text:
#22 Monarchs Defeat American 3-1 in Exhibition
By ODU Athletics
Aug. 27, 2005
NORFOLK, VA--The #22 ranked Old Dominion Soccer Monarchs traveled to American University Saturday night and came away with a 3-1 victory over the Eagles in their final preseason tune up before regular season play commences. The Monarchs upped their preseason record to 1-0-1 while American finished their preseason 1-1-1 after a victory over James Madison and a tie with #6 Virginia.
The Monarchs were led by Junior Jared Kent (Marietta, GA) who tallied a goal and an assist on the night. Kent kicked off the scoring by knocking in a cross from Brian Cvilikas (Highland Ranch, CO). The Eagles would soon tie the game at 1-1. Freshman Djordje Jankovic (Sabac, Serbia) gave the Monarchs the lead for good when he earned an unassisted goal to make the score 2-1. Sophomore David Horst (Pine Grove, PA) would give the Monarchs an insurance goal after putting away a corner kick from Kent into the back of the net to finish the scoring at 3-1.
ODU begins their regular season slate Thursday September 1st with a match against North Carolina State at the ODU Soccer Stadium. Game time is at 7:00 p.m. Also, the Stihl Classic will be taking place Friday September 9th and Sunday September 11th at the ODU Soccer Stadium. The Monarchs will be facing Rhode Island on Friday at 7:00 p.m. and Clemson on Sunday at 2:30 p.m. William & Mary is the 4th participant in the tourney.


text:
The 20th ECOLEX Steering Committee met at the IUCN Environmental Law Centre in Bonn in September. The circumstances of the meeting were sad as the main catalysts of the ECOLEX project, Barbara Moauro and Dr. Francoise Burhenne-Guilmin, recently passed away.
The representatives of FAO, IUCN, and UNEP acknowledged the outstanding passion of both to establish and develop the partnership to current status and the tremendous loss of knowledge for the project.It was agreed to continue the work and make all efforts to move forward the legacy: access to information on environmental law and policy.
The timing of the meeting was important as the technical upgrades for ECOLEX had just been finalized. The next step will be to improve the look and feel of the portal which is gaining more and more interest from other institutions seeking access to this exceptional data collection. UNEP is leading the way by harvesting ECOLEX for their new Portal on International Environmental Governance.
The Steering Committee agreed to promote the establishment of ECOLEX as the global hub of information in the field of environmental law and stressed the necessity to meet the demand for user-friendly search modes and functional outcomes such as country profiles and mapping.

subset: commoncrawl


text:
Dell, in keeping with plans to emphasize its transition to a provider of enterprise solutions, has quietly changed the name of its Dell Storage Forum to Dell Enterprise Forum.
The Dell Storage Forum, formerly known as Compellent C-Drive before Dell in 2011 acquired Compellent, brings together solution providers and customers in a channel-focused event.
The change, first unveiled in a February Dell blog post, comes at a time when Dell is struggling to change its industry-wide perception as a PC vendor to a provider of full end-to-end enterprise solutions.
[Related: Who's Who: The Key Stakeholders In Dell's $24.4B Deal To Go Private]
That struggle has led Dell to move to go private in a $24-billion-plus leveraged buyout.
That charge has been led by Dell CEO Michael Dell, who last year famously declared his company an "end-to-end solutions" company.
Changing the name of Dell's annual combined partner-customer event from Dell Storage Forum to Dell Enterprise Forum is in line with the company's plan to emphasize how diversified Dell's business has become, said Scott Horst, executive director for Dell storage marketing.
The name change stems from a couple of reasons, Horst said.
"We've gotten a lot of requests for more content," he said. "Customers are looking at their data centers and seeing a lot going on. And for Dell, the emphasis is on end-to-end solutions. With our converged infrastructure and Active System offerings, we're getting more and more platforms. And customers want to go deeper on them."
Horst, who came to Dell via that company's acquisition of Compellent, has headed the annual partner-customer event since it was formed as Compellent C-Drive in 2007.
The event was much smaller back then, Horst said. It started out with about 150 attendees, but grew to about 1,200 attendees last year split almost evenly between partners and customers, he said.
It was also a much smaller event under Compellent. The solution provider party in 2009 was held in a bowling alley. "We're too big for bowling alleys now," he said.
NEXT: Dell Enterprise Forum A Break From The Past


text:
ANN ARBOR, Mich. (AP) -- University of Michigan police say officers arrested eight students for sitting in the middle of an intersection to demonstrate in favor of tuition equality for students who live in Michigan but lack legal U.S. residency.
The protest happened Wednesday evening near the Michigan Union.
Police tell the Detroit Free Press (http://on.freep.com/13kqIrl ) that the students were taken to a police station and could be ticketed for obstructing traffic.
Minutes before being arrested, Michigan senior Yonah Lieberman of Washington said students seeking instate tuition status deserve support.
Those who were arrested were among about 60 demonstrators and were those who remained in the intersection after being told they faced arrest.


text:
A territorial network can work at different scales and contexts. This is the case of Dafen, a village on the outskirts of Shenzhen Special Economic Zone. Through the essay by Jiang Jun, the diagrams by Underline Office, and the images of photographer Haibo Yu we understand the territorial strategy and building network of this town known for its replication of masterpieces and popular oil paintings.
Scooped by
onto comple-X-city


text:
Like most when i saw the Eagles on the Schedule I was quick to put that down as a loss. But after looking at the current Eagles situation with there Qb going out and there Running back possibley hobbled this week I began thinking about it more and have found hope that the chiefs will be able to maybe shock the NFL world this sunday and get there 1st win of the season ending the thoughts on some of a 0-16 year.
Reason 1. The chiefs will be faceing a Qb who has some simular problems to the one they just faced. Kolb has been inacurate in his brief time in the nfl and that is the main thing with ruessle. If the Chiefs can play the type of defense they did a week ago the chiefs will at least be in the game at the end. With maybe a chance to win it.
Reason 2. The chiefs Run D has been solid outside of the 2nd half against the ravens. The chiefs gave up alot of yards running week 1 but there were so many factors that went into that. Weather it be There qb getting a couple of runs or the D being on the field 40 minuits they played better then what the numbers show. Hopefuly they can keep the D up.
Reason 3. Todd hailey if memory serves was able to put points on the board against the eagles in the playoffs with the cardinals last season. I no the Cardnals have more talent then the chiefs at the moment and they have 2 great recivers. But if Bobby wade can put a game together like he did last week that will hopefuly at some point open things up for bowe during the game. The chiefs have potental to put up points on the eagles as well.
All that being said the chiefs will have to cut out the penalties and mistakes that coast them last week. You will never win a game if you repeat last week. But the chiefs have the abilty to go in the Philly and shock the football world. Lets just hope that also Philly overlooks the chiefs and the chiefs can catch them offgaurd. GO CHIEFS!!!!!


text:
USFWS National Digital Library
8 Fish Lines / September 2008
Endangered Mussels get
Pumped-up in the Upper
Mississippi River
Fish and Wildlife Service biologists working alongside state (Minnesota, Wisconsin, Iowa and Illinois) and
Federal (U.S. Army Corps of Engineers and National Park Service) biologists had the privilege of
helping bring a species back from near extinction this past month, with the release of more than 6,500
two- and three- year old Higgin's eye pearlymussels. The Higgin's eye pearlymussel has been on the Federal
Endangered Species list since the early 1970s, about the time the Endangered Species Act was established by
The Higgin's eye pearlymussel, although
never common in the Upper Mississippi
River basin, was dealt a devastating blow
with the invasion of zebra mussels into
the Upper Mississippi River basin in the
early 1990s. This aquatic invasive
species typically uses native mussels
as substrate to attach and live on,
reducing the native mussel's
ability to breathe, feed and
reproduce. Large historic mus-sel
beds were literally wiped out
when population explosions of
zebra mussels covered them in
layers of over 12 inches deep in
some reaches of the Upper
Mississippi River. This situation
prompted biologists from around
the basin to establish a mussel
coordination team to search for
answers on how to reduce the
threat of extinction to the
Higgin's eye pearlymussel, and
subsequently other species of
mussels as an additional benefit.
A major tool in the recovery of this mussel species is propagation. It was found that host fish placed in cages
over suitable habitat results in good mussel production and survival, and fish species such as bass and walleye,
historically used in propagation programs at the Genoa National Fish Hatchery (NFH), serve as good fish
hosts for the Higgin's eye pearlymussel to be able to complete their reproductive cycle. Through these cage
culture efforts, over 6,800 two- and three- year old mussels averaging over three inches in size were released
from cages into suitable mussel beds with little or no zebra mussel colonization in the Wisconsin, Rock and
Mississippi rivers. Propagation efforts have allowed for the production and release of over 35,000 sub-adult
mussels in the past two years. Some of these mussels are now actively reproducing in their new homes, com-pleting
the loop of recovery for hopefully generations to come.
Tony Sullins of the Twin Cities Field Office holds a handful of Higgin's eye pearlymussels that will be placed
into habitat free of invasive zebra mussels.
For further info about the Genoa NFH: http://www.fws.gov/midwest/genoa/
Click tabs to swap between content that is broken into logical sections.


text:
RUTHVEN -- Mrs. Theo Stephas, age 94 of Ruthven, formerly of Ayrshire, died Saturday, Dec. 15, 2012, at Ruthven Community Care Center.
Visitation will be Thursday, Dec. 20, from 4 to 7 p.m at the Martin-Mattice Funeral Home in Ruthven.
Funeral service will be Friday, Dec. 21, at 1:30 p.m. at the United Methodist Church in Ayrshire.
Condolences can be left at www.martinmatticefuneralhome.com


text:
KLRU's program for discourse on public affairs, Civic Summit features community discussions and short documentaries to explore topics important to Central Texas. KLRU partners with other non-profit organizations and local civic leaders to provide diverse opinions and quality information.
Support for Civic Summit is provided by Texas Mutual.
Visit the Website: http://www.klru.org/civicsummit/


text:
|It is interesting and surprising to see the Nepalese restaurant HIMALAYAN CAFE in heart of the old town Pasadena.
We are pleased to serve you delicious authentic Himalayas cuisine with mountain grown herbs and spices this perfect spot to enjoying an intimate dining the finest and fresh authentic Nepali cuisine.
Come and visit us experience Nepal in Los Angeles CA.


text:
Title: In The Forests of The Night
Author: Kersten Hamilton
Publisher: Clarion
May Contain Spoilers
From Amazon:
he battle against goblinkind continues . . . but which side will Teagan be on?
Teagan, Finn, and Aiden have made it out of Mag Mell alive, but the Dark Man's forces are hot on their heels. Back in Chicago, Tea's goblin cousins show up at her school, sure she will come back to Mag Mell, as goblin blood is never passive once awoken. Soon she will belong to Fear Doirich and join them. In the meantime, they are happy to entertain themselves by trying to seduce, kidnap, or kill Tea's family and friends. Tea knows she doesn't have much time left, and she refuses to leave Finn or her family to be tortured and killed. A wild Stormrider, born to rule and reign, is growing stronger inside her. But as long as she can hold on, she's still Teagan Wylltson, who plans to be a veterinarian and who heals the sick and hurting. The disease that's destroying her—that's destroying them all—has a name: Fear Doirich. And Teagan Wylltson is not going to let him win.
I enjoyed Tyger Tyger, so I was thrilled to be part of {Teen} Book Scene's blog tour for the follow up release, In The Forests of The Night. I have to admit that I was a little wary about picking up this book, because I didn't think it would be as good as the first one. Once I read the first few pages, however, I knew my fears were unfounded. This is a better book, with tighter pacing, snappier dialog, and more fleshed out characters. I couldn't put it down once I started reading it, which made going to work really, really painful. I started counting down the hours on Friday until I could get home, sit in my cozy chair, and face the goblins with Teagan and Finn. It will be agony until the next book comes out!
Teagan is trying to recover from her harrowing journey to Mag Mell, as well as come to grips with her goblin blood. Fear Doirich won't give her any peace, and his dark agents venture from Mag Mell to attempt to lure Aiden away. As dangers threaten her family, Teagan realizes she must take matters into her own hands. She must face her darkest fears and go back to Mag Mell to destroy the Dark Man – before he destroys her family.
Tyger Tyger took me a while to get into, and I still remember exactly where I was when I got sucked into the story so much that I didn't want to put it down. I was reading it on my Kindle, at the Kentucky Horse Park in Lexington. I don't usually remember the turning point in the books I have read, but for some reason, that one stuck with me. The event was so unexpected and so tragic that I actually had to go back a few pages to make sure I understood what was going on. Then I wished I was alone, because I what I really wanted to do was cry. That was one of those reading moments that will stick with me for a long, long time.
While there wasn't a scene that totally took me by surprise in this book, the overall journey was much more enjoyable. I was invested in the characters from the first word, and I wanted to see what dangers Teagan and Finn would have to face. I wanted to see how they got out of the life-threatening situations they found themselves dragged into, and I wanted to learn more about the goblins. If there is one thing that would have made the read better, it would have been to have Aiden featured more prominently in the story. While some reviewers have found him annoying, I adore him. He is so otherworldly, so bizarre and gifted. His singing makes things happen. He makes magic. I hope we will get more of him in the next book.
I love the character interaction in this series. Even the characters that I despise are given unique personalities that propel the story along and make Teagan's life miserable. I want to know as much about them as I do the protagonists. What is the deal with Maggot Cat? Are all of the "beasties" truly evil, as Finn believes, or are they capable of redemption, as Teagan wants to believe? I like how this issue causes friction between them, because they are both steadfast in their opinion, and because they love each other so much they are almost willing to be convinced that they are wrong.
If you enjoy fantasy stories with strong, clever characters, engaging dialog, and just a bit of bump in the night terror, then give The Goblin Wars a try. I can hardly wait for the next book!
Grade: A-
Review copy provided by {Teen} Book Scene


text:
Town Belt – last few days for submissions
Press Release – Wellington City Council
It's the last week for submissions on the draft management plan for Wellington's Town Belt. About 40 submissions have been received since consultation on the plan opened in October – and people interested in the future of the Town Belt have until 5pm on Monday to have their say.
Councillor Helene Ritchie, Wellington City Council's Environment Portfolio Leader, says the Town Belt is held in trust by the Council on behalf of the people of Wellington.
"It marks a pivotal point of difference in the world for a capital city as it ensures that Wellington is unusually and accessibly green. Our landform, the sea and harbour and the vegetation of the Town Belt combine to create the landscape and special character of Wellington. Its visual, recreational, biodiversity, cultural and heritage qualities are central to who we are, as a city and a people.
Cr Ritchie says the Council is taking an historic step to further protect and enhance our Town Belt, with a proposed new management plan, 85 hectares of land formally added back into the Town Belt, and with new clarifying legislation to be considered by Parliament.
This will enable the Council to work in partnership with mana whenua and the community, and make possible the addition of land in the future.
The Town Belt dates back to 1839 when the NZ Company set aside 625 hectares of land "reserved for the enjoyment of the public and not to be built upon".
Unfortunately one third of the land was lost for other community purposes including our hospital, government house, university and schools. In 1871 the remaining 429 hectares were conveyed to "the Mayor, Councillors and burgesses of Wellington and their successors", on trust to be forever used as a "public recreation ground for the inhabitants of the City of Wellington".
Cr Ritchie says both the management plan and proposed Bill aim to promote the protection and enhancement of the natural environment for all to enjoy.
Content Sourced from scoop.co.nz
Original url


text:
Printed Electronics, MEMS, High Brightness LEDs, and Other Emerging Market Opportunities Featured in Extreme Electronics at SEMICON West 2009
SAN JOSE, Calif. – April 6, 2009 – SEMICON West 2009 returns in July to the Moscone Center in San Francisco with major program additions, including the new Extreme Electronics. This "show-within-the-show" features exhibits, online and onsite networking events, and a series of mini conferences focusing on emerging market opportunities in printed and flexible electronics, MEMS, high brightness LEDS, nanoelectronics, and other areas.
Industry leaders, market analysts and technologists from companies driving commercialization of new and emerging technologies will discuss market trends, innovations, and the new material and process technology requirements needed to successfully increase volume production of many wafer and thin film based technologies. Extreme Electronics will leverage the expected attendance of over 4000 R&D engineers, 4500 manufacturing and production managers, and over 6000 senior executives from the world's leading technology companies to connect the technologies, solutions and buying power in near-term growth markets .
"Coming out of the downturn, these will be the markets that scale up faster and ramp up longer than traditional semiconductor markets," said Tom Morrow vice president of Global Expositions and Marketing at SEMI. "Customers in high brightness LEDs, MEMS, and printed electronics are looking for innovation and scale. They are looking for new solutions and new partners who can bridge theory and practice, and connect the lab to the production line."
The Extreme Electronics conference is broken into five sessions with topics including:
- Opportunities in MEMS, featuring exciting new applications in automotive, bio-medical and handheld electronics, and YOLE Developpement's latest projections for the MEMS market and its equipment and materials suppliers;
- Reducing Manufacturing Costs of HB-LEDs, focusing on improving performance in the HB-LED market and innovative new technologies such as OLED sheets of lighting;
- Strategies to Improve Profits in MEMS, featuring discussion by industry leaders on issues ranging from MEMS production by CMOS foundries and IDMS, to the potential of standard process modules and simulations software, to options for improving efficiency of etch and mechanical test;
- Emerging Commercial Applications of Nanoelectronics, providing an update on the latest progress on commercializing new products that take advantage of disruptive nano-materials and process;
- Manufacturing Technology for Commercial Printed and Flexible Electronics, focusing on innovative new ways to optimize manufacturing processes for these technologies.
"SEMI is dedicating conference programs, exhibit space, audience recruitment marketing, and online community support to reach customers in these markets," Morrow continued. "Media and association sponsors from each of the hot new segments have become sponsors, ensuring widespread visibility and impact.
In addition to the events onsite in July, SEMI has already launched online discussion groups for each of the four main topic areas of MEMS, solid state lighting, printed electronics, and nanoelectronics, utilizing the SemiNeedle social networking site. Interested individuals may join the groups and engage in real-time discussions about technology and business issues related to these emerging markets. The discussion groups may be accessed via the SEMICON West website at www.semiconwest.org. Major funding for Extreme Electronics is supplied by Applied Materials.
Extreme Electronics will be located on the SEMICON West show floor in North Hall at Moscone Center. All SEMICON West 2009 registered attendees may attend Extreme Electronics sessions and participate in the online Extreme Electronics communities for free. For more information about Extreme Electronics at SEMICON West 2009, please visit www.semiconwest.org.
SEMI is the global industry association serving the manufacturing supply chains for the microelectronic, display and photovoltaic industries. SEMI member companies are the engine of the future, enabling smarter, faster and more economical products that improve our lives. Since 1970, SEMI has been committed to helping members grow more profitably, create new markets and meet common industry challenges. SEMI maintains offices in Austin, Bangalore, Beijing, Brussels, Hsinchu, Moscow, San Jose, Seoul, Shanghai, Singapore, Tokyo, and Washington, D.C. For more information, visit www.semi.org.
Scott Smith
SEMI Public Relations
Tel: +1.408.943.7957
Email: email@example.com


text:
The high school baseball season has reached the point where the bad teams are long gone and the margin for error if you want to keeping playing in the postseason has been significantly lowered, especially in Southern Section Division 1 playoffs.
So understand how the slightest mistake can be exploited, which is what happened on Friday in Agoura's 2-0 first-round Division 1 victory over Encino Crespi.
Crespi seemed on the verge of a comeback in the seventh inning against pitcher Andy Sondreaal, who had retired 11 consecutive batters. Chasen Gensurowsky got a bloop single with one out. Then Sondreaal couldn't throw strikes. He walked Matt Cassin. He walked Matt Orosco. The count went to 3-and-0 against Jeff Welk with the bases loaded.
Sondreaal got a signal from the bench to try a pickoff attempt. And it worked. He threw the ball to first baseman Daniel Cipriano, who tagged out Crespi's pinch runner. Two outs. Sondreeal then threw an eighth consecutive ball to again load the bases.
Shortstop Bryce Fehmel came in to pitch, and he got Zack Mausser to fly out to a sliding Matt Lautz in left field to end the game.
"We've concentrated on executing and thriving in pressure situations," Agoura Coach Anthony Chevrier said of his Marmonte League championship team. "Obviously, that second out in the seventh inning was pretty important on a 3-0 pitch to back-pick a guy at first base. We put ourselves in position to be successful. That's what we practice and play this game for."
It was a tough loss for Crespi (14-14), which had made major improvement over the course of the season to be the fifth-place team in the Mission League and challenge the Chargers, who are 24-5 and seeded No. 4, behind pitcher Justin Dehn, who gave up five hits.
The only runs were scored in the fourth inning. A misjudged fly ball allowed Cipriano to end up with a double. He advanced to third base on a wild pitch, and pinch-runner Jacob Stock scored on an errant pickoff attempt. Then Joey Czarske hit a home run.
"I thought they outplayed us all day, but the opportunity was there and we couldn't quite get it done," Crespi Coach Scott Muckey said.
Agoura will play Capistrano Valley on Tuesday. Capistrano Valley beat Mater Dei, 4-1, on Friday.


text: A Knoxville man has been charged with 2nd degree robbery after attempting to hold up a bank Friday morning. Knoxville Police Chief Dan Losada says that 57-year-old Johnny Bruce Wallace was arrested after he allegedly walked into Valley Bank with a cloth over his hand, pointed it at tellers, and told them that this was a "stickup" and demanded money. Losada says that Wallace fled without receiving any money, and that police tracked him down a short while later. When Wallace was arrested, Losada says no weapon was found. No one was hurt during the incident.


text:
Suffering, The Walkthrough :
This walkthrough for Suffering, The [Playstation 2] has been posted at 02 Sep 2010 by funkywhiteboy and is called "Walkthrough". If walkthrough is usable don't forgot thumbs up funkywhiteboy and share this with your freinds. And most important we have 4 other walkthroughs for Suffering, The, read them all!
Walkthrough - Walkthrough
** ** ** ** ** ** * * ***** ** * * * ** ** ** ** ** ** **** **** ***** **** **** **** **** **** **** **** **** ***** ***** ** *** *** *** ***** **** ***** **** **** **** **** **** **** **** **** ****** ***** ** * *** **** **** ***** * ***** **** **** **** **** **** **** **** **** ***** ***** ** ** *** ***** **** ***** ** ***** **** **** **** **** **** ***** ***** ** *** *** ***** **** **** ***** **** **** *** **** *** **** *** **** **** ***** ** ******* ***** ***** * **** ***** **** **** *** **** *** **** *** **** ****** ***** ** ****** ***** **** **** **** ***** ***** **** **** **** **** **** ***** ** ***** **** ***** ***** **** ***** **** **** **** **** **** **** **** ***** **** *** **** *** **** **** **** **** **** *** Walkthrough by MJ T A B L E O F C O N T E N T S - - - - - - - - - - - - - - - Walkthrough : - The Worst Place on Earth - Descending - Slumber of the Dead - Abbott Prison Blues - No More Prisons - I Can Sleep When I'm Dead - Everything Beautiful is Gone - Darkest Night, Eternal Blight - Oblivion Regained - You've Mistaken Me for Someone Else - Hate the Sin, Not the Sinner - A Lonely Place to Die - Dancing at the Dawn of the Apocalypse - Surfacing - An Eye for an Eye Makes the Whole World Blind - Who Wants to Deny Forever? - Death Be Not Proud - Single Bullet Theory - And a Child Shall Lead Them - Last Breath Before Dying - Waiting to Die (Prelude Level) Endings : - Good - Bad - Neutral ___________ W A L K T H R O U G H - - - - - - - - - - - Note: Spoiler free. Contains no cutscene info in the walkthrough. This walkthrough leans toward the good ending. Look at the Endings section to see how to get the others. .~~~~~~~~~~~~~~~~~~~~~~~~~~. : The Worst Place on Earth : '~~~~~~~~~~~~~~~~~~~~~~~~~~' After the opening cutscene head to the cell door on the right for a other cutscene. A cell door will fall down behind you so head over and grab the Shiv from the inmates back. Now the other cell door will open up so head inside the CO's station. Behind the door you can flick on the light for a better viewing inside. Head over to the desk in the back to grab the Death House map. Open up the locker to obtain 2 flashlight batteries. Turn on the security monitors to observe whats happening inside the prison. Afterwards activate the red switch to open the door at the flashing red lights. Head right to see a inmate running inside but to no avail he shortly after dies. Then head to the opposite door cell to find another CO being killed cutscene. Head inside the lighted CO station to listen in on the other CO's being wasted. Afterwards grab the flashlight batteries next to the little potted plant and the Urgent Note on the desk. View the security monitors to view some other areas then hit the red switch to open up the cell door. Before heading in to the Control Station go to the Showers straight ahead and to the left to grab 2 Xombium bottles on the bench. These will heal you up if you get hurt. When you head out the phone on the desk will ring; pick it up and a lady will tell you to get the hell out of there. Like we needed her to tell us that! Anyways head over to Administration office up ahead and to the right. Inside you can find a Xombium bottle on the desk and some flashlight batteries. In the back theres a bench with some revolver ammo so go get that for later use. When your all done here head back and go inside the Control Station. Open the left door and head to the Stairs. Another cutscene of a dead CO here along with a Slayer enemy. A couple of Shiv slashes and the Slayer will be down. After head to the door on the right and a CO will come out. Now you can have him killed to grab his pistol or keep him alive and he will aid you. The choice is up to you! Head inside the bathroom and grab the Xombium bottle on the sink. Head to the Break Room and grab the Flashlight on the table and the batteries in the locker. To turn off the flashlight go to the inventory and press X to turn off so you won't waste battery. Now head downstairs to level B and grab the ammo on the CO's desk. Head in and you will fight some Slayers. After there dead go inside the CO's desk and grab the bottle on the filing cabinet and the desk. Go inside the Infirmary and grab the bottles on the walls. Also the flashlight on the desk and some ammo next to the filing cabinet. Head out and go inside the electric chair room and pick up the pistol left behind from your friend unless you killed him already. Head out and destroy the debris on the right that is blocking the door with your Shiv. Pick up the phone then head over to the soda machine by the light. Hold X and drag it over to open the door. Head in and the next door on the right you can find the room that activates the electric chair. Lower the lever to see a execution. Theres some Xombiums around here too. Leave and go to the next opened area. You'll see a little monster running pass you but don't about that. Inside this room head straight to the other door across the room. It appears locked but a Slayer will break the door down. Use your Revolver on him and head inside. Look for ammo in the locker and some batteries on the desk and Xombium on the filing cabinet. Grab the Carnate Map on the main desk and view the monitors if you want. Press the red button next to the desk to activate the door. You notice that the other door closes when you press the button. To get pass this press the button again to open the first door and head inside the room to drag the statue between the first door. Some Slayers will attack you so be ready for them. Now head back and press the red button again. Now you can drag the statue over and get to the next area. The first door on the right contains another archive piece The Death House along with some ammo on the desk on the right wall. Pressing the yellow button will gas the inmate in the chamber. Listen to him then leave the room and head straight to the other door on the right. That monster will run away once again but some Slayers will be there awaiting you. After wasting them head right to the Gas room on the right and you can see the inmate being gassed if you didn't do it already. A Slayer will be on the other side of the glass so wait for him to jump through. Quickly kill it and go inside the broken glass or else the leaking gas will cause you damage. Grab the ammo on the floor next to the dead CO and head out. Kill the Slayer, head down the stairs, and exit at the blue door on the right. DESCENDING Head in and press the lever on the wall to lighten the room up. Grab all the ammo on the ground and the batteries on the shelves. Go to the next area and you'll see that monster once again. When you enter the room a cutscene will begin. Afterwards you will fight some Slayers. Basically the point is to show you your monster form. Press triangle to transform then the door will open up. Before leaving grab the Xombium on the shelf by the red generator. Grab the Flares and the Sub Basement map and head in to the waters. Grab the ammo on the upper left corner and proceed in. To stop the steam turn the wheel on the right to turn them off. Grab the ammo on the floor and continue. Three slayers will be in the next area along with items in the shelves so grab them. Another slayer will sneak behind you. Grab the flares at the end of the room on the left where the lockers are. Climb up the locker with R2 to get to the door on top. Some ammo at the broken locker before entering for a short cutscene. You will fight your first Marksmen. Watch out for the rifles on it's head it will shoot bullets at you so avoid them. A couple of revolver shots and it will be down. Afterwards grab the Flashbang grenades on the shelves and some ammo by the dead CO. Head left to fight 2 more slayers. Press the lever then move on. You'll fight another Marksman in the next room. Head right and the 3 lockers have some items for you. If your low on ammo or health then attack the wood boards on the 3 round doors for some items inside. Now shoot the canisters next to the door to make a opening. Careful not to stand to close. Inside another flashback will take place. Theres a shelf on the right with items. Open the red door for some more items and head left. Drag the box to open the red door and prepare to fight quite a few Slayers and a Marksmen. Stand behind that box you dragged and wait for the slayers to come in; making it much easier to kill them. Inside some doors here you can find items so look inside. Then head over to the target practice picture and to the left is a shelf with items and some grenades by the red door. Head back and go inside the room with the wheel. Turn it to uncover a area inside the cell. Inside theres some items and a Official Document. Head right and go up the stairs to get a Tommy Gun! Go right and below the stairs is plenty of items to grab. Go back and go up the ladder to exit. Slumber of the Dead --------- --------- Head right and enter the Door to find the North Yard map. Observe the security monitor then leave. Head to the exit door to hear someone on the other side. The door will open and the inmate will tell you about the experiments that they conduct to the prisoners. Then follow him to the other side of the glass where the dead inmate is in the chair. Theres a Xombium on the sink to. Follow the prisoner and you'll have some Slayers and a Marksmen to deal with. Head to the opening on the fence and fight another slayer here. Now 2 more Marksmen here, use the Tommygun on them for quicker killing. Now grab the dead CO's Revolver to have dual Revolvers! Proceed in to fight some more Slayers. Follow your friend up the ladder to the East Cellblock. Abbott Prison Blues ------------------- Destroy the stuff with your Shiv no need to waste ammo and push the block over to get over. Push it enough so your friend can get through to. The door on the left is a bathroom with a Xombium on the sink. Go to the other room to find the Eastcell block North map on the filing cabinet. Check the lockers and tables for stuff and open the door to head to the Control Station. View the monitors then press the red button and open the other door. Proceed in and the 2nd and 3rd cell has a Xombium for you. Head downstairs and examine the blood on the floor. After the short cutscene you will face a couple of Mainliners. When you kill them don't step on the acid blood or you'll lose some damage. Afterwards head to the door behind the stairs and raise the Lower Gallery lever and press the red button to. Grab the items in the locker and head out. Head to the door you opened and go to the Showers for some more items in the lockers. Now head to the other way to have another flashback. Soon after you'll face the four Slayers. Head out and head upwards to Electrical (on map). Open the locker for stuff and head downstairs. A slayer will be here too. Open the door for another flashback. Then grab the items and leave. Head straight and a other Slayer will attack you. To stop the electric current shoot the electric box next to it on the wall. Head in and open the door to the right. Outside here you'll be facing some Mainliners and Slayers. Afterwards head over to the other inmates on the other side of the fence for some conversation. You have to kill these guys or else they will kill your friend so cap them and grab there weapons on the floor. Head to the weight benches for some ammo and Xombium then open the gate on the left. Some Mainliners and Slayers here. Grab the ammo from the dead CO between the sticks. Inside the little outpost on the left is some items too. Go right and a Mainliner will be there. Head straight and by the trees theres more stuff for you to get. Open the gate and grab the Xombium by the dead CO. Some more enemies will appear; take care of them and open the door. Open the door on the left and grab the stuff if you need to, a Mainliner will surprise you here. You do not need to enter the showers pass the flames, its only many Mainliners in there and nothing more. Head back outside and go back to the little outpost. Theres a movable box beside it drag it over to the outpost and jump up. Grab the Tommygun by the dead CO. Head inside the tower for some Tommygun ammo and the East cellblock south map. Head over to the other door down the stairs by the tower. Get the Flamethrower Instructions by the dead CO and enter the Library. Head to the back of the library and head right. Some Mainliners will be here as well. Head over to the office (on map) to stock up on items then open the other door. Some slayers will be here then go downstairs. Some items on the shelf here to. Head to the Infirmary and fight some more Mainliners here. grab the Xombiums on the wall and check the desk out for some more stuff. Open the Operation room (on map) and fight more Mainliners here. Grab the Xombium here and open the W.C. door (on map). Couple more Mainliners here along with a Xombium. The phone will now ring so go pick it up. Afterwards go open the door that leads to V Block. Inside you see some guys hanging upside in the other room. Head over and you see the main CO guy wielding a machine gun. After the cutscene head over to him and start blasting away at him. After a couple of hits he will leave the room and join the gunfight. Take care of him then the officers. You can also use the machine to take care of the officers. Also lots of Slayers will come out so use the machine gun on them as well. Grab the items in the office and press the red button. If you need some flares then head upstairs to the little room. Now head over to the Loading Dock. You have to open the doors from the Control Station. To get there jump up the boxes by the big door and open the door. Head straight to the bathroom for another flashback then fight the Slayers and Mainliners. In the bathroom stalls theres some Revolver ammo. Now go to the Control Station room. In the lockers theres the Recreation Yards map. If you still have your friend with you can now free him by pressing the red button. I hope he keeps his promise about sending help for you... Head to the door to the Recreation Yards. No More Prisons -------------- Head into the tower for some Tommygun ammo then head downstairs. Head down for another cutscene then grab the revolvers from the dead inmates. Grab the Xombiums behind the car in flames and head in to Rec Area A. The guys on the towers will help you kill the Slayers and Marksmen. Grab the Xombium on the table if you need them and head left. A lot more Slayers and Marksmen here to. Careful the Marksmen can shoot through the fences. Afterwards go left pass the flames to stock up on ammo. On the upper right there some Xombiums by the weight benches if you need them. Open the fence door on the right by the revolver ammo on the table and head in. Some Slayers will be here afterwards head into West Cellblock. I Can Sleep When I'm Dead ---------------------- Go inside the CO's station and grab the West Cellblock map on the table and revolver in the locker. Head in to S Block then go straight ahead to the CO's station and grab the batteries and shotgun shells. Press the red button and go inside. Head to Officer Station and kill the Slayers on the way. Grab the items if necessary then press the red button to free the inmates for a good rating. Now head to Visitation and fight the Mainliners here. In the bathroom theres a Xombium in a stall. Head inside Visitation for another flashback sequence. Grab the phone and talk to your dead wife. After the conversation you'll be greeted by some Slayers. Head inside the Break Room and grab the Xombiums on the table and the ammo on the table in the left corner. Enter the Sprinkler Access door and destroy the blockade with your Shiv. Inside you'll find the Shotgun and a few items. Turn the wheel to turn on the sprinklers. This will distinguish 1 on the flames. To distinguish the other you have to block the drain the in middle of the room. You need to drag 2 soda dispensers onto the drain vent. If done correctly the water will now touch the other flame. Fight the Mainliners and Slayer then head inside the CO station. Grab the Tommygun and Shotgun ammos on the desks and the Xombium in the locker then press the red button. Destroy the barricade and head inside R Block. Fight some Slayers here and a new enemy called the Nooseman. They just hand down from the ceiling and attack you. Head to the Officers Station behind the stairs and press both red buttons. Grab the shotgun in the locker to. You see that cell that is on fire? Jump over the bunk bed to find a Shotgun, Xombiums, and a Gas Can for the Flamethrower! Grab some additional items up the stairs in a cell and the broken part of the wall. Jump down and head towards the Laundry room. Some Slayers will be here too. Look inside the fence part here for some items you might need. Proceed into Laundry room and kill some more Mainliners. Look inside the lockers and fence area for even more stuff. Press the lever to open the gate. Kill a couple of Slayers, Mainliners, and a Nooseman here. Look inside the fence area for items. Go up the stairs to the station and answer the phone. Check the lockers and head back downstairs. Head inside the other door and a Nooseman will be waiting for you. Jump down the hole and go over to the batteries on the walls pass the hall. Lower the lever to open the door, a few Slayers will come at you. Grab some shotgun shells at the end of the pipes and head down. Kill the Mainliner and head inside the hole. Kill some Slayers and Mainliners here. Grab the Tommygun ammo by the Mainliners then jump up the rock and the other rock. Grab some more Tommygun ammo on the right then proceed left. Jump the rocks to get on top. Theres some batteries on the last cell along with a Xombium. kill the Nooseman around here then go up the stairs. Couple more Xombiums on the cell far left. Head to the cell on the far right for another flashback, also a Xombium in there. Jump up the bunk bed to reach the high level. Grab the Scrawled Note on the ground by the dead inmates and read it. Then exit level. .~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~. : Everything Beautiful is Gone : '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' Head in and grab the Shotgun and Xombium from the dead CO. Jump down between the broken grating and proceed inside the tower for some Flashbangs. The poison will cause damage so quickly run in and grab. Grab the Revolver from the CO and climb up the ladder next to the tower. Take the Xombiums and jump over to the other building. Head right for a quick cutscene of a CO. Take the Flashlight batteries on the ground and grab the Tommygun ammo on the right side of the fence where you jumped down then enter the door. Enter the door on the left for a Shotgun and some Flashbangs. Head down the stairs and talk to the CO behind the stairs. After the talk grab the Xombiums if necessary then follow the CO. Now Slayers will spawn out here until you get the CO to the other side. To get him over go over to the search lights and turn them on then rotate them over to the direction of the walkway. This will burn the Slayers up and kill them. The CO should run over. Now drag the box down into the hole next to the ladder to destroy the canisters down there. This will make an opening to the baseball field. You can also turn on the search light to kill some Slayers down below. Climb down for another flashback followed by some Slayers and some Marksmen. Theres some Xombiums inside the batters cage. After you kill all the enemies the CO will run over. Get some Xombiums by the score board on the field and head in to the radio room. Grab some shotgun ammo on the left desk and a shotgun in the locker. Listen in then after grab the Urgent Note and the Quarry map along with some batteries and Xombiums. If you need more Xombiums check the back of the truck and the back of the radio room outside. Then climb up the ladder inside radio room and jump over to the other building. Go right and jump down. If you need some shotgun ammo run straight to the dead CO ahead. Next to the door is some Tommygun ammo and a Xombium. Now head inside the door. Darkest Night, Eternal Blight -------------------------- Turn on your Flashlight and head in to fight some Slayers and Mainliners. Enter the CO station for a shotgun and some Flashbangs in the locker. If you need some Xombiums head inside the fence area and grab them. Now jump up the CO station and grab the Tommygun and Revolver ammo and jump over to the walkway on the right. Get the Shotgun shells on the left up the stairs and head right to enter the door to the Cementery. Grab the stuff in the locker and shelf then jump down. Grab the Revolver ammo next to the dead CO and head left. Look for a cross tombstone to find the Prison Cemetery archive page. Head inside the Cementery for another flashback. Proceed to the left to find some TNT sticks and Flares on the ground. Then head right to fight some CO's followed by Slayers. Then head over to the table with the lamp for some useful items. Continue down the right trail to fight some Marksmen. Look around the leafs here to find some items. When you see the big structure head left to find some Tommygun ammo and Revolver ammo. Then head right down the path to find some more TNT sticks next to the shovel. Enter the little house for some items then go down the stairs. Fight some Mainliners and a Slayer down here. Grab the items behind the ladder area and by the dead CO. Climb up the other ladder and enter the Quarry to unlock another archive. Grab the flares and proceed in. Fight 2 Slayers here and grab the batteries on top of that little generator and the TNT on the other side on the table. Travel along for some more TNT on the table and a other flashback. You will see a CO here who will be killed by a new enemy. When you see the ground moving towards you get out of the way. He will show itself eventually then blast him away. You've killed your first Burrower. Grab the ammo by the dead CO and the TNT on the table and travel along in. Grab some more stuff by the dead CO and jump up to reach the stairs. Before entering the flames area jump on the left side of the stairs for some more items. For even more items go behind the lights by the stairs and jump over the rock. It's filled with all kinds of items. Then enter to exit. Oblivion Regained Travel in and fight some Slayers and Burrowers along the path. Before entering the tunnel look for some items behind the box straight ahead. Enter the tunnel and get the Xombium by the walkie talkie. Kill the Mainliners in the other room then destroy the boxes to get to the detonator on the right. Detonate it and a rock will crash down so you can jump up. Grab the flares and jump up on the right. Grab the TNT's and Flashbangs and proceed left. Climb down the ladder and jump over to get some more items then climb back up. Head over and grab the Flares behind the crates if you need them. Get the Flashlight on the floor and go in to fight some Slayers and Marksmen. Grab the stuff on the table and fight some more in the next room. Attack the wood boards and head outside to fight some Burrowers. Head up to find some TNT and items by the dead CO. Travel under the bridge to find some TNT's and Flares behind the box. Open the fence door and get the TNT and Batteries behind the door. Head up the stairs and grab more items on the ground. Head over to the CO's and activate the rock mover and move it to the right to knock over another rock to trap the Slayers in the ground. Head down and grab all the items down there. If you need more ammo head to the ladder and enter the small house. Need Shotgun ammo or more TNT then jump up the rocks on the right and climb up to find them. Now jump over the rock that you dropped down and climb up. Jump over the little rock to find some Revolver ammo there. Jump up next to the dead inmate to find Xombiums and a Tommygun. Before entering the tunnel look behind the boxes for Shotgun and Tommygun ammo down below. Grab the TNT's and throw one into the tunnel to clear the path. On the other side of the tunnel another flashback will occur. Shortly after some Burrowers and Marksman will appear. Go up and left to the house to stock up. Go right and kill some more Burrowers. Help the trapped inmate by activating the rock mover and lowering it to him. Now guide the rock all the way to the left so you can jump on it and get over. A cutscene will take place afterwards head over to the boxes for some ammo next to the big machine. Head down to the water part and grab the Xombiums and Batteries. Throw a TNT by the water tank to distinguish the flames and enter the tunnel. You've Mistaken Me for Someone Else Next to the truck on the left theres some items on a table. Go right and enter the hole in the fence next to the trees. On the left theres a dead CO with some items. Head up and climb the rocks and jump down. Head straight to the gazebo for another flashback and some items inside. Head left from the gazebo pass the light to find a big looking house, some Burrowers will show up along the way. Go all the way left to find the Asylum map on the ground by the carcass. Walk up the steps to enter the house and go right for some items then head left. Go straight to find some more items by the carcass. Go to the other side to fight some Slayers and Burrowers. Look around the benches for items, also by the big gate in the back. Drag the cage by the light post and destroy the boxes to open the door. Hate the Sin, Not the Sinner --------------------------- Go in for a cutscene shortly followed by some Slayers. You should now have the Asylum archive page. Shoot the projector on top of the shelf thing and open the door that it was pointing to. Go upstairs and open the door on the right. You can Flashlight Batteries and Flares on the counter. Head down the hall and go to the end of the hall to the bathroom, you can find some Xombiums and a Revolver. Inside the room with the guy on the couch, you can find more items laying around here. This guy can sure talk a lot can he? Open the door next to him and head down. After the cutscene head upstairs and open the all doors on the right side. You can find shotgun ammo in one of them. Don't kill the severed CO unless you want to. Before heading downstairs go inside the hole in the elevator to find some TNT's. Head downstairs to the other opened door and head all the way left. Open the door on the left to find a creature like you transformed into and press the yellow button over by the machine. Open the right door for some Xombiums on the table. The other door on the left has a Xombium to. Open the last door for another flashback. Destroy the projector and the phone will ring that is by the desk by the door. Head to the Theater (on map) for another cutscene followed by some Slayers. Get on the stage where some Noosemen will show up then shoot the rope on the left side of the stage to open the door the projector is pointing to. Open the door and get some items on the shelves. Use your Shiv to break the boards on the door then open. Now head back to the room where the monster was at and jump down the hole. Explore the area for another Dr. Killjoy cutscene followed by some Mainliners. Afterwards grab the Fire Axe by the cage box and drag the box to block one of the projectors. Destroy the other projector on the far right of the room on top of some wood structures. Open the door and head left. Grab the items around the dirt piles and head over to the water with the switch. Grab the Xombiums on the left and cut the wood board up to open the door. Head back upstairs at the Foyer (on map) and find a cage box in one of the asylum rooms. Drag it over to reach the Attic Hatch (on map). Look up for a open hatch and jump up. Head straight ahead to find some generator type thing. Go around and turn the wheel to deactivate the electric current. Head back to the other room for another cutscene followed by some Slayers and Mainliners. Head inside where the caged projector is and drag it till the light isn't beaming. Grab the Xombiums on the upper right corner and destroy the other projector on the left which is beaming down at the Foyer room. Head back to Foyer and open the door to Operations Theater. Head in for a cutscene then head over inside the lab. Don't bother shooting the Slayers because Dr. Killjoy will revive them. Therefore shoot all the projectors in the room to defeat him. To get the one in the cage shoot the rope on the wall to destroy it. To destroy the other one above look for a fuse box down below it and shoot it. Afterwards the Dr. Killjoy archive page will be unlocked. When the machine crashes down hit the yellow button and stand in the purple beam to use your rebirth power. Hit the monster with R1 then jump out the window. A Lonely Place to Die --------------------- Grab the Xombiums and Batteries from the dead CO on the wall and go up the stairs to find Tommygun ammo along the wall near the big tree. Head to the Asylum entrance and find Revolver ammo on the right and walk all the way left to find additional items by the headless CO. Proceed forward pass the statue and at the right corner of the area you can find some Xombiums and Tommygun ammo. Don't enter the gate yet head over to the tall bushes and follow the kid inside to find a gazebo. Grab the items and head back. You'll kill some Burrowers along the way out. Head inside the gates to grab a Urgent Note on the ground. Read it then proceed in. Look out for some rats (I think there rats?) that will run your way. They will explode on contact and cause some damage. Explore around the camp fires on the left to find some TNT sticks. Also look for a boarded off area which contains a house in the back. Axe the boards, get the stuff and head out and cross the bridge. Get the Revolver ammo on the bridge and go kill some Slayers and Marksmen up ahead. Some Slayers might revive if you don't shoot thier head off. Kill them and run up to kill the Marksmen. Go right where the Marksmen was to find a destroyed house. Go inside to unlock the Burned Down House archive. Look around the house for items and the well on the side. Grab the Gas Can on top of the fireplace. To get it climb up by the fireplace, then jump over to the boards to get some more items on top. You should now have another flashback followed by some Slayers and Burrowers. The Slayers will revive more then once if you don't shoot them in the head. Before heading back to the main path look for a cave up ahead to the right from the ruined house. Two Burrowers will be lurking in front of the cave entrance. In the right cave entrance you will find some items including the Bike Pump for your Flamethrower! Quickly grab it and the other stuff and jump up because there will be gas leaking out, courtesy of Hermes. Watch out for the Mainliners and Nooseman in the left cave entrance. Afterwards head back and continue down the path to find fight some more Slayers. Climb up the rocks and grab the Molotov Cocktails and the SketchBook page on the right along with the items on the ground. Travel down to find some Slayers. The Sketchbook page says to aim at there head to prevent reviving. Continue along and find a Marksmen by the broken bridge. Head that direction to find some items behind the truck. Look around the trees here to find some Shotgun ammo. Jump down by the waterfall and find some Xombiums by the dead CO. Some more Marksmen will show up then head over to the cave at the end. Inside look for some Shotgun shells and Molotovs around the ground by the entrance then proceed in. Look for a Xombium by the dead carcass just before leaving the cave. Outside you'll see your dead family again followed by some Slayers, Burrowers, and a Marksmen. Before heading to the water check the right area for some Shotgun ammo and some other ammo by the tree log by the sign. Kill some more Burrowers around here to. Theres nothing else to do here so head back to that truck. Theres a jack on the truck so press X to jack the car to its highest. Then push it from the back to run it down to the water. Now you can use it to jump up to the next area. Climb up to get the Xombiums and proceed in. Dancing at the Dawn of the Apocalypse ------------------------------------- Walk along till you see on the right a generator type thing. Grab the goods then move. Head down the path to find a surviving inmate along with some Slayers. Go talk to him and you'll find out that's Clem, the guy who keeps track of the monsters in the archives. Grab the items inside where Clem is then follow him. After the cutscene you will fight these new enemies called Festers. Normal guns don't hurt them so use Molotov's or Axe to kill them. Two Molotov's will kill them. Watch out for the rats they shoot out to they cause some nice damage. Grab the Molotov's on the broken pier if you need them. Continue following Clem, look for items along the beach then some more Festers along with Burrowers will show up. When you get to his raft some more Festers and Burrowers will appear. Grab some items behind the rock at the far end of this part pass the waterfall. After the conversation go inside the ship wreck in the previous area, you'll see Festers coming out. If not then use a TNT to open the cage door. Kill the Festers then walk up the boards. Another archive page Slave Shipwreck will be unlocked. Another flashback will take place. Head inside the room there and you see that weird looking water over there? That's where the Festers are spawning from. Throw a TNT stick to knock down the kegs then toss another one to flame the water. This will stop the Festers from coming out. Now Clem can cross the sea. Climb up to the top of the ship and grab the items around the sides. Head towards the water sewers. Grab Clem's map at the entrance along with some other items then enter. Surfacing ---------- After the cutscene avoid those rats that will come out of the valve. Head in and another valve with rats will come out. Aren't they annoying? Head left then right. Climb up the ladder and head right. A Fester will be here so have your Molotov's ready. Grab the stuff on the left and the Flares in the locker. Destroy the wood boards on the right wall to find some TNT. Head upstairs to the Supply Room. Two Festers will be down the hallway. Go back downstairs and get some more Molotov's. Inside the Supply Room you'll find some Mainliners and a Burrower. Grab the ammo on the desk and get the stuff on the shelves in the corners. Go to the next area and find some Xombiums behind the door. Kill some more Mainliners in the Munitions Room and get the Xombium and Flashlight Batteries on the desk by the door. Grab more Xombiums by the cell doors and head over to the 3 wheels on the wall on the left side of the room. Keep turning the wheels until you can get over to the other side. Grab the stuff on the shelf then go under the stairs and cut the boards up to find some more stuff. A Nooseman will be around here too. Head upstairs, get the stuff on shelves and lockers then enter the Medical Lab. Don't kill the caged Slayers. Grab the Xombiums in the right corner on the sink and lower the lever to open the door. Go right for another flashback followed by some Slayers and Festers. Head in and now your back at the Death House Basement. Head back to the beginning of this area (where you fought the first Marksmen, remember?) and the dead dude will open the door for you, to the right of the dead CO. Go in and head right to enter the blue door at the end. An Eye for an Eye Makes the Whole World Blind ---------------------------- Head in and go underneath the stairs and to the left you can find items along with the Death House Basement map. Go over to the Witness Area room for a quick cutscene. After the cutscene you have to jump over the waves of electricity that is coming from Horace. Destroy the fuse boxes around the room to stop the electricity. Watch out for the cables hanging loose or you'll get zapped. After you destroyed them all hit the switch on the generator to stop it for good. The Horace page will now be unlocked. Grab the Xombiums in the Witness Area if you haven't already and leave. Head to the other Witness Area to hear a eerie voice. Head up to B-Level, grab the Xombiums on the right before heading up and answer the phone. Up the stairs a Slayer will pop out, shoot him in the head or it will revive. Along with some Noosemans and a Mainliner on the stairs. Head in and go back to the beginning of the game where you came out of the cell. Follow the red lights then head back to your cell and pick up Killjoy's Diagnosis. A Slayer and a Fester will appear from the wall on the left. Waste them then go inside. Open the door to kill some more Slayers. Head in to the bathroom and open the stall door for another flashback. Head downstairs towards the flames and exit on the right. Who Wants to Deny Forever? ----------------------- Head right and grab the Xombiums on the ground then enter the fence. Grab some more stuff here then go kill some Festers. Grab the Xombium by the broken door and a Shotgun at the far right of the door. Grab more stuff by the flamed Fester too. Head inside the tower and talk to the CO's and some more items on the table. Grab another Xombium on the side of the tower then proceed towards the right at the hole on the wall. Grab the Tommygun ammo right before entering in to kill some more Festers. Head across, kill some more Burrowers and a Marksmen then enter the Radio Room again. You can find Xombiums on the truck and the back of the Radio Room outside. Inside you'll grab the Urgent Tickertape. Listen in then grab the Xombiums and head back outside. A Fester will open the fence door by the truck. Kill it then head inside to face some Slayers, Festers, and some Marksmen. Use the machine gun turret to save ammo. Grab the items on the table and head to the hole on the wall. Grab the Xombiums and enter door. Death Be Not Proud ------------------ Head inside and go right to fight some Slayers and Marksmen. Find some Batteries by the trash dumps by the buses. Grab the stuff on the truck and proceed to the other area with more Marksmens. Find more items by the trash can next to the red door. Go around the corner by the red door for a Flashlight and some other things. To open the big door destroy the wedge that is on the bus tire. More Slayers will appear to, blast there head off so they won't revive. Jump on the front of the bus and head in. Proceed down the path for a short cutscene. Head forward till you see a flamed section. Grab some Molotov's on the right around the flames and by the barrel on the left. Two Burrowers will appear then head back. Some Marksmen will be behind the trees. You see the sewer lid on the ground? Head left to walk downward into the tunnel. Now you have to jump over to get to the other tunnel. Reach the end and climb up. Before heading up go right to find some more items including the Bike Pump. Jump over on top of the car to reach it. Head back and climb up to fight some Marksmen. Get items in the house and head down the path to kill some Slayers. When you reach the blocked tunnel to the lighthouse head right pass the sign and go into the trees to fight some Burrowers. Go in and The Bluff archive page will be unlocked. Use the machine gun turret to all the Marksmen that will show up from the ground. From the firing squad poles head inside the middle of the trees to find a shack. You can open it by breaking the door down. Jump up on top and climb up the rock. Walk in to unlock the Crashed Plane archive. Head over by the plane to have another flashback followed by some Marksmen. Grab the Gas Can by the plane and the Flares to have some Flamethrower ammo. Head back to the firing squad poles and head to the left corner (facing the poles) to find the tunnel. Watch out for the TNTs when your about to enter. Single Bullet Theory ------------------- Head straight forward to find some items near the dead carcass. Go into the cave on the right for another flashback and grab the items underneath the red structure. Head back and go to the left side at the beginning on this area to get closer to the Lighthouse. Kill 2 Festers on the way then head in to the other cave where a Nooseman will show up. Head in and grab the Shrapnel Grenades on the ground. Go back to the previous area and climb up the rock on the left, watch out for the Nooseman. Jump over to enter the next cave. Head right and kill some Slayers and a Fester, grab the items on the right and go left. Jump on top of the rock to reach the upper part. Head in and grab the World War II Fort archive and the Diary Entry near the right bed by the locker by the shelves. Grab the items around the shelves and enter the door. Look for the door that is behind some boxes. Destroy them and enter the room and look for items all over the room, also a other flashback. Pick up the red phone as well. Head out and go downstairs pass the fence. Grab the items underneath the stairs then toss a Shrapnel Grenade or TNT by the green boxes. This will make lots of Marksmen and Mainliners pop out. Quickly get on the machine gun turret and mow them down. Head into the hole and help the guy out. To help him toss a grenade at the rocks near the TNT's on the ground. Go inside to find some Flares and a Xombium near the entrance on the left. Follow the inmate, watch out for a Nooseman around here. When your killing the Burrowers and Marksmen look for items left underneath where you came in. Kill the Nooseman that might grab the inmate and continue up the ladder. After the cutscene quickly run to the valves in each corner of the room and turn them off. Now you have to close or block the vents on the floor. Some you shoot a rope. One you block it with a crate. The other you shoot the boxes behind it to close. Careful of the guys gas he can shoot at you. Now you have to trap him into the furnace. When he appears on the vent next to the furnace use the wheel and turn it upwards to push steam at him. Once he's inside quickly close the door to defeat him. The Hermes page is now unlocked. The door will now be opened, go inside and grab the Xombiums on the shelves. Climb up the ladder. And a Child Shall Lead Them -------------------------- The Lighthouse page will be unlocked. Enter the door on the left hand side and stock up on items and ammo, look at the shelf and desk beside the door. Head outside to see the 3 little girls. Now they will be engulf with flames and attack you. Stay a good distance away and shoot them. When there dead shoot them until they disappear or else they will revive again. The Inferna page will be unlocked. Listen to the CO and then follow him to the other side. Listen to him again and you will find out that he is Consuela's husband Ernesto. Keep listening and then follow him to get the generator back on. Kill the Infernas in the cementery and the Old Cementery page will be unlocked. Follow Ernesto and kill a Burrower and some more Infernas. Kill the Slayers and shoot there head off to prevent reviving. Open the door and grab the Xombiums in the locker. Climb the ladder and grab the stuff on the left and open the door. Point the search light on the hole that the Slayers came out of to prevent any more coming out. Climb back down and answer the phone. Head towards the right side of the fence to fight some Infernas. Jump on the back of the truck to get some items. Grab more stuff on the barrel next to the lever and lower the lever to get the lighthouse generator up and running. Follow Ernesto to unlock the Witch Burning Site archive and waste the Infernas. After the quick conversation follow him and waste a Burrower on the way. Enter the cave to help 3 inmates out, head left to find them. Kill the Infernas and the Fester that are here. Get the items in the back of this area then enter the next cave by the entrance. Head in and kill a Slayer then climb up the rocks for 2 more Slayers. Get the stuff on the ground and jump down to get back outside. Follow Ernesto back to the lighthouse. Climb up the ladder and go up the spiral stairs to reach it. Shoot the blades off the gears then turn the wheel to turn it on. Open the door and climb up to see the light. Climb back down to listen to the radio and you'll get the Urgent Tickertape. Head back outside and follow Ernesto. Horace will open the gates for you. Last Breath Before Dying ----------------------- Follow Ernesto and kill the 2 Infernas up ahead. Keep running and you'll fight some Slayers, Marksmen and Burrowers. Shoot the Slayers head here. Look for items on the ground around here. Proceed into the fences for some more Infernas. It seems that your trapped. Look for a table to stand on by the entrance here and jump up and grab the items here. Toss a TNT or a Shrapnel Grenade by the pipes to release water. Now drag the box over the grating on the ground to make the water enter the main area to distinguish the flames. Grab the stuff around the machine before leaving. Kill the Mainliners and follow Ernesto. Grab the items by the truck and the truck will explode and Infernas will pop out of it. Follow Ernesto up the hill and grab the items. Go back down and look over the gap for a cutscene. Get out of the way when the bus comes by, closing the gap. Head up the hill to jump on the bus. Kill the Marksmens and Burrower and grab the items. Some Slayers and Festers will appear up ahead. Follow Ernesto and The Town page will be unlocked. Look for Tommygun ammo on the left on the ground. Now some more Infernas will appear. Now your on your own because of the flames. Head up to the D.O.C Decks, look for a Molotov by the tree on the right. Head inside where the bus is for a cutscene. Enter the house for some Xombiums and a Shotgun, answer the phone to. Now enter inside where the kid ran in. The Docks archive page will be unlocked. Go into the docks for another cutscene. Now you have to fight one of those beast that you transform into! I would use your explosives on him like TNT, Molotov's, or Shrapnel's. Just run away and toss them at the beast and he'll be dead, kill the Mainliners and a other cutscene will take place. Now you have to fight a clone of yourself! He will be accompanied by some Slayers. Also you can't use any explosives or weapons on him or you will receive damage. To defeat it transform into monster form and kill him. Afterwards open the door where the turret is. A cutscene should take place. If not then walk over to the fence area. Now you will have to face that huge beast! To damage him head inside the little fence area across from the turret to lower the energy beacon downward. Charge up and toss the beams at him. Avoid his attacks by hiding behind the crates. Keep attacking him and he's done for. The monsters archive page will be unlocked and Torque's Family page. Depending on your rating that is. Congrats you beaten the game! Watch the ending cutscenes and save. Now a prelude level will be unlocked. Start a new game to play it. Your ending depends on how you interacted with other people in the game. Head over to Endings section for more details. Prelude Level : .~~~~~~~~~~~~~~~~. : Waiting to Die : '~~~~~~~~~~~~~~~~' After the cutscene wait for the crow flying around to land next to the inmates talking. Walk over and stand next to it to hear the director of the game talk about the prelude level. You'll now be wearing a cool cowboy hat for the time being. Listen in on the other inmates then they will start attacking you. Eventually you'll tranform into monster form. Take them all out and you'll see your dead family along with the end boss monster. The first level will now begin. ___________ E N D I N G S - - - - - - - SPOILERS. Ending descriptions ahead... . . . . . . . . . . . . . . . . . . . . .
Another Suffering, The Walkthrough :
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Chatlog 2012-04-11
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14:09:34 <RRSAgent> RRSAgent has joined #rdf-wg 14:09:34 <RRSAgent> logging to http://www.w3.org/2012/04/11-rdf-wg-irc 14:09:36 <trackbot> RRSAgent, make logs world 14:09:36 <pchampin_> Guest: Tom (tbaker) Baker 14:09:36 <Zakim> Zakim has joined #rdf-wg 14:09:38 <trackbot> Zakim, this will be 73394 14:09:38 <Zakim> ok, trackbot; I see SW_RDFWG()11:00AM scheduled to start in 51 minutes 14:09:39 <trackbot> Meeting: RDF Working Group Teleconference 14:09:39 <trackbot> Date: 11 April 2012 14:19:35 <AndyS> AndyS has joined #rdf-wg 14:28:09 <danbri_> danbri_ has joined #rdf-wg 14:45:28 <gavinc> gavinc has joined #rdf-wg 14:57:15 <Zakim> SW_RDFWG()11:00AM has now started 14:57:15 <pchampin_> pchampin_ has joined #rdf-wg 14:57:21 <Zakim> +??P0 14:57:26 <AndyS> zakim, ??P0 is me 14:57:26 <Zakim> +AndyS; got it 14:57:34 <AndyS> trackbot, start meeting 14:57:37 <trackbot> RRSAgent, make logs world 14:57:39 <trackbot> Zakim, this will be 73394 14:57:39 <Zakim> ok, trackbot; I see SW_RDFWG()11:00AM scheduled to start in 3 minutes 14:57:40 <trackbot> Meeting: RDF Working Group Teleconference 14:57:40 <trackbot> Date: 11 April 2012 14:57:56 <AndyS> zakim, this is 73394 14:57:56 <Zakim> ok, AndyS; that matches SW_RDFWG()11:00AM 14:58:07 <Zakim> + +1.540.898.aaaa 14:58:09 <ivan> zakim, dial ivan-voip 14:58:09 <Zakim> ok, ivan; the call is being made 14:58:11 <Zakim> +Ivan 14:58:20 <NickH> +44.203.318.0479 isn't Zakim anymore! 14:58:30 <NickH> it is some American company 14:59:08 <Zakim> +??P3 14:59:20 <NickH> Zakim, ??P3 is me 14:59:20 <Zakim> +NickH; got it 14:59:21 <tbaker> tbaker has joined #rdf-wg 14:59:27 <NickH> NickH: still here http://www.w3.org/2011/rdf-wg/wiki/Meetings:Telecon2012.04.11 14:59:31 <NickH> arg 14:59:39 <davidwood> Zakim, who is here? 14:59:39 <Zakim> On the phone I see AndyS, +1.540.898.aaaa, Ivan, NickH 14:59:40 <Zakim> On IRC I see tbaker, pchampin_, gavinc, danbri_, AndyS, Zakim, RRSAgent, swh, MacTed, LeeF, mischat, ivan, Arnaud, davidwood, manu1, manu, yvesr_, NickH, trackbot, sandro, ericP 14:59:52 <davidwood> Zakim, aaaa is me 14:59:52 <Zakim> +davidwood; got it 14:59:58 <Zakim> + +1.707.861.aabb 15:00:00 <NickH> Zakim, mute me 15:00:00 <Zakim> NickH should now be muted 15:00:04 <gavinc> Zakim, aabb is me 15:00:04 <Zakim> +gavinc; got it 15:00:39 <PatH> PatH has joined #rdf-wg 15:01:04 <Zakim> + +1.781.899.aacc 15:01:45 <davidwood> tbaker, please try again 15:01:55 <Zakim> + +1.408.996.aadd 15:02:13 <Zakim> +??P8 15:02:15 <Arnaud> zakim, aadd is me 15:02:15 <Zakim> +Arnaud; got it 15:02:25 <Zakim> +??P13 15:02:28 <pchampin_> zakim, ??P8 is me 15:02:29 <Zakim> +pchampin_; got it 15:02:42 <tbaker> zakim, ??P13 is tbaker 15:02:45 <Zakim> +tbaker; got it 15:02:51 <ivan> zakim, who is here? 15:02:55 <Zakim> On the phone I see AndyS, davidwood, Ivan, NickH (muted), gavinc, +1.781.899.aacc, Arnaud, pchampin_, tbaker 15:03:03 <Zakim> On IRC I see PatH, tbaker, pchampin_, gavinc, danbri_, AndyS, Zakim, RRSAgent, swh, MacTed, LeeF, mischat, ivan, Arnaud, davidwood, manu1, manu, yvesr_, NickH, trackbot, sandro, 15:03:08 <Zakim> ... ericP 15:03:10 <Zakim> +??P14 15:03:12 <sandro> zakim, aacc is Sandro 15:03:16 <Zakim> +Sandro; got it 15:03:16 <swh> Zakim, ??P14 is me 15:03:24 <Zakim> + +31.20.598.aaee 15:03:26 <Zakim> +swh; got it 15:03:28 <Guus> Guus has joined #rdf-wg 15:03:37 <Zakim> +PatH 15:03:44 <ivan> zakim, aaee is Guus 15:03:55 <Zakim> +Guus; got it 15:03:58 <Zakim> + +1.781.273.aaff 15:04:09 <MacTed> Zakim, aaff is OpenLink_Software 15:04:19 <Zakim> +OpenLink_Software; got it 15:04:30 <AZ> AZ has joined #rdf-wg 15:04:39 <MacTed> Zakim, OpenLink_Softwareis temporarily me 15:04:41 <MacTed> Zakim, mute me 15:04:46 <pchampin_> scribe: pchampin 15:04:47 <MacTed> Zakim, OpenLink_Software is temporarily me 15:04:48 <MacTed> Zakim, mute me 15:04:51 <Zakim> I don't understand 'OpenLink_Softwareis temporarily me', MacTed 15:04:56 <Zakim> sorry, MacTed, I do not know which phone connection belongs to you 15:05:00 <Zakim> +MacTed; got it 15:05:01 <davidwood> PROPOSED to accept the minutes of the 4 Apr telecon: 15:05:01 <davidwood> http://www.w3.org/2011/rdf-wg/meeting/2012-04-04 15:05:06 <Zakim> MacTed should now be muted 15:05:06 <pchampin_> topic: last week minutes 15:05:27 <PatH> zakim, mute me 15:05:32 <Zakim> PatH should now be muted 15:05:38 <Souri> Souri has joined #RDF-WG 15:05:40 <pchampin_> RESOLVED to accept the minutes of the 4 Apr telecon 15:05:44 <davidwood> Action item review: 15:05:44 <trackbot> Sorry, couldn't find user - item 15:05:44 <davidwood> http://www.w3.org/2011/rdf-wg/track/actions/pendingreview 15:05:44 <davidwood> http://www.w3.org/2011/rdf-wg/track/actions/open 15:05:54 <pchampin_> topic: action item review 15:06:15 <Zakim> +??P25 15:06:29 <gavinc> Andy's review is complete. And we asked Pierre Antoine not to do it yet 15:06:41 <AZ> zakim, ??P25 is me 15:06:41 <Zakim> +AZ; got it 15:06:50 <Zakim> + +1.603.897.aagg 15:07:15 <AndyS> q+ 15:07:15 <Souri> zakim, aagg is me 15:07:16 <Zakim> +Souri; got it 15:07:32 <AndyS> q- 15:07:44 <Zakim> +LeeF 15:07:56 <AndyS> My review is gone-as-much as i can - need to do grammar 15:09:31 <AndyS> close ACTION-157 15:09:31 <trackbot> ACTION-157 Review Turtle LC draft by April 9 closed 15:09:52 <Zakim> + +1.617.324.aahh 15:09:56 <pchampin_> david: Tom Baker is with us today 15:10:05 <ericP> Zakim, aahh is me 15:10:05 <Zakim> +ericP; got it 15:10:09 <pchampin_> ... he is involved in the RDF for Library group 15:10:19 <ivan> s/is/was/ 15:10:23 <pchampin_> ... and came to us to discuss a use case he has for named graphs 15:10:36 <ivan> s/Library group/Library Incubator group/ 15:10:47 <pchampin_> ... may be an important one to include in our short list 15:11:06 <pchampin_> topic: named graphs 15:11:23 <gavinc> Functional Requirements for Bibliographic Records (FRBR) 15:11:24 <davidwood> s/Library Incubator group/Library Linked Data Interest Group/ 15:11:40 <pchampin_> tbaker: distinction between general properties of a resource (title, subject) 15:12:04 <ivan> s/Data Interest Group/Data Incubator Group/ 15:12:08 <pchampin_> ... and very specific properties (e.g. the fact that it's missing a page) 15:12:49 <PatH> zakim, unmute me 15:12:49 <Zakim> PatH should no longer be muted 15:13:05 <ivan> zakim, mute me 15:13:05 <Zakim> Ivan should now be muted 15:13:07 <pchampin_> ... FRBR has different levels, from very generic to very specific (Work/Expression/Manifestation/Item) 15:13:17 <pchampin_> ... semantized as four disjoint classes 15:13:52 <pchampin_> ... problem: in the end of the day, I'm describing a book, a single thing, not 4 distinct entities 15:14:34 <pchampin_> ... if I'm describing a bible, some properties will apply to the Work or the Expression 15:14:41 <pchampin_> ... while some others will apply to the Item 15:14:47 <ivan> -> http://en.wikipedia.org/wiki/FRBR Functional Requirements for Bibliographic Records 15:14:48 <Zakim> -gavinc 15:14:55 <pchampin_> ... but I don't want to have to specify to which it applies for every property 15:15:39 <pchampin_> ... idea: to use named graphs 15:15:44 <Zakim> +gavinc 15:16:09 <pchampin_> ... you have 4 chunks of statements : 15:16:15 <ivan> -> http://lists.w3.org/Archives/Public/public-rdf-comments/2012Apr/0001.html Tom's email with the details 15:16:32 <pchampin_> work-level, expression-level, manifestation-level, item-level 15:16:50 <pchampin_> ... work-level, expression-level, manifestation-level, item-level 15:17:14 <pchampin_> ... each maintained at different level (national library for the work-level, personal? for item-level) 15:17:33 <pchampin_> ... better solution than to copy-paste info from high-level to low-level? 15:18:33 <pchampin_> ... refering to "frames" as a mean to merge information from different levels; is that the same as a graph? 15:18:53 <PatH> q+ 15:18:54 <davidwood> q? 15:19:00 <gavinc> q+ 15:19:57 <pchampin_> david: where do you see the line between what should be handled by RDF itself, and what should be handled by a higher level application? 15:20:51 <ivan> ack PatH 15:20:59 <pchampin_> tbaker: the notion of "frame" seems to be close to the notion of named graph, hence relevant for RDF 15:21:05 <davidwood> tbaker: Hopes that RDF will support named graphs and merges of named graphs. 15:21:08 <davidwood> ack PatH 15:21:30 <pchampin_> ... then the way item-level inherits manifestation-level but not the other way around would be application specific 15:21:49 <pchampin_> pat: why named graphs? why not simply graphs? 15:22:35 <pchampin_> tbaker: provenance is an important feature for the library world 15:24:10 <pchampin_> pat: then what do you want to name? a static graph or a "box" whose content may change in time? 15:25:09 <pchampin_> tbaker: that would rather be the "box" 15:25:17 <pchampin_> ... although there would be some versioning issue, 15:25:42 <pchampin_> ... you would want to be able to access a previous version of a given description level 15:25:46 <davidwood> ack gavinc 15:26:15 <tbaker> URL of the FRBR use case mentioned by Gavin? 15:26:18 <pchampin_> gavin: I hope that some of our use cases match, as they come from an implementation of FRBR in RDF 15:27:35 <tbaker> +1 for dynamic 15:27:44 <pchampin_> gavin: in that implementation, the naming *had* to be dynamic (i.e. name "boxes" rather than static graphs) 15:27:57 <pchampin_> ... as different organizations maintained different levels 15:28:30 <pchampin_> ... and they had to reference someone else's description, despite the fact that this description might evolve 15:28:40 <tbaker> q+ to ask if Gavin has proposed something quite similar to this concept? 15:29:35 <pchampin_> gavin: not everything true about the work has to be true about the item 15:29:58 <davidwood> ack tbaker 15:29:58 <Zakim> tbaker, you wanted to ask if Gavin has proposed something quite similar to this concept? 15:29:59 <pchampin_> ... e.g. the title of the item may include the words "2nd edition", while the title of the work does not include them 15:30:01 <PatH> q+ for my third q 15:30:42 <pchampin_> tbaker: this is an interesting question to the library people 15:30:51 <pchampin_> ... which use case are about FRBR, precisely? 15:31:30 <pchampin_> gavin: the term FRBR does not appear explicitly, but several of them come from that implementation 15:31:40 <pchampin_> ... an example is: using the subject of the graph as the name of the graph 15:31:40 <PatH> tbaker says +1 for dynamic but he also wants strict provenancing for old versions, so there has to be some static stuff under the hood. 15:32:29 <pchampin_> tbaker: this notion of primary subject is an important question for us 15:32:29 <tbaker> q- 15:33:05 <PatH> i will stay on the q until this topic is done. 15:33:12 <ericP> q? 15:33:13 <pchampin_> david: we've been discussing a way to associate information to the graph itself, rather than the graph content 15:33:23 <Zakim> -NickH 15:33:25 <pchampin_> ... would that address this question about the primary subject? 15:33:33 <ericP> q+ to present two representations <http://codepad.org/d9Cl2yiy> 15:33:35 <davidwood> ack PatH 15:33:35 <Zakim> PatH, you wanted to discuss my third q 15:33:37 <pchampin_> tbaker: yes, that would be helpful 15:34:01 <ericP> http://codepad.org/d9Cl2yiy 15:34:11 <gavinc> +q to answer why you need named graphs 15:34:50 <gavinc> -q 15:35:07 <pchampin_> eric: what is the motivation again for having separate graphs rather than one big graph? 15:35:14 <pchampin_> ... (see URL above) 15:35:28 <pchampin_> tbaker: the motivation is to have the different graphs maintained by different people 15:35:40 <pchampin_> ... and different provenance information associate with them 15:37:18 <MacTed> descriptionOfWork generated by, transcribed by, input by... 15:37:18 <MacTed> work generated by, edited by, printed by... 15:37:18 <MacTed> regarding "primary subject", these may be useful predicates -- foaf:primaryTopic , foaf:topic 15:37:28 <ericP> http://codepad.org/MuEeISyf 15:37:51 <davidwood> ack ericP 15:37:51 <Zakim> ericP, you wanted to present two representations <http://codepad.org/d9Cl2yiy> 15:39:24 <gavinc> btw there should be relationships between work1G expression1G manifestation1G and item1G 15:39:30 <gavinc> otherwise I have no idea why you'd bother ;) 15:39:43 <ivan> q+ 15:39:51 <davidwood> Social convention is allowed :) 15:41:23 <MacTed> context! 15:41:28 <pchampin_> eric: where would I put information stating "Moby Dick is a bad whale"? 15:41:33 <ericP> http://codepad.org/gLghUHoo 15:42:04 <pchampin_> tbaker: this is the kind of question that would generate a lot of discussion in the library community 15:42:13 <ericP> gavinc, can you give me a relationship to add to the trig? 15:42:16 <pchampin_> ... everyone agrees that it is good to have different levels 15:42:23 <PatH> tom just made the case for rdf :-) 15:42:24 <ericP> (between work1G and expression1G) 15:42:34 <pchampin_> ... but there is disagreement about where to draw the line 15:42:47 <gavinc> ericP: http://vocab.org/frbr/core.html will help ;) 15:42:57 <davidwood> ack ivan 15:43:59 <PatH> q+ 15:44:04 <pchampin_> ivan: in eric's example, the graphs are mostly not relating to each other 15:44:16 <pchampin_> ... so something must be missing 15:44:36 <mox601> mox601 has joined #rdf-wg 15:44:58 <pchampin_> ... how do you expect the properties to "fly" from work to item, e.g., 15:45:11 <pchampin_> ... do you expect a generic mechanism to take care of this for you? 15:45:13 <gavinc> http://www.w3.org/TR/html5/microdata.html#examples-1 15:45:24 <gavinc> Example FRBR relationships 15:45:25 <pchampin_> ... or would that be FRBR-specific rules? 15:45:38 <MacTed> Zakim, unmute me 15:45:38 <Zakim> MacTed should no longer be muted 15:46:19 <MacTed> there are triples left out of the "Many Named Graphs" example 15:46:33 <pchampin_> tbaker: re. FRBR-specific rule, same answer as to David's question sooner. 15:46:34 <MacTed> they *are* there in the "One RDF Graph" ... and they *should* be in the second as well 15:46:36 <gavinc> properties frbr:realization, frbr:realizationOf etc 15:48:14 <MacTed> q+ 15:48:41 <MacTed> q+ to say inference is commonplace for e.g., subclassOf 15:49:38 <pchampin_> tbaker: the "inheritance" rules would be FRBR-specific; but what can be generic is how to merge different kinds of informations stored in different named graphs 15:49:46 <ericP> http://codepad.org/NH3S6CJi copies the subject relationships from the turtle (but no graph relationships) 15:50:04 <tbaker> Ivan: we have to be able to express somehow that we take the union of those four graphs and operate rules on the union of the four graphs. 15:50:23 <pchampin_> ivan: from your example, I understand that we need a mechanism to merge the content of several graphs together 15:50:42 <pchampin_> ... so that we can then do something with that union of graphs: like rules, RDFS, etc... 15:51:17 <tbaker> Pat: If I understand FRBR, can see that there need to be links starting from item and going to more general... A chain from the item back up to the work. What I don't see is any particular need for links going down the hierarchy. 15:52:24 <gavinc> PatH, realization, realizationOf http://vocab.org/frbr/core.html#realization 15:53:36 <davidwood> q? 15:53:40 <pchampin_> tbaker: one would want to be able to follow the relations in both directions 15:53:40 <davidwood> ack PatH 15:54:04 <Zakim> +Arnaud 15:54:13 <gavinc> PatH, http://en.wikipedia.org/wiki/Functional_Requirements_for_Bibliographic_Records 15:54:29 <danbri_> folks, sorry I can't join the call. I wrote a giant something on FRBR a year ago; http://lists.w3.org/Archives/Public/public-lld/2011Mar/0129.html ... short version: FRBR is about describing mass-produced entities, and the link to our notion of 'class' needs examining. 15:54:43 <pchampin_> pat: why not using class-instance relation in the FRBR hierarchy instead of specific relations? 15:54:49 <davidwood> Thanks, danbri 15:54:58 <pchampin_> ... e.g. Items are instances of the corresponding Expression 15:55:11 <ericP> -> http://codepad.org/W2zZZhIZ with some N3 handle inference 15:55:18 <gavinc> +1 danbri 15:55:53 <Zakim> -Arnaud 15:56:00 <davidwood> ack MacTed 15:56:00 <Zakim> MacTed, you wanted to say inference is commonplace for e.g., subclassOf 15:56:25 <tbaker> +1 danbri's post on public-lld 15:57:00 <pchampin_> macted: the fact that FRBR does not model it as class-instance does not prevent one's specific ontology to add that relation and use it for inference 15:57:26 <pchampin_> s/corresponding Expression/corresponding Manifestation/ 15:57:55 <pchampin_> tbaker: there has been counter-proposals to the 4 distinct levels 15:58:00 <PatH> +1 also danbri which even has a T-shirt design http://www.flickr.com/photos/danbri/2891150205/ 15:58:05 <pchampin_> ... someone made a proposal with only 3 levels 15:58:18 <pchampin_> ... music catalogs have a different classification 15:58:46 <davidwood> q? 15:58:56 <danbri> (tshirt example ... that's as close as I've come to finding a role for OWL in my life :) 15:59:02 <tbaker> q+ to ask about next steps 15:59:36 <pchampin_> macted: what about containers? 15:59:54 <pchampin_> tbaker: this is another big discussion 16:00:04 <davidwood> ack tbaker 16:00:04 <Zakim> tbaker, you wanted to ask about next steps 16:00:25 <Zakim> -Arnaud 16:01:20 <pchampin_> david: I propose to put tom's use cases in our short list 16:02:01 <sandro> Pat: What Tom seems to need is the ability to get at graphs, at bits of graphs, and do reasoning with those bits of graphs [ scribe attempt ] 16:02:26 <davidwood> …also to attach metadata to graphs 16:02:43 <PatH> Toms use case needs named graphs to support provenance information, metadata, and inference access to the contents of the named graphs, all combined in application-specific ways. 16:03:40 <ericP> <http://codepad.org/j8fMAGlg> uses graphs to perform inferences performed by ?p ?o in <http://codepad.org/W2zZZhIZ> 16:03:43 <tbaker> q+ to suggest putting it in wiki with Eric's example 16:04:04 <pchampin_> sandro: sounds very general, difficult to say if it is addressed or not 16:04:14 <pchampin_> pat: this is more of an aggregate use case 16:04:17 <davidwood> ack tbaker 16:04:17 <Zakim> tbaker, you wanted to suggest putting it in wiki with Eric's example 16:06:06 <pchampin_> david: could Tom and Eric formulate these use cases on the wiki? 16:06:40 <tbaker> q+ to quickly respond to Pat 16:06:49 <ivan> q+ 16:06:53 <ivan> ack tbaker 16:06:53 <Zakim> tbaker, you wanted to quickly respond to Pat 16:07:05 <gavinc> There is AN ontology http://vocab.org/frbr/core.html which may be horribly wrong 16:07:25 <davidwood> ACTION: EricP to work with Tom Baker to add the FRBR use case to http://www.w3.org/2011/rdf-wg/wiki/Why_Graphs 16:07:25 <trackbot> Created ACTION-162 - Work with Tom Baker to add the FRBR use case to http://www.w3.org/2011/rdf-wg/wiki/Why_Graphs [on Eric Prud'hommeaux - due 2012-04-18]. 16:07:45 <pchampin_> pat: my concern is: should we focus first on RDF or on the ontology? but let's go on RDF 16:09:02 <davidwood> q? 16:09:02 <pchampin_> tbaker: focusing on the RDF and named graphs will help keep the core of the ontology simple [scribe hopse he got it right] 16:09:08 <davidwood> ack ivan 16:09:33 <PatH> This may be a first, discussing ontology standards while emptying a cat litter tray. 16:09:33 <pchampin_> ivan: I don't feel that we are so far off to address Tom's use cases 16:10:12 <PatH> +1 to ivan on union issue. 16:10:20 <gavinc> Need to be able to construct unions too! 16:10:32 <PatH> i feel jubilant. 16:10:48 <tbaker> I feel jubiliant that Pat feels jubilant 16:10:48 <pchampin_> ... if we agree that the default graph of a dataset would always be the union of all the named graph, then we might have what Tom needs 16:11:36 <sandro> q 16:11:38 <sandro> q+ 16:12:08 <AndyS> Maybe it is not feature of the TriG exchanged, but is done with the named graph once received. 16:12:11 <pchampin_> ... there should be no semantic problem; it's the syntactical details that need to be worked out 16:12:20 <ericP> -> http://www.w3.org/2011/rdf-wg/wiki/Why_Graphs_FRBR persuant to ACTION-162 16:12:51 <AndyS> Maybe it is not feature of the TriG exchanged, but is about what is done with the collection of named graphs once received. -- requirement no dft graph in this case. 16:12:54 <tbaker> david: Proposal already addresses metadata on graphs (Ivan's formalization of Sandro's as tweaked by Pat). The deltas are in relation to where we want to draw the line on inference. 16:13:01 <PatH> we never say X is always Y if we can give users an easy way to say this particular X is a Y 16:13:25 <pchampin_> david: the remaining question would then be: where do we draw the line for inference, right? 16:13:30 <tbaker> Ivan: We draw the line on inference. Ontology-based inference based on FRBR is out there, we should not touch, but in my proposal, inferencing done only on the default graph. 16:14:01 <tbaker> ... This is not the way tom wants to use them. Rather: take the union and do inference on that. Additional trick needed. 16:14:01 <pchampin_> ... with a mechanism to "quote" some of the graphs (i.e. keep them out of inference) 16:14:24 <davidwood> ack sandro 16:14:25 <tbaker> david: In order to facilitate that inferencing, Tom's proposal may be missing a layer. 16:14:30 <sandro> sandro: How about we have Merge-Default-Graph-Datasets and Explicit-Default-Graph-Datasets, and use Trig {} to serialize the difference? 16:14:43 <pchampin_> david: it seems to me that Tom's proposal is missing a layer, though 16:15:09 <davidwood> Does the inferencing requirement suggest the need for a graph that holds named graphs (single-level nesting)? 16:15:10 <tbaker> Sandro: As Ivan puts it: in SPARQL world, two types of datasets. Never been explicit about ... . 16:15:14 <PatH> I have to go very soon. 16:15:25 <pchampin_> sandro: in the SPARQL world, there has always been two kinds of dataset 16:15:27 <AndyS> q+ 16:15:35 <davidwood> ack AndyS 16:15:50 <pchampin_> ... need a way to make this explicit in Trig 16:16:10 <PatH> I got to go, sorry. 16:16:17 <Zakim> -PatH 16:16:18 <Zakim> -gavinc 16:16:36 <tbaker> Thank you all for the great input - looking forward to follow-up! 16:16:54 <davidwood> Thanks, tbaker! 16:16:56 <AndyS> Thanks Tom. 16:17:46 <davidwood> adjourned 16:20:04 <ericP> tbaker, take a peek at <http://www.w3.org/2011/rdf-wg/wiki/Why_Graphs_FRBR> ? 16:20:59 <Zakim> -swh 16:21:15 <tbaker> ok - do we want to fold in some of the text from http://lists.w3.org/Archives/Public/public-rdf-comments/2012Apr/0001.html 16:21:57 <mischat> mischat has joined #rdf-wg 16:24:55 <Zakim> -Guus 16:25:17 <Zakim> -AndyS 16:25:20 <ericP> tbaker, yeah, i linked to it as a placeholder. it should absolutely recapitulate everything that folks need to swap in the decisions parameters 16:25:55 <davidwood> pchampin, please see the directions at the top of http://www.w3.org/2011/rdf-wg/wiki/Scribes # SPECIAL MARKER FOR CHATSYNC. 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text:
|Danville, Calif.
|High School:
|San Ramon Valley
2010 WWPA All-Tournament 1st Team
2009 WWPA All-Freshman Team
AS A SOPHOMORE IN 2010: Came off the bench as a lock down defender for the Broncos appearing in all 34 games... collected 15 goals, 11 assists and 26 steals... scored three goals against George Washington (9/11)… scored one goal while adding a steal and a earned ejection against Pomona (10/9)… scored one goal, while adding one assist and four steals in a win over Occidental (10/9)… added a goal along with two steals and an earned ejection against Cal Baptist (10/23)… scored two goals while assisting on two other in the Broncos win versus Brown (10/23)… collected four steals against Air Force (10/24)… scored two goals while adding one assist and a steal against UCSD (11/21).
AS A FRESHMAN IN 2009: Played in 34 matches and scored 13 goals, drew three ejections, and tallied five assists and 18 steals ... scored a goal against Princeton (9/13) ... scored in win over Whittier (10/8).
HIGH SCHOOL: A 2009 graduate of San Ramon Valley High School in Danville. ... coached by Corey Dolle and was on the wrestling and swimming teams as well ... was named to the 1st team All-NCS in 2008 ... MVP of EBAL during his senior season ... named a California-Hawaii All-American in 2008.
PERSONAL: Born in Fresno, California … son Scott and Dawn Weiss ... has two younger brothers Jordan and Jacob ... other interests include cooking and guitar … is majoring in Fincance.