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1988: Ph.D. Department of Marketing, The Wharton School, University of Pennsylvania
1987: A.M. Department of Marketing, The Wharton School, University of Pennsylvania
1983: M.S. Industrial Engineering, The University of Texas at Arlington
1981: B.Tech Textile Engineering, The Indian Institute of Technology, New Delhi
New Product Marketing, Marketing Strategy, Buyers-Sellers Negotiations, Relationship Marketing, Customer Satisfaction, Retail Locations, Evolution of Markets; Marketing-Manufacturing Interface; Marketing Research, Artificial Intelligence: Genetic Algorithms, Neural Networks, Power Law, Diffusion of Innovations.
2004 - Professor, Business Program, University of Washington, Bothell
2008 Visiting Professor, Indian School of Business
2001 – 2002 Visiting Associate Professor, GSB, The University of Chicago
1998 – 2000 Acting Director, Business Administration Program, University of Washington, Bothell
1996 – 2004 Associate Professor, Business Administration Program, University of Washington, Bothell
1994 - 1996 Assistant Professor, Business Administration Program, University of Washington, Bothell
1989 - 1994 Assistant Professor, The Ohio State University
1987 - 1988 Instructor, Dept. of Marketing, The Ohio State University
1983 - 1987 Graduate Research Assistant, The Wharton School, University of Pennsylvania
1981 - 1982 Graduate Research Assistant, The University of Texas at Arlington
Marketing Management
Advanced Marketing Strategy
Marketing Models and Expert Systems
Business Marketing
Marketing Management Laboratory
Customer Satisfaction
Marketing Research
New Product Marketing
Marketing Engineering
Operations Management
"A New Analytical Process Model of Two-Party Negotiation in Channels of Distribution." The Wharton School, University of Pennsylvania. Doctoral Dissertation Committee: Josh Eliashberg (Chair), Richard L. Oliver, Arvind Rangaswamy, Colin Camerer, and Jerry Wind.
"Impeding the Juggernaut of Innovation Diffusion: A Production-Constrained Model," by P.V. (Sundar) Balakrishnan and S.D. Pathak. Production Operations Management pp. 1-15. Forthcoming 2014. DOI 10.1111/poms.12106
"Negotiating when outnumbered: Agenda strategies for bargaining with buying teams," by Charles Patton, and P.V. (Sundar) Balakrishnan. International Journal of Research in Marketing, 29, Issue 3 (September), pp. 280–291, 2012.
"The Tempered Aspirations Solution for Bargaining Problems with a Reference Point," by P.V. (Sundar) Balakrishnan, Juan Camilo Gomez, and Rakesh V. Vohra. Mathematical Social Sciences, 62, Issue 3 (November), pp. 144–150, 2011.
"Dual Objective Segmentation to Improve Targetability: An Evolutionary Algorithm Approach," by P. V. (Sundar) Balakrishnan, Subodha Kumar, and Peng Han. Decision Sciences, 42, Issue 4 (November), pp. 831–857, 2011.
"The Impact of Expectation of Future Negotiation Interaction on Bargaining Processes and Outcomes," by Charles Patton and P.V.(Sundar) Balakrishnan. Journal of Business Research, vol. 63 issue 8 (August), pp. 809-816, 2010.
"Power Law and Evolutionary Trends in Stock Markets," by P.V.(Sundar) Balakrishnan, James M. Miller and S. Gowri Shankar. Economics Letters, 98, pp. 194-200, 2008.
"The Impact of Communication Media on Negotiation Outcomes," by Jill Purdy, Pete Nye and P.V. (Sundar) Balakrishnan. International Journal of Conflict Management, 11 (2), pp 163 – 188, 2000.
"Consumer Rationality and Economic Efficiency: Is the Assumed Link Justified?" by P.V. (Sundar) Balakrishnan, Rajan Nataraajan and Anand Desai. Marketing Management Journal, 10 (Spring/Summer), pg. 1 – 11, 2000 (Lead Article).
"Genetic Algorithm for Product Design," by P.V. (Sundar) Balakrishnan and Varghese S. Jacob. Management Science, 42 (August), 1105-1117, 1996.
"Triangulation in Decision Support Systems: Algorithms for Product Design," by P.V. (Sundar) Balakrishnan and Varghese S. Jacob. Decision Support Systems, 14, 313-327, 1995.
"An Analytical Process Model Of Two-Party Negotiations," by P.V. (Sundar) Balakrishnan and Josh Eliashberg. Management Science, 41 (February), 226 -243, 1995.
"A Maximin Procedure for The Optimal Insertion Timing of Ad Executions," by P.V. (Sundar) Balakrishnan and Nicholas G. Hall. European Journal of Operational Research, 85 (September), 368-382, 1995.
"A Study of the Classification Capabilities of Neural Networks Using Unsupervised Learning: A Comparison with K-Means Clustering," by P.V. (Sundar) Balakrishnan, Martha C. Cooper, Varghese S. Jacob, and Phillip A. Lewis. Psychometrika, 59 (December), 509-525, 1994.
"Outcome Satisfaction in Negotiation: A Test of Expectancy Disconfirmation," by Richard L. Oliver, P.V. (Sundar) Balakrishnan and Bruce Barry. Organizational Behavior and Human Decision Processes, 60 (November), 252-275, 1994.
"Toward a Theory of Agenda Setting in Negotiations," by P.V. (Sundar) Balakrishnan, Charles Patton and Phillip A. Lewis. Journal of Consumer Research, 19 (4), March, 637-654, 1993.
Invited Talks/Guest Lectures
"Bargaining Problems with a Salient Point". By P.V. (Sundar) Balakrishnan, Juan C. Gomez, and Rakesh V. Vohra. This work was presented at the following places: UW Seattle, Economics Department. April, 2011; Rice University. Economics Department Microeconomics Theory Workshop, April, 2011; Texas A&M University, Economics Department workshop, April 2011.
"Genetic Algorithms for Dual Objective Segmentation: Life, Death & Afterlife of K-Means?" by P.V. (Sundar) Balakrishnan and Subodha Kumar" Presented at Faculty of Business & Economics, The University of Sydney, Australia, September, 2009.
"Is There Life after K-Means? Genetic Algorithms for Dual Objective Segmentation" by P.V. (Sundar) Balakrishnan and Subodha Kumar
Presented at School of Business Administration, Hebrew University, Jerusalem, Israel, November 2008.
"Efficiency of Negotiated Exchanges." by P.V. (Sundar) Balakrishnan. Invited Presentation at University of California, Riverside, Business School, April, 2005.
Conference Presentations/Keynote
"Impeding the Juggernaut of Innovation Diffusion: Supply Constrained Models," by P.V. (Sundar) Balakrishnan and Surya Pathak. Presented at the 6th Great Lakes NASMEI Conference, Kotler-Srinivasan Center for marketing Research, Chennai, India, December 2012.
"Market closings and Concentration of stock trading," by A. Steven Holland, P.V. (Sundar) Balakrishnan, James M. Miller, and S. Gowri Shankar. Presented at Presented at WEA, San Francisco, July, 2012.
"Measuring Efficiency of Negotiated Exchanges: An Evaluation, Refinement, and Extension," by P.V. (Sundar) Balakrishnan, Charles Patton and Robert Wilken. Presented at Marketing Science Conference, Houston/TX, June 11, 2011.
"A Comparative Investigation of Genetic Algorithms and Simulated Annealing Approaches for Dual Objective Segmentation" by P.V. (Sundar) Balakrishnan, Subodha Kumar, and Peng Han
Presented at Marketing Science Conference, Vancouver, Canada, June 2008.
"The Evolution of Markets: Power Law and Capital Markets",
by P.V. (Sundar) Balakrishnan, James M. Miller, and S. Gowri Shankar. Presented at the Marketing Science Conference, June 2007, in Singapore.
Panel/Company Presentations
"Customer Satisfaction: Service Quality Management" by P.V. (Sundar) Balakrishnan, PEMCO, Seattle, WA.; Seminar for PEMCO employees, mid-level management to the CEO. September 14, 2006.
"Lessons Learned From The Cialis Success Story"
Panelists: P.V. Sundar Balakrishnan, PhD, Professor of marketing and Founding Faculty Member, MBA Program at the University of Washington, Bothell; and Leonard Blum, Senior Vice-President, Sales and Marketing, ICOS Corporation, February 16th, 2006, Offices of Wilson Sonsini Goodrich & Rosati.
Invited Academic Presentations
University of Illinois, Urbana-Champaign; Pennsylvania State University; Rutgers University; University of Florida; North Carolina State University; Florida International University; International University of Japan; Southern Illinois University; University of Washington, Seattle; University of California, Riverside; SIES College of Commerce, Mumbai, India; Hebrew University, Israel; University of Sydney, Australia.
ClearWire: Marketing Module in the Essentials of Business Management, UWB certificate program. Bellevue, WA, 2010, 2011.
The Management Program: UW Executive Education certificate program. Responsible for working with 50+ executives during the Residential Program at an off-campus resort. Providing the marketing content. 1999 to 2001.
Softstrat.Com: A UW and Washington Software Association program. Responsible for the Marketing Area and coordinating a major portion of the program. 1999, 2000.
"Project ELCO: Developing an Electronic Learning Community"
Sponsor: University of Washington, Bothell, 1997: $10,000.
"A Genetic Algorithm Based Decision Support System for Product Design." Sponsor: Dean's Summer Research Fellowship, The Ohio State University, 1992; Amount: $12,000.
"Optimal Dynamic Repositioning Strategies in the Product Attribute Space." Sponsor: The Ohio State University; 1988, Dollar Amount:$15,000.
"Empirical Investigation of a New Analytical Process Model of Two-Party Negotiations in Channels of Distribution," with Josh. Eliashberg. Sponsor: Centre for Risk in Decision Processes, The Wharton School; 1987, Dollar Amount: $1,000.
"The Effect of Temporal Order, Issue Salience, and Expectancy Disconfirmation on Negotiation Perception," with Richard L. Oliver.
Sponsors: Marketing Science Institute (MSI); and Sears, Roebuck & Co.; 1986 Amount: All Expenses to Sears' In-house Negotiator Training Seminar.
Administrative Service
1998-2000: Acting Director University of Washington Bothell Business Administration Program
1998-2001: AACSB Accreditation Process
Selected Faculty Service
Chair, Business Program, Senior Faculty Personnel Committee 2009-10; 2011; 2013, 2014.
Chair, Business Program Faculty Personnel Committees 2006-07, 2007-08; 2012, 2014.
Chair, MBA Program Review Committee 2003 – 2004.
Chair, Undergraduate Admissions Committee, 2003 – 2004.
Chair, Search Committee for Assistant Professor in Marketing, 2012-2013.
Chair, Search Committee for Assistant Professor in International Business, 2011.
Chair, Search Committee for Associate Professor in MIS, 2009-2010
Chair, Search Committee for Assoc/Asst Professor in Accounting, 2007-2008
Chair, Search Committee for Assistant Professor in Marketing, 1995, 1997, 2007-2008
Chair, Search Committee for Assistant Professor in Accounting, 2006-2007
Chair, Search for Assistant Professor in Managerial Economics, 2005-2006
Chair, Search for Associate Professor in Management, 1996
Committee Member Business Program Director Search 1996
Committees: Master's Curriculum Design; Undergraduate Curriculum Design/Revision; Admissions Committees
AMA Student Chapter: Founding Faculty Advisor
Beta Gamma Sigma (BGS) UWB Chapter: President & Faculty Advisor, 1998-2000; 2002-current.
Campus Service, University of Washington Bothell
Chancellor UWB, Search Committee Member, 2012- present
Campus Council on Promotion, Tenure and Faculty Affairs, 2009-2011; 2011-2013.
Chair, Computing & Software Systems, Director Search, 2008
Vice-Chancellor of Academic Affairs Search Committee Member, 2007.
Chancellor UWB, Dr. Warren Buck, 5 year Review Committee, Member, 2004 – 2005.
Senator, UW Faculty Senate, 2004 – 2006
Techno M.B.A. UW Seattle, Curriculum Design Committee member, 1999.
Editorial Board Member
2004 – Present: Journal of Product and Brand Management
2000 – Present: Psychology and Marketing
Management Science; Marketing Science; Journal of Marketing Research; Journal of Marketing; Journal of Consumer Research; Organizational Science, Information Systems Research, Journal of Retailing, European Journal of Operational Research, Journal of Business Research, Computers and Mathematics with Applications, Applied Soft Computing
University Distinguished Teaching Award, 2011 (Given once in a lifetime)
Distinguished Teaching Award, nominee/finalist 1997, 1998, 2005, 2006, 2007, 2010.
Best MBA Professor UWB Leadership MBA, 2011
Best MBA Professor UWB Technology MBA, 2004, 2007
Business Instructor of the Year Award, by UWB Business Students, 1995.
AMA/Sheth 47th Doctoral Consortium Faculty Fellow, 2012
AMA Doctoral Consortium Fellow The Wharton School Representative, 1986.
The Wharton School Research & Teaching Assistantship, 1983-1987.
IIT Delhi Alumni Association Award for Best Academic Improvement, 1981
Top 300 Most Prolific Management Scholar (1997 INFORMS survey: Publications over 10 years).
MARQUIS' Who's Who in America, 2004, 2005, 2007, 2008, 2009, 2010-current editions.
(425) 352-5384


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Wednesday 15 January, 10am-2pm
Limited 10 places £35 per session
All materials & equipment included
Cornwall Art Studio offers a relaxed and friendly environment for you to create your own masterpiece to take home and enjoy. Using acrylic paints you will be given step by step guidance to accomplish your own painting in a working art studio.
Booking is essential, as places are limited. You can either print a Booking Form and return it to us, or book online. By booking a workshop you agree to our Terms and Conditions.
If you would like any further information, please do not hesitate to call Julia on 07799 473726.

subset: commoncrawl


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OK, so here's the scoop... all you need to know about DearMYRTLE's "Name that Gadget" a contest for discerning genealogists.
The first fifty (50) people to post online a photo of yours truly with the "mysterious HI-TECH gadget" during the the RootsTech 2012 Conference being held in Salt Lake City, Utah this week, automatically become finalists, and are eligible to win the Grand Prize subject to the following rules.
1. Content: Take a digital photo of DearMYRTLE holding a bright pink "mysterious HI-TECH gadget" . Clue: You'll usually find me at the early morning RootsTech 2012 keynote addresses and at the Official RootsTech 2012 Bloggers hub in the exhibit hall.
2. Post the photo with a description and your highly creative, maybe even wacky, name for the gadget, tagging Pat Richley-Erickson in a post with a link back to DearMYRTLE's Blog http://blog.DearMYRTLE.com . Post said photo and description in at least one of the following place on the web:
-- on your blog
-- on Facebook
-- on Google+
-- on Twitter (with hash tags #RootsTech #Genealogy and #DearMYRTLE)
2. Notify Myrt via email: firstname.lastname@example.com, with the subject line "NAME THAT GADGET", indicating in the body of the email where you have posted the photo and accompanying "mysterious HI-TECH gadget" description. Important Note: If you don't use that subject line, Ol' Myrt's email program won't sort your email correctly and your entry will be lost. It is not necessary to attach a copy of the photo you posted elsewhere. This is a social-networking thing, DearREADERS.
3. Winning entry: Mr. Myrt will choose the winning entry randomly from among the first 50 emails received, provided the emails post-date the publication of said contest entry as described in #1 above. The decision of Mr. Myrt is final, and from what I know of him, he won't accept bribes.
4. Cross Promotion: Each of the 50 finalists will be spotlighted in upcoming DearMYRTLE blog posts during February, March and April 2012. If you have a genealogy blog, this is the perfect time to draw more folks to your site.
5. Dates: The contest runs from now through Friday, 3 February 2012 at 12pm (noon) Mountain US time. Entries received after that time will not be accepted.
6. Grand Prize: The winner of DearMYRTLE's Name that Gadget Contest shall receive a duplicate of the "mysterious HI-TECH gadget" in the color of his choice, subject to availability from the Amazon.com website, and sent to a US or Canada shipping address. The winner will be announced Friday night during GeneaBloggers Blog Talk Radio Show and in DearMYRTLE's blog, and will receive an email notification of same. To claim the prize, the winner must come to the Official RootsTech Bloggers hub in the exhibit hall by 2pm Saturday, 4th February 2012 at the Salt Palace to aid Myrt in the online ordering of said "mysterious HI-TECH gadget".
Shamless self-promotion? I hope you don't think so. We get by with a little help from our friends, don't we?
JOIN IN THE FUN. I cannot wait until you see the "mysterious HI-TECH gadget" in question. I think you'll get a big kick out of it.
Happy family tree climbing!
Myrt :)
Your friend in genealogy.


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Our custom embossers are simply the finest available in the world! Each one is tailor made to client specifications for our embossing foils, paper ranging from bathroom tissue to heavy cover stock, and many other types of stationery. Embossed impressions add dignity and unmistakable old world charm to any document or packaging.
With super-fast turnaround time and professional customer service, CustomEmbosserPro offers unmatched quality embossers and wax seals that surpass expectations and are built to last.


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Independent Living (Part 3)Advocate, Community Participation, Disability, Family Challenges, Inclusion, Independent Living, Parents, People with Disabilities No Comments »
The American Disabilities Act proclaims that all persons with disabilities are entitled to independent living. Just as families have different needs and resources, independent living can be provided in different ways. In previous blogs we have examined state institutions, a private residential institution, and the abundant living situation of a young woman making her home with her mother. Another alternative is the group home, designed to serve children or adults with disabilities. Such homes usually have six or fewer occupants and are staffed 24 hours a day by trained caregivers.
Although most group homes provide long-term care, some residents eventually acquire the necessary skills to move to more independent living situations. The development of group homes occurred in response to the deinstitutionalization movement of the 1960s and 1970s. They were designed to provide care in the least restrictive environment and to integrate individuals with disabilities into the community.
Since the passage of the Community Mental Health Centers Act in 1963, grants have been available to group homes. Although state and federal funds continue to support the majority of group homes, some homes operate on donations from private citizens or civic and religious organizations. Unfortunately, the number of available group homes has not always matched need.
One of the goals of group home living is to increase the independence of residents. Daily living skills include meal preparation, laundry, housecleaning, home maintenance, money management, and appropriate social interactions. Self-care skills include bathing or showering, dressing, toileting, eating, and taking prescribed medications. Staff also assure that residents receive necessary services from community service providers, including medical care, physical therapy, occupational therapy, vocational training, education, and mental health services.
As with any type of organization, some group homes are better run than others. Factors that contribute to group home success are a small staff-to-resident ratio, well-trained staff, and a home-like atmosphere. Before considering group home placement, extensive planning should be conducted. The individual's strengths should be incorporated into the plan whenever possible. For example, if a supportive family is an identified strength, the preferred group home should be close in proximity to facilitate family visits.
Sometimes, when a group home or other desirable facility is not available, devoted and energetic parents and volunteers elect to build a suitable home for people with disabilities in their families or community. Our next blog will introduce a parent whose efforts are endless in developing an independent living situation for her son and others.


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Veggie Bliss on Kelsey's Essentials
Kelsey digs into her family archive for the first recipe of the show, a ridiculously delicious Ratatouille Tart With Caramelized Onion-Tomato Jam.
Then it's on to her version of an Italian bread salad, Smoky Panzanella With Market Vegetables. It's the perfect dish to play around with; work in whatever vegetables look the best at your market.
And for her last dish, she turns creamy corn into the base for a pan-seared Pacific cod. This light, summery meal gets topped off with a cilantro vinaigrette.
Tune in to Kelsey's Essentials today at 2:30 p.m. ET to learn Kelsey's tricks and tips for making these veggie-heavy recipes.


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The play of Zoe Redei is one of the reasons why the United States finished Group B play at the 2013 CONCACAF Women's Under-17 Championship with a perfect record. (Photo: Mexsport)
MONTEGO BAY, Jamaica – In order to capture first place in Group B and avoid a tricky semifinal date against fantastically-supported tournament host Jamaica, the United States needed to defeat Canada on Monday in their 2013 CONCACAF Women's Under-17 Championship tilt.
Though the two sides were level on six points, the Canadians were in the driver's seat on goal difference.
At the conclusion of 90 minutes at Catherine Hall Stadium, the Americans achieved their objective, winning 2-0 by employing a high-pressure style that severely limited Canada's offensive opportunities.
"We had to be really well organized," said U.S. head coach B. J. Snow. "We knew that Canada was going to try to move the ball around, their team shape was very good, and we had to execute the plan both offensively and defensively to give ourselves a chance to win.
"I was really proud of the girls taking the plan and executing."
One the players charged with following through on Snow's instructions was Zoe Redei. After not appearing in the opener, the 16-year-old forward has been a revelation in the last two group games, scoring five goals in total and assisting on another.
"One of our goals was to win the group and we did that today, so I'm really proud of the girls," she said after the game. "I think we did a really good job. They (Canada) were a really tough team, but we managed to be really aggressive and go after them and finish our chances."
The U.S. not only advanced to the semifinals for a fourth time in as many tries, it remained as the only team to never lose a game in the competition's history, improving to 17-1-0 all-time.
Despite the record's impressive nature, Snow was philosophical about the topic, knowing that he has to keep the team focused on the future.
"Certainly we are proud of the history and tradition of our program, but at the same time, it's a new group of individuals who have never been in the spotlight before," said the 36-year-old. "This is the first time they've played in this environment so for them it's new. It's great that they can hear the stories about the past, but ultimately it's theirs to go out there and try to win and so far I've been proud of their efforts because we've had some speed bumps along the way where we've learned a lot about ourselves."
Next up for the defending champion is a semifinal encounter against Mexico. The Tricolor advanced as Group A runner-up, defeating El Salvador (7-0) and drawing with Haiti (1-1) and Jamaica (1-1).
In previous tournament meetings between the rivals, the U.S. is 2-0-0, scoring four goals and allowing none. In 2008, the Americans prevailed in their only semifinal face-off, winning 1-0 on a Crystal Dunn's goal in second-half stoppage time.
On this occasion, the winner earns a berth at the 2014 FIFA U-17 Women's World Cup in Costa Rica. The loser is eliminated from contention completely.
"We'll come out and try to beat Mexico," expressed Redei. "They are a really good team, but we'll just try to win the game."
If the USA's extraordinary efforts against Canada in a must-win situation is anything to go by, there is no doubt that they will do much more than try.


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The DSi shatters and fragments, which is more effective at maiming and disabling a target. On the other hand, the N97 remains whole, for greater penetration through tough surfaces. Both, however, are fun to look at.
Far from an honest ballistics test, the shoot(ing), staged by French gaming magazine Amusement, was just an opportunity to snap a few stunning photos. Which is fine! And which they did!
So, where's the video? Update: Yeah, you guys are right—the black one is an N97, not a PSP. Still though! [Amusement via Dieubussy via GameSetWatch via Kotaku]
G/O Media may get a commission


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For dumpling squid like the ones pictured up top, sex is serious business. Mating sessions can last as long as three hours, and involve plenty of strenuous physical activity. Afterwards, the mating squid are left feeling so exhausted that their swimming endurance is halved, and it can take them up to 30 minutes to recover.
It's worth pointing out, by the way, that mating halves the swimming endurance of both sexes — not just the males. Yeah... the researchers were surprised, too:
"We expected males to be more strongly affected than females," writes Amanda Michelle Franklin, a zoologist at the University of Melbourne and first author on the study, "because males are more active during copulation. The males physically restrain the female, pump jets of water into her mantle and jet, change colour and ink more than females do." Females, on the other hand, appear "relatively quiescent, only occasionally jetting or visibly elongating the mantle. "
And yet, the researchers note, "swimming endurance was clearly reduced by mating and the magnitude of this effect was similar for both sexes."
The researchers hypothesize that the downside to squid feeling knackered after a round of sex is that it leaves them ill-equipped to handle basic functions important to their survival — things like predator-avoidance. How's that for a tradeoff?
Check out the full study, free of charge, over at Biology Letters.


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hello again jerome
I spent a good deal of time looking through the 3d classes as you said thee is alot of functionality in those classes. the problem is that most of it is in the wrong place. in your base class (object) you just about everthing but the kitchen sink in there. this is going to cause alot of unnessary bloat. to give you a few examples let's say we have a machine gun and this gun shoots a lot of bullets. there's probable someone shooting back at you so there could be a good 200 bullets fling through the air. I'm pretty sure we aren't going to try to attach a camera to those bullets and yet we will have exacty two references to the camera at a cost of 4 bytes each and a total of 1600 bytes of wasted memory. if you take a good look at what's in there I'm sure you will see that most of it is of little use to a bullet and all adds up to wasted memory. I could rebuild your 3d engine make it more efficient add features to it that don't exist now and much needed documentation. of course there would be a couple of conditions. 1. if people really like my engine and you make alot of money then you would have to give me a job. 2. you won't let people bloat it all up again as I see happen to many opensource engines. I built a cad program in delphi years ago and while it is no blender it has some cool features like printing out templates that can be pasted to a board and cut out with a bandsaw. anyway I'm going to have to do the work either way. so think it over, dont see how you have much to loose if you don't like it then you wouldn't have to use it.


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From Wikipedia:
Jack Kirby (August 28, 1917 – February 6, 1994), born Jacob Kurtzberg, was an American comic book artist, writer and editor. Growing up poor in New York City, Kurtzberg entered the nascent comics industry in the 1930s. He drew various comic strips under different pen names, ultimately settling on Jack Kirby. In 1941, Kirby and writer Joe Simon created the highly successful superhero character Captain America for Timely Comics. During the 1940s, Kirby would create a number of comics for various publishers, often teaming with Simon.
After serving in World War II, Kirby returned to comics and worked in a variety of genres. He contributed to a number of publishers, including Archie Comics and DC Comics, but ultimately found himself at Timely's 1950s iteration, Atlas Comics, later to be known as Marvel Comics. In the 1960s, Kirby co-created many of Marvel Comics' major characters, including the Fantastic Four, the X-Men, and the Hulk, along with writer-editor Stan Lee. Despite the high sales and critical acclaim of the Lee-Kirby titles, Kirby felt treated unfairly, and left the company in 1970 for rival DC Comics.
While working for DC, Kirby created his Fourth World saga, which spanned several comics titles. While these and other titles proved commercially unsuccessful and were canceled, several of their characters and the Fourth World mythos have continued as a significant part of the DC Comics universe. Kirby returned to Marvel briefly in the mid-to-late 1970s, then ventured into television animation and independent comics. In his later years, Kirby received great recognition for his career accomplishments, and is regarded by historians and fans as one of the major innovators and most influential creators in the comic book medium.
In 1987, Kirby, along with Carl Barks and Will Eisner, was one of the three inaugural inductees of the Will Eisner Comic Book Hall of Fame.
As with Will Eisner, it can't be overstated how important Jack Kirby is in the history of American comics. In a career that spanned seven decades, Kirby created hundreds upon hundreds of characters, worked in almost every conceivable genre and produced tens of thousands of pages of comic art.
And yet, over the course of that career, Batman was a character Kirby rarely tackled. In fact, most of DC's most well-known characters were hardly, if ever, depicted by The King.
Kirby's most notable DC stints were in the 40s and 70s, respectively. Both of those periods saw Kirby (and during the 40s, his creative partner Joe Simon) mainly creating new characters rather than working on pre-existing ones. In the above cover for Detective Comics, Simon & Kirby creations The Boy Commandos appear alongside Batman & Robin, but only the Commandos were drawn by the pair. Batman artist and Joker co-creator Jerry Robinson handled the dynamic duo.
It wouldn't be until the early 70s, after his revolutionary work for Marvel in the 60s, that Kirby would actually draw Batman. Strangely, this initial depiction was featured on the cover of The Comic Reader #100, alongside Captain Marvel, Superman and his own creation, Captain America.
By the 1980s Kirby was doing a lot of work in animation, and the comic work he was doing was creator-owned, thanks to fledgling indie publisher Pacific Comics. But in the middle of the decade, Kirby returned for what would be his last period of work for DC.
DC made a deal with toy manufacturer Kenner to produce a line of action figures in the wake of He-Man's massive success. Dubbed Super Powers, Kirby's Fourth World antagonists (like Darkseid and Desaad) were chosen as the line's villians. According to the Super Powers article on Wikipedia, Kirby's redesign work he did for the line on the characters he created led to some of the only royalties he received during his career.
As a tie-in to the Super Powers toys and Saturday morning cartoon, DC approached Kirby to work on mini-series based on the concept. This was the only time Kirby drew not just Batman, but also Green Lantern, The Flash and other DC icons in actual comic stories.
Although Kirby's work on the series was perhaps not his best, due to worsening eyesight and old age in general, it still contained the unmistakable energy he was known for. Still uncollected, the Super Powers miniseries have long been clamored for by Kirby's most devoted fans.
And, as a bonus, here's his take on The Joker and The Penguin, too.
Jack Kirby: The once and future King.


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Photo Credit: Ashley Olsen's picture is courtesy of Vh1. Photographic illustrations of Ashley Olsen are copyright © by their respective holders. The images are published with permission or as allowed by the copyright law's fair use or quotation provisions. If any copyright holder objects to an image being included, please notify us and it will be removed immediately.
Disclaimer: This information about Ashley Olsen is derived from astrological interpretation of Ashley Olsen's date, time, and place of birth.


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Our Group organises 3000+ Global Conferenceseries Events every year across USA, Europe & Asia with support from 1000 more scientific societies and Publishes 700+ Open Access Journals which contains over 50000 eminent personalities, reputed scientists as editorial board members.
Definition: Pneumococcal conjugate vaccine (PCV) is a pneumococcal vaccine and a conjugate vaccine used to protect infants, young children, and adults against disease caused by the bacterium Streptococcus pneumoniae (the pneumococcus).
Symptoms: Some of the symptoms of the Pneumococcal conjugate vaccine are crying, fussiness, headache, tired feeling, muscle or joint pain, drowsiness, sleeping more or less than usual, mild redness, swelling, tenderness, or a hard lump where the shot was given, loss of appetite, mild vomiting or diarrhea, low fever (102 degrees or less), chills; or. mild skin rash."
Disease Treatment: If invasive pneumococcal disease, like meningitis or bloodstream infections, is suspected, samples of cerebrospinal fluid or blood are collected and sent to a laboratory for testing. If pneumococcus bacteria are present with invasive disease, they can be grown (cultured). Growing the bacteria in a laboratory is important for: Confirming the presence of bacteria Identifying the specific type of bacteria that is causing the infection Deciding which antibiotic will work best.
Stastics: "The Death Rate of Pneumococcal patients Per 100,000 people was found to be 35.67% during the year 2014 "


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An outsized Hurricane Florence has crept closer to the US east coast, packing tropical storm-force winds across hundreds of miles that threaten the region with potentially catastrophic flooding and torrential rain.
The centre of Florence, no longer classified as a major hurricane but still posing a grave threat to life and property, is expected to strike North Carolina's southern coast on Friday, then drift southwest before moving inland on Saturday, according to the National Hurricane Centre (NHC) in Miami.
Its maximum sustained winds were clocked on Thursday at 175km/h after it was downgraded to a Category 2 on the five-step Saffir-Simpson scale.
But the NHC also said tropical storm-force winds extended outward up to 315km from its centre, leaving a swathe of the US eastern seaboard vulnerable, much of it low-lying and stretching from Georgia north through the Carolinas into Virginia.
"The time to prepare is almost over," North Carolina Governor Roy Cooper told a news conference. "Disaster is at the doorstep and it's coming in."
In all, an estimated 10 million people live in areas expected to be placed under a hurricane or storm advisory, according to the US Weather Prediction Centre.
Besides inundating the coast with wind-driven storm surges of seawater as high as four metres along the Carolina coast, Florence could dump 51-76cm of rain, the NHC said.
In Geneva, the World Meteorological Organisation forecast the surge could go even higher.
"We expect to see sea level rise up to six metres and rainfall which amounts to the annual amount of rainfall in one day," its secretary-general Petteri Taalas told a news briefing on Thursday.
While a proper early warning system had been activated, it was unusual for hurricanes to strike the Carolinas.
"So they ... are not used to such events and the population in the area is growing. There will be for sure economic (losses) and hopefully not too much human losses," he said.
More than one million people had been ordered to evacuate the coastlines of the Carolinas and Virginia.
In an updated advisory, the NHC said: "While Florence has weakened below major hurricane intensity, the wind field of the hurricane continues to grow in size."
If it stalls over land, downpours and flooding would be especially severe. Heavy rains were forecast to extend into the Appalachians, affecting parts of Alabama, Tennessee, Kentucky and West Virginia.
Tens of thousands of homes and businesses could be flooded in North Carolina alone, Governor Cooper said.
Emergency declarations were in force in North and South Carolina, Virginia, Maryland and the District of Columbia.
Emergency preparations included activating more than 2700 National Guard troops, stockpiling food, setting up shelters, switching traffic patterns so major roads led away from shore, and securing 16 nuclear power reactors in the Carolinas and Virginia.
The US Coast Guard said it closed the ports of Wilmington and Moorehead City in North Carolina and restricted port operations in Charleston, South Carolina. All seven of North Carolina's ferry routes were shut down.
Utility officials have warned that widespread power outages are likely and that it could take weeks to restore electricity.


text: the_Monkey 8 Report post Posted December 5, 2008 (edited) AICP Southwest 2008 Project Detail So what is this? I just finished working on an animation with Chris Smith (Sugar Film Production) for the southwest regional sponsors of AICP. The conference is supported by the donations of local businesses, and in exchange for their $$ they get their logo/identity showcased in the intro of the show. That's what we made. Movie Link (36mb) So why are you telling me? You've likely seen a few of these rolling around from previous years. The other AICP title sequences I've seen have ranged from brilliant to endurable. I would say the result of this project hovers very nicely in the middle of that spectrum. Aesthetically, I have quite a few things I would like to improve/change, however I was very happy with the planning and production of this project. Since so few tutorials cover the production aspects of the work I thought this would be an ideal job to share with the community. -- Great, so what's the breakdown? This was a remote job. The event was in Dallas. We had a little more than two weeks to complete it. Length -- Roughly 2-3 mins. As long as it took to feature all the logos. Format -- firstname.lastname@example.com Assets -- Apx 6 mins. of experimental HD footage provided by Sugar. / Apx 30->40 Logos provided by sponsors Audio -- Listeningchair, a Dallas based sound studio, would be creating original music for the animation. Animation would primarily need to be completed by myself on my 8-Core. Chris had another 8-Core in Dallas dedicated to rendering scene files. What are my general concerns? 1) I want it to be pretty. 2) I want it to have discernible parts. 3) I want it to have fluid motion. 4) I want it to fulfill it's purpose of showcasing the sponsors logos. 5) I don't want it to be boring. 6) I don't want to miss the deadline. Those 6 concerns are probably in reverse order. Every decision I made ultimately came down to making sure these 6 things happened. The Approach We didn't have any boards for this job. Chris and I had originally had set out to use the piece as an opportunity to experiment. Other projects and circumstances gave us less time to experiment than we would have liked so at a certain point it became more about creating something clean, simple, and attractive. The Look We had both upgraded to C4D r11 and were very interested in trying out the new GI. We had both been inspired by Kai Perersen's tutorial about polygon lights and portals over at Cineversity (GI: Sampling Modes). As a C4D user I have kept my distance from GI in the past because of the insane render times and unpredictable results. After seeing Kai's walkthrough of the new GI we both decided that was a look we wanted to pursue. Timing Timing on this job was VERY important. Getting 30+ companies to deliver their logos to you in a timely manner is monumental task. Plus the deliverables were for an event. Events have unmovable deadlines. If you've never worked remotely before, it's more time consuming than you think. If you've never worked remotely on HD before, it's WAY more time consuming than you think. Compressing and uploading previews can easily occupy a third of your day. Just getting scenes *ready* to render can be a chore. For this reason I HAD to create a standard that would allow me to measure my progress. Also, collaboration with the audio studio would require SOME sort of pre-planning even if we didn't have storyboards. The AudioBoards When you have an integrated audio/video project one of the two of you is always wanting the "other guy to start first". I would need the full two weeks to finish the animation/renders so I didn't have enough time to let listeningchair score the piece after the fact, BUT it wasn't really fair to ask them to just wing it with no input. My favorite way to approach this task is to create a dummy track from a song that I think would be a good model for the final. If I have the time, I like to just wander around the city with my iPod until something "feels" right. I did just that and I found a great song that had plenty of energy and very different parts. It was a very long (6+ minute) track by Anders Trentemoller called Always Something Better. I managed and cut the piece down to 2.5 minute remix in Ableton Live and sent the following back to Sugar and Listeningchair. Movielink (8mb) Shortly after I sent this off to Dallas I received a first draft back from listeningchair. I was a little worried because I'd never worked with them before. The downside to AudioBoards are when you're working with a studio who either A) tries to copy the *sound* rather than the feeling/energy/timing... or even worse just misses completely. I was very pleased with what we got back from Listeningchair. Brian made it his own piece while retaining the spirit and timing of the original track. Movielink (8.1mb) Talking to Audio Guys I was a breakbeat DJ for most of my 20's. Working with audio is where I developed my first love for waveforms. I found the transition from audio to 3d animation very easy because it was simply an extension of describing the world in waveforms. If you can speak waveform... you can speak to an audio guy (well engineers at least). I gave him a few notes about what I would like to see changed. I wrote it down in words and erased it for almost 2 hours until I final decided to just send him a waveform. The gray waveform (below) was what I was shooting for and the blue represented what he gave back to me. They may look identical at first sight, but to someone who speaks "waveform" you can tell the differences immediately. Brain mentioned to me later at the event that he total "got" what I was asking and said the waveforms were helpful.  About halfway into the first week I received the "final" sponsor list and the number of bronze sponsors had doubled from last year. It threw my timing off a little bit, but it was pretty easy to get back on track by simply doubling the bronze section. The Logos I decided to get the logo work out of the way first. The first few days was a lot of Illustrator work (ever get an AI file that simply contained an embedded JPEG?). Several hours of pixel-pushing later... I finally had them all vectorized. After seeing them all together it became clear these separate identities lacked unification. The simplest and fastest solution I could think of was to reduce them to b/w. Loosing the Color I hate working in b/w. I learned about color from stage lighting and one of the better rules is that you never just throw white light on an actor or the stage. Rather you should blend complementary colors to create white light. It creates more interesting highlights and deeper shadows. This is the first time I have ever used completely desaturated values. I did so in the end because it was one less thing to keep track of, but ultimately I wish I hadn't.  The "Architecture" I didn't really know where to start so I figured I better make something pretty flexible just in case. I knew I wanted each section to feel like it was in a larger space than the previous one. I would start each area with a simple 100sq box and then extrude it in 100 unit increments until I had a rough shell of what I wanted the space to look like. I would then attach different tiles and illuminated panels to that base mesh via a Cloner Object. I changed my mind quite a bit about depth and proportions so building with Cloners afforded me the ultimate in (re)configurability.  Additionally it allowed me to break my rooms apart in a variety of different ways. I never ended up actually doing it, but it was something that I kept in my back pocket in case we had some extra time and discovered the background required more action. Movielink 1 (3mb), Movielink 2 (2.4mb) SoundKeys I really wanted to add some SoundKeys to the piece, but I wasn't sure if there was going to be time. I made some soundmaps over the weekend using a method I have described before on mograph.net. The short version is that I like to do my sync work in AE with Trapcode's SoundKeys. After you've got your keys in AE, select them, copy-paste them into a txt file, and then open that file in C4D's Timeline via the Functions>ASCII Animation Import option. From there you can use the data however you like. I like assign the values to a P.y track of a Null object and then use an Xpresso tag to redistribute the values to other elements as needed (i.e. the P.y values are controlling the alphas to the bass and snare Materials in the Platinum section). The next thing you need is some good markers. If you've ever tried to build more than a dozen markers in C4D it can make you want to stab your eyes out. For that reason I make a txt file of key data outside of C4D for beats and bars and then import that into the C4D Timeline in the same manner mentioned above. I then use those keys as Markers. Too many keys starts to get confusing after a while so I divide my timeline into two parts (shown below). The Bottom timeline is static just for beats, bars, and special sections. The Upper timeline is in Automatic Mode and is used for editing waveforms and moving keys. [because mograph.net won't let you post more than 10 images in a single post I have to split this into two] Edited December 5, 2008 by the_Monkey Quote Share this post Link to post Share on other sites


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Level Up 7 (18-16 kyu)
Brand: Baduktopia
This product is unavailable
Level Up! is a Baduk (Go) series for beginners. They have been written, edited and translated by graduated students from Department of Baduk Studies, Myongji University. The author Lee Jae-Hwan is the owner of a Go school and has about 16 years of teaching experience.
In Korea, these books are used as workbook in many private Go schools, one chapter is studied per lesson. Children from as young as 5 years old can learn Go easily with these books. Series 6-10 and Review 2 are designed to take one up to 15-10 kyu.
- Author: Lee Jae-Hwan
- 168 Pages
- Published by Baduktopia
- Answers available on Baduktopia website at http://baduktopia.co.kr/eng
Item BT-BX007-A


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A new trailer for the final entry in the Twilight franchise, The Twilight Saga: Breaking Dawn – Part 2, has been released. If you've been waiting patiently to see Kristen Stewart viciously tackle a mountain lion, your moment has come. This trailer focuses on Stewart's newfound vampire powers and sets up the major conflict in the film: the vampire government (cult?) the Volturi is angry because they think Bella and Edward created a vampire baby by biting a child, which is apparently frowned upon in the Twilight universe. As we all know, Renesmee is the fruit of some good old fashioned baby-makin', but I guess instead of trying to sort out this misunderstanding, the two factions of vampires—and Jacob—decide it's better to go to war. The drama and action levels look to have been upped considerably for this finale, and fans of the book series will likely be pleased with the results.
Hit the jump to watch the trailer. Directed by Bill Condon, the film also stars Robert Pattinson, Mackenzie Foy, Taylor Lautner, Peter Facinelli, Ashley Greene, Elizabeth Reaser, Kellan Lutz, and Jackson Rathbone. The Twilight Saga: Breaking Dawn – Part 2 opens November 16th.
Via MTV.
Here's the brief official synopsis for The Twilight Saga: Breaking Dawn – Part 2:
The astonishing conclusion to the series, THE TWILIGHT SAGA: BREAKING DAWN, PART 2, illuminates the secrets and mysteries of this spellbinding romantic epic that has entranced millions.