text:
This is a beautiful map of a medium sized city. Its got a variety of locations ripe for adventure.
While by no means a bad book, the Kobold Guide to Combat is far from the series' best. Overall, it feels like the publishers were hard pressed for content. Many of the articles, while interesting in their own right, are either too broad or limited in scope, or are only tenuously relevant to fantasy role playing games. Having read most of the articles, and having skimmed the rest, I don't get the impression that the subject of combat justified the length, if the seemingly hodgepodge collection of articles is any indication. If you are a long time fan of the Kobold Guides, you can do a lot worse than picking this one up, but if you've never picked up a book from this series, I'd highly suggest checking out the Kobold Guide to Game Design, or the Kobold Guide to World Building, first or skip this one altogether.
If you're interested in expanding the spells available to your 13th Age character or campaign, look no further! With 555 new spells, this book is packed with an amazing variety of spells. 13th Age is my system of choice, but being fairly new to the RPG family, there hasn't been a lot of support for spell options until now. I often found myself working closely with my players to create signature spells that they'd envisioned -- a fun, but time-consuming process. With Deep Magic, I've recently been able to hand the book over to a player who had a clear vision for his PC, and he was able to create a character that was even cooler than he'd first imagined.
The book provides 30 specialty schools of magic, as well as advice for GMs on how to make schools of their own. The schools are related to Kobold Press' Midgard Campaign Setting, but I had no problem re-fluffing the school's description to fit 13th Age's default setting, the Dragon Empire.
The section on the use of mana points, a resource that exists separately from PCs' prepared spell slots, and the talents that are available to provide characters with access to Deep Magic spells and mana points raised a few questions. ASH LAW was incredibly helpful in answering my questions on the 13th Age Google+ community immediately. It would be helpful if these clarifications were included in the book, however. For this reason, I'm giving this 4 stars, but would happily change my rating if an updated PDF is provided.
Even if you don't want to add any new mechanics around mana points, this book is quite valuable for its incredible list of new spells. Mix and match these spells with other spells from the 13th Age core book to produce a wizard that is far from ordinary. Many of these spells would be quite reasonable to give other classes access to, as well. Additionally, if you're the GM, these flavorful spells are a lot of fun to give your monsters. It's worth it when your party faces a foe whose spell shatters their very bones. This isn't just a book for wizard characters.
I've run this adventure for both a group of experienced 13th Age players and a group with no tabletop RPG experience at all. In each case, we had a great time. This adventure is fast-paced, with enough options to prevent the players from feeling railroaded, yet without being so sprawling that newcomers to the hobby are paralyzed by overwhelming choices. The adventure is set in Kobold Press' Midgard Campaign Setting, drawing upon its rich geography and key personalities (icons). If you enjoy Midgard's other products and adventures, this adventure will fit right in with your collection. This adventure is particularly exciting, because for the first time, I didn't have to convert monsters, magic items, and NPCs into the 13th Age system -- something I've been doing for the past couple years with Kobold Press' Pathfinder and D&D 4E lines of products.
I ran this as part of a campaign based in Midgard, as well as transplanting the adventure into 13th Age's default setting, the Dragon Empire, for another campaign. It worked equally well in both cases, although I had to modify the icon involvement and locations for the Dragon Empire. If you're comfortable using adventures from other campaign settings, then the work needed to run this adventure in the setting of your choice is minimal.
Overall, I enjoyed that this adventure helped shape the direction the story would take, based on the icons the PCs have relationships with. This is important to 13th Age games, and is often the most challenging thing to produce when converting Pathfinder or D&D adventures into 13th Age. Thankfully, Wade Rockett has already done that for us, providing alternate encounters, depending up on the icons that are important to your players. If you enjoy 13th Age and/or Midgard, I recommend checking this adventure out.
Wie entwickle ich ansprechende Abenteuer, mein eigenes Magiesystem oder eine neue Rollenspielwelt? Was muss ich beachten, um als professioneller Autor ernstgenommen zu werden? Die Antworten auf diese und andere Fragen versprechen namhafte Autoren wie Wolfgang Baur, Monte Cook oder Michael Stackpole im Sammelband Complete Kobold Guide to Game Design.
Rezension: Complete Kobold Guide to Game Design
In seiner fünfjährigen Publikationsgeschichte veröffentlichte das Fanzine Kobold Quarterly auch diverse Abhandlungen zum Thema Spieldesign, die später in drei thematischen Bänden zusammengefasst wurden. Seit 2012 liegen diese Essays auch als ein kompletter Sammelband vor.
Inhalte Der Complete Kobold Guide to Game Design ist in drei Themenbereiche aufgeteilt, die wiederum je rund ein Dutzend Essays umfassen: Game Design, Enhancing Adventures und Writing, Pitching, Publishing.
Der erste Bereich zum eigentlichen Design widmet sich vor allem Grundfragen: Was ist Spielentwicklung, wie unterscheidet sich das Design zwischen den Medien Computer und Tabletop? Wie entwickle ich kreative Ideen, und wie halte ich diese kompakt und spielbar? Zudem behandelt dieser Bereich auch einige spezifische Themen, denen man sich bei der Entwicklung eines eigenen Regelgerüsts im Rollenspiel stets stellen muss und geht hier auch stärker ins Detail, so etwa beim Entwurf eines Kampf- und ein Magiesystems. Auch die alten Gedanken zahlreicher Forendiskussionen über Realismus im Rollenspiel oder die Abgrenzung zwischen Literatur und Spiel werden analysiert.
Zum Themenkomplex der Verbesserung von Abenteuern gehen die Essays auf verschiedene Genres ein wie etwa Stadtabenteuer, Mystery, 1001 Nacht oder Detektive. Auch sehr DnD-spezifische Inhalte wie das Unterreich der Drow, die Entwicklung von Monsterbegegnungen und Monsterhorden werden behandelt.
Der letzte Themenbereich zum Schreiben und Publizieren wendet sich vor allem an die Leser, die selber einen Fuß ins professionelle Rollenspielgeschäft setzen wollen. Entsprechend bodenständig sind auch die Punkte, die hier angesprochen werden: Für welches Publikum schreibe ich, was sind die Vor- und Nachteile von Zusammenarbeit mit einem anderen Autor, und wie überwinde ich den kreativen Leerlauf während des Schreibens? Auch die Bedeutsamkeit von Testspielen bekommt eine eigene Abhandlung, und wie man seine Werke bei Verlagen unterbringt.
Der Complete Kobold Guide to Game Design behandelt ein sehr weites Feld. Anders als der Titel suggeriert, ist die grundlegende Spielentwicklung nur ein Thema des Sammelbandes. Tatsächlich sollten die meisten Leser durch das breite Spektrum der zahlreichen Aufsätze aus der Lektüre neue Erkenntnisse für das eigene Ausarbeiten von Spielen und Abenteuern ziehen können.
Das erste Kapitel über das eigentliche Spieldesign gibt gute Hilfestellungen, wie man an den eigenen kreativen Prozess herangehen kann. Das beginnt beispielsweise mit der simplen Erkenntnis, dass nur selten wirklich Neues geschaffen wird, sondern Design oft nur aus der originellen Kombination von Bekanntem besteht. Ähnlich anregend, wenn auch sehr speziell, fand ich beispielsweise den Einblick in die Ziele und das angestrebte Spielgefühl des Lead Designers bei der Entwicklung der Vierten Edition von Dungeons & Dragons. Von derartigen Abhandlungen über die grundlegenden Entscheidungen beim Spieldesign hätte ich mir sogar noch mehr gewünscht.
Der zweite Themenbereich über die Erweiterung von Abenteuern präsentiert zwar viele gute Ideen, von denen man als Spielleiter generell profitieren kann, hinterlässt bei mir aber einen schalen Beigeschmack. Zu sehr schränken sich die Texte selbst ein, indem sie sich sehr stark auf die Perspektive von Dungeons & Dragons in der zur Zeit der Veröffentlichung aktuellen Vierten Edition konzentrieren. Tatsächlich gibt es doch aber in unserem Hobby diverse etablierte Systeme, die die in den Essays behandelten Genres wie Detektivabenteuer, Mystery oder Horror bereits vorbildlich bedienen. Sowohl von den Autoren als auch den Käufern des Guide, die sich offensichtlich tiefer mit den Möglichkeiten von Spieldesign befassen, erwarte ich jedoch, dass sie mit genau diesen Alternativen längst vertraut sind. Auch widmen sich zwei Abhandlungen explizit der Entwicklung von Verliesen und den darin auftauchenden Monsterhorden aus der Perspektive der Tabletop-lastigen Vierten Edition von Dungeons & Dragons. Durch die erst vor kurzem erschienene neueste Fassung dieses Rollenspiels sind diese Texte nunmehr überholt.
Das dritte Kapitel schließlich befasst sich mit der nüchternen Erkenntnis, dass Spielentwicklung letztlich auch nichts anderes als Arbeit ist. So widmet sich etwa ein Artikel dem nötigen Motivationsschub, wenn ein Projekt sich seinem Ende nähert und nur noch zur unangenehmen Pflicht verkommt, nachdem der anfängliche kreative Funke des Neuen längst erloschen ist. Ebenso aufschlussreich ist das Essay über die Erwartungshaltung von Verlagen, denen es letztlich darum geht, dass ein Autor gemäß den aufgestellten Richtlinien liefert. Auch in diesem Kapitel finden sich Abhandlungen, die aus der Perspektive eines Autors für Dungeons & Dragons geschrieben sind, wie etwa über den essentiellen Prozess des Testspielens oder den Fluss der Szenen in einem Abenteuer. Im Gegensatz zum zweiten Kapitel über Abenteuerideen gehen sie hier aber als gute Beispiele für die behandelten Themen durch.
Preis-/Leistungsverhältnis Der ursprüngliche Preis von 40,- USD für diesen Sammelband erscheint mir für ein reines PDF ein wenig hoch. Zwar erhält man ein umfangreiches Buch mit durchweg gut geschriebenen Texten namhafter Autoren, allerdings kann man für einen vergleichbaren Preis auch gedruckte Bücher in aufwändigerer Aufmachung erstehen. Den zum Zeitpunkt des Schreibens dieser Rezension auf die Hälfte reduzierten Preis empfinde ich eher als angemessen.
Erscheinungsbild und harte Fakten Die Optik des Complete Kobold Guide to Game Design ist vor allem zweckmäßig. Nur der Einband ist farbig, das gesamte Innenleben in schwarz-weiß. Auch der Inhalt präsentiert sich ohne große Spielereien: Nach Inhalt und Vorwort folgen direkt die einzelnen Essays, nur eine einzige Illustration eines Kobolds lockert im Vorderteil das Aussehen auf. Sämtliche Texte sind einspaltig gesetzt, wegen des Buchformats von knapp über Din A5 aber gut lesbar. Zudem sorgen großzügige Leerseiten zwischen den einzelnen Abhandlungen für gute Übersichtlichkeit.
Alle Essays sind durchweg gut geschrieben und lesen sich flüssig und anregend. Die eigentlich sehr sachlichen Inhalte werden durch den vertraulichen Tonfall, der den Leser direkt ansprecht, angenehm aufgelockert.
Das PDF verfügt über Lesezeichen zu jedem einzelnen Abschnitt und Beitrag, der Text ist kopierbar.
Fazit Der Complete Kobolds Guide to Game Design bietet eine Fülle von Ideen, Hilfestellungen und Einblicken in den Designprozess im Rollenspiel. Dank der umfangreichen Bandbreite der behandelten Themen von der kreativen Idee über das Verfassen origineller Abenteuer bis hin zu den arbeitsintensiven lästigen Pflichten beim Schreiben, können sowohl Spielleiter als auch Autoren mit Ambitionen auf eine professionelle Tätigkeit in diesem Sammelband zahlreiche Anregungen für ihre eigenen Werke finden. Zwar schränkt das Buch sich nicht selten selbst ein, indem es etliche Themen aus der Perspektive des Rollenspielklassikers Dungeons & Dragons in dessen inzwischen überholter Vierten Edition betrachtet und alternative Systeme nur am Rande erwähnt. Da aber sämtliche Essays des Bandes durchweg gut geschrieben sind und ihre Ideen gut vermitteln, ist der Complete Kobolds Guide to Game Design dennoch eine empfehlenswerte Lektüre.
Deep Magic by Kobold Press is an amazing product. Gathered within the pages of this tome are spells, archetypes and options that all bring something flavourful and new to the table. This is a book for GMs and players alike, and I can't stress enough just how amazing this book is.
The content in Deep Magic has a very high level of quality, and presents players and GMs with the most important thing in a roleplaying game: Options. There are 30 new magic "systems," flavourful options of themed magic which can be used to distinguish the magic of different casters for characters and even whole campaign settings. The hundreds of new spells are all excellent, and follow the themes presented earlier in the book to add character and style and allow unique concepts like Blood Magic, Clockwork Magic and the primal and mysterious Vril Magic. There are archetypes useful for making unique spellcasters, rules for glyph magic using runes and symbols to produce magical effects and even some much needed material expanding the official WOrds of Power system option published by Paizo in Ultimate Magic, a system Paizo themselves seem to have abandoned.
If you love magic in Pathfinder, you will fall in love with Deep Magic. It's an excellent book, and it's options will enrich any game that uses them.
An Endzeitgeist.com review
This installment of the Advanced Races-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, so let's take a look at the remaining 13 pages, shall we?
We kick this off with an interesting insight into the highly matriarchal culture of the evil lamia and an accompanying piece of in-character prose - turns out that male lamia, marginalized though they may be, do exist - as do those rare lamia that leave the cruel, hedonistic ways of their kind behind. Better yet, we also learn about so-called false lamias with non-serpentine lower bodies...and unlike many Advanced Races installments, age, height and weight tables are provided!
So what do these creatures get racial trait-wise? Lamia receive +2 Str and Cha, -2 Int, base speed of 30 feet, climb and swim speeds of 20 feet , +2 to intimidate, +2 to saves against mind-influencing effects, may not be tripped (but also receive no feet-slot), darkvision 60 ft. and low-light vision, +2 to bluff and use magic item [sic!] - should be Use Magic DEVICE checks, SR 5+ class level (I assume that should be character level), get proficiency with scimitars and may 1/day use ventriloquism and charm person as a spell-like ability.
They also come with nice favored class options for fighter, oracle, ranger, rogue, sorceror and witch and a total of 8 alternate racial traits. Personally, I think the ability to use constrict is too powerful for the paltry intimidate skill-bonus trade-off. On the plus side, a properly phrased primary bite attack with minor bleed damage is nice. Even dealing 3/day wisdom-damage via a touch feels justified - so apart from my pet-peeve with constrict, nothing downright broken here.
The racial feats, of which we get 6 allow a lamia to speak with snakes, upgrade the 1/day spell-like abilities, their intimidate prowess or summon snakes via spells - generally, solid options mostly interesting for the fluff rather than the mechanics. Speaking of which - did you know about the revelry?
It's essentially a debauched festivity of their culture held at full moon to honor the moon and its influence on lamia culture - and as such, it is no surprise that we get a moon mystery for lamia oracles. A moon mystery? I was ready to start yawning at yet another one of these, but this one actually has interesting mechanics - blasts of non-lethal damage, exposing lycanthropes, creating moonlight bridges, intentionally untyped blasts of pure moonlight, flight - quite a lot going on in the interesting revelations here. The new spell, river of moonlight, also features some iconic imagery that fits the theme.
The 10-level Moon-Touched PrC comes with d6, 4+Int skills per level, full spellcasting-progression, 1/2 will-save progression and 1/2 BAB-progression. Rather nasty - the first level ability allows them to add metamagic feats and their effects to spells they cast without increasing spell-level (with a nice no-beyond maximum-caveat) cha-mod times per day - especially for quicken spell and spell-level intense metamagic feats, this is rather powerful, but on the other hand, it somewhat validates the choice of the respective feats, which otherwise would be considered subpar as a choice. Still, especially for campaigns that allow a lot of material, a DM may wish to have a close eye on this one - it can be broken. It should be noted that the PrC's other abilities are rather cool as well and less powerful, though - the 7th level auto-daze on crits via spells is interesting, as is the fast healing capstone while the moon is visible.
That's not the only 10-level PrC, though - Serpent Blades are 4+Int skills per level, d10, full BAB-progression, all bad saves, are masters of two-handed combat that receive scaling bonuses to AC while making full attacks, receive dual-weapon bonus feats from a list galore, further reduce the penalties of the fighting style, may increase the DC of her charm person via a special dance, add damage to AoOs and the highest levels, make free maneuvers when hitting foes with both weapons or impose dread penalties of foes hit with critical strikes.
The final page offers us insight on Lamia within the context of the Midgard Campaign Setting.
Conclusion: Editing and formatting are very good, I didn't notice any significant glitches. Layout adheres to Kobold Press' beautiful full-color two-column standard and the artists deserve special mentioning - with the notable exception of one artwork, Guido Kuip, Claudio Pozas, Marc Radle and Brian Syme not only provide a unified style, but artworks stunning and on par with the best in the industry - this is a beautiful book indeed.
Marc Radle is a talented designer and in the Advanced Races-series it shows once again - the series has so far been a very good gage of the capabilities of the respective designers and I'm happy to announce that this book ranks among the best - both in fluff and crunch. The imaginative potential and fresh takes here are simply awesome, with Marc Radle delivering enough oomph for me to really want a bigger book on these guys. And that's saying something. Now I feel obliged to mention that personally I think the Lamia are a tad bit too strong due to what I call "Ability-inflation" - do they really need those +2 skill-bonuses? Really? Why not make them alternate racial traits? Why instead bloat the race with those small things? Their movement and perception superiority already is rather pronounced... That being said, while I consider them slightly stronger than e.g. aasimar or tieflings, the social stigma should take some getting used to and the bloat is rather contained. I won't allow these in-game for my players unless in a high-powered game, but calling the race OP would also be a disservice. The race is strong, but not necessarily broken.
Now the supplemental content also deserves special mentioning, mainly because it's one of the best in the whole series - the new rules-mechanics are cool, the writing is crisp and while the options are powerful, they are not broken.
How to rate this then? Well, the fluff is a glorious 5 stars + seal of approval, the crunch may be a tad bit too strong for more conservative groups, who should consider this a good file instead, at 4 stars. My final verdict will clock in between these at 4.5 stars, rounded up to 5 for the purpose of this platform.
Endzeitgeist out.
This pdf clocks in at 15 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1/2 a page editorial, leaving us with 11.5 pages of content, so let's take a look!
After a short introduction on harvesting items, we get 3 feats - one that enhances wild-shape as if you were wearing a toke or trophy of a vanquished foe, one that allows you to substitute Craft (Taxidermy) when making items from monsters as crafting skills and one that nets you a circumstance bonus to intimidate when displaying trophies. Got that? Great!
So let's take a look at light helmets: Helms made from aranea chitin enhance web-spells and spell-like abilities while wearing it. Grisly trophies, helmets made from dwarven skulls confer some of the dwarven hardiness on the wearer and are particularly effective for green skins, conferring additional bonuses. Meduas Helmets make the wearer more adept at intimidation (wouldn't you be? I know I'd be afraid...) and masks crafted from powerful night hags protect against charm and fear-effects as well as granting minor DR. The helmet made with the antlers of the rare onyx deer help against intimidation and allow wearers with improved unarmed strike or multiattack a gore attack - which should specify that it is a primary attack, but that's probably me being nitpicky. The same holds true for the Minotaur helmet's potentially granted gore attack, btw.
The skull caps of red caps make you more deadly, but also more disturbing. Among medium helmets, we get one that enhances your fly speed as well as provide resistances, a helmet with an integrated snorkel made from the remains of giant frogs. Or what about making a helm that helps prevent being restricted in movement? You just have to slay a spider eater and get to work! If you're looking for protection versus mind-reading or charm-effects, you might want to go for a Dark Naga Skull Helm. Also exceedingly cool - the Flail Snail Helmet - on a 1-70, spells cast at the wearer misfire; from 71-90 work normal and at 91-100 are reflected back on the caster. This one is cool, but it needs some caps - the automisfire is too strong - why not go for a concentration-check for the caster? A helmet made from a giant ant can also be considered problematic in the right hands - getting essentially the grab-quality with a bite feels too strong. The same issue can be said about the shield made from dire crocodiles. The item also fails to mention the ability's name and the action required to activate it. Evil characters might also craft helms from young silver dragons - nasty.
Now this book also features shields - what about shields studded with incisors of barrow rats that can be used for bashes? This one has an issue - it uses the utterly non-sense per-encounter design-humbug to judge when its stoneskin secondary effect kicks in. I'll spare you the rant. Bunyip Maw Shields may cause bleed damage when used to bash. Generally, the shields tend to provide minor save-bonuses or resistances and provide options to make shield bashes with them more unique. Howler Quill Buckler can fire their quills out to 30 ft, which is kind of nice. Those made from nightmares can be set ablaze, which is also quite cool. Speaking of which - the concise rules for rust monster-based shields make them rather neat as well - slowly degrading the weapons of adversaries. The engulfing shield made from Giant Fly Trap Leaves could require some clarification - what exactly does the "being engulfed" entail, rules-wise? I don't know. Scythe Tree shields and Remorhaz shields are cool, as is the troglodyte's shield that helps hiding in rocky environments.
Editing and formatting are very good, I didn't notice any significant glitches apart from the lack of an italicization here and there - the usual. Layout adheres to a two-column, full-color standard and the pdf comes fully bookmarked with nested bookmarks.
Authors Frank Gori and Jeffrey Harris continue one of the series I'm currently most in love concept-wise - I've been using the requirement of monster parts in my game forever. And indeed, I do think the concept needs much more love - it rocks. Better yet, this pdf is definitely a step forward - less ambiguities, less issues, all the good stuff I loved in installment no.1. now not all items are perfect in balance etc. and the shields could have used some additional diversity in their abilities, but still - this is a good pdf at a very fair price and in spite of the minor hick-ups here and there, is too good to rate down. My final verdict will clock in at 3.5 stars, rounded up to 4 for the purpose of this platform.
This expansion for Journeys to the West clocks in at 37 pages, 1 page front cover, 1 page editorial, 1 page introduction/patron-list, 1 page SRD, leaving us with 33 pages of content, so let's take a look, shall we?
The first new piece of content would be the island Astiharha - shaped like an eye, with the portal of shadow in the middle, this exotic locale not only sports quarreling (shadow) fey, but also e.g. elemental creatures, a castle of sand that is modified daily and a truly odd bazaar - complete with settlement statblock. We also are introduced to the benevolent pixie rogue and his malevolent boogeyman foil, a powerful nymph druid and even a shaitan fighter - solid, nice statblocks to supplement this weird, cool place. Have I mentioned the direct shadow road to Zobeck located here? If I may - some of Rite Publishing's great "Faces of the Tarnished Souk" might also make for great additions to the weird peddling that is going on here.
Next up would be Cystoseira, the Green Wheel of the West, where the fey-demigoddess Thetis lies imprisoned below Sargassum fields that are in constant flux. Floating villages, an aquatic jungle, a village crafted from a plethora of wrecks while sea-knights riding hippocampi secure the perimeters above and below the waters of another of the three detailed settlements there. The cobweb castle that houses Thetis comes with a nice sample CR 5 trap - and yes, a shambling mound oracle also ranks among the inhabitants of this place. Have I mentioned the diving bell spiders that not only are intelligent, but can also be made to share their air supply for perhaps one of the coolest ways to travel beneath the waves I've seen in quite some time.
We also get a shorter primer on the island of King's Rest -essentially a fantastical holiday resort for the rich and powerful. And yes, I love this idea - just take a look at earlier times: Holidays and vacation, while much less common in earlier days, are no new invention and it is more than conceivable, that in a world with magic, a progression of this idea beyond the expected manner makes sense.
We also get 5 detailed NPCs, including a minotaur oracle and northlander multiclassed characters. Beyond NPCs, we also are introduced to new monsters that include mimic-like beings masquerading as ships, shark-like fang drakes, the oil drake and the cute, if slightly disturbing one-eyed salt mouse that can drain salt from its opponents - not too impressive alone, but swarms of them...another matter completely!
It should be noted that all monsters come with great artworks and that we also get a fully mapped galleon (with top-down and side-view depictions) and a glorious two-page map of the Western Ocean of Midgard - sans the maps in this books, though.
Editing and formatting are good, though not perfect - I noticed a couple of minor editing and formatting glitches, but nothing too serious. The layout adheres to the beautiful 2-column full-color standard of Journeys to the West and the book comes bookmarked for your convenience. Both the maps for the 2 mayor islands and the ocean as wella s the original pieces of artwork are beautiful -especially for a web-enhancement-style support supplement not something I would have expected.
The team of designers Christina Stiles, Morgan Boehringer, Jarrod Camiré, Andrew Christian, Andrew Durston, Heleen Durston, Maggie Hoyt, Dawson Kriska, Chad Middleton, Christina Stiles, Matthew Stinson and Brian Suskind have created one glorious book here, one well worth the wait - this book brims with the biggest strength of Kobold Press - its myth-spinning, the glorious fluff, the sheer unfettered potential of ideas too iconic to ignore. Any campaign featuring islands, whether it be "Skull & Shackles", "Razor Coast", "journeys to the West", "Savage Tide" - it doesn't matter. This pdf and its ideas make for superb addition to any campaign that can potentially feature iconic islands. While here and there a minor glitch has crept in, the amount of unique and exciting places and ideas simply trumps all potential misgivings, makes this a joy to read and impossible to nitpick for me. Roleplaying games are, to be, more than anything, about ideas and creativity and any book that can incite m imagination like this did, deserves highest accolades - my final verdict will be 5 stars + seal of approval.
The shadow fey are not simply Midgard's version of drow. They have a culture all their own, which is lovingly presented in this book. First, their physiques vary greatly from individual to individual. You may play a shadow fey adventurer who uses the standard elf racial traits, the shadow fey racial traits, or the small shadow fey racial traits, highlighting this diversity. Shadow fey may have horns, sharp teeth, scintillating skin, or an affinity to shadow, and these physical traits are represented by the alternate racial traits provided.
The "fluff" consists of a description of shadow fey society, magic, status, fashion, religion, romance, relations with other races, and likely backgrounds and motivations for shadow fey adventurers. As a GM running a Midgard campaign using the 13th Age system, there was plenty of material here to help me better understand this race (if such a thing can ever truly be said about the shadow fey).
The next portion of the book focuses on the more Pathfinder-specific elements. These include race traits, regional traits, feats, a new class options, racial archetypes, spells, weapons, magic items, and creatures. When my players find their adventurers in the shadow realm, the creatures in this book provide a wonderful taste of the dark twist that the realm provides to otherwise common beasts. It helps paint the picture of an other-worldly place, not simply another point on a map.
I've always had a special place in my heart for gnolls. I've read other sourcebooks that deal with these hyena-like humanoids, and was curious to see what the Kobold Press treatment would look like. I was pleased to see the two general views of gnolls in FRPGs addressed, here. The majority of the book covers the barbaric, but not always evil gnolls. This includes their society, religions, and relations with other races. It also presents the cult of Nkishi, a new dark god, provided with a full write-up for the Midgard Campaign Setting. Among Nkishi's followers are bouda, a fiendish version of the gnoll, which will fit the expectations of players of certain settings, where gnolls are depicted as demon-worshipers. The "fluff" section of the book contained enough content that a GM like me, who runs a Midgard campaign using the 13th Age system, will be satisfied.
Next, the book presents the majority of the Pathfinder-specific "crunch." Adventurer options abound, including a playable version of the gnoll, alternate racial traits, favored class options, a new standard archetype available to gnolls and humans in the Southlands, racial archetypes, equipment, feats, magic items, and spells. While the statistics aren't particularly useful to a 13th Age GM, there are plenty of ideas to draw upon. Advanced Races: Gnolls, as well as the other books in the Advanced Races series, makes it much easier for a GM to flesh out three-dimensional NPCs that feel like so much more than some stats from a bestiary.
There is method to the madness inherent in the shadow fey, amply reflected in this book which distils out the essence of what makes shadow fey tick - at least as well as mortal minds can comprehend.
We read a little of the race's history - something about which there is dispute and debate even in shadow fey circles never mind amongst outsiders - and find out how they'd work as player-characters, details equally useful to GMs who wish to use them as fully-developed antagonists.
There is copious background on shadow fey society - a complex and ever-shifting structure of feudal relationships that is elitist and hierarchical... and woe betide the shadow fey who forgets his place or acts out of turn! But of course, ALL shadow fey believe themselves to be superior to everybody else, even if there is a distinct pecking order within their own ranks.
Shadow fey always take great care in their appearance and attire, meticulous and dressing as finely as they can afford, be in court robes or attire appropriate to their profession. They value romance and passion, but prize correct etiquette, seeming to view everything as some kind of stately dance with very strict rules.
Should you wish to play a shadow fey, most classes are open to them. However, whilst they are fascinated by divine magic they tend not to be very good at it, thus there are few clerics; and few are willing to take on the sheer discipline necessary to become a monk. Bards and any class combining magic and combat are popular choices, as are rogues. Sorcerers are more common that wizards, but the shadow fey love pacts and quite often become witches too. Racial traits, new feats and various other options are provided for the budding character to choose from; and there are also spells, magical items and creatures appropriate to them here.
Foul and grim or intriguing and beautiful? You'll have to decide, but play one or meet them, you are likely to be changed by your association with the shadow fey, and this book provides plenty of resources to make it happen.
Dark Fey by Kobold Press is a collection of fae creatures and beings for use as antagonists and (possibly though unlikely) allies. After a short introduction to the Fae Courts of Midgard, this product introduces eighteen fae, ranging from CR 1 to 12, and a template for Fey Animals, most of the fae comes with a paragraph of designer's notes which often discuses the origin of the fae in question. There is a good mix of challenges here, sneaky, magical and cunning foes all make their appearance and from a variety of environments, it should be possible to weave a variety of encounters from them. A feat and a new magic item, both linked to the fae included, are presented. As one expects from Kobold Press, a solid and useful resource for a campaign that has use of the fae as potential threats.
Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.
Note: Read more reviews and other gaming articles at my journal https://seaofstarsrpg.wordpress.com/
And now for something completely different - today I'll take a look at Kobold Press' Real Scroll-series, which portrays one spell per installment in a lavish, hand-crafted calligraphy.
Each of these pdf is 4 pages long - 1 page front cover, 1 page SRD/editorial, 1 page regular text of the spell and 1 page for the real scroll calligraphy version of the spell.
These reviews are not about content - they are about aesthetics and as such, much more so than my regular reviews, I invite you, the reader, to take these as just that - my personal preference and opinion regarding these. Got that?
Great! It should be noted, that the scrolls don't contain arcane gibberish, strange runes or glyphs or the like - they contain the spell's description and rules, rendered in lavish calligraphy - and that's it. whether these are worth it for you as a customer depends very much on how excited you can get about beautiful calligraphy, here rendered by Kathy Barker.
Now If you enjoy artfully crafted calligraphy or have tried your hand with it yourself, if you're an aesthete, then these will be worth the asking price indeed. If you're just out there for the crunch, then you might want to skip these. Personally, I hope the series continues - for I'm convinced that RPGs ARE art and crossovers/crosspollinations of different types of artistry tend to result in favorites of mine. I know I'm looking forward to when I can hand out a scroll of fireball to my players and watch their astonished faces!


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Absinthe is a distilled spirit containing wormwood (Artemisia absinthium) and other herbal flavorings that is bottled at a very high proof. The flavor is absinthe is predominantly licorice (from green anise and fennel), but many other herbs and spices can be added. When drunk on its own, absinthe is usually diluted with water poured over a sugar cube through a slotted spoon to bring the drink down to a more manageable proof.
Historically, extracting beneficial chemicals from wormwood was known to the ancient Greeks, but absinthe as we know it was probably invented in 18th century Switzerland. The recipe ended up in the possession of a Major Dubied, who opened the first distillery dedicated to the production of absinthe in 1797. Demand quickly grew, and with his son and son in law (Henry-Louis Pernod), they opened a second distillery in Pontarlier, France in 1805, changing the name of the company to Maison Pernod Fils.
By 1860, absinthe drinking became popular in France, and with the onset of mass production, by 1910, the French were drinking 36 million liters of absinthe per year. Absinthe's popularity reached across all social classes, but was especially popularized by artists. There are many examples of absinthe in the art of the time, including some beautiful advertising posters.
Needless to say, drinking 36 million liters of very high proof spirits a year led to a backlash. With the rise of the temperance movement, stories began to circulate of the hallucinatory powers of absinthe. Murders, debauchery, and insanity were blamed on the la fee verte - The Green Fairy, which fed the common belief that drinking absinthe caused hallucinations. The drink quickly fell out of favor, and was banned in many countries. France banned the production of absinthe in 1914, which led to many producers to turn to making pastis. Absinthe was banned in the United States in 1912. A few countries never got around to banning absinthe, notably England.
Some popular cocktails containing Absinthe
- Spring Reviver — Gin, Elderflower liqueur, Calvados, Absinthe, Lime juice, Gentiane de Lure, Gomme syrup, Orange peel
- Latin Quarter — Guatemalan rum, Peychaud's Bitters, Bitters, Absinthe, Simple syrup, Lemon peel
- Gold Cup (Clio version) — Demerara Rum, Maraschino Liqueur, Absinthe, Lime juice, Simple syrup, Orgeat
- Corpse Reviver #2 — Gin, Aromatized wine, Triple sec, Absinthe, Lemon juice
- Choke Me Like You Love Me — Rye, Pedro Ximénez Sherry, Cynar, Absinthe

subset: commoncrawl


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Eau Claire Jazz Festival
April 21, 2017 - April 22, 2017
Eau ClaireThe Eau Claire Jazz Festival was created to promote appreciation and a continuation of Jazz music in perpetuity, in the Midwest, through the integration of the arts and by providing a world class festival to draw visitors to the Chippewa Valley. Visit the web site for details of the event times/locations.
Event Date Detail
Apr 21, 2017 - Apr 22, 2017
Performing Arts Type
- Music
Fair/Festival Type
- Music


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An excerpt from www.HouseOfNames.com archives copyright © 2000 - 2017
Greyling Early OriginsThe surname Greyling was first found in Cumberland at Greystoke, a village and civil parish on the edge of the Lake District National Park where one of the first records of the name was Ralph de Greystoke, 1st Baron Greystoke, (1299-1323), an English peer and landowner. He was the son of Robert fitz Ralph, the second son of Ralph Fitzwilliam. He took the surname of his paternal great-grandmother and became the 1st Baron Greystoke. This was the beginning of a long line of barons who retained the name Greystoke until the death of Ralph de Greystoke, 5th Baron Greystoke (1414-1487) when the Dacre family was passed the title Baron Greystoke through the marriage of Thomas Dacre, 2nd Baron Dacre to Elizabeth Dacre, 6th Baroness Greystoke. Greystoke Castle in the village of Greystoke and was originally built with a wooden tower surrounded by a pale (or pele) by Ligulf de Greystoke in 1069. His grandson Ivo Greystoke would later add stone structures to the castle in 1129. William de Greystoke, 2nd Baron Greystoke (1321-1359) obtained a royal licence to castellate it and the castle was further enlarged in the 14th century. During World War II, it was used as a POW camp and today is not open to the public but is licensed for civil weddings. John Clayton, Viscount Greystoke was the fictional English name of Tarzan who was raised in the African jungles by the Mangani great apes in the novel Tarzan of the Apes by Edgar Rice Burroughs. Greyling Spelling VariationsGreyling Spelling Variations Spelling variations of this family name include: Greystoke, Graystock, Greystock, Graystoke and others. Greyling Early HistoryGreyling Early HistoryThis web page shows only a small excerpt of our Greyling research. Another 289 words (21 lines of text) covering the years 1295, 1482, 1264, 1306, 1299, 1323, 1320, 1358, 1352, 1417, 1390, 1436, 1414, 1487, 1471 and 1516 are included under the topic Early Greyling History in all our PDF Extended History products and printed products wherever possible. Greyling Early Notables (pre 1700)Greyling Early Notables (pre 1700)Distinguished members of the family include John de Greystoke, 1st Baron Greystock (1264-1306); Ralph de Greystoke, 1st Baron Greystoke (1299-1323); William de Greystoke, 2nd Baron Greystoke (1320-1358); Ralph... Another 27 words (2 lines of text) are included under the topic Early Greyling Notables in all our PDF Extended History products and printed products wherever possible. The Great MigrationThe Great MigrationSome of the first settlers of this family name were: Greyling Settlers in United States in the 19th Century
Greyling Settlers in United States in the 20th Century
Contemporary Notables of the name Greyling (post 1700)Contemporary Notables of the name Greyling (post 1700)
Greyling Family Crest ProductsGreyling Family Crest ProductsSee AlsoSee AlsoCitationsCitationsOther References
The Greyling Family Crest was acquired from the Houseofnames.com archives. The Greyling Family Crest was drawn according to heraldic standards based on published blazons. We generally include the oldest published family crest once associated with each surname. This page was last modified on 10 February 2016 at 12:18. Sign Up
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If you have a business or know of someone that does that would like to advertise on the OC please contact me ([email protected]). To start off I'm going to offer 4 levels of sponsorship. They are as follows:Ohio Chatter averages ~35k unique visits (~75k visits) and ~500k pageviews per month. Visitors average over 7:30 minutes on the website and view over 6.5 pages per visit.
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- Main sponsor ($150/month) - With this sponsorship your business will get a 728x90 banner ad placed at the top of every forum page. Your banner will be rotated with the other main sponsors but there will be a max of 4 so you will get exposure on AT LEAST 25% of all pageviews.
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Please contact me if you are interested in advertising. Since this program is just starting I can be flexible with pricing. I will also offer discounts for purchasing multiple months at a time.
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Want me to punch-a-size your face, for free?


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This set of glass vases allows you to create a display that includes two soothing tones of blue, adding a revitalising touch to your room. The equidistant sides of each piece creates a column shape, that you can stack or leave singularly to display separate arrangements of flowers. LSA Internationals unique style, original designs and enduring quality have secured their position as one of Europes foremost brands of contemporary handmade glass and porcelain. Each of LSA Internationals products is the vision of renowned designer Monika Lubkowska-Jonas, daughter of one of the companys co-founders. Produced in Europe utilising handmade techniques of the most specialised nature, every one of LSA internationals products is created with the utmost attention to design, detail and quality.
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Products | SFS (Reusable Skin Stapler) |
Company | Autosuture |
Item | SFS (Reusable Skin Stapler) |
Features |
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Message board »Message Board home »Sign-in or register to get started
Online now: 3 members: Kid, craig11909, yellowjacket95; 57 anonymousDiscussion: City of Wilkes Barre PA Summer Classic , Bigger and Better
Posted | Discussion |
April 8, 2012 bernie Men's 55 67 posts | City of Wilkes Barre PA Summer Classic , Bigger and Better The City of Wilkes Barre Summer Classic is gearing up for the second year now event with expanded facilities and new partners, the Mohegan Sun Casino at Pocono Down Raceway and Gus Gennetti's Best Western in Downtown Wilkes Barre, both close to the action on the fields. Wilkes Barre is located in Northeast PA less than two hours from New York City, Philadelphia Harrisburg and Syracuse, and less than three hours from Hartford, Baltimore and Washington DC. The dates are June 28th thru July 1, 2012 with 65 and 70 teams playing Thursday/Friday and the 50, 55 and 60's playing on Saturday/Sunday. The entrance fee is $400.00 but that includes eight game balls and a great place to spend a weekend. Contact Bernie White at firstname.lastname@example.com or call 570-236-3319 for all the info. Hope to see you all there. |


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1 response
Jessica said (22 Oct 2012):
Very dramatic and emotionally provocative.
Also by brooke g


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Will... I totally agree.
I watched a few shows recently, and many speakers asked their guests (both dem and rep) why don't we do this on the same day nationwide like our election.
Answer most common... well that is the simple way, but not the way we do it...
my goodness... no wonder this country is going in the tubes
William. If you want it fixed you have to vote for Obama. Shrillary and McCain are the status quo...no change will occur. We must elect Obama to president. This country will tilt towards distruction if we continue on this path.
flip-flop flip-flop sounds like John Kerry. Just what we need in the White House, a party that can't even decide how to nominate a candidate.
Ditto to William's comment. And whoever is responsible for the rule that the delegates from those states would not be counted if those states held their primaries too early, notwithstanding that they were going to allow over 5 million people to vote, should resign. Also, the political parties don't set election dates, the government does. Hasn't anyone told them not to make a rule that cannot be enforced? Complete idiocy!
When will democrats in Michigan and Florida realize their party doesn't consider them as important as voters in Iowa, New Hampshire, South Carolina, and Nevada?
Michigan and Florida are not important states or are representative of the country like Iowa and New Hampshire!
What a mess the leaders of Florida and Michigan have put the Democratic Party and the American Political Process in. If only they had followed the rules of the game.
While it is obviously not right to disenfranchise millions of voters, it's obviously not right to change the rules of the game midstream.
To seat the delegates means that our political process cannot be trusted and not to seat the delegates means that millions of voters will not be heard in this election. I think the integrity of our political process is much more important than one year's election.
My question is, why have the voters and legislators in Florida and Michigan waited until now to scream to seat the delegates?
It's good that a plan might be in progress. The outcome of this election would of course be questioned unless Florida and Michigan becomes involved in the process. Millions of voters must be given the chance to vote and their votes must be counted.
There's still plenty of time. The new primaries could be held in may or even june.
I agree with William – we should have ONE DAY FOR THE PRIMARY FOR EVERYONE!
Shame on you Michigan and Florida for all of this manipulation!
The democracy of this country should allow everyone to vote who is registered AND TO BE COUNTED.
To hastily set up a caucas or primary would surley invite voter fraud.
Just another way to get Hillary a win. Florida again- – -God here we go again.
By the way, a lot of you Clintonites are gloating over her wins in OH, TX & RI. Hmmm, out of the last 15 its Obama 12, Hillary 3. Gloat on!
It is a mess.
It is a shame
It is 2000 all over again!
Last time Democrats blamed Bush, when in fact then and now they should blame themselves. How they let Bush win and won't give Obama the primary baffles me. HRC is destroying the party.
The Democratic National Committee, nor the Clinton or Obama campaigns should fund a dime to a re-vote of the Florida and Michigan primaries. The Florida and Michigan state parties should be the only ones funding this re-vote. If they don't have the money, well too bad. Both states voted to move their respective primaries before New Hampshire knowing full well what the consequences were. I'm glad Howard Dean refused to provide funds for a re-vote.
The democratic party should be very careful not to disenfranchise the voters in Florida and Michigan , It would be a repeat of election 2000 when many voters like me were disenfranchised.
20 years ago a few cities in CANADA purchased voting machines from the USA and more importantly TEXAS. These machines require a paper ballot to be filled out very simply and then put into the voting machine. It counted the balot imidiatly and retained the paper ballot for backup if problems come up. Thats 20 years ago and you are still screwing around with every state different and problems.
Its time you have a NATIONAL ELECTION COMMISION that sets all the rules for voting and when there held. One set of rules ,or is this too mutch for American 's to handle. I thought you were the leaders of democracy around the world. If you are SHOW IT
Whoever pays for it, they should both be primaries, and moved to June 1st in conjunction with Puerto Rico, and call it the day.
Unbelievable is right. How is it that these states make such an early decision to yank the votes, but now that Obama and Clinton are running so close they want their votes to count? They should have thought of this at the time they made the decision to move up their primaries. If the DNC decides to count these states now, I will be thoroughly disappointed. It's not fair. They made a decision and to go back on it now would only show the public that the government doesn't have to follow rules or can change them when they are not to their advantage so why should adults, teens and children have to follow rules? No one in the US owns up to anything anymore. It's really becoming pathetic. And we wonder why our society has the most population in prisons than any other country in the world? Go figure.
I'm a little confused by all the clamoring for a re-vote. Rules are rules. I support Mr. Obama, and I know I'd be frustrated if he'd won those states. Frustrated, but not enough to demand a re-vote. Besides, with all the pandering Clinton is doing, it can't possible be on any kind of a level playing field now. It's silly. Get the names of those responsible and find a way to punish them. Vote them out. We elect and do not elect people for a reason,
YOU ARE SO WRONG WHEN YOU SAID "reading all of these comments from all these dillusional HRC idiots make my head hurt."
...Didn't Hillary say, months ago, when she was winning..that "the votes don't count anyways"?....RULES ARE RULES...she said so herself......go figure...
I'm from MIchigan and I'm one of the millions of voters here who have been disenfranchised by my own state government. I agree that the tax payers of Michigan should not pay for a new primary or caucus, I also agree that the DNC shouldn't pay for it. I do believe, however, that the people who caused this problem SHOULD pay for it. Governor Granholm and all the legislators who voted to break the agreement they made with the DNC should fork over the money. It isn't as if they weren't well-informed of what the consequences would be if they re-scheduled MIchigan's democratic primary. This may be a drastic comparison, but when someone breaks the law in Michigan, they are required to face the consequences and make reparation. Why should the state government "breaking the law" have a different result?
I agree with William.
And we should start by getting rid of caucuses. The entire concept of a caucus is ridiculous and undemocratic as has been clearly shown by the Texas primary.
Obama is enjoying an advantage in delegates because the caucus system is disproportional and subject to manipulation.
I was not thrilled that the people running my local caucus, including the paperwork, were all wearing Obama t-shirts.
Does it strike anyone else that it is profoundly undemocratic to permit political parties to control the effect of citizens' votes for a Presidential election? The U.S. Constitution nowhere states or implies parties should have the power to play games with their bizarre caucuses and superdelegates. I'd hate to let the Supreme Court decide another election, but I'd love to see a credible challenge to this arrogant abuse of power by unelected political hacks.
We know the battle ahead will be long, but always remember that no
matter what obstacles stand in our way, nothing can withstand the
power of millions of voices calling for change.
We have been told we cannot do this by a chorus of cynics who will
only grow louder and more dissonant in the weeks to come. We've been asked to pause for a reality check. We've been warned against
offering the people of this nation false hope.
But in the unlikely story that is America, there has never been
anything false about hope. For when we have faced down impossible
odds; when we've been told that we're not ready, or that we shouldn't
try, or that we can't, generations of Americans have responded with a
simple creed that sums up the spirit of a people.
Yes we can.
Obama '08
Howard Dean is weak because he is powerless to run the DNC. It is being taken over by Hillary and Obama. Dean can't make things happen either way. His leadership could become a liability in the general election. I don't think disenfrachising Florida and Michigan is going to help come November. As, for a reelection, Obama better stop opposing it because it can only enrage Florida and Michigan voters against him. He can't win the presidency of this country by dogging two important battleground states. Wake up homes, and smell the frioles eh. Tu mundo es terminado.
De ja Vu 2000! Florida is going to screw it up. Again!
The brilliant elected officials who decided to have an election that was UNSANCTIONED should have a claim filed on their liability insurance under Errors and Ommissions – since Stupidity is prob. not covered. With a pending claim against all those folks – the $$$ wll be there to have a REAL election, the kind the other 48 states and Puerto Rico had to abide by......
And this time, all candidates currently running will be available as a choice.


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February 1st, 2014, 08:17 AM | #21 |
X2 on power washing. If you do the seats make sure that they are 100% dry before you hook up the electronics otherwise you can fry the airbag sensor in the passenger seat.
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February 1st, 2014, 09:02 AM | #22 |
Direct Drive FTW
You could screw around trying to clean it. Spend two days messing around and really never get it completely clean.
Or you could simply find someone parting out one with the same interior. Good chance you have the ebony interior. Except for black, the car could be offered with color matching or with ebony only for the interior choices making ebony a popular choice. Most of these guys are recommending pulling the seats out soaking them then reinstalling. You end up with the fabric being "loose" against the foam if the seats are very dirty like yours sound like they are. You are going to use that amazing stuff on the door panels but they are dirty like I a thinking once you remove the layer of stuff the door panel is going to be faded in some areas and not others. You also need to clean more then the seats. You are talking about all the door panels, the front seats, back seats, carpet, back window panel, pillar covers, headliner, and some stuff I am not thinking about. Good chance you can find someone parting out a damaged cobalt with the same interior. Pick up the entire thing for around $500. Sell the engine and transmission, get your interior, then crush it and make a bit of cash in the process. |
February 1st, 2014, 09:40 AM | #23 |
Senior Member
Didnt even relize this thread was still alive. Tha ks for all the ideas. I ended up taking it in to a body shop and for $65.00 they got it 1000x better then it was.
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One of the stores on Main Street in Franklin, TN, The Iron Gate.
4 responses
Donald Garrett gave props (6 Feb 2011):
simple and effective!
Andrea Petersen gave props (7 Feb 2011):
Animal House looks like a good book to read and also French Cooking...Great shot!
John Linton gave props (8 Feb 2011):
S U P E R B E n t r y !
Saroj Swain gave props (11 Feb 2011):
Nice shot!!!Love such types of books for leasure reference!!!


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Thread: RIM, Nokia Fire Back at Apple
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my iphone 4 does not drop a single bar when I hold it... weird how its just some phones
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Typical of SJ, blame everyone else.
Hmm, if you're unhappy with your iPhone4, just return it. It IS just a phone. If you want you can send them to me. I still love Apple. Always have, always will.
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Regardless as to whether or not all smartphones have "weak spots. I still think it is bs that apple's solution to this was a bumper. All this talk about how they just so happened to make it obvious with a little line telling you where to
Put your finger in order to make it happen is just bs. When I spend top dollar to buy top of the line technology, I spend it because I want a flawless device that works well right out of the box. After all if I pay for a phone with a camera I want it
built in not in an add-on that allows me to take pictures. And with the bumper solution why should I need an accessory to allow me to make calls and not have them dropped? makes no sense. Fix the problem, don't cover it up with a band aid. I mention my frustration for that "small percent of users who experience these problems. I am fortunate not to have this issue on my iPhone 4Last edited by scatman10; 07-17-2010 at 05:14 AM.
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From a personal prospective, I'm trying to tell u all why this has been so blown out of proportion.... Most people r windows users, including the media. Read my early post and u will see what my point is. Apple has alienated users for years. In my opinion, this is why there is so much negative attention focused on the i4. Many people hate apple, one example is there pc vs Mac commercials. Before the iPhone I was one of these people...couldn't stand apple, and there ridiculously lying commercials. Apple has made many enemies over the years, and now they r paying for it.
Yes the i4 is amazing, love it, wouldn't trade it for anything.
But there r still MANY PEOPLE
out there that hate apple, and unfortunately apple is giving them ammo to hate on them more.
COme on guys - U DON'T like it DON'T buy it -
be fair - U were NOT born with it - IT IS NOT A BIRTH DEFECT.
People who bought it - if u hate it beyond u hate how ur face or hair or eye or leg or balls looks
Its Just a bloody Phone - Don't like it give it back - if u like it - just - Shut - UP.
I - nor my Wife - or any of my friends who bought it with me have any issues - none what - so - ever and i DON't use a bumper or case.
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macimaster (07-17-2010)
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It's even present in former iPhones! Just did it on my 3G and it's there! The reason it's such a big deal is because it's an iPhone. Like a person in a previous post said, where was all the attention when other sh*t phones did the same thing. The media likes a story and people like to add to the flame... especially on a big successful company like apple. I don't know if there are many ps3 owners here but it's like when Sony removed the install other OS from the ps3 in a software update. Every ps3 owners started flipping out over a feature that probably over 90% of ps3 owners didn't even use. I bet most of these people here complaining don't even have an iPhone 4, yet they start saying they're gonna leave apple... and then next year those are the first people in line for the next iPhone. And about the case... come on you know you were going to buy one anyways almost everyone has an iPhone 3G/3GS case. Apple is giving you one for free!!! Take it!!!!
I rethought about my previous comment and I forgot to think about how those with the problem actually might feel and I guess I would be pretty mad if that was happening to me as well and I would be kinda frustrated at apple for not giving us a real solution to the problem but not so angry that I would bash as hard as some people here. I would logically go get my free case or get a full refund and buy an iPhone 3GS... are you really gonna leave apple after having an iPhone 4. I've played with it at the apple store and I still wanna get one lol. But honestly hope this gets fixed for you guys having problemsLast edited by Antman217; 07-17-2010 at 05:45 AM. Reason: Automerged Doublepost
**** finally... someone with some sense... gee its 1/3 of the number of 3gs returns.. which was still better then any other phone...
People will do anything to ***** now... Steve said you dont like it dont keep it, its pretty simple, and with 1 million units selling a week its not like people dont like it, obviously they do cause the phone provides features and look that no other phone does, this is why you are here right now on this forum, cause you joined when you got your first awesome iphone, now you will ***** about anything....
Dont like it, return it and move on, stop your winning.. And go head to BBforums and ***** there about their ugly phones...
And only reason they compared it to other phones, just to show that this is not ONLY an iPHone issue.
Next you'll see videos of the iPhone going into the lake and people ******** about it that it stopped working after. What do you think apple will do, they will grab the top 10 phones and throw them all in the lake, why cause this is the easiest way to clear any confusion, they will show their product behaving ordinary, like other phones. I just dont get why people are ********, u CAN TAKE IT BACK if you dont want it.
And for someone like me this set me clear because i never owed those other phones so i would have never been able to test it to compare.
Competition is why we have the technology we have today, its great and advances us.Last edited by cadsii; 07-17-2010 at 06:02 AM. Reason: Automerged Doublepost
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I really think as he said "blown out of proportion", this iPhone4 was on everyone's list to buy since they announced it. Now the question is: if he offered to give full refund to anyone who is not satisfied with the product, how many people really would go and give their iPhone back? I doubt that any will.The figures will come soon and we shall see. I know that ever since I bought my first iPhone 2G, I never wanted to go back and buy any other phone. Now how many of you know and feel the same way ?
steve is ******.
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iPhone 4 iPhone 4 iPhone 4! all it has done is cause problems -.- and it the only thing MMI post about now
The song was great but so tired of this subject...blown out of proportion! Let's talk about something fun like a jailbreak update! Please....
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Hey moron, listen your like the biggest apple fan out there from what you just posted, let me shed some light under that rock you live in. First off none of the rim phones let alone nokia I have tested and sold have any issues and this so called death grip. I am so suprised that you got couple of morons on this site point fingers and say its rite on apple's case to call in big guns by pointing fingers. let alone say this death grip is blow out of proportion, when a customer buys a product they have expectation, this is not a small issue we are talking about calls being dropped with this death grip, you are not buying a ipod touch here, empasis on the word "phone" hence people are frustrated cause of this what good is this if you got calls being dropped. Second we just cant turn a blind eye to the fact that oh everything is fixed just add the bumper to the phone its wrong when you build a unit build it rite. When they introduced the ip4 even steave jobs had issues with connecting to the wireless and he blames the crowd for having too many users using there wifi come on what a load of bull. When a company clearly knows that they messed up you they should just simply apologize for their stupidity instead of looking like idiots!!! For all the apple fan boys everyone has the rite to complain or boast just dont go trash talking about other users opinion. Sure apple f'uped but i still like apple some people might not. After this its there choice whether they like apple or not. shut up and just deal with it. P.S Apple you really did mess this one up but steve know matter how old you get and how dum you get you'll still make money so just own up to your mistake moron!
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Have you ever heard of rooting your Andriod phone. Similar to jailbreak with much less options and developments. Plus the battery life (in refrence to the EVO) is downright pitiful. People are criticizing Apple but it's funny how those same companies that people are posting responses to Jobs shedding light, or falsly acusing them about antennas in general, that have been in the business for years, tripped over themselves in 2007 trying to get a touch screen phone to compete against the iPhone, to production( remember the sorry Blackberry Storm, RIM the leader in the smartphone field felt threatened enough to create a rival phone). So if you try to innovate you will get bashed for it. We all can remember in 2007 the same journalist writing that Apple's iPhone would never work because they don't have physical keyboards on their phones, fast forward 2010 I think it's safe to say that was a start of a trend, as will the antenna design as soon as Rim, Motorola, HTC and Nokia figure out how to duplicate it. It's hilarious that people say I'm getting rid of my iPhone today, I'm so mad at Apple, yet in the same sentence they say I'm going to wait till September and buy it again. Does anybody see the irony?
Apple haters blowing this out of proportion? Get real. You have people in this very thread that have owned the 2G, 3G, and 3GS and are dissappointed with the 4. How can you be a hater if you have owned every iPhone to come out.
Also, why do we have documented evidence pre this firestorm of antenna engineers stating the iPhone's external antenna design is a cause of concern?
This happens to every smartphone and not many people are complaining? Then why give away free stuff? And notice how we were given only a percentage of people who purchased AppleCare that complained about reception issues. How many people actually buy AppleCare?
Really? Are you that much of an idiot??? 3 weeks of everyone bashing Apple for this, and they're the bad guys for reminding everyone that every cell phone loses signal if you block the antenna location? As far as the reporter with the Blackberry Bold...I can't reproduce the death grip on my iPhone 4. When I mention that I can't reproduce it, I get tons of angry Apple haters telling me that they know of people that can, and just because I'm lucky doesn't mean there isn't a problem. Why is no one saying the same thing to that Blackberry Bold user? It's exactly the same situation and argument.
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Worried about reception issue? Then let's go back to the days of telescoping antennas. Most people are ignorant about wireless transmission and signal attenuation and wavelength antennae. Don't know what I'm talking about? Then STFU and live with it.
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October 3, 2012
We are delighted to announce an outstanding group of nominees for the AMTA National Board and AMTA Commission on Candidacy positions for the 2012 national elections.
I am grateful to the current Commission on Candidacy; Barb Lis, Chair, Mary Donker-Syvertsen, Julie Finn, Lori Keith and Shari Mirgon for their conscientious work this year and providing the 2012 slate of candidates.
You may view all 2012 Candidate Bios by viewing the National Election section of our website. Choose the link in the first line under the banner "Click here to view bio-applications for the 2012 National Elections"!
Should a candidate choose to use social media you can find the link(s) on the AMTA National Election page, just below the link to view bio-applications.
I recommend that all members take the time over the next few months to view the 2012 bios and follow the social media pages to help you decide on how you would like to vote in the upcoming 2012 National Elections.
Please be sure to update your email address if they change. Our eligible member list will be pulled from our database on October 1; any address changes after that date should be sent directly to Gail Friedman. This will ensure that you receive your electronic ballot.
Ballots will be emailed between November 1 - 5, 2012 and the deadline to submit is December 1, 2012.
Chris RiderCommissioner of Elections
"As a professional member of AMTA, I have found comfort in knowing that all the effort I put into obtaining my massage certification is recognized and protected. AMTA standards validate the profession."
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David ben Solomon ibn Abi Zimra
- Not to be confused with Rabbi Yaakov Dovid Wilovsky, known as the Ridvaz
Rabbi David ben Solomon ibn (Abi) Zimra (Hebrew: דוד בן שלמה אבן אבי זמרא), also called Radbaz (רדב"ז) after the initials of his name, Rabbi David iBn Zimra, was an early Acharon of the fifteenth and sixteenth centuries who was a leading posek, rosh yeshiva, chief rabbi, and author of more than 3,000 responsa (halakhic decisions) as well as several scholarly works.[1]
The Radbaz was born in Spain around 1479. He was thirteen years of age when his parents, banished from Spain, settled in Safed, where he studied under the direction of Joseph Saragossi.[2]
For unknown reasons, he left Erez Israel at the age of 31 or 32 and traveled to Fes, where he became a member of the beth din (rabbinical court) presided over by the nagid Isaac Sholal.[3]
In 1517, upon the abolition of the office of nagid by the Turkish government, the Radbaz moved to Cairo. There he was appointed Hakham Bashi, or Chief Rabbi of Egypt, a title he held for forty years. He was highly revered for his vast knowledge, integrity of character, and extensive philanthropy. Independently wealthy, the Radbaz was a successful merchant with business connections in other countries. The yeshiva which he founded and supported attracted many distinguished students, among them Bezalel Ashkenazi and Isaac Luria.
In the introduction to his commentary on Song of Songs, Isaac Akrish paints in vivid colors the character of the Radbaz, in whose house he lived for ten years. According to Akrish, the Radbaz was very prominent in both the social and the political life of Egypt, thanks to his status as a wealthy intellectual. During the time he served as Chief Rabbi, he introduced many reforms to the everyday life and religion of the Egyptian Jews. It was he who abolished the use of the Seleucid dating system in the Egyptian Jewish community and reintroduced the dating of years from Creation, as was done in other Jewish communities and continues to be done until the present day.
Upon attaining the age of 90, the Radbaz resigned the chief rabbinate and divided the greater part of his fortune among the poor, making special provision for Torah scholars. He then moved to Jerusalem. But he did not stay there long, due to the burdensome taxes that the Turkish government had imposed upon Jews. He settled in Safed, where he became an active member of the rabbinical court presided over by Yosef Karo, who held him in great esteem. He spent the last 20 years of his life in peace, continuing his learning and his writing.
The Radbaz died in Safed in 1573 at the age of 110 (some authorities say he was 94 years of age).[4]
- Divrei David ("Words of David") — containing decisions and chiddushim (original Torah thoughts) on Maimonides' Mishneh Torah, published by Joseph Zamiro, together with his own work, Hon Yosef, Livorno, 1828.
- Yekar Tiferet ("Honor of Excellency") — containing answers to the criticisms of Abraham ben David on Maimonides' Mishneh Torah and commentaries on those passages in that work which the Maggid Mishneh of Vidal of Tolosa overlooks; of these commentaries, the portions on Hafla'ah and Zera'im were published in Smyrna in 1757, and the remaining portions in the Vilna edition of the Mishneh Torah, 1890.
- Kelalei ha-Gemara ("Rules of the Gemara") — a methodology of the Talmud, published in the collection Me-Harere Nemarim of Abraham ben Solomon Akra, Venice, 1599.
- Ohr Kadmon ("Pristine Light") — a Kabbalistic work, edited by Moses Hagiz, Venice, 1713.
- Magen David ("Shield of David") — a mystical explanation of the Hebrew alphabet opposing Recanati and Rabbi Judah Ḥayyaṭ, edited by Chagis, Amsterdam, 1713.
- Metzudat David ("The Bulwark of David") — revealing reasons for the 613 commandments according to the four methods of explanation known as the "Pardes system" (Zolkiev, 1862).
- Michtam le-David ("David's Poem") — Kabbalistic homilies on the Song of Songs, still extant in manuscript.
- Keter Malkut ("Crown of Royalty") — prayers for Yom Kippur, first published with the above-mentioned Ohr Kadmon, reprinted in the Shevet Musar of Elijah ben Abraham Solomon ha-Kohen of Smyrna, and finally inserted by Heidenheim in the ritual for the eve of Yom Kippur.
- Gilui le-Idrot — a commentary on the Idrot with notes by Rabbi Chaim Vital, still extant in manuscript in the Abarbanel Library in Jerusalem.
- Dinei Rabba ve-Zutra ("The Great and Small Decisions") — a commentary on the Shulkhan Arukh.
- Shivim Panim la-Torah ("Seventy Faces to the Torah") — the latter two works are mentioned in the preface of Magen David. The Radbaz's responsa are his greatest contribution to Jewish literature; parts of it were published in Livorno, 1651 (Nos. 1-300); Venice, 1799 (Nos. 1-318); Fürth, 1781 (Nos. 400-649); Livorno, 1818 (Nos. 2051-2341). A complete edition of the responsa was published in Sudzilkow, 1836.
- ^ "Rabbi David Ibn Zimra"
- ^ This statement, which is given by all his biographers, is contested by Frumkin ("Eben Shemuel," p. 48).
- ^ Rabbi David ibn Zimra, chabad.org
- ^ Some sources, such as Chabad.org and the Jewish Encyclopedia, list the date of his death as 1589, at the age of 110. Mattis Kantor in "Codex Judaica" (p. 210) agrees with the notion that he died at the age of 110, but records his birth year as 1463 and death year as 1573.
This article incorporates text from a publication now in the public domain: Louis Ginzberg and Isaac Broydé (1901–1906). "David ben Solomon ibn Abi Zimra". In Singer, Isidore; et al. Jewish Encyclopedia. New York: Funk & Wagnalls Company.
Jewish Encyclopedia bibliography: David Conforte, Dore ha-Dorot, p. 36b; Azulai, Shem ha-Gedolim, i.44; Moritz Steinschneider, Cat. Bodl. col. 888; Reuben Joseph Wunderbar, in Orient, Lit. ix.498; Michael, Or ha-Chaim, p. 347, No. 779; Fuenn, Keneset Yisrael, p. 234; Frumkin, Eben Shemuel, pp. 47–51.


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Sky Takes Majority Stake In At The Races Manohar Persuaded To Stay At ICC Helm Portsmouth CEO Warns Fans ECB Asks Counties To Vote For Change Australian Rugby Faces Cash Crunch Executive Transactions Emma Lax Creates We Are Disrupt Everton's New Stadium Could Host CWG Top Premier League Clubs Plot Reform Ritchie Backs Condensed Six Nations
SBD Global/November 16, 2012/People and Pop Culture
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Executive Transactions
Former La Liga Villarreal FC coach JUAN CARLOS GARRIDO has been confirmed as the new coach of Club Brugge KV. He signed a deal until the end of the season. Spaniard Garrido, 43, succeeds GEORGES LEEKENS who was dismissed on Nov. 4 (UEFA). ... Sports marketing agency Sportfive appointed ROUVEN KASPER as senior director Team HSV (Hamburg SV). Kasper will work together with Exec Dir Team HSV EIKE GYLLENSVÄRD to head the 11-staff marketing team (Sportfive). ... Bayern Munich Deputy VP BERND RAUCH revealed that he "will not seek re-election at the club's annual general meeting on Thursday." Supermarket chain Netto Founder RUDOLF SCHELS will takeover as the club's deputy VP (ABENDZEITUNG MÜNCHEN, 11/14). ... A new Infront Sports & Media subsidiary -- Infront France SAS -- has named JEAN-FRANCOIS JEANNE as managing director. Jeanne is a French sports business professional and marketing specialist with a 16-year int'l industry track record. Infront France SAS is based in Paris and started operations on Thursday (Infront).
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Names In The News
A Thai sports official announced that former Major League Baseball player JOHNNY DAMON "has followed his family roots to Thailand to help the baseball minnows qualify for a leading int'l tournament." The 39-year-old, whose mother is Thai, will represent Thailand in the World Baseball Classic qualifiers (AFP, 11/15). ... German Hockey League (DEL) club EHC Red Bull Munich "has signed NHL Colorado Avalanche player PAUL STASTNY during the league's lockout." Stastny, 26, has scored 374 points in 427 NHL games. He "is expected to make his EHC debut on Friday in the team's game against Hannover" (DPA, 11/15). ... Spanish Davis Cup captain ALEX CORRETJA has chosen DAVID FERRER and NICOLAS ALMAGRO as his singles players for this weekend's Davis Cup final against the Czech Republic (LIBERTAD DIGITAL, 11/15).
FATAL CRASH: Motorsport "has been rocked by the death" of biker LUIS CARREIRA ahead of the Macau Grand Prix. The 35-year-old Portuguese "crashed on Fisherman's Bend during qualifying" Thursday at the Guia circuit. No other riders "were involved in the accident." Race organizers said that "two doctors went to the rider's aid, and he was then taken to a hospital but was declared dead about 20 minutes after arriving" (London DAILY MAIL, 11/15). ... UEFA President MICHEL PLATINI has presented an award to Ireland's supporters for their exemplary behavior at Euro 2012. Platini traveled to Dublin to present the award ahead of Wednesday's int'l friendly between Ireland and Greece. The award "has been dedicated by the FA of Ireland and Irish fans to the memory of 21-year-old JAMES NOLAN, who tragically lost his life while supporting his country in Poland (UEFA). ... Swim coach BILLY PYE, whose swimmers took home 11 medals at this summer's Paralympic Games, "won Sport Wales Coach of the Year" (ITV, 11/15).
RED CARPET: Prometheus actor MICHAEL FASSBENDER "will lend his voice to 1, a high-octane documentary from award-winning filmmaker PAUL CROWDER. 1 is being billed as an action documentary that tells the story of the charismatic drivers who risked their lives during F1's golden era from the late '60s onward. Using rare archival footage, 1 will chart the birth of the sport. It will also feature interviews with F1 icons including BERNIE ECCLESTONE, JACKIE STEWART, NIGEL MANSELL, MICHAEL SCHUMACHER, LEWIS HAMILTON and JENSON BUTTON." The film, made by Exclusive Media's Spitfire Pictures, made its "debut at a specially arranged preview in Texas" Thursday night with Fassbender's voiceover set to be added at a later date (RADIO TIMES, 11/15). ... FIFA General Secretary JÉRÔME VALCKE will be assisted by Brazilian model ADRIANA LIMA and Brazilian Chef ALEX ATALA with the drawing for the 2013 Confederations Cup in São Paulo on Dec. 1 (FOLHA DE S. PAULO, 11/15). -
Twitter Me This...
F1 chief doctor GARY HARTSTEIN: "Have just been informed that president of the FIA and president of FIA medical commission have decided not to renew my Formula 1 contract."
ESPN's KRISTI DOSH: "First non-baseball sporting event at Marlins Park draws 13,000 for Nigeria-Venezuela soccer exhibition"
EPL Head of Public Relations PHILIP DORWARD: "Take a bow fans & clubs: football arrests at record low since records began in 1985. 46% drop in PL, down from 1191 (10/11) to 814 (11/12)."
South China Morning Post's JAMES PORTEOUS: "First day covering motor sport, have to file on a young man's death. Let's hope rest of Macau GP accident-free. RIP Luis Carreira"
Sports Illustrated's GRANT WAHL: "This is true RT @CPLimbaga Neymar has played more minutes at MetLife Stadium than Tim Tebow."
The BBC's MATT SLATER: "Qatar isn't giving up Olympics. Having convinced Fifa, why would they? Qatar Olympic Comm: "Our next bid will be even stronger.."
Former Brazilian striker RONALDO: "What a fantastic goal of Zlatan Ibrahimovic against England!!! http://www.youtube.com/watch?v=36vugWOSwqE&feature=youtu.be&hd=1"
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1.1 What are the main trends/significant developments in the lending markets in your jurisdiction?
Based on our observations, as well as feedback from market leaders, banking institutions in the UAE had a mixed 2015 which included a number of challenges. The low oil and commodity prices, low margins, an increase in trade finance defaults and a strong UAE dirham (due to its peg to the dollar) against other currencies as well as a slowdown in bank lending, are factors which have affected the sector and created a more cautious approach to lending in the UAE.When reading this chapter it is important to note that the UAE provides the option for companies to incorporate either 'onshore' (for which 51% of the company must be owned by a UAE national or 100% by a Gulf Cooperation Council (GCC) national) or 'offshore' (in one of over 35 free zones, including, but not limited to, the Dubai International Financial Centre (DIFC)). Each free zone typically has its own laws and regulations (with the exception of criminal law) and crucially, companies may be 100% owned by foreign investors. The focus of this chapter will be on onshore UAE companies and companies incorporated in the DIFC (as the DIFC is the most relevant insofar as financial institutions and their activities are concerned).
Practitioners should also be aware that UAE onshore law is influenced by Shari'a (Islamic law); this is confirmed by its constitution, which provides that: "Islamic Shari'a is a main source of legislation in the UAE." However, the UAE (and certain individual Emirates) have decreed that free zones (such as the DIFC) may enact their own civil and commercial laws, in parallel to UAE onshore law. However, any companies operating, lending or taking security in the UAE should be sensitive to UAE law and customs. A key example of this relates to the language used in underlying transaction documentation. Terms such as "lender", "borrower", "debt" and "loan", although used within this chapter to assist the reader, are not Shari'a-compliant and should be interpreted as (and used when working on Shari'a-compliant deals) "financier", "obligor", "facility" or "financing", as applicable.
The new Commercial Companies Law (Federal Law No. 2 of 2015) ("CCL 2015") (effective as of 1 July 2015) and the draft insolvency law are two pertinent pieces of legislation that are expected to positively influence the region by lowering investment risk for foreign companies thereby stimulating investments.
CCL 2015 makes a number of changes to the previous law, by enhancing lending in the UAE and strengthening finance structures. The new law allows for a pledge to be created over shares of an LLC which in turn can be registered in the Commercial Register, hence potentially reducing the enforcement risk of an unregistered pledge. Nonetheless, the inability to take possession of share certificates and pre-signed but undated share transfer forms (akin to the system in the UK) means that the pledgee (even under the CCL 2015) is not free from all enforceability risks.
The insolvency regime in the UAE is largely reliant on the Commercial Transactions Law (Federal Law No. 18 of 1993) ("Commercial Transactions Law"), although it is not commonly used in practice. The draft insolvency law introduces a specialised tribunal to hear and oversee insolvency proceedings to facilitate the insolvency process and to make it quicker and simpler with the hope this will allow distressed companies to restructure their assets and liabilities. The new insolvency law was passed by the UAE Council of Ministers in July 2015 and requires ratification by the relevant governing bodies before it will come into force.
1.2 What are some significant lending transactions that have taken place in your jurisdiction in recent years?
Both commercial businesses and the large Muslim population in the Gulf Co-operation Council (GCC) continue to show interest in Shari'a-compliant financing products. In an attempt to attract a wider customer base and profit from this demand, Islamic financial institutions are expanding their catalogue of financial products. For example, the Ijara structure (sale and leaseback) has become extremely popular and successful in the region.
On 24 March 2015, the government of Ras Al Khaimah completed a public issuance of a US$1 billion Sukuk. The Sukuk issuance was structured in accordance to the Ijarah principles. The issuance highlighted geographic and investor diversification and was taken up by banks, funds and pension and insurance agencies across the globe.
In the same month, Emirates Airline completed the world's first export credit agency guaranteed Sukuk worth US$913.02 million. The Sukuk issuance was guaranteed by the Export Credit Guarantee Department of the UK (ECGD). The transaction involved four aircraft being delivered post issuance and the Sukuk were tradable from the issuance date. The transaction was the largest ECA-wrapped and ECGD-guaranteed debt capital markets transaction in the aviation industry and the finance market as a whole.
There has also been an increase in large ground-breaking financings, highlighting regional expertise. In June 2015, the Islamic Corporation for the Development of the Private Sector (ICD) secured a 13-month US$300 million Islamic Murabahah facility representing ICD's largest financing to date. Dubai Islamic Bank acted as the sole coordinator of the facility and the mandated lead arranger together with First Gulf Bank, Mizuho Malaysia and Mizuho Bank Nederland.


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