text:
I had written this guide about a week prior to Cataclysm to help my own guild out in progression, so instead of keeping it stuffed up in my own guild's forums I'll go ahead and enter it into this contest!
**Remember to use CTRL+F to search for the encounter you may be looking for!
Cataclysm Raid Strategies
Throne of Four Winds
Conclave of Wind
Normal Mode
The Basics:
There are three minibosses to be dealt with and they all must die at the same time, each miniboss has it's own elemental forte
and each of it's mechanics have something to do with that element. This is key knowledge for optimizing which classes and roles you
want at each boss.
The entirety of the encounter is on three different platforms, you can move between the platforms by simply running into wind
tunnels that are located on the sides of each of the platforms. It is vital that the entire raid know where these wind tunnels are, because
they will have to move to each of the minibosses during the entire encounter.
The elementals are Anshal, Nezir, and Rohash. Anshal is Nature, Nezir is Frost, and Rohash is Wind. The raid's tanks will
need to be focusing on the Nature and Frost elementals because the Wind elemental deals damage to melee and needs to be tanked by
ranged, particularly a single healer on 10-Man and a single ranged DPS/healer team on 25-Man.
The consequences for just not tanking one of them are large and raid-wiping quality. If there is not a tank for Wind, the raid
recieves a permanent silence, if Frost is not tanked the raid recieves a -500% haste debuff, and if Nature is not tanked the raid recieves a
-100% healing debuff.
Each elemental has an energy bar that is maxed out at 90, once the energy reaches full each of the elementals does their own
special ability:
Wind: HURRICANE - Creates a huge vortex of wind, catching all nearby enemies and launching them into the air.
Anyone caught by the vortex will take 2500 Nature damage per second for 15 sec. At the end of this effect, affected targets will be
dropped out of the air, resulting in additional falling damage. Unlimited range. Instant.
- Before reaching max energy, he periodically summons three tornados that move around the platform, applies knockbacks and massive damage.
Nature: ZEPHYR - Heals all allies within 90 yards for 25000 health per second. In addition, these targets will also
gain 15% increased damage for 15 sec. This effect stacks. Instant.
- Once the nature boss reaches 30 energy he starts spawning adds that AoE silence debuffs and mass damage periodically.
- Also casts an efflorescense type ability called Soothing Breeze every now and then on the ground directly under him.
Frost: SLEET STORM - Deals 28500 to 31500 Frost damage per second to all targets within 90 yards. This damage is
divided among all targets. Lasts 15 sec. Unlimited range. Instant.
- He also places Ice Patches on the ground that deal damage to you and slowly debuffs you to stand still in it.
- Casts Wind Chill periodically, which is a stacking debuff placed on anyone on the platform that deals periodic damage and increases frost damage taken by 10% per stack.
- Also periodically casts Permafrost, which is a conical frost attack that cannot be avoided by anyone in front of him.
The Strategy:
One tank needs to be placed at each the Frost and Nature platforms, depending on raid size one or two healers need to be
assigned to each tank. One ranged DPS/healer team needs to be at the Wind platform during the entire encounter and doesn't move off that
platform for the entire fight.
The melee DPS and the Non-Wind Ranged DPS start at the Frost boss and bring him down to approximately 15%, but need to
switch to the Nature platform every time adds spawn at that platform and kill the adds immediately because not only do they silence, but
they hurt really bad and get healed by the Nature boss's special if they stay alive for too long. After the Frost boss hits 15% HP the Melee
and Non-Wind Ranged DPS head to the Nature boss and bring him down to 15%, because the DPS are already on the Nature platform
dealing with the spawned adds should be very easy, however they still need to be dealt with.
After the Frost and Nature boss are at 15% HP the Wind boss that has been DPS'd by one or two ranged DPS for the entire
fight should be close to dead. The remaining DPS should split on the Frost and Nature bosses and then with coordination kill all three at the
same time.
Normal Mode
The Basics:
There are three phases to the fight, in the first two phases three mechanics are the same and 2 mechanics change. First phase is
in process until 75% HP then phase two occurs, then at 30% HP Al'Akir transitions into phase three, continuing one mechanic from the
first phase.
Ice Storm - A blizzard that leaves a trail of frost on the ground, both the blizzard and the trail of frost deals damage and slows you.
Static Shock - An interrupt, deals mediocre damage but interrupts for 5 seconds if you get caught casting.
Electrocute - A nature DoT that is casted on a ranged target, that target must run into melee range to dispell it, there is no other way.
Wind Burst - A knockback, deals about 30k damage.
Squall Line - Similar to sartharion's flame wall, you must find an opening in the squall and avoid it.
Acid Rain - DoT that starts at 500 damage per second to the raid then increases by 500 every 15 seconds.
Feedback - Damage done to Al'Akir is increased by 10% per stack if you kill a Stormling
Phase 3 Only:
Lightning - Deals about 15k damage to a random target
Lightning Rod - Causes a random target to emit lightning 20yds horizontally and 5yds vertically for 5 sec.
Lightning Clouds - Summons clouds at the altitude of a random target and explodes 5 seconds later dealing about 30k damage to anyone of the same altitude.
The Strategy:
When phase one begins the melee are positioned behind Al'Akir, the tanks are in front of him, and the ranged are standing at a
halfway mark that isn't close to the outer edge to buffer the knockback. In this phase Al'Akir will summon Ice Storm which with no
excuses should be stood in and he will cast electrocute on a random ranged target. If a ranged recieves electrocute, they need to run into
melee range of the boss. Also in phase one, Al'Akir will periodically Static Shock, interrupting casters for five seconds and summon a
Squall Line. Squall line is the Cataclysm version of a Flame Wall, which means every raid member including the melee need to be
situationally aware for phases 1 and 2.
Phase two begins at 75%, Al'Akir will continue with the interrupts, electrocutes, and squall lines, but you won't have to deal
with Ice Storms or knockbacks anymore. Instead of those two, he has Acid Rain and spawns little adds called Stormlings. Acid Rain is
raid damage that cannot be stopped and just needs to be healed through. Stormling adds, however, need to be off-tanked. When you kill a
Stormling Al'Akir recieves a debuff for 20 seconds that increases damage done to him by 10% and the debuff stacks for every Stormling
the raid kills.
Here is a video, there is no need to watch it, but if you are new to Cataclysm and don't know what I mean by Flame Wall, skip to about
2:05 and watch until about 3:00. In that time interval you see two dodges of the Squall Line:
Bastion of Twilight
Halfus Wyrmbreaker
Normal Mode
The Basics:
This encounter is a two phase DPS race with some interesting mechanics. The main boss can be tanked and dragged pretty much
anywhere in the room, so if the tank needs to move the boss be ready for it. There will be a flying Proto-Drake in the back of the room
that is un-targetable and does not move throughout the entire encounter, it will flame breath the raid periodically for minimal raid damage.
There are multiple minibosses that are chained down around the outskirts of the room, one of them will be interactive (random each
week) and will help you fight Halfus by giving you some sort of buff and Halfus a debuff. Halfus will bind himself to whatever minion is
helping you though and you will have to kill the miniboss that was helping you and must deal with both Halfus' damage and his newfound
minion that has a particular ability, again, it's random. However, when you kill the enslaved minion, Halfus will take 50% more damage.
The mechanics for halfus are fairly simple:
Furious Roar - Deals 10k damage and knocks the raid down, including the tank. 1.5sec cast (assuming it can be interrupted)
Berserk - Increases damage dealt by 500%. This is his enrage, everyone is approximating the timer to be about 8 minutes.
The Strategy:
At the pull, Halfus will immediately bind to the first miniboss and the raid must kill it immediately. So the first 30-45 seconds of the fight
are with no DPS to the boss whatsoever. After the first minion is dead, the raid needs to DPS Halfus because he is now taking 50% more
damage and the tank needs to move Halfus across the room to the emerald whelp cage which is located about where the raid pulls, if the
tank neglects to do this and the whelps happen to be the second random miniboss, then the whelps will destroy the healers and ranged
DPS before the tank gets a chance to pick them up.
Once the second miniboss is bound to Halfus, stop all DPS on Halfus and kill the miniboss. After the miniboss is dead, Halfus will now
be taking 100% extra damage. Once Halfus is at 25% HP he will go into phase 2.
Phase 2 is similar to Lord Marrowgar's bonestorm ability, only Halfus will keep spinning until he is killed and everytime someone gets
hit, it places a -10% healing debuff on them. Phase two is the true DPS race here and it would be a good time to use Heroism/Time Warp,
because if you don't kill Halfus fast enough everyone in the raid will hit 10 stacks of the healing debuff or he will enter Berserk mode and
kill everyone anyways.
Here is a nice brief 7 minute explanation of the fight. Or if you don't know who Lord Marrowgar is and want to know what the phase 2
ability looks like, skip to 5:12 and watch from there:
Valiona & Theralion
Normal Mode
The Basics:
You start the encounter fighting Valiona while Theralion hovers above the raid shooting at you. At some point during the encounter,
Theralion switches places with Valiona and has a couple different abilities than her too, however both of their health bars are shared so
any damage you deal to one is dealt to the other. This fight is very heavy on mechanics and will take execution in order to complete, it
isn't so much of a pushover as Halfus is, so make sure you are completely situationally aware during this encounter. Just remember that
this encounter isn't necessarily a DPS race against an enrage timer or a healing check, it is a raid awareness test.
Blackout - Lasts 15 seconds, when it expires or is dispelled it deals 350k damage and is split among anyone standing within 8yds
Twilight Meteorite - Deals 150k damage and splits the damage to anyone standing within 6yds
Engulfing Magic - Deals damage to nearby enemies (10yds?) equal to the amount of healing or damage you do.
Dazzling Destruction - Deals 80k damage every second, stand in it for 4 seconds you get sent to the Twilight Realm (it's bad)
Twilight Blast - Hits random people in raid and deals about 30k damage to players standing within 8yds of the person who got hit by it. 6 second cast.
Fabulous Flames - Explosion that deals mediocre damage, about 25k.
The Strategy:
On the pull all the ranged should be spread out, because Theralion will be casting Twilight Blasts on random people and too much raid
damage is bad. Almost instantly after pulling Valiona someone in the raid will get Blackout, this means the raid has 15 seconds to stack
on the person or else that raid member dies, a mechanic similar to the green ooze on Professor Putricide. Blackout can be dispelled, but
only if the raid is quick enough to stack because it doesn't need to be dispelled prematurely or else the person who has the debuff dies.
After the Blackout debuff drops, immediately spread back out.
Theralion does another ability while hovering above the raid called Dazzling Destruction, which puts humongous void zones on the
ground that deal tremendous amounts of damage to anyone standing in it and if someone stands in it without dying for 4 seconds they get
teleported to the Twilight Realm. The Twilight Realm is a very bad place to be, if you get teleported there, you must play frogger with
blue crystal orbs that will kill you on touch to a portal that brings you back out of the realm. So don't get teleported there in the first place
and stay out of the void zone.
At 75% Valiona will swap places with Theralion. Valiona's most important ability while she is airbourne is the Twilight Meteorite. They
are similar to old school Ahn'Qiraj meteors and split damage to anyone standing under them. She takes 6 seconds to cast Twilight
Meteorite, so you must hurry and stack on the person who has it if you are even somewhat near them. While in the air, Valiona will
also deep breath 1/3 of the room. The only way to know which 1/3 she is deep breathing is to look up and see where she is positioning
Also, Engulfing Magic occurs periodically throughout the entire encounter. When you have Engulfing Magic, move out of the raid
to a remote spot where you can still heal or DPS unless you are melee. Always be aware of where you are so you can easily move away
from the raid.
This is basically the fight, at 50% Theralion will swap with Valiona and then at 25% Valiona will swap with Theralion. Heroism/Time
Warp is best used on the pull or whenever most preferred.
Twilight Ascendant Council
Normal Mode
The Basics:
*I'm refering to the bosses as Fire, Water, Earth, and Wind. So when I say, "melee should be on Fire" I don't mean the hot flaming stuff, I mean the Fire boss.
This is a three phase encounter where you have to deal with two separate councilmen in each of the first two phases. In the first phase,
you have to deal with the Water and Fire councilmen. Water has a melee-range AoE and puts debuffs onto the raid. Fire has a knockback
and leaves trails of fire to the person he knocks back. In phase two, Wind and Earth councilmen come out and instead of small mechanics
like Fire and Water, they pretty much blow up the entire room and if you don't have the correct buff in order to immune yourself from their
abilities, you die. Phase three is a DPS race, all four elements combine to create an Elementium Monstrosity and while doing massive
AoE damage to the raid, you have to kill the boss before your healers start running out of mana.
Waterlogged - A 60 second duration debuff that can only be removed by running into the Fire councilmen's trail of fire.
Frozen - If you fail to remove Waterlogged, you get frozen in place dealing 40k damage every 2 seconds.
Glaciate - Deals massive frost damage to nearby enemies, if this AoE ability hits anyone that is Waterlogged it will instantly freeze them.
Inferno Leap - Leaps at a random ranged enemy knocking any nearby targets back
Inferno Rush - This is the trail of fire left behind his Inferno Leap, you should run into this to dispell your Waterlogged debuff. Deals 5k
damage per second while standing in it.
Flame Torrent - Frontal cone attack that inflicts about 40k damage every second for 3 seconds.
Call Winds - This creates nearby tornados that when walked into, gives a levitation buff.
Thundershock - Deals 80k damage to all enemies, less effective against enemies that are "grounded".
Gravity Well - Running into these gravity wells will give you a buff that "grounds" you.
Harden Skin - Absorbs 500k damage, while hardened he will deal +100% physical damage
Rupture - Ground ruptures dealing 40k damage within 4 yards of the rupture.
Quake - Deals 70k damage to anyone that is on the ground.
The Strategy:
When starting the fight, each tank will pull Fire and Water and tank them separately. Generally, melee need to be on Fire to interrupt casts
and also so they don't get hit by Glaciate. Fire guy will periodically jump back and forth between a member in the raid and the tank that
has aggro on Fire, leaving a trail of fire between the two.
Anyone in the raid that doesn't have aggro on the bosses are susceptible to Waterlogged. If you happen to get Waterlogged, you have 60
seconds to clear it by running into a fire trail. Also, if you have Waterlogged and get hit by the Glaciate AoE you get instantly frozen. So,
it is in your best interest to clear the Waterlogged debuff as soon as possible once you get it.
Both bosses should be evenly DPS'd and made sure of that both hit 30% HP at the same time, this is highly important come phase three.
Once either of the Water or Fire bosses hit 30%, phase two occurs. In phase two, Wind and Earth are also separately tanked and DPS
should again be even all the way down to 30%. Because of Chain Lightning and Lightning Rod, it is in the melee's best interest to be on
the Earth boss during this phase.
Phase two is very similar to the Twin Valkyrs, in which you must have a certain buff to negate a boss' ability. You must have the Gravity
Well's buff to negate a Thundershock and you must have a Tornado Vortex's buff to negate a Quake. The order of special abilities will
always begin with a Quake then transition into a Thundershock and then back to a Quake. Because we know this, when the phase
begins everyone in the raid should run into a Tornado Vortex. Because we don't have any good timers, make sure you buffer your time
wisely between special abilities by getting the opposite buff once a special ability has gone off (Ex. Once Quake is over, immediately run
into a Gravity Well so you are safe).
Phase three is a huge DPS race, all Heroisms/Time Warps and major DPS cooldowns should be saved for this phase. The Elementium
Monstrosity hits hard and deals massive raid damage so if the DPS take too long the healers will be quick to run out of mana and the raid
will wipe.
Normal Mode
The Basics:
In this encounter, raid members recieve another UI feature at the bottom of their screen that tracks how corrupted their blood is. I will list the
effects of Corrupted Blood in the "Mechanics" section. Cho'gall has two phases. In the first phase adds will spawn periodically in certain parts
of the room and should be killed immediately. Phase two begins at 25% HP and the room will phase into a dark realm with a bunch of small
adds, these need to be killed immediately entering phase two. Cho'gall does increased damage while in phase two as well as increases
everyone's Corrupted Blood at a constant rate. Heroism/Time Warp are best used in phase two.
Corrupted Blood effects:
Corruption: Accelerated - At 25% You start getting Corrupted Blood faster.
Corruption: Sickness - At 50%, it causes you to randomly vomit and inflict 20k Shadow damage to friends in a 5 yard cone in front of you.
Corruption: Malformation - At 75%, a Malformation will grow out of your back which will cast Shadow Bolts at nearby friendly players.
Corruption: Absolute - At 100%, you receive 100% less from heals but inflict 100% additional damage and spells are cast instantly.
Corrupted Adherents:
Depravity - Inflicts 25k Shadow damage to enemies within 20 yards and causes Corruption.
Corrupting Crash - Fires a shadow missile at a target, dealing 45k Shadow damage to all enemies near the impact. (Yes, it's shadow crash.)
Spilled Blood of the Old God - After you kill an Adherent it puts this defile-looking graphic on the ground that deals 15k damage per second and
increases Corrupted Blood.
Festering Blood - Causes any, dead or alive, Corrupted Adherent to start casting Sprayed Corruption. If the Adherent is dead, it will summon
small "Living Blood of the Old God" oozes to from it's body.
Sprayed Corruption - Inflicts 35k Shadow damage every 2 seconds to nearby players and increases Corrupted Blood.
Phase 1:
Conversion - Causes a random player to start Worshipping Cho'gall, causes Twisted Devotion on him every 3 seconds. Can be interrupted.
Twisted Devotion - Increases damage done by 10% for 20 seconds. Stacks.
Summon Corrupting Adherent - Cho'gall summons a Corrupting Adherent from a nearby portal to aid him.
Fester Blood - Causes Festering Blood on all Adherents.
Flame's Orders - Cho'gall starts casting random flame spots on the ground, don't stand in them.
Phase 2:
Corruption of the Old God - Inflicts 5k Shadow damage every 2 seconds to the entire raid. Causes Corrupted Blood.
Darkened Creations - Small adds that will cast Debilitating Beams on random raid members.
Debilitating Beam - Reduces healing and damage done by 75% and inflicts 8k Shadow damage every 1 second for 10 seconds.
The Strategy:
In order to keep everyone's Corrupted Blood low, you need to stay away from any of Cho'gall's abilities and his add's abilities. The only adds
during this entire fight that do not cause an increase for your Corrupted Blood is the Oozes that spawn from the corpses of festering adherents.
The main tank in this fight will need to move to each location where Cho'gall will summon his Adherents from so the Melee can easily swap and
kill the Adherents quickly before Cho'gall casts Fester Blood. When Cho'gall casts Fester Blood, the ranged must take care of any Oozes that
spawn from corpses of Adherents and melee must move away from any living Adherents to avoid the Sprayed Corruption. As soon as the
Adherent is killed, the main tank should pull Cho'gall away from its corpse and be ready to move him to the next portal where another adherent
will spawn.
From the very beginning of the encounter Cho'gall will cast Conversion which mind controls a player and makes them channel a damage buff to
Cho'gall. You must interrupt the player immediately by anything: Stun, Kick, Pummel, Counterspell, Shock.
The adds in this fight are a main priority. The Adherents do a Shadow Crash ability that shouldn't be stood in, and it acutally shows you on the
ground where it will hit so it is very easy to move out of. Make sure that no raid members are standing anywhere near any existing Adherents
when Cho'gall casts Fester Blood as well. The ranged will have to take care of Oozes, but the melee need to especially watch where they are
Once Cho'gall hits 25% HP he will transition into phase two. The room will enter a shadow realm with a bunch of little adds called Darkened
Creations in it. Make these adds a priority in Phase Two, kill them all then pop Heroism/Time Warp to finish Cho'gall. Heroism/Time Warp can
be used to clear out the adds by discretion.
Here is <Paragon>'s kill video for reference, no need to watch it but if you are unclear on mechanics it has PoV swaps to clearly show all of them:
Blackwing Descent
Omnitron Defense System
Normal Mode
The Basics:
Omnitron Defense System is made up of four different minibosses. These minibosses will activate one at a time in a random order, even the first
one that is activated is random. Soon after the pull, a second random miniboss will activate and will shield the current activated one with a
random shield that does bad things to the raid when it is hit. Only two minibosses will be activated at a time, so when the third miniboss
activates a current one that is activated will shut down. All the healthpools are shared so there is no need to split damage or make sure all of
them die at the same time.
Power Generator - Summons a generator (looks like a blue void) under a random friendly target, increases damage by 50% when stood in.
Arcane Annihilator - Inflicts about 50k damage to a random target.
Lightning Conductor - Whoever is inflicted with this debuff causes damage to nearby raid members every 2 seconds.
Electrical Discharge - A chain lightning that deals about 30k damage to 3 targets.
Incineration Security Measure - AoE to the raid that deals 15k damage per second for 4 seconds.
Acquiring Target - A 4 second cast that will acquire a target to use his flamethrower on.
Chemical Bomb - Fires a bomb that creates a chemical cloud on top of the target
Poison Protocol - Creates a Poison Bomb every 3 sec that will explode after coming in contact with its target
The Strategy:
One tank pulls the first miniboss and the raid should deal with the mechanics as normal. Right as the second miniboss appears and places a
shield on the current existing miniboss the raid should swap to the new miniboss immediately. Now that two of the four minibosses are up,
remember that you must deal with both of their mechanics. Periodically, the shielded miniboss will shutdown and a new miniboss will activate.
Tanks that are tanking the miniboss that is not being DPS'd by the raid should be ready to pick up the next activated miniboss.
Thats it for the Omnitron Defense System, it has a long enrage and is a one phase fight.
Normal Mode
The Basics:
Magmaw is a single phase encounter like Omnitron Defense System and is the optional first boss in the dungeon. He does not move during the
duration of the encounter and does several abilities dealing AoE damage to the raid.
Magma Spit - Inflicts 30k Fire damage to a random target.
Lava Spew - Frontal Cone that deals 20k Fire damage
Parasitic Infection - Deals 12k Damage every 2 seconds
Infectious Vomit - Deals 20k damage to nearby members and spawns Lava Parasites.
Pillar of Flame - A huge fireball that hits a random ranged target for 20k and sunders the ground, don't stand in it.
The Strategy:
Because Magmaw does not move from where he is during the entire encounter and he has a frontal cone ability, the main tank should be
positioned to one side of Magmaw while the melee DPS are positioned on the opposite side. He periodically spits on someone and after that
debuff wears off Lava Parasites spawn. The offtank's job is to pick up these Parasites immediately. He also has a mechanic that erupts one half
of the room, forcing the ranged in the raid to swap sides of the room.
Periodically, Magmaw will bend over onto the platform that the raid is standing on and three DPS in the raid must jump on top of him, use
the "hook" ability and target the spike that is on the ground. This will hook Magmaw to the ground for a short period of time and he will
take extra damage while he is hooked down as well.
This fight is considered difficult because of the raid taking so much damage it wears the healer's mana pools down and they become oom like
halfway through the fight, so healers have to manage their mana wisely on this encounter because that is what is killing many other raids from
what I have been reading.
Normal Mode
The Basics:
Atramedes is a blind dragon which means he can only track raid members by sound, and all of his mechanics reflect this. Every member in the
raid during the encounter gets a new UI feature at the bottom of their screen that tracks how much sound you are making, when you reach 100%
sound you die.
Sonic Breath - Inflicts 20k Fire damage to enemies in its path and causes them to be heard
Searing Flame - Inflicts 15k damage per second and increases fire damage taken by 25% every time it hits.
Sonar Bomb - Inflicts 20k Arcane damage to enemies within 6 yards and allows Atramedes to hear the targets more easily.
The Strategy:
There are 8 gongs set up around the room and every time you use one it resets everyone's sound back to 0%, stuns Atramedes, and gets
destroyed. In a proper fight, a gong should only be used once in a ground phase then once again in an air phase. You use a gong in a
ground phase to interrupt Searing Flame, because if he manages to get Searing Flame casted it will wipe the raid. You use a gong in an air phase
because he has a Kologarn type ability that chases the person in the raid with the highest sound with a beam of fire, only it will increasingly
accelerate if that person gets hit by the beam. So in order to assure that the beam will never accelerate, you use a gong to impair Atramedes'
vision. Gong usage is the most important part of the fight and there should be a dedicated gong user.
Sonic Breath is an ability that the tanks especially need to watch out for. It has a 3 second cast and it is very easy to avoid. If you happen to get
caught by Sonic breath, Atramedes will know exactly where you are and start following you around during the duration of his breath increasing
your sound rapidly and anyone else's sound that you happen to get caught in the breath. Move fast once he starts casting it to assure you don't
get hit, because he casts it at your location and not at you.
Watching your sound is also very important, if you walk into fire that Atramedes places on the ground or stand in Sonar Bombs then you will
gain sound faster than someone who isn't. Don't freak out if you are close to 100% sound, because on the next Searing Flame or air phase a gong
will be used and your sound will reset back to 0%.
Normal Mode
The Basics:
Chimaeron is a two phase fight. Both phases contain all of his mechanics, but phase two is a pure DPS race with no healing.
Finkle's Mixture - Damage taken while above 10k health cannot reduce your health below 1. (Raid-wide Aura)
Massacre - Inflicts maximum damage to all enemy players. 4 second cast.
Caustic Slime - Deals 280k Nature damage and briefly reduces chance to hit for all enemies in an area. Damage is split between all enemies within 6 yards
Feud - Chimaeron is unable to perform melee attacks while his heads are fighting each other. Bile-O-Tron goes offline.
Mortality - (On Raid) Reduces healing effects for all enemies by 99%. (On Self) Chimaeron goes into a rage, rendering him immune to Taunt
effects but increasing the damage he takes by 10%.
Break - Increases physical damage taken by 25% and reduces healing done by 15% for 1 min. Stacks.
The Strategy:
To start the fight you have to talk with Finkle Einhorn that is in a cage behind the boss. He will activate a Bile-O-Tron that pats around the raid
giving everyone the Finkle's Mixture debuff. Because of this, the raid must never dip below 10k health.
During Chimaeron's Feud, Bile-O-Tron goes offline and no longer gives the Finkle's Mixture debuff. This means the raid must stack on top of the
tanks to split the damage from Caustic Slime. After Feud is over, Bile-O-Tron will activate once again giving everyone the Finkle's Mixture
debuff and the raid must spread out immediately.
The tanks must coordinate taunts very well during this encounter. After three Break debuffs, the second tank must taunt, then the main tank must
taunt him back once the second tank reaches three Break debuffs. This must go on during the entire encounter. When Chimaeron reaches 20% HP
he will be immune to taunt for the remainder of the fight. So the tanks must coordinate where a tank that doesn't have any break debuffs taunts
immediately before Chimaeron hits 20%.
After 20%, everyone in the room is affected by Mortality including the boss. Heroism/Time Warp must be saved for this phase because all heals
are negated and he still continues all of his mechanics.
Here is a great video that explains the fight if you feel that you still do not understand, good videos are few and far between:
Normal Mode
The Basics:
Maloriak has two phases, in the first phase he has three separate miniphases that are prior to 20% HP: blue, red, and green. He starts out with
either Blue or Red, then goes into the miniphase for the one he didn't choose (e.g. starts blue then goes red or starts red then goes blue). After
the first two miniphases are over, he goes into the green miniphase that wipes all of the buffs that his adds get and applies a debuff to them that
makes them take increased damage. Maloriak has a 6 minute enrage timer so this fight needs to be very DPS intensive and the adds must be dealt
with strategically.
Maloriak has 20 adds held up in vials on the sides of the room, 18 small adds and 2 big ones. He will periodically cast a summoning spell that
can be interrupted, but is up for discretion. This spell will summon 3 small abberations until he doesn't have any left, then he will summon each
big abberation. Once Maloriak reaches 20% HP all of the remaining abberations are summoned instantly. All of the adds have a buff that
increases their HP and damage the deal by a percentage based on how many of their other little buddy adds are near them.So if a tank has 9
adds on them each of the adds individually hits for larger amounts rather than if a tank had fewer on them. Maloriak can also get the buff from the
adds, so they should be tanked away from Maloriak at all times.
Blue MiniPhase:
Flash Freeze - Deals 70k Frost damage to all targets within 5 yards of the target and encasing them in solid ice for 30 sec. When the ice is
broken, the ice deals an additional 60k Frost damage to all targets 5 yards around that target, breaking all ice in that area as well.
Biting Chill - Targets a random player and deals 5k Frost damage to the target and anyone within 3 yards. Lasts 10 sec. 10 yd range.
Red MiniPhase:
Scorching Blast - Deals 500k Fire damage, split among all targets in the frontal cone.
Green MiniPhase:
Maloriak removes all buffs from his adds and increases the damage dealt to everything in the room including himself, the raid, and the adds.
Phase 2:
Magma Jets - Releases a stream of small fire fissures towards the enemy with highest threat. These fissures deal 40k Fire damage to all enemies
within 3 yards. In addition, the fissures leave behind a persistent burning effect which deals 20k Fire damage to all nearby enemies.
All Phases:
Arcane Storm - Deals 15k Arcane damage per second to all enemies. Lasts 6 sec. 3 second cast. Can be interrupted.
Remedy - Heals the caster for 25000 health and generates 2000 mana per second. The amount healed by this effect increases by 25000 per
second. Lasts 10 sec. Can be stolen or dispelled.
The Strategy:
If Maloriak is in red miniphase, all of the raid must stack on top of the tank to split the damage of Scorching Blast. In blue miniphase, the raid
must spread out and when someone gets Flash Frozen they need to immediately get topped off then broken out of the ice block (very trivial ice
block, it has 5k HP). In green miniphase, all of the adds must be immediately AoE'd down because they will all take 100% extra damage.
Maloriak should rotate through his miniphases twice before going into phase two, which means the raid has two green miniphases to kill all of the
small adds. The two big adds should just be offtanked in phase 2, I'll explain more later in the strat.
During the entire encounter, Maloriak will cast two abilities that need to be dealt with immediately. One is Arcane Storm, every time it is casted
it needs to be interrupted with no excuses. The other is Remedy, it can be dispelled or purged off of Maloriak, but if a Mage spellsteals it the
healers won't have to worry about healing the mage for the duration of it, saving mana.
There needs to be three tanks for this fight to go smoothly at the moment, even on 10 man. One tank for Maloriak, and two
off-tanks for the adds, because the current ilvl 346 heroic geared tank cannot withstand the damage of 12 aberrations (adds). Maloriak
will cast 4 summons before the first green phase, one offtank will tank 6 of the aberrations and the other will tank the remaining 6. After
the first green miniphase, the extra offtank can DPS Maloriak for the rest of the fight while the other offtank takes the remaining 6 adds before
the second green miniphase. The offtank that takes the last 6 adds will also tank the 2 big abberations that get summoned at 20% HP. Especially
make sure in this phase that the big adds get tanked away from the boss because they will still give the boss the add buff. It will be difficult
because Maloriak will be kited around the room in phase 2.
Phase 2 happens at 20% HP, in this phase Maloriak will cast Magma Jets. This means he should be faced away from the raid at all times, then
after he casts it he should be moved so the tank doesn't take extra damage. Make sure Maloriak is always facing away from the raid though,
because if he happens to cast Magma Jets and the flames trail through the ranged DPS and healers, the raid will wipe. Maloriak will also
summon frost orbs that need to be avoided. Time Warp/Heroism should be used this phase.
This fight is quite tricky, if you feel you still do not understand, for clarification watch TotalBiscuit's kill video and commentary here:
Nefarian and Onyxia
Normal Mode
The Basics:
You engage Onyxia, then shortly after Nefarian lands and should be picked up by a second tank immediately. Onyxia is killed and never seen
again throughout the entire fight, so you only have to deal with her mechanics until you kill her. While killing Onyxia, you have to deal with
Nefarian's phase one mechanics from when he lands until you push him into phase two as well. When Onyxia dies, Nefarian goes into phase 2.
Phase 3 happens at 60% HP.
There are adds in phases 1 and 3 of the encounter that need to be kited by a ranged or a third tank. These adds shouldn't be killed.
Children of Deathwing - Nefarian and Onyxia attack 100% faster when they are stacked together.
Lightning Discharge - Inflicts 24k damage to players on her sides.
Shadowflame Breath - Inflicts 35k damage in a frontal cone, resurrecting any Animated Bone Warriors in the AoE.
Cleave - Hits an extra melee that is in front of her.
Tail Lash - Hits anyone behind her dealing 50k damage and stunning for 2 seconds.
Phase 1:
Shadowflame Barrage - Inflicts about 25k Shadowflame damage to a random target.
Shadowflame Breath - Inflicts 35k damage in a frontal cone, resurrecting any Animated Bone Warriors in the AoE.
Cleave - Hits an extra melee that is in front of her.
Tail Lash - Hits anyone behind her dealing 50k damage and stunning for 2 seconds.
Phase 2:
Shadowflame Barrage - Inflicts about 25k Shadowflame damage to a random target.
Shadow of Cowardice - Inflicts 30k Shadowflame damage to a random target and increases Shadow damage taken by 100%.
Phase 3:
Shadowflame Breath - Inflicts 35k damage in a frontal cone, resurrecting any Animated Bone Warriors in the AoE.
Shadowblaze Spark - Creates a shadowy blaze at a nearby location that spreads quickly.
Shadowblaze - Inflicts 35k Shadowflame damage to enemies within 4 yds.
Cleave - Hits an extra melee that is in front of her.
Tail Lash - Hits anyone behind her dealing 50k damage and stunning for 2 seconds.
The Strategy:
In phase one, ranged and melee should be putting all DPS into Onyxia. When Nefarian lands, all ranged DPS should switch to Nefarian and
melee should stay on Onyxia. Once Onyxia hits about 3-5% HP all raid members should switch to Nefarian and let DoTs kill Onyxia. When
Onyxia dies, Nefarian will go into phase 2.
Nefarian takes flight, and the room fills with lava leaving only three columns to stand on. Chromatic Protoypes are on top of these columns and
melee should be split up between these to kill them. Chromatic Prototypes should be killed at the same time, before Nefarian hits 60% HP
because that is when he lands and goes into phase 3. In phase 2, ranged should stay on Nefarian and melee should stay on the Prototypes.
Ranged DPS must be careful here not to push Nefarian below 60% before melee kill the Prototypes, because if any Chromatic
Prototypes are left alive in phase 3 Nefarian will instantly wipe the raid with a room-wide lightning ability.
Phase 3 lasts for 60% of his HP and Nefarian has a very generous enrage timer. Not sure exactly what it is, but <Paragon> took 10 minutes to
kill it and they didn't hit the enrage. The add-kiting tank should be taking a bit more damage with extra adds in this phase, but other
than that there is Shadowblaze (purple fire) on the ground that all raid members must avoid and that's about it.
Here is <Paragon>'s kill video if you are interested, no commentary on how to kill it, but all of the mechanics are clearly shown via PoV swaps:


text:
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With growing recognition that between 10% and 20% of children and adolescents in the United States suffer from a psychiatric disorder that impairs daily functioning, there exists an urgent national need for more psychiatrists, psychologists, social workers, and advanced-practice nurses specializing in child and adolescent psychiatry and early-onset behavioral and mental health disorders. Presently, only about 5% of children and adolescents in need receive any mental health evaluation or intervention at all. Early recognition and appropriate treatment of psychiatric disorders in the developing years offers hope of reducing the overall burden of psychiatric illness across the lifespan of vulnerable individuals. In the Division of Child and Adolescent Psychiatry at UConn Health, we are dedicated to providing multidisciplinary, state-of-the-art assessment and intervention for children, adolescents, and families with early-onset mental health and behavioral health disorders.
The Division has a particular focus on working with youngsters and families in the public sector in Connecticut. This is reflected in our mission statement.
Using a collaborative multidisciplinary model, the Division of Child and Adolescent Psychiatry at UConn Health seeks to provide empirically-based, culturally competent, and developmentally sensitive standards-of-care, facilitate greater knowledge through clinical, applied, and translational research, and attract and educate new pediatric mental health specialty students and trainees in the understanding, treatment, and prevention of early onset mental health disorders in children and adolescents, with a particular emphasis on those in the public sector.
Indeed, the Division works closely with federally qualified health care centers and state public sector agencies to provide mental health assessment and clinical interventions to children and adolescents in juvenile detention, in state-funded residential treatment centers and hospitals, in the juvenile courts, and for youngsters in the custody of the Connecticut Department of Children and Families (DCF). The Homecare Program provides mental health intervention across the state for adolescents recently released from detention with a goal of preventing recidivism in at-risk youths. We are very interested in the integration of pediatric primary care with child psychiatry and allied mental health professionals in the early recognition and treatment of pediatric mental health and behavioral health disorders. As such, the Division works closely with pediatricians and family and community medicine clinicians to develop innovative teaching tools with the potential to facilitate knowledge about mental health disorders in children for pediatric primary care providers.
Clinical research is important in expanding the scientific knowledge base in child and adolescent psychiatry, and is well represented within the Division. We are working on federal and state funded research projects in the areas of developmental traumatic stress, the treatment of post-traumatic stress disorder, and the treatment of adolescent alcohol and substance abuse. Other areas of clinical research interest include externalizing behavior disorders, maladaptive aggression, and pediatric psychopharmacology in referred children and adolescents. We are collaborating with the Shriver Center of the UMass Medical School on a federally funded grant to develop an assessment battery for depression in children and adolescents with mental retardation and limited verbal skills. We also collaborate with the laboratory on developmental neurobiology in the Psychology Department at Northeastern University, Boston, MA on translational research in the behavioral pharmacology of escalated aggression.
The Division of Child and Adolescent Psychiatry at UConn Health is growing rapidly. The present faculty are all full-time, and includes three child and adolescent psychiatrists, six pediatric psychologists, three advanced-practice registered nurses with a specialty in pediatric psychopharmacology, and one social worker. As we look towards the future, a growing collaborative relationship with the state Department of Children and Families will facilitate new opportunities for the multi-disciplinary collaborative care of seriously emotionally disturbed children and adolescents in Connecticut. We are excited about the Division and hope you will be too. Come have a look at us.
Asima A. Zehgeer, M.D.
Assistant Professor
Program Training Director


text:
ORNL Review Archive
Igniting Industry
- Editorial: Delivering the Science
- Features: Boosting business, creating jobs ... Getting an edge on the competition ... Neutrons probe inner workings of batteries ... Air-conditioning the desert ... Designing a smart truck ... A bioenergy ecosystem ... Power from the sea ... Industrial-strength scholars
- A Closer View: Mike Paulus
- Research Horizons: Computing for the next generation
Nuclear 2.0
- Editorial: Ready to Lead
- Features: Nuclear 2.0 ... Catalyzing Reactor Research ... Designer Fuels ... Advanced Medical Isotopes ... Inventing the Future ... Bird's-eye View ... LandScan Looks to the Future ... From Sand Buckets to Passive Safety ... An Elegant Solution
- A Closer View: Kelly Beierschmitt
- Research Horizons: Unraveling a Twister
- Awards: And the Winners Are. . .
Global Security Technologies
- Editorial: Renewing the Commitment
- Features: Staying a Step Ahead ... The Ultimate Threat ... The Sum of All Fears ... Lifesaving Technologies ... Smaller is Better ... Finding the Right Match ... Saving Lives (sidebar) ... Avoiding the Great Compromise
- A Closer View: Brent Park
- Research Horizons: Natural dissolved organic matter plays dual role in cycling of mercury ... Neutron scattering study yields new insights into virus life cycle
- Awards: And the Winners Are. . .
Addressing the World's Energy Challenges
- Systems Biology: Advancing at a Breathtaking Pace : Editorial: Unraveling Life's Molecular Mysteries ... New Tools of Analysis ... First, the Questions ... Sequencing The First Tree Genome ... Pathways Underlying Disorders ... Piloting The Pipeline ... Neutron-Rich Mecca For Biologists ... A Clean Mouse Research Lab ... A Return On Investment ... Providing Access to The Best Biological Tools
- A Rich Past: Pioneer of Biological Research ... ORNL's Unsung Discovery
- Profile: Tuan Vo-Dinh: Inventor and Mentor
- Research Horizons: Guiding Light ... Another World Record
- Awards: ...and the Winners are...
Addressing the World's Energy Challenges
- Editorial: Regaining America's Leadership in High-Performance Computing ... Leadership-Class Computing for Science
- Scientific Discovery: Biology: Uncovering Secrets of Living Cells ... Climate and Carbon Research: Glimpses of Global Warming ... Fusion: Progress Through Computation ... Materials: Exploring and Modeling 21st Century Materials ... Astrophysics: Simulating Supernovae ... Chemistry: Tomorrow's Molecular and Nanoscale Devices
- Partnerships, Systems, Services, Support: Center for Computational Sciences: A Leadership-Class Facility ... Partnerships: Joining Hands to Address National Problems ... Networking: Linking America's Laboratories ... Software Tools: Scalable Systems Software for Terascale Computer Centers ... Future Computing Technologies: Pathfinders for Ultrascale Computing ... Visualization: New Ways to Understand the Data ... Industry: A Critical Connection
- Awards: ...and the Winners are...
Back To The Future: Nuclear Energy Research
- Features: Editorial ... Nuclear Power And Hydrogen Production: Fabricating Fuels ... Future Reactor Materials: Can the Next Generation Take The Heat? ... Future Reactor Materials: A Revolutionary Reactor Concept ... Uranium Enrichment: Coming Full Circle ... Nuclear Waste: Recovering Fuel From Waste ... Nuclear Safety: Staying In The Comfort Zone ... Nuclear Fuel: Getting Credit ... Reactor Power In Space: Shooting For The Moons ... Reactor Power In Space: Ahead Of Their Time
- Groundbreaking Science: New Horizons In Science Briefing ... Carrying Your Weight ... Defining The "Machines Of Life" ... Nanofluidics And The Artificial Cell ... Imitating Nature ... Tiny Detectors ... A Neutron Microscope ... Neutron Clues ... Uncovering The Evidence ... Bone Diaries ... From Exotic To Extinct ... Protein Folding Gone Awry ... Unfolding The Answers
- Profile: Jeff Wadsworth: New Director, New Directions
- Research Horizons: Cyber Science ... Modernizing The Grid ... ORNL's Impact On Big Bang Research
- Awards: And The Winners Are...
State of the Laboratory
- State of the Laboratory—1997
- Neutron Science and Technology Initiatives
- Life Sciences Initiative
- High-Performance Computing Initiatives
- Biological Sciences
- Environmental Sciences and Technology
- Energy Production and Energy End-Use Technologies
- Instrumentation, Manufacturing, and Control Technologies
- Advanced Materials Processing, Synthesis, and Characterization
- Physical Sciences and Neutron Science and Technology
- Computational Science, Advanced Computing, and Robotics
- R&D 100 Awards
- Technology Transfer: CRADAs and Licenses
High-Performance Computing
- Foreword
- The Future of High-Performance Computing
- The Center for Computational Sciences: High-Performance Computing Comes to ORNL
- Industrial-Strength Computing: ORNL's Computational Center for Industrial Innovation
- Scientific Visualization at ORNL
- Visualization and Virtual Environments Research
- Algorithms, Tools, and Software Aid Use of High-Performance Computers
- Software Components To Facilitate Application Development
- High-Performance Computing: Innovative Assistant to Science
- Computing the Genome
- Developing a Grand Challenge Materials Application Code
- How Solids Melt: ORNL Simulations Support Theory
- Giant Magnetoresistance in Layered Magnetic Materials
- Edge Dislocations in Silicon
- High-Performance Computing in Groundwater Modeling
- Analysis of Material Performance in Automotive Applications
- Optimization of Microstructure—Property Relationship in Materials
- Computational Engine Modeling
- From a Distance: Remote Operation of Research Equipment
- Crisis Management and Collaborative Computing: ORNL's Contributions
State of the Laboratory
- State of the Laboratory—1996
- Neutron Science and Technology Initiatives
- Life Sciences Initiative
- Computational Sciences Initiatives
- Biological Sciences
- Environmental Sciences and Technology
- Energy Production and Energy End-Use Technologies
- Instrumentation, Manufacturing, and Control Technologies
- Advanced Materials Processing, Synthesis, and Characterization
- Physical Sciences and Neutron Science and Technology
- Computational Science, Advanced Computing, and Robotics
- Robotics and Education
- Technology Transfer: CRADAs, Licenses, and Patents
- Awards and Appointments for 1996
Disorder in Crystal Surfaces
- ORNL and Antarctica
- Reducing Friction To Save Energy
- Differing Structures of Amorphous Solids
- The Verdict on Acid Rain
- ORNL's Contributions to NAPAP
- Awards and Appointments
- Educational Activities—Successful first Saturday Academy for Computing and Mathematics; photograph of Oak Ridge teacher in national magazine
- R&D Updates—ORNL waste site surveyed by mobile robot; ORNL materials aboard Ulysses space probe; ORNL procedure adopted by EPA
- Technical Highlights—Part of gene making fruit fly resistant to insecticides cloned; subtle DNA changes and trace levels of organics detected by two ORNL mass spectrometer systems; rat lung tumors targeted by ORNL's monoclonal antibodies; new theory on tokamak operations
- Technology Transfer—Optics MODIL organized; iron aluminide technology licensed to two firms


text:
Denver Rescue Mission salutes Women Who've Changed the Heart of the City
Janet Elway called herself the "champion of reinvention," a woman who recovered from a painful and very public divorce by "allowing myself to become God's child." Betty Lehman said that never in her wildest dreams did she see herself where she is today: an advocate so passionate for people with developmental disabilities that she "changed laws and changed lives."
Frances Owens also knows what it's like to experience divorce from a public figure. The former wife of former Gov. Bill Owens forged ahead, trading a busy life as Colorado's first lady to a busy life as a career woman and dedicated volunteer. Emily Howell Warner remembers falling in love with flying when, as a teen, she was allowed to sit in the cockpit of the airliner that was flying her home to Denver after a visit to Gunnison. "The pilot could see how excited I was and he encouraged me to take flying lessons. I replied: 'Can girls do that?' "
Elway, Lehman, Owens and Warner are the Denver Rescue Mission's Women Who've Changed the Heart of the City and were honored at a fundraising tea held at the Brown Palace Hotel.
They were introduced by Gina Schreck, who chaired the mid-afternoon event with Jane McDonald, and, in keeping with tradition, participated in a discussion that shed further light on their interests, activities and charitable leanings.
Also in keeping with tradition, guests enjoyed the hotel's famed tea service: scones served with Devonshire crean and preserves, savory tea sandwiches and pastries accompanied by Crown Jewel or chamomile mint tea.
"The word that kept welling up with this year's honorees is 'remarkable,' " Schreck said. "Each of them has had their share of challenges, but each of them has given so much in so many different ways."
Elway, a champion swimmer who was destined for the 1980 Summer Olympics in Russia until the U.S. and several other countries boycotted them because of the Soviet invasion of Afghanistan, moved to Denver following her 1984 marriage to John Elway. They divorced in 2003. Aside from being a mom to the couple's four children, Janet has supported Adam's Camp, the Denver Victim's Service Center, the Kempe Center and the Metropolitan YMCA's summer day camp. Last year she received the Hannah Solomon Humanitarian Award from the National Council of Jewish Women and earlier this year she became engaged to Kevin Kretzmar.
"I didn't set out to become what I am today," Betty Lehman confessed. "I grew up Jewish in Kansas, which meant I was surrounded by lots of family and lots of good food." She married, moved to Denver and gave birth to a son. "We knew within two weeks of Eli's birth that something was terribly wrong," she said, adding that the eventual diagnosis was autism. "We saw so many doctors who performed so many tests," Lehman recalled. "At one point they sent me to a psychiatrist to see if something was wrong."
Lehman didn't give up, and when the correct diagnosis of Eli's condition was made, the doctor told her it was the worst case ever diagnosed in Colorado and one of the worst cases they'd ever seen. Lehman didn't stop there. She lobbied legislators to require private health plans in Colorado to pay for the treatment of autism, and continues to fight for quality of life issues and helping the Autism Society of Colorado grow from an all-volunteer nonprofit to a business with eight staff members. She is a Bighorn Leadership Fellow and has received numerous honors for her work.
As Colorado's first lady, Frances Owens was instrumental in overseeing the privately funded, long-term renovation and restoration of the Governor's Mansion. She has also given support to a wide range of charitable causes, including Anchor Center for Blind Children, Recording for the Blind and Dyslexic, Children's Hospital Colorado, the colorado Historical Society, Habitat for Humanity, Denver Health's Newborns in Need, Volunteers of America and Developmental Pathways.
"Volunteering makes me feel good," she said.
Emily Warner is deeply involved in encouraging young people to consider careers in aviation, and though she retired as a commercial pilot in 1990, she spent the next 12 years working as an air crew program manager for the Federal Aviation Administration. Her uniform hangs in the Smithsonian Institute Air and Space Museum.
Warner is a 1983 inductee into the Colorado Aviation Hall of Fame and a member of the Women in Aviation International Pioneer Hall of Fame. The Emily Howell Warner Aviation Education Resource Center was established in the Granby Public Library in 1994 and she became a member of the Colorado Women's Hall of Fame in 2002.
Guests at the tea included her neighbor, Joanne Schultz; pilot and children's book author Sue Hughes; Sharon Magness Blake; Jane Buckley; Mark and Monica Owens; former state legislator Ken Gordon; Jesse Ogas; Nancy Lamb Thompson; Louise Richardson; David Alexander; Layne Fleishman; Edie Marks; LaFawn Biddle; Nancy Bugbee; Greta Walker; and Brad Meuli, the Rescue Mission's president and chief executive officer.
Joanne Davidson: 303-809-1314, firstname.lastname@example.com and twitter/GetItWrite


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This is a medical Ebook titled "Hereditary Hemorrhagic Telangiectasia" . You can view the embedded document below:
If you want to view it in full screen, click here
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If you want to download it (yes, no B.S, totally free!) click on the link below:
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The purpose of Medicaldump.com is to share medical documents (powerpoints, pdfs, pictures, etc) freely, so that pre-meds, residents, doctors and other medical professionals can benefit ans share knowledge. If you have some documents that you would like to share or upload, drop me a mail at medicaldump-at-gmail-com.


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Alpha Course
The Alpha Course is a Christian course whose website states that it is designed primarily for people who aren't churchgoers, to "explore" the Christian faith. Courses are run in a variety of locations (and it is claimed, in every major UK city). The site also claims that 2 million people in the UK (With 2007 estimated population figures, this is approximately 1 out of every 30 people), and 11 million people worldwide have now attended the course.
Begun in the late 1970's in London by Revd Charles Marnham at Holy Trinity, Brompton, as a course for church members, and then as an introduction for those interested in faith. The course was revamped in 1990 by barrister Nicky Gumbel (Who claims to be an ex-atheist, converted after reading the New Testament), and now claims 33,500 courses worldwide in 163 countries supported by all the major denominations. Links to Alpha Courses can be found on the Alpha Course website for many countries, including Australia, Russia, and The United States of America.
The Course[edit]
Small groups meet for 2 hours over 10 weeks, hosted by a leader. A day or weekend away is also included. Alpha claim the courses are free. Topics are listed as follows;
- Week 1 Who is Jesus?
- Week 2 Why did Jesus Die?
- Week 3 How can we have Faith?
- Week 4 Why and how do I Pray?
- Week 5 Why and how should I read the Bible?
- Week 6 How does God Guide us?
- Week 7 How can I Resist Evil?
- Week 8 Why and how should I tell Others?
- Week 9 Does God Heal Today?
- Week 10 What about the Church?
Day or weekend away
- Who is the Holy Spirit?
- What does the Holy Spirit do?
- How can I be Filled with the Holy Spirit?
- How can I Make the Most of the Rest of my Life?
The course attempts to cover areas of Christianity that all denominations can agree upon – ignoring the discrepancies between them.
The Gay and Lesbian Humanist Association felt that the Alpha Course takes a misinformed view of homosexuality, and produced a critique.
Some conservative Christians view the course as not going far enough to present biblical teachings.


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2008 – Graduate Diploma Art Therapy, Latrobe University
2007 - Bachelor of Fine Art, Department of Printmaking, Monash University, Caulfield
2004 – Certificate IV of Visual Arts, Holmesglen Tafe, Melbourne
Exhibition Record
2017 – Boom Gallery, Electric Earth, solo exhibition, Geelong.
2017 – Australian Print Workshop, Impressions, Melbourne.
2016 – Megalo Print Workshop and Gallery, Lucidus, solo exhibition, Canberra.
2016 – Modern Times, Old City, New World, solo exhibition, Melbourne.
2015 – Australian Print Workshop, group exhibition, Melbourne.
2015 – Boom Gallery, Illumine, solo exhibition, Geelong.
2014 – Australian Print Workshop, Impressions, Melbourne.
2014 – Boom Gallery, group exhibition, works on paper, Geelong.
2014 – Tacit Contemporary, group exhibition, printmaking, Melbourne.
2013 – Modern Times, Moonflower, solo exhibition, Melbourne.
2013 – Boom Gallery, Geelong, group exhibition, Geelong
2013 – Australian Print Workshop, Colour in Relief, Melbourne.
2013 – Tacit Contemporary Art Gallery, printmaking, group exhibition, Melbourne.
2013 – Boom Gallery Geelong, group exhibition, Geelong.
2012 – Australian Print Workshop, group exhibition, Melbourne.
2012 – Melbourne GPO, True Self, Jacky Winter collaborative group exhibition, Melbourne.
2012 – Boom Gallery, Works On Paper, group exhibition, Geelong.
2011 – Fire Station Gallery, group exhibition, Melbourne.
2007 – Monash University, graduate exhibition, Award in Excellence recipient, Melbourne.
Award Exhibitions
2015 – Banyule, Drawing and Printmaking Awards, finalist
2013 – Banyule, Drawing and Printmaking Awards, finalist
2012 – Swan Hill print and drawing acquisitive awards 2012, finalist
2006 – McClelland Gallery, 'The Mary and Lou Senini Student Art Award 2006', Painting and Printmaking, finalist
2015 – Megalo Print Workshop, Canberra, March – April
2014 – Art Vault, Mildura, - April
2015 – National Gallery of Australia, Canberra
2013 – Gorman clothing, Australia wide, Feb
2014 – Aesop and Gertrude St Projection Festival – installation, June
2014 – Hunting For George Collective, Nov
2017 – The Sunday Age, May 21
2016 – The Design Files, May
2016 – Real Living, February issue
2015 – Daily Imprint, November
2015 – Studio Home, June
2015 – Inside OUT Australia, April issue
2014 – Inside OUT Australia, Spring issue
2013 – ELLE Decoration Mexico, Autumn
2013 – The Drawer – drawing journal, France
2013 – ELLE Decoration, UK, July
2013 – ELLE Australia, November
Ellie Malin is a print media artist based in Melbourne. Her colourful bold art works reflect a playful approach to image making where bright colours and form construct the landscape. She draws on her childhood experiences living abroad, which has had a profound effect in moulding her cultural identity.
Her artworks and patterns are inspired by a love for travel, childhood memories, and also from the most meaningful to the insignificant moments in life, in all their beauty. From an early age she fostered a strong appreciation for art and design. Influenced by photography, architecture and popular culture, Ellie began to create her own works where she experiments with colour, texture and form.
Travelling between continents enthused her appreciation for art and design being acutely aware of the differences between cities with their distinct cultural diversities, architecture (new versus the old) and natural geographic surroundings. These themes have continued to influence Ellie's art practice, where images are constructed through an exploration of shape, colour and form. Her preferred medium is relief printing with lino or wood block, however she is not limited to this and practices other forms of image making such as photography, drawing and collage.
"An image's origins may begin as something quite recognisable as I slowly take on a process of deconstructing it into pure simplified shapes and colour. In effect I'm pulling things apart in order to simplify their appearance".


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These games teach valuable skills and have a high fun and educational rating.
Your child will watch a clip from Sesame Street while characters sing about skin colors.
Your child watches video clip from Sesame Street involving a humorous song sung by Ricky Gervais about the letter N.
Your child will learn about grouping words with the same beginning letters while watching Bubba sing a song.
Your child develops an understanding of practicing music by watching a professional piano player.
Your child will practice making rhyming words with this fun song about Elmo.
Your child will develop creativity by experimenting with colors and painting pictures.
Your child develops an understanding of safety by watching a series of silly yet dangerous situations.
Zoodles 11.8.7 Copyright (c) 2014 Inquisitive Minds, Inc. All rights reserved.


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Many advisors struggle to make a good business out of life insurance, a survey released on Tuesday by Saybrus Partners found. Less than half described their life insurance sales and advice as "successful" or "very successful."
Clients don't appear to be very interested in life insurance. Forty-four percent of advisors polled at Pershing's 2013 INSITE conference in Hollywood, Fla., said just 10% of their clients brought up the subject of life insurance on their own.
"This survey shows that financial advisors have an opportunity to fill a gap and educate their clients about the potential role of life insurance," Kevin Kimbrough, national sales manager for Saybrus Partners, an insurance firm, said in a statement. "Though most advisors work to incorporate life insurance into their clients' financial plans, they are not as successful as they could be."
The survey found 70% of advisors offer life insurance to their clients. Of those who don't, nearly half said it took away from their primary business. Just 17% said they didn't offer it because it was too complicated.
More than a third of advisors who do offer life insurance said the number of different policies and riders and understanding how they meet clients' needs make selling it difficult. About a quarter said there was too much paperwork, and 13% said they couldn't keep up with frequent changes in products.
Although advisors surveyed by Saybrus feel their clients aren't interested in hearing about life insurance, a separate survey conducted in August by New York Life found that people who own life insurance tend to be happier than those without it. Forty-two percent of life insurance owners said they are very happy with their lives, compared with 32% of non-owners. Almost two-thirds think their quality of life is better than the average American's, compared with 51% of non-owners.
"There is a sense that you've taken care of a key element of protection for your family, and that brings comfort and confidence that an important base is covered," Mark Pfaff, executive vice president and head of agency for New York Life, said in a statement.
Check out Median Retirement Balance Is $3,000 for All Working-Age Households on AdvisorOne.


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As a little girl I would stand on my tiptoes on a green plastic step stool and stare out the window at the Christmas lights that lit up the whole block. Some homes put their Christmas trees near the front window and I could almost smell the fragrant pine from my perch.
As a little girl I would stand on my tiptoes on a green plastic step stool and stare out the window at the Christmas lights that lit up the whole block. Some homes put their Christmas trees near the front window and I could almost smell the fragrant pine from my perch. Leaning on the sill and cradling my disappointed face, I asked my mom, "If Hanukkah is called the Festival of Lights, why don't we dress the outside of our homes with lights like Christians do? All we have is this boring menorah.'"
Mom explained that the menorah wasn't boring at all. It's an important symbol of the holiday because it represents a miracle. The Maccabees reclaimed the temple in Jerusalem from the Greek Syrians and needed to purify it. They only had enough oil to last one day, but after they lit the menorah, the oil burned for eight days.
Today I see the magic behind the Hanukkah story, but my 6-year-old self longed for colorful blinking lights, ornaments, candy canes and Santa Claus. That's when Mom decided to decorate the house for Hanukkah. This was no easy feat because it was before the Internet and dollar stores. We lived in a predominantly Christian area, so it wasn't profitable for stores to sell Hanukkah items beyond wrapping paper and a dreidel. We made our decorations and added more each year. By the time I was a teenager, I came home from school and was greeted by banners wishing people a "Happy Hanukkah" in two different English spellings and in Hebrew. As a high schooler, I just wanted to fit in because being different was no longer cool. I longed for the time when we just had the menorah on the sill.
This Hanukkah, the grandchildren won't be celebrating at Mom's home, so she said she isn't going to decorate. This makes me a little sad. So, Mom, I made these crafts for you to add to your holiday collection. May it remind you of how you taught me to appreciate the miracle of Hanukkah.
You'll need: air-dry clay; Hanukkah-shaped cookie cutters (or use round ones and decorate the circle); light blue, dark blue, white and silver acrylic paint; paintbrushes; pencil; paper plate; water; small rope. Optional: Hanukkah stickers; table party confetti; clear acrylic sealer; stick-on rhinestones.
Directions: Dip fingertips in water to moisten the clay. Take a handful and place it on the paper plate. Take a rolling pin or use a soda bottle to roll the clay out. It should be about �-inch thick. Press a cookie cutter down and toss the clay scraps back into the clay bucket. Now take the point of a pencil and, while the clay is pliable, make a hole near the top so the ornament can hang from a string. You can even carve your name.
Rope pattern: If you want to create the rope carving that I have in my ornaments, take a small rope and press it into the clay. Allow the clay to dry about two hours then paint and place stickers, rhinestones and other decorations on the piece. Finally, when the ornament dries you can paint a clear coat of acrylic sealer on it.
Dreidel cup
You'll need: plastic water cup; small plastic lid and straw; nontoxic glass paint in Hanukkah colors; Hanukkah stickers; glue.
For the dreidel cup, paint the Hebrew symbols on each side of the cup. Paint the lid and place a straw in it for the handle. For young artists skip the paint and just put stickers on the cup. The paint is nontoxic, but if you prefer, put the drink in a disposable cup and place it inside the decorated one.


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These games teach valuable skills and have a high fun and educational rating.
Your child experiences cognitive development in a variety of areas by engaging in different cultural activities and games.
Your child learns character education and to be happy by watching this video about feeling good.
Your child develops tons of different literacy skills, including reading comprehension, spelling, word decoding, rhyming, and much more!
Your child develops color recognition skills by watching a video about colors with a spicy flair.
Your child develops an understanding of the different food groups and healthy eating by sorting different types of foods and adding them to the plate.
Your child learns respect and compassion by watching this video and song about liking someone for what's on the inside.
Your child develops early reading and language skills by playing a variety of Super Why games
Your child develops letter recognition skills by finding the correct letter to go next in the alphabet.
Your child develops letter recognition skills as they catch the right falling letters and put them into the code.
Your child develops their number sense as they help Curious George figure out how many more objects they need to make the collection of ten complete.
Zoodles 11.8.7 Copyright (c) 2014 Inquisitive Minds, Inc. All rights reserved.


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Wind turbines are capable of producing vast amounts of electricity at competitive prices, provided they are efficiently maintained and operated. Being a cleaner, greener source of energy, wind energy is also more reliable than other sources of power generation. Therefore, the demand for wind energy is slated to soar over the next few years, fuelling the growth of the global market for wind turbine operations and maintenance. By application, offshore and onshore wind turbine operations and maintenance are the two major segments of the market.
Global Wind Turbine Operations and Maintenance Market: Key Trends
The rising number of aging wind turbines emerges as a considerable potential for the growth of the Wind Turbine Operations and Maintenance Market. The increasing downpour of funds from financial institutions and public and private investors has also been playing a significant role in the expansion of the market. On the other hand, insufficient number of skilled personnel, coupled with increasing costs of logistics, remains a key concern restricting the growth of the market. However, the growing demand for offshore wind turbines across the globe is likely to materialize into fresh opportunities.
Request a sample copy of the Report @ https://www.tmrresearch.com/sample/sample?flag=B&rep_id=1688
Global Wind Turbine Operations and Maintenance Market: Market Potential
A number of market players have been offering diverse services with a view to make a mark in the global market for wind turbine operations and maintenance. For instance, Scotland-based SgurrEnergy announced the provision of unmanned aerial vehicles (UAVs), commonly known as drones, as a part of its inspection services. Detailed and accurate assessments of wind turbines can be obtained through these drones, which are fitted with cameras, with four times quicker inspections than traditional methods, claims the company. This new approach has not only reduced downtime, but also has prevented the risks faced by inspection personnel.
The increasing number of approvals and new projects is preparing the ground for a rising demand for wind turbine operations and maintenance. In March 2017, for example, the Scottish government approved the installation of eight 6-megawatt wind turbines off the coast of Aberdeen, towards the northeast. The state of Maryland in the U.S. will witness the installation of a new offshore wind plant, encouraging greater adoption of wind energy in the country. The U.K. has also been keeping pace with the developments, with the installation of a 400-MW offshore wind farm, off the Sussex coast throughout 2017. The Rampion project will be developed by E.on, who has partnered with Canada-based Enbridge Inc. and the UK Green Investment Bank plc.
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Global Wind Turbine Operations and Maintenance Market: Regional Outlook
Based on geography, the global market for wind turbine operations and maintenance has been segmented into Asia Pacific, Europe, North America, and Rest of the World (RoW). Countries such as India, China, Spain, France, Germany, Scotland, and Brazil are some of the prominent users of wind energy and are therefore likely to account for a considerable share in the market. In the U.S., favorable government policies are backing the growth of the market. For instance, in 2013, a legislation that permits energy companies to transfer the costs of offshore wind credits to ratepayers was approved. Asia Pacific is a market with vast potential, with India and China being major contributors aiding the expansion of the market.
Global Wind Turbine Operations and Maintenance Market: Competitive Analysis
Some of the major companies operating in the global market for wind turbine operations and maintenance are Gamesa Corporación Tecnológica, Xinjiang Goldwind Science & Technologies, Vestas Wind Systems A/S, Upwind Solutions, Inc, GE Wind Turbine, Guodian United Power Technology Company Ltd., Nordex SE, Enercon GmbH, Siemens Wind Power GmbH, and Suzlon Group. A number of firms have been focusing on mergers and acquisitions to extend their presence across new regions.
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Experience360 Requirements for Secondary Education
Secondary Education E360
All students are required to complete four Experience360 (formerly Experiential Learning) Activities in alignment with the Pennsylvania Department of Education Field Work and Student Teaching Competencies. The required Academic E360 credits will be achieved through the Student Teaching experience. As regulated by Chapter 354 of the Pennsylvania Code, the planned sequential field experiences may begin as early as the initial semester of college enrollment, prior to the minimum 12 week full-time student teaching experience.
Group A – Required Activities:
Field Experience / Career Exploration Experiences (non-credited)
• Field Experience – Stage 1: Observation (1 semester – minimum of 20 hours) o Candidates are observers in a variety of education and education-related settings. Apart from community and after-school programs, there must also be a range of school and classroom experiences (e.g., urban, suburban, rural; high- and low-performing schools)—the majority of which are taking place at the secondary level—so that candidates have a broad experience and learn as much as possible about secondary learners and secondary education philosophy.
• Field Experience – Stage 2: Exploration (1 semester – minimum of 20 hours) o Candidate works under a certified teacher's direction with a small group of students. Activities could include tutoring, helping with reading assignments, and so forth.
• Field Experience – Stage 3: Pre-Student Teaching (minimum of 3 semesters) o Pre-student teaching is where candidates will work with small groups of students, in school or in after school settings under the supervision of a certified teacher. For this phase of clinical (field) experience, secondary level candidates will be admitted to the education program, have taken at least one methods course, but will not be in full control of a class. Stage 3 also includes: Project Based Field Experience (minimum of 25 hours): Through the project-based field experience, the candidate will have the opportunity to apply competencies related to the cognition, behavior, and development of typical and atypical learners, as well as competencies related to motivational strategies and managing a learning environment in various settings. Student must develop a proposal and present to the Education Department for approval.
Group B – Required Activity
• Student Teaching (12 Credits) o This is a minimum of 12 weeks full-time student teaching experience during the student's final semester. The student teacher must be supervised by faculty with knowledge and experience in the area of certification and a cooperating teacher with appropriate professional educator certification. Student teaching is defined as a set of organized and carefully planned classroom teaching experiences required of all candidates in a preparation program. Student teachers are assigned to one or more classrooms, closely supervised and mentored by a certified teacher, the cooperating teacher, who provides regular feedback to the student on his or her classroom teaching performance. General supervision of student teachers is provided by a Delaware Valley College professional educator.
*Information explaining the stages of Field Experience has been obtained from the PDE website for the Field Experience Framework and Competencies and Project Based Field Experiences Guidelines.


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As anyone who's been to the beach can tell you, sand has an uncanny ability to work its way into the most obscene places. Amusing for people, sure, but for machines, sand is a killer—penetrating gears, clog pipes, and causing general havoc with moving parts. A new surface based on a scorpion's hide, however, could prevent that.
The erosion-resistant armor is based on the skin of the Yellow Fattail Scorpion of North Africa—one of the more deadly varieties with venom capable of killing an adult male in under two hours. Its skin is made of a series of microtextures—various patterns of bumps and grooves—that help channel air (and air-borne sand) over the animal, minimizing the sandblast effect.
Researchers at Jilin University in China have developed the new armor by first scanning scorpions, then modifying and testing the derived surface texture to maximize its resistance to abrasion. According to the study published in the materials science journal Langmuir, parts engraved with this microtexture far outperformed similar, smooth-faced components. [Petbugs - Languimir via Scientific American]
A Point Cloud of a Fattail's back:


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John McEnroe Gossip
John McEnroe gossip, latest news, photos, and video.
Men in underwear and my cousin's birthday
The US Open starts on Sunday. And my cousin Cat's birthday is on Monday. AND she loves Rafael Nadal. So this is a Rafa tennis post. HAPPY BIRTHDAY! Rafa is in New York being all cute with the children and promoting his Armani underwear thing. I may be the lone voice in all of this but... I don't get jizzy over men underwear ads. Full Story


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You get free shipping on any order $50.00 and over. If your order is $50.00 or above, you will have an option to choose a zero cost (Ground) shipping method during checkout. When you choose this no cost shipping method, we will ship your order right away using either the United States Postal Service (USPS) or United Parcel Service (UPS) at our discretion. You will be notified once your order ships and will receive the tracking number for your shipment via the email address you provided during checkout.
Of course, if you would rather we ship via a specific method at your cost, you may choose that method and we will ship your order to you via your chosen means of delivery.
You get a full 90 days to return a product! If at any time during this 90 days, you find you are unsatisfied with your purchase, you can request a return. We only ask that you follow our return policy so we can properly track the package and route it to the correct department for processing of either your refund or replacement.
What do you call the largest, meanest, baddest shock baton on the market today?
The MEGA Stun Flashlight 100,000,000 of course!
This ominous shock baton is made of military-grade aluminum alloy, measures over 22 inches long, features a rubberized handle, defense spikes, and an optional use window breaker. The bright flashlight features five light modes.
Just the look of this stun baton is enough to stop most attackers in their tracks, but if that is not enough a "JOLT" from this shock baton certainly will!
The floor is yours!


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Restore released felons' rights -- all their rights
By Vin Suprynowicz
The tale is told of the African farmer who complains to his neighbor of all the trouble he's having catching and killing the mice that are eating up the crops in his field.
"Why are they so hard to catch?" the neighbor asks.
"Because they keep hiding between the elephants' legs."
Many of us are susceptible to fixating on those pesky mice, ignoring far larger sources of trouble and destruction simply because we've grown so accustomed to them. This is the case for many of today's political liberals, as the once noble cause of "Civil Rights" falls increasingly into the clutches of political opportunists angling for votes via exercises every bit as arcane as medieval scholastics counting the angels on the head of a pin.
Are "too few" black-owned contractors landing highway subcontracts? Just set up race-based quota and set-aside systems for "black-owned businesses" -- blithely ignoring the number of white entrepreneurs who promptly pay off black "front men" to fill out the required paperwork. (And needless to say, this street only runs one-way -- no federal mandates that professional football or basketball teams contain a percentage of white or Asian players "appropriate to the racial makeup of the metropolitan market they serve.")
Perhaps the silliest of these modern exercises is the recurring demand that the government somehow intervene to fix the "wage gap" between men and women -- a statistical artifact 98 percent explained by the fact that women tend to make different career choices, in part to allow them to take years off to bear and raise children (God bless them).
Meantime, what about our own elephants -- the massively obvious laws still on the books which not only have a de facto racist impact, but which were originally enacted with the specific purpose of keeping American blacks, Asians, and Hispanics in a permanent state of "second-class citizenship"?
Take the War on Drugs ... please. What consciousness-altering drug causes by far the most crime, disease, death (both on and off the highways), family destruction, and general sociopathology in America today?
So why do we lock up hundreds of thousands of our young men in prison for decades -- giving America the highest incarceration rate in the civilized world -- for non-violent trafficking in marijuana, cocaine, and the opiates ... while far more damaging alcohol remains legal?
Because marijuana, cocaine, and opium were inseparably linked to America's Hispanic, black and Asian minorities in the early years of the last century, of course -- yellow journalists like William Randolph Hearst selling plenty of newspapers with blatantly racist tales of black, Mexican and Chinese men seducing white women after plying them with these insidious tools of miscegenational seduction.
To this day, black and Hispanic drug convicts fill our prisons far out of proportion to their numbers in the general population, precisely because there is no such punishment for the irresponsible use of alcohol -- drug of choice for the white majority.
So why don't today's "Civil Rights activists" demand an end to the "War on Drugs"? Could it be because they really constitute nothing but get-out-the-minority-vote auxiliaries to the established parties of Big Government Power? Nor is the "Drug War" the only scheme developed after the Civil War to keep America's minorities disarmed and out of the voting booth.
In postbellum America, while white men were free to carry long guns in their saddle scabbards or later in their pickup racks, a black man walking abroad with such a weapon could be in deep trouble. Therefore, black men "uppity" enough to arm themselves in readiness to defend their families and their property found it necessary to carry more easily concealable handguns.
Taking advantage of this disparity between the way the two races tended to go armed, enter a clever racist scam known as the "concealed weapon permit" -- easy enough to acquire in you played poker with the judge or the sheriff on Friday nights, but likely to be issued to the average black applicant ... right about the time we finish clearing the snow from that big July blizzard.
Now, no matter how well justified his actions, any black man who defended himself against an assault could be charged with "carrying a concealed weapon without a permit." Duly convicted by a (usually all-white) jury, he would not only do time, but -- under an additional set of new enactments -- forever forfeit his right to bear arms or to vote, even after he had "paid his debt to society."
Pretty clever, huh?
To this day, the Sentencing Project and Human Rights Watch tell us 13 percent of black men in this country -- a number way out of whack with the statistics for other races -- can't vote, most of them because they have a felony conviction on their records.
Does anyone believe this facilitates these men landing good jobs, supporting their families, and becoming active in the self-government of their communities?
Nevada Sen. Harry Reid and NAACP head Kweisi Mfume appeared at the MGM Grand hotel in Las Vegas April 9, calling for new legislation to re-enfranchise citizens who have paid their debt to society -- allowing former felons to vote.
It's a no-brainer. Let's get it done. All of a convict's civil rights but two are considered to be automatically restored the minute he walks out of prison -- and rightly so -- as it is. (Would anyone contend a former felon can't go to church -- that he doesn't merit another jury trial if accused of a new crime -- because the rights previously guaranteed him by the First and Fourth Amendments of the Bill of Rights were never "restored" to him via some formal written document following his release?)
But having gone that far, why do Messrs. Reid and Mfume stop short? If a convicted felon is still dangerous, he shouldn't be out walking around at all -- he should serve his full sentence. (And we'll have more than enough prison space to allow that, once the Civil Rights folks get busy and end this racist War on Drugs.)
If, on the other hand, we're finally committed to ending this loathsome regime of "permanent second-class citizenship" for men who have "done their time," then let's restore all their Constitutional rights ... including the crucial Right to Keep and Bear Arms, described by our Founding Fathers as "necessary to the security of a free state."
The importance of an armed citizenry for maintaining freedom and order in our communities was once so well understood in this country that virtually all Confederate veterans of the Civil War were allowed to carry their personal weapons home with them after the North accepted their surrender.
These are men who -- from the point of view of the conqueror -- had just spent four years committing treason and armed insurrection. What felonies could be more violent than those?
Yet they went home armed, lived peaceable lives, and rebuilt a nation.
Let's do it again.
Vin Suprynowicz is assistant editorial page editor of the Las Vegas Review-Journal. Subscribe to his monthly newsletter by sending $72 to Privacy Alert, 1475 Terminal Way, Suite E for Easy, Reno, NV 89502. His book, "Send in the Waco Killers: Essays on the Freedom Movement, 1993-1998," is available at 1-800-244-2224, or via web site www.thespiritof76.com/wacokillers.html.
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