text:
Remember Me
by Rubicant81
Banner by Ramon3110
Basic Information:
Developer: Dontnod Entertainment
Publisher: Capcom
North American Release Date: June 4, 2013
European Release Date: June 7, 2013
Trophies: 1 | 3 | 4 | 43
Trophy Guide: Remember Me Trophy Guide by: DaveyHasselhoff
Remember Me is an action-adventure stealth game by first time developer Dontnod Entertainment. In a world in which memories are everything, and can be manipulated, altered, in the most dire of cases, deleted, your every decision has a profound effect on the destiny of the world around you. The question is, does this unique game offer enough to be a memorable experience, or will Remember Me be a game that you will wish you could delete from your own memories?
The thing you will notice quite quickly from the moment you take control of our protagonist is that this game feels a lot like many other titles out there. The initial instant you gain control of your character, you will feel almost as if you are playing a re-skinned version of Batman: Arkham Asylum's opening and as the game shifts into your first battle, you will get a second heavy dose of Batman deja vu as the combat is very similar to the "freeflow" combat of that title. For those who never played the title (shame on you first!) you basically have a system in which you hit the punch button, and you get a punch to the closest enemy in front of you. If you press the stick in the direction of an enemy behind you and hit punch again, you will punch that person instead. Along with punches, you have a kick button and a dodge button, and all of these pretty much flow together to give you an experience in which combat is jumped in and out of quite easily.
What differentiates this game from titles you might be used to is the fact that you are able to unlock each additional button to be added to your combo (which are also unlocked as you proceed, offering four different varieties: a three, five, six, and eight hit variations), and able to create your own combos with each new button. Along with your standard punch and kicks, each new button press comes in one of four forms. These are "regen" (for healing), "power" (for pure damage), "chain" (which copies the previous move and doubles its power) and "cooldown" (which decreases the timer on your individual special powers that use their own separate meter). These buttons, or as the game calls them, "Pressens", allow the player a lot of flexibility in creating your own individual combos for each situation. There may be an occasion in which you need to down something (big) quite fast, so you load up on power and chain Pressens, other times you might be ganged up on by a large group that your special abilities are needed more, for those it would be better to load up on cooldown and regen Pressens to stay alive long enough to use your specials. The choice is yours, as long as you remember you have options.
The Combo Lab - where experimenting with buttons has unique effects (buttons subject to change for PS3 version!)
There is more to the combat than simple combos, as I touched on earlier, there is a meter called your "Focus Gauge," which is used to activate your special powers called, "S-Pressens." These powers come in many varieties that unlock with standard progression of the game and range from a move that lets you hack robots to fight for your side (and then conveniently blow-up in a pool of cybernetic guilt) or go into a "Fury" and unleash a spam-filled combo of devastation. Joining your special moves is a weapon called the "Spammer" that lets you shoot data bursts at your foes, providing you a ranged option into your own memory altering arsenal.
The combat is fun, intuitive, and offers a lot more strategy than you would expect as you often find yourself adjusting your combos to deal with particular enemies. The camera is often going to be your most annoying opponent to overcome, however, as it has a tendency to get locked up in the most annoying of angles at the most inopportune of times. Luckily there's a little red warning symbol that will appear to let you know danger is coming, and as you learn the ropes and muscle memory takes over for your combo execution, you will find yourself marking your next opponent, and focusing on when the next red symbol pops up. I personally, wish there was a counter button, but even without it, the combat is only tough if you try to muscle your way through a situation, or end up in a corner or stuck on an object the camera can't get past.
Not everything in Remember Me is all punching bad guys in the faces. For those who have played a Prince of Persia title before, you will feel very at home as you climb, jump, traverse, and occasionally, fall to your death in similar fashion. The adventure is fairly linear, but for those times you do get an occasional nook or cranny, it will likely be for one of the games collectables, or to open up a pathway to progress back along the line.
At quite a few junctures you will also encounter some stealth portions in which you will have to sneak past a robotic sentry, or hide from something shooting at you. These don't offer anything too special and are normally you just learning the pattern of your opponent and running past or into a little nook from time to time. Occasionally you will need to access a "remembrane" to use another person's "borrowed" memories to see a solution. Other times the remembrane will be used to help you solve one of the game's small handful of puzzles. The stealth portions are unspectacular, and the puzzles are very simple memory (how apt!) based. Not particularly the game's strong points, but a nice short respite from the climbing and punching portions of the game.
You didn't think I was going to forget about the memory remixing portions of the game, did you? Well, normally when you come to the end of a level, there are three possible conclusions: the standard reach the finish point and a level ends, a couple of boss fights, or the game's most unique feature, "memory remixes." Memory remixing involves you watching a person's memory, and then rewinding/fast-forwarding your way through it to find objects to alter in order to get to a few possible solutions. Sometimes you end up with a happy ending. Most of the time you get minor changes that slightly alter the memory, but don't change the outcome. Then there are the possibility of finding "memory bugs" that, if changed, cause the individual in the memory to die (often in awkward ways), or you are able to reach the ending the game wants to achieve by changing the proper objects and reaching the desired memory ending outcome.
For being the game's only really unique feature, the memory remixing is a novelty that wears thin quick. Quite often you will find the controls clunky (they basically use the left stick like you're rewinding an old audio cassette or VHS tape) and a bit too sensitive at times. The trial and error aspect can also cause these segments to take way too long and really cause a damper on getting back to the story. With a bit of work, and less emphasis on having to do things in an exact order to be right, these could have been special, but sadly they are the game's weakest portions.
Set in 2084, in the rebuilt city of Neo-Paris, you are thrust into the role of Nilin, an "errorist" (unique mix on computer speak and terrorist) who has recently been captured by Memorize, the corporation that controls most of the world since discovering how to alter memories. While standing in line, about to have the final stages of a "memory wipe" performed on her, Nilin's comm device (which in the future is built into your body right at the brain stem) activates, and a man by the name of Edge contacts you and gives you instruction to escape the procedure before any traces of the person you once were are erased forever.
What follows is a story of intrigue, self-discovery, and reparation as Nilin is given a chance to relive her past, without the weight of years of baggage to hold her down. The story is told in a mixture of cutscenes, dialogue, and inner monologues that are all shot with a film maker's touch that leaves you often feeling as if you are watching a brilliant science fiction movie. Other times, you get caught up in some dialogue that is a bit cheesy, forced, and awkward. Overall the experience, for a first time developer, is surprisingly stunning and leaves you with a unique self-contained story that doesn't force cliffhangers or added tension. I even went through the game a second time to see how certain pieces fell into place, and came out with even more respect for what Dontnod was able to accomplish. Many developers aren't able to accomplish a narrative this good on their fifth or sixth attempts, much less their first.
Aside from the memory remixes, the other element that really hurts this game from being one for the ages, at least in the singleplayer department, is the fact that there is an excessively large amount of collectables. Quite often you won't move more than 20 feet before you find yourself looking (or listening in the case of scaramechs) for the next item. All four of the collectible types are useful in their own ways, whether it be to get PMP (Procedural Mastering Power, the games variation of experience points), Health upgrades, Focus upgrades for added special blocks, or Mnesist memories. Mnesist memories are left over data reserves from when individuals had their memories altered. These are what give the game most of its exposition, and for those who are interested in every aspect from the world's power source to how the world turned out, this is where the world of Remember Me is fleshed out and takes shape. I'm normally not a person who's put off by collectables, but for a game with seven-ish (a prologue and last boss level don't really count too much in my book) levels, to have 125 collectables is a little much.
This robot's face was designed to give you comfort and a sense of peace. For me it gives me the heebies and jeebies.
First off, pardon my French, but holy sh** what a soundtrack this game has! Oliver Deriviere has created a masterpiece of a soundtrack that seamlessly blends orchestral and electronic music to breathe life into the narrative and the city of Neo-Paris that makes this one of the most perfect musical accompaniment in a game I have ever. With the perfect blend of classical and futuristic, each song adds a layer to the game that makes this one of those soundtracks that you want to hear time and time again.
The voice acting for the game is decent, although campy at certain points. Never does it get uneven though or have a voice that feels out of place, as the more serious moments do maintain a more serious tone. I still find it odd that for a futuristic France we end up with British accents, but that's been the way most European English voice-overs are done. The script could have used a few revisions to help affect the flow a bit better, but for the most part I can't frown too heavily upon the writing. I love the use of the memory particularly as in the future it is the colloquialism of memory that is used in passing, as opposed to hellos or goodbyes, that really puts a nice finishing touch on the importance in memory in the world.
As for the graphical aspects of the game, the game looks a bit dated, despite using the unreal engine. The environmental effects and beauty of the world are particularly impactful in the Saint-Michel District and game's boss fights stand out. The character models themselves are decent, but nothing too special, with hair that is unnaturally still at times, faces that are oftentimes devoid of emotion, and movements that seem a bit wooden. The world itself though is fairly consistent, and when you get to see the site of the rebuilt Eiffel Tower it is as breath taking as you would hope. Overall, not the most beautiful of games out there, particularly this late in the console's lifespan, but good enough that it never takes you out of the game or feels awkward.
The only thing better than this view (stop looking at Nilin's butt) is the music that comes with it.
The controls are responsive, although a little slower than what you might be used to. With only a small learning curve, the controls will become second nature. The only real issue is changing your targeted enemy is a bit of a chore, and will likely get you killed a couple times when you're trying to destroy a shield, and instead damage an enemy that reflects its damage back at you. The movement is solid, although some of the targeting for ledges will cause you to fall to your death as the collision detection is a slight bit off.
It may sound like there are some minor technical hiccups, but I assure you the package works well once you get out of the habits that other games taught you. The world of Neo-Paris is brilliant and is easily one of my top worlds of this generation to be created, you can often stop, take in the scenery, and feel like you are in something tangible. The music will add another layer that will blend the classical beauty of gay ole Paris, and the modern world in which technology is slowly engulfing the artistic elements of the city into something new. Everything from the battle music, to the tiny nuances of ceaseless rain will bring life to the world and make the ambience something that is special and truly memorable.
The trophies for Remember Me are a bit of a melange. You've got to beat this game on the hardest difficulty, which does have a couple moments in which you're going to have to stop, take a deep breath and focus. The collectables which I mentioned are a bit of a pain, seeing as there are so many of them, but only a small few are really difficult to find. There are a few trophies that are a bit annoying, mainly focused on your S-Pressens, such as one having you hit five enemies with a logic bomb, another doing two "L-bombs" in 15 seconds, and one particularly annoying one involving killing a mob before killing its underlings. For the most part, nothing is too difficult, but you will have to do a bit of set-up and replay a few levels to knock out some of the more specific ones.
Closing Thoughts
Remember Me borrows a lot of elements from games out there for its gameplay, but the story and its heroine are one of a kind. The story is a unique, complete, and beautiful take on memories and their implications. The soundtrack is one of the best I've ever heard in any game, and is something I've gone back to numerous times since my initial play. For a first time developer, this is an amazing first effort, and is something that anybody who likes action games should give a go, and will walk away from feeling satisfied. There are enough memorable elements, rather than forgettable ones, to leave a good impression.
Gameplay: 7/10
The borrowed elements are tweaked to work for the format. Sadly, the Memory Remixes don't particularly work as well, and could have used with some extra alterations in order to be less of an afterthought.
Singleplayer: 8/10
Nilin is a refreshing take on the video game heroine. The story is very good, and doesn't insult the player by forcing elements that aren't needed. If you want the full take though, be sure to check those Mnesist memories and do some extra reading.
Technical: 9/10
One of the most memorable soundtracks for a game ever, really bringing the story and setting to another level. The writing could have done with an extra revision or two to reach unforgettable status, but doesn't hurt anything too bad - campy, but in the good science fiction way you would expect from the genre.
Overall: 8/10
Results 1 to 11 of 11
Remember Me Review
This is a discussion on Remember Me Review within the Game Reviews forum, part of the Trophy Guides, Reviews & Articles; Remember Me by Rubicant81 Banner by Ramon3110 Basic Information: Developer: Dontnod Entertainment Publisher: Capcom North American Release Date: June 4, ...
06-11-2013 #1
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Remember Me Review
Last edited by Rubicant81; 06-19-2013 at 11:38 AM.
06-19-2013 #2
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Great job, Rubi. The game definitely sounds like something I'd enjoy, especially with the sci-fi setting and the free-flow combat. I'll wait for the game to get a little price drop before buying it, but I sure as hell will get it eventually.
06-20-2013 #3
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Very nice write-up, and I agree with it fully. The music was downright amazing. I found myself setting my controller down sometimes in safe areas and just letting the music play while doing other things.
You basically touched on everything that I noticed, as well. The hardest difficulty isn't too tough, as long as you don't try going gung-ho when there are more than two to three enemies. The boss fights throw some interesting tweaks into the combat (though the second one actually glitched on me, where I couldn't proceed passed phase 2, so some people may want to watch out for that), and the story just kept getting more and more intriguing the further I got into the game.
Really enjoyed my time with this game, and agree with the solid 8 score. Could have been better in some areas, a little more originality wouldn't have hurt, but overall a very good first effort from Dontnod. Looking forward to whatever they bring to the table next.
06-20-2013 #4
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Nice review, Rubicant. I loved the Batman combat system, so this might be something I should check out.
06-20-2013 #5
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too many games i want atm and this is in my sights
but by the time i get this it might be free on ps plus lol
06-22-2013 #6
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If your looking for a easy plat get this game and its quite easy on hard difficulty also on hard difficulty it took me 7 and a half hours to beat
06-22-2013 #7
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Very nicely written review. I've had this game on my radar for a while now, the aesthetics and combat system seems right up my street. I'll probably pick it up after I'm done with TLoU and the price has come down a bit.
06-25-2013 #8
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Seems like something I'll pick up eventually. Good job.
06-25-2013 #9
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If the music is as great as hailed here then i'm looking forward to it a bit more, should be getting it through later today.
Another solid review Rubi, kudos.
06-25-2013 #10
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Having played the game for a bit i can now make some points.....
1- The soundtrack/score is indeed fekking briliant, best this year and one of the best i've heard full stop.
2- It looks wonderful for the most part.
3- the fighting is interesting but a little formulaic.
4- the remix system is cool but i can see it getting old quickly.
Overall, a surprise game to date, it's simplistic in gameplay terms but adds the variety in gameplay types and the design and sound are top notch. Not game of the year but a worthy sidebar of 2013's gaming legacy. It's impact will outlive the actual core of the game, a sequel would surely improve upon the current formula.
12-03-2013 #11
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I'm going to have to disagree with this review. Story was good but that doesn't make up for average game play with little things that are annoying. Some of them were a bad camera during combat making it frustrating at times. Not being able to skip the cutscenes, dialog or the tutorials when replaying sections from a loaded save or dying. Also some sections won't let you progress for some reason with having to reload check points in which you got to find the collectibles again and watch the cutscenes, dialog and tutorials all over again. The combat while trying different things just felt hollow. Actually the game felt hollow except for the story which was quite interesting. Overall I say only get this if you can find it cheap or just prefer good stories over gameplay. My score would be a 6.
Now waits for getting
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Monday, February 14, 2011
Illustration Friday - Sweater
76 comments:
- Ces said...
Well, his heart is worth saving!!! I love this of course. Tsup!
- February 14, 2011 at 12:24 AM
- Ces said...
Out on a limb and from a most gorgeous tree! Look at every leaf. I am ecstatic! I cannot contain myself!!!
- February 14, 2011 at 12:26 AM
- Ces said...
I can't get over the leaves!!! All the details, butterfly...her precarious position and how Gumby's cousin anatomical position... but most of all the tree, the tree!!!
- February 14, 2011 at 12:30 AM
- Ces said...
Okay, I must go now. Goodnight! Tsup!
- February 14, 2011 at 12:34 AM
- Vicki Smith said...
Oh my goodness! How clever!
- February 14, 2011 at 4:53 AM
- Björnik said...
So this is what you were working on! I knew I'll be in for a great surprise. Love it so much Bella, one of those things crazy wonderful I had today! Happy Valentine's dear!
- February 14, 2011 at 5:30 AM
- Carol Lawecki said...
Awww...how cute!!
Happy Valentine's Day!
- February 14, 2011 at 5:44 AM
- Teri and the cats of Furrydance said...
Teehee...or like he's got the measles...
Love shared increases two-fold...Happy Heart Day to you, too!
- February 14, 2011 at 6:28 AM
hey nice artwork!!!!
- February 14, 2011 at 6:28 AM
- laughingwolf said...
sweets for a sweetie? of course!
ab fab pic, as always!
happy v-day to you and yours, bella :D
- February 14, 2011 at 7:24 AM
- T.L. Holmes Williams said...
This is much more than a FB "Like" moment...it's a "Love" moment :) What a vivid illy...Happy Valentine's Day!! :D
- February 14, 2011 at 7:27 AM
- k.h.whitaker said...
I thought it was a band aid when I first looked at it. I love this, I especially like the grunge layer. Thanks so much for your very generous comment on my latest illustration. You all are so wonderful!
- February 14, 2011 at 7:32 AM
- Indigene said...
Bella, I knew if I came here I would find something magical and heartwarming, and I have! It's simply wonderful and happy valentine day, dear one!
- February 14, 2011 at 8:44 AM
- Linda Hensley said...
This is just great! I think it's my favorite for the week :)
- February 14, 2011 at 9:09 AM
- Giuseppe Bianco said...
You need to illustrate your own book without any words, like that book called Tuesday by David Wiesner. You could totally pull it off.
- February 14, 2011 at 9:52 AM
- poppylocke said...
Beautiful illustration! I love the characters, and the detailing of the foliage is amazing!
- February 14, 2011 at 10:30 AM
- Captain Dumbass said...
Wow. How long did it take to do all those leaves?
Happy Valentine's.
- February 14, 2011 at 11:13 AM
- cindy said...
happy love day! xo, c
- February 14, 2011 at 11:34 AM
- Maria Bogade said...
Oh this is beautiful, Bella! The idea is great! And thanks for all your nice comments on my blog!
- February 14, 2011 at 11:52 AM
- AtelierBrigitte said...
I hugged someone, so now I can post a comment...
Lovely illo, I hope she'll be careful to get that heart.
- February 14, 2011 at 12:12 PM
- Rubin Pingk said...
Your art is sickeningly wonderful and full of whimsy. I love it!
This drawing makes me want to draw just so I can capture some of the whimsy it infects me with.
The colors, the composition, the characters, the leaves, everything in this drawing is pure win.
I love it.
- February 14, 2011 at 12:16 PM
- martinealison said...
Il faut faire appel aux flèches de Cupidon peut-être... bravo chère "Valentine" et joyeuse fête... Bisous
- February 14, 2011 at 12:49 PM
- Michaele Razi said...
I'm loving this illo! I think Gumbo's cuz is adorbs. I'm loving the composition and the color palette. It really is perfect!
- February 14, 2011 at 1:37 PM
- Draffin Bears said...
Happy Valentines day, dear friend.
Sweet! ... very sweet as always and I love this.
Sending hugs and hope that you get your share of chocolates and sweeties.
- February 14, 2011 at 2:20 PM
- Arija said...
Dear one, You have made my day with your sweet comment and this loveliest of Valentine greetings.
Unfortunately, as you know, I am in for the long haul so stress and it's management is one of the things I will have to cope with somehow. Short holidays do help since it gives his mind some occupation. Not to worry, I'm still smelling the roses and what is better still, my grandson and wonderful girlfriend will be on hand to assist with my tackle and anything I might catch.
Love you heaps . . . Arija
- February 14, 2011 at 3:15 PM
- Krista said...
Sometimes one must go out on a limb for the best prizes!
And why is it that Moms never give up reminding about sweaters, jackets, long underwear, aw,heck-- LONG PANTS these days! This guy's got to be freeeeeezing, the wind will blow right through him! Put on your sweater gumbyman!
- February 14, 2011 at 4:47 PM
- Shirley said...
A-D-O-R-A-B-L-E, yet again, dear Bella! You just rock!! I love gumby's cousin, and oh how clever and sweet...yes, listen to your mom is right! : ) Happy Valentine's Day dear Bella..you are so fun. I am smiling. Thank you!! And loads o' candy to you. : )
- February 14, 2011 at 5:13 PM
- Tammie Lee said...
YES! I saw a band-aid and I saw Gumby!
The cutest thing!! and the wee gal out on a limb.... she has my heart!
- February 14, 2011 at 7:13 PM
- Ces said...
Oh Look! You are the Word of the Day!
1. The small seed of a fruit, such as an apple or an orange.
2. Something or someone wonderful - Bella Sinclair
Short for pippin, from Anglo-French pepin. Earliest documented use: c. 1450.
"Chairman Ian Palmer is spitting pips."
Jon Morgan; Apple Growers Get the Pip as the Bite Goes on Prices; The Dominion Post (Wellington, New Zealand); Nov 5, 2010.
1. One of the dots or symbols on a die, playing card, or domino.
2. Any of the diamond-shaped segments on the surface of a pineapple.
3. An insignia on the shoulder indicating an officer's rank.
- February 14, 2011 at 10:39 PM
- Ces said...
I had a lovely Valentine's Day but it ended up surly, because I missed you. :(
- February 14, 2011 at 10:40 PM
- Ces said...
So I am going to sulk by drawing.
- February 14, 2011 at 10:41 PM
- Ces said...
Where is Mita when I need someone to spam me or who I can spam?
- February 14, 2011 at 10:42 PM
- Ces said...
Good night. Tsup!
- February 14, 2011 at 10:42 PM
- Barbara said...
Now that took patience, Bella. All those leaves! A lovely illustration and full of love. We all go out on a limb when we choose to love someone, don't we?
Hope you got tons of candy!
- February 15, 2011 at 4:56 AM
Why American men should boycott American women
I am an American man, and I have decided to boycott American women. In a nutshell, American women are the most likely to cheat on you, to divorce you, to get fat, to steal half of your money in the divorce courts, don't know how to cook or clean, don't want to have children, etc. Therefore, what intelligent man would want to get involved with American women?
American women are generally immature, selfish, extremely arrogant and self-centered, mentally unstable, irresponsible, and highly unchaste. The behavior of most American women is utterly disgusting, to say the least.
This blog is my attempt to explain why I feel American women are inferior to foreign women (non-American women), and why American men should boycott American women, and date/marry only foreign (non-American) women.
- February 15, 2011 at 7:12 AM
- Amanda Dilworth said...
so original and beautifully executed, love it:)
- February 15, 2011 at 9:02 AM
- Eric Barclay said...
Just beautiful.
- February 15, 2011 at 9:54 AM
- tera said...
Ha ha! He does look like Gumby!
I'm going to hold my breath until she's in off that limb, though!
- February 15, 2011 at 12:50 PM
- Jack Foster said...
Happy belated Valentine's day Bella! Your characters are so delightful! You have a great way of seeing this world and I love that you can illustrate it and let us in on your magical world...... At least if she scrapes her knee on the branch, she won't have far to go for a band-aid :o) You ROCK!
- February 15, 2011 at 1:12 PM
- Kathiesbirds said...
LOve your sense of humor! Thanks for the smile!
- February 15, 2011 at 2:03 PM
- Megan Coyle said...
so sweet! I love how she's saving his heart :)
I hope you had a happy valentine's day!
- February 15, 2011 at 3:44 PM
- Juan said...
Brilliant! Wonderful piece Bella!!!!
- February 15, 2011 at 4:38 PM
- Ana said...
I love her red dress against the green leaves, it really stands out.
The idea is just adorable. Fantastic work ♥
- February 15, 2011 at 5:30 PM
- heidi aldin monteleone said...
HAHAHA! Gumby's pigment challenged cousin HAHA! He's like an albino Gumby! Better get some sunscreen on him, could get a nasty burn.
So adorable as usual!
- February 15, 2011 at 6:39 PM
- Andrew Finnie said...
Oh Gumby is my kind of man :) He is obviously flexible, romantic and girls go out on a limb for him. Pah - who wants to be batman, superman, Will Smith, Brad Pitt? I'd be happy to b e a gumby over all those!
Especially with such elegant spots.
I am starting to worry Bella. You are good.
I am having 'ctrolers' for lunch today.
- February 15, 2011 at 6:55 PM
- The Original Drama Mama said...
"Now go hug someone and give me some candy.
bwahaha! best Valentine tag line ever :)
- February 15, 2011 at 7:16 PM
- firstname.lastname@example.com said...
How do you keep doing this????????????? Just like the saying, "Go out on a limb - that's where all the fruit is".
Guess that goes for hearts too!
- February 15, 2011 at 9:10 PM
- theartofpuro said...
I Love it!This is fabulous!So clever!
- February 16, 2011 at 7:35 AM
- Johanna Urban said...
Beautiful and adorable!!! I always love your work!
Wish you a wonderful day!
much love
johanna, sweden
- February 16, 2011 at 8:16 AM
- Deborah said...
**squeals of delight** and wee bits of fear! Talk about being out on a limb! HA! He does look like a band-aid in dots! Again I must say, how delightful your mind is. Now I must go look again. **kisskiss** Deb
- February 16, 2011 at 10:50 AM
- Deborah said...
Oh sweet butterfly. I love the movement in the leaves. I am very thankful that you did not draw the bottom of the cliff...I have a fear of heights. You delight me. ♥♥♥ Deb
- February 16, 2011 at 10:52 AM
- Vanessa Brantley Newton said...
OH this is a sheer SCREAMMMMMMMMMM!! Oh my goodness. Brilliant, brilliant, BRILLIANT! How fantastic. Talk about being out on a limb. He must be really good if she is taking a chance like that! Be still my heart! Happy belated Valentine's day. You know I love you!! Hugs to you and the girls.
- February 16, 2011 at 2:27 PM
- Vanessa Brantley Newton said...
Girl who is that angry man with the BOYCOTT American Woman! Poor thing. His wife or girly must have left him out on a limb. I'm sure your lovely, fantastic, awesome, terrific, beautiful illustration will heal his sicken mind.
Poor soul.
he he he he he he
- February 16, 2011 at 2:33 PM
- Rabbit Town Animator said...
Magnificent piece as always! Such a joy looking at your work!
- February 17, 2011 at 4:07 AM
- Ann Pilicer said...
Love the band aid gumby! hee hee Great illo Bella! Wonderful illo! yay! :)
- February 17, 2011 at 8:15 AM
- IVYALLOVER said...
oh my. really? can you get anymore precious with this? Happy be-lated Valentines day my dear. Hope you got lots of chocolate I got a nice fat tub of Nutella :) It never fails, I come here and always get blown away by your mind. really? Missy you motivate me to push my work that much further..*sigh* thank you ♥
- February 17, 2011 at 12:52 PM
- Andrew Finnie said...
Hah Bella you just made me laugh - hack at their knees! Oh the dwarven warriors! :)Perhaps you were the only person to correlate the last ball of red wool and the fact that our man on the left has been decoiffed.
Now I am afraid :)
- February 17, 2011 at 6:06 PM
- Ces said...
I love you. Let me kiss your poor finger. Tsup!
- February 17, 2011 at 9:25 PM
- Ces said...
Oh I read that incorrectly, so it was not finger but fingernails, eeww! No I take back my kiss offer but I'll kis your hand, though. Tsup!
- February 18, 2011 at 4:21 AM
- Francisco Martins said...
Awwwwwww Bella this is so sweeeeeeeeet!!!! probably one of my favorite ever! LOVE IT!!!
How are you friend?
Kiss from Lisbon
- February 18, 2011 at 8:46 AM
- pop pop portraits said...
just stumbled upon your blog, your work is so freakin' cute! j'adore
- February 18, 2011 at 3:18 PM
- rachel awes said...
oh bella, you have SO captured MY heart...with your every line you draw, with every color & feeling, & with your words, oh yes.
looooooove to you!!! xoxox
- February 19, 2011 at 3:46 AM
- Ces said...
I ran out of Band Aids this morning, may I borrow Gummbyno? Hahah! Good morning!
- February 19, 2011 at 10:18 AM
- michael robertson said...
so unbelievably wonderful and charming. Your work is simply amazing!
- February 19, 2011 at 6:01 PM
- Ces said...
Hey, where are you? Tsup!
- February 19, 2011 at 9:27 PM
- angels said...
oohhh... so tender... your great and expressive illos arrive really to our hearts..
Congrats for all your work!
- February 20, 2011 at 4:30 AM
- Amalia K said...
Well, Miss Bella. It sure is my loss to have been absent for so long! I see you have been frolicking with your mind more than ever...now who else could make a giant Band-Aid look that cute? Hehehe...
I hope to come back more often now. Can't wait to see how far your frolic has gone next. (^^) oxx
- February 20, 2011 at 3:26 PM
- Amalia K said...
And thank you for the kind thoughts you've left me on my blog. You are such a sweet darling. :)
- February 20, 2011 at 3:38 PM
- Emily said...
Be still little heart!
Ooh the nerves!
- February 21, 2011 at 6:42 AM
- Amalia K said...
Hey! I just saw a huge green monster with a girl on his spoon! QUICK! help her here:
- February 21, 2011 at 7:06 AM
- Janine said...
Love is no buisiness for cowards, as´you show.
You captured my heart from the first time I saw your paintings.
You are a shining star
- February 22, 2011 at 3:39 AM
- larasss ♥ said...
OMG I reaaallyyy love that illustration.. So cute, really. :D
I love pretty much all of your illustration in this blog hee hee
Follow my blog please?
- February 22, 2011 at 4:55 AM
- Shannon said...
Happy heart day ding dong day every day!
- February 22, 2011 at 7:54 AM
- Raluca said...
Bella,believe me ,I´m not exagerating:this illo is gorgeous!!What a smart-great-sweet idea you had!!!I hope you´ll allow me to ''qoute you''on a post,later on,using the your idea with a ginger-bread instead...You are such a wonderful illustrator!!
- February 27, 2011 at 4:46 AM
- Isabelle said...
I know I am late commenting on your sweater entry but I just had to comment and say this is just GREAT!! Love everything about it, the style, the idea and the composition! Hope you had a great Valentine day!! :)
- February 27, 2011 at 12:01 PM
- Peter Breese said...
Lovin' it Bella, really beautiful. Perhaps a touch of band aid, but I only noticed it after you wrote it out ;). Dig the creepy Dong Dong eater above! I think you have a Once-ler setting up shop in there - he'll be asking for 15 cents, a nail, and the shell of a great, great, great grandfather snail next. Cheers!
- February 27, 2011 at 5:02 PM

subset: commoncrawl


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How does a mere mortal become the fearsome Judge Dredd? And how does one do it so well? We sat down with Karl Urban and forced to to explain how one man becomes such an incredible law enforcer. Plus, can you turn corners in those giant Mega City One motorcycles? Urban reveals all.
Dredd's voice has such a a gravelly, rough tone. It is something that we've grown accustomed to for such tough characters? What was the genesis of the voice?
I'll tell you the origin behind that. It wasn't from trying to emulate anything that had come before, it is purely and simply from the comic book. In my research I discovered a description of Dredd's voice and it said his voice sounded like a saw cutting through bone, and what you hear is my interpretation of what that was. I didn't want to play this character as a bellowing posturing Dredd, shouting out lines. That was a choice I didn't want to make. To me it's far more interesting to have a character trying to contain the rage and violence. Without the use of my eyes, I had to try to figure out how that voice was going to sit and how I could maximize the opportunity to express as much as I could at any given moment and that's where the voice ended up.
What is the step by step process to transforming into Dredd?
Well I spent about 14 weeks in the gym lifting heavy things. I got into sick shape and I worked out twice a day, ate 6-7 meals and it was hell. I was not a nice person to live with. I was promoting RED while I was training for Dredd, flying around internationally meeting with you guys, then go with my trainer to find a gym and jump on a plane with a suitcase full of food.
Then I went through a huge process of reading every single comic of Dredd that I could and ended up compiling a book which would have source material that was relevant to the film, from descriptions to dry one-liners that I liked, or a strong image that should be incorporated into the film, and it was through that process where I found the description for the voice.
Then when I got on the ground in Cape Town on pre-production I began to don the full outfit all day, so I could learn how to move and what the limitations are — which wasn't fun since it was Cape Town in summer in a full leather biker suit and helmet. Then there was the combat stuff: We were trained by an ex-British military team that taught us how to move together and clear out a space and move together tactically. They gave us airsoft guns that was a replica of the Lawgiver that we would hide on set. They would shoot at us and we would shoot at them, and it was really cool as it made it feel like what the end game really was. It helped inform me of how to move in the film.
How was it riding the motorcycles? They looked like an awkward ride.
An awkward ride? No, no, it was fun. Going in a straight line — no problem, but getting [around] a corner... was a little bit tricky. It was the first time I got the major Geek giggles when I was on the bike, The Lawmaster, in full gear riding around in that opening sequence in Cape Town, that felt good.
Let's talk about the Lawgiver and the personality of this gun.
The Lawgiver that is a weapon that has multiple settings and different rounds within it. There's phosphorus, a hot shot round that can fire semiautomatic, armor piercing. It's an important piece of equipment. In terms of a superhero Dredd isn't a superhero, his heroism is defined by the fact that he is the kind of guy that walks into a building as everyone else is running out. Dredd doesn't have any powers and he's just a man under there. I didn't want to present a posturing Dredd stepped in ego, I wanted to find the humanity in him, that's what the real challenge was.
What other aspects of Mega City One would you would like to see down the line?
Wow, well I think we're at the point where we're releasing the first film and if it blows up I would like to come back and make more, I really would. But if it ends up being a one-off cult classic i'm genuinely happy with that and proud of what we made.


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The crews are making slow progress on cutting pathways on all roads. The Highway Supt is keeping all of the available crews on the road for several more hours with the goal of getting these pathways cut.
Due to the extremely high levels of snow and the rifts associated with them it may be until later this week that the roads are completely plowed. Once we get the emergency pathways cut we will reconvene to ensure we have a sound strategy to get the road clearing completely and efficiently as possible.
I am encouraging everyone I talk to to keep this storm in perspective…it is the worst storm to hit this area in over 35 years with almost 30 inches of snow and 4-5 foot drifts. The snow plows began pretreating the roads at 4:00a Friday and have run almost nonstop ever since. They are working as hard as humanly possible while keeping an aging fleet operational and being diverted by emergency calls and transporting public safety people to points they can get to work.
Town Manager Garry Brumback


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Human Resources
Welcome to the Office of Human Resources!
The Office of Human Resource is committed to working strategically with the diverse Orange County College community in identifying and responding to its changing needs.
We provide leadership and oversight for the recruitment, appointment, advancement and retention of all SUNY Orange employees.
We also provide leadership and guidance in the development, implementation, and equitable administration of policies and procedures, in the hopes of fostering a positive work environment.
Our core services and competencies include recruitment and staffing, employee relations, organization and employee development, compensation and benefits, payroll, HR information management and regulatory compliance.
The department is a resource for the Orange County College community and is recognized as a dynamic team of knowledgeable professionals who impact and promote equity and fair human relations throughout the organization. The Department is customer-service driven and responsive to the changing needs and expectations of the community it serves.
Our staff is only a phone call or an email away. Click here to contact our Human Resources Staff.
Have you recently contacted the Human Resource office? Let us know how we are doing. Please complete a short survey to help us maintain our highest level of customer service.
Visit our News and Events page for the latest information about upcoming events, benefit changes and new faces at SUNY Orange.
- Home
- Employment Opportunities
- SUNY Orange Policies
- Employee Handbook
- Benefits
- Professional Development
- Holiday Schedule
- Forms
- Title IX
- Diversity at SUNY Orange
- Payroll Department
- Helpful Links
- Contact Us
- News and Events
Human Resources Information:Phone: (845) 341-4660
Fax: (845) 341-4670
Located in Orange Hall,
115 South Street Middletown, NY 10940


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Doctor Who TARDIS Lunch Box
Fish fingers & custard
- Classic metal lunch box for fans of Doctor Who
- Looks like the TARDIS, may be bigger inside
- Holds all your Jelly Babies
Can you imagine being like The Doctor and having to rediscover food every time you regenerate? It must be a bit like being a baby all over again. People say, "Here, try this!" You eye them suspiciously. You try the foodstuff and it's awful and you make hilarious faces. And like a baby, you probably end up enjoying combinations of foods that nobody else would think of - like fish fingers and custard.
Even if your lunch plan doesn't involve Jelly Babies, The Doctor won't mind if you put it in his lunch box. Shaped like the top third of the TARDIS, this lunch box may in fact be bigger on the inside. We could certainly fit a lot of lunch food in it. Whether your Whovian is heading to the board room or the classroom, they'll love to carry their lunch in this classic meal lunch box.
Product Specifications
- Limited edition TARDIS shaped lunch box
- Classic metal lunch box for fans of Doctor Who
- Holds more lunch food inside than you may think
- Tip: Carry the fish fingers and custard in separate containers, mix just before you intend to eat them. This prevents soggy fish fingers
- Dimensions: 8 5/8" wide x 6 3/4" tall x 4" deep (possibly deeper on the inside!)


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Early on in Scottish writer James Kelman's newest novel, "Mo Said She Was Quirky,'' Helen (the titular "she") thinks this about her live-in boyfriend Mo's silliness: "She liked it about him but also she didnt like it." This is exactly how I feel about the novel itself, which is terrifically compelling except in those somewhat isolated moments when it's terrifically aggravating.
I suspect this wouldn't be news to Kelman, nor would it bother him overmuch: For Kelman, the least important thing a novel can produce is plot; the most important is insight. And if the insight being produced is filtered through the consciousness of a limited character — and all characters worth anything are limited — then some of the insight is bound to aggravate. A novelist like Kelman not only accepts this limitation, but celebrates it: His newest book suggests that a mind — and a novel — is capable of great insight, but we would not be able to understand how great the insight is if we were not, occasionally, allowed to see how great it sometimes is not.
I said earlier that the novel doesn't have much of a plot — it doesn't, nor does the reader miss it — but that doesn't mean we can't summarize what is there. The book begins with Helen (mother of 6-year-old Sophie, whose deadbeat father lives in Glasgow) in a taxi on the way home (a too-small apartment that she shares with Sophie and Mo) from her night shift at a London casino. As she looks out she thinks she sees her estranged brother, Brian, walking on the street with another man. But before Helen can be sure, the taxi moves on, and Helen loses sight of the two men.
In another novel written by another writer, Helen would then set out in search of her brother, and Helen's ex would show up in London to complicate her search for her brother and also to endanger the already-precarious life she's built with Mo and Sophie, and in between and around all this Helen would go to work at the casino.
Basically, none of this happens (the novel is a 24-hour tour of Helen's mind, bookended by trips to and from the casino) but Helen does think a lot about the possibility of all of that happening, and about lots of other things, and the thoughts are so interesting, and so idiosyncratically framed and phrased, that Helen's thinking is novel enough.
For instance, on the subject of men in general, and her ex-husband in particular, and her ex-husband's treatment of her daughter in even more particular: "He threw her in the air! My God! Why did men do that?" And on her native Scotland: "Scotland was horrible for dying. . . . Porridge and whisky, kilts and haggises." And on rich people: "Rich people can have different competitions; they compete in different ways, for different things, things invisible to ordinary people. Lives depend upon it. And not their own, never their own." And on the impossibility of Brian coming to live with them: "If they had had more space; life would have been easier if they had — unless he slept on the kitchen floor. Because where else? Then Helen coming home in early morning and not able to sit, not able to have a cup of tea, and wee Sophie coming in in her underclothes." And on the state of the apartment, the state of Helen: "In this place everything was old. Nothing worked. Especially if she was using it." And again on men in general, and gamblers ogling Helen in particular: "Men enjoyed making you squirm, and nipples too, guys making comments."
I hope the reader makes the effort to track that last sentence as it moves from the broadly declarative, to the non sequitur ("and nipples too"), to the incomplete ("guys making comments"). It is not a good sentence, but it is a great sentence. One way to think of "Mo'' is that it's a novel full of great sentences; another way to think of "Mo'' is that it's proof that to be a novel full of great sentences is the best thing for a novel to be.
What happens, though, when the sentences aren't so great? Because this occasionally is the case in this novel — usually when Kelman makes Helen's thoughts too obvious and simplistic. "People were prejudiced," she thinks at one point; "Life is so weird," she thinks at another. Late in the novel she comes to the startling conclusion that "[p]eople are different." These are the aggravations I spoke of earlier.
These sentences don't ruin the novel, but they might make you wonder about how a novel this rich in language can occasionally seem so impoverished. But then again, you might also wonder how a novel so bereft of plot, of action, of scene can feel so full; or how Helen's life and thoughts can be both so claustrophobic and expansive. In other words, it is hard to ignore this book's flaws, but Kelman somehow makes those flaws seem part of, and not detraction from, the book's miracles.Brock Clarke, the author most recently of "Exley," teaches at Bowdoin College. He can be reached at brockwayclarke @yahoo.com.


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November 02, 2004
Caramel Apples
1 cup light brown sugar
1 cup white sugar
1 (14 ounce) can sweetened condensed milk
1/2 cup butter
1. In a medium saucepan combine brown sugar, sugar, condensed milk and butter. Heat to 250 to 265 degrees F or until a small amount of syrup dropped into cold water forms a rigid ball. Dip apple in caramel (careful, it burns! I always keep cold water near by to plunge my hand in if need be) and then place on a lined cookie sheet. Stick the caramel covered apples in the fridge to set if needed.
3 comments:
I had trouble with this recipe. Both times I attempted it, it burned before the sugar even dissolved. Do I need to stir it constantly? I can't figure out where I went wrong. Love your blog.ReplyDelete
I would try and stir it more often. Honestly, I haven't made this in about 3 years and don't remember all the details.ReplyDelete
or lower the heat?ReplyDelete
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text:
7:30 pm
Rick Steves' Europe "Paris: Regal and Intimate" Rick cruises the Seine River, visits Napoleon's tomb, and takes in the Louvre. He also shops in village-like neighborhoods, attends church in a grand pipe organ loft, and celebrates with a big, patriotic Bastille Day bang.G
8:00 pm
Equitrekking "Georgia Coast" On Sea Island, Equitrekking host Darley Newman rides with a naturalist and tries what the island natives call "swim riding." On secluded Cumberland Island, Darley observes wild horses with local naturalist Fred Whitehead, who speaks about herd dynamics, the history of horses on the island and how they survive in the subtropical environment. Darley stays at the island's only lodging, the historic Greyfield Inn, and learns about the Carnegie family's role in the island's history. D
8:30 pm
Jacques Pepin: More Fast Food My Way "Chef's Dream" Jacques assembles fresh bluefin tuna tartare with apple. He also prepares lamb burgers with feta cheese cooked rare and served with yogurt-cucumber sauce.G
9:00 pm
America's Test Kitchen from Cook's Illustrated "Pasta, Please" Test cook Bridget Lancaster shows host Christopher Kimball how to make foolproof Spaghetti and Meatballs. Next, equipment expert Adam Ried reviews sous-vide machines in the Equipment Corner. And finally, test cook Julia Collin Davison updates a recipe for the perfect Spring Vegetable Pasta. D
9:30 pm
Mexico -- One Plate at a Time with Rick Bayless "Cooking on the Sea of Cortez" Rick is always up for a cooking challenge. After a day spent boating and kayaking on the Sea of Cortez with a local ecotourism group, Rick grills dinner for the group on the beach at Espiritu Santo Island - one of the most biologically diverse marine areas in the world. The waters surrounding the island support coral reefs, colonies of sea lions and more than 500 species of fish. D
10:00 pm
Caprial and John's Kitchen: Cooking for Family and Friends "Chestnuts: Beyond Roasting" The Pences visit one of the country's few organic chestnut farms and discover how this classic nut is making a comeback.G
10:30 pm
Rick Steves' Europe "Paris: Regal and Intimate" Rick cruises the Seine River, visits Napoleon's tomb, and takes in the Louvre. He also shops in village-like neighborhoods, attends church in a grand pipe organ loft, and celebrates with a big, patriotic Bastille Day bang.G
11:00 pm
Theater Talk "The Heritage of Broadway" We look at the history of Broadway and the world of the theater from two different perspectives. First, producer Michael Kantor, discusses his new PBS documentary Broadway Musicals: A Jewish Legacy, which examines how Jewish culture and liturgical music helped in the creation of the modern Broadway musical. Also on the program, writer Robert Simonson, and actor Nick Wyman, President of Actors' Equity Association, look back at the first 100 years of the influential performers' union and how it strives to help, not only the situation of individual performers, but also the quality of live theater throughout the country. D
11:30 pm
Closer to Truth "Why Is The Quantum So Strange?" To know reality, one must confront the quantum. It is how our world works at the deepest level. What's the quantum? It is bizarre, defying all common sense. D


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HERMITAGE, Tenn. – The Lipscomb women's golf team secured its first tournament victory of the year after firing a team total of 316 Monday in the TSU Big Blue Intercollegiate.
Lipscomb had a great day on the links at Hermitage Golf Club as three Lady Bisons posted top 5 finishes.
Miriam Parker fired the lowest round of the day with a 1-over-par 73. After making the turn with a 38 on the front nine, Parker shot 35 on the back.
The win is Parker's second victory of the season after tying for first at the Braun Intercollegiate in October.
Sami Khan fired 38-41 to give her a 7-over-par, 79 and a fifth place finish.
Savanna Schubert also placed fifth. Schubert posted 41-38 for a 79.
Sarah McFarlin, playing as an individual, opened with a 46 before coming back to post a 38 on the back nine. Her 84 put McFarlin in 15th overall.
MacKenzy Carter was just one shot behind McFarlin with an 85. Her 44-41 was good enough for a 17th place finish.
Sabrina Ferreri rounded out the Lady Bisons with a 104. She ended the day in 23rd.
Lipscomb defeated the four-team field by four strokes. Belmont shot 320, Trevecca posted a 326 and host Tennessee State fired a 328.
The Lady Bisons will return to action April 14-16 in the Atlantic Sun Championship in Jacksonville, Fla.


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From updates on the operation to breach the 1690 Paris St. apartment of Aurora theater shooting suspect James Eagan Holmes:
The living room of the 800-square-foot apartment is littered with about 30 softball-sized improvised explosive devices, according to a bomb technician at the scene.
Bomb technicians used a water bottle device to disable the "9D trip device" in the apartment, according to a source at the scene. They sent the device in with a robot, the robot dropped the water device and then retreated.
Technicians then detonated the water device and heard only one explosion. The good news there is that they believe the trip device was destroyed and no other devices were triggered.
Now, they will assess the situation and decide whether it is safe for officers to enter or whether a robot needs to be sent in.
The technician said if reporters see officers donning their explosive ordinance disposal suits, they will know the officers are entering the apartment. They will likely move in quickly, he said, because the suits are hot and the temperature outside is in the 90s.
11:47 a.m. – Detonation was successful. Peoria is now reopened.
11:44 – The controller detonation has happened.
11:40 a.m. – Peoria St. is closed.
11:35 a.m. – Expecting an airhorn blast in 5-10 minutes; and then a detonation.
11: 17 a.m. – Aurora Police have advised media to stand behind their vehicles. They are confident in the safety of the perimeter, but are advising this extra precaution.
Earlier story:
Bomb technicians in Aurora have deactivated a trip wire as they work to breach the booby-trapped apartment of theater shooting suspect James Eagan Holmes this morning.
"We have been successful in defeating our first threat," Sgt. Cassidee Carlson of the Aurora Police Department said at midmorning press briefing. "This is some serious stuff they're dealing with."
Gov. John Hickenlooper is at the scene as crews rest before entering the second phase of their operation, which likely will include a controlled detonation. Police would first close off Peoria Street.
The building at 1690 Paris St. has been evacuated since early Friday morning after Holmes was taken into custody following the shooting rampage that left 12 dead and 58 wounded.
Police hope that throughout the day, the apartmentment can be made safe so that the investigation into the shooting can proceed.
Carlson said police are hoping to preserve as much of the scene as possible to aid the investigation.
"We don't want to lose evidential value," she said. "Anything that's in there, we're going to be using as evidence. So we're going to be very cautious with how we deal with things, with how we take things out."
Police plan to keep residents of the area informed with reverse emergency calls and Peoria Street will be closed periodically as needed.
Shortly after taking Holmes into custody early Friday morning, police evacuated his apartment building. When they discovered the traps, they evacuated four adjacent apartment buildings.
Police officers and FBI agents used a firetruck bucket Friday morning to ride to the top floor of the three-story building. They smashed a window with a long pole and then took pictures of the inside of Holmes' apartment.
Aurora Deputy Fire Chief Chris Henderson said they found a number of liter-sized soda bottles filled with an unknown liquid connected with wires inside.


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The Lehman Chamber Players perform masterworks from the piano trio and quartet repertoire, as well as duos and solos for violin, viola, cello, oboe and piano, in styles ranging form Baroque to contemporary. Performers include faculty members and internationally distinguished guest artists.
Sunday, January 30, 2011 2:00 p.m.
Recital Hall (3rd floor, Music Building)
Alexander Meshibovsky, violin; Alan Hollander, oboe;
Diana Mittler-Battipaglia, piano
Works for violin and piano including Beethoven – "Kreutzer" Sonata; shorter works by Szymanowski and Wieniawski. Works for oboe and piano including: Mozart "Quartet" Sonata; shorter works by Godard, Colin, and others.
Wednesday, March 16, 2011 12:30 p.m.
Recital Hall (3rd floor, Music Building)
Paul Roczek, violin; Andre Emelianoff, cello;
Diana Mittler-Battipaglia, piano
Schubert – Duo in A Major opus 162; Prokofiev – Cello Sonata opus 119; Brahms – Trio in C Major opus 87.


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2013 Lexus ES 350 Reviews and Ratings
Sedan 4D ES350
NADAguides Consumer Review
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Expert Reviews ( 1 )
The 2013 Lexus ES marks the seventh generation of the model that helped establish the Lexus brand and remains one of the marque's best-sellers. It is slightly larger outside and roomier inside, offers more features and for the first time there is a hybrid version. By all indications its popularity should remain intact.
Although the wrapper is new there are plenty of proven components updated from the last ES and the recently redesigned Camry, including engines and transmissions. As such we do not consider this an all-new car, often an advantage since any bugs were worked out long ago.
Literally the biggest change from the previous-generation ES is in the rear seat where legroom has increased by four inches leaving enough space for a 2013 ES to easily carry four six-foot-plus individuals.
Real leather is offered on most models, synthetic leather (vinyl) is standard, woodwork is genuine plank, and the hand-stitched panels play to the luxury ambience.
Styling on the new 2013 ES is more masculine outside and broader inside, though cleanly conservative is still the most common descriptor. Ten airbags and optional driver assists see to safety, while available features such as Enform telematics, a heated steering wheel and a sparkling 15-speaker Mark Levinson sound system sate your inner sybarite.
The velvety-smooth 268-horsepower 3.5-liter V6 engine and 6-speed automatic in the 2013 ES350 aren't the most mechanically sophisticated in class, yet they provide near best-in-class fuel economy with an EPA-rated 21/31 mpg City/Highway and more than adequate propulsion. The suspension and steering have been revised to make the 2013 Lexus ES a better performer and a more pleasurable drive. That goal has been met but the ES remains far more luxury sedan than driver's car; there is no sport model or special suspension package available, the sole performance upgrade 18-inch wheels with one-size wider tires. Also, the ES uses front-wheel drive. The rear-wheel-drive GS is the better choice for sporty handling.
The 2013 Lexus ES300h hybrid, which essentially replaces the lackluster HS250h in Lexus's lineup, combines all the good points of an ES with average fuel economy in the region of 40 mpg. Apart from a full-length glass roof, any feature available on the V6 is offered on the hybrid. The only downsides to the hybrid are the price premium and 20 percent less luggage space without a long-item pass-through. The Lexus ES300h hybrid employs a 156-hp 2.5-liter four-cylinder engine, electric motors, 245-volt NiMH battery pack and a continuously variable automatic transmission for 200 total system horsepower and an EPA rating of 40/39 mpg City/Highway.
The 2013 Lexus ES is quiet, uncomplicated, has a fair suite of appointments standard and available, delivers a reassuring ride, benign handling, decent to excellent fuel economy and an enviable reputation for reliability and the dealer experience. The ES insulates its occupants from the world outside and is easy to operate.
Lexus ES shoppers have plenty of other cars to choose from. We would name the front-drive Audi A6, Hyundai Azera, Acura TL, Lincoln MKS, Buick LaCrosse and Volvo S60 the primary competitors. If you don't need many of the ES's extensive options, a well-equipped Volkswagen Passat, Honda Accord, Nissan Maxima, Mazda6, Toyota Avalon or Kia Optima Limited may get the job done.Model Lineup
The 2013 Lexus ES is offered in two variants, the ES350 gasoline V6 and the ES300h gasoline-electric hybrid. Both are front-wheel drive; there is no all-wheel drive option.
The Lexus ES350 comes with a 268-hp 3.5-liter V6 and 6-speed automatic. Standard features include NuLuxe synthetic leather upholstery, dual-zone climate control, piano-black cabin trim, moonroof, power front seats, smart key/pushbutton start, power windows and locks, power heated mirrors, AM/FM/CD/MP3/iPod/USB audio, Bluetooth, LED daytime running lights, 17-inch alloy wheels. A panoramic sunroof and 18-inch wheels are available for ES350.
The Lexus ES300h hybrid employs a 156-hp 2.5-liter four-cylinder engine, electric motors, 245-volt NiMH battery pack and a continuously variable automatic transmission. It is equipped much like an ES350 but adds a vehicle proximity notification system (for public awareness when running on electric only), rear spoiler, deeper rear valance, badging, slightly different instrumentation and bamboo interior trim.
Three major option packages are offered for both models. The Premium package upgrades to leather seating, maple wood trim, driver memory system, and power tilt/telescope steering wheel; Premium requires an audio or navigation upgrade. The Luxury package builds on Premium with HID low-beam headlights, leather interior trim, heated/ventilated front seats, power rear sunshade, and park assist. The Ultra Luxury package further adds a panoramic glass roof, rain-sensing wipers, heated wood steering wheel, passenger seat memory, driver's seat cushion extender, ambient lighting, manual rear-door sunshades, and power trunk lid.
Standalone options include many of the items in packages, plus 17- and 18-inch wheels, radar cruise control with pre-collision system, blind spot/cross traffic alert systems, and lane departure assist/auto high-beam.
Safety features on all ES models include 10 airbags including front knee and rear-seat side that are compatible with properly installed child seats, plus electronic stability, braking and traction controls. Options include predictive rearview camera (included with any audio or navigation upgrade), blind spot and rear cross traffic alert, lane departure alert, and parking assist.Walkaround
At a glance, the 2013 ES is clearly a Lexus, whether you first see the large L logo and new family grille or the wraparound taillights. If you don't notice the longer nose or where the rear door opening meets the window frame you could easily mistake it for a Lexus GS.
The most daring aspect of the design is the pinched grille, and daring is a word that has never been applied to an ES before. Lexus dubs that pinched grille "spindle," and you will see it on the newest Lexus models. The grille fairs into an arched hood we're thinking was influenced by pedestrian impact standards; the emphasis of the shape is such that from some angles it appears the hood tapers down to the windshield base.
Framing the grille are cleaner lights that sweep rearward, with fog lights in modest chrome rings rather than the predecessor's chrome plates. Down and inward pointing arrowhead LED daytime running lights are standard, the optional HID headlights low-beam only where the European competitors would offer low and high beam HID (aka bi-xenon) lights.
Whether it's on 17- or 18-inch wheels, the added sheetmetal curvature better encircles the tires and provides a lower, more hunkered-down profile, this despite a proportionally greater increase in height than in length. The new 2013 ES is 1.6 inches longer overall, 1.7 inches longer between the wheels, and almost an inch taller than the 2012 version.
Ample mirrors are well off the window surface, mounted on pylons to help quell wind noise; numerous small fins outside and underneath improve airflow. Side panels are free of ornamentation and the only significantly creased character line is along the door sills and sweeps upward to the rear wheel. On ES300h there are hybrid badges we think detract from the simple lines more than they announce environmental stewardship.
Horizontal taillights are pinched at the inner edges, echoing the grille. They offer good wraparound visibility, and the trio of nicely curved lines rising at the corner could have come from BMW or Hyundai but these are better done. Dual exhaust outlets on the ES350 are dropped on the ES300h, which gets a single pipe hidden behind the deeper bumper panel and an added lip spoiler on the trunk. Although the changes drop the coefficient of drag by only a few-thousandths of a point it is enough improvement to add one mpg to the EPA Combined rating.
All ES models come with a conventional moonroof and a shark-fin antenna at the trailing edge of the roof. The ES350 offers an optional full-length glass panel panoramic sunroof, but unfortunately that layout isn't very compatible with satellite-radio antennae, so cars with the big sunroof and XM radio have a second, smaller antenna on the trunk as well.Interior
The Lexus ES has always been known for comfort and features, a quiet haven to escape the noise and drudgery that some people find driving. Again not doing anything daring, this generation is no different.
The two major changes for 2013 are the move to a broader, more horizontal styling theme just as the 2013 GS did, and a larger back seat easily attributable to two things: Cars typically getting bigger every time they're redesigned and Lexus's plan to sell this ES in China where rear-seat space is so demanded some car companies build long versions specifically for it.
The interior is generally inviting and functional. The basic NuLuxe upholstery is fine though we expect the majority of ES will go with leather of some degree and fineness. A lot of the stitching is done by hand. If it looks like wood it is: maple on ES350 and bamboo on the ES300h. Below armrest height, the panels are hard plastic, but unless grasping for something in the door pocket you'll never feel it. Regardless of cabin color the front seatbacks, remote-touch controller and steering wheel were black in every example; perhaps spoiled by the apparent luxury, we expected those to be color coordinated.
Power heated front seats accommodate the majority of the population, with further options of ventilation, position memory and a moderate thigh extender for the driver's seat cushion. Door and center armrests are useful though tall occupants may not find the curled surface of the door rests ideal.
Rear-seat occupants should also find comfort and room ample; it's close to front dimensions and notably larger than the externally same-size GS. The center armrest has a built-in cupholder with a padded top unlike some hard-tops, and it's contoured inside so spills don't get directed inside the armrest only to become obnoxious odors weeks later. The rear seat gets reading lights, assist handles, two center vents and optional window shades but on the down side those taller passengers again found the aft edge of the door armrests uncomfortable and toe space under the seats is compromised. The panoramic roof, with individual manual-slide shades, makes rear-seat headroom the limiting dimension.
A nicely shaped three-spoke steering wheel, often wood and perhaps heated, gives a good view of the gauges: electroluminescent speed, revs (or electric power/charge on 300h), fuel and engine temperature instantly familiar to any Lexus driver. Ancillary switches for auto high-beam or blind-spot functions are to the left, with plenty of blanks even on a fully-loaded model, while the hood, trunk and fuel door release are at the bottom under a small pop-out tray.
Around the middle of the dash a dark silver panel pinched at the sides like the grille controls primary audio functions, with climate control below. This appears offset to the right of the car's centerline and armrest, with the subdued analog clock above it further off-center and the nav screen slightly to the left. It didn't affect function but the lack of linearity was obvious.
Seat and wheel heat switches line the leading edge of the console, with the drive-mode selector on the left and a cupholder on the right. A gated shifter on the left side has a cupholder behind it where a tall container might interfere with your arm, and the central controller is right of the shifter where the passenger's arm might rest. Piano-black or wood trim surrounds this area, both glossy enough to reflect some glare.
Base ES350 models get a rotary controller and buttons, while any audio or navigation upgrade uses a mouse-like palm-rest and button arrangement. The logic is fairly intuitive but the controller requires familiarization of motions.
The standard audio system is fine and includes streaming Bluetooth, upgradeable with a 7-inch screen, rear camera, HD radio and iTunes tagging, and phone-book transfer. Much of that is included with the eight-inch screen navigation package that has Lexus Enform with apps Suite telematics, voice-command, and SiriusXM traffic and weather (one-year subscription). All of the displays were easily viewed with polarized sunglasses, except for the Power Flow option in the hybrid's gauge center.
Mark Levinson supplies the top-line sound system with DVD audio, 12-channel 835-watt amplifier and 15 speakers. It's unlikely you'll find any better in this class of car.
Despite more aggressive exterior styling, a larger rear window, more slender A-pillars and mirrors well away from the door make outward visibility quite good. Optional blind-spot monitoring and predictive rearview monitor are on par with most competitors.
Trunk space is a commendable 15.2 cubic feet in a deep well with adequate tie-downs. There is no folding rear-seat some competitors offer, only a pass-through for long items; the hybrid loses three cubic feet and the pass-through, still better than many hybrids. The exterior trunk button will not work unless it senses a key nearby, even if the car is completely unlocked.Driving Impressions
The 2013 Lexus ES is very easy to drive and as before eliminates many of the negatives from driving. Unlike before, those who enjoy driving will find it more likable, though we wouldn't go so far as to call it a driver's car.
Lexus maintains the ES is an all-new platform. We remain skeptical, noting the similar dimensions to last year's new Camry, the same engines and transmissions (recalibrated for the ES), history of shared platforms, and that we can't imagine Toyota spending money for two different same-size front-drive platforms.
The ES350's 3.5-liter V6 is smooth, quiet and generates 268 horsepower and 248 pound-feet of torque. Combined with the 6-speed automatic, it yields EPA ratings of 21/31 mpg City/Highway.
Hyundai Azera's 3.3 yields 293 hp and 20/29 mpg; Audi's A6 front-drive 2-liter four-cylinder has 211 hp and 25/33 mpg but more torque than the ES; Acura's TL is 280 hp and 20/29 mpg; and Volvo's S60 is 250 hp and 20/30 mpg with more torque. All offer similar or better outright performance than the ES but none is as smooth nor as quiet.
With EPA numbers of 40/39 mpg City/Highway for the new 2013 ES300h hybrid, the only similar cars remotely close are the Buick LaCrosse eAssist, a mild hybrid at 25/36 mpg, a fully optioned VW Passat TDI (30/40 mpg) or a loaded Toyota Camry hybrid (43/39 mpg).
The Lexus ES300h transitions between gasoline, electric power and both almost seamlessly. You can tell this is not Toyota's first hybrid. The ES300h will run in electric-only mode at gentle rates to 25 mph, distance dependent on battery charge, nice in heavy traffic. And while 0-60 mph performance is claimed one second slower than the ES350 gas engine, the effortless urge doesn't really feel it. At max throttle you hear the ES300h engine a bit more than in the ES350 V6 but from the back seat it was barely audible over freeway noise. The brake pedal is touchier in the ES300h than the ES350 because it triggers regeneration (to charge the battery); manually downshifting for grades does the same but to a much lesser extent.
An ES350 console switch rotates for Eco and Sport modes, push it for Normal, where two or three buttons would be simpler. In Eco mode, response is muted to improve mileage, and the car restarts in Eco. In Sport mode, pedal response and transmission behavior are tuned for quicker reflexes and it reverts to Normal at restart. Sport mode does up the ante if you're in a hurry, and that will lower fuel economy.
According to the onboard trip computer, we averaged 23-24 mpg in the ES350 and 40-41 mpg in the ES300h, in normal or Eco mode. Your right foot will have far greater effect than any switch.
On the road, the ES is quiet and comfortable, perhaps even supple. Most impacts are limited or eliminated, without any wallowing or float-like sensations. When pushed hard, grip was better than expected and everything was stable, but bumps in hard corners suggest most of the suspension travel was already in use.
On the wider 18-inch tires, the ride is firmer and we'd not recommend them for areas with marginal infrastructure. The 17- and 18-inch tires we sampled were the same except for size and speed rating (the 18s were rated V, while the 17s were rated H) and the cabin is well isolated, so our ears couldn't detect any noise penalty with the 18s. So it's a ride-quality and looks decision.
Electric rack-and-pinion steering responds quicker than before, needing less wheel rotation to effect directional change. Steering feel is neither best nor worst, electric or otherwise, and fast maneuvering brings a whir from the column you may not have heard before but is nothing unusual.
We can't say the ES is the quietest car in its class but it's certainly among the leaders. If you prefer racking up miles in audiophile bliss or merely talking to your navigation or phone, the cabin environment is subdued.Summary
Redesigned for 2013, the Lexus ES will get you and three adult friends comfortably, calmly and reliably to your destination with minimal distractions from the outside world. It is roomy, safe, easy to drive and well finished in attractive materials. It makes a compelling argument for anyone who needs a four or five-passenger sedan. The ES300h hybrid makes an equally strong contender if you travel a lot in mixed conditions.
NewCarTestDrive.com correspondent G.R. Whale filed this report from Southern California.
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Hi there! My name is Joanna and I'm a writer for Arcadian Lighting, the go-to source for all things lighting on the web including light fixtures and decorating ideas. Each day I search the Internet for the best of the best when it comes to images of interior designs to share with readers of blogs like The Short & The Sweet Of It. Hope you enjoy this guest post about bold stripes! Bold stripes give a room character and movement. Many of our favorite rooms feature a stripe, whether it's on a chair, the ceiling or a wall. What is your favorite way for a room to wear its stripes?
{Disclaimer: We were not compensated for this post}


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October 6, 2004
Two years ago, the only way you could get a ticket to the Monon Bell Classic football game between Wabash and DePauw was to plunk down $50 on eBay. Wabash dominated DePauw and finished the regular season undefeated in 2002, and over 9,300 fans sold out Byron P. Hollett Little Giant Stadium.
Tickets to the 111th Wabash-Depauw game will be available today at the gate. Tickets for the annual battle for the Monon Bell will be on sale at the box office on the Wabash side of the stadium.
This year, when Wabash hosts DePauw, extra seating will bring the stadium's capacity to 10,000.
The Monon Bell Classic is the annual, end-of-season clash between Wabash College and DePauw University. The game will be televised by WHMB in Indiana and broadcast nationally on DirecTV channel 321.


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Wednesday, July 30, 2008
Do try these at home: some dishes from other food bloggers
David Lebovitz's fantastic Fresh Apricot Ice Cream (especially if you've got some lovely French apricots from the market). MattBites kindly provides the recipe. I had no almond extract at home, so used 2 tsp of Amaretto instead. Lovely..
David Lebovitzi aprikoosijäätis
Oh, and while you're at it - his Strawberry Sour Cream Ice Cream is pretty delicious as well (Dagmar has the recipe). I made it quite a few times this summer, and my Estonian friends say the recipe works with bilberries, too:
Elise's Tuscan Scrambled Eggs made a great light supper, and we'll be making it again soon:
Toskaana munahüüve
I really enjoyed Patricia's Crash-Hot Potatoes (see also Wendy's version):
Krõbedad purustatud kartulid
And while we're at it, here are couple of really-really-really tasty dishes Ximena made us when we were visiting her and her husband J. in Madrid in April. First off, Ferrán Adrià´s bag-of-chips tortilla was both genius and tasty:
Ximena kartulikrõpsutortilja
Similarly, Ximena's salmorejo is so worth making with some ripe summer tomatoes:
Salmorejo - Hispaania tomatidipp
And last, but by no means least, my friend Alanna in St Louis makes a great Classic Seven-Layer Salad:
Thank you, everybody!!
6 comments:
- Kristen said...
These look like some great recipes. I want to make ice cream today... may give one of these a try!
- 7:22 pm, July 30, 2008
- lobstersquad said...
oh yeah, great selection. there was an interview with Ferrán Adriá on tv yesterday, made me remember the spring
- 10:27 am, July 31, 2008
- Patricia Scarpin said...
Pille, I'm so glad to hear you like those potatoes - Jill Dupleix's recipes are wonderful!
And those ice cream recipes... I'll end up buying an ice cream maker, I know! :)
- 4:14 pm, July 31, 2008
- Jeanne said...
Ooooh, you always make me soooo jealous of your ice-cream maker when you post these lovely ice cream recipes... Fantastic! And I love the 7-layer salad - we make one eith many of our sumer BBQs :)
- 5:41 pm, July 31, 2008
- Valentina said...
These tuscan scrambled eggs look fabulous. I am such a fan of eggs. it is indeed a weakness of mine. Also love the ice cream recipe.
- 1:23 am, August 02, 2008
Wonderful-sounding recipes!
- 9:42 pm, August 03, 2008


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How are you? I hope you all had a great weekend:) As my title says, it's been almost one and a half month since my last post.. I know it is more than a long time, but I needed this break in order to start fresh! I've missed writing on my blog and sharing with you all my news, while reading yours BUT I am here now, and this time I am here to stay:)
This month has passed so fast.. and here I am waiting for my university results, taking driving lessons and complaining about the weather (indeed! now it's too hot for me!).. In order to recap all those little moments I haven't been able to share with you this month, I have decided to share with you some photos of each 'special' occasion:)
Our stuff needed to be packed in two days time, and yes we did it:)
(I am not excited about the unpacking in September, though!)
On our way to the airport...We were more than excited to fly back to our country, the thought of the warm weather was just irresistible!
And our Summer officially started:)
With temperatures like that, swimming pools and beaches are our favourite resorts:)
And finally some random pictures from our night outs:)
So this has been my life this past month! A lot of sun, swimming and tanning.. (after those rainy days, this looks like a dream!) :) I am so excited to be back and there are a lot summer outfits and reviews coming up. As most of you already know, Google reader is officially closing down today:/ Those who will love to receive all the latest post, make sure you follow me via Bloglovin' and Instagram :)
How was your Summer so far?:)
Hope you all had an amazing weekend!
Thanks for reading:)


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MATTOON, Ill., Jan. 23, 2013 (GLOBE NEWSWIRE) -- Consolidated Communications Holdings, Inc. (Nasdaq:CNSL) will release its fourth quarter and full year 2012 financial results before the market opens on March 7, 2013. The company intends to host a conference call and simultaneous webcast at 11:00 a.m. Eastern Time / 10:00 a.m. Central Time on the same day to discuss results and developments with respect to the company.
The webcast can be accessed from the "Investor Relations" section of the company's website at http://www.consolidated.com. The webcast will be archived at the same location. The conference call dial-in number is 1-877-374-3981 with conference ID 92976656. A telephonic replay of the conference call will be available starting three hours after completion of the call until March 14, 2013 at 11:59 p.m. ET. The replay can be accessed by calling 1-855-859-2056 and using the same ID.
About Consolidated
Consolidated Communications Holdings, Inc. is a leading communications provider within its six state operations of California, Illinois, Kansas, Missouri, Pennsylvania and Texas. Headquartered in Mattoon, IL, the Company has been providing services in many of its markets for over a century. With one of the highest quality networks in the industry, the Company offers a wide range of communications services, including IP-based digital and high definition television, high speed internet, Voice over IP, carrier access, directory publishing and local and long distance service.
Company Contact: Matt Smith Treasurer & Investor Relations 217-258-2959 email@example.com
Consolidated Communications Holdings, Inc.
Mattoon, Illinois, UNITED STATES
Company Contact: Matt Smith Treasurer & Investor Relations 217-258-2959 firstname.lastname@example.com
CCI Logo & Tagline-300PPI (1).jpgLOGO URL | Copy the link below
Formats available:


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Friday, May 14, 2010
In this rather obscure Silly Symphony, moths swarm into "Ye Olde Costume Shop" as a pretty girl moth is entranced by a hypnotic candle flame.
First up, this gorgeous rendering of a leaded glass window, in a digitally restored vertical pan:
The moths gaze upon the costume shop interior:
In their eyes it transforms into a magnificent feast. This elaborate digitally restored background art is Disney at its sumptuous, extravagant best!
after the pan right to left, the "feast" dissolves into the left side of the shop interior:
another pan B/G, final frame of sequence on right with cel overlay:
more art...
A magnificent candelabra, in a vertical pan...
Here's a beautiful pan B/G... followed by left and right side detail enlargements:
This is a partial reconstruction of a very long pan B/G.
The left side is particularly good...
Beatiful composition here:
Finally, a long pan B/G followed by a closer look...
12 comments:
- Michael said...
Hi, long time subsriber. :)
I saw this comparison of Winnie the pooh to the Jungle book.. do you know if this is accurate or photoshopped? Do you know the reason behind it?
- May 15, 2010 at 6:28 AM
- A Snow White Sanctum said...
Great post. Especially like the rendering of the leaded glass window. You're right...it is gorgeous.
- May 15, 2010 at 10:42 AM
- ROB RICHARDS said...
I have seen many similar comparisons.
Check this out -
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- June 29, 2010 at 1:54 PM
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- October 29, 2018 at 6:05 PM


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Actor Matthew Mcconaughey had a Christmas to remember after proposing to his longterm girlfriend Camila Alves on Sunday.
The Fool's Gold star, 42, presented Brazilian model and TV personality Alves with a diamond ring on Christmas Day and popped the question to the mother of his two children.
She accepted and McConaughey celebrated by sharing the happy news with fans on his WhoSay blog, writing, "just asked camila to marry me, merry Christmas."
The actor, who recently shaved off his hair, also uploaded a photo of the happy couple kissing.
The pair began dating in 2006 and they are parents to three-year-old son Levi and 23-month-old daughter Vida.


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Carl Fischer The Guitar Grimoire - Chords & Voicings
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Buyers for the Federal Government access certain benefits upon registering for an account.
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Articles tagged French
- The Empire Strikes a Bleak Scene
- A long time ago in a galaxy far, far away, or more accurately, France, the forces of good and evil do battle once more. It's not the seventh instalment of the Star Wars series, it's a collection of striking images, created by Cedric Delsaux, involving characters from the Star Wars franchise in bleak surroundings. Read more – 'The Empire Strikes a Bleak Scene'.


text:
User Manual:Information Center
From MythTV Official Wiki
Revision as of 16:34, 9 September 2006 by Nyctoparros (talk | contribs) (→Log Entries)
|User Manual:Detailed configuration Backend
|User Manual:Index
|User Manual:Daily Use
|User Manual:Manage Recordings
|User Manual:Detailed configuration Frontend
|User Manual:Utilities and Setup
System Status
Listings Status
Information about current or last mythfilldatabase or tv_grab action, as well as total guide data available. This page also warns of potential errors in TV guide data.
Tuner Status
The status of your Tuner cards eg recording or idle
Log Entries
Log Entries shows any unread log entries from the system if you have logging enabled.
Job Queue
Job Queue shows any jobs currently in Myth's Job Queue such as a commercial flagging job.
Machine Status
Machine Status shows some operating system statistics of this machine such as Uptime, RAM/Swap usage and Disk usage.
AutoExpire List
The AutoExpire List shows all recordings which may be expired and the order of their expiration. Recordings at the top of the list will be expired first.


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The Sydney Roosters have secured the services of Daniel Mortimer for the 2012 and 2013 seasons.
Mortimer, 22, will join the Roosters from the Parramatta Eels who have granted him a release.
Sydney Roosters recruitment manager Peter O'Sullivan believes Mortimer will be a valuable asset to the club.
"Daniel suits the Roosters style of play and with his ability to play five eighth or halfback, we see him playing a key utility role, adding great depth to our halves alongside the likes of Braith Anasta and Mitchell Pearce.
"Daniel is widely regarded as a quality person on and off the footy field and we are looking forward to watching him develop as part of our team over the coming seasons."
A Dally M Rookie of the Year finalist in 2009, Mortimer's recruitment is in line with the Roosters policy of signing young players with whom the team can grow.
Mortimer will officially join the Roosters when the squad begins pre-season training next month.
Read more at SydneyRoosters.com.au