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Porter wins challenge on close play at first base
HOUSTON -- Astros manager Bo Porter is getting pretty decent at this whole replay thing.
In the top of the second inning of Saturday's game against the A's, Porter successfully challenged a second-inning safe call on a bang-bang play with Houston pitcher Dallas Keuchel covering the first-base bag and appearing to beat out Oakland's Coco Crisp.
Porter came out to discuss the call with first-base umpire Paul Emmel, eventually issuing an official challenge on the call.
After two minutes and 37 seconds, the call was overturned, as Keuchel's foot was deemed to have touched the bag before Crisp. The out ended the inning with Oakland then up, 2-1.
Porter is 3-for-4 on challenges in the first year of MLB's expanded replay system.
The Astros even carried a little momentum from winning the challenge, as Chris Carter handed Houston the lead in the bottom of the frame with a two-run homer off Dan Straily.


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The woman is identified in a police report as Amanda Elizabeth Virkus of Sandy Spring in Montgomery County. If found guilty of the citation, she faces a $180 fine and three points against her driving record. Virkus suffered neck and shoulder injuries, according to the city Fire Department, and was treated at Maryland Shock Trauma Center and released.
Phelps and his three passengers - a man from Ann Arbor, Mich., a woman from Staten Island, N.Y., and a woman from Baltimore - were not injured in the accident at 9 p.m. Thursday at North Calvert and East Biddle streets that left the 2009 Escalade with a crumpled front end and its driver's side air bag deployed.
But the Baltimore Police Department's chief spokesman, Anthony Guglielmi, said Phelps gave officers an invalid Michigan driver's license. The spokesman said Phelps will be summoned to court for the driver's license problem and was issued a $40 citation because he hasn't established a legal residency in Maryland.
Phelps, who grew up in Rodgers Forge and now lives in a waterfront condo in Fells Point, has trained for several years with his coach, Bob Bowman, at the University of Michigan as well as in Baltimore. Neither Phelps nor Bowman could be reached for comment; his agent did not return several calls on Friday.
The police report says Phelps told officers that he had one beer an hour and a half before the accident. Police said they put Phelps in a squad car, where he did "not show any signs of fatigue or alcohol use. Mr. Phelps was able to converse lucidly and was able to walk steadily without assistance. In addition there was no odor of alcohol about his person." The report concludes there was no legal probable cause to administer a Breathalyzer test.
Phelps - who holds the Olympic record with 14 gold medals, including eight at the games in China - pleaded guilty in 2004 to driving while impaired by alcohol in Wicomico County on the Eastern Shore. More recently, he was photographed holding a bong commonly used to smoke marijuana, which got him suspended from his sport for three months.
Police said Phelps was eastbound on Biddle Street and had a green light at Calvert Street. They said Virkus was driving north on Calvert. A woman walking on the east side of Calvert told police that she saw the crosswalk sign on the east side of Calvert "change from a blinking upraised hand to a solid upraised hand [and] observed a silver Honda Accord travel [northbound] on Calvert Street [and] run the red light."
The woman told police, according to the report, that the Escalade entered the intersection simultaneously, and the collision sent both cars sliding northeast across the intersection, where the Honda slammed into the back of a parked car and the Escalade hit and overturned a mail box.
In an interview with police at the scene, an officer asked Phelps, "What color was the light?" and he answered, "Green, 100%," according to the report. Phelps told the officer he had been coming from Penn Station. The officer then asked him, "Had you been drinking tonight?" and Phelps answered, "One beer at 7:30 p.m., and I left the house at 8:10 p.m."

subset: commoncrawl


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Can a female Peeping Tom get more than she bargained for? Ko Do Mi (Park Shin Hye) is a single woman living alone in the Ocean Village officetel complex. One fall day, she sees Han Tae Joon (Kim Jung San) and falls in love with him at first sight. When she realizes that he lives across the courtyard and she has a direct view into his apartment, she starts spying on him and voyeuristically capturing his daily routine. Around the same time, Do Mi develops an unexplained fear of people and open spaces and becomes more and more of a recluse. Working as a freelance copy editor, she is able to arrange for most of her assignments through the mail, email and text messages so she is able to limit her personal and professional interactions. But her insulated, comfortable routine comes to a crashing halt when Tae Joon's younger brother, Enrique Keum (Yoon Si Yoon), a boy genius video game designer, returns to Korea after spending a year in Spain and moves in with Tae Joon. Enrique discovers Do Mi's peeping and tries to expose her wrongdoing. But Oh Jin Rok (Kim Ji Hoon), a web comic writer who lives next door with his drawing partner Dong Hoon (Ko Gyung Pyo), tries to help her. Jin Rok is intrigued by Do Mi's behavior, and when his editor rejects his web series proposal because it might infringe on Enrique's video game copyright, he pitches another web comic about a lonely single woman much like Do Mi who lives her life voyeuristically. Suddenly, the fearful Do Mi is surrounded by flower boys (a Korean term that refers to young, pretty boys), including Watanabe Ryu (Kouki Mizuta), a Japanese chef who moves in on the same floor, forcing her to come out of her shell. "Flower Boy Next Door," also known as "My Cute Guys," "My Flower Boy Neighbor," and "The Pretty Boy Next Door," is a 2013 South Korean drama series directed by Jung Jung Hwa. Based on the webtoon "I Steal Peeks at Him Every Day" by Yoo Hyun Sook, the series is the third installment in tvN's "Oh! Boy" Flower Boy series, which stars pretty boys that are designed to appeal to the teenage demographic. It follows "Flower Boy Ramyun Shop" (2011) and "Shut Up Flower Boy Band" (2012).
- Original title
- 이웃집 꽃미남
- Romanized title
- I ut jib kkoc mi nam
- Also known as
- The Pretty Boy Next Door
- Volunteer Team
- The Stalkers Team
- Broadcast Network
- tvN
- Broadcast Period
- 01-07-2013 to 02-26-2013
- Rating
Stuck With You: 7 Introverted Male K-Drama Characters We Wish We Could Spend Quarantine With
True Talent: 10 Unforgettable Park Shin Hye K-Dramas To Binge-Watch
10 K-Dramas That Are Total First Love Goals
9 K-Dramas To Watch If You're Feeling Lonely
6 Quirky K-Drama Leads Who Are Unapologetically Themselves


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BETHLEHEM, Pa. — Junior attackman Sam Jones (Annapolis, Md.) played a role in six of the Mids' seven goals, but it wouldn't be enough as the 18th-ranked Lehigh men's lacrosse team dealt Navy a 12-7 loss on a sunny afternoon at Ulrich Sports Complex in Bethlehem, Pa. The Mids, who have lost seven of their last eight games, are now 3-7 overall and 1-4 in Patriot League contests, while the Mountain Hawks are 7-4 and 3-0 in conference action.
"We really didn't get settled in until the second quarter," said second-year Navy head coach Rick Sowell. "Give Lehigh credit, their offense got going quickly and it was an uphill battle for us from there.
"Our defense has played tough all year, but we just haaven't been able to find a way to get the ball into the back of the net on the offensive side."
Lehigh scored the game's first goal when Navy senior defenseman Austin Miller's (North Bethesda, Md.) clearing pass was intercepted by Dante Fantoni and he quickly found Alex Drake for the goal at 13:43. The Mids answered two minutes later when Jones scored the first of his season-high four goals on an unassisted strike.
At the 8:27 mark, senior midfielder Noah Molnar targeted a 15-yard shot that slipped past Navy keeper Nolan Hickey's (Chaminade, N.Y.) left shoulder and sparked five straight goals by the Mountain Hawks.
After being held without a goal for nearly 16 minutes, Navy finally scored its second goal of the game at the 10:46 mark in the second quarter when senior faceoff specialist Evan McGoogan (Cranberry Township, Pa.) won the draw and fed Jones for the goal. It was McGoogan's first collegiate point.
With a 6-2 halftime advantage, Lehigh extended its lead by scoring the first three goals of the third quarter including sophomore attackman Dan Taylor's third goal of the game.
The Mids got on the scoreboard at the 4:46 mark in the third when, on a timer-on situation, Jones sent a cross-the-field pass to rookie attackman T.J. Hanzsche (Berwyn, Pa.) who was anchored on the right crease and stuffed in his sixth goal of the season.
Lehigh answered two minutes later when Kurtis Kaunas fired off another long shot at Hickey to give Lehigh a 10-3 lead after three quarters of play.
Navy put together as fine a quarter as they've had in recent weeks when it scored four goals in the final 15 minutes. Junior midfielder Erik Hoffstadt (Dover, Del.) kicked it off with an extra-man goal 14 seconds into the final stanza off an assist from Jones.
Lehigh answered with back-to-back goals by Kyle Stiefel and Patrick Corbett, who took advantage of the goalie change from Hickey to rookie John Connors at the beginning of the fourth quarter.
Navy, however, regrouped and scored the final three goals of the game, including a pair by Jones.
Jones finished the game with four goals and two assists, marking his third-career six-point game the first of the season. He is the third Navy player this season to register six points and first since fellow attackman Tucker Hull (Charlotte, N.C.) put up six against Detroit in mid-February. Meanwhile, he is the first player to post four goals in a game since Gabe Voumard's (Cape May, N.J.) four-goal effort in a one-goal loss to Fairfield in mid-February.
Meanwhile, Jones came into the contest 10 points shy of the century mark but is now just four points short of becoming the 31st player in program history to reach the elusive 100-point milestone. Hull scored his 100th point earlier this season against Towson.
Miller led Navy with a career-high eight ground balls and two caused turnovers, while Jones, defenseman Jay Christopher (Winston-Salem, N.C.) and long pole Pat Kiernan (Ridgewood, N.J.) also contributed a pair of takeaways.
McGoogan, meanwhile, won 11 of the 21 faceoffs he took and in doing so moved from 15th to 13th on Navy's career faceoffs won list with 98. He trails 12th-place Michael Schaal by 11.
Nine different players accounted for Lehigh's 12 goals with Taylor (3) and Corbett (2) being the lone multi-goal scorers on the day for the Mountain Hawks. Reigning Patriot League Goalkeeper of the Year Matt Poillon came up with nine saves for Lehigh, while Dante Fantoni and Tripp Telesco registered three caused turnovers.
After three straight games on the road, the Mids finally return home on Friday when they play host to No. 2 Maryland at Navy-Marine Corps Memorial Stadium. CBS Sports Network will televise the contest beginning at 7:00 pm with Dave Ryan and Evan Washburn calling the action.


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honour(redirected from honors are even)
Also found in: Dictionary, Thesaurus, Idioms.
honour(US), honor
a. Bridge Poker any of the top five cards in a suit or any of the four aces at no trumps
b. Whist any of the top four cards
2. Golf the right to tee off first
a. a title used to or of certain judges
b. (in Ireland) a form of address in general use


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The ADATA i-Memory AI720 Flash drive has arrived to relieve you of iPhone storage shortages - as well as those on other smart devices. Officially Apple MFi certified, the AI720 measures just 7.5mm, essentially as thin as your iPhone. Sleek, compact, and light, the AI720 integrates Lightning and high speed USB 3.1 for effortless sharing across iOS, Mac OS, and Windows. With the exclusive i-Memory app, you get seamless 4K video support, extra security, and easy content management with one touch backup.
Thin profile holds big space
The AI720's profile measures a mere 7.5mm, making it similar in height to an iPhone for a sleek and seamless match without any unsightly differences in dimensions. Made of premium materials and components, the slim AI720 nonetheless packs up to 64GB, giving you access to ample storage space.
High speed USB 3.1 data speeds
With up to 90MB/s per second in throughput, the AI720 leaves older USB 2.0 and even USB 3.0 devices far behind. Its speed can handle smooth Ultra HD 4K video playback without buffering. It can also process single files larger than 4GB, keeping up with big data, high fidelity content trends.
Become your own storage dilemma hero
We know just how much of a hassle internal smartphone storage can be. Between a wealth of ever-bigger apps and increasingly larger photos and videos, it seems there's never enough space. But with the AI720 in hand, everyone's a storage expert. Plug it in and instantly get up to an extra 64GB of digital living space.
More room for video - including 4K
You can save photos and videos directly to the AI720. Keep recording and enjoying uninterrupted, especially since the AI720's performance can easily handle Ultra HD 4K video capture and playback. Don't miss out on saving precious memories: prep with more space at the ready.
Nano coating makes acccident a none-issue
AI720 adopts nano coating technology to protect the construction inside against exposure to liquids, dust and rust. From sandy beaches to refreshing waterfalls, your memories and content are in good hands with a well-protected and insulated design that keep water and particles out
Simple one-touch backup
Quickly move content from your iOS device to the AI720 with a single tap. This helps you free up space on your device and makes content management much easier, without having to navigate messy folder paths or storage maps.
Supports tough data encryption
The AI720 makes privacy a top priority. Assign passwords to files and folders - it's up to you. You can use one to avoid having to remember many passwords.
Extended Lightning connector: works with plush covers!
Don't remove that iPhone cover just so the Lightning connector can fit. The AI720 carries signature thoughtful ADATA design, resulting in a longer Lightning connector that fits perfectly even if your favorite cover is extra thick or padded.
AirPlay and Chromecast support
Thanks to our i-Memory app, the AI720 works with AirPlay and Chromecast so you can enjoy content from it on the big screen. From songs to Ultra HD 4K videos, tap and cast to enjoy on any screen connected to Apply TV with AirPlay or Chromecast.
Over 40 media formats supported: the i-Memory app!
The i-Memory app works with every major document, image, audio, and video file format. It helps you sync and share content without having to use iTunes, so you can upload content directly from the AI720 to social media or other platforms. That's extra convenience for free, as i-Memory is available to download at no cost from the App Store.


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This site is the archived OWASP Foundation Wiki and is no longer accepting Account Requests.
To view the new OWASP Foundation website, please visit https://owasp.org
Template:OWASP Book
| This project has produced a book that can be downloaded or purchased.
Feel free to browse the full catalog of available OWASP books.
This template is used to generate a message box indicating that a project has published a book. It should be placed at the top of the project's main page. To use the template, put the following text at the beginning of the project's main page:
{{OWASP Book|1234}}
The value 1234 in the above is the catalog number used to reference the book at Lulu. To get this number, click on the book's title in the Lulu catalog. The catalog number is the number that appears in the URL.
As an example, here is a message box for the OWASP Top 10, 2007 Edition book:
| This project has produced a book that can be downloaded or purchased.
Feel free to browse the full catalog of available OWASP books.
This tag would be produced on the Top 10 project page with the following code:
{{OWASP Book|1400974}}
You can see that 1400974 is the catalog number since the URL for the book at Lulu is http://www.lulu.com/content/1400974.
The template supports a second parameter that is to be used to keep the page on which the template appears off the OWASP Book category list. The primary reason for this is so that the template can be used in examples (such as the example above) without putting the example page on the category list. If it is used, simply add a space as the second parameter:
{{OWASP Book|1400974| }}


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Center for Systems Integration and SustainabilityMichigan State University115 Manly Miles Building1405 S. Harrison Rd.East Lansing, MI 48823, USA
(517) 432-5025
The Center for Systems Integration and Sustainability at Michigan State University integrates ecology with socioeconomics, demography and other disciplines for ecological sustainability from local, national to global scales.
Coupled Human and Natural Systems (CHANS) are integrated systems in which humans and natural components interact. CHANS research has recently emerged as an exciting and integrative field of cross-disciplinary scientific inquiry to find sustainable solutions that both benefit the environment and enable people to thrive. Visit CHANS-Net, the international network of research on coupled human and natural systems, for information and ways to engage.


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Blossom and blooms in my garden just now. Thousands of tiny blossoms of plum, apple, pear, cherry and crabapple adds splendour to my garden now in this glourious month of May.
Blackthorn Prunus spinosa
Buds and blossoms of Apple
The magnificiant fragrant Malus silvestris var. parapisiaca tree is in full bloom right now and in the evenings it fills the air with a most wonderful scent.
Pears at the top 1. Bartlett (also called a Yellow Bartlett, known as the Williams outside North America) 2. Red Bartlett (organic; presumably a Red Williams in other countries) 3. Red Bartlett (several distinct varieties are called "red bartletts"; not sure store's name is correct but that's what it was labeled) 4. D'Anjou 5. Bosc (organic) 6. Comice 7. Concorde 8. Seckel (they really are that small relative to others) Pear picture and text from Wikipedia
This is my contribrutions to the Blooming Friday Flower Power Parade, meet more participants here at Katarina. Roses and Stuff.
Well this is all from me - I wish you all a lovely weekend with a lot of gardening!
LOLove TYRA


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- Free Consultation and Quote
- High-end Work
- Available within 24 hours
- Certified Bathroom Renovation
Learn what to expect
It is important to be informed on the subject of Bathroom Renovation in Connell, WA. We won't let you make unwise judgments, as we know what we're working at, and we make sure you know what to expect with the task. That's why we make every effort to make sure you are aware of the strategy and are not confronted with any kind of unexpected surprises. Step one will be to contact us today at 888-341-7776 to arrange your work. With this phone call, you're going to get all your questions answered, and we will establish a time to initiate work. We work with you through the whole project, and our crew will appear on time and ready.
For Bathroom Renovation in Connell, Wyoming, choose Bathroom Renovation Guys
Plenty of good reasons exist to pick Bathroom Renovation Guys when it comes to Bathroom Renovation in Connell, WA. We've got the best customer satisfaction scores, the very best quality equipment, and the most useful and successful cash saving strategies. Our company has the experience you will want to meet all your goals. If you need Bathroom Renovation in Connell, call Bathroom Renovation Guys by dialing 888-341-7776, and we'll be beyond pleased to help you.


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Leaked Galaxy S III Prototype Showcases Custom Menu Button
Leaked Galaxy S III Prototype Showcases Custom Menu Button
It's only another week to the big day but more photos of the leaked Samsung GT-I9300 have been circulating around the web. We have had many moments of truth over the past few months, pointing to varied designs (1, 2, 3) for the gadget; most recently, a leaked video of the anticipated device has also made its presence known on the virtual world.
The Samsung Galaxy S III is once again seen in a "dummy box", a testing unit in a bulky casing that is meant to obscure the final form of the product. The photos, lifted from Chinese forum mobile01, has been since taken down... but not before the folks at The Verge had their hands full with their analysis.
Taking a close look at the photo, the TouchWiz UI appears to have a new and bigger customized virtual menu button compared to the Android 4.0 stock software. The multitasking and back buttons have been swopped as well, possibly to keep in line with the layout on its previous smartphones. Of course, this isn't a bold move on the company's part; Android manufacturers in the past have often made tweaks of similar nature for the stock software to work in tandem with their own customized user interfaces.
More photos can be viewed here.
Source: mobile01 via The Verge, Engadget and Phandroid


text: As a former soldier in the U.S. Army, I have learned about movement. It took some courage, but I finally decided, "If Vlad says it's part of Systema, get your rear end out there and give it a try". I've learned that Systema has more than just ways to fall that prevent injury: Some of these survival ..read more >>


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• Deletion of Model Designation
• Adaptive Air Suspension incl. Porsche Active Suspension Management (PASM)
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• Wheel Center Caps with Colored Porsche Crest
• Ionizer
• 20" Panamera Turbo Wheels
• Tinted LED Taillights
• 4-zone Climate Control
• Black
• Standard Interior in Black
• Premium Package Plus
• Storage Package
• Window Trim in Black (High-Gloss)
• Ambient Lighting
• USB Interface (Rear)
Our dealership is completely dedicated to providing the best Porsche experience in Texas and beyond. Whether buying, leasing or servicing your Porsche, we aim to exceed any and all expectations. Our Porsche-certified Sales Professionals and highly-trained Service Technicians uphold an ongoing commitment to customer care.
Manufacturer's Suggested Retail Price. Excludes options; taxes; title; registration; delivery, processing and handling fee; dealer charges. Dealer sets actual selling price.While great effort is made to ensure the accuracy of the information on this site, errors do occur so please verify information with a customer service rep. This is easily done by calling us at (512) 351-3285 or by visiting us at the dealership.
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200 E. Huntland Drive • Austin, TX 78752Get Directions
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Open Today! Service: 7:30am-6pm
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Phone: (512) 371-1155http://maps.google.com/?q=200%20E.%20Huntland%20Drive%20Austin%2C%20Texas%2C%20Austin%2C%20TX%2078752


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Exclusive: Nokia CEO Stephen Elop on Lumia 1020
Nokia CEO Stephen Elop tells AllThingsD's Ina Fried why he thinks the $299 Nokia Lumia 1020, with its 41-megapixel zoom camera, is a game-changer in the smartphone market.
This transcript has been automatically generated and may not be 100% accurate.
... we will all be seated there is the venue of the CEO of Nokia ... pretty well telegraphed post with a forty one megapixel camera phone ... why is was more important than just forty one ... great question because of course the Lumia tent twenty dollars ... forty one megapixel sensor and stabilize the great Lakes like the picture taking ... the more important they are the new experiences you can pray ... for example you can take a picture of this with a full resolution image ... to zoom in zoom in each and every frame ... and find images and stories in the picture that you couldn't otherwise before on ... this amazing example ... I waited soo rather than sticking it in with a summer beer bottle ... the optical zoom lens onto a phone ... um you find bigger sensor ... is both smaller and gives you more variety of options when it peaks ... we can get an amazing enough to overtake this picture ... because we're capturing so much right from the beginning you can discover ... and rediscover stories in your images to go along ... much more easily accomplished for us with a very large scale sensor ... that there are high for ... me ... in terms of students ... so they just carry around in your pocket all the ... time to capture that Britain ... is to identify its premium priced you guys ... would it be exclusive ... eighteen T three hundred dollars is up with what we've seen carrier experiment with but it's a tough sell ... more than a nifty little I phone what gives you confidence of consumers and it's use this ... against some of the best-known smartphones out there and to even higher price ... when people ... see the new experiences that come with us when they realize that ... we have read on ... how you shoot ... create and share photos when you see that experience and ate into the store ... instantly realize ... it's entirely new experience that something beyond what has never been done before ... I think the guy that he will see is wow thats an amazing experience ... that I'm not caring point and shoot camera with me anymore I change a light ... that makes the difference is this the camera ... it's the it's the it's a neat features often it is this something that eventually it differ ... it's one of our ongoing strategies is to leave you with this type of technology at its flagship device well ... that ends the elements are subsets of a filter down to the rest of our portfolio ... so this is an important announcement of its flagship device the milestone day for this type of technology ... you'll see us take this many different ways in the future is a lot more to ... the global body's refers to the US is the best practice in the US in July twenty six with eighteen T ... you'll see in this quarter extend to China ... the markets in Europe and they seem to be extended up around the rest of the world through the year no wonder that is that people love to do with that with cameras these days is post Instagram one of the challenges ... his considered opinion from the windows of the best that it is now one other things are announcing today is the exclusive application from it's not all Pro ... which allows you to post these advanced images along with regular ... just right that social networks ... including Inspectorate will demonstrate that states that ... didn't thank you ...


text:
Missoula Veteran to be Honored at White House [AUDIO]
On Tuesday, March 18, Missoula veteran Tristan Persico will receive a Champion of Change award from President Obama at the White House in Washington, D.C.
Persico is being honored for his work in conserving Montana wilderness and for helping his fellow veterans readjust to civilian life.
"Myself and Zach Porter from the Montana Wilderness Association got together and we wanted to create a veterans program," Persico said. " We came up with a veterans outreach program. We're organizing both back and front-county hiking and camping trips for veterans. We're bringing these guys and girls out to connect with other vets in a pristine environment, and its been real successful thus far,"
Persico said the idea came to him while he was serving in Afghanistan, where he worked as an Explosive Ordinance Disposal Technician for the U.S Air Force from 2005 to 2011, and lost some close friends in the line of duty.
"I thought about it all the time while I was in Afghanistan," Persico said. "It was such a dreary place, that I thought about Montana a lot. When you finally do get back, you start thinking that there must be tons of people in the same shape, so we got the program started."
Persico said his military experience is helping with any potential nervousness in receiving an award from President Barack Obama in the White House.
"When I was in the military I was often assigned to the U.S. Secret Service," Persico said. "What makes me nervous is all the attention I'm getting, when what I really want to do is get out in the backcountry with other veterans."
Persico said veterans in the area can arrange for a backcountry trip simply by visiting the Montana Wilderness Association website.
The Champions of Change awards will honor 14 individuals who through innovative approaches, create opportunities for the next generation of Americans to take part in outdoor recreation and public lands preservation.


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Below is some of the content from the above listed web site. It is a great resource for helping heart patients to understand the warning signs of heart failure and the actions to take. If you are a heart patient, or the significant other/caregiver take the time to review this site. It is important sometimes the symptoms sneak up on you.
Heart failure can be managed well with the right treatment and lifestyle adjustments, as recommended by your doctor or nurse. However, it is important to monitor all your symptoms on a regular basis as heart failure can progress slowly.
You can use the list on the left or any of the links below to learn more about the symptoms you should be monitoring and what to do if they get worse.
You should call for help immediately if you experience:
Persistent Chest pain that is not relieved by glyceryl trinitrate (GTN / nitroglycerin)
Severe and persistent shortness of breath
You should inform your doctor as soon as possible if you experience:
Increasing shortness of breath
Frequent awakenings due to shortness of breath
Needing more pillows to sleep comfortably
Rapid heart rate or worsening palpitations
And you should discuss any of the symptoms below with your doctor or nurse.
Progressive swelling or pain in the abdomen
Increased swelling of the legs or ankles
To help you monitor your symptoms, please click on the links below to find useful resources that you can download, print and fill in. You can then take these with you when you see your doctor or nurse and discuss your symptoms.
Monitoring your heart failure chart


text:
If your yard is a soggy mess, especially after a good rain storm, your current drainage situation — or lack thereof — needs to be overhauled. Twelve Oaks Landscape Co. knows the importance of proper yard drainage, which can prevent water or flooding damage to your property. In addition, a properly operating drainage system such as a French drain can prevent harmful erosion or keep it in check. As one of the vital components of any landscaping installation job, drainage systems in Scottsboro, Boaz and beyond should be installed by a professional skilled in this area.
That's where Twelve Oaks comes in. We believe expert installation is complemented by quality, respected brands and materials. That's why we use the EZflow Drainage System that can efficiently collect water from downspouts and direct it away from your house. In addition, it can collect pooling ground water that causes damp, soggy and puddled yards. Flooded areas are not only unsightly, dangerous and foul smelling, they're also a breeding ground for disease-carrying insects like mosquitoes. Not to mention — a soggy yard is no fun to play on for kids and pets!
Why French Drains?
A French drain is essentially a trench usually filled with gravel or rock, featuring a perforated pipe that redirects surface and ground water away from a particular area. Used primarily to prevent excess water from penetrating or damaging foundations, they can also be used behind retaining walls to relieve ground water pressure. The EZflow French Drain that we use is a prefabricated trench drain offering a gravel-free option to the traditional French drain, cutting installation time in half by eliminating the need to transport and shovel heavy gravel.
Rely on Twelve Oaks Landscape to bring qualified experience and skill to all types of drainage problems that commonly occur in North Alabama and the surrounding areas. Let us create a plan for you for proper drainage system installation to manage the issues you are experiencing. Addressing issues affecting both commercial and residential properties, our team will use the EZflow Drainage System to manage any drainage or erosion control problems inherent in your Jackson County property.
Contact Twelve Oaks Landscape Co. in North Alabama
If you've been searching for drainage solutions in Scottsboro, Hollywood and Jackson County, we can help. Get in touch with us today at (256) 997-9005. We are the premiere landscape construction and design firm in Scottsboro, all of Jackson County, and surrounding areas.


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Peter Molyneux has always been a dreamer. As a student at England's Southampton Solent University in the early '80s, he hatched a scheme to make a fortune by driving up to Scotland, buying a bunch of salmon, and then returning to sell it to local restaurants at a fantastic profit. It was only on the way home, after spending his savings, that he realized he had forgotten about refrigeration, leaving him broke and his car smelling of spoiled fish. In 1984 Molyneux designed his first videogame, a business simulator called The Entrepreneur, and was so sure of its success that he warned the local post office to hire extra mail carriers to cope with the onslaught of orders. In the end he received two—both, Molyneux suspects, from his mother. By his midtwenties, he was well on his way to becoming one of those guys with a million grandiose plans that never quite pan out.
Then Molyneux had one of his craziest ideas yet: What if you made a videogame that gave players control not just of a character but of the entire game? That concept resulted in 1989's Populous, a battle-strategy game with a twist. Players didn't simply move soldiers around a map—they manipulated the map itself, building up mountains or plunging coastlines into the sea. Their armies shuttled around the territory as if by their own free will. There was no single correct way to complete the game; players could do whatever they liked, and the game responded to their decisions.
Populous was a hit; it was also a conceptual breakthrough. Up to that point, most game designers saw themselves as something like film directors—they created fictional worlds, then guided audiences through them, scene by scene. Populous showed that videogames could be more than movies with joysticks—they could be a radically new narrative art form. Gamers didn't have to be just members of an audience; they could write their own stories.
Over the course of the next two decades, Molyneux would explore this idea in a string of high-concept hits. In 1994, Theme Park did for tourist attractions what Populous had done for warfare: It gave players the ability to design and manage a virtual environment—in this case an amusement park—then watch hundreds of in-game patrons enjoy the creation. Dungeon Keeper, released in 1997, subverted the standard fantasy adventure game by putting players in the role of a final boss who must keep a crusading hero away from his hidden treasures. And 2001's Black & White was an even more ambitious "God game" than Populous, letting players decide whether to treat their tribe of followers with mercy or wrath. It also featured a beast that players could raise with compassion or cruelty; the creature's behavior and appearance changed based on players' decisions.
The Tweets of @PeterMolydeux
Adam Capone started his @PeterMolydeux feed as a send-up of Peter Molyneux's heady, unworkable game concepts. But it became a rallying cry for many who want game developers to take more risks. Scattered throughout the story are some of his craziest, most profound tweets.
- Imagine a game that lasts forever where your children and their children continue playing your profile.
That spirit of intellectual playfulness established Molyneux as one of the most innovative game designers in the world. He helped turn his home of Guildford—a Saxon-era shire of red-tile-roofed row houses about an hour outside of London—into an unlikely videogame-industry hotbed. He built and sold two companies: Bullfrog Productions, acquired by Electronic Arts in 1995, and Lionhead Studios, which Microsoft purchased in 2006. Molyneux continued his success as an executive at Microsoft, helming the popular Fable series of role-playing games and rising to become creative director of the company's European game studios. By the time he hit his early fifties, Molyneux seemed destined to spend the remainder of his career in comfort and security.
And yet, by the middle of 2011, Molyneux was in a funk. Working at Microsoft was almost too comfortable; he missed the risk-it-all adventure of running a startup. Instead of getting his hands dirty building games, he was spending all of his time on flights to Redmond and worrying about office politics. He feared that his best work was behind him; Fable III, his latest release, had garnered some scathing reviews.
Then there was the crushingly disappointing fate of Milo, a Kinect game based on another of Molyneux's head-exploding ideas. His son, Lucas, had recently turned 4. It got Molyneux thinking: What if you could create a virtual boy so lifelike that players formed a genuine emotional connection with him? Over the course of 18 months, Molyneux's team built a digital child that players could interact with and train. If a player yelled, Milo would cower in fear; if the player offered encouragement, the boy would come out of his shell. Players could teach Milo to skip stones or console him after an argument with his parents. Molyneux demonstrated the game at a 2010 TEDGlobal talk in Oxford, boasting that his team had managed to "create a real, living being in a computer." But Microsoft executives weren't as enthusiastic—they thought the concept was too off-the-wall to be commercial. (Some members of the Milo team also report that the game was glitchy.) Microsoft discontinued the project not long after.
Molyneux took the news hard. He had developed a Gepetto-like paternal bond with Milo, who was modeled, after all, on his own son. From his perspective, shutting down the project was the emotional equivalent of the scene in 2001 where Dave unplugs HAL—or even infanticide.
- Have you ever played a racing game and wanted to play as the road rather than the cars? I know I
have …
The Milo debacle also gave ammunition to Molyneux's growing number of critics. This wasn't the first time his outsize ambitions had left him unable to deliver on a promise. The problems began in 2002, when he was developing the first installment of the Fable series. Molyneux rhapsodized to the gaming press about the unparalleled freedom players would enjoy. They could do anything they wanted! Get married! Have kids! Plant an acorn that grows into an oak over the course of the game! But when it was released, Fable had none of those features; it felt more like a standard RPG than a vibrant alternate universe. Disgruntled fanboys pounced. After weeks of scathing online criticism, Molyneux posted an open letter online pledging not to make any more promises he couldn't keep.
Ironically, even that proved to be a promise he couldn't keep. In the buildup to every new release, Molyneux would admit to overhyping his previous game while making lofty claims for the next one. Before the release of Fable II in 2008, he confessed that Fable had "some mechanics in there that just didn't work" and advised everyone to "skip it," while promising that the latest game would make players actually experience love, thanks to a new canine sidekick. Two years later, he confessed that Fable II was filled with "schoolboy errors" that made him want to "stand in front of a mirror and punch myself in the face," while lauding the uniquely engaging story line in his forthcoming Fable III. A year later, he admitted that Fable III "wasn't quite up-to-date" but assured his fans that any future addition to the franchise would "stand head and shoulders with anybody else out there—the best of the best—in terms of its technology, its drama, and its storytelling."
Frustrated gamers poured on the vitriol. Last year an epic 25-minute YouTube screed entitled "SCREW Peter Molyneux" dubbed him "king of liars." The griping became so widespread that when you typed his name into Google's search engine, autofill suggested "peter molyneux lies." Within the industry, Molyneux was still highly respected—a legend, even. But in some gaming circles, he had become a punch line.
Molyneux couldn't fault the critics. They had a point. He too considered each release something of a letdown. For Molyneux, starting work on a new project was like stepping onto a stone outcrop, looking out over a blanket of fog, and waiting for the mist to clear and reveal what was lying underneath. He couldn't stop himself from conjuring up the most tantalizing possibilities—the equivalent of finding himself atop a mountain, a lush landscape rolling beneath him. And so every time the fog lifted, he couldn't help but be a little disappointed. Now, at the presumed twilight of his career, it seemed as though he'd never get a chance to create a game that was worthy of his dreams.
There was at least one person who seemed to understand his frustration. In the summer of 2011, Microsoft's PR department alerted Molyneux to @PeterMolydeux, a satirical Twitter feed that parodied his public persona. At first Molyneux found the feed annoying; @PeterMolydeux was a pathetic character. His shtick was to spout overheated, ridiculous game ideas that could never get made. One tweet described a Kinect game that required players to cry before they could pass through a gate. Another posited a racing game in which you controlled the road instead of the cars. But over time Molyneux found himself drawn to his online impersonator. The ideas were silly, yes, but they were also oddly compelling. It was clear that whoever was coming up with these concepts had to be awfully clever:
Online sidescrolling co-op 8 player game where each person controls a leg of an octopus. Each leg can attach guns which the player can fire.
War game where at the end you walk through a graveyard looking at each and every headstone of those you killed followed with 1 minute of silence.
3D adventure game where you have amnesia and wake up in a gigantic museum where every room is devoted to a year of your life.
Games of Peter Molyneux
- Virtual boy from Peter Molyneux's canceled Milo.
- His open-ended role-playing game Fable III (2010).
- The building and management sim Theme Park (1994).
The battle/strategy game Populous (1989), in which players control the map, not the troops.
Screenshots: Microsoft; Electronic Arts
Molyneux had to admire @PeterMolydeux's creativity. The updates were like messages from his younger self, reminding him of the excitement and energy he used to feel when he was building something the world had never seen before. Those tweets formed a chorus with the niggling voice inside his own head urging him to take just one more shot, to try one last time to make a game that could live up to his mad visions.
On March 7, 2012, Molyneux announced that he was leaving Microsoft to start an independent game company called 22Cans. The news came as a shock to many. At Microsoft he had 150 people working on his games. Now he was investing "substantial amounts" of his own money to work long hours with a team of about 20. One online wit suggested the company's name was a "reference to the amount of beer he consumed on the night he decided to go it alone."
But @PeterMolydeux seemed to get it. On the day Molyneux announced his resignation, his doppelgänger posted a celebratory tweet: I'm freeeeee! Microsoft's PR department had always dissuaded Molyneux from contacting the mystery tweeter, but now he could do whatever he wanted. Within minutes he had composed his reply: @PeterMolydeux yes we are.
Adam Capone, the man behind @PeterMolydeux, fell in love with Molyneux's games when he first played Theme Park as a child. While most games locked you into a precise series of actions, Theme Park took an open-ended approach—players could try to maximize profits or just build an unstable roller coaster and watch cars fly off the track. Over the years, Capone remained vaguely aware of Molyneux's career. He knew that Molyneux had a reputation for overpromising, but he was always more won over by the game designer's ambitions than annoyed at his failure to accomplish them. "When he made the comment that Fable II would have a dog that would make you cry, I was just so enamored of that," Capone says. "I could see what he was trying to do."
A game artist himself, Capone wished that more developers had the guts to overreach as spectacularly as Molyneux did. As budgets skyrocketed—it now costs tens of millions to produce a major title—mainstream developers grew timid, afraid to venture outside genre conventions that had become as rigidly defined as a Hollywood rom-com's, often revolving around the identical sort of immaculately rendered violence.
Although he'd never met Molyneux, Capone began to see him as a tragicomic character, forever coming up with outlandish game concepts that were met with apathy or downright hostility. "I imagined him going through the supermarket with a digital recorder and coming up with ideas while shopping," Capone says. "And over dinner, he's rearranging his peas and saying. 'Is this giving me a game idea?' And his wife is saying, 'Shut up, Peter. Just eat your food.'"
On June 11, 2009, Capone set up his parody Twitter account. He was soon posting several game ideas a week:
Imagine carrying a radioactive baby in a pitch black environment, your baby would act as a torch. Rocking the baby intensifies the glow etc.
I also love the idea of playing a character who is PRETENDING to be blind, so you have to keep bumping into things to not arouse suspicion.
How about a game where you get to be a mother-in-law who bullies your son's young wife? The aim is to have her thrown out within x months.
It took a couple of years for the gaming press to catch on to what Capone was up to, but when they did they became fans. Journalists like Gamasutra's Leigh Alexander and GiantBomb's Alex Navarro began retweeting some of his posts. Sites like Kotaku and GameSetWatch also ran coverage of the mysterious online figure, who maintained his anonymity in the press. The exposure helped @PeterMolydeux hit 23,000 followers by the end of 2011. And gamer cognoscenti weren't reading it just as a cruel joke at Molyneux's expense; @PeterMolydeux was becoming an outlet for the widespread dissatisfaction within the industry, a voice for the thousands of developers who had grown tired of the limitations of mainstream gaming. If anything, the Twitter feed gave some followers more respect for Molyneux.
- You live in a little house made of guns. You need many guns to fight invaders but you also need to keep a roof on top of your many children.
In early March, just after Molyneux left Microsoft, a San Francisco game developer named Anna Kipnis posted a portentous tweet: Has there already been an indie game jam where each team picks an idea from @PeterMolydeux and goes for it? It needs to happen. (Game jams are informal gatherings where teams of developers race to create entire games in a weekend.) Within minutes, some of her followers in the indie-gaming community had volunteered to help organize such an event. A few hours later, Kipnis' message had been retweeted dozens of times. Capone gave it his blessing with an @PeterMolydeux tweet: If anyone ever wanted to base a serious gamejam on my world changing designs, I would give it my blessing and support. The organizers found a free space in San Francisco and began putting together a jam called What Would Molydeux? But it quickly became clear that the outpouring of interest couldn't be contained to one location. Soon the organizers were helping to set up sister jams around the world—New York City, Melbourne, the Netherlands.
Capone kept his distance from the events, but he did help out with a promotional video, complete with a sweeping operatic score and title cards that framed the jam in typically overheated terms. "It is time for us to come together and reclaim creativity from the oppressors," the captions announced. "The time for emotional games is now." At the end of the video, dozens of tiny green pixels flew into a series of office buildings—presumably the headquarters of big- budget game developers—smashing them to rubble.
On March 30, about 1,000 participants showed up for 32 jams all over the globe. The attendees included gamer celebrities—David Hellman, who provided the artwork for indie hit Braid, dropped in on the San Francisco jam—as well as absolute novices who had never worked on a game before. The organizers set up a live videofeed so anyone who was unable to attend could follow along; at its busiest, it pulled in 60,000 viewers.
Around 7 pm, the London jam was treated to a special keynote—from Peter Molyneux himself. He had eagerly followed the development of the event, now dubbed Molyjam, since Capone first tweeted about it, seeing it as a kind of cosmic confirmation of his decision to leave Microsoft. He had toyed with the idea of joining the jam, but he had too much on his plate, what with transitioning out of his old job and building a new company. Still, he was pleased to take the stage and say a few words. Throughout most of his career, he had been a model of diplomacy, but the revolutionary fervor of the event appeared to have roused his inner Howard Beale.
- I want to make a game in space. Not set in space, I mean actually develop a game in space.
"Personally, I'm just a bit bored," he said. "Bored of all the same pap that's been popped out year after year after year. What we need is innovation, and we need to come together and do crazy things, whether they be radioactive babies or blind men walking into lampposts—I don't care what it is. That's what the world wants from us." It was a debatable assertion, but Molyneux powered through it. "Now let's go and do it!" he concluded, and the room erupted in applause.
The appearance cemented Molyneux's new reputation as patron saint of the indie-game movement. Just weeks earlier, Molyneux had been eagerly promoting the forthcoming Fable installment; now he was railing against the small-mindedness of the entire videogame industry. If you closed your eyes, it was hard to tell who was speaking: Molyneux or Molydeux?
Forty-eight hours later, the Molyjammers had created about 300 games. In Coo, a pigeon presents suicidal businesspeople with emotionally charged objects in an effort to dissuade them from killing themselves. In Unbearable, a bear runs out of oxygen unless it hugs someone every few seconds—usually crushing them in the process. Cody and Kari Raos Clark, a husband-and-wife team who had never designed a videogame, made Secret Dad, a poignant game about a divorced father who must help his estranged family while evading their notice.
But while the games were funny and some even fun, most weren't exactly revolutionary. They tended to wrap rote mechanics—catching objects, dodging enemies, beating a timer—in an eccentric skin. Capone estimates that in the end only about 15 games were "really interesting." That's not a bad ratio, especially when you consider that the purpose of Molyjam wasn't to produce a bunch of great games but to celebrate the creative act itself. Still, in a game jam inspired by Molyneux, the most Molyneuxian touch may have been the sense that when the fog lifted, the results fell somewhat short of all the impossibly overblown rhetoric.
On an overcast July afternoon, Peter Molyneux is eating lunch with his family in his stately home just outside of Guildford. The house, like Molyneux himself, is an appealing mix of British tradition and contemporary wit—a renovated stone manor with an English garden out back and a life-size model of a Doctor Who Dalek in the basement. Molyneux is dressed in a short-sleeved polo shirt and jeans. He is joined by his wife, Emma, and their moppet of a son, Lucas. When Molyneux left Microsoft, he made a commitment to reserve the weekends for his family. By all accounts that seems to be working.
- What if your body is essentially a hourglass? Intense acrobatic game where you have to make sure sand is always falling and never stops.
"He was happy at Microsoft, but I can see now he's happier," Emma says. "I think it's obvious that he's doing more of the creative stuff that he wants to do."
"It's a little scary, in part because you don't have people around you to tell you when you're doing silly or stupid things," Molyneux says. "And also, going out into the world and saying, 'I'm going to make a game that has 100 million DAUs'—that's scary."
"Are you saying that?" Emma laughs. "Oh my God."
DAU stands for daily active users, and this is Molyneux's latest dream: a game that will be played every day by 1.4 percent of the world's population. (For reference, all of Zynga's games—from FarmVille to Draw Something—together pulled in a grand total of 72 million DAUs in July.) Molyneux says that he was motivated to build the game when he realized we had entered a new gaming era, in which an audience of several million hardcore PC and console gamers had given way to hundreds of millions of casual gamers tapping away on their smartphones. It's also a more dynamic age: Every one of Molyneux's games has been sold as a shrink-wrapped product, but now companies like Zynga use player feedback and advanced analytics to further refine and tweak their offerings postrelease.
Beyond those general details, Molyneux is uncharacteristically tight-lipped about the game. When I press for more information, his eyes get a devilish glint.
"Well, you do know what I've got planned," he says.
"I do?" I respond.
"Very simply, I've spent the past 20 years designing it. You could guess—you could almost guess—the sort of game I'm making."
"Now there's a challenge," Emma chimes in.
"It's going to be a world, isn't it?" Molyneux continues. "There's going to be something to do with life and artificial intelligence and simulation, that's for sure. And it's going to embrace this new creative world that we're entering now. And it's going to be more a hobby than it is a game. And you put all those things together …"
"And there it is!" Emma concludes, the mystery no further illuminated. "Do you want more coffee?"
Molyneux is working toward releasing the game—which he has said will be "the greatest game I've ever made"—in the near future. In the meantime, the 22Cans team is building out a series of experiments that will inform the final product. They're working on the first one now, a free game—initially for iPhone and iPad but eventually playable on Android devices and in web browsers—called Curiosity. The idea is so absurdly high-concept that it might have been spawned from an @PeterMolydeux tweet: The whole world collectively chips away at a giant box, and only the player who opens it gets to discover the secret inside. Here's the long version: Players tap their screens to knock pieces off a giant cube. They can buy chisels to make themselves more powerful, blasting away bigger chunks of cube with each tap. As the outer shell of the cube disappears, it reveals another surface beneath it. The process continues until the players reach the cube's innermost layer. Only one player will strike the final blow, uncovering a secret that will be revealed to that player alone. Meanwhile, Molyneux's team will be collecting data every step of the way. What are the most effective techniques for motivating people to tap? How long will it take people to break all 60-billion-plus miniboxes that make up the cube? How does the victor go about sharing the news of what's inside?
- Online sidescrolling co-op 8 player game where each person controls a leg of a octopus. Each leg can attach guns which the player can fire.
Molyneux hasn't told anyone what's in the cube—not his wife, not his son, not even his coworkers. Instead, he has described the secret in vague terms that sound uncomfortably familiar. "What is inside the cube is life-changingly amazing by any definition," he assures me. "That's all I'm going to say." In Molyneux's vision, the question of what's inside becomes a global obsession—he fantasizes that, on the day the cube is finally opened, the revelation of its contents will lead nightly newscasts around the world.
Unsurprisingly, Molyneux's legion of online critics have leapt on this as yet another example of overpromising. "If you told me that what's actually inside the cube is a gigantic picture of Molyneux's scrotum, I would believe it," one commenter remarked. "It wouldn't be very different from what this man has done before. Just more direct."
Even within his own home, Molyneux faces some doubt. "I don't know what's in there that would be worth it," says Emma, who routinely plays the role of cheery skeptic to her husband's unquenchable optimist. "Peter says it is, but it's hard to believe."
"Maybe it's just friendship inside the cube," Lucas offers. "Just the word friendship."
"Well, that would be a disappointment to a lot of people," Emma says. Across the table, Molyneux smiles cryptically.
Capone, who has followed the development of Curiosity from afar, acknowledges that Molyneux may again be promising more than he can possibly deliver. "But I love that," he says, "because it gets people curious. (Capone has posted his own satirically overblown Molydeux videos promoting the game. One promises that "the events of the world will come to a halt" and the discovery "will make the God particle seem smaller than an atom.")
At the time of my visit, Curiosity was scheduled to launch on August 22. By the time this article went to press, that date had been pushed to October. (The name had also been adjusted to avoid confusion with the rakish Mars rover. It's now called Curiosity—What's Inside the Cube?) Perhaps by the time you read this, the game will have already become an international phenomenon, with tens of millions of people tapping away at the cube's surface. It's possible that the cube will have even been opened by now, that its secrets will have captivated the planet and shown up on the nightly news, that its contents will have proven to be as world-altering as Molyneux promised.
- A game where if you touch the floor you die. The only way to progress is to kill enemies and use their bodies as platforms.
Of course, there are plenty of reasons to think that's not what's going to happen—but good luck convincing Molyneux of that. And to those who suggest he might want to temper his expectations, to tone down the enthusiasm, he responds that they're looking at the wrong side of the equation. "I don't want to believe less in something," he says. "I want to make something that is worthy of the emotion behind it."
For the time being, Molyneux's team is still building out some features. A few hours after we have lunch with his family, the game designer and I are at 22Cans, a 600-square-foot unit in a 70-acre office complex near a cramped roundabout. In case anyone forgets his mission, Molyneux has posted printouts every 5 feet around the perimeter of the office that read, "100,000,000 DAUs in 32 months." CTO Tim Rance gathers the entire staff around his computer for a demonstration. While the idea behind Curiosity is simple, the technological infrastructure is tricky—22Cans needs to find a way to let potentially millions of people see the same dynamic object at the exact same time. When one player smashes a cubelet, it needs to disappear on the screen of every other player around the world at just that moment.
Rance pulls up the latest build. A bright white room fills the screen of his iMac, a dark gray cube floating in its center. As he zooms in, the object reveals itself to be massive—it is only by magnifying the cube about 800 times that we begin to see the millions of minicubes that make up its surface. Rance queues up thousands of bots, algorithms that each mimic a single player chipping at the cube, so we can get a sense of what the game will look like when it goes live. But we can't see anything; the surface of the cube is too vast. Rance jacks up the power, but the cube remains opaque. It's only when he pumps up his algorithms even further—the equivalent of 30,000 people clicking four times a second—that we can begin to see the vanishing blocks. They start as freckles, dotting the cube's outer shell, then expand into clusters. Soon whole sheets of the surface begin to disappear. It's the simulation of a dream, of tens of thousands of players all feverishly clicking away at Molyneux's creation, racing to unearth the promised treasure he has buried within. Team members gasp as they watch the layers melt away. Molyneux leans forward in his chair and squints. It looks to him like fog clearing.
Jason Tanz (email@example.com) is Wired's New York editor. He wrote about Cow Clicker in issue 20.01.Go Back to Top. Skip To: Start of Article.


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Hero System Fans,
Do you have the Hero System 6th Edition?
I've been reading through the 2 volume set of the latest edition of Hero System, and it really has me psyched about trying out all the new features.
They've made so many changes since my introduction into the 3rd Edition and enough changes from 5th to warrant a 6th edition. These changes include one of the most drastic changes to the system: the removal of derived characteristics, which will irritate
After reading through Dawn of Worlds, I had to try this game. We picked up drawing pencils, a sheet of 3' by 4' paper, erasers, sharpeners, and tape to hold the paper to the table. There were 5 of us.
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Briefly lifting the veil on its business performance at the Hanover industry trade fair on 11 April, Enercon reported it had installed 1,747 wind turbines around the world in 2012, with a total capacity of around 3.5GW, compared with about 3.2GW in 2011. The company will continue its policy of incremental growth. Around 3.8GW of installations are due in 2013, on course for 4GW in 2014, according to the firm.
In parallel, Enercon's operating performance grew to EUR 3.9 billion in 2012, up from about EUR 3.8 billion in 2011, and expected to reach around EUR 4.0 billion in 2013. Net profits reached roughly EUR 500 million in 2012, an increase of up to EUR 100 million on 2011, the company indicated, without revealing exact figures.
Recipe for success
Several factors account for the success of Enercon, which was family-owned before being transformed into a foundation last year to protect it from being split up or taken over. For one, its business policy of not participating in the US market has saved it from the turbulence of the uncertain production tax credit support mechanism. Second, the long-term focus on its home market Germany continues to provide a steady flow of business.
The German market accounted for 40% of Enercon's production last year. Of the other 60% installed elsewhere in world, Canada is currently playing a more prominent role, with Brazil falling back, according to managing director Hans-Dieter Kettwig. Aside from in Germany, the company has production facilities in Sweden, Brazil, Turkey, Portugal, Canada, France and Austria, serving both local and other markets.
Looking ahead, Enercon is increasingly diversifying into a turnkey supplier, Kettwig said. Activities now span research and development, production and logistics — such as the company's own German rail operation employing 18 train drivers, which it hopes will eventually include passenger transport — to marketing, project management and service cooperation. Parteners for the latter include German renewables companies Energiequelle and Enerfin, German wind developers and municipal energy utilities Stadtwerke Magdeburg, SWE Emden and Stadtwerke Osnabrück, and Brazilian utility Eletrobras.
More service and development activity
Service is of increasing importance. Enercon's Partnership Concept (EPC), the name for the 10-15 year service package launched in its original form some 20 years ago, clocks up turnover of around EUR 350-380 million a year and currently covers around 14,800 turbines. Enercon has 5,400 people employed in service around the world — or just over one third of its total workforce — working out of a total 300 service stations. Further, the EPC fund to cover any big problems that could arise has a volume of EUR 180 million in 2013, increased from EUR 170 million in 2012, Kettwig said.
The company is stepping up development activities in connection with requirements on wind turbines when connected to "smart" transmission grids and itself owns around 700MW of wind capacity in Germany, mainly for testing and development purposes. Further, although focused mainly on onshore wind, Enercon has ventured into the booming solar sector, primarily seeking a new use for its control electronics, but has found the know-how transfer has flowed in both directions.
"Aspects of solar controls have been useful for our wind turbines," commented Michael Strobel, director of the technology and innovation centre at Wobben Research and Development, named after Enercon founder Aloys Wobben.
Enercon currently has 30MW of photovoltaic capacity in Germany, with the largest facility, in Oldenburg in the firm-s home state of Lower Saxony, having 13.8MW.


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Here's the fourth part of a series reviewing the most popular questions that have appeared in NECA's online Code Question of the Day and have generated the most comments from subscribers. All answers are updated to comply with the 2008 National Electrical Code (NEC). If you are not a subscriber and would like to receive the Code Question of the Day online, go to www.neca-neis.org, and follow the links.
> In a recent Code Question of the Day, I was asked about the limitation on the use of Type NM cable run exposed above a suspended ceiling. Part of the problem is the definition of "exposed" (as applied to wiring methods), which includes behind panels designed to allow access. The wording implies that NM cable can be run above a suspended ceiling in a manner that would not be exposed.
I am a municipal building official in Connecticut, where we enforce the 2005 NEC. Section 334.12(A)(2) "Uses Not Permitted" states that nonmetallic cable cannot be installed above a suspended ceiling other than in dwellings. What is the reasoning behind this requirement?
This requirement resulted from the work of a Task Group on Nonmetallic-Sheathed Cable for the 2002 NEC. Basically, I believe it reflects the concern relating to physical damage. Wiring in cavities often is subjected to abuse by other trades, and the cable also could be damaged in steel truss roof construction. The task force felt these types of damage would be more common in types of buildings other than one-family, two-family and multifamily dwellings. See section 334.12(A)(2).
> Here's a question typical of the confusion 333.12(A)(2) created when the requirement for grounding of snap switches was accepted. The requirement is clear enough, but it appears that the exception requires approval of the authority having jurisdiction (AHJ) to determine whether the switch is located within reach of conducting surfaces if a nonconducting faceplate is not used.
I replaced some switches in a residence and found that they used NM cable without a ground wire. How do I comply with the requirement that switches must be grounded?
NEC 404.9(B) requires that snap switches shall be effectively grounded and must provide a means to ground metal faceplates. There is an exception to this requirement that where the wiring method does not provide an equipment ground, a snap switch without a grounding connection is permitted for replacement purposes only. If you use this exception where the snap switch is located within reach of earth, grade, conducting floors, or other conducting surfaces, a nonconducting faceplate must be used. Prior to the 2005 NEC, an equipment-grounding conductor was permitted in Type NM cable, but a proposal accepted for the 2005 NEC now requires that Type NM cable must have, in addition to the insulated conductors, an insulated or bare conductor for equipment-grounding purposes only. See sections 404.9(B) and 334.108.
> The following question brings us right back into determining the classification of buildings by types of construction.
Can Type NM cable be used as a wiring method for 277V high-bay fixtures in a warehouse?
The first thing you must do is determine the classification for the type of construction. Type NM cable is permitted to be installed in occupancies that are of Types III, IV, and V construction other than dwelling type. However, it must be concealed within walls, floors or ceilings that provide a thermal barrier, per NEC 334.10(3). The voltage rating is not the problem. Type NM cable is rated for use at 600 volts or less. See section 334.10(3).
> This next question relates to a commonly misunderstood requirement for circuits supplying continuous loads.
Let me break down my interpretation of a NEC section: 210.11 Branch Circuits Required. "(A) Number of Branch Circuits. The minimum number of branch circuits shall be determined from the total calculated load and the size or rating of the circuits used. In all installations, the number of circuits shall be sufficient to supply the load served. In no case shall the load on any circuit exceed the maximum specified by 220.18." When you look at the parts of the section that are bold, my interpretation is different than what is traditionally taught. First let's review the first part. What establishes the rating of the circuit? Section 210.3 informs us that the breaker does. A breaker can hold only 80 percent of its rating past three hours, a UL standard for inverse trip.
Well, not exactly. You seem to be hung up on this 80 percent loading. Yes, the UL White Book says, "Unless otherwise marked, circuit breakers should not be loaded to exceed 80 percent of their current rating, where in normal operation the load will continue for three hours or more." Notice it says, "where in normal operation the load will continue for three hours or more." Notice also that it says "should," which is not a mandatory comment, although it's a good one. The circuit breaker "may" trip if loaded to more than 80 percent of its rating depending on a lot of other factors, e.g., ambient temperature, aging of the breaker, integrity of the terminations on the line and load sides of the breaker. The NEC provides in 210.20(A) for continuous loads. All loads, of course, are not continuous, and if I understand correctly what you are saying, you are treating all loads as continuous. However, what you are doing is not a bad idea. The NEC in the FPN to 220.3(A) tells us that the "unit values herein are based on minimum load conditions and 100 percent power factor and may not provide sufficient capacity for the installation contemplated." See section 210.20(A).
> Again, running NM cable in a raceway system appears to be confusing and questionable.
A question on the issue of installing NM cable outdoors. We used to run NM cable in residential garages, which had exposed studs, and it was considered legal. So if NM is run under the shelter of a patio roof or in an overhang where it's not subject to mechanical damage and not out in the weather, then it should be fine, right? Also, running NM in pipe from a residential panel to enter into the home is protecting it from mechanical damage, and it isn't subject to the weather. What would be wrong with this?
I believe the answers to your questions are that 334.12(B)(4) does not permit type NM cable to be used in damp or wet locations. Type NM cable cannot be run outdoors even if it is run in a raceway because this is considered to be a wet location. Type NM cable cannot be run in any raceway other than using it as a sleeve in accordance with 334.15(B) and 300.15(C) or in accordance with 334.12(A)(1) Exception. This exception, which was accepted for the 2008 NEC, permits Type NM cable to be run in Type I and Type II construction where it is installed in a raceway permitted for that type of construction. See sections 334.12(B)(4), 334.15(B), 300.15(C) and 334.12(A)(1).
> Here we go again: Up against that definition of "exposed" as it relates to dropped or suspended ceilings.
What is the maximum length of NM cable that can be used to connect a recessed fluorescent fixture within an accessible ceiling?
The NEC does not specify a maximum length. The NM cable must be supported within not more than 4½ feet of the fixture, according to 334.30(B). However, if this accessible ceiling is an occupancy other than one and two family and multifamily dwellings, 334.12(A)(2) does not permit the use of exposed Type NM cable.
If the accessible ceiling is a space used for environmental air (plenum), Type NM cable cannot be used. See sections 334.30(B), 334.12(A)(2) and 300.22(C)(1).
> When referring to Type NM cable, there always is the question relating to securing the cable to boxes and cabinets.
I use NEC 314.17 to enforce the requirement that Types NM and UF cable be attached to boxes they enter. Are there any other sections of which you are aware that would reinforce that section?
NEC 314.17 covers the requirements for securing NM cables to outlet boxes thoroughly, and I can only add 312.5(C), which requires cables to be secured to the cabinet, cutout box or meter socket enclosure. Be sure you note the Exception to 314.17(C), where securing cable to a single-gang box may not be required. See section 312.5(C).
> Now here's a question showing the frustration relating to running Type NM cable in a circular raceway.
I am getting more confused each time the question of running NM cable in a raceway is brought up. Why don't the powers that be say yes or no in 334.10 and 334.12? What's your take on this?
In my opinion, there is no reason to run NM cable in a raceway other than using it as a sleeve to protect the cable from physical damage. If a raceway system is run complete between outlet points as shown in 300.18, I believe that conductors for general wiring as shown in Article 310 should be used. NEC 334.80 goes to great lengths to determine the permitted ampacities of NM cable where bundled or stacked or in contact with thermal insulation but is silent on the heating effects of NM cable when enclosed in a raceway. Note 9 to Table 1 in Chapter 9 permits a multiconductor cable to be treated as a single conductor when figuring conduit fill and explains how to treat an elliptical cross section but offers no tables showing the approximate diameters.
The only place in the Code where it specifically permits installing NM cable in a raceway system is the new exception to 334.12(A)(1) where Type NM cable shall be permitted in Type I and II construction where installed in raceways permitted to be installed in Type I and II construction.
TROUT answers the Code Question of the Day on the NECA Web site. He can be reached at 352.527.7035.


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Tuesday, February 25, 2014
Solimar's 9th Birthday Wish
Hola Amigas! I can't believe my first born will be 9 next week. Where did the time go? One of the things I love about celebrating both my kids is all the preparations, the theme, the invites, the projects the kids will do, etc. This year for Solimar is no different. She chose an Art themed party.
I am slowly beginning to love MDS. I wanted something different for her invites so
I created the invite in MDS to fit inside of a paint palette. SO COOL!
The above picture is the front and below is the inside of the paint palette.
It was pretty easy to create and so much fun!
What do you think?
Labels: Art Theme, Marisol Gutierrez, MDS, Solimar's 9th Birthday, Stampin' UP | 2 comments
Friday, February 21, 2014
Sketch Frenzy Friday 022214
Hola Amigas! WOW! I can't believe the weather! Yesterday was actually a warm day about 50 degrees or so and today its expected to be 60 degrees. I am worried about flooding if tons of snow start melting. There is so much I think the Easter Bunny will have a hard time delivering his baskets. LOL!
Well it's another Sketch Frenzy Friday Sketch. I had fun creating mine in MDS (My Digital Studio).
I hope you will play along, we would love to see your artwork.
Labels: Marisol Gutierrez, MDS, SFF022114, Sketch Frenzy Friday, Stampin' UP | 4 comments
Friday, February 7, 2014
Sketch Frenzy Friday SFF020714
Hola Amigas! How are you? I am so over this weather, I sound like a broken record.
I am ready for SPRING! Are you ready for Sketch Frenzy Friday?
Here is my card
and here is the sketch for this week.
How will you interpret the sketch? Will you copy it exactly? Flip it? Can't wait to see your artwork? Don't forget to up load on the Sketch Frenzy Friday Blog and come by to see the DT's artwork too.
RECIPE: All Stampin' UP!
Paper: Basic Black, Pistachio Pudding, Crisp Cantaloupe, Sweet Sorbet DSP
Ink: Basic Black
Ribbon: Sweet Sorbet Accessory Kit (SAB 2014)
RECIPE: All Stampin' UP!
Paper: Basic Black, Pistachio Pudding, Crisp Cantaloupe, Sweet Sorbet DSP
Ink: Basic Black
Ribbon: Sweet Sorbet Accessory Kit (SAB 2014)
Thursday, February 6, 2014
Happy 9th Birthday Lyla
Hola Amigas! BRR! Solimar's Best Friend is having a Diva party! So suited for the both of them.
Here is the invitation I made for her. I love all the different textures and of course the Birthday Girl loves all the bling!
I am getting for Solimar's Birthday Party too. More details about that later...
RECIPE: All Stampin' UP!
Paper: Basic Grey, Melon Mambo, Whisper White
Stamp: Dress Up, Henry Says, Itty Bitty Banners
Ink: Melon Mambo
Accessories: Big Shot, EF (Perfect Polka Dot, Argyle, Chevron), Rhinestones, Punches (Scallop Circle, 1 3/8 Circle. 1 1/2 Circle), Petal Cone Die (flags), Timeless Type Junior Alphabet
Monday, February 3, 2014
Challenge 241-Dies or Framelits
Hola Amigas! i hope you enjoyed your weekend! I had a great weekend I spent it in Philly with my Crafty Chica Marnie and Gina. Gina asked me to help with her daugher's wedding invitations...of course Stampin' UP! Style. It was fun and the invitation is beautiful! I will share it with you when Gina mails them out.
For the next two weeks we would love to see all your artwork using Dies or Framelits. Here I made favors for a birthday party. These are too cute. I used the Dress Up Framelits. The box holds a lipstick, chapstick or lipgloss. Would you agree that makes a great favor for a girls' birthday party and even a bridal shower? So go over to our LNS Challenge Blog. check out all the amazing samples from the DT and upload your creations too.
Sunday, February 2, 2014
SUDSOL Blog Tour #14
Hola Amigas! How are you today? WOW! It's February. I hope you have your coffee/tea and a muffin because you are going to have lots of fun seeing all the artwork displayed thru SUDSOL's 14th Blog Tour. We will all be featuring Occassions Catalog 2014 and SAB 2014 products. If you just came from Maree's blog, didnt just love her artwork? If you are starting with me, WELCOME!
In the card above I used the Fresh Prints DSP Stack. I love buying these stacks because you get 48 sheets (4 each of 12 double-sided designs). Great for card fronts. Here are the beautiful sheets you receive.
My next card uses the new stamp set Another Great Year.
This is a GREAT stamp because it takes just about the whole card front...LOVE THAT! Makes for really fun and simple birthday wishes. I can't wait to make these in different colors.
Here is the awesome complete stamp set.
Would you like a FREE 2-week trial to SUDSOL? Of course you would! Click on the banner below!
CONTINUE on the Blog Tour
Labels: Blog Tour, Marisol Gutierrez, Occassions Mini 2014, SAB 2014, Stampin' UP, SUDSOL | 3 comments
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