) project combines advances in materials, nanotechnology, and MEMS to develop a planet-wide sensing network using billions or trillions of tiny, inexpensive, and tough sensors.12 Such sensor ubiquity will accelerate the integration of the physical and digital worlds, making possible various new use cases, including monitoring the conditions of bridges, forests, and the air people breathe.
The second layer in the Thing Stack provides processing, local storage, and connectivity. The IoT, as its name implies, requires a connection to the Internet to combine sensor information with cloud-resident data. But even before connecting to the cloud, most devices will need local processing capability for quantifying, summarizing, and analyzing. In some cases, the things will do more than sense; they will take action, such as by turning something on or off. Programmable microcontrollers typically serve these functions. Finally, local data storage for staging sensor information usually resides in this layer.
The first key capability of this layer is networking. Networks can be wired or wireless. For devices that are stationary and can access external sources of power, a wired network would be suitable but carries the burden of running cables from a nearby network node. As a result, it is no surprise that various types of wireless networks are by far the most commonly used protocols for the IoT. For instance, Wi-Fi is popular for home devices, wireless mesh networks are popular for smart city applications, and so on. Several choices are available, some of which are listed in Table 2.
Table 2
Some of the popular wireless networking options in use today and emerging for the future
Device manufacturers must consider a range of use case dependencies: Is their device meant to be fixed or mobile? Will it have a power source or need a battery? Will high or low data rates be necessary? Does connectivity need to be continuous or episodic?
The other key component in this layer of the Thing Stack is the microcontroller, which is essentially a tiny computer on a chip. It includes a processor, a small amount of random access memory (RAM) to hold data, a few kilobytes of erasable programmable read-only memory (EPROM) or flash memory to hold any programs on the device, and some solid-state memory for caching data until it can be uploaded. The microcontroller runs the programming that captures and digitizes sensor data, performs any initial analytics or data summaries, and manages its transfer to a hub or the cloud.
Health and fitness devices used in running, exercise, or bicycling store data during the activity and synchronize with the cloud when in proximity to a hub device, such as a smartphone, PC, or tablet. The vendor offerings for this layer of the Thing Stack today span various networking protocols, architectures, hardware, and software. Given the diversity of use cases and environments, the good news is that manufacturers have many options when adding networking and computing capabilities to their devices. The most important emerging capabilities are the following:
Many vendors are creating solutions to bring networking and computing to things. Table 3 provides a sample. Some vendors focus largely on hardware components; others provide a system of hardware and software solutions. In some cases, the software components begin spilling over into the third layer of the Thing Stack, which PwC calls the service platform and discusses in the next section.
Table 3
Sample of vendors that provide solutions for embedding networking and computing in things
While new inexpensive microcontroller platforms such as Raspberry Pi and Arduino can simplify the task of getting things on the Internet, they also create new risks. The devices can be attacked and hacked, making it possible for hackers to assume control, falsify information, or change system behavior. The network enabling of devices also increases the need for robust vulnerability testing and threat management of the overall system.
Given diverse devices, networking methods, and use cases, the market is fragmented and there are legitimate concerns about interoperability, data and interface standards, security standards, governance standards, and so on. Consortia are forming so devices and services from different vendors can work with each other and create an intelligent fabric useful to all. For instance, 10 companies, including Logitech and Basis, recently created the nonprofit Internet of Things Consortium to work toward creating interoperability by promoting an open approach to integrating with other companies.13
Adding sensors as well as networking and computing capabilities to any device will add cost to the bill of materials. But the rapid reduction in these costs, and the simplification of networking to a plug-and-play experience, creates a huge potential for a much larger universe of things to embed connected sensors. Wi-Fi chips are available in the $4 to $5 range today compared to more than $16 in 2002. Similarly, the price of Bluetooth chips is less than $1, compared to about $20 when introduced in 2000.
New capabilities are also simplifying the connecting of devices to hubs and networks. Texas Instruments has unveiled a Wi-Fi module, SimpleLink Wi-Fi CC3000, that simplifies the task of connecting devices without screens to a Wi-Fi network by using a smartphone.14 Electric Imp has created the BlinkUp feature for setting up a Wi-Fi network by having a smartphone blink at a device with an Electric Imp board in it. The smartphone's blinking transmits the information to configure the network to the Imp board. With such features, there is no need to add a display or input device purely for network setup. As a result, the complexity and cost of bringing connectivity to devices can stay low.
Power requirements to keep untethered devices running has been one of the big barriers to greater penetration by smart devices. This challenge is being addressed in several ways, including chips designed to perform with minimal power. Another effort is new network protocols to reduce the power needed to wirelessly transfer data. "Bluetooth 4.0, with its Bluetooth low energy (LE) feature, augments the 3.0 specification by adding a network architecture optimized for power conservation. It does this by transporting data in bursts rather than a continuous stream at high data rates, as is needed for audio media," says Suke Jawanda, chief marketing officer of the Bluetooth Special Interest Group (SIG). For example, a coin cell in a heart rate monitor that lasts for two to three months with Bluetooth 3.0 can last up to two years with Bluetooth 4.0. "Now you can, in essence, bring things into the connected world and completely change the scenario and the user experience for the consumer, the OEM [original equipment manufacturer], and other service providers," Jawanda says.
The Internet Engineering Task Force (IETF) has specified an IP-based protocol that small sensors and things can use to participate in a personal area network called 6LoWPAN. It allows things to connect to IP networks without a gateway. Some network protocols in use today tend to be popular in specific markets—ZigBee in building automation and Z-Wave in home automation. Not having actual IP addresses does make it harder to integrate devices using these protocols with Internet applications without using a gateway for translation. 6LoWPAN solves this issue, creating the potential to greatly increase the number of small and low-power devices that define the IoT. Figure 3 compares 6LoWPAN with the Bluetooth and Wi-Fi protocols.
Figure 3
The power and throughput ranges supported by the various wireless networking protocols
The first two layers of the Thing Stack embed sensors and tiny, networked computers in the things in the physical world. In some use cases, such as digital thermometers, nothing else is needed. Many emerging use cases, however, take advantage of a third layer, which PwC calls the service platform. These platforms can include middleware, analytics, and application software that usually combine sensor-originated data with other contextually relevant information. One of the most important roles for service platforms is to establish a feedback loop between the things at the edge of the network and the management systems that monitor, maintain, or upgrade the device firmware.
In most cases, service platforms are in the cloud and take advantage of cloud computing traits such as multi-tenant software architectures that scale efficiently. In many ways, the service platforms are the backbone of creating post-transaction relationships because cloud infrastructure can power business applications and end-consumer applications that greatly extend the utility of raw sensor data.
The key capabilities of these platforms are to perform the following:
The vendors providing solutions for these platforms today can be divided into two groups, mobile network-centric platforms and web-centric platforms, as listed in Table 4.
Table 4
Sample of vendors that provide service platforms to enable post-transaction relationships
The first group defines a market often referred to as machine-to-machine (M2M) solutions. They support the need for devices to connect to commercial cellular networks, mediating the many technological variations and presenting a consistent, standard access method. In the past, M2M technology was limited to organizations, such as government and transportation and logistics companies, which had the size and capacity to build proprietary data networks. However, with widespread coverage of cellular networks globally, M2M can be used by organizations of all sizes. Figure 4 shows the typical M2M platform arrangement and how these platforms interact with IT systems at an enterprise to support employees or customers.
Figure 4
Use of a mobile network in an M2M deployment
M2M solutions offer a value proposition to both carriers and enterprises. For carriers, they create the potential to address a new market and business model based on connecting devices that are not human mediated, such as mobile phones. For enterprises, they reduce the complexity of using a carrier's network and bring together a rich set of features that can power post-transaction relationships.
"A big part of what we do is creating an operational standard, so that enterprises can run their connected device initiatives consistently across operators," says Namie of Jasper Wireless. "Even though we work with multiple operators, we enable enterprises to have one standard way of operating, reporting, provisioning, configuring, and controlling their devices worldwide."
According to Forrester, in 2016 approximately 450 million connected M2M devices will generate nearly $17 billion in connectivity revenues for carriers globally, a 34 percent CAGR between 2010 and 2016.15 Vendors active in this market are Jasper Wireless, Numerex, RACO Wireless, Wireless Logic, and others.
The second group of service platform solutions uses web-centric technologies and facilitates connections at the data API level to make products smart. These platforms bridge the connection between the sensors, which surface the data, and the web or mobile apps over which services are experienced. Typically, these platforms assume the presence of network connectivity and therefore are network protocol agnostic and do not aim to simplify the complexity of provisioning or configuring network connections. They leave that to the device manufacturer or to the vendors that provide the network and computing layer.
Most vendors in this class are emerging companies that are innovating how post-transaction experiences will be monitored, managed, and facilitated. Cosm, EVRYTHNG, IFTTT, Sensinode, SensorCloud, ThingSpeak, and Wovyn are some of the vendors. A few of the vendors that provide network and computing layers, such as Bug Labs, Electric Imp, and Ninja Blocks, also couple a service platform with their hardware solutions for networking and computing.
The continuing reduction in size and price of sensors and the ability to network every device is propelling companies to more fully engage with customers, going beyond transactions to goal-oriented post-transaction relationships. The digitization of consumption and the convergence of the physical and digital worlds is creating opportunities to evolve single transactions into long-running relationships. To do so, devices need a Thing Stack composed of a sensor layer that captures information from the environment, a network and computing layer that shares that information over computer networks, and a service platform layer that orchestrates the overall experience to deliver value-added services to consumers.
The convergence of the physical world with the digital world will put stress on other parts of business and IT operations. In particular, it will increase the burden of data storage, tagging, management, and analysis and related activities. Solutions emerging from mobile and social technologies and big data analytics will address some of these issues.
Behind any purchase is a customer goal or desired outcome. Customers buy insurance to cover unpredictable losses; they buy running shoes to lose weight; or they use new golf clubs to improve their golf scores. In light of the emerging technologies discussed in this article, the challenge to enterprises is to rethink their relationship to their customers' goals. By selling customers smart things rather than dumb things, enterprises can surface information that guides their customers to more successful outcomes.
1 The term "Internet of Things" was first used by Kevin Ashton in 1999, according to Wikipedia. The initial use referred to industrial technologies such as radio frequency identification (RFID) for radio tagging items in the supply chain. More recently, the use of the term has expanded to include the machine-to-machine communications market and broadly the ability to embed sensing and connectivity into any physical environment, so it can be used in or acted upon by a service.
2 For more details, see http://www.hapilabs.com.
3 For more details, see http://beamtoothbrush.com.
4 "New Embedded Features Will More Than Double Sensor Sales by 2016," IC Insights, June 11, 2012.
5 Dario Borghino, "Sensordrone adds more sensory capabilities to smartphones," Gizmag, June 21, 2012.
6 "Vibrating tattoo alerts patent filed by Nokia in US," BBC, March 20, 2012.
7 Charlie Osborne, "Microsoft develops glucose-monitoring contact lenses," SmartPlanet, January 6, 2012.
8 For more details, see http://proteusdigitalhealth.com/technology/.
9 Dara Kerr, "Google Glass development charges ahead," CNET, January 1, 2013.
10 Paula Doe, "Sharply Falling MEMS Prices Spur Rising Demand," SEMI, July 6, 2010.
11 "The rising value of linked information," PwC Technology Forecast 2012, Issue 2.
12 HP CeNSE: Sustainable Brands '11 keynote.
13 For more information, see http://www.iofthings.org/.
14 Texas Instruments, "Latest TI SimpleLink Wi-Fi CC3000 module simplifies home network setup and improves user experience," news release, January 3, 2013.
15 Michele Pelino, M2M Connectivity Helps Telcos Offset Declining Traditional Services, Forrester Research Inc., December 2011.


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Radiesse to Hands
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56yr old female was unhappy with the aging appearance of her hands, thinning skin and visible veins & tendons. 2.5 syringes of RADIESSE were injected in each hand. (5 syringes total)
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By PATSY STODDARD, Editor
And COREY BLUEMEL, Staff writer
The MK tunnels have long been a historical spot for Emery County residents. Most visitors to the area probably have no idea of their existence as they are not clearly visible from one of the many roads on the Swell. A project several years in the making is coming to fruition as work is being completed to close the MK tunnels and make them safe. Tony Gallegos from the Utah State Division of Oil, Gas and Mining has been involved with the MK tunnel project.
Work has been ongoing at the site since late February. The long horizontal tunnel will have a gate, on top of the first shaft will be a rebar gate with a concrete footer around it and the other two shaft openings towards the end of the tunnel will be partially backfilled and end with a concrete cap over it. There is nothing being done with the powder magazine in Buckhorn Draw. There is a horizontal portal that will be closed by a rock wall a short distance inside and the other shaft will have a pin grate.
Tony Gallegos, project manager, explained the separation of the San Rafael project and the MK Tunnel project into two separate projects. "In the San Rafael project, 173 mines openings have been proposed to be closed at a cost of $35,000. For the MK Tunnels, there are six openings which require closure at a cost of $164,000.
Gallegos explained the DOGM project will leave the opening known as the powder magazine for the MK Tunnels open for its historical value. It is a safe portal and is not in fractured, unsafe rock. At some of the other horizontal openings, manganol steel gates will be installed and may be recessed into the opening. The larger horizontal openings will be filled with block walls that will be covered with plaster using native soils to match the landscape colors.
The openings with something of interest to see will have the steel gates inserted so visitors can view the historical items.
As for the openings that are vertical into the ground, these will be backfilled with material from waste piles in the area and capped with concrete pads. "DOGM has engineered safety first, then considered the cultural and historic value, with consideration to sensitive species in the area," said Gallegos. He stated the concrete pads will have drainage pipes to allow for run off with no further erosion.
Also included in the MK tunnel project is $10,000 in the project money to have an interpretive kiosk constructed to inform visitors of the historic value of the area.
The Emery County Historical Society went on a field trip a couple of years back and learned more on the history of the MK tunnels. The following is an excerpt from a story written at that time with information about the tunnels. Mervin Miles began the tour with a little history of the tunnels. "The general contractor for this project was the Department of Defense. The government wanted to test the rock for stability and feasibility for the building of a storage site. This began in the late 40s and continued until the mid 50s," stated Miles.
"The tests were to determine if the rock in this area could withstand a bomb blast. Many tons of TNT were used to create the big tunnel. It goes back into the mountain about 300 feet with an off-shoot tunnel which is about 200 feet long. Several local men were involved in this project including, Jim Peacock, Lyle Crawford, Stewart Snow, and many others.
"In the 50s, when the crews were cleaning up the area, an Emery County gully washer came down and the flood waters rushed into the holes on the surface of the tunnel. One man was drowned, I'm not sure of his identity, and many pieces of equipment were also lost in the flood.
"In the Buckhorn, the powder magazine for this project was built. Further up the Buckhorn is where the camp was located with the living quarters for the people.
"This area has been considered a public safety hazard, due to the large holes in the top of the tunnels. The Bureau of Land Management has decided to reclaim the area to eliminate the dangerous situation. Following the blasts, it was determined that the rock in this area was too soft for the purpose of storage. The testing moved into Colorado and found a site suitable for the purpose and that location is NORAD today.
"For the reclamation of the project, the BLM has decided to fill in two of the three holes with small indentations remaining for the public to be able to visualize the holes. One hole will have grating installed so the hole remains visible.
The opening of the main tunnel will have recessed bars installed to allow visitors to see into the tunnel, but not have access into the unsafe areas.
"This reclamation project will resolve the safety and liability issues for the BLM," said Miles.
The name MK tunnels comes from the contractor Morris and Knudsen who worked on the site.


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Three dimensions of Virtualisation
By DaveLevy on Aug 30, 2009
Another piece of, what I hope is wisdom, coming from my last three months of customer conversations is that virtualisation has three dimensions.
We use virtualisation to make large systems small. I call this "Atomisation". We can also use virtualisation technologies to make many components seem as one, this is of critical use for horizontally scalable services, and I call this "Aggregation". The third dimension is "Longevity". Maybe I should play around with "Age" as a word, so each dimension has a mnemonic starting with "A", but by using a Type II hypervisor, one can protect old software against platform innovation and continue to run it until its business case changes or expires.


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Earn up to 175 reward points.
A two-ply, black leather guitar strap featuring wicked images like those found on hot rod cars.
Planet Waves Hot Rod leather guitar straps are premium leather guitar straps filled with colorful designs just like those found on hot rods. They feature a weave-through adjustment tail (in black leather) so you can get your guitar in just the right position. Music should have attitude and so should your strap.
Dimensions: 2-1/2" W x 43-3/4" to 52-1/2" L.
Drive your guitar's look like you'd drive a hot rod when you order your choice of these Hot Rod straps today.
Our product catalog varies by country due to manufacturer restrictions. If you change the Ship-To country, some or all of the items in your cart may not ship to the new destination.


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Top Definition
To engage in a romantic relationship with a person who is much better looking, and/or smarter, and/or in a higher socioeconomic class than you. Essentially, a person who is widely considered to be 'out of your league.'
Bob: Your new girlfriend is smokin' hot... A legitimate '8'... How do you continue to keep outkicking your coverage.
Other guy, also named Bob: I have an extremely large penis!
Other guy, also named Bob: I have an extremely large penis!
by Buteramerica April 24, 2009
The Urban Dictionary Mug
One side has the word, one side has the definition. Microwave and dishwasher safe. Lotsa space for your liquids.Buy the mug
The Urban Dictionary T-Shirt
Smooth, soft, slim fit American Apparel shirt. Custom printed. 100% fine jersey cotton, except for heather grey (90% cotton).Buy the t-shirt


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Andrew Gellar Eldwin Sandal
Sorry, this item is sold out!
Looks like you've got more shoe shopping to do - have fun!
Looks like you've got more shoe shopping to do - have fun!
Item # 272937
Shimmer and shine in the Andrew Gellar Eldwin. This metallic sandal is sure to get your noticed in anything from your favorite sun dress to capris!
- Snake embossed faux leather upper
- Adjustable ankle strap for secure fit
- Cushioned insole
- 3" reptile and metallic covered heel
- Synthetic sole
- Imported
By: Hshoe1
Location: Madison, WI
October 17, 2013
"Great shoe, but too metallic."
By: hiddenmirror
Location: Albany, NY
September 08, 2013
"I was hesitant about getting these shoes, but I am glad I did. I purchased the bronze and I get compliments every time I wear them. They are very comfortable and the slightly distressed metallic is right on trend. Enough of a wedge to give you a lift without being too high. Great for dressing up a pair of jeans but also good with a dress for a more formal occasion."
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Location: Virginia
August 10, 2013
Cute Shoe
"Cute shoe but a little uncomfortable. It runs a little narrow so it pinches."
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July 29, 2013
Very Soft & Comfy
"100% Satisfied! This is the best comfortable shoe in a long time. I wish I had gotten the silver color which is no longer available in my size. It's a perfect medium size wedge!"
Click anywhere to close this.


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By Brendan Conway
Nasdaq OMX Group (NDAQ) confirmed today that it is refashioning its smallest exchange in hopes of creating a new hub of ETF trading. The plan was reported by the Wall Street Journal's Kaitlyn Kiernan last month.
Nasdaq already lists ETFs and handles a share of trading in the fast-growing market. But one interesting wrinkle that's less widely known pertains to trading incentives.
There's an effort afoot across U.S. exchanges to jump-start trading in otherwise moribund ETFs by making the business of market-making more attractive. One way the exchanges are trying to do this is by offering payments and other blandishments for meeting certain basic standards of trading volume and tightness of bid and ask prices. Ari I. Weinberg had a nice story on the subject this week over at Pensions & Investments.
A variant of the "market quality" or "liquidity enhancement" idea is already underway at competitor BATS Global Markets. It's in development at NYSE Euronext (NYX).


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Federal Motor Carrier Safety Administration
62A District Court / *** ONLINE TICKET PAYMENT SYSTEM ***
62A District Court / Judges
62A District Court System
The 62A District Court is a court of limited jurisdiction. As such, it has the authority to rule on cases involving traffic and criminal matter such as: Criminal Misdemeanors, Municipal Civil Infractions, Parking Violations, Traffic Civil Infractions, and Traffic Misdemeanors.
The court holds Preliminary Exams on felony cases to determine if there is sufficient evidence to move the case to the Circuit Court, which is ultimately the court having jurisdiction over such matters. Misdemeanors are cases that do not carry a penalty of more than $1,000.00 in fines or one year in jail. Cases that exceed those limits are called Felonies. District Courts also handle civil matters that include: General Civil Cases up to $25,000.00, Landlord/Tenant Cases, and Small Claims up to $5,000.00.
Directions to 62A District Court
The 62A District Court is located behind City Hall, which is on the Northeast corner of Twenty-Eighth and DeHoop. The landmark Roger Plaza is directly across from City Hall on Twenty-Eighth Street. The District Court is about ¾ of a mile west of U.S. 131 and about 3 & ½ miles east of Interstate 196. Both highways provide on/off access to Twenty-Eighth Street.
62A District Court
Hours of Operation
2650 DeHoop Avenue SW
|Monday - Thursday
8:00 AM to 5:00 PM
8:00 AM to 3:00 PM
(Except the 1st Thursday of each month; the hours are


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Employment Initiative in Israel Helps Single Mom STRIVE
One year ago, Shelly M. felt like she'd hit rock bottom. A 32-year-old single mother of two children, 7 and 5, she was living in public housing and relying on a government-issued food card to feed her young daughters. Shelly hadn't worked in two years and was drowning in debt.


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01:56 02-03-2017
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AKIPRESS.COM - President of Turkmenistan Gurbanguly Berdimuhamedov signed a decree on awarding all women in the country with 40 manats (about $14) on occasion of the International Women's Day, Turkmen TV reported on Friday...
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|Posted by Rick on February 20, 2004 at 10:27:08:
|In response to Re: Serious Drain Issues!!! HELP!!!!
I'd ask a pro, not a message board. Shit pipe backing up is worth throwing some cash at!
: I live in a mobile home. My problem is this. When I use my washing machine (which is adjacent to my bathroom)my bath tub fills with water, my toilet bowl bubbles and fills up and a small amount of water leaks out where the wax ring seats to the floor, and the drain pipe of my CWM overflows onto the floor. I have not noticed any sewage back up or odor. I notice the water in the tub is from the washing machine due to the color and the "fuzz" content. After this happens, it takes hours for the bath tub and toilet to drain down. I have so many opinions from people, I thought it was time to ask a pro!! Please help if you can! Thanks!
|Replies to this post
|There are none.


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Sleep Train Sponsorship Supports Sacramento Kings
Sleep Train Sponsorship Supports Keeping the Kings in Sacramento
Sleep Train Stands with Top Local Businesses Pledging Significant Financial Commitment
SACRAMENTO – April 27, 2011 – Sleep Train, the West Coast's largest mattress retailer and fourth largest Nationwide, announced today that its CEO Dale Carlsen and VP of Marketing Mike Wilson played an active role in the meeting between Sacramento Mayor Kevin Johnson and the NBA to keep the Sacramento Kings from moving to Anaheim. Carlsen and 25 other local business executives participated in the meeting pledging financial support to demonstrate the desire and wherewithal of the business community to keep the Kings in Sacramento. Sleep Train is one of 33 companies who provided sponsorship commitments totaling an estimated $10 million, exceeding the NBA's expectations, and demonstrating the support for an NBA team in Sacramento.
"We are a strong believer in our community and recognize the importance and value of having live music, sports and entertainment in our region," said Carlsen. "We are proud to show our support for the Sacramento Kings. The jobs that will be saved by keeping the Kings in Sacramento are important to the region's economic recovery."
Sleep Train's primary goals with its sponsorship are to keep the Kings in Sacramento, provide reward opportunities for its employees and to further Sleep Train's work on improving the lives of Foster Kids in the Sacramento Region. Sleep Train's award-winning Foster Kid's program provides important needed items such as clothing, shoes, school supplies, gifts, and pajamas, as well as cash to its foster organization partners who support California's nearly 60,000 foster children. The company also sponsors four music venues in California including Sleep Train Amphitheatre (Sacramento/Marysville), Sleep Train Pavilion (Concord), the Shoreline Amphitheatre (Mountain View), and the Cricket Wireless Amphitheatre (San Diego).
"It's a significant part of our culture to give back to the communities in which we do business," closed Carlsen.
Sleep Train has more than 100 stores throughout California. Please visit the store locator to find the location nearest you or call 1-800-378-BEDS (2337).