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Paradichlorobenzene is a white, solid chemical with a very strong odor. Poisoning can occur if you swallow this chemical.
This is for information only and not for use in the treatment or management of an actual poison exposure. If you have an exposure, you should call your local emergency number (such as 911) or the National Poison Control Center at 1-800-222-1222.
Poisonous Ingredient
- Paradichlorobenzene
Where Found
- Toilet bowl deodorizers
- Moth repellant
Note: This list may not be all-inclusive.
- Eyes, ears, throat, and mouth
- Burning in mouth
- Lungs and airways
- Breathing problems (rapid, slow, or painful)
- Cough
- Shallow breathing
- Nervous system
- Changes in alertness
- Headache
- Slurred speech
- Weakness
- Skin
- Yellow skin (jaundice)
- Stomach and intestines
- Abdominal pain
- Diarrhea
- Nausea
- Vomiting
Home Treatment
Seek immediate medical help. Do NOT make a person throw up unless told to do so by poison control or a health care professional.
If the chemical is on the skin or in the eyes, flush with lots of water for at least 15 minutes.
If the chemical was swallowed, immediately give the person water or milk, unless instructed otherwise by a health care provider. Do NOT give water or milk if the patient is unconscious (has a decreased level of alertness).
Before Calling Emergency
Determine the following information:
- Patient's age, weight, and condition (for example, is the person awake or alert?)
- Name of the product (ingredients and strengths, if known)
- Time it was swallowed
- Amount swallowed
However, do NOT delay calling for help if this information is not immediately available.
Poison Control, or a local emergency number
The National Poison Control Center (1-800-222-1222) can be called from anywhere in the United States. This national hotline number will let you talk to experts in poisoning. They will give you further instructions.
This is a free and confidential service. All local poison control centers in the United States use this national number. You should call if you have any questions about poisoning or poison prevention. It does NOT need to be an emergency. You can call for any reason, 24 hours a day, 7 days a week.
What to expect at the emergency room
The health care provider will measure and monitor the patient's vital signs, including temperature, pulse, breathing rate, and blood pressure. Symptoms will be treated as appropriate. The patient may receive:
- Activated charcoal
- Fluids through a vein (by IV)
- Laxative
- Medicines to treat symptoms
- Tube through the mouth into the stomach to wash out the stomach (
gastric lavage)
Expectations (prognosis)
This type of poisoning is usually not life threatening. Little will likely happen if your child accidentally puts a moth ball in the mouth, even if it's swallowed, unless it causes choking. Mothballs have an irritating smell, which usually keeps people away from them.
More severe symptoms may occur if someone intentionally swallows the product, since larger amounts are usually swallowed.


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The Mid-South and parts of the Southeast have "unique advantages" that could make the region increasingly important in meeting projected future food and fiber needs for growing populations, says Mike Strain.
That increased production "will occur in areas with the natural resources to support it," he said at the 2010 Beltwide Cotton Conferences in New Orleans.
Strain, Louisiana Commissioner of Agriculture and Forestry, says water availability, increasingly a limitation in other parts of the U.S., will be a key advantage for much of the South.
"We're blessed with surface water and ground water," he says. "Water is going to be increasingly precious." Many areas in the West and Southwest are already facing water curtailments, he notes.
Southern states "can capitalize on this vital resource," Strain says, and farmers need to stay involved with state governments and various agencies "to be sure agriculture gets its share."
He also urged that producers carefully study cap and trade proposals in Congress that are part of climate change legislation, "because I believe this will increase costs for everything related to energy — everything you touch as a farmer will cost more.
"I personally am against this," Strain says. "By the time everyone gets a cut of the money they're saying cap and trade would generate, nothing will be left for the farmer. Regardless of how you stand on this issue, please make sure your elected representatives know how you feel. It's a pivotal issue that could change everything we do economically and agriculturally."
Other proposals would strengthen the role of the Environmental Protection Agency, Strain says.
"Statements have been attributed to the EPA that if Congress doesn't act on cap and trade, the agency will. That's absolutely frightening — that the EPA feels it can bypass the will of Congress on an issue so far-reaching."
Legislation has been proposed for state departments of agriculture, he says, that would regulate and oversee the application of pesticides, fertilizer, and other crop materials. "You need to keep informed on this and get involved, because it could be potentially very damaging to your farming business."
After 100 years of U.S. growers fighting the boll weevil and collectively sustaining billions of dollars in losses, Strain says Louisiana hopes in 2010, after an 11-year effort, to declare the pest eradicated.
The eradication program, a multi-state effort already successful in several states, is of great value to cotton growers, Strain says. "Pre-eradication, our state's cotton growers were averaging 600 pounds per acre; in 2007, several years into the program, yields averaged 1,137 pounds per acre. Science, technology, and producer cooperation have all played roles in the program's success."
Cotton was the basis for an economy in the South, and was one of the nation's key commodities," he says. "It's still a huge contributor to Louisiana's economy — valued at $150 million directly, or $300 million including secondary value."
e-mail: email@example.com

subset: commoncrawl


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We should bug Hayden to update our scores and list. I believe Mark, Invicta and others have much higher scores than what our first page shows. For me...I'm at 75+ which makes me a Militia.
Hayden. wrote:Yeah, there is a small backlog on scores, and members on there. However, I rely on people PM'ing me their scores.
Alternatively someone could PM me the link to Bentoft's score page, however not everyone is on there either.
New members should register with me, by sending me their scores, If I get a PM with a new members scores, I add them, otherwise you're scores are unrecognised.
Mattiusxavier wrote:Guys...when are we going to start voting for our GCV MOC's?
Just wondering because I would like to cast my ballots sooner than later.
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NEW YORK--(BUSINESS WIRE)--Women are starting 1,288 (net) new businesses per day, which is double the rate from only three years ago, according to the 2014 State of Women-Owned Businesses Report, commissioned by American Express OPEN. The report includes detailed analysis of data from the U.S. Census Bureau and finds that during the past 17 years, the number of women-owned businesses has increased at 1.5 times the national average.
As daily business creation hits a record pace, the number of women-owned firms reached a new milestone in 2014. The fourth annual report estimates that there are more than 9.1 million women-owned businesses in the United States (compared to 8.6 million in 2013). These businesses generate more than $1.4 trillion in revenues, employ 7.9 million people and account for 30% of all enterprises.
During the past 17 years, women-owned businesses have steadily increased their influence on the U.S. economy. Since 1997 women-owned firms have:
- increased in number by 68%,
- grown revenues by 72%, and
- added 11% more jobs.
With regards to job creation, these businesses have emerged from the recent recession as second only to publicly-traded companies in U.S. with 274,000 net new jobs since 2007.
"The report clearly shows that women are choosing the path of entrepreneurship at record rates," said Randi Schochet, Vice President, Brand Strategy and Activation, American Express OPEN. "Imagine the economic impact if more of these new ventures were transformed into thriving businesses. This is why American Express OPEN remains so passionately dedicated to helping women entrepreneurs become successful business owners."
To help women business owners reach their full potential, American Express OPEN launched OPEN for Women: CEO BootCamp, which is designed to immerse women CEOs in the fundamental pillars for success: confidence, competence, and connections. The initiative, now in its second year, works with leading academics, major advocacy organizations, and a who's who of visionaries to help women entrepreneurs grow their businesses through live events, exclusive content, and online networking communities.
Firms Owned by Women of Color Experience Greatest Growth
From 1997 to 2014, the number of firms owned by women of color skyrocketed 216% from just under one million to an estimated 2,934,500 (compared to 68% for all women-owned firms in the same period). Businesses owned by women of color jumped from one-in-six (17%) of all women-owned firms to one-in-three (32%) in the same time period. Growth in employment (85%) and revenues (168%) of firms owned by women of color topped growth rates of all women-owned firms (10% and 63% respectively) by wide margins.
Geographic Trends
The states with the fastest growth in the number of women-owned firms between 1997 and 2014 are:
1. Georgia (118%)
2. Texas (98%)
3. North Carolina (91%)
4. Nevada (91%)
5. Mississippi (81%)
The states with the lowest growth in the number of women-owned businesses between 1997 and 2014 are:
47. Vermont (30%)
48. Kansas (30%)
49. Iowa (23%)
50. West Virginia (23%)
51. Alaska (11%)
The states with the highest combined economic clout for women-owned firms – a measurement averaging the rankings in growth in number, revenues and employment of women-owned businesses from 1997-2014 are:
1. North Dakota
2. District of Columbia
3. Nevada
4. Arizona (tied for fourth)
4. Georgia (tied for fourth)
The states with the lowest combined economic clout for women-owned firms – a measurement averaging the rankings in growth in number, revenues and employment of women-owned businesses from 1997-2014 are:
46. Kentucky (tied for forty-sixth)
46. Wisconsin (tied for forty-sixth)
48. Ohio
49. Rhode Island
50. Vermont
51. Iowa
Of the 25 most populous metropolitan areas, the cities with the highest combined economic clout for women-owned firms – a measurement averaging the rankings in growth in number, revenues and employment of women-owned businesses from 2002-2014 are:
1. San Antonio, TX
2. Atlanta, GA
3. Baltimore, MD
4. Houston, TX
5. Portland, OR
Of the 25 most populous metropolitan areas, the cities with the lowest combined economic clout for women-owned firms – a measurement averaging rankings in growth in number, revenues and employment of women-owned businesses from 2002-2014 are:
21. Miami, FL
22. Boston, MA
23. Pittsburgh, PA
25. San Francisco, CA (tied for twenty-fifth)
25. St. Louis, MO (tied for twenty-fifth)
Study Methodology
The State of Women-Owned Business Report, commissioned by American Express OPEN, is based on data from the United States Census Bureau, specifically their business census, the Survey of Business Owners (SBO), which is conducted every five years in years ending in 2 and 7. Data from the past three censuses – 1997, 2002 and 2007 – were collated, analyzed and projected forward to 2014 factoring in relative changes in Gross Domestic Product (GDP) not only nationally but also at industry and state levels. State-level GDP changes over the period of analysis are applied to our estimates of change at the metropolitan level. Please note the metropolitan area trends can only be analyzed back as far as the 2002 Economic Census because the boundaries of metropolitan areas were changed after Census 2000.
This report was prepared for American Express OPEN by Womenable, a research, program and policy development consultancy whose mission is to improve the environment for women-owned businesses worldwide. Womenable pursues this mission by working with the stewards of women's entrepreneurship around the world – policy makers, multilateral organizations, corporate decision makers, entrepreneurial support organizations and the women's business community – to evaluate, implement and improve policies and programs to support women's enterprise development. Learn more at www.womenable.com.
The report was published in March of 2014. The report along with the data included in this press release is provided solely for informational purposes and is not to be construed as providing advice, recommendations, endorsements, representations or warranties of any kind whatsoever. Opinions and analysis contained in the report represent the opinions and analysis of Womenable, and do not necessarily represent the opinions or analysis of American Express Company or any of its affiliates, subsidiaries or divisions (including, without limitation, American Express OPEN).
For detailed information on the 1997, 2002 and 2007 economic censuses, visit: http://www.census.gov/econ/census07/www/get_data.html (The 1997 economic census is no longer available electronically). A preview of upcoming changes for the 2012 economic census may be found at: http://www.census.gov/econ/census/new_for_2012.html.
About American Express OPEN
American Express OPEN is the leading payment card issuer for small businesses in the United States and supports business owners and entrepreneurs with products and services to help them run and grow their businesses. This includes business charge and credit cards that deliver purchasing power, flexibility, rewards, savings on business services from an expanded lineup of partners and online tools and services designed to help improve profitability. Learn more at www.OPEN.com and connect with us at openforum.com and twitter.com/openforum.
American Express is a global services company, providing customers with access to products, insights and experiences that enrich lives and build business success. Learn more at americanexpress.com and connect with us on facebook.com/americanexpress, foursquare.com/americanexpress, linkedin.com/companies/american-express, twitter.com/americanexpress, and youtube.com/americanexpress.
Key links to products and services: charge and credit cards, business credit cards, travel services, gift cards, prepaid cards, merchant services, business travel, and corporate card.


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1:30 pm
Daniel Tiger's Neighborhood "A Trip To The Enchanted Garden/A Trip To The Crayon Factory" A Trip to the Enchanted Garden - The Tiger family is making strawberry pancakes for breakfast this morning, but when Mom looks more closely in the kitchen, she realizes there are no more strawberries left. They all head to the Enchanted Garden, where Mom Tiger shows Daniel the strawberry patch. Daniel is very curious, and learns that if he looks closely, he may be able to answer his own questions about how strawberries grow and learn something new. D
2:00 pm
Curious George "Shipwrecked with Hundley/Chasing Rainbows" George, Hundley and the Man with the Yellow Hat take a sailboat ride and end up on a remote island.G
2:30 pm
Martha Speaks "Martha Plays Favorites/Martha and the Doggie Lover" Martha Plays Favorites - Truman is worried that his mom doesn't think he's special anymore. She's too busy taking care of the babies at her daycare. Martha knows just how he feels. D
3:00 pm
Peg + Cat "The Honey Problem/The Penguin Problem" The Honey Problem - Peg's Pizza Place. The 3 Bees will produce honey for Peg and Cat's super-popular honey cake - but only if Peg and Cat will dance for the Bees in a certain pattern! Primary Content: Weight. The Penguin Problem - The South Pole. D
3:30 pm
WordGirl "Father's Day Dance-A-Thon/Big Is Botsford's Boss" PLAIN OLD MISCHIEF MAKERS - When best friends Big Left Hand Guy and InvisiBill risk losing their super villain status, they decide to pull off their biggest heist to date. Can WordGirl stop this determined duo who always manage to escape her at the last minute? Vocabulary Words: Diminish, Declare. HOUSE ARREST - While Chuck's jail cell is being painted, he's put under house arrest at the Botsford's. D
4:00 pm
Wild Kratts "Platypus Cafe" While kayaking in Australia, Martin and Chris encounter one of the world's most unusual creatures, a platypus mother with her eggs. But unscrupulous endangered animal chef, Gourmand, plans on making the platypus eggs his next delicacy. The Wild Kratts team must use the special "sixth sense" of the platypus to save the eggs. D
4:30 pm
Cyberchase "Trick Or Treat" Hacker shows up at Motherboard Control Central. He pleads guilty to being the King of Chaos, but says he's sorry. He doesn't want to be a bad guy anymore. D
5:00 pm
Fetch! With Ruff Ruffman "What's Bugging Ruff" Noel, Sammy and Jay are dispatched to Thompson Island where they learn about insects and their habitats while Harsha learns about powwows in New Mexico. D
5:30 pm
Nightly Business Report Tonight on Nightly Business Report, a mixed reading on the economy. Housing feels a weather impact. So do Home Depot and Macy's, but the retailers say spring is the season to watch. D
5:56 pm
NewsHour Promo NULL
6:00 pm
PBS NewsHour NULL
7:00 pm
Triangle Fire: American Experience Fire breaks out in the Triangle Shirtwaist factory in New York's Greenwich Village on March 25, 1911. The blaze rips through the congested loft filled with huge piles of trimmings. Workers try to escape but factory owners keep the doors locked; the inadequate fire escape crumples; and 146 people die. Public outrage forces government action on workplace safety laws.G
8:00 pm
Pain, Pus and Poison "Poison" In the natural world, poisons would kill thousands of people every year. But it's much different today as host Michael Mosley explores the turning points when scientists went from finding antidotes to poisons to turning these killers into cures. Along the way, he celebrates the eccentrics and mavericks whose breakthroughs were to pave the way for some of today's striking treatments. Part 3 of 3G
9:00 pm
Frontline "Secrets of the Vatican" This FRONTLINE goes inside the Vatican to unravel the series of events that lead to Pope Benedict's resignation - the first in 600 years. This account of the final days of Benedict's papacy and the current battle to set the church on a new path under Pope Francis includes interviews with those at the very heart of what happened, including cardinals, priests, convicted criminals, police, prosecutors and whistle-blowers.G
10:30 pm
One Night In March ONE NIGHT IN MARCH tells the story of a historic college basketball game that captured the national imagination, influenced a state and helped redefine a sport. Interviews, rare footage and archival photos transport viewers back to a tumultuous time in United States history, just as the Civil Rights movement began gaining momentum throughout the South.G
11:00 pm
Charlie Rose NULL


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It's the details that stand out whenever a classic film is converted to 3-D.
With "Finding Nemo 3D," the shimmering sea surface, scratches on the lens of a diver's goggles and smudge marks Nemo the clown fish makes when he mashes his face up against the glass wall of the aquarium that imprisons him all pop off the screen in the reissue of Pixar's undisputed masterpiece.
The fish seem to float in between the surface of the screen and the deep blue underwater backgrounds of the South Pacific, an effect even more pronounced in 3-D.
Perhaps it's not enough to warrant shelling out 3-D dollars to go see a movie that's long been one of the best-selling home videos. If...


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WildGames Blog videojuegos
- Tags:
- [videojuegos]
- [consolas]
- [juegos]
- [xbox]
- [playstation]
- [wii]
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- [nintendo]
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- Categories:
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Latest News
Welcome to the latest version of this site - we are now coded in HTML5 ourselves with a little bit of CSS3 goodness for those browsers that can handle it, submit your own HTML5 site to our showcase.
Have you just started working on your own HTML5 site? Or maybe you'd like to find out some more information about HTML5? Why not show off your design by submitting it to our gallery?


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Jamestown (Rhode Island)
Jamestown is located on Conanicut Island, a small parcel of land that connects mainland Rhode Island to Aquidneck Island in Narragansett Bay. Jamestown is 25 miles south of Providence and offers plenty of shopping, dining and recreation. Accessible by bridge, via car or bus, this small coastal gem is a great place to visit any time of the year.
Despite its tiny size - nine miles long and one mile wide - the island is packed with sights to see and things to do. Jamestown's main commercial area is Narragansett Avenue, where there is an array of restaurants and shops. An attraction in Jamestown is that there are no chain restaurants or stores. The only duplicate stores in town are the two gas stations. Jamestown prides itself on its locally owned businesses.
The island town also has an interesting historical background. In the early 1300's Native American's made their home on Conanicut Island and were the lone settlers until the 1600's. English settlers began arrived after making arrangements with the Narragansett tribe to use the land for grazing their sheep. In 1775 during the Revolutionary War, the British Navy arrived in Newport and shortly after invaded Jamestown. They attacked Fort Getty and Fort Wetherill. The island's history as a strategic defense point is still visible in the remains of these fortifications and others dating from the 18th to the 20th century.
Get in[edit]
Jamestown is 20 minutes from Kingston train station and 25 minutes from T.F. Greene airport.
By air[edit]
By car[edit]
Jamestown is an island that is accessible through two bridges.
By boat[edit]
Get around[edit]
A car is recommended because public transportation is extremely limited once you arrive on the island. However, much of the shopping and dining is located in a small radius close to hotels, so it is possible to take taxis from the business area out to the recreational spots.
See[edit][add listing]
The island is rich in open space and a tour around its rural roads reveals farms, salt marshes, and stunning water views. Jamestown is full of hidden treasures such as small beaches and winding trails. Beavertail Lighthouse juts dramatically into Rhode Island Sound from a rocky southern tip of the island.
Jamestown is home to three marinas and many residents and visitors are sailors. Narragansett Bay is ideal for sailing, fishing, and kayaking. The village center is Narragansett Ave. which runs from east to west with a marina at each end and is lined with restaurants and stores.
Do[edit][add listing]
The island is only 9 miles long by 1 mile wide and the parks, swimming and recreation are located at the tips of the island a bit away from the shopping and dining.
Buy[edit][add listing]
Jamestowners are not anxious to spoil the small town ambiance with big box stores and chain restaurants and most businesses are owned or run by locals. Except for gas stations, Jamestown does not host a single "chain" or non-local business. Don't expect to find a Wal-mart; every restaurant and property on the island is, if not owned directly by a local, probably run by one. Some things require a trip off island but there are many large chain stores within a short drive.
Eat[edit][add listing]
Jamestown offers a great variety of restaurants so whether you are in the mood to splurge or just grab a bite to eat, you will be satisfied. Keep in mind, you will not find a Burger King or Chilis on the island. Note that even the most up-scale restaurants accept casual clothing.
Drink[edit][add listing]
Sleep[edit][add listing]
You will not find any chain hotels, or large resorts in Jamestown. Instead, the lodging locations are mostly comprised of cozy bed and breakfasts, and small condos. In the summer the hotels and inns tend to reach full capacity rather quickly, so don't show up on the island intending to score an empty room without a reservation.
Get out[edit]
Newport makes a great day trip a ten minute drive across the bridge or by ferry in season. Providence is a 40 minute drive and offers a great cosmopolitan contrast.
North Kingstown is right across the Jamestown bridge, about 10-15 minutes away, offers historic landmarks such as Smith's Castle and the Gilbert Stuart Birthplace.


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Recently, I switched to KDevelop as my primary IDE. Yesterday, I loaded the source code of mlt++ and boom! - it crashed. I was about to switch to SourceNavigator but then I remembered something. Back when I was a "proud" emacs user, I used to use ECB, the emacs code browser. Out of curiosity, I checked out the latest copy from CVS and loaded all of mlt++ code. To my surprise, it parsed the entire code base! . The version of emacs that was installed in my system is slightly old (21.3.x) and I read that a number of improvements were made since then. Besides, I never liked the lesstif based interface. So checked out a copy of the latest sources and built a spanking new version with gtk2. Here is a screenshot of a session.
At the core of ECB is the semantic framework (provided by CEDET) which provides support for parsing code. Intellisense (aka autocomplete) basically works but it has a lot of rough edges.
ECB comes with a number of different window layouts. Another big plus is it works just as well in terminals. Not many IDEs can do that.
There is one problem with ECB though: its key bindings. To go to the method display window from the editor window you have to type C-c . g m - a total of 5 keystrokes! - this is a punishment considering the fact that the Control key is badly placed on most keyboards.
A longterm gripe with emacs is it's font selection mechanism. XLFD should go away, period.
I like thin 'bar' cursors rather than the stocky block cursors, Adding this line in ~/.emacs solved the problem.
(setq default-frame-alist '((cursor-type . (bar . 1))))
Will post more details as I continue to explore ECB and friends.


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First, let me define some terms because I started to confuse myself while writing this in another forum. For playlists, I'm using three specific terms: See=A playlist visible in the playlist list. Use=Able to view and play the songs on the list. Edit=Change any properties of the list (name and public/private) implies they can use it as well.
Using MADSONIC 5.2.5420.20141215.0303 with Madsonic and dSub clients. Issue happens with both clients.
For non-administrators, playlists seem to be working as expected. Using Dsub as a client, a non-admin user can see and edit their own playlists. They can also see and use public lists (not edit). A non-admin user cannot see other users' private lists.
As an admin user, in Dsub I can see every playlist, public or private from any user. I am presented all the options for all those lists (play the playlist, or even edit the properties). However, if I try to use or edit any private list, I get an authorization error. With Madsonic client I've not figured out how to edit a playlist, but I certainly can't use any private list even though I can see them.
I would like for an admin level user at a minimum to be able to use a private list from another user, especially since the admin user can see the list. An add on would be to let the admin user change the public/private flag and possibly delete the list. Best case would be complete control just like is available through the web interface.
Right now it seems like a bug to give the admin user the ability to see all the lists, but not be able to even use one of them. Access to use the lists and at least edit the public/private flag would help me in my multi-user family where everyone has their own accounts and often forget to create playlists with the public flag set. I would then be able to load their lists on my phone while traveling, or let them share lists with each other when they forget to set the public flag.


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Tagged: style
No Inline Editing on a Styled List View? Say it ain't so!
Most everyone is aware of the new inline editing capabilities offered by SharePoint 2010 in list views. If not, just know that in the Edit View page for a given list, you can expand the "Inline Editing" section and check a box to enable it:
Checking this box will provide a streamlined list editing experience. Simply hover over a row in the list and an "Edit" icon will appear to the left of the row:
Clicking the "Edit" icon will allow you to modify values for any editable field in the list item (e.g., NOT "Created By" or "Modified" if they are in your list view, but most everything else):
You can click the "Save" icon to update your changes to the item, or the "Close" icon to discard your changes. Pretty neat, huh?
Well, what if you are like me (or my friend Laura Rogers of SharePoint911) and you like your list views styled a little bit? Perhaps just a little alternate row shading to break up the monotony of a white canvas filled with gray text? Sadly, there is a cautionary note at the end of the description of Inline Editing that will break your heart (especially if you didn't take the time to read it when you enabled the setting): "Inline editing is only available on views that have their Style set to Default."
This makes no sense to me, but if you apply any other style to the list (even when that style makes the simplest of cosmetic changes, as is the case with "Basic Table" or "Shaded"), you really do lose the ability to perform inline editing on the list. Here is the full list of style options and some proof that the ability to perform inline editing with those styles applied is gone:
Basic Table:
I don't think I'm quite done with this one yet. In a future post, I will explore ways that we can (hopefully) take advantage of CSS to style our list views in such a way that we can keep the list view style as "Default" as far as SharePoint is concerned, but give our lists a little more style and flavor while preserving the ability to do inline editing.
Stay tuned!


text:
8th Annual Software Survey: Spending remains flat
The Coming AI Revolution in Retail & Consumer Products
This white paper details how companies are thinking about implementing intelligent automation…
Who are ARI Packaging and Nestlé Purina Petcare?
After completing a successful and timely integration project between the two systems, ARI…
- Automation & Artificial Intelligence: How Machines Are Affecting…
- Achieving Transportation Excellence by Focusing on Daily Improvement
- Optimizing Performance of the AutoStore Goods-to-Person Storage…
- All Resources
The results of our 8th Annual Software User Survey are in, and the results reflect what most of us would expect during the current economy. Spending is down or flat across most supply chain software categories; purchase expectations for the year are lower than they were for 2009; and a growing number of shippers are turning to hosted solutions in lieu of purchase-and-install options.
Logistics Management (LM) has been tracking software user trends for the last seven years in order to get an inside look at the current supply chain software market and to help identify which technologies shippers are more prone to adopt. Specific areas of evaluation include types of software currently in use; which software they're planning to purchase; the level of annual software expenditures; what stage respondents say they find themselves in the buying process; and the reasons shippers are considering turning to supply chain software, to name a few.
This year's survey of LM readers was conducted in February, and only included those professionals who are involved in specifying and evaluating logistics and supply chain software solutions for their companies. For 2010, 346 qualified respondents were received and tabulated.
The first question, and perhaps the most telling of the questions we ask, is one that was on every software vendor's mind in the early stages of 2010: Does your company use or plan to purchase or upgrade supply chain software in the next 12 months? According to the survey, 88 percent of respondents are currently using supply chain software, while 75 percent say they plan to buy or upgrade this year—up from 73 percent and 64 percent, respectfully, in 2009.
From here, the survey pinpointed variations in buying habits among the different supply chain software options, although the two biggest components of the market, warehouse management systems (WMS) and transportation management systems (TMS), garnered similar results. Twenty-seven percent of respondents say they plan to buy or upgrade their WMS this year—down from 31 percent the prior year—in an effort to gain real-time control and improve inventory deployment.
The same percentage of shippers (27 percent) say they want to buy or upgrade their TMS, down from 29 percent in 2009. From their TMS shippers are looking for routing and scheduling capabilities, better carrier selection and load tendering, and shipment consolidation.
Adrian Gonzalez, director of ARC Advisory's Logistics Executive Council, is surprised at the lowered interest in TMS—a software category that roughly one-third of shippers are currently using. "I would have thought more than 27 percent would be upgrading this year," says Gonzalez, who points to the fast potential payback as the biggest selling point for TMS. "Part of that, however, could just be the effect that the economy is having on budgets right now."
Around the horn
According to the survey, interest in enterprise resource planning (ERP) systems has waned, from 18 percent in 2009 to 17 percent this year, based on the number of shippers that plan to buy or upgrade. Of those who are buying ERPs, 52 percent say they'll include a WMS module while 27 percent say their systems will come equipped with a TMS module.
Surprisingly, interest in global trade management (GTM) software has remained pretty much level year over year, even with the new Customs compliance challenges that now face shippers. In 2010, for example, 14 percent say they're ready to buy or upgrade, compared to 13 percent in 2009. Adoption rates for GTM remain low: just 10 percent of shippers are currently using such systems, down from 15 percent in 2009.
"I'm surprised by those numbers because last year our studies showed that GTM would be up quite a bit [this year] over other software options," says Greg Aimi, research director of supply chain for AMR Research. "But this survey paints a different picture."
Belinda Griffin, executive program manager for Capgemini, says she's seen lower interest in GTM due to its niche status, and the fact that most shippers are maintaining a conservative purchasing stance and seeking the biggest bang for their buck. "GTM is not as encompassing as some other supply chain software options, and is still seen as a niche area," says Griffin.
The fact that 3PLs and other third parties offer outsourced GTM capabilities could also be having an impact on the sector's growth. "If someone else can deal with the GTM without the shipper having to buy the actual solution, then all the better," says Griffin. "There are precious few dollars to go around right now, and shippers would probably rather spend them on a solution that encompasses a bigger part of the supply chain."
Another niche supply chain sector that is seeing activity right now is yard management systems (YMS). Overall usage of such systems has dropped (from 14 percent in 2009 to 12 percent this year), but 13 percent of respondents says they're planning to buy or upgrade their systems this year compared to 10 percent in 2009.
Also gaining ground are Software as a Service (SaaS) supply chain options—a trend that started in the TMS space, but is now radiating out into other sectors. According to the study, 35 percent of shippers are considering SaaS-based supply chain solutions, while 18 percent are already using them.
"SaaS is hot right now; everyone wants to talk about it," says Griffin. She sees the option as particularly useful for small to midsize shippers that lack the monetary and IT resources to handle a full, on-site installation. "Larger shippers are intrigued by SaaS, especially when they learn how easy these systems are to implement and maintain," she adds. "When they really dig down into the business case, however, it's still not there for those larger companies."
Gonzalez says that ARC's own studies show that subscription-based TMS revenues and transaction fees grew by double digits in 2009 compared to 2008, when those revenues contracted. These revenues are expected to expand even further in 2010. He says low startup costs (compared to purchase-and-install options), ease of use, and speed of implementation remain the prominent drivers within the SaaS market. "It's getting harder and harder for shippers to ignore these advantages," says Gonzalez.
Who's providing what and how well?
Our survey also delved into which features shippers are looking for, the vendor selection process, as well as the level of shipper satisfaction once they're up and running with those vendors.
When using supply chain software, shippers ranked the right features for operations, configurability, compatibility with existing systems, and service/support as the most important criteria. Most shippers (49 percent) say that their usage of supply chain software has remained the same over the past two years, while 47 percent said it's increased.
The results also reveal that the current economic climate has changed shippers' approach to supply chain management software on several fronts. More are scrutinizing their investments and moving cautiously (46 percent versus 41 percent in 2009), yet only 21 percent are freezing investments (compared to 34 percent last year). Twenty percent are moving forward with new software investment (compared to 16 percent in 2009) and 16 percent are upgrading versus buying new (versus 15 percent in 2009).
The actual number of vendors on any shipper's docket at one time is also changing. Thirty percent of respondents say they're using more software vendors than two years ago—compared to 28 percent in 2009—perhaps signaling a diminishing interest in vendor consolidation. The number of software packages in use has remained somewhat steady, with 36 percent of responding shippers increasing that number (versus 37 percent in 2009) and 56 percent staying the same (compared to 53 percent in 2009).
Griffin says she's confused by shipper feedback regarding the number of software vendors and packages in use. "Quite a few shippers I talk to are looking to simplify their software footprint and standardize processes," says Griffin. "It's interesting to see how this survey doesn't reflect those intentions."
Exactly how shippers get their new software up and running, and the ROI expectations associated with those implementations, hasn't changed much in the last two years. A good chunk off responding companies (36 percent) continue to rely on in-house expertise to handle software implementations, compared to 37 percent in 2009. Thirty-one percent turn to their software suppliers, up from 27 percent in 2009.
Once those systems are in place, payback expectations remain fairly constant. Thirteen percent of shippers expect payback in less than six months; 31 percent anticipate ROI within 6 months to 12 months; and 34 percent within 12 months to 18 months, according to the survey. "Those expectations are realistic," says Gonzalez, "and consistent with what we see in the marketplace right now."
what does the future hold?
The 2010 survey continues to reflect a bleak economic picture that, according to shipper respondents, isn't on track for any significant improvement over the next six months. But all the news isn't negative.
The total number of shippers who intend to buy or upgrade supply chain planning software is actually up, from 23 percent in 2009 to 27 percent in 2010. From those purchases, shippers are looking for better inventory visibility, improved demand planning, enhanced order management, and better collaboration with vendors/suppliers.
However, actual expenditures for supply chain software will be down significantly in 2010 compared to 2009. When asked how much their companies will spend on supply chain software for their operations including license, integration and training over the next 12 months, 50 percent (compared to 45 percent last year) of respondents said less than $100,000, and 26 percent (compared to 30 percent last year) said $100,000 to $499,999.
The average amount that shippers plan to spend this year is $583,800, compared to $750,280 in 2009 and $706,450 in 2008. Blame the economic conditions for the conservative stance, says Gonzalez, but also factor in the growing interest in lower cost SaaS options and in those solutions that solve one specific problem.
"Companies are beginning to realize that they don't have to address an entire process with an all-encompassing software package," states Gonzalez. "Instead, they can invest smaller amounts in more targeted areas, and then allocate those cost savings to future projects."Source: {source}
Bridget McCrea is a Contributing Editor for Logistics Management based in Clearwater, Fla. She has covered the transportation and supply chain space since 1996 and has covered all aspects of the industry for Logistics Management and Supply Chain Management Review. She can be reached at [email protected], or on Twitter @BridgetMcCrea


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text:
Star Wolves
Limona Razvan
Legal note
This faq/walkthrough belong to me. Feel free to use it,except one situation.
If you obtain money from him,send some to a humanitarian foundation (Children
Care, Green Peace, fight against antipersonnel mines,etc.). If posted, mail
me to keep track on him.
STAR wOLVES FAQ
Version 1.9
Updates :
02.11.2005 - I put a new tip (r) for hard level. The main difference from
easy and normal is the increased number of enemy fighters and superior
motherships for your enemies.
03.11.2005 - Humanitarian Aid, Arrival in Aquarius system and Competitive
Struggle missions get a new face. Humanitarian Aid could be played different
to avoid taking to much beating, Arrival in Aquarius system fix some
mistakes and Competitive Struggle have one more quest from Patrol base.
04.11.2005 - Added new tips (s) and (t)
05.11.2005 - Added tips (u),(w),(x) and an alternative way to play
Pirate`s Admiral mission. Also i update the explanations on how trainers
could create problems.
06.11.2005 - Added an easy strategy to Corporate Convoy mission and an
advice for Heart of Hydra mission.
23.11.2005 - Added info about ships, missiles and systems.
16.03.2007 - Added an easy way for Heart of Hydra mission thanks to
Dave S. information
28.06.2007 - Added new ways to complete the ending missions for both
sides grace to DeXtErOnE
Contents :
1. Basics
2. Strategy tips
3. Missions walkthrough/Bugs
4. Cheats
5. Ships
6. Guns and turrets
7. Missiles, rockets and torpedoes
8. Systems
9. Credits
Mainly Star Wolves is a strategy game, so the comand are similar to other
strategy games, with some special features related to team work like missile
defense, repair, cloaking that one or more of your wingmates could perform
if you choose. Don`t forget to go through Tutorial for a more efficient
understanding of game basics .
a. Choose carefully your Hero skills tree . I recommend missile or gunnery ,
maybe systems because in the end missile and repair will make the difference
between wining and loosing .
b. Keep fighters always close to Mothership turrets range of fire in order to
enhance their survival.If a target is destroyed your base ship continue to
fire only on enemy ships getting in her range, so pause and choose other
targets near your fighters. Correct manually on the map fighters trajectory,
because they have the tendency to fly at some distance from Mothership .
c. Prepare your fighters and Mothership carefully before a mission . Pay
attention to repair systems,shields,guns and use missile/rockets with long
range as Avalanche to finish quick strong enemy fighters/battleships.
d. Every mercenary have a main ability, but don`t focus only on that. If
possible invest points in piloting and gunnery, except the case you decide
their tasks should be only repair / antimissile defense, but even then
piloting skills are necessary .
e. Loot everything after a battle. Don`t hurry to leave , except escort
missions when you could always go back after completing the task in hand .
Especially patrol station have around loot from previous fights and sometimes
items sit in space after a trader/patrol clash with pirates .
f. Every station could give you a job .
g. Save a lot before and after a fight or mission . Save in space when a long
trip is necessary. Use Game pause to analyze the situation and change the
commands issued to fighters and Mothership. If you don`t like the outcome to
a fight, load again and change the orders.
h. In my opinion a wing should have the following configurations :
* 2 - 3 Killer ships, 1 missile carriers, 2-3 repair/antimissile support
fighters. In the beginning 2 killers with Troll or Gnome repair systems
installed and active should be enough until Red Corsair and Heretic join
the team .
* 2-3 missile carriers, 1 killer, 2-3 repair/antimissile support ships
i. Don`t enhance anything else than piloting and repair skills for EL ,
one of your team temporary member, because you`ll regret this option .
Also don`t enhance dangerous skills for Viper, if you plan to reject
emperor`s side.
j. Get use to constant attacks in space from pirates and others before and
after finishing a battle or quest. They are designed to reduce your
ships number and sometimes your success .
k. After a battle check the carrier fighter(s)cargo of missile . Put him on
Mothership and install new ones, if nobody attacks .Don`t forget to switch
missile from off to on and viceversa, using special task button according to
your plan .
l. After a while (15 - n.. seconds ) special abilities go away so pause and
use them again.
m. Game pause allows a quick check on enemy fighters type. If they have
Excalibur, Hammerhead and Hrimsturs switch one of your fighter tasks on
Missile Defence.
n. Put points in team members favorite weapon(for example laser on Ace).
o. Buy a long distance scanner to prepare in time the counterattack.
p. The scripts give ships randomly, so if you lose a heavy fighter or a
missile carrier in the battle, is possible than on the next station you
land those fighters are not for sale and you`ll have to accept inferior
r. At hard level the manual is no longer a trustfull source of
information. The pirates and corporation get to use Butcher corvette,
even that the manual say only Navy use it. Also killing this heavy
military ships give you strong turrets as Volcano, so pay attention.
s. While flying around inside a system you could shoot at traders and
loot their cargo. If your wing are strong engage Triad, INOCO or USS
fighters for the same reasons, but not the Patrol or Navy. The last
two put a lot of fight and normally have better equipments than INOCO,
so try shoot on them with ahead planing - save, create strong support
fighters and at least 2 killers.
t. Read carefully Ace instructions on enemy tactics.
u. Always scout the entire system for items. Especially in Bersekr
controled systems are a lot of remains from their clashes with Patrol
and Navy.
w. Trainers do not insure an easy end game. Especially inside Precursor
system luck and carefully thinking keep you through.
x. Wing strategies are essentials to win. Fast and easy to handle
(maneouvrability) ships with guns that have rapid rate of fire, increased
damage and long range could be use to "break" enemy formations. Put the
wing(s) in escort mode and manually establish the Mothership direction to
a path through enemy. While flying in that direction fighters receive less
damage thanks to their superior speed and healing devices, allowing to pause
and take enemy crafts from behind. If a wing have slow missile carrier
install some ECM on them and put 1-2 fighters to healing mode. I noticed
that in big battles support fighters should be set on healing, having also
ECM instaled,to win. Of course this tactic could fail on you if the ECM are
not Squall or Cyclons, pretty expensives systems, because Mystral and Storm
cannot stop third generation missile.
You are a small trader in 23 century space who decide, after an
unfortunate clash with pirates, to set up a mercenary team called Star
Wolves along Ace, friend and former patrol pilot. While being on a station
somebody steal Ace`s fighter and start the game missions .
Patrol Mission
Tips : Buy Miniguns for Hero and a Gnome. Don`t sell the Hatchett .
Create a wing and reach Liquid Oxygen Factory. Start patrolling. Nothing at
Alpha, two fighter and a Mobile Pirate ship at Beta ( destroy them using
only guns and beam up all items), three - four pirates at Gamma ( use
abilities and missile ) and two trader at Delta ( save here and destroy
them for containers ). Reach Oxygen station again,take 1.000 credits and
exit system. Sell everything you don`t need .
Save Lt. Raymond
Tips : Buy a Troll for Ace, better weapons for Hero and long range missile.
Choose Ace favorite gun lasers if you have the points
On the road to Patrol Station pay a visit to Coriolis Station who gives
you a transport job. Reach Patrol, speak and go deliver the goods,because on
the way you get also the information about Raymond from lt. Garret. Even
that they don`t have the promised money, choose first line of discussion
then parts and goods to end up with a Scorcher laser. Put Ace back on
Mothership, install the laser and recreate the wing. Go to lt. Raymond,
beam up his capsule, destroy fast the pirates using close range missile and
go to portal. On the road put Hero on Mothership and install Avalanches.
Keep fighters close because next to portal two - three Bersekr show up.Use
Avalanche and abilities on them, beam up their expensive lasers and exit.
Help the trader under attack for 150 credits and head for Gloria 42 station
who gives you a Yari for only 2.000 credits. Go back to your client and
transport the uranium. On the way patrol ships interfere, but choose the
lines " Your equipment must be faulty " and " ... I pay 200 credits .."
to get away. Of course this employer also don`t have all the money, so
take a tone of uranium and go. On the way Patrol Station ask for a mission.
First put the Mothership next to portal and destroy Rookie Pirates who lurks
around if they get to close. Then send fighters against the escaped pirate
on a Excalibur. When in visual range paused game, design him as target,
choose abilities and missile ( Avalanche or something long range ).Take 500
credits and exit.
Hunt for the Red Corsair
Tips : Buy a Hammerhead for Hero if you choose missile skills tree. If not
invest some points in missile and still buy the Hammerhead. Install
a Gnome and a Troll to Ace`s ship.
Buy a new turret as War Axe for Mothership if money problem don`t
affect fighters improvement.
After a jump Mothership`s shield and armor level get back in place
This is the toughest mission so far and you should expect plenty of
resistance. Avoid the place marked Crash Site if you don`t feel confident,
loot items around Patrol Site and reach " Red Corsair probably here " point
on the map. Attack with long range missile(LRM) using Mothership as cover.
Destroy Pirate Mobile Base and pause game to put the Troll working if Ace
ship need this. Beam up all items left and install missile if necessary. Exit.
On the other side Red Corsair blow up the portal and you have to engage 4-6 ,
maybe more pirate ship.You have two option : destroy the first wave and hide
in the asteroid field for some cover or keep pressing the enemy using
Mothership`s turrets. Install new missile. Head to pirate base, destroy
incoming ships with LRM and also the station. Beam up everything. Put Hero
in the Corsair Excalibur, add systems, missile and weapons, then head to
" Unknown Contact " where Lt. Jobs ask you to cover his exit from system.
Destroy pirate ships near portal,accept Red Corsair in your team and go to
Hideout(left on map) where some Mobile base lie undefended. Blow them, loot
all and exit system.
Making Amends
Tips : It is time to enhance Mothership with turrets and shields(in this
Buy another Gnome and the best available weapons. If possible forget
the Gnome,give Red Corsair a long range healing device and put him
on Repair task when flying.
On the route to station Quiet Bertha dispatch some pirates and wait Heretic
to make his appearance in dialogue. Choose every option that make him give
you back the fighter he stole - yes , he is the guilty one - and follow him.
On the route take the job from the pirate station who want a rival clan
destroyed, without fearing Heretic dissappearance(he simply awaits around
northeast station on map). Reach his whereabouts and head to stolen fighter
in asteroids, where some pirates and a Mobile base engage you. Use short to
long range missile and don`t let the pirate ship from cutscene to go after
help. Loot all. Accept Heretic in your team and exit.Put some points in
black market for Red Corsair
Pirates Treasure
Tips : Put Heretic on Repair/Antimissile tasks. Use Hatchett for this
because of his 3 system slots
Hammerhead fits with Red Corsair missile experience
Enhance fighters and Mothership
Buy advanced fighters if possible
Keep close fighters in this system controlled by Bersekr(artificial
intelligence units). On the road to he first asteroid you`ll face two wave
of Bersekr Breeze. Destroy it, blow the rock, beam up items, enhance fighter
weaponry with them and head to second rock. After 1-2 wave of Breeze you`ll
have to destroy a Bersekr Chimera battleship near second asteroid and help
in the same time some rookie pirates foolish enough to engage her. Use
abilities and LRM. Destroy the second asteroid and go for the middle one,
protect only by some easy to handle Bersekr Defense Satellite who appear
after you make the rock history. If you want destroy the third rocks south
on map protected by a Chimera or Breeze(scripts "give" you random enemies
here so could be a Chimera, fighters or both ), but the loot isn`t so great.
Humanitarian Aid
Tips : Buy a Raptor for Hero and better weapons
Put Ace on Excalibur
Buy an advanced healing device
Enhance Mothership
Accept fighters support from friendly stations
Here is a difficult mission because you`ll have to protect a transport ship
while fighting a lot of enemy. If Astra transporter get crushed, mission is
lost, so keep close to her. Refuse secondary quests if Mothership and wing
are not capable to deal with multiple targets. The best choice is to avoid
going straight to Astra. Fly around, keeping a safe distance from her and
engage pirates and Triad ships to clear up the system, but not the Patrol.
The independent base up north have a job for you - take it, will end up
in Llanovar II system anyway. A station near S-E portal give also a mission
in the opposite direction, but you already beam up their research, so receive
a Nebula cloaking system. Then head to Astra. When in patrol base range Astra
open her trap, saying something about your team deeds. Here are two possible
responses :
a. Choose the first one and a patrol pilot ask for your help on reaching
the S-E portal. Accept and stay close to Astra while using fighters wing to
intercept any leftover pirates or Navy/Patrol ships angry on your new buddy.
b. Take the second option and receive a cargo from Patrol without any
destination. This mission is called Succesfully Bluff and you get points
when jumping to Llanovar II.
Advance to north portal where a Triad strike group awaits. Use LRM and
install after the battle missile on Excalibur and Hammerhead if Ace and Red
Corsair exhausted their cargo. Jump. On Llanovar II head to central station
where you get a new objective - visit all three station in system.Destroy
Triad ship(s) close to first one and choose to destroy Triad Mothership
after you reach second station, in order to get extra fighters support from
her.Attack enemy mothership with LRM and abilities to destroy her fast.
Loot.If you reach her near Triad base, loot everything there and destroy also
the trader transport docking ( not all replays get you a freighter , be
warned). Help third station and go to central one who want the Triad counterpart
annihilated. Accept Astra in your team. When reaching Triad base move your
Mothership in all six points to plant the bombs, then run. Go to central for
reward and accept the goods who worth more than 3.000 credits. Exit.
Tips : Enhance Mothership with a repair device, shields and turrets.
Give Astra a better ship than her yacht, who could be sold for a nice
Astra and Heretic could handle the repair/antimissile task.It is
better to put an AMS and a healing system on Heretic ship and a
healing system to Astra.
Buy better fighters and install Nebula.
This mission is difficult in the end, when the enemy have the tendency to
kick hard your butt.You have two options:
a.Go to Central station and accept their mission against Bersekr Breeze
and Chimera, but use only missile/rockets against them. On the way back to
Patrol base visit the Observatory who want an asteroid sample in exchange
for Precursor portal coordinates and face another group of mercenary called
Wild Hunters who charge on you near Observatory, but they are not that
strong like Bersekr. Attack using Mothership their leader Andreea Burn and
focus the fighters on the remaining enemies. Loot. Report to Patrol station
for reward and go to asteroid area where a Chimera and Breeze support ships
have to be destroyed before shooting the asteroid and beaming up the sample.
Go back to Observatory and receive the coordinates. Keep fighters close
because near portal awaits a strong Precursor Guardian ship. Save before
reaching the gate. Use on her LRM and abilities.Beam her strong and expensive
laser - try again if the first time doesn`t get the laser - , then try to
escape Navy ships heading south on map. If not possible engage using
Mothership to destroy quickly their shield,making your wing mission much
more easier.Exit.
b. The portal is 4-5 square distance on the Observatory left side if you
don`t want to waste time with secondary quests. By doing so you cannot avoid
the Bersekr on the way back and loose some experience points or loot.
Arrival in Aquarius system
Tips: Don`t sell the Precursor laser, even that is worth 80.000 credits.Wait
for the time when Phantom join you to install it on Ace`s ship .
Enhance Mothership and fighters
Buy better fighters/carriers
First reach Patrol Station who want the Outcast pirates fleet destroyed.
Fly with the police support and engage 3-9 fighters and 3 transporters/
military ships ( at hard level even pirates have the money to buy
Butchers - I do, but no way to enhance by main vessel this way ! ). USS
Debris 1 want the system cleared and 3 Bersekr Chimera plus support fighters
destroyed. Avoid flying north of base because those two trader there will
want to join you and you could lose them. Destroy Bersekr with LRM and
abilities - at second navpoint are 2 Chimera, try to block one using
Astra Evil Eye or Hero "freeze" abillities on systems skill tree -, then
go back for money and take the traders along to Administration ship, flying
a few steps in front of them to prevent/destroy pirates attack. When reaching
the Administration vessel they send you to clear area around portal. Make it
quick and use SLM - LRM, because portal ships destruction will mean 6 months
no way out ( no pressure ! ). Go back and exit.
Prospecting Site
Tips : You already now the drill !
Kim Shumov from Triad desire to preserve his control on a Uranium site and
buy your protection. Reach the place, fight everyone who get close without
moving to far, waiting the 2-4 enemy waves of USS and pirates to get close
enough so Mothership turrets could slice them. After that protecting site
quest is complete and you have 2 secondary quests at the same time : helping
Kim Shumov and respond to a trader call for help. I choose to split my team
sending 3 figters to help the trader and Mothership plus 2 in Kim`s aid.
Loot at all battle points ! Exit .
Uranium Convoy
A Triad mine give the task to protect 2 transporter full of uranium, but they
move directly to portal,without consulting to you except some emergency
situations. Keep not far in front of them, destroy fast pirate attacks and
somewhere near the portal you have to deal with an ambush. Use LRM ,
telling in the same time to transporters to wait, then go straight to portal
protecting his both side to allow transporters safe jump and head back to
loot items from previous battles.
Competitive Struggle
Your job is to destroy 3 Inoco uranium convoys. Let the first one to pass
through and destroy the Inoco wing near portal to reduce enemy number. After
that crush 3 convoys heading or coming in the area between portal and the
first two uranium mine. Visit the Patrol station and head to the illegal Triad
mine. Kill transporters in range. Loot. Exit.
Go close enough to station USS Debris 4000 to see her and wait for convoy.
When in range, pause to analyze, use LRM and loot fast, keeping an eye to
USS and Navy reinforcements who attack in full strenght with 2-5 wave of
Bidents and light/heavy fighters. Save before/after each battle. Exit.
Pirate`s Admiral
Outcast clan admiral was bust by Navy and you`ll have to convince Patrol
Station to give him back. Save a little bit before reaching Patrol Base.
Now you`ll have two option :
a. If money are few and you want to simply crush everyone, without much
trouble, engage with SRM/LRM and abilities, concentrating first your fire
on Stone Arrow military ship or putting Mothership only for this task.
Loot, install missiles if necessary and choose between two options :
1. Since the Admiral is dead you could just exit
2. Head back to Outcast clan coordinates and engage the battle for their
treasure, destroying first support fighters.Exit.
b. The second option is difficult because you`ll keep the fire on Stone
Arrow minimal. Target manually some Patrol/Navy fighters and when they
get down pause and repeat the manual targeting. This way Stone Arrow
get minimal damage. When all enemies around Patrol station die, Stone
Arrow ask for pity. Go to Outcast position and engage a second wave
of Navy in the way. Repeat manual targeting to keep Stone Arrow
alive. When in Outcast range their Admiral let the navy pilots free,
but keep the cruiser. This was a really disapointment for me, because
I played this difficult option hoping to get my hands on Stone Arrow
and ditch that easy-to-fall Mothership. Nop!! In my opinion are no
ways to cheat the game in giving you a better flagship and the
outcoming missions are very tough.
Right after you jump Bersekr destroy the portal and engage everyone around.
In similar situation engage Mothership on enemies and wait until every fighter
leave base to pause, create the wing(s) and engage them also. Only base
number two up on the map have survivors, so go there and protect the
Autopilot Bots that are going to repair the portal. Put Mothership on the
portal right side and figter on the left side to ensure maximum cover. Attack
fast Bersekr in scanner range to avoid Bots damage and wait for Navy ships to
jump in. After that they ask you to participate in the destruction of four
Bersekr battlegroups north on map( Some games Navy crush one of them,
sometime they don`t ). Get close to the first one in the left side and
engage, trying to use SRM/LRM and abilities( keep Astra luck in hand for
those other three groups ) for a quick win. If the Mothership armor get
damage wait for the Chromium device to heal her and engage other in the same
manner. Loot and exit. From my experience in hard level the navy destroy
3 Bersekr groups if you destroy fast the first one - less work !
Nest of Hydra
Easy mission because you have plenty of Navy support. Follow their ships
down to encirclement area to free another group, keeping close and attacking
without missile or abilities. When the blockade is over go for Bersekr
flagship, a battlegroup who include a Super Chimera, a Chimera and Breeze
support fighters. Use plenty of missiles/abilities and go back to beam up
items on every conflict point on the way here. Exit.
Heart of Hydra
A difficult mission because you have to do it all alone. After 1-2 small
fights with Breeze ships EL make her entrance in your team. Put her in one
of your reserve ship and choose between 2 options :
a. go for her ship ( Raptor )
b. if the ship you give is better or you have more other don`t bother and go
for Mainframe first.
Keep close fighters and Mothership on the way to avoid any casualties. In
the spot concentrate the fire/missiles/abilities on Super Chimera to destroy
her and after that engage the remaining 2 Chimera and Breeze fighters. Blow
up the Bersekr station, loot all over the system and exit.
There is also an easier way, submitted by Dave S. Thanks, Dave :
I have an alternate and easier route to succeed in the heart of hydra
mission. Fly around the back of the mainframe avoiding the chimera and
supper chimera, and position ships directly opposite but behind
mainframe. Kill the single chimera ship, and then just blast hell out
of the mainframe - this causes all remaining beserker units to be
destroyed - including the chimera and super chimera. Dave
Corporate Convoy
Kim Shumov from Triad ask again for your help. Because this mission involve
plenty of enemies you could choose from two strategies :
a. EASY. Stalk and kill every pirate/USS ship in the system you encounter,
similar with Humanitarian Aid mission. Stay away from Kim Shumov(Triad)
ships until you`ve done.
b. DIFFICULT. Create 2 wings with Hero and Ace as leaders and one healer for
each team, option that involves buying an AMS device for Astra also. Reach
contact point, then head to second mine and third one where USS fighters
should be engaged fast with SRM/LRM. At fourth mine you could give a hand to
his owner by choosing line three in dialogue option. Now start the messy part
of this job. USS and pirates aren`t that strong to became a danger for you,
but if they destroy Kim convoy mission is lost. Because of that use those 2
wings on escort settings, one for each Triad transporter and mothership
slightly in front, checking always the situation on the map. Every danger
need to be removed right away, no matter that it is in front or sideways
and after that the wings and Mothership should take their places on the road
to portal. When you reach the portal an USS team jump in, but is enough to
recreate one wing and engage them using AMS if appropriate. Wait for
transporters to jump and go back at every battle site for items and exit.
Routine Transport
Stealing of Prototype
These two missions exclude themselves and my advice is to go for second one
because you end up with Wyvern, the strongest light fighter in the game. For
walkthrough purposes I present both.
Routine Transport
TS - 1732 Orion transport wait next to portal to be escorted to INOCO
station. In the way use AMS against some pirates and speak with Ayaki
base who ask to check on their lost ship. Reach INOCO base , where cpt.
Jordan want 5 minutes break and go check Ayaki ships, after asking INOCO
about their fate. Destroy pirates in the spot and go back. Choose a positive
approach when speaking with Astra`s father and accept his gift, then destroy
near base and on the road to portal all pirates ships trying to steal the
cargo. Near Hapha portal a USS team jump in and you have to use fast/strong
missile to dispose of them. Go back to loot and exit.
Stealing of Prototype
Captain Kidd start presenting the mission parameters and suddenly a nearby
station get under attack by his men. My advice is to help the station by
choosing to destroy Kidd`s men now - no middle man, no sharing the spoils!-
and after that go near INOCO station, blow up defense fighters and beam the
Wyvern. Leave fast before to many Navy fighters pump in and near portal
dispose those Triad ships trying to steal the light fighter under the excuse
that they order the mission !.
Dirty Job
Help to Science
Practically is the same mission with different clients. It doesn`t matter
which one you choose as long Phantom character get a hand from you. His
abilities will come in handy in the next battles.
The scientist called Phantom wants some crates with prototypes to be
transported to USS and Triad bases. Because they don`t understand how
this gadget works, you are sent back to scientist asteroids and obligated to
engage their fighters after Phantom beam him up on Mothership. Destroy
enemies fast and exit. Put Phantom points on precursor and alien technology to
allow their weapons to be installed in your ships. Also EL leave your team,
so is time for some new arrangements.
Pipboy Che wrote:
Hi, Razvan!
This is the info that I've seen a bit vague, at the "Dirty Job"-"Help to
Science" missions: El leaves the team and its fighter after checking the
Phantom's cargo, in the middle of the mission (!). Heretic leaves the
team and his fighter after finishing the mission (!!). I thought this
was a bug, really, I replayed the last minute of this mission three
times until giving up and continue the game as usual... But hey, what
was that?!? An e-mail from him!?! From it, you can guess why he left
the group: "by our fame, because it get crowded, and with a few bucks"
(right now I don't know how much money he steals).
-Reason for the departure of Heretic: IF you choose to join with
Corsair instead of earn 50.000 credits, THERE IS NO ROOM for Viper
at the next mission (!!!). BTW, even playing at hard difficulty, I
don't see the effective use of a Missile Expert such as Corsair
(missiles and bomb get depleted very soon, and reloading them is
a real pain because the Mothership doesn't move when you are docking
in -not like when you are docking out-...) just in certain cases like
downing Big Capital Ships (and everyone can send a big torpedo while
shooting big lasers really, really fast; so, it's not essential).
Right now I'm playing like a Pendejo, a Real Buccaneer! Easy great
money from the Merchants and the Patrols. So, I'm not intending to go
for the Imperial Final, and planning to ditch Viper... maybe I'll find
again Heretic (he says something like "maybe you are searching for me,
maybe not, if you are looking for me, I'm glad about it") . I'll
keep you informed.
Antonio Javier.
Rout of Pirate`s Base
Find the Emperor agent called Viper who want to kill the traitor inside
royal administration and destroy USS training base. To do that you`ll need
special equipment placed on a ship near by. When reaching the place you
notice that pirates destroyed the ship and you have to follow them to get
back the stuff. Blow up their ships, making sure to enhance Viper`s Tiger
first and beam up the Radio Pod without the mission cannot be completed. Put
the Pod on the meeting place and go hide in the clouds. After the cutscenes
smell the USS agents tracks to their station ( if you lose them, USS
training station is the second one north on map), destroy support fighters
and wait the Navy to blow up the base. Viper join your team. Loot all and
leave. On the way stop at Abandoned Plant. You should have enough money
yo buy an ASCL laser and an Gunslinger heavy fighter for 100 k each.
From now one some missions will be available only 1 - 3 time in a row, then
gone forever. I present them all, without mentioning the order of appearance
and disappearance, only their degree of difficulty. Nevertheles you will
have eventually to take a side, so I split in two the directions this game
put you after the mission called S.O.S., with a small mention :
choosing emperor side give fortune and glory, while corporations side will
lead eventually to freedom, after you destroy their teams(no other way),
but nothing else. Just freedom for all.
Minister Discharge
Is simple if you follow the indications. Fly to information officer, then
head to weapon depot where a bunch of pirates should be destroyed because
of their " involvement " in stealing the weapons destined to your mission.
Head fast to mining station, use strong missile against minister Fergusson
and all abilities in order to destroy fast his escort. Beam items if you
can and leave fast.
Special Offer
Triad corporation want 2 stations destroyed. Take inside system portal to
pirate station and clear the way around her for support fighters and 1 bomb.
After that use inside portal or travel to supply station where you have to
plant the bomb in the right place and go. After that Triad agents want to
blow up USS central station. Here is a slight catch - even that Phantom
suggest to delay a little bit the attack on patrol ships in order to obtain
the access code, if you fail is no fatal consequences. Head to central
station, put Phantom back on Mothership and wait for him to hack the uranium
transports computer and direct them against USS station, action that
require a close position next to transporters. Beam everything and leave.
Lost Convoy
Check first patrol station, then Triad base for information. The corporation
will give you the last known coordinates for the USS convoy if you blow up
some pirates making problems. Do it, go back for coordinates and on the road
keep an eye on eventual pirate attacks. On last known location you`ll met
for the first time the aliens mention it on news. Save before,in the middle
of action and after the battle, because this is a good opportunity to replay
and study your enemy strong and weak points. In my opinion their ships are
weaker than Bersekr fighters, but all the same use abilities and missile
to keep them one constant pressure. After the fight beam those nice Aliens
guns and obey USS order to clear the area, because if you try to robe the
convoy the mission end here, without earning your money or at least loot
after USS destroyed fighters.
Urgent Call
You receive an " invitation " from the Deneb frigate captain to join
imperial forces in a system infested with Alien ships, where you get
2 jobs :
a) support the attack group against an alien fleet
b) scout the area and spot their flagship, then join imperial battleship
Stalingrad in order to destroy it.
What to do :
a) attack using two ships set on heal and one on missile defense
b) by the time you join Stalingrad, alien flagship use a portal to jump
inside system far away, but she is half strong because of previous
encounters with imperial fleet. Close in, use strong LRM and torpedoes if
you have it, beam what you can and enjoy the victory. You could go after
the remains of corporations fleet who engaged by her own the aliens, but I
advised against it. In that area you`ll fight a swarm of interceptors and
2 - 5 big ships, so be ready to lose some of your fighters and take a
pounding on the Mothership.
Hired Law
This job involve the assassination of a key witness against USS boss. Deal
with eventual alien ships on the way, go to orderly location and head to
target site where navy have been prepared an ambush. Deal fast with them,
speak with the orderly again and choose between two options :
a. attack the patrol station to kill the target
b. destroy the transport and his navy/pirates support ships
If this become difficult, send the fastest ship to destroy the transporter,
while the mothership and his fighters keep enemies from protecting
the transporter.
In the moment you jump in Alien forces is all over you. Clear the area and
head to Stalingrad. The admiral in charge want your team to protect Cretey
station and capture for study one of their small gun, missile launcher and
fighters. First two are easy, because every destroyed ship give this items.
The third one is a little tricky - Cretey was able to create a special
energy field, but in order to capture their ships you have to stay around
that field and destroy all attacks as fast you can, hoping that one or more
fighters get caught. Normally they fall pretty fast. After that protect
the convoy from Cretey to Stalingrad, where the admiral ask to scout the
location of a possible enemy activity. Use the fastest light fighter and
the Ghost system received as reward, search fast the area - of course,
Alien fleet are there ! - and join the imperial strike force. Don`t stay
" up close and personal " to strike force, because their are going to
support heavy enemy fire, but try to protect Stalingrad by destroying all
Alien Gunship ( missile carrier ) and Frigates who attacks him using LRM,
torpedoes and Mothership concentrate turrets fire ( loosing Stalingrad
imply loosing the mission ). Beam all and head back to Cretey where you
could find some Alien ships still trapped in the energy field. Take it all
and go. Sell those ships, because you can`t use it.
This is the crucial moment. Just after jumping in, you`ll get in the middle
of a fight involving imperial fleet, on a side and corporations fleet, on
the other side. If you choose corporations, you lose Viper who become a
fierce enemy. Destroy one side, loot all and check the distress call.
Leave using the same portal you get in, because the one next to the
distress call doesn`t work.
For now one your path split in two , the first one - fame and fortune ! -
being considerably easy that the second one - freedom for all ! - :
Your target is a INOCO convoy, protect by a swarm of corporations and Alien
ships. You have two option :
a. stealth - use those clocking devices to reduce enemy scanner angle of
detection, flank them and take the transport from one side, destroying him
fast with powerful LRM. My option is to install a clocking device for
the entire team on one of my fighter and separate ones to others, but save
and see what`s good for you.
b. Because Mothership`s speed is pretty low and you have to fight your way
through a lot of enemy, choose 1-2 fast fighters to engage the transport
and use Mothership and his remaining fighters to slow down the enemy, like
in the mission Hired Law .
Golden Key
Head to Emperor Glory battleship, fighting the Aliens on the way. There
a pompous admiral send you in the direction of a navy convoy who get
ahead without protection. Destroy alien ships and beam the Precursor
Skull, necessary to open the Precursor portal. Put Phantom on Mothership
and place her next to the portal, allowing the scientist to figure out the
codes. Keep fighters around Mothership and destroy incoming attacks from
corporations/Alien ships. After a while you get to jump to the other side
and set right away 3 ships to heal and 2 as killers to dealt with those
strong Guardians. Install their lasers. Check those two energy sources,
expecting heavy resistance from Guardian ships, then head to Star Hammer.
The next task is to acquire some power cells. Carefully place the Mothership
next to left/right side of each power source, where two satellites are still
linked by an energy line and beam the power cell. Head back to Star Hammer
and destroy in the same time all four satellites. It`s difficult to establish
a 100% success strategy for this task. I choose 4 identical ships with the
same weapons and skills for their pilots - at least, close ! - , I put them
in front of each satellites, saved the game, pause the action to issue
the attack command and after that I let it play. It is possible not to work,
so you could change the pilots or the ships. Other options involve missile or
the use of mothership against one - two satellites in the same time with
her ships charging alone or in pairs each satellites. After completing the
tasks Star Hammer autopilot engage and is time to face EL. Use 3-4 missile
carrier with full load of torpedoes and Alien guns, 1 - 2 Killer ship and
1-2 fighters set on heal. When close to portal EL supership emerge and
some carboncopy ( AI copy ) of your team pilots. Charge directly EL using
torpedoes and all abilities, keeping Mothership a little bit behind because
EL`s lasers break through your shields like their are not even there. After
all torpedoes hit ( keep missile attack button working, save and pause to
evaluate the situation ) engage EL fast with the Mothership powerful
turrets, because her destruction assure the end game. EVEN THAT THE
RESULT OF THIS BATTLE COULD EASILY CHANGE - your chance are below 50%
to kill EL before make sushi of you. After that the game is only
cutscenes showing the Star Hammer devastating power against Bersekr
Chimeras and entire systems, with you emerging as a powerful admiral,
serving the emperor.
This is another way to complete the mission, thanks to DeXtErOnE :
Right after destroying the alien ship and recovering the precursor
skull, I head to the precursor's portal. But if i do that, waves and
waves of alien fighters (especially those pesky alien gunship) plus
corporate fighters will attack me while waiting for phantom to open
the portal. After many frustrating attempt to fight them off, either
my mothership is destroyed or my whole wing was destroyed, etc. Thus,
I began to do some investigation regarding where those fighters came
from. So, right after recovering the skull, I explored south of the
Transport Crash Area. Firstly I encountered corporate fighters,
which are dealt off easily (but they kept spawning from the Endorias
Portal). After a few boxes (i.e referring to the box in the tactical
map) south (around that area), I saw an alien mothership. Yup, the big
mothership that has insane health and firepower (remember the
Stalingard mission, but this time it comes with full shield and health).
Those alien fighters spawn from this mothership. I destroyed it
(Phantoms depolarization, and Astra luck works like wonder here),
and proceed with the mission of opening the portal. Thus while waiting
for Phantom, only 1 wave of alien fighter came and attack me, the rest
are waves of corporate fighters.
Another thing I notice is that corporate fighters kept spawning from
the Endoria Portal. In another savegame, before destroying the alien
mothership (and while in the process of destroying it), I seek out the
source of these corporate fighters until I trace them back to Portal of
Endoria. By destroying the portal, the corporate fighters will stop
. But I dont know will it affect the ending. So I stick to
destroying the alien mothership to ease the portal opening defense.
Inside the unknown portal, about destroying the 4 satellites at once,
I employ the method suggested by you, but it can be improved by reducing
the health of each of the satellite to a tiny fraction of its health.
With this, a single shot from those 4 fighters are sufficient to destroy
all 4 satellites at once.
When getting out from portal Navy ships ask which side you support. I lie,
avoiding the clash and head to INOCO station. This is Capture mission,
played on the other side. Destroy the ship who placed a beacon on the
transport and head to destroyed station. Here INOCO officials tell you
that they want peace with the aliens, correcting the emperor`s mistake.
Their scanners have been located the Alien mothership, making your job
the escort of a special ship with scientists and technicien close to their
big ship in order to speak with them. The emperor posses already the
first communication prototype, but he choose the war in order to
become absolute ruler. When in range the communication device start to work
and the good relationships are established once more. Head back. The new
mission involve the convoy protection till New Jerusalem portal. Take your
fighters and go fast to portal where you have to engage multiple navy wings
under Viper`s command. Use LRM and abilities to destroy them before the
convoy reach the portal. Await his depart, loot and leave.
The task in hand is reaching Precursor portal, after a lot of skirmishes
on the way with Navy. When close scanners reveal that the scientists convoy
is already jump in, so you have to destroy Stalingrad and his escort fighter.
After a while the convoy and the Star Hammer jump back. Destroy the convoy
and his protection. Put Phantom on Mothership and take a position close to
Star Hammer, allowing him to hack the computer. Beam all items. Head to
Endor portal, fighting through eventual resistance .
Star Hammer should reach New Kyoto portal. Triad officers disclose the
meeting location, where a lot of USS and INOCO operatives awaits. Here they
ask to give in the Star Hammer and take your reward, the weapon being
prepared to destroy the emperor and seize absolute domination in space.
Actually it doesn`t matter if the answer is no or yes, because either way
they want to make you history. So engage dozens of corporations fighters
and, if still breathing, EL show up for the final battle. You now the drill
from Golden Key mission, but is harder, practically nuts, to hope that you
could win after so many battle. If the miracle pump in and win, the game
suggest to go in Llanowar independent system where neither the emperor or
the corporations could have access to Star Hammer. FREEDOM FOR ALL !
End Game.
Here are some useful tips to finish the mission grace to DeXtErOnE :
In the final mission, we can reduce the amount of corporate fighters
attacking us. At the beginning of the mission, dont meet with the agent
at the central of the map. Instead, circumnavigate between the InCo station
and the meeting point in order to reach the USS space station. There, we can
destroy the station, without provoking those corporate fighters. It takes
some time before the station went down (those space station do have high
health). After the USS station is down, proceed to the Triad Station and
destroy it. After both the USS and triad station was destroyed, I wanted
to head to the InCo station to destroy it, but half way there, those
corporate fighters turns hostile to me. Another thing I notice is that,
if I head to InCo station first instead of USS (well it is the nearest
to the portal), they turn hostile to me when I reach the station. In other
words, the InCo station cannot be destroyed by this method. By destroying
the USS and Triad station, the number of waves of fighters that will attack
in the meeting point will decrease significantly.
None , thanks to a very nice and stabile engine. The only complaint,
valuable for others games too, is the almost impossible to win
final clash. First time I simply react to the final battles, making split
seconds decisions without keeping track to what I did. So when I
replayed the game I get my ass kicked bad, because I tried to create a
strategy before enter the combat and , of course , " no plan survive
the first encounter with the enemy ! " ( Andromeda ).
4. Cheats
I find one cheat on a German site involving the placement of new scripts
in the game folder called Cheatsstwolves and 2 trainers named
pz-swolvestrn5 and swolvestrn6. They are easy to find on the net, if
you search. Unzip the trainer on desktop, but do not open it. Play the
game and press Alt + Tab. If doesn`t work right away try until you get
back to Windows. Because sometime the game doesn`t stay on the bottom
bar, press right away after you see the desktop image Ctrl + Alt + Delete.
Minimize Windows Tak Manager, open the trainer, close Task Manager and
press Star Wolves to get back on track.
Some of this descriptions you could find also in the game manual. Since no
control on fight and first person guns checking is allowed, you have to think
thoroughly in order to achieve better results. Sometimes the turret version
of a gun have different specifications and Alien/Bersekr weapons cannot be
used without special adaptation, meaning you have to put points in this
ability for one of your wingmates. Check ship speed/maneuverability and gun
rate of fire, damage and range to enhance team survival ( see my Star Wolves
faq, tip x ) and try the best combination fitted your purposes. Since a
table is to big for notepad I mention ships/guns/missiles/systems
characteristics before the actual presentation to reduce space consumption.
Also I choose to present only things you can use, so alien fighter and
gunship description are not included.
5. Ships
The following characteristics should be taking in consideration when buying
a ship : 1.Shields, 2.Armor, 3.Speed, 4.Maneuverability, 5.Sensor range,
6.Big gun slots, 7.Small gun slots, 8.Rocket/Missile slots, 9.System slots.
Brigand 1)20/20 ; 2)40/40 ; 3)700 ; 4)70 ; 5)135 ; 6)1 ; 7)- ; 8)- ; 9)1
Yari 30/30 50/50 800 80 135 1 - - 1
Special Purpose Fighters
Hatchet 30/30 70/70 700 70 135 - 2 - 3
Trident 450/450 300/300 1305 90 135 - 3 1 4
Recon Craft
Raptor 130/130 130/130 850 90 135 - 4 - 3
Superior Fighters
Excalibur 50/50 70/70 750 80 135 1 - 2 2
Light Attack Fighters
Naginata 50/50 90/90 700 60 135 - 2 2 1
Light Fighters
Stormcrow 120/120 100/100 900 110 135 1 - 1 2
Tie-Fly 100/100 80/80 950 120 135 - 2 1 2
Evil Eye 200/200 200/200 1000 120 135 1 - 1 3
Heavy Gunships/Missile Carriers
Hammerhead 40/40 110/110 600 60 135 - 2 2 1
Bident 140/140 200/200 750 70 135 - 2 4 2
Hrimsturs 350/350 450/450 850 80 135 - 1 4 2
Heavy Fighters
Cleaner 110/110 250/250 800 90 135 2 - - 2
Tiger 320/320 320/320 900 100 135 2 - - 3
Gunslinger 450/450 430/430 950 100 135 3 - - 2
6. Guns and turrets
Generally accuracy should be your main concern when buying something, because
high accuracy ensure also high damage. T stand for turret. Every weapons
have : 1.Damage, 2.Rate of fire, 3.Range, 4.Accuracy, 5.Type
Light fighter guns
M-91 Maksim II 1)2 ; 2)180 ; 3) 60 ; 4) Low ; 5) Small
M-100 Minigun 2 270 60 Low Small
M-126 Black Jack 5 120 65 Low Small
M-133 Mace 5 160 65 Low Small
M-150 Tetsubo 6 200 65 Medium Small
Kinetic weapons
M-106 Poleaxe (T) 15 60 70 Low Big
M-11O War Axe (T) 15 90 70 Low Big
M-200E Volcanic (T) 9 154 65 Low Big
M-201 Gattling (t) 9 205 65 Low Big
Plasma weapons
HCB-2 Melter (T) 95 15 70 Low Big
HCB-5 Inferno 170 15 70 Low Big
HCB-5 Inferno (T) 170 20 70 Low
Particle Accelerator
MD-1 Thunderbolt(T) 105 17 80 High Big
M-79 Scorcher 55 15 75 High Big
M-79 Scorcher (T) 65 15 75 High
AM-2 Rapier 75 15 80 High Big
AM-2 Rapier (T) 85 15 80 High
M-801 Polaris (T) 45 45 80 High Big
ASCL (T) 60 45 80 High Big
Other weapons
Bersekr`s Laser 20 30 75 Medium Small
Alien`s Gun 16 180 70 Medium Small
Precursor`s Cannon 50 85 100 High Big
7. Missiles, rockets and torpedoes
A lot of them to choose for every pocket. Of course LRM ( long range missile )
are the best and expensive choice, but for easy level and first 5-10 missions
SRM ( short range missile ) are a good option. The description include :
1.Damage, 2.Anti-PRO, 3. Range, 4.Quantity
S-16 Mini 1)20 ; 2)N/A ; 3)60 ; 4)16/16
S-4 Dart 35 N/A 60 4/4
HT-4 Eraser 250 Poor 120 1/1
HT-6 Hellbringer 400 Standard 150 1/1
SRM-6E Piranha 35 Poor 125 3/3
SRM-8M Dagger 45 Standard 135 3/3
SRM-15 Warhawk 60 Ultimate 140 3/3
LRM-7 Starshark 50 Poor 350 2/2
LRM-9 Avalanche 70 Standard 450 2/2
MIRV Swarm 80 4 warheads 130 1/1
MIRV Tornado 80 6 warheads 140 1/1
ALRM 90 Ultimate 600 2/2
The only way to use it is to destroy some alien gunship and loot the items.
Alien Nanotechnology 10 Ultimate 250 1/1
Alien Launcher 70 Ultimate 150 5/5
8. Systems
Star Wolves is a "systems game" because their use insure survival, items and
the necessary points to spend on mercenaries skills tree. A good use of this
according to fighters/Mothership strong and weak points make the difference
between death and life.
a. Anti-Missile Systems
Anti-missile Chaff Systems
ECM Mistral - effective ECM factor 10 ; ECM Storm - 20 ; ECM Squall - 30 ;
ECM Cyclone - 40.
Active Anti-missile Systems
AMS Boxer - efficiency factor 15 ; AMS Gladiator - 25
ABM Systems ( capital ships )
ABM Blinder - efficiency factor 15 ; ABM Haze - 25 ; AMB Myst - 35
b. Long Range Scanners
Scout - detection range 160 clicks ;Eagle - 160; Ranger - 175 ; Sentry - 190;
Hawkeye - 190 ; Spy - 210 ; Parallax - 220
c. Shield Amplifier
Bastion - shield energy increase by 20 sp and recharge rate by 0.5 sp/sec ;
Citadel - 30 sp and 1 sp/sec ; Stronghold - 50 sp and 1 sp/sec ; Prototype -
90 sp and 2sp/sec ( available only after Help to Science mission )
Capital Ships
Scutum - 100 sp and 0.5 sp/sec ; Aegis - 200 sp and 1 sp/sec ; Shiva - 300 sp
and 1 sp/sec
d. Repair Systems
Emergency ( Manual activation )
Troll - restore up to 150 hp in 15 sec ; Werewolf - 300 hp in 15 sec
Automated ( working non stop ) ( fighters )
Gnome - 1 hp/sec ; Kobold - 2 hp/sec
Ranged ( set fighter in healing mode to use it )
Cleric - repair rate 1 hp/sec ; Redeemer - 2 hp/sec
Automated ( working non stop ) ( capital ships )
ARS Chromium - 1 hp/sec ; ARS Nickel - 2 hp/sec
e. Engine Amplifier
Tarpan - maximum speed increased by 10 % ; Mustang - 20 %
f. Weapon Booster Systems
Emergency ( Manual activation )
Snowstorm - increase rate of fire by 50 % for 75 sec; Blizzard - 100 % for 90
Weapons R.o.f. Increase System ( working non stop )
"F" prototype - 50 % ( available after Help to Science mission )
g. Anti-Laser Defence Systems
Diamond - block in some degrees lasers fire damage
h. Stealth Systems
Shade - decrease RCS ( radar cross-section ) of your craft by 30 % ; Shade
Mk 2 - 45 % ; Ghost - 60 %
Nebula - decrease RCS of all craft by 40 % ; Black Hole - 60 % and enemy sensor
efficiency by a factor of 2
9. Credits
All the credits go to XbowSoftware, 1C Company and to those fans
who put a question/answer on the Elemental Games company forum.
Copyright 2005 Limona Razvan


text:
David Adams needed a new logo design and created a contest on 99designs.
A winner was selected from 138 designs submitted by 28 freelance designers.
Would like an elegant but simple logo to build my new website.
I'm shooting weddings and portraits in Europe.
I'm starting up my photography business, specializing in weddings and portraits. I need a logo that I can use on my website and in advertising.
I'm located in Belgium, Europe so my website will be in Dutch. The word photography in Dutch is 'fotografie', my company name is 'David Adams fotografie'. The designs that I've seen and like very much are:
http://99designs.com/users/271191 only the little heart shape in the logo is not really my thing.
http://99designs.com/users/285261 very stylish but maybe a bit to modern for what my website will look like.
Go to http://www.clickbooq.com/gallery.ht…ry_wedding and look at the last website, Studio Holladay Weddings, that the style I would like for my website. I very much like his weapon shield logo but I just don't understand the little arrow next to it :-)
I also like the logo for the city of Antwerp here in Belgium http://www.antwerpen.be
So, if possible, I would like to see al those things combined.
Good luck!
Nothing too modern, I'm looking for timeless.
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The Eco team offers wildlife, nature and adventure tours all around Sri Lanka. We offer Nature and Adventure trekking, Caving, Mountain biking & Cycling, Hot air Ballooning, Nature Weddings & Honeymoon Packages, Off road 4WD adventures, Camping, Photography and filming missions, Rock climbing, Scenic rail rides, Rain forest exploration, Special Study tours of flora & fauna, Wildlife Safaris, Cultural Festivals, Kayaking/canoeing, Snorkeling and Scuba Diving, Surfing, Turtle watching, Water skiing, Whale and dolphin watching, Whitewater rafting, Windsurfing, Island and deep sea fishing tours and much more. These are all off the beaten track – reserved exclusively for the adventurous, nature loving and the wildlife enthusiast.
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