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New Jersey Governor Chris Christie has made education reform a top priority of his administration. Whether the topic is teacher tenure, a new evaluation system, or charter schools and choice, Governor Christie wants to move from the status quo. In addition to education reform initiatives, host Ray Pinney will discuss issues, such as school funding, and will ask the governor which specific education policy changes he hopes to achieve in the next 12 month.
Good afternoon and welcome to NJSBA's Blog Talk Radio show Conversations on New Jersey Education. A show dedicated to creating a conversation among those of us in education community and beyond on important education issues throughout the day, a conversation that brings the state leaders to you. My name is Ray Pinney and I'll be your host this afternoon. Today, we'll have a different format, we will not be having or taking calls or opening the chat room, but we are very fortunate to have with us as a guest to speak on education issues. This is really someone who does not need any introduction. He is New Jersey's most recognizable politician, Governor Chris Christie. We know that over the last two weeks, Governor Chris Christie has spent a great deal of time preparing for surviving and then the hardest part, helping the State in the citizens' cleanup after hurricane Irene. So, we were so glad that he could join us so soon after the storm. When I interviewed Governor Christie for NJSBA's magazine school leader, we were a group of notarial candidate and you said at the time, "No one should underestimate your commitment to education." Now, even I think you're hardships could have -- I cannot say that you'll put education issues on the back burner or relegated them to secondary status, though I'm sure that some of them wish that you may have. Governor Christie, I hope you're there on the line. Are you on? Alright, I know he's on there. We are waiting. Governor Christie?
Oh we're having some connectivity issues. Ray, my apologies. We should have the Governor on in less than a minute.
Okay. So we will hold. Just to let the listeners know the way this is gonna work. I'm gonna start it off with a couple of general questions and my format is I'll be going through the issues. I will be starting with teacher tenure, teacher evaluations, government dentist's school choice, charter schools, vouchers and then now some school funding issues and his relationships with the legislator. Hello!
Hi! Yes! Is this Governor Christie? Thank you for joining us.
My pleasure.
Okay. I gave you a great introduction. I hope you heard it.
Before I get into my education questions, I want you to be honest with me and -- because I'm a Met fan and so are you and this may upset some of your constituents. As a Met fan and now as governor, do you wanna see the Phillies and the Yankees in the World Series?
Not at all.
Not at all. In fact, I'd rather see anybody but them.
Okay. We're on agreement on that one.
Absolutely correct.
Okay. Okay governor, you're a product of the New Jersey's public school?
Yes, I am.
A point that I think you bring up, open up your town hall meeting. I know take some criticisms for your children but you are a product from a good school system in Livingston. How would you rate New Jersey's public schools now?
Listen, I think that the - I think the rating of New Jersey Schools now is variable. I think it very, very much depends on where you live. It's in fact, your a family who is living and sending your children to the public schools in Livingston or Cherry Hill or Millburn-Short Hills or Bridgewater, -- you know, Toms River. You're getting an outstanding public school education and I used those just as examples. There's other examples I could give. However, if your family that's living in Newark or Patterson or Jersey City or Trenton or Camden, you're not getting enough any education most likely from the public schools and the statistics bear this out and my view continues to be the same, which is -- you know destiny shouldn't be about zip code and we're spending a fortune in these places that I just mentioned are failing and this folks and their families should not have to put up with that, so I think the report card on New Jersey Public Schools is mixed. There are more good public schools than not good ones, but on the other hand, the ones that are not good are unacceptable because we have to do better for everybody.
Okay. Even before you became governor, you mainly was with your _4:40_ and NJA but not accepting their endorsement or not seeking their endorsement and many of your reforms such as pension benefit reforms and having opposed-body union and now you're taking on teacher tenure and how you evaluate teachers and other educational professionals, which I think I assume what we know they will oppose most of them. Why do you think we need to have teacher tenure reform?
Well, I don't think that there should be any profession in America, better one a profession as important as teaching our children that someone should be guarantee the job for life from 3 years and 1 day in the job without any meaningful opportunity for them to lose their jobs as they move forward for poorer performance, and that's what we have right now. In the last 10 years in New Jersey, only 17 tenure teachers had been let go for a poor performance. There's about a 150,000 or so teachers in the state of New Jersey public school teachers, so just imagine the math of that. What it tells you is that there are no meaningful ways to let teachers go once they've reached tenure, that's not acceptable for me. I think tenure is fine as long as tenure is earned and it must be earned by your performance every year in the classroom. And so what we've proposed this is a listing if there's a new way of evaluating teachers where if you're rated either below adequate or just okay, just fairly adequate for two years then you lose your tenure even earn it back if you want, but the fact is that we should not allow people any longer to keep their jobs for life if, in fact, they're not earning it. The reason for that is more for our children than it is for anything else. They deserve better.
Now, I have talked to teachers and their point is that from tenure perspective, it protects the good teachers from being unfairly let go. I am not sure if I agree with that, it might do the opposite to protect the poor teachers, but do you think it protects good teachers from being arbitrarily let go?
Our system will continue to allow good teachers not to be arbitrarily let go because good teachers would have tenure. It's just not taking away tenure. I wanna be really clear on that. Each tenure has to be earned. At school districts -- listen, they're fighting enough to find good teachers. They're not gonna get rid of good teachers. If they're working hard in producing results and they won't be able to because they'll be tenured. The people who shouldn't be tenured are the people who are not producing results, and so that's just a red herring that's put up by the unions because they wanna continue this system, which allows them to add every year to their roles, which allows them to get more dues, which allows them to have more money than their political slush fund to send around the state to try to continue the influenced folks in a way that is not for improving education but just improving the work conditions of the members.
Now, I just wanna be clear. With your proposal anyway, a teacher would lose tenure but they don't necessary lose their job they have an opportunity to win that tenure back.
Correct. Correct. What we're looking for is for people to be held accountable. Ultimately, that's what we're looking for is accountability and that's the most important thing is accountability and I think that most good teachers in the state are not the least been afraid of accountability. Not the least been afraid of accountability and they welcome the idea that they'll be evaluated and the evaluations that we're proposing. Also have to do with not only just have a students' test and what kind of grades do they get, but also a 50% of the component of our system would be pure evaluation. So, don't let the teachers, when you hear, they'll tell you that this is about testing. It's not about testing it's only partially. Our plan only says 35% of the teachers' overall evaluation would be based upon testing.
So, there is a force that's based on testing. What do you do with teachers who don't have like standardized test, if these teachers -- they are teacher and then on even some of the social study courses that people take?
Then you'll look at other ways to measure student progress, and achievement grades and other ways that they evaluated. But you don't say because there is no testing for Art teachers and Gym teachers that the testing shouldn't be relevant for the Math teacher or the English teacher. That's just silly. I mean when you think about it -- and I wanna be clear on tenure. If -- if the teacher has been rated either in our system, you would have some very clear ratings. Teachers would be rated highly effective or effective, partially effective or ineffective. So, if you rated either effective or highly effective for three consecutive years, you get tenure. If you're rated ineffective for one year or just partially effective for two consecutive years, then you revert to a non-tenured status and have the opportunity then at the school district's discretion to earn the tenure back.
These are pretty reasonable plan.
And I guess the sad thing is that I'm not sure if there's too many professions that do have tenure of this sort.
Earlier, I've heard you talked frequently at town hall meetings and you talked about the 200 schools that are beyond in 100,000 students in those school district that you wanna really help and your critics will come back and say that -- well, that means there's 1.2 million children succeeding in 2,300 schools succeeding, so why do we need to have reform then? Will the reform help those poor students or just one in those poor districts?
Of course, it'll help all students, -- I mean, that's what I'm saying because the school is not failing, it hasn't been judged to be failing, but it can't be improved. You know, this is so silly. You see, if you spent five seconds thinking about the teachers union arguments, you can shoot holes in them. I mean that argument which is well -- this other got 1 or 2 million kids are doing great because they're not included in the 200 failing schools? Well, are you telling me then that all those are operating a peak effectiveness, absolutely untrue -- they're not, and everybody can be improved. And I think that the whole goal of this is that even the kids were getting good education, maybe we get them to get a great education and those who are getting great education, maybe we can make it even better and the idea that somehow that's not possible or that because we're having success in some places, there is no reason to change the system is really absurd, completely absurd.
Before changing the teaching profession, they require some of summary reforms in school choice, charter schools, and vouchers. I know when you're searching for a commissioner of education you want its owner with a strong supporter of charter schools. So let's start with charter schools. How do you see the role in New Jersey's public school system?
Well, listen. First let's remember that charter schools are public schools, they are publicly funded, they're not private schools and there's a lot of confusion about that across the state, but I think charter schools are not a panacea and they're not a silver bullet solution to these problems. They're just one of many and I think they should be focused -- charter schools should be focused on those school districts where there's failure to provide folks with an opportunity to be able to make a different choice rather than their neighborhood public school which is failing them. So, my view on charter schools is that the focus of charter schools should be in those areas that are most challenged, where there's a lot of failing students and folks can then go there and get a different type of education. Now, if you look at the waiting list in our cities to be in these charter schools, the waiting lists are in the thousands. And I told you that there is a huge demand for this across our state especially in districts that are failing and so that's the role I see for charter schools. In addition, the second role for charter schools is that what they originally desire to do was in a non-tenured, non-union structure in the beginning to try innovation and different approaches to teaching that weren't being done because of contract restrictions in the regular public schools and to see which of those new approaches work and then to apply those lessons to the regular public schools. We got half of that right. We've come up with all the ways to innovate and help teach kids in these different situations, but we haven't taken the next step which is to apply them to all the public schools and that's what we need to do as well. So these are the two roles for charter schools.
At school choice, we now have been able to sign a pre-aggressive Interdistrict Public School Choice Program where kids can change from one public school to another if the school district has agreed to be cooperating districts. I think that's a good step in the right direction, aiming to provide more choice to folks. It's a good step in the right direction. Now, on the vouchers, we have a building that I've been supporting sponsored by Senator McCain and Senator Lesniak with the Opportunity Scholarship Act and that's where private companies would donate scholarship money to this fund and they will get tax credits in return for the money they donate, and that money would then be used to pay for the parochial or private school tuition of students who otherwise could not afford it in failing school districts and so, another way to get parent's choice. Now, you mentioned earlier at the top about the choice that my wife and I have made to send our children to parochial school. We've made that choice because we believe that having faith as part of their everyday school lessons is an important thing that helps to reinforce the values we're trying to teach our kids at home, but the reason we were able to make that choice is because we can afford to make that choice. Now, I pay nearly $38,000 of property taxes every year, 75% of that money goes to my public school system in Mendon and we have a great public school system there and I made no complaints about supporting as a citizen of free outstanding public education for every kid in Mendon. I think it's really important but we've decided not to utilize it. We've decided our own, out of our own pocket to pay for our children to go to parochial school. Now, what about parents who are in a failing school district, where the kids are falling behind year after year, but they don't have the resources that Mary Pat and I have to be able to make a choice of a parochial or private school.
What's our answer for those families -- that you're confined to failure, that we're not gonna do anything to help you or be patient and wait until we fix the public schools what they've been waiting in some of these districts like Newark and Patterson for over 20 years for these schools to be fixed and then not being fixed. To me, I can't allow children and their families to have to wait more time for them to get a good education. And so, again, none of these things where you're talking about vouchers, Interdistrict school choice, or charter schools are by themselves a single silver bullet solution to the problem, combined, they help to create a competitive atmosphere that will hopefully allow the public schools in these failing districts to have an additional motivation for being able to improve because if they don't, they run the real risk of losing students which they don't want to do.
You've mentioned when you've talked about these charter schools that you wanna focus some more on the district that are failing. There has been some concern that in communities whether this school district is not really failing, that there are charter schools, and that there's a drain on their resources and maybe the community should have a say on that. Do you have any opinion on that?
Yeah, I don't agree with that. I think this is a -- the decision have to be made at the state level, but I also think that, as I said before, that charter schools -- well, there are some exceptions to this, the charter school effort should be focused on making sure that it's in areas where school districts have been failing to provide more choice for those families. There can be exceptions to that rule, but in the main, that's my position on it.
Alright. So the state resources would be focused on the more improving charter schools than those districts that are failing?
That's what I'd like to see, yes.
Okay. More than other quick thing that you put out there, your _18:10_ and he talked about transformational school districts. Could you explain what your position is and what do you think on that one?
Sure. Some of this instances, we can't wait for new charter schools to be built and established. We can't wait for us to improve over the slow along all these things before these public schools. Some of them, we need to have transformation. We need to have transformation quickly. And so that transformation school build that we've talked about will be turning over some of these failed public schools to private operators for period of time to be able to turn the school around quickly and -- but it would have to have the agreement of the local school district to do it. They will have to voluntarily answer into that program. So we wanna continue to have these decisions made at the local level, but we want to give them another option to try to transform the school quickly by bringing in private assistance and private management to help.
Okay, I'm going to move in to a totally different subject but school funding. You obviously were not thrilled with the Supreme Court ruling which should increase the amount of your budget in school aid but you eventually complied with the ruling and to the budget that what that they just put in which _19:30_ the school funding formula and the envision looking to change at any point?
Well, also I think we do need to change the school funding formula. I think it shown itself to be a failure and we argued that with the Supreme Court. You know, I think it's -- it is shown itself to be a failed legal theory and the reason it shown itself to be a fair legal theory is because we've put billions and billions of dollars into this district thinking that money equals quality and a dozens. And so the whole premise of the school funding formula is, money equals quality and it's just simply not true. It's not that simple in equation. So, I think the school funding formula needs to be total we've looked at. I've asked the Commission of Education to re-look at the school funding formula to come up with some suggestions for me to consider about how we might fund our public schools differently. Now, that being said despite the -- in fact that I disagree with the Supreme Court ruling, we can _20:34_ with any even additional money to the funding of our public schools, so that this year, we're funding public schools from the state perspective and a higher level of aid then the last year of the course on administration. And so, this whole idea that somehow we don't want to fund public schools is completely consecrate to the record we've established here. Yes, in my first year we had a cut either over $20 million in funding from the public school because we are in an enormous physical crisis. But the next year, this budget that I've just signed and advocated for, put an additional 850 million into the budget for public schools. So, it paid back the entire cut from the year before of 120 million and then an additional 30 million on top of that. So we're committed to wanting to fund the public schools, the amount they need to be funded to be successful, but two things: One, I don't think the way we're funding them right now with the current formula is the best way to go and is putting forward or putting our best foot forward rather for success.
Secondly, you know, I don't believe that it's a simple equation as money equals quality and we need to get down to the other things that need to be done in the school systems like what we just talked about earlier in the interview to make sure that we give kids the best education we can.
There's a proposal that there's numerous proposal on how to fund education. Some of them has more on a poor child base school or simpler formula than we have now and sometimes there's the issue of school launches and that. Are there any components that you think you would like to change or you can just ask the commissioner serve kind of look at it and make a recommendation for you?
I don't want to jump the gun, I'd like to have the commissioner be able take a full look at it, he is the expert in this area and I want him to give me his complete recommendation. Like goes start saying, certain things I like or don't like. I may be precluding options for myself that I may want back later on. So, I think I'll just say those -- listen, the commissioner is looking at these different _22:32_ with some recommendations obviously before we propose the budget next February.
Moving forward on your education agenda, you're gonna need to work with the legislature. Now, I know you probably will be spending November and October working change from a Democratic control to the Republican control, but still remains in a Democratic control hand. You have worked but together which Speaker Oliver and also Senate President Sweeney, but they've come under some recent attack for working with you on the expansion and health benefit reform views. Still think you'd be able to work with them in the upcoming year at some of these reformed agendas?
Absolutely. Listen, we all get attacked at times by the special interest in the city. And I've been attacked by a lot of this special interest like the Teachers Union from the day I got here, from before I got here. And now, they're attacking Senator Sweeney and Speaker Oliver, they attack anyone who does not tow the line, the union line a 100%. And so, I don't think this will prevent me and Speaker Oliver from working together and Senator Sweeney from working together in the future. I think they're just as committed to improving the lives of children in New Jersey as I am. And I'm sure, I'm very confident that we'll be able to fight common ground on these issues.
Do you feel are you confident that on a lot of issues that -- first of all, I think you mentioned even on the Opportunity Scholarship Act that there is a democratic sponsor on it that they are democrats who will work with you on some of these issues?
Oh, yeah absolutely. There's a lot of democrats who feel like change has to come whether Senator Lesniak or Senator Ruiz who are both been outspoken advocates for real change in the 10-year system and in the opportunities that are provided to children in failing school district. So, I think we're gonna follow a lot of democratic support. Senator Sweeney has also said that he supports 10-year reform. So, we know a lot of people out there who already publicly saying they will announce about getting down to the details and that probably won't happen until after the election.
School board members in New Jersey are -- they're democrats, they're republicans, they're independent, they represent small rural districts as well as a large urban district all who are volunteers. What do you see is the role of the volunteer school board member and both school government but also in the education reform movement?
Well, you know, listen, I think the role of school board members in our state is extraordinarily important and I think they need to be willing to stand up and fight first and foremost for the answers of the children and their families in their town. And so, I think school board members in the main have a _25:12_ job. I think you get criticized no matter what you do but I think their role is very, very important as we move forward to be agents for change they need to be agents and advocates for the kids. That has to be their first job and not necessarily trying to carry favor with the people that they're seating across from negotiating table from.
Okay, thank you. I have one person that sent me a question and they wanna ask you and I said I know -- I think I know your answers gonna be but -- because you probably don't have an answer. He is already thinking about how he's going to budget for next year and he said, what's the economic forecast for next year's phased budget?
Well listen, right now the answer -- you're right. The answer is I don't know. I don't have a crystal ball but what I could say is that right now our revenue projections are being met by our incoming revenue to each of the states. So, that's a positive thing and so our budget which I think was a realistic one and a hard headed one is so far being certain to be right. The revenues or meeting what we said they will probably meet when we projected those and it's so far so good. So, I'm optimistic about next year's budget but you know these things change very quickly based upon the national economy and the effect of the national economy has on New Jersey's economy. So, we're hopeful that things will continue to move on a positive direction, but we -- you know -- we can never be sure.
Okay, I wanna to give you -- was there any topic that I didn't cover that you would like to address to be able -- just took a few minutes left.
Well, listen, I think it's really important for folks that they are listening to understand as you said to the top there are _26:56_ public schools in the state. I cared deeply about making sure that public education is as good as it can be, but I'm not going to go along with the myth any longer that New Jersey public education is as good as it needs to be. It isn't, it isn't as good as it needs to be for a lot of children and their families and we need to make the difficult decisions that need to be made in order to improve it and that's gonna be making some adults uncomfortable. That's just the way it goes, if I have to choose between making adult uncomfortable and giving a world class education to a child which gives pride and hope to their parents for that child's future, I'm gonna pick that over comfort for adults every day in the week. And that's what these choices really about and the folks on the union side will continue to fight us on these. Fight us because they like the comfortable status quo right now. It works out very well for them, but that's not who we need to be the most concerned about. We need to be the most concern about the kids, who are not being served well in many of these districts across the state and other children who are reserved well but could be served even better. That's what we're looking and hoping to do and by putting as much attention on this issue as we are, we're hoping that that's gonna lead to the type of honest, robust discussion that will force everybody to do some compromising and be able to give us some results for the kids that we should be concerned about.
Okay. Governor Christie, I really like to thank you for coming and speak in to the education community both board members, administrators, parents, about your views and we don't always agree in all the issues but I think keeping a dialogue open is important to moving education forward in the state.
Listen. I agree with you very much and I don't expect that everyone is gonna agree with me all the time. And that's okay. As long as we're having an honest open dialogue about it, we let the majority of the people in the state weigh in and decide these things and I think that the involvement of the school board association is incredibly constructive to try to foster the type of compromise that will favor children that we all want to reach.
Okay. I like to thank you for joining us who are coming to the last minute of our show.
And I like to also invite you on behalf of our officers and our membership that if you can join us at our workshop at Atlantic City this year in late October, I think invitation has already been sent to you and you can talk to some of the board members in person there.
Thank you.
Well thank you for re-extending an invitation. We'll certainly take a look at it with my schedule and folks and if I can make it there, you can be sure I'll be there.
Okay, great. And I also just wanna let our listeners know, his office said if I email any questions I will board them onto his office and they would address the issue and get back to our membership.
Absolutely. Absolutely.
Okay. Thank you. That brings us to the end. Once again, I like to thank you for joining us on Conversations on New Jersey Education. I hope we see you and work with you again in the future.
Excellent. Thank you for the time.
Okay. Thank you.
Bye now. That brings us to the end of our show. Our next schedule show would be next week and our guess would be Ray Wiss and we'll be talking about the governor.
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Jun 2, 2011 . Full Hearing: 2. Petition of: Bonnie Zimble- PO Box 3129 Newport R.I.-(owner). K.J.'s Pub Inc.59 Aquidneck Ave. Middletown R.I. ( applicant)-by .
Newport Dining - Newport Rhode Island lodging, Newport ...
Newport, RI 02840. Phone: 401-847-8210, Kempenaar's Clambake Club 1105 East Main Rd, Middletown, RI 02842 401-847-1441, KJs Pub 59 Aquidneck Ave, .


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Definition of Zimbabwe
1 archaeological site of a people that flourished especially from the 11th to 15th centuries in the northeastern part of the present-day country of Zimbabwe
2 or formerly Southern Rhodesia or 1970–79 Rhodesia or 1979–80 Zimbabwe Rhodesia landlocked country in southern Africa south of the Zambezi River; capital Harare area 150,820 square miles (390,624 square kilometers), population 13,061,239 ◆Zimbabwe was a self-governing British colony that declared itself a republic in 1970. It adopted majority rule in 1979. — see also 2zimbabwean
Zimbabweanplay \-ən\ adj or noun
ZIMBABWE Defined for English Language Learners
Definition of Zimbabwe for English Language Learners
: country in Africa
Learn More about zimbabwe
Britannica English: Translation of Zimbabwe for Arabic speakers Britannica.com: Encyclopedia article about Zimbabwe
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Get together once a month and dine at some of the area's great restaurants. The group meets at the restaurant at 6 p.m. Call 346-3910 or stop by the Community Center front desk to register.
Wednesday, April 19 - Red Robin 9434 Civic Center Blvd.
Wednesday, May 17 - Dewey's Pizza 7663 Cox Rd.
Wednesday, June 21 - Butt Shack BBQ & Grill 500 Wessel Dr.
Thursday's are becoming very interesting at the Community Center! This free series of programs invites you to expand your horizons and try something new. One Thursday a month a variety of eclectic topics are presented. These educational and social programs are sure to pique your interest!
Thursday, April 13 2:00 p.m.
Crosley Field Remembered
Join us and the Cincinnati Museum Center as we reminisce with stories of Crosley Field and the Cincinnati Reds. The 1919 and 1940 world championships, the 1960's with our favorites Pete Rose, Johnny Bench, Tony Perez and all the rest. It should be a day of "Yes, I remember that"!
Register at the front desk or call 346-3910 by April 12.
Date/Time: 2018 - TBA
We are offering AARP tax help again in 2018. Appointments are one hour in length on Fridays. Please bring a copy of last year's returns, property tax, and Medicare card or proof of health insurance to your appointment.
Beginning January 2, 2018 call the Community Center at 346-3910 to schedule an appointment.
Thursday, March 30 1:00 p.m.
Do you watch this program on TV and always guess the puzzle before the contestants do? Do you always say, "I know it! How can you not see it? I would be rich if I was on that show!" Well, you won't get rich when you are on our show, but you will have a lot of fun and can brag to the world that you won Wheel of Fortune! Join us for this free afternoon with other enthusiasts as we play Wii Wheel of Fortune.
Register at the front desk or call 346-3910 by March 25.
Tuesday, April 4 12:00 p.m.
Hot dogs, peanuts, ice cold lemonade and Bingo, doesn't that sound like a great afternoon? For just $5.00 we will supply all the fixins for a hotdog lunch followed by bingo games like the large baseball diamond, triple play, or "W" for big winner. Eat, Play and win prizes!
Register at the front desk with payment of $5.00 by March 31.
Wednesday, April 5 7:00 p.m.
Get the scoop on squirrels, rats, mice and their cousins as we learn about the wild rodents that live in Ohio. The naturalist from Great Parks of Hamilton County will bring some furry friends for us to see. This is a free program to enjoy with the whole family.
Register at the front desk or call 346-3910 by April 3.
Tuesday, April 11 1:00 p.m.
Join us for another fun craft day! We will be making Easter Crafts. All materials and instructions will be provided.
Register at the front desk or by calling 346-3910 by April 7 for this free activity.
Thursday, April 20 1:00 p.m.
Come relax, have some popcorn and watch a movie.
Must be 18 years of age or older to attend. Register for free at the front desk or call 346-3910 by April 18.
Date/Time: Friday June 2, 16, 23 & 30
Appointments available at 9:30, 10:30 and 11:30 a.m.
Take advantage of this opportunity for private instruction on your iPad, smart phone, notebook, or other mobile devices. Instruction on the computer in the Senior Lounge is also available.
Date/Time: September 25 - September 29 2017
Active Aging is a relatively new term that has sprung up in the last decade or so. The National Seniors Council breaks it down into its simplest terms: it is a strategy to maximize the quality of life and well-being of seniors. Springdale Parks and Recreation has been a huge advocate of active aging. We offer numerous older adult programs, classes, luncheons and even have a Senior Lounge dedicated to those who are 62 and older.
Mark your calendars for this year's Active Aging Week at the Springdale Community Center. Let Springdale Parks and Recreation Department and Active Aging Week help you "Explore the Possibilities".
Date/Time: 2018 - TBA
Bring your books, DVD movies, and/or music CDs and trade them for different ones at our swap night. This event is open to all ages, children under 18 must be accompanied by an adult. Join in and discover new books, movies, and music to take home and enjoy.
What is it? This is an opportunity to recycle your books and DVD movies that are still in good condition and trade them for different ones at the swap night. For each item you turn in you select one item to take home.
How does it work? Drop off your items at the Community Center between January 30 and February 1 from 9:00 a.m. to 8 p.m. Books must be in good condition and DVDs must be fully operational and in their original case. No burned DVDs. All items must be G or PG rated. For each item you drop off, you will receive a ticket redeemable at the swap on February 2 between 4:00 – 8:00 p.m.
Although we will attempt to display books by theme and age appropriateness, we cannot account for inaccurate covers or material on the DVD. This event is open to all ages, children under 15 must be accompanied by an adult. Join in and discover new books and movies to take home and enjoy.
Date/Time: Saturday, February 24 2018
The Springdale Youth Boosters annual Cinema Horse Races Monte Carlo will be held in February 2018. There will be Cinema Races, Black Jack, 7 Card Stud, Money Wheel, Texas Hold'em and Door Prizes. All proceeds supports SYB. Tickets are on sale at the Community Center. Admission is $8. Doors Open at 7PM and the first race begins at 8PM.
11999 Lawnview Avenue, Springdale, Ohio 45246 Phone: (513) 346-3910 Fax: (513) 346-3925
11700 Springfield Pike Springdale, Ohio 45246 Phone: (513) 346-5700 Fax: (513) 346-5745
Copyright (c), 1996-2011 City of Springdale, Ohio All rights reserved


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Today's Devotional
Hidden SinsHow have you been trying to deal with your sin?
Top Music Videos
teanjacob's FavoritesBack to teanjacob's channel.
- The Rising EndA video about the last few hours of Jesus's life paralled with the life of the artist. This video uses a lot of symbolism. Great video, equally great harcore Christians.archangel0112008-03-17T00:00:008,951 views00:03:33
- Fully Alive-FlyleafDo you feel fully alive? Maybe you need another dose of christ, or you could listen to Flyleaf tell you how they feel with christ in their lives.archangel0112008-03-17T00:00:0032,070 views00:02:33
- The Only One by EvanescenceThe Only One and clips from The Passion of the Christ.riverrider7772008-03-17T00:00:008,450 views00:04:39
- Tourniquet-EvanescenceEvanescence's song Tourniquet. This is from the days when they were a Christian rock band.brokenangel1992008-03-17T00:00:0013,362 views00:04:39
- Flyleaf - I'm So SickFlyleaf re-lanza su disco debut homonimo con cuatro pistas extras, que son versiones acusticas de algunas canciones del album original, mas un DVD con interesante contenido adicional, entre lo que se encuentra el video de la cancion I'm So Sick l...markoem2008-03-17T00:00:0029,527 views00:02:59
- Flyleaf - All Around MeEsta canción es la septima pista del álbum homonimo debut de Flyleaf, cuarto video clip de este, originalmente editado en 2005. El video se lanzó en 2007, junto con la re-edición del disco, logrando posicionarse en el lugar Nº 20 en el chart de R...enlacemusical2008-03-17T00:00:0032,276 views00:03:43
- Flyleaf - SorrowThis is the real vid of Flyleaf - Sorrowflyleafrocks2008-05-25T00:00:0016,105 views00:03:17
- Bring Me to Life - EvanescenceThis song was the first big hit for this small town metal group. Many thought they were crossover christians because of it. Amy Lee is a spiritual writer and acknowledges faith in God but the band is still mosty secular. Their music is often deep ...benkaykim2010-10-01T23:08:378,569 views00:04:14
- Evanescence Going UnderGoing Under by Evanescence. Please comment or favorite. Enjoy.metalizedlife2010-10-01T23:38:123,756 views00:03:45
- Switchfoot - AwakeningSwitchfoot - Awakening Call + Responsecallandresponse2010-10-01T23:40:3716,242 views00:04:24
- Decode- Twilight Picturesthis is my first video, so i hope you like it. it's Decode by Paramore and some pictures i have on my computertwilightmaximumridefan2010-10-01T23:51:006,742 views00:04:28
- All Around Me-FlyleafAll Around Me by Flyleaf with Twilight clips-music video
took exactly 1 hour to put together...I do not own the song, clips, band, or any of the sort. I luv making random stuff into one! ENJOYxcdude172010-10-02T00:02:425,332 views00:03:23


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Re: [linux-dell-laptops] normal temp or not
Expand Messages
- roberto wrote:
> hello,Yes.
> i hold a Dell D600 laptop
> kernel 2.6.8
> distro: debian sarge
> usually temperature of CPU is about 52-55 degrees C,
> even with only few applications running: mozilla, gvim, some konsoles...
> is it normal?
My Inspiron 1200 runs between 55 and 75 Celsius. Up to 85 Celsius is OK.
Your message has been successfully submitted and would be delivered to recipients shortly.


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Add To Cart
Add To Cart
Corduroy's Fourth of July
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|Format: Other, N/A
Number of Pages: 16
Vendor: Penguin Books
Dimensions: 6.70 X 5.80 X 0.34 (inches)
Ages: 3-8
Series: Corduroy
Publisher's Description▼▲
This sturdy, brightly colored shaped board book is perfect for the youngest fans of Corduroy, one of the best-loved characters in childrens books for nearly 40 years.
Author Bio▼▲
Gradually, he eased into making a living sketching impressions of Broadway shows for The New York Times and The Herald Tribune. This shift was helped along, in no small part, by a rather heartbreaking incident; he lost his trumpet. One evening, he was so engrossed in sketching people on the subway, he simply forgot it was sitting on the seat beside him. This new career turned out to be a near-perfect fit for Don, though, as he had always loved the theater.
He was introduced to the world of Childrens' Literature, when William Saroyan asked him to illustrate several books. Soon after, he began to write and illustrate his own books, a career he settled into comfortably and happily. Through his writing, he was able to create his own theater: "I love the flow of turning the pages, the suspense of what's next. Ideas just come at me and after me. It's all so natural. I work all the time, long into the night, and it's such a pleasure. I don't know when the time ends. I've never been happier in my life!"
Don died in 1978, after a long and successful career. He created many beloved characters in his lifetime, perhaps the most beloved among them a stuffed, overall-wearing bear, named Corduroy.
Don Freeman was the author and illustrator of many popularbooks for children, including Corduroy, A Pocket for Corduroy, and theCaldecott Honor Book Fly High, Fly Low. For more information about Don Freeman, please visit:
Lisa McCue has illustrated many books for youngreaders. She lives in Annapolis, Maryland.
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Roxanne Griffith-WolfeFremont, OHAge: 55-65Gender: female5 Stars Out Of 5June 18, 2010Roxanne Griffith-WolfeFremont, OHAge: 55-65Gender: femaleI got this for my 3 year old Niece, who is a big fan of Corduroy's! Of course we read it first, how cute! JUST KNOW SHE WILL ENJOY ADDING THIS TO HER COLLECTION!
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Adam & The Ants
On this page:
Adam & The Ants a.k.a. Adam and The Ants were a British rock band active during the late 1970s and early 1980s. The group, which lasted from 1977 to 1982, existed in two incarnations, both fronted by Adam Ant. The first, founded in May 1977, achieved considerable cult popularity during the transition from the punk rock era to the post-punk and new wave era and were noted for their high camp and overtly sexualised stage performances and songs. The final lineup of this first incarnation – Dave Barbarossa, Matthew Ashman and Leigh Gorman – left the band in January 1980 at the suggestion of then-de facto manager Malcolm McLaren, to form the instrumentalist personnel of the controversial Bow Wow Wow.
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Adam & The Ants, The Apollo, Manchester
Photo credit: Matthew Wilkinson
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All dogmas perish the thinking mind, especially ones you agree with. (Adam Richardson)
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RAINMAKER Gallery is the UK showcase for contemporary Native North American Indian art and jewellery. Situated on the border of Redland and Westbury Park in North Bristol, Rainmaker Gallery is a celebration of the very best in contemporary Native American art and design. Through artist talks, events and exhibitions Rainmaker promotes awareness, education and cultural exchange. The gallery exhibits original paintings, drawings, fine art prints and photography, and carries a superb collection of high quality handmade American Indian jewellery, Zuni fetish carvings and Pendleton blankets.
The Beginning
RAINMAKER was founded by Joanne Prince in 1991 to provide an authentic Native American Indian voice in the UK. Joanne has always divided her time between England and North America, constantly deepening her experience of Native arts and cultures. Throughout the last twenty five years she has made it her life's work to ensure that contemporary Native American art is continuously exhibited in England. She has curated numerous solo and group exhibitions enhanced by her immersion in and understanding of Native communities and by collaborations with other specialist curators and academics. Rainmaker exhibitions encompass visiting artists, guest lectures, artist talks, film screenings and panel discussions and offer unparalleled opportunities for real cultural exchange.
"I divide my time between England and North America where I live and work within the Native community. I count amongst these artists and their families some of my closest friends, whose boundless warmth, generosity, hospitality and creativity endlessly enriches my life." J.P.
25 years later
Last year we celebrated the twenty fifth anniversary of the launch of Rainmaker. It all began with a desire to share the rich diversity of Native American arts and cultures and to extend public awareness far beyond the ubiquitous narrow stereotype. Thanks to the endless talent emerging from Indian Country, during the last 25 years we have been able to exhibit thousands of extraordinary works of art, host dozens of artists, nurture numerous collectors, and adorn innumerable people with exquisite jewellery.
This year our spring exhibition 'WE ARE NATIVE WOMEN' celebrates Native American women on the 400th anniversary of the death of Pocahontas. The exhibition features the work of twelve contemporary painters, printmakers and fine art photographers including – Cara Romero, Shan Goshorn, Shelley Niro, Marla Allison, Luanne Redeye, Zoe Marieh Urness, Kali Spitzer, Alison Bremner and Debra Yepa-Pappan.
Now and in the future
In June we open our annual summer exhibition, a solo show by accomplished gallery and street artist Yatika Starr Fields, a Native American painter of Cherokee, Creek, and Osage decent. Yatika will be travelling to Bristol for the exhibition during which time he will be painting a wall in Bristol's annual street art festival UPFEST.
For the Autumn we are planning an exhibition of formline art from the Pacific Northwest coast and Alaska


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The Christmas tree is up, the presents are being wrapped tonight, the mall is a nightmare, Christmas tunes are being played everywhere... one week to go people, are you excited?! Tempted to watch this movie, got to be one of my favourite movies, and this guy is the best, loved him in Love Actually, fell for him even more in The Boat that Rocked. Hilarious.
Our Christmas tree!!


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Budget airline easyJet today counted the cost of the volcanic ash cloud which swept over Europe and grounded planes for six days.
The firm said it carried 3.49 million passengers last month — a fall of 7.6% on April last year and well below the 4.3 million expected before the eruption in Iceland. That would have represented growth of 14%.
The spread of ash from the volcano grounded much of European air traffic for nearly a week and left millions of passengers stranded.
British Airways last month said that the lost passenger and freight revenue together with the costs incurred on supporting passengers was between £15 million and £20 million a day. Some 200,000 easyJet passengers were stranded as a result of the disruption caused by the ash cloud.
Panmure Gordon analyst Gert Zonneveld said: "The April traffic stats were heavily impacted by the volcanic ash disruption, which forced the cancellation of a large number of flights. We retain our buy recommendation."
EasyJet said its load factor, which measures the number of passengers as a proportion of available seats, increased from 84.2% in April last year to 85.2% this time. The airline has carried 46.9 million passengers in the past 12 months, up from 44.4 million.
- More about:
- Air Transport
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Structured Query Language (SQL)
SQL is a short but a very beneficial course for Quality Assurance Testers and other IT fields. Learning SQL will give you imperative understanding of significant theoretical concepts that are closely relevant to all data storage systems used. SQL is used everywhere.
Quality Asurance QA (101)
Software Quality Assurance 101 is designed especially to impart practical knowledge of software quality testing, and prepare the students for a career in Software Testing. The in class training of QA 101 is done through presentations, lectures, and workshops.
Selenium Automation
Selenium Automation Testing is an advance level skill for Software testing. The prerequisite for the course is 3-5 years of professional experience in software Testing. The Course is a short, aggressive and completely practical workshop for learning multidimensional techniques for advanced testing of software in different environments.
Quality Asurance QA (102)
During this course, our mentees experience the day to day life as an active Software Quality Assurance Manual Tester. The advanced mentorship program is designed to provide a real-time environment and live training. Advanced concepts are covered in a day to day structure with a real-time project given to the mentees to be worked on.


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VIDEO: Moment car bomb explodes in Izmir, Turkey
Posted On 05 Jan 2017
Tag: Izmir, News, Turkey, World news
CCTV captured the moment a car bomb rocked Izmir city while separate images have emerged showing the bodies of two men lying on the ground.
Dramatic video also appears to show a firefight unfolding in the street.
The explosion took place outside the prosecutors and judges' entrance in the city on the Aegean Sea.
One of the casualties of the car bomb blast is said to be in a serious condition after being rushed to hospital.


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Published by: Namco Bandai
Genre: Action
Systems: Ps3
Release Date: October 2008
US: October 2008
Japan: Fall 2008
Official Japan Site: http://www.cc2.co.jp/narutoPS3/index.html
Official American Site: http://www.ultimateninjastorm.com/
Password: Tiger - Tiger - Dragon
Demo announced - Summer 08
General Information:
Naruto: Ultimate Ninja Storm is due to be released in 2008 on theSony PlayStation 3. It will be the newest installment to the Naruto: Ultimate Ninja (series). There are six cover arts featured on the website, Nine-Tails Naruto and Curse Mark Sasuke on some, and One-Tailed Naruto and Curse Seal Level 2 Sasuke on others. Namco Bandai is allowing Naruto fans to choose which cover they want. The one with the most votes will be chosen. Further information will be released soon.
Apparently, they are planning to follow the same storyline as the series and feature the applicable characters, fighting arenas, and techniques. The game will span the most exciting parts of the Naruto series, extending from the very beginning to the conclusion of the Sasuke Retrieval Arc.
Additional Info
Source: http://www.us.playstation.com/PS3/Ga...te_Ninja_Storm
The No.1 Head-to-Head Fighting game franchise based on Naruto arrives on PLAYSTATION®3 for the first time to reign supreme in the next generation of video gaming. Armed with gorgeous cinematic quality HD graphics, a revolutionary next-gen battle system, interactive multi-dimensional battle grounds and seamlessly explorable world of Naruto, Naruto Ultimate Ninja STORM will capture the heart of any Naruto fan! Your dream to LIVE AND BREATHE THE SHOW will come true!
* Experience Jaw-Dropping Cinematic Quality HD Graphics: Witness the cinema-quality animation comes to life in high definition. The line between Naruto animation and game graphics will truly disappear!
* Roam Freely On Dynamic Multi-Dimensional Battle Grounds: Prepare to battle on robust, multi-dimensional battle grounds. Take advantage of the unique characteristics of each battle field! Battle is no longer limited to flat ground surfaces.
* Unleash Your Ninja Dream Team: Form your own three-man dream squad to battle your opponents! Unleash your allies to defend you in battle, or order them to perform cooperative attacks against your opponents!
* Discover A Brand New Mission Based Adventure Mode: Challenge a total of 100 compelling missions in Ultimate Mission Mode and experience the original animated TV series storyline up through the Sasuke Retrieval Arc!
* Unleash Massive Secret Techniques on An Unprecedented Scale: Using the power of the PLAYSTATION®3, you can now destroy your enemies with bigger, meaner, stronger and more cinematic secret techniques than ever before!
* Master 25 Fully Transformable Warriors: Behold your characters transforming into powerful superior warriors in battle! All characters will possess amazing power that will expand the very scale of a battle to the next level!
1UP Preview
Over the past few years, Naurto has quietly supplanted Dragon Ball Z as America's manga/anime series of choice, topping the charts with its hyperkinetic brand of ninja combat. And it's not just kids' stuff: This series reaches a surprisingly wide audience with its unique characters and stylized aesthetic: I've personally witnessed two grown adult men unashamedly wearing Naruto's trademark headband in public. It's become such a massive domestic hit that Namco Bandai plans to break from tradition by launching its next videogame adaptation, the PlayStation 3-exclusive Ultimate Ninja Storm, in the United States before it appears in its native Japan.
Storm hails from developer CyberConnect2, the same team behind the well-received Naruto: Ultimate Ninja PS2 games (and the quirky .hack// role-playing titles), and the similarities to their past efforts are apparent. You're still controlling Naruto through a series of tense one-on-one battles against various super-powered opponents, but everything's been given a sparkly next-gen makeover. "We've put a lot of effort into the graphical engine in an attempt to break the barrier between the anime and the game," says CyberConnect2's CEO Hiroshi Matsuyama. "Our previous Naruto games had cool toon-shaded visuals, but now we can do fine details like hair and shadows that really set this one apart." He's not lying: Storm's in-game graphics look remarkably like a three-dimensional interpretation of the anime -- clean edges, bright colors, and plenty of dizzying camera angles and wild motion blur effects.
The revamped combat engine receives similar attention, shifting character movement to the analog stick in order to free up the directional pad for character-specific one-use items such as bombs or health recovery. And unlike hardcore fighters that require complex controller motions for special attacks, Storm simplifies matters with two attack buttons -- one for melee strikes and another for tossing long-range shuriken -- but deepens the proceedings with its Chakra gauge, a rechargeable meter that you can use to amplify the power of your strikes or be spent all at once on a blistering super move. Another new addition allows you to call upon two assist characters during battles with the L1 and R1 buttons. While you don't actually get to control them, they'll leap in and help extend your juggles and combos.
Our hands-on time left us slightly overwhelmed and befuddled: It's tough to not get a little lost and disoriented amid the fluidly animated chaos, as Naruto sends out hundreds of copies with his Shadow Clone super and chases his foe across disorienting vertical walls. But that unpredictable, over-the-top action is what Naruto fans crave, and the game's simple, nearly automatic-feeling combos let you enjoy the pure visual insanity. The game truly ups the ante with its new Mission mode, an assortment of over 100 special tasks that you discover while exploring the game's wide-open, go-anywhere towns. The mission we saw had Naruto facing off against a gargantuan monstrosity that required perfectly timed button inputs to defeat (a la God of War and Heavenly Sword).
While it doesn't exactly re-invent the licensed anime fighter, Storm expands its scope to encompass a metric ton of Naruto content: The game's single-player story spans from the series beginning all the way through issue #135 of Naruto Shippuden. So even though you'll be playing as Naruto during most of the single-player quest, the multiplayer will offer over 25 different characters, each with their own absurd special attacks. Sadly, online play doesn't appear to be on the agenda. "We won't be able to offer online versus play in this game," Matsuyama says. "But we are preparing some downloadable content to increase the game's overall scope."
IGN Preview
Source: http://ps3.ign.com/articles/867/867121p1.html
April 16, 2008 - We had the opportunity to check out several intriguing titles at Namco Bandai's recent press event, but one game that really caught our attention was Naruto: Ultimate Ninja Storm for the PS3. Developed by CyberConnect2, the team behind the Ultimate Ninja Heroes games for the PSP, Ultimate Ninja Storm already looks like a highly entertaining piece of software. A few details about the game were presented at the opening of the press event, but we also had the privilege of sitting down with Hiroshi Matsuyama, President/CEO of CyberConnect2 to take a close look at what could be the coolest Naruto game yet.
Ultimate Ninja Storm will primarily be a fighting game that features one-on-one battles in a fully 3D battlefield. However, the mentality behind CyberConnect2's previous efforts is still apparent: this will be a very approachable fighting game that uses a basic control scheme. Matsuyama commented (through a translator): "the number one point obviously is that we have to satisfy the Naruto fans out there, but at the same time we want to make the game casual enough so that those who are not aware of the Naruto license can jump in, pick up the controller and play the game very easily. I believe the game itself encompasses a very wide audience."
From what we've seen so far, the development team is making excellent progress with the title. We were able to see the game running and the characters, environments and animations looked stylish and strikingly fluid. We could tell that a lot of effort was put into the game thus far and there is clearly a great deal of passion in the team. "I think our team is probably -- throughout the whole entire world -- the number one fan of Naruto," says Matsuyama. "We follow the actual creator of the series."
Matsuyama started off the demo by explaining the game as a whole: "one of the goals or themes that we had when we decided to make the PS3 product was to get rid of the barrier between the anime and what the game actually offers, so that we meld them together in a very natural sense. So users have the experience as if they're partaking directly in the anime series." Although we only got to see a few normal style battles, the content looked like a lot of fun. Characters moved quickly and could dash, flip and jump with ninja-esque grace. The build that was presented to us had a very straight-forward layout: the circle button was used for attacks and the X button was for jumping. But basic combat wasn't the only thing going on in Ultimate Ninja Storm.
Not only will you be able to execute normal attacks and various jutsu abilities, but Matsuyama demonstrated that you can hit either R1 or L1 to briefly summon another character into the action to assist you. For example, choose Sakura before the match begins. When you hit the corresponding trigger, she'll flip down, rush towards your opponent and dish out some serious damage. Although each assist ability is based on a timer, you can string your own attacks together with your teammates to create some vicious combos.
We were also impressed and excited when Matsuyama knocked his opponent back and he went flying against the wall -- only to flip around and run along the wall to escape. Matsuyama's character did the same and thus the battle took place on an entirely new plane, and the camera kept track of the action quite nicely.
But battles aren't the only experiences you'll have with Ultimate Ninja Storm. The primary story mode will feature Konoha village as a primary hub and give players the ability to select missions ranging from battles to mini-games -- even boss fights will be accessible. We were impressed to learn from Matsuyama that the game will loosely follow the events of the first 135 episodes of the anime and touch upon key plot points contained within.
The demo ended with Matsuyama showing us one of the game's first boss encounters: Naruto facing off against Gaara and a massive sand beast. The scale of this battle was incredible and Naruto had to leap out of the way of tremendous strikes from the creature. The battle was broken up between free-roaming sections and quick-button events similar to God of War. However, the implementation of these events was excellent and seemed to vary the action perfectly as opposed to detract from it. Naruto even summoned his own creature to face his enemy, and the results were spectacular. We can't wait to see what's in store for us later in the game.
As the demo ended, we asked Matsuyama if there would be any online attributes to Ultimate Ninja Storm. "Unfortunately, we don't have any individual online matchmaking modes for the game, but we will be planning downloadable content that will hopefully compensate for the lack of that feature. We'll make sure we have something interesting for the downloadable content, don't worry."
We won't worry. It seems like CyberConnect2 has a very promising game on its hands
Kotaku Event Release
Source: http://www.kotaku.com.au/games/2008/...he_rest-2.html
Leading video games publisher and developer NAMCO BANDAI Games America Inc., today announced NARUTO™: Ultimate Ninja® STORM exclusively for the PLAYSTATION®3 computer entertainment system. Based on the popular NARUTO™ animated television series from VIZ Media, the game delivers ninja action on an unprecedented scale as players go head to head in full 3D combat, investigate every inch of the Hidden Leaf Village in open-world exploration and revel in high definition graphics that surpass traditional hand-drawn animation.
Evolving the head-to-head fighting action of the Ultimate Ninja series, NARUTO: Ultimate Ninja STORM allows players to battle in full 3D across massive environments. Players will unleash powerful jutsu attacks, perform acrobatic evasive maneuvers and even run up walls and over water as they pursue their opponent for ninja supremacy. Players will be able to customise their character's fighting style and recruit up to two support characters to put their own stamp on the action. Each character in the game is capable of unleashing powerful Awakening abilities under certain gameplay conditions, offering new traits and talents to the game's impressive ninja roster of 25 popular characters from the animated series. NARUTO: Ultimate Ninja STORM supports head-to-head multiplayer fighting for up to two players.
Allowing players to further immerse themselves in the world of NARUTO, NARUTO: Ultimate Ninja STORM introduces all-new free-roaming exploration across the Hidden Leaf Village and the Forest of Death. Players can search every inch of these iconic environments to take on more than 100 unique missions, collect valuable scrolls and interact with additional characters from the NARUTO animated series. Injecting additional variety to the game's head-to head combat, these missions include races, special deliveries and large-scale battles against massive opponents.
Taking advantage of an original next-generation graphics engine, NARUTO: Ultimate Ninja STORM utilizes fluid animation, incredible visual detail and an advanced facial expression system to create high-definition graphics on the PLAYSTATION 3 system that surpass traditional hand-drawn animation. Replicating the same environments, characters and effects as the hit animated series, this new technology allows gamers to become a part of the world of NARUTO like never before.
"Naruto's PLAYSTATION 3 system debut truly blurs the line between gaming and animation to deliver the most immersive and authentic interactive experience the franchise has ever seen," said Todd Thorson, Director of Marketing and Public Relations with NAMCO BANDAI Games America, Inc.
"Players will marvel at the game's jaw-dropping graphics, fast-paced 3D fighting and new open-world exploration as they experience a classic NARUTO storyline with all of their favourite characters and environments."
Developed by CyberConnect2, NARUTO: Ultimate Ninja STORM will launch exclusively for the PLAYSTATION 3 system this fall. For more information please visit: www.ultimateninjastorm.com and www.naruto.com.
Gamespot Interview
Reps from developer Cyber Connect 2 and Namco Bandai gave us a first look at the recently announced Naruto: Ultimate Ninja Storm at Namco Bandai's recent press event. Veteran developer Cyber Connect 2 is working on the original game, which will feature more than a dozen playable characters and offer players the chance to duke it out with a host of familiar characters, as well as explore Hidden Leaf Village, Naruto's 'hood. While we weren't able to play the game, we got a brief demo of the title from Cyber Connect 2 CEO Hiroshi Matsuyama.
Our demo consisted of a quick look at one-on-one fighting in a few locations and an epic fight against one of the game's bosses, Gaara of the Desert. The first demo focused on Naruto facing off against an opponent in an open grassy field. Matsuyama walked us through the game's control scheme, which looks simple but flexible. You'll use circle to attack, X to jump, and square to throw shuriken. Double tapping X will let you execute a stylish double jump that you can direct with the left analog stick. However, the key element of the control setup is the triangle button, which is your chakra and serves as a modifier to the basic moves you can perform.
For example, Matsuyama tapped the button before throwing shuriken, which powered up the lone projectile to a volley for a cost on the meter. Holding the chakra button down will also let you charge up your chakra meter, while double tapping it will let you perform a powerful attack. Besides Naruto's own abilities, you'll be able to tap those of his buddies Sasuke and Sakura, by hitting L1 and R1 respectively, who'll jump out to perform an attack on your foe. Once summoned, you'll have to wait a bit of time before calling them out again, so you'll have to be smart about when you use them. The final bit of the control scheme is the item selection, which you'll use with the D pad. The system seems to pretty elegant and balances the ability to do flashy moves with an accessible control scheme.
The second part of the demo focused on Naruto fighting Gaara, who was putting the power of Shukaku (a giant demon sealed inside him) to good use. The start of the fight makes you think the battle is going to take a good long time as you see normal-sized Naruto facing off against the goliath and not doing much damage. However, the pace quickens as Naruto finds a weak spot on the boss, which allows him to do considerably more damage. Once the boss suffers a set amount of damage, a new sequence kicks up, a God-of-War-style button inputting game, which has Naruto hopping around on the thrashing creature. After a few sequences, Naruto is kicked back and calls out Gamabunta, shifting the whole scale of the fight to a much broader scope, which was really cool.
The visuals in the work-in-progress game already look pretty stunning. Naruto and company look great on the PlayStation 3. While it's not a tremendous accomplishment to capture the look of the anime on the PS3, due to its hardware muscle, we have to say we were mightily impressed by how the game moved. The camera movement and overall performance were already smooth, which was impressive.
Based on what we saw, Naruto: Ultimate Ninja Storm is going to be one to watch for this fall. The game is gorgeous and nails the atmosphere of the anime. The fighting, especially the boss fight, looks like it's going to be fun, and we're pleased to see the control is being kept simple for it. We're anxious to see how that system comes together and how the whole town-exploration segments are going to work. The game gives a good first impression, and we're hoping it delivers. Expect us to follow this one closely as its launch approaches. Naruto: Ultimate Ninja Storm is slated to ship this fall exclusively for the PlayStation 3.
GamesRadar in depth interview
Source: http://www.gamesradar.com/ps3/naruto...16143418707070
One of the biggest announcements at the Bandai Namco event? The unveiling of the next entry in the licensed brawler you folks can't get enough of. Naruto: Ultimate Ninja Storm on the PlayStation 3 not only presents one of the better acronyms in all gamedom (NUNS!) but it offers a significant upgrade to a series, that honestly, was getting kind of stale. Year after year, offering little more than later storylines and increased character rosters.
Rather than piling fan service onto an established template, they've noticeably revamped the entire perspective of the game, from double-panned 2.5-D, into a more behind-the-back point of view. It really is beautiful evolution for the series. We watched Fox Boy battle enemies on the ground, around 3D obstacles, and even up walls.
Cineractive Chakra scenes are back, but they execute much more seamlessly, with no momentary PS2-era black screen transition. This time around, you can also take two other characters into battle to assist you, in addition to learning new jutsus as you progress through various missions taking place during episodes 1 through 135. (making NUNS the most comprehensive game using the Naruto canon to date.)
And instead of a late-to-the-party, Japanese port, the US will be getting this baby first this October only on PS3. You know we love our 'Ruto here, having given the Ultimate Ninja series consistently good scores across the board. Unfortunately, the kind devs from CyberConnect 2 wouldn't let us get a hands-on, meanies, but President/CEO Hiroshi Matsuyama was nice enough to answer even our most trifling fanboy questions (With inquisitive contributions from PlayStation: The Official Magazine's Teresa Dun.)
Note: The interview contains some scattered English, as it was conducted through a Japanese translator.
GamesRadar: So is the camera always behind the back?
Hiroshi Matsuyama: Actually, it moves according to the real time animation so that the character is always in the picture. But the main concept keeps everybody within the screen.
GR: Does it maintain the control scheme of the other Ultimate Ninja games?
HM: The buttons [are] the same as the other Ultimate Ninja games. Basically the Circle is attack, X to jump, the Square throw long-range attacks. So just pressing the circle buttons will actually combine the Chakra.
GR: Is Triangle still Chakra?
HM: Yes
GR: Do you still have three levels of Chakra moves?
HM: Special moves sequence is preset for one per character so you won't have three leveling
conditions that it was in the previous Ultimate Ninjas.
GR: So the [Clone Jutsu] we just saw is the only one for Naruto?
HM: Right now, yes, that is Naruto's special move, but as you progress in the story you'll be able to unlock other types of moves which you can actually customize.
GR: Sexy Jutsu?
HM: [laughing] I think Sony is a little bit uh…
GR: Oh, really?
HM: So of course you have the standard change features. And special throw moves. And one of the special features, if you look on the top, there's an L and R buttons - with Sasuke and Sakura on the top. And this is the first time you can summon them to the field to aid you. So for example in that case Sasuke will come out used his jutsu move.
GR: Can you play as just Sasuke?
HM: As long as you have the third character set as Sasuke for example, you'll be able to navigate… so one of the special other moves, for example, is you can summon them while you're trying to collect Chakra. It doesn't have to be during the battle.
And one of the points on top is, once you use it, is a timer that has to fill up before you can reuse it again. So one of the differences in how good a player can actually use it is timing and situational uses of [these] support characters.
GR: Will items still appear on the battlefield?
HM: At this time it's a little different. You can use the D-pad which an item and location on it and you can use different items on the battlefield.
So for example that's a special balloon. And this item palette actually differs depending on the character you actually choose. Right now both of them are the same. But like in the retail version for example, actually have Naruto's favorite cup noodles, cup ramen.
GR: So will the levels give any power-ups?
HM: This time first of all it's basically broken in two basic modes. One is the battle mode... and there is a mission mode. In the battle mode, essentially, the theme contents of actually making adjustments... accommodations is to change the jutsu that's being used and also changing the characters that's acting as your support characters. So you'll be able to change those as the game progresses.
And for the mission mode, you'll essentially be navigating Naruto within a huge field and within that mode, there will be different kinds of power ups you can collect. And let me show you something a little different. For example, that one was an open field but inside where it has actual walls, you can actually move across the... Wall battles. And if you take damage, they crumple to they fall towards the ground. And the scene goes back to a ground battle.
GR: Have you guys done away with the cineractive Chakra scenes? Oh, there they are.
HM: One of the things you notice, this is all being rendered in real-time. So it's not just like a cutcene that's being introduced but it's just something that's physically being calculated on this spot.
GR: Very seamless.
HM: Yes. So even though the jutsu that showed the different kind of environmental changes that's applying, depending on the field you play, that field environment will match the action behind what you're actually playing. So right now it's just stone ground, but if it was in field, you'd see the grass behind you. So it renders according to the actual area that's being fought.
In the mission mode, it's not only just a simple one-versus-one battle type of a mission, but it also incorporates kinds of missions, such as chase missions for example, item collection missions. To the extent that there's even a mission in there where you're supposed to look for a hawk that has a scroll in its hand and you have to try and get it by shooting at the hawk and get it to drop.
As you complete the missions, the missions are made into levels. So as you progress in the missions, you're actually able to reenact the anime TV series from the first to the 135th story. So it's all a matter of progression according to the story.
GR: So are the cinemas rendered in-game or are they actually anime?
HM: Instead of actually showing simple cinematics, or just showing maybe like an anime just to show where you're progressing ours will be a lot more interactive, where you're actually in the actual sequences where you're actually physically partaking in that certain storyline. So as you complete these missions you're actually following through according to the storyline, but you're just actually navigating through it as an actual character.
And there's a lot of missions that we have. One of the one's we like to show is a boss battle. It's just of the many that we have. This one is something that you'll see more early on in the stage, but maybe I could just kind of introduce that to you. So you can use your items in the boss battle. And this is an actual scene in the show
GR: Are you actually going to fight all the bosses that are in the anime?
HM: Basically everybody within the lineup in the anime, within the actual plot, will be planned.
GR: Is this the whole series?
HM: In the relations to the 135, up to the 135th episode of the TV anime series, the giant boss battle that he fought will be... For example after you apply certain missions it'll move to an interaction mode. If he succeeds, he continues onward in the process of action. And again this is for the interaction which you see in the actual anime.
GR: And this is a PS3 exclusive?
HM: Yes, for the PS3.
GR: Are there any plans for... normally the other Ultimate Ninjas have exclusive storylines. Any chance of getting them by DLC?
HM: Although this time we don't have any specific online match competitions for the game, we do have DLC planned for the game, which will hopefully recompensate [sic].
GR: So there's no online multiplayer?
HM: Not in this series.
GR: Any co-op?
HM: Basically the core concept of the game is actually a one on one battle. So in the sense of co-op it's more rather just in the sense of one person. We do have a few missions a few gameplay styles in there which would accommodate the co-op thing, but it's more in the sense of a one on one battle.
GR: This does cover more of the storyline than any other game before, does it not?
HM: This has up until the point where Naruto is trying to get Sasuke back. So it has up until the boss before it goes into the next series.
GR: During the missions are you going to gain the skills the same way that Naruto does? Like in the plot points where he learns something cool?
HM: It will follow the story plot where as Naurto progresses. The game will actually show the progression.
GR: In the combat?
HM: Yes. So for example in Naruto's case, when he first was introduced, he obviously didn't have too many moves himself but towards the story progression as you notice, he gains the special Rasengan and that appears along the process of the storyline and we may have more in store for it… but yes, there is a progression occurring according to the story.
GR: So there's mission mode, which you've described and there's Battle mode. You said the focus is on one versus one. Is there two versus two at all or one versus two?
HM: No.
GR: So it's all for just one versus one?
HM: Yes, just one versus one.
GR: And the most you could have playing is two people playing against each other.
HM: Yes.
GR: Will you include American and Japanese language tracks? You've been very good with that as of late?
HM: We're going to be planning to have this game release for the US in October 2008. The US region would actually be the first to actually get their hands on this game. As far as the language portion goes, text-wise, it will actually implement English and French. But for the voiceovers, we actually have English and Japanese voiceovers.
GR: Cool, a lot fans out there prefer the Japanese [voiceovers] with subtitles.
HM: [Laughs]
GR: What about voice actors - are they the original voice actors?
HM: Yes.
GR: It looks really cool. What would you say is the most exciting thing about the game?
HM: Well one of the main things [in mind] when we actually produced this game was to try and remove the borderline between an anime and actual gameplay. We wanted to kind of reach an effect where when people actually look at this, the start to wonder whether it's actually game or are they [looking at anime]. So really the visual wall, that appeal that comes from this, is specifically one our one of the points I personally make about the game.
GR: Since the perspective is over the shoulder, behind the back, how will the game present itself when two people are playing?
HM: Well, right now as it stands, our concept of the game was to have a one on one battle. So, basically we made it so that it corresponds in close line, so that you can have essentially depiction of the controlled person and the second controlled player on the same screen and that's the core concept of how we actually have the people on the screen.
I think that one of the things that we were worried about, was for example, we could have tried to have made more than two player on the same console. But the thing is that we didn't want to thin out the content of each of the characters and the way their action can be depicted within the game. Which shows one of the decisions why we decided to make it so that there's basically two controlled characters with both characters onscreen.
GR: How many different characters are there in the game?
HM: Actual battle mode playable characters? 25 characters. And of course we have some other characters that specifically made just for the support characters, too.
GR: You do?
HM: We do. We have plans for some special support characters that I'm sure the fans will be very, very curious about?
GR: Can you tell us who?
HM: The only thing I can say is we do have support specific characters, but…yeah, sorry, we [cannot say]. One other thing… The release date, we're implying, is still 2008, but that's still far, far ahead. For the fans who can't really wait until October we are planning for a some demos of the game which hopefully will be able to give a chance for the all the fans out there for sometime in summer or something and we'll what we can do as far as how we'll distribute this for everybody.
GR: Does this mean you guys are looking at the PlayStation Network, possibly?
HM: I can't really say right now. Sorry.
GR: PSN is a good choice. One other question, for the missions, if you're playing through the whole one through 135 in the anime, isn't that a lot of hours? Is the game going to be that long?
HM: Uh, basically although we are kind of reenacting the storylines up to the 135 anime of the series, we're actually picking out the key areas within the 135, so that it forms a line across from the first to the 135th. Each of those are depicted in missions and each of them are made sufficiently long enough so that it won't be burdening. So we have that pretty well balanced.
GR: And is there going to be any sort of online leaderboards? As in like some sort of score keeper?
HM: Uh, not for this game series. Basically our online features for the game will primarily be the DLC.
GR: And is the DLC free or is it going to be…?
HM: Sorry. Can't answer that.
Character Roster List
Confirmed Characters
1. Naruto Uzumaki
2. Sasuke Uchiha
3. Kakashi Hatake
4. Neji Hyuuga
5. Sakura Haruno
6. Itachi Uchiha
7. Kisame Hoshigaki
8. Gaara
9. Orochimaru
11.Shikamaru Nara
12. Jiraiya
13. Rock Lee
14. Shino
15. Ten Ten
16. Kiba
17. Choji
Expected Characters
1. Ino
2. Might Gai
3. Hinata Hyuuga
4. Sarutobi
Support Characters
Jutsu confirmed List
Naruto -
Rasengan, Shadow clone, Uzamaki Barrage
Sasuke -
Chidori, Dragon Flame, Sharingan
Kakashi -
Water shark, Rakiri, Sharingan
Neji -
8 palms rotation, 64 palms, Byakugaun
Sakura -
Who knows, Who cares
Potential cover Arts
You can vote on which cover you want now, over at www.hokagesroom.com
Debut Trailer
HQ Debut Trailer
Action Trailer
GT Interviews Hitoshi Matsayuma (NEW)
New Gameplay Vids (NEW)
Naruto vs Kakashi (full fight)
On The Spot Live Demo Interview
Gametrailers/SpikeTV trailer
Namco Bandai's Press Event in Paris (NEW)
Gaara vs Naruto (Boss Fight) (NEW)
Kakashi vs Kakashi (NEW)
Naruto vs Clones (NEW)


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Separate names with a comma.
Discussion in 'MMA Pictures and Multimedia' started by muaytao, Sep 23, 2016.
YOu're from massachusetts, you dont know shit about good looking women
Hey, that's the girl who got whooped last weekend. Ronda in her golden days looked better.
Stipe via murder.
You're crazy in the head (gsp voice) sometimes man.
vagina confirm....would....
She's sometimes pretty cute but in that pic she looks like a transvestite hooker.
Oh I do...Trust me...I do know ugly and fat...MA has plenty of both...Lots and lots of big fatties walking around...
I'm not even trying to be mean, she got a medical condition, it is not a serious one(can restrict breathing during sleep but just a little) but affects aesthetics. Surgeons are able to fix it through jaw surgery but it would knock her out of action for up to a year, she would also need braces before hand.
Can't wait for the announcement of her new fight , gotta love watching JJ work
She does kinda...I think fight camp drains her and she probably cuts alot of weight to make 125....Normally, just walking around, she looks much better...
Joanna is good looking in a sense that she's better looking than Cyborg and few others.
What kind of idiot u all haters are. U see all girls in street with a lot of make up and think they are beutifull, in fact most of them are ugly. Joanna barelly use make up and have natural cutiness, especially when she fully rehydrated
She is the female hotness GOAT without doubt.
You're talking about my favorite female fighter like that man, im offended.
This is a natural girl who's sweet inner character comes through.
Full disclosure... I don't know this girl... but from the pictures themself: This girl looks like one of those preppy bully's that think her sh*t don't stink & everyone else should bow down to what you & her think is beautiful.
JJ's fun loving attitude shines through... & that is much more attractive than that full of herself look that I'm seeing in the pictures you presented of whomever that is. You should re-evaluate your idea of what an ideal woman is before you end up with some bitch in your living room who is so full of herself she doesn't know what fun is... & makes your life miserable.
She doesn't necessarily have the best ass or the best tits, but damn there is something to her that makes her so sexy.
I love her face. It has that milfness.
waist too thick , Would not bang
Plus, for some reason she reminds me of sage's sister


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Review for Are These My Basoomas I See Before Me? (Confessions of Georgia Nicolson, #10)
Aww a great ending to the series. 🙂 I love love loved it. Yeah for Georgia and Dave getting together at last! It only took a long time for them to see in they are best together.
Poor little pet bird though, cats watching it 24/7 and also trying to jump on the cage.
Libby was just Libby (weird as ever).
I loved the series, and will be sure to re-read them again some day. 🙂


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Posted on February 15th, 2010 by Kelley Luckstein
Holly Bergo, a Moorhead woman who received a lung transplant a week ago at the Mayo Clinic, in Rochester, Minn., was off a breathing tube and breathing on her own Friday, according to a journal update on the CaringBridge Web site. "She must be getting better because she waved at us to get out of her room," the journal update read.
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