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Bullet Time, pulp fiction, New York Minute…sounds like Max Payne's back in the house.
Max Payne is in many ways an icon in the video game industry you just knew would eventually show up for the iOS party. Like the Mario Brothers and Sonic the Hedgehog, he's the kind of guy you want on your side. In this latest reincarnation for our revenge seeking vigilante hero, Max Payne in his dated glory is still the man when it comes to a story-driven, intense third-person shooter.
Ported to the iOS by Rockstar Games, the story of Max Payne opens with gut-wrenching, emotionally-charged scenes that set the tone for the rest of the game. A tale that involves the demise of his family, the search for the truth and ultimately, the hunt for revenge, I would argue that the story in Max Payne remains as strong as it ever has been compared to many of today's games where storytelling is so secondary. Even the voice acting from a decade ago helps to build the anger, desperation, and hatred that transform Max Payne into who he is.
As a third-person shooter, Max Payne has all the elements you want. From dodging and jumping to stealth and Bullet Time slow-motion, the game provides an involved and engaging experience. The adventure follows a nine-chapter storyline and offers a number of modes including Fugitive, Hard-Boiled, Dead on Arrival and New York Minute. Fugitive mode offers relatively easy gameplay where Max suffers less damage, finds ample supplies of painkillers to repair health, and has more ammo than you can shoot a mobster with. New York Minute is a great game mode where Max is challenged to clear out levels within a limited time period.
While the game has been around for more than a decade and I know most reviewers like to review based on nostalgia, it's probably fair to look at Max Payne from the perspective of today's gaming audience. Visually, Max Payne is a good looking game with detailed environments that draw the player in. The story is presented in comic book cut scenes accompanied by what I consider really excellent voiceover. The voiceovers are worth pointing out because there is a certain talent involved in coming off convincingly. Believe me, it's night and day when listening to good and bad voice actors and Max Payne fortunately did them right.
The graphics and animation look terrific on the latest iPad, and they look fine on older generation iPads and the iPhone. Remarkably, while the graphics are from a 10+ year old game, they look comparable to many of today's game. Don't get me wrong, Max is showing some wrinkles. Besides some of the low resolution images which aren't really bad, the other hitch is that the faces of people look pasted onto to square-like heads which can look awkward and even a little freaky. However, most importantly, Max Payne runs rather smoothly on the new iPad, although there is an occasional minor lag on the original iPad.
The game has a tutorial which I suggest for new players that gets you familiar with the various controls. Speaking of the controls, the devs do a rather nice job converting a PC mouse-controlled game to touch screen. Moving and turning done by tapping and dragging on the screen are more than adequate, although they can feel a little loose at times. For more specific actions, buttons are provided for jumping and opening doors and moving while jumping will generate other actions such as rolling for example. A shooting button is also provided, and an Auto Aim function is included that you can turn on/off. In general, I suggest turning on the Auto Aim function because I found shooting lacked accuracy otherwise. A Bullet Time button activates slow motion and generally works well especially since you can see bullet trails galore (ala The Matrix).
Everything is neatly integrated into a simple HUD. The HUD displays everything from weapons and ammo levels to the amount of bullet time in the form of an hourglass. Switching between weapons is as simple as swiping the weapon icon to shuffle amongst your arsenal. There is a good degree of customization and button placement, although I found the default placement more than adequate. But, if you desire, you can move and place buttons where you like.
In terms of the gameplay, Max Payne benefits greatly from the atmospheric, mood-setting storyline. For new players, Max Payne starts off rather slowly, but the latter part of the game is really where things liven up. Whether you're in a lonely subway or in a seedy brothel, the game does an effective job of establishing and building a good amount of tension and intensity. Even as you peak around a bathroom stall door, you feel a bit of paranoia creep up on you.
Also, there is a good mix of heavy action as well as stealth activities. The gun battles with the mafia are wild and persistent, and can be quite graphic (for an iTunes game). Humor is a big part of Max Payne so there are plenty of situations where you may actually enjoy eavesdropping on some of the funny conversations between mobsters before you blow them away.
While they work more than adequately, the touch controls can offer a fair share of annoyances keeping in mind that this game was originally PC mouse based. One general annoyance is the lack of precision. There are a number of platforming elements in the game (i.e. jumping between subway trains) that can be tedious. Other times, turning and moving can require more tweaking than you'd like.
Aside from the good, albeit temperamental controls, and the occasional lag, the game inconsistently implements Auto Save. For a game such as this, checkpoints and Auto Save are almost mandatory. Unfortunately, players will need to manually save progress. Otherwise, you're looking at a lot of pain by Max Payne. Also, there is a slight load time of varying lengths in between chapters which can slow things down.
Instead of GameCenter support, Rockstar has implemented its Social Club which currently provides 41 achievements. I actually like the layout of the Social Club, and it's a nice change of pace from GameCenter. Of course, this means achievements here aren't tracked elsewhere.
Max Payne may be from another era, but he can still give today's games a run for their money. This third-person shooter has something that other games still struggle for today—personality. The terrific voice acting, engaging storyline and atmospheric tone throughout is still one of Max Payne's biggest differentiators. For old school gamers, Max Payne will bring back memories of sitting in front of your PC monitor with mouse and Cheetos in hand. Those new to Max Payne will enjoy the intensity and humor and just maybe have a better appreciation of what old school means.
Albie Meter: 4.5 Stars (excellent port of a classic with great storyline; atmospheric game with personality the delivers intense gameplay; touch controls are more than adequate but can temperamental and require tweaking; inconsistent auto save function means relying on manual saves; Rockstar Social Club achievements and tracking)


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Elearning isn't as good as face-to-face - it's better | TrainingZone
|Photo: Ralph La Fontaine
|Photo: iStock
Take the UK's Victorian education system, for example. By and large, learning today is still carried out the way it always was - an authority figure at the front of a room, delivering a monologue to students, with time for Q&A if you're lucky.
That is why, despite the emergence of electronic learning techniques, many still wonder if elearning is "as good as" the supposed exemplar of classroom learning.
Well, it is time to say elearning is not "as good as" classroom learning - it is far better.
Even in professional learning and development, people typically still see electronic delivery as a poor cousin to face-to-face, and it is often mainly used to deliver uninspiring content, like simply clicking through a series of slides on compliance training.
But things are changing.
1. Technology has been proven to work
During the financial crisis, businesses began to see what elearning really has to offer. Out of necessity, many started cutting back on business travel expenses, instead beginning to choose remote, digitally-delivered learning courses online, rather than on-site or at training centres. We have since seen a huge uplift in the numbers of businesses moving in the same direction.
And why not? Whilst earlier elearning tools were stilted and awkward, modern platforms have found the knack to making the technology blend into the background, letting the content take centre-stage. Now it's all just learning. In fact, freed from the tyranny of too much technology, people have found a way to learn multi-modally, moving in and out of the "real" and "digital" worlds.
2. Remoteness powers individual preferences
In recent years, a lot has been written on how individual learners each have different "learning styles" that must be catered to. Much of this theory has now been debunked - but that doesn't mean students don't still have distinct characteristics, and even physiologies, that can hinder or help their learning.
For instance, neuroscience research has shown that blood sugar levels present in the body can impact workers' decision-making. Learners who are less energetic may be automatically disadvantaged, performing worse in workplace group training or tests at times of the day that are incompatible with their sugar digestion.
Read more...
Source: TrainingZone
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From Fedora Project Wiki
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Shakthi Kannan
Shakthi Kannanhttps://fedoraproject.org/wiki/User:Shakthimaan & NIT Agartala GLUG to conduct the FAD
== Details ==
== Details ==
Revision as of 20:09, 11 June 2009
[Shakthi Kannan] | https://fedoraproject.org/wiki/User:Shakthimaan & NIT Agartala GLUG to conduct the FAD
- Date: 18 & 19 July 2009
- Time: 10am-6pm
- Location: NIT Agartala, India
- Various workshops & talks on FEL, Scilab, Octave, QUC and QCAD
- Install fest- newer features like Live USB also will be undertaken
- Talks via VoIP with Fedora & O'Reilly speakers(negotiations ongoing). Having Gordon Meyer to give a talk on DIYs as part of the extension of Open Source hardware via VoIP
- Presentations & workshops(including Qcad, QUCS & Scilab) by eminent speakers including Shakthi Kannan(key FOSS contributor & Fedora ambassador) & probably also Pradeepto Bhattacharya(KDE developer & Asia head) & a few NIT Agartala GLUG members
- Sun might also be sending a speaker. Not yet confirmed, referred by a contact
- Inviting interested faculty members & students of our college, Tripura Institute of Technology(TIT), ICFAI, Tripura Medical College(TMC) & other local colleges & schools officially through college invitation
- Also inviting IIT Guwahati, NIT Silchar(our Director is its joint head), NIT Durgapur, Jadavpur University & NERIST, Itanagar
- Will send out official invitations through college & also via email to all the NITs & IITs
- Will also put up few posters at important places in the city to attract interested people
- Expected attendance of over 1,000 people over the two days.
- The faculties of Computer Science & Engineering & heads of institutions from in & around the city and nearby colleges(i.e. NIT Silchar & IIT Guwahati) will be invited officially
- Lodging to be arranged by the college
- Food is TBD
Remote Participation
- Fedora, Open SUSE & Ubuntu sponsoring free CDs & DVDs
- Mozilla sponsoring a swag pack
- Media sponsors -Linux for You magazine-http://www.lfymag.com/index.asp?id=13 & pagalguy.com
- Looking for travel & other sponsorships
- Ad "NIT Agartala Open Source & GNU/Linux fest" has been added to Clickindia Classifieds-www.clickindia.com/detail.php?id=1480637
- Event details & Benefits for sponsors--Google document--http://docs.google.com/Doc?id=dgqr3n47_0dq82zcfj


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n John Muir Health Caring Hands Cargivers Program: Is seeking volunteers to help the elderly and persons with disabilities to get to a doctor's appointment, go to the grocery store, get hair cuts and other daily needs. Training is provided. For information, call Linda Groobin, 925-952-2999 or www.johnmuirhealth.com/caringhands.
The News has changed how it collects and accepts calendar information. Readers must now submit all items through our website — go to www.contracostatimes.com, scroll down the right hand side of the home page to "Things to Do," click on "submit event" and fill out the form. If you need a detailed "How to" tutorial, email email@example.com and one will be sent to you. Submitting your events in this way will ensure that they are part of our online searchable database.


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Free CNAM And Detailed Subscriber Information for any U.S. or Canadian Telephone Number
Estimated Caller Location for 231-203-0394
Subscriber Data for 2312030394
Location Data for 2312030394
City: Traverse City
County: Grand Traverse
State: MI
Zip: 49686
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So this happened tonight.
Our season is young, very young, and right now it looks like the most uncoordinated, bumbling baby that has ever existed. Our hitting is sporadic, our fielding is atrocious, and our pitching is…improving. Barry Zito and Tim Lincecum seem to be having some sort of Freaky Friday thing going on so far, which is very bad except for the way in which it is good: Zito's pitching some amazing games. And hey, I'll be the first to admit that I'm not a fan of his but I never wanted him to fail. Take it as your personal challenge to prove me wrong, Zeets.
Lincecum's shaky (dismal) start to the season is a bummer, but tonight he showed some resiliency (6.0 IP, 8H, 5ER, 1BB, 6K — I thought he got 7? Must've lost count). I mean, his ERA is like, a zillion now but after the first inning, he seemed to settle in a little and he looked REALLY good in the 5th and 6th (or maybe just one of those innings, I can't remember — this is why I need to start taking notes). The guy who had serious ownage on him didn't do much all night, which was a relief. If our offense had been able to string together more hits, the game would've been a lot closer. We might've even won.
I started a post on Sunday about Pablo, Melky, and Vogelsong, but I didn't get to finish it before it faded into the obscurity of the following game. The point I most wanted to make in it stands, as far as I'm concerned, and it's about Pablo. I think they sacrificed batting and fielding in favor of conditioning in the offseason and during spring training. I think it shows in how sloppy Panda's playing 3rd base. This isn't a guy I'd trust behind the plate. I don't think it has anything to do with his weight. He's held that post down at higher weights.
I think Brandon Crawford is going to wear himself out trying to cover all the weak spots in our defense. Huff's slow coming out of left, Panda's getting sloppy, Burriss is better than Theriot at fielding but he's still missed a few vital plays. Crawford's effectively covering a lot of ground around those areas. Definitely has more hustle than we've seen at SS in awhile. When his bat gets hot – and I predict it will – he's going to be an incredible asset to this team.
Tomorrow (Tuesday) our shining hope, Madison Bumgarner, takes the mound. Wednesday, Brian Wilson goes to see Dr. Andrews in Florida. This weekend's news (season-ending injury) might not be as bad as initially thought but Willie's going to be out for awhile at the very least, and it's going to suck (for those of us who lovehate his innings). He's going to rehab in SF, so I look forward to Kruk & Kuip inviting him upstairs for a chat during a few games.
As for the rest of the season, who knows? Maybe we're just getting all of our bad ball out of the way now so we can spend the rest of the season dominating. It's a dream, at least, and until it comes true, I'm going to cling tight to Buster Posey's angel wings and pray for a miracle.
*Image courtesy of estrella55


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Lebastian necesitaba un nuevo diseño de logotipo y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 296 diseños de 63 diseñadores freelance.
Lebastian, LLC is an up and coming technology consultancy company. Our company works with others to assist in technology solutions for our clients. We are a product development company who is capable of developing a product from conception to deliverables. We span from custom hardware/firmware to simple web/mobile applications. Lebastian's aim is to provide clients with an as needed research and design department.
We have also considered building up a bunch of hype and getting some good angel investors, then running away with the money to a Caribbean country. Kidding, kidding....
Businesses both small and large.
**UPDATE: The current designs have featured the use of the "LB" at the beginning of the name. We feel we have a good group to work with from this selection and would like to see some other and more original designs: END UPDATE**
The logo should be simplistic and designed for longevity. The logo should convey ingenuity, confidence, technology and structure. At this moment there is not a tagline, symbol or mascot for the company and we would be open to ideas.
Logo Requirements:
-Printable in Black and White (if need).
-Blue, Green is a preferred color, open to other ideas.
-Also consider separating LE from BASTIAN with either color, space or design.
-Provided in formats for print (business cards/letter heads) and web use.
-NO complicated/involved graphics
-NO clip art or stock images
As we progress there is opportunity for banner, site and other logo development (subsidiaries).
Descubre cómo funciona un concurso de diseño u obtén más información sobre nuestros servicios de diseño de logo.


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Fat Hen offers innovative French Lowcountry cuisine using the freshest ingredients provided by their friends and neighbors in the farming community.
Owned and operated by nationally acclaimed Chef Fred Neuville and his wife Joan, Fat Hen is located in the heart of the Johns Island farming community, minutes from downtown Charleston, South Carolina.
Accompanied by a grand variety of local, regional and national wines and beverages, Fat Hen serves dinner and Sunday brunch in a casual and comfortable atmosphere.
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