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Final Fantasy IV – FAQ/Walkthrough
FAQ/Walkthrough by SBAllen
Version: 3.06 | Updated: 08/21/2012
Highest Rated FAQ
Table of Contents
- The Basics
- Walkthrough
- How to Use This Walkthrough
- The Empire of Baron
- The Light of the Desert
- Race to the Wind Crystal
- Purifying a Tainted Soul
- Infiltrating Baron
- Fate of the Earth Crystal
- The Dark Crystal
- The Eighth Crystal
- Journey to the Moon
- The Fate of the World
- Final Battle
- New Game +
- Bestiary List
- Weapons
- Armor
- Items
- Magic
- Augment Abilities
- Whyt
- Miscellaneous Extras
- Character Bios and Voice Actors
- Cecil Harvey
- Kain Highwind
- Rosa Farrell
- Cid Pollendina
- Rydia
- Tellah
- Edward (Gilbert) Chris von Muir
- Yang Fang Leiden
- Palom
- Porom
- Edward "Edge" Geraldine
- Fusoya
- Other Voice Actors:
- Shops
- Game Glitches
- Version History
- Legal Crap
When exploring the overworld, a town, etc, you will see your lead character on the top screen and their immediate surroundings. On the bottom screen you'll see a map of however much of the current area you have explored. As you walk around with the D-Pad or the stylus, the map will automatically complete itself. If you are in a dungeon and get 100% map completion, you will get a free item. This is discussed in greater detail in the walkthrough.
Summary of Overworld Map Controls:
- D-Pad:
- Move character
- Navigate menus
- Stylus: Move character
- A Button:
- Interact with Person/Object
- Confirm/Select current option
- B Button:
- Cancel out of menus
- Exit modes of transportation
- X Button: Opens Main Menu
- Y Button: Change leading character
- Start Button: Skip cutscenes (press twice)
Enemy encounters in this game (aside from scripted plot battles) are random, meaning you cannot see the enemy on the map and evade it. When walking around, the screen will randomly go black and a battle will start. There are three special battle types that can randomly happen in addition to a regular battle:
Preemptive Strike: The enemies have a ! over their heads, meaning you caught them off guard. All of your characters will be immediately ready to take action.
Surprised: Your characters have a ! over their heads, meaning you are caught off guard. All of the enemies will be immediately ready to take action.
Back Attack: In addition to being caught off guard, your characters will start on the opposite row as normal (meaning front row characters will be in the back row and vice versa).
During combat, you'll see your party and the enemies on the top screen, and you'll see your character's HP, MP, and ATB gauge on the bottom screen along with an information window. The ATB gauge determines the order that characters can perform an action. Once the gauge fills, the character is ready to choose an option. Once the option is chosen, the gauge will then fill again and once it's full, the action will be performed. The enemies have invisible ATB gauges as well to determine when they will perform an action.
When it is one of your characters' turn to attack, you'll see a small option window on the top screen that you can use to choose what your character does. The basic commands that all characters have are:
Attack: Causes your character to attack with their equipped weapon.
Items: Choose an item to use on either one of your characters or one of the enemies. If you hit Up on the d-pad at the top of the item list, you have access to your equipped weapon and shield. If your weapon has a Use command, you can select it twice then select your target to use it on. You can also change your weapon or shield at the cost of your turn.
All of your character's Augment Abilities will also be on this menu. For more information about Augment Abilities, refer to that section of the guide.
If you hit Left or Right on the d-pad, you have access to two more commands:
Defend: Causes your character to defend, reducing all damage taken until their next turn.
Swap Rows: Causes all characters to swap rows, moving from the front row to the back row or vice versa. This is mainly used to counter Back Attacks.
You can also Escape from battles by holding the R Button, skip the current character's turn by pressing the Y Button, or turn on Auto-Battle by pressing the X Button. For more information on configuring Auto-Battle, see the Main Menu section below.
Summary of Combat Controls:
- D-Pad:
- All directions: Navigate menus
- Left and Right:
- Swap between standard commands and Defend/Swap Rows
- Continue pressing in the direction that a group is on to select all targets on that side
- A Button: Confirm/Select current option
- B Button: Cancel out of a menu
- Y Button: Pass current character's turn without doing anything, ATB gauge remains full
- X Button: Toggle Auto-Battle
- L Button: Confirm/Select current option
- R Button: Hold to Escape from battle, if possible
- L and R Buttons: Cycle through item/magic/etc pages
- Start Button: Pause
Status Effects
Below is a list of all possible positive and negative status effects, what they do, and how to remove them:
Negative Status Effects (Persist After Battle):
- Blind
- Effect: Lowers accuracy
- Remove: Esuna, Remedy, Eye Drops
- Effect: Character is completely incapacitated, does not earn Experience Points
- Remove: Raise, Arise, Phoenix Down, Phoenix (Augment)
- Mini
- Effect: Physical attack and defense dramatically reduced, immune to Pig/Toad
- Remove: Esuna, Mini, Remedy, Mallet
- Pig
- Effect: Physical attack dramatically reduced, immune to Mini/Toad. Cannot use anything but Attack, Item, Pig, or Hog Call
- Remove: Esuna, Pig, Hog Call, Remedy, Diet Ration
- Poison
- Effect: Small fraction of health lost in small intervals in battle. Life lost every step on the overworld map
- Remove: Esuna, Remedy, Antidote, Poisona
- Silence
- Effect: Cannot cast spells
- Remove: Esuna, Remedy, Echo Herbs
- Stone
- Effect: Character is completely incapacitated, does not earn Experience Points
- Remove: Esuna, Remedy, Gold Needle
- Toad
- Effect: Physical attack and defense dramatically reduced, immune to Pig/Mini. Cannot use anything but Attack, Item, Toad, or Toadsong
- Remove: Esuna, Toad, Toadsong, Remedy, Maiden's Kiss
Negative Status Effects (Wear Off After Battle):
- Berserk
- Effect: Character loses control and attacks randomly targeted enemies, doing 1.5x their normal damage, considered a positive and negative effect
- Remove: Esuna, Dispel, Unicorn Horn, Remedy, Basuna
- Confusion
- Effect: Character performs actions randomly on any target
- Remove: Esuna, Unicorn Horn, Remedy, Basuna, Damage, Time
- Cry
- Effect: Reduces defense by 50%
- Remove: None
- Curse
- Effect: All stats lowered by 20%
- Remove: Esuna, Cross
- Doom
- Effect: When the number counts down to 0, the character dies
- Remove: None
- Paralyze
- Effect: Character is incapacitated for a period of time
- Remove: Esuna, Unicorn Horn, Remedy, Basuna, Time
- Petrify
- Effect: After time passes, character reaches Stone status
- Remove: Esuna, Remedy, Gold Needle
- Reverse
- Effect: Actions that would lower HP raise HP instead and vice versa
- Remove: Reversal Gas
- Sap
- Effect: HP is slowly, constantly drained
- Remove: Time
- Sleep
- Effect: Character is incapacitated for a period of time
- Remove: Esuna, Unicorn Horn, Remedy, Alarm Clock, Basuna, Damage, Time
- Slow
- Effect: Character's ATB gauge fills significantly more slowly
- Remove: Dispel, Haste
- Stop
- Effect: Character is incapacitated for a period of time
- Remove: Time
Positive Status Effects:
- Blink
- Effect: Causes the next 2 physical attacks to miss
- Remove: Dispel, Attack target twice
- Bluff
- Effect: Doubles intellect for the next spell (limit 99)
- Remove: Dispel
- Brace
- Effect: All damage reduced by 75%
- Remove: Wait until next turn
- Darkness
- Effect: Doubles damage for a short duration at the cost of 10% of health lost
- Remove: Dispel, Time
- Float
- Effect: Immune to earth attacks in battle and damage tiles outside of battle
- Remove: Float, Leave current zone
- Focus
- Effect: Damage of next attack is increased, stacks up to three times
- Remove: Dispel
- Haste
- Effect: Character's ATB gauge fills significantly faster
- Remove: Dispel, Slow
- Hide
- Effect: Character is hidden from battle and cannot be attacked
- Remove: Must be manually removed
- Jump
- Effect: Character airborne for a while and lands on target for double damage
- Remove: Must wait for character to land
- Protect
- Effect: Character's physical defense is 1.5x higher
- Remove: Dispel
- Reflect
- Effect: All spells targeting the character are reflected to a target on the opposing side
- Remove: Dispel, Time
- Shell
- Effect: Character's magical defense is 1.5x higher
- Remove: Dispel
The Augment system is the new way of sharing abilities in this version of Final Fantasy IV. Augments can be found in two different ways throughout the game:
Character-Inherited Augments: When certain characters leave your party, you will be able to inherit augments from them later depending on how many augments you gave the character before they left. If you didn't give the character any augments, you will only get one from them later. If you gave them one, you will receive two. If you gave them two or more, you will get three from them. There is an exception to this rule that is explained in the Augment Abilities section of the guide as well as during the walkthrough.
Plot-Driven Augments: These augments are unlocked by advancing the plot of the story, or by partaking in optional sub-plots. These are sometimes well-hidden after unlocking and must be searched for. All of the details to unlocking and finding these augments is covered in the Augment Abilities section of the guide and in the walkthrough.
You cannot obtain every augment on every playthrough. Also, due to the fact that you can only play through the game three times in one save, that means that you have to be very careful with the distribution of your augments in each playthrough to have an optimal party on your third and final playthrough. There is a Suggested Augment Path for all three playthroughs in the walkthrough that you can choose to follow.
Remember that once you give a character an augment, they will always retain it through the current and all future playthroughs. This can be used to your advantage to help unlock multiple copies of the most useful augments.
Main Menu
When you hit the X Button while outside of a fight you'll bring up the menu on the top screen along with the thoughts of your current party leader. On the bottom screen you'll see your current party details, your location, and your total gil. Use the A Button to select a menu item and the B Button to go back a menu or to exit the menu completely. You'll also see the thoughts of whomever is your current party leader. A list of the menu options is found below, followed by a detailed explanation of what they do.
See all of your current items, manually sort them (select an item with the A button then select another item to swap their places), and use items (select an item twice then select who to use it on). To sort the list, hit the B Button to go to the top menu then select the middle option. You can choose the middle option multiple times to sort in various different ways (usable items first, weapons first, etc). To view Key Items, select the third option from the top menu. Augment Ability items are considered Key Items. Select one of these abilities and you can choose who to give it to. Once you choose to equip an augment ability on someone, you lose the item permanently and cannot remove it from the person you gave it to, so choose wisely.
Choose the person whose magic you'd like to browse. The top menu will list the different schools of magic the person knows. From there you can manually sort their magic or use a spell just like sorting and using items. To cast a spell on your entire party, press Right on the d-pad until the finger points at everyone.
Choose the person whose equipment you'd like to browse. The first option of the top menu is to select a piece of equipment. The left side is for weapons and shields and the right side is for (from top to bottom) helmet, body armor, and hand. The second option at the top is to remove a piece of equipment. The third option chooses the "best" equipment for your character. This isn't always a good option to choose, but if you don't want to figure things out on your own you can just choose the best option for all of your characters and have decent equipment on.
Choose the person whose abilities you'd like to browse. You'll see a list of their current abilities. You can sort your abilities here by clicking an ability and then moving the cursor up to where you'd like it to go. If your character has any augment abilities, you'll be able to select those to replace the current abilities on the list. Every character is required to keep the Item command so you cannot remove it, but you can sort it on the list if you'd like to move it somewhere. On the right side you'll find the Auto-Battle command for that character. If you turn on Auto-Battle during a fight, this is what will always be chosen for that character. The default Auto-Battle command for all characters is Attack, but you can change it to any action-based ability that your character knows. You cannot use a passive ability such as Counter. When selecting something for Auto-Battle with multiple options, such as Items or magic, you'll see an arrow pointing right. Press Right on the d-pad to choose and you can choose the one item/spell/etc you want to use.
Choose the person whose status you'd like to browse. The top screen will show the basic information about your character: Name, Occupation, Level, HP, MP, Total XP, XP to next level, currently set abilities, and all known abilities. The bottom screen shows your character (that you can rotate with the stylus) and current stats in the following categories:
- Strength (Enhances Attack)
- Speed (ATB fills faster)
- Stamina (HP gain from level up increased)
- Intellect (Black magic damage increased)
- Spirit (White magic potency increased)
- Attack
- Accuracy
- Defense
- Evasion
- Magic Defense
- Magic Evasion
The first option on the top menu swaps the row setup back and forth from 3 front 2 back to 2 front 3 back. The second option allows you to swap two individual members or move a member to an empty spot.
Change the options for the game. You must click Accept to keep any changes you make. You can set everything back to default as well if you change something you didn't mean to.
- Battle Mode: Active / Wait
- Battle Speed: 1-6
- Message Speed: 1-3
- Movement: Walk / Run
- Window Type: 1-6
- Subtitles: On Off
- Voice: On Off
- Accept
- Reset
Battle Mode set to Active will cause enemies to continue taking action while you are selecting your spells, items, etc. Wait causes enemy activity to stop while you are navigating menus. Battle Speed determines how fast the ATB builds for your characters and the enemies. Message Speed (Japanese version only) allows you to select how quickly text is displayed. Movement chooses whether you walk or run by default. Window Type (Japanese version only) allows you to select the background image for windows. Subtitles and Voice turns one or the other off or on. Choose Accept to keep your changes or Reset to choose the default settings.
Suspends play, allowing you to basically save anywhere and turn off your DS in case of a low battery or any other reason. When you turn it back on, you can choose "Continue" from the title screen to jump back to where you suspended gameplay from. Once you load your Quicksave, it is erased so you'll need to really save your game or do another Quicksave or your progress is lost.
Allows you to save your game to one of the three save slots. You can only select this option when you are on the world map or at save points in dungeons.
Summary of Main Menu Controls:
- D-Pad: Navigate menus
- Stylus: Spin character in Status menu
- A Button: Confirm/Select current option
- B Button: Cancel out of current menu
- L/R Buttons:
- Jump up/down a page in a menu
- Change current character in options relating to a single character
Throughout the walkthrough I will frequently suggest what to do with your Augments. At the end of the walkthrough I will give you an entire list of who should get which Augments. These are strictly my personal preference. If you believe that you have a better idea as to who to give one to, by all means feel free to do so. I promise not to take offense. If you plan to use the max stats formula I give you afterwards, do make sure to at least put the Augments detailed there on the correct characters, or ones that are equivalent.
Item Drops
This walkthrough is written in a way that prevents the player from having to grind enemies to get particular item drops in order to more easily win an encounter. That means all strategies written use only item bought or treasure chest dropped weapons, armor, and items. There are many great item drops that will make bosses much easier for you. The most important example is the Cursed Ring. This item turns all of your character's current elemental strengths into absorptions. For example, if you have on the Cursed Ring and the Diamond Shield (halves Thunder damage), you will actually absorb Thunder damage instead. This can easily be exploited against bosses that only cast spells of one element. The morale of this story is that if you have better gear than what is suggested in the guide, by all means use it!
Enemy Encounters
Most games train you to the point where you don't feel like you have to fight every random encounter in the game and your levels will still be just fine. This game is a notable exception. Unless the fight is beyond the reach of your party (and this will usually be noted within the walkthrough), or unless your party is weakened from previous fights and you forgot to heal, you really shouldn't be running away from fights. Suggested minimum party levels for bosses are listed for every boss encounter within the game. If your party isn't meeting the minimum, you need to get into some random encounters and level up. If you haven't been running frequently, this shouldn't be an issue. If you're ahead of the levels suggested then awesome, the fights should be insanely easy for you.
Mapping Problems
A lot of times you'll find yourself with 99% completion and have absolutely no idea where that last little part that you're missing is at. I can almost guarantee that it's in one of the following two places: next to a chest against a wall or at an entrance/exit to the floor. Try walking circles around all chests and walk through all of the entrances/exits and you should find that 1% you need.
Rare Encounters
Sometimes on the encounters list for a location you'll see RARE written beside one. While I would encourage you to attempt to get in the fight by running around, if you get frustrated you can always skip it (make a mental note of it) and come back to that location later with a Siren. Using a Siren on a map always forces an encounter with the rarest encounter of that location. Thus, you can save the pain and annoyance of trying to find the encounter and you can just force it right away.
Spoilers Ahead
Unfortunately due to the nature of this game, it's basically required that minor spoilers are listed throughout the walkthrough. There really is no way around it or events can be missed. I try to wait until as long as possible to provide spoilers in the case that I have to.
- Encounters:
- Floating Eye x2 NEW!
- Treasure:
- 480 gil, Ether, Tent
The game begins with Cecil leading the Red Wings back to Baron Castle after a successful mission. He reminisces on the mission, taking the Water Crystal from the town of Mysidia. He is confused as to why the crystal is so important to his king, and why they had to harm the helpless people to take it, though he tells his confused crew that they are only doing what the King requires and it's for the good of Baron. Suddenly the ship is attacked by two Floating Eyes. This battle is under your control, giving you an opportunity to get used to the battle system for the game. This fight is incredibly easy, just attack the Floating Eyes regularly. 1 to 2 hits per eye will get the job done.
As they ponder the sudden increase in monster activity, the fleet will arrive at the Castle. Cecil meets up with Baigan, the Captain of the Guard, and makes his way to the king. He hands over the Water Crystal and then asks his king why it was necessary to take the crystal from the Mysidians, which doesn't please the king one bit. He strips Cecil of his title as Captain of the Red Wings and asks that he slay the Eidolon of Mist that is threatening the town and deliver the townspeople a Carnelian Signet. Cecil's friend Kain enters the room and since he attempts to persuade the king to trust Cecil, the king orders him to accompany Cecil to Mist.
After leaving the king's chambers, Kain walks off and Cecil is once again under your control. Head south to the first floor.
On the first floor you'll see three chests on your map. Head to those now, pressing the switch to the west of the door to open it. Inside you'll find 480 gil, an Ether, and a Tent. Head to the far west set of stairs and you'll be outside. Walk west and down the stairs. Walk down the stairs on the next screen and as you head down, you'll see a cutscene that introduces Rosa, Cecil's love interest. They briefly talk and Rosa seems a little worried about him and says that she'll come visit him later. Continue south to the door.
You're outside again. Head west then north towards the tower on the map. When you near the entrance, you'll see another cutscene with Cid, the chief airship engineer of Baron, who informs you that airships are being made for war purposes. Enter the tower now.
Inside the tower you'll see a little bunny known as Namingway. Get used to seeing him as he's an important part of the DS version of the game! He'll offer to change your name for you. The screen is pretty intuitive. The A Button selects a character and B deletes a character. From the left menu you can select the following (from top to bottom): Capital letters, lowercase letters, letters with accenting symbols, number/symbols, delete, and OK (or in the Japanese version: Hiragana, Katakana, English characters, symbols, and Finish). After you choose a name, Namingway will tell you that he can't change your name. Thanks for nothing! Apparently he's lost the ability to change names is plans to set off on a quest to discover his purpose in life. He'll disappear afterwards. Head up the stairs beside you now. Talk to the woman who informs you that your room is ready, then head upstairs again to your bedroom. Click on the bed for another cutscene with Rosa.
Cecil seems confused, unsure if what he's doing is the right thing to do. Is he loyal enough to his king that raised him as an orphan to give up his morals? Rosa appears and tells him that she knows he isn't a bad person and that she believes in him then wishes him good luck on his trip to Mist. He says that he'll be fine, especially with Kain coming along. She leaves, but he still feels confused and worried. In the morning, he meets up with Kain and they set off on their adventure.
Baron and its Outskirts
- Encounters:
- Floating Eye x3
- Goblin x4 NEW!
- Helldiver x4 NEW!
- Sword Rat x1, Goblin x3 NEW!
- Sword Rat x1, Floating Eye x2
You'll show up on the world map now. You'll notice that the map on the bottom of the screen is all but empty at this point, meaning you'll have to find your way around on your own. For now, head into the town right next to the castle, the town of Baron.
- Inn: 50 gil
- Baron Item Shop
- Treasure:
- Eye Drops x2, Gnomish Bread, Gold Needle
- Bronze Hourglass, Phoenix Down x2, Potion x4, Tent x2
Once you're in the town, let's do a quick runthrough of all the freebie treasure! First, you'll find a Potion in the bush to the right of the Inn. Go ahead and enter the Inn now. The first pot beside the entrance has another Potion inside. Go north up the stairs and you'll see three chests. Hit the switch beside the door to open it and claim your treasures: Gnomish Bread, a Tent, and Eye Drops. Exit the Inn and head north past the Inn. There's a Potion in the pot beside the building right behind it on the left side. You'll find another Potion in the bush right next to the pot. Head to the far north. If you're interested, talk to the dancer to get a provocative loli dance then enter the waterway and make your way all the way to the lake in the southeast of town. You'll find a Tent and a Bronze Hourglass there in the water.
Head back up to the dancer again. Go south and east. You should see a passageway north with an old lady wandering around. First go south into the dead end and you'll find more Eye Drops. Now head north past the old lady and then go west when you can to a big clearing. In the southeast corner you'll find a Phoenix Down. Walk along the south wall to the west to run into another Phoenix Down. Walk east a bit and when you see two small groups of yellow and blue flowers together, head towards them to get a Gold Needle. Go ahead and exit the town to the north or west and then you can enter again to actually explore the town.
Now take a look around. By the entrance to the town you'll see the Item Shop and the Inn. Check the list above to see what's available. You shouldn't need to buy anything at this point so don't really worry about it. The next two buildings are (from left to right) the Devil's Road building and Rosa's house. You cannot access the Devil's Road at this point in time but there's a training room downstairs that teaches you the basics of the game if this FAQ isn't good enough for you. :( You can chat with Rosa's mother in her house if you'd like but Rosa isn't home. The Weapon/Armor shop to the north of the Devil's Road building is locked for now. Heading west you'll find another locked door and Cid's house upstairs from there. Cid's passed out, his daughter is there if you're bored.
Nothing else to do here so head out of the town and make your way to the Cave of Mist to the northwest. The enemies here are nothing to be concerned with, just attack regularly to zoom through the fights. Helldivers can turn you to stone with gradual petrify if you aren't fast enough to kill them. You have a Gold Needle to heal one stoned member but if it happens more than once you'll need to go back to town to buy more unless you stocked up. Now might be a good time to get used to the Auto Battle function. Just press X during a fight to swap to Auto Battle mode. You can always press X again if you need to take action. If you're going for the Bestiary completion, be sure to fight at least one of everything before you enter the cave. For your convenience, every time you encounter a new enemy in the game, I put NEW! beside the encounter so you know to be on the lookout. Also of note is a chocobo forest to the west of Baron in a little clump of trees. You can grab a chocobo there and ride it around, though it's not really necessary.
- Mapping:
- Potion x5
- Encounters:
- Larva x6 NEW!
- Larva x4, Eyewing Moth x2 NEW!
- Sword Rat x3
- Goblin x4
- Treasure:
- Eye Drops, Potion x2, Tent
As you enter the cave, you will immediately run into Namingway. Well, it turns out that now he chooses to refer to himself as Mappingway. He introduces you to the new mapping feature in the DS version of the game. Basically, there is a map on the touchscreen that fills out as you explore dungeons. Once you have 100% of a map complete, you receive items. This is an easy map to fill out and is a good one to get used to how to fill out a map as you traverse a dungeon. Basically you have to ensure that you walk as close to walls and corners as you can to get the entire wall/corner added to the map. You have a pretty decent map radius so it isn't required that you literally hug walls, you'll get used to the system as you progress through the game. Just remember that I'll inform you as to when a map should be completed, so if your map isn't when I say it should be, you'll have to go back and find what you missed, which usually DOES require hugging every wall and corner. The items you obtain for completing the map are listed with the other floor data in the walkthrough.
After the conversation, you're back in control. Head east, watching the map fill out as you walk. Head north up the stairs after mapping out the dead end then head west until you hit the wall. Go north until you get a small cutscene with a mysterious voice. After the cutscene, grab the chest for a Potion then go east across the bridge to see another chest containing Eye Drops. Head south down a few sets of steps and you should see another chest to the west. Follow the path west for a Tent, making sure to map out the entire middle area. Follow the path back east then south to explore the last bit of this small cave. After another brief cutscene with the mystery voice, grab the nearby chest for another Potion. After this chest, make sure your characters have high HP and no negative status effects on them and then head north to run into the Mist Dragon.
Mist Dragon
- HP: 556 / XP: 1112 / Gil: 0
- Weak: Darkness / Absorb: Holy
- Suggested Party Level: 10-12
This is an easy fight. Just have Cecil attack and Kain use alternate between Jump and attacking. Occasionally the dragon will turn into a mist form. During this time, stop all attacking as you will be unable to hurt it and it will counterattack with a painful breath attack. This is a good time to use a Potion if anyone's health is low. You can usually get 3-4 attacks in with Cecil and 1 jump plus a regular attack with Kain before it transforms into mist. Repeat until it dies. You can use Darkness with Cecil to speed up the fight if you desire, but it isn't really necessary.
After the fight, walk north to the exit. You should complete the map at this point and obtain 5 Potions. Outside, unequip Kain and save your game and it's a very short walk east to Mist. See the previous section for monster encounter information here.
When you enter Mist, you'll start a cutscene automatically. It turns out that the Carnelian Signet was a trap, as a flood of bombs are released from it to wreak havoc on the city! Kain and Cecil watch the damage in awe, wondering why King Baron would do such a thing to innocent people. Through the mess, they can see a girl crying over a woman's body. The woman's dragon died, killing her. Oops. They realize the intention of the signet now, to kill off the Summoners of the town, and apparently this girl and her mother were both targets as well. Unsure of what to do, Cecil insists that they protect the girl as she's only a child despite the king's orders. However, when they admit to killing her mother's dragon, the girl wants nothing to do with them and runs away as they give chase. In desperation, she summons an Eidolon called Titan who causes a massive earthquake, completely destroying the surrounding area and causing everyone to black out.
Kaipo Desert
- Encounters:
- Goblin x4
- Sword Rat x1, Goblin x3
- Desert Sahagin x3 NEW!
- Hundlegs x1, Desert Sahagin x2 NEW!
- Sand Worm NEW! RARE
When the screen returns, we see a strange white creature looking at the young girl. As Cecil starts to stir, it quickly disappears. Cecil notices that Kain is gone and decides to take the child with him to somewhere safe. When you gain control of Cecil again, start walking in a northeast path. You're looking for a small town adjacent to an oasis in the middle of the desert. You should be able to handle most of the fights on your own. However, if you come across a Desert Worm, RUN AWAY IMMEDIATELY! This creature WILL kill you in one hit at this point in the game. Using the in-game map and aiming for the middle of the desert, you should be able to find the town of Kaipo without any trouble.
When you enter the town, you'll automatically begin walking towards the Inn where the innkeeper sees the girl and gives you a free stay for the night. Cecil puts the girl down on a bed and attempts to apologize to her. She says nothing and the two lay down for the night. However, in the middle of the night someone barges into the Inn! It's a Baron general, demanding that you turn over the girl immediately. Well, that isn't going to happen now is it?
You'll have to fight a General and 3 Baron Soldiers. This fight isn't even worth making a boss section for. Just kill off 2 of the soldiers, then the general, then the last soldier (for extra experience). They will occasionally attack but the damage barely scratches you and you'll be getting all of your HP back after the fight's over.
After the fight, the girl decides to trust you. She tells you that her name is Rydia and introduces you to her little friend Whyt. You can rename him if you'd like to, but for this guide he will be referred to as Whyt. For more about him, see the Whyt section of the guide.
- Inn: 50 gil
- Kaipo Item Shop
- Kaipo Weapon Shop
- Kaipo Armor Shop
- Treasure: Auto-Potion Augment
After exiting the Inn, head to the east across the bridge and enter the northeast building. You'll see Nam.. er.. Mappingway inside. After complimenting you for completing the Mist map he'll once again change his name to Livingway and will introduce you to the Bestiary. You can view it now if you wish. It will be accessible at any Fat Chocobo later. Of course, you can always just use the Bestiary provided in this guide as well.
After playing with the Bestiary, continue to explore the building. When you walk towards the beds, you'll see Rosa lying on one! She's calling our your name in her sleep, it looks like she got a nasty fever trying to catch up to you. You'll also be given your first Augment Ability here, Auto-Potion. Augment Abilities are considered Key Items. You can equip them to a person in your party to permanently learn that ability for that character. There is a list of these abilities later in the FAQ. I would highly recommend holding on to Auto- Potion for now. If you talk to the person in the building and check the bookshelf, you'll see mention of the "Sand Pearl", which can cure desert fevers. That's convenient. Apparently you'll be able to find out more information about this cure in Damcyan. You're done in this building for now. As you walk out, Livingway will give you a brief rundown of Augment Abilities. A little too late, Livingway, I beat you to it!
Unlike Baron, people haven't randomly left items lying all over the place in this town so there isn't a whole lot to do. The shops are all listed on the map. You don't need to visit the weapon shop, but swing by the armor shop and buy two Leather Caps (you'll be using the 2nd one soon enough, don't worry). Put one on Rydia now. Stock up on items if you need to as well.
The only other thing of note in this town is the Fat Chocobo sitting in the northwest corner. Livingway will give you another tutorial involving Whyt and how to train him. If you want to play with Whyt now, feel free. See the Whyt section of this FAQ for more information on what you can do.
After leaving the town, I would recommend staying near the town and gaining a few levels for Rydia. The encounters are detailed in the previous section. Blizzard works well against the enemies near the town. You can also have Rydia use the Rod as an item (go to Item and press Up to get to her equipped items and then select the Rod and then a target) to do pretty decent damage. Cecil should be able to kill everything in the area in one hit and Rydia can kill them with blasts from the Rod or a Blizzard spell. Watch out for Sand Worms though as they will still own you. You can use Hold on them but they are still very difficult and not worth trying to kill at present. Your best bet is to continue running from them for now; you can get your revenge later.
After you are comfortable with Rydia's level (I would suggest at least level 10), head north from Kaipo and then east to find a cave entrance. Use a Tent if you need to recover then head into the Underground Waterway.
South B1
- Mapping: Eye Drops x5
- Encounters:
- Tiny Mage x4 NEW!
- Sahagin x1, Tiny Mage x3 NEW!
- Amoeba x1, Fangshell x3 NEW!
- Sword Rat x2, Goblin x1, Tiny Mage x1
- Treasure:
- Dry Ether, Ether, Hi-Potion,
- Maiden's Kiss, Phoenix Down, Potion, Tent
Note that the fights here are going to be a little bit rough here to start. For the time being you'll probably just want to have Cecil attack and have Rydia either single target enemies with Thunder or use the Rod for Mage Arrows. Be careful against the Amoebas, they can cast Raise on all of the enemies you've killed during a fight if you attack them and don't kill them in one hit! Also, don't hesitate to run if the odds are against you. You'll get help very soon.
As you enter the Waterway, head north across the bridge and up the stairs for 2 chests containing and a Potion and a Maiden's Kiss. Ensure you map the little dead end down the stairs then go back across the bridge and to the west. Carefully map the area as you go then cross the bridge to the west. To the south there's a chest with a Tent in it. Be sure to walk all around this little area, for some reason the game doesn't like to map it out completely and more than once I've had to go back there to get the 100%. When you head north you'll see someone standing at the end of the bridge. He refers to himself as Tellah, and he's also on his way to Damcyan in search of his daughter Anna, who he claims was tricked into running away with a bard. They decide to team up to get there together.
Now you'll find the battles to be quite a bit easier. Go ahead and equip Tellah with the Leather Cap you bought earlier. Now that Tellah is in the group, you have a lot more damage in your arsenal. He can multi-target most enemies and wipe them all out with a single Thunder spell. Thunder should make short work of the annoying enemies like the Amoebas and the Tiny Mages. Also, keep an eye out for Silver Armlet drops from the Tiny Mages. It's a fairly common drop and better than the Iron Armlet that Tellah starts with. You can also give him a Rod if you get one, but that will be taken care of soon enough.
Anyway, head east after getting Tellah equipped. At the junction, continue to the east across another bridge. Map out the land area here and then take the steps into the water. Go west then north under the bridge to pick up an Ether. Go back under the bridge then continue to the west to map out what seems to be a dead end. However, if you walk into the waterfall on the west side you'll enter a secret room. You'll find chests here containing a Dry Ether, an X- Potion, and a Phoenix Down.
Leave this room and then head back to the land to the east. Go back to the west across the bridge then go north into the unexplored portion of the map. Cross the bridge to the west and you'll run into a dead end. After mapping it all, go back east, south, then west to get back to the area where you first met Tellah. This time go north into the last little bit of unexplored map to obtain 5 Eye Drops and then exit to the next floor.
South B2
- Mapping: Antidote x5
- Encounters:
- Killer Fish x3 NEW!
- Sahagin x1, Tiny Mage x3
- Amoeba x1, Fangshell x3
- Tiny Mage x4
- Treasure:
- Ether, Ice Rod, Potion
Follow the path to the north until it turns south and enters the water. From there, you'll soon see a path on the west wall going north and out of the water. Go all the way north to reach a treasure chest with a Potion inside. Go back into the water (making sure to map the land you're on completely first), and go all the way to the south and again exit the water. Follow the path, picking up the Ether along the way. When you reach the door, you should be about 60-70% done completing the map. Before entering the door, you might want to get in a few more fights for some extra exp. You're about to get a free rest so you might as well use up your mp reserves if you have any left.
Enter when you're ready and you'll see a Save Point. Tellah will explain that you can rest here like you can outdoors and save your game. He'll offer up a Tent for the night. You'll then see a cutscene where Tellah and Cecil exchange stories about why they are heading to Damcyan. Tellah tells of his daughter Anna who fell for a bard from Damcyan. He didn't approve of their love so they ran off together. Cecil talks about how he met Rydia and his need for the sand pearl to cure Rosa. Afterwards, save your game then exit to the north.
Head east across the bridge and then north to a chest with an Ice Rod inside. Equip the Ice Rod on Rydia and equip her Rod on Tellah if you haven't gotten a spare one yet. Go south from the chest and enter the water. Go east, exit the water, and follow the path to the door. You should have finished mapping out the 2nd floor map here, which will net you 5 Antidotes.
- Mapping: Tent x3
- Encounters:
- Gigantoad x3 NEW!
- Killer Fish x3
- Amoeba x1, Killer Fish x1, Fangshell x1
- Amoeba x1, Killer Fish x2
- Amoeba x1, Fangshell x3
- Treasure:
- 580 gil, Bomb Fragment
On the 3rd floor, south side, you'll run into Gigantoads, which are weak to Ice and which like to cast Toad on your people. Rydia and Tellah can remove it with Toad or Esuna. Follow the path west until you reach a junction. So south then east, following the path as it winds around, picking up 580 gil and a Bomb Fragment. Go back to the junction and go west until you reach the exit, picking up 3 Tents from the easy mapping of the floor.
North B2
- Mapping: Phoenix Down x3
- Encounters:
- Toadgre x1, Gigantoad x2 NEW!
- Gigantoad x3
- Killer Fish x3
- Killer Fish x2, Fangshell x1
- Amoeba x1, Killer Fish x1, Fangshell x1
- Treasure:
- Feathered Cap, Potion
Another toad is introduced here which is actually weaker than the last one. Walk west to map out the area then go north up the two flights of stairs. There's a chest south from the exit with a Potion in it. You should have mapped just over 60% of the map. To get the rest you'll need to use a secret passageway. To the west of the chest you'll see a path that seems to lead into nothingness. Walk out into it then go north, east, then south until you reach an opening which eventually leads to a chest with a Feathered Cap, which I would recommend giving to Rydia. You also complete the map here, obtaining 3 Phoenix Downs. Head back to the exit and take it.
North B1
- Mapping: Ether
- Encounters:
- Zombie x5 NEW!
- Toadgre x1, Gigantoad x2
- Gigantoad x3
- Killer Fish x2, Fangshell x1
- Amoeba x1, Killer Fish x1, Fangshell x1
- Treasure:
- Bronze Hourglass, Ether, Shadowblade, Zeus's Wrath
Zombies are introduced here. Blast them with Fire and Cure spells to quickly dispose of them. West from the entrance you'll pick up an Ether from the chest then go north for another chest containing a Zeus's Wrath. After looting the chests, take the nearby path to the north. There's a long path south right next to it. It's a dead end but you need to map it anyway. Do so and then continue to the east. Before exiting, go south for some chests containing a Shadowblade (equip this on Cecil right away) and a Bronze Hourglass. You'll also complete your map, getting an Ether. Exit, use a Tent, and save your game.
Underground Lake B2
- Mapping: Potion x5
- Encounters:
- Red Mousse x4 NEW!
- Alligator x3 NEW!
- Zombie x5
- Toadgre x1, Gigantoad x2
- Amoeba x1, Killer Fish x1, Fangshell x1
- Treasure:
- Hades Gloves, Hades Helm
Enter the next cave and then jump down the waterfall. When you land on the 2nd floor of the lake basement you will encounter Red Mousse and Alligators for the first time. The Mousse have very high physical defense, but are very weak to fire. Just multicast Fire on them to kill them. You can take out the Alligators with Blizzard. Map out the small body of water then head up the stairs and follow the path as it wraps around. When the path branches south, follow it to get a Hades Helmet and Hades Gloves. Equip these items on Cecil then continue to follow the main path to the exit to the next floor, collecting your 5 Potions for mapping the area.
Underground Lake B1
- Mapping: Zeus's Wrath x3
- Encounters:
- Red Mousse x4
- Alligator x4
- Alligator x3
- Zombie x5
- Treasure:
- Hades Armor, Hermes Sandals
Map out the starting area then go east across the bridge and pick up the Hades Armor and Hermes Sandals. Continue along the path, heading into the water. You'll see some tentacles sticking out of the water at this point, which seems odd. Ignore those for now and map out the water area to get three Zeus's Wrath. Cure everyone and then approach the tentacles to fight the boss of this area, Octomammoth.
- HP: 3350 / XP: 10050 / Gil: 1000
- Weak: Darkness, Thunder / Absorb: Water, Holy
- Suggested Party Level: 13-15
This is another simple fight. Have Cecil use Darkness once and attack (don't renew it after it wears off), Tellah should spam Thunder, and Rydia can alternate between casting Thunder and curing anyone whose hp gets low. As the fight progresses, Octomammoth loses his limbs, causing him to attack more slowly but hitting for more damage. At some point he will get down to two limbs and there will be a long conversation. At this point, his attacks will start doing large amounts of damage. If necessary, skip an attacking turn with Tellah and have him help Rydia with curing duties. The fight shouldn't last much longer at this point.
After the battle is over, walk into the waterfall to zone out back to the world map and save your game. Don't bother with a tent, you'll get a free recovery soon enough.
Damcyan and its Outskirts
- Treasure:
- Antidote, Elixir, Ether, Eye Drops, Feathered Cap, Gold Needle
- Holy Arrows, Iron Arrows, Phoenix Down, Potion, Power Bow, Ruby Ring, Tent
As you approach the Castle of Damcyan, you'll see the Red Wings swoop over the castle and bomb it! Rush to the castle at once! The encounters are the same as Kaipo Desert if you happen to get attacked on the way there.
When you enter the castle, you'll want to strip Tellah of his equipment. If you gave him the Ice Rod or Feathered Cap, put them on Rydia now. Also, give Rydia the Gaia Robe he had on. Before rushing to check on Anna, let's score some loot first! Go immediately east upon zoning in, along the outside wall of the castle, and follow the wall to a small door leading to the dungeon.
Click on the star shaped decoration in the northeast corner to open a door and go west to find chests containing a Power Bow, Ruby Ring, and a Feathered Cap. Leave the cells and go to the southwest corner of the room. There's a hidden staircase leading downstairs to even more loot! The six chests contain: Potion, Antidote, Eye Drops, Gold Needle, Phoenix Down, and Ether. Click the southwest corner of the room for an Elixir, the southeast corner for Holy Arrows, and the northeast corner for Iron Arrows. Afterwards, leave the dungeon completely and just exit the castle by walking east.
Zone in again and just keep walking north to enter the castle proper. Keep walking north to climb up the floors, stopping to grab the obvious chest for a Tent. When you reach the top of the castle, you'll see a body on the floor. It's Anna! The bard walks out at this point and Tellah attacks him in blind rage. Tellah punches away at the Spoony Bard as he pleads for Tellah to calm down. The fight subsides when Anna asks them to stop.
Anna explains that Edward is the Prince of Damcyan and that they are deeply in love. She was fatally wounded trying to protect him from the attack. Edward explains that it was a man named Golbez leading the Red Wings that attacked the castle. Edward confirms that the crystal here was taken. When Anna passes on, Tellah swears revenge against Golbez and storms off on his own (good luck to him without any equipment!). Edward sits and sobs until Rydia tells him to grow up and act like a man. When he continues to whine, Cecil slaps him and talks some sense into him, asking that he not let her sacrifice be in vain and asking for his help with curing Rosa. He agrees to help Cecil recover the sand pearl, which he tells them is in the lair of the antlion. To help them get there, he provides a hovercraft that can traverse shallow waters.
Now that Edward has joined your group, take a moment to check his equipment. If you obtained a spare Silver Armlet in the Underground Waterway, equip him with it. If not, his current equipment will have to do. Since you're probably still missing hp and mp from the fight with Octomammoth, you'll want to recover before entering the Antlion's Cave. Park the hovercraft and enter the castle again. Go back to the top floor and go to the east. You'll see a pot in the corner. Have Rydia cure herself and Cecil back to full health and then click the pot to fully recover your mp. Note there's also a pot to the west that recovers hp and status, but you shouldn't need to visit that one since you had Rydia cure everyone. After recovering, exit the castle again. Hop in the hovercraft and go directly east from Damcyan Castle to find the Antlion's Cave.
- Encounters:
- Adamantoise x1 NEW!
- Domovoi x1, Goblin x3 NEW!
- Treasure:
- Gold Needle, Potion x3, Spider Silk, Tent
As you enter the cave there are a few things to keep in mind. First, Edward is going to be weak at the start. He's mostly a bullet shield, just taking hits and using his Salve ability to heal everyone at once. Once he reaches level 10 he'll receive Life's Anthem which is a nice healing Bardsong. The Adamantoise has a lot of health but is weak to ice, so a blast from the Ice Rod will all but kill it. Domovois are just slightly stronger Goblins, nothing to worry about.
From the entrance, go west for a Spider Silk then return to the entrance and go down the long flight of steps. Go west and under the bridge for a Potion. Go south from the chest, following along the west wall as it wraps around a long path eventually leading to two chests, a Tent and a Potion. Claim the treasure and then follow the path back until it branches and go east. At the first opportunity, go north and under another bridge for a Potion. There's one more path leading north. Follow it to claim a chest with a Gold Needle in it. You should have mapped out the entire northern half of the map at this point and all of the west, about 85% total. Go south from the chest until you reach the exit to the next floor. You'll have about 90-95% map completion.
- Mapping: Phoenix Down x3
- Encounters:
- Yellow Jelly x4 NEW!
- Adamantoise x1
- Basilisk x1, Goblin x3 NEW! (Lamia Harp Room only)
- Leshy x3 NEW! (Lamia Harp Room only)
- Sand Worm RARE (Lamia Harp Room only)
- Treasure:
- Antarctic Wind, Ice Rod, Lamia Harp, Potion, Shadowblade, Spider Silk
On the second basement you'll start to run into Yellow Jelly. Like the Red Mousse before them, these should be killed off with magic. Thunder is their weakness, so have Rydia take them out with a multitarget blast. Follow the path south until you come to a door. Inside is a chest containing a Lamia Harp. This makes Edwards's attacks slightly less useless and he can actually help you in battles now. It also will Confuse the target sometimes, which can be handy. Note that there are some special encounters in this tiny room you might encounter. Leshy and Basilisk are both very easy and should pose no threat. Sand Worm is our friend from Kaipo that you should be able to handle now. Have Rydia cast Hold on the first turn to Paralyze it and then just pummel it until it dies. It's weak to Ice as well.
Leave the room and continue south. You'll pass a chest with an Antarctic Wind inside. Grab it then go west. Ignore the exit to the south for now (be sure to walk along it to map it all out!) and keep going west. All the way to the far west there's a chest containing a Shadowblade. Nothing to do with this since you already have one on Cecil. East from the chest you should already see another chest on your minimap. Head to it for another Ice Rod. Backtrack back to the unexplored area leading north. You'll pass yet another exit then go west. Map out the dead end south then go north along the wall to reach a chest with a Spider's Silk inside. In the last unmapped area directly east from here you'll find a Potion. Finishing the map here will net you 3 Phoenix Downs, then enter the nearby entrance.
- Mapping: Potion x5
- Treasure: Emergency Exit, Ether, Phoenix Down
This will put you back on the first basement where you can complete the map and earn 5 Potions. The next door leads to a Save Point surrounded by treasure, a Phoenix Down, an Ether, and an Emergency Exit. Save your game and return to the second basement, making your way to the other exit in B2 you haven't explored yet.
- Encounters:
- Yellow Jelly x4
- Basilisk x1, Goblin x3
- Leshy x3
- Sand Worm RARE
This leads to the third and final basement of this dungeon. Stay near the entrance and get into a few fights to finish up your bestiary entries here if you haven't fought them yet and are interested. When you're ready, heal up and approach the middle of the floor. Edward will tell you this is where the Antlion, and thus the sand pearl, is found. The Antlion is a passive creature, so taking a sand pearl should be a breeze. However, when he tries the creature attacks him!
- HP: 2000 / XP: 6000 / Gil: 1500
- Weak: Ice / Absorb: Water
- Suggested Party Level: 16-17
The Antlion fight can be tricky, mostly because of the counterattacks the creature does. However, you can avoid these counterattacks as long as you're paying close attention to the creature. During the battle, his eyes will change color. When they are white, he will counter all physical attacks. When they are red, he will counter all magical attacks. Thus, have Cecil attack when the creature's eyes are red and have Rydia use Blizzard when the eyes are white. As usual, you can have Cecil use Darkness (preferably while the eyes are white) to make his attacks more powerful, though that isn't really necessary here. Have Edward use Life's Anthem or if he's taking too much damage, just have him Hide.
After the fight, Edward is upset that the Antlion attacked him. Cecil explains to him that the creatures of the world are becoming more and more hostile and they agree to worry about it later and rush to help Rosa with the sand pearl. If you've completed your bestiary, go ahead and leave the Den now. You can use an Emergency Exit if you don't feel like walking.


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subset: commoncrawl


text:
Sport Court has been the official playing surface of the USA Volleyball National Teams for 23 years. Our relationship with the National team has assisted in the development of the world's most popular volleyball surface.
LONG BEACH, Calif. (AP) The U.S. men's volleyball team is headed back to the Olympics.
The defending gold medalists punched their ticket to London on Saturday night by sweeping Canada (28-26, 25-18, 25-20) in the finals of the NORCECA Olympic qualification tournament at the Walter Pyramid.
Captain Clay Stanley had 15 points for the sixth-ranked United States team.
"Shoot, congrats to our team. We made it," said Stanley, who was named Most Valuable Player for the event. "We got our ticket to London."
Cuba, No. 5 in the world, swept Puerto Rico (25-20, 25-21, 25-15) in the bronze medal match in the continental event.
The United States and Canada traded the lead frequently in the opening set. The U.S. had four chances at set point before Reid Priddy's spike finally ended it.
The first-set win seemed to energize the U.S., which went up 8-3 in the second on Stanley's ace followed by Russ Holmes' kill. Canada closed the gap to 10-8 on Adam Kaminski's ace, but the United States never allowed their opponents to get any closer and Priddy's ace stretched it to 19-12. Set point went to Stanley off the outside block.
Canada led the third set early, but the United States pulled ahead 11-10 on a triple block from Priddy, Holmes and Donald Suxho. Matt Anderson's unreturnable strike made it 18-13 and the United States cruised the rest of the way, winning it when Canada missed a return.
"I've never played a match this important on U.S. soil with as much significance and support," Priddy said.
Dallas Soonias led Canada with 19 points, including 17 kills.
David Lee, selected best blocker of the tournament, and Matt Anderson each added 13 points for the United States.
The United States beat Cuba 3-1 (21-25, 25-18, 25-17, 25-16) in the semifinals Friday night, while Canada defeated Puerto Rico 3-2 (22-25, 25-23, 19-25, 25-23,15-11).
The Canadians stunned Cuba earlier in the tournament, which included Mexico, Trinadad & Tobago, Costa Rica and the Dominican Republic.
"It's a tough match," Canadian captain Fred Winters said. "USA is a really, really good team. We're not able to play really good teams all the time."
The U.S. men have gone to seven straight Olympics. They went undefeated in the 2008 Beijing Games, upsetting top-ranked Brazil in the gold medal match.
The Canadians have not gone to the Olympics in men's volleyball since 1992. The team's best result was fourth in the 1984 Los Angeles Games.
It was Canada's lone chance to win a trip to London. The United States, based on its world ranking, would have gone on to a world qualification tournament in early June if the team did not advance out of the NORCECA tournament.
"I think we're doing some good things," Canadian coach Glenn Hoag said. "But we need to work some more. You know, those little things we have to make better."
Cuba and Puerto Rico, the highest-ranked NORCECA teams who have not qualified for London, will both get another chance at a world qualification event.
The United States has earned trips to the last four Olympics via the NORCECA qualification tournament. It is the first time the U.S. has hosted the event.


text:
A little backstory about this forum.
This forum is born from another forum titled Ilsalunte Valion, which was dedicated to a very specific branch of gnosis inspired on the work of J.R.R. Tolkien. It has existed under that name since late 2007, after some earlier attempts of founder Dave Woosley (current member Meneldur Olvarion) to gather a group of like-minded individuals to develop a gnostically-inspired spiritual practice based on Tolkien's Legendarium (a term used to designate this mythopoetic body of work).
This forum fulfilled the need of its user group, though it has always been difficult to find like-minded others among the ranks of Tolkien-enthusiasts. The problem here is that the average 'Tolkien fans' is just as firmly bound by the iron chain of "imaginal equals falsehood" as most other people; and, even more disheartening, the ones that one tends to find where spirituality and Tolkien overlap are usually adrift, way over the edge. Those who can walk that narrow ridge in gnostic fashion are rare, especially in our niche.
I've always identified as a rationalist skeptic, until my gnostic metanoia was triggered by the combination of Ilsaluntë Valion and one of Stephan Hoeller's lectures: "JRR Tolkien's gnosis for our day". Though this branch of gnosticism remains my basis, I became interested in the phenomenon in a wider context. I listened to more of Dr. Hoeller's lectures, and eventually found Miguel Conner's Aeon Byte shows in iTunes. I was fascinated, after I learned to decode his introductions. I offered him help with the website after I heard him ask for it in one of the shows. And well, eventually the idea dawned on me that it might make more sense to find members for Ilsaluntë Valion among those who are interested in gnosticism, as among Tolkien fans or pagans (or what have you) - but also, that a discussion platform might be a nice feature for Miguel's theGodAboveGod.com. To which he agreed "as long as I don't have to moderate it" (or words to that effect).
For that purpose the forum needed to have a wider scope, of course. What I did was to draw up a forum structure that I hope will fulfil that purpose (if you have any suggestions don't hesitate to say so). The existing content of Ilsaluntë Valion is moved to a separate sub-board. Access there, apart from the publicly visible topics, is for now limited to the existing IV members considering the privacy and authorship of the members involved.
Things can always be made visible to the larger forum later on, if those involved want to do that.
If anyone is specifically interested in the topic of Tolkien-related gnosis, we can give access to that sub-board.
However, I don't see a reason why this could not also be discussed in the general section of this forum as well.
I can only hope that (as one of my favourite sayings of Stephan Hoeller goes) all of this will be of some use to you!
no in belain le eliar! (may the Valar bless you!)
Outward bound
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Outward bound
A! Elin velui, dîn dolog, aduial lúthad!
- mrpasserby
- Mariner (New poster)
- Posts: 12
- Joined: Mon Jun 26, 2017 7:58 pm
- Location: California
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Re: Outward bound
Lúthien wrote: ↑Fri Aug 12, 2016 12:06 pm'For that purpose the forum needed to have a wider scope, of course. What I did was to draw up a forum structure that I hope will fulfil that purpose (if you have any suggestions don't hesitate to say so).
I would like to suggest a up front section highlighting the newest and most interesting posts. I also like the idea of using a Tolkien based imaginary platform an open ended visualization where all posters could post their additions, and if there is more than one idea for the same part then you could choose, and you could insert Gnostic ideals that are highlighted and sprinkled throughout the story, and to put some spice into everyone's growth in Gnosis. The Mystery school idea is great. I needs advertising, advertising, advertising. Tolkien has a certain amount of respect among some of the magical community. I think that Gordon White might give a interview to someone advertising a Tolkien themed mystery school. 'Just Sayin'
no in belain le eliar! (may the Valar bless you!)
Disclaimer:All data and information provided by @Mrpasserby is information only.I say to all,if any parts of my information seems to go against traditions that you believe in then,disregard that information.A spirit quester has to kick his own asp.
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Chapter 2 Verse 3
As the apple-tree among the trees of the wood, so is my beloved
among the sons: I sat down under his shadow with great delight,
and his fruit was sweet to my taste.
having commended the church in the former verse, and declared that she was as preferable to all others, as the lily was to the thorns; she in this verse returns the commendation to him, and asserts that he as much excelled all the sons, as the fruitful apple-tree did the wild and barren trees of the wood;244244Quantum lenta solent inter viburna cupressi, Virgil. Bucolic. eclog, 1. v. 26. Lenta salix, etc. eclog. 5. 5:16t and at the same time gives an account of that sweet experience she had of his excellency, preciousness, and usefulness to her. Now in the words may be observed,
I.A comparison which she makes of him to an apple-tree; in which she sets forth his excellency and preferableness to all others.
II.She instances in two particular things; in which, by good experience, she found him to be so to her own soul. First, The shadow of this apple-tree was delightful to her; "I sat down under his shadow with great delight." Secondly, The fruit thereof was exceeding sweet to her; "his fruit was sweet to my taste."
I.She compares him to an apple-tree, and that no doubt of the best sort. The Targum renders it, a pome-citron, or citron-apple, tree: which, 1. Is a very large tree;245245Solin. Polyhist. c 59. and so may be fitly used to express the greatness and excellency of Christ, who is possessed of all divine perfections, and is "over all, God blessed for ever." He is a Savior, and a great One; who has, as an instance of his great love, condescension and power, wrought out a great salvation for great sinners. He is an high priest, and he is a great one, both in the glory of his person, and in the virtue and efficacy of his sacrifice and intercession. He is the king of saints, and as such is higher than the kings of the earth: He is equal with God, therefore greater than angels, and more excellent than all the sons of men. 2. It is a very fruitful tree; it is sometimes so full of fruit, that it is even pressed down with the weight thereof246246Ibid. and is, as Pliny says247247lib. 12. c. 3. omnibus boris pomifera, "always hearing fruit:" it has at one and the same time flowers, ripe and unripe fruit; whilst some are putting forth, others are dropping off; so Christ abounds with the fruits of divine grace; he is not the barren fig-tree, but the green fir-tree, from whom our fruit is found, and that at all times; for he is that "tree of life which bare twelve manner of fruits, and yielded her fruit every month; and the leaves of the tree were for the healing of the nations," (Rev. 22:2). Here may believers come at all times, and pluck and eat; for here is not any deficiency of fruit, it is always growing, always plucking, and yet never lessened. 3. The fruit of this tree248248Solin & Pliny in locis citatis. is of a bitter taste, but of an exceeding sweet smell, as are also the leaves; which being put among garments, not only give them a delightful odor, but also drive away noxious creatures from them; for the same reason is Christ compared to myrrh in chapter 1:13; for tho' his sacrifice, death and sufferings, are sweet and savory, both to his Father and to his people, yet they were bitter unto him, who not only tasted of, but drank up the whole cup of his Father's wrath: and though the blessings which spring from hence are of a sweet smell, exceeding grateful and delightful to believers, yet are they enjoyed in this life with a variety of crosses, afflictions, and: tribulations; this passover-lamb is eaten with bitter herbs. 4. It is an excellent remedy against poison.249249Solin. & Pliny 1: ibid. & Fernel. method, med. 1. 5. c. 21 Sin is that poison of asps which has infected all human nature, and spread itself over all the powers and faculties of the souls of men, as well as over all the members of their bodies: now Christ is the sovereign antidote against it; this fruit of the citron-apple-tree is the most pro, per remedy for it; his righteousness justifies, his blood cleanses, and his grace will eternally clear his people from their sins. 5. It is very good for shortness of breath, and to remove a stinking one;250250Pliny 1. 11. c. 53, &1. 12. c. 3. Athen. Deipnosophist. 1. 3. c. 7. P. 83. hence the Parthian nobles used to boil the kernels of it in their food for that purpose: it is the presence of Christ, and communion with him, that only can cure our panting souls when we are wearied, and almost out of breath in seeking him; and it is the sweet incense of his mediation that perfumes our prayers, which are the breath of our souls, and which otherwise would be so far from being grateful to God, that it would be strange unto him. And thus may Christ be compared to a citron-apple-tree; though perhaps the common apple-tree is here intended, which the Talmud251251T. Bab. Sabbat. fol. 88. 1. interprets of the Israelites, but R. Aben Ezra understands it of the Shekinah, as do the Targum and R. Sol. Jarchi of the holy and blessed God, and Lord of the world; as also does R. Chaya, in the book Zohar:252252In Leviticus fol. 3p. 4. who says, that the congregation of Israel set forth the praises of the holy and blessed God by an apple, because of its colors, smell and taste; so the Cabalistic doctors interpret it of tiphereth, or the bridegroom, because of the same.253253Lexic. Cabal. p. 138. Christ is this Shekinah, the holy and blessed God, and Lord of the world, who may be compared to an apple-tree, (1.) Because it is a very fruitful tree. There are various sorts of fruit which it bears; Christ is full of fruit; he is Joseph's antitype, who is called "a fruitful bough, even a fruitful bough by a well, whose branches run over the mall:" all the fruits of righteousness grow on him, every grace is in him; he is that "tree of life which bears twelve manner of fruits;" there are justifying and pardoning grace, sanctifying and adopting grace in him; all that a believer can want here, and all that can make him happy hereafter: and as fruitful boughs bend downwards, being laden with fruit, and may be easily reached, so Christ, being full of grace and truth, gives to sinners the utmost liberty of access to him for grace from him; for though as God, he is "the high and lofty one," yet as man and mediator, he is meek and lowly, and condescends to take notice of, and admits into familiarity, poor, mean, and abject creatures; he gives them a gracious allowance to approach near unto him; that apple-tree, whose fruitful boughs of divine grace hang so low, that the hand of faith may easily reach them, where the poor sinner is heartily welcome to pluck and eat at pleasure. (2.) It is of a very beautiful aspect when laden with fruit, and especially as growing among the trees of the forest. Some have thought that the fruit of this tree is what was forbidden our first parents; which being so "pleasant to the eyes," was a temptation to the woman to eat thereof; therefore is in Latin called malum, evil, because sin entered into the world hereby: though others think it was another sort of fruit. The Jewish writers differ much about it; some say it was the fig-tree, so R. Sol. Jarchi, and some others in R. Aben Ezra on Genesis 3:6 which they gather from Adam and Eve's immediate sewing of fig-leaves together, as soon as they had sinned, to cover themselves with: others, that it was the pome-citron, or citron-apple tree, so Baal Hatturim in Genesis 1:29 but the same author on Numbers 5:3, seems to intimate as if it was the grape, the fruit of the vine; which is also the opinion of the Jews in Zohar254254In Exodus fol. 59. 5:& in Numbers fol. 53 3. who think that it is particularly the black grape: though others have thought it to be the apple, as the author of the old Nizzachon255255P. 147. apud agensad. Tela Ignea..384 which was either his own and the opinion of some other Jews, or else he took it from the common notion of Christians. But whether it was the apple-tree or no, which was so pleasant and desirable to the eyes of the woman, yet it is certain that this is very pleasant and delightful to the sight, when laden with fruit. Christ as mediator is a beautiful sight to believers, as he stands in all his endearing characters and relations; as he may be viewed undertaking their cause, assuming their nature, suffering, bleeding, and dying in their stead, rising again for their justification, ascending into heavens and entering there with their names and persons upon his hearts and there ever living to make intercession for them: Christ, as possessed of all the blessings of the everlasting covenant, being the surety, mediator, and messenger of it., is exceeding delightful to the eye of faith; "his glory is as the glory of the only begotten of the Fathers" when he appears to souls full of grace and truth. (3.) The fruit which grows upon the apple-tree, as it is of various sorts, and of a beautiful aspect to the eye, so it is of a cooling and comforting nature. Christ has cooled, turned away, and appeased the fierceness of his father's fiery wrath, by his death and blood; and does by his mighty grace sweetly cool and refresh the heart of a poor sinner, inflamed by a fiery law, and commands serenity and peace in its conscience, filled with wrath and terror; and when his people are ready to faint and sink, he comforts them with his apples, the sweet discoveries of his love and grace, of which the church having had some experience, and desiring some renewed instances thereof, says, in verse 5 "comfort me with apples;" where I shall more largely take notice of this, as well as of their pleasant and delightful smell. (4.) The apple-tree has been accounted an hieroglyphic of love;256256The apple was sacred to love, Scholiast. in Aristoph. Nubes, p. 180. the statue of Venus had an apple in one hand, and a poppy in the other, Pausan, Corinth. sive 1. 2. p. 103. under it lovers used to meet, with the fruit thereof they entertained each other, under its delightful shade they sat; to which perhaps an allusion is not only made in this verse, but also in chapter 8:5. "I raised thee up under the apple-tree." Christ and his church are throughout this song introduced as lovers, and the subject of their whole conversation is love: He who if the apple-tree is the church's beloved, whom she loves and prefers before all others; it is his love her soul is ravished with; his fruit she feeds upon; his shade that she with so much content and pleasure sits under, where she is delighted with his love and grace, and sensibly feels her soul all enamored with him, Some other things might have been taken notice of, particularly the fruit and shadow of this tree, which are both mentioned in the text; but these will be considered under another head.
Now Christ, whom the church here compares to an apple-tree, is by her preferred to all others; and she signifies, that as much as the apple-tree excels the wild and unfruitful trees of the wood, so much does Christ excel all the sons: by whom may be meant either the angels, so the Targum, who are by creation the sons of God; but not in so high and eminent a sense as Christ is: he has a more excellent name and nature than they; as God, he is their Lord and Creator, and the object of their highest worship and adoration; and as Mediator, they are obliged unto him, being upheld and secured by his grace in that state wherein they are; and though in his human nature he was made a little lower than they, yet now an the very same nature he is exalted above them; for "to which of the angels said he at any time, Sit at my right-hand." Or else by them may be meant the saints, who are the sons of God by adopting grace: Christ, the eternal son of God has the preeminence in, and over these; he is their Creator and Redeemer, their lord and king, their head and husband, their everlasting father and glorious mediator, to whom they are infinitely obliged for all the needful supplies of grace here, and for all the glory they expect here after. Or else by them may be meant the men of the world, the sons of Adam; and these Christ infinitely excels, as much as the apple-tree does the trees of the wood; for he is "fairer than the children of men;" there is none like him in all the armies of heaven, nor any to be compared with him among all the inhabitants of the earth; if both worlds were to be searched with the utmost scrutiny, not one single individual person could be found comparable to him: and perhaps, particularly by these may be meant the great princes and monarchs of the world, who are sometimes in scripture compared to large and lofty trees (see Ezek. 31:3, 5, 6, 8; Dan. 4:20-22). But Christ is far preferable to these in beauty, glory and majesty; he is "higher than the kings of the earth, they receive their crowns and kingdoms from him;" they are at his command, and under his dominion; he sets them up, and puts them down at pleasure; these must all submit to his awful judgment, even as the poorest peasant; and will be equally as fearful of "the great day of his wrath," which when come, they will call to the rocks and mountains to fall on them, and hide them from the face of this omnipotent Judge. Moreover, with respect to the saints, the fruits of Christ's grace are to them far preferable to the kingdoms, crowns, and scepters of the greatest monarchs, nay, reproach, for Christ's sake, is more highly esteemed of by them, and accounted greater riches than all the treasures of this world. Though it seems as well to be understood in general of all wicked, Christless, and unconverted sinners, who are like to the trees of the wood, wild, barren, and unfruitful; and what fruit they do bring forth, is sour, wild, and unprofitable; and though like the trees of the wood, they may run up a great height, yet they shall be cut down and thrown into everlasting burnings: for, "the ax is laid to the root of the trees; therefore every tree which bringeth not forth good fruit, is hewn down and cast into the fire," (Matthew 3:10). Thus the church, by this comparison, sets forth the excellency and preferableness of Christ to all others. But,
II.She instances in two excellent properties of this apple-tree, of which she had had some comfortable experience. First, The shade of it was delightful to her; "I sat down under his shadow with great delight." Secondly, The fruit of it was sweet unto her; "his fruit was sweet to my taste."
First, The shade of this apple-tree was very delightful to her; "I sat down under his shadow with great delight:" in which may be inquired, 1st, What is meant by the shadow under which she sat. 2dly, What her sitting there intends or supposes. 3dly, What she desired to sit there for. 4thly, From whence that pleasure and delight arose, which she was filled with.
1st, It will be proper to inquire what is meant by the shadow of Christ, under which she sat. Some257257Ambrose in Psalm 118 octou. 5. col. 928. have thought that the ceremonial law, with its festivals, is here intended, which was a shadow of good things to come, of which Christ was the sum and substance; under this shadow the Old Testament saints sat during the legal dispensation:, where their souls were much delighted and sweetly refreshed by viewing Christ, represented in the types and sacrifices of that law. The Targum understands it of the shadow of God's Shekinah, or divine majesty, under which the congregation of Israel desired to sit, when God gave the law on mount Sinai: but that dispensation was not so desirable; the law which was then given, was a fiery one; and the words which were then spoke were such, that they that heard them, intreated that they should not be spoken to them any more: therefore it may be better understood of the gospel and the ordinances of it, than either of the moral or ceremonial law; under this refreshing shadow saints delight to sit; here they enjoy sweet communion and fellowship with Christ; the sound of the gospel is joyful to them; the truths and doctrines of it are nourishing; the ordinances of it are comfortable and delightful; these tabernacles are amiable and lovely; and all wisdom's ways are ways of pleasantness; and therefore it is no wonder that souls desire to sit under this shadow, and when they do, it is with delight.
Moreover, some258258Sanct. in loc. and so R. Simeon Ben Jochai seems to understand it in Exodus vol. 43. 1. think that an allusion is here made to the nuptial ceremony of spreading the skirt; used by the Jews at the time of marriage; of which, see Ruth 3:9 and to which an allusion is made in Ezekiel 16:8 or to that veil; which being borne up with four rods or staves, was carried over the heads of the new-married couple, at the time that the bridegroom brought home the bride into his own house, where the whole solemnity was finished; this nuptial ceremony perhaps may give the best light to Luke 1:35 "the Holy" Ghost shall come upon thee, and the power of the highest shall overshadow thee:" so that this phrase of sitting under Christ's shadow, may be expressive of the church's being married to Christ, and of that delightful communion which she enjoys with him as her husband, when brought home to his own house; of which we have an account an the next verse, where she is entertained after a noble manner; and has as much of his love manifested to her, as she is capable of bearing, nay so much, that she is overcome with it. But! rather think that the metaphor is continued from the former part of the verse; and that the allusion is made to the shadow of an apple-tree, such an one as Christ was; whose shadow arises from his person, blood and righteousness; which shadow is, 1. A protecting one from heat; such as Jonah's gourd was to him, or as the pillar of cloud was to the Israelites in the wilderness, or as a great rock to a weary traveler in a hot country. Christ and his righteousness are a shadow, which protect souls from the heat of his Father's wrath; he, by making atonement for sin, and satisfaction to divine justice, hath delivered his own people from the wrath to come, and will eternally screen them from it; for though showers of divine. wrath will fall on Christless sinners, yet those that are under this shadow of Christ's righteousness, shall not have one drop of it fall on them; for being justified by his blood, they shall be saved from wrath through him; also it is this, laid hold on by faith, which screens from the curses of a fiery law, and from the heat of that wrath which it sometimes works in the conscience; which is only rightly removed by the sprinklings of that blood which speaks peace and pardon, and by the application of that righteousness which justifies from all sin, and produces a peace which passeth all understanding: likewise Christ is the shadow which protects and shelters from the fiery darts of Satan; he is as a shadow from the heat, when the blast of the terrible ones, those fiends of hell, is as a storm against the wall; his blood and righteousness keep off Satan's fiery darts, preserve from his suggestions, and protect from the violence of his temptations; and the soul is still more secured by the prevalent mediation, and intercession of Christ in heaven, which is founded upon his blood and righteousness; so that what faith makes use of on earth to oppose to Satan's temptations, Christ does in heaven to secure his people from his false charges and accusations: to this might also be added, that he is the shadow which protects from the heat of persecution, under which he causes his flock to rest at noon; when this sun smites them with the greatest violence, he is then their shade on their right hand, so that the sun shall not smite them by day; and this is their comfort and support under all their fiery trials, that they have such a shadow to have recourse to. 2. It is also a refreshing one; for if it is a shadow from the heat of God's wrath, the terrors of the law, the temptations of Satan, and the persecutions of the world, it must needs be so; what can be more refreshing to a weary traveler, that is almost scorched, and ready to faint with heat, than a cooling and delightful shade? So refreshing is Christ to poor sinners, who is as "the shadow of a great rock in a weary land;" nay, is a large spreading apple-tree, that at once furnishes them with an agreeable shelter and suitable provisions. 3. It is a fructifying one; the shadows of some trees, as Pliny259259Lib. 17. c. 12. Juniperi gravis umbra, nocent et frugibus umbrae. Virgil. Bucol. eclog 10; in fine. informs us, are very hurtful and noxious to some plants that grow under them, and others are very nourishing and fructifying: Christ's shadow is such an one; for "they that dwell under his shadow shall return; they shall revive as the corn, and grow as the vine; the scent thereof shall be as the wine of Lebanon," Hosea 14:8 and indeed all the fruitfulness of those who are the Lord's planting comes from Christ; for, unless they abide in and under him, they can bring forth no fruit. The shadows of some trees are injurious to men that lie under them;260260Arboribus certis gravis umbra tributa est, Lucret. 1. 6. 5:783. not so Christ's shadow; but there are others261261—Ubi mollis amaracus illum floribus et dulci aspirans complectitur umbre, Virg. AEneid. 1. 1. prope finem. Opportuna sua blanditur populas umbra, Ovid. Metam. 1. 10. very delightful and wholesome, to which he may be compared.
2dly, It may also be inquired what her sitting under this shadow is expressive of, or does suppose. And, 1. It shews the sense she had of herself, and present condition, and the need she stood in of Christ as a shadow; she was not only scorched with the sun of persecution, with afflictions, temptations, etc. but she was likewise sensible thereof, and therefore betook herself to a proper shade. 2. It manifestly appears from her sitting under this shadow, that she looked upon Christ to be a suitable one for her in such cases; and that as the idolaters in Hosea 4:13. sacrificed on mountains, and burnt incense under oaks, poplars and elms, "because the shadow thereof was good;" so the church here sat under this shadow of Christ's, because she looked upon it to be a good one, and preferable to all others. 3. It is expressive of her faith and confidence in Christ: the vain confidence of the Israelites in an arm of flesh, is called their "trust in the shadow of Egypt," Isaiah 30:2, 3. and the holy confidence and faith of God's children in him, is frequently called a "trusting in the shadow of his wings;" (see Ps. 36:7, 57:1) which seems to be the same with sitting under it here: the church did not sit idle under Christ, but her faith was in exercise upon him; and she was rejoicing alone in him, having "no confidence in the flesh." 4. It seems to intimate that security, peace, quietness, and satisfaction of soul, she enjoyed; here she sat as under her own vine and fig-tree, and none to make her afraid; where, being safe and secure from all her enemies, she solaced herself under this delightful shade, enjoying much peace of conscience, and satisfaction of mind; for she did not sit here with any manner of uneasiness, but with the utmost delight and pleasure. 5. It denotes her continuance here; faith takes up its dwelling in Christ; it will not move from hence, and is desirous of always enjoying sensible communion with him; "he that dwelleth in the secret of the most high, shall abide under the shadow of the Almighty," (Ps. 91:1). But,
3dly, What was it she desired to sit here for? For thus may the words be rendered, "I desired, and I sat down";262262ytbçyw ytdmj concupivi et fedi, Pagninus, Montanus, Mercerus, Marckius. that is, I desired to sit down, and I did sit down, I had what I wished for; and what was that? no doubt, protection from heat, rest and refreshment for her weary and fainting soul; that she might be comforted with those apples which grew on this tree, and be revived by tasting of and feeding upon the sweet fruit thereof, as well as be comforted with its delightful shade.
4thly, She sat here with delight; and indeed it could not be otherwise when its shade was so agreeable, and the fruit so sweet: this pleasure and delight of hers arose from the enjoyment of Christ's presence, "in whose presence is fullness of joy, and at whose tight-hand are pleasures for evermore;" from the discoveries of his love to her soul, which is better than life, and all the comforts of it; and were had in the exercise of faith upon him, in the actings of which grace the soul is filled with "joy unspeakable and full of glory."
Secondly, The fruit of this apple-tree was sweet unto her taste: by this fruit are either meant the fruit of his doings, what his hands have wrought out, and his blood has procured for sinners, even all the blessings of grace, such as peace and reconciliation, justification, sanctification, pardon of sin, adoption, nearness of access to God, etc. or else, the fruit of his lips; such as his word and gospel, preached by himself, which is sweet to a believer's taste, and is preferred to his necessary food; his promises, which are exceeding great and precious, and are highly valued by believers, for his mouth is most sweet, from whence they proceed; and his ordinances and corn, mands, in which they enjoy sweet communion with him, and have the discoveries of his love to their souls; and therefore "are more to be desired than gold, yea, than much fine gold; sweeter also than the honey or the honey-comb."
These are called his fruits; they are his in a covenant-way; all the blessings of grace, which make up the everlasting covenant, are in Christ's hands, and at his dispose, being placed there for that purpose by God the Father; and they are also his, being procured by him; for though they are all the gifts of free grace, yet are they all obtained by Christ, and come to us through his blood: likewise they may be said to be his, because in his possession; every grace in its fullness is in him, he is full of grace and truth, and is communicated to us from him, for from him all our fruit is found; remission of sin, justifying righteousness, adopting grace, etc. come to us through and by him; and we are indulged with the gospel-promises and ordinances, as instances of his grace to us.
Now these are all sweet to the taste of a believer, though not to a natural man who hath a vitiated taste, and calls evil good, and good evil; puts bitter for sweet, and sweet for bitter; he savors the things of the flesh; sin is his food, from whence he receives an imaginary pleasure; and therefore disrelishes all spiritual things, looks upon them as poor and insipid, and finds no more taste in them than in the white of an egg; which arises from the predominancy of sin, that hinders from tasting any sweetness in divine things, and will do so whilst their taste remains in them; and their scent is not changed: but as for a spiritual man he savors the things of the Spirit, and disrelishes others; sin is rendered odious, bitter, and unpleasant to him; it is in some measure expelled, so that he can taste that the Lord is gracious; and therefore every thing he says or does is sweet unto him; for as his taste can discern perverse things, so it can relish spiritual ones; such as the fruit before-mentioned is, which grows upon and drops from the apple-tree, Christ Jesus: this delightful shade and excellent fruit, which believers find in Christ, render him very acceptable to them, and preferable to all others. Now when souls at any time have some experience of Christ's love and grace, in such a way and manner, it is very proper to speak of it, for the glory of Christ, and the encouragement of other souls, as the church does here; which she also continues to do in the following verse, where she meets with a larger display of it.
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A police chopper in Perth, Australia caught a couple of hoons doing burnouts and the cops got it all on infrared. It doesn't end well.
Hooning is a crime in Australia and these guys do get arrested. This guy deserves it for going so fast in the suburbs, but it's hard not to laugh when he takes a piss at around 3:20 in the video. And check out how you can see chunks of rubber flying off. Unreal.
(Hat tip to Senn!)


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November 1st, 2014 12:27 PMstorybookcruises.comYep, still looking, but not much luck. All those I've asked just aren't interested in something that long. Keeping my eyes and ears open.
October 27th, 2013 01:21 AMMilaPHi!
I am still looking for cruise. I am writer, want to work during the way (not in cabin).
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Is yours cruise go to Tampa? For 14 Nights? $550 total?
If the invitation still actual, how I can pay? I am in NYC.
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February 8th, 2013 11:36 AMbonnyprincecharlieOk I have checked with Caleb and all of the cruises I sent you information about are available at the rates shown on the listing according to Caleb. I am willing to go on any of them at the 1099 rate. I would prefer April 23th on Star Princess but if you have a preference for another date let Caleb know. Tell him to reserve the space and then to call me about which space you preferred. He will then call me and I will take care of putting down a deposit or paying for the space.
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February 8th, 2013 06:45 AMbonnyprincecharlieI'm going to check out the following cruises to see what is available. I'll get back to you as soon as V2G gets back to me.
#25240 Info 14 Apr 23 Los Angeles, CA Los Angeles, CA Princess / Star Princess 4.5 $2,695 $1,099 59% Onboard Credit!
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February 7th, 2013 03:36 PMaroundTheworldI found cruise on ICruise.com $2957.86 total for interior. this is $1478.93 each. Out of San Diego-R/T, April 3rd. 2013, 15 nights. We need to contact agent and have a 3-way phone call to settle all questions and costs and reservations. So, do you have a contact number for me to get the agent to call u at a convienant time? Let me asap.
February 1st, 2013 11:55 AMbonnyprincecharlieProblem occured with too long message. Had to break it into two parts.
I was wondering what is the meaning of gomer in your internet name, it has several meanings when I look it up in dictionery.
February 1st, 2013 11:52 AMbonnyprincecharlieYou will see a bunch of cruises listed by date. (Watch out for sold out cruises.) This listing will give you a good overview of what's availble and the V2G priciing. I have no problem with any of the ships and I am not looking for the cheapest cruise. The Celbrity, Holland and Princess ships are all fine with me -I have not sailed on any o the listed ships burt that doesnot bother me. The prcing of the ships is very competitive. I would like price to be in the $1200 -1500. range. The cruise dates are the next important factor.. I could see going on most ot the dates given. Forget about the 17th Celebrity only balbonys are available.March 9 Zandam looks very good. Do you want to go on this cruise.. Let me know or let me know or let me know if another cruise strikes your fancy. I think that the cruises that are acceptable is the most critical decision at this moment.
Suggest you send reponse to [email protected] to speed up information exchange process.
February 1st, 2013 11:51 AMbonnyprincecharlieThanks for response. To really give yourself a good comparative view of what ships are availabel I suggest you go to Vacations to Go, Log yourself in, Go to Custom Search, Log in Location Hawaii Cruise lines Holland America, Celebrity and Princess. Insert dates Feb 2013 to May 2013. Then go to Search Offers.
January 31st, 2013 11:58 AMExtremeGomerI would prefer an inside stateroom myself! The least expensive cruise leaving from San Diego is from March 9 to March 23 on the Zaandam for $1250. I enjoyed a previous cruise on Holland America, but I have not been on the Zaandam, so I cannot attest for the ship itself. The least expensive cruise on the books for the next three months is on the Princess cruise line leaving April 23/24 and returning May 7/8 from Los Angeles for $1100. Prices have gone up recently on many cruises, but have decreased on some. A Carnival cruise leaving from Long Beach on April 14 used to be $900, but is currently $1150. I use a search engine called Kayak that supposedly combines all other website deals to give the best one. But, that's all the scoop I have.


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For the second year in a row, Toronto Blue Jays slugger Jose Bautista will be featured on the cover of the Canadian edition of the "MLB 13 The Show" video game.
Fans can vote for one of three cover designs featuring Bautista via a Facebook vote (www.facebook.com/PlayStationCanada).
This marks the second year Canada has had its own edition of the game.
Pittsburgh Pirates centre-fielder Andrew McCutcheon won a fan vote to be the U.S. cover athlete.
The game is out March 5 for the PlayStation 3 and PS Vita.


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