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Star Wars: Episode I Battle for Naboo
FAQ/Walkthrough by N64 Gamer
Updated: 07/08/01 | Search Guide | Bookmark Guide
Star Wars Episode 1: Battle for Naboo (N64) walkthrough. Walkthrough by N64_Gamer. Contact via email at firstname.lastname@example.com CONTENTS: 1- Prologue 2- Updates 3- Controls 4- Walkthrough 5- Cheats 6- FAQ 7. Info/ Legal Stuff 8. Contributes/References 1. PROLOGUE Star Wars Episode 1: Battle for Naboo is FANTASTIC. Brilliant. Astounding. But its also mercilessly difficult, which is why its more than likely youre going to need just a little bit of help. And this is where you get it- in my first game faq/walkthrough ever. Battle for Naboo (BFN) is the sort of game that requires practice. Its like a sport; you need to play and play BFN until youve got that elusive gold medal. A warning before we start, then: this game is NOT for the casual gamer. Everyone ready, then? Here we go! 2. UPDATES 19/5/01- (No, thats not a mistake. I live in Australia, and thats how we write it. If you live in America, etc., simply swap the first two parts around). Finished Prologue, Controls section and started the walkthrough. Mission 1 completed. * 20/5/01- Finished walkthroughs for Missions 2 and 3. * 22/5/01- Completed walkthroughs for Missions 4 and 5. * 24/5/01- Completed walkthroughs for Missions 6, 7, 8, 9, 10 and 11. Whoa! * 27/5/01- Completed the annoying walkthrough for Liberation of Camp IV (mission 12) and mission 13. * 28/5/01- Completed the walkthrough for mission 14. * 29/5/01- Completed the walkthrough for mission 15. * 30/5/01- Completed the walkthrough for bonus mission #1 (mission 16) and #2 (mission 17). * 31/5/01- Completed the walkthrough for bonus mission #3 (mission 18). Finished walkthrough! Also finished the Cheats, FAQ, and Info sections. In other words? Finished everything! * 8/6/01- Or so I thought. I am sending an updated version back to Game FAQs. The difference between the old version and this new one is simply some corrections and also some info that a kind e-mailer sent me. * 1/7/01- And its still not over! Ive just made a HUGE update, which includes all the new cheats sent in by JaydeWizard and Phantasmagoria as well as a new Recommended craft segment for each mission (again, thanks to Phantasmagoria)! * 4/7/01- Made the last few spelling and grammar corrections. Have posted my updated walkthrough! * 5/7/01- And no sooner had I done that than JaydeWizard decided my job wasnt yet over! He has posted me the Platinum Medal requirements for EVERY mission! Say thanks to him! 3. CONTROLS The controlling for BFN is great. Developers Factor 5 went to real trouble making sure that everything felt right, which it does. Anyway, this is what every button does on that lovely N64 control pad: Joystick- Steers your craft and allows you to aim. A button- Activate thrusters. B button- Fire lasers. C-left- Fires your secondary weapon (missiles, bombs) R button- Allows you to turn sharply. ENORMOUSLY helpful. L button- Cycles through camera views. D-pad- Allows you to specifically select your preferred camera view. Z- Brake. It either slows down or completely stops your craft. It depends on which youre using. 4. WALKTHROUGH Well, here it is. The main attraction! Heres my walkthrough to Battle for Naboos missions! Mission 1- Escape from Theed. Objectives- Rescue your commander. Recommended craft- Gian Speeder, since it has 2 rapid-fire lasers and a chargeable Heavy laser. There's no better choice! First things first: your Captain (Captain Kael) is a blundering idiot. Now that youre prepared, you can start the mission! Simply drive forward at the start (I favour ploughing through most of the droids instead of shooting them, its great fun) and follow the path. You will eventually come to a section where your Captain is being attacked by some Destroyer Droids. Shoot them down, you may even want to use one or two of your Speeders secondary weapon missiles on them. Once youve mangled all four of them, Captain Kael will begin to move and hell tell you to follow him, so do it. Just keep driving along until you come to a section where Captain Kael starts being attacked by 3 more Destroyer Droids. Punish the fools, and once again, Captain Kael will take off. Follow him and after shooting through a few groups of droids, you will come to a circular section with MORE Destroyer Droids. Your Captain will stop again, so start destroying the Droids until you hear Kael say, Watch out! Spin around and shoot the AAT (aka tank) and if theres any more Destroyer Droids left, get rid of them. Once youve done it, therell be a short cut-scene and MISSION COMPLETE! ADVANCED SHIELDS: You can get a craft upgrade (or a bonus) in this level. When you reach the part where Captain Kael stops for the second time, go to the right and youll see an AAT. Demolish him and youll find he was protecting a small little area- which has the Advanced Shields upgrade inside! Platinum Medal Requirements: Time to beat: 1:38 Kills: 49 Accuracy: 84% Friendly Saves: 7 Bonuses: 1 Lives remaining: 3 Mission 2- Neimodian Plunder Objectives- Protect and escort the Captain to the swamp. Recommended craft- Believe it or not, the Heavy STAP is the best for this mission because it has superior maneuverability and 8 Missiles (more than the Flash Speeder). Use the N-1 (Naboo Starfighter) after you get to the hangar. You actually have a choice of whether to use the Heavy STAP or the Speeder. As soon as you start the mission, youll see a few droids on bikes. Destroy them and any other bad guys on your radar until you hear Captain Kael sat that a droid is on his tail. Help him and shoot the droid thats following him. Now follow behind Captain Kael, shooting any droids you see as you go. Soon, three droids will appear as you turn a corner. Shoot them all, and then head up the mountains ahead. After the cut-scene, zip a bit to the left if you cant already see the droids. Blow away all three of them, and then wait for a few seconds. You will notice some droids in the distance, who are slowly coming towards you, shooting at the houses. Circle the block of houses, as the droids come from all sides, and shoot them when they appear. When youve shot them all, youll hear the Captain say, Excellent! After the next cut-scene, follow Captain Kael again down the path. Shoot the droids as you go (but dont go out of your way to get them if you miss) and for some amusement you can even shoot the two Droid Starfighters that pass overhead. I advise you to go a bit slower from here though, as theres an AAT who can easily kill you if youre already damaged and are not careful. You might want to use a missile or two on him, then cross the bridge and kill the next AAT. Finally, go down the small hill at the end and shoot (or avoid) the last AAT. Go into the hangar and get the police cruiser. Fly to the right and youll soon see a big patch of ground where it is a strange dark green colour. Fly towards there and the mission is complete! Platinum Medal Requirements: Time to beat: 4:01 Kills: 34 Accuracy: 64% Friendly saves: 65 Bonuses: 0 Lives remaining: 3 Mission 3- Naboo Bayou. Objectives- Protect Rowans houseboats. Recommended craft- The best vehicle for this mission is easily the N-1 Starfighter because of it's superior speed and power. Easy! From the start of this mission, fly forward and shoot down the three Trade Federation Gunboats (those big grey boats) that are attacking the small houseboats. Once thats done, your Captain will tell you that there are Droid Starfighters approaching- simply fly to the left and destroy the two Droid Starfighters. Now go forward (if youre feeling disorientated, just go the way the houseboats are) and youll see four more Droid Starfighters, flying in a diamond formation. Take them all out. Once the cut-scene is finished, follow Captain Kael. Before long, the lucky Captain will have Droid Starfighters on his tail, so help him out. Now turn to the left around the huge hill and you should see a small house on a tiny island in the middle of the area. Its being attacked by lots of Droid Starfighters! Strangely enough, this mans house is far stronger than everyone elses in the entire level. Shoot down all the Droid Starfighters, and youve finished this mission! Platinum Medal Requirements: Time to beat: 2:43 Kills: 21 Accuracy: 59% Friendly saves: 7 Bonuses: 0 Lives remaining: 3 Mission 4- Smuggler Alliance Objectives- Locate Smuggler in the mountains. - Save homestead from attack. - Protect smuggler from attack. Recommended craft- The Flash Speeder is great for this mission for its better accuracy and superior speed. With that said, if youre confident of your ability to not get shot too much by the droids, the Gian Speeder might be a good craft to use. The Gian Speeders heavy laser is very handy against those AATs. Drive forward, and youll soon see a few houses being shot at by some droids on bikes. Dispose of them and follow the path onwards. I strongly advise you to not drive on the actual path however (as there iare HEAPS of droids) so stray to the side of the path and you should be okay. After the cut-scene, race in front of the huge ship and take out the AAT. Now keep driving forward, sticking to the left of the path, shooting ALL of the AATs as you go. Make sure you dont fall down the side of the cliff though, or you will die straight away. Use the radar to ensure you dont miss a single AAT. Providing that ship doesnt get shot at too much and go down, youll complete the mission! ADVANCED MISSILES: To obtain the advanced missiles upgrade, protect those houses at the very start of the mission like normal but, just as you shoot the last droid, look for another green dot on the radar (which signifies good guys). Go to where the dot is and youll see that it is a man being shot at by two droids. Destroy them both and the man will get into a speeder and tell you to follow him. Do this and hell lead you to his house. Hell unlock the gates in front so you can pick up the upgrade! Platinum Medal Requirements: Time to beat: 5:24 Kills: 43 Accuracy: 58% Friendly saves: 2 Bonuses: 1 Lives remaining: 3 Mission 5- Hutts Retreat Objectives- Protect and escort smuggler to his base. - Prevent destruction of smugglers base. - Free the captured Naboo pilots. Recommended craft- The recomended path for this mission is by taking the air, so at the beginning you should use your Flash Speeder to get to the Hangar quicker and then select the Naboo Starfighter. Right at the start, youll see some droids on bikes. Destroy them then turn the corner. You will see a hangar here, and you have the choice of whether to stay as a ground force vehicle or change to an aircraft. Personally, I recommend the aircraft. Once you are in the Police Cruiser, continue going forward. You will come up against waves of mines and Droid Starfighters. Simply shoot down the Droid Starfighters to stop them attacking Borvos ship and then shoot the mines to continue onwards. Eventually, you will reach an area where you are warned of upcoming AATs. Shoot them both, and continue a little further and you will see an area that looks different to the others. One reason is because there is houses and other buildings there; another is because there are lots of Starfighters and AATs. Still, destroy them all and, after the cut scene, turn around and do the same again. After all Trade Federation forces are eliminated, you will have completed the mission. Platinum Medal requirements: Time to beat: 3:38 Kills: 38 Accuracy: 56% Friendly saves: 15 Bonuses: 0 Lives remaining: 3 Mission 6- Disruption of Comm 4 Objectives- Disable all Shield Generators. - Knock out the Communications Satellite. Recommended craft- I dont think I even need to say this, but the N-1 is the craft to use! As you start, youll see a huge contraption in front of you. This is the Communications Satellite, and although you have to destroy it, theres no point trying now- it has shields. Instead, look on your radar. That familiar orange wedge should appear, so use it to find which way you should be flying. Just keep flying forward when youre heading the right way. Eventually, you should either a) see a Satellite, or b) see the orange wedge suddenly swing behind you on your radar. This means youve passed the satellite, so wrench the joystick back and your ship should do a loop. Once youve come back down, you should be able to see it somewhere. Now, start shooting at it with your blasters. Use only two missiles on it. Once its destroyed, look at the radar. Again, an orange wedge will have come back to tell you where to fly. Fly that way and repeat what you did for the first satellite. A good tactic to defeat them is to fly away from the satellite for a while, then turn around sharply and start blasting it as you fly towards it. A very important thing- do not so much as scrape the satellites, as youll instantly die. Again, use only two missiles. Now the radar will show the last satellite- do what you did for the previous two. Remember- when you hear that strange whoosh sound, that means that a mine is following you. A good idea is to turn around and put your thrusters on. Then, after a couple of seconds, spin around. You should see it in the distance flying towards you, so destroy it quick! After youve defeated the last satellite, go to where the radar tells you for the last time. The Communications Satellites shield is gone, so my advice is to fly at the top of it (ignore the missile turrets). Now, quickly shoot all the missiles you have left (3 should destroy it instantly) at the fat, bulbous part at the top of the Satellite. Done! Platinum Medal Requirements: Time to beat: 4:50 Kills: 49 Accuracy: 84% Friendly saves: 4 Bonuses: 0 Lives remaining: 3 Mission 7- Glacial Grave Objectives- Destroy all Trade Federation Bases. - Steal a Trade Federation Gunboat. Recommended craft- Again , the N-1 is best for its speed and power. One of the most important things in this mission is to stay with your wingmen. Help them to take out the turrets on all of the platforms at the start. Then shoot the mines from afar. Follow the other pilots and you will come to an area heavily guarded with turrets. Destroy them all with your fellow pilots, then follow them when you hear Captain Kael say, Good job. You will need to shoot some Droid Starfighters on the way, but then you will arrive at another section with a platform defended by turrets, mines and Trade Federation Gunboats. Help get rid of them until you hear Captain Kael say, Move on! and Back in formation! Follow them and shoot the turrets that you meet in the next section. Then continue through the narrow passageway. You will come to a new area. Shoot out the turrets then swoop into the grey hangar (with the lights in front of it). Get the Trade Federation Gunboat and then turn left. Shoot down the large gateway and go forward. Next mission! ADVANCED BOMBS: At the section defended by the turrets, mines and Gunboats, wait until Captain Kael says, Move on! Now, follow the other ships but, instead of taking the left fork that all the other ships take, go to the right. Shoot out the couple of turrets ahead of you and then head left around that corner. Quickly destroy the missile launcher on top of the tall building and then destroy all the other turrets. Finally, shoot the small house- inside is the upgrade. Platinum Medal Requirements: Time to beat: 6:03 Kills: 77 Accuracy: 89% Friendly saves: 4 Bonuses: 1 Lives remaining: 3 Mission 8- The Andrever River Objectives- Free all prisoners in detention camps. Recommended craft- Any cheaters out there? Thought so. If you are in a cheating mood, use the RHUBARB! cheat to get the Swamp Speeder. Otherwise, the Trade Federation Gunboat is your only choice. So much for making a decision. Be warned: this is one of the harder missions of the first half of the game. Go forward along the river, shooting the mines as you go. A good idea is to brake and look in the distance every couple of seconds and shoot any mines in the distance you can see. Make sure you also shoot the turrets as you go along- youll be able to hear them firing before you see them if you go slowly. After the cut-scene, DO NOT destroy the Droid Starfighters that fly overhead. If you do, more Starfighters will come and start shooting at you. If you dont shoot any of them, they wont shoot you. Eventually, youll reach a new, large area. Its probably best not to waste time shooting the turrets. Just go to the left and shoot the grey circular building on the bank. This is one of the power sources- theres two of them. Once youve destroyed that one, head to the bank on the right and shoot the other. After the next cut-scene, race after the Trade Federation Gunboat you see and start shooting it. While you follow it, also look out for mines. Try desperately to destroy all the Gunboats you see, as if you let any make it to the camp, theyll alert it. Still, you dont have to shoot the Gunboats, so if one makes it, life will just be slightly tougher. You must speed around the area, shooting down all the air turrets (the turrets mounted on grey blocks). It is most likely that you will die if you dont shoot the normal turrets too, so also try to take them out. Once youve shot down all the air turrets though, youve completed the mission. Platinum Medal Requirements: Time to beat: 5:18 Kills: 54 Accuracy: 83% Friendly saves: 0 Bonuses: 0 Lives remaining: 3 Mission 9- Sanctuary Objectives- Protect and escort convoy to the ruins. Recommended craft- The N-1 is again recommended but a great strategy is to take the Police Cruiser to destroy all threats and then go back to get the N-1. It is a bit risky, though. You will start this mission still as the Trade Federation Gunboat. Luckily, you wont need it for too long. First, head forward and a bit to the right until youre near the end- you should see a strange yellow and grey building on the shore. Fire two bombs at it and it will explode. Now quickly zoom around the lake, shooting all the AATs that are shooting at the boats you have to protect. You may even want to use your bombs. Once all the AATs that were shooting the boats are gone, you can go into the hangar on the left at the end of the lake. I advise that you choose the Naboo Starfighter. Now, shoot the AAT thats in front of the hangar. Once its gone, just wait around until the houseboats come out. They will be in speeders, and you must protect them at all cost. As you go up the path, groups of (usually four) Droid Starfighters will come and start shooting at you and the Speeders. Try and shoot a few of them down as the pass by, but never follow them- you must stay with the Speeders because many more groups will come. When they do, also try to shoot them. Eventually, youll reach a section with six AATs. Take them out as quick as you can, and the best way to do it is to go behind them and shoot at them. Once theyre all destroyed, continue to escort and protect the Speeders up the path. Finally, youll reach an area with some strange looking statues etc. This is the ruins- shoot any remaining Droid Starfighters while the Speeders go in, and once you hear the sound signify theyve made it, follow where they went to complete the mission. RAPID FIRE BLASTERS: When you reach the end and are about to go to the ruins, turn to the right and you should find a path leading you through the mountains. Once through, you should see a volcano-like structure. This is Devils Tower (use the TALKTOME cheat for more information). Turn to the right and you should see a runway lined with lights. At the end of it is the upgrade. Platinum Medal Requirements: Time to beat: 6:12 Kills: 49 Accuracy: 62% Friendly saves: 6 Bonuses: 0 Lives remaining: 3 Mission 10- Search for Captain Kael Objectives- Locate Commanders downed Starfighter. - Stop Federation attack on Mining Operation. - Destroy Hutts Mining Operation. - Destroy Droid Bombers and AATs before they reach crash site. Recommended craft- I would recommend the Flash Speeder if you want accuracy and speed, but if you are good at aiming and want a bit of extra power, give the Gian Speeder a whirl. Hooray! Captain Kaels gone! If it was me, I wouldnt go looking for him Anyway, from the start, follow the radar. Dont stick directly to the path, as there are simply too many droids. Dont go too quick though, or you might accidentally fall off the side of the cliff, which means instant death. Shoot the two AATs as you cross the bridge- you might want to use a missile or two here. Once youre across the bridge, continue forward until you reach the area where the ground is a big brown patch. Ignore the turrets here, theyre not firing at you yet! Oh, whoops. What a give-away. Destroy the three AATs first and do try to do it quickly. After the cut-scene, zoom around the area, firing at the turrets (that will now be firing at you). When your shield gets low, go in that strange blue-coloured dome in the middle- I have no idea what it is, but if you stay in there, it slowly replenishes your shield. Great! Keep an eye on your radar, as it will tell you when one of Borvos mining vehicles have come. There are three of them to destroy, and you cannot let them get away. You would almost have to let them get away though, as they are enormously slow. Once you have destroyed all three of them, look at the radar. One of your co-pilots has sighted Captain Kael. Follow the radar and get out of the mining pit. You will soon see some Droid Bombers and AATs. Shoot them ALL. Take the first left turn that comes up and head forward down there. Eventually, a tear-jerking (note the sarcasm) cut-scene will come up, which is when youve completed the mission. Platinum Medal Requirements: Time to beat: 4:35 Kills: 26 Accuracy: 63% Friendly saves: 0 Bonuses: 0 Lives remaining: 3 Mission 11- Borvo the Hutt Objectives- Locate and free prisoners. - Defeat Borvo the Hutt and free his prisoners! Recommended craft- Without a doubt, the N-1. With the terrible news that Borvo has betrayed you and has killed Captain Kael, Lieutenant Gavyn Sykes is going on an explosive quest for revenge! Naturally, this is one of my favourite levels in the game. You start out in this circular area with ships going around you and turrets in front. Go for the turrets first- fly around the small section, taking out all the turrets on the tiny mounds. NOW we whomp those planes. Unfortunately, the other ships are actually quite good. They are more agile than the Naboo Starfighter youre piloting and they are very good shots too. Still, even with the odds stacked against you, some good old-fashioned dog-fighting (not literally) will see you through. Once youve destroyed all the other ships, shoot through the mines and go forward. After the cut-scene, follow Kol Kotha. Unlike Borvo, he doesnt betray you. Protect Kol on the way by shooting the turrets that start shooting at him. Eventually, hell lead you to where a gap is. You can see Borvos ship through there. If youre skilled, you can actually take out 2 or 3 of the turrets before the cut-scene. After the cut-scene however, I suggest you go for the turrets first. Go in a circle around Borvos ship, shooting all the turrets you come up against as you go. Then, once youve destroyed all 8 of the turrets, take out the last 2 missile turrets on the central platform. Now we aim for Borvos ship. Im not sure if it matters, but shooting at the side of Borvos ship is certainly the least dangerous way of destroying him, so use your last missiles on him. Then make runs from one side to the other, turning around and then shooting at Borvo as you fly towards him (like you did in the sixth mission for the Satellites). Eventually, half of his ship will break off- revenge has been had! HOMING MISSILES: One of the best upgrades! At the part when you have to follow Kol, start flying to the left instead of following him. Keep looking at the islands your flying over- you should eventually fly over a smaller island that has for trees clustered together on one side. In the middle of the trees is the upgrade, but I suggest you shoot the trees first so you dont crash into them! Platinum Medal Requirements: Time to beat: 3:39 Kills: 42 Accuracy: 74% Friendly saves: 4 Bonuses: 1 Lives remaining: 3 Mission 12- Liberation of Camp IV Objectives- Find and free the prisoners from Camp IV. - Protect the prisoners as they escape. Recommended craft- Start with the N-1.You will then be forced to go to the Heavy STAP. Once you get to the 2nd hangar with the Speeders, wait until you are badly damaged before you get the Gian Speeder. Once you finished destroying all the shield generators and freeing all the prisoners , grab a Flash Speeder from that 2nd hanger and finish the mission. This is the hardest mission in the game, as well as the longest. In fact, it was originally designed to be two missions! (You can see this from the brief pause in the middle of the mission). Anyway, onto the walkthrough. At the start, follow the other pilots- shoot down any turrets you see, then fly back out of the cove and turn right. Now continue forward and then turn right and follow the lake. Keep flying through the little passage and you will eventually come out into a large area. There will be a hangar in the distance, shoot the turrets on the hangar. Now help your friends destroy ALL the Droid Starfighters. You should have had a lot of practice as this from all the other missions. Once theyre all destroyed, a cut-scene will show you flying into the hangar. The mission isnt over yet! I warned you about that brief pause, didnt I? You will have noticed that you are now in the dodgy and quite frail Heavy STAP. Still, you need to get into Camp IV. So, try and shoot the turrets out from a distance. Do not shoot those grey crafts next to you, because if you follow them, you can pass the laser gates. Once through, security will be alerted in the form of two droids on STAPs. Blow them both away and then go up the mountainside to your left. Dont fall off the side, because youll die instantly if you do. Shoot the AAT as you go up. Now is where the whole saving people thing starts. Do you see the buildings enclosed by the grey walls? Dont try and go through the laser gates, because youll lose health- and you cant get through anyway. Instead, look to the right of the laser gate- you should see a shield generator. Its a white, circular thing (which you might recognise from mission 8, The Andrever River) and you should blow it up immediately. This will de-activate the laser gates so you can go through. Once youre in the small area, you should see a building that looks a little bit like a hangar, except with a red door. There are quite a few buildings that look like this in this mission because these buildings house the captured prisoners. Anyway, keep shooting at the door until it breaks. Now just leave- I wouldnt bother looking after the civilians, as they always seemed to survive without my help, so dont worry about them. Turn to the right and take out the turrets on both sides of the gate from a distance, then go through the gate way. See that hangar? Dont go into it until your STAP is really damaged, because you might as well make use of the STAP youve got. Still, if your STAP is already about to crumple, drive into the hangar to get the awesome Gian Speeder. If you just came out of the hangar, turn right, if you havent gone into the hangar yet, turn left. Shoot the turrets at the end of the area, but you cant exit this area yet because you need to de-activate the laser gate. You should see another area enclosed with a grey gate to your left. Theres no way in, though- or is there? Behind the gate at the back you should see something that looks like green boxes. Back away, then shoot at them. It turns out that theyre actually explosives, and itll break a hole through the fencing for you to get in. Shoot the droids first, then shoot the doors of the prisoners buildings again. Once theyve all been broken through, look around and you should see a shield generator that looks like the first one you saw. Destroy it, then go back out of this enclosed area and go through the gate just opposite from where you just were. Head up the mountain- carefully, because if you fall off, its instant death- and you should reach the top, where there is two shield generators. Cripple them both and then go back down the mountain slowly. Now you can go through the gateway I first told you about (to your right). Now follow the radar- you will fall down a hill (but wont die) into a new area filled with turrets and AATs. Shoot some of the AATs (you might want to use the Gian Speeders secondary laser, which can be charged up by holding left-C) and also shoot some of the turrets, try to do this from a distance. Finally, you should see another area enclosed by that familiar grey fence, but that doesnt matter. Go to the back of it and start blasting away at the fence. You should destroy it before too long. Now quickly speed up this mountain and shoot the last shield generator (and turret). Go back down- once again, DONT FALL OFF- and, when youre at the bottom, follow the radar and go through the last gateway to finally escape Camp IV! ADVANCED BLASTERS: When youre on the last mountain and have just destroyed the last shield generator, dont go back down yet. Continue up the mountain- a bit to the left, or you might fall off- and, once youre up, youll see the bonus! Platinum Medal Requirements: Time to beat: 4:44 Kills: 77 Accuracy: 75% Friendly saves: 19 Bonuses: 1 Lives remaining: 3 Mission 13- The Queens Gambit Objectives- Find and rescue Panaka. - Find the Naboo airbase and take a Bomber. - Stop the Federation Convoy. Recommended craft- Start with the Flash Speeder , and when you get to the Airbase , take out an N-1. It is MUCH better (not to mention faster ) than the Bomber. Try taking out all the ATT's to complete the mission earlier (if you have all golds , do some damage with the N-1 and then go back to the Hangar and grab an Infiltrator). Go straight forward and youll see a few houses being attacked by droids on bikes. Luckily, youre in the mighty Gian Speeder, so race around blasting all the droids you see. Once theyre all gone, go to the right and you should see another house. Destroy the last three droids there. After the cut-scene, head forward, but dont follow the AAT to the left, instead, keep going ahead. Cross the bridge and start charging up one of the Gian Speeders secondary lasers. Let it rip at one of the AATs you see here, and shoot the other one until it is destroyed too. Now go into the hangar just to the left of what the AATs were shooting at. Youll now emerge in the Naboo Bomber. The first thing youll notice about the Naboo Bomber is that it couldnt out-fly a dead snail. The second thing youll notice is that its blasters arent anything even approaching rapid-fire. Still, youll have to make do with it, because you arent getting anything else! So fly out and into the corner on the right-hand side, and then take the right path from here. Start shooting the mines in the air as you go. Eventually you will come up to some buildings with turrets. Its not necessary to destroy the turrets, but try to shoot them as you go anyway because they dont find it to hard to hit you with the speed youre at. Once youre past the buildings, you will see a huge column ahead. Its definitely not part of the scenery, and youll discover this when you keep shooting at it, because it will break and then topple over. You need to do this to three columns which youll see as you fly along, because the columns partially obstruct the road, therefore slowing the Trade Federation convoy down. Once youve given the last column a pasting, keep flying forward and youll see a bridge. Just wait around here until the Trade Federation arrives. Once they arrive, a craft will come from the opposite side of the bridge and it will carry a red box after it. It then stops, and puts the red box in the middle of the bridge. You have to be fairly quick here, so quickly press left-C and an aimer will appear on the ground. Keep flying until the target is approximately over that red box, then press left-C again. Your Bomber will- appropriately enough- launch a bomb. The cut-scene now starts, to show the red box explode and the bridge collapse. Hooray! Platinum Medal Requirements: Time to beat: 4:06 Kills: 55 Accuracy: 56% Friendly saves: 11 Bonuses: 0 Lives remaining: 3 Mission 14- Panakas Diversion Objectives- Help Panaka create a diversion at the hangar. - Rescue Group 2 from the ambush. - Rendezvous with and protect the commandos. Recommended craft- Use the beloved Gian Speeder on this one. It has great armor and excellent weapons. Okay, this is another great level! Its in the same sort of style as mission 1, except larger and harder. Oh, and you also get to utilise the might of the Gian Speeder. Top stuff! Anyway, blast away the three droids in front of you as you start, then go to the left and shoot the other two droids. Turn left at the end and turn right around the following corner. Blast all the droids on the left, then stop and charge up a secondary laser. Now go into the middle and fire it at the AAT in front of you. Go forward and blast the AAT on the left that is facing away from you, then go slightly right and continue forward. Now you can maul the AAT on the opposite side of the lake if you want, then turn left and speed to the next wall where youll be covered from the enemy fire. After the cut-scene, protect your friend (also in a Gian Speeder) while he shoots through the metal bars crossing the streets by shooting the droids. Every time he breaks through a bar, follow him through to the next one. Youll soon come to a part where you must go over a flight of stairs. Shoot the AAT right next to you and the droid there. Now follow your friend across the bridge, although I advise the more health-conscious of you to destroy the AATs to your left and right so they dont shoot you. Once across, youll be led to a new area- its time to save your friends that were in trouble in the cut-scene! Destroy the AATs and Destroyer Droids to the right, and then shoot the two remaining Destroyer Droids to your left. Now hang back while your friends go forward- two AATs will come, and if you were following the other Speeders, you would have got pumped full of lead (or should I say lasers?). Once you see the AATs turn around with their back to you, speed forward and put them both out of their misery. Then go to the left and turn left again. Youll see a new area with Destroyer Droids and AATs. Shoot the two Destroyer Droids that are near you when you start, then shoot the AAT in the corner to your right. Now go to the other end and shoot the other two Destroyer Droids and the AAT. A good idea here is to go up on the ramp to your right so you can shoot the Destroyer Droids and the AAT from a vantage point. Anyway, once theyre all destroyed, move forward through the next archway. Turn right and shoot the droids to your right, and then turn right again. You will be in an area with lots of droids. Shoot them all, starting with the ones on the floor and at the large metal door and all the ones on the higher areas. Once theyve all been shot, wait. A large green ship will come as well as the other Speeders. Some commandos will come out of it and they will run up to the grey door. They will then set explosives on it. When you see them start to run away, the door should blow open a few seconds later. Now zoom through the blown-open doorway and down the stairs until you reach an archway. You should see a strange-looking object to the right of the archway- this is Captain Panaka, but dont shoot him, because youll fail the mission. Instead, go through the archway and shoot all the AATs. Once they are all destroyed, youll have completed the mission! Platinum Medal Requirements: Time to beat: 3:41 Kills: 96 Accuracy: 67% Friendly saves: 5 Bonuses: 0 Lives remaining: 3 Mission 15- Battle for Naboo Objectives- Decimate the Droid Fighter Fleet. - Destroy the Control Ships tractor beam generators. - Target the ships defensive shield generator. - Destroy the Control Ship. Recommended craft- Definitely the Naboo Starfighter. Truth is, some people find this level extremely difficult. Others find it so easy that they can complete it blindfolded with their hands tied behind their back and with the television turned off, reacting only to the sounds of laser fire- just like me. Err, maybe. Anyway, youll have to be very good at dog-fighting for the first part of this level. You are warned as you fly ahead that there is some Droid Starfighters coming. How many Droid Starfighters might that be, I wonder? Let me just say that, if you dont swoop down as soon as you see the squadron of Droid Starfighters approaching, you will have about fifty thousand lasers pumped into you in the space of three seconds. If you didnt lose your cool and you swerved down, then you should have avoided most- if not all- of the enemies fire. Great! But thats only the beginning. Now you have to swerve around and start destroying them. There really isnt many hints I can give you here, although one piece of advice is that you should look around until you find a Starfighter on its lonesome, and then concentrate on taking it out. Keep looking on your radar to find more Droid Starfighters, but when youve shot enough of them, a cut-scene will start. Okay, the cut-scene shows you that there is a tractor beam covering the front of the huge Control Ship. If you didnt see your friend take it out in the cut-scene, what youve got to do is shoot the areas with the red lights around them in front of you. There are three of them, as one of your pals (as I just said) took one out in the cut-scene. Fly toward each area, shooting it with you laser. Once it explodes, turn around and fly away from the Control Ship, then turn around and begin firing at the next lighted point. Once youve shot all three, you can fly through. But what now? Well, swerve up and a bit to the right until you are flying over the Control Ships right wall. Once you fly closer to the back, youll see three gun turrets there. Try to approach them from the side, and even try blasting them from far-away. A good idea might be to use a missile or two on them. Once all three are destroyed, the easy part begins. See the section if front of the huge satellite at the back of the Control Ship? You should see a grey block which has- suspiciously enough- the same sort of lights that the tractor beam points you were shooting at before had! Begin blasting it, and use ALL your remaining missiles on it. This is the ships defensive shield generator! Youll know if youre shooting at the right thing because, if you are, green spots should appear on the block wherever you shoot it. Use the same tactic as before, when you get close to it, turn right around, fly away from it for a bit, then turn around and fly towards it, shooting as you go. When youve finally shot it enough, itll explode- and youll have finished Star Wars Episode 1: Battle for Naboo! Platinum Medal Requirements: Time to beat: 3:51 Kills: 41 Accuracy: 78% Friendly saves: 3 Bonuses: 0 Lives remaining: 3 Or have you finished? (Course you havent! Read on!) Bonus mission #1. Obtained by earning bronze medal or above on all previous missions. Mission 16- Trade Federation Secrets Objectives- Protect the base from attack. - Protect the escaping transport. Recommended craft- Some people dont realise that there is a hanger on a small island to the left of where you start. You can make use of it by grabbing a Police Cruiser and when you are out of missiles or you are almost dead, get the N-1. Your objective for the main part of this mission is to protect the base from hordes of Trade Federation forces. As you start, youll hear that there is Droid Starfighters dead ahead. Its true- it wont be long before youre set upon by several of them. Shoot them all down turn back until youre facing the same way that you were at the start. Now youll see lots of droids on bikes coming- these are actually much more difficult to take out than the Starfighters. My advice is to fly very low to the ground, as its easier to destroy them from there. There are turrets on the base, but DO NOT destroy them- theyre on your side, and are actually quite helpful. Before long, youll see six AATs in the distance slowly approaching. First, fly past behind them and you should see a big yellow craft. Destroy it, then spin quickly back round. Its time to teach those AATs the what-for, so attack them from behind. Continue in this vein, destroying all the Trade Federation forces until a huge red craft appears. Leave it alone, its on your side. It should stop and hover over the base- a couple of seconds later, it will take off. Now is when you can leave the base. You need to follow the red ship, shooting all the Droid Starfighters that are attacking it. Use your homing missiles here, if youve got them. Eventually, the craft will make its way out into the sea- as soon as it flies up into the clouds, youve completed this mission! Platinum Medal Requirements: Time to beat: 5:27 Kills: 68 Accuracy: 50% Friendly saves: 5 Bonuses: 0 Lives remaining: 3 Bonus mission #2. Obtained by earning silver medal or above on all previous missions. Mission 17- Coruscant Encounter Objectives- Destroy Darth Mauls ship. - Protect civilian targets. Recommended craft- All together now: Get the N-1! I actually really like this mission. When I first played it, I was in awe of the amazing level design- Coruscant really was like I had always imagined it. Another reason I really like this mission is because it is home to the BEST UPGRADE IN THE GAME! (But more on that later.) As soon as you start, youll see Darth Mauls Sith Infiltrator in front of you. You almost NEED homing-missiles for this mission. If you dont have them, just start aiming at him and begin trying to blast him, if you do, then hit left-c and wait for the lock-on. Keep following him- be warned, he is very agile. Still, when you lose him (and its not hard to do) simply look on the radar. Search around again until you find him. Stick with it, keep shooting him/locking-on (if you can) and youll prevail! CLUSTER SEEKING MISSILES: Amazing! You wont find a better upgrade in this mission anywhere, and its not hard to see why. To get it, turn around 180 degrees at the start and go a bit down into a tunnel. Go forward a bit through the tunnel then turn around. You should see the upgrade hovering innocently in a small cave, a little to the right. The reason this upgrade is so good is because when you fire one missile, it splits up into SEVEN (you read right), and each missile locks on to an individual target. If there is more than one target, that is. Believe me, its jaw-dropping stuff. Platinum Medal Requirements: Time to beat: 0:23 Kills: 1 Accuracy: 68% Friendly saves: 30 Bonuses: 1 Lives remaining: 3 Bonus mission #3. Obtained by earning gold medal on every previous mission. Mission 18- The Dark Side Objectives- Protect Trade Federation Forces. - Destroy all Naboo Forces. Recommended craft- Sith Infiltrator! This mission is one of the most amazingly good ideas I have seen in a videogame, EVER. And believe me, thats a lot of games. The reason for this is- as youll be able to see from the objectives section above- you are on the Dark Side of the force. All Darth Maul fans rejoice, as youll be able to play as the red-faced meanie himself! In his Sith Infiltrator, that is. Get ready for an absolutely mind blowingly fun mission. Straight off, youll see the normally dreaded (theyre on your side, remember?) AATs being blown away by some savage Gian Speeders. Blast the Speeders and youll see that theres a few more coming from in front of you, so aim well and take em down. Accuracy is essential for this mission. Now follow the radar and youll see some Gunboats and Droid Starfighters being cruelly attacked by some Naboo Starfighters and Police Cruisers. Get rid of the Naboo planes and then take out all the enormously weak Gungan Transports. Now go to the big island in the middle- there are four Gungans there. Simply pretend theyre all Jar-Jar and you should have the heart to put them out of their misery. Soon, a bunch of Naboo Starfighters will start flying in. Begin dog-fighting, but dont worry, theyre not too difficult. Once theyre all gone, this brilliant misison will have come to end, and youll have finished Star Wars Episode 1: Battle for Naboo! Platinum Medal Requirements: Time to beat: 7:15 Kills: 40 Accuracy: 25% Friendly saves: 13 Bonuses: 0 Lives remaining: 3 5. CHEATS There are many cheats in Battle for Naboo, ranging from the run-of-the-mill to the weird and wonderful. Still, I advise you try them all (but wait till youve finished the game before you use some of them). DROIDEKA- Gives you Advanced Shields. TALKTOME- One of the best codes Ive seen in a game, ever. This code allows you to hear the developers of this game talk about how the made the particular level youre on. Listen carefully- they make a lot of great jokes! WAKEUP- You can now access the Concert Hall in the Option menu. You can listen to all the different songs in the game! Great. NASTYMDE- Makes the game harder. I can still beat it with a strait-jacket on, mind. PATHETIC- Gives you infinite lives, but a warning- this cheat wont work for medals. It still remembers if youve died before. OVERLOAD- All the stats for your craft will be maximised. Better firepower, faster, etc. EWERDEAD- One hit kills, but it affects you AND your opponents, so be careful. Its practically impossible to beat the 15th level without losing a life with this cheat on, but if anyone manages, let me know (via email- look before the prologue). RUAGIRL?- Entering this code will turn a part of the craft you are using pink. Strange . LOVEHUTT- View a photo of the team that made this game. DRJEKYLL- Play a mission with water in it and you will notice that the water surface is very rough. Interesting LEC&FIVE- This cheat allows you to access all levels up to and including the first bonus mission (Trade Federation Secrets). CHEATER! KOOLSTUF- You can view some fantastic art by the team who made this game in the Options menu. Wow. RHUBARB!- A new cheat here, thanks to Phantasmagoria! (See Contribute section). This cheat unlocks the Swamp Speeder, a craft sails on water, like the Trade Federation Gunboat (although better, in my opinion!) Huge thanks to my new e-mailer, JaydeWizard and, of course, Phantasmagoria! BYENABOO- Unlocks bonus mission 1. BADTEMPR- All of you who havent made it to the very last bonus mission (and arguably the most enjoyable mission in the game) are going to love this one: it unlocks the very last bonus mission, The Dark Side! WAKAWAH!- Unlocks all crafts. Yep. LCK&LOAD- Gives you double the amount of ammo of your crafts secondary weapon. CANTMISS- Activates the homing missiles upgrade! &OVRKILL- Activates the homing cluster missiles upgrade. Have fun with this one! ?NUNAPWR- Activates the advanced missiles upgrade! BOOM!?- Activates the advanced bombs upgrade. TOOWEAK?-Unlocks all the normal levels. &&A!AT- Enables you to play as an AAT on some missions. Great! SIENAR&!- Allows you to use the Sith Infiltrator! EOCOAROS- Turns the Gian Speeder into a 1969 Buick Convertible. Looks like those boys at Factor 5 are having a bit of fun. Now that I thinks of it, this cheats a bit like the one that was in Rogue Squadron (which allowed you to pilot a flying car)! 6. FAQ Q. Ive heard that you can achieve something called Platinum in missions. Is this true? A. Yes, its true enough. The Platinum medal is the medal after Gold. You can claim a Platinum medal on every mission, but be warned- theyre very, very hard to get. Also, I recently acclaimed some information from a Jedi Knight known as Phantasmagoria, who has told me that earning Platinum medal on EVERY mission will unlock a secret craft for you to use- the AAT! Cool. Q. Ive heard tell of some cheats that allow you to get the Sith Infiltrator and more. Tell me the cheats! A. Ive lately found out that you CAN unlock the Sith Infiltrator. See the Cheats section. Its also true you can unlock some other crafts that you cant get otherwise. Just go to the cheats section, do you hear? Q. You fool! You told me before that there wasnt a cheat for the Sith Infiltrator! A. You want to start a fight, huh? Q. Alright, alright! Keep your hair on. Can you tell me if Battle for Naboo is made by the same people who made Rogue Squadron? A. It says so on the back of the box. Q. Oh. So it does. A. Yes. Q. Is this better than that recent Star Wars game on PS2? A. Absolutely. For the PS2 game, you have to use two joysticks and press a button to shoot- all at the same time! Hardly ideal- unless you have three arms. Q. Is Factor 5 making another Star Wars game for Nintendo? A. Not for the Nintendo 64, but they are making one for the GameCube. Its going to be wondrous, that much is certain. Q. Oh, and I have to bring it up again- youre a loser! You didnt know that Sith Infiltrator cheat! A. YOURE GOING TO DIE! (Distant sound of machine gun bullets and police sirens.) 7. INFO/LEGAL STUFF Anyway, I hope you have enjoyed reading and utilising my first walkthrough/FAQ as much as I have enjoyed making it for you. I am looking forward to hearing your comments- please make them good ones- through email. Bye everyone- for now! This game FAQ was made by N64_Gamer, and cannot be copied to another site or sold without my permission. Should you want to use my spectacular walkthrough or FAQ on your site, simply contact me at email@example.com The web sites that currently have permission to display this walkthrough/FAQ are: www.gamefaqs.com www.n64zone.20m.com www.neoseeker.com www.geocities.com/darth_vegito/sephiroth_vincient.html 8. CONTRIBUTES/REFERENCES I used the Australian N64 Gamer magazine which supplied me with the cheats. Thanks! Thanks to Phantasmagoria, who supplied me with the new RHUBARB! cheat, the Platinum/AAT info and helped me with the Recommended craft section. Top stuff! Also, a HUGE thanks to JaydeWizard and Phantasmagoria for sending in all of the new cheats that are in the cheats section. Good work! JaydeWizard has ALSO sent me all the Platinum Medal Requirements for each mission! Lastly, another thanks to all the people who email me with corrections, queries and congratulations on the walkthrough/FAQ. Keep sending them in, as you can be sure I will continue reading them all with an idiotic grin on my face.
FAQ Display Options: Printable Version


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- Reviews
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Week In Review ~ 26 May
Welcome to the Week In Review, where you can wind down the weekend by kicking back and checking out what's been cropping up on our radar this past week in the world of carry. We're checking out a cool and compact carry alternative when cyclist messengers and packs are more than you need, a new collection with an interesting use of denim, the Rambo cousin to the standard iPad sleeve and a canvas daypack that can weave between work and play…
Compact carry for your bike
Acorn Bags is a husband and wife team based in California who focus exclusively on creating bicycle bags. Their Small Handlebar Bag offers stylish looks with a compact size that is ideal for carrying small items such as your wallet, phone or a water bottle. The bag is made out of Martexin Original Wax Twill and English Bridle leather, with a wooden brace inside the zippered main section. The bag has stabilising cords and leather mounting straps, with a leather strip on the back panel to protect against wear and tear from abrasion. All in all, a handy option when larger carry options are overkill.
Denim delights
We've touched on Everlane before but now they have a new collection on offer that has a little bit of a fabric twist with smart looks and wallet-friendly pricetags. The Reverse-Denim Collection includes a weekender, backpack and small zip pack (daypack), as well as a tote and dopp kit (which are currently sold out). The items are constructed out of – you guessed it – reverse denim, with leather for the straps/handles and zip pulls.
Canvas city chic
Ally Capellino's 13-inch Canvas Rucksack is a little bit of urban chic for your everyday carry needs. The pack is made from 16 oz cotton canvas with leather detailing and adjustable padded straps. There is a padded laptop pocket that holds up to a 13″ MacBook Pro, with a front zippered pocket (in which there is a slip pocket for your phone).
Combat carry (for your iPad)
You get military feel backpacks and weekenders but how about a military feel iPad sleeve? Not the sort of thing you see everyday in the world of iPad sleeves, ORCA Tactical's Hazard 4 Launch Pad iPad sleeve is made out of DuPont Cordura with PALS webbing on the back. You can attach items directly to the webbing or alternatively opt for pouches that can hold whatever you need to have on hand (possibly accessories for your iPad or EDC items). There's also a corner steel ring for attaching the likes of carabiners or keyrings.
Taking the QWSTION Media Pack for a spin
Got your eye on QWSTION's Media Pack? Designed for DJs and people who want designated music carry, the pack holds up to a 17-inch laptop and up to 50 vinyl records. Check out our road test courtesy of guest tester and DJ Adam Biesiot who put the pack through its paces.


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LAS CRUCES, N.M. – Sophomore Dominic Bermudez highlighted four NAU men's tennis players who were in action in the team's first Fall tournament of the season at the Aggie Invitational this weekend. Bermudez went 3-2 overall in singles play making the consolation finals before having to retire due to injury to New Mexico State's Luis Ramirez.
"Overall I saw some good stuff, but we still have a lot of work to do," said NAU director of tennis Kim Bruno. "I brought some of the new players and they were a little stunned by the level of competition. It gave us a good idea of where we need to go in practice. The standout was Dominic Bermudez in terms of his attitude, the way he carried himself and the way he competed. He played spectacular this weekend and his results show that."
Junior Patrick Schimmelbauer went 1-3 in singles play, who along with Bermudez, won his first singles match to advance to the main Crimson draw round of 16. Two newcomers, junior transfer Shaun Waters and freshman Steven Say, made their debuts as Lumberjacks at the tournament rounding out the NAU lineup. Waters went 2-2 in singles play and Say went 1-3 in his first collegiate action.
In doubles action, the team of Schimmelbauer and Waters advanced to the back Crimson draw finals but lost to the duo of James Hignett and Sammy Iffikhar from New Mexico. Schimmelbauer and Waters played three matches as a team and went 1-2 during the weekend. Bermudez and Say paired up in the other Lumberjack doubles team and also went 1-2.
The men's team heads to Las Vegas, Nev. for the UNLV Fall Invitational this weekend from Sept. 16-18 for their second tournament of the Fall schedule.
Northern Arizona Results:
Dominic Bermudez (3-2):
Def. Mitch McDanields (UNM) 0-6, 6-2, 6-3 (Main Crimson Draw Round of 32)
Lost to Felipe Frattini (NMSU) 4-6, 1-6 (Main Crimson Draw Round of 16)
Def. Frank Chen (UA) 6-2, 2-6, 7-5 (Consolation 1 Quarterfinals)
Def. Carlos Bermudez (UA) 6-1, 7-6 (Consolation 1 Semifinals)
Lost to Luis Ramirez (NMSU) 6-7, 1-3, Retired Injury (Consolation Finals)
Shaun Waters (2-2):
Lost to Rodrigo Almeida (WNM) 2-6, 1-6 (Main Crimson Draw Round of 32)
Def. Eduardo Cabrita (NMSU) 6-3, 6-2 (Back Crimson Draw Round of 16)
Lost to Marc Westgate (NMSU) 2-6, 6-7 (Back Crimson Draw Quarterfinals)
Def. Justin Romero (WNM) 6-2, 6-1
Patrick Schimmelbauer (1-3):
Def. Cody McCarty (ACU) 6-3, 6-1 (Main Crimson Draw Round of 32)
Lost to Mads Hegelund (UNM) 2-6, 6-7 (Main Crimson Draw Round of 16)
Lost to Luis Ramirez (NMSU) 3-6, 2-6 (Consolation 1 Quarterfinals)
Lost to Paul Denele (NMSU), 7-5, 4-6, 3-6
Steven Say (1-3):
Lost to Paul Denele (NMSU) 4-6, 5-7 (Main Crimson Draw Round of 32)
Lost to John Strahl (ACU) 3-6, 5-7 (Back Crimson Draw Round of 16)
Def. Kyle Plum (ACU) 3-6, 6-3, 6-3 (Consolation Semifinals)
Lost to Alvaro Nunez (WNM) 1-6, 6-3, 2-6 (Consolation Finals)
Patrick Schimmelbauer/Shaun Waters (1-2):
Lost to Hans Hach/Nick Plum (ACU) 7-9 (Main Crimson Draw Round of 16)
Def. John Strahl/Alfredo Desiati (ACU) 8-2 (Back Crimson Draw Semifinals)
Lost to James Hignett/Sammy Iftikhar (UNM) 8-9 (Back Crimson Draw Finals)
Dominic Bermudez/Steven Say (1-2):
Lost to Marc Westgate/Germain Degardin (NMSU) 3-8 (Main Crimson Draw Round of 16)
Lost to Kyle Plum/Cody McCarty (ACU) 4-8 (Back Crimson Draw Quarterfinals)
Def. Mario Urquidi/Frank Chen (UA) 8-5 (Consolation 1 Semifinals)


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Enable Random Adapter Responses (Windows 95/98/Me)
For a computer with multiple network adapters, this setting specifies whether to respond with an IP address selected randomly from the range of addresses on the computer or whether to return the IP address of the adapter that the request came in upon.
|This tweak can be easily applied using WinGuides Tweak Manager.
Download a free trial now!
Open your registry and find the key below.
Create a new DWORD value (or string value for Windows 98) named "RandomAdapter" and set it to "1" to enable random adapter addresses or "0" to disable them (the default).
Restart Windows for the change to take effect.
Value Name: RandomAdapter
Data Type: REG_DWORD (DWORD Value)
Value Data: (0 = disabled, 1 = enabled)
>> Recommended Download - check, repair and optimize your registry now with Registry Mechanic <<
Disclaimer: Modifying the registry can cause serious problems that may require you to reinstall your operating system. We cannot guarantee that problems resulting from modifications to the registry can be solved. Use the information provided at your own risk.
Last modified: March 22, 2002
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WOOSTER -- On a typical day, it is not uncommon for Wayne County Probate and Juvenile Court Judge Latecia Wiles to deal with issues that separate children from their parents in custody cases.
But, on Friday, Wiles brought families together as she performed a series of Valentine's Day weddings, including one at 8 a.m.
Wiles and the staff decked out her courtroom with lace, ribbons, flowers and bows to give it a more festive feel. Katherine Gallagher, staff attorney and court administrator, made special heart-shaped ornaments to commemorate the day for the couples.
First up was the wedding of Jose Arriaga and Tami Maxwell. The couple, along with Maxwell's mother, Donna Pritchett, arrived at the downtown courthouse shortly before 8 a.m. Friday and waited for the doors to open.
Arriaga and Maxwell had come in for a marriage license earlier, and they were asked if they wanted to get married on Valentine's Day.
"I thought it was a great idea," Arriaga said. When he asked what time, he was told 8 a.m. An early riser, Arriaga would have been there at 7 a.m. if he were allowed.
Arriaga's previous marriage ended in 1976, and he had been single ever since. "It took me this long to find the right one," he said.
"And to find the right mother-in-law," Pritchett said.
As for what attracted Arriaga to his bride, he said, "It was her honesty, that sheer honesty."
"And I can clean," Maxwell said.
As for that honesty, Maxwell said when she first met Arriaga, she hated him. Then something happened. "We just fell in love."
Maxwell told Arriaga he has no excuse for forgetting their anniversary.
The second couple to be wed by Wiles on Valentine's Day was Jason Mowrer and Melanie Hartman. Both said, "We did everything backward."
The two first met 14 years ago. Melanie Hartman was taking an adult education class at the Wayne County Schools Career Center with Gwen Mowrer, Jason Mowrer's sister. One night, they all went out together.
Gwen Mowrer would not say definitively if she had ulterior motives when the three went out that night.
After 14 years of an on-again, off-again relationship and three children, Jason Mowrer said, "She was asking when is this thing going to happen? So, we made it happen."
They had wanted it to be Feb. 18, the actual date of when they met, but with this being the 14th day in the 14th year, it was OK, Melanie Hartman said. "It's no longer a Hallmark holiday for us," she said. "We're happy. We're excited."
Family members filled the courtroom, and the theme among them seemed to be, "It's about time."
"It's been a long time coming," Rick Hartman, father of the bride, said.
"We're happy," said Sandy Hartman, mother of the bride.
"I was surprised when I got the phone call; I didn't realize anything was going on," said Dave Mowrer, father of the groom.
"It's about time; we're excited," said Dot Mowrer, stepmother of the groom.
Richard and Shirley Hartman, grandparents of the bride, enjoyed the ceremony. They have been married 60 years. Shirley Hartman said it will be easy to remember her granddaughter's anniversary.
Reporter Bobby Warren can be reached at 330-287-1639 or firstname.lastname@example.com. He is @BobbyWarrenTDR on Twitter.


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Astronautics Vocabulary
The Astronautics Vocabulary is a glossary of terms that pertain to the science and technology of spaceflight. This alphabetical list can be navigated by clicking on the letters A-Z displayed on this page.
Definition of space station
Translation: station spatiale
Definition: An autonomous, permanent facility in space for the conduct of scientific and technological research, earth-oriented applications and astronomical observations.
Other Definition: None
Synonym: None
- Date modified:


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Chamber Announces New Innovation Working Group at Luncheon with Israeli Finance Minister
At a luncheon last week featuring Israeli Finance Minister Yuval Steinitz, the U.S.-Israel Business Initiative announced the establishment of a new Innovation Working Group to showcase the best practices and policies that have propelled Israel into one of the world's leading generators of entrepreneurship and innovation.
Israel is a fast growing U.S. partner and generates transformative innovation for American companies. This allows for the creation of high-skilled, good-paying jobs here at home. As we re-boot our economy here in the States and as we look towards our entrepreneurs to ensure America's innovative edge, there are lessons we can learn from our Israeli partners.
The Innovation Working Group will:
- Convene leading companies and individuals to promote high-growth entrepreneurship in the U.S. based on shared experiences of U.S.-Israeli bilateral relationship.
- Help develop U.S. and international innovation policy based on lessons learned in Israel as it became an incubator of innovation in areas such as investment in research and development, education, integration from the military to the business world, immigration policy, tax and regulation, and government programs that spur investment and innovation.
- Educate and raise awareness among Members of Congress and administration officials of the impact of U.S.-Israel commercial relations on innovation and growth. We will host events, create forums, and provide opportunities for companies to showcase technologies and success stories with U.S. government officials and the broader business community.
- Partner with other entities such as President Obama's Start-up America initiative, foundations, and think tanks in order to showcase how the U.S.-Israel relationship is an accelerator of high-growth entrepreneurship around the country.
To learn more about the Chamber's Middle East and North Africa Affairs department, please visit: http://www.uschamber.com/international/mideast.
Posted by: usibi
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The philosopher Michel Foucault taught that sexual repression and taboos aren't so much the repression of sex but instead evidence of obsession. I'm reminded of this lesson after reading about a terrible story wherein a Georgia high-school decides to make a presentation to hundreds of students and parents on what not to do on social media. In doing so, they project a photo of one student in her bikini, an image taken from her Facebook page [she says shared with 'friends of friends'] without her permission. Her face is not blurred; in fact, her full name is printed below the image. Her photo, indeed, her body itself, is being projected to all these people as 'what not to do', her image and body construed as a problem, how one should not present themselves in 2013. Humiliated by the school's disrespectful and irresponsible behavior, the woman is suing. In trying to warn students of the dangers of posting online, the Georgia high-school acted in exactly the dangerous way students—everyone—shouldn't act. more...
This post expounds on just one section of Liquid Surveillance and should not be considered a proper "review" as such, though I have completed a full review for a journal [read it here]. Further, one of the co-authors of this book, David Lyon, is giving the keynote to the Theorizing the Web conference this Saturday in New York City [more info].
In Liquid Surveillance, the theorist of liquidity, Zygmunt Bauman, and the perhaps the preeminent theorist of surveillance, David Lyon, apply their unique perspectives to social media. I've already written a general review of the entire book, submitted to a journal; here, I'm expanding on one specific section of the book that was too much for the general review and deserves its own treatment. In any case, this post has more of my own ideas than would be appropriate for a journal review.
I like Ellen DeGeneres. Lots of people respect what she does and she has a reputation of treating people right. However, I was surprised when I came across a clip from her popular daytime television show where she unsuspectingly broadcasts compromising Facebook photos of random audience members, a sketch I saw for the first time yesterday, and there seems to be at least a few more of these on YouTube.
I get it, it's a gag on context collapse: photos taken in and for one time and place are dislocated onto broadcast television, to unexpected and hilarious results. Cute. However, the reality of this is not so funny, and The Ellen DeGeneres Show should know better.
The problem here is that Ellen is setting a precedent that it is okay and fun to share each others information to a larger audience than was initially intended; that blasting compromising photos from someone's Facebook profile to other audiences, large or small, is a funny joke. For many, it isn't.
Ellen's lighthearted joke takes the form of much modern bullying; especially what is often called "cyberbullying" more...
By now, we have all heard the warning: potential employers will look at your Facebook page. We have been sufficiently terrified by the cautionary tale about the keg-stand profile pic (why is it always a keg stand?) that kept some otherwise capable candidate from getting hired. Indeed, we have taken note, with increased utilization of privacy settings and a collective awareness by job candidates about the visibility of social network sites.
Now, with the quickly spreading news of Justin Bassett, the warnings (and inevitable cautionary tales) become more epic. Bassett is a statistician out of New York, who, while on a job interview, was asked to log in to his social network profile. Bassett not only refused, but shared his story widely, sparking debates about privacy, employee rights, and the blurring line between personal and professional. more...
This essay, like the one I posted last month on faux-vintage photography, is me hashing out ideas as part of my larger dissertation project on self-documentation and social media. Part I is found here.A barrage of media stories are professing the "Death of Anonymity," the "End of Forgetting" and an "Era of Omniscience." They are screaming a sensationalism that is part of the larger project to drum up fear about how "public" we are when using social media. While there are indeed risks involved with using social media, these articles engage in a risky hyperbole that I will try to counter-balance here.
Part I of this essay rethought claims of hyper-publicity by theoretically reorienting the concept of publicity itself. Using theorists like Bataille and Baudrillard, I argue that being public is not the end of privacy but instead has everything to do with it. Social media is more like a fan dance: a game of reveal and conceal. Today, I will further take to task our collective tendency to overstate publicity in the age of social media. Sensationalizing the risks of "living in public" perpetuates the stigma around an imperfect social media presence, intensifying the very risk we hope to avoid. But first, let's look at examples of this sensationalism.
I. Media Sensationalism
Pointing out the dangers of living public online is an important task, but sensationalizing this risk is all too common. Indeed, the media has a long history of sensationalizing all sorts of risks, creating fear to drum up ratings, sales, clicks and page-views. From sexting to cyberbullying to the loss of "deep" learning, political activism, and "real" social connections, I've written many times about how the media has found social media to be a particularly fertile space to exploit fear for profit. more...
This essay, like the one I posted last month on faux-vintage photography, is me hashing out ideas as part of my larger dissertation project on self-documentation and social media. Part II will argue that the media also overstate how public we have become, sensationalizing the issue to the point that the stigma associated with online imperfections erodes more slowly. It is no stretch to claim that we have become more public with social media. By "public" I mean that we are posting (1) more pieces information about ourselves online in (2) new ways (see the Zuckerberg Law of Information sharing), and are doing so more (3) honestly than ever before. We are connected to the web more often, especially given the rise of smart phones, and new layers of information are being invented, such as "checking in" geographically. And gone are the days when you could be anyone you want to be online; today we know that online activities are augmented by the physical world. People are mostly using their real names on Facebook and nearly everything one does there has everything to do with the offline world.
But we are not as public as this suggests. We need a balance to this so-called triumph of publicity and death of anonymity (as the New York Times and Zygmunt Bauman recently declared). "Publicity" on social media needs to be understood fundamentally as an act rife also with its conceptual opposite: creativity and concealment. And I am not talking just about those who use false identities on blogs (see Amina) and pseudonyms on Facebook, those with super-strict privacy settings or those who only post a selective part of their multiple identities (though, I am talking about these folks, too). My point applies to even the biggest oversharers who intimately document their lives in granular detail.
I'll describe below how each instance of sharing online is done so creatively instead of as simple truth-telling, but will start first by discussing how each new piece of information effectively conceals as much as it reveals. more...
Today, Google announced a new service called "Google+" that explicitly attempts to replicate offline social norms onto an online platform. Besides the conceptual consistency between this goal and the concept of "augmented reality" that I write about so often, I also find the timing of the announcement interesting.
When Eric Schmidt was CEO of Google, I critiqued his statement that having multiple identities online shows "a lack of integrity." Schmidt stepped down in April of this year and less than two months later Google announces Google+ (which is an umbrella term for a whole host of services centered on better replicating physical world social norms in a digital social media environment).
The service is brand new and invite-only so we can only speculate at this point what it will actually provide. However, the announcement of Google+ on the company's official blog provides some interesting statements about privacy. The post is an implicit retraction of Schmidt's insensitive statements and perhaps a lesson-learned from Google's Buzz debacle that angered and even endangered many of its users. Further, much of the post is also a direct attack on the Facebook platform and its inability to reflect offline social norms that long-since predate the Web (e.g., the platform's often incorrect usage of the term "friend"). Some quotes from the Google blog: more...
Several video clips were captured of danah's keynote. They are presented here in chronological order.
The Cyborgology editors, again, appear on WYPR (Baltimore's NPR affiliate). Listen to the audio here. We discuss "cyber-support", something we have touched on before.
Social media sites like Facebook and Formspring have created new forums for bullying—you may have heard the word "cyberbullying" thrown around.
But social media also provides an opportunity for marginalized groups to gather for support—and occasionally to fight back. Our social media gurus Nathan Jurgenson and P.J. Rey call this "cybersupport." You can see it at sites like Harassmap, the"3,000 Campaign" against sexual assault, and iHollaback.
Today Nathan and P.J. join Sheilah to talk about this type of networking and the effects it can have—intended and unintended—in physical space.
Nathan Jurgenson and P.J. Rey are Ph.D. candidates in sociology at the University of Maryland, and they blog at Cyborgology.
Also, there will be a panel on so-called cyber-support at the Theorizing the Web conference we are throwing on April 9th.
I am a big fan of Marshall McLuhan and think he is due for a well-timed comeback in this the year of his centennial. I posted this great Playboy interview a while back and am now fixated with a new website called McLuhan Speaks. This site archives short video clips of our media prophet in action.
Click the images below to watch some of my favorite short clips from the site.
Here, and ever ahead of his time, McLuhan describes how we will become obsessed with surveilling each other, something that social media often exemplifies.


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Wes Welker took a big hit to the helmet area from Texans safety D.J Swearinger during the Broncos' Saturday night preseason game. Welker left the field immediately and was taken in for further evaluations. It was later reported by head coach John Fox that Welker had suffered a concussion. This is the third time Welker has suffered a concussion in his last 10 games, including the preseason. His availability for the regular-season opener is currently in doubt.
Fantasy Analysis:
Welker is a part of the most dangerous passing attack in the league, and this is a slight blow to the Broncos' offense. More importantly, Welker's own safety is on the line. His future is in danger if he continues to take hits similar to Saturday night's. There's serious talk about whether Welker should consider retiring after this latest concussion, his third in nine months. I would be cautious of drafting Welker at this point in time and look toward Emmanuel Sanders taking a larger role in the offense.


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The history of Palestinian efforts to achieve peace with Israel has continually been hampered by a lack of coordination and cooperation among Palestinian factions. Last year, Hamas took over control of the Gaza Strip and ousted Fatah leaders from power. Hamas has been governing an area in which there still remain angry and bitter members of Fatah. Over the weekend, after a bombing killed five Hamas soldiers, Hamas launched an attack on Fatah leaders which resulted in 180 fleeing to the protection of Israeli forces. According to Israel sources, President Abbas, who heads the Fatah led Palestinian Authority, asked that 30 of his supporters be allowed to return to Gaza. Once they stepped foot in Gaza, all thirty were arrested. Some of those wounded in the Hamas attack, insist they had no connection with the bombings and their homes were burned and they were forced to flee for their lives.
A major difficulty in reaching any sort of agreement between Israel and the Palestinian Authority is instability between rival factions of the Arab movement. As time passes, there is increasing sectarian conflict among Arabs, and no progress towards peace with Israel.


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Indiana goes back to school after Newtown shooting
The first two of many funerals will take place today as the community says their final goodbyes to six-year-olds Jack Pinto and Noah Pozner.
Back home, many of our school districts are issuing statements, sending out recordings and including helpful information on their websites to help children and parents feel safe as they return to their own schools.
As students across the country prepare to head back to their own schools today, many districts here in Indiana are ready, despite the national sense of mourning for the 20 children who died in Friday's school shooting in Connecticut.
Warren Township Schools feels they're ready to reassure the students and parents that safety has always been, and will always be, top priority, according to Phil Talbert of Hawthorne Elementary.
"Part of our district policy and procedure is that we do safety drills twice a year - one each semester - and those are done randomly," Talbert said, "so we never know when they're coming and that's done by Warren Police."
IPS schools issued a statement over the weekend reinforcing the same principles, saying, "All schools are locked, require any visitor to use only the main entrance, require guests to enter the school through the main office and to sign in."
"Teachers and administrators in each building have protocols to follow in the case of either an armed or active intruder in the building. Children go through lockdown drills three times a year."
Suggested Links
Some schools are even sending out tip sheets for helping your children cope with tragedy. Tips include: Give them facts about the event, let them know they are safe and listen, listen.
"We do hope parents will spend time with their children," Talbert said, "talking about this event, talking about safety at all times wherever they are whatever they're doing."
Talbert's school stresses to children to practice good safety habits, "Always be with a friend, never talk to strangers."


text: Geez, that's rough man. I am on week 7 and I'm going crazy lol. To make it worse, I emailed the dealership yesterday asking if they had gotten an eta or anything yet and the response I got back was "it should only be a few more weeks"....I really hope I won't be at week 14 with still not a clue as to when I am getting it. This whole not having a car thing really sucks.


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[WATCH] Group Pranked a Waitress by Having People Leave Huge Tips...
This isn't really an April Fools' Day kind of prank. But the people at Break.com found a deserving waitress in L.A., and decided to prank her in a NICE way.
Her name is Chelsea Roff. And in the beginning of the video, they explain that she had to raise her little sister by herself, overcame a serious eating disorder by getting really into Yoga, and now runs her own nonprofit.
First they had someone leave a $1,000 tip. Then someone left two plane tickets to Hawaii as their tip. And another customer offered her a job teaching yoga for a much bigger nonprofit.
Her last customer gave her a key, and brought her outside where a friend she hadn't seen in a long time drove up in a brand new car.


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« Boldly Going Places | Main | Happy New Year! »
Ooooooo..I love that 3rd pic of the purple flower...beeeeeeeyooootiful! Lovely photos as always, Ruth. Hope the exams and paper go well. hugs...Kerri
Gorgeous photos! Good luck on your exams and paper! :-)
Very beautiful!
Getting chilly in Whistler!!
PS: have been using up some mini-skeins of a yarn sampler I purchased from you last year. My current favorite yarn in the ENTIRE world is Mere Sock. The colorway is wild card blue green. Thank you x 1000.
Such beautiful images. I'm glad you found time to stop and look and focus in spite of your crazy schedule. Hang in there and good luck in the test.
So beautiful!
Gorgeous, so fragile and beautiful :-)
Happy Christmas, Ruth, to you and your family. Praying life gets a little less frenetic in 2012 and that it brings many blessings. We miss you! x
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1. They are the Borg of the sea.
Pyrosomes are actually colonies composed of hundreds and sometimes thousands of individuals known (reason 1.5 to love pyrosomes) as zooids. The individuals work in unison to propel the colony through the water.
"If the Borg and the Clone Wars had a baby it would be a pyrosome," the marine biologist Rebecca Helm explains.
One long pyrosomes is actually a collection of thousands of clones, with each individual capable of copying itself and adding to the colony. And unlike members of the Borg, which are mentally connected, pyrosome members are physically connected – actually sharing tissues. And while the Borg live in a big scary ship, pyrosomes are the big scary ship. The whole colony is shaped like a giant thimble with a point on one end and an opening on the other, and in some species this opening can be up to 6 feed (2 meters) wide – large enough to fit a full grown human inside.
2. The individual zooids are joined by a "gelatinous tunic."
So how do individual creatures manage to move in such unison? That would be with the help of a, yes, "gelatinous tunic." It joins them all together into a jelly-like body. Ewwwww. And also: ooooooh.
3. They can grow to be up to 60 feet long.
They look, the science journalist Carl Zimmer puts it, like a giant "living wind sock."
4. They belong to a group of ocean-farers known as "pelagic sea squirts."
Pelagic. Sea. Squirts.
5. Scientists refer to them, with only a bit of irony, as "the unicorns of the sea."
They're just so, so weird. Even marine biologists — people whose job it is to study various deep-sea bizarrenesses — think so. "Despite their improbable nature," David Bennett puts it, "these horrifying giants, the spawn of the worst movie villains, are actually delicate and fragile. The bizarre unicorns of the sea."
6. They're bioluminescent.
They actually get their names from this feature: "pyro" means "fire" in Greek, and "soma" means "body." Fire! Bodies! Their blue-green light can been seen more than 100 feet away. In 1849, the biologist T.H. Huxley wrote this about the light-emitting creatures:
I have just watched the moon set in all her glory, and looked at those lesser moons, the beautiful Pyrosoma, shining like white-hot cylinders in the water.
And they emit light, furthermore, as a group. As Joseph Jameson-Gould puts it, "Each individual zooid is capable of emitting light, and when one does it, the neighbors do too. Sometimes light from one colony will cause a whole other colony to start lighting up. It's as if they're communicating … talking … discussing."
7. They're "fluffy." Yes, fluffy.
That's how Helm describes them. And one diver described a pyrosome like so: "It felt like an exquisitely soft feather boa."
8. They move by multitasking.
Pyrosomes are filter-feeders — they eat plankton — and they do their eating by filtering plankton-rich water in, and then expelling it into the hollow interior of the colony. "The combined force of the water from each zooid being ejected into this cavity and so out of the colony's rear thus propels it along," the biologist David Bennett explains, "in a wonderfully simple coupling of both feeding and movement."
9. Their movement is way more elegant than that of similar animals.
While other creatures — cephalopods, say — use jet propulsion, pyrosomes are the only animal to do so fluidly. "Because each member noshes on tiny plankton," Helm notes, "they must constantly suck water in and over their baskets, and constantly blow waste out the hollow center. Thus they are moving at a steady, albeit painfully slow, speed."
Which is even more remarkable, considering that the animal is actually a whole collection of animals.
10. They may help humans cure diseases.
Bioluminescence — especially the collective version that pyrosomes' zooids engage in — remains something of a mystery to scientists. But research into pyrosomes, as well as into other creatures capable of luminescing, may bring us to new understandings of cell biology. "A wide variety of laboratory techniques have been developed," David Bennett says, "helping scientists to discover many new phenomena, and aid development of treatments for many diseases."
In 2008, it's worth noting, a team of researchers won the Nobel Prize in chemistry for their work with bioluminescent jellyfish.
11. They're mysterious.
We simply don't know a lot about these colony-based creatures. "Pyrosomes are like unicorns," Rebecca Helm puts it. "Completely improbable, utterly mysterious."
12. They're terrifying monsters of the deep that are actually totally friendly.
They eat plankton, and they feed through filtration — so, unlike their doppelgangers in undersea terror, the giant squid, they have no teeth or even tentacles. They do their thing, quietly, serenely. "Pyrosomes look terrifying," Helm says, "but like many giants of the sea, they're actually filter feeders."
Via Carl Zimmer
12 Reasons Pyrosomes Are My New Favorite Terrifying Sea CreaturesMegan Garberhttp://feeds.feedburner.com/AtlanticScienceAndTechnologyTechnology : The AtlanticAtlantic Technology
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Comprehension: World War II-Costs (middle/high school)
Two pages of text explains the cost of World War II, part of the abcteach history series on World War II. Unit includes a set of multiple choice questions and a set of short answer questions, as well as a writing prompt.
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|[jira] Commented: (LUCENE-1186) [PATCH] Clear ThreadLocal instances in close()
|Fri, 27 Feb 2009 23:45:12 GMT
[ https://issues.apache.org/jira/browse/LUCENE-1186?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=12677601#action_12677601 ] Robert Starzer commented on LUCENE-1186: ---------------------------------------- "EG are you picturing a single opaque class instance that'd hold all thread-local" I think this would solve the problem. The real impl should be configureable via e.g. properties file (keep it simple) to further implement/change to a no-thread-local-at-all-policy if lucene is being used i an thread-pool environment (quartz, web requests,...), or an impl using spring beans, ... (two or three different strategies...) > [PATCH] Clear ThreadLocal instances in close() > ---------------------------------------------- > > Key: LUCENE-1186 > URL: https://issues.apache.org/jira/browse/LUCENE-1186 > Project: Lucene - Java > Issue Type: Improvement > Affects Versions: 2.3, 2.3.1, 2.4 > Environment: any > Reporter: Christian Kohlschütter > Assignee: Michael McCandless > Priority: Minor > Fix For: 2.4.1, 2.9 > > Attachments: LUCENE-1186-SegmentReader.patch, LUCENE-1186.patch, LUCENE-1186.patch > > > As already found out in LUCENE-436, there seems to be a garbage collection problem with ThreadLocals at certain constellations, resulting in an OutOfMemoryError. > The resolution there was to remove the reference to the ThreadLocal value when calling the close() method of the affected classes (see FieldsReader and TermInfosReader). > For Java < 5.0, this can effectively be done by calling threadLocal.set(null); for Java >= 5.0, we would call threadLocal.remove() > Analogously, this should be done in *any* class which creates ThreadLocal values > Right now, two classes of the core API make use of ThreadLocals, but do not properly remove their references to the ThreadLocal value > 1. org.apache.lucene.index.SegmentReader > 2. org.apache.lucene.analysis.Analyzer > For SegmentReader, I have attached a simple patch. > For Analyzer, there currently is no patch because Analyzer does not provide a close() method (future to-do?) -- This message is automatically generated by JIRA. - You can reply to this email to add a comment to the issue online. --------------------------------------------------------------------- To unsubscribe, e-mail: email@example.com For additional commands, e-mail: email@example.com
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10. Breckenridge, Colorado
Parks: 5
Pipes: 22'
Jumps: 20
Number of Jibs: 80
Peak Features: January
Website: breck1080.com
Breck's parks may cause butterflies, excessive levels of stoke, and occasional soggy underwear. "The park a huge standout," Eric Willett says. "Everyone comes here to train early season because they get their park up fast, and it stays perfect all year." Despite having dozens of monster features, Breck's parks are also progression friendly. "Park Lane is the best place to start your day," Willett suggests. "There's a good triple line at the top and a ton of jibs and rails." Next, drop into Freeway to find four jumps between 50 and 70 feet in length. Willett recommends that you either "do it as a whole line or split it up two and two." Breck also rocks a killer pipe. Be careful—vacations here can cause permanent relocations.


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