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The Clinton campaign is turning to the power of young immigrants — those known as DREAMers — to help grow the number of voters for Hillary Clinton, NBC News reported.
The campaign began is national voter registration program "Mi Sueño, Tu Voto" (My Dream, Your Vote) Monday. The young immigrants have mobilized their communities previously, urging others to vote for the re-election of Obama.
They've become a strong force in rallying support for Bernie Sanders among young people in the Latino community.
The campaign was to hold events around the country this week in connection with the voter registration drive, starting with an event Monday in front of the Trump hotel under construction near the Capitol in Washington, D.C. Events also were planned for Florida, Nevada and North Carolina.


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XML Data Binding with Castorby Dion Almaer
In this article, we will walk through marshalling data to and from XML, using a XML data-binding API. The first question is, why? Why not use SAX or DOM? Personally, when I sit down to work with XML, I get frustrated with the amount of code that you need to write to do simple things.
I came across JDOM and found it to be something I was looking for. DOM is built to be language-agnostic, and hence doesn't feel very "Java-like." JDOM does a great job in being DOM, in a way I would like to use it in Java.
For some applications, I don't want to even think about "parsing" data. It would be so nice if I could have a Java object to work with, and have it saved off as an XML representation to share, or store. This is exactly what XML data-binding can do for us. There are a few frameworks to help us do this, but we will walk through Castor, an open source framework from Exolab. Castor is a data-binding framework, which is a path between Java objects, XML documents, SQL tables, and LDAP directories. Today, we will work with Castor XML, the XML piece of the Castor project
We will discover the different aspects of Castor XML as we develop an Address Book XML document. We will create, read, and modify this XML document via the data-binding framework.
All of the code from this article should work with any JVM supporting the Java 2 platform.
We will walk through the following tasks:
- Create/modify/read a simple data-binding (Person representation)
- Develop the data-binding for the Address Book
Create/modify/read a simple data-binding
Let's get to work, building a "person" for the Address Book, which will sit between an XML representation and a Java object representation.
- Create an XML representation of a person
- Create a Java object representing a person
- Use Castor XML to read in XML to create a JavaBean
- Use Castor XML to create a "person"
- Use Castor XML to modify a "person"
Step One: Create an XML representation of a person
First of all, let us generate an XML representation of a person:
<name>Michael Owen</name>
<address>222 Bazza Lane, Liverpool, MN</address>
Download the code for this article here. Code includes Person and Addressbook directories, as well as the castor.properties file, and a readme file. For the code to work, you must have either the castor.jar or the castor-xml.jar file.
Step Two: Create a Java object representing a person
Now that we have defined a person in XML, we need to generate a Java object that maps to this definition. To make things easy, we can follow a convention and create get and set methods which match the names of the elements in the XML document. If an element name is
name, the corresponding methods in the Java object will be
getName() and
setName(). When elements have hyphens (such as
home-phone), the corresponding method will uppercase the first letter after the hyphen. So,
home-phone becomes
getHomePhone(). With this in mind, let's look at
public class Person {
private String name;
private String address;
private String ssn;
private String email;
private String homePhone;
private String workPhone;
// -- allows us to create a Person via the constructor
public Person(String name, String address, String ssn,
String email, String homePhone, String workPhone) {
this.name = name;
this.address = address;
this.ssn = ssn;
this.email = email;
this.homePhone = homePhone;
this.workPhone = workPhone;
// -- used by the data-binding framework
public Person() { }
// -- accessors
public String getName() { return name; }
public String getAddress() { return address; }
public String getSsn() { return ssn; }
public String getEmail() { return email; }
public String getHomePhone() { return homePhone; }
public String getWorkPhone() { return workPhone; }
// -- mutators
public void setName(String name) { this.name = name; }
public void setAddress(String address) {
this.address = address;
public void setSsn(String ssn) { this.ssn = ssn; }
public void setEmail(String email) { this.email = email; }
public void setHomePhone(String homePhone) {
this.homePhone = homePhone;
public void setWorkPhone(String workPhone) {
this.workPhone = workPhone;
Step Three: Use Castor XML to create a JavaBean
It's pretty simple so far: a simple XML document, a simple JavaBean. Now we will use Castor to read in that XML and return a JavaBean. Here is where we see the power of the framework. We are reading in XML, yet to us, it looks like we are just working with a normal JavaBean.
Here is the code that reads the XML into the JavaBean, and displays information on the
import org.exolab.castor.xml.*;
import java.io.FileReader;
public class ReadPerson {
public static void main(String args[]) {
try {
Person person = (Person)
new FileReader("person.xml"));
System.out.println("Person Attributes");
System.out.println("Name: " + person.getName() );
System.out.println("Address: " + person.getAddress() );
System.out.println("SSN: " + person.getSsn() );
System.out.println("Email: " + person.getEmail() );
System.out.println("Home Phone: " +
person.getHomePhone() );
System.out.println("Work Phone: " +
person.getWorkPhone() );
} catch (Exception e) {
System.out.println( e );
Related Reading
Java and XML, 2nd Ed.
The magic is in the
Unmarshaller class, and in this example, the
static method unmarshal(). You simply give the method the XML document from which to read, and the Java object that will be instantiated. The framework then automatically goes through the XML, uses reflection to look for methods that match the conventions that we mentioned before, and
set() the values in the instantiated Java object. Then we can talk to the
Person class to call any methods that we wish. Notice that there are no SAX event handlers, and no need to walk the DOM tree. You don't even really know that you are using XML!
Step Four: Use Castor XML to create a person
We have discussed unmarshalling (reading) XML into a Java object. We can also create XML by simply marshalling a
Person object out to a file. Ever had to go from a DOM to a file? This is a lot nicer!
Here is the code that will generate a person in the file
import org.exolab.castor.xml.*;
import java.io.FileWriter;
public class CreatePerson {
public static void main(String args[]) {
try {
// -- create a person to work with
Person person = new Person("Bob Harris",
"123 Foo Street", "222-222-2222",
"email@example.com", "(123) 123-1234",
"(123) 123-1234");
// -- marshal the person object out as a <person>
FileWriter file = new FileWriter("bob_person.xml");
Marshaller.marshal(person, file);
} catch (Exception e) {
System.out.println( e );
In this source file we instantiate a person passing in initial values. Then we use the
Marshaller class to write out this person as an XML document to the
bob_person.xml file.
Indentation of XML files
If you run this program and look at the file, you will see that it looks something like this:
This isn't very pretty on the eyes is it? By default, Castor XML does not indent or format the XML representation, as that requires extra resources. For development purposes, you can make the output "pretty" by creating a
Step Five: Use Castor XML to modify a person
We now know how to read in a
person, and how to create a
person. Now we can put these two together to modify an existing
Here is the code that unmarshalls
person.xml, makes a change to the name, and then marshals the Java object back into an XML file:
import org.exolab.castor.xml.*;
import java.io.FileWriter;
import java.io.FileReader;
public class ModifyPerson {
public static void main(String args[]) {
try {
// -- read in the person
Person person = (Person)
new FileReader("person.xml"));
// -- change the name
person.setName("David Beckham");
// -- marshal the changed person back to disk
FileWriter file = new FileWriter("person.xml");
Marshaller.marshal(person, file);
} catch (Exception e) {
System.out.println( e );
Just like that we modify a person, again without having to work with any XML-specific APIs. Now that we have a person, let's move on to setting up an Address Book.
Pages: 1, 2

subset: commoncrawl


text:
The attack on Pearl Harbor 70 years ago this December set in motion a series of battles in the Pacific between the Japanese and the United States. The turning point in the Pacific came in June of 1942, when the U.S. surprised and defeated the Japanese fleet in the Battle of Midway.
That decisive victory was possible, in large part, because of the work of a little-known naval codebreaker named Joe Rochefort. His work deciphering codes revealed the details of when and how the Japanese planned to attack and handed a tremendous advantage to the U.S. Pacific Fleet.
NPR's Neal Conan speaks with journalist and historian Elliot Carlson, whose new book, Joe Rochefort's War: The Odyssey of the Codebreaker Who Outwitted Yamamoto at Midway, gives an in-depth account of Rochefort's life and career in the Navy, his unsuccessful efforts to find the Japanese fleet before Pearl Harbor and, ultimately, his redemption at Midway.


text:
Now Playing: tappi tikarass - satt 3
Topic: digital post-processing
I'm currently updating my website (the changes aren't live yet) and I wanted to replace one of the images in the facade section that I didn't feel was very strong. In the course of selecting what to replace it with I decided to re-edit one of my images of Karen from the night I photographed her for Litmus Journal's "The Mistress" and my own series, "Frankly, My Deer...", a continuation of my Ladies of Leisure series.
At one stage last year I remember thinking to myself that my post-processing skills had improved greatly since I'd done this shoot with Karen and that at some point it would be interesting to go back and re-edit a couple of shots and see how much better they would now come up.
I'm still very happy with the main image from the "Frankly, My Deer..." series, which has been exhibited around town and is currently at the Toyota Community Spirit Gallery, but some of the others like the one above I had not been able to edit to a standard that I felt really happy with. However, I am now quite happy with this edit, much more so than the original edit.
*contended sigh*
Posted by Bronwen Hyde at 20:02 BST
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text:
2013 Genesee Valley Kart Club Annual Meeting
Sunday, March 17, 2013 at 12:00 noon
at the Avon VFW on Route 15 in Avon
Attendance is strongly suggested.
50/50 Drawing, Door Prizes, Discount Membership Fees!
Membership fee: $100
Award plaque: $20
SAVE! Receive a $10 membership discount and Driver Members receive their award plaques FREE when they sign up and pay at the meeting.
If you have questions, please call Jeff Stark at 585-329-6178
You must be logged in to post a comment.


text:
Mitik, an orphaned walrus calf rescued off the coast of Alaska, sits on a table near his tank at the Wildlife Conservation Society's New York Aquarium in the Coney Island, Brooklyn. Mitik suffered from a number of ailments when he was rescued in July, but he is making progress as he receives round-the-clock care at the aquarium.
October 24, 2012 - 4:00am


text:
That's something new, selected to illustrate the latest email from Macy's. Macy's — and the shirtmaker, Ralph Lauren — are in the game for the money, so they've got to predict where the mind of the American shopper is going (and where they can make it go, with some prodding). Anyway, you read the tea leaves, I will read the fabric print.
First: Ann Romney! How many ways does that shirt say "Ann Romney"? 1. Horses, 2. Animals boldly emblazoned on on your chest, 3. Unapologetically rich.
Second: The 80s! This thing looks like it sprang right out of the 80s, the Reagan era. Put aside your sorry old sweaters, your poverty looks. We're going to strut proudly into the Morning in America.
Did you know that Time Magazine, just last January, ranked Jimmy Carter's cardigan one of the Top 10 Political Fashion Statements"?
In Feb. 2, 1977, just two weeks after being sworn in as the 39th President, Jimmy Carter delivered a fireside chat from his West Wing study. Carter, a peanut farmer from Plains, Ga., was using the power of network television to "keep in close touch with the people of our country, to let you know informally about our plans."Your plans to depress the hell out of us. Thanks, old man.
What caught the attention of viewers that night wasn't necessarily what Carter said, but what he wore: Unlike today's era of hyper-stylized image consultancy, in which everything a politician wears is scrutinized, Carter simply wore for the taping what he had worn to dinner.Oh, really? What was for dinner? Ramen noodles?
He asked his TV adviser and adman what they thought, and they told him to look at the TV monitor to see for himself. While Carter would have myriad difficulties in the coming years, that early high point was purely authentic. "He was folks, and folks is in," a Republican insider told TIME. "I hate to say it, but from a purely analytical point of view, I loved it."Folks was in. But not permanently. We got exuberance later.


text:
This episode of the The Drexel InterView centers on media entrepreneur and philanthropist H.F. "Gerry" Lenfest. Gerry Lenfest is considered one of the contemporary founding fathers of Philadelphia. As the Chairman of The American Revolution Center and a significant philanthropic voice of The Museum of the American Revolution scheduled to open near Independence Mall in 2015, Lenfest continues to expand a career legacy as diverse as it is prolific. At an early age, Lenfest worked on his family's farm and served his country in the United States Navy before going on to practice corporate law. In the 1970s, he emerged as an important media entrepreneur in the developing area of cable television. He sold Lenfest Communications to the Comcast Corporation in 2000, and devoted himself to philanthropic and arts organizations throughout the country and the world. Lenfest recently received the Legion of Honor from the French government. In Philadelphia, he has been a benefactor to The Barnes Foundation, The Center for Art in Wood, Lenfest Plaza at the Pennsylvania Academy of the Fine Arts, and The Museum of the American Revolution among other projects.
Visit the Website: http://www.drexel.edu/thedrexelinterview
Episode #214 / Length: 26 minutes


text:
What does the Pivotal launch mean for the industry at large and the channel?
What is really different, I think, now is that enterprises or businesses are realizing that to be competitive in the future you have to be able to reach beyond just automating existing paper-based processes. For the last 30 or 40 years, the industry has really been about replacing paper mail with email, replacing paper forms with Web forms, replacing bookkeeping with general ledger systems and ERP systems, etc. By and large, that is no longer differentiating [companies]. That is not where competitive value is going to come from in the future.


text:
L.A. Noire – Guides and FAQs
FAQ/Walkthrough by TheGum
Version: 1.0 | Updated: 05/31/11 | Search Guide | Bookmark Guide
LLLLL AAA LLLLL AAAAA LLLLL AAAAAAA LLLLL AAAA AAAA LLLLL AAAA AAAA LLLLL AAAAAAAAAAA LLLLL AAAAAAAAAAA LLLLL AAAA AAAA LLLLLLLLL 000 AAAA AAAA 000 LLLLLLLLL 000 AAAA AAAA 000 NNN NNN OOOOOO IIII RRRRRRR EEEEEEE NNNN NNN OOOOOOOO IIII RRRRRRRR EEEEEEE NNNNN NNN OOO OOO IIII RRR RRR EEE NNNNNNNNN OOO OOO IIII RRR RRR EEE NNNNNNNNN OOO OOO IIII RRRRRRR EEEEE NNNNNNNNN OOO OOO IIII RRRRRRR EEEEE NNNNNNNNN OOO OOO IIII RRR RRR EEE NNN NNNNN OOO OOO IIII RRR RRR EEE NNN NNNN OOOOOOOO IIII RRR RRR EEEEEEE NNN NNN OOOOOO IIII RRR RRR EEEEEEE ***************************************** * Game: L.A. Noire * * Type: Walkthrough/FAQ * * For: Xbox 360, PS3 * * Author: Brad Russell "TheGum" * * Email: firstname.lastname@example.com * * Twitter: TheGum25 * * Site: www.herostrike.com * ***************************************** Version 1.0 - I just have the main story for now, but will rapidly work on the rest of it. (5/30/11) ***************** Table Of Contents ***************** Use quick find (Ctrl + F) and type in the code or level. Section: Code: 1. A Brief Foreword 2. Controls ( CON2222 ) 3. Starter Tips ( TIPS333 ) 4. The Guide ( FAQ4444 ) Patrol ( PAT111 ) Upon Reflection ( 1.1 ) Armed and Dangerous ( 1.2 ) Warrants Outstanding ( 1.3 ) Buyer Beware ( 1.4 ) Traffic ( TRA222 ) The Driver's Seat ( 2.1 ) A Marraige Made in Heaven ( 2.2 ) The Fallen Idol ( 2.3 ) Homicide ( HOM333 ) The Red Lipstick Murder ( 3.1 ) The Golden Butterfly ( 3.2 ) The Silk Stocking Murder ( 3.3 ) The White Shoe Slaying ( 3.4 ) The Studio Secretary Murder ( 3.5 ) The Quarter Moon Murders ( 3.6 ) Vice ( VIC444 ) The Black Caesar ( 4.1 ) The Set Up ( 4.2 ) Manifest Destiny ( 4.3 ) Arson ( ARS555 ) The Gas Man ( 5.1 ) A Walk in Elysian Fields ( 5.2 ) House of Sticks ( 5.3 ) A Polite Invitation ( 5.4 ) A Different Kind of War ( 5.5 ) 5. Street Cases ( STCA555 ) 6. Landmarks ( LAMA666 ) 7. Film Reels ( REEL777 ) 8. Hidden Cars ( HICA888 ) 9. Achievements ( ACTR999 ) 10. Author Info / Copyright ***************************************************************************** * 1. A Brief Foreword * ***************************************************************************** If you've played Mass Effect 1 & 2 and Heavy Rain, this game is another entry in what is becoming a collection of games that will one day be linked back as the foundation of the future of gaming. Mass Effect (and over similar RPGs where branching dialogue is prominent) offers the ability to choose how you wish a conversation to unfold; sometimes giving you lots of options, sometimes it's just window dressing, but the chatting is the feature of the game you will remember after playing. In Heavy Rain you were taught to live with the decisions you made, and by the end you could be in one of any number of possible resolutions to the story; the motion-mimickry was prominent, but that feature is take it or leave it, wouldn't matter. LA Noire isn't the next evolution, or another great step forward. Instead, it is just a contribution. It offers nearly realistic facial animations and systems that make it feel like you're the one solving the crime. Sadly, I feel like beyond a certain point you realize that you, the player, are just the driver at the wheel of this story which is on a set rail. Had this game incorporated better chat options, gave you more choices to make, and gave more than one or two resolutions to a case, then we might have had the next big thing. LA Noire is not a huge step forward, but it tinkers with the notion. The honest truth is this game is more like an interactive movie. They possibly could have made it a better game with more freedom to do stuff in the city, but they're probably saving that for the next game... TheGum ***************************************************************************** * 2. Controls ( CON2222 ) * ***************************************************************************** PS3 --- X - investigate O - exit, reload TRI - enter, exit car / hold to make partner drive SQU - talk / dodge in a fist fight R1 - enter, exit cover R2 - run / shoot L1 - drop held gun L2 - aim / lock on in fist fight R3 - look behind you L3 - siren/horn D-DOWN - zoom out of mini map D-RIGHT - call partner SELECT - notebook START - Pause menu ***************************************************************************** * 3. Starter Tips ( TIPS333 ) * ***************************************************************************** #1. Your partner can drive to all destinations, maybe except for a few here and there. #2. You'll hear dings when you're looking in the direction of a clue, a louder ding when your at a clue, music dies when all clues are found, and there are check marks and X's in your notepad to know the result of your questions when interrogating. #3. You have intuition, you don't need it if using this guide, but just know that those points will reveal all clues in a crime scene or help you eliminate wrong choices during interviews. #4. When chasing on foot you can tap the tackle button to end the chase. #5. Don't forget your siren. #6. In gun fights, try to peek out when the goons are at the end of their firing round, which is usually three bullets or so. It's kind of hard to master this time, but it's the only way to try and avoid damage. ***************************************************************************** * 4. The Guide ( FAQ4444 ) * ***************************************************************************** ============ Patrol Cases ( PAT111 ) ============ For those who completed the game, you are not ranked in these cases, so there is no need to replay them other than for like the clue achievement or something like that. --------------- Upon Reflection ( 1.1 ) --------------- If you played GTAIV on the system you are playing this game, should be the same vehicle controls. If you haven't, just follow the on-screen help. Drive up and hang a right to reach the alleyway crime scene. *NOTE: I would turn on subtitles if I were you.* Move up and pay attention to the help dialogue in the corner. It tells you that music will chime and your controller will shake (if it can). Soon after you move up, your partner will call you over to record the clue of the bloodstain on the door, then you are told about the notebook system. *NOTE: Many items will be dinged, but they are not part of the investigation, which is the case for the trash you can find in this first location.* Move left of the door and you should get a ding of a clue, so just press X/A and you'll see the gun on the roof. Go around the corner and up the pipe to examine the gun, then go back down. Before you leave, go pick up the newspaper on the crate by the steps and read it to watch a movie. Then you should be reminded that hte music stops upon finding all clues. *NOTE: You can press start during cutscenes to pause.* To review: Bloodstain on door Gun on roof Newspaper story --- Now get back in your car and you'll open your notebook. Just open the gun store entry and select the marker option. Not too far, but make your way to the gun store and don't forget you can turn on your siren. You'll go inside and be given a ledger, so find the entry on the second page for Errol Schroeder. Get in your car and pick the next destination. You can open the map in the pause menu to see that there are two bridges leading to your next destination. --- Go across the street and in through the left door. Look at the mailboxes, then exit and go up the stairs to take the first door on the right. Enter fight club mode and all you have to do is throw punches and press block when he is winding up. After a time you can grapple and throw him down to end the fight. All you can do is pick up the notebook in the drawer. ------------------- Armed and Dangerous ( 1.2 ) ------------------- Pick up the pedal and arrive at the location. Stay in cover and for goodness sakes don't press the L1 button if you are on the PS3! It will just drop your shotgun; you can press X to pick it up, and I imagine the 360 is similar. Just stay on the cover but you can get pecked at the very corner, so you should bline fire or wait for one of the two bad guys to pop up and fire. You can press the aim button while in cover. When those two are dead, move up the doorway and one guy will be behind the column. Your partner may take him out, but there are two more, one behind the counter and one up top. Kill them for a scene. -------------------- Warrants Outstanding ( 1.3 ) -------------------- Pick up the running and just follow behind him, and if you ever lose him you can track him on your radar. Go up the ladder but just press up; or make the hilarious mistake of pressing left or right and you may find yourself constantly running back and forth to the ladder. Up the stairs, up the pipe, then just follow to automatically jump the gaps (assuming you are running of course), and around the corner you fight again. Just punch away and you'll pull him in. ------------ Buyer Beware ( 1.4 ) ------------ Your first real crime scene: Note in pocket of victim Gun in trash can Bullets on curb Talk to the guy on the street Go inteview the witness inside: Account - lie, voucher Suspect - doubt Details - truth *NOTE: If you mess up the interview you'll go to the gun store first.* Head to the jewelry store and move up to the counter, then be ready to hop the counter and chase the perp down the alley. You need to get him on a long stretch, and the two as you enter the park are best; just hold your gun on him for until the pie fills up. --- Now you'll be interrogating the guy: Arguement - lie, suspect identified Motive - doubt ============= Traffic Cases ( TRA222 ) ============= ----------------- The Driver's Seat ( 2.1 ) ----------------- Hold the "Get in" button and your partner will drive you to the scene, which is a long way away if you drive yourself. Approach the cop on scene for some info: Talk to the doctor Note in the trunk Driver's Seat Wallet info in front of car Glasses nearby (flip them) Brand on bloody pipe to the left Now go to the witness and ask him the questions: Purpose - truth Adrian - truth Wallet - doubt Pipe - truth Go to your car and let your partner drive to the next place. --- At the house: Newspaper on dining table Matchbook on table or bedroom Use phone to find the bar Find the note behind the picture in the first room Eye-glass case nearby Ticket to Seattle in closet Another picture in other bedroom Bill for water heater in kitchen Pick up and flip the flyer Go outside to find heater outside kitchen Piece the pipeline together Now go talk to Mrs. Black Morgan - truth Bar - truth Adrian Black - truth Glasses - truth Photo - lie, message Alibi - truth Feel free to hold the get in button to let your partner drive, which will play the appropriate chat and then skip to the location. --- You can ask the bartender or just walk to the back to speak to Frank at the table by himself. Sit down and ask questions. Vehicle - lie, receipt Adrian - doubt *NOTE: Getting these wrong will result in a tailing segment.* Drive to the apartment, be it a gentle ride or by tailing. --- Get out and go into the corner building and look at the mailboxes to see he is #2. Up the stairs and pay him a visit. Then you get to chase down the guy, going up the stairs, jump down from the roof, down the pipe, and cornered on the grass. ------------------------- A Marriage Made in Heaven ( 2.2 ) ------------------------- Let your partner drive you to the scene: Note in pocket of victim Driver's license in other pocket Long blood stain Blood splatter Tire tracks Bloody knife in trash can in alley Newspaper in bar Bartender *Isn't that guy sitting at the table the awkward-looking tall dude from all the commercials?* Go talk to the witness: Report - truth Vehicle - truth Argument - doubt Go into the bar and speak to the bartender: Incident - doubt Association - truth Argument - doubt Venture - doubt Use the phone at the back. Now get in your car and let your parnter drive you to the Pattison residence. --- When you get to talking to Lorna: Incident - doubt Argument - doubt Partnership - lie, insurance Use the phone on the sidewalk to call the morgue. Let Stefan drive you to the morgue, not the residence. You can, but you don't need to. *NOTE: If you do go to the Shelton place you'll get in a chase. You'll kinda get scolded in the case notes, but you'll get 5 stars with or without this guy. Wouldn't hurt to do it I guess.* --- Talk to the coroner and then ride to the Pattison house again. You'll soon be in chase, and don't wait for him to take a hostage, just shoot him on the run when you got a clear shot. --------------- The Fallen Idol ( 2.3 ) --------------- Ride to the scene, it is fastest. After the chat, go left and down the slope to reach the car, and just look at: Underwear on trunk Note in purse Talk to coroner and examine the item Go back up and ask the lady some questions: Doping - doubt Passenger - lie, underwear Shrunken head - doubt Mark Bishop - doubt Then ride to the hospital. --- Talk to the receptionist and then enter the room behind you. Before you talk to the girl, look at the medical chart at the end of the bed, then talk: Crash - lie, underwear Parents - lie, letter Bishop - doubt Abuse - truth Now tail June a short distance and she will enter a cafe. Get out and follow, but you can take cover at the doorway until she gets on the phone, then slip in and take up the booth on the left with the newspaper. Then exit and it's best to let your partner drive because the route is not an easy one. --- Get inside and then go left to automatically call the elevator and get in to go up. The door is to the left, 803, and enter the appartment to look around. $20,000 check in the first room Saddle near door Prop replica in second room Photo near replica Photo in living area View from balcony Talk to Gloria: Disturbance - doubt Bishop - truth Check - doubt Abuse - doubt Then use the telephone in the "hall" on the drawer. Head to your car and ride to the prop store. --- Here are the items to review at the screening area: Drugs on the shelf One-way mirror Newspaper outside on table (that guy from Mulholland Drive?! ironic on a few levels) Shrunken head on other table Painted wall that leads to camera room Film reel on shelf in camera room Open up the other film reel on the table Go back to talk to Marlon. Bishop - lie, Jessica film reel Whereabouts - truth Ballard - lie, Jessica film reel (if you don't realize, some of these take different evidence, I even think some flop between doubt and lies) Blackmail - lie, blackmail And after the scene you will be chased. Start off by making a hard turn to the left to narrow it down to just one car. You can let Bekowsky try to gun them down, but it's far easier to evade these guys. This will involve taking a few sharp turns and slamming the gas pedal, but you should be able to shake them after a while; you lose them when they are off your radar. Possibly letting Bekowsky pop their tires will help greatly. When clear, open your book in your car and choose the movie set as the next location and just drive there yourself. --- Just run him down as he makes for the back, up the stairs, through the falling wooden planks, turn at the top of the ladder, then be sure to jump left as he will drop a short portion of planks on the right, and after another falling plank part the chase is over. Follow him down and kill the single enemy and pick up his gun. Head down and take cover and feel free to pop the barrels to blow up the wall and take out the goons. Jump through the hole and take cover for the next group. One in front, and then two to the far right (your shotgun/rifle, whatever it is, is very accurate at range). Then one guy way up top. Move up and take cover for one up a level and one on your level. Take the ladder for a quick scene. *NOTE: At the corner of this roof, I did this weird thing where I aimed right on the edge or something, and I fell down but lived. It was a real pro way to get to the ground...* Before you jump down the ladder to the ground, go left and shoot three bad guys from this roof, then go down the ladder and kill the fourth guy up to the right which will drop the column (so you could just do that, but Bishop died when I took him and all four were alive, so your call). Move up and you got two more, including one guy up above by another column. Then move to the open yard and kill the guys who aren't cops to the right so you can end the case. You get a long, seemingly unrelated scene. ============== Homicide Cases ( HOM333 ) ============== ----------------------- The Red Lipstick Murder ( 3.1 ) ----------------------- You have to drive, and it's quite a ways away. At the scene, I suppose you could drive up, but just get out and walk from the street if you want. Here are the clues: Shoe prints by the tire tracks Lipstick in the purse Globe puzzle, should be able to rotate to make the Americas to open it (for help with this puzzle use google...) Side of the victim's head Missing ring on left hand You'll talk to the coroner after, then head for the club. Quite a long drive, so try to get your new partner to drive, otherwise map out the course yourself. --- Talk to the bartender and then the otnwer at the back. Suspect - truth Ring - doubt Husband - doubt Go to the phones at the front to call in the license plate. Then get your Galloway to drive to the next location. Too late did I realize I sent a drunk cop to drive, but oh well, it's La La Land! --- At the house: Newspaper near entrance Shoe in the dining room, flip it over for size Broken window in kitchen Note on fridge Empty jewelry box in bedroom Picture next to it Now you must talk to the neighbors. You can first go to the lady in the back yard of the house to the right (she will drive in when you exit). --- Head for Jacob's apartment and here are the clues: Shade the paper on the kitchen counter Shoes in bedroom Now go talk to Jacob: Movements -lie, alibi Contact - truth Motive - lie, death threat note Alibi - lie and husband's alibi from club owner Then get ready to trade some punches. Use the phone and then set a destination for Mendez' place. *NOTE: Not necessary to go to central to interview Henry again.* --- Look at the key listings, then go inside and look at the picture by the stairs. Go up to the top and into the apartment: Go to the bedroom and look at the shoes first Then the lipstick (left) Then the wrench You'll start the chase, so follow him to the ground and then get in to drive. And just follow until you reach the long stretch, get on the left of the car, and Galloway should make him crash. Get out and approach to end the case. -------------------- The Golden Butterfly ( 3.2 ) -------------------- Let Galloway drive, and at the scene speak to Gonzales to the right as you approach and follow him to the scene: Shoe tracks Marks on neck of victim Missing left hand ring Mark on right wrist Contents of purse Let Galloway drive you to Mollers. --- At the house look for the boot size, ring case, and the other case in the bedroom. Then go talk to the girl: Jewelry - truth Contact - doubt Marriage - doubt Then you start to work over the dad: Footprints - lie, boots Report - doubt Alibi - lie, alibi Movements - truth (not sure why this didn't appear my second time) Violence - lie and brooch Cross the street to speak to the woman. Then chase Hugo down. You can just follow until he stops or try to tackle if you can. *NOTE: You tap the tackle button when closing in to close the gap.* Inspect the incinerator after to look at the bloody boot. Use the blue phone on the block before going to the school. --- Ride to the high school, then chase down the dude that runs. Tap the tackle button when close to bag him, then look over the object he gives you. You'll be at the car, so go to the trunk and look at the three items. Then go to the blue box on the street to call central. Let Galloway drive you to the morgue. --- Go in and look at the ropes on the counter. Take the bottom rope to get your match, then look at the shoe prints nearby and examine the number. Look at the body and then head for central. --- Hugo is in room #2, Eli in #1. Start with room 2 to the right of the front desk. Disposal - truth Braided rope - doubt Tire iron - lie, tire iron Vehicle - lie, overalls Now head left to the first room where you will chat with the captain. Go in and question Eli: Employment - doubt Braided rope - truth Motive - doubt Footprints - doubt You can accuse either guy, but it seems like even though the evidence against Eli is non-existent, accusing him is the smoothest way to go. You'll get yelled at if you take Hugo, in spite of the evidence. I know how you all like to treat us Okies... ------------------------ The Silk Stocking Murder ( 3.3 ) ------------------------ Just drive to the crime scene: Head of victim Message on belly Missing ring finger Note in right hand Cloth near the body Blood trail Hat, the first item in trail Shoe in a trashcan, the second item Key on some valves along the trail Note on the trail Ladder on the trail Note to open in pigeon coop on roof Case on the next roof Pipe to the next roof Ring on the roof Paint brush on the next roof Purse in the corner with the note inside You'll automatically be on the floor, so tell your partner to drive to the young lady's residence. --- After talking to the old lady, go up the stairs, hang a left, and take the #5 door: Open the note on the bed Look at the broken window Climb through the window to examine the pike Look at the picture in the drawer Go talk to the lady downstairs: Suspects - truth Movements - doubt Break-in - lie, broken window Marriage - lie, bracelet Then let Galloway drive you to the bar first. --- The bartender will give you a note, then you'll ask him some questions: Jewelry - doubt Movements - truth Then go to the back to chat with a delivery guy. Now go to Maldonado's. --- Look on the right side set of boxes for the number 304. Fight it out and then you get to look around: Box in the kitchen to open Matchbook on counter to open for an address Both bloody stains on the shirt hanging in the kitchen Now go to the hallway and knock on the door for 305, then 303, 301, and 302. You can go out of the building from the side door that leads to outside stairs, then go use the phone on the corner. You're called back to central, so go there now. --- Head downstairs to the evidence room to look at two notes. Then you can follow Finbarr into the interrogation room: Contact - lie, alibi Divorce - lie, divorce papers Jewelry - truth Bloodstain - doubt Go back to the car and head to the market. --- Talk to the guy at the counter: Necklace - doubt Contact - doubt Movement - truth Now open the green doors to the back room. Look at the scalpel on the desk and then the box in a drawer. The combination is 2 5 3 (from the note in the blood trail at the alley crime scene), and exit for the chase to begin. Once in chase you'll have two long stretches, so get in close and hope Galloway can pop a tire. Just be careful in the early going. ---------------------- The White Shoe Slaying ( 3.4 ) ---------------------- Ride to the scene and start looking: Tilt the victim's head right to get a lead Look at the footprints Tire tracks Then move toward the phone and a witness will appear. Say truth to her only statement. Then use the blue phone before heading to the dry cleaners. --- Walk to the counter and look for Mrs. Taraldsen, or F1363, or 43 Emerald St. on the first page. Then rider to Emerald Street. --- At the house, go left to the bedroom to start: Matchbook for a club address, also on a table near kitchen Picture Purse in the back room with her driver's license Wet shirt in the back room Muddy shoes in the back room, look for size Go outside and to the boat to find the rope Then to talk to Lars: Suspects - lie, bow rope Alibi - doubt Mind - doubt Contact - lie, muddy shoes Then use the phone nearby before heading off to the bar. --- Walk up to the counter to chat. Contact - truth Suspect - doubt Cab - truth You'll then start a chase, so run out and get in the first car, just watch out for that first turn or you'll be screwed. Get in close and hit him or get a tire popped. Once in custody: Contact - doubt Movement - doubt Run across the street and use the blue phone. Listen close, just get in your car but DO NOT HAVE YOUR PARTNER DRIVE! Just wait for the radio to tell you where to go. You'll chat up the cabbie, then ride back to central. --- Talk to the front desk guy and go right for the sailor interview: Contact - doubt Bates - doubt Movements - doubt Cab - doubt You get a scene, but head for the bus depot instead of the camp. --- Talk to the cashier lady and open up the map. Get in your car, turn on your siren, and keep watching the radar until you eventually run into the bus. Stop behind it, get out, and talk to the driver. Now get in your car and head for the hobo camp. --- Fight the hobo and then you get to look around: Newspaper Purse with a ticket on the table Rope on the nightstand Head back to central. --- Go into room #1 to the left for the hobo: Motive - doubt Contact - doubt Alibi - lie, purse --------------------------- The Studio Secretary Murder ( 3.5 ) --------------------------- Go to the pawn shop and look at the two rings for marks, then you get an address. Then head for the railyard to start the case proper. --- With Galloway driving he will take you to the scene: Side of head of victim Missing ring Purse with a note and ticket Matchbook with an address Receipt Talk to the coroner by the body, then the black guy (sorry), and then the dude sitting nearby. Examine and open the lipstick he hands you, then some questions: Evidence - truth Body - doubt Use the phone nearby on the pole, then go to the liquor store first. --- Head to the back for her sleeping area: Bowling pin, name plate, and award in the corner Book to open and picture on the floor Then go talk to Robbins: Contact - truth Relationship - truth McCaffrey - doubt Then take a ride to the bar. --- You'll run into McCaffrey: History - doubt Relationship - lie, book Then just get in a car and you'll automatically go to central. Head down the stairs to the evidence room as the overall plot thickens. On your way back up, use the phone on the wall to call in McCaffrey. Then get back in a car and go to the bowling alley. --- Move to the back after him, then chase him down in your car, getting two tires popped was what I needed. Nice car too. Now head over to McCaffrey's place. --- First car I wanted to drive, but it's quite a long road so maybe just let your partner drive you. Look at the boxes for the #6, then go upstairs and left to the door, bust it down: Letter on desk Pipe on the floor and a shirt After the lady interrupts, go up the stairs, right, and up to the roof. Chase him down and sprint to close the gap when close. Head back to central. --- Talk with Tiernan first, in room to the left in #1. Relationship - lie, McCaffrey testimony Book - doubt Alibi - lie, liquor store Weapon - doubt Don't decide yet, head over to #2 for McCaffrey: Alibi - lie, torn letter Tire iron - lie, Tiernan accusation Back to room #1 for the Events question, and choose lie, McCaffrey's accusation as evidence. Leave the room and use the phone on the wall near #2. Then go talk to McCaffrey about his military service, choosing lie and criminal record. Charge McCaffrey. ------------------------ The Quarter Moon Murders ( 3.6 ) ------------------------ Look over all three items, then ride to the next fountain. Hop up the fountain and look at the two items here. If you open up your map and look northeast of the park, you'll see the Hall of Records matches the description, so mark it on your map go there. --- Talk to the guard, then just follow Rusty up to the ladder. Go up and tightrope to the chandelier, and feel free to balance. Look at the two clues, then you will need to swing back and forth (like on a swing, pull one way and then the other) and you'll automatically jump. Open your map and look northwest of Pershing Square (the place with the fountain) and you should see a question mark under the "E" in Central on the the map. Mark the library and head there. --- At the liberry, climb the pipe and then just follow the path, Assassin's Creed style, and it's pretty straight-forward. At the top, go to the opposite corner and examine the two items. Back on the ground, get to your car and open your map. Look west to a question mark on the edge of the map called the Westlake Tar Pits and go there. --- Approach using the road entrance and walk up to put on the overalls. The path is laid out pretty easily to see through the tar. You'll have to snake around for quite a ways, and just keep moving, only stopping at the sturdy parts with four corners sticking out. At the island look at the two items under the tree. Get in your car and open the map. Mark the museum just to the north of the tar pits. --- Follow the signs that lead to the maze. Here are the turns to make at the intersections: Right Right Straight Look at both items on the sphere. Get in your car and open your map. Mark the Intolerance Set to the southeast. --- Bust in through the gate on the east side. On the set, go up the back stairs and go forward to get in a balancing game. Just keep it up straight until Galloway drops a board, then move up to jump to safety. Drop down either ladder on the left and approach the clue on the throne. Then run down, turn right, and just go straight to get out. Get in the car and open your map. Just south of here is a church called Christ Crown of Thorns. Mark it and drive there. --- Notice the missing pike on the gate. Go in the church and then move up. Then turn and take the doorway nearby to reach the house. Moev left to the bloody room. You can look at the pipe, medical tools, statue, and bloody tub before you drop down. The catacombs is just a bunch of twisting and turning while in cover as you push forward without getting blasted. I know that if you stall, at some times he will move way ahead. But at the long parts you just need to move up when he slides away and use the alcoves for cover. At the end, take the ladder, post up in some cover, and shoot him down to end the case. ========== Vice Cases ( VIC444 ) ========== ---------------- The Black Caesar ( 4.1 ) ---------------- Get in the slick ride and head to the scene. Head up the stairs to the room at the end: Wallet on the floor with license and number slip Popcorn cup, look under it Syringe parts on floor in the corner Another cup near syringe Another cup on kitchen counter, flip this one over Look at the body in the chair Look at the left arm of the body on the floor Then his pocket for a wallet with two items Then just walk with Roy to the Black Caesar across the street. Chase him up the roofs and follow until it comes to punches. This guy is better than all the others you've fought so far, so more economical use of punches and blocks is advised. Once apprehended, look around the joint: Open the box and flip over the morphine Open the briefcase for two items Flip over the ticket, then open the other thing Go have a word with Morgan: Overdose - lies, morphine for distribution Numbers - doubt Turn around and use the phone booth. Head to the booking agency first. --- Up the steps, look at the directory before going in, and there are boxes through the door to look at. Go talk to the guy at the desk before looking around: Radio by the piano, turn up volume and tune to 275FM (bottom line) Fight the guard Look at the weed, money, syrette, slip, and sticker on the top Then you get to work over Mr. Jones: Surplus - doubt Ottie - lie, distributor identified Ramez - doubt Use the blue phone to get an address. Head to the Numbers Operation joint. --- Head in and up the stairs, then look around: Look at the phones Go to the slot machine You'll put holds on the slots so that you can have the cherry, bell, and WIN in that order Look at the slip, syrettes, and sticker once it opens Chase after him and sprint to close the gap, which should happen down the road. Look at his cane and open for a note before the chat: Surplus - lie, Finkelstein IOU - truth Head down the road to Ramez's place. --- You'll be in pursuit, and as soon as Roy gets off the phone he will help pop the tires, then you can just jackknife the truck to end it. Look around the warehouse: Newspaper on a table to the left Ledger on a table nearby Select the Polar Ice entry and an Ottie entry to get the clue Now make your way to the back of the place, through the maze of furniture to reach the ladder (favor the right side). Go up and left to reach the crane controls. Move the crates on the left of your screen, just to two crates on the right which are blocking a doorway. Roy will go inside when open, so get back down and go in. Look at the ice block, then shoot it and look at the syrettes inside. After the scene, chase after Ramez and gun him down. Then set a course for the Polar Bear Ice Company. --- Move up to cover and take out the nearest enemy, then run up through the door and take cover behind the counter. Should be able to blindfire at the guy through the window. Basically, for the rest of this sequence, you just have to be smart. Yes, you can take a few hits, but not many in a row. Use cover and blindfire; may take a while but you'll be safe. In the freezer room just use cover as you move around. A few guys in your way including a Tommy Gun guy before the steps. Oh yeah, don't forget to pick up a shotgun or two. Go up the steps and after the scene be ready to draw and shoot him cold. Open the crate nearby to end the case. ---------- The Set Up ( 4.2 ) ---------- Go see what's going on. Pick up the newspaper Then look at the second to the last locker on the wall Look at the note *NOTE: Okay, so Mickey Cohen has a striking resemblence to Patrick Fischler, who played the paranoid dude in Mulholland Drive, which is a movie about the scary side of the film-making industry. The movie centers around a series of unrelated criminal events that unfold in Hollywood, so it's a bit ironic that dude is in this game, and more ironic he is mostly part of the secondary segments which are seemingly unrelated to the main story - until now that is. Sorry, just had to know for sure. Used my DETECTIVE skills to link his name to this game... using IMDB.com of course...* Leave and head for a phone. Ride to the hotel. --- Approach the front desk and look at the ledger. Point to Sir Winston Churchill on page 2, room 207. Up the stairs and the first door you see: On the table is a magazine Look at the coupon and point to the filled-out portion to get a clue Look at the warm beans at the back of the table There is a movie stub and chocolate on a dresser Note in the tipped-over trash can Lipstick on cigarettes to the right of the bed Note on the left of the bed Head for Candy's place. --- Talk to the receptionist, and when walking out go left, up the stairs, and take the door to the left to start a fight. Try not to get hit. Look at the pockets of the dude (hmm, I wonder what was used to knock this man unconscious????) Look at the suitcase on the bed There is a ticket and postcard on the dresser Then you will talk to her: Hammond - lie, magazine coupon Odds - lie, bookmaker's payout Plans - doubt Now you will have to tail her without a car. Just stay on the bench until she is a good 20 yards or so away. Press the back button to stand up, then move up and stay behind the truck until she stops and resumes walking. Then move up, with some haste, and take cover at the fence. I just let her get way away before moving along the sidewalk, not using the shoe shine guy. For me, a truck stop in the path, so I used that for cover but she didn't turn around; she was a good distance away. Then when she passed by the wall I run up along the grass to the right, using the wall to block line of sight. This should be a save point. *NOTE: You should see a correlation to the distance you give her means she will not turn around. She must have a creep radar on or something.* Up the side walk and to the corner, I just gave her 30-40 yards of distance and she didn't turn around, but there are some cover points in the mini-park area in case she does. You can let her clear the wall and then run through the park to the corner. Let her get some more distance and move up to the cover of the parked car (hopefully she doesn't get run over like she did once... wtf?!). She should turn after crossing the road, then run up and take cover as she moves up and until she turns left. Then run to the green house. Use the long fence and follow, she may stop, then run up to the corner of the building. She'll go behind a little shack, so use that time to run up behind the shack. Run up when she clears the alley wall, let her walk all the way down, and then run to the corner for a scene. Go into the dark red doors. Shade the notepad, then head to the next place. --- Talk to the bookie inside, then go around the corner and look at the card near the phone. Use the phone, then talk to the bookie again. Get in the car and drive yourself to Ray's. Tail her by car this time, just watching the radar and the road so as to obey the rules of the road as best you can. When it's over, go in and take a seat and wait for her to head for the door to the right. Get up and go in for a scene. Look at the gun, then the ticket in the purse. Set a destination to the theater. --- Head in and go up the right side doors. Take cover and begin blasting the guys down below. Move up to their hiding spots at the front, or just go through the doors to the backstage. Head in and up the stairs on the left, then make your way across the balcony. Move to the side balcony and gun down the last dude who should pop up on the floor. ---------------- Mainfest Destiny ( 4.3 ) ---------------- If you don't know how to exit this new building, follow the exit signs. Ride to the scene. A very, all-inclusive chat; by now you should have a good idea where all of this is going. Start combing the place: Look at the nearest body Then go toward the stage and look at the trumpet case Look at the three mouthpieces from largest to smallest Doing so will open a compartment with a ticket and syringe Check the pocket of the nearby dead guy for a syrette Go to the back room for the crate of cigarettes Look at the guns nearby Go speak to the lady: Shooting - doubt McGoldrick - truth Head for your car and head for the Blue Room, but wait in the car if you want to hear the chat as the club is just up the road. --- Go in and chat her up: Surplus - doubt Overdose - doubt Scene. Tail her. Nail her. --- Go in and chat up Mr. Mulholland Drive: Finkelstein - doubt Shooting - doubt --- *NOTE: Small glitch, if you skip the rest of the previous scene, you'll have to get to the detective yourself. He's on the top floor, in a room.* Just follow Roy, and then point to the four items circled on page 2. Then head down to the car and let Roy drive you to the bus. --- Just turn around and go up the ladder of this roof, or take the ladder to the roof the shooter is on; the smaller ladder takes less time, it's up to you. Look over the body to find a notebook in a pocket, then flip over the gun. Next you'll interview a guy: Heist - doubt Shooting - lie, shooter's notebook Use the blue phone across the road, then take a ride to Kelso's. --- You'll then be at the station: Surplus - doubt McGoldrick - truth Arms - truth Coolbridge - doubt Head out to Robert's Diner. Don't think you can end this chase prematurely, it boils down to a gunfight at the end. --- Look, we just made our own crime scene: Newspaper on the ground The first body should have both clues, a manifest and note Look at the gun by the first body Head out to Grauman's. DO NOT GO ON A DIFFERENT PATH THAN THE CAR YOU ARE CHASING! If you do you may encounter a glitch where it puts you on a messed up save point and you have to restart. Other than that, just take it slow if you must. Past the field they should crash, so just get out and gun them down. After that, head to the post office. --- You'll start in a gunfight, so do what you can from the starting spot, then move up to the next car, and when you can make a break for the doorway to take cover. This should bring up more cops, and then all you need to do is from the door kill whoever is inside. Now a quick look around: Look in the hand of the first dead body, well, soon to be dead Follow Roy to the next body for a note in the pocket Ride to the meeting place. --- Stay in cover and kill the two in front, then the one up high to the right. Don't move up, or if you do run to the car as a shotgun guy should run up from around the corner, then there is one more goon. A car should drive up, so take some cover or unload as they are getting out. Move down the alley, should be one guy to shoot down a pipe, then move up and finish off two more. You'll then get a call, so ride back to the station. --- You can just walk up and take the door on the right to start grilling: Marines - lie, note Coolridge - lie, Beckett's confession =========== Arson Cases ( ARS555 ) =========== ----------- The Gas Man ( 5.1 ) ----------- Feel free to drive if you wish, to the Steffens house first. At the scene, move up to talk to the husband: Competition - truth Redevelopment - doubt Then go to the left side of the house for the heater on the ground by the fence. Hit up the phone at the corner, then ride to the Sawyer house. --- Move up to talk to the coroner, then you can look at the bodies. Next, go to the right for a valve on the ground. Then just chase and tackle, which should happen soon enough. Next, head down the road to the Redevelopment area, which you will need to mark yourself. Nothing happens here. Then ride to the fire station. --- All you have to do is put the upside down T at the front, the blue part in the middle, and the balloon part under the coil. Head for the InstaHeat factory. If you happen to have jumped into this guide late, you can have your partner drive to places. --- Go in to talk to the secretary, then look at the poster nearby. Rasic is through the side door: Model 70 - doubt History - lie, heater serviced Look over the list, then go to the phone by the window. Then talk to Rasic again. Then look inside the three lockers in question: Clemens, Ryan, and Varley. You'll watch a scene, then you have to drive for Clemens' worksite. --- I would assume you need to get there sometime this century, but maybe not. I got twisted up on the way, so you have plenty of time at least. You'll get to questioning: Varley - doubt InstaHeat - doubt Ryan - lie, Clemens pamphlet Now ride to the travel agency. --- Point to the Sawyers and Steffens, then talk: Redevelopment - truth Contest - doubt Track down Varley. --- Do try to avoid the little bulldozer during the chase, but you should be able to get him when he jumps in the truck. Now head to grab Ryan. --- It's a car chase, and just don't run into the fence near the start because it's tough as stone... With all three suspects, head back to the station. --- Hit up Ryan first in #1, just behind you as you enter: Literature - lie, Ryan's pamphlet Model 70 - lie, Ivan's statement Redevelopment - doubt Murder - doubt Then to Varley in #2, around the corner by the stairs (follow the signs): Sawyer - lie, heater serviced by Varley Redevelopment - lie, Matthew's statement Model 70 - lie, mosquito coils Charge Ryan. ------------------------ A Walk in Elysian Fields ( 5.2 ) ------------------------ Ride to the scene and enter. After the scene, look at the bodies and then turn to find the photo on the floor. Go outside and after the scene go to the right side of the house for another heater. Then go to the corner of the front yard for a newspaper. Visit the neighbor to the left of the house: Report - doubt Demolitions - doubt Contest - truth Then go to the tree in the front yard of this guy's house to see the bootprints and the cigarette butts. Return to the neighbor and ask a fourth question: Suspicious activity - doubt Unfold the paper, then examine the flyer you're handed. Use the blue phone and head to Rancho. --- Throw down with two punks, then just look to the right corner of the wall in front of you to see the poor quality of the brickwork. Head for Elysian Fields --- Speak to both secretaries, then go in to meet the dude. Hey look, it's Denethor! and he's talking realty, my area of expertise: Link - doubt Contest - lie, flyer Acquisitions - doubt Rancho - lie, poor quality You can go back in to look at the big replica if you want, then examine the list on the secretary's desk - select Herbert Chapman. Head downstairs and take the side door to use a phone on a worker's desk. Scene. --- Wait for the call and head to the marker. It's an impressive drive if you want to try and get Biggs to drive. Open the trunk and look at the three items. Just follow the trolley from behind so you can avoid the wreckage. After the turn Biggs will start to fire, so get in on the left side of the trolley and keep pace. It should eventually skid to a stop. Get out and open fire when the guy gets out. --------------- House of Sticks ( 5.3 ) --------------- Look over the paper, then point to the corner of the pink slip to read the white paper below it, then exit out to begin the interview: Payout - doubt Buchwalter - doubt Motive - truth You can sit back down if you really want to look at the note she just wrote, and follow the girl up the stairs. Without a partner, just hold the 'get in' button and you'll teleport to your destination. --- Go inside and look at the three pieces of paper on the two desks. Now go out and throw hands with this jerk. You can get in your car for a 2 second drive, or just walk down the road to the demolished house across the street. Once there, go up the left side and there is a tiny piece of wood on the ground but it means nothing. Go to the back for a micro puzzle; just pick the bottom piece of wood. Then you'll be on the run. It seems like the only way to do this is to shoot at him when you're on top of a barrier. This seems to let you quick draw on his head, where on the ground you'll just quick-aim at the scoop. You can't outrun it. After a few tries (or skipping...) use the phone at the corner of the block. Head for the next destination. --- Run to jump the fence on the left. Look at the pile of wood on the right for a clue, then look to the pile on the right for a receipt. Then go around the building or hop the fences to enter the building on the left of the lot. Look at the case in front of you. I'm not sure how the dials work, but I put the top one up straight, the second at like 10 o'clock, and then flicked the bottom switch. After the clip, head back to the security guard's booth and use his phone. --- Head for site two. Enter the house across the street, then look for the lightswitch opposite the stairs in the hall, then look at the sink in the kitchen at the back. Go up stairs and into the back room. Fight one guy until you beat him. Run and get in the first car on the street. The alleys didn't help me much, they just have guys come from all over. I found it best to just spin them out and rush away. Then head for her apartment. ------------------- A Polite Invitation ( 5.4 ) ------------------- Walk down and head to your marker. Look at the boxes, then head up and hang a left. Go behind the couch to the paper on the table, flip the corner to see the back paper. Then look at the paper on the desk to the left. Before you talk, go to the room in the upper corner of the living room for a quick scene. Then talk: Motive - lie, share certificate Redevelopment - lie, insurance agreement Buchwalter - doubt Head to Fire & Life. --- Take the elevator directly in front of you, then the first door to the right. Look at the file and look at the coordinates on the corner of the blue page. Then look at the valuation on the pink slip. --- Walk up to the guard, then go up the stairs and hang a left to talk with the guy at the front desk of the office. Look at the book at the "S" shelf he takes you to. Turn the page and look at the second page for a Courtney Sheldon in the list of names. Next, follow him to the map. You'll adjust the left analog stick for the up/ down dial, and the right for the east/west. You'll go to the following: 34.04.29 North 118.17.58 West (this feels like my job, lol) Now you'll go to the calculator and input 1 8 7 6 9 8 8 and divide it by 90,000, then pull the lever. Your number is 21, so your letter is U. Go to the "U" shelf and pull the book, which is just across from the "S" shelf. Look at the entry on the second page for 1876988. Quickly dispatch the guy in front of you, then when you move right get the guy with the shotgun (use your radar). Then just patiently handle the other two; one of which may take a long time to reveal his location, so feel free to head to the other end of the room - oh and grab the shotgun. --- Go in and answer the phone in front of you. It's not your skin, so head to the mansion. --- Call of Duty: LA. You get to start the assault, so pick a headshot. These guys seem to take a lot of hits to the chest to die, so headshots are ideal. Your team is good, but when you move up you'll probably need to take out the guys hiding in the area at the foot of the steps. Feel free to pick up a shotgun and then a Tommy gun after you clear the guys on the upper level. No joke about the CoD reference, it seems like so long as you move up your team will advance too. So up the stairs just hope the little wall and hide behind the pillar and your guys should clear it all. Head through the doors. Take cover as you got two guys in here, hiding to the left. The left door is nothing, and when you open the right door quick draw on a goon. After the scene through the next door, head through the doors and be ready for two guys on each side of the stairs. Feel free to grab the shotgun, but there is one more guy who is on the upper level, and one more who is hiding behind cover up there. Down the hall, through the door, and then the next. Pick up the newspaper on the back table Look at the picture next to it Open the safe for three items to look at Look at the file on his desk and point to the name Steffens ----------------------- A Different Kind of War ( 5.5 ) ----------------------- Go to Rapid Exterminators first (may need to get out and back in to skip the drive). Read the newspaper on the counter after the chat. You can go to Nuclear if you really want to, but there is nothing for it. Head to Westlake and go in. --- At Fontain's: Look at the side of the victim's neck Look at the lighter in his hand Newspaper on the desk Go to the front of the desk and shade the paper Pull over the newspaper clip nearby Broken glass at the door Crystal ball by the shelf File by the door, read the front page and turn it to point at the circled name Go to the next room for the morphine in the cabinet --- At the ranch, knock and then kick the door down: Flamethrower to the right Enter the back room (no other rooms are fruitful) Look at the map on the wall Pick up a nearby origami Pick up the paper on the table nearby Look at the picture on the wall There should be a ticket in here, but I went into the bathroom and the scene rolled --- Floor it and follow the dots on the radar if you must. Flip the police cars, meaning you will get your front to their bumper and then swerve into them to turn them around, which should flip them. They can also crash into other objects to stop, or you can just ram them if you can nail them on a turn. And remember to follow Kelso, not crash him... you should take them out long before you reach the train tracks. --- Move up and take cover at the middle column as two guys will dig in close to you, and two more farther up. Simply take a few licks and pop their skulls, or you can try to play it safe, either way works. One more guy should be farther up to the left, and feel free to pick up a gun. Head down the first left corridor; something happens at the end but it's too far away. Move up to where the water is rushing and follow the water, but be ready to fire as soon as you get up. When you move up, a guy will try to come down the ladder, so kill him. If you can, try to kill the guy up above to the right before you go up the ladder, otherwise quick draw on him. You can stock up at the room here, either shotgun, BAR, or Thompson, your choice; I chose the BAR. Move up to see more flame, then move into the next big room and take cover. Give it a sec, then start to clear the room. I guess the only reasonable thing is to pop up during the tiny lulls in their shots, otherwise just take cover before you take too many shots. Head right and around the corner and down the steps quickly take cover. Three dudes, so just be careful as you pick them off. Move into the room to pick up a flamethrower. Not sure if that's the best idea, but oh well. Move up and there should be a guy above shooting at you. Just cross over the part where you can see handrails and you should be able to burn the guy through the lookout at a fairly long distance. Head right to the ladder, go up, take cover, move up a bit more, and then go up with fire on to burn three dudes. Up the stairs, just run up and burn this dude, but take cover from the other guy. Get in close and crisp him. Take the tunnel and what a lame ending for all that work................................................................. .............................................................................. .............................................................................. .............................................................................. There is a scene after the credits, but not much of one at this point. --- Now you can play the game from any case that you didn't 5-star, or you can go into "free-roam" mode to find hidden reels, locations, cars, or street crimes. ***************************************************************************** * 5. Street Cases ( STCA555 ) * ***************************************************************************** ***************************************************************************** * 6. Landmarks ( LAMA666 ) * ***************************************************************************** ***************************************************************************** * 7. Film Reels ( REEL777 ) * ***************************************************************************** ***************************************************************************** * 8. Hidden Cars ( HICA888 ) * ***************************************************************************** ***************************************************************************** * 9. Achievements ( ACTR999 ) * ***************************************************************************** ***************************************************************************** * 10. Author Info / Copyright * ***************************************************************************** ------- Twitter Follow me on twitter @ TheGum25 Website www.herostrike.com ----- ----------- Please contact me if you need any help, if you want to thank me, if you want to talk, or if you want to ask a question. Efforts to get in a guide need to be exceptional. The golden rule: keep it short. If I see a wall of text I'm probably moving on. I've gotten real bad with emails lately. And flamers don't even bother, it won't work. My email: firstname.lastname@example.com Title of your email should be: LAN PS - To GameFAQ's users, if you like the guide, click "recommend" at the top of the guide, but only if you like it. PPS - I cannot fix bugs, glitches, or achievements/trophies not hitting. I have continued to get these types of questions after 5 or so years of this. ----- ----------- I have other guides floating around too. They are: Resident Evil 4 Dead Rising Gears of War Lost Planet Crackdown GRAW 2 Rainbow Six Vegas TES IV: Oblivion Shivering Isles Knights of the Nine The Darkness BioShock Halo 3 Half-Life 2 HL2: Episode One HL2: Episode Two Call of Duty 4 Assassin's Creed Mass Effect Advance Wars: Days of Ruin Perseus Mandate Sam & Max Episode 203 Devil May Cry 4 God of War: Chains of Olympus Rainbow Six Vegas 2 Okami Grand Theft Auto 4 Condemned 2: Bloodshot Metal Gear Solid 4 Alone in the Dark (360) NCAA Football 09 Madden 09 Dead Space Gears of War 2 Prince of Persia (2008) Call of Duty: World at War FEAR 2 Resident Evil 5 GTA IV: TBOGT Modern Warfare 2 Assassin's Creed 2 World of Warcraft Mass Effect 2 Heavy Rain Splinter Cell: Conviction Crackdown 2 Halo: Reach Call of Duty: Black Ops Dead Space 2 -------------- --------------- I've also been published in GamePro magazine, June 2007. Pretty cool if you ask me, and all because I write these little guides. Also, I am in the October issue as well, which should be out at the time of this guide's release. At least I ain't a one hit wonder. In a nice surprise, I didn't even know I was in the March 2008 issue of GamePro, but I am. Maybe I'll be in more I don't know about... Look to Gamerhelp.com for a slew of other articles written by me in the featured article section. ---------------- ---------------- Here is my list of sites: GameFAQs (main host site) GameSpot IGN OCModShop.com chaptercheats.com GamersTemple (http://www.gamerstemple.com/) TheGameReviews wiredgamingcommunity.com neoseeker gametower.org SuperCheats GamesRadar CheatPlanet CheatCodeCentral (cheatcc.com) My360.com.au gamerevolution.com cheatingdome.com unlimitedgamer.net and more here and there, too many to keep up with and even a few foreign ones too! *NOTE: There are many more with single guides, and then others with a few, and some that I just don't keep track of.* All other sites must ask permission if they want this. All I ask is that the guide be ad-free and in this text format. And if you want to make a donation at my site for hosting a guide, that is fine too. ------------------- --------- COPYRIGHT --------- This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2011 Brad Russell
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Last night, I planned to do 5 total miles, with 8 by a quarter at a brisk, but not all-out pace. The workout went pretty well, and for my 8th repeat, I stretched it to a half mile. I felt strong at the end of the workout.
This morning, I lifted. My workouts right now cycle between three set/rep patterns. I have two different workouts, so there are six combinations. Today, I started the 7th round (of 9), and after my first set, which is a strength set, I did 2x20s for my main sets. Of the three set/rep patterns, I hate 2x20s. The rest is short, I have to use puny weights, and I sweat like crazy. I love 5x5 days because I get to play with big (for me) weights and I get longer rest periods. The 4x10 days are tough, but the longer rest makes them more fun than 2x20s.
Today, I started with 5x3 of DB snatches. In the last three rounds of the program, the first set goes to 5x3 (It started at 3x5 and then went to 4x4) and the goal is to add weight each time the set/rep count changes. So, today, I went from 50# to 55# and it was tough. I had one rep with my left hand that didn't seem legit, so I simply repeated that one.
After the snatches, I did squats, step-ups (these really show a difference in leg strength between my left and right side), BB bent-over rows, incline BB bench press, cable wood chops and 3-point planks. The one good thing about 2x20 day is that the workout doesn't last long - fewer sets and short rest will do that.
Tonight, because the temperature will get to at least 40F today, I'm planning an easy hour-long road run after work.
I got an interesting message in the Lean Eating program this morning. We have homework nearly every day. We have make-up days so that we can catch up if we don't have time to do something when it's scheduled, but the coaches expect that we'll do every single assignment.
At the start of the program, they said that everyone who did all of the homework would get a Precision Nutrition T-shirt. That didn't seem like a big deal, but the second half of the incentive was a big deal. Of all the people who do all the assignments, whoever has the best body transformation over 6 months also gets their money refunded - $700. Today, they posted the people who are still eligible for the T-shirt and refund and I was shocked. I think we have about 125-150 people in the program, but only 2 of us have done all of the homework so far, and I'm one of them.
The other person who has done all the homework so far started from a far different place than I started. He is a much bigger person than I am, but started with a lower reported BF% than I had. To date, he's lost 20 total pounds and I've lost only 2. So, I now have an extra $700 incentive to work hard from now until 5/24. I could use that refund to help pay for my trip to Western States. At the same time, I will also applaud the other gentleman if he continues his amazing progress and wins the refund.


text: Heather Bryce is a native Texan with degrees in Electrical Engineering, Business, Anatomy, and Chiropractic. She has had a number of careers, including engineering, marketing, management, owning a Chiropractic clinic, teaching and writing. She lives in Texas with her husband, Bill, and son. She tries to escape as often as possible. Her daughter lives all over the world, but is presently in Washington D.C.


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Nancy 'Sis' Hinman
Nancy "Sis" Hinman, age 72, passed away Oct. 8, 2002, at her residence.
Services will be held on Thursday, Oct. 17, at 2 p.m. at Anderson's Tribute Center. Visitation will be on Wednesday, Oct. 16, from 4 p.m. until 7 p.m. at Anderson's Tribute Center.
She was born Sept. 26, 1930, in Parkdale, Ore., to Leonard and Retha (Howard) Chandler. In 1934, her family moved to Mt. Hood, Ore., where she was raised with her sister and two brothers. On Feb. 12, 1949, James Brown, pastor of the Presbyterian Church in Parkdale, married her and Norman Hinman at the Manse.
Norman and Nancy bought property and raised their four children in Mt. Hood. By 1974 all their children had married and left home. In 1976, a partnership was made with son, Dale, and his wife to purchase an orchard in the Odell area, where she has lived since. Mrs. Hinman worked at many occupations while raising her family. She packed fruit at Diamond Fruit Company, clerked at Lum and Abner Market in Mt. Hood, cooked one year at Parkdale Elementary School, wrapped meat at Keils and Safeway markets and sold jewelry. In 1977 she decided to stay on the ranch and help her husband.
When asked what her finest accomplishment was, she said raising her children to adulthood. Wherever Mrs. Hinman lived, she had a large yard with flowers and large vegetable garden. She loved to can foods for winter. Nancy enjoyed reading and traveling. For 15 years she watched her 10 granddaughters and three grandsons play Little League baseball and traveled to wherever the All-Star teams played. She enjoyed having her family together at holidays or at any other time. She loved to cook for all occasions, sit down dinners, picnics or a large pot of chili after sledding or snowmobiling. She loved playing with her grandchildren, night sleighing parties and many sleepovers. Her grandchildren were her pride and joy.
She is survived by two sons, Dale Hinman and his wife, Melinda, and Bruce Hinman, all of Hood River; daughter-in-law Shirley of Hood River; sister Phyllis McDonald of Poulsbo, Wash., and two brothers, Leonard Chandler of Prineville, Ore., and Norman Chandler of Post Falls, Idaho. Nineteen grandchildren, 11 great-grandchildren and more than 100 nieces and nephews also survive.
She was preceded in death by her husband Norman in 1995, her son Hugh in 1996, daughter Debby Brosseau in 1977, granddaughter Empiro Brosseau in 1974, her father in 1969, mother in 1999 and grandson Mike Kreeklow in 2000.
Vault entombment will be at Idlewild Mausoleum.
Memorial contributions may be made to the Odell Fire Department, Hood River Ambulance Service or Hospice of the Gorge, c/o Anderson's Tribute Center 1401 Belmont Hood River, Oregon 97031.
Jean Smith
Former Hood River resident Jean Smith passed away in North Bend, Ore., on Oct. 12, 2002, at the age of 73.
Visitation will be at 11:30 a.m. on Oct. 17, with a service following at 1 p.m. at Church of the Nazarene in Hood River. Interment will follow at Idlewild Cemetery.
Memorial contributions may be made to the Bay Area Nazarene Church for enrichment to their music program, at 1850 Clark St., North Bend, OR 97459.
A complete obituary will appear in a later edition of the Hood River News. Gardner Funeral Home of White Salmon is in charge of arrangements.
Alan Tucker
Alan Farquhar Tucker, of Vancouver, Wash., died Oct. 8, 2002, at his home. He was 85 years of age.
Alan was born May 9, 1917, in Hood River, Ore. He served in the Army Air Corps during WWII, and in the Air Force reserves until 1962. He had lived in Vancouver since 1945.
Alan enjoyed woodworking and was the handyman for his neighbors at Meadow Verde in Hazel Dell, Wash. He built his own airplane and was a pilot. He retired in 1975 from his position as production planner for Crown Zellerbach.
Alan is survived by his wife, Constance M. (McAtee) Tucker; three daughters, Frances T. Brent of Maple Valley, Wash., Carol D. Tucker of Ann Arbor, Mich., and Debora T. Brown of Ridgefield, Wash.; three sons, Richard F. Tucker of Jackson, Miss., Thomas A. Tucker of Longview, Wash., and Robert E. Tucker of Reno Nev.; a sister, Priscilla A. Tucker of Hood River, Ore.; a brother, Norman Tucker of Hood River; 12 grandchildren and four great-grandchildren. He was preceded in death by his sister, Winifred Niemuth.
Funeral services will be at 10 a.m., Friday, Oct. 18, at Memorial Gardens Funeral Chapel in Vancouver, Wash. Burial will be in Evergreen Memorial Gardens Cemetery.
Memorial contributions may be made to the American Cancer Society.
James Lovell II
James Alvin "Al" Lovell II, of Granby, Mo., died on Oct. 10, 2002 at Freeman West Hospital in Joplin, Mo., after a short illness. He was 83 years of age.
He was born Dec. 10, 1918, in Hood River, Ore., to James Alvin and Gertrude Margaret (McCarter) Lovell.
Mr. Lovell lived much of his life in the Hood River area. During World War II he served in the Coast Guard on the U.S.S. Leonard Wood PA 12 in the South Pacific Theatre. During his lifetime he worked as a carpenter, building contractor, and owned and operated several restaurants; he also owned the Lovell Insurance Agency in Madras, Ore. He belonged to the Hood River V.F.W. Post.
In 1980 he moved from Oregon to Granby. He attended the Granby Miracle Church.
He and Elsie May Byrd were married June 29, 1941, in Vancouver, Wash., and she survives. Additional survivors include three children and their spouses: Sharron McCain and husband Jim of Ritchey, Mo.; James Alvin Lovell III and wife Jerri Lynn of Wasco, Ore.; and Cynthia Fisher of Granby, Mo. Also surviving are 10 grandchildren and 18 great-grandchildren. He was preceded in death by one sister and seven brothers.
Funeral services will be 10 a.m. Wednesday at the Clark Funeral Chapel in Granby, with Rev. Wayne Brust officiating and Rev. Richard Morris assisting. Interment will follow in the Hebron Cemetery in Cave Springs, Ark. Pallbearers will be James Scott McCain, Michael McCain, Sr., Daniel McCain, Phillip Lovell, Aaron Surber, Michael McCain, Jr., James Alvin Lovell IV, and Steven McCain. Services are under the direction of Clark Funeral Home of Granby, Mo.
Roy Basham
Roy E. Basham, 75, a resident of Rockford, Ore., died Thursday, Oct. 10, 2002, at his home. A complete obituary will be published in Saturday's paper. Columbia Cremation and Burial in The Dalles is handling arrangements.
Dale Fosburg
Dale Henry Fosburg died Oct. 10, 2002, at the age of 55, in Vancouver, Wash.
Dale was born on Feb. 27, 1947, in Burns, Ore., and lived in Hood River during his childhood. He worked as an operations specialist.
He is survived by his wife, Kathy, daughters Richelle Streitt and Angela Garcia, sister Barbara Fosburg of Juneau, Alaska, and brothers Jack Fosburg of Randle, Wash., Bill Fosburg of Skamania, Wash., and Gene Fosburg of Longview, Wash.
He is also survived by two granddaughters.
Dale was an avid Blazers fan and was a volunteer for Alpinees Search and Rescue. He was involved with Evergreen Jaycees.
Memorial service is planned for Thursday, Oct. 17, 2002, at 5 p.m., at Vancouver United Methodist Church, 11000 N.E. 4th Plain Blvd., Vancouver, Wash., with a potluck to follow.
Memorials may be made to the National Kidney Foundation of Oregon and Washington, P.O. Box 15149, Portland, OR, 97293, United Way, or the American Diabetes Association, 380 S.E. Spokane St., Suite 110, Portland, OR 97202.
Hamilton-Mylan Funeral Home of Vancouver is in charge of arrangements.
Clarence Williams
A funeral service will be at 1 p.m. on Oct. 18, 2002, for Clarence "Clancy" Williams, at Sandy Funeral Home in Sandy, Ore. A committal service will follow at Willamette National Cemetery in Portland, Ore.
Mr. Williams died in his home at Sandy on Oct. 11, 2002.
Clarence Allen Williams was born on Nov. 19, 1940, in Emma, Ill., to Marion and Ollie Williams. At the age of 2, the family moved to Hood River, where Clancy was raised and received his schooling. After graduating from high school, he furthered his education and attended college in Monmouth and worked part time for the U.S. Forest Service.
On Dec. 8, 1965, Clancy was drafted into the Army. He was honorably discharged on Dec. 7, 1967. After his discharge, he continued his employment with the Forest Service. It was on Dec. 15, 1968, that he was united in marriage with Cameron Nichols in Hood River. They made their home in Hood River as Clancy was employed for the Forest Service in Parkdale, Ore. Due to his career with the Forest Service, the family moved to various areas, settling in Heppner, Ore., where they enjoyed retirement.
Clancy was an avid hunter all through the seasons and enjoyed watching sports. In his younger years he played baseball and wrestled.
Surviving are his wife, Cammy of Sandy, his daughter, Chantelle Beason of Sandy; his sons, Scott Williams of Langley, Wash., and Sam Williams of Sandy.
He is also survived by his brothers and sisters: Betty Gustafson of Bend, Ore., Clyde Williams of Hood River, Tom Williams of Elmira, Ore., John Williams of Portland, Ore., Peggy Brittle of Oregon City, Tony Williams of Grand Junction, Colo., and Donna Sanders of Milwaukie, Ore. He is also survived by 12 grandchildren.
Jack Kerr
Hood River resident Jack Kerr died on Monday, Oct. 14, 2002, at his home. Arrangements are pending at Anderson's Tribute Center.
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text: Garrosh is having troubles on the home front, as shown in these spoiler-filled sound clips from the Cataclysm beta. They also have a bit of expository dialogue from Sylvanas from quests in Gilneas and Silverpine.\n\nMore after the break. \n \n\nWorld of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From goblins and worgen to mastery and guild changes, it's all there for your cataclysmic enjoyment.


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Expedia Verified Reviews
Don't miss out on a lower price on this hotel
Get an overview of this hotel3.5-star riverfront hotel near KFC Yum Center
Popular property highlights
Situated on the waterfront, this hotel is 0.8 mi (1.3 km) from Falls of the Ohio State Park and within 3 mi (5 km) of KFC Yum Center and Muhammad Ali Center. Louisville Slugger Field and Louisville Slugger Museum are also within 3 mi (5 km).
Hotel Features
Along with 2 restaurants, this hotel has an indoor pool and 3 bars/lounges. Free WiFi in public areas, free self parking, and a free airport shuttle are also provided. Additionally, a 24-hour fitness center, a coffee shop/café, and a 24-hour business center are onsite.
Room Amenities
All 180 soundproofed rooms provide free WiFi, free wired Internet, and room service. For entertainment, LCD TVs come with satellite channels, and guests can also appreciate comforts like premium bedding and down comforters.
Languages Spoken
- English
Sheraton Louisville Riverside Hotel
Hotel Amenities
Hotel Amenities
Sheraton Louisville Riverside Hotel features an indoor pool and a 24-hour fitness center. Dining is available at one of the hotel's 2 restaurants and guests can grab coffee at the coffee shop/café. Guests can unwind with a drink at one of the hotel's 3 bars/lounges. A computer station is located on site and wired and wireless Internet access is complimentary.
Business amenities at this 3.5-star property consist of a 24-hour business center, limo/town car service, and meeting rooms. Event facilities measuring 8000 square feet (743 square meters) include conference space. This business-friendly hotel also offers tour/ticket assistance, multilingual staff, and gift shops/newsstands. An area shuttle within 5 mi and a roundtrip airport shuttle (available on request) are complimentary for guests. Limited complimentary onsite parking is available on a first-come, first-served basis.
Sheraton Louisville Riverside Hotel has designated areas for smoking.
- Express check-in
- Coffee/tea in common areas
- Designated smoking areas (fines apply)
- Elevator/lift
- Number of bars/lounges - 3
- Free airport transportation
- Indoor pool
- 24-hour front desk
- Conference space
- Porter/bellhop
- Express check-out
- Tours/ticket assistance
- Meeting rooms 7
- Coffee shop or café
- Free self parking
- Dry cleaning/laundry service
- Free WiFi
- Free wired Internet
- Limo or Town Car service available
- Computer station
- Safe-deposit box at front desk
- Conference space size (meters) - 743
- Free area shuttle
- Luggage storage
- Free RV, bus, truck parking
- Free parking nearby
- ATM/banking
- Breakfast available (surcharge)
- Number of restaurants - 2
- 24-hour business center
- Concierge services
- Conference space size (feet) - 8000
- Gift shops or newsstand
- Designated smoking areas
- Parking (limited spaces)
- 24-hour fitness facilities
- Total number of rooms - 180
- Television in common areas
- Number of floors - 10
- Number of buildings/towers - 1
- Wedding services
- Multilingual staff
- Fireplace in lobby
- Free newspapers in lobby
Family Friendly Amenities
- Family Hotel
- Indoor pool
- Free Wi-Fi
- Soundproofed rooms
- Area shuttle (complimentary)
Available in all rooms: Free WiFi , Free wired Internet
Available in some public areas: Free WiFi , Free wired Internet
Languages Spoken
- English
- Spanish
Free self parking, Free RV, bus, truck parking, Parking (limited spaces), Free parking nearby
Room Amenities
- Premium TV channels
- Pay movies
- Premium bedding
- In-room climate control (air conditioning)
- Free weekday newspaper
- Soundproofed rooms
- Blackout drapes/curtains
- Air conditioning
- Phone
- Coffee/tea maker
- Free bottled water
- Daily housekeeping
- Designer toiletries
- Private bathroom
- Free toiletries
- Hair dryer
- Shower only
- Iron/ironing board
- In-room safe
- Desk
- Satellite TV service
- Free wired Internet
- Room service (limited hours)
- Down comforter
- Connecting/adjoining rooms available
- Rollaway/extra beds (surcharge)
- In-room climate control (heating)
- Free WiFi
Where to Eat
Buffet breakfasts are available for a surcharge and are served each morning between 7 AM and 9:30 AM.
Bristol Bar and Grille - This restaurant specializes in American cuisine and serves lunch and dinner. Guests can enjoy drinks at the bar. Open daily.
Bearnos Pizza - This restaurant specializes in pizza and serves lunch and dinner. Guests can enjoy drinks at the bar. A children's menu is available.
Hooters - This theme restaurant specializes in American cuisine and serves lunch and dinner. Guests can enjoy drinks at the bar.
Room service (during limited hours) is available.
Nearby Things to Do
Recreational amenities at the hotel include an indoor pool and a 24-hour fitness center.
- Golfing nearby
If you have requests for specific accessibility needs, please note them at check-out when you book your room.
- Accessible bathroom
- Roll-in shower
- In-room accessibility
Hotel Policies
Check-in time starts at 3 PM
Minimum check-in age is 21
Special check-in instructions:
Check-out time is noon
Payment types
Children and extra beds
- Children are welcome.
- Kids stay free! Up to 3 children 17 years old and younger stay free when using existing bedding.
- Rollaway/extra beds are available for USD 20.0 per night.
- Cribs (infant beds) are not available.
- Pets stay free
- Dogs and cats only
- Restrictions apply
- For more information contact the property at the number on the booking confirmation
You need to know
Extra-person charges may apply and vary depending on property policy.
Optional extras
- Breakfast fee: between USD 6 and USD 15 for adults, USD 8 and USD 12 for children (approximately)
- Refrigerator fee: USD 10 per day
- In-room microwave fee: USD 10.00 per day
- Rollaway bed fee: USD 20.0 per night
Hotel Name
- Louisville Sheraton Riverside
- Riverside Sheraton Louisville
- Sheraton Hotel Louisville
- Sheraton Louisville
- Sheraton Louisville Riverside
- Sheraton Louisville Riverside Hotel
- Sheraton Louisville Riverside Hotel Jeffersonville
- Sheraton Louisville Riverside Jeffersonville
- Sheraton Riverside Hotel
- Sheraton Riverside Louisville
We should mention
This property offers transfers from the airport. Guests must contact the property with arrival details before travel, using the contact information on the booking confirmation. Up to 3 children 17 years old and younger stay free when occupying the parent or guardian's room, using existing bedding. The property has connecting/adjoining rooms, which are subject to availability and can be requested by contacting the property using the number on the booking confirmation. Some facilities may have restricted access. Guests can contact the property for details using the contact information on the booking confirmation. Guests can arrange to bring pets by contacting the property directly, using the contact information on the booking confirmation.


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James S. Spalding, 68
James S. Spalding, 68, of Blackfoot, passed away Wednesday, July 25, 2012, at his home.
James was born Feb. 24, 1944, in Oceanside, Calif., to David Ross and Marjorie Simon Spalding. He attended elementary and high school in Circleville, Ohio. He attended Ohio University and earned his master's degree from the University of Utah. He made his home in Blackfoot in 2001.
James served in the United States Army, serving in Vietnam from 1968 to 1970.
On July 20, 1968, he married Donna Lee Dursteler in Cub River, Idaho. They later divorced. In November 1983 he married Rebecca Jodene Lewis;she preceded him in death on May 31, 2010.
James was a professional geologist. He worked for Morrison-Knudsen, FMC and Jacobs Engineering. In 1998 he started his own business as a consultant. Jim traveled the world throughout his career providing a professionalism and presence second to none, and was revered in his field and known worldwide for his unique abilities to adapt to all environments.
Jim's hobbies changed with age. During his youth he enjoyed Scouting and swimming; in his later years he enjoyed hunting, camping, and traveling the world with his soulmate and wife, Rebecca.
James is survived by his children: Deborah (Guy) Stegman, Merek Tal Spalding, Tonya Christine Spalding (James Graham), James David (Sharon) Spalding, Thomas Jon Jacobs, Margie Mueller; his father, David Ross Spalding; sister, Suzane Williams, both of Circleville, Ohio; nine grandchildren and five great-grandchildren.
He was preceded in death by his wife, Rebecca Spalding; his mother Marjorie Spalding; and his brother, Jeffrey Ross Spalding.
In accordance with James wishes cremation was under the direction of Hawker Funeral Home.
A celebration of James' life will be held from 5-7 p.m. Friday, Aug. 3, 2012, at Hawker Funeral Home, 132 S. Shilling Ave.
Family suggest memorials in lieu of flowers to be made to the Stewart Hoover Post #23, Girls State with the Ladies Auxiliary, P.O. Box 753, Blackfoot, Idaho 83221.
Condolences may be sent to the family at firstname.lastname@example.com.


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The 2MT160H-BN Single-Handle Kitchen Faucet is a part of the Motegi Series. This kitchen faucet features a single metal lever handle for precise volume and temperature control, an 8-1/2" long 6-7/16" tall bent-nose style spout with a 360-degree turning radius, a ceramic disc cartridge with temperature limit stop, a single-hole installation, a 1.5 GPM flow rate, and 3/8" compression stainless steel flex connector lines. The clean lines and superb craftsmanship of the Motegi Series are a minimalist's dream, giving you sleek, yet luxurious lines that flow effortlessly with any home décor. It comes in a beautiful, Brushed Nickel finish.
|Pioneer Faucet
|Number of Handles:
|Single handle
|Brushed Nickel
|Product Collection:
|Flow Rate:
|1.5 Gallons Per Minute
|Faucet Spray:
|No Spray
|Kitchen Faucet Type:
|Kitchen Sink Faucet
|Mpn #
|3.80 lbs.
4.5 out of 5 rating is our rating for PlumbersStock, we got that rating because we have lots of experience and great people with expertise in plumbing. BUT WE WANT YOUR HELP. This product doesn't have any reviews yet, and we don't want to write our own reviews. It is more valuable to us that the customers get to share their experience with our products. Please, if you have any experience with this product, take a moment to share and help someone else who is trying to make a decision. Thank you!