text:
Comparison: App Inventor, DroidDraw, Rhomobile, PhoneGap, Appcelerator, WebView, and AML79
There are a lot of players out there in the mobile development framework world. AML isn't the only option if you're looking for accelerated or cross-platform mobile development. I believe it is the only option that does what it does, but that doesn't mean it's the best one for your application. This article points out the differences, strengths, and weaknesses in a few of the tools out there so that you'll have the best chance of accomplishing your goal. For the impatient, you can go straight to: App Inventor, DroidDraw, Rhomobile, PhoneGap, Appcelerator, WebView, AML
…or skip it all and jump down to the comparison table.
Update 7/17 @ 9:25pm: Brian LeRoux from the PhoneGap project informed me that much of what I wrote about PhoneGap originally was not correct. This has been fixed, with apologies to the PhoneGap team for the misinformation.
The project promoted by this website (AML) is the last in the list. I will not pretend that it is the best option across the board, and it will be easier to evaluate against the other tools if you have already seen a little bit about them.
Each of the descriptions below are split into a few different sections:
- Strengths – Why is this a good tool?
- Weaknesses – Why might it not be a good tool?
- Development Requirements – How do I get started building apps with it?
- Deployment Requirements – How do I get my apps onto a device?
- Overall – Who and what is it best suited for?
The information under each of these sections is compiled from posted documentation in some cases and experience in others, and should hopefully give you a good enough idea about each tool to help you figure out if you want to learn more. Just click on any of the logos or linked titles to go to the official website for each product.
ALSO: I may have missed or misunderstood some critical information about these different tools. If you read something you know or suspect to be untrue, please leave a comment or send me some feedback. It is not my intent to malign any particular tool, or unfairly promote my own efforts. I am open to any contributions that will help clarify.
Google App Inventor
A caveat here to begin: App Inventor is currently still in private beta, and I do not have access to the actual product. What I have written here is only accurate as far as I can tell from posted info, and not from personal experience.
Coincidentally, Google officially announced App Inventor on the same day that I wrote my blog post about my first experiments with Android and AML. As of today, App Inventor is the newest tool out there. It's is like Visual Basic for Android, providing a friendly GUI for building and coding Android applications. AppInventor greatly lowers the barrier of entry for anyone wishing to start development. It is targeted towards educational arenas as a way to get students started with programming, but it can be used by anyone for any purpose. From the About page:
To use App Inventor, you do not need to be a developer. App Inventor requires NO programming knowledge. This is because instead of writing code, you visually design the way the app looks and use blocks to specify the app's behavior.
- Free
- Extremely easy to get started (it's a web app)
- IDE runs on any OS that supports Java (again, it's a web app)
- Extremely easy to use
- No coding necessary for layout or behavior
- Includes an Android device emulator, no phone required
- Includes predefined "blocks" for accessing web services
- Provides limited visual live debugging and testing
- Android only, no other platforms supported
- Pure visual design style may be difficult for seasoned developers
- Does not export Java code, so no direct code creation or modification is possible
Development Requirements Summary
(Official setup instructions here and here)
- Create a Google account if you don't have one (you probably do)
- Install the Java Runtime if you haven't already (you probably have)
- Install the App Inventor Extras for your platform
- Browse to the App Inventor home page and go nuts
Deployment Requirements Summary
- Connect phone to computer
- Within App Inventor, click Package for Phone
- Select Download to Phone
App Inventor will be a great tool for brand-new programmers or people testing the waters of mobile development. It is easy and could even be classified as fun. However, it will probably not see wide adoption among serious programmers or in the enterprise market, because it is too restricted and simple. Because you cannot write your own code, you are limited to using the conceptual and functional "blocks" that they provide. For an efficient coder, writing a complex app in this way will almost certainly be more difficult than just using an IDE such as Eclipse.
Verdict: it's great for anyone (kids, students, and adults) who want to learn programming concepts using their Android device. For other platforms or other types of developers, it's probably not the best choice.
DroidDraw almost doesn't belong in this list because it doesn't actually build functional application code of any kind. It only creates layout definitions, and only for the Android platform. Even so, because it is a useful tool, directly related to mobile development, and similar in some ways to App Inventor, I have included it anyway. With this difference in mind, I will not list anything like "doesn't create application code" as a weakness, because that's not what it's supposed to do in the first place.
DroidDraw's official website is rather simple, without a lot of hype or marketing. It has a screenshot of the application in action (which effectively illustrates what it does and how it works), along with the following description from the developer:
This tool was written to make my Java programming life easier. It can be used to build graphical user interfaces for the Android cell phone platform. I hope you find it useful for whatever Android/Java cell phone software development projects you have planned!
- Free
- Extremely easy to get started
- Extremely easy to use
- No coding necessary to create layouts
- Includes an Android screen layout emulator, no phone required
- Android only, no other platforms supported
Development Requirements Summary
- Download and run the stand-alone executable from the official website
Deployment Requirements Summary
- Generate XML layout content
- Copy/paste into development environment
DroidDraw has been used for some time, and it will probably continue to be used because it is good at what it does. It removes the need to work directly with Android's XML layout syntax, which is a little tedious even if you are comfortable with it. However, if you want to use it, just keep in mind that all it does is create Android layouts. It will not help you create any application logic in the same way that App Inventor does. On the other hand, it does generate XML data that you can use directly in your own application code, unlike App Inventor.
Verdict: great if you need to visually build an Android app layout. Not suitable for any other platforms or any actual application logic.
Rhomobile Rhodes
Rhomobile's Rhodes is an established and feature-rich cross-platform mobile development framework. Rhomobile has been around since October 2008, and they just released v2.0 of the Rhodes framework at the end of June, about two weeks ago. Rhodes is a complete Model-View-Controller framework written in Ruby. Rhodes takes your Ruby code and compiles it into native code for whatever device(s) you wish to target. This removes the need for you to write any code whatsoever in the target devices' native languages. Here's their own summary of the framework:
Rhodes is an open source framework to rapidly build native apps for all major smartphone operating systems (iPhone, Windows Mobile, RIM, Symbian and Android). Write your code once and immediately build apps for every major smartphone. These are true native device applications which work with synchronized local data and take advantage of device capabilities such as GPS, PIM contacts and camera.
- Free (entire framework is open-source)
- Ability to deploy a single codebase on multiple platforms
- Compiles to truly native application, not HTML5 in a mobile browser
- Interfaces with device hardware such as camera, GPS, and accelerometer using Javascript
- Built on Ruby (strength if you know Ruby)
- Browser-based app construction using RhoHub
- Easy multi-device and cloud data syncing using RhoSync
- Does not output native source code, only native package
- Runs entire app through bundled RubyVM interpreter
- Built on Ruby (weakness if you don't know Ruby)
Development Requirements Summary
(Official setup instructions here, free registration required, see Prerequisites)
- Install Ruby
- Install RubyGems
- Install GNU make (usually only required for Windows)
- Install rhodes gem
- Install Java Development Kit (required for Android and BlackBerry deployment)
- Install Android SDK (required for Android deployment)
- Install iPhone SDK (required along with Mac for iPhone deployment)
- Install BlackBerry JDK (required for BlackBerry deployment)
- Setup Rhodes source
Deployment Requirements Summary
(Official deployment instructions here, free registration required, see device-specific sections)
- Build app for desired platforms
- Sign app packages for desired devices
I want to point out here that while the above list looks simple, the actual deployment process for apps built using Rhodes is rather intimidating. I'm sure it works, since lots of people build apps with the framework, but "summary" above is an incredible oversimplification. Some of the platforms require a lot of scripting or custom configuration to get to the final product. For details, read the official docs. Note that their hosted app development platform RhoHub takes care of these difficulties.
The Rhodes framework is a complete, feature-rich tool to quickly get your apps onto multiple mobile device platforms. Using the same codebase across all types of devices is a great convenience. If you know Ruby, it's probably an excellent option. If you don't know Ruby, you can still build applications (using HTML without any Ruby scripting), but you won't be able to do nearly as much—think "web apps without AJAX" for an analogy, though it that doesn't parallel the differences exactly. You'll just be able to be much more productive and efficient if you are able to include a Ruby component in your app.
The RhoHub online application builder is a very interesting feature, and it looks like it may alleviate some of the complexities in platform-specific deployment. However, if you want any private apps (i.e. hosted apps that aren't visible to just anyone with an account), you have to pay a minimum of $20/month. The enterprise option (with much higher limits on app count and disk space) is $100/month. Not terrible if you really utilize it, but it's something to consider.
RhoSync could be very beneficial if your mobile app is primarily concerned with data from a web app, and you need to be able to perform a two-way sync with offline activity support. You have to define basic data connectors for the types of objects you want to sync, but you would have to do that for nearly any sync solution anyway. The possibility of integrating it easily into their framework makes it a nice bonus.
The fact that it doesn't produce native device code for you to work with (as far as I can tell) is unfortunate for flexibility, but they have obviously gone to great lengths with their framework code to eliminate the need for that. I haven't found anyone online complaining about that missing "feature," so I wouldn't consider it a real problem at this point. If you really want to be able to work with your native app code that much though, this probably isn't the option for you.
Verdict: Great for web developers fluent in Ruby who want to build mobile apps for their web applications. It is powerful, but requires significant special knowledge for best results. May be a good choice if uniform cross-platform deployment is very important to you. May not be a good choice if you are terribly intimidated by shell commands and/or aren't familiar with Ruby or HTML, or you simply don't need the cross-platform singular deployment option.
Update 7/17 @ 9:25pm: Brian LeRoux from the PhoneGap project informed me that much of what I wrote about PhoneGap originally was not correct. This has been fixed, with apologies to the PhoneGap team for the misinformation.
Apps are completely self-contained and don't just pass off local HTML to the actual phone browser; they use native components (e.g. WebView) within the app to render the HTML using whatever browser engine is available. The app content is not actually converted into native UI objects individually, such as inputs, buttons, and lists, but instead only displayed as web code. This post shows a quick sample app for Android.
Jan Piotrowski (@Sujan), who has become very familiar with PhoneGap and the other frameworks listed here, puts it this way:
Phonegap basically is a collection of WebView wrappers for different platforms. You have all the source files for these wrappers, so you have full, absolute native code access. The only thing that is hard is to make this native code functions available to the HTML/JS part, but that's what the wrapped APIs do.
PhoneGap is also integrated pretty cleanly into your application code, and it is possible to write your own native code alongside the PhoneGap-powered app code. This could be useful for extending the functionality of native hardware interaction, for example, or accessing external data on the device. While the main app is designed to be all HTML, CSS, and Javascript, you have some flexibility.
Here's PhoneGap's self-description:
PhoneGap is an open source development framework for building cross-platform mobile apps. Build apps in HTML and JavaScript and still take advantage of core features in iPhone/iTouch, iPad, Google Android, Palm, Symbian and Blackberry SDKs.
- Free (entire framework is open-source)
- Ability to deploy a single codebase on multiple platforms
- Interfaces with device hardware such as camera, GPS, and accelerometer using Javascript
- Integrates with native source code (app-based web browser object)
- Widest major platform coverage of all tools at this time
- Apps built using extremely common web languages
- Application is rendered using platform's web browser engine, not individual native UI objects
Development Requirements Summary
(Official setup instructions are here per device)
- Install Ruby
- Install GNU make (usually only required for Windows)
- Install Java Development Kit (required for Android and BlackBerry deployment)
- Install Android SDK (required for Android deployment)
- Install iPhone SDK (required along with Mac for iPhone deployment)
- Install BlackBerry JDK (required for BlackBerry deployment)
- Install PhoneGap
Deployment Requirements Summary
(Official deployment instructions are here per device, see tail end of each device's details)
- Build app for desired platforms
- Sign app packages for desired devices
This is another short deployment instruction list, but once again it's actually a bit more complex than that depending on your target platforms. Check out the docs for more details. Because PhoneGap is a library that you include in your code, and not a whole development environment or special application, the deployment process for any given platform is very similar to what you would have to do without PhoneGap.
It's easy to use, built using everyday web languages, extremely cross-platform, and it allows device hardware access. This makes it a great choice unless you are looking to take advantage of all possible native UI objects. Because it renders the main app in a browser engine component, you miss out on some of the native look-and-feel that is possible with other options. You can write your own native code alongside the main app, but if a fully native UI is a primary goal, then this approach is not efficient.
Appcelerator Titanium
Appcelerator's Titanium platform is a very powerful and feature-complete solution. It is similar in some ways to Rhodes and PhoneGap, but the implementation is a bit different. Titanium primarily uses Javascript and JSON code to as the application language, though it can make use of Ruby, Python, and PHP scripts. Like the other two, it aims to be a complete self-contained library that removes the need to write any native platform code (although they provide a way to do so if you want to extend the functionality). Titanium currently supports Android and the iOS (iPhone/iPad) platform, but they have planned BlackBerry support in the near future. Their website is easy to navigate and getting started with development is straightforward and simple. Here is their description of the platform:
Today you need to be in three places at once: Online, On-phone, and On-desktop. Titanium empowers you to create immersive, full-featured applications that go beyond browser boundaries and stick with your audience whenever and wherever they are. Once built, Titanium-based applications can be tested, packaged, and distributed through the Appcelerator Network's cloud services. The Titanium platform is open source, so you may also access the source code to the complete application at any time for your own use.
- Free (entire platform is open-source)
- Ability to deploy a single codebase on multiple platforms
- Compiles to truly native application code, not HTML5
- Works with emulators, no phone required
- Framework has its own development environment
- Generates real native source code as part of the build process, accessible to developer
- Interfaces with device hardware such as camera, GPS, and accelerometer
- Very large library of APIs for all kinds of activities and data access
- Allows custom plugins using native code per platform (Java/Android, Objective C/iPhone)
- Uses Javascript/JSON for primary language (strength if you know Javascript)
- Supports Ruby, Python, and PHP scripts for broad developer coverage
- Good example documentation and video tutorials
- Has desktop component like Adobe AIR, but requiring "1/10th the memory"
- Uses Javascript/JSON for primary language (weakness if you don't know Javascript)
- Of all of the established multi-platform frameworks being reviewed here, this covers only two platforms so far
Development Requirements Summary
(Official development instructions here)
- Install Titanium Developer
- Install SDKs for target platforms (Mac required for iPhone development)
- Install the Java Development Kit (required for Android deployment)
- Start the Titanium Developer application and go nuts
Deployment Requirements Summary
(Official deployment instructions here, see device-specific sections)
- Package app for desired platform(s) with proper key(s) using Titanium Developer application
Titanium is a relatively new player (it's only been out of beta for a few months), but it looks incredibly well-built and it takes care of the two most popular app-driven platforms, with a third (BlackBerry) on the horizon. It appears to have a lot going for it. Perhaps most importantly to developers, it actually produces full native code for each device before building the end product. This is a great benefit in that, unlike Rhodes, it doesn't run all of your code through an interpreter. It has a lot of documentation, a lot of example code, and a great "Kitchen Sink" sample application with full source to get you started.
Verdict: Rhodes is probably tempting to many of you, but if you don't know Ruby, Titanium and its Javascript foundation could be much simpler. Plus, the native device source generation is a great feature. If you need all the platforms that Rhodes provides, you might try that out; otherwise, Titanium gets my vote for ease, simplicity, and great documentation with examples.
Depending on your needs, you may even be able to use the built-in WebView object on Android, or UIWebView object on the iPhone. Windows Mobile has the WebBrowser class, though I am not sure how truly similar this is to the WebView/UIWebView.
John Coryat over at the Android Developers discussion group educated me a bit about this tool. A WebView object is essentially just an in-app web browser. You provide a web page source, and it displays the exact same thing that your mobile device would display if you were using the dedicated mobile web browser instead of your own app. However, WebView offers a distinct advantage over the "pure browser" approach, because it allows interaction between the web page content and the native application code, to whatever degree you want to write code to support. The PhoneGap platform mentioned above makes heavy use of this. Even the official Gmail app from Google uses WebViews in some places. It can be a powerful tool if used correctly.
However, a WebView doesn't provide any built-in interface between your HTML/CSS/Javascript code and the phone hardware. If you need that, then you would have to write your own code to support it. In this case, you would essentially be creating your own version of the PhoneGap framework from scratch, as this is exactly how PhoneGap works. You would probably be better off in that case just using PhoneGap instead.
The Android API has the following description for WebView (iOS and Windows Mobile implementations are similar):
A View that displays web pages. This class is the basis upon which you can roll your own web browser or simply display some online content within your Activity. It uses the WebKit rendering engine to display web pages and includes methods to navigate forward and backward through a history, zoom in and out, perform text searches and more.
- Free (included in SDK source)
- Renders HTML/CSS content as directed without any extra work for the developer
- Ability to interact with other app code through Javascript
- Highly customizable for each app, use as many or as few features as you want
- Requires no 3rd-party libraries or non-standard development practices
- Not all platforms have fully developed HTML5/CSS3-compatible views
- Differences in rendering engines (WebKit vs. Trident vs. BlackBerry browser) may change appearance across mobile platforms
Development Requirements Summary
- Just use it, it's already in the native APIs
Deployment Requirements Summary
- Nothing special required
Taking the WebView approach is quite different from any of the previous options. It eliminates the need for any non-native code, which gives it simplicity in its own way. If your project is not that complex, using a full framework may be overkill. If that's the case, you may be able to accomplish your goal with a simple WebView-style object and a little clever Javascript code. It's not easy to completely integrate app code with web page code in a complex way, but if your app isn't complex, this may be the way to go.
However, using only WebView also means that whatever else you want to do with your app will be all native code. If you are writing for Android and have trouble with Java, or writing for iOS and can't navigate around Objective C, then taking the WebView shortcut might be a bad plan.
Verdict: inherent availability and HTML/CSS rendering capabilities make this a good option if you are comfortable in the native device language and you can build the rest of the required app features yourself. It doesn't make the development process much easier though, so if that's your primary goal, consider one of the other options.
Application Markup Language (AML)
Application Markup Language is designed to fill a niche that is not easy to fill with any of the other tools mentioned above. You can do it with those tools, but it isn't easy, and I need it to be easy. AML is designed to let you build part of your application using native code—exactly how much is up to you—and then pull the rest of it from a dynamic external source, without any break in visual style or performance sacrifice (other than the obvious one of accessing data over a possibly slow network).
Application Markup Language, or AML, is a simple XML-based language that allows you to easily build a clean, functional, native application for your mobile device.
Now, granted, this project is still so young that the test code I have written isn't even online yet, but I have enough working code (see the Examples page for screenshots) that I am confident of at least the level of success I need, and possibly well beyond that.
AML has three main use cases, each of which is appealing in its own way:
- You want to build an app that is fully native, and completely defined by and executed on the mobile device, but you want to escape the native code logic and layout design process as much as possible. In this case, you would just be using the AML library and scripting language as a shortcut, though some of your own native code would still be required.
This is the "lazy programmer" use case. (All the best programmers are lazy, right?)
You have a modular web application that is constantly undergoing revisions and incorporating new modules. You want a mobile version of said application, but you don't want to have to update it, rebuild it, and push new versions to all your users every time you get a new application. You also want to avoid the fragmentation that would inevitably occur if every web app module ended up with its own stand-alone mobile app.
So, you use AML to build an app that provides centralized and secure local data storage and an authentication mechanism against your web app user table, establish some coding guidelines, and then have each module provide its own bit of AML as it is built. The app rarely needs updating, but still grows along with the web app because the web app code is providing the AML. Most importantly, the mobile app looks completely native because, to the end user, it is native. The AML library is interpreting the markup into device objects. This is the "growing web app" use case.
- You want a mobile version of your website, but you want it to look and feel native on whatever device is being used. You could just build a mobile version in HTML5/CSS3, and that might be the best solution. But for data-heavy sites that might fit well into an actual mobile app instead of just a website, you can go a different route and build your mobile site in AML instead, and use an AML browser to view it natively. This is the "AML browser/WML revisited" use case.
Use cases #2 and #3 are my personal favorites. As for #3, I plan to build an AML browser as the first proof-of-concept AML app, even if it never sees widespread use (which it very well may not). The WAP/WML standards were designed a decade ago for cell phone browsers that are positively ancient by today's standards, but they were put there to fill a valid need. That need is no longer here, but there may be a market for something that is a little more modernized.
HTML5 is coming along great on mobile devices, especially tablets, but some users don't do so well with the relatively small screens that are on many mobile phones. The text is too small, or the input is too precise. People want small phones to stay small, because they're more convenient that way. But they want lots of content available at the same time. Data presentation and visibility is always a trade-off. Pinch-zooming is awesome, but it gets annoying if you have to do it all the time. What if browsing some mobile websites could be as easy as browsing through your phone settings, or your contact directory? Now that would be a pleasure to use. If an AML browser took care of the device end, web developers could simply write AML markup and automatically feed it to visitors depending on the user agent.
On top of that, a single block of AML content can describe an arbitrary number of pages, so you could send the entire non-dynamic (i.e. no search results or data object details) portion of an AML-scripted website all in one HTTP request, and browsing between those pages would be instantaneous.
As for use case #2, that is the reason I started this project in the first place. I already have a web app being built in exactly this way. I don't want to simultaneously develop the entire diverse feature set on the web and on the mobile device separately if I can help it. I also don't want to have to go back and make changes to the app every single time there is a new web app module created. So, AML was born to solve the problem. If you're interested in the features I have written and still need to write, you can check out the Roadmap page for more info.
- Free (entire library is open-source)
- Code library is relatively simple and easy to read if you are familiar with the native platform language
- AML script rendered to 100% native objects created by native AML library code
- No runtime interpretation from a different scripting language such as Ruby, Python, etc.
- Easy to modify or extend the library within your own apps if desired
- Requires knowledge of native platform language to incorporate into your apps
- Does not cover the complete feature set of the native device, only a subset
- Currently Android-only (iOS and Windows Mobile planned)
- Currently very early stage of development
Development Requirements Summary
(NOTE: No available download currently, goal is to have code up by the end of 7/18/2010)
- Install desired platform SDKs
- Download AML library code for desired platforms
- Extract files into relevant app folder structure
Deployment Requirements Summary
- Follow official SDK build/deploy instructions for desired platforms
I like AML, but that's because it's my project. I have already come up with my own uses for it. I know that other tools will be vastly more beneficial in many cases. I was greatly impressed particularly with Titanium, and if I come up with an app idea aside from the needs I already have, I'll probably try using that. I understand that what I'm trying to accomplish can, with enough effort, be done using raw native code or some of the other frameworks, but AML's purpose is to make it easy—to fill a hole of missing simplicity in the mobile development landscape.
Verdict: AML can be a great solution for specific kinds of situations, as mentioned above. If your app fits into one of those categories and/or you think you can use AML to meet your need, then go for it. If you're building a game, this is probably the wrong tool. If your app is not dependent on very dynamic data presentation from a remote source, then there may be easier solutions (perhaps Titanium).
Comparison Table
|App Inventor
|Mobile Platform Compatibility
|Windows Mobile 6
|Windows Phone 7
|BlackBerry (RIM)
|Development Environment OS Support
(no iPhone)
(no iPhone)
(no iPhone)
(no iPhone)
(no iPhone)
(no iPhone)
(no iPhone)
(no iPhone)
(no iPhone)
(no iPhone)
|Framework Features
|App language
|Visual blocks
|Ruby/HTML, Native
|HTML/JS, Native
|Javascript, Native
|HTML/JS, Native
|AML, Native
|Native code access
|Yes* (extensions)
|Yes* (extensions)
|Yes* (extensions)
|Native look & feel**
*The native device code for all of these frameworks is easily available, since they are all open-source. However, for some of them, you will not normally be writing any code in the device's native language. You would only need (or want) to work with that code in the event you need to create your own library extension to accomplish something not currently possible with the available framework code.
**By "Native look & feel," I am referring to the usage of individual native UI components such as input buttons, text boxes, lists, etc. While a WebView itself is a native component, it simply displays HTML, and if that's where most of the app is running, then I don't count it as truly native.
Well, there you have it. If you disagree on any points, or you feel I've left anything out or compared unfairly or incorrectly, please let me know in the comments or on the Feedback form. I'm looking forward to the responses!


text:
Rogers Foundation makes $800,000 gift to U of O
Release Date: 12/18/2008
CLARKSVILLE, Ark. – University of the Ozarks has received an $800,000 gift from the Rogers Foundation of Fairfax, Va., for the expansion and renovation of the Seay Student Center.
Key elements of the $4.1 million student center project include a new student health and fitness center, a new student and community conference center, and increased dining capacity for the student body. The project will include a 14,000-foot expansion that will increase the dining capacity from 225 to 325. The expansion will also include a 700-person capacity conference center as well as a 2,200-square-foot health and fitness center.
Bill and Ethel Rogers
The Rogers Foundation was established by the late William F. "Bill" and Ethel Rogers to honor his parents, the Rev. William F. Rogers, Sr. and his wife, Emily. The Rev. Rogers was a Presbyterian minister who had a long relationship with Ozarks. He was a close friend of Dr. Wiley Lin Hurie, who served as president of the university from 1923-1949. Many of Rev. Rogers' relatives attended the university, and the foundation has been a philanthropic supporter of Ozarks for more than 20 years.
"Supporting the expansion of the Seay Student Center provides great pleasure to the Rogers family," said Myrl Weinberg, president of the Rogers Foundation and a niece of Bill Rogers. "The expanded center will serve as an enduring tribute to Bill and his parents."
The area will be named The Rogers Student and Community Conference Center in honor of the family and their generosity.
"The Rogers family has had a long and meaningful association with our campus," said U of O President Dr. Rick Niece. "We are thrilled that the Rogers family legacy will continue to benefit our students. We are blessed by this generous gift and very pleased to name our planned student and community conference center in their honor."
The capital improvements project is part of the university's broader $40 million Promise of Excellence Campaign, which runs until March 31, 2011. The university has raised $35.3 million.

subset: commoncrawl


text:
Switchboard and Office and Campus Mail Services Schedule Change
Posted on December 4, 2013
Who: Wheaton College Faculty, Staff, and Students
What: Office and Campus Mail Services and Switchboard Winter Break Schedule
Details for OFFICE AND CAMPUS MAIL SERVICES:
Office and Campus Mail Services will close at 4:30 p.m. Friday, December 20, 2013. Please have all outgoing mail to us by 9:30 a.m. on December 20th.
Mail may be picked-up on the following dates and times during Christmas break:
Thursday December 26, 2013 11:00 AM - 1:00 PM
Tuesday December 31, 2013 11:00 AM - 1:00 PM
The Campus Mail Services staff will not process any outgoing mail on these days.
For up-to-the-minute service hours please visit our web page: http://wheatoncollege.edu/office-campus-mail-services/ or call 508-286-3824
Details for the SWITCHBOARD:
Beginning at 4:30 p.m., on Friday, December 20, 2013 and continuing through Wednesday, January 1, 2014 all incoming calls will be directed to the auto-attendant.
Normal service will resume on Thursday, January 2, 2014 - at 8:30 a.m.
Operator available Monday – Friday, 8:30 a.m. - 4:30 p.m.
Auto-attendant available 24 hours a day, seven days a week.
If you have any questions or concerns regarding this information, please contact email@example.com.


text:
they make me so sad but easily beat any 90+ minute real live movies lol. the quality of most of these short films are just amazing.
not posting in the anime thread cause not all are of Japanese origin.
this first 1 i believe is from the netherlands, even tho as far as i know never even made it on tv and i've only see it once ever on onrpg. its made with the open-source software blender.
this second video is from japan but dont worry there is no dialogue. its so sad it really touches your soul.
YouTube Video
not as sad as the previous ones :P i really like this drawing/animation style of this 1:
YouTube Video
if you know any more of these kind of short films you like feel free to share


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Mary Jean Hash, 66, of Elizabethtown, passed away Thursday, April 12, 2012, at Hardin Memorial Hospital in Elizabethtown.
Survivors include four children, Anthony John Hash of North Carolina, Earl Hash of Radcliff, Joseph Matthew Hash of Elizabethtown and Saunda Marie Mest of Elizabethtown; nine grandchildren; 13 great-grandchildren; and her fiance, John Marcum of Elizabethtown.
Cremation was chosen by the family.
Coffey & Chism Funeral Home in Vine Grove handled arrangements.
Condolences can be expressed at www.coffeyandchism.com.
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Hello all,
As some of you may know, i was ripped off by Theothergary (now ex member of this forum).
But i am not the only one. I know that some other members have been ripped off also...
I have tried in many ways to get or my items, or my money back, but it has been impossible. My lawyers have sent a letter to him (i guess that he will receive it in a few days), and we will see what happens.
But some of you are US citizens, and for you it will be easyer to make a collective claim (with a lawyer).
He is a thief, and he deserves to get punished.
We should stay in contact and do something about it. One maybe can not do much, but all together we can. We can send a letter from all of us to Ebay, and paypal. I do not thing that paypal or ebay would like to have a THIEF as a client.
He have his name, his address, and even his facebook page.
Here is the list:
1.- Madrid Boba (alfredo) 300 US Dollars
2.- Chucky 300 US Dollars
3.- C1RCA 60 US Dollars
4.- Travisl
5.- kyvader 110 US Dollars
6.-TD-4608 ripped getting a bad product. Need value please!!
If you have been ripped off, here is our chance.


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IBM Watson
IBM Watson Customer Conference
Later this week we will be hosting a number of guests to our first IBM Watson Customer Conference. In addition to our Guest Speaker Derek Daly we will have a packed agenda -- discussing everything from the progress we've made employing Watson to assist care givers transform how they approach health care problems over the last year, through to assisting financial services customers conduct their business more effectively. We will examine advances that are occurring in the area of Natural Language Processing and Cognitive Systems. Beyond some serious work around setting the course for the next year, this also coincides with the Formula 1 United States Grand Prix in Austin, TX. Both events are going to make this a high-speed, low-drag weekend. I'm looking forward to being a part of all of this. We'll get back after this weekend to provide an update on what we learned.
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We just want to welcome you to a blog that the senior technical leaders from IBM Watson Solutions Development will co-author. Our intent is to use this blog to communicate about things pertaining to IBM Watson and technologies related to Cognitive Computing.
By way of introduction. IBM Watson Solutions is the commercialization effort behind the very same Watson system that was built by IBM Research as a Grand Challenge to play Jeopardy!. If you missed it check out the three-part broadcast on youTube:
What's important about this work is not just that the computer was able to play against real people at on a game show, but rather to drive the creation of computing systems that can process natural language with near-human accuracy -- specifically in the context of asking and answering questions. We will be cover more details on how we accomplish this in future blog entries, but for know it is important to understand that what Watson demonstrated with the Jeopardy! game was an incredible breakthrough in the level of comprehension that can be applied to natural language.
You can find a great video that outlines a bit of how Watson works at: https://www.ibm.com/developerworks/mydeveloperworks/blogs/video-portal/entry/ibm_watson_the_science_behind_an_answer?lang=en
Since then, IBM has created a division within the IBM Software Group dedicated to commercializing the Watson technology. To date we have been working with WellPoint and Memorial Sloan-Kettering, and are working with Financial Services Industry customers to create solutions that will leverage Watson's deep NLP capabilities.
For more information about IBM Watson go to: http://www-03.ibm.com/innovation/us/watson/index.html
Is Watson simple or complex?
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Prior to joining the Watson team, I spent about 18 years on the Lotus Notes team, most recently as the chief architect for Lotus Notes. By pretty much any definition I can think of, Lotus Notes is some pretty complex technology.
When I joined Watson, everyone warned me about how incredibly complex Watson is. I've been working on Watson for about 9 months now -- leading the "Watson Platform" team -- and I'm still not convinced that it is all that complex. Before you think I am dissing a technology that I think is extremely cool, innovative, and game-changing, let me explain.
In order to answer a question, Watson simply performs a series of discrete tasks on the input text, each task performed on what is accumulated by the previous tasks. I liken the processing to Henry Ford's assembly line for the Model T. Except for Watson, we call it a pipeline, not an assembly line, and we are building an evidence supported response rather than a mass produced automobile.
As we add to the algorithmic mix of the Watson engine, we add new tasks (called "annotators") or tweak existing ones. This pipeline, based on the Apache open source UIMA technology (Unstructured Informational Management Architecture at http://uima.apache.org), would make Henry Ford proud.
Of course, the secret sauce of Watson is in each of the tasks and how they build on each other.
The natural language parser at the head of the line, for example, is pretty impressive. It is a "Deep NLP" parser that came out of IBM Research, from the team that originally built Watson and succeeded in the Jeopardy! challenge. By "Deep," I mean that it is does much more than find keywords and identify parts of speech. It can tell, for example, that in "Sally took her car to the beach" that her refers to Sally. (Technically, her is called an anaphoric expression -- if you want to impress your friends.)
Other key tasks include searching for possible answers based on the parsed question, finding and scoring evidence for each of the possibilities based on a litany of different algorithms, and finally applying machine learning to separate the wheat from the chaff of the various scores based on historical training data. I admit it. There's years and years of hard work by an amazing team that went into developing those tasks.
In the end, though, what is the test for simplicity? I'll pass on PhD level tests as well as mundane tests like number of lines of code. I'll stick to the basics -- can I explain roughly how it works to my 7-year old? Yep -- chalk one up for simple!
I view that as a tremendous compliment.
As Steve Jobs said: "Simple can be harder than complex: You have to work hard to get your thinking clean to make it simple. But it's worth it in the end because once you get there, you can move mountains."
And from Albert Einstein: "Most of the fundamental ideas of science are essentially simple, and may, as a rule, be expressed in a language comprehensible to everyone."
Certainly an apropos goal for Watson -- expressing responses in a "language comprehensible to everyone."
Watson Engagement Advisor Announced
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Last week we announced the Watson Engagement Advisor at the IBM Smarter Commerce conference in Nashville. This was thrilling as it is our first real product offering of Watson.
Yes, we've produced versions of Watson to assist in Healthcare - namely the Interactive Care Insights for Oncology (ICI-O), and the Interactive Care Guide (ICG). ICI-O assists doctors in finding treatments for cancer diseases, and ICG simplifies the process of pre-treatment plan approval requests for Insurance companies. However, these offerings are being built in partnerships with WellPoint and Memorial Sloan-Kettering Cancer Center, and to be delivered by WellPoint.
Watson Engagement Advisor is the first offering that will be generally available on a large volume basis. The engagement advisor is targeted at contact center scenarios where companies are trying to do a much better job of engaging their customers and prospective customers. Using Watson's ability to understand human language as they would naturally use it, a company can provide a self-service chat session to answer any variety of questions about the company's products and services.
Imagine, for example, that you see an interesting banner Ad on you favorite social site. You click on the "More Information" link and are taken to the company's portal page. Up until now your choices have been somewhat limited and not very satisfying. You could read through pages and pages of documentation - and maybe still not find the information that is important to you. You could call a "1-800" number, sit on hold, get bucked around to different specialists and get your question resolved maybe half the time. You could turn to a forum or review site. More recently, some sites have started to offer a chat session wi a person - which may or not be fulfilling.
Now, any site can provide a chat session with Watson. Watson can ingest all of the information available to it about a company's products and services. You can ask any question you like, however you want to ask it, and if Watson has read about it it will be able to answer your question. No handoffs. No waiting in line. No sifting through reams of material and broken links. Just ask and get answers.


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Is it me, or does the third from the right (it's pert near a dead straight-on shot) have a visible snap on the outside?
Is it me, or does the third from the right (it's pert near a dead straight-on shot) have a visible snap on the outside?
I've always thought the snaps were just glued on the outside of the flap. And although that pic is of the SE belt, it does have the best pic to show an outside snap, MMM. Honestly, I am unsure if it is inside or out. Logic to me dictates that they would be glued on the outside of the snap, but I'm curious to see what everyone else thinks.
Looks like it is. But only on the one pouch too. Hmmm...
There are three ESB pouches with snaps. I think only two are directly visible. I'll have to check and see if any are "the visible" snap. Could we be looking at one "outer" snap and two inner snaps?
That is of the right ESB middle snap.
I just took a glance at the picture in the VD, and it looks like the pouch, all the way on his left side, looks like it has a male snap on the outside.
Aside from the snaps, any comments on the side slopes of the pouch? Those were tough to try to figure out correctly. Tell me now, before I start making them!
Looks pretty good to me, maybe try wet-forming them on a block of wood that has an exagerated (or cut-in) slant to it. This would essentially force open the bend when closed on the pouch and make a tighter seal. If nothing else works, perhaps using a head-knife, or a skiver/grooving tool, along the inside of the bend would make it crisper.
But, like I said, it looks pretty good to me and will eventually "settle" into place most likely. You're donig another outstanding job, SC. Run with this.
While the ESB guys are trying to figure that out, go ahead and take care of us 'snapless' RotJ'ers.
BobaFettish wrote:
While the ESB guys are trying to figure that out, go ahead and take care of us 'snapless' RotJ'ers.
Maybe I'll start off by making pre-pro Fett pouches!
I hate to throw specs without my ref pics on hand, but I'm at work at the moment (I really need to copy my CD to this computer).
Anyway, from what I recall, the pouches are white vinyl painted brown. The strap/flap portion of the pouch is a double layer of vinyl (one piece with 2 side folds I think). The snap could then be attached to the inner fold/back side of the flap and then stiched shut.
Does this make sense with no pics? Maybe I'll comb secol's site for examples if I get the time.
SC. The front looks good but I would really like to see you revisit the sides before you set the pouch design in stone. I will be glad to provide any help I can.
Cool, that's what I was waiting to hear.
SC-check out my post over on my thread.I just addressed the measurement of the width.I'll post in this one now since it's going somewhere forward from the other one
The 1.85 comes from Brak's, and he's got a pretty convincing reason for that measurement. It may be just the screen or something, but we're only talking a difference of .15.
Now available in PAPER!!
How does the angle on the side of this test look?
Hope that pre-order I just sent wasn't for paper ones!!! Looken good man, looken good!!!!
nah, you're are paper mache!
Ha ha ha ha... I think???
Tried to take some more pictures, to do an overlay. It was hard the get the exact angles, but you'll get the idea.
Looking beautiful man! PM Sent!
Here's another shot, alongside the picture from the buckethead documentary.
Are you gonna make a belt to go with those awesome pouches?
Gotta love that screen accuracy.
If I had the time/money/obsessive compulsive disorder, I'd be right there with you accuracy fettishists (pun intended).
As it is, it still makes a great spectator sport and gives enthusiasm to those of us who just want to make a costume that won't be laughed at. Gives us all something to aspire to
Like someone else mentioned in a seperate thread, the bar has been raised.
On an accuracy point (and I stand to be corrected if I'm wrong) the stitches appear to be "leaning" in the original. There's probably a technical sewing term for it, but in the faux stitches you've put on, SC, they're straight up and down.
Difficult to explain, but it's like this:
Original stitching--------Sith Camaro's faux stitching
-- \ --------------------------------- |
-- \ --------------------------------- |
-- \ --------------------------------- |
-- \ --------------------------------- |
-- \ --------------------------------- |
Pic 60 in the ref CD shows it pretty well
Not criticizing (as I am in no position to criticize the great talent around these parts! ), it's just that I've just hand stitched a load of my own ammo pouches and couldn't put my finger on why they didn't look quite right and then it struck me; leaning stitches! Had to find out AFTER I'd stitched 7 of my 9 pouch lids!
Does anyone else see it, or do I need glasses?
TK-Fett: Of course there will be a belt with it!
Han Hunter: I see what you mean about the stitching. It looks like one or two of them have straight stitches, but that could also be the angle of the pouch. I'll have to see if I can get my machine to do this.
These are coming along VERY nicely
Keep up the good work


text: Margrita Necklace Style: 570068044 Out of Stock Love it? Everyone else did too. This item sold out! Use our search tool, chat online or call 1.888.855.4986 to find something equally desirable. A distinctive design of swirled stones in Caribbean tones. Adjusts from 42" to 46". Acrylic, metal, and resin. Read More… Share on Facebook Tweet Pin


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In search of more turn-based games to fill my baby-watch time (see my reasons), a friend told me about this fantasy mod for Civ IV where they redesigned the gameplay almost from ground up. I went looking for it and found Fall from Heaven, a free player mod (version 1.0 released in April) that rewrites much of the Civ IV game from classic countries and developing nations, to more of one set in a fantasy world where it is about improving characters and combat. If you want to download this use the download.com site; they also have some screenshots there.
The set up is that there are a number of different races: orcs, merfolk, minotaurs, knights, etc. that each have their own religion. The units are very different and there are many more upgrades/enhancements that each character can get. Thus most people start with Warriors that can actually last quite a while gaining new skills. The city buildings are completely different with lots of added benefits: with wine, your brewery raises revenue and food; hunting lodges to improve your scouts to hunters and assassins. You can tame wild animals, etc. The tech tree is very different, and so are many of the Wonders.
While the map style looks the same and some of the units are still around, the gameplay is quite original. This took a lot of work to put together. This is what I call a player mod done right. Most other mods are simply changes to the units, or smaller fixes here and there. I'm surprised Firaxis doesn't consider licensing and selling this commercially. I'd put this comparable to the Rise of Nations commercial add-on, Rise of Legends, but instead of three new nations, this one has about eight. It's obviously more well known because of the big marketing engine of Microsoft Games behind it.
It's these kinds of player mods that I really enjoy. From over a decade ago, the MMORPG text-only games like MUDs had a programming aspect to it so users could add more areas to the game. Most MMORPGs don't allow that any more because of uncontrolled growth and often poor execution on most users parts. Secondlife, while not really a game, is gaining a lot of success (see Wired article) because it goes the very opposite direction: build all you like. It can be chaotic, but this is really pure capitalism at work: the successful ones should get the most attention and reward. To make a success, you need good planning and execution, as well as all the other things: marketing, delivery, customer satisfaction, etc., but it still starts with having a good idea that people will want.
I was about to go pay $50 to buy a new game like Caeser IV, but I thinkthese guys should get my money instead, if I can figure out how.They're off working on the next version, Fall from Heaven 2.
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Community and social computing
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Good Player mods deserve more credit
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Computer games for new fathers
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I was discussing this topic with several other friends today: when it's your turn to watch the baby, what computer game do you play?
I have a night shift from 8 to about 12 to watch the baby and the best game I can play is Civilization IV. It's a little older now but it's still a good game and the turn-by-turn basis gives me a lot of time in case I need to stop and attend to him. Also Civ IV is can be played almost as well whether you have just a keyboard or just a mouse, which is an important factor when you have to do your turn one-handed (while bouncing on a big rubber ball holding the baby). Also, the game takes many hours to finish and that is just what I need.
My friend Eric is/was quite into World of Warcraft, but when the baby cries, he put his priest character into "follow" mode. Unfortunately, that doesn't always work so well, when the others need your help. E.g., they're off fighting a creature and you're just standing there while others are begging you to heal them. So, I won't mention what his character's name is...
Another friend plays a version of Half-Life--I think it's Team Fortress--where you can turn your character to Observor mode, thus essentially making your character invulnerable but ineffective in the game. Your teammates still probably won't appreciate you taking yourself out.
Anyway, I've played Civ IV to death and new I'm looking for another building/management strategy game. I hear good things about Caesar IV, so its next on my list.
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Welcome Ryhan Haroun Shah
Our son Ryhan Haroun Shah was born on Friday 8/18 at 12:19pm.
He was 7lbs 3.5oz and 19 3/4 inches. Both mom and baby are doing great.
I'm taking a couple of weeks off, so I may not blog for a while. Incidentally the MIS 300 course on Managing Online Communities is also starting today at the Univ of Arizona.
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Start your walk at Rome's most famous park, the (1) Villa Borghese estate and gardens, a gift from Pope Paul V to his nephew Scipione Borghese in the early 1600s. The park's entrance is at Piazzale Brasile. Stroll along gravel pathways past manicured hedges and colorful flowerbeds to the Giardino del Lago—garden of the lake—in the middle of the park. Pause here to take in this urban oasis, then retrace your steps to Piazzale Brasile.
Cross the busy thoroughfare of Via Pinciana to arrive at the top of (2) Via Veneto, the street that acted as a principal setting for Federico Fellini's classic 1960 film La Dolce Vita. Fellini and friends made this urbane avenue, with its abundance of tony outdoor cafés, famous in the 1950s and '60s. Today it is home to some of Rome's fanciest hotels. As you proceed down the Veneto, you will pass the imposing American Embassy on your left. At the base of Via Veneto is Piazza Barberini. Just before you arrive at Piazza Barberini, at Via Vittorio Veneto 27, is the (3) Capuchin Church of the Immaculate Conception, notable for its macabre collection of human bones. Dating to 1528, the church's six-room crypt houses the bones of more than 4,000 monks. Many of the bones have been artfully adapted to create chandeliers, archways, and wall decorations. No entrance fee, but small donations are expected.
Exit the church and proceed to the bustling (4) Piazza Barberini, named after one of Rome's most powerful families. The Barberini crest was a trifecta of bumblebees and the piazza features a fountain in the northwest corner called the "Fontana delle Api"—Fountain of the Bees—a design by 17th-century sculptor Gian Lorenzo Bernini, who also sculpted the Triton Fountain in the middle of the piazza, along with such other baroque Roman masterpieces as the Fountain of Four Rivers in Piazza Navona.
At the far end of the piazza, turn right on to Via Sistina. After a few blocks you arrive at the top of the (5) Spanish Steps, which were constructed in the 1720s. The twin-towered church here is the (6) Church of Santa Trinità dei Monti, built in 1495 by French King Louis XII to celebrate his victory over Naples and today a symbol of Rome.
Descend the steps—a popular hangout for Romans and visitors—to (7) Piazza di Spagna (Piazza of Spain) below, by the Bourbon Spanish Embassy. Toward the bottom, look to your left; you'll see the (8) Keats Shelley Museum (Piazza di Spagna 26; www.keats-shelley-house.org), an homage to the two Romantic poets, who spent their final years in Italy. In fact, the museum is housed in the building in which John Keats died in 1821.
Straight across the piazza is the beginning of (9) Via dei Condotti (generally known as Via Condotti), perhaps Rome's priciest shopping street. Wander past the store windows of Bulgari, Giorgio Armani, Valentino, Prada, and other global brands. At the end of the street, turn right onto the busy pedestrian street of Via del Corso, which runs from Piazza Venezia to Piazza del Popolo. This is another popular shopping venue, for such brands as Benetton, Swarovski, and Timberland.
Proceed to the end of Via del Corso, to (10) Piazza del Popolo, site of the one of ancient Rome's northern gates. In the center of the square you'll see an ancient Egyptian obelisk, brought to Rome in 10 B.C. by Emperor Augustus. The two baroque churches that rise up on either side of you were designed by Carlo Rainaldi and finished by Gian Lorenzo Bernini and Carlo Fontana in the 1600s. The highlight of the piazza, however, is the (11) Church of Santa Maria del Popolo (Piazza del Popolo 12), which was a setting for author Dan Brown's pre-Da Vinci Code novel Angels and Demons. It houses important works by Raphael, Bernini, Caravaggio, and Bramante, as well as elaborate tombs for well-heeled Romans and notable church figures.
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text: Anyone know of any good archery tournaments south of houston. I shoot 4-5 tournaments a summer due to the only one i know of hosts only 2 a month. Really looking to do more this comming summer so if any one can give some places names i would really appreciate it.


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Ok guys I think more people will see this thread than the old boot thread.
What I need to know is how are people attaching their spike to their toeplates. Do you screw them in through the little holes or epoxy them. If you use screws what kind and where did you get them.
Any other suggestions?


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Address: 4209 North Rocky River Road, Monroe, NC 28110
Phone: (704) 309-2229
Field types: Airball, Hyperball, Woods (3 fields total)
Entry cost: $10 for entry and air, $5 for rental equipment
Entry deals: None, but this is a cash-only field. Credit cards are not accepted.
Rental Equipment: Tippman 98c markers, Vforce Armor masks, gravity fed loader, and 48/3000 HPA tanks are standard for rent. You can rent 2-tube podpacks, chest protectors, or individual pieces of equipment (tank, hopper) as well.
Paint: Field Paint only, 3 grades - low is valken infinity, mid is valken fate (or Zing, can't remember), high is Draxxus (can't remember if it was bronze or silver). Starts at $10 per bag at the low end and goes up to around $60 for a high end case.
Special Rules: 20-foot rule, only torso/head hits on Woods, bunker-tagging obstacles to force an out, no cursing, pants must cover underwear, and no piercings for men (discouraged for women).
Glory Road Paintball is the fundraising project of Glory Road Bible Ministries and Glory Road Baptist Church, run by Tony Griffin and his wife Kim. It describes itself as promoting a family friendly atmosphere. This is one of the smaller fields in the Charlotte area (perhaps only larger than Mighty Sports) with just a single airball, hyperball, and woodsball section each (though I've heard it said that the woods field is or can be divided into two fields - it was not divided on my only visit). The speedball field sits near the main entrance and is visible from the road, while the other two fields are tucked beside and behind the pro-shop. A local d5/d6 team called Trophimus makes their home at this paintball field.
Glory Road is a cash-only paintball field that does not require players to sign waivers. In addition, there is no minimum age limit for players. Tony has a safety and code of play discussion with every new player that he states must be updated on 6-month intervals. During this safety discussion, Tony instructed me that he does not need waivers because he has insurance. I did not push or question him further on the matter. At the end of the safety discussion, Tony quizzes all players to confirm that they understand the safety rules at the field. Periodically, Tony would stop younger players to "re-quiz" them, and I was slightly disheartened to see not a single player that had passed the quiz previously now pass when given an impromptu pop quiz. The quiz basically just required that all players listen to field staff, use a safety, use a barrel plug/condom, and wear a mask at all times while on the field.
There are some rules at Glory Road that you wouldn't normally see at any other local paintball field in Charlotte, likely due to Tony's association with Glory Road Baptist Church. Players are not permitted to wear baggy pants that show their underwear. Tony brandished a roll of duct tape and instructed players that he would tape their pants up if their underwear was shown. Per Tony, the only people that showed their underwear in public were perverts, and that perverts were not allowed at his private field. In addition, men are not allowed to wear earrings or other piercings on the field, as piercings are described in the Bible as being a sign of slavery. Because women were more likely to wear earrings for cosmetic reasons, they were allowed to do so but he encouraged women to remove them to avoid injury.
There is no published chrono limit at the field, and nearby players encouraged me to up my velocity when I chrono-ed in at 270 fps. I set close to 285. To the right of the proshop is a long line of sheltered tables that function as the field staging area. The entrance to the woods field sits in the middle of the staging area, while continuing on to the right leads to the hyperball field. The entrance to the airball field is found by walking back across the parking lot and then halfway down the driveway entrance.
I strongly recommend that any players or visitors wear a mask at all times when sitting in the staging area or otherwise observing play. The netting to the woodsball field drops to only 7 or 8 feet for part of the staging area, and perhaps even lower where it bows down as you approach the hyperball field. Firefights at the base on that side of the field would lead to paintballs possibly exiting the field and entering staging. The hyperball field only has netting on the side adjacent to the parking lot, but it does not extend all the way to block the staging area. While I was chatting in the safety area I actually got struck in the back of the head by a paintball from a player exiting the hyperball field . Luckily it hit me in the back of the head, as the group of nearby visitors that I was talking to all had no masks on. The shot came from close enough that it sounded like a light bulb being smashed when it hit me in the head. I complained to a ref (Kim, actually) that I had just gotten shot in the staging area but no actions were taken against the hyperball player. The airball field is surrounded with netting, but it has a number of holes shot or poked through it. I made the mistake of parking my vehicle in the spaces facing the airball field, and when I left I discovered no less than five paintballs that had gotten through the netting to hit my car.
The airball field is regulation size, but seems to have an abundance of inflatables in play. I did not notice any small beams or other setups to allow for a typical (or even atypical) snake. Most of the obstacles were cans, doritos, and temples (but there were some giant 5-6ft beams on one edge). Players played both in the north-south direction and east-west direction alternating. The obstacles weren't what I would call evenly distributed, so players from the south on N-S or players from the right side of west (left side of east) playing E-W would have less cover than the opposing side. It was hard to tell for sure, but it appeared that players were using ramping on the airball field. There is no 20-ft surrender rule for the airball field.
The hyperball field is smaller, with similar setups on both sides of the "50" using plastic drums and carbuoys. Some of the obstacles were wrapped with metal wiring to hold them in place. Where it was rusted this would snag on clothing or skin, but did not seem to poke through my jersey or gloves. The field was small enough to get reliable accuracy from endline to endline, so I was not encouraged to push up from my first obstacle (I had a great day taking out players from both the center and corners). I liked this field setup, but had a feeling it would be easy to get tired of the symmetry. I also noticed that unlike the airball and woods fields, this field would occasionally get skipped for play due to lack of interest. There is no 20-ft surrender rule for the hyperball field.
The Woods field is about 2 acres in roughly a triangle shape. One side starts in the corner of the triangle and the other starts halfway along the opposing side. Many players at the field were using Tippman A-5s, and a number of players agreed with me that it sounded and appeared that the A-5s were firing full auto. Each side has a fairly substantial homebase, plus there is a house structure in the center of the field and a somewhat hidden base in one of the corners. There's a reasonable amount of obstacles on the field, but the trees are mostly all scrubs not large enough to provide cover. I did have a problem with the obstacles that they're heavily focused toward protecting one direction. As soon as a team was able to turn a corner on the field to flank, the cover became useless and the game ended quickly. About the only method I saw for avoiding being flanked was to either stay at the homebase the entire game, or make an early or late retreat to the hidden corner base to defend. A lot of the obstacles were also made of pallets standing on their side, but these provided only partial protection for the holes in the slats. I was also disappointed to see the refs pull a player for what was clearly only splatter as the opposing team peppered the pallet near him. One of the local, regular players that was also servicing markers said that he was scheduled to redo the cover obstacles during the week, but there had been no one to let him onto the field the last few times he had tried to travel in. The 20-foot surrender rule is in effect for all parts of the field except the center house where close range fire is permitted. A player is only out when shots strike the head or torso on the woods field. Any hits to the marker, arms, or legs can be ignored.
Members of the Trophimus team were alternating playing in the woods and on the airball field. I did not feel out of place playing with and against them on the woods field. At other fields, I've felt outclassed by D4 and D3 players, so I imagined their placement as a D5 or D6 team was likely warranted. The team seemed generally pretty friendly, though I did notice one player from their team kept trying to stack sides in his favor for every open game we played. In general, the group of open players included a lot of players arriving to the field with their own equipment, and it seemed to be a good mix of electros, mechs, and pumps compared to the rentals. On the whole, I imagine there were around 40 players or more at the start of the day.
The refs were friendly and reminded players constantly to keeps masks on, use safeties, and plug barrels. Apparently they are volunteers from the Church and do not get paid. There were enough refs on site to help coordinate parking, keep airball inflatables full, and ref all three fields at the same time (when needed - hyperball went empty a good bit). However, as said above I was disappointed that action was not taken for players firing into the staging area. I also didn't like that the staging area and areas around the hyperball and airball fields were not blocked off with more netting. It seemed that many players did not fully understand the rules of the field, and the refs should've been more on top of the younger or greener players that weren't acting safely. Honestly, even most of the younger players were fine - the problem group appeared to be made up of unchaperoned kids in their late teens or early college years (that's not inconsistent with most of the fields in Charlotte). The pro shop had a number of used markers hanging from the ceiling as well as sold Dangerous Power products and other items like air tanks and Rotors, but as it was cash-only I'm not sure how quickly they move a lot of their products. The pro shop was also very cramped, with only about 5ft by 8 ft of walking space in front of the counter. If more than three people were in the pro-shop at the same time it became difficult to move in and out.
*Bottom Line*
Due to the safety risks and lack of waivers, I decided I won't be returning to this field. The field does have some nice features, including better quality valken paint compared to most fields and very low playing fees. It's also the only local field or shop I know of that distributes Dangerous Power equipment. If you are still considering whether to check this field out, I would only suggest it for those that are comfortable wearing a mask all day and that aren't bothered by baptist conservative social perspectives. Remember to bring cash and don't park near the airball field.
Edited by unfated33, 10 January 2013 - 08:08 PM.


text: Ok just got my Soft parts from carol the stuff is amazing!!! The vest is a batninja. The right knee armor is an old one so please ignore it i wanted to see how it looked with one on . There has been no weathering done to it my bat nija vest is a med for all who might have wondered and I'm 5-11 amd 165 lbs for size reference ..Attachment 73739Attachment 73740Attachment 73741Attachment 73742Attachment 73743 I am eating on the new fett pride armor he is working on. So close yet so far lol I'm going SE but I'm almost done.


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I put the right ID and password..
i did merge..
wats the problem :X
I put the right ID and password..
i did merge..
wats the problem :X
No longer a pure gamer, but I do play sometimes for fun!! To relax. I never like to try hard, etc.. It isn't good for us; we tend to get mad while gaming. Anyways, I have a GTX 460 in SLI, but I don't game much.. hm.
It's probably just PT, their servers suck. I remember you kept getting disconnected after 5 mins every time you tried for like a week.
Several of us who returned get that error and the admins are really slow to fix it. It took a day for my old character to get in then I got the "cannot connect error, that was 2 days ago. There is a 4x XP event going on....of course.
I made a new account and logged right in to test.Why the main account cannot is a mystery to me.


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By Chris Harris
Arsène Wenger expects Wojciech Szczesny to be sidelined for six weeks with the finger injury he suffered against Barcelona.
The Polish goalkeeper lasted just 18 minutes of Tuesday night's 3-1 defeat in the Nou Camp and was replaced by Manuel Almunia, who is set to reclaim the No 1 spot for the forseeable future.
With Lukasz Fabianski ruled out for the rest of the season, Wenger would like to turn to Vito Mannone, who has been on loan at Hull City since October.
In an exclusive interview with Arsenal TV Online, the manager explained why he cannot.
"We need now an experienced goalkeeper as cover for Almunia because Mannone is out for six weeks so we cannot call on him," said Wenger.
"Mannone is here at the training ground having treatment but he cannot play for the next six weeks. We can call him back [from Hull City] but he is not available.
"We have Wojciech out, in my opinion for six weeks. We have Fabianski out for the rest of the season. We need absolutely some cover in goal."
Subscribers can now see the full interview with the boss 'on demand' on Arsenal TV Online. Wenger discussed:
- Tuesday's Champions League exit
- Robin van Persie's sending off
- the goalkeeping situation
- the need for a positive response
- whether United will be thinking about Marseille
- this season's Premier League meeting
- United's good record at Old Trafford
Subscribers can now watch this interview 'on demand'.Copyright 2017 The Arsenal Football Club plc. Permission to use quotations from this article is granted subject to appropriate credit being given to www.arsenal.com as the source


text: Need help. Have the chance of a job but need to prove myself by teaching 5 yr olds about transport. Anyone with ideas or suggestions to fill hr and half? I´ve very little experience in this area but would really like the chance to work with young children. Would love to hear from anyone who can help. Thanks, M.


text:
To perform a search, enter a keyword, phrase or item number in the search field and click "search."
We offer two ways to locate information:
Notable Facts
Wine made from Pinot Blanc often has fuller-body, but it is not a grape known for its
aromatics. The fragrance of a Pinot Blanc is typically neutral and subdued.
The delicate aromas that are present are most often apples, pears, some minerality.
It's a refreshing wine with good acidity. It is also the base variety for Cremant
d'Alsace (the sparking wine of Alsace).
Summing it up
Successful Sites: Alsace, Italy, Oregon
Common Descriptors:
apple, pear, nut, minerals, light, dry, pleasant


text:
UCLA researchers and their collaborators have developed a method that could open the door for investigations into the function of half of all proteins in the human body.
The research team has demonstrated nanoscale control over molecules, allowing for the precise study of interactions betwee... Read More
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TWiV 82 letters
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A mumps outbreak on the East Coast — the largest in the United States in four years — may be spreading to Los Angeles County.
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The spread of goat pox virus (GPV) on goat ranches in Taiwan has yet to subside, with more than 5,000 infected goats having been culled since the first case this year was confirmed on April 9, the Council of Agriculture (COA) said Sunday. A total of 5,055 pox-infected goats from 32 goat farms in... Read More
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Montclair Meat Co., Inc., a Montclair, Calif., establishment is recalling approximately 53,000 pounds of ground beef products that may be contaminated with E. coli O157:H7, the U.S. Department of Agriculture's Food Safety and Inspection Service (FSIS) announced today.
The products subject to ... Read More
In this show, I report on four exciting stories: interesting organisms found living in acid, purple bacteria's efficiency in capturing light, a cocaine overdose treatment from bacteria, and comparing E. coli to Linux.
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Discussion in 'The Trash Can' started by TheIronLady, Jul 4, 2013.
I like Yuna's 3Lz inserted in this video (in which Yamada, former Ito coach praises Yuna's jump).
I love Machiko Yamada.
I proudly introduce you Mutsumi Takayama, as I assume most of you have never heard of her. Her 3Lz was gem in the night of Japanese Nationals. Her 3Lz is as breathtaking as Midori's IMO and she's so much loved for it.
It really depends on what you prefer. The 2 that are the most in my opinion are yuna & midori
But if u like jumps that look effortless then the best would probably be midori, or agnes.
Or if you like lots of height it would be Slutskaya, Volchokova or Sebestyan
If u like great distance then tonya or Gracie might be your favourite.
All are very deserving of having the highest amount of votes. its just which one u prefer
Tatiana Malinina!
Kim, no question.
Maybe it is just me and I have met my Gracie overload. But I think it is premature to include Gold on this list of proven veterans with only one fair GP season under her belt. It even made me nervous to see Agnes on the list with Ando, Ito, Kim etc,
Too much too soon. I think she has great ability and is a very pretty girl but I think she is given credit in advance of what we think she can do instead of what she has actually accomplished thus far.
Yuna Kim.
Whenever I see her 3 lutz with quite too huge and definite out-edge, I feel pain in "my" ankle.
The second poll in a row where Malinina was robbed of a spot. I'll repost the link I posted there in here, which is one of the most beautiful figure skating jumps I've ever seen, if not #1.
I can't believe there are not more votes for Gracie Gold. Her technique is near perfect. The height and distance stunning. She is the only woman I have seen who can do a Rippon lutz.....and she makes it look so easy. I just watched her knock off one of the most gorgeous triple lutz jumps, in spotlight no less, at a local skating show this summer. Incredibly impressive.
Also Sebeystyen and Kerrigan had amazing true lutzes.
Yuna Kim
I think partly why Gracie doesn't have more votes is that she's early in her career. If and when she gets more consistent with her jumps
she will get more attention.
Tonya's lutz in her LP from 94 Olympics (from the reskate) was HUGE and awesome. I always thought it was a nice way to silence her critics!
I love Gracie's, Malinina's, and also Courtney Hicks's too- the one she did in her Nationals Exhibition this year was AMAZING!
Yeah, I don't vote for skaters I've only seen for one season although her 3Lz is remarkable ...
... Dare I say that her entry edge into the 3Lz-3T is less flat than those of others currently being performed.
I need to see Gold go through atleast one season where she isnt bombing half the time before I would ever vote her for best any jump. Yes she has great jumps when she is on though. Even Volchkova delivered more cleanish performances than people remember, but she was so slow and bland between her huge jumps and Russian #3 almost her whole career, it still wasnt enough to place.
Gracie's 3Lz was the best of all in the night of ladies FS of the Worlds.
Well usually when she landed 3lz successfully, her 3lz is very good and receive so high GOE. but at that night, her two triple lutz were not good than her usual 3lz, though still better than some top skaters. So she received only +0.5 GOE on both first 3Lz-3t, and second 3Lz in FS while her all other success jumps received more than 1.0 GOE
Ye Bin Mok.
Right, thank you, Karlon. I was in the bed watchng the video last night and I guess I was too sleepy Only I could remember was nice hight of her 3Lz. But as you wrote the second single 3Lz was not successful. The first 3Lz in the cascade was still good although unfortunately the landing of 3T was not successful and got lower marks than usual. Anyway I luuuuv her remarkable 3Lz
1. Harding.
2. Kim YuNa
3. Midori Ito
4. Volchkova
Ito had that wrapped leg and often jumped close to the boards. Volchkova had a great lutz with the occasionally slow gymnastic landing. Kim YuNa's lutz is not as big as Harding's, relatively. Harding, at 5'1", jumped a lutz that was at least twice her size, if not more. Kim YuNa does not, thus harding has the bigger lutz.
Harding's preparation for her 3lz is too long. I prefer YNK's 3 lutz over Harding's for that reason. Harding wasn't known for her jump consistency either, while NYK has perhaps the most consistent and reliable 3lutz in the history of ladies skating.
Harding's long edge entry was preferred by judges before the IJS because the position of the skate and quality of the tracing could be seen, and Harding was only inconsistent on the 3A. Every other triple was more reliable for Harding when she was 10Lb overweight than for most skaters when at peak condition. You can find footage of at least one good 3Lz from Tonya from every season from 1985 to 1994.
Also notice that even when she was 20-25 pounds overweight (Skate Canada 1992), she still had a HUGE 3 salcow and huge 3 loop. I always wondered if she was pregnant at that time, but then several weeks later at the Pro-Am, she had lost 10 pounds and was jumping much better (if she was pregnant, she was no longer pregnant by the Pro-Am).
Say whatever about Tonya, she was and is still the greatest Ladies jumper in American FS history. STILL THE GREATEST after what? 19 years........
Sarah Hughes
These rumors were similar to Slutskaya's pregnancy rumors. Harding had to occasionally go on Prednisone, like Irina, but for her asthma. The water retention/bloating can look like pregnancy.
Why is anyone picking Volchchkova. She jumped up really high but then came down on one spot and her jump didnt go anywhere, no flow. Had she had such great jumps she would have won medals at Worlds even if she had nothing else. Slutskaya had nothing in her skating but jumps and she look at all she achieved, so Vicktoria's jumps must not have been that good or she would have done more.


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Five members of the Wittenberg University community went "Over the Edge" and rappelled off an 11-story building in downtown Springfield during Think Tank Inc.'s Over the Edge fundraiser at the Shawnee Place Apartments on Sept. 6.
Sarah Jurewicz, Wittenberg's women's basketball head coach; Jon Duraj, associate dean of students for student success and retention; Jules Tignor, Office of Admission administrative assistant; Evan Cameron, class of 2014, and Beth Hubbard, class of 2015, community service student coordinators, rappelled 106 feet from the roof to the ground to spread awareness of the non-profit's initiatives, which include combatting social problems and poverty.
"This isn't a typical engagement opportunity, but it helps us better understand community needs and what we can contribute. Engagement is important to Wittenberg, so if we need to rappel off a building, we will," said Director of Community Service Kristen Collier, Wittenberg class of 1992.
As the first Wittenberg rappel time of 11:30 passed, a slight schedule delay added to the anticipation of the crowd, which included Hubbard, who rappelled later in the day.
"I was so nervous as I watched them step up to the ropes," she said, "I didn't exactly know what I got myself into, but I was very excited to be a part of this and to give back to the community."
Eleven stories up, Jurewicz, who has climbed a fourteener in Colorado and ziplined in South Africa, challenged Duraj to a race down the building. A small crowd of Wittenberg staff cheered them on as they maneuvered down the brick façade, past windows and a wasp nest, to reach the ground.
Duraj quickly took the lead and made his way to solid ground first, but to Think Tank, both Tigers were winners.
"This was a great way to raise awareness of the work that Think Tank does to make meaningful social change," Duraj said.
More than 50 fundraiser participants, who each had a goal to raise $1,000, also went over the edge. The money raised will benefit Think Tank's projects, including the Circles program and the Springfield Promise Neighborhood.
Wittenberg's efforts in the area of community engagement have been recognized nationally for five consecutive years, 2006-2010, and again in 2012, on the President's Higher Education Community Service Honor Roll for exemplary service efforts.
Wittenberg students annually contribute more than 20,000 hours of community service, which translates into more than $380,000 in donated time to the Greater Springfield area.
Much like rappelling, community engagement has its challenges, but to members of the Wittenberg community, it's also exhilarating and worthwhile.
"Stepping off the edge, I thought, 'No—this is not easy,'" Jurewicz said, "but I wanted to help empower families in need and to show my support to all community members in Springfield. Would I do it again? Absolutely."
Written By: Leigh Hall
Photos/Video By: Erin Pence


text: What do the odds look like? Are we really prepared for the near future? Oil markets are very competitive, and we are starting to realize that "We" are not the only persons inhabiting this world. I think that we're behind the curve, and there will be some big problems. What is your plan for alternatives to fuel costs, or shortages? I'd like to think that I'll add a wood stove to back up my propane furnace, but I'm a bit lazy so I'll just keep some supplies set back for the "Worst of Times", and bide my time. I have been checking into the corn burning stoves, and they seem to be an option. Automobiles, and commuting is another matter, and I've seen some research demo's on HHO, Hydrogen fuel production testing that looks promising. Home heating, electricity, commuting costs, what's your plan?


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Welcome to New York State
We're Glad You're Here
There are plenty of great reasons to shoot or post your next production in New York State and from pre-production to final cut, we will be your partner every step of the way. Whether it's a subway shot, a historic village, a search for an award-winning vfx house or even a submarine-- we get the picture and we've got the goods.
First and foremost, we have one of the most successful, stable and attractive film incentives in the world. We've got great locations, from one-of-a-kind landmarks to unspoiled natural wonders and neighborhoods with character. We have one of the biggest talent pools on the planet and every production service you can name at your fingertips. We have over a dozen regional film offices across the state that are as dedicated to helping you produce good work as you are and state agencies and authorities who are committed to getting your job done. We will help you look beyond the obvious and connect you with any and every resource you could possibly need.
What's more, we take full-service to the next level. In a crunch with a location search deadline? Our Locations Manager will do more than offer images and advice. In certain cases, he will get on the road and scour the State to meet the specs for your project. Need a little more background on what resources the Governor's Office of Motion Picture and Television Development has to offer? The New York Loves Film Roadshow travels the State setting up workshops to inform veteran filmmakers and novices alike on the many programs and services available. For more information click here.
So whether you're a feature film, tv series, documentary, webisode or commercial, come to New York State. You will be glad you did.
Incentives at-a-glance
- $420 million/year New York State film incentive program extended through 2019
- 30% fully refundable credit on most below the line expenses
- Increases credit to 40% on qualified labor for certain Upstate counties beginning in 2015
- Eliminates 75% qualifying threshold on all eligible New York State post production costs
- Relocated talk and variety television shows now eligible (with certain qualifications)
- 30% fully refundable credit on all post for films that don't shoot in New York State
- That credit increases to 35% if post is done outside the metro region
- That credit increases AGAIN to 45% on labor for certain Upstate counties beginning in 2015
- VFX and Animation qualifying threshold now lowered to 20% of total VFX or Animation budget OR a minimum spend of $3 million (whichever is lower)
- Maintains qualifying threshold for rest of post at 75%
- Increases funding from $7 million to $25 million per year beginning in 2015


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Licensing Post-Secondary Degree Activity
The UNC Policy Manual
Chapter 100.1 -The Code
Section 800
800 A. Institutions Required to Be Licensed.
All institutions conducting post-secondary degree activity in this state that are not subject to Chapters 115C or 115D of the General Statutes, nor some section of Chapter 116 of the General Statutes other than G.S. 116-15, shall be subject to licensure by the Board of Governors under the standards of G.S. 116-15 unless exempt therefrom by one or another provision of G.S. 116-15. [See G.S. 116-15]
800 B. Regulatory Authority in the Board.
The Board of Governors shall establish such rules, regulations, and procedures as it may deem necessary or appropriate to effectuate the provisions of G.S. 116-15. [See G.S. 116-15(i)] These shall include the following:
(1) The form of the license by which an institution may be authorized to conduct post-secondary degree activity. [See G.S. 116-15(a) and (b)]
(2) Procedures under which an institution may seek to establish its exemption from licensure. [See G.S. 116-15(c), (d), and (e)]
(3) Procedures under which an institution may seek to prove satisfaction of the standards for licensure. [See G.S. 116-15(f)]
(4) Procedures through which the review of institutions previously licensed by the board may be conducted. [See G.S. 116-15(g)]
(5) Procedures for the denial, revocation, and continuation of licensure. [See G.S. 116-15(h)]
800 C. Enforcement Authority in the Attorney General.
The Board of Governors shall call to the attention of the attorney general, for such action as the attorney general may deem appropriate, any institution failing to comply with the requirements of G.S. 116-15. [See G.S. 116-15(j)]


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those who have made a career of academics share one rather large flaw. they do not understand that what looks good on paper may not translate into real life.
but he/she didn't make a career of only academics. he/she has real world experience. i am talking about those who spend their lives teaching and writing and opining, but never doing. they very often think that those who are doing the doing, should do it according to their theories, proven or not.


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Not sure if this is the correct place to post this message, however I could not find an alternative.
I received information re. job opportunities in China in my mailbox, however on going back today it is no longer there. How can I get the information back? Is there a time limit to how long messages can be stored in my inbox, and if so shouldn't it be better advertised if that is the case?
Thank you for any help.


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Forums Home » Choosing the Right Dog
Too Much Dog for Me?If you are wondering what is the right dog for you, this is the place to be. In this introductory forum we talk about topics such as breed vs. mix, size, age, grooming, breeders, shelters, rescues as well as requirements for exercise, space and care. No question is too silly here. This particular forum is for getting and giving helpful, nice advice. It is definitely not a forum for criticizing someone else's opinion, knowledge or advice. This forum is all about tail wagging and learning.
|(Page 7 of 7: Viewing entries 61 to 63)
1 2 3 4 5 6 7


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A melt and pour soap base for those who like the look of cold process soap (without all the work and waiting involved). Because this base has little to no sweating, it is the recommended base to use if you like wrapping your soaps in paper. This base performs very well even in areas of high humidity. This base is just like our white glycerine melt and pour soap base, but it has a decreased amount of glycerine and other oils to minimize sweating.
Ingredients: Coconut Oil, Palm Oil, Safflower Oil, Glycerine (kosher, of vegetable origin), Purified Water, Sodium Hydroxide (saponifying agent), Sorbitol (moisturizer), Sorbitan Oleate (emulsifier) Oat or Soybean Protein (conditioner) and titanium dioxide (mineral whitener).