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Iris Jastram posted something a few days ago about her approach to summer projects, and I am filled with envy.
She said:
I've posted my list of big summer projects on my wall in big letters. Each day, I have to touch at least two of them, no matter how minor the touch. There will be other things that crop up (there always are) so this leaves me plenty of wiggle room, but at least I'll be making progress for sure.
At the start of summer (mine started in May…) I took some time to clear off the whiteboard from the year's projects and put each of my 3 big projects on it, plus one spillover from the semester. And added an article I wanted to write. And another I ought to write.
And then I was notified about a half-day workshop for October (on the topic of one of the articles, so double duty, but still a new project). And I accepted a task force. And then I said yes to teaching a class in the Fall (an asynchronous class. requiring that I learn all the things about asynchronous pedagogy, a format I have none-too-much respect for and never imagined myself taking on. But i said yes, so I will master it!). And so when I said yes to the Masterclass in New Librarianship, I was also excited to learn about good asynchronous pedagogy! (I didn't make it through the first week. 1700+ students. 600+ discussion board posts. No.)
And then — with my projects ballooned from 3 to 10 — I learned that summer life here includes an awful lot of priorities, often other folk's, unexpected, and on short deadline. Assessment planning. An excruciating approach (due to specific circumstances) to cancellations (lengthy lists requiring attention drop into my mailbox unexpectedly and want immediate attention…). Candidates on campus. We're extraordinarily short staffed this summer, so covering reference desk shifts for folk's vacations becomes a time sink. Orientation happens 17 times over summer, and covering tours with the smaller staff is more of a commitment than last year. We have active summer classes, so unanticipated instruction requests arrive from time to time. And three weeks ago, the library's social media organs were given in to my care (I wanted them. I asked for them in March. I'm glad to have them. They just weren't part of the plan).
I come to work every day. I work all day, long days. And I have barely touched my original Big Summer Projects list. My original goals and hopes for the summer. We are halfway through summer, and my articles are in no better shape than they were in April. My ALA obligations are being taken care of (including post-ALA work). But I would sing praise to the universe if I could have a summer that allowed me to work on my projects and make good progress on them. I don't even know what I would do in gratitude if the summer was such that I could do that and make good use of the copious vacation time and furlough I'm accruing and can't get ahead of.
Next summer, I may set no priorities. But that's not OK with me. I have big projects that need big time to get worked on! How do you all handle these conflicting demands for your time in the summer months? Have you given up? Or developed a strategy that works? I'm in need of advice for managing this! 10 years, three libraries, and I fail at this every summer!


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Vietnam police ring court ahead of dissident trial
HANOI, Vietnam (AP) — Protesters and security forces gathered in the normally quiet Vietnamese capital on Wednesday for the trial of a U.S-trained lawyer known for taking on human rights cases and writing a blog critical of the government.
Le Quoc Quan was arrested last year and accused of tax evasion, a charge widely considered to be trumped up.
Quan's case is being followed closely by U.S. government, which is pressing Vietnam's Communist leaders to loosen their restrictions on those advocating democracy and greater respect for human rights.
The trial was due to start Wednesday morning, though it was not clear if it had due to restrictions on communicating from the courtroom. Trials in Vietnam often last just a day, and do not meet international standards for fairness, according to human rights groups.
Many hundreds of police and other security officers were stationed in the streets around the court preventing people from getting close. Around 100 of Quan's supporters rallied at a church elsewhere in the city, shouting "Justice for innocent people."
Quan is a Roman Catholic and the protesters included at least one member of the clergy, as well as elderly men and women.
Quan, in his early 40s, was detained in 2007 for three months on his return from a U.S. government-funded fellowship in Washington. He is one of Vietnam's better-known dissidents and maintains a popular blog that highlighted human rights abuses and other issues off-limits to the state media.
Vietnam converted to a market economy in the late 1980s and wants to integrate with the world, but maintains strict controls on freedom of speech and political expression. Bloggers, activists and others are routinely arrested and imprisoned. Foreign media representatives are allowed to live in Vietnam but are subject to restrictions on where they can travel and what they can report.
The Internet has emerged as a vital organizing tool for dissidents in recent years, and there has been a surge of blogs and Facebook pages highlighting criticism of the government. The rise of the Internet, combined with an economic slowdown, has left the ruling elite feeling vulnerable.

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This is a detailed historical lesson about comets, distant icy worlds often visible to observers on Earth. Learners will consider the essential question, "What are comets?" They will practice observation skills as they enact a story of comets... (View More) traveling through the solar system and examine images of comets and the current space missions exploring them. This is lesson 10 of 12 in the unit, Exploring Ice in the Solar System. (View Less)
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Students confront the challenge of improving global agricultural production in order to feed increasingly larger populations. Students evaluate tables, maps, graphs, photos and satellite images detailing global population growth patterns and... (View More) agricultural production levels in order to formulate recommendations. The role of technology is examined throughout. This investigation includes two activities: 1. Students form six teams representing major world regions to consider the need for increasing agricultural production; 2. Students conduct a case study of Mozambique and conclude by distributing and defending monetary investments for possible agricultural production increases. The URL opens to the investigation directory, with links to teacher and student materials, lesson extensions, resources, teaching tips, and assessment strategies. This is Investigation 3 of three found in the Grades 9-12 Module 2 of Mission Geography. The Mission Geography curriculum integrates data and images from NASA missions with the National Geography Standards. Each of the three investigations in Module 2, while related, can be done independently. (View Less)
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Fabian Cancellara (Radioshack-Leopard-Trek) is looking for redemption at this year's Ronde van Vlaanderen, and he isn't taking any chances equipment-wise. 'Spartacus' will tackle the Flemish cobbles aboard his tried-and-true Trek Domane 6-Series.
While most of his teammates opt for the uncannily smooth-riding Domane only for the Belgian classics – otherwise using Trek's more aggressive Madone model for the majority of races – Cancellara is unique in that he prefers it year-round. As it's barely heavier and supposedly just as efficient in terms of power transfer, though, it's perhaps surprising that more teammates don't follow suit – particularly given that Trek even produces a special geometry with a shorter head tube, too.
Spartacus gets custom graphics — and a 140mm stem
As we've noted in years past, Cancellara's setup for RVV is only slightly different from his everyday race configuration with no changes aside from the 25mm-wide FMB Paris-Roubaix tubular tires instead of the usual Schwalbes. The rear derailleur is also equipped with Berner's ultra-oversized carbon fiber cage and pulleys – which are claimed to reduce drivetrain friction – while the driveside dropout is a one-piece unit instead of having the bolt-on replaceable hanger of the consumer version.
Otherwise, Cancellara's Domane uses a straightforward build, including a complete Shimano Dura-Ace 9000 mechanical group instead of the electronic one we showed you just a few days ago. The Swiss rider is said to prefer the cable-actuated lever's longer throws over Di2 buttons when things get bumpy.
A Swiss-made Berner derailleur cage with huge pulley wheels that supposedly reduce friction
The Bontrager label is found on nearly everything else, including the 50mm-deep Aeolus 5 D3 carbon wheels, 140mm-long Race XXX Lite stem, Team Issue saddle, and 44cm-wide anatomic-bend aluminum Race Lite handlebar. Filling in the rest of the gaps are Nokon aluminum housing throughout, SwissStop's latest Black Prince carbon-specific pads, titanium-spindled Speedplay Zero pedals, and a single wrap of standard Bontrager cork tape.
Actual weight as pictured is 7.5kg/16.53lb.
|Complete bike specifications
|Trek Domane 6-Series, 58cm 'pro' fit
|Trek IsoSpeed full carbon
|Cane Creek Forty, 1 1/8-to-1 1/2" tapered
|Bontrager Race XXX Lite, 140mm x -7°
|Bontrager RL Anatomic, 44cm (center-to-center)
|Bontrager cork
|Front brake
|Shimano Dura-Ace BR-9000 w/ SwissStop Black Prince carbon-specific pads
|Rear brake
|Shimano Dura-Ace BR-9000 w/ SwissStop Black Prince carbon-specific pads
|Brake levers
|Shimano Dura-Ace STI Dual Control ST-9000
|Front derailleur
|Shimano Dura-Ace FD-9000
|Rear derailleur
|Shimano Dura-Ace RD-9000 w/ Berner pulleys and cage
|Shift levers
|Shimano Dura-Ace STI Dual Control ST-9000
|Shimano Dura-Ace CS-9000, 11-25T
|Shimano Dura-Ace CN-9000
|Shimano Dura-Ace FC-9000, 175mm, 53/39T
|Bottom bracket
|Trek BB90 integrated w/ Enduro XD-15 bearings
|Speedplay Zero Titanium
|Bontrager Aeolus 5 D3 tubular
|Front tire
|FMB Paris-Roubaix tubular, 25mm
|Rear tire
|FMB Paris-Roubaix tubular, 25mm
|Bontrager Team Issue
|Seat post
|Bontrager Ride Tuned Carbon seatmast
|Bottle cages
|Trek BAT Cage (2)
|SRM PowerControl 7
|Other accessories
|Nokon cables and housing
|Critical measurements
|Rider's height
|1.86m (6' 1")
|Rider's weight
|82kg (181lb)
|Saddle height, from BB (c-t)
|Saddle setback
|Seat tube length, c-t
|Seat tube length, c-c
|Tip of saddle nose to C of bars
|Saddle-to-bar drop (vertical)
|Head tube length
|Top tube length
|Total bicycle weight
|7.5kg/16.53lb w/o computer


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I've joked that to-do apps are like gym memberships -- something people throw money at out of guilt and good intentions, but seldom follow through on using. Finish by Basil, just released for the iPhone, aims to to help with that through a combination of good design and the understanding that failure often is an option. In fact, Finish is crafted precisely with procrastinators in mind.
Here's the gist. You create a to-do -- name it, date it, and done -- and assign it to a time period that's sorted into short term, mid term, or long term. As time passes, the tasks automagically re-sort accordingly. If you don't get it done on time, rather than make you feel like complete jerk, it just moves it to the next appropriate time frame and subtly urges you to boot yourself in the butt and get it done already.
Basil has done a lot to de-stress the to-do experience as well, keeping long, intimidating lists out of sight until they really need to be in mind, and letting you choose a notification level that bests suits your temperament. Whether you're easily distracted or truly overwhelmed, time-frame based tasking might be just what you need.
Controls are gesture based for the most part, but they're well hinted -- sometimes too well hinted, with expository text that lingers long after you get the hang of it -- and there are buttons where there should be, so you can spend your time using instead of figuring out how to use.
It's iPhone only, so multi-device users and power sync-ers take note. But if all you're looking for is an elegant, thoughtful, realistic way to manage your tasks, give Finish a look. And if you've tried it already, add your thoughts in the comments.
- $0.99 - Download now
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Anima's performances or early music are fresh, sincere, joyous and powerful. Since 2005, the group has soothed and delighted audiences with programs that connect today's listeners with the music of 400 years ago.
Anima specializes in music for small ensemble and voice from the Baroque and late Renaissance, played on period instruments. The group features soprano Beth Anne Hatton, Baroque violinist Vita Wallace, viola da gambist and lirone player Motomi Igarashi and harpist Christa Patton, and often expands to include other kindred spirits such as mezzo-soprano Hayden DeWitt, violinist Julia Wedman, and harpsichordist Barbara Weiss. As individuals, these artists have performed and recorded with ensembles throughout the eastern U.S. and continent-wide.
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Add new excitement to mealtime with these educational and entertaining double-sided, write on, wipe off placemats. These durable activity mats are ideal for use with our write on, wipe off multi-colored crayons and are available in a range of topics from math to maps!
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For years scientists and other specialists all around the world have been searching for a way to cure cancer. Something no one was expecting is that in 2012, people have come to realize that one deadly illness may lead to the cure for another.
For years scientists and other specialists all around the world have been searching for a way to cure cancer. Something no one was expecting is that in 2012, people have come to realize that one deadly illness may lead to the cure for another.
Doctors at the University of Pennsylvania may have found the most significant advance in cancer/HIV research. In an experiment, the researchers removed T-cells (a form of white blood cells) that the body uses to fight disease from the patients. Using a modified, harmless version of HIV (in which they extract the DNA from the virus) they inserted genes into the white blood cells (this does not give the patient HIV). The modified T-cells carry chimeric antigen receptors and proteins by which they use to recognize and kill multiple cancer cells. After this, they genetically engineer T-cells, and the doctors inject them back into the patients. Chemotherapy kills any remaining T-cells in the patient. The doctors don't want unmodified T-cells impeding the new ones.
In similar past experiment treatments for several types of cancer, the reinjected white cells killed a few cancer cells and then died out. This time they inserted a gene that made the white blood cells multiply by a thousand inside the body (just as the HIV virus would). In a sense, white blood cells become "serial killers" relentlessly tracking down and killing the cancer cells in the blood, bone marrow and lymph tissue.
Doctors have treated four leukemia patients during testing (who volunteer to be tested). Treatment made the most common type of leukemia completely disappear in three of the patients and reduced it by 70 percent in the fourth. In each of the patients, as much as five pounds of cancerous tissue was completely destroyed in a few weeks, and a year later it is still gone.
You, as well as many others, may wonder why has this remarkable treatment has been tried so far on only four patients. The National Cancer Institute and several pharmaceutical companies declined to pay for the research. Neither applicants or funders discuss the reasons an application is turned down. Our best guesses are the general shortage of funds and the concept tried in this experiment was too novel and too risky for consideration.
Over the past 10 years,we have tried to monitor the body's immune system's fight against cancer. The past has shown partial success and then subsequent failure. Of course all things in medicine are not perfect, nor are the ones who discover these treatments and cures, but they all have side effects.
After this treatment, patients have been known to feel flu-like symptoms such as high fever, chills and nausea/vomiting. A 7-year-old girl, the first child who was used for testing, was terminally ill with leukemia, and her parents had 48 hours to make a decision for their daughter before she would have potentially went into organ failure. They said it was "their only option left." This research and testing saved her life.
It is very important to know that this treatment does not give the patients HIV because the viruses contain their own DNA (yet are not living according to their other characteristics), and the specialists remove the DNA to make it harmless before injection.
With that being said, is this the true cure for cancer? Will we hear about more life-saving cases like this in the near future? They are doing their best to save as many lives as they can using all of the tactics that have succeeded so far in this research.


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Art can make a crucial difference for condo buyers who are either downsizing or upsizing, often first-time buyers who want to switch from renting to owning.
While upsizers may not bring a lot of art with them, the downsizers will likely have collected many pieces over the years. But what looks great in a large two-storey home will differ from what complements a smaller space.
Condo buyers may want to reinvent their art pieces by reframing or grouping them in a new way to give a different perspective to their collections. By making one wall a gallery wall, for instance, you can completely change the look of a hallway.
You may want to seek the help of an art consultant who is savvy about local and international artists, such as Ottawa-based Lauryn Santini.
For condo art, Santini recommends an eclectic look. She suggests "a mix of either bold, dynamic, modern art, with traditional furniture and décor, or vice versa."
First-time buyers or young professionals may want to start acquiring an art collection in a systematic way. But many people cannot afford to walk into a gallery and buy art after they've already paid a bundle to buy, move into and furnish the condo. I suggest adding an art component into the overall furnishing budget.
An alternative is renting art. Numerous galleries and museums across Canada operate art rental services. Rental intervals range between one month and one year. The Canada Council for the Arts Art Bank (artbank.ca) also rents art, although it primarily services businesses.
But how do you decide what kind of art to hang? Scoping out art, especially the contemporary collections in the National Gallery of Canada and other regional and national galleries and museums across the country, is a great way to start honing one's taste. Private galleries in major urban and other centres also offer inspirational ideas. Also seek out galleries that showcase admired local artists.
If you've moved from a house and have a lot of art, it may not look the same in your condo. But don't despair - reframing your art can be a great way to freshen up the look and renew your appreciation of the work. Different frames and gorgeous mattes with filets will not only change the look of the artwork but may also better suit the new rooms and lighting patterns of your condo.
If you don't have any art, consider investing in some large pieces that may fill up a focal wall and add colour to a minimalist condo that has minimum furniture.
For example, framed posters and blown-up photographs also count as art. If you have taken beautiful landscape photos in Costa Rica or absolutely adore The Godfather, consider framing your photos or purchasing classic movie or theatre posters. Large mats and ornate frames can make a poster look like an expensive focal piece.
Though outfitting your condo with art may seem like a daunting task, it will definitely be worth the effort and investment. Decorating the walls will elevate the space from a condo unit to home sweet home.
So visit your local galleries and have some fun with art.


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SCMS 2013 + Reading
I spent an energizing few days at the Society for Cinema & Media Studies (SCMS) conference in Chicago recently. It was a great opportunity both to encounter lots of interesting work and to socialize with friends old and new.
In my memory, I will always associate this year's conference with the presence of Victor Perkins. Victor retired last year from the faculty of the University of Warwick, but you wouldn't know it from seeing him at the conference. Impeccably attired in a three-piece suit, he seemed omnipresent, delivering a paper, participating in a well-attended workshop on "close analysis", and attending various sessions at which his questions were unfailingly precise and thoughtful. [Correction: Victor writes to say that in fact he was wearing a formal jacket, not a three-piece suit, indeed one with an interesting story behind it. I must have him recount it to me some day.] If you haven't yet had a chance to read it, his recent BFI Classics book on Renoir's Rules of the Game is marvelous.
For me, the highlights of the conference included the following presentations:
-- A panel on philosophy and the films of Terrence Malick that included Dan Morgan, Richard Neer, Lee Carruthers and Marc Furstenau.
-- A popular workshop discussion (with over a hundred people in the room) on the past and future of "close analysis", with Victor, Elena Gorfinkel, Lesley Stern, and Mary Ann Doane.
-- A panel on "Style and Rhetoric in the Movies" with papers by Victor (on "pace" in film), Gilberto Perez (on movement of the camera that accompanies movement of characters), and George Wilson.
-- Gerd Gemünden on the parallels and differences between the films of Lucretia Martel and Christoph Hochhäusler.
-- A workshop discussion on the genre of the "American Smart Film" that included Jeffrey Sconce, who coined the term in an article in the journal Screen ten years ago, and the Australian scholar Claire Perkins, who has just written a book about it.
-- Burke Hilsabeck on the intersection between Jerry Lewis and abstract expressionism.
-- A workshop on "publishing on digital platforms" that included John David Rhodes, co-founder of World Picture journal.
-- Dennis Hanlon on intertextuality and hypertextuality in the work of Hindi popular cinema director Manmohan Desai.
How handy: Catherine Grant has posted full-text versions of several papers presented at the conference.
Links to recent reading:
-- "Having an Idea in Cinema" by Gilles Deleuze, a transcript of a 1987 lecture, at the blog Diagonal Thoughts.
-- The new issue of the journal Paragraph is devoted to André Bazin. One of the essays, "Bazin's Modernism" by Dan Morgan, is downloadable here.
-- This year's edition of the Cinema Ritrovato film festival in Bologna looks great: Allan Dwan, European Cinemascope films, early Chris Marker, early Japanese sound films, a tribute to Vittorio De Sica as both actor and director, and much more.
-- The new issue of Cinema Scope includes Jonathan Rosenbaum's Global Discoveries on DVD column; Thom Andersen on Wang Bing's Three Sisters; Adam Nayman's interview with Joseph Kahn, director of the teen horror-comedy Detention; and Shelly Kraicer on Wong Kar-ai's The Grandmaster.
-- There are new issues of: Senses of Cinema (rounded up by Catherine Grant); Interiors Journal; Film Comment; Cineaste; and Desistfilm.
-- Adrian Martin at Filmkrant: "Film analysis today, in its overriding emphasis — often exciting and revealing — on details, fragments and moments, has somewhat lost sight of the total structure, the multi-levelled form of a work." Also, Adrian has a piece in Australian Design Review titled "Intimate Metamorphosis: Film and Architectural Space". Finally, via Adrian on Twitter, links to four interviews: Jean-François Chevrier on 'artistic hallucination'; Gilbert Simondon ("Is not all Creation a Transgression?"); Jean Douchet on 'constructing the gaze' from 1993 in Framework; and, at Screening the Past, Raymond Durgnat interviewing Stephen Dwoskin in 1984.
-- An interview with Steven Shaviro at Figure/Ground.
-- A conference in two weeks at the University of Pennsylvania in Philadelphia that looks very interesting: "The End of Cinema and the Future of Film Studies", featuring Jonathan Rosenbaum, Dudley Andrew, Francesco Casetti, Mark Betz, and others. (Via Shekhar Deshpande)
-- The online Brazilian film magazine Cinética has now started publishing English-language versions of articles from its archives. (via Filipe Furtado).
-- Links to many essays written by Gilberto Perez for the London Review of Books.
-- Two great movie-image Tumblr sites: "If We Don't Remember Me" (via Veronica Fitzpatrick) and "Visions of Light" (via Trevor Link).
-- Catherine Grant interviews Tom Brown on the subject of direct address in cinema; and has a post in tribute to the late Donald Richie.
-- Steve Rybin's "The Actor's Vision: Three Perfomances by Jessica Chastain" at The Cine-Files.
-- A recently recorded 90-minute interview with David Cronenberg.
-- "Towards a Pure Fiction: Cecil B. DeMille" by Luc Moullet, translated by Ted Fendt; and "Some Violence is Required: A Conversation with Pedro Costa" by David Jenkins. At MUBI.
-- Ignatiy Vishnevetsky on Monsieur Verdoux for Criterion.
-- Danny Kasman at MUBI on a couple of moments of Ozu's cinephilia.
-- David Davidson: "Cahiers du Cinéma and M. Night Shyamalan".
-- Oren Shai on the genre of the women-in-prison film in Bright Lights Film Journal.
-- A look at Sergei Eisenstein's bookshelves (at Slate).
-- A great six-minute viral video that shows the extent of US income inequality.
-- I've just received, and I'm looking forward to reading, Jacques Aumont's 'little book', "Montage".
pic: La règle du jeu (1939).


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ABACUS—Introduction to Semiconductor Devices
When we hear the term semiconductor device, we may think first of the transistors in PCs or video game consoles, but transistors are the basic component in all of the electronic devices we use in...
Closed | Responses: 1
please help me by giving a detailed idea on fermi level..do suggest some reference online sites for further guidance????
ECE 656 Lecture 12: Scattering and Transmission
30 Sep 2011 | | Contributor(s):: Mark Lundstrom
Outline:IntroductionPhysics of carrier scatteringTransmission and mfpMFP and scatteringDiscussionSummary
Carrier Statistics Lab Video Demonstration
23 Sep 2010 | | Contributor(s):: Saumitra Raj Mehrotra
This video shows: Basic input deck for the tool,Simulation run of Temperature sweep with constant fermi level, Simulation run of Temperature sweep with constant doping.
Discussion Session 1 (Lectures 1a, 1b and 2)
08 Sep 2010 | | Contributor(s):: Supriyo Datta
Lecture 1b: Nanotransistors - A Bottom Up View
20 Jul 2010 | | Contributor(s):: Mark Lundstrom
MOSFET scaling continues to take transistors to smaller and smaller dimensions. Today, the MOSFET is a true nanoelectronic device – one of enormous importance for computing, data storage, and for communications. In this lecture, I will present a simple, physical model for the nanoscale MOSFET...
Illinois ECE 440 Solid State Electronic Devices, Lecture 12: Quasi-Fermi Levels; Photoconductivity
out of 5 stars
05 Jan 2009 | | Contributor(s):: Eric Pop
ECE 606 Lecture 13a: Fermi Level Differences for Metals and Semiconductors
16 Feb 2009 | | Contributor(s):: Muhammad A. Alam
Short chalkboard lecture on Fermi level and band diagram differences for metals and semiconductors.
Thermoelectric Power Factor Calculator for Superlattices
18 Oct 2008 | | Contributor(s):: Terence Musho, Greg Walker
Quantum Simulation of the Seebeck Coefficient and Electrical Conductivity in 1D Superlattice Structures using Non-Equilibrium Green's Functions
Illinois ECE 440 Solid State Electronic Devices, Lecture 6: Doping, Fermi Level, Density of States
04 Dec 2008 | | Contributor(s):: Eric Pop, Umair Irfan
ABACUS - Assembly of Basic Applications for Coordinated Understanding of Semiconductors
16 Jul 2008 | | Contributor(s):: Xufeng Wang, Dragica Vasileska, Gerhard Klimeck
One-stop-shop for teaching semiconductor device education
Exercise: MATLAB Tool Construction for Degenerate/Nondegenerate Semiconductors That Includes Partial Ionization of the Dopants
29 Jul 2008 | | Contributor(s):: Dragica Vasileska, Gerhard Klimeck
This exercise teaches the students how to calculate Ec-Ef from charge neutrality for general Fermi-Dirac statistics and compensated semiconductors. As such it then allows the student to calculate temperature dependence of the electron and hole densities as well as the position of the Fermi...
BJT Lab
06 Feb 2008 | | Contributor(s):: Saumitra Raj Mehrotra, Abhijeet Paul, Gerhard Klimeck, Dragica Vasileska, Gloria Wahyu Budiman
This tool simulates a Bipolar Junction Transistor (BJT) using a 2D mesh. Powered by PADRE.
Semiconductor Device Education Material
28 Jan 2008 | | Contributor(s):: Gerhard Klimeck
This page has moved to "a Wiki page format" When we hear the words, semiconductor device, we may think first of the transistors in PCs or video game consoles, but transistors are the basic component in all of the electronic devices we use in our daily lives. Electronic systems are...
Why is Fermi level always constant in an equilibrium problem?
Open | Responses: 1
I find it difficult to visualize (or concretely understand) the fact that Fermi level should universally stay constant in an equilibrium between different materials.
I have seen this so many...
Where is fermi level located in bandgap of Carbon Nanotube ?
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It is well known that a Schottky barrier is formed at Metal-Nanotube junction. To draw band diagram of Metal-CNT system, Band diagram of Carbon Nanotube in vaccume should be known. When both...


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Aberdeen and Dundee United draw 2-2 in SPL clash at Pittodrie
Niall McGinn's second-half free-kick gave Aberdeen a 2-2 draw with Dundee United in Wednesday's SPL clash at Pittodrie.
Last Updated: 02/01/13 5:31pm
The home side had taken an early lead through Scott Vernon, but Gavin Gunning turned home a leveller, and Dons goalkeeper Jamie Langfield put through his own net to give the Arabs an unexpected half-time lead.
However, top scorer McGinn blasted a free-kick into the top corner to level the scores, and see that both sides began 2013 with a point.
Before kick-off, the selection which caused the biggest stir was the inclusion of John Souttar at right-back for Dundee United. The Aberdeen-born 16-year old was making his debut in his home town, and entered the record books as the youngest man ever to play for the Arabs at 16 years and 99 days.
The home side had the lead after 11 minutes. Joe Shaughnessy slipped a neat ball inside full-back Barry Douglas, and recalled winger Ryan Fraser hit the bye-line before pulling the ball back for Vernon to stroke home from six yards.
They could have had another shortly after, when Souttar's slack pass allowed McGinn to run from his own half. He checked, awaiting support, before opting to go himself, only to see his eight-yard shot palmed onto the woodwork by United keeper Radoslaw Cierzniak.
But the visitors were on level terms after 20 minutes. Daly's effort from a Douglas free-kick was saved by Langfield but he couldn't hold onto it, and Gunning threw himself at the ball to find the net from close range.
And they could have gone in front five minutes later had Johnny Russell not been so wasteful after an incisive counter-attack.
Jonny Hayes' corner was headed clear at the near post, allowing Stuart Armstrong the freedom of Pittodrie on the left. He played in Russell at the edge of the Dons area, but the striker shot straight at Langfield.
The striker passed up an even better opportunity just before the half-hour when Willo Flood dinked a neat pass into his path, but with only Langfield to beat he blazed over the crossbar.
He was again involved when his side did take the lead after 34 minutes- but it was Langfield who had the travelling support singing his name.
Russell sent in a low cross from the left, which Langfield seemed to have covered but, perhaps distracted by the run of Flood in front of him, the goalkeeper allowed the ball to slip through his legs and into the net.
The home side were back on level terms after 53 minutes, and it was top-scorer McGinn who grabbed the equaliser. Referee Alan Muir deemed Gunning to have fouled the former Celtic man as he went up for a header, and McGinn crashed his 20-yard free kick high past Cierzniak and into the top corner.
It was a nervy ending for United as Cammy Smith saw a low shot saved by Cierzniak, before a superb recovery challenge from Gunning denied McGinn, after Gunning's own hesitation seemed to allow the striker through on goal.


text:
We all know that had Johan Santana gotten more bullpen and run support this season he'd be closing in on 20 wins if he weren't there already.
For all that money, Santana should have been a given, and he turned out that way.
But, Mike Pelfrey opened the season at 5-9 lifetime. He's now 18-17 lifetime. He has a long way to go in his career, but he's made giant strides this season. His development might be one of the most important things to happen to the Mets this season. Where they would be with last year's Pelfrey is a frightening thought.


text:
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Mitochondria are often depicted as static, cylinder-shaped organelles, but time-lapse studies reveal that the important energy generators may change shape and move about the cytoplasm on an almost continuous basis. These activities often appear to involve the cytoskeletal microtubules, which influence the characteristic direction and dissemination of the mitochondria in various kinds of cells. The number of mitochondria present in a cell is related to the metabolic needs of that cell, and may range from a single large mitochondrion to thousands of the organelles. Their size generally ranges from 1 to 10 micrometers, making mitochondria large enough to be observed with a light microscope. The organelles were originally identified during the 1800s, and were commonly believed to transmit hereditary information until after the beginning of the twentieth century. Most of the modern understanding of the functional role of mitochondria did not develop until after a method for isolating the intact organelles was developed in 1948.
The popular multiple fluorophore combination of MitoTracker Red CMXRos, Alexa Fluor 488 conjugated to phalloidin, and Hoechst 33258 was employed to perform a triple label experiment on the monolayer of African water mongoose cells presented above. The trio of fluorophores stains the cells with red (mitochondria), green (filamentous actin), and blue (DNA in the nucleus) fluorescence emission. Images were recorded in grayscale with a QImaging Retiga Fast-EXi camera system coupled to an Olympus BX-51 microscope equipped with bandpass emission fluorescence filter optical blocks provided by Omega Optical. During the processing stage, individual image channels were pseudocolored with RGB values corresponding to each of the fluorophore emission spectral profiles.
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- AnonymousNovember 1, 2011 at 10:10 PM
Howabout make the pets a character item? Such as have them on the character's shoulder or flying behind them>ReplyDelete
- AnonymousNovember 1, 2011 at 10:15 PM
Maybe you should have the pets either be small creatures, equippable on a character's shoulder, flying pets that just fly around in the general area, or large pets that are ridable. Or all three.ReplyDelete
- AnonymousNovember 1, 2011 at 10:18 PM
second yay and could you just make the spot big enough to fit a character and any hypothetical pet and you both take up the same spot and you either attack as a team or you and your pet both attack seperately?ReplyDelete
- PokemanNovember 1, 2011 at 10:18 PM
2nd or third! and hi Dan! haven't seen you for awhile.ReplyDelete
anyway, i wanted to say, will the pets have elemental powers?
- AnonymousNovember 1, 2011 at 10:19 PM
oh and I winReplyDelete
- AnonymousNovember 1, 2011 at 10:28 PM
second is mineReplyDelete
Alright! PETS!!! =DReplyDelete
I got a bit scared with all the talent points spent to make the pet useful but lets see how it goes. I think less talent points from the char and the pet having their own talent trees would work better no?
About the placement. What I was thinking was to create some pet specific spots. so the pets would be placed individually like a char but at those spots (that would only show when you were draging a pet to place or to change position).
About the buff (complementary to what I was saying) you could have different kinds of buffs, some would work like the normal chains (so you'd have advantage to place the pet nearby) while others would have infinite range and would affect just the pet and the pet owner.
About the pet apearing only when attacking... it hurts just to think. Not only not having the pet standing there but also all the game mechanics associated with the pet that would be lost.
Pets as chars, well IMO, it doesn't make sense. I do like the multi pet idea that could be inserted in some other way (like a tree of talents of beastmastery that would unlock the control of a 2nd eventually 3rd etc pets). But pets should be part of 1 char, independent individuals but at the same time part of each other. Imagine the "pack leader" scene would have no room for armored tanks + full dps + skillful class + caster...
There could even be a Pet more oriented class like a hunter/druid that could have the referred progression on beastmastery with bonus pets and buffs on the pets while tossing some arrows or off-healing (instead of having a less powerful warrior with a not that useful pet lol).
Another thing I'd like to discuss if not reserved for other time is how to get/place the pets. Is there any idea where/how to get the pets? (I mean the mechanics, like quest/pokemon like/drops?)
And if you remember my post on pet color looks/variations etc for rarity but with same stats or with an extra on reaaaaly kickass ultra rare pets of each family, that would lead to trying to collect pets (witch is AWESOME) but would also mean we'd need to have stables/storage for them. Anything thought on that? If not the pet guy is here to remind you so when the time comes they come awesome! =D
Since I could stay here all night talking about pets I'll leave it for here (for now muahaha =P)
Just as a final note to show how you can use the pet families to give a lot of variety with not that much work take this as an example: http://www.wow-petopia.com/ you can see how most families have 1 or 2 different forms and the rest is just color changes ;)
Gratz to the people you read till here, you deserve cool pets =P
LOVE IT!!!!!!!!!!!!!!!1ReplyDelete
- AnonymousNovember 1, 2011 at 11:10 PM
nice ! go on and please work on multiplayer on ptd !ReplyDelete
- AnonymousNovember 1, 2011 at 11:11 PM
I like the idea of investing in pet points, but the placement is a little tricky :/ReplyDelete
I think the best solution is to just have character spots that don't support pet placement. This would require more consideration on strategy: do i want the best spot without the pet, or the lesser spot with the pet.
Also, I like the flying pets being more versatile, in that they can be anywhere. You'd balance that out by making the grounded pets stronger in overall stats than the flying pets.
Also...Second :D
Super excited for January :D
- Nicholas SmithNovember 2, 2011 at 12:14 AM
2nd yay looks good hope it comes out soonReplyDelete
You ever play disgaea i get a sense of similarity's in some of the stile. Perhaps its just me. In disgaea you could make or capture monster and play them as characters with no Class. Dragon was a dragon, Cat girl was a Catgirl. (yes lol catgirl)ReplyDelete
I never liked pets and in most cases it doesn't make scene unless your a beastmaster or something. Rangers have one Loyal pet and wizards have Familiars that granted small bonuses and did a few other things. Birds could spy from the air, cats and owls could catch mice if you were starving to death, Cats and weasels could sneak into places you couldn't, Weasels could steel stuff from fleeing enemy's. I don't particularly see your fella starving to death and needing food badly but you get the idea. Short of the beastmaster raising a lion there not going to be in combat. Not to mention there were consequences to loosing the Familiars often harsh ones.
The other application is a convergence of "pet" and mounts. But what role if any mounts will have is up to you. Paladins got mounts which was normally a Paragon of a war horse.
Its kinda world based anyway everyone basically going to use horses and caravan or are wyvern riders and gryphon rider going into battle only to be joined buy Amazons on Pegasus over a magic forest with a giant tree.
Final note They had no pets in Lord of the rings simply cause it was impractical But there were intelligent giant eagals that played a helping hand though i would find them fairly ineffective (but still with a powerful beak) in land combat. You could say the Cave troll the orcs used in the mines was a pet of sorts.
Oh heck why not Lets have a dodo bird pet that give us +3 to magic find. :P
- γειά σου (Greek for "hello")November 2, 2011 at 1:57 AM
That's a sketch of THE KING WHELP!!! (he even has a little crown ^_^)ReplyDelete
I can't wait to start playing HTD!
- Chris TanNovember 2, 2011 at 2:17 AM
I like the first and second options more. The third option, not so much. Pets are meant to be support, not actual characters (at least in my view they're support). That's why the first two options work so well. The first option makes pets the equivalent of a healing/support tower in other Tower Defense games. The second option actually allows you to utilize the pets as equipment (almost). I suppose the third option works though. After all, if you can become the leader of a pack of wolves in Minecraft, why not in HTD?ReplyDelete
Leveling it up using the class skill system...looks like we've got a lot more decisions to weigh in the future.
Small update is small, but I'm certain that Pets will be the tipping factor in future battles.
- AnonymousNovember 2, 2011 at 2:51 AM
Maybe the pets could just roam around in the paths where the enemies walk and attack any enemies that are in rangeReplyDelete
- AnonymousNovember 2, 2011 at 5:58 AM
I;d rather the pets be like characters, so we can really feel like they are useful, and not just a dps increase for our heroes.ReplyDelete
- OvamiatNovember 2, 2011 at 1:23 PM
No pets please... or at least no felines.ReplyDelete
I can't stand the idea of cats getting hurt (and I mean it: the very idea is making me sick as I type this.)
Of course, I end up sounding like a hypocrite due to my playing of PTD, what with Meowth and Persian being kitties (It's not them that fall into the above case; it's Skitty and Delcatty. I can't play any GenIII games anymore due to those two)
- AnonymousNovember 2, 2011 at 1:32 PM
maybe there could be pet spaces next to the character spaceReplyDelete
I think it'd be fantastic if we could port over a poke from PTD or perhaps by getting certain achievements in PTD be able to use em in other games. I think that'd be pretty fantastic!ReplyDelete
- AnonymousNovember 2, 2011 at 3:12 PM
I think pets should be on the equip menu and in battle if you click on the character there is an extra button which lets you place pets on places also in ptd there were places which you could only place certain types of pokemon so you should have grounded pet and flying pet exclusive places also if you leave your pet on the character it can't fight but it slowly heals and you could have special levels where you can only use pets(different pets should do different damage and have different healing rates also when your attacking, not defending certain pets you can ride to become faster also in normal mode some pets if attached to their owner could take hits for their owner until they die/faint.ReplyDelete
- AnonymousNovember 2, 2011 at 3:33 PM
Can we get a progress list on the next update for ninja-ja?(i can't wait for it:D)ReplyDelete
- AnonymousNovember 2, 2011 at 4:59 PM
i thought the pets would be like dogs and catsReplyDelete
@ Anon 5:58 - Well balanced game (as SnD are working) will make Char+pet do the equivalent dps as other char of the same lvl would. (Specially if its a class oriented to pets, still pets would do more, but the actual char would do less so...)ReplyDelete
The thing is, instead of puting the talents where your sword hits for more dmg you put your pet doing more dmg instead
- AnonymousNovember 2, 2011 at 9:45 PM
You could have pets be regular enemies that you befriend when you beat them (example: 5 enemies rush through and 1 of them is befriendable, but only 5% of the time)ReplyDelete
- AnonymousNovember 2, 2011 at 10:36 PM
Hey I think pets should be part of your party but not take up one of the character slots, but instead have a couple of pet only slots. On the field, pets should be able to go on pet only spots or regular spots if they wanted to. Pets should be a nice addition to your party but shouldn't be as good as a character.ReplyDelete
I like the idea where a pet takes up one of your character slots, but if it will I believe it should have some sort of super attack that your human characters wont have. It should have like a bar that charges up. When its done, you can use your super attack! For example, a dragon pet could just be using claw attacks and shooting fireballs. Its super though is like an inferno of flames that does like double the normal characters attack!ReplyDelete
@Anon 10:10 PM - That's tough because of all the animations with the character moving so much. Also larger pets like a raptor or something wouldn't really work. Having them as an item is interesting but it sounds a bit like throwing out a pokeball or whatever.ReplyDelete
@Anon 10:15 PM - Not sure if you're the same person as the above Anon but sounds about the same idea. There will most likely be things like mounts but those aren't necessarily pets unless we make them dual purpose. In which case you'd still need to have an unmounted version that is nearby.
@Anon 10:18 PM - Hmm, possibly but that would pick up quite a bit of room and probably distance the character and enemies from eachother a lot, causing there to be a gap if they are like meleeing for example. Would have to test it out really.
@Pokeman - Ha, I've been doing the HTD updates every week lately :P The pets could probably have elemental skills but most likely not all at once like your characters.
@kengee - Cool, what did you win?
@Anon 10:28 PM - You and the Anon in second could be the same person.. so maybe ;)
@Gon 10:54 PM - It could go either way it depends really. If the pets are like entirely their own character then they would probably be more in-dept as far as the skills they have otherwise it's ultimately just an extension of your character that has some options and fights along side you.
What exactly would the purpose of pet specific spots be? Remember there's going to be a lot of spots you can place your characters so it's not like your 5 characters alone are going to fill all the spots anyway.
Yeah, there might be some buffs like that.
I agree, I was just putting the idea out there. Sometimes it's easier to come up with an improvement to something rather than starting from scratch.
Oh you're saying one character having more than one pet? Hmm, maybe, there might be some technical limitations there because it would be more stuff on the screen.
There are no specific classes exactly, your class changes based on the skills you choose so you'd just be picking a lot of pet based skills that might have those types of effects.
The mechanic of acquiring the pets will probably be in another post. There's a lot of ways to go about it.
The color variations and such are pretty standard so we'll have that along with unique versions and such, those are always fun. You'll probably have access to many pets at once but only a limited amount that you can have active. Same idea with the characters themselves. Hah stables and things like that would be much later, but you'll probably be able to see them when you are selecting which ones you want to use in battle.
Ah yes, the WoW pets, I heard about them :P
@Luxray - :)
@Anon 11:10 PM - lol
@Scorp - Hmm, that's one way to go about it, good idea.
Right the grounded pets would have something to compensate for the lesser mobility of flying pets.
@Nicholas Smith - Thanks!
@Darvist - Never heard of Disgaea but the character/pet concept sounds pretty typical.ReplyDelete
Well the term "pet" can be any of those things, they aren't necessarily restricted to animals per se. Different pet types would have different skills and such so it would sort of be like what you describe.
The pet/mount idea is a possibility but we haven't really gotten into mounts in general and how they'll work.
The eagle and cave troll examples sound more like something you trigger every once in a while or more part of the environment. Not really a pet as far as something that sticks with you the whole time.
Haha, dodo birds are awesome
@γειά σου - Lol
@Chris Tan - You can do that in Minecraft? Go figure, I guess they've done some updates since I last saw it. I was actually thinking of EQ ha
I meant leveling up the class skills, not leveling up the pet. That would be like normal.
@Anon 2:51 AM - They would be stationary like the characters. You could move them but they wouldn't be doing that on their own.
@Anon 5:58 AM - Well, they'd still be useful even as an addition to your character. Not simply DPS either their skills would depend on the pet type. For example some might me support pets.
@Ovamiat - You could just choose not to use any of those pets if you wanted :)
@Anon 1:32 PM - Someone else mentioned a similar idea, it's a possibility.
@Guitardood - We don't want any copyright stuff in HTD so probably won't see that. There could very well be other cross-game things but not Pokemons themselves.
@Anon 3:12 PM - Interesting idea, it's certainly a option do have something like that.
@Anon 3:33 PM - I don't really have one sorry. I'm working on it, slowly but surely :) I'm trying things as I go so I can learn some more programming things so sometimes I redo something a few times trying different methods. I'm basically learning and experimenting with programming with Ninja-Ja so it's taking a bit more time right now.
@Anon 4:59 PM - There would be many types.
@Gon 5:28 PM - Yeah, that's pretty much how it would work. Of course with the pet having skills and such it gives your character a few more options and whatnot during battle.
@Anon 9:45 PM - The act of actually acquiring pets hasn't really been elaborated on, I'll probably get into that in another post. But yeah it could be something like that.
@Anon 10:36 PM - I like the idea but If I'm understanding you correctly the pets are basically not linked to any of your characters. So I'm not sure how you would make one character's pet skills affect a pet that isn't associated with him. Maybe if the skills just affected all pets on the field and stacked or something. That way if you had more than one character with the same pet skills they wouldn't be wasted.
@Walidd - The pets would probably have some unique skills that your characters can have. The idea of a super charged attack is interesting, especially if you can get special group attacks going with other pets on the field.
will there be shiny pets or Armour like ptdReplyDelete
- AnonymousNovember 4, 2011 at 12:42 PM
I agree with you in thinking that pets should be left on the field, mainly as a visual incentive for investing in the skill and to allow them to benefit most from you/you from them. If they act as a character themselves then don't feel as if it's inviable because of their being limited, just compensate on making them excel in their purpose.ReplyDelete
Frankly, I feel the suggestions you made would all be useful for various reasons, but I'd emphasize in mapping them out the necessity to invest enough points in making a pet something more than novel.
An interesting thing would be to try to do a behavior similar to the animals they represent, like wolves being more effective in packs (not merely a buff they receive, but that they aren't widespread), a falcon being about being furtive, and so on. It would be more difficult, but you could put a specific range limitation on some animals, or give debuffs if you use a predator/prey combination. It's not real, naturally, but realism has worked in most other art/entertainment forms fairly successfully.
There's a lot of fluidity in the game (the good kind) so far, and just like with Sam, from waht I've seen at least, you'll do well regardless of the path you take.
- AnonymousNovember 4, 2011 at 2:30 PM
Pets could be buyable with SnD coinsReplyDelete
- AnonymousNovember 4, 2011 at 2:38 PM
I think pets should be equiptable and bought in shops instead of using skill points. -The ManReplyDelete
I like the dragon drawing layout. I wish to draw dragons, but I am only being able to draw really good, the parts of dragons, when I draw. For example the eye of a dragon and the one side of the feet of a dragon. If I could learn to draw dragons for my game that I would like to do. Relating to a story I'm writing and to make the book. I will just admit that I'm know a bit programming, but I'm right now learning to program and would like to have a career for computer science, computer programming, game designer, and education programs programmer. I have a netbook and I'm so interested in computers that I would like to become a computer programmer. So I would like try to help with the game drawings of dragons and send the drawings that I made to you, but how could I do that. Sabruro (nickname). And thanks dan for reading, and sam also, if you're reading.ReplyDelete
- AnonymousNovember 4, 2011 at 10:16 PM
1 Thing to pet/characther thing:pets per map.Like you can have up to 5 wolves in a single map(wolve pack) or one fire-breathing dragon at once.To avoid under/over-powering.ReplyDelete
And why some people think of pets as items? They are LIVING THINGS,for God's sake...
- AnonymousNovember 5, 2011 at 12:48 AM
NICE DRAGON!!!ReplyDelete
This is the 1st time i haven't read the comments.ReplyDelete
But any ways why don't you just have all spaces have enough space for both...
like you have one island BUT instead of having only 1 space (the "A") have 2: "AA"
hope you understand and hope everyone well
- AnonymousNovember 5, 2011 at 7:03 AM
personally i dont like the desgign of the dragon.The pose and the whole design itself deforms it. Id take out the snake-ish style and do it chubbierr, either that or change the pose into 2-feet likeReplyDelete
- AnonymousNovember 5, 2011 at 8:11 AM
dragon=whelp kingReplyDelete
Hey Dan,ReplyDelete
Will there be a place to keep all your pets n to upgrade them (ex. give them armor,weapons,let them learn new attacks upgrade stats) , maybe merge them into something (ex. maybe u have a bird with ability flight n a land dragon with high defense u merge them to get a flying dragon with high defense)
- AnonymousNovember 6, 2011 at 3:13 AM
Is there a reason it couldn't work like the type specific towers in PTD? Like around every spot for heroes, there'd be a few pet-only spots...ReplyDelete
- AnonymousNovember 6, 2011 at 4:59 AM
Pleas, dont get pets from skils... Itd be much better if we could get them from achivements, quests, doing something good inPTD and so on. That way pets could be collectable, credit for those with the rarest pets. Ro make this work i would think that you can make pet spots wich are spots ment for pets. You buy/earn a pet equip it on your characteer and use it in combat. I dont like the idea of skill pets, unless it is hunters or druids in the picture.ReplyDelete
@ Dan - the pet exclusive spots were for some reasons.ReplyDelete
1st to keep the pets closer to the pet owners (even if you have loads spots doesn't feel right to have the chars balled up, but the pet right next to the his owner would not seem strange)
2nd with those spots just being seen when you move/place a pet you don't feel like missing nothing if you don't have one but would feel more comfortable in case you have. Imagine the tiny island example with the ranged unit shooting arrows that only 1 char spot would seem natural there, 1 or 2 pet slots would probably also fit in there cause the space you need around you to another random human isn't the same as with your dog, if you know what I mean.
3rd is buff related, not sure how all the chaining will be but if you have 5 chars with their arrangement and buffs a pet would be a 6th slot that could be a mess to place with the buffs so if there were some pet slots in the middle... problem solved =P
"There are no specific classes exactly, your class changes based on the skills you choose" õ.Ô All chars start with the same talent trees? thought there were classes and the talent trees were more like specializations =S
About wow pets =D My main char was a hunter there and I had ALL the awesome extremely rare there was to be, even bugs they didn't fix (like my ghost hydra that was showing as a crocolisk) I love bugs that are just visual and stay =D that was the most uniqueness
Overall exited with pets as always =D
ps: sry the late reply but university is killing me =P
I think i could help with the dragons ideas just send some to my blog and i will just send them to you and with my thoughts. Hope you all like that idea.ReplyDelete
By Sabruro
I think that the pets should be 1 on each character. You could have a smaller square for the pet on top of the character (see link for example pic (VERY fast done)).
i also think that there should be like pink squares for the pet spotsReplyDelete
- AnonymousNovember 7, 2011 at 5:11 PM
I can unfortunately only in German so I'm just the one in the google translator. I am a big fan of PTD and wanted to ask when will HTD and all because what I expected. I understand that is so little out of your blog and google translator is not very productive. So it would be nice if you could answer me in simple English, or even better if you also (Just put in brackets and post again) for me in German posting. Thanks in advance and I hope a good cooperation.ReplyDelete
@ansul - There will probably be unique pets but I wouldn't call them shiny. Maybe armor but probably not visual armor and probably not as much as the actual characters.ReplyDelete
@Anon 12:42 PM - Thanks, the different behaviors for the pets themselves is something that had come to mind as well. It could certianly be interesting although require a little more strategy.
@Anon 2:20 PM - They might be but you'd still be able to get them in game as well it would just require some effort.
@The Man - Equippable or not, it's kind of the same thing as just choosing what pet you want active at the time. As far as buying them in shops, maybe some generic ones but getting good ones would definitely be harder to get than just buying them at an in-game shop.
@Sabruro 9:20 PM - Cool! I wish you the best in your pursuits. As far as the dragon suggestions and whatnot check out Kevin's Blog and let him know: http://kxnhtd.blogspot.com/
@Anon 10:16 PM - That's an interesting idea although it would mean the pet is more of like the player's pet rather than a characters pet. Could be one way of doing it though.
@Anon 12:48 PM - Lol, thanks, I'm sure Kevin appreciates it! :)
@Lux - That's one solution but there's also no reason why the pet shouldn't be allowed to be on any side of the character and not just in the spot that is set up next to your character. We might be limited by space though so it could end up being as you describe but we'll see.
@Anon 7:03 AM - It's just a concept Kevin threw together. Not sure what you mean with the 2-feet pose though.
@Anon 8:11 AM - Maybe :P
@lord kyurem - Something like that is possible yeah but as far as leveing/upgrading and equiping them it'll be similar to how you do it for the characters.
@Anon 3:13 AM - It could, that's one of the options for sure.
@anon 4:59 AM - I think you misunderstood. The Pets aren't acquired by skills, it just gives the character the ability to use a pet and increase his effectiveness with it. The pets themselves would be from capturing them, buying them, etc.
The pet spot idea seems popular, that's certianly high up on the list of things to try.
@Gon - If there are multiple pet only spots it doesn't necessarily mean the pet will be next to the owner unless it was required the pet be within a certain range, like on a leash basically.
Pet sizes may vary a bit so the pet only spots would probably be the same size as the character spots.
Hah, using the pets as links to connect a line of characters is certainly an option but I don't see why you'd need pet only spots to make that possible.
All the characters have the option of going whichever way they choose, it's like instead of picking a class at the start you instead build the class you want as you level but it keeps you on track as far as your choosing of physical or magical elemental skills. And so your class title changes accordingly. It'll make more sense when you see it, don't worry. :)
Haha, bugs just sort of happen so can't promise anything there. :P
No worries about late replies, good lukc with school!
@Sabruro 12:42 PM - Your best bet is to check out Kevin's blog or email him since he takes care of most of that.
@Sparx 1:03-1:04 PM - Someone else mentioned something like that but it doesn't really work because the pets will be various sizes and it'll be cool to have some that pick up a full spot while others are just a small creature.
If there are pet only squares then they'll be a different color and only show when you have a pet.
@Anon 5:11 PM - Sorry, I don't know any German unfortunately. There is no HTD release date, sorry. When we have something to for you guys to play it'll be here though. :)
- AnonymousNovember 16, 2011 at 2:43 PM
This Game looks to be Awesome so far!ReplyDelete
I know it's off topic but I think it would be so cool, as an extra, to have the ability to create your own levels to challenge other players!This would be a great feature for PTD aswell!
- AnonymousDecember 5, 2011 at 10:21 PM
I think pets are awesome but you could add mounts to you know the things you ride but i think pets should be seperate like have the flying pets be able to fly around freely and attack whatever also ground pets should just walk freely plus add shops like a pet shop so we can buy cool pets wherever also htd is gonna be awesome and ii think the next ptd birthday give away should be celebii thanks sam & Dan yyou guys are awesomeReplyDelete
- AnonymousJanuary 4, 2012 at 7:56 AM
You could have them standing next to eachother on the same spot -PatReplyDeleteReplies
- AnonymousJanuary 26, 2012 at 10:10 AM
would be better if you can stand them enywereDelete
- AnonymousJanuary 9, 2012 at 2:14 PM
it's rather that you can catch your petReplyDelete
- AnonymousMay 27, 2012 at 12:59 PM
there should be a platypus petReplyDelete


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I found a couple of "orphan" blocks, leftovers from this quilt:
This is what became of them:
Another thing I found while digging through those baskets was a bag full of fabric strips. I cut them from scarps a couple of years ago, I think I was still living in China at the time. As my scrap basket was quite full again, I cut some more and started to sew them into blocks. This is how far I got. I still have heaps of strips left, so I will continue with making blocks until I have enough for a decent size quilt.
I'm not yet sure how I will set the blocks. I will have to play around with them a bit, I think!
I continued with quilting my little "art quilt". It does improve with lots and lots of quilting, don't you agree?
here, you'll find a quilt of mine; Marianne's Garden. Voting is open until Sunday... hint hint... ;)


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Candace Havens Books & Biography
Candace "Candy" Havens is a bestselling and award-winning author. She is a two-time RITA Award winner, Write Touch Reader and Holt Medallion finalist. She is also the winner of the Barbara Wilson Award. Candy is a nationally syndicated entertainment columnist for FYI Television.
A veteran journalist, she has interviewed just about everyone in Hollywood, from George Clooney and Orlando Bloom to Nicole Kidman and Kate Beckinsale. You can also hear Candy weekly on Big 96.3 (KSCS) in the Dallas/Fort Worth Area. Her popular online Writer's Workshop has more than 1,000 students and provides free classes to professional and aspiring writers.


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Courthouse weddings
The Palm Beach County Clerk & Comptroller conducts about 2,900 ceremonies a year. To find out how to have your marriage ceremony at one of their courthouse locations or to learn about their "Sensible Start Wedding Package," visit My Palm Beach Clerk.
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April 10, 2007
Lipscomb University placed a season best 7th at the Tennessee State University Intercollegiate. The 36-hole tournament was held on the par 72 Greystone Country Club in Dickson, Tenn. As a team, the Bisons finished at a 52-over 916 (304-306-306).
Cory Parkinson finished in 15th place with a team-low score of 221. He shot a one-over 73 on each of the first two sets of 18 holes and rounded out the tournament with at 3-over 75 Tuesday.
Taylor Lewis finished four strokes behind Parkinson with a 9-over 225 (72-77-76). He was tied for 21st in the field of 54.
Andrew Green shot a 20-over 236 (83-75-78) to finish tied for 42nd. Jase Renneeke finished tied for 49th with a 24-over 240 (82-81-77). Dustin Lynch rounded out Lipscomb's team play with a 25-over 241 (77-82-82) for 51st.
In individual action, John Higgins finished tied for 53rd with 251 strokes (91-81-79). Josh Dyer had 258 strokes (83-91-84) for 54th place.
Murray State won the tournament with a par 864. Mitchell Moore of Murray State captured the individual crown with a 5-under 211.
Lipscomb is back in action next Monday for the Atlantic Sun Conference Tournament.


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Los Angeles Clippers (13 - 24) @ Golden State Warriors (15 - 23)
Start time: 7:30 PM PST @ The Oracle Arena
Local TV: CSN Bay Area
Probable starters for the Golden State Warriors:
C - Andris Biedrins
PF - David Lee
SF - Dorell Wright
SG - Monta Ellis
PG - Stephen Curry
Probable starters for the Los Angeles Clippers:
C - DeAndre Jordan
PF - Blake Griffin
SF - Ryan Gomes
SG - Eric Gordon
PG - Baron Davis
Team leaders:
PPG - M. Ellis (25.2) | E. Gordon (23.5)
RPG - D. Lee (9.7) | B. Griffin (12.6)
APG - S. Curry (5.8) | B. Davis (6.8)
SPG - M. Ellis (2.3) | E. Gordon (1.2)
BPG - E. Udoh (1.1) | D. Jordan (1.7)
Game Thread: Los Angeles Clippers @ Warriors 2011-01-14
Talk about the upcoming Warriors game here
Moderators: Mr. Crackerz, JREED, Guybrush, 32
- Posts: 1119
- Joined: Thu Aug 05, 2010 4:53 pm
All Star
They are playing really well right now... beat the Heat tonight.... hopefully they don't play that well on the road.
Guybrush wrote:Amundson is a good guy, and I like him as much as the next person, but god he does suck. I'm trying, I really am, to see what he's good at so far, but I'm either not looking good enough, or he can't do anything of any worth.
Amundson sorely missed on that layup while he got fouled and didn't come close to hitting either one of his free throws.
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- Joined: Sat Jan 01, 2011 9:07 pm
Looks like Biedrins is having another bad game, what a surprise.


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I have been trying out so many types of skincare lately that its punishing me by giving horrid, red lumps. Anti Aging skincare, I have found, maybe effective on fine lines but can be ever so slightly harsh, especially for sensitive ladies like myself.
Then I found and independent natural beauty company in the UK. I like the slightly fairy like purple look of the website and brand so got my hands on the cleanser, a hair solid and powder, called Immaculate Deception which adds a glow to the skin.
I choose cos I love honest and because this formula contains Sandalwood – if you watched The Apprentice UK then you will know that Sandalwood costs a lot more than Cedarwood.
They say:
Cotswold honey gently exfoliates and nourishes, Jojoba oil moisturises and Sandalwood essential oil supplies deep seated remedial action on blocked pores and follicles. The perfect rinse off cleanser for combination or congested skin types, it can also be used as a soothing face pack.
It smells very much like honey and is a very thick, rich textured cleanser. I see why this can be used as a face pack.
The ingredients are VERY simple and natural – which I like after all the nutty amounts of chemicals and acids I've had on my skin lately:
I like this cleanser a lot – it isn't a quick wash kind of thing though since it is very thick, it takes a bit of effort. Perfect for the end of the day cos it takes all the make up off.
I also got Your Hair Looks Great, a deep conditioning pomade which is supposed to make the hair shiny too. Its very good for curl hair and can be used as heat protection. I got it cos I just love the smell of Monoi Frangipani:
Once again the ingredients are very simple, consisting of just Shea Butter and Monoi Frangipani. It worked best for me on slightly damp hair before drying, on the ends. Loved the smell, loved loved loved.
I completely forgot to take a photo of Immaculate deception! This is a powder which is a 'luminosity enhancer'. Its a very light textured, medium toned powder which does look lovely as a highlighter but not as an all over product – not on me anyway as I find it emphasises pores (as many illuminating products do) if you put it on these areas. Stick to the cheekbones, and its gorgeous!
I had a crap experience with Lizzie Rollerball eyeshadow which just didn't work. Comfort & Joy has a selection of rollerballs which are…..wonderful. For one thing the rollerball actually works.
I like the fact the name is on the front of the applicator and not underneath…I just do, ok! You get 1 gram per rollerball, but really its better that way – rollerballs struggle I think when they are overfilled.
Swatches – (L-R) Lapis Lazuli, Mystic Misty, How Now Grey Cow, Fate, Mayan Mayhem.
Are these ok to roll directly on to the eyes? Yes! But they will still need blending like any eyeshadow. As they are loose pigment, I'd advise using a primer as usual. It is a nice way to carry loose shadow around though and it can easily be blended with the finger too.
Rollerballs are £5.50 each, Cleanser was £19, Immaculate Deception was £15.50 and Your Hair Looks Great is £12. Browse , its one of my favourite finds!


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It was the best finish ever for the Lady Bisons in the A-Sun Championships. Their previous best was a fourth place finish in 2008.
North Florida won the championship with a team score of 55. The Lady Bisons finished 18 points behind.
Walker was the fourth highest finisher in the race completing the course in 17:54.50. She earned the A-Sun Freshman of the Year award for her efforts. It was also the best individual finish in an A-Sun Championship for the Lady Bisons in the history of the program.
Walker was one of four Lipscomb runners to finish in the top 20. Junior Ashley Lehman was 11th with a time of 18:03.24.
Freshman Alex Newby finished 13th with a time of 18:10.22. Junior Louisa Van Batavia was 19th with a time of 18:22.88.
Walker was named First Team All-A-Sun. Lehman and Newby were named to the A-Sun All-Conference Second Team.
Walker and Newby were also named to the All-Freshman Team.
Sophomore Shelby Marvel (26th, 18:38.68), sophomore Priya Pappu (27th, 18:40.75) and freshman Tessa Hoefle (29th, 18:44.41) rounded out the top 30.
Freshman Courtney Thomas was 32nd with a time of 18:47.84. Junior Catherine Beals cross the line in 49th place with a time of 19:29.34.
The race was sponsored by USC Upstate.


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(October 23, 2008) - After two straight road matches, the ETSU women's soccer team resumes Atlantic Sun Conference play with its final two league contests this weekend. The Bucs host A-Sun rival Stetson with a 4:00 p.m., contest Friday, before welcoming
The Bucs (5-8-1, A-Sun 3-4-1) look to bounce back after dropping two tough road matches last weekend. ETSU lost a heartbreaking 2-1, overtime contest to
The Bucs could really help their chance of earning a spot in the 2008 A-Sun tournament with wins this weekend. Currently, ETSU sits in seventh-place, however due to FGCU being ineligible for postseason play the Bucs would qualify for the six-team bracket.
Individually, goalkeeper Megan Masch (
Stetson (6-7-2, A-Sun 4-3-0) comes into the contest splitting matches against Belmont and Lipscomb, last weekend. Individually, the Hatters are lead by Tessa Gavilsky. The sophomore forward leads all A-Sun players in points with 27.
FGCU (8-3-3, A-Sun 3-1-3) heads to the Tri-Cites on a two-game unbeaten streak. The Eagles own the best overall winning percentage in the A-Sun, while outscoring their opponents 25-11. Individually, sophomore forward Lindsay Haw leads FGCU with seven goals and 20 points.
As a reminder every fan who brings in an old pair of tennis shoes to this weekend's matches will admitted for only $1 in correlation with "Kicks for Bucs," promotion. Also before Sunday's match, head coach Heather Henson and the ETSU Athletic Department will honor the Bucs four senior players, goalkeeper Erin Bilyeu (
Sunday's match will also be on-demand on ASun.TV after the conference announced it to be the league's game of the week.