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Hello and an iPhone question
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does not support any of the features that you want. The hardware is just not there.
Get the BMW
iPod cable and that's it.
Originally Posted by
Hello all - just registered having lurked for years.
I've just swapped my 2002 330Ci Cabrio for a late
German-spec 330d Cabrio, as there really was no competition! The spec on my new car is a little confusing as I'm trying to work out exactly what I have!
I want to be able to play music from my iPod and iPhone. I'd hoped that I'd get Bluetooth audio but understand that didn't come along til later so I need a cable. I tried using an USB cable to connect either my iPod touch or my iPhone 4S but both appear on my iDrive as not supported. I've tried 4 different cables! Funnily enough my daughter's blackberry played music fine. So I've ordered a bmw Y cable thingy.
I don't understand why a normal apple USB cable wouldn't work.
Next question - do I need to get a snap-in adaptor, and if so, which one? I see they come in music and media guises now. I presume no bmw app will work? And what is all the Internet stuff?
These are the relevant options I have on the car:
S609A NAVIGATIONSSYSTEM PROFESSIONAL Navigation system Professional
S612A BMW ASSIST BMW Assist
S614A INTERNET VORBEREITUNG Internet preparation
S615A ERWEITERTE BMW ONLINE INFORMATION Extended BMW Online Information
S616A BMW ONLINE BMW Online
S633A HANDY VORB. BUSINESS/BLUETOOTH-SCH. Preparation, mobile phone, business
S698A AREA-CODE 2 Area-Code 2 for DVD
S6AAA BMW TELESERVICES BMW TeleServices
S6ABA STEUERUNG TELESERVICES Control, Teleservices
S6FLA USB-AUDIO-SCHNITTSTELLE USB/audio interface
S6NFA MUSIC-SCHNITTSTELLE FUER SMARTPHONE Music interface for Smartphone
P7HEA CONNECTIVITY PAKET Connectivity package
P7R7A INNOVATIONSPAKET Innovation package
P7RSA COMFORT PAKET Package Comfort
S7SPA NAVI PROFESSINAL M.HANDYVORB.BLUETOOTH Navi Professional/m.-ph.pr
Thanks in advance!
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Join Date: Jan 2009
Location: The Glade of Dreams
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FUBAR - Tips & Tricks
Noticed a fair few people where having issues with this difficulty and that is understandable - It's a bitch in a lot of places. So using THIS guide - credit to immikeulate - but a few edits and extra info, I thought it'll help!
Tips & Tricks
Squad: Though these guys may get in the way or be useless sometimes, they really are not there to annoy you. These guys will be the heart and soul of killing and saving your life in the long run, so use them.
If an enemy AI is a little too close to you, target him to take the heat off of you, so it gives you more time to kill off other enemies or take a break. In some occasions, it may be best to let the enemy AI bunch up, so the 'Stun' command pops up. This is really handy, as it leaves all the AI stunned, giving you the chance to make a dent the amount of people you have to finish off.
Adams: He's actually the best squad mate for a couple of reason. One he uses a heavy weapon, so when attacking or targeting an enemy via a command, he'll unleash a hail of bullets! The other great thing about him is that he's the only one who throws grenades. Not all the time, but occasionally he'll launch one into the group of AI and it'll be a big help. Not only for clearing a group of guys, but for the dust it may kick up.
Lugo: Anyone at a distance will get killed with one hit by him. So when you see people at a distance, command your guys on them and it'll save you having to take time at aiming and even wasting ammo. Other than this, Lugo is another good back-up.
Ammo: So if you've read the points above, hopefully you should have enough to last you. Ammo is a little scarce around the game, but when you come across some, don't pick it up straight away. Search the dead bodies first to grab anything little and then open the ammo crates.
Just make sure that if you're only missing a small amount of bullets to not open the crate right away because it'll be a waste. Try and save it until you feel it's the right time, so it doesn't go to waste.
Guns: There's a few that you're going to want to make sure you have in your arsenal at ALL times (if possible).
Once lined up, quickly press LT and then RT and you'll most likely be aiming at the upper body or head. It's a quick and easy way to aim at your targets without having to come out of cover until the last moment.
This leads me onto blind-firing. This is actually pretty accurate, so if someone is close but you can't risk coming out of cover, us it. Remember you have the reticle there for guidance! You may also want to head over to the Options and turn on Auto-Aim. It'll head lock onto any AI and also auto move up to the head in some occasions.
Time: Don't rush. In none of the missions is there a time limit, so don't feel like you must complete the game in record time.
Checkpoints: Good point here. Play the game by checkpoint to checkpoint and not chapter by chapter. If you've had enough for one night and have just reached a checkpoint, stop there. Don't feel like you have to stress yourself out anymore by getting to the end.
Executions: Don't go out of your way for these if you're swamped with enemies, but if you can achieve one or more of these, do it. Doing so will net you a nice bunch of ammo and grenades.
Grenades: Very handy when you want to move position or clear an area of guys.
Turrets: This is mainly for when you take control of them. Again, personally, I always crouch. Though the aiming is off a little, it'll save you from getting hit. If you need to get a more accurate shot off, press in LS, kill the guys quickly, then go straight back into a crouch.
Squad Down: Tricky really. Do you save them or get your remaining squad mate to? This all depends on your location, cover you can take and who's closet. Take these into consideration before you rush half way across the map to be the hero.
Stealth: In some areas, it'll be noted to you that taking a quiet stealthy approach is the best tactic. For this, get Adams/Lugo to do the work. They'll sync their attacks and it'll be a one hit kill all the way. This saves you making a mistake or wasting ammo.
Spawns The spawns in this game are not infinite, so feel free to hang back and take your time to pick each guy off one by one. It's also worth noting that the spots and areas the enemy spawns are always the same, so use this to your advantage if a certain area is giving you some trouble.
This also goes for what enemy moves up on you or throws a grenade, it'll be the same one each time unless you intervene.
Priorities: This is mainly for what enemies to kill first. If you a CQC guy is running at you, deal with him first. If he gets close and hits you, it's an instant kill. Then there's the Juggernauts. They'll take a bit more damage than usual, but there's a few things I've learnt.
First off, I command my guys to kill any normal enemies about and I'll concentrate on the him. Aim for the face with every shot and don't settle for anything else. If he's shooting at you, take cover and only shoot during the slight pauses or when he's reloading. If you want to get a fair few good hits on him, throw a flash or for some nice damage a few grenades.
Last edited by Nozza XBA; 07-24-2012 at 02:10 PM.
Join Date: Jan 2009
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Chapter Help
Chapter 6: The start of this Chapter is the tricky part as you're without Adams and Lugo for the start of it. You'll start the Chapter behind cover and with a Desert Eagle in hand but you'll be surrounded by a few enemies. You're going to want to make sure that make no mistakes with your DE because it's a one hit kill but you're limited to only 5 bullets.
You'll also want to take note, that to your right, but up the area a little is a grenade box and a shotgun. You're going to want to run and grab these. At the start I ran to these, grabbed them, ran to the other end and killed the guys that'll be to your left with a grenade. Once done, I ran back to the car at the start, and defended until the squad turned up.
Either way, aim true and watch your sides! Remember to use the grenades wisely to clear a few enemies in one go! The video below may help.
Chapter 13; Part 1: For me, and I think for most, Chapter 13 will be a little tough! Here's the tactic I used.
Once Adams, is against the helicopter, take cover against the right metal plate in front of him. If you need more grenades, pick them up while still in cover. Then strafe left to the edge and pick up the 417. Now swap to the left cover. Doing so, the AI should move about a bit. Note, if you need ammo, pick it up here.
When that happen, throw a grenade to the right section lot and then a quick second to the left lot. Aim for the middle, so the dust cloud gets a lot of them. Once done, QUICKLY get out of cover, run left towards the water. First pick up the grenades next to the cover you were up against - near a sunken object - then run towards the water but back a little.
You should be up against a sunken boat and level to the crashed helicopter to your right and looking down the map at where all the enemies are spawning. Being at the back of the boat, you'll also be able to leap over into the middle of it for extra cover, but you shouldn't really need to do this.
From here, no one from the right will shoot you, and you can then look up ahead with the 417 scope and kill the AI when they spawn. So take your time and kill off the enemies one by one. Only 2 guys should run up close to you, so deal with them quickly, but hopefully Adams will get them.
Once you've cleared the area and the JN comes. Try and kill the 2 guys first, then run to the rubble cover behind you. With all your might, grenades and a little help from Adams, you should have no trouble taking him down!
Chapter 13; Part 2: This is the part where you get ambushed by the big beached ship. The video below shows you a good tactic at the start, so I'll leave that to do the job. Just remember to take your time and to take out the JN first!
Note: This is a whole Chapter video, but I feel the PT 1 tactic I've mentioned above, may work a little better than what is show in the video below.
Last edited by Nozza XBA; 12-20-2013 at 12:22 PM.
Join Date: Mar 2011
Posts: 1,138
Gamertag: i fist brown i
while this will help, the main factor in FUBAR is consistency. Keep trying and keep these tips in mind and you will eventually pass that devastating checkpoint after keeping at it.
the ammo tips is kinda weird...
it would be better worded along the lines of:
if you're about to enter battle with almost full ammo and there happens to be an AMMO crate, do not grab it until you finish the battle, therefore maximizing the potential of the ammo crate.
the way you make it sound is, if you're only missing 10 bullets, do not grab the crate at all... which is kinda silly because there are a few crates located in random spots that are between battles, and if you need 10 bullets you might as well grab the ammo crate because its a waste if you dont.
Last edited by i fist brown i; 07-05-2012 at 05:55 PM.
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Turn on auto-aim.
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Yes, auto-aim does not effect any of the achievements and will greatly help you out.
Join Date: Jan 2009
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I'll make the edit to the ammo part. Did look through it and noticed it doesn't sound right.
Auto Aim - I was on my mind to add this but got a little caught up and I missed it out.
When I'm not on my iPhone I'll make the changes!
Join Date: Sep 2011
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I think its important to note that the enemies have the same exact spawn location every single time for each level. And if any enemy is going to throw a grenade, he will do it every single time, or if he is one of the ones that rushes you, he will do it every single time. They will use the same exact cover most of the time as well. Unless you do something to throw off his pattern.
Join Date: Aug 2010
Location: TEXAS
Posts: 2,532
GREAT TIPS. just finished my fubar run last night. NIGHTMARE!!!. I had more trouble on level 6 where you have to defend your self until teammates arrive. ACED the part where you are on top of boat. Very stressful but feels good to have it on my completed list. HUGE thanks to you and flip for all the helpful advice. thanks!!
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What I'll do as soon a I get to a PC is make the edits then do a tactics section on the #2 post for those tricky chapters/parts.
Make life a little easier because certain ones are a pain unless you get a the steps right!
Join Date: May 2011
Posts: 44
Gamertag: m easy021
Nice work. You really flushed out and focused on the core of what I was getting at.
Join Date: Jan 2009
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Well, I just completed FUBAR, so I'm now at 100% completion. I've also, now got my hands on my laptop, so I'll spend an hour or so doing the edits as mentioned above!
Edit: All done. If you guys feel any other Chapter tips need adding, let me know and I'll go through the best ways to deal with them!
Last edited by Nozza XBA; 07-07-2012 at 05:17 PM.
Join Date: Jan 2008
Location: New Zealand
Posts: 64
Gamertag: Sceneman
I just finished my FUBAR run and thought I'd add some more pointers.
- make sure you are tagging enemies all the time with RB. Like, all the time. As soon as your squad kills the target, tag another asap. Your squad buck up considerably when they have an active target, and they generally kill them fast. Its also nice to hold down RB for re-con, as this will highlight enemies hiding behind things during a firefight.
- while doing this, master popping out from cover and getting quick headshots with the M4A1 etc.
- keep a good rhythm of constantly tagging baddies and constatnly shooting the assholes in the head, and work fast. keep a good battle momentum going. You dont want to get flanked and/or grenade spammed.
- if an enemy is close to you and giving you some serious heat, tag him (even if another baddie is already tagged and being persued). This will often actually trigger that enemy AI to focus on your AI teammates straight away, leaving you free to shoot him.
- there is a distinctive pause in the enemy's animation when they are about to throw a grenade, learn to keep an eye and that and quickly nail the guy before he throws that 'nade.
- always pack a shotgun as often as you can. the enemy AI is very aggressive and will often flank you and get right up where you are hiding. Blindfiring a shotgun is about as accurate as firing it normally, so blindfire shotguns furiously from cover if bad guys are rushing you. this has saved me soooooooo many times. Also a great way to take down the heavy troopers, just take cover close to them blindfire your shotty, and you'll never have to enter their line of fire! This came in handy so often, esp. during chaps13&14.
- finally, make sure you are wearing a fresh diaper and actually good at videogames before attempting this mode. I was worried I was going to be in for a hell of a ride after reading posts on here, but FUBAR is mostly pretty fun and easy to get through! I'm not going to lie about chapter 13 & 14, they were rough, but the rest of the game isn't that bad at all. This game has NOTHING on CoD 2 and CoD 4 on Veteran. No siree. There was a checkpoint in CoD2 I was stuck on for 8 hours. Due the infinite spawns and dudes rushing you and one hit kills and all that.
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Last edited by Sceneman; 07-08-2012 at 05:01 PM.
Join Date: Aug 2010
Posts: 9
Gamertag: SuperHappyGoGo
Finished FUBAR last night & tbh, I found my first playthrough harder because I tried to be gung-ho, and didn't use my AI buddies well & didn't work out a strategy for beating Juggernauts. Man I died like a million times...
2nd play was different. As these guys have said remember:
Patience, Prioritisation, Patterns & Covering fire
Sit tight in cover & 9/10 you'll be fine. Just make sure you know where to go if a grenade gets thrown
Priortise deadly targets like snipers or shotgunners. The AI is ALWAYS the same. Figure out the pattern & it's a turkey shoot with snap aim. Pop up quick and burst fire (AK47 was my choice) rinse & repeat.
If your AI is going down too easy you're probably picking the wrong targets that are too far away, or not giving them enough covering fire. Make sure you take out any target firing at them. Use them to distract an enemy & get their attention then pop up & kill them. Think of them as aggro magnets (like Army of 2) and use them to get the AI to pop out of cover & fire. I know the AI is flakey, but on Lvl 14 my AI buddy never died because I killed any soldier that was shooting at him.
BTW - Thanks for all the great FUBAR tips guys. I came close to quitting a few times, and had some major rages at times, but I knew I could beat it...
Join Date: May 2012
Posts: 107
Well.. that was a hell of a ride. Thanks for the tips, some of them are definitely life savers.
The only tip I can give anyone. ALWAYS carry a fu**ing shotgun !!! It saved my ass probably hundred times. The enemies on Fubar are that agressive and flank your sides, this weapon became a absolut must have for me.
Well, I've made it! It took me about 10 hours to finish FUBAR. Most tricky moments - chapter 6 (beginning) and chapter 13.
Very useful, thank you a lot!
Last edited by piquadro; 08-06-2012 at 05:38 AM.
Join Date: Oct 2011
Location: Tasmania, Australia
Posts: 1,196
Gamertag: Captain Cotchy
The best tip for any third person or first person shooter I can give is to just take your time and include plenty of breaks. It wouldn't hurt to just do a few chapters a day for those who are really struggling. Very simple stuff but that's the recipe for success
Join Date: Feb 2010
Posts: 65
Gamertag: DarthVolod
Sometimes it is also nice to have a buddy there can help too even though it is singleplayer. When you die so much you tend to get quite angry which can make you overlook simple solutions. An observant friend fixes this.
Am well over halfway through now and going strong thanks to these tips
It all depends on your definition of good, doesnt it?
-Darth Caedus
Join Date: Apr 2008
Posts: 34
I'm currently 3 hours in on my Fubar playthrough. I managed to make it to chapter 10-2 (the part when you are on the side of the truck with the grenade launcher). So far Fubar hasn't been to difficult for me, but I'm pretty good at games in general. Some tips that have helped me in bullet point format:
-417 assault rifle: This gun is amazing. 1 shot to head on most enemies with 2-3 shots to the body. It also has a 4x scope, use it.
-Let your teammates do a lot of the killing you can't do. You kill the guys that you can kill, but let your teammates take care of the ones who are in a position to kill you. An example of this would be enemies who are elevated above you. Instead of popping out risking to take him out, utilize your team.
-When stuck in a situation, change up your strategy. I remember early on, I think it was chapter 5. I died like 3 times so I changed up my plan. Instead of guns a blazing, I spammed my grenades to get the AI to dive or get stunned. Then I picked them off.
-Take your time. There is no rush so stay behind cover for 10 minutes if you have to.
-When aiming with LT, clicking in the right joystick changes the angle of which you can hit targets at. Utilize this feature.
-Popping out of cover to shoot someone is not always the best idea. Rather detach yourself from cover and then crouch. Slowly side step out of cover to pick off the enemy and then side step back. Normally when you pop up you can get hit from multiple angles. When you do the strategy I just mentioned, the only person that can hit you is the person you're picking off.
Using these strats I steam rolled through chapters 1-5 in a little over an hour. It's taken me 2 hours to do 6-10. When I wake up I'll finish off the game. I know that chapters 13 and 14 are probably going to be a bit tricky. Keep at it gents, you'll get there.
One last tip. I noticed that when you don't move up, your teammates don't move up. They normally only advance if you tag someone or if you move up. They will sometimes move ahead a little bit, but never to far. Keep this in mind and try to pick out most enemies from as far back as possible so you don't have to deal with your teammates dieing all the damn time. GOOD LUCK!!
Edit: I wanted to add one more tip. I can't stress the importance of vantage points. Always look for the best spot to place yourself for the duration of a fight even if you have to die a few times to find that spot. Once you find a good vantage point then things become a lot easier. Only advance when you're SURE all the enemies are dead or nobody can hit you. We are talking about 2 shot deaths so take your sweet time.
Update: I started playing the game again when I woke up now I'm on chapter 14. Chapter 13 wasn't too bad, but I can see how some people are having trouble on it. Chapter 13 was all about having optimal points for me to have to pick people off. The weapons I had on me during Chapter 13 was a 417 and either an M4a1 or a scar. I definitely died the most on this chapter, but I got through it in under an hour. I wish I had a capture card. I would post walkthroughs on how to make it through. Right now I'm on the middle of chapter 14. I'm at the point where there is a big battle with 2 turrets and a bunch of soldiers. It's the big battle right before the Juggernaut that Walker envisions as Lugo. This part seems to be the toughest part for me because of the damned turrets, so I decided to take a break. I'm currently 4 Hours and 35 minutes exactly in on my Fubar playthrough. I'll update once again when I beat the game.
Final Update: I finished the game and cleaned up the few remaining achievements I had to do. My fubar playthrough clocked in at 4 hours 48 minutes 44 seconds. That's not too long considering my suicide playthrough took me 4 hours and 46 minutes. As for some closing remarks, just keep at it and you'll eventually overcome this game. When you start to get frustrated, take a break and comeback to it. You'll do better the next time you come to it. Also, TURN ON AIM ASSIST. I did both suicide and fubar without aim assist because I didn't know it existed. I probably wouldn't have turned it on anyway due to pride issues, but that's besides the point. I cleaned up my remaining cheevos on easy and aim assist was automatically on. It made the aiming MUCH easier. If you get stuck, don't hesitate to use aim assist. With that said, I'm sending this game back to gamefly. If anyone needs some tips feel free to message me me here or on XBL. My gamertag is lilsting.
Join Date: Sep 2009
Posts: 228
Gamertag: Aronsky
Thanks to all for the tips. Think I'm on chapter 9 or 10 atm. Little frustrating at some parts but not too bad.
Also, I know it would probably make the game too easy but am I the only one who has been constantly wishing that you didn't die right away and your partners could revive you? Just seems weird to me that the ai can be revived but you can't.
Update: Just finished my chapter 14 on Fubar. Killed last guy by sticking him with a grenade. Poor bastard. Epic final kill though. Thanks again to all the tips.
The only tip I can really give that made chapter 13 and 14 a piece of cake is to make use of the 417. Don't try to pop out of cover with it stand behind walls or other tall cover and slowly strafe around corners picking off targets. Doing this I was able to easily cross the bridge in chapter 14 without dying. Speaking of which for that part when you have to destroy the mortar with an rpg. If you like the weapons you have then quickly pick up whatever weapon you switched for the rpg after you shoot it. That way if you die you'll have your preferred weapons when you respawn.
Last edited by Aronsky; 11-12-2012 at 06:53 AM.
Join Date: Jun 2011
Posts: 100
Gamertag: Morgan Everett
After COD 2 and COD 4 veteran, this should be a walk in a park...
I hope!
Join Date: Sep 2011
Location: Wales, UK
Posts: 3,224
Gamertag: DecadentBeaver
Thanks for the tips. I only have the Fubar achievement left to get. Been in 2 minds wether or or not to go for it. 1000g would be nice to have in this game. I probably will go for it with a video walkthrough at the ready.
Join Date: Jun 2011
Posts: 100
Gamertag: Morgan Everett
I just got done with it. Occasionally frustrating, but not COD level madness.
Join Date: May 2007
Posts: 24
Gamertag: whoadude
A little late to the party. Just now re-rented and running through on FUBAR.
My 2 cents on difficulty. And the damn glitch that came with it.
Hardest missions for me were 6 (beginning) and 14. Didn't think 13 was all too bad.
Mission 6 was just a trial by fire. See what works when you die constantly, and stay away from the car. Stay behind the building. Let them come behind to come kill you, and get their weapon when you kill them. That helps more than you know.
Mission 14, the glitch from hell.
After the first area with the turret, sniper and a slew of enemies, all I can say is stay back and don't tell your help to kill anyone but the turret, are you kill off approx 12 enemies. He will constantly run out and go down, and that's almost a guarantee you will die. I stayed at the original tunnel and picked off almost everyone from there, including the turret.
Part 2 was an hour long "OK, how the hell do I do this"? When I finally did get to the bunker on the right, and took over the turret, I killed everyone off, and started to the wall. Checkpoint. Death. And a respawn back at the beginning of the area, with HALF of the ammo I had when I started. Now it's really WTF do I do now? I'm not going back through part 1 again.
This is when I learned the quicker method. Don't worry about either bunker of turrets. Start out killing the 5 or 6 on left that jump wall. Have help kill 2 near car, and then join him in the bunker. If you take the path to the end, out of sight of left bunker, you are also blocked to right bunker. He will then advance and take a few enemies with him. A this point, jump the wall, sprint to car, then to grenade box. When you reach that, you may have a few to kill, but again, don't worry about the bunkers. Jump the wall, get directly underneath right bunker, and grenade it. Dont forget sniper on the right up high. Ally will jump wall and clean it out. Checkpoint. AGAIN!!! You will then have about another 25 to kill, most of them with the turret. Another checkpoint.
Gt more ammo in the bunker, I believe it was the grenade launcher and a scar. Go to wall to activate the next wave of enemies. Back to the turret and they will come to you. All that's left here is the heavy (Lugo) that comes through the door. 1 grenade and 3 from the MGL took him out.
After this it's pretty self explanatory. Take your time and check the corners.
Achievements for this is a well earned 1000. IMO, harder than any COD that's been made. This is the first game I've played that I wasn't concerned with missions, only checkpoints.
Join Date: Aug 2009
Location: Minnesota
Posts: 318
Gamertag: THC BLUNTED
I finished this game a few days ago and I have a few tips for anyone going for FUBAR. First use blind fire as often as you can, poping out can get you killed half the time so dont make a habbit of it. Also, the majority of the time you will be telling your squad to take down targets BUT if you are having trouble with them always going down you might have to not designate targets and kill the enemies yourself(this is a big problem near the last couple chapters). And just take your time, you may think you have the area cleared out but sometimes there is a guy hiding somewhere that can ruin your day. Good Luck!
Join Date: Jul 2012
Posts: 107
Gamertag: Silicon Iceman
I have to disagree with whoadude.
The first part of chapter 6 was definitely one of the hardest if not the hardest point in the game and both times I got past it was only when I ducked for cover behind the car. The main reason for doing so is for the vantage point. You can see the entire field with relative ease while ducking behind the car. Blind firing the shotgun will easily take care of anyone that rushes you. The only real problem is when they throw grenades at you. You'll either have to move all the way over to the opposite side of the car or sprint towards the building. The problem with hiding behind the building is that it is very difficult to constantly look left and right to see if someone is flanking you from the opposite side. By the time you notice them, you will be dead. I've also noticed that if you are behind the building and an enemy uses the car for cover, he will most likely kill you quick if you don't dispatch him immediately.
As someone before me mentioned, the key to beating this game on FUBAR is getting the best vantage point. In this scenario, it's behind the car. It's not a very good vantage point, but it's the best one in that area.
For the beginning of chapter 13, you will spawn front and center behind some cover and facing a platoon of soldiers (when you die). Most people like to strafe left and right in cover while popping out of briefly to get some quick headshots, but it's way too hectic; especially when they toss grenades your way and you get cut down in a second when you pop out. The way I did it was to grab the 417 rifle (on your left) and the grenades (to your right), toss one into the crowd and then run back behind the tail end of the fuselage of the downed plane (or chopper) so that Adams is positioned to your left and forward of your position. Be sure to also grab the SCAR rifle as you are running back there. With the 417, zoom in and headshot everyone. If they are flanking you, Adams will most likely take care of anyone that approaches on you left. You'll have to keep an eye out to your right, but you'll be able to see them coming from a mile away. It's a lot easier to take out people from this distance because some of them can't even hit you, but you can still see their heads! They key to this method is that you MUST go back to the original barrier (right in front of Adams where you spawn if you fail) BEFORE the armored heavy guy comes out. The reason for this is because if you are anywhere else on the battlefield, the heavy will approach your position and kill you while two or three elite soldiers flank the shit out of you. It is incredibly hard to take them out popping out of cover because the heavy will mow you down in less than a second. For some reason, if you stay in cover on the left side of where you spawn, the heavy and an elite (or two) will stop just shy of where you are hiding. This will allow you to unload on them at point blank range while blind firing. Toss the one grenade you have left while he is far away or when the other soldiers are close to him. Use the SCAR's grenade launcher to soften him up and then finish him off by blind firing the 417. Make absolutely sure there is no on left alive after you down the heavy. The last thing you want to do now is die because of a careless mistake.
For the yacht part, follow "Dat Boi Treezy's" guide and it should be cake. Make absolutely sure that you bring that sniper rifle (from the previous fight) with you. It makes the fight with the heavy a joke. The only thing I did different was grab the shotgun when you head up the stairs of the yacht during the second half of the fight. This will allow you to easily decimate anyone that comes up there with a point-blank blast. Also, order Adams to kill everyone as much as you can. For some reason, he was invincible for me during this fight.
On chapter 14, the part right after your burning hallucination is the hardest in this level. Once you get to the checkpoint at the bunker, you should be fine, but getting there is a pain in the ass. My advice would be to bring a precision, long-range weapon with you and don't ditch it when you pick up the rocket launcher because if you die and respawn, it won't be on the ground where you dropped it. The key to this fight is to take out everyone before you move, even the people in the bunker and on the turret. It's hard, but not impossible. Worse case scenario is that you are stuck with the SCAR and the RPG. Save the RPG rounds for when gunners get on the turret and don't miss. After you pass the ammo refill box about half-way up on the left side, you'll get an extra rocket. Use it on the turret gunner since they are the biggest threat. Remember that when you kill one, another guy will spawn and man the turret, so never think that they are down for good unless everyone in the area is dead. Take heart in knowing that the enemy spawns are limited so once you take out enough or all enemies, you'll be in the clear, or at least clear enough to sprint and hop over the sandbags of the right bunker to trigger a checkpoint.
There is a grenade launcher and a SAW in there. You shouldn't have any problems after this point.
Join Date: Mar 2009
Location: PA
Posts: 7
Gamertag: ImBigRed247
This achievement was a huge pain in the ass but I finally got it
Join Date: Nov 2013
Posts: 7
Thanks for the tips, this definitely helped me when I was going for the FUBAR trophy!
Join Date: Nov 2013
Location: Somewhere up north
Posts: 79
Gamertag: madein1
Finally got the FUBAR, this guide/tips sure helped alot.
It can´t rain all the time.
Join Date: Feb 2013
Posts: 1
Gamertag: J7Y
Will be using this, thanks
Join Date: Apr 2014
Location: France
Posts: 6
Gamertag: Vz Skyline
The fubar difficulty, what a bad memory ! ^^
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subset: commoncrawl


text:
You know that girl who everyone wants to be, because she's uber-pretty and yet doesn't bother with makeup; the one who makes being a tomboy look both sexy and natural, the one you'd call "one of the boys" and yet the boys all secretly have a huge crush on her? She might wear moto jackets and be daredevil enough to hop into the drivers seat of a rally car. Rag & Bone's spring / summer 2013 girl definitely would.
That fictional girl is a cinematic stereotype, but for their New York fashion week (NYFW) show the Rag & Bone guys conjured her up and brought her to life. She had oil-slicked hair and a fresh face, she wore her shirt tails untucked and her buttons undone and she loved to layer fabrics. But she was feminine, too: even when her delicate sheer skirts had oversized utility pockets slapped across them, or when her lime green leather was carelessly and deliberately crackled.
Some of these bolder pieces wouldn't work so well out of context, but then there were also pieces that jumped out as being sure-fire hits with the street style cool crowd: like a white leather jacket cropped above the bust and some laid back safari inspired pieces.
You can see all of the Rag & Bone spring / summer 2013 runway collection by clicking on a thumbnail on the left. From there you can browse through each of the pictures from the fashion show.
Photography by Imaxtree


text:
- Ostatnio dodane
- Filmy
- Gry
- Muzyka
- Programy
- Dokumenty
- GSM i PDA
- Sport
- Skrypty
- Koncerty
- Teledyski
- Kabarety
- Tapety
- Grafika i toturiale
- Różności i inne
- Erotyka
- Archiwum
Autor: sergikanter
Data: 23 Lipiec 2012
Kategoria: Archiwum
This program is an advanced batch renaming utility for people with large amount of files and Mp3's. Flash Renamer is a time saver for people with large amounts of files, eg digital camera owners, webmasters and media collectors (music/images/movies). Flash Renamer renames many files at once, so called batch or bulk renaming (or "en masse"). With Flash Renamer you can automate thousands of file renames in a single click! Use Flash Renamer to set your filenames to UPPERCASE, lowercase or First Letter Case. Extract & rename with Mp3 ID3 tags to tidy up your music collection.
Find & replace strings within the filenames. Set the file date & attributes. Remove unwanted spaces. Add & remove characters at certain positions.
Sequential renaming gives you the chance to add number sequences to your filenames. You can also extract useful information,
such as width/height, length, bitrate & framerate from movie, music & image files, and put this in the filename.
And if that wasn't enough, Flash Renamer can detect the format of files without proper extension. You can even organize your music collection according to eg artist & album!
Flash Renamer handles both files & directories and works with all versions of Windows. The realtime preview instantly shows you what the new filenames will look like, so you don't have to worry about making any mistakes.
Don't spend your time renaming files by hand. Use Flash Renamer - the essential file utility!
ˇ Fast as lightning! Renames thousands of files in a matter of seconds.
ˇ Set casing to UPPER CASE, lower case or First Letter Case.
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ˇ Set date & time using various sources, such as image Exif date.
ˇ Add or Remove strings from specified positions.
ˇ Add counters to files that are related, such as photo sessions.
ˇ Extract meta-data from media, such as width/height and duration.
ˇ Realtime preview shows the new filenames before you rename.
ˇ Works on files, folder and sub-folders.
ˇ Easily manage your photo collection by using the thumbnail mode.
ˇ Add zeros to numbers to make files sort correctly in every situation.
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Size (RAR): 2 Mb 5% recovery record
Download Flash Renamer 6.71 Portable
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text: We all know that JRockers have amazing, almost gravity defying hair.... I've been wondering how to do Kyo's fluffy, poofy hair... you know, how he has it up, but it doesn't look stiff or, uhm, crispy? I've gotten my hair to go up somewhat like that by putting in lot's of mousse in my hair, letting it dry and stuff, then taking strands and spraying them with hairspray and combing them 'backwards' (go down from tips to roots), and that seems to work pretty well, but it's tiring and I need help to do it. ^^; Is there any other way to do that? Any other JRocker hair tips and suggested hairstyling stuff brands areappreciated!


text:
Tweets from @TBHomeTeam/writers
MORE from our HomeTeam writers.
Wed. December 15, 2010 | Bob Putnam | Email
Boca Ciega senior guard/forward Tamara Taylor scored 45 points and had 13 assists and nine rebounds in a victory over Indian Rocks Christian in the championship game of a tournament the Golden Eagles hosted. Not too shabby for our player of the week.
And the honors keep coming as Taylor has been nominated for the McDonald's All American girls basketball game, which features the top high school players. Coach Will White said a McDonald's representative contacted him to say Taylor is being considered for the March 30 event, which will be held at the United Center in Chicago and will be televised on ESPNU.
Taylor, a USF signee, has led Boca Ciega to three straight final four appearances and surpassed the 1,000-point career mark before the season started.


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do I have to use a file sharing site to post pics on here?
do I have to use a file sharing site to post pics on here?
It's not important how many people I've killed.
What's important is how I get along with the people who are still alive.
try photobucket or imageshack both work fine
just copy the part that says IMG
usually you just click it and it copies it for you which is nice
I finally got a decent photo, I'm working on getting wheels (got the $$, just working on the wife now..lol). Looking at 18" Ace Vertex or RS4's.
Car looks awesome DTC
2011 VW Jetta Sportline; black
19" RS4 rep wheels on 235/35/19 Pirelli P-Zero Nero rubber; lowered on ST Coilovers
AWE Track Edition exhaust
Hey you washed it!
haha i almost said the same thing
Jetta 2.0 Comfortline Tiptronic 2011/11 Black - Cornsilk Beige - Sunroof
Cup Kit H&R Komfort, Passat CC wheels 18" x 8" ET 45 - Tires Pirelli Dragon 235/40 R18, 5k0419091ASASZ, 5K4959857XSH, 1K1064206, 5C6071303, 3C0035507Q, 5K0853688AFXC, 5C6071360, 3" x 7" Stainless Steel, Slant Bolt-On Exhaust Tip
Pics: http://clubedojetta.forumeiros.com/t...-parte-3#33220
Last edited by bartubasot; 03-07-2012 at 04:35 PM.
another butt shot
Originally Posted by Rigby
just picked up my baby on thursday
Black looks great with the base wheels!
2012 Tornado RedGLI 6speed BASE
Miro 111


text:
Safari Helicopters
- 3225 Akahi St
- Lihue, HI 96766
- firstname.lastname@example.com
- http://www.safarihelicopters.com
- Like us on Facebook
- Find us on Yelp
- Phone:(808) 246-0136
- Fax:(808) 246-0670
- Toll Free:(800) 326-3356
Reservation Info
Discover the hidden Kaua'i with Safari Helicopters. On their Kauai helicopter tours you'll find a remote waterfall or explore the majestic Na Pali coastline, all in the comfort of an A-STAR B2-7 air-conditioned helicopter. Featuring BOSE X noise cancellation headsets, two-way intercom system and BIG picture windows. Safari is the only company on Kaua'i that has a FAA approved camera system that can record passengers actual tour. All of Safari's full-time pilots are ATP Rated. FAA Part 135 Certified, OAS, and US Forest Service Inspected. To find out more why Safari should be your #1 choice and exclusive online discounts, please visit their website www.safarihelicopters.com.Learn More Book Now
Cards Accepted:
Tax License Information:
- Credit Cards - AmericanExpress: Yes
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text:
Melt sandwich
A tuna melt on a plate with French fries
|Alternative names
|Toasted cheese sandwich, toastie, Adam Bales, Neil Shephard, The Rory
|Main ingredients
|Bread, cheese, filling (tuna] with mayonnaise, ham, roast beef, chicken, turkey, or a hamburger patty)
|Cookbook: Melt sandwich Media: Melt sandwich
A melt sandwich (also known in Australia, New Zealand, and the United Kingdom as a toasted cheese sandwich or, toastie) is a type of sandwich containing bread and some type of filling that is seasoned with cheese, sometimes grated. The sandwich is then grilled or fried until the cheese is melted. It may be served as an open face sandwich or a closed face one.
One common filling is tuna with mayonnaise; the result would then be a tuna melt sandwich. Other popular choices are ham, roast beef, chicken, turkey, or a hamburger patty, which is known as a patty melt. It is the filling that establishes the melt sandwich as a variation of the grilled cheese sandwich. Patty melts were a staple of the traditional U.S. diner and were commonly found on menus as far back as the 1950s and possibly the 1940s.
See also[edit]
- Croque-monsieur
- Gerber sandwich
- Grilled cheese sandwich
- Horseshoe sandwich
- Hot Brown
- Monte Cristo sandwich
- Open sandwich
- Panino
- Sandwich toaster
- Tuna fish sandwich
- List of sandwiches
External links[edit]
- Media related to Melt sandwiches at Wikimedia Commons
|This food-related article is a stub. You can help Wikipedia by expanding it.


text:
Article Preview
June 01, 1963,
, Section , Page 15, Column , words
WASHINGTON, May 31--Why has American enterprise been so slow to market the frozen cookout? The demand has been high for several years past, and the package specifications are well known. Is the charcoal cartel suppressing the patents?
June 01, 1963
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text:
Progress Report Templates
Below is the link to the reporting templates. This template should be used to develop the required annual (and final) progress reports, that must be submitted via Grants Online. We frequently use this information to highlight project progress to NOAA and other agencies. The report should be one single file (pdf or word) with the following naming convention: PIname_NA#_reportyear. Incomplete reports will be sent back for revision.
Please Click Here to Download the Climate Impacts on Fish Project Template
The Coastal and Ocean Climate Applications (COCA) program addresses the needs of specific decision makers grappling with pressing climate-related issues in coastal and marine environments. This program strengthens initiatives — initially developed under the Sectoral Applications Research Program — to support interdisciplinary applications research aimed at addressing climate-related challenges in coastal communities as well as coastal and marine ecosystems. Learn more...
Download our program brochure (pdf).
Adrienne Antoine, COCA Program Manager
Phone: (301) 734-1201
Fax: (301) 713-0518


text:
Police chief faces court over Papua jail beatings
Page Tools
The first member of Indonesia's notorious paramilitary police force Brimob to face trial for human rights abuses has appeared in court accused of allowing the killing of a Papuan student and the torture of dozens of others.
Along with 15 members of his 21-strong legal team, Brimob's second most senior officer, Brigadier-General Johny Wainal Usman, sat quietly in court and listened as the charges were read out.
As the senior Brimob officer in Papua in December 2000, he is accused of allowing his police to kill and torture students in a 24-hour rampage after an unidentified group had attacked a police post in Abepura, killing two officers.
A Human Rights Watch report into the Abepura case quoted a Swiss journalist who witnessed the sustained Brimob beatings from a cell where he was being held: " . . . blood sprayed the walls all the way up to the ceiling . . . sometimes I saw policemen hopping up on benches continuing to strike blows from there or jumping back down on the bodies below."
The report said three students from the highland town of Wamena died in the rampage, although the case against Usman includes only one death. Even so, a conviction would be enough for him to be sentenced to death or, according to the law, serve a minimum of 10 years' jail.
Usman may feel it is unfair faces such serious charges when so many other Brimob offenders have never been brought to justice for their crimes in areas including East Timor, Aceh and Papua.
His problem is one of timing. His police beat the students with clubs, rifles and shovels on December 7, 2000, less than a month after the Government had passed a law setting up a permanent human rights court in an attempt to curtail such abuses.
It has taken more than three years, but yesterday Indonesia's human rights court convened for the first time.
It also heard similar allegations against Commissioner Daud Sihombing, who is now the spokesman for the Papuan police force but at the time was the Jayapura police chief.
The head of the legal team for the defendants, Denny Kailimang, said his clients should never have been brought before the court because their offences were not "systematic and widespread" as the law requires.
"They just carried out their duties while attempting to recover stolen weapons and while doing so some things happened. It's just an accident, it's normal," he said before the trial began.
Abdul Hakim Nusantara, head of the National Commission on Human Rights, is concerned the "systematic and widespread" test will result in many serious offences going unpunished.
"I think such an extraordinary standard should be reviewed, as it is too demanding a requirement to meet," he said.
with Karuni Rompies


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Some of the reasons why I prefer the S4 over the WRX:
Despite what some of the magazines say, the S4 at least matches if not outperforms the WRX in acceleration at lower speeds and definitely exceeds it at higher speeds. Also, it has a higher top end and is designed to stay there all day if need be. Nice on long jaunts across the desert.
In day to day driving, the torque obviates the need for the downshifting (which the WRX requires) and makes for a more powerful feeling and smoother car. Great for climbing the mountains.
It has less turbo lag and better throttle response, especially noticeable in passing maneuvers where real world performance comes to light
The S4 looks better than the WRX. Females, in particular, repeatedly express their disdain for the appearance of the WRX (i.e. the scared catfish look). Not meaning to be disrespectful here but, sorry, that's what they say.
It is built stronger and better able to protect the occupant in crashes, roll-overs, etc. Also, it has better airbag protection (side curtains as well as front). The car is eminently survivable as evidenced by crashes at well over 100 mph where the occupants walked away vs. fatalities which have already been documented in WRXs at lower speeds. To me, the car isn't important ... my life is. One's replaceable, one's not.
Galvanized metal construction with higher quality German steel and a superior corrosion warranty means better rust protection.
The interior is sumptious, the best in the business. If you want to impress a new girlfriend, do you take her to McDonald's or the best French restaurant in town? 'Nuff said.
The car is smoother and quieter. They don't call it "The Silken Rocket" for nothing. Much more enjoyable to take on a long, cross-country trip.
The ultimate tuning potential of the S4 is greater with a stronger block and transmission. 400+ HP kits are now hitting the market with 450 *reliable* HP very obtainable.
The 6 speed means quieter, more economical high speed cruising.
The quattro AWD system is slightly superior to the fluid coupled system of the WRX. With the slightly better AWD system and the heavier weight, the S4 has been shown to be a superior handler in the snow and ice.
The S4 is a better winter car in other ways. It has heated seats, heated mirrors, heated doorlocks, and heated windshield washer nozzles as well as a superior climate control/heating system. Extremely comfortable with completely clear windows in the nastiest weather. In addition, the ski sack means I can fit my skiis *inside* the car.
I like the look and visibility conferred by the Xenon headlights with nighttime high speed driving. I also like the rear fog lights (an excellent deterrent to tailgaters).
I like the smell and feel of a leather interior and the easy adjustability of the power seats.
Although it's a hot running engine, the dual fans ensure that this engine never, ever overheats in summertime stop-and-go traffic.
The car has a prestige aspect. Business clients are more impressed and valets treat the car with more respect than cheaper Japanese cars.
No insults meant for the WRX which is an excellent car for the money but I think you folks overlook *all* the reasons why S4 owners buy their cars. It isn't just 0-60 and 1/4 times and price.
To each their own.


text:
Gaia Herbs, Vitex Elixir, For Women, 4 fl oz (120 ml)
Gaia Herbs, Vitex Elixir, For Women, 4 fl oz (120 ml)
Quantity Discount
Buy 4+Save 5%
Buy 12+Save 10%
- You earn loyalty credit for every order you place at iHerb!
- Loyalty credit is equal to 5% of the value of your order, excluding shipping charges.
- Your loyalty credit will be applied towards your next order as soon as your current order has shipped.
- Your loyalty credits are valid for up to 60 days from the date of your last purchase.
Expiration Date:?Nov 2019Expiration Date
The length of time for the expiration date or "best used before" date depends on the type of product, as well as the brand.
Perishable items (such as flax oils or certain probiotics) generally have shorter expiration dates. Although our warehouse is fully air-conditioned, these more fragile items are put in cold storage (freezer or refrigeration unit) for maximum freshness.
Our receiving department does its best to verify and then enter the correct expiration dates for all incoming products. However, discrepancies do occur from time to time. This being said, the exceptionally high turnover at iHerb ensures that our inventory is among the freshest in the industry.
Shipping Weight:?0.84 lbsSwitch to Metric units
- Product Code: GAI-33381
- UPC Code: 751063333818
- Package Quantity: 4 fl oz (120 ml)
1.9 x 1.9 x 4.5 in, 0.5 lbsSwitch to Metric units
|Combo Discount:
|- $2.00
- Herbal Extract
- Supports Healthy Female Hormone Levels
- New Flavor and Consistency
- Dietary Supplement
Suggested Use
Adults take 30-60 drops in a small amount of warm water 3-4 times daily as needed for 4-6 months.
Other Ingredients
Water, pure grain alcohol (40-50%) and honey.
Shake well before using. Not to be used during pregnancy or lactation. If you have a medical condition or take medications, please consult with your doctor before use.
Keep away from children.
Use only as directed on label.
Safety sealed for your protection.
|Supplement Facts
|Serving Size: 30 Drops
|Servings per Container: 120
|Amount Per Serving
|% Daily Value
|Proprietary Extract Blend
Chaste Tree berry▲ (Vitex agnus-castus), Elderberry fruit juice concentrate + (Sambucus nigra), Partridge Berry+ (Mitchella repens), Cramp Bark+ (Viburnum opulus), Vervain Herb▲ (Verbena spp.), Red Raspberry Leaf+ (Rubus idaeus), Dandelion root & leaf▲ (Taraxacum officinale), Prickly Ash bark+ (Zanthoxylum spp.)
|†Daily Value not established.
▲ = Organic Ingredient
+ = Ecologically Harvested
Great for a quick rebalance
Verified Purchase
Great for a quick rebalance
Works great for balancing hormones. I got my period in days. I will, however switch to just vitex and maca because those 2 are a great combo. This is great to use if you need the extra boost for acne clearing, sleep problems, anxiety and stress that all come with pms and imbalance hormones.
Was this review helpful to you?
Great for a quick rebalance
Posted by 4881398756537924797 on Sep 03, 2016 | Verified Purchase
Works great for balancing hormones. I got my period in days. I will, however switch to just vitex and maca because those 2 are a great combo. This is great to use if you need the extra boost for acne clearing, sleep problems, anxiety and stress that all come with pms and imbalance hormones.
Awesome blend for a woman's monthly cycle
Posted by 4811223471891758677 on Apr 03, 2016 | Verified Purchase
This liquid supplement has the perfect assortment of herbal medicines for relief during my monthly cycle. Chaste Tea Berry and Red Raspberry are particularly effective herbs for me, relieving minor cramps and discomfort. I like not having to deal with the harshness of stuff like Midol unless I really really need to. Vitex Elixir can get me through most all of my monthly cycles just fine. :)
Love it!
Posted by 5758209372155824128 on Nov 19, 2014 | Verified Purchase
Amazing herb which has given me clear skin after going off birth control. I would always break out in cystic acne after stopping birth control so I would feel forced to go back on it. This time I tried this herb and have very few breakouts - it's amazing. The brand name is great as well as I was using a different one and would get head aches from it. This one doesn't give me any negative side effects.
Posted by Reviewer2535502 on Feb 25, 2015 | Verified Purchase
I started using these about 4 months ago as I was having hot flushes before my period. It definitely has reduced the intensity and the frequency of hot flushes. I feel all in all that it has balanced my hormonal system. It also has reduced the cramping to zero or none on the first day of my perid. I can function normally, withut feeling overwhelmed. In the past I had to rest a lot on the first day of period asI felt nauseous, crmpy and weak. This has changed now thanks to the Gaia Herbs. I am very gratefeul for that.
viscous and hard to measure
Posted by Kyriaki on Apr 06, 2013 | Verified Purchase
the solution is so viscous and lumpy that it's impossible to measure. Although pleasant tasting enough (even in water)I found that I had flank pain after 2 days of dosing twice a day. I stopped immediately. I might try it again when I have reduced other herbs, in the case that it was the combination or just plain overload on my kidneys.


text:
The Princeton girls swim & dive squad wrapped up the fall sports season by placing seventh at last weekend's Section 5A meet hosted at Sauk Rapids.
Montana Lawrence swam to the Tigers' top placing in the finals when she was sixth in the 500 Freestyle at 5:33.9 after she placed seventh in the 200 Free (2:08.6). Lawrence joined Amanda Johnson, Emma Carlberg and Julia Woodward on the seventh-place Medley Relay (2:05.7).
Megan Gourley paced the Tiger divers by scoring 287.5 points for seventh place. Woodward closed out her Tiger swim career with a 27.5 time in the 50 Free (16th) and a 59.3 mark in the 100 Free (11th).
"Everyone swam and dove very well. Our standout swims came in the 400 Freestyle Relay where all four members dropped significant amounts of time in their 100 Freestyles. That was a very exciting race to watch!" commented Tiger Coach Sarah Schuppenhauer. "I am already looking forward to next year to see what our returning swimmers and divers can do."
That 400 Free Relay was made up of Emily Cooley, Montana Thompson, Megan Carlberg and Emma Carlberg who teamed for a 4:23.2 time (7th). In the 100 Backstroke, Sophie Hoffer led the Tigers with an 1:10.3 time (7th), and Gabrielle Donais finished at 1:13.5 (13th). Johnson posted the team's best time in the 100 Breaststroke of 1:19.8 (14th).
Section 5A Swim & Dive Finals: Monticello 439, Big Lake 389, Foley 289, Sauk Rapids-Rice 269, Proctor-Hermantown 177, Becker 175, Princeton 129, Milaca 116, Cloquet-E-C 79, Ogilvie-Mora 41, Zimmerman 32.


text:
Now a major motion picture directed by Ralph Fiennes, co-starring Fiennes and Felicity Jones with Michelle Fairley, Kristin Scott Thomas, and Tom Hollander: the unforgettable story of Charles Dickens's mistress Nelly Ternan, and of the secret relationship that linked them.
When Charles Dickens and Nelly Ternan met in 1857, she was 18: a professional actress performing in his production of "The Frozen Deep." He was 45: a literary legend, a national treasure, married with ten children. This meeting sparked a love affair that lasted over a decade, destroying Dickens's marriage and ending with Nelly's near-disappearance from the public record. In this remarkable work of biography, Claire Tomalin rescues Nelly from obscurity, not only returning the neglected actress to her rightful place in history, but also giving us a compelling and truthful account of the great Victorian novelist. Through Dickens's diaries, correspondence, address books, and photographs, Tomalin is able to reconstruct the relationship between Charles and Nelly, bringing it to vivid life. The result is a riveting literary detective story and a portrait of a singular woman.
About the Author
Claire Tomalin is the author of eight highly acclaimed biographies, including "Thomas Hardy" and "Samuel Pepys: The Unequalled Self," which won the 2002 Whitbread Book of the Year Award. She has previously won the James Tait Black Memorial Prize for Biography, the Whitbread First Novel Award, the Hawthornden Prize, the NCR Book Award for Non-Fiction, and the Whitbread Biography Award.
Praise For…
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|By Ardamir. (Help; more articles)
"But there are some of us still who go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands. I am one. Haldir is my name."1
Haldir was an Elf of Lothlórien, probably a Silvan Elf, and a marchwarden who guarded the forest's northern borders. When the Fellowship of the Ring arrived in Lórien, he became their guide to the city of Caras Galadhon. He and his companions are described as wearing grey hooded cloaks and live on platforms in the trees.
Haldir was accompanied by his brothers, Rúmil and Orophin, who interacted little with the Fellowship because they, unlike Haldir, spoke little of the Common Speech. Little is known about them.
Haldir was one of the few Elves of Lórien who could speak Westron. He had heard of Aragorn, but there is no indication that they had met before.
The name Haldir means "Hidden Hero"2.
Portrayal in Adaptations
In Peter Jackson's The Fellowship of the Ring Haldir was played by Craig Parker and his role was greatly expanded. In addition to being the Fellowship's guide in Lothlórien, in the second movie he leads a regiment of Elven archers from Lórien to the Battle of Helm's Deep, where he is eventually slain, along with most of his archers. This aspect of the movie has been much critized by Purists. As well, Elrond of Rivendell supposedly sends them, even though they are Galadhrim, undoubtedly a mistake.
In the books, there were no Elves at the Hornburg, nor do Elves participate in any of the other battles in the narrative. Although the Half-elven Elladan and Elrohir did turn up at Dol Baran, this was after the Battle of the Hornburg had ended. It is also doubtful that Haldir had the authority to command such a large group, since he leads only a small group of border guards.
There is also no mention of Haldir's death in any of the books. Haldir encountered the Fellowship between Third Age January 15 and February 16, T.A. 3019, and it is generally believed that he lived long before and after this period.


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On the first day of the year 2009, my father's cell phone stopped working. Oh, it could make calls and even ring, but you couldn't hear anything and nobody could hear you.
I got all ready to help out by preparing to have a long and unpleasant service call to a land far away when my dad had the brilliant but surely old-fashioned idea of doing it locally. By actually walking into a Verizon store.
The wait in the store turned out to be quality time with my dad, on a comfortable couch. All of the store employees gave the biggest smiles. And the best part was that less than ten minutes after they called us up, my dad had a brand new phone in his hand. With his contact list moved over. For a charge of $0.
I call that #1 service.
IBM just published the #1 SPECjAppServer2004 benchmark in the land. This #1 leadership result used IBM BladeCenter and IBM Power Systems, WebSphere, DB2, and IBM System Storage.(1)
Some of you may be happier not to be able to hear your parents when they call. But my dad gives tours in museums, almost always has a funny political joke to tell, and may even be my #1 fan.
(1) IBM SPECjAppServer2004 result of 22,634.13 JOPS using WebSphere Application Server V188.8.131.52 on IBM BladeCenter HS21 blades. Sixteen HS21 application servers running Red Hat Enterprise Linux 5 Server Update 2 were used. Each app server consisted of two quad-core Intel Xeon X5470 3.325 GHz processor chips (8 cores, 2 chips, 4 cores/chip, 16384 MB memory). The database server was an IBM System p5-595 configured with dual-core 2.1 GHz processor chips (64 cores, 32 chips, 2 cores/chip, 393216 MB memory) running IBM DB2 9.5 on IBM AIX 5L v5.3. DS4800 storage controllers were used.
Source: www.spec.org. Results current as of 01/06/09.
SPEC, SPECint, SPECfp, SPECjbb, SPECweb, SPECjAppServer, SPECompM, SPECompL, SPECsfs, SPECpower, SPEC MPI and SPECpower_ssj are trademarks of the Standard Performance Evaluation Corporation (SPEC).
The postings on this site solely reflect the personal views of the author and do not necessarily represent the views, positions, strategies or opinions of IBM or IBM management.
technorati tags: IBM, systems, performance, HS21, benchmark,DB2,SPECjAppServer2004,WebSphere,DS4800,JOPS,595,benchmarking
Benchmarking and systems performance - hosted by Elisabeth Stahl
Autores de blog: ELISABETH STAHL 0600029JQ8 is Chief Technical Strategist and Executive IT Specialist, IBM Systems and Technology Group, and has been working in systems performance for over 25 years.
#1 Service, #1 SPECjAppServer2004
estahl 0600029JQ8 Etiquetas:  specjappserver2004 2.995 vistas


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Oral Health Matters is the dental school's community e-newsletter, providing information about the Dugoni School's dental services, community events and oral health resources.


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← Back
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Differential Service in Birmingham, AL
The last junction before engine power is transferred to the wheels is in your car's differential. Your car's metal ring and pinion gears are meshing against each other every time your wheels rotate. To ensure that these expensive metal components are well protected, it's important to have the differential gear oil checked and changed at recommended intervals. Old or contaminated fluid loses its ability to protect the metal components and clutch plates in your differential. This can lead to worn or even broken ring and pinion gears, leaving your car immobile.
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CLARKSVILLE, Tenn. – The Office of Public Relations and Marketing at Austin Peay State University will be recognized in Atlanta in February by the Council for Advancement and Support of Education (CASE) — Southeast District III for its "outstanding" alumni magazine and a new commercial it produced.
The University will receive an Award of Excellence distinction in the alumni magazine category for three issues – Fall 2010, Spring 2011 and Fall 2011 – of Austin Peay: The Magazine for Alumni and Friends of Austin Peay State University. Previous Award of Excellence winners in this category include Auburn University, Clemson University and the University of Virginia Alumni Association.
Judges from colleges and universities throughout the southeast praised the magazine for its "outstanding visuals, great use of color on pages, superb layout." APSU assistant director of multimedia and web design Rollow Welch and APSU graphic designer Kim Balevre designed the magazines.
Bill Persinger, executive director of the APSU Office of Public Relations, served as editor of the three issues, and Dr. Melony Shemberger, assistant director of communication, was the assistant editor. Michele Tyndall oversaw production of the magazine, and APSU staff writer Charles Booth and APSU photographer Beth Liggett contributed stories and photos to the publication.
Entries winning Award of Excellence are finalists for the Grand Award in each category. The finalists will be recognized and the Grand Award winners will be announced at an awards event next month during the CASE III conference in Atlanta.
addition, APSU will receive a Special Merit Award in the audiovisual:
television category for its commercial "More than a Lecture." Content for the
commercial, which is available online at http://www.youtube.com/apsu1927, was
provided by APSU director of marketing Dr. Terry Damron.
All award-winning entries will be on display during the conference. CASE District III advances and supports educational and professional institutions in the southeastern United States by enhancing the effectiveness of the alumni relations, fund raising, communications, marketing and other advancement professionals who serve them.
For more information about CASE III or to see other school award winners, visit http://www.casethree.org.


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Hewitt left to fly the flag
New York
Page Tools
Winning form: Lleyton Hewitt muscles a backhand during his comfortable first-round victory.
Photo: AFP
LLEYTON Hewitt is the only Australian left in the US Open singles after disappointing defeats for Mark Philippoussis and Nicole Pratt.
A defiant Philippoussis refused to believe he was a spent force after another demoralising first-round defeat on Wednesday, this time in straight sets against world No. 141, Slovak Karol Kucera, in a match littered with unforced errors by the Australian.
Even Philippoussis' fearsome serve deserted him in the 6-4, 6-2, 7-5 loss. While he served nine aces, he also served seven double faults.
With his ranking below 200, Philippoussis has been relying on wildcards to play in the past seven tournaments.
"Obviously, I'll do whatever it takes to get back," Philippoussis said. "It's not like I've got too much pride to play Challengers." He said he could not expect to win matches after not playing for a month or two. "It's not going to happen," he said. "It doesn't matter how hard you work."
But he did admit to a confidence crisis.
"It's all mental," said the former world No. 8. "I've been working hard off the court, very hard. Definitely (I'm) lacking confidence. It's definitely what I'm lacking."
Philippoussis said he still dreamt of his glory days when he, just a teenager, stunned world No. 1 Pete Sampras in straight sets at the 1996 Australian Open.
"I think about that pretty much every day," Philippoussis said.
Pratt lost a heart-breaking match against American Laura Granville, 6-4, 5-7, 7-5, after leading 4-0 in the first and third sets.
In a three-hour match that featured costume changes, wind changes and changes of fortune, her opponent was close to tears several times and an upset Pratt called it "the game that got away".
On a day when the wind blew chairs over, Hewitt blew away his opponent with little apparent effort.
He beat Spaniard Albert Costa 6-1, 6-2, 6-1, barely raising a sweat or a trademark "C'mon".
Hewitt said the wind was blowing so hard that it felt like it was difficult to get it over the net from one end, and hard to keep in court from the other.
Costa is not the player he was, but Hewitt said he was not concerned by his lack of match practice: "As soon as I get in the big matches, the big situations, I know what to do."
He plays Argentinian Jose Acasuso in the next round.
After an injury-filled year, Hewitt said he intended to play more tournaments next year, despite the expected arrival of his first child with wife Bec Cartwright.
He said being an expectant father had not changed his view on life and tennis: "Once I get out on the court, it's business as usual."
Australian Stephen Huss and South African partner Weslie Moodie did little to prove their Wimbledon title was no fluke when they lost in the men's doubles first round to German Lars Burgsmuller and Russian Mikhail Youzhny 7-6 (9-7), 6-1.
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text:
Anza Trail LbNA # 6439
|Placed Date
|Nov 13 2003
|Santa Cruz
|Tubac, AZ
Trail difficulty: fairly easy; however the trail is entirely dirt and there are some rocky areas; it is not suitable for strollers or wheelchairs.
Walking distance: one mile one way.
Stamp hand-carved
Status: alive and well on February 21, 2015
The box is along the Juan Bautista de Anza National Historic Trail near Tubac. From I-10 take I-19 south. Take exit #34 to Tubac. Follow signs to Tubac Presidio State Historic Park. Just before entering the Parks parking lot, turn south to Anza Trailhead parking. You can get a map to the trail at the State Historic Park Visitor Center.
From the parking lot walk east a short distance on the Anza Trail to an opening in the fence on the right; go through it. After passing an Information Kiosk, the Anza Trail goes generally south and east and is marked by white trail markers. You will soon go through a large flat barren field. After leaving the field you will see in front of you a bunch of bat boxes along a fence line. Go to the bat boxes, turn left (east), go through a gate, and continue on the Anza Trail following the white trail markers. You will then pass through a narrow tree covered portion of the trail. The Santa Cruz River will be on your right. You will then see on your left (a little in the distance) an athletic field and playground which is a county park. You will then come to a fence line corner with a large wood corner post with a white trail marker wired to the back of it. Continue on the trail to the next large wood CORNER post where the fence makes a 90 degree turn to the left. From that post, continue on the trail for about 58 more steps. Look to your right and you will see about 5 to 6 steps off the trail a flat piece of sheet metal sticking up out of the ground. There is a small log touching the back of the metal. From the piece of metal, walk at about 124 degrees (from mag. north) for about 23 steps to a large two-trunk tree. The left trunk is dead and broken off. The box is at the base on its east side under chunks of bark, twigs & plant debris (a very large broken limb is nearly hanging over the box). Be alert for snakes and scorpions.
Please please be sure the contents are triple ziplocked when you put them back in the box (i.e. the stamp is in a ziploc, the book is in a ziploc, the two are in the larger ziploc bag, and all of it is in another larger ziploc; and, put all of it INSIDE the box). Please rehide the box well under the bark, twigs & plant debris so that it can not be seen from any direction.
This is a great birding area. Enjoy nature!
For an interesting return trip, continue on the trail until it crosses the paved road. Turn left on the paved road and take Calle Iglesia back to Tubac village. As you approach the front of the old church, take the path on the left and cut through the state park parking lot to get back to the trailhead.
Contact me if the box needs attention:
Please record your find at www.letterboxing.org/ or at www.atlasquest.com/ .
If you live in Arizona or New Mexico or have an interest in letterboxes in those states, you are invited to join the Letterboxing Southwest Discussion Group. Go here to join: http://groups.yahoo.com/group/LetterboxingSouthwest/ .