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Pete Guinosso Yoga creates yoga retreats with a spiritual yet light-hearted environment for students to uncover the benefits of yoga.
Instruction language: English
5 days / 4 nights
Instruction language: English
5 days / 4 nights
Known for his joyful energy, skilled touch and sense of humor, Pete creates a spiritual yet light-hearted environment for his students to uncover the deeper benefits of yoga. Pete's ability to compassionately guide students of all levels through a vigorous asana practice makes his classes amongst the most dynamic in the bay area. For newcomers and advanced practitioners yearning for a new adventure and challenge, let Pete be your guide!
Alicia Pellegrin United States
January 2018, BookYogaRetreats
The retreat was meticulously planned and implemented, the site was beautiful, and the staff was excellent.
Yoga room small considering the number of people.
BookYogaRetreats website
If I could give the retreat an 11 points rating, I totally would (so on your scale it is a 10). Yoga classes were great, the food was beyond any expectations, and Pete has created a very warm and accepting atmosphere. It was a wonderful retreat!
A traveler
Yelp website
Pete is amazing. His classes are challenging yet there is a sense of calmness through the way he teaches. Love his classes!!
A traveler
Pete Guinosso Yoga website
Pete is the real deal. He's down to earth, and also an incredible healer and spiritual teacher. I have had some of my best practices and my most profound breakthroughs in his class. It's more than just a fantastic workout (although it IS just that).
Sequoiah United States
Pete Guinosso Yoga website
Peter is a very gifted yoga teacher. He knows how to make everyone feel welcome and comfortable. He knows when to be funny, when to give a student space, when help is needed, when to move into a new direction. His classes are vigorous, challenging, playful, meditative, and relaxing all at the same time. I feel energized after one of Peters classes. Peter calls us to be fully present for each breath in each pose, and how can that not ooze into the rest of our lives off the mat?
Antonia M. United States
Pete Guinosso Yoga website
In Pete's classes, I've learned to understand particular poses better as well as found the courage to try ones that scare me. I've grown as a yogi, and maybe best or most important of all in our difficult, stressful world, I've had so much fun! I'm very grateful to him for that.
A traveler United States
Pete Guinosso Yoga website
Pete has the physical know-how to pull you in and keep you safe, the emotional delicacy to help you connect, and the spiritual intellect to guide you further. Add a little (ok, a lot) of humor to keep in real, and well, it's an intergalactic party of epic proportion. To the yogis who've been around the block, take one class and you'll understand. To the newbies who are nervous and don't know where to start, Pete is exactly the person to show you just how amazing this practice can be no matter who you are or what you want out of it.
Proscriba D. United States
Pete Guinosso Yoga website
Pete is a really compassionate and skillful yoga teacher. He infuses his classes with both humility and humor, making for a nice cocktail, vibe wise; not to mention the kick-your-butt sweaty workout.
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SNOOP Dogg has been arrested in Norway for possessing more than eight grams of marijuana.
The 40-year-old was detained by customs officials at the Kjetil Airport in Kristiansand, 320km south of Oslo, for drug possession and travelling with too much cash.
He was taken to a police station and questioned, according to a police statement.
"He has admitted to the illegal importation and possession of a few grams of marijuana. He was issued a 12,000 kroner ($2000) fine and has been released," police said.
The Grammy winner was also fined $6581 for carrying $37,352 in cash, which is $33,236 above the legal limit.
The rapper travelled to Norway for a performance at the Hove Festival, which lasts from June 26 to June 29.
Snoop Dogg has a history of drug convictions.
In 2005, he appeared to smoke marijuana on stage when he performed in Kristiansand.
Originally published as In the Dogg House: Snoop busted with pot, cash

subset: commoncrawl


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No title - New car parking system the Space-O-Matic. Leicester, Leicestershire.
C/U of car driving towards camera in two tier parking system. M/S showing two cars stacked with space available underneath. M/S pan as car drives into space underneath car. M/S showing a woman about to operate the car lift. C/U front wheels of vehicle on the ramp showing safety bar coming up to stop car from rolling off.
M/S front of car rising in the air. M/S rear of car rising up on ramp. C/U showing the car rising on ramp leaving space underneath. C/U of a large safety clip being engaged as the car reaches the top. M/S pan as a car drives into the space now left below. C/U showing man moving lever which operates a safety device. C/U of bar touching car which is underneath, (this stops the ramp being lowered while there is a car below). M/S showing cars stacked.
No title - New car parking system the Space-O-Matic. Leicester, Leicestershire.
- Archive
- British Pathé
- Issue Date:
- 29/09/1968
- Sound:
- Sound
- Media URN:
- 56918
- HD Format:
- Available on request
- Film ID:
- 2073.21
- Stock:
- Black & White
- Duration
- 00:00:51:00
- Time in/Out:
- 01:32:24:00 / 01:33:15:00
- Canister:
- 68/79
- Sort Number:
- 68/079
Appears in...


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sonya thomas
Here Are The Over-Stuffed Winners Of This Year's Fourth Of July Hot Dog-Eating Contest
There's a new queen and reigning king in Coney Island. But what about Kobayashi?
The 10 Craziest Competitive Eating Moments
These ladies and gentlemen (and bear) are TRUE radical eaters. They will not allow themselves to be confined by quaint, outdated notions such as cutlery, location, or "quantity," when it comes to pursuing their passion. This list showcases the finest moments of the greatest, most inspirational eaters that the world has ever seen.


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Puppy: sorella
Friends: 1
Member Since: February 20, 2009Add to Friends
Sorell is an 8 month old red nose pitbull. She is a loving and energetic puppy!!We could'nt ask for a better puppy. She loves to play with our 3 kid and her best friend premo and 8 year old red nose pitbull. Who at time we think has more energy then her,lol.View Profile


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Integral: The Past is My Shadow
Given that three years have passed since Integral's Tympanik Audio debut Rise, one's initial inclination is to think that its latest collection The Past Is My Shadow spreads itself across two full discs because the group has been bankrolling tracks during the three-year break. In fact, the material on The Past Is My Shadow precedes Rise, as the German duo David Rotter and Rafael Milatz produced the release's eighteen tracks between 2002 and 2006 when they went wherever their muse took them and with little concern for genre. Though the word is overused, in this case the word epic truly does apply, as Rotter and Milatz often build these previously unreleased tracks into intense mini-epics of great drama and portent. The pulsating, synth-heavy pieces are laden with orchestral strings and woodwinds, and sometimes include ponderous spoken word passages, too. While an Integral style comes into clear focus, the material is nevertheless consistent with the Tympanik Audio template in its emphasis on dark electronica and digital production design.
An overview of the collection's tracks provides an impression of its stylistic reach. A strong opener, Als Wären Wir Niemals Gewesen pursues a classically tinged pathway through raw dark electronica terrain, with Integral elevating the melancholy piece with strings and an oboe's mournful cry. That Integral was open to a panorama of styles and genres during this formative period is borne out by the material. Pop Realtá, for example, seems to draw from the exotic Middle East in its macabre dancehall rhythms, as does Synthie Raga in its incorporation of tablas and sitar-like drones. The insistent techno pulse powering A Taste Of Your Future comes as a welcome addition to the group's sound, especially when it arrives fifty-five minutes into disc one when a boost of energy is needed. If the track doesn't quite recast Integral as a club act, its throbbing groove at the very least nudges the group in the dancefloor's direction.
Disc two perpetuates the first half's epic style with the grandiose sweep of Asphalt Architechture [sic] and the creepily atmospheric CPU Fairytale. Githarsis extends the instrumental sound into an electroacoustic zone by adding classical guitar and acoustic bass to the group's combustible swirl. The penultimate piece, Radio Sehnsucht, revisits the phantasmagoric and encompassing style of the opening tracks, while the sombre title track finds Integral at its most orchestral, with oboe and flute added to the duo's intricate beat programming.
A few years ago, the duo, in describing their approach, said, We believe that electronic music can sound very digital and still have a human feel to it. We try to make music that touches both the brain and the heart. The goal is certainly reached on The Past Is My Shadow as no matter how complex and dense an arrangement might become, the emotional dimension never gets lost in the process. Integral's fundamentally plaintive and melancholy sides always speak through the music clearly, and more often than not The Past Is My Shadow registers powerfully as a result. If there's a downside to the release, it's one of length: even the most devoted Integral fan might found him/herself exhausted by the amount of material collected. The first disc alone features seventy-three minutes of music, and one is certainly well-sated by it even before the fifty-five-minute second half begins. Pardon me for stating the obvious: maybe the better strategy would have involved selecting the best tracks and issuing The Past Is My Shadow as a single, hour-long set instead.
January 2012


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It's time for a great Friends and Family sale from Bloomingdale's, everyone! And the good news is while there is (always) some restrictions on brands, I did feel like they included A LOT of labels that are generally left out of all promotions from other major stores. Win!
I have picked through preeeeetty much the entire site today and here is what really caught my eye…and there's a lot.
Happy Shopping!
Use code "FRIENDS" at checkout for 20% off your order.
1 (3 colors!) | 2 (sale + promo!) | 3


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Headgear for Various FlexiFit, Zest & Zest Q Series Nasal CPAP Masks
CUSTOMER PRODUCT REVIEWS: Write a Review and Share Your Thoughts With Others!
Head Gear Replacement
Written By: L.M. Goodall, Palm Springs 3/18/2014
This is the only thing with my order that has given me trouble. Lots of adjusting at night to get it just right. The size is good but for some reason it needs a lot of attention. Not like the ones before. Oh well, I have hope that I will be able to make it work.
Written By: stephanie, North Carolina 3/11/2014
works great
Works well with my Flexifit 431
Written By: Valerie M., Newark, OH 10/11/2013
Because it is designed more like the headgear for the nasal masks, I was concerned about whether it would work with my full-face mask. However, I'd always hated the style that came w/ my 431. I have a fairly small "girl head", and wound up connecting part of the straps with a hair elastic to tighten the fit up enough. I also didn't see the point of the over-the-head section (which created constant friction with my hair). So, I decided to give this one a try. I bought the pink one, and it fits perfectly. My mask no longer slips during the night. The only drawback to this one is that it doesn't have the strap for the quick-release. I left about a 1" tab from my old headgear hanging off the quick-release section. The quick-release still works fine, and it's one less strap between my face and the pillow.
View Popular Sleep, Oxygen & Asthma Therapy Search Terms • Sleep Therapy Products by Fisher & Paykel Healthcare • All FlexiFit 406 Petite Nasal CPAP Mask Parts • Parts for CPAP Masks & BiPAP Masks • All FlexiFit 407 Premium Nasal CPAP Mask Parts • All FlexiFit 405 Nasal CPAP Mask Parts • All Zest Nasal CPAP Mask Parts • All F&P Zest Q & Lady Zest Q Nasal CPAP Mask Parts


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I was school-age when the Blizzard of '78 unleashed its fury on New England. It was an historically powerful storm, bringing hurricane force winds and three feet of snow. The blizzard raged for a day and half when it stalled off the coast.
For most kids this was a wonderful time. Our street was unplowed for a week until a front end loader finally managed to clear the snow. School was closed for weeks. Huge drifts of snow made for great sledding.
But for many, the Blizzard brought destruction and death. Michael Tougias tells one of those stories in Ten Hours Until Dawn.
The most devastation from the Blizzard fell on the coast. The high winds and length of the storm lead to huge waves and violent seas. The tanker Global Hope was trying to ride out the storm under anchor in Salem Sound. The ship's anchor started dragging, the ship began floundering on the shoals and the captain sent out a mayday.
The ninety-five foot Coast Guard cutter Cape George from Boston and the 210 foot Decisive from Provincetown fired up their engines and made way to the incident. Closer by, the Coast Guard sent a forty-one foot utility boat and a forty-four foot motor lifeboat from Gloucester Harbor. They set out into violent waters churned by the blizzard. The two smaller boats took a beating as soon as they passed the breakwater in Gloucester Harbor.
Also hearing the call was Frank Quirk. He sat back waiting for the Coast Guard to do their job. Using his forty-nine foot Can Do, Quirk delivered pilots to incoming cargo ships. He was also a diver and had participated in rescue attempts. He had an encyclopedic knowledge of the coastal waters.
When the smaller boats got in trouble, Quirk fired up the engines and gathered a few friends. They headed out into the beast of storm slamming against the New England coast.
The obvious comparison for this book is Sebastian Junger's The Perfect Storm. Both books involved boats that left Gloucester Harbor and got caught in the teeth of a vicious storm. Junger crafted a story around the issues confronting swordfisherman, but had little information about what actually happened. The Andrea Gail and her crew were never heard from again.
Ten Hours Until Dawn recreates the Can Do's battle with storm. Tougias had copies of radio transmissions to help him structure the story. He was also able to interview the participants and spectators to the events that took place in Salem Sound during the Blizzard of '78. It's a compelling story.


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CLUBS face stiff penalties including loss of competition points or deregistration of individuals if they are found to have breached the NRL's new concussion policy.
The efforts of coaches in past years in trying to influence doctors to clear players to return to the field after head knocks is something the NRL is looking to end as part of new guidelines for the protection of players during matches.
Read More
NRL lays down law on concussion breaches with strict new policy
Discussion in 'News' started by Jethro, Feb 21, 2014.
Discussion in 'News' started by Jethro, Feb 21, 2014.
- Page 1 of 2Page 1 of 2
XenPorta 2 PRO © Jason Axelrod from 8WAYRUN


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First Amendment Rights Violated!
American citizens should not have to live in fear of a prison sentence merely for disagreeing with the government's opinion. All Americans should remain free to honor God in our lives and in our work. The government has no business threatening Americans with jail time for simply exercising their constitutionally-protected freedoms of religion and speech. Every American, whatever you think about this issue, should fear a government that ignores the First Amendment in order to exercise this kind of power over its citizens. (Following Reports are from the Family Research Council — frc.org)
Dec. 12, 2013–Jack Phillips is a baker who declined to bake a wedding cake for a same-sex couple because his Christian belief is that marriage exists only between a man and woman. Now a Colorado judge has ordered him to bake cakes for same-sex marriages, and if Phillips refuses, he could go to jail.
Phillips owns a small business, Masterpiece Cakeshop, in Lakewood, Colorado. A homosexual couple-Charlie Craig and David Mullins-visited Phillips's store on July 19, 2012, asking him to bake them a cake to celebrate their wedding. Although the Colorado Constitution defines marriage as between only one man and one woman, these men claimed to have been already married in Massachusetts and wanted to celebrate the wedding in Colorado.
Craig and Mullins complained to the Colorado Civil Rights Commission. On Dec. 6, 2013, an administrative law judge-Robert Spencer-ruled that Masterpiece Cakeshop and Jack Phillips violated Colorado's anti-discrimination law. Spencer ordered Phillips to bake cakes celebrating gay marriage for any other parties that ask for such a cake in the future. Read More…..
Dec. 13, 2013–This Christmas, it's not away in a manger, it's away goes the manger. That was the case at Shaw Air Force base, where a plastic baby Jesus almost caused an international incident. The installation's nativity, which was an annual tradition, was abruptly moved when a group of Airmen supposedly complained that the display amounted to an endorsement of religion.
Today, the holy family is back in its rightful place — the victim of an Obama Pentagon overreach that Shaw officials say has since been corrected. According to theSouth Carolina base, commanders were never alerted to the problem by the Airmen themselves but by the Defense Department, which was acting on a missive from the anti-Christian crusaders at the Military Religious Freedom Foundation (MRFF). Within hours, Pentagon officials ordered Mary, Joseph, and Baby Jesus to be put under wraps. Shaw officials had a better idea: moving the manger to the chapel. Until then, the scene had to be covered in a tarp — lest more Airmen be traumatized. Read More….
Dec. 13, 2013–In California, atheists are waging war in some pretty high places — 822 feet above San Diego, to be exact. There, in a beautiful memorial overlooking the ocean, rises a tall white cross. For decades, it's stood on that spot as a peaceful guard to the legacy of our soldiers. Two thousand seven hundred plaques sit in its shadow–memorials to men and women who fought for the very freedom the Mount Soledad cross represents. But the Left, which apparently has nothing better to do than complain about a few acres of public property, is doing everything it can to bulldoze the display.
Since 1989, liberals have gone out of their way to be offended by the Memorial, which has culminated in an explosive, quarter-century lawsuit. This week, the case took another turn, as a federal judge had no choice but to order the famous cross to be removed from the memorial. As FRC's Ken Klukowski explains in a new Breitbart column, Judge Larry Alan Burns seemed to choke up as he read the edict declaring the cross an unconstitutional endorsement of Christianity. He, like most of us, is no doubt saddened by the precedent of the Ninth Circuit, which binds his hands under its radical interpretation of the Establishment Clause. Read More….
(Articles: Family Research Council)
Visit our Website: http://www.embassyforworldpeace.org


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He was an incredible athlete and gifted poet as well as a prety good actorBernie... Read more
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I go on this site coz it's fun reading short stories others have come up with. I don't write, myself, coz I would too much.
And no-one noticed Remus fell through the archway as well?
Well, in school Pansy was really stuck-up and hated Ron, Hermione and Harry so I seriously can't imagine THEM getting together. Anways, its your story and its really good. I love the fake name.
Author's Response: I agree with your analysis completely. When I was giving this pairing in the exchange I wasn't sure how I would ever get the two of them together in any situation, much less a romantic one. I'm so glad you liked the story (and the fake name). Thank you so much for reading (and more importantly reviewing).
Hutchinson, you rock!
wtf? that was gold mate, gold. i loved it ; )
Author's Response: Haha, thank you :)


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Words containing grow
Found 112 words containing grow. Browse our Scrabble Word Finder, Words With Friends cheat dictionary, and WordHub word solver to find words that contain grow. Or use our Unscramble word solver to find your best possible play! Related: Words that start with grow, Words that end in grow
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Peggy gets mooned!
Explored Front Page - March 22, 2009 - Thank you all so very much!
Thank you Wendell & Anne Louise for grabbing the screen shot for me!
The moon rising above the lighthouse at Peggy's Cove just after sunset.
Peggy's Cove
Nova Scotia, Canada
Well it's been over a month since my last PC lighthouse shot! I can't believe it!! LOL
I shot this over 6 months ago with a buddy who wanted to go try out his new camera. The moon was full and the tide was out so I figured that would make for some decent waves. They turned out to be better than normal but not too crazy. The sun had just disappeared over the horizon here but the pink in the sky was really awesome. Too bad there weren't any clouds but at least we had an unobstructed view of the moon. It wasn't dark enough to see the stars yet and the only other thing in the sky was the planet Venus (or was it Jupiter?) that you can barely see here.
You might be asking why I sat on this for so long? Well, a few reasons really... my archives of folders/pictures is or at least was not organized and the RAW file of this image is much darker so I didn't really take a good look at until I switched to Lightroom2 and cataloged all of my shots. LR2 is really great for organizing, ranking and raw processing your work. You can assign a rank (or star rating) so you can easily find the shots you want to process later without having to go through them all again (like I always had to do as I forget about my old shots quickly. I know, you forget about my shots rather quickly as well!! :-)
Post Processing
Well let's see... firstly this was one shot at a wide aperture and high ISO 400 (for the D200) which can be noisy but I wanted to more or less freeze the waves hitting the shore. Knowing what I know now I would have taken another exposure exposing for the rocks and sky and push it far to the right (on the histogram) and blended them later during PP (post processing). At least I knew at the time to take a shot of just the moon exposed properly to blend in later. Anyway this shot was so dark and the sky was so noisy that I passed it by when I first looked at it in September. After learning a few more skills and getting Noise Ninja I gave it another look to see if I could rescue it. I gave the sky a big dose of NN and it really smoothed it out well. If there were clouds it likely would have been too soft but it worked well on the graduated colors in the sky so I'm happy.
Please, no multiple invites or crazy glittery graphics. Thank You
Nikon D200 : Nikkor 18-200mmVR @ 22mm : 1/6s @ f/4.6 : ISO 400


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Help on playing games, watching videos, commenting, and rating. For all other inquiries please contact us.
Watching Videos: If a video is not appearing, download Adobe Flash Player. If a video is playing slowly (lagging), try refreshing the page (F5).
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02. Happy Wheels
03. The Torture Game
05. Shoot'm
06. Castle Clout
10. Torturomatic 2
More Ways to Keep Busy
For even more ways to be entertained, discover the world of online slots with this gaming guide now.


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Narcissists project a fake image; does this mean that nobody really knows the real man underneath enough to love him?
By Tigress Luv, The Breakup Guru
According to the mythological legend, Narcissus fell in love with his reflection. Narcissus was legended (yes, I made that word up - but it fits soooo well!) to be an exceptionally cruel man who felt disdain for all those who loved him. As punishment for this he fell in love with his own reflection in a pool and subsequently perished alone alongside his reflection, never being able to leave his own reflection and find a true love outside of himself. Therefore he was sentenced to die alone never to have found a real love for himself, either from him or from others.
Today the term 'narcissism' is coined from this legend. A narcissist does not love his true self, but does love the 'false' self that he reflects to himself and to others.
To better explain, a narcissist creates an outward image of being 'perfect' and lovable and he then displays this fabricated image to others. He has given birth to an impression of himself, and never has developed or acknowledged his 'real' self. He wears this image like a mask, never removing it or revealing what's underneath it.
The narcissist depends on this 'false image' or rather his 'reflection' to feel love for himself. Unfortunately, because of this his true self is never really developed nor loved by him. He feels love for himself only though the love others have of his projected image. His love, therefore, is not of himself but of the projected 'image' that other people see him as; the fake image that he has perfected and emits.
The expression "what you see is what you get" does not apply to a narcissist. Most assuredly, what you see is not at all anything even remotely like what you get in the long run. Sure, he can keep this mask on for a while, but eventually it becomes too much for him to bear. In the privacy of an intimate relationship his mask is eventually removed, his 'package' is opened, and his true self emerges.
Once the narcissist is totally revealed you will see a man that is indifferent and not wanting to be bothered by love or intimacy. Once you have removed his mask he will leave you feeling like the empty shell that he really is himself ... an empty shell of a man that sucks the vitality out of those around him on his constant feeding frenzy of admiration.
Because the narcissist is so dependent upon this love and admiration from others he will go to great lengths to make sure that his 'fake image', or rather the 'persona' that he displays for others is of the utmost lovable and beautiful. He goes above and beyond to create a perfect, gentle, compassionate, 'lovable' image in order to gain the admiration and adoration of others.
The more his reflection gains this desired status (whether it be fear, admiration, adulation, love, respect, awe, etc.) the more removed he becomes from his 'real' self and the more pronounced his false, projected image becomes. He lives to impress and he loves only his impression.
In reality, the narcissist loves not anyone, not even himself, but rather falls in love with the 'impression' he makes upon others, and falsely feels love toward those who are most in awe of this 'impression'. Should the object of his love suddenly see through his fake image and find fault or flaw in his 'real' self, he will become outraged and full of disdain, disrespect, and an intense and contemptuous dislike and despite for that person. In a heartbeat his love for that person will become replaced with a loathsome disgust. His real self has been discovered and revealed.
Most narcissists will run just as fast as they can from someone who has removed his mask and revealed his true identity, whether or not that person actually likes their real identity, or not, doesn't matter. The narcissist cannot risk acknowledging, even to himself, that his false ego is just that -- false.
For more information on surviving a narcissist read my digital reports about my own, ten-year experience of living with a narcissist here, at my narcissist advice website, Breaking Up With Your Narcisist
Breaking up with a histrionic narcissist? Be prepared for the battle of your life! While you are an emotional basketcase, he is as Cold as Ice! While you are left holding down the fort and dealing with the real-life responsibilities, he walks away from everything leaving you to mop off his stage and pay his bills. He will punish you in ways you couldn't possibly have ever imagined...
....and not even acknowledge it to himself! Why? Because he's off charming the socks off of new women as if your years together didn't even exist!
The narcissistic ex continually acts in abusive, bewildering and confusing ways. He is not above committing destructive acts. When the breakup becomes a reality, it is likely that his 'false persona' will completely disappear all together and you will most likely experience the most hurtful of behavior from him. He is completely lacking in empathy, and - since he is not receiving any admiration from you anymore - he will dismiss you and discard you as worthless to him, consequently dropping any fake front that he once fabricated in order to keep you in the relationship. Click here to read our 'Breaking Up & Dealing With a Narcissist' downloadable pdf ebooks brought to you by Tigress Luv.
Read more details on getting over and recovering from a narcissist in downloadable PDF's
Insightful and enlightening, our downloadable PDF's are informative and healing. You may find them here at 'getting over a narcissist', or click here to find links to read the first page of all four.
Tigress Luv, the Breakup Guru


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I am currently struggling with the Captive Portal and the "Require certificate. Prohibit login when not detected." options.
Clients are successfully redirected to the Captive Portal page (usually!) and they can click on the continue link without any mention of not having the untangle certificate installed.
The certificate has been regenerated and includes the IP addresses of the interfaces that clients will connect to.
Here are some screenshots of how things are setup.
- CA Certificate
Screen Shot 2017-04-18 at 17.48.35.png
- No certificate errors
Screen Shot 2017-04-18 at 17.48.12.png
- Option selected in Captive Portal app
Screen Shot 2017-04-18 at 17.47.37.png
- SSL Inspector settings
Screen Shot 2017-04-18 at 17.57.24.png
I have tried using an Android phone, a Mac and a Windows 10 machine, at no time is there any mention of not having the certificate installed and when the "Continue" button is clicked, all devices can access the internet unimpeded, but of course they get certificate errors when visiting secure sites as one would expect as the certificate is not installed.
I am sure it something I am missing and not the fault of Untangle!
I appreciate any hep in resolving this issue.
- NG Firewall
- Cloud
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Android Game: Animal Commando
Animal Commando is a free shooter game for android where you will have to fight versus martians to save the moon. It's an indie game I've developed on my own, I hope you enjoy it . CONTROLS : - Right pad to move the player . - Left controls to change weapon and open fire . - Auto Aiming .
Category: Action | Views: 1194 | Reviews: 5 | Added: 2015-03-03
See Google Play download link below
App features
- Free game for Android.
- Action war game .
- 3D funny cartoon characters .
- Characters have different stats and weapons
- Third person shooter game .
- You can choose from three space warriors for fighting.
- Advance and unlock all levels .
- You can save your progress .
Rate Animal Commando
Latest 10 comments
2015-06-16 17:03:20: Because Sony Ericsson is now allowing the Verizon Xperia play to be unolck direct from? their website, would you do a tutorial? Thanks i guess if you get to it.


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Builders of a line of cruising catamarans from 38 to 60 feet.
Fountaine Pajot catamaran U.S. distributors
U.S. distributor of Outremer high-performance catamarans, U.S. dealer for Fountaine Pajot cruising catamarans, and U.S. agent for St. Francis luxury cruising catamarans. Also brokers used Outremers and handles Outremer charters in the South of France and St. Francis charters in the Bahamas.
Dealers for the Eluethera 60 and other Fountaine Pajot catamarans.


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Amazon.in offers a fantastic deal on fashion wear which is valid for both men & women products like Jeans, Watches, sunglasses and much more , upper, female ethnic wear collection with a class & all products come from well known brands like Peppe Jeans, Lee & many more Just apply the coupon code provided below:
How to Get Clothing, Footwear & Accessories Up to 70% Off + 20% Off :-
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Product Highlights
With an overclocked core based on AMD's Polaris architecture, and AMD LiquidVR ready, the XFX Force Radeon RX 480 Black Edition Graphics Card allows you to have the full virtual reality experience.
Not only for gaming, the Radeon RX 480 supports APIs such as OpenCL and OpenGL. These APIs can take advantage of the GPU's 2304 Stream Processors to accelerate parallel computing tasks, taking some of the processing load off of the CPU.
The front panel of the card features a variety of outputs. There are three DisplayPort 1.3 outputs and one HDMI 2.0b output. Combined with AMD's Eyefinity, the GPU can provide an immersive gaming experience using up to four monitors.
For cooling, XFX Force implemented a blower-style cooler. This cooling configuration is good for other configurations where space between computer components can be a concern. There is also a custom XFX aluminum back plate to prevent the GPU from bending.
AMD Radeon RX 480:
Stream Processors: 2304
Base Clock: Not Specified by Manufacturer
Boost Clock: 1328 MHz
Speed: 8 Gbps
Configuration: 8 GB
Interface: GDDR5
Interface Width: 256-bit
Bandwidth: 224 GB/s
Microsoft DirectX: 12
OpenGL: 4.5
Vulkan: Yes
|PCI Express 3.0 x16
|Display Support
Display Connectors:
3 x DisplayPort 1.3
1 x HDMI 2.0b
Maximum Digital Resolution: 4096 x 2160
Multi Monitor Support: Yes
|Power Requirements
Power Consumption: Not specified by manufacturer
Recommended System Power Requirement: 500 W
PCI Power Connectors:
1 x 6-pin
Height: 5" / 127 mm
Length: 10" / 254 mm
Width: Dual-Slot
|Packaging Infoytdysbaqserybsefxwccwbfxdcrzzttcctde
|Package Weight
|3.0 lb
|Box Dimensions (LxWxH)
|13.4 x 9.4 x 3.3"


text:
Over the holidays, an overprotective but loving dad and his family visit his daughter at Stanford, where he meets his biggest nightmare: her well-meaning but socially awkward Silicon Valley billionaire boyfriend. The straight-laced father thinks the youth, who has absolutely no filter on what he says or does, is a wildly inappropriate match for his daughter. The one-sided rivalry escalates when he finds himself increasingly out of step in the glamorous high-tech hub, and learns that loverboy is about to pop the question.
94 minutes, No persons under 16 (Language)Comedy.
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Official Site | IMDB page | FPB Report | ScreenIt Report | CommonSenseMedia Report Scroll down for embedded trailer
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The History of the Peloponnesian War
Page: 80Failing in this last attempt the Peloponnesians left a portion of their forces on the spot, dismissing the rest, and built a wall of circumvallation round the town, dividing the ground among the various cities present; a ditch being made within and without the lines, from which they got their bricks. All being finished by about the rising of Arcturus, they left men enough to man half the wall, the rest being manned by the Boeotians, and drawing off their army dispersed to their several cities. The Plataeans had before sent off their wives and children and oldest men and the mass of the non-combatants to Athens; so that the number of the besieged left in the place comprised four hundred of their own citizens, eighty Athenians, and a hundred and ten women to bake their bread. This was the sum total at the commencement of the siege, and there was no one else within the walls, bond or free. Such were the arrangements made for the blockade of Plataea.
The same summer and simultaneously with the expedition against Plataea, the Athenians marched with two thousand heavy infantry and two hundred horse against the Chalcidians in the direction of Thrace and the Bottiaeans, just as the corn was getting ripe, under the command of Xenophon, son of Euripides, with two colleagues. Arriving before Spartolus in Bottiaea, they destroyed the corn and had some hopes of the city coming over through the intrigues of a faction within. But those of a different way of thinking had sent to Olynthus; and a garrison of heavy infantry and other troops arrived accordingly. These issuing from Spartolus were engaged by the Athenians in front of the town: the Chalcidian heavy infantry, and some auxiliaries with them, were beaten and retreated into Spartolus; but the Chalcidian horse and light troops defeated the horse and light troops of the Athenians. The Chalcidians had already a few targeteers from Crusis, and presently after the battle were joined by some others from Olynthus; upon seeing whom the light troops from Spartolus, emboldened by this accession and by their previous success, with the help of the Chalcidian horse and the reinforcement just arrived again attacked the Athenians, who retired upon the two divisions which they had left with their baggage. Whenever the Athenians advanced, their adversary gave way, pressing them with missiles the instant they began to retire. The Chalcidian horse also, riding up and charging them just as they pleased, at last caused a panic amongst them and routed and pursued them to a great distance. The Athenians took refuge in Potidaea, and afterwards recovered their dead under truce, and returned to Athens with the remnant of their army; four hundred and thirty men and all the generals having fallen. The Chalcidians and Bottiaeans set up a trophy, took up their dead, and dispersed to their several cities.
The same summer, not long after this, the Ambraciots and Chaonians, being desirous of reducing the whole of Acarnania and detaching it from Athens, persuaded the Lacedaemonians to equip a fleet from their confederacy and send a thousand heavy infantry to Acarnania, representing that, if a combined movement were made by land and sea, the coast Acarnanians would be unable to march, and the conquest of Zacynthus and Cephallenia easily following on the possession of Acarnania, the cruise round Peloponnese would be no longer so convenient for the Athenians. Besides which there was a hope of taking Naupactus. The Lacedaemonians accordingly at once sent off a few vessels with Cnemus, who was still high admiral, and the heavy infantry on board; and sent round orders for the fleet to equip as quickly as possible and sail to Leucas. The Corinthians were the most forward in the business; the Ambraciots being a colony of theirs. While the ships from Corinth, Sicyon, and the neighbourhood were getting ready, and those from Leucas, Anactorium, and Ambracia, which had arrived before, were waiting for them at Leucas, Cnemus and his thousand heavy infantry had run into the gulf, giving the slip to Phormio, the commander of the Athenian squadron stationed off Naupactus, and began at once to prepare for the land expedition. The Hellenic troops with him consisted of the Ambraciots, Leucadians, and Anactorians, and the thousand Peloponnesians with whom he came; the barbarian of a thousand Chaonians, who, belonging to a nation that has no king, were led by Photys and Nicanor, the two members of the royal family to whom the chieftainship for that year had been confided. With the Chaonians came also some Thesprotians, like them without a king, some Molossians and Atintanians led by Sabylinthus, the guardian of King Tharyps who was still a minor, and some Paravaeans, under their king Oroedus, accompanied by a thousand Orestians, subjects of King Antichus and placed by him under the command of Oroedus. There were also a thousand Macedonians sent by Perdiccas without the knowledge of the Athenians, but they arrived too late. With this force Cnemus set out, without waiting for the fleet from Corinth. Passing through the territory of Amphilochian Argos, and sacking the open village of Limnaea, they advanced to Stratus the Acarnanian capital; this once taken, the rest of the country, they felt convinced, would speedily follow.


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Hello! I'm Tom. I designed a game called Gunpoint, about rewiring things and punching people, and now I'm working on a new one called Heat Signature, about sneaking aboard randomly generated spaceships. Here's some more info on all the games I've worked on, here's the podcast I do, here are the videos I make on YouTube, here are some of the articles I wrote for PC Gamer, and here are two short stories I wrote for the Machine of Death collections.
By me. Uses Adaptive Images by Matt Wilcox.
I like those gaming-moments-of-the-year lists, but they don't always tell you what the best games were or even what they were like. So mine's a games-of-the-year list, but with defining moments instead of descriptions. There's often a particular experience in a game that exemplifies its appeal, usually the one that springs to mind when you fancy playing it. I'm talking about those rather than highlights or secrets – though often they coincide. This'll be spoiler-free – indeed, it will at times say nothing meaningful at all – and in descending order: best first.
It's: a huge open-world action RPG set in Washington two hundred years after a global thermonuclear apocalypse. Wilted fifties chic mixed with zombies being decapitated in slow-motion.
Defining experience: The Oasis
I'm not going to say anything about where or what Oasis is, and the screenshot above isn't from it. Most people probably complete Fallout 3 without ever finding it – I know I did, first time through. Oasis is just the crowning example of what made Fallout 3 my favourite game this year, and the main thing it has over Oblivion.
I'd heard of it, but I wasn't looking when I found it. I was just investigating some interesting rocks, as one likes to do on a Sunday. The wasteland is generally pretty flat, but I'd found a complex network of valleys and crags that looked like they might contain something interesting. They did.
Despite its size, and despite is apparent barreness, every interesting-looking place actually is interesting. It doesn't have Guilds like Oblivion, so its content isn't organised into neat little mini-careers your character can systematically complete. It's sown evenly throughout its blasted landscape, leaving little pockets of story, character, treats, secrets and unique treasures.
It's a brave choice. More people will miss more of Fallout 3's most extraordinary moments than they did with Oblivion. But once you realise it, once your pessimism about this next house, cave or Vault being a generic one has been disproved often enough, it evokes an explorer's excitement that I don't get anywhere else.
But I wish: the skills were more fairly balanced. Small Guns and Repair are just flat out more effective than the others. Melee and Unarmed are crippled because you can't target bodyparts, and Lockpicking gets its arse kicked by Science because most locked things have a hackable terminal to unlock them.
It's: a co-operative horror shooter for four people, in which the tide of zombies and superzombies intensifies towards the end of each hour-long campaign.
Defining experience: "TANK!"
"I'll throw a-"
"Oh God, I'm on fire!"
"So am I!"
"So am I!"
"So's the Hunter!"
"I've got him. Look out for the Smo- ack!"
"I'm coming!"
"I'm coming!"
"I can't move right now, and I'm still very much on fire, but I am coming!"
"Aaaargh! Look out for the-"
"Heheh. Again?"
But I wish: there was a difficulty mode where the first four levels are frantic, but the finale isn't impossible. And that Versus mode was just the latter two maps of a campaign, and the Director would give the losing side the Tank earlier or at the same time as it did the winning side.
It's: a squishy building game in which you conjoin sentient goo-balls with different physical properties to reach your goal.
Defining experience: A Blustery Day
Not my favourite level – that's Red Carpet – but Blustery Day is more typical of World of Goo. A new style of art that the level's theme exquisitely, a booming score far too stirring for a physics game, and a smart new kind of puzzle that seems impossible until it occurs to you, obvious thereafter.
But I wish: there were fewer simple levels. Early on this makes sense, but later there are one or two where the task is simple but daunting – building a very long bridge, or a very tall tower. I never hit a difficulty spike in World of Goo – it's eerily close to flawless – but on these few the challenge felt fussy rather than creative.
It's: a creative adventure in which you play every phase of a species' life, from the microscopic to the interstellar, designing how it evolves along the way.
Defining experience: "Holy shit, what's that?"
Spore's riddled with Star Trek references, but there's a more profound one that's not explicit: here's the game where you seek out new life. There's an actual galaxy to explore, and you'll meet species that perhaps one other human has ever seen: their creator.
I know a lot of people got pretty hung up on what they expected from Spore, or what else Spore could have been – and that is an interesting discussion. But I hope it didn't blind anyone to what Spore actually is: an extraordinary exploration of human creativity, and the home of the most astonishing creatures I've ever seen.
But I wish: the other stages were integrated into the Space stage: fight an eco disaster by designing an anti-virus that you then control in the Cell game, impress a warlike race by beating their champion in the Creature game, claim a planet without a colony module by beaming down and starting a Tribe, or mind-control an enemy leader from orbit and take his planet by winning a Civilization game.
It's: a sci-fi action RPG with guns and science-magic in which you captain a spaceship to search for a single evil alien.
Defining experience: "I've had enough of your snide insinuations."
Actually that's not the defining experience, but anyone who's played it and said that line knows why it springs to mind whenever you try to nail down why Mass Effect is so much better than ordinary RPGs. For anyone who hasn't played it yet, be sure to say it if you ever get the chance.
For me the defining experience was when I'd landed on a new planet, and was asked by security to surrender my weapons. I wasn't going to do it. Thinking like a gamer, I'd assume the designers would never kill me while I'm defenseless. But I'd become so wrapped up in the character that BioWare's writers, my decisions, and Jennifer Hale's exemplary voice acting had collaborated to produce that I wasn't thinking like a gamer anymore. I was thinking go to hell. You want my weapons? Come and fucking take them, see what happens.
I won't spoil what the outcome was, but the moral of the story is this: trust Mass Effect. It's so well written and exciting that you'll find yourself slipping into a role that's very much your own – stick with it, and you'll find the story moulds around it beautifully.
But I wish: exploring a new planet felt a bit more like exploring a new planet. The Mako fun-bus was jarringly at odds with the serious tone of the game, I'd much rather have beamed down on foot.
More Fallout, Left 4 Dead, Team Fortress 2
The Poisoned Sponge: I'd agree with most of these, but I have to say even the wacky box pirates of Spore couldn't save it from being mind numbingly annoying once I had a space empire. Mass Effect though, was brilliant in taking a gamer and making him play a character. Lovely stuff.
Ronin08: I actually found the Oasis by a different route---(I don't know if these are actual spoilers, but you are hereby warned that it might be.)
I was exploring the area north of Arefu, on the Maryland side of the Potomac river, when I stumbled upon a very deadly robot. Fleeing this robot, I ran into a church nearby. After destroying the robot by blowing up a car outside of the church, I suddenly realized that I wasn't alone. I looked up, and saw a man pointing a sniper rifle at me, with a clear intent to use it. One slow-mo death later, and I was inspecting his body. To my surprise, he had a map to some place called "Oasis" (which put a map market on my map, making it easy to find,) and a very, VERY nice sniper rifle called the "Reservist's Rifle," which I never wound up replacing after I repaired it using other sniper rifles.
That actually was more of a defining experience for Fallout 3 than me--sure, Oasis itself was a cool experience, but that stumbling on some random secret just by ducking into a church to avoid a killer robot was very much a "yes please" moment.
Pseudonym: I agree with all you said about Mass Effect and Fallout, haven't played the others though.
One question, I played Mass Effect a couple of times, and I don't remember saying that line. Can you give me a hint as to where it is, in a way that won't spoil anything for others? Or I guess I can just play the game again...
Smurfy: Also yer. I've played all of these, but I couldn't get into Mass Effect. I got to the part where I was rescuing some dudes from a planet (not very far in) and got bored by the monotonous combat. I kept dying. I'm sure after that it's very fun and open, but I can't be bothered.
Iain "DDude" Dawson: Well said. Just a shame my PC cannot run Fallout 3 or Mass Effect. Then again, I am having too much fun with Left 4 Dead to care right now.
Tom Francis: Ha, I found that guy too, but I couldn't search his corpse because I disintegrated him where he stood. Caught his rifle, but it wasn't much use to me because, as his cause of death might suggest, I'm an Energy Weapons specialist.
Smurfy, you can turn the combat difficulty down in Mass Effect if it's causing you grief. It's pretty sudden-death on Normal, so things can go wrong before you have a chance to react.
I really like it, actually. KotoR's combat was one of the main reasons I never got into it, and Jade Empire's was good but not quite there yet.
ZomBuster: That sums up the mayor PC games in 2008 I guess.
Haven't picked up Mass Effect yet, I'm now too busy working my way trough Beyond Good & Evil,
(finally on Steam in Europe and so cheap you can't not buy it)
Bob Arctor: To be fair FO1 and FO2 had very unbalanced skills as well. But unarmed's rubbishness is even more annoying than in Oblivion (such a waste of a charecter!!!!) as in FO2 particularly the old kick to the eyes or powerfist to the groin was so good.
Weird Fish: Mass Effect was just fantastic, best RPG i've ever played tbh.
Left 4 Dead just doensn't appeal to me, and TF2 remains the better game.
Spore gets progressively worse as the game goes on, and what starts as fantastic and innovative becomes dreary and irritating.
Fallout 3 is pretty much perfect, other than the mess of a skill system in which half of them are useless.
J-Man: No Call of Duty? Ah well.
Useful this, because I just found out that most Steam games are ridiculously cheap until tomorrow. Any other suggestions?
J-Man: Hhhmm... would Left 4 Dead and Trials 2 be suitable purchases?
Snow: [Fallout 3 ending spoiler!]
Fallout 3 was great and everything but I wish they didn't kill me at the end! i had so much more exploring to do even if i let the girl die (why didn't she have her helmet on?).
[End of Fallout 3 ending spoiler!]
Defining moment: sitting around medium evilness and three dog keeps calling me evil. Then I think "OK time to be good so three dog will like me". Twenty minutes later i look at my karma and I'm maximum evil! I'm no good at being nice.
Will: I actually started seeking the Oasis, once I ran into a few people who would mention it, and then decide to kill me so I couldn't tell other people about it. It was my major motivation for exploring the wastes (beyond the joy of exploring the wastes), and finally finding it was a profound sense of relief (even though I'd accidentally spoiled myself on the identity of its most interesting occupant).
My biggest gripe about the game is that, on replay, I began to feel a distinct lack of control (starting from the ending, which actively shuts down more creative avenues of dealing with the final problem with some claptrap about "destiny"). There's (almost) no way to influence the outcome of the main quest, and what input there is comes in the last minute of the game. More fundamentally, the inability to kill "important" NPCs feels, frankly, impotent. I gather this is what Oblivion did, as well, and I much prefer Morrowind's method of letting you kill whoever you want (and being informed of and accepting the consequences if you just broke the main quest). Bethesda are better world designers than they are writers, and I'd rather have freedom over mandated plot.
That being said, Fallout 3 was my second-favorite game of the year (after Mass Effect).
Smurfy: In response to my earlier comment about Mass Effect being a bad game, I just installed and played it on my new computer. I really like it, it's really fun. I can only assume that my opinions of it were tinged with hate because it ran awfully on my old PC.
Tom Francis: The number of unkillable characters dropped dramatically from Oblivion to Fallout 3. In Oblivion, pretty much anyone who had anything significant to do with any questline was invincible, so frequently you wouldn't even know why the game was insisting on keeping them alive. So Bethesda are moving in that direction, they just haven't got there yet.
J-Man: I haven't played the latest Call of Duty, and after sitting next to Alec while he was reviewing it, I don't plan to. Seemed like the worst bits of CoD exaggerated, with the special bits taken out and the setting dragged back to one place I don't care about.
Ronin08: Pentadact, were you able to get close to the remains? Every time I disintegrated somebody, I was able to go their still-glowing bits and loot the body still...a bit of a break on the immersion factor, but hey.
...dammit, now I want to go play Fallout 3 again and just keep wandering. I remember a whole bunch of places I didn't get to fully explore...
Jason L: Things wot I bought in the Steal From Steam Sale:
Left4Dead - at $50, no. At $35...I'll bite. FOR YOU, Valve.
Trackmania United Forever Gelatinous Chartreuse Gamma Melange - was already firmly in the next-purchase chair, at half-price wahey
Trials 2 - I actually don't like it as much as their Flash versions, but two bucks for it is still daylight robbery on my part. Just the savegames are worth that.
Unreal Deal Pack - I actually thought this excluded UT3 when I cheerfully bought it for $20. It doesn't. Later they bumped the price to $40 and then eliminated it altogether so you can't buy it nyah.
Complete Naval Combat Pack - many masterfully modeled modern marine 'mersible murder mechanisms
Audiosurf - At the price, yes just in case I try it again and like it.
Bioshock - It's five dollars. The first room is worth that, even if the rest turn out not to be.
Everyday Shooter - wanted it for a long time, threw it in
Iron Warriors - It's a hardcore tank command sim. That's so Russian balls-grognard that it's worth two bucks.
Mount and Blade - worth it at the price
Nexus - wanted it for a long time
Peggle - *ahem* worth it at the price
X-Com - worth it merely for the time saved on tweaking DOSBox
X3 - an edge case, this one
Tom Francis: Wow, you have kind of a lot to do. I hope BioShock sees a big upswing from that crazy price - at this stage I guess it's just promotional material for BioShock 2.
Ronin - yeah, the problem wasn't that I disintegrated him, it was that I disintegrated him where he stood: on an inaccessible scaffold in the roof.
mandrill: As an indicator of how good Fallout 3 is: its the first game that I have completed in a long, long time. Getting to work on Mass Effect and GTA IV now.
I liked the little incidental things in Fallout 3 that were nothing to do with the main plot. The things which brought a hint of other genre's to this behemoth of a game.
If you haven't found it already The Dunwich Building south of Girdershade is worth a look, make sure you pick up all the journal entries though and read/listen to them. There are (AFAIK) no quests associated with it but its a decent adventure in its own right and has all the elements of a complete game. It is this that makes Fallout 3 my game of the year.
Jason L: Oh yes indeed, but I've always got a pile of shame taller than I am. Fortunately(?) I'm less interested in 2009 than any year in my memory. There's Solium Infernum, Mirror's Edge PC has a chance, maybe Fallout 3 if I think I'll have time to play it, maybe Love, Braid on one platform or another depending on when I can fix my 360...and then in the fall The First Third of Starcraft 2 might get a chance to explain itself but probably not. I'm sure a few gaps will fill in, but from where I sit 2007-2008 was really quite a peak. I might have time to actually play some of the stuff I have!
Dan: Ugh, Mass Effect. I loved Mass Effect, then I was on that planet with the blue bitch i was supposed to take care of, and after learning WHY exactly i really have to start using quicksave (doing the Mako part like 5 times), and why diplomacy is not always the solution, I got messed up and couldn't get past the part. After all the time I spent getting to this certain point, i couldnt do it. Pissed me off.
Alexander: So GTA IV isn't one of them?
Ben Abraham: Yeah cause Science is SOOO much better than lockpick. All those ammo containers with hackable terminals on them rendered Lockpick redundant... :P
SenatorPalpatine: This makes me want to play Fallout 3. L4D and World of Goo were indeed better than other games. I never played Mass Effect, and I'm not sure if I want to.
I have Bioshock and Darwinia + Multiwinia to play now thanks to sale on Steam. And I'm on the hard levels in Trials 2.
Ronin08: Pentadact--Ah, that would do it. I suspected that might have been the case after I thought back to that encounter some more...
And mandrill, I found that building, and listened to all the tapes. Did you get to that inner part with the "WTF OMG I JUST PISSED MY PANTS" moment? If you did, WHAT WAS GOING ON IN THERE?! I looked and looked but couldn't figure out what was going on.
...On second thought, don't tell me. Just tell me if there was an answer, so I can go back and spend eight hours scouring the building and looking for it.
Alek: Yeah, I can get behind this list. World of Goo I just picked up 2 days ago maybe, and I heartily agree with it being good. The only thing that makes me sad is that I ended up skipping a decent chunk of the levels in Chapter 3. I knew the solution very clearly, but at that point, the 4th try felt just tedious.
Also, GTA IV? Having played all the stuff on this list in addition to IV, I can imagine it would fall just below Mass Effect. Good, but not as good as the others on the list.
Tom Francis: If GTA IV's video editor could be considered a game, that would be way up there.
GTA IV freeplay multiplayer can be brilliant fun, but there's not enough to it to compare with the other games mentioned here.
And the single-player... Rockstar are great at scale, great at simulation, great at style and atmosphere and detail. All they're really lacking is any discernible talent for game design or storytelling.
Cartho: I am having tremendous fun with mass Effect, when I can play it without it crashing randomly, totally locking up my system and forcing a restart. It seems it disagrees with 8800 GTs and there has been no word from Bioware on a future patch to fix its tech related problems.
Amazing game though, I am playing it kinda like you Tom, as a totally imperious dick, who communicates by punching people / with threats of extreme physical violence: "You can't go there!"
"I can't go there? I'm a spectre god dammit I will go wherever the hell I want! *smack*"
its the first RPG which has really made me feel important - you play a spectre, a figure commanding instant respect and obedience from 99.999% of the galaxy, and abusing that power is wonderfully fulfilling
J-Man: I agree on the fact that in Mass Effect landing on a new planet was instantaneously under-whelming, although hunting down a cute monkey who's taken a peice of machinery and then retreated into a colony of roughly 300 monkies was a highlight for me.
Jazmeister: Having a lot of fun with spore right now, and yeah - the things it could be are innumerable. What the hell is it? I perhaps hastily branded it an RPG, what with the levels and xp and loot, the hobo clownism and mobs and grind... but you aren't a "you", you're an "us", you're role-playing a genus, playing the part of a world. I think that, because it isn't a shooter or an rts, because it's not the sims but it's like the sims, I think people saw in it what they wanted to, that it reflected some fragment of a forgotten gaming dream that it could never live up to.
Fallout 3 cut right through that shit and gave you the Fat Man.
Roadrunner: I went into Zavvi (that virgin megastore chain which recently went into administration) and apart from a nifty pile of music I picked up for a neat total of £25, I also got ahold of Mass Effect for £5. That's the best deal of all year :D
It was a choice of that, Tomb Raider Anniversary, or Frontlines Fuels of War. Hopefully I picked the right one, Despite me hating RPGs.
Bumface the Brave: The fact that you CAN be a dick in Mass Effect is great, except I always get huge spasms of conscience whenever I am so I tend to stick to being nice.
@ Roadrunner
A friend of mine got Mass Effect for £3 in Zavvi. Not sure what significance that has, but I'm just sayin'.
Roadrunner: Well, I went to the big one in town, and all the shops in towns are more expensive because of tourists, and as they're the biggest stores they hike up the prices anyway :|
Still a good deal though? :D
Bumface the Brave: I got it for £35 soon after it came out on the Xbox 360, so yeah, you got a good deal there. :p
Jazmeister: Just bought Bioshock a couple of days ago. I'd say that it's worth the £3.49, dear christ.
Roadrunner: As for mass effect....all it's done is reminded me why I hate RPGs.
No, I don't want to walk at a snail-pace across a bloody huge map to speak to someone, I would like to get there fast and in an exicting way (preferably with explosions) to go and blow someones head off.
I guess i'm an FPS-junkie.
J-Man: Unrelated, Indie Pop rocks on [SomaFm] is really good, but the amount of time it took me understand how to work it was obscene.
LaZodiac: I've recently found the Oasis, useing vauge directions from these comments, and based on the lucky fact that I was on the way to the *spoiler* that has the guy with the directions there.
I had to check the Fallout Wiki to find out just what exactly was so special. Now I feel all happy inside, like I'm apart of one really big thing.
J-Man: Since it's unlikely I'll be playing Fallout 3, I also looked on the wiki at the oasis. Is it solely that character which is the big deal? Unless he's got the same voice as Walton Simons from Deus Ex I'm not impressed.
Tom Francis: No, it's nothing to do with him. Looking it up on a wiki probably isn't going to capture the emotional impact of (vague spoiler) finding that place by chance after sixty hours in a wasteland without seeing a single one of the things that are in abundance there.
Roadrunner: It must be someone with talented and not melodramatic voice acting then.
Put a big spoiler in, I'm never going to buy Fallout 3 anyway xD
Excelsior: Melee is pretty important. I mean, whenever I try outgunning a super mutant master, I usually get sodomized. Repeatedly. Usually, the best strategy for me is to bum-rush the LEFT SIDE of the mutant and slash at its arms and back. Like this, I can take down two Brutes and a Master on VERY HARD.
And Science blows. What do you need it for besides disabling turrets (which you can destroy), or unlocking safes (which you can lockpick)? Completely useless.
J-Man: [POSSIBLE MASSIVE SPOILERS]@Pentadact: Trees? The big deal is over a bunch of trees?[END POSSIBLE MASSIVE SPOILERS]
DoctorDisaster: I grabbed Mass Effect during the steam sale and it's just as good as everybody says. I find myself taking elevators in the citadel more than is really necessary, just to hear the members of my party interact. The MAKO sequences can be annoying as hell, but only once in a while, and ground combat generally makes up for it.
If I had to find something to complain about, it would probably be that I didn't find the romantic subplot very convincing. I haven't seen it through to its conclusion, so it may get better, but at the moment Liara reeks of one-dimensional nerd wish fulfillment. That may come along with the genre influence; the only TV scifi I've ever seen offer well-drawn love interests was Battlestar Galactica, and it's by no means batting a thousand. (Six? Anders? Try harder please.)
The Kaidan/Shepard homoeroticism, on the other hand, you could cut with a knife.
Tom Francis: It's a shame Williams doesn't swing both ways - she's a convincing character if only for being so objectionable, but I can't abide male Shepard. And yes, Liara is by far the worst character in the game. She fills an archetype BioWare keep revisiting in their games, without ever making it compelling: meek-voiced, earnest paragon of virtue haunted by visions and hot for the player.
Roadrunner: My squad is fairly useless comapared to what it would be if Kaidan was in my squad. But i keep him out of it because of his inane and incessant flirting.
LaZodiac: I gotta admit though, from the point of view of a Canon Junky, the Oasis is beautifull in more ways then one.
Tom Francis: I actually benched him for practical reasons before I realised he was also annoying. He seemed to die in every fight - a product of having zero Combat skill without being good enough at either of the other two disciplines to get access to the really cool top-tier skills. Tali, for example, has a late-game ability that's fantastic against the Geth.
Weird Fish: Am I the only one who enjoys the mako combat? I found it nice to be in a pretty easy and fun situation after slogging through all the awesome, but tiring foot combat.
I think I had Wrex in my team, and my mind seems to have wiped all memory of the other characters names >_> fantastic RPG though
CloakRaider: I agree with you on most of those, but Spore...really?
For me, Spore bombed, didn't meet expectations and from what I hear got dropped by 90% of the people that bought it after 2 weeks.
J-Man: At least Tom was smart enough not to include Far Cry 2. No offence to Mr. Edwards, but that review just didn't show the game as it truly was; a mildly fun but deeply flawed FPS.
Aldo: I thought Far Cry 2 was a deeply fun but mildly flawed FPS, myself. Que cera cera.
J-Man: Ah c'mon. The fact that the health system was in fact so basic (tap H not to die), the repair system was basic (tap F to not explode) and the map system was just average (tap 5 to immediately see where you are), and these were all hyped so much. As well as the below-average AI, gun-jamming and abysmal story-line and buddies, and I think you have a deeply flawed game.
Aldo: I'm not arguing with you over it - maybe because I wasn't really bothered by these things, maybe because I didn't see much of the hype until late on in development, or perhaps simply because I've played a different set of games at different times as (my) reference points - I enjoyed it and rate it highly in my opinion. I didn't find the health, map, etc system basic, because that would entail I'd prefer complicated.
It's an unrestricted (wall-free) shooter with good explosions, an atmospheric setting, a (for games) fairly interesting (in terms of ambiguity) storyline, which made it a whole lot of fun for me.
Sure, there's probably a million different improvements I could suggest (some of which probably aren't technologically feasible), but the absence of them didn't stop me enjoying the game a lot.
Feel free to disagree. :)
J-Man: I don't want an argument, just intelligent discourse ;D
It didn't feel wall-free to me, because there were too many enemies for me to just go wandering, which I would have enjoyed a ridiculous amount. I also felt the boring side-characters whotalkedreallyreallyfast were incredibly annoying, although I had a weird fondness for the South African (APR, I think?) who kept calling me "China." I liked him more than all of my buddies, even Frank Bilders.
Actually, the game definitely did provoke an emotional response especially when [SPOILERS]your buddies betrayed you[END SPOILERS].
Roadrunner: How can a game provoke an emotional response if you feel no emotion to any of the characters.
Jazmeister: Most of my customers provoke no emotional response from me, and I don't care about them. If one of them died, gave me a million pounds, or tried to kill me, I'd get emotional, alright.
J-Man: That Ken Levine interview is awesome. Also, damn you PCG for not offering work experience, and instead referring me to PC Zone!
DoctorDisaster: Weird Fish, I think you may be the only one. :(
Although it wasn't the combat aspect of driving the MAKO that bugged me, it was just navigating some of the preposterous fractal landscapes. Oddly, I found myself jonesing for a Landmaster. It's been years since I've played StarFox 64, but that's where my mind immediately leapt: a vehicle with some weight and stability, but proper hover jets.
Instead, the MAKO handles like a souped-up moon buggy, regardless of the gravity. Given that astronauts bitched about what a pain the real thing was to drive, someone should have realized this might not be such a great idea. Oh, and to whoever tacked on that quarter-second of perpendicular thrust: thanks, I only wish more driving games came with a "detach from traction surface in favor of uncontrolled midair floundering" button.
It's a measure of how spectacular the rest of the game is that despite all that complaining, I still give Mass Effect an unqualified recommendation whenever a Steam friend asks about it.
J-Man: Regarding the MAKO, it's the only part of combat I find tiresome. Shoot rocket, machinegun, machinegun, machinegun, hover to avoid rocket, shoot rocket, repeat.
Tom Francis: It's sad, because a lot of work obviously went into it. It can't be easy tacking vehicles, vehicular combat, traction, suspension, wide open areas and the like onto a trundle-about RPG, letting the player get out anywhere and making sure he can't irredeemably flip it or trap himself. But the end result is just so wrong for the game it's in, tacky and arcadey.
I didn't hate it, partly because I found most of it easy to drive straight through without pause. The bigger actual grievance for me was squadmates not going where they're told, claiming to be blocked when they're not, and using their powers unwisely.
J-Man: @Pentadact
Regarding the vehicles, Bethesda did a wonderful job with their horses in Oblivion, I can't see why err... whoever developed ME can't just simplify things. Take out the combat, or the jets, and you'd have a much easier going in the MAKO.
Bumface the Brave: They don't need to take out all of the combat, just the combat with those nightmarish Thresher Maw things.
Nonomu198: Spore is a massive piece of crap. I wish I could run Fallout 3 and Mass Effect just so I can prove so by pointing out how awesome they are.
Tom Francis: Weirdly, I didn't encounter a single one of those in my first play through. Second time through, just recently, I still only met one. It was fine the first time I fought it, but I died later on and the autosave is so worthless that I was set back to before the fight. This time it just randomly came up beneath me and it was game over. Classy, BioWare, classy.
J-Man: @Bumface (that name never gets old)
I didn't mind combat with NPCs, but the rocket turrets and thresher maws had me practically sleeping.
TooNu: Hey great to read that. I own left4Dead and have as yet never tried the versus mode because I hate to play with others I don't know irl so I guess I miss out. This doesn't stop me from shouting at Bill for needlessly chillin' outside the safe room every damn time! "GET IN YOU GIT GET IN!!"
I won Fallout3 from the first 12days of christmas competition at your day job so I can't wait to play it. Actually, I have wanted this game for years but bought L4D rather based on the reviews and hype L4D was getting at the time.
The day I won the competition, my girlfriend had to take the copy she bought me for christmas back to the shop 0_o how much of a mixed blessing is that..and how very typical. Anyway, the box should arrive to my house here in Sweden within the next week or so and again I can't wait to play it.
Happy new year! to you and everybody else that reads this blog of awesome.
Tom Francis: Aw, poor girlfriend. Pretend it's from her and not us, we won't mind.
Yeah, I'm not crazy about playing Left 4 Dead with strangers either. I'm fine playing with internet friends I haven't met, though. Even so, it's pretty rare that seven people I know all feel like playing Left 4 Dead for two hours at exactly the same time as me, so Versus just isn't very convenient.
DoctorDisaster: @Pentadact: There ARE inescapable pits in some of the Mako levels. Trust me. And just imagine the wonderment of trying to manage the camera in a deep hole barely large enough to accomodate the buggy, with sheer walls on all sides.
(Wrex voice) That was fun.
I agree that another type of vehicle entirely would be preferable. Some kind of speeder bike thing would be especially cool, I think, because you'd still have a sense that the rest of your team existed. The only giggles I've ever gotten from driving the Mako were when I was bouncing drunkenly over some mildly uneven terrain and suddenly realized that somewhere in the silly tank thing, Wrex and Kaidan and Shepard had to be flying around like dice in a box. While this was hilarious, it can't be a good thing for an RPG when it's hard to visualize your characters in their situation, and the resulting juxtaposition is ludicrous enough to make the player laugh.
@Bumface: The threshers aren't that bad once you learn to recognize their hangouts: large, flat space with a few low, circular plateaus and a tantalizing anomaly in the middle. Then you just go in reverse toward the anomaly until the thresher appears, and bombard it while simultaneously gunning your forward accelerator. This way you can reliably get out of their zone before they can pull that adorable "shoot out of the ground right underneath you" trick.
@J-Man: Bioware developed Mass Effect. For shame!
Simpunzle: After that comment on the Oblivion horses...
I want to ride a Yao Guai!
One of those motorcycles sitting around all over the place would rock too. You get a vehicle in the other FO games, why not this one? It would make your repair skill even more useful.
Last character I played in FO3 ran into a unique wasteland trader. No special name, but he had a pack mule and a friggin PET Yao Guai! I WANT!
J-Man: Dear Tom,
Roadrunner: I once won a pogo stick off cartoon network which I never ever used. I was 8 at the time, and this wasn't when pogo sticks were cool.
It wasn't even a proper pogo stick, it was a stupid looking purple and green plastic one which was heavier than a car and didn't work because the spring was the kind of spring you'd get in a cold war russian steel factory.
But it is a conversation starter.
J-Man: Anybody know the monthly subscription cost for city of heroes?
Tom Francis: You should thank Graham, he sorted out the festivities this year. The rate's probably on their EU site, I think it was about £6 last time I checked. My favourite MMOG, by the way.
J-Man: Methinks I should meet up with you.
Tell Graham I said cheers. Or maybe it's cause I used the name "Dexter", so I got Craig and John on my side...
Surprisingly, I didn't even know I won. And what's this little figurine thingy?
Jeez, PCG really made my day.
J-Man: Oh, and I meant meet up with you in game btw. Sorry, didn't wanna dash your hopes and dreams.
MartinJ: On the Mass Effect note, (SPOILER ALERT), what did you guys do with Wrex on the mission to the Krogan cure facility? Personally, I had enough charm points to persuade him to stand down, but it was in my Shepard's (I'm playing female) character to... (HEAVY SPOILER) shoot him. I felt really bad after it, but I couldn't rely on him anymore and was afraid he'd backstab me.
Zephyrtr0n: I finally bought a 360 the other day, and I ummed and ahhhed about buying Fallout 3. But in the end, it's easily one of my fave games for a really long time.
The VATS thing really works, and feels totally convincing within the world.
The atmosphere is excellent - towns feel like real pits of survival, and there's a sense of not wanting to stray too far out, unlike Oblivion. It reminds me of Stalker in that way - spend too long running through the wastes and you could end up being very badly ambushed.
Unlike Oblivion it also has a really tangible sense of place and existance. Everywhere looks *right*, and there's just enough mystery to make you wonder.
All in all, I'm having more fun with it that I ever thought I would. I just wish, however, that when a crucial character is murdered because of a choice you make in a quest conversation, people actually reacted rather than just ignore it. It's jarring as hell, even if later dialogue does cover the death. Especially when the body lies around in a busy doorway half-dressed for 24 hours. Well, I had to loot his cool gear, didn't I!
Thomas Lawrence: Looks like one of your left 4 Dead complaints (the one about the Tank spawning at different times for either side of a Versus match) has been fixed by the latest update. Plus a bunch of other bugs and exploits.
I's like some shorter campaigns in general. I mean, in Campaign mode you can just choose to start on part three, but in many ways I'd prefer Valve to release say, three campaigns of half the length of the current ones than two of the same length.
Thomas Lawrence: Hey Tom, another thing about Left 4 Dead. It struck me just last night that you can have just the latter two maps of the campaign in versus mode. You just need to select chapter four as the starting chapter when you set the game up in the lobby.
Thomas "Padre" Lawrence: Also in Left 4 Dead news, a special message from Eminem: http://www.videosift... ...ad-Players
Thomas "Padre" Lawrence: Also in Left 4 Dead news, a special message from Eminem - click the link in my name. (Warning: lots of swears)
Redhawk: I love that Mass Effect screenshot. It looks like Kaidan was giving some serious speech and Shepard just popped into the screen and was like "HAY GUSY".


text:
Scientists at the Salk Institute have found that intermittent expression of genes normally associated with an embryonic state can reverse the hallmarks of old age.
This approach, which not only prompted human skin cells in a dish to look and behave young again, also resulted in the rejuvenation of mice with a premature aging disease, countering signs of aging and increasing the animals' lifespan by 30 percent.The early-stage work provides insight both into the cellular drivers of aging and possible therapeutic approaches for improving human health and longevity.
"Our study shows that aging may not have to proceed in one single direction," says Juan Carlos Izpisua Belmonte, a professor in Salk's Gene Expression Laboratory and senior author of the paper appearing in the December 15, 2016, issue of Cell. "It has plasticity and, with careful modulation, aging might be reversed."
As people in modern societies live longer, their risk of developing age-related diseases goes up. In fact, data shows that the biggest risk factor for heart disease, cancer and neurodegenerative disorders is simply age. One clue to halting or reversing aging lies in the study of cellular reprogramming, a process in which the expression of four genes known as the Yamanaka factors allows scientists to convert any cell into induced pluripotent stem cells (iPSCs). Like embryonic stem calls, iPSCs are capable of dividing indefinitely and becoming any cell type present in our body.
"What we and other stem-cell labs have observed is that when you induce cellular reprogramming, cells look younger," says Alejandro Ocampo, a research associate and first author of the paper. "The next question was whether we could induce this rejuvenation process in a live animal."
While cellular rejuvenation certainly sounds desirable, a process that works for laboratory cells is not necessarily a good idea for an entire organism. For one thing, although rapid cell division is critical in growing embryos, in adults such growth is one of the hallmarks of cancer. For another, having large numbers of cells revert back to embryonic status in an adult could result in organ failure, ultimately leading to death. For these reasons, the Salk team wondered whether they could avoid cancer and improve aging characteristics by inducing the Yamanaka factors for a short period of time.
To find out, the team turned to a rare genetic disease called progeria. Both mice and humans with progeria show many signs of aging including DNA damage, organ dysfunction and dramatically shortened lifespan. Moreover, the chemical marks on DNA responsible for the regulation of genes and protection of our genome, known as epigenetic marks, are prematurely dysregulated in progeria mice and humans. Importantly, epigenetic marks are modified during cellular reprogramming.
Using skin cells from mice with progeria, the team induced the Yamanaka factors for a short duration. When they examined the cells using standard laboratory methods, the cells showed reversal of multiple aging hallmarks without losing their skin-cell identity.
"In other studies scientists have completely reprogrammed cells all the way back to a stem-cell-like state," says co-first author Pradeep Reddy, also a Salk research associate. "But we show, for the first time, that by expressing these factors for a short duration you can maintain the cell's identity while reversing age-associated hallmarks."
Encouraged by this result, the team used the same short reprogramming method during cyclic periods in live mice with progeria. The results were striking: Compared to untreated mice, the reprogrammed mice looked younger; their cardiovascular and other organ function improved and—most surprising of all—they lived 30 percent longer, yet did not develop cancer. On a cellular level, the animals showed the recovery of molecular aging hallmarks that are affected not only in progeria, but also in normal aging.
"This work shows that epigenetic changes are at least partially driving aging," says co-first author Paloma Martinez-Redondo, another Salk research associate. "It gives us exciting insights into which pathways could be targeted to delay cellular aging."
Lastly, the Salk scientists turned their efforts to normal, aged mice. In these animals, the cyclic induction of the Yamanaka factors led to improvement in the regeneration capacity of pancreas and muscle. In this case, injured pancreas and muscle healed faster in aged mice that were reprogrammed, indicating a clear improvement in the quality of life by cellular reprogramming.
"Obviously, mice are not humans and we know it will be much more complex to rejuvenate a person," says Izpisua Belmonte. "But this study shows that aging is a very dynamic and plastic process, and therefore will be more amenable to therapeutic interventions than what we previously thought."


text:
Search Scotland MD Simone Lockhart is a recipient of the CCA's 'Women of Influence' Award
Search Consultancy's Managing Director for Scotland, Simone Lockhart, will be presented with a Women in Leadership Award at a ceremony in Glasgow in November.
In recognition of achievements, impact and influence on the development of the customer service profession, the Customer Contact Association (CCA) will recognise a total of six women from across the CCA network who have consistently promoted excellence in customer service throughout their careers.
The presentation of these Awards will coincide with the launch of the Women in Leadership Programme hosted by Daisy McAndrew to be delivered on 24 November 2015 at CCA's 21st Anniversary Convention.
Amongst the topics for discussion will be how businesses must value the skills and attributes of both genders and move away from certain traits being the sole domain of either men or women.
The following women will be presented with their Award at the CCA Gala Dinner and Excellence Awards Ceremony on 25 November 2015:
- Alison Wilson, Head of Investor Development, Highlands & Islands Enterprise
- Simone Lockhart, Managing Director, Search Consultancy Limited
- Mary Graham, CEO, Stellar UK
- Ruth Birkin, Head of Global Contact Centres, Etihad Airways
- Alison Hilton, PT Operations Deputy Director, HMRC
- Helen Murray, Chief Customer Solutions Officer, Webhelp UK
Anne Marie Forsyth, CEO at CCA commented, "We are delighted to have the opportunity to recognise the achievements of such an impressive group of business women. Each woman is highly respected within their own organisations and business areas. To be able to formally recognise and congratulate them on their success so far is a real honour.
"These awards mark the end of a programme of work that has been taking place over the past 12-18 months and which we are committed to evolving throughout 2016. We look forward to working with our six Award Winners to ensure we respond appropriately to the Women in Leadership agenda as it progresses."
More information on Simone's award will follow after the awards ceremony takes place in November.