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Life for Fury Spent
Life for Fury Spent (or LFFS) is an item affix that heals the Barbarian X amount for each point of Fury spent. The amount healed is a flat number, not a percentage, and this property rewards Barbarians with life for spending Fury via their skills. A player looking to optimize this would want the ability to gain Fury rapidly, and also to spend it quickly, especially during intense combat.
This modifier exists in D3C but is little used or valued. It is set to become much more prominent in Reaper of Souls as Life Steal is being largely removed from the game and often replaced with LFFS on skills.
The Health Globe Healing Bonus affix often pairs with and adds to LFFS abilities, making that affix useful to have on gear since it can substantially increase (doubling it or more) the healing bonus from LFFS.
Life for Spirit Spent is an identical property used by Monks, and it's likely (though not yet confirmed) that the Crusader will have an equivalent property with Life for Faith Spent.
- More reference terms.


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More and more working people are having to use more and more public services as the capitalist economy crumbles. Unemployment is in the millions, underemployment too.
Unlike the bankers and big businessmen, we can't afford to hire financial advisers and accountants to help us deal with our problems, and if we lose the roof over our heads, we're out on the street or a friend's sofa – we can't swan off to our second, third, or fourth home…
We need advice on housing and benefits, provided by local councils.
Unlike the bankers and big businessmen, we don't have yachts or our own island to retreat to when we want to relax.
We might take a walk in the park, lend some books from the library, or visit the leisure centre to use the gym or have a swim in the pool – all provided by local councils.
Across England, Tory councils are preparing to slash spending, just when working people need help the most. Instead of boosting employment, Tory councils are ready to add to the dole queues. (But this won't mean cuts in taxes – in fact, they'll have to go up to help bailout bankers!)
Rather than expell these wreckers for the chaos they are planning, the Tory leadership in parliament is watching these councils and using their examples to draw up spending cuts top implement if they form the next government.
Yesterday the shadow chancellor, George Osbourne, claimed the Tories were a "progressive" party. Lord Mandelson responded by claiming this was laughable. Truly, this was two bald men fighting over a comb…

subset: commoncrawl


text: Zoya PixieDust Cosmo - Nail Polish - Professional Lacquer - 15ml £13.00 130 reward points Out of stock This product will be in stock on 28/08/2020 Multi-buy discounts Buy 2+ Buy 3+ Buy 5+ 5% off7% off10% off Vegan Vegetarian Product code: 6453 Description Contents Ingredients Usage Notes Reviews Questions Description We are unable to deliver this product outside the UK mainland due to postal restrictions. Zoya PixieDust Cosmo Nail Polish can be best described as a silver crystal sparkle, textured PixieDust with mega hex iridescent particles. Imagine the best-selling Zoya PixieDust formula amped up with larger glitter and the first ever holographic pixie particle for a never before seen magical effect! About Zoya Zoya brings design-led inspiration to the world of safe, natural nail polish: completely free of nasties. The colours come in a range of brilliant finishes from lustrous crème through matte to glitter and Satin to Pixie Dust. Complete the look with Zoya`s effective base coats, top coats and revolutionary removers. All are safe and easy to use. Contents Zoya PixieDust Cosmo - Nail Polish - Professional Lacquer - 15ml Ingredients Zoya Nail Polishes (Lacquers) are vegan, free of toxic Toluene, Formaldehyde and DBP. Usage Do not use a base coat or top coat. Apply 1-3 (for full coverage) thin coats of polish. Allow product to dry completely in between layers for full effect. The PixieDust textured formula may take up to 10 minutes to dry down completely matte. Once dry, the textured finish is long lasting, matte and ultra-glittery! Notes Due to the florescent pigment used, actual shade and photographic reproduction may differ. Reviews Below are reviews of Zoya PixieDust Cosmo - Nail Polish - 15ml by bodykind customers. If you have tried this product we'd love to hear what you think so please leave a review. Leave a review Score Comments Name Email Submit review Questions & Answers Below are questions that bodykind customers have asked us about this product. If you want to know more about this product please don't hesitate to ask us a question. Ask us a question Question Email Confirm Email Submit question


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This delicious rice can be served as a side dish or eaten as a meal on its own.
Preparation Time: 10 mins
Cooking Time: 20 mins
Yield: 8 x approx. 1 cup servings
Cut squash into 1-inch chunks and cook until just tender.
Boil, steam or microwave rice. Heat a heavy-based saucepan and cook onion and garlic in chicken stock until soft.
Add cooked squash and curry powder to saucepan. Blend in cooked rice, currants and toasted almonds. Cook, stirring gently until rice is hot and ingredients are well combined.
Just before serving, stir through the torn spinach leaves.


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LazerFM - Chicago / The Second Coming Of Sound
Since 2006, the Overdrive Underground Network has been
the Chicago home for independent and electronic music.
Today, LazerFM puts a very real face on the ever evolving
genres of EDM with the most diverse array of electronic
programming available anywhere. By removing the genre
limitations, LazerFM allows you to free your mind of those
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still being able to follow your favorites. Whether it is an
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playing field that allows them to stand proudly together.
We welcome your comments, your opinions and your interaction. Feel free to be a part of the Lazer Family by following us on the social outlets or contacting the station via this site. Your input is welcomed and your ears are most appreciated!


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Jay-Z understands the power of "Annie" better than most, Will Smith loves to produce big-budget remakes for his kids and Emma Thompson has shown a fondness for kids movies, so, really this all makes perfect sense.
Jay-Z and Smith have reached out to Thompson to write a big-screen adaptation of the Broadway musical "Annie," as a starring vehicle for Smith's daughter, Willow, reported Vulture. Seeing as Smith last year bought his son Jaden the lead role in the "Karate Kid" remake, it's the least he can do for his little girl.
This all makes sense for myriad reasons, beginning with Thompson and Smith having worked together on "Men in Black III," Smith and Jay-Z having co-produced the Broadway musical "Fela!" and Jay-Z having sampled "Annie" for his 1997 hit "Hard Knock Life." Throw in the fact that Thompson has written, directed and starred in two films based on the "Nanny McPhee" books, so presumably, she'd be comfortable with "Annie," and it all seems too easy.
U.S. & World
News from around the country and around the globe
It's been 30 years since John Houston directed the last film adaptation of "Annie," starring Aileen Quinn, Carol Burnett, Albert Finney, Bernadette Peters and Tim Curry. The film was a minor hit, but hardly a game-changer.


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I've received my license code and the registered name after my purchase and every time I try to unlock the application with my registration code and name I get the error message saying: Wrong Code, sorry you have entered an invalid code."
Any hints on what's the matter.
~ Moved to General ... Eric ~


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Playing this video requires the latest flash player from Adobe.
Download link (right click and 'save-as') for playing in VLC or other compatible player.
We discuss the properties of matter in the low temperature regime at density that may exist in the core of compact stars.
Assuming that in these conditions quarks are deconfined the attractive
color interaction determines the formation of Cooper pairs of quarks
and the resulting quark matter has properties analogous to standard
We show that under reasonable conditions a state were Cooper pairs
have non-zero total momentum is energetically favored and the
resulting non-homogeneous condensate is characterized by a crystal
Studying the elastic properties of such a state we find that it
behaves like a solid crystal with a very large shear modulus.
Our results raise the possibility that
(some) pulsar glitches may originate within the Crystalline Color
Superconductor core of Neutron stars.


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Sterling 1/2" SuperStatic2 Blue 600' (183M)SS125060183
Please share!
Product Details
Sterling SuperStatic 2 RopesTypical static ropes are made on 16 - or 32 - carrier machines with less twist in the cover yarns. These ropes have a much coarser, bumpier hand, which exposes much of the yarn to abrasion causing early rope retirement. Sterling's unique sheath produces a rope with a more supple hand, making it easier to deploy during rescue operations.
The smoother sheath finish reduces vibration allowing for more control during lowering and extrication procedures. And, with the 48-carrier sheath, less yarn is exposed to abrasion, giving you a longer lasting rope. In addition, with less bulk in the sheath, Sterling can add more yarns to the core giving you a stronger rope.
Sterling 7/16" (11mm) SuperStatic2A multipurpose rescue/rappel rope. Great for police and security tactical teams, military operations and training, mountain rescue, window washing and building maintenance.
- Specs
- Weight (lbs/100'): 5.5
- MBS Rating (lbs): 6,519
- MBS Rating (kN): 29.0
- Elongation at 300 lbs (%): 3.9
- SWL (10:1 in lbs): 651
- NFPA T (Technical Use) Rated
Sterling 1/2" (12.5mm) SuperStatic2Two-person/general-use rescue rope. Used in mainline rescue and belay line systems. Appropriate for all types of technical rescue, confined space rescue, and rope access operations. The ideal rope for fire departments, rescue teams, USAR teams, air patrol units, and industrial safety operations.
- Specs
- Weight (lbs/100'): 6.8
- MBS Rating (lbs): 9,284
- MBS Rating (kN): 41.3
- Elongation at 300 lbs (%): 2.0
- SWL (10:1 in lbs): 928
- NFPA G (General Use) Rated
Sterling 5/8"" (16mm) SuperStatic2A super heavy-duty rope with a soft hand. Great for tower construction, industrial work, and other high strength applications. Please be aware that 5/8"" rope will not fit through most NFPA G rated pulleys and devices.
- Specs
- Weight (lbs/100'): 10.7
- MBS Rating (lbs): 12,364
- MBS Rating (kN): 55.0
- Elongation at 300 lbs (%): 2.0
- SWL (10:1 in lbs): 1,236
- NFPA G (General Use) Rated
SuperStatic 2 ropes have a single or double tracer twisting around the rope in one direction. Sterling HTP Ropes have a single or double tracer twisting around the rope crossed by a single tracer in the opposite direction. Tracer colors may vary.


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The Roller Coaster Kid by Mary Ann Rodman, illustrated by Roger Roth
Zach loves spending time in the summer with his grandparents. They go to the beach, fly kites, find shells, and go to Oceanside Park. The only thing Zach doesn't like there is the rollercoaster. He waits in line with Grandpa but then always changes his mind at the last moment. Instead, he rides the Big Wheel with his grandmother. Zach knows that the next time, he will be able to ride the rollercoaster. But the next time he visits, everything is different: his grandmother is no longer there. His grandfather is not like he used to be at all. Zach knows one thing that is sure to cheer up his grandfather, and that's the rollercoaster. But will Zach be able to ride it this one, very important, time?
Rodman tells this story with clarity and gentleness. It's a story of the deep connection between grandparents and grandchildren and how that connection can help with grief. It is also a story of bravery thanks to love. Children will relate to the connection with grandparents, though the jolly cover may not warn parents that this is a story of loss.
Roth's illustrations have a subtle vintage quality to them, something that hearkens back to yesteryear though it is solidly set in the modern day. The illustrations of Zach on the rollercoaster are wonderful, showing the fear, the doubt and finally the exhilaration.
A roller coaster book that shows the roller coaster ride of life as well, this book addresses the loss of a grandparent with a shining heart. Appropriate for ages 5-7.
Reviewed from copy received from Viking.


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Jade Parfitt supports the Climate Week T-shirt for EJF
Jade Parfitt's message at the photoshoot for the Climate Week T-shirt in support of EJF's No Place Like Home campaign.
People are being forced from their homes and land by deteriorating environmental conditions linked to climate change. Conditions like creeping desertification, flooding, rising sea levels and more intense extreme weather events. Some will be forced to leave temporarily, others permanently.
EJF believes that there needs to be a new legally-binding instrument identifying and protecting climate refugees.


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With age comes experience, it's a known fact. It's why we're told to respect our elders. They're just wiser and more experienced. So, would it be wrong to assume that older women would be more experienced in all things sexual too? The answer to that is a definitive yes. That's why we have a category for those of you interested in some steamy granny cam sex. These GILFs may be in their late 50s and older, but they're as naughty as babes half their age. And they also have more knowledge and experience when it comes to life so the conversations and the relationships you can build with these older cam ladies is possibly more profound overall.
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We couldn't find what you were looking for.
You can check out the latest buzz, search our site, or find an event.
"There are two ways of constructing software design: one way is to make it so simple there are obviously no deficiencies, and the other way is to make it so complicated there are no obvious deficiencies. The first method is far more difficult." - C.A.R. Hoare #supercoders


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Big Fish Little Fish at the Seacoast Science Center
Kids and their favorite adults actively explore and learn about the habitats of Odiorne Point State Park together in this outdoor program. Adventures are designed to inspire curiosity and a sense of wonder, and to empower and build a child's confidence as a young scientist and naturalist.
Each meeting is based on a different theme; visit our daily schedule to learn more.We go out rain or shine, but focus more on indoor activities during inclement weather.
Pre-registration cost: $8 for member children; $10 non-member children
Day of cost: $10 for member children; $12 non-member children
Non members must pay Odiorne Point State Park fee, changed seasonally.
There is no fee for adults who attend the program, however SSC admission will be charged for non-member adults who choose to stay and visit the Center after the program.
Friday, 08 November, 2019
Other Dates For This Event:
Contact:Karen Provazza
Phone: 6034368043
Website: Click to Visit
Cost:see description
Save this Event:iCalendar
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Unofficial Opinion 94-10
District Attorney
Atlantic Judicial Circuit
Inasmuch as Fort Stewart remains in the exclusive jurisdiction of the federal government, the Juvenile Court of Liberty County does not have jurisdiction over juveniles who have allegedly committed delinquent acts on the military base.
This is in response to your request for my opinion as to whether the Juvenile Court of Liberty County has jurisdiction to try delinquency cases in which the delinquent act is committed by a juvenile on the Fort Stewart military reservation. For the following reasons, I have concluded that the juvenile court does not have jurisdiction over delinquency matters occurring on this base.
Article I, § 8, cl. 17 of the United States Constitution provides that Congress shall have the power: "To exercise exclusive Legislation in all Cases whatsoever . . . over all Places purchased by the Consent of the Legislature of the State in which the Same shall be, for the Erection of Forts, Magazines, Arsenals, dock-Yards, and other needful Buildings . . . ." Pursuant to this provision, "Congress may acquire derivative legislative power from a State . . . by consensual acquisition of land, or by nonconsensual acquisition followed by the State's subsequent cession of legislative authority over the land." Kleppe v. New Mexico, 426 U.S. 529, 542 (1976) (citations omitted). In either event, a "State may condition its 'consent' upon its retention of jurisdiction over the lands consistent with the federal use." Paul v. United States, 371 U.S. 245, 265 (1963); James v. Dravo Contracting
Co., 302 U.S. 134, 146-49 (1937). Consequently, the legislative jurisdiction acquired may range from exclusive federal jurisdiction with no residual state power, to concurrent, or partial, federal legislative jurisdiction, which may allow the state to exercise certain authority. Kleppe, supra.
In accordance with Art. I, § 8, cl. 17, the State of Georgia has given its consent "to the acquisition by the United States, by purchase, condemnation, or otherwise, of any lands in this state which have been or may be acquired for sites for customs houses, courthouses, post offices, or for the erection of forts, magazines, arsenals, dockyards, and other needful buildings." O.C.G.A. § 50-2-22. The state has also ceded to the United States exclusive jurisdiction in and over any land acquired by it as provided in O.C.G.A. § 50-2-22, on the following conditions: (1) the state retains jurisdiction to perfect service upon such lands of all civil and criminal process of the courts of the state; (2) the jurisdiction so ceded shall continue no longer than the United States shall own such land; (3) the state retains its civil and criminal jurisdiction over persons and citizens in the ceded territory, as over other persons and citizens in this state, except as to any ceded territory owned by the United States and used by the Department of Defense or used by the Department of Justice for certain purposes; and (4) the state retains jurisdiction over the taxation of private property and the regulation of public utility services in any ceded territory. O.C.G.A. § 50-2-23.
In construing this Code Section, the Georgia Court of Appeals upheld juvenile court jurisdiction over a juvenile charged with criminal trespass on a construction site of a United States Post Office, but noted that "[u]nder OCGA [sic] § 50-2-23, the state retains criminal jurisdiction over persons for state offenses committed on property that has been acquired by the United States, except for property used by the Department of Defense and by the Department of Justice." In the Interest of A.W.G., 184 Ga. App. 343, 344 (1987), quoting Jackson v. State, 183 Ga. App. 594, 595 (1987); see also Brittain v. Reid, 220 Ga. 794, 798-99 (1965) (question of whether taxis may be operated at Fort Gordon is for military authorities and not for courts of this state).
In order for such a cession of jurisdiction to become effective, the United States must indicate its acceptance by filing a notice with the Governor of the state in which the land is situated. 40 U.S.C. § 255; Adams v. United States, 319 U.S. 312 (1943); Dobbins v. State, 114 Ga. App. 403 (1966); see O.C.G.A. § 50-2-24; DeKalb County, Georgia v. Beck Co., 382 F.2d 992 (5th Cir. 1967). You have informed me that acceptance of federal jurisdiction over Fort Stewart was accomplished by a letter dated September 25, 1953, from the Secretary of the Army to then-Governor Herman Talmadge, in which the Governor was notified that the United States accepts "exclusive jurisdiction" over the Fort Stewart military reservation. Thus, the "crucial question" of whether the state has ceded, and the federal government has accepted, "exclusive jurisdiction over the fort" appears to have been answered here, as in earlier cases, in the affirmative. See Humble Pipe Line Co. v. Waggonner, 376 U.S. 369, 372 (1964) (Barksdale Air Force Base); Fort Leavenworth R.R. v. Lowe, 114 U.S. 525 (1885) (Fort Leavenworth). Of course, "[w]hether the United States has acquired exclusive jurisdiction over a federal enclave is a federal question." Paul v. United States, supra at 267; see also Silas Mason Co. v. Tax Commission, 302 U.S. 186, 197 (1937). Nevertheless, because I think the federal courts would concur with my assessment, I shall assume, for purposes of this opinion, that the federal jurisdiction over Fort Stewart is exclusive, subject to the conditions reserved in O.C.G.A. § 50-2-23, which are insufficient to diminish that exclusivity. Waggonner, supra.
The United States Supreme Court has made it "clear that the grant of 'exclusive' legislative power to Congress over enclaves that meet the requirements of Art. I, § 8, cl. 17, by its own weight, bars state regulation without specific congressional action." Paul v. United States, supra at 263. In addition to the Georgia cases cited above, a long line of opinions of this office are consistent with this position. See, e.g., 1981 Op. Att'y Gen. 81-83 (State Patrol does not have authority to enforce traffic laws on highways running through Fort Benning); 1978 Op. Att'y Gen. 78-67 (State Board of Education is without authority to regulate post-secondary educational institutions on military bases); 1975 Op. Att'y Gen. 75-97 (coroner has no authority to sign death certificate of civilian who died at Fort Benning); 1976 Op. Att'y Gen. 76-13 (United States Magistrate has criminal jurisdiction to enforce DUI laws at Fort Stewart).
It is true that "the relationship between federal enclaves and the States in which they are located has changed considerably" in the last few decades. Evans v. Cornman, 398 U.S. 419, 423 (1970). Congress has permitted the states to extend important aspects of state powers over federal areas. Id.; Howard v. Commissioners of the Sinking Fund, 344 U.S. 624, 627 (1953); See, e.g., 4 U.S.C. § 104-110 (states may levy and collect their income, gasoline, sales, and use taxes on federal enclaves); 26 U.S.C. § 3305(d); 40 U.S.C. § 290 (state unemployment and workers' compensation laws likewise apply to persons who live and work in federal areas). In other instances, it is my understanding that, prior to the 1992 amendments to the federal Child Abuse Prevention and Treatment Act, 42 U.S.C. § 5106a, there were letters of agreement between the federal and state governments which allowed state agencies to conduct child abuse investigations on military bases and to initiate state juvenile court proceedings regarding such abused children. Nevertheless, some sort of affirmative federal authorization is still required before the state can properly exercise such jurisdiction. Therefore, the next question is whether the federal government has authorized Georgia to exercise juvenile court jurisdiction over children who commit delinquent acts on military bases.
In the Juvenile Justice and Delinquency Prevention Act of 1974 [JJPDA] (Pub. L. No. 93-415, 88 Stat. 1109 (codified as amended at 42 U.S.C. § 5611 et seq.)), Congress created a special office within the Department of Justice to administer grants and other assistance to the states in an effort to stem the tide of juvenile crime. In addition, the federal criminal code was amended to establish delinquency procedures similar to those in many state juvenile court codes, as well as provisions for trying juveniles as adults under certain circumstances. Id.; 18 U.S.C. § 5031 et seq. The JJPDA provides that juveniles alleged to have committed delinquent acts shall not be proceeded against in any court of the United States unless the United States Attorney General certifies that, inter alia, the state authorities do not have, or refuse to assume, jurisdiction over the juvenile or that the state does not have available programs and services adequate for the needs of juveniles. 18 U.S.C. § 5032. If the state can and will assume jurisdiction over the juvenile and it would be in the best interest of the United States and the juvenile for the state to do so, the United States Attorney may surrender the juvenile to the state authorities. 18 U.S.C. §§ 5001, 5032; In the Interest of D.B.S., 349 A.2d 105 (N.J. Super. Ct. App. Div. 1975). "If an alleged juvenile delinquent is not surrendered to the authorities of a State . . . any proceedings against him shall be in an appropriate district court of the United States." 18 U.S.C. § 5032.
At first blush, it might appear that these provisions contemplate having the states handle most delinquency proceedings. However, the cases make it clear that this is not necessarily so, and, more importantly, that the need for demonstration of state jurisdiction is not an idle requirement. For example, in United States v. Daye, 696 F.2d 1305 (11th Cir. 1983), a minor defendant appealed his convictions for three counts of assault which occurred on Indian land in the Everglades National Park. Even though the State of Florida had been granted, and accepted, specific jurisdiction over Indians in the state, the Eleventh Circuit said that "because the Everglades National Park remains in the exclusive jurisdiction of the federal government, Florida has not and cannot extend its jurisdiction to cover Indian lands located within the Park." Id. at 1307; See United States v. Juvenile Male, 939 F.2d 321 (6th Cir. 1991) (Kentucky juvenile court had no jurisdiction over juvenile who committed a sexual assault at Fort Knox military reservation).
Despite the fact that its legislative history indicates Congress believed that juvenile crime or delinquency "is essentially a State and local problem which must be dealt with by the State and local governments," 1974 U.S.C.C.A.N. 5286, nothing in the JJPDA, or in any other source of which I am aware, evinces federal intent for Georgia to independently exercise jurisdiction over delinquency matters on military bases such as Fort Stewart. Therefore, because Fort Stewart remains in the exclusive jurisdiction of the federal government and because there is no federal statute or other agreement on point, the state has not and cannot extend its jurisdiction over the military reservation. United States v. Daye, supra.
In conclusion, it is my unofficial opinion that inasmuch as Fort Stewart remains in the exclusive jurisdiction of the federal government, the Juvenile Court of Liberty County does not have jurisdiction over juveniles who have allegedly committed delinquent acts on the military base.
Prepared by:
Senior Assistant Attorney General


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Former Florida running back Jeff Demps, who won a silver medal at the 2012 London Games as part of the men's 4x100 relay team, hopes to sign with an NFL team, NFL.com reported Tuesday.
The website, citing a source close to the former Gators star, reported that Demps has signed with an agent and is hoping to play for an NFL team this season.
Demps went undrafted after he informed teams he was pursuing track fulltime.
Demps finished his Florida career with 2,470 yards rushing and 23 touchdowns.
He had 569 yards rushing and six touchdowns last season. He also was a dangerous kickoff returner, averaging 28.8 yards per return in his four-year career.
He didn't run in the 4x100 final, where the U.S. team finished second behind Jamaica, but still received a medal for competing in the qualifying round.
Information from The Associated Press was used in this report.


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Aeon Walker (3.5e Prestige Class)
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|Shandra Wisp, a Human Aeon Walker.
Aeon Walker[edit]
|I know where my foot shall fall.
|—Noel Serah, Human Aeon Walker
Every once so often, a time walker comes along who is truly gifted in their control over time, and who is able to use it to even more magnificent effect than a normal time walker. These time walker are formidable foes, for they can never be seen coming, and they can rarely actually be kept up with. These time walkers are known as aeon walkers, and they are truly clever foes, who are often underestimated.
Becoming a Aeon Walker[edit]
Aeon Walkers are daughting, deadly warriors in the heat of battle, twisting time in such ways as to gain the upper hand on the warground. Aeon Walkers are often attracted to weaponry and schools of combat, in the same way that soldiers and generals are fascinated by aeon walkers, and how they can dominate the battlefield the way they can. Due to this, fighters and psychic warriors may find themselves wanting to take a few levels in time walker just for the purpose of taking a level or two of aeon walker.
|Base Attack Bonus:
|Combat Reflexes.
|Survival 2 ranks, Balance 5 ranks.
|Class Features:
|Temporal Stike +1.
| Base
Attack Bonus
|Saving Throws
|Tide of Time, Time Walker Abilities
|Nanosecond Reactions, Temporal Strike +1
|Knot of Time, Temporal Strike +2, Uncanny Dodge
|Improved Evasion, Temporal Strike +3
|Repose of Time
|Improved Uncanny Dodge, Temporal Strike +4
|Temporal Vacuum
|Blink Reflexes, Temporal Strike +5
Class Skills (6 + Int modifier per level.
|Temporal Strike +6
|Bonus Feat
|Temporal Strike +7
|Bonus Feat, Temporal Strike +8
|Temporal Strike +9
|Bonus Feat
|Temporal Strike +10
Class Features[edit]
All of the following are class features of the aeon walker.
Time Walker Abilities: Aeon walker levels stack with levels of time walker for purposes of determining number of uses of flow of time per day, improvements to the flow of time ability, and total fast movement bonus.
Tide of Time (Ex): An aeon walker is someone who can manipulate the flow of time, and, by extension, the flow of combat, with mere pushes of willpower, twisting it and turning it to his fancy. At first level, an aeon walker gains the ability to, as a full-round action, sacrifice a single daily use of his flow of time ability, and immediately either raise one place in order of initiative, or fall one place in order of initiative (at his choosing). If he chooses to rise one place in order of initiative, then his initiative count increases to where the combatant who went before him, is going after him (that combatant also gains an extra turn, after the aeon walker's turn concludes). If he chooses to fall one place in order of initiative, then his initiative count decreases to where the combatant who would be going after him, is suddenly going before him (after the aeon walker's turn concludes, that combatant is treated as having already gone, and is therefore skipped in the initiative count). Additionally, the aeon walkers initiative is changed to the new place in order of initiative for the rest of combat, unless this ability is used again.
Nanosecond Reactions (Ex): An aeon walker is a warrior of time, and knows how to see things coming, especially a battle. This fact leads an aeon walker to always seem to move first when the time comes. At second level, an aeon walker gains the ability to add his Wisdom modifier to his initiative rolls
Temporal Strike: An aeon walker is a very dangerous opponent when using the flow of time to his advantage. This ability functions exactly like the time walker ability of the same name. The distortion bonus increases by +1 every other level (2nd, 4th, 6th, 8th, and 10th). If an aeon walker gets a temporal strike bonus from another source the bonuses on damage stack.
Evasion (Ex): Aeon Walkers can see into the future by a split second, and, from this, they can learn where they need to move in order to avoid an attack. At third level, an aeon walker gains evasion. If exposed to any effect that normally allows him to attempt a Reflex saving throw for half damage, he instead takes no damage with a successful saving throw. The evasion ability can only be used if the aeon walker is wearing light armor or no armor.
Knot of Time (Ex): An aeon walker eventually learns how to twist and warp time into extremely confusing patterns, and seem to move faster than anything, while, from their perspective, they are merely moving at a leisurely rate. Of course, this manipulation does not come without drawback, and at fourth level, an aeon walker gains the ability to bargain with time itself, and pull time from the future, and into the present. This ability can be use one of two ways:
- An aeon walker can choose to, during his turn, as a free action, sacrifice a single daily use of his flow of time ability, and exchange one of the actions available to him during his turn, with a single action available to him in his upcoming turn. For example, an aeon walker can exchange this turns move action for his next turns standard action, and take two standard actions on his turn, losing the ability to take any move action on his turn, and, on his next turn, only being able to take two move actions and no standard action, unless this ability is used again on that turn. Only standard actions and move actions can be exchanged this way.
- Or, an aeon walker can choose to pull an action from his next turn altogether, by taking a free action during his turn, and sacrificing two daily use of his flow of time ability. When an aeon walker uses this ability, he may gain a single standard, swift, or move action on his turn, and immediately use it for whatever purpose. Though, on his next turn, he loses the ability to make that particular kind of action (and, if the action pulled is a standard or move action, the ability to make a full-round action), unless this ability is used again, to pull an action from his next turn.
The two versions of this ability can be used in conjuction, and in the same turn, but, there are certain matters that arrise when they are. For example, if an aeon walker exchanges his turns standard action for his next turns move action, then attempts to pull an action from his next turn as well, he cannot pull another move action, as that turn would not have any move actions in it. Such matters are simple to see and figure out, but, they need to be kept in mind.
Uncanny Dodge (Ex): An aeon walker is an impressive warrior in battle, and can seem to keep his cool even when a thousand attacks are pointed at his throat. Starting at fourth level, an aeon walker retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)
Anticipate (Ex): An aeon walker is someone who can glance into the future by an instant, see the flow of battle coming, and prepare himself for it. At fifth level, an aeon walker gains the ability to act normally in a surprise round, no matter the circumstances.
Improved Evasion (Ex): For one who can see events before they even take place, being hurt is, at times, actually difficult to manage. This ability, gained at sixth level, works like evasion (see above). An aeon walker takes no damage at all on successful saving throws against attacks that allow a Reflex saving throw for half damage. What's more, he takes only half damage even if he fails his saving throw.
Repose of Time (Ex): As an aeon walker grows more and more powerful, he eventually learns how to pull time's flow appart at the seams, and reconstruct it as he see's fit, stopping it, slowing it down, and removing himself from it entirely, even. At seventh level, an aeon walker gains the ability to bend the world itself to his whim, and stretch the borders of probability to a breaking point. This ability can be used in one of three ways:
- An aeon walker can, as a move action, sacrifice a single daily use of his flow of time ability, and freeze time in it's tracks, sending it skidding off of it's preset track and into nothing. When an aeon walker uses this ability, he is 'shifted' into a world that is an exact copy of the material world, except that all things that existed in the material world, exist as mere statues in this world. This world is a now, an infinitely minute point in time where there is no future coming, and there is no past that has passed. The statues in this world are mere represenations of the placement of all things in the 'real' world at that particular point in time, though, since in the now, there is no future to speak of, altering one of these statues will have no effect on the 'real' world, as nows of the future will still be the same. While in a now, the aeon walker has no need to eat, sleep, or do anything that he would otherwise be required to do in order to survive, he does not heal or recover in any other way that he might be capable of, nor does he age, he is incapable of being harmed, and items and abilities he may have that have an number of uses or charges per day do not regain uses or charges. If he attempts to create an instantaneous effect that does not directly affect him, while in the now, that effect immediately fails, and if he attempts to create an effect with a duration, it instead has no effect, but, when he leaves the now, it's duration begins. The aeon walker can craft an item while in the now, if he wishes to, following the usual rules for creating that particular kind of item, though, he may only take up to 10 lbs. of items that he created while in the now with him when he leaves it. The aeon walker can stay in the now for any period of "time", though, he must always leave eventually, and he is aware of this fact.
- An aeon walker can also, using this ability, as a free action, sacrificing a single daily use of his flow of time ability, slow time down. When he uses this version of repose of time, he must declare an external duration and an internal duration. The external duration can be any number of rounds ranging from one minute (10 rounds) to one day (14,400 rounds). The internal duration can be any number of rounds ranging from twelve seconds (2 rounds) to thirty seconds (5 rounds). For the external duration he set, the internal duration he set (from his perspective) is equal to a single round of actual time (For example, if he set the external duration for 12 hours, and the internal duration for thirty seconds (5 rounds), then, the 12 hour duration (7,200 rounds) would last for 2 days, 12 hours (36,000 rounds), from his perpsective). This change in time is only relevant to anything directly (or indirectly) dealing with the aeon walker himself, where-as other things are oblivious to (and not affected by) the alteration unless they begin interacting with the aeon walker. For example, if the time walker slows down time to allow his friends to get 8 hours of rest in 1 hour and 36 minutes, then, the rest of the world is only aware of 1 hour and 36 minutes having passed, while those who were involved with, observing, standing near, or otherwise interacting with the aeon walker or something else that is interacting with him, just had 8 hours of time to spend. This effect is useful for attempting to race the clock.
- Or, an aeon walker could, using this ability, as a free action, sacrificing a single daily use of his flow of time ability, completely remove himself from time altogether. When he uses this version of repose of time, he, and everything he is carrying, vanishes. At any point in time after this, he may reappear, at his choosing, in the exact same orientation and state he was in when he vanished. While he is 'away', he is vaguely aware of the world around the point that he had existed in before when he vanished, but, he is not aware of the passage of time, as he is not part of it, and all events that occur in that area while he is 'away' seem to happen at both the point in time when he vanished, and the point in time when he reappears, meaning that his only way of judging when he's about to come out, is by feeling how much action has taken place. In this way, he can vaguely 'see' the future of that particular area and he may choose to re-enter time at any point, even one minute before a particular action he felt about to take place occurs, and recount what he felt.
Improved Uncanny Dodge (Ex): Aeon Walkers are supremely aware of the battlefield, and everything that goes on there-in, for they have seen it beforehand. At eighth level, an aeon walker can no longer be flanked. This defense denies rogues the ability to use flank attacks to sneak attack the walker. The exception to this defense is that a rogue at least four levels higher than the aeon walker can flank him (and thus sneak attack him).
Temporal Vacuum (Ex): As an aeon walker begins to approach his peak, he learns to manipulate time to the point that he can change things, and make it so that he can only exist in the present, meaning that he does not exist in the future or the past, as far as space goes, allowing him to technically never move as he hurtles across the battlefield. At ninth level, while in his flow of time ability, an aeon walker does not provoke attacks of opportunity because of his movement, and he gains the ability to move through occupied spaces as though they weren't occupied.
Blink Reflexes (Ex): An aeon walker can move in the blink of an eye, and can attack with such exact prescision, that he can make a dozen attacks before a creature even realizes it left itself open. At tenth level, an aeon walker gains the ability to make a number of additional attacks of opportunity equal to his Wisdom bonus, each round. These extra attacks of opportunity stack with the extra attacks of opportunity gained from the combat reflexes feat.
The epic aeon walker gains a bonus feat (selected from the list of epic aeon walker feats) every three levels after tenth.
Epic Aeon Walker Bonus Feat List: Blinding Speed, Epic Dodge, Epic Fortitude, Epic Reflexes, Epic Speed, Epic Will, Extended Life Span, Improved Combat Reflexes, Improved Manyshot, Perfect Health, Perfect Two-Weapon Fighting, Superior Initiative, Swarm of Arrows, Uncanny Accuracy.
Campaign Information[edit]
Playing an Aeon Walker[edit]
Combat: On the battlefield, aeon walkers seem to be at home, and can seemingly see attacks coming before even the attacker knows he's going to attack, making them extremely annoying foes to fight, as they dodge every attack, and seem to be in place before it should be possible for him to be there. An aeon walker is a truly daunting foe to go up against, and can seem to outsmart even the most weathered veterans, and overwhelm even the most savage wild men.
Advancement: Aeon walkers will find that they have several avenues of advancement available to them, as one aeon walker may seek to further themselves in the ways of speed and focus, and take levels in duelist or enlightened fist, becoming overwhelmingly focused forces. On the other hand, an aeon walker could seek to improve their ability of aggressision, and begin levelling in undefeated or dwarven destroyer, to sharpen their ability on the battlefeild. Even further still, an aeon walker may seek to know of his enemies, and have them not know of him, taking levels in assassin or unnatural warrior, and becoming undetectable upon the feild of battle.
Resources: While aeon walkers are not wide-spread enough to have developed a particular organizations purely in and of themselves, they often find themselves drawn into warrior guilds and armies, as their skills are extremely desirable for such organizations. After all, aeon walkers are truly taught, daunting fighters. An aeon walker would also quickly befriend a travelling fighter, threat, or commander, for this reason.
Aeon Walkers in the World[edit]
|We will fight when you have grown. Now is not the time.
|—Yoshikami Sen, Centaur Aeon Walker
Seasoned warriors, cool-headed duelists, cruel assassins, and clever generals are all natural roles to find an aeon walker filling in their day to day life. As a part of this, aeon walkers are typically seen in arenas and fields of battle, where they seem to find themselves at home. It also seems that, as long as there have been battles to fight, there have been aeon walkers there, sometimes stealing the spotlight of the combat, other times merely as side notes to the war.
NPC Reactions: Everyone reacts to an aeon walker differently. Some people don't even recognize them as aeon walkers at all, and merely pass them off as another of the warrior rabble. When a person does recognize an aeon walker, they might respond with respect for their unusual skill set, apprehension at how they can seem to be in places before they even move, or even paranoia and fear, sprouting from the idea that aeon walkers are all assassins.
Aeon Walker Lore[edit]
Characters with ranks in gather information can research aeon walkers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|Aeon walkers are warriors.
|Aeon walkers are warriors who manipulate time in their favor, dodging blows by mere seconds.
|Aeon walkers have the ability to actually take time itself apart at the seams, and stitch it back together how they want.
|Characters who get this result can know the names and locations of specific aeon walkers and items related to them.
Aeon Walkers in the Game[edit]
Aeon Walkers are exceptional warriors. When in the heat of a raging battle, they always seem to be a step ahead of everyone else, despite chaos and a need for split second decision that need to be made. And, at the same time, out of combat, they can steady, sometimes intimidating and almost overwhelming presences to encounter, and who can outwit, outrun, or even overpower others who would be considered 'experts' in their respective fields. It is difficult to deny, aeon walkers are exceptional characters in the world.
Adaptation: Aeon walkers can be redesigned to lock into any puzzle or situation. For example, the professional guards that protect the king with unending fervor could actually all be highly trained aeon walkers who just took up the mantle of a guardsmen. On the other hand, aeon walkers could all simple be ghosts that have been around for a thousand millenniums, and simple have honed their combat ability down to a nearly impossible degree. Yet another situation could arise in which aeon walkers are scholars who have conducted experiments upon their own body, and turned themselves into entities without a timeline, which affords them prowess few are privy to. It is true, aeon walkers can adjust to any storyline or universe.
Sample Encounter: Orin Maske grew up in a cold world, always shunned out into the freezing darkness of the night, always powerless as he saw atrocities acted upon those closest to him, always wishing death upon the evil people of the world, but never getting his wish. Until that is, the day he turned 13 he realized that he had a strange power, the ability to actually see the passage of time, in ways that others couldn't understand. The possibilities rushed through his mind, and so he trained himself, learning to react faster than most believed could be possible, learning to catch birds as they fluttered across the the rooftops of his home town. As he trained, of course, others were watching, noticing his extreme speed and almost precognitive abilities, and they were wary. Some wished to persuade Orin to their side, but others thought he was too good, and that, if they brought him in, their own positions of power might be threatened. So, as a precaution, they sent out mercenaries, to 'deal with' Orin. Strangely enough, though, Orin seemed to have been prepared for them, as though he knew they were coming, and defeated them without much difficulty. After this, those who had been watching him grew wary and fearful, and sent dozens of men after him. In the coming months, the town where Orin had grew up, would slowly become a battered battleground, with scars from where Orin had defeated the mercenaries littering the entire landscape. Orin found that he wasn't actually able to keep this up forever, of course, as he found himself severely wounded one day, having just barely defeated the most recent characters who had been sent after him. So, he left the town, hoping to put an end to his fighting by going onto the road, and keeping away from combat, lest he destroy another town, like he did he home town.EL 14:
Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes
|Allowed Alignments
|Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
|Article Balance
|High +
|Rithaniel +
|Base Attack Bonus Progression
|Moderate +
|Challenge Rating
|14 +
|Class Ability
|Other +
|Class Ability Progression
|Full +
|Fortitude Save Progression
|Good +
|3.5e Prestige Class +
|10 +
|Minimum Level
|2 +
|Orin Maske (Timeline 4) +
|Human +
|Rated By
|Zhenra-Khal +
|Rating Pending +
|Reflex Save Progression
|Poor +
|Medium +
|Balance +, Bluff +, Climb +, Diplomacy +, Gather Information +, Handle Animal +, Hide +, Intimidate +, Jump +, Listen +, Move Silently +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Spot +, Survival +, Swim + and Tumble +
|Skill Points
|6 +
|In this world, time walkers find themselves offered many thousand different paths to walk, the path of the aeon walker is one such path. + and A man with a friendly, welcoming air about him, wearing some fine padded pieces of armor, with a thin blade slung over his shoulder. +
|Aeon Walker +
|Humanoid (Human) +
|Will Save Progression
|Good +


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This one almost slipped away from me. It is only a week until the next CITAG meeting. This month Mike Vogt will be discussing ORM Frameworks and what they mean to the amount of code that our development teams have to write. I am sure we will get into a discussion of the truths and myths around these products. Come out and join us for a night of discussion and meet a few of your peers in the process.
Register here.
Windows Phone 7 development is an exciting topic. I have been exploring WP7 development for a little while now and I figured I would post some of the basic concepts that might be helpful to beginners. So here they are in no particular order.
Panorama control
I kept seeing references to the Panorama Control. It seems that this was a control that existed separately during the beta for WP7. In the final release this is now incorporated into a page type, so you won't see the control in the toolbox.
So what is it? This is a page type that contains panorama control and allows the user to swipe left or right to move between content. You will se this in many of the apps you use every day including mail client that comes with the operating system as well as the games and market place hubs.
I have found it useful to place a ScrollViewer in the PanoramaItem element. This gives bi-directional scrolling of your content. Give it a try.
Application bar
The application bar is the row of buttons and menu at the bottom of the screen in a WP7 application. In a normal Silverlight page it is commented out when you add it to the project. Simply view the XAML and uncomment it. You will be left with a set of placeholder buttons. Then you just need to create or borrow some round button graphics and the event handlers. Simple, isn't it.
So the last topic I want to touch on in this post is Isolated Storage. This is the local file based persistence for WP7 applications. Conceptually it is a very simple technology. It gets treated similar to any stream based storage in .NET.
You may find that it makes life easier to use one of the isolated storage based database libraries such as RapidRepository. This allows you to handle reads, writes and finds in a much easier way than looping through the file and doing appends at the end of the file.
Hopefully you find these topics a good starting point for your WP7 development.
Tim is a Solutions Architect for PSC Group, LLC. He has been an IT consultant since 1999 specializing in Microsoft technologies. Along with running the Chicago Information Technology Architects Group and speaking on Microsoft and architecture topics he was also contributing author on "The Definitive Guide to the Microsoft Enterprise Library".


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Celebrating illustration, design, cartoon and comic art of the mid-20th century.
Thursday, October 01, 2009
Cover Story: Lowell Hess
Lowell is not only a brilliant, meticulous, talented craftsman, he's also one of the nicest people I've ever had the pleasure of becoming acquainted with. He was the first mid-century illustrator I ever tracked down and interviewed for this blog, and the scans you see here today were made from his personal scrapbook, which he very kindly lent to me.
During the 50's Lowell did twenty-two covers for Boy's Life magazine (along with scads of interior art). The one above, from May 1954, is his interpretation of the Boys' Life editorial offices. I've posted extra-large scans today so you can get a really good look at all the amusing details in Lowell's work. Nothing is faked or rushed. Every figure and prop is thoughtfully considered and clearly rendered for maximum effect.
Among the various subjects of Lowell's Boys' Life covers, some of my favourites are from his 'American Folk Heroes' series.
I had a hard time choosing just a few to show you today. They're all absolutely brilliant. Again, Lowell cut no corners... the highlights from each story are presented in a series of vignettes surrounding the folk hero in question. Those who click the image and explore at length will be delighted that they took the time to do so.
I'm confounded that Lowell never went on to work for Disney or Mad magazine or some other organization that could have benefitted from his astonishing abilities after the decline of magazine illustration in the 60's. But life takes some down a path of opportunity and others of equal talent down a dead end. By 1970 Lowell was finding it increasingly difficult to make a living as an illustrator and subsequently left the business.
It must have been one of the hardest things he'd ever had to do. From the time he was a boy Lowell dreamed of becoming an illustrator and of doing the cover of Collier's magazine. He achieved that goal... three times.
Lowell wrote to me that Collier's AD, William O. Chessman, used to call him his 'number one fireman'. "He would give me articles of the 'what-the-hell-am-I-going-to-do-with-this' variety," says Lowell. "I always managed to come up with something."
Putting out fires for Chessman lead to additional interior spots (which I promise to present some other time) from Collier's cartoon editor, Gurney Williams. Below, a note Lowell saved all these years in his scrapbook...
Happily, Lowell found a position with a Florida-based greeting card company, Graphics3Inc, where he worked as a designer, illustrator and 'cardboard engineer'of countless three-dimensional greeting cards. Many of Lowell's clever designs are still being sold long after his retirement from the company.
* Lowell has a website where you can see more of his 1950's illustrations, as well as his greeting card designs, wood carvings, and a recent photo of the artist.
* My Lowell Hess Flickr set.
9 comments:
Those "Boys Life" covers are great. It must have been a very good magazine.ReplyDelete
More please.
Oh man, I checked his site out and he can do everything! Disney seems like it would have been a perfect fit.ReplyDelete
A new hero is found.
One of my favorite children's books was done by Mr. Hess. I posted some examples from it last December at my blog. You can find the examples here:ReplyDelete
- Tracey8:48 PM
Beautiful artwork. I had never heard of him until now. I will definitely check out his website.ReplyDelete
- Rich8:59 PM
All these amusing details! First class work.ReplyDelete
It brought back some childhood memories. These type of illustrations sent me into endless loops of musing observation; round and round I went...
Wonderful Hess work Leif!ReplyDelete
Once again I don't comment enough, but I keep a close eye on things and ALWAYS enjoy and appreciate your untiring research and sharing.
Lowell Hess is probably one of the first illustrator who made me draw.ReplyDelete
I still conserve a relic of his "Aladdin"; and others of his golden books (silver in France); that I have often copied "brilliantly" with my crayons in the 60's.
Today I am illustrator, a little through his images.
I come here often without leaving a word, but today i want to thank him for the pleasure it always gives me when I see his work.
And thank you also for your excellent blog !
(i also thank google to translate my french into bad english ;-)
Just bought "exploring the moon" by Roy A. Gallant and illustrated by Lowell Hess. They don't make books like this anymore. The art is amazing.ReplyDelete


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How can a mermaid from the Joseon era survive in modern society?
Shim Cheong (Jun Ji Hyun) is a mermaid who follows her one true love, a nobleman's son named Kim Moon from the Joseon Dynasty, to modern-day Seoul. Moon's modern doppelgänger is Heo Joon Jae (Lee Min Ho), a highly skilled scam artist who first becomes interested in Shim Cheong because of a jade bracelet worth $6 million that Shim Cheong wears.
With nowhere to go, Shim Cheong is taken in by Joon Jae, who also finds his con partners, Jo Nam Doo (Lee Hee Joon) and Tae Oh (Shin Won Ho), hiding out in his home from a vengeful past victim of their scams. Shim Cheong discovers a rival for Joon Jae's heart in Cha Shi Ah (Shin Hye Sun), a researcher at KAIST who deals with ancient artifacts.
When a dangerous killer named Ma Dae Young (Sung Dong Il) sent by Joon Jae's stepmother who wants to make her own son the heir to Joon Jae's fortunes, can Shim Cheong survive her strange new environment while also helping Joon Jae avoid the dangers that await him?
"The Legend of the Blue Sea" is a 2016-2017 South Korean drama series directed by Jin Hyuk. The story is inspired by a historical tale about a mermaid contained in a short story anthology known as Eou Yadam by Joseon-era scholar Yu Mong In.
This drama marks the last acting role for superstar Lee Min Ho before he entered his mandatory two-year military service and the first acting role for Jun Ji Hyun after giving birth to her first child. Parts of the drama series were filmed on the Pacific island of Palau and in Spain.
- Original title
- 푸른 바다의 전설
- Romanized title
- Puleun Badaui Jeonseol
- Also known as
- Legend of the Blue Sea, The Legends of the Blue Sea
- Volunteer Team
- The Blue Sea
- Broadcast Network
- Broadcast Period
- 11-16-2016 to 01-25-2017
- Rating
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5 K-Dramas Starring Lee Min Ho That Are Worth The Watch
QUIZ: Which K-Drama Character Are You Most Like In Love?
Dashing Leads, Fairy Tale Storylines, And Passionate Chemistry: What To Watch After "Crash Landing On You"


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In the last few months, we've been chronicling the design and construction of Christian Rado's all-new Toyota Celica Pro FWD racecar. As with any project of this magnitude, progress has been erratic at times, due to manufacturing delays and supply issues. The 2004 season is now officially under way, so the sense of urgency at Norwood's Texas facility is high.
The team hopes to have the car complete in time for the NDRA season opener at Dinwiddie, Va., and the construction crew of Bob Norwood, Tony Palo, Shawn Fischer and Andrew Campbell is virtually working around the clock to meet the deadline.
Finishing the car is only the first step. Testing is an important part of any new project, especially one that features as many new ideas as this one. So the timeline is advancing even faster than the event calendar suggests.
The delayed schedule is driving Christian Rado out of his mind. Racers are not known for being patient. "I was in L.A. for the opening round of the series," he says. "Nothing is worse than watching your rivals from the sidelines. Every race is painful to see. All I want to do is get out there with them. I understand the construction can't be rushed, but I feel like a first-time dad waiting for the baby to be delivered. It's unbelievably frustrating."
"The biggest problem is we end up waiting for special parts," team leader Bob Norwood explains. For example, Turbonetics had to manufacture the intercooler as a one-off so it took awhile to arrive. Without it, the team couldn't build the exhaust manifold, mount the turbo or bend the tubing. It's an unavoidable issue with a scratch-built car, but Team NORAD is doing all it can to minimize the delays.
This month we look at the current state of play and fill some of the gaps in our earlier articles. With completion seemingly just around the corner, our future articles will focus on the testing and tuning as well as the car's highly anticipated debut.
Chassis, suspension and bodywork
The chassis is now complete except for a few minor details. All of the brackets, mounting tabs and controls have been positioned and welded. The only exceptions are the supports for the intercooler and oil tank. These won't be fabricated until the one-piece carbon-fiber nose section is complete because of clearance issues.
"Without the front end, we can't finish the positioning of the final tubing." Tony Palo explains. "It's pretty tight and we don't want to do it twice. The carbon work should be finished in the next few days and it'll only take a few hours to finish the chassis once we have all of the parts in hand."
The rear swing-arm-style suspension, complete with custom-wound titanium springs, is finished. The team is still waiting for the titanium springs for the Penske shocks. "They're on the way," says Norwood.
The carbon-fiber doors are fitted and the carbon floor panels are being installed. The only exception to this is the rear diffuser panel.
"We spent a lot of time on the diffuser," Norwood explains. He wanted to eliminate the need for a large, drag-inducing rear wing so he hired an aerodynamics expert to find an answer. He came up with a diffuser design that will have minimal drag, but will greatly improve the car's stability at speed. The team provided the carbon fabricator with a plug that was machined on the massive CNC mill. Shawn Fischer spent a lot of time making sure it was perfect. The diffuser is built into the rear floor panel, which in itself is a fairly complex part. "The diffuser/floor panel is finished and now we're waiting for a visit from the UPS man."
The rest of the lightweight carbon-fiber panels are finished and waiting to be installed. The only delay is it will be far easier to install the floor and diffuser before the rest of the body goes on, so common sense dictates the team waits until the floor is fitted.
The Lexan windows are cut, drilled and ready to be installed once the rest of the body is finished. "There's no point in installing the Lexan at this stage," Norwood points out. "By the time we've finished the car, it'll just be scratched and dirty." The windows will probably be the last thing to be installed after the body has been painted.
The engine development program has been progressing rapidly. At this stage, the cylinder heads and short-blocks are being assembled at the LC Engineering facility in Lake Havasu City, Ariz.
The turbocharger system is ready to be installed. The only delay is the exhaust manifold, which once again cannot be completed until the bodywork is complete. Norwood's crew manufactured the lightweight stainless-steel manifold flanges and Burns Stainless Products supplied some well-made four-into-one collectors, but the rest of the system can't be bent until the body is fitted and clearances checked. The turbocharger is a custom-built Turbonetics ball-bearing T88 and the impressively crafted air-water intercooler was also supplied by the experts at Turbonetics.
The team will use dual Turbonetics "Godzilla" blow-off valves that were heavily modified to reduce internal restrictions and reduce weight. The wastegates will also be sourced from the Turbonetics catalog and mounted as a pair. The aluminum intake and turbocharger tubing is another area the team can't finish until the bodywork is installed and checked for clearances.
Norwood designed and fabricated the intake manifold. The oval runner design allows the 1600cc injectors to be positioned in pairs, side-by-side in each runner.
"The whole idea was to have an injector aimed directly at the back of each intake valve," Norwood explains. "I also utilized a Ford SVO 83mm throttle body to allow this thing to breathe at the big end."
The lubrication system on the NORAD 3RZ is ready to be installed and consists of a Peterson Fluid Systems four-stage dry-sump pump driven by a belt drive. Supplying the pump is a gorgeous aluminum oil tank from Peterson, which also supplied the inline filter. Peterson Fluid Systems has a well-earned reputation for producing top-quality components.
"When selecting lubrication system components, I won't settle for anything less than the best. Peterson has been awesome to work with and I can't recommend them enough," says Norwood.
Mounted on the rear of the Peterson oil pump is the Waterman fuel pump. The team wanted to eliminate as much parasitic drag as possible. A belt drive could've been used, but mounting the fuel pump directly to the oil pump shaft eliminates the need for a belt and will also reduce the loss in horsepower.
More Norwood-style trickery is evident at the front of the engine, where a distinctly odd-looking balancer arrangement graces the snout of the crankshaft. The balancer itself is a custom ATI unit that was manufactured to Norwood's specifications. Mounted directly behind the balancer is a billet-aluminum ignition pickup wheel that was crafted by Norwood's ace machinist Tommy Todd.
Todd is also responsible for the titanium hub the balancer and pickup wheel are bolted to. A unique facet of this arrangement is the hub has a thread machined in it to allow the mounting of the alternator directly on the nose of the crank. Once again, Norwood is looking to minimize the parasitic power losses a belt drive system allows. It also places the weight of the alternator forward and much lower, helping to lower the car's center of gravity and limit weight transfer.
It may seem Norwood's crew still has a lot of work to do, but Norwood isn't as concerned as you'd think. "I've been around racing for many years and I've built a lot of cars. No matter how far ahead of the curve you may think you are, there are always glitches and delays. We've done everything we can at this point. Once the last few parts of the puzzle are in our hands, we'll bust our asses to complete the project. I have four talented people waiting in the wings and they're all ready to work 24/7 on Christian's car when the time comes."
Transmission, driveline and wheels
The Lenco transmissions are currently in transit from the factory. The air-shifted five-speed units have magnesium cases and were upgraded with titanium internals to save weight. The unique slipper clutches have been manufactured and are ready to install and the clutch control system is complete.
The biggest task the team faces in testing will be the setup and adjustment of the clutch system.
Further down the driveline, the billet-steel uprights are complete and the crew is waiting for the custom hub and carbon front brake assemblies from Mark Williams. Once they arrive, the crew will mount the uprights and install the CVs and driveshafts.
Finding the right wheels was a stumbling block until Norwood teamed with the folks at Bogart Racing Wheels. The unique size and offset the Norwood design dictates aren't available from any manufacturer as an off-the-shelf item. Bogart agreed to manufacture the wheels to Norwood's specifications and they're spectacular.
Two versions of the front wheels were developed. The first are 11 inches wide and will be used for the NHRA events. The NDRA versions are a massive 16 inches wide, taking advantage of the unlimited tire size regulations.
Rado's new Celica is a fairly complex car in terms of electronically controlled or monitored systems. A multitude of sensors record everything from suspension movement and chassis flex to air/fuel ratios and individual cylinder knock.
The heart of the system is Motec's M880 engine management ECU. The capabilities of the high-end Motec systems have made them a requirement in many forms of motorsports-Norwood refuses to use anything else.
"The ability to datalog so many functions is crucial," says Norwood. "When you combine the M880 with the Motec dash, you have a massive amount of processing power. We have the ability to look at just about every mechanical, electrical and hydraulic function on the car. If we have a problem, we can hone in on it quickly and get it fixed. It's easy when you know exactly what's going on at any given time."
Norwood has spent a lot of time tuning with various engine management systems. Motec tops his list. Says Norwood, "It works. Plain and simple. Many systems will struggle to control big injectors, but using the Motec boxes I can make a car fitted with 1600cc injectors idle like your mom's minivan. The software is easy to use and the definition of the maps is excellent. Tuning with the Motec is a dream."
The Celica is also fitted with Motec's CDI 8 ignition unit. Compact, powerful but also not inexpensive, the Motec CDI unit is worth the additional cost to Norwood. There are some powerful boxes on the market but Norwood says they're either unreliable or cause so much RF interference that the system is constantly dogged by problems. The Motec CDI outperforms them all and is capable of producing a much hotter spark. We'll go into much deeper detail on the capabilities of the Motec M880 in a future article that will focus on the testing and tuning of the NORAD Celica.
Norwood is just as enthusiastic about the capabilities of the J&S knock control system. Unique in its ability to monitor each individual cylinder for detonation, the J&S system will also trim the timing for each cylinder. By allowing the tuner to run much closer to the edge of detonation, the J&S is a sensible safeguard.
"Once you've set up the system, you can forget about knock," explains Norwood. If there's too much timing or one cylinder is running warmer than the rest, the system will retard the ignition timing on that cylinder just enough to be safe. The J&S system is like an insurance policy that buys you a little more room to play with.
At the time of writing the NORAD crew finished the Mil-spec harness, and the dry-cell Odyssey battery is ready to be installed.
With just a few weeks to go, Norwood and his crew have their hands full. The lights will burn late into the night at the NORAD facility as they finish the construction phase. Our next articles will focus on the testing, tuning and race debut of this amazing project.


text:
Researchers have figured out how to manipulate the packaging of DNA to shut down a harmful inflammatory response. Most of our cells contain the same complement of genes, but different cell types develop because they express genes at different times and levels. This continues to be true throughout our lives, as cells turn genes on or off in response to environmental signals. One way to switch genes on and off is to change the structure of the DNA.
All DNA is spooled around proteins called histones. When it is wound more tightly, genes cannot be activated; when it is more relaxed, the DNA transcription machinery can get in. Histones that are chemically modified with an acetyl group bind to DNA loosely, and thus genes spooled around acetylated histones are more likely to be expressed.
Inflammation is used to mount an immune response, yet excessive inflammation can often damage their host. To modulate the expression of inflammatory genes, scientists have made a molecule that masquerades as an acetylated histone.
The BET family of proteins assembles histone-containing complexes that regulate inflammatory gene expression. So the researchers called their fake histone I-BET, since it was found by screening synthetic compounds for those that can Interact with BET.
The researchers posited that I-BET may work in two ways. By binding to BET, it blocks the protein from binding to acetylated histones, thereby leaving them accessible to enzymes that can deacetylate them. But its binding to BET may also prevent the formation of large complexes on the DNA.
I-BET has no obvious effect on its own. But, when it's around, immune cells have a reduced response to chemicals that are linked to bacterial infections. Those same chemicals can cause shock when injected into mice, but I-BET blocked that too.
I-BET seems to affect genes that come on later in the immune response; primary response genes were not affected. This is because these later genes had not yet formed the necessary complexes on their chromosomes to activate gene expression—their histones were not yet acetylated. This was the case in animals as well as cultured cells.
This suppression of inflammation by I-BET is a proof of principle for drugs that that can selectively regulate gene expression by interfering with the assembly of histone dependent transcriptional complexes on the chromosomes. And it demonstrated that the epigenetic state of genes—the presence of acetylated histones at their promoters—is a phenomenon we can exploit to therapeutic ends.
Nature, 2010. DOI: 10.1038/nature09589 (About DOIs).


text:
Job Summary
Essential Functions
Processes and facilitates the assessment with analysis of functional and psychological needs of the patient within the framework of his/her developmental stage, functional abilities, cultural milieu, and support network. Assessment of the relationship of the patient's medical needs to the patient's home situation, financial resources, and availability of community resources. Assessment of the social and emotional factors related to the patient's illness, need for care, response to treatment, and adjustment to care. Assessment includes: initial assessments, behavioral observations, test (MMSE, depression screening, substance abuse screening), resource identification - strength based, collection and analysis of information to determine an individuals treatment needs.
Formulates a plan of intervention acceptable to the patient, family, and health care team. Facilitate adjustments to the plan of care when necessary to promote enhanced outcomes. Collaborates with all members of the healthcare team to develop, manage, and communicate patient needs and discharge plans.
Documents all interventions in the patient medical record both timely and accurately including all elements of the transitional care plan to include the discharge plan.
Provides advocacy, assistance, support, counseling and crisis intervention to patients and families. Facilitates hospital-sponsored support groups.
Functions in a liaison role between the hospital and community in making community resources available to the patient and family.
Maintains knowledge of Medicare, Medicaid and other program benefits to assist patients with discharge planning and choices. Knowledge of contemporary behavioral health and system theories relevant to health care, end of life dynamics, and interventions; grief and bereavement counseling, substance abuse identification and interventions, support of victims of abuse, neglect, or violence. Provides professional education to staff and community.
Gather / assessing information, apply counseling and developmental theories, utilizing diagnostic frameworks, and engage in collaborative treatment planning.
Minimum Qualifications
|Clinical Social Worker Behavioral Health
|CAMP HILL, Pennsylvania
|Master Social Worker
|Loveland, Colorado
|Banner Health
|Social Worker - MSW
|Minneapolis, Minnesota
|Fairview Health Services
|4 Days Ago
© 2019 National Hospice and Palliative Care Organization


text:
Puppy Linux Discussion Forum
Puppy HOME page :
"THE" alternative forum :
The time now is Tue 11 Aug 2020, 05:45
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Multi-session live-CD/DVD
MS puppy won't boot after first time? Solution!
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[10 Posts]
Ultra Super-stud
Joined: 05 May 2005
Posts: 168
Posted: Thu 14 Jul 2005, 00:41
Post subject:
MS puppy won't boot after first time? Solution!
OK, if you've read
thread, you know that I've got a laptop which refuses to boot a multisession CD after the first time. Actually, it won't boot any bootable CD if the cd has more than one track on it. (This is definately an issue with my CD drive, not with puppy. Experimentation has confirmed this.) You are also aware that I've been playing with bootloaders burned to the CD to try to get things fired up that way. Well, I've figured out how to boot my "unbootable" CD, and I did it using a USB key.
Basically what happens is that the first third of the boot process takes place from the USB key, and then it gets passed off to the CD. The CD knows it's multisession, and when you shut down the info is written back just like everything should be. It's super-dooper!
Here's a little howto:
1. Prep your USB key. You'll need to run syslinux on your key and make it bootable. In windows, this means downloading syslinux, opening a command prompt in the win32 directory, and typing:
syslinux x:
(where "x" is your usb key drive letter)
This can of course be done with other OSes, but I did it with windows, so those are my instructions.
2. Create a file called syslinux.cfg on the key, open it and add the following text:
default puppy
label puppy
kernel vmlinuz
append root=/dev/ram0 initrd=image.gz PFILE=cd
timeout 30
(I am no expert on syslinux, so the file might not be elegant, but it works. It seems to me that the "timeout" command is not necessary, but I haven't tried removing it yet.)
3. copy to your USB key the files vmlinuz and image.gz from a working puppy CD (or even from your non-booting multisession CD, if it booted correctly the first time). your key is now prepped and you are ready to go.
4. insert key and multisession CD and make sure your computer is set to boot from the key. power on!
If all goes well, syslinux (on the key) will fire up vmlinuz and image.gz (also on the key) which will go through the early part of the boot process. They will then pass off the boot process to the CD, the cd will boot as multisession, your settings will be restored, and you can bask in the glow of Barry's genius.
Good luck.
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Puppy Master
Joined: 09 May 2005
Posts: 9400
Location: Perth, Western Australia
Posted: Thu 14 Jul 2005, 10:05
Post subject:
Hey, that's quite clever!
You're a genius too, nduanetesh
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Ultra Super-stud
Joined: 05 May 2005
Posts: 168
Posted: Fri 15 Jul 2005, 00:46
Post subject:
Aw, shucks.
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Posted: Fri 22 Jul 2005, 07:03
Post subject: usb key
was reading about multisession boot problem. i have this too. i am new to linux and computers. what is a usb key?
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Official Dog Handler
Joined: 04 May 2005
Posts: 13653
Location: Arizona USA
Posted: Fri 22 Jul 2005, 09:35
Post subject:
A USB key is a little flash memory gizmo you can carry around on a keychain (hence the name). It plugs into the USB port on a computer and the computer can read from and write to it, at speeds comparable to a CD. Flash memory comes in multiples of 64 MB. The biggest Flash memory I have seen so far is 8GB, but they get bigger every year, as per Moore's law.
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Posted: Thu 22 Sep 2005, 18:26
Post subject: Imagine
A USB key is a little flash memory gizmo you can carry around on a keychain (hence the name). It plugs into the USB port on a computer and the computer can read from and write to it, at speeds comparable to a CD. Flash memory comes in multiples of 64 MB. The biggest Flash memory I have seen so far is 8GB, but they get bigger every year, as per Moore's law.
:X Now imagine if the world was like that.:I
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Joined: 29 May 2005
Posts: 3053
Location: Kitchener, Ontario, Canada
Posted: Thu 22 Sep 2005, 21:25
Post subject:
A USB key is a little flash memory gizmo you can carry around on a keychain (hence the name)
I think that it is called a key because it was originally used as a security mechanism where the 'access key' was in the device. I heard of them for the first time early 90's and it is still used that way.
That was popular before there were high capacity devices.
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Posted: Sat 05 Nov 2005, 22:23
Post subject: Next step
I think that it is called a key because it was originally used as a security mechanism where the 'access key' was in the device. I heard of them for the first time early 90's and it is still used that way.
So whats the next step, remember, take baby steps before you try to walk
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Ted Dog
Joined: 13 Sep 2005
Posts: 4013
Location: Heart of Texas
Posted: Sun 06 Nov 2005, 13:27
Post subject: KEY computer terms
From the dawn of time 1980's -TURNKEY = did not have to swap out the 8 inch floppies boot disks to make operational start of computer. It was made possible with our thousand dollar 20M winchester harddrive. Compile my C code twice a day just before lunch, and when I left for the day, pray the line printer would have enough paper for the debug messages .
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Posted: Sat 07 Jan 2006, 20:27
Post subject:
I have exactly the same problem with my laptop, but it can only boot from the hard drive, CD/DVD drive, non-existant floppy or a network. I've been searching for this solution for ages, and now I've found it, it can't help me.
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News and Events
News Brief
National Advisory Eye Council Recommendation
Challenge the Public to Identify Audacious Goals in Vision Research and Blindness Rehabilitation
On February 2, 2012, the National Advisory Eye Council (NAEC) recommended publication of Vision Research: Needs, Gaps, and Opportunities. This document is a comprehensive review of highlights of recent progress in vision research and considers opportunities that lie ahead.
Recognizing that medical research has become a highly collaborative process requiring many different fields of science, the NEI director, Dr. Paul Sieving, asked the NAEC for input on how to reach out beyond NEI-funded researchers in order to generate bold new ideas and approaches that could stimulate research on blindness and visual disorders over the next decade.
At their June 14th meeting, the NAEC recommended using the America COMPETES Act1 to establish an NEI challenge competition to identify audacious goals for eye and vision research. The NAEC also suggested that prize winners present their ideas for discussion and further development at a conference attended by clinicians and scientists in vision research and include scientists from other disciplines as well as stakeholders from the public and private sectors. An NEI challenge would present an exciting, novel opportunity to expand and enhance our strategic planning efforts in order to craft a National agenda for vision research.
Please visit the NEI website for developments regarding this NAEC recommendation. If you would like to receive more information on these developments via e-mail notifications, contact us at email@example.com.
1 On January 4, 2011, the America Creating Opportunities to Meaningfully Promote Excellence in Technology, Education, and Science (COMPETES) Reauthorization Act of 2010, providing agencies with specific authority to conduct Challenges and thus lowering barriers for agencies to use prizes to spur innovation, solve problems, and advance their core mission. On April 22, 2011, the HHS Secretary delegated to the NIH Director (and other agency heads) the authority under COMPETES to administer and fund prize competitions, or Challenges, aimed at stimulating innovation.
Posted: July 2012


text:
A pizza joint in Virginia Beach, Virginia is offering a 15% discount to anyone who flashes a weapon in the store.
Gun nuts have been doing a lot of this since the Sandy Hook Elementary massacre, when a young man took his gun-nut mother's guns and shot dead 20 six- and seven- year old children, taking care to shoot each child three times before moving on to the next child, in order to ensure they were truly dead.
So the gun-nut response to Sandy Hook is to get gun-nuttier.
You'd almost think they were the victims of Sandy Hook, the way the gun nuts are responding. They're the aggrieved party because the country got more than a bit upset that one of their own decided to go on a rampage, yet again, against innocent people, in this case small children.
So the gun nuts have decided they need to flaunt their guns in public, rub them in our faces, lest anyone get "too" upset about the mass slaughter of first-graders two weeks before Christmas.
Case in point: All Around Pizza and Deli in Virginia Beach, Virginia, offering a 15% discount to anyone who openly carries a weapon into the pizza joint or who showed a concealed carry permit.
And who can forget the Utah gun nut who in mid-January went into a JC Penny with his assault rifle and a Glock in order to "make a statement." Folks got his statement, all right.
One of these days, one of these guys is going to be mistakenly shot dead, by either a patron or the cops. But it's actually worse than that. Contrary to the notion that more guns make you safe, in places like Virginia and Utah, where gun nuts like to flaunt their guns in public, you won't know when the next gunman comes into a place of business whether he's a nut or a gun nut. You really won't know whether to call the cops until he's shot his first child dead, then you'll know to call. That's a problem.
Think about it. If Sandy Hook Elementary had permitted guns at the school, and teachers had seen Adam Lanza, the guy who perpetrated the massacre, carrying a gun, they might not be sure what to think. Maybe he was a pistol-packing parent? Or a Sherrif-Arpaio-type vigilante "posse" there to help keep the kids safe. No one would really be sure. And no one would call the cops, or challenge him, until the first bodies dropped. Just imagine the outrage, and the lawsuit, if you dared challenge a gun nut about why he was carrying a gun at a school? You'd be violating his Second Amendment rights by even asking.
And could you imagine the 911 call?
Hello, Virginia 911.
Yes, there's a man, he's got a gun.
Yeah, so?
What do you mean 'yeah so'? I'm calling from a pre-school.
Did he shoot anyone?
Call us back when he kills someone.
Mass murderer, or just another guy with a fetish for violence? The difference is becoming increasingly difficult to discern.


text:
Inn closed for business!!!
Flammable and her band of Dark Ladies have packed up their bags and left TORC for greener pastures. We do not miss you, honestly! ^^
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text:
I created a program with some MIDI-related features for LotRO.
- Play MIDI songs in-game.
- Export MIDI songs into ABC files to share with others, or make multi-part versions of the original song to play with a group of friends.
- Connect an external MIDI piano as an alternative to using your computer keyboard.
Project Home Page | Run LotRO MIDI Player now
I recommend that you read through the info on the home page before using it for the first time.
Current version: 22.214.171.124 (June 8, 2008)
See version history | Discuss latest version
LotRO MIDI Player is open source under the MIT License.
View Source | Checkout instructions
The ABC export feature is still a work in progress. It's specifically designed to create ABC files that are usable by LotRO, and the files it generates shouldn't generate any errors in-game. Since the program has to quantize the note timing before converting to ABC, it can butcher rhythms in some songs.
The MIDI piano feature does essentially the same thing as MIDI2KEY (from what I can tell by reading the description of that program). However, no configuration files are needed -- LotRO MIDI player automatically reads your keyboard configuration from LotRO's settings file.
Use this thread for questions, comments, and any problems you have with the program.