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Video games that provide good mathematics learning should look to the piano as a model
Keith Devlin
Search online for video games and apps that claim to help your children (or yourself) learn mathematics, and you will be presented with an impressively large inventory of hundreds of titles. Yet hardly any survive an initial filtering based on seven, very basic pedagogic "no-nos" that any game developer should follow if the goal is to use what is potentially an extremely powerful educational medium to help people learn math. A good math learning game or app should avoid:
• Confusing mathematics itself (which is really a way of thinking) with its representation (usually in symbols) on a flat, static surface.
• Presenting the mathematical activities as separate from the game action and game mechanics.
• Relegating the mathematics to a secondary activity, when it should be the main focus.
• Adding to the common perception that math is an obstacle that gets in the way of doing more enjoyable activities.
• Reinforcing the perception that math is built on arbitrary facts, rules and tricks that have no unified, underlying logic that makes sense.
• Encouraging students to try to answer quickly, without reflection.
• Contributing to the misunderstanding that math is so intrinsically uninteresting, it has to be sugar-coated.
Of the relatively few products that pass through this seven-grained filter—which means they probably at least don't do too much harm—the majority focus not on learning and understanding but on mastering basic skills, such as the multiplicative number bonds (or "multiplication tables"). Such games don't actually provide learning at all, but they do make good use of video game technology to take out of the classroom the acquisition of rote knowledge. This leaves the teacher more time and freedom to focus on the main goal of mathematics teaching, namely, the development of what I prefer to call "mathematical thinking."
Many people have come to believe mathematics is the memorization of, and mastery at using, various formulas and symbolic procedures to solve encapsulated and essentially artificial problems. Such people typically have that impression of math because they have never been shown anything else. If mention of the word algebra automatically conjures up memorizing the use of the formula for solving a quadratic equation, chances are you had this kind of deficient school math education. For one thing, that's not algebra but arithmetic; for another, it's not at all representative of what algebra is, namely, thinking and reasoning about entire classes of numbers, using logic rather than arithmetic.
So how to go about designing a good video game to help students learn mathematics? The first step should be to read—several times, from cover to cover—the current "bible" on K–12 mathematics education. It is called Adding it Up: Helping Children Learn Mathematics, and it was published by the National Academies Press in 2001. The result of several years' work by the National Research Council's Mathematics Learning Study Committee, a blue-ribbon panel of experts assembled to carry out that crucial millennial task, this invaluable volume sets out to codify the mathematical knowledge and skills that are thought to be important in today's society. As such, it provides the best single source currently available for guidelines on good mathematics instruction.
The report's authors use the phrase mathematical proficiency to refer to the aggregate of mathematical knowledge, skills, developed abilities, habits of mind and attitudes that are essential ingredients for life in the 21st century. They break this aggregate down to what they describe as "five tightly interwoven" threads. The first is conceptual understanding, the comprehension of mathematical concepts, operations and relations. The second is procedural fluency, defined as skill in carrying out arithmetical procedures accurately, efficiently, flexibly and appropriately. Third is strategic competence, or the ability to formulate, represent and solve mathematical problems arising in real-world situations. Fourth is adaptive reasoning—the capacity for logical thought, reflection, explanation and justification. Finally there's productive disposition, a habitual inclination to see mathematics as sensible, useful and worthwhile, combined with a confidence in one's own ability to master the material.
The authors stress that it is important not to view these five goals as a checklist to be dealt with one by one. Rather, they are different aspects of what should be an integrated whole, with all stages of teaching focused on all five goals.
So it's not that the crucial information about mathematics learning required to design good learning video games is not available—in a single, eminently readable source—it's that few people outside the math education community have read it.
The majority of video games designed to provide mathematics learning fail educationally for one of two reasons: Either their designers know how to design and create video games but know little about mathematics education (in particular, how people learn mathematics) and in many cases don't seem to know what math really is, or they have a reasonable sense of mathematics and have some familiarity with the basic principles of mathematics education, but do not have sufficient experience in video game design. (Actually, the majority of math education games seem to have been created by individuals who know little more than how to code, so those games fail both educationally and as games.)
To build a successful video game requires an understanding, at a deep level, of what constitutes a game, how and why people play games, what keeps them engaged, and how they interact with the different platforms on which the game will be played. That is a lot of deep knowledge.
To build an engaging game that also supports good mathematics learning requires a whole lot more: understanding, at a deep level, what mathematics is, how and why people learn and do mathematics, how to get and keep them engaged in their learning, and how to represent the mathematics on the platform on which the game will be played. That too is a lot of deep knowledge.
In other words, designing and building a good mathematics educational video game—be it a massively multiplayer online game (MMO) or a single smartphone app—requires a team of experts from several different disciplines. That means it takes a lot of time and a substantial budget. How much? For a simple-looking, casual game that runs on an iPad, reckon nine months from start to finish and a budget of $300,000.
Following the tradition of textbook publishing, that budget figure does not include any payment to the authors who essentially create the entire pedagogic framework and content, nor the project's academic advisory board (which it should definitely have).
Given the effort and the expense to make a math game work, is it worth the effort? From an educational perspective, you bet it is. Though the vast majority of math video games on the market essentially capitalize on just one educationally important aspect of video games—their power to fully engage players in a single activity for long periods of time—all but a tiny number of games (fewer than 10 by my count) take advantage of another educationally powerful feature of the medium: video games' ability to overcome the symbol barrier.
Though the name is mine, the symbol barrier has been well known in math education circles for over 20 years and is recognized as the biggest obstacle to practical mastery of middle school math. To understand the symbol barrier and appreciate how pervasive it is, you have to question the role symbolic expressions play in mathematics.
By and large, the public identifies doing math with writing symbols, often obscure symbols. Why do they make that automatic identification? A large part of the explanation is that much of the time they spent in the school mathematics classroom was devoted to the development of correct symbolic manipulation skills, and symbol-filled books are the standard way to store and distribute mathematical knowledge. So we have gotten used to the fact that mathematics is presented to us by way of symbolic expressions.
But just how essential are those symbols? After all, until the invention of various kinds of recording devices, symbolic musical notation was the only way to store and distribute music, yet no one ever confuses music with a musical score.
Just as music is created and enjoyed within the mind, so too is mathematics created and carried out (and by many of us enjoyed) in the mind. At its heart, mathematics is a mental activity—a way of thinking—one that over several millennia of human history has proved to be highly beneficial to life and society.
In both music and mathematics, the symbols are merely static representations on a flat surface of dynamic mental processes. Just as the trained musician can look at a musical score and hear the music come alive in her or his head, so too the trained mathematician can look at a page of symbolic mathematics and have that mathematics come alive in the mind.
So why is it that many people believe mathematics itself is symbolic manipulation? And if the answer is that it results from our classroom experiences, why is mathematics taught that way? I can answer that second question. We teach mathematics symbolically because, for many centuries, symbolic representation has been the most effective way to record mathematics and pass on mathematical knowledge to others.
Still, given the comparison with music, can't we somehow manage to break free of that historical legacy?
Though the advanced mathematics used by scientists and engineers is intrinsically symbolic, the kind of math important to ordinary people in their lives—which I call everyday mathematics—is not, and it can be done in your head. Roughly speaking, everyday mathematics comprises counting, arithmetic, proportional reasoning, numerical estimation, elementary geometry and trigonometry, elementary algebra, basic probability and statistics, logical thinking, algorithm use, problem formation (modeling), problem solving, and sound calculator use. (Yes, even elementary algebra belongs in that list. The symbols are not essential.)
True, people sometimes scribble symbols when they do everyday math in a real-life context. But for the most part, what they write down are the facts needed to start with, perhaps the intermediate results along the way and, if they get far enough, the final answer at the end. But the doing-math part is primarily a thinking process—something that takes place mostly in your head. Even when people are asked to "show all their work," the collection of symbolic expressions that they write down is not necessarily the same as the process that goes on in their minds when they do math correctly. In fact, people can become highly skilled at doing mental math and yet be hopeless at its symbolic representations.
With everyday mathematics, the symbol barrier emerges. In their 1993 book Street Mathematics and School Mathematics, Terezinha Nunes, David William Carraher and Analucia Dias Schliemann describe research carried out in the street markets of Recife, Brazil, in the early 1990s. This and other studies have shown that when people are regularly faced with everyday mathematics in their daily lives, they rapidly master it to an astonishing 98 percent accuracy. Yet when faced with what are (from a mathematical perspective) the very same problems, but presented in the traditional symbols, their performance drops to a mere 35 to 40 percent accuracy.
It simply is not the case that ordinary people cannot do everyday math. Rather, they cannot do symbolic everyday math. In fact, for most people, it's not accurate to say that the problems they are presented in paper-and-pencil format are "the same as" the ones they solve fluently in a real life setting. When you read the transcripts of the ways they solve the problems in the two settings, you realize that they are doing completely different things. Only someone who has mastery of symbolic mathematics can recognize the problems encountered in the two contexts as being "the same."
The symbol barrier is huge and pervasive. For the entire history of organized mathematics instruction, where we had no alternative to using static, symbolic expressions on flat surfaces to store and distribute mathematical knowledge, that barrier has prevented millions of people from becoming proficient in a cognitive skill set of evident major importance in today's world, on a par with the ability to read and write.
With video games, we can circumvent the barrier. Because video games are dynamic, interactive and controlled by the user yet designed by the developer, they are the perfect medium for representing everyday mathematics, allowing direct access to the mathematics (bypassing the symbols) in the same direct way that a piano provides direct access to the music.
It's essentially an interface issue. Music notation provides a useful interface to music, but it takes a lot of learning to be able to use it. It's the same for mathematics notation.
The piano provides an interface to music that is native to the music, and hence far more easy and natural to use. When properly designed, video games can provide interfaces to mathematical concepts that are native to those concepts, and thus far more easy and natural to use.
Consider some of the reasons so many people are able to master the piano. You learn by doing the real thing (initially poorly, on simple tunes, but getting better over time). You use the very same instrument on Day 1 that the professionals use. You get a sense of direct involvement with the music. You get instant feedback on your performance— the piano tells you if you are wrong and how you are wrong, so you can gauge your own progress. The instructor is your guide, not an arbitrator of right or wrong. And the piano provides true adaptive learning.
We read a lot today about adaptive learning, as if it were some new invention made possible by digital technologies. In fact it is a proven method that goes back to the beginning of human learning.
What's more, the proponents of today's digital version have gotten it all wrong, and as a result produce grossly inferior products. They try to use artificial intelligence so an "educational delivery system" can modify the delivery based on the student's performance.
Yet tens of thousands of years of evolution have produced the most adaptive device on the planet: the human brain. Trying to design a computer system to adapt to a human's cognitive activity is like trying to build a cart that will draw a horse. Yes, it can be done, but it won't work nearly as well as building a cart that a horse can pull.
The piano metaphor can be pursued further. There's a widespread belief that you first have to master the basic skills to progress in mathematics. That's total nonsense. It's like saying you have to master musical notation and the performance of musical scales before you can start to try to play an instrument—a surefire way to put someone off music if ever there was one. Learning to play a musical instrument is much more enjoyable, and progress is much faster, if you pick up—and practice—the basic skills as you go along, as and when they become relevant and important to you. Likewise, for learning mathematics, it's not that basic skills do not have to be mastered, but rather it's how the student acquires that mastery that makes the difference.
When a student learning to play the piano is faced with a piece she or he cannot handle, the student (usually of his or her own volition) goes back and practices some more easier pieces before coming back to the harder one. Or perhaps the learner breaks the harder piece into bits, and works on each part, at first more slowly, then working up to the correct tempo. What the player does not do is go back to a simpler piano (one with fewer keys, perhaps?), nor do we design pianos that somehow become easier to play. The piano remains the same; the player adjusts (or adapts) what they do at each stage. The instrument's design allows use by anyone, from a rank beginner to a concert virtuoso.
This lesson is the one we need to learn in order to design video games to facilitate good mathematics learning. For over 2,000 years, commentators have observed connections between mathematics and music. We should extend the link to music when it comes to designing video games to help students learn math, thinking of a video game as an instrument on which a person can "play" mathematics.
The one difference between music and math is that whereas a single piano can be used to play almost any tune, a video game designed to play, say, addition of fractions, probably won't be able to play multiplication of fractions. This means that the task facing the game designer is not to design one instrument but an entire orchestra.
Can this be done? Yes. I know this fact to be true because I spent almost five years working with talented and experienced game developers on a stealth project at a large video game company, trying to build such an orchestra. That particular project was eventually canceled, but not because we had not made progress—we had developed over 20 such "instruments"— but because the pace and cost of development did not fit the company's entertainment-based financial model. A small number of us from that project took all that we had learned and formed our own company, starting from scratch to build our own orchestra.
In the meantime, a few other companies have produced games that follow the same general design principles we do. Some examples include the games MotionMath and MotionMath Zoom, which use the motion sensors in a smartphone or tablet to allow players to interact directly with numbers. The puzzle game Refraction was produced by a group of professors and students in the Center for Game Science at the University of Washington, and was designed as a test platform that could be altered on the fly to see what teaching methods and reward systems work best for students learning topics such as fractions and algebra. DragonBox focuses on learning algebra in a puzzle where a dragon in a box has to be isolated on one side of the screen. KickBox uses physical concepts—such as positioning lasers to get rid of obstacles for the game's penguin mascot—to learn math concepts. The same producer, the MIND Research Institute, also developed Big Seed, a game where players have to unfold colored tiles to completely fill a space. These games all combine the elements of math learning with game play in an effective, productive fashion.
The game produced by my colleagues and me, because we were working in our spare time and were entirely self-funded until early last year, has taken us three years to get to the point of releasing. Available in early March, Wuzzit Trouble is a game where players must free the Wuzzits from the traps they've inadvertently wandered into inside a castle. Players must use puzzle-solving skills to gather keys that open the gearlike combination locks on the cages, while avoiding hazards. As additional rewards, players can give the Wuzzits treats and collect special items to show in a "trophy room."
We worked with experienced game developers to design Wuzzit Trouble as a game that people will want to play purely for fun, though admittedly mentally challenging, puzzle entertainment. So it looks and plays like any other good video game you can play on a smartphone or tablet. But unlike the majority of other casual games, it is built on top of sound mathematical principles, which means that anyone who plays it will be learning and practicing good mathematical thinking—much like a person playing a musical instrument for pleasure will at the same time learn about music. Our intention is to provide, separately and at a later date, suggestions to teachers and parents for how to use the game as a basis for more formal learning. Wuzzit Trouble might look and play like a simple arithmetic game, and indeed that is the point. But looks can be deceiving. The puzzles carry star ratings, and I have yet to achieve the maximum number of stars on some of the puzzles! (I never mastered Rachmaninov on the piano either.) The game is not designed to teach. The intention is to provide an "instrument" that, in addition to being fun to play, not only provides implicit learning but may also be used as a basis for formal learning in a scholastic setting. We learned all of these design lessons from the piano.
You can find this online at http://www.americanscientist.org/issues/num2/2013/2/the-music-of-math-games/6
© 2016 Sigma Xi, The Scientific Research Society


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By Joe Brewin
Arsène Wenger says Alex Oxlade-Chamberlain's international future should not be an immediate concern.
The young winger had been suggested as a possibility for Stuart Pearce's England squad to face Holland next week, but he was not included in the 25-man squad for the Wembley clash.
But Wenger believes Oxlade-Chamberlain's time will eventually come if he continues to focus on his Arsenal career.
"I believe any player must play 100 games and then you talk about him because when a player has five or six games on the Premier League, every time you have ups and downs," said the Frenchman. "He learns his job at the moment.
"I am a strong believer in Oxlade-Chamberlain and I spent quite good money for him. But he needs time. You are not ready from one day to the next at the top, top level."Copyright 2017 The Arsenal Football Club plc. Permission to use quotations from this article is granted subject to appropriate credit being given to www.arsenal.com as the source

subset: commoncrawl


text: Brain stimulation in the first five years of life is extremely important as vital windows of opportunity are open and ready to receive positive information and experiences. Presenter Phyllis Harris, CEO/Senior Consultant, Pathfinders Professional Development, shared best practices on how parents and caregivers can ensure babies receive optimal brain stimulation and development that will prepare them for school and life. Attendees participated in fun activities while receiving education and strategies to further their knowledge. Jennifer Traffis, Director-Children and Family Services, United Way, kicked off the workshop with an introduction to the Born Learning Trail, an interactive, playful and visible community engagement tool.


text: Turkey Ceramic Pinch Pot22 Tweet Pin It Turkey Ceramic Pinch Pot Pin ItPLEASE Share this Post:PinterestFacebookTwitterTumblrStumbleUponInstagramPrintEmailLike this:Like Loading... Related Leave a Reply Cancel reply Your email address will not be published. Required fields are marked *Name Email Website Sign me up for the newsletter! Notify me of new posts by email. Subscribe to our newsletter


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UNIVERSITY OF RICHMOND, Va. – The University of Richmond Spiders football team closed out the spring portion of its 2013 season with its annual Spring Game at Robins Stadium on Saturday afternoon. The Spider defense claimed victory, beating the offense, 48-24.
After a tight first quarter that ended with the score tied at 5-5, the defense controlled the second quarter to take a 25-11 lead in to the halftime break.
In the first half, rising redshirt freshman DB David Jones was terrific, recording an interception to go with three tackles and a QB hurry. Rising senior LB Walt Sparks had six tackles in the opening half, while rising redshirt senior DL Kerry Wynn had a tackle for loss, a QB hurry and a pass breakup.
For the offense in the opening half, rising senior WR Ben Edwards had four receptions for 90 yards, while rising redshirt junior WR Stephen Barnette had three catches for 27 yards. Rising redshirt junior QB Michael Strauss completed 9-of-17 passes in the first half for 130 yards.
In the second half, the Spider defense continued to play well, pulling away from the offense to win the 2013 Spider Football Spring Game, 48-24.
On the day, Jones finished with eight tackles, an interception and a tackle for loss, while rising redshirt freshman LB Omar Howard had seven stops with an interception. Rising redshirst junior Sean Ryan totaled eight stops in the win for the defense.
For the offense, Strauss completed 18-of-32 passes for 198 yards, while rising redshirt junior QB Montel White completed 7-of-16 of his attempts for 68 yards.
Rising sophomore RB Jacobi Green had eight carries for team-high 37 yards, including a 15-yard touchdown run in the second half. Rising redshirt freshman T.J. Moon ended the day with 11 carries for 30 yards.
For the receivers, Edwards was spectacular, totaling nine receptions for a team-high 130 yards. Barnette ended the day with four catches for 38 yards, while rising redshirt freshman WR Josh Murray had four receptions for 38 yards.
During halftime of Saturday's game, Richmond head coach Danny Rocco handed out the Spring Awards. Edwards and rising redshirt senior DL Jacob Pierce received the Weight Room Champion Award, while rising redshirt junior OL Chad Kolumber was named Most Improved Offensive Player and rising junior DL Adam Farley was honored as the Most Improved Defensive Player.
Also at halftime, Rocco named four captains for the 2013 season. Rising junior OL Austin Gund was named captain for the second-straight season. Also being named as captains were Edwards, Pierce and Wynn, with additional team captains set to be named at the conclusion of summer practices.
The Richmond Spiders football team will open the 2013 season against in-state rival VMI on August 31 at Robins Stadium. For all the latest information on Spider Football, be sure to go to RichmondSpiders.com or follow the team on Twitter - @Spider_Football.


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Product Reference: 40484
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text:
AdderXYU wrote:this shirt should be rejected for being unwearable.
Adder I have read comments from you before. You are mean and self-righteous. And you must have a sad little life if you have to haunt all the artwork of others and then trash talk them.
If you like something vote for it ... it you don't like it go on to the next one.
Get over yourself Adder
schw9411 wrote:
nbouscal, I just have to say, thank you for staying reasonable and admitting that while entries that take a little more work and have more "artistic integrity" (whoever decides what that is) would be preferable to cutesy dime-a-dozen gag shirts, WOOT is a BUSINESS. There's a reason that cutesy dime-a-dozen shirts are such. They sell. I think that DF really understands this and that's where the first pandas came from same with lion, witch, wardrobe, and the turtles. I don't know what adder finds to be so epicly important about silly t-shirts unless he is like others using money made from sites like this to live on, and then I feel for him a bit- but, really, spend more time promoting your design and saying why it is good rather than trashing on an intelligent artist who has the market figured out. ... ... wow that got off topic... I just wanted to say thank you for staying rational!
P.S. love the idea behind the pi shirt, hate the actual shirt along with others.
You don't need to be effected by something to care about it. Plenty of people care about poverty and malaria and war in Africa, and they don't even live there!
Which is not to say that a shirt is the same, but it is to say that if I care about what art means, and what self-expression means, and I care about the designers who put the effort in every week to personify that, and I care that people should be paid for the quality of the work they put in to any job they do, then I should care about who wins the derby. And it follows that if you don't care who wins the derby, you also don't care about art or self expression or fair wages.
It is more than just a silly little shirt. It's a slap in the face of everyone who tries. It's the office slacker getting the raise. And while woot is not big enough to influence art (especially since they so rarely feature any!) it is one more symptom of the death of culture. If artistic worth can be summed up by marketability and "playing the game," then art is meaningless, and everything art stands for is dead. And believe you me, the creative arts are more important for humanity than retail will ever be. Retail just brings in money, and the world got on fine before without it. Creation nourishes the soul. People have created since the dawn of time.
AdderXYU wrote:The designers with the worst reputations are the ones that make the most bank in the derbies. Think about it and tell me that "reputation" means ANYTHING. The only people who are effected are the ones who dare question what rises to the top. If you're in the right with the drones, you could eat babies on video and they'd defend you.
Seriously, though, the meteoric rise of this tee makes me pretty repulsed and totally baffled. I cannot honestly justify how this could do that legitimately, and it makes me wish woot had the sense of honor to investigate.
Adder get a life bro seriously... it's a T-Shirt Dude not public office... Freedom to express ones self through the outlet Woot provides... T-Shirts... You have the right to comment as does everyone else... but your problem is your skirt is too tight and your high heels don't fit...
Get out of the woman's department and take it like a man... This T-Shirt is I designed is a symbol to girls like you... you can't always have your way...
Good Night Adder sleep well and dream of me!
carmenate wrote:I love the design, but there actually is a great band named Galactic already. They're out of New Orleans.
But this one is Galactic Riffed. Unlike pluralization or "The" at the beginning, the extra word is actually a significant difference.
ensmind wrote:Adder get a life bro seriously... it's a T-Shirt Dude not public office... Freedom to express ones self through the outlet Woot provides... T-Shirts... You have the right to comment as does everyone else... but your problem is your skirt is too tight and your high heels don't fit...
Get out of the woman's department and take it like a man... This T-Shirt is I designed is a symbol to girls like you... you can't always have your way...
Good Night Adder sleep well and dream of me!
so what are you expressing? Besides a personality that makes me look like the ice cream man?
studio1172 wrote:If it was on a shirt cop then it would be very much on topic.
The name sounds like so many bands that roll into venues that my band plays at.
The name is fine, but so is pretty much any string of random English words. It's just that the design itself doesn't say "hey, this is a band - not just random text". I quite like this band name, actually.
goldenthorn wrote:
This needs two more wolves. The current state of the JPG would be far improved with such an addition.
AdderXYU wrote:This needs two more wolves. The current state of the JPG would be far improved with such an addition.
Courage Wolf brooks no company, for Courage Wolf is a pack of ONE.
meestergud wrote:Wait. . .the Monsters of Cowbell don't come here to TX? HELLO?!?!? Yes, we have 6th St. in Austin and Woot!, but we also have cows. Lots and lots of cows. Plus, the University of Texas has a cow mascot and a bunch of old ladies who do nothing but ring cowbells during football games. As much as I love the idea, I can't vote for such an oversight.
How could three dorks ringing cowbells compete with a chorus of football Moms? Texas is the Broadway of cowbell. The tour wasn't ready.
- The Manager of T.M.O.C.W.T.
jabberjaws13 wrote:i seriously cannot believe adderxyu has not posted a fuming-standing-on-chair-screaming-at-screen rant about this....hopefully it is coming. highlight of my day sometimes....
Oh he's out there... fists clenched, beads of sweat dripping off his beaklike nose. Wisps of steam coming from his ears... he's out there fingers twitching over the keyboard.
HAHAHA! I hope this goes to print because it is so deep in the shallow pool of woot.
goldenthorn wrote:Courage Wolf brooks no company, for Courage Wolf is a pack of ONE.
Good for wolves. Bad for card decks.
ensmind wrote:Well said... and thanks for the back up!
Glad to do it.
Re: Infinite Pi
I seriously don't see the appeal with this one. It's even mind boggling to see this in the fog. Even that "Pander Bears" is close to the fog when it's clearly a joke entry, and yet people still vote for it. And of course Ramy's design is somehow close to striking distance. I won't mind PB&J and the Crab be up here, and also Botanical Beard. But this!? Bleh!
AdderXYU wrote:Good for wolves. Bad for card decks.
If wolves were card decks, your hand would be bloody but sharp.
gargrazz wrote:How could three dorks ringing cowbells compete with a chorus of football Moms? Texas is the Broadway of cowbell. The tour wasn't ready.
- The Manager of T.M.O.C.W.T.
I just love the little world you have created around this design.
But you haven't addressed The Fourth Bell Ringer.
Is it true what they say about his sudden departure? *gasp*
goldenthorn wrote:If wolves were card decks, your hand would be bloody but sharp.
To a wolf, "royal flush" is the color of your face when they are chasing you.
ensmind wrote:Dude... I know your young... but just understand... mothers have accounts on these sites as well... and ur very uncool...
good luck in life!
well yes, DUDE, i would consider myself young. even though "young" is completely relative.
so, mothers have accounts on here? that changes everything! i should completely rethink my position on this "design", the "designer" and their alleged mum. i don't want to offend anyone that has gone through child birth... i suppose to be fair i should have originally written, "I aate you and I aate yo mum!" if you get it, you get it.
also, i dont think "cool" could factor in to any post about a pi shirt.
AdderXYU wrote:To a wolf, "royal flush" is the color of your face when they are chasing you.
Re: Monsters Of Cowbell World Tour
kinda sad the only wisconsin location is whuldbron... not even close to where i live...
TomBates wrote:....
so, mothers have accounts on here? that changes everything! .... i don't want to offend anyone that has gone through child birth...
That's right dearie... never offend a mother.
Remember what Thumper's mother taught him "If you can't say something nice ... don't say anything at all."
Now play nice! Stop being mean.
IndependentVik wrote:Heh. I had to urbandictionary that one
BTW, rarely have I seen a designer answer criticism with less grace, ensmind. I feel your pain, man, I really do--some can be less than polite in their critiquing (I'll admit, sometimes that's even me). That being said, sniping back and being even nastier will not do wonders for your rep.
I'm actually enjoying it... Kinda fun and therapeutic... I appreciate the concern though... Not trying to be nastier at all... just standing up... ;-)
nursebynature wrote:That is enough! Babe! Go to bed and stop playing with children! Kids stop being so dumb and get over your dumb lack of fashion. This us NOT the critic's choice awards and you all need to get some kind of a life rather than bagging on T-SHIRT designs!!!! I am so sure! Dear Lord don't you boys have girlfriends to be cuddling with rather than ravaging people this late at night?!?! Get over it all and be happy when someone experiences a tiny bit of success. I am so sure!!!! Stop it all and good night to you testosterone filled nerds!!!!!!!!!!
Hey, if you can throw in a few more exclamation points, I do believe we'll have us a PARTY ON OUR HANDS!(!!!!!!)
Bulnes wrote:HAHAHA!!
I just read a little more and who do you think popped up to drone on again
Oh... so funny... gotta go to bed now...
too funny... ah apcray the little lady may see my latest post... I'm so punished... Yay!
goldenthorn wrote:Hey, if you can throw in a few more exclamation points, I do believe we'll have us a PARTY ON OUR HANDS!(!!!!!!)
Hmmm party? Have you even been to one lately? Or have you been on your computer for the last week bagging on poor souls and petting yourself thinking you were the s***? I'm sure a few people on here have lives you could TRY to borrow... or not
Re: The Rockin' Martian Sushi Chefs
This definitely deserves to do better than it has been
Re: [url=http://shirt.woot.com/Derby/Entry.aspx?id=33048]Vlad
IMO, this is the only Kazaam (1996) worth voting for in this derby. If I could vote 1000 times, I would.
[quote postid="3293441" user="january"]hacker stuff 'bout my rig n loc
only half my base r belong 2 u now, d*g.
Re: HAM GRENADE ROCKS HARDER THAN YOUR MOM!
har har
re: molly ringworm
But ringworm is a rash, not a worm.
snarkygal wrote:
Sorry, I just had to do that LOL.
No problem - I love that orange!!
striker138 wrote:DING DING DING!!! We have a winner! I wasn't really sure anyone would get the reference.. since it was only about a 1 second bit in that scene. One of the best movie scenes ever by the way. You just earned a lot of cool points my friend.
One of my favorite scenes as well from one of the best films ever made.
Urtawkin2adork83 wrote:wow haven't people grown old of this joke yet...
It was a horrible joke to begin with. Probably the dumbest SNL skit I've ever seen. Of course anything with Will Ferrell in it is incredibly stupid.
[quote postid="3292361" user="lauraglynn"]JW, I like you and I have liked all of your other designs. (here is the but) I take this as making fun of the homeless and it doesn't sit well with me. If it didn't use the word filthy it would be great.
Just my 2 cents and obviously the very minority.
take care[/quote
my friends are all music loving "filthy hippies" and they all love this shirt lol. and since when are hippies homeless? i got a pretty nice place myself
I'm surprised anyone would bad mouth this design. I think it is awesome and is easily my favorite one in the running. Great robot, great band name, great colors, just great. This is the only one of the shirts that are at the top that I'd buy.
The moment that I saw this out of the fog and the pandas in the fog, I said out loud, "Are you SERIOUS?"
I'm going to be pissed if this won't print!
re: infinite pi
When I first saw this shirt, I thought it was a clever little pun and considered if I might buy it if it printed.
After reading the "artist's" and his "girlfriend's" comments, I've decided I really want no part of this.
Congrats on the fogging, ensmind, but I'll pass. As a general rule, I don't buy from people who are rude to long-time members and artists.
I agree
Why is this Rejected? What's wrong with referencing Woot? Geez...
View All →


text:
Free personalized radio that
plays the music you love
While barely out of his teens and still in college, Hilton released two singles in the mid-'70s, "My Father's Land" and "Creation," to an apathetic public. Not discouraged, the young man continued plugging away, DJing for a variety of sound systems while also releasing occasional singles, all under his real name. To his friends, however, he was known as Eek-A-Mouse. A rather cruel jab, for that was the name of the losing racehorse Hilton kept throwing his money away on; of course as so often happens, the one time he declined to bet was the sole time the obstreperous equine won. The name stuck and by 1979, the singer decided a change was in order, and placed his musical fortune on this new moniker. That year, Eek-A-Mouse went into the studio with producer Joe Gibbs and walked out with the sizeable hit "Once a Virgin." His follow-ups in 1980, "Wa-Do-Dem" and "Modelling Queen," were equally successful, while the Bubble Up Yu Hip album, produced by Linval Thompson, proved that a growing share of Jamaicans were taken by the Mouse experience.
Before the year was out, the artist had joined forces with producer Junjo Lawes and remixer Scientist. Backed by the Roots Radics, Eek cut "Virgin Girl" and "Noah's Ark," before having another go at "Wa-Do-Dem." The latter did the trick and Eek-A-Mouse had arrived with a sound so unlike any other, equal parts singing, DJing, and disconcerting Oriental-esque weirdness, that soon all of the island was raving about the rodent. He was the toast of Reggae Sunsplash in 1981, his bubbling lunacy providing a cathartic release to a festival otherwise in mourning for Bob Marley. "Biddy biddy beng" roiled out across the crowd, and the audience shouted it back as one, instantly cementing the syllables as the catchprase of the new decade. Eek saw out the year with the holiday hit, "Christmas A-Come."
1982 was the year of the Mouse, with a litter of smash singles including "Wild Like a Tiger," "For Hire and Removal," "Do You Remember," and "Ganja Smuggling," and the seminal album Wa Do Dem, rounding up most of the hits and more. With "Operation Eradication," Eek proved there was a thinking man inside the mouse costume on a single inspired by the tragic vigilante killing of close friend and fellow DJ Errol Scorcher. A rabid appearance at Reggae Sunsplash was also captured on tape and released in 1984. Skidit appeared before the year closed and although it was less hit-driven than its predecessor, was just as strong nonetheless. More smash singles followed in 1983, while Mouse and the Man proved to be another classic set. Again produced by Linval Thompson and backed by the Roots Radics, this remains one of the artist's masterpieces. The following year's Mouseketeer, produced by Junjo Lawes, included several hits, while also taking on contemporary issues and finally answering fans' number one question on "How I Got My Name."
In 1985, Eek began working with producers Anthony and Ronald Welch, for whom he recorded the Assassinator album, which was his U.S. debut. It was a rather depressing and violent affair thematically, although even the most serious subjects have a comic irony under the artist's oddball delivery. Surprisingly, or not, Eek's international audience was found amongst the rock crowd. Which explains why The King and I, also released that year, was recorded in the U.K. with producer Cliff Carnegie. But it was on 1988's wittily titled Eek-A-Nomics that the DJ began seriously courting this new audience. Bolstered by the hit single "Freak," a version of the Addams Family theme song, Eek signed to the Island label the following year and even grabbed a role in the film New Jack City. The U-Neek album was the pinnacle of cross-pollination between reggae and rock, highlighted by a cover of Led Zeppelin's own Hindenberg attempt at reggae, "D'Yer Maker." The album also spawned the hit single "You're the One I Need." Unfortunately, this was to be Eek's first and last album for Island. It wasn't until 1996 that a new full-length, Black Cowboy, appeared. ~ Jo-Ann Greene
Selected Discography
Track List: Reggae Anthology: Eek-Ology
Track List: Eek-Ology
Track List: Eezkilled
Track List: Wa-Do-Dem
Track List: Skidip
Track List: Most Wanted: Eek A Mouse
Track List: Eek-A-Speeka
Track List: Mouse Gone Wild
Track List: Very Best Of Eek-A-Mouse, Vol.2
Track List: Can't Stop Us Now
Track List: Eeksperience
Track List: RAS Portraits: Eek-A-Mouse
Track List: Black Cowboy
Track List: U Neek
Track List: Mouse-A-Mania
Track List: Eek-A-Nomics
Track List: The Very Best Of Eek A Mouse
Track List: Mouseketeer
Track List: The Mouse & The Man
Similar Artists
My favorite reggae artist
Text...(775) 3 4 6 - 8 2 3 9 (medshop50@g m a i l . c o m )
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I wow" check him!
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text:
Down-filled Parka with Detachable Fox Fur Trim
$1,395 $1,395
$850 $850
Size Guide
Use the Size Guide to choose the best fit for your measurements.
In this window, you can find out the shipping and returns options for the selected item.
In this window, you can contact customer service for further assistance.
- A quilted parka shaped for a slim, defined fit with structured side panels and a belted waist. The coat is filled with insulating duck down for cold-weather comfort, and the protective funnel neck and hood with detachable fox fur trim offer further protection in biting winds.
- Coat length: 82cm/32.3in. This is based on a size UK S as proportions change slightly according to size.
- Outer: 100% polyamide with blue fox fur and leather trims
- 100% real fur: farmed blue fox fur, vulpes lagopus, country of origin: Finland
- Wadding: 100% polyester fibres
- Filling: 80% duck down, 20% duck feathers
- Lining: 100% polyester
- Sleeve lining: 100% cupro
- Cuffs: 100% Merino wool
- Polished metal hardware
- Leather patch with embossed gold Burberry lettering at arm
- Specialist dry clean
- Imported
Item 40310981
Recommended Products


text:
You ever pick a taxi or plumber just because their name started with the letter A? Sure that is fine for emergencies, but do you stick to the letter A while fulfilling the plan of your lifetime?
Makes you wonder why a certain Canis latrans would pick Acme Manufacturing over other more reliable, but alphabetically disadvantaged retailers like Scientific Surplus World, or ThinkGeek.com.
The answer? 500 pounds of the finest American steel and free 15-second delivery.
Re: ALPACA LIPS RESUB
I think this is too awesome to actually have a realistic chance of winning here. I hope to be proven wrong.
Re: Angel Art
Raphael's Angels! If this prints then I can wear it when I'm with my pretentious art major friends! It's a great blend of silly and sophisticated.
Re: Awful Athletic Attitude
Want. Do want.
Hahahaha. I love it!
Re: A is for Astronaut.
This was a really fun collaboration, brought to you by...
Re: Anubis is Alarmed
This is pretty baller.
Re: Adventurers Beware
Haters gonna hate... I, however, am going to buy this shirt and wear it every day. Awesome job!
Re: Annabel Lee
Aw, I really like this shirt! But it'd be nicer if it weren't on black :'(
Very nice linework. Colors are incredible.
Re: The Avian Arsonist
i like it, but is it supposed to be something?
Re: Aurora
simple and beautiful!
Great one! I hope you win! :{D
Re: Astronomical Alignment
endangeredomega wrote:Lovely linework, but I would have to see how those halftones print before I'd consider buying.
Hi endangeredomega, I always do the halftone, but I also send the original artwork, so I think, if it's not ok, they can work on the halftones to make it ok :{D Thank!
aramis525 wrote:Love Harry Potter and Voldemort wands! GMV!
Sure they are! :D Thanks!
Thank you guys!
I did a version 2.0, please check it!
cfdunbar wrote:In the pre-derby thread I made it known that I was working on Aquarium/Angel Fish etc.
While working on it, I was watching Clash of the Titans (the first one), one of my favorite movies that I saw originally in the theater (yes, I'm that old). I had paused to watch and then it hit me.. Andromeda! Duh, now with more duh!
So I present to you wooters: Clash of the Constellations, featuring:
Andromeda constellation
Andromeda gallaxy
Ancient Greece
6 colors on Navy.
Woot should just produce this and give it the glow-in-the-dark treatment.
cephy wrote:/GMV
Woot should just produce this and give it the glow-in-the-dark treatment.
Ooooo good point, GITD inks on this would be pretty sweet.
Re: aurora animalia
I think this is pretty amazing
Re: Art (Pikasso)
This looks close to Chrischan/Sonichu fan art to me
Re: deep sea reader
I really love the drawing! For some reason, the rectangle in the background is a little visually jarring to me, I think an oval or a more ambiguous organic shape might have worked better, to simulate the feeling of being under water.
Otherwise, I love the concept and the cartooning, your line art is very solid. Got my vote!
Re: Archaeopteryx Among Avians
Ah! Archaeopteryx! I really love this - you have my vote for sure. I hope this one prints!
I love this so much!
bbbrob wrote:Sorry, the first one is wrong.
Never mind
usopp wrote:i like it, but is it supposed to be something?
Not really, just a sketch that I liked and decided to expand
Re: Apple Ninja
thanks a ton for the kind words everyone!
Re: Acceleration
Love it so much! +1
Re: Arctic Blast
love the lighting on this
Awesome collab, you two!!! Love this!
Re: Angrier!
love the linework on this one--really adds to the anger
nice work fb5
Re: Apocalyptus!
it's the most adorable end of days ever!
Re: Arctic Accuracy
thank you for telling the real story
nice design too!
Re: Alligator Archipelago
clever design--really looks great on a shirt
Re: Ackbar Ahi
stellar work as always RRR!
Re: Audio-Visual
Way too many colors, text, not on a template, and gradients. Congrats on the number of rules you broke in one single entry!
Re: Aliens Attack, Evolution Ends
Very creative and funny, I'd buy one!
View All →


text:
VIDEO: Professor Pundits
Professor Pundits: Victory... for political scientists
It's all about the data. Wrapping up their year-long series of commentaries about the presidential election, Middlebury's Professor Pundits Matt Dickinson and Bert Johnson note that scientific forecasting models really do work to predict election results. Hear what the pundits have to say in their final commentary on the 2012 election.
Professor Pundits: The Expectations Game
What could happen in the last few days to significantly change the trajectory of the race? Well, historically, not much. But then again, the unexpected doesn't usually give much notice. Middlebury's Professor Pundits Bert Johnson and Matt Dickinson fill us in on expectations, the electoral college, and what to look for on election night in their final pre-election installment.
Learn more about our Professor Pundits here.
Professor Pundits: Things That Go Bump... Or Not
Professor Pundits: What Do You Get for $400 Million?
In their latest video commentary, Middlebury political science professors Matt Dickinson and Bert Johnson look at the Obama campaign's massive spending - $400 million to date - mostly in battleground states. But despite the big spending, polls show a statistical dead heat between the two candidates.
Professor Pundits: Health Care Ruling: Campaign Friend or Foe?
Despite Mitt Romney's surge in fundraising immediately after the Supreme Court's healthcare ruling, President Obama and Mitt Romney seem to be keeping their distance from the topic. But as our professor pundits Matt Dickinson and Bert Johnson point out, that does not mean the ruling won't be important in this fall's elections, though maybe not for the reasons you think.
Professor Pundits: Watching Wisconsin
In their latest online video, originally produced for MiddMag.com, professors Matt Dickinson and Bert Johnson dissect the national and local implications of Wisconsin's recall election:
Professor Pundits: Base Hit (5/21/2012)
Dickinson and Johnson discuss fundraising trends in the presidential campaign and consider the potential impact of President Obama's declaration in support for same-sex marriage on the race.
Professor Pundits: And The Winner Is... (5/1/2012)
The first in our series of videos from the Professor Pundits.
About "Professor Pundits"
VPR.net is partnering with Middlebury College to feature online political commentary leading up to the 2012 presidential election.
In a series of online videos, Middlebury professors Matt Dickinson and Bert Johnson will offer their reactions and analysis to the latest twists and turns on the campaign trail.


text: So is Jason's contract plus the cap space enough to get Boozer from Utah? It seems to me that Utah was holding out for this because they need the space to sign Milsap. We lose an "energy" player for and 17/10 PF that plays near the rim on a one year contract. Gotta love it!


text:
WSJ fails to disclose conflict of interest in health care op-ed
The Wall Street Journal published an op-ed by radiologist Mark E. Klein criticizing President Obama over the Medicare board's decision not to cover virtual colonoscopies. But Klein performs virtual colonoscopies at his Washington, D.C.-area practice, and the Journal did not disclose his interest in whether Medicaid covers them.
Journal publishes op-ed criticizing Obama over coverage for virtual colonoscopies
From Klein's March 2 Wall Street Journal op-ed [1]:
On Sunday President Barack Obama underwent a complete medical examination, which included a screening for pre-cancerous polyps in his colon. If detected, such polyps would be removed before they became dangerous. The screening the president and his doctors chose was a virtual colonoscopy -- a relatively new, high-tech exam that uses a CT scan to visualize the entire colon.
Last May, the Centers for Medicare and Medicaid Services (CMS) decided virtual colonoscopies would not be covered by Medicare.
In 2008, the United States Preventive Services Task Force, an independent panel of experts appointed by the Department of Health and Human Services, issued a report that found that there was not enough evidence to determine whether Medicare should cover virtual colonoscopies. Medicare based its decision not to cover the virtual exam on the task force's findings.
Why did the task force refuse to endorse a procedure enthusiastically recommended by numerous physician organizations, the American Cancer Society, and the national Blue Cross Blue Shield Technology Evaluation Center, a group not anxious to add to the cost of health care? The task force accepted that virtual colonoscopy could accurately diagnose colon polyps. However, according to their report, the experts on the panel feared that the CT-based technique could identify possible abnormalities outside of the colon that might lead to further testing and additional costs. They worried about a theoretical and unsubstantiated risk.
Of course, the problem is that Americans over the age of 65 do not currently enjoy the same option. They cannot have a virtual colonoscopy unless they are willing to pay out of their own pockets for it. You can imagine their surprise to learn that the president had personally chosen a procedure that his own administration had decided did not warrant Medicare coverage.
This is one reason why Americans fear a government-backed health plan. They have been told that such a plan would not affect the availability of high-tech diagnostic tests and treatment, but their eyes tell them otherwise.
Journal did not disclose Klein's ties to virtual colonoscopy procedures
Klein performs virtual colonoscopies at his practice. The Journal identified Klein only as "a practicing radiologist at Washington Radiology Associates," and "on the clinical faculty of the George Washington University Medical Center." But Klein's biography [2] at Washington Radiology Associates, P.C. says he "has gained recognition in the Washington metropolitan area for his work in the use of virtual colonoscopy for the early detection of colon cancer." The Washington Radiology website also promotes [3] its virtual colonoscopy procedures.
- Posted In
- Health Care [4], Health Care Reform [5], Medicare [6]
- Network/Outlet
- Wall Street Journal [7]


text:
|Topic Review (Newest First)
blower carbs tuning (long)
Blown 496 with dual Holley 4777's. Manifold ref 6.5 PV's. I have stock carbs with quick fuel 4 corner idle blocks. .031 pvr's and 68 jets front, 80's rear. MSD6al Timing was locked at 32. Engine has always idled rough like too much timing and only smoothed out if timing is around 20 total but is really down on power. I put the advance back in the MSD so it has timing 15 idle and 32 total in at 2500. Idle at 1000rpm seems to like under 12.5 afr or it will lean to the 16's nearly die then recover when the clutch is disengaged and let off the gas. It will read same afr idle as steady cruising. Light acceleration as in passing will go in the 10's and slowly come back to what ever I set it at idle. When coasting it goes into the 11's. As I accelerate through the gears it will drop in to the 10's and rise into 11's. I can slowly open the throttle into the front jets and see it lean into 13's then the pv and jets rich it up. WOT is in the 10's. The cam is a hyd roller 114lca on 109icl. Edelbrock performer rpm heads. Blower turning 1:1. Plugs always look clean and porcelain turning light gray. I have 140lb cranking compression. It seems lazy rich off idle unloaded but drives fine. Never stumbles or spits. It just runs rough and has that trailer towing jerking except when accelerating. It does not have the power to smoke the tires at a 20mph wot. It really doesn't have much more than my blown 350 did. Idle screws out 1 turn with pcv on front carb and 1/2 turn no pcv. What am I missing here? Never had this much trouble blown or N/A in 40 years.
|Posting Rules
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text:
So Slimming
Zip Ankle Jeans
Out of Stock
- Our jeans sit just below the waist, for a modern fit with maximum comfort.
- The slim-leg silhouette is eased through the thigh, tailored to taper down the leg.
- Crafted with a hint of stretch for a smooth fit.
- Missy inseam: 28".
- Petite inseam: 26".
- 74% cotton, 24% polyester, 2% spandex.
- Machine wash. Imported.


text:
Hey, you can only buy 3 of these.
Leave some for the rest of us!
Update the quantity in your cart.
Leave some for the rest of us!
Update the quantity in your cart.
Woot Cellars Triacipedis III and Pour Pour Me Fruit Bomber 6-Pack
Limit 3 per customer
Hurry only 1 left!
Buy now with Amazon Payments! Learn more.
All-New All-Different Wine.Woot Details
Wine.Woot purchases now bypass your cart entirely! This means you gotta buy Wine.Woot items on their own, using your Amazon Payments account. You can't mix 'em up with stuff from our other sites. This cowboy's ridin' solo.
Be aware that anything in your cart from the other Woot sites is still out there and looking forward to your return. We'd hate for anything to sell out while you're reading this.


text:
Claremont ATV rail trail use eyed
By MEGHAN PIERCE
Union Leader Correspondent | March 26. 2014 8:00PM
The issue was first raised at a forum last November at which public input was sought on the rail trail, said Conservation Commission Chairman Stephen Wood on Wednesday.
"We just felt very uncomfortable making decisions on managing the trails, a number of which were based on its current and active use of ATVs," he said. "I don't frankly know if it's the Conservation Commission's job to allow ATVs or not, but we want to get the best information we can on what previous agreements on that trail have said if anything about ATVs."
The commission expects to hear back from both the city and state soon on the matter.
* e-Edition subscription required


text:
Can you believe it's DECEMBER already? Where did this year go?? For us, 2010 has been quite a year with having a baby (March); starting his blog (June); moving into the new house (July); and quitting my job (August). Whew! I think I need a nap!
Today I'm showing some love to these blogs who featured Honey We're Home last month:) Thank you so much, I really appreciate it! If you've featured HWH recently, please let me know so I can highlight your blog too!
Whimsy Lane- November 2, 2010 {Rainbow Bookshelf}
Decor Dreams- November 5, 2010 {Home}
Southern Hospitality- November 5, 2010 {Home Tour}
Swanky Chic Fete- November 6, 2010 {Monogrammed Frame}
C.R.A.F.T. - November 7, 2010 {Fabric Lined Tray}
Simcoe Street- November 8, 2010 {James' Nursery}
Remodeleze- November 8, 2010 {Blog}
Live Creating Yourself- November 9, 2010 {Closet}
Name 5 Things- November 10, 2010 {Closet}
Swanky Chic Fete- November 11, 2010 {Thanksgiving Table}
Chic Coastal Living- November 12, 2010 {Closet}
Singing With Birds {Pinecone Placecards}
Simcoe Street- November 13, 2010 {Blog Award}
A City Girl in the County- November 15, 2010 {Closet}
Designer Bags & Dirty Diapers- November 15, 2010 {Closet}
Modern Jane- November 15, 2010 {Mudroom Bench}
Texas Life- November 17, 2010 {Fabric Lined Bookcase}
Katie Beth Interiors- November 17, 2010 {Pinecone Placecards}
Michaela Noelle- November 18, 2010 {Guest Post- Grace}
Studio 13- November 20, 2010 {Blog Award}
According to Nina- November 23, 2010 {Blog}
Just Bella- November 24, 2010 {Holiday Gift Guide For Him & Closet}
Blue Cricket Design- November 28, 2010 {Inspiration Board}
Be Different Act Normal- November 29, 2010 – {Christmas Tray}
Under the Table and Dreaming- November 30, 2010 {Inspiration Board}
Isabella & Max Rooms - Facebook Page {Closet}
Thrifty Decor Chick – Facebook Page {Blog }
Here's to December friends-
The Most Wonderful Time of the Year!


text:
Association of Southeast Asian Nations (ASEAN)
IGO Publications Ready Reference Collection
The following titles may be available in various formats: online, print, CD-ROM, and microfiche.
- Links are provided to online resources. In order to view many of these resources, you must have a copy of the Adobe Acrobat Portable Document Format (PDF) viewer installed on your computer. You can download a free copy of the reader.
- Online resources marked with the following symbol are restricted to Columbia affiliates:
- The call numbers given refer to print editions, unless the words CD-ROM or Microfiche are appended following the location to indicate a different format. For serials, only the most current edition is normally shelved in Reference; the older volumes are shelved in library stacks. None of the titles circulate.
For an increasing number of titles, no print versions are being produced; call numbers provided are for older editions only.
- Microfiche with location "Lehman U.S. Government Documents" are shelved in the U.S. Government Documents microfiche cabinets, located in Lehman Library.
ASEAN Publications
- ASEAN Annual Report
HC 441.A1 A69a - Lehman
- ASEAN Documents Series
Frequency of publication: Annual
DS 520.3 .A74 - Lehman
- ASEAN Statistical Yearbook
Frequency of publication: Annual