text:
Danny Hammond necesitaba un nuevo diseño de página web y lanzó un concurso de diseño en 99designs.
Un ganador ha sido elegido entre 58 diseños de 9 diseñadores freelance.
Steinbacher & Stahl
Hello, and thank you for taking the time to check out my listing. I am hoping to have an experienced designer create a more modern version of our current site -- we've shuffled around some staff, and our current site is out of date, and we decided that this would be a great time to re-build from the ground up. Our current site can be found at http://www.ssselderlaw.com -- We like the current "feel" of the site -- the warm, inviting, nature theme is great. However, we've been consulting with a web marketing expert, who provided some ideas for improvements to what we've already got online (detailed in the requirements section below).
Our firm is one that specializes in elder law and special needs planning -- as such, we like the idea of a site that is inviting, one that emphasizes seniors and their families, and also one that is easy to navigate.
We have two main "targets" -- the first is the adult child of a senior who will likely need nursing home care soon, or who is already receiving nursing home care. This adult child is typically in their 40s or 50s, is usually female (thought not always), and is struggling with their decision of moving mom or dad into a care facility.
Our second "target" is the senior him or herself, who may be caring for a spouse, family member, or friend who is also in need of long-term care. In either case, even though we are technically attorneys, our site should have much less of a "legal" feel and more of a caring feel.
Our site should remain easy to navigate -- as far as sections of the web site go, we'd like to have links available for a home page, resources, blog, and contact information. Perhaps the best way to do this would be to have a horizontal menu across the top of every page, with a two-column layout below -- one narrow column for highlighting features of our site, and a wide column for the actual content. Please do feel free to be creative, though -- as long as it's easy to use, we're happy.
The other thing that we want is to be able to have plenty of space "above the fold" (meaning the user doesn't have to scroll) where we can highlight the free reports that we offer and insert video promoting these reports. We'd also like the phone number displayed prominently, probably in the top right corner of every page. Basically, we want every user to our site to either call us or sign up for a report, so any winning design would have to have a prominent place to make those available.
Finally, please be aware that we are now "Steinbacher & Stahl" -- one of our partners left to pursue other opportunities, so be aware of that as you review our current site at http://www.ssselderlaw.com.
I'm sure I've left some things out, so please do feel free to contact me with any questions. Best of luck!


text: Second-wave Chicago house impresario Felix da Housecat entered the elite via his recordings (as himself, Thee Maddkatt Courtship, Aphrohead, and Sharkimaxx) as well as his ownership of Radikal Fear Records, one of the premier Chicago labels of the 1990s. An introduction to Chicago legend DJ Pierre during the mid-'80s gave the 15-year-old Felix Stallings, Jr. the kickstart he wanted, and with some help from Pierre, he produced his first single, "Phantasy Girl," in 1987. His parents discouraged his growing club lifestyle, however, and after high-school graduation Stallings left the scene entirely to attend Alabama State College. Over the course of a few years, he lost all interest in house music, though his girlfriend got him back into it. After calling DJ Pierre (who had moved to New York's Strictly Rhythm label), Felix began mixing and producing again. By 1992, he had a hit with the single "Thee Dawn" on Guerilla Records. His popularity soared in Europe, and the following year's "By Dawn's Early Light" and "Thee Industry Made Me Do It" cemented his reputation. Not long after Stallings formed Radikal Fear Records, the label became one of the top house imprints in the world, thanks to releases from Mike Dunn, DJ Sneak, and Armando, as well as Felix himself. During 1995 he released his debut full-length, Alone in the Dark (as Thee Maddkatt Courtship) on Deep Distraxion. Hot on its heels came the label collection Radikal Fear: The Chicago All Stars and a Housecat DJ album titled Clashbackk Compilation Mix. Another production LP, Metropolis Present Day? Thee Album, followed in 1998. One year later, Stallings appeared extra busy; in addition to his first album as Aphrohead, he also released another Maddkatt Courtship LP, the highly praised I Know Elektrikboy. The year 2001 saw the release of Kittenz and Thee Glitz, a breakthrough LP that helped him gain mainstream exposure through articles in glossy magazines across the globe -- not to mention remix work for the likes of Madonna and Kylie Minogue. While working on a proper follow-up, Stallings put together a pair of mix albums (2002's Excursions and 2003's A Bugged Out Mix); Devin Dazzle & the Neon Fever arrived in 2005. During this time, Stallings was nominated twice for the the Grammy Award for Best Remixed Recording, Non-Classical, first for his reworking of <<rinôçérôse>>'s "Lost Love" in 2003 and again in 2005 for his remix of Iggy Pop's "Motor Inn." After collaborating with the likes of Thom Yorke and Sean Combs, Stallings released Virgo Blaktro & the Movie Disco in 2007. Two years later, he returned with He Was King, which also traded in danceable synth pop with a heavy Dirty Mind/Controversy-era Prince influence. Stallings' next album, Son of Analogue, was released free with the April 2011 issue of Mixmag magazine. Over the next few years, the wild lifestyle and grueling schedule of a DJ on the road influenced Felix to "hit the reset button" and get sober. Considering himself "Thee Former Mezcalateer," he returned to the scene in 2013 with a series of electro-disco EPs, including Sinner Winner, co-released by his own label Rude Photo and the Brooklyn imprint No Shame. For 2015's introspective Narrative of Thee Blast Illusion, Felix collaborated with dub legend Lee "Scratch" Perry. ~ John Bush

subset: commoncrawl


text: WARNING: Some of the products on this site can expose you to chemicals , which are known to the State of California to cause cancer or reproductive harm. For more information, go directly to the specific manufactures website to see if the product is in fact effected under Prop. 65. For additional information: www.P65Warnings.ca.gov


text:
RHEL 5.2 beta has been released. Red Hat engineers backport many of the new features from later kernels to the Red Hat Enterprise Linux 5 kernel, such as support for new hardware and virtualization enhancements. This provides Red Hat Enterprise Linux subscribers with important new capabilities while maintaining stable application interfaces — so that applications continue to run after new updates are installed. And, of course, it's always worth repeating that updates, which are released about twice a year, are included with every Red Hat Enterprise Linux subscription.
This will give our you a chance to see what your systems will be running later this year. You can grab beta version from RHN.
=> Press Release : Red Hat Enterprise Linux 5.2 Beta


text:
Made In Canada
Life Time Warranty on Frames
Kiln Dried Solid Hardwood Frames in Canadian Maple
NO Plywood or Chipboard
Frames are Glued, Screwed, Double Doweled, Stapled & Corner Blocked.
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Size as shown: W46in D46in H16inCustom Sizes Available.
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- Different Style Legs with Choice of Wood Finish
Life Time Warranty on Frames against Manufacturing Defects.


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Pat Troy's Irish Pub
Sponsored By
Best Pet-Friendly Restaurants In DCExploring Washington, DC with your pooch is a great way to spend the day in Washington, D.C. This area prides itself on treating pets and their owners well. These restaurants offer pet owners the perfect opportunity to see the area without worrying about running home to their pups. Whether you have a full sit-down dinner or just drinks, myriad places in D.C. promise perfect puppy accommodations every time.


text:
Every month that I've blogged here, my topic has been driven by the work I'm doing at the moment. This month I'm blogging about influencer marketing, the art and science of getting important people talking about your brand online in a way that advances your business goals, including awareness, reach, engagement or conversion.
It requires an investigation of the highest order. It's quite a mystery to solve; who's out there talking about your space but not talking about your brand? Sounds like "Anatomy of an Influencer" campaign to me, so let's unpack the journey.
We're working on a six-step process to wage an influencer marketing campaign for some key SAP solutions. The six key questions to answer are the following. Want to see our answers so far? (Remember, this is only Part 1).
- Q: Who are the influencers in our target space (e.g., keyword #cloudcomputing)?
A: These are the 50 A-List Influencers in this space and their key connections.
(Source: Influencer Network Analysis map, Traackr.)
- Q: What's our level of interaction with them today (e.g., keyword #SAPCloud)?
A: These are the 50 A-Listers talking about SAP in this space.
(Source: Influencer Network Analysis map, Traackr.)
- Q: Who is talking about our space but not talking about our brand (e.g., gap analysis)?
A: Only 10% of the 50 A-List influencers in our space were also talking about our brand. Five, 'em, five. So 90% of the top influencers in the space are not mentioning us. Maybe they have not heard our message yet?
- Q: Who are the A-List influencers we should really go after (rank order them to manage this high-touch process)?
A: We will take the list of Influencers in question No. 1 and see who we should meet. We will also take the list of Influencers in question No. 2 to see what relationships we have that we want to shore up.
- Q: Who are the best company experts to put out there, given the conversations in the space (think: product experts, not marketing types)?
A: We have to look at the content (blogs, tweets, articles) that the space's A-Listers are talking about. What themes are hot? Who are the best people in our organization to interact with them in a way that is informed, authoritative and authentic?
- Q: How do we "bang the drum" of constant connections between internal experts and the influencers (the hardest part!)?
A: So, that's why this is Part 1! There is no magic bullet for how to operationalize this. It's where the slow, steady engagement begins. We've identified the key influencers, we know where to engage with them and the internal experts we need are poised to jump in. That is the hope. The reality is much messier. Stay tuned for Part 2 and I'll tell you how its working.
My question to you, my fellow marketeers: Have any of you built a similar process? How did you solve the hardest part?
Note 1: My home base at SAP is the SAP Community Network, the social network for SAP professionals.
Note 2, on our source for the influencer analysis: Our Influencer Network Analysis maps were generated by Traackr, an enterprise-grade contextual influence measurement solution that identifies and scores influencers around specific keyword searches.
Gail Moody-Byrd is senior director-digital, social, communities marketing at SAP Marketing. She can be reached at gail.moody-by[email protected]


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REDWOOD CITY, Calif. – The creator of Super Mario Bros. has big plans for Nintendo's future ... and very small plans for his own.
Shigeru Miyamoto, the head of Nintendo's game design efforts, sat down with Wired last week to discuss how the company plans to win more fans to its Nintendo 3DS handheld, the remarkable collaboration between developers in Kyoto and Texas that created Mario Kart 7, and another blockbuster franchise that he thinks would be a good fit for East-West cooperation.
But it was Miyamoto's final comments from this interview, which took place at Nintendo's Redwood City offices last Wednesday, that caused a stir when we previewed this interview last week. The veteran designer and head of Nintendo's Entertainment Analysis and Development said that he would be stepping back from his current direct involvement with the company's massive franchise titles to concentrate on smaller, more personal projects, beginning next year.
Nintendo of America sought to put that disclosure in perspective, emphasizing in a statement that Miyamoto is not leaving the company. "He jokingly mentions retirement to motivate his staff to excel," the company said. "His ability to focus on smaller projects reflects the confidence he has in all of Nintendo's development teams ... Mr. Miyamoto will continue to provide oversight to those teams and get deeply involved in projects when the situation warrants, ensuring that the quality of Nintendo projects is maintained at a high level. But he will also be able to explore new innovations on his own and in smaller design groups."
The full interview with Miyamoto follows.
Wired.com: When we last left off, we were at the roundtable at E3. And my question then was, Why are we not seeing more games on 3DS for the casual audience? Nintendogs came out, but I expected more things like Brain Age and going after the wide audience. And your response was, you're pursuing core gamers. So I wanted to start there – do you see this as a strategy shift, going after core gamers again? Do you feel like you were neglecting them in the past and want to bring them back into the fold? What is the reason for pursuing hard-core gamers right now with 3DS?
Shigeru Miyamoto: Of course, I have my own limits as to how much game software I can take care of at any one time. But when it comes to the time when we were developing mainly software for the Nintendo DS, my concern was, as you pointed out, looking beyond the existing videogames then – in other words, how we could expand the definition of videogames. But when we started working on the Nintendo 3DS, inside myself there was a kind of shift in terms of priority. That is, I wanted to see how games can be changed when they are running on the Nintendo 3DS. When I say "the games," [I mean] every kind of game including the series of videogames which were available in the past.
Applying that to the Wii, I wanted to see how the Wii MotionPlus could change the gameplay even when it's applied to existing gameplay.
So, of course Nintendo's main strategy has been the expanding of the gaming population. By that, what we are actually doing from the developer's side is we are trying to expand the potential of videogames. To some extent, of course, we've been able to do that, and now, people are sometimes talking about the element of smartphones and how Nintendo's market share might be eroded by the element of smartphones. But I do not think that we are directly competing against each other.
However, when we look at how we have expanded the gaming population and how we have expanded the definition of videogames, some of that might be actually done by smartphones. When it comes to some portion of the population that we have expanded, smartphones might be able to provide some entertainment as well. So looking at the situation just like that, rather than simply trying to expand the definition of videogames in the same way as we used to do with Nintendo DS, I think, why don't we look at the gaming population from a different perspective?
"I do not think that we are directly competing against [smartphones]."More specifically: For example, there have got to be a number of people who used to play videogames but who are now, even temporarily, quitting from videogames. And why don't we approach, for example, more female audiences? In order to approach those people who are taking a break, or those female customers, it so happens that applying the game mechanisms that we used to make in the 3-D world of the Nintendo 3DS might be a good idea. And actually we'll be able to leverage upon our own ability to make … game know-how, the know-how that we use to make quality games.
Wired.com: With Mario 3D Land, which I played the whole thing, we finally saw with Nintendo 3DS a game where I never wanted to turn the 3-D off, I always wanted to keep going in 3-D. And I saw elements in that game that played with 3-D. But to look at every other game on 3DS, where Mario is head and shoulders ahead of them, what do you do for other people who are developing for 3DS? Are you outreaching, trying to get them to do what you guys did with Mario?
Miyamoto: Well, when it comes to Super Mario 3D Land, yes, that's something that we really wanted to do by taking advantage of the capabilities of Nintendo 3DS. However, even though we were able to make something like that, we have no intention to force others to make a similar thing at all. Rather, I believe that I want every single developer to come up with their own ideas in order to take advantage of the capabilities of the Nintendo 3DS.
And for the players as well, I hope they will be able to play just as they like. Sometimes they want to play with full 3-D and sometimes not. Taking for example Mario Kart 7, sometimes they may want to simply ease the 3-D effect and actually [steer by moving] the 3DS unit. That's actually very fun. But at the same time, sometimes … they just might want to appreciate the 3-D effect of Mario Kart. So it actually depends upon the good balance between 3-D and not 3-D.
When it comes to other companies and other developers, all I can say is, it's good if they are going to study the way … they can take a perfect balance. Once again, we don't have any intention to force or even educate them to do something like Mario Kart or Super Mario 3D Land, at all. For the game players as well, I hope that they can just leisurely and casually enjoy playing with Nintendo 3DS at their will.
Wired.com: What was your input into Mario 3D Land? What did you see during the development process, and what did you tell the developers to do? You know, this would be a good idea, that would be a good idea…
Miyamoto: When it comes to the real attraction of Nintendo 3DS, of course, first and foremost, people can point out [that] it's the 3-D. And of course I really wanted to make something which can surprise people. You know, be it Super Mario 3D Land or any other thing in the entertainment business, what we've really got to do is find out the new, fun elements. And with that, we try to surprise people. For Nintendo 3DS, and for Super Mario 3D Land, we wanted to convey the charm and attraction of something 3-D, some things which are popping up.
And what I've been doing in terms of developing or advising the making of Super Mario 3D Land, I think that hasn't been largely changed ever since I started working on Donkey Kong many years ago. At first, of course, I need to know the … technological background of what can be done, what can't be done, etc., etc. But at the same time, I never forget the viewpoint of the player. So sometimes I'm the developer, or engineer with the know-how and the knowledge of the technology. And sometimes I'm developing the game from the perspective of the game players. So I've never shifted my attention from that, anything at all like that. So what I've been trying to say to the other developers as well is just the same: Be … the developer who has technical background as well as the game players who are enjoying the videogame that you're making.
Into The West ————-
Wired.com: It's come out since Mario Kart 7 came out, there have been some articles about how Retro Studios was very deeply involved in the making of this game, and it's considered a landmark for the series because you had this collaboration between EAD and Retro. And I'm curious as to whether you think that this would be an interesting model for more games, like a Mario platformer or a Zelda game, to have a Western team and a Japanese team working in close concert to produce a game like that.
Miyamoto: First of all, let me talk a little bit more in detail about how we collaborated with Retro Studios this time. Of course, they were taking care of the game designing aspect. Specifically, they were taking care of the design of the courses and the artwork about that. But when it comes to the gameplay and the control mechanism itself, that's being taken care of by EAD once again.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields. And that resulted in a different taste in [their games]. Mario Kart, I believe, was good in order to express that kind of different taste because we have many kinds of different courses for the Mario karts to run and race around. So for each of the different courses, we could identify: Retro is supposed to take care of this course, and EAD is going to do that, and such and such. Then, we were able to join forces in order to realize a variety of different courses, a variety of different tastes. I think that's one reason how it worked out well between a Japanese development team and a Western development team.
As you know, we have already collaborated with Retro for the Metroid Prime series in the past. And I think when we talk about any other franchise, Zelda might be a possible franchise for that collaboration.
Wired.com: It did seem to me, playing Skyward Sword, that Aonuma-san and his team were maybe looking at some Western role-playing game convention to add to Zelda: you know, collecting hundreds and hundreds of bugs and collecting lots and lots of treasure and loot, crafting items. That seems to me something that you haven't really seen in Zelda games before or really in Japanese role-playing games, that idea of that giant inventory and that feeling of freedom is maybe something they pulled from Western games. Would you say that as well or am I really off the mark?
Miyamoto: I just don't have that kind of idea actually. Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different. Of course, in the beginning, there's got to be some influence from the original role-playing games that originated in the Western PC game format.
And when it comes to The Legend of Zelda, we look at the recent series in the Legend of Zelda franchise other than creating the new items and making some new riddles and puzzles in the game franchise, we were simply making something larger. In other worse, in the course of the evolution of the Legend of Zelda, the only way that the developers were able to take was making something more. And for that matter, I think the inclusion of insect collecting and combining the different potions or medicines, for example, I think that I myself actually thought that was a good idea or direction to make a kind of change in the franchise for this time around.
But then, when I'm asked, did the making of Skyward Sword have a great impact from the Western way of making RPGs, I just don't think so. On the other hand, I also think that Zelda in the first place was a game where players were given a lot more freedom. In my opinion, the recent works of The Legend of Zelda lacked that kind of expanded freedom. With Skyward Sword one of the things I wanted to realize is going back to the basics, so that players would be given a lot of freedom.
"One after another, we are supposed to make sequels."Wired.com: So with Skyward Sword, a lot has been said about pushing the series forward with orchestrated music. One of the only complaints I've read about the game, and this was something I noticed, is that I think in the five years since Twilight Princess and Skyward Sword… when Twilight Princess came out nobody really said anything about this, but when Skyward Sword came out and the game had no voice acting, it makes an impression now because it's one of very very few games in that genre which do not have the characters actually speaking in full voice. And I'm curious, I know we've probably spoken about this before in the past and I know Nintendo has very deliberate – it's not a question of technology, it's a question of artistic style and there are reasons you do it that way. But I'm wondering if there's any pressure now as games keep evolving to add voices to Zelda to keep it current.
Miyamoto: After all, it's a question of, what do we really want to make? As the director, of course I want to be getting involved, have direct hands on as many parts and as many things as possible. So it depends upon what kind of direction we are taking for certain projects. For example, if we are pursuing photorealism, I do not think that the director can do a lot – in other words, the staff working on the forefront of development are having their hands on, and the director cannot have their hands on, these details.
But what kind of game, it totally depends on what kind of direction I really want to [take]. And … whether the voice actors should play a key role right now is one of the elements that we've got to decide in terms of entirely what things we'd like to make. And talking specifically about the possibility of hiring voice actors to play over the roles of the main characters, we have to ask ourselves, after all, what kind of things do we really need them to speak out? Are they important, and are they really doing anything good for the expanding of the attraction of the Zelda franchise itself?
My opinion is actually against that. I mean, by having the voice actor speaking out the main character's opinions and messages, I'm afraid that they are going to narrow down the actual characteristics that people can imagine or apply to each character they are controlling, for example. But after all, it depends upon how much work the developer has to show, how many things the director can do, and is it going to do anything good to expand the charm or attraction of The Legend of Zelda? So once again, in terms of all these, if you ask me, isn't it important for Link and other main characters to speak? I just cannot think so, because of, in terms of what I can do and what Zelda should do.
Wired.com: What has the reaction been so far to the directions of Mario 3D Land and Skyward Sword? Both have made bold steps for those series. Internally at Nintendo, do people feel like it's going in the right direction, are there other things that could happen to these series or are you happy in general with the way it's gone?
Miyamoto: After all, from the beginning I have never forced all the developers to do what we have done this time around. From the very beginning, there were many people amongst the developers who were thinking just like I did. So I cannot deny that there weren't any times that I needed to, well, rather aggressively encourage the developers to do this or do that. I cannot just deny that.
But basically, our teams from the beginning were in the same mindset as to what we really needed to do with these games. And we had a strong conviction as to the outcome, in other words that we were doing something right in terms of the courses these games' development should take. So I just believe that everyone is happy about the outcome by thinking that, yeah, we did it right.
Basically, each developer wants to make something new all the time, but the fact of the matter is, Nintendo has so many franchise series. One after another, we are supposed to make sequels. But even though these two games that you just mentioned are regarded as sequels in their particular franchises, all the developers have the mindset that we were making something new, some brand-new game. Well, of course, from now on too, many developers have to work on sequels from the same franchises. But I think the result, or one of the outcomes of developing two games this time around is how they can work on the sequels as if making brand-new products.
New Ideas ———
Wired.com: You've narrowed down – you used to do every single game at Nintendo and have input into it and I know recently you've narrowed down into a few games that you work on. And all of these games are big retail boxed games that are sold in stores. I see, with Iwata-san talking more about downloadable games and digital games, that becoming more important. I'm curious as to whether you in the near future want to work on games that are smaller, maybe downloadable games, to raise the profile of those games. We see games by the B-teams, but in order to get more people buying games that way, do you feel there need to be Miyamoto download games?
"I am now in a position to make things much more freely."Miyamoto: I just don't care – as long as I can make something new and interesting, and if it can become a social topic, and spread to so many people, I'll be working on anything. That's my attitude. Of course, the situation today is rather different, many companies are simply looking around and seeing what's trending, what's hot. Inside that kind of frame, managers demand developers work on similar games. It's rather difficult for me to say something exact, because unless I can fix my complete idea, I just cannot decide which media is going to be appropriate. What kind of size is going to be appropriate for development. But I think that is actually the right course for us to choose – in other words, developers first come up with a fresh idea. And then, once complete idea is fixed, they should decide, okay, in terms of a new idea, this media is most suited, and the size of the development teams should be just like that.
And after all, I'm aging right now. Yes, I'm in a stage, in a position to be able to take some distance away from the forefront of the development teams right now and see things from a much broader perspective right now. In other words, I think I have many more options than before. In my head, myself. I am now in a position to make things much more freely right now, but the fact of the matter is I have ideas but I have not come to the stage where I can say exactly which one is going to be good for the network games, or what kind of final format shall be appropriate for social gaming. I even have some ideas about Flipnote Studio, things like that, but I [don't] have a complete idea for that. Until I can decide, okay, this is going to be the way each one of these ideas is going to be combined and take shape, I just don't say that it's good for digital, it's good for download. That's all.
Wired.com: On this topic, "Find Mii" is the most interesting thing about 3DS, or was when it launched. That was the game that my friends and I all played, and we all carried our 3DSes around with us. That's what we did for months until we finished that game. It was this simple little thing but we loved doing it. It was just me and seven people and we would just all keep exchanging data whenever we saw each other and everyone wanted to do it. Now the system update came out and there's the sequel which we haven't tried yet. But I think it really says something about that type of game, that it really had all of our attention on 3DS until we had all finished it, and then we put our 3DSes down but I think it's going to pick up again. As silly as that experience is, for some reason it's very powerful with me and my friends.
Miyamoto: All the developers who worked on [Find Mii] were looking forward to some solid reactions from the customers. But because it was something really new we could not have strong conviction. So we had to start from something rather small. So I think everybody involved was happy with the outcome. I hope that people can look forward to something in that nature from now as well.
Wired.com: Are you also involved in – I think Nintendo has been pretty good at pushing out that level of free content to 3DS owners, like videos or Four Swords Adventures. Are you also involved now in trying to generate more of that to keep people picking up their 3DS?
Miyamoto: The point here is that we really wanted to make it so that Nintendo 3DS shall be used by the users every day. So that we wanted to include as many motives for the users to do so as possible with Nintendo 3DS. But we did so probably too fast. And then some people even said you really don't have to purchase anything else, any software at all, now that you have the camera and the packaged software inside the Nintendo 3DS which are enjoyable enough. But of course, until now you already have a selection of packaged software and download software to choose from.
And you know, after all, whenever we are coming up with a new product, if the only attraction is yes, we have intense extensive file capability, it's not interesting for the developers at all. Any time we are offering something new, we want to include some different attractions instead of simply beefed-up capabilities. That's why we are trying to express to the public that you can do something really new and unprecedented by taking advantage of the communication capability of Nintendo 3DS, for one thing. For that matter, we still have ideas that can be expressed on Nintendo 3DS, so please look forward to them.
Turning The Tables ——————
Miyamoto: I actually want to ask you a question: How did you like the new Skyward Sword when you controlled Link with the MotionPlus? How did you feel that? That's the kind of thing we wanted you to feel, some unprecedented feeling of moving your body to control Link.
Wired.com: The point when it struck me how much I liked it had nothing to do with swordplay and everything to do with bug-catching. When I was creeping up on a bug and holding my hand up, very slowly, subtly… and realizing that I can't just go like this and he's going to catch it, that I had to move the net so it swept over the bug … Swordfighting was good but the moment it clicked for me was catching the bug.
Miyamoto: That's something you cannot enjoy, you cannot experience at any other places. It's like a one-time attraction available at the arcade game center. That's the kind of thing we really want to do all the time: You can do this only on this occasion.
Wired.com: The Wii MotionPlus controller will go on even with the Wii U. It still connects to Wii U and you can still do games. Are you planning on making games for Wii U that extensively uses, one player games that use the MotionPlus controller versus the tablet?
Miyamoto: Of course, I'm not in a position to be able to say a lot about Wii U today. But Wii U is going to be the successor machine for the Wii, so of course, those controllers including the Wii MotionPlus shall be used for Wii as well.
Wired.com: You don't have to say anything, but I did want to say if we're talking about this that the best thing I played at E3 on on Wii U was called "Measure Up," where the game said, draw a one-inch circle and you had to draw it on the tablet. And I realized you can't do this on any other game system, and I realized how much fun it was, and my girlfriend destroyed me at it. She completely ruined me at this game. She'd just be like, bam, and it would be perfect. And my circle wouldn't even look like a circle. I know that game wasn't pushed very hard at E3 but that was the demo I played were I was, I really like this.
"Interactive entertainment has much greater potential than we might be imagining today."Miyamoto: After all, that can demonstrate the fact that interactive entertainment has much greater potential than we might be imagining today. The fact of the matter is, we've been utilizing in this industry just a fraction of the possibility or working on a tiny portion of the possibility in order to inflate that as [much as possible].
But when we look at things more calmly, there's got to be a lot more things we can do: There are some computer devices and they can recognize what we are doing, what we players, humans are doing, and they're going to give us reactions and feedback. Measuring a length is just one thing. If it's going to be interesting, it has just that kind of small possibility, a big potential to be expanded into something really fun. After all, whenever we are trying to make a new interface, we are looking to that: How can we make it so we can expand a new horizon in terms of interactive entertainment?
Something I Can Make By Myself ——————————
Wired.com: I can't get over the fact that you said [earlier], I'm getting older. And I'm thinking, jeez. Are you going to retire anytime soon, or is that off the table?
Miyamoto: The fact of the matter is that, inside our office, I've been recently declaring, I'm going to retire, I'm going to retire. I'm repeating that message. But the reason why I'm stressing that is that unless I say that I'm retiring, I cannot nurture the young developers. After all, if I'm there in my position as it is, then there's always kind of a relationship. And the young guys are always in kind of a situation where they have to listen to my ideas. But I need some [people] who are growing up much more than today.
And then, when I say I'm retiring I'm not saying that I'm going to retire from game development altogether. What I mean by retiring is, retiring from my current position and then what I really want to do is be in the forefront of game development once again myself. Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small.
Wired.com: Do you have a plan as to when you're going to do this, or is this off in the future?
Miyamoto: This year, I have worked on, as you know, many projects and I think that I was able to show certain results. So I think I am now in a position to be able to take a little step back from the position that I'm taking right now. Hopefully I'll be able to work on something myself more deeply starting from next year and hopefully we'll be able to show something next year. In other words, I'm not intending to start from things that require a five-year development time.
Wired.com: Wasn't the joke back in the day after you made Super Mario Bros. 3, "we're never doing another one of these," and then after Super Mario World, "we're never doing another one of these!" Have the long development cycles finally caught up to you?
Miyamoto: Anyway, I'm interested in doing a variety of many other things.
Wired.com: I see.
Miyamoto: I'm saying this because I have a solid reaction from the teams, the existing teams. I was able to nurture the developers inside Nintendo who were able to create something like this or something like that [gestures to Super Mario 3D Land and Skyward Sword signs in the room] by now.
Wired.com: It seems like that's been your idea for a long time – you didn't have to make Aonuma-san the producer of the Zelda series way back in 2002, 2003, you could have kept doing it on your own but it seems like you wanted to make sure people were progressing and were ready to take these things over.
Miyamoto: I think they were approaching the goal I set.
Wired.com: Okay, well, good luck. Thank you all very much.
See Also:- Nintendo's Miyamoto Stepping Down, Working on Smaller Games


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Ingredients Started Dough:
150 gm plain flour (sifted)
100 ml water
1 tbsp instant yeast
300 gm bread flour (sifted)
60 gm sugar
10 gm fermented red bean curd(nam yu) mashed
160 ml water
1 tsp instant active yeast
1 tsp 5 spice powder
1/4 tsp baking soda
2 tsp oil
1/2 cup sesame seeds
1: Started dough:Combine well all ingredients in a medium bowl and leaves to proof for at least 8 hours.
2:Combine 150 gm starter dough with bread flour,sugar,fermented red bean curd,water,yeast,5 spice powder and baking soda and knead into dough.Add oil and continue to knead well.(I dump all ingredients in bread maker to knead and proof) Cover and leave to proof for about 30 minutes.
3:When the dough has risen,roll into a large thin rectangular shape.Brush with some oil (not necessary to brush the edges) and roll up.Cut each piece to about 1 inch each.
4:Brush the surface of one side with water ,then coat with sesame seeds.Roll out the dough to about 2 inch wide on the edges,then place sesame seed side dough on the bottom of your counter .Repeat the remaining cut dough with the same procedure.Sprinkle some flour to work on the counter if necessary.Scoop 1 tsp of red bean in the center of the dough,then top another piece of roll up dough together before roll again on the thin edges to smooth out the round shape . Set aside to proof for about 20 minutes before deep fry.
5:Heat fryer with oil at medium high heat.Place round filling dough into fryer,deep-fry in hot oil till golden brown. Dish out and place on a towel paper to drain the excess oil,serve warm.
roll up dough
round shape dough with sesame seeds
Dough made from a starter dough with yeast is more fragrant and stable.


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The Examination of Added Competence in Emergency Medicine is open to College members who hold CCFP status in good standing and who have either:
Candidates who successfully complete the examination receive a certificate and will be able to use the CCFP(EM) designation. They will be honoured at convocation.
In order to maintain the CCFP(EM) designation, members who hold this certificate must fulfill the requirements of ongoing active membership in the College and maintaining their Certification in Family Medicine.
The examination is available in both official languages and candidates can choose to sit part or all of the examination in either English or French. Presently, there is only one examination centre for all candidates, in Toronto. The examination is usually held in September on the weekend after Labour Day.
Get information on dates, deadlines, fees and frequently asked questions.
The Guide to the Examination of Added Competence in Emergency Medicine provides general information about the examination, candidate code of conduct, cancellation and late arrival policies, appeal process, and a list of emergency medicine residency programs.
Have questions about education?
Contact the CFPC Education Department at:
2630 Skymark AvenueMississauga, ON L4W 5A4(905) 629-0900


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The mathematician and the forger
|The Berlin Academy and forgery
|History Topics Index
The mathematician of the title is Chasles and the forger is Denis Vrain-Lucas. Chasles was an outstanding mathematician, famous both as a geometer and as an historian of mathematics. He became a professor at the Sorbonne in 1846 when he was 53 years old and he continued to produce important, highly original mathematics texts until the final years of his long life. He was elected a full member of the Académie des Sciences in 1851 and the work of the Academy became a major interest in his life. He gave much of his time to serving on various commissions of the Academy. He never married and his only interests outside his teaching, research, and work for the Academy, involved giving his time to serve various charities.
Vrain-Lucas was trained as a law clerk and, like Chasles, he was interested in history. By 1854 a passion which he had for collecting manuscripts of historical importance seems to have moved into a new phase when he began to forge documents. Lewis writes in the introduction to [1]:-
By 1854, the one-time respectable law clerk was a budding master at his new trade. Using old paper purloined from Paris' numerous libraries, and special, handmade inks, Lucas wrote his masterpieces ...The whole episode of Chasles and Vrain-Lucas seems quite beyond comprehension but in order to get some understanding of how Chasles might have been taken in by the forgeries we should look briefly at the background to the content of the first letters which Chasles bought from him.
Over the next sixteen years, Vrain-Lucas would create tens of thousands of autographed forgeries, selling over 27,000 to one collector who was a distinguished member of the Academy of Sciences. Using his prodigious memory for historical details and the public reading rooms of the august libraries of Paris, Lucas penned thousands of letters supposedly autographed by Pascal, Galileo, Descartes, Newton, Rabelais, Louis XIV, and other luminaries of science, philosophy, royalty, and literature. And remarkably, he sold his handiwork for hundreds of thousands of francs ...
In the eighteenth century there were three major views of physics and two views of the solar system which were supported by leading scientists. Copernicus had proposed a sun centred system while Kepler had discovered that the planets revolved round the sun in ellipses with the sun at one focus. However this left a major question - what kept the planets in their orbits about the sun?
Leibniz, Descartes and Newton each developed theories of how matter interacted, with each providing a version of mechanics. Leibniz's mechanics was based essentially on what today is called kinetic energy, while that of Descartes was based on momentum. According to Descartes, the planets must be linked mechanically to the sun in order that there is a force keeping them in their orbits, so the solar system had to be filled with matter to provide this mechanical link. He proposed a system of vortices in this matter which held the planets in their orbits. Newton, on the other hand, proposed the idea of universal gravitation. Bodies attracted each other in a vacuum without any mechanical connection to transmit the attraction. Basically France championed Descartes, while England supported Newton, but eventually Newton's ideas triumphed while those of Descartes were discarded.
When Vrain-Lucas approached Chasles in 1861 offering to sell him letters between famous people from history, Chasles bought them eagerly and asked Vrain-Lucas if he could seek out more. Chasles was sold letters purporting to be between Pascal, Newton and Boyle, in which Pascal claimed that he, rather than Newton, had first put forward the idea of universal gravitation. It seemed that France rather than England would have the final victory.
It is easy to see why Chasles would have been so delighted with the letters that Vrain-Lucas showed him. He was a patriotic French man with a passionate interest in the history of science. Even so it is almost beyond belief that he could have been so naive, since Newton was only 19 years old when Pascal died, and about ten years old when the supposed letters were exchanged between Pascal, Newton and Boyle. If it is hard to understand how Chasles fell for these forgeries, it is even harder to understand how such an highly intelligent man fell for some of the other forgeries that Vrain-Lucas sold him. There were letters from Cleopatra to Julius Caesar, letters from Alexander the Great to Aristotle, letters to Lazarus from Mary Magdalen and letters from Lazarus to St Peter. Remarkably all these people wrote in French [1]:-
Lucas also made crude approximations of Carolingian script and archaic orthography, but his texts are all essentially in modern French.In all Vrain-Lucas forged around 27,000 letters over a period of about 16 years. It was not easy money, for he spend most of every day working on his forgeries [1]:-
He would leave his house at eleven o'clock and lunched, sometimes at the Café Riche, when he had money, sometimes at a small restaurant, when money was lacking. All day he would work at the Imperial Library, and at night he would return to his house after having dined. He would not speak to anyone, and he went only to the house of M Chasles.In 1867 Chasles approached the Académie des Sciences with his "proof" that Pascal had discovered the law of universal gravitation before Newton. There followed a period of vigorous debate and argument over whether the letters were genuine and during this time Chasles strongly defended his belief that the letters were genuine. Eves writes [2]:-
When Chasles disclosed to the French Académie des Sciences his theory of Pascal's priority to Newton, there was considerable scepticism. Chasles displayed some of his letters, and it was pointed out that the handwriting was not the same as that of letters which were indubitably Pascal's.The debate raged on through 1868, with Chasles forced to name Vrain-Lucas as the person who had sold him the letters [2]:-
Various anachronisms appeared. Each was met by a new letter furnished by Lucas, in which the difficulties were explained away.For example it was pointed out that Galileo was blind when he supposedly wrote some of the letters which Chasles had purchased from Vrain-Lucas. This "problem" was explained away by Vrain-Lucas who produced another letter in which Galileo writes that he is not blind, but that he is pretending to be blind. It is hard to imagine a serious academic debate reduced to what appears to be farce, yet with Chasles still apparently believing all the letters to be genuine.
In 1869 Vrain-Lucas was arrested and tried for forgery. Chasles had to give evidence at the trial during which it became public knowledge that he had purchased hundreds of letters from Vrain-Lucas supposedly written by figures such as Galileo, Cleopatra, Lazarus, Amerigo Vespucci, Charlemagne, St Jerome, Plato, Socrates and many others. Eves writes [2]:-
There were 175 letters from Pascal to Newton, 139 from Pascal to Galileo, and a large number written by Galileo. ... It is probably true that Chasles, in his ardour and enthusiasm, did not look at many of his 27 000 purchases.All these, as we have noted, were written in French. It also emerged at the trial that Chasles had paid large sums of money for these letters:-
Whatever else impelled Lucas, money was a primary concern. From 1861 to 1869 Chasles paid Lucas between 140 000 and 150 000 francs for the false documents and for books to which Lucas had given spurious provenances.Witnesses testified at the trial as to how Vrain-Lucas went about his deception. One witness was asked whether Vrain-Lucas could have made all these forgeries and whether he could have acted alone. The witness replied [1]:-
I reply affirmatively to the two questions. His initial studies were not extended very far, but he complemented his studies by reading and by great assiduousness in his work; I do not believe that he had accomplices. His chief stratagem was to assume an imaginary collection, assembled by a great person, at once rich and scholarly. With the calm and composure that you know he has, he simply told his story, and allowed the buyer to excite himself on his own: the result was thus to enhance the value of the treasures that he said he possessed. After the discovery of an ink that is unique to him, we think that his principal method consisted in browning the paper with a lamp to give it an air of antiquity. We have tried his methods, but we are obliged to confess that we have not succeeded so well as he.In February 1870, the Correctional Tribunal of Paris sentenced Vrain-Lucas to two years in jail, a fine of 500 francs and the payment of all the costs.
Of course there remains the question of how Chasles, one of the most intelligent men in France and a respected historian, had been taken in with such unsophisticated forgeries. They certainly were unsophisticated, for it does not take an expert to know that Plato, Socrates, Cleopatra, and Lazarus would not have written in 18th century French. The mystery of Chasles' naivety has never been explained. One might wonder whether being age 68 when he was first approached by Vrain-Lucas in 1861, he might have been losing his faculties through old age. If this is so then he had not lost the ability to produce mathematics of the highest quality since his solution of the problem to determine the number of conics tangent to five given conics which he found in 1864 was remarkable, particularly as it corrected a previous incorrect solution by the outstanding mathematician Steiner. Again Chasles' Traité des sections coniques Ⓣ (1865) is a text of major importance, and he was undertaking this work throughout the period he was purchasing documents from Vrain-Lucas.
Some have suggested that Chasles was indeed an accomplice of Vrain-Lucas. This also seems extremely unlikely. One puzzle which might be relevant to this possibility is that although Chasles and others paid Vrain-Lucas large sums of money, and he seems to have had little opportunity to spend the money, yet at his trial Vrain-Lucas claimed that he had spent almost all the money he had received. One might argue that if Chasles were an accomplice then he would not have paid Vrain-Lucas the sums he claimed. Yet if he were an accomplice then surely Chasles was just as naive to believe that those in the Académie des Sciences and others would accept the unsophisticated forgeries as genuine. This seems even less likely since we now have to suppose that Chasles was both naive and a crook and nothing in his life would suggest that he was anything other than the most honest of men.
Perhaps then Chasles was just so patriotic, and so wanting to make the academic discovery of all time, that his desire for the letters to be genuine overcame his common sense. In fact rather than be an accomplice, and therefore a common criminal, it seems more likely that Chasles was such an honest man, living a sheltered academic life away from the real world, that he accepted Vrain-Lucas simply as someone like himself with a passionate interest in history and scholarship. Perhaps as Eves suggests:-
... Chasles, in his ardour and enthusiasm, did not look at many of his 27 000 purchases.These fascinating questions will never be answered. Do you believe that a mathematician could be a genius at his subject yet so out of touch with reality that he appears unbelievably naive?
Article by: J J O'Connor and E F Robertson


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Accenture believes that enterprises have a powerful role to play in ensuring technology helps bridge the divide for people with disabilities. To address technology accessibility company-wide, our internal IT organization in collaboration with other Accenture teams has set an ambition and strategy to have all of Accenture people's interactions with software, devices and services be compliant with globally defined accessibility standards. The approach is holistic—spanning environmental, technological and behavioral aspects in the workplace to address any permanent, temporary and situational circumstance. To drive real and lasting change, an IT accessibility program was established.
The internal IT team needed to determine how to drive technology adjustments to make all interactions with Accenture's technology accessible (according to Web Content Accessibility Guidelines [WCAG] 2.1) and generally strive to improve each employee's digital user experience.
They started by gaining an understanding of the scope of the technology involved. This included Accenture's key technology platforms, applications, internal and external sites, learning sites and social collaboration capabilities. An internal survey conducted among disability champions at Accenture helped uncover technology usage pain points.
From there, the team defined an accessibility program charter, established a dedicated practice and mapped out a multi-year road map defining key initiatives. Priorities are segmented according to technologies and activities that are internal, vendor-provided, and related to non-Accenture IT systems.
The program's focus is not only on people with accessibility needs, but rather on changing every Accenture employee's behavior so that accessibility actions are integrated from the start into all software development projects, daily work, content creation, procurement opportunities and technology support.
To change behaviors, program efforts are framed across four workstreams:
Establishing accessibility steps in the software development process and applying the same disciplines as for code issues, security or other performance standards.
Providing training courses to educate developers on what they need to understand, test and evaluate as they work with UI developers and develop code.
Conduct agile design reviews to identify problem areas before development, using tools to validate accessibility compliance.
Subsequent stages will extend to other levels of software beyond Accenture.
As software is made accessible, ongoing monitoring and maintenance are needed to keep it that way.
Established a process that includes checkpoints for validating accessibility requirements in new Accenture-developed software.
Use a third-party invisible monitoring service that scans software, web pages and systems to detect whether previously accessible items have become inaccessible.
New content created with Microsoft Office 365 was the first focus area to address accessibility of existing and new content.
Both Accenture and Microsoft are exploring new ways of creating content leveraging the Microsoft artificial intelligence (AI) platform so content is accessible by default.
Accenture tested products in the early adopter channels with around 2,000 employees to serve as an early provider of feedback on the new functionalities.
Existing content—an enormous volume of Word documents, PowerPoint decks, website content and more—is being evaluated as to how to address.
Accenture is also addressing web-based and audio media in the form of videos, webcasts and live broadcasts, much of which includes learning assets.
For web content, Accenture has introduced web content accessibility-creation tools.
For new media content created, Accenture has implemented closed captioning by default and real-time closed captioning for live events.
Supporting Accenture Procurement with the design of accessibility standards to help Accenture software and hardware providers meet Accenture accessibility requirements.
Efforts are two-way, as Internal IT works with Accenture Procurement to incorporate wording into Accenture's Request for Proposals to key vendors to drive greater accessibility capabilities.
Accenture teams with major software and hardware providers, like Microsoft, to foster strategic partnerships around developing accessible software products and investments in new features.
As a digital company, Accenture is convinced accessibility benefits everyone in the organization—not only those with disabilities. Accessibility also assists with language barriers, cultural understanding and any person facing a permanent or temporary disability due to physical mobility, neurodiversity, disease or aging. Accenture believes accessibility functionality will become the rule, not the exception.
Ways Accenture is looking ahead:


text:
Global customers of all sizes across multiple sectors reduce costs, lower time-to-hire, streamline recruitment, enhance employer branding and improve quality of hire - all through CV Mail.
Key Benefits
Easy to use - CV Mail is an easy-to-use service, requiring minimal training for end users across the HR function and ensuring a fast roll out post implementation.
Flexible -
- Meet your specific requirements
- Allow for multiple processes within one system
- Integrate with other HR tools for example:
- Online assessment providers
- Background checking
- Web scraping tools
- Job boards and aggregators
- Social networking
- CV parsing
Scalable - Caters for all business requirements: from single to multiple recruitment workflows, for organisations of all sizes at a domestic or global level.
Advanced, up-to-the-minute technology - Workflow and automated alerting capabilities drive users into action throughout every stage of the recruitment process. Partnering with CV Mail ensures a head start on the competition as we consistently take advantage of the very latest web 2.0 technologies, innovate and drive success.
Secure - CV Mail offers full backup and disaster recovery procedures.
Value for money - CV Mail provides you with market-leading functionality proven to deliver bottom line benefits to your organization.
Contact Details
Website: http://www.cvmail.net
Tel AUS: +61 3 8684 2039
Tel UK: 0800 019 1946


text:
While working through the Lincoln Assassination Papers (M599), I noticed some interesting witnesses and testimonies. Besides the accounts of conditions in the Southern prisoner of war camps (see separate Story Page), which may have been called for to justify any future action taken against Southern conspirators, is the seemingly irrelevant testimony given by Nellie Starr whose residence was a local house of prostitution. Her connection to the trial was John Wilkes Booth.
Two others who were brought into the trial were Bennett Young and George Sanders. These Confederate soldiers were instrumental in the raid on St Albans, VT, on 19 Oct 1864. Gathering like-minded associates in Canada, they proposed to present a second front during the rebellion and to provide a means of building up the Confederate treasury by staging raids in New England states. On 19 October 1864, they staged 3 bank robberies simultaneously in the town of St Albans, only 15 miles south of the Canadian border, and proclaimed that the city was then a possession of the Confederate States of America. You can access references to this raid by searching for "St Albans" or the names of Young and Sanders within the Lincoln Assassination Papers on Footnote.
And if you think the idea of biological warfare is relatively new, search for "yellow fever" or "Newbern" in the Papers. You may be surprised!


text:
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They are the most basic of kitchen tools, and still – a lot of households don't get them right or don't get the right ones. With our BISTRO Gadget Line you can move in anywhere, and you're ready to go with your starter kitchen. They make your life easier and are a solid foundation to build onto. Pancakes don't fall off and onto the kitchen floor when you have a wide enough turner, penne are not watery when served with the pasta server, and whipping cream actually deserves its name when you use the right whisk. And how about a can opener that cuts through metal like butter, and a pizza wheel that makes sharing easy? Our BISTRO Gadget Line includes a whole range of fabulous kitchen helpers. These perfect kitchen gadgets are made of stainless steel, nylon, rubber, plastic and silicone. What they have in common: they are safe for your pans and your hands – nylon and silicone protect your pans, and the thick silicone and rubber coating give the handles of these gadgets that extra grip that makes them slip-proof. The line comes in a variety of fun colors that brighten your kitchen.
- Número do Item 11388


text: Thursday, September 13, 2012 Building Blocks of Health Literacy Does your facility have the foundation of a health-literate organization? Check out this infographic based on the discussion paper Ten Attributes of Health Literate Health Care Organizations available on the Institute of Medicine's website. The interactive infographic includes a short description for each attribute; implementation strategies can be found in the discussion paper. Comments Links are broken. Posted by Alex Savage -> BLRcAN on 7/24/2016 1:01 PM


text:
Triforce, the creators of many fine video game replica weapons, are getting ready to arm 600 lucky customers with scale replicas of the M-3 Predator Pistol from Mass Effect 3.
600 pieces at $400? Surely this is one you can save up for, right? I don't know, Triforce's replica M-8 Avenger Assault Rifle was $650, and its entire 500 piece run is gone. So yeah, you might want to hit up the Project Triforce website on Tuesday, May 29, even if the M-3 isn't scheduled to ship until Q4 2012.
What does $400 get you? Ten pounds and 12 inches of intricately cast and crafted polystone, complete with working LED lighting effects. It's sexy and dangerous. I would use it to scare the cat.
So gather together your $400 and hit up ProjectTriforce.com on Tuesday, should you be so inclined. Don't be the guy 20 years from now, sitting in a bar crying into a beer because your wife left you for someone with an official M-3 Predator replica. Especially if you're a girl.


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University of Hawaii Board of Regents approves update to UH Manoa long range development plan
Board also grants authorization for public hearings on UH Manoa parking regulationsUniversity of Hawaiʻi
External Affairs & University Relations
Gregg Takayama, (808) 956-9836
Office of the Chancellor
KAHULUI, Maui, Hawaiʻi — The University of Hawaiʻi Board of Regents approved in principle an update to the University of Hawaiʻi at Mānoa's Long Range Development Plan (LRDP) at its monthly meeting held today at Maui Community College. The update, which was approved to be submitted to the City & County of Honolulu as part of the process of obtaining Plan Review Use approval, focuses on short term development and reflects current and upcoming educational priorities for the Mānoa campus, with emphasis given to the next 5-10 years.
Future buildings and projects anticipated for development within the next 5-10 years highlighted in the Mānoa LRDP update include parking structures and enhancements, new buildings and building expansions, and replacement dormitories.
These include the expansion of Kennedy Theatre and the replacement of the parking lot currently located behind Kennedy Theatre with a six-story building including three floors of parking and three floors of classroom, studio and performance space; the expansion of Campus Center and the School of Law; new instruction buildings for the College of Education and at the current Henke Hall site; and the replacement of Johnson Hall with new, modern higher density student housing facilities that will accommodate approximately 360 students.
The update also incorporates several new "Major Themes" developed through a process of consultation with the Mānoa campus administration and constituent bodies, which include students, faculty members, administrators, and community representatives. The themes include establishing the Mānoa campus as a globally connected Hawaiian place of learning, leadership and service, and as a livable urban campus, creating more outdoor spaces for living and learning, and establishing the campus as a leader in environmental sustainability.
The Board also authorized the Mānoa administration to hold a public hearing on proposed amendments to parking regulations for the campus. The proposed amendments increase parking permit rates each year over a five-year period beginning in the Fall 2008 semester. Parking permit rates would increase 15 percent the first year and 10 percent each of the next four years, and the annual permit rates would be divided equally among the three semesters (fall, spring and summer). The increased rates are required to meet future budget requirements and to maintain UH Mānoa Parking Operations' self-sustaining status.
Specifically, the increase in rates will help to address major repair projects, and health and safety and maintenance concerns. These include general repairs for parking structures, replacement of fire safety equipment in both lower campus parking structures, repair and paving of surface parking areas, roadway improvements to improve traffic flow, and renovation of entry kiosks.
There are also plans to install automated pay stations and convert from a flat daily parking rate to a new hourly parking rate system to encourage turnover in the upper campus visitor parking areas. The flat daily parking rates will be maintained for lower campus student daily parking. After 4 p.m., flat daily parking rates for the entire campus will increase by $2 in FY 2009 and by $1 in FY 2011.
For more information, visit: http://www.manoa.hawaii.edu


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Following are Loyola's password requirements and tips for making a strong password.
All Loyola system passwords must contain:
Treat your passwords with as much care as you treat the information that they protect. Use strong passwords to log in to your computer and to any site where you enter your credit card number, or any financial or personal information.
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Everything seemed to happen all at once as the battle commenced. Talix felt a crash and clattering as the scorpion attempting to flank on Krebbic's left still made its leap but the Knight had successfully blocked its path. It jumped back immediately not leaving it open for a shield bash.
The larger scorpion paused a moment to analyze what approach to make on the Knight. It skittered fast and to the side striking with both a pincer and then its stinger to try to break past his stance. Talix not only blocks both strikes but gets in his prepared shield bash. The concussive force is enough to push the larger scorpion back but does no real damage. The smaller scorpion leaps yet again at Krebbic, but Talix is able to successfully block its path once more!
As for Krebbic, the brute's punch landed squarely on the smaller scorpion which struck from the front. It flew back in the direction of Eliizer and not far to the right of Mei. The scorpion recovered, having already rotated in midair and landed fluidly, scraping across the ground on its reinforced legs. It did not seem damaged at all but at least it was knocked away. It rushed back at Krebbic, not analyzing other combatants but intent on using its speed to get back into close quarters. It jumps lower this time aiming to clamp onto one of Krebbic's legs. But Krebbic is just able to step out of its trajectory. It lands near and flings its stinger to at least attempt a poisoned strike but this leaves it open for a counter attack.
Mei's attempt at freezing the smaller scorpion to Krebbic's right so quickly worked even better than she might have expected. The water enveloped it and the ice spiked due to the intense change. The smaller scorpion fell to the ground encased in the ice and a huge fissure ruptured its armor as it was pierced. It was not completely destroyed but it was heavily damaged and would not be able to even move until the ice melted some.
The lead scorpion was ready for her scythes as she lashed out at its tail and it struck out with a pincer versus each, glancing the blow of one, and the other scythe slammed past to damage the tail. The tail sparked from the clang of metal on metal and there was a slight gash but it was not enough to disable the tail.
__________________________________________________ __________
Quintin saw how effective the ice was and decided to change tactic as quickly as possible. He touched his sword and the slowly building electric energy dissipated. He stood in front of Mei as the three larger scorpions approached them, bearing down, soon to strike.
"Hakka külma talve künnisel." He said low to his blade and a frost crackled over it, puffs of cold exuded from the steel.
He held the sword back and shouted.
"Meie südamed ja meeled on nüüd üks!" And threw the blade.
Brandished with the magic of his spirit, the blade struck at a distance of its own accord and swung a swath of cold rain from itself. It blasted shimmering water which struck in huge droplets. The scorpions had just been moments away from attacking but instead braced for impact, expecting magic but not knowing what is in store.
For once, hunkering down was the opposite of what they had needed to do. The shots pelted their armor and joints with freezing rain which solidified immediately. All they could do was try to move once the ice had anchored. One broke free in moments and did not seem damaged but it was slowed. The other two were penetrated with cold and their armor was compromised. The forerunner was stuck fast to the ground and its gears churned angrily. The cold was still seeping through as the presence of Koit so near was still causing the ice to keep forming. The blade struck down and slashed through both armor and inner workings, destroying it! The other was held fast to the ground and its joints had been compromised to some degree.
The blade flew back to its owner, but Quintin's body had paled greatly. His legs trembled and he stumbled back, one hand going to his head as his world swam in vertigo.
"Huuu... ahh-hah..." He gasped and forced a smile.
Koit flew to his other hand which he held up weakly and though he grasped the blade it fell out of his hand as soon as the enchantment ended. The blade shuddered angrily as it hit the stone floor at their feet.
"Shouldn't've been so quick ta impress ya." He said and took a few steps back behind Mei.
"I ain' retreatin' now. Jus... jus gotta... catch my breath."
He said stubbornly but he didn't pick up his sword and he still looked pale. A cold sweat shone over him.
The one large scorpion that freed itself approached as fast as it could and went to strike with its tail at Quintin in his weakened state. It would have to get through Mei's guard though and whatever counter she might employ.
__________________________________________________ __________________________
Eliizer scrambled fast and reached Mei and Quintin soon after witnessing both of their attacks. He seemed at a loss for words and with the guard folding he knew he didn't have time to talk. He turned back and detached all three blades from his sword. They blasted outward and struck at the closest large scorpion which had followed him.
The scorpion tried to lash out against the oncoming blades using pincers much as the other had done against Mei's scythes. It catches a smaller blade and tries to pull against Eliizer. The other two blades struck into its compromised armor, piercing and anchoring. Eliizer twisted the haft and handle of his blade and the metal cords tightened. He grabbed one side of the handle and spun it as quickly as possible causing them to twist around one another. While the scorpion had been pulling against he didn't even fight its jerk as he was lurched forward toward it. He landed upright and on his feet and dropped down low to make a run. He darted past, away from the second scorpion so he wouldn't be flanked. The scorpion was caught off-guard by his unusual actions and he whipped the chords under its body as he ran past it. They tripped up the legs before it had a chance to anchor to the ground. It was flipped onto its back and he forcefully reengaged his blade's retraction with another whipping motion. He freed them all successfully and went to strike at its exposed underside before it could flip over. He pierced through, finding his mark to its inner workings. The flailing automaton sputtered and went lifeless.
Eliizer jumped back as the second scorpion tried to counterattack him once he had moved in to destroy its ally but it was a moment too slow and its stinger only hit air. The gecko grinned wide, eyes flashing at his one opponent left. At this rate, with how they were all handling themselves... and with such challenging foes... they might actually have a chance in these ruins. The gecko's confidence soared. The best part is, by taking out one it kept the remaining one focused on him and away from flanking Mei or Quin.


text:
Jubilant Cadista is a rapidly growing generic pharmaceutical company in the United States providing ..
Jubilant Cadista is one of the fastest growing generic pharmaceutical companies in the US because ..
Jubilant Life Sciences Limited is an integrated global pharmaceutical and life sciences company ..
We will carefully select, train and develop our people to be creative and empower them to ..
Contract Manufacturing at Jubilant HollisterStier's Spokane, Washington facility is located ..
Jubilant Cadista is one of the fastest growing generic pharmaceutical companies in the US ..
Jubilant Cadista Pharmaceuticals will only accept returns from parties purchasing product directly from Jubilant Cadista or through an authorized distributor of record for purposes of resale in the normal course and/or dispensing to the general public.
Cadista Holding is a subsidiary of Jubilant Life Sciences Limited, based in India.
Please download XML files from here.
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Find information about risks related to our business and risks related to our common stock.
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text:
"Please advise us" is the correct one
For your information,
"advice" is a noun whereas "advise" is a verb
If you want to use "advice", you have to say like
"Please give advice" because in this sentence it is used as noun.
Advice : An opinion as to a decision or course of action
Advise : To offer advice
Hope you will be clear!!!!


text:
iShade is Your Online Source for
Today's Dynamic Accounting Profession
Register on iShade
Join a Group and
Build Your Network
Get connected and stay in touch with fellow accountants around the world! With iShade, you can build your own unique network of practitioners, join a topical group that deals with a specific technical area of practice, and build / maintain your online profile as an accountant.
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News, commentary and thought-leadership from around the profession is now available in one place - literally at your fingertips! Whether it is creating your own custom daily newspaper in the News section, or searching for a topic of interest across all of the profession's leading blogs, iShade is the only resource you'll ever need to stay fully informed on what's happening in the world of accounting.
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the Firm Intranet
Need a private online space for the members of your firm or organization? The turn-key Firm Intranet feature on iShade is an intuitive application available free of charge to all iShade users who create a firm profile.
Be sure to check out the new Referral Tracker app in the resources section of iShade now, and be sure to look for the companion iPhone app appearing in the Apple App Store™ this fall.
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What if the profession's thought-leaders were available to you on an as-needed basis? By joining iShade you can interact directly with leading practitioners and consultants from around the profession, attend an Ask The Expert session, and download tools, resources and practice aids uploaded and made available to you by members of the iShade Faculty.


text:
HIPAA Privacy Policy
1.HOW HEALTH INFORMATION ABOUT YOU MAY BE USED OR DISCLOSED BY Planned Parenthood of Northern New England/Vermont Women's Choice (PPNNE/VWC), AND
Effective: February 22, 2010
We understand that health information about you is very personal. PPNNE/VWC takes your privacy rights very seriously. All employees and volunteers must sign a confidentiality agreement when hired. A Federal Law called HIPAA, the Health Insurance Portability and Accountability Act, was created to support your privacy and rights surrounding your health information. PPNNE/VWC is required by HIPAA to maintain the privacy of your health information and to provide you with this Notice that explains our privacy practices and our legal duties concerning your health information. We must abide by the terms of this Notice.
Health information is recorded every time you seek treatment from a health care provider or visit a health center. Typically, health information contains your symptoms, examination and test results, diagnoses, treatment, and plans for future care.
The following three categories, Treatment, Payment, and Healthcare Operations, are the most common ways that PPNNE/VWC uses or shares your health information.
For Treatment:
We may use and disclose health information about you to nurse practitioners, physician
assistants, doctors, nurses, health care associates, nursing and medical students, volunteers or other personnel who work within the PPNNE/VWC health center and administrative office network.
We may also disclose health information if you are hospitalized under our supervision, sent by us to a lab to perform tests, to a pharmacy to have prescriptions filled, to the hospital for x-rays, or for other treatment purposes, or if we need to refer you to a specialist for treatment.
If a healthcare provider, outside of PPNNE/VWC, requests your health information we may ask, in certain situations, for your oral or written consent before sharing the information.
For Payment:
We may use and disclose health information about you so that the services you received from us may be billed for and payment collected. For example, we may need to give your health insurance plan information about your office visit so they will pay us or reimburse you.
For Healthcare Operations:
We may use and disclose health information about you internally to make sure that you receive quality care. For example, we may use health information to review our services, to evaluate the performance of our staff, or to review your records if you file a complaint.
1) Other times when PPNNE/VWC may disclose your health information:
Public Health Information (these are all required by state or federal law):
oTo report birth, death and abortion (name not included) data;
oTo report abuse or neglect of minors;
oTo report reactions to medications or problems with products;
oTo report certain diseases to the health department, such as confirmed cases of chlamydia, gonorrhea, syphilis, hepatitis, AIDS, cancer.
Health Oversight Activities: We may disclose health information to a health oversight agency for them to make sure we are following the law. (Audits, inspections, investigations, or licensure.)
In an Emergency Situation: If an emergency happens to you we might need to release your health information, without your consent, to an ambulance so they can treat you. We may also disclose your health information if we feel it could prevent someone else from being hurt by you.
For a Worker's Compensation claim
As Required By Law: We may disclose health information about you in situations not already mentioned when required to do so by federal, state, or local law.
For Research Purposes: We may want to review your medical records for research purposes. For example, we might want to compare two different medications to see which one worked better. We will either get your authorization to use your health information or ask an Institutional Review or Privacy Board to waive this requirement. Even with a waiver of authorization, researchers will not further share information that could identify you, such as your name.
Military and Veterans: If you are a member of the armed forces or are separated/discharged from military services, we may release health information about you as required by military command authorities or the Department of Veterans Affairs as may be applicable. We may also release health information about foreign military personnel to the appropriate foreign military authorities.
Inmates: If you are an inmate of a correctional institution or under the custody of a law enforcement official, we may release health information about you to the correctional institution or law enforcement official. This release would be necessary: (1) for the institution to provide you with healthcare; (2) to protect your health and safety or the health and safety of others; or (3) for the safety and security of the correctional institution.
2) PPNNE/VWC will not release your health information without your written authorization:
The results of HIV testing;
For requests from life insurance companies, employers, family, friends, and other 3rd parties;
Before you enter into a research study;
If your records are requested for a common legal proceeding (lawyer or local police).
3)There may be times, listed below, when someone outside of PPNNE/VWC requests your records. Such release of information will only be made after reasonable efforts to contact you for your authorization. If we cannot contact you, we will obtain legal advice, but we may be required to release your records.
If we receive a court order or subpoena to produce your health information;
To help identify or locate a suspect, fugitive, material witness, or missing person;
To the State or District Attorney's Office if you are a victim of a crime;
If a medical examiner requests your health information.
4) Lastly, PPNNE/VWC may contact you;
as a reminder that you have an appointment, or you are due for an exam or contraceptive injection
to ask you to fill out a survey or to join a "focus" group, in order to expand or improve our services.
Before we do, we will refer to the contact information and instructions that you fill out on the Patient Information Form.
You have the following rights to your health information:
Right to Inspect and to a Copy of your health care and billing records.
Right to Request an Amendment to your records if you feel that health information we have about you is incorrect or incomplete. Any amendment will become a permanent part of your medical record.
Right to Request a list of how we shared your health information except for treatment, payment and health care operations, as previously described on the first page of this notice.
Right to Request Restrictions on uses or sharing of your health care information in specific incidences. For example, you could ask that some of your healthcare information not be sent to an outside health care provider.
These requests must be made in writing on a form provided by us. We may, at times, deny your request.
Right to Request Confidential Communications: You have the right to ask that we contact you in a certain manner or at a certain location. For example, you can ask that we only contact you at work or by mail to a post office box. We will try to honor all reasonable requests.
Right to a Paper Copy of This Notice: You have the right to obtain a paper copy of this Notice at any time upon request. You may also obtain a copy of this Notice at our website www.ppnne.org.
Right to Receive Notice of a Breach: We are required to notify you by first class mail of any breaches of Unsecured Protected Health Information (PHI) as soon as possible, but in any event, no later than 60 days following the discovery of the breach. "Unsecured PHI" is information about you that is not secured through the use of a technology or methodology identified by the Secretary of the U.S. Department of Health and Human Services to render the PHI unusable, unreadable, and undecipherable to unauthorized users. The notice to you is required to include the following information:
a brief description of the breach, including the date of the breach and the date of its discovery, if known. A breach is a failure to maintain proper privacy of your health information;
a description of the type of Unsecured Protected Health Information involved in the breach;
steps you should take to protect yourself from potential harm resulting from the breach;
a brief description of actions we are taking to investigate the breach, mitigate losses, and protect against further breaches;
contact information, including a toll-free telephone number, Web site or postal address to permit you to ask questions or obtain additional information.
In the event the breach involves 10 or more patients whose contact information is insufficient or out of date we will post a notice of the breach on the home page of our Web site or in a major print or broadcast media. If the breach involves more than 500 patients in a state or jurisdiction, we will send notices to prominent media outlets. If the breach involves more than 500 patients, we are required to notify the Secretary of the U.S. Department of Health and Human Services. We also are required to submit an annual report to the Secretary of a breach that involved less than 500 patients during the year and will maintain a written log of breaches involving less than 500 patients.
Minors have all the rights outlined in this Notice with respect to health information relating to reproductive healthcare. If you are a minor or a person with a guardian obtaining healthcare that is not related to reproductive health (such as a school or sports physical), your parent or legal guardian may have the right to access your medical record and make certain decisions regarding the uses and disclosures of your health information.
We reserve the right to revise or change this Notice. A dated copy of the revised Notice will be posted.
Other uses and sharing of health information not covered by this Notice or the laws that apply to us will be made only with your written permission. If you have given us permission you may change your mind, in writing, at any time, and we will no longer use or share that health information in the manner you have requested. Information already used or shared cannot be taken back. We are required to keep the records of the care that we have given to you.
If you believe your privacy rights have been violated, you may file a complaint with us. Please contact:
PPNNE Privacy Official
183 Talcott Road, Suite 101, Williston, Vermont 05495
(802) 878-7232
The Secretary of the Department of Health and Human Services.
200 Independence Avenue, S.W.
Washington, D.C. 20201
Telephone: 202-619-0257
Toll Free: 1-877-696-6775
All complaints must be submitted in writing. You will not be penalized for filing a complaint.


text:
Is California about to make major changes to its schools without much notice?
The big fights in Sacramento over the budget, pensions and tax-hiking ballot initiatives are obscuring some profound changes to education policy that are being pushed by Gov. Jerry Brown.
U.S. & World
News from around the country and around the globe
In his budget, Brown has urged the end of many "categorical" programs -- that is education programs that tie funds to very specific outcomes or programs, as part of a shift that provides more flexibility to local school districts and shifts funding from richer districts to poorer ones.
And in the state of the state speech, the governor said he would seek to reduce the amount of testing of students, while also changing how teachers are assessed.
Such moves would be major departures for the state.
They also would pit Brown against many of the foundations, billionaires and others who make up the American education reform movement.
That movement has argued for tougher accountability standards on schools and has argued that student tests are vital, and should be used to evaluate teachers.
Brown once was seen as an ally of this movement, but in recent years has described himself as a "reformed reformer."
He seemed to revel in challenging conventional wisdom on education policy, even taking a shot at the reform movement and "foundation consultants" in the state of the state address.
But news accounts of the speech focused on taxes and Brown's defense of high-speed rail and other big projects.
It'd be nice if more attention were paid to what he's doing on schools.
The state could use a big debate on education, in part because it's been more than a decade since we had a real debate.
The state's budget crisis -- and budget rules that decide education by formula rather than via politics -- have short-circuited the budget debate.
But there is real political danger here for Brown if this issue gets more attention.
If the governor is portrayed as defending a failed status quo in the schools against reformers, he may find it harder to convince voters to raise taxes to fund schools via his ballot initiative in November.
Let us know what you think. Comment below, send us your thoughts via Twitter @PropZero or add your comment to our Facebook page.