text:
To Tfoz:
About food supplies -
1. The trees and honey will regenerate.
2. Have your Chief make magic food every 24 hours.
3. Have the children collect mushrooms. There's a little trick to double your mushroom points. Put the game on pause (space bar) and drop a child on the mushroom. Tap the space bar twice more, very quickly, to unpause and re-pause the game. Then drop a second child onto the muchroom. If you are fast enough, both children will pick up the mushroom and you'll get double points.
Most importantly -
Once you purchase level 2 of your faction, you will get a sixth herb which allows you to make the potion to get rid of sharks. You will then have unlimited fishing and food won't be a problem.
OK, I mastered the shark potion (thanks for all the help!) Now my villagers have plenty of food. Problem is, I only have three women... and two of them are over 50. And all my kids are grown up. I have dropped the one woman (who is 54) on top of a man about 100 times now. Is she too old to breed? I would hate for my village to die out because it is mostly male...
Hi, I had my builder draw the plans for the bath, the bath was restored and the plans disappeared. When I made my builder draw the next lot of plans, the bath appeared again on the drawing board. I don't think this is supposed to happen. How do I get rid the bath plans & get the next ones or is this a glitch?
I hope someone can help me.
To Gaynor:
About the plans -
Try exiting the game and going back in to reset it. If the wrong plans are still there, check to see if a Master Builder can build the scaffolding for the statue. If he/she can, then you should be fine. I'm thinking that perhaps the plans look enough alike that they could be the statue plans after all.
If you are unable to build the scaffolding, and the bath plans don't disappear, let me know and I'll try to do some more checking.
To Mia R.:
The sixth herb differs for Nature and Magic factions.
Nature Faction -
The pitcher plant is to the left of the alchemy lab. Here is a screenshot. https://jayisgames.com/images/hs_pam_virtualvillagers3_pitcherplant.jpg
Magic Faction -
The berry bush is also to the left of the alchemy lab. Here is a screenshot. https://jayisgames.com/images/hs_pam_virtualvillagers3_berrybush.jpg
To Shell:
That's pretty much it if you've got all the puzzles solved. Completing the collections will increase your max population a little. You don't get anything special for the awards.
The game doesn't actually end unless all of your villagers die. It can run endlessly if you want it to. You'll still get random island events and sometimes they are enough to set your tribe back. Other than that, you're basically done.
To JIGuest:
About the pitcher plant -
The pitcher plant is located to the left of the alchemy lab. Here is a screenshot.
Hi everyone I'm new at this game. I've just started off and I had 8 villagers. I made another (9 villagers) and my first hut is still being built. I tried several times to make another baby, well I tried a lot of times but so far no luck. Is 9 the maximum number of villagers you can have before you complete the first hut? Thanks in advance.
To Anon:
About making babies -
The max population before you complete the first hut is 17.
At the very beginning of the game, it's more difficult to have babies, but it can definitely be done. You don't have to wait until they go inside. Just keep dropping them onto each other over and over until you hear the kissing sound. That's when parenting skills increase and a baby is possible. You need to just keep dropping them and hearing the kissing sound until the population meter goes up or you see the female holding a baby. It will take a lot of tries at first, even sometimes 15 or 20, but it will happen.
hi all! I have purchased all levels of technology but am yet to solve the statue puzzle. I have a number of master builders who have managed to push the statue up to the lily plant, but now they have stopped working on it. My chief has seen a good place to anchor the statue but thats about it. I have tried to make him direct work again and have put all my builders there but they seem to be more interested in building the sewing hut.
Please help!
To Medha:
A couple of things that may help...
1. I've noticed that builders will split their time if you have more than one project at a time. I learned to only start one project and finish it all the way through before starting another one. If this is the case, they will eventually get both the sewing hut and the statue done, but it will take that much longer. There's nothing you can do for it, either.
There was a bug in an earlier version that wouldn't let the statue go past the top of the path, which was corrected in version 1.00.04. Check your version number on the main menu. If you don't have version 1.00.04, you'll need to go back to the site where you originally purchased the game and download it again. You won't lose your progress if you just load the new version on top of your existing one.
I hope this helps you!
I think I may be stuck. I built the first and second hut, cleared the leaves, removed the rubble, repaired the lift, and planted 3 trees in the orchard. I see a third are where a hut was once, but when I put my master builders and my cheif there they are "confused". I have level 2 alchemy, level 2 restoration, and level 1 faction. I have 20,000 tech points. I am now out of food and out of things for my villagers to do. where do I go from here?
To amberlp:
About building -
You can reconstruct the bath with level 2 Restoration; however, you need level 3 Restoration to complete the third hut. Level 3 Restoration will also open up the statue puzzle.
About food -
The fruit trees will regenerate. Your next food source will be unlimited fishing after you get rid of the sharks with a special potion.
You can also have the children pick mushrooms to help out. Here's a little trick to double the mushroom points: Pause the game with the space bar, then drop a child on the mushroom. Hit the space bar twice more very quickly to unpause and re-pause the game. Then drop a second child. Unpause one last time. If you are quick enough, they will both pick up the mushroom for double the food points.
Lastly, have your chief make magic food every 24 hours. Hopefully, this will be enough to get you by until the fruit trees regenerate or you're able to get rid of the sharks.
To gal:
About the max population -
The max population starts at 90. It goes up from there if you chose Magic Faction. You also get another five villagers added to your max for each collection you complete. By the time it's all added up, you can easily have a max population of 110 or 115.
About villagers longevity -
Having all the medical technology will allow them to live well into their 70s with no problem. If you chose Nature Faction, they will live a little longer. You can also make sure they have general good health by not letting the food bin go empty, checking their health bar and making health potions when it goes down, taking older villagers off of the more strenuous tasks, and having plenty of trained doctors. All these things will help your villagers live longer. My oldest so far has been 100 years old.
To seri:
About the lotus plant -
The lotus plant is located to the right of the bath. Here is a screenshot to help you.
I was wondering where the coral collections are gathered. I am missing three pieces. Do they appear on the beach, or on front of the reef or in the back of the reef? I wait and I wait for them but can't seem to find them. I am needing the uncommon star fish, a 2 rare ones that look like wierd cow skull, and a tree. Help!
To Cin:
About the Clothing Hut -
The foundation to build the Clothing Hut shows up late in the game. For me, it usually comes after I've purchased all technology and finished all the puzzles. Once it's built, you can drop a villager on it to get a change of clothes for the price of 5,000 tech points. It's something cute to do, especially when they sometimes end up looking identical.
I really enjoy the Virtual Villager games as a whole and look forward to each installment. I even play Fish Tycoon and Plant Tycoon which are also connected to the island of Isola.
But there is one thing that really bugs me about the games; the children can't be trained to gather mushrooms on their own.
I think it would make the games much better if after having a child picking mushrooms a few times they would learn to automatically hunt for and pick them.
I hate having my villagers starve to death before I have worked out how to keep the food supply going, and even though having kids automatically pick mushrooms would not keep the village fed it would certainly help.
To Sadie:
About building skills -
You can increase building skills by repairing the existing huts. There is also an energy potion that will sometimes increase building skill. The potion is Black Orchid + Tiger Lily + Cactus. It doesn't work every time, but sometimes the villager will have a unit of building skill after exercising from the potion.
To M:
Also check what version of the game you have. There was a bug with the statue that was fixed with version 1.00.04. If you have the version before that, you'll need to download the game again from the site where you originally purchased it. Load it on top of your game and you shouldn't lose any of your progress.
To Shannon:
I have some information for you. You can purchase Virtual Villagers 3 on any website that has the download. If you wish to purchase it here, use the link at the top of this page.
You can use a credit card to pay for the game, and the credit card company will take care of the conversion into U.S. Dollars.
I hope this is helpful.
List of ALL potions for an Magical Tribe
I use different, more practical names for the flowers in my guide.
Orange = Tiger Lily
Black = Black Orchid
Pink = Lotus
Rose = Rose
Cactus = Cactus
Magic = Berry Bush
Note :
-I tested whith Level 3 Alchemy and a Master-scientist
**negative results at lower technology level and/or less advanced scientist levels are not in this guide
**Rose-Rose-Magic (Shark Repullant)
**Rose-Pink-Cactus (Jumping Booster)
**Cactus-Cactus-Cactus (Small Improve Health)
**Pink-Cactus-Magic (Medium Improve Health)
**Pink-Pink-Cactus (Large Improve Health)
**Cactus-Cactus-Pink (Large Improve Health)
**Rose-Rose-Rose (Romance)
**Rose-Rose-Cactus (Fertile)
**Pink-Pink-Rose (Fertile)
**Rose-Cactus-Magic "has scientific clarity"
**Black-Pink-Magic "feels smarter"
**Black-Pink-Cactus (Work Faster)
**Orange-Black-Cactus (Exercise to Improve Skill)
**Magic-Magic-Rose (Small Damage Health)
**Magic-Magic-Pink (Small Damage Health)
**Orange-Rose-Black (Small Damage Health)
**Rose-Black-Cactus (Small Damage Health)
**Rose-Black-Magic (Small Damage Health)
**Black-Black-Pink (Medium Damage Health)
**Black-Black-Cactus (Medium Damage Health)
**Orange-Pink-Magic (Medium Damage Health)
**Black-Black-Black (Large Damage Health)
**Black-Black-Rose (Large Damage Health)
**Orange-Orange-Magic (Get transported randomly over map)
**Rose-Rose-Orange (Get a smelly breath out of mouth)
**Pink-Pink-Orange (Get hiccups)
**Cactus-Cactus-Rose (All kids go eat potion)
**Cactus-Cactus-Magic (get cold, walk to fire to warm)
**Black-Black-Orange (Faint and Fall)
**Orange-Rose-Pink (Faint and Fall)
**Magic-Magic-Magic (Become Stunned)
**Orange-Rose-Cactus (Become Infantile)
**Orange-Orange-Black (needs to sit down)
**Rose-Rose-Black (Feeling Lonely)
**Orange-Black-Pink (Go to toilet)
**Orange-Pink-Cactus (Go eat some food)
**Orange-Orange-Orange (Random Normal Task)
**Orange-Orange-Rose (Random Normal Task)
**Orange-Orange-Magic "Whoa"
**Rose-Rose-Pink (Dancing)
**Black-Cactus-Magic (Who turned out the lights)
**Orange-Orange-Cactus (Bitter Taste)
**Orange-Orange-Pink (Bitter Taste)
**Black-Black-Magic (Bitter Taste)
**Pink-Pink-Black (Bitter Taste)
**Cactus-Cactus-Orange (Bitter Taste)
**Magic-Magic-Cactus (Bitter Taste)
**Orange-Cactus-Magic (Bitter Taste)
**Orange-Rose-Magic (Yummy)
**Rose-Pink-Magic (Yummy)
**Pink-Pink-Pink (In a trance)
**Pink-Pink-Magic (Having an Ephiphani)
Excuse me for Not putting the "spoiler" tags right in previous posting.
I would love some advise in how to post a thing like that next time, since I don't know what I did wrong whith that potion list.
I DID put spoiler tags before AND after, but for some strange reason it only took first line as "spoiler"
Question 1 : Any tips in how to get any villager to 90+ years old?
-They keep dying between 75 and 80
-My eldest died at 77
-I have an magical tribe
-I posess ALL technology
-I have built:
**1st & 2nd Cabin
**graveyard stone
**uncovered cave
**bath + Aromatics
****still need to build 3rd &4th cabin
-I completed all quest but 15 & 16
-All my Elderly people are Jack of All Trades
**All my people Get between 25 and 30 "Elder"
**All my people Get between 40 and 50 "JoAT"
**All my "JoAT" work science till death
What I already tried :
- Healing ALL my people including the elderly to full health.
**This does NOT protect them against "dropping down dead".
(My 72 year old, in perfect health Chief was just carrying the synthetic pearl to the clam to do quest #15, when He dropped dead without any reason)
(Stupid game, even when he HAD a stroke he died right before my hospital and I had like 30 Master Doctors running around, quite ironic)
Question 2 : Any tips in how I can find those Uncommon Items?
-I already have all common items
-I have so far 1 Uncommon turtle shell
(never saw any other ones)
-I have so far 3 Uncommon Coral
(dang, I saw the last one on a time my village was without kids, 5 seconds after the coral was gone, a mummy let lose her baby, that was SOUR!)
-I have so far 1 Uncommon feather
(never saw any other one's)
-I have so far 1 Uncommon tile
(missed at least one, three were gone even before I could identify. There must be relic robbers around, those tiles are gone too fast!)
-I already have all RARE items
-I Cleared all the rubble
(So far after the rubble was gone only ONE tile did apear, so they do apear a lot less than when the rubble was still there)
What I already Tried :
-Looking around the map focused & long time.
**When mixing 56 potions I had quite a lot of time looking around.
**still found not much.
**They cannot seriously expect I go look at a screen,
** without blinking, for weeks on end?
-Do the "find rare item spell" with Good Ol' Chief.
**Game on pause, set pc 1 day ahead, un-pause the game
**Do the "find rare item spell" again, and pause game again
**Repeat as often as needed and presto, all rare items
(Why doesn't Chief give uncommon items too)
(I really miss the "increase the change for uncommon & rare items" technology from previous VV versions)
Question3 : Any tips in how to get a woman get triplets?
-I tried the "fertility" potion
**it only made them pregnant faster
**it did not increase number of babies as I had hoped
-I tried using both male and female Master-Parents
**it only made them pregant faster
(Dang it! Can't my army of 20 or so JoAL's combine their Master-Degree in Medicine, Science and Parenthood and invent me some triplets giving potion?)
Thanks, I've fixed it K.F.Kemps.
Please use the preview function before clicking post, it will show you if there are any problems with your spoilers.
If there are lots of lines, including blank lines, within your spoiler, make sure there is a blank line before and after the <spoiler> tags themselves. This is a known issue with spoilers, which we are working at trying to fix.
To K.F. Kemps:
In response to your questions...
Villager 90+ years old -
It will be a bit more difficult with a Magic Faction tribe because their final faction benefit is to have a larger max population vs. the Nature Faction which gets more longevity for the villagers. It sounds like you are on top of your tribe. Just make sure that you keep the fire burning, plenty of doctors trained, plenty of food in the bin, health bar up. Keep all the basics going and it will happen eventually. Also, maybe take them off task when they get older (don't check a trade preference). Don't make them work and toss them into the bath for recreation. And try not having them all be Jack of All Trades. That makes for a hard life. Let them master one or two things, then let them rest. I've had villagers live past 100, but I only know about it after they die and I see it on the Roster of the Dead. I haven't caught one that old while still living.
Uncommon items -
The uncommon items appear randomly. There's nothing to trigger them. Just keep an eye out for them.
Having triplets -
This is also random and doesn't seem to be connected to fertility potions or master level parenting, as you've already discovered. It does happen more often as you go further into the game. It never becomes common, but once you've purchased all levels of Medicine tech, it starts to happen every now and then.
p.s. Thanks for all the potion recipes! :)
Thank you so much for the help! I do have a few more questions though.. I'm at 40,000 tech points. and I plan on getting faction level 2 once I reach 50,000. After that I plan on saving up for Restoration level 3. I have restored the bath, along with everythin else I mentioned. But until I reach level 2 faction, I just have one villager fixing the two huts, one farming when they are able, and the rest researching. I feel like I am wasting valuable time that could be used doing something else. Or am I just supposed to let it run to gain the tech points?
To amberlp:
Some thoughts for you...
About Faction -
It's good to purchase level 2 Faction as soon as you can because that will enable you to get your unlimited food.
About population -
I can't tell from your description how many villagers you have, but it doesn't sound like a lot. Be sure to keep your population steady. If you're not careful, you'll end up with too many of one gender or villagers too old to reproduce. Don't have a lot of babies until you get your unlimited food, but don't let the tribe die out either. One or two at a time should keep it going.
About builders -
I would recommend that you start training a group of builders even now. You will need as many as 15 trained builders when you start working on the statue. Perhaps when yours reaches Master status, switch them out with the scientists to let as many as possible become trained builders. A villager with no building skill will not be able to work on the statue.
About tech points -
While you are waiting on tech points, you can search for collectible items. If you find items that you already have, they will be converted into tech points. Common items are worth 100 points, uncommon items are worth 250 points, and rare items are worth 1500 points. You can also get double the points by using the pause trick and having two children pick up the item. It can speed up your tech points quite a bit.
How to get more food when not have the fish yet.
Also this adds time to the fire, so it keeps burning longer.
[Edit: We at Jay is Games do NOT advise that anyone change his or her computer clock. It has been known to cause more harm than good, both in the game and in other computer systems that rely on the computer clock. -Pam]
Just want to show off my nice little tribe:)
34 villagers
33 are Master Builders
32 are Master farmers
22 are Master Researchers
15 are Master Parents
12 are Master Doktors
0(age 0- 2)
1(age 2-10) (0 Woman)
0(age 11-13)
0(age 14-17)
11(age 18-30) (6 Woman)
19(age 31-50) (12 Woman)
3(age 50-70)
0(age 71-80)
0(age 81-90)
0(age 90+)
Giving me
1 child
18 Fertile Woman (age 18-50)
1 Master (1 Master Skill)
6 Grand Master (2 Master Skills)
7 Elders (3 Master Skills)
16 Grand Elders (4 Master Skills)
3 Jack of All Trades (5 Master Skills)
1 Chief Female, age 36, Elder
Nice Tribe, eh:)
I have a question about the gem in the ashes. My fire went out and it was out for 8 hours overnight and I still didnt see it. I dragged some adults to the waterfall but nothing happened, he just got a drink. Do I need some level of tech? do i need to wait untill the second the fire goese out? If I let the fire pit sit longer will it show up? Help!
To KinaB:
You seem to be trying to do two puzzles at the same time.
About the gem -
If your fire has died out and you see the gem in the ashes, you need to have your villagers cool it off by carrying water from the waterfall where they bathe. When it's cool, one of them can pick it up. It will take several trips to the waterfall.
About the weather dance -
Once you have a fire going, then you can drop your chief onto the fire to start the weather dance. You'll need to add a few farmers to make it actually rain. When you see white sparkles around their feet, you've been successful. If the chief dances poorly when you first drop, then you need to wait for more experience and try later.
Hi VV gamers. I am BRAND new here, and have some BASIC questions. I have read every single post here, while my vv'ers were researching, but I am missing something basic.
I have 10 members. I cant have more, I assume until I build a hut or something. BUT, what do I build?? One of the posts says you must move the rubble, another says work on the hut nearest the food bin. HELP! I keep changing my mind and moving my workers. I'm scared I'm gonna lose my women to old age, before I can make babies!! HELP!!
I have the lift done, and the chief. I have the diamond. I bought level 1 restoration... and level 1 nature. That's about it. Could someone please give me a hand?? I'm LOVING this game! My first VV game..... great great great FUN!
Hi Dinky!
Here are some tips for you. Also, you may want to set it to Easy since this is your first time through.
About population -
It takes a long time to work up to 90 villagers, so don't worry about that part. When you finish the first hut, your population can go up to 17. After the second hut, it can go to 35. After the third hut, it can go to 90 or more, depending on your faction and whether you have any collections completed.
About building projects -
Your first building project should be to complete the first hut nearest the fire. Don't worry about the rubble, leaves, or the bath yet. They are puzzles, but aren't critical to getting your tribe going.
Top priorities -
Your top priorities need to be securing unlimited food and getting one or two huts built to support a growing population. Make sure you plant all three trees in the orchard to keep you going.
About builders -
One thing about the builders... if you put them on more than one project, they will split their time on them no matter what you do. For example, they will go back and forth between building a hut and clearing the rubble. I suggest putting them on only one project at a time.
I hope this is helpful to you. If you get stuck or have any more questions, come on back. I'm here to help. :)
Yay!!! Happy happy, Pam. That is exactly what I needed to know! I have the three trees,and now have 1 hut finished. I was worried since I only had ONE child... so, onward. I am loving this game, haven't been addicted like this in years. It is charming and quaint, even like the music.
I have read your forum here for hours, and learned a LOT. Without it, I can guarantee you I would never have stuck with this game. I am playing just to enjoy the playing, not like on a mission to "complete" or whatever!
You guys are wonderful! I don't really understand your association though.... just an associate to the game designer, or are YOU guys the designers?? Sounds like you should be!
Ok, my other questions:
1) How do you know when your "24 hours" rolls around for chief food?
2) How long does a mother carry a baby around?
unable to work?
3) If I leave my game running, will the farmer harvest fruit without guidance?
4) Should I just be sticking with researching to gain my tech points? Or work on rubble or bath?
Thanks so much for your help!! I downloaded the pdf, but it kinda skips the basics for us really newbies!
I'm glad you've found help here. We're not the game developers. That's the people at Last Day of Work. They've done three Virtual Villagers games, plus Fish Tycoon and Plant Tycoon. This website is owned by Jay and I help out here in the Virtual Villagers forum and in some other areas. It's a great game, for sure. I love the two year old kids that run around! :)
Ok, on to your questions. Just so you know, I answer with the minimum amount of information so you'll still be able to do the puzzling yourself. But if you ever need more information, just come back.
About the 24 hours -
It's 24 hours in real time. For instance, if your chief makes magic food at 6:00 p.m., he/she won't be able to do it until 6:00 p.m. the next day. If you try to do it early, it will just tell you that it's too early.
About nursing mothers -
Mothers nurse their babies and will not work for 120 minutes if you are on fast speed. 240 minutes on normal speed. 480 minutes on slow speed. When you click on the details screen of the mother, it will tell you at the top how much longer she will be nursing.
About farmers harvesting fruit -
Once you have trained farmers, they will go back to harvesting fruit on their own when the trees regenerate. You can also pause the game when you go away. Just tap the space bar.
About tech points and priorities -
It all depends on tech points to purchase the different levels of technology. It's good to keep villagers on the research table, but do other things, too. All of the trades are important in their own way. The first priority is to make sure your villagers will survive, so get that unlimited food as soon as you can. Level 2 faction is required, so researchers are important. I usually put a person on building and farming, and the rest at the research table, then switch them out so they are cross-trained. Also designate a mother to keep the population growing. If she's always having babies, she won't be missed in other areas. Take advantage of the children with mushrooms and collectibles. It will make a huge difference when you're getting started.
Have fun! :)
Pam to the rescue once again!! I "was" doing GREAT! Did exactly what you said. During the night the ants came.... dum dum dummmm..... Food GONE, down to 150, with pop of 12.
Next question, I can't get the shark potion to work. Do I need to purchase level 2 alchemy? I have 2 restoration, 2 nature. Do i need more leadership??? heelllpppp.... my little babies are starving!
About the shark potion -
You should be able to make the shark potion without extra alchemy, but sometimes it will blow up. Is that what's happening? If so, keep trying and see if it will work. If you still have trouble, come back and tell me exactly what is happening.
As for the vial, you don't have to find it. The villager will just already have it from making the potion.
Another tip -
Check the health bars on the detail screens of your villagers. If they aren't in good health, make one of the health potions to help keep them alive. The health potions will only work if there's some food, so don't wait until it's completely gone.
Thanks again, Pam! I got through the sharks, they are gone. Im up to 17 in my tribe, and doing well now. Have 2 drs. 4 master bldrs., ok there.
I was trying to find the thing on here about saving your game.... I can't find it anywhere and I feel certain that I read it here.
Could you possibly direct me?? I don't want the ants to wipe me out while I sleep!
Good job on getting rid of the sharks! Woo hoo!! Put a couple of farmers to work fishing so that the food supply stays steady. They need to bring in at least as much as gets eaten.
You don't save this game like you would many others. You just exit the game and when you come back, it's still going. You have the option of pausing the game while you're away. It gives you a little more control. However, things like the ants eating your food are random island events and will happen from time to time. If you pause it, everything stops. You then restart it when you're ready to play again and nobody has aged, no food has been eaten. Time just stops for them.
One hint for those in need of food :
The chieftain can do its "magic" every 24 hours REAL time. So when having a near starving town, just pause your game, wait 24 hours and do his magic again.
When you want to do ALL side quest :
Pick the nature tribe, I found it impossible to get any villiager at age 90 as an magic tribe.
They kept dying at 77, whatever I tried.
To get more productive people
Your people will keep worrying about food, take them off usefull duty till you have 5000 food in storage, after you have 5000 food or more in storage their sorrow will be over, so as soon as your storage can handle that much, I suggest you fill it up
Ps : I still not see why they here are so opposed to system time editing. I wonder why it even works in VV, all my other programs get their timings from the web.
Of course I tried prolonging 30-days trials with it, will not work ever. E-mails will always just have the time and date they should, even when my system is off.
So unless you're running a very old computer, with very old software, changing system time should do no harm at all.
[Edit: I discourage changing the computer clock because I have heard many horror stories about villages being completely killed because of changing the clock. It backfires more often than it works. As for the computer systems, there are many systems and programs that do not connect to the internet at all. Those programs rely on the computer clock. Word processing, spreadsheets, databases, and others use the computer clock for date stamping. I think it's a bad idea to mess with the computer clock. Do so at your own risk. -Pam]
I would like some sort of extras to this game.
Have they at Last Day of Work ever thought about an Online version of all their games?
Here is my Idea :
Make one Online Browser game, playing on Isola.
Thousands of players, starting a tribe or store on the island of Isola.
3 types of tribes in the image of VV1, VV2 and VV3.
3 types of stores representing the Fish store and Plant store, and a third new one, Island Cuisine.
Every tribe or store gets a "score" and those scores are viewed in a score list.
Every tribe or store will need to interact with other tribes and stores to aquire the things they don't have.
When you play the tribe :
Any tribe starts with a specific tribe bonus. That bonus will be the unique feature of your tribe and can't be changed.
They will also play as magic tribe or nature tribe. That one can't be changed either, but you can make a "marriage" with a tribe of the other kind to get access to the other type to. But you won't be able to have more than one level difference in nature and magic, so pick your partner wisely as you will have to grow together.
There will be 30 possible tribe buildings, you can choose 6 to start with.
There will be 15 possible tribe technologies, you can choose 3 to start with.
There will be 30 possible sets of 12 collectibles, 5 of them you can find.
There will be 15 types of food, divided in 3 classes, 5 types you can find.
Buildings can be upgraded unlimited to enhance their effect.
To upgrade you first need to draw a blueprint for its next level.
It takes ever more Master Builders & tech points for every next level to draw its blueprint.
To get new building types, you have to trade or make war with other tribes.
Technology's can be upgraded unlimited to enhance their effect.
It takes ever more tech points to upgrade a technology.
To get new technology types, you have to trade or make war to other tribes
Since those are unlimited, there will be no final limit in age or village size.
Every complete set of collectiblies will add +5 to your villager maximum.
To get the sets you can't find yourself, you have to trade or make war with other tribes
Bonus :
You can produce seeds of food sources and trade those with other villages, to get access to other food sources.
Food will be stored separated by type. Food types can be traded to an Island Cuisine-Chef.
Chefs can only produce when they have food supplies.
Villages can enter the "jungle" to find fish eggs and/or plant seeds.
Those expeditions come at a risk, but when successful, those eggs can be traded to a fish store, and those seeds to a plant store.
Both store types are completely dependant on villages for their eggs or seeds.
What is that good for?
Well as soon as you have the special buildings, pond, kitchen and/or garden, you can start buying or trading for recipes, plants, or fish.
Every fish, plant or recipe gives a small bonus to your village, some more than others.
Of course, you will need toold to improve your pond, kitchen and/or garden, and be able to buy and posess uncommon recipes, plants or fish.
Those toold must be bought in the different stores.
Fish boost a little bit more than plants, but they age and die. You will need to buy new ones from time to time.
Plants will boost less, but are also a possible ingredient for a potion. There are now thousands of potions possible. Some can be very potent.
Unfortunately, too many uses will kill a plant. Plants will not die of old age.
Recipes are like potions, only the ingredients are food sources. These boost your entire village a lot.
As long as you have a supply of the needed ingredients for your recipes, your kitchen will make those recipes and keep these boosts activated.
Now and then your cook will accidently "burn" the recipe, then you will have to buy a new one from a bakery.
When you have a store:
Store wants profit. Money replaces food.
You have employees instead of villagers. They cost a salary.
They have skills just like villagers, except different skills that suit your store more.
Your store have facilities, just like a tribe's buildings. They regulate all things in a store.
Some of them are just available to you, some you have to trade for with other stores.
You will have your own unique techniques & tools you can buy.
Some of them are just available to you, some you have to trade for with other stores.
You can still grow and breed fish and plants as you used to. The difference is:
- All buyers will now have to be real players.
- After a certain number of generations, the fertility of your fish and/or plants will wear out.
- You will need to buy plant seeds from tribes to get access to new plants and fish types and to renew the bloodlines of your products.
- Tribes will be your only source of eggs and seeds.
The bakery is a different thing, it needs huge supplies of the different food sources on Isola.
Of course, those will have more rare food sources, the ones that you started your tribe with being the most expensive.
With food supplies, bakeries can produce pastry. Pastry can be sold for money to None-Player-Characters (Computer)
Recipes can be created and sold to tribes. Also, different pastry recipes will give different profits from NPC.
-Periodic food will be limited, and will grow back all at once, periodicly.
-Growing food will be limited, but will grow back all the time, at a slow rate.
-Unlimited food.
So all tribes will make food, the food will be sold to bakeries. With that money and with some eggs and seeds, tribes can purchase fish and plants.
The perfect economy.
Stores will also have only access to 5 sets of collections each, and need to trade for the other 25 sets, they get a +5 employee support per set.
That is my idea so far. I have already worked this out in far greater detail, but I will send that to Last Day of Work. Unless people here really want to read it.
[Edit: Spoiler tags added for space considerations. -Pam]
To Pam :
I wonder how their lives were EXACTLY.
What occupation(s) did they have?
I kept mine perfectly healthy.
Had dozens of doctors around.
They were given no jobs anymore (free of work) right at 40, after they became JOAT.
Heck, I even tried to have one stay completely unemployed all his life.
Still, I look at my 30 graves so far and see:
21 graves with 77 years old, 1 with 76, and 3 with 75.
The first 5 graves are from my early game and are in their 60.
So wheither I work them till dead, give them a golden old day (no work after 40 is sheer luxury) or keep them off work all their life, nothing seems to break that 77 years line.
To K.F. Kemps:
My Ancient Elders came from all trades except parenting. Most were Farmers, but one was the Tribal Chief. Here's a screen shot of my Roster of the Dead where you can see the really old villagers.
My first Ancient Elder who died at age 98 was #80 on the roster list. I now have 261 villagers shown on the roster of the dead.
I think that it just takes time to play through the game. The more successful and thriving the village is, the longer the villagers will life. It will come.
My longest living village from the Nature faction lived to be 100 years old.
So building those last 2 huts, and enlarging my population should do the trick?
STRANGE, but worth a try.
I indeed have only 35 villagers and my graveyard is not even 30.
(and practical ALL my villagers were jack of all trades)
I just did all missions and completed all tasks (except the 90 year old one, the triplets and the collections)
with a small sized town:)
But having a small town with VERY experienced people, will make them LESS old, and a LARGE town with "hobo" make them older?
Senseble as far as game programming,
completely non-realistic though:)
Is my village doomed? My youngest female is 4, and my only other females are over 50. I have all three levels in several techs but a population of 8. I would hate to have to start the game over...
I am afraid all my villagers will die of old age before the young one matures enough to breed.
Is there hope?
To Howee:
I haven't noticed the children inheriting skills from their parents in this game. I believe it might have been replaced by the Chief teaching the children. That's how they are able to gain skills before adulthood. However, the children often look like their parents in this game, which can be fun.
To K.F. Kemps:
About Ancient Elders -
I just mean that as a village continues to thrive, the villagers get more and more healthy. I don't mean that they need to be hobos. I didn't have any ancient villagers in the early times of the game. They come much later as all the technology is maintained. For example, perhaps a villager lives to be 90+ partly because he was exposed to aromatherapy his entire life, not just for a few years after it was discovered. The same with food. If a child is born when food is no longer a concern and he never has to go hungry, maybe he will be healthier in general and live longer. This helps explain why it takes many Isola years before a villager lives to 90+.


text:
Sylvester Stallone has admitted he still gets worked up over the perception he is just a thuggish actor, with no more strings to his bow.
The Hollywood action veteran - who was nominated twice for Oscars and Baftas for Rocky and has written more than 20 films and directed eight - revealed his frustrations during a 90-minute question and answer session with Jonathan Ross.
"It depends what day of the week it is. Sometimes it doesn't bother me, the next day I'm like, 'Where do they live!'," he told the packed audience at the London Palladium. He joked:
All of the Rockys I wrote every word, but still, people assume you are Rocky. They still think you are this muscle head. One day I think I've got it together, the next day I want to kill everyone.
The lack of recognition is not limited to film critics though, even his current Grudge Match co-star Robert De Niro seemed to take a dim view of his abilities.
We were doing a scene and I said Bobby, 'Is it me or do you feel the same way? The first time I'm doing a scene with you I think you're terrible. I'm saying my lines, but I'm not believing anything you're saying back to me, you're just winging it, you're looking at the lines, you go back and forth.' And he said, 'I thought you sucked too'.
The two are in reality great friends, as he is with many of his contemporaries.
But it is the British connection in his successful Expendables franchise who Stallone admitted is his current favourite, and he revealed in the third film - due in UK cinemas in August - Jason Statham might finally take a knocking.
Post production on Expendables 3 and painting is filling in the days for the 67-year-old at the moment, but he has left the door open for a return to his iconic roles ... in some form.
"I'd love to do another Rambo, but maybe if he works in Las Vegas," he joked. "Maybe it's run its course."
Stallone is due to have a supporting role in the yet-to-be-produced film Creed, where he will take on the role of a trainer, akin to the character Mickey who trained Rocky in the first three films of that franchise.
:: Grudge Match is in UK cinemas on January 24th.

subset: commoncrawl


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Nikon has announced a trio of superzoom cameras, one falling into the P (performance) series and two in the L (life) series. Although Nikon makes this division, it makes sense to look at all the superzoom models together, if that's the type of camera you're after.
There is, however, a divide in terms of functions and price, but the design of the Coolpix P510, Coolpix L810 and Coolpix L310 is essentially the same, offering a pronounced right-hand grip on a body built around a large lens barrel.
We've put all the pictures in the gallery below and as they look the same, be sure to check the captions to determine which camera you're looking at. So, without further adieu, let's start at the top.
Nikon Coolpix P510 hands-on
The Coolpix P510 comes from Nikon's performance range, so is the most advanced of the superzooms that the company offers. The P510 feels and looks more sophisticated than the other models. You get a 16-megapixel 1/2.3 sensor, typical for this type of camera.
The first thing you'll notice is that the P510 has an articulated 3-inch 921k-dot display on the back. Although it doesn't articulate as dramatically as some, it does make low or high angle shots easier to compose.
The other thing you'll notice about the P510 is the 42x printed on the barrel of the lens. This gives it a massive, and we really mean massive, 24-1000mm (in 35mm terms) range.
Of course, this type of lens does come with compromises and we won't know what the performance will be like at the far end until we get the camera in for a full review. It offers f/3 maximum aperture, which isn't especially fast, but that's true of superzooms in general.
Interesting features of the P510 include that zoom toggle on the barrel, making it easy to zoom whilst supporting the camera. Other controls fall easily under the fingers and thumbs, with dials to alter the shooting settings and the top mode dial letting you jump over to manual shooting easily.
You also get a GPS on this model, to tag your shots on your travels, and you get full HD video capture with stereo audio. It measures 119.8 x 82.9 x 102.2mm and weighs 555g.
Unfortunately the model we saw didn't have a battery, so there was plenty we didn't get to play with, and plenty more to explore when we get the camera back in for a full review. The Nikon Coolpix P510 will cost you £399.99, available from 22 March 2012.
It replaces the Coolpix P500 and you can read our full review of that model here.
Nikon Coolpix L810 hands-on
The Nikon Coolpix L810 comes from the "life" series of Coolpix cameras, so noticeably steps down in its offering from the P510 above.
The 3-inch display the back is fixed, rather than articulated, but still offers an impressive 921k-dot resolution. There are fewer controls, most noticeably the lack of any sort of mode dial. No, the L810 is a superzoom that's designed to be used in full auto.
On the front you get a 26x zoom lens, offering a 22.5-585mm (in 35mm terms) range, which is relatively wide angle. Again, this isn't a fast lens, with a max aperture of f/3.1 on offer, but you do get that zoom toggle on the lens barrel, for smooth zooming with the camera well supported.
Inside you get a 16-megapixel 1/2.3 sensor and a range of smart shooting features. Video capture comes in at 720p on this model, but you do get stereo audio with that. There is also an HDMI to connect to your TV to view those pictures and video.
In the hand the L810 doesn't feel quite as exciting as the P510, but the deep grip makes it easy to keep stable. It measures 111.1 x 76.3 x 83.1mm and weighs 430g.
Unfortunately the sample we saw didn't have a battery, so there is still plenty to look at when we review the camera. It replaces the Nikon Coolpix L120.
It will set you back £229.99 and will be available from 22 March 2012.
Nikon Coolpix L310 hands-on
The final camera of the superzoom trio is the entry-level Coolpix L310. In the hand it feels very much like the higher-spec L810 detailed above, but there are a few key differences.
The lens steps down to 21x zoom, giving you 25-525mm (in 35mm terms) and the sensor is 14.1-megpixels on a 1/2.3 chip. In reality there might not be a huge difference in image quality over the L810 above, but we'd have to wait to fully review the camera before we could judge that.
However, there are a couple of other areas where cuts have been made. The rear display is a much lower resolution at 230k-dots and that zoom toggle on the lens barrel has been removed. Although it offers 720p video capture, there is no HDMI output.
The result is that the Coolpix L310 appears rather basic in its feature set and the 21x zoom isn't that spectacular in modern terms, especially as you'll find zooms nearing that in modern "travel zoom" cameras.
But what the Coolpix L310 does offer is simple operation and wide focal range, in a body which offers much more grip than a smaller compact does. It will appeal to those who find they need a little more to hang on to on a camera, but don't want to pay a fortune for features they'll never use.
Again, the sample we saw didn't have a battery, so there were a host of features we didn't get to see, so be sure to check back for our full review.
The L310 measures 109.9 x 76.5 x 78.4mm and weighs 435g. It will be available from 15 March 2012 for £199.99.
If you're interested in superzooms, why not read How to get close to the action: superzooms rated?


text:
Gunfire raises concerns at Windham schools
Sounds of gunfire prompt alerts at Golden Brook, Center schools
Fears over the sounds of distant gunfire prompted searches around two schools in Windham on Wednesday.
Employees at Golden Brook and Center schools said they heard distant gunshots in nearby woods which led to a police investigation.
Police in Pelham said they found five young men target shooting in the woods, but the source of Wednesday's shots could not be determined.
In the post-Sandy Hook environment, school officials said they can't afford to ignore anything that sounds like a threat. The chairman of the Windham School Board said an employee at Golden Brook said shots were heard in the woods behind the school just after 11 a.m. Police determined there was no threat.
Two miles away at 1:15 p.m., a recess monitor at Center School also heard distant gunfire.


text:
Finished the VT, NH, MA, NC, VT, RI, Los Angeles, San Diego, MA, VT tour last night.
In my last few hours in LA, having had dinner (spicy Hunan frog) with our visitors from Malaysia, I drove past LAX and parked at the Pacific beach just under the airport. Maybe 20 people straggling around the beach, drinking by their cars, bicycling, starting a fire. I changed to jeans and rubber shoes.
Standing on the sand and watching the Pacific, I had a very strange and clear sense which I can best describe as a "vision". Like Black Elk, the Sioux Indian whose memories were recorded by my great grandfather's friend John G. Neihardt, I had a vision of the earth 50,000 years from now.
Would there be humans? 50,000 years is not long at all from evolution's perspective. But it's so much longer than recorded history.
It would be plenty of time for rain forests to grow back, but not enough time to evolve new species to populate them.
What can I do to make an impact that would make a difference 50,000 years from now? It was so clear to me standing there, the vision of standing there on the same beach in 50,000 years. I cannot imagine anything I teach my children would not be washed away from the years. I cannot imagine anything I write would still be remembered or recorded. In geologic time, it is such a short period of time, but in human history, it's an impossibly long time to reach towards.
All I can do is try to have an impact on species preservation, to lessen the violent speed of extinctions. Is that best done by improving human's life conditions, so they have fewer kids and more education? Or does improving their living conditions make them aspire for more consumption? Increasing populations ability to consume always increases their consumption exponentially. Probably eliminating malaria and HIV will blunt population growth somewhat, but just as likely the smaller population will want more stuff.
The issue of e-waste remains the consumption of rare earth metals, as in consumption and disposal. Ironically, tin (leadfree) solder increases the same consumption of the rare metals mining. The story of ewaste which will be remembered 50 years from now will probably be the tantalum mining in Congo rainforests to make cell phones, which are held in drawers to tossed away in an eventual housecleaning. We need to mine human ore before we mine beaches and rain forests.
That's the farthest I can see of my own impact, that somehow I'll slightly slow the speed of the bullet driving into the rainforest by scavenging metals from the waste stream. In my vision of 50,000 years, it was not a meaningful contribution that I made. But hopefully, the desire to do good, the desire to care about the earth 50,000 years from now, that itself is the impact we are not creating but experiencing. Hopefully the selfish consumption is a pants-pooping stage of human endeavor. Conservation itself, caring about future unknown, gene washed generations, is what will be more widespread in 50,000 years. The gut feeling that throwing away something which was created with such violent extraction as a cell phone retains some value that we cannot see, and that paying to recycle it seems right somehow. In our gut, we see past the mining subsidies and superfund subsidies, and refuse to throw away the bloody copper, paladium, aluminum, and stainless steel.
That the same gut feeling must somehow survive through the next 5,000 generations, so that someday, 50,000 years from now, someone else may stand on the beach, wondering and caring about the next 50,000 years.
It makes me wonder who stood on the beach in 49,010 BC.
I sighed and told him, in certainty he would not know what I was talking about, so matter of factly, "Black Elk Speaks". Expecting at most a "Huh," and hoping that another interrupting question would not follow.
"Oh, John Neihardt," dad said. I was surpised he knew the author and the book. Then, "Do you remember him?"
I didn't answer, surprised by the turn in the conversation.
"I don't suppose so, you were too young. He was good friends with (great grandfather Freeland) Paw-paw. They used to see each other a couple times a year, they knew each other from the Indian service."
I am very sure that I would have been moved by Black Elk's vision without this close call with with celebrity. That I write about the connection seems trite, and cheapens the elder's visions, turning this into an excuse to write about myself rather than a description of the vision of 50,000 years.
But at that time on the beach, 36 hours or so ago, the sense of vision seemed profound. I like profound. I want profound. Profound rules.
The profoundness of the speech of Black Elk trumps Neihardt, trumps my dad and his grandfather, and means something because he was willing to speak about a vision. Because I have read and believe in peoples with visions, I am able to hold visions and to recognize the difference between a vision and a celebrity encounter. 50,000 years from now does not make me more important, but 50,000 years from now, the best hope I have is that mankind will hold visions of what will matter in the next 50,000 yeasrs. And we will have long banned restaurants that serve shark fins, and cell phones made out of gorilla habitats, and stop discarding a tiny piece of e-waste metal which came to us at a greater cost than a baby seal pelt.
I hope and trust the spicy Hunan frog was not an endangered species, like Ozark terrapin turtles, fox bats, whales, bushmeat, and baby shark fins. Maybe it gave me visions.


text:
What CandyCraft mod does?
CandyCraft is a forge mod adding a new dimension to the game. The Candy Valley is a dimension full of candy, you'll walk on pudding, mine licorice, cut down marshmallow trees, tame a Chocolate wolf and much more !
Usefull things:
- Sugar factory: make sugar from any blocks or items of the candy valley
- Sugar Furnace (Licorice furnace): Smelt candy ores and others stuffs use sugar as fuel
- Trampojelly: Green or red, they can be used to jump really high. It doesn't remove fall damage
- Jelly shock absorber: Remove fall damage when falling on it.
- Lollipops can heal mobs (humans, sheeps, creeper…)
- Fork is used to plow pudding block to plant dragibus seeds and lollipops seeds
How to install CandyCraft Mod:
- Download and install Minecraft Forge
- Download the mod
- Go to .minecraft (%appdata%)
- Extract the file in mods directory
- Check if "CandyCraft.zip" and "CandyCraft/language_ENG.properties" exist
- Enjoy the mod


text:
Our friends over at Twilight Belgium just found this item. According to the press release from Greenlight Collectables
Greenlight Collectibles will be offering an officially licensed product line of collectible cars featured in The Twilight Saga series of books and movies. The product line is scheduled to be released in October 2012, a month before the highly anticipated release of the final movie Twilight: Breaking Dawn Part II, which hits theaters on November 16th!
This specialized product line will feature a 1:18 scale die-cast replica of Bella's Chevy Pick-up Truck and a 1:18 and 1:64 scale die-cast replica of Charlie's Forks Police Department Ford Crown Victoria police cruiser. Stay tuned for future information regarding this new product line as well as images of the upcoming models. These 1:64 die-cast replicas feature detailed engines, real rubber tires, metal body and chassis, detailed graphics and production serialized numbering and are officially licensed by their respective auto manufacturers and entertainment titles.
This release will be available through official GreenLight official hobby shops and wholesale dealers, as well as select mass retailers, including Toys 'R' Us and Meijer


text:
The perfect coloring book for every child that loves birds. 80 coloring pages filled with different species of birds. This coloring book bundles volumes 1 and 2.
Art is like a rainbow, never-ending and brightly colored. Feed the creative mind of your child and have fun!
Each picture is printed on its own 8.5 x 11 inch page so no need to worry about smudging.
Theme: Kids
Volume: 12
Language: English
Translations: German, French, Spanish, Italian, Portuguese
Publication date: December 03, 2017
Compiled by: Nick Snels
Dimensions: 8.5 x 11 inches
Cover: HQ cover image


text:
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text:
Tea and Chinese porcelain came as a set to Europe at the beginning of the seventeenth century when the Dutch East India Company brought them over. At first, the drink was not even recognized. Thomas Garraway, coffeehouse owner, had to actually explain what this exotic beverage even was through pamphlets and advertisements. By 1659, tea was found on every street corner, gaining popularity quickly amongst the British populace.
As seems to be the norm with tea history, it first began as an elite drink. At one point, tea actually cost over $100 per pound due to travel and shipping costs. However, cost soon went down in 1675 and started becoming available in food shops in Holland and France. Demand immediately went up. Between 1720 and 1750, The British East India Company's tea import more than quadrupled. Fleets dedicated to the delivery of tea developed.
The drink's ability to warm the imbiber and even help cure the common cold was a huge draw. On top of that, it was easy to make. Drinkers would just put the tea leaves in hot water, allow it to steep and then enjoy. The porcelain tea bowls would sometimes be shipped with the tea so the fashionable could sip in style. This created a whole new market for tea, as Europe attempted to imitate the intricate porcelain Chinese ware.
When the railway expanded, the tea market surprisingly did not meet the demand. This caused tea prices to go up. As tea preparation faced new innovations, the price started going down again. London was able to boast that they became the center of international tea trade during the first half of the 20th century.
Tea gardens flourished for a bit, where tea would be taken outside with guests. They would be entertained by orchestras, food and, of course, the beverage of the hour. Classes were allowed to mix at this time, rather than aristocrats keeping amongst themselves and the middle class in their own area. However, they have since lost their popularity since World War II.
Conducting a British Tea Party:
The famous tea parties, which children seem to love to imitate with their high-end plastic-ware, are still popular to this day. Typically, the British drink black teas served with milk and light snacks. Stronger teas are served with lots of milk, sugar and served in a mug, a style called builder's tea. Some people drink six cups of tea a day or more and some employers even allow tea breaks.
There is a difference between afternoon tea and high tea! First, we will focus on general tea protocol.
– Tea is normally drunk from a mug. However, if there is an event that is even slightly formal, porcelain cups and saucers are used.
– The tea kettle is brought to a boil and the water is transferred into a tea pot.
– Water is swirled in the tea pot to warm the pot, then thrown out.
– Usually, black loose tea is used, though sometimes tea bags are substituted.
– Water is added to the tea and a tea cosy is placed on top in order to keep the tea pot warm.
– Milk can either be added to the tea cup before the tea is poured or after, depending on the preference of the guest and the host. It is a matter of debate if this changes the taste or not.
– A tea strainer is placed on top of the tea cup before the tea is poured in order to catch the tea leaves.
– Lemon slices (not wedges) can be added to the tea if desired. However, do not add a lemon to tea with milk already in it. It will curdle the milk and result in sour-tasting tea.
– When drinking the tea at a table, it is only proper to lift the tea cup, not the saucer. The cup is placed back on the saucer between sips.
– When drinking tea in a chair, hold the saucer in the non-dominate hand and the cup in the dominate hand. The cup and saucer are held at waist-height or in the lap when not being enjoyed.
– While holding the tea cup, the thumb should be at the six o'clock position and the index and middle finger at the twelve o'clock position. The pinky is gently raised for balance. Never loop your fingers around the handle, nor hold the cup in your hands.
– When stirring the tea, do not swish the spoon around, nor leave the spoon in when finished. Place it on the right hand of the saucer.
Afternoon tea is a tea served in lieu of dinner, taking place between 3:00PM and 5:00PM. Because of social changes and busy work schedules, afternoon tea is more for special occasions rather than a regular event.
Of course, tea is still served during afternoon tea. It tends to be the black, loose tea served in the tea kettle. However, the snacks are presented on a three-tier stand. The first stand holds the scones. The second one, the savories and tea sandwiches. Finally, the third stand holds the sweets. The food is eaten in order of tier.
High tea, also known as "meat tea," is a heartier meal served typically between 5:00PM and 7:00PM. Rather than the snacks and finger foods, meat dishes are served. The meal got its name since the meal was served at a high table.
Photo Credit:
Arlington Mama. 18 April 2011. kids-tea-party.JPEG, 1 Feb 2012. JPEG.
Source Credit:
Squidoo. "The Ceremony of Tea: English Style." Squidoo.com, 2012. 1 Feb 2012. Web.
Victorian Bazaar. "The Tea Tradition: A History of Tea Time." Victorian Bazaar, 2000. 1 Feb 2012. Web.
Wikipedia. "British Tea Culture." Wikipedia, 30 Jan 2012. 1 Feb 2012. Web.
Wissotzky Tea. "Ceremonies and Culture." Wissotzky Tea, 2007. 1 Feb 2012. Web.


text:
As a follow-up to Monday's release of LastPass 2.0, a new version of the LastPass Android app is now available! The biggest change to the core functionality of the app is support for attachments in secure notes, but the release also features enhancements to the LastPass input method and a number of fixes for overall improved functionality.
Note: The new attachment capabilities required us to update the permissions for the app, including camera and audio permissions. As always, encryption and decryption of your data occurs locally on the device, with a key that is never sent to LastPass, providing you a secure storage option with the convenience of universal access.
For you iPhone users, the corresponding update for the iOS app is pending approval by Apple, so watch the blog for updates.
You can now add documents, PDF files, images, and voice recordings as attachments to your secure notes. If there are files that you want to keep that shouldn't be stored unencrypted on your device, or that need to be portable, then LastPass is the place to back them up.
To add an attachment to an existing note in the app, tap the note entry in your vault and tap your device's "Menu" button. Select "Add Attachment" to then choose to upload the attachment from the device's camera, the image gallery, or the microphone.
Photos can be taken through the LastPass app and saved as an attachment, or existing images in your gallery can be added to a note for secure, portable storage.
If you choose the microphone option, you will be able to record an audio or voice clip, which is then securely attached to the note for later listening.
Your attachments are then synced to any location where you login to your account. As noted above, attachments are encrypted and decrypted locally with a key that is never sent to LastPass, providing a secure storage option with the convenience of universal access.
Currently, free users have up to 50 MB of encrypted storage, and Premium users have up to 1GB. Attachments are supported on all browser addons and platforms, as well as the Premium iOS apps and the free LastPass Wallet app on iOS – any attachments you add on your Android will be available on all other support browsers and devices.
Input Method Improvements
The LastPass input method is a handy function that lets you autofill into app logins, without copy-pasting from the LastPass app itself. When you're on another app, say Twitter, you can access the LastPass input method by long-tapping on the login field, selecting "Input Method", switching to LastPass, and then using the asterisk button to bring up matching logins for the app.
In our update, when you now press "all sites" to search your list for a matching login, the sites are shown in groups so you can more easily search for the entry you need.
The settings for the input method have also been adjusted to make it more useful. When you have the PIN code enabled and logoff set, the settings now apply to accessing your sites via the input method.
You can also select to remove the input method in general, if you want to disable the feature.
And more!
Also introduced in this version is a "Share Page" option in the LastPass browser, so you can easily share content via your email or social media apps.
A number of general fixes and updates have also been included to help make the app more robust and more useful.
If you don't have your LastPass app set to automatically update, you can launch it now to download the update from the Google Play store. The LastPass Android app is part of our Premium offering and can be trialed for 14 days before you're prompted to upgrade.
– The LastPass Team


text: Prodotti Energy Management Facility Management HVAC Controllo degli Accessi Controllo dell'Illuminazione Integrazione Prodotti > Controllo degli Accessi > Applicazioni su larga scala > ORCAweb ORCAweb ORCAweb ORCAweb is a web-based front-end for use by both facility staff and tenants. It is a computer based Web server that connects to both the building automation network and to the facility LAN. ORCAweb is based on client-server architecture and has no limits on the number of simultaneous users. You can view graphics, device architecture, object properties, or tenant portal pages based on your specific access privileges. ORCAweb has several functions that make it ideally suited for use in a large facility with many tenants who are connected to the facility LAN. The tenant portal pages allow each tenant to view a customizable web page that displays the status of the mechanical and lighting systems that serve their office area. The Virtual Stat® is a simple application that resides on the Windows Tray. It allows the tenant to display their current space temperature. When they double-click the Virtual Stat icon a larger, more detailed user interface is displayed. ORCAweb also has a Navigator view that displays the current system architecture and allows the operator to manipulate properties of individual objects. Overview Features: Real-Time Navigation Auto Listing of BACnet™ Devices User/Group Security Access Object Editing Event (Alarm) Handling Event (Alarm) Notifications Email Event Scheduling Components: Navigator Graphics Tenant Portal Virtual Stat® Topology Diagram Network Architecture Tags: {{Title}} [x] Add or, Select from existing Opening existing... Close existing Click to select: Show allTags Show only most popular Opening all... {{Title}} ({{ItemsCount}}) Categories: User Interfaces Small Sites Large Scale Applications {{Title}} Remove Change Vertical Markets Leisure Polish Commercial Usługi Россия Sustainability Polish Healthcare Polish Hospitality Polish Education Education Manufacturing & Industrial Polish Products Access Control User Interfaces Small Sites Large Scale Applications Lighting Centralized Lighting Control DLS Relay Panels Distributed Lighting Control GE Lightsweep Network Switches Energy Management Energy Management Software Energy Awareness Facilities Management Supervisory Software Mobile User Interface Infrastructure Local User Interfaces Integration Gateways HVAC General Purpose Programmable I/O Controllers System Controllers (DSC) - Gen. Purpose Ethernet Application Controllers (DAC-E) - Gen. Purpose MS/TP Application Controllers (DAC) Central Plant Controllers enteliBUS Expanders & IO Modules System Controllers (DSC) - Cntrl. Plant Network Sensors & IO Expansion Modules Delta Network Sensors (DNS) Wireless Sensors enOcean Temperature Sensors IO Expansion Modules (DFMs) Individual Zone Controllers Configurable VAV/VVT Network Thermostats (DZNT) Network Thermostats (DNT) Programmable Fan Coil Controllers (DFC) VAV Controllers (DVC) Wall Thermostats Ethernet & PoE Ethernet System Controllers (DSC-E) Ethernet Application Controllers (DAC-E) Power over Ethernet Controllers (DxC-PoE) Ethernet VAV Controllers (DVC-E) Delta Difference Done Related Products ADM-2W704 ASM-24E eBCON ORCAview Historian Controllo degli Accessi Ambienti di Dimensioni Ridotte ADM-2W704 ASM-24E eBCON ORCAview ORCAweb Historian Interfacce Utente ORCAview ORCAweb Applicazioni su larga scala ADM-2W704 ASM-24E eBcon ORCAview ORCAweb Historian


text:
Hello everybody,
I am new on this forum. I register today as I started developing an application in c# and I am having some problems...
I would thus appreciate advices from most experimented developers
Here is the kind of code parts where I have some trouble:
I noticed that when I am clearing the ArrayList "listMain". I am also deleting the value in the object1 "o1" 's field... I suspect it to be related to my use of reference. But can't find a solution to that problem. Any help appreciated !Code:class object1 { public ArrayList mChiffres; public object1(ArrayList chiffres) { this.mChiffres = chiffres; } } class Program { int[] numbers1 = new int[9] {1,2,3,4,5,6,7,8,9}; ArrayList list = new ArrayList(); public void method1(int i, ref ArrayList listMain) { if (numbers1[i] < 9) { listMain.Add(numbers1[i]); } else { object1 o1 = new object1(listMain); list.Add(o1); listMain.Clear(); } } static void Main(string[] args) { int i=0; ArrayList listMain = new ArrayList(); while(i<10) { method1(i, ref listMain); i++; } } }
btw have to use reference and a separate method1 (for the curious it's just that I am planning to have a recursive call to method1 inside method1 later)
Thank you in advance


text:
Who are we?
4stay is an online marketplace for student housing. We help students, interns and professionals connect with local hosts, roommates and room providers. Our primary goal is to match the right guests with quality hosts. We ensure that every listing on our platform is real. We do our jobs with passion and enthusiasm. Our founders and the majority of our team experienced housing challenges themselves when they were students. 4stay has many student interns who remind us daily of our core mission: to help students easily find quality housing.
Our story
In 2007 and 2008, founders Akobir and Faridun came to the United States to pursue their education. One of the greatest challenges they faced as students was finding housing. Dorms were full or too expensive, apartment managers wanted to lock in a one-year lease, classified ad web pages weren't secure and off-campus roommate matching was a disaster. Guess what? Hundreds and thousands of students are still going through the same challenges. They seized the opportunity to help students one by one, doing it the hard way – offline! By the time of its inception, the founding team had helped more than 10,000 students in 15 different states representing 30+ countries.
4stay recently launched as an online marketplace to help even more students. It has been backed by some of the same Silicon Valley investors who invested in Dropbox, PayPal and LendingClub.
Our Team
Strategic Partners
We believe in creating strong relationships with schools, colleges, universities, institutions, organizations, companies, incubators and accelerators. 4stay is rapidly growing startup tech company and is expanding regionally, national and internationally. We are open for collaboration and partnership with similar companies for shared vision and mission of helping students and interns.
Proudly Serving
Through our sister company and partner companies, we have proudly served students, interns and professionals from very diverse backgrounds and walks of life, representing leading and reputable schools, colleges, institutions, programs and service providers. In doing so, we maintained high level of customer service, ensuring that our customers have positive experience.
4stay is all about people. We have an individual approach to selecting top candidates with a startup background to join our team.


text:
Gracie self-defense video catalog
Steve Maxwell is an amazing martial artist and teacher. (I've trained with him, so I know what I'm talking about.) I believe he's in his 60s, but he has the strength and agility of an above-average really in-shape 20-year-old. He's in demand all over the world as a high-level MMA, jujitsu, and general fitness trainer.
If you're interested in some down-and-dirty street fighting techniques, you might find his video catalog helpful.


text:
Skip to content
Improving Far Forward Care
TCCC First
1. Crush Injury in PFC
2. Burn Care in Austere Environments
3. Analgesia and Sedation
5. Traumatic Brain Injury Management in PFC
4. Wound Management
PFC Teaching and Training Recommendations
Upgrade Your Operational Medical Program with Prolonged Field Care
PFC Core Principles
9 Patient Scenario Discussions
SOMA 2014 PFC Scenario
Pharm Principles for SOF Medics
Improve your Operational Medicine with PFC
Suture Class
Position Papers
Removing Tourniquets
Operational Context
Fluid Recommendations
Analgesia and Sedation
Airway Recommendations
Subscribe on iTunes
Podcast Episode 57: Snake Envenomation in Austere Environments
Podcast Episode 55: JJ and Dennis on HROs. Part 1
Podcast Episode 54: SOP for the Ideal SF Clinic?
Podcast Episode 53: Ventilating in the Prone?!
Podcast Episode 52: Walking the Fence of Evidence, Environment and Experience with a word on Proning
Podcast Episode 51: Tropical Medicine Considerations with CAPT Ryan Maves
Podcast Episode 50: Simple Sepsis Recognition and Intervention for Prolonged Field Care
Podcast Episode 49: Set Up a Walking Blood Bank with Andy Fisher
Podcast Episode 48: Maximizing Hospital Rotations and Medical Proficiency Training
Podcast Episode 47: Andy Fisher and his Damage Control Resuscitation for Prolonged Field Care CPG
Podcast Episode 46: Bleeding in the Box: Non-Compressible Torso Hemorrhage with Dr. Mark Shapiro
Podcast Episode 45: Regional Anesthesia as an adjunct to Analgesia
Podcast Episode 44: Prep For Flight and En Route Care: The 10th Core PFC Capability
Podcast Episode 43: 5 years of Prolonged Field Care
Podcast Episode 42: Wound Care Basics and Beyond
Episode 41: The Death of the Golden Hour: SOMSA 2018 Talk, by COL (Ret.) Rocky Farr, MD
Podcast Episode 40: Medic Team Dynamics with Dennis and Doug
Episode 39: End Tidal CO2 Application and Limitations in Prolonged Field Care
Podcast Episode 38: Far Forward Surgical Support and Resources
Episode 37: PFC from the NGO Perspective With Alex Potter of GRM
Podcast Episode 36: ROLO to SOLO: The Logistics of Fresh Whole Blood Transfusion
Podcast Episode 35: Priorities of Burn Care With Dr. Cairns of The UNC Chapel Hill Jaycee Burn Center and the AMIT Program
Podcast (video) Episode 34: Telemedicine to Reduce Medical Risk in Austere environments
Podcast Episode 33: TIVA: Another Look at Pre-Hospital Analgesia and Sedation
Podcast Episode 31: CBRN for Dummies By COL Missy Givens
Podcast 32: Doug Explains the JTS Burn Care Clinical Practice Guideline For Medics
Podcast Episode 30: REBOA?! with Joe DuBose
Podcast Episode 29: Dr. Cap on Fresh Whole Blood and Resuscitation for PFC
Episode 27: Winning in a Complex World
Podcast Episode 28: Critical Skills for Prolonged Field Care Providers
Podcast Episode 26: ICRC Style Wound Care and the NEW Acute Wound Care Management Clinical Practice Guideline
Podcast Episode 25: Lethal Triad Trauma Class Video
Podcast 24: Sepsis Roundtable Discussion
Podcast 23: Clinical Practice Guidelines for the SOF Medic
Podcast 22: On Blood, Geir Strandenes at SOMSA 2017
Podcast Episode 21: Optimizing Ventilation
Podcast Episode 20: TBI Round Table and Case Discussion
Podcast Episode 19: Sepsis
Podcast Episode 18: Traumatic Brain Injury
Podcast Episode 17: Expectant Patients and Palliative Care
Podcast Episode 16: Sedation
Podcast Episode 15: Analgesia Case Discussion and a Word on PTSD
Podcast Episode 14: Ketamine and Pharmacology SOMSA 2016 Pre Conference Lab Talk
Podcast Episode 13: Crush Injury Round Table Discussion
Podcast Episode 12: Crush Syndrome From a Prolonged Field Care Perspective
Podcast Episode 11: Beyond the Golden Hour: Austere Critical Care in Future Operating Environments
Podcast Episode 10: Part 2 Scott Weingart on Ketamine for PFC
Podcast Episode 9: Part 1 Scott Weingart Podcast on Ketamine for PFC
Podcast Episode 8: Phone a Friend – Telemedical Consult
Podcast Episode 7: Part 3 of the Pharm Series… Ketamine and PFC
Podcast Episode 6: Part 3 of the Pharm Series… Opiate Analgesic Pain Control
Podcast Episode 5: Part 2 of the Pharm Series… The MSMAID Acronym From Anesthesia Adapted to Prolonged Field Care
Podcast Episode 4: Part 1 of the Pharm Series… 12 Principles of Pharmacology
Podcast Episode 3: Nutrition in Prolonged Field Care
Podcast Episode 2: UOP-The Best Field Monitor for PFC… and a Word on Hypotensive Resuscitation
Podcast Episode 1: What's this PFC stuff anyway and why should I care?
Operational Context Article
10 Core Capabilities Article
The PFC Truths
Principles for Practicing Effective Prolonged Field Care
Create a Prioritized Care Plan
Prolonged Field Care Planning
Fluid Therapy Recommendations Article
Tourniquet Conversion Recommendation Article
RAVINES Mnemonic: A Practical Approach to Care after SMARCH-E-PAWS-B
10 Ultrasound-Guided PFC Essentials
November 11, 2016
Full resolution (2000 × 1569)


text:
Researchers find success with new immune approach to fighting some cancers
A national research collaboration of senior researchers, including a researcher from Moffitt Cancer Center, has found that 20 to 25 percent of "heavily pre-treated" patients with a variety of cancers who enrolled in a clinical trial had "objective and durable" responses to a treatment with BMS-936558, an antibody that specifically blocks programmed cell death 1 (PD-1). PD-1 is a key immune "checkpoint" receptor expressed by activated immune cells (T-cells) and is involved in the suppression of immunity.
The clinical trial, designed to assess the anti-tumor activity and safety of the treatment, was conducted with the help of 296 patients with a variety of cancers, including non-small cell lung cancer, melanoma and renal cell cancer, among others. Study results were published in a recent article in The New England Journal of Medicine.
According to study co-author Scott J. Antonia, M.D., Ph.D., chair of the Thoracic Oncology Program and co-chair of the Immunology Program at Moffitt, tumors can develop multiple resistance mechanisms to evade natural destruction by the body's immune system. Tumors may do this by exploiting a variety of biochemical pathways that lead to "immune checkpoints" where immune responses that might get through the checkpoints and otherwise help destroy tumor cells are, instead, terminated.
"There have been recent intensive efforts to develop immunotherapeutic approaches to treat cancer, including efforts to develop immune-checkpoint-pathway inhibitors," Antonia said. "A particular challenge in cancer immunotherapy has been to find the mechanism-based biomarkers that could be used to identify patients whose tumors are candidates for immune treatment."
For evidence that this approach is working, the study authors pointed to the recent success of the drug ipilimumab, an immune checkpoint pathway inhibitor that has been effective for many patients with advanced melanoma.
Their study results, Antonia said, suggested that tumors expressing the PD-1 ligand - PD-L1 (a ligand is binding molecule) - is an important candidate molecular marker. For example, in patients with PD-L1-positive tumors, the response to BMS-936558 was 36 percent, as opposed to no response in patients with PD-L1-negative tumors.
Among the 296 patient volunteers in whom responses could be evaluated, complete or partial responses resulted for those with non-small cell lung cancer, melanoma or renal cell cancer. The researchers concluded that the anti-PD-1 antibody was safe, effective and the responses were "durable."
Explore further


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text:
John Williamsis returning to scoreStar Wars:Episode VII,IGNreports. Lucasfilm PresidentKathleen Kennedyannounced the news atStar Wars Celebration Europeon Saturday, where Williams shared his excitement via a pre-recorded video.
"I look forward to returning to a galaxy far, far away....I actually feel like I ...
John Williams is returning to score Star Wars: Episode VII, IGN reports. Lucasfilm President Kathleen Kennedy announced the news at Star Wars Celebration Europe on Saturday, where Williams shared his excitement via a pre-recorded video.
"I look forward to returning to a galaxy far, far away. ... I actually feel like I never left it," Williams said. "I'm happy to be a continuing part of the Star Wars saga ... and the joy in the journey of discovery that awaits us all."
Star Wars: Episode VII: 8 things to expect
Though he hasn't seen the new script, Williams said he looks forward todrawing from past themes. Williams has worked on all previous six films. He won an Oscar for the original theme and earned nominations for his work onThe Empire Strikes Back and Return of the Jedi.
Watch the announcement here:
View original John Williams Returning to Score Star Wars: Episode VII at TVGuide.com
Other Links From TVGuide.com Star WarsThe Empire Strikes BackReturn Of The JediJohn WilliamsKathleen KennedyTV Guide iPhone App TV Listings New Tonight on TV


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Former Houston Dynamo forward Brian Ching has been named Managing Director of the Houston Dash, the club announced today.
In the new role, Ching, 35, will manage day-to-day duties on both the business and technical sides of the newest National Women's Soccer League franchise under the supervision of Dash and Dynamo team president Chris Canetti. While his focus will be primarily with the Dash, Ching will also advise Canetti and head coach Dominic Kinnear as needed on the technical side with the Dynamo.
"I am really looking forward to this new role with the club," said Ching. "It is an exciting time for me and the club and a huge opportunity to help the Dynamo organization grow. I plan on making the Dash just as successful as the Dynamo on and off the field."
Ching and Canetti are currently involved in identifying a head coach and compiling a technical staff for the Dash's inaugural season before building the roster through an expansion draft (date TBD) and the NWSL College Draft on Jan. 17.
"This is great for the Dash and a perfect opportunity for Brian," said Canetti. "He will be an effective leader and gain valuable experience in the process. I'm excited to work with him on developing the Dash into one of the premier women's professional clubs in the world."
Ching ended his playing career at the conclusion of the 2013 MLS season. A Dynamo original, he spent eight of his 12 MLS seasons in Houston and retired as the club's all-time leading goal scorer. The first Hawaiian-born player to make an appearance for the U.S. men's national team, Ching was capped 45 times and scored 11 goals in international play.


text:
I have caught the Coursera virus. In fact, Coursera is one of the reasons why I haven't been updating this blog for a while. As I browse among many subjects I could learn about (that I never even dreamed I would ever be learning about), from Gamification to World Music to Computer Science 101, I feel my mind grow and expand in different directions. And I am grateful.
Coursera is based on a very simple model. Every course comes with a set of lectures broken into small chunks and rendered as short videos. The videos are followed by quizzes/exercises and sometimes by essays. If you do all the quizzes and the essays, you will get a certificate of attendance. Each course includes forums as well, but those are optional, an add-on. In most of the courses I attended before ModPo, I never bothered to participate in the forums. More often than not, I didn't even bother to do the minimum I needed for the certificate. I was mostly happy to just watch the videos.
Maybe this was my fault. Coursera can't be blamed for my decision to lurk. Yet I lurked because I could. And then ModPo happened to me.
ModPo is short for Modern and Contemporary American Poetry. The course was run by Professor Al Filreis and his gang from Penn. The course was a MOOC if I had ever seen one. It was certainly the most massive online course I had ever attended. We are talking about 35,000 people here.
If you have read my blog before, you will know that I am addicted to online learning. You will also know that I have been a part of Moocs and online communities since 2008 - think no further than Electronic Village Online sessions and DS106. As for communities, just look at that Proud to be a Webhead badge in my sidebar. Or read this.
But I need to tell the story about this particular course from the beginning.
As the date for the beginning of ModPo approached, it was becoming clear that it was going to be a different kind of course from the ones I had got used to on Coursera. Yes, there were going to be videos, but these videos were going to be different. Here's the introductory video that appeared a few days before the course started (and I don't expect you to watch the whole thing, but at least look at the first minute or two):
Here you can see Professor Al surrounded by his TAs (or "Al and the gang", as they were later known). The way they taught poetry was to sit in front of the camera and discuss each poem round table style. They disagreed occasionally and sometimes made mistakes. They drank coffee and laughed. They were human and approachable. And that's exactly the way they were in the forums as well. What they modeled in these videos was what they expected us to do. Here forum discussions were central to the course. They were one of the requirements for the certificate and the main learning tool.
"Al and the gang" went an extra mile for us. There was a Twitter feed and a Facebook group. And there were live webcasts on YouTube accompanied by Twitter chats. Everybody had an open invitation to Kelly Writer's House. As the course progressed, people started showing up on their doorstep at the time live webcasts were being filmed. Personal stories were exchanged. And, bit by bit, the ModPo virtual community was coming to life.
As I write this, I feel doubly blessed. First I was lucky enough to find my Webhead family. Now I have found one more online family - the ModPoers. We are no longer 35,000, but we are numerous. There are various things to do within the community. We still share and read poems together. Some of us write poetry and I am glad to say that my poetry blog Summer Blues is once again live.
I know I have neglected this blog. During the 10 weeks of ModPo there was little time for anything else. And now there is this new community to cultivate and care for. It is still young and we are all a little afraid that it will just disappear overnight if we are not there to watch and protect it.


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Topic: Hasbro pit of carckoon Boba Fett
I'm sure most of you have this figure, This Boba Fett toy is SUPPOSED to be from return of the jedi but if you look at the flame thrower its the one he had on from Empire. So which is it Empire or Return? And also one some boba Fett figures i have the jet pack is the color of jango's, I never saw Fett ever where that jet pack in the movies. I'm quite picky with my figures I like them to be very specific.


text: Here is the draft of code that i desighned/ Of cause it has a several mistake. But would you be pleased to corect it a few to make it workable. My task is here to create the matrix, allocate the dinamic memory for it, and to find the biggest sum of the column elements that is located over main diagonale. So main points is correct memory allocation, and the sorting to the biggest sum of column higher than diagonale.


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There's growing concern about a wave of turtles being stranded on far north coast beaches.
Keith Williams, from Australian Seabird Rescue, says 14 gravely ill turtles have been taken into care this week.
He says a similar phenomenon occurred last year, but it's not known what's causing it.
Mr Williams says both green and hawksbill turtles are washing ashore.
"The hawksbill turtles are a particularly endangered species that we're concerned about, and they represented a large number of the turtles that stranded last year," he said.
"So it's a worry that we're starting to see some more of them again.
"There's clearly something going on out there, and we're going to have to use some detective skills maybe to work out what it is.
"The most common thing we see certainly is them having eaten plastic, that's about one third to 40 per cent of the turtles that we're seeing.
"For most of the rest it's parasite infestation, and that's indicating to us that they're struggling in their diet.
"They're not getting enough food and so they're susceptible to other kinds of organisms."