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Friendship is Dragons
Updates Tuesdays, Thursdays, and Saturdays
Page 195 - Don't Look At Me
18th Oct 2012, 6:00 AM
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1 - Lacking in Dungeons
2 - Pinkie Pie-Eyed
3 - Are You An Arcanist
4 - The Titular Dragon
5 - Quest Text
6 - Royal Speed-Dial
7 - Spreading the Word
8 - Extreme Lore
9 - The Roleplay Trap
10 - Take Me to Ponyville
11 - Welcome Wagon
12 - Skipping Ahead
13 - Get Thee to a Distillery
14 - Cutie Mark Profit Margin
15 - Knowledge (meta)
16 - Barbarian Rage
17 - Simply Chaotic
18 - Weather Team
19 - Fly Filly Fly
20 - Magic Meets Fashion
21 - Secrets and Lies
22 - Meta-Roleplaying
23 - Epic Fantasy
24 - Truths Within Truths
25 - The Silent Minority
26 - Crunching the Numbers
27 - Friend to All Things
28 - Social Fatigue
29 - Out of the Frying Pan
30 - Party Pandemonium
31 - My Little Pun-y
32 - Beginning is Nigh
33 - Informal Complaint
34 - Roleplayer's Remorse
35 - Ye Shall Receive
36 - The Bard Contributes
37 - Tipping Point
38 - Fanfare of Violence
39 - Monologue Interruptus
40 - End of Act I
41 - Intermission Review
42 - Plotting and Scheming
43 - Back to Square One
44 - Rule of Three
45 - Bright Shiny Things
46 - Some Assembly Required
47 - Thirst for Adventure
48 - Watch That First Step
49 - Rocks Fall
50 - Flirting with Death
51 - Mostly Ideal Outcome
52 - Random Encounter
53 - Missing You
54 - Pony Kombat
55 - Salute Our Flying Comrades
56 - Third Time's the Curse
57 - Natural Turnabout
58 - Extend the Olive Branch
59 - At the Conflict's End
60 - Little Forest of Horrors
61 - Pink Performer Logic
62 - Mocking at the Meanie
63 - Begrudging Success
64 - Ponyville Trail
65 - Setting the Scene
66 - The Worst Possible Thing
67 - Fabulous Crimes
68 - Impromptu Beautician
69 - Equivalent Exchange
70 - Fighter Foresight
71 - Betrayal for Dummies
72 - Straight to the Point
73 - Character Moment
74 - Drawing Aggro
75 - Grand Exit
76 - No Second Thoughts
77 - Check For Traps
78 - Words of Sage Advice
79 - Enter Nightmare
80 - Gold Star Effort
81 - A Study in Pragmatism
82 - Eminent Epiphany
83 - The Soul Still Burns
84 - Nothing but the Truth
85 - Exhibits B & C
86 - Laissez Faire
87 - Edge of Morality
88 - Too Much, Too Early
89 - Last Piece of the Puzzle
90 - Friendship Really Is Magic
91 - Worldcrafter's Lament
92 - Taste the Rainbow
93 - Spoils of War
94 - Delayed Dawn
95 - In the Aftermath
96 - No Real Choices
97 - The Inevitable
98 - Happy Ending Forever
99 - The Great Comeback
100 - To Be Continued
101 - Grand Line, Part 1
102 - Grand Line, Part 2
103 - Grand Line, Part 3
104 - Grand Line, Part 4
105 - Grand Line, Part 5
106 - Grand Line, Part 6
107 - Grand Line, Part 7
108 - Grand Line, Part 8
109 - Grand Line, Part 9
110 - Undead Alewives
111 - Lost Chickens, Part 1
112 - Lost Chickens, Part 2
113 - Lost Chickens, Part 3
114 - Lost Chickens, Part 4
115 - The Best Waylaid Plans
116 - The Masquerade
117 - Table Turnabout
118 - Winter Map Up
119 - All Together Now
120 - RD Is Best Anti-Hero
121 - Home Impairment
122 - Avatar of Wrath
123 - Ghost of Villains Past
124 - Counterpoint Character
125 - Making An Impression
126 - A Gentle Shove
127 - Where There's Smoke
128 - Solar Vendetta
129 - Premeditated Aggro
130 - Level Up Montage
131 - The Prophet Speaks
132 - Branches and Forks
133 - Loose Dead Ends
134 - Cacophonous Call
135 - Pony Type Logistics
136 - [ Father's Day Tribute ]
137 - Playing Against Type
138 - Complications Ensue
139 - Reconsider, Reconcile
140 - Security Mismeasures
141 - Time Poorly Spent
142 - Different Kind of Bored
143 - In Hollow Victory
144 - Jumping Tracks
145 - Good Old Platforming
146 - Molehill Mountain
147 - Bridging the Gap
148 - The Quiet Game
149 - Heckler's Dilemma
150 - Wrangling Apologies
151 - Jenkins Bait
152 - Downhill From Here
153 - Lore Strikes Again
154 - Grey Area Ruling
155 - Unshakeable Doubt
156 - Heartbeat, Heartbreak
157 - Getting On With It
158 - Line Please
159 - Lazy Dragon Rider
160 - Paradigm Shift
161 - Conflict of Interest
162 - One That Got Away
163 - Third Strike Out
164 - The Last Beat-'Em-Up
165 - Calm Before the Storm
166 - Wrath of God
167 - Shy Ex Machina
168 - True to Character
169 - A Fire Within
170 - Dragonshy No More
171 - Overwhelming Will
172 - Dragon Bawl
173 - The Roleplayer's Triumph
174 - A Modicum of Grace
175 - Those We Left Behind
176 - Mission Debrief
177 - Letter to Whomever
178 - Hoofsteps Retraced
179 - Root of the Fun
180 - Show Me the Ponies
181 - Feats of Radicalness
182 - The Cleric
183 - Elements of Smarmony, Part 1
184 - Elements of Smarmony, Part 2
185 - Elements of Smarmony, Part 3
186 - Pony RPG
187 - The Maid of Rage
188 - High Roller
189 - Grand Line II, Part 1
190 - Grand Line II, Part 2
191 - Grand Line II, Part 3
192 - Downhill From the Table
193 - The Old College Try
194 - Over Abridged
195 - Don't Look At Me
196 - Hide and Peek
197 - Together in the Dark
198 - Bringing Up Roots
199 - It's All Relative
200 - Judgment From Afar
201 - Just Misunderstood
202 - Guessing Game, Go
203 - That Other Bard
204 - Six Angry Mares
205 - Non Pushover Character
206 - In Plain Sight
207 - The Walking Dread
208 - Questionable Ethics
209 - Adventurer's Warrant
210 - Meta Every Time Always
211 - Less Is More, More or Less
212 - The Decider
213 - Behind Friendly Lines
214 - In the Dark of the Night
215 - A Terrible Fate
216 - To Each Their Own
217 - Don't Wanna Be the Guy
218 - Method Roleplay
219 - Great Balls of Fire
220 - Audio Books
221 - Breaking Bad News
222 - No End in Hindsight
223 - Perspective Check
224 - The Beaten Path
225 - Worn Out Welcome
226 - Peeping Ponies
227 - For Want of An Actor
228 - The Bard's Reprise
229 - Friends Like These
230 - Entering and Breaking
231 - Parallel Processing
232 - From the Zebra's Mouth
233 - Rainbow Retribution
234 - A Second Opinion
235 - The Arbiter
236 - Everfree Alliance
237 - Step Into the Light
238 - Pick Your Poison
239 - Potion Commotion
240 - The Rest is Alchemy
241 - Still the Best Policy
242 - Walking Down the Street
243 - Dodongo Dislikes Prejudice
244 - The End Comes Swiftly
245 - Backstage Pass
246 - Instant Access
247 - Criticism Delay
248 - Narrative Autopsy
249 - The Last Followup
250 - Apology Accepted
251 - Race to the Finish
252 - The Clock Starts Now
253 - Hello, Little Friend
254 - Meet Cute
255 - Premature Pessimism
256 - Pink Pastry Peril
257 - The End Times
258 - The Tribble I've Seen
259 - Eradication Order
260 - Monster Mash
261 - To the Boring End
262 - Staying Power
263 - Lost in Transition
264 - I Know You Know
265 - Public Personas
266 - Where Loyalties Lie
267 - Con Context
268 - Double Dirty Work
269 - Tools of the Trade
270 - What You Missed
271 - Big Small Talk
272 - Indirect Respect
273 - Mixed Messaging
274 - Snakes and Ladders
275 - From the Ashes
276 - The Squawking Menace
277 - Balancing Act
278 - Minus World
279 - Rogue Instinct
280 - This Lonely Road
281 - The Spy Standoff
282 - Enter Rover
283 - Ever Circling
284 - Rebel Rebel
285 - Sweet Thing
286 - We Are the Dead
287 - Future Legend
288 - Meanwhile, Elsewhere
289 - Of Ducks and Ponies
290 - The Long Con
291 - Yakety Sax
292 - Just As Planned
293 - Revenge of the Plot
294 - Translation Error
295 - Wide Open Discussion
296 - Elusive's Eleven
297 - Monster Reborn
298 - Total Ruse Reversal
299 - Mostly Dead All Day
300 - Blasphemy and Madness
301 - Par for the Course
302 - Rock 'n' Roll With Me
303 - Exceptional Taste
304 - Today I Learned
305 - The Mole Ponies
306 - Experience Points
307 - Sensibility Ensues
308 - Expository Banter
309 - Six Hundred Feet Under
310 - Subversion
311 - Gamer's Gambit
312 - Expedited Insanity
313 - Catch of the Day
314 - Assistance is Futile
315 - Up Down All Around
316 - Thick Scales
317 - Colossal Cave
318 - Echo Location
319 - Tricks of the Track
320 - Reversal of Fortune
321 - From a Mile Away
322 - Downright Defiance
323 - Shaggy Showdown
324 - The Lovable Rogue
325 - Enhanced Negotiation
326 - Where Is My Mind
327 - For Services Rendered
328 - The Pupil and the Thief
329 - Unaligned Harmony
330 - The Next Grand Adventure
331 - Prisoner's Dilemma
332 - Mr. Welch for Ponies
333 - So Many Dungeons
334 - Crazy Monster Creators
335 - Caption of Industry
336 - Smarmony Returns, Part 1
337 - Smarmony Returns, Part 2
338 - Smarmony Returns, Part 3
339 - Smarmony Returns, Part 4
340 - Smarmony Returns, Part 5
341 - Smarmony Returns, Part 6
342 - Smarmony Returns, Part 7
343 - You're In Too Deep When...
344 - Mr. Welch for Ponies, Cont.
345 - Call of Cakethulu
346 - E1: Conversion Confusion
347 - E2: Roleplay Regrets
348 - E3: Bunny Buddies
349 - E4: Pet Parley
350 - E5: Exhausted Endings
351 - Miniature Mayhem
352 - The Friendbreaker
353 - To the Bottom of the Sea
354 - Atomic Rainboom
355 - Friendship is Trekkers
356 - Friendship Lessons
357 - The Life of Pie
358 - Based on a Likely Story
359 - Business As Unusual
360 - Motivation Delivery
361 - The Pony Who Cried Wolf
362 - Narration Dissonance
363 - Alliterative Acronym Addict
364 - Raining Hats and Frogs
365 - Bolstering Fortitude
366 - Love and Investigate
367 - Effect and Cause
368 - Priority Alert
369 - Thunder and Lightning
370 - First Responders
371 - First Turn Blues
372 - Pinkie Face
373 - In Emergency, Break Logic
374 - Infinite Crisis Management
375 - Getting Dangerous
376 - Pastor of Muppets
377 - Old Jokes
378 - Exponential Escalation
379 - The Rabbit Reckoning
380 - Sage Quit
381 - Downtime Deficit
382 - Profession Check
383 - Epic Maneuver
384 - Who You Gonna Call
385 - Tardy Tidings
386 - Autopsy Turvy
387 - Taking the Reins
388 - All Greek To Me
389 - Fire With Fire
390 - Dame of Groans
391 - Magic via Friendship
392 - Backstory Lottery
393 - Ain't Gotta Explain It
394 - The Doozy
395 - Monthly Pie-a-thon
396 - Paranoid Illusions
397 - Without A Paddle
398 - Special Guest Villain
399 - Reason to Run
400 - Hydra Hightail
401 - Double Blind Gambit
402 - Beyond Comparison
403 - Poet In Motion
404 - Fly Not Found
405 - Collateral Oopsie
406 - Trust Fall
407 - Going Up
408 - Pyrrhic Success
409 - Hear Pink, See Red
410 - Devolution
411 - Fast Lane Ending
412 - Brain Picking
413 - Death of the Party
414 - Bard to Find
415 - Party of None
416 - Active Aggressive
417 - Unfeasible, Unpleasable
418 - When Boards Collide
419 - Blood From Stone
420 - Playing With Friends
421 - Smarmony Tries, Part 1
422 - Smarmony Tries, Part 2
423 - Smarmony Tries, Part 3
424 - Smarmony Tries, Part 4
425 - Smarmony Tries, Part 5
426 - Smarmony Tries, Part 6
427 - How You Play the Game
428 - Miniature Mayhem 2
429 - Class Warfare
430 - Here As Promised
431 - Networking and Not-Working
432 - It Builds Character
433 - Grand Line III, Part 1
434 - Grand Line III, Part 2
435 - Long Distance Roleplay
436 - Social Espionage Operations
437 - Professional Curtsy
438 - Codex Fatigue
439 - Hobby Versus Reality
440 - The Gang's All Here
441 - Consolidation Woes
442 - Raison D'Etre
443 - Rules of Nature
444 - Acceptance Paradox
445 - Great Minds Think Different
446 - The Barbarian Guild
447 - House of Mirrors
448 - Thief Would Be Proud
449 - Different Stroke Folk
450 - Favor of the Dice
451 - Beating the Dead Horse
452 - Roleplay ABCs
453 - Harsh Words
454 - Mix Responsibly
455 - Tragedy of the Commoners
456 - This Is Your Life On Pony
457 - To Cast a Shadow
458 - Best of Kin
459 - It's Who You Know
460 - Star-Crossed, Maybe
461 - Working Class Wisdom
462 - Party Politics
463 - Then Fall, Rarity
464 - A Tale of Two Parties
465 - Preemptive Hysteria
466 - Quicksand Immersion
467 - Theatre of Mysteries
468 - Victorious Victorian
469 - The Angel You Know
470 - Full Party Consequences
471 - Loonie Bargain Bin
472 - Barber-ian (Sorry)
473 - Artsy Fartsy
474 - She's A Maniac
475 - Spot Blindness
476 - High Society Hipster
477 - Sudden But Inevitable
478 - Spectator Sport
479 - Storytelling Tools
480 - Vulnerability: Love
481 - Two For Tango
482 - Tipping Your Hoof
483 - Digging for Gold
484 - Icarus Syndrome
485 - Heart to Heart
486 - Idle Worship
487 - Home Away From Home
488 - Burn Notice
489 - Terms of Disservice
490 - Get Hype
491 - Twilight Brew (Teaser)
492 - Filler: Pre-made for Rarity
493 - Filler: d20 Flail
494 - Pumpkin Season
495 - Holiday Creep
496 - Questions About Questions
497 - Recursion, Not Inception
498 - Character Backups
499 - Diversified Portfolio
500 - A Halloween Carol
501 - Cocoa Economy
502 - Popular Magic
503 - Benign Chaotic Evil
504 - Anti Memetic
505 - Versus the World
506 - The Face of Terror
507 - Villains Anonymous
508 - Faulty Rituals
509 - Chaperone Duty
510 - The Zebra Storyteller
511 - Improv Night
512 - Splat Potential
513 - Metal Entrance
514 - Pony Princess Problems
515 - Smear Campaign
516 - One Forward, Two Back
517 - Hoofbump Simulator
518 - Script Revision
519 - Nervous Eating
520 - The Warrior Princess
521 - Jumping the Blunderbuss
522 - Avoid By Example
523 - Quantum of Silence
524 - Obstruction of Progress
525 - Open and Shut
526 - Tug of Door
527 - Sounding Bored
528 - False Reinforcement
529 - High Horse
530 - Social Subterfuge
531 - Confidential Informant
532 - Half-Glassed
533 - Positive Press
534 - U and Me, Nytime at All
535 - Interest Curveball
536 - The Crowd Came Back
537 - Stealing the Bait
538 - Good With Benefits
539 - Brink of the Children
540 - Spitball Detective
541 - Lapse in Identity
542 - Ace Layman
543 - More Like a Grinch
544 - Voice of Treason
545 - Survivor Story
546 - Christmas Before Nightmares
547 - The Ravages of Time
548 - Horrors of the Arcade
549 - Down With the System
550 - Smoke and Mirror-Selves
551 - Jury of Fears
552 - Fun and Secrets
553 - Approval Rating
554 - Seventh Sense
555 - Electric Stun Fun
556 - Royal Curbstomp
557 - Value of a Footsoldier
558 - Shuffling the Deck
559 - Asking For a Friend
560 - The Big Score
561 - Unexpected Favorites
562 - Party Food
563 - Welcome to DMing
564 - More Pony Feats
565 - Blue Oyster Cult
566 - Chrono Chrys, Part 1
567 - Chrono Chrys, Part 2
568 - Chrono Chrys, Part 3
569 - Chrono Chrys, Part 4
570 - Chrono Chrys, Part 5
571 - Chrono Chrys, Part 6
572 - Chrono Chrys, Part 7
573 - Chrono Chrys, Part 8
574 - Chrono Chrys, Part 9
575 - Princess Maker
576 - The Best Worst
577 - Boycott Movement
578 - Hardest of Sells
579 - Tried, Denied
580 - Gotta Get Famous
581 - Lime-Flavored Light
582 - Like an Open Book
583 - Brainstorm Forecast
584 - Entrepreneurial Spirit
585 - Suddenly, Knowledge
586 - Lots and Lots of Trains
587 - Beyond Rainbowdome
588 - Ten Times a Decade
589 - Twenty Percent Skill
590 - Experiential Challenge
591 - Algorithms & Algebra
592 - Amoral Superiority
593 - Advantageous Edge
594 - Implausible Applicability
595 - Roll-Playing Game
596 - Dungeon Fearing
597 - That Old Standby
598 - What Lies Beneath
599 - Rock You Like A
600 - Pride Before the Fall
601 - Nine Tenths of the Law
602 - Not Enough Dragons
603 - Shrubbery Sidequest
604 - Resuming Rivalry
605 - Fair Fair Cry the Horses
606 - Exposition Ferry
607 - At the Speed of Plot
608 - Race to the End of the Race
609 - Explosion Propulsion
610 - Backseat Gaming
611 - Word Balloons
612 - Fumbling the Mic
613 - Short Term Prosperity
614 - Eye For An Eye
615 - The Caboose
616 - Twisted Linguistics
617 - Rising Action
618 - Meta-Meta-Meta Game
619 - Quid Pro Nil
620 - Stop Go Fast Slow
621 - Escape Velocity
622 - Ponyvillian Devil
623 - Wile E. Pony
624 - Useless Hubris
625 - Top Sneer
626 - Experimental Success
627 - Mare-a-thon Mare
628 - Stealth Teaching
629 - Credit Transfer
630 - Redemption Run
631 - Hacking Skills, Part 1
632 - Hacking Skills, Part 2
633 - Hacking Skills, Part 3
634 - What Is It Good For?
635 - Deflated Enthusiasm
636 - Unexpected Favorites, Part 2
637 - Unexpected Favorites, Part 3
638 - Unexpected Favorites, Part 4
639 - Unexpected Favorites, Part 5
640 - The Dream Job, Part 1
641 - The Dream Job, Part 2
642 - The Dream Job, Part 3
643 - The Dream Job, Part 4
644 - The Dream Job, Part 5
645 - The Dream Job, Part 6
646 - The Dream Job, Part 7
647 - The Dream Job, Part 8
648 - The Dream Job, Part 9
649 - The Dream Job, Part 10
650 - The Dream Job, Part 11
651 - The Dream Job, Part 12
652 - This Ain't My First
653 - Scheduled Broadcast
654 - Storm Brewery
655 - Brief Missioning
656 - The Blue Standard
657 - Correspondence, Of Course
658 - Oath of Secrecy
659 - Hippo Crate
660 - Lifting the Screen
661 - Excellence to Others
662 - Agatha Missed-ie
663 - Odds Against
664 - Mute As a Button
665 - Quest Chain Train
666 - Number of the Yeast
667 - Southern Discomfort
668 - Nuanced Verbiage
669 - Cherry Picking
670 - Variations on a Scheme
671 - Slyly Recommended
672 - Skeleton Crew
673 - Adventure Timeshare
674 - Technic Calamity
675 - Non-Rules Lawyering
676 - Pegasus Wrong
677 - Wheel of Time
678 - Document In Distress
679 - Improbable Truth
680 - At the Cherry Factory
681 - Sound Reasoning
682 - Heavy Artillery
683 - Bucking Trends
684 - Flan Fiction
685 - Sinking Synopsis
686 - Self Publishing
687 - Sequel Crook
688 - The Dork Side
689 - Regular Promises
690 - Facts Evasion
691 - Checking Out
692 - Daily Llama
693 - Hat Out of Hell
694 - Dodge Cancelling
695 - Desert Trolley
696 - By a Hare's Breadth
697 - Cony Before the Horse
698 - Horse Race Gambling
699 - Apology Stunts
700 - Element of Stubborn
701 - Dust Exercises
702 - Survival Skills
703 - Dust Daredevil
704 - Cheap Thriller
705 - Funnel Vision
706 - Untwists and No Turns
707 - Lifeline or Deathline
708 - Tele-Schadenfreude
709 - The Rodeo Clown
710 - Nowhere to Hide
711 - The Most Fine of Print
712 - Maximum Wage
713 - Home With a Ranger
714 - Getting Dogpiled
715 - Pasta Happening
716 - City of Villains, Part 1
717 - City of Villains, Part 2
718 - City of Villains, Part 3
719 - City of Villains, Part 4
720 - City of Villains, Part 5
721 - City of Villains, Part 6
722 - City of Villains, Part 7
723 - City of Villains, Part 8
724 - City of Villains, Part 9
725 - City of Villains, Part 10
726 - City of Villains, Part 11
727 - City of Villains, Part 12
728 - City of Villains, Part 13
729 - City of Villains, Part 14
730 - Evading the Issue
731 - Flirting with Danger
732 - Paragon Til Death
733 - A New Horse
734 - Storm Time
735 - In a Wizard's House
736 - Officially A Sleepover
737 - A Different Kind of Storm
738 - Hypocritical Hit
739 - A Resounding Yeah
740 - Capital Schism
741 - All-Natural Disaster
742 - Coach McDash
743 - Buy the Numbers
744 - Fitness Finesse
745 - Ninety Percent Mental
746 - The Eyes Haven't
747 - Extreme Proaction
748 - Eye Lander
749 - Rings of Icarus
750 - Impatient Zero
751 - Pheasant Remolt
752 - The Commoners' Cold
753 - Dilution Solution
754 - Candy From Babies
755 - Just Sayin'
756 - Blowing Gently
757 - Mission Questionable
758 - Fractal Padding
759 - Helium Powered
760 - Storm Braining
761 - Flutter Zone
762 - Ad Libberish
763 - Something Fishy
764 - Remedial Edumacation
765 - Forgive Mission
766 - Dynamic Cling
767 - The Party's Long Face
768 - Shrink Wrap
769 - Doom Neigh-er
770 - Hurried Getaway
771 - Sympathy Pain
772 - Peak Pollen
773 - Off the Beaten Map
774 - To Bee Or Not
775 - Hello My Honey
776 - Easier Done
777 - Jackpot
778 - Bee Cause
779 - Bee Leave It
780 - Dancing Queen
781 - Regrettable Greed
782 - Playing Heartstrings
783 - Blue Symptoms
784 - Unfamiliar Muffins
785 - Fairy Helper F
786 - Ban She
787 - Hyperbolic Trajectory
788 - Credit Where It's New
789 - The Soft Cheer
790 - Shadow Fun
791 - Critical Planning Failure
792 - Dark Horses, Mission 2
793 - Dark Horses, Mission 6
794 - Dark Horses, Mission 14
795 - Really Unrealistic
796 - Old Buds
797 - Be Careful What You Plot For
798 - Twilight's Failsafe Power
799 - Fluttershy Beats Some Fruit
800 - Cloud Wrangling
801 - Snacking On A Storm
802 - Pay to Not Play
803 - Essentially Dubious
804 - Open Door Adventure
805 - Min-max-iversary
806 - All Awesome
807 - Great Gladiators
808 - Unconventional Weapons
809 - Flash Forward
810 - Daughters of Anarchy
811 - Fight-Seeking Missile
812 - Tangled Webs
813 - No Longer Off
814 - Munchkin Defense
815 - There Is Only War
816 - Own Little Worlds
817 - Murder Most Fowl
818 - Double Rainbow
819 - Imminent Bashing
820 - Unsolicited Criticism
821 - Tactical Empathy
822 - Scheme Attic
823 - Junk Bard Wars
824 - Foiled Again
825 - Virtue Oh So
826 - Party Optimally
827 - Manic Digression
828 - Weird Allegro
829 - Charms Race
830 - Bard Times Two
831 - You Lose If You Win
832 - Griffon a Chance
833 - It's a Griffon Take
834 - Habit and Odd Fellows
835 - Slight as a Feather
836 - Friendship Blames
837 - Flocking Together
838 - Level Zero
839 - Calculated Construction
840 - New and Behooved
841 - The GeMs Invade
842 - Rock and Roll All Shy
843 - Somebody Else Please?
844 - A Princess is Born
845 - Long Lost Sister
846 - The Aftermath
847 - Back to the Game
848 - Candid Hate
849 - Guard Rails Problem
850 - And I Might Scream
851 - Title Flop
852 - Aerial Movelist
853 - Narration Elation
854 - Gawk Value
855 - Change of Art
856 - Breaking Ground
857 - Style Glide
858 - Massed From the Past
859 - Roam Schooled
860 - Bullyin' Operator
861 - Dash Smash
862 - Butterfly Twice as High
863 - Blinded Me With Magic
864 - Fairy-est One of All
865 - Prosperous Cheats
866 - Life, Ruined
867 - Factory Lure
868 - Peeved Pets
869 - Racket Rocket
870 - Crossover Cascade
871 - Eyes of the World
872 - Inn Consistency
873 - Best In Showtunes
874 - Secondary Narrator
875 - Chip Off the Block
876 - Everything Goes
877 - Bleep Fighter
878 - Frontfooted Insult
879 - The Crowd Goes Mild
880 - Take It Outside
881 - Cheer Beating
882 - Kayfabe Break
883 - Highest Fashion
884 - Dressed to Fail
885 - Ick "R" Us
886 - Plan Inaction
887 - Counterintui-ttack
888 - Rescue Range
889 - Speed of Flight
890 - Tell Me the Odds
891 - Pair o' Dice
892 - Drawn to Strife
893 - Boom Operator
894 - Concession Stand
895 - Defying Gravity
896 - A Life for a Knife
897 - Conflict of Disinterest
898 - Furious Fate
899 - A Day of Activities
Author Notes:
18th Oct 2012, 6:00 AM
There's no world except where the DM says there is. Most of the time.
In this page's comments, tell a story about an NPC or a location that a
had helped create, instead of just the DM.
112 Comments:
Post a Comment
Mister Tulip
18th Oct 2012, 6:02 AM
Well. That certainly threw Twilight into everything pretty quickly.
In other news, after years of looking, I finally managed to find a local D&D group yesterday. :D
18th Oct 2012, 6:08 AM
Congrats! :D
18th Oct 2012, 6:11 AM
Awesome! Be sure to let us know how it goes. We always enjoy first session stories.
Mister Tulip
18th Oct 2012, 6:30 AM
Well, it actually already went. I learned that the local comic store holds D&D Encounters sessions about three and a half hours before the next one was going to start, so I just sort of filled up a plastic bag with a set of dice and a notebook and went over when it was time.
Basically, we were a bunch of drow in a diplomatic encounter with our respective bosses, who were interested in getting our opinions on how to proceed after the revelations of the previous session which I wasn't there for. So, of course, the two other players there at the time (a third came in like 5 or 10 minutes after that) had differing stories on what happened during the in-universe recap, and I was called on as the tiebreaker. I chose the story I felt was safer, and then mostly withdrew from the conversation while I tried to figure out the details of how to roleplay my character.
The first thing I did, once I mostly reached a conclusion on characterization, was to try to pickpocket a high-ranking wizard, with help from our own party wizard. She tried to distract him with Bluff, and I tried to pickpocket him. Both of our rolls failed so impressively that he didn't even realize that we were trying anything. Then I distracted him with Bluff and she pickpocketed a purse of coins from him. :3
So then, as a result of the conflicting directions we were taking in the "diplomatic encounter", it managed to devolve to combat after our party fighter managed to convince one of the NPCs that the priestesses were part of some sort of insane conspiracy, and he attacked the one conveniently located right in the room. The fight lasted only one round (plus the surprise round), during which only two attacks were thrown (the initial one and a second one). After that we managed to completely turn everything around and end up choosing to go for a compromise, thanks to a series of good diplomacy checks.
And then the guy we pickpocketed from tried to reward us for defusing everything, only to discover that he had somehow misplaced his coin purse, which the DM admitted he was planning ever since we stole it. It wasn't a total waste though, since he instead owes us a favor now, which I kind of suspect is going to be worth more in the long run anyway.
It was pretty fun overall. I'm definitely going back there next week. And if I'm lucky we'll eventually be able to start a homebrew campaign together, although for now we're just doing the official stuff.
18th Oct 2012, 6:05 AM
Well, IS IT?!
Heh, only happened once, but in an old D&D campaign the player put money together and purchased a run down INN at a town they loved stopping at. They fixed it up and made it into a tavern that adventurers can gather and network.
The PCs even set up their own "Rogue's Gallery" there.
So in short order, the players had practically created a great location for me to start adventurers at. Quite useful and even served a purpose for the players who may have lost their character and needed a wayfor their new one to join the team.
18th Oct 2012, 6:24 AM
It's never zombies, Digo.
18th Oct 2012, 6:45 AM
We're not saying the Z word!
18th Oct 2012, 6:48 AM
Not until after she's made an appearance, no.
18th Oct 2012, 7:38 AM
Crimson Doom
18th Oct 2012, 11:29 AM
I beg to differ.
Sometimes it is. ;)
By the by, I find it quite apprpriate that we have this discussion with Halloween coming up.
18th Oct 2012, 1:43 PM
Actually during the run up to Halloween last year I ran a special D&D session that followed the story line of Story of the Blanks.
It was quite fun to add in encounters that intensified the creepiness of the village and the forest.
As I was running it for a group who do not appreciate the magic of friendship I had to change a few bits of fluff to allow them to injoy the story.
The lack of Cutie Marks became general magical abilities and I attributed the whole village to the curse of a god.
They felt really sorry for the people of the village but overall they had a good time. Especially in the dark creepy warehouse with the crying girl in it, it was fun, scary... but fun.
18th Oct 2012, 6:06 AM
One campaign I'm involved in, the DM has all the players come up with ideas for the world, like locations, customs, even the gods. Me personally I have come up with a banking clan, a coastal town that is suppose to mimic Two Rivers from the Wheel of Time, and three Gods, on is the Blacksmith who represents fate, one is the traveler who represents free will, and my personal favorite, a Goddess of true love who appears different to each person and always appears as someone they are most attractive to if they have experienced true love, will appear very plane if they have never felt love, and hideous if they have only felt hatred for someone.
18th Oct 2012, 6:25 AM
Another player came up with a foreign land that has four kingdoms that represents the four elements, somewhat like The Last Air Bender. For them their gods are based around the four elements and carry two names, representing creation and destruction respectively.
18th Oct 2012, 6:29 AM
Anyway here is the lore he came up with.
Water is the calm seas and the raging storm, the gentle mist and torrential downpour. It is named Ben-Hadar and also Olhydra. It is both at the same time. Each seeking balance with the other.
Ben-Hadar is the constructive side. It is the water in a mothers womb and the soft rain on the land. It is the puffy clouds in the sky and the morning dew. It is the mirror ocean on a calm day. The holy places of Ben-Hadar are the homes of midwives. Midwives also happen to be the priestesses of Ben-Hadar.
Olhydra is destructive side. It is the tidal wave, the whirlpool. It is the flash flood and the waterfall. It is the dark, cold depths of the seas. The holy places of Olhydra are in the deep holes at the bottom of the sea. Only the Watershapers dare venture there and only then during times of great need for a sacrifice to always demanded of those who visit the Cold temples.
Wind is the angry gale and the lightning strike. It is the filled sail and the sweet smelling breeze. It is named Chan and it is named Yan-Si-Bin. It is both at the same time. Each seeking balance with the other.
Chan is the constructive side. It is the in the windmill turning and the bird soaring. It cannot be seen directly yet the existence of it is undeniable. The holy place of Chan is anywhere a calm breeze touches someone's skin. Everyone is a preist or priestess of Chan at least some time in their life when they are touched by the gentle breath.
Yan-Si-Bin is the tornado and the gale. It is the lightning storm and the in the torn sail. Yan-Si-Bin is much more visible then it's counterpart. Its holy places are places of lightning strikes and the touchdown zones of tornado. Those who's lives are touched directly by Yan-Si-Bin, such as people who live after lightning strikes them, are considered holy. These people are revered and their graves become places of worship.
Fire is the heat of life and the warming blaze. It is the consuming flame and the spewing volcano. It is named Imix and it is named Zaaman Rul. It is both at the same time. Each seeking balance with the other.
Imix is the Destructive side. It is the funeral pyre and the flowing magma. It is fever and it is a forest fire. Imix is a quick and decisive presence. Once Imix reaches the critical point it cannot be stopped until if burns itself out. The holy places of Imix are the calderas of volcanos. Mortal cannot approach them directly so most worship around the caldera rim. Those who feel dedicated to Imix often brand themselves, thus they become marked by fire.
Zaaman Rul it present in everyday life. It is widely known that living is worshiping the Inner Heat. Zaaman Rul is considered the companion to Ben-Hadar. Ben-Hadar is the bringer of life but Zaaman Rul sustains it by the inner heat that all living beings possess to one degree or another. Everyone is a holy site of Zaaman Rul as long as they live.
Earth is the dirt from which life springs and it is the sculpture uncovered by the chisel. It is the mountain slide and the grave. It is named Sunnis and it is named Ogermoch. It is both at the same time. Each seeking balance with the other.
Sunnis is the planted field and the sandy shore. It is the rocky cliff and the precious gem. The most holy of places for Sunnis are freshly tilled farm fields and their priests are the farmers who's hands have felt the soil.
Ogermoch is the dark mine and the immovable boulder. It is the landslide and the sinkhole. The holy places of Ogermoch are deep within the earth. The deeper a mine or cave is the holier it is for it is closer to the fabled caverns of Ogermoch. The holy ones of Ogermoch are those that have ventured deep and spent large amounts of time in the dark bowels of the earth. Their skin becomes pale in the course of their worship and thus they are easily recognized as the Holy of Ogermoch.
Dusk Raven
18th Oct 2012, 11:32 AM
Most interesting... and that gives me an idea. I wonder what sort of collective world we commentators of Friendship is Dragons could create...
18th Oct 2012, 11:36 AM
Hmmm, a DnD world completed by random personalities who will swing from serious to Raxon. How about it my good sirs, (and ma'ams) up for the challenge?
18th Oct 2012, 12:43 PM
I'd love to, but I'd need some sort of cliche density warning device to warn me when I wasn't thinking creatively...
18th Oct 2012, 5:49 PM
I wouldn't mind. I'm pretty confident in my ability to come up with crazy stuff, given enough time.
18th Oct 2012, 6:29 PM
(Shrug) Why not? I could use a few more things to add to my list of things I am never again allowed to do in an rpg.
Jason Shadow
18th Oct 2012, 8:05 PM
Sure, I'd be more than willing to contribute. Heck, I've already started work on a custom campaign setting for Pathfinder, so I have plenty of ideas that I can swipe from it for
setting. :)
18th Oct 2012, 11:25 PM
We'd need to set some ground rules on how to do it, but sure I'm game.
19th Oct 2012, 10:26 AM
FYI, I am entirely capable of playing serious characters with reasonable builds. I just haven't joined any games yet, so I haven't shown it.
Dusk Raven
19th Oct 2012, 11:04 AM
Ground rules? Why, we merely set up a place where we can share ideas, and popular consensus determines the canon!
I say "set up a place" because I'm not sure whether we should clog the comments pages with our ideas or not. Although we could always post ideas according to the topic/question of the comic.
18th Oct 2012, 6:07 AM
Ooh, a good subject.
DM Dan, would the Ward Estate count for this?
18th Oct 2012, 12:09 PM
Certainly. As would Soaring's home town, though it hasn't been encountered yet it's in the world.
From my home campaigns, my players have a tendency to leave their mark on the world. Ian has forged two different empires, my summer group founded their own colony, Carson created a flying arcane university, Ekthiew built an inter-planar city he calls Bastion, Nehiel founded a dark citadel and took claim of the plane where Torrin Silverfern died, which the group renamed as, 'Torrin's End'... Wow, there have been a lot.
18th Oct 2012, 12:48 PM
The Ward Estate came up when I was creating my character for Dan's campaign.
Alcazar Ward is a member of the Ward Family, a line of ponies who have served in the Canterlot guard for as long as they can remember. To assist in this, they built one of the strongest buildings in Canterlot and named it their base of operations.
When our group reached the capital and needed a place to stay, Dan had us head over to the Estate, and let me describe it's appearance and defenses. That, along with the extended family of guards and medics who lived their made it a decent place to stay.
Of course, all this is balanced by the place being inhabited by a rabid anti-Nightmare faction who all but hate that other alicorn who's ruling with their Princess Celestia, and who unwittingly unleashed a spell plague in the city.
And dang, those earlier campaigns had some sweet pads. Looks like we have some catching up to do.
18th Oct 2012, 9:11 PM
Gotta start somewhere, Ranubis.
18th Oct 2012, 10:30 PM
And there's Medical Ward, Magical Ward, Infirmary Ward, Materniry Ward, along with rooms for various things XD
18th Oct 2012, 6:40 PM
Hey, Stairc, new lore for your world.
Every single freaking one of Princess Celestia's personal students have turned themselves into liches. It's something like a graduation event. When both they, and the princess, feel that they have learned everything they can from her, they go through the process so that they may live many many years not learning, but DISCOVERING. They have formed a secret orginization that only members, and the princess know about, and they share everything they discover with her.
The princess feels that in another few years, Twilight might be ready to become an undead, though naturally hasn't told her. She gives them a choice of course, when they graduate, but none of her students have ever turned her down when she offers. Starswirl was actually Celestia's third student, and so is pretty highly ranked in the group. Needless to say, in their hidden group lab, where they go to share discoveries with each other, and experiment in teams, he never has trouble finding a free lab table.
The creation of a lich is an unspeakable evil act, but in Equestria, no liches are evil... The paradox...
18th Oct 2012, 11:22 PM
Outsider opinion: For this to be pony-compatible, you'd have to make it something almost completely unlike Classic Lich.
Xykon put it best: "I ripped the living flesh off of my own bones, because it was slowing me down." Not a happy process, or a happy mindset.
In-canon, the princesses also seem to be reluctant to mess with the cycle of life and death, despite it being anywhere from "straightforward" to "trivially easy" for them, depending on assumptions.
That said, it's your DM's campaign, not mine.
18th Oct 2012, 6:20 AM
In my very first D&D game that I ran, I made a map on 4 standard 8.5x11.5" pieces of paper. A couple cities, a mountain range, forest, etc. Then I asked my players to put their hometowns on the map and tell me about them.
By the time my game started, the map had expanded to 3'x2.5', and includes: warring city-states, a ruined ancient capital, a forest being harvested for lumber and killing the native population, a lake that spawned from an ancient cataclysm from a prior campaign where I was a player, the setting became a peninsula on a larger continent (sadly never saw play there), 2 sister cities full of Elementals, one of which is at the base of an active volcano.
To date, my favorite map for any game I've ever run. All through player input. Definitely one of the most rewarding experiences I've had as a DM.
18th Oct 2012, 8:41 AM
I'm really starting to like this tactic as a way for players to not only flesh out the world, but become invested in it right from the start.
18th Oct 2012, 10:07 AM
I'll agree.
Classic Steve
18th Oct 2012, 6:30 AM
Zombies usually swarm out in the open. Spike has a limited imagination.
18th Oct 2012, 7:22 AM
Ponyville is being attacked by ninja zombies. Obviously.
Crimson Doom
18th Oct 2012, 11:30 AM
You sure it's not a Ninja Pirate Zombie Robot?
18th Oct 2012, 2:52 PM
Of course not, they were wiped out by the psychic alien cowboy dinosaur samurai.
18th Oct 2012, 6:35 AM
My DM often brings up old player characters as NPCs.
I had one of my old characters show up as the brother-in-law of another player's future wife.
I once became the avatar of a god. When another character of mine prayed to that god for divine aid in another campaign, my DM handed me my old character sheet and let me play both characters in the following fight.
And then there's the current campaign, where we're trying to fix the off-screen world-destroying shenanigans of the character I played in the previous campaign. At one point, our central hub was a huge mobile mechanical boat/landcrawler-city that had been built and was currently owned by yet another batch of our previous characters.
It's basically a rule at this point: any sufficiently badass NPC we meet has probably been a PC at some point.
18th Oct 2012, 6:17 PM
Also, trying to role-play a conversation between my old and wise(but super-drunk) dwarven monk and my stupid grippli barbarian was harder than I'd have thought.
18th Oct 2012, 6:43 AM
Yes, Spike. There are. They sing and dance, and they're real snappy dressers. And the lead dancer is black.
Wait a minute. This gives me an awesome idea for a pony fic. Think Thriller, but with Zecora leading the dancing zombies.
18th Oct 2012, 6:57 AM
I'd read it. And fav it. And subscribe to the author.
18th Oct 2012, 7:20 AM
Yeah, that could be entertaining.
18th Oct 2012, 7:53 AM
Entertaining? That could be bucking terrifying, if done right.
18th Oct 2012, 8:02 AM
"Pooh thought a moment.
"'It's the same thing,' he said."
18th Oct 2012, 9:24 AM
"Thanks for noticing," added Eyeore.
18th Oct 2012, 6:44 AM
Lesee... In classical, I allowed Crossed Paths/ Videocrazy to describe his home in the town- for the most part. I added the interior, he described the size shape and stuff.
In Tatters, I had City Strider describe her mindscape once she allowed an alternate universe her to stay inside her mind to not be alone.
18th Oct 2012, 8:02 AM
That was one of the greatest moments of kindness I'd ever seen in D&D, flat-out topping the Blackguard diving in front of his animal familiar to save it, losing his Blackguard levels from performing a good act, and getting toasted because of it.
So, yeah. Pretty fantastic moment, right there. I almost burned someone because I read it right before Chem class.
Send my congratulations to whoever plays City Strider.
18th Oct 2012, 8:42 AM
I'll have to. City got 1/2 of the elements of harmony to have a bidding war over her XD and I mean LITERAL elements of harmony.
City Strider
18th Oct 2012, 11:17 PM
Wow... Thank you, Sunbeam. Made my already good day a good deal better. ^_^
19th Oct 2012, 7:04 AM
This may have to do with the fact that you've had about 3 times as much character development as anyone else, but I love City's character as a whole. It's just...intriguing. It feels like, to borrow what I believe is newbiespud's terminology, a personality matrix, instead of a class/race/character traits combination. Plus there have been some flat-out ridiculous things thrown at your character, and she has the great reactions to them.
19th Oct 2012, 4:46 PM
The reason City's had the most, is because she's on the most. Dodge's getting some developmental post soon, and the rest of the party will get some in a bit.
City Strider
19th Oct 2012, 7:20 PM
Well, Logan's not wrong about me being on the most... I'm that PbP post player who ends up posting the most due to involvement...
But as far as characters go, I'm a fan of developing them in my head to the point where they write themselves.
For instance, I knew City was compassionate. The bit with inviting Townie into her mind, though? Surprised me every bit as much as it did Logan. And when she examined her reasons? Still her own bit.
Point is, I've got... wow. Yeah. Eight total years creating and writing or roleplaying about characters. Combine that with the fact that I get obsessive over things (ask Logan, I don't shut up), and City ends up being a well-expressed character.
But that's really just a matter of experience. I actually really look forward to learning more about the other party members over the course of our whirlwind zany adventures. In fact, I fully expect that by story's end, City will be bland by comparison :P
19th Oct 2012, 10:44 PM
As this is rather off-topic, I'm throwing it in now, about 7 hours before the new comic, so few people will see it, but I'd just like to say that it is incredibly difficult to resist kibitizing on a pbp game. I've bitten back so many comments to avoid clogging things. (a majority of them have been variations of "Dammit, Dodgeball..." and "Why, Strangeknot, Why..." but still.)
City Strider
21st Oct 2012, 2:46 AM
Hehe... You might want to check the Pony Tales forums. Looks like we're pulling a reboot, unfortunately.
18th Oct 2012, 6:47 AM
CARL CARLSSON. the FIRST through the THIRD.
minion who became a magnet for the "WEIRD SHIT!" that either is an adventure hook or adventures themselves. usually both.
Culminating in a Tarrasque. ALWAYS THE FREAKING TARRASQUE.
18th Oct 2012, 6:51 AM
Darn Jingles!
I was running a game of the players getting sent to a penal colony. As soon as they got off the boat, I waylay-ed them with a terrible bard that had sung so badly that he got sent there. He was begging if one of them knew how to make a harp. He didn't even have a name I figured they'd ignore him. They proceed to convince him to join the party, name him jingles and drag him around the rest of the game. It was so anoying having to continuously role play this bard that I began actively trying to get him killed. But the played worked together to protect him from the other criminals who wanted him dead. Most of that game just became me actively loathing Jingles.
18th Oct 2012, 9:59 AM
You should have had just given Jingles a happy ending that involves him getting a whole lot of money and power. Maybe it turns out he's a deposed prince or something and has to take back the throne and turns out to be weirdly competent as king.
Either way, he can't go running off with the party on adventures anymore, but he can reward the for all the help they provide him in the past. And as a bonus he becomes a stock quest giver and hub they can go back to every now and then.
18th Oct 2012, 7:21 AM
I usually allow my players quite a bit of leeway in developing their backgrounds, including coming up with locations and characters.
In one game I was planning to run (superheroes), I established it as "Our world, except whatever you add." So if one had a background that including being used for a secret supersoldier project, the world now had secret supersoldier projects. Unfortunately, I was never able to run it before having to move.
18th Oct 2012, 7:27 AM
Just a simple story really, a newbie Game master was trying to run a rather cliche heavy game with no sense of time or scale in a realistic sense more often then not that ended in a rather easily avoided (then followed for pity sake) railroad and excuse plot. But along the way, the rest of the party (and admittingly GM) became fond with a vast cast of NPC's I helped create on the fly to liven up the game and explain the world's odd eccentricities.
One which was rather reacquiring, was a hobbit that was a licensed... "escort" in a kingdom with some rather strict laws. When we inevitably broke (or were framed) for a number of them as a group, he also turned out to be a licensed lawyer. And Merchant later, and Insurance men, and Stables men, all of which he had cards for.
He was also very fond of his own personal card-game.
I would not have ended up half-hijacking the GM's game if it did not take all of 15 seconds to get a Deck of many things just because the GM did not even know what that iconic item did... but that is a story for another time.
18th Oct 2012, 7:28 AM
An illusionist in our group tried to blackmail a nameless npc barbarian, which somehow ended up with him becoming Cronk, Chieftain of the Neanderthals.
18th Oct 2012, 8:36 AM
In the campaign I'm currently playing, the DM asked us what the name of a tavern in a town we were visiting was. One of the other players decided it was called "The Red Dragon". The name stuck, but unfortunately it was not until a little later that the DM remembered that there are no dragons in this world (yet). Hilarity ensued as myself and another player started questioning the barkeep about what a dragon is, and the barkeep had no idea.
18th Oct 2012, 8:43 AM
Also, in this same campaign, the party was negotiating with a council of dwarves. Our bard, in order to try to figure out if any of the council members was evil, asked if any of the dwarves had a goatee, and the DM replied that yes, one of them does.
Fast forward to later in the session, when we are interrogating a spy from a rival nation, and I ask, "Why is councildwarf Whatshisname's beard so short?" The other players begin to berate me, stating that pointing out the size of a dwarf's beard is a massive insult in dwarven culture, and as they are scolding me, I simply ask them "Then why does he have a goatee?"
Utter silence.
The DM then admitted that he had never thought of that, and proceeded to spin a tale of a major scandal the councildwarf was in. That is one of my favorite memories from the campaign thus far.
18th Oct 2012, 9:09 AM
...Oh god, the things I could tell you about Benjamin Rex Saturday... Another player's character was dorm head in the Yu-Gi-Oh RP I was in, and it was mentioned he wasn't living n the dorm head's room, so I thought I'd introduce the guy who WAS and who thought he was dorm head because they other guy, to his knowledge, never showed. I introduced him by having him riding a motorcycle indoors, and from there... He kinda took on a life of his own.
18th Oct 2012, 9:26 AM
The most memorable of ours would be "Doug", mentioned in comments past. The wild mage would always make friends with an NPC named Doug. Doug would then tie horribly some time later, at which point the wild mage would encounter another person named Doug.
The first couple of times this happened it was by accident. Many of the deaths still were (critical hit from an orcish firearm, used as a projectile by a giant, got a bad card from a Deck of Many Things, and I don't remember the other one).
In the current campaign, the DM lets us generate background NPCs within reason, but the really memorable ones were his.
18th Oct 2012, 9:29 AM
I can think of tons of examples of players helping to create NPCs and areas...
But the one that I believe is closest to my heart came up in a Pony Tales pbp...
Now, I'm the GM of this group running around a ponified version of New Orleans (New Orreigns) and we've houseruled that this one ability, Streetwise, can be used to remember recent history of a place - and even old friends you're character might have met; things like that...
Sooooooooooooooo, at one point I had a group of corrupt pony police officers come in to shake down one of the party's NPC friends - a rough and tumble Griffon by the name of Buck.
I was really curious how the party would react, but in true friendship fashion, they actually decided to stand up to the police.
Well, that was fine and good - but then one of the players specialized in Streetwise (and with a backstory of growing up in New Orreigns) says he's going to make a Streetwise check to see if his pony recognizes any of the police officers...
He wanted to see if his character, Whisper, could recognize an officer or two so he'd be able to more easily convince them to step off (Hey Bob! How's the kids? -Oh, this Griffon? He's kewl. Really. You don't need to worry about him. Trust me.)
Well, I'm thinking - Sure, why not? He can make the attempt, but it's gonna be a tough check since, I mean, what are the odds that out of the six ponies assembled, his friends would be among them? There are a lot of ponies on the police force, after all.
So, the player makes his check, and actually, he rolls pretty well, so I'm thinking -
Hm. After a roll like that I probably ought to give him something... But what? I still don't like the idea of just having random friend pop up in the police squad, as these guys are bullies and I don't imagine them ever having been too friendly...
-But then I remembered that the house rule didn't say anything about the NATURE of the ponies you recognized...
And then I gotz my evil GM plan.
I sent a PM to the player, that went something along the lines of...
"Hey Ramsus,
As it just so happens, Whisper DOES recognize some of the ponies in the police squad...
They were some of the worst bullies that picked on her back in elementary school!"
I went on to create a Pegasus - Crowd Control, a Unicorn - Lock & Key, and an Earth Pony - Excessive Force (all of which were in the squad) that altogether, had been the bane of Whisper's existence for many a year (using Ramsus' character backstory as inspiration). Among their crimes, they'd locked her in broom closets, flown her up flagpoles, and given her constant whoopins' on the school grounds.
-Oh, I know I was evil, but it was sooooo much fun! I really surprised the players, and I think Ramsus loved it too.
18th Oct 2012, 9:35 AM
-Oh, and in case you were wondering how things went...
The encounter with the police became much more personal and dynamic after I introduced Whisper's "friends", and it ended without a blow being struck. The party did some great role-playing, and showed the bullies up in front of a pretty big crowd.
Solario the Visored
18th Oct 2012, 9:46 AM
Sometimes, when I describe a scene or character, or just an idea, my friend (he's a little bit of a chatterbox) will assess that he understands the scene by giving his own supplimental description. Sometimes, when it involves a detail I hadn't thought about and doesn't clash with the scene I'm trying to set, I just say "Yeah, that's pretty much it," and accomodate his perceptions. Since he's the only one I game with (only for lack of other people around), there's no real conflict with it. :/
18th Oct 2012, 11:37 AM
One of our players commandeered the position of DM for at least fifteen minutes to have a drinking contest then a bar fight and then a trial take place. All the while, I was left helplessly to watch.
The Batman
18th Oct 2012, 11:46 AM
Anyone here ever read Zombicorns by John Green?
19th Oct 2012, 11:23 AM
No, but I want to.
18th Oct 2012, 11:55 AM
In team BaSgAS, prior to break-up, we invented a town called White Tail Junction, but we never got to actually go there.
And in my own game, I had the players decide where they wanted to start, so they invented a town called Neighagara falls.
18th Oct 2012, 12:42 PM
Yay! It looks like we're at the Zacora story! This ought to be fun. Wonder how much metagaming there's gonna be.
18th Oct 2012, 12:59 PM
Well, my group is actually involved in a huge questline right now involving traveling an entire continent that I created. My DM allowed me to get really involved in my ranger's backstory and he's using pretty much everything I've already created (gods, artifacts, races) for this questline. I even got to suggest a boss for us to fight that he is now using.
Okay, granted there is a little bit of difference since my ranger came back from the dead 3000 years after everyone he ever knew had died, but it's still my world in my DM's game.
18th Oct 2012, 1:37 PM
The Dresden Files game runs on this stuff. The players literally help set up the world they want to play in. The themes, goals, organizations, and the major NPCs.
Beyond that, our Super RPG includes Captain Tinfoil, The Corgie, and Exposition Man as a joke group of F List heroes. I came up with Captain Tinfoil, who has the power to command all tinfoil. The Corgie is a boxer with a stupid costume idea, and Exposition Man just doesn't shut up. I am still upset with Skyrim Bear for coming up with that one.
Roy Hankins
18th Oct 2012, 4:49 PM
That is pretty funny, because at the moment I'm running a Zelda game using a modified Dresden system. In our first session, I opened it up to each character a little bit on how they were introduced.
Our Sheikah had his letter delivered, but because of a bad resources roll had no money to pay the guy. Not only that, I compelled his aspect Can't Remember A Face, so he could not remember this guy's name for the life of him, despite them knowing eachother literally their whole lives. So he spends a couple minutes trying to BS his way out with Deceit rolls. They fail. Eventually the messenger reveals his name as Antonio, and leaves in a huff.
Near the end of the session, the Gerudo of the group confronted the Sheikah. You see, our Sheikah is the one who ruined that Gerudo's life in her backstory. She hadn't recognized him, so she asked him about the Sheikah she was looking for. He described Antonio and gave her his name. "Poor Antonio" has become a meme with us, and as GM I plan on running with it.
19th Oct 2012, 10:41 AM
I'm actually reading through the Dresden series right now, and I heard about the game a little while ago. It seems to have a decent rep; do you recommend it?
21st Oct 2012, 5:37 PM
Yes very. It takes a bit of effort to learn it all down pat, but it's very fun and you only need 4 six skidded dice to run. A set for each person would probably be better, but it's not needed.
18th Oct 2012, 2:51 PM
Many of my sister's games begin with players adding literally whatever they want (within reason) to the world map, and it's THEIR responsibility to flesh it out lest the players never go there.
Also, the smallville RPG actually requires players to make up locations and NPCs that are relevant in their lives or the lives of the other PCs/NPCs as part of the character creation process.
In a less broad example, in the nautical campaign I'm in, we arrived at a large flotilla-city. There wasn't much of anything planned for what was going on there, so I threw out "the Festival of Funny Hats" as a joke. Guess what we were doing not 5 seconds later. (Hint: It was cobbling together hats to enjoy the festival.) since this festival was decided to be an elf thing, and my character was a half-elf, he already had appropriate dress with a bunch of hats piled on top of each other TF2 style then sewn together. At one point he won a bar contest where the winner gets his opponent's hat, which he promptly added to the hat collective on his head. My character in that game is wacky. This is the same guy who's an Alchemist trying to discover the formula for "Cure Light Emotional Wounds".
18th Oct 2012, 11:31 PM
Oh dear.
Plot hook for the next time the festival rolls around:
Have the Jagermonsters crash the party and participate.
19th Oct 2012, 10:05 PM
I had to go look that up. It was an interesting little read. I particularly like the phrase "any plan where you lose your hat is a bad plan."
20th Oct 2012, 12:33 AM
The entire comic has moments like that; the Jagers just get more than usual, due to being full of intrinsic hilarity potential.
It turns out that hats are to be acquired in battle: the more dangerous the enemy killed (or defeated) for it, the more prestigious the hat. One of the supporting characters, who loses his hat, decides to look up a sandwich-maker nicknamed "Old Man Death". Hilarity ensues.
18th Oct 2012, 3:56 PM
Oh, NPCs and locations that a player helped create! We've got several of those in Pony Team Bravo's game:
–My character, Green Horn the gardener unicorn who works at the Royal Canterlot Gardens, has a small house/cottage on the outskirts of Canterlot with a garden of his own. This became relevant when the party reached level 3 and chose the
A Place of Your Own
boon, which we styled as a house built in a giant tree that Green Horn grew in his garden (kinda like Twilight's library, which is where Green Horn got the inspiration for the idea while we were in Ponyville).
– Night Owl, our resident narcoleptic jeweler, came up with a gem shop back in Canterlot and a long-suffering partner to run it while Night Owl is off gallivanting about Equestria. The partner (whose name I have forgotten) has made an appearance at least twice so far.
–Midnight Moon, our doctor, is the heir of a powerful and wealthy media corporation who ran away from home so he could pursue his real talent: being a wandering doctor. He
ran away to avoid an arranged marriage with his ditzy, highly-in-love-with-him fiancée, Platinum Coronet. She has the motivation to track him across the world, and the resources to do so, and has provided for some hilarious hijinks the times she's shown up so far.
–Mouse. Oh gosh, Mouse, our psychotic earth pony mare. So, at one point, right at the end of a session, we came upon the BBEG and some sort of aquatic eldritch abomination...
that we figured he was going to sic on us next session. So, next session, Mouse attempts to use The Power of Friendship on the...thing, with everyone who could supplying assistance. We ended up getting over 80 on the skill check, which resulted in the monster, now nicknamed "Kitten", becoming non-hostile and somewhat confused at having friends for the first time. Later on, one of the group activates the Element of Magic (in Apploosa), and happens to end up summoning Kitten. Since Kitten was an aquatic monstrosity, it ends ups panicking and flailing around, destroying pretty much all of Appleloosa in the process. In desperation, the same party members attempts something discussed between game sessions by Mouse's player: using It's Witchcraft! to turn Kitten into a pony NPC so it can join the group. One high roll, a lot of Magic Points and Stares, and a magic-amplifying artifact we just happened to have later, and Mouse is now the proud adoptive mother of an eldritch abomination in foal form. The poor thing.
18th Oct 2012, 4:09 PM
Wow. When the recap was "We broke everything," You guys meant it.
18th Oct 2012, 4:14 PM
...yyyeaaahhhh. With the possible exception of the damage to the seapony kingdom by the zombie fishlife invasion, I think we have the BBEG beat in terms of damage we've caused so far. I also now have a phobia of the Element of Laughter.
18th Oct 2012, 4:15 PM
"The poor thing."
You referring to Mouse or Kitten?
As for the shop/partner of Night Owl's, the shop name is "Owl's Eyes and Ice Rubies", while the partner's name is "Ice Breaker".
It should be noted the partner had to deal with Platinum Coronet in full bridezilla mode (a distraction to get away while she shops for gems/rings). He now apparently has to undergo therapy.
19th Oct 2012, 5:42 AM
The things I let you guys get away with baffles even me sometimes in hindsight :p
19th Oct 2012, 10:05 PM
Zarhon: ' "The poor thing."
You referring to Mouse or Kitten?'
20th Oct 2012, 4:40 AM
Mouse is never poor, just temporary moneyless
18th Oct 2012, 4:14 PM
At the very beginning of our game, the DM had us all introduce a place on the map. One player decided there should be an archipelago in the sea to the south, inhabited by Rasta-Dwarves and Tiki-Warforged. It didn't come up again until a year and a half later, but it was so very worth it once it did.
18th Oct 2012, 4:33 PM
what the hell... I should see about getting some Jamaican dwarves
18th Oct 2012, 4:29 PM
From my own campaign (Zilean's revenge), the players, via backstories/sillyness/other interactions, created:
- A finders/thieves guild with interactions involving several of the characters
- A snake named Matilda, who the resident kobold decided to charm
- A demon possessing one of the characters
- A mimic, which the bard decided to go nuts on befriending and miraculously went through without losing a limb.
Xander Cruize
18th Oct 2012, 5:32 PM
All the time. I find that it helps immerse my players if I let them throw in one or two ideas for the setting.
18th Oct 2012, 6:00 PM
One of my players fearfully asked if a zombified fleshblob would burst messily once it dropped from the ceiling. Well, it does NOW.
18th Oct 2012, 8:16 PM
Oh, poop! I checked for an update on a day when there actually was an update! Usually, I check on the day before there's an update, so that I can check the next day and not have to wait. But now...
Ravenscroft RAVEN
18th Oct 2012, 10:34 PM
Well, I've got an interesting one. I'm known for powergaming, but also for being a pretty good RPer in my local group, so I'm often handed characters to play instead of making my own, if the DM needs something of a role in the party.
I was handed a bard in one campaign, Isara, because the party had no face, skillmonkey, or rogue character at all. Our job was to steal back an evil artifact from a thieves guild to put it in "proper" hands (ours). My background handed was pretty pedestrian, and the build was atrocious (if you know 3.5e bards), so I wasn't too attached to the character. I took a lot of unnecessary risks, but through stupid luck, dodged every trap, never got hit, etc.
So we face the BBEG: A half-fiend rogue, and a small troupe of kneecappers, protecting the artifact. At this point, on a whim, I tossed a note to the DM: "Clearly in immunity to everything here, I must be the guild leader. What do you do?"... In jest, of course.
Bless her heart, the half-fiend finishes his speech with "My coup will be perfect! Isara, time to retire permanently so I may claim what is mine! Rulership of all the thieves in the city!"
...That got the rest of the party a bit riled. And began a three-way battle as some rogues defected (they never hit me after all), and the party paladin attacking me. It turned into a court case, and Isara died by hanging at the paladin's bequest, but it screwed up the rest of the campaign as the thieves guild was then leader-less, and began acting more and more unruly, eventually threatening the entire town while the party tried to get the rest of the artifacts.
18th Oct 2012, 10:42 PM
I honestly wish I had a story about this. My biggest gripe with my usual tabletop group is that they tend to assume that what the DM tells them is entirely accurate and all there is. They never take a closer look at things, never investigate, always assume anything that attacks them is a fight to the death... they do very well on characterization, which is why I kept playing with them, but they really leave the world entirely up to the DM.
19th Oct 2012, 12:19 AM
Another one from Logan's Tatters of Harmony game.
When I was first applying to his game, he told me my backstory was too Mary Sue-ish (which, admittedly, it was. I'd come up with it for a now aborted fic, and it
made sense in context
). One backstory rewrite later, I'm in the game. THEN the DM informs me I'm staying in Twilight's library (looking after it while she's away), and tells me to come up with the events leading up to the start of the story (how I ended up in Ponyville, and at the library, etc.).
Of course, one of the most common traits of Mary Sue characters (besides being alicorns), is knowing or having a personal connection to one of the mane six, especially Twilight. Now, this doesn't always have to be a Mary Sue, it's just one of those things, like alicorn OCs, that Mary Sues seem to gravitate towards. So I found this humorously ironic in light of the DM's [well deserved] comments on my original backstory.
Now, I could have played it straight, but then I wouldn't have been a very good Bearer of the Element of Laughter, now, would I? So I decided that a pony named
Contrived Coincidence
introduced my character to Twilight shortly after he arrived in Ponyville, mentioning that she just HAPPENED to be heading out of town for a bit and needed somepony to watch the library (my character has a skill point in Profession: Librarian).
Apparently, that used up my Laughter power for the day (well spent, I say). Contrived Coincidence showed up later when we were about to leave for our adventure. Because, of course, somepony STILL had to watch the library. I have a feeling she's going to be a recurring NPC.
19th Oct 2012, 6:25 AM
Contrived Coincidence might just be the best NPC name since Biff the Understudy.
19th Oct 2012, 3:07 PM
You almost have to think that Contrived Coincidence is somehow related to Pinkie... and probably also works for the local news doing those oddly specific reports you always seem to run into.
"Coming up next: A story on conveniently-placed news stories in television shows. But first, Peter, watch out for that skateboard."
19th Oct 2012, 9:40 AM
:3 I liked her. Easy way to explain stuff like. "I want you to go this way" other than having Arcana tell ya XD.
There was also City and Sun's brothers and grandfather (latter there) although Sun's events aren't gonna happen for a while.
City Strider
19th Oct 2012, 7:25 PM
I loved Contrived Coincidence and swore to steal her for any ponies game I might run in the future. Hope you're still cool with that, Grey ^_^
Limey Lassen
20th Oct 2012, 10:32 PM
My gosh. Best character ever.
19th Oct 2012, 6:07 AM
Players aiding or creating locations? Oh yeah, all the time.
The town were the Five Fathers Adventuring Party lived got changed or added to so many times that, if I kept all the changes, the town would be bigger than the capital of the country. I remember one instance in particular which was so out there yet so amazing, I actually made it a permanent feature.
The original set up for me was to get the party to a certain forest in a valley that was known for its diverse fauna. Of course, "go there and do X" doesn't cut it as a plothook so I came up with the idea that Sarah was learning about magical fauna and flora in school and that the teacher had given some homework about it.
(Sarah's teacher: best NPC (questgiver) I ever came up with. She was golden)
Anyway, so my assumption was that the party would take Sarah on what you might call a fieldtrip to the valley for MAXIMUM GRADES! But yeah, players don't always do what you think they're going to do.
Player (don't recall exactly who, probably Jim:fighter or Mike:paladin): "So you want us to take Sarah..."
Me: "Yes."
PC: "To a valley filled with magical beasts and plants..."
Me: "Yes."
PC: "Where she might get hurt?"
Me: "Well, you guys will be there to protect her so I don't see the problem..."
PC: "Screw that! How many favours do we have?"
Anyone here familiar with the saying "If Mohammed will not go to the mountain, the mountain must come to Mohammed"? Yeah, that's what happened...
The group cashed in on some favours from various NPC and BAM! Overnight build magical petting zoo.
Of course, it was a great success. It later got expanded to a full scale magic zoo which is now one of the major tourist attractions for the town. But the original petting zoo is still there, for the little ones.
The zoo itself is loads of fun to play around with but not something I'd expected.
"You want us to go out and find some magic beast? Screw that, magical petting zoo it is!"
19th Oct 2012, 7:06 AM
Fantastic. Simply fantastic.
19th Oct 2012, 8:44 AM
[pedantry]"If the mountain will not come to Mohammed, Mohammed must go to the mountain."[/pedantry]
But your way works nearly as well.
[See also the example of King Knut ("Canute") of England, sitting in a royal throne on the beach and commanding the tide to stay away as it rises. Of course the tide just keeps on rising anyway, despite the royal command not to; and that was Canute's lesson to his advisers: No, the King isn't really all-powerful, he just seems that way at times. This is similar to Mohammed's lesson: if The Prophet cannot move a mountain with his mind, there's a way around that: he can still go to the mountain, thereby achieving the same effect with far less work.]
19th Oct 2012, 12:04 PM
"First there is a mountain. Then there is no mountain. Then there is." ~ Zen koan
20th Oct 2012, 8:57 AM
"Oh Juanita, Oh Juanita, Oh Juanita, I call your name."
19th Oct 2012, 11:22 AM
Wouldn't it be an amazing twist if, over the hiatus, Spud got someone to draw a campaign with zombie ponies?
And Zombies with Zecora has a weird full-circle thing, since the concept of zombies was introduced in pop culture from African voodoo.
19th Oct 2012, 3:46 PM
When I was DM'ing for one of my groups, I got to the point where pretty much whatever the players thought up could become cannon.
The players were looking for a magical item, and came across a warehouse filled with thieves, loading items onto ships. The players eventually win, and two of the thieves run off, not wanting to die like the rest.
Some of my players decide that the main plot really doesn't interest them, and decide to create a mafia family and take over the world, and decide to follow those two thieves, and hire them. Within a few minutes, the two thieves went from mooks to named characters, who would have been influential in future adventures (if we had actually played much past that).
Then, my players want to get recruits to fight for them... I tell them they get to the nearest town, in the middle of nowhere... where, uh... people don't know how to fight... and they believe the most impressive thing they've ever seen is... (I look down at what I'm eating) a turkey wrap. Yeah, they love turkey wraps.
My players learned that they should never expect townspeople to be competent enough to put out a fire. And I learned to always have a random name generator open, and say "yes, of course mook #3 is important! He has a name now, and whatever backstory makes this interesting!"
Limey Lassen
20th Oct 2012, 10:49 PM
This happens ALL the time in my campaign. Partly due to my mischievous GM style and partly because the players figured out early on that I have a weakness for creative solutions- they can get away with all kinds of crap as long as it sounds cool.
The most memorable session was when one party member turned a routine dull encounter into an epic boss fight by fumbling his "curse powers" and polymorphing one of the enemies into a giant tentacle monster.
The techno-mage of the group retreated into a nearby building to roleplay cowardice... the building just happened to be a fire station. He then had the clever idea of modifying the fire truck into a Transformer. Which was ridiculous, so I set the DC way high.
Long story short. Kaiju monster fight. It was just supposed to be a freaking encounter. o.O
This from the same player who decided to take two defeated snow-elemental enemies and craft a half-mechanical golem out of them. Which ended up becoming one of everyone's favorite NPC's in the game.
23rd Oct 2012, 10:09 PM
I named a character in a one piece game by randomly gesturing when I was supposed to have entered a bar and saying "Hey Bill!"
then proceeded to role play off the DM until bill became 'oh-bill-wa' who we later learned was a terrifying terrifying logia of salt.
best qoute from that character "This Porridge is Ugly"
1st May 2016, 10:28 PM
In a Ponyfinder game, we're trying to collect the Elements of Destiny in order to help Illiana Ascend to Godhood.
My character, Overwatch (currently an 11th level Unchained Rogue)'s wife Cool Evening (Celebrity Bard; DJ specialty) helped kickstart Illiana's campaign for Godhood by singing songs about Illiana's teachings, and how you should be kind to your fellow pony, and all that.
We ended up creating a guild/church called the Students of Illiana, with Evening's songs as the Hymns and basis for the guild's motto, and Illiana's journals from the past three thousand years the basis of the teachings.
The guild is kinda like the Seeker's Guild, except instead of being for Adventurers, it's more for in-town problems. You go to Seekers for goblins and ghouls, and you go to the Students if you need to settle a dispute that's not in need of Guard intervention.
The Guild is even set up like a church.
Teachers instead of Oracles
Scholars instead of Preachers
Corsairs instead of Paladins
And so on. There's even a seperate group that started up, known as the Shippers of Illiana. They basically go around settling Herd disputes, and playing matchmaker. Nopony really takes them seriously, but I rolled three Nat 20s in a row when having them ship two characters together, whose marriage has started yet another plot thread which has led to our group travelling back in time.
And then there's my proudestish creation. (Technically, all of the NPCs that make up my character's family were made by me, but they came around as a matter of course; this character came around as a way to let my character say an oath that is sincere without swearing by a Goddess)
The Party Proctor, and her Promise.
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St Giles Close, Gilesgate, Durham, DH1£625 PCM Fees Apply 2 bedroomed House
Redecorated and recarpeted throughout for the upcoming tenancy we off to let thie modern second floor apartment situated in a block of similar apartments. Electric night storage heating. Accommodation comprises: entrance hall, lounge/dining room, fitted kitchen, two Bedrooms, bathroom/WC with shower above bath. To be let on a furnished. Rent £625 per calander month exclusive of water consumption charges and sewerage rates. DEPOSIT: £750. EPC RATING: C. COUNCIL TAX BAND: C. NO SMOKERS. NO DSS. REF:34SGC
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1St Birthday Farm Animals
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A grab-bag of BNSF power hustles an eastbound manifest across the Pack River Fill on the north shore of Lake Pend Oreille, just a few miles into their long trek over MRL's 4th Sub.
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Explore Nepal:Overview of the economy
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Nepal: Gross Domestic Product, billions of U.S. dollars: For that indicator, The World Bank provides data for Nepal from 1960 to 2015. The average value for Nepal during that period was 5.13 billion U.S. dollars with a minumum of 0.5 billion U.S. dollars in 1964 and a maximum of 21.19 billion U.S. dollars in 2015.
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Definition: GDP at purchaser's prices is the sum of gross value added by all resident producers in the economy plus any product taxes and minus any subsidies not included in the value of the products. It is calculated without making deductions for depreciation of fabricated assets or for depletion and degradation of natural resources. Data are in current U.S. dollars. Dollar figures for GDP are converted from domestic currencies using single year official exchange rates. For a few countries where the official exchange rate does not reflect the rate effectively applied to actual foreign exchange transactions, an alternative conversion factor is used.
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There's just a couple of things I have to tell you concerning the sequel. I HAVE A NAME! Nobodies Remembered!
I also want you to know that, if I can think of anything, I'll make this a trilogy, with Nobodies Memories!
However, I have a problem. I will only be able to start Nobodies Remembered when I have the nine new Nobodies!
Anyone can submit them, so long as they follow the rules. Any crush is aloud, and remember that Namine isn't in the story. And unnatural death would be nice.
Also remember that being found by, or mentored by, Coerixn or Xager is out of the question.
Aside from that, go nuts! I want some creative ideas! Give me mad weapons, hairstyles, personalities, mad everything!
And now, goodbye until I post the first chapter of Nobodies Remembered!
One last thing, a year will have passed so if you want any slight changes to your OC's appearance, feel free.


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There is an obvious growth in the amount of people undergoing plastic surgery, but what ...
Journalism & News from Bournemouth University
Multimedia Journalism student at Bournemouth University from Jersey CI. Interested in political, entertainment and fashion journalism.
The BUzz website is run by undergraduate Multimedia journalism students at Bournemouth University, with the aim of bringing its readers the latest news from Bournemouth and beyond.Student Links: Login | User Guides | Workshops | Shorthand


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The Golden Horsething attraction during a moment of contemplation
Within The Golden Horsething, you can stuff yourself with caloric snacks and watch unique entertainment. Make sure to check your tolerance level so you can catch a rendition of the "train" song with classic pianists, Jimmy Rocketman and the Rocketmanjimmies.
Please don't try Zombie Mode
© copyright 2011–2017
A Pants Aflame production


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5 of the world's most expensive mobile phones (part two)
This entry follows on from last week's part one, where the phones ranged from £827,060 to £51,500, and offers up another five phones for you to dream about owning.
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They arrived early but left it late. Sheffield United became the first team to reach the FA Cup quarter-finals last night although they spent an interminable amount of time trying to break through against a clueless Reading.
Only four minutes remained when Vass Borbokis broke down the right and crossed to the far post. Had it been a United striker under it he would probably have missed but fortunately the ball fell to Lee Sandford, who headed into the roof of the net. The irony is that the centre-back was on loan to Reading earlier in the season.
Reading had wanted to sign Sandford on a permanent basis but could not agree terms, a costly decision because it is now United who have a potentially lucrative tie against a Premiership club.
The mystery was why they took so long to find the net. The match was just 25 seconds old when Lee Hodges made a mess of a pass back, Gareth Taylor's shot was blocked and Saunders' follow-up hit the bar.
That set the pattern. United frequently sliced through the hapless Reading defence but were either halted by their own inadequacies or by Sal Bibbo. The Reading goalkeeper was released by United two years ago and for much of the evening it appeared his performance would prove decisive until Sandford's late intervention.
Saunders' strike against the bar was not an isolated one. After 24 minutes, Martyn Booty surrendered possession and Graham Stuart freed the former Liverpool striker with a lovely pass to the left wing.
Saunders cut in and a goal seemed certain as his shot got past Bibbo. The ball had flicked the goalkeeper's arm, however, and that was enough to divert it on to the post.
Reading's defence had displayed any number of ways to allow the opposition forwards space in the first half and little changed in the second. Borbokis was frequently left alone on the right and the visitors were hugely fortunate not to pay for their neglect on the hour.
The Greek international cut the ball back from the byline and Andy Bernal got to the cross first but headed against his own bar. Two quick corners later and Stuart almost back-heeled into the net from a range of two yards but his enterprise was blocked by Bibbo.
Three minutes later Bibbo made an even better save when Bobby Ford's pass sliced through the visiting back four and Saunders burst through the gap. The goalkeeper shot off his line and managed to spread himself sufficiently to block the shot.
With that a replay seemed certain but even United had to score if they had enough chances and Reading finally paid for leaving Borbokis alone. They will have plenty of time to repent.
Sheffield United (3-4-1-2): Tracey; Holdsworth, Marker, Sandford; Borbokis, Ford, Hutchison, Quinn; Stuart (Narcelo, 75); Saunders, Taylor. Substitutes not used: Katchouro, Beard, Burley, Kelly (gk).
Reading (4-4-2): Bibbo; Booty, Primus, Bernal, Swales; Bowen, Houghton, Parkinson, Hodges; Morley, Asaba (Williams, 82). Substitutes not used: McPherson, Meaker, Lovell, Ashdown (gk).
Referee: N Barry (Scunthorpe).Reuse content


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And at the moment I'm feeling grateful for this digital age in which I can share my life and experiences, even with those who are far away.
As I mentioned yesterday, I have a new video page with clips from some of my readings. I've added these videos, broken into two parts, from my most recent reading at New Poetry Mission.
The reading includes some of my most recent poems, some older poems, a shout-out to my first internet hate and more. I'd love to include you, blog family, as part of my audience.


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Thousands of dogs at risk of fatal chocolate poisoning this Easter - 12/04/2017
EVERYBODY'S favourite sweet treat contains a substance that is toxic to our dogs...
Blind puppy escapes breeders death sentence for a second chance at Battersea - 24/03/2017
FIVE WEEKS old, blind and taken to the vets to be put to sleep because she would not 'sell'. Bea's story reflects the...
Dogs Trust Dogmobile gears up for a tail wagging tour - 22/03/2017
CHARITY brings roving rehoming unit to Salisbury.
Disabled dogs dumped on the side of the road like rubbish now living life of luxury - 03/03/2017
PEGGY and Pip, who were rescued and rehabilitated by the RSPCA, have now found their perfect forever home.
Cinnamon Trusts Young Volunteer of the Year announced - 28/02/2017
THE CINNAMON Trusts Young Volunteer of the Year is 22-year-old Ayrton Cooper, who will be presented with his award at Crufts.
Three years in kennels can you help golden oldie Rudi fulfil his wish list? - 28/02/2017
DOGS TRUST Kenilworth is appealing to local dog lovers to help make one very special dog's dreams come true.
Photizo to the Rescue! Shine a light on your favourite rescue charity - 28/02/2017
DANETRE Health has announced its new Photizo to the Rescue campaign thats set to shine a light on animal rescue .
Battersea pays tribute to players of Peoples Postcode Lottery - 28/02/2017
BATTERSEA Dogs' & Cats' Home has thanked players of Peoples Postcode Lottery for helping to give vulnerable animals a second chance in life.
Dogs Trust Bridgend rehomes 100th dog since New Year - 27/02/2017
TAILS ARE wagging at Dogs Trust Bridgend as the rehoming centre celebrates rehoming its 100th homeless hound since the new year.
Eukanuba Friends for Life set to be a highlight of this year's Crufts - 27/02/2017
AS PRINCIPLE sponsor and the Kennel Clubs official partner in pet nutrition, Eukanuba will be involved in all areas of this year's Crufts.
Lurcher longs for new home after three years in kennels - 22/02/2017
Can you offer lurcher Beau a home?
Emaciated Bulldog found abandoned on London street - 21/02/2017
AN EMACIATED Bulldog has been found abandoned in a London street.
Could you give a home to this sheep lookalike? - 20/02/2017
Rehoming appeal for homeless hound who looks like a little lost lamb.
PDSA launches writing competition for World Book Day - 20/02/2017
TO CELEBRATE World Book Day PDSA has teamed up with childrens writer Hilary Robinson to launch its annual writing competition.
Homeless hound overlooked by thousands - 20/02/2017
JESSIE, a seven-year-old crossbreed, is hoping that she will soon be on her way to a loving forever home.
Lurchers looking for love at Dogs Trust Kenilworth - 17/02/2017
STAFF at Dogs Trust Kenilworth are appealing for homes for a dozen leggy Lurchers after recently seeing an influx in the breed at the rehoming centre.
Sled dogs help launch Phoenix Winter Games for injured service personnel and veterans - 17/02/2017
TEAMS of Alaskan Malamutes from the Alaskan Malamute Working Association and Sled Dogs As Therapy have been providing an insight into the breed, sporting fun and excitement to injured service personnel and veterans.
Muddy Dog Challenge to test the stamina of owners and their canines - 17/02/2017
DOG OWNERS are being challenged to prove they have the countrys best human-canine bond in a challenge which will see them take part in a unique day out.
Rugby ace, Jonny Arr, appeals for homes for homeless hounds - 14/02/2017
AS SIX Nations fever takes hold, Dogs Trust Evesham has teamed up with Worcester Warriors Rugby Club to help find homes for some of the dogs currently at the rehoming centre.
Dogs Trust's 'dogmobile' heads to Amesbury - 14/02/2017
ON WEDNESDAY February 22 and Thursday February 23, Dogs Trust will be raising money for needy dogs at a canine meet and greet at the Tesco store in Amesbury.


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Romans 8.38-39 is my brother's-in-law favorite scripture, so this is for YOU today, Cliff! The Apostle Paul was no stranger to adversity. He began adulthood as an opponent to Jesus Christ – he was a scoundrel and an accomplice. But then Jesus found him and his life radically changed. He stopped tossing rocks and instead,… [Read More]
Quietude: February 5 2017
February 2017 The month of love and hubs' birthday! This month let's focus on God's unfailing love as we celebrate Sabbath Rest. I am a die-hard morning person. I am unhappy if I sleep too late because I feel as though I've lost the very best part of the day. David, the writer of Psalm… [Read More]
quietude: january 22 2017
4th SONday of January (there is one more!) Are we postponing the joy? Are we resting in His sufficiency? Are we allowing HIM to be Enough? Are we listening for His voice as He says, "This is the way now walk in it?" Preaching to the choir in which we all sing. xo #oneword2017 #sufficient… [Read More]
quietude: december 18 2016
Today, we light the purple candle of PEACE. The world loves this word…PEACE. In the 60's a movement was triggered for it. A war raged across the big Pacific pond and protesters were shouting, "PEACE!" "Give Peace a Chance." I have PEACE. I know PEACE. I walk in PEACE. I talk with PEACE. I sleep… [Read More]
quietude: december 11 2016
The third Sonday in Advent is JOY, and today the one pink candle will be lit in many services. …looking unto Jesus, the author and finisher of our faith, who for the joy that was set before Him endured the cross, despising the shame, and has sat down at the right hand of the throne… [Read More]
quietude: september 18 2016
Jesus was so practical. When He taught His friends how to pray, He kept to the basics. Father, who is in heaven. Hallowed is Your Name. Your kingdom come – Your will be done, On earth as it is in Heaven. Give us this day our daily bread. And forgive us our sins as we… [Read More]
quietude: june 19 2016
I trust you will take a few moments this busy day of celebrating Dad's, Grandpa's, Uncle's and consider our good, good Father in heaven. He is worthy to be honored. xo
quietude: june 5 2016
This beautiful property belongs to our friends across the creek, I went over to check on things as they haven't come up for their summer stay YET. You see, they have run into some setbacks in South Florida and their emotions have been like a yo-yo. Who of us isn't subject to life's disappointments? My… [Read More]


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Obama plans another Miami trip for Clinton
Miami is proving to be popular for President Barack Obama in the last few weeks of the national campaign.
The president plans to return next week to campaign once again for Hillary Clinton, according to the White House. He was just in town last week, giving a speech on the Affordable Care Act and rallying for Clinton in Miami Gardens.
He's in Orlando on Friday, underscoring Florida's importance for Clinton. She could foreclose Donald Trump's path to the White House with a Sunshine State win.
Obama's scheduled to be back Thursday. He will also visit Jacksonville as part of the trip.
Photo credit: Pedro Portal, Miami Herald staff


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Reviewed By James W (INDIANOLA, IA) Reviewed for a 2005 Ford F-150 —4/11/2017 8:40 AM
Quick delivery, fits perfectly on my wife's bike. Sturdy and adjustable. Coated so it will not scratch the bike.
Reviewed By Todd T (Redding, CA) Reviewed for a 2002 Mazda Protege —4/11/2017 5:33 AM
I knew going in what I was getting. You are essentially paying for the hitch lock (the Kuat Transfer uses a threaded hitch pin so just any locking pin does not work) and you get some bonus cables which go into the arms to lock your bikes up. The problem is the cables are not long enough, and barely make it around the frame. I would only use them for a short term lock situation anyway, any real thief would make quick work of the cables. Also, the hitch lock fits very loosely.