text:
On her long drives from Santa Cruz to York School in Monterey, Kendall Ronzano would see homeless people crawling out of dumpsters and makeshift shelters in the early morning hours.
It would give her an appreciation of disasters in faraway lands, images of families suddenly made destitute by a tsunami or an earthquake.
Ronzano, a 17-year-old at York student, decided it was time to couple a long held dream of building a house with her desire to help.
"When I was 10 years old, I set the goal to build a house before graduating from high school, in case something happened I could take care of myself," said Ronzano, who founded NerdGirlHomes in her junior year. "With that combined interest I said I can do something about it in my community."
Ronzano is almost done with building her first home, a 117-square foot house with an additional 50 square feet of loft space for sleeping. She"s accomplished this feat with community donations and the sweat of her brow. No, her dad, a contractor, has not helped her, she insists.
Her efforts have earned her the Outstanding Youth Philanthropist of the Year for the Central Coast.
There are many caring and hard working youth doing awesome projects in the area — and thus, many worthy applicants, said Lauren Cohen, co-chair of the National Philanthropy Day for the Central Coast.
But Kendall rose to the top.
"She showed leadership, she identified and cared about a particular group, volunteered her time, fundraised, recruited her friends to help; it"s a well rounded way of looking at how she could help a particular group in the community," Cohen said. "There are many kids volunteering a ton of time or donating, but she was doing it all and we really saw the value of that. She was one of the top applicants and really deserved it from all the kids."
On Nov. 16, Ronzano was recognized at a luncheon at Spanish Bay, along with other award recipients: Perry Flicker, philanthropist of the year; Paul Newman Foundation, corporation of the year; five Salinas Rotary Clubs for their work at Closter Park, service clubs of the year; Monterey Peninsula Foundation, foundation of the year; and William Wiltschko, young adult philanthropist.
"I felt incredibly humbled and honored to received such a recognition," she said. "I was actually a bit nervous at the event, but after I experienced the warmth and encouragement from the audience during my acceptance speech, my nervouness went away."
It should not sound odd that a 10-year-old decided to build a house. At least not coming from Kendall Ronzano. The inquisitive girl was so encouraged by her parents to explore her possibilities that once they let her ruin an appliance so she could experiment making the best kind of popcorn balls.
"My parents knew (the experiment) would probably destroy the microwave," Ronzano said over the phone. "They talked about it. "We"ve had a microwave for a long time, if she gains something inspirational or original do it, then she can ruin it.""
Kendall tried marshmallows, glue, and syrup. The syrup did not work out so well. The microwave caught fire.
An only child, Kendall would frequently start her journeys into the land of curiosity with the sentence "I have an idea."
Her parents, Betsy and Paul, have rarely said no to her requests, Kendall said.
"They raised me to think anything is possible if I put my mind to it — and the hours," she said.
One day, when she was 10, Betsy and Paul made her write down all her ideas.
"They taught me if you have an idea don"t just keep it in your head. Ponder it, write it down and see what happens. They had me write down two pages worth of ideas I wanted to do. Looking back, there were some crazy ones on them, but some I"ve been able to check off the list."
Like building an animal reserve on every continent — that"s one of the crazy ones, she said.
Kendall"s on her final fundraising push to complete the first NerdGirl home. She needs about $4,000 to purchase appliances and install them.
Once she completes the project, she plans to give it away to a needy person or have it raffled off and donate the proceeds to charity.
She already started to apply to college — she won"t say to which ones — but wants to pursue a career in the science, technology engineering and math fields. She"s about to complete the non-profit status for NerdGirlHomes so she can continue building houses and teach the skills she"s learned along the way — building, designing her website, fundraising — to other girls around the globe.
"No matter where I end up in college I want to mentor and help (other girls) through the process," she said.
To learn more about Kendall Ronzano"s project, see www.nerdgirlhomes.wordpress.com.
Claudia Meléndez Salinas can be reached at 753-6755 or


text:
Root canal treatment (also called a root canal) is a dental
procedure done to remove the infected core (pulp) of a tooth. This helps
relieve toothache, stop infection, and promote healing.
When the pulp is healthy, it feeds the tooth and helps fight
infection. When the pulp becomes damaged because of a deep cavity or fracture,
infection may develop. The infection can cause pain and lead to the development
of an abscess.
Last Revised:
January 24, 2013
Healthwise Staff
Medical Review:
Sarah Marshall, MD - Family Medicine & Steven K. Patterson, BS, DDS, MPH - Dentistry
This information does not replace the advice of a doctor. Healthwise, Incorporated disclaims any warranty or liability for your use of this information. Your use of this information means that you agree to the Terms of Use. How this information was developed to help you make better health decisions.
To learn more visit Healthwise.org
© 1995-2012 Healthwise, Incorporated. Healthwise, Healthwise for every health decision, and the Healthwise logo are trademarks of Healthwise, Incorporated.

subset: commoncrawl


text:
University of HawaiiWest Oahu takes next step toward development of new Kapolei campus
Agreement between UH and Hunt Building Corporation on letter of intent reached; the contemplated transaction will generate funds for first phase of constructionUniversity of Hawaiʻi-West Oʻahu
UH West Oʻahu
Carolyn Tanaka, (808) 956-9803
External Affairs & University Relations
HONOLULU — A quarter century dream to build a new University of Hawaiʻi campus in Oʻahu's ʻEwa Plain took a critical step forward when agreement on a letter of intent was reached last week between the University of Hawaiʻi and Hunt Building Corporation.
The letter of intent signals Hunt's intention to purchase 298 acres of the university's 500-acre Kapolei site in fee simple, at a purchase price of $100.14 million, and will enable the first phase of construction for the new campus, estimated at $135 million, to proceed. The remaining $35 million is being requested from the Hawaiʻi State Legislature this session.
"When it comes to higher education access opportunities, we know that the rapidly-growing West Oʻahu region is the most underserved of any in our state. We're looking forward to expanding the reach of UH into these communities," said University of Hawaiʻi President David McClain.
"When the new campus opens its doors in 2009, it will fulfill the dream of many ʻEwa and Leeward Oʻahu families who have lobbied for a West Oʻahu campus for the past three decades," said UH West Oʻahu Chancellor Gene Awakuni. "We're excited by the opportunity to be of greater service to the residents of this region."
"We are proud to be part of this historic endeavor to help complete the vision of a West Oʻahu campus as part of a thriving ʻsecond city,' creating hundreds of new jobs and stimulating social and economic growth to the area," said Steve Colon, President, Hawaiʻi Division, Hunt Development Group LP. "We are deeply committed to ensuring the new campus — as well as the new community that will surround it — will be a place that all Hawaiʻi residents will be enormously proud of."
When fully completed, the UH West Oʻahu campus will serve approximately 7,500 students and 1,000 faculty and staff. UH West Oʻahu has begun the transition from an upper division, two-year program to a four-year baccalaureate program to make higher education more readily accessible to underserved youth and residents in West Oʻahu. The new West Oʻahu campus is also expected to help alleviate traffic congestion on Oʻahu's roads from the west side to downtown Honolulu and Mānoa Valley. Students, faculty and staff will be encouraged to walk, bike or use fixed rail to school or work.
For more information, visit: http://www.uhwo.hawaii.edu


text:
Leaves of Lórien
This article is in the early stages of construction and should not be viewed as complete, or even close to being finished.
|Leaves of Lórien is a concept which has only appeared in an adaptation of the works of J.R.R. Tolkien.
Leaves of Lórien is the seventh book of Mines of Moria.
|Mines of Moria books


text:
I found GC30 on Tuesday. It's been around since 5.11.2000. Oldest active cache. That is all.
Good day.
I found GC30 on Tuesday. It's been around since 5.11.2000. Oldest active cache. That is all.
Good day.
That's awesome! Congrats!
GC30 Mingo was one of the must do caches on Woodwalker and my GeoWoodstock VIII trip last summer. We found it Wednesday, 23 June 2010.
One cache at a time!
That was the second cache we ever found back in 2003. I didn't realize it was the oldest active cache until years later.
"Honey, we're not normal people. We're the Griswolds. "
Wow! Caching in 2003?! That's awesome. Real veterans to the sport. Finding the cache was pretty neat since it has been around for so long.
(SIGH) I drove within 50 yards of this cache twice......just before I started caching Oh woe is me..........
Don't feel bad, Grzz. I did the same thing in August 2007 on a trip to Wyoming. Had a great time at the Liquid Bread Brewery in Hays just to the east, however.
In 2005 Mz and I vacationed in Estes Park, CO and passed by the GZ. Gotta figure an excuse to go back that way again
Do you need an excuse to go to Estes, other than it's one of the coolest places on earth?


text:
SWIFT(redirected from Apodidae)
Also found in: Dictionary, Thesaurus, Financial, Encyclopedia.
Related to Apodidae: Caprimulgidae, Timaliidae
Conclusion Early routine intervention has no advantage over conservative management after tPA in patients with acute MI
SWIFTCardiology A clinical trial–Should We Intervene Following Thrombolysis–comparing delayed elective intervention and conservative strategies after tPA/antistreplase thrombolysis in Pts with acute MI. See Acute myocardial infarction, Coronary angioplasty, tPA.
Patient discussion about SWIFT
Q. every alternate day i go through a swift mood change from a very high depression. I am facing some problem and I need help. Every alternate day I go through a swift mood change from a very high depression on one day to a high happiness on the other day. It remains constant for couple of days and then again my mood swings either to a high depression or to a good level happiness. When in happy mood I feel on top. When I feel very depressed I start harming myself and it goes to the extent to bang my head on the wall. Many times I will cry so much that the very next day my eyes burns with irritation and pain. Is all this normal? I think I am getting bipolar.
A. I would suggest going to your doctor and asking to speak to someone. Perhaps start with a theropist so you will have someone to talk to and can teach you to manage your stress. If you are experiencing bipolar episodes the theropist may be able to recognize the symptoms and suggest you see a psychiatrist as well. Try not to self diagnose yourself, tell your doctor that you have been having some hard times and would like someone to talk to and go from there. I wish you well.More discussions about SWIFT


text:
Workers installing the Alyson Shotz creation
Photographer: John Sattler
Atrium view of aluminum art piece
Photographer: John Sattler
Students check out "Angle of Incidence"
Photographer: John Sattler
Jul 16, 2010
Colleen Carow and Courtney Kessler
After three days of assembly and installation earlier this month, Ohio University's newest Percent for Art piece now shimmers and shines - 25 feet high in the living room atrium of the Academic & Research Center.
The sculpture, "Angle of Incidence," is the work of Brooklyn-based artist Alyson Shotz, whose work has been collected by New York City's Guggenheim Museum, the Museum of Modern Art and the
Whitney Museum of Modern Art, as well as Harvard and Yale universities.
A double-helix wave form of reflective acrylic-coated aluminum rods, the piece was funded by the state of Ohio's Percent for Art Program, which provides for public works of art in public buildings with appropriations of more than $4 million.
College of Fine Arts Dean Charles McWeeny says the work is an important addition to the university's collection. "It's terrific to have a major work by an artist as prominent as Alyson in our Percent for Art collection," he said. "This is a very dynamic sculpture that activates and enlivens the entire space."
Shotz's sculpture, which measures approximately 16 feet long and 11 feet high, is suspended in the main atrium of the ARC. Its square-shaped aluminum tubes are laminated with dichroic acrylic on all sides to transmit and reflect different wavelengths of light.
According to Shotz, the result is an interference-effect similar to the iridescence in butterfly wings. Perception of the sculpture differs depending on a range of variables such as the amount and placement of light present, the time of day and year, and the floor on which the viewer is standing.
Shotz says she chose the shape because it is important to the various disciplines housed in the ARC and acts as a unifying symbol.
"The helix is a form found throughout nature. It's similar to half of a strand of DNA, a helix describes a mathematical curve in three-dimensional space and it's similar to a wave - which is the form of light and sound," she said.
A New York fabrication company, DCM Fabrication Inc., began the fabrication process of Shotz's piece in December and completed it in June - in part thanks to DCM employee and 2004 School of Theater alumnus Jason Kalus.
"It was a complete coincidence that Alyson, an artist we've done a lot of work for in the past, was doing a new sculpture for my alma mater. As a Bobcat, it was exciting to see art from my new home, New York City, in my old home, Athens," said Kalus, also an engineering student at New York University's Polytechnic Institute.
The sculpture was shipped in individual pieces in a large cardboard coffin and assembled in the ARC living room. The installation crew then used a 32-foot scissor lift - moved in via the ARC's project hangar floor hatch - to temporarily install the 1,400 pound sculpture with a chain hoist before attaching permanent cables.
"The most challenging and interesting aspect of the sculpture was making something with such a unique shape hang in the air in a safe, yet aesthetically appealing way," Kalus added.
Other Percent for Art pieces in the Ohio University collection include "Input" by Maya Lin, an earthwork at Bicentennial Park adjacent to Walter Hall; "Truisms" by Jenny Holzer, LED displays and granite pieces at Gordy Hall; and "Poindexter Village" by Aminah Robinson, terrazzo flooring on the first floor of Baker University Center.
The Percent for Art Program began in 1990 with Ohio legislation to provide funds for the acquisition, commissioning and installation of works of art for new or renovated public buildings with appropriations of more than $4 million. More than 100 public art works have been completed across the state.


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Before I packed away the black and white polka dot dishes by Spode I found at Savers, I decided to do a scape.
In case you were in the hospital and didn't read my last post, :) I got this whole basket for 12.00. Did I mention they were Spode? :)
I have a black and white polka dot cloth, but I was afraid you wouldn't find your plate on it!
So I paired the polka dots with yellow and white checks.
I have had this cloth for years and it came with a little checked topper.
Ruffled yellow charger from CTS.
3 matching mugs grouped together with fresh flowers on a plate served as the centerpiece.
Egg salt and peppers, CTS
Black flatware, Target
Black stems, Pier One
So how are the Easter preparations going?
Digging out all your rabbits and chicks?
I love this ceramic basket by Debbie Mumm.
It opens so your can fill it with cookies or muffins.
My dh is of Ukrainian heritage, so every Easter he makes Babkas.
Babka is a sweet yeast bread, he puts raisins and cheese filling in his. It is delicious. I can't wait for him to make it!
Here is a recipe from a bakery on LI.
These are from last year, he will make them Holy Week for Easter Sunday.
If you have only had the commercial kind, you don't know what you are missing! You can make many different varieties, cinnamon, prune, chocolate, whatever!
A little give away tonight...not MLWest who is so generous, but I have an extra brand new set of these stack and fill flower pancake molds from WSonoma.
If you are a follower, just leave a comment telling me you want in, and your favorite fruit on pancakes! :)
I am joining Susan , BNOTP, for Tablescape Thursday, Gollum for Foodie Friday, and Jessa Irene at Holiday Haven for her Easter party.
Thanks for visiting. I would also like to thank the non bloggers who read here. Every week I get several emails from gals who don't blog, but tell me they tried a recipe or ask a question about a table. I appreciate hearing from them too!


text:
Misc Clip Of The Week: The World's Shortest Man!
Guinness World Records officials are to travel to Nepal to measure a 72-year-old claiming to be the world's shortest man. Chandra Bahadur Dangi is said to be 56 centimetres (22 inches) tall and weighs 12 kilos (26 pounds).
Please click the "Report" button below if the video on this page is not working properly.
Comments will only be displayed by verified emails. No Spamming or Racism.


text:
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text:
Russian bombers carried out over 200 sorties over Aleppo Tuesday. The encirclement of Aleppo came only after "more than 500 raids by Russian airplanes".
Wednesday Russian and Syrian warplanes launched dozens of strikes on the anti-Asssad towns of Hayan and Hreitan in northern Aleppo according to the Syrian Observatory for Human Rights. SOHR also says more than 1,015 civilians, including 200 children, have been killed by the Russian attacks since they started in September 2015. They also report that the US lead coalition has killed 312 civilians including 90 children since it began in September 2014. The difference results from the fact that while the US and it allies don't mind killing civilians, Russian and its allies specifically target them.
SOHR said Russian has killed 3,049 people in Syria since September 2015. Apart from the civilians, they have killed 893 members of Daesh and 1,141 members of Assad's armed opposition. These numbers reveal Russian President Vladimir Putin's real purpose in Syria. The US lead coalition has killed 4,256 people in Syria since September of 2014. That number includes 3,787 members of Daesh and 150 members of Assad's opposition.
#BREAKINGNEWS#ALEPPO IS CUT OFF FROM ITS LIFELINE TO #TURKEY— Julian Röpcke (@JulianRoepcke) February 3, 2016
CIVILIANS ARE DOOMED.#Syria pic.twitter.com/sGKVJJwIE1
Baby Syria shahid in Russian bombing on #Syria ... very painful#Syriasuffer#StopGunViolence pic.twitter.com/ouhMmrfyER— Mohammed Al-Bahbhani (@MohamedBahbhani) February 2, 2016
Syrians know what Assad did to Homs, Middle East Eye reported on the threat he made to Aleppo:
The Syrian army has warned residents of Aleppo they face "bloodshed", "destruction" and the death of their loved ones if they do not expel rebel fighters from the city within 48 hours, in leaflets dropped from government helicopters. Pro-opposition news sites published one of the leaflets, which they said were dropped on Tuesday night over rebel-held districts of Aleppo. The leaflet told residents: "The war is coming to its end. It will be tragic for all of us if it ends with the death of your loved ones and the destruction of your homes," the Arabic leaflet read. "The leaders of the Arab Syrian Army are proposing [either] bloodshed or [a chance to] avoid this fate by expelling the foreign and intruding fighters from your area – safe passage for their exit will be arranged." The leaflet offered safety to local fighters provided that they hand over their weapons and all foreigners fighting in their ranks – it did not specify which specific groups or nationalities it addressed.
If it isn't already, EU should be preparing for #Syria refugee flows the like of which we've never seen before. #Aleppo's emptying en masse.— Charles Lister (@Charles_Lister) February 4, 2016
We have a new report from Amnesty International:
Syria's refugee crisis in numbers
3 February 2016, 19:02 UTC
Refugees in the region
More than 4.5 million refugees from Syria are in just five countries Turkey, Lebanon, Jordan, Iraq and Egypt:
Turkey hosts 2.5 million refugees from Syria, more than any other country worldwideLebanon hosts approximately 1.1 million refugees from Syria which amounts to around one in five people in the country
Jordan hosts approximately 635,324 refugees from Syria, which amounts to about 10% of the population
Iraq where 3.9 million people are already internally displaced hosts 245,022 refugees from Syria
Egypt hosts 117,658 refugees from Syria
The UN's 2015 humanitarian appeal for Syrian refugees was just 61% funded by the end of the year.
Creative way to divert attention from an actual military incursion in Syria by the Russians! #FAIL https://t.co/TLh8xd8GID— Doğan Eşkinat (@doganeskinat) February 4, 2016
Syria is the Paris Commune of the 21st Century!


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SUNY Canton Professor Receives Distinguished Faculty AwardThursday, April 25th, 2013
The SUNY Canton College Council has awarded a faculty member who has invested deeply in making the College a better place to work, learn and be successful.
The College Council selected Professor Raymond G. Krisciunas as the 2013 recipient of the Distinguished Faculty Award. Krisciunas teaches History in the School of Business and Liberal Arts.
He will receive his award and be a guest of honor at the Nancy R. Auster Honors Convocation at 4:15 p.m. Wednesday, May 1, in the SUNY Canton Convocation Athletic and Recreation Center, nicknamed Roos House.
Many of his peer faculty members endorsed or nominated him for the award. He's enriched students' experiences by providing an evolving awareness of world events, according to Associate Professor Patrick K. LaPierre, who also teaches history.
"Ray's knowledge ranges widely," LaPierre said. "His broad focus stems from a genuine interest and concern about the human community."
Krisciunas is consistently changing his courses to meet current academic trends and adapt to the needs of his students. Numerous students commented that his courses are always interesting and informative.
For several semesters, he helped develop and present at the Liberal Arts Academic Film Festival. Students could participate in film showings that included topical themes encouraging rhetoric. Subjects included "Coming of Age" and "Resistance."
Krisciunas has received numerous awards and has traveled the world to present and gather topics for his research. He received a National Endowment for the Humanities Summer Institute Award on the topic of "Rethinking Europe/Rethinking World History," which later became the foundation to develop a World History course at SUNY Canton.
He spent time in Argentina, Brazil and Chile on a State University of New York grant presenting on "Learning about the Americas."
He served two 3-year terms as a senator in SUNY's Faculty Assembly, served twice on the SUNY Faculty Senate Executive Committee representing SUNY Colleges of Technology chaired the SUNY Faculty Senate Student Life Committee and served on several standing committees for SUNY's governing body for faculty. He has also served as the vice president for academics in SUNY Canton's chapter of the United University Professions union.
At SUNY Canton, Krisciunas served on the Faculty Affairs Committee, Liberal Arts Committee and the Library Committee. He has been the department chair for History, Political Science and Economics and the Chair for Social Sciences. Krisciunas received his Bachelor of Arts and Master of Arts in Political Science from the University of Connecticut and continued with his doctoral studies in History at Indiana University. He also spent four years in a research position at the University of Kiel (German, Christian-Albrechts-Universität zu Kiel).
Ray and his wife Diana have two sons, Gintas and Linas. He said his family played a critical role in his successful career.


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View Collection >
If your next big night out is going to be one to remember, you better make sure that your outfit is too. The Carroll jacket is a tuxedo jacket with a twist, crafted from a soft-touch velvet and cut to our signature skinny fit it's already a standout men's tuxedo but the addition of the faded snake print design transforms this velvet tuxedo jacket into a real head-turner.
Exterior: 90% Polyester / 10% Elastane
Interior: 50% Polyester / 50% Viscose
Dry Clean only.
Model is 6'2" (188cm) with a 38 inch chest and wears size 38 Regular Jacket
ADVICE: All Twisted Tailor tailoring is 'skinny' fit. To find your perfect fitting suit, as a rough guideline, we suggest for guys with a bigger/more muscular build to jump up from your normal size. For skinnier/more slender guys, we would suggest sticking to your normal size.
Our warehouse is now shipping as normal, but please note some deliveries may be delayed due to the current global situation. For our latest service updates please click here.
FREE UK Next Working Day Express Delivery via DPD is Now Available for All Orders Over £50. Order Before 3 PM Mon to Fri For Same Day Dispatch.
Standard UPS 2 to 3 day delivery costs £4 for UK orders under £50.
Saturday DPD delivery is available for £6.95. Order before 3 PM Friday.
UK orders can be returned via our easy and FREE Collect+ service.
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USA Shipping costs £6 / $7.50 for orders under £150 / $200.
UPS Expedited USA Shipping is available for £14.50 / $20.
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USA orders can easily be returned via our FREE USPS local returns service.
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EU & EFTA Shipping costs £5.90 for orders under £150.
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CLICK HERE for Easy EU and EFTA Returns Information.
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text:
The BUYING CLUB concept came about as a result of a number of community forums and discussions on Gabriola Island, British Columbia and elsewhere that repeatedly identified concerns relating to global warming and food security and the lack of creative solutions.SLO-Foods was launched early spring of 2007 as an effort to bring together a large enough group of eaters who recognize that, collectively supporting local agriculture, is a form of enlightened self interest. We are simply a group of people who believe that intentionally buying Seasonal, Local, and Organic as much as possible is a primary step in assisting in the rebuilding of our foodshed and thus local food security.One of our goals is to actively create shorter, transparent supply lines. We are biased toward organic but not to the exclusion of other forms of sustainable agriculture and will include as much information as possible to aid in your decision making.Our current catalogue offers substantial savings and we encourage you to redirect this saving to supporting our local producers and growers.At this time the logistics of forming delivery partnerships with our local producers is uncertain so in the meantime they will be listed in the catalogue under "Local Farm Direct". As we progress we will be adding to both the catalogue and developing delivery arrangements direct from farms where possible.
Suggestions always welcome.Please browse thru our site to see the ever growing list of products available to order thru the buying club.


text:
UPDATE: 4/3/12, "NBC News Admits 'Error' of Edited 911 Call in Trayvon Martin Controversy (Video)," Hollywood Reporter
The maliciously edited version has had over a week to go viral and incite hatred, bounties, and violence. Even if a correction is announced, experience suggests only the first version will be remembered.
3/31/12, "NBC to do 'internal investigation' on Zimmerman segment," Washington Post, Eric Wemple
"NBC told this blog today that it would investigate its handling of a piece on the "Today" show that ham-handedly abridged the conversation between George Zimmerman and a dispatcher in the moments before the death of Trayvon Martin. A statement from NBC:
"We have launched an internal investigation into the editorial process surrounding this particular story."
Great news right there. As exposed by Fox News and media watchdog site NewsBusters, the "Today" segment took this approach to a key part of the dispatcher call:
Zimmerman: This guy looks like he's up to no good. He looks black.
Here's how the actual conversation went down:
Zimmerman: This guy looks like he's up to no good. Or he's on drugs or something. It's raining and he's just walking around, looking about.
Dispatcher: OK, and this guy — is he black, white or Hispanic?
Zimmerman: He looks black.The difference between what "Today" put on its air and the actual tape? Complete: In the "Today" version, Zimmerman volunteered that this person "looks black," a sequence of events that would more readily paint Zimmerman as a racial profiler. In reality's version, Zimmerman simply answered a question about the race of the person whom he was reporting to the police. Nothing prejudicial at all in responding to such an inquiry.
In an appearance on Fox News's "Hannity," Brent Bozell, president of the conservative Media Research Center, called this elision on the part of "Today" an "all-out falsehood" — not just a distortion or misrepresentation.
And it's a falsehood with repercussions. Much of the public discussion over the past week has settled on how conflicting facts and interpretations call into question whether Zimmerman acted justifiably or criminally. That's a process that'll continue. But one set of facts is ironclad, and that's the back-and-forth between Zimmerman and the dispatcher. To portray that exchange in a way that wrongs Zimmerman is high editorial malpractice well worthy of the investigation that NBC is now mounting."
3/30/12, "MSNBC Fixes False Report Which Made Zimmerman Look Racist, Doesn't Acknowledge Error," NewsBusters, Randy Hall
"Following in line with their broadcast television colleagues who deliberately edited the audio of a 9-1-1 call of George Zimmerman, the Florida community watch volunteer who shot teenager Trayvon Martin, to falsely impute racist motives to him, MSNBC.com, in an unbylined piece did the exact same thing in text form, stripping out vital information which made Zimmerman appear to be racially motivated against Martin, who is black.
After being criticized, MSNBC.com restored the proper context but never posted a retraction, correction notice, or an apology for doing so. Originally, the story quoted from Zimmerman's call to 9-1-1 and edited the text to say the following: "'This guy looks like he's up to no good … he looks black,' Zimmerman told a police dispatcher from his car."
But here is what MSNBC/NBC News left out thanks to "a convenient ellipses" (as first noted by Breitbart.com blogger Dan Riehl):
ZIMMERMAN: This guy looks like he's up to no good, [begin ellipsis] or he's on drugs or something. It's raining, and he's just walking around, looking about.
911 DISPATCHER: Okay, is this guy, is he white, black, or Hispanic? [end ellipsis]
ZIMMERMAN: He looks black.
With this in mind, Riehl stated:
Not only did Zimmerman not equate Martin's skin color with his looking suspicious; he didn't even initiate the comment. It was simply a response to the police dispatcher.
Instead, the community watch leader was speculating based upon what he could determine at night in the rain to answer the police dispatcher.
Since then, the news channel has changed that paragraph of the story on its website so it reads as follows:
This guy looks like he's up to no good," Zimmerman said in a 911 call. Asked by a dispatcher if he was white, Hispanic or black, he replied, "He looks black." (Italics supplied)
However, no one from MSNBC or NBC News has issued an apology regarding the error."...
Ed. note: On Sunday evening March 25 I heard a caller to a NY area radio show (Aaron Klein) say the Zimmerman-dispatcher tape had him calling Martin a "coon." I thought this sounded unbelievable as no one speaks this way unless they're mentally ill. Mr. Klein is quite knowledgeable and up to date, but it's possible he hadn't heard of this tape because he didn't dispute the caller who sounded extremely sure of his facts. So this deadly narrative went on for days. The grassroots right is on its own without a political party (the GOP is no help) and without a billionaire funded, massive operation like the left has in Media Matters and its arms at MSNBC, NBC, ABC, CBS, Time, Newsweek, NY Times, Washington Post, ABC Radio Network, Politico, Huffington Post to stop or start any piece of information instantly.
via Weasel Zippers


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Compare Time Warner Cable in Cedarburg with DIRECTV
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About Time Warner Cable in Cedarburg, WI
When they hear the name Time Warner Cable, Cedarburg, Wisconsin consumers may think of the company's long history as a provider of cable television and other home services. Here's look at some key milestones in the company timeline:
1968 - Founding of American Television and Communications (ATC)
1973 - Time Inc. begins acquisition of ATC; Warner Cable formed by Warner Communications
1989 - Time Inc. and Warner Cable announce merger
1992 - ATC and Warner Cable become Time Warner Cable
2009 - Time Warner Cable splits from Time Warner Inc.
20014 - Time Warner Cable and Comcast Corporation announce merger plan, pending regulatory approval
Today, the company provides digital cable to an estimated 10.8 million residential customers. Other services include high-speed Internet, phone and IntelligentHome monitored security. Time Warner Cable Business Class provides mid-sized commercial enterprises with voice and data services.
Cedarburg Time Warner Cable Home TV Service
Several levels of TV service are available from Time Warner Cable. Cedarburg, WI shoppers can use the following information to compare packages and evaluate features.
- Plans and Packages: Selection includes Preferred TV w/ Whole House DVR Service (200+ channels), Preferred TV w/ DVR Service (200+ channels), Preferred TV (200+ channels), Standard TV (70+ channels), Starter TV with HBO® (20+ channels) and Starter TV (20+ channels)
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- Channels and specialty packages: Selection includes local channels, national entertainment and sports networks, premium channel packages (HBO®, Cinemax®, SHOWTIME® and more) and seasonal sports packages. Local Time Warner Cable news and sports channels available in some markets
- Equipment: Includes HD Box, CableCARD™, HD-DVR Box and Whole House HD-DVR Box. Equipment options vary by package. Professional installation is available, and customers who qualify for self-installation Easy Connect Kit may receive free shipping
- Multi-service bundles: Bundle options include SignatureHome® (Preferred TV, Ultimate Internet and Home Phone National with VoiceZone®)
Cedarburg Time Warner Cable Availability
As you research Time Warner Cable in Cedarburg, remember that the company's service area covers 29 states and coverage may or may not be available in your location. For more information on TV service in your area, see the list of cities below:
|Port Washington
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Cedarburg Time Warner Cable - One Option Among Many
To fully evaluate Time Warner Cable, Cedarburg, Wisconsin consumers should do some comparison shopping with other television providers, such as DIRECTV. In many cases, making the best decision means making an informed decision.
Sources and Research:
Data collected 11/20/2014 from http://www.timewarnercable.com/
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Here is a better look of Kim's sketch:
Here is my card.
I pretty much stuck to this fun simple sketch and you know that doesn't happen a lot around here! =)
I used the sweet Watermelon Rin for my card. She is stamped on Papertrey Ink's Stamper's Select White cardstok, colored with Copic markers then cut and embossed using a Labels 25 die.
The patterned paper is from Everyday Eclectic 6x6 Paper Pad by Echo Park. I really like the piece with little photos of theme parks in this collection, it makes it such fun to make a summery card! The sentiment is from Papertrey Ink.
That's all I have. Sadly, this is also my last project as a design team member of Sparkle Creations Rubber Stamps. It's been such fun working with the darling Sparkle and this amazing team. Thank you so much for inviting me to the team and for trusting me with your images, Sparkle! All the best wishes to you and to Sparkle Creations, I am and will always to a fan! =)
Don't forget to go and check out what the other design team members came up with for this challenge here.
cardstock: (white, kraft) Papertrey Ink
rubber stamp: (Watermelon Rin) Sparkle Crations Rubber Stamps
clear stamp: (sentiment) Papertrey Ink
patterned paper: Echo Park
dye ink: (Tuxedo Black) Tsukineko, (Smokey Shadow) Papertrey Ink
accent: (yellow, pink, aqua) Papertrey Ink
dies: (label) Spellbinders, (border) Whiff of Joy Stamps
tool: (die-cut machine) Provo Craft, (sewing machine)
other: (foam tape) 3M, (foam squares) Recollections
Copics used:
skin: E13, E11, E01, E00, E000, R20
hait: E49, E47, E44, E43
outfit: BG09, BG07, BG05, BG02, YR18, YR16, YR15, YR12, Y08, Y06, Y11, R37, R17, R14, R02
clogs: E59, E57, E55
watermelon: R37, R17, R14, YG09, YG05, YG01
ground: E59, E37, E35, E33, E31, E30, E000, 0
card size: 4" x 5 1/4"


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Moody's Microblog Daily Digest 130226 - http://bit.ly/ZzLg9t yesterday's tweets as a single Web page #MMDD
Supreme Court Effectively Says There's No Way To Challenge Warrantless Wiretapping - http://bit.ly/ZzQ278 where are you going, America?
Change to UK Patents Act Removes Infringement For Use Of #ClinicalTrialData - http://bit.ly/V8eX2B small but welcome change
Downloads don't matter - http://bit.ly/ZzRo1A saith "Game of Thrones" film director David Petrarca #piracy
"immediately make all [#ACTA] documents available to the public." -http://bit.ly/ZI9baw (v @Act_on_Acta @PostActa)#EU
Variety doubles down on digital — drops #paywall in what it calls "end of an error" - http://bit.ly/WqAu34 interesting #publishing
Cabinet Office's procurement reforms start to pay off - http://bit.ly/WqAGz4albeit slowly #uk
#ITU Sees Busy Year Ahead, Hopes To Overcome Divisions -http://bit.ly/WhkYvu right; so how's that gonna work?
Father Recreates Classic Paintings With Daughter's Portraits -http://on.mash.to/13V72oM charming stuff to start the day with
RT @Stunning_Earth Very rare 'roll' cloud seen in Australia #stunningearth -http://bit.ly/XgXgwu >>dramatic (v @Asher_Wolf)#meteorology
Maybe there's hope for the music industry yet - http://cnet.co/XBKBVV there's always been hope: problem was obstinacy in face of change
EU fish discards deal welcomed by UK - http://bit.ly/XZXYvt let's hope it's enough & not too late... #fish
RT @klang67 Affluence is sick. Swedish library burns old books instead of donating them http://flip.it/go3lU via @juliapennlert>>shameful
WTO: LDCs To Press For Extension For TRIPS, Plain Packaging Back -http://bit.ly/ZzWb36 #DominicanRepublic wants to kill more people
Massenabmahner DigiProtect ist pleite - http://bit.ly/12aeNfv one down, many to go #copyright
Piracy Doesn't Hurt Game of Thrones, Director Says - http://bit.ly/V8snf0 more background on this
Mozilla VP talks Firefox OS, the threat from Tizen and low-quality HTML5 apps - http://tnw.co/YzgTNr some good points, esp. re Tizen
Junge Abgeordnete der Koalition gegen Leistungsschutzrecht -http://bit.ly/WgPy8L good to see #lsr
US court brands whale activists 'pirates' - http://bbc.in/WgRheq nothing compared to #Japan's crime here (v @kaatje36 @4Animals_Nature)
Top German Police Officer: 'Anyone On The Internet Has Left The Private Sphere' - http://bit.ly/V8JsFS worrying #privacy #surveillance
Digital Colonialism: #Africa's new communication dimension -http://bit.ly/XhFhWJ @elmyra rightly sceptical of #PAIPO
Banned, blacklisted and embattled - the man who dared to take on energy giants - http://bit.ly/V94qEt kudos, brave bloke (v @Asher_Wolf)
Stop Calling Electronic Espionage Cyberwar - http://bit.ly/13jBsFA "Cyberwar never changes, mostly because it has never existed." yup
China must brace for impact of possible EU-US #TAFTA- http://bit.ly/15iCmjZ"promote FTA negotiations according to its own agenda"
European Union launches CKAN data portal - http://bit.ly/XaJHAe #opendata,#opensource
The Persecution of Bradley Manning - http://bit.ly/12aP4U6 good analysis
Freescale's Insanely Tiny #ARM Chip Will Put the Internet of Things Inside Your Body - http://bit.ly/XG6uAn presumably running #Linux?
Parltrack needs money to keep on turning PDFs and DOCs into usable data -http://bit.ly/13WFXlg dosh still needed #EU
Will Firefox OS Smartphones Have Adoption Success In #China? -http://bit.ly/YEiPsa seems that online banking a problem, as for Korea
"#tobacco industry also says that pictorial warnings do not deter potential consumers" - http://bit.ly/YEjdH0 so why are they fighting it?
'Data-Entry Error' Led Military to Falsely Claim Taliban Attacks Are Down -http://bit.ly/WhNjBY yes, numbers are so hard to add up
#Biofuels Policy Helping Destroy U.S. Grasslands At Fastest Rate Since 1930s, Boosting Threat of Dust-Bowlification - http://bit.ly/YEkRbT
Amazon Releases Cloud Player Music App Optimized To The iPad -http://bit.ly/15QdcKM the cloud spreads its, er, tentacles..or something
Geneticists Estimate Publication Date Of The 'Iliad' - http://bit.ly/Xi114X"Languages behave just extraordinarily like genes" (v @BoraZ)
Pilot badger culls set 2 go ahead - http://bit.ly/YzxGC8 slow moves on neonicotinoid pesticides; Patterson is Anti-environment secretary
Will #openscience be web-based? - http://bit.ly/YzLNVX might make sense#opensource #mozilla
Ehemaliger Chef der Monopolkommission: Leistungsschutzrecht gefährdet Blogger - http://bit.ly/VNwvQV you bet #lsr
Publishers do not manage peer-review, either. We do. - http://bit.ly/XCzNXF"confusion" over this struck me, too #openaccess (v @BoraZ)
Not-for-profit site openDemocracy appeals for £26K to avoid closure -http://bit.ly/Xb0dAf (v @PaulLewis @asteris)
Reflecting on Public Access - http://bit.ly/Xb0T8T interesting points about#openaccess use in different domains
Content-mining: EU MUST legitimize it - http://bit.ly/VNFr8R & must stop bullying researchers into accepting solutions based on licensing
#donottrack is still being hijacked & perverted by the ad industry. this thread shows @alexanderhanff fighting back: http://bit.ly/15iTypA
Rijksmuseum releases 111,000 high quality images to the public domain -http://bit.ly/V9JXPO kudos (v @klang67 @arkland_swe)#pd


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The Buddha as warrior
It might seem strange to think of the Buddha as a "warrior" when he is rightly seen as above all a figure of peace. Lieutenant (jg) Jeanette Shin, the US military's first Buddhist chaplain, looks at the Buddha's martial background.
The Buddha never advocated the killing or destruction of "infidels" of any religion or doctrine, and always recommended the path of nonviolence.
However, Shakyamuni's life and teachings reveal a person raised to be a heroic warrior invested in honor. While he renounced the life planned for him by his parents, as a secular warrior-king, he used the language of warriors to convey the Dharma, so he could stress that following the path of Dharma required …


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Long tail of Twitter
The Long Tail is a concept to describe certain business and economic models such as Amazon.com or Netflix. A long tail distribution is characterized by a short head and a heavy tail. In many cases the long tail can make up the majority of the distribution. Businesses such as Amazon.com or Netflix can generate a significant part of their income by selling a greater volume of otherwise hard to find items at small volumes than of popular items at large volumes. The long tail was introduced by Chris Anderson who also wrote a book on this subject : The Long Tail: Why the Future of Business is Selling Less of More.
I wanted to know if the long tail distribution could also be observed in the Twitter world. I started by looking around for reliable quantitative information on Twitter users. There are several sites with top lists of Twitter users. I discovered that these top lists are not 100% reliable (see this blogpost). Furthermore they only cover a top 100 (Twitdir) or a top 150 (Twittown). So I created my own top 500 list.
A long tail distribution follows a powerlaw (or Pareto distribution), which can easily be discovered by looking at a log-log plot of the distribution (both axes on a logarithmic scale) where the actual data points should show up as a straight line in case of a powerlaw. If you click on the graph below you will get a better view at the plots of the distribution of the top 500 of Twitter users by number of following (the number of Twitter users a Twitter user is following), by number of followers (the number of other Twitter users following a Twitter account) and by number of updates (number of Twitter messages published).
The "normal" plots of the distributions show a very short head. The distributions on the log-log plots resemble a straight line, suggesting a long tail.
These graphs are only based on the distribution of a top 500 of Twitter users. There are two problems. In the first place I am not absolutely sure that the lists I compiled are the true lists of top 500 users for the three criteria. It is very likely that I missed several Twitter accounts. Furthermore as there are currently over 500,000 Twitter users, a picture of a top 500 does not tell anything about the rest of the distribution.
Instead of focussing on the complete Twitter community, I zoomed in on two subcommunities, the Twitter community of two countries : Brazil in South America and Belgium in Europe. Looking at the location information in the Twitter profiles I was able to identify 1700 Twitter users in Brazil and 1000 Twitter users in Belgium. European users were among the first to start using Twitter. The popularity of Twitter in South America started later.
For both countries the observed distributions show similar patterns. A very short head followed by a long tail. The distributions resemble slightly a powerlaw. The correlation coefficients (R-square values) are between 0,76 (Brazil - number of updates) and 0,86 (Brazil - number of followers). The correlation coefficients for the top 500 distributions are even higher : between 0,95 and 0,98 - suggesting a very strong powerlaw relationship.
The long tail concept was introduced to describe how business could sell less to more. As the founders of Twitter haven't yet decided on their business model it is not clear how money can be made on Twitter. How money can made of the long tail of Twitter users remains even a bigger question.


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Kings and Legends Features
Tactical Battle system
The action unfolds across a battlefield 10 spaces wide and multiple lanes thick. You decide how to take the fight to the enemy, will heavily armored units soak up the enemies' attacks, or should fast Pegasi soar over the enemies formations? Halt the enemies' progress with powerful magical spells, or enchant your own forces with mystical spells to give them unique abilities. All of this creates an incredibly tactical and deep battle system that reinvents classical TCG's into something immensely enjoyable and fun!
Collect and Enchant/Combine
Collect Equipment and Cards of various tiers of quality and combine them into something more powerful. Each upgrade gives even more Life, Attack or improvements to abilities. With more than 250 unique cards, there are unlimited strategies to develop and evolve!
Intense Tournaments and Competitions
Kings and Legends has a huge roster of daily, weekly and monthly tournaments. Bring your gameface, because PvP is the competitive heart of this collectible card game. Big prizes are at stake so choose your cards wisely, work closely with your team−mates and spectate the enemy for weaknesses in their strategy.
Epic adventures and battles
With 1 expansive continent consisting of 10 regions, each with a multitude of battles, you'll never lack for battles and experience, which is essential as you gain reputation which unlocks special rewards and stat upgrades. The Ascension Tower is a 50−level tower of challenges and rewards against deviously good NPC opponents. Enter the Challenge Hall and team up with other players for a Dungeon Run, facing a powerful Boss enemy for your chance to win protective equipment, powerful cards, magical gems and in game currency.
Construct a kingdom
Each Hero gains control of a City which can be leveled up to provide a variety of bonuses both on and off the battlefield. Sell unwanted cards for in−game currency in the Auction House, which you can use to buy cards you do need, or upgrade cards into even more powerful forms in the Alchemy Lab. Check the Ranking Board to see how you rate against other players, and duel them for bragging rights in the Arena.
Events & Updates
Kings and Legends is constantly looking to improve the game with fun events and challenges every month, collect exclusive cards with unique abilities for that added spice to your battle strategy, gain massive rewards and powerful cards during Gold promotions or win rewards for beating tough challenges!


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What's New
YWFT Motif Font Family by YouWorkForThem
About: After starting life as as customizable set of unique vector illustrations, YWFT Motif has been reborn like Jay Gatsby into a meticulously crafted icon/symbol font, inspired by Art Deco. Containing two styles, so users can layer the solid with the outline, this Motif contains serious detail that is equally at home in Miami or Paris.
Tags: Dingbat, Font


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|Thread Tools
|Sonic Adventure DX *Version 2* Details »»
Sonic Adventure DX *Version 2*
Developer Last Online: May 2020
SRB2: Sonic Adventure DX mod
I put a lot of effort into this wad, hope you all like it. I have improved a lot from my past mods. Levels are not a port of the originals. It has emblems and unlockables.
I accept all kind of criticism and suggestions.
- Emerald Coast
- Windy Valley
- Casinopoilis
- Ice Cap
- Twinkle Park
- Speed Highway
- Red Mountain
- Sky Deck
- Lost World
- Final Egg
- Hot Shelter
Amy by Dr. Pepper.
Changes from last version:
- Some levels extended (most of them for Sonic)
- Big the Cat playable (I recomend to use analog control ON)
- Two extra levels. One accesible only in Knuckles story, and the other needs to be unlocked
- New sprites for some objects
- New sound effects and voices
- Removed some button/enemy kill parts
- Removed lot of falling plataforms
- Amy has a double jump
- Final boss for Sonic, Tails and Amy
- Restart button for Casinopolis level (also less rings needed to win the level)
- Fixed elevators
- Added 4 cameos for Big, and 2 for Tikal
- There is a total of 29 emblems in the level pack
Download all the music files again, because I edited/added more.
Have fun!
Download Now
Show Your Support
Alright then.
To let you know, no one has ever successfully created a level pack based from a video game.. ever. They always end up the same. Terribly. This is coming from an actual mapper of this type and I feel like I influenced you to do so. I'm going to be honest with you and tell you the truth.
First, let me applaud you for creating this with your own style. It's original, and generic. That's a good first step to creating a mod based from a video game, but.. that's probably all the greatness you achieved out of creating this. Aside from that, this was not fun or interesting to play at all.
Um. What I don't understand is why did you include Amy and why did take away her abilities included from her wad? That was pointless, and seperates Amy from being a fun useful character to just moving sprites you can only jump with. Not only that, but she can't even complete the first level. I feel like you included her just because the actual game did, but if that was the case, you'd include Big and E-123456 Robot character. Either scrap her completely from this project, or scrap her completely from this project. Sonic, Tails, and Knuckles are just fine, if she doesn't prove any use like she does now.
From what I noticed from just playing this, all of your stages consisted of the same thing. Either button hunting, or enemy busting and that got pretty old real quick and just makes it completely boring. All the stages were linear. Not technically, but what I mean is there's only one direction to go and that will decrease the value of replay. All the textures you implemented are horrid to look at. On a GOOD note though, you do have some skill in your sector base scenery. I'll give you credit for that. You definetly have some good knowledge on mapping and that's just awesome, but it's not working with this mod. Tiny things throughout your maps, like the upside down gravitational gimmick in Sky Deck was neat, tricks like the "long raising platform" where you had to immediately reach the other side was a little fun and challenging too in Lost World, also the button that sinks the spring under water to get high air out of it was clever too that was in Ice Cap. Why didn't I get more of this? Each of these ideals make a level interesting and fun. Not repeatedly, but have more ideas like this.
If I was to suggest something for this, have something interesting that makes the level distinct from the other or just steal the ideas from the levels in the game. Like in Emerald Coast have a killer whale chasing after you while you're on a long bridge for a visual effect or cinematic scene, but if you want it to have a great effect, I'd suggest you do it in 2D and you'd have to draw well, and SOC. (This is possible because I'm Thompson ;P) Rather than what most you have in every level is just straight platforming and running with random enemies unrelated to the theme lying around.
In conclusion, you're a decent level-designer based on your own style, and I see more potential in you. But, this is a bit less than average compared to a great level pack. I'm not trying to down this, but you're wasting your time. (Actually that is kind of downing)
If you want to continue doing this project, go ahead. OR you could do like me, scrap this, and make beautiful levels of your own style and choice, rather than forcing yourself to do something based from something else you may or may not want to do. Seeing as there has been no success in video-game based mods for SRB2, the chances of this being successful to the majority of the community is slim to none.
EDIT: Also, Casinopolis. The ring hunt idea has a problem. If a player were to collect all the rings in the stage and gets hit by an enemy, they can only recover 20 rings, therefore making the level un-finishable.
Solar Egglipse in progress.
Last edited by Thompson; 01-26-2014 at 04:05 PM. Reason: typos
Permanently Banned
Little Monster
Hey Thompson, thanks for taking your time to play it!
About Amy, I just included her because she is in the original game AND because I want her to have a type of gameplay different from Sonic, Tails and Knuckles. And she CAN complete the first level (her first level). And yes, I m also adding Big with the swim ability (not sure about E-102 yet).
About the levles, yes, I used buttons and enemy busting a lot. I want to add the Tornado in Windy Valley, the whale in Emerald Coast or the rock from Lost World, but I have no idea how to make SOCs...
Thanks for the good criticism, I worked so hard on this mod, and I will continue working on it.
Custom User Title
Now I give my opinion.
Emerald Coast: This was beautiful and nice to play. It took a lot of work to complete that as Amy. That the water killed player if he dives too deep was very surprisig. The new stone texture looked great and made a new style for SRB2. The only problem was that enyone would try to to dive in the water and die.
Windy Valley: First time was fun. When I tried this as Amy, I realized that there shold not even be way for her. Seems like you have many good ideas. That place with robohoods to kill was great idea. I still didn´t like the next upwards wind tunnel. Later there was a place I didn´t know where to go before I started random spinning to the pillars. Can you make that pillar look like a broken one or something?
Casinopoilis: I think that was a good idea but I didn´t like execution very much. The map looks awesome but there´s annoying to collect rings.
Ice Cap: This is one of my personal favorites. I liked the style. I liked the ice tubes, that view when you reach a button and the ice maze! There was plenty of fun shotcuts for time-attack and now my Sonic record is 0:53! (I´ll make a video later) Please, do not fix those shortcuts! They are just fun and hard to use in normal gameplay.
Twinkle Park: There was promising theme and the "roof adventure" idea was nice. I didn´t like the place where you had to destroy plenty of enemies and the deton that hit the player. I still fuond a shortcut to skip that obstacle. Please, Don´t fix that. It is hard to use on single player or servers.
Speed Highway: I like the start Those things that made player spin made me think player have to run fast around the map. Actually it was possible and fun in most of the places. I almost got lost when I met the little room with crawlas and crawla commanders. When I noticed that I shouldn´t go just forward after that room I found the way out. The theme was great and this time I enjoyed the enemy destroying obstacle too.
Red Mountain: Not one of my favorites. This had clear path. That was good. And I think the Sonic emblem location was fun. But I didn´t like the lava rise obstacles and the style and theme were a bit weird for me. (just my opinion)
Sky Deck: This is great (mostly). Those pillars on scenery are beautiful. And that would look nice even without them. The big problem is that there´s falling platforms fall without any kind of a warning. Also, There was a platform that goes up when player is on it. If player falls because of the robots he has to die or restart the level. This was still fun to speedrun. ;)
Lost World: I didn´t really like this. I hate pushing those cargoyles to buttons. Style was still good.
Final Egg: I don´t know do or don´t I like this map. There was fun to jump on platforms and conveyor belts but I still don´t like destroying robots. This could be a bit harder (This is the last map).
Test level: That was actually fun! Glad you published that! I have to use that idea too.
Custom signature!
Little Monster
Thanks for the review Ors! First of all, Amy is only meant to be playable in HER levels only (You need to unlock them).
I´ll fix the part after the wind tunnel in Windy Valley. I also fixed the elevator in Sky Deck so you can use it again if you fall.
Oh, and I alredy added another section to Final Egg, now the level is longer and harder (It also has a final boss).
Custom User Title
Ok. I will try to unlock Amy story. And I forgot to tell that there's a missplaced death pit in Final Egg. Player will die if it goes to the end of the first metal thing in the room with conveyor belts and lasers. Anyway, I can't wait to see the next version.
Custom signature!
Custom User Title
Sorry for double post I want to show this video!
Ice Cap in 0.53.28
And now I have 12 emblems:
Tails adventure:
Spoiler: Don't read if you haven't unlocked this!
This was better that I thought. Now I had time to just fly around and find even more places that were hidden for Sonic.
The emblem location in Speed Highway was fun! First I didn't even know that is possible to go there.
Knux adventure:
Spoiler: Don't read if you haven't unlocked this!
This was a bit buggy... If you find even one emerald in a map after Speed Highway you complete the map if you haven´t dead.
In Casinopolis I tried to find the 300 rings for the emblem but I could find just 295. I was looking for the 5 rings for 15 minutes until I resigned and took an emerald.
Amy adventure:
Spoiler: Don't read if you haven't unlocked this!
I liked the Twinkle Park maze! I ran around it 2 minutes until I found a passable wall. I thought that will make this even more fun as it did.
Hot Shelter was mostly good too. I liked the environment and the big hall with robo hoods, yellow springs and some unknown pushable objects. But I didn't really like the button hunt part. It was opposite of fun.
Anyway, good job with secrets!
Custom signature!
Last edited by Ors; 01-30-2014 at 05:17 PM. Reason: LOL! You'll never know it!
Little Monster
I m surprised by that speedrun, good job!
About the Emerald Hunt problem, I know... its an SRB2 problem and not mine. It will be fixed in the next SRB2 version.
I also added 1 more room in the Mirror House for Amy :P Update coming soon!
EDIT: Ors, in Casinopolis for Knuckles there are more than 340 rings actually
Last edited by STHE123O; 02-01-2014 at 03:26 AM.
I like this level pack so far except for Ice Cap. There is one platform I cannot make for the life of me. It's this one right at the beginning of the stage:
I don't know if it's just my skill that or the FOF's length is too short. Do you mind if you try to make that jump without messing up at least three times just to confirm which one is which?
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Little Monster
Like Ors said, one of the rocks has a spring inside.
I have added an Extra Level to the mod. But it needs all 29 emblems to be unlocked :) Its a stage from the classic Sonic games!
Version 2 is coming soon!
Hey man, I was playing this pack the other day in a server and I think it's actually really great!
It has some minor resemblance to the original game, Just enough for you to stop and go, " Oh- Hey! I recognize this!" but it also kind of goes off in it's own direction which leaves you kind of wondering and excited to see what new was added.
To be honest, This got me super excited. I love when people add their own twists to classic levels and Sonic Adventure, being my favorite Sonic game(how cliche), made me even more excited.
I did notice over the server when we were in the Ice Cap zone we got a tad bit of lag and I actually [I]haven't[I] played this pack single player yet so I didn't have anything to compare it to, but let's face it; it could have been lag from bad connection, People trying to join- Anything was possible, So I'm not gonna get all nit picky about it. ( I also was never a big fan of the icy levels since I don't like the snow so I doubt I'll come across that level ever again.)
The only really downside I think to this would have to be Amy.
Although she was kept true to Sonic Adventure representation of Amy Rose and reminded me of how much I hated Amy in Sonic Adventure, Again, I'm not gonna get nit picky about it because it's an easy fix.
One, If you don't like Amy- simply don't play as her.
and Two, If you do like Amy, like me, add in one of your own Amy wads and you'll never notice a difference. I do think that if the wad is gonna come with a character like Amy, she should be able to complete the levels, But this is your wad. I'm not gonna tell you what to do with it.
All in all, I think it's a great level pack. Definitely worth the download.
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Little Monster
Thanks so much for your words! Glad you liked it. I guess the lag comes from the server. I also dont like snow levels at all, but I guess Ice Cap is ok.
About Amy, she IS able to complete levels, only in her story (remember this is a single player mode), soooo...
I have extended some levels and graphics for the next version, so its gonna be better! :)
Last edited by STHE123O; 02-04-2014 at 04:03 PM.
Oh hey right, Sorry- I haven't gotten around to single player so I actually didn't know that, but it's pretty cool that they have their own levels to story mode!
I'll try that out today.
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Finally was able to download this, but first I want to say its good to see people with similar tastes :p
Now, my opinion on this, great job. I personally found the map pack (excluding ice cap) very entertaining.
the reason why I think so, is it has unique maps which were cool to see in srb2 along with great entertainment, meaning they looked good, and were fun.
ice cap however, was cruel to play. There are many things I disliked about this level, but the most important I feel the need to discuss, are the crumbling fofs. Some of these fofs look like any other floor, and unless the player replays an area at least 3 times, nothing could distinguish a normal floor or a crumbling floor. Another problem with these crumbling fofs is that there were some parts where the crumbling fof is a long path which the player needs to run across. Scratch that, jump and speed thok for your life. The difficulty spike this level caused kinda ruined the flow of the game. I wouldn't mind the difficulty of this level had there been a build up to the difficulty, however it was a straight change from simple gameplay, to difficulty due to the player not knowing what was a hazard or pathway.
but other than ice cap, good job :p.
Portal Disco Anyone?:
Everyone seems to be bashing only Ice Cap for its crumbling FoF problem, but Sky Deck and a few other maps have the exact same problem.
And it's not just crumbling FoFs; it's almost impossible to know that you're supposed to break some walls just because the texture doesn't indicate so.
Little Monster
About Ice Cap, yes, maybe I should decrease the difficult a little bit. I added some caution signs, but maybe I should remove some crumbling FOFs
but yeah, overall, good work with this.
Portal Disco Anyone?:
Probably Responsible
Okay, so me and the guys over at #srb2fun have been looking over this project a few days ago, and we weren't exactly keen on it. However, due to the general elitism among us, some of us not wanting to touch the forum with a 10 foot pole anymore, and general laziness, nobody among us bothered to... y'know... Tell ya' about it. However, I decided that's bullcrap, so I'm here to tell you why your wad is not fun.
I played the mod both in Single Player (though I ended up cheating around Ice Cap), and then in Co-op with said 'fun usuals to get their imput on the level while playing it, and then once more in Single Player, this time without cheating, and trying to find all the emblems. I know the mod wasn't made for co-op, so I wont criticize too much in regards to co-op bugs, but experience taught me that misery likes company. We only got to Speed Highway before the host had to leave.
Okay, right off the bat, the hell is with the poor quality of this music, especially for how LARGE it all is? Monster Iestyn tells me you previously loaded all the music into a giant bloat to the filesize before he told you to make it OGG and split it, but man, the quality on these is terrible! I also don't even know if these are looping, or the same music repeated to disguise the lack of looping, making the filesize even BIGGER.
I take it you didn't even compress this. Considering how great Adventure's music was, and of course, you have to hear it the whole game, I already wasn't liking what I was hearing, and I was gonna have to deal with it the whole way through.
Also, the character select. You know you can hide the visability of these characters, right? If we can only pick Sonic for the main game, Sonic should be the only one there. Also, you changed Amy's stats (for the worse), so telling us she Double Jumps is an outright lie. She can't do anything, and you KNOW it.
Also, one thing that immedietly bugged me; why don't these buttons make any kind of confirmation noise? When I first saw the switch, I thought it was some kind of sector spring or something, but it sinks down. Adventure 2 switches made noise, so why not these?
...In fact, why ARE there so many switches? Adventure didn't have this many. Come to think of it, how many levels in Adventure even HAD switches? All that come to mind are Final Egg, Hot Shelter, Red Mountain, and the hub for Station Square. Even then, whatever they activated was usually right next to it anyway.
Okay, at this point, I entered the rather bland cave area (If you arn't sure how to make a good cavern, look at Red Volcano's sector scenery, it's a pretty good example), and after breaking through a door that didn't look breakable, and hitting a switch to go underwater, I had to wonder,why is there no colormap down here? Just tint it dark blue, the wiki has the common color codes on its colormap page. It's pretty jarring to go through an underwater area that looks just like the surface but with more bubbles.
...And immedietly as you escape, you get THIS guy. This one crawla can see you from inside the cave, and if he spots you, and you take too long by, say, trying to catch a breath and getting hit by a mine, you'll get hit, and fall down, but chances are, instead of falling back into the cave, you fall in the water and die! Because the cave actually exits out of the water, it's SUPER close to the death pit water surrounding it. This could easily be worked around by making you come out of some pillar or something instead, but this is a pretty cheap shot as it is.
Now, that's all my real complaints with this map. So as for the good parts, I will say I did enjoy your sector scenery. Sector Scenery isn't as common as it should be, especially with Adventure's more realistic textures. Aside from the whole cave section and leaving said cave, there wasn't anything annoying about it, it was a nice, breezy beginning level. I wouldn't call it bad.
Alright, so this level is shorter but better than the last. While the textures make long repeating walls look a bit iffy, the wider open air areas and the closed in areas have some pretty good sector scenery going on yet again. It's a nice level, not much to say about it. However...
First off, is the first appearance of the badnik bopping segments, which nobody liked. And I mean NOBODY wants to do these. They just get in the way and don't add anything to what you normally do. Again, like the switches in Emerald Coast, its pretty harmless here, but it sure gets worse.
Also, the level was really devoid of any gimmicks to make it stand out. The way springs are used just end up like a different flavour of spring, and the breakable pillars threw me off for awhile, but I'd hardly call that a gimmick. As a result, as much as I like this one, it's still not anything outstanding.
At this point in the game, the quality dips REAL low. The scenery hear is definetly the weakest so far, with the textures and lighting not really conveying the darker, glitzier atmosphere of the original. But that's not what makes it real bad, oh no...
For whatever baffling reason, you threw this at us.
This leads to the most boring part of the mod, where you have to slowly and carefully get 250 rings. And getting hit by a single badnik fails the mission, basically. Now, let's go through why this works in Adventure and not here.
First off, Adventure had a bank. You could deposit your rings in it at any time. This immedietly takes the pressure off. Second, there's hardly any enemies in the main room, so there's no real risk to losing rings. Third, if you use the pinball minigames, you can never be stuck in an unwinnable situation. And finally, it had an ACTUAL stage you could take instead, which gives you more than enough rings on its own and has shields and invincibility to get you by safely.
In the mod, you get a dull slog through a big room with barely anything in it, and slowly and carefully pick up the required rings. It's a snorefest, but one slipup will cost you big time. There just... isn't anything to it. Ugh. This is the second lowest point of the Sonic path.
Oh, and special mention to this. See that flower? I turned 'soniccd' on so that you know where the enemies were defeated. If I hit that switch, the cutscene that ensues would have caused the red crawla to hit me, with no control over my actions and no visability to whats going on. Not good.
...And this is THE lowest. Oh boy, here we go...
So yeah, I can't stand this level. Aside from the castle at the end, which looks really nice but not much else, I can't think of anything good to say about it. I don't want to talk about this one any further.
And there's also this asshole. Out of nowhere, this deton comes out and it's nigh impossible to avoid. In any place with detons, there should be some form of cover to protect yourself, but there's nothing of the sort here. You only get out of getting hit if you're VERY lucky.
First off, why is the starting left path far, FAR faster than the upper right one? The right path is also way more difficult, with this one jump you can just BARELY make up. There's no real reason to take the upper path.
And then there's the sequence where you gotta find a button by breaking through glass, something you couldn't do before, and then breaking a box that doesn't even LOOK breakable, and then hitting a switch to progress.
So aside from Speed Boosters, the level has no real sense of speed and is exactly like the others. Speaking of that, the crumble floors in this stage are actually two platforms, so if you only go on the outside or the inside, only that part will crumble. I'll take it that's not intentional.
One thing that crops up once more in a zone; Little reason to go off the main path, if even for just a bit. Here, there is no reason to go to the left at all. From where you start on this path, you can go straight ahead until you see a way up to the right. So why would I go to the left? You coulda' put a monitor or some loose rings there, and there's even a 10 ring monitor just out in the open up above on the main path, so why not put it here?
But after that, we have this annoying-ass pully section (why don't the sides of these pully FOFs move?) which is annoying because of a flamethrower you CANT SEE until it's far too late. This goes for a lot of the flamethrowers in the level, but this is one of the more assholeish examples. It also doesn't help that it turns off, so it can turn on when you least expect it or possibly don't even KNOW about it. If you can get around every flamethrower by jumping, why are they ever turning off anyway? They'll just ambush the player!
I also notice this, and I know exactly why you did this, because I did it for te same reason; the pully will make you go backwards if you hold onto it as you touch the wall. That's why all the pullys in Arid Canyon go in one line going around and then back in a loop. Now, I can understand if you just want a one directional pully, but again, I cant help but think that the player might not notice until its too late. It was almost too late for me!
Within the volcano itself (the one time the music changes midlevel in a Sonic stage), it was way too dark to me. I had to turn up the brightness to see anything. Aside from that and the volcano being a button hunt, I didn't have too much beef until this one particular moment.
UGH. Okay, I land on this platform, and because the platform has buoyancy it sinks JUST enough for me to take damage from the lava, because it sunk under it. Why am I taking damage because of this? Clearly you must have seen this happen, right? I actually died because of this! Either make it solid ground, or don't make buoyant platforms over something hazardous!
And the reason I died at all is because this lava isn't lava. It's water. Really hot water from where there is no escape. I died twice because I fell in and could not get out. You need to specifically flag the water FOFs to be lava, so the tops are solid. Right now, its water. That hurts you.
So to make up for the lack of crumble floors, they're back.
And they're everywhere.
So you take one of the worst gimmicks you can spam, and just making a level where NONE of these paths, of which there are many, can be trusted. I even herd Monster Iestyn telling me one of these crumble platforms falls up. I don't even know how you manage that, but this results in a level that is INFURIATING to play.
To get anywhere, I had to do this. Just get on the beams to the side and walk from there. It's bad enough that this huge chunk of the level is just open air hallways, but to make me either have to go on this super narrow part or risk falling to my death at random, that's just dickhead level design.
This is more of a nitpick, but why does the gravflip thing look like a button? I thought it was just a different switch design, but no, it's a button. Weird.
Anyways, I continue along all this and make it to a part where huge chunks of the level are ALL GIANT CRUMBLE BLOCKS. That's the least likely place anyone would think something would crumble! No matter what, a new player is gonna lose a life, because they had NO WAY to see this coming! There's enemies and rings implying all of this is stable, but no, it all falls apart.
I believe this is to imitate that one part where the planes are flying off and the runways are collapsing, but just because it worked okay THERE doesn't mean it'll work just the same HERE. Nothing can be trusted in this stage.
After this, I continued onto a thankfully far more enclosed room where there was a bit less linearity... I think. I don't really know, I just broke through a wall, hit a button, jumped on the elevator that activated because of it, and crashed the game. At this point, I was way too annoyed to continue. I thought Ice Cap was the worst, but you sure outdid yourself!
So, that's the review for now. Will I bother to finish Sky Deck? I don't know. Will I finish the rest of the game? I don't know! Will I do those other character paths! Well, I don't know about doing them in depth, but I played some of those levels via some sneaky methods, so let me talk about them a bit.
Tails Adventure is the exact same as the Sonic ones, only some platforms are gone, there's some silly blockades, a few awkward teleports, and not much else. He's therefore the most boring to talk about, but he does get to skip annoying bits of Sonic's stages on his flight alone.
Knuckles Adventure's use of Sonic's stages for its levels really brings it down here more than the real Adventure, Speed Highway and Casinopolis being the most obvious. The emerald shard bug I won't hold against you, but since these levels are just the old ones with emerald shards, it just feels lazy and boring.
Amy Adventure, from what little of it I tried, is a nightmare. She's super slow and has no abilities, in addition to doing almost the exact same levels as Sonic, badnik killing blockades included. She is simply unfun to play as, no redeeming qualities whatsoever. Even her unique level, Hot Shelter, is a real bore. I never did like those gargoyle pushing bits in Deep Sea, and I don't like them here either.
So yeah, it's pretty clear I don't like this. It starts out okay and then just gets worse and worse and way worse as it goes along. I'm so annoyed at it I can't even finish it. It took me days to write this review because I got so sick of it, I had to stop and come back later! And I still didn't finish the mod!
But I can't say its all bad. It's clear a lot of effort went into this, from you converting the assets yourself and not trying to jack level design from the original games in an engine that doesn't work, but effort alone only goes so far. The same flavour of level design remains constant throughout the map, and the abundance of crumble floors and lack of powerups just make it a slog of cheap deaths with little room for mistakes. I doubt I'll give this another go.
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Last edited by D00D64; 02-09-2014 at 03:56 AM.
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text:
Our family at Lahinch beach :-) (also, our only morning with sun - can you tell by the number of pictures we have from our sunny day, lol!)
Brenna and I at Lahinch beach
Dustin and Brenna running at the beach
A very pretty town - right behind the houses by the water is a golf course.
Brenna's picture of me at Cliffs of Moher (pretty good picture!) - that was the last picture before the batteries died (ironic - I bought batteries for that camera in Germany because I knew it would need batteries soon and then we left the batteries at home - it was about the only thing we forgot on the trip though :-)
Family pic at the Cliffs of Moher
Cliffs of Moher
Brenna was holding her new pin in her hand. One of the workers in the tower (behind her in the picture) gave it to her after all of us climbed back down the tower :-)
Brenna and I at the Cliffs (it was windy, but at least the sun was shining for a little while)
Dustin and Brenna at the top of the tower :-)
Of course, our sun couldn't last all day - once we arrived in Galway, the clouds rolled in...
Brenna hanging out with Dustin (in her new shamrock robe - too cute!)
Brenna and I on top of Oscar Wild's lap (she loved these statues, I'm not sure why, but they were pretty wet which is why I sat down first)
birds in Galway
Brenna found her carousel (at the cave we went to in Burren - at least it was free! We didn't actually go in the cave - we visited the birds of prey instead, but they were having an Easter egg hunt for the kids so Brenna saw the Easter Bunny and collected some chocolate eggs at the end :-)
One of the birds at the birds of prey show
Brenna holding on in the car on one of the many curves!
Hello All!!!
Hope all is well out there! Brenna and I have had a productive morning today - the laundry is done and we are hoping for a sunny afternoon to go to the park...
Anyway, for day 3 of our trip:
The sun was actually shining when we left our bed and breakfast in Ennis and headed out for Lahinch beach, the Cliffs of Moher, and The Burren (that all seemed so short to me, until we were going around all the curves in the Burren - then I was really ready to be out of the car and the backseat). So, our first stop was Lahinch beach - now we can say we have seen the Atlantic ocean from the other side - we will have to get Brenna to the US side sometime soon, lol. I loved the rocks at the beach - we assume we came at high tide as there wasn't much beach where we were (and there were plenty of surf shops). There was an amazing looking golf course right on the beach there (actually, there are lots of golf courses in Ireland - something that we don't see much of where we live in Germany). From the ocean, we headed over to the Cliffs of Moher. Brenna loved the cliffs and the beach (and loved being out of the car too, lol). We climbed to the top of O'Brien's Tower at the Cliffs and the nice guy at the top even gave Brenna a free pin (I will have to try to keep this for her for later - although she did put it on once on the trip). After the cliffs, we drove through the Burren National park and stopped at a craft fair and also a cave in the Burren (where we went to a bird of prey show and did an Easter egg hunt for Brenna). The weather was starting to turn rainy after the Burren, so we headed to our bed and breakfast (and supper in Galway). We had some really great fish and chips in Galway and then did a little shopping in town. Then, with the rain and wind we decided to head back to the bed and breakfast and fell asleep for the night :-)
Well, only one more day of adventures (for Monday - going to Howth and feeding the seals and going to Dublin) (the only thing we did on Tuesday was just drive home and get on the plane, so I'm not going to devote a day of posting for it :0)
Take Care!


text:
By MICHAEL TARM
An Illinois teenager who was friends with a man charged last year with trying to bomb a Chicago bar was arrested at an airport on his way to try to join a terrorist group in war-torn Syria, the FBI said Saturday.
Abdella Ahmad Tounisi was arrested Friday night as he attempted to board a flight from Chicago's O'Hare International Airport to Turkey, which borders Syria, the FBI said. He hoped to join Jabhat al-Nusrah, an al-Qaida-affiliated group fighting Syrian President Bashar Assad's regime in a bloody civil war.
There are no links between Tounisi and the Boston Marathon bombings earlier in the week, the head of the FBI office in Chicago, Cory B. Nelson, said in a statement announcing the arrest.
Tounisi, a U.S. citizen, was snared in an Internet sting after contacting a sham website set up by the FBI that purported to hook up would-be fighters with terrorists, the federal complaint says.
The 18-year-old Aurora man was surprisingly frank about his lack of fighting experience.
"Concerning my fighting skills, to be honest, I do not have any," he allegedly wrote in one email written this year, according to the complaint. "I'm very small … physically but I pray to Allah that he makes me successful."
At the top of the website were the words, "A Call for Jihad in Syria," and the site invited interested parties to "come and join your lion brothers … who are fighting under the true banner of Islam." Elsewhere, the site advised users on how to conceal their Internet tracks, the complaint says.
Email responses to Tounisi from an FBI agent posing as a terror-group recruiter referred to Tounisi as "Brother Abdullah" and encouraged him not to despair about his lack of battle skills.
Tounisi is charged with one count of attempting to provide material support to a foreign terrorist organization. If convicted, he faces a maximum 15-year prison term.
Tounisi was carrying out research online about Jabhat al-Nusrah, or Nursa Front, which is a well-organized rebel faction Assad's regime, the complaint says. In late 2012, the U.S. government designated the group a foreign terrorist organization, describing it as an alias for the group al-Qaida in Iraq.
According to the complaint, Tousini's Internet searches included the keywords "martyrdom operations," as well as the phrases "providing material support what does it mean" and "Terrorism Act 2000" — a possible indication that he was concerned about the legal implications of what he was contemplating.
Neither the complaint nor the FBI statement includes the name of an attorney for Tounisi. And there was no public telephone listing for a Tounisi in Aurora, which is just west of Chicago.
The complaint says Tounisi was a close friend of Adel Daoud, a Chicago-area teen who was arrested last year on charges he sought to detonate a device he thought was a bomb outside a downtown bar.
Daoud has pleaded not guilty and is in jail awaiting trial. Daoud's attorney, Thomas Durkin, has raised questions about whether agents employed improper methods in a bid to woo or trick Daoud into committing crimes.
The complaint does not accuse Tounisi of participating in the alleged attack planned by Daoud, though it does contend the two friends discussed possible targets before Daoud's arrest. The complaint in Tounisi's case also does not include new allegations against Daoud.
Tounisi allegedly toyed with the possibility of joining Daoud's alleged plot, the complaint says. But the filing adds that Tounisi eventually opted out when he concluded Daoud's contact may have been working for law enforcement. In filings after Daoud's arrest, prosecutors did say the contact was an FBI informant.
"Tounisi's interest in violent jihad continued, notwithstanding Daoud's arrest," the complaint says.


text: "When a physician removes a child from a woman, that is the largest organ in a body," McClurkin said in an interview Thursday. "That's a big thing. That's a big surgery. You don't have any other organs in your body that are bigger than that." –Alabama state Representative Mary Sue McClurkin (R) defending her anti-abortion bill.


text:
- Artikelnr.:: 30222
- Gewicht:: 1,114 kg
2 klaar voor verzending, levertijd 1-3 dagen
Prijzen incl. btw excl. verzendkosten
Common coolant is known to water cooling users as a clear, or at least transparent liquid. Not so with the Pastel series from Mayhems: As the name already suggests, the coolants from this series are pastel-colored, creating a non-transparent and more viscose appearance.
As much as Mayhems has worked on perfecting their products, the manufacturer does not guarantee compatibility and functionality of the coolant with all systems and water cooling systems. So far no limitations have been reported, and all relevant water cooling systems work flawlessly with the "Pastel" coolants from Mayhems.
Note: The system must be clean and chemicals of any kind must be removed completely. No bleaching agents, biocides or corrosion inhibitors must be used. It is recommended to flush the system thoroughly with distilled water or Mayhems Ultra Pure H2O before use.
Pastel can be used in computer watercooling systems and is designed for continous operation (up to two years) without showing wear.
As this coolant contains dye, it cannot be excluded that e.g. clothes or other textiles may stain upon contact. Please also note that dye fades with time and hence the colour intensity of the coolant may decrease.
Environmental and safety notice: Mayhems Pastel contains zinc oxyde. Do not dispose of through waste water system. This is harmful to the environment. Store at a cool and dry place out of the reach of children and animals. When swallowed do not induce vomiting, except if explicitly instructed to do so by meddical personell.
- The Mayhem coolants can be mixed with each other to create new colours
- Shipped in a bottle with child safety cap
- Protects from corrosion with e.g. Copper, brass, steel, nickel, aluminium
- Protects from algae growth
- Fulfills ASTM D3306 and BS6580 standards
- Less toxic than propylene glycol
- Reduces flake and silt buildup in the system
- Freezing point at 8°C
- Boiling point at 95°C (depends on pressure)
- Can be stored fir up to 3 years (cool and dry)
- Made in the UK
Warning: Following manufacturers will refuse the warranty for your products if they are beeing operated with the fluids of Mayhems: Alphacool, Koolance, Phobya and Aqua Computer.
Technical specifications:
Content: 1000ml
Color: Blue Berry
Extent of delivery:
1x Mayhems Pastel - Blue Berry 1000ml
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Attention: The manufacturer Mayhems advises that Mayhems fluids, especially the Aurora line of products, have been manufactured and distributed solely for show and modding purposes. These should not be utilized in the system for more than 14 days.
We would also like to advise that Mayhems fluids can damage water cooling products, and using Mayhems fluids can thereby void the warranties offered by the following manufacturers: Koolance, Phobya, Alphacool, Aqua Computer, Watercool.
Damages such as: clogging, corrosion of aluminium radiators, deterioration of glued containers, etc., are a consequence of the use of Mayhems, but will not be reimbursed by Mayhems. Use is therefore at one's own risk.
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