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- Pimp my Monolith: This wonderful article in Bell of Lost Souls teaches you how to build a Necron Monolith with some LEDs and plasma discs so it looks absolutely awesome in the battlefield.
- Carnevale sculpts by Remy Tremblay: This new game coming from Spain has the honour to have some of Remy's sculpts in its just released miniature catalogue.
- XIV Encuentro de Modelismo Almería 2011 in Rafa Coll's Blog: Rafa Coll went to this event in Almería and shows us some of the works presented. Not a very well known event, but there are great things to be seen!
- Stalingrad Miniatures: This month I discovered this fantastic brand of resin miniatures. The box arts are not very good but the quality of the sculptures is really nice. Check it out.
- Carnevale's greens from Patrick Masson: Versper-on games will release articles about the greens of their new miniature game, Carnevale. This is the first one, the sculptures created for the game by Patrick Masson.
- Outnumbered, Zombie-Cthulhu diorama by Crackpot: This is a very nice diorama made out of Red Box Games miniatures, a line which I love very very much. I really like what Crackpot did on this one, 2 months spent on its creation!
- Forge Father Stormrage Veterans by Remy Tremblay: Awesome new sculpts of this sort of space dwarves for the Mantic Games new system Warpath.
- Forge Father Huscarl by Remy Tremblay: And another sculpt of a space dwarf for Mantic Games' Warpath, by Remy.
- Bucanero by Ernesto Reyes: "Er" delights us with some real marvels from time to time. In this case, this exquisitely painted bust of a buccaneer.
- Ghost Rider and other new releases by Knightmodels: One again, Knightmodels is over the top. Ghost Rider is one of the most amazing miniatures I've ever seen, sculpted by Paul Deheleanu and painted by Alfonso Giraldes. The PIECE in capital letters.
- Abyssal Warlord and other releases by Scale75: Check out the new releases by Scale75, specially the Abyssal Warlord, sculpted by Raúl Latorre and painted by Diego Esteban and Alfonso Giraldes in different versions. Amazing!
- Fujita's Dinner by piquifl and Arsies: Wonderful tandem by these two monkeys, filled with subliminal messages. Fantastic the detail of the Golden Demon in the rubbish, what a declaration of intentions!
- Sledge Racers por Freeman: Look at this marvellous creation by Joaquin Palacios (Freeman) for the least warlike line from Andrea Miniatures. It's ideal for a gift!
- Benoit Cauchies for Mauser Earth: Two new sculptures by Benoit Cauchies for the range of models called Mauser Earth. I love the girl!
- Historic Art new releases on Rafa Coll's blog: Two awesome new releases by Historic Art Models. The soldier reading a letter in Normandy is just pure beauty.
Wednesday, November 30, 2011
Do Not Miss: November 2011
Seen in the internet on November 2011:
Etiquetas: do not miss
Monday, November 28, 2011
Painting with... Vincent Hudon
I'm starting a series of interviews with Slayersword winners of 2011. The first to go is USA's Slayersword winner, Vincent Hudon. I'm sure you know about him, he's one of the classics, the author of probably the most famous Khorne Paladin on Juggernaut, also known as Magmatrax. Let's see what he has to tell us about his vision of the miniature painting world!
Thank you very much Vincent! What a great interview filled with awesome thoughts about the hobby and how to improve our level of painting if that is what we are looking for. And remember, keep painting whatever happens!
Stay tuned to the blog to see more interesting interviews about the hobby!
Volomir: Vincent, you are one of my favourite painters of all time. When I started painting I used Magmatrax as the goal for what I wanted to achieve someday. A lot of time has passed since then, but I still see Magmatrax as a classic from the past, a piece in which future generations will look back to. Talking about the past, when would you say is the moment when you started into painting miniatures seriously?
Vincent: I picked up the hobby around August 2003. A work mandate required me to go work secluded in the woods away from friends and family for 2 years. I figured I needed a hobby for spare time and came upon the miniatures of GW in a game store and was intrigued. Bought myself a squad of Chaos marines and a few paint pots and painted my first miniature. Took me 20 hours but the impressed look in my fiancé's eyes got me hooked: I decided I would paint myself an army to play. I searched the net and found many helpful websites such as Bolterandchainsword.com. There they held a small painting contest which I entered with a squad and won! From that point I became determined to find a way to paint models like the amazing stuff that was appearing over the web. I also came upon Coolminiornot.com around that time and discovered there was a whole community of painters openly willing to answer questions and help! That is also when I learned of the Golden Demons. Being of an overambitious nature, I decided I would go all out and make the most daring project I could challenge myself with. I had 4 months until Golden Demons Toronto, Canada 2004. I loved the Juggernaut model but always felt it had more potential than the generic static posture. Those who read my first tutorial will know the rest. I converted the model, and decided to try NMM for the first time as this was a project to challenge myself. You don't learn from performing what you already know you can achieve. You learn by raising the bar and reaching for it. So I tried, failed, tried again, read some more online, carefully observed pictures of other people's work, until I made progress. As I painted Magmatrax, I went back numerous times to previously painted areas to further improve as my practice was bearing fruit. That is when I believe I became serious about painting miniatures.
Volomir: At that time, a more obscure period in which internet began to flourish to gather all painters around the globe, you must have developed your techniques from somewhere. Have you learnt to paint and sculpt all by yourself, have you attended courses, or do you have some sort of personal master?
Vincent: I learned mostly by observing pictures of great models online. I discovered discussion forums, first on Bolterandchainsword.com, then CMON. I spend countless hours browsing pictures of models, to this day every few months I go through CMON for all the new miniatures posted, and save to an archive the pictures of models that inspire me, sometimes it is just the posture, the way the skin was made, or the design of a weapon (your very own High Elf Flag bearer on a Lion is one of my favorite references for great ambiance and lighting as well as the overall composition of the piece). I also asked a lot of people specific questions about how they achieved such parts of their models. Just about everyone answered me, and that is how I progressed. That is also why to this day I always answer people's questions about the hobby, even though I feel somewhat outdated, seeing how painting has progressed in the last few years. I learned from the community of painters, so I want to give back to the community what I can. Additionally, I joined a group of like-minded individual called at the time Team Montreal, which as a chance to chat and partake in a painting class performed by Jérémie Bonamant (a.k.a. Bragon). This French painter was my first exposure to advanced techniques like color, desaturation and zenithal lighting. The next year, we invited over Allan Carasco to Montreal for a similar painting class. This exposure thought me the most valuable lesson of all: there is no right way to paint a miniature, just different approaches. When you are at your beginnings in painting miniatures, this can be a frustrating statement; If only there were a clear recipe to proceed! But from this statement, I learned that improving means trying different techniques and approaches. So I pursued different challenges with my subsequent Golden Demon projects. Regardless of what the judges thought of my models, if I could learn something new on each one, then I couldn't lose.
Volomir: Your NMM are an all-time reference, and your World Eaters a poster for all Khorne theme lovers. Have you finished your Khorne-Gold NMM relationship forever or will we see more pieces on this theme in the future?
Vincent: Though I would caution putting so much significance on my humble work, those are mighty flattering words! I have a very large Chaos marines army, as I enjoy playing the game as much as creating models. Some are fancy, and some are simply for gaming. My projects follow my gaming needs, as every model I paint is meant to be played on the tabletop. Lately, and ork army of mine needed a Warboss, hence my Biker warboss project in Chicago 2011. I have thought of doing an updated version of Magmatrax 2.0, using what I have learned since I made the original, but I am concerned that it would simply be repeating what I have already done, and challenging yourself with something new is the way to go forward for me. That being said, although my NMM tutorials may be a decent starter for someone interested in learning, they are now 7 years old and quite outdated. I have seen many painters achieve NMM far beyond my own attempts of the past and I feel somewhat …intimidated. I could certainly stand to learn a lot more about NMM. When GW releases a new army book for Chaos and Khorne inspires me once again, perhaps I will attempt another challenge back into NMM.
Volomir: We see fantasy themes in all of your works, but have you ever tried historical? Do you like it?
Vincent: I know that the historical scene involves professional painters and their work with light and colors can be absolutely amazing. Perhaps because these painters have been at it for many more years than the fantasy painters have? Though I admire the work they do, the realistic, historical scene holds no interest for me to work on. Why recreate everyday, realistic life, when you can create the new, imaginative and unusual? The historical setting for me restricts creativity, and it is this ability to bring imagination to physical form that passions me about the hobby.
Volomir: Apart from heavily converting (and nearly full scratching like your work on Lord Graviax), have you tried completely sculpting from scratch just using wire or a mannequin? If not, do you think you will be going for that in the future?
Vincent: Yes! Wire frame sculpting to me is the ultimate goal, the ability to create anything with no regards for a pre-existing range of models to work from. I have started sculpting on a 32mm scale wire frame and am learning as I go. I have attached a picture of my progress so far (I damaged the green base as I molded copies to practice on unfortunately). The goal is a dark elf witch elf in a running pose. Recent events in my life had me put a lot of my hobby time on pause but I hope to complete it for a future Golden Demon.
Volomir: As I said, I am completely in love with Magmatrax, since always, but maybe you have a different favourite from your collection. Which do you consider is your best work so far?
Vincent: Favorite and best work are two different things. Magmatrax is probably my favourite because of its sentimental value. Looking at it I remember those 400-some hours spent learning and relentlessly fixing things. It holds a lot of significance for me; it is my first serious project, the one I learned most on and the one that got me noticed, at a time when NMM was just becoming popular in the fantasy miniature world in America. My latest model the Warboss Roadrippa is a close second favourite, looking at his silly expression makes me smile. It is in my opinion my best work, from design, conversion/sculpting and paintjob. The design of a model, its features and lines, focal point, its posture and story-telling elements are what interests me most about making models, and I made sure to cram a many little ideas around the model as I could fit. I also believe it is my most refined paintjob, but you have to look at it in person to agree with me, pictures online are only pictures…
Volomir: Do you consider painting as a hobby or do you have any professional interest towards miniatures? Do you take commission painting jobs?
Vincent: Painting and converting miniatures is a hobby for me. Up to recently I have turned down offers for commission work, because I have very limited time to spend on this hobby and I do not want it to become a second job on models that wouldn't inspire me. As for selling the models I have already made, it would have to be a substantial amount; by the time I am done painting them, I have grown attached to them; besides, I need them in my armies! Lately Airbrushed a Forgeworld Chaos Reaver Titan and enjoyed the result; as such I would consider offers to paint Larger Forgeworld pieces for people looking for a centerpiece for their armies. Message me if you are interested at firstname.lastname@example.com ;)
Volomir: You won the Slayersword many times, in Canada and in USA. Are you planning to come to Europe to compete here?
Vincent: I would like to make the trip overseas to live the experience of a European Golden Demon, friends who have been have loved the turnout of models and left terrified of the competitive level. I have a few projects in mind that would like to present for such a trip, but I still need to experiment a bit more before I attempt those projects. Perhaps in the next few years if life allows, it would be great to come over and meet with my European brethren.
Volomir: Here's a difficult question. There has been always a lot of talking about the GD painting level difference between Europe and America. Regarding what you know and see from contests abroad, do you think this is true? From your overseas point of view, how do you see the painting community in America?
Vincent: Yes, a lot of arguments over this. I can't deny that there seems to be greater quantities of top level miniatures being presented in Europe than North America. But does quantity of amazing models mean higher quality? Here in America, I have met lots of passionate hobbyists that like to share and show off their latest work. They are proud yet humble about it, and very few are actually misguided into thinking they made the hottest model around. The sad thing is that sometimes people will judge or mock winning models, based on unflattering pictures, claiming that they are not "worthy". These people seem to forget that winners did not demand to win, nor did they proclaim they were the best; they simply were picked by judges. Pride in one's accomplishment does not imply that one believes it superior to others. In Europe the community seems to mingle more than in America, perhaps because the distances are greater between painters in North America. Internet has lessened this gap, but I do feel that Europe has had a head start by meeting and exchanging on the hobby. The historical scene is also more prevalent in Europe, and I am sure that it has helped fantasy painters progress. I also think Europe has more painters. In north American, painting toy soldiers is somewhat frowned upon by "the cool kids" and is generally marginalized. Is that so in Europe? The turnouts are bigger at European Golden Demons, and that means more great entries. Additionally, what the world sees and judges are pictures of models, and sometimes the pictures are unflattering or the judging is made to favour a certain style or tendency (GD is a GW marketing venue after all). I have often seen models of greater technical skill and inspiration set aside for models less impressive, but perhaps more suited to the GW ethos – and those are the models the world sees. That being said, there are gems and surprises everywhere in the world, and I do feel that some of the best in North America can stand with the greats of Europe. Outnumbered, yes, but not entirely unmatched.
Volomir: Can you tell us something about your upcoming projects?
Vincent: I can tell you of the projects in my mind, yes, but with no guarantee they will ever be completed! The warboss on a bike is a project I sketched 4 years ago and only got around to build and paint this year. I just finished a small dark eldar force, and am considering a necron army. On the competitive painting scene, I may end up making a project for display only, with no gaming intentions. I have a diorama in mind involving 2 clashing Dreadknights (one Greyknight and the other a Khorne conversion). Another diorama I have in mind would involve an ork bullying grots, but the details are secret! I also hope to finish my witch elf sculpt, and I have on my shelf a half-converted Ogre Stonehorn I recently picked up. Which one I will complete next is anybody's guess.
Volomir: And finally, last but not least. Everyone has started from the bottom and I'm sure any painter new to the hobby is eager to hear some counsel from you. Do you have anything to say to help someone who is starting now and would love to get to paint like you someday?
Vincent: If you are starting out and truly are dedicated to elevate your painting, then I want you to understand that you can. I am not an artist, I am an Engineer, science is my thing, certainly not art. But what I lack in talent I make up in dedication and hard work; I am sttuborn like no other. As you say so accurately yourself, no one starts a pro Natural talent will make you learn faster, yes, but hard work will see you through just the same. Do your best on a model, then ask other painters to give you advice on where to go next. Don't rush, and do not accept "good enough", go back and fix the mistakes, improve that model. Don't be discouraged, painting great models takes time, but the more time you put in the better your models and the more you learn. Naturally, you will improve, become faster and that will give you the motivation to push forward. Remember that the only way to get to the next level of painting is to attempt it; no one hits a target above where they aim, so aim high. But you have to want it, and really be serious about improving. The hardest time is at first. As you gain experience and learn techniques, picking up new techniques becomes easier. Now enough reading about me, get back to painting your miniatures!
Thank you very much Vincent! What a great interview filled with awesome thoughts about the hobby and how to improve our level of painting if that is what we are looking for. And remember, keep painting whatever happens!
Stay tuned to the blog to see more interesting interviews about the hobby!
Etiquetas: interviews
Thursday, November 24, 2011
Gimme some horses!
You might have noticed a lack of painting activity on my part lately. Well, I have to say that I have been pretty busy with other stuff in my life, but also sculpting a 54mm model which I cannot reveal yet. But I will... when the time comes! In the meantime, and now that I've got a camera once again, here is a quick shot of what is next in line in my painting table:
Yeah, you know what they are! And also, this is coming next in my painting line, as I told you not so long ago:
Back to painting! Stay tuned...
Yeah, you know what they are! And also, this is coming next in my painting line, as I told you not so long ago:
Back to painting! Stay tuned...
Etiquetas: volomir
Wednesday, November 16, 2011
Death Korps of Krieg At Ease
This is my squad of 10 guardsmen from the Death Korps of Krieg. Again, another paintjob for my armies, following a very similar scheme as the other Kriegs I painted in the past. This unit went to Golden Demon Germany 2011 and won Silver in 40k Squad. There is a partially completed WIP process in the WIP section of the blog which I will finish sometime, because hopefully more Krieg will come in the future!
Link to coolminiornot (where you will find bigger photos too): http://www.coolminiornot.com/291808
Link to coolminiornot (where you will find bigger photos too): http://www.coolminiornot.com/291808
Etiquetas: death korps, gallery
Monday, November 14, 2011
Mount San Savino Show 2011
As you may have noticed by now, because I am sure you are already following the events calendar on my blog (if you don't yet, what are you waiting for!!), this weekend the Mount San Savino contest was celebrated with loads of fantastic miniatures.
I couldn't go but here I leave you with this link to awesome photographic material about the contest you have to check out!
I couldn't go but here I leave you with this link to awesome photographic material about the contest you have to check out!
Thursday, November 10, 2011
The curse of photography
You might have noticed lately that I am not uploading any of my recent works in the last few months. This is mainly because I was thinking of buying a new camera. I wasn't sure about what camera to buy, and when I decided to postpone the buying decision, my old camera fell to the floor and died.
This is not really my old camera, but illustrates the situation
And so there are no new pics on the blog, and there is a lot of silence on my part. I still have to post pics of the Korps of Krieg unit that went to GD Germany, I hope I can when I get my hands into some nice piece of gear. But then the question arises. Which camera to buy? I'm a total loser in what photography is concerned, and I really need to buy something that enables me to make good pictures, but I don't need to spend gazillions of euros/dollars in a camera that could even travel in time if I knew how to do that. Can anyone with a little more expertise in photography help? I know the most important thing is the light and the optics not the camera itself, but there are so many cameras and options that I'm just overwhelmed. Point and shoot? Reflex? Damn!
In the meantime I'm preparing new stuff, and as soon as I get a new camera I promise I will share it with all of you.
This is not really my old camera, but illustrates the situation
And so there are no new pics on the blog, and there is a lot of silence on my part. I still have to post pics of the Korps of Krieg unit that went to GD Germany, I hope I can when I get my hands into some nice piece of gear. But then the question arises. Which camera to buy? I'm a total loser in what photography is concerned, and I really need to buy something that enables me to make good pictures, but I don't need to spend gazillions of euros/dollars in a camera that could even travel in time if I knew how to do that. Can anyone with a little more expertise in photography help? I know the most important thing is the light and the optics not the camera itself, but there are so many cameras and options that I'm just overwhelmed. Point and shoot? Reflex? Damn!
In the meantime I'm preparing new stuff, and as soon as I get a new camera I promise I will share it with all of you.
Etiquetas: volomir
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DYNMT like all other cryptocurrencies is based on the model of the first actual cryptocurrency, Bitcoin. However, before Bitcoin's and DYNMT's time , cryptocurrencies were much more different, relying instead on a centralized power structure rather than the decentralized governance we see today. If it weren't for the works of cryptographers such as David Chaum, Wei Dai, Nick Szabo and Hal Finney, who established some of the ground concepts for modern cryptocurrencies, Bitcoin, Ethereum and DYNMT would not exist today. However, the most important reason why DYNMT was made possible is thanks to a person or a group of people under the alias Satoshi Nakamoto. He took the concepts that cryptographers before him established and managed to create an actual peer-to-peer electronic money system that couldn't be counterfeited. If Satoshi Nakamoto didn't create Bitcoin, it is hard to say if DYNMT or most cryptocurrencies would exist today.
DYNMT is a cryptocurrency with the symbol DYNMT and it's price ticker on our website is 0.38. Its current price is 0.38 and the total change over the past 24 hours is 0.00. DYNMT boasts a volume of 0.00 in the past 24 across your selected exchanges.
Cryptocurrencies like DYNMT use strong cryptographic protocols, or very complex computer code to secure transfers of information, in order to create a safe system that is notoriously difficult to crack. The programmer of digital currencies such as DYNMT base these protocols on complex mathematic and computer engineering fundamentals, creating a structure that makes it impossible to replicate funds for DYNMT and also hides the identities of the parties involved on any transaction on DYNMT network , unless the participants freely disclose their information.
DYNMT, like most cryptocurrencies operates on a blockchain, a new and disruptive technology that offers benefits for storing, securing and transferring information that was not otherwise possible before its inception. The idea of blockchain was first discovered in 1991 by Stuart Haber and W. Scott Stornetta, however it was not until an anonymous person or group under the alias of Satoshi Nakamoto that created the first functional blockchain (Bitcoin's blockchain) and improved on the ideas of Haber and Scornetta to create a truly functional distributed ledger.
You can imagine the blockchain that DYNMT is based on as a giant, distributed database where every transaction's information is recorded and then spread on a massive network of connected nodes or computers. The information for transaction of DYNMT is then multiplied and stored on each individual node, so in order to change it you would have to access he majority of the DYNMT's nodes at the same time, which has so far proven to be impossible.
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No one can alter the defining characteristics that govern DYNMT base, unless certain conditions are met and changes are implemented by the developer team or a network wide consensus is reached for the changes to be applied.
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DYNMT also boasts a higher degree of safety, as the mechanisms of the blockchain are incredibly hard to crack
DYNMT (DYNMT) is defined by a decentralized governance system, which does not rely on a single point of control to manage transactions on the network in the same way a bank would. Because of this DYNMT's network features a distinct advantage that makes it very difficult to counterfeit or imitate. Another advantage of being decentralized is that any attacks on DYNMT's network will have to be in multiple places at the same, whereas a bank or any centralized system will have an host of servers in one place.
Generally speaking, auditing records is a time consuming and expensive process, whereas for DYNMT which stores all its records on the blockchain, this can be done with minimal effort and in a much shorter time.
You can create your own identity on the DYNMT blockchain, which can be though of as an account of sorts. Whenever you open an "account" on the DYNMT blockchain, you will be given a private key, which lets you interact with the blockchain, and a public key, which let others identify and interact with you.
Since all information that is transmitted on the DYNMT blockchain is stored and secured on a wide network of computers or nodes, you can always be sure that the information presented is valid and has not been tampered with.
DYNMT is distinguished from traditional fiat currencies due to way the supply works for most cryptocurrencies. Another interesting fact about DYNMT's supply is there can be two other types of supply aside from the maximum supply. One is the total supply which indicates the amount of coins there are currently in existence. For DYNMT the total supply is 0. This is the sum of all DYNMT units that have been mined or created since the network's creation. . The other one is the circulating supply which for DYNMT is 0. This can be different that the total supply due factors such as funds being locked in escrow, coins being locked in masternodes.
There are a few way to store your DYNMTs , and they all involve a certain types of both physical and electronic wallets. Regardless of what kind of wallet you will use, in order to access your DYNMT funds you will need to have a private key and a public key. With the private key, you can access your funds and send them to whoever you like, just as long as it is an address that DYNMT is compatible with. Never ever disclose your DYNMT private key or also called private address, as this will give anyone who has it full control over your wallet. The other type of key is the public key or address, which is used for other people to send DYNMT to your wallet, and this one can be freely disclosed but it can be used to identify you if a name is ever associated with your public address.
The only physical and non-electronic way to store your DYNMT is through a paper wallet, and this is possibly the safest way to protect your DYNMTs. Simply write the private and public keys of your DYNMT wallet on a sheet of paper, however you will need access to an electronic device should you choose to send or move your DYNMT funds to another address. The risk here is losing or damaging the sheet of paper with your DYNMT public key.
You can store DYNMT on a device like a Trezor or USB drive. You are able to make online transactions by plugging them into any any net enabled device to send DYNMT to another address. Usually the hardware device that you store your DYNMT on is offline which is a great security advantage. Please conduct proper research before purchasing any hardware wallet to store DYNMT funds on as many are outdated or of poor quality.
Desktop wallets are a convenient and easy way to store your DYNMT coins. Find a reliable wallet software that support DYNMT install it on your PC and that's pretty much it. It can be dangerous if any virus infects your PC or if any physical damage comes to it, which can result in the loss of all your DYNMT funds.
For online wallets, they operate in the cloud and your private and public keys for your DYNMT funds are stored in the cloud as well. Very handy if you plan to access it from multiple devices but they also put your DYNMT at great risk due to security breaches in the cloud storage which is not that unheard of.
The most easy-to-use method of storing DYNMT is on a mobile wallet. It is a simple smartphone application where you set up an account and you can use it to send DYNMT by scanning a QR code or even use it to pay in any shops that accept DYNMT. However, your DYNMT funds can be lost if your phone is damaged or if its security is breached.
DYNMT's network can be defined as a payment system, with accounts, transactions and balances. You can store DYNMT on one of the wallet types mentioned above and it will act as your own personal bank account that you are responsible of maintaining and keeping your private keys secure. DYNMT as a cryptocurrency allows you to make secure transactions and you can always check the transaction details by checking the DYNMT public ledger, if applicable. This revolutionary method of being your own bank assured that DYNMT and other cryptocurrencies will play a vital role in the way we conduct transactions and how we define currencies in the future.
You can add DYNMT to your watchlist on our platform, in order to keep better track of its price movements. Another handy way to always be up-to-date with any prices changes is to add alerts for DYNMT and you can do so by set up your personalized alerts by creating an account and going to the alerts tab. Charts and price metrics for DYNMT are readily available and we guarantee that the information supplied by CoinExchangeData is as accurate as possible. All the volume and price information regarding DYNMT reflects the same information you can find on exchanges, so it is very easy to find the best exchange to purchase or sell DYNMT on. Our converter lets you find accurate conversion quotes for DYNMT against other cryptocurrencies and most traditional fiat currencies. You can use it to see if exchanging DYNMT for another digital currency can be a more profitable investment or just to check the value of your portfolio.
Blockchain infrastructure startup Alchemy just launched its full suite of products to the public, after a two-year closed beta serving teams like MakerDAO and Kyber Network.
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Launched by software engineers from Porsche and NEAR Protocol, the startup has raised $2.8 million in a funding round led by Binance Labs.
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As cryptos gain ground in India and Bitcoin price spikes, Indian scammers are likely to make the most of the opportunity.
India's largest mobile commerce platform Paytm has reportedly been freezing the bank accounts of users suspected of crypto trading, even though cryptocurrency, including bitcoin, is legal in India. The country still does not have a legal framework for cryptocurrencies but the government says that a crypto bill is "awaiting approval." Banks Still Block Accounts Over […]The post Paytm Freezes Indian Bank Accounts Suspected of Cryptocurrency Trading: Report appeared first on Bitcoin News.
BAND, the native token of the Band Protocol, has grown by more 300% in just seven days. At the at time of writing, the token traded at $14.50 against the August 3 trading price of $3.86. On August 10, the token also touched a new high of $17.78 while the 24 hours traded volumes were […]The post Chainlink Competitor Band Token Grows 300% in 7 Days Setting New ATH appeared first on Bitcoin News.
The cost of sending a transaction over the Bitcoin network rose sharply over the past month, as the price of the top cryptocurrency climbed higher. According to latest data from Bitinfocharts, the average bitcoin (BTC) transaction fee soared by as much as 547% in the month to August 6, rising from just $1 to $6.47. […]The post Bitcoin Transaction Fees Soar 550% in a Month, BCH, Dash Transactions Much Cheaper appeared first on Bitcoin News.
Monero (XMR) has successfully hardforked on November 30th, at block number 1978433. The fork has changed the CryptoNightR mining algorithm to the new RandomX Proof-of-Work algorithm. Although the main aim of the upgrade was keeping Monero completely resistant to ASIC mining, thus maintaining the coin decentralized, RandomX has essentially moved XMR mining to CPU, […]The post Monero Hard Fork and RandomX: Make CPU Mining Great Again appeared first on Crypto Mining Blog.
MinerGate has always been excited to keep its finger on the pulse of the market. We strive to support the most popular coins and to refrain from those that are less demanded by our miners. After thorough analysis, we have decided to stop XMC and BCN pools on February 4, 2020. The mined balance will […]The post MinerGate coin list updates appeared first on Crypto Mining Blog.
Recently, we released our very own loyalty token – the MinerGate Token. It's the token that we believe will empower all parts of the MinerGate ecosystem and positively engage the community in the project's life. A few tokens have already been delivered to the most active users as gratitude for their contribution. As well, there […]The post MinerGate Exclusive: Interview with the chat moderator appeared first on Crypto Mining Blog.

subset: commoncrawl


text:
New England Sprint 8/11/12
EVENT DATE: Aug 11, 2012
DEADLINE TO GIVE: Sep 11, 2012
Spartans Give Generously.
For 2012, the Spartan Race is reaching out to the entire community in an effort to raise awareness and money for charity. This year we're making it easier than ever to let all of our participants, volunteers and supporters get involved and help make a difference.
The Spartan Race has partnered with CrowdRise to encourage the entire community to unite and fundraise for their favorite charities in 2012. Just imagine the impact the entire community can have when harnessed to give back in a fun and compelling way!
To Fundraise for One of Our Great Official Charity Teams, Click Here
To Raise Money for Any Charity or Cause that You Support, Click Here
Check out some of Crowdrise's Best Promos Ever to help incentivize people to donate to your charity. For example, get your friends or family to donate $26 to your project before April 30, 2012 and they'll be signed up to win an iPad2 and One Hair Curler!
Click Here to Register for the 2012 New England Spartan Sprint.
Click Here to Visit the Spartan Race Website.
Thanks for your support!
To Visit The Spartan Race Series Profile Page on CrowdRise, Click Here.
Twitter: #SpartanNewEngland
If you're participating in the New England Spartan Sprint, start fundraising today and ask everyone you know to support you. GO!!
via Crowdrise 8 years ago


text:
Sunday, July 22, 2007
Web on canvas and Dashboard widgets
I was wondering how hard would it be to create a QGraphicsItem that uses QtWebKit to render pages on a canvas. The idea being that combining full blown canvas like QGraphicsView framework with web rendering engine would give us quite a killer combination. So I've sat down today and done it. At first I had to redo some of the rendering code in QtWebKit and once I was finished I had a QWebGraphicsItem that beautifully renders pages. It being a QGraphicsItem all the effects available to graphics items in Qt are available for free to it. So you can animate, scale, rotate, perspective-transform and do a whole bunch of neat effects on it for free. Once I've done that I figured that it's obvious that this is the best way of getting Apple's Dashboard widgets to work. So I've done that too. I quickly hacked up a class that reads-in Apple Dashboard widget bundles and can render them on a QWebGraphicsItem. The compatibility is not 1:1 quite yet, because some of the Dashboard widgets use JavaScript objects that I haven't implemented yet, like AddressBook object. To be honest I'm not 100% sure whether I want to implement them, I think we can get those things done a lot nicer, it's just a question of whether 1:1 compatibility with Apple Dashboard is worth the extra effort needed to make all those JavaScript objects work on KDE.
First a screenshot of one Apple Dashboard widget rendered and on top a scaled to half its size KDE homepage:
Now a Dashboard widget with a perspective-transformed dot.kde.org page. Since this is QGraphicsView I can interact with the item while it's transformed so I've selected some text on it.
Crackalicious. (no drugs were used while hacking on this, but I did touch myself a little after getting it to work). Furthermore (yes, there's more... what can I say, I'm a giver...) in QtWebKit we have this neat interface that allows you to inject QObject's into the framework as JavaScript objects at run-time, so adding new JavaScript objects is trivial and getting Opera widgets to work would be very, very simple. No spandex pants included though.
28 comments:
Neat work; worth 5 units of Approval from me :)
"but I did touch myself a little after getting it to work"
thanks for this
- July 22, 2007 at 3:13 PM
- Ivan Čukić said...
- July 22, 2007 at 4:05 PM
- Unknown said...
I guess qt5 will have most of its functionality(almost all widgets) implemented on GraphicsView framework ;)
Just kidding :p
Very nice work , as usual :)
- July 22, 2007 at 4:25 PM
- Pinaraf said...
Nice !
Is it possible to download a Qt with QtWebKit somewhere or is it still ony available for trolls ?
- July 22, 2007 at 4:49 PM
*cheers and looks for bra to throw* - very cool.
- July 22, 2007 at 5:00 PM
Amazing work! I am really looking forward to testing this out.
- July 22, 2007 at 5:02 PM
Warning: Redundant borders! Isn't there any way to avoid redundant borders by default in Qt without making application developers fix them by hand every time?
- July 22, 2007 at 5:12 PM
- Zack said...
Warning: I work on framework/libraries not applications, if you don't like borders, you shouldn't be adding them. It has nothing to do with me. Write a style where you fix that. Much love.
Oh, QtWebKit is in WebKit's svn repository, so you can get access to it. We'll evaluate and review patches I did for QWebGraphicsItem and either fold them in or just leave it as it is and depend on "widgets on canvas" implementation that is coming in Qt 4.4 anyway.
- July 22, 2007 at 6:31 PM
Anonymous: I ope that you are always the same "borders troll" (troll in the usenet meaning, not Qt) that's plaguing The Dot and all the other KDE's related places... you're just SO boring...
- July 22, 2007 at 7:31 PM
You're one crazy person ...
- July 22, 2007 at 8:42 PM
- Ryan Graham said...
don't worry Zack, the interweb still loves you
- July 22, 2007 at 10:52 PM
- skierpage said...
Use DHTML to overlay atop your blog posts a short video of you kicking a conference room door down and leaping through in a kilt like Axl Rose. You know you want to.
Did you see Mark Finkle's post using foreignObect to place HTML in SVG? Similar results to your web on canvas, different technique.
"bra's" "QTObject's". These are simple plural forms, so no apostrophe.
- July 22, 2007 at 11:59 PM
- Diego Viola said...
you rock dude!
keep up the good work!!
- July 23, 2007 at 1:44 AM
This is awesome! As usual, good job, keep up the great work Zack.
- July 23, 2007 at 3:53 AM
- Alex Fuller said...
Hey Zack, very impressive work on those opengl plasmoids! I'm curious and as a 3D modeller, would the opengl plasmoid support perhaps collada (an open 3D XML format) with a certain library in the same manner as SVG's are being rendered? I have some wicked ideas for some interesting 3D animated models dancing around the screen exploiting crazy eyecandy like GLSL shaders and normal maps (for usability purposes of course, not just bling graphics hahaha). A possible idea of mine is "think about the OSX dock, only the programs are held by a massive 3D animated normal/specular mapped penguin :)"
Keep up the good work!
- July 23, 2007 at 8:16 AM
- Unknown said...
what size do you need for your black shiny spandex pants?
I'll have them made for you here in Beijing so you can pick them up when you come over and show how powerful QtWebKit can be ...
- July 23, 2007 at 8:49 AM
- Aiua said...
"yearning attention and approval, so readily available on the internet. Cough, cough..."
Man, you are impressive !
Great work !
Graphics View is getting better and better and I'm already loving it :)
- July 23, 2007 at 10:16 AM
"...yelling angrily 'are you ready to roock?!'"
OMG... I thought I was the only one!
Great minds think alike. ;)
- July 23, 2007 at 1:48 PM
- Unknown said...
wow thats great...just great
- July 23, 2007 at 2:23 PM
- Unknown said...
are you going to make this code available or is it planned to be in a release of Qt....
- July 23, 2007 at 2:25 PM
Funky. I'm not sure how I would use it right now, but I'll think about it.
>but I did touch myself a little after getting it to work
- July 23, 2007 at 2:48 PM
Wow, great work Zack!
- July 25, 2007 at 12:44 AM
- Mike said...
as diego said: You ROCK dude!
On to my self serving quest for knowledge:
I'm hatching a plot to embed .mp4 or H.264 video in a Qt app, and the best solution I seem to be finding is to mind-meld Qt with Helix (as was done in Qtopia, but with a more recent version to get the desired format support). I'm hoping that I'm missing something terribly obvious and you can tell me that QVideoKit is available for download from the svn repositories and it should be going Gold stable in the coming weeks?
Here's hoping.
- July 26, 2007 at 9:48 PM
I see usefullness in this; A 3d timeline of our web browser's history?
This can be done Zack:
- July 28, 2007 at 2:35 PM
- Diego Viola said...
very nice ideas Alex!
- July 28, 2007 at 8:07 PM
It's very cool and I can't wait to try it out. I've downloaded Qt 4.4 for mac, compiled and installed it. Now I want to use QtWebKit to generate something similar like this. But I'm a little bit stuck. Where can I get QtWebKit to view webpages from within my application? Shouln't this be embedded in Qt? Can you help me getting started?
Kind regards,
- August 30, 2007 at 1:29 PM
I forgot to leave my mail address here, so someone can contact me to help me out: dimitri.frederickx at gmail dot com.
- August 30, 2007 at 1:32 PM
Did you perform an comparison between cairo and qt4?
- October 19, 2007 at 6:39 AM


text: Every 3rd Sunday of the month, more than half a million people in over 100 countries actively share thoughts of peace & calm with our troubled world. Whether or not you know how to meditate, you are invited to join us for an hour of music, silence and guided meditation. Every thought makes a difference. All welcome. Please come for 6:15 pm


text:
Are you in the United States?
Visit our U.S.A. & International site for relevant pricing, distribution and product availability information.Go to StarTech.com
4 Port USB DVI KVM Switch with DDM Fast Switching Technology and Cables
Control 4 DVI, USB-equipped PCs with a single peripheral set, with USB Dynamic Device Mapping to avoid switching lag-time
Product ID: SV431DVIUDDM
- USB DDM technology and Dual-Core design for lag-free switching
- Supports HD resolutions up to 1920x1200
- Supports DDC copy and emulation to all ports
- Includes four 6ft KVM Cables (USB/DVI)
- Integrated 2-port USB 2.0 hub
- One-touch selectable Hot-keys and front panel push-button computer selection
- No drivers or software required
The SV431DVIUDDM 4-Port USB DVI KVM Switch lets you control 4 DVI, USB-equipped PCs using a single peripheral set at high-definition DVI resolutions up to 1920x1200.
The included KVM cables provide a ready-out-of-the-box solution, USB Dynamic Device Mapping (DDM) works to reduce switching lag-time, and Display Data Channel (DDC) improves overall compatibility with your connected display and input devices.
For the next level in KVM performance, this DVI KVM switch integrates dual-core dedicated processing per channel and innovative, USB DDM technology that enables you to quickly switch between connected computers with next-to-zero delay. DDM maintains a constant communication channel between your USB peripherals and connected systems, avoiding the time necessary for your systems to re-recognize the devices when switching.
In addition to faster switching, the KVM offers All-time Display Data Channel (Full DDC) technology to maintain proper display detection among connected systems, a simple one-touch button for hot-key selection and an integrated 2-port USB hub allowing you to share additional peripherals.
Backed by a StarTech.com 2-year warranty and free lifetime technical support.
- Control 4 USB-enabled computers using a single keyboard, mouse, and DVI monitor
- Use in call centers, help desks, education, and home office environments to control multiple systems
- Ideal for financial/banking industries, graphic designers, multimedia applications and industries using CAD/CAM applications
The StarTech.com Advantage
- Switch between devices with minimal lag through fast-switching DDM technology
- Instant setup and operation with included KVM cables
- Near universal compatibility with all USB input devices through USB DDM Ports
Product Numbers
Ingram Micro France
Tech Data - France
UPC Code
Technical Specifications
|Warranty Information
|2 Years
|Cables Included
|KVM Ports
|Number of Monitors Supported
|PC Interface
|PC Video Type
|Hot-Key Selection
|IP Control
|Maximum Digital Resolutions
|Maximum Number of Users
|On-Screen Display
|Port Selection Support
|Push Button and Hotkeys
|Console Interface(s)
|1 - DVI-I (29 pin) Female
|2 - USB Type-A (4 pin) USB 2.0 Female
|Host Connectors
|4 - DVI-I (29 pin) Female
|4 - USB B (4 pin) Female
|Other Interface(s)
|1 - RJ-45 Female
|2 - USB Type-A (4 pin) USB 2.0 Female
|OS Compatibility
|OS independent; No additional software or drivers required
|LED Indicators
|4 - PC Selection Indicators
|4 - Hot-Key Selection Indicators
|Center Tip Polarity
|Input Current
|Input Voltage
|Output Current
|Output Voltage
|Plug Type
|Power Consumption (In Watts)
|Power Source
|AC Adapter Included
|0~80% RH (Non-Condensing)
|Operating Temperature
|0°C to 60°C (32°F to 140°F)
|Storage Temperature
|-30°C to 70°C (-22°F to 158°F)
|Physical Characteristics
|Product Height
|2.2 cm [0.9 in]
|Product Length
|66 mm [2.6 in]
|Product Width
|13.8 cm [5.4 in]
|Weight of Product
|1.1 kg [2.5 lb]
|Packaging Information
|Package Height
|13.1 cm [5.2 in]
|Package Length
|25.5 cm [10 in]
|Package Width
|35 cm [13.8 in]
|Shipping (Package) Weight
|3.4 kg [7.6 lb]
|What's in the Box
|Included in Package
|1 - KVM Switch
|4 - 6ft DVI-D USB KVM Cables
|1 - Firmware Upgrade Cable
|1 - Universal Power Adapter (NA/UK/EU)
|1 - Instruction Manual
Related Products
2 Port USB DVI KVM Switch with DDM Fast Switching Technology and Cables
Control 2 DVI, USB-equipped PCs with a single peripheral set, with USB Dynamic Device Mapping to avoid switching lag-time
4 Port USB VGA KVM Switch with DDM Fast Switching Technology and Cables
Control 4 VGA, USB-equipped PCs with a single peripheral set, with USB Dynamic Device Mapping to avoid switching lag-time
2 Port USB VGA KVM Switch with DDM Fast Switching Technology and Cables
Control 2 VGA, USB-equipped PCs with a single peripheral set, with USB Dynamic Device Mapping to avoid switching lag-time
2 Port Dual DVI USB KVM Switch with Audio & USB 2.0 Hub
Share a keyboard, mouse and dual DVI displays/monitors between 2 multimedia computers
DC Power Adapter - 5V, 3A
Replace your lost or failed power adapter
10 ft USB 2.0 Certified A to B Cable - M/M
Connect USB 2.0 peripherals to your computer
15 ft USB 2.0 A to B Cable - M/M
Connect USB 2.0 peripherals to your computer
Product Support
Data Sheets
Frequently Asked Questions
Before You Buy
Digital Visual Interface (DVI) is a video display interface that can contain different types of signaling, based on the application. DVI cables and ports are created using different connector types to identify what application they are intended to be used in. The connector types are identified by the number of pins on the DVI connector. DVI comes in the following five different connector types:
- DVI-A (17 pin).
- DVI-D Single Link (19 pin).
- DVI-D Dual Link (25 pin).
- DVI-I Single Link (23 pin).
- DVI-I Dual Link (29 pin).
Single and Dual link DVI indicate the maximum resolution capabilities of the video source or video destination. The maximum resolutions are Single Link (1920 x 1080 @ 60Hz) and Dual Link (2560 x 1600 @ 60Hz).
Note: The maximum resolution of your video source and video destination are ultimately determined by the technical specifications of the devices. The connector type is not a definitive indicator of the maximum resolution.
DVI-A carries only analog (for example, VGA) with no digital component. DVI-D carries only digital video (for example, HDMI) with no analog component. DVI-I combines DVI-A and DVI-D connections to include both analog and digital components. A DVI-I port may be on either your video source or display, but whether or not a display carries either or both analog and digital sources depends on the technical specifications of your device.
KVM stands for Keyboard Video Mouse and KVM switches allow you to switch the use of a keyboard, display and mouse between multiple computers. KVM switches also commonly let you switch audio and USB devices between computers.
There are different types of KVM switches as well.
- Standard box KVM switches. (e.g. SV231USB)
- Cable KVM switches. (e.g. SV211USB)
- Multi-Monitor KVM switches. (e.g. SV231DDUSB)
- IP KVM switches. (e.g. SV841HDIE)
Standard box and cable KVM switches are a simple way to switch the use of a keyboard, display, and mouse between multiple computers. Multi-monitor KVM switches allow you to switch multiple displays between computers, and IP KVM switches allow you to remotely control the KVM switch and connected computers over a network.
Here are some important things to consider before purchasing a KVM switch.
- How many computers do you need to control? Purchase a KVM switch that supports the number of computers in your setup.
- Which video connections do your computers and display(s) support? It is best practice to use the same video connections wherever possible.
- Will you be using a PS/2 or USB mouse and keyboard?
- Do you need multiple monitor support? Ensure every computer can support the number of monitors you are looking to use in your setup.
- Do you need audio support?
- What resolution(s) do you want your display(s) running at? The KVM switch must support the resolution(s) you want to use.
- Would you like hotkey support? Some KVM switches support the use of hotkey combinations to complete tasks such as switching between computers.
There are a couple of other important things you may want to take note of:
- Some KVM switches require proprietary cables to function. These KVM cables may vary by each KVM switch. For StarTech.com KVM switches that require proprietary cables, the KVM switches will either come with these cables, or they will be listed in the Accessories tab on the individual product pages. For more information, see our video dedicated to KVM switch cables.
- Basic mice and keyboards are recommended for use with KVM switches. Wireless, gaming or combo mice and keyboards (mice and keyboards that use a single USB connection / receiver for both units) can cause performance issues, and in general, are not supported for use with KVM switches.
It can be difficult to tell which ones are right for the KVM switch you are interested in. How can you tell which KVM cables you require? How can you tell if a KVM switch requires proprietary cables? How do these cables work?
Standard KVM Switches and Cables
Note: You will need one bundle of KVM cables per computer you want to connect to the KVM switch.
Standard KVM switches have no special cable requirements. If you have spare video and PS/2 or USB cables, you can use them to hook up the KVM switch to your computers. StarTech.com still sells KVM cable packages, but they are just for the convenience of buying them in bundles and usually involve some savings. Keep in mind that even if you have some of the cables you need, it still might be advantageous to buy the bundle.
KVM Switches with Opposite Gender Video Connections
Some KVM switches use male video connections for the computers and female video connections for the console ports. In this case you simply need a video extension cable, or a KVM cable package appropriate to the KVM switch. This is so you cannot accidentally plug cables from your computer into the console ports.
KVM Switches Requiring Proprietary Cables
KVM switches can also use proprietary KVM cables to connect to the individual computers. This is often done with larger KVM switches and KVM switches intended for a server environment. These cables use a proprietary pinout which does not conform to the video standard in use, as the cable carries both the video and PS/2 or USB data along a single cable.
If you are unsure whether or not you need special cables, complete the following:
- Check the Technical Specifications tab on the individual product pages for What's in the Box. This section lists everything that comes with your purchase, and your KVM switch might come with the cables.
- Check the Accessories tab. This section lists potential accessories for the product you are looking at. StarTech.com will list the appropriate KVM cables for the KVM switch here.
- Check the Gallery and look at a picture of the back of the KVM switch.
Note: If there are no PS/2 or USB ports on the back of the KVM switch other than for the console, you will require proprietary cables.
If at this point you require further assistance in deciding which cables to purchase with your StarTech.com KVM switch, contact our technical support team.
This device has a DVI-I connector and is compatible with both analog and digital DVI video signaling. If you have a display or video destination that uses another type of video connection, there are ways that you can convert the video signal or connection. These options are outlined below and organized by the target connection.
|Target connection
|DVI to VGA: https://www.startech.com/Cables/Audio-Video/Video-Adapter/DVIVGA/.
DVI to HDMI: https://www.startech.com/Cables/Audio-Video/HDMI/HDMI-to-DVI/.
|DVI to DisplayPort: https://www.startech.com/AV/Converters/Video/?filter_AVINPUT=HDMI&filter_AVOUTPUT=DisplayPort.
- Turn off all of the computers and monitors that will be connected to the KVM switch.
- Connect the power adapter to the KVM switch.
- Connect the video cables from your monitors to the console video port on the KVM switch.
- Turn on the monitors.
- Connect your keyboard and mouse to the console PS/2 or USB ports on the KVM switch.
- If you have not done so already, change the KVM switch to focus on port 1.
- Connect the video cables from PC1 to the KVM switch.
- Connect the PS/2 or USB cables from PC1 to the PC1 PS/2 or USB ports on the KVM switch.
- Turn on PC1. You should see the computer load the operating system that you are using on PC1.
- Make sure that the mouse and keyboard can control PC1.
- Repeat steps 4 to 8 for each additional computer that you want to connect to the KVM switch. Leave the computer in focus until you make sure that the mouse and keyboard can control the computer in step 8.
Monitors may begin flickering when they receive a signal of insufficient quality. There are a few potential fixes available that will help to improve the signal quality in order to eliminate flickering:
- Replace Video Cables with high-quality Video Cables (e.g. upgrade DisplayPort 1.2 Cables to DisplayPort 1.4 Cables).
- Use shorter Video Cables to reduce signal attenuation.
- When possible, remove Video Adapters to use native Video Connection Types (e.g. go from VGA to VGA, or DisplayPort to DisplayPort)
- For DisplayPort Monitors, try changing the DisplayPort Version on the Monitor. For information on how to change your Monitor Settings refer to the Manual from the Monitor Manufacturer.
- Update the Drivers for the Computer's GPU to the latest available from the Monitor Manufacturer.
- Ensure the video & USB cables are connected between each computer and the KVM switch
- Safely power off all computers. Unplug everything from the KVM switch and connect one computer at a time, swapping the inputs previously used (e.g., the computer connected to PC2 now connects to PC1). Power on each computer and confirm functionality before connecting the next one to the KVM switch.
- If using a KVM switch that supports multiple displays, ensure all video connections from the computer are from either the video card or motherboard, both cannot be used simultaneously on most systems.
There are some quick tests that you can perform to rule out potential issues. Start by turning off all of the connected computers and peripherals, unplugging everything from the KVM, including power, and leaving it for 10 seconds. Then connect everything to the KVM following the procedure in the following FAQ: https://www.startech.com/faq/kvm-switches-setup.
You can test to make sure that the following components are working correctly and are not the source of the issue:
Video cables
KVM switch
Video source (such as a DVR or computer)
Video destination (such as a monitor or projector)
Note: When you are testing your setup components, it is recommended that you avoid using any video adapters. For example, if you are converting a VGA source to HDMI to be used with an HDMI extender, you should test with an HDMI source.
To test your setup components, try the following:
Use the video cable, KVM switch, video source, and video destination in another setup to see if the problem is with the components or the setup.
Use a different video cable, KVM switch, video source, and video destination in your setup to see if the problem persists. Ideally, you should test a component that you know works in another setup.
When you test your cables, it is recommended that you do the following:
Test each cable individually.
Use short cables when you are testing.
When you test the video source and video destination, it is recommended that you do the following:
Remove the KVM switch from your setup and test to make sure that the video source and video destination work together without the KVM switch.
Test to make sure that the video source and video destination work together at the resolution that you want to use.
Note: In order for your setup to work properly, the video source, KVM switch, and video destination all need to support the resolution that you are using.
There are four troubleshooting actions that you can try if some but not all of the ports and your computer are working with the KVM switch.
- To determine if a specific cable is the source of the problem, switch the cables that connect the KVM switch to the computers to one working port and computer, and one port and computer that is not working. Keep the computer plugged into the same ports and only switch the cables. If the issue persists when you switch cables, the issue may be with the cable itself.
- To determine if the problem is between the computer and the KVM switch, using the same cables, connect the KVM switch to one computer that is working and one computer that is not working. If the issue persists when you switch computers, follows the issue may be with the computer and the KVM switch.
- Try reinitializing the KVM. This is done by following the setup instructions on the website.
- To determine if the KVM switch is the source of the problem, if you have another KVM switch, disconnect the current KVM switch and connect the second KVM switch.
If the keys on your keyboard are repeating, complete the following:
- If the KVM you are using has USB ports, you can move your keyboard to the USB hub port on the back of the KVM (the USB hubs are marked).
Note: When you move the keyboard out of the keyboard port, you will not be able to access the hotkeys.
- You can adjust the typematic rate in your operating system's settings. Depending on the version of Windows you are running, you can adjust the typematic rate by doing one of the following:
- Click Control Panel > Keyboard > Speed. Adjust the repeat delay and repeat rate until the keys no longer repeat.
- Click Control Panel > Hardware and Sound > Devices and Printers. Right-click Keyboard Settings. Adjust the repeat delay and repeat rate until the keys no longer repeat.
Compliance and Safety
Compliance Letters
Safety Measures
- If product has an exposed circuit board, do not touch the product under power.
- If Class 1 Laser Product. Laser radiation is present when the system is open.
- Wiring terminations should not be made with the product and/or electric lines under power.
- Product installation and/or mounting should be completed by a certified professional as per the local safety and building code guidelines.
- Cables (including power and charging cables) should be placed and routed to avoid creating electric, tripping or safety hazards.
* Product appearance and specifications are subject to change without notice.


text:
Kathy Mazzuchelli is Superintendant of the Caribou Parks and Recreation Department where she has worked for 38 years. An avid snowmobiler, Mazzuchelli's first sled was a 1968 Polaris Mustang back in the days when groomed trails were done with snowmobiles, bedsprings and some pretty feisty folks. Since the early 1980s Mazzuchelli has produced the Official Aroostook County Trail Report providing snowmobilers around New England and beyond with updated conditions, trail information and activities that go on around The County during the winter.
Hopefully this blog will update travelers on conditions and activities and help them enjoy their visit to The County……..Maine's best kept secret !


text:
I am in a process of designing a new toolkit for mobile devices (as a part of my Master's thesis). I would like to know if there is some theoretical backgroud (researches, books, tutorials, etc...) to what a toolkit should contain.
Intuitively, things like buttons, input fields, sliders, switches, etc... should be there. But why? It would make me uneasy to just write these things in my thesis without any reference.


text:
The 2010 Tokyo Game Show has been up and running for a few days now. It is much like the annual E3 convention held in California every year with the exception that TGS tends to focus more on Japan based video game developers. Because of that fact, the news and trailers to come out of the Tokyo Game Show have always interested me far more as a gamer.
I am sure none of you will be surprised to hear that prefer games made in the East far more than I do the ones created in the West. The creativity, content and sensibilities of Japanese video games are just more to my liking. That's not to say ALL games in these TGS posts will be solely Japanese. Devil May Cry 5, while being published by Capcom, is in fact developed by an English game company, Ninja Theory. But my thoughts and opinions on why I tend to love Japanese created games as opposed to American ones could fill in entire post, but that's not what THIS post about.
THIS post is about highlighting the games being shown off at this year's TGS. Games that I can not wait to get a hold of and play. Games that show that the Japanese game industry is NOT in fact one that is dying but one where creativity and fun still thrive. So, without further ado, on to the games.
Yakuza: To the End (aka Yakuza 5): To be released exclusively on the PS3
The Last Guardian: To be released exclusively on the PS3
Vanquish: To be released on PS3 and Xbox 360
Devil May Cry 5 (Tentative Title): To be released on PS3 and Xbox 360
TGS 2010 pic found on Tokyo Game Show 2010
Devil May Cry 5 pic found on Kotaku


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Chandler Burr: James Fallows once said to me that the joy of being a journalist is having the freedom to stumble on something extremely interesting, learn about it in depth, share your knowledge and excitement with others, and then dive into something completely different. I got my MA in int'l econ and Japanese political economy because I was fascinated -- frustrated, baffled, intrigued -- by the rise of Japan and the decline of the United States. I wanted to understand why such huge shifts happen. I also thought I might wind up working for a Japanese company. Thank Christ I didn't, I would've offed myself; it would have been a hellish life for me, although it can be great for some people, including Westerners.
So I graduate with this degree, and because I like to write I write a play about differences in the Japanese and American economic systems and cultural values, and it gets produced. Meanwhile I send a piece I'd researched in Japan on cultural barriers to the import of foreign cars in the Japanese market, I send it to Jim, and he really likes it and sends it to the Atlantic's editors. He and I become friends, and I come out to him. A month later, he comes back and says the Atlantic would really like me to do a piece on sexual orientation; how does homosexuality in particular work biologically? I wasn't into it at first; I was an economist. But I did it and found it completely fascinating. My agent suggests I write a book from that piece (A Separate Creation). After the book, I'm writing about science and by complete chance I meet a scientist who's a perfume genius. I write a book about him (The Emperor of Scent). The New Yorker asks me to write a piece about the creation of a perfume, which at first I don't really want to write because now I'm a science writer. I go inside Hermes for a year and write The New Yorker piece, which I wind up finding fascinating and turn it into a book (The Perfect Scent). While writing it, I get a call from The NY Times. They want me to write on perfume for them. I say sure, if you make me the Times perfume critic. It's all logical, it's all happenstance, it's all about the ability to be open to things, and it's a little weird, but it's been fun.
3Q: Do you see the vibrational model gaining further acceptance and eventually becoming the accepted scientific explanation of the mechanics of scent?
CB: I get to answer that question this way: I don't care either way in as far as I found a terrific story and got to tell it. This scientist was, and is, brilliant, iconoclastic, hugely imaginative, difficult, earnest, stunningly interesting, quixotic, and terrific fun. His unusual theory was not just met with skepticism; established scientists in the field actively sought to repress it, acted juvenile about it, and were jaw-droppingly unprofessional and dishonest in their assessment of it. That's my story. I know nothing more about inelastic electron tunneling than I learned in writing Emperor, and I'm not a scientist. I'll be extremely interested when they find the answer, which may or may not be in my lifetime, but I would never prognosticate about the theory's acceptance or validity. As a journalist, that's not my job. My job is to describe events and reveal to the reader both the facts and wonder of the story.
3Q: What is the single worst thing you have ever smelled, and what is the worst scent you have ever heard described?
CB: There are a lot of worst things. There are some smells in the streets of New York, in Mumbai, in Tokyo that are hideous. The smell of natto, Japanese fermented soy bean, is horrible, so it durian fruit in the Philippines and (why I have no idea) the smell in the RER trains in Paris, which smells like the Comme des Garcons brutalist perfume "Odeur 53," burning rubber, charred metal, stale air, and melting plastic. I can't believe people ride that train every day. As for the worst perfume -- I assume you're asking me about a perfume -- the worst may is probably Malibu, which was created for Pamela Anderson. It was much, much worse than almost any scent made for a basic shampoo. Pretty shocking. I gave it zero stars in The Times, and it's the only time I wished there was a negative 1.
Many thanks to the interviewee for his assistance and advice!


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Find mystery series and links to your favorite crime author
- Stop, You're Killing Me!
- A great site for finding the order of mystery series. It also includes lists of books by characters and locations. A fun site to browse.
- Crime Writers in Alphabetical Order
- A massive site that is just what the name describes. If you can't find the author here, she must be very obscure!
- Looking for a Mystery?
- A guide to both the history of the mystery novel and to locating modern mysteries by topic and style.
- Mystery Ink
- Information about mystery novels and authors. Includes book reviews.
- MysteryNet.com
- Online mystery network offering mystery entertainment and information.
- The Mystery Reader
- News and reviews about mysteries. Arranged by subgenre.
- The Singular Society of the Baker Street Dozen
- Group which discusses and promote Sherlock Holmes and other literary works of Sir Arthur Conan Doyle.


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Mile End's Gribenes and Schmaltz
Schmaltz is a useful cooking fat to keep around the house; for our Cook the Book feature this week, it is used in Soup Mandel and Knishes. Keep the resulting Gribenes (fried chicken skin crackling) for snacks while you're cooking or toss them in a salad. If you don't have extra chicken skin hanging around the kitchen, call a butcher shop ahead of time and have them reserve it for you.
Reprinted with permission from The Mile End Cookbook by Noah and Rae Bernamoff. Copyright 2012. Published by Clarkston Potter. Available wherever books are sold. All rights reserved.
What's New On Serious Eats
- Yield:makes about 2 cups gribenes and 1 cup schmaltz
- Active time: 30 minutes
- Total time:1 hour
- Rated:
- 2 pounds chicken skin with its fat
- Diamond Crystal kosher salt
Spread the chicken skin and fat out on a baking sheet in an even layer. Place the tray in the freezer until the skin is partially frozen, about 1 hour. (This will make it easier to cut.) Transfer the chicken skin to a cutting board and cut it into 3-inch-long strips; then cut each strip crosswise into 1/2-inch pieces.
Preheat the oven to 350 degrees. Place the chicken skin pieces in a large roasting pan and toss them with 2 teaspoons of salt. Bake for 20 minutes, then remove the pan from the oven to give the skin pieces a stir. Return them to the oven and continue to bake, stirring every 10 minutes or so, until the chicken skin pieces have rendered their fat and are crisp and nicely browned. (The cooking should be monitored closely, especially as the chicken skin pieces start to brown, because they can go from browned to burned very quickly.) Remove the pan from the oven and let it cook for 15 minutes.
Carefully pour all the contents of the roasting pan through a metal strainer into a metal pot or other heatproof vessel. Leave the container over the pot to let the gribenes drain a couple of minutes more; then transfer the gribenes to a tray or plate lined with several layers of paper towels. Allow both the schmaltz and the gribenes to cool to room temperature.
Season the gribenes with more salt to taste if needed, and store them in an airtight container at room temperature for up to 3 days. Transfer the schmaltz to a covered container and refrigerate it for up to 2 weeks.
All products linked here have been independently selected by our editors. We may earn a commission on purchases, as described in our affiliate policy.


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Gift for an avid reader!
These 2 bookmarks were made for my Grandparents. My Grandad is a WWII veteran and his father was in WWI. So a gift to show we still remember what they gave was lovingly received. My Nan, she just loves her flowers. At a risk of being boring or predictable, I designed a Peony flower in a Jacobean style. I guess it could also pass for a rose too. However, I thin it worked out looking nice. Let me know what you think below in the comments!
I want to share some tips with you about working with felt. Although I'm a relative newcomer to felt. I have taken some time working with it. Especially embroidering. It's not too hard to embroider onto, altho if you tug at the work the felt will, over time distort. The worst is, you probably won't notice until it's too late and you've done all the hard work. Soooo.. my tip is to work with a piece larger than you intend to use for the end result. That way, the edges you've been gripping during any sewing will be trimmed off and you'll have a lovely neat finish.
If your felt is thin or the acrylic type. You might want to strengthen the overall design by sandwiching a light card in between another piece of the felt. Sew close to the edge of the card. so that it's trapped inside. A thin layer of PVA glue between the layers is a good idea too.
To finish I topped them with a button, and on my Nan's, a bit of ribbon from my stash. These are around 6.5″ x 2.5″ in size. The poppy design ended up being a smidge taller due to the script.
The stitches used are, running stitch, satin stitch, back stitch, heavy chain, trellis, split stitch, french knot and fly stitch.
Any questions about these bookmarks are welcome, please comment below!


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There is a trade-off in landing Bill Murray for your project. No matter how worthy a project or great the part, it's not easy to get him. The filmmakers behind "Get Low" found this out -- even if they were successful in the end.
He doesn't have an agent or a manager, just a lawyer and a P.O. box. The "Get Low" Bill Murray recruiting story told by director Aaron Schneider at the press day was so hilarious, we thought we'd share it with you in relatively uninterrupted form. It shows the briefest of insights into one of the world's great free spirits. As the movie opens today, we can all laugh about it. But the filmmakers weren't always laughing then.
Here's Schneider:
Bill's on everybody's list. The idea of trying to wrangle the most elusive actor in Hollywood to our cast in two months was a bit out of our depths. But (producer Dean Zanuck) decided to call up Bill's attorney and give it a whirl. We sent a synopsis and he said he would forward it to Bill. But we would likely not hear back. He wasn't trying to be discouraging. He has spent years with Bill, as his attorney, and he wanted to be realistic.
Dean called me one day and said, "I got a voice mail. You have to hear this." It was Billy Murray saying, "Yeah, this is Bill. I'm interested in this role. If you haven't done anything with it, I'd like to read the script." And he gave us a P.O. number. We jumped up and down and sent the script to this P.O. Box.
And then we thought, now what? It's not like we can call the agent to see what he thought. We had to wait to hear from him which was the most maddening thing. The one nice thing about agents and managers is that you can touch base. But not Bill.
A couple of weeks later Bill called Dean and he actually talked to Dean's assistant first. He was trying to find out if her boss was a good guy. The assistant finally passed the phone to Dean. And after they talked he said, give me your director, I'll call him. And then another day goes by. I'm sleeping with the phone by my head. I'm answering every call. It's the rug people. I had no idea so many people called me before 9 o'clock.
Murray finally called.
It was nerve-wracking. We had a good conversation and he said this was all very interesting. And he hung up and he disappeared again.
We were getting to the point that the movie investors were so excited that if he were to fall out it could kill the buzz. And we were getting to the point where we were going to have to start talking about other actors. So I wrote this letter. Sent it off to the post office box. And Bill got it.
Murray finally signed on the bottom line. And the rest is movie history!


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The training is part of UWA function under the Conservation Department in its strategy to develop maximum cooperation between UWA and URA customs administration in detecting and preventing the smuggling and trafficking of wildlife specimens.
UWA's Community Conservation Coordinator Mr. Asa Kule Musinguzi said the training is critical towards sustainable wildlife conservation and management as the course will provide abundant knowledge to the customs officers who play a key role in wildlife trade procedures as he/she is the only person who sees both the specimen and the permit simultaneously.
After the first training session, Mr. Okoth Charles URA Manager Busia Customs said "Having seen what has transpires at Entebbe Airport International Airport over the years, this training is long overdue and I agree that indeed customs staff have an upper hand in controlling the illicit trade of the endangered flora and fauna.


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For the last four years, I have been dreaming of retrofitting a small town with a group of like-minded individuals with a diverse set of skills. I talk a lot about this in my courses, and it always gets a group of people charged up. It seems as though there are a lot of people that are tired of living in these massive, hyper-urban environments that meet our basic needs of food, shelter, and water, but do a terrible job of meeting our need for self realization, community, peace and quiet, and debt-free living.
North America is full of small dying towns that are loaded with perfectly good infrastructure, cheap lots and small homes on large lots. They have commercial centers, water systems, parks, social structures and are surrounded by cheap to rent – and sometimes own – agricultural land. They are walkable, bikeable, quiet and usually human-scaled. It would seem that these would be bursting with young families trying to make a go at a new way of life. There is certainly the interest, I see it all the time in our students. So what is stopping folks from taking the plunge? I believe there are two major barriers that stop folks from pouncing on this opportunity:
- apparent lack of jobs and/or economic opportunity
- lack of community
In order to reinvigorate a small town, both of these issues need to be dealt with. However, if we create a model, we can re-vitalize any small town. Let's use Sedgewick, Alberta as an example.
I recently talked to Don Ruzicka, a farmer near Sedgewick, about the county of Killam. He told me that the planners in this county are enacting all sorts of new policies to try and get young folks to reinvigorate these towns. One of the policies that interested me was the one relaxing the restrictions on subdividing quarter sections around the town to encourage local farming and food production. I am not sure if this is the policy that is needed to achieve this end, but it shows a willingness for the local authorities to make change.
If we do a needs and yields analysis on every small prairie town it might look like this:
- People of all ages, sexes, races, skills
- A purpose that drives its economy, based in what the local ecosystem does well
- Tax base to run town infrastructure
- Reduction in town operating expenses
- Progressive leadership, willingness to change (understanding that things are broken)
- Diverse economy, diverse business base that is built around synergies, like an ecosystem.
- Cost effective shelter
- Inexpensive land access surrounding the town to build a tertiary economy
- Nutrient from citizens, compost, etc.
- Labour
- Underutilized infrastructure
- Debt-free living
- Low-cost living
- Roads
- Large volumes of run off from hard-scaping to establish green belts
- Urban heat island effect to enhance growing
The way I see it, these towns are just waiting for armies of young people with diverse skill-sets to converge on them. So how do we grow jobs and the economy to get people to make the leap?
In my last two PDCs, I have had a welder and a machinist/welder and these two gentlemen were more excited about permaculture than 90% of my students, which is saying a lot because our students leave these courses sprinting. After talking to both of them, I realized that they were the missing piece in the skill-set. One of the reasons that these towns have dried up is that the agricultural model has shifted from small diverse farms to large industrial ones. Industrial farms are highly mechanized and require much less human input to run them. What is scary is that this trend appears to be getting worse.
As humans get out of agriculture entirely, the feedback loop will be eliminated. The feedback loop I am referring to includes soil erosion, GMO foods, pesticide limits (robots don't breathe or drink), biodiversity loss and on and on. One thing that I learned growing up in a small food manufacturing company is that the small guy always has a competitive advantage over the big guys, but only if you learn to play a different game. You can't compete at a volume game, but you can compete and win at a value game. As food has become cheaper and cheaper, the net effect has been that land rental rates have gone lower and lower, because you can't grow commodity food that inexpensively with high land rental rates. This gives the small farmer a huge competitive advantage to hit the proverbial agriculture venture out of the park. How do we do this and how does this tie into taking over a small town?
While North American agriculture was getting bigger and more 'efficient' (more throughput) but less effective (lower value), Europe went the other way. Eliot Coleman talks a lot about this in his book The New Organic Grower. Europe went smaller, more efficient and effective, which drove innovation in agricultural equipment. The game changing piece of equipment is the BCS Earth Tools walk-behind tractor. This machine combines a solid power plant on two wheels with a light frame and a power take off (PTO). This is nothing short of revolutionary for three reasons:
- The PTO is universal and allows machinists and equipment manufactures to build machines that can be driven from this power plant.
- It is small, so it is portable
- It is cost effective, the opposite of big agriculture
With cheap land rental, cost-effective equipment and hyper-local agricultural production that focuses on growing high value-based crops, young families can hit it out of the park. This does not even consider all of the innovation that we can and have to do to make agriculture sustainable. These innovations include water harvesting, innovative rotational animal systems, compost teas, biochar and advanced cover crop systems to name a few. While Big Ag is focusing on growing wheat at $300/acre we can focus on garlic polycultures at $15k – $45k per acre and fresh greens at $100k/acre for boutique consumption. Playing at the volume game is a fool's game and it is contingent on endless soil and oil which are both coming to an end. We need small-scale, human-centric, soil-building food production systems which are right outside our back door (peri-urban small town). We can use SPIN farming as a model to build from. To make this happen, we need passionate machine builders that can build innovative equipment to run off of the BCS walk-behind tractor that lets small farmers do things like plant 1000 cloves of garlic in an hour instead of 200. This in itself is a small business that has a global reach. We have tried big and it has failed; it is time to get really good at small scale!
In regards to this equipment innovation, here are just some of the ideas I have come up with:
- Garlic planters and cleaners
- Soil block makers for seedlings
- Sub-soilers
- Power harrows
- Fruit presses and juicers
- Oil presses for biofuel production for our BCS tractors
- Seed drills for pasture cropping
- Combine harvesters
- PTO pumps
- Compost turners
- Adobe brick maker
- Coppice harvesters
A lot of these machines can facilitate individual agricultural businesses in and of themselves. What is even more exciting is the fact that the internet has enabled every business to gain access to the same tools that Amazon has for marketing. In other words, you don't need bricks and mortar to sell your wares. Each of these businesses could support a family and most of them would have synergistic needs and yields to help buttress each other. A key strategy to making this a success would be an alternative currency system, as proposed in this video by Bernard Lietar.
Businesses that could thrive in small prairie towns could be broken down into primary and secondary type businesses. Primary businesses would form the foundation of the town. These are businesses that capitalize on the assets in and around the town and they make way for the secondary businesses that can add value to the primary products.
Primary Businesses:
- Organic seedling production
- Heirloom garlic growers
- Apple cider from unpicked urban fruit trees
- Small scale bio-fuel producer for non road based fuels
- Small scale farm equipment manufacturer/machine shop
- Apiary
- Hops production
- Organic grain production and stone milling
- Herb production
Secondary Businesses:
- Herbal Medicine
- Meadery
- Micro distillery
- Abattoir
- Pasture chickens, beef and pork
- Artisan bakery
These businesses provide the foundation to the economy and from there tertiary businesses will start to emerge:
- Artisan butcher and charcuterie master
- Arborist
- Micro brewery from locally grown hops and grain
- Rainwater harvesting business
- Renewable energy
- Natural builders and natural building education
- Permaculture and ecological education
- Compost, compost tea and extract supplier
The litmus test for each of these businesses would be the following. They need to be businesses that:
- require low capitalization
- produce high value-added products with a readily available market
- meet an existing niche need that is not being filled
- are not dependent on land ownership so can take advantage of low rental rates
- are earth repairative
- capitalize on local resources, biome and town assets.
With the right choice of town, group of people and skills, people living in the city would be able to reduce their current cost of living by selling their city assets, freeing up capital to buy a cheaper home in a town and providing a little bit of capital to build their low capitalization business and hit the ground running. I really think that this is a viable option for any North American who wants to eliminate their debt, pursue their passion, get out of the rat race and rebuild their lives around the reconstruction of small vibrant towns. Instead of building ecovillages, we should build business guilds that can re-vitalize small towns. If you get this right, this model could be applied around the globe. Cities are ultimately not going to sustain us as a species: they are energy hogs and dehumanizing spaces that are disconnected from nature. I know that some will disagree with this, but that is the subject of another post.


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To raise awareness about homelessness and mental illness, a St. Bonaventure University honor society will host its annual Hut-A-Thon this week.
Phi Rho will be hosting the Hut-A-Thon Friday, Feb. 7, Saturday, Feb. 8, and Sunday, Feb. 9, in front of the Reilly Center. The event will begin at 2 p.m. Friday and will continue until 12:30 p.m. Sunday.
Phi Rho is the St. Bonaventure chapter of Chi Sigma Iota, the international honor society for students, professional counselors and counselor educators.
Members of Phi Rho will set up an actual hut and maintain it throughout the event. The monetary funds collected will be donated to the Genesis House, a homeless shelter in Olean, N.Y.
Students, faculty and staff can donate money at the hut during the three-day event.
For more information, contact Dr. Mary Olufunmilayo Adekson, faculty adviser for Phi Rho, at 716-375-2041 or at firstname.lastname@example.com
About the University: The nation's first Franciscan university, St. Bonaventure University cultivates graduates who are confident and creative communicators, collaborative leaders and team members, and innovative problem solvers who are respectful of themselves, others, and the diverse world around them. We are establishing pathways to internships, graduate schools and careers in the context of our renowned liberal arts tradition. Our students are becoming extraordinary.
Application forms, procedures and additional information
There are many ways to experience
St. Bonaventure for yourself
Learn more about the programs that interest you


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That's why we created STEAMS ONLINE, streamlining administrative tasks and automating manual processes, so you can focus on running your business, and meeting your next big goals.
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Current reports have it that Leonardo DiCaprio is passing on the WWII picture, The Imitation Game and Warner Bros. is following suit. The studio previously picked up the Graham Moore script for a seven-figure sum as part of last year's Black List. The script, an adaptation of Andrew Hodges' 1983 book, "Alan Turing:The Enigma," centered on Turing, a mathematician and British cryptographer who cracked German codes and helped the Allies win the war. Later in life, Turing was prosecuted for being a homosexual, an event that led to his eventual suicide. There is little word as to why DiCaprio passed on the role, but director J Blakeson (The Disappearance of Alice Creed) is still attached. Hit the jump for more on why WB has backed out.
THR reports that not only will DiCaprio miss out on the opportunity to play Turing, but Warner Bros. wants no part of the picture without his involvement. Another technical reason is that the picture had a "project-to-production" clause, which basically means that any agreements on the project could be voided if production wasn't started by a certain date. The absence of DiCaprio increased the risk for WB, which is skewing its sights toward more tentpole pictures; the backpeddling still comes as a bit of a surprise since the studio was so gung-ho about Moore's script from the outset.
Warner Bros. still has DiCaprio on the hook for another project: The Devil in the White City. This picture, based on the grisly true-life events of Dr. H. H. Holmes, was also adapted by Moore from the Erik Larson novel, "The Devil in the White City: Murder, Magic and Madness at the Fair that Changed America." The story centers on Holmes, a Victorian-era doctor who lured up to 200 people to their deaths during the World's Fair of 1893 in Chicago. Having built the World's Fair Hotel, which became known as the "murder castle," Holmes included a gas chamber, crematorium and a dissecting table among the amenities available to his guests. The good doctor then murdered his victims and dismantled their bodies to sell for scientific study. It seems like DiCaprio is taking his villainous turn in Django Unchained to heart, rather than saving the world from a bunch of no good Nazis.