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The Montreal Canadiens look to rebound from a season- opening loss on Tuesday night as they play host to the Florida Panthers at the Bell Centre.
The Canadiens were bested 2-1 by the rival Toronto Maple Leafs on Saturday, not getting on the board until Brian Gionta's goal with 6:09 to play in the third. However, they only managed seven shots in the frame and 22 in the game.
Carey Price made 24 saves as the Habs went 1-for-5 on the power play. Montreal opened the season without defenseman P.K. Subban, currently an unsigned restricted free agent.
"We came out a little bit slow," said Gionta. "We took some penalties because we weren't moving our feet. But we started to come into our own in the third and started to get some pressure. But we just ran out of time."
Montreal lost its first game under its new general manager and head coach. The Canadiens fired Jacques Martin after 32 games last season and hired Michel Therrien to replace interim coach Randy Cunneyworth during the offseason.
Marc Bergevin, meanwhile, took over GM duties from Pierre Gauthier.
"There was a lot of emotion for that game," said Therrien. "We took some penalties that took momentum out. I thought the team was well prepared. ... It's just a matter of keep working at it and I know we're going to be better."
The Habs open this season with two straight and seven of nine at home.
The Panthers will play their second road game of the season after dropping a 4-0 decision in Ottawa on Monday night. That blanking came just two days after Florida opened up the campaign with a 5-1 home win over Carolina.
Jose Theodore gave up all four goals on 37 shots as the Panthers failed to open a season with two straight wins for the first time since 2005-06.
"Obviously we have to play a better road game and get a more well-rounded effort," Panthers head coach Kevin Dineen said.
Theodore, a former second-round pick by Montreal in the 1994 draft, made 41 saves in Florida's season-opening win, though Scott Clemmensen is likely to draw his first start of the season in this game.
Florida has been without forward Kris Versteeg for the first two games due to a lower-body injury and he was placed on injured reserve Monday. The right winger notched 54 points a season ago.
The Panthers had lost 11 of their previous 14 against the Canadiens before sweeping the season series for the first time in franchise history in 2011-12. Florida won three of the four encounters by just one goal, including both in Montreal.


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Few people would consider their desk job "dangerous," but painful work-related conditions, including carpal tunnel syndrome, back and neck pain, are real possibilities. Luckily, there is a lot you can do to prevent these problems, and you don't even have to leave your office!
Carpal tunnel syndrome (CTS) is a well-known condition that affects many people. The two most common questions about carpal tunnel syndrome are what it is and how can it be treated?
Are you reading this on a computer? Are you seated at a desk? If so, this blog is for you!
Although working at a computer doesn't sound like dangerous work, it can cause repetitive strain injuries (like carpal tunnel syndrome). Posture-related problems may also occur – like pain in the back, neck, shoulders, arm, wrist and hand.

subset: commoncrawl


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No escaping the eating: improving quality of life in anorexia
Last year, I wrote about a new study that looked at how to get people with long-term anorexia (aka, severe and enduring anorexia nervosa, SE-AN) to stay in treatment. It's been a thorny problem in the field of eating disorders, because treatment drop-out is a big problem, both in research and in clinical practice. Whether […]Read more


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Sometimes you need a rock track that sounds powerful and determined. When you do, Go the Extra Mile is the track you want! Reminiscent of the rock of the late 70s and early 80s as performed by the likes of Bruce Springsteen and Jackson Browne, Go the Extra Mile is an uptempo rock anthem that will add excitement and energy to any project.
This item includes:
- high quality MP3 and WAV versions of the main track (Duration – 2:12)
- high quality WAV version for 30 second applications (Duration – 0:30)
- high quality WAV version for 45-60 second applications (Duration – 0:46)
SIMILAR ITEMSRockin' Fashion House Party
Driving To Your Success
One Bright Shining Moment


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Far Cry 2 was well-liked, but held back by a few common complaints. Ubisoft is hoping to correct that in Far Cry 3, and has talked about some of the lessons it learned from feedback to their previous game.
For example, malaria is something you likely won't have to worry about in the sequel. "I think most people found it frustrating," lead designer Jamie Keen said. "Though some found it interesting because it was the world around them. There are points where we make you do something to pull them along, but we want to make sure we're not contriving situations too much."
Keen also pointed out that you could "get a bit lost" in the vast open world of Far Cry 2. "It's important that it has that sense of exploration, but it needs to be getting towards something," Keen told IGN. "You never want to feel like you're not getting anything back from the world or that you have to wait a while until you get to the next place." He cites the diamonds from FC2 as an example of a game mechanic that had a reward incentive, and points to animals to hunt and money to find as the Far Cry 3 equivalent.
Meanwhile, producer Dan Hay said that the game will let the player have a big impact on the world, but is playing that detail close to the vest. "There are places on the island where - and I can't go too deep into this - once you go in and start to affect that place... Vaas's personality starts to diminish. You're not going to see guys walking around with AK-47s. You'll start to have an appreciable effect on the environment." He says the team has given a name to this system, but he can't say it yet.
Ubisoft has certainly had some time to let the dust settle and look at Far Cry 2 with clear eyes. The game was released back in 2008, so we should see some marked improvement when Far Cry 3 hits in September.


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Rams Travel to Ramapo for NCAA Regionals
- FSC faces Rowan in first game at 2:00 p.m. Thursday -
Farmingdale, N.Y. - The Farmingdale State softball team (32-4) will travel to Ramapo College in Mahwah, N.J., a host site for the Regional round of the 2009 Division III Softball Tournament. The Rams face Rowan (32-10) on Thursday, May 7th at 2:00 p.m.
The NCAA Division III Softball Committee has announced the 59
teams that will compete in the Division III Softball
Seven teams will compete at five first-round sites and eight teams will compete at three first-round sites for a total of eight first-round sites. All sites will use a double-elimination format.
The seven-team first rounds will be held May 7-10 on the campuses of competing institutions. The eight-team first rounds will be held May 7-11 on the campuses of competing institutions. The finals, hosted by Montclair State University, will be held May 15-19 at the Montclair State University Softball Stadium in Montclair, New Jersey.
Thirty-seven conferences received automatic qualification and five independents were selected for the 2009 championship. The 17 remaining teams were selected on an at-large basis from automatic qualifying conferences and the remaining independent institutions.
More Info on Rowan University Softball


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The county's Clean Water, Clean Beaches Measure is meant to clear polluted waters, but educators say the plan will drain millions of dollars from cash-strapped schools. Kelly Puente in the Daily News.
Under the plan, the Los Angeles County Board of Supervisors is proposing an annual fee for all property owners to help clean up polluted waterways and recharge groundwater supplies.
School districts across the county are opposing the plan, saying the fee could cost districts countywide about $14 million a year – resulting in the loss of up to 200 teachers. This would be a significant financial burden to schools already struggling under years of state funding cuts, district officials say.
The fees are based on the size of each property, how it's used, and the percentage


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Frostbite: Ice cream for dogs!!
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Joined: 16 Sep 2006
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Location: Boston, MA
Posted: Sat Sep 16, 2006 5:43 pm
Post subject: Frostbite: Ice cream for dogs!!
In 2006, Jeff Walker decided to give dogs exactly what they want an ice cream of their very own. Frostbite, a new line of power ice cream for dogs, offers a holistic way to treat a wide variety of ailments from anxiety to dry skin. For our more privileged clientele, the Frostbite Headquarters in Boston will custom-blend homeopathic toppings for individual pets. These unique blends of all-natural herbs, when mixed in with Frostbite Ice Cream, offer a supplement to daily nutrition and an aid to traditional veterinary medicine.
Walker, a historian of Chinese herbal sciences, has created a team consisting of a pharmacologist, a culinary historian, and a veterinarian to help formulate the worlds first healthy homeopathic ice cream for dogs.We are seeing tremendous increases in chronic ill health in our pets that was rare back in the early 1960's. Most of these illnesses revolve around breakdown in our pets' immune systems, and include chronic skin/ear allergies, digestive upset, thyroid/adrenal/pancreatic disorders, seizures, gum/ teeth problems, degenerative arthritis, kidney/liver failure, and cancer across all ages and breeds. Homeopathy offers a viable alternative in truly curing pets and making their bodies healthier, said Michael Dym, D.V.M.
Four of the available healing mix-ins include: a senior blend designed to relieve arthritis, aid digestion, and support cognitive function in older dogs; an Echinacea and goldenseal blend to strengthen the developing immune system of puppies and promote healing and help fight off infection in adult dogs; a tranquility blend to calm dogs with general and situational anxiety and reduce physical tension without the side effects seen in other medications; and a tinkle tonic to soothe the urinary tract and reduce inflammation without irritating the kidneys. Other mixes, such as a detoxifying blend and a digestion aid, are in the works and will be launched later this summer.
Frostbite ice cream is available for dog-friendly events everywhere, from party packages to the Frostbite Doggie Ice Cream truck. Well help you plan and throw a block party featuring Frostbite Doggie Ice Cream for your friends and neighbors. We offer a Sundae Bar service so each doggie guest at your party can have a frosty dessert made just for them with all their favorite flavors. Join the Frostbite Birthday Club and get coupons for a special treat for your pup on his or her special day. No matter what type of event youre planning, Frostbite has something to help make it a party to remember.
The ice cream is all natural, non-dairy, and dark chocolate free. With a long list of exotic flavors and dog-friendly sundae toppings, Frostbite takes the heat out of your dogs summer. Every one of Frostbites products is made with the finest, freshest ingredients and is specially formulated to keep your dog healthy and happy.
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Joined: 04 Mar 2007
Posts: 1
Posted: Sun Mar 04, 2007 2:26 pm
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Well after treading this I went about to inquire about the ice-cream but no one in our area has even heard of it. Now according to me this means two things, either this thing is not very popular or this is a new concept which has not yet covered the markets. So which one should I think to be right?
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text: GAME: Call of Duty Modern Warfare 3 By: Kenneth Stubbs (OmegaMustard) Email: firstname.lastname@example.com If you want to use this on your website or such, email me and ask first. This Document is copyrighted by me. The Call Of Duty Modern Warfare 3 Walktrough FAQ is Copyright (C) Nov. 6, 2011 Kenneth Stubbs If you liked the guide, click the recommend tab at the top of the page if viewing this on GameFAQs.com. Thanks. If viewing on Neoseeker.com - Rate the article in the upper left corner, thanks. If you would like to donate. I accept paypal.com donations. Just type in my email email@example.com. I appreciate all donations. Hope you enjoy the guide. Cheatmasters.com http://www.cheatmasters.com/blog/2011/11/08/call-of-duty-modern-warfare-3- walkthrough-guide/ *Does Contain Spoilers, so SPOILER ALERT!* I have left a bunch of story out. This guide will mainly get you through the actual game. So it doesn't have many spoilers. I have left most of the story out but not all. I did this to try and not ruin the story. *Still a work in progress. Will update ASAP* Contents -------- Introduction/Background I. Controls IA - Xbox 360 IB - Playstation 3 II. Chapters - Main Menu IIA - Black Tuesday IIB - Hunter Killer IIC - Persona Non Grata IID - Turbulence IIE - Back on the Grid IIF - Mind the Gap IIG - Goalpost IIH - Return to Sender III - Bag and Drag IIJ - Iron Lady IIK - Eye of the Storm IIL - Blood Brothers IIM - Stronghold IIN - Scorched Earth IIO - Down the Rabbit Hole IIP - Dust to Dust III. Intel IV. Special Ops IVA - Survival Ops IVB - Special Ops Missions V. Achievements/Trophies VI. Frequently Asked Questions VII. Closing Statements, Contact. Introduction ------------ Another year, another Call of Duty. This is the third entry into the Modern Warfare series that started with Call of Duty 4. This game is suppose to wrap up everything from the first two games. So we shall see. I have left out main story points and such so the story doesn't get ruined while making it through the game. Hope you enjoy. I. Controls ------------ IA. Xbox 360 Standard Controls ------------------------------ A - Jump X - Reload and Action Button B - Crouch (Hold to go Prone) Y - Switch weapons Right Bumper - Letahl Grenade Right Trigger - Fire Weapon Left Bumper - Special Grenade Left Trigger - Aim down scope Start - Pause The Game Back - Shows Score Left D-Pad - Pulls out Undermounted Weapon Right D-Pad - Activates Killstreak or special option in campaign. Up D-Pad - Right Stick Push In - Melee Attack Left Stick Push In - Sprints while holding a direction IB. Playstation 3 Standard Controls ----------------------------------- X - Jump Square - Reload and Action Button O - Crouch (Hold to go Prone) Triangle - Switches Weapons R1 - Lethal Grenade R2 - Fire Weapon L1 - Special Grenade L2 - Aim down scope Start - Pause the Game Select - Shows Score Left D-Pad - Pulls out Undermounted Weapon Right D-Pad - Activates Killstreak or special option in campaign. Up D-Pad - R3 - Melee Attack L3 - Sprints while holding a direction IIA - Black Tuesday --------------------- You will start in a blown up jeep. You grab your gun and climb out to see a skyscraper being blown up. You mission is to take out the jammers. Start making your way up the street. You will see some enemies behind barriers up ahead. Take cover and start taking them out. You will be aided with a tank as well. So clear out the enemies and escort the tank up the street. The enemies will keep respawning if you don't move up. Continue to move past the first set of barriers. You will be attacked by a guy in a turret mounted jeep. Quick hide behind a barrier and throw a grenade at it. Move up picking off any remaining enemies. Another tank will come from the left road. Start escorting it to the right road. Start shooting the near the blown up hill. Move up slowly and you will be attacked by a helicopter. Sprint fast towards the white marker and run into the building. Run up the stairs. Sandman will kick down the door and run through. Two enemies will be on the other side on a slant. Take them out and move up the slant. You will see Sandman taking cover shooting at enemies on the other side of a destroyed helicopter. Pick off the enemies. There are also two enemies on the the floor above the helicopter and enemies on the ground level to the left of the helicopter. After clearing them out, make your way past the helicopter. Intel - The first room on your right past the helicopter. On the floor is a piece of intel. Continue following Sandman through the burning hallway and down the stairs. You will kick down another door and have to throw a flashbang. Take out the two flashed enemies. Make your way up the stairwell and meet up with your squad. You will then run out onto the upper balcony of what looks like a jewelry store. Take out the enemies below. After you take them out, you will go downstairs and enemies will start running in the front door. Clear them out. Intel - As soon as you come down the staircase from the balcony. Under the staircase on a table is a piece of intel. Move up to the front door. You will see allies running from the right road. Follow them to the left. Follow them up to the crater in the road. Enemies will attack from the other side. Move up to the crashed tank and shoot the enemies on the left. One has a rocket launcher and one is on a mounted machine gun. Clear them out and move up to the marker and you will then be told to run into the Stock Exchange. Intel - As soon as you enter, it is on the left on a table. Run up the escalator and there will be enemies on the left as soon as you reach the top. Clear out the first few enemies and your squad will move up. Slowly clear out the room and move up. If you are playing on veteran, I found it easiest to move up the left side slowly taking out the enemies running from the stairwell in the back. Once the room is clear, move up to the stairwell. Intel - Right before going up the stairs, check the cubicle right near the stairs. As soon as you move up the stairs a bit, you will be attack across the way by enemies. Take them out and move up to the catwalks. More enemies will run into the room below and start shooting up at you. You can really ignore them and run to the ladder. As soon as you make it to the roof, you will be attacked by four enemies. Take them out and head up the little case of stairs and clear out the enemies up here. There will be a few on the right as well. Intel - After killing all the enemies up here, before going to the white marker on the map, look to the right on the tables with computers. The ones on the immediate right after going up the first case of stairs. Now run to the marker. and plant c4 on the jammer and blow it. Take cover because you will be attacked from the buildings on the other side. You will gain access to a predator missile. You will need this to take out the helicopter that attacks you. After you blow the helicopter, you will jump onto a friendly helicopter and on a mounted gun. Start mowing down the enemies below you immediately. You will then be carried by attacking helicopters. Shoot at the first one and you will then start being followed by two helicopters. Shoot them down. You will then be carried to a construction area and get attacked by another helicopter. Shoot it down while circling the construction area. This is the end of the level. IIB - Hunter Killer -------------------- The level starts with your squad cutting through a grate in a submerged subway. Follow your squad through the tunnel. Keep following them and you will be warned about mines. Pay attention to your little hub for red alerts so you know when to avoid areas. Make your way through the water and you will have a submarine pass overhead. You will need to follow it and plant explosives on it. You will then head to the surface and board the submarine that surfaces as well. Shoot the enemies coming out of the hatch. Your squad will frag the hatch and then you will make your way inside the sub. Make your way to Sandman, he will push the door open. Shoot the two enemies on the other side. Intel - There is intel in the back corner of this room with the bunk beds. Make your way down the stairs. Sandman will knock out an enemy in front of you. Make your way through the leaking hallways. Kill the enemies that run at you from the stairs. Go up the stairs with Sandman. You will come to a room with enemies with laser pointers. Make your way around picking them off. There is an upstairs and downstairs and two rooms to clear like this. After clearing them out, you will have to breach a door. Intel - Go to the second floor and check in the second room in the back. Check around the computer mainframes on the wall. Once you breach, you will be in slow mode and have to kill five enemies. Take them out and launch the attack on the console. Now head up the ladder and jump in the boat. You will now have to follow the raft in front of you through this crazy missile launch warzone. You will get prompted at one point to shoot a ship. Take out the tail of it and then make your way to the helicopter. IIC - Persona Non Grata ------------------------ This level starts in a make shift operating room and then the front door gets blown to hell. You must now shoot the enemies that are attacking from the lower level in the courtyard. You will soon get an objective complete. A helicopter will shoot the doctor and you will have to give a shot to Soap. An enemy will kick the door down and you will see Price shoot him in the face. Now follow Price into the hallway. Shoot the three enemies in the hallway and head downstairs and start clearing out the courtyard. Intel - While at the front door leading out to the courtyard, you will notice a tunnel on the right. The tunnel has a piece of intel in it sitting on some crates. Finish clearing out the courtyard and move up to the gate leading downstairs. Head down to the street and shoot the enemies killing civilians. You will see a car explode. Start heading down the street picking off enemies. Some will rappel from the air and others will attack from balconies. Slowly make your way up. Intel - When the white marker is in the 30-40 range, you will see a car parked outside a house on the right side. Enter that house. The intel is inside on a table in a room. Continue down the street and go right. More enemies will run out of the houses. You will see an explosion on the right side house once everyone is cleared out and you will then have to take an alley to the left. Run around the house but you can go further because there is a gate blocking you. Follow your team into the house on the right. Go through the house and back on to a tiny street. Price will lead you into another house and you will go down into the basement. Intel - When you get into this basement, Price will set his flashlight down. To the right of his flashlight is a piece of Intel. You will see Price open up the crate of a UGV. You will take control of it and start fighting off enemies. You can fire grenade and shoot a mini gun. Kill all the enemies and make your way down the street. You will get attacked by four helicopters. Take them out and continue on. Shooting all the enemies on the contstruction site. They will be on all floors. Make your way to the helicopter and start killing off the enemies to protect the helicopter. You will sit here for a few seconds killing enemies and then your team mates will board the chopper. The UGV will get destroyed and you will take control of your character again. Price tells you to run, so run to the marker. Intel - You will see a playground to the left. This piece of intel is sitting on the slide. The dock will get destroyed and you will have to slide down the hill and lang into the water. This water part is all a cutscene and then you will make it to land. IID - Turbulence ---------------- You will start on a plane and must follow the president to the meeting room. You will listen to the meeting for a minute and then hear gunfire from the room ahead. Enemies will breach the door. Take them out. Pick up one of their weapons and move up. The next room, you have two plans for attack. You can camp out in the hallway and shoot the enemies or you can run into the room and fly all around hitting the ceiling while shooting the enemies. Take out all the enemies. Intel - After all the enemies are dead and the plane has stopped throwing you around. Go downstairs and into the mini room and look on the right counter. Now turn around and clear out the enemies in the room under the stairs. The plane will jerk around a bit while you move up. Make your way through and reunite the president with his daughter. In the next room, enemies will run through the doors and attack. You will then see the plane come apart and crash. You will wake up in plane rubble. Follow Leonid off the plane. Follow him through the snow until you come to a log. When you jump over the log you will see an explosion. Intel - On the ground as soon as you jump over the log on the right. Continue to move up to your team that is under attack. Take out the enemies and move up. A jeep will come up with a mounted gun on it. Take out that enemy and continue moving up. After clearing out on the enemies here. You will see a path to the right. More enemies will attack here. Clear them out and go that way. Kill the last few enemies here and run to the president. Open the door to escort the President onto the helicopter. IIE - Back on the Grid ---------------------- You will be in some water. Follow your team onto land and up the path. You will be alerted to vehicles, lie low while they pass. One enemy will come looking around. Soap will stealth kill him. Move up to the two enemies. One will be picking up a body. Pick a target and shoot, then shoot the dog eating as well. You will then move up and through a door. You will see a guy about to be tortured by fire. Take out all the enemies. Move up and you will see a big group of enemies assassinating people. Let them kill them and you will be told you move up. So run by to the left. You will see approaching vehicles and Price will tell you to go prone. Wait for the vehicles to pass and then run up to the building ahead. Wait for Price to say move up and follow him. You will see two targets on a mini dock. Price will say take them out. Pick and kill a target and move up to the dock. Climb up and follow Price up to the shack. You will go through a door and climb up a ladder to snipe. Take out the guard sitting in the chair. You will see two enemies patrolling on the left. Price will alert you to them. Take them out quickly and then take out the second set that comes out on the further left. You will then see three enemies coming from the left northern corner. After you take them out, you will see Price move up and he will say that they are compromised. Shoot down the enemies from your position and then fall off the sniper post and make your way forward. Make your way up the little hill. Intel - You will see an open shack at the top of the little hill with grafiti on it. Go inside to find the intel in the corner of the room. After grabbing the intel, come out the house and regroup with Price and Soap. Start killing the guys up the path and move up. Move up so that Price and Soap will move up. Watch for guys in the upper rooms. Intel - While making your way up the path, check a house on the left side for a piece of intel sitting on a table in the corner. The house is next to a wall with WLM painted on the wall. Finish making your way down the path and go right and climb up a ladder. When you move up in this house, two guys will run down a path in front of you. Fall down out of the house and a mounted gun truck will pull up in front of you. Shoot the two guys in it and board the gun. Shoot the truck that drives right in front of you with a few enemies behind it and then start shooting the roofs on the right and then left. Now shoot all these spots to keep the enemies off of you. A second truck will come down the path. Shoot it and then start shooting the left and right again. A sudden explosion will blow the truck up and now you must sprint following Price. Follow him onto the roofs and they will fall in. Immediately shoot the guy coming at you with the machete and the guy right behind him. Head down the path and shoot the two guys on the roof to the right. You will now be back with Soap and Price. Go around the building and shoot the guys in the sniper nest. Run up and man the mortar gun. Hit the truck on the right and then the two trucks on the left. Go back to the right and hit the troops running on the right. You will now get off the gun and head down the sniper nest. Follow Soap through the pipe and you will get attacked on the other side. Pick off the enemies here. A few enemies in the house on the left and a few enemies on the roof on the right. Move up and go in the building on the left. Clear out the enemies that run in and exit around. Along this path, you may want to stay back and snipe off the enemies in the windows. After it is clear, move up and go right. Take out the few enemies here and move up to the door. Soap will knock it in and run in. Go through this tore up house and you will see helicopters moving the cargo at the church. You are in a market type setting with a bunch of enemies shooting at you. Pick off a few enemies and then run into the building on the right. Pick off a few more and then run into the next room. Once you feel it is really clear run to the dumpster on the right side and climb up and run to the church, but be ready because the door is gonna open with a bunch of enemies and attack dogs. Intel - After clearing the church, run to the back and pick the intel up off the table. Then breach the door and shoot the enemies. IIF - Mind the Gap ------------------ The mission will start with an sky view of the area. You will then take control of your character. Move up and stay with your squad. You will see a target come out of the warehouse. Shoot him and move up. You will enter the building and shoot the two guys sleeping. Move on through and your team will actually kill the next few guys. Intel - As soon as you leave the building with the two sleeping guys, you will see a building in front of you, go inside and the intel is sitting on a box. Move through the alley and you will see your team stacked up on a door. Let them enter then building and follow. Go upstairs and your team mate will say someone is moving up ahead. Wait for him to take the enemy down. Go down the hall and your team will move ahead and take out the enemies watching tv. Make your way past the tvs in the hall and up the stairs. Go around the corner and you will see a sniper shoot an enemy through the window. Move into this room and run out the window down onto the docks. Start taking out the enemies behind the crates and barrels. Intel - You will notice some stairs leading to a long catwalk on the right. Follow them up and around the building to a room with a piece of intel inside. After clearing the docks area, follow your squad to the truck. You will then get attacked. Shoot the enemies and make your way through the opened fence door under the catwalk that lead to the intel. Clear the enemies and move forward through the mini gravel area and you will be in another big construction area. Start fighting off the enemies and slowly moving up. You will get a bit of fire power from the helicopter above to help you move up more. You will have to head left a bit up and start going in that direction. You will make like a bend around the area clearing out enemies. After finishing them all off you will run down a slope and into a subway station. You will then hop in the back of a truck and start chasing the train. Start shooting the enemies on the train. You will be swooping in and out of tunnels like crazy until the train finally gets destroyed and you crash. You will get up and be all hazy. Follow Wallcroft through the subway car and along the corrider. You will get attacked. Clear the enemies and take a left to see many enemies attacking you. Slowly pick them off and move up slowly. The doors at the end of the hall will close and you will be forced to go right. Clear out the enemies here and make your way up the escalator. Kill the two enemies and the top and start heading up. A grenade will get thrown down and you, it won't explode until almost all the way down. Go up to the top and kill the enemies here hiding behind the counter and around. Intel - Behind the counter as soon as you reach the top of the escalator, on the ground. Go up the second escalator and shoot the enemies that are retreating. Jump the ticket rail. Ahead you will see your allies taking prisoners. Run up the stairs onto the street. IIG - Goalpost -------------- You will start out on a helicopter heading into a warzone. The chopper will land and you will get off. Follow your team up to the brick wall and then around it up to a rock. Try to stay with your team and avoid gunfire from the hill. Move up slowly using the rocks on the left for cover. Move up off the beach up the hill. You will be told to go right. So move behind the barriers and start taking out the enemies. Slowly make your way to the wrecked plane. Intel - Inside the wrecked plane in the right corner. Alright now start moving with your team up to the brick wall. You will see rockets being shot in your direction. Move through the warzone picking off the enemies up ahead. Be sure to kill the enemies on the buldings on the left and inside the blown out sections of buildings on the left as well. You will have a tank moving up providing a bit of cover fire. As you move up, more enemies will run out of the houses on the left. Once you get so far up you will be attacked by a tank with a mounted gunner on the left. Take out the gunner and slowly keep moving up picking off enemies. Your tank will keep moving with you providing more cover fire. Move up around the bend and start going left down that street taking out all the enemy troops. Intel - Right before the tank gets stopped by the barbed wire. You will see a brick wall nearby on the corner of the street. The intel is inside it. Your trip with the tank will be short here because it gets blocked by a barricade. You will be told to get on the turret on the tank. You will shoot for a minute before getting blown to the inside of the tank. You will climb back up and jump back on the turret. Now start mowing down the ground troops that are on the street and retreating to the garage. You will move into the garage and go right. Get ready because you are about to go right into a bunch of enemies. Start mowing them down and you will run through a wall. Kill the enemies here and then you will make a U-turn and start heading down a righ path. Keep shooting all enemies that attack you. You will try going up the ramp to the next level and will fall through the floor. You will then exit the tank. Move up a bit and you will get attacked by a few enemies jumping out of a jeep. Kill them and move up and out of the parking garage. Start taking out the enemies on the right. There is a sniper rifle sitting next to the barrier as soon as you exit the garage. You will see the other tank make it out of the garage. Continue to make your way up the street picking off the enemies and escorting the tank. You can also go in the building on the right and push up this way. Keep fighting your way down the street and it will head right. Kill the enemies in the blown out house on the corner and move down the right street. There are only a few enemies on this street, move on down past all the blown up cars. Head inside the building on the left. Intel - As soon as you enter the building, check the wall on the right. Grab the intel and then move upstairs to the door that you must breach. Breach the door and then kill the five enemies inside. You will then get picked up. IIH - Return to Sender ---------------------- You will start by driving into the area. You will have to shoot for a minute while riding in the jeep. The jeep will stop and you will jump out and start firing on the enemies. After a few minutes you will gain control of a chopper mini gun by remote. Take out as many enemies as you can. You will now gain control of your character again. If you move up on the left side dock, you can grab a sniper rifle. Start picking off the enemies and move down the left side of the beach. Take out the two mounted guns on the jeeps. Blow the jeeps up to get some checkpoints. Move around the sides picking off the enemies. You will get more chances to use the chopper mini gun while making your way up. Kill off the enemies in windows of the houses. Intel - The first set of houses you come to, there will be one on the right and a construction looking building on the left. There will be a two story house to the right of the construction building. Go inside and to the second floor for this piece of intel. It is a blue house. It looks like it may be attached to the construction looking house. You will keep getting the chopper gunner to make this mission easier. After clearing out most of the enemies, move up the hill and into the big mansion house. Pick off any remaining enemies inside that your chopper gunner didn't kill. Move up the stairs and Soap will kick in a door. Kill the enemies that attack on the other side and move up to the Breach door. Breach the door and kill the five enemies inside. Don't kill the guy you have to capture. He will be marked with a white dot. Intel - After clearing out this room, it is on a table in the back. You will talk to the guy and then go out the back door. Follow your team. You will come to an open area and get ambushed. Take cover and start taking out the enemies on the roof and on the ground. After taking them out and moving up a bit, you will get a timer to get to the extract helicopter. Quickly start picking off enemies and move up. You will come to the end of the road and must go left. You will see a burning car get pushed down the hill. Intel - The little shack to the right of the car that comes down the hill has a piece of intel in it. Quickly kill the enemies on the roofs and move around the building. Run through the open construction yard and into the building to be extracted. You must fight your way to the top, but the timer will disappear. Clear the first floor and then he second. Now run to the roof and you will gain control of the chopper gunner again. Start shooting enemies until you are shot down. Now follow Price and jump off the roof. Follow Price through the sandstorm up to the first enemy position. Take them all out and move forward. You will see another squad running by, let them run by and follow them. Keep following Price until he tells you to take them out. Move up and take out the next three enemies that you see. Run up and there will be a bunch of enemies with flashlights shooting at the crashed chopper. Pick off a few and run up to the chopper. Pick up the pilot and then follow Price. Carry the pilot down the hill and then run to the jeep. III - Bag and Drag ------------------ You will drop out of a helicopter. The whole area was bombed with gas so you are wearing a gasmask. Move down the building. Follow your team through the rubble of houses and you will come to a window where you are being shot at. Run down the stairs and start making your way into the bookstore where the shooting is coming from. Clear out the first floor and the enemies on the second floor balcony. Move up to the top floor and clear it out. Intel - There will be a piece of intel sitting on a window sill on the second floor. Head back downstairs and your team will kick open a door leading to an alley. Follow the alley way around and into the destroyed building. Kill the few enemies here and make your way through. Kill the enemies running in the street and the guys up the street shooting rockets at you. Intel - You will see a restaurant across the street. Cafe de Paris. It is inside here. Finish making your way up the street and up the stairs. Make your way into the house on the right. Kill the two enemies shooting at you from the balcony across the street and then fall down to the first floor of the house and make your way into the alley. When you turn around the corner here you will see the whole world attacking you. Wait a second and you will gain air support. Throw a grenade marker down the alley to clear out all the jeeps and troops. Move down the alley and up the stairs on the right. Throw another grenade marker underneath the helicopter dropping off more troops for an achievement/trophy. You can abuse the air support for this part. After the enemies are clear, move up to the sewer entrance. Follow your team through the sewer until you reach the tombs. Make your way through this first room following the flashlight. Down this narrow hall, you will be attacked by two enemies. One will kick a door on the leader and the other will attack from down the hall. Take them out and move up. You will get flashbanged. As soon as you come to, kill the enemies in this room. Intel - In this room it is on the left side sitting on a generator. Run up the few flights of stairs and you will come to a long hall. Kill the enemies in this hall and follow the guy up the ladder. Make your way into the house. Intel - You can't miss it, it is on a table on the left as soon as you enter the house. Run to the front door to see the guy escaping in a car. Kill the enemies here and make your way to the van. You will climb in and push the window out. Now start shooting the enemies on the street until you start moving. You will then move to the back and start shooting enemies that are following you. Start killing the enemies riding in the jeeps shooting at you on the mounted guns. Those are the main targets. After you start getting chased by the helicopter you will have one more mounted gun to take out. Then you will get back in the front seat and start shooting at the cars tires. IIJ - Iron Lady ---------------- You start in a warzone. Start moving up. You will see a plane get taken down, make sure you move out its way because it crashes all the way to the stairs. You will now take control of an AC-130. Take out all the red markers and lead your team up the street. After taking out most of them you will get missile locked and will take control of your player again. You are in a building taking a lot of gunfire. Make your way up the stairs and into the hallway. Kill the two enemies here and make your way to the end room. There is a sniper rifle here. Snipe the guy on the mounted gun. Fall off the balcony into the courtyard. Take out the enemies shooting at you here. Intel - As soon as you fall off the balcony, you will notice a greenhouse to your left. Run in here and up the stairs. Move up to the statue and fight off the enemies while protecting Volk. A tank will move up and you will have to throw smoke to mark it. After that you will take control of the AC-130 again. You will start taking out a few targets then you will have to cover your team while they are being chased. Use the machine gun to take out the choppers. You will see your team come to a bridge and you will take control of your character again. You will then have to pick up a javelin and kill the two tanks on the bridge. You will then get smoke grenade for air support. Mark the end of the bridge to clear if out. Intel - You will notice a bus on the left side of the bridge. The intel is inside. Slowly fight your way up the bridge using air support to clear out most of the enemies. You will come to a barrier and must hold here. Use air support and defend yourself until everything gets blown up. Board the chopper. IIK - Eye of the Storm ---------------------- You will start in a sewer following Price. Follow Price through the river until you get to the other sewer with the allies. Move through the sewers to the street. You will see a small squad of guys. Soap will tell you to wait. He will then give you the go to take out both snipers on the roof and he will then take out the guy on the ground. Move up past the giant squad of guys and follow Soap. You will then have to take out two guys near a truck. You will then have to follow Soap into a building. Intel - On the counter in the building Soap and you run into. You will leave this building and move up with Soap. He will open a door to a house to avoid a large squad of enemies. Go prone and follow Soap through the house. Just when Soap tells you to freeze, don't move. You will soon make your way through the house and follow Soap to a fence that you climb over. Soap will take out an enemy and you will move up. You will see Price take out some snipers on the roof. Then a whole army will appear on the roof killing the stealth. You will see a chopper crash and bullets firing all over. Intel - In this courtyard. You will see a statue with a table with an umbrella over it. Go to this and the intel is on the table. Move up fighting off the enemies. You will get attacked by a tank. Pick up a Rocket Launcher and take it out. Then go into the building on the left. Make your way through the apartments with the allies. Run through until you come out into the streets again. Take cover and shoot the two enemies on mounted turrets down the street in the buildings. Clear the street and go right down the next street. Stick to the left side of the street and catch up with Soap at the statue. He will jump through a window on the left, follow him through. Follow him through the building and into the next building. Soap will flash the enemies and you will start a gun fight with the enemies. They are using laser pointers. After clearing them out, follow Soap out the door and down the street. You will go prone for a minute before running across the street into the building. Make your way through the building. IIL - Blood Brothers ------------------- You start out with a sniper zoomed in. Follow the vehicles. You will see them drive into a garage. Move your scope to the top of the hotel to see Price. Price will climb down the hotel. Snipe the enemies on the balcony. Price will run into the hotel. Cover him by sniping the enemies inside. The hotel will explode and then you will fall out of the sniper tower. Pick up Soap and follow Price down the street into the building. You will go through this building into a mini alley. Price will hand you a gun and kick open the door to the next house. Go inside and take out the enemies in here. Intel - After clearing out the enemies, check the floor on the right side of the front window. Price will open the door and shoot an enemy that runs in. Clear the enemies on the streets and move into the next house. Make your way onto the little street and kill the enemies that are here. Two vans will pull up. Shoot the enemies that jump out and run into the shop on the left following Price. Take out the enemies that start coming in the front of the building. Now follow Price out the front and across the street. Enemies will start running out of the shop and from the street. Pick them off behind you and make your way past the basketball court to the stone fence where Price puts Soap down. Your allies will come to help. Follow Price into the stronghold. You will leave Soap here and move up to the door. IIM - Stronghold ---------------- You will come parachuting into the stronghold. Price will take out the two enemies patrolling. Move up and go prone at the fence until the guards pass. Follow Price past the guards and fall down into the parked trucks. Move down the front of them and Price will go prone and crawl under the trucks. Follow him underneath and he will plant c4. You will see three guys talking. Two will walk away, move up and execute the one that remains. Wait for Price's go before running across the street. Follow him up the stairs to the guard's post. Go prone and crawl under the stand. You will have to plant c4 underneath one of the stands and then finish following Price to the other side. Follow him up the stairs and into the security room. Move down the stairs and put on your night vision. Price will cut the lights. Now take out the few enemies here making your way through. You will come to a room where they throw flares at you. Take off your night vision and start clearing the room. Make your way around the room. Once the room is clear you will go down the hall. Kill the enemy holding a hostage and move through the door. You will come out into the open. Climb up the ladder and plant c4 on the wall. Follow Price up this make shift platform and back into the castle. Price will lace a wall to blow. You will be in charge of blowing it on his signal. Wait for it then blow. Now go into the blown wall. Climb up the boards until you get to the control room. Price will throw a grenade and you will drop down. You will fall into the kitchen. It will go into slow mode and you can take out the enemies in here. Kill the enemies outside the kitchen. When you exit the kitchen an enemy will push a cart at you and start shooting. Take him out and head up the stairs. You will come to a room full of barrels. Take out the enemies here and head outside. An enemy will throw a flashbang down the stairs. Move out of the way for it to flash and take out the enemy on the stairs. Move up and make your way into the building. You will come to a hallway with a large room at the end with enemies in it. Start taking them out and move up. Intel - In this big room, you will see a closet on the back left wall. The intel is inside on the counter. Make your way down the open hallway and into the new room with bars around the entrance. Shoot the three enemies that run into the room. Start taking out the enemies on the balcony outside the room. Price will run down into the courtyard. You can pick up a sniper on the balcony and start picking off the enemies. Intel - While still up on the balcony, you will see a house on the right. Make your way around the balcony and into that house. The intel is inside on a table. Finish clearing out the courtyard and run into the house following Price. Run to the marker and blow the c4. Then climb out the window and make your way across the bridge. Enemies will run on the other side. Fight them off and make your way up. Run to the cover of the boxes on the right. Make your way to the jeep and ride out. IIN - Scorched Earth --------------------- IIO - Down the Rabbit Hole --------------------------- IIP - Dust to Dust ----------------- III. Intel ---------- Black Tuesday (5) Hunter Killer (2) Persona Non Grata (4) Turbulence (2) Back on the Grid (3) Mind the Gap (3) Goalpost (3) Return to Sender (3) Bag and Drag (4) Iron Lady (2) Eye of the Storm (2) Blood Brothers (1) Stronghold (2) Scorched Earth (5) Down the Rabbit Hole (2) Dust to Dust (3) IV. Special Ops --------------- Special Ops returns with two modes this time around. You have Survival Ops which is just how long you can last. It is also co op so you can have fun with your friends and use team work to survive for as long as possible. There is also Special Ops that requires you to complete special missions to get stars and achievements/trophies. They are bonus side things to do and are co op as well. V. Achievements/Trophies ------------------------ Back in the Fight - Start the Single Player Campaign on any difficulty. Too Big to Fail - Destroy the Jamming Tower. Complete "Black Tuesday" on any difficulty. Wet Work - Take back New York Harbor. Complete "Hunter Killer" on any difficulty. Carpe Diem - Escape the mountain safe house. Complete "Persona Non Grata" on any difficulty. Frequent Flyer - Defend the Russian President. Complete "Turbulence" on any difficulty. Up to No Good - Infiltrate the village. Complete "Back on the Grid" on any difficulty. One Way Ticket - Make it to Westminster. Complete "Mind the Gap" on any difficulty. Welcome to WW3 - Save the US Vice President. Complete "Goalpost" on any difficulty. Sandstorm! - Assault the shipping company. Complete "Return to Sender" on any difficulty. Back Seat Driver - Track down Volk. Complete "Bag and Drag" on any difficulty. We'll Always Have Paris - Escape Paris with Volk. Complete "Iron Lady" on any difficulty. Vive la Révolution! - Reach the church. Complete "Eye of the Storm" on any difficulty. Requiem - Escape the city. Complete "Blood Brothers" on any difficulty. Storm the Castle - Discover Makarov's next move. Complete "Stronghold" on any difficulty. Bad First Date - Find the girl. Complete "Scorched Earth" on any difficulty. Diamond in the Rough - Rescue the Russian President. Complete "Down the Rabbit Hole" on any difficulty. The Big Apple - Complete "Black Tuesday" and "Hunter Killer" on Veteran difficulty. Out of the Frying Pan… - Complete "Persona Non Grata", "Turbulence", and "Back on the Grid" on Veteran difficulty. Payback - Complete "Mind the Gap", "Goalpost", and "Return to Sender" on Veteran difficulty. City of Lights - Complete "Bag and Drag" and "Iron Lady" on Veteran difficulty. The Darkest Hour - Complete "Eye of the Storm", "Blood Brothers", and "Stronghold" on Veteran difficulty. This is the End - Complete "Scorched Earth", "Down the Rabbit Hole", and "Dust to Dust" on Veteran difficulty. Who Dares Wins - Complete the campaign on any difficulty. The Best of the Best - Complete the campaign on Hardened or Veteran difficulty. Strike! - Kill 5 enemies with a single grenade in Single Player or Special Ops. Jack the Ripper - Melee 5 enemies in a row in Single Player or Special Ops. Informant - Collect 22 Intel Items. Scout Leader - Collect 46 Intel Items. This Is My Boomstick - Kill 30 enemies with the XM25 in "Black Tuesday." What Goes Up… - Destroy all the choppers with only the UGV's grenade launcher in "Persona Non Grata." For Whom the Shell Tolls - Destroy all targets during the mortar sequence with only 4 shells in "Back on the Grid." Kill Box - Kill 20 enemies with the Chopper Gunner in a single run in "Return to Sender." Danger Close - Take down a chopper with an AC-130 smoke grenade in "Bag and Drag." Ménage à Trois - Destroy 3 tanks with a single 105mm shot in "Iron Lady." Nein - Kill 9 enemies with A-10 strafing runs in "Scorched Earth." 50/50 - Complete a Special Ops Mission Mode game with the same number of kills as your partner. Birdie - Kill 2 enemy helicopters without getting hit in a Special Ops Survival game. Serrated Edge - Finish a Juggernaut with a knife in Special Ops. Arms Dealer - Buy all items from the Survival Weapon Armory. Danger Zone - Buy all items from the Survival Air Support Armory. Defense Spending - Buy all items from the Survival Equipment Armory. Get Rich or Die Trying - Have $50,000 current balance in a Special Ops Survival game. I Live - Survive 1 wave in a Special Ops Survival game. Survivor - Reach Wave 10 in each mission of Special Ops Survival mode. Unstoppable - Reach Wave 15 in each mission of Special Ops Survival mode. No Assistance Required - Complete a Special Ops Mission Mode game on Hardened or Veteran with no player getting downed. Brag Rags - Earn 1 star in Special Ops Mission Mode. Tactician - Earn 1 star in each mission of Special Ops Mission Mode. Overachiever - Earn 48 stars in Special Ops Mission Mode. Flight Attendant - Kill all 5 enemies during the zero-g sequence in "Turbulence." VI. Frequently Asked Questions ------------------------------- VII. Closing Statements, Contact. -------------------------------- This guide is allowed on Cheatmasters.com, GameFAQs.com, GameSpot.com If you would like to use my Guide on your site, message me and let me know first. I don't mind as long as nothing is changed, that includes format. You are not allowed to use my guide for any profit or personal gain. View all my guides at http://www.gamefaqs.com/features/recognition/54124.html?type=1 Don't send me friend requests on my xbox360 gamercard. They will be declined. My gamertag is only here because I do accept questions through xbox live messages. My Xbox 360 Gamercard is OmegaMustard My PS3 Gamercard is OmegaMustard My Website is omegamustardx360.tripod.com My Other Site is gratuitousgaming.com My email is email@example.com Thanks for using my Guide. Hope This Helps Call of Duty: Modern Warfare 3: FAQ/Walkthrough by omegamustard Version .7, Last Updated 2011-11-08 View/Download Original File Hosted by GameFAQs Return to Call of Duty: Modern Warfare 3 (X360) FAQs & Guides


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The Conclusion of Week 1
The conclusion of Week 1 of Spring Term has been pretty good. I have a pretty interesting schedule this quarter. I got 1 class earlier M W and then the whole T R are full. Best of all, nothing on Friday. I am really excited for 219 (Programming for IT 3), we have a big group project that will take half the quarter. Learning threads and networking code is the focus of this course. So excited am I (Yoda speak for those who didn't catch it).
I have a new job here on campus this quarter. In addition to being a fine and outstanding member of RIT Brick City Ambassadors I am also employed by the IT department as a Grader for 217 (Programming 1). It is a great job, learning and helping other students with their java. As an FYI to all of you ambitious folks as a full time student (=>12 credit hours) you can only work 20 hours a week. Because of that rule, stupid rule if I may add, I had to reduce my time in admissions to about 10-12 hrs, so I don't get to see and work with the coolest people ever as much. I really do love my job in admissions, the people are the best and coolest I have ever worked with.
The "Dotes Kick Ass Song" of the week. This choice is simple this week. I love this song so much. It is entitled "Girl I Wanna Lay You Down" by ALO & Jack Johnson. You must definitely check it out. Especially towards the end of the song in the last verse. You will see what I am talking about great song indeed.
-The Coolest Dude Ever


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Book Page Wall Art
Hosted by: Westland Area Library
The event will start on: Sep 21, 2013 11:00 AM
And will end on: Sep 21, 2013 12:00 PM
Location: Westland Area Library
Address: 4740 W. Broad Street Columbus, OH 43228
Recycled Book Page Wall Art
Come and create your own masterpiece using recycled book pages, poster board and stencils. All materials will be provided; all you need to bring is your creative mind! Snacks and refreshments will also be available to those who participate.
Westland Area Library
Saturday September 21 at 11:00 a.m.


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The Firegear 22" Stainless Steel Burning Spur Kit is an ideal set to complete your fire pit arrangement under budget. Constructed of 304 stainless steel, it comes ready to be used with natural gas, but can be converted to propane with a conversion kit.
- 304 Stainless steel material
- Internal drainage system
- Efficient BTU output
The six point design creates a unique fire effect and will keep you and your guests warm long into the night! The Firegear 22" Stainless Steel Burning Spur Kit produces 100,000 BTUs of heat which allows you to save energy while burning your display for longer periods of time. This set includes the burner, orifice, female and male flares, 46" stainless steel tranquiline gas flex, key valve, polished chrome cover and 8" polished chrome key.


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Timber company Carter Holt Harvey is to close two of its Mt Gambier mill facilities in South Australia's southeast.
Announcing the December closure of Lakeside Sawmill and Pine Mouldings on Wednesday, the company said it will consolidate its operations onto the Jubilee Highway Sawmill site.
The decision had been "difficult and highly regrettable", but necessary so the company could continue to support the remainder of its facilities in the region, the company said in a statement.
All 207 employees at the two facilities can apply for voluntary redundancies, while they would also be able to apply for 113 new positions to be created at the Jubilee site.
Green Triangle secretary of the Construction Forestry Mining Energy Union, Brad Coates, said the announcement came after months of failed negotiations with the SA government over log prices.
"Today is a kick in the guts for workers, their families and SA southeast community," Mr Coates said in a statement.
"The state government failed to resolve the issues around log prices, which has directly led to these decisions.
"Having recently pocketed over $600 million through its forestry forward sale process, I think it only fair that the SA government do the right thing and provide a comprehensive package to assist these workers."
Treasurer Jack Snelling said the government made a significant offer of assistance - $27 million - to the company, so the union really needed to direct its anger to New Zealand's richest man, Graeme Hart, who turned down a significant offer of assistance for their business.
"The government was not going to, at the expense of the smaller millers, prop up Mr Hart," he said on Wednesday.
"We will now work to put together an assistance package for those affected workers and I have already had discussions with the Employment Minister Tom Kenyon to make that happen."


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While the BP oil spill trial continues, determining how many billions of dollars Florida and the other Gulf coast states will get, representatives from the 23 Florida counties affected by the oil spill met in Panama City Thursday to begin hashing out the details on how to divide the money.
While progress is being made, the discussion was still based on hypotheticals.
"We're still just moving through the process of making sausage til the government comes out with the rules of how the money is to be allocated and the rules to apply for it," said Bay County commissioner Mike Thomas. "It's gonna be hard for us to get a lot done"
Most of the talks focused on one chunk of money that will be controlled by federal and state authorities.
"The RESTORE Act actually covers environmental restoration and it also captures economic recovery," said Florida DEP Secretary Mimi Drew. "So in pot 2, we're gonna be emphasizing ecological or environmental restoration."
Receiving money from that pot is also based specifically on projects, so each county is competing to receive the funds. Everyone has hopes for how the money will be used in Bay County.
"What we're encouraging them to do is to protect the wetlands and the streams around St. Andrew Bay so those don't end up getting developed," said Eric Draper of Audubon Florida. The organization says that protecting the area around the St. Andrew Bay from being developed will help keep the water clean while also protecting the environment, causing a domino effect that will lead to a better and healthier Bay County all around.
"I think our biggest problem is stormwater," said Thomas. "It affects the bay and all the creeks that feed into the bay. I think if we take care of stormwater and septic systems, I think we've done a good job."
Regardless of how the money is used, the county is ready to put up a fight to ensure it receives its fair share.
BP could have to pay up to $17 billion dollars in fines for the 2010 Gulf oil spill. Under the RESTORE Act, 80% of that will be divided among the 5 gulf coast states.


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Stuffed Party Mushrooms Recipe
5 2 4
"I created this recipe with things I had in my fridge. Now it's one of our party-time favorites. We fix them all the time with different kinds of cream cheese, but I never seem to make enough!" Tara Sturgeon - Ellsworth AFB, South Dakota
Recommended: 45 Thanksgiving Appetizers to Feed a Crowd
VERIFIED BY Taste of Home Test Kitchen
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- 2 pounds whole fresh mushrooms
- 1 carton (8 ounces) spreadable garden vegetable cream cheese
- 4 ounces imitation crabmeat, chopped
- 1/2 cup shredded cheddar cheese, divided
- 2 tablespoons mayonnaise
- 1/4 teaspoon salt
- 1/8 dash pepper
- Remove stems from mushrooms and finely chop 1/4 cup (discard remaining stems or save for another use); set caps aside.
- In a large bowl, beat cream cheese until smooth. Stir in the chopped mushroom stems, crab, 1/4 cup cheddar cheese, mayonnaise, salt and pepper. Spoon about 2 teaspoons into each mushroom cap.
- Place on a foil-lined baking sheet; sprinkle with remaining cheddar cheese. Bake at 350° for 15-18 minutes or until mushrooms are tender. Yield: about 4 dozen appetizers.
Originally published as Stuffed Party Mushrooms in Simple & Delicious September/October 2009, p47
Reviews forStuffed Party Mushrooms
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Reviewed May. 16, 2015
"Just made these, In the oven baking right now....I tasted the mix before I baked them....WOW.....Did put a little spin on them, added in the mixture, I substituted tablespoon miracle whip, and table spoon, Deans Sriracha Spicy Thai chili Dip, added the right amount of flavor, also chopped green onion and mixed.....I AM A MUSHROOM LOVER.......YUMMMMMMM"


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New high-tech sports gadgets that promise to improve your game.
I've made peace with the notion that I'll never run point for the Celts in the NBA finals, shoot a 63 on Sunday at Augusta, or bagel Rafa in straight sets on the Roland Garros clay. I'll forever be a sad-to-middling weekend athlete. And yet I like to imagine that I still have potential for improvement.
I'm not alone. There are millions of plodding, athletically challenged, wannabe jocks out there scouring YouTube clips for coaching tips, enrolling in lessons from local pros, and buying bizarre and, frankly, embarrassing instructional aids.
The latest trend in sporty self-improvement: sensors that analyze your physical form and give you instant feedback. A wave of new consumer devices—packed with teensy accelerometers, gyroscopes, and Bluetooth transmitters—promises to track the speed of your golf swing, the shape of your tennis stroke, and the backspin on your jump shot.
I tested out a few of these products to see if they'd boost my skills. Could technology help me morph into a beast in my weekly hoops game? Give me the skills to crush my regular tennis partner? Shave precious strokes off my disappointing golf scores?
One must acknowledge a fundamental weakness with these sports sensors: Simply knowing, say, how fast you swing your 7-iron does not at all translate into hitting a golf ball straight and true. Improving in an athletic endeavor requires a collection of tiny, subtle adjustments. Tweaks to your stance, rhythm, balance, alignment, fluidity. Only a trained eye will be able to watch the whole motion and identify its weak link.
Still, while they won't immediately launch you onto the front of a Wheaties box, some of these sensor products do offer useful functions. Herewith, my rankings on the country club ladder, ordered from worst to first:
There's something pleasingly sci-fi about a tennis racket with a mini-USB port hidden in its handle. Pop open the Babolat's butt cap and it's hard not to feel you're peering into the future of sports. The promise is obvious: Play a set or two, plug the racket into your laptop, and download an instant, detailed analysis of your performance. I couldn't wait to take this thing out for a spin at Midtown Tennis.
Sadly, the reality was far less fun. Despite repeated efforts, I couldn't get this thing to work. Scads of online reviews confirmed my suspicions: The Babolat is buggy. Though my computer recognized the racket, it failed to locate any data from my on-court sessions. I called up Babolat, which acknowledged the bug, promised me it's working on a long-term fix, and gave me instructions for a short-term workaround. I followed those instructions closely, yet the racket still failed.
Even if the Babolat had performed smoothly, I see a core problem with its model. What if you prefer a racket with a larger or smaller head size? What if you'd like to be able to swap in, mid-set, a backup racket with a different string tension? Or what if, heaven forbid, you break a string? Because the sensor is buried within the handle, and the handle is nontransferable, you're forced to play with this particular $400 racket if you wish to record your data. Seems like a fatal flaw. And one that could be easily obviated—as demonstrated by our next competitor:
Zepp golf and tennis sensor, $149.95.
The Zepp can be used—in tandem with various mounting accessories—to analyze a tennis shot, a baseball swing, or a golf stroke. I first tried it out with tennis. It slips into a rubbery housing that stretches over the butt of any racket, even a cheap one. The sensor doesn't get in the way of your grip, so I soon forgot it was there.
Unlike the Babolat Play, the Zepp managed to give me some actual results. I easily paired it with my phone using Bluetooth. The Zepp tennis app immediately downloaded a snapshot of the set I'd played against a pal.
There were interesting nuggets in the data. The Zepp tallied 254 shots over the hour I was on the court, of which 58 percent were forehands and 35 percent were backhands. It showed that I struck my groundstrokes with consistent power over the course of the set, while my serve lost oomph as I got tired toward the end and my shoulder grew grumpy.
But I wasn't convinced the portrait being painted was totally accurate. The Zepp told me that 47 percent of my forehands were sliced, which couldn't be right—I know I hit all but a few of these strokes either flat or with topspin. More damning, it claimed I hit a total of only 16 serves over the course of the entire set, which is simply impossible. I hit nearly that many in a single long game that featured multiple deuces. When I asked Zepp about this issue, the company acknowledged the flaw and said it's working on better serve recognition.
Even if this data were sound, I'm not sure how useful it would be. OK, let's say I really did hit 58 percent forehands. Does that mean I'm stepping around my backhands to avoid them? Or does it just mean that my right-handed opponent was hitting mostly crosscourt? Would I be strategically better off if I tried to hit more backhands, or not? The Zepp is silent on these matters.
Over at the Chelsea Piers driving range, I slipped the Zepp into a mount that lets you affix it to your golf glove. Then I hit a slew of balls, alternating between a driver and a 7-iron. The sensor tells you your club speed (mine ranged from 77 mph up to 103 mph as I cycled through differing levels of frustration and physical anger) and compares the tempo of your backswing to your follow through (mine mostly hovered around 2.5:1, meaning it took me 2.5 times longer to draw the club back than to swing it forward).
It also creates a beautiful animation of your swing, which you can rotate to view from different angles. This was the most intriguing feedback for me, as it let me compare the plane of my swing to the ideal plane that Zepp suggests. According to the sensor, I swing too horizontally (like a merry-go-round) and should get more vertical (like a Ferris wheel). By watching the animated playback of my swing immediately after each drive, I nudged myself toward a more upright swing plane. The problem: These more vertical swings produced terrible results—wicked slices that veered off my club into the side netting of the driving range.
Perhaps a seasoned golfer with good form and self-knowledge could use the Zepp to experiment with nuanced adjustments. But for a duffer like me (personal best round: 106), the Zepp's feedback was like sparks thrown on damp kindling. I didn't know how to use its suggestions, and I wanted the help of a golf pro to spot basic flaws in my form. Perhaps in concert with some human instruction, the Zepp could be a handy device. The coach could point out my best swing, recording its data on the Zepp, and then I could check future swings against that ideal when I practiced alone. But by itself the Zepp wasn't enough to improve my game.
3Bays GSA Pro, $181.30.
This slick little sensor plugs into the hole in the butt of all standard golf clubs. It didn't interfere with my grip. And to me, mounting the device to a fixed spot on the club seemed likely to offer more consistent results than the Zepp approach, in which you wear the sensor on your hand and then tell the device the approximate angle of your grip.
I loved the ability to follow through on a drive, step over to my phone, and immediately watch my swing recreated in vivid animation—with stats on my club head speed, impact force, tempo, and so forth. The GSA Pro seemed trustworthy: When I purposely sped up or slowed down my swing, or changed its arc, the device recognized the difference. My favorite feature: The sensor informed me I was almost always hitting the ball with the club face too open (instead of square on) and that my swing path was too outside the ball. This is genuinely useful and actionable knowledge. But again, putting it into play would be much easier if I had a pro by my side to coach me through the necessary adjustments, instead of me just guessing how best to achieve them.
94Fifty Smart Sensor basketball, $249.95.
I had very high hopes for the 94Fifty, which embeds sensor technology and a Bluetooth transmitter inside a standard basketball. The ball can measure how fast you dribble, how hard you dribble, how quickly you release a shot after receiving a pass, the arc of that shot, and the backspin on the ball each time you shoot it. You can't use the 94Fifty during a game (the ball won't know which player did what, and it can't automatically switch between analyzing ball handling and shooting), but the accompanying app is perfectly designed to lead you through individual drills. I tried it out with some friends before our weekly Wednesday evening game in an Upper West Side elementary school.
The sensor seems highly accurate, as best I could tell. It tallied my dribbles, told me the precise revolutions per minute on my jump shot, and recognized whether that shot more closely resembled a rainbow or a clothesline. As a diagnostic exercise, this seemed hugely useful: It was evident that everybody in my game was dribbling the ball with inadequate force, shooting at too flat an angle, and not launching the ball with enough backspin—all of which rang true. (Further proof: The better shooters in my game had the highest arcs and the most spin, though still not enough.)
I imagine the 94Fifty could be an ideal birthday gift for a hoops-mad middle school kid—assuming the kid can be trusted not to lose a $250 piece of equipment. The app walks you through drills, ramping up the difficulty level as you advance. Leave the tyke alone in a driveway with a backboard and he or she will be entertained for hours, improving skills and trying to beat personal bests.
As for me, given that I can no longer spend endless afternoons honing my jump shot, I think I'd be better off spending that coin on a couple of shooting lessons. That's true with all these other devices, as well: Gadgets like these just aren't the best way to improve your game. While there's clear potential in this field, for now you'd be far better off directing your cash toward a few in-person tutorials from the nearest expert. (Or, if you insist on hiring only the finest instructors—geography be danged—you might spring for some remote analysis from a heralded pro, aided by a video app that allows for on-screen telestration. Which, by the way, seems like a no-brainer use of tech in sports, akin to receiving guitar lessons over Skype from a brilliant music teacher who happens to live in another state.)
Still, I might just be tempted to buy one of these 94Fifty balls for myself. I have no doubt the mere repetition of the drills would improve my ball-handling skills, at the very least. Though sadly I'd still be 5-foot-11, with the vertical leap of a refrigerator and the coordination of a drunken, three-legged dairy cow. Rajon Rondo need not fear.


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By Brendan Conway
In some respects it's obvious: A fall in the price of gold to $1,000 would be bad news for gold-mining companies, the stocks and ETFs.
It's another thing hearing ratings firm Fitch Ratings link the subject, even with caveats, to credit ratings.
A five-person team of Fitch authors this this morning says a gold price of $1,200 per ounce, or a little more than 7% below Tuesday's, is the figure on which their modeling is based. The group also says the $1,200 assumption "is regarded as a cap for the next three years rather than a floor," and that it's "quite possible" gold could retest $1,200.
The firm goes on to add that if gold were to fall to $1,000 and stay there for an extended period, there would be "significant pressure" for some companies' ratings absent restructuring and "cash conservation measures."
The above chart lays out the capex and free cash flow scenarios for Goldcorp (GG) and Kinross Gold, (KGC), among others.
More from Fitch:
One danger is that companies live in the false expectation of continued high prices and accompanying asset price bubbles. As history has proven, some companies (commodity companies included) undertake M&A at a cyclical peak, and/or incur substantial expenditure to develop mines with returns based on continued high prices, only to find the company"s peak in capex is less supported by sustainable cash flow as the commodity price declines. This can be exacerbated if the expansions are debt-funded. Newcrest"s (unrated) financial profile is one such example of being caught in this post-M&A scenario. However, based on recent discussions with Fitch-rated issuers, no companies are operating under the false expectation of a rebound in prices. Indeed, recent earnings calls for most gold producers have focused on cash-flow generation in a lower price environment.
Tuesday's slump in gold preceded the release of this item but it can't be doing anything to leaven prices today, either.
Market Vectors Gold Miners ETF (GDX) is down by 2.8% and Market Vectors Junior Gold Miners ETF (GDXJ) is down by 4%.
The bearish triple-leveraged ETF Direxion Daily Gold Miners Bear 3X Shares (DUST) is ahead by nearly 9% while bullish counterpart Direxion Daily Gold Miners Bull 3X Shares (NUGT) is down nearly 9%.
iShares Silver Trust (SLV) is off by 4.3% and SPDR Gold Trust (GLD) is near session lows, falling 3.3%.


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I'm doing what I always do. I hiked the mountains today for 4-5 miles 8500-9500ft. Later in the year i'll add some weight to a backpack.
When the snow melts i'll go to higher altitudes.
I thought it would be good to get another thread going with what everyone is doing, what is working great, what you are struggling with, etc.
I just did 71 min 18 sec, 48.8 lb pack, double stairs, 1100 vertical ft ascent descent, 8.5 story stairwell. I need to cut 11 min off that, but I still have a month before chasing mountain turkeys. I live in a flat swamp, so hill/stair training is difficult to find.
The biggest thing for my leg strength has been a tip one of the members here gave out last year. Walking lunges really get your legs in the better shape than any other exercise. I've been doing 3 sets of 40 after my 3 mile runs a couple times a week for a month now and man, my legs are stronger than they have ever been, don't seem to have any quit in them. Still need to crush my cardio though, that's just more interval training, getting better, but my lungs are definitely my weakest link.
How's your spring fitness going?
I'm doing what I always do. I hiked the mountains today for 4-5 miles 8500-9500ft. Later in the year i'll add some weight to a backpack.
When the snow melts i'll go to higher altitudes.
Insanity and will go start running the 3 mile loop at the park when my wife finally spits out this child.
I've been training at being fat and lazy.
First turkey hunt for me is this thursday. During turkey season, I'll just run a mile or two a day, after the season is over, I'll start training for 'elk shape'
My mind is a raging torrent, flooded with rivulets of thought cascading into a waterfall of creative alternatives.
I'm doing a little gym routine atm....I'm a member of traintohunt.com so I've been doing a couple of their workouts. Haven't got all the way motivated to "go hard" just yet lol
A bonafide city boy...that calls the Backcountry his "hood!"
Started P90X in January and am on week 10. I'm planning to keep it going through the year even beyond hunting season. Will add some running and hiking with a weighted pack as we get closer to September.
I'm in month 12 of hitting the gym, track, or bike 5-6 days/week just about every week. Last year at this time I think I was about 158 14% BF, with a 220 max HR. Today I'm at 174, single digit BF, and I can get my HR up to 228 sustained for about 4 minutes. It's crazy what dedication and motivation can achieve. A year is a long time, but a gain of 16 lbs while having less fat feels really good. Most of my training now is geared toward balance, flexibility, and core/leg strength. One-legged squats, box jumps, legs out pull ups, wind sprints, etc. The biggest factor by far has been what I eat. If I eat bad, it doesn't matter what I do... little to no results. Low carb, high protein, clean calories... great results. I sleep better than ever, and am happier than ever. Can't wait for draw results to come out! Keep up the strong work everyone. Don't forget to set short and long-term goals for extra motivation and satisfaction.
Still doing the gym 3 times a week (with my wife...) and now that the weather has warmed up a bit, started my walking routine. I try and walk a 4 mile route up and down hills here at home. I have also changed my gym workout to include a lot of leg strength excersizes. Weight did ok over the winter...gained about 3#. Goal is to get between 15 & 20 off this year before hunting season. Lost 50# over the last 3 years. Wish I could still run, but Doc says I shouldn't, because of my replacement knee.
Last fall I had my first ever stress/treadmill test. My Doc says I am in great shape....."for an old fart".
Colorado Cowboy
Cowboy Action Shooter; Endowment Life Member-NRA, NRA certified Range Safety Officer, Pistol Instructor, Rifle Instructor, RMEF, Boone & Crockett Club.
The Original Rocket Scientist-Retired
"My Father always considered a walk in the mountains as the equivalent of church going."
Aldous Huxley
the insanity dvd's work


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The announcement that the proposed 60 million gallon per year ethanol plant to be built in Hopewell, Va. will operate primarily on barley has Virginia and North Carolina grain growers buzzing with the possibilities.
The Appamattox Bio Energy Plant being built by Osage Bio Energy and their parent company Osage Energy is scheduled for groundbreaking in the fall of 2008, with first production scheduled for early 2010.
"We hope to be ready to use the 2009 barley crop," says Craig Shealy, president and CEO of Osage Bio Energy. Though the facility can make minor fermentation adjustments to run on corn, the main feedstock for the facility will be barley, according to Shealy.
The conversion rate for ethanol from barley is about 2.5 gallons per bushel, or slightly less than the conversion rate for corn. Advances in fermentation technology may push the conversion rate a little closer to corn, but the weight differential in a corn and barley mix will likely prevent barley-ethanol from reaching the efficiency of corn-ethanol, according to Bill Scruggs, director, agribusiness development, with Osage Bio-Energy.
The biggest advantage for barley versus corn may be more philosophical than technical. "We don't believe barley is perceived to be a part of the mainstream food supply in the U.S., therefore, all the negative sentiment over the 'fuel versus food' controversy generated by corn-based ethanol won't be an issue with barley-based ethanol," says Shealy.
He points out that barley-based ethanol actually adds to the food supply by providing a much higher quality feed product than the distillers grain that is a by-product of corn-based ethanol production.
The by-product of barley-based ethanol, barley protein meal, is a totally different amino acid complex than distillers grain from ethanol production from corn, he says. Barley protein meal has more protein and higher quality protein and a better amino acid profile than distillers grain from corn, he adds.
Swine, dairy, poultry, beef cattle and aquaculture have all suffered from the high prices of corn. In the Southeast, the drought, plus escalating feed prices, have driven many out of the livestock and fish business. Bringing a high quality animal feed product to the grain-deficit Southeastern states could provide an economic shot in the arm to the livestock industry, while giving row crop farmers another attractive economic option.
"We can solve a lot of the problems via our ethanol conversion process that has caused barley to be less attractive as a feed grain. We will burn the hulls for energy and ferment the unwanted beta gluteins," Shealy says.
Some Virginia grain growers are reluctant to commit to growing barley instead of wheat, some remembering in recent years when barley prices dropped to 99 cents a bushel. However, Shealy contends barley production is not likely to dramatically affect wheat production in Virginia and North Carolina, though both are grown during the same general time frame from fall to spring.
"We are looking at nearly five million acres of farmland in our production region on which crops are grown in the spring and summer, but the land is left fallow in the fall and winter. If a small portion of that land were brought into full-season production, it would generate more than enough barley to run our plant in Hopewell," Shealy explains.
Just 20 percent of the fallow farmland, at an average yield of 100 bushels of barley per acre, could produce enough barley to fuel the Hopewell plant and three other barley-based ethanol plants in the plans for Virginia, North Carolina and South Carolina.
The primary affect of adding up to a million acres of barley will be to increase the number of double-crop soybean acres. One of the big advantages of growing barley is that it is typically harvested 10 to 14 days earlier than wheat. Subsequently, the earlier planting date for soybeans eliminates much of the yield lag associated with double-crop beans behind wheat.
Currently, Virginia and North Carolina combined produce about 60,000 acres of barley annually. Farmer inclination to try new crops on new land will account for some of the needed increase. And, as noted previously, utilizing just a small percentage of the available fallow farm land within a 250 mile radius of the Hopewell plant would provide an adequate supply.
Osage Bio Energy is likewise well-financed. The company recently announced an agreement with First Reserve Corporation for a $300 million financial commitment for the construction of four barley-based ethanol plants. Sister company, Osage Inc. is the largest distributor of ethanol in the Southeast and First Reserve is the leading energy-focused private equity firm in the World.
Using barley, instead of corn offers some obvious advantages, including lower cost, lower cost of production, better land utilization and lower risk for the farmer who grows it.
Virginia Tech Small Grain Specialist Wade Thomason says the use of barley as a cover crop has proven to be beneficial to building a positive soil profile for other crops. If a grower can produce a cover crop that makes him or her money, then barley becomes both an environmentally and economically attractive crop.
Thomason agrees that barley production won't likely compete with wheat production — not if wheat prices remain strong. Getting the extra days on the front end of soybean production and getting the crop out before freeze occurs in the fall is a huge advantage to double-cropping soybeans behind barley, he points out.
The price of soybeans is indirectly but undeniably linked to barley. If soybean stocks worldwide continue to stay low and if soybean prices stay high, there is a double incentive to double-crop barley, especially if growing it makes double-crop bean yields more comparable to full season soybean yields.
Thoroughbred is a high-yielding (100-120 bushels per acre) hulled barley variety that dominates the current barley acreage in the upper Southeast. Several new hulled and hulless barley varieties are either targeted for release for the 2008 planting season or nearing release.
"We will offer growers a premium price for barley, Shealy stresses. "We hope to establish a pricing structure for barley that is tied to corn prices. Then, we hope to offer incentives for large acreage and bushel commitments and for growers who commit early to grow barley," Shealy says.
"The first two years of operation are critical, and we will be especially interested in offering premium prices to growers during that initial start-up period," he adds.
Historically, barley prices have ranged from 60-70 percent the price of corn. If the current high price of corn is tied to ethanol production, then there is some reason to believe that barley for ethanol would take on some of the same price advantages for farmers.
In addition to the economic value derived from double-cropping barley and soybeans, barley is also less costly to produce. Using it for ethanol production doesn't require the high quality standards required in many of the specialty products in which barley is used.
Growers who are interested in learning more about growing barley for the Osage plant in Hopewell can contact Bill Scruggs, best by e-mail at [email protected].


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Knit Top in Eggplant
Added Nov 9, 2012
by poplin
Seattle, Washing...
I like the color and I like the word "eggplant." But eating it is another matter.
Loosely fitted knit top with front pleats and kimono sleeves lengthened to elbow. This top is based on Vogue 8534 view A. I cut the back bodice on the fold, removing the center back seam. The pattern instructions tell you to leave the front neckline edge raw, but I chose to finish it with a binding cut from the fashion fabric. The binding at 1 cm wide finished is a little too narrow, sometimes exposing the inside raw edges, particularly at center front where the pleats are. The next time I sew this up again (and I definitely will), I'll use a 1.5 cm wide binding finished.
The stitch I selected for the hems is a lightning bolt stretch stitch. It's a tiny, tiny zigzag stitch that looks like a lightning bolt. Unless you're scrutinizing up close, the lightning bolt stitch looks like a straight stitch. It's particularly stretchy on a seam, but I'm not sure how stretchy it is on very stretchy hems. This is a loose top, so I'm not worried about popping the zigzag stitches.
Material Notes
cotton knit jersey
1 Comment Sign in to add a post
Nov 9, 2012, 09.38 AMby Mary Athey
Fab top and the colours great x
Add to Favorites 3 people added it


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The young dog mauling victim at the center of an alleged hoax has arrived in Florida to be fitted with a new prosthetic eye.
3-year-old Victoria Wilcher arrived from Mississippi with her family to meet a Naples expert in prosthetics.
Wilcher has been in the spotlight recently after her grandmother claimed she was kicked out of a Mississippi KFC due her to her facial scars.
Though the chain restaurant denies that claim, which others have labeled a hoax, help is still be offering to the girl.
Wilcher was mauled by a pitbull and lost her right eye in the attack. Naples ocularist Raymond Peters plans to fit Wilcher for a new series of eyes.
Wilcher and her family expect to stay all week at the Inn at Pelican Bay in Naples and will be meeting throughout that time with Peters.
Her first appointment is Tuesday, and because she is so young she will be sedated during a series of three appointments this week.
On Friday, she is expected to have a new eye.
Previous Story
Fried chicken chain KFC says two different investigations have not found any evidence that an employee asked a 3-year-old girl and her family to leave because injuries she suffered in a pit bull mauling disturbed customers.
KFC spokesman Rick Maynard said Tuesday the company considers the matter closed. He says an investigation by the franchise restaurant in Mississippi and an independent probe were done.
Attorney Bill Kellum, who represents the family of Victoria Wilcher, said a statement would be issued later Tuesday.
Maynard says KFC is still donating $30,000 to help with Victoria's medical bills.
Allegations that the child was asked to leave the restaurant were made earlier this month on the Facebook site Victoria's Victories, which has followed the child's recovery from the April attack.
(Copyright 2014 The Associated Press. All rights reserved.)
Previous Story
Was it all a hoax?
That's the question facing people who've rallied behind a 3-year-old girl in Mississippi. The girl's family said they were asked to leave a KFC franchise because an employee said the girl's injuries from a mauling by a pit bull were disturbing the other customers.
KFC says the restaurant's internal investigation couldn't verify that the incident took place. An outside investigator is now being hired.
A posting on a Facebook page set up for the girl is denying that it was a hoax.
KFC says its commitment of $30,000 to help with the child's medical bills won't be affected by the investigation's outcome.
(Copyright 2014 The Associated Press. All rights reserved.)
Previous Story
(WLBT) KFC has issued an apology after an employee allegedly asked a 3-year-old dog mauling victim to leave a Jackson, Mississippi restaurant because of her facial scars.
A Facebook post on "Victoria's Victories" Thursday outlined the incident, saying the little girl was asked by a KFC employee to leave a Jackson restaurant because her appearance was disturbing some of the patrons.
The child was badly injured in a pit bull attack in April.
In addition to the apology KFC has vowed to fully investigate the incident and donate $30,000 to help with Victoria Wilcher's medical bills.
Read more: http://bit.ly/1qXjzoZ


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Jan. 24, 2013 Yahoo
Thomas Jefferson once said, "If you want something you've never had, you must be willing to do something you've never done." But one Florida man says he's the rightful owner of a $2.5 million mansion because he walked through the front door and never left.
The Orlando Sentinel reports that 23-year-old Andre "Loki" Barbosa is a squatter trying to cash in on a Florida law which says an individual may claim ownership of a property if they have lived there for seven years.
Sunrise real estate lawyer Gary Singer told the paper Barbosa is arguing that a Florida law known as "adverse possession" applies to him. The foreclosed, 7,522-square-foot property has reportedly been empty for about 18 months.
Barbosa reportedly filed his "adverse possession" paperwork in July 2012.


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In danger of losing to a team with only half as many wins as it had earned this season, and on the verge of dropping its first game in the Blue Devil Classic, Carmel finally got its act together in the fourth quarter Friday night.
Scoring more points in that last stanza (21) than they had put on the board in the entire first half, the Corsairs pulled away for a 49-39 victory over Lake Forest. It marked Carmel's fourth triumph in four games in the tournament, while the Scouts fell to 2-2 in tourney play.
"We just took a deep breath entering the fourth quarter, controlled ourselves and played smart as a team," said Kayla Quinn, Carmel's 6-foot-1 senior center, who scored 6 of her team-high 12 points in the final eight minutes and also led the Corsairs with 9 rebounds. "We allowed ourselves to play their game most of the night, but when we finally slowed it down on offense and picked it up defensively, we were able to take control."
Lake Forest (5-12 overall) led by as many as 5 points in the first quarter and by 4 midway through the third period, but Carmel (11-4) broke a 28-28 tie early in the fourth quarter on Quinn's short jump shot in the lane and took the lead for good on a pair of free throws by junior guard Nicole Bitter with 5:43 remaining.
Junior guard Kathleen Felicelli (4 assists) scored 9 points for the winners, senior forward Claire Ogrinc (5 rebounds) and Bitter tallied 8 points each, and junior forward Leah Lach added 6 points in a balanced scoring attack.
"Balance is the name of our game," said Carmel coach Kelly Perz. "On any given night, any of our girls can step up and provide the scoring we need, which makes us hard to scout. We usually get off to a fast start, so this was a different way for us to win tonight."
The Scouts were paced by junior Annie Keller, who scored a game-high 18 points and grabbed 9 boards. Sophomore guard Brooke Green, who hit the only 3-pointer of the night for either team, added 7 points, while junior center Kate Arnson snared a game-best 10 rebounds.
"For the most part, I thought we handled their pressure well, but as they started to pull away, we couldn't hit our shots and they got some great looks in the middle of our zone," said second-year Lake Forest coach Kyle Wilhelm, a Mundelein graduate. "Annie had a very good game. She's an undersized post player who demands the ball and goes strong to the basket. She reads the ball well off the rim. She's an instinctive player with a good basketball IQ and we look to her as our go-to scorer."


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|AGEN 161 - Basic Hydraulics
|This course will present the fundamental principles of hydraulic and pneumatic systems as used on mobile agricultural, construction and on-highway machinery. Disassembly and inspection of the various components in hydraulic systems will be completed throughout the course. Introduction to ISO graphic symbols and how they are represented in actual systems will be stressed. Additionally, diagnostics and testing of equipment will be discussed. Co-requisite MAGN 101 or permission of instructor 3 credits (2 lecture hours, 2 laboratory hours), spring semester This course satisfies the Liberal Arts and Sciences requirement and the SUNY General Education Requirement for Natural Science.