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With the upcoming release of the NGP, the PlayStation Portable (Sony's first portable game system) is not really coming to an end, it seems. Sony announced recently it will be releasing "'PSP Remaster" games to its PS3 lineup. Just like some PS2 titles became PS3 HD versions (like the first two God of War games and some Prince of Persia ones), SCEI will do the same starting in Japan with Capcom's "Monster Hunter Portable 3rd HD Ver." No other games were mentioned.
Among the new features in the "PSP Remaster" titles, players will be able to get add-on content, 3D support, and ad-hoc mode for their games. The use of PS3 controllers is a big plus as well, but perhaps the greatest feature will be the use of PSP save data on both consoles. That way, if you spend some time playing the game at home, you can continue playing the same game while you're away on your PSP.
Con la próxima versión de la NGP, la PlayStation Portable (el primer sistema de juegos portátil de Sony) en realidad no está llegando a su fin, según parece. Sony anunció recientemente que lanzará juegos "PSP Remaster" a su línea de PS3. Al igual que algunos títulos de PS2 que se convirtieron en versiones de alta definición para el PS3 (como los dos primeros juegos de God of War y unos de Prince of Persia), SCEI hará lo mismo comenzando en Japón con "Monster Hunter Portable 3rd HD Version" de Capcom. No se mencionaron otros juegos.
Entre las nuevas características de los títulos "PSP Remaster", los jugadores podrán obtener contenido adicional, soporte 3D y modo ad-hoc para sus juegos. El uso de controladores de PS3 es una gran ventaja también, , pero quizá la mayor función será el uso de almacenamiento de datos PSP en ambas consolas. De este modo, si pasas el tiempo jugando en casa, puedes seguir jugando el mismo juego mientras que estás fuera, con su PSP.
From/De: SCEA
New "PSP® (PlayStation®Portable) Remaster" Title Series Available for the PlayStation®3 System
PSP Blockbuster Games Re-mastered to Deliver Rich Gameplay on the PS3 System
TOKYO, May 22, 2011 /PRNewswire/ — Sony Computer Entertainment Inc. (SCEI) today announced that a new "PSP® (PlayStation®Portable) Remaster" title series, PSP titles customized and developed specifically for the PS3 computer entertainment system, will become available as Blu-ray Disc™ games starting in the Japanese market.
"PSP Remaster" titles will deliver rich and immersive gaming experience on the PS3 system through stunning high-definition graphics as well as through additional new features for these titles, such as operability on the PS3 Wireless Controller (SIXAXIS® and DUALSHOCK®3), new add-on content or stereoscopic 3D support*(1). Users will also be able to utilize the same save data from the original PSP game for the "PSP Remaster" version and enjoy the game on the go with the PSP system and continue the game at home on a large TV screen using PS3. Ad-hoc mode gameplay will also be supported through "adhoc party for PlayStation Portable" application on the PS3 system*(2).
For Japan, the first "PSP Remaster" title to be introduced will be Monster Hunter Portable 3rd HD Ver. from Capcom Co., Ltd. Monster Hunter Portable 3rd for the PSP system is the latest installment of the blockbuster Monster Hunter franchise, which has alone shipped over 4.5 million units in Japan since its release in December 2010. The graphics of the PS3 version, including monsters, fields, equipment, as well as Felyne Comrades, are more gorgeous and vibrant than ever, and will deliver dynamic gameplay when played on the large TV screens. SCE, with strong support from software developers and publishers, will deploy various measures to enhance the software title line-up for the PS3 system.
SCE will continue to further expand the PS3 platform and create a new world of computer entertainment with innovative and exciting new titles.
*1 What content will be supported will depend by titles.
*2. Not all titles will be supported. Some software title will not function properly depending on the user's network status and or the software feature. The application is not supported on 20GB model (CECHB00) which does not support Wi-Fi feature.About Sony Computer Entertainment Inc.Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes and markets the PlayStation® game console, the PlayStation®2 computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system and the PlayStation®3 (PS3®) system. PlayStation has revolutionized home entertainment by introducing advanced 3D graphic processing, and PlayStation 2 further enhances the PlayStation legacy as the core of home networked entertainment. PSP is a handheld entertainment system that allows users to enjoy 3D games, with high-quality full-motion video, and high-fidelity stereo audio. PS3 is an advanced computer system, incorporating the state-of-the-art Cell processor with super computer like power. SCEI, along with its subsidiary divisions Sony Computer Entertainment America Inc., Sony Computer Entertainment Europe Ltd., and Sony Computer Entertainment Korea Inc. develops, publishes, markets and distributes software, and manages the third party licensing programs for these platforms in the respective markets worldwide. Headquartered in Tokyo, Japan, SCEI is an independent business unit of the Sony Group.
PlayStation, PS3, SIXAXIS and DUALSHOCK are registered trademarksof Sony Computer Entertainment Inc. Blu-ray Disc™ is a trademark of the Blu-ray Disc Association. All other trademarks are property of their respective owners.


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Click Here To Return To Greenwich Early Music Festival Home Page
Overseas visitors should be aware that Blackheath Halls is in South East London, just 5 miles from central London and near to Greenwich, and easily accessible by several means of public transport.
Transport information to Blackheath Halls:
There is ample parking in the Station Car Park which is two minutes' walk from the Halls. Please note there is no parking at the Halls themselves and that parking is not permitted on Blackheath Park.
By Bus: Routes 54, 89, 108, 202, 380, 386, N53 and N108 all stop in Blackheath.
CLICK HERE for detailed maps
Disabled Access Information For All Festival Venues - Click Here

subset: commoncrawl


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|4,600 sq. ft.
|Property type
|Minimum Stay
|0 - 3 nights
This custom built log retreat in a peaceful mountain setting surrounded by 40 acres of private land is the 10 year project of the owner. A beautiful 6 bedroom, 4 bathroom cabin with a large wrap around porch, partially covered, with a hot tub.
GRANITE counter tops, upscale built-in appliances and bar seating in the gourmet kitchen is perfect for family gatherings. Dining area with table seating for a minimum of 8 with an additional 8 at breakfast bar. Another kitchen is located on the lower level adjacent to the recreation room with pool table and comfortable seating for TV/movie watching.
Two story great room with plenty of windows and stone fireplace is ideal for relaxing and enjoying the outdoor wooded view. SIX PERSON HOT TUB located off main level great room.
Outdoor entertaining beckons with a Large wrap around deck, gas grill and plenty of seating. The outdoor fire-pit stocked with cord wood is the favorite spot for roasting marshmallow and telling stories under the star studded mountain sky.
Close proximity to resorts but without the noise and traffic. Located in the heart of the Laurel Highlands and Forbes State Forest, a host of recreational pursuits await you from Downhill skiing and snowmobiling to fishing in high mountain lakes and white water rafting.
Laurel Hideaway is 10 miles from Seven Springs and 3 miles from Hidden Valley.
A private pond is available for catch and release fishing to guests of this home.
Pittsburgh native, active local businessman, enjoys skiing, hiking, hunting, fishing.
Shari DeNardo purchased this cabin in 2001
Built the Cabin for a private mountain retreat that was still close in proximity to Laurel Highlands and resorts.
This property is unique because of its close proximity to resorts and recreation, yet it is nestled among a forest of trees, on a mountaintop that is peaceful, serene and tranquil. It encourages family time and relaxation. The only noise you hear is the rustling of the trees.
Our family has stayed in the Laurel Highlands most falls for the last several years. This home was perfect. It provided lots of space and comfort. We have 3 married children with each having children. So with the 4 families at the home, we all could have separate parts of the home to occupy but yet be all together for entire family time as well. My married son said this was his favorite fall home that we have stayed in. Thank you Jack and Shari.
We trust we can stay again.
Excellent property with lots of amenities. Plenty of bedrooms and bathrooms. Well taken care of. The owner is very friendly and helpful. The hospitality shown to us was wonderful and we are looking to book again in the future.
Had 10 adults and 5 kids stay over 4th of July. Everyone had plenty of space to sleep with the 2br/ba downstairs, the 3br/2ba on the main floor and the upstairs open loft to the living room and 1br/ba.
Living space was massive, with an 8 person kitchen/breakfast bar open to both the Living Room and 8 person dining table. Living room has 2 doors that open up to the rear deck. Two separate seating areas, one off the wider part of the deck with a Propane Grill/Table and seating and another lounging area for 7+ near the hot tub. The deck continues around the side and wraps around the front of the house, where there are additional benches/chairs. Second living room/pool table/kitchen in the basement as well. Outside between the house and detached garage was a fire pit area, plenty of wood and chairs.
Pittsburg was about an hour, 40 minutes to FallingWater & Ohiopyle Areas and 20 minutes to Somerset, PA.
Could not have been happier with how helpful Shari and Jack were during our stay and they responded very quickly to our enquiries.
We enjoyed a nice family ski vacation and the place was very well suited for our large group. The owner is very helpful, available and accommodating.
This cabin was great. Very cozy enough room for all of my friends. Most of my friends said the pictures posted don't give the place any justice on how beautiful it is. We enjoyed and focused most of our time in the kitchen. It is open allowing you to talk to those in the dinning room along with living room. Don't forget the 8 chairs at the bar surrounding the kitchen counter.
We celebrated my birthday and I had friends from all over and everyone was satisfied with all the amenities. I would recommend this place and consider staying here again.
Thank you!
This house was absolutely perfect for our group of 12 to relax, unwind, and socialize. The layout with the house works well for groups, with an open dining/kitchen/living room area on the main floor and an additional family room downstairs. When some folks wanted to stay up later, they could go downstairs where the sound was isolated from most of the bedrooms. The kitchen was well-equipped with everything we needed to cook all meals. There was also a second kitchen downstairs that we did not use, but the second refrigerator came in handy! The house is about a mile from the Laurel Highlands hiking trail, as the owner informed us, which turned out to be one of the most beautiful trails I've ever seen. When we got home from a rainy day of hiking, it was perfect to be able to throw our muddy and wet clothes in the wash and relax by the living room fireplace.
We found everything to be incredibly clean and well-maintained, and the owner was available to answer all of our questions and explain the rather complex sound/TV system. Perhaps the only negative was that the internet was somewhat slow or spotty, but my argument was that we were here to relax and enjoy nature anyhow, so maybe that is actually a benefit.
The hot tub and porch were perfect places to gather, and it was nice that there were both covered and uncovered areas of the porch so it could really be used in all weather.
I would absolutely recommend staying here, and in fact we are considering booking again for next year's reunion.
The Laurel Highlands offers a vast array of activities from recreational pursuits to cultural interests.
Adventurous recreational pursuits include downhill skiing, cross-country skiing, snowmobiling, tubing, zip-lining, mountain biking and, of course, some of the best whitewater rafting in the eastern US at Ohiopyle State Park.
Nature enthusiasts will love hiking, biking, fishing, hunting, swimming horseback riding, and bird watching. Fall foliage is especially spectacular.
Cultural interests include: Fort Ligonier, Fort Necessity, historical Route 40, Frank Lloyd Wright's Fallingwater and Kentuck Knob antiquing, wineries and covered bridges.
For the more discerning traveler, there are a host of golf courses, resort activities, fine dining and world class spas.
|Rental Period
|Minimum Price
|Additional Nights
|Weekend Night
|Event Price
Winter 2018
1 Jan 2018 - 15 Mar 2018
2 night minimum stay
for 2 nights
Presidents weekend
16 Feb 2018 - 18 Feb 2018
3 night minimum stay
Spring 2018
16 Mar 2018 - 24 May 2018
2 night minimum stay
for 2 nights
Summer 2018
25 May 2018 - 3 Sep 2018
2 night minimum stay
for 2 nights
|Maintenance and final clean
|£212.96 + Tax
|Refundable Damage Deposit
|Property Damage Protection
|Tax Rate
Holiday rates vary
Discounts available for spring/fall rentals
Minimum age to rent is 26 years
No pets and no smoking
A 2.5% processing fee will be deducted from refundable security deposit if payment is by credit card.


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Repository Home
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united states mine rescue association
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How To Use the Translation Features of PowerPoint
This how-to video will walk you through everything you need to know to get started using the translation features of PowerPoint. For more information on using Translator with Microsoft PowerPoint,
visit here
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An Introduction to Roof Bolting
An introductory look and roof bolts and roof bolting systems.
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Explores the installation of roof bolts.
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Basic geology, mining methods and ground control hazards underground.
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Information about resin and resin bolting.
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Ground conditions that create a hazard to persons shall be taken down or supported before other work or travel is permitted in the affected area.
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Serfas Slimline Mini Tool
Product Details
The Serfas Slimline Mini Tool (ST-SL) is compact credit card design multi tool with 10 functional attachments. The tools on this thin, chromed out lil' buddy are 6,5,4,3 and 2.5mm allen keys, chain tool, Phillips and Flathead Screwdrivers, Spoke Wrench, and T25 Torx all in one Ultra Slim Credit card design.
6,5,4,3,2.5 mm allen keys Phillips and Flathead Screwdrivers T25 Torx Spoke Wrench Chain tool Thin Chrome Handle Ultra Thin Design Compact and Functional
Product Specs
- Brand
- Serfas
- Gender
- Female Male
- Age
- Adult
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text: Section: Cars Title: V8 Wheels Price: 240.00 Location: Pasadena, CA Date: February 18, 2004 Contact: Richard Valencia Email: platy01 at pacbell.net Phone: 626.449.9080 Description: 4 - Aftermarket wheels, 3 piece look, silver painted centers with polished lip. Very good condition. 15"x7",35mm offset. Great for that second set of tires.Photo available. URL: http://www.audifans.com/marketplace/show.php?table=pm_audifans_Cars&id=345 -- [ This is an automated message ] [ You are receiving this message ] [ because you signed up for the ] [ Marketplace email notification. ]


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Five pieces of clothing you absolutely need for college
If you're starting college in September, you're going to want to have a few staple pieces in your wardrobe. Here are five pieces of clothing that every college student literally cannot live without:
A big, huge, hoody
Because when you're really hungover, nothing else will do.
Your county jersey
For county colours night – which will definitely happen!
A cool hat
For those mornings when your flat mate used up all the hot water, so you couldn't wash your hair.
A dress that goes from night to day
For when you go straight to the bar after class.
Fluffy pyjamas
For those days when you just don't leave the flat.


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Ludington State Park – July 5, 2015
It was the Tuesday after the Forth of July and we had a floating summer holiday- a day off! After all the Independence Day weekend festivities we were ready to get away, even if it was only for the day. We started going through the places that were around an hour drive from our house, but nothing sounded good, so we decided to go a little further north to Ludington State Park. Our plan for the day was simple: hike, picnic lunch, beach and then out for dinner.
We got a little later start than we planned and it was just after 10 a.m. when we arrived at Ludington Sate Park. We parked the van in the lot just past the contact station at the park entrance. This parking area is the starting point for trips out to the Big Sable Point Lighthouse. There are spaces for about 50 cars, but it can fill up on busy weekends. Nearby there is a pit toilet and a couple picnic tables near the winter warming shelter. However, we avoided the pit toilet and stopped at the campground bathhouse. Drinking water can also be found in several different places in the campground loop.
From the parking area it is 1.8 miles to the Lighthouse if you walk the dirt road. Our plan was to hike out on the Coast Guard and Lighthouse Trails and then loop back on either the road or the beach.
To begin the hike, find the path above the leads into the Pines Campground. Stay to the left side of the campground loop and follow it to the north end where you will find the trailhead. Along the way you pass the entrance to the lighthouse road where you will come out on the return trip.
Leaving the campground the Coast Guard Trail starts out wide and fairly hard packed.
It didn't take long before we had to stop and put bug spray on everyone. A little further down the trail we passed several ponds and low areas that were likely the source of all these little pests.
You will pass 2 trail junctions on the way to Big Sable Point Lighthouse. The first is a 4-way intersection, you will want stay straight to pick up the Lighthouse Trail as the Coast Guard Trail turns off to the left. At the second intersection, shown above, you stay to the left. The routes are all very well marked with maps and numbers.
At about 1 mile, the trail turns to soft sand as you climb a small dune.
At the top of the climb, you break out into the open dunes and get the first view of Big Sable Point Lighthouse in the distance.
The trail continues through a mix of open dunes and small pines that offer a little shade along the way.
There were several bunches of these yellow flowers blooming out in the dunes.
The trail in the dunes is marked with brown arrows, but they are really not needed as the path is well traveled.
As we made the turn west, Reid picked up a hitchhiker for a few minutes. It must have liked his sticky lollipop fingers.
As you get closer to Lake Michigan you start seeing interdunal ponds. We found several different sets of tracks in the sand from animals on their way to get a drink. According to the US Forest Service website, Ludington State Park and Nordhouse Dunes have the largest area of fresh water interdunal ponds in the world.
The last climb on the way to Big Sable Point.
The panoramic view from the top of the dune in the previous photo.
Click on the image to see the larger version.
The final approach to Big Sable Point Lighthouse after about 2.5 miles on the trail.
Notice anything missing in this photo? Leave it in the comments at the end of the post.
The Big Sable Point Lighthouse is operated by volunteer keepers from the Sable Points Lighthouse Keepers Association. In exchange for working in the gift shop, leading tours or doing maintenance they get to live in the lighthouse.
If you wish to climb the tower, it takes a donation of $5 for adults and $3 for children. This also includes a short video presentation about the history and restoration of the lighthouse.
Lean more about the Big Sable Point Lighthouse on: visitludington.com
Reese signing us into the visitor register.
Looking out the bottom window of the Big Sable Tower.
There are 130 steps leading to the top of the 112 foot tower. It is well worth the climb for an awesome view of the undeveloped shoreline and sand dunes.
Looking north to the Nordhouse Dune Wilderness Area.
The view to the south of Ludington State Park. You can see the dirt road on the right, leading back to the campground.
After touring the Lighthouse, we decided to take the dusty dirt road back. Everyone was tired of walking in the soft sand and hungry for lunch so we opted for the easier route. We got a head start while the girls used the facilities.
There are outhouses available by the keepers parking area and one of the volunteers also let us refill our water bottles with the hose on the north side of the keepers quarters.
Looking back as the girls started to catch up.
There are a few places where you can rest along the road.
Finishing our hike back in the Pines Campground. You can see the gate in the upper left of this photo. The only cars allowed on the road are the volunteer lighthouse keepers and the DNR. Everyone else has to walk or bike out to Big Sable Point.
The total distance for our hike was 4.8 miles and you should plan around 3 hours for the trip.
The Ludington State Park hiking trail map. Download this map >>
Our route followed the numbers in this order: 1, 3, 4, 15, 18 and 2.
For more on this hike and others in the area pick up a copy of: Explorer's Guide 50 Hikes in Michigan: Sixty Walks, Day Trips, and Backpacks in the Lower Peninsula (Third Edition) (Explorer's 50 Hikes)
After the hike we drove over to the Hamlin Lake Day Use Area to find a shady spot for lunch. The beach here was bustling with people launching their boats and rental kayaks and paddle boats going in and out.
After lunch it was time to head to the beach, but first we had to make good on the ice cream promise we made on the hike. When we left the trailhead parking we noticed that the beach parking was already full, so instead of going the beach house concession we stopped at the store in the Cedar Campground.
Even when the beach parking inside Ludington State Park is full, there are good options along the 3 mile road that leads to the main park entrance. There are a few small parking areas with beach access and also a wide shoulder to park on. From the road it is just a short walk down the small dune to the water.
We loaded up our Wonder Wheeler Beach Cart and dragged it down to claim our spot on the beach for the afternoon. The nice part about going to the beach along road is that it is not as busy as the main beach. We had at least a 30 foot section of shoreline all to ourselves. The dune also seemed to do a good job blocking all the noise from the road. We had a great afternoon swimming and relaxing in the sun.
Our days off always go too fast and soon it was dinner time. We packed up and started heading back towards home. Just south of Ludington we stopped at Bortell's Fisheries for dinner. Bortell's is one of those little seasonal places that we really wanted to love. It is off the beaten path and family owned and operated since 1898. You choose your fresh fish from the display case and they fry it while you wait. You can eat outside at the picnic tables or take it to the nearby park on Lake Michigan. Make sure to bring cash because they do not take credit cards.
We shared 2 whitefish dinners and a lake perch dinner. Some of the older photos online of their menu board show chicken strips, but they are no longer served, so we had to get Reid some cheese sticks instead. The dinners come with fries and cup of coleslaw. We thought the fish was good, but not great and the fries were soggy and very average. Unfortunately we left a little disappointed with the quality of the food. Most of the reviews do not agree with us, so give it a try and let us know what you think. We will probably give it another chance the next time we are in the area.
More Bortell's Fisheries Reviews >>
Directions to Bortell's Fisheries >>
After dinner it was quiet drive back home with everyone full and tired out from the day's activities.
Our Favorites:
Wonder Wheeler Beach Cart – Ultra Wide Wheels
Our family doesn't mind walking a little further than the average person to find the perfect spot on the beach. That's why the Wonder Wheeler comes with us on every trip, we use it all summer long! It can handle up to 100 lbs. and we don't need to leave anything behind- beach chairs, boogie boards, 2 umbrellas, cooler of food and drinks, books, towels, everything you need to enjoy a long day at the beach. On sidewalks, boardwalks and hard packed trails the Wonder Wheeler pushes with very little effort. When you get to the soft sand, just turn it around and drag it behind you. The oversized wheels can handle the sand, no problem.
It also comes in handy when a picnic lunch is needed and so is the huge cooler full of food. The Wonder Wheeler makes going to the beach a breeze. The kids aren't complaining about the walk because their hands are free and they can skip ahead and enjoy the day- and so can you. – MMT Mom
Find Wonder Wheeler Beach Carts on Amazon >>
Advertising Disclosure: We may receive a commission if you click a link on our site and purchase one of the products or services that we recommend.


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- HubPages»
- Gender and Relationships
The Tale of a Lost Inheritance. Friend becomes Foe. (Short Story)
- Amazon.com: Sadye: The Betrayal of a Friend (9781420820942): Sharell Jones: Books
Amazon.com: Sadye: The Betrayal of a Friend (9781420820942): Sharell Jones: Books
My Mama was a phenomenal woman with many words of advice and wisdom to share. She always maintained that you really never get to fully know someone else. Her favorite line was, "Just wait until you see the true colors!" Maybe she was simply a bit distrusting, but my experience with my old friend Sandra, revealed that the true character is often hidden. One incident, a cold autumn evening, made Mama's word real to me, changed my relationships and hindered my ability to trust for always.
I met Sandra in middle school; in the seventh grade and we instantly became friends. We were study pals and playmates and were both only daughters. Her parents were of middle class status and offered her a pretty stable lifestyle. Our friendship grew through the years of high school, and it was only natural that we would continue our relationship as room mates at college.
Sandra was like a sister to me, and was always invited to our family celebrations. She was privy to all the family secrets; who was dating who, who was expecting a baby and who died. I can clearly remember how supportive she was when my dear Mama suddenly passed away back in 1982. She offered to stay at the house with me where as my pillar, she comforted me and provided a shoulder on which I could cry or lean on. It was this experience that made me see Sandra more as a sister than a friend.
Two months after my mother's death, we had the reading of her will and it was Sandra who I chose to attend with me. We were both astounded to learn that Mama had left me a fortune; money and family heirlooms, all left in my name. I was giddy. At the age of 21, I was suddenly a wealthy woman. Sandra and I cried tears of joy mixed with tears of loss that evening. What a dear and trusted friend she was, I thought with a sigh.
We had been room mates now, for over two years and I decided that with my new found riches, I would purchase a condominium close to the college. Sandra was very excited over the prospect of "moving up the ladder of social status" with me. What a true friend; she never once asked me for money even after my sudden inheritance.
One Saturday morning, we hurriedly climbed into my beat-up Honda, headed to the lawyer's office to collect a box of jewellry and the savings bonds. Sandra was really happy for me and I promised her, on that day, that I would continue to be there for her, financially and otherwise.
We were hastily making our way to the bank to secure documents and heirlooms into a safety deposit box when we suddenly got a flat tire. What awful luck, I thought, as I walked around to the left rear tire where I noticed a nail wedged deep within the treading. "Sandra, there is no way we can make it to the bank," I said, while we waited for the repair truck. We decided that we would just return home and go to the bank the following day. I was so blessed to have Sandra to see me through it all, I thought, as I smiled to myself.
At about nine that night, as was customary, we were on the sofa, watching an episode of our favorite soap opera, clutching our cups of hot chocolate, both with mounds of whipped cream, which Sandra had prepared. It was a bitterly cold and windy night. Oddly, I started to feel extremely sleepy. I didn't know what hit me but I fell right to sleep and slept like a baby, all night long.
The next morning, I awoke, groggy and in a state of drunken stupor. I had fallen asleep right on the sofa. After my cup of morning coffee, I walked down the corridor in search of Sandra. She was not in her room and neither were her belongings. Her room was bare. In a panic, I ran to the garage; her truck was missing. Gripped with fear, I stumbled into the office, in search of the jewellry and bond certificates. The box was still sitting as I had left it on the desk. With trembling hands and a face drained of all color, I opened it. In horror, I realized my worst nightmare; it was empty. Sandra had taken it all. My screams penetrated the silence. I was shaking uncontrollably. I could not believe it. The one I trusted and held close as a beloved friend was nothing but my worst foe.
I later learned that my hot chocolate had been laced with a strong sleep inducer. Police investigations told a tale of horror as it revealed the true character of my once trusted friend. She had a lengthy criminal record which included theft and embezzlement. Unfortunately for me, she disappeared without a trace. I really never knew Sandra for she had been successful at hiding her true character. The sweet, caring and loving friend I thought I had, was instead a monster, thief and liar. Isn't that true of some of the people in our lives? As Mama said, "Just wait until you see the true colors." It took me the loss of a fortune, years of blind trust and a cold autumn evening to see Sandra for who she really was. I really never knew her. Now hurt and shocked, I must learn to trust all over again. It takes time to get to know someone and even then, do we ever really know that person? Take the time to get to really know your friends.
This is a work of pure fiction. It is a story of broken trust and a friend turned foe. It is a tale intended to remind us of the lure of money and the fickle nature of the human being.
© 2011 Michele McCallister
....only person you can trust is yourSelf.
Up/awesome story n message.
Wow...awesome story !
Wow what a great tale....you had me going there I was really believing it to be true. Still, a story well told none the less. Ir is true that we never really know what is truly in someones heart, perhaps until it is too late. I was married to a man for 15 years and didn't find out what he was really like until it was too late. However I still trust in people, maybe I am just too trusting??


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Richard Sherman isn't just a football player. The guy has a degree in communications from Stanford University, in addition to being one of the premier corner's in the league right now.
So, when Sherman went to Facebook to apologize on the behalf of him and the Seahawks poor performance against the Green Bay Packers he put his degree to full use. The post is a pretty good apology until it takes a turn for the left at the end, when he plugs some tees he's selling. Check out the post below.
Who knows? Maybe if he sells a few more tees the team may start playing better you never know. Seahawks fans should hope for that as the team record currently sits at 0-2.


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The Fanni Reunion Foundation, Inc., is a non-political and non-profit public benefit corporation, incorporated in the state of California.
The organizational structure consists of two main bodies:
- Board of Directors
- Executive Body
FRF brief Event History
The Fanni Reunion Foundation Inc. (FRF) is a Nonprofit Public Benefit Corporation established in the State of California in 1993. The FRF is an Association of graduates, faculty, and staff of the School of Engineering (Fanni) of University of Tehran. Our main objective is to promote social, technological, academic and professional networking among the members for charitable, educational, social, and scientific purposes. During the last 15 years we held regular:
- Monthly gathering on the third Tuesday of each month
- Nowruz gatherings, and
- Annual Reunion of the FRF around the date of the establishment of Daneshkadeh-ye-Fanni (September/October). In these events we celebrated the Anniversary of Daneshkadeh-ye-Fanni, and recognized distinguished x-Fanni professors, and Senior Alumni (Fanni Graduates of 1717 to 1337) for their pioneering contribution to engineering education and profession.
- We had active role in the preparation of the 1st International Gathering of Fanni's Faculty and Graduates, held in San Diego on Tir 1380 (June 2001).
For more information please refer to our Payvand-Nameh (Newsletter).
In 2001
we established "Professor Hami's Award of Excellence in Engineering Education". This Award was for the most outstanding MS or Ph.D. graduates, who obtained their BS or MS from Daneshkadeh Fanni Tehran and continued their graduate education in a US University.
In 2007
we established "FRF International Graduate Student Paper Competition". Subject of the first paper was "Seismic retrofit of structures", in honor of the Late Dr. Mehdi Ghalibafian. The winner and two runner-ups will be awarded in our lecture presentation event. A complete report including full text of papers, and reviewers' evaluation worksheets is posted on our website at www.fannireunion.org
Until 2008
- Recognized 7 Distinguished x-Fanni Professors and awarded them with recognition awards.
- Recognized 61 Senior Alumni (Fanni Graduates 0f 1717 to 1337) for their pioneering contribution to engineering profession, and awarded them with recognition awards.
- Awarded 10 most outstanding Iranian graduates of Masters or PhD with "Professor Hami Award of Excellence in Engineering Education".
- Determined the winner and two runner-ups of the First International Graduate Student Paper Competition. They will be awarded in early future.


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Sony Alpha DSLR-A700 review
Started Feb 18, 2009 | User reviews thread
Stephen Carpenter • Contributing Member • Posts: 629
Sony Alpha DSLR-A700 review
Feb 18, 2009 • Review of Sony Alpha DSLR-A700
Upgraded from KM5D and wow! what a difference. Everything is so much faster - shutter, focusing, interface, memory card. Bought with the 16-105mm zoom which is way better than the 18-70mm.
No issues.
Stephen Carpenter's gear list:Stephen Carpenter's gear list
Sony Alpha DSLR-A850 Sony Alpha NEX-5 Sony SLT-A77 Sony Alpha a7R II Sony 70-400mm F4-5.6 G SSM +9 more
12 megapixels • 3″ screen • APS-C sensor
Announced: Sep 6, 2007
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Quote:Swami said:Yes I have, but not a perfect piece of work.
Quote:SpecialEd said:"NO! Drugs are bad, in the bible it says treat your body as a temple!"
Quote:Swami said:I could be more politically correct in every post and put in a thousand word disclaimer which still wouldn't be enough.How about this: How do those who are religious and believe in God's perfection justify cosmetic surgery and bodily alteration?
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Indian consulate in Afghanistan attacked, four gunmen killed
The Indian consulate in Herat in Afghanistan was attacked Friday by four heavily armed gunmen who tried to enter the complex. All four attackers were killed, officials said, adding that the consulate staff was safe
Kabul/New Delhi: The Indian consulate in Herat in Afghanistan was attacked on Friday by four heavily armed gunmen who tried to enter the complex. All four attackers were killed, officials said, adding that the consulate staff was safe.
The attack began at 3.15 a.m. when the four gunmen tried to break into the consulate, located 600 km from Kabul. Earlier reports had indicated the involvement of three gunmen.
The audacious attack comes ahead of the May 26 swearing-in ceremony of Narendra Modi as India's next prime minister. Afghan President Hamid Karzai has confirmed that he will attend the oath-taking ceremony.
Modi tweeted: "I condemn the attack on our consulate in Herat, Afghanistan. Closely monitoring the situation. I have spoken to the Ambassador as well."
Syed Akbaruddin, Indian external affairs ministry spokesperson, told IANS in New Delhi: "All the staff of the Indian consulate are safe."
"The attempt was thwarted by the staff of the (ITBP) Indo-Tibetan Border Police, who were joined by the Afghan security forces," said Akbaruddin providing the latest update on the situation.
He said that Modi had spoken with Indian Ambassador Amar Sinha and bolstered the morale of the Indian staff there.
Indian Foreign Secretary Sujatha Singh is monitoring the situation and is in touch with her counterpart in Afghanistan, said Akbaruddin.
Akbaruddin tweeted: "Firing continuing. Situation remains uncertain. But staff at our consulate safe. India monitoring situation."
"We are glad to tell that all Indian personnel remain safe. We have rechecked that while the situation remains uncertain, there is no threat to the Indian staff," he added.
Shaida M. Abdali, the Afghan ambassador to India, told TIMES NOW TV channel in New Delhi that all four gunmen had been killed.
Abdali described it as a terror attack.
Asked if the Taliban were behind the attack, Abdali said: "There is no doubt that it is a terror attack, an attack on the friendship of India and Afghanistan."
"This attack can only embolden our determination that we will keep this friendship at all costs," he said.
An ITBP official told IANS in New Delhi: "One of the attackers was killed at the entry point only, while three others managed to flee and enter the adjoining building."
"But in the meantime, Afghan forces joined the operation and gunned down the other three attackers," the official added.
The area has been cordoned off.
The attack in Herat has surprised many as the city, which lies near Afghanistan's border with Iran, is considered one of the safest in the country.


text:
Posted on April 09, 2014
10 Must Have Items
1. Finger Foods- Literally, foods in the shape of fingers! You could carve a mozzarella cheese stick or hot dog with the impression of a finger nail with joint lines…adorable!
2. Party Favors- You must send your guests away with a fun favor to top off the night. The Zombie Blood Bag green colored goo looks intense and has a sweet lime flavor.
3. Gore Punch- Freeze cranberry juice in ice trays and add them to a bowl of green carbonated soda. You will have a delicious refreshment with gruesome-looking floating chunks. For a delicious and amazing showstopper: add a vile of Foaming Zombie Candy to your carbonated punch for a foam-tastic show.
4. Zombie Pops- Simply decorate jumbo marshmallows with frosting to resemble zombie features and place on a cake pop stick.
5. Brain Cupcakes- Bake your favorite flavored cupcakes and tint white frosting peach, create a brainy pattern on the top and voila, even the least likely cake decorators can recreate this look.
6.Canned Pudding- If you love The Walking Dead then you likely remember the episode where "Carl" consumes a huge can of chocolate pudding. Buy a can at your local bulk grocery store and put it on display.
7. Zombie Movie Marathon- Every zombie gala needs to have a zombie movie marathon playing in the background. Whether you pick a cult classic or the newest zombie blockbuster you will set the proper ambiance for your party.
8. Candles- Light plenty of candles to set the mood of a zombie apocalyptic world.
9. Candy Bar- Set up a candy station for your guests to enjoy consisting of green and red colored treats.
10. Zombie Dance Off- Regardless of whether you are hosting a dance bash or not you must play Michael Jackson's "Thriller" during your party to inspire a random breakout of zombie-like energy.


text:
|Numéro de publication
|Type de publication
|Numéro de demande
|Date de publication
|4 oct. 2005
|Date de dépôt
|31 mars 1999
|Date de priorité
|31 mars 1999
|État de paiement des frais
|Autre référence de publication
|Numéro de publication
|Robert J. Devins, Paul M. Schanely
|Cessionnaire d'origine
|International Business Machines Corporation
|Exporter la citation
|BiBTeX, EndNote, RefMan
|Citations de brevets (18), Citations hors brevets (1), Référencé par (31), Classifications (15), Événements juridiques (5)
|Liens externes: USPTO, Cession USPTO, Espacenet
Application Ser. No. 09/283,397 filed on even date herewith, assigned to International Business Machines Corporation, and having common inventorship.
The present invention relates to computer graphics systems, and in particular to a method and system for increasing graphics rendering speed and efficiency by offloading rendering operations from a host processor onto a register-based graphics subsystem which can perform graphics rendering on demand with only nominal host processor operations being required.
Generally, computer graphic images are produced by transferring pixel definitions (intensity and color), stored in a memory location known as a frame buffer, to a display screen. Presently, most display systems are raster-based, which means that a value stored in the frame buffer determines the intensity and color of an electron beam at a given pixel, as the beam scans the phosphor-coated inner surface of a display screen at a suitable frequency.
The process of transforming a set of image definitions in program code into a set of pixel values which can be physically displayed on a CRT, and subsequently scanning the pixel values onto a CRT, is often referred to as "rendering". In rendering, a processor must take specifications of graphical primitives, which are the basic building blocks for more complex images, from within an application program and convert them into pixel definitions.
Application programs requiring graphics operations to be performed typically call basic rendering functions for rendering primitives, such as lines, circles and polygons. These basic rendering functions are written in low-level code and reside in a graphics library. A set of basic rendering functions is known as an Application Programmer's Interface (API), and allows programmers to write graphics applications in a high-level language such as C or Fortran in terms of these basic functions, without the need for writing low-level code. Some standardized and commercially-available API's include OpenGL, PHIGS (Programmers Hierarchical Graphics Standard), and GKS (Graphical Kernel System).
In order for an image to be rendered, the high-level API specifications within an application program must be interpreted and reduced to hardware-level code. Then, this hardware-level code must be executed to perform the actual physical I/O operations required to fill or modify a frame buffer.
Even with simple images, these tasks can consume significant portions of processor time and system memory. However, graphics applications are becoming increasingly more sophisticated, requiring complex, realistic images to be rendered in color, with lighting, shadow and the like. If certain images are required to be generated repetitively, for example, in the case of a video game, the high demands on processor time and system memory can slow image rendering and frustrate users.
Thus, an approach to rendering is called for that can offload repetitive tasks from a host processor, freeing it to perform other necessary tasks. Specifically, host processor cycles and memory would be conserved, and rendering speed increased, if the host processor operations required to generate hardware-executable instructions from high-level API specifications in a graphics application program could be performed just once for an image required to be rendered repetitively, and the hardware-executable instructions could subsequently be executed on demand to render the image. Such an approach is not known to exist in the prior art.
The present invention provides a method and system for offloading rendering tasks from a host processor to a graphics subsystem which can perform the rendering tasks on demand. In the method and system according to the present invention, the hardware instructions to graphics hardware generated by the basic rendering functions called by a graphics application program are captured in memory. Once the hardware instructions are captured, they can be executed on a graphics subsystem to render an image upon demand with only nominal host processor operations being required.
Software according to the present invention is responsive to instructions within any graphics application program which defines a sequence of basic rendering functions to be captured as hardware instructions. The instructions in the application program are typically coded by a programmer wishing to exploit the advantages provided by the present invention, and may comprise a sequence of high-level calls to basic rendering functions in an API for rendering a particular image, bounded by begin-program and end-program identifiers.
In accordance with the preferred embodiment, when the application program executes, a begin-program identifier invokes the software of the present invention. The software executes instructions for generating the hardware instructions corresponding to the high-level calls to the basic rendering functions bounded between the begin-program and end-program identifiers. The hardware instructions are stored in a memory without being executed. Then, when the software encounters an end-program identifier, it registers the cumulative stored hardware instructions with a host system as an executable program.
Subsequently, whenever the application program requires the image to be rendered, it issues a call to the registered executable program, and the stored hardware instructions are executed within the graphics subsystem to render the image, with only nomimal host processor operations being required. Thus, host processor cycles are conserved and available to perform other tasks, and system memory requirements are reduced, since the hardware instructions corresponding to a sequence of basic rendering functions specified by an application program need only be generated once.
By contrast,
Referring now to both FIG. 2 and
The functions in the API 17 may be invoked by instructions within higher-level programs, by specifying a function by its unique mnemonic identifier, for example, "Draw_Line", "Draw_Circle" or "Fill_Circle", and passing it the appropriate parameters, such as the length of the line, the radius of the circle or the fill color.
Capture routine 50 comprises computer-executable instructions for responding to instructions within a higher-level application program 45 executing on a host system 5, identifying a sequence of API function calls 47 to be pre-stored in a random access memory 20 as hardware instructions. The instructions within the higher-level program typically are coded by a programmer in an application program requiring graphics to be rendered, in order to invoke the advantageous features provided by the present invention.
The instructions in the higher-level application program 45 invoking the features of the invention comprise a "Begin_Program" 46 and "End_Program" 48 identifying pair, which enclose or bound a sequence of API function calls 47, coded by a programmer as calls by mnemonic identifier (along with required parameters) to particular rendering functions within the API set 17 provided in the device driver 15. The programmer codes the API sequence arbitrarily, in order to produce a desired image. The Begin_Program/End_Program bounding pair identify an API sequence to be pre-stored in a memory 20 as hardware instructions.
When a Begin_Program instruction 46 in an application program 45 is executed, a function call is issued to the capture routine 50 in the device driver code 15.
The capture routine 50 performs the operations indicated in block 60 for each API function call 47. During the capture routine, the device driver calculates and records the starting address and extent of the stored instructions in memory 20. Then, as shown in block 6S, when the application program 45 issues an End_Program instruction 48, the capture routine resets the flag set by the Begin_Program instruction 46, and registers the collective stored, hardware-executable instructions with the host system 5 as an executable program. The program may now be invoked using a unique mnemonic identifier, "id", which is a variable containing a number calculated by the device driver and returned to the application program 45. The "id" variable is usually given a meaningful name by the programmer in the Begin_Program instruction 46.
The device driver performs the foregoing process for each Begin-Program/End-Program pair within an application program 45. There may be numerous such pairs; however, once a bounded API sequence 47 is converted into hardware instructions, stored on a memory 20 and registered with the host system 5 as an executable program, it can be executed on demand by the graphics subsystem 10, without any requirement for the usual host processor, i.e. device driver, operations. As shown in
The only device driver operations required are to locate the image within the frame buffer 35 as specified in a Locate_Scene instruction 70, and then initiate the stored hardware instructions specified in the Execute_Program instruction 49 to physically render the image. The device driver operations that would otherwise be required to perform a sequence of API functions, by actually executing them each time they were needed by an application program, are unnecessary, freeing the host processor cycles and memory required for these operations for other uses.
The following is an illustrative example of an application of the present invention, where a programmer wants to generate an image of a car for a video game. The car image needs to be generated repetitively.
Typically, the programmer would work on a computer system including a host processor, memory, read/write disk storage, and I/O devices such as a keyboard and mouse allowing for user interaction with the operating system and software applications, including text editors for writing and editing software. The programmer would use a text editor to write or edit source code containing instructions recognizable by the device driver software of the present invention. To implement the present invention, the computer system would typically further require a graphics subsystem including the components illustrated in FIG. 2.
In the source code for the video game, the programmer would typically write program instructions defining a Begin-Program/End-Program pair to bound a sequence of API functions for rendering the components of the car image. For example, pseudo-code for bounding a sequence of API functions for rendering a tire component of the car might look as follows:
htire = Begin_Program( );
// define a stored program to render
// a rudimentary tire;
// draw the outline of the tire;
// fill the circle with black;
// draw a smaller circle directly in
// the middle of the tire;
// give it a chrome center;
End_Program( );
// save the hardware instructions for
// rendering a tire;
In this example, the first instruction, "htire=Begin_Program( )" marks the beginning of a sequence of API functions to be converted into hardware instructions and stored in a memory according to the method of the present invention. The mnemonic "htire" is arbitrarily assigned by the programmer and represents a variable containing a number calculated the device driver 15 and used to identify and track the stored program to be generated.
The subsequent instructions, "Draw_Circle(100)" (note that "100" is a function parameter here and not a reference numeral), "Fill_Circle(Black)", "Draw_Circle(10)" and "Fill_Circle(Silver)" represent calls to functions within the API 17 for rendering primitives. Here, the API functions will render a black circle with a smaller silver circle in the center, to represent a tire.
The last line, "End_Program( )", marks the end of an API sequence to be stored.
The video game source code would be similarly edited to bound API sequences for rendering the car's body, windows, bumpers and so on.
Typically, to best realize the advantages afforded by the present invention, a programmer would identify all the API sequences to be pre-stored as hardware instructions as above, as a preliminary or initialization stage of the execution of the application program. Source code for executing the hardware instructions once they have been stored would follow this initialization stage. In the car example, pseudo-code for executing the stored hardware instructions might look as follows:
// locate where the front tire will
// be drawn;
// the entire tire is rendered at
// the front of the car;
// locate where the rear tire will
// be drawn;
// the entire tire is rendered at
// the rear of the car;
// locate where the body of the car
// will be drawn;
// draw the car's body ("hbody" is a
// pre-stored program, like "htire")
After being edited to identify and execute pre-stored API sequences as above, the video game source code would be saved to a storage device for subsequent execution.
First, capture routine 50 sets a flag to indicate that the hardware instructions corresponding to API function calls 47 are to be stored in memory 20 rather than executed. Thus, as shown in block 60 a, the API call "Draw_Circle(100)" 47 a causes the capture routine to execute instructions for generating and storing the corresponding hardware instructions. To do so, the capture routine passes the programmer-specified parameter "100" defining the desired circle radius to the basic rendering function "Draw_Circle( )" 18, comprising register I/O instructions, and stores the register instructions in the memory 20.
Then, as shown in block 60 b, in response to the next instruction, "Fill_Circle(Black)" 47 b, the capture routine generates the hardware instructions for filling the circle with black, by passing the color parameter "Black" to the basic rendering function "Fill_Circle( )" 19, and storing the register instructions in memory 20.
Blocks 60 c and 60 d respond similarly to API specifications 47 c and 47 d.
Then, the application program issues the End_Program instruction 48, and the capture routine responds as shown in block 65. The flag set by the Begin_Program instruction is reset, and the collective hardware instructions stored in memory 20 during the foregoing process are registered with the host system 5 as the executable program "htire".
The application program 45 continues executing. All the hardware-level instructions necessary for rendering an image of a tire are now stored as executable program "htire" in memory 20. Thus, subsequently, whenever the application program wants to render the tire on a display device 40, it simply issues the "Execute_Program(htire)" instruction 49 as often as it needs to, and the graphics subsystem renders the tire without the need for any device driver operations other than to locate the image as specified in the Locate_Scene instructions 70 a and 70 b, and then initiate the stored hardware instructions specified in the Execute_Program instruction 49 to physically render the image. In response to the Execute_Program instruction 49, the DLP 25 reads the hardware instructions corresponding to "htire" stored in memory 20, and issues the instructions to accelerator 30. The accelerator performs the register instructions to fill the frame buffer 35. The pixel definitions are then scanned from the frame buffer 35 onto the display device 40 to produce the tire image.
In the car-rendering example above, Locate_Scene(front) 70 a and Locate_Scene(rear) 70 b pseudo-code instructions represent the operations of specifying a frame buffer location for the rendering of a tire using captured hardware instructions. A complex scene, a car, was composed by assembling the components of tires, body, etc., at the locations specified in the Locate_Scene instructions.
It would also have been possible to render the car by nesting Execute_Program instructions. For example, a main program called "hcar" could have been constructed which comprised Execute_Program instructions invoking "htire", "hbody", and so on. These Execute_Program instructions would be preceded by Locate_Scene_Object instructions, which specify where, relative to a primary scene, an object within the primary scene is to be rendered. Then, when "hcar" was captured, the entire car could be rendered with a single Execute_Program(hcar) instruction.
As illustrated by the car-rendering example, an advantage provided by the present invention is the ability to efficiently compose complex scenes by utilizing simpler, relocatable subscenes captured as hardware instructions according to the method and system described above. A primary scene location within a frame buffer can be specified, and then a complex scene can be rapidly rendered using captured hardware instructions to place subscenes within the primary scene.
A further refinement of this feature can be obtained by capturing the Locate_Scene operation itself, along with a relocatable subscene, as hardware instructions. An illustrative example is shown in the following pseudo-code:
// Create a relocatable subscene containing a diagonal
// line near the bottom right comer
hprog = Begin_Program( )
// initiate capture routine to
// create a stored program
// called "hprog";
Locate Scene Object(20, 20)
// generate and store
// hardware instructions for
// locating an object at
// coordinates (20, 20) relative
// to specified primary scene
// coordinates;
Draw_in_Object(0, 0, 10, 10)
// generate and store
// hardware instructions for
// rendering a diagonal line of
// 10 pixels;
End Program(hprog)
// end capture routine and
// register "hprog" as an
// executable program with host
// system
When coded in an application program 45 and executed on a host system 5 as shown in
The following pseudo-code shows an example of using the captured program "hprog" to efficiently relocate and render a subscene within a primary scene:
Locate_Scene(primary_scene, 0, 0)
// locate a subscene at
// coordinates (0, 0) within a
// primary scene;
// render subscene (diagonal
// line of 10 pixels) at
// (20, 20) relative to (0, 0)
// using captured hardware
// instructions;
Locate_Scene(primary_scene, 55, 59)
// locate a subscene at
// coordinates (55, 59) within a
// primary scene;
// render subscene (diagonal
// line of 10 pixels) at (20, 20)
// relative to (55, 59), using
// captured hardware
// instructions
The above example pseudo-code, when executed within an application program 45, would cause DLP 25 to execute the captured hardware instructions "hprog" to render a subscene consisting of a diagonal line of 10 pixels at coordinates (20,20) and at coordinates (75,79) within a primary scene identified by "primary_scene".
The inventive concept described in the foregoing has a broad range of possible applications, and may be used to generate stored, reusable hardware-level instructions from various types of higher-level computer program instruction sequences, as specified by an application programmer. The stored hardware instructions may then be executed on a subsystem with minimal operations being required by a host operating system, to reduce demand on host processor cycles and memory.
As described earlier, the present invention may advantageously be embodied as computer-executable instructions within a graphics device driver of a graphics subsystem. For implementation, the device driver code may reside on any computer-usable medium at a suitable location, for example, in a computer memory as a fully-linked subroutine of a host operating system. When not being actively implemented, the code may reside on portable computer-usable media such as tape, floppy disks, hard disks, CD-ROMs and the like.
The foregoing description of the invention illustrates and describes the present invention. Additionally, the disclosure shows and describes only the preferred embodiments of the invention, but it is to, be understood that the invention is capable of use in various other combinations, modifications, and environments and is capable of changes or modifications within the scope of the inventive concept as expressed herein, commensurate with the above teachings, and/or the skill or knowledge of the relevant art. The embodiments described hereinabove are further intended to explain best modes known of practicing the invention and to enable others skilled in the art to utilize the invention in such, or other, embodiments and with the various modifications required by the particular applications or uses of the invention. Accordingly, the description is not intended to limit the invention to the form disclosed herein. Also, it is intended that the appended claims be construed to include alternative embodiments.
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|25 juil. 2013
|Tao Zhao
|System and method for multiple native software applications user interface composition
|Classification aux États-Unis
|345/522, 719/328, 345/553, 345/503, 719/323
|Classification internationale
|Classification coopérative
|Classification européenne
|31 mars 1999
Owner name: INTERNATIONAL BUSINESS MACHINES CORPORATION, NEW Y
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:DEVINS ROBERT J.;SCHANELY PAUL M.;REEL/FRAME:009879/0419
Effective date: 19990331
|17 févr. 2009
|Fee payment
Year of fee payment: 4
|17 mai 2013
|Maintenance fee reminder mailed
|4 oct. 2013
|Lapse for failure to pay maintenance fees
|26 nov. 2013
|Expired due to failure to pay maintenance fee
Effective date: 20131004


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The Jaguars have signed their first-round pick to a big rookie contract.
Jacksonville selected LSU running back Leonard Fournette with the fourth overall pick in this year's NFL Draft.
On Wednesday, Fournette signed a four-year deal with the team. The contract has a built-in fifth-year option.
Last year's fourth overall pick, Dallas Cowboys running back Ezekiel Elliot signed a four-year, $24.9 million deal. It came with a $16.3 million signing bonus and was almost fully guaranteed.
Fournette's deal is projected to be around $27.2 million in total value with a $17.9 million signing bonus, according to industry contract website Spotrac.
The deal is fully guaranteed and has no offset language, according to Ian Rapoport of NFL Network.
"Throughout this whole process you still have to go out there and work hard, but the only thing about it is you are working for money now," Fournette said in a team release.
"Your mindset doesn't have to change. Money is money, but at the end of the day, you come here to win. You come here to get better, to make the team better and make the whole foundation better. That is my main focus."
The 22-year-old produced 3,830 rushing yards and 40 rushing touchdowns in three seasons with the Tigers.
The 6-foot, 228-pound ball-carrier was the first running back off the board in a talented class.
Fournette ran an impressive 4.51-second forty-yard dash at 240 pounds at the NFL Combine in Indianapolis. He dropped 12 pounds in the weeks leading up to his pro day at LSU and impressed scouts with his workout.
The talented running back was a workhorse when healthy for the Tigers. Jacksonville is hoping he can be a cornerstone for a running attack that struggled mightily last season.
The Jaguars ranked 24th in the league in rushing attempts, 16th in rushing yards per attempt and 22nd in rushing yards per game last season.
The franchise wants to run the ball more effectively and Fournette is a clear part of that plan. The Jaguars' top two backs, T.J. Yeldon and Chris Ivory, averaged an underwhelming 3.7 yards per carry last season.
Fournette will likely serve as the team's "bell cow" running back in the future. However, Ivory will likely be his tag team partner for at least the early part of next season while he adjusts to the NFL game.
"I think Leonard is going to be a great asset to our team," General Manager Dave Caldwell said during Fournette's introductory press conference.
"We think he's a special player, but we also think he's a special person."
Fournette is the fifth member of the Jaguars' draft class to reach a deal with the team. He joins fourth-round pick Dede Westbrook, fifth-round pick Blair Brown and seventh-round picks, Jalen Myrick and Marquez Williams.
Second-round pick Cam Robinson and third-round pick Dawuane Smoot remain unsigned.
Follow Mike Kaye on Twitter at @Mike_E_Kaye.


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RS athletes receive Serbian passports
Prime Minister Ivica Dačić handed Serbian passports to a group of eight talented athletes from the Serb entity in Bosnia, RS.Source: Tanjug
Based on the Agreement on Special Parallel Relations between Serbia and the RS and the right to own a dual citizenship, the athletes will be able to compete under Serbia's flag at international sporting events if they so wish.
Passports were given to Denis Marjanović (kickboxing), Darko Savić (kayak), Biljana Cvijanović (athletics), Darija Kitić (shooting), Miljan Antonić (table tennis), Maja Stojković (taekwondo), Aleksandra Samardžić (judo), Sandro Poletan (boxing).
Skier Zana Novaković and handball player Velibor Manjić, who were prevented from attending the ceremony by other commitments, will be handed their passports later.
"Which team they may choose to compete for is something that concerns their own his personal preference, but this is not the most important thing here. We want Serbia and the RS to have as close cooperation as possible and it will continue even after the reshuffle of the (Serbian) government, when we will hold a new joint session, this time in Serbia," Dačić told reporters at the Palace of Serbia in Belgrade.
He added that the giving of the passports is only part of a project of cooperation in the field of sports and youth.
Before the passport giving ceremony, Dačić met with RS Prime Minister Željka Cvijanović, who said that the initiative is an expression of care for the future of young people.
She said that she and Prime Minister Dačić also discussed other joint projects between the RS and Serbia.
"The ties between the Serb Republic and Serbia are at the top of our priority list. I can see Serbia thinks the same way," Cvijanović said, recalling the fact that Serbia is a signatory to the Dayton Accord, which put an end to the war in BiH and based on which the RS and Serbia signed the Agreement on Special Parallel Relations.


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Is there any plan for a Lifecast Discord? I'd love to join.
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Do you think that more video games should be marketed to kids? I don't mean like bad kids games and definitely not adult games that kids can have their parents buy, but genuine children's entertainment. Like, imagine a toned down version of Dark Souls or like God of War. Don't ruin the integrity all-together, but like cut some unnecessary stuff out? Do you think it's doable or do you think that in order to actually cater to kids that it would cut out too much important detail? I may be rambling, but I'm just curious since the label of "kid's game" seems to just almost not be there anymore unless you count a handful of cheap dollar bin games and almost all of Nintendo's library. I know Nintendo gets labeled as the kid-friendly option, but I wonder if it would be worthwhile for other developers and companies to try and reach out to a younger audience. -Sydney
Pick a video game character to associate everyone on the podcast with!


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Hi, my name is Carl Emerson, I am the creator of 'InsideOut Solutions'. I work with talented project leaders at the interface between Pharma and CROs to facilitate productive empowered relationships between teams, to train, demystify and create solutions that enable value to be realised. I coach executives, project leaders and teams in taking the next step forward in excellence. Based on over 25 years of experience, I provide the diagnosis, resolution plan, and platform to promote long lasting results, enabling teams to overcome their challenges and confidently embrace the fulness of their potential.
What Can I Do For You in Pharma?
Everyone knows that outsourcing is supposed to take work away from the sponsor, but sometimes it does not feel like that! Sometimes the relationship with the supplier is such that you feel that more management oversight is necessary, sometimes your team are unable to let go and micro-manages needlessly … [more]
What Can I Do For You as a CRO?
It can be an impossible job, trying to second guess what your client is expecting, what they want from you, or even trying to figure out if they even know what they want at all! No matter how long you have been doing the job, not matter how dedicated your BD team, sometimes it can be really insightful … [more]


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Formula (Non-wing)
Learning Resources
Tips On Choosing Wingless Formula Car Books
As the formula car is scratch-built and often races in a very narrow performance band, we suggest you start with a solid understanding of vehicle dynamics that will enable you to maximize the performance of the car through your design.
Other good books to consider would be chassis/suspension design, motorcycle-engine powered race car design, metal and composites fabrication and fasteners/metallurgy. Although not winged, aerodynamics still play a significant role in racing where the engine power is close, and so books on aero design should be considered as well. Depending on how your design or concept evolves, other categories should be considered.
|Book Category
Amateur Car Aerodynamics Sourcebook: For everyone interested in road car aerodynamics
A DIY guide to aerodynamics changes to road cars. It includes basic theory on aerodynamic lift and drag, testing techniques, flow visualization and a number of projects to modify aerodynamics by using aerodynamics devices.
Race Car Aerodynamics: Designing for Speed
An in-depth and comprehensive guide to race car aerodynamic theory and practice. It covers everything a designer needs to know--from basic theory and aero devices (i.e. wings, venturis, diffusers, spoilers and more) to their applications on different types of race cars. Written with the non-engineer in mind, it also provides many examples and diagrams that show how to optimize the air flow around and through a race vehicle.
Chassis Design: Principles and Analysis (R-206)
A technical engineering book which takes chassis, handling, vehicle dynamics and suspension characteristics to great levels of depth. For practicing and aspiring automotive engineers and race car design enthusiasts. Illustrated with over 400 figure and tables.
Chassis Engineering: Chassis Design, Building & Tuning for High Performance Handling
Chassis Engineering is a great introduction to race car design. In a practical and down-to-earth way, it covers the fundamentals of how race cars handle and the requirements for designing and constructing a car. The book includes chapters on chassis design, suspension design, frame construction, aerodynamics and tuning. Overall it provides the reader with the foundation of how the key components of a race car work and interact together.
The Race Car Chassis : Design, Structures and Materials for Road, Drag and Circle Track Open- and Closed-Wheel Chassis
Aspiring designers will find Forbes Aird's book on chassis design to be a good introduction to the fundamental purposes, structures and materials of race car (or road car) chassis. What the book might lack in formulas and design calculations, it makes up for in sheer breadth of chassis design and construction ideas. It provides sufficient information to the reader to leave them with a solid understanding of the various chassis types, materials and construction so they can make informed choices about designing their own chassis.
Going Faster! Mastering the Art of Race Driving
Teaches race car driving techniques, vehicle setup and racecraft. The chapters cover understanding the race track, driving lines, driving techniques, race craft (passing, accidents, etc)--all in great detail. It also includes vehicle setup and an introduction to the racing world you can expect to enter.
Speed Secrets: Professional Race Driving Techniques
Automotive Wiring and Electrical Systems
Covers electrical theory, automotive electrical systems, troubleshooting, construction of new and modification of existing vehicle electrics. Instructions on tools, adding new circuits, installing electronics and vehicle wiring. Several project are documented including adding a stereo, electric windows and electronic accessories.
Carroll Smith's Nuts, Bolts, Fasteners and Plumbing Handbook
Racecar: Searching for the Limit in Formula SAE
The A-Z of Grand Prix Cars
For builders of pre-WWII styled Cyclekarts and vintage Grand Prix race cars, this book includes every car made from 1906 to 2000, including one-off manufacturers. Also includes information on how technical regulations have evolved and alphabetic listing of every manufacturer.
Advanced Automotive Welding
Advanced Automotive welding teaches basic and advanced welding skills specifically geared toward race car construction. Joint types, metal types, and welding processes such as TIG, MIG, oxy-acetylene and stick welding are covered. Includes projects such as roll cage, seat supports, floor pan and others.
Competition Car Composites: A Practical Guide
Composite Materials: Fabrication Handbook #1
Book 1 of the Composite materials series. Explains the basics of composites, their applications, workspace setup, tools and practical techniques. Includes projects to help the builder learn techniques of mold making, laminating, demolding and finishing. Includes many high quality color photographs to guide the reader.
Composite Materials: Fabrication Handbook #2
Book 2 of the Composite materials series which gets builders started by explaining the practical techniques. Includes projects to help the builder learn techniques of mold making, laminating, demolding and finishing. Includes many high quality color photographs to guide the reader.
Composite Materials: Fabrication Handbook #3 (Composite Garage Series)
Book 3 of the Composite materials series. Expands on mold making, advanced mold systems, one-off fabrication methods and computer design. Includes hands-on projects such as a body panel, camper shell and hollow body guitar to help the reader learn and practice techniques. Also includes composite repairs.
Engineer To Win: The essential guide to racing car materials technology
How To Weld
A complete guide for beginner welders on the history, safety, equipment and techniques for welding. The book covers metal fabrication tools, types and properties of metals, welding joint designs, gas welding, brazing, arc welding (MIG, TIG, stick) and cutting. It also includes sample exercises to help the reader practice what they have learned.
Metal Fabricator's Handbook
Practical Fabrication and Assembly Techniques: Automotive, Motorcycle, Racing
Engine Builder's Handbook
Motorcycle Turbocharging, Supercharging, & Nitrous Oxide: A Complete Guide to Forced Induction and its use on Modern Motorcycle Engines
For builders of small motorcycle engine-powered race cars who want that extra kick. Teaches how to turbocharge, supercharge and use Nitrous oxide on motorcycle engines. This book goes into ram air, turbos, superchargers and nitrous systems plus the fuel systems that work along side them. The book also looks at which engines are best for forced-air induction.
Racing Engine Builder's Handbook: How to Build Winning Drag, Circle Track, Marine and Road Racing Engines
Practical tips and techniques on building a racing engine. This book covers applications such as drag racing, circle track, road racing and boats. The author's approach looks at math used in modifications, combined with examples and guidance on when and how to apply complimentary modifcations.
Suspension Geometry and Computation
Teaches detailed theory, analysis and examples for designing suspension geometries. This is an advanced and very detailed design book that provides an engineering-level understanding of suspension design which is recommended for automotive engineering students.
The Shock Absorber Handbook
|Vehicle Dynamics/Handling
Fast Car Physics
A great introduction to the world of vehicle dynamics, in language and explanations that are easy to understand. Learn basic vehicle physics, handling/dynamics, suspension types and geometry, and the latest approaches to green technologies for racing--energy recovery and storage.
|Vehicle Dynamics/Handling
How to Make Your Car Handle
Teaches how to improve vehicle handling through suspension and chassis modifications and understanding vehicle dynamics. Includes basic suspension theory on roll centers, roll axis, camber change, bump steer, anti-dive, ride rate, ride balance as well practical chassis modifications.
|Vehicle Dynamics/Handling
Race Car Vehicle Dynamics (R146)
A comprehensive book on the vehicle dynamics of race cars (and applicable to road cars). Includes the most in-depth theoretical knowledge about vehicle handling, suspension and dynamics available in a single book. Along with clear explanations of principles there is a large mathematical component for engineering design. Can be used as a university textbook for vehicle engineering/Formula SAE/Student.
|Vehicle Dynamics/Handling
Race Car Vehicle Dynamics: Problems, Answers and Experiments
|Vehicle Dynamics/Handling
Tune to Win: The art and science of race car development and tuning
The fundamentals of race car vehicle dynamics in a clear, well-written text. Explains suspension, weight dynamics and vehicle handling behaviours in a way that permits the designer to understand cause and effect and improve their race car design, vehicle tuning and even driving.
|Whole Car (Design and Build)
How to Build Motorcycle-engined Racing Cars
|Whole Car (Design)
Race Car Design
|Whole Car (Design)
Red Bull Racing F1 Car: An Insight into the Technology, Engineering, Maintenance and Operation of the World Championship-Winning Red Bull Racing RB6
Created in the format of a Haynes auto repair manual, this book includes photographs and information about the design of the Red Bull RB6 Formula One car designed by Adrian Newey. For aspiring race car designers, it provides a close up view to components and insights into their design and optimization.
RaceCar Engineering
UK-based magazine which focuses on the latest technology in race cars
UK-based magazine which monitors race car technology and engineering applications.
Sanctioning Bodies/Organizers
ASN Canada FIA
FIA sanctioned sporting assocation in Canada
Formula North
Canadian Formula Student
Federation Internationale de l'Automobile
Institution of Mechanical Engineers - Student Formula Series (UK)
Society of Automotive Engineers - Student Formula Series
Sports Car Club of America


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Multi Grammy Award-Winning Producer/Composer Rudy Perez and Diga Entertainment launch revolutionary project with online community elHood.com
Music fans will vote to decide on creation of album content
Through an online exchange on elHood.com, fans who log onto Pilar Montenegro's web page http://www.elHood.com/PilarMontenegro will be able to listen to song demos submitted by established publishers for Montenegro's new album, vote to pick their favorite demos, and send in their feedback on the songs. Montenegro will then choose a fan from those who have been most active on her page during the contest to join her for a visit in the recording and production studio during the album production. The entire process will be showcased via exclusive video feeds and ongoing reports on Montenegro's official elHood webpage. Users will be able to vote for their favorite songs online as well as through mobile phones and phone card voice prompts. DIGA Entertainment, of which Perez is Chief Creative Officer, in partnership with Epana, a nationwide Hispanic-focused marketing and communication services provider, will feature the contest through a new marketing technology, reaching Mexican consumers through seven million phone cards and a potential 35 million voice prompts.
elHood is much more than a social networking destination. It is a platform dedicated to connecting artists with fans.
"This is a revolutionary collaboration between award-winning musical talent, state-of-the-art technology, and music fans around the world," said Demian Bellumio, president and co-founder of Hoodiny Entertainment Group, the parent company of elHood.com. "elHood is much more than a social networking destination. It is a platform dedicated to connecting artists with fans. Together with a respected and prolific producer/composer such as Rudy Perez and a wonderful talent such as Pilar Montenegro, elHood looks forward to charting new territory in the music industry."
Using elHood's pioneering technology and DIGA's new "Tú Música" phone cards, which have been developed with partner Epana and are sold at more than 40,000 retail stores, Perez and recording artists will have unprecedented access to Latin music fans.
"It's important for the music industry to use the best technology available to continue reaching music fans," said Perez. "Pilar and I have had very successful collaborations in the past, and this new partnership with elHood provides precisely the kind of interactive experience today's music fans want."
"I welcome the chance to be involved with a project that pushes the boundaries of the music industry," said Montenegro. "Working with Rudy is always an amazing experience, and I'm excited about bringing my fans into that process," she said.
"DIGA Entertainment is committed to setting the standard of the new model for marketing and promotion in the Latin music industry," said Patxi Pastor, President and CEO of DIGA Entertainment.
elHood.com connects artists and fans worldwide through its unique digital user-experience featuring exclusive content from independent and major label artists. elHood.com. Hoodiny Interactive, and Hoodiny Productions are the three business units of Hoodiny Entertainment Group ("Hoodiny"). Hoodiny assists some of the leading Spanish-Language media companies in the monetization of their content and adoption of leading-edge media delivery platforms. Hoodiny has offices in Miami Beach, Los Angeles, and Madrid.
To learn more or join the community, please visit http://www.Hoodiny.com and http://www.elHood.com.


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All parents complain at one time or another that their teenagers seem to barely hear a word they say. An estimated fifteen in one thousand youths under the age of eighteen, nevertheless, do in fact have some level of hearing loss. Baseding on the National Institutes of Wellness, one-third of those situations can be condemned partially on our environment. Our ears are assaulted by excessive noise everyday: the teeth-grinding whir of a next-door neighbor's leaf blower; an unstable automobile alarm system shrieking distant; a jet airplane roaring overhead.
Sound quantity is measured in devices called decibels (dB). Unexpected or extended exposure to lower audios (85 dB or more) can possibly cause short-lived or permanent hearing loss. This is called acoustic trauma. Exactly how loud is 85 decibels?
Remarkably, not extremely loud, concerning equal to the bleating of city traffic as enjoyed through inside your automobile. The Occupational Safety and security as well as Health Administration (OSHA), which controls hearing safety and security in the workplace, mandates that staff members need to not go through greater than 90 dB over a period of 8 hrs, and also never ever greater than 115 dB.
Each 5-decibel increase in intensity reduces the safe-exposure time by fifty percent, so that the typical rock-music efficiency (110 dB) starts to take its toll on youngsters' hearing after simply half a hr. Young adults exposed to such high-intensity noise could as well experience short-term hearing loss characterized off-the-cuff buzzing. The results of such quick duration acoustic injury typically settles in a number of days.
Nonetheless, years of repetitive exposure to harmful degrees of noise could bring about permanent hearing damage, by ruining the small cells in the inner ear. With the loss of those cells, an individual begins to experience difficulty hearing piercing type sounds. Additionally, the nerve fibers that transmit sound messages to the brain begin to deteriorate, as do the equivalent nerves within the central nervous system. At some point, the lower frequencies, where a good deal of speech is figured out, ended up being impacted too. Although the signs of hearing loss could not surface until later in life, the damage is currently underway.
Signs and symptoms that Suggest Hearing Loss Might Include:
– Loss of hearing level of sensitivity, initially to piercing (high-frequency) appears, after that ultimately to lower pitches
– Trouble hearing discussion, particularly when other people are speaking or there is substantial background sound
– Temporary or permanent buzzing in the ears
– A sense of fullness in the ears
– Voices and various other noises sound stifled and/or misshaped
Just how Hearing Loss is Diagnosed
A detailed medical history as well as a physical exam, consisting of an ear test with an otoscope. Impedance screening, a hearing evaluation for reviewing the functioning of the mid ear, and pure-tone audiometry, to test the softest level at which a young individual could listen to different frequencies of sound.