text:
No matter the size of your TweetReach report, the report's reach to exposure ratio (R:E) can tell you a lot about the impact of your tweets. Whether you've measured 50 tweets or 50,000 tweets, you can use the ratio of reach to exposure to understand something about how those tweets have spread.
The reach:exposure ratio* represents the depth of penetration of tweets about a topic. A lower R:E suggests that people are seeing tweets about a topic over and over, while higher R:E numbers suggest broad but shallow penetration of that topic. However, a higher R:E does not always indicate success. Depending on the type of tweets you're measuring and your goals with those tweets, bigger is not always better.
Low R:E = 0.0-0.19
A low reach:exposure number (anything 0.19 or lower) suggests a large percentage of contributors are tweeting multiple times about the hashtag or keyword you've measured, which means the message is limited in scope and is not spreading far beyond those people's followers. A number of people are receiving many tweets about this term.
Low ratios are fine in many cases, however. For example, regional issues and local news events, conferences, and Twitter chats, parties and contests are likely to fall in this range. And that's perfectly reasonable for these types of events; they're relevant to a smaller or localized audience and that's who will see it.
If you're aiming for a larger or more diverse audience, then start thinking of ways to get tweets about your topic out to a wider audience. What can you do to encourage more (and different) people to tweet? You should also be concerned if your R:E ratio is below 0.05. That suggests that someone is tweeting a lot about your keyword, to the point of being spammy.
Average R:E = 0.2-0.59
An moderate or normal ratio will be anywhere between 0.2 and 0.59. This suggests a normal distribution of tweets, retweets, and amplification. In this case, some people are tweeting multiple times, some influencers are tweeting to lots of followers, and most people are tweeting once or twice to their smaller set of followers. Most people will receive 2-5 tweets about your message.
Many general brand mentions and large product launches or announcements (Verizon iPhone, Chevy Volt) will fall in this range. Larger media events with a wide, popular appeal (like the Academy Awards and Super Bowl) will fall in this range, as well.
High R:E = 0.6-0.99
The closer this reach:exposure number gets to 1, the more different contributors are represented in this report. Ratios of 0.6 or higher indicate that a wide variety of different people are tweeting to a number of diverse followers, spreading the message far and wide. Most people are not seeing more than one or two tweets about the hashtag or keyword. This is ideal if you want a large amplification of your message.
Twitter trends and popular hashtag memes (#LessAmbitiousMovies, #FollowFriday), significant national or international news events, and very big-name products and brands will fall in this range.
Depending on how many contributors and tweets you measured, high ratios could be somewhat misleading. If your report includes just a few hundred tweets and you have a R:E ratio of 0.8, then one or two people with large followings can account for a great deal of this ratio. The smaller the dataset, the larger the impact a few people can have on the R:E ratio.
You should also be concerned if this number is higher than 0.85 or so (which is incredibly rare). This indicates that most people only received one tweet about this message, which might not bode well for retention. How likely are people to remember something if they only read about it once? And if only one tweet about a topic is delivered to a person's Twitter client, it's very possible that person did not even see it at all.
*To calculate the reach:exposure ratio, the formula is reach divided by exposure. You should get a number between 0 and 1 (if it's higher than 1, then you probably used exposure divided by reach). For example, a recent report reached 147,425 people and had an exposure of 763,506 impressions. The R:E ratio is 147,425 / 763,506 = 0.19.
Note: We've written up a comprehensive set of full report benchmarks if you want more info about other metrics besides R:E.
Photo credit: Loud Speaker by paparatti.


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Fully Valid, SEO-Friendly Social Media Links for WordPress
With the explosion of social media, networking, and bookmarking services, there are a zillion ways to add "Share This Post" functionality to your WordPress-powered sites. In addition to the myriad services and plugins, we can also add these links directly, using nothing more than a little markup and a few choice PHP snippets. Such individual links provide full control over the selection, layout, and styling of each link without requiring the installation of yet another WordPress plugin.
This article shares SEO-friendly code snippets for ten of the most popular social media sites using completely valid XHMTL-Strict markup. All of the following code snippets feature:
nofollowattributes to conserve pagerank
- descriptive
titleattributes for every link
- encoded ampersands via
&characters to keep 'em valid
- WordPress template tags for dynamic permalink and title generation
- PHP's
urlencode()function to encode titles for valid code
Everything here is 100% copy-&-paste, plug-n-play, and ready to go! No editing required! Simply add this code to the desired location in your markup and enjoy! :)
Here we have two code snippets for Delicious: the first enables users to bookmark your posts, while the other searches Delicious for links:
<a rel="nofollow" href="http://delicious.com/post?url=<?php the_permalink(); ?>&title=<?php echo urlencode(get_the_title($id)); ?>" title="Bookmark this post at Delicious">Bookmark at Delicious
<a rel="nofollow" href="http://del.icio.us/url?v=1&url=<?php the_permalink(); ?>" title="See all Delicious links to this post">Check Delicious Links
Ahh, where would we be without Digg.. Here is the code to add a "Digg This!" link to your WordPress posts:
<a rel="nofollow" href="http://digg.com/submit?phase=2&url=<?php the_permalink(); ?>" title="Submit this post to Digg">Digg this!
Here is a "quick-and-dirty" way to enable visitors to easily and quickly tweet your posts with a single click:
<a rel="nofollow" href="http://twitter.com/home?status=<?php echo urlencode("Currently reading: "); ?><?php the_permalink(); ?>" title="Share this article with your Twitter followers">Tweet this!
Everyone loves StumbleUpon; they are great for short, intense bursts of decent-quality traffic. Here are two different code techniques to enable your readers to submit your posts to StumbleUpon:
<a rel="nofollow" href="http://www.stumbleupon.com/submit?url=<?php the_permalink(); ?>&title=<?php echo urlencode(get_the_title($id)); ?>" title="Share this post at StumbleUpon">Stumble this!
<a rel="nofollow" href="http://www.stumbleupon.com/submit?url=<?php the_permalink(); ?>&title=<?php _e(urlencode(the_title('','',false))); ?>" title="Share this post at StumbleUpon">Stumble this!
Although you can't really add or share individual posts at Technorati, it is possible to "favorite" entire blogs or even search for content that may be similar to yours. Here is the code to enable visitors to easily add your site to their favorites list at Technorati:
<a rel="nofollow" href="http://technorati.com/faves?add=<?php bloginfo('url'); ?>" title="Add <?php bloginfo('name'); ?> to your Technorati favorites">Add <?php bloginfo('name'); ?> to your Technorati favorites
Here are two different ways to go about searching for similar content, the first uses the post title for the search query, while the other uses the permalink of the post:
<a rel="nofollow" href="http://technorati.com/cosmos/search.html?url=<?php echo urlencode(get_the_title($id)); ?>" title="Search for similar posts on Technorati">Similar Technorati Content
<a rel="nofollow" href="http://technorati.com/cosmos/search.html?url=<?php the_permalink(); ?>" title="Search for similar posts on Technorati">Similar Technorati Content
It seems like all of my non-geek friends and relatives have managed to find me on Facebook. Here's a way to let them share your posts with each other:
<a rel="nofollow" href="http://www.facebook.com/sharer.php?u=<?php the_permalink();?>&t=<?php echo urlencode(get_the_title($id)); ?>" title="Share this post on Facebook">Share on Facebook
Blinklist is another popular social bookmarking site that may also serve you well. Here is how to add a "Blink This!" link to your posts:
<a rel="nofollow" href="http://blinklist.com/index.php?Action=Blink/addblink.php&url=<?php the_permalink(); ?>&Title=<?php echo urlencode(get_the_title($id)); ?>" title="Share this post on Blinklist" >Blink This!
Yet another social bookmarking site, Furl is another potentially useful service that may return a few clicks. Here is teh majiik code:
<a rel="nofollow" href="http://furl.net/storeIt.jsp?t=<?php echo urlencode(get_the_title($id)); ?>&u=<?php the_permalink(); ?>" title="Share this post on Furl">Furl This!
And of course, we can't forget Reddit, a social linking site that is very popular among certain circles. Here's how to get in on the action:
<a rel="nofollow" href="http://reddit.com/submit?url=<?php the_permalink(); ?>&title=<?php echo urlencode(get_the_title($id)); ?>" title="Share this post on Reddit">Share on Reddit
AddThis.com is a popular service that enables users to easily add your posts to a zillion different social sites. Once you have an account, change "USERNAME" in the code below and use the link as a fallback for your readers to share your site with the obscure site of their choice:
<a rel="nofollow" href="http://www.addthis.com/bookmark.php?pub=USERNAME&url=<?php echo get_permalink(); ?>&title=<?php echo urlencode(get_the_title($id)); ?>" title="Bookmark this article at your favorite social media site">Share this post at your favorite social media site
Got More?
While we're on the subject, what are your favorite social media sites? Did I cover all the most popular sites, or are there others that should be added to this post? Either way, by extrapolating the techniques used in this article, you can add a custom "Share This" link for just about any of your favorite social media services.
{ Hard to believe it's almost December.. }
More Information
- For more help with writing parameterized query strings, check out my recent article How to Write Valid URL Query String Parameters

subset: commoncrawl


text:
When your child is ready to graduate to a booster, the high-back Monterey lets you make the transition with safety and comfort. The adjustable design accommodates a growing child up to 120 lbs and 63" tall. Deep, reinforced sides are lined with energy-absorbing EPS foam for side-impact protection.
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The reinforced seat bottom has extra length for leg support and features thick, AirTek™ foam and tapered sides for total comfort. Dual cup holders are extra-deep and angled to keep drinks upright. Monterey packs flat for travel and storage and can also be used as a backless booster.
Health & Fitness Tips |
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Contact US |
Store Policies
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888-337-4684 | email@example.com
© 2000-2018 healthchecksystems.com All rights reserved


text:
St. Joe's relishes challenge of playing No. 1 UConn
Published 12:15 am, Tuesday, March 25, 2014
STORRS -- Saint Joseph's arrived at Gampel Pavilion last season simply happy to be competing in the NCAA women's basketball tournament.
Winning the Atlantic 10 championship for the first time under long-time coach Cindy Griffin was a significant accomplishment. From there, anything else seemed to be a bonus.
The Hawks' attitude changed quickly, though, when they endured a 60-54 loss to Vanderbilt in the first round. Losing did not sit well with them, and they vowed that, given another opportunity this season, the results would be different. So far, they have.
Led by senior guard Erin Shields, ninth-seeded Saint Joseph's defeated eighth-seeded Georgia in the first round Sunday at Gampel Pavilion. It was the program's first NCAA tournament win since a victory over Texas in the first round in 2000.
"I think being here last year and getting a loss, we know how that feels now," Shields said. "I think that was the difference this year. We weren't just happy to be here. We wanted to come in and show that we were meant to be here.
"It wasn't a fluke that we got in or anything like that. We wanted to represent St. Joe's and we did that (Sunday)."
The Hawks (23-9) will now try to accomplish something that no other team in the history of the program has done in 12 previous NCAA tournament appearances. They are looking to advance to the Sweet 16 for the first time. To do so, they most take down top-seeded and No. 1-ranked UConn tonight in the second round (7; ESPNU).
Saint Joseph's is 0-6 all-time in second-round games.
"As an athlete, you want to play at the highest level, and you want to play against the best," Hawks' junior Natasha Cloud said. "And UConn is the best. They're the No. 1 team in the nation.
"We're a good team. And we've had some peaks and we've had some downs this year, but we just stick with our game and do what we do best and everything else will fall into place."
The Hawks hardly appear to be intimidated by the task of facing the Huskies (35-0) on their home floor. Griffin, who once took a recruiting visit to UConn in her playing days and is in her 13th season as coach of the Hawks, said Sunday's win over Georgia was a stepping-stone for the program. A win over the Huskies would represent the biggest step that the team has ever taken.
"I think it's no secret that UConn is the best team in the country, but it's an opportunity," Griffin said. "They're competitors and if we're going to play in this tournament, why not play the best and why not challenge yourself against the best?
"We're always the underdog and we like that role and we certainly have been successful with that role. So we're very excited about it.''
UConn coach Geno Auriemma can relate to the task at hand for Saint Joseph's. It took the Huskies three attempts to reach the Sweet 16 for the first time.
They lost to LaSalle in 1989 and Clemson in 1990. Both games were played at Gampel Pavilion. They finally advanced with an 81-80 win over Toledo at Gampel Pavilion on March 16, 1991.
Reaching the Sweet 16 is now the norm at UConn. A win tonight would mark its 21st straight trip to the regional semifinals.
"I kind of know what they're trying to do, but what they're trying to do is even harder than what we did because at least we were home at that time," Auriemma said. "So it's an unbelievable situation for them to be in. It's a fine line between a phenomenal opportunity for their kids and at the same time trying to win a game to stay alive in the tournament.
"Hey, I would love nothing better for them to win. But not (tonight)."
firstname.lastname@example.com; @elliottctpost; blog.ctnews.com/elliott/


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CORPUS CHRISTI (Islanders Athletics) - The Texas A&M – Corpus Christi Baseball team needed a spark to get going after a loss on opening night at Chapman Field, what they got was the best baseball performance of Trevor Foss' life as the senior tossed a complete game shutout, the first of his career, while giving up just three hits, one walk and striking out 15 Texas – Pan American batters in a 6-0 win.
His 15 strikeouts were just two short of the school record, set by Mike Garcia, who set down 17 on strikes against Texas Southern in 2004. The Islanders followed that up with a strong performance by Tim Keller in the second game to take a 4-1 victory.
The Islanders (2-1) finished the day with a pair of wins as two strong pitching performances paced the team. The Broncs (1-2) were unable to solve Foss and had just seven hits combined in the doubleheader.
In addition to Foss in game one, Keller tossed 5.0 in game number two, giving up just two hits and one run with three walks and four punch-outs. After Keller was lifted following an extended sun delay, Franco Pace came in and got three big innings of one-hit, no run baseball with one walk and three strikeouts. Jacob Dorris came on to finish the game with one strikeout over the final inning to pickup his first save of the year.
Brad Porras had a big day at the plate, going 3-for-4 with three runs and a double in the first game while finishing with one hit in game two.
Just as the Broncs delivered a quick start in game one of the series, the Islanders returned the favor in game two. Jordan Lee led off the bottom of the first with a double along the right-field line, and he quickly moved up 90 feet on a single by Cody Stephens to right. Stephens then stole second, and the throw from catcher Jacob Huckabay bounced wide to score Lee for a 1-0 Islanders lead. Stephens then came home on a Jonathan Gonzales groundout to make it 2-0 after 1.
The Islanders tacked on another run in the bottom of the third with a two-out rally. Brad Porras started things with a single to right, and he moved into scoring position by swiping second base. Eric Weiss then brought him home with a single up the middle that pushed the home squad's lead to 3-0.
In the fifth, A&M – Corpus Christi added two more runs on four hits. Gonzales started the rally when he singled through the middle of the infield, and he headed to third when Porras doubled down the right-field line to put a pair of runners in scoring position. A wild pitch sent each runner 90 feet forward, with Gonzales' run making it 4-0. Two batters later, Dominic Lopez singled to center and the lead was 5-0.
Meanwhile, Foss was rolling on the mound for the Islanders. The senior posted 1-2-3 innings in the first, second, fifth and sixth, and the only two hits he surrendered in his first seven innings came in the third. He matched his career high with his 11th strikeout in the top of the seventh, and continued to cruise all the way to the final out for his first career shutout.
In game two, the Islanders struck first once again. Stephens led off the game with a single and advanced to second on an error by the left fielder. He followed with a steal of third and trotted home when Lee delivered a sac fly to center to make it 1-0 in favor of the home squad.
UTPA knotted the score at 1-1 in the top of the third with a run on two hits. Shane Klemcke singled through the left side and moved to third on a double from Alex Howe. After Dillon Englehart reached on an error that scored Klemcke to make it 1-1, Keller worked out of the inning by inducing a 1-6-3 double play to limit the damage.
The home team quickly responded, as Lee doubled with two outs and came home to score when Gonzales reached on an error that went through the legs of the third baseman and into the outfield.
A pair of insurance runs were added in the fifth, as Dominic Lopez reached on a walk and moved to second on a bunt single from Zach Taylor. Stephens sacrificed the runners over on a bunt before a pair of wild pitches brought home both runners to make it 4-1.
Following an extended sun delay that forced Keller out of the game, Pace came in and got three innings of shutout baseball, picking up three strikeouts while allowing just one hit.
Dorris came on in the ninth and got into a little trouble before shutting down the Broncs for the save.
The two teams will complete the four-game series on Sunday afternoon, with a start time of 1 PM out at Chapman Field. Live stats and video for the game will be available through www.GoIslanders.com.
For all the latest on Islanders Baseball, fans can like the team on Facebook (Islanders Baseball) and visit www.GoIslanders.com.


text:
Blacks in American Democracy: DARRYL PINCKNEY
November 29, 2012
Watch video on your iPhone or iPad
Viewing videos on NYPL.org requires Adobe Flash Player 9 or higher.
The Robert B. Silvers Lecture
This program is copresented with LIVE from the NYPL.
Darryl Pinckney talks about the history of the betrayals and successes that culminated in the Obama presidency, the price of Obama's victory in terms of black politics, and the results of the recent election. Pinckney is the author of the novel High Cotton, and, in the Alain Locke Lecture Series, Out There: Mavericks of Black Literature. He was a fellow of The Dorothy & Lewis B. Cullman Center for Scholars & Writers at The New York Public Library in 2011-12.
About The Robert B. Silvers Lecture:
The Robert B. Silvers Lecture is an annual series created by Max Palevsky in recognition of the work of Robert B. Silvers, editor of The New York Review of Books, of which he was a founder in 1963. The series features contemporary people whose fields correspond to the broad range of Mr. Silver's interests in literature, the arts, politics, economics, history, and the sciences.


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The Most Shocking & Disturbing Music Videos Of All Time
So Madonna has gone and made a controversial music video called "Girls Gone Wild," directed by fashion power photogs Mert & Marcus. What's so provocative about it that you need to enter you birthdate (psh) to watch it on YouTube?
…Dudes dancing. Dudes kind of rubbing on each other.
To this we say: what the shit? Banning used to mean something and–back in the day when music videos were shown on television–it had tangible consequences. Now, we're sure "family activist" groups are worried that watching this Madonna video will turn you gay (which we've tried; it doesn't work!), but there's absolutely nothing edgy or frightening or upsetting here (or even interesting!). Let's visit some music videos that really earned the shit storm they stirred up.
A note on watching these at work: don't. Better safe than sorry. We don't know know what kind of workplace you have, so we're not going to speculate on the safety of watching each specific one. They're controversial for myriad reasons (yes, some of the reasons are stupid) but there's nudity, gore, violence and weird shit throughout. The slideshow itself, however, is safe for work.
Let's begin!
And a note on banning: like we said, now that music videos don't get played so much on television, "banning" doesn't have the same illicit stigma it once did. The worst thing that can happen now is requiring viewers to enter their birthdate to watch it on YouTube or, worse, look for it somewhere else (like Vimeo). Which is to say, some of these weren't technically "banned."


text:
With one out in the eighth inning, first base coach Arnie Beyeler relayed a simple message to Daniel Nava: Don't think about going anywhere.
Nava understood. The Red Sox trailed by two. Dustin Pedroia was up and David Ortiz loomed on deck.
But when Pedroia fouled the ball high behind the plate, Nava's instincts kicked in.
"I just stopped thinking," the 30-year-old outfielder said.
Nava tagged up and darted toward second. He was thrown out by Yankees catcher Chris Stewart for an inning-ending double play.
"I wasn't on top of what I should've been on top of," Nava said. "It's those little things."
Base-running blunders plagued Boston in a 5-2 loss to the Yankees on Saturday at Fenway Park. In a game where they only mustered seven hits, the Sox were tagged out twice at home plate.
That's not to mention the seventh inning when Ortiz disobeyed orders from third base coach Brian Butterfield. As Butterfield signaled to stay when Jonny Gomes flied out to deep center field, Ortiz — all 6 feet 4 inches and 250 pounds of him — ran home.
The designated hitter scored, easily.
Manager John Farrell and his staff have preached aggressiveness on the bases since spring training.
The new approach has been mostly successful. The Sox entered Saturday atop the American League in stolen bases and success rate on steals.
"We run the bases well," first baseman Mike Carp said. "We've done a good job all year moving guys, shuffling first to third, things like that."
The rewards are great — Boston also entered Saturday leading the AL in runs scored — but the risks are high.
When the Sox don't execute, it can be costly — and it seems to come in bunches. Two runners were also tagged out at home in a 6-2 loss to the Blue Jays in June.
"It's a fine line," Farrell said. "Game situation is going to dictate most of it, if not all of it. It worked against us a couple of times today."
Nava also faltered in the first inning when standing on second with two outs. Ortiz smacked a two-out single to left field. Butterfield said go. Nava ran fast, but as he rounded third, he stumbled.
The throw home beat Nava by several steps. What if he hadn't stumbled?
"It probably would've been a closer play," Nava said. "But who knows what would've happened."
With two outs in the fifth, Boston had two runners in scoring position. A pitch from Yankees starter Hiroki Kuroda bounced in the dirt and went past Stewart. Carp tried to score from third. He, too, was tagged out.
"At that point in the game, you want to score a run and get things rolling for the team," said Carp, who defended the decision to run with the Yankees leading, 1-0.
Carp said he knew Kuroda's split-fingered pitches sometimes end up in the dirt. All game Carp knew if a pitch got away, he had a shot.
"We all thought we had really good breaks," Carp said. "I thought myself that I had a good break."
Nava's eighth-inning mistake was perhaps the most costly because of the timing. The Sox had rallied to halve a 4-0 deficit in the seventh inning, finally cracking into the Yankees' bullpen.
It was a fluky play. Stewart dived into the stands to snag the ball. His throw to second was pristine.
"That was over-aggressiveness on [Nava's] part," Farrell said.
"That's a time where, even if you can take the base, I shouldn't have taken the base," Nava said. "Looking back, I wouldn't have done it."
But the Sox can't change the past — and they won't change their approach.
"It comes down to being aggressive," Carp said. "You want to be aggressive making mistakes. That's the best way to do it."
Carp pointed to the success the Sox have had with base running all year. One game does not erase that, he said.Emily Kaplan can be reached at firstname.lastname@example.com. Follow her on Twitter @emilymkaplan.


text:
2008 Football
Alma 49, Bluffton 0
Alma shuts down Beavers in 2008 opener, 49-0
Sept. 6, 2008
ALMA, Michigan - The Bluffton University football team fell behind early and never recovered as Alma held the Beavers scoreless, 49-0, in Head Coach Tyson Veidt's debut on Saturday, Sept. 6, 2008. The Scots scored two touchdowns on their first two possessions and never looked back while Bluffton struggled to move the chains.
Alma went 63 yards in six plays on their first possession for a touchdown and followed that with a 56-yard punt return for a score less than two minutes later. The Bluffton defense showed its grit on Alma's next three possessions as it was forced to work with a short field. Early in the second quarter, sophomore Mitch Dunlap (St. Mary's/St. Mary's) picked off Alma's McGrady in the end zone and returned it 11 yards to end the Scot's scoring threat.
The Scots found the end zone on Alma's final two drives of the half, including a 12 play-74 yard march that chewed up nearly five minutes off the clock late in the opening stanza. The Beavers went to the break looking at a 28-0 deficit on the scoreboard.
The second half was more of the same for the Beavers who saw Alma put up consecutive touchdowns on drives that used less than a minute each midway through period three before the Scots drove 93 yards on 10 plays to start the fourth quarter.
Bluffton had its best drive of the day late in the fourth quarter as Renus Henry (Elyria/Elyria) picked up 40 yards on seven consecutive rushes before Bluffton stalled. Alma was content to run out the clock and secure a 49-0 victory in the 2008 opener for both teams.
Alma moved the chains 34 times while limiting Bluffton to just nine first downs. The Scots gained 492 yards, including 328 through the air. Bluffton picked up 167 yards, 104 of which were on the ground. On third downs, the Scots were successful eight of 12 times while Bluffton did not have a third-down conversion in 13 attempts. The Scots went 4-of-6 in the red zone and their defense never allowed Bluffton to reach the Alma 20-yard line.
Greg Mason (Cleveland/Collinwood) led the Beavers with 67 yards rushing on 25 carries. Henry picked up 40 yards on his seven touches. Junior quarterback Brock Miller (Cincinnati/Oak Hills) completed 10 of 20 passes for 63 yards with one interception. Mason also hauled in four receptions for 17 yards.
Bluffton returns to action on Saturday, Sept. 20, following a bye week, when the Beavers travel to Adrian for a matchup with the Bulldogs. The contest is slated to start at 1 p.m.


text:
Viktor Fasth came out a winner in his NHL debut when he stopped David Legwand in the final portion of a shootout Saturday night to give the Anaheim Ducks a 3-2 triumph over the Nashville Predators.
Signed as an undrafted free agent on May 21, 2012, the 30-year-old Fasth, the starting goaltender for the Swedish national team at that year's World Championship, had 19 saves.
"He's as cool as a cucumber," Ducks coach Bruce Boudreau said. "That's the demeanor you have to have to be successful. He was pretty relaxed. It was a great debut for him."
Corey Perry scored the lone shootout goal for the Ducks, who suffered their second home-opening shutout in franchise history with a 5-0 loss to the Vancouver Canucks on Friday.
A night later, the Ducks were able to finally solve the Predators. Nashville swept the season series last year and had won the previous six meetings.
Bobby Ryan and Daniel Winnik lit the lamp in regulation for the Ducks, who have won three of their first four games.
Legwand and Brandon Yip scored for the Predators, who also got 20 saves from Pekka Rinne. Nashville has played in three shootouts thus far, losing each of those games this season.
Martin Erat hit the crossbar and Mike Fisher was denied by Fasth's pads. Ryan Getzlaf was stopped by Rinne's glove in the shootout, but on Anaheim's second attempt Perry skated through the right circle before firing the puck between the legs of Rinne.
Legwand then had a backhand try, but the puck caromed off Fasth's glove and was still floating toward the goal. Fasth reached back to keep the disc from going into the net.
"I've been waiting for this moment for 30 years now," Fasth said in a post- game interview. "The game is faster you have to stay alert all the time."
Yip scored 1:52 into the game on a rebound to the left side of the net.
Ryan redirected a right point shot from Cam Fowler past Rinne with 33 seconds left in the second period.
Legwand put in the rebound from in front off a slot shot from Kevin Klein at the 10:09 mark of the third period, but the Ducks tied it just 63 seconds later.
Winnik became the first player in Ducks history to net five goals in the team's first four regular season games when he scored off a feed from Perry. Perry skated with the disc through the left circle and delivered a perfect backhand cross-crease pass to Winnik for the goal.
Legwand and Ryan were both denied on close chances in overtime. Fowler had a great backhand chance from in front two minutes into OT, but his attempt went wide.
"We had a good start, we got the lead, but they responded well," Nashville coach Barry Trotz said. "You need some luck. We just haven't scored enough goals."
Game Notes
This was the third stop of a franchise record tying seven-game road swing for the Predators ... Nashville right wing Patric Hornqvist was helped off the ice midway through the third period with what appeared to be a leg and knee injury. He was hit by a shot from teammate Shea Weber in the right thigh. After fighting through that injury, Hornqvist's knee was collapsed on by a Ducks player.


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hird the bummers were screwing the pews
a much more disturbing turn of events
hird the bummers were screwing the pews
a much more disturbing turn of events
Brad McNamara @bbuzzmc
Will say this once and then nothing else. Defamation laws quite clear in Aus.be careful.
if only we settled for defeating metapods instead of injectingpokemon @pokemon_ebooks
I want to become a good trainer. I'll train hard.
probably gonna go for west coast this year
what a day in football. can't wait to read about the next turn of events in the sandy roberts saga
Huge test for the afl media, this. They're that compliant it's ridiculous normally. I agree a Sandy/ Drew Commission of Inquiry is needed
WWCC - Loyaulte Mi Lie
"Hope is the fuel of progress and fear is the prison in which you put yourself" - Tony Benn
#408. Sixty three not out forever.
Dead set am shattered I am not in Melbourne for this. Would walk to every single friend's house and rib them until they cry.
Doing it via email and text over the last 18 hours but not as fun as face-to-face.
Essendon FC @Essendon_FC
Congratulations to veteran @NATRAT42 on being selected as captain of the @AFL_Indigenous All-Stars side. Lovett-Murray named All-Stars captain - ESSENDONFC.com.au
the pride of the afl imo
That post was made around the same time as the press confirmed Dank was being investigated by the fedsSecondly, for what it's worth, I've been given some info this arvo from someone I think is pretty reliable (but is not connected with the AFL or our club directly).
According to this person, the concern centres around one particular substance that may have been given to our players.
The substance is NOT prohibited under the WADA code unless it's used in a certain way (known as an intravenous infusion). I don't think anyone is alleging we have illegally administered the substance to our players - it's definitely allowed to be injected, subject to certain limitations on the amount and the frequency of the injections. Based on what I've been told, I think we can ignore all the "injecting room scandal" stories.
The problem is that although it's not banned by WADA, it's illegal to import, manufacture or purchase this substance in Australia. As such, I think the feeling is that the players may be safe, but the investigation centres on the fact that someone at the club (and I think I have an idea who) may be in some serious trouble for possessing and administering the substance to our players here in Australia. I'm pretty sure this is where the whole "criminal drug gang" angle to this story has come from.
I also understand that a number of footballers have used this exact substance, but have taken it when they've travelled overseas. This includes a recent number 1 draft pick.
Big footy has never led me astray before....
Parmi | #1 draft pick | Jake King is **** | Big Bash League tipping champion of the universeCome and Paint Turtle
bomberblitz actually! (supplementblitz)
You just know essendon will get away Scott free. ****s
already started writing "If We Did It" tbh
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Blizzard 2013: Preparation Getting Through It
Feb. 7, 2013 –The major blizzard predicted to hit the Northeast and New England on Friday may dump as much as 2 feet of snow from New York City to Maine, the National Weather Service predicts. Winds may gust to 75 miles per hour.
If history repeats, major power outages, treacherous roads, and downed power lines are expected.
WebMD reached out to emergency experts and public health officials for information on blizzard preparation and getting through the blizzard safely.
Q: What should I do now to prepare?
Food and Water: Gather extra food and water. Get high-energy foods such as dried fruits, granola bars, and nuts, as well as food products that do not need to be cooked or refrigerated.
Get bottled water. Store it in a place you can get to easily.
Medications: Assemble medications you need on a daily basis. Put them in a backpack or easy-to-carry kit in case you need to evacuate.
Power: Have flashlights and fresh batteries available and other battery-powered items, such as radios, ready to use if the power fails.
Other: Update your list of emergency contacts.
If weather permits, go to the hardware or home improvement store for supplies, such as fresh batteries or a roof rake if you do not have one. A roof rake is designed to remove heavy snowfall from roofs and comes with a long extension. It could possibly keep you from climbing onto the roof.
Get an ice melting product to apply to slippery sidewalks.
Q: Do I need to take any precautions before shoveling snow?
Consider your heart health before deciding. The risk of a heart attack while snow shoveling may rise for some, especially those with existing heart disease, a history of stroke, or those in poor physical condition.
If you are at risk, let someone else do it.
If you can't find anyone, take precautions. Take frequent breaks. Don't eat a heavy meal right before or right after shoveling. Don't drink alcohol right before or right after shoveling. Use a small shovel.
Q: How do I prevent hypothermia/frostbite? What are the signs of frostbite?
Dress as warmly as possible. Know that it can come on quickly. Recognize the first symptoms, such as a white or pale appearance in the toes, fingers, ear lobes, or the tip of the nose.
If you suspect frostbite, get medical help right away. Get to a warm area right away and remove any wet clothing. If that is not possible right away, warm the affected areas using body heat, such as by placing frostbitten fingers in your underarm.
If you are showing signs of a dangerously low body temperature, known as hypothermia — shivering uncontrollably, slurring speech, having memory loss — your body core (not arms and legs) should be warmed first. Get medical help ASAP.
Article source: http://women.webmd.com/news/20130207/blizzard-2013-preparation?src=RSS_PUBLIC


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Locality: Martinsville City
294 C West Commonwealth Blvd
Martinsville, VA 24112
Bible Gift Shop is THE store to visit if you are looking for that perfect gift for a loved one. We have a great selection of Bibles (all Translations), Books, Christian Videos and Music. The Bible Gift Shop carries all types of church supplies and feel confident that your needs will be met. When looking for bulletins, communion supplies, small group studies, christian education curriculum, VBS materials, offering envelopes and any other item we may not have mentioned, stop by the store or visit us on line to get the things you need. Horizon homeschool resources are available.
For the singers in the world, we have accompaniment tracks that will allow you to sing when no musician is around. If you like music, check out the BurnBar in ACTION. Over 12,000 Sound Tracks, 10,000 artist albums, audio books, and more. All available for you in 5 minutes. We "Burn" it on-the-spot! Pop in and let us give you a "demo".
Hours of Operation:
Monday - Friday: 10 am - 6 pm
Saturday: 10am - 5pm
Sunday: CLOSED
Bible Gift Shop: (276) 638-1821
Wheel Chair Access


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25% OFF! - Timeline Cover 01
By Boop Designs & Printables
Related Products
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Product Information
- Type: Embellishment Pack
- Designer: Boop Designs & Printables
- Download Size: 2.5 MB (approximate)
Design Elements
- Page Elements: 2
Designer Notes
Facebook Timeline Profile Cover! Amaze all your Facebook friends with this cute customized Timeline cover for your Facebook page. So simple and easy, just drop your photo behind this template and upload your new cover to your Facebook. Takes only minutes!!! Be sure to check out all my other Timeline Cover Designs... Learn more about Timeline here: http://www.facebook.com/about/timeline
Image Quality
High-resolution (print quality) JPG and PNG files (with transparency).
Download Options
Easy install directly into My Memories Suite software. Purchase My Memories Suite
General use installer for other software applications (i.e., Adobe Photoshop & Photoshop Elements, Paint Shop Pro, etc.).
Album and Photobook templates are intended for installation in the MyMemories Suite software only.
The General download will still contain all of the digital paper and page element files and template pages in a flat jpeg format so that you can recreate the template.
The layered pre-built pages are not available in the general download.
Download Access
All download options are available after checkout by clicking the "Access Your Downloads" provided on the order confirmation page. You may also access your downloads after logging into the My Account section located at the top right of the website.


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This stainless steel from Kenmore refrigerator towering a 25 cu. ft. with trio 4-door bottom-freezer refrigerator featuring the french doors and dual freezer drawers to enhance usable space and organization. An innovative 'in the door' ice system provides filtered water, cubed and crushed dispensed ice right through the door. The amazing interior features modern LED lighting and a full-width temperature-controlled pantry drawer. The multi-sensor advanced temperature management system keeps your foods at the proper temperature.
- 4 door Styling with French Doors and Dual Freezer drawers for optimum fresh food and freezer organization
- Flush to the door External Filtered Ice & Water Dispenser (color matched) provides Modern Styling
- Dispenses Crushed Ice for quickly chilling beverages
- Express Fill Dispensing Technology reduces the time it takes to fill a glass with water
- Ice Making System in the Door frees up more top shelf space
- Recessed LED interior lighting is brighter and provides more verticle top shelf space
- Blue LCD Display with Smooth Touch Electronic Controls are easy to use and easy to clean
- The Full Width Temperature-controlled Pantry Drawer is great for party platters and deli trays
- The Hidden Door Hinge and Sleek Metal Handles provide a contemporary look to enhance any kitchen
Via: kenmore


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Owner announces the farm will close after every animal is released at a small Colorado mink farm.
By Peter Young, Animal Liberation Frontline
"I won't be doing the mink anymore. I can't afford to… get back into it. I'm really tired of fighting." – mink farm owner Doyle Checketts
In a communique received by Bite Back, the Earth Liberation Front claimed responsibility for releasing 200 mink Thursday night from the only known fur farm in Colorado. The owner of the farm immediately announced the farm would shut down.
"We're done. I'm too old to start again." – farm owner Doyle Checketts
Existence of farm first made public just 3 days ago
The raid comes just 72 hours after the existence of the farm was first made public in an article headlined "Moffat County mink farm relocation proposal causing a stink." The article, published Tuesday, covered resistance to the farm's attempt to expand on a new property. Prior to the article, there were no known fur farms in the state.
While the article did not list the farm's address, it did offer several clues to the farm's location, including the name of it's owner. This raid is a testimony to both the investigative ability and quick action of animal liberators, who located a farm within 72 hours with only a name, and then shut it down.
The communique revealed the exact address to be 622 Valley View Drive in rural Moffat County, 8 miles west of Craig, Colorado.
Address of future mink farm location also revealed
The ELF also determined the property where the farm had applied to relocate, and published it in their communique as:
35591 North Hwy 13
Craig CO
The owner of this property, James Gore, states he still intends to open a mink farm on this property, despite the closure of the farm that was attempting to relocate there.
With Animal Liberation Front (and Earth Liberation Front) so quick to raid newly discovered farms, and the ELF publicizing this address in their communique, the odds are very much against James Gore in opening this farm without intervention from animal liberators.
A quarter of the mink remain free
While figures directly from fur farmers are never to be trusted, the owners reported that 50 of the 200 mink remain free as of Friday.
Losses estimated at $250,000
The raid caused a massive amount of financial damages for a release of only 200 animals. While the value of their pelts was estimated at only $10,000, the farmer had a contract to sell the breeding stock to a Danish company for $250,000. Because the breeding stock have intermixed with non-breeding stock, and the farmer can no longer tell them apart, he is unable to sell them as breeding stock and is out a quarter of a million dollars.
Fur farm siege continues
This hugely successful raid comes after 9 previous fur farm raids in four months, the biggest surge of activity since the 1990s. The last animal release occurred in early October, when a lone activist took credit for releasing 450 mink from a farm in Minnesota. Additional liberations took place in Montana, Idaho, Utah, Iowa, Illinois, Wisconsin, Ohio, and Pennsylvania.
The takeaway
With only a name in a newspaper article to work with, courageous individuals were able locate a mink farm in less than three days, and shut it down in one night.
The communique
"On the night of November 14th, the Earth Liberation Front visited the previously unknown Colorado mink farm of Monte Ages, located at 622 Valley View Drive in Moffat County. This is one of the smallest mink farms in operation, so opening nearly every cage took very little time. The mink understood our mission and quite literally flew to the ground to make a dash for freedom. To cause the deranged Mr. Ages more financial trouble, breeding cards were removed and strewn about, and thrown in the piles of mink waste.
Michael Whelan will offer the same tired lies in response to this action. He advises farmers to 'sympathize with the poor, lost animals.' The lost wild animals who are now able to move freely, who will no longer be subject to Michael and his friends preferred methods of execution in the pelting season just two weeks away.
The truth is that mink are not domesticated. They are captive bred, and only for the quality of their pelts. Mink are aquatic animals who are solitary in the wild and travel several miles per day. The surrounding area of Moffat County is pristine wildlife habitat. The ones who escaped this wildlife prison will now live out their lives along the Little Snake and Yampa Rivers.
Mr. Ages has plans to move and expand his operation to 35591 North Hwy 13 in the town of Craig. This will not be tolerated. Your dreams of despoiling Northwest Colorado, contaminating our drinking water, and exploiting native american wildlife will turn into a nightmare. There will be consequences when darkness falls.
We send a salute to those courageous few who continue to fight alongside the earth and animals, even as your work is overshadowed by the bloggers, video editors, and all manner of self-aggrandizing activists."
Related posts:
- The two most-raided fur farms in the U.S. close down
- VICTORY: Activists Shut Down Oregon Mink Farm
- Another Fur Farm Raided: 300 Mink Liberated in Oregon


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Even though the 2013-14 financial budgets for school systems in Davidson County have not been presented to board members yet, districts are already planning for a huge cut in their federal funds.
Even though the 2013-14 financial budgets for school systems in Davidson County have not been presented to board members yet, districts are already planning for a huge cut in their federal funds.
School districts will feel the effects of an $85 billion cut from the federal sequestration that will affect education. Sequestration is a fiscal policy procedure adopted by the U.S. Congress to deal with the federal budget deficit that simply means "an automatic" form of spending cutback.
Some reports have said that North Carolina could lose about $25 million in funding for primary and secondary education as well as $16.8 million for educating disabled children. Other automatic cuts will also affect services for seniors, transportation, military, law enforcement, individuals with mental illness and housing.
Local systems will not be able to make up the loss from the sequester funds. However, they are hoping that they will not have to eliminate any staff positions and just cut back on supplies, materials and development.
They are all anticipating a 5 to 10 percent reduction for next school year. It is still unclear how much they could actually lose.
"We don't know what will happen. These are the children who need it the most," said Keith Tobin, superintendent of Thomasville City Schools.
Davidson County Schools officials said the cuts will affect eight federal grants they receive. Three of the grants provide money for Title I, exceptional child and career and technical education programs. Those three will see the most effects, said Dr. Denise Hedrick, assistant superintendent of curriculum and instruction for the county schools, especially its Title I schools.
Title I educates students from low-income families. The system has 12 Title I programs.
"These are the children who are the most vulnerable in the system. That's not the way we want to go. We're cautiously looking at the budget to see what to do and what not to do," Hedrick said.
The system is making projections around nine percent, which could be as high as $808,000 in lost funding. Hedrick said they are planning on cutting nonpersonnel expenses such as materials and staff development to address the shortage of funds. She noted that they will have to cut back a lot of technology initiatives in the CTE program, which is hard considering Gov. Pat McCrory is pushing for STEM — science, technology, engineering and mathematics — education.
"It's really a lot losing that much money," Hedrick said. "We're going to try to do what we can. It will definitely have an impact on our programs."
With both Lexington and Thomasville city schools having a lot of diversity, their Title I, II and III funds will be hit the hardest. Those funds educate impoverished students, train teachers and assist with English-as-a-Second Language students. The systems' exceptional children, career technical education and IDEA — one of its funding sources for special needs — will also feel the hit.
"We have a higher percentage of money to support those students," said Rick Kriesky, superintendent of Lexington City Schools. "The percentage of funds we lose compared to enrollment would be greater to systems whose students have more income. These funds are focused on students who have economic or special learning needs, and these are the very students who need that support."
If there is a nine percent reduction, the system faces a cut of $250,000. Although nothing is definite yet, the system is preparing for the largest cut because it's easier to overestimate than be short.
Kriesky said they will have reductions in technology, professional development and some services.
"We will try to minimize the effect it will have on personnel," Kriesky said.
Tobin said the first way they will address the shortage is by looking at retirement and nutrition positions they will lose. The second part will be little things like supplies, technology and printing information.
On the high end, the system could lose around $250,000 if there is a 10 percent reduction in its federal programs. Tobin is still hoping the government comes through for the systems.
"It's still a pretty big blow for us," he said. "It's pretty significant. This is a concern of ours."
Deneesha Edwards can be reached at 249-3981, ext. 213, or at email@example.com.


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I found a bunch of stabilized Koa Blocks that had been overlooked somehow.
I priced them a bit lower than normal and added them to the web store.
The first several blocks are priced at $40. They have a nice golden color and conservative figure. I thought they would be good used as ferrule material or as a contrasting body with burl or another really dramatic piece.
This link will take you to the Koa section of the store.


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Skip Schumaker's new baseball card features the rally squirrel … but not Skip Schumaker
Well, that's not completely true. The bottom of Skip Schumaker's pants leg is actually quite visible in the 2012 Topps Series 1 baseball card set that's launching on Wednesday.
But most of the cardboard real estate belongs to the rally squirrel that dashed across Schumaker's path as Roy Oswalt delivered a pitch during the fifth inning of Game 4 of the NLDS last October. In the weeks that followed, you'll remember that the rally squirrel became a baseball sensation as Schumaker and the St. Louis Cardinals surged to an unlikely World Series title.
Now that l'il critter has somehow become big enough to push Schumaker almost completely off his own baseball card. According to Topps, it's the first time in company history that a player's card has not featured the player's face.
The company also says that it hasn't given Schumaker a sneak peek at this latest piece of memorabilia, so one can only guess what he thinks of playing second fiddle to the squirrel on his own baseball card. But he can take solace in the fact that some of the cards will feature Schumaker's face. According to Beckett, the squirrel will only appear on the "short-print" variation of the card, making the squirrel version a valuable find for collectors out there.
Want more Big League Stew all winter long?
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Other popular content on the Yahoo! network:
• Rangers' Yu Darvish just the latest hyped foreign player
• How nation's top college football teams fared in recruiting
• Early ratings for UFC on Fox shows potential for more
• Y! News: Ancient Peruvians, modern-day snackers have common bond: Popcorn!


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Featured News
Steve Jenkins elected to Missouri Basketball Coaches Association Hall of Fame
April 19, 2013 | Bryce Wilks
Evangel University men's basketball head coach Steve Jenkins will be inducted into the Missouri Basketball Coaches Association Hall of Fame in a ceremony on April 27, 2013.
Jenkins completed his 31st season as Evangel's head coach last season. He is 13 wins shy of 600 career victories and, nine games into next season, will work his 1,000th game as head coach with the Crusaders.
Jenkins guided Evangel to the NAIA-II National Championship in 2002, and has won the Heart of America Conference championship six times.
His teams have appeared in 11 NAIA national tournaments including the last four. He was the NAIA-II National Coach of the Year in 2002 following his team's 35-1 season and national championship.
In the past, Jenkins served as head coach of the baseball program. He leads all baseball coaches in career winning percentage.
He is also currently the head coach of the men's golf program, which is the reigning conference champion. He has been named men's golf coach of the year twice by the Heart of America Conference.
Jenkins is a 1974 graduate of Evangel University with degrees in Psychology and Physical Education. He earned a master's degree from the University of South Florida in 1978.
In 2006, Jenkins was inducted into the Evangel Athletics Hall of Fame and entered the Springfield Area Sports Hall of Fame in its 2011 class.
The induction ceremony is scheduled during a banquet at the Missouri Sports Hall of Fame in Springfield.


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Tutorial: Capturing Video Footage
Posted 30 May 2004 - 07:43 PM Edited by Ramirez, 07 June 2004 - 09:38 AM.
First, download Fraps 1.9D from here. Then grab VirtualDub from here. Finally, get the latest DivX which is 5.0.5 from here. Install Fraps and DivX just like any other program, but for VirtualDub you will need WinZip to extract the contents of the zip to a folder (such as C:\Program Files\VirtualDub).
Step 2
Once everything is installed, open Fraps. You'll come face-to-face with this box:
Make 100% sure that the Enable video capture - Hotkey box is ticked, otherwise you won't be able to capture footage! You can change the hotkey to another key of your choice, but F9 is default so I'll stick with that. Change the Movie framerate to something appropriate for your PC, but I'll stick to 30 fps for mine.
Step 3
Now with Fraps still running, open the game you want to capture from, in this case, Vice City. There should be a little number in the corner of the screen (default = top left corner) this shows the framerate. Now once you are ready to capture footage, hit F9, when you are ready to stop capturing, press F9 again.
Step 4
Exit your game and open up your Fraps folder (where you installed Fraps, usually C:\Program Files\Fraps). Depending on the length of your footage, filesizes of your footage can be huge. Open VirtualDub and load your footage by going to File > Open video file. Once your footage is loaded into VirtualDub, play it and see how it looks. Don't worry if it's too fast or too slow because we can sort that out later. Now first thing is to get rid of the sound, because that reduces file size greatly, go to Audio > No audio.
Step 5
If the video is too slow or too fast, you need to follow this step. If it is just fine then skip this step. Go to Video > Frame Rate, click the Change to _______ frames per second radio button and choose an appropriate fps.
Mine is a little too fast, so I put it down to about 18 fps and it's perfect. Play it back to make sure it runs smoothly, and repeat Step 5 to adjust it to perfection.
Step 6
This is easy, all you do is encode the video with a codec. This will reduce the filesize dramatically. Go to Video > Compression and select the DivX 5.0.5 Codec from the list and select OK.
Step 6
That's it for the video editing. Now save it by going to File > Save as AVI, give it a filename and hit enter. Make sure it is quite small, my footage for this tutorial is 5 seconds and it is 730kb. To reduce filesize even greater, use WinZip to compress it to a zip file so that people can download it much quicker (and you can upload it quicker!)
Here is my finished product: http://members.lycos...rm16/Sample.zip (It's just me blowing a Landstalker, noting incredible.)
Please note that I am not an expert at this type of stuff, this is just my simple method of doing this - I am no good at all the technical troubleshooting crap
Please note...again...that there is a very similar tutorial on my Tony Hawk website THLounge, it is written by me though under a different name; Firestorm. I am known as Firestorm on all other forums I attend (GTAGaming and PlanetGTA for most of you).
~ Ramirez
Posted 04 June 2004 - 01:36 PM
Posted 04 June 2004 - 08:16 PM
Posted 06 June 2004 - 02:52 AM
|go to Audio > No video.
Maybe you should cange that "no video" to "no audio"
Thanks for the great tutorial.
Posted 07 June 2004 - 02:35 AM
Posted 07 June 2004 - 07:15 PM
Posted 07 June 2004 - 07:22 PM
@Ramirez: Kudos. Looks like it worked out after all, eh?
Posted 07 June 2004 - 09:12 PM
Posted 08 June 2004 - 07:16 AM
@Demarest: Yep, thanks.
Thanks for everyone else's comments.
Posted 08 June 2004 - 11:32 PM
|Here's the message I get when I just try to open the video by clicking on it:
RealPlayer is unable to access this clip.
It may be in use by another application, or the file loacation specified may
incorrect or out-of-date.
Bad data in AVI file
More information is available at RealNetworks
Customer Support Website.
When I try to open it with VirtualDub I get this message:
|AVI: Index not found or damaged--Reconstructing via file scan.
Oh, and this has nothing to do with my problem (I think) but why are there 2 AVI files for each video I record.
Posted 13 June 2004 - 07:38 AM
And yeah, if anyone has any idea why this happens, any help would be greatly appreciated by me.
Posted 22 July 2004 - 11:40 PM
Posted 13 October 2004 - 10:32 PM
Posted 13 October 2004 - 11:01 PM
Posted 03 July 2005 - 02:20 AM
|QUOTE (BCspeed34 @ Oct 13 2004, 23:01)
|Same question here also, and one with effects, i dont want to register windows movie maker
You'll have to use free plugins in virtualdub for effects, but you can put together clips using 'bink and smacker', get it here, it's free Rad Video
lol, sorry, I just joined this board recently, I would have posted this last year if I had been here
Posted 03 May 2007 - 05:09 PM
There are two ways of doing it:
1. Open the first video you wanna add (let's say, for example, stunt0.avi) and make sure you renamed all the other videos with a sequential filename (like stunt1.avi, stunt2.avi, etc) and keep the checkbox "Automatically load linked segments" marked. All your videos will be appended now =)
2. Open the first video, then go to File > Append AVI segment and look for the file you want. This also has the "Automatically load linked segments" checkbox if you choose to use it, but I like using this method when I only have a few videos to add, or when I don't feel like renaming them.
Hope it helps.
Posted 16 May 2007 - 01:56 PM Edited by Ring_of_Fire, 16 May 2007 - 02:03 PM.
So where do I go from there? Should I use Windows Movie Maker's 512 Kbps [.wmv] compression method or VirtualDub's? I don't seem to get the quality good whenever I upload to Youtube (sometimes). Why is that the quality looks decent when running the file directly from the hard drive, and as soon as I try to upload the file, the quality gets worse? Is it because of filesize -> but I don't think so as I even tried uploading a 20+MB file, and it is still looks like crap compared to uploading a smaller file.
Can anyone tell me what resolution (320x240 or 640x480+), the bitrate, and file extension to get perfect video quality? Any special codec (DivX/Xvid) that might contribute to this factor? Any special settings to choose from?
Posted 16 May 2007 - 08:46 PM
Youtube will convert the vid to Flash video (whatever the format is in originally) to compress it, which will reduce the quality.
I've converted/compressed using windows media encoder (to convert to WMV) although it takes some playing with to find the correct settings for the size and quality you want-- sound quality settings can vary the vid size by a fair amount, so if you try it, don't ignore the sound.
Posted 29 August 2007 - 03:31 PM Edited by Ring_of_Fire, 29 August 2007 - 03:40 PM.
|QUOTE (Spuds725 @ May 16 2007, 16:46)
|I've converted/compressed using windows media encoder (to convert to WMV) although it takes some playing with to find the correct settings for the size and quality you want-- sound quality settings can vary the vid size by a fair amount, so if you try it, don't ignore the sound.
In Windows Movie Maker - I tried using "High Quality Video" (much better than "Video for Broadband" 512Kbps) with 320x240 and a variable bitrate and filesize. I am getting the feeling that you need a video capture card or a TV tuner to get the best picture quality, instead of using FRAPS/GameCam. Is that true?
|Youtube will convert the vid to Flash video (whatever the format is in originally) to compress it, which will reduce the quality.
I am seeing people using a video camcorder and getting perfect HD-picture quality on Youtube. Sometimes I get good quality on Youtube, sometimes I don't. Anyway to make the quality consistent?
|Have you tried hosting the vids anywhere else??
Photobucket, no luck. The only way actually is via a file-hosting network where they can download the full video filesize without the flash video compression (for me it is 50-100MB!) The quality will be surely excellent.
With that being said, I am not wasting my time uploading over 20MB and getting long encoding/compressing hours for no reason - with the quality still looking bad.
Posted 25 April 2008 - 07:06 PM
Posted 25 November 2010 - 03:41 PM
|QUOTE (Chip Douglas @ Jul 22 2004, 23:40)
|can u take videos outside of games like on your desktop?
Yes, google an app called CamStudio.
Posted 07 May 2011 - 06:10 AM
What should I do?
Posted 15 October 2011 - 04:41 PM
Now I won't be having trouble if I decide to start my video walkthrough for some games. The only thing it'll cost me is the price of FRAPS full version purchase. With this free version you won't do much. But it's great for starters.
Posted 01 November 2013 - 05:16 AM Edited by Spuds725, 01 November 2013 - 05:36 PM.
[Edit by Spuds]
Posted 27 July 2014 - 03:29 AM
I Pressed The F9 Key and it started to record but it stops the record automatically after 10 to 15 seconds later. What should i do ????
Posted 27 July 2014 - 08:18 AM
Please Help Me On This Topic :
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text: WASHINGTON (MarketWatch) - Aggressive Federal Reserve easing will still be appropriate and justified "for some time" even if Congress avoids sending the economy over the fiscal cliff, said Dennis Lockhart, the president of the Atlanta Federal Reserve Bank, on Friday. In a speech at the University of Virginia, Lockhart said the labor market is not "remotely close" to the kind of substantial improvement the Fed wants to see before it will end its latest bond-buying program. "There is still a disproportionate share of part-time jobs reflected in the overall employment gains, long-term unemployment remains unacceptably high, labor force participation rates are still surprisingly low, and initial unemployment gains have not yet fallen to levels that seem consistent with a truly robust jobs picture," he said.


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I'll be here all week.
John Carmack: The Kanye West of Video Game Programming.
"Imma let you finish your Dragonborn DLC in a minute, but DOOM 3 has the cleanest source code of all time. OF ALL TIME!"
In retrospect, I think timing is what hurt Doom 3 more than the darkness. Doom 3 was released at the same time LCD monitors started to take off, problem was that LCD black levels at the time were horse manure. I saw my friend playing it on his and it looked awful. The unfixed drawbacks of new tech hurt the game's reception among many.
// TODO : rehire Romero, Petersen, Hall, McGee, Prince.
There, fixed. The engine may be fantastic, but Doom 3 is a horrible game that can't hold a candle to the previous titles. Or at least it can't hold a candle and a gun at the same time.
Daikatana and Alice were far from perfect, but they're still more enjoyable than Doom 3.
Did you actually play Daikatana?
I did. I quit before the end of the first level. An absolutely horrid game. Doom 3 I at least lasted about 30% of the way through the game before throwing in the towel. It was mostly the repetition, the constant stuff jumping at you. It's a very fatiguing game - I could probably make it through it if I took breaks to play other games every so often.
Did you actually play Daikatana?
I'll say only this: I wish there'd been an option to murder your companion, then respawn him so you could murder him again.
Speak for yourself. I thoroughly enjoyed Doom 3. Quake 4 as well. I actually modded in more self-shadowing and flashlight shadows into Quake 4 - wasn't dark enough.
Daikatana and Alice were far from perfect, but they're still more enjoyable than Doom 3.
I think you hit the nail on the head there, but possibly not in the way you mean.
Doom3 was an absolute masterpiece of atmospheric gaming, but it was just too much. It set your nerves on edge in a way that meant playing for more than an hour or so was just too stressful. I love the levels, the monsters, the story (ok, its basic but what do you want from a FPS) but I just find playing it burns me out too quickly. It is just too good at making you feel uncomfortable and claustrophobic without any respite.
I was just thinking back to Doom as I type this and from memory the big difference is that Doom had more variety with some levels set outside or in huge cavernous high ceilinged spaces. This variety is what made it great as it certainly had plenty of claustrophobia inducing levels too.
Did we play the same game?
The atmosphere was interesting for the first 5 hours of gameplay, then it just got in the way of trying to play the game.
I got to the point where, every time I'd walk through a door, I'd look to the side and fire into the demon I *knew* was standing there. It was like the line in Last Action Hero where Arnold walks into his apartment, kid in tow, walks into the bedroom and puts a few rounds into the closet door. A ninja falls out of the closet, dead, and the kid says, "How did you know there was a ninja in there?" Arnold says, "There's always a ninja in there."
The only discomfort I felt was when I was squinting and cranking the gamma up just so I could see what I was doing.
The story sucked, too. What do I expect from a FPS? Deus Ex, Bioshock, System Shock, and all their associated sequels, etc. etc.
That's the thing, the atmosphere was absolutely wrong for the game! That creepy dark shit is what Doom was in the minds of elderly busybodies, but fans of the original expected something zany, fast, and over the top. [doomworld.com]
the concept of the bracket placement there is to emphasise indentation over bracketing. Once you "get" the view of it, it becomes a nice thing to look at, similar to python code.
I don't use it nowadays (too many coding standards that are written for the bracketing-style) but I appreciated it when I did. There's nothing wrong with the style, so I hope that you pass any code you review written in this style and focus on the important parts like readability of the code, good naming, commenting and the like rather than subjective opinions.
OK, I was a C/assembly programmer, never did much with C++. I always liked the square bracket style, and one thing I found very helpful was putting a short comment at the end of a block after the closing '}', even if it was just to show that it ended a 'for' rather than an 'if'. Example:
for (;;)
misc code
if (1==x)
While I prefer this style of bracing, the superfluous comments violate the D.R.Y. (Don't Repeat Yourself) principle. Might as well add a comment "break when x is one", as well. (also "forever" after "for(;;;)" or "while(true)" is again unnecessary and repetitive). I know your example is contrived, but these do serve as a prime example of bad comments. What's even worse is when down the line, "they" decide that you should break when x is two, but the comment remains unchanged. The point of comments that s
I'm not a fan of the self-documenting style in some ways. Yes, the code should not be obtuse. But you also should not be forced to have all sorts of long variable and function names just to avoid comments, which I've seen plenty of people to do.
To me a comment should explain _why_ the code is doing what it is doing, since any programmer should be able to see what the code is doing (assuming it's not template heavy). Comments are there to provide communication with people who are maintaining the code. So
My take on comments:
Write the comments first, describing the overall goal, inputs and outputs.
Then write the actual code that implements the comments.
It's basically what you're used to. I was a passionate "brackets on their own line" style, but my present job's style guidelines do it with compacted way. After awhile I got used to it. It really only bites me when there's a long conditional that has to be two lines; meaning the second line of the conditional and first line of the body have the same indentation but no vertical separation, which I think looks ugly as hell. So I find myself doing things I don't really like to do: splitting into nested if
In some ways, I still think the Quake 3 code is cleaner, as a final evolution of my C style, rather than the first iteration of my C++ style, but it may be more of a factor of the smaller total line count, or the fact that I haven't really looked at it in a decade. I do think "good C++" is better than "good C" from a readability standpoint, all other things being equal.
I sort of meandered into C++ with Doom 3 – I was an experienced C programmer with OOP background from NeXT's Objective-C, so I just started writing C++ without any proper study of usage and idiom. In retrospect, I very much wish I had read Effective C++ and some other material. A couple of the other programmers had prior C++ experience, but they mostly followed the stylistic choices I set.
I mistrusted templates for many years, and still use them with restraint, but I eventually decided I liked strong typing more than I disliked weird code in headers. The debate on STL is still ongoing here at Id, and gets a little spirited. Back when Doom 3 was started, using STL was almost certainly not a good call, but reasonable arguments can be made for it today, even in games.
I am a full const nazi nowadays, and I chide any programmer that doesn't const every variable and parameter that can be.
The major evolution that is still going on for me is towards a more functional programming style, which involves unlearning a lot of old habits, and backing away from some OOP directions.
One might suggest that every good programmer, if they spend enough time improving, eventually moves toward a more functional programming style.
You remind me of my mom, who ends every political debate by stating that as people become older and wiser they tend toward being Republicans.
One might suggest that every good programmer, if they spend enough time improving, eventually moves toward a more functional programming style.
Good programmers don't move towards any one style, they become familiar with all of them and use them when and where appropriate. Just like computer geeks. You find Linux one day, install it, then fall under the spell of believing this year will be the Year of the Linux Desktop. But after awhile, you reach the second plateau of understanding -- Linux is good for some things, but not everything. The third plateau is no longer caring which tool you use, as long as its the best tool for the job.
Yet the fourth plateau is the realization that if one vendor becomes extremely powerful, it tends to create huge barriers of entry for others and so your choice is reduced, sometimes drastically, and therefore it can be a good idea to just arbitrarily support competition even if what everyone uses is good enough right now.
Yet the fourth plateau is the realization that if one vendor becomes extremely powerful, it tends to create huge barriers of entry for others and so your choice is reduced, sometimes drastically, and therefore it can be a good idea to just arbitrarily support competition even if what everyone uses is good enough right now.
Also, divided government.
4) The programmer discovers that functional languages do not provide enough access to basic data structures to write high volume state of the art applications, and rewrite many key portions of the code in C thus coming full circle.
Whoever writes a functional language that understands arrays and pointers will rule the world.
That's a fair point, but you have to pay closer attention to what Carmack wrote:
I am a full const nazi nowadays, and I chide any programmer that doesn't const every variable and parameter that can be.
The major evolution that is still going on for me is towards a more functional programming style, which involves unlearning a lot of old habits, and backing away from some OOP directions.
He said functional programming style, that doesn't necessarily mean using a functional language -- the point is that he is going in the direction of functional style when writing C++, which would involve, among other things, making as much as possible immutable (hence being a "const nazi").
One might suggest that every good programmer, if they spend enough time improving, eventually moves toward a more functional programming style.
One might suggest that
The very best programmers use the right idiom for the job. Sometimes a global variable is the right idiom.
One might suggest that every good programmer, if they spend enough time improving, eventually moves toward a more functional programming style.
Yeah, functional programming was all the rage in 640K with no on-chip cache hierarchy.
Good grief, functional programming predates the modern OOP idiom. John Backus's FP [wikipedia.org] dates to 1977. I was already proficient in APL which made reading his papers a fairly easy exercise. All this before C++ first appeared in 1983. I wrote all my code for the rest of the decade i
I've developed for large game and non-game projects, and each needs a different approach. Console games especially have serious problems with dynamic memory allocation (they don't typically have swap files and can die due to heap fragmentation) so you have to avoid a lot of convenience libraries like STL.
STL, however - especially in newer compilers that support C++0x - is actually quite good and is very, very robust. It's a good way to avoid a lot of the memory management bugaboos that happen when you *are* doing lots of dynamic/heap allocation. So I would very much endorse a sane amount of STL use in desktop code.
The other thing that rubbed me the wrong way here was public member variables. Since inlining and move semantics make getters and setters essentially free, there is no good reason to expose bare, public variables on anything but the simplest, most struct-like objects. The biggest source of weird, hard to trace bugs in our code at the game studio were often due to people modifying public members of other objects in unexpected ways or at unexpected times.
Having public, non-const member variables actually hurts a principle the author supports, which is "Code should be locally coherent and single-functioned". This means that an operation should do one thing and put you in one of several known and easily discoverable states, even on failure. That is, if I say, make this guy do X, then either he does X or he fails and ends up in a known state. If that state is available in the form of modifiable public data, then his state can get messed with at any point along that path by some other code, and the final state (in cases of success and failure) is not fully known. At the very lest, making data private means that only certain code paths can modify the data, and it's much easier to keep state coherent.
Anyway, that's just my $0.02.
"The other thing that rubbed me the wrong way here was public member variables."
I am puzzled by that as well. I guess his point is that: foo.setBar(foo.getBar()+3); is much more boring than foo.bar += 3;
I somewhat understand it and I wish we had automatic calls to get and set in C++ like it exists in C# to make core more beautiful.
Having also worked on (and lead) large game and non-game projects, I must respectfully completely disagree with you. The compiler might be able to boil someInstance.SetThing( someInstance.GetThing()*2 ) down to a couple of lines of assembly, but my eyeballs can parse someInstance.thing *= 2 much, much faster and (more to the point) more accurately. I think your potential for weird bugs just increases with the complexity of your syntax (and it's no trickier to catch one in a debugger than the other).
I'll tell you another reason to use public member variables: OOP doesn't have such a thing as a "public readable" variable, that is, a variable that member functions can change, and which can be read but not changed by non-member functions. The article lavishes praise on const, but this is one form of limited access a lot of OOP languages do not support.
There's a lot of dogma about coding practices, and I was happy to see the article take some of them on. Brevity is good. So, no useless comments, even
The other thing that rubbed me the wrong way here was public member variables. Since inlining and move semantics make getters and setters essentially free, there is no good reason to expose bare, public variables on anything but the simplest, most struct-like objects. The biggest source of weird, hard to trace bugs in our code at the game studio were often due to people modifying public members of other objects in unexpected ways or at unexpected times.
There's zero difference between a public getter/setter pair and a public variable. Encapsulation and future proofing the interface? In a game codebase? You'll never use it, and if you did need it the code editor can search and replace for you. Meanwhile, writing piles of getter/setter functions is a waste of time. Unexpected modification of public values doesn't get any better when its done through a setter function.
According to id's Doom 3 coding standard, they use real tabs that are 4 spaces. Having a consistent tab setting for all programmers allows them horizontally align their class definitions
Years ago I had to have this fight with a co-worker. His electric mode in Emcas was writing out everything as a single tab char, and doing the indenting on its own. The problem is, not everything obeyed this style -- not even a little.
I had to explain to him that since we weren't all using Emcacs, he needed to be sure to l
I never understood why this was a conflict for programmers. If the white space isn't syntactic, can't your editor just rearrange the code the way you want it? Just run it through a pretty printer before you work on it.
Except that will throw off diff.
This royally fucks up your version control history.
Most modern systems have the means to annotate a file - every line - with the revision that last changed it. It's invaluable if you want to work out which revision introduced a particular bug.
If you all have a whitespace war, every revision that touches the file will touch every line in the file.
Unless your merge driver is enlightened as well, you'll find it plays hell with your changes as well, every time you pull changes you'll get a conflict.
It's just ru
Heh... if they're dictating tab width, they're doing it wrong. If you must have a certain tab width, you should be using spaces for everything or you lose the whole benefit of tabs - letting people choose their preferred indentation size.
Use tabs for indentation, spaces for alignment. That way you'll never go wrong. Looks like this was one of the less "beautiful" things about the Doom 3 code.
I really liked this bit, because it's something I've been really focusing on for the last year or so, and I think it has significantly improved my code:
Comments should be avoided whenever possible. Comments duplicate work when both writing and reading code. If you need to comment something to make it understandable it should probably be rewritten.
Comments can be useful, IMO, but primarily only for generating documentation (think Javadoc or doxygen, etc.). Other exceptions include bits of code that perform highly-optimized mathematical calculations, in which case I think the best solution is to write a proper document and then add a comment linking to the document, and bits of code that do something which apparently could be done differently but for some other reason must not -- assuming that explanation doesn't belong in the doc-generating comments.
Other than that, I find it makes my code a lot better if every time I find myself wanting to write a comment to explain some bit of code's purpose or operation, I instead refactor until the comment is no longer necessary. Often it's as simple as taking a chunk of code from one method/function and pulling it out into another with a well-chosen name, or else introducing a variable to hold an intermediate value in a calculation, with a well-chosen name. Sometimes the fact that a bit of code is hard to explain is a strong indicator that the design is wrong, that stuff is mashed together that shouldn't be.
The bottom line is that I've found eliminating comments does more for improving the readability of my code than anything else, and I've gotten similar feedback from colleagues whose code I critique by pointing out that they can eliminate their comments if they refactor a bit.
And a note on the relative evil of comments; bad or not, well placed comments have saved me an awful lot of time when taking on maintenance of code bases in the past. Most of the time they can't present a design document to you, or if they do it covers the design at the start of the project, a decade and a half earlier. Code is a method of communication between two programmers, but if the code doesn't suffice to illuminate the design the original programmer had in mind, I'd really appreciate a comment explaining his thoughts. Especially if the particular section of code is complex, and especially if I'm the guy writing it and end up being the guy maintaining it a couple years later.
And a note on the relative evil of comments; bad or not, well placed comments have saved me an awful lot of time when taking on maintenance of code bases in the past
Indeed. I would rather have too many comments, to the point that some are not needed, than too few, and remain confused.
I found both the article and what JC wrote to be highly informative and rather validating of my approach to things. In software, we usually get little validation because of the wide variety of opinions of who we work with. We've all seen the extremes: The hard core C programmer who can't be bothered with any OO nonsense, and who advocates inspecting the assembly of every method you write. The C++ hippie who sees everything as some kind of exercise in getting the compiler to write the code for you.
I'm sure most of us follow a more balanced approach. C++ has to be about performance over anything else, otherwise there are plenty of other languages that accomplish much greater degrees of expression, but can't cash the performance check. But, expressibility is important, too, because performance goes out the door once we stop understanding what the code is doing. It's nice to have a language that lets you express things somewhat functionally, yet gives you the flexibility to wring out serious performance.
3.) tight vertical spacing is archaic and stupid, unless absolutely necessary for some display reason
After spending the first several years of my C programming life using K&R syntax, I eventually realized that many of the problems I had maintaining my code came from trying to parse through the dense insanity of tight vertical spacing (and other K&R style issues that originated from constraints that haven't existed in many years).
When reading Linux source code, the first thing I have to do in order to make the code intelligible is reformat it away from K&R. K&R is perhaps the single ugliest coding style I have ever seen or used.
The problem with very talented programers, is that only very talented programers can easily understand their code. I understand it can be problematic in corprate environment when the next Junior comes in and gets totally lost.
But on the other hand, I guess these guys (The guy from TFA and Carmack) write far better code (performances wise, maintenance wise, etc), than most of the people at any standard IT company.
At my job (I'm associate professor at a French university), I got to sse a lot of programming st
Most game companies write engines to make games. The game is the product, so it's not too important how it looks under the cover. iD makes games to publicize engines. So it really does matter for the code to look nice.
Its easy to go back over a finished codebase, run some static analysis and refactoring tools and clean it up. Chances are this is what was done before releasing it to be open source. I can guarantee this source coded didn't look anything like this during development.
Of course this is maybe why the game took longer to develop, spending more time making the code look purdy then, say, making the game a superlative gaming experience.
The Doom 3 code is quite ugly.
If you want to read good code, try the Linux kernel.
If that's beautiful, I really don't want to read his "ugly" code...
"Comments should be avoided whenever possible. Comments duplicate work when both writing and reading code."
Oh my god, this is the worst programming advice I've ever heard. Is this a joke? Maybe some clever attempt at creating job security?
There is a terrible dearth of commented code in the world -- especially in the lower-level languages like C and C++ -- and this guy is telling people we need fewer comments in our code?
He loves the lack of white space, I hate it. Cramped code is irritating to read. If you want to take up less vertical space, reduce your font and increase the whitespace. You have a better sense of the separation of statements, stronger scoping and less room for error.
He also loves the lack of comments. I remain firmly in the camp that if you eschew comments as common practice, you're an idiot and you should stay away from programming on big teams.
It's not a clarity of code issue. I expect your code to be clear, too. But even after 20 years of programming, I read English faster than I read code. A description of an algorithm in English is going to be more terse than the code that implements it. Your code has to account for edge cases, but I probably just want to know what the code does and how the code does it at a high level so I can get a sense of the system and architecture. A descriptive method name only tells me WHAT the method does, not the manner in which it's done.
English (any natural language, really) is a powerful language with extraordinary expressive power. I don't understand why programmers are constantly trying to sweep it under the rug. Don't fill your code with useless comments like
Code comments--especially system level comments--should include the name of the author or current maintainer, as well. I tag my methods with my name and the date that the code was put in so people know where to go if there's trouble. They don't have to hunt through perforce time-lapses to see that I checked it in, they just email me.
And have some consideration for the new guy on the team, or the team that has to use your code 5 years in the future. They can't ask you questions, the context of the situation is lost, the code-base might be in the middle of being re-purposed (common in the game industry--which is where I am); comments are essential to maintainability. Man, I do code reviews and people often manage to forget exactly what they were trying to do, and it's only been a few hours. We always work it out, but if there were a comment, we wouldn't even have to spend THAT time.
Use comments. Use them wisely. It makes you a better programmer because you're wasting less of OTHER people's time.
"We don't care. We don't have to. We're the Phone Company."


text:
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The Economic State Of Black America
series: Moneywise With Kelvin Boston
air date: 8/14/13 2:00 PM
Moneywise devotes an entire episode to the economic state of black America, a community disproportionately impacted by the recession. Guests: Mark Turner, PhD, president of Optimal Solutions Group, LLC and Dedrick Muhammad, senior director of Economic Programs for the NAACP. This episode also features small business development tips from the U.S. Small Business Administration.
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Oracle will certify and support its software products running on Microsoft's Windows Azure cloud platform and Hyper-V virtualization technology under an alliance unveiled by the two companies Monday.
Oracle is also providing license mobility for customers who want to run Oracle software on Windows Azure, the companies said, and Microsoft will offer fully licensed and supported Java for Windows Azure.
The alliance, detailed in a conference call featuring Microsoft CEO Steve Ballmer and Oracle President Mark Hurd, was portrayed as necessary to meet the cloud computing needs of the two companies' enterprise customers.
[Related: Oracle, Microsoft To Announce Cloud Alliance Built On Oracle's Database
"Everything in the enterprise is different. Different sets of technical needs, investments, scale, timing," Ballmer said, adding that the alliance was necessitated by the growing adoption of hybrid cloud systems.
"Most important to our enterprise customers is that we will work together, Microsoft and Oracle, to provide best-in-class, end-to-end support to customers running mission-critical Oracle applications and software on Microsoft's enterprise-grade cloud computing and virtualization platforms," Ballmer said.
"At Oracle, we certainly see the IT industry as very dynamic," Hurd said on the call. "Customers want more flexibility and choice to be able to adapt to a rapid changing business landscape."
Oracle CEO Larry Ellison first disclosed plans for the alliance during a fourth-quarter earnings call Thursday.
Oracle will certify and support its applications, middleware, database, Java and Linux software for Microsoft's Hyper-V and Windows Azure. "Support is effective immediately," Hurd said.
Oracle already supports Microsoft's Windows Server as a platform for its database and other software products.
"License mobility is also effective immediately," Hurd said. "This allows customers the freedom to use their Oracle licenses they already own in Windows Azure." For those who don't have Oracle licenses, Microsoft will add infrastructure services with configurations of Oracle software including the Oracle database, Oracle WebLogic Server and Java to the Windows Azure image gallery.
NEXT: Windows Azure Seen As Becoming Too Big For Oracle To Ignore