text:
Remainder is narrated by a nameless man who, not long before the events it describes take place, was the victim of a freak accident. Something--both his damaged memory and a non-disclosure agreement prevent him from revealing what--fell on him from the sky. Though seemingly recovered, the narrator has suffered significant brain damage. He has had to painstakingly retrain his motor system, to learn how to walk and feed himself.
Everything was like this. Everything, each movement: I had to learn them all. I had to understand how they work first, break them down into each constituent part, then execute them. ... By April I was already almost up to speed, up to my ninety [percent]. But I still had to think about each movement I made, had to understand it. No Doing without Understanding: the accident bequeathed me that forever, an eternal detour.Perhaps because of this constant need for self-awareness, perhaps as a result of trauma or yet more brain damage, the narrator is detached and emotionally numb, equally unmoved by both his friends and the news that he has won 8.5 million pounds in an out of court settlement with the company responsible (or rather, the company refusing to admit responsibility) for his accident. The accident has rendered him somewhat autistic--incapable of differentiating between meaningful and meaningless data, of performing the thoughtless weeding out of extraneous information that we all need in order to function properly. This is not to say that he is diminished as a person--he comprehends his situation perfectly, and, inasmuch as his emotional bareness allows him to, is deeply distressed by it.
A solution seems to present itself when, while visiting the bathroom in a friend's new apartment, the narrator glimpses a crack in the wall which plunges him into a vivid and powerful memory. In those instants of recollection, he is entirely unrehearsed, unaware of his own churning, damaged mind. He can just be. With 8.5 million pounds at his disposal, the narrator sets out to recapture that moment. In his memory (which, it is strongly suggested, is mostly a figment of his imagination) he was a tenant in an apartment building. He could smell the neighbor below him frying liver and hear the neighbor below her playing the piano. He could see a man fixing a motorcycle in the courtyard and cats walking along the roof opposite from his window. With the help of a logistical genius, and bucketsfull of money, the narrator buys a building, converts it to match the details of the one in his memory, and hires people to portray the neighbors and perform the activities within it. In this environment, he can inhabit his memory, reenacting it again and again. More reenactments follow--of a perfectly mundane mishap in a tire shop, of a shooting that takes place near the narrator's apartment, of a bank robbery--each intended to bring him closer to a state of pure, unrehearsed existence.
It is possible to read Remainder as a narrative of brain damage, and one man's bizarre attempt to overcome it. It works equally well as a study of a man's journey towards enlightenment, or, given the disastrous results of the later reenactments and the narrator's nonchalant reaction to them, of his descent into madness. There's even a hint that the narrator's compulsion has an external source, and that something fantastic is at work. At several points, the narrator complains of the smell of cordite, which no one else can smell, but later admits that he doesn't know what cordite smells like. A mysterious man, whom no one else seems to notice, appears and begins narrating the narrator's actions to himself. The novel's ending even has a whiff of Donnie Darko about it. Ultimately, none of these solutions are sufficient. None of them describe Remainder fully, and in the end one is forced to admit that such a decryption is probably impossible. This is just an incredibly weird book.
Which, in general, is not the sort of novel I tend to enjoy. Add to that the first person narration--something for which I have a very low threshold of tolerance--and the flat, affectless voice in which Remainder is told, and you have what should by rights be a recipe for my disdain. I'm reminded of Patrick Thompson's Divided Kingdom, which came highly recommended by many of the same bloggers now touting Remainder, and which shares some of its characteristics: bizarre premise (in Thompson's case, that England and its population have been divided into four nations according to the four humors) described through the eyes of a dispassionate, not particularly pro-active, observer. I bounced off Divided Kingdom hard--not only did I not like it, once I finished it I found I had nothing to say about it, good or bad. I had no reaction to it whatsoever. I couldn't relate to either the narrator or his situation. In the back of my mind, I expected to be similarly alienated by Remainder. Instead, I was overcome.
The difference, I think, is that for all its weirdness, Remainder is rooted in reality. The genius of McCarthy's storytelling is that the bulk of the novel is focused on the minutiae of bringing the narrator's vision to life. The architects, builders, set designers, props masters, technicians, animal wranglers, and actors required for him to experience one moment of unstudied action. (The reenactment process is frequently compared to moviemaking, and the idea for it germinates in the narrator after he sees a movie and remarks that the characters within it possess a natural quality that he has lost, and there's no doubt some commentary here about our tendency to think of movies, and audio-visual media in general, as more real than reality.) By rooting the novel in these practical matters, McCarthy grounds us, and keeps us from the alienation that characterizes novels like Divided Kingdom. The narrator is going slowly insane, but that insanity is expressed through a million mundane, and utterly sane, details. He is still, recognizably, living in our world, though who knows what he is making of it.
More importantly, Remainder echoes a longing that, I think, most of us have felt at one point or another. We've all sunk into a vivid memory and longed to capture it more fully. And I think that we can all appreciate the appeal of simply existing, and the rarity of it. As the narrator is told when he laments that he has lost all access to that state since his accident: "Do you think you could before? ... Do you think that anyone outside of films lights cigarettes or opens fridge doors like that?" We all know what it's like to feel over-rehearsed, whether we're trying to play a part or seem cool or fit in, and we've all felt the certainty that everyone else around us has got the business of life down, while we're busy overthinking it. Remainder speaks to that desire to do without understanding, and expresses it with painful clarity.
As I've said already, Remainder occasionally seems to be telling a fantastic story, and as the novel draws to its end it begins veering more towards horror. Like the best entries in that genre, it takes something ordinary and familiar--in this case, a familiar desire--and builds upon it. Given the opportunity to indulge a desire most of us can only sigh at, and damaged just sufficiently that he can do so without caring about the people in his way, the narrator becomes something monstrous, and commits monstrous acts. Another way of looking at it is that he's become something transcendent--the ending is, unsurprisingly, inconclusive. What is surprising, or perhaps not so much given how excellent everything leading up to that point has been, is how little this ambiguity troubles us. Like the narrator, we'd simply like the moment, and the novel, to go on forever.


text:
This is like no Resident Evil game you've ever played: You run, you gun, you eat through boxes of ammo.
In Resident Evil: Operation Raccoon City the creep dead are less an inevitable death and more a tactical weapon that can turn on you. Wound an enemy deeply enough, or be wounded enough, and they will fall upon their victim in a blood frenzy.
The rest of the time they're sort of in the way as you fight to clear the city from the meddling military Special Ops.
Here's a quick look at nearly six minutes of an early level of the game. Keep in mind that while I'm playing on my own, up to four players can take on a level together at a time.

subset: commoncrawl


text:
NASHVILLE, Tenn. – Tennessee State football player Daniel Fitzpatrick was named to the 2013 AFCA Football Championship Subdivision Coaches' All-America Team announced today by the American Football Coaches Association.
The AFCA has selected an All-America team since 1945 and currently selects teams in all five of its divisions. What makes these teams so special is that they are the only ones chosen exclusively by the men who know the players the best — the coaches themselves.
Fitzpatrick made the squad following a season in which he picked off six passes during the regular season and added two more in the team's first round FCS Playoff victory over Butler. The eight total interceptions currently leads all Division I players (FBS or FCS). Of those eight interceptions the junior returned three for touchdowns, scoring a 50-yarder against Jackson State in the Southern Heritage Classic in Memphis, returning what proved to be the game-winner 20 yards at UT Martin and a 26-yarder at Butler.
He added a season-high nine tackles twice during the season, in a victory at nationally-ranked Jacksonville State and against nationally-ranked Eastern Illinois in the playoffs.
Fitzpatrick anchored a secondary that ranked third nationally in total passes intercepted (21) and a defense that was sixth nationally in total defense (296.9 yards/game) and seventh in scoring defense (18.1 points/game).
The strong safety finished the year with 75 tackles (52 solo), 5.5 TFL and eight pass breakups, leading TSU to a playoff victory for the first time since 1986.


text:
You'd think I'd be a mess. I found out on Wednesday that my position is one that will be cut as our school tries to cut out 1.5 million dollars from the budget. I was the last Coordinator hired so I figured that my position would be one of the first to go. I'm OK with this. I've been told that the administration will transition me into another position around April 1. We'll see. I wouldn't even doubt it if June 15 (my year end) comes and they tell me bye bye.
I was working for a rich corporation in Downtown Minneapolis prior to accepting my prior position. I enjoyed working downtown. I worked 3 days in the office and telecommunted 2 days a week from home. Pretty sweet. I worked there for 3 years.
Then I saw an ad in the local paper for the Coordinator position in the Big Lake School District. I was offered the position and accepted. I don't care for this job. At. All. I took it because I am only 7 miles from home (versus 54 from prior) and I have summers off..June 15 to August 15..and I have the same work days/hours as my boys. I took this position for them.
Now I am just playing it day by day. I'll see how it all unfolds. I don't stress. I'm not a stressful person. I don't know if this is because I relieve all my stress through running and lifting or what the deal is.
I'm interested in doing something with fitness and running. A very good friend of mine is THE Director of Twin Cities Marathon. I might give him a call to see if there is anything he may think I could do for the marathon. That'd be awesome. I have another friend who is Director of Running with Lifetime Fitness..I think I'll drop her a line as well. I would love to do something part time with running/fitness.
On the computer front..it crashed. I came home from running club on Wednesday, yes the same day as my position was cut, and Tyler told me he crashed the computer. I thought he was probably over reacting. No, it is crashed. I was on the telephone with Dell for 3 hours yesterday. We had to do a clean-install, I lost everything, and now I need to reinstall the DSL numbers apparantly. Sheesh. I'm accessing the internet through work now. After I come home from the gym, I'll call tech support again and get this squared away.
Running this weekend was awesome. 15 miles Friday/15 Saturday/12 Sunday. I have a 50 mile training run to get in on Saturday. That will take me 10-12 hours. After this 50 I will feel prepared for the 100.
Run On.


text:
Ron Burgundy in space? Suddenly his final sign off quote "You stay classy, Planet Earth" has a whole new meaning. Paul Rudd, who plays sexy news beast Brian Fantana, says if Will Ferrell and Adam McKay were going to team up and write a sequel to Anchorman it may have a cosmic back drop. Please god let them make space movie. Click through for more details. In an interview with MTV, Paul Rudd hinted that in order for there to be another Anchorman they would need to take it to the next level.
"Last I heard they were starting to write it, and they were thinking about setting it in the eighties," Rudd said. "[But] I know when we were shooting it [director] Adam [McKay] said if they ever did something it would have to be really weird, like we were on the moon or something. I think it has to go even further if it was to work."
I hope this means that if they reprise singing a cappella "Afternoon Delight," Brick Tamland is actually riding a rocket crooning, "sky rockets in flight." [MTV]


text:
Andal admonished sethu why you informed all that I considered telling concerning the young lady after marriage. Be that as it may, sethu told pavithra asked me while I was smashed amma. Dhanush advised to sethu why you are doing like this your wife is great and don't permit her to cry it is bad to our gang.
Dhanush let you know are acting pleasantly yet your child told everything.
Alaipayuthey 28-07-15,Alaipayuthey 28-07-2015 Raj Tv Serial Online,Alaipayuthey 28-07-15 Tamil Serial online,Alaipayuthey 28/07/2015 Today Episode Online,Alaipayuthey 28-07-15 15th July 2015,Watch Alaipayuthey 28-07-15 Raj Tv Serial Online,28-07-15 Alaipayuthey Watch Online,Alaipayuthey Serial July 2015 Of 28
© 2020 Tamil Serial Today - All rights reserved. Powered by Novavideo


text:
25,000+ employees |
1 active jobs |
Company Website
UnitedHealth Group is Fortune 5 and working to create the healthcare system of tomorrow. We can't do it alone. We need your help,skills and drive to serve others. Consider your future: workatuhg.comOur industry is focused on innovation and change. You can expectto work a little harder, because we aim a little higher to meet the rapidlyevolving needs of healthcare. We expect more from ourselves as well asthose who share our passion for excellence. If you're open to that challenge,you've come to the right place. Yes, we'll test your skills, then help you tobuild more. Through our family of businesses and a lot of inspiredindividuals, we're building a high-performance health care system that worksbetter for more people in more ways than ever.If you would describe yourself as compassionate, decisive, andbuilt for speed, we want to hear from you. This is the place to shareyour ideas and your passion for making a difference right now. We won't promiseyou the world, but we will promise you the opportunity to do your life'sbest workSM. Because we recruit talent for a diverse range of areas - fromfinance and nursing to customer service, marketing, legal and beyond – chancesare, we'll have an opportunity for you.UnitedHealth Group Values:Just like you, we're driven by values that are guiding our wayforward:Integrity – Honor commitments. Never compromise ethics. Compassion – Walk in the shoes of people we serve, and those with whomwe work.Relationships – Build trust through collaboration.Innovation – Invent the future, learn from the past.Performance – Demonstrate excellence, in everything we do.With these values as our foundation, and through the talents,drive and compassion of people like you, UnitedHealth Group will transformhealth care. And we'll continue our evolution as a company, making an evengreater positive impact on the lives of those we serve. Consider your future: workatuhg.com
Refine Search
For your privacy and protection, when applying to a job online:Never give your social security number to a prospective employer, provide credit card or bank account information, or perform any sort of monetary transaction. Learn More >>
By applying to a job using CareerBuilder.com you are agreeing to comply with and be subject to the CareerBuilder.com Terms and Conditions for use of our website. To use our website, you must agree with the Terms and Conditions and both meet and comply with their provisions.
Pharmacy Technician-Genoa Healthcare-Show Low, AZ
Opportunities with Genoa Healthcare. A career with Genoa Healthcare means you're part of a collaborative effort to serve behavioral health and addi...
Posted on
AZ - Show Low


text:
City of GlendoraHome Menu
Motorized Scooters
|Glendora residents are noticing an increase in the number of motorized scooters on the streets. The term "motorized scooters" applies whether or not the scooters are electrically or gas powered units. These scooters can become extremely dangerous for the people riding them if the riders are not familiar with some of the new laws governing their use. Parents who choose to allow their children to operate these motorized scooters must also ensure that their children meet the following legal requirements while on the city streets.
A Motorized Scooter is required to have:
A Motorized Scooter shall not:
For the most part, the only streets in the City of Glendora that have a speed limit of 25 miles per hour are neighborhood residential streets. Please use extreme caution when driving near a scooter on the road. The Glendora Police Department will be enforcing the California Vehicle Code in regards to motorized scooters.
Motorized Scooters
· http://www.dmv.ca.gov/pubs/vctop/vc/tocd11c1a5.htm
Mini Motorcycles (Pocket Rockets)


text:
Ditmars Playground
Ditmars Park
This park is named in honor of Abram D. Ditmars (1822-1899), an Astoria native who served as the first mayor of Long Island City. Ditmars was born in Newtown, New York on February 14, 1822 and attended public schools in the area. He later studied law under the auspices of John L. Riker and was admitted to the bar in 1844. In addition to beginning a career in law, Ditmars pursued a lucrative business as a real-estate dealer and was an active member of the Holland Society.
Ditmars' brief career in politics began when he was elected as the first mayor of Long Island City after the municipality's formation in 1870. The new city was made up of the Queens villages of Astoria, Ravenswood, Blissville, Bowery Bay, Hunters Point, Dutch Kills, and Steinway, and takes it name from the local newspaper, which had been operating under the name the Long Island City Star since 1865. Long Island City kept its independent charter for almost 30 years, until joining the borough of Queens when it became part of the consolidated City of New York on January 1, 1898.
Ditmars served as mayor from 1870 to 1876 and is best known for his role in an 1871 amendment to the city charter. As a politician, Ditmars benefited from his connection to the Democratic Party, which held a substantial majority in Astoria and Bowery Bay. This association contributed to Ditmars' election in 1870 as well as his reelection in 1875. Ditmars would resign from the position in 1876, however, and move from Shore Road in Astoria to take up residence in Brooklyn.
In the same year Ditmars married Lavinia Riker, a native of Newtown who was the daughter of his former law tutor. Together they had four children - John R., Anna M., Edward W., and Samuel R. Ditmars. Lavinia Riker Ditmars died in Brooklyn in November 1886, 10 years after her wedding and less than three years before the death of her husband on February 19, 1899.
The City acquired much of the land that is now Ditmars Park on April 1, 1954 by condemnation. The remainder of the park was obtained on September 22, 1955 when the Board of Education surrendered land that had formerly been occupied by P.S. 8. On May 23, 1957 Parks obtained jurisdiction over the two lots and, soon thereafter, oversaw the demolition of an abandoned two-story, brick school building located on the property. Parks Commissioner Robert Moses (1888-1981), who believed the area was in need of recreational facilities, then ordered the construction of a playground on the site, that featured with swings, slides, seesaws, boccie, basketball, and handball courts, as well as a sandpit, spray shower, and comfort station.
Located on the eastern side of Steinway Street, bounded by Ditmars Boulevard and 23rd Avenue, Ditmars Park has since been supplied with several modern jungle gyms and a flagpole with a yardarm. In 1997, Council Member Peter F. Vallone funded a $266,334 reconstruction of the play equipment, safety surfacing, pavements, and fences at Ditmars Playground.


text:
Jacket Security Service by Nadine Thomas
Nadine Thomas Exhibits The Twin Jacket Security Service
Nadine Thomas, the project leader of the displayed work Twin - Jacket Security Service by Nadine Thomas spells out, The Twin Jacket impresses due to the option of individually combining two independent jackets with a multitude of quickly recognisable functions. The representative blouson jacket with lapel collar for the doorman-style provides also a warming function as an inner jacket, whilst the breathable parka protects against wind and rain. Zips in the side seam of the parka ease access to the blouson jacket beneath and to the work-related equipment worn on the body..
Jacket Security Service by Nadine Thomas Images:
End of the article, click here to go back to previous page, or alternatively go back to Design Statement homepage.


text:
Beauty Bible: Our personal recommendation for body moisturisation is always Seven Wonders Miracle Lotion and its companion Seven Wonders Miracle Oil. They are simply sensational.
A miracle in a bottle!
Seven Wonders Miracle Lotion is nothing short of miraculous. Packed with aloe vera, 14 natural herbs and sweet almond and olive oils, this paraben free formula (which is a hidden gem from California) leaves skin supple, velvety smooth and deeply hydrated. The scent makes you feel like you are already on holiday and the active ingredients also ensure it works incredibly well as an after-sun.


text:
WASHINGTON - The Pentagon on Wednesday canceled plans for broad public release of a study that found no pre-Iraq war link between late Iraqi President Saddam Hussein and the al Qaida terrorist network.
Rather than posting the report online and making officials available to discuss it, as had been planned, the U.S. Joint Forces Command said it would mail copies of the document to reporters - if they asked for it. The report won't be posted on the Internet.
The reversal highlighted the politically sensitive nature of its conclusions, which were first reported Monday by McClatchy.
In making their case for invading Iraq in 2002 and 2003, President Bush and his top national security aides claimed that Saddam's regime had ties to Osama bin Laden's al Qaida terrorist network.
But the study, based on more than 600,000 captured documents, including audio and video files, found that while Saddam sponsored terrorism, particularly against opponents of his regime and against Israel, there was no evidence of an al Qaida link.
The study comes at a difficult time for the Bush administration. The fifth anniversary of the Iraq war is approaching on March 19, and Bush is attempting to hold support for a continued large U.S. troop presence there following a report from his on-the-ground commander, Army Gen. David Petraeus, in early April.
Navy Capt. Dennis Moynihan, a spokesman for the Norfolk, Va.-based Joint Forces Command, said, "We're making the report available to anyone who wishes to have it, and we'll send it out via CD in the mail."
The Stakes Have Never Been Higher.
The nonprofit, independent journalism of Common Dreams needs your help. Our journalists are working harder than ever to bring you journalism that is essential to the survival of our democracy. But we can't do it without you. Please support our 2020 Mid-Year Campaign today:
Moynihan declined further comment.
Bryan Whitman, a Pentagon spokesman, referred questions to Joint Forces Command.
An executive summary of the study says that Saddam's regime had interaction with terrorist groups, including Palestinian terror organizations and some pan-Islamic groups.
But "the predominant targets of Iraqi state terror operations were Iraqi citizens, both inside and outside of Iraq," says the summary, posted online by ABC News.
That confirms what many experts on Saddam's Iraq have long argued: that his security services were dedicated mainly to fighting threats to his rule.
The summary says that Saddam's secular regime increased cooperation with - and attempts to manipulate - Islamic fundamentalists after the 1991 Persian Gulf War, despite being leery of the Islamists. Iraqi leaders "concluded that in some cases, the benefits of associations outweighed the risks," it says.
Nancy A. Youssef contributed to this report.
© 2008 McClatchy Newspapers


text: I own a 2001 Titanium silver 540ia sport with 101,000k miles. It has premium and cold weather packages, (BMW) disc changer in the trunk, the only options the car doses not have are navigation, and park distance control. I take excellent of my cars and keep all service records and receipts. Most of the usual 540 maintenance/ repairs were done over the last 18 months: Water pump, thermostat, alternator, serpentine belt, mass air meter, cam position sensors, oil and filter have been changed every 5,000- 6,000 miles with BMW synthetic oil. The car was on autotrader.com and cars.com, but I have only had calls from used car dealers, tire kicker, or people that dont know the diff between a 540-and 540 sport or 530. What is a fair price??? Thanks, Michael S. I know that this is not the "classified" but if anyone is interested, you can pm me or e-mail at firstname.lastname@example.com


text:
After 15 dead, feds search Mass. firm in meningitis case
FRAMINGHAM, Mass. Criminal investigators from the Food and Drug Administration have visited a Massachusetts company whose steroid medication has been linked to a deadly meningitis outbreak.
FDA spokesman Steven Immergut said Tuesday the agents' work at the New England Compounding Center is part of the investigation into the outbreak, which has killed at least 15 people and sickened more than 200 others in 15 states. Nearly all the victims had received steroid injections for back pain.
The Department of Justice confirmed earlier Tuesday that it had opened an investigations into the NECC, but added it was "entirely premature to suggest what the results" would be.
- First lawsuit filed against New England Compounding Center amid mounting criticism
- Inside the New England Compounding Center
- Steroid injections tied to meningitis outbreak may cause joint infection
- CDC scientists fight to stop deadly meningitis outbreak
Company attorney Paul Cirel says it's "difficult to understand the purpose" of the FDA search. He says the company has been clear it would voluntarily provide anything investigators requested. He says the company will continue to cooperate.
Federal and state investigators say they've found fungus in more than 50 vials from the company but haven't said whether they've pinpointed the contamination source.
FDA officials have said the three potentially contaminated lots had over 17,000 vials in them.


text:
ATV docking simulation
In April, as Jules Verne closes to just a few metres from the ISS, mission controllers in Europe, Russia and the US together with astronauts on the Station will watch the ATV Docking Video system intently, ready to react instantly to any unforeseen problems; here's a simulation of what they'll see.
This video was recorded during a recent ATV docking simulation and shows a computer-generated image of the approaching ATV as taken by a camera mounted onboard the Zvezda module of the ISS. The video has been artificially speeded up; during the actual docking, ATV will move at progressively slower speeds from 50 cm/sec down to 7 cm/sec just before actual contact.
The camera is part of the ESA-developed ATV Docking Video System, a critical operational system, and is used by astronauts on the ISS and mission controllers in ESA's ATV Control Centre (ATV-CC) Toulouse, the Russian ISS mission control centre in Korolev, Moscow (MCC-M), and the ISS mission control enter in Houston (MCC-H). The system enables the ATV's approach to be tracked visually and if any problems occur, astronauts or controllers can immediately command an 'escape' manoeuvre, which would bring the vessel away from the ISS and back into a safe holding position.
The sophisticated video system is based on the Russian video system used to dock Progress, and the scene transmitted includes an overlay of real-time telemetry information as well as the aiming circles used to visually confirm the ATV's approach.


text: Set model for Inspector General From Chapter 1: Meyerhold-Dapertutto: Framing the Grotesque A. E. Shevtsova, set model (reconstruction, 2004) for Inspector General, based on the play by Nikolai Gogol, adapted by Vsevolod Meyerhold and Mikhail Korenev, directed by Vsevolod Meyerhold, Meyerhold Theatre (GosTIM), Moscow (premiere: December 9, 1926). Meyerhold Apartment Museum, НВ 4900. Copyright © A. A. Bakhrushin State Central Theatre Museum, Moscow. Photo by the author.


text:
and thanks for dropping by. The Poster Collector is a movie poster blog, fuelled by an unquenchable thirst for movie posters and dedicated to my latest acquisitions and archived movie poster collection showcasing original and vintage material from different genres, artists and countries.
It's not about the value or what you collect. It's about the passion, the artwork, the pleasure it brings. It's about you and the poster."
Keep up to date with all the releases from The Poster Collector by subscribing to our newsletter. We don't share your information with anyone else and you can opt out at any time.
Thanks for Subscribing!
Latest from the Blog
What's Hot
US Movie Posters / US One Sheet
9 May, 2017
The Boat | 1981 | Final | UK Quad
22 Sep, 2017
Movie Poster Books
Books are a great way to learn about the world of movie poster collecting. Check out some of the most highly rated books produced here.


text:
Randolph Bean of Oviedo, Fla., had pulled over late Sunday night to text message his wife when two would-be carjackers approached his sporty yellow Corvette.
One, holding a gun, forced him to the ground while the other hopped in the driver's seat, Bean, 51, told WKMG Local 6.
But there was a problem: The aspiring carjacker didn't know how to start Bean's car, a 2002 Millennium Yellow Z06 Corvette. (The car, used, sells for about $19,000.)
"The guy started screaming at me, 'How do I start the car?'" Bean told WKMG. Finally, the other guy, still holding Bean at gunpoint, hollered back, "It's a stick!"
"I had to tell him four different times that you have to push in the clutch because it's a standard transmission," Bean told myfoxorlando.com.
The two assailants – Bean said they were handsome young men -- ultimately ran away with his phone, wallet and keys. The wallet, he said, was special because his wife made it.
"My first thought was I guess we don't have driver's ed in school anymore because no one knows how to drive a stick," he told myfoxorlando.com. "And my second thing was, 'Don't shoot me because you can't start the car! I am trying to help you out here.'"


text:
http://www.socaluncensored.com/board/sh ... hp3?t=9893
Right now, PWG is in the lead for SoCal promotion of the year, Arrogance is in the lead for Tag Team Of The Year, and several matches have been voted as MOTYC picks in two different polls for different parts of the year. Right now the 3rd part of the voting is up and almost all the matches are from PWG. Vote for your favorite for the 3rd part of the year. Here are the matches up for voting:
AJ Styles over American Dragon (PWG 9/4)
Super Dragon, El Generico, Frankie Kazarian & Jack Evans over Joey Ryan, Scott Lost, Ricky Reyes & Davey Richards (PWG 9/4)
American Dragon over Ricky Reyes (PWG 9/3)
Kevin Steen over Chris Bosh by DQ (PWG 10/01)
Joey Ryan over El Generico (PWG 10/14)
The Human Tornado over Adam Pearce (AWS 10/22)
Jack Evans over El Generico (PWG 11/18)
Petey Williams over Chris Sabin (PWG 11/18)
B-Boy over El Generico (PWG 11/19)
Super Dragon over Kevin Steen (PWG 12/16)
Scorpio Sky over Scott Lost (PWG 12/3)
Jack Evans & Roderick Strong over El Generico & The Human Tornado (PWG 12/16)
Right now Dragon/Steen is in the lead. I suggest everyone vote for that!


text:
Premium Design
Premium Design
Complement your favorite smartphone with dust plugs designed with stunning aesthetics in mind.
Crafted using premium materials and available in amazing shades of silver, black, rose gold, and
gold, the port covers beautifully bounce off light and enhance the overall look of your device.
Made to Last
These dust plugs are made of a solid piece of aluminum. No plastic. No cheap metallic coatings.
Ultimate Protection
Avoid expensive repairs and poor internal connections by effectively keeping lint, sand, grime and
other dirt away from your ports.
Fits Just Right
The port plug is contoured to perfectly mimic the curves of your device, preventing any kind of
snagging when removing the phone from your purse or pocket. The plugs stay firmly in place without
shifting or falling out, but are still easy to remove whenever you want to access the ports. Use the
headphone and USB port covers with your existing case completely hassle-free.
1. Optional color: grey, gold, rose gold, silver.
2. Material: aluminum alloy
3. Compatible with: all smartphone with micro USB and 3.5mm ports.
Package Included:
1 X Dust plug Set for Smartphone(earphone port+micro port+storage box)
More Details:


text:
Networking event strengthens University ties to local business community
Entrepreneurs, from beginners to veterans, gathered on the Princeton campus Feb. 2 to network and trade stories in an event intended to promote entrepreneurship and forge closer ties between the local business community and the University.
For two hours Wednesday evening, Princeton's Friend Center for Engineering Education was buzzing with conversations as University students and faculty mixed with budding entrepreneurs and experienced business leaders from New Jersey. The event, called "Meet the Entrepreneurs" was sponsored by the School of Engineering and Applied Science and the Princeton Institute for the Science and Technology of Materials (PRISM).
"We want to be a hub -- nationally, but especially in the local area -- for people who are interested in technology and its impact on society to come together and learn from each other," said Maria Klawe, Princeton's dean of engineering.
"Princeton is lending its leadership to create an environment where entrepreneurs can come and get the advice they need to get their businesses off the ground," said Joseph Montemarano, director for industrial liaison at PRISM and an organizer of the event. "This sort of networking is common in Silicon Valley, and we would like it to be a fixture in New Jersey as well."
The event featured 14 successful entrepreneurs, from the creator of software for testing and troubleshooting integrated circuits to the founder of a company that delivers individualized lesson plans for K-12 education via the Internet. Several of the entrepreneurs had developed technology invented at Princeton.
Klawe said that ensuring vigorous interactions with business and industry is a key element of the engineering school's recently announced strategic plan, and that the school is committed to holding more such events. "We want to help people develop the skills and knowledge they need to take technology and innovation and transfer them into something of commercial and social value," Klawe said.
After an informal gathering over hors d'oeuvres, the more than 100 participants sat at tables while the successful entrepreneurs rotated between the groups and fielded questions. At one table, the founder of a local start-up company and several Princeton students fired questions at entrepreneur Ken Kay, who sold his successful software company to Microsoft and is chair of Jumpstart New Jersey Angel Network, a group of investors who fund early-stage companies.
Kay advised the young entrepreneurs to focus on building long-term relationships with potential investors and partners rather than relying on make-or-break business plan presentations. "In the end, it's about people getting comfortable with each other," Kay said.
Phil Southard of Plainsboro, who founded a company called AgriData Systems, said the evening was far more productive than he imagined was possible. "The one-on-one time is terrific," he said "It's great that the University cares about the entrepreneurial community because entrepreneurs sometimes feel like the little guy, and it's nice to have the support."
Several undergraduate and graduate students said they were taking their first steps toward entrepreneurship. "I'm one of those people who always wanted to start my own business, said Peter Kwan, a graduate student in electrical engineering. "For me and many students, it's a mysterious process. How do you go from the bench in the back of a lab and move forward and lead a successful business? An event like this will help me figure out how to do that."
Darren Hammell, a 2001 Princeton graduate who helped found the company Princeton Power during his senior year, agreed that starting a business can be scary for students. "Now, looking back, it's not that it wasn't very hard work, but it's probably not harder than many things undergraduates do," he said. "I would like to convey to people that it is very possible."


text:
Aitutaki Accommodations
Aitutaki Accommodation
Aitutaki Lagoon information - Resorts - Hotels - Activities - Photos - Travel - Culture
Aitutaki Lagoon, Cook Islands, South Pacific
Honeymooners Delight
When planning your Aitutaki lagoon vacation, you may wonder
how long to stay on Aitutaki versus Rarotonga
. Commonly, travelers are told to plan the bulk of their travel on Rarotonga with only a few days, or less, on Aitutaki, as a side trip,
this is bad information
, and the majority of guests who arrive on Aitutaki for a short stay are disappointed they didnt plan to stay here longer. While both of these Cook Islands offer something special for your South Pacific vacation, the relaxing pace of life, the almost unbelievable beauty of the Aitutaki lagoon, and the long stretches of
postcard-perfect Aitutaki beach
, are what make Aitutaki travel a paradise and leave visitors wishing they could stay forever.
Aitutaki hotels and resorts range from budget to luxury. If youre looking for an Aitutaki resort on the beach or if you prefer your Aitutaki travel a little more on the adventurous side, Aitutaki Cook Islands has something for everyone. On Aitutaki, Cook Islands
includes guest houses, beach front bungalows, hotels, beach huts, boutique villas, luxury resorts, vacation rentals, garden lodges, and much more. You can browse through all options for Cook Islands Accommodation by clicking on the accommodation tab on the menu bar. Many Aitutaki hotels have kitchen facilities or restaurants on site, or nearby. And beachfront Aitutaki Cook Islands hotels are located on some of the most idyllic stretches of beach you will ever see. If your Aitutaki travel is for a wedding or honeymoon, Aitutaki accommodation are an ideal setting for romance! Whether your Aitutaki lagoon vacation is for a secluded getaway for two, or a South Pacific vacation for the whole family, there are Aitutaki Cook Islands
just for you.
While most people think Aitutaki travel is all about relaxing, Aitutaki accommodation provide plenty of
to keep you busy. The
Aitutaki lagoon
is the highlight of any Cook Islands travel. Water activities such as swimming, snorkeling, scuba diving,
deep sea fishing
, and
Aitutaki lagoon tours
comprise most of the Aitutaki To Do list. When you imagine a South Pacific vacation, chances are it involves crystal clear water and brightly colored fish; look no further than the Aitutaki lagoon! You can easily snorkel the magnificent, turquoise water just off the beach but you wont want to miss taking an
Aitutaki lagoon tour
and a chance to swim, snorkel, and explore one of the many
small islands
) of Aitutaki. If your Aitutaki travel dreams include a chance to catch the big one, Aitutaki has several
deep sea fishing charters
. Aitutaki Cook Islands is also fast becoming known as a world class spear fishing destination in the South Pacific. And for those who want to see Aitutaki Cook Islands on a deeper level, then there are
scuba diving tours
that can take you outside the Aitutaki lagoon for a chance to see below the surface of Aitutaki. There are Aitutaki Cook Islands hotels that offer kayaks for their guests, as well as kayak rentals around the island, for those wishing to paddle. However you experience it, the Aitutaki lagoon will leave you wishing your Cook Islands vacation would never end!
Back on land, the Aitutaki Lagoon has lots of opportunity for fun and adventure.
Island Nights
on Aitutaki are a must for any Aitutaki travel. From the hypnotic hips of Aitutakis beautiful women, to the raw power of the men, the succulent local buffet, to the soul-stirring drumming and singing, Aitutaki Island Nights are what travel to the South Pacific is all about.
Aitutaki Cook Islands also has land tours to show you more of our verdant island and teach you a little about this unique Aitutaki Cook Islands culture. While visiting the Aitutaki lagoon you can climb to the highest point on Aitutaki, tour working Aitutaki plantations, see ancient
and learn about Aitutaki history and
. Aitutaki Cook Islands, is also easy to get around on your own and there are places to rent
bikes and scooters
to make your Cook Islands travel a little easier!
on Aitutaki offers you enough variety to keep your vacation interesting. You can grab a burger or fish and chips at one of the take-away spots on Aitutakis main street, or savor a gourmet meal in a garden setting or over looking the gorgeous Aitutaki lagoon. Most Aitutaki hotels and Aitutaki resort offer kitchen facilities so you can dine in, if you choose. Aitutaki has several food stores, most within walking distance of your Aitutaki accommodation. Aitutaki is laid back and relaxed but there are still spots to enjoy a little South Pacific night life.
And when its time to shop for a souvenir or a gift to take home from your Aitutaki travel, then you can find
shops in Aitutaki with hand painted pareaus
and tropical shirts to remind you of your Aitutaki lagoon vacation. You may even come across a coconut bra or a ukulele while shopping in Aitutaki Cook Islands, so you can show the folks back home what an Island Night is like!
You wont find a more
picturesque spot
for a wedding or a honeymoon than Aitutaki Cook Islands. Imagine saying I do with your feet in the white sand and the bluest shades of water in the South Pacific in the background. Romance lives on Aitutaki Cook Islands; you will never have to walk far to find a quiet beach, or gently swaying palms. And Aitutaki Hotels and resorts are ready to help organize your special day, or prepare all those special touches for a dream honeymoon. Once youve been here, you may even find yourself planning a South Pacific vacation to renew your vows and experience the magic of an Aitutaki lagoon wedding all over again.
National Geographic picks Aitutaki as 1 of the top 12 adventure islands of the world.
Read More
Aitutaki and its magnificent lagoon
Weather Forecast
Aitutaki Time
Aitutaki, Cook Islands is a rare gem in the South Pacific: an unspoiled landscape of lush vegetation, swaying palms, friendly faces, all ringed by one of the worlds most beautiful blue lagoons. A South Pacific vacation to Aitutaki Cook Islands is the stuff dreams are made of. Aitutaki lagoon is a postcard brought to life and a must for anyone planning Aitutaki travel! A short hop from Rarotonga, Cook Islands, you will find yourself surrounded by the friendly faces of the people of Aitutaki lagoon. Prepare to slow down, relax and enjoy Aitutaki travel on island time.
Resort locator map
Why Aitutaki
Getting here
Quick facts
Aitutaki culture
Aitutaki Accommodation Specials page
Stay Aitutaki Enterprises 2008 l all photos property of stay Aitutaki l
Design by
More >>
Kia Orana
Welcome to Aitutaki accommodations, the most comprehensive and informative website for Aitutaki Cook Islands.


text:
If Assange is an "enemy combatant," as Gingrich claims, he certainly is not a stereotypical one. Not only is he unleashing information rather than bombs on a war-weary world, but the information in question, so far as we know, is authentic, not fabricated. At least, official sources have not claimed that the released cables are fabricated or altered, which presumably they would do if WikiLeaks were engaged in a massive disinformation campaign.
The same cannot be said, however, about U.S. government foreign policy, which, the WikiLeaks disclosures show, is rife with duplicity and deception.
This is not to suggest that WikiLeaks is pristine or that every government secret should be made public. Obviously, information should not be released endangering American lives — or the lives of any innocents for that matter. But to what extent has WikiLeaks actually done this? Another question: Does the exposure of the duplicity and deception undergirding American foreign policy place America in greater danger, or does it provide impetus for a change in policy ultimately making America safer? Put simply: How damaging or beneficial is the circulation of unpleasant truths by WikiLeaks, as opposed to keeping those truths hidden from the world?
Consider, for Exhibit A, WikiLeaks' release of secret documents regarding the war in Afghanistan. That release provides compelling evidence that Pakistan's ISI has guided the insurgency in Afghanistan. The New York Times reported that "many of the reports rely on sources that the military rated as reliable" and that "some of the reports describe Pakistani intelligence working alongside Al Qaeda to plan attacks."
Yet Pakistan, an "ally" in our war against terror, has received billions of dollars in U.S. military aid. That aid is helping a regime that, through its intelligence service, is helping an insurgency that is killing American and other NATO soldiers. It is understandable that the architects of our foreign policy are embarrassed by the release of information about ISI's role in Afghanistan and would have liked to have kept the documentation of that role under wraps. But it is incomprehensible how this release could increase the risk to our soldiers in Afghanistan.
If anything, that information should reduce the risk to our soldiers in Afganistan — if it helps to force a reduction of, or an end to, our aid to the Pakistani regime. And this and other WikiLeaks-released information should reduce the risk to our soldiers even further — if it leads to an end of our support of the corrupt Afghan regime and the withdrawal of our soldiers from Afghanistan.
Consider too the WikiLeaks-released cables confirming America's "secret" war in Yemen, where missile strikes against targets inside the country were credited to Yemen when they were actually carried out by the United States. One cable, describing a January 2010 meeting of U.S. General David Petraeus with Yemeni President Ali Abdullah Saleh, quotes Saleh saying: "We'll continue saying the bombs are ours, not yours." The cable then says that this prompted "Deputy Prime Minister Alimi to joke that he had just 'lied' by telling Parliament that the bombs in Arhab, Abyan, and Shebwa were American-made but deployed by the ROYG [Repubic of Yemen Government]."
Does the release of information confirming our "secret" war endanger American lives? Or could it make America safer, at least in the long run? Obviously, if an American President is able carry out a war unbeknownst to the American people in Yemen, then he can do so elsewhere as well. And these "small" wars could potentially become bigger wars. No President should be allowed to engage the United States in "secret" wars. In fact, no President should be allowed to take the United States into any war — secret or otherwise — without the congressional declaration of war required by the Constitution.
Finally, consider the WikiLeaks-released cables showing that the Obama administration has engaged in bullying, bribery, and even espionage to move its climate-change agenda forward (click here for a summary of this revelation). Should the unsavory tactics employed by the administration to bring about a global "consensus" on climate change be allowed to continue without being subjected to the light of public exposure? And if CO2 restrictions are imposed, what effect would the negative economic impact have on the national security of the United States?
Newt Gingrich may be fuming about the risk posed by WikiLeaks' releases. He should be more concerned about how U.S. government actions documented by the releases undermine U.S. security while ostensibly safeguarding it.
Gary Benoit is editor of The New American.


text:
The National Fire Protection Association tracks fires and their causes. According to their data, of all residential fires, Christmas Trees, both Real and fake, are ignited in less than 1/10 of one percent (0.1%) of all the home fires. Keep that in mind if you see a sensational blazing tree on the "Action News." These trees are often doused in a flammable liquid or cut
many months prior to harvest time. Trees that are kept fresh during the holiday season using NCTA's tree care tips are extremely difficult to ignite.
Don't believe it?
Watch this clip shown on the NBC Tonight Show with Jay Leno in December, 2004:


text:
Former PANTERA and current KILL DEVIL HILL bassist Rex Brown will publish his memoir, "Official Truth, 101 Proof: The Inside Story Of Pantera", on March 12 via Da Capo Press. The 320-page book is described as a "starkly honest and revealing" book about Rex's time in one of the most influential and enduringly popular bands in heavy metal history, offering Brown's shocking personal insight into a band that had swapped the grimy clubs of Texas for arenas around the world but whose story would ultimately be touched by tragedy.
In a 2012 interview with SkullsNBones.com, Brown stated about his upcoming memoir: "It's basically my tale of the PANTERA years from my point of view. I was always the silent guy in the band. I never did interviews, so I was approached with this idea and I was down for it. I didn't realize how much work would be involved. [laughs] But it's going to be cool, man. It's just my inside story of what was going on. It leads up to the breakup, Dime's [former PANTERA guitarist 'Dimebag' Darrell Abbott] death, and to now. There is only four people in that band that knew what was going on, so this will just be my interpretation oo those years. I'll say this, it probably won't be my last book either. It's a lot of work, though. We went through a thousand photos, stories, memories — everything, dude — so it's an insightful view that most fans would never know of if it weren't for the book. I think it's got a lot of things that people don't know and should know, and I hope the people enjoy it. It's a good read, for sure."
World rights for "Official Truth, 101 Proof: The Inside Story Of Pantera" were acquired by executive editor Ben Schafer at Da Capo Press from Matthew Elblonk at DeFiore & Company with Matthew Hamilton at Aitken Alexander.
"Official Truth, 101 Proof: The Inside Story Of Pantera" co-author Mark Eglinton is an author, journalist and film-producer currently based in Edinburgh, Scotland. His first book entitled "James Hetfield: The Wolf At Metallica's Door" was published in April 2010 to considerable critical acclaim, fueled by regular radio appearances across the U.S and Europe to promote it. He also writes regularly for Outburn magazine and various music web sites and has co-produced a series of rock interview documentaries entitled "The Greatest Music Ever Created, And How It Ruined Our Lives", which is co-hosted in conjunction with Metal Hammer magazine. Eglinton's role in Brown's life has become one of friend and confidant, mostly during time spent on the road with DOWN in Europe.
De Capo is the publisher of BLACK SABBATH guitarist Tony Iommi's book "Iron Man: My Journey Through Heaven And Hell With Black Sabbath" and SLIPKNOT/STONE SOUR frontman Corey Taylor's New York Times best seller "Seven Deadly Sins - Settling The Argument Between Born Bad And Damaged Good".
Former PANTERA frontman Philip Anselmo in early 2010 announced plans to write his own autobiography, to be co-authored by BloodyDisgusting.com writer Corey Mitchell.


text:
Kittie McConnell Berrong and her unnamed infant were buried in Osborn Cemetery, Towns County, Georgia. Osborn Cemetery is attached to McConnell Memorial Baptist Church in Hiawassee, but physically located away from the church.
Kittie McConnell Berrong
and Infant
December 2, 1862
Died October 12, 1895
A consistent member of
the Baptist church.
As a wife devoted,
As a mother affectionate,
As a friend, ever kind and
I was unable to unearth a marriage record for Kittie in Towns County, but I did find a "Killie" J. McConnell of a similar age enumerated in 1880 in Towns County in the household of William K. and Jane C. McConnell as their daughter. Does anyone know who Kittie's husband was?


text:
More Volunteers Needed for Building Work in Tanzania!
Projects Abroad are currently working on an ambitious building project in Tanzania, which will see the creation of a school for one of the Maasi communities. We began the project earlier this summer and we are pleased to say that the work is almost completed.
We have some great ideas up our sleeve for more extensive building labor in this area, including a nursery on the current build site, and new schools for other Maasi communities. With much work to be done and ongoing ideas to construct these life changing buildings for the communities around Arusha, Projects Abroad is asking YOU to come and join our team!
Our International Development Officer, Claire Howlett, expressed her gratitude to those who have already helped us so far: 'With the help of the volunteers and funding from Projects Abroad the local community can now ensure that their children have somewhere to receive the education they need and deserve; it is great to see such fantastic results, which will last a lifetime!'
If you are interested in experiencing a diverse and vibrant culture and would like to join Projects Abroad's building work in Tanzania, we will be extremely happy to welcome you, whether you have building experience or are just a willing extra pair of hands, there will be plenty to keep you busy.
To find out more about the Building Project in Tanzania click here.


text:
Alliance for Greater Good presents Women Leading Greater Good featuring @CynthiaNevels Women and #Crowdfunding 9/3/2015 http://ow.ly/Qt598 http://ow.ly/i/cbhyy
Twitter Alerts
- New Study: #Women #Entrepreneurs Ask For Less Financing Than Men, Get Smaller #Loans At Higher Rates ow.ly/sV24304SQEI 3 years ago
- Using #Crowdfunding to Raise Capital Can Be Good But Be Aware of #Tax Ramifications ow.ly/blv8304SMRT 3 years ago
- #Dallas' Female Serial #Entrepreneur and #Investor Believes Business Diversification is the Key to Longevity ow.ly/WCKQ304SBLL 3 years ago
Pin Us
Find It Here
Stay Connected
Sponsored by
Procurement and Contracting NewsMinority Supplier Development Council Event ACCESS 2015
The Dallas/Fort Worth Minority Supplier Development Council is celebrating over 40 years of facilitating connections between our Buying Entity Partners and certified Minority Business Enterprises in North Texas.
We continue our history of assisting connections by inviting you to participate in ACCESS 2015 Business Expo on May 11-12, 2015 at Irving Convention Center in Irving, Texas! It is the largest premier business expo in the Southwest linking minority owned businesses with corporations, public sector agencies and prime federal suppliers. There is an opportunity for everyone to make a connection, build a relationship and learn more about the business opportunities upcoming in North Texas.
This event is open to the public, but you must register to attend.
May 11 - 12, 2015
Starts 3:00 PM 5/11/2015 (CDT)
Irving Convention Center at Las Colinas
500 West Las Colinas Blvd
Irving, TX 75039
To learn more or register, click here


text:
Just for fun, I want to encrypt a message that will take about 10 or so years to decrypt. My idea is to encrypt a message with AES-512 with a password one million decimal digits long.
Knowing not much about cryptography, is this any more difficult to decrypt than a shorter password? (I'm trying to prevent brute-forcing, until computing power becomes so high that it is irrelevant).


text:
Select options below to see relevant resources
The Interagency Coordinating Committee on the Prevention of Underage Drinking (ICCPUD)
hosted a series of webinars during 2013 on underage drinking. These webinars feature
national leaders and experts discussing the extent and nature of the problem, lessons
from recent research, and evidence-based strategies for addressing underage drinking.
Select a webinar title below to view the full presentation.
This webinar explores prevention research that strongly supports the use of comprehensive,
integrated programs with multiple complementary components to address underage drinking.
Panelists are Traci Toomey, Ph.D., Alcohol Epidemiology Project, University of Minnesota;
Nicole Holt, executive director, Texans Standing Tall; and Kerri Calvert, Bloomington
Normal Community Campus Committee. This webinar was hosted by the U.S. Department
of Education.
Excessive alcohol use, including underage drinking, accounts for an average of 80,000
deaths and 2.3 million Years of Potential Life Lost in the United States each year,
and cost the U.S. $223.5 billion in 2006. National experts provide an overview of
recent scientific findings on underage and binge drinking in the U.S. as well as
Community Preventive Services Task Force (CPSTF)-recommended strategies to address
it; examine new research findings on the relationship between state alcohol policies
and underage drinking; discuss the current status of alcohol regulations in the
U.S.; and present case studies on the translation of CPSTF-recommended strategies
into public health practice. This webinar was hosted by the Centers for Disease
Control and Prevention.
National experts discuss the importance of justice system involvement in preventing
underage drinking and alcohol's negative impact on our nation's youth and public
health and safety in general; the crucial role enforcement agencies play in preventing
underage drinking; and the role of media and policy advocacy in ensuring that collaborative
efforts are successful in moving effective strategies forward. Following their presentations,
panelists engage with participants in a live question-and-answer period. This webinar
was hosted by the Office of Juvenile Justice and Delinquency Prevention, U.S. Department
of Justice.
Hosted by the Substance Abuse and Mental Health Services Administration, the National
Institute on Alcohol Abuse and Alcoholism (NIAAA), the National Institute on Drug
Abuse, and the Office of National Drug Control Policy. National experts expand on
the shape of the solution to underage drinking introduced during the first webinar
in the series. The discussions focus on evidence-based strategies for preventing
underage drinking that are age and culturally appropriate and address both individual
and environmental factors.
Hosted by the National Institute on Alcohol Abuse and Alcoholism (NIAAA), this webinar
features NIAAA experts who will discuss the nature of the problem; alcohol's effects
on the developing brain; contextual factors surrounding underage drinking; and the
importance of screening youth for alcohol use, risk for use, and alcohol related
U.S. Surgeon General Regina M. Benjamin, M.D., M.B.A., and SAMHSA Administrator
Pamela S. Hyde, J.D., describe the ongoing federal response to underage drinking,
including this series of webinars by the Interagency Coordinating Committee on the
Prevention of Underage Drinking. NIAAA Acting Director Kenneth R. Warren, Ph.D.,
discusses the nature and extent of the problem. SAMHSA's Center of Substance Abuse
Prevention Director Frances M. Harding describes the "shape of the solution."


text:
The Forge Forums Read-only Archives
The live Forge Forums
. Please
July 11, 2020, 07:58:12 PM
1 Hour
1 Day
1 Week
1 Month
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Advanced search
Posts in
Topics by
Members Latest Member:
Jason DAngelo
Most online today:
- most online ever:
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
First Thoughts
Ron Edwards
RPG for Noobs??
Pages: [
« previous
next »
Topic: RPG for Noobs?? (Read 3223 times)
Warrior Monk
Posts: 85
RPG for Noobs??
January 18, 2010, 03:05:06 PM »
I've got the challenge to introduce roleplaying to a big audience who doesn't know much about it except for videogames. At first I though that making a rules-lite system would be enough, but then I had to deal with people who doesn't like to read too much, so setting got ditched from the corebook too, replaced by a few questions and a copuble of tables for creating instant setting
a la
burning wheel
, except it's shorter.
But now I realized the fatal flaw in my plans: Mainly I've got to deal with unexperienced GMs, a true danger since in my previous ideas the GM was the main entertainer for the group. With an unexperienced GM the game can become boring too quickly, so now I'm working on a gm-less approach. So I would love to hear any ideas you have on how to make a game with these characteristics:
-One session game or anything that doesn't involve character advance in levels.
-No character stats, not even hp if possible.
-Players will have absolutely no narrativist experience, perhaps not even had read significant books on fantasy or sci-fi. On best case, some Harry Potter or (yuck!) Twilight. So we are dealing with really limited creative input from players.
-d6 dice system, better kept maximum dice rolled under 5. Cards or other complex props can't be implemented, sorry.
-Simple setting, allowing for players to make it more complex as they play.
-Players shouldn't be cast aside if their character dies, setting must allow a quick re-inserting of new characters somehow.
So far my approach of the setting is a mage school where strange things happen and is up to the players to solve the mystery. Yeah, kinda Hogwarts meets Scooby-doo.
System is loosely based on Maid RPG: using a random scene generator, characters are placed on a mysterious series of events that look unrelated at first glance. I think 6 kinds of scene generators will do:
-introductory and rumors dropped around
-A visit to the place mentioned or an interviev with a person related to the event
-event happens again in front of the players
-chasing scene
-rest and preparation
And then the final scene, not much of a generator for this one but a mix of a battle scene and a reward, created from elements taken from previous scenes.
On every scene players state their reactions and roll dice to determine their success. They will roll against a number rolled previously on the generation of that scene. If they succeed they get clues/resources to the final scene.
The final scene doesn't trigger until one of the players uses the clues/resources he found to state an explanation of these events. Once he states the explanation, player gets to roll dice to see if he guessed correctly. If he succeeds, whatever he stated becomes a fact and triggers the final scene. If he fails, clues are discarded. Scenes keep going in random order until a player states a conclussion and succeeds on his roll.
In the meantime characters can, of course, get killed. Once this happens, again randomly, that player can become the entity responsible for the events or a ghost of his former character, or perhaps gets to play another npc or gets a fresh character of his own, etc.
Any suggestions?
Posts: 146
Re: RPG for Noobs??
Reply #1 on:
January 19, 2010, 01:36:50 AM »
As far as i see it, .....
I, myself, would keep the GM, since this is still the usual way most published Rpg's are done ..... and i am a bit nostalgic as well.
* Background. Why scrap it? It doesn't have to be like the Short stories in the beginning of the White Wolf Games.
* It is the RULES that needs to be simple enough, with lots of examples on situations and "How to Play" descriptions.
* Decreasing the amounts of Stats is probably a good idea.
* Decreasing the Values, Hit Points, et al, is possibly also a good idea.
* A few easy, Short, Premade, Scenarios, that can be seperate, but also put together to form a regular small Adventure, is also an idea
* You could take a look at my attempt at an Rpg:
. I have been accused of BEING a noob by a few who've looked at it. It lacks examples, but it is quite simple. It is posted in (current) Full in the Playtesting Area here.
If you want to, i can post a link.
"Not-so-Noob" Cat
Callan S.
Posts: 3588
Re: RPG for Noobs??
Reply #2 on:
January 19, 2010, 03:41:20 AM »
During the moment to moment of play, what is it about play that is fun, for this game? What are you aiming for? Your idea of fun (it doesn't have to fit anyone elses idea of fun). What are you shooting for?
From my knowledge of traditional RPG history, alot of games in terms of their own content just didn't produce any fun at all (often fun was had despite the game, rather than because of it) and yet this get idolised for the rare occasions when it's incredibly fun - which IMO is when the group fills in the blanks despite the game rather than because of it.
You seem to be setting up a whole bunch of stuff like dice to use, character reinsertion, decreasing stats...this is all
stuff. It's like the stones around a firepit...when there is no fire/no fun! Your setting up lots and lots of work on the firepit, but as far as I can tell, no work on making any particular type of fire?
If that jobs being punted to the GM (or to the group in a GM'less game) well, the game, if it can be called that, is just pointless. You don't need a firepit to have fire, it just helps if you have fire.
I dunno, what some people might call a creative absense, I call a waste of time/stone soup.
Philosopher Gamer
Warrior Monk
Posts: 85
Re: RPG for Noobs??
Reply #3 on:
January 19, 2010, 12:19:55 PM »
Posts: 146
Re: RPG for Noobs??
Reply #4 on:
January 21, 2010, 02:22:52 PM »
Ok, hopefully this will work as a link:
Remember a few things, though:
* It sadly almost totally lacks examples, and has no play examples at all, so i sadly may have to explain a few things ...... but just ask me, if that would be the case. Had i remade it today, i'd try to add far more examples, and at least one Play Example.
* These Rules has NO SKILL ROLLS DURING COMBAT.
In combat, you use Damage Rolls, which is clearly different to Skill Rolls.
* The world described focuses on Ferals, but if you cannot adapt them yourself, just ask me on how to add Magic and other things. (The idea is to use Exhaustion to get KI, and this fuels Magic.)
Hopefully, it'll at least give you an idea of how simple it can, and maybe Must be, despite also being complex.
And if you decide to use it entirely, or large portions of it, that is also ok for me.
Not-so-noob Cat
Warrior Monk
Posts: 85
Re: RPG for Noobs??
Reply #5 on:
January 22, 2010, 10:06:03 AM »
Thanks Cat, I just readed Ferals and that help me realize that probably what I'm making probably doesn't exactly quailify as an rpg
Allow me to explain.
There are a few things you need to get used to, in order to play and enjoy most rpgs. Everybody can do these but of course, they aren't used to do it for fun like we do. Let me try to ennumerate a few. As a player you will need to:
-Picture yourself as a different person, in an enviroment and situation described by another person.
-state creative responses to the situations presented using the tools at hand given by the character or the enviroment.
-Develop at least a numeric intuition to interpretate correctly a character sheet or a dice roll.
-Allocate some memory to follow the story created by the GM-players interaction.
-Get to know the basic rules of the game you're currently playing, as well as some general information of the setting.
As a GM you will also need to:
-Create situations and explain them clearly to your players. Same for npcs.
-Determine a reasonable difficulty for the rolls based on abstract situations.
-Interpretate creatively the numbers rolled
-Take note of most details that help or hinder the flow of the game, in order to keep players interested.
-Get to know most of the rules of the game you're currently gming as well as the secrets behind the setting. Make up ones if you don't have enough (both rules and secrets)
Ok, probably I'm missing important stuff but my point is that I have to deal with people who hasn't developed these abilities... except for the last line in both cases, for people who played mmorpgs. So what I'm actually designing is a game that should help people develop these abilities.
So far my educated guesses go like this:
-I'm educating both players and gm's so it's gotta be gmless. By this I mean narrative responsibilities will be shared by every players and by random situation tables.
-The main choices about stats are: is your character alive or dead? and for the rest, even skills, powers, all kind of abilities, equipment and contacts, the dice will determine both if they exist for the current scene and work or not. So this game won't have any stats or fluff, at least not a fixed fluff but one dependant on players imagination.
-The game design I have so far makes for something quite fast paced. Briefly it goes like: roll 3 dice to get an scene, state reaction or don't. Then roll 2 dice and and previous scene to get scene 2. State your reaction or die. Repeat a couple of times or until you solve the mistery. Add everything together and roll 3 dice to get final scene, state your reaction or die, everybody gets to narrate an epilogue for their character.
Any thoughts?
Callan S.
Posts: 3588
Re: RPG for Noobs??
Reply #6 on:
January 22, 2010, 10:26:00 PM »
Quote from: Warrior Monk on January 19, 2010, 12:19:55 PM
Hi Catlef & Callan.
The idea of fun I had for this game came from something I've been playtesting a lot lately in a lot of varied forms. Basically it's as a player, you get to confront a situation you are certain nobody planned and nobody knows how you should or could get out. The situation in particular is intreresting, a good point of beginning for a story that invites player intervention. And when you react as a player, you find that your reaction triggers a response from the story and as more elements are introduced either by you or the game system, the situations you are confronted with get more intense.
-My idea of fun here is having a chance to confront a sucession of creative situations not railroaded into anything by anyone, with few rules limits, while having no direct responsability for anybody's fun (which I consider I'll have if I get to be the GM) As for a setting I'm going for modern era with magic as a secret power present on the world.
Hi again,
I'll try and write what I think your getting at - I may be entirely wrong, but I'm writing it to see if I'm getting you.
You have a player, playing a character he's sketched out to some degree, encounter situations. And not situations like a jammed photocopier - situations like burning ships or suchlike. Then the player decides/finds out how his character reacts. The fun, for the player of the character and for all the rest of the players as audience, is discovering just how that character rolls/what he does (or even what he doesn't do/what he doesn't care about) upon contact with that situation.
Outside of that, play isn't about railroading toward story conclusion X - basically play is about throwing situations at characters which expose those characters responces. Those responces ARE the story, the situations aren't there to try and railroad everything to something else which is supposedly the story. But as said, this is outside the core fun thing, so lets not get hung up on it - I'm just noting it.
Does that seem to match to some degree what your grasping at?
Philosopher Gamer
Posts: 146
Re: RPG for Noobs??
Reply #7 on:
January 23, 2010, 12:02:42 AM »
Quote from: Warrior Monk on January 22, 2010, 10:06:03 AM
Thanks Cat, I just readed Ferals and that help me realize that probably what I'm making probably doesn't exactly quailify as an rpg
No, well, i mean, it Does qualify as an Rpg, i think, but it is far from a "Traditional" one.
However, there are several alternative ways of roleplaying, and making games of it, especially here at the Forge.
I also feel i cannot help out any (more) for the time being, so i'm glad that Callan is around as welll.
I will continue to check in, to see if there is something i can suggest, though.
Warrior Monk
Posts: 85
Re: RPG for Noobs??
Reply #8 on:
January 25, 2010, 12:02:57 PM »
Yes Callan, you got exactly my point. I just mentioned the railroading issue to clarify that I don't intend to teach that behavior to newcomer players, that's it. And many thanks Cat, I do appreciate every suggestion you and everybody may have. So, what I'm making is a non-traditional rpg to help newcomers adapt to play traditional rpgs later, though it kinda looks strange written like this, if not contradictory somehow. Anyway, I've been reading the posts on Ferals topic about how everybody gets into rpg in different ways. So far I have identified a few:
1-You find a group of experienced players and learn how to play from them, even if it's just by looking.
2-You get the core books, devour them and then you convince a few friends to start playing it.
3-You listen comments about how fun rpgs are and either do 1 or 2 above.
So on most cases, no matter how simple and clear are the rules, most people actually understands the game through examples of every major rule. On most core books I've readed examples actually teach not only how the rule works but the way it should be interpreted by the players. This idea I'm brewing here cames as an experiment to find if there are other ways to get people interested in rpgs, so if anybody here knows another way, please, I would like to read more about it. Many thanks for the comments so far.
Callan S.
Posts: 3588
Re: RPG for Noobs??
Reply #9 on:
January 25, 2010, 08:10:50 PM »
Quote from: Warrior Monk on January 25, 2010, 12:02:57 PM
Yes Callan, you got exactly my point.
Ah good!
On every scene players state their reactions and roll dice to determine their success. They will roll against a number rolled previously on the generation of that scene. If they succeed they get clues/resources to the final scene.
The final scene doesn't trigger until one of the players uses the clues/resources he found to state an explanation of these events.
My suggetion? Drop the 'succeed at the roll and you get the clue' crap. That stuffs for a whole other game type.
Taking your random scene generator from above, if you want to have something like you roll and you pass, you get one step closer to the end, and if you fail you have to go through 1+1d4 (or whatever number) random emotional scenes and
you get one step closer (no further roll), that works for what your aiming at, to my mind. Though for people who' are enjoying what this game is about, failing a roll is alot like throwing briar rabbit into a briar patch - they may even desire failure on a roll (which will be good for the game session).
To me, what your aiming at isn't about success on rolls - the rolls are instead a way of fluctuating the story and causing it to twist and turn in unexpected ways - it is not about success and passing rolls.
It's that mechanical fluctuation of story I think you should aim at (in terms of meeting your goals as I understand them) when designing, rather than hitpoints or stats or skills.
Philosopher Gamer
Warrior Monk
Posts: 85
Re: RPG for Noobs??
Reply #10 on:
January 26, 2010, 01:24:46 PM »
Quote from: Callan S. on January 25, 2010, 08:10:50 PM
My suggetion? Drop the 'succeed at the roll and you get the clue' crap. That stuffs for a whole other game type.
Taking your random scene generator from above, if you want to have something like you roll and you pass, you get one step closer to the end, and if you fail you have to go through 1+1d4 (or whatever number) random emotional scenes and
you get one step closer (no further roll), that works for what your aiming at, to my mind. Though for people who' are enjoying what this game is about, failing a roll is alot like throwing briar rabbit into a briar patch - they may even desire failure on a roll (which will be good for the game session).
To me, what your aiming at isn't about success on rolls - the rolls are instead a way of fluctuating the story and causing it to twist and turn in unexpected ways - it is not about success and passing rolls.
It's that mechanical fluctuation of story I think you should aim at (in terms of meeting your goals as I understand them) when designing, rather than hitpoints or stats or skills.
Yeah, sounds better. I'd say 1 random emotional scene if they fail is enough. About getting closer to the end, maybe that should happen both if they fail or if they succeed, perhaps if they fail enough times they get the bad random ending. Now I'll have to find a way to make random generators and instructions help people make a more or less rational interesting story. Yeah, it's actually up to the polayers to come up with as much rationality they want, I just want the system to make that easy instead of making it harder to the players. Many thanks! I'll try to post something of the generators next time. Many thanks!
Callan S.
Posts: 3588
Re: RPG for Noobs??
Reply #11 on:
January 26, 2010, 04:09:52 PM »
Good luck for your venture!
Philosopher Gamer
Warrior Monk
Posts: 85
Re: RPG for Noobs??
Reply #12 on:
January 28, 2010, 02:49:01 PM »
Re: RPG for Noobs??
Reply #13 on:
January 28, 2010, 03:21:44 PM »
If you're going for a mass appeal rpg that engages non-rpg fans (people that won't read much, etc) then the "roll the dice" approach may not work (and may eve be considered as geeky by your target audience). (Disclaimer: I don't think dice are geeky so lets not let this go off topic with flames, thanks). The fact is there haven't been man very succesful dice adventure games on the popular platforms that your target audience enjoy at friends houses, etc(wii, dsi, playstation, etc) so my suggestion would be a more engaging control control system (the pokemon RPG's (stolen from a game called "Mother") did good with their turn-based combat. Also agree with the random scene gen.
Some of the biggest movies in history have a text intro (think star wars!) so people will read some..
just a few ideas...good luck with your project!
Posts: 146
Re: RPG for Noobs??
Reply #14 on:
January 30, 2010, 12:49:10 PM »
It seems i have to add a few things yet:
1: Don't Unerestimate any possible Players, they may understand more than you think.
2: Don't Overestimate them either .......
3: If you make the Game too much "not regular nor traditional", they will not understand the traditional games after your Game anyway.
4: They might prefer your game before the others that you might want to play with them.
This is not neccesarily anything bad, it may be a really good thing ...... but is it what you want?
5: Rolling Dice aren't Geeky, since many "Socializing" Boardgames uses it, like Ludo, Snakes'n'ladders(i think), Monopoly, .......... Even Trivial Pursuit uses die rolls!
.....Have you considered a kind of boardgame-approach, like twisting the rules for "Clue", for instance?
Pages: [
« previous
next »
Jump to:
Please select a destination:
Welcome to the Archives
=> Welcome to the Archives
General Forge Forums
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
Independent Game Forums
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
Inactive Forums
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum
Powered by SMF 1.1.11
SMF © 2006-2009, Simple Machines LLC
design by