text:
Wannabe I think the jacket is too tight, the shirt is too dark and the trousers are a little bit short, also I think you should change your shoes, maybe other model of penny loafer Cheers.
Wannabe, you look very young. If that's true, you looked better than I did at that age. You seem to know the rules but are bent on breaking them. I think you should perfect the rules first before deviating from them.
There's something off with that jacket. I feel like the shoulders are too big for you, one size down maybe? It looks like you would benefit from the unstructured look, and ease up on the waist suppression, you've got too much now. I find pants that short to look rather silly unless it's with a very casual fit. so I'd recommend you lengthen them. As for the shirt and tie combo, I'm not a fan and I doubt you'll find many here who like it. It's very express/h&m-ish.. and not in a good way. Dark shirt light tie can look good but everything needs to mesh 100% perfect or it looks bad.


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Khronos Places OpenGL and OpenGL ES Conformance Tests into Open Source
Developer community can contribute to test development and evolution;
Open source 3D API implementations can freely use tests to increase quality
January 24th 2017 – The Khronos™ Group, an open consortium of leading hardware and software companies, today announced that it has placed conformance tests for the OpenGL® and OpenGL ES open standard APIs for 3D graphics into open source. Khronos has created a new GitHub source repository that will hold test sources for OpenGL and OpenGL ES as well the test suite for Vulkan® that was open sourced when Vulkan launched. The unified repository will encourage streamlined and accelerated development of tests for Khronos 3D APIs. The Khronos 3D API test sources are made available under the Apache 2.0 license at the repository available here.
"Following the lead of Vulkan, the OpenGL ES working group is excited to open our conformance tests to the public, increasing transparency and encouraging direct involvement from the development community to help improve test quality," says Tobias Hector, chair of the OpenGL ES working group and leading software design engineer at Imagination Technologies Ltd.
Khronos will continue to invest significantly in the evolution of conformance tests for its family of 3D APIs, and in parallel will use GitHub to drive community input and engagement. Implementers of Vulkan, OpenGL and OpenGL ES that wish to use the API name and trademark, and enjoy the benefits of the Khronos IP framework, may become Adopters. Adopters gain access to formal conformance test suite packages, are enabled to submit the results from running the conformance tests to the Khronos Adopters web site for working group review, and for their implementations to subsequently become officially conformant. Along these lines, the OpenGL ES working group has released a new conformance package based on the open source repository, and Adopters are encouraged to submit against this new version 3.2.2 of the tests.
"Developers can now directly fix conformance bugs in place and contribute tests to make sure all vendors follow the OpenGL spec as closely as possible," said Piers Daniell, chair of the OpenGL working group and principal engineer at NVIDIA. "A joint repository with OpenGL ES and Vulkan is an added bonus, as all three APIs can benefits from contributions to common code."
Industry Support
"DMP has been a Khronos contributor for many years and developed GPU products as an adopter of the OpenGL ES API," said Eisaku Ohbuchi, managing director and general manager of development at DMP. "We very much welcome this announcement, which will support the further dissemination and market expansion of Khronos APIs."
"By growing support for Khronos' open development of conformance tests, the Android ecosystem will be able to converge on a common set of automated tests for 3D rendering across the industry," says Pyry Haulos, Khronos Vulkan conformance test lead and senior software engineer at Google.
"The members of the Mesa project are excited by this development. With public access to the test suite and the ability to contribute new tests, all OpenGL and Vulkan implementations will benefit. The quality and consistency of both open source and proprietary drivers will be better than ever," said Brian Paul, founding contributor to the Mesa open-source OpenGL implementation.
"Complete and accurate conformance tests are critical to interoperability and portability of applications and tools across platforms," said Robert Simpson, director, technical standards, Qualcomm Technologies, Inc. "We believe open development of conformance tests for OpenGL and Vulkan is allowing the community to be more involved and responsive in the standards development process, reducing the time needed to bring new technologies to market at a higher quality."
"The widespread adoption of the Khronos API standards has helped VeriSilicon to scale our GPU solutions to thousands of system integrators who have created more than a billion Vivante GPU powered devices in automotive, aviation, IoT and consumer products across the globe," said Weijin Dai, chief strategy officer at VeriSilicon, Inc. "Placing these conformance tests in the public domain will empower the diverse user base VeriSilicon serves, and will further strengthen these Khronos APIs with community contributions and add value to these vital standards."
About The Khronos Group
The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics, vision and neural nets on a wide variety of platforms and devices. Khronos standards include Vulkan®, OpenGL®, OpenGL® ES, OpenGL® SC, WebGL™, SPIR-V™, OpenCL™, SYCL™, OpenVX™, NNEF™, COLLADA™, and glTF™. Khronos members are enabled to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge accelerated platforms and applications through early access to specification drafts and conformance tests.
Vulkan is a registered trademark and Khronos, DevU, SPIR, SPIR-V, SYCL, WebGL, WebCL, COLLADA, OpenKODE, OpenVG, OpenVX, EGL, glTF, OpenKCAM, StreamInput, OpenWF, OpenSL ES, NNEF and OpenMAX are trademarks of the Khronos Group Inc. OpenCL is a trademark of Apple Inc. and OpenGL is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.
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Khronos Announces VR Standards Initiative
Industry call to define common Virtual Reality APIs
December 6th 2016 – SIGGRAPH Asia - Macau – The Khronos™ Group, an open consortium of leading hardware and software companies, today announced a call for participation in a new initiative to define a cross-vendor, royalty-free, open standard for access to modern virtual reality (VR) devices.
The rapid growth of the virtual reality market has led to platform fragmentation, forcing VR applications and engines to be ported and customized to run on multiple VR runtimes, and requiring VR sensors and displays to be integrated with multiple driver interfaces. This fragmentation slows the widespread availability of compelling VR experiences, creating added expense for developers wishing to support multiple VR devices, and hindering the adoption of innovative user interface technologies.
"Khronos has been on the forefront of advanced graphics and system APIs for over 15 years, and in keeping with that tradition and obligation to the industry at large has embarked on a new, vitally needed set of APIs and standards for the emerging VR market. We applaud the industry-leading companies that are coming together as Khronos members for this endeavor, and expect the whole industry will share our sentiment," said Jon Peddie, President of JPR.
Key components of the new standard will include APIs for tracking of headsets, controllers and other objects, and for easily integrating devices into a VR runtime. This will enable applications to be portable to any VR system that conforms to the Khronos standard, significantly enhancing the end-user experience, and driving more choice of content to spur further growth in the VR market.
Fast-paced work on detailed proposals and designs will start after an initial exploratory phase to define the standard's scope and key objectives. Any company interested to participate is strongly encouraged to join Khronos for a voice and a vote in the development process. Design contributions from any member are welcome. More information on this initiative and joining the Khronos Group is available at www.khronos.org/vr.
Industry Support
"The virtual reality industry has garnered massive attention and investment, resulting in validation of virtual reality technology. We believe continued growth will require standardization and AMD supports the Khronos initiative for an open standard," said Daryl Sartain, director and worldwide head of VR at AMD.
"Virtual reality is driving the graphics industry forward with user experiences becoming so compelling they are transforming visual computing for people at home, work and in their leisure time," said Jakub Lamik, VP Product Marketing, Media Processing Group, ARM. "The success and scaling of this market will be accelerated by industry standards, and Khronos is a pioneering leader in this area that we fully support."
"With VR on the verge of rapid growth across all of the major platform families, this new Khronos open standards initiative is very timely. We at Epic Games will wholeheartedly contribute to the effort, and we'll adopt and support the resulting API in Unreal Engine," said Tim Sweeney, founder & CEO, Epic Games.
"Open standards which allow developers to more easily create compelling, cross platform experiences will help bring the magic of VR to everyone. We look forward to working with our industry colleagues on this initiative," said Mike Jazayeri, director product management, Google VR.
"The Immersive Technology Alliance's mission is long-term viability for technologies like virtual, augmented, and mixed reality. We achieve this through a multifaceted approach, and truly open standards are a required pillar for this market to stand on. The alliance has collaborated with the Khronos Group for years, and we look forward to participating with this effort to help drive its success for the industry at large in tandem with other market-building initiatives within the ITA / ITA VR Council," said Neil Schneider, executive director, The Immersive Technology Alliance.
"Virtual Reality represents a revolution to the computing interface," said Kim Pallister, director of the VR Center of Excellence at Intel. "We look forward to collaborating with Khronos contributors to deliver an open standard for VR and help accelerate innovation."
"In this time of rapid growth of the Virtual Reality market, VR thought leaders are developing competing APIs in their quest to create solutions and bring them to market. Alignment on open standards for VR will help members of the VR ecosystem to efficiently develop API extensions, tools, drivers, and applications that are compatible and can be readily consumed by the community. We support Khronos in this effort," said Karen Ghavam, CEO at LunarG.
"NVIDIA is excited to see the industry come together around an open standard for VR," said Jason Paul, general manager for virtual reality at NVIDIA. "NVIDIA is fully engaged at Khronos on building a new standard that drives wider adoption and cross-platform content for VR."
"Khronos' open APIs have been immensely valuable to the industry, balancing the forces of differentiation and innovation against gratuitous vendor incompatibility. As virtual reality matures and the essential capabilities become clear in practice, a cooperatively developed open standard API is a natural and important milestone. Oculus is happy to contribute to this effort," said John Carmack, CTO, Oculus VR.
"The Open Gaming Alliance (OGA) is focused on supporting the games industry. With games currently making up the largest market for virtual and augmented reality, game developers and publishers already have an infinite list of criteria for building games. Having standardized APIs will greatly aid the rate of innovation for games and other forms of immersive entertainment and experiences. The OGA looks forward working closely with Khronos Group to help with this important initiative," said Wanda Meloni, executive director, The Open Gaming Alliance.
"Virtual reality's success is dependent on a large thriving market of hardware where casual and professional consumers alike can take their pick without worry of fragmentation and incompatibility," said Christopher Mitchell, OSVR business lead, Razer. "This has been OSVR's vision from day one and we are thrilled to be a part of the Khronos Group in order to push standardization of interfaces across the industry."
"When you buy a new printer, you don't have to upgrade your word processor. Through an open standard for VR and AR, users will enjoy the same ability to choose the best devices and peripherals - regardless of vendor - and have them work together well," says Yuval Boger, CEO at Sensics. "Our team learned a lot while creating OSVR as well as during a decade of building HMDs. We are excited to bring this expertise in support of the Khronos open API initiative."
"As a market leader in Eye tracking, Tobii has invested heavily in developing technologies for Eye tracking in VR and welcomes this VR standardization initiative at Khronos," said Johan Hellqvist, vice president - Products and Integration, Tobii. "Foveated rendering and Gaze interaction is key for the VR experience and Khronos efforts in standardizing APIs for developers focusing on VR will ensure proliferation of content and richness of the VR ecosystem."
"The number of VR systems on the market is growing rapidly. Most of these require separate API support from the developer, which is causing huge fragmentation for consumers," said Gabe Newell of Valve. "Khronos' work on a standard API to enable applications to target a wide variety of VR devices is an important step to counter that trend."
"VR is a complex amalgam of almost everything in the modern day pixel pushing pipeline from powerful GPUs to machine vision processing to advanced display controller technology," said Weijin Dai, executive vice president and general manager of VeriSilicon's Intellectual Property Division. "As a significant provider of these technologies we are thrilled that Khronos has taken on the task of creating a comprehensive VR standard and we intend to support this effort fully."
About The Khronos Group
The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics, vision and neural nets on a wide variety of platforms and devices. Khronos standards include Vulkan™, OpenGL®, OpenGL® ES, OpenGL® SC, WebGL™, SPIR-V™, OpenCL™, SYCL™, OpenVX™, NNEF™, COLLADA™, and glTF™. Khronos members are enabled to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge accelerated platforms and applications through early access to specification drafts and conformance tests.
Khronos, Vulkan, DevU, SPIR, SPIR-V, SYCL, WebGL, WebCL, COLLADA, OpenKODE, OpenVG, OpenVX, EGL, glTF, OpenKCAM, StreamInput, OpenWF, OpenSL ES, NNEF and OpenMAX are trademarks of the Khronos Group Inc. OpenCL is a trademark of Apple Inc. and OpenGL is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.
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AImotive Introduces Level 5 Self-Driving Automotive Technology Powered By Artificial Intelligence To U.S. Market
Formerly Known as AdasWorks, AImotive Is First to Enable an AI Ecosystem for Autonomous Driving Regardless of Location, Driving Style or Driving Conditions
MOUNTAIN VIEW, Calif. and BUDAPEST November 14, 2016 – AdasWorks, the leader in AI-powered motion, today announced the company has changed its name to AImotive (www.aimotive.com), effective immediately. AImotive delivers a full stack technology solution and the most powerful Artificial Intelligence software for the automotive industry, designed to provide self-driving vehicles better safety, improved comfort and increased productivity. The new company name reflects the broader vision of AImotive to bring global accessibility to self- driving vehicles, faster and safer than any other company in the world. The AImotive product suite delivers the robust technology required to operate self-driving vehicles in all conditions, and adapts in real-time to different driving styles and cultures. In addition to the name change, AImotive also announced its expansion into the U.S. market with the opening of a new office in Mountain View, California.
"AImotive has experienced phenomenal growth since our launch in 2015, growing from 15 engineers to more than 120 researchers and developers, including 16 PhDs," said Laszlo Kishonti, CEO and founder of AImotive. "Our team of AI and machine learning experts approach the driving experience from a global perspective, and recognize the need to create a quality experience across diverse climates, driving styles and cultures. Our new name, AImotive, allows us to better highlight the unique capabilities we bring to autonomous driving, specifically a more affordable, accessible self-driving solution capable of powering L5 vehicles safely in any condition."
AImotive offers the only L5 architecture capable of robust scalability across the global market, utilizing cameras as the primary sensors for greater affordability and accessibility. Unlike other solutions on the market, AImotive's full stack software does not require a mandatory chip, and it uses the power of artificial intelligence to "see" fine detail and predict behavior, making it easier to manage common driving concerns such as poor visibility and adverse conditions. AImotive's training technique is also scalable with a real-time simulator tool that trains the AI for a wide variety of traffic scenarios and weather conditions.
The World's First AI Ecosystem for Autonomous Driving with a Customizable Software Framework
AImotive provides a full spectrum of automated driving functionality, enabling OEMs to move faster and more efficiently into fully autonomous car production. The AImotive suite of products includes:
- aiDrive: A full technology stack comprised of a Recognition Engine, Location Engine, Motion Engine and Control Engine. Recognition Engine is a continuously learning engine that combines and analyses sensor data with AImotive's pixel-precise segmentation tool to recognize up to 100 different object classes such as pedestrians, bicycles, animals, buildings and obstacles. Location Engine provides a globally-scalable solution for precise self-localization of the vehicle by not requiring HD maps for precise positioning but using 3D landmark point data on top of conventional GPS positioning. Motion Engine enables real-time tracking of moving objects, predicting future speed, location and behavior, allowing for optimal routing of the car even in emergency situations. Control Engine is the execution component that manages acceleration, braking, steering, gear shifting, etc. as well as auxiliary functions such as turn signals, headlights and the car horn.
- aiKit: Incorporates a complete ecosystem of tools that accelerate the training of the AI by enabling faster data collection and annotation, complete testing with real-time simulation of various driving conditions and providing validated over-the-air updates for maximum travel safety.
- aiWare: Performance-efficient hardware design for automotive embedded solutions, offering low power consumption, high bandwidth and low latency Neural Network (NN) computation. While the goal of aiWare is to help bring truly efficient AI hardware to the market quicker, aiDrive itself is designed to be processor agnostic, allowing for seamless integration with GPU, FPGA or embedded technology based systems.
Launched in 2015, Aimotive has raised $10.5 million USD in seed and Series A funding to date, from investors Robert Bosch Venture Capital, Nvidia, Inventure Oy, Draper Associates, Day One Capital Fund Management and Tamares.
About AImotive
AImotive (www.AImotive.com) is primed to bring global accessibility to self-driving vehicles, faster and safer than any other company in the world. As the first to deliver AI-powered enablement of Level 5 self-driving vehicles, AImotive provides OEMs the necessary global scalability, accessibility and safety to rapidly meet the needs of billions of people all over the world. The company's suite of products, including aiDrive, aiKit and aiWare, deliver the robust technology required to operate self-driving vehicles in all conditions, and capable of adapting in real- time to different driving styles and cultures. AImotive is committed to improving the lives of people worldwide with an affordable, safe and comfortable self-driving environment.
AImotive is a privately held company, headquartered in Budapest with offices in Mountain View, California. Follow @AI_motive on Twitter, like us on Facebook, or learn more at www.AImotive.com.
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Xenko game engine announces Vulkan graphics API implementation
Tokyo, Japan, (October 14, 2016) – Silicon Studio is pleased to announce that we have implemented Vulkan in our cross-platform open source game engine, Xenko. Vulkan is the next generation graphics API from the Khronos Group, and we are excited to be one of the first commercially available game engines to support Vulkan!
Vulkan is a new, low-overhead, 3D graphics application programming interface (API) which is now a public standard providing high-efficiency, cross-platform access to modern graphic processing units (GPU) used in a wide variety of devices. Vulkan has been designed to work on PCs, consoles, mobile devices and embedded platforms. It mostly targets realtime 3D graphics applications such as videogames, offering higher performance and lower central processing unit (CPU) usage. In addition to enabling lower CPU usage, Vulkan also reduces power consumption and is able to better distribute work amongst multiple CPU cores.
Vulkan Xenko
According to Mr. Terada, CEO of Silicon Studio, "It was straightforward for our graphics team to implement Vulkan, thanks to the architecture of our powerful, cross-platform game engine, Xenko. Our internal graphics system is well-suited to the new Vulkan API. Xenko has been built to support multi-threaded processing from its inception. We believe this is the first game engine of its kind to be fully Vulkan enabled from the start."
Adds Neil Trevett, president of Khronos, "Khronos is excited about the rapidly growing support for Vulkan in the industry and is pleased to see Silicon Studio's Xenko, join the growing list of game engines that support Vulkan. We're eagerly looking forward to the first official Xenko release with Vulkan support."
- Find out more about Vulkan at https://www.khronos.org/vulkan/
- For the Xenko homepage, follow the link here at https://www.xenko.com/
Xenko is a trademark of Silicon Studio Corporation.
All other names and trademarks mentioned are the registered trademarks and property of the respective companies.
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Khronos Launches Dual Neural Network Standard InitiativesIndustry Call for Participation in new Neural Network Exchange Format working group; OpenVX standard for vision processing releases Neural Network extension
October 4th 2016 – San Francisco, CA – The Khronos™ Group, an open consortium of leading hardware and software companies, today announced the creation of two standardization initiatives to address the growing industry interest in the deployment and acceleration of neural network technology. Firstly, Khronos has formed a new working group to create an API independent standard file format for exchanging deep learning data between training systems and inference engines. Work on generating requirements and detailed design proposals for the Neural Network Exchange Format (NNEF™) is already underway, and companies interested in participating are welcome to join Khronos for a voice and a vote in the development process. Secondly, the OpenVX™ working group has released an extension to enable Convolutional Neural Network topologies to be represented as OpenVX graphs and mixed with traditional vision functions.
Neural network technology has seen recent explosive progress in solving pattern matching tasks in computer vision such as object recognition, face identification, image search, and image to text, and is also playing a key part in enabling driver assistance and autonomous driving systems. Convolutional Neural Networks (CNN) are computationally intensive, and so many companies are actively developing mobile and embedded processor architectures to accelerate neural network-based inferencing at high speed and low power. As a result of such rapid progress, the market for embedded neural network processing is in danger of fragmenting, creating barriers for developers seeking to configure and accelerate inferencing engines across multiple platforms.
About the Neural Network Exchange Format (NNEF)
Today, most neural network toolkits and inference engines use proprietary formats to describe the trained network parameters, making it necessary to construct many proprietary importers and exporters to enable a trained network to be executed across multiple inference engines. The Khronos Neural Network Exchange Format (NNEF) is designed to simplify the process of using a tool to create a network, and running that trained network on other toolkits or inference engines. This can reduce deployment friction and encourage a richer mix of cross-platform deep learning tools, engines and applications.
The NNEF standard encapsulates neural network structure, data formats, commonly used operations (such as convolution, pooling, normalization, etc.) and formal network semantics. This enables the essentials of a trained network to be reliably exported and imported across tools and engines. NNEF is purely a data interchange format and deliberately does not prescribe how an exported network has been trained, or how an imported network is to be executed. This ensures that the data format does not hinder innovation and competition in this rapidly evolving domain. More information on the NNEF initiative is available at the NNEF Home Page.
About the OpenVX Neural Network Extension
The OpenVX Neural Network extension specifies an architecture for executing CNN-based inference in OpenVX graphs. The extension defines a multi-dimensional tensor object data structure which can be used to connect neural network layers, represented as OpenVX nodes, to create flexible CNN topologies. OpenVX neural network layer types include convolution, pooling, fully connected, normalization, soft-max and activation – with nine different activation functions. The extension enables neural network inferencing to be mixed with traditional vision processing operations in the same OpenVX graph.
Today, OpenVX has also released an Import/Export extension that complements the Neural Network extension by defining an API to import and export OpenVX objects, such as traditional computer vision nodes, data objects of a graph or partial graph, and CNN objects including network weights and biases or complete networks.
The high-level abstraction of OpenVX enables implementers to accelerate a dataflow graph of vision functions across a diverse array of hardware and software acceleration platforms. The inclusion of neural network inferencing functionality in OpenVX enables the same portable, processor-independent expression of functionality with significant freedom and flexibility in how that inferencing is actually accelerated. The OpenVX Neural Network extension is released in provisional form to enable developers and implementers to provide feedback before finalization and industry feedback is welcomed at the OpenVX Forums. More details on OpenVX and the new extensions can be found at the OpenVX Home Page.
Khronos is coordinating its neural network activities, and expects that NNEF files will be able to represent all aspects of an OpenVX neural network graph, and that OpenVX will enable import of network topologies via NNEF files through the Import/Export extension, once the NEFF format definition is complete.
Industry Support
"AdasWorks initiated the creation of the NNEF working group as we saw the growing need for platform-independent neural network-based software solutions in the autonomous driving space. We cooperate closely with chip companies to help them build low-power, high-performance neural network hardware and believe firmly that an industry standard, which works across multiple platforms, will be beneficial for the whole market. We are happy to see numerous companies joining the initiative," said Laszlo Kishonti, founder and CEO of AdasWorks.
"AMD fully supports the development of open standards, currently being the only company with an open source version of OpenVX. We support the creation of OpenVX extensions and data formats related to Neural Networks such as CNN in computer vision and related applications," said Mike Mantor, corporate fellow and CTO, Radeon Technologies Group, AMD.
"Cadence has been investing heavily in tools for OpenVX and CNN programming to accelerate adoption of our market-leading Tensilica Vision DSPs," said Dino Bekis, vice president of product marketing for the IP Group at Cadence. "Khronos' efforts to standardize a universal CNN description exchange format will speed the availability of universal tools for converting trained CNNs to the inference domain. The extensions to OpenVX graph descriptions will enable more seamless deployment of both imaging and vision algorithms in deeply embedded devices."
"As CNNs are becoming key to vision processing, Imagination is delighted to participate in Khronos' neural net initiatives. Our PowerVR GPUs have supported OpenVX since its inception and we've already demonstrated CNNs running on PowerVR GPUs. The extension of OpenVX to support CNNs will provide a framework to make it easy for our customers to deploy vision applications using CNNs on new and existing PowerVR based SoCs," said Chris Longstaff, Senior Director of Product and Technology Marketing, PowerVR, Imagination Technologies.
"Intel supports and welcomes the adoption of OpenVX and the OpenVX Neural Network Extension as an important element in proliferating computer vision deep learning usage models," said Ron Friedman, Intel Corporate vice president and general manager of IP Blocks and Technologies. "Khronos OpenVX Neural Network Extension brings algorithms tuned for deep learning to the embedded computer vision and machine intelligence hardware devices."
"We see increasingly more real life problems getting solved with neural network technologies", said Victor Erukhimov, CEO of Itseez3D, Inc. and the chair of the OpenVX working group. "Efficient implementation of neural networks inference on embedded devices will enable a wide variety of applications for mobile phones, AR/VR and automotive safety."
"We have seen a significant increase in the use of neural nets across a broad range of applications including vision processing for ADAS and financial market prediction. The introduction of Khronos APIs in this domain is a significant step towards standardization, bringing the technology to a wider developer community. Mobica is excited to be working with Khronos and other partners on this technological advance," said Mobica's CTO, Jim Carroll.
"As an active working group member and one of the earliest OpenVX adopters, VeriSilicon is excited to see Khronos extend its support to deep learning and neural networks," said Shanghung Lin, Vice President for Vision and Image Product Development at VeriSilicon. "Programmability and inter-operability between vision functions and the Neural Net extension makes OpenVX a perfect programming interface for VeriSilicon's VIP8000 ultra-low-power, scalable vision processor solution, which combines neural network engines, OpenVX optimized shader programming engines, and a special interconnect logic called tensor processing fabric to allow collaborative computing for vision and neural net technology. VeriSilicon looks forward to participating in the Khronos NEFF working group to bridge the disparate market of deep learning frameworks and toolkits. A simple and standard neural net format is imperative to facilitate users choosing their favorite training tools and deploying the trained network to different inference engines in different applications."
About The Khronos Group
The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics, vision and neural nets on a wide variety of platforms and devices. Khronos standards include Vulkan™, OpenGL®, OpenGL® ES, OpenGL® SC, WebGL™, OpenCL™, SPIR™, SPIR-V™, SYCL™, WebCL™, OpenVX™, EGL™, COLLADA™, and glTF™. Khronos members are enabled to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge accelerated platforms and applications through early access to specification drafts and conformance tests.
Khronos, Vulkan, DevU, SPIR, SPIR-V, SYCL, WebGL, WebCL, COLLADA, OpenKODE, OpenVG, OpenVX, EGL, glTF, OpenKCAM, StreamInput, OpenWF, OpenSL ES, NNEF and OpenMAX are trademarks of the Khronos Group Inc. ASTC is a trademark of ARM Holdings PLC, OpenCL is a trademark of Apple Inc. and OpenGL is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.
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Early Access to the SYCL Open Standard for C++ Acceleration
A new generation of technology is coming for low power devices with embedded intelligence. At Codeplay, we believe that the full performance of today's highly parallel devices should not be vendor-locked to one platform but should be available to all programmers using open standards.
To help steer this evolution, Codeplay is giving developers free, early access to ComputeCpp™ with a pre-conformance beta implementation of the SYCL™ open standard, along with an open-source preview of the latest Parallel Technical Specification to be adopted into C++17. Other open-source projects being made available are VisionCpp, a machine vision library demonstrating C++ techniques for performance-portability, and an early version of the Eigen C++ library that uses SYCL for acceleration on OpenCL devices. Eigen is used in projects like TensorFlow.
The SYCL standard provides acceleration using OpenCL™ devices meaning you can accelerate your C++ software on a wide range of platforms into many market segments such as automotive ADAS, cloud compute, IoT vision and cellular. This leads to better performance portability at the higher layer for Machine Vision, Neural Networks, and Deep Learning.
The SYCL specification from the Khronos™ Group is for developers who want to take software written using C++ single-source programming models such as CUDA® or C++AMP, and port to a wide range of OpenCL™devices. The current early-access ComputeCpp Community Edition Beta release provides pre-conformance SYCL v1.2 support for AMD® and Intel® OpenCL GPUs and CPUs. Further operating system and device support is on its way. More information on the specification from Khronos is available here: https://www.khronos.org/sycl
"SYCL is designed to not lock in your software development to one platform" said Andrew Richards, CEO of Codeplay. "Our ComputeCpp Community Edition Beta will let developers work on acceleration of open-source C++ software such as TensorFlow, Eigen and the C++ 17 Parallel STL."
"SYCL is one of the strongest basis from which the ISO C++ Standard will adapt future C++ support for heterogeneous computing, and it is one of the few candidates that is designed from the base up to work with C++ templates and abstractions for low power and low-latency massive parallel dispatch" Michael Wong, VP R&D at Codeplay, Chair of C++ Standard SG14 on Low Latency and SG5 on Transactional Memory, ISOCPP VP and Director
To further stimulate the SYCL community, Codeplay has also setup http://sycl.tech where anyone can post projects, videos, news or tutorials. This site is for everything related to SYCL whether it uses ComputeCpp or not.
Codeplay is presenting and available for discussions this week at AutoSens (http://auto-sens.com/) and CppCon (http://cppcon.org/) and will also be at the British Machine Vision Conference 2016, in York, UK. To download ComputeCpp Community Edition Beta or contact Codeplay, visit https://codeplay.com/
Khronos, SPIR and SYCL are trademarks of the Khronos Group Inc. OpenCL is a trademark of Apple Inc. used under license by Khronos. CUDA is a trademark of NVIDIA Corporation. Intel is a trademark of Intel Corporation. AMD is a trademark of Advanced Micro Devices, Inc.
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Media Contacts:
Neil Trevett
President, Khronos
Phone: +1 (408) 464 7053
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Khronos Establishes Advisory Panel to Create Design Guidelines for Safety Critical APIs
Targeted at markets such as automotive, robotics and avionics;
Open to Khronos members and invited experts
July 26th 2016 – SIGGRAPH, Anaheim, CA – The Khronos™ Group, an open consortium of leading hardware and software companies, today announced the formation of a Safety Critical Advisory Panel to create guidelines for the design of safety critical graphics, compute and vision processing APIs. The Safety Critical Advisory Panel will be open to both Khronos members and invited experts from the industry. Markets such as Advanced Driver Assistance Systems (ADAS), autonomous vehicles, robotics and avionics increasingly need advanced acceleration APIs that are designed to provide reliable operation and enable system safety certification. The guidelines will be openly published and adopted as part of Khronos' proven API design process. Experienced practitioners in the field of safety critical system design are invited to apply for Advisory Panel membership, at no cost, with more details at the Khronos Safety Critical working group page.
"Visual computing acceleration will be a vital component of many emerging safety critical markets, and so the industry needs a new generation of hardware APIs that enable access to advanced silicon capabilities in certifiable systems," said Neil Trevett, president of the Khronos Group and vice president at NVIDIA. "The Safety Critical Advisory Panel will build on the experience of creating the new generation OpenGL SC 2.0 API, plus we are inviting industry experts to assist in creating pragmatic guidelines to enable effective safety critical API design - both within Khronos and throughout the industry."
In April 2016, Khronos released the OpenGL SC 2.0 API specification to address the unique and stringent requirements of high reliability display system markets, including FAA DO-178C and EASA ED-12C Level A for avionics, and ISO 26262 safety standards for automotive. OpenGL SC 2.0 enables high reliability system manufacturers to take advantage of modern graphics programmable shader engines while still achieving the highest levels of safety certification. Khronos expects that several additional Khronos working groups, including Vulkan, OpenCL and OpenVX will adopt the safety critical guidelines when designing future APIs that will enable similar levels of certification.
About The Khronos Group
The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics, vision, sensor processing and dynamic media on a wide variety of platforms and devices. Khronos standards include Vulkan™, OpenGL®, OpenGL® ES, WebGL™, OpenCL™, SPIR™, SPIR-V™, SYCL™, WebCL™, OpenVX™, EGL™, COLLADA™, and glTF™. All Khronos members are enabled to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.
Khronos, Vulkan, DevU, SPIR, SPIR-V, SYCL, WebGL, WebCL, COLLADA, OpenKODE, OpenVG, OpenVX, EGL, glTF, OpenKCAM, StreamInput, OpenWF, OpenSL ES and OpenMAX are trademarks of the Khronos Group Inc. ASTC is a trademark of ARM Holdings PLC, OpenCL is a trademark of Apple Inc. and OpenGL is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.
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Media Contacts:
Neil Trevett
President, Khronos
Phone: +1 (408) 464 7053
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Khronos Showcases Significant glTF Momentum for Efficient Transmission of 3D Scenes and Models
Open source glTF Validator and glTF 1.0.1 Specification released;
glTF MIME Type Approved by IANA; Multiple importers and translators available
July 22nd 2016 – Web3D Conference, Anaheim, CA – The Khronos™ Group, an open consortium of leading hardware and software companies, today announced significant momentum behind the glTF™ (GL Transmission Format) royalty-free specification for the transmission and loading of 3D content. Since the launch of glTF 1.0 in September 2015, Khronos has released an open source glTF validator, commenced community review of the glTF 1.0.1 specification that incorporates industry feedback for enhanced interoperability, successfully registered glTF as a MIME type with IANA and has catalyzed a growing array of importers, translators and tools supporting the glTF standard. More information on glTF specifications and activities is available on the Khronos website.
"The world has long needed an efficient, usable standard for 3D scenes that sits at the level of common image, audio, video, and text formats. Not an authoring format, or necessarily a format you would use for a hyper optimized platform specific application, but something at home on the internet, capable of being directly created and consumed by many different applications," said John Carmack, CTO of Oculus.
glTF is a vendor- and runtime-neutral asset delivery format that minimizes the size of 3D scenes and models, and optimizes runtime processing by interactive 3D applications using WebGL™ and other APIs. glTF creates a common publishing format for 3D content tools and services, analogous to the JPEG format for images. The format combines an easily parsable JSON scene and material description, which references binary geometry, textures, materials and animations. glTF is extensible to handle diverse use cases and already available extensions include binary scene descriptions and high precision rendering for geospatial applications.
glTF 1.0.1 tightens specification specificity to aid in asset validation to facilitate a robust and interoperable ecosystem. The changes include minor updates to corner cases for accessors, buffers, techniques, and other glTF properties. The released draft is for community review and will be finalized after implementation and industry feedback. For details and discussion on glTF 1.0.1, see the GitHub project page for glTF 1.0.1 discussions.
"glTF has been embraced by the industry as it fills a real and growing need to bring 3D assets quickly and efficiently to a wide variety of platforms and devices. Fast growing industries such as Augmented and Virtual Reality will use the foundation of a widely accepted 3D format to enable seamless content distribution and end-user experiences" said Neil Trevett, president of the Khronos Group and vice president at NVIDIA and chair of the Khronos 3D Formats Working Group.
The new glTF Validator is an open source, cross-platform tool that analyses whether a glTF 1.0.1 asset is valid according to the spec and schema, and if it isn't - what is invalid. The glTF Validator will be critical to interoperability between tools and applications as it can be used to ensure all glTF assets are correctly formed. The glTF Validator is available today as a command line tool and a drag and drop validator web front-end tool, with a client-side JavaScript library coming soon. Source and more details can be found at GitHub page for the glTF Validator.
'MIME types' are used to identify the type of information that a file contains. Khronos' successful registration of glTF as a MIME type at the Internet Assigned Numbers Authority (IANA) is a significant step in ensuring that glTF files may be reliably and correctly identified and recognized across diverse markets and ecosystems. Previous MIME types include image/jpeg, audio/mpeg, and video/mp4 – the new model/gltf+json MIME type finally recognizes 3D as widely usable class of content.
The glTF specification is being openly developed with the specification and source of multiple converters and loaders freely available on GitHub. Since glTF's launch, the amount of industry support has grown significantly to include:
- Direct export from tools such as Blender;
- Translators from diverse formats such as FBX, COLLADA, OBJ, and OpenStreetMap;
- Support in the Open Asset Import Library (Assimp);
- Direct import into engines including three.js, Microsoft's Babylon.js, Cesium, X3DOM, xeoEngine, PEX and the A-Frame framework for WebVR;
- A community-generated glTF Reference Card by Marco Hutter.
More details are on the GitHub project page for glTF tools.
Work is already underway to evolve and expand glTF's capabilities. Extensions in development include sophisticated streaming of very large 3D CAD models from Fraunhofer IGD and advanced 3D mesh compression using 3DGC technology from the MPEG Consortium. Potential future core specification features include definition of physically based rendered (PBR) materials, morph targets and support for the upcoming WebGL 2.0 standard. Anyone is welcome to join the discussion on the GitHub project page for glTF.
"glTF is the result of a multi-year effort to design an open, interoperable format for sharing 3D graphics. The level of community effort and industry adoption we have seen in the few months since its initial ratification show the huge promise of an open format for sharing 3D everywhere," said Tony Parisi, virtual reality pioneer and co-editor of the glTF specification.
glTF at Web3D and SIGGRAPH Conferences 22-28 July, Anaheim, CA
There are multiple presentations and demonstrations showcasing WebGL, glTF and other Khronos APIs between July 22nd-28th at the Web3D and SIGGRAPH Conferences in Anaheim, CA.
Industry Support for glTF
"glTF adds standardization and web portability for OpenGL-based viewing and processing tools, which overall makes sharing immersive digital experiences much easier," said Stefano Corazza, senior principal scientist at Adobe.
"The Augmented Reality for Enterprise Alliance (AREA) congratulates the Khronos group on the launch of glTF. The increasing momentum and acceptance of glTF is another important step in the development of the AR in Enterprise ecosystem and wider 3D industries,' said Mark Sage, Executive Director of AREA.
"Unlocking 3D content from proprietary desktop applications to the cloud creates massive new opportunities for collaboration. Designers can share their work much earlier in the process, makers can show what their objects will look like before being printed, educators can incorporate interactive elements to the courses they produce, and much more. This future is so close we can feel it - the hardware is capable, the browsers are capable, now if only we could solve the content pipeline. Having an interoperable standard for tools manufacturers and engine developers to work against is a huge step - go glTF!," said Ross McKegney , Platform @ Box.
"glTF has become the foundation for 3D geospatial visualization on the web, from SmartCities to flight simulators, and is a core component of 3D Tiles for streaming massive models," said Patrick Cozzi, Principal Graphics Architect, Cesium.
"With the growing computational power of modern graphic cards and better approximations, physically-based rendering (PBR) are becoming an exciting trend in real time graphics. Now, the researchers of Fraunhofer IGD are bringing this new trend to the web — with glTF! The main goal behind PBR is to follow real physical laws, so materials will look accurate and consistent in all lighting conditions without changing an immense list of parameters and settings. glTF is the container for this new kind of web technologies," said Johannes Behr, head of competence center Visual Computing System Technologies at Fraunhofer IGD.
"We clearly see a big momentum about glTF in the Babylon.js community. This is why we keep improving our glTF loader to be sure to respond to our user needs," said David Catuhe, principal program manager at Microsoft and author of babylon.js.
"OTOY believes glTF will become the industry standard for compact and efficient 3D mesh transmission, much as JPEG has been for images. To that end, glTF, in tandem with Open Shader Language, will become core components in the ORBX scene interchange format, and fully supported in over 24 content creation tools and game engines powered by OctaneRender," said Jules Urbach, Founder & CEO of OTOY.
"Web3D Consortium members look forward to continuing progress between Fraunhofer IGD's Shape Resource Container (SRC) compression and progressive-mesh streaming as an essential application of glTF capabilities. SRC is already a central aspect of Extensible 3D (X3D) Graphics evolution for the Web. 3D Printing and 3D Scanning are opening up further domains for common improvement," said Don Brutzman, X3D working group co-chair.
About The Khronos GroupThe Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics, vision, sensor processing and dynamic media on a wide variety of platforms and devices. Khronos standards include Vulkan™, OpenGL®, OpenGL® ES, WebGL™, OpenCL™, SPIR™, SPIR-V™, SYCL™, WebCL™, OpenVX™, EGL™, COLLADA™, and glTF™. All Khronos members are enabled to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests.
Khronos, Vulkan, DevU, SPIR, SPIR-V, SYCL, WebGL, WebCL, COLLADA, OpenKODE, OpenVG, OpenVX, EGL, glTF, OpenKCAM, StreamInput, OpenWF, OpenSL ES and OpenMAX are trademarks of the Khronos Group Inc. ASTC is a trademark of ARM Holdings PLC, OpenCL is a trademark of Apple Inc. and OpenGL is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.
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YetiWare Inc
+1 (416) 602-9889
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The Future is Parallel: Exclusive OpenCL and Parallel Computing Training Offered in Sunnyvale and Toronto
YetiWare Inc., offers unique opportunity for professional software developers to learn innovative techniques focused on OpenCL and parallel data processing.
TORONTO (PRWEB) JULY 07, 2016, Sunnyvale, For the first time, YetiWare Inc., is inviting software developers to attend three days of specialized training in OpenCL and parallel data processing, previously only available to corporate clients.
OpenCL, the future of parallel data processing, is supported by all major processor companies and leveraged by major corporations to reduce operational costs and obtain peak software performance. Despite the importance of parallel programming and OpenCL, there are few educational opportunities available for professional software developers interested in advancing their skills and programming abilities.
The YetiWare program is being offered at two locations, in either Toronto, Canada or Sunnyvale, California:
Toronto (downtown location):
- Tuesday July 19 to Thursday July 21, 2016, 8:30 a.m. to 4 p.m. (EDT)
- Optional review day:
- Monday July 18, 8:30 a.m. to 4 p.m
- To register to attend the Toronto course location.
Sunnyvale, California:
- Tuesday July 26 to Thursday July 28, 8:30 a.m. to 4 p.m (PDT)
- Optional review day:
- Monday July 25, 8:30 a.m. to 4 p.m.
- To register to attend the Sunnyvale course location.
*Note: The optional review day is available at either location for those developers who want to brush-up their skills to prepare in advance for the three-day core course.
Training sessions are led by AJ Guillon. AJ is a subject matter expert and contributor to the Khronos OpenCL specification, developed by major software and processor companies (including Intel, AMD, Apple, Adobe, NVIDIA, and many others) to provide a common way to write parallel software that works on any processor, including a CPU, GPU, or FPGA.
"The traditional thinking has been that parallel programming is difficult to learn. But AJ and his team have put together clear and effective course material that takes participants from learning fundamentals to delivering real life, relevant applications quickly. As a result, participants are able to reap the benefits from the course quickly," says I-Cheng Chen, P.Eng., Fellow, Platform Architecture, Advanced Micro Devices Inc. "The use of moderated lab sessions and opportunity to expand on existing applications makes it much more conducive for participants to make effective use of OpenCL in short order."
"Computer processor design has changed drastically in the past 20 years, yet most developers continue to write software according to a simplified model that results in poor application performance and disappointing user experiences," AJ Guillion tells his students. "Today, all major computer processors are parallel, and these parallel processors are in everything from smart phones, to desktop PCs, to supercomputers. Despite the ubiquity of parallel processors, few software developers know how to program them. The goals of this specialized training course is to give programmers the tools they need to do just that."
"AJ's course on OpenCL is a cut above other courses in that he brings with him tremendous background and experience, and delivers it in an easily understandable way that is reachable for the novice, but still remains interesting for experts. This is more than just a one-way presentation, but a true tutorial with labs and hands-on components that truly improves your skill in this domain using skills that are now highly in demand across many industries, making this course pay for itself," says Michael Wong, former CEO OpenMP, ISOCPP.org Director, VP, Research & Development, Codeplay Software. "He also makes it fun with anecdotes and entertaining stories."
For a full course description, fees and more information.
About YetiWare Inc
YetiWare's mission is to solve the big hairy parallel programming problem and to bring back software scaling with minimal programmer effort. Raw processing power in everything from mobile phones, to PCs, to supercomputers, continuously grows every year with increasingly more cores, wider SIMD lanes, and additional software accelerators such as GPUs and FPGAs. Today it is extremely complicated to write applications that scale so that consumers directly benefit by upgrading to the latest computer processors. YetiWare's mission is to provide that revolutionary solution to performance programming so that application developers can build faster and more scalable software.
YetiWare's initial product offerings target the data center to provide an efficient heterogeneous platform for cloud computing that will significantly reduce processor energy consumption, and thereby reduce operational costs. High-level libraries in specific application areas such as machine learning, scientific computing (HPC), business analytics, and big data will seamlessly integrate existing software with the YetiWare compute platform.
Check out our Founders YouTube videos for a free introduction to OpenCL training, over 25,000+ views of the channel.
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Tero Sarkkinen, Founder
Tel: +41-79-462-9431
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Basemark Web 3.0 Launches
Basemark Web 3.0 is a brand new industry standard browser benchmark and the only one with WebGL™ 2.0
HELSINKI, Finland (June 9th, 2016) – Basemark, the developer of industry-standard benchmarks for performance and power consumption analysis, today launches Basemark Web 3.0 browser benchmarking tool. With the new tool, Basemark extends support from mobile devices and VR to all connected devices that run a modern web browser, such as laptops and desktop PCs.
The test scenarios cover everything from web real-time graphics using WebGL 1.0.2 and upcoming WebGL 2.0 to the most popular JavaScript frameworks used by the leading websites of the world. Furthermore, Basemark Web 3.0 includes a battery test, enabling power consumption measurements under web workloads.
With the tool, professional software and hardware developers – as well individual consumers – can measure the performance of their devices simply through the web browser. The results can then be saved to the Basemark PowerBoard where users can accurately compare the performance of different browsers across all devices.
In addition to developing the product in close cooperation with the industry heavyweight companies under its Benchmark Development Program, Basemark has collaborated with the Khronos Group, the consortium behind the WebGL API, during the 12 months of development of the tool.
"Basemark has a long history in creating industry-leading benchmarks for mobile devices, virtual realitysystems and browsers. Basemark Web 3.0 is a major milestone in developing trustworthy benchmarks for modern browsers, including WebGL," says Neil Trevett, President of the Khronos Group. "We particularly welcome Basemark's support for the upcoming WebGL 2.0 standard that will demonstrate the powerful rendering capabilities and stunning visuals that can be delivered through the browser using this new generation API. ", he adds.
Basemark's founder Tero Sarkkinen comments: "Basemark Web 3.0 is an entirely new browser benchmark, replacing the previous BrowserMark which was starting to approach the end of its lifecycle. We are extremely happy to provide full support now for desktop and laptop devices too, and strongly believe paying a visit to the Basemark PowerBoard before making a buying decision is worth for any technology enthusiast who cares about the performance of their devices".
Basemark Web 3.0 complements the company's full line of professional benchmarking tools, Basemark GPU Mobile, VRScore™ and the Power Assessment Tool (PAT).
About Basemark
Basemark develops industry-leading system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world such as AMD, Imagination Technologies, Intel, NVIDIA, Renesas and Qualcomm. Its world-renowned product portfolio includes VRScore, Basemark GPU, Basemark ES, Basemark X, Basemark OS and Browsermark. Basemark is headquartered in Helsinki, Finland. For more information, please visit www.basemark.com
Basemark,Browsermark and VRScore are registered trademarks of Basemark Oy. WebGL is a trademark of the Khronos Group Inc. All other mentioned brands may be property of their respective owners.

subset: commoncrawl


text:
Last edited by Merry Christmas Darling; 02-07-2009 at 11:26 PM.
It's not over till the candy is gone!
Last edited by Merry Christmas Darling; 02-07-2009 at 11:33 PM.
first of all, may I say , how lovely! you are SO talented. and secondly, may I say, I want some!!!!
I second that!!!
Merry Christmas To All And To All A Good Night
Thank you! You're very kind.
I change the decor for Valentine's Day and Easter:
"Hail him who saves you by his grace,
and crown him Lord of all."
Hello MW I miss the forum and all the great folks. It took me weeks to take down all the decorations. You are very talented


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text:
Type: Bug
Status: Closed
Priority: Blocker
Resolution: Fixed
Affects Version/s: 2.1.2
Component/s: Administration
Testing Instructions:
Step 1:
- Install a stable 1.9 site and upgrade it to 2.1 integration
- In the database check post.uniquehash is 255 chars
- Perform step 2 on this branch
- Install a stable 1.9 site and Upgrade it to 2.2 integration
- In the database check post.uniquehash is 255 chars
- Perform step 2 on this branch
- Install a stable 2.2 site and upgrade it to integration master
- In the database check post.uniquehash is 255 chars
- Perform step 2 on this branch
Step 2:
Step 1: Install a stable 1.9 site and upgrade it to 2.1 integration In the database check post.uniquehash is 255 chars Perform step 2 on this branch Install a stable 1.9 site and Upgrade it to 2.2 integration In the database check post.uniquehash is 255 chars Perform step 2 on this branch Install a stable 2.2 site and upgrade it to integration master In the database check post.uniquehash is 255 chars Perform step 2 on this branch Step 2: Log in as admin Enable external blogs (Site administration -> Appearance -> Blog) Add external blog in your profile http://feeds.feedburner.com/ElBlogDeEnriqueDans (My profile settings -> Blogs -> External blogs) run cron It should not crash, keep an eye on error logs. Do the above in 21, 22, and master
- Log in as admin
- Enable external blogs (Site administration -> Appearance -> Blog)
- Add external blog in your profile http://feeds.feedburner.com/ElBlogDeEnriqueDans (My profile settings -> Blogs -> External blogs)
- run cron
- It should not crash, keep an eye on error logs.
- Do the above in 21, 22, and master
Affected Branches:MOODLE_21_STABLE
Fixed Branches:MOODLE_21_STABLE, MOODLE_22_STABLE
Pull from Repository:
Pull Master Branch:wip-mdl-30521
Pull Master Diff URL:
Cron crashes when fetching external blog entries (errors in Spanish):
Fetching external blog entries...
Default exception handler: Error al escribir a la base de datos
Debug: ERROR: value too long for type character varying(128)
INSERT INTO mdl_post (userid,module,content,uniquehash,publishstate,format,subject,summary,created,lastmodified) VALUES($1,$2,$3,$4,$5,$6,$7,$8,$9,$10) RETURNING id
[array (
'userid' => '231',
'module' => 'blog_external',
'content' => '4',
'uniquehash' => 'http://feedproxy.google.com/~r/ElBlogDeEnriqueDans/~3/q2GdlIn_5Rc/la-censura-en-nombre-del-copyright-supone-una-violacion-de-los-derechos-fundamentales.html',
'publishstate' => 'site',
'format' => '1',
'subject' => 'La censura en nombre del copyright supone una violación de los derechos fundamentales',
'summary' => 'Mientras una filtración asegura que en España intentan aprovechar los "minutos de la basura" del gobierno en funciones para darle el último empujón a una ley Sinde absurda que nunca debió llegar a iniciar su tramitación, desde Europa al menos nos llegan buenas noticias: el Tribunal de Justicia de la Unión Europea (ECJ) ha determinado [...]',
'created' => 1322120525,
'lastmodified' => 1322120525,
- line 397 of /lib/dml/moodle_database.php: dml_write_exception thrown
- line 232 of /lib/dml/pgsql_native_moodle_database.php: call to moodle_database->query_end()
- line 781 of /lib/dml/pgsql_native_moodle_database.php: call to pgsql_native_moodle_database->query_end()
- line 833 of /lib/dml/pgsql_native_moodle_database.php: call to pgsql_native_moodle_database->insert_record_raw()
- line 252 of /blog/lib.php: call to pgsql_native_moodle_database->insert_record()
- line 410 of /lib/cronlib.php: call to blog_sync_external_entries()
- line 61 of /admin/cli/cron.php: call to cron_run()
!!! Error al escribir a la base de datos !!!
The problem seems clear... When inserting the "uniquehash" field, the text is longer than 128 chars. In fact, we think this would happen with almost all RSS URLs, because they are generated with the title of the blog post (and the title can be very long!).
We are considering changing the field type to "text", because this probably would resolve the problem (PostgreSQL doesn't allow to "alter column" increasing the size).
This issue may affect the "subject" field too.
The issue is reported as "Blocker" because, since the cron crashes, no RSS feeds are updated...
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Updated uniquehash precision to 256, as this should be sufficient. I haven't seen any issue reported for subject precision, hence leaving it for now and should be updated if it's a real blocker.
In addition to this, it seems while upgrading to 1.9x somewhere summary and content fields were changed to accept null and got broken. Hence added code to make sure they can be null. NOTE: Only adding this in 21 and 22, as master requires upgrade from 22
Hi Raj,
I was just having a look at this now.
For master the changes are fine, however for the stable branches there is an issue.
We don't allow DB changes in stable branches unless they are 100% necessary (critical or blocker). In the case of this issue it is probably OK to consider the main issue here a blocker as it is causing cron to crash, and given it is just a case of increasing the length of the unique hash field it is likely pretty safe.
However the other changes being made on the stable branches should 100% not be there. Given that they are not there in the master branch I'm betting the problem has already been fixed there correct?
One more thing actually, why did you choose 256? In master string fields can now go up to 1333, I wonder whether for master we look at increasing this field to the maximum to avoid further problems in the future?
I suppose that depends a little on where and how the posts table is being used. Food for thought.
Hello Sam,
I added extra code in stable, to make sure we don't miss summary and content update issue (mentioned in
MDL-29254). Stable doesn't need this, as 2.3 require 2.2 install. It seems it got missed in some update from 1.8 to 1.9 and still an issue for few users.
I choose 256, as it seems to be pretty reasonable, and I was not aware of 1333.
Please suggest, what should be done for extra code in stable branches and I will update the same.
Few standards which I found on http://www.sagerock.com/blog/title-tag-meta-description-length/
- Google shows 69 Characters (Including Spaces) for Page Title
- Yahoo shows up to 72 Characters (Including Spaces) for a Page Title. (PDF's up to 75 characters)
- Bing shows 65 Characters (Including Spaces) for a Page Title Tag.
In general, standard blog site should have max 70 chars for page title. Assuming that 256 chars should be good enough.
On the other note, it should have been 255 or 1333 not 256 (Forgot about Null terminator).
Will keep this open for more discussion.
MDL-24875, we increased the length to 255. So, I am presuming, it's safe to keep it at 255 for now. If we encounter this issue again, then we have a debug message at /blog/lib.php#243 explaining what we have to do.
(11:57:27) firstname.lastname@example.com: In summary - In regards to the totally fubar'd check on lines 5751~5764 I vote to remove that entirely, check on line 5405 change to 255, and add a new upgrade block that checks if the field is already 255 and upgrades it isn't (so conditionally)
Hello Jason,
I have modified the patch, as per Sam's suggestion.
Can you please peer-review this again.
The main moodle.git repository has just been updated with latest weekly modifications. You may wish to rebase your PULL branches to simplify history and avoid any possible merge conflicts. This would also make integrator's life easier next week.
TIA and ciao
Thanks Raj this has been integrated now.
Please in the future make sure 100% you rebase your issues that are up for integration... ESPECIALLY if they contain version bumps!
In this case I have made an additional commit to re-bump the version.php and upgrade code. Because the version number you used was the same as the weekly release version (it was bumped as well) the merge went correctly (no conflict) and your upgrade code would not have been executed for those running on the weekly releases.
Updated the testing instructions as it is IMPERATIVE the new upgrade code is tested thoroughly.
Sorry about that Sam,
Didn't get chance to rebase it. Will remember it next time.
Awesome, all worked with updated new test instructions. Test passed.
Some changes to Moodle should be milestones in the project by themselves.
This is not the case and your fix is not so important, but your collaboration is highly appreciated, thanks!
Closing as fixed, ciao


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Pink & Pepper Hoolie Pump
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Item # 285707
This feminine chic pump by Pink & Pepper will have you embracing your sassy side. The hoolie strappy sandal is anything but ordinary with its quadruple buckle detail, stiletto heel, and almond shaped toe. You'll be ready to take on your everyday with style and grace.
- Faux leather upper
- Almond toe
- Adjustable buckle detail
- 4½" covered stiletto heel
- Synthetic sole
- Imported
- View more Women's Pink & Pepper Shoes
By: shoes4me4ever
Location: CA
October 08, 2014
very nice
"these fit nicely are comfortable and stylish and will go with quite a few outfits. I like them , a good choice"
By: Mintos
Location: Bay Area, CA
July 31, 2014
Edgy heels!
"I actually bought this in store in a 6.5 (my actual size) and the were a little loose, but decided to get them anyway. These heels are comfortable for a few hours but my feet start to hurt because the lack of padding/platform in the front. It's bearable though! What heels are comfortable 24/7, right? The black one's aren't really black, they look somewhat distressed so ti's super easy to dress down and still look edgy. I've worn these both with shorts and skirts. I would recommend these shoes!"
By: mbeewayne
Location: Philadelphia, PA
May 20, 2014
"I ended up returning these - while they looked great on-line, they were very "non-special" in person :( Totally so-so...."
By: Sqlgirl
Location: Arlington
March 05, 2014
"The buckles on the straps make these very doable. Will have to get inserts because they are a bit too big . And, if I stand too long the balls of my feet hurt. But it's the price to pay for super cute shoes."
Click anywhere to close this.


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Archives of the Federal Writers' Project. The Federal Writers' Project (FWP) was part of Federal One, the arts project established by the Works Progress Administration (WPA). The WPA recognized that steelworkers, sharecroppers and factory workers were not the only section of the American economy hit by the Depression. Academics, novelists and playwrights were also struggling. In five years, the WPA spent millions to provide literary training and, more significantly, the opportunity for participants to observe, eat and write. This collection presents the FWP publications of all 47 states involved in the 10-year project.
More Options:
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OhioLINK |
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WorldCat |
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OhioLINK Catalog |
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Miami University Directory
4th Annual Album of Year Poll Winner - Beyonce's Lemonade
Albums not Available on Spotify
Zines in the Community
I Heart Reading: New February Leisure Titles


text:
Showing 1-24 of 30 items found in Food & Drink
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Your sweet tooth is sure to be on alert at Long Grove Confectionary Co. Watch homemade fudge getting made as thick layers of sweet goodness fold into large vats. Inhale the sugary goodness of the famed cocoa concoctions as soon as you walk inside. At Long Grove, the old fashioned confectionary is alive and well, and smelling oh so good.
CITY:Buffalo Grove
Giordano's Italian Restaurant & Pizzeria - Buffalo Grove
Pioneer of the award winning famous stuffed and equally renowned thin-crust pizza. Enjoy a variety of pizzas including cheese, vegi, tropic delight, and shrimp or choose from over 15 ingredients to create your own masterpiece. Other menu choices include an array of appetizers, sandwiches, pastas, soups, fresh salads and desserts. Open for lunch and dinner. Dine-in and enjoy a beverage from the full-service bar. Carry-out, delivery and catering are also available. Live too far to enjoy Giordano's, use our mail order system and have the partially cooked, frozen pizza delivered overnight to you. Visit our website for more information.
CITY:Buffalo Grove
A tavern with a modern twist. Crafted menu around distinctive American pub fare with a focus on unique, quality ingredients. A drink menu with an extra emphasis on local craft beer and an atmosphere to enjoy the company of those around you. Outdoor patio also available.
CITY:Buffalo Grove
Prairie Krafts Brewing Company creates and responsibly markets house beers that enhance the enjoyment of life for consumers. Come out and taste one or more of the in-house brewed craft beers on tap or take some home to enjoy.
CITY:Buffalo Grove
Oregano's serves Italian comfort food, using the same old country recipes passed down for over 100 years - one generation to the next. Only the freshest ingredients available are used, and of course, each dish is prepared the old fashioned way - from scratch order by order, so it does take just a little longer to serve you. Come hungry, enjoy, take home what you don't finish and leave happy!
CITY:Hawthorn Woods
Serving classic American dishes, like savory steaks and seafood specialties, for dinner Wednesday-Sunday. Indulge in the sumptuous Sunday Champagne Brunch. Located in the 4-Diamond rated Lincolnshire Marriott Resort.
Viper Alley is a revolutionary private event venue in Lincolnshire where our factory "plush" interior meets today's demand for flexible event environments that are both casual and upscale with complete staging and private boutique bowling. Viper Alley can meet any A/V needs with our state-of-the-art, concert quality equipment, including 20 LCD screens. The Chef's beautifully-prepared and delicious cuisine includes everything from appetizers and gourmet pizzas to beef tenderloin. We individually customize your menus, table/furniture arrangements, lighting and more to meet the personal and specialized needs of every one of your events and programs. With 15,000 square feet of flexible, modular floor plan, we provide on-site catering for up to 500 people with endless possibilities.
Sullivan's Steakhouse of Lincolnshire
A vibrant neighborhood American Steakhouse featuring the finest steaks, seafood, hand-shaken martinis and live music. With 20 locations across the U.S., we offer comfortable fine dining in a lively atmosphere. Whether it's for business, pleasure or both, we look forward to quickly becoming your favorite local steakhouse.
Fleming's Prime Steakhouse and Wine Bar
Stylish, contemporary dining, the highest quality prime beef, chops, seafood, chicken, salads, inventive sides and indulgent desserts. Award-winning wine list with 100 offered by the glass. Private dining available.
Swirlcup is home to self-serve, premium frozen yogurt and homemade cupcakes as well as an assortment of freshly-baked goods. Combining both healthy fares and indulgent treats, Swirlcup features a wide variety of options to enjoy. We offer a daily rotating frozen yogurt flavor selection along with an assortment of over 40 delicious toppings like fresh fruit and berries, classic and unique candies, granola, cereal and nuts. Great for parties, group sweet stops and shopping trips! We are located right next to Viper Alley and Regal Cinemas!
A prime steak and seafood restaurant serving the highest quality of foods and freshest ingredients all in a world class facility. Enjoy a exceptional prime aged steak paired with a glass of wine from the extensive wine list. Outdoor patio in the warm months make it a great place to gather with friends and family.
The feel is casual, comfortable yet energetic and an inviting, exciting and sophisticated atmosphere. The menu features artesian hand tossed Pizza made in a wood fired oven with a very thin crust and exceptional flavor profiles, house made chips, Dutch oven steamed mussels, truffle deviled eggs, proprietary ground beef blend hand patty burgers, Braised Beef of the Day and baked pasta dishes. The Brew-House will produce up to 12 different brews to be served, from Lagers to IPA's, to Stout's and seasonal, and even some small batch wood barrel aged specialty beers. The Brew Master will also create craft sodas, do brewery tours and walk throughout the facility and let guests sample our craft brews, and be educated on the Half Day Brewing experience.
The Long Grove Café sits beside a beautiful wooded Mill pond and water fountain that splashes to give a family of ducks a nice place to live and the guests get a pleasant and serene view. Alfresco and indoor dining is available as well as a private dining room and plenty of parking. Great food, great ambience, great view & affordable prices. There is a lunch and dinner menu that includes steaks, seafood, kabobs, pasta, burgers, salads, sandwiches and breakfast on weekends. Full bar with an extensive wine list & fine wine shop at retail prices. Special Greek menu on Thursday nights.
CITY:Long Grove
The Village Tavern of Long Grove
The Village Tavern has been in continuous operation since 1849. This family-owned restaurant, in classic road house style, has been a favorite "watering hole" for generations. A spacious dining room and antique bar area preserve the establishment's rustic authenticity. Especially popular is the massive 35-foot mahogany bar, which survived Chicago's "Great McCormick Place Fire" in the 1960's. The warm and friendly "pub" atmosphere of this classic restaurant attracts locals and tourists alike. There is live entertainment six nights a week. Known for our great steaks, 1/2 lb. Angus beef hamburgers, hearty sandwiches and fish fry.
CITY:Long Grove
Taste award winning wines, tour the vineyard, group and private events with food and wine, weddings, corporate events and more. Valentino Vineyards & Winery produces 20 different types of wines and 25 different varieties of grapes grown on our 20 acre Estate Vineyard. Our wines are barrel aged in very fine quality French and American Oak Barrels.
CITY:Long Grove
Nestled in historic homes and buildings that date back to the community's roots in the 1800's, Long Grove's shops specialize in unique gifts, boutiques, antiques, clothing, exceptional art and home décor, and distinctive menus. Visitors can stroll the cobblestone walks that wind through the historic downtown and enjoy seasonal lush gardens and scenic views. And they can make it a quick trip or a day's outing, shopping and indulging their tastes with a variety of food and bakery products, cafés, and fine eating establishments. Fun festivals throughout the year including the famous Chocolate Fest, Summer Fest, Craft Beer Days, Apple Fest and a month of Holiday Festivities to name a few.
CITY:Long Grove
The Broken Earth Winery in Long Grove offers wine tastings, wine club memberships, video gaming and a seasonal menu of small plates featuring wine friendly nibbles, along with wine, craft beer, and non-alcoholic beverages. Broken Earth Winery brings award-winning Paso Robles wines to Illinois oenophiles.
CITY:Long Grove
Old Country Buffet - Vernon Hills
Homestyle buffet serving a variety of different foods daily.
CITY:Vernon Hills
Eat. Drink. Play. Watch. Over 40,000 square feet of fun!! With more than 200 games in the Million Dollar Midway. Win tickets playing the games and turn them in for great prizes in the Winner's Circle. Grab an appetizer at the bar, or head into the dining room for awesome dishes. With a full menu featuring burgers, steaks, seafood, pasta, salads and more, everyone will find something that satisfies. Watch sports on big screens and enjoy great deals on signature cocktails, beer and wine. Specials: 1/2 Price Games Wed - open to close. Eat & Play is $16.99 at this location, restrictions apply. House Policies: Under 18 need a parent or guardian. 6 minors per adult. Kiddie call 11pm.
CITY:Vernon Hills
There's an American History here, one you can feel, enjoy and most importantly, taste. Sparked by the invention of the Weber kettle in 1952 and fueled by a desire for great grilled food, this expertise is recreated everyday.
Homemade pizza and pasta.
Even before you succumb to the powerful flavors of immigrant Italian cooking, you'll be drunk on the decor at this exuberant send-up of post-war Italian-American supper clubs.
Casual dining and bar since 1939. Our original onion loaf and Hackney burger are not to be missed. Check out all 6 locations. Private party rooms available.
Golden Chef offers delicious dining, takeout and delivery to Wheeling, IL. It has been recognized for its outstanding Chinese cuisine, excellent service and friendly staff. Our Chinese restaurant is known for its modern interpretation of classic dishes and its insistence on only using high quality fresh ingredients.


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Leinster's clash with Toulon takes place the following day, Sunday, 6th April.
Rob Penney's side secured a home quarter-final thanks to a bonus-point win over Edinburgh in Limerick in their final pool game.
Munster Rugby's home quarter final ticket allocation will be distributed through the Munster Rugby Clubs , Munster Rugby Supporters Club and to Ten Year Ticket Holders.
Should any tickets remain after these allocations have been processed, they will be released to other long-term ticket holders and season ticket holders.
It will be the first time Toulouse travel to Thomond Park. Please note the away club are entitled to 25% of each ticket category.
Munster are back in action on Saturday the 8th of February when they take on Cardiff Blues in the RaboDirect PRO12 at Thomond Park with tickets available here.
Heineken Cup Quarter-Finals
(All kick-offs local time)
Saturday 5th April
Munster Rugby v Toulouse - Thomond Park (ko 1:30pm)
ASM Clermont Auvergne v Leicester Tigers - Stade Marcel-Michelin (ko 5pm)
Ulster Rugby v Saracens - Ravenhill (ko 6:30pm)
Sunday 6th April
Toulon v Leinster Rugby - Stade Félix Mayol (ko 5:30pm)
Matches to be played on weekend of 25, 26, 27 April
Semi-final 1: Ulster Rugby or Saracens v ASM Clermont Auvergne or Leicester Tigers
Semi-final 2: Toulon or Leinster Rugby v Munster Rugby or Toulouse
Heineken Cup final: Saturday 24 May, Millennium Stadium (5pm)


text:
Sep 30, 2014 4:51PM ET
Days after an EU-brokered deal was set to give Ukrainians access to Russian gas for the winter, Ukrainian officials continue to for fight for a previously agreed upon discount.
Sep 30, 2014 10:41AM ET
After a Spanish court blocked Catalonia's independence referendum, the regional Catalan government said Tuesday that it would suspend its planned November vote.
Sep 30, 2014 8:56AM ET
According to two moderate rebels, an American airstrike nearly wiped out a command-and-control center run by affiliates of the Free Syrian Army last week.
Sep 30, 2014 7:49AM ET
The deal will keep nearly 10,000 American troops in Afghanistan.
Sep 29, 2014 6:08PM ET
This weekend's pro-democracy protests may have only been a prelude to what will happen on China's 65th National Day on October 1st.
Sep 29, 2014 12:41PM ET
An American doctoring volunteering in Sierra Leone has been brought to the NIH Clinical Center in Maryland after he was exposed to the Ebola virus.
Sep 29, 2014 11:00AM ET
The Spanish government is, unsurprisingly, appealing to the courts to stop Catalonia's independence vote from going forward.
Sep 29, 2014 8:53AM ET
The Syrian Observatory for Human Rights says that American-led airstrikes against targets inside of Syria reportedly hit a grain silo and caused a number of civilian casualties.
Sep 29, 2014 7:42AM ET
Following a weekend of protests, a mass of demonstrators returned to Hong Kong's business district despite a government crackdown. As the Hong Kong markets tumbled, Instagram was blocked on the Chinese mainland.
Sep 28, 2014 4:11PM ET
As U.S.-led strikes continue in Syria, the leader of the Nusra Front promises revenge.
Sep 28, 2014 11:02AM ET
Tens of thousands of pro-democracy protesters clashed with police, who fired tear gas and charged the crowd with batons.
Sep 26, 2014 11:07AM ET
As Turkey mulls the extent of its possible involvement in the campaign against Islamic State forces, the American-led coalition targeted the group's top source of income: oil.
Sep 25, 2014 1:26PM ET
The man who murdered James Foley, Steven Sotloff and David Haines has been identified by intelligence officials.
Sep 25, 2014 1:10PM ET
Iraqi intelligence agencies say they know of a plot by Islamic State militants to launch terrorist attacks on subways, but U.S. and French sources won't confirm.
Sep 25, 2014 9:40AM ET
In the equivalent of a status update, the user "Vadim Khoma" claimed he was the one firing the BUK missile launcher which took down MH17. However, this profile may not be what it seems.
Sep 24, 2014 2:28PM ET
The accusation comes as the United Nations convenes to discuss global events and as Iran's nuclear push remains low on the agenda.
Sep 24, 2014 1:35PM ET
What you need to know about Khorasan, the group of al Qaeda veterans in Syria that American airstrikes targeted on Tuesday, and what they might have been planning.
Sep 24, 2014 11:39AM ET
The Caliphate Soldiers have been linked to both al Qaeda and ISIS.
Sep 24, 2014 9:35AM ET
President Obama sought to rally the world behind his military campaign against ISIS during a speech Wednesday to the U.N. General Assembly.
Sep 24, 2014 8:14AM ET
"It's expensive, a little bigger, little more unwieldy than you thought it was gonna be," Jon Stewart said on last night's show. "Gonna be at least a two-year commitment."
Sep 23, 2014 5:02PM ET
The verdict in a five-week federal trial, which followed 10 years of legal wrangling, has found the Arab Bank liable for supporting Hamas attacks that killed or injured several Americans. The outcome could have massive reverberations.
Sep 23, 2014 2:30PM ET
The Scottish National Party is now the third largest political party in the U.K.
Sep 23, 2014 11:35AM ET
President Obama ordered airstrikes against a group of "seasoned al Qaeda operatives" known as the Khorasan Group that have found a safe haven amid the chaos in Syria.
Sep 23, 2014 10:29AM ET
The announcement is part of the U.S.'s long-delayed commitment to an international treaty banning landmines on humanitarian grounds.
Sep 23, 2014 10:00AM ET
The death of the three teens was an instigating factor in the 50-day summer war between Israel and Hamas in Gaza.
Sep 23, 2014 7:31AM ET
Meanwhile, the Americans reportedly coordinated with Syrian rebels and Israel was said to have shot down a Syrian jet in the Golan Heights.
Sep 22, 2014 12:51PM ET
The loss of the Yes campaign dealt the Scottish National Party a blow that's left it with bruises that could wipe it off the U.K. political map by the 2016 election.
Sep 22, 2014 10:51AM ET
As many as 13,000 college students in Hong Kong have reportedly started to stage a week-long sit-in to protest against China's failure to reform its election policies.
Sunday's historic People's Climate March brought about 310,000 marchers into New York. Monday's Flood Wall Street demonstration aims to do the same — but without the marching.
Sep 22, 2014 9:25AM ET
It is unclear who the "other partners" in their plan are, however, the United States has not yet replied to Russia's suggestion.


text:
Jetcam celebrates silver anniversary
Jetcam Intl. s.a.r.l., Monaco, marks its 25th anniversary in 2011. The company was founded in Australia in 1986, relocating to Germany in 1990. With several machine tool manufacturers selecting to bundle the product with their machines, the company grew and subsequently relocated to the south of France in 1993.
In 1999 the company floated on the London AIM Stock Exchange and acquired U.K. software developer Camtek Ltd., returning to private ownership in 2005. The following year Jetcam sold Camtek to Vero Software Ltd. to invest further in internal growth.
The company's products include CAD/CAM systems; nesting software; DNC; and a new comprehensive orders, materials, and nest management suite serving the aerospace and sheet metal fabrication industries.


text:
Economic Statistics by Country, 2009
Get economic data including gross domestic product, real growth rate, and rate of inflation.
NOTES: Definitions: Gross domestic product (GDP): The value of all goods and services produced domestically. Purchasing power parity (PPP): The PPP method involves the use of standardized international dollar price weights, which are applied to the GDP produced in a given economy. The data derived from the 1998 method provide a better comparison of economic well-being between countries than conversions at official currency exchange rates. NA = not available.
1. 2007 est.
2. 2006 est.
3. 2005 est.
Source: The World Factbook, 2010.


text:
Saucony Grid Outduel Lighweight Running Shoe - Mens
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Item # 270048
It's impossible to out-do-it in these Saucony® Men's Grid Outduel running shoes. This low profile running shoe will feel lightweight and responsive as you push yourself harder and harder with each run.
- Mesh and synthetic upper
- Padded tongue and collar
- Comfort and cushioning HRC Strobel Board technology
- IMEVA midsole for responsiveness and shock absorption
- Hidden grid system for balanced heel cushioning
- Lugged XT-600™ carbon rubber outsole for traction
- Weight : 11 oz
- Imported
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text:
By Riley Manning/NEMS Daily Journal
TUPELO – Since the Salvation Army set up its North Mississippi headquarters in Tupelo more than 40 years ago, the Army's lodge has held 19 beds, 13 in the men's quarters and six in the women's.
In January, however, the facilities were pressed to hold 26 residents, including children, prompting the Army to set in motion plans for expanding the lodge.
"Originally the lodge was meant for people passing through, but now it has become more residential, as the homeless community in Tupelo has grown," said Major Sue Dorman, senior officer of the Army in North Mississippi.
Now the lodge serves as a home base for those in need to get back on their feet. Once the Salvation Army runs a background check, residents are assigned a bed under the condition they search for a job.
The Army assists them in acquiring proper clothing, hygiene, crafting a resume, and even completing the GED. Dorman said once they start earning an income, the Army helps them transition to independence.
To accommodate the growing need, the Army contemplated expanding their existing facilities, but found it would cost virtually the same to build an additional building.
"Our biggest need is for family rooms," Dorman said. "If a father comes in with a 15-year-old daughter, she can't stay in the men's quarters and she can't stay in the women's quarters because she isn't 18. The same goes for a mother with a male child."
Dorman said she hoped enough support could be garnered to allow for facilities with room for 40 men and 40 women in addition to the family rooms.
She said the new shelter would total over $600,000. The Army already has a $100,000 head start from selling its old recreational facility to the city's Police Athletic League. In his State of the City speech on Feb. 6, Mayor Jack Reed Jr. challenged the community to help the Army raise the remaining $500,000.
Dorman said the project is in its feasibility stage, meaning the community is being gauged to determine if Tupelo could financially support the project. Once this phase is complete, a timeline can be established for the completion of the project, which Dorman hopes will begin in early May.


text:
This question becomes more pertinent if the Juubi is like the other Bijuus in that A Jinchuuriki needs to befriend the Creature in order to be able to use its power maximally.
Even with Hashirama's cells, Neither Obito nor Madara have the SO6P's strength, and if the Juubi is drawing from their chakra when they draw on its own, it could potentially lead to problems.
Another consideration is that the Bijuus inside the Juubi still retain some levels of individual consciousness, I wonder if Madara realized that this would happen or not. Madara probably never planned for the 8Tails and 9Tails to remain free, and he probably felt that the Bijuus, even if conscious, are powerless to free themselves. Unfortunately for Obito and Madara, I think that Naruto is going to use the Kyuubi (Kyuubi Nii Sama) power and influence to suck the 7 Entrapped Bijuus into Naruto.
Remember the Chakra struggle where Naruto stripped the Kyuubi's Chakra from it, and Remember when Edo Nagato was sucking out Naruto's soul and Bee told him to pull back and resist just as he did against the Kuubi? I do believe that Kishimoto is going to re-enact this scene vs the Juubi. Right as of now, Naruto needs to regain the Kyuubi's Yin, and with the Yin, Naruto will somehow enter a Chakra sucking battle versus the Juubi.
In the end, it is not too difficult that this very method is how the SO6P stripped the Juubi's chakra after an internal chakra struggle (as the Juubi's Jinchuuriki) in the first place.