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Joined: 10 May 2005
Posts: 16776765
Posted: Tue Jan 31, 2006 6:41 am
Post subject: Kitchen Notes: Pears
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Kitchen Notes: Pears
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Pears are pomes (fruits with distinct cores of seeds from the Rose family) which have been cultivated for thousands of years. Although they are cousins of the apple, pears are much more delicate. Once ripe, pears should be consumed within days even with the aid of refrigeration.
Pear varieties can be classified many ways (creamy/sandy, raw/cooking), but I choose to classify them into two distinct categories: European or buttery varieties and Asian varieties. European pears have been bred to be more aromatic with a smooth and buttery texture. Asian pears are crisp and have a milder flavor.
European pears
The two major types of European pears are the
(sometimes called D'Anjou) and the
(or Williams). The Anjou variety is a hardy winter variety available from autumn through spring. The Bartlett variety is sweeter, but usually only available from late summer through autumn. The Bartlett withstands cooking well and is the variety most often used in canning and is also available as a dried fruit.
Other notable European pear varieties are the
and the
. Bosc pears are firm but not crunchy, and its sturdy structure lends itself to cooking methods such as baking and poaching (as well as eating fresh). The Comice is often regarded as the sweetest and strongest "pear" flavored variety.
European pears are never ripened on the tree because they produce a mealy, gritty texture when allowed to do so. They are picked while they are still firm which also helps the delicate fruit to survive transportation. Store pears in the refrigerator to slow down the ripening process. A few days before you wish to eat the pears, take them out and allow them to ripen at room temperature. Placing pears in paper bags and rotating them each day can help speed ripening due to the trapped ethylene gas. Do not place pears in plastic bags because carbon dioxide could build up resulting in deterioration of the core of the fruit. When pears are ripe, the flesh at the stem gives a little when you lightly press down on it. Waiting until the middle is soft usually results in an overripe pear (because pears ripen from the core outward). After a pear is ripe, you may store it in the refrigerator for only a few days before the fruit dies and begins to deteriorate.
Asian pears
Asian pears are crisp and juicy but with less sweetness than their European counterparts. Unlike European pears, Asian pears are ripened on the tree and can be eaten immediately after picking. In most cases, Asian pears keep in the refrigerator for up to three months (and in the case of the
20th Century
variety, up to six months), but if kept too long, they develop a strong wine-like flavor. The skin of Asian pears is quite delicate and sometimes they are packaged in individual foam containers to protect them. (Asian pears have a relatively limited supply and are usually more expensive, so the packagers take extra care to provide perfect looking pears to the market.)
When selecting Asian pears at the market, pick unblemished specimens that are uniform in shape. The pears should be firm and free of any soft spots.
Some properties of pears
The flesh of all pears oxidizes quickly after cutting. To prevent rapid browning, the pear should be cooked or rubbed with an acid (such as lemon, lime, or orange juice) or alcohol. For eating fresh, it is recommended to cut the pears immediately before serving.
Pears have a high water content and are useful for quenching thirst. In addition, they are rich in fiber (a fresh pear is about 3% dietary fiber by weight) and is a decent source of potassium.
Consuming unripe pears are said to have a laxative effect while ripe pears are reputed to be a diuretic and a sedative. Because pears contain a small amount of sorbitol (a sugar alcohol the body cannot process but bacteria in the digestive system can break down for energy), eating too many pears may result in some intestinal discomfort and flatulence.
European pears
A light green or yellow-green French variety with a juicy, buttery texture.
A golden yellow (when ripe) English variety with buttery texture. A red variety also exists with the same flavor and texture. Good for cooking as well as eating fresh.
Bon chretien
Another name for a Bartlett pear
A brown-yellow Belgian variety with a juicy, granular texture. The skin is also thicker and tougher than other varieties. Excellent for cooking.
A large, oval, greenish-yellow variety from the United States. Texture is slightly grainy and gritty. Very short storage life. Also known as Clapp's Favorite.
A large French variety of yellow-green color. Areas of brown pigment start to form on the skin when the pear is ripe. The texture is juicy and buttery. Often regarded as sweetest and more pear flavored of all pears. Surface discoloration or blemishes are common and do not affect flavor.
Named after the 1885 International Pear Conference where the variety took first prize. The shape is quite narrow and color is yellow and brown splotches. The texture is buttery and juicy.
A greenish yellow Australian variety with juicy and buttery flesh. The product of a cross between a Bartlett and a Yvedale Saint-Germain pear.
A small, golden-yellow with red blush variety.
A green, round French variety with a slightly granular and soft texture. The product of a cross between a pear and a quince.
A brown spotted, yellow Belgian variety with a brown neck. The texture is soft and buttery when ripe.
A small, dull green variety that is a cross between European and Asian pears. It is very sweet with a grainy texture. Smallest pear variety and noteworthy for it's perfect snacking size.
Another name for a Bartlett pear
Asian pears
20th Century
A round, yellow Japanese variety that has easily bruised skin. Most popular Asian pear and possible the best flavored Asian pear. Despite it's delicate skin, this variety can be refrigerated for up to six months.
A medium to golden brown variety.
Dasui Li / Shin Li
Very large, greenish yellow pears developed at the University of California
A very large, bronze skinned variety. It is noted for its low acidity and juicy sweetness.
A round, yellow Japanese variety.
A medium sized, brown Japanese variety.
Ya Li
A large pear-shaped (not round), green variety. Sweet, but not as strongly flavored as other varieties.
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Biscuit Girl
Posted: Tue Jan 31, 2006 6:42 am
Post subject:
How cool! I love how you show the different variety of pears. Next time I go to the market I'll be a little more pear-wise.
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Posted: Tue Jan 31, 2006 6:42 am
Post subject:
asian pears are amazingly good in salads.
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Posted: Tue Jan 31, 2006 6:42 am
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Wow, your site is SOOOO interesting! You are my new favorite lunch time companion!!!!
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Posted: Tue Jan 31, 2006 6:43 am
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I had my first asian pear last year from our fruit CSA and it was one of the best fruits I had ever eaten! I wish we could find them in the stores around here.
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Posted: Tue Jan 31, 2006 6:43 am
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Informative and artistic!
Thank you for giving us the 411 in such an easy package!
Keep up the fine work!
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Jen Savage
Posted: Tue Jan 31, 2006 6:43 am
Post subject:
Have any pear pie recipes?
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Posted: Tue Jan 31, 2006 6:44 am
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I have about 6 small very ripe pears in my fridge that i don't want to waste. anyone have any cooking or baking ideas?
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Posted: Tue Jan 31, 2006 6:44 am
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I was thinking that the Rocha variety was portuguese....
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Posted: Tue Mar 28, 2006 7:03 pm
Post subject: Subarashii Kudamono Asian Pears
Subarashii Kudamono Asian pears are the best tasting pieces of fruit I have ever had! I can't wait until harvest season!
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Burr Zimmerman
Posted: Wed Jun 20, 2007 10:28 pm
Post subject: uses for those pears / recipes
One of my favorite uses for pears is as a topping on Cheesecake. I slice the pears finely, sautee in butter and finely ground black pepper (yes, it tastes good!) until they caramelize very slightly, add simple syrup and cornstarch and bring to a boil. The amount of sugar and starch depends on the pear and the application. For a cheesecake topping that sets, you can use gelatin too, or for a sauce, use less corn starch. At the last moment, salt to taste (salt enhances the flavor -- a little touch makes it taste more 'pear-y').
This dessert topping can be used for anything, but cheesecake is my favorite. It works best with Bartletts or Anjou -- I've never tried it with Asians (those don't last anywhere near long enough in my house!).
Best of luck,
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Posted: Sat Sep 22, 2007 2:29 am
Post subject: Does anyone know what kind of pear this is?
I have a pear tree and am curious to know what type of pear this is. All I know is that it is some sort of Asian pear. They are super juicy kinda sweet and a little gritty/sandy as you get closer to the core. They are huge, each one weighs a pound.
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Joined: 07 Sep 2006
Posts: 77
Posted: Sat Sep 22, 2007 3:54 am
Post subject: Pears
Without question, the very best pears are those delivered by "Harry and David". Succulent, delicate and oh, so very delicious
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pear preserve lover
Posted: Sat Oct 27, 2007 3:22 pm
Post subject: canning pears from Louisiana??
Hey, My grandfather had a pear tree in his yard in southwest Louisiana in the 60's and 70's and he made the best pear preserves from those pears. I am wondering what kind of pear this might have been. I remember them being more round than truly pear shaped, and yellowish green, and kind of rough looking - not beautiful to look at. I remember being told they were really only good for cooking and not eating raw. Does anybody have any idea what kind of pear this may have been. I'd like to plant my own tree if I can find out the type. Thanks,
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Posted: Wed Nov 07, 2007 6:28 pm
Post subject: Re: canning pears from Louisiana??
pear preserve lover wrote:
Hey, My grandfather had a pear tree in his yard in southwest Louisiana in the 60's and 70's and he made the best pear preserves from those pears. I am wondering what kind of pear this might have been. I remember them being more round than truly pear shaped, and yellowish green, and kind of rough looking - not beautiful to look at. I remember being told they were really only good for cooking and not eating raw. Does anybody have any idea what kind of pear this may have been. I'd like to plant my own tree if I can find out the type. Thanks,
Shannon, That sounds just like the pears that I am trying to figure out the name of. I live in Northern Florida. My pics are 2 up from your comment. All I know is that I have a few variations of these pears each is slightly different but they are all Asian pears. If you do a search for Asian pear trees many will show up. They are round and have the texture more like an apple than a pear. They are so crunchy that they are better off used for pies though mine are sweet enough to eat as long as they are chilled and peeled.
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Despite being one of the first Windows Phone 8 devices we saw unveiled the ATIV S has still managed to arrive the late to the Windows Phone 8 launch line up.
The device has plenty of people interested in its 4.8" AMOLED screen, slender body and expandable base memory but where can one be ordered from? Future Shop seem like they might be able to offer some help to lucky Canadians who don't mind signing up for a three year contract to nab a device for $50.
Here in the UK we're not advanced or hip enough to be favouring three year agreements but we understand it's all the rage in Canada. If you're not too keen on signing up to a three year deal we understand they can hook you up in store with some other less fashionable airtime arrangements.
Here is what they have say:
"This unit is not available for sale online. New in-store activation required on a three year plan with eligible packages in order to purchase this unit at the listed price. 2 year, 1 year and month to month pricing is available in-store. Some conditions apply. See in store for details. This is a listing for the product WebID 10230120.**Please Note: The service provider may charge activation and other fees. Contact the service provider for more details."
Good news that the ATIV S is finally making more appearances for pre-orders and retailers globally are stocking them. For a while there we were starting to think that Samsung didn't have much interest in making their next generation Windows Phone 8 handsets available to the public.
Windows Phone 8 looks absolutely stunning when running on this 4.8" screen and we're sure there will be plenty of takers. Now if only Samsung and its partners would hurry up and get them into the channel we'd be all the happier.
Source: Future Shop; thanks to Shane for the tip!

subset: commoncrawl


text:
The recent discovery of a marble plate bearing the Hebrew inscription "Yehiel" in Portugal serves as the oldest archaeological evidence of Jews in Iberia. Dated sometime before 390 C.E., the two-foot-wide marble plate appears to be a tomb slab. Discovered in a Roman-era excavation near the city of Silves, Portugal by archaeologists from the German Friedrich Schiller University Jena, the discovery predates the previous oldest evidence of Jews in Iberia by nearly a century.
The slab was found in a rubble layer nearby antlers, which were carbon dated to 390 C.E. Excavation director Dr. Dennis Graen explains. "we have a so-called 'terminus ante quem' for the inscription, as it must have been created before it got mixed in with the rubble with the antlers."
The history of Jews in Iberia is known from texts documenting interactions between relatively large populations of Jews and Christians around 300 C.E., but until now, there has not been archaeological evidence of the early population. At the time, Jews in Iberia (and across the Roman Empire) wrote in Latin script, making the the Hebrew inscription bearing the Biblical name "Yehiel" (and other still-to-be translated text) a unique find.
It is the first instance of a Hebrew inscription found in a Roman villa in the region.
Before the discovery, the oldest archaeological evidence of Jews in Iberia was a late 5th century C.E. tomb slab with a Latin inscription and an image of a menorah, and the oldest known Hebrew inscription appears centuries later. The discovery by the University of Jena archaeologists provides a fascinating look at a unique circumstance of Jewish and Roman populations living together in this period, and provides archaeological context for the history of Jews in Portugal. The site is still under examination, and the Biblical archaeology world eagerly anticipates a further study of the Hebrew inscription and a deeper investigation of the early population of Jews in Iberia.
Read the full press release from Friedrich Schiller University Jena.
Permalink: https://www.biblicalarchaeology.org/daily/biblical-sites-places/biblical-archaeology-places/hebrew-inscription-provides-oldest-archaeological-evidence-of-jews-in-iberia/


text: I couldn't find where this has been done already but Ive been getting ready to repaint my ROTJ pack. I decided to start building stencils in vector for the really nasty, complicated parts based off of C4 Photos. In this case the piece running down the middle of the pack, below the rocket. Just wanted to post to see if anyone wanted me to share these as I build them. I have spent many hours painstakingly re-drawing each detail the best I can, and while I'm not claiming it's 100% accurate, I still think I captured the detail well and I'll be using it on my own pack. My scale is setup for my MLC pack so it may not match other sculpts perfectly. However it is built in Illustrator CS3 so there is room to scale the art a little. If there is any interest in posting the .ai file, I will do so. Comments are welcome. Thanks!


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This scenario is ALPHA; it has not yet been playtested. Feedback is both welcome and sought after.
I started working on this scenario after a friend and I were working through the 2-player tutorials. He kept complaining that there was a strong anti-Salemite bonus - too slow, too many, no range, etc. I also wanted to see what ER would be like turned up to 11. And thus, the Advanced Zombie lab was born.
EVERY living character is carrying both ranged and melee weapons. The zombies have gear, and there will quickly be "Advanced Zombies", which are faster, stronger, and tougher than normal. This is a VERY combat-heavy scenario, and will be brutal on both sides.
Instead of having everything ready and alert, the defending Salemites enter in stages, depending on the NORAD forces' penetration into the complex.
The scenario also has secret doors concealing the location of the zombie lab.
Hope you enjoy it, and let me know what you think.


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Quantum information technology has gained tremendous momentum in the research arena over the past decade and its potential impact on the future was realised in South Africa when the Quantum Research Group at UKZN received a substantial amount of funding from the Innovation Fund to set up a Centre for Quantum Technologies and to develop a quantum key distribution system. One of the ultimate goals of quantum technology is to produce a completely self-sustained quantum computer. Quantum computers based on logic quantum gates are able to perform certain computational tasks more efficiently than classical computers. However, there are still technological shortcomings with respect to the realisation of quantum gates, the building blocks of the quantum computer.
One of the novel and most promising candidates in realising quantum gates are double-optical lattices, periodic atom structures created by atom-photon interactions. The double-optical lattice structure was first implemented by Prof A. Kastberg and his research team (Umea, Sweden). The Quantum Research Group at UKZN is involved in collaborations with this research team and much progress has been made in the development of a quantum model that can be used to simulate quantum state manipulation of atoms or de-coherence in this lattice structure. It is vital to be able to simulate the dynamics of the atoms in the construction of these quantum gates. The numerical simulation of this model is based on Monte Carlo Wave Function techniques, renowned as an efficient numerical tool, for their and requires the diagonalization of matrices of 10 000 x 10 000 for a complete description of the dynamics. With these techniques and ensemble of stochastic state vectors are propagated in the open system's space so that the reduced-density matrix is recovered through an appropriate ensemble average. Unravellings of time-local non-Markovian quantum master equations in a doubled Hilbert space obtained by time-convolutionless projection operator technique allow for efficient Monte Carlo algorithms.
A generalisation of the Lindblad theory on the regime of highly non-Markovian quantum process in structured environments has been developed by H.P. Breuer, with whom the UKZN Quantum Research Group collaborates in research efforts. This research intends to investigate realistic quantum optical and spintronic devices that exhibit non-Markovian behaviour by using recently-developed algorithms. Exact Monte Carlo methods have been developed for the representation of the non-Markovian dynamics of open quantum systems. These techniques lead to an exact solution of the Von Neumann equation of the total system and they have been shown to be successful in studies of simple-spin models for de-coherence.


text: Sijun Forums :: View topic - Oh no.... affected's getting to my head Log in to check your private messages Sijun Forums Forum Index >> Archive : Sep99 - Dec00 View previous topic :: View next topic Author Topic : "Oh no.... affected's getting to my head" hydridmemberMember #Joined: 20 Jan 2000Posts: 193 Posted: Fri Dec 29, 2000 9:09 pm I got fed up of doing web crap, so here's my random doodlings. Dangit. Back to top El CaseronmemberMember #Joined: 31 Mar 2000Posts: 254Location: Germany near Hamburg Posted: Sat Dec 30, 2000 1:19 pm ummm... it really could use some more colours. Like some orange or so. The composition is a bit boring too... But I guess some more light and some detail will do it. Back to top Vertjunior memberMember #Joined: 07 Dec 2000Posts: 7 Posted: Sat Dec 30, 2000 9:29 pm its a study of draperies if I can see right. Knowing how hard those basterds are from art classes....you did a kick ass job! Back to top Display posts from previous: All Posts1 Day7 Days2 Weeks1 Month3 Months6 Months1 Year Oldest FirstNewest First Sijun Forums Forum Index -> Archive : Sep99 - Dec00 All times are GMT - 8 Hours Page 1 of 1 Jump to: Select a forum Digital Art----------------Digital Art DiscussionWork in ProgressGallery/Finished Work Miscellaneous----------------Random MusingsArchive : Sep99 - Dec00 You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot vote in polls in this forum Powered by phpBB © 2005 phpBB Group


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Toledo Adolescent Relationships Study (TARS) Series
The Toledo Adolescent Relationships Study (TARS) Series explores the relationship qualities and the subjective meanings that motivate adolescent behavior. More specifically, this series seeks to examine the nature and meaning of adolescent relationship experiences (e.g. with family, peers, and dating partners) in an effort to discover how experiences associated with age, gender, race, and ethnicity influence the meaning of dating relationships. The series further investigates the relative impact of dating partners and peers on sexual behavior and contraceptive practices, as well as involvement in other problem behaviors that can contribute independently to sexual risk-taking. The longitudinal design of the Toledo Adolescent Relationships Study (TARS) includes a schedule of follow-up interviews occurring one, three, and five years after the initial interview. Four prior waves of data have been collected (2001, 2002, 2004, and 2006). Data were collected from adolescent respondents through structured in-home interviews utilizing laptop computers. In addition, the fifth wave, conducted in 2011 when the participants were young adults, builds on prior waves by adding quantitative and qualitative assessments of intimate partner violence (IPV).


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City of Lincoln
Mayor's Office
2009 Media Releases
City to Stage "Uncle Sam Jam" July 3 to Create Two-Day Celebration
Larry the Cable Guy (Dan Whitney) will perform in Memorial Stadium on Independence Day as a thank you to Husker Fans. One of Nebraska's biggest fans, Larry the Cable Guy, Parallel Entertainment and Outback Concerts approached Athletics regarding their desire to put on a concert for Husker fans on the UNL campus.
The University of Nebraska Athletic Department worked with city officials, UNL administrators, Parallel Entertainment, and Outback Concerts to finalize an agreement this week. The City of Lincoln will present its "Uncle Sam Jam" with fireworks set to live music by Lincoln's Symphony Orchestra on Friday, July 3 at Oak Lake Park. Zambelli Internationale will again provide the City fireworks show. Plans are underway to provide a second fireworks show as part of the July 4 Larry the Cable Guy Show in Memorial Stadium.
While the football stadium and field are not generally used for non-athletic events of this kind, the Athletic Department is sponsoring the concert as a way for Larry the Cable Guy and Athletics to thank Husker fans for their support.
"The $4 ticket price, coupled with a $2 handling charge per ticket will mean that the event is priced at a break-even level for Larry the Cable Guy and Nebraska Athletics," Athletic Director Tom Osborne said. "Nearly all revenues will be absorbed by the cost of setting up the event and distributing tickets. University administration and Nebraska Athletics rarely allows use of Memorial Stadium for non-athletic events, but we are doing so as a thank you to our fans."
"Larry the Cable Guy's generosity has created the opportunity for Lincoln to host the best Fourth of July celebration in City history," said Mayor Chris Beutler. "Moving our 'Uncle Sam Jam' up to Friday gives residents and visitors two days of safe, high-quality, fun and low-cost entertainment."
"I am looking forward to the Fourth of July show at the stadium," Larry the Cable Guy said. "It's a dream come true for me as I spent every football season since I was a little kid in Pawnee city listening to games coming from that field. I'd much rather be playing linebacker but since I'm a chubby middle aged man that runs the 40 in 37 seconds and pull a muscle every time I put on my socks, I'll have to stick to telling jokes on the field. I'm very honored that the university has given me permission to tape my Comedy Central special there and also excited to give my fans a show for 4 bucks. I love my home state and am very grateful for the opportunity to perform for them on this special night. Thanks to my fans for making this a possibility. Go Huskers!"
NU football season ticket holders have first opportunity at purchasing the $4 tickets (plus $2 handling fee per ticket) beginning at 8 a.m. on April 7 and continuing through midnight April 9 (or while quantities last). The cost of the ticket will cover the expenses of production costs, staffing and security. No alcohol will be served but limited concessions will be available. The handling fees and concession profits will be retained by Athletics to pay internal costs. Parking ($3 per stall) will be provided and cashiered by UNL Parking Services.
The Larry the Cable Guy show will take place on Memorial Stadium's field on Saturday, July 4, at 7:30 p.m., with gates opening at 6 p.m. The staging will face the West Stadium Suites, which will be made available to Suite owners. The show will be taped as an hour special to air on Comedy Central at a later date. Approximately 50,000 tickets will be available for sale, with just under 10,000 chair seats set up on the field. All seats are reserved.
After football season ticket holders have first opportunity to purchase tickets from April 7 to April 9, tickets will be open to the general public on April 10. All tickets will be sold by the Nebraska Athletic Ticket Office. If the season ticket holder allotment is depleted prior to public sale, season ticket holders are welcome to purchase tickets on April 10 when they become available to the general public.
July 4 was the best date to fit with Larry the Cable Guy's hectic travel schedule. Athletics and Parallel thank the City for its willingness to move its annual event to July 3 to accommodate the show. Activities at Oak Lake Park on July 3 will begin at 5 p.m. Lincoln's Symphony Orchestra will present its free concert beginning at 9 p.m. and will accompany the fireworks at about 10 p.m. More details on the city celebration will be available on the City's website at Lincoln.ne.gov.
The Lincoln Saltdogs baseball team also will be in action Independence Day weekend at Haymarket Park. Games against the Wichita Wingnuts are scheduled for 7:05 p.m. on Friday, July 3; 6:05 p.m. on Saturday, July 4; and 7:05 p.m. on Sunday, July 5. The Saltdogs fireworks display will follow the July 4 game at about 10 p.m.
The rain date for both the July 3 City fireworks event and the July Fourth Memorial Stadium Larry the Cable Guy show will be Sunday, July 5.
Larry the Cable Guy Ticket Information


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I just returned today from four jam-packed fun days at the Southern California Genealogical Society 2012 Jamboree. Why would a Marylander with no ancestors from Cali trek so far? Because she was jealous of all her friends who've attended and touted the event in years past. Plus, I'd never been to California before.
I arrived mid-morning on Thursday after a very early departure from Baltimore and tried to nap in my hotel room before hanging with my genealogy pals in the afternoon/evening. I say 'tried' because I wasn't very successful due to some ambient noise in the hallway. Turns out we were sharing the hotel not only with this year's American Idol finalists, who are on tour, but hopeful singers auditioning for The Voice 3. And they practiced. A lot. In their rooms. At all hours. Not all of them very well.
But I digress. I met up with several fellow genealogy bloggers in the lobby and bar that evening, include Denise Levinick, Amy Coffin, Thomas MacEntee, Caroline Pointer, Kimmy VonAspern, Randy Seaver, Lisa Alzo and Kathryn Doyle (hope I'm not forgetting anyone!). Kathryn and Denise had actually served as my welcoming committee as I first arrived at the hotel. We had a great time catching up, but I made an early night of it due to my lack of sleep.
I spent the next morning hanging out with a subset of the above group in the lobby of the hotel after having breakfast with Elyse Doerflinger. I also introduced myself to genealogy megastar Megan Smolenyak. I was ecstatic to run into Tonia Kendrick, whom I hadn't seen since FGS in Knoxville in 2010. We had lunch that day and then Denise Levenick and I went to the conference registration desk to pick up our nametags and check out the exhibit hall before the first sessions of the conference. At some point during that day, I ran into Kim Cotton (or was it the day before?). I also finally got to meet Gini Webb. It's so fun meeting folks I've only been in contact with over the web.
One of my favorite parts of the conference is networking with fellow genealogists, but there were sessions to attend. On Friday, I attended sessions on a genealogy case study and the impact of the Internet on genealogy. I skipped the last session of the day and instead was found in the bar with Lisa Alzo, Amy Coffin, Thomas MacEntee and many others who wandered in and out.
That night was one of the highlights of the conference — the Hollywood Gala. We were encouraged to dress to the nines, and many did. There were movie stars from days gone by on hand, including Carla Laemmle, who was in the cast of 1931's Dracula. We had a lot of fun posing for a photographer while we gabbed and sipped sparkling cider.
More to come in a future post!


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SPOKANE, Wash. – Stifling defense forced 22 turnovers and led the Whitworth women's basketball team to a 59-56 upset over No. 19 Whitman College, handing the Missionaries their first conference loss of the season in the Whitworth Fieldhouse on Tuesday evening.
"I thought our defense was excellent, especially in creating turnovers and extra possessions," Whitworth head coach Helen Higgs said. "Once again our bench and starters got the job done. Emily Travis provided a spark on both ends of the court when she came in."
Whitworth improves to 10-4 overall, 3-2 in the Northwest Conference, while Whitman falls to 11-2, 4-1 in the NWC.
After falling behind 8-0 in the first two minutes of play, junior Kendra Lahue hit a three-pointer to spark a 14-6 run for the Pirates. Redshirt junior Emily Travis sank a free throw to tie the game with just under 13 minutes remaining in the half, and senior Lauren Picha made a three-pointer a minute and a half later to give Whitworth its first lead of the night. The teams tied and traded leads over the next five minutes of play before a 8-0 Whitman run put the Missionaries up 28-20. The Bucs answered, and a three-pointer from sophomore Kendra Knutsen with a minute remaining in the half pulled Whitworth within one point. The Pirates trailed Whitman 29-28 at halftime.
The Pirates opened the second half with two offensive rebounds and junior Kayla Johnson used them to make a layup and put the Bucs out in front. Whitworth maintained its lead, enjoying a seven point lead on an Emily Travis jumper with 6:01 remaining in the game. Whitman responded by forcing the fifth tie on the night with four and a half minutes left to play, but Emily Travis sank two free throws to re-establish the Whitworth lead. Whitman was able to pull within two points with nine seconds left, but Emily Travis made yet another shot from the charity strip to seal Whitworth's victory.
"We had another great team effort tonight in getting a big win against Whitman," Higgs said. "I was really proud of our mental toughness after our weekend (losses) in Oregon."
The Pirates converted the 22 Whitman turnovers into 14 Whitworth points and got 33 points from its bench to push past the Missionaries. The Pirates shot 75 percent (21-28) from the free throw line, with Emily Travis (5-8) leading the way.
Emily Travis led the Pirates with 18 points and five rebounds. Kayla Johnson and Kendra Knutsen each added nine points for Whitworth, while freshman KC McConnell, senior Emily Guthrie, Lauren Picha and junior Jamie Lyons all had four rebounds apiece. Guthrie and Travis each had two steals for Whitworth, while six other Pirates had a steal apiece.
Sarah Anderegg had 18 points to lead Whitman, while Meghan White grabbed a game-high 10 rebounds for the Missionaries. Heather Johns chipped in 10 points and pulled down eight boards for Whitman. Meghan White had a game-high three blocks for Whitman, while Sarah Anderegg had two blocks for the Missionaries.
Next up, Whitworth will face George Fox at 6:00 pm on Friday, January 11th in Newberg.


text:
I'm a beginner in opengl, and I enounter a problem concering about clipping space.
I read from opengl 4.0 reference that Values specified by glClearDepth are clamped to the range 0 1.
but the normilized device coordinate(NDC) has the rang [-1, 1] right?
My question: is the value of glClearDepth applied to NDC? if it is, then how could I clip the vertex with z value between [-1, 0]?


text:
It's been three years since the first saplings were planted in May's Wood in Dorset by people who came along voluntarily to help Dr Brian May realise his dream of creating a native woodland. On September 28th, 2013, hundred's gathered to listen enthusiastically as 'Dr Brian' shared his vision of a place where wildlife and humans could enjoy the peace and tranquillity that trees and meadows can provide. "It was truly one of the most memorable and different days of my life." Dr May said after he had mingled happily with the eager participants, mainly from the nearby villages of Bere Regis and Shitterton.
In our second year, we have successfully completed the final western phase of new woodland with the planting of over 30,000 trees. This includes species such as ash and field maple woods and oak woods which are usually associated with fertile soils, forming a continuum from base-rich to more acid soils with the addition of Beech and Yew.
May's Wood. Despite the fact that Britain is one of the least wooded countries in Europe, Dr Brian May's Save Me Trust believe woodland is vitally important and a key feature in the British landscape. It provides valuable habitat for wildlife and a wide range of benefits to society, including contributing to the economy, education, recreation, health and well-being.
Overview of the 2013/14 Year. May's Wood is a long-term project to return the former agricultural land to native woodland that will provide for the people and wildlife of Bere Regis in Dorset. Over 72,000 trees and shrubs have been planted to date in an area of approximately 45 hectares.
Dr Brian May, Queen guitarist and founder of Save Me Trust will plant the first tree and mark the start of a Save Me Trust project to establish a new native woodland on a 157-acre site in Bere Regis, Dorset, next week (28th September 2013) during a community planting day. In total, more than 100,000 trees and shrubs will be planted over the next year in what is one of the largest new woodland planting schemes in the south of England this year.
Dr May's woodland planting scheme aims to create a significant wildlife haven and enhanced ecological habitat on a site on the southern side of the village of Bere Regis which was previously agricultural land. The proposals include open, responsible pedestrian access and involve the gradual transformation of intensive agricultural land to a woodland and wildlife reserve
We added another 160 acres of farmland that is currently being used for both cattle and arable farming to the land already owned in Bere Regis area. In September 2013 the farmland started to return to its ancient state and become a woodland, once again. It provided a corridor for wildlife and a recreational space to be enjoyed by all.
Over 100,000 mixed trees were planted which will not only provide a varying canopy height but will also provide a variation from dappled to dense shade. The woodlands will have over 60 acres of open area and with hazel coppice and other tree coppices that will provide homes for a multitude of wildlife.
We hope the scheme will complement the existing area and will provide a wonderful space for all creatures including humans to enjoy. Part of the land has been retained by the Parish to be used for a village school and a nature reserve that will link to the newly named "May's Woods"
There are Special protection areas already within the vicinity and this woodland scheme will complement the existing areas.
We had a great day in Bere Regis today, and that little village so colourfully named Shitterton, or, to the more coy visitors, Sitterton! It was a public meeting, to enable me to explain our plans to restore an ancient woodland in this area, and also to seek advice and comments from the local folks. It's a beautiful area, a wonderful place to bring up your children, and at the time I was contemplating purchasing, there was a threat of the surrounding area being built on to the tune of hundreds of houses. This was a horrific prospect for the villagers.
Having purchased the farmland in question, we then set about evolving a plan to return the whole site to its ancient glory as original British woodland. My hope that, under the advice of experts who have been working in this district for generations, is to evolve better ways of Husbandry of the woodland, more humane, with no Culling, no pesticides no herbicides, and of course no hunting for pleasure. This will be a safe place for all creatures, and an environment in which the local people can interact with animals in a way which will benefit everyone. Well, that's my hope anyway.
The reaction I got today was incredibly positive. The place was packed to overflow, and in fact, we had to make two presentations instead of one. We got great comments, great ideas and a real feeling of a community moving forward in an exciting new project. I'm very excited myself. I think my favourite memory will be a tiny little girl in purple, who came up to me afterwards and said, "Thank you for doing what you're doing".
I hope we get this right. My feeling and my hope is that in 100 years time people will be sitting around in Bere Regis discussing this project and saying - "Our grandparents did the right thing for us!"
The only sour note of the whole day, was an article in the Daily Telegraph which was pitifully misinformed, mistakenly describing this project as a 'badger sanctuary' - with one of those quotes from NFU boss Peter Kendall saying that a rock star should not be interfering with Farmers' affairs. Mr Kendall is such a nice man that I'm sure he would not be slagging me off unless he's been misinformed. The project, of course, has nothing whatsoever to do with the Badger Cull. And I should perhaps mention that we will not be bringing any animals in from other areas – that would be a very irresponsible thing to do, especially as this is a TB affected area. The purpose of this project is to provide care for the animals who already inhabit these parts, a corridor where they can enjoy life, and enrich the lives of the local people. For me, it's also an opportunity to learn. More soon - and the plans will be in full view to the public.
Cheers - and my big thanks to all who attended the meeting today with such positive energy. Bri


text:
MeTweets will be free for everyone on Christmas Day, thanks to the developer celebrating the festive period. On December 25th, those who don't already own the Twitter app will be able download the full version from the Store for free. It's a superb present from the developer of a highly rated Windows Phone app, and one which we recommend.
As well as being made available for free, MeTweets will be updated to take further take advantage of Windows Phone 8 with fixes and optimisations. The app was updated earlier this month, which introduced support for Windows Phone 8 and included a number of features and functionality. We're told this upcoming release will be submitted after the free period is up (on or after Boxing Day - December 26th).
You will be able to download MeTweets from the Windows Phone Store for free on Christmas Day (December 25th). For now (and after the festive day) the app is and will be priced at $1.49 (£1.29).


text:
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Joined: 14 Oct 2005
Posts: 6730
Location: Earth
Posted: Mon 16 Apr 2012, 11:59
Post subject:
PAE 32bit PCs - detection during boot
This problem is closed for it was already solved before it as asked
At the beginning of 2011, this community set about the task of understanding issues of RAM recognition when running a 32bit PUPPY. Specifically, they investigated and solved this problem so that, now, ANY PC with a processor capable (PAE) can run certain Puppy distros no matter how much RAM their PC(s) have. The Puppy distro development community understood how this gives Puppy an advantage of many other distro techniques for 32bit Linux and quickly jumped on it as they (Pemasu, Barry (4 different distros lines), 01Micko, and many other distro developers, as well) build, for community use, distros allowing community use PCs from 512MB to 64GB
Also, in community testing, we found that the PCs ruing PAE with Puppy workload appear to be running a bit faster than other non-PAE versions of the same distro.
A few rare Intel and AMD CPU lines, since1995, were manufactured without the PAE ability. In the many tests and implementations I have done with family, colleagues and friends, I have NOT run into this problem. But, there have been reports (albeit rare) that some community members have reported problems.
For the most part, 95% of us will never see this issue when running 32bit PAE enabled PUPs on either 32bit or 64bit PCs. But, on those rare occasion, those attempting to use their distro might be met with a surprise where it is NOT clear to the user what the problem is.
Question to our community
Is there a way such that when a PAE distro is booting, it can tell if the PAE feature is implemented?
This would be a great distro feature so that it is clear at boot-time that the distro he is booting will work with the hardware built-in to the PC in use. And, the message would be clear eanough that most/all users would know that there is a problem Assuming the following 2 things:
The Alerting message is the same for each PUPPY distro
That it alerting is very similar to how a 64bit distro alerts a user of incompatibility.
Is anyone aware of a Puppy technology to do this?
Or is anyone aware of where this kind technology addition should occur in the boot process?
I am not a distro developer. So this is being asked of the community for evaluation and addressing if they can.
It would make it easy for users to take advantage of the distro developer contribution and it would be consistent for the development community; not to mention that users wont be giving up in frustration or the issue of unnecessarey problem reporting
Get ACTIVE Create Circles; Do those good things which benefit people's needs!
We are all related ... Its time to show that we know this!
3 Different Puppy Search Engines
or use
Last edited by gcmartin on Mon 16 Apr 2012, 13:46; edited 2 times in total
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Joined: 05 Sep 2006
Posts: 12543
Location: Stratford, Ontario
Posted: Mon 16 Apr 2012, 12:08
Post subject:
Here is a more practical question. How many Puppy users have ever done something on their computers that required more than 4 GB of RAM?
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Joined: 14 Oct 2005
Posts: 6730
Location: Earth
Posted: Mon 16 Apr 2012, 13:25
Post subject:
I respect the question.
But, the reality is that if I have a computer, any computer, and I use PUppy, which is a RAM based system, I would like my OS to take the best advantage of all of my RAM (like PUPPY does) when it incorporates the RAM into its filesystem for OS and user benefit.
It not about whether someone is "usage measuring" or not. Its about using what you have to the fullest advantage for the Puppy OS as it services the user.
User benefit.and reduced developer support....That's "practicality"!
The work that everyone did before was beneficial as well as practical.
Get ACTIVE Create Circles; Do those good things which benefit people's needs!
We are all related ... Its time to show that we know this!
3 Different Puppy Search Engines
or use
Last edited by gcmartin on Mon 16 Apr 2012, 13:37; edited 1 time in total
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Joined: 26 Aug 2009
Posts: 4309
Location: Tampa, FL
Posted: Mon 16 Apr 2012, 13:35
Post subject:
Sure the user can tell.
If your cpu doesn't support pae the kernel tells you to go pound sand and refuses to boot.
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Joined: 14 Oct 2005
Posts: 6730
Location: Earth
Posted: Mon 16 Apr 2012, 13:45
Post subject:
jemimah wrote:
Sure the user can tell.
If your CPU doesn't support PAE the kernel tells you to go pound sand and refuses to boot.
Thanks @Jemimah.
I was not aware since I had not witnessed the problem.
I just remembered some indicating that on a couple occasions someone had reported they had run into problems booting PAE kernels. So, I was merely asking in this thread out of ignorance of the kernel reporting (same kind of message as it does when someone tries to use a 64bit kernel on a 32bit only PC).
This problem is closed for it was already solved before it as asked
In other words, if the PAE distro doesn't give a message of "missing CPU feature" at boot-time,
your distro WILL USE ALL OF YOUR RAM FOR YOUR BENEFIT!
Get ACTIVE Create Circles; Do those good things which benefit people's needs!
We are all related ... Its time to show that we know this!
3 Different Puppy Search Engines
or use
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Journal Articles
Poslovanje i marketing
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- Polimeri ico_openaccess SCOPUS
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- in 2013
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- Engineering > Materials Science and Engineering , Engineering > Chemical Engineering
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- Mechanics of engineering. Applied mechanics, TA349-359, Engineering (General). Civil engineering (General), TA1-2040, Technology, T, DOAJ:Mechanical Engineering, DOAJ:Technology and Engineering, Chemical technology, TP1-1185, DOAJ:Chemical Technology
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Live Music
Andrew Duhon @ The Bowery on 30A
Bummer dude!
This event has already happened. To be sure you don't miss anymore events in South Walton, visit the SoWal Events Calendar.
What: Andrew Duhon @ The Bowery on 30A
When: Tuesday, August 4, 2015
Time: 8:00 pm to 11:00 pm
Conveniently located on the corner of HWY 83 and 30A - in Redfish Village - Santa Rosa Beach, Florida. The Bowery on 30A is named after the Bowery, a street and neighborhood in the southern portion of the New York City borough of Manhattan.
At a Glance
More live music?


text:
amazeink needed a new logo design and created a contest on 99designs.
A winner was selected from 44 designs submitted by 14 freelance designers.
ETC - Extreme Telematics Corp.
My client manufactures controllers used in the extraction of gas. Logo needs to be clean and simple, with the initials ETC and the company name Extreme Telematics Corp.
Here is client's description:
- we design/build electronic controllers
- they are rugged and reliable (rarely fails and works in conjunction with physical parts made of metal)
- our products operate in "Extreme" conditions (-40 C to +85 C, limited sunlight, harsh weather, etc...)
- our products have very low power consumption
- our devices are powered by solar panels
- they run in hazardous locations and are very safe (non-explosive)
- the "Telematics" part of the company name is related to the eventual goal to build wireless products (We currently don't have any wireless products)
- current tag line is "Extreme Technology For Extreme Conditions"
- Our full legal company name is "Extreme Telematics Corp."
- Our main product is a Plunger Lift Controller called "ALiEn" (Artificial Lift Enhancement)
Oil and gas companies and oil and gas contractors
In general, I would like to see a clean, relatively simple logo that can be used on website, brochures, business cards, etc... but can also be used in single colour, 2D graphic applications such as promotional screwdrivers, stamped box graphics, etc... I would not be opposed to having 2 tightly related versions to be used for these 2 different scenarios.
Find out how a design contest works or learn more about our logo design services.


text:
TV journalist Kang Min (Woo-seong Kam) finds himself inexplicably wandering through a beautiful, creepy forest, and soon happens upon what appears to be an abandoned cabin. Inside, however, he discovers the mangled body of a half-naked man, his face frozen in a rictus of terror. In another bedroom he finds his girlfriend, who was apparently there for a tryst with the dead man. Also mortally wounded, the girl babbles cryptically about "The spiders! The spiders!" before expiring in her wronged lover's arms. Hearing a noise outside, Kang Min chases a shadowy figure into the woods, but gets waylaid with a stout tree branch to the noggin. Concussed and confused, he stumbles onto a nearby road, into a tunnel, and is immediately run down by an SUV! As he bleeds out on the pavement, he sees a blurry, dark figure that seems strangely, impossibly familiar...
Flashing back, we follow the events that led up to Kang Min's bad end--or do we? In Spider Forest (2004), writer/director Il-gon Song weaves an intricate web out of his protagonist's past, present, and possible futures. At the center of the web is the mysterious Min Su-Jin (Jung Suh), an enigmatic photo developing clerk who tells him the story of the Spider Forest--a place where ghosts who no one loves or remembers haunt the amnesiac living as eight-legged revenants. As the TV journalist spirals toward the truth, he becomes more and more entangled in his own memories, leading to (naturally) a shocking and slightly head-scratching conclusion.
Some of the commenters on Spider Forest's imdb reviews page compare the style and content here to a David Lynch film, and the comparison is apt. Though the movie has some horror elements--there's a ghost story in there somewhere, and the scene of the double murder is grim, especially later when Kang Min's friend detective Choi (Hyeong-seong Jang) discovers the bodies teeming with baby spiders--but mostly this is a narrative puzzle of a Lynchian stamp, where the viewer is invited to make connections between seemingly disparate events and symbols and interpret the ending on an almost subconscious level. I don't think this flick is quite as inscrutable as much of Lynch's work, but it is tightly constructed and beautifully shot, with some stunning compositions, particularly in the forest itself and the traffic tunnel where Kang Min meets his fate.
The movie doesn't have a lot of pulse-pounding action, and I would really classify it more as "brain-twisting drama" than horror (but imdb classifies it as horror, so I'm keeping it for the Challenge!)--still, it is a very interesting movie that kept me engaged and intrigued. 2.25 thumbs.
|"I just want to drive a big, long semi down this tunnel, again and again and again! I don't know why..."


text:
reginavs needed a new logo design and created a contest on 99designs.
A winner was selected from 109 designs submitted by 40 freelance designers.
Sobeck Imports
We are a new gourmet food company specializing in the finest foods from around the world to the US market.
We specialize in specialty food items and gifts to discerning customers.
We are a long-standing family importing business with a tradition of quality looking to enter a new phase.
Products will mostly be sold online and to gourmet food enthusiasts.
Most of our customers will be upscale consumers ages 25-65.
We'd like the logo to be elegant, clean and upscale.
Name must be prominent and we're looking to make an impact.
Since we will be featuring this logo on a variety of different foods and gourmet gift items, we'd like it to be as universal as possible.
Feel free to be creative!
Find out how a design contest works or learn more about our logo design services.


text:
Please see the following letter from the Lieutenant Governor Joe Garcia and Request for Proposals for an Improving Teacher Quality Title II-A grant. The special release of this grant will award $290,000 to be used to provide professional development to address early literacy for educators who are working with English Language Learners in Pre-K � Grade 3.
2012-2013 RFP Improving TQ Grant_Title II A_ECE-ELL
Reports required Adobe Reader. You may download it for free at Adobe.com.


text:
ShawnModel necesitaba un nuevo diseño de impreso o envases y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 65 diseños de 17 diseñadores freelance.
EECC/ AIHA Nutrition & Business Consulting • Project: Quantum Health by Shawn Stevenson
Nutrition & Health Expert is releasing his 1st International publication. This is an amazing opportunity to work on an worldwide distributed book in print. This book is printed by PrintNet Inc., a superior quality green printing company, and there are major distribution channels open for the client and his partners. The author has several other projects to be released, and is open to re-hiring talented, aspiring artists for his future projects.
This is a book that provides scientifically proven strategies for people to radically up-level their health and their lives. Thousands of people have worked with the author, and he is shining example of the information he teaches. The target audiences are those people who are actively seeking to improve their health beyond "average" and to live with incredible health energy and clarity, ALL THE TIME!!!
The title of the Book is "The Key to Quantum Health." The author mentioned the image of a key hole with a light shining from behind it. To have something extraordinary about the light that engages you, like you want to discover what's behind the door… That this book is holding the key.
The colors recommended for the book are gold, white and black, though the designer is free to experiment with the colors as well. This is for the Front and back cover of the book. The chosen artist will be given the exact size of the side "Spine" of the book once the exact width is determined after the book is finished being laid-out and flowed.
The front Cover text is:
The Title: The Key to Quantum Health
The Subtitle: Awakening Your Highest Potential through the Power of
Dynamic Nutrition & Empowered Thinking
And The Author's Name: Shawn Stevenson
The size of the cover is 6 x 9 and the Mechanical Requirements from PrintNet Inc. are attached, as well as the back cover text (the designer is recommended to change the font to any style you like). Attached is a rough idea of what we're going for, but most importantly, let your own creativity run the show.
This is a project for a totally original design, so feel free to create and let your talent shine through!!!


text:
- Classic Campaign unit damage has been adjusted to match 1.01 values. - Some custom maps would crash because they had pre-1.10 data embedded in them. - Czech-only: fixed a crash with the display news items. - Fixed a number of text strings within our localized versions. - Fixed a number of hotkeys within our localized versions.
- Further information regarding modifying hotkeys can be found in your Warcraft III installation directory.
- Numerous maps have had minor improvements made to them.
Human - Lumber Mill cost reduced to 120 from 145. - Lumber upgrade now gives +10 lumber capacity per level of the upgrade, up from +5 lumber capacity per level of the upgrade. - Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250. - Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60. - Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes. - Flying Machine damage versus air increased to 12-13 from 7-8. - Gryphon Aviary cost changed to 140/150 from 120/240. - Gryphon Aviaries now require a Keep instead of a Castle. However, both the Cloud upgrade and Gryphon Riders require a Castle to access. - Dragonhawk Riders are now correctly a level 3 unit instead of a level 5 unit. This only impacts the experience gained when they are killed. - Dragonhawk Rider build time reduced to 30 from 45. - Spell Breaker hit points reduced to 600 from 650. - Spell Breaker armor type changed to Medium. - Mana cost of Spell Steal increased to 75. - Scroll of Regeneration now heals 225 hit points over its 45 second duration, up from 150 hit points. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Orb of Fire cost reduced to 375 from 400 and splash radius increased to 140 from 125. - Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4. - Sorceress damage increased to 10-12 from 8-10. - Powerbuild has been improved. Each additional Peasant contributes 60% of the speed of the first, up from 50%.
Undead - Crypt Fiend damage reduced from 28-33 to 26-31. - Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec. - Ghoul hit points upgraded to 340 from 330. - Orb of Corruption cost was reduced to 375 from 400, and its armor decrease has gone to 5 from 4. - Rod of Necromancy cooldown increased from 15 to 22. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Impale area of effect width reduced to 250 from 300. - Gargoyles now require Halls of the Dead instead of Black Citadel. - Obsidian Statue Spirit Touch now replenishes 4 mana per casting, down from 5. - Obsidian Statue Aura of Blight effect reduced to 10 hp/sec from 12 hp/sec. - Boneyard cost changed to 175/200 from 125/250. - Halls of the Dead and Black Citadel deal one quarter as much damage as previously, but now possess a frost attack similar to that of Nerubian Towers. - Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10. - The Tomb of Relics now sells Dust of Appearance, but no longer sells Lesser Clarity Potions. - Devour Magic now heals 50 hit points per spell devoured, up from 25, and restores 75 mana, up from 50. - Destroyer damage reduced to 19-21 from 21-24. - Frost Wyrm damage increased to 93-115 from 85-105.
Orc - Demolisher damage reduced from 82-102 to 76-94. - Kodo Beasts are now Unarmored. - Raiders now have a base armor of 1, up from 0. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Purge has been improved. It no longer slows friendly units when used on them, and it causes enemies to stop for a brief moment when first cast (in addition to slowing them later). - Wind Riders no longer require a Fortress to be built. - Wind Rider damage reduced to 36-44 from 39-47. - Wind Rider poison now deals 4 damage a second, up from 3.3 damage a second. - Wind Rider speed reduced to 320 from 350. - Tauren Totem cost changed to 135/155 from 90/200. - Orb of Lightning cost reduced to 375 from 400. - The Voodoo Lounge now sells Lesser Clarity Potions, but no longer sells Dust of Appearance. - Spirit Link mana cost reduced to 75 from 100. - Mirror Image cost reduced to 125 from 150. - Blademaster's base Agility increased to 24 from 23.
Night Elf - Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7. - Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and damage per target reduced to 75/120/180 from 90/135/180. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously. - Mana Flare has had a bug fixed that was preventing multiple Mana Flares from attacking multiple targets at the same time. As a result, Mana Flare has been rebalanced, and deals up to 90 damage to targets in a 250 area when a unit casts a spell, down from 125 damage. - Archer hit points reduced to 240 from 310. - Archers now have a new passive ability, Elune's Grace. This ability grants them 35% damage reduction against Piercing attacks, and 20% damage reduction against spells. - Hippogryph Rider hit points decreased to 765 from 835 and armor increased to 1 from 0. - Dryad damage increased from 15-17 to 16-18. - Mountain Giant base armor increased to 4 from 0 and hit points increased to 1600 from 1400. - Hardened Skin upgrade cost reduced to 100/175 from 100/250, and damage reduction reduced to 12 from 15. - Chimaera Roost cost changed to 140/190 from 100/230. - Orb of Venom cost reduced to 375 from 400 and poison damage/sec increased to 7 from 6.
Neutral Buildings, Units, and Heroes - Forked Lightning damage reduced to 85/160/250 from 100/175/250. - Tornado now deals 7 damage a second to buildings in its general vicinity (down from 10) and 50 damage to buildings it is over (down from 80), and it now costs 250 mana to cast, up from 150. - Silence area of effect increased from 150/250/350 to 200/275/350. - Mercenaries cost 25% more gold than previously. - Mud Golem availability delayed to second day. - Summoned Doom Guard hit points increased to 1600 from 1350. - Howl of Terror % damage reduction increased by 5% at all levels. - Zeppelin hit points increased to 575 from 500. - Forest Troll Shadow Priests have had their starting availability delayed by 60 seconds to 120 seconds. - The Beastmaster now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground.
Items - Scroll of Restoration is now a level 5 item instead of a level 6 item.
Other - Town Portal now takes 5 seconds to activate, up from 3. - Units killed in a transport will "spill out" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers. - Tavern instant revive costs three times more lumber than previously. - Heroes revived at the Tavern now are brought back to life with 0 mana and 50% health. - Tier 3 town halls all cost 20 lumber and 20 gold less. - At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3. This affects all experience gain--both from killing creeps and enemy units.
- All multiplayer maps that were shipped with the original product have been patched to have improved item drop tables. - Some maps have been additionally improved with other minor enhancements. - Tranquil Paths now has random creeps.
Humans - Devotion Aura now gives 1.5/3/4.5 armor per level. - Powerbuild effectiveness has been reduced to 60% of its previous strength in terms of how much speed additional Peasants add when supporting the construction of a building. Note that the cost increase per additional Peasant is unchanged. - Thunder Clap damage reduced to 60/100/140 from 70/110/150. - Gyrocopter damage increased to 27-32 from 25-30.
Undead - Shade speed increased to 350 from 270, but hit points reduced to 125 from 250. - Animate Dead's duration reduced to 40 from 120, cooldown reduced from 180 to 240. Additionally, animated units are invulnerable, but can still be dispelled. - Death Pact and Dark Ritual can now be used on invulnerable units. - Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200. - Halls of the Dead and Black Citadel attack cooldown is now 2 seconds up from 1 second, and their damage has been reduced by 33% as well - Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to reflect new air pathing changes.
Orcs - Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels (changed from 100/75/25), and deals "backstab" damage. When a Blademaster attacks while using Wind Walk, he deals bonus damage to his victim. - Lightning Shield range increased to 600 from 500. - Ensnare duration increased to 15 from 12, and range increased to 500 from 400. - Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15. - Shockwave area of effect width reduced to 250 from 300. - Chain Lightning base damage reduced to 85/125/180 from 100/140/180. - Tauren Chieftain speed increased to 270 from 250. - The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground. - Wyvern hit points increased to 600 from 500. - Wyvern poison now lasts 25 seconds and deals 4 damage a second. - Headhunter cooldown reduced to 2.26 from 2.34. - Berserker Strength now requires a Stronghold instead of a Fortress. - Mirror Image cost reduced to 125 from 150.
Night Elves - Dryad damage increased from 15-17 to 16-18. - Entangle now prevents an affected unit from attacking, and interrupts channeling spells such as Blizzard and Starfall. However, its duration has been reduced to 12(3)/24(4)/36(5) (unit(Hero)). - Treants created by Force of Nature now benefit from the Nature's Blessing upgrade. - Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds by level. - Tranquility cooldown reduced to 60 from 120. - Tranquility mana cost reduced to 125 from 200. - Cyclone no longer affects mechanical units. - Rejuvenation can now be cast on units at full health. - Ancients now attack while rooted. - Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new air pathing changes. - Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously.
Items - Items have been revamped with new level tables. Items now have a level from 1 to 8, along with one of several categories. Items of levels 1 to 6 can be charged items, permanent items, or powerups. Items of level 7 or higher are artifacts. Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death (artifact). - You can now sell items at the Goblin Merchant by right-clicking on an item, and then "dropping" it onto a Goblin Merchant. - Scroll of Town Portal now takes 5 seconds to use. During this time it is being "channeled", and the Hero using it cannot be attacked or stunned. Under no circumstances can the town portal be aborted once started. - Wand of Illusion can no longer be cast on hostile units. This change was made to prevent players from cheesing high level creep camps by using Wand of Illusion on high level creeps, and then using this illusionary creep to tank the damage. - Boots of Speed no longer stack: two Boots of Speed will make a Hero just as fast as one.
Other - When "attack-moving", air units now prefer to attack other air units more often than previously. - Creeps that are not in combat now ignore flying units. This means that if you move flying units around using "move" instead of "attack move", creeps will generally not attack them. - Creeps can no longer be dragged via constant attacks--they eventually give up and return to their start location. - Goblin Sappers now deal 750 damage to buildings, 250 damage to all units, and 185 damage to Heroes. These values are reduced by armor values such as '5 armor', but do not interact with armor types (e.g. 'Medium armor'). - Units in a transport over ground will "spill out" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers.
NOTES: Replays are incompatible between major game revisions. (1.07 replays cannot be viewed with the 1.10 version of Warcraft III.) Custom save games will not load from version 1.07.
Improved Counterability Unarmored Light Medium Heavy Fortified Hero Normal 100% 150% 100% 100% 50% 100% Piercing150% 75% 100% 150% 35% 50% Siege 150% 50% 100% 100% 150% 50% Magic 75% 100% 200% 100% 50% 50% Hero 100% 100% 100% 100% 50% 100%
You can find further information related to armor and damage types on our web site at http://www.battle.net/war3/basics/armorandweapontypes.shtml
Spellcaster Rebalance - Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer, Banshee, Druid of the Talon) have been re-balanced. In general, units with piercing damage rip up spellcasters, while basic melee units, such as Ghouls or Footmen, are weak against spellcasters. The specific changes to the units in question are: * They have a new armor type, unarmored, which takes bonus damage from siege and piercing attacks. * They also have a new damage type, magic, which does reduced damage to fortified and hero armor, but does bonus damage against medium armor. * They had their damage adjusted, typically downwards. * They no longer gain damage as they go up in level, and gain less hitpoints as they go up in level (but start with more hitpoints when initially built) * Many autocast buffs and debuff costs reduced. * Casters, including Dryads, have had their mana regeneration rates boosted by 30%.
Hero Damage - Heroes now have an aptly named hero damage type. It deals 100% damage to everything except fortified armor, to which it deals 50% damage. Hero damage was added so that heroes no longer strongly counter ranged units such as Archers and Crypt Fiends.
Advanced Structures - Most advanced technology structures had their build times reduced. This reduction ranged from 20 seconds for especially underused structures, to 10 seconds for less underused structures. For instance, the Slaughterhouse builds 20 seconds faster now, while the Arcane Sanctum build time was only reduced 10 seconds.
Humans - Flares now cost 75/25 to research, down from 100/50. - Inner Fire cost increased to 35, from 25. - Slow cost reduced to 40 from 50. - Slow duration vs heroes reduced to 10 seconds from 20 seconds. - Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels.
Undead - Curse now causes a 33% chance to miss, up from 25%. - Curse now lasts 2 minutes, up from 1 minute. - Curse cost reduced to 40 mana from 50. - Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Carrion Swarm max damage increased to 375/700/1000 from 300/550/800. - Carrion Swarm no longer hits wards. - Boneyard cost reduced to 250/100 from 350/125. - Acolytes now have 220 health, up from 180. - Necropolis cost reduced to 300 gold, down from 350 gold. - Black Citadel now has 2000 hitpoints, down from 2300. - Halls of the Dead now has 1750 hitpoints, down from 2000.
Orcs - Bloodlust cost reduced from 50 mana to 40 mana. - Raiders now have light armor instead of heavy armor. - Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown of 12 seconds, down from 20 seconds. - Bladestorm cooldown reduced to 3 minutes, down from 4 minutes.
Night Elves - Cyclone duration on units increased to 15 from 10. - Faerie Fire cost reduced to 35 from 75. - Chimaera Roost cost reduced to 230/70 from 280/100 - Ancients temporarily lose their fortified armor when they uproot, becoming medium armor units. - Dryads now have the unarmored armor type. This change was made to further specialize Dryads as melee killers, but allow piercing damage units, such as Crypt Fiends and Archers, to counter them more effectively. - Dryad hitpoints increased to 435 from 380.
Other - All basic siege units (Mortar Teams, Catapults, etc.) have had their night sight increased to 1100 from 1000.
Creeps - Creep-cast Polymorph duration reduced to 25. - Creep autocast Heal heals 12 hp a cast not 15. - Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly fire - their attacks only hit hostile targets. - Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14 - Thunder Lizard damage reduced from 1d11+30 to 1d8+26. - Centaur Impaler hitpoints reduced to 350 from 450.
Items - Anhk of Reincarnation is now a level 7 item. - Potion of Restoration now heals 500 health and 200 mana, rather than fully replenishing a hero's health and mana. - Scroll of Restoration now heals 300 health and 150 mana, rather than fully replenishing all targets health and mana. - Tome of Experience is now a level 5 item - Scroll of Protection cost reduced to 150
NOTES: Replays are incompatible between major game revisions (1.05 replays cannot be viewed with the 1.06 version of Warcraft III).
- Fixed a problem with viewing certain replays.
- PATCH 1.04c
- Dates now use the system date format. - Fixed some issues related to IME text input. - Fixed some minor text wrapping issues that were occurring with Asian languages. - Fixed an issue that allowed players to keep Castles and Keeps alive for abnormal lengths of time while those buildings were under attack.
- Fixed an issue related to full shared unit control and allied play that could cause one or more players to lose the ability to train or upgrade their own units. - Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points. - Fixed a graphic issue related to the ladder profile and the scroll bar.
Humans - Divine Shield duration increased to 15/30/45 from 10/20/30. - Divine Shield cooldown changed to 35/50/65 from 60/60/60. - Avatar cooldown increased to 180 from 120. - Resurrection mana cost reduced to 200 from 250. - Sorceress acquisition range increased to 700 from 600, improving the frequency with which Slow is auto-cast.
Undead - Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast. - Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell. - Anti-magic Shell mana cost reduced to 50 from 75. - Sleep duration decreased on Hero units to 5/10/15 from 10/20/30. - Web duration decreased on Hero units to 7 from 20. - Animate Dead mana cost reduced to 250 from 300. - Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber. - Possession now takes 1 second to cast, up from 0.
Orcs - Wards are no longer hit by Huntress Moon Glaive bounce. - Critical Strike no longer receives damage from Thorns Aura. However, the Blademaster's base attack associated with a Critical Strike still interacts with Thorns appropriately.
Night Elves - Thorns no longer interacts with Critical Strike. - Mana Burn mana cost reduced to 50 from 75. - Mana Burn drain amount reduced to 50/100/150 from 100/200/300. - Mana Burn cooldown reduced to 7 from 9. - Huntress damage reduced to 1d3+14 from 1d3+15. - Metamorphosis cooldown increased to 180 from 120. - Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units). - Starfall cooldown increased to 180 from 120. - Druid of the Talon (in Night Elf form) acquisition range increased to 700 from 600, improving the frequency with which Faerie Fire is auto-cast. - Ballista Impaling Bolt no longer functions with "Attack Ground." - Ancient Protector cost reduced to 160/80 from 240/100. - Ancient Protector hit points increased to 600 from 550. - Ancient Protector armor decreased to 1 from 2. - Ancient Protector minimum range reduced to 0 from 200. - Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51. - Ancient Protector damage type changed to pierce from siege. - Ancient Protector splash damage reduced.
Creeps - Murloc Mutant damage increased to 1d5+24 from 1d2+12.
- Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include: (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps. (6) Moonglade - Reduced all creep camps approximately 2 levels. (8) The Crucible - All start locations should now be very similar, close to trees with enough room to build. All Goblin Merchant creep camps are now farther off the main path. (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved Razormane creeps off the main paths. (12) Ice Crown - Fixed the creep levels so that all camps are equal.
NOTES: Replays are incompatible between major game revisions. (1.03 replays cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will not load from versions 1.03 and below.
- Each AI player can now be set to one of three different settings: Easy, Normal, and Insane. - Allied AI will teleport to human allies' towns when the towns are under attack. - Allied AI will ping the minimap to indicate where they are going to attack next. - Messages can now be sent when the "Waiting for Players" dialog is up. - Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine.
- Fixed an issue with building reimbursement that could credit a player twice for canceling a building. - Fixed a crash that could occur when the system date was set to > 2038. - Fixed map loading crash that could result from custom units that sell too many items. - Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff. - Fixed a crash that could occur when loading a corrupted save file. - Fixed a crash that could occur on custom maps during some unit creation events. - Fixed an issue causing localized versions of maps to be passed unnecessar- ily. - Fixed Mass Teleport crash that could result from a target unit's dying before spell completes. - Fixed save/load map interaction that could result in an unresponsive game. - Fixed an issue related to unit selection and upgrading Human towers. - Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill. - Fixed some AI mining issues that could occur when their original town hall was destroyed. - Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch. - Fixed an issue that allowed players to save after choosing "Continue" in a single-player mission. - Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability. - Fixed Zeppelin drop exploit as a method of building locating through fog of war. - Fixed an issue with saving while "Waiting for Players" dialog was up that could result in a soft lock. - Fixed an issue that could create an invincible Mountain King. - Fixed an issue related to graphical display of auras from aura-generating items. - Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units. - Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle. - Fixed an issue with Huntress' bouncing missile that would allow it to hit a secondary target even if it missed the primary target. - Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines. - Fixed an issue related to Hero illusions' carrying a Ring of Protection. - Fixed an issue with Town Portal spell art. - Fixed an issue with hit point/mana upgrades and Polymorph. - Fixed an issue with the Abolish Magic ability and allies. - Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death. - Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths. - Fixed an issue related to replays, selection circles, and changing player perspective. - Fixed an issue with Cyclone and moving units creating aerial footprints. - Fixed keyboard screen scroll and "Waiting for Players" interaction. - Fixed several minor text and tooltip issues. - Fixed a few improper combat sound assignments on creeps and NPCs. - Frost Wyrm attack now also slows air units. - AI Keepers of the Grove no longer cast Force of Nature on different cliff levels. - Night Elf AI now uses the Wisp's Renew ability effectively. - Disease (Plague) and poison no longer wake sleeping units. - Moon Glaive bounce no longer hits invisible units. - Demon Hunter's attack while in Demon Form no longer damages self or allies. - Upgraded building shadows no longer update through the fog of war. - Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk. - Observers no longer gain full player UI when entering a loaded game. - Observers no longer get gold/lumber/supply UI when selecting neutral buildings. - Fog of war updates properly now if you are alt-tabbed out of game. - War3 now warns you when you save game or screenshot or profile if there's not enough available disk space. - Improved "We're Under Attack" messages so they trigger at more appropriate times.
- Fixed Macintosh World Editor crash. - Added Unit Editor field for building upgrades. - Increased number of possible dialog buttons from 5 to 12. - Added blank entries for all units that don't normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor. - Added Unit Editor field to set unit sounds to that of another unit type. - Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the "unit" limit of 512, and only passive buildings count towards the "building" limit of 96. - Fixed bug where map auto-save could bypass object limit checks. - Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved. - Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor.
Humans - Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it's just as effective with mass spell- casters, players will find it is less powerful (though still exceedingly useful) with Heroes. - Divine Shield now costs 25 mana, down from 75. - Blizzard no longer goes up in radius as the level of the ability increases. - Water elementals now last 60 seconds, down from 75.
Undead - Gargoyles' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved. - Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30). - Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level. - Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -- 40 down from 50. - The Spirit Tower Upgrade now costs 160/40, up from 120/40. - Crypt Fiends' attack was slightly improved.
Orcs - Headhunters have more hit points (350, up from 280), but also strike more slowly. - Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect. - Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before. - Orc Barracks cost less lumber: 50, down from 70. - Watch Towers now do 16-18 damage, down from 19-22 damage. - Grunts now have 700 hit points, up 20 from 680. - Shaman's attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage. - Stasis Ward and Sentry Ward no longer inhibit movement or building construction.
Night Elves - Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -- now it merely has to be damaged). - Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.). - Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level. - Wisp's sight radius increased by 25%. - Detonate now does 225 damage against summoned creatures, up from 150. - Non-tree buildings now have 5 armor, up from 2. - Ballistae now have an "Attack Ground" command. - Force of Nature cooldown reduced to 20 seconds, down from 30 seconds. - Treants now last 60 seconds, down from 75 seconds. - Eating trees now gives a constant, non-stacking healing effect for 10 seconds. - Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana.
Creeps - All melee creeps in between levels 1 and 5 are slightly more powerful. - All creeps of level 6 or higher now have Hero magic resistance. - Creeps of level 7 or higher will behave more intelligently in general. - All creeps of level 7 or higher now deal Chaos damage. - Level 10 Dragons no longer have spell immunity. - Many minor creep balance tweaks to damage and abilities. - Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases.
Items - Scepter of Mastery no longer will drop randomly in multiplayer maps. - Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively). - Wand of Lightning Shield is now a level-3 item, down from level 6. - Sentry Ward item now comes with 3 charges, down from 5. - Periapt of Vitality now gives 150 hps, up from 100. - Pendant of Mana now gives 250 mana, down from 300. - Tome of Experience now gives Heroes 150 experience points, down from 200.
NOTE: Replays are incompatible between major game revisions. (1.02 replays cannot be viewed with the 1.03 version of Warcraft III.)
- PATCH 1.02a
- Added localized Battle.net messages.
- Fixed an issue that allowed players to abuse dragons with Devour. - Fixed an issue with dragons that could cause them to divert attacks.
- Necklace of Immunity, Tome of Greater Experience, and Goblin Land Mines no longer randomly drop in multiplayer games. - Scroll of Resurrection & Scroll of Animate Dead item level increased. - Bridges are no longer destroyable on the (6)Stromguarde.w3m map.
NOTE: Replays are incompatible between major game revisions. (1.01 replays cannot be viewed with the 1.02 version of Warcraft III.)
- PATCH 1.01c
- Fixed an issue with copy protection for certain DVD drives.
- PATCH 1.01b - Fixed a problem where players were disconnected from a game as it was starting and thus getting a loss.
** Welcome to Warcraft III and improved Battle.net! **
This patch contains various data and code updates necessary for play on Battle.net as well as some minor balance changes.
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Today is about reflecting on 2009 and being thankful about all that has happened in the year. It was an eventful year for us here at Itty Bitty…for starters, the blog was born!
I can't tell you how excited I am to grow this blog. My hope is that it will be a place for readers to see that we're not alone in the struggle to reduce our impact, while still maintaining a normal life, holding down a job, and providing for a family. I know better than anyone that it's nearly impossible to exclaim "I'm never driving my car anywhere ever again!" and POOF, you're suddenly the green-queen-supreme in your neighborhood. We need bite-sized, practical ways to cut back on our consumption and waste…and that is exactly what Itty Bitty will focus on: the small things that add up and make a difference.
We're all in this together, so I want to hear your stories as well. Please leave comments {or email me: email@example.com } if you have something to share- experiments, questions, successes, secrets, challenges, guilty-pleasures, tips, strategies, family practices, motto's, failures…If it has to do with your journey to becoming more self-sustainable, then please share! One of my New Years Resolutions is to feature commonly asked questions, tips, etc. from readers on Itty Bitty. What are your resolutions for 2010?
The Itty Bitty Resolutions list is really anything but itty-bitty…as you can see, we have a lot to work on:
1. Unplug appliances when they're not in use {i.e. the toaster and coffee maker}
2. Use paper-towel less {major bad habit of mine: wrapping my breakfast in paper-towel and running out the door to work every morning…not cool}
3. Make toys for the dog out of scraps from the already-killed toys instead of buying new ones from the store {does anyone have experience with sewing dog toys that would be tough enough to withstand razor-sharp miniature dachshund teeth?}
4. Make a backyard compost area
5. Talk to our neighbors more often
6. Volunteer around the city more {we're getting a good start on this one already…more about that soon!}
8. Be more careful about saving paper garbage to burn in the wood-stove {paper-stuff accidentally gets thrown out way too often}
9. Blog more often {and someday be a full-time blogger!}
2010 brings with it a blank slate, a fresh start, and new opportunity. I am proud of how much more resourceful we've become in the last year, and I am really excited to see how far we can go in 2010.


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Follow RFF News on your cell phone. Text follow rff to 40404 you will receive txt messages with RFF News
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I had it set up to record on my Comcast DVR- but put it on at 8:00 anyway and it was 20/20 or some similar show, and I even checked back at 8:20 and it was still on. DOes anybody know what happened? I am so bummed I didnt get to see it and I cant find the full episode on here anywhere. If someone knows where I can view the full episode, please paste the link here. Also, if anyone can tell me what happened last night that would be great. I live on the East Coast if that helps. thank you!
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