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here are some guides for all the characters in rakion. the guides are from rakion.org The guides were ment for korean version but they`ll still help for international version.
Archer Guide - By: Cow
Blacksmith Guide- By:NovercalisArcher In-Depth Guide - Created by Cow - 26290 Characters Long
August 9, 2005 Updates
Made some COMMENTS on Attack Speed.
get Long distance before attack speed.
Ctrl+F Attack Speed
Note: Control + F and type in the key words you are looking for.
0. Introduction
a. Updates
b. Credits
1. Starting Status
2. Moves and Keys
3. Weakness and Strength
a. Pros
b. Cons
4. Status Distribution
a. Attack Speed
b. Cell Points
c. Creature Attack
d. Distance Attack
e. Running Speed
5. Melee
6. Long range
7. Score Games
8. Solo Games
9. Golem Games
10. Working with teammates
11. Targets and Hunters
12. Mini Strategies
13. Am I Archer Material?
a. What does the 2nd best archer look like?
14. Archers Chaos Mode
0. Introduction
Hello, this is an In-Depth guide to the class of ARCHERs, if you would like to read a guide about ninjas, please click Here. I believe everything is correct, any errors or typos should be pmed to me. If you say something to contradict what I have to say like for instance - BS Archer is the weakest class in the game! - I will have to ignore you. If this guide DOES NOT answer questions you may have then Private Message me, simply by clicking my name then clicking the PM button or by clicking the PM button at the top of this post. I am by no way putting down any class, afterall, the best class depends on the person whos using the character. Any Archer can kill any Blacksmith if they had the skill and vice versa, don't think just because you get mowed the class sucks.
In early times, archers formed as a group and had a role in
long range attacks. But after creatures appeared, they
accustomed to do more of approaching attacks. They equip
middle size sword because of their light weight
Archer is woman class who uses bow as a main weapon.
She takes part in long ranged attacks and they are also
adequate for close quarter battles.
She is really good at long range, anti-sky attack and backing
up team. But she is usually weak at approaching attack.
It depends of course. Some archers are more powerful than
sword men.
[Softnyx - http://rakion.softnyx.net]
a. Updates
5-28-05 - Guide created, text from dssjoek added to Cell Pt section Ctrl+F May 28
5-28-05 - Added translated status from korean to stat distribution.
5-28-05 - Credits added
5-29-05 - Fixed Speed Per Point thanks shadowzsl
5-29-05 - Added "Am I Archer Material?"
5-29-05 - Corrected false information about arrows passing through people Ctrl+F Correction
5-30-05 - Added more to Vsing a Ninja under "Targets and Hunters"
7-27-05 - Long time no update, added info on Chaos Mode.
8-4-05 - Info about chaos mode
8-9-05 - Added more info about attack speed.
b. Credits
dssjoek - For text about Cell Points
Maketa and tracker4502 for stat translation.
shadowzsl for travel speed information
1. Starting Status
Basic Attack Power = 60
Distance Attack Power = 80
Special Attack Power = 120
Grab Attack Power = 100
Attack Power vs. Creatures = 4
Maximum Energy = 130
Maximum Armor =130
Attack Speed = 98.00
Travel Speed = 7.00
Maximum Cell Points = 2000
(Thanks shadowzsl)
Basic Attack Power - Affects the Melee done by an Archer, this is any damage done by a dagger.
Distance Attack Power - Affects the Range damage done by an Archer, this is any damage done by a bow.
Special Attack Power - I assume this is damage from a charged attack, fire on the dagger done during melee.
Grab Attack Power - Affects the Grab done during Melee, this is any damage done with clicking two mouse buttons.
Attack Power Against Creatures - Affects range or melee done by an Archer, this is any damage done to creatures.
Maximum Energy - Affects the HP bar of your character, this is your Red Bar.
Maximum Armor - Affects the Armor Bar of your character, this is your Blue Bar.
Attack Speed - Affects the attack speed of Melee and Range done by an Archer, increases the speed of delay and preshooting.
Travel Speed - Increases your base travel speed in order to make you faster, improves the speed of which you run.
Maximum Cell Points - Increases your cell points, the number at the top left hand corner of the screen. Use these to summon.
2. Moves and Keys
In order to fully enjoy the game of Rakion, you must learn the moves and keys of the game.
Left Click - One Slash (One Second )
Two Left Clicks - Two Slash Combo (Two Seconds)
Jump + Left Click - Jump Attack (Two Seconds)
Up + Up + Left Click - Dash Attack (Two Seconds)
Right Click + Hold - Power up special attack (Two Seconds)
Left + Right Click [Same Time] = Invincible Spin attack (Three Seconds)
[Getting Up] Left Click - One Slash (Stuns Opponent)
Shift - Guard
[Standing in Front of Behind Opponent, Very Close] Left + Right Click [Same Time] - Grab (One Second)
Long Range
Left click = Shoots Arrow (Hold and Release)
Shift = Guard
[Getting Up] Left Click - One Slash (Stuns Opponent)
[Thanks dssjoek]
To move you should use these keys.
^ - Moves you forward.
v - Moves you downward
> - Moves you to the right
< - Moves you to the left
w - Moves you forward
s - Moves you downward
d - Moves you right
a - Moves you left
e - Switches your weapon
q - Switches your weapon
Also moving your mouse changes your screen angle.
3. Weaknesses and Strengths
Every class has its weaknesses and strengths, including even the great archers. Here are the things you should know about the archers before you use them.
a. Pros
You have the least delay through all your shoots, If unstopped, you can shoot ten shots in ten seconds.
You allow allies to have extra combos.
When you shoot, you stun, giving you an EXTRA second to shoot again (works well against noobs who don't guard)
Your range damage is good.
You have moderate HP and Armor.
You can outrun Blacksmith and Mage so you can hit and run.
Can own people attacking your golem alone.
Can take more then one person at a time taking almost no damage.
Your shot can penetrate someones character and hit TWO sometimes THREE people if they are close together.
Best for 2~4v1 since you can shoot while they delay and keep moving (unless other archers)
b. Cons
Swordsman, Ninjas both outrun you.
Your Melee sucks, and delay is to much for the damage.
You can't see behind you, allowing easy grabs.
Your favorite spots are homes to mages, sometimes crowded and easy targets.
Other Archers stun the crap out of you.
Your always a first target, so if you have the golden sword your going to be the main goal.
You pee your opponents off.
4. Status Distribution
May 28, 2005 - A Chart of the status in korean if needed, Thanks Maketa and Tracker4502.
a. Attack Speed
Attack speed is your opinion. It is quite worthless 1~40, and you kinda see a difference. But still, it only increases the attack speed by 5%. Don't get me wrong, its ok, but I think you would rather have Long distance attack.
b. Cell Points
I suggest raising this around level 13, because you will need the extra cell points to summon a golem. Golem cost 2000 Cell points when you first get it and increases by 100 each time you Level it. Here is a list of the summons + cost + Lv Requirement. Or you can just get panzers till lv 39 when they cost more then u can summon >_> (Also note you can buy cell items instead of pumping points)
Nak - Lv 1 - 400 CP
Panzer - Lv 4 - 600 CP
Dwarf - Lv 8 - 900 CP
Blazer - Lv 9 - 1100 CP
Golem - Lv 14 - 2000 CP
Taurus - Lv 22 - 2600 CP
Dragon - Lv 25 - 3000 CP
Every point you put into Cell, you gain 180 cell points. Here are the CP items you will need.
Level 20 -
Helmet: 720 CP
Necklace: 900 CP
Level 14 -
Helmet 180 CP
Level 10 -
Necklace 900 CP
Level 8 -
Helmet 90 CP
Necklace 300 CP
Level 4 -
Necklace 100 CP
Level 2 -
Helmet 100 CP
May 28, 2005 - From dssjoek concerning summoning
To summon creature, first go to your inventory and put them in your creature slot.. for screenshot, go to the forum and you can see mine.. to summon you have to get enough CP in the game and you push 1 2 or 3 which ever slot you put it on. also archer's max CP is 2000 but you can upgrade it.. I have to 2750 I think.. When you buy creature, they are in your inventory and you have to put it in your slot to play them. it doesn't cost to upgrade, but you only get 3 points of upgrade per level. the second number beside the amount .. I think you're talking about the one that's little less than the price is when you resale your creature that's how much you get.. and another info is the CP requirement to summon that creature.
c. Creature Attack
I tried this skill on my archer, I found out some important tips. First off, this affects your attack with BOW or MELEE. you slowly see the effect as you level up, around 30 creature attack it takes you 12 shots to kill the golden golem [Lv 1]. But as you level past 10, and get into the bigger games, the golems level increases, taking you twice as long to kill it... which as you can see its not worth it. Although your creature damage nearly doubles at 30, and nearly triples at 50, so if it takes 24 shots to kill a golem with level 1 creature attack, it would take approx 6~9 shots to kill it. I guess that isn't to bad. Almost all the equipment except the armor gives creature attack.
d. Distance attack
Distance attack is a MAJOR improvement to archers. At Max you can prob kill a lv 1 mage in what, 4 hits? You definently want this skill before all others.
This is the main stat you want to raise before attack speed.
e. Travel Speed
I have not done research about this, or how its raised, it raises by .03 or .02 per point, or thats what shadow says, thanks for correct my error.
5. Melee Attacks
It's odd, every class gets melee and every class gets range, and melee is always what you start on, although thats not the archers main weapon. But Archer even has some melee.
Controls -
Left Click - One Slash (One Second )
Two Left Clicks - Two Slash Combo (Two Seconds)
Jump + Left Click - Jump Attack (Two Seconds)
Up + Up + Left Click - Dash Attack (Two Seconds)
Right Click + Hold - Power up special attack (Two Seconds)
Left + Right Click [Same Time] = Invincible Spin attack (Three Seconds)
[Getting Up] Left Click - One Slash (Stuns Opponent)
Shift - Guard
[Standing in Front of Behind Opponent, Very Close] Left + Right Click [Same Time] - Grab (One Second)
Only time you should melee -
1. Uhm never
But if you have to
2. On a summon, on a guy with one hp and its laggy, or when you can't hit them.
Keep in mind you should also melee if someone won't stop guarding. Grab them for an easy kill.
3. Just keep in mind, grab for damage, and swing for delay / stun.
6. Long Range Attack
The BASE of the archer, the only thing you need (unless against guard whores.)
Ok, the arrow from your bow travels in a path similiar to a real arrow. It goes up and gravity brings it down. The Further away you are the more you raise your bow. Correction to my earlier assumption, an Archers shot stops IMMEDIATELY after it hits, but if someone gets in the way of the path the person your shooting at and the one that jumps in the path both take damage. Refer to this screenshot
Just keep in mind, the main reason for long range is stun.
NOTE: If your playing solo, and you wanna own it up, get a ninja buddy, have him get behind you and use his stars on you, everytime he hits you he cancels your delay, so if you shoot at the right time you can keep firing with absolutely NO delay.
If there are any allies nearby, get behind them and shoot shoot shoot, and its really nice having a warrior stand in front of you and guard, as a protection from enemy arrows. On some levels its appropiate just to stand behind and wait for the enemies to come to you, and with a large group of mages or archers blow them away.
If you want to know how to stop certain characters and some strategies browse all of the topics. For example if you want to know how to take on a blacksmith, Go to Targets and Hunters.
7. Score Games
Score Games allow so many kills, average is around 10. What you want to do on these is -
1. Avoid death (duh)
2. Get kills (duh)
3. Help stun your opponents
4. Hide and conquer.
Always aim at the enemy under the most fire, or aim at the one firing at you. There is really not much to score, except, stay behind your allies and fire at the person lowest hp or under the most fire. It's almost completely obvious what to do.
8. Solo Games
Solo Games make you alone, and its just like score, around 10 kills to win or when the timer ends. Its 1v1v1v1v1v1v1v1. or however many are playing. I believe there are books, just like in score, that give you roughly 50 cp when you pick them up. This is a little different then score but pretty self obvious.
1. Avoid Death
2. Get Kills
3. Stun and try to STEAL kills.
4. Hide and Dominate.
Always look for low hps and kill them, when people attack you lure them to other people and run until they get bored, then just sit back and snipe. Or you could lure one guy at a time into a hall and shoot at them so they get so stunned they can't attack.
9. Golem Games
This is pretty much Rakion's main game. The goal is to kill the golden golem in the middle or to the side, and then go kill the enemies golem. The Archers creature attack is weak, and it takes roughly a minute to kill it without help or without creature attack.
Your main objectives --->
1. First round or any round without any cell points, attack the golden golem and accumulate the points
2. After you have the cell points, stay behind your allies and protect the golden sword.
3. Once you die don't come back, so work to take out as many enemies as possible in the shortest amount of time.
4. Faster you kill enemies less time they have to make an effect on you.
5. Protect your golem, try to head the golden sword off.
6. Hit enemies while they are in the air, to give your allies time to catch up, because they fall down.
Wow the game is boring, do the exact same thing as you do in score...
10. Working with teammates
Archer was never meant to be a solo character, although they can be, and quite often. But you should always back up your teammates when possible, without you, they probably won't survive, mainly because they are outnumbered. What you should do is stay back, aim for the same person they are hitting, and with luck you will give your teammate an extra combo (assuming they are blacksmith or swordsman.) Goes for all characters, and always ALWAYS knock out other archers or mages helping their teammates, because they are annoying and should be disposed of, if your ally dies your going to be stuck with them and they will give you hell. Try to stay with other mages and archers, as they provide a nice stronghold, and if someone gets near you can act in a group. Remember, there is no i in team, lame saying but it works.
11. Targets and Hunters
People to stay away from -
Other Archers (Unless your good at predicting patterns and your keyboard doesn't screw up like mine.
Ninjas (On Occasion)
People to prey on -
Blacksmith (yum yum, better hope they don't like to grab)
Swordsman (Yawn, such a bore fest, just shoot and jump over their combo)
Mage (Shoot where they are about to run and watch them cry.)
When Vsing an Archer -
Keep Moving, Keep jumping, and shoot where you know they are going to move. Keep in mind they have the same objectives as you do. Always run zig zag and do a surprise pattern, never repeat. Watch for their stun, because if they get you in 2 shots, chances are unless your alone one of their allies gonna come up and get in another half your hp bar...
When Vsing a Ninja -
Always jump, always move, keep your screen positioned facing them and keep hitting the down button to run away from them. Shoot when they least expect it and repeat, when they get close enough, tease them into a grab so they jump up and get their delay, or you can simply shoot them when they are beside you, and if you repeat as fast as you can, they can't fight back unless they run or guard or grab, either way all 3 are hard to do since they are caught in your stun. if they get you in a grab, its ok, just repeat, when you get low hp run to an ally, which is a smart idea to do when vsing any class. Also ninjas tend to hate it when archers shoot at them from afar, specially when they are at golem. Since ninjas do a crapload of damage to golem, its smart to shoot them instead of the golden golem itself. Doing this prevents the damage on the golden golem, and you won't be effecting golem to much with your arrows anyway. Also, your arrows do a huge chunk of life to a ninja, around 10~12 shots can kill one, so always target them first, lethal + easy to kill. Get the ninja in a small area, such as in a corridor, or a little room, then continually shoot the ninja as they keep moving around you, then they will occasionally grab or block, when they block jump over them or take the grab and repeat, you stun bad enough that grabbing is diffult though.
When Vsing a Blacksmith -
Lure them in a small space and keep shooting at them. When you stun them they can't move, grab, or attack. Sometimes they are retarded enough to sit there and take the hits. Try to keep moving and turn your screen around and hit the down button. They are slower then you (even though it says they are faster), so take advantage, hit and run, Enjoy it.
When Vsing a Swordsman -
Same for a blacksmith
When Vsing a Mage -
Shoot where they are about to run, and you can easily beat a melee mage by shooting them close range for the stun, since they have to hit the up button twice to use their ice attack, generally they like to run, but their armor and stuff so low that you can easily kill.
12. Mini Strategies
1. Hit and Run
Anyone who has played games like Age of Empires knows that hit and run is essential to an archer class... Obviously this game is no different. When you are archer, people are going to chase you over everyone else for a few reasons. You're an easy target, since you can't see behind you, perfect chance for ninjas to take a stab into your back. You're annoying, you keep hitting an enemy, they fall over, they can't hit, they are stunned. You're usually alone (unless you're with fireball mages or other archers) leaving you an easy target. Also, archers are a backbone to teams, without them the game gets easier for warriors.
Now you may asking, how do you hit and run ninjas and swordsman who have faster speed then me? Well its quite simple. In order to catch you they have to chase you. What I do is, when I see someone coming near, I move away. If they chase me I run and TURN my frames backwards and follow the same path using the down key, so I can see the people chasing me but I'm running away. Then you get your white aimer on their head and you blast it. Generally I find the head to give a little more damage then hitting other parts of the body. But If you really need to knock someone over, shoot them in the knees. As you hit someone they slow down and you can continue running.
If more then one is chasing, wait till they fall behind before shooting, in order for that to happen, you have to tease them and make them use their high delay moves, then you can turn around and pick the fastest / lowest hp off. Always smart to run to extra teammates, either let the people chase them or let the teammates help you.
2. Defend and Shoot
Archers, are one of the best classes for defending. They stall opponents, damage them, knock them over, and cancel mages spells. In Golem games, Blacksmith attack the golem and its pretty much screwed. One way to prevent this is by using archers, to knock the blacksmith down and delay his moves. Other way is using a mage, swordsman and other blacksmith arn't that effective unless the person with the golden sword is an archer or Mage.
On some maps, there will be places to hide, stick close to the golem, and find the main battle field, and just shoot, if your back is facing the golem, don't worry to much about your back, if someone happens to come you can run away after taking a hit. Your teammates will love you from far away, always aim slightly above peoples heads... when they are really far away you want to aim really high above, watch for dust and sparks where your arrow hits. When you do hit you will see a circle showing you damage.
If its just you against 2~3 people and they are full hp, I suggest grabbing the golden golem, and then running to their base and staying back and shooting until they come, otherwise if they are wasting time protecting golem just hit and run them...
3. Long Range
The main part of being archer is long range, you need to look hard your first few times, but it gets easy. Stay long, and look for mages or other archers that are shooting your teammates from a distance, and hit them. Sometimes they won't even see you, so they just keep moving and taking shots. If you lag, and they start running rapidly without shooting, just leave them alone, its near impossible to hit people skipping across the screen. Blacksmith are ALWAYS easy targets unless there is 3 or more of them. Just shoot at their head and take off their helmets. Swordsman move fast, whenever they do their high delay moves they are good targets as well, just be careful, everyone hates getting shot out of no where, and when they turn around and see who's shooting them they are not going to be happy.
[From my Brief Guide]
13. Am I Archer Material?
Here are some ways to find out.
1. If you die every 5 minutes every game - your not an archer.
2. If you like to be support, archer is for you, either that mage
3. If you like action from far away, your an archer.
4. If you like to shoot fast, archer is for you.
5. If you don't like low armor and hp, archer is not for you.
6. If you don't like moving a LOT, archer is not for you.
7. If you don't like having low CP, Archer is not for you.
8. If you don't like archer wars, archer is not for you.
9. If you can't tolerate dieing, archer is not for you.
10. If you enjoy group gang bangs from afar, archer is for you.
a. What does the 2nd best archer look like ?
Above is a picture of the 2nd best armor currently possible to an archer, if you believe this armor is wicked, an archer just might be for you.
14. Archers Chaos Mode
I LOVE the archers chaos mode, no doubt about it, the only mode I like better is the mages. Heres a brief description on archers chaos mode.
Turn into a white shining angel that wields a longbow and shoots arrows. Pretty simple eh?
But wait, zomg whats this, the archer can shoot without delay, THE ARROWS, THEY DON'T STOP COMING T_T. Archer in chaos mode can do 3 moves.
1 - Basic shot, just like your non chaos mode move, just hold and release. This shot can be blocked and knocks back an enemy about 4 blacksmith. The damage applied is tremendous, about the same as a mages ice spike...
2 - Shotgun, this is, just godly. This shot can not be blocked. Also this shot fires 5, count it, Five arrows in a spread out path. Each arrow does APPROX 1/5 damage on blacksmith. BUT this attack does have delay sadly, you must hold it for 3 seconds before you can fire, which if you get hit you have to recast anyway. But the main reason you use this skill are for knock outs. Get behind the enemy line and transform, be quick, you get like 20 seconds in chaos mode. Run up behind an archer or mage thats shooting, be careful that they dont see you, get close... Charge your shot, and fire 5 arrows into their back, all of them do 1/5 damage, so its an instant knock out. Every kill you get gives you like 3-5 more seconds in chaos mode. Hold down right mouse button to activate this. Also would like to add each arrow does a knock back power enough to keep anyone away from you.
3 - Power Spin - hold both mouse buttons and do a spin, just like your normal one. But this spin attacks with more power and speed, nothing special.
Everytime you get a kill, your Chaos Gauge goes up (6 slots). Every kill is 1 slot, everyone kill by a summon is 1/2 (your own summon killing someone else). Everytime you lose a game thats 1/2 slot. After all 6 slots are full, and you continue getting kills, you receive 0 bonuses, so wait till your full hp or next round starts and bust a move. When your ready for chaos mode you will glow bright blue, and everyone on the field can see it. Kills obtained during Chaos mode go into your timer as mentioned above. Press "C" to activate chaos mode. Also, keep in mind that when your hit in Chaos Mode, you will not fall, but rather move back from the stun.
P.S. You can take on any class in chaos mode as long as your not lagging, the infinite shots will definently give anyone trying to mess with you a dangerous stun.
Alright you worms, You have decided to become a Full brute Ox havent you?
You think, just because you got the size, the ugly face and the tremdous power due to streiods, all you do is Hack and Slash your opponent to death?
Well my young bucks, your absolutely Wrong.
we are one of the elite strongest and second smartest out of all the classes in Rakion.
Other than Mage.
Anyways, welcome to basic training, boot camp:
Swing once: Left click
swing twice (second swing is a half circle area of effect) Left click 2 times quickly.
Spin Attack: right click and Left click at the SAME TIME
**With a 2 second dizzy aftereffect***
**Dizzy = you cant move and cant guard**
Jump: space bar
Block aka Guard : LEFT SHIFT key
Swing twice (with second swing is a overhead smash going in a tilted direction, VERY HARD TO HIT, VERY POWERFUL MOVE): LEFT CLICK + RIGHT CLICK quickly
*1 second DIZZY*
To do a Neck breaker: Run up to a stilled opponent from behind and left click, right click at the SAME TIME.
To do a headlock with a hammer and a baseball swing: which I will call, "Batter's Up"
Run towards opponent, both facing each other --- right click and left click at the SAME TIME.
Running Baseball Swing: UP UP Right click
Running Hammer to the Groin - UP UP Left click.
Alright kiddies: basic strategy:
Fighting Against:
Dont allow them to get behind you
NEVER SWING 2 times at a MAGE unless you are 100% sure you got him.
Always keep moving in a unpredictable running pattern
remember thier Ice spike Attack has about 5 Blacksmiths staning in line "RANGE".
Only Attempt to Grab Mage with a NECK BREAKER After he just did a ice attack.
Try to avoid mising the GRAb cause SPIN = Ice pillar or Ice Spike... very deadly
Jumping Helps piss off the Mage
:::::::Update 5/18/05:::::::::
When there is a mage around waiting for you to get up, but he isnt near your body, he is waiting for your first move, seeing what direction you run so he can Ice spike you.
So remeber to JUMP when you get up!
Know thy Surrounding:
Small Rooms - ALWAYS SWING ONCE!!!!
YOU must be chasing the Archer
When Chasing Archer, USE GUARD.
They have a 1 second delay after shooting, that is when you run closer, than Go back to Guard until he is done shooting
repeat process until you get close enough.
Once in Melee Range, SWING ONCE!
If you notice he jumps, Get used to it since he will ALWAYS JUMP, therefor read his pattern.
Get close to melee, Pretend your going to attack, turn around where you know he is going to land and Swing ONCE only
repeat process in close rooms... they are very annoying!
Try your best to GUARD AS MUCH AS POSSIBLE... they can pull off 2 arrows quickly when your in melee range.
When in Open Area:
Chase Archers, Use 50% GUARD tactice above and 50% is JUMPING
Always jump in a ZIG ZAG motion.
Whehn your near, RUN AT HIM, watych him pull his BOW back, JUMP and ATTACK in mid air... you should hit and a AIR Jump attack is VERY strong! 2 hits, golem = 3 hits.
when Archer is in Melee, Just Try not to SPIN attack...
ALWAYS try to Sneak up on Arhcers sniping with a NECK BREAKER.
If you see FLAME, BLOCK IT, its a 3 hit COMBO.. so count the blocks, than Proceed to Grab or Spin ASAP.
Never go head to head with one, try moving around sicne theier 4 swing combo can knock you down on the 4th hit and can mess you up too.
so wait for a open spot to attack. Usually they stop at 2 swings, so when u see them swing once, you dswing 2 times.
IF a swordsman is standing on top of your fallen body, DO NOT RISE ATTACK. he will block it and own you. Best option is to prss Down when standing up and JUMP ASAP, and continue to move DOWN a bit more cause chances are: he is doing the 3 hit swing. WAIT till the swing is finished and hit him for 2!
Ninjas - Ninjas alove to chase ppl, but when you begin to chase them, they hate it.
However when u know a ninjas is around, dont do a SPIN ATTACK.. they will be all over you.
Try to grab when you see a Ninja doing a BACKFLIP.
Tr to grab a Ninja when he disappears and pops up in mid air, he has a stunned time.
When you see a ninja perform a combo, HIT HIM 2 times with swing.
More power, more skills, more patience = winner.
when having the "GOLDEN AURA", and your attacking the ENEMY GOLEM.. your going to have everyone on you.
best way to defeat Golem is: JUMP + LEFT CLICK.. it will deal 2-3 hits and it takes about 1/4 of HP... 4 times = winner.
However, Mages knows this and they predict when way your running to jiump, they are in exact spot to pop you with ice spike... So always Run from the back of the Mage so they cant hurt you.
always KEEP JUMPING AROUND, so archers cant aim and Ninjas cant grab.
Run up to the golem, Jump + hit
Once you land, IMMEDITALY JUMP BACKWARDS, and RUN AWAY for 4 Seconds, Than jump over all the ppl chasing you, repeat process on Golem.
Axe Throwing, at times it is Recommended if you know u cant grab someone but see him idle at a fair distance.
The damage on a AXE is Almost as a JUMP attack.
When spinning Attack, you have INVULNERABILITY for 3 seconds than a 2 seconds DIZZY.
remeber pro and Con...
you can always JUMP ATTACK golem 3 times, than SPIN without worrying of ninjas grabbing you or knights hitting you.
to get 50 points of stats, you must be lvl 17 or 18.
the first 50 points distribution:
The Brute FORCE:
dump all 50 points into Basic Attack
a force to be reckon with in FFA and deathmatch.
The Grappler:
Dump all 50 points into Grabbing power
for the pro's who knows how to grab, has patience, end results will be sweet.. but hard to pull off... pump at your own risk.
The Tank:
Dump 25 points into Armor FIRST
than Dump the next 25 points into HP
Since you have a very high decent attack power and grab power and special... giving a larger life for golem wars and withstand punishments from being ganked by everyone... this would be the best bet.
"A GREAT DEFENSE is the best Offense."
Option 4:
Power Lvl
Dump 20 points into Creature power *first*
15 points into HP *second*
15 points into Special Attack *third*
your main goal here is to kill Gold Golem asap, and than kill master golem. mages eats Armor, Ninja eats Life... more life, is 1 extra chance of hitting golem when ganked by grabbing ninjas. No fun but you get High lvl asap.
Quick RUles about Chaos Mode:
Everyone has a Chaos Bar located in the Bottom Right section of your screen.
It Has 6 boxxes. How to fill them up:
Every Kill = 1 Box
Every Loss to a game = 1/2 box
If your Summon Kills someone = 1/2 Box
Once you have all 6 boxxes filled, Hit the C Button to transform.
Now Apparently one of our member "COW" says, you only have 20 seconds in Chaos Mode can will continue to stay in Longer if you manage a Kill.
Granted its possibly true for the fact I had longer runs at other times and I tend to see the GODLY MAGE in Chaos say in Chaos for a long time.
Blacksmith in Chaos Mode:
Transformed into iron hammer chaos blacksmith. He will have the strongest power and long range attack. Swings a huge scourge to destroy your enemy. The best AP destroyer, and has the strongest AP
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Left click = Move forward and swing iron hammer horizontally.
Left Click again = Move forward and swing iron hammer horizontally twice.
Left click a third time = Move forward, swing twice and strike down.
It damages all the surrounding enemies.
(2.5M of the half the diameter)
So during Chaos Mode, you can click left 3 times than the usual 2 times.
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Right Click hold and release after 1 second= Spin and swing with iron hammer
****THis is good to use when everyone is within near each other and your swings wont catch everyone. This will surly catch everyone.
****Also note, you CANT BLOCK this move. Easy Knockdown.
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Left + Right Click Simoteanously = Gain long invulnerability status and cause constant damage to the surroundings by swinging the iron hammer 360degrees.
***You will be moving at decent speed while spinning the iron hammer over your head hitting everyone. The Radius is the same as the basic attack.
2.5M of the half the diameter.
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Suggestion: Try not to use the Right Click due to it takes a second off your Chaos time meter.
Best to use Right+Click click to enter into a crowd of people. Than Start Swinging away with 2 Left Clicks sicne you will have delay if you go for 3.
Unless you have your target DEAD LOCKED, than go with a full 3 left clicks to kill him.
Blacksmith does considerable amount of damage, if people begin to jump on you.
Do the over head spin.
Granted Mages becomes your worst enemy since your soooooo big and wide, easy homing targets. Same with Archers. They to target you ASAP once in chaos.
So go after Mages first than archers than anyone else.
Mage Guide - By:Novercalis
Ninja Guide - By:CowWelcome my young Apprentice.
So you acknowledge yourself right away that your not big enough like those streoid freaks like the Blacksmiths.
Than the Bow is more bigger than you are, with a tork pull back of dbl your weight.
You tried to weild the sword, but all you manage to hit when your lucky is someone else toe, and via that, your own teammate toe!
well you have 2 options left, A Ninja and a Mage.
Lets not bother with a Ninja, clearly your self aware they are for newbies.
Thus the whore who wombed you for 9 months has passed her trait of wisdom upon you.
You had a knack for aiming at the knees and was inspired by the Taru Taru Cleric.
welcome to Rakion, Novercalis's version of Mage training school.
The Apprentice Way
1 -To swing your twig once: Left Click
2 -to swing your twig of ub3rness twice: Left click 2 times
3 -To crreate a Healing Ball: Right Click
*****You can only Create 4 healing balls, they heal 20% of your life.
***** Enemies can destroy your healing Balls
***** You Can Create 4 and they will be there always until once of your teammate walks through it
****** It is best to create the 2 healing Balls so, if you dont have the time to stop and create a heal ball due to someone is on your back, You Can run to the other 2 balls you have
****** with that note above, its best to CAST A HEAL BALL, somewhere hiddenly, only YOU know where.. behind a box, pillar, in a corner of a unwalked pathway.
4 - To Cast a Fireball - Use your WAND of 4Nee, Left click and Hold for atleast 1.5 seconds and than Release.
5 - To cast a HOMING fireball - use your WAND of nee, Right Click and HOLD, AIM at target player and hack it LOCKED on that player for atleast 1.5 Seconds.
**** You will see a Yellow Circle appear and begins to Shring, The second that circle turns RED, RELEASE the button ASAP before you lose lock.
**** Homing Fireball = VERY strong damage, very hard to Hit
**** You shot 2 of them, MAKE SURE there is nothing in your way that will block the fireball, such as box, pillars, fences, floor, wall.
6 - To Create a Tornado - Right click and Left click @ the same TIME!
*** Deals no Damage
*** Pushes Enemies Away from you
*** Has a Dizzy effect on you for 2 seconds
*** Dizzy = You cant move, cant block
7 - To Paralize with ICE:-- GRAB MOVE --- You Must be next to him, face to Face, and Left Click, Right Click @ the SAME time.
*** If missed, you will create Tornado
8 - To Create an Ice Shard, stabbing the enemy - GRAB - Must be directly Behind opponent, Left Click and right Click @ the SAME time.
**** does very little damage, Would not Recommend it.
**** when missed, you will create a Tornando
9 - To Cast Ice Spikes - Click any 2 Directional Key + Left Click.
**** Use this to kill GOLD and Enemy GOLEM
**** It has a delay of 3 seconds (1 second When you performed it, than 2 seconds stalled)
When the Enemy has the GOLD Sword: Some areas, where you know they have run to, and the Path isnt WIDE such as Hallways, Doorways that is halfway Open, Stair Cases
You will want to Put yourself in the entrance of the hall, when you see Gol guy come near, He is expecting you to SWING or Ice Spike, so he WILL jump
however what you do is:
PREVENT HIM from PASSING
This will allow your teammates who are behind him to CATCH UP to begin the beat.
Chances are, he will get hit ONCE, enough time for you to recover to cast another tornado.
If at all, You can RUN to the END of that hallway and BLOCK him once more.
Same with Doors in some areas.
*** Now if he is at the GOLEM, you have 2 options:
against Arhcers use Ice Spike
against Blacksmith use Tornado
against Knights use Tornado
against Ninja in long range - ice spikes
Ninjas with Melee - Tornado
Mages - Ice spikes
basically, MELEE CHARACTERS use tornado TO PREVENT HIM FROM HITTING THE GOLEM.
Other Tips/Trick
Some maps, When you have GOLD SWORD
use fireball froma Distance, many expects, Gold sword will be melee'ing Golem until the realyized, "Hey Golem taking dmg and I dont see him.. oh shit, FIREBALL!
If you decide to GO DEFENSE:
Use Fireballs to HIT ALL ENEMIES in a small area of effect and GOLD GOLEM
This will allow, Knock down on enemies = less dmg hit on gold goem for opposite team, more for your team.
there are some maps, where instead of tornando and ice spike being effective, the use of fireball Directly on your own golem can assure knockdown or stun on the enemy
which in reuturn gives your teammate to ROMP HIS ASS.
If you decide to use Grab: USE PARALYZE.. it does MINIMAL damage, however if your teammates are nearby and REALIZES IT... that dude who is locked in there is in one hell of a ride.
its a PARALYZE of 4 seconds.
If your PRO at it, use it on GOLD sword, so he can die ASAP.
When falling down from a FAIRLY HIGH PLACE, hit left click + right click at the SAME time to prevent Damage.
As a mage, we tend to have Knights and Blacksmiths on your ass.
Why is that, cause your Ice spike Knocks thier Armor Insanely!!!
Due to you run very SLOW: chances are, your gonna be knocked down by a running attack from a knight, archer or take 1 hit from a blacksmith running attack.
Therefor, every 4 or 5 seonds when running away, JUMP.
this is the time, I Counted a "UGH" sound from a knight, trying to charge me. and always VERY close. He does it every 3 seconds, so if he ran for 4 seconds on me or 5 seconds, he has a GUARENTEED hit on me.
what to raise????
Well, I have raised from the 1 column, 2nd row.
This is "Long Distance Attack"
This helps damage done by your Ice Spike and Fireballs.
Suggested Stats:
INCREASE SPEED.... it would WOULD ALOT catching up on gold, moving faster and away from enemies.
getting closer to perform ice spike when u see someone in a DIZZY state.
HEAL BALL - the other 2 u have saved up, or maybe 4
If you see a teammate low in life or is attacking you, he is telling you to HEAL him.
pls DO SO... ur weak, he can save u maybe, HEAL HIM/HER!
we will be lucky enough to see our life at 40%, since basically after our AMOUR is gone, it takes about 3 hits more and we are dead.
That goes QUICK!
Mages vs Blacksmiths:
Use Ice spike when he performed to swing moves back to back, he has a delay of 1.5 seconds.
use Ice spike when he is attacking someone else and your nearby behind him
use ice spikes when he does his spinning attack.
Mages vs Archers
Just ZigZag run, when near, Ice spike
When using ice spike, dont be TOO CLOSE, than they will run.
they forget, your ice spike has a range of about 5 blacksmiths standing infront of each other.
As long as you hit him/her with the TIp is enough.
or, If you notice the archer is a JUMPER, predict his/her jumping pattern:
Run towards archer, SWING once, turn to the predicted jump area and ice spike.
He thought you ice spiked when you actually SWINGED and now took a load of damage.
as a midget mage, its hard for them to aim at you... use Guard if your faily at a distace. The closer you r to them, they ahrder for them to shoot you.
MELEE attacking is possible for SAFER way with no delay on archers.
Mages vs Knights
Good Luck... unless its a newbie, just start jumping and run away.
RUN TO YOUR OWN GOLEM and hope he gets hit by it!
on a 1 vs 1, U WILL LOSE.
however, try your best killing them first ASAP.
always chase behind a knight when he is tagretting someone else.
if they are chasing you, run to your nearest Blacksmith or Archers to help out.
if your the ladt person, GOLEM is your best friend, stay in front of golem majoirty of the time and start shooting FIREBALLS
he will have to get close sooner or later and take a golem hit.
if alone, DONT BOTHER KILLING GOLD GOLEM, you dont have enough power to do so, nor the time if a knight is on you.
Mages vs Ninjas - Very hard to hit... use Melee until he/she strikes back with a combo, dodge combo and ice spike.
also, Golem is your FRIEND
Mages vs Mages - Who is skilled with hitting the opponent with ice spike = winner.
REMEMBER: Golem is ur friend, be a COWARD if u have to.. your a mage, your wise, even if it gives u a yellow back.. who won and ets to go home to a hobbit wife for some freaky foot fetish?
You do my taru friend.
Also check sinister Version:
[quote] In-Depth Ninja Guide - Created and Reviewed by Cow - 19,642 Characters Long.
Note - Ninja is NOT a beginner class, Archer class tends to help you in the long run with grabbing. (Since you learn to predict movements so you can predict grabs)
Also keep note, THIS GUIDE WILL BE UPDATED, Check my sig for updates.
August 8th, 2005 Updates
Fixed some attack info, Ctrl + F Control
Table of Contents
1. Introduction - Notes from me.
a. Updates
b. Credits
2. Starting Status
3. Moves and Keys
4. Weaknesses and Strengths
a. Pros
b. Cons
5. Status Distribution
a. Grab Attack
b. Speed
c. Basic Attack
6. Melee
7. Long Range
8. Score Games
9. Golem Games
10. Solo Games
11. Working with teammates
12. Targets and hunters.
a. Vs Archers
b. Vs Blacksmith
c. Vs Mage
d. Vs Ninja
e. Vs Swordsman
Start of the guide
1. Introduction
Hello, and welcome of course, to my guide about the newest class of Rakion, Ninjas. As of now, there is only one guide about ninjas, and that would be mine. Ninja is the second character I tried aside of archer, and you can read my archer guide Here. There are a few things you wannabe ninjas may want to know.
1. Ninja requires low ping or extra patience.
2. Ninja has extremely low armor and hp.
3. Ninja has extremely low damage, aside from its GRAB attack which does the most in the game (except wall ice-spike).
Keep a watch on my signature to see if theres been an update to my guide recently. Updates will be posted in parathesis near the guide name, and then will be updated within the guide. This is to create a good sense of organization for the users who enjoy knowing whats going on.
Thanks Guys,
A. Updates
June 9th, 2005: Guide was made.
June 10th, 2005: Correction on recommending stat pts.
August 8th, 2005: Attack Info Corrected.
B. Credits
Special thanks to the following users:
Geet, for helping me get use to grab and testing grab damage.
shadowzsl for starting status.
Doremi for attack info
2. Starting Status
The starting stats for the ninja is as follows:
Basic Attack Power = 70
Distance Attack Power = 90
Special Attack Power = 100
Grab Attack Power = 100
Attack Power vs. Creatures = 0
Maximum Energy = 160
Maximum Armor = 110
Attack Speed = 98.00
Travel Speed = 7.60
Maximum Cell Points = 1600
Credit to: shadowzsl
Don't be deceived! Don't Panic! 0 creature attack? No way! Well the reason why the creature attack is so low is because of ninjas second range attack, the only class in the game aside from mage that has 2 range attacks. When you click and HOLD your right mouse button, you will crouch to the ground, and a golem can swing over you, and when you release you fling nine count them, NINE throwing stars with just enough radius to hit the entire golem with all 9. You can ALMOST take out a golem in 2 of these, and it takes less then 10 for the golden golem. You have to be close though, otherwise the stars will go into the ground, even though it classifies as long range it is quite short. As you can tell, the ninjas grab PWNS massively... (Blacksmith has 120 grab sadly, they get everything, they just suck though.) Grab is the ninjas MAIN move, when you grab you perform a combo of four grabs, and the strongest grab is the last one, so if they have about 1/8 of their bar left they screwed on the last part. Travel speed is the best in the game as well, but a blacksmith just needs to put 13 pts into travel speed to keep up, so be warned. Cell points, you have the lowest in the game, so compromise with that. Summons are hardly that important anyway, but all those extra cell points and nothing to do with them, might as well use. Maximum armor is also very low, which tends to be a problem, one ninja grab can wipe your armor bar -.-.
3. Moves and Keys
Close Range
Left Click x 4 -Stab three times, kick then jump back.
Left Click x 3 Right Click - Old version of Left Click x4
Left Click x 2 Right Click -Stab twice then throw dagger in air and slash.
Up Up Right Click - Dagger Glide
Up + Up + Left Click - Jump straight into enemy and kick the enemy in the air.
Right mouse + Hold - Concentrating the energy and strike with the whole body.
Both Mouse Buttons - Disappears instantly and strikes down from the air.
[Getting Up] Left Mouse Button - Disappears instantly and shows up after big explosion.
Shift - Guard
[From Front] Both Mouse Buttons - Stab enemy's neck and cut around enemy's body.
[From Back] Both Mouse Buttons - Stab enemy's neck from the rear.
Long Range
Left Click - Throw 3 Separate Throw Darts.
Right Click + Hold - Throws 9 Separate throwing stars towards the ground in front of you.
W - Moves you Up
A - Moves you to the Left
S - Moves you down
D - Moves you to the right
^ - Moves you up
< - Moves you left
> - Moves you right
v - Moves you down
q - Rotates Weapon
e - Rotates Weapon
[Thanks to Doremi for some controls]
4. Weaknesses and Strengths
A. Pros
The Ninja has very power grab attack
The Ninja has extended range with its 3 star throw.
Ninja moves very fast.
Ninja jumps the highest.
Ninja Changes its weapon within a second.
Can pwn any class.
Does the most damage to Big creatures, such as a golem.
Stun and sneak.
B. Cons
Very weak physical attack outside of grab.
Very low damage with its throwing star attack
Eventually gets outspeeded by swordsman.
Can be pwned by any class.
Does low damage to small creatures.
Sneak attack commonly doesn't work
Miss your grab and you are open for 2~3 seconds.
Down in a few hits.
5. Status Distribution
A. Grab Attack
This currently, at the time of the korean version, is the most important thing to a ninja, using grab you can do up to half a mage, ninja, and archers bar. Raising grab can increase it enough that you can 2 hit a mage in your level 14s. This is a MUSTTTTTTTTTTTTT for all ninjas, unless of course theres some new kewl secret with int rakion or something to do with Chaos mode. The only way you will not want to get this as your main stat is if you can't grab, in which case you shouldn't be ninja...
B. Travel Speed
I have NO idea how this works, I was told its .03 points per stat, I assume it helps out a bit, ninjas base speed is 7.60, with 50 pts and .03 thats 1.50 extra speed which in turn = 9.10.
C. Basic attack
Useless, Ninjas basic attack sucks, let alone adding points into it, after you max out grab I recommend Cell Points and +Armor and +Health over this skill.
6. Melee
Melee includes GRABBING and SWINGING.
First is the FRONT grab.
You stick your dagger into their neck and spin. In order to do this you get directly in front of an opponent, as close as you can, and press both mouse buttons at once, if YOU ARE NOT CLOSE ENOUGH OR UR NOT FACING THE FRONT OF BACK, YOU WILL FLY INTO THE AIR TO DO A HIGH DELAY JUMP ATTACK. If suceeded, your ninja will proceed to stab and gash and spin the opponent around.
What you like about this move? High Damage, knocks the enemy down.
What you dont like? You might have a few people waiting with charged swords for you to finish ur combo.
When to do it? When theres buncha noobs around or when your alone.
When not to do it? When you got charge happy people waiting for you to finish your stab.
Second is you BACK STAB.
You stick your dagger into their back and push it through their heart. In order to do this you must be directly BEHIND your opponent and press both mouse buttons are once. As above, you can not be to far away of you float into the air and do a jump attack. If suceeded your ninja will proceed to stab and gash and twist your opponents insides.
What you like about this move? Highest Damage in game aside of DIRECT mage ice spike (difficult)
What you dont like? You might have a few charged combos waiting for you...
When to do it? Any chance you get.
When not to do it? When your low hp or surrounded by a lot of people.
Third is your NORMAL slash.
You slash your dagger towards your opponent. In order to do this you just click your mouse button, and there are many combos you can perform as well.
What do you like about this move? Stunnage, keeps people in the air for a few seconds.
What you don't like about this move? Weak Damage
When to do it? When the noob won't stand still or when someones falling to the ground and you need them in air for teammates.
When not to do it? When you or a teammate can pull off a perfect grab.
7. Long Range
Ninjas good with long range from a short range, ironic isn't it? Anyway ninja has two types of long range. First is its 3 star throw, which throws 3 stars in a wide radius, and the second is a 9 star throw, where you crouch and throw 9 stars in front of you. When to use these and how to use these:
1. Using your 3 shot throw is used for killing low hp runners, finishing off golem with low hp, breaking delay, and hitting monsters that you can't grab.
When you shouldn't use these: When your opponent is full hp or when trying to 1v1 an archer or mage, it will come back to bite you in the ass. Or when your opponent has someone with delay and they are going to grab them (because it breaks delay).
2. Using your 9 shot throw is used for killing a golem, hitting a big crowd, killing a minotaur, or knocking a jumper down, or putting some damage into blacksmith.
When you shouldn't use these: When your facing other ninjas or mages. When your fighting a small creature. When you can easily grab someone instead, or when someone has an opponent in a nice spot with good delay. (cuz it breaks delay)
8. Score Games
Fun Games, the only thing I really find them good for is practicing your grab on low levels when your level 10, because of the minimal exp you get, its good for a long time if you need to practice grabbing. These kind of games are also good stress relievers (unless ur missing every grab and in turn getting grabbed yourself).
Now what to do in a score game.
STICK WITH YOUR TEAMMATES, I don't care if you got an uber 1337 grab that can kill a mage in 2 hits, stay with your teammates. When your near 2 enemies, ones bound to have a charge up waiting for you when your done with grab. BUT with a teammate, he can cancel the opponents charge allowing you to get away with 0 damage.
Sneak and hit tactics: Sneak up on noobs that don't have their back watched, ice spike mages, fireball mages, archers, double swinging blacksmith, star throwing ninjas.
Sneak up on people that are reviving from death. Chances are when they revive they COULD'VE been watching one of their teammates, so they will have a few seconds of delay, then just pop it and backstab them.
Always ALWAYSSSS have fun, stressing over missing multiples grabs or getting your ass whooped doesn't help, usually makes you worse from stressing without thinking.
9. Golem Games
Power Leveling games... The Only thing you should be playing for the first 6~10 levels. The goal of all golem games is to of course, either kill all opposing teammates or kill enemies golem. You have a nifty attack for killing golems, which you may have read about in the Long range section (Ctrl+F 9 Shot). During Golem games you must keep these objectives:
Support team, even at a cost of losing some of your hp bar, numbers DO matter in a golem game, since players do not revive.
Kill all opposing enemies, since as above, numbers DO matter, and when you kill enemies you get exp (which adds up) and you relieve an opposing player from the teams burden, possibly a fatal player.
Kill the Golden Golem. Ninjas have extremely strong abilities to kill the golden golem. Using their (Ctrl+F 9 shot) 9 shot star throw, they can take away 1/10 of the golems hp in a 1~10 game, and it takes them almost 2 hits for the big golem. Contributing on the golem could help your team take that away from the enemy players.
Distract enemies. You have the speed required to distract enemies. By distracting these enemies you give your allies a chance to kill golem. Distracting includes:
Running Around so they cant hit you.
Grabbing the mages using fireballs.
Grabbing the archers.
Making numerous people follow you.
Forcing people to focus attention on you, for instance don't get up and make a guy guard on you until an ally grabs him.
People you want to watch out for in golem games are SWORDSMAN, GOD bless the swordsman, ANNOYING little critters. Their damage stinks, but they knock you down so damn much and you can't get anywhere near them. Read the Targets and hunters section to find out how to take on the swordsman (Ctrl+F Swordsman Tactics).
10. Solo Games
Nothing much involved with solo games, your main tactics are to steal the kills from others and to stand back and wait for a high delay move to be done. Always watch out for the swordsman, always swinging in little loopdy loops so u cant get around him, god hes annoying (Ctrl+F I freaking hate swordsman) <--- no just kidding don't ctrl+f that.
Anyway, in Solo the person with the most kills wins the round, when the timers up or when they hit the max amount of kills.
Suiciding cost you to lose one of your kills putting you back 1, and dieing grants an enemy one point as well.
Rather then risk dieing you should attempt to get the little hp bottles that are usually on every level.
Although there are no teams, its still a good idea to team up with people.
11. Working with teammates
Ninjas usually hate working with teammates, but if your facing more then 2 enemies, you really have no choice. The reasons why you hate working with teammates is because of their stupidity. Generally you have idiots that cancel someones grab delay causing you to miss your grab, go flying, and get grabbed instead. But you also have those responsible helpful teammates that might do something like an ice spike allowing you to grab the enemy at the same time creating a one hit opportunity. I don't generally accept working with teammates while a ninja to much so I'm going to skip this section - Might create it later.
12. Targets and Hunters
A. Vs an Archer
When playing against archers ninjas have one goal in mind... Grab for ez kill. The thing about archers are, they are usually smart enough to have their back to a wall or to allies. At low levels u can pretty much kill an archer in 2 backgrabs. Heres how you defeat them -
Watch for an empty spot on their back, take a way they wouldn't expect around to get to them then take a jump on their back.
Hit them while they are shooting in open field, they can't see behind them so you have a good 2 seconds on their back before they see you.
Run towards them and when you see them turn around, guard as fast as you can to block their shots until your close enough to grab.
Even tho all these tactics work, if an archer is shooting at you and won't take eyes off you, just run away, they hurt -.-.
B. Vs a Blacksmith
Blacksmith, possibly the easiest class in game to grab aside of mage. When vsing blacksmith theres a few things to do -
Wait for them to swing twice at you then grab them with their extreme delay lolzolzolz pwns
Hit them then grab them as they fall from a jump attack.
Jump over their special attack repeatingly until they swing for delay...
Trick them by standing still until last second so they try to grab and go spinning.
Grab them as an archer or someone pwns them.
C. Vs Mage
Mage, the EASIEST class in the game to grab, lol delay powar? Anyway, to conquer mages its not to hard. ALL of the mages attack has mass delay. Their spike takes around 2 seconds to recover from, not to mention the time they spend casting it. Fireball takes time to lock on, and their melee takes a second to recover from with a double staff combo, making it easy to recognize early. Casting a heal ball also screws them up because that gives 3 seconds of delay creating it. Heres how you trick a mage -
Stand still to make them ice you, then jump over it behind them for a grab (lol works everytime).
Stand back and wait for them to ice someone / golem and then go up and grab (also works everytime).
Run up to them while their fireballing someone / golem and grab (almost works everytime).
Catch them while they make a heal ball for themselves or teammate.
Sneak up behind them using passages or doors, and grab them while they do w/e.
Grab them while they use any of their moves (also works).
D. Vs Ninjas
Figures this out for yourself, I don't want anyone grabbing me 24-7. (Yes I have made my choice, I will be a ninja in rakion international, maybe archer as a secondary characters.)
E. Vs Swordsman
The most annoying class in the game to grab. Nothing is fun about vsing swordsman. Althought they tend to be very weak overall, they are very hard to grab, they have a nice swing combo that spins all around them that knocks down any approaching person. They also have a 3 hit c


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Home > News & Events > Events Calendar > CANCELLED - Future of Intelligence Seminar: General Michael Hayden
THIS EVENT HAS BEEN CANCELLED. General (ret) Michael Hayden, former Director of the CIA and NSA, will speak on a number of intelligence issues including secrecy, privacy, and the Snowden affair. General Hayden is a Principal at the Chertoff Group and a Distinguished Visiting Professor at George Mason University. As Director of the Central Intelligence Agency, General Hayden was responsible for overseeing the collection of information concerning the plans, intentions and capabilities of America's adversaries; producing timely analysis for decision makers; and conducting covert operations to thwart terrorists and other enemies of the US. Before becoming Director of the CIA, General Hayden served as the country's first Principal Deputy Director of National Intelligence and was the highest-ranking intelligence officer in the armed forces. Earlier, he served as Commander of the Air Intelligence Agency, Director of the Joint Command and Control Warfare Center, Director of the National Security Agency and Chief of the Central Security Service. This seminar is open to Harvard students, fellows, faculty, and staff on first come first served basis.

subset: commoncrawl


text:
I am new to the site, and fairly new to Cosplaying/Costuming (I've only ever gotten store bought costumes). I am very interested in making my own Mandalorian armor, and I have a few questions.
1) Where should I start?
2) What would be the best materials to use?
3) What is usually the cost of making your own costume? (This is a fairly big issue for me right now)
It may be a while before I can get started, I am going to a school for the Marine Corps from May to July. I would like to go ahead and start getting the materials. Once I get started I will post about my progress and any other questions I may have. Any help and/or advice would be greatly appreciated.
Thank you in advance,
Erik (fett90)


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text:
Hey guys!
So I was just messing around and downloaded a decibel app On my phone and wanted to see the reading with the AWE SwitchPath exhaust with cat deletes. Prepare to be surprised by those that think the valve system isn't loud enough...
VALVES OPEN- cold start
So on a cold start I got readings as high as 99db (almost 100) with the valves open on the outside of the car.
Once it warmed up it was idling at a steady 97.5db on the outside.
Inside the car it was reading 70db!!! Pretty good insulation if you ask me !
Outside the car it was still reading 90db
Inside the car though a very quiet 63-64db
Just thought this may be of interest for those that think this set up is too tame or too loud. You truly get the best of both worlds!
Wide open throttle I will report back on


text:
ARSC HPC Users' Newsletter 217, April 5, 2001
SV1e Upgrade Postponed
Chilkoot's processor upgrade to an SV1e has been temporarily postponed.
Chilkoot users should watch the MOTD ("message of the day" -- that valuable information that appears every time you log on), for an announcement of the updated schedule. The upgrade will likely occur during a normal Wednesday night downtime. We regret this delay, but expect to proceed with the upgrade soon.
Portable MPI?
[Thanks to Jeff McAllister of ARSC for this contribution.]
Depending on the system, MPI might not provide the best performance or the easiest way to parallelize codes. However, MPI is emerging as just about the only common element between HPC architectures (i.e. it will work on shared AND distributed memory platforms). As ARSC now has several systems on which to test MPI codes, it seems only natural to seek the common elements between the various implementations.
I set a goal to write a platform-independent example that could pass arbitrarily large array sections in a way that could be expanded to many variables. Basically, I was trying to produce a strategy for a pretty common case that I could reuse. In the past I'd written many "toy" MPI programs and played with lots of examples. I'd even gone through the effort of re-engineering larger scientific codes for MPI parallelism. (One works on the T3E, but it's not truly portable yet. The other still doesn't work correctly in its parallel version.) So I thought aha! Figuring out which MPI routines are actually going to work portably and scalably will be valuable knowledge...
I'm not going to say that I'm an MPI authority -- the purpose of this article is merely to communicate what I've observed. Someone with more MPI programming experience, or even a different programming style, may be able to come up with another (and perhaps better) set of MPI commands and strategies that work everywhere.
Testing the Standard-ness of MPI
Just because a program uses MPI doesn't mean it's portable. As there are differences in compilers, there are differences in MPI implementations. My theory is that some ways of programming in MPI are "more portable" than others. (High-level languages have the same problem. For instance, there are lots of ways to use common blocks in Fortran in completely nonportable ways.) So it makes sense to learn the dangerous parts of MPI and avoid using them.
The requirements of my portability project:
- transfer any part of an array between two processors
- this transfer should work regardless of size without changing code
- on a domain decomposed into arbitrarily-sized subsections
Furthermore, this approach should be general enough to work in a wide variety of settings. For example, one application I'm hoping to put this to is transferring the boundaries for a finite-difference solver, though I'd like to be able to transfer the entire array partition in other cases. The goal is to be able to figure out the most generic way to transfer data in MPI so that I can practice code reuse, avoiding re-inventing the wheel for each new application.
Delving into this project further, some suspicions I'd had from earlier work were confirmed:
The most basic subset of MPI subroutines is the best bet for portability: init, comm_rank, comm_size, send, recv, isend, irecv, wait, barrier, and finalize. (wtick and wtime may also be on this list though in testing how widely the granularity varies between systems suggests another project...)
probe and waitall, though they would be very nice to have, are unfortunately not on the above list (along with testall,testany, waitany, iprobe, and the more esoteric variations of send/recv. The way these function seems to vary widely between systems.)
Directly sending/receiving array subsections (i.e. mpi_send(A(1:mj,kstart(mype):kend(mype)... ) doesn't work reliably. On some platforms/compilers this will work, on others this is an unstable option. The alternative -- which does work everywhere -- is copying from a buffer into the desired array subsection. An additional step of allocating buffers to the exact count specified in the MPI call also seems to be required for full portability.
After testing many approaches to fulfill my requirements on ARSC's Cray T3E & SV1, IBM SP, Linux cluster, and SGI Origin 3800, I arrived at the following code. Here's a quick summary of how it works:
A "partition table" is created to drive domain deconstruction based on an arbitrary array size and an arbitrary number of processors. It's crude: # of procs can't be greater than # of columns and load balancing isn't considered.
Each processor iterates over its own section of the array in the "computational kernel".
Depending on where you end the outer loop, A) all computations can happen for each processor's subsection with one transfer at the end or B) the entire array subsection can be transferred from each processor each time. The result should be the same, but the second option is a stress test for the message-passing strategy.
Message passing is accomplished by a 2-message scheme. The first message is short, containing information about what to do with the next (longer) message. This depends on the "messages arrive in order from a particular source" property of the standard, which seems to be preserved on the systems listed, even under stress tests with tens of thousands of loops.
Data is received in a temporary buffer created at exactly the right size for the message then copied into the target array before being deallocated.
program gridMPI implicit none include 'mpif.h' integer mj,mk real,dimension(:,:),allocatable:: A real,dimension(:),allocatable::sendbuffer,recvbuffer real x,y,z,minv,rad,inc,iso integer status(MPI_STATUS_SIZE) ! some MPI implementations don't deal ! well with MPI_STATUS_IGNORE integer I,K,J,L,numloops,error integer mype,totpes,ierr,master,tag,source,sz,tmp integer req1,req2,req3,req4 integer msg(4) integer, DIMENSION(:),ALLOCATABLE ::Kstart,Kend character, dimension(:),allocatable::outline ! setup mpi call MPI_INIT(ierr) call MPI_COMM_RANK(MPI_COMM_WORLD, mype, ierr) call MPI_COMM_SIZE(MPI_COMM_WORLD, totpes, ierr) numloops=100 master=0 mj=60 mk=mj ALLOCATE(outline(mj)) ALLOCATE(Kstart(0:totpes-1)) ALLOCATE(Kend(0:totpes-1)) c create a partition table mapping out the subsections c to be handled by each processor CALL PartitionTable(1,mk,totpes,0,Kstart,Kend) print *,"PE ",mype,":",Kstart(mype),Kend(mype) ALLOCATE(A(mj,mk)) A=0 c a sphere equation solver. Put here to use up some time and c generate an easily verifiable set of values to transfer c Output should reflect the heights of a hemisphere which c changes size with each timestep. Output can be checked c visually or vs scalar output (see below to disable MPI c execution). As the sphere is slightly off-center, testing output c will show transposition errors or missing communications from other c processors. rad=1.0 inc=.3 call mpi_barrier(MPI_COMM_WORLD,ierr) do L=1,numloops rad=rad+inc if ((rad>real(mj*2)).or.(rad<1.0)) inc=inc*(-1.0) do k=kstart(mype),kend(mype) do j=1,mj x=real(k) y=real(j) z=(rad**2-(x-mk/2)**2-(y-mk/2)**2) if (z>0) then z=sqrt(z) else z=0 end if a(j,k)=z/1000 end do end do end do c all send their section of the array to master c set this to .false. to turn off message passing if (.true.) then ! yes, some of this information is redundant ! and could be obtained from status msg(1)=mype msg(2)=kstart(mype) msg(3)=kend(mype) msg(4)=mj tag=1 call MPI_ISEND(msg,size(msg),MPI_INTEGER, * master,tag,MPI_COMM_WORLD,req1,ierr) if (ierr /= MPI_SUCCESS) then print *, "initial msg send unsuccessful on PE ",mype end if sz=0 allocate(sendbuffer(mj*(kend(mype)-kstart(mype)+1)), * stat=error) if (error /=0) then print *,"error allocating sendbuffer in loop ",L end if do k=kstart(mype),kend(mype) do j=1,mj sz=sz+1 sendbuffer(sz)=a(j,k) end do end do tag=999 call MPI_ISEND(sendbuffer,sz,MPI_real, * master,tag,MPI_COMM_WORLD,req2,ierr) if (ierr /= MPI_SUCCESS) then print *, "main buffer send unsuccessful on PE ",mype end if if (mype==master) then do i=1,totpes tag=1 call MPI_IRECV(msg,size(msg),MPI_INTEGER, * MPI_ANY_SOURCE,tag,MPI_COMM_WORLD,req3,ierr) call MPI_WAIT(req3,status,ierr) if (ierr /= MPI_SUCCESS) then print *, "init msg recv unsuccessful from PE ", * status(MPI_SOURCE) end if tag=999 source=msg(1) sz=mj*(msg(3)-msg(2)+1) allocate(recvbuffer(sz),stat=error) if (error /=0) then print *,"error allocating recvbuffer in loop ",L end if call MPI_IRECV(recvbuffer,sz,MPI_real, * source,tag,MPI_COMM_WORLD,req4,ierr) call MPI_WAIT(req4,status,ierr) if (ierr /= MPI_SUCCESS) then print *, "main msg recv unsuccessful from PE ", * status(MPI_SOURCE) end if sz=0 do k=msg(2),msg(3) do j=1,msg(4) sz=sz+1 a(j,k)=recvbuffer(sz) end do end do deallocate(recvbuffer,stat=error) if (error /=0) then print *,"error deallocating recvbuffer in loop ",L end if end do end if call mpi_wait(req1,status,ierr) call mpi_wait(req2,status,ierr) deallocate(sendbuffer,stat=error) if (error /=0) then print *,"error deallocating sendbuffer in loop ",L end if call mpi_barrier(MPI_COMM_WORLD,ierr) end if ! if you'd like to see a program with a really pathological ! comp time/comm time ratio, uncomment the next line and ! comment the last line of the "computational kernel" ! the results should be the same but execution time will ! increase significantly with each new processor c end do if (mype==master) then minv=minval(A) iso=(maxval(A)-minv)/9 do j=1,mj do k=1,mk if (A(j,k)>0) then outline(k:k)=char(int((A(j,k)-minv)/iso)+48) else outline(k:k)=" " end if end do print *,outline end do end if call MPI_FINALIZE(ierr) end SUBROUTINE PartitionTable(start,MAX,nPEs,overlap, * Pstart,Pend) IMPLICIT NONE C -------- SCALAR VARIABLES ------- integer MAX,start ! partitioned range=start:Max integer nPEs,overlap ! divided over nPEs with specified overlap C -------- DIMENSIONED VARIABLES----- integer Pstart(0:nPEs-1) ! the partition start and end vars integer Pend(0:nPEs-1) C -------- local variables ---------- integer I integer R,B integer POS,Size,Tsize ! get the base partition,B, (i.e. how this space would be partitioned ! if it divided evenly between the PEs) and the remainder(R). ! R PEs will do 1 extra loop. Tsize=(Max-start)+1 if (Tsize<nPEs) then print *,"Cannot partition: Max-start is less than nPEs" STOP end if B=Tsize/nPEs-1 R=mod(Tsize,nPEs) POS=start-1 DO I=0,nPEs-1 POS=POS+1 ! advance to next partition Size=B ! set partition size if (I<R) Size=Size+1 ! 1 extra loop for remainder PEs Pstart(I)=POS ! Set Pstart to partition start POS=POS+Size Pend(I)=POS ! Set Pend to partition end Pstart(I)=Pstart(I)-overlap ! adjust for overlaps if (Pstart(I)<start) Pstart(I)=start Pend(I)=Pend(I)+overlap if (Pend(I)>MAX) Pend(I)=MAX END DO RETURN END SUBROUTINE
MPI can be a "portable" standard, though (as with other standards like programming languages) just because it's written in MPI doesn't make a code portable. Portability can be increased by:
Testing code on a wide variety of systems during development.
Using the simplest subset of MPI possible.
As you can see from the above code, though, the results of attempting to be as general and as portable as possible are not compact, elegant, or optimal in terms of performance. We're back to the old problems of performance being at odds with portability (and good programming practice in general). However, this example (unlike many of the other example codes out there) is actually scalable to "real problem" size on many systems. This is just a beginning. It has often been said that MPI is too hard to use. Hopefully I've in some small way made it easier with this experiment.
[ Editor's note: comments and other experiences of MPI portability are invited. ]
ARSC Training, Next Two Weeks
For details on ARSC's spring 2001 offering of short courses, visit:
Final course of the semester:
Visualization with Vis5D, Part I
Wednesday, April 11, 2001, 2-4pm
Visualization with Vis5D, Part II
Wednesday, April 18, 2001, 2-4pm
Please let us know what topics you'd like us to cover next fall. Also, ARSC staff are generally available for one-on-one consultation. ARSC users may always contact email@example.com if you need help with programming, optimization, parallelization, visualization, or anything else. We'll try to connect you with an appropriate staff member.
Quick-Tip Q & A
A:[[ Is there a way to peek at my NQS job's stdout and stderr files [[ (.o and .e files), while the job is still running? [[ [[ I'm in debug mode, and wasting a lot of CPU time because these jobs [[ must run to completion before I can see ANY output. Sometimes, I [[ could qdel them based on debugging output emitted early in the run. From "man qsub", -ro Writes the standard output file of the request to its destination while the request executes. -re <ditto, for stderr> Thus, the answer is to add this to your qsub script: #QSUB -ro #QSUB -re Experiments on the T3E and SV1 reveal a minor problem, however. If I don't combine stderr and stdout (using "-eo") and do specify "-re", the stderr file gets stored to my home directory, rather than the normal destination, the directory from which the qsub script is submitted. Everything works fine for the stdout file, whether or not "-eo" is given. Of course, you should only do read operations, like "cat," on these output files while they're still being written by the NQS job. Q: Help! I've got myself stuck on 4 (FOUR!) list servers, and can't unsubscribe! It was 3, but last month I joined a support group for people addicted to listservers! Ahhhh! That made 4. Problem seems to be I'm subscribed as (making something up here), "myname@my_old_host.frazzle.com" but they've retired "my_old_host" and moved me to a new workstation and now, when I send an "unsubscribe" message, I get a reply that, "myname@my_new_host.frazzle.com" is not subscribed How can I get my name off these lists?
[[ Answers, Questions, and Tips Graciously Accepted ]]
Current Editors:
E-mail Subscriptions:
Ed Kornkven ARSC HPC Specialist ph: 907-450-8669 Kate Hedstrom ARSC Oceanographic Specialist ph: 907-450-8678 Arctic Region Supercomputing Center University of Alaska Fairbanks PO Box 756020 Fairbanks AK 99775-6020
Subscribe to (or unsubscribe from) the e-mail edition of the
ARSC HPC Users' Newsletter.
Back issues of the ASCII e-mail edition of the ARSC T3D/T3E/HPC Users' Newsletter are available by request. Please contact the editors.


text:
Ivanova and Dr. Emil Nankov (ARCS Archaeological Program Officer) visited the museums in Bulgaria funded through the ABF-sponsored SPCME program in 2012: the Archaeological Museum – Septemvri (funded for the project entitled, "Pistiros Exposition Hall – Presentation and Socialization of Cultural Artifact"), the Archaeological Museum in Varna (project entitled, "Museum for Small and Grown-up"), the Historical Museum in Balchik (project entitled, "Conservation, Restoration, and Exhibition of Stone Architectural Elements and Pieces of Inventory of the Temple of the Pontic Mother of Gods in the Greek Colony Dionysopolis"), and finally the Archaeological Museum of Silistra (project entitled, "Revivification of the Ancient Durostorum in the Archaeological Мuseum –Silistra"). These museums just recently began working on their projects, and they are still in the process of remodeling and preparing the museum facilities for the next stage of the various projects.
Ivanova and Nankov also visited the Historical Museum in Kazanlak "Iskra" (awarded in 2011 for the project entitled, "Preservation and Enhancement of the Antiquity Collection of Museum of History "Iskra", Kazanlak"). The project was just recently finalized with a temporary exhibit of the restored artifacts from the antiquity storage facility. The project is an example of how neglected and forgotten collections can be restored and presented to the community.


text:
Technologies: lamancha.com is using 4 Technologies.
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Find emails for lamancha.com executives, including the Chief Executive Officer, Chief Financial Officer, and Chief Marketing Officer.
Note: Only company contact information will be added. To discover and add individual contacts to My Prospects, please click though to the Company Profile page.


text:
Northern Michigan University requires that all full-time, new and re-entry students born after 1956 provide proof of immunity to measles (rubeola) to the University Health Center.
Active military personnel and veterans are exempt from providing proof of immunity, since they have already met comparable immunization requirements. To comply with the policy, active military personnel must present their military I.D. card, and veterans must mail a copy of their DD 214 to the Health Center.


text:
Click for "Microbes After Hours" videos
Alaric writes:
Hello Vince and Dick,
I just found your podcast and I love it! You have some wonderfully witty banter.
I am only on my 4th episode (that's what you call a podcast segment right?), and have a question pertaining to my original reason for searching out your podcast.
I am working on the research portion for a short story I am wanting to write about what the world would look like if we knew exactly how different parasites effect behavior. Think of it as a thought experiment dealing with the nature of environmental determinism and the concept of free will. Say, would people purposefully expose themselves to a parasite for a desired effect, or use one as an alibi for an act of bad faith? I may bring in epigenetics into this story as well, but I'm not sure how it will fit. It is meant to be science fiction with a bioethical slant.
Importantly, I don't want it to seem too sensationalist though, so I am trying to base as much of the story in reality as possible. Hence listening to your podcast! Do you have any suggestions on where I should look for information about this? Do you have a podcast/episode/segment about this? It's validity as an idea? Conspiracy theory or reality?
Also, love the mini-history lessons. Myself, I am a student of history of science/medicine/technology and seriously appreciate it! A++ will listen again.
C. Alaric
Robin writes:
If he is of Indian origin, the first name is not pronounced as in chancre
But as:
Robin writes:
Minas in Portuguese means 'mines'.
James writes:
Hi folks,
You wanted to know how many NZ listeners you have so now you know you have one more. :p
Keep up the great work.
Kind regards,
New Zealand
Jacob writes:
Hi all,
I saw this in my inbox this morning and thought that it would be a good TWiP pick of the week.
Peter writes:
Dear Vincent and Dickson
I thought that this paper from PLOS one would be worth a mention on TWiP
Tapeworm Eggs in a 270 Million-Year-Old Shark Coprolite
The fossil from Brazil has been found to contain the oldest known examples of tapeworm eggs.
The specimen was so well preserved that a worm larva could be seen in one of the eggs.


text:
I'm not sure that I understand your question.
Normally, if the bullet is a wee bit too long, one just seats it more deeply into the case. Modern smokeless powders take up relatively little room, making this easy.
Normally, shorter bullets can be less accurate, depending upon the ratio of length to diameter. The ratio you seek may lead to inaccuracy.
Normally, the heavier bullet produces the better terminal ballistics.
Normally, pistol bullets are chosen solely for their weight, and their length is accommodated within the case. For the .380, anything from 90 grains to 110 grains should be useful.
What is the groove diameter of your barrel?
Why do you specify a short bullet?
Why isn't bullet weight important?


text:
Spring Rhubarb Salad RecipeRead Reviews Be the first to add a review
5 1 1
In our part of Iowa, we know spring is coming when we see the first rhubarb peeking out of the ground. We enjoy it so much that it's hard to wait for the stalks to grow large enough to be picked! I've collected lots of recipes for rhubarb, but this is one of my family's favorites.
Recommended: 60 Spring Farmers Market Recipes
- 4 cups diced fresh rhubarb
- 1-1/2 cups water
- 1/2 cup sugar
- 1 package (6 ounces) strawberry gelatin
- 1 cup orange juice
- 1 teaspoon grated orange peel
- 1 cup sliced fresh strawberries
- Combine rhubarb, water and sugar in saucepan. Cook and stir over medium heat until rhubarb is tender. Remove from heat; add gelatin and stir until dissolved. Add orange juice and rind. Chill until syrupy. Add strawberries. pour into 6-cup mold; chill until set. Yield: 8-10 servings.
Originally published as Spring Rhubarb Salad in Country April/May 1990, p49
Reviews for Spring Rhubarb Salad
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Click stars to rate
Any changes to your rating or review will appear where you originally posted your review
Reviewed Mar. 7, 2008
"Sorry.... thought this would go over better... it didn't."


text: I think the future of the Pistons can be summed up with the following letters and what they represent: Brandon Knight. Let's face it folks the future of our team depends a lot on how this kid develops. Good thing we still don't employ Larry Brown as a coach. The kid would only see playing time in the last few minutes of blowout losses and if he ever broke his hand he would just have to play through it. Dumars. Will Joe stay or will he go? That's the big question Mr. Gores will have to deal with. Salary Cap. It will be a while before we can get rid of cap killers BG and CV. Monroe. Along with Brandon Knight his development is critical to the future of this team.


text:
Discussion and help for TEFL teachers, from teacher-training to ELT management
Moderator: Susan
richalmers wrote:I created a multimedia assessment for my own online students. It does not log scores, but gives a very good indication of the students level and tests most areas, except listening.
It is simple to use, but comprehensive in its scope and will certainly be of use to you if you are teaching online.
You can find it here: http://www.linguaspectrum.com/leveltest ... /index.htm
I hope this helps.
Users browsing this forum: No registered users and 2 guests


text:
Blake Cushing
Lendrum, Godbe, Lim, Basaraba Lead Pac-12 Academic Team Selections
Lendrum finishes career as a three-time first team pick; Godbe nabs his second first team honor.
No. 4 USC Set For Pac-12 Championships
Defending champions Morozov and Colupaev lead Trojans into four-day meet starting Sunday.
No. 4 USC Closes Regular Season With Win At Utah
Split squad crew led by Cary Wright's three wins.
USC Takes On Utah To Start Two-Day Meet
Davis and Cushing winners in abbreviated six-event warm-up session.
No. 4 USC At Utah To Close Regular Season
Trojans look to finish strong as postseason looms.
THIS SEASON: Blake Cushing, a 2012 senior, bolsters the Trojans' depth in the sprint free and breaststroke.
2012: Cushing raced in exhibition heats of the 50y free and the 100y and 200y breast at the 2012 Pac-12 Championships and provided depth in those events and others as a junior last year. He lowered his PR in the 100y breast to 55.31 (an NCAA `B' cut) in a time trial. He also lowered his 200y breast PR to 2:04.38 ... He was named to the 2012 Pac-12 All-Academic second team.
2011: Cushing again provided depth in the sprint free and breast for the Trojans as a 2011 sophomore, racing in the 50y and 100y free and 100y breast (in exhibitions) at the Pac-10 Championships. His personal-best 55.87 in the 100y breast was close to an NCAA `B' cut.
2010: Cushing competed in the freestyle and breaststroke as a freshman for the Trojans.
HIGH SCHOOL: Cushing attended Saint Mary's College HS in Berkeley, Calif., where he was a three-time prep All-American ... He was a three-time North Coast Section finalist in the 50y free, a two-time finalist in the 100y free and a finalist in the 100y breast ... He was a National Merit Scholar.
CLUB/COACH: Terrapins Swim Team/Paul Stafford.
PERSONAL: He was born on April 1, 1991 ... A psychology and political science major, his brother Alex swam for California.


text:
High school short story contest
October 13, 2012
The Rotary Club of Summit County and the Summit Daily News present the fourth annual Summit High Short Story Contest. The contest is open to all SHS students as well as home-schooled students.
• Word limit: 2,000
• Subject: Whatever you'd like
• Deadline: Midnight, Nov. 16
• Submission: Email your story as a Word document to firstname.lastname@example.com with subject: short story contest
The top three winners will earn cash prizes and will read their stories aloud at a Rotary meeting. Winning stories will also be published in the Summit Daily News.
A few things to consider:
• Be sure to have your name and email address on your submission
• List the word count
• Spell check
• Creativity and good writing are the two main things to be judged, but proper grammar, spelling and style will figure heavily as well.
• Have fun.


text:
Once again, SOWO will be partnering with the American Cancer Society to raise money for Relay for Life. My wife Tina will be on hand during Friday night pre-registration and Saturday during regular show hours to accept donations in honor of all those in our community whose lives have been affected by this disease.
Every year we go to great efforts to ensure you have plenty to enjoy at no cost to you. Please help those who can't enjoy basic things at any cost. Our goal for 2012 is for every participant to donate $1.00. Please look for the purple balloons moving around the crowd and be prepared to give some small amount and let's show everyone what this community can do!


text:
I'm going to the New York Times!
"Excited" doesn't really do it justice, but I'm excited to announce that I'm joining the New York Times as a deputy technology editor, to write, make videos, opine, tweet, and help guide personal technology coverage for the paper and online. I'll be working to develop a new column covering personal technology, and I'm open to name suggestions! I'll be based in San Francisco, working with the team of reporters and


text:
You will need:
One resin Webley kit (I recomend Sidewinder's )
Bit of plastic pipe
Resin scope
Resin scope rings/blocks
Throw it all together and you get:
You will need:
One resin Webley kit (I recomend Sidewinder's )
Bit of plastic pipe
Resin scope
Resin scope rings/blocks
Throw it all together and you get:
Last edited by Sidewinder; Apr 2, 2017 at 5:55 AM.
Awesome! I knew it was only a matter of time before you used your skills to buildup an ESB! Can wait to see how it comes out
Cast up my scratch built scope mounts (uncleaned):
I'll be watching this thread with great interest
:thumbup :thumbup :thumbup
I just got my Barrel mounts for the scope yesterday! WOW! Really, really nice looking and worth the $$$$
Of course, I have his Webley kit as well, and it works like a charm!!!
Also, got my Heiland flash tube gun in last night for the barrel itself, so things are coming along rather well!
Hope to have this baby done soon!!!
Incidentally, the front mount was made to go in front of the Webley barrel and around the flash tube. I believe from studying pics this is correct.
I noticed that too. Thanks for the help and clarification.
Cool tip, thanks!
Could you please post some pics of the scope mounts all cleaned up?
I want... I want... I NEED:thumbup!!! I will also be watching this thread!!
same here. i really like your scope rings
Mounts tidied up a bit, still need a spot of filler.
They are looking good now.
Out of interest, what did you make the scratchbuilt scope mount rings out of?
After the success of my ROTJ scratchbuild, I've turned my attention to ESB.
I'm after a set of blocks (molex connecter greeblies). Could you PM me with a price?Also maybe a set of scope mount rings?
Also, anyone got any idea where I can find ESB stock greeblies?
Try Omega_Man... he's making them!
It's plumbing tube, plastruct stuff and plasticard.
I'm gonna be getting some original connector block thingies soon, so i'll prob offer those up in the future.
PM sent.
Havoc said:
I got my ESB EE-3 scope mounts today from Sidewinder! Great work. These will definately make my blaster look soooo much better!
Super fast shipping from the UK to the USA!! Thanks again SAS!
Last edited by TK2177; Jul 7, 2006 at 4:26 PM.
ESB mostly painted, just need some metallic highlights here and there and a wash on the stock.
Stock bracket on its own is an original for colour comparison.
Ah, 'tis done. Particularly proud of the wood effect on the stock.
New owner's approval is all that remains.
And my approval you have. I can't wait to hold this bad boy!Sidewinder said:
Thanks Simon!
I got the blaster a couple of days ago. Thanks Simon for the fast shipping and especially for the great work on this blaster, I love it!
I have some questions though about how to finish it. First, I noticed that you put the V8 connector rod only on one side. Is this accurate? I looked at others blasters on the forum and everyone else seems to have one on both sides. I can't find any pictures of the real one that show the opposite side either. I've searched the forum for a while looking for an answer to this but I've not found one.
Second, I just got my greeblies set in the mail from Omega Man and I was wondering if there were any good ref pics that show exactly where these go. I'm mostly concerned with the attachment of the molex connectors. I am curious though if there is a preference on which way the split plugs face also. One side has raised "nubs" and the other side of each one has holes that the "nubs" would fit in to.
Thanks for any help. I bow before your blaster knowledge :thumbup
My painted pics did show that there was a V8 part on one side only.
As I understand it there are pics of the RHS with and without a V8 part, however there aren't any pics of the other side to say for sure. That's why I stuck to just one on one side. I believe you could have no V8 part at all and still be accurate.
If you decide you want another V8 for the other side I can send you one.
I haven't got any of the other greebs to require me to form an opinion on their placement - someone on here is bound to though!
Christo Fett said:
Hey all,
I'm currently in the middle of making new molds for my Webley parts as the old ones have about had it.
This might take a week or two.
Hey SAS...
So looking forward to holding/Seeing my ESB Blaster....


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Here at Garden State Urban Farms we have been lucky enough to have countless individuals help us along the way. Our friends spread the word, gave advice, and even dug in and got their hands dirty. This year has been no different. Just recently some of our new friends from Gramercy Tavern in New York City stopped by, and some of our old friends from the neighorhood have been around all over again. Gramercy helped out by planting our heirloom Tomatoes, while the kids were sowing some of our bean seeds. The folks from Gramercy Tavern even took back some things to put into service that very night!
Tag Archives: Gramercy Tavern
Gramercy Tavern and Neighborhood Friends
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Tagged Gramercy Tavern, Neighborhood, Volunteers


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'"I think there's a lot of different things," Crosby explained. "He's got a great shot. He doesn't need much time or space to put the puck in the net. He goes to the tough areas. He'll go to the front of the net and score those gritty goals that you have to score. He's patient. Sometimes he'll hold the puck it seems like forever and then dish it off or find some way to kind of tuck it around the goalie."'
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Click HERE to watch the video.
A new year, new policies for the Boy Scouts of America. The controversial decision to allow openly gay youth to remain in the organization is one a Kensington teen says was a long time coming. We've introduced you to Pascal Tessier before. The now 17-year-old Boy Scout who also happens to be openly gay, has become an activist to allow other gay youth to be Boy Scouts.
January 1st is the first day that policy goes into affect, and for Pascal, it's a milestone, but also, motivation.
The first day of 2014 is a day for new beginnings, fresh starts and for the Boy Scouts of America, a new policy. "It also signifies a great change in the BSA," says Tessier. "Which is, they are taking a step forward."
For Tessier, it's a day he's been fighting for. Pascal is gay and he's also a Boy Scout, something that before January 1st, did not go together.
"When I started this whole process, it was not an intent to be an activist or to make a change. It was just to stand up and say I'm not going to be silent I am going to be me, and I'm gay," remembers Tessier.
Pascal was in Texas in May when the vote was passed by more than 60% of the group's national council. BSA leaders say they hope Wednesday will be, "business as usual."
An alternate faith-based scouting group was created in the aftermath of the ruling, called Trail Life USA. That group, coincidentally, also launched on January 1st. Unlike the BSA though, they do not admit "open and avowed homosexuals."
As for the first day of 2014, Tessier is, of course, celebrating. But it's also bittersweet. Like many of us, he has made a resolution. Tessier's resolution, however, is more ambitious and controversial than most: to change the policies of the BSA, once again. "Because they are also saying that adults if they are gay are not allowed, once you turn 18, you shouldn't be gay anymore," says Tessier.
While openly gay youth are allowed to be Boy Scouts, their leaders are not. "That's another reason why we are continuing to fight and take the next step, which is getting full inclusion, gay adults included as well," says Tessier.
Tessier says he doesn't think he's special, he's just trying to change something he doesn't like, to be able to do something he loves.
Tessier says he is close to becoming an Eagle Scout. He hopes to go to his Eagle Board of Review, which is the final step, in late January.
If you or someone in your family is a Boy Scout and would like to share your story, contact Nikki Burdine at firstname.lastname@example.com.
For the full Boy Scouts of America Membership Standards Resolution, click here.
The Boy Scouts of America released this statement regarding the new policy, from Deron Smith, the director of BSA Public Relations.
"With approximately 2.6 million youth members, the Boy Scouts of America works to deliver the nation's foremost youth program of character development and values-based leadership training.
We believe every child deserves the opportunity to be a part of the Scouting experience. Effective January 1, 2014, no youth may be denied membership in the BSA on the basis of sexual orientation or preference alone. The new policy allows kids who sincerely want to be a part of Scouting to experience this life-changing program while remaining true to the long-standing virtues of the Boy Scouts of America.
Following the approval of the new policy in May 2013, the BSA reviewed its policies and guidelines to ensure a smooth transition to the new membership policy. After a thorough review with both our professional and volunteer staffs our entire Scouting family is prepared to implement the new policy with no major changes to the delivery of the Scouting program.
While people have different opinions about this policy, we can all agree that kids are better off when they are in Scouting. We're pleased that the overwhelming majority of our members, familiesand chartered organizations remain committed to the Boy Scouts of America. America's youth need Scouting, and by focusing on the goals that unite us, we can continue to accomplish incredible things for young people and the communities we serve."