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The camp specialty is duck, served on the wing
Dennis Anderson, Minneapolis Star Tribune
Last update: October 21, 2005 at 6:40 PM
CUMBERLAND HOUSE, Saskatchewan - The camp where I hunted moose is not a moose hunting camp, but a duck hunting camp.
Called Niska Camp ("Niska" is Cree for "goose"), the outfit is owned by Murdoch and Terry Carriere of Prince Albert, Saskatchewan.
Murdoch, who is Metis, or of Cree and white lineage, grew up in these parts, nomadic with his parents throughout much of the year. Some months they fished, other months they hunted or trapped.
I first visited the camp many years ago, invited by Joel Bennett, a friend from the Twin Cities who has traveled to Niska Camp in October for nearly 20 years.
In time, because I occasionally saw moose while duck hunting, I inquired about the prospects of hunting moose in the area with my bow. Murdoch's head guide, Glenn McKenzie, has hunted moose since he was a kid and was game for the adventure.
Consequently, in recent visits to Niska Camp I've morphed from a duck hunter, generally, to a moose hunter -- realizing all along there are better places to hunt moose but not better people to hunt them with.
On our hunts, Glenn does all of the calling. Using only his mouth, as generations of his people have done before him, he issues various bull, cow and calf calls in attempts to draw bulls -- sometimes very angry bulls -- to within bow range.
In our party this year at Niska Camp, in addition to Joel and me, were Joel's son, Andy, of South St. Paul, Doug Lassey, who lives near Hastings, and Steve Vilks of Stillwater. Also in camp was a Florida man and his two grown sons.
Each day while I hunted moose, Steve, Andy, Doug and Joel hunted ducks -- an undertaking made more difficult this fall by the vast amounts of rain the area has received in recent months.
So much rain fell this summer that for the first time in history, Cumberland House was evacuated because of flooding. The heavy rains were a plus, however, in southern Saskatchewan, where ducks and water could be seen everywhere, presaging, perhaps, a tremendous migration through the Dakotas and perhaps Minnesota.
This is how a day in the life at Niska Camp unfolded during our recent visit:
• About 5:30 in the morning, one of the Cree guides came into the two guest cabins and started fires in the barrel stoves. The cabins have beds for about six hunters. A wood stove is in the front and back of each cabin.
• The camp, which can be reached only by water, has a generator, and lights came on in the cabins between 5:30 and 6.
• The camp sits on the banks of the Mossy River, which flows into the Saskatchewan River a few miles downstream. At that confluence, vast marshes sprawl, and traditionally ducks are hunted in and among these marshes.
• Upon arising, hunters shuffle to the cabin that serves as the eating area/lodge/autumn home of the Carrieres. Terry Carriere has toast, coffee and juice prepared and thermoses of coffee for hunters to take to their blinds.
• Hunters quickly eat, feed their dogs and pull on waders. Usually it's quite cold, in the range of 15 to 30 degrees Fahrenheit, and a lot of clothing is required. This includes snowmobile masks for boat rides. Such masks are especially important for hunters who ride in one of the camp's three airboats.
• Hunters usually are placed alone in the marsh and sometimes, if they desire, in pairs. They hunt from sunup until 10:30-11 a.m., usually standing on pallets to keep them (mostly) out of the water. Then they are picked up by the guides and returned to camp for a combination breakfast and lunch.
• The Saskatchewan limit is eight ducks daily. Hunters who get their birds in the morning can fish for walleyes, read or otherwise relax the rest of the day. Those who don't shoot their limits in the morning go out again in the late afternoon and hunt until sunset.
• Hunters shot their limits of ducks perhaps 60 percent of the time, down from previous years because of the high water, which scattered the birds. Gadwall, widgeon and mallards made up most of the bag.
• Dinner is served about 8 p.m., and most everyone is asleep an hour later.
Five days of this routine, and most people have had all the fun they can handle.
When in Canada, become the moose
Dennis Anderson, Star Tribune
Last update: October 23, 2005 at 6:49 AM
CUMBERLAND HOUSE, Saskatchewan - Glenn and I pulled into camp in our boat. This was at noon, and following us in a short while was a boat from the camp upriver.
The boat from the camp upriver was heavy in front, spraying foam on both sides of the bow.
Glenn didn't say anything. He didn't have to. The other camp had rifle hunters in it, and the boat was heavy in the bow because it was carrying a moose.
The spray from the bow said as much.
I picked up my arrows and my bow and my pack and walked in the direction of my cabin.
The cabin was one of four small, wood-frame structures that face the Mossy River, which ties into the Saskatchewan River a few miles downstream. The structures make up Niska Camp, "Niska" being Cree for goose.
I wasn't hunting geese. I was hunting moose with my bow, and now at noon, with only an evening and a morning remaining to hunt, the rifle hunter from the other camp and his guide pulled even with us briefly in the Mossy River's strong current.
Then they continued their slow progress upriver.
The rifle hunter had killed a good bull. Its antlers rose above the gunwales of the aluminum boat majestically.
Soon, the boat and the rifle hunter, his guide and the dead moose slipped from sight around a bend in the river.
• • •
Before this hunt, I had last seen Glenn a few years ago, in January. The temperature was minus-44 degrees.
Murdoch Carriere, who owns Niska Camp, and his brother, Solomon, and I had just ridden 40 miles north of Niska Camp on snowmobiles to a trapper's shack. This was at 9 at night, and while Solomon started a wood fire in the shack, Murdoch wanted to visit Glenn, who was staying the winter with friends in another shack nearby.
Murdoch and I knocked on the door of Glenn's shack.
Outside was a frozen wolf carcass, awkwardly postured. Inside was a barrel stove with a good fire.
Glenn doesn't say much, and he didn't say much that night.
"You want some tea?" he asked.
In winter Glenn and his friends fish all day, their bare hands pulling walleyes, northerns and other fish from nets strung under the ice.
Every other night, one of them runs a snowmobile pulling a sled load of fish 40 miles to the nearest village.
"No, no tea."
I had hunted moose twice before with Glenn. But we had never killed a moose together, though each time we had walked and walked, me carrying my bow and quiver, and the aspens all colored in autumn.
Glenn would call moose as his father did, and his father before him, using only his mouth.
Sometimes he mimicked cows. Sometimes calves. Sometimes, when we thought we were near a bull, he barked a challenge call.
Come fight me! the call shouted. Fight me because I am in your back yard and I am bigger than you and I want all of the cow moose in this area and you are not big enough or tough enough to stop me!
Once a few years ago, Glenn called this way. We were deep in the woods, in an opening of savannah grass. The grass was about knee high, and I had bushwhacked my way into thick willows, standing about 10 feet from the grass at the edge of the savannah.
Glenn called for about a half-hour. He stood downwind from me, and the idea was for a bull to come to his call and come past me as he did.
Any shot I would get would be 15 feet or shorter.
Glenn had a hunter once who missed five shots from 7 feet, slinging the arrows above the moose, below him and in front of him. But never into the heart and lungs.
"The moose, when he comes, will be big and angry," Glenn warned.
Just as Glenn was about to stop calling, a bull appeared, on a path that would take him just feet from me.
The bull came closer, and I drew back.
I drew back and waited, but the moose knew something was up, and when he was about 20 feet from me he left the trail, angling through the aspen directly toward me.
Then he stopped.
I had my bow drawn but was not turned toward him. And anyway the moose and I were separated by a tangle of willow and aspen and underbrush.
I could hold the bow no longer at full draw, and I let it down.
The moose turned and broke his own trail through the aspen and willow.
Months after that, when Murdoch and I had awakened Glenn at his winter fishing camp, and after Glenn had offered us tea, and we, the three of us, were sitting in the small cabin talking and laughing, Glenn said:
"Are you coming to hunt moose with me again?"
So it was a few days ago that I again traveled to Niska Camp, to hunt moose with Glenn.
Some friends were along with me and they hunted ducks. I wanted to hunt ducks also. But I wanted more to have a moose come to Glenn's call.
I wanted also to draw back my bow and send an arrow flying.
Mostly I wanted to see if I could hold the arrow steady if the bull, angry, came within a few feet of me.
• • •
Glenn and one or two of the other Cree men had gone upriver to see the bull the rifle hunter had killed.
The rifle hunter and his guide had caught the bull in shallow water, eating, and that was that. You can' t shoot a moose in deep water because you can't handle the carcass in deep water. But in shallow water you can shoot a bull and quarter it. Or you can let the bull see you and head for higher ground. And if you're good with a rifle, or even if you're not so good, you can shoot the bull then.
Glenn reported the bull was maybe about 54 inches, and that it had been beaten up severely. That meant there was another bull in the area, maybe even a better bull.
That afternoon we left camp at 3. The routine was the same. We ran down the Mossy River, across the lake, tied up the boat and started hiking.
We hiked a long way. All the time Glenn carried a moose antler.
As Glenn walked, he became a moose, and I practiced becoming a moose with him.
Grunting to a cadence Glenn knew intuitively resembled the grunts of a walking moose, and brushing the antler against trees, he walked defiantly into what he hoped was a moose's lair.
Hear us coming and grunt back to us.
But there were no moose that night. I had brought a cow moose decoy with me, and we placed it many times in the low spots we hunted; watery places where muck oozed over the tops of our boots.
Sometimes in those swamps we flushed a woodcock. Sometimes a grouse. But no moose.
So dark was it later when we reached the lake shoreline that the boat was imperceptible against the water.
And it was cold.
I cased the bow.
Glenn started the motor.
We had one more morning to kill a moose.
• • •
When we awoke, the wind had changed and clouds had moved in and the north country was about to show just how intemperate it can be in October.
The other hunters left in the dark to look for ducks. Glenn and I also pushed our boat from shore in the dark.
In my pack I had a small thermos of coffee, also some cookies, and Glenn had coffee in his pack.
Later in the morning, after we had hiked and called and hiked some more, we broke for coffee. Glenn squatted as he does, drinking his coffee, and I stood.
We didn't say much.
Had I asked, he would have told me about the time this past winter when he was running fish at night alone from his fishing camp to the town where the fish are sold.
His snowmobile broke down and the snow was knee-deep and he walked 15 miles in the dark.
But he would tell me that only if I asked. Otherwise it wasn't necessarily important, or even interesting. It was just part of his life, and his life was a compilation of events, all involving him and moose or deer or fish or canoes or ice covering rivers in winter or ice going out in spring.
Noon came.
Glenn wanted a moose for me more than I wanted a moose.
But I'm not sure he considered it a failure that we didn't kill a moose.
A moose left standing is not necessarily a bad thing.
Some nights I dream of a moose coming to Glenn's call.
But I never dream the part about whether I hold my bow and my arrow steady when the bull is feet from me, angry.
I never dream that part.


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Willow Wood Furniture | Bent Willow Furniture | Maple top tables
It is 2017, I am retired, which means I will be making much more furniture. Willow Furniture is fantastic! Not only is it functional, comfortable, practical, natural and of high quality but perhaps the best quality of all is its beauty. Here at MadeOnTheFarm.com we show and sell handcrafted willow furniture, wood tables and other items made from willow or other woods such as ash, cherry, maple, butternut and basswood. We make all of our willow furniture, wood furniture and other items on our farm in northern Ohio and we make it available for you to purchase. If you click on the pictures they will enlarge and you can see the detail that makes our chairs unique. We are located in the very northwest corner of Ohio, 3 miles south of Michigan and 13 miles east of Indiana. Our hand crafted furniture is truly made on the farm, we have 90 acres of which 35 are wooded. All material used to make our furniture is natural and comes from the farm. The willow grows around the pond and the lumber comes from our woods. We mill and process everything on the property and then it is dried in our barn loft. See pictures of our farm and land on our "About Us" page.
Here is an example of the type of the tables I can build. The top is 1 in. thick Ash and the legs are Maple. As with all my tables all the extra twigs are part of the cross members. This table is 32 in. square and 22 in. tall. It is finished with linseed oil so it is a great table for a porch. It sold for $179. I can make others like it.
Double click on the image and you will be able to appreciate what I am saying.
I made my first rocker this year. I use rough sawn oak for the runners so they blend really well with the rest of the rocker. The one picture shows the detail of the back.
I need to say a bit about shipping. I have not found a good way to ship. Most of my business has been by pick up or local delivery.
Please look around, we've got some of the finest willow wood furniture in the country and at a fantastic price compared to our competitors so please browse our store and contact us should you need more information on our willow wood products. We can be contacted at 1-419-737-2156.

subset: commoncrawl


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Jeff Johnson
Ashkenaz Music & Dance Community Center
Sunday, November 18, 2012 at 6:30 PM (PST)
Who's Going
San Francisco, California
London, United Kingdom
Florence, Italy
Event Details
Christian reggae and soca singer Jeff Johnson returns to Ashkenaz to celebrate the release of his new CD, "Weeping May Endure For A Night." No weeping is planned tonight, however, as Johnson raises spirits with his unique reggae gospel concert. In addition to his original songs and music from 2009's "Ain't No Giving Up" CD, he also sings rearranged classics such as "Amazing Grace," "Lean on Me," and Bob Marley hits. The evening of inspirational songs also features Berkeley jazz and reggae singer Michele Ritterman (www.micheleritterman.com) backed by the Jeff Johnson Band. Ritterman is a psychotherapist, writer, and lecturer ("The Tao of a Woman"), who on the concert stage loves the upbeat rhythms of reggae and the positive messages of songs such as "Lean on Me" and "This Little Light of Mine" and Bob Marley standards. She has sung these songs with Johnson for a decade and raised her children on them. And tonight she celebrates her birthday singing her favorite songs!
Jeff Johnson's heartfelt message in combining gospel and reggae is that "Love is the key to success, joy, peace and happiness," and his uplifting original music reflects that spirit. Japhet "Jeff" Johnson lives in Oakland, but was born in the hills of Jamaica, where he taught himself to play bass and rhythm guitar, combining his religious beliefs with the music he felt closest to. By his early teens Johnson was arranging old gospel hymns into reggae and soca music. Teaching himself keyboard as well, Johnson directed programs in churches and played in a number of bands through the Western Gospel Promotion Corporation. He began writing his own songs at age 19. He moved to the U.S. at 25, where he now plays guitar while organizing concerts and tours throughout California and Jamaica.
When & Where
1317 San Pablo Ave
Sunday, November 18, 2012 at 6:30 PM (PST)
Add to my calendar
Ashkenaz Music & Dance Community Center
Ashkenaz is the East Bay's home to world music & dance... established 1973; nonprofit since 1997. We are always all ages! Kids 12 & under are admitted free unless otherwise noted.
All of our online ticket sales are will call. We will have a list of ticket buyers at the door; you do not need to bring a printout of your ticket/order confirmation.
Doors open 30 minutes before showtime, or 30 minutes before the dance lesson if there is one, unless otherwise noted.
Ashkenaz's Café opens when doors open and offers beer (draft and bottled), wine, kombucha, juices, sodas, coffee and tea, and snacks and light meals (all vegetarian, mostly organic).


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Bucs Need to Get Power Bats Rolling
PITTSBURGH, Pa. -- All eyes were on slugging first baseman Albert Pujols while he went homerless over his first 27 games to start the 2012 season. While in Pittsburgh, several Pirates have yet to see the ball go out of the ballpark. It's expected for a player like Pujols to go deep over 30 times in a season, but Pittsburgh isn't built to be a home run threatening club. But that's not to say that several players on the team shouldn't be adding some pop in the lineup.
All-Star center fielder Andrew McCutchen is one of them. While the club isn't going to have an over-powering lineup, McCutchen is one that has the potential to be putting up double digit numbers in the home run department. Last year, the 25-year-old connected for 23 long balls. Over 25 games this season, McCutchen has not ye...
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They didn't actually wear those uniforms in public did they?


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Developing a collaborative model for environmental planning and management
- Cite this article as:
- Selin, S. & Chevez, D. Environmental Management (1995) 19: 189. doi:10.1007/BF02471990
Methods for involving the public in natural resource management are changing as agencies adjust to an increasingly turbulent social and political environment. There is growing interest among managers and scholars in collaborative approaches to public involvement. Collaboration is conceptually defined and elaborated using examples from the natural resource management field. This paper then examines how collaboration theory from the organizational behavior field can help environmental managers to better understand those factors that facilitate and inhibit collaborative solutions to resource problems. A process-oriented model is presented that proposes that collaboration emerges out of an environmental context and then proceeds sequentially through a problem-setting, direction-setting, and structuring phase. Factors constraining collaboration are also specified, including organizational culture and power differentials. Designs for managing collaboration are identified, which include appreciative planning, joint agreements, dialogues, and negotiated settlements. Environmental managers need new skills to manage collaboration within a dynamic social and political environment. Further research is needed to test the propositions outlined here.


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After buying a bay boat, why spend more time and money getting it rigged out for your needs? With the Skeeter SX210, you get a boat already factory rigged with the standard accessories and features serious anglers want in a bay boat. Best of all, you get the extras, dependability, and durability that make it a Skeeter for an affordable price.
Skeeter SX210
Dialing in Docks to Up Your Bass Game
Virtually every angler on the water these days is well aware that boat docks hold bass throughout the year. However, not all anglers approach dock fishing with the correct tackle and strategy to make the most of their time on the water. Fine-tuning your approach by reaching all fish-holding zones and identifying patterns can definitely lead to higher catch rates and bigger fish.
Introducing the all-new Tidewater 320 CC Adventure
Skeeter WX2060 big boat for big water
Carolina Skiff believes Conservation is the Future of Boating, Fishing Fun
Sea Chaser 27 HFC by Carolina Skiff
If big water is in your future and so is family cruising and serious fishing, then the all-new Sea Chaser 27 HFC by Carolina Skiff is your boat. Whatever the activity the 27 HFC is already rigged out with the features everyone needs to enjoy a long day on the water. Head out early for a long offshore run to catch pelagic species and then cruise a secluded island for an afternoon of beachcombing. You can do it all in the same trip with this features-loaded rig.
Bass Fishing's Greatest Fan Event Coming Soon
The Bassmaster Classic®. There\'s not another event like it anywhere, and it only comes around once each year. The Classic, as it's called, will bring a number of firsts to its newest destination, and fishing fans won't want to miss them. The Classic is March 24-26 in Houston. About an hour north, the 52 pros will compete for the world championship on Lake Conroe. The winner will earn $300,000 when they are crowned, a huge first for professional fishing.
Warm up for boating season at the Northwest Sportshow®
Ice-out season is coming soon, and that means boat show season is winding down. If you are looking for a new boat, or just need a cure to break the winter chill, there is a show like none other happening in Minneapolis. It's the Northwest Sportshow®, March 23-26, at the Minneapolis Convention Center. A spring tradition for 84 years, the show is the best place to find everything you and your family need to gear up for outdoor adventures.
Meet the Skeeter Pros at Bassmaster Classic®
There is only one place bass fishing fans get the chance to meet their favorite pros while seeing them cast for the world championship title… and the chance is coming soon. Make plans now to attend the Bassmaster Classic®, March 24-26 in Houston with the competition playing out on Lake Conroe. The Classic has never been held there and with it come a couple of historical firsts you don't want to miss.
For Cold Weather Bass, Try This Two-Lure Approach
Yamaha Pro Bobby Lane Alternates Jigs and Crankbaits in the Same Water By Be First Media Group By most standards, Florida-based pro Bobby Lane would be among the last to say he enjoys fishing cold winter water, but just the opposite is true. The veteran Yamaha Pro has developed a two-lure approach that has nearly taken him to victory in the last two Bassmaster Classics,® both conducted in extremely cold weather.


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Upstate Hosts ETSU Saturday in Search of Season Sweep
The USC Upstate women's basketball team returns to action Saturday afternoon as it completes a three-game home stand against the East Tennessee State Buccaneers at 4:30 p.m. from the Hodge Center.
The Spartans enter the contest 11-11 overall and 6-5 in the league, while the Buccaneers are 7-15 on the season and 3-8 in conference play.
Upstate began its five-game winning streak, which came to an end last week against Stetson, with a last-second 63-62 victory at East Tennessee State on Jan. 19. The Spartans rallied from 11 points down in the game's final eight minutes to defeat the Buccaneers after Alex Stanford scored the game-winner on her layup with two seconds left. Brittany Clency recorded a game-high 14 points for Upstate, while Stanford and Sharmayne Edwards each had 11.
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Interview - Brian Allgeier (Fuse)
Daniel Anderson
31 January, 2013
We talk to the creative director about Insomniac's latest co-op adventure
Ratchet and Crank creators Insomniac Games are changing their tune for their latest game – a four-player co-op action title called Fuse. Originally set up as Overstrike, the current version concerns a crack squad of hired guns who must take an evil alliance bent on creating superweapons with the titular alien substance.
At a recent showcase, we sat down to talk about the game with creative director Brian Allgeier. He's been heavily involved with the Ratchet & Clank series to date and is enjoying the challenges of their new IP, from balancing co-op play to focussing on providing entertaining single and multiplayer experiences.
Brian Allgeier
CLICK: Can you start by telling me what your role would be on a game like this?
Ok, so I'm the creative director on the project so essentially I've been guiding the story and design and the overall creative direction of the game.
CLICK: Can you describe Fuse in one line?
BG: It's a four player co-operative adventure centred on an alien substance called Fuse.
CLICK: You've previously made a co-op title in Ratchet & Clank All 4 One but why did you decide on that format for Fuse?
BG: Well we always like to challenge ourselves and we also love co-operative games so when we sat down to come up with ideas for our next game we were drawing upon inspiration from films like Mission: Impossible. A team working together, four different characters with their own specialties. So that's what led us to start to develop Fuse. And we also love creating exotic and imaginative weapons like in District 9. So it was the idea of taking all those elements and putting them together.
CLICK: Was there any crossover with the development of All 4 One?
BG: No they were developed separately; it wasn't like we were thinking we were going to make these two co-op games. But we certainly learned a lot from the team over in North Carolina as they were developing co-op elements. The one thing that we took away was that you really have to create a strong single player game. Because those people who are playing a co-op game play single player to test it out, to learn the controls and play for a couple of hours before they join a buddy. If it's not fun, they might not want to play it co-operatively.
CLICK: So you have to make a complete single player experience as well?
BG: Yea, exactly. We have a very rich story, we have fleshed out characters. And then we also have AI bots that fill in the roles of the whole team. So you're always playing with a team. The one thing that we've added that is unique to Fuse is this feature called 'leap,' which allows you to change to any character at any time.
CLICK: Was that always a part of the game or did it come after testing?
BG: It kind of came after testing and playing it. I think there was always that element where you were playing as Dalton and I have my shield and my shotgun but I really wish I had a ranged weapon right now and there's Jake right over there. So wouldn't it be cool to just play as him.
CLICK: So its show off all the abilities. Rather than having to swap out between levels.
BG: Yea. Exactly.
CLICK: The original version of the game was called Overstrike and was teased back in 2011. Can you describe how it became Fuse?
BG: Sure with all of our games they evolve and change, Ratchet & Clank was once called Girl with the Stick and then Lombax with a Wrench. Resistance went through many iterations, the same thing has happened with Fuse. And like I said before, the original inspiration was Mission: Impossible so we've just been making an espionage-based game. But as we developed this alien substance called Fuse, the whole game started to come together. So Fuse became the driving force for both the story and the gameplay. And it made more sense to just centre it around Fuse. And so there have been some new iterations in terms of the art direction, the tone of the game has certainly changed. And while we're very proud of what we did on Overstrike, in the end we want to make something we're proud of and we've developed something that we feel is moving in a new direction that people haven't seen before.
CLICK: There was a lot of humour in that demo which people really focussed on. Was that just a proof of concept or your real plan for the game?
BG: Uh yea certainly. We always wanted to add a level of dry wit to the game; it's not slapstick like Ratchet & Clank. And we've carried some of that through to the final Fuse game. There is that moment of levity where characters are using wisecracks to lighten a situation. But it's always appropriate for the situation and for that character. So we're never doing it just for the sake of a joke, which is something we do more in Ratchet & Clank.
CLICK: Did you find it strange that so many people focussed on that change of tone?
BG: I think it's an easy thing to focus on because it was a big surprise and people don't like to be told one thing and suddenly it changes. It was easy to just to make the assumption that suddenly we've gone super dark and drained the game of colour and now it's just this hateful game! And it's not true at all, we still really care about these characters, we still want imaginative weaponry and exotic locations and have elements of humour. And that's something which has stayed true from the very beginning of the game.
Taking cover in Fuse
CLICK: With your history of creating so many imaginative weapons for the Ratchet & Clank series, was it hard to limit yourselves to just four this time around?
BG: Well you know we wanted this to be accessible, we want people to understand the classes, and we don't want to muddy them with too many weapons. But with each weapon you do have primaries and secondaries and you can upgrade them with additional functions. So there is more depth for these weapons than you would find in something like Ratchet & Clank. And with the leap feature that's where you get the opportunity to jump into any of the characters and use their weapons. So really your weapon wheel is your character wheel.
CLICK: And you've also got a distinct multiplayer mode as well in Echelon?
BG: That's right. The plan was to have these two distinct modes. We always knew we wanted the campaign story mode but we also wanted something that was a bit gamier, that was just fun to play and had a competitive aspect. And that was why we came up with Echelon.
CLICK: Is it very hard then to balance the weapons that you have in both modes?
BG: Essentially they're both co-operative and the competitive element is collecting the money. But you're never fighting player vs. player.
CLICK: Can you tell me about the story of Fuse?
BG: Essentially the game begins at this location called Hyperion Base. That's where the US government has been developing Fuse which is an alien substance to create these prototype weapons. Our team learns about an invasion of the facility and they go there to investigate it and that's where they find these weapons. And it's been invaded by this paramilitary organisation known as Raven, which is after Fuse to develop their own weapons. So Overstrike 9 is being hired to stop them. Overstrike 9 is a contract team that gets hired when a country need plausible deniability. So if they want to bring people in but if they get caught they won't get involved.
CLICK: So Mission: Impossible
BG: Exactly. So Overstrike's tracking down Raven across the globe travelling to exotic locales, encountering numerous villains and their strongholds along the way.
CLICK: This is your first game in many years not being published by Sony and on multiple platforms. Is that a big change?
BG: It's certainly a challenge when you're delivering for two different platforms and different tech. We've really worked hard to make sure that people will have the same experience. So we developed the game on PC and then moved them to the different platforms. In terms of Sony, we've had a great relationship with them; we've worked with them for 15 years. But we're an independent studio and there's always that possibility of working with another publisher and the opportunity came up for us to develop our own IP and reach a larger audience.
CLICK: Is it very different working with a new publisher
BG: Yea, there's always a different dynamic with each publisher. I think everyone's got their own personality and every company has its own personality. And it's been great working with EA, they've been very supportive of us and certainly there's a lot of expertise that they have to share.
CLICK: What is your favourite feature of the game right now?
BG: That is a great question. I think it's funny because it changes throughout the project. But I really just like the teamwork and the element of being able to work together and being more powerful. I was just playing Echelon mode and I enjoyed being Naya, being invisible and rescuing people and then running in and flanking enemies and really supporting the team. I think its fun when you take different people and personalities and match them up with the different classes. And you can really get a strong team if you work together.
CLICK: So it's not just killing all the time!
BG: Yea exactly. I tend to like being more supportive in my role, be a facilitator so I like that the game supports that.
Fuse is coming to Xbox 360 and PS3 in Q.2 2013. More details as we get them.
Interview - Brian Allgeier (Fuse)
Insomniac Games
Brian Allgeier
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text:
He maximized Quentin Griffin's ability as part of the 2000 National Championship team.
Then, along came Adrian Peterson, who set the NCAA freshman record for rushing yards with his 1,925 back in 2004.
Peterson finished just 73 yards shy of Billy Sims in his career and has since gone on to be a stud in the NFL, racking up a rookie record 296 yards his first season in 2007, along with four Pro Bowl Selections and a Pro Bowl MVP award in 2008, among other awards.
Now, the latest from the Stoops camp is DeMarco Murray.
Murray, as everyone knows, became the all-time leader in a number of Sooner categories last season, including points scored (390), touchdowns (65), all-purpose yards (6,718) and receiving yards for a back (1,571).
Flip to a year later, and he's already shattering records set by former Dallas Cowboys great Emmitt Smith, two so far.
Murray's 253 rushing yards against the St. Louis Rams eclipsed Smith's previous record for most yards in a game (237) set back in 1993 against the Philadelphia Eagles.
That performance, too, combined with his two latest games, in which he racked up 74 and 139 yards against the Eagles and Seattle Seahawks, respectively, put him atop the Cowboys all-time leaders in yardage for a three-game stretch.
His 466 yards on the ground over the past three games ranks ahead of Smith's 446 and fifth all-time by an NFL rookie, so he's already doing great things.
"You know, I didn't realize that," Stoops said about the records. "I've heard little bits of it. I didn't see any of the game Sunday, so just really happy for him. We all are. DeMarco is, as everyone has always heard me say it and I've got a lot of favorites, but he's up there with all of them."
Why's that? Because of his demeanor and the way he carries himself.
"You talk about a very unselfish, team guy that was always about the team and a great worker here," Stoops said.
And just to think, there were times when Sooner Nation questioned if Stoops and the coaching staff were using him too much in the offense.
A little moment for him to say I told you so?
"I'm not worried about that," Stoops said. "You guys know that. Everybody always has their favorites, and I think it's fair to say that we see practice more than anyone does and see our guys executing, analyzing and the only way to keep your job and to win guys is to play the ones that are doing it the best, the most consistently and the way you want them to do it.
"So, whenever a guy isn't playing as much, all the favorites out there, obviously he's not quite doing it as well as someone else, the way we see practice and all the things that lead up to the games."
So, seeing Murray excel so quick is not surprising to Stoops.
But breaking Smith's records like he is?
Well, that might be.
"I'm just really elated for him, all of us are that he's doing so well and could we have seen it? I guess so," Stoops said. "You know, I don't know about breaking Emmitt Smith's records. I guess I don't want to say that, but we knew and we got to see him here for a long time, what an all-around excellent player he is. So, hopefully it all continues for him."
Right now, there's no reason to believe it won't since the former Sooner has already racked up 539 yards and a touchdown on 80 attempts, good for 6.7 yards per carry in his first eight contests.
Follow me at twitter.com/joeyhelmer10 or facebook.com/joeyhelmer.


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Matching: graphs X
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Memory Locality
JeanFrancoisPuget Tags: analytics high_performance graphs 4 Comments 12,610 Views
How can a Java code be 85x slower than a C++ code solving the same problem? This post is trying to answer this question. Why am I asking this question in the first place? It all started with a seemingly simple exercise. We were working on a large...
from Blog: IT Best Kept Secret Is OptimizationModified on by JeanFrancoisPuget
Using rrdtool to graph vmstat output - a worked example
A large UK customer is running a series of tests on AIX and POWER7 machines and wanted to display the results on a webserver using rrdtool and needed help getting a working example running. So I stepped up to the challenge one night rather than it becoming a...
from Blog: AIXpert Blog
nmon Analyser Version 3.4 = Just Released, Get Your Copy Today
nagger Tags: 3.4 power7 nmon graphs linux analyser excel aix power performance 8 Comments 53,954 Views
Stephen Atkins (the Guru behind the nmon Analyser) has released a new version - two days ago. This includes loads of improvements and some new features. Best of all - less problems running on newer Excel releases (it works around inconsistencies with the...
from Blog: AIXpert Blog
Analysis of micro-blogs posted during Euro2012
GrzegorzPuchawski Tags: bigdata graphs sentiment_analysis analytics data reports 3,474 Views
One of the previous post was dedicated to sentiment analysis performed on messages (micro-blogs) published during final round of English premier league. This year (2012) in June, Poland and Ukraine are the host counties of the UEFA European Football...
from Blog: BigData and Petascale Analytics
Including dates and times in chart output
Louis Kittock Tags: date graphs time 2,385 Views
If you want to include a date or timestamp in your chart showing when the chart was created, you can do that using some pre-defined text patterns in your titles, captions, footnotes, etc. The table below shows the text patterns and the resulting output. All...
from Blog: IBM SPSS Statistics Graphics Tips


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Your Dog, Your Life
The Scoop
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Wildebeest creates the perfect present for new dog parents.
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Photo Comments
its my birthday today! :)
well, because its my birthday tomorrow!!!! :)
why the title? because im the Alpha dog.. although nash always bully me i can bully him back whenever i want.. by the way, on one of my pictures you will see a dog eaten pillow case.. it wasnt me!!!! it was him and oh boy! did mommy scold him good, but he made this poor puppy dog face (even if he's not a pup anymore!) and mom hugged him again. i always stay on mommys pillow because i want to be near her all the time! :)
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Stand Clear........................
lol! Awesome!! Back from the dead....
I watched a video of him doing kicking. Not actually kicking but pretending to kick someone. I closed my eye's and it was EPIC. What a beat.
https://www.facebook.com/JonnyAfroThunderGoodall 66kg Am: 7-3, Pro: 1-2.
Missed this thread, can't wait to get in tonight and read it!
"You fucked his wife, fucked his fucking wife, you fucking wife fucker, you fucked his fucking wife you wife-fucking cunt, another mans wife? You stupid? You fucking thick you cunt? Fuck another mans wife? You don't do that!"
- Stephen Dillane


text: This is for the military guys I guess, but anyone could know the answer. I'll be going to Disney tomorrow and will be staying at Shades of Green. The hotel is owned and operated by the military, specifically the Armed Forces Recreation Center (AFRC). I know it's not a "base", but are there any special rules that apply to carrying a firearm on the property. I plan to keep my guns locked up while at the parks, but plan on carrying on the way there and while in Downtown Disney. Thanks for any info.


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Pavement ants have a habit of creating nests under asphalt or concrete slabs. As they build their shallow nests, they push small mounds of soil out through cracks and expansion joints. The nests may also be found under debris or objects on the ground, as well as within structures near heat sources in the winter. Activity is generally begun at dusk or later, and the slow moving workers commonly forage for food within structures. They are attracted to lights and may find their way indoors at night. The pavement ant is capable of stinging.
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Dear Colleague Letters
U.S. Department of Education
Race and Ethnicity Data
Deferred Action for Undocumented Youth (2012)
Teacher they called me a ...!: Confronting Prejudice and Discrimination in the Classroom
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$1 Million Lottery Winner
The Iowa Lottery says someone who bought a ticket at a Casey's convenience store in Sheldon matched the first five numbers in Saturday night's Powerball drawing, winning a million dollars.
The Sheldon ticket was one of five across the country that each won a $1 million prize that night. No one won the jackpot in Saturday's drawing, so Powerball's top prize climbs to an estimated $108 million for Wednesday.


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Uncle Kracker
When it comes to weather conditions, we can all agree that 72 AND SUNNY is pretty perfect. It's warm enough to get a tan but not so hot that you're sweating like a pig. It's nice enough for any outdoor activity but not so oppressive that it prohibits any of them. 72 AND SUNNY is also the title of Uncle Kracker's third album, and it's, well, pretty perfect itself. Following 2000's double-platinum ...more


text:
[Date Index]
[Thread Index]
[Author Index]
Re: 3D graphics domain
Hi Richard,
Bobby just told me that I screwed up in my answer. The <= and >= have
be replaced by =. How it happend, I can not tell. Sorry.
Do make it save and fast, I just include the notebook.
[Contact the author to get the notebook attachment - moderator]
Richard Bedient wrote:
> Thanks to Bob and Dan for helping me get this far. Again, I've exhausted
> my Mathematica knowledge along with anything I can find in the Help
> files. I now need to take the function they found for me and graph it
> in 3D over a restricted domain. Here's the problem:
> Graph the function
> f(x,y) = -64*x + 320*(x^2) - 512*(x^3) + 256*(x^4) + 20*y - 64*x*y +
> 64*(x^2)*y - 4*(y^2)
> over the domain:
> y <= 4*x*(1-x)
> y >= 4*x*(1 - 2x)
> y >= 4*(x - 1)*(1 - 2x)
> Thanks for any help.


text:
Paper announces online initiatives and introduces video site.
There is no end to the disruption caused by the digital revolution as it sweeps forward. Traditional media outlets, whether they have become more savvy or more desperate, are responding by ringing the changes.
In the latest example, the New York Times has announced the launch of two new online ventures. One, involving the current Washington bureau chief David Leonhardt, is a data journalism initiative.
In the words of NY Times executive editor Jill Abramson, the start-up will "be at the nexus of data and news" across a range of subjects, including economics, politics, policy, education and sports. And Leonhardt's team will include "reporters, graphics editors, economists, historians and political scientists."
The site is largely viewed as a replacement for FiveThirtyEight, the website created at the NY Times by Nate Silver, which he took ESPN in July.
The second venture, supervised by Washington bureau deputy Carl Hulse, is an early-morning news tip sheet about the events in Washington. It's expected to resemble the New York Today report.
According to Abramson's memo, the Washington report will "harvest the best tweets of bureau reporters and aggregate other elements from the Washington news report."
With Leonhardt moving on, Carolyn Ryan will become Washington bureau chief. Though she was will relocate to the capital, she will continue to oversee the reporting team in New York. (Abramson's full memo is here).
In addition, the NYTimes has also launched The New York Times Minute, a thrice-daily video sequence that highlights three current top stories.
Joe Pompeo quotes Abramson as describing the innovation as "a natural extension of our journalism that allows our viewers a quick and useful way to keep up with the news."
Meanwhile, the digital investigative journalism project launched by Pierre Omidyar, Glenn Greenwald, Laura Poitras and Jeremy Scahill has gained another major recruit – Jay Rosen.
On his blog, Press Think, Rosen writes of his getting on board the venture they are calling NewCo. He explains his reasoning in a lengthy posting and reveals his enthusiasm for building "something that can sustain itself and produce excellent work."
Sources: New York Times/Talking New Media/New Republic/AdWeek/Politico/Capital New York/Press Think
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Clifton Rocks Railway
Photo added by Higgypop Admin.
A funicular railway constructed inside the cliffs of the Avon Gorge, it closed before WWII and became a secret transmission base for the BBC.
Posted by Higgypop Admin last updated Mon 18 Aug 2008 at 13:58
Bristol, Bristol, United Kingdom
Grid reference: ST566729
Some access
No access - the site is secure as it is being restored as a tourist attraction - it is open to the public on some days of the year.
Visited by 6 explorers
Photos of Clifton Rocks Railway
Clifton Rocks Railway history
A forgotten engineering masterpiece; most of us pass by the Clifton Rocks Railway without even knowing it is there. Constructed with great difficulty inside the cliffs of the Avon Gorge in order to reduce its visual impact on the picturesque surroundings, this funicular railway operated for 40 years against diminishing trade. Its closure before WWII did not mark the end of its useful life as it became a secret transmission base for the BBC. Now a disused shell, with access so difficult that any potential scheme to revitalise it would be so expensive as to be unprofitable, this wonderful relic of a bygone era will probably remain undeveloped.
A voluntary special interest organisation has been set up to restore the Clifton Rocks Railway to it's former glory. The group say 'A major part of Bristol's Victorian heritage has fallen into disrepair and disorder, remaining hidden from the people of Bristol, the South West and further afield'. The group's aim is to raise the £10-15 million required for the restoration of the railway. The long term aim is to restore the tunnels four railway lines to working order and restore the BBC studios at the bottom of the tunnel, capturing both historical eras. It is hoped that this will make Clifton Rocks Railway as a sustainable visitor attraction and transport system.
In the news
Emergency underground BBC wartime studios in Bristol explored
Posted by Higgypop Admin on Mon 18 Aug 2008 at 13:58
From: BBC News
Seventy years ago, as the Blitz began in London, the BBC set up an emergency studio deep inside the Clifton Rocks Railway.
City railway tunnel is opened up
Posted by Higgypop Admin on Mon 18 Aug 2008 at 13:58
From: BBC News
One of Bristol's Victorian attractions was opened to the public for the first time in more than 50 years. The Clifton Rocks Railway is made up of four tracks inside one 500ft tunnel.
Further reading
COBRA (Cabinet Office Briefing Room)
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- The secret sights of London
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A list of the quarries in and around Corsham.
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A list of disused stations on the London Underground.
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Browns Folly Mine is an average sized Bath Stone quarry which was originally part of Monkton Farleigh Mine however when the War Department converted part of the quarry in to an ammunitions store they separated part of the quarry which is the area now known as Browns Folly.


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All posts tagged "2013 CAPITAL ONE ROAD TO THE ROAR"
Crocker heading home on Road to the Roar
Laura Crocker's current address on the competitive curling circuit may be Edmonton but her roots in the...
Cotter adds experience to the lineup
This year Cotter returns to the third position, delivering last stones, with 2010 Olympic gold medallist John...
Bernard ready for another run at gold
Cheryl Bernard has her sights set on a second shot at the most prestigious prize in the...
Laycock shooting for a return to MTS Centre
Steve Laycock hopes to lead his Saskatchewan foursome back to Winnipeg for the Roar of the Rings
Webster takes another trip on the Road to the Roar
Crystal Webster will have experience on her side when she leads her Calgary team to the 2013...
Frans returns to skip for Road to the Roar
Joe Frans is back in the skip position for the 2013 Capital One Road to the Roar
Single draw tickets on sale for Kitchener curling classic
The Host Committee for the 2013 Capital One Road to the Roar has announced the release of...
Ménard takes second shot at Olympic gold
Jean-Michel Ménard has an opportunity to lead the first Quebec curling team to the Olympic Games.
Alberta's Sweeting back on the big stage
Valerie Sweeting made history in 2010 as the youngest skip to represent the province at the Scotties...
Balsdon hits the road to the Olympics
Greg Balsdon will lead one of the 10 Ontario squads in the 24-team field at the 2013...
Scott's sights set on December homecoming
Kelly Scott would dearly love to claim a spot in the 2013 Tim Hortons Roar of the...
Fowler's route to the Trials runs through Kitchener
Rob Fowler's hopes of being on the ice this December at the Canadian Curling Trials involves a...
Auld looks sharp in season-opening event
In the opening event of the season, Auld took it right down to the wire, losing to...
Kitchener set to host Road to the Roar… aka ROARTARIO!
Ten of the 24 teams in the field for one of competitive curling's most important events will...
Cochrane part of ROARTARIO field
The Bryan Cochrane team will be part of the 'Ontario 10', vying for the right to move...


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By preferring Bluetooth to Wi-Fi, the YP-P2 has arguably the more useful wireless feature; at least as far as music listeners are concerned. This allows you to connect the YP-P2 to most headsets and Bluetooth speakers for wire-free listening and control. I tested it with a Parrot Party speaker and a pair of Cerulean F1 stereo Bluetooth earphones and found that it worked perfectly. There are rumours on the Internet that you can also use the YP-P2 as a wireless headset by pairing it with your phone allowing you to listen to your music and take calls seamlessly, but alas this feature wasn't available on the test device. Perhaps it'll become available in some future firmware release - that would at least explain the currently-redundant microphone.
You'll need to bear in mind, of course, that using the Bluetooth connection has an impact on battery life. It's a good thing it starts off impressive, at 35-hours worth of battery life without it on, because switching over to wireless mode drops it to an acceptable-but-underwhelming 12 hours. Watching video with Bluetooth on is unlikely to result in usable performance; it starts at five hours with Bluetooth turned off. But there's another reason not to use Bluetooth: it would mean you missing out on this player's strongest suit - its sound quality.
The last Samsung player I reviewed was the YP-T9, which was underwhelming in this department. Not so the YP-P2. Helped by some seriously beefy power output specs (22mW per channel), it has the sort of punch and power that the iPod Touch (and associated Apple products) can only dream of. It isn't quite as clear at the top end and in the mids as I'd like, but the sheer oomph on offer balances this out, and means that larger, more difficult to drive headphones can be used without having to resort to an extra headphone amp to reach satisfactory volume levels. The earbuds in the box, by the way, are okay but nothing out of the ordinary. You'll need a halfway decent aftermarket set to take full advantage of the YP-P2's capabilities.
I have bought the 8 GB YP Q2 but I have a problem I have to go to a site to download datacast files but that site is in Chinese and I can't read Chinese. does anyone know where you can download those files?
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Would be it be possible (Or can we already?) to see who has purchased one of your files.
i think this would be good…but some people mght not like the idea?
I think it's interesting from an authors point of view, but some people might not want to let you know. Maybe this could be an option "show items i've bought"
We were actually considering it – but then we got some feedback from buyers that they'd prefer not to let it be known that they buy stock for their projects (ie. rather than doing it all themselves from scratch). I think Ricick's idea is a good one – when we have the first wave of improvements completed we'll look into it!
Thanks for the suggestion SubKutz! I think it is a pretty cool feature for the Author/Seller. But I think Cyan is right. From the buyer's point of view, they might not be so keen. For all the buyers out there that like to add to this, we'll love to hear from you
If you go to other stock sites, especially stock photography sites, the user really doesn't want other people seeing everything their downloading and using, because sometimes the stuff won't get used, and the last thing a designer wants to add to his daily headaches is getting all these photographers (or flash designers!) asking how he used this and that.


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Ask a Question
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Food and Nutrition
- Would like to know how many drops in one ounce of water equals how many parts per million? Or quart ect.
- I have heard that black walnut sawdust should not be used in composting. People have told me it is poisonous to other plants. Is that true. I have several bushels of sawdust and would hate to send it to the land fill, but don't want to poison my garden either.
- Our family has a huge peach orchard and this year we have been having the pit of the peach split in half when you open it and it looks like another "seed" is trying to grow in the middle of it. What is causing this and how do you fix it?
- We live in Perry, Utah. We are getting our yard prepared for sprinklers and grass. We are doing a lot of rock in areas, so we are not watering as much grass etc. We are wondering about the grass itself. At this point we would like to put sod down, but we are wondering what type of grass we should be looking for that is heat and drought tolerant and that will do well all year long in the area where we live. Can you suggest a particular sod or seed, and a place to obtain it, that might work well for us?


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Download Whatsapp for Samsung Android
WhatsApp for Samsung is a much searched topic. Not surprising since Samsung has a market share of over 40% in the India.Many indian people use a Samsung smartphone. The latest Samsung phones are all very suitable for downloading WhatsApp.Most Samsung devices running on the Android operating system.See also WhatsApp for Android for more information on how […] Continue reading →


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what is the line drawn between the 2? reasonable suspicion isn't enough to pull a vehicle over but probable cause is. when does the suspicion turn to probable cause?
Good question. I was always taught in law school that pulling over a vehicle was akin to a "Terry-stop" (named after the 1968 U.S. Supreme Court case Terry v. Ohio) but a lecturer at a seminar a few years back informed me probable cause was still needed. To reconcile the two legal positions, I would say that to pull over a vehicle for a minor traffic offense and nothing more, probable cause is needed. If it's a suspicion of more serious criminal activity, only reasonable suspicion is needed, but the stop must be brief, and only to dispel the suspicion, not an excuse for a white gloves fishing expedition search.
To answer your question, the difference between the two standards is nuances, but it is generally recognized that probable cause, the same standard required for an arrest, is a higher standard than reasonable suspicion. Many of the judges I practice before don't seem to understand that probable cause, though a lesser standard than proof beyond a reasonable doubt required at trial, requires an officer to have a sufficiently strong belief to justify a cautious and prudent officer to believe that certain facts are probably true. So it is not "just" probable cause, and a hunch is insufficient. It is a higher standard than reasonable suspicion, though under either standard a mere hunch is insufficient. Under reasonable standard, though a lesser standard than probable cause, the officer must still be able to articulate specific facts about the individual before stopping him or her, or restraining the person's freedom of movement in any way, even for a second. This is why the police stops in certain crime-ridden areas of New York City that you may have heard about on the news have become so controversial and are being challenged in court.
I can't answer your question without specific facts, but suffice it to say, an officer can't just pull you over or stop you because you look funny. One tip here: darkened car windows. Darkened windows are the pet peeve of a lot of police officers and a lot of the reason many vehicles are pulled over. Although there's nothing per se illegal about window tinting as long as you can clearly see the road in all directions, you still draw a lot of police interest if you have it, and also more likely to get a ticky-tack citation for something. To me, it's not worth it.Ask a similar question
In theory their is a difference but in most courts the differenced has been greatly eroded. The answer provided by the other attorney was great. If you are charged with a crime you should hire an attorney. Your question heading has DUI in it. There are a lot of factors to consider in OVI cases. I handle lots of criminal and DUI cases in the Dayton area. Please feel free to contact me for a free telephone consultation.
Attorney Chris Beck
Beck Law Office, L.L.C.
Beavercreek, Ohio
(937)510-6110 phone
The responses of Attorney Chris Beck to any questions posed on Avvo do NOT establish an Attorney-client relationship. Attorney Beck is available for private hire and consultation for a fee. Only after Attorney Beck is retained as counsel, or agrees to discuss this matter with you privately, shall he be legally deemed to be your Attorney. His responses herein are an attempt to assist persons temporarily based upon the very extremely limited amount of information provided by the questionerAsk a similar question
You can be pulled over with reasonable suspicion. You can also be pulled over with probable cause. Generally speaking, reasonable suspicions is specific, articulable facts that criminal activity is afoot. Probable cause means that there is a fair probability that a crime is or was being committed and the person stopped committed it. Probable cause is a higher standard to meet. If this standard is met, you can be pulled over, strip searched, and charged with a crime.
Courts use this distinction too. here is an excerpt from a case I found while doing research the other day:
The Fourth Amendment to the United States Constitution and Section 14, Article I of the Ohio Constitution prohibit unreasonable searches and seizures. The temporary detention of a person during a traffic stop is a seizure. State v. Vass, Mahoning App. No. 01CA 4, 2002-Ohio 6887, ¶ 12, citing Delaware v. Prouse (1979), 440 U.S. 648, 99 S.Ct. 1391, 59 L.Ed.2d 660. There are two types of traffic stops, with a different constitutional standard applying to each. State v. Moeller (Oct. 23, 2000), Butler App. No. CA99-07-128.
The first is the ordinary stop in which a police officer witnesses a violation of the traffic code and stops the motorist to issue a citation, a warning, or effect an arrest. For such a traffic stop, there must be "probable cause." Id. "Probable cause" is "a reasonable ground for belief of guilt." State v. Moore (2000), 90 Ohio St.3d 47, 49, 734 N.E.2d 804. In an ordinary traffic stop, probable cause is provided when an officer witnesses a traffic violation. State v. Moeller, supra.
The second variety of a traffic stop is an investigatory stop. An investigatory stop is the motorized equivalent of a "Terry" stop, Id.; see Terry v. Ohio (1968), 392 U.S. 1, 88 S.Ct. 1868, 20 L.Ed.2d 889, and requires the Terry standard to be constitutionally acceptable: "articulable and reasonable suspicion" that an offense has been or is being committed. Delaware v. Prouse, supra, at 673.
Paragraphs 10, 11, and 12 from State v. Downs, 2004-Ohio-3003Ask a similar question
This is a great answer. It took much time to compose. Too bad Attorney Mayo did not teach me in law school.
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Might and magic 8 is an RPG developed by New World Computing and was released in 2001. It is played on the PC and was also ported to PS2 in Japan. It can be bought cheaply practically anywhere.
The game itself features the same gameplay as the past ones in the series (See My review on MM7 for a full insight).
For those who have not read the article, here is a quick recap of play in the game.
You take control of 4 different adventurers who all have different advantages and disadvantages, some are great with a sword. Others have mastered the dark art of magic and others are extremely good at getting better prices at an armoury. Whatever character you choose, they are all well balanced and so should prove useful.
Once you have chosen your adventurers you begin the game in first person view and with a brief introduction that gives you a quest and then you're on your way.
The game differs (and suffers) from the others in the series with its storyline. I will not lie, the storyline is generic. Very often, generic storylines can be given a facelift and receive critical acclaim (Lord of the rings did just that), unfortunately that was not the case with this. They managed to make an extremely vanilla plot with only a few fleshed out sections and was often non-coherent.
The plot is explained briefly below and in a nutshell to avoid any spoilers.
The game takes place on the planet Enroth (as with most of the MM series). After a large turn of events, a 'servant of the ancients' arrives in the small village of Ravenshore and (for some reason) summons a giant crystal. This crystal's powers were underestimated as it breached the planes of existence between the elements and now there is war between all elements on the planet Enroth.
It is your mission to stop this war. You must seek out a special key from each of the elements portals (Fire,Water, Air and Earth, if you weren't aware) and forbid them from returning to your planet.
This can be further summarised.
Retrieve the artefact.
Okay, so the plot isn't particularly awe-inspiring but the game itself makes for a pretty good play. There are a large number of different weapons each with a hefty description, many different enemies to avoid monotony and more spells than you could shake a staff at!
I managed to stay entertained throughout the game and I can't really pin point a time when I was bored of playing. I will say this now though, this game is LONG. Much longer than MM7 and that's saying something. The last missions seem to continue further and further, not in a bad way. It keeps you captivated but you do at times start to wonder when it's going to end.
Unfortunately by the time this game was released, it was seen as aged. It simply could not (but did) keep the same graphical layout as the previous ones. This damaged the reception it received due to the fact that games like 'Black and white' and 'Final Fantasy' were tantalising players with their realistic graphics.
It seems there are good and bad points to this game that just seem to balance out and let you enjoy a good ol' dungeon crawl. The graphics and plot bring the game down but the sheer depth of the game and elements of gameplay bring it back up.
My only qualms with this game are the sound, I can't remember a single one of the compositions performed whilst I was playing. In the other games I'm usually humming the tunes or listening to them on Itunes for days on end. It's not that the music is bad. Again, it's just a bit vanilla.
I play a lot of freeware RPGs, (Role Playing Games) but for the first time since
ever? I actually decided to buy one. For reasons known or unknown, even to myself, I went for Might & Magic 8: Day of the Destroyer.
Big earth-shattering event evil unleashed small party of warriors must save the world against incredible odds the storyline is all pretty standard RPG fare. The intro movie was fairly impressive, though.
First Impressions
My first thought was this looks pretty much like Eye of the Beholder on my old Atari ST!
That aside, after generating my character (plenty of character classes to chose from and you can even define the voice they use), having not read the manual (I mean come on, who does?!!?), I found myself getting killed very quickly at first (though you do always manage to cheat death and end up back in the village, you lose all your money and may have damaged armour etc when you do so). Once I got the hang of a few things in the game I started to make a bit of progress. It looked fairly promising
Using a combination of cursor keys to move and mouse to navigate the various options (along with keyboard shortcuts for attack, quickspell [which you can define for each character], cast spell, etc), the interface can feel a little busy at times but generally works well. Right-clicking on an object will show a description of it, which is useful.
One very good ability is being able to switch from real-time to turn-based action by hitting the return key. In battles against some of the monsters found in the game, you just have no chance in real-time unless your character has been levelled up incredibly high
The character development system is very well implemented, and probably the best part of the game. It really is possible to hone your characters to exactly your style of play or what you want them to do.
which leads to quite a lot of repetitive levelling up to gain access to new places. On the other hand, there are quite a few things you can do to add extra skills and abilities along the way, which is good, and a lot of useful abilities you can give you characters (such as Repair Item). You seem to get huge amounts of experience points for completing quests, but this doesnt stop the need for a lot of arduous work to level up sufficiently to survive in the more difficult places.
Theres a lot of going backwards and forwards to find which quest you are actually strong enough to complete, which can get quite annoying. The game automatically logs new quests, where trainers are to give you Expert, Master, & Grandmaster abilities in various skills, potion recipes, etc. Its all very well thought out and theres loads of different quests to complete, not all of which are essential to further the game plot.
The balance of difficulty is slightly on the wrong side of frustration as opposed to challenge, but the game is quite addictive despite this.
The outdoor graphics arent all that impressive, with basic 3D, not that much variety, and join points visible so that you quite often feel like youre walking across a giant patchwork quilt. The gameworld is huge though with lots of little secrets so its worth exploring. There are occasional movie sequences in the game, which are quite impressive although not exactly breathtaking. The inside of shops etc is depicted by beautiful pre-rendered 3D scenes, which if anything point out just how primitive the outside looks. The faces of your characters (shown at the bottom of the screen) are quite animated, and show their condition (insane is quite funny to watch!), and they sometimes look around of their own accord presumably because theyre bored?
There are a couple of graphical glitches in the game but theyre not of major importance. Also the graphics can be a little on the gory side, so its definitely not for everyone.
The sound effects are pretty good and the samples are crisp. The voices are good (especially the Trolls!), and the comments given by shopkeepers when you look at their wares and then leave without buying anything can be quite funny. Music is atmospheric but overly repetitive.
Will You Still Be Playing it in 6 Months Time?
Probably, but not necessarily for the right reasons. Its certainly challenging, but also very frustrating at times. A maniacal desire to complete quests and do the necessary levelling-up in order to do so will probably engulf you, but you wont actually enjoy all of the ensuing gameplay.
The dungeons in the game are fairly small but well thought out, with some interesting puzzles to be solved along the way. Personally I cant stand mazes, so its a good thing that theyre not too big!
As a side-note, a lot of the NPCs (Non Player characters) in the game are very stupid for instance, the peasants say someone should really sort out those wolves in that cave over there, you receive the quest to do so from the tracker, you complete the quest, return to the tracker for your reward, and what do the peasants say? someone should really sort out those wolves in that cave over there
Is it Worth the Money?
If you like RPGs and especially if youve enjoyed any of the previous games, youll probably enjoy this but perhaps not as much as you should be able to. Its a solid game and theres plenty to like about it, but theres just too much frustration involved with getting anywhere in it for it to be a true classic.
It's available from Sold Out Software.
Minimum System Requirements
Pentium 166MHz, Windows 95/98/Me/XP
4x CD-ROM drive
32Mb RAM
DirectX 7.0 compatible graphics card.
DirectX 7.0 compatible sound card.
Mouse, keyboard, 375Mb free HDD space.
Final Ratings
Graphics: - 78% - some beautiful pre-rendered scenes but the game world itself looks a bit shabby.
Sound: - 74% - atmospheric but repetitive music, decent speech and sound FX samples.
Playability: - 82% - quite easy to pick up as you go along.
Longevity: - 84% - a long-term challenge, to be sure
Replay Value: - 62% - but its far too repetitive.
Value For Money: - 70% - if you like RPGs then definitely, I would hesitate to recommend it to you if youre not a fan of the genre, however.
Overall Rating: - 72% - for RPG fans its probably a must, but the average game player probably wont get too excited about it.
Might & Magic 8 3DO $15 RPG/Adventure By Heath Millar Welcome to the world of Jadame and so begins one of the greatest Games ever to grace our P.C The main objective of Might & Magic 8 is to stop the Destroyer who was sent by the Ancients to rid the world of the Erathians, a demonic civilization that was wiped out earlier by the people of Jadame. The second objective is to stop the cataclysm by shutting the gates to the elemental plains and saving the world. I think this is a great plot that suits the game. Your journey begins with choosing the traits of your character. What race and gender they will be affects your game greatly. Each race may master a different weapon and/or ability. For example a Troll who can master regeneration or a Vampire that can master the vampire abilities. Some of the best abilities are Merchant, you can buy things for a cheaper price and sell things for more and Monster identification, so you can find out how much health your enemy has and what they are weak against. I think merchant is the best ability. There are 7 different races you can pick from such as a Necromancer-Cleric-Knight-Dark Elf-Troll-Minotaur or Vampire each with some or a lot of magical ability and/or Strength. Such as a necromancer with a great ability to use magic but not very strong, or a Troll with no magical ability but heaps of strength & endurance. I have tested all the characters & in my opinion the Troll-Dark Elf & Knight are the 3 best to start of with. Later on in the game, you can upgrade your characters to make them stronger and be able to learn more abilities. For example, your Troll can be upgraded to a War Troll and then he may learn more. Your Dark Elf may be upgraded to a Dark Elf Patriarch; Your Necromancer may become a Lich, Dragon to a Great Wyrm, Vampire to a Nosferatu, Knight to Champion, Minotaur to a Herd Leader, Cleric to a Priest of the Light. To become each of these y
ou must perform little side quests through out the game. All of these keep their same form except the necromancer who transforms into a skeleton. The storyline of Might & Magic 8 begins simply: The Alvarian merchants have employed your character as a protector of a merchant caravan. The Alvarian merchants are a group of Dark-Elves that run a trading business all over the world. Your employer has asked you to accompany him to island to the south to inspect a Toberesk plantation. A kind of fruit that only grows on this island. You reach the island and get of the boat and all of a sudden a meteor falls from the sky and burns your boat. Your employer asks you to try and get back to the mainland to deliver a letter to Elgar Fellmoon. So begins your adventure. The graphics in this game are sharp and detailed. You can have really sharp and detailed movies and the weapons and armor are also really detailed. The sound is clear and the music suits the game. When your fighting you can hear your enemies shouting orders and the bows and swords clashing and twanging. The gameplay is great with many Quest and Sub Quest's along the way. You can go on a worldwide hunt for cheese, treasures and jewels and earn heaps of money. The lastibility is great because you start with lots of different characters. Such as a Necromancer for a hard game or a Troll for a fairly easy game. The handling is a little bit difficult because there are a few buttons to hit all at once. You might be fighting and at the same time trying to give a battle cry to scare your enemies. The difficulty on this game is all right because you can side with people than turn against them when your stronger. Like befriending the dragons, killing the knights and coming back and getting the dragons a bit later. Many skilled people at 3DO brought this game to life but I have only chosen to list a few. Creator: Jon Van Canegham Producer:
Peter Ryu Co Producer: Mark Caldwell Director: Paul Rattner Lead Programmer: Bob Young Designers: Tom Ono, Bryan Farina, James Dickinson and Jon Van Cagneham Programmers: Dean Gibson & George Ruof Lead Level Designer: Riki Corredera After testing this game over and over again I still think it is a great game no matter what anyone else says. I recommend this game to 12 yrs and older & give it a rating of 5 out of 5.
Having played Might & Magic 1-7 I anxiously awaited the 8th edition and have to say I wasn't disappointed. The set-up was completely different than the previous ones, you only choose one character to start with and the choices had been considerably expanded. I started with a cleric and was delighted to discover that you could recruit more characters from a 'travellers inn'. This new feature allows you to swop out characters to suit the particular quests given. I found the start of the game a lot harder than previous versions because there seemed to be no way forward initially - it helped to talk to everyone at least twice! The new addition of automatically listing where to find new trainers for character advancement was also greatly welcomed, it saved me having to write a million notes to myself to remember where everyone was located and being able to scan the map with the mouse to find a particular place was also very handy. My overall opinion of the game is that if you enjoy RPGs then this a game I would definitely recommend for most ages, even though the box states 15+. The game took me approximately 6 weeks to complete (and I only got lost a few times!) so it's good value for money and has great replay value because it plays slightly differently with different characters. What you choose decides how things work.
Well this is the eighth game in the Might and Magic series and I have to say it is the hardest yet! The box recommmends that it is for 15+ but I found this very difficult. Unlike the other Might and Magic games you have to choose one main character, give them abilties and choose from a more range of races, (i.e vampires, dwalfs, e.t.c) therefore allowing you, as the player having more freedom. Once you have choosen your one player you are put into the interactive world where you have to fight, kill and save the world from complete destruction. As you go through the game you have chances to stop at "Travellers Inn's" this is where you can pick up extra people for your team, (allowing five in total) free of charge. This is a new feature to the Might and Magic series and personnally I think it makes the game very difficult. When you pick up people from the Inn's you have a choice between several different races, (these include Minotaurs, Trolls and Dragons.) which all have a range of different abilities. The problem with having different people all the time, (because you can dismiss a character once he/she is part of your team,) is that you can build up all there abilities, i.e magic and armour class e.t.c spending lots of money as you do, then you find someone else who is better so you have to end up dropping them. The overall game play is good, although the plot is a bit strange as you don't actually know what you're aiming to achieve, and you have to be half way through the game before you realise what you're suppose to be aiming to do. Overall, the game is a good RPG game, although alot of stratagy and patience is needed if you are going to complete this game, without repeatly swearing abuse at it and throwing the disc across the room!
Day of the Destroyer is polished, absorbing fun with a slightly better plot and a better coat of finish than the previous installment, For Blood and Honor. Hardcore fans may not like the new party system, where party members are somewhat pre-developed and recruited, giving you only one true player-developed character, but that really doesn't hinder the meat of the play: exploration, stat management, and battles. Dungeons seem bigger and more fleshed out tham those in part 7, without being the excruciating ordeals found in 6. Most of the changes are incremental - marginally improved graphics, a more polished interface, a bigger viewport, and mouselook (of sorts) - so if you're expecting a drastic leap, look elsewhere. The graphics are showing their age terribly - 3D acceleration has improved over 7, but still look decidedly 1996. The synopsis so far? Hardcore fans will be engaged, but lightweights and graphic tarts should look elsewhere. It's good to see this phase of the series end on a solid note, and I look forward to the next generation of Might and Magic games. Brad


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PENGUINS vs WILD PREVIEW
When and where — 8 p.m. today; Xcel Energy Center; St. Paul, Minn.
TV — Root
Radio — WQMU-FM 92.5
Records — Penguins 49-23-5 (103 points, first place Metropolitan Division), Wild 39-26-12 (90 points, fourth place Central Division)
Leading scorers — Penguins: Sidney Crosby (36 goals, 66 assists, 102 points); Wild: Jason Pominville (53 points), Zach Parise (28 goals), Mikko Koivu (39 assists)
Season series — 1-0 Pittsburgh
Last meeting — Chris Kunitz scored two goals and the Penguins beat the Wild, 5-2, on Dec. 19 in Pittsburgh. Brandon Sutter, Matt Niskanen and Olli Maatta also scored for the Pens. Jason Pominville and Dany Heatley scored Minnesota's goals. Jeff Zatkoff stopped 24 of 26 shots for the win.
Last time out — The Penguins clinched the Metropolitan Division championship with a 4-2 win at Winnipeg on Thursday. Beau Bennett, Craig Adams, Paul Martin and Brian Gibbons scored for Pittsburgh. Martin returned to the lineup after missing 18 games with a broken right hand. Marc-Andre Fleury stopped 13 of 15 shots. … Minnesota lost to Chicago, 3-2, in a shootout on the road Thursday. Charlie Coyle and Erik Haula scored in regulation for the Wild. Ilya Bryzgalov stopped 24 of 26 shots through overtime.
Notes — The Penguins, division champions for the second straight year, could be locked into the No. 2 seed in the Eastern Conference by game time. Boston can clinch the top spot with a win over Philadelphia this afternoon. … Chris Kunitz had his four-game point streak snapped Thursday. He had three goals and two assists in that span. … Sidney Crosby leads the league in scoring, with an 18-point lead on his closest competitor, Anaheim's Ryan Getzlaf, and in assists, with six more than San Jose's Joe Thornton. He's fifth in goals, 13 behind Washington's Alex Ovechkin. Goaltender Marc-Andre Fleury (37-18-4, .916 save percentage) is tied for third in the league in wins and shutouts (5). … The Penguins are second in the league in power-play percentage (23.3 percent) and fourth in penalty killing (85.3).
About the Wild — Minnesota holds the first of two wild card spots in the Western Conference. The Wild lead Dallas, the No. 2 wild card team, and Phoenix, the closest competitor for a playoff spot, by five points. Minnesota has to face three of the league's top six teams (St. Louis, Boston and Pittsburgh) in its five remaining regular-season games. … The Wild went 2-1-1 on their recently-concluded four-game road trip. Four of their remaining five games are at home. … Charlie Coyle has points (three goals, four assists) in six of his last seven games, including a goal in Chicago on Thursday. … The top three goaltenders on the Minnesota depth chart, Josh Harding (illness), Niklas Backstrom (abdominal) and Darcy Kuemper (upper body) are all out. Ilya Bryzgalov, whose contract was bought out by Philadelphia last offseason, was acquired in a trade with Edmonton in early March. In eight games with Minnesota, he's 4-0-3 with a .911 save percentage. He's 9-8-8 with a .909 save percentage overall.
Next — The Penguins play at Colorado at 8 p.m. Sunday.


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Sales of new, single-family homes jumped 7.6 percent in May from April to 369,000. While still a historical low, May's new-home sales number is a nearly 20 percent increase from one year ago, according to U.S. Census data. Of the total, 41,000 sales were in the Northeast region; 42,000 were in the Midwest; 204,000 were in the South; and 82,000 were in the West. Experts note that increased demand for new housing will be tempered by lack of available credit to builders.
The Northeast region saw 36.7 percent growth from April and grew more than 1.25 times from a year ago. The South also experienced growth, measuring 12.7 percent from April and 16.6 percent from a year ago. The Midwest and West regions saw month-to-month declines of 10.6 percent and 3.5 percent, respectively, but grew by 2.4 percent (Midwest) and 10.8 percent (West) for the year.


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"Know Thy Neighbor" – The Asiancy Season 3, Episode 9Daily Update, PeterFever Models, PeterFever Video, The Asiancy 0 Comments
Diego walks in to see what Mitch is up to. That's when Mitch realizes this is the perfect time to follow up with Spencer's plan and get Diego on their side.
Mitch suggests to Diego that he should stay on Spencer's good side, since he is the real power player in the group. Intrigued Diego wants to know if there is anything else he should know about Spencer. That's when Mitch says, "You need to know how to please him…sexually." And that's when Mitch demonstrates exactly what Spencer likes.
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