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Why every MMO enthusiast should have an Entropia Universe Account
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Published on 02-09-2013 23:43
Entropia Universe officially turned ten years old this week and to celebrate, the developers in concert with the various planet partners have opened up a celebration to span the next few weeks where unique time stamped gear with special stats will be distributed through competitions held, hunting, mining, and crafting events, and other social initiatives. A new and unique property ownership experience has also been promised, and will be unveiled sometime in early February.
If history is any indication, the items distributed will have more than just novelty value. Over time they will gain real world value, leaving the players that possess them very happy individuals.
This is
not the first time
that MindArk, the developers behind Entropia Universe, have held special events and made promises such as this. While the most famous investment thus far has been the asteroid, aka Club NEVERDIE (now F.O.M.A. Fortuna), other investments such as
Treasure Island
and Crystal Palace have delivered handsome financial opportunities to those willing to take a risk on their purchase. Land Areas on
have also created happy customers, and the
Planet Calypso Land Lot Deeds
, which promise a set share of revenue in the actual planet itself round out opportunities by bringing profit sharing in the game down to an affordable level for almost any player. It stands to reason, therefore, that when MindArk says a unique opportunity will present itself to players, they mean it. And that opportunity will likely have the potential to fetch a massive profit over time.
Why is this? What makes Entropia Universe so special? Isnt Entropia Universe just one of many Massively Multiplayer Online RPGs on the market? And hasnt it been widely criticized as easily the most expensive game to play?
Yes, and no.
Breaking Ground
Entropia Universe has always been a ground breaking product. Originally conceived of in 1995, and brought forth for public consumption in 2001, Entropia Universe utilizes a financial model that until recently has been unique in the MMORPG industry. While products like Ultima Online, EverQuest, and World of Warcraft use subscription based models of payment, Entropia Universe allows participants to convert real world money into in-game currency at a rate of 1 USD to 10 PED (Project Entropia Dollar). This conversion goes both ways, allowing players to sell items in-game for in-game currency, and convert that to real world currency by utilizing a bank transfer method. This has enabled the developer to almost completely bypass the black markets so common in other MMORPGs, and enabled the players to capitalize off their time investment by potentially earning real world capital.
While some may think this is uncommon, the truth is it is very commonplace for Entropia Universe participants to withdraw small, and even large sums of currency from the system on a regular basis. For instance, as of writing this article my avatar is just over 3 years old and I made my first withdrawal of a few thousand USD from the system seamlessly over the Christmas holiday season. The system does work.
Entropia Universe has earned a bit of a bad reputation for this system, though. Some players have arrived seeing large dollar signs and expecting to themselves bear witness to great returns simply by playing the game. Of course that isnt how it works. If the developer simply paid every single player, the game would not have lasted 1 year, let alone be on its 10th anniversary. Making money from the game takes time, dedication, and knowledge. You need to know the systems you are working with, but more importantly you need to know the people who work within those systems (the players) and be able to spot a market opportunity to subsequently act on.
This brings me to my point. If you are an MMORPG player, spending hours weekly on the platform games of your choice, Entropia Universe itself is an opportunity. One that should not be overlooked. Every enthusiast of this genre of gaming should, in my opinion, maintain an active Entropia Universe account. Just to see, if anything, where this genre is headed. If only to be on-hand and ready in case you see an opportunity you cant pass up.
The Nuts and Bolts
The core gameplay concepts of Entropia Universe are not unfamiliar to any MMO gamer. At its heart you have 3 main professions: Hunting, Mining, and Crafting. These are divided up into subsets like Pistoleer, Combat Pilot, Energy Matter and Ore gatherer, Tailor, Armorer you get the picture. Most 3D MMORPGs play the same. WASD controls, mouselook, assign buttons to skills or actions. Use them by pressing those buttons. Its all familiar. This is a good thing. It means its easy to understand the basics. I wont bore you anymore with that. If you play MMORPGs, you understand this already.
Also included are support skills like Beautician, Hairstylist, Make-Up Artist, Tamer (currently in redevelopment), Mentor, and a variety of other skills. Without any classes or definitions beyond the simple My character can do the following skills Entropia Universe is the ultimate Sandbox MMO experience. It evokes comparisons to Ultima Online and EVE, in this respect, and remains to this date one of the genres best kept secrets.
Whatever you see you can likely make. Wherever you look you can likely go. Whether its up into the skies and into space, or down into the ground to explore caves, underwater caverns, or the like, Entropia Universe offers it all. With multiple planets, each run by an independent company who utilizes the core platform much like a franchise, different themed worlds exist, from the hardcore Science Fiction model of Planet Calypso to the eclectic Mixed-Fantasy environment of Rocktropia. These are always expanding, for as new partners come on-board a new planet with a new theme is born. For this reason, early on in my experience with the game I dubbed it the last MMO you will ever play, since you can take your avatar to any environment you like and basically choose your own adventure, changing your game space whenever you see fit.
Everything in Entropia Universe has value. From your gear to your properties, and even your skills, all of it can be bought and sold using PED, and ultimately converted from PED into real world dollars. While other MMORPGs may monetize your experience through a subscription fee or an item mall, only a handful of games offer the players an opportunity to recoup their expenses at virtually any time. You can get some, all, or even more money out of the system once you feel your experience is complete than you put into the system in the first place.
While rumors exist of other large companies pursuing this sort of model in days to come, to date the only true competitor to Entropia Universe in this respect is Second Life.
This will not long be the case, however. MMORPGs have progressed from a subscription model being most popular, to a free to play and freemium model gaining traction in recent years. I do not believe it will be long before multiple real cash economies start to take shape in the MMO space. Entropia Universe, having been designed this way from 1995 onward, is years ahead of the pack. It is, and will remain for years to come, an industry leader. The smart gamer in me says go with this. It will be a long time before other developers catch up.
Comparing Other Platforms
Entropia Universe is among the longest running MMOs to date. While its Gold date puts it at ten years old as of the time of this article, it has been available to the public since 2001, 2 years before World of Warcraft and 2 years before its competitor Second Life. The only other AAA MMORPGs older than it are Ultima Online, EverQuest, and Asherons Call. Like Ultima Online, Entropia Universes development team opted recently to give the entire world a graphic overhaul. Unlike Ultima Online though, Entropia Universe is a true 3-D environment and as such they were able to leverage the power of Cryteks CryEngine 2 in their most recent design. This is an amazing achievement, putting Entropia Universe at the forefront of technology both now, and in the future, as it positions them to possibly utilize updated versions of Cryteks technology when these versions are released with a minimum of disruption in service, when compared to the effort other platforms must engage in to transfer their environments from their current engine of choice to leading products within the game industry. Ultimately this positions Entropia Universe to be around for at least another ten years, as the development team has already proven their capability to transfer their product and they have made a wise decision in choosing a new product.
While other games may plan a lifespan of a few years, the developers of Entropia Universe seem intent on providing decades of life to their unique game.
With unique story lines to propel each planet forward, Entropia Universe offers many different games within a game, all at no subscription fee, where the players are afforded the opportunity to choose their level of commitment and level of involvement based on the time they have available, as well as the money they feel comfortable spending. This is a huge advantage. The only other platform to provide multiple games within a single universe is EVE Online, and while EVE and Dust514 exist in the same universe and operate in tandem with one another, they also operate on two different platforms and require two different purchases and two different subscriptions in order to participate fully. This is a recurring monthly commitment in either cash, or time, that is necessary in order to simply retain access. Entropia Universe allows full access to all its systems without the user ever having to deposit one cent, or spend more time in-game than they are comfortable with.
Some users may balk at this though, still. Concerned about the level of advancement of other players within the game space, and their own competitive advantage or relevance within the world, users may be tempted to think that the most competitive, useful, and sought after players are those who spend the most time in-game. This is not true!
Entropia Universe has a high level of engagement necessary in order to achieve maximum level in even one profession, and to date there are 87 professions in game. To my knowledge, no player has maxed out their primary profession in 13 years of the game's public existence. With a system of reductions in place for skill increases as a character advances, much like Asherons Call, while there is drive within the community to achieve, the achievements are more based on what you can do within the game space, and not necessarily attached to some esoteric number that states an in-game level. This leaves room for traders, who may not deposit a cent ever, to become well known for moving goods.
Hunters may become well known for their ability to obtain rare items. Miners for their knowledge of the best areas to obtain highly sought-after ores. And in case you were wondering, some of the most well known Player vs Player characters are newer to the universe, leading gangs of space pirates on missions of pillaging as they shoot down large passenger ships and take the spoils for themselves.
What this means, in short, is that a new player is just as valuable to the community as a veteran. Everyone has the potential to achieve greatness, and it can be done on any budget.
A Land of Opportunity?
Its true. Entropia Universe can be expensive. The operative word here is 'can'. Its totally up to you how much you put into it, and on what items you spend your money. It isnt always expensive. Some players deposit nothing, ever, and achieve success. Others, like myself, deposit in the beginning, but later become non-depositors and let the system pay them back.
Game on your terms.
A new player will likely spend a fair amount of money getting their feet wet, but this cost can be compared to the cost of purchasing a game off the shelf, and paying a subscription fee comparable to other online games. Except of course you can get some of that money back when you are done with the game. And the fees are all optional. Your play time or ability to advance is never artificially restricted.
If it were just about the raw expense of playing though, that would be boring. What good is a game that involves real money if people are just looking for a small refund, or to turn a modest profit by killing monsters? Entropia Universe is about much more.
In 2003, Indiana University Professor of Economics Edward Castronova published his work
Virtual Worlds: A First-Hand account of Market and Society on the Cyberian Frontier
. This work is very important to the MMORPG community. Not only have multiple books been written by the author on this topic since then, culminating in university classes on the economy of virtual worlds now being taught, but the author has been referenced by scholars and developers alike as a visionary. In short, this piece is pivotal in explaining what is going to happen in the MMORPG industry at large, and what is currently happening in Entropia Universe.
So whats the big deal?
The same principle it seems applies to online games. In fact, in Edward Castronovas landmark paper, he determined that based on what people would pay in the real world for the virtual currency and virtual items produced in EverQuests world of Norrath, the average hourly wage there was $3.42 real world dollars, and the GNP of this video game was higher than that of China and India. Amazed yet? You should be.
A simple principle of economics is that the practical actions of people, and not abstract arguments, determine the value of things. Put in plain English, people decide what items are worth. Items are not simply worth a lot because they are rare. If a person does not want dinosaur poop, has no use for dinosaur poop, and thus produces no market demand for dinosaur poop, dinosaur poop will be worth basically nothing, despite the fact that it is rarer than gold! Conversely, if a person wants the latest iPad3, whether it is more or less useful than the first generation iPad is irrelevant. People will purchase it quickly, keeping prices on it at the very least stable, and in fact driving a market increase through resellers in times of shortage (eBay anyone?).
See, sales like this were on the black market. Back in the day us old timers used to sell game related goods on online auction sites. Why, its rumored one suit of armor called Nexus Amuli, on Asherons Calls Darktide server once sold for $7,000 USD. Characters regularly sold on multiple games for at least a few hundred dollars apiece. This was highly illegal use of the game, and many developers created Terms of Use that expressly forbade it once this behavior became commonplace.
But whats this got to do with Entropia Universe?
While all this was going on, this black market, this discovery of the value of virtual goods, this cyber pioneering in a great unknown land of opportunity, in other games, Entropia Universe was already being designed this way from the ground up. And instead of developers wasting resources pursuing virtual goods sellers and banning them, as documented extensively in Julian Dibbells book
Play Money
, the developers of Entropia Universe embraced the market. This legitimized activities that users would do on their own anyway. Instead of a few risk takers living the dream to the envy of all other players, everyone had opportunity to build value into their activities. Everyone who played Entropia Universe could, in essence, think of it on some level as a second job. A job they actually enjoyed and looked forward to going to each day.
If that sounds absurd to you, think about this: In the real world, if a country to have a market capacity greater than that of China and not have any jobs in it, what would you think? An entire array of citizens living in a wealthy nation, all of whom were completely unemployed. Sounds silly, doesnt it? But a country, for all its history and tradition, is only a border we create with our minds, and agree on as a society to be true. It is no different in an MMO space.
Though the land itself may be abstract, the people are real. They are living, and breathing. They go to bed, get up in the morning, make breakfast, work out, get old, and so on.
These people choose to spend their time together in a communal space, performing activities that generate value. They generate value because people want what is produced. Whether they want it for competitive advantage, or they want it because they enjoy the community space, but lack the time to get everything they need themselves, it really doesnt matter anymore than it matters why someone wants a bagel or a cup of coffee for breakfast in New York City. We dont ask. Thats their business.
For that value to go nowhere, despite the market demand, and for nobody to capitalize off of it, despite over 5,000 years of human interaction and socialization based on trade. That is the real absurdity. Of course it will happen!
Sociologists and economists, and basically anyone else who has studied human nature agree. What we have here in online games are thriving cultural microcosms. People have gathered together with a common purpose in these products. The numbers dont lie, folks. The popularity of these products is growing by leaps and bounds. A genuine cultural and social phenomenon is happening right before us.
More than a Game
Ultimately anytime a cultural change occurs there are consequences to that change. The advent of the steam engine and later the internal combustion engine brought the United States, a young country by world standards, from relative obscurity to being the world superpower in less than 100 years. Its culture, including Rock n Roll, Levis, television, and merchandising brands like Barbie or McDonalds is felt far and wide. So too I think will the invention of the MMORPG have such a cultural impact. In less than 20 years the subscriber base for MMORPGs has gone from less than 1 million to over 23 million active subscriptions. This is only subscription based games.
Games without subscribers are virtually impossible to measure, but some analysts project that the number of accounts registered on MMORPGs in total exceeds 1 billion. Taking into account alts, inactive accounts, accounts from the same individual but on different games, etc, this is still a huge number. Its potentially in the hundred million active user range. A little uncomplicated math, and you actually have almost 1% of the worlds population potentially using MMORPG technology.
Think about that. In 16 years of public exposure MMORPGs have gone from obscurity to captivating almost 1% of 7 billion peoples interest. That is a hell of a lot of people!
If this number does not impress you, count yourself among the few. MIT, one of the top universities and think tanks in the world, uses an online game environment in Second Life to teach a class. Indiana University has classes on MMORPG culture, and the economics within these games, Horizon Project is attempting to take MMORPGs into the educational sphere, NASA is creating an MMORPG. A simple search on Amazon.com for the word MMORPG will bring up a few hundred different books. The list goes on.
Why this is important to you, the ordinary MMORPG gamer
A fact should be emerging to you by now. MMORPGs are here to stay, and their influence over world culture in the 21st century will spread, only contained by the relative accessibility of the technology used to display this medium. That technology is getting cheaper, while at the same time getting faster and more powerful. Just like television, soon it will be harder to find a home without a computer in it than with one.
Given this trend, a smart MMORPG enthusiast will consider to themselves how they can make the MMORPG boom work for them. What if youre not a programmer, dont have the aptitude to write lines of code and generate income through your graphic design ability like those in Second Life? What if youre not a brilliant news columnist, capable of turning a phrase that attracts readers to your work and makes them hunger for more? What if youre just a gamer, and your main talents in this industry are leveling up, talking to people, being a leader in your guild, and being an awesome person (at least online). What then?
Then you want to find a game you can participate in that recognizes your effort, and pays you for it now. You want to maintain an active role in that product, and watch it, and your character grow. When you feel like playing it, play it. When you feel like playing something else, play that. The point is, you want to be there, and have some skills ready to be at your disposal for when other people start recognizing this potential.
Because youre a gamer, and your talent is in being ahead of the pack, and maintaining that competitive edge. A game that pays you for your talent is a game that recognizes that you are, in fact, an awesome person. While some may be talented at music, or art, you are talented at gaming; at crunching the numbers and statistics needed to succeed, at being patient when you must, and pushing when the time comes to push. At working with a team of other like minded people. And thats OK, because really youre just like everyone else. Youre good at what you love. You recognize that eventually you will want to play a game like Entropia Universe, where your time and effort are recognized, and the value you put into your character is legitimate and real. You will want to play a game like this because all other games will eventually simply grow old. Your character will reach its max potential, and you will start over again either on an alt, or on a new game. Eventually you will get tired of the treadmill.
You want to play a game like this. A full sandbox game, with real economic ties, and real potential for the future not just in the eyes of the players or developers, but in the eyes of economic analysts who recognize that the trend towards a Real Cash Economy in gaming is undeniable. A game that is a true virtual world. A game where you dont need to start over at square one when you want a change of scenery. You can simply take your avatar and go to a planet with a different theme.
You want to play the only game on the market, and first game developed of its kind, to recognize the value inherent in the time you spend enjoying yourself, and provide opportunities for normal players to capitalize on that time.
You want to play Entropia Universe.
Whats in Entropia Universe for you?
From Entropia Universes emissary program, launched on the Facebook platform and created to provide small sums to players who participate in the process and refer others, to the Land Area ownership and Land Lot revenue share programs, and everything in between, Entropia Universe offers something for every level of MMORPG gamer.
Are you a relative novice to sandbox MMORPGs, or nervous about the real cash aspect? No problem. Design your avatar using the most advanced avatar creation system in any MMORPG to date, with details so fine some players have made very successful attempts at making their avatars look like their real life pictures!
Sweating, radio parties, and new player oriented societies are a great way to test yourself as a new player and learn about the extensive social environment here. While none of these activities will replace your day job, you can definitely learn how Entropia Universe works, what pitfalls are out there new players commonly find themselves in, and various strategies folks have used to achieve success. Youll also hear a fair amount of complaints along the way, calls for forming Sweaters Unions, and be exposed to perhaps one or two get rich quick schemes. Thats all part of the game, though. Just like in the real world (or most other MMORPGs for that matter), people may be down on their luck, want more bang for their buck, or not be quite what they seem.
Are you an adventurer? Grab one of the many vehicles crafted by other participants and head out for the nearest horizon. Choose your own path. Do you want to travel by land, sea, or air? Its all up to you. Are you more into mysticism and the paranormal? Pick up a mindforce chip instead, and teleport to whatever location you wish. As you grow in talent, you can use larger chips that allow you to teleport greater distances. Eventually maybe you will be one of the few residents capable of opening up a wormhole and facilitating the mass travel of others. Pick up a lockpick set, or a beacon, or any of the other mission keys in game and take your friends on into your own instance where you battle for hidden treasures.
Are you a money minded investor, capable of spotting trends in prices and acting on them? Try your hand as a trader! Many successful individuals have been created in Entropia from the small funds they accumulate over time trading. If youre after something bigger, land areas come up for sale, as do shops. And then there are the creative player run initiatives. From the collective investing in gear to group purchase and maintenance of space fleets, it seems the opportunities in Entropia Universe are just beginning to show themselves for a person with a little bit of cash and a lot of market savvy.
Theres even something for the Player versus Player crowd. From the lootable PvP zones on Calypso, many of which carry some of the highest markup ores and most profitable monsters, to the HUB in Cyrene and Zomhattan on ROCKtropia, PvP play styles enjoy support and even profitability within Entropia Universe. If youre looking for a low cost way to get into PvP, try your hand at being a space pirate! All of space is lootable PvP. And anyone who wishes to trade planetary goods must cross space to make this happen. Other players have seen opportunity here for profit. Are you the next?
Whether you want to meet a rock star, slay alien beasts, tame large tracts of land, or become the next NEVERDIE, reaping huge rewards and earning fame in the process, Entropia Universe offers all of those opportunities to all its players,
if you know how to find them
. The best part about Entropia Universe is that you arent going to fall behind if you dont log in and play 20+ hours a week. You can have a life, and still be a serious contender in this game. And you wont incur any subscription costs for time you dont use. Ever. Translation: Its OK to be an adult! Go out and enjoy yourself. The friends you make here will be ready to welcome you back whenever you have time to stop in.
Think about this: You already play MMOs. You may spend a few hours a week, or even a few days a week playing these games.
Isnt it time you made your efforts work for you?
Join Entropia Universe.
Join it today
The Zychion Citadel Battle Series
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Published on 01-09-2011 04:37
The Zychion Citadel Battle Series is an upcoming event series taking place on Planet Calypso, where colonists will battle it out every week in a giant free for all at Zychion Citadel. The stakes are high; prizes for the top three participants every week, as well as a grand prize every month for the player at the top of the monthly leaderboard. Societies will clash to prove they host the best player killers in all of Entropia Universe.
The ZCBS is the brain child of both
Simon Simpe Szentes
Larkin Snipes Smith
, two long time players in Entropia. Back in 2009, the idea of hosting a large PVP series took root when Simon and Larkin were talking one day at the oil rig. The vision of up to 100 players fighting in a giant brawl was an inspiring thought of where the event could someday lead. However at the time the idea was put aside for other projects and ventures.
It wasn't until late 2010 that the idea finally started to take shape. After a few weeks of discussion, the general design of the event series had been established. The details were refined for a few more days before finally introducing it to the community.
"When people think of PVP events, they only picture uber players with expensive equipment." Simon stated when talking about the ZCBS. "There is a stereotype that all of these types of events are only for the rich and high skilled. We wanted to break away from the traditional stereotype and introduce a PVP event that was suitable for a wide variety of levels. The Zychion Citadel Battle Series is the product of this thinking."
With rules such as no armor, no healing, no vehicles as well as no radar, more emphasis is on real pking talent and less on how much money the player has spent on equipment. The main focus is to provide a fun and long lasting series of PVP events for everyone to enjoy, from newer players to the highest skilled.
The action kicks off on Saturday January 15th, at 17:00 MA time at Zychion Citadel!
BxRabbitx Gaming Productions
will be live on location to film all of the Battle Series action. Tune in after each week's event to catch all the updates on his Youtube channel!
For more information on this event series, click
22 Comments
Interrogation report File PCF/CDF/RX/7463-4
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Published on 11-03-2010 15:01
During a routine patrol, unit Alpha-37 discovered a group of dead civilians near Billies Spaceship Afterworld. Aware of the reports of non-functioning revival terminals, the field commander decided to investigate, hoping he would be able to collect information about why these civilians were not revived at the nearest revival point. Although the unit was unable to collect any data, the mission can be considered a success, as they managed to locate and repatriate one settler, whom they found hiding in the nearby hills.
The civilian has been identified as Jerry Wollo Wollongong, who has no military record, but who has fought in self defense during the last robot wars. Contrary to what one would expect of a veteran of earlier wars, the civilian had not managed to maintain his calmness. Present military personnel reports that the civilian was panicking when they discovered him, and even tried to attack on soldier in an attempt to escape. Paramedics administered some tranquilizers and the civilian was transported to the nearest CDF Intell base where he spent a day in the sickbay to recover. After he was released by the Hospital Commander, he was requested to report at the interrogation room for a debrief.
Interrogation report
File PC/CDF/RX/7463-4
Subject: Jerry Wollo Wollongong
Interrogation performed by: Maj. xxxx xxxxxxxxx
Transcript by: Cpl. xxx xxxxxxx
Interrogator: Mr. Wollongong, how are you feeling today
Subject: ....
I: Mr Wollongong? Do you hear me?
Transcriber: Civilian acknowledges that he is aware of interrogator by nodding.
I: Are you feeling better today?
S: I guess....
I: You guess...? How so?
S: Can't be worse... can I?
I: Can you tell me what happened?
I: Do you remember what happened?
S: I am not sure...where am I?
I: You are safe, Mr. Wollongong, you are in a CDF base. We picked you up two days ago over at Billies. Do you remember that?
S: Billies.... billies.... oh.... oh my god... (silence)... they are dead...? Aren't they?? They are all dead!
T: Subject puts his head on the table, covers it with his hands and cries. After about 5 minutes, he appears to recover from these emotions again. Interrogator hands him a tissue to dry his tears.
I: I am afraid they are, Mr. Wollongong, I am afraid they are. Did you know these men and women?
S: *sniff* Well.... yeah... we'd been hunting for a while together, and you know how these hunts are. You have to work together closely to deal with nature around here.... this... creates a bond... you know? Like brothers in arms.
I: I see. Mr. Wollongong, you were found in near Billies. Could you tell me what you were doing their?
S: Well, we were looking for new trophies. You see... we were doing those...uhm...missions... for the CFA. You know, controlling wildlife by selective culling? We had been given multiple assignments... daikibi, argonaut, cornuns... we were supposed to kill a large number of those, so we were looking for new and rich habitats.
It went quite well... until.... until.... oh.....
T: At this time, the subject turns pale and looks around frantically. Coincidentally, a VTOL just flew by. The sound of the jet engine seems to have triggered something which caused the subject to panic. Subject jumped up, knocking down the table, and ran to the door. The subject was intercepted by guards, and was administered tranquilizers again. The interrogation was continued the next day, in the presence of a psychiatrist.
I: Mr. Wollongong, do you think you can tell me about what happened before we found you?
Psychiatrist: Please try to ask specific questions
I: Mr. Wollongong, do you remember that we found you?
S: Yes
I: Do you know when that was?
S: A few days ago, I think... I don't sleep well. So I am not sure.
I: You don't sleep well?
S: I have dreams... horrible dreams... it's like... like...
P: You do not have to answer if you can't...
S: I can, and I will... (silence).. I have these dreams..two of them. If have this flashback to what happened... I see us happily through the woods..then mechanical noises...we look around..nothing...and then, from the sky... fire...grenades...death...it's horrible... I see Hellen... she was so beautiful... We had just agreed to go on a date once we'd be back in town, and after we had taken a shower... she was cut into pieces by a laser (silence, some tears)... I see Benjamin dodging a bullet, only to catch a grenade... they are dead... all dead... and I am surrounded by these bots...they don't kill me, for some reason...
and there is this other dream... I am ... I am a robot... I see what the robots see. I see their army, their leaders, their plans. God, these horrible plans. I can hear the bots speak with eachother, and I speak with them. Do you know that old movie they excavated on Earth a decade ago? I think it was called... Star Track or something...where there is a species which consists of individuals who are all part of the collective mind...? It's like that.
When I sleep...they talk to me... it's terrifying... and if it is true...
we are going to die. All of us...
P: Calm now, Mr. Wollongong...Calm now
At this moment, the subject loses his calmness and starts panicking again, attacking anyone nearby. The subject had to be subdued and is currently incarcerated.
30 Comments
Robot War Log Entry #1
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Published on 11-01-2010 13:12
Robot War Log Entry #1
Personal Log:
John Stave Petty
Ser Nr:
Unit: 1st Bat.
Calypso Desert Rangers
Fort Fury CDR HQ
Hello Calypso, this is Stave Petty reporting from Fort Fury, as you may know I've been following the robot war some and I know quite a bit of whats happening here. That being said I have received some intelligence from EBN and a source of mine that wishes to stay anon.
As you may or may not know, recently the robots have been experimenting with organic computing in order to evolve and become smarter and invincible, and indeed have carried out a number of tests, i believe those what those tests started are far from over. As we know, new flying robots have began to attack Billys Spaceship Afterworld and a popular party spot down on a island near Port Atlantis.
As well as this the mysterious RX units continue to lurk around, with their somewhat friendly approach towards us. One has also actually began
reporting on this very site
during her investigation into the way humans think.
As we know CDF lay claim that they are indeed still our enemies and thus it would be treason to work with them, but there appears to be some kind of cover up going here. As we all know, they were originally manufactured by the Exodus space station as soldiers to fight the great war. How they went from that, to enemies we still don't know. Perhaps we will get answers soon.
Well things are about to escalate, my sources tell me something is coming on the 9th of November, what i believe to be the result of the hydra tests. My source that wishes to stay anon has told me he has evidence suggesting our beloved ex capitol Hadesheim is going to play a part in all of this.
The source of mine that wishes to stay anon sent me a report, and in their report they included this rather interesting photograph:
The intelligence they provided suggests the robots that currently are active inside the crater are excavating the Hadesheim ruins, or something of that manner, which will result in the titan of war that crashed and that is left of Hadesheim to rise from the ashes in some form. How legitimate this intelligence is i am unsure at this time, but I'm sure we will find out very soon.
If this indeed is the case, perhaps they are trying to secure a robot outpost on Calypso, a foothold, they've always been very interested in that area.
That being said whatever happening, whatever is being planned, we cant afford the kind of screw up we had during the Hydra tests. Yes they are going to try to outsmart us, yes they will play tricks on us to try and beat us. But we need to remember who we are, what side were on. We created this menace, some virus caused them to turn evil, and its now our responsibility as mankind to stop it.
stay tuned for any updates during this hard time,
We shall see what is to come
- Stave out
7 Comments
Tutorial Competition
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Published on 10-20-2010 11:46
Forum News
Were in need of new tutorials for our new forum, and who more natural to write these then players themselves.
Clear and concise writing is the number one priority. Try to keep every tutorial within the limit of 1500 words. Plus points for including pictures and/or tutorial videos (upload to YouTube for easy forum embedding, send link in mail)
Edit: I realize some of you have problems keeping to the 1500 maximum in especially the large professions such as Hunting, Mining and Manufacturing. I'll accept two documents where the second is <Profession>:Advanced. if you feel you need to explain further. Keep the first document to 1500 words still though.
Send your entries to the following e-mail before November 1st to partake in the competition. Mark the mail with the name of the competition and the Tutorial.
Tutorial Competition: Beauty System.
Remember to sign the mail with your full in-game name and forum name.
For every chosen guide, the writer will be handed 1 (one) piece of Community Recognition Armor and a 6 (six) month Modified Forum Membership as thanks for their hard work.
Guides needed:
Interface and Controls
Understanding the Economy (markup, economy of professions etc.)
Skills and Professions How does it work?
Beauty System
Customization (Coloring and Texturing)
Land Management
Event Creation
Etiquette and Reputation
Should your tutorial entry be selected, you agree to grant First Planet Company a worldwide, royalty-free, perpetual, irrevocable, non-exclusive right and license to use, copy, reproduce, distribute, publish, publicly display, modify, adapt, translate, archive, store, and create derivative works from such tutorial content, in any form, format, or medium, of any kind now known or later developed. Without limiting the generality of the previous sentence, you authorize First Planet Company to share the tutorial content across all websites affiliated with PlanetCalypsoForum.com and PlanetCalypso.com, to include the tutorial content in a searchable format accessible by users of PlanetCalypsoForum.com, PlanetCalypso.com and affiliated web sites, to place advertisements in close proximity to such tutorial content.
66 Comments
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March 14, 2013 Lehigh Valley, Pa.
Air Products (NYSE:APD) will feature a number of waterborne and solvent-free epoxy curing agents as well as its new isocyanate curing agents, or polycarbamide technology, for use in a variety of coatings applications at next week's European Coatings Show (ECS) in Nuremberg, Germany.
Air Products' Amicure® IC-321 curative is an amine curing agent specifically engineered for use with standard HDI trimer isocyanates, resulting in polycarbamide or aliphatic polyurea coatings designed for industrial, commercial and institutional flooring systems. It is designed to deliver sufficient working time for squeegee application while providing very rapid return to service. Performance features include low-temperature cure, good abrasion/chemical resistance, low color, excellent UV durability and surface appearance and zero VOC. Amicure IC-321 curative allows for rapid hardness development with an extended working time.
At ECS, Air Products will also highlight its Total Reactive Technology with Ancamine® 2712M and 2739, which represents the next generation of epoxy curing agents. They are modified polyamine curing agents that eliminate the need for a plasticizer without performance compromise. They are designed for use in polymer-based flooring systems.
Air Products will also feature its Anquamine® 721 and 735 waterborne epoxy curing agents, which are designed for use in waterborne epoxy coatings where cost-effectiveness and high performance are key. Anquamine 721 and 735 curing agents offer cost-in-use approaching conventional solvent formulations with low to zero VOC.
"These game changing epoxy curing agents provide innovative solutions for the coatings industry," said Cees Bartels, Europe epoxy marketing manager for Air Products. "Air Products continues to deliver the cost and performance solutions our customers demand with environmentally beneficial and sustainable new products."
Additionally, Air Products will feature its Ancamine® 2719 and 2734 curing agents, which offer chemical resistance and fast-return-to-service for industrial maintenance and protective coatings. The company is also introducing its Ancamide® 2652 curing agent for marine coatings that require corrosion resistance and a long overcoat window associated with a fast dry/cure.
To learn more about these epoxy curing agents, please stop by Air Products' Stand 4-358 at ECS from March 19 to 21 or visit www.airproducts.com/ecs.
About Air Products
Air Products (NYSE:APD) provides atmospheric, process and specialty gases; performance materials; equipment; and technology. For over 70 years, the company has enabled customers to become more productive, energy efficient and sustainable. More than 20,000 employees in over 50 countries supply innovative solutions to the energy, environment and emerging markets. These include semiconductor materials, refinery hydrogen, coal gasification, natural gas liquefaction, and advanced coatings and adhesives. In fiscal 2012, Air Products had sales approaching $10 billion. For more information, visit www.airproducts.com.
NOTE: This release may contain forward-looking statements within the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on management's reasonable expectations and assumptions as of the date of this release regarding important risk factors. Actual performance and financial results may differ materially from projections and estimates expressed in the forward-looking statements because of many factors not anticipated by management, including risk factors described in the Company's Form 10K for its fiscal year ended September 30, 2012.
If you would prefer to contact us by phone, you can call any of our Air Products locations worldwide by visiting Worldwide Locations & Phone Numbers.
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subset: commoncrawl


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The Incident Reporting Tool has been hosted on the IG Toolkit website since June 2013
and well received/used. In order to continually improve the product the External IG
Delivery Team have been working with the Health and Social Care represented IG SIRI
Design Group since January 2014 to review the functionality, content and guidance
for the IG Incident Reporting Tool. Enhancements were proposed by users, members
of the design group and the ICO. The EIGD Team have listened to feedback and agreed
improvements/enhancements to the product.
This release will go live by the 10th November 2014.
A detailed Change Release Note and updated guidance will be issued when this release goes live but as a preview please see the summary below:-
External Information Governance Delivery Team
Information Governance and Standards Assurance Directorate
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text:
A light ribbon is a near-impenetrable, temporary wall of light generated behind vehicles within the Game Arena, and is often used strategically in games to derez opponents forced to crash into them. Their low height allows nimble vehicles to jump over them, and they can otherwise be avoided by waiting until the ribbon dissipates after a short time or steering clear of them. Light ribbons can also be destroyed by force from high impact collisions or weapons fire.
The light ribbon is the updated version of the Jetwall, and is transparent in its new incarnation, with a refractive index similar to that of water. This transparency therefore gives light ribbons a liquid appearance.
Known Light Ribbon VehiclesEdit
- Light Crawler
- Light Cycle (2nd generation)
- Light Cycle (3rd generation)
- Light Cycle (4th generation)
- Light Cycle (5th generation)
- Light Cycle (TRON: Uprising)
- Light Jet
- Light Runner
- Snowmobile
- Submersible
Community content is available under CC-BY-SA unless otherwise noted.


text:
Management Structure
The Board of Directors and the Group Executive Committee of Belimo consider Corporate Governance as being an integral part of its corporate leadership. Transparency and clear-cut responsibilities are the main pillars of our Corporate Governance principles in accordance with principles and regulations of the Swiss stock exchange SIX Swiss Exchange, in particular the Directive Corporate Governance and the Swiss Code of Best Practice published by economiesuisse.
More detailed information on Corporate Governance is available below or in the annual report.
- Group Executive Committee
- Board of Directors
- Group Structure
The Group Executive Committee manages the operations and deals with all transactions that are of significant importance to the Belimo Group. The Group Executive Committee consists of the following members:
Lars van der Haegen, Chief Executive Officer
Lars van der Haegen was appointed CEO of the Belimo Group and Head of the Group Executive Committee in July 2015. Prior, he held various management positions at Belimo: Head of Product Management Air Volume Control Europe from 2000 to 2002, Head of Product Management and Marketing at Belimo Americas in Danbury, CT (USA) from 2003 to 2006, Managing Director of Belimo Italy from 2007 to 2010 and Head of Americas and Member of the Group Executive Committee from 2011 to June 2015. Lars van der Haegen is a Building Technology Designer who holds Master degrees from both Columbia Business School in New York and London Business School.
Markus Schürch, Chief Financial Officer
Markus Schürch was appointed Member of the Group Executive Committee in September 2018 and succeeded Beat Trutmann as CFO of the Belimo Group in January 2019. Previously from 1999 to 2004, he was engaged as a consultant and project manager at McKinsey in Zurich. From 2004 to 2018 he worked at Landis+Gyr in Zug in various positions, most recently, from 2012 to 2018, as Senior Vice President & CFO for the EMEA (Europe, Middle East & Africa) region of Landis+Gyr. Markus Schürch has a doctorate and a degree in chemical engineering from ETH Zurich, Dr. sc. tech. ETH.
Gary Economides, Head of Asia Pacific
Gary Economides was appointed Head of Asia Pacific and Member of the Group Executive Committee in November 2012. Prior, he was a Product Manager at Staefa Control Systems in Sydney from 1994 to 1997, served in various management roles at Siemens Building Technologies in Hong Kong from 1998 to 2005, and was Managing Director of Carel Asia in Hong Kong from 2005 to 2009, and CEO of Carel Electronic in Suzhou, China from 2009 to 2012. He has a Bachelor Degree of Engineering, Mechanical from the University of Technology Sydney and a MBA from the University of New South Wales, Australian Graduate School of Management.
Lukas Eigenmann, Head of Europe
Lukas Eigenmann was appointed Head of Europe and Member of the Group Executive Committee in July 2010. He joined the company in 1984. From 1990 on, he held various management positions at Belimo, until 1991 in Danbury, CT (USA) and from 1994 – 1996 in Vienna. From 2002 to 2010 he was Managing Director in Stuttgart. He is an Electronics Technician TS.
James W. Furlong, Head of Americas
James W. Furlong was appointed Head of Americas and Member of the Group Executive Committee in March 2016. Prior, he held managing positions with the building equipment provider York International from 1991 to 1999, and with Baltimore Aircoil Company from 1999 to 2008. From 2008 to 2016, he was Vice President Industrial Refrigeration at Johnson Controls. He holds a Bachelor's Degree in Chemical Engineering from Manhattan College and MBA from Loyola University in Maryland.
Peter Schmidlin, Chief Innovation Officer
Peter Schmidlin was appointed Head of Innovation and Member of the Group Executive Committee in August 2000. Prior, he held various positions in Belimo's R&D department in Hinwil, Switzerland, from 1988 to 2000. Peter Schmidlin holds a Master's degree in electronic engineering from ETH Zurich and an MBA degree from the IMD Buisness School of Lausanne.
Louis Scheidegger, Head of Group Division Production
Louis Scheidegger heads the Group division Production since 2008 and is thereby responsible for more than 400 employees and the entire purchasing volume. As of March 1, 2019 he has been appointed member of the Group Executive Committee. Louis Scheidegger, who has joined Belimo in 1991, studied Electrical Engineering at the Zurich University of Applied Sciences (ZHAW) in Winterthur. 2001 to 2002 he completed the International Senior Management Program at the St. Galler Business School and 2015 to 2016 the Asia Executive Certificate Program at the University of St. Gallen.
The Board of Directors is the most senior management body in the Group. It is empowered to make decisions in respect of all matters that are not reserved for the annual general meeting by law or in accordance with the articles of incorporation, or that the Board has not delegated to another body by regulation or resolution.
The Board of Directors comprises a total of five members:
Patrick Burkhalter, Chairman
Patrick Burkhalter (1962) was elected to the Board of Directors at the 2014 Annual General Meeting and as Chairman of the Board at the 2019 Annual General Meeting. He is a member of the Audit Committee.
Patrick Burkhalter began his career at Ergon Informatik AG, Zurich as a software developer. From 1992 to 2016, he was appointed Chief Executive Officer and member of the Board of Directors, and from 2016 to 2018 he was its Chairman. The Swiss citizen holds a degree in business administration and informatics (lic. oec. publ.). Patrick Burkhalter is Chairman of the Board of Directors of Ochsenkultur AG, the owner of a cultural and gastronomic property in Wetzikon. He is member of the Board of the ICTswitzerland, an association of the Swiss ICT Industry and also acts as guest speaker at ETH Zurich.
Dr. Martin Zwyssig, Deputy Chairman
Martin Zwyssig (1965) was elected to the Board of Directors for the first time at the 2011 Annual General Meeting. He is Deputy Chairman of the Board, a member of the Nomination Committee as well as a member of the Audit Committee (lead).
Martin Zwyssig was appointed as Chief Financial Officer (CFO) to the Group Executive Board of Autoneum Holding AG, Winterthur in 2014. Before, he served as Group CFO of Ascom Holding AG, Baar from 2008 to 2013, and as Group CFO of Schaffner Holding AG, Luterbach from 2003 to 2008. From 2001 to 2002, he was the Senior Deputy President of Finance & Controlling at EMS-TOGO Group, Romanshorn. Before, he was Divisional Controller at Sarna Kunststoff Holding AG, Sarnen. Martin Zwyssig graduated in Business Administration, specializing in Accounting & Finance, and received his doctorate in Business Administration at the University of St. Gallen (HSG). Martin Zwyssig is a Swiss citizen.
Prof. Adrian Altenburger, Member
Adrian Altenburger (1963) was elected to the Board of Directors for the first time at the 2015 Annual General Meeting. He is a member of the Remuneration Committee (lead).
Adrian Altenburger graduated as engineer for heating, ventilation and air conditioning (HVAC engineer HTL) and holds a master's degree in architecture from ETH Zurich (MAS Arch. ETH). In 2015 he was appointed Professor at the Lucerne University of Applied Sciences, School of Engineering & Architecture, and Head of the institute of Building Technology and Energy. Before, he was Partner, a member of the Group Executive Committee and a member of the Board of Directors of the engineering company Amstein + Walthert AG, Zurich. Adrian Altenburger is a Swiss citizen. At Zurich-based Swiss Society of Engineers and Architects (SIA) he is Deputy Chairman and Chairman of the central Standardization Committee. At Winterthur-based Swiss Association for Standardization (SNV) he is Deputy Chairman and at Jobst Willers Engineering AG from Rheinfelden a Member of the Board of Directors.
Sandra Emme, Member
Sandra Emme (1972) was elected to the Board of Directors for the first time at the 2018 Annual General Meeting. She is a member of the Remuneration Committee as well as of the Nomination Committee (lead).
Sandra Emme holds a Master of Arts degree in Business and International Management, which she received from the University of Applied Sciences Bremen, Germany, in 1995. She completed part of her studies at the Ecole Supérieure de Commerce in Marseilles, France. In 2015, she completed a further degree in Leading Digital Business Transformation at the IMD Business School in Lausanne and Singapore. She was co-founder of a start-up company in the IT sector, which was later successfully sold. Since 2011, she has been working in various roles for Google Switzerland GmbH, Zurich, and since 2014, she has been the Industry Head for Luxury and Finance in Global Business Development. Sandra Emme is also a lecturer in Leading Digital Business Transformation at the IMD Business School in Lausanne, Switzerland and since May 2019 member of the Board of Directors of Metall Zug AG, Zug, Switzerland.
Urban Linsi, Member
Urban Linsi (1974) was elected to the Board of Directors at the 2019 Annual General Meeting. He is a member of the Appointment Commmittee.
Urban Linsi is Technician TS-Holzbau and has completed various training programs in the field of energy and sustainable construction. He is a Member of the Board of the U.W. Linsi Foundation as well as a Member of the group of shareholders Linsi. Also, Urban Linsi is a Member of the Sustainable Construction Network Switzerland (NNBS).
The Board of Directors has established two permanent committees:
- the audit committee, which reviews adherence to regulations and instructions and proposes the persons or firms to be appointed as statutory auditors,
- the remuneration committee, which draws up proposals regarding the remuneration of the Board of Directors and the Group Executive Committee.
A further committee is convened as and when required to manage the process of appointing a Board member or a member of the Group Executive Committee.
The duties of the audit, remuneration and appointment committee primarily comprise evaluation, advisory and supervisory functions for the Board of Directors. The committees have no decision-making powers. They meet periodically or when required. The Board of Directors elects the members of the committees yearly.
The Belimo Group is organized into Markets (Europe, Americas, Asia Pacific), Innovation, Production, Customizing & Distribution and Finance & Business Services. The operational Group structure is shown in the organizational chart below.
Statutory Auditors
Period of Appointment and Period of Office of the Auditor in Charge
KPMG AG, Badenerstrasse 172, Zurich, has been the Group auditor of the Belimo Group and the statutory auditor of BELIMO Holding AG since 2004. The statutory auditors are elected by the annual general meeting for one financial year. The auditor in charge since 2013 is Jürg Meisterhans. In compliance with the term of office regulations stipulated by the Swiss Code of Obligations, a new lead auditor will be in charge for the 2020 financial year at the latest.
Documents & Links
Corporate Governance (Extract Annual Report 2018)
(pdf -
Remuneration Report (Extract Annual Report 2018)
(pdf -
Articles of Incorporation of BELIMO Holding AG
(pdf -


text:
Thursday, July 8, 2010
You know guys (well, me, because I'm likely the only one around), I've been thinking about retiring the blog. I'll explain why.
I started this blog a few years ago simply to get stuff out there that I couldn't really say without the protection of an anonymous web space. I honestly didn't expect anyone to read it. But some did. And, as I went on, I found much more to say. And then I found a little less to say.
I was hit with a realisation about a month or so ago -
I'm in a business that has zero value (well, I know that and you know that because I've told you but I have only recently taken it in completely). It's not even a business because businesses make money. In spite of what I feel is an area of expertise and experience, I'm not making a huge amount of money. Or even an average amount of money.
All I can do, every skill I've built up over the years, is effectively valueless.
And I need to make some money.
So I'm hiring myself out as a rentboy. Well, not yet. That's plan B. But what I am doing is trying to focus. For a while, trying to dump the projects that won't bring me in anything. You know the reason I take on most projects? Just to show I can. There are some projects, as I've mentioned here on this blog, that I see as really important. Contributions. Good for children. But others? No, I take them on to show I can and then lose interest.
That's pointless.
I'm learning the art of quitting. Quitting isn't a bad thing when the things you're quitting only serve to distract from what you should be doing.
And what I feel I should be doing is focusing on finding a way I can deliver something really good for children, for parents too, that has a value to it. That will make me some money. And, given the state of this industry and the planet, that's a pretty tall order. Next to impossible. Everything right now is going against it.
But I'm damn well going to try it.
This blog is not one of those pointless distractions. Yeah, it doesn't make me a penny but it has worth to me. It is a place I can talk about things that would otherwise just be thrown around inside my head until they damaged me. And, having a look through my archives this evening, I realised, even if I do say so myself, that there's some pretty good stuff here. I surprised myself a few time. I like this blog. It's a sort of home for a certain part of me. The Bitter Animator.
But it takes up a lot of time.
An amount of time that would probably surprise you. The drawings don't take all that long but the combination of text and images mounts up.
With me trying to work hard on finding some new strategy, some new aim, and not always having topics jump out at me for the blog, it has been left behind a bit.
And so I've been thinking about retiring the blog. My thinking was that it's probably better for those few of you who still check it to know if it's done or if there will ever be a post again.
But I'm not sure I can retire it. I think I probably need it.
Posts, however, are going to be pretty thin on the ground for some time. I hope that's okay. That's the right expression? Thin on the ground? Expressions aren't my strong point. If I do make some money, I'm pretty sure it won't be in the expressions industry.
I was just checking this posted okay and saw the image below it. Me looking out at a blank space. I looked out and saw nothing a month ago. And, well, I think that nothing was an opportunity. I have taken on the challenge to fill that space. Looking at that image, it actually seems so obvious. That's why this blog is important, I guess. Sometimes it knows more about me than I do...
Oh, one last thing, a guy called Ryan contacted me and I went looking at his site. Well, Ryan's introduction on his home page really touched me. And, while Ryan is dealing with some things I haven't had to, the more I read his posts, the more I could identify with them. If you get a chance, check out Ryan's site, My Chemical Imbalance.
10 comments:
- Andy Latham said...
Well Bitter, your blog has value to your readers. I, like many animators, have come across many tough situations at work, but in my case I learned a lot about the crap before it happened to me. And I learned here. The result is that I don't waste as much time as I might complaining about studio politics and that has prevented me from breaking down. And I've seen several co-workers break down around me.
So whether it continues or not, I'd like to say that this blog has been a good thing....a valuable thing. Thank you very much indeed for writing it :)
- July 8, 2010 at 10:49 PM
- Red Pill Junkie said...
The selfish part of me would hate it if you retired the blog.
But I've grown so much because of it that I feel I'm mature enough to let it go, if it comes to that. I really owe you a great debt.
Over the years —Hell, it has been years, hasn't it?— I've also felt that you've managed to deal better with the depression angle, so maybe that's one more reason to retire the blog; or maybe, reinvent it into something new?
I enjoy reading what you write, Bitter. But if you feel that it sucks up time that would be better spent laboring with the project's you've always dreamed of, then by all means: go for it.
We can alway brag that we all knew you back when you where an unknown Bitter Animator ;)
- July 9, 2010 at 3:34 AM
- Unknown said...
You said " I need to make some money" and I have an absolutely free way that I make money and so can you.
Did you know that you can get paid for what you're already doing right now - Being Online - checking your email, watching videos, shopping, playing games, searching with Google, and more?
Here's How To Make The Money You Need
~~ http://tinyurl.com/PSIntro1 ~~
Nothing to buy, No Costs, Ever
Got questions? Or just want to know more about me and PeopleString you're welcome to contact me in any of the ways listed below.
Getting Older & Better Everyday
PeopleString Browser
Charles "Chuck" Shadduck
816-238-4238 Home Business Office
Skype: CFSEnterprises
- July 11, 2010 at 5:26 PM
- Bitter Animator said...
Thanks Chuck. Sounds tempting but I'd rather be paid for working, doing something that has real value and contributes.
To Andy and RPJ, thanks so much for the kind words. One thing about this blog is that it's great to have made online friends like you guys.
- July 11, 2010 at 7:49 PM
- Unknown said...
I'm fairly new to your blog (I only discovered it about a month ago) but have been reading through it from the beginning and have to say it has helped me more than you could believe. Many of the things I think or feel, I often wonder if they cross the minds of anyone else. After reading through all of your stuff, it's comforting to know that there is someone else out there like me; someone who is going through depression but has a sense of humour about it and can turn it into something creative. I don't want to sound like I'm having a laugh at depression, but you have the gift of turning it into something humorous, something that makes people feel that there's still a bright side to it all. And that feeling inspires me a lot with my writing. I sometimes even feel that I am just re-inventing the wheel after reading your site!
If you do retire the blog, then I wish you well with all of your future endeavours and would love for you to keep me posted on them. If you do continue to write, then I look forward to continuing reading.
All the best!
BTW Thanks for the shout out. It's much appreciated and I hope you continue reading.
- July 13, 2010 at 5:28 AM
- susan said...
Dearest Bitter,
I haven't felt like blogging lately either due to depression, but i will tell you this. There will be a huge whole in my life should you, Bitter and Astro Andy leave the blogosphere.
- July 14, 2010 at 8:07 PM
I've always heard that often if you're going to work in animation, you usually need to have a second skill or job because it can get quite competitive out there in the animation world and that the job opportunities can be difficult to find. Your blog possesses a lot of value to me, because it's always insightful to hear something about the animation industry from someone directly and it really gives a clue as to what to expect when I try to draw cartoons for a living in a few short years.
Best wishes and good luck with whatever you're up to right now. Thanks for making the world better with your blog, and I wouldn't mind if you retired the blog, as long as it would help you with your life.
- July 15, 2010 at 3:22 AM
- Anne said...
If you stopped this blog, we would definitely miss it. Perhaps not as much as you, but we would. It has value and voice for many of us.
If you find the reasons to quit outweighs the need to stay, however, I wish you very good luck with all future endeavors.
- July 19, 2010 at 5:28 PM
- seybernetx said...
I just stumbled across your blog, so I haven't had the time to read much of the content. (although I intend to)
That said, have you considered adding/accepting advertising on this blog? Not sure how much actual cash money you would bring in that way, but some folks are making their living blogging, so it must be possible. From what I've seen so far, I doubt many readers would get upset over ads.
Just a thought, for whatever it might matter to anyone.
- July 22, 2010 at 8:59 PM
- murrayb said...
hey bitter. I hear ya. We TV animation folk have to make some hard and fast choices it seems.
I really think your a real brainiac, and I love reading your funny comics, with your thoughtful and effecting prose. It ain't an easy row to hoe is it? the current model of broadcast animation doesn't work, and animation is not "essential" but it doesn't mean it's not important.
If I was involved in something half as good as say, iron giant in terms of soulful and meaningful storytelling, not to mention animation craftsmanship, I could die of happiness.
I say, shine on you crazy diamond, keep up the great work around here.
- July 30, 2010 at 12:05 AM


text:
As you can tell from article about Blockbuster filing for bankruptcy protection, things aren't going so well for the video store industry. People are getting movies either right in their homes via Video on Demand (VOD) or just by downloading. According to the LA Times:
"Although there are no industrywide charts for digital downloads, Apple reported in December that the most popular movies of the year on iTunes were, in order, "The Hurt Locker," "The Twilight Saga: New Moon," "Hot Tub Time Machine," "Iron Man 2" and "Zombieland," according to CNET News."
See more on the LA Times.


text:
"Traditional prison," writes Graeme Wood in this month's Atlantic, "has become more or less synonymous with failed prison." One radical solution: scale back traditional prisons in favor of sophisticated monitoring devices. And it's actually not as radical as it sounds.
The problem is that traditional incarceration is increasingly expensive and exceedingly inefficient. But monitoring devices—like the BI ExacuTrack AT that Wood himself tried out—can now allow officials to closely monitor nonviolent criminals as they go about their day.
Sitting at a computer, hundreds of miles away, an official can monitor a criminal's movement through exclusion and inclusion zones—the former being places that a particular criminal must avoid, like a school or public park, the latter being places they must be at a certain time, like a job. Here's a scene from Wood's visit to BI Incorporated, an industry leader in the monitoring devices:
I asked Jamie Roberts, a call-center employee who had previously been a BI customer as a corrections officer in Terre Haute, Indiana, to show me a parolee on the move, and in seconds he pulled up the profile of a criminal in Newport News, Virginia. The young man's parole officer had used a Microsoft Bing online map to build a large irregular polygon around his high school-an inclusion zone that would guarantee an alert if he failed to show up for class on time, every day. Roberts showed me one offender after another: names and maps, lives scheduled down to the minute. There was a gambler whose anklet was set to notify Roberts if the client approached the waterfront, because he might try his luck on the gaming boats; an addict who couldn't return to the street corners where he used to score crack; and an alcohol abuser who had to squeeze himself into an inclusion zone around a church basement for an Alcoholics Anonymous meeting from 9 to 10 p.m., three times a week.
Of course, not everyone will take to the idea of criminals being out in the open, serving their time in virtual prisons. But as Wood explains, "when we lock someone up today, we are agreeing to pay a large (and growing) sum of money merely to put off dealing with him until he is released in a few years." And as that arrangement grows increasingly unsustainable, alternatives to our traditional prison systems should be explored. Plenty more prison food for thought in the full article. [The Atlantic]


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This Bonus Policy Agreement is entered into by any user who is registered with the company and has an active trading account (hereinafter "the client", "you" or "trader"). It is clarified and emphasized that the decision whether to grant a bonus to a certain customer is at the Company's sole and exclusive discretion. The bonus policy hereinafter is subject to the main "Terms of Use" As they are from time to time which can be found at the Company's website.
1. Definition of a trading bonus: A trading bonus is an added value that matches your deposit in your GrahamFE Trading Account and it provides you with more funds to use when you are trading. Trading bonuses come in many forms; there are consistent deposit matches which means that your account will be given an added value when you deposit funds over and over again; and it also comes in the form of a one-time added value on your first deposit. The Company offers these bonus funds. When you fund your account, the Company matches your first real money deposit by a certain amount of percentage in accordance to your first deposit.
2. Warning: A trading bonus gives you great value and extra trading leverage. With all of the above being mentioned; when you trade with bonus leverage you need to be cautious. Leverage is a valuable trading tool, but you need to be aware of the downside. You may close higher trades and make more money initially (or in the long run), but you can also lose a lot more money. Option trading can be risky and you need to trade with confidence and responsibility to avoid losses.
3. Scope of Trading Bonus at GrahamFE : To help traders starting out binary option trading online, the Company offers new depositing clients a trading bonus on their first deposit as well as redeposit bonuses. There are several types of trading bonuses offered by the Company, as follows:
4. Types of Trading Bonuses
a. After receiving the sign up bonus, traders are given several other opportunities to boost their account balance. The Company often offers a "broker bonus" before significant financial events to enable traders to take advantage of the market volatility around those times. The Company also offers "no deposit bonus" for VIP account holders. These "no deposit bonuses" are called "rebate bonuses", since they are based on a percentage of the trader's trading volume. A rebate bonus is usually given on a monthly basis and it's the Company's way of giving back a percentage of the traders' investment that month. A "risk free trade" is also categorized as a bonus as per this agreement and may be offered by the company at its sole discretion.
b. The Company also offers special trading bonus offers for traders depositing with certain funding methods, such as, wire transfer, and others. These bonuses can change so you should always check before depositing which funding method will give you the best bonus.
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5. Unless stated otherwise in writing from the Company and only the Company, the terms of the offer, a precondition for making withdrawals after using the bonus/benefit is to buy options of 30 times the amount of the bonus/benefit plus the deposit amount. Example: (deposit + bonus x 30 = required turnover for withdrawal)
6. The Company urges its clients to take part in the offers, but to refrain from abusing and/or manipulating them. Abusing any of the offers could lead to cancellation of the bonus/benefit and closure of the client's account on the Company's website. The decision whether a customer is abusing and/or manipulating the company's trading platform and/or its bonus policy is at the Company's sole and exclusive discretion. 7. The bonuses/benefits must be used within the period defined in the details of the special offer.
8. The Company reserves the right to revoke the bonus/benefit should the special offer be abused and/or should the offer's terms fail to be met. The Company's decision – should this be the case – shall be final. The Company reserves the right to revoke or change the offers at any time and this will be displayed in the Company's website.
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10. In the event where a Client accepts a bonus (please refer to Bonus Terms & Conditions), undertakes the obligation of our trading benefits (but not exclusively) and requests to withdraw in contrary to the terms and conditions of the bonus benefits will be reviewed by a special committee that will decide with accordance to each Client's unique circumstances whether to approve the Client's request and under which conditions, which may include inter alia that Clients who received bonus and wish to withdraw are subject to a penalty fee. The maximum percentage fee that a Client could incur is up to 30% of the remaining trade volume ratio applied to the balance (less the trading benefits). The exact percentage will be determined according to each Client's circumstances which would be determined at Company's sole discretion which will take into consideration inter alia: · The required turnover which the Client is obligated to fulfil by the bonus terms and conditions · The handling costs · The time frame of trading activity · The Company's exposure towards third parties. For illustration purposes please see the following example: Client deposited $10,000 into his account and received a 100% bonus of $10,000; in accordance with the Company's Bonus Policy, the client is required to reach trade volume of Total Deposit + Total Bonus X 30 = $600,000. Client reached $300,000 in trade volume and is requesting to make a withdrawal from his account prior to reaching his minimum trade turnover. The Client will first be notified of the Handling Fee calculation with respect to the Client's request to make a withdrawal of funds. The calculation will be as follows: Total sum of deposits (not including bonus) while deducting profits or losses (including assessed losses from positions which have not yet expired) The Handling Fee obligated by the Client for breach of Bonus agreement: The maximum Handling Fee rate can incur up to 30%. Loss assessment as a result of breach of Bonus agreement: 1 – 300,000/400,000 = 0.50 · Handling Fee is equal to Loss Assessment x 30% · Handling Fee rate: 7.5% · Handling Fee sum: 10,000*7.5% = $750 The Client's total refund will be: Total Deposit minus Client's losses and minus the sum of $750 Handling Fee. In the event that the client's account is in profit but has not yet reached the bonus requirements, only the initial deposit can be withdrawn minus the Handling Fee.
11. GrahamFE S DOES NOT RECOMMEND TAKING A BONUS UNLESS YOU KNOW HOW TO MAKE IT WORK TO YOUR ADVANTAGE AS LEVERAGE.


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Boom Blake - Got It On Lock [Money First Music Group Submitted]
Boom Blake of NJ rap group Money First drops his video for the record "Got It On Lock" produced by Traplife Muzik. This video was directed by Jay Rodriguez and Roc Davis for Itchy House Films. Download the single and other music by the group at their official blog www.themoneyfirstway.com. Also check out the twitter @boomblake @moneyfirst. Money First debut album "Digital Money" is now available on iTunes http://itunes.apple.com/us/album/digital- money/id446824352
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Saturday, August 29, 2009
Sports News | Mayfield's Mutterings:
A season of potential
Brady leaves with sore shoulder in Patriots' win
Send a link to a friend
[August 29, 2009]
LANDOVER, Md. (AP)
Officially, Tom Brady has a "sore shoulder," the result of being crushed to the turf by massive Albert Haynesworth. It caused enough discomfort for him to spend quite a while on the bench flexing and rotating his throwing arm, trying to work out whatever kinks where there.
It could be nothing. It could be something. Actually, anything that involves Tom Brady is always something, especially in a season in which he's trying to come back from a major knee injury.
Brady hurt his shoulder in the New England Patriots' 27-24 victory over the Washington Redskins on Friday night. It was late in the first half when he was pressed to the ground by All-Pro defensive tackle Haynesworth after a third down incomplete pass.
"Anytime someone 350 pounds falls on him, it's going to hurt him," New England right tackle Matt Light said. "You just know it's part of the game, and Tom's been through it before and you know he can take it."
Brady went to the bench, where he stretched his arm repeatedly as the half came to a close and again after returning from the locker room after halftime.
Brady did not play in the second half, even though most of the first-team offense returned for the first drive of the third quarter. He then left the sideline and returned to the locker room.
In the fourth quarter, the Patriots announced Brady's injury as a sore shoulder, a diagnosis that gave coach Bill Belichick a twitch in his both of his shoulders. The Patriots coach was his classic self, displaying the annoyed shrug so familiar when anyone asks him about an injury. Despite the team's announcement, Belichick said Brady had only "some bumps and bruises, just like everybody else who played in the game." He also said that he had not planned for Brady to play any of the second half.
Brady did not speak to reporters after the game.
If one assumes Brady is fine, he has to feel good about his performance. He and counterpart Jason Campbell put on a regular season show in preseason, combining for 359 yards, six scoring drives and no interceptions.
In the game that traditionally serves as the dress rehearsal for the real stuff that begins in two weeks, Brady went 12 for 19 passes for 150 yards and two touchdowns. Randy Moss had his way with the Redskins secondary, catching six passes for 90 yards and both of Brady's TDs.
Campbell had been feeling the heat after a 4-for-13 start to the preseason, including 1 for 7 last week, with no touchdowns in either game from the first-team offense. On Friday, he played the first half and first drive of the second half, finishing a hot-and-cold 13 for 22 for 209 yards.
Asked if he'd answered his critics, Campbell said: "It's never enough. It will be something. Next week it will be that he didn't hit the big ball to Santana (Moss)."
He paused for a beat, laughed and said: "Nah, I was just joking. It really doesn't bother me at all."
Campbell went 4 for 4 on the opening drive, then had three straight three-and-outs before another scoring drive that featured a 73-yard completion to tight end Chris Cooley, who kept his balance along the sideline to take the ball inside the 10. Campbell finished the drive with a 4-yard run after a nice move that faked out linebacker Paris Lenon.
[to top of second column]
"I was very pleased," coach Jim Zorn said. "He was very much into the game. He was competing hard and doing the things that you want. We missed on a couple of long ones, but he came back and was running the show."
Brady and Campbell played to a 17-17 draw. Then came the backups - and a trio of interceptions
- before the game was decided by Stephen Gostkowski's 31-yard field goal with 8 seconds remaining.
New England's Kevin O'Connell, contending for the No. 2 job, was intercepted twice. Washington's Colt Brennan, trying to stay on the roster, was picked off for the third straight game, this one returned 99 yards for a touchdown by Jonathan Wilhite. Brennan helped redeem himself with a 33-yard touchdown pass to rookie Marko Mitchell, who moved closer to securing a roster spot as the No. 5 receiver.
NOTES: An unsightly breach of patriotic etiquette: Redskins FB Mike Sellers, carrying the American flag onto the field during pregame introductions, flung the Stars and Stripes onto the ground near the 50-yard line. After a few seconds, LB Robert Hanson walked over and rescued the flag off the turf. ... Redskins injuries: S Kareem Moore (hamstring) and RB Marcus Mason (bruised rib). CB Carlos Rogers (calf), KR-RB Rock Cartwright and T Mike Williams (ankle) did not dress. ... Notable inactives for the Patriots: CB Shawn Springs, WR Wes Welker and DE Richard Seymour and RBs Faulk and Morris. CB Darius Butler was helped off the field in the first half.
[Associated Press; By JOSEPH WHITE]
Copyright 2009 The Associated Press. All rights reserved. This
material may not be published, broadcast, rewritten or
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Victorian Whimsy II Table Number Cards
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inxi short-form reports my system as:
Graphics are nVidia G93. Ethernet is Realtek, wireless is Intel. Swap-file is 2X installed RAM. I do not have consistent results with suspend/hibernate on any Linux distro unless my swap file is this large. Check yours and be certain it is sufficient in size.CPU[-Dual core Intel Core2 Duo T6400 (-MCP-) clocked at 1200.000 Mhz-] Kernel[-3.0.0-1-amd64 x86_64-] Up[-20 min-] Mem[-288.6/3018.4MB-] HDD[-250.1GB(38.1% used)-] Procs[-126-] Client[-Shell-] inxi[-1.4.23-]
Initially neither suspend nor hibernate would work. Both would shutdown X, disconnect the keyboard and leave a blinking horizontal cursor in the upper left corner and go no further. There turned out to be two parts to this problem, both of which must be solved for suspend/hibernate to work.
1. /etc/initramfstools/conf.d/resume must contain the proper UUID for your swap-file. You can determine this by opening a terminal and doing:
You should see a list of UUID numbers for each of your partitions, one of which will be your swap file. Note that these are in the form UUID="123ab456 ..." Those quote marks are going to disappear as you work through this, so ignore those and just check that the number given by blkid matches the number in your resume file.sudo blkid
My resume file initially contained the UUID number for my Home partition, why I do not know. If yours is incorrect as mine was, open a terminal and do:
Now check the resume file again using Nautilus. You should see a string in this form, UUID=1234abc5678... There will be no quote marks. If the number now matches the number given for your swap file by blkid you are good. Close up and we'll go to step two.sudo update-initramfs -u
2. Every other time that I have solved this problem, pointing to the correct swap-file has done the trick. Not so with LMDE oddly enough. It seems that we must both configure and use your wireless capability. (I tested this to be certain. Merely configuring your wireless will not be enough.)
So if you have not done it use "edit connections" and fully configure your wireless capability. Then check the box that makes it available to "any user" so that it will start by default. This is important. Now when you start LMDE your wireless will be active even if you usually connect using Ethernet. Together with the UUID fix, if you needed it, this should allow both hibernate and suspend work for you though I cannot explain why it does.
3. Now let's test one more time. We will do suspend first. You should get a full suspend using either the power-off menu or by closing your laptop lid. If closing your lid does not work, then check your Power Management Preferences to make sure you have it selected. It then should work. To resume just raise the lid. You should hear your HDD spin up at which point just tap your space-bar. You will be asked for your password to unlock your desktop and back in you will go.
Hibernate is slower but it should work. First make certain you open at least one application on your desktop. (I opened both Abiword and Gnumeric, which I use.) Select Hibernate from your Quit menu. X will turn off immediately (the dreaded horizontal cursor returns!), then the HDD will spin up as it writes your RAM contents to the HDD and then your machine will power-down. To resume press your power key once. Your machine will come up and boot GRUB. Select LMDE and log in as you normally do. This is going to look like a normal cold start but the difference here is that your desktop will show your open applications just as you left them. In other words Hibernate has done a resume just as it should.
Note that I do not know if this fix will survive a future kernel upgrade. If it does not the culprit probably will be the resume file pointing to the wrong partition once again. So we may have to fix that when we do a kernel upgrade. Time will tell.
One last point: If you do an update/upgrade and you have both Ethernet and Wireless active, turn off the wireless. In my earlier experience with sidux timing differences between the two corrupted compressed downloads. Then if you anticipate using either suspend or hibernate just make certain that Wireless is active.


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As the name implies, the West End area is located just west of downtown. Want easy access to everything that Nashville has to offer? You'll find it here.
Hip and trendy, West End offers boutiques, coffee shops, popular bars and restaurants with just about any kind of food imaginable. And, of course, Vanderbilt University is located in this area -- its presence can certainly be felt, especially on Vandy football game days.
In Centennial Park, it's easy to take advantage of an array of activities - festivals, walking and exercise trails, a lake, an art center, a dog park and even sand volleyball courts. Here you'll also find the iconic Parthenon, which is a full-scale replica of the original found in Greece. But the Parthenon is not just decorative; it also serves as an art museum. If you need more, the downtown area is only minutes away.
In the Cherokee Park area, you'll find bungalows and homes in the Tudor and Colonial revival styles. The Richland-West End area has bungalows and cottages - it's also committed to preserving the character of the neighborhood through conservation zoning. And the Vanderbilt University area offers single family homes as well as apartment living.


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Liberty Red team finishes third, Blue sixth at Flames Classic
March 30, 2013 | Lynchburg, Va.
Paintball shells splattered all over Liberty University's Paintball Complex on Saturday morning and afternoon, turning the field featuring numerous inflatable bunkers into a bizarre-looking site for an Easter egg hunt.
The moving targets, namely players from 16 collegiate teams competing in the Liberty Flames Classic, event No. 4 in the MSCC Class AA series, were as elusive as rabbits and much more colorfully dressed, decked out in brazen colors representing their schools, and occasionally smeared with orange, pink, or yellow paint.
The action was furious, pitting teams in five-minute, five-on-five skirmishes, with players exchanging rapid fire from air-propelled weaponry while trying to capture the opposing school's flag.
"What I love the most is the adrenaline rush I get," said Aaron Thompson, the sophomore captain of Liberty's Red team. "It's a fast-paced game. You have to learn how to keep your composure and maintain that sense of urgency. The game is always changing. That's another awesome thing about paintball. You do have to be able to think quickly on your feet. If you lose bodies, you have to be able to adapt."
Thompson helped Liberty's Red squad to a 7-3 record and third-place overall finish, while its Blue team finished sixth out of the 16 teams.
"The Red team played really well," Flames head coach Todd Hoglund said, after it beat East Carolina Gold, Lynchburg College, George Mason, and UNC Charlotte in round-robin preliminary play before taking two of three matches from ECU Gold in the quarterfinals, being swept by eventual champion UNC Charlotte in the semifinals, and defeating ECU's Purple squad in the consolation match for third place. "Liberty Red was the No. 1 seed going into the playoffs and looking good all the way up to the semifinals. We just didn't adapt quick enough. (UNC Charlotte) got us out of our bunkers."
Georgia State finished second overall while JMU and Coastal Carolina also qualified for the eight-team playoffs.
"There were a couple new teams," Hoglund said. "We hadn't played against Coastal Carolina before, hadn't seen West Virginia in quite some time and George Mason and JMU hadn't played in the past year or so. I was surprised with how well they played."
He said Thompson and Jeremy Miller, a transfer from Massachusetts this semester competing in his first match in a Flames uniform, helped lead Liberty's charge.
"Jeremy was very aggressive, which was awesome," Hoglund said. "He was doing what needs to be done, but being smart in doing it. He's pretty solid. He has a lot of potential. Aaron is definitely the leader on the field. We give them a basic game plan, but he could call an audible," like a quarterback in football.
The field was set up with an identical layout to that for the Paintball Sports Promotions national event held in Dallas two weeks ago. Soon, Hoglund will change it to the same setup that will be used at the National Collegiate Paintball Association national championships set for April 19 in Lakeland, Fla.
Though they graduated 12 players off last year's team, which placed third at nationals after finishing fourth in both of the previous two seasons, the Flames have hopes of finishing near the top of this year's field.
"We lost a lot of guys from our Class A line last year and this year's been a rebuilding year for us," Thompson said. "We're still not at the place where we were before, and we could have played better today, but we're definitely improving.
"Mostly, what we need to work on is communicating," he added. "To get to that next level, we want to further our game communication-wise. We want it to be like clockwork. We have nationals in three weeks. We still have time to up our game and keep preparing ourselves and keep our minds in it."
Hoglund said his players are still inexperienced in adjusting to what teams throw at them.
"The biggest thing we need to work on is knowing what to do when we're facing adversity, and varying up our game plan so we give teams a couple different looks," he said.
Liberty's seeding for nationals will be determined after its trip back to Canton, Ga., next Saturday for the SEC's Class A Event No. 2.