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|Topic Review (Newest First)
I bought one for my last dog. I feed raw. She would pull the food out of the bowl and drop it on the floor, lay down and eat it. It's always in the kitchen, tile floors, easy to clean so I didn't really care. (She didn't walk all over the place with it).
Kyleigh does the same thing. I just put the food in the bowl, sometimes she eats it out of the bowl (if it's small), if it's a bigger piece, she lays down to chew / crunch it.
Again, for me, easy to clean up so I don't really care. BUT I find it interesting how my dogs have chosen how they prefer to eat!
I guess nobody really knows the absolute truth
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I've yet to find any research that says any one thing causes bloat. I mean really, have you actually seen the list of "possible" causes of bloating??
Bloat in Dogs
Dog shows, mating, whelping, boarding, change in routine, new dog in household, etc.
Although purely anecdotal, we've heard of too many cases where a dog bloated after another dog (particularly a 3rd dog) was brought into the household; perhaps due to stress regarding pack order.
Activities that result in gulping air
Eating habits, especially...
Elevated food bowls
Rapid eating
Eating dry foods that contain citric acid as a preservative (the risk is even worse if the owner moistens the food)
Eating dry foods that contain fat among the first four ingredients
Insufficient pancreatic enzymes, such as Trypsin (a pancreatic enzyme present in meat)
Dogs with untreated Exocrine Pancreatic Insufficiency (EPI) and/or Small Intestinal Bacterial Overgrowth (SIBO) generally produce more gas and thus are at greater risk New
Dilution of gastric juices necessary for complete digestion by drinking too much water before or after eating
Eating gas-producing foods (especially soybean products, brewer's yeast, and alfalfa)
Drinking too much water too quickly (can cause gulping of air)
Exercise before and especially after eating
Especially having a first-degree relative who has bloated
Dogs who have untreated Exocrine Pancreatic Insufficiency (EPI) are considered more prone to bloat New
Gas is associated with incomplete digestion
Build & Physical Characteristics
Having a deep and narrow chest compared to other dogs of the same breed
Older dogs
Big dogs
Being underweight
Fearful or anxious temperament
Prone to stress
History of aggression toward other dogs or people
The "prevention" or "risk reduction" precautions list is just as long and that's just one place. Other places have other opinions (Such as putting the bowl on the ground causes bloating or advice to soak the dogs food to prevent bloating) but nothing I've ever read has a single pin point on what causes it or what can actually prevent it for sure. I think the best thing is to do what YOU are comfortable with and pray for the best. (As well as keeping something like Gas-X on hand and knowing the symptoms!!)
Personally I raise the bowl for my large dogs. I currently have an 8" feeder which I originally bought for my boy, Chance. I got it for like $15 from Wal-Mart which included 2 metal bowls. I plan to get a higher feeder eventually since Gretchen is taller then Chance was and I feel like she'd be more comfortable with a taller one.
Just the Right Height Feeder, Black: Dogs : Walmart.com < - That's similar to what I currently have only it's taller than what is pictured.
Neater Feeder Dog Bowl: Dogs : Walmart.com < - I plan to go for something similar to that next since Gretchen is such a messy eater/drinker. Lol!
I also soak my dogs food when I'm not feeding raw, again, it's a personal choice.
I think the main thing people can really agree on is feeding at least 2 meals a day to break it down into smaller feedings (And even then some do once a day feeding - I feed twice a day mostly so I don't have my dogs digging in the trash after food from hunger) and don't exercise your dog right before or after feeding. The deep chested breed being prone to bloating thing is about the most proven truth to the whole thing.
|I've been using elevated bowls for years. I purchased a nice one on Home Shopping Network. I've never had a problem with bloat. I also do not let my dogs run around before or after meals.
Ok so correct me if I'm wrong but there is really no solid research stating that elevated bowls prevents or is likely to cause bloat. BUT.... What about hip and joint health? Is it better for large dogs to bend down or lay down and eat or stand?
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|We've never used one and never had bloat.
|I read that the *new* research shows they increase bloating.
Kiya always lays down to eat, Apache 50/50, Lakota always stands.
Like everything else out there you have to do your research and do what you feel is best.
I was always told to get an elevated bowl for big dogs to help with digestion, lessen air intake, and reduce issues for gulping food etc. needless to say we have raised feeders for all dogs all at a lower level so dogs head still goes down into bowl not even with their head. I order mine from amazon... I have 4 of this kind... "Orbit innovative 2 qt raised feeder B204 in oak". It comes in oak, mahogany and black.
You can get many types of raised feeders at any pet store, some even have storage under them for dog food. As well as big lots or ocean state job lots of cheaper ones as well.
Originally Posted by fuzzybunny View Post
I've read both from different sources saying it causes bloat and it reduces bloat. I got one because my dog was lying down on the floor to eat his food. I got mine from Petsmart. It's just a plastic thing. Nothing fancy.
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Additional Common Names: English Holly, European Holly, Oregon Holly, American Holly, Winterberry
Scientific Name: Ilex opaca
Family: Aquifoliaceae
Toxicity: Toxic to Dogs, Toxic to Cats, Toxic to Horses
Toxic Principles: saponins
Clinical Signs: Vomiting, diarrhea and depression. Leaves and berries are low toxicity.
If your pet ingested this plant, contact your local veterinarian or the ASPCA Animal Poison Control Center at 888-426-4435.*
* A $65 consultation fee may apply.Browse Toxic Plant Gallery List »

subset: commoncrawl


text: Cortland County Historical Society would like to invite you to attend "A Dollhouse Holiday," a very special exhibit featuring dollhouses from our collection as well as those on loan from businesses and community members. There will be dollhouses of all kinds to admire as well as a raffle for a beautiful dollhouse. This holiday exhibit will be open every Saturday and Sunday from November 30 thru January 4 at 25 Homer Ave. There is a fee for admission and the exhibit will be open from 1-5:00 PM. For more information, please call 756-6071.


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Laws, Regulations & Annotations
Property Taxes Law Guide – Revision 2011
Revenue and Taxation Code
Property Taxation
Part 0.5. Implementation of Article XIII A of the California Constitution
Chapter 6. Allocation of Property Tax Revenue
Article 3. Revenue Allocation Shifts for Education
Section 97.36
97.36. County allocation reductions. (a) Notwithstanding any other provision of this chapter, for the designated fiscal year, the amount of the revenue allocation reduction with respect to a qualified county that is attributable in that fiscal year to the reduction determined for that county for the 1993–94 fiscal year pursuant to paragraph (1) of subdivision (a) of Section 97.3 or its predecessor section shall be reduced by the amount of any increased revenues, allocated in the designated fiscal year in that county to a "qualifying school entity" as defined in paragraph (5) of subdivision (a) of Section 97.3 or its predecessor section, that would not have been so allocated but for that county being a qualified county.
(b) For purposes of this section:
(1) A "qualified county" means a county or city or county that has first implemented for the 1994–95 or any subsequent fiscal year the alternative procedure for the distribution of property tax levies that is authorized by Chapter 2 (commencing with Section 4701) of Part 8.
(2) For purposes of this section, "designated fiscal year" means the fiscal year in which the relevant qualified county first implemented the alternative method for the distribution of property tax levies that is authorized by Chapter 2 (commencing with Section 4701) of Part 8.
History.—Stats. 1996, Ch. 1058, in effect September 30, 1996, added "(a)" before "Notwithstanding" in the first sentence, substituted "designated" for "1994–95" after "for the", added "in that fiscal year" after "attributable", and substituted "designated" for "1994–1995" after "allocated in the" in subdivision (a); added (b) before "For purposes" in the former second sentence and substituted "section:" for "section," after "this"; substituted "(1)A" for "a" after "section:", and added "or any subsequent" after "1994–95" in paragraph (2) to subdivision (b).


text:
AARP's Movies for Grownups specializes in finding great movies that speak especially to the 50+ audience.
Join AARP's entertainment editor Bill Newcott as he hosts Movies for Grownups Presents each Friday night on RLTV. Each week Bill will share with our viewers his picks for new releases in the theaters, DVD and VOD.
Bill then sets the stage and introduces the night's featured movie – one he personally selected for the series. Throughout the movie, Bill will join in with interesting notes and fun facts related to the film.
Movies for Grownups is, more than ever, America's trusted guide to movies that mean something; movies that deliver the stars, the stories…the experience.
Featured movies include:
Bill Newcott, author of "Movies For Grownups," has spent more time in darkened rooms than most people, and that's a good thing when you love the movies as much as he does. He's been writing about cinema for 30 years, first as a film critic in New York and Los Angeles, and later as an editor with The National Enquirer and National Geographic Magazine. Bill is now the Entertainment editor for AARP The Magazine, where he created the annual Chaise d'Or (Golden Chair) awards for Movies for Grownups.


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Broadcast Equipment (New & Used) including Camcorders, Camera Lenses, Headphones, Tripods and Hard Lights
We are specialists in new, demo and used professional and broadcast video equipment sales. Since we began trading we have firmly established ourselves in the broadcast industry with an impressive list of clientele from all over the world.
We supply equipment from all the major manufacturers including Sony, JVC, Sennheiser, Datavideo etc. and we can help you make the ideal choice when it comes to buying any professional and broadcast video and audio equipment through our on-line store.


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Opening Hour
11.00 - 22.30
Opening Days
Monday - Sunday
This is a place to take a break for a meal only if you are in the area. Seafood dominates but other Chinese dishes are also available. Sauteed sliced lotus, water chestnut and bamboo shoots is a delight, with the addition of carrots and other greens, all stir-fried for fresh flavours. Bean curd with bamboo shoots places big rectangles of braised tofu onto a plate heavy with mushrooms, shoots, greens and carrots on a hidden raft of asparagus stalks. Bean curd spring roll presents eight pieces which are crispy and not oily, and packed with munchable vegetables. As its name suggests, abalone is a speciality here and should be tried. If you stray from the extensive seafood list, best is to choose barbequed pork which is nice and slightly sweet. An adequate selection of Chinese desserts plus fruit and ice cream is available.
There is no review available for this place at the moment. If you've been there and would like to write a review, please visit TripAdvisor.com


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Platinum Denim Slim-Leg Jeans in Rinsed Indigo
Out of Stock
- Part of our perfect-fitting Platinum Denim collection with logo hardware.
- Our jeans sit just below the waist, for a modern fit with maximum comfort.
- Crafted with stretch for a smooth fit.
- 70% cotton, 28% polyester, 2% spandex.
- Machine wash. Imported.
- Tall length online only.


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Canisius College men's and women's swimming and diving teams concluded the 2013 Metro Atlantic Athletic Conference (MAAC) Swimming and Diving Championships on Saturday evening at the Burt Flickinger Center in Buffalo, N.Y. The Golden Griffin women secured their highest finish and most points total in conference championship history after setting program standards last season, placing fourth overall this year with 391 points. The Griff men recorded a top-three finish for the second consecutive season, securing a third-place finish off 534.5 points.
The Golden Griffins combined to break 14 individual records and five relay records. Claiming seven of the individual records on the women's side were freshmen Clare Battaglia and Alex Doody with three each, and both juniors Anna Schena and Kelli Graber credited with one each. The men set six individual marks, including three by senior Shawn Parkhurst, two by freshman Spencer Bray, and one by senior Tyler Carver.
Leading the way for the Griffs was Parkhurst, who became the first Golden Griffin in program history to capture five MAAC individual titles. On Saturday evening, the senior earned his second title this year with a first-place performance in the 200-yard butterfly after winning the 1000-yard freestyle on Friday evening.
In the 200-yard butterfly finals, Parkhurst swam to a first-place finish in a time of 1:48.16, setting the MAAC and school record. In a three-way battle with reigning champion Jason Ruddy of Marist and Valer Lebedevs of Saint Peter's, Parkhurst pulled away in the final 50 yards to take first place by almost a whole second with Ruddy in second (1:49.20) and Lebedevs in third (1:51.01).
Besides the conference record in the 200-yard butterfly, Parkhurst also owns the 1000-yard freestyle record (9:12.43) after winning last year's conference title.
Parkhurst opened Saturday's final session with a second-place finish (15:29.07) in the 1650-yard freestyle, breaking his record from the 2010-11 season in making the cut for NCAA-B consideration. He was only 2.5 seconds behind eventual champion Brennan Morris of Loyola (15:26.35), who continues to hold the MAAC record off his winning performance last year.
In the 1650-freestyle, Parkhurst once again shared the podium with sophomore Sean Wurster and junior Corey Petrie, who each established personal bests. Wurster finished fourth overall (16:06.06) and Petrie sixth (16:12.61) with senior Robby Novak taking ninth in a personal best of 16:20.58.
The Griffs found themselves in first with 408.5 points for the second time at the MAAC Championships following a distance event. After scoring 91 points off six swimmers in the 1000-yard freestyle on Friday evening, the Griffs tallied 54 points off four swimmers in the 1650-freestyle.
The race for the top spot would heat up once again with a new team in first place.
For the second time at the conference championships, Bray set a program record. In his sixth-place finish (1:52.67) in the 200-yard backstroke, Bray broke his own record for the second time on the day after initially breaking it in the preliminaries.
Battaglia followed Bray's record-breaking performance in the 200-yard backstroke with one of her own. Taking third overall, Battaglia set the school record for the second time after breaking it earlier during the preliminaries to qualify for the A-finals. In addition, sophomore Leah Villari set a personal best in the event to move into second on the Griffs' all-time top-ten list (2:07.93) with a ninth-place finish.
The Griffs' final individual record to be broken at the conference championships was Doody, who improved her own school record in the 200-breaststroke preliminaries with a 10th place-finish (2:28.60). Doody would remain in tenth through the B-finals portion (2:29.62).
In the women's final race of the evening, the 400-yard freestyle team of Doody, Graber, sophomore Marissa Oakey, and Battaglia secured fourth-place finish with a school record of 3:32.47. Among the Griffs' four record-breaking relays, Doody swam in each of them. Doody broke her third individual record at the conference championships with a time of 53.75 in the opening 100-yards of the freestyle race.
The final event of the evening was the men's 400-yard freestyle relay. The team of Parkhurst, Carver, Disco, and Sereday placed fourth-overall (3:06.24) to slide into second on the Griffs' all-time list. In the opening leg of the relay, Parkhurst broke the 100-yard freestyle school record with a time of 46.02 to bring his total to three individual records set at this year's MAAC Championships.
Setting a personal best, sophomore Nick Sereday placed ninth (46.92) in the 100-yard freestyle finals with sophomore Sean Stegemoller taking 15th (48.02). Earlier in the preliminaries, Stegemoller set a personal best (47.58) in 15th place.
The Griffs occupied four spots in the 200-yard breaststroke finals with sophomore Sam Hansen in seventh (2:06.74), Carver in 11th (2:06.53), senior Mike Disco in 14th (2:09.70), and junior Andrew Edbauer in 15th (2:10.06). Edbauer set a personal best in the event, moving into fourth on the Griffs' all-time list.
Three Griffs competed in the finals of the 100-yard butterfly, as Schena took sixth (2:08.64) followed by freshman Alicia Wheeler in tenth (2:09.13) and sophomore Sara Nungesser in 16th (2:12.26). Both Wheeler and Nungesser set personal bests in the B-finals.
In the 1-meter diving finals, sophomore Eddie Quarantillo finished third overall (269.25 points) with Jake Kowalski finishing 13th (201.05) and Joel Kowalski 14th (195.55).
Both reigning conference champions defended their titles, as Rider won the men's title and Marist retained the women's crown. The Rider men now hold three conference titles, while the Marist women secured their ninth title in a span of ten years.


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WRITTEN FOR THE OnRPG ROLEPLAYER IN MIND
Hello there, I see you are reading Basic Races and Classes, written for the OnRPG Roleplayer in mind. Here is a compilation of races and classes that you have seen before, or may not have seen before. Look here if you are stuck on an idea for a character, or some races to populate your setting. This will be constantly updated, so check often!
Within are three types of classes and races: fantastic races (think Lord of the Rings or D&D), modern (more military type classes here) and futuristic (think like modern, but futuristic. These will mostly be space based, but will include some more post-modern ones as we go along.)
Be sure to match the class and race with the setting you're RPing in! It'd be odd having an Elvish swordsman in a space ship.
Also note that there are class specific notes for each race. An Elf generally isn't the same type of warrior as a Dwarf, so I decided to list the basic differences for each basic class rather than with each class itself.
Special thanks:
__________________________________________________ ___________________________________________
Races are the species of your character. I will include non-PC classes.
Unless otherwise stated, humans are always a playable race. They are also what all other races are measured on.
Human - Do I really need to explain what a human is? The main advantage of the human is their adaptability; they can be almost any class and any specialization. They range from paragons of civilizations to brutes of tribal society.
Standard Fantasy Races
These are the main races in any fantasy setting.
Half-Elf - Either descended from a human and an elf parent or other half-elves, these people don't have the versatility of humans, but possess elven senses and magic immunities. To Humans, they appear Elvish, and to Elves they appear like Humans, and are therefore not fully accepted in each society.
Normal elf - These are nimble, wise, and beautiful beings. They appear to be Human, except for their small frame and pointed ears. Elves live for hundreds of years, sometimes even a millennia. They have a rich cultural past, and have long memories. Elves tend to associate mostly with other longer-lived races, and only companion Humans if they have few other options. Extremely wise and intelligent due to their long life-span, and possess very refined senses. Their ability of sight makes them deadly archers. As well, they are skilled artisans and craftsmen, and when it comes to crafting artifacts of beauty, none are the rivals of the Elves.
Elven Mages are among the finest of the Art. They have extreme patience when tackling a magical problem, and their command of magical energies is unwavering. What they lack in total raw power they more than make up in versatility and confidence.
Elven Warriors are excellent. Although not very strong, or hardy, they are professionals in their craft. They spend decades honing their ability with the sword, and make adept use of the light but strong Elven worksmanship.
Elven Archers are unrivaled. Combining excellent eyesight and dexterous hands, they can hit a target the size of a pinhead from a hundred yards. Elven bows are of rare quality, and they take advantage of this.
Elven Thieves are rare, but good. They use their small, nimble body and good eyesight and dexterous hands to their advantage of their craft.
Dwarf - If you had to describe a Dwarf in one word, you'd say 'tough,' because that is exactly what Dwarves are. Tough. They live in Clan-based societies and live up to three hundred to even five hundred years. That is, if they don't get killed before then. For the most part, Dwarves live underground in giant cavernous cities, but can be found in most major cities of the world. They are characterized by their large beards, stout frame and small four foot to four and a half foot tall bodies. Don't let the size mislead you, though: Dwarves are the toughest of the standard races. Their compact bodies are hard to hit, and if you do hit them, they barely notice it. As well, Dwarves the greatest craftsmen. Although Elves can craft beauty with a hammer, Dwarves craft excellence. A Dwarven sword, although heavier than an Elf's, will last longer without magical enchantments and does not require as much sharpening. A Dwarven suit of armor is unmatched in its perfect balance between protection and mobility. Although Dwarves are extremely strong, they are not as nimble or dexterous, and therefore do not make many delicate creations like Elves or Gnomes. Dwarves are impatient and headstrong, and are, in general, not very likable since they can't take a social hint. Dwarves are very resistant to poison and disease. A Dwarf caught sick is a rare sight, and it is even rarer to see a Dwarf admit it.
Dwarven Mages are incredibly rare, but held in extremely high esteem. They prefer to focus their Art on runes and transmutation, and Dwarven mages are more often than not craftsmen who make magical weapons and armors and other things. Nonetheless, they are fierce in combat.
Dwarven Warriors are among the best, taking advantage of their strong arms and sturdy constitution to overwhelm an opponent, or tire them out. They take advantage of heavy armor, and prefer axes and hammers over swords. Instead of going for a specific place to hit like an Elven warrior would, a Dwarf would simply try and hit the opponent, and let their incredible strength do the rest.
Dwarven Archers do exist, but they lack the dexterity to properly use a bow. Instead, they use crossbows, and will often use other mechanical weapons such as bombs and traps to make up for their lack of aim.
Dwarven Thieves are rarer than Mages, probably due to the Dwarf mentality of honor. Dwarves prefer to attack directly, and look down upon thieves. Besides, Dwarves lack the dexterity of hand to be good at stealing anything, and are too loud to be good at sneaking. Nonetheless, a Dwarf, if driven enough, can still make a good Thief.
Halfling - Halflings are little, but with a big heart. They are the size of a child, and as weak as an adolescent, but they are cheery fellows and love good jokes and good wine. They could easily be mistaken as a Human child except that they are very hairy. Halflings have a ruddy complexion, and enjoy the outdoors very much. Surprisingly, they are not timid creatures, but are actually fearless, and are not capable of panic or terror, although they have been known to shake in their boots when cornered by three ogres. They even more nimble than Elves, but are still yet weaker. Halflings aren't know for their craftsmenship, but they have made a few clever inventions when it comes to lessening the load on their shoulders. Their love of a good prank makes them among the best trappers and experts at the ambush. Usually, a Halfling will be offended if someone other than a fellow Halfling, Gnome or Dwarf make fun of their size, but will often jokes among themselves about being the little folk. Halflings are a little less common than Humans, but can still be found anywhere in the world. They are family oriented, much like the Dwarves. They live about as long as Humans.
Halfling Mages that focus purely on the Art are rare, but a lot of the time a Halfling of another profession will pick up a few magical spells to help them along. They focus on more practical, innocuous use of magic, rather than on warfare.
Halfling Warriors actually exist, and are surprisingly many in number. A halfling warrior is much like an Elven warrior in that they focus on grace and speed rather than brawn. However, they do not possess the same discipline as an Elf, or the same equipment. Instead, a Halfling Warrior masters hundreds of little tricks and feints, and are the master of the parry and the dodge, rather than the offensive attack. They do not wear heavy armor most of the time since it greatly hampers their mobility, and a non-mobile halfling is a sitting duck. As well, they do not carry heavy weaponry since it is harder for them to use.
Halfling Archers prefer the shortbow and the throwing knife over the longbow, and like to shoot from a high point in the fray, rather than far away from the battle like an Elf.
Halfling Thieves are the best. Their small size, good night vision, and dexterous hands allow them the advantage in sneaking and disarming traps.
Gnome - What would you get if you bred a Halfling and a Dwarf between each other? Well, that wasn't how the Gnome was created, but you'd get something close to it. Gnomes are bigger than Halflings but smaller than Dwarves, possess small beards and are considered the "younger cousin" of Dwarves. Gnomes prefer brains over brawn, and their society shows it. Gnomes are by and large the most advanced technological race, and Dwarves owe most of their mining equipment to the ingenuity of a Gnome. They are capable of seeing through most illusions. Most Gnomes like to tinker, either seriously or as a little hobby, and Gnomes know their way past mechanical locks and traps like none other. Plus, Gnomes, although timid, always try and keep a good attitude about everything. Gnomes are also surprisingly sturdy, and can take a good hit despite their skinny stature.
Gnome Mages are fairly common, but unlike Humans who focus on destructive magics, or Halflings on practical magics, Gnomes focus on illusions. Since Gnomes have their mechanical creations down to an art, Gnomes use the actual Art to hide these creations. Gnomish Mages are masters of deception, and seeing through lies and illusions. If you need to trick someone, there is absolutely none better than a Gnomish Mage. In warfare, Gnomish Mages have been known to hide their war engines and let the enemy walk straight into the trap.
Gnome Warriors are rare. For the most part, Gnomes are very peaceful creatures, and do not have a large standing infantry based army. Instead, they focus on war engines. Nonetheless, Gnome militiamen are fierce and strong. They combine the tricky tactics and subtle swordsmanship of the Halflings with the sturdy defense of a Dwarf. Gnomish warriors prefer light shields and small swords, and have been known to keep a few explosive powders on the inside of their shield in case they're ever disarmed.
Gnome Archers are like Dwarves in that they use crossbows, but their crossbows are among the most advanced ever crafted. Usually, only a Gnome can use a Gnomish crossbow, and they have specialized bolts for them that can explode upon impact.
Gnome Thieves generally combine their natural illusion capabilities with their thieving skills. Their night vision comes into great use.
Half-Orc OR Half-Giants - Half-Giants are big, strong, sturdy, and stupid, and ugly. Since they are ostracized by society, they rarely receive a good education of any standard except in warfare. Half-Giants, being hunted by most fanatical monster-hunters, are born into danger and bigotry, and must fight to survive even at a young age. Their parents usually hate them since most Half-Giants are the product of rape. The term gentle giant rarely applies to Half-Giants because of their short temper and their great anger. They are humongous and make the best front-liners of any standard race. Since they are hated or disliked by most, Half-Giants aren't the most persuasive. Instead, they master the art of intimidation to get their way, and take advantage of their fiercesome reputation. Half-Giants are the opposite of Gnomes in that they are brawn over brains. Due to their mixed blood and giant size, Half-Giants rarely live past sixty, but the adventure and danger in their life time makes them live their lives fully.
Half-Giant Mages exist, but are rarely, if ever, found. Half-Giants simply don't possess the patience of spell casting, and when angry they can barely cast the simplest of spells without it horribly backfiring. However, some Half-Giants use this to their advantage, and learn the most reckless, dangerous spells to augment their combat abilities. Usually, they live as mercenaries or muscle for hire, wandering the lands since they have no home.
Half-Giant warriors are the ones you want to have your back guarded by. They are strong, sturdy, and big, and scary. Half-Giant warriors like to tattoo themselves with barbaric symbols and wear savage things like skulls or ears of their enemies. They prefer more savage weaponry as well, such as the axe or hammer, rather than the more refined swords.
Half-Giant Archers exist, but rarely as a single fighter. Instead, Half-Giant bowmen exist in packs of sorts for hire, up to twenty of them usually, and they wield gigantic long bows, larger than any other long bow, and stronger, and use their amazing strength to shoot powerful arrows. They don't care much for accuracy, since one hit in any part of their body is crippling.
Half-Giant Thieves are so rare because if they're caught stealing, they are generally killed on the spot. Their big size and big hands make it hard for them to disarm traps or break locks, and even harder for them to sneak about.
Fantasy Monster Races
Goblin - Weak creatures that prefer to attack in groups. Goblins are small, ugly creatures that are weak, but agile. They can see in the dark, and are very good at moving quietly and riding. They typically fight in tight formations using spears and short bows. They are known to ambush at night, and to run away if they themselves are ambushed.
Orc - Deadly creatures who perfer to attack in groups. Orcs are very strong, but stupid and lacking common sense and charm. They can see in the dark, but are dazzled by bright light. They have a warfare based tribal society, where the strongest and most deadly Orc leads. Orcs are extremely violent and the bane of all civilization.
Hobgoblin - Larger cousins of goblins. Agile and tough. Hobgoblins are very good at moving silently.
Bugbear - The most powerful of the goblinoid monsters. Bugbears are very strong, agile, and tough, but lack charm. They can see in the dark, and are very skilled at moving silently. Their body is difficult to damage. (1)
Gnoll - Gnolls are nocturnal, tribal monsters with the head of hyenas. Gnolls are very strong, and tough, but stupid and lack charm. They can see in the dark. They are slightly difficult to damage.
Lizardfolk - Lizardfolk seem to be something between humans and lizards, humanoids with scales, tails, and all that they come with. Lizardfolk are strong and tough, but stupid. Lizardfolk are very difficult to damage. They can hold their breath for long periods of time. They can also attack with their claws and teeth. Lizardfolk are skilled with simple weapons and shields.
Aasimar - Aasimars are humans with celestial blood down their bloodline. They may have minor distinctive features. Aasimars are wise and charming. They can see in the dark, and can create bright light once every day. They have good hearing and are good at noticing things. They are a little resistant to acid, cold, and electricity.
Tiefling - Tieflings are humans with demonic blood down their bloodline. Most are indistinguishable from humans, but some have tiny horns or other features. Tieflings are agile, smart, but lack charm. They can see in the dark, and can create darkness once every day. They are good at lying and hiding. They are a little resistant to fire, cold, and electricity.
Drow - Drow are subterranean Elves with stark white hair and skin black like coal. They are powerful warriors, whether it be with a bow, a sword or a spell, they are some of the most deadly beings in the world. Drows exist in a matriarchal society, where the woman rules and men are treated like second class citizens. The vast majority of them are extremely evil, and hate anything belonging to the above world or relating to light. Drow are blinded by the light and cannot go outside during the day hours, and even the light of the stars and moon greatly bother them.
Centaur - Centaurs are humans with a horses' body for their lower body. They are large, and move fast. They are extremely strong, very agile, very tough, wise, but stupid. Centaurs can see in the dark. They are a hard to damage.
Minotaur - Minotaurs are large creatures with the head of bulls. They are extremely strong, very tough, very stupid and lack charisma. Mitotaurs are skilled with greataxes and simple weaponry. They can attack with their gore, which is very powerful at the start of a battle. Minotaurs are never lost, can track enemies, and are never caught off-guard. They are very hard to damage. Minotaurs are good at searching and spotting, and have good hearing.
Ogre - Ogres are large, ugly monsters that hate to fight fair. Ogres are massively strong, very tough, but not agile, very stupid, and quite lacking charm. Ogres can see in the dark. They are skilled with most weapons, light and medium armours, and shields. Ogres are very hard to damage.
Satyr - Satyrs are men with the lower bodies and horns of goats. Satyrs are agile, tough, smart, wise and charming. They move quite quickly, and see well in low light. Satyrs are very good at hiding, hearing, moving silently, dancing or singing, and noticing things. Satyrs are alert. They can attack with headbutts, and are very hard to damage.
Doppelganger - Dopplegangers are weak-looking, hairless, half-formed humans. Despite this, they are strong, agile, tough, intelligence, very wise, and charming. Dopplegangers can see in the dark, and cannot be magically put to sleep or charmed. Dopplegangers are very hard to damage, and very good with lying and disguising themselves. They can change their shape into any medium or small creature, and can read minds in order to better imitate the creature that they are copying. Usually they are employed as assassins and spies due to their shapeshifting abilities.
Hill Giant - Large, evil humans. Unbelieveably strong, extremely tough, but not agile, and quite lacking in intelligence and charisma. Hill giants see well in low light. They are extremely hard to damage. Hill giants can throw and catch rocks and boulders in combat.
Stone Giant - Large loners. Stone giants are ridiculously strong, very agile, extremely tough, and wise. Stone giants can see in the dark, and see well in low light. Stone giants are incredibly hard to damage. They can throw and catch boulders and rocks in combat.
Pixie - Pixies are small creatures who usually wear bright clothing. Pixies are very weak, extremely agile, greatly intelligent, very wise and greatly charming. Pixies see well in low light. They are good with searching and spotting, and have good hearing. They are very difficult to damage in battle, unless struck with cold iron. They can cast a variety of magical abilities at will. Pixies are invisible at all times, unless they chose to show themselves. Spells are not very effective on pixies.
Hound Archon - Hound archons appear like muscular humans with canine heads, and are good and just. They are very strong, tough, wise and chariming. They are extremely hard to damage unless by evil weapons. They can attack with bites and bodyslams. Hound archons can see in the dark, and see well in low light. They having a menacing, but couragous and good aura around them. They have a few magical abilities that they can cast at will. Hound archons are immune to electrity and petrification, and are resistant to poison. They can also change into a canine shape.
Gargoyle - Gargoyles appear to be winged statues of stone, until they suddenly attack. They do not need food, water, or air, but they still eat their kill due to their sadism. Gargoyles are very strong, very agile, extremely tough, but very stupid and quite lacking in charm. Gargoyles can fly. Gargoyles are good at hiding, hearing, and noticing things. They hide extremely well in backgrounds of stone, and can hold themselves so still that it is very extremely difficult to tell it is not a statue. Gargoyles are very resistant to damage, unless from magic.
Jann - Jann are the weakest of genies, formed of all four elements. A janni has great strength, is very agile, tough, very smart, very wise, and charming. It can fly, although slowly. Jann are slightly difficult to damage. Janni take damage after remaining in an elemental plane for two days. Janni can cast a few spells. Twice per day, a janni can magically change a creature's size.
Troll - Trolls are large, ugly creatures that move ackwardly. Trolls are incredibly strong, very agile, incredibly tough, very stupid, lack common sense and quite lacking in charm. They see in the dark and see quite well in low light. Trolls are very difficult to damage. Trolls attack with teeth and claws, tearing at opponent's flesh if both claws hit. Trolls heal quickly, so quickly that they are capable of growing back body parts in 3-20 minutes, or attaching it instantly by packing it back on the stub. The only damage to a troll that is permenant is from fire or acid.
Rakshasa - Rakshasas are strange catlike devils with their palms on the back of their hands. They are strong, very agile, greatly tough, smart, wise, and greatly charming. They can see in the dark, and are are greatly difficult to damage unless by good or piercing weapons. Rakshasas can attack with a bite or claws, and can change to any humanoid shape. Rakshasas are very good at lying and disguising themselves. Unless they suppress the ability, rakshasas hear surface thoughts. Rakshasas naturally have the ability to use magic.
Future Races
Need a few ideas for space aliens? Well, since there is no vanilla flavor for space races like there are for fantasy, I'll just put up general characteristics about their society that are common in Sci-Fi, and I recommend you come up with the names and biology of these species yourself.
Collective of Robots - The Robot Collective is a race that was created by another race, and then rebelled and joined together. They are reclusive, and xenophobic. They form a collective consciousness with their AI, and usually dislike other races and simply want to be alone.
Evil Robots - Much like the Robot Collective, but they believe that steel is better than flesh and that they must rule fleshbeings or kill them.
Evil War Race - Their whole tribal society is based on warfare and genocide. They're ugly and not very likable, and usually the antagonist for any wars involving them. They're brutal and harsh in war, but generally very wasteful. Slavery of the lesser races is not unknown.
Proud War Race - Their whole society is based upon service to the State, and protecting the State against aggressors. In warfare, they are honorable, efficient, and incredibly deadly. They respect anyone with honor. In addition, their technology is very advanced relative to other races. Very disciplined.
Scientific Race - They are mostly peaceful, and generally busy themselves with better knick-nacks in technology, or working in business related to economy. Usually friends with the Proud War Race. However, they can be very haughty to those of lesser technologies.
Shrewd Merchant Race - They're all business men, and all they care about is profit. Neutral in all affairs, and they have everybody's money.
Ubermann Race - Think of them as a cross between the Scientific Race and the Proud War Race. They combine peaceful pursuits in technology with a supreme military strength. Ubermenn were once normal Humans, but they have modified themselves genetically to make themselves smarter, faster, stronger, and things like that.
Zombie/Horror Races
(Special thanks to DeathByPumpkins for doing the majority work on this.)
Basic Zombie - The zombie is the most remembered and basic undead creature. Usually a zombie is an undead Human that feeds on the non-infected humans. They are not always undead - some forms of Zombies are merely Humans who have been infected with a virus that merely makes them aggressive and insane.
Tanker Zombie - A much larger and advanced version of the zombie, the Tanker is a giant zombie, covered in fat and muscle, making it hard to damage, and has much stronger abilities than average zombies and other undead creatures.
Runner Zombies - Runners are zombies that a lot more savage and they are as fast, if not faster as a normal human, and they have the same abilities as normal zombies, but much more faster and aggressive. They are also known to be acrobatic.
Chemical Zombie - A very rare type of zombie, the chemical zombies body has been exposed to certain compounds and chemicals that give it various properties, such as acid blood, the ability to expel noxious fumes, and so on.
Puking Zombie - Puking Zombies are slightly like the Chemical Zombies, but they have an ability to spew out acids and other harmful wastes as a projectile, making them deadly at a distance of several meters.
Screecher/Banshee Zombie - The Screecher Zombie, also called the Banshee zombie, can make a loud piercing cry that can temporarily make listeners go deaf, and break their concentration. It is rumored that Screecher Zombies were tenor opera singers in life.
Flame Zombie - A very unusual zombie, this creature is lit on fire, and it has some abilities that the runner has. And for some reason, the fire won't go out, unless the zombie has been dead for hours.
Hive Zombie - The hive zombie is one of the more interesting zombies as it is made up of a crawling mass of undead insects or small critters, that move in unison to make a humanoid figure.
Crawler Zombie - These creatures can crawl onto walls by using chemicals inside there body. They have slight abilities of a chemical zombie as well.
Stalker Zombie - Very similar to the Crawler Zombie, but it is extremely stealthy, and can move very quickly.
Fungi Zombie - A zombie with some chemical abilities, and can get more chemical energy thus evolving by having contact with other fungi zombies and creatures.
Animal Zombie - Among the more interesting types of zombies, these are animal that have been infected by the virus. For example, bears, alligators, elephants, etc. An Animal Zombie is incredible vicious, and mostly impervious to pain.
Skeleton - The skeleton is another basic undead creature and it has abilities to use it's own bones from it's body as weapons. Usually summoned by mad necromancers.
Skeleton Warrior - The skeleton warrior has the knowledge to use most melee weaponry like swords, javelins, and daggers.
Hybrid Skeleton - The hybrid is two skeletons fused together to make a large and powerul skeleton creature. Usually consists of one human skeleton and one animal skeleton.
Werewolf - A vey classic creature, this man can turn into an wolf-Human hybrid beneath a full moon. It possesses super strength and speed in its wolf form, as well as a bloodlust for flesh - preferably Human. It can see in the dark, and its senses are incredibly sharpened.
Mummy - Among the most powerful types of zombies, it was once a king or a prince (or queen or princess) when it was alive in ancient Egypt or Sudan, and when it died it was wrapped in specially treated cloth, and its flesh treated with specially prepared ointments and... And magic. For the most part a Mummy sleeps, and the only things that can rouse it are very powerful necromantic magics, or to be cursed by an Egyptian (or Sudanese) curse. When it awakes, it is nigh impossible to hurt or stop, and dark Egyptian magic powered by Osiris strikes fear into the hearts of any onlookers. However, it possesses one weakness: its wrappings are especially susceptible to fire.
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Fantasy Classes
Standard Fantasy Classes
Fighter - The ever-loved standard warrior. The fighter's focus is combat, and in that area it is the most versitile. Fighters do not have any features unique to themselves, but they are capable of using most equipment, and learn various combat-related skills that suit their particular tastes.
Barbarian - Barbarians are the terrifying warriors of the wild. Though they cannot not wear as heavy armour as fighters can, they can go into berserk rages, giving themselves difficulty dodging, but increasing their strength and toughness. While raging, they cannot concentrate for more than a few moments. They are also good at avoiding and taking damage. Rarely use shields, preferring to dual wield or use two handed weapons.
Rogue - Though rogues are rarely trustworthy, they are terrific companions in a quest. Their sneak attacks are deadly when the opponent is caught off guard, and they are skilled at dodging what others cannot, and even defending themselves as well against multiple enemies as a single enemy. They are the best at dealing with traps.
Monk - Martial artist and philosopher combined forms the monk. Without armour or weapons, their fists can eventually deal more damage than swords, they can jump very high and dodge exceedingly well. As their wisdom and strength grow, they can speak to all living creatures, kill with masterful strikes, and remain strong even in old age.
Standard Fantasy Magic Classes
Mages draw their power from the arcane power that courses through the universe and ties the laws together. Magic systems vary from setting to setting, but these are generally in most settings to some extent to another.
Wiseman - These are the ones who use all sorts of 'good' magic. They do not specialize, making them versatile in more benign circumstances, or in battle. They gain their knowledge first by studying intensely under a master, and then wandering the world or pursuing one goal with extreme passion.
Diviner - These are more oracular, and have more peaceful uses. Diviners are often hired by leaders of groups or factions to give them a third eye's view of their competition with other groups, though. They are more information-givers for hire than anything else.
Enchanter - Enchanters subtly affect another person's mind to be more susceptible to the Enchanter. Enchanters are persuasive and charismatic. They use their magic to make a person more welcoming to direction, or more impressionable to intimidation. However, they dabble in all magic to help them. They are usually in positions of power, and most of the time either pretend to be a great wizard, or hide the fact. As well, they can put people to sleep, and other things like that.
Illusionist - Similar to the Enchanter, but instead of dealing with the mind, they trick it with illusions. A very popular form of magic among Wizards, but few specialize in it. However, a powerful Illusionist is a foe to reckoned with, since they can trick all five senses and mislead enemies into such confusion and misery that they will not notice the fireball heading their way, or the dagger slipping under their ribs.
Necromancer - Who doesn't know the Necromancer! Although not necessarily good, they are almost never good. They dabble in the "Death Arts," animating corpses, or corrupting flesh with magical necrosis. Powerful Necromancers can even rip the soul straight out of a person.
Demonologist - The Demonologist dabbles with Devils and Demons. He uses their black, fiery magic for himself, and as a familiar he generally has a demon of some sort. Powerful ones can call forth Devils to do their bidding.
Elementalist - Rarely stable, these Wizards focus on one element and master its uses in combat. Devastating in combat, but lack the passion for knowledge that the other Wizards have.
Witch / Warlock - These are not to be confused with Demonolists and Necromancers. Although they dabble in those arts, they are more akin to Wisemen, except that they use "Dark Magic" instead of the 'good' magic. Cursing and hexing things are their specialty.
Good Cleric - Rather than drawing their magic from nature after much studying like other Wizards, the Cleric draws his magic from his faith in a deity. This grants them similar powers, but they are more supportive and indirect. A good cleric specializes in healing spells.
Evil Cleric - Same as the Good Cleric, but they specialize in harming and summoning undead or demons patronized by their deity.
Exotic Fantasy Classes
These are classes that combines both magic and fighting. However, there is a bit of trade-off since they are not as proficient in either.
Bard - They combine the grace of a dancer and the voice of a siren to lull enemies and inspire their allies with music. Their music is magically enhanced, and they can cast a few minor spells, and they are almost as deadly with a blade as a Rogue, but are not as good of sneakers. Everyone likes a Bard, since they are well-spoken and knowledgeable. Not all Bards sing for music, though, and it is common for them to use a lute, or a flute, or a harp.
Runeknight - Typically Dwarven, or Human, these fearsome warriors are covered with tattooes that contain magical energies that enhance them to make them stronger, or faster. A Runeknight typically guards a Witch or a Wiseman as a bodyguard and friend. Their weapons and armor are very enchanted as well.
Nightblade - These insidious assassins combine illusionary magics with their blade. They are expert sneakers and their ability to lay ambushes are the stuff of legends. However, when their cover is blown and they lose the element of surprise, there is not much they can do except run. Their illusion magic doesn't consist more than deepening shadows and creating mists and ridding the reflective parts of their metal. They cannot create images of Monsters or trick the mind as well as a pure Illusionist can, and they are only adept at Sneaking, which means they cannot disable traps very well, or disarm locks.
Swordspell - The Swordspell, typically Elven, combines the elegant power of the Art with the brute efficiency of the sword. They do not wear any armor heavier than studded leather or the such, and so they are armed only with their magic and their blade. Most of their magic is centered around their blade, as well, allowing them to make it catch on fire at command, or make its edge sharper. Sometimes they'll use their magic as distraction, or to exploit a hole with a magic missile that wouldn't normally be exploited with a blade.
Paladin - Everyone knows who the Paladin is. He's the fanatic religious guy in the shining armor with a sword in one hand and the holy scriptures in the other, slashing down heretics and evil everywhere he goes. The Paladin is like a cross between the Fighter and the Good Cleric, so he combines the holy fury of his deity with his powerful sword arm. Paladins are leaders wherever they go, and the only enlist men who are righteous and believe in his cause. A Paladin doesn't go on a quest; he goes on a crusade.
Blackguard - The darker, and more sinister counterpart of the Paladin. At first look, he might look like a mere gloomy Fighter, but he is by far more than meets the eye. The Blackguard is treacherous, and he worships his deity with fierce fanaticism, but he is not as open about his faith as the Paladin. Instead, he quietly goes about doing his god's duty until the time comes for him the slay the misguided 'good' people and use his god's terrible and black fury much in the same way a Paladin does, but twisted and black. Never trust a Blackguard.
Wizard-Duke - Although not necessarily a member of nobility, this class arose from rich men with a history of fighting with a sword arm wishing to dabble in magic for more power. These Wizard-Dukes found a sponsor demon, some twisted devil from the depths of Hell who will come at the Wizards-Duke bidding and help fight with him. Think of him as a cross between the Demonologist and the Fighter, but instead of focusing on his blade like the Swordspell, he focuses on his demon and using black helly magics with his sword.
Arcane Archer - The Arcane Archer uses his bow and magic together much like a Spellsword does, making his arrows burst like fireballs upon impact, or hone in on an enemy so the arrow hits unerringly. They are typically Elven, and they are much like Rangers in that they pursue their marksmanship in the forest hunting and then study their Art in civilization.
Spirit Archer - Similar, but not quite the same as the Arcane Archer. The Spirit Archer arose from the wild lands where barbarian and nomadic tribes roamed the plains and the rocky highlands. They were once shamans, but when the call to war was raised, they picked up a bow and arrow and marched with their hunters, using their farseering abilities and the holy magic granted to them by their deity to strike down foes from a mile away and lead their people to victory. Some Spirit-Archers, though, must go on a pilgrimage to find their God. They are closely attuned to nature, and it is debated whether they receive their magic from a divine source like Clerics, or from Nature itself like a Druid. Spirit Archers will answer it is both.
(more to come)
Modern Classes
Standard Modern Classes
Soldier - The soldier is brute force, the strength of the team. They are very skilled with their weapon of choice. While they are required to be trained with firearms, their weapon of choice can be any weapon they can use, even unarmed combat or wrestling maneuvers. They can give tactical aid to their party.
Martial Artist - The martial artist approaches combat with their fist. Their martial arts can be very damaging, and their attacks are rapid. They can enter battle with deadly flying kicks, and dodge better than most classes. They will use knives and fistirons as well.
Gunslinger - The gunslinger is especially accurate with their gun of choice. If they can wield a gun in one hand, they can fire at enemies point-blank without exposing their weaknesses to other enemies. They can fire faster than most people, they are harder to hit in a defensive position, and their shots are accurate.
Infiltrator - With a quick sweep of the eyes, the infiltrator can get the lay of the land. He specializes in usage of knives and pistols, and sniper rifles. Prefers the quiet takedown with minimum resistance. Not the best in an all out firefight, but perfect for a stealthy assault.
Field Scientist - The field scientist can dodge attacks using their wits, not just their speed. Similarly, they can use their wits to guard their attacks with their one-handed weapon of choice. They can use their knowledge to build tools out of seemingly useless items.
Techie - The techie can use fix anything electronic or mechanical, and is proficient in usage of almost every firearm. The jack of all trades, and the master of fixing things.
Field Medic - The field medic is skilled at treating injuries, and can heal more with a medical or surgery kit than most people. They can treat patients even when distracted. Not created for the firefight, nor the brawl, but can hold their own.
Personality - The personality is a celebrity of some kind, able to smooth-talk their way into private parties and invitation-only events. Their income is significantly high. They are charismatic enough to convince individuals to treat the personality as a trusted friend. As well, they are capable of bringing out despair, hope, or anger in an individual.
(There haven't been many Modern RPs here for a while, so until then, this section is going to be pretty bare. - X2)
Psionic Classes (Future & Modern & Fantasy)
Psionics can use telekinesis and telepathy. It is not to be confused with magic, which is drawn from the power that keeps the laws of the universe in check, but is instead drawn from sheer willpower and natural gift. Note that since there are not enough Psionic classes to for individual settings I will add which Setting a Psionic class will be applicable to. Psionics tap the power of the Mind, using sheer willpower to change physical reality or tap into other minds. Their powers can be divided into: Telekinesis, the affecting of physical objects by Willpower (such as throwing something); Telepathy, the affecting of another's mind by Willpower (such as detecting hidden emotions, or seeing how someone is planning to attack you); Verisimilitude, the affecting of physical reality by Willpower (temporarily creating an object out sheer Willpower).
Psion (All)- The jack of all trades and master of none when it comes to the mind. The Psion is not as powerful at Telepathy as the Telepath, or Verisimilitude and telekinesis as the Psyker, but his skill with the mind is truly a feat of intelligence and willpower. Psions can be found in all walks of life, some of whom hide their ability, and others who wander the world using it to their advantage.
Telepath (Modern, Future) - The Telepath is the most common type of Psionic. He doesn't exactly read thoughts, but he has an extraordinary gift of intuition and empathy and a bit of psionic ability that allows him to guess very accurately what someone is thinking, or what emotions they are feeling. The more powerful they are, the more powerful their psionic ability is until the very powerful ones can even read minds and delve deep into people's psyches. (Note that roleplaying this class is very hard.)
Wilder (Psycho for Future) (Fantasy, Future) - These Psionics have an astounding gift, but it is combined with an unsteady mind making them a very dangerous and unpredictable foe and ally. They are not necessarily insane, though. Their great power in Psionics comes at a cost, though: they cannot control it as well, and its chaotic element will cause their psionic abilities to backfire on the Wilder, causing him mental enervation.
Psyker (All) - Possibly the most powerful of the Psionics, they are the most gifted in verisimilitude and telekinesis, while having almost no ability in telepathy. They can shoot missiles willed into existence by their gifted minds at enemies that can shred them to pieces, call giant rocks from out of the blue to fall from the sky and crush enemies, and other things. However, the process is incredibly tiring, and a Psyker will not last as long in battle at their full potential.
Future Classes
Soldier - The Soldier is like your modern class Soldier, but better trained and has access to high tech weaponry. He shines in the firefight, where he can keep his cool and target the enemy while keeping cover.
Space Swashbuckler - The Space Swashbuckler is like the Rogue of the future; he's been everywhere, seen everything, and managed to (somehow) keep all of his limbs attached. His technique involves something along the lines of cunning, speed, courage, luck, and knowing when to run. A Space Swashbuckler can pilot ships very well, and they are a good shot, but they do not have the military training of Soldiers or Dreadnoughts.
Dreadnought - Absolutely nothing scares the dreadnought. He is the ultimate weapon, wearing huge armor suits and wielding large weapons, he is a walking tank. He doesn't care about accuracy, or trying to take cover; he just cares about blowing the enemy up.
Engineer - Engineers know how to upgrade electronical or mechanical tool kits, and build electronic, mechanical, and structural objects quickly. They can repair vehicles, mecha, starships, and cybernetic attachments better than others. They can improve all manner of weaponry and weapons systems, sabotage electronic and mechanical objects. Engineers are so skilled that they can perform their skills without lowering their guard.
Field Officer - The field officer can help their allies succeed at their tasks by providing supervision and guidance. When they are determined enough, the field officer is difficult to manage to hit. The field officer can aid their allies in combat through their tactical expertise. Good field officers motivate their allies into fighting better simply by their presence.
Agent - The agent is like a cross between the Engineer and the Soldier. He uses light weaponry for stealthy take downs, and either works alone or with other agents. They can be spies or assassins or soldiers. Whether taking down their enemy with a knife or a mile away with a rifle, the Agent is best if you want it done quietly.
Tracer - The tracer knows one species so well that they find it easy to fool, scare, and notice them, as well as detect their lies and damage them. Trackers are skilled at tracking, even in urban areas. They perform deadly surprise attacks against unwary opponents. They have the amazing ability to remain stealthy while moving.
A note from your friendly author
Hello! I see you are reading Basic Races and Classes, written with the OnRPG Roleplayer in mind. Absolutely none of this is copyright. Not a thing. However, I've put in a lot of effort writing and rewriting this thing and I'd GREATLY appreciate it if you put a link to the original topic (found here) to where you stole it and have put it somewhere else. Ty.


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The History of Art and Visual Culture (HAVC) department offers thought-provoking courses focused on a wide range of media, spanning time periods from ancient to contemporary and embracing diverse critical perspectives. Generally based on reading, close examination of actual works and small group discussions, courses emphasize critical thinking and analysis, clarity of written and verbal communication, and an understanding of the value of artistic expression across cultures and throughout time.
Open to both undergraduate and graduate students, HAVC courses are rich and varied, taught by faculty scholars with fabulously diverse interests ranging from ethnomusicology to landscape in American film, the role of femme fatales in Western art, contemporary African artists, French surrealism and much more. Behind-the-scenes access to the RISD Museum's extraordinary collection of 85,000 works of art – from early Egyptian relics to 21st-century experimental light sculptures – provides students and faculty with unparalleled opportunities for in-depth research. HAVC faculty work to provide access to actual works of art – both at the RISD Museum and elsewhere – image reproductions of works in books or on screen.
"Choosing a concentration on top of my studio major is one of the best moves I've made at RISD. It's been really helpful to draw on movements and works of art I've studied and then take a deeper look at them when working through problems in the studio. As a Museum Fellow, I got to do research for a post-pop exhibition due to open this spring, and the contemporary art curator I work with really looped me into the curatorial process. I'm now looking for museum work after I graduate, even though I originally thought galleries were more the direction I wanted to go in. But I like the pacing of museum work and the rigorous research that goes into curating museum exhibitions."
"Visual literacy is the primary language of engagement in our image-saturated, multisensorial environment. With expertise in the broad spectrum of the art history discipline, faculty in our department are uniquely positioned to equip the next generation of artists, designers and creative thinkers with the analytical tools needed for navigating the complexities of our world. In the process, students also sharpen their latent creative abilities and skills."
In addition to its strong disciplinary focus, HAVC offers comparative examinations of the critical dialogue among art historians representing various cultural traditions. Interdisciplinary approaches also invite further exploration of the artistic traditions of the world, critical theory and visual culture, art historiography, aesthetics, object conservation, and the histories of art and design in various media, among other broad topics.
Apparel DesignArchitectureCeramicsDigital + MediaExperimental and Foundation StudiesFilm/Animation/VideoFurniture DesignGlassGraphic DesignHistory of Art + Visual CultureHistory, Philosophy + the Social SciencesIllustrationIndustrial DesignInterior ArchitectureJewelry + MetalsmithingLandscape ArchitectureLiterary Arts + StudiesPaintingPhotographyPrintmakingSculptureTeaching + Learning in Art + DesignTextiles


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18-year-old kayaks the entire Murray River
November 07, 2012 , 4:13 PM by Hayley Crane
Chris Hayward is only 18-years-old but the Bacccus March adventurer has already taken out the title as the youngest person to kayak the entire Murray River.
He spent 4 months kayaking 2,600 kilometres from source to sea down Australia's Longest River.
He chats to Richard about his achievement.
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- Plush Panda Toy


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A trip to Ballet West's third-floor rehearsal studio, esteemed guests in tow, is one of the dance company's long-standing traditions.
Is a potential donor, or corporate sponsor, skeptical of the company's talent or quality? Is a civic leader simply curious about the professional ballet company's latest work in progress?
Jóhann Jacobs, Ballet West executive director, takes them upstairs. Even in rehearsal, skeptical visitors appear convinced quickly by the sight of dancers moving through lines and sequences that match the strength of the human form with the delicacy and precision of fine ballet.
For a long stretch starting in 2009, Jacobs found himself taking that same trip, more often than not, all by himself. So did many other staff members, he said.
It wasn't for lack of donors to impress, but because Jacobs and staff needed a lift in spirits. The magic of dance that impressed visitors so much became the balm that soothed the staff's weary collective soul as they worried about the art form they loved.
Jacobs recalls the "white-knuckle days," the deep, dark grip of the 2008 financial crisis that hit arts organizations nationwide. It was a time when he and artistic director Adam Sklute wondered if they'd ever have time to take their minds off the company's immediate financial concerns to focus again on a long-term artistic vision.
"I tend to block out horrible memories, but those were times when we lived very much day-to-day," Jacobs said. "We knew our future vision was there in the distance, but it was very hard to find. We sought almost any form of affirmation possible, from donors to the latest review of a production."
The financial death of Ballet West? • When financial markets plunged and the national economic mood veered from dour to near-apocalyptic, Ballet West had to reduce its 2009-10 operating budget and fast. Four administrative positions were cut. Salaries were frozen. Concessions from three union contracts representing musicians, stagehands and dancers were secured. Weeklong employee furloughs during April were scheduled for the foreseeable future.
The nonprofit dance company wasn't alone. Around the corner at Abravanel Hall, Utah Symphony | Utah Opera was staring at a similar set of dire balance sheets.
Harry Rosenthal, treasurer of Ballet West's board of directors, remembers 2009 as the year the dance company "took a $4 million loss" on almost every source of revenue it had depended on.
Even after the necessary slashing and burning, Jacobs said he still faced daily conversations with bankers and vendors to ensure that payroll would be met and bills covered. Credit lines were ramped up, paid down when cash trickled in. Board members were asked to accelerate contributions.
The next year proved no less brutal. At Salt Lake County's Zoo, Arts and Parks program office, alarm bells sounded in November after Ballet West's 2009 audit, along with that of Utah Symphony | Utah Opera, showed signs of assets quickly becoming overshadowed by future liabilities. Jacobs and the Ballet West board of directors were put on notice that, without a plan to stop the hemorrhaging, the dance company's share of county sales tax, allotted to hundreds of arts organizations, would be imperiled.
Rosenthal remembers the difficult conversations that took place during monthly board meetings. There were times, he said, when the company was staring at 60-day cash-flow projections, and board members and administrators wondered how bills might be paid.
"Perhaps the danger was that we could no longer be the ballet company we wanted for Utah," he said. "Quality costs money. If it turned out that was no longer sustainable, what was the next life?"
The Sklute difference • Ballet West's "next life," to the relief of its loyal Utah base, should look much like the top-tier company they've come to expect. Or better.
Tour stops in destinations such as Washington, D.C., New York City and Las Vegas have become more frequent as the economy improves, which has helped raise the company's profile nationally. Ballet West has seen an 8 percent increase in the number of its subscribers over a 10-year period, Jacobs said, with a 4 percent increase in the number of subscribers so far this year. This year became the first, after three in a row, without an employee furlough.
And although an anticipated $6 million in federal tax credits for construction of its planned Jessie Eccles Quinney Center for Dance failed to materialize, Ballet West still plans to break ground on the facility's lot in June. The building will be just west of its Capitol Theatre headquarters, a spot that's currently home to "Sway'd," a temporary art installation. Jacobs said Ballet West is $4 million shy of its $14 million share of the $33.4 million facility, which will be operated by Salt Lake County, as is Capitol Theatre.
Ballet West board members and Jacobs credit at least three factors to the company's slow, but sure-footed, turnaround.
One was the willingness of everyone at the organization to make sacrifices, from salary freezes to furloughs. Certainly the resurrection of financial markets to their relative positions before 2008 helped, too.
But it's Sklute who gets the lion's share of mentions. That makes sense, as he's the driver and leader behind the company's artistic vision. Sklute, Jacobs said, is that rare artistic director whose passion and drive are matched by his magnetic personality.
"Of course we extended his contract," Jacobs said of Sklute's tenure as artistic director, which was recently extended seven years. "He's energized staff, board and community."
Sustaining momentum • Rosenthal said no one number accurately represents the financial health of an arts organization. That said, Ballet West annual budget of money spent has grown slowly from $6.6 million in 2010 to $7 million in June, at the end of fiscal 2012.
Much like dancing 32 "turning fouettés" in quick succession, though, Ballet West's current financial state is all about grace under pressure. Every move demands precision and efficiency, or else momentum is lost. The ability of dance companies to adapt to sudden economic changes is limited, Rosenthal said. Performance seasons are booked at least 18 months in advance, so canceling or altering planned offerings is an impossibility.
Over the past five years, Sklute seems to have hit the sweet spot in his programming, with the right mix of classic and new works. Given the size of the company and the Utah market, Ballet West has proved its resilience through a willingness to streamline operations and watch its bottom line as carefully as the dance floor.
"There was a time when the artistic director said, 'I want the moon!' And the executive director said, 'Wait right there, I'll find a stepladder.' That's all changed since 2008," Jacobs said. "We're still digging our way out of it."
Sklute has shown his willingness to delay productions based on finances. "It's not a hardship," he said. "It's all part of the creative process."
So far, the recipe has worked to his and Jacobs' satisfaction. Already, this year's season opener and world premiere, "The Lottery," has created buzz within the company and nationally, with prominent dance critics booking trips to Salt Lake City to review the production.
"For our size, we've got a pretty loyal following," said Victor Rickman, senior vice president of UBS Financial Services, now in his third year on Ballet West's board. "Our challenge is to develop more patrons. If we get just a handful of people to see one production, the chance that they'll buy a season ticket package is big."
It's part of any executive director's job at an arts organization to discuss how conditions can always be better. "Are we successful?" Jacobs asked. "We're successful in achieving the goals we've set for this time. We're doing well given the economy, and the economy is slowly coming to life," he said.
He may not enter the rehearsal room alone, for a dose of inspiration, as frequently as he once did. But of course he still goes.
"We had a guest recently with a lot of interest," Jacobs said. "And you can't say 'No.' "
Editor's note: This story is part of an ongoing series examining the financial outlooks of Utah's largest professional arts companies after the 2008 financial downturn.
Ballet on the books
Comparing ballet companies' books nationally is complicated, but potentially revealing. One way to measure a company's community support is the ratio of income earned from ticket revenue divided by donations. A larger number may indicate more demand for tickets.
By this measure, Seattle's Pacific Northwest Ballet, with a ration last year of 2.98, and Denver's Colorado Ballet, with a ratio of 1.8, outrank Ballet West's .71 ratio. But Denver and Seattle are larger markets, says Victor Rickman, senior vice president of UBS Financial Services and a Ballet West board member.
Yet Ballet West brings in more ticket revenue by far in comparison with companies with similar annual budgets in comparably sized markets, such as Milwaukee Ballet and Tulsa Ballet. In 2012, the Utah company brought in almost $1 million more in ticket sales than Milwaukee, and about $1.4 million more than Tulsa, according to figures obtained by Rickman.
Like Ballet West, arts groups across the country are seeing less government support at the city, county, state and federal levels. In 2001, the dance company's ticket sales represented about 27 percent of its total income, with ZAP funds making up 16 percent of the company's total budget.
Last year, ticket sales constituted about 29 percent of the company's budget, with ZAP funds adding another 13 percent. Altering the financial picture was a 2006 ZAP funding readjustment, which subtracted the food tax from Salt Lake County totals. Also a factor was a post-2008 plunge in sales tax receipts during the country's economic downturn.
How much has Ballet West made from "Breaking Pointe?
Ballet West officials don't have a dollar figure, although the show hasn't been "a funnel of money," says Johann Jacobs, executive director, although it has generated a bonanza of press nationally and internationally, and increased traffic to the company's website. One effect of that exposure? More professional dancers are signing up for company auditions, Jacobs says.
Compensation for dancers featured in the show "was extremely low," says artistic director Adam Sklute. "Payment to Ballet West barely covered the costs to do much of the work."
The dancers' union negotiated featured performer and performer fees, and Sklute received a comparable fee as a creative consultant/featured performer. Unions representing stagehands, orchestra and visiting artists also negotiated fees. "From my fee, I paid Ballet West staff members who had to do extra work beyond their job description for this show," Sklute says. "We certainly did not do this for the money, nor did we earn much in terms of cash. However, the exposure and institutional marketing is immeasurable."


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Be the first to break MLB's toughest record and win $5.6 million! More
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Take an adventure holiday in Jordan with World Expeditions, one of the world's leading travel companies.
The Middle East kingdom of Jordan is bordered on the west by Israel and the Dead Sea, on the north by Syria, on the east by Iraq, and on the south by Saudi Arabia. It is comparable in size to Indiana. Arid hills and mountains make up most of the country. The southern section of the Jordan River flows through the country.
In the north you'll find pine forests. These give way to cultivated lands in the Jordan Valley, where cedar, olive and eucalyptus grow. Towards the Dead Sea in the south there is very little vegetation due to the dominant mud and salt flats.


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Every season a number of Arsenal players go out on loan to gain valuable first-team experience. With the 2011/12 campaign over, only one on-loan Gunner remains in action.
Arsenal.com tracks their progress throughout the season. Our Arsenal's Loanees page offers an overview and below is the latest instalment of our Loan Watch.
Cruzeiro 2-3 Sao Paulo
Saturday, June 30
Denilson played the whole game as Sao Paulo recorded a 3-2 victory over Cruzeiro on Saturday. The visitors were 2-1 up inside 16 minutes and Brazil international Jadson added a third after the break. Cruziero pulled one back just four minutes later but Sao Paulo hung on for a crucial win in Serie A. The victory sees Denilson's side rise to sixth in the table.


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Division of Parasitic Diseases - Giardiasis Fact SheetQuote:
What is giardiasis?
Giardiasis (GEE-are-DYE-uh-sis) is a diarrheal illness caused by a one-celled, microscopic parasite, Giardia intestinalis (also known as Giardia lamblia). Once an animal or person has been infected with Giardia intestinalis, the parasite lives in the intestine and is passed in the stool. Because the parasite is protected by an outer shell, it can survive outside the body and in the environment for long periods of time.
During the past 2 decades, Giardia infection has become recognized as one of the most common causes of waterborne disease (found in both drinking and recreational water) in humans in the United States . Giardia are found worldwide and within every region of the United States.


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I am an absolute n00b when it comes to costume making. I have never created anything very complex outside of scavenging and creatively using odds and ends and cheap party city props for various costumes. That said, it's summer, I've got some free time, and a bit of ambition. I spent some time looking up various guides to making a wearable Boba Fett helmet, but a lot of them did not answer some key questions I had. Before I go any farther, the main question I have is:
Is there a beginners guide/article on this site? One that covers the various materials, tools, costs and skills needed to create a helmet?
I've found plenty of guides in various places, but as a costume making community, you guys know who the "big players" so to speak are, the experts, the guides that are guaranteed to be written by people who know what they are doing
Also as far as time and cost go, what are general numbers? Obviously the price could probably range from cheap to ridiculously expensive depending on how much work is being done, but as a general amount, how much can a quality helmet be made for? Same with time, I know that the more detail and quality, the more work, but in general, how often does a decent helmet usually take?
I'm sure I'll have more questions (that hopefully a good tutorial can answer for me), but these questions are necessary to decide if this venture is going to be doable in the long-run.
Thanks for any advice


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By Rob Kelly
Theo Walcott has hailed Arsenal's "ruthless' attacking display after they beat Tottenham 5-2 in the north London derby on Saturday.
The England international was one of five different goalscorers at Emirates Stadium as Arsène Wenger's side came from a goal down to claim an emphatic victory.
Walcott was delighted with his side's performance and felt they were always in control of the game.
"I think the better team won," he said. "They did have some good patches but in the grand scheme of things I think we deserved to win.
"We were very ruthless going forward and had five different goalscorers, which hasn't happened for a while.
"It's funny that it's the same scoreline as last year - who would have thought that?"
Walcott denied that confidence was an issue in the Arsenal squad, but feels Saturday's win will help them rediscover their best form.
"It has been up and down," he said. "I am starting to get back into the team, and we have people like Santi Cazorla who has shone in his first season in England, Olivier Giroud is starting to show what he can do, Lukas Podolski is getting goals which is very useful and we have Jack [Wilshere] back.
"I think the confidence has always been there. But this was a massive win for us."Copyright 2017 The Arsenal Football Club plc. Permission to use quotations from this article is granted subject to appropriate credit being given to www.arsenal.com as the source


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The case against an Orem man accused of telling a woman he met on LDSSingles.com that "no" actually meant "yes" as he allegedly raped her was dismissed Friday.
Claudiu Marius Bora, 33, was scheduled to appear in 4th District Court for a preliminary hearing Friday, but it was cancelled after prosecutors filed a motion to dismiss the charges against him.
Prosecutors did not immediately return calls for comment Friday, but because the case was dismissed without prejudice, it is possible the charges could be refiled against Bora in the future.
Bora, who allegedly raped a woman he met on LDSSingles.com after hiking in Rock Canyon in July, was charged with rape and object rape, both first-degree felonies, and forcible sexual abuse, a second-degree felony.
According to charging documents, Bora and the victim met after talking online at the Provo Temple to go hiking in Rock Canyon on July 6. Bora tried to kiss the woman, but she rebuffed his advances.
When they returned to the parking lot, the woman was placing her purse in the back seat of her SUV when Bora shoved her into the back seat of the car. That's when he raped her, police said.
During the assault, police said the woman tried to fight Bora off and said "No." But, officials said, Bora told the woman, "Didn't you know that 'no' means 'yes.' "
Police said the woman's skirt was torn during the assault and she suffered lacerations to her genitals.
Twitter: marissa_jae


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Game of Thrones House Tyrell Shot Glass
Declare your allegiance to the Tyrells with the Game of Thrones House Tyrell Shot Glass! House Tyrell of Highgarden is a noble house in the Reach. Represented by a golden rose in a green field, the Tyrell words are: Growing Strong.
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- Capacity: 1 ounce
- Color: Clear
- Made In: Imported
- Made Of: Glass
Availability: Currently Sold Out
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5.05.0(3 reviews)See all 3 reviews
Reviewed by 3 customers
Comments about this product:
Keeping on a shelf with the others.
- Durable
- Stylish
Best Uses
- Gifts
- Party
Comments about this product:
Quality shot glass that definitely brings the attention over to you when you bring it out during a party!
- Durable
- Stylish
Best Uses
- Camping
- Dining
- Gifts
- Home
- Office
- Travel
Comments about this product:
When I'm feeling flowery or want to strengthen my character with a shot & powerful words, this does the trick.


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New tapas-cocktail lounge in downtown Bend
BEND, Ore. - Downtown Bend will welcome a new restaurant to the former Bo's Restobar space this year.
Howard Friedman, CCIM and Darren Powderly, CCIM with Compass Commercial Real Estate Services represented the landlord, Keystone Partners, LLC and the tenant, SBK Group in the lease of the 1,671-square-foot restaurant space.
The lessee, Krit Dangruenrat and his wife Bua, have been owners and operators of a family restaurant and bar in Manhattan, N.Y. They plan to open a tapas and cocktail lounge in the Franklin Crossing space.
"We wanted to move to Bend to raise a family away from the big city, and Bend's outdoor activities were a huge draw for us," said Dangruenrat. "My uncle from Port Townsend, Washington had visited Bend over the years and convinced Bua and I to take a look. We love to snowboard and mountain bike and we fell in love with Central Oregon. We knew we wanted to raise our family here to take advantage of all the recreational opportunities."
The as-yet-to-be-named restaurant will offer a menu with innovative small plates and interesting cocktails.
"Howard and Darren really helped us obtain this great space in Franklin Crossing," said Dangruenrat. "We are excited to bring a little piece of the Big Apple to Bend and look forward to becoming a part of the community."
The restaurant is planning to be open by late February or March.


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|Topic Review (Newest First)
|When my dog got sick, my vet was awesome too. We went around and around trying things to reverse her condition. When the time came to put my dog down my vet told me to return at a later date to pay the bill. The next day I returned only to find out my vet not only paid for the services she provided but also footed the bill for a private cremation. I asked the vet why she did it and she stated that I'm one of the few people that she knows in the area that would do anything for their dog and she wanted to reward my efforts. Months later, my other dog started to have issues. She looked at me and told me she's with me all the way. She literally talked to me after business hours of options. If she ever leaves this clinic I will hunt for her- she is just so fantastic. The other vets at the office are not my cup of tea so I always make appointments around her schedule. LOL
It's nice to hear someone say something positive about vets for a change!
I've had nothing but good experiences with the vets I've seen, or worked with. Some were grumpy and short with their staff at times, but they always had the best interest of the animal at heart and were good with their clients.
I'm glad you found an awesome vet!
I love my vet. She is so awesome. Even when there's a crazy appointment when we have a bunch of animals in at once, she takes it super slow and loves on all of our animals as if they were her own.
The last appointment, she accidentally stepped on his foot when she went to vax him. He yelped and turned around. She backed up, then gave him some good lovin' and a few treats. Out of protocol, she muzzled him (she did that with our Pom when the Pom tried to bite during a skin scraping) but she did it in such a way that he readily accepted it and had no issue with it. I fully expected a muzzle note in our file, but she stated it was an accident and all her fault.
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That's definitely brag worthy! Sounds like others have found a good vet as well.
I loved my last vet because he always gave me ALL the information about what was going on with my dog from how she reacted to something like an xray (excellently, of course!) to proposed pros and cons of his suggestions. I love a medical professional who knows and is willing to discuss opposing ideas.
And, as Lupa is crippled, he asks me what I think she will be OK with. Ex- He wanted to examine her hips and asked me how she would feel about being rolled onto her "wrong side", the side that's missing a leg, so he could examine the other hip since she always lays on it. He let me tell him how we needed to do it.
It's nice to hear there are good, caring vets out there. Sounds like yours is a real animal lover. I have met a couple that just didn't give me the warm fuzzies. Way too business-like. I have been with ours for 20 years with a collection of critters. I moved 40 miles away and still make the drive there.
When I took Indie in for her first visit - the day we got her - the doc had a hard time letting go of her at the end of the appointment because she just could never get enough "puppy breath".
Our vet can do things to Dagr that he won't let us do to him. It is awesome and frustrating at the same time.
The last round of shots my wife said she was baby talking him... sigh... We bring Dagr in and the entire office comes to greet him. I swear he was a rock star in a previous life.
It's great to have a vet that you and your dog are happy with. It makes life so much easier.
That sounds like a great vet!
My vet also chats with me for a bit and kneels on the floor and lets my dog sniff her and lick her face, and gives her a few treats to put her at ease. Makes for a positive experience for the dog and the owner too!
Yay for great vets!
|Very nice.
My vet is AWESOME!
Ok so this isn't really a brag about my dog, but my vet is seriously the coolest person! Both my dogs love all kinds of people, but the vet doesn't take that for granted. She always comes in the room and just talks to us for a bit first while the dog sniffs her, and then she's super non threatening and gentle while she examines the dog. When I was having so much trouble house training, she was super reassuring and didn't mind that I had missed a bit of poop in my hurried "bath before your puppy shot appointment because you couldn't hold it for the twenty minutes I was in the shower." She doesn't care if we come in for things that turn out to be no big deal and when I was nervous about my girl's weight she pulled out a textbook that had a range of how many calories a pup at her percent of adult weight should be eating I know you need to see how your dog does at a certain number of calories since those charts can only be generalizations, but it was sooo helpful to have a starting place more individualized than the back of the food bag
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you are a medium sized bird. not as big as a crow or a hawk, but bigger than a hummingbird. around the size of a pigeon.
your bird fiancé has recently given you a beautiful diamond engagement ring, and your wedding is tomorrow. congratulations!
however, you were flying through the park, admiring your new ring, when you accidentally dropped it! a human then picked it up and put it in its pocket. oh dear!
you followed the human to its house and flew in through an open window. you stealthily found the ring and put it in your beak. but just when you turned to make your escape, the human discovered you! yikes!
what is your plan? do you try to find the open window you originally flew in through? human houses are awfully confusing. do you try to break through a closed window? do you try to befriend the human? do you stay until the human lets its guard down? your wedding is in less than 24 hours, so you can't stay too long.
what is yr plan?


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The other day, as I was drinking my afternoon tea, I happened to be looking at benchmark statistics for the SPECjbb2005 Java Business Benchmark. And I noticed something truly amazing. For all 8-core results, IBM now holds the top five. And they all happen to be on POWER6 systems.
We have 4.2 GHz, we have 4.7 GHz, we have AIX, we have Linux, we have the IBM System p 550, we have the IBM System p 570 and we even have the (super special in the benchmark world) IBM System i 570.(1)
A plethora of POWER6 proof points. And boy is it hard to say that.
It's enough to make anyone proud.
(1) IBM System p 570 SPECjbb2005 result (4 chips, 8 cores, 4.7 GHz) of 346,742 bops (86,686 bops/JVM); IBM System p 570 SPECjbb2005 result (4 chips, 8 cores, 4.7 GHz) of 335,424 bops (83856 bops/JVM) running Linux; IBM System p 550 SPECjbb2005 result (4 chips, 8 cores, 4.2 GHz) of 333,779 bops (83,445 bops/JVM); IBM System p 550 SPECjbb2005 result (4 chips, 8 cores, 4.2 GHz) of 328,343 bops (82,086 bops/JVM) running Linux; IBM System i 570 SPECjbb2005 result (4 chips, 8 cores, 4.7 GHz) of 311,505 bops (77,876 bops/JVM). Source: www.spec.org; Results as of 2/27/08.
The postings on this site solely reflect the personal views of the author and do not necessarily represent the views, positions, strategies or opinions of IBM or IBM management.
SPEC, SPECint, SPECfp, SPECjbb, SPECweb, SPECjAppServer, SPECompM, SPECompL, SPECsfs, SPECpower, and SPECpower_ssj are trademarks of the Standard Performance Evaluation Corporation (SPEC).
technorati tags: IBM, systems, performance, SPEC, benchmark,SPECjbb2005,p570,i570,p550,POWER6,RHEL,Linux,benchmarking
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Benchmarking and systems performance - hosted by Elisabeth Stahl
Blog Authors: ELISABETH STAHL 0600029JQ8 is Chief Technical Strategist and Executive IT Specialist, IBM Systems and Technology Group, and has been working in systems performance for over 25 years.
with Tags: i570 X


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Whitney White Linen Night, held the first Saturday night every August since 1994, is an opportunity to revive an old, Southern tradition while enjoying excellent food, quenching drink, and fine art.
So what has white linen got to do with August and art?
Well, back before air conditioning, one of the few ways you could really even attempt to stay cool during the summer months, in a subtropical zone like the Gulf Coast, was to don white linen, which reflects the sun's harsher rays and breathes … a bit. Surely you can picture the stereotypical Southern gentleman in his white suite – Colonel Sanders, for example.
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