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Publisher: Talon Strikes Studios LLC
Developer: Eric Alvarado
Artist: Jason Wasburn
Player Count: 2-4 Players (Played at all player counts once)
A prototype copy of Vinyl was provided by Talon Strikes Studios for preview. I would like to thank them for supporting my blog. Everything you see in today's preview is in prototype form and does not represent the final product. Vinyl is seeking funding on Kickstarter, and their campaign launches on March 19, 2018.
Vinyl is a set collection and worker placement game set in a local vinyl record store. Players are competing to create the most prestigious vinyl collection and score the most points. To acquire new records, players use Magazine Cards match the attributes of an Album Card. Players can bump you out of aisles and jock for position to see who can come out with best collection. Let's look at what Vinyl has to offer.
"I'm Just Looking"
(Player Setup)
Each player receives a player board, meeple, a set of three Loyalty Cards, and 5 to 7 Magazine Cards based on the player count and turn order. The two slots on right side of the player board are for placing Album Cards to create a maximum of two Active Collections. On the left side you have a Layaway area to tuck away one Album Card. The Retire Collection area is used to count points for Loyalty Cards during end game scoring. The Publication bonus earns you a bonus for buying consecutive albums from the same publisher. The board also has an album distribution chart so you have an idea of exactly how many card types are still in play. Vinyl doesn't have a lot of hidden information when it comes to your Active Collections and Layaway Cards, so you want to use this chart to your advantage.
"Take a look around and let me know if you need any help"
(Store Layout)
Vinyl has striking table presence. It straight up looks like you're browsing the aisles of a record store. Most locations on the board have two spaces for worker placement. One spot is designated for two primary actions and the other is for a secondary set of "bump" actions. Here are some quick details about each location.
Magazine Rack: You acquire regular and wild Magazine Cards from the board to pay for Album Cards.
Record Bin: You use Magazine Cards to purchase Albums to build an Active Collection of Albums or put Albums on Layaway to buy them
Sales Bin: The last row is a last chance opportunity to buy an Album Card for a discount before it's removed from play
Front Counter: You pay for cards stored in layaway and swap loyalty Cards
Collection Rewards: Players receive points for collecting specific combinations of two to five Album Cards.
Album Card Box: A set of evenly divided Album Cards stored on the side of the board used to refill the Record bin sets are retired. When the last divider pops up, the game is over
"Hey dude, I had that record reserved!"
(Gameplay Overview)
What does the gameplay feel like? Vinyl has gameplay elements similar to Ticket to Ride and The Gallerist. You also have very familiar set collection mechanics that any casual player can learn. A player's turn has three phases:
Move Phase: A player places their meeple at one of the locations and takes one of two primary actions. If you push or bump another player out, they move to the secondary action slot. If you've played The Gallerist, by Vital Lacerda then you might be familiar with bump actions. Since there are two slots at each location, you can bump a meeple off the location completely by bumping both characters. Who knew it could be so bumpy in a record store?
Action Phase: At each location on the board, the acting player has the choice of one of two primary actions. If another's meeple is bumped they take one of the two bump actions. Bump actions are just as important as the primary actions, because you have an opportunity to follow up with lesser versions of the primary actions. Having something to do if you're bumped, keeps everyone's attention on the board. Basically, you're a create a decent hand of Magazine Cards, to head over to the Record Bin and buy Album Cards. From there, you want to buy as many Albums with matching attributes to score points to score the most point. Along the way, you can set an album on layaway and pay for them later or switch up your Loyalty Cards (end game bonus) on the fly. I like the Sale Bin location at the bottom board, since you get a slight discount for buying Album Cards and it's a nice way to give everyone a way to close a set. I find that some albums get passed over so thankfully there is a location to assist players like myself who aren't as attentive as I should be. Overall, the gameplay has a nice pace for all gamers to stay engaged and just have fun.
Maintenance Phase: After each player's turn, if an Album Card is purchased from the Record Bin, new ones are drawn from the Album box. Album Cards get shifted down and new cards are replaced at the topmost space available. Album Cards naturally slide down to the Sale Bin and previous cards are removed from the board. As you place Album cards and reach the dividers, you trigger the Salesperson action. This action clears the current Magazine Rack cards and the Sales Bin row. The end game triggers when you reach the last divider called Store Closing.
"Check out my Sweet Collection"
(Set Collection and Loyalty Cards)
During the game, you will collect sets of one to five cards and receive points from the Collection Rewards area. The fastest player to create pure and mixed sets will receive more points. Once you receive a Collection Reward, the cards are placed in the Retired Collection area on the left side of the player board. Here are samples of the types of sets:
Pure Sets share the same genre and at least one other icon. Trust me, these are not easy to complete when players are attempting to grab the higher point collection cards first.
In Mixed 1 and 2 collections, you match up one or two icons, BUT the genres must alternate.
Loyalty Cards reward you points at the end of the game. You get bonus points from the Album Cards in your retired area of the every player's board. You can gain additional points for collecting early- and late – decade albums, having multiple Albums with the same publisher, and having cards that match the genres on the bottom of the game board.
"Excuse me, the store is closing"
(End Game)
The game ends when you run out of Album Cards and the last divider is revealed. You finish the current round and play a final round. Players will have one last opportunity to grab collection rewards in turn order and tally up their points from Loyalty Card. That's a game of Vinyl.
Why should I back Vinyl?
- Engaging Light/Medium weight set collection and worker placement gameplay
- Bump actions keep the downtime between turns interesting
- The Publisher and Chart Topper expansion add more advanced gameplay options
- Scales at all player counts (based on simulating a 2-player game)
- Amazing table presence
- Hit's the theme perfectly and graphic design is on point
- Graphic design is on point
Possible Concerns?
- Some players might be turned off by an NPC (dummy player) at the 2 and 3 player counts
- Takes up too much table space, at 4 player, takes up a decent sized space at 4 players
- The board looks a little busy at first glance( remember prototype)
- A little overwhelming for very casual gamers
Final Impressions
I have a lot of positive things to say about Vinyl. Talon Strikes Studios set out to create a heavily thematic set collection and worker placement game and I believe they hit the mark. I'm digging the theme, gameplay, and graphic design, which is still in prototype form! The game has a plethora of ways to score points and I think that will attract a wide range of players to Vinyl. There aren't a lot of icons or things to process, but I think some casuals might be overwhelmed when they play for the first time. I believe Vinyl will appeal to a range of players, from casual to seasoned gamers. I also had a chance to play around with the Clearance Bin, Publisher, and Chart Topper expansions. All three expansions raise the gameplay to an advanced level and add even more replayability if you choose to incorporate one or all of them. I'm looking forward to seeing what's in store during this Kickstarter campaign, because I think there's so many interesting possibilities to expand on this theme. Look, I can't tell anyone what to back with their money. I can only help you make an informed decision. If you're looking for a game with heavily thematic gameplay and a solid amount of replayability, give this one a look.
I hope today's preview helps you make an informed decision about Vinyl. What do you think about the game? Have any questions? Please share your comments below. Thank you for your time.
Jambalaya's Classic Records
Songs in the Key of Life – Stevie Wonder
Thriller- Michael Jackson
Superunknown – Soundgarden
Radiohead – "Radiohead"
Greatest Hits -Earth, Wind, and Fire
Babyface – "Babyface"
Maxwell – Urban Hang Suite
Outkast – Aquemini
Roots- When Things Fall Apart
Wu-Tang – Enter the 36 Chambers


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ohh thanks for sharing that one, bookmarked
I think I spoke too soon in favor of Tayda It's been a month since I placed my last order, and I've been trying to contact them for a week now, not a single reply... Now I desperately need to find comparable and reliable supplier...
You can also try DealExtreme. Although electronic components is not their "core business", they have so many different items, you are bound to find what you want. I have purchased several types of components from them, in bulk, such as 2,000 resistors of different values, crystal oscillators, etc.
im not sure if this is the right place to ask but as for parts i am looking to get a bunch of potentiometers and knobs can anyone help me find a decent quality at a verry cheap price im not sure were to look if i were to order 60 the prices i see are like 2-3 bucks a peace thats 180 bucks anyhelp with links or places that you use to find parts at a decent price would be great thanks

subset: commoncrawl


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Laurel Highlands 70.5 Mile Trail Run
I returned to Laurel this June in a much better place than a year ago when I ran it for the first time. I was well-trained, had my nutrition dialed in, had 6 friends running it with me, and 7 friends crewing and pacing. My goal was to improve over last year – when I finished with only 10 minutes to spare before the 22 hour cut off. DFL. I was hoping for a 20 hour finish, but really just wanted to enjoy the day and run happy. I surpassed all expectations – amazing even myself – as I finished a strong, and FUN, race in 18:34 – a PR of over 3 hours. Once again, my whole food Paleo nutrition plan worked perfectly. I ran the first 35 miles on my homemade sweet potato gu and Peter Rabbit Organics fruit pouches. I then switched to eating protein, fat and a few dense carbs at the aid stations with steamed Key West Pink shrimp, chicken sausage, olives and bananas (provided in my cooler by my fabulous crew!). A few Larabars were good in the final miles.
Having friends along the course to run with, friends at the aid stations taking excellent care of me, and a friend to pace me the final 24 miles to the finish made this year's Laurel Highlands a wonderful, fun experience. Once again, I'm reminded of how lucky I am to be a part of the ultrarunning community, to experience the trail magic that happens over 18 hours of running and to have the friends I have – who love this as much as I do.
Enjoy a glimpse into the magnificence that is the Laurel Highlands Hiking Trail.
Laurel Highlands Ultra
Here is a slideshow of beautiful trail from the 33rd annual Laurel Highlands Ultra in Pennsylvania. This 70.5 mile trail race was challenging, rocky, gorgeous, technical, rooty, fabulous, ferny, magical, frustrating, rocky, hilly, spectacular, and FUN. I took a few photos on trail – enjoy!


text: Out finalists Vicci Martinez and Beverly McClellan may not have walked off with the top prize on NBC's The Voice last night, but their success through the season helped prove something that ten seasons of American Idol have so far failed to do: that American viewers have no problem embracing openly LGBT performers. In addition to Vicci and Beverly, the season also featured openly gay singers Nakia Reynoso and Tyler Robinson, with Nakia making it to the semifinals before being edged out by Vicci to be the final contestant on Team Cee Lo. All four contestants were out and proud from their very first interviews on the show during the audition rounds, which certainly didn't hold them back in the eyes of the judges or the show's voting home viewers. Below you can see the happily gender-nonconforming Beverly singing a duet of "Beautiful" with coach Christina Aguilera: NPo2Mjq9oIQ Much of the attention The Voice has received in the media for its inclusion of openly gay and lesbian contestants come from a direct comparison to NBC competitor Fox's long-running singing competition. After ten seasons on the air and 200 plus semifinalists, not once has American Idol featured a contestant who was openly LGBT while competing on the show. In an interview with The Advocate, Season 1 contestant R.J. Helton recalled getting feedback from American Idol staff while struggling with coming out publicly during the show's run, saying "I did tell some of the assistant producers because I felt like it was eating me alive. But I was advised to just keep it to myself. The reason they gave me was that it wouldn't be a good idea for my career." A Fox spokesman replied that any producer who said such a thing was speaking purely on their own behalf, but a full decade has since passed without an out contestant. Even the out and proud Adam Lambert didn't address his orientation until after his season ended. When asked by Entertainment Weekly about the lack of out contestants, Fox released a statement saying that "While sexual orientation is irrelevant to the competition, the decision to reveal sexual orientation has always been a choice made entirely by each individual contestant." By comparison, Voice creator Mark Burnett remarked of his own show's inclusiveness, saying that "it didn't cross my mind to do anything but be authentic...It's fun television and this is a diverse population. You need to be reflective of the authenticity of the contestants. It wasn't something we did, it just is what it is." The show has proven to be a hit for NBC, which will undoubtedly bring the show back for a second season. Meanwhile, viewers hoping to catch more of Beverly, Vicci, and Nakia may get the chance this summer when the show kicks off a mini-tour featuring the first season's eight finalists.


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Archives: 1
'Sup WM,
Dude, you have to archive your talk page, it is already too long :P
Want me to help you, or do you know how to archive yourself? -- ILan (XD • Edits • Home ) 03:30, August 23, 2012 (UTC)
Hey Ilan, nice to see you. I'm clueless as to how I would archive my talkpage, so any help you could give me would be appreciated. Thank you! Winter Moon (talk) 21:35, August 23, 2012 (UTC)
- Done :) -- ILan (XD • Edits • Home ) 04:21, August 24, 2012 (UTC)
- Thank you! Winter Moon (talk) 21:16, August 24, 2012 (UTC)
I don't know, where to write it, so I write it here (since you are welcome commitee). You should consider to change some color schemes of navboxes etc. Do you think that e.g. this is readable? Yellow font on white background for link side and light blue background and grey font on other side? Really? --Silesian (talk) 12:09, September 3, 2012 (UTC)
Hmm, that is a good point. I always just highlight it, but I think it would be a good idea to have either a darker color for the navbox or a darker color for the lettering. Since I don't know much about changing templates or coloring, I think I'll drop ILan a message. Thanks for bringing that to my attention; it was never a thing I really thought about. Winter Moon (talk) 13:09, September 3, 2012 (UTC)
- I don't know how to change the colors. I suggest you'll ask help from a Wikia helper. -- `ILan (XD • Edits • Home ) 14:08, September 3, 2012 (UTC)
- Good idear. Do you know anyone who we could ask? Winter Moon (talk) 16:03, September 3, 2012 (UTC)
Block Request
You're the first admin I saw. Block him: User:Garnergamer. He thinks that Yahoo Answers is a reliable resource and is practically spamming it all over the talk page of GTA V Protag. Cheers, 03:06, September 11, 2012 (UTC)
He's now blocked for two weeks, for adding false informatyion and specs. Why didn't you block him first? :P -- ILan (XD • Edits • Home ) 17:25, September 11, 2012 (UTC)
Good to hear it. As for why I didn't block him, I guess I didn't want to seem like I was jumping the gun by blocking him after he ignored my message once, and I got off my computer before he reverted everything after my second message. So what do you use as a blocking policy (when you should stop warning someone and block them, for how long, etc)? Because I'm having a little trouble coming up with a good system, so any ideas of yours would be appreciated. Winter Moon (talk) 22:37, September 11, 2012 (UTC)
- Well, he did recieved warnings about his edits, not by me but by you, Cody and Dragos and Faizan. While he did understand his edits were wrong, the deeds (his edits) have benn done, though I'm thinking on shorting his block. -- ILan (XD • Edits • Home ) 14:12, September 12, 2012 (UTC)
hi i would like to know why my photo File:Salvatore Leone.png was deleted it offered a much higher resolution and close up face shot of salvatore leone Myuntoldfunstory (talk) 04:16, November 6, 2012 (UTC)
Hello! I'm not quite sure why the picture was deleted (I did not delete it), but by checking the revision history of the Salvatore Leone page, you can find the user who did, and ask them why they deleted it. I'm sure that they'll be able to help you, but if you have any other questions, just let me know! Winter Moon (talk) 00:11, November 7, 2012 (UTC)
Happy Holidays!Happy Holidays and a happy New Year WM!
Boomer8 (talk) 07:26, December 12, 2012 (UTC)
Thank you, and Happy Holidays to you, too! And that has got to be the best Christmas picture I've seen in a while. Winter Moon (talk) 13:24, December 12, 2012 (UTC)
GTA V pages
Unlocking GTA V Pages
I know I'm asking for a bit much but it's been messing with my head for a while, can you unlock some GTA V pages for me to edit, there are some things to add on those pages and I know some of you guys are busy at times. And sometimes get a bit upset seeing Trevor, Franklin, and Michael's page along with the GTA V main page so empty. Like I said, I know I'm asking for a bit much but I just want to add the full info about them (no fandom or speculation about it, just 100% released info). -- Painkill (talk) 22:32, December 16, 2012 (UTC)
Yeah, sure, we can unlock the GTA V pages for a while. I don't mind. -- ILan (XD • Edits • Home ) 04:57, December 17, 2012 (UTC)
Thank you for doing that! Winter Moon (talk) 00:45, December 18, 2012 (UTC)
Good to Know
Finally, I can edit those pages and like I said, no fandom! And enjoy the Features in GTA V page I just made. Cheers!Painkill (talk) 05:10, December 17, 2012 (UTC)
Glad to hear it, and I will take a look at that page. Can't wait for more GTA V information in the months to come. Winter Moon (talk) 00:45, December 18, 2012 (UTC)
Thank you for opening it but I won't be able to edit it until tommorrow (I have to study for my math test) and once again thank for opening and sorry about the short notice message... Painkill (talk) 05:04, December 18, 2012 (UTC)
Not a problem; I have finals too. I was not the one who opened the pages (I think it was Ilan xd), but I'm glad that they're open for editing now. Winter Moon (talk) 23:22, December 18, 2012 (UTC)
Hey There WM.
I have to ask how I can see my changes to the Wiki GTA V Talk. I got a notification saying that it was edited, but every time I click it, it puts me back to the main archive page. Help please! UndeadMarston84 (talk) 02:35, January 30, 2013 (UTC)
Thanks for the reply on my earlier message but I have another problem. The Japanese Yakuza and the Colombian Cartel were present in the GTA III's and GTA: LCS' rendition of Liberty City. Why were they removed in GTA IV? And if they made it in the game, what were their possible weapons and gang cars?
Thanks for the last one. Appreciate it.Fireupthecossie (talk) 04:13, March 14, 2013 (UTC)
You're welcome. I'm not sure why the Japanese Yakuza and Colombian Cartel were removed from GTA IV, but if I had to guess, it's because Rockstar wanted to try something different and use new gangs as enemies. If they made it into the game, I would guess that the Yakuza would have driven a variant of one of the sports cars in the game (kinda like the Yakuza Stinger from GTA III) and used the Micro Uzi and Pistol. And as for the Colombian Cartel, they probably would have driven a variant of the Cavalcade FXT or Contender, and used the Pistol, Micro-Uzi, MP5, AK-47, and M4. Please remember, though, that because I don't have GTA III and used the pages on the Yakuza and Cartel as references, this is all just pure speculation on my part, so you're free to accept it or dismiss it. Winter Moon (talk) 14:02, March 15, 2013 (UTC)
I see. Well, thanks for the response, even if it's just a blind guess. But I have a lot of questions bothering me for some time now so I hope you have a large amount of patience and understanding. How would the storyline turn out if Pegorino asked Niko to kill Phil Bell instead of Ray Boccino? Why didn't Rockstar put the APC tank and the Dodo into GTA IV? And lastly, Why wasn't Florian Cravic a friend of Niko's? And if he did, what kind of ability would he unlock? On the last one, I figured out that since he was dating the Deputy Mayor Bryce Dawkins, his ability would be putting off the police and the NOOSE for Niko in a chase. But I'm not so sure. Is it correct or is it just a guess?
Even if your answers would be as good as mine, I'll value your conclusions. Thanks.Fireupthecossie (talk) 16:18, March 15, 2013 (UTC)
Hmmm... I'm willing to bet that the overall storyline wouldn't be changed (whether you kill Playboy X or Dwayne, Francis or Derrick doesn't change it either), but it would definitely change some dialogue, rewards, and post-mission phone calls (if you kill Dwayne or Derrick and then call Roman, Niko expresses guilt, while if you kill Playboy X or Francis, Niko feels that he did the right thing; I'm guessing that killing Phil would get the first result and Ray, the second). Something that they could have added would be a random encounter with Phil's ex-wife, in which Niko would have to beat up her second ex-husband (kind of like the random encounter with Cherise, I know) and if you spared Phil, his ex would say something about how Phil doesn't keep bad company and that she's going to give him a call, and afterward, Niko would say something about Phil being closer to the American dream than anyone else that he's met. But if you spared Ray, his ex would talk about what a shame it was that they would never know what could have been, and afterward, Niko would say something about how he should have killed Ray instead. The APC and Dodo question is a bit simpler; to paraphrase something that Cave Johnson said, they were throwing game mechanics at the wall to see what stuck, and my guess is that they wanted to move away from crazy over-the-top fun (which is what the GTA III era was all about) and take a gander at extreme realism (there wouldn't really be any need to cruise around in a tank or fly around in a plane in the GTA IV renedition of Liberty City, even though both appeared in GTA III just for fun). As for why Florian doesn't become a friend of Niko's... maybe Rockstar didn't want the player to feel swamped with friends, or maybe they felt that he would seem too much like the other friends (he probably would have been). For his special ability, though, Kiki can already clear Niko's wanted level, so I think that he could have delivered sports cars to Niko (from Bryce's garage), as this was a benefit that appeared in both DLC's (with bikes and cars, courtesy of Clay and Henrique), but not in the original game. Again, though, this is all just purely speculation on my part, so you're free to accept it or dismiss it. Winter Moon (talk) 14:40, March 16, 2013 (UTC)
Sasquatch101 (talk) 05:11, January 30, 2013 (UTC)
GTA Vice City
If you want Grand Theft Auto: Vice City, then buy it on Steam for $9.99.
Zhou Ming (talk) 17:28, February 17, 2013 (UTC) Zhou Ming
Thank you, but I already have it. Can you buy other games on Steam? Winter Moon (talk) 19:41, February 18, 2013 (UTC)
It's been a long time since we last talked....thanks for the introduction. I have a question. Do you still remember those Russians that Real Badman wants dead? I'm wondering, are they under Petrovic's or Rascalov's?--Fireupthecossie (talk) 12:10, March 5, 2013 (UTC)
You're welcome. I'm not quite sure about the gang affiliation of the Russians in Badman's random encounter, as the game only identifies them as "Russian gang members". I'm sorry, but that's as good as I can do. Winter Moon (talk) 22:34, March 8, 2013 (UTC)
Hey WM! I don't think we ever talked to each other, I'm Mikey Klebbitz. Well, admin Mikey Klebbitz as of four hours ago.
I just wanted to say, I'm here to help, and now we are three admins. If you want to discuss admin related stuff, just say so.
Mikey Klebbitz (talk) 18:00, March 8, 2013 (UTC)
Congratulations! If I want to discuss admin related stuff, I'll just say so. Winter Moon (talk) 22:34, March 8, 2013 (UTC)
Mikey Klebbitz (talk) 14:34, March 10, 2013 (UTC)
Afliates, Official Twitter/Facebook
Hey there, Winter Moon.My name is Doug and I'm a member of Wikia's Community Development Team! I was stopping by to ask a few questions about the GTA wiki. With GTA V's release coming up later this year, how would you feel about starting up an Affliates program on the wiki to gain more traffic and vistors? These can be to other wikis or external sites depending on your preference. There could be a link to them on a main page, or on a seperate Affliates page. (They would look something like this.) The decision to make this network is entirely your call!
We are also going to be creating an official GTA Wiki Twitter/Facebook to help promote the great content here. What kind of content/updates would you like to see through these social networks? You are more than welcome to provide content/help out in any way if you wish.
Thank you! Doug (profile)•(talk)•(email) 01:20, March 16, 2013 (UTC)
Una favor, por favor
Heya Winty, long time no see!
Hey man, we (the whole Staff) need a big favor from you: please check the promotions page and make your vote in the active requestmade by User:Cloudkit01. It takes way too long and we wnat to close it already. -- ILan (XD • Edits • Home ) 07:43, April 1, 2013 (UTC)
Isolated or not?
Hey there, Winter Moon! It's been a long time since we last talked (I think over 3 months) and apologies for my absence. I'm here to inquire about something. You see, I've been playing GTA: LCS on the PSP recently and in the mission Cam-Pain, I noticed that at the end of the starting cutscene, the vehicle I used to get there disapperared and I had a 40% decrease in health. Is this glitch only in the PSP or is it also in the PS2 as well?
One more thing; which is better in your opinion; GTA:LCS or GTA:VCS? I would like to get a response to it.--Fireupthecossie (talk) 13:19, April 19, 2013 (UTC)
Apologies for my late response. I'm not sure how helpful I can be, as I have not actually played LCS or VCS, if you can believe it. I'm still a PC gamer, so I'm limited to VC, SA, and IV. My advice would be to ask one of the other admins who has played LCS and/or VCS who would be able to answer your question. Sorry. Winter Moon (talk) 00:07, May 1, 2013 (UTC)
just some research
Hey dude, i just discover new glitch or world i think. i first trigger the flying cars cheat (where car flying like plane) and NPC cars fly vertically while being bumped by player's vehicle cheat, then i enter a clover and VERY VERY SLOWLY bump it to NPC car (sabre), the i quickly dismount and jack sabre (or maybe hijack because the sabre already slowly flying vertically), while i in the sabre, the sabre still slowly flying vertically, then i force to move the sabre like move it to the right, left,etc, the sabre rolling up in the air like rollercoaster, that just the start, i forwarding the sabre to up to the sky and the sabre fly in a very high speed with the nose up to the sky!! it cant stop! i will keep flying even when my controller are 5 meter from my hand! i wiiiiiiilll keeeeepp fllllllyyyyyyyyyyyyyying even pass sky limit(where planes and other air vehicle are not able to fly up more) to the high skies! i discover the new world my friend...... i will named it "space's cloud" I THE FIRST WHO FOUND IT! ANY COPYRIGHTED ISSUES WILL BE DEALT BY AN HIGH LAW!! ohh yeah after i investage, that sky is not a HIDDEN INTERIOR UNIVERSE! is just a sky that have clouds.
So then prepare for long editing............
I'll have to try that one out; it sounds like it would be a good addition to the "Glitches" page. Winter Moon (talk) 00:07, May 1, 2013 (UTC)
Allright, but the high skies is discovery, the glitch is how'd you get to the high skies
Community Noticeboard
Check out the GTA Wiki:Community Noticeboard. Boomer8 (talk) 03:56, June 17, 2013 (UTC)
GTA Answers Questions
If you're an admin, then could you please do something about the constantly asked stupid and ridiculous questions asked on GTA Answers? Questions such as: "Sex Cheat code" or "School Bus cheat"? Kieronrob (talk) 23:45, July 6, 2013 (UTC)
Hey WM, I noticed you haven't edited in a month or so. Everything okay? Messi1983 (talk) 06:50, July 7, 2013 (UTC)
Yes, everything's okay :). I'm sorry for my abscence (which I'm sure has been more than one month), but I haven't been playing a lot of GTA recently, and so I haven't been editing as much. As I'm sure you are, I'm eagerly awaiting the coming release of GTA V (although I'll have to get a new PC to play it), so it won't be too long before I'm editing as much as I used to. Winter Moon (talk) 15:04, July 7, 2013 (UTC)
Possible Absence Notice :(
Hi there, in about twenty-four hours time I'll be leaving on a five week holiday. I'll not have Wi-Fi access because I would like to save some cash for GTA and a new HDTV. I may still be able to use the internet via mobile, but my access to editing could drop to minimal at best. I'll try do my best while away and then return to business as usual when I return to the UK on 1st September. JBanton (Talk | Contribs) 10:40, July 20, 2013 (UTC)
Sorry for the extremely late reply! As I have been doing far less editing than you for the last several months, don't worry about it. Then again, I guess if you were worrying about it, you wouldn't be anymore. Winter Moon (talk) 22:03, October 5, 2013 (UTC)
Hi WM, how are you?
Listen, can you tell me what is your nationality. We added nationalities to the Staff page so new users could get help from a staff member from their country (or the most similar one). So in short, where are you from? :) -- ILan (XD • Edits • Home ) 13:48, July 22, 2013 (UTC)
Hey ILan, sorry for the late reply! GTA Wiki stopped sending me emails whenever I got a message, but it's mainly because I haven't been editing as much as I used to be. Sorry. As a PC gamer, I can't edit much about GTA V right now, but my editing will definitely increase after GTA V is released on PC, so yeah. I am from the United States of America, and I'm about as proud of my country as I can be without being all "F*** yeah, America!" I hope this helps. :) Winter Moon (talk) 22:03, October 5, 2013 (UTC)
Inactivity notice
I just wanted to let you know, school starts on 16 September. Here, at the end of the year we will have to pass 2 exams with a grade as high as possible, this will decide our future. The higher the grade, the better the high school. Due to this I'll have to learn a lot and do a lot of homework, so I will become inactive. I'll try to check the wiki as much as possible, maybe even daily, but I won't edit that much. Cheers! Dodo8 Talk
For a third time, sorry for the late reply! As a high schooler, I completely understand how the increase in homework and decrease in free time can make it hard to be an active editor, so don't worry about it. I know this sounds crazy, but schoolwork should definitely come before Wiki work. I know this is nothing you haven't heard before, but learn a lot, do your homework, study hard, and good luck with exams! Winter Moon (talk) 22:03, October 5, 2013 (UTC)
I never thought that being on the Wiki is more important than school work, I just wanted to make sure I fulfill my duties from time to time. I'll learn a lot. Thanks for understanding. :) Dodo8 Talk


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General Surgeon in State College, PA for Full-Time position - Vohra
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General Surgeon in State College, PA for Full-Time position
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'I DIDN'T SEE it coming at all. I was in a bad position and he hit me hard, hardest I've ever been hit. I instantly knew it was broken. I didn't lose consciousness, but I went straight on the ice. And I felt where it was, and my hand didn't rub my face normally. It was a little chunky and sharp in spots and there was a hole there about the size of a fist." — TODD FEDORUK, former N.H.L. enforcer
The fist belonged to Derek Boogaard. Whenever he opened his right hand, the fingers were bent and the knuckles were fat and bloody with scar tissue, as if rescued a moment too late from a meat grinder. That hand was, until the end, what the family worried about most with Boogaard. How would he write when he got old?
When Boogaard closed his right hand, though, it was a weapon, the most feared in the N.H.L. The thought of Boogaard's right fist kept rival enforcers awake at night. It made them alter their strategy and doubt their fighting acumen. And, in the case of Todd Fedoruk, that fist shattered his face and dropped him to the ice, all while officials and teammates watched, an arena full of hockey fans cheered and Boogaard's Minnesota Wild teammates banged their sticks against the boards in appreciation.
No single punch announced the arrival of a heavyweight enforcer the way it did on Oct. 27, 2006. Fedoruk, 6 feet 2 and 235 pounds, had built a career as a nuisance and willing combatant. Trying to avenge a hit that the 6-8 Boogaard had laid on an Anaheim Ducks teammate, Fedoruk chased Boogaard down the ice. He baited him with tugs on his jersey.
Seven seconds after their gloves dropped, the damage was done. Surgeons inserted metal plates and a swath of mesh to rebuild the right side of Fedoruk's face. His career was never the same.
Message sent. Players around the league took notice of the Boogeyman.
"I knew sooner or later he would get the better of me," said Georges Laraque, long considered the toughest man in hockey. "And I just — I like my face, and I just didn't want to have it broken."
Boogaard was 24, in his second N.H.L. season. He was already established as a fan favorite in Minnesota and a man to avoid everywhere else in the dangerous, colorful and sometimes unhinged world of hockey enforcers.
"I never fought mad. Because it's a job, right? I never took it personally. Lot of times when guys fight, you just ask the other guy politely. Because the job is hard enough. Why make it harder by having to insult anyone? We know what the job is."
former N.H.L. enforcer
There has been fighting in hockey for about as long as there have been pucks. Early games, on frozen ponds and outdoor rinks, were often scrumlike affairs with little passing. Without strong rules, scores were settled with swinging sticks and flying fists.
The N.H.L., formed in 1917, considered a ban on fighting. It ultimately mandated that fighters be assessed a five-minute penalty. That interpretation of justice, now Rule 46.14, still stands. It has never been much of a deterrent.
The best way to protect top players from violent onslaughts, teams have long believed, is the threat of more violence, like having a missile in a silo. Teams employ on-ice bruisers, the equivalent of playground bodyguards. Hurt one of us, and we will send out someone bigger, tougher to exact revenge.
"Having another player in the bench that is willing to come over and willing to punch you is a good deterrent for other violence on the ice — as crazy as that sounds," said Matt Shaw, an assistant coach for the N.H.L.'s San Jose Sharks.
Teams did not hesitate to promote the prospect of a ruckus. Fighting was not just necessary, they believed, but also part of hockey's allure. Nearly half of N.H.L. games, 600 or more in a typical season, pause for a two-man brawl.
"I went to a fight the other night and a hockey game broke out," the comedian Rodney Dangerfield used to say. Everyone still gets the joke.
Imagine in football, if a linebacker hit a quarterback with what the quarterback's team believed was too much force. The equivalent to hockey's peculiar brand of justice would be if those teams each sent a player from the sideline — someone hardly valued for his skill as a player, perhaps rarely used — and had them interrupt the game to fight while teammates and officials stood back and watched.
In football, as in most sports, such conduct would end in ejections, fines and suspensions.
In hockey, it usually means five minutes in the penalty box and a spot in the postgame highlights.
Fighting is not tolerated in most hockey leagues around the world. It is not part of college hockey in the United States and Canada, nor international tournaments like the Olympics.
But it is a mainstay of North American professional leagues, stretching from the N.H.L. to small-town minor and junior leagues. Proponents believe the sport is so fast and so prone to contact that it needs players to police the shadowy areas between legal hits and dirty play.
With a mix of menace and muscle, enforcers settle grievances and slights between teams, be they real, imagined or concocted as an excuse for disorder. Sometimes fights are spontaneous combustions, a punch thrown to avenge a perceived cheap shot. Others are premeditated affairs, to settle simmering disputes — whether from last period or last season. Some are intended to reverse the momentum of a lopsided game. Some are a restless player's way of proving himself to his team.
But there is generally order to the chaos, unwritten rules of engagement, commonly called "the code."
It covers everything from how a fight originates (both players must agree, and they usually do because of a fraternal bond of responsibility) to how it ends (with a modest glide to the penalty box).
No sticks. Hands must be bare. Face-protecting visors are not worn by most enforcers to indicate that their face is open for business.
The fight ends when a player falls or the action slows to a stall, like popcorn after all but the last kernels are popped. Officials slide between the men and steer them away. Teammates cheer their own, regardless of the outcome.
"There's no better feeling when the boys get a rise from you showing up, putting yourself out there," Fedoruk said. "I'm getting chills right now just from talking about it."
When his cheek was crushed by Boogaard in 2006, Fedoruk's first thought was to "save face" and skate off the ice. He did.
"Their bench was cheering like you do when your teammate gets a guy," Fedoruk said. "I remember skating by their bench.
"Their faces kind of lost expression because I think they seen — you could see it. You could see the damage that was done because the cheekbone, it wasn't there anymore."
"Derek would take two or three punches to land one good one. He wasn't a defensive fighter. I remember he said: 'I hate guys that hide. When I fight, I'm going to throw, and I'm going to throw hard. I don't have an off switch.' Anytime a fight didn't go his way — a draw or maybe he thought he lost — that would eat at him."
N.H.L. enforcer
D. J. King has watched the video dozens of times. He still pauses the fight on the part where the Minnesota Wild's Derek Boogaard, a second after getting his nose broken, slugged King on the head and sent his helmet flying.
King has tried to count the number of revolutions his helmet made before it hit the ice behind him. He thinks it was 12.
"The punch flung it about five feet in the air, I think," King said, with a tinge of awe.
It was March 14, 2010. The game between the Wild and the St. Louis Blues was minutes old. King and Boogaard, both from rural Saskatchewan, knew each other from the Western Hockey League, when they were teenagers and their ambitions were similarly reliant on their fists.
They barked in the casual language of enforcers: You wanna go? Let's go. Each man dropped his stick from his right hand. They shook their gloves, worn loose for such occasions, to the ice. They pushed up their sleeves. It was just another fight — yet memorable and telling.
King drifted to center ice, caught up by the spectacle. Boogaard stopped halfway there, leaving the men comically far apart. Boogaard stood firm, a matador awaiting the bull. King, 6-3 and 230 pounds, drifted toward him, as if pulled by Boogaard's gravity.
"The referee just looked at them and said, 'O.K., boys, let's get it going here,' " one television announcer said.
"This is a super-heavyweight bout," his broadcast partner said, his voice rising with excitement.
Boogaard liked to grab opponents by the collar with his left hand and lock his arm. From that distance, opponents could not reach Boogaard's face with a swing. But he could shake them off balance or torture them with jabs of a left fist full of jersey until he found a chance to uncoil his cocked right arm.
"I want to get in tight," King said, analyzing video of the fight. "I want to come and switch up, throw some lefts right away and then go back and throw rights. All I want to do is be tight and throw as much as possible."
Boogaard stood in place, turning slowly. King orbited. He batted at air, gauging distance and reach. Finally, King stabbed with his left hand and, head down, swung at the bigger man with his right.
Boogaard blocked it. He grabbed King with a left arm bent at the elbow. King delivered two left-hand punches to Boogaard's face "just to get him thinking," King said.
The announcer's voice rose to a shout.
"Boogaard fighting back!" he said, as Boogaard, half a foot taller, thundered a couple of right hands on top of King's head. The helmet absorbed most of the beating. King felt it only after the adrenaline faded.
"It's the hardest bone in the body and it's not going to daze you as much as getting hit, especially, like, in the temple area or the chin area," King said.
King blindly threw three right hands that punched the air. A fourth bashed Boogaard in the nose and broke it.
More than anything, Boogaard hated getting hit on the nose. It had been surgically repaired less than a year before.
"Oh! And King stuns Boogaard," the announcer shouted. And just as he said it, Boogaard threw a right hand that struck King on the forehead. King's white helmet flew from his head.
The crowd roared.
The players had been swinging at each other for only eight seconds. Boogaard hit King on top of his bare head. King tagged Boogaard in the face again. A "Tale of the Tape" graphic, showing heights and weights of the fighters, popped onto the screen of the television broadcast.
King steered Boogaard toward the boards. Boogaard took a few more swings, but King was content to cling tight. Finally, as they came to rest behind the goal, officials slipped between them. Boogaard's nose was bleeding, and blood was smeared across his forehead.
The fight lasted about a minute.
"That was a dandy!" the announcer said, and his partner laughed.
Replays were shown. Rink workers repaired the gouges in the ice and used shavings to cover the blood.
King went to the penalty box and wrapped an icy towel around his bloodied hands.
"The scar tissue in the hands builds up so much that when you get hit it just comes off in chunks now," King said.
Boogaard headed to the locker room. He missed the next five games.
"When a team scores, the fans of the team that scored will get on their feet. But when there's a fight, everyone gets on their feet."
Among the hundreds of Boogaard hockey clips catalogued across the Internet, almost all of them fights, one is a favorite of family and friends. It is from the final minutes of a Wild playoff game against the visiting Anaheim Ducks on April 17, 2007.
The teams stirred a dislike for each other during a series of hits and taunts. Bickering continued through a timeout. The Wild led, and Boogaard stood and jeered — or chirped, in hockey parlance — from the bench. The Ducks chirped back.
Tension built. The crowd chanted Boogaard's name. Finally, Coach Jacques Lemaire gave the signal. Boogaard slid onto the ice and skated casual arcs near the benches. He looked at the Ducks, smirked and shrugged.
"If the roof wasn't screwed down, it would have flew off," said Joanne Boogaard, Derek's mother.
Never had Boogaard felt such love. And it was not because he had smashed someone's face. It was because he could have.
"He didn't have to fight, he didn't have to get hurt, he didn't have to hurt anybody," Joanne Boogaard said. "That was the best. He could just go out there and skate around."
Boogaard had size and determination, but not much else, when the Wild chose him in the seventh round of the 2001 N.H.L. draft. He trained with a Russian figure skater. He continued lessons to bolster his boxing. He was sent for seasoning in the minor leagues, where Wild officials told the coaches to mold Boogaard into an N.H.L. enforcer.
His minor league coaches did not have such vivid imaginations.
"We didn't give him a chance, and we were the guys trying to help him," said Matt Shaw, who coached Boogaard in the minor leagues and the N.H.L. "Give him credit. This guy willed his way to the N.H.L."
At his first camp after being drafted, Boogaard aimed his body at an opponent, who ducked at the last moment. Boogaard hit the glass and shattered it. His body tumbled out of the rink.
At 20, Boogaard was assigned to the Louisiana IceGators of the East Coast Hockey League. Within a year, he battered his way to the Houston Aeros of the American Hockey League, one rung below the N.H.L.
Hard work endeared him to coaches. In the summer heat of Houston, Boogaard tirelessly ran up hills near the practice rink. He stayed late after practice, awaiting further instruction. Alone, he skated, shot and practiced the basics, hoping coaches would trust him enough to put him in the game.
Most important, Boogaard won fights. The Aeros replayed bouts on the video board and called it "Boogeyman Cam." They had a Boogaard bobblehead promotion, and the fists bobbled, too.
Boogaard skated well for a big man, but he turned like a locomotive. When he aimed his body at players and missed, the rattling boards echoed an intimidating message. One coach told the Aeros staff that Boogaard was their most valuable player, because his team was frightened by his mere presence.
"That's when it hit me," Shaw said. "I went: 'Good God. This guy's going to play.' "
Still raw, Boogaard went to the Wild's training camp in 2005. He beat up an enforcer from Buffalo, then one from Chicago in preseason games. Lemaire, the Wild coach, saw the impact Boogaard had on other teams. He never played in the minors again.
In his first regular-season fight, on Oct. 16, 2005, against Anaheim, he pounded Kip Brennan before dropping him with a big right hand. Boogaard won again, then again. With each fallen opponent, the rookie's popularity grew.
Such adoration is not unusual. The enforcer, sometimes mocked as a goon or euphemized as a tough guy, may be hockey's favorite archetype. Enforcers are seen as working-class superheroes — understated types with an alter ego willing to do the sport's most dangerous work to protect others. And they are underdogs, men who otherwise might have no business in the game.
Boogaard went nearly five years between N.H.L. goals and scored three times in 277 games. He spent 1,411 minutes on the ice and 589 minutes in the penalty box.
But he was quick to do an interview or sign on for charity work. He was huge and imposing, yet laughed easily and always knelt to talk to children. His personality was an understated counterweight to his outsize reputation as a fighter. His No. 24 became a top-selling replica jersey.
"It was the fierceness of his brand and the gentleness of his character," explained Tom Lynn, a former Wild executive.
Lynn was among those who noticed lifestyle changes as years passed. Boogaard signed his first contract with the Wild in 2003 and spent most of the $50,000 bonus on a GMC Denali. He liked the status it signaled in the players' parking lot.
"Before he got to the N.H.L., Derek would walk around with his two teeth out, because he was missing those two front teeth," said Janella D'Amore, Boogaard's girlfriend through several years in the minor leagues and his first season with the Wild. "His hair would be a mess, he would wear the same T-shirt. He didn't care. He was just happy. Then he got to the N.H.L., and it was about having to wear the designer clothes and having the perfect haircut and the perfect designer glasses. I think he felt he had to fit the part."
Len Boogaard accompanied his son on a three-game trip to the West Coast in November 2006. Hungry after a movie in San Jose, Calif., Len recommended a fast-food place across the street. Derek wanted room service.
"So I got a pita for six bucks, and a Coke, and went back to the hotel room," Len Boogaard said. "Room service finally showed up, and he had a steak, very small, some veggies on the side and a Coke. And it was 95 bucks. I said, 'What?' And that's when he put up his hand and said: 'Don't worry about it, Dad. It's the lifestyle.' "
In juniors, Boogaard usually received about $50 a week for spending money. In his final year in the minors, he made $45,000.
Now his salary was $525,000. It was a long way from the dark drives across the icy prairie of western Canada, fueled by rink burgers and the sound of the radio.
"Anytime I would question what he was doing, the hand would come up, waving," Len Boogaard said. " 'Don't worry about it, Dad. It's the lifestyle.' "
"My back wakes me up. I get on the floor every morning. My left hand has been smashed and broken so many times I'm missing a knuckle. From the concussions, my memory — I have a lapse with my memory at times. It's just little things, and important things. If you look at the fights I've had since I was 16, I've had about 300. These aren't boxing gloves. These are fists. There has to be an impact."
former N.H.L. enforcer
The worry was always about the hands. Like those of most enforcers, Derek Boogaard's giant hands were mangled — especially the right one. But that was the most obvious cost of his work. The rest of the damage, physical and mental, he liked to hide.
His sore right shoulder had ached since he broke his collarbone at 13. His nose, crushed too many times to count, was bent, like that of a cartoon character who smells something delicious in that direction. In the minor leagues, his back was so perpetually sore that he once could not stand up after lacing his skates.
"Being the guy he was, he couldn't show that pain and stuff like that, so he was kind of sucking it up a lot," said Todd Fedoruk, who was signed by the Wild about a year after absorbing the face-crushing blow from Boogaard in 2006.
The men became friends, not divided by their bout but tied together by their roles. They roomed together on road trips in 2007-8. It was only there that Boogaard asked for help: Todd, can you put a couple of pillows under my feet?
"I was kind of a nurse for him in the room, because around the rink he wanted to play," Fedoruk said.
A couple of years ago, a friend in the Wild locker room watched as a trainer sat on Boogaard's chest, tugging and twisting Boogaard's nose after a fight.
In the fall of 2009, a doctor asked Boogaard to name every word he could think of that began with the letter R. He could not come up with any.
Last winter, a friend said, a neurologist asked Boogaard to estimate how many times his mind went dark and he needed a moment to regain his bearings after being hit on the head, probable signs of a concussion. Four? Five? Boogaard laughed. Try hundreds, he said.
Any boy's dream of the N.H.L. intersects with the reality of skill, usually in the teens. For a few, fading hope depends on a willingness and ability to give and absorb beatings.
"If you're playing pond hockey, 6 or 7 years old, and somebody said, 'Hey Brantt, the only way you're going to make it to the N.H.L. is fighting your way there,' you think I would have done it?" the former N.H.L. enforcer Brantt Myhres said. "No way. I would have done something else."
There is pain, of course. But fear, too.
"Imagine you go pick a guy that's 6-4, 220 pounds, and say, 'Why don't we meet here on the street in two days, and we'll slug it out and see how it goes?' " Myhres said. "I guarantee you'll be a mess."
Add the pressure of thousands of fans in the arena and countless more watching on television and judging on the Internet, of teammates and coaches, roster spots and contracts, and of knowing that any fight could be the end of a career.
More than most players, enforcers gaze ahead on the schedule. They know that the game in Calgary will entail a rematch of a fight lost last time. That game against Edmonton will need an answer for the cheap shot laid on a star player.
"I've had times where, going into a game, I know I'm going to get into a fight," the Chicago Blackhawks enforcer John Scott said. "Just the thought of getting into a fight, I just lay there, awake. 'O.K., what am I going to do?' I'm nervous. I've got butterflies in my stomach. I'll probably get one hour of sleep. It's exciting, nerve-racking and terrifying all at the same time."
There is no incentive to display weakness. Most enforcers do not acknowledge concussions, at least until they retire. Teams, worried that opponents will focus on sore body parts, usually disguise concussions on injury reports as something else. In Boogaard's case, it was often "shoulder" or "back," two chronic ailments, even when his helmet did not fit because of the knots on his head.
"I hid my concussions," said Ryan VandenBussche, 38, a former enforcer who estimates he had at least a dozen concussions, none of them diagnosed. "I masked them with other injuries. I'm not a huge guy, by no means, but I fought all the big guys. And I certainly didn't want to be known as being concussion prone, especially early in my career, because general managers are pretty smart and your life span in the N.H.L. wouldn't be very long."
Myhres said he had concussions diagnosed twice but estimated he had more than 10 in his career. Now 37, he feels his memory slipping.
Mat Sommerfeld toppled Boogaard the first time they fought in the Western Hockey League. He was only 6-2 and 200 pounds, but was drafted by the Florida Panthers to be an enforcer.
Concussions ended his career. In his first rookie camp, his face was so swollen after a fight that he had to sleep sitting up for a few days. There were times he took the ice still woozy from a blow, only to be leveled again.
Now married with young children, working the family farm in Saskatchewan, Sommerfeld has had bouts of depression serious enough to warrant professional help.
"I don't know if it's worth it," he said. "It wasn't for me."
On Jan. 9, 2007, in Calgary, Boogaard fought Eric Godard, a longtime rival called up from the minor leagues specifically as a counterweight to Boogaard. Godard landed a series of punches to the left side of Boogaard's head. Boogaard twice fell to one knee. Dazed, he skated to the wrong penalty box.
He was placed on injured reserve with a head injury. He returned in time to fight Godard again 17 days later. The men knocked each other's helmet off and traded punches to the face.
Boogaard likely had dozens of concussions before his death in May. No one knows.
But the hands? All it took was one look. Even the medical examiner who performed Boogaard's autopsy noted the scars.
"He would fight and his knuckles would be pushed back into the wrist," Len Boogaard said. "And then he'd have to have it manipulated and have his knuckles put back in place. His hands were a mess. My concern was always, O.K., he's going to suffer with this later on in life, in terms of arthritis. It was his hands that I was more worried about."
"Obviously, I've used painkillers, with injuries and stuff. Get your shoulder rebuilt, get your knee scoped. It's hard to go out that next night and fight that world-class guy with broken knuckles. I've gotten into the drugs. Not going to lie. I'm sure people think, 'Oh, he's making $1.5 million, how bad can it be?' But they've never been in his shoes."
former N.H.L. enforcer
It was the middle of the 2007-8 season, and Boogaard knew that Fedoruk was in the midst of a decade-long battle with alcohol and drugs. Boogaard was taking prescribed pain medicine for his aching back.
"He's like, 'Man, these things work really good,' " Fedoruk recalled.
Boogaard and Fedoruk met as boys at camp for the Regina Pats in 1998. Almost a decade later, Fedoruk, three years older, was a teammate, mentor and confidant. And Boogaard wanted to know about painkillers.
"Him knowing my history, I think he knew he could trust me," Fedoruk said. "He could open up to me and maybe try and find out some things about that. He was asking questions like, 'You're taking because you like it?' Stuff like that."
Fedoruk said his advice was simple: Be careful.
Two years later, Boogaard was in substance-abuse rehabilitation. Fedoruk would follow, for the second time in his career.
That kind of arc gnaws at Tom Lynn. He spent eight seasons as a Wild executive and is now a player agent.
"I started to notice, as I got to know the players in these roles, that some of them came in in a much more gentle way — some of them came in as different people than they were later on," Lynn said. "After fighting for a while, they seemed to have susceptibility to personality issues such as depression or anxiety and addictions."
As a teenager, Boogaard was a bingeing beer drinker, but it never seemed unusual in the culture of Canadian junior hockey.
In the minor leagues, he began taking Ambien, a prescription sleeping pill. It has long been doled out in training rooms to players struggling to cope with chronic aches and the demands of the schedule.
"I've been on teams where it's pretty out in the open, and guys will say: 'I have Ambien. Need an Ambien?' " said Mitch Fritz, a teenage rival of Boogaard's who has played mostly in the minor leagues.
On April 14, 2009, Boogaard had nose surgery. Seven days later, he had surgery on his right shoulder. He was prescribed Percocet, a combination of acetaminophen and oxycodone.
"He's such a big guy," Boogaard's brother Aaron said. "The doctor told him it took about twice as much medicine to knock him out as for most people. He'd go through 30 pills in a couple of days. He'd need 8 to 10 at a time to feel O.K."
John Scott, a 6-8 teammate of Boogaard's now playing for Chicago, was prescribed oxycodone after nose and knee operations.
"It just dulls you right out," he said. "Totally numbs everything. You don't feel anything. You're in no pain, but you're not yourself. There's no senses. Nothing. My wife was like: 'This is creeping me out, man. You've got to stop taking those.' And so I stopped."
Boogaard did not. One September afternoon during the Wild's preseason, disoriented while driving around Minneapolis, Boogaard was rescued by a police officer he knew. Boogaard slept on the officer's couch.
Late one night soon after, at home with his fiancée, Erin Russell, Boogaard said he took four Ambien. She knew it was something more.
"I was scared," Russell said. "I had never seen him that drugged up — falling all over the place and running into walls."
A few phone calls and a day later, Boogaard was on a plane to California, headed to a substance-abuse program in Malibu.
"He just left," Scott said. "He never told anybody he was leaving. I remember talking to him and everything was fine and then all of a sudden he was just gone. They told us he was getting surgery, or it was a concussion or something. They made up some excuse and they never told us what happened. But we all kind of figured it out. It's not that hard to see."


text:
Man, I just really don't understand Class Loader Stuff.
Doing what I do, it happens fairly often that someone busts into my office or starts an IM and says, "hey, you know a lot about Java, right? I need some help."
And I always get really excited whenever this happens. Because I just loooove answering questions about things I know! Who doesn't?
"Sure, sure!" I say, "make it quick though, cause I gotta run over to Neal's building and help him with some generics problems he's having" (this is what passes for humor in my cubicle).
And then it all goes downhill, because five seconds of the way in, I realize that they're asking about Class Loader Stuff.
Aw shit. Now I have to be all "um, well, remember how you were, um, asking if I was the guy who knew a lot about Java? yeah? Well, hehe, I was just kiddin, see. Pretty funny, huh?"
Nope, I don't understand class loaders and I don't understand all the fucked up problems that they seem to cause.
So here's what I'm going to do. In fact, I'm going to try to do this every time I become flummoxed by some major Java thing that I just don't get:
I'm going to come to this blog and explain the thing I don't understand to you.
How does that sound? It's really quite a novel privilege to be able to learn from someone who has no idea what they're talking about, I mean since graduation anyway, so I hope you'll enjoy this as much as I will!
Understanding CLS (Class Loader Stuff)
This post assumes that you understand, going in:
- What a class is; sort of, at least
Because if you don't, then you're in even worse shape than me, man.
The easiest way to understand what a class loader is all about would be to understand the one and only one purpose that it has. Unfortunately, it has something like three purposes, so that's just not going to work.
Plan B. Let's just start with the simplest thing it does first. At the most basic level, a class loader is a thing that you can tell it a name and will give you some bytecodez.
Class loader. n. It's a thing that you can tell it a name and it will give you some bytecodez.
It's a function from class name to class bytecode. You give it a String containing a valid Java class name, and it will use some mechanism to find and return you the bytecode to use for that name. So one of the things that makes different Class Loader implementations different is that they may each use different mechanics for how to come up with that bytecode.
- Some of them might look at your classpath, read and unpack a JAR file, and get the bytes of a file ending in .class outta there
- Some of them might make an HTTP request to the porn site you're currently frequenting and retrieve the class files from there (BoobieCam.class, etc.)
- Some of them might just make some shit up and give it to you, then laugh at you with their friends later
- Some of them want to abuse you
- Some of them want to be abused
So that was the easy part. Of course, there's more.
The class loader doesn't just come up with this byte[] containing the bytecode for the class; it also provides these bytes to the JVM in an act known definining the class. This just means -- well, the instant before it does this, that class does not exist in memory, and the instant after, it does.
Every single class your JRE has in memory was placed there by some class loader. The class loader is an obstetrician, delivering new baby classes into the world.
Quick: what was the name of the person who delivered you when you were born? You probably don't even know, do you? But the weird thing about classes is: they know. Whenever a class loader defines a new class, that class contains an immutable reference back to the class loader instance that defined it. You can ask it yourself: clazz.getClassLoader().
But now we're finally getting to the interesting part: every class in memory in your runtime environment can be uniquely identified by the pair of
(a) its full name
(b) the class loader that loaded it
These two things together form, in database terms, the "unique key" of that class within this JVM process. Another way to say it is that each class loader gets its own independent namespace in which it can define classes.
It's as if you asked me my name and I said, "I'm Kevin Dr. Bob Farquar" and you said, "nice to meet you, I'm Kevin Dr. Fenton Pulsifer" -- each of us known by the combination of our own name with the name of our obstetrician who delivered us.
When necessary, I will refer to "the class foo.bar[A]" as a shorthand for "the unique class with the name foo.Bar which was loaded by class loader A".
You may have heard someone explain, or you may have explained yourself, "see, you can't cast a foo.Bar to a foo.Bar here even though it's the same class, because they came from different class loaders, so there's funny class loader hoodoo going on there." (My explanations are not usually that eloquent and cogent, but I try.)
Or you may have said, "Right, this class is a singleton, but that actually doesn't mean you have only one instance of the class per VM, it means you have one instance of this class per class loader."
But both of these explanations are incorrect. In the situations described, these are multiple different classes that have been loaded. They are not two different "versions" of the same class, they're just two different classes.
The class named foo.Bar defined by class loader A (shorthand: 'foo.Bar[A]') and the class named foo.Bar defined by class loader B ('foo.Bar[B]') have essentially nothing in common with each other. Just a name, and that's just coincidence, really. Having the same name as each other makes it perhaps more likely that they have the same bytecode as well, but this is irrelevant; they very easily may not have the same bytecode at all.
So when "the class foo.Bar" appears to have multiple different static states at the same time, or you sometimes see a ClassCastException for trying to cast a Bar to a Bar -- what's going on is not as mysterious as it first seems. You simply have two classes both using the same name.
So far, I've mentioned that two things the class loader does is that it (a) gets the bytecode somehow and it (b) performs the actual action of defining the class in the VM. These two functions are quite separate: it happens often that class loader B will want to use the same mechanics for obtaining the bytecode as class loader A does, so it will delegate to class loader A for that part. Then once that's done, class loader B will be the one to define the class, so the class will live in class loader B's namespace, and class loader A's noble contribution to this whole affair is just forgotten by everyone.
So. You have this big old soup of classes in memory, some of them have the same names as other ones, but the pair of (name, class loader) is always unique. And there are no hard barriers between these groups of classes; that is, the class Foo[A] can extend, implement, or in any other way refer to the class Bar[B] which comes from a different class loader. There is nothing weird about that.
Except how can that even happen? If I'm loading class Foo, and it extends class Bar, isn't that going to automatically trigger the loading of class Bar, and by the same class loader that's currently loading Foo? Well, yes, it is -- but the class loader can be crafty!
When you ask class loader A to load class Foo, it can say "okay," then when this triggers a request for it to also load class Bar, it can say, "no way, I'M not loading THAT piece of tripe", and it can delegate that operation over to class loader B to carry out. (This is different from the example I gave earlier, where one class loader cruelly exploits another just to get the bytes, but still defines the new class itself. Here, the class loader lets the delegate define the new class itself.)
So now you have class Foo[A] and class Bar[B], and all the references from Foo to Bar will be interpreted as references to Bar[B], not Bar[Z] or whatever other Bars were sitting around.
I'll stop here for now, but if time permits, I will come back and explain how much I don't understand about:
- the bootstrap class loader
- the system class loader
- the extension class loader
- the application class loader
- the context class loader


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SC12 Video Here's a short look at what the team from China's University of Science & Technology was up to on the last day of the SC12 Student Cluster Competition (SCC). There's a pretty big language barrier here – one that's made worse by my inability to speak slowly and clearly after drinking a quart of press room coffee.
(A note/rant to all those who run press rooms: stop using those stupid single-cup 'pod' coffee makers. But if you absolutely insist upon them, make sure you have enough REAL COFFEE on hand. Not 'Pumpkin-Infused Cappuccino' or 'Hazelnut Broccoli Blend' or 'Blueberry Beef Celebration'. End of rant.)
Although we didn't share a common spoken language, it was easy to see that these kids are confident in both their hardware and their ability to make it sing. Like all of the teams we've previously seen from China, they're big believers in hybrid HPC, and their weapon of choice is six NVIDIA Tesla 2090 cards. They're power-hungry at 225 watts each, but they can crank out as much as 10x the performance of a traditional CPU – a bargain from a power consumption standpoint.
Team USTC is new to the competition, so they're difficult to handicap, but given the scores posted by previous teams hailing from the Middle Kingdom (NUDT and Beijing's Tsing Hua), I think they have to be considered a serious contender for the Overall Award. ®


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Thursday, August 25, 2011
When the 2010 Census is Released...
It doesn't really matter what your personal opinion is about whether same-sex marriage is right or wrong. This is data, and last I checked, we as genealogists/family historians are supposed to deal in facts. Or at least try to figure out as close as possible what those facts are and how they pertained to our ancestors. Won't this do that for those researchers that come after us and are researching their ancestors? Wouldn't you have loved to have known those relationships when looking at old census records?
I wasn't planning on a post tonight. It's been a hectic week with my kiddos starting school on Monday, but as I was getting ready for bed, I decided to do a quick check of the news and this headline on CNN caught my attention, "Census: More Same-Sex Couples in More Places." As a genealogist, how could I not click on a census news story?
The article tells us that, "...for the first time the decennial census results report counts of same-sex partners and same-sex spouses, regardless of whether same-sex marriage is legal in their states." The results won't technically refer to the partner as a spouse but rather as an unmarried partner (marriage wasn't legal in any of the states at the time of the census).
Granted, the article isn't about how useful this will be to future generations of genealogists, but a genealogist/family historian doesn't really need to be told. Just lead us to the information. We understand it's significance. Well, we usually do.
What the census does not record is the sexual orientation of the people enumerated. Some said that it should have been included in this census and therefore they didn't go far enough. I'm sure that we'll see it enumerated at some point in the near future. Maybe in the 2020 census. Who knows, but no doubt future researchers will enjoy seeing the changes in the census just as we have!
Posted by Cherie Cayemberg at 8:54 PM 1 comments Links to this post
Labels: 2010 U.S. Federal Census
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Chemistry Academic Programs
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The Department of Chemistry offers several degree options for undergraduates - from the rigorous BS in Chemistry or Biochemistry to the BA in Chemistry. We emphasize theory through classroom instruction and practice through our extensive and integrated undergraduate laboratory courses. All students are encouraged to pursue independent research with a faculty mentor. Learn more.
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At the Graduate level, the department offers both the MS and Ph.D. Graduate program details, admissions procedures and more.
Contact us:
Phone: 330-972-8385
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The University of Akron
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text:
Thank you LOVELY READERS for leaving me such warm comments! I truly appreciate all the LOVE!
Tuesday, March 31, 2009
bunny embroidery...
Thank you LOVELY READERS for leaving me such warm comments! I truly appreciate all the LOVE!
66 comments:
- Superdumb Supervillain said...
Roo just brought home a hand-stitched heart on burlap that she made for me at preschool, so I need to pick up your book and put her to work, obviously...
- March 31, 2009 at 11:36 AM
- Pattern and Perspective said...
I think the other 114 should pick up your book anyway, because they'll still be winners with all your great designs:)
- March 31, 2009 at 11:39 AM
- Lara Brehm said...
Helen you're so generous! Thank you for this lovely embroidery patern! :) It is very cute! Happy spring to you!
- March 31, 2009 at 1:12 PM
- San Smith said...
I love the design for this, so adorable! You always have such cheerful illustrations, I can totally picture this brightening up a little dress or bag. And that was really generous of you to hold a give away! :)
- March 31, 2009 at 1:29 PM
- Deborah said...
Thank you...so cute!!!
- March 31, 2009 at 1:30 PM
- Carolyn Gavin said...
lucky Melanie O. luv your bunny girl!
- March 31, 2009 at 1:40 PM
- Deborah said...
Also I pre-ordered the book...hope I can do it!!! :)
- March 31, 2009 at 1:40 PM
- sally said...
I love the bunny embroidery pattern. Just in time for Easter and it is really cute. Thanks for sharing the pattern with us.
- March 31, 2009 at 2:33 PM
- Melanie O said...
Orange I Lucky!!!! Thank you so much!! I'll be sending along my address!
- March 31, 2009 at 2:43 PM
- Mollie said...
The bunny pattern is tooooo adorable! Thank you!
- March 31, 2009 at 4:15 PM
I thought it was proper to say Mahalo, Ms. Dardik*:) for the free download. Most happy.
- March 31, 2009 at 10:34 PM
- the argyle academy said...
- April 1, 2009 at 9:03 AM
- little t jane said...
oh thank you so much- so super duper cute! i needed a bit of a push to pick up my embroidery thread and needle again, and this totally was it...thanks kindly again! :D
- April 1, 2009 at 10:22 AM
- Ulla V. said...
Ohh, with such a lovely book coming from your hand I almost feel sad, that I already know how to embroider!!
Well, I had better get the book anyway ;0)) I can never get too many ideas...
How sweet of you to share the pattern :0))
- April 1, 2009 at 1:40 PM
- Maggie said...
This is an adorable pattern. I have been on the lookout for just this type of embroidery pattern. Thanks!
- April 1, 2009 at 1:53 PM
- l said...
this is so cute
oh I wish I could embroider
- April 1, 2009 at 8:10 PM
- Doan said...
So cute, I love the design. Thank you for sharing the pattern :-)
- April 2, 2009 at 4:00 AM
- Natascha Rosenberg said...
This is lovely! Thanks for sharing!
- April 2, 2009 at 11:40 AM
- firstname.lastname@example.com said...
AWW! You're the best! I'll be linking.
- April 2, 2009 at 6:06 PM
- ittybittyandpretty said...
sweet little stitchery. would look great on a cute felt egg... mmmm might just have to do that.
- April 3, 2009 at 3:15 AM
- Geek+Nerd said...
Thanks for the freebie! I'll have to check out your book :)
- April 3, 2009 at 7:53 AM
- Unknown said...
I am visiting via Pip Stitch. This is such an adorable pattern!
- April 4, 2009 at 12:51 PM
- littlelovelies said...
Thank you for this adorable pattern! I featured it on my blog little lovelies. I love your new book too!
x nadine
little lovelies
- April 7, 2009 at 3:34 AM
- Unknown said...
Just found you site and love it! Thanks for the bunny pattern. I am going to work on it tonight and make a softie out of it for my almost 3 year old niece for Easter. :)
- April 10, 2009 at 8:26 PM
- Peach Nia said...
hI THERE!
I LOVE your work and I made this cute bunny doll with this pattern!
Take a look at my blog; http://alovelylittledeer.blogspot.com/
THANK you for the pattern!
- April 12, 2009 at 4:14 PM
- Lavinia said...
Ohh!! thank you for the pattern, it´s lovely!
- April 17, 2009 at 4:26 PM
- babalisme said...
THank you so much for this!! I never did an embroider before, but I love making a pattern. This give me a head start, with all those stitch names! Thank you!
- June 16, 2009 at 7:08 AM
if wow gold and maple story mesos wow gold
- July 10, 2009 at 9:06 PM
- Jennifer Perkins said...
Thank you so much for the fun bunny pattern! I made him into a doll for my daughter Tallulah.
- July 23, 2009 at 11:11 AM
- August 30, 2009 at 1:57 PM
- thursday said...
Hi there! I love this bunny so much that I made my own. I wanted to share my version with you all so I blogged it here: http://www.mygirlthursday.com/2010/08/way-back-wip-embroidered-bunny.html
- August 18, 2010 at 10:06 PM
- Unknown said...
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- September 2, 2010 at 5:53 PM
- Unknown said...
THANK you for the pattern!
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- windtea said...
This is a really cute bunny! Thank you for sharing the pattern.
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- June 23, 2011 at 12:43 AM
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I fully tie in with everything you have printed.
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- October 13, 2011 at 2:32 AM
- Learn English Language said...
I mate the system for this, so lovable! You always know specified twinkly illustrations, I can totally impression this brightening up a slight wear or bag. And that was truly openhanded of you to suspension a yield inaccurate!
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- Quotes said...
with much a lovely fact upcoming from your mitt I nigh undergo sad, that I already copulate how to adorn!!
Fine, I had exceed get the volume anyway I can never get too galore ideas..
- October 23, 2011 at 5:25 AM
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- Template Design said...
Helen you're so generous! Thank you for this lovely embroidery patern! :) It is very cute! Happy spring to you!
- November 3, 2011 at 2:52 AM
- Jason said...
Fantastic pattern - I think my daughters want to use it for holiday gifts. Now I have to purchase all the materials. Good blog!
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I think the other 114 should pick up your book anyway, because they'll still be winners with all your great designs.
- February 25, 2012 at 3:05 AM
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- February 25, 2012 at 3:52 AM
- bookwormbethie said...
thanks so much! i stitched up a softie for my friend!
- March 19, 2012 at 9:04 PM
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- April 27, 2012 at 4:07 AM
- lazychica said...
Hi. I just wanted to thank you for this post. I used your pattern for a blanket I made for my baby, and it looks really cute. I love your art!
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- October 24, 2017 at 6:04 AM
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text:
This article is from the archive of our partner .
The guy chosen to be Hugo Chavez's heir in Venezuela isn't letting a double digit lead in the polls stop him from attacking his opponents where it really hurts ahead of the country's election. He said his opponent is related, albeit distantly, to Adolf Hitler.
Interim President Nicolas Maduro was speaking at a campaign rally Saturday ahead of the April 14 democratic elections in Venezuela, the first since longtime leader Hugo Chavez passed away March 5. Maduro said Henrique Capriles, his opponent in the election, was a descendant of the Führer:
"The campaign against Cuba is just like the campaign against the Jews in Hitler's Germany," Maduro said during a rally in Chavez's home state of Barinas. "The heirs of Hitler are leading a campaign in Venezuela against the people of Cuba."
Reuters reports his remarks were a response to opposition accusations that Maduro is receiving direct guidance from Cuban leader Raul Castro. The Cuban country began sending doctors to Venezuela ten years ago under Chavez to provide free health care in poor areas. The opposition seems to be implying the leader of the communist country is a threat to Venezuela's democracy.
It should be noted that Chavez once compared George W. Bush to Hitler. "The imperialist, genocidal, fascist attitude of the US president has no limits. I think Hitler would be like a suckling baby next to George W Bush," he once said.
And it's not like this is the first time Maduro has said something so outlandish. Let's not forget that on the day Chavez died he accused a U.S. official of giving Chavez cancer and kicked out of the country. But why he needs to stoop so low as to compare the equally as crazy Caprilles to Hitler is unclear. He was groomed to succeed Chavez, and he's leading in the pools with two weeks out left before the election. But, hey, you can apparently never be too cautious.
This article is from the archive of our partner The Wire.
We want to hear what you think about this article. Submit a letter to the editor or write to firstname.lastname@example.com.


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|Posted on March 20, 2014 at 4:20 PM
Poll identifies top 10 questions on GMOs GMO Answers | Updated: 03/19/2014
The results of a new national survey, commissioned by GMO Answers and the Council for Biotechnology Information, identified the leading questions consumers have about genetically modified organisms (GMOs) and how the nation's food is grown.
The survey was conducted in order to identify, for the first time, the top 10 questions consumers have about GMOs and to open up the conversation on biotechnology's role in agriculture. Over the next several weeks, scientists, farmers, doctors and other experts will be answering one of the top 10 questions each week on the GMO Answers website and via Twitter.
Ipsos, a global market research company, conducted a national, random telephone survey of 1,006 American adults ages 18 and older. Participants were asked: The following are questions some people have asked about GMOs. Which of the following questions around the use of GMOs would you be most interested in having answered? From a list of 23 environmental, business and health-related questions regarding GMOs, respondents identified these questions as the top 10 they want answered:
Among the questions not selected in the top 10, but have been the focus of conversations on GMO Answers include:
Since its launch last year, more than 500 questions about GMOs, food and agriculture have been answered by experts on GMO Answers.
"A national dialogue is taking place about GMOs and it's important for us to listen to the questions consumers are asking so we can provide the information to help address their concerns," said Cathleen Enright, Ph.D., spokesperson for GMO Answers. "We are committed to transparency about how our food is grown, including an open discussion about GMOs. This is why we ask independent, third-party experts to answer these questions publicly. Our goal is to ensure consumers have the information they need to make up their own minds about GMOs."
An example of an answer is the one provided by Kevin Folta, Ph.D., University of Florida interim chairman and associate professor Horticultural Sciences Department, answering the number one question in the poll results: If GMOs cause cancer?
"The short answer is no, there is absolutely zero reputable evidence that GMO foods cause cancer. Cancer is a name applied to a spectrum of diseases where cells proliferate abnormally. There is no way that the subtle and well understood alterations of a plant's genes can cause cancer. There is nothing about the Bt protein (used in insect resistance, also in organic pest control), the EPSPS enzyme (which confers herbicide resistance, simply by substituting for the native enzyme in the plant) or the process itself, that would induce the genetic changes in human cells that would lead to cancer. It is just not plausible.
"Some of the confusion comes from reports where the Bt protein or glyphosate (the herbicide used on some GM crops) is applied to cell lines in a petri dish, and the cells show changes associated with stress and perhaps abnormal proliferation. However, cells in a dish do not behave like cells in the body. Through years of careful evaluation there is no reliable evidence that GM foods cause the same changes in a living organism.
"Quite to the contrary, future plants may be engineered to produce nutrients that fight/prevent cancer, or even eliminate compounds that increase cancer risk. One such product is close to commercialization. Potatoes produce a small amount of acrylamide, a potential carcinogen, when heated to high temperatures. A potato has been engineered to not produce that compound, leading to safer food."
Enright noted that GMO Answers is trying to be a website where consumers continue to come back and follow the answers to the top 10 questions and others. Consumers can become a part of the conversation at GMO Answers.
Enright concluded, "We recognize that consumers have questions about our products, and we need to do a better job explaining our technology, role in agriculture and the safety of our crops."
Getting the public to believe the answers and science behind them is no easy task, especially since the answers are produced by the members of The Council for Biotechnology Information, which includes major companies that produce plant biotechnology products. Distrust of large companies is extremely prevalent worldwide.
But members of GMO Answers commit to five core principles—welcoming and answering questions on all GMO topics; making GMO information, research and data easy to access and evaluate, and supporting independent safety testing of GM products using validated science-based methods; supporting farmers as they work to grow crops using precious resources more efficiently, with less impact on the environment and producing safe, nutritious food and feed products; respecting farmers' rights to choose the seeds that are best for their farms, businesses and communities and providing seed choices that include making non-GM seeds based on market demands; and respecting people around the world and their right to choose healthy food products that are best for themselves and their families.
Categories: GMOs and Biotechnology, National Public Policy, Washington Agriculture
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Posted by Ancestry Team in Miscellaneous
Does your family have British roots?
12 Apr 2011
Do you think your family tree might have British roots? Would you like to travel to Great Britain to discover your living relatives?
Dragonfly Film and TV in the UK is making an exciting new game show featuring families and long-lost relatives. And they're searching for people from all over the world, who think they might have British ancestry who they've never made contact with.
Whether your Great Great Grandfather was born in England or your Great Aunt lived in Scotland… If you think you, or anyone you know, may have British relatives you've never yet met, they want to hear about it!


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If you love beach volleyball but can't get to the beach, we've got the perfect solution for you!
Come join Big City Volleyball on Saturday, August 8th at our beach volleyball facility Pier 6, located in Brooklyn Bridge Park, for a fun-filled day of beach volleyball, food, and drink.
A co-ed tournament featuring teams of four intermediate-level players (minimum one woman) will begin with registration at 10am and continue throughout the day on the sand courts along the Brooklyn waterfront.
When not playing, you can watch the action, mingle with other teams, take a walk along the Brooklyn Promenade or have a bite to eat at Fornino Pizza right next to the courts.
Entry fee is just $200 per four-player team (sorry, no individual entries) and covers a minimum of four matches (eight games), referees, t-shirts and prizes for the winners. Teams can also add players to their roster for a fee of $50 per player, cap at six.
Prizes include:
- Big City Volleyball Credit
- Big City Volleyball Championship Shirts
- Big City Volleyball Championship Medals
- Complimentary Entrance Fee in Ultimate Winners Bracket Saturday October 10th (Teams can still register to compete)
Bump, Set, Spike, Eat, Drink and have fun in the sun!