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Have you tried diet and exercise but still can't lose stubborn fat? Do you want a smoother, more toned physique? You've come to the right place. LaserAway North Dallas now offers CoolSculpting, a revolutionary new treatment that can get rid of trouble zones for good.
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text: On June 17, 1775, early in the Revolutionary War (1775-83), the British defeated the Americans at the Battle of Bunker Hill in Massachusetts. Despite their loss, the inexperienced colonial forces inflicted significant casualties against the enemy, and the battle provided them with an important confidence boost. Although commonly referred to as the Battle of Bunker Hill, most of the fighting occurred on nearby Breed's Hill.

subset: commoncrawl


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Andrew Schulz, associate professor of 18th- and 19th-century art and former head of the Department of History of Art and Architecture at the University of Oregon, has been appointed associate dean for research in the Penn State College of Arts and Architecture, effective August 1. He replaces Bill Doan, who is returning to full-time faculty in the School of Theatre.
Schulz has a range of administrative experience at both the departmental and university level. Before joining the University of Oregon faculty in 2005, he was associate professor of art history at Seattle University for five years. He held several administrative positions at Seattle University, including director of the University Honors Program, founding director of the Core Honors Program, and coordinator of the joint program in photography with Photographic Center Northwest. He also was co-director of the university's summer study abroad program in Florence and Rome and director of the school's Kinsey Art Gallery.
"Dr. Schulz is an articulate, energetic leader who has a strong track record of foundation funding for research in the arts," says Barbara Korner, dean of the College of Arts and Architecture. "He will bring scholarly and administrative expertise as a visionary leader from his previous experience and will provide mentorship and guidance to faculty and student research in the arts and design disciplines."
Schulz's national honors include serving as a Getty Scholar at the Getty Research Institute, a 12-month National Endowment for the Humanities Fellowship, and the Eleanor Tufts Book Prize, awarded by the American Society of Hispanic Art Historical Studies, for Goya's Caprichos: Aesthetics, Perception, and the Body, published by Cambridge University Press in 2005. He is also co-author of The Spanish Manner: Drawings from Ribera to Goya (The Frick Collection, 2010) and is completing a monograph titled Al-Andalus in the Age of Enlightenment: Islamic Art and Culture in the Spanish Imagination, to be published by Penn State Press.
"Research and creative practice are at the core of the Arts and Architecture mission, and by all measures faculty accomplishments in these regards are extraordinary," says Schulz. "I look forward to working closely with faculty in the college and across the University, and to partnering with a wide range of external constituencies in building relationships that will open new avenues and opportunities for faculty to achieve their research ambitions."
Schulz has published extensively in peer-reviewed publications on a wide range of topics relating to Spanish art and culture in the 18th and 19th centuries and is regarded as a leading expert on the art of Francisco Goya. He has been invited to lecture at art museums, research institutes, and universities in the United States and Australia. He holds a Ph.D. in art history from Columbia University and a B.A. with high honors in art history from Dartmouth College.


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Baseball campers
Shown are some of the students who attended Mustang Baseball Camps last week at Sportsman's Park which were open to all students entering grades 1-9.This year's camps were led by Sweetwater High School baseball coaches Roland Herrera, Tony Cortez and Chad Copeland.All of the students were taught baseball fundamentals and had pictures taken on the final day of the camp with their T-shirts. Herrera, Cortez and Copeland are pictured on the back row. The student campers who attended this year included the following:Rylen Moncada, Matthew Hernandez, Brandon Delga-do, Logan Cornutt, Harrison Foster, Jadton Cunnings, Seth Garcia, Payton Pres-ley, Hector Medina, Anto-nio Heredia, Thomas Her-nandez, Blade Wood, Ian Cortez, Leo Holsey, Ethan Cortez, Michael Rogers, Brody Gibson, Braxton Gomez, Jaden Doggett, Zacary Flores, Alex Hall, Kreed Davis, Preston Bowen, Daniel Rodriguez, Christopher Gomez, Gavin Reyes, Andrew Gerold, Javier Olguin, Nicholas Cantu, Ricky DelaPaz, Taiden Smith, Markus Men-eses, Jackson Foster, Caden Cornutt, Keiaviayah Griffin, Angel DelaPaz, Cody Carey, Cooper Hrbacek, Logan Thompson and Ricco Garcia.


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I am actress, still trying to make my foothold strong in Bollywood. I had made a debut in Bollywood in 2004 but that went unnoticed and I moved on to south industry.
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Moderator: Cartographers
koontz1973 wrote:Seamus, a few things for you.
kingdom of Shu mini map is out of scale to the others. Out of all the mini maps Wei is the best. Copy that over to the other two and you have a winner.
One way arrow from Tian Shui to Yong, whilst clear, it will need a simple text put on the map to explain it to all the players that do not get it. Is their a historical reason for this one way attack or is it something Gimil made up? Try to give the text some flavour like the Army from Tain Shui holds the mountain pass stopping all attacks from Yong.
Why the change in font for the bonus regions in the mini map? The title font for each mini map works, give the regions the same effect so they do not jump of the page.
Lastly, try to distress your map a tad. It is looking , make it look .
koontz1973 wrote:Not sure if making the font smaller will help, it is just that is jumps of the map now. Make it smaller, lower the opacity or my best bet would be to make each bit of text the same colour as region it goes to. Getting the names of the mini map itself will allow you to do this. Have a play around and see what looks good to you.
As for distressing it, and this is my point, it looks too bloody nice. A few things for you to try out would be to put a roll effect on it (as if it had been unrolled), a crease in it (either one or two as if it had been folded up, 2 would be best). Last idea for now would be to put a subtle paper effect on it. Spent some time looking and Chinese paper (old ones) seem to have a very rough texture to it.
This one is good to use.
You see what I mean. The paper has all of these rough bits to it and this alone will give you that look.
koontz1973 wrote:Much better Seamus, well done, it has that feel to it now.
I still say to make the 3 legends the same in all aspects. Look at the blue mini map and copy that for the others. You lowered the title opacity (Kingdom of Shu etc), bring this back out.
Me too - because of the map graphics, the crease lines don't really give the illusion of paper folded map. They just look distracting. But I like the texture itself.generalhead wrote:The lines on the map look awkward to me
koontz1973 wrote:Seamus, here is your sticky. Stamping in two days as normal. But before I stamp this, I am going to ask if you want it stamped with the new rules now in place?
With the folds, they will need a lot more work done on them but you can do that as you go though game play and graphics. The lines that I think RJ is talking about and I do kind of agree with him is this, you territ lines and land/sea border are just too curvy. rough them up a bit. Not jagged but I can see every single point you have made. Look at Tian Shui - Han Zhong border. That is a nice line. Get the rest like this. It will mean a complete re do I am afraid but you have time.
by RjBeals » Fri Jan 11, 2013 10:41 am
...because of the map graphics, the crease lines don't really give the illusion of paper folded map. They just look distracting. But I like the texture itself.
The Bison King wrote:Looking awesome! Why is this still in the drafting room?
koontz1973 wrote:Seamus, just posted this in GH Easter Island thread and it might help you to. With the mountains, try to change the colour of the smaller ones. Then place some in front of the larger mountains to add depth to them. Where you have the range going between red/green, add a few more going into red. Not as impassables but again to add depth to the range. Apart from that, the only other thing I can think of is adding some shadow to them.
Here you go Seamus. Use this wisely.
nolefan5311 wrote:Can you post a map in the OP with the starting neutrals? The cities will have to start neutral.
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3 Simple steps for finding a cheap locksmith
Occasionally, you might find yourself in need of services from a cheap locksmith. Perhaps you need a backup copy for your car keys or you want to fix a broken lock in the house. Regardless of why you may require services from a locksmith, finding one that offers affordable services will help you save money. There is indeed nothing cheap about the quality of workmans hip offered by locksmiths. The cost for hiring always varies, which means that if you are not careful, you might be paying more than you ought to be.Here are three simple yet effective steps for finding a locksmith that will help you get a great deal and quality service.
Make a list
The key here is to have several options to choose from, so that yo u can make an informed choice. First, you can ask for referrals from friends and family members. On the other hand, tech savvy individuals can use the internet to find cheap locksmiths in their local area. Searching for a locksmith online is fast, easy and convenient. Make sure to consider locksmiths that have good reviews from clients.
Ask for quotes
Once you have compiled a list, the next step is to ask for quotes. To ensu re that you are comparing apple to apple , ask for prices for a similar job. Make sure to get a complete breakdown of what it will cost to get the job done.
Do a little background check
It is also wise to do a little background check. When asking for quotes, ensure to request for customer referrals as well. A good locksmith will be more than willing to offer referrals of past customers. This information can be of great help. After making a list, asking for quotes and checking customer testimonials, use the information gathered to choose your cheap locksmith.
Article by Arvada Locksmith co
Find a Reputable Locksmith
Choosing the right locksmith whom you trust with the safety or security of your home can be quite a cumbersome process. Regardless of whether you just need to get into your house or open your locked car, you ought to take out enough time in choosing the right professional whom you can trust. Trusting the wrong expert is not only a risky issue but also a costly affair. Here are a few tips on how you can minimize the risks.
Getting recommendations
You should consider asking for recommendations from close friends and family members. If any of them has hired a trustworthy locksmith recently, he/she is the best person to give you a recommendation of a reputable locksmith in your locality.
We recommend Speedy Locksmith Aurora Colorado if you live in that area.
Checking for insurance
Always ensure that the locksmith that you choose is insured. There is always a chance that even a very talented locksmith can cause damage to your property and thus he/she ought to be in a position to pay for the damages in case of any unfortunate eventualities.
Ensure the locksmith is licensed
It is advisable that you make sure that the locksmith that you choose to hire is licensed to offer locksmith services in your locality. You should confirm that the locksmith has a valid licensure before entering into a contract with you. In fact, an authorized locksmith shouldn't hesitate to provide proof of being licensed to offer these services whenever he/she is asked for.
Getting an estimate first
Most reputable and experienced locksmiths can be quite expensive. Therefore, you should ensure that you get an estimate of what he/she is likely to charge for the job before you hire in order to avoid falling prey into the hands of rogue and unethical locksmiths.
The above tips can come handy when you try to find a locksmith in the hour of need.
Common Door Lock Malfunctions
If you have ever been locked out of your home, office, or car at the most inopportune time, then you know the importance of an emergency locksmith. Being locked out due to sticking locks, frozen locks, broken key, door lock won't latch, are considered to be the common door lock malfunctions that requires the assistance of a qualified and experienced locksmith. It is therefore very important to have the contacts of a skilled locksmith with you at all times to help you get out of any situation that qualifies as an emergency. An emergency locksmith should be able to respond to your call 24/7 and in time of need.
Stuck or Broken Key
This malfunction is common in cases where the lock has become tight and requires a bit of force when opening, or when a key is too weak. It is also quite common for ignition car keys to get stuck/broken. Any qualified locksmith has the state of the art tools that allow for the removal of broken or stuck keys.
Malfunction of Locking Systems – what to do
Securing your valuable property is very important as it keeps thieves out. In light of this, several owners of homes, office buildings, and cars prefer to use high tech security systems as opposed to the regular locks. Some of these systems include electric locks, biometric locks, keypad locks and keyless systems. When you get locked out due to malfunction of locking systems, the best thing to do in such a situation is not to panic and call a locksmith. Any qualified locksmith is able to easily open such systems without causing damage.
If you find yourself faced with these lock malfunctions, call this number (720) 370-0545 for immediate assistance. Speedy locksmith (http://24locksmithdenver.com/) can come to your aid within 15 minutes of your call.
Locksmith information coming soon!
Coming soon


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2 Minute News by SuspiciousObservers...LINK
2 Minute News by SuspiciousObservers...LINK
Notice: Suspicious Observers will no longer have it''s own page. I will post daily S0 Posts with the regular Breaking News. Thanks! Linda Sky
"People think that those who share conspiracy stuff are just paranoid - I see the opposite, I see empowerment, responsibility and strength. I think those who avoid it are far more paranoid. They are afraid of themselves, afraid of change, afraid of the truth and and afraid of looking into something that so many are saying matters. Listen to the people, rather than the governments, as they have always covered stuff up - and then decide!"
– Laura Eisenhower, grandaughter of former President Eisenhower
"The time to change was yesterday; the time to Wake Up is now." - anonymous
"Life isn't about waiting for the storm to pass...
It's about learning how to dance in the rain!" - anonymous
"Love is misunderstood to be an emotion; actually, it is a state of awareness, a way of being in the world, a way of seeing oneself and others."
— Dr. David R. Hawkins, author, speaker, researcher


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Microscopic meteorites routinely reach Earth's surface. While challenging to find and identify, this activity provides techniques for searching for them in the local environment.
Keywords: Meteorites
Audience: Informal education, Vocational/professional development
Materials Cost: 1 cent - $1 per group of students
Materials Cost: 1 cent - $1 per group of students


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Celebrating illustration, design, cartoon and comic art of the mid-20th century.
Friday, January 18, 2013
Joe Bowler Interview, Part 3: The Cooper Studio Years - and Beyond
JB: Chuck Cooper came back from the hospital and I had just met Marilyn, my wife, who was going to the Parsons School in the same building.
We had just had a week together and she went back to Canada. We were really crazy about each other and I was phoning her all the time.
Anyway, Chuck came back and said to me, "Joe, you're really doing a fantastic job! Let's bump your salary to $75 a week." So I called Marilyn (she knew I'd been getting $35 a week up til that point) and said, "Hey honey, I'm getting $75 a week!"
The next week Chuck calls me in and says, "Joe, this is really incredible. You're doing great work - let's put you at $150 a week." So I called Marilyn to tell her. [Joe laughs] Her mother must have thought, "Boy this guy is something else. Not only is he living in Greenwich Village, but he's bullshitting my daughter!" [We both laugh]
By the next month Chuck comes in and says, "This is getting ridiculous." because I was doing, like, thirty jobs a month! He says, "This is ridiculous - you're going on commission." It all happened so fast... this was just the beginning of '48, because Joe DeMers didn't show up until October of '48 and this was before that.
LP: Were you still up on the 11th floor at that point?
JB: No, I was down on the 10th floor in a corner studio... I think. Actually, I can't remember where I was. I used to borrow studios all the time. I used to meet guys from other studios and they knew I was at Cooper's and they'd come up and see me. I'd take them around for a tour and they'd say, "My God, what are all these doors doing open?" I'd say, "What do you mean?" They'd say, "You can just walk right into these studios!" and I'd say, "Sure!" They'd say, "Boy you can't get in anywhere at our place; everybody's got a secret."
That's when I realized Chuck Cooper's main talent was picking guys for that studio who were 'sharers'. They all shared. I mean you could go in any place and get help. I mean real help. I used to go in and paint on other guys' work all the time! To show them, you know, how to do hair or whatever.
LP: One of the first times I recall seeing your signature was on a Pepsi ad from the 1950s. You, Joe DeMers, Coby and a lot of the other guys at Cooper's worked on a ton of those Pepsi ads. Can you tell me a bit about working on that account?
JB: Well, I can't remember dates... I remember getting the account. I think it was myself and Coby and Joe. The art directors wanted "the Cooper Studio look" on all of these and they picked us three.
(Above, Pepsi ad by Joe Bowler, 1958 and below, by Joe DeMers, 1957)
And then, of course, everybody in the studio that did figurative work - not everybody, but quite a few of them - got in on it too because there were so many of them.
(Below, Pepsi ads by Cooper Studio artists Lynn Buckham and Len Steckler, respectively. Both from 1955)
In fact, there were so many, I keep running across Pepsi ads I can't remember doing. It was a great client for a while.
LP: Yeah, the very first one I can remember coming across by you was a ski lodge scene and it's just beautiful.
JB: Yeah, I remember that one.
JB: Yeah, and then we started the two figures vignetted against white.
JB: And then... Joan Crawford married the head of Pepsi and she just blew us out of the water. She had some guy she must of been sleeping with or something, I dunno; an artist that she gave the stuff to - he was terrible! Oh, he was awful!
LP: I'm looking at a series of Pepsi ads from 1959 by Roy Besser...
JB: That's the guy!
(Below, Pepsi ad by Roy Besser, 1959)
But she really just fired us all. Joan Crawford. [Joe chuckles] She took over that account and that was it.
LP: That's a shame because I'm sure it wasn't just a fun account to work on but a lucrative one as well.
JB: Yeah.
LP: Compared to doing an editorial piece for McCall's or Good Housekeeping for instance, what was the rate for advertising art for essentially the same type of work?
JB: Relatively the same. The magazines paid very well. I got $2,500 a spread. In fact, I got a call from McCall's... they said they were willing to give me two double spreads a month if I didn't paint for the Journal! So I said, "Ok!" Well I wasn't painting for the Journal! [Laughter] So I said, "Well, that was easy."
But can you imagine getting two spreads a month - five grand - from one magazine... and allowing me to do, really, anything I wanted. They knew me so well... I think Otto Storch was the art director at the time.
LP: About five or six years ago I sent an email to your wife and included a scan from McCall's of one of your illustrations. It was of some young girls wearing different fashions. And she sent me a reply saying that was basically the assignment that changed your career because that assignment sort of triggered the beginning of your portrait painting.
(Below, two Joe Bowler illustration for McCall's, 1960)
JB: It did. That was great. I forget who was photographing every year... Burt Stern or one of the other really great photographers... and I said to Otto [Storch, McCall's AD] one day, "Wouldn't it be great to just have portrait paintings of these little girls?" and he said, "Well, I dunno..." so I went home and I did, I think, three or four studies. I got out my Degas book and tried for that look... well he bought it!
So Marilyn was right - I got a tremendous amount of calls from all over this country and Canada from people wanting portraits.
LP: Isn't that incredible.
JB: Yeah, yeah.
LP: Now the reason I'm asking you about all this is I'm trying to organize the chronology of this... when you said McCall's offered you this deal to do two spreads a month if you didn't paint for the Journal; was that before or after 1960? Because I have this beautiful cover you did for the Journal from 1960...
JB: Yeah, I did several covers for Ladies Home Journal... I can't remember if Bill Fink was the art director... but anyway, he mentioned it or I suggested it, that they should do some illustrated covers. In fact I was looking the other day and I found one or two that I'd forgotten that I did.
I had polio in 1958, so I tend to think of "before and after the polio." As for when I got that arrangement with McCall's for the two spreads a month, I can't remember exactly.
LP: Ok, well that's ok -- let me ask you about something else while we're on the subject of working for magazines: a few years ago I came across a bunch of illustrations you did for Collier's in the mid-'50s. And rather than being romance scenes they're crime fiction stories.
(Below, Joe Bowler spread from Collier's, February 1955)
LP: Can you tell me a bit about how you got those assignments?
JB: Well, that was early in my career... I had gone over to Women's Home Companion and done a few things there. I don't know if I called the art director or went over to see him, but I started to get Collier's serials to do. Of course, once you work for Collier's you can't work for the Saturday Evening Post. That was a no no. So I had to wait til Collier's went out of business before I could go over to the Post.
LP: You know, that's really interesting; you're not the first artist who ever told me that. These crime story illustrations are kind of different from what I'm used to seeing from you. How did you feel about doing these sorts of scenarios?
JB: Well, you get the story and they sort of tell you what they want illustrated. Like, the Post would even give you a sentence out of the script that they wanted you to illustrate. Collier's was similar to that so, as an illustrator, you get a story about crime and they say, "Do these particular scenes"... and you do it! No problem.
(Below, Joe Bowler crime illustration, year and publication unknown)
LP: Now, I know the policy at Cooper's was that you kept all your commission money from editorial work and split advertising commissions 50/50...
JB: That was incredible. And Chuck encouraged us to do more editorial work because that brought in more advertising work!
(Below, Joe Bowler-illustrated ad, October 1958)
JB: Editorial artists were looked on as prestigious - good to get for advertising.
Continued next week.
* To see recent works by the artist, visit Joe Bowler's website
* Thanks to Isabel for allowing me to use a scan from her Joe Bowler set on Flickr in today's post.
11 comments:
I love that the post-Joan Crawford Pepsi ad appears to be of a mother cutting in on her daughter's Big Day.ReplyDelete
Excellent post again, Leif -- I'm really enjoying this Bowler interview and images!! Hope you get a chance to do more of the Cooper guys...ReplyDelete
Great interview! Can't wait to read the next installment. Mr. Bowler comes across as enthusiastic and lively. Wonderful!ReplyDelete
This is interesting - Bowler says how the ADs assigned what text to illustrate for the stories. This is completely different from what illustrators before WW2 like Arthur Wm Brown report, that back then the illustrator picked the text and ran it by the AD. Anyone got any more documented info on this, and when/why the shift happened?ReplyDelete
- Wes10:23 PM
Very remarkable. He has/had an amazing capacity to convey what happy pleasure actually looks like. One model (dots) is nearly orgasmic. Compare the other masters here -- De Mers and Buckham -- and you can see that Bowler understood the depth of simple pleasures with a much keener sensibility, so much so that we take it for granted. Beautiful stuff.ReplyDelete
Thank you for providing the interviewReplyDelete
with Joe Bowler. I am really enjoying
Great interview, Leif and Joe. Would love to see some of Joe's preliminary sketches and/or model shoots done for ad and editorial jobs. Would love to hear more about the process.ReplyDelete
This is an excellent series on Joe Bowler, Leif, and a delight to read. He is a real talent (and that story about Besser is a great reminder that the race is not always to the swift). Thank you for doing this.ReplyDelete
Jim Gurney, a couple of years ago, Mr. Bowler's web site and gallery posted a number of his earlier illustrations, including some terrific rough preliminaries. Personally, I found his preliminary sketches bolder and more imaginative and interesting than the finished pieces you are seeing now.
- Anonymous11:15 PM
Many thanks to you and Joe for keeping the images and stories of the CEC Studio years alive. I love the comment about a staff of sharers - what a great insight into the culture of the studio.ReplyDelete
Do you prefer Pepsi or Coca-Cola?ReplyDelete
ANSWER THE POLL and you could get a prepaid VISA gift card!


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Registration continues for TSTC, Ludlum robotics camp
TSTC (Texas State Technical College) and Ludlum Measurements are presenting a Summer Robotics Camp from June 3-6, 2013 at The Center on the TSTC Sweetwater campus for students entering grades four through seven.Participants can experience the wonder and excitement of designing and programming robots in a collegial environment, while also choosing to experience other fun activities that include art, math, medicine or technology. Sessions are broken into half-day and full-day camps so that students can select the best choice for them. Everyone will receive a free t-shirt and goodie bag.The robotics section will give participants an opportunity to program the Lego Mindstorms NXT module, either in a beginning class or advanced program.In the basic program, students will get started with NXT programming in the special LEGO NXT LabView environment. This includes upload/download with the NXT module, basic movement instructions, concepts of programming such as loops and switches, using "switch" to respond to inputs, and simple loops.The advanced robotics section will also get students involved with automating NXT robot motion. This includes recording macros to repeat a given set of instructions; setting up each of the main sensor types--ultrasound, microphone, optical and pushbutton; using switches/loops to control behavior; and the concepts of automation in industry.Participants will also dive into the world of engineering by building robots using the Lego Mindstorms NXT module. Basic and advanced engineering sections are tentatively set, with the main difference being the difficulty level of the build projects.The engineering section will include the concepts of structure--static force, torque, stress and strain; basic building techniques; and advanced building techniques. The morning half-day session will run from 9 a.m. to 12 noon while the afternoon session will run from 1-4 p.m.; each session will cost $75. Students can also sign up for the full day camp from 9 a.m. to 4 p.m. at the cost of $150 with lunch provided. Participants can choose to take part in the beginning or advanced robotics program. If the participant chooses to attend all day, they have a choice in what other activity they would like to participate in, in addition to the engineering and robotics. Students will be able to list their first two choices for the additional activity in the full-day camp.In the art elective, students can discover their artistic side and be inspired to create their own masterpieces in lots of fun materials. Participants can either build, sketch and paint, while also discovering the arts through imaginative games, activities and art making. The math course allows kids to participate in fun, hands-on activities involving new and familiar math skills. They will also incorporate these skills into real world applications, such as the wind energy and nursing programs here at TSTC.During the medicine class, this field can be explored to find out where students' interests lie in the world of the healthcare profession and what can be done to achieve their educational and professional goals. Students get hands-on-training in CPR/first aid along with the opportunity to visit Rolling Plains Memorial Hospital and Sweetwater Fire Department.In the technology class, participants will learn and experience a variety of technology skills including iPads, digital cameras, jump drives, and Microsoft Office programs. They will also visit the Technology and Communication department at TSTC.Registration forms can be returned to TSTC, Attn: Joni Coons-Wellness Coordinator, 300 Homer K. Taylor Drive, Sweetwater, TX 79556. Checks can be made out to TSTC, and registration is due by May 22.


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using our site, you indicate that you are at least 16 (if you reside in EU) / 18 (if you reside everywhere else aside from EU) years of age and you accept these terms of use and that you
agree to abide by them. If you do not agree, please refrain from using our site.
For information relating to terms of purchase, please click here
Information About Us
TheHungryJPEG.com is a site operated by Designs.net Pte Ltd ("We").
We are registered in Singapore under company number 201532639M
and have our registered office at 16 Collyer Quay, Level 20, Singapore 049318
Accessing Our Site
Access to our site is permitted on a temporary basis, and we reserve the right
to withdraw or amend the service we provide on our site without notice (see
below). We will not be liable if for any reason our site is unavailable at any
time or for any period.
From time to time, we may restrict access to some parts of our site, or our
entire site, again without notice. If you choose, or you are provided with, a
user identification code, password or any other piece of information as part of
our security procedures, you must treat such information as confidential, and
you must not disclose it to any third party. We have the right to disable any
user identification code or password, whether chosen by you or allocated by
us, at any time, if in our opinion you have failed to comply with any of the
provisions of these terms of use or we believe your user identification has
been compromised or otherwise believe there is a security risk presented by
use of such user identification.
You are responsible for making all arrangements necessary for you to have
access to our site. You are also responsible for ensuring that all persons who
access our site through your internet connection are aware of these terms,
and that they comply with them.
Mobile Use
Though our website is designed responsively to work with mobile and tablet
devices, TheHungryJPEG.com does not warrant that our mobile website (or
software) will be compatible with your mobile device or tablet.
Prohibited Uses
In accessing any part of our site, you agree:
• not to use our site in such a way that disrupts, interferes with or restricts the
use of our site by other users;
• not to reverse engineer, decompile, copy or adapt any software or other
code or scripts forming part of our site; and
• not to change, modify, delete, interfere with or misuse data contained on our
site and entered by or relating to any third party user of our site.
Material contained in our site must not be reproduced or exploited for
commercial gain. All other rights are reserved and users must seek our
permission before making any other use of material contained in our site.
Any use or access to this website (or service) by anyone under the age of 13,
is strictly prohibited and in violation of this agreement.
TheHungryJPEG.com Accounts
An account on TheHungryJPEG.com will give you access to any purchase
you have made to date, allow you to communicate with designers and post
comments on products you like.
If you want to open an account TheHungryJPEG.com on behalf of an
organization or other entity, then
- you, includes you and that entity
- you represent and warrant that you are an authorized
representative of the organization or entity with the authority to bind
the entity of this agreement. Your agreement in opening this
account is on behalf of the organization.
Using another account on TheHungryJPEG.com is strictly forbidden without
the account owners prior permission.
All accounts created, must be done with accurate and complete information.
You are solely responsible for the activity undertaken through this action, and
will be held responsible for anything that conflicts with the terms of our
website, laid out within this document.
We encourage users to use "strong" passwords, including a lot of characters,
as well as a mix of Upper and lowercase characters, as well as a range
punctuation, numbers and letters. Your password may be edited at any point
from within your account settings area.
Any suspected breach of your account, must be notified to us straight away.
TheHungryJPEG.com will not be liable for any losses caused by any
unauthorized use of your account.
By providing TheHungryJPEG.com with your email addresses, we may in turn
send you email notifications regarding offers, updates, improvements,
products, legal notices or anything else we wish to notify you about.
You may opt out of these emails in your account area.
Tax Information and Processing Fee
a) TheHungryJPEG.com is part of Designs.net Pte Ltd, a Singapore registered company.
b) Invoices are automatically generated and delivered to buyers on our website. These invoices are from TheHungryJPEG.com under Designs.net Pte Ltd
c) Effective December 28, 2017, a processing fee of $1 applies to purchases at a total of $3 and below. Refunded purchases will not include processing fees paid.
Buyer Protection and Disputes
We at TheHungryJPEG.com work tirelessly to ensure any purchase from our
website is as smooth and hassle-free as possible. However, should you not
receive your item or receive an item that was different from what was
described in the listing, and cannot reach a solution with the seller, we will
endeavour, at our discretion, to resolve the situation between both buyer and
seller as quick as possible. However, are under no obligation to do so.
Should you submit a dispute to us, you are agreeing in full, to permit us to
make a final decision on your behalf regarding the related transaction.
Should you wish to submit a dispute to us, please email us on
Content Standards and Uploaded Content
These Content Standards apply to any content or comments posted or
uploaded on our site. The Content Standards must be complied with in spirit
as well as to the letter. We will determine, in our discretion, if such postings
breach the Content Standards. We reserve the right to edit, not publish or to
remove any content. Although our site is fully moderated, we are under no
obligation to you or any other person to oversee, monitor or moderate our site
or any other service we provide on our site and we may stop moderating our
site at any time.
Postings (or comments) must:
• Be accurate (where it states facts)
• Be genuinely held (where it states opinion)
• Be relevant
• Be informative
• Be civil and respectful of others
• Be written in English and comply with acceptable standards of spelling and
• Comply with the laws applicable in Singapore and in any country
from which it is posted
Postings must not:
• Contain specific accusations of negligence, abuse or criminal activity.
• Be defamatory of any individual or organisation
• Be obscene, offensive, hateful, threatening, inflammatory or that are likely to
harass or calculated to seriously alarm or annoy any other person
• Promote discrimination based on race, sex, religion, nationality, disability,
sexual orientation or age
• Contain abusive language
• Disclose the name, address, telephone, mobile or fax number, e-mail
address or any other personal data in respect of any individual
• Be written in capitals
• Stereotype sections of society
• Name any organisations/businesses other than the organisation/business
that is relevant to the listing, review etc…
• Infringe any copyright, database right or trade mark of any other person
• Breach any legal duty owed to a third party, such as a contractual duty or a
duty of confidence
• Be in contempt of court
• Impersonate any person, or misrepresent your identity or affiliation with any
• Give the impression that the posting emanates from us if this is not the case
• Advocate, promote, incite any third party to commit, or assist any unlawful or
criminal act
• Contain a statement which you know or believe, or have reasonable grounds
for believing, that members of the public to whom the statement is, or is to be,
published are likely to understand as a direct or indirect encouragement or
other inducement to the commission, preparation or instigation of acts of
• Contain any advertising or promote any services or web links to other sites.
Content standards also apply to any videos uploaded to the site and, in
addition to the general content standards listed above, the following specific
standards ("Video Standards") will apply:
• Videos will only be posted by someone who has obtained all necessary
rights and permissions to do so. Such rights and permissions will include (but
not be limited to) licences and releases of any applicable copyright and
performers' rights licences and releases and consents under the Data
Protection Act from anyone shown in the video or whose personal data is
used in the video;
• Videos will comply with the laws applicable in Singapore and in any
country from which it is posted;
• Videos will not contain flashing content or other material which carries a
material risk of triggering migraines, photo-sensitive epilepsy or other
conditions affected by visual material;
• Videos will not contain any material which would prevent the video in
question obtaining a PG rating as a maximum were it subject to classification
by the BBFC under its then current guidelines.
Notice & Take Down Procedure: If you believe that content on our website
may breach any of our Content Standards you can alert one of our
moderators by clicking on the link provided or by emailing
email@example.com. You will need to provide your email address
and/or telephone together with a short explanation why you believe the
content does not comply with our Content Standards. Reporting content will
not automatically remove it, but will ensure we look at it as soon as possible.
The moderators will then decide whether to remove it permanently or reinstate
Indemnification: You agree to indemnify and hold us harmless from and
against any direct or indirect loss or damage (including consequential loss
and loss of profits, goodwill or business opportunities) arising from any third
party claim in relation to content you have uploaded onto our website or your
breach of the provisions of these terms.
Social Media: We have a social media presence and use Facebook and
Twitter among other social media platforms. Please note that material posted
by you to this site may be reposted or promoted by us on our social media
platforms on the same conditions as apply to our website and subject to any
additional conditions imposed by the platform in question. By posting to our
website you are deemed to consent to any reposting or promotion by us using
social media.
Intellectual Property Rights
We are the owner of all intellectual property rights in the material and data on
our site, subject to the provisions in the intellectual property rights in the
Content Standards and Uploaded Content (see above). Such rights include,
but are not limited to:
• unregistered trade mark rights protecting our business and trading names;
• database rights protecting the data published on our site;
• copyright and design rights in the text and graphics on our site; and
• copyright in the software used on our site other than that licensed to us.
Our status (and that of any identified contributors) as the authors of material
on our site must always be acknowledged.
We expressly prohibit any third party from gathering, extracting, reproducing
and/or displaying any material or data on or from our site, regardless of how
such material or data is obtained (eg by the use of spiders or other 'screen
scraping' software or system used to extract data) or the reason it is obtained.
If you print off, copy or download any part of our site or use the data on our
site in breach of these terms of use, your right to use our site will cease
immediately and you must, at our option, return or destroy any copies of the
materials you have made, and delete the data from any medium in your
possession, custody or control. You may also be exposed to a possible claim
for damages for breach of intellectual property rights and/or contract. We
expressly reserve all rights in this regard.
You agree to indemnify and hold us harmless from and against any direct or
indirect loss or damage (including consequential loss and loss of profits,
goodwill or business opportunities) arising from any third party claim in
relation to your use of our site or your breach of the provisions of these terms.
Reliance on Information Posted
Commentary and other materials posted on our site are not intended to
amount to advice on which reliance should be placed. We therefore disclaim
all liability and responsibility arising from any reliance placed on such
materials by any visitor to our site, or by anyone who may be informed of any
of its contents.
The privacy of our users is extremely important to us. You understand that by
using the services you consent to the collection, use and disclosure of your
personal information as set forth in our Privacy Policy
Our Site Changes Regularly
We aim to update our site regularly, and may change the content at any time.
If the need arises, we may suspend access to our site, or close it indefinitely.
Any of the material on our site may be out of date at any given time, and we
are under no obligation to update such material.
Our Liability
The material displayed on our site is provided without any guarantees,
conditions or warranties as to its accuracy. To the extent permitted by law,
we, other members of our group of companies and third parties connected to
us hereby expressly exclude:
1 All conditions, warranties and other terms which might otherwise be
implied by statute, common law or the law of equity.
2 Any liability for any direct, indirect or consequential loss or damage
incurred by any user in connection with our site or in connection with the use,
inability to use, or results of the use of our site, any websites linked to it and
any materials posted on it, including, without limitation any liability for:
2.1 loss of income or revenue;
2.2 loss of business;
2.3 loss of profits or contracts;
2.4 loss of anticipated savings;
2.5 loss of data;
2.6 loss of goodwill;
2.7 wasted management or office time; and
2.8 for any other loss or damage of any kind, however arising and whether
caused by tort (including negligence), breach of contract or otherwise, even if
foreseeable, provided that this condition shall not prevent claims for loss of or
damage to your tangible property or any other claims for direct financial loss
that are not excluded by any of the categories set out above.
This does not affect our liability for death or personal injury arising from our
negligence, nor our liability for fraudulent misrepresentation or
misrepresentation as to a fundamental matter, nor any other liability which
cannot be excluded or limited under applicable law.
Information About You and Your Visits to Our Site
We process information about you in accordance with our privacy policy. By
using our site, you consent to such processing and you warrant that all data
provided by you is accurate.
Viruses, Hacking and Other Offences
You must not misuse our site by knowingly or recklessly introducing viruses,
trojans, worms, logic bombs or other material which is malicious or
technologically harmful. You must not attempt to gain unauthorised access to
our site, any account on our site, the server on which our site is stored or any
server, computer or database connected to our site. You must not attack our
site via a denial-of-service attack or a distributed denial-of service attack.
By breaching this provision, you would commit a criminal offence under the
Computer Misuse Act 1990 and other relevant laws in this and other
jurisdictions. We will report any such breach to the relevant law enforcement
authorities and we will co-operate with those authorities by disclosing your
identity to them. In the event of such a breach, your right to use our site will
cease immediately.
We will not be liable for any loss or damage caused by a distributed denial-of-
service attack, viruses or other technologically harmful material that may
infect your computer equipment, computer programs, data or other proprietary
material due to your use of our site or to your downloading of any material
posted on it, or on any website linked to it.
Linking to Our Site
You may link to our site, provided you do so in a way that is fair and legal and
does not damage our reputation or take advantage of it, but you must not
establish a link in such a way as to suggest any form of association, approval
or endorsement on our part where none exists. You must not establish a link
from any website that is not owned by you. Our site must not be framed on
any other site. We reserve the right to withdraw linking permission without
Should you wish to showcase one of our websites freebies, the reader must
always be directed to TheHungryJPEG.com to access the download. We
strictly prohibit any site publishing our freebies, without having a separate
agreement with the designer of that product.
If you wish to make any use of material on our site other than that set out
above, please address your request to firstname.lastname@example.com
Links from Our Site
Where our site contains links to other sites and resources provided by third
parties, these links are provided for your information only. We have no control
over the contents of those sites or resources, and accept no responsibility for
them or for any loss or damage that may arise from your use of them.
Jurisdiction and Applicable Law
The English courts will have exclusive jurisdiction over any claim arising from,
or related to, a visit to our site although we retain the right to bring
proceedings against you for breach of these conditions in your country of
residence or any other relevant country. These terms of use and any dispute
or claim arising out of or in connection with them or their subject matter or
formation (including non-contractual disputes or claims) shall be governed by
and construed in accordance with the law of Singapore.
We may revise these terms of use at any time by amending this page. You
are expected to check this page from time to time to take notice of any
changes we made, as they are binding on you. Some of the provisions
contained in these terms of use may also be superseded by provisions or
notices published elsewhere on our site.
Your Concerns
If you have any concerns about material which appears on our site, please
contact email@example.com
Thank you for visiting our site.
This agreement was last revised on 28th December 2017.
This Privacy Policy was last modified on 1st September 2017 and first published and made effective as at 1st September 2017.
Designs.net Pte Ltd ("We" or "Us") are committed to protecting and
respecting your privacy.
This policy (together with our terms of use and any other documents referred
to on it) sets out the basis on which any personal data we collect from you, or
that you provide to us, will be processed by us. Please read the following
carefully to understand our views and practices regarding your personal data
and how we will treat it.
For the purpose of the Data Protection Act 1998 (the "Act"), the data
controller is Designs.net Pte Ltd, 16 Collyer Quay, Level 20, Singapore 049318
Information we may collect from you
We may collect and process the following data about you:
- Information that you provide by filling in forms on our site
thehungryjpeg.com, our email newsletter and any purchases made through
our website. We do not hold any payment information.
This includes information provided at the time of registering to use our site,
subscribing to our service, posting material or requesting further services. We
may also ask you for information when you report a problem with our site.
- If you contact us, we may keep a record of that correspondence.
- We may also ask you to complete surveys that we use for research
purposes, although you do not have to respond to them.
- Details of transactions you carry out through our site and of the fulfilment of
your orders.
- Details of your visits to our site including, but not limited to, traffic data,
location data, weblogs and other communication data, whether this is required
for our own billing purposes or otherwise and the resources that you access.
IP addresses and cookies
We may collect information about your computer, including where available
your IP address, operating system and browser type, for system
administration and to report aggregate information to our advertisers. This is
statistical data about our users' browsing actions and patterns, and does not
identify any individual.
For the same reason, we may obtain information about your general internet
usage by using a cookie file which is stored on the hard drive of your
computer. Cookies contain information that is transferred to your computer's
hard drive. They help us to improve our site and to deliver a better and more
personalised service. They enable us:
- To estimate our audience size and usage pattern.
- To store information about your preferences, and so allow us to customise
our site according to your individual interests.
- To speed up your searches.
- To recognise you when you return to our site.
You may refuse to accept cookies by activating the setting on your browser
which allows you to refuse the setting of cookies. However, if you select this
setting you may be unable to access certain parts of our site. Unless you have
adjusted your browser setting so that it will refuse cookies, our system will
issue cookies when you log on to our site.
- We do not store personal or financial information in the processes of payment, nor did we share this information with 3rd parties.
Third Party Services
TheHungryJPEG uses third party analytical services including Google
Analytics to help understand customer behaviour, to enhance user experience
on our website. These services collect the information sent by your browser
as part of a web page request, including cookies and your IP address. Their
use of this information is governed by their own Privacy Policy.
Where we store your personal data
All information you provide to us is stored on our secure servers. Where we
have given you (or where you have chosen) a password which enables you to
access certain parts of our site, you are responsible for keeping this password
confidential. We ask you not to share a password with anyone. This password
is fully encrypted on our database, and cannot be viewed by any member of
TheHungryJPEG.com team.
Unfortunately, the transmission of information via the internet is not
completely secure. Although we will do our best to protect your personal data,
we cannot guarantee the security of your data transmitted to our site; any
transmission is at your own risk. Once we have received your information, we
will use strict procedures and security features to try to prevent unauthorised
Uses made of the information
We use information held about you in the following ways:
- To ensure that content from our site is presented in the most effective
manner for you and for your computer.
- To provide you with information, products or services that you request from
us or which we feel may interest you, where you have consented to be
contacted for such purposes.
- To carry out our obligations arising from any contracts entered into between
you and us.
- To allow you to participate in interactive features of our service, when you
choose to do so.
- To notify you about changes to our service.
If you are an existing customer, or have joined our mailer list we will only
contact you by electronic means (e-mail or SMS) with information about
goods and services similar to those, which were the subject of a previous sale
to you.
If you do not want us to use your data in this way, or to pass your details on to
third parties for marketing purposes, please email firstname.lastname@example.com
and your entry will be removed.
Disclosure of your information
We will share your Personal Information to third parties only in the ways that are described in this Privacy Policy.
We may disclose your personal information to third parties:
- In the event that we sell or buy any business or assets, in which case we
may disclose your personal data to the prospective seller or buyer of such
business or assets.
- If Designs.net Pte Ltd or substantially all of its assets are acquired by a
third party, in which case personal data held by it about its customers will be
one of the transferred assets.
- If we are under a duty to disclose or share your personal data in order to
comply with any legal obligation, or in order to enforce or apply our terms of
use or terms and conditions of supply and other agreements; or to protect the
rights, property, or safety of Designs.net Pte Ltd, our customers, or
others. This includes exchanging information with other companies and
organisations for the purposes of fraud protection and credit risk reduction.
Your rights
You have the right to ask us not to process your personal data for marketing
purposes. We will usually inform you (before collecting your data) if we intend
to use your data for such purposes. You can exercise your right to prevent
such processing by contacting us at email@example.com
Our site may, from time to time, contain links to and from the websites of our
partner networks, advertisers and affiliates. If you follow a link to any of these
websites, please note that these websites have their own privacy policies and
that we do not accept any responsibility or liability for these policies. Please
check these policies before you submit any personal data to these websites.
Compromise of Information
In the event that personal information is compromised as a result of a breach
of security, we will promptly notify those persons whose personal information
has been compromised.
Underage Privacy Policy
Protecting the privacy of young children is extremely important. Because of
this, we do not knowingly collect or solicit personal information from anyone
under the age of 13. Neither do we knowingly allow such persons to register
as Members.
If you are under the age of 13, we ask for you not to send in any information
about yourself to any member of our team. This includes your name, address,
telephone number or email address.
In the event of this information being received or published on our website,
without verification or parental consent, we will delete that information as
quickly as possible. Should you believe we may have information on a child
under the age of 13, please do contact us on email@example.com
Access to information
You have the right to access your Personal Information and amend your Personal Information at any time. This may be carried out by logging into your account at https://thehungryjpeg.com/index.php
Changes to our privacy policy
Any changes we may make to our privacy policy in the future will be posted
on this page and, where appropriate, notified to you by e-mail.
Questions, comments and requests regarding this privacy policy are
welcomed and should be addressed to firstname.lastname@example.com
Designs.net Pte Ltd
Designs.net Pte Ltd,
16 Collyer Quay
Level 20
Singapore 049318
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text:
Public Works Min. Rona Ambrose is used to block camera shot of Bev Oda when PM on feet in House. #cdnpoli
For real, I mean that is actually what is going on here? This is the accountability government, and they actually sit around in the PMO coming up with designs to hide Bev Oda from the camera? Propaganda moves to outright manipulation, not only doesn't Oda defend herself, we have people physically trying to make sure CANADIANS get no view of her. Is hyperbole even possible in this instance?
I don't even care about what Oda did anymore, it's more alarming to watch how the government is trying to rewrite history and actually hide her. I want my country back, there is nothing more to say than this whole affair is SUCH SHIT! Gawd, I'm embarrassed to live here, embarrassed to follow politics in this country, what an asinine place Ottawa has become!!


text:
Who is Waldo?
Join the ranks of soldiers in the American Army or the German Wehrmacht. Fight online with your friends and against your foes. Fight to become a war hero or rise through the ranks to command the armies of nations. Every man's actions has consequences for the outcome of the war.
Who is Waldo?
Otherwise known as Wally.
Ahhh, ok! Thx!
in the plane
maybe he is the tank driver
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
In-game Beta-screenshot from Heroes & Generals. Sign up for a Beta-key at www.heroesandgenerals.com and help us make the game YOU want to play!


text:
General Comments: Futures closed lower on a weaker Brazilian Real. Ideas are that mills had not had time to amass more sugar due to a delayed harvest in Brazil because of rains and also because they are concentrating on producing ethanol. Futures might try to work lower this week. There is still talk that a low is forming or has formed for at least the short term, but there is still a lot of Sugar around, and not only from Brazil. The Indian monsoon is off to a good start and this should help with Sugarcane production in the country. But, everyone is more interested in Brazil and what the Sugar market is doing there. Traders remain bearish on ideas of big supplies, especially from Brazil. Traders in Brazil expect big production to continue as the weather is good.
Overnight News: Showers are expected in Brazil, mostly in the south and southwest. Temperatures should average near to above normal.
Chart Trends: Trends in New York are mixed to down with objectives of 1640 and 1580 October. Support is at 1650, 1620, and 1600 October, and resistance is at 1690, 1715, and 1750 October. Trends in London are mixed to down with objectives of 475.00, 465.00, and 448.00 October. Support is at 476.00, 475.00, and 470.00 October, and resistance is at 490.00, 496.00, and 499.00 October.
General Comments: Futures were higher after holding support on the charts. It was a low volume session with the holiday this week. Futures held the short term range. It is possible that futures can work lower again as demand has turned soft. Ideas of better production conditions in the US caused some selling interest. Texas is reporting light precipitation, mostly in southern areas. Dry weather is being reported in the Delta and showers and storms are seen in the Southeast. The weather should help support crop development in the Delta and Southeast, and could help in Texas. Weather for Cotton appears good in India, Pakistan, and China.
Overnight News: The Delta should be dry and Southeast will see showers and rains. Temperatures will average near to below normal this week, but near to above normal this weekend. Texas will get a few showers early this week, but will be mostly dry. Temperatures will average near to below normal, but near normal this weekend. The USDA spot price is now 82.55 ct/lb. ICE said that certified Cotton stocks are now 0.623 million bales, from 0.623 million yesterday. ICE said that 145 notices were posted today and that total deliveries are now 2,462 contracts.
Chart Trends: Trends in Cotton are mixed . Support is at 85.10, 84.00, and 82.80 October, with resistance of 86.70, 86.90, and 88.00 October.
Next page: Orange juice, Coffee and Cocoa


text:
More Effective Conversion Optimization starts with Understanding What your Customers Think
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Some goodies if you're in the mood for shopping today!
First, Vegan Cuts has just launched their Vegan Holiday Shopping Guide. You can find a variety of gift suggestions, recipes for a vegan holiday feast, and gift picks from bloggers.
Subscribe to their e-mail list to get this deal and the code for ordering (and they offer deals other times, so getting the newsletter is handy).
Finally, and perhaps most exciting pour moi... Blendtec has introduced their new TotalBlender DesignerSeries, and it is available for preorder starting today (ok, more of a new product rather than a 'deal', but still fun! Watch the video in the link and you'll also see their WildSide jar. I have this jar and LOVE it. Works fabulous for large batches of smoothies, and for pulverizing frozen fruit like berries, bananas, and mangoes. I think I may get the new Twister Jar too. It is designed for blending the thickest mixtures in 90 seconds or less (think nut butters, hummus, baby food, dressings, dips). Blendtec states that nut butter in their standard kar takes 4-5 minutes whereas the Twister Jar is only 35-45 seconds. LTEV has quite a few raw dips and dressing recipes, so I'd like to give them a whirl in the Twister.
As for that new DesignerSeries blender, all I can say is purrrrrrr. Santa Baby?
Take a mom of 3, stir in 4 vegan cookbooks, add a rounded cup of staying at home, and mix with a hefty pinch of recipe testing!
Friday, November 25, 2011
Vegan Black Friday Specials
2 comments:
- Lindsay said...
That vegan cuts PDF just made my WHOLE DAY. It's like vegan goodies overload! WOW.
- linda said...
Ay! Love it! One of my fav's was missing -- Matt's Mix All Purpose Seasoning (www.mattsmix.com). We can only hope that Christmas will become more about thoughtfulness in giving or better yet, just enjoying without giving, but until we get to the point I am glad for resources like this.
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Astrophysicist Neil deGrasse Tyson has long been delighting our ears with his space-themed StarTalk Radio. Now you can watch Tyson's blend of pop culture and space age science on the new StarTalk video web series.
Nerdist has added Tyson's show to its ever-growing stable of podcasts and web shows. In this episode, Tyson talks with astronaut Mike Massimino, while John Hodgman, Kristen Schaal, and Eugene Mirman serve as the peanut gallery.
"StarTalk" Lifts Off [Nerdist via Neatorama]


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His advice is like telling novelists that they could learn a lot from marketing copy. Advertisements are much smarter and more efficient about their use of words than novels are, right? Ads get their hooks into people right away, play on their anxieties and dreams, and move product fast; books take a while to get going, don't sell themselves so well, and appeal to niche audiences. People supposedly value books for their "escapism," but advertisements are making crazy money by relating to people's real lives. I predict that in the future, every book will be written on the back of a cereal box, and the toy inside the box will be a merchandising tie-in.
Schell gears his presentation to the business side of games: he isn't talking about "good" or "fun" game ideas, but ideas that will make the publishers/designers in his audience rich. Why do we spend time thinking of awesome concepts, he asks, when instead we could be getting gamers hooked early on some powerful stuff, exploiting "psychological locks and keys" that will leave kids fiending for more time in Club Penguin? He advises "skilled game designers" to adopt the concepts that have allowed lucky amateurs to cash in on Facebook.
I doubt Schell himself likes these sorts of games. He pointedly leaves out discussion of quality or taste, because the only goal here is wealth. He spends the first third of his presentation in exaggerated disbelief over the profits social games make, then ties them to other far-flung concepts like Xbox Live Achievements. "People are insane" about Achievements, Schell says, and I agree -- I also cannot understand the obsessive-compulsive drives that lead people to care about their Gamerscores, which debase every accomplishment by aggregating them in a form devoid of context. But he goes on to imply that designers should do more to emulate Achievements, not because he likes them in any way, but because they prey on the compulsive tendencies that some individuals have.
I think avoiding that route is a matter of taste, or pride, rather than an ethical issue. Let me assert that many designers actually care about making good games. Most got into the industry because they liked playing games. They get upset when reviewers trash their work, but they also feel lousy if they realize they've made an awful game that they would never play themselves. Hellish crunch periods are (and should be) the major issue with current game development practices, but designers also have a very typical human anxiety: that they might be wasting their lives in a job that produces only disposable experiences, and they would prefer to create something that's worth a damn. They don't want to create a thin crust of "game" to cover an XP dispenser. They want to entertain people, not addict them.
It seems lofty to talk about creativity in the game industry, which is a business. But businesspeople interested in long-term success (i.e. the goodwill of their audience) will find a compromise between art and industry. Hollywood has always been obsessed with profit, particularly after banks got heavily involved in studio operations; yet great directors, like Hawks or Welles, managed to create forceful, personal works within the assembly-line system the studio had in place. (The MGM logo even contains the motto "art for art's sake" -- a pose, maybe, but the phrase seems more at home above "MGM" than it would next to "EA.") As Jim Rossignol points out in the article linked above, games are free to borrow from literature, film, and other media. The industry can keep getting better, and try to create games that can stand beside the great works in other formats. The game industry has never produced its own Magnificent Ambersons, or Middlemarch, but if it takes Schell's advice, it never will.
Schell also proposes that Facebook games succeed due to their symbiotic relationship to their player's real lives, and that in the future, real life will be invaded by RPG experience-collecting systems. He confounds various sorts of "realism," from advertising claims to reality television to cinematic depictions, as if they were all doing the same thing. Schell really goes full implausible when suggesting that Avatar grossed big because it asked deep questions about technology's interaction with reality. Anyone who insists that Avatar was intellectually engaging may be living in a dream world themselves, or trying to sell you their new book called Avatar and Philosophy. (So uh, why wasn't demonlover the highest grossing film of 2002? Why did The Phantom Menace outgross eXistenZ in 1999? Those movies must do huge business on DVD if consumers are now so preoccupied with the intersection of technology and reality, amirite?) It's a bit like claiming Gears of War was a success because of its bold prediction of future directions in architecture and urban planning. You can find that in the game, maybe, but who really believes that's what drew people to it?
Schell suggests that consumers "hunger for reality" and "self-sufficiency." As a multimedia addict, I don't see self-sufficiency as much of a driving force in my own life, and I'm not inclined to take Schell's word for it that everyone else cares more than I do. (I'm also not sure why he brings up a straw-man convergence theory as a possible counter to his reality/authenticity argument, and then dismisses it, when convergence seems to have no relation to authenticity at all?) Consumers may want authenticity, but what do they mean by "authentic"? It's in that group of words, like "realism" or "natural," that have been used to justify or condemn every work of art under the sun at different points in history, and never have a precise meaning. Schell's belief that some Waldenesque revival will actually drive us to spend all their waking hours appeasing abstract score systems devised by advertisers and government initiatives is singularly perverse. Wouldn't mass desire for "authenticity" lead to anything but acceptance of a corporate invasion of private life?
As a thought experiment, Schell's vision of the future is disturbing and thought-provoking. As a prediction, much of it seems suspect. Some of the scoring is hard to imagine: what could it possibly mean to get a high score on a piano performance? Will the computer program mark you down for playing "too mechanically"? I don't believe that this future could work to improve people, as suggested in the presentation, because it would rarely benefit corporations to encourage self-reflection. Even Schell's example doesn't really make sense to me. How does it benefit Amazon to reward you for reading a book to the end? Wouldn't they prefer it if you quit reading things halfway through, then went shopping for more? If they really wanted to maximize turnover, they would front-load early chapters with achievements so that Bookscore junkies could get their points fast and continue buying up inventory. Owen Good's article on CRU, a top Achievement grinder, showed that she cared little, if at all, about most of the games she played. How could turning reading into the same sort of soul-sucking numbers game benefit readers? They won't care that their 500th novel was a Star Trek book, any more than CRU cares that a Spongebob game took her over 165,000 points.
Schell seems to think his vision is inevitable -- "what's gonna stop it?" he asks. I have a few suggestions:
1. Burnout. There's a reason that "grind" is one of the ugliest words in the gaming lexicon. To me a MMO is a game I play hardcore for a couple of months, then quit while hating it more strongly than I hate any other game in the world. As soon as I become halfway competent at the task I've been preparing for -- tanking endgame instances in WoW:TBC, or skirmish PvP in Eve -- I realize that the carrot dangled in front of my nose from the beginning has always been rotting garbage, and I quit. I'm certainly not inclined to play another MMO for a while afterward, and I know people who have never gone back to MMOs after their first cycle of addiction and disillusionment. I imagine Schell's MMOish future hellscape would work much the same way for me. You could probably trick me into grinding Dr. Pepper points for five days straight, but I would never touch another goddamn Dr. Pepper after that. I'm not sure advertisers will be eager to incentivize a short-term, intense interest in their products if they find consumers are violently repulsed by the thought of their products afterward.
2. Sensors. Would we really accept machines that track eye movements and do everything short of reading minds into our households? If you're one of the paranoids running NoScript, Adblock, Tor, Privoxy, and Vidalia, would you ever let this happen? If the motion control gimmick grows old and dies, as the Guitar Hero concept has, won't all these sensors be left collecting dust like so many plastic instruments?
3. Divergence. Schell's takedown of the theory of technological convergence is persuasive. It's strange, then, that he then bases all of his predictions for the future on an unstated premise of conceptual convergence. He asserts that technology diverges and splits infinitely, but forgets that ideas also diverge and split infinitely. New ideas inspire contrary ideas and waves of dissent and apathy. The concept of grinding stats will not conquer and reshape society. Many people will never be enticed by the thought of increasing values in a spreadsheet. If the idea of grind continues to spread, as it has been spreading through the Facebook games Schell points out, some of his predictions may turn out right. But the idea will not be inescapable. Would it really matter if there were sensors in your television, if you watch all your TV on your computer?
4. Greed. A thousand pitfalls await corporations that implement these systems, because when you introduce game-like incentive models, people exploit them. Does anyone remember the massive wave of cheating and botting that followed Microsoft's announcement that they would offer real rewards for people playing Live Search Club games? This development shouldn't have surprised anyone familiar with RPG communities, where power gamers discover exploits and quick-leveling tricks that break a game's intended progression. Devise a sensor that tracks people's eye movements during commercials and rewards them with points, and someone else will write a howto about setting up a pendulum that tricks the sensor into thinking you watch TV 24 hours a day. If no tangible rewards are in place, consumers won't care about these systems; if rewards actually are attractive, then people will manipulate the system to gain more points more quickly than designers intended. I don't think that all consumers yearn to be free, or anything like that. I just believe that people are greedy, and they like to cheat the system. Introduce an incentive structure, and people will game it.
(1) Boring personal detail: I describe this system as I experienced it while studying abroad, reading English Lit, and it works differently in some ways for many Oxford students. I was graded on my essays and performance in one-on-one tutorials, not the final essay exams that are all-important for many students. Because our work was graded on the same (pseudo-)absolute scale as everyone else's work, I think my description of the system remains accurate. Reported (possibly mythical) "high scores" came up in conversations with foreign students and Oxford students alike.
Email me at email@example.com.


text: Good mornign, We've got a Linux cluster with 64 nodes of dual PIII/850's connected with Fast Ethernet. We've also installed OpenPBS 2.3pl2-1 throughout the cluster. We have one node (penguin46) that only has the exechost RPM installed. Jobs that include penguin46 will work for a day or two and then all of a sudden any job using penguin46 will just hang. The actual code starts running, but it will just hang after a period of time. The PBS logs show nothing except job start, job end (or job kill if we do a qdel). Also, I see nothing strange at all in /var/log/messages. I know this is a rather nebulous error description, but this is the best we can find out in over two weeks of checking. We have reinstalled and reconfigured PBS on penguin46 several times with no change in behavior. We have checked the NIC by flooding it with ping packets (I know it's not an extensive test, but it's a start :) and we starting to look at the switch port as well. Thanks! Jeff -- Jeff Layton Senior Engineer Lockheed-Martin Aeronautical Company - Marietta Aerodynamics & CFD "Is it possible to overclock a cattle prod?" - Irv Mullins This email may contain confidential information. If you have received this email in error, please delete it immediately, and inform me of the mistake by return email. Any form of reproduction, or further dissemination of this email is strictly prohibited. Also, please note that opinions expressed in this email are those of the author, and are not necessarily those of the Lockheed-Martin Corporation.


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Buckeye Surgeon has an interesting post about an academic surgical/trauma program which, it seems, is trying to
poach the good cases redefine trauma surgery as "Acute Care Surgery." In short, the Orlando program is making a (rather lame) argument that they should do not just all trauma, but all the acute surgical cases in the region, as "specialists" in acute care surgery.
I can't add much to Buckeye's commentary -- it's dead-on. This is a play for dollars and training cases, and completely unjustified from an economic, efficiency, and quality of care perspective. But there's another, tangentially related point here. Buckeye asks whether trauma surgery, as a specialty, is viable. In my humble opinion it is not, at least not on a large scale. As a niche it will persist as long as guns and motor vehicles do. What will happen, I predict, is that "Trauma surgery" ultimately will, in fact, transform itself into (or be replaced by) a new specialty of "Acute Care Surgery," which might be more simply described as "Surgical Hospitalists."
This specialty, rather than sucking cases from community centers to academic, will function somewhat the other way. The surgical hospitalists will metastasize to smaller institutions, instead of centralizing to the academic centers. The market makes a compelling case for surgical hospitalists in community facilities (on an efficiency basis), which will promote community hospitals retaining more surgical cases and transferring fewer cases to the Mecca.
Think of it this way: every ER call, every acute case, every in-hospital consult represents a time burden for the on-call surgeon. At academic hospitals, this burden is typically borne by the in-house residents, 24/7, so there is no real cost (other than to the limited sleep of the intern). If you are a community surgeon, trying to see patients in clinic, or operate on your scheduled cases, or get some sleep before a full day of clinic, this burden is rather more onerous. Cases get canceled, clinics get backed up, and you are tired and overwhelmed. Call is not easy for community-based surgeons, and the cost to their paying, elective cases, is significant. There is a compelling need for these doctors to want to end the "on-call" system.
Surgical hospitalists are the answer to their prayers. They handle the bogus (and unprofitable) trauma cases. They handle the ER and the consults. They free you up to focus on your own patients. And it's not a bad lifestyle either, for the hospitalsts. They work shifts, have a predictable schedule, get to operate a lot and generally get to do the "fun" surgical stuff. This is often most appealing to newer graduates, who are closer to their training and perhaps more comfortable with hospital-based medicince, complex cases, and
The economics of the case are the most challenging. A hospital would need a certain volume of acute cases to support a surgical hospitalist program. I've not done any research on the matter, but my back-of-the-envelope guess would be a 200-bed hospital with a 40,000-visit ER would be the smallest facility that could keep their surgeons busy. And who pays? As with internist hospitalists, they may not generate enough pro-fee revenue to cover a competive salary. Perhaps the facility itself might subsidize them, to keep the call schedule filled and to keep the community surgeons happy. Perhaps the community surgeons would see enough value in the efficiency to hire their own hospitalists. Or maybe each surgeon would take their turn in the barrel. There are a variety of models that could work for this program.
I should point out, in fairness, that our facility has had such a program in operation for a few years now -- maybe as many as four. I am not quite sure. It's been a huge success for all of us -- the ER, the internists, the clinic surgeons, and the surgical hospitalists (I mean, the acute care surgeons). If I need a surgical consult, they can be there right away, even at three AM. They come to see patients more, rather than just asking for a CT scan and a call-back. They are willing to admit more cases which could have been challenging dispositions, and they have service agreements with the internal medicine hospitalists for the overlapping cases (SBOs, gallstone pancreatitis, etc), so "dumping" on internal medicine never happens any more.
Better yet, it's vastly improved the relationship of our two departments. The in-house surgeons are in the ER enough that it's just part of their routine and they don't resent the calls, because they bring an attitude of "this is what I'm here for." The community surgeons still occasionally get calls from us, but more often during working hours and less often at 3AM, and thus they view us as less of a burden and more as valued colleagues.
I don't know for certain whether this model will catch on in the larger sense. Maybe surgical care is too fragmented into small competing practices. Maybe you need a really busy facility to support them. I think it's the future, though, and I know it's been an amazingly positive experiment for us.
01 December 2008
Inexorable Trend
Buckeye Surgeon has an interesting post about an academic surgical/trauma program which, it seems, is trying to
Posted by shadowfax at 6:15 AM
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One of the things that I criticized about the original paper is that the author never considered the need for OR readiness beyond the ER. OB will always need the OR to be on call, so community hospitals STILL will have to have the team on call.ReplyDelete
But I like the idea of surgical hospitalists. That idea is percolating through OB as well, Weinstein out of Philly calls them "laborists". We're too small to justify it, you need about 2000 deliveries/year to do so and we do about 1200.
You commented, Maybe surgical care is too fragmented into small competing practices.ReplyDelete
The surgical hospitalists at our shop drew together despite the competing fragmentation. The community surgeons apparently see more value in cooperating than in redundant call schedules.
Another real positive effect of this is better health. I've been working straight nights in our ED for 7+ years and am a certified "sleep health" nut. My sleep health and general health, I believe, is far better than any of the on call specialists that are even occasionally busy. The health toll of "call" is significant and this approach is a step in the right direction.ReplyDelete
Our hospital has 400 beds, 50,000 ED visits, and a large trauma referral area (rural area - North Dakota). The surgeons are in the ER during the middle of the night at least half of the nights during the year and every weekend during the summer months as our trauma tends toward blunt / MVC. It's easy to see how it wears them down, especially as they age.
Most of us cheat our bodies out of sleep when we're young and "get away with it", although I'm not sure we really do get away clean, given the health and morbidity statistics connected with shift work in the US. Moving toward better sleep health is a positive thing for all concerned, especially the patient.
- Anonymous1/08/2009 9:37 AM
Dr. Chris Kosakowski, MD, started the first Surgical Hospitalist program in 2001 at Sutter Medical Center of Santa Rosa. Private practice surgeons in the area often boycotted hospitals, services, and payors at their whim, often leaving 10's of thousands of patients without surgical specialists.ReplyDelete
Dr. Kosakowski, by integrating computer systems and billing systems, was able to cover 2 of the 3 hospitals in Santa Rosa (almost 200 beds), 2 ICUs, 2 emergency departments, general, vascular, sometimes specialty surgery (such as urology), and a wound care center. He did this with between 3 and 5 rotating surgeons, drawing on surgeons sometimes from regional hospitals, thereby integrating regional care.
Dr. Kosakowski's surgical hospitalist program provided care for much of Sonoma County that otherwise would not have had access to surgical care. He was very forward thinking and, like the model for Sutter Santa Rosa, Dr. Albert Schweitzer, a truly caring individual.


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A little goes a long way. Founded on the imagination of a young girl, PUNGO's success is driven by the imagination of everyone involved; from our founders to our customers.
Drives success... at the center of PUNGO is a developed Core Technology platform, allowing for continued innovation in alerting applications. Any Sensor... any Alert.
Social Responsiblity
Passion to improve life, reduce risk, and give back to the community.


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Rob Steiner needed a new t-shirt design and created a contest on 99designs.
A winner was selected from 152 designs submitted by 47 freelance designers.
Deep Sea Artworks
check out my website - I sell a variety of products related to Deep Sea Diving. All unique and one-of-a-kind - developed by artists all over the world.
Diving enthusiasts, collectors, people that like cool stuff
Are you an artist that has talent and a unique style?
Can you work via email without handholding?
Can you deliver a sketch or thumbnail and then take it to final design?
Can you accept criticism on design and make changes?
Can you work with Photoshop .psd or Illustrator .EPS/.ai file format. With layers?.
If so then I am interested in looking at our work. Seeking a artist/designer for cool sticker or T-shirt design(s). Style must be clean, dynamic, cool, printable, etc. If you are good with illustration, inking, coloring AND font layout - then I hope you'll respond.
I have tons of reference material (photos, sketches). Deal is I get original and full unrestricted rights to reproduce. You get paid, business reference and possibly more work.
Other projects available if I can find the right talent. I have a growing customer base from sales of current products - but customers want new stuff !!


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If you feel you're receiving too many email notifications, it's easy to change that.
First, log into your account on www.myALZteam.com, then click the menu icon in the upper right:
Once there, click Settings, then Email Settings. To stop receiving an email click on the empty space to the right of 'yes'. To resume receiving an email, click on the empty space to the left of 'no':


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This 4.3 L V-6 gasoline engine has a balanced shaft located in the center of the engine and offers quiet and virtually vibration-free operation. Volvo Penta only makes this engine in a non-catalyzed model that is not available in California and only in limited volumes in the U.S.
In one typical test of this engine in a single engine application we recorded the following: In a 20' boat weighing 2,750 lbs. (1,247 kg.) top speed was clocked at 49.4 mph getting 2.82 statute miles per gallon at 5000 rpm. Best cruising speed in this boat was recorded at 27.7 mph and 3000 rpm and she was getting 4.26 statute miles per gallon.
In twin-engine applications, builders install this engine in boats as large as the low 30-foot (9.14 m) range.
Power steering and trim are standard and they are available with SX or DP drives.
|Displacement (cu/cc)
|262.00 cu / 4,293.41 cc
|Number of Cylinders
|6 Cylinders
|Fuel Delivery
|Fuel Injected
|Cooling System
|Raw Water
|Weight (lbs/kg)
|922.00 lbs / 418.21 kg
|Charging System
|Full Throttle RPM
|Engine Control System


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Have You Heard About… Where'd You Go Bernadette
… the once-famous female architect who suddenly goes missing? This forms the central mystery of Maria Semple's delightful novel, Where'd You Go Bernadette, which I have to admit, I picked up only because the cover was so eye-catching and intriguing. Thankfully, this was a case of judging a book by its cover gone right.
The story focuses on Bernadette Fox, a once-renowned architect and a current agoraphobe who spends most of her time trying as hard as she can NOT to interact with society, even going so far as to hire a virtual personal assistant in India. However, we only learn about Bernadette through the other characters, mainly in the form of letters, emails, and other forms of correspondence which have been meticulously collected by Bernadette's young, precocious daughter, Bee. When Bee receives her final perfect report card, she cashes in on her family's promise to take her on a trip to Antarctica. But Bernadette's agoraphobia kicks into full gear, and before the family can leave, she has disappeared without a trace.
The novel walks a fine line between absurdity and over-the-top silliness, yet rarely strays into unbelievable territory. And there is an overall feeling of optimism by novel's end, a feeling that people are indeed capable of owning up to their mistakes and taking responsibility for them. It's actually this idea that strays ever-so-slightly across the line into unbelievability at the end of the book, but by that point, I didn't really care. It was a funny, joyous, absurd, slightly exasperating, but ultimately enjoyable experience, and I'm happy that the book lived up to its cover.
Reviewed by Katie (staff)


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