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No longer so kneady
It hasn't been a snowy winter, but (an unnervingly warm first half of January aside) it has been a cold winter. Thankfully, spring has finally arrived. Our New England canopy is finally greenish again, and the temperature has been creeping toward, occasionally even attaining, 70 degrees. Which can only mean one thing.
Time to bake burger buns.
But of course, I had a lot more baking than that in mind. Plus, thanks to a post by TheGreenBaker which led me to revisit Mike Avery's Stretch and Fold video and lesson, I decided to try not kneading anything I worked on this weekend.
It worked beautifully and is easily the biggest breakthrough for my baking technique in many, many months. Knowing that I can just mix any bread in a matter of minutes and then only need to pay attention to it for 3-4 minutes every hour or so is hugely liberating. With a 3-year-old, finding 3 minutes is no big deal -- finding 20-30 is a very big deal indeed.
The first bread I made this weekend was Desem, as we were having friends over for dinner. The menu I'd planned was relatively simple. Asparagus with lemon butter, golden cheddar soup (a delicious, easy soup from The Moosewood Restaurant Cooks at Home with potato, carrots, yellow squash, onion, garlic, buttermilk and ... oh yeah ... cheddar) and carrot and avocado salad.
Basically, I thought these foods would go well with the bread I wanted to bake (surely, I'm not the only one here who plans menus in this bass-ackwards fashion ....).
Here's how I made it:
- Whole wheat bread flour: 100%
- Water: 90%
- Salt: 2%
- Starter: 30% of the flour was prefermented at 60% hydration
- Whole wheat flour: 350 grams
- Water: 360 grams
- Salt: 10 grams
- Starter: 240 grams
First, I tore up the starter into small chunks, poured the water over it and mushed it up with my fingers. I then let it soak for about 10 minutes before I added the flour and salt, which had already been mixed together. A minute or so of mixing with the dough whisk, and I covered the bowl with a plate to rest at room temperature for an hour.
After an hour, I removed the dough, which was still very rough, and flattened it out gently, looking for thick spots with my fingers. When I found them (and there weren't many), I mashed them real good with the palm of my hand. I then did one stretch and fold and let it rest again. I did two more folds over the next three hours, before I shaped it.
Here's where I owe a huge thank you to all the kind folks who gave me advice on how to avoid the sticky sticky arrgggh sensation I'd come to know so well. It turns out Bill Wraith's advice was really key, for me, anyway. The dough was pretty wet (though not as wet as the 100% hydration high-extraction flour ciabattas Bill regularly wrangles with - now THAT'S amazing), so I was concerned that I'd get a stringy, gluey, sticky mess when I tried to turn it out of the proofing basket and onto the peel. But Bill had suggested dusting the loaf before placing it in the well-floured banneton. I did, and it worked. I used a 50-50 mix of white rice flour and whole wheat flour for dusting and, I'm happy to say, the loaf popped right out. Amazing. Thanks Bill, and everyone else.
I turned the dough out onto parchment on my peel, and then loaded it directly onto a hot stone at 460 degress F, which I promptly covered with the top half of my cloche. After 30 minutes, I uncovered it and let it bake for another 20 minutes.
The crumb was more open than it was a 85%, but still not as open as the beauties that Mountaindog and Jane pulled from their ovens. I'm wondering whether it's my dough handling? Perhaps I'm being too rough shaping the dough into a boule? Mountaindog, could you describe (or even better, video) how you shape your dough? I'm beginning to think that's the key to how you get such a beautiful crumb structure.
Nevertheless, I was the only one who was a bit disappointed. The flavor was everything I could have hoped for from a Desem loaf. One of our friends thought it had to have some rye in it.
On Sunday, I made sourdough waffles that came out ... very strange. The salt apparently didn't blend into the dough, which resulted in waffles that were mostly bland, except for pockets of pretzel-like saltiness. Unappealing, to say the least. I'm not sure what I did wrong, as I thought I'd blended the salt well. Guess I didn't. Anyone else ever have this problem? Pretzel-waffles are a concoction I can't recommend to anyone.
After church, I took a trip to Debra's Natural Gourmet in Concord to pick up another 50 lb bag of hard red spring wheat. It's a bit of a hike, but worth it - it's the only place I can get big bags of wheat berries in Boston that I know of, and it's relatively cheap. Just less than 50 cents a pound for organic berries.
So, in the afternoon, I made Kaiser rolls (gonna grill turkey burgers tomorrow night - yum) and some sourdough sandwich bread.
First though, we had to have dinner. Earlier in the day, I'd pulled a sourdough pizza doughball from the freezer and put it in the fridge to thaw. Around 4pm, I put it on the counter and, after a trip to the park with Iris, came back to make the sauce, grate the cheese, chop the toppings and make the pizza. I was a bit concerned, since this doughball had been in the freezer for one month, but it turned out well, as you can see below.
I'm not sure why the cheese bubbled up to cover the toppings (roasted bell peppers, sliced turkey sausage and black olives) but it tasted fine, anyway. I used a new brand of feta, so maybe that's it?
The whole wheat Kaiser rolls turned out really well, though I made them wetter than I'd intended because I didn't compensate adequately for the eggs. I didn't do the Kaiser roll fold, though - I just tied them in an knot. My daughter wanted me to play dominoes (the knock-down kind, not the boardgame), so I didn't have time for anything really fancy.
Last, the whole wheat sourdough sandwich dough.
I used the stretch-and-fold method with both the rolls and the sandwich bread, and, I've got to say, the dough was at least as well developed as it is when I knead, and may have been even better. The only change I made to the recipe was to melt the butter for easy incorporation. From now on, I'll be much less kneady guy.
I thought I'd leave you with one more photo, just to prove that I don't do all the baking in the house. While I went to get grains (btw, I bought 6 lbs of spelt berries while I was there. I can't WAIT to try them out!), Aurora and Iris made brownies!
I used to lick the spoon in exactly the same way when my Mom made brownies.
Heck, when no one's looking, I still do.

subset: commoncrawl


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The children of Burleigh and Pearlie Lowry did their chores on the farm before Lycurous or one of his brothers drove the bus to school.
Lycurous, Oceanous, and Odessa, three of the Lowry's children, met in mid-December at the family farm to remember growing up along the Lumber River in the Harpers Ferry community and to celebrate the lives of their parents. The family recently completed an endowed scholarship honoring them.
"My father would go into the swamp and bring back food enough for the family," Oceanus recalled. "In the winter when there wasn't work in the fields, he would do things like cut cypress shingles for the roof."
With hard work and business savvy, a man could make a living growing cotton, tobacco and other crops. Burleigh and Pearlie Lowry and their 11 children prospered, but they always kept an eye on the education of the next generation. Four of the children, including Lycruous and Oceanus, went to college.
Life centered around the farm in Harpers Ferry, except when the nation called them to military service. Burleigh, who was born in 1889, fought in the First World War. Henry, one of the older sons, was killed in World War II.
Today, the family reunites in Harpers Ferry every October at a location not far from the home place and family burial ground. Photographs and memorabilia line the walls of the family gathering place.
"We'll roast 10-12 chickens at one time in that cooker," Lycruous said. "We'll have 200 people, I would say."
From the 350 acres that Burleigh Lowry accumulated, the farm at Harpers Ferry is considerably larger now. There are a 20 chicken houses with more planned. Cattle graze on picturesque pastures.
The Lowry story is celebrated in a community that has its heart in family, church and education. Harpers Ferry is a short bus ride from Pembroke High School and the university. Like everything else in this rural community, education was hard earned.
"Daddy made it to the third grade," Oceanus said. "He could read what he needed."
Burleigh served on the education committees of several schools, including Harpers Ferry, Pembroke High and Union.
"Momma made it to the seventh grade; that was enough to be a teacher then," said Lycurous, a 1957 graduate of Pembroke State College. Lycurous taught agriculture at Hawkeye School for three years before returning to farming full time.
Burleigh passed away in 1963 and Pearlie in 1967. The family started the scholarship in 2003. Now at $40,000, the Burleigh and Pearlie Lowry Endowed Scholarship is a perpetual memorial to them.
The scholarship is awarded annually to a student with demonstrated financial need. The grant gives preference to a member of Harpers Ferry Baptist Church and residents of Robeson County.
The Lowry's children included Klyne, Odessa, Lycurous, Oceannus, Vanice, Burlin, Eurania, Wanda, Oberon, Learlene, Henry and an infant who died at birth.
Wendy Lowery, vice chancellor for Advancement at UNCP, said the Lowry family are icons of the university's proud 125-year history.
"Like UNCP's founders, the Lowry family understands the importance of education and the value of UNC Pembroke to the community it serves," Lowery said. "Establishing an endowed scholarship allows families to honor loved ones while providing an opportunity for students in need to obtain a college education. We are extremely appreciative of the contributions made in support of this fund and we're elated that the family reached their goal of $40,000."
To learn more about giving to UNC Pembroke, please contact the Office of Advancement at 910.521.6252, email email@example.com or go online to www.uncp.edu/advancement/.


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Doesn't work. For some reason it won't open the webpage correctly, so the usual edit window doesn't work. Bugger.
Shame, as it works on the N8. I guess there must be some incompatibility issue with IE 9 on Windows Mobile 7.5. There is an app available, but it'll only connect to Typepad hosted sites.
Ah well, will have to update this and all my Amazing Collective news from home instead.


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REX Manager User Guide
Ok, so you've followed the Quickstart guide, and got your REX installed, and you want to get the most out of your unit. Or maybe you are having problems, and need further guidance. This guide will cover both topics. Before you begin, however, make sure that you have properly installed REX as per the installation instructions. If you cannot insatll REX due to some unforseen issue, the second half of this guide will walk you through the steps to re-flashing your REX chip.
Using your new REX is very simple. Upon installation, a file called 'REXMGR.BA' is installed. Simply cursor over to the REX manager program, and press enter. After a very brief loading screen, you will be greeted with the REX navigator program, which allows you to move between the three main menu catagories, RAM, ROM, and OS.
[TAB] = Moves you between RAM/ROM/OS Menus [ENT] = Selects RAM/ROM/OS block for use [E] = Hints on <ENTER> key functions [B] = Block number information [S] = Change sort order [F1] = Access built in REX help file [F2] = save Image under cursor to TPDD device or load image from TPDD [F3] = Copy block to another block [F4] = Kill (delete) a block, freeing memory [F5] = Change block name [F6] = Get checksum data for current block [F7] = De-initialize, used to uninstall your REX [F8] = Exit REX Manager [Arrows] = move around the REX Manager screen.
Ok, now that you've got a cheat sheet in front of you, let's play around and see what we can do. First off, you should see (if you haven't touched anything) a screen that looks like this (block, date and time will differ):
REX4.5 Group<TAB>: RAM FREE 18 backup* ------ 08/04/09 01:01 Help Save Copy Kill Name Cksm DeIn Exit
Let's have a look. In the upper left is the version number for the REX firmware, to the right, the Group text indicates that we are looking at RAM images, and indicates that we can change this by pressing <TAB>. The upper right indicates free blocks.
Below, we get to the important stuff. You see a RAM image called 'backup'. This is the built in default RAM image, which you can refresh at anytime by SAVEing to it. Next to it is a blank block '------'. Below this are the date and time, and the standard Model 100/102 Function key menu, as detailed above.
Now go ahead and hit <TAB>. The screen changes to the ROM group, as indicated up top. This should show you the active TS-DOS ROM block(indicated by the asterix), and a blank block of empty space '------'. Tabbing again will show you the OS menu, which just shows a blank block. This grouping is for special option roms that operate independantly from the main ROM, like CP/M for example. A seperate entry on the wiki will detail this at a later date.
Let's tab back to the RAM menu. This is where you will save, create, switch to and load your RAM states. Basically, these are copies of the entire 32k Model 100 memory (assuming you have that much) to REX's flash memory. This allows you to back up the contents of memory, and to have multiple blocks of saved memory you can switch between. For example, my Model 102 has a block for use with Ultimate ROM 2, a block for work, for Multiplan, and a block reserved for an ongoing game of Portal. This feature allows you to easily swap out the contents of memory to and from REX, as well as your storage device.
Let's try it. Cursor over to the '------' field and hit [ENTER]. REX asks you 'Create new backup (Y/N)?'. Hit 'Y' and REX will ask you 'New Name?', this being the name your new block will be listed as. Enter a six character name, and hit [ENTER] again. We'll call ours 'WORK' (see figure below) After a few seconds, REX will create a new RAM block with the current contents of your Model 100's memory, and selecting the new block as the active one, denoted by a '*'. Simple, no?
REX4.5 Group<TAB>: RAM FREE 18 backup WORK* ------ 08/04/09 01:08 Help Save Copy Kill Name Cksm DeIn Exit
To switch to another image, just cursor to it and hit [ENTER], and the manager program will install that block to memory, completely replacing it's contents. Killing an image is just as easy. Just cursor over to it and hit the [F4] key and confirm. The block will be deleted from memory, and that particular 32k chunk of flash will be open for future use. Note that REX can have a total of 16 blocks in use, of any mixture of ROM/RAM or OS files.
Now, if you want to SAVE or LOAD an image from your TPDD compatible device, simply move to a used block and hit [F2] to save, and to an empty ('------') block and hit [F2] to load. Note that to load to load a file from storage to a block currently in use, you must kill that block (see above)first. Before you save or load, make sure that your TPDD device, or one of the PC<->M100 file programs is running and 'visible' to REX. If it's not, than the file operation will time out.
REX4.5 Group<TAB>: ROM FREE 18 TS-DOS* ------ 08/04/09 01:01 Help Save Copy Kill Name Cksm DeIn Exit
Now hit [TAB] again, and let's delve into the real power of REX, switching Option ROM images. Let me give you an example of why this is such a big deal. I'll use myself as an example. I regularly use (as I am right now) the Ultimate ROM II for word processing and the occasional BASIC program, because I love the 60 column font option. In the past, this caused one very annoying problem: using URII occupied my optionROM socket, and prevented me from using a real TS-DOS ROM. I had to choose between Teeny (which is small but very basic and it must be load via serial cable from a PC) and the RAM loaded URII TS-DOS, which was buggy, unreliable, and a memory hog. Not so good. With REX, those days are over. I user URII to write my articles. When I'm done, I simply run REXMGR, and swap out URII with TS-DOS. Two seconds later (it's that fast), and I'm in TS-DOS and I save the file to my NADSBox's flash card. Then, I swap back to UR-II and keep writing, all of which is faster than loading URIIs crappy RAM based TS-DOS. Pretty useful, huh?
First off, make sure you know what the ROM menu looks like (see figure above). The Group tab needs to display ROM, and not 'RAM' or 'OS'. If you are in any other menu when you try to load an option ROM, it will not work. Remember, you change groups by hitting [TAB].
Before we start though, let's get you set up with all of the current option ROM files that work with REX. You'll find these readily available on the Wiki as a zipped file. Download that, and unzip it to your TPDD device of choice, whether PC or NADSBox. Make sure that if you are using something that uses directories (my NADSBox for example, has several sub directories for stories, poetry etc), that you have switched to the directory the option ROM files are in.
What's that, you say? You don't know how? We'll, let's use it as practice. You should be in the ROM group of the REX manager program. If you are not, get there now. See the block labeled 'TS-DOS'? Select it and hit [ENTER]. REX will ask you 'Install Option ROM (Y/N)?'. Hit [Y], and a second or two later, you will be in TS-DOS. How's that for simple? Go ahead and switch to your TPDD via [F4] (in TS-DOS) and select the directory you unzipped those option ROM files to and [F8] to exit, and re-run REXMGR. [TAB] back to the ROM group, and select the blank '------' block. See how the menu changes from SAVE to LOAD for the [F2] key? That means you are ready to go.
Hit [F2] now. REX will ask you the name of the optionROM file you want to load. Let's use my favorite Ultimate ROM II, so go ahead and type 'UR2100', which is the file name for the ultimate ROM. REX will tell you to hit any key when your TPDD drive is ready, so when it is, hit [SPACE]. If you've followed the above directions, then thirty seconds or so later, you will have a new block of memory named after the Option ROM you just loaded. Switch to it by selecting it and hitting [ENTER]. Deleting blocks is identical to deleting RAM blocks, as detailed above. You can also save an option ROM to disk by selecting a used block and hitting [F2].
That's it! You should now know enough to set up all of the ROM images you like to use, and to make RAM banks storing different files in memory, however you like. You'll find that REX makes Model 100 computing truly useful again. The ability to switch , on the fly, to whatever ROM or RAM bank you need a simply indispensable tool. For a writer like me, owning the one-two punch of a REX combined with a NADSBox make the Model 100 or 102 the most bulletproof, long lasting, foolproof solution for simple text editing on the go. I think you'll find it is the same for you.
In addition, the features that you see now are only the beginning. In the future, ROMS for FORTH, Modified operating systems (such as fixes for lomem, Y2K etc), and even a possible CP/M OS for the Model 100 are in the works, so stay tuned. Steve thinks it will be a couple of years before the potential of REX is truly realized. It's the push-button world of tomorrow, custom built for yesterdays best laptop.


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Former U.S. House Speaker Newt Gingrich came to Indianapolis to meet with Gov. Mitch Daniels and ended up landing a cameo on "Parks and Recreation."
The Indianapolis Star reports Gingrich scored the spot while trying to eat lunch at St. Elmo Steak House in downtown Indianapolis.
The cast and crew of the NBC sitcom had cordoned off the restaurant for filming, but co-creator Mike Schur found a way to write the former Republican lawmaker and presidential candidate into the show.
U.S. & World
The day's top national and international news.
The show takes place in the fictitious southern Indiana town of Pawnee and occasionally references the state's capitol city. Republican Indiana House Speaker Brian Bosma consulted for the show over the summer and tweeted Monday that he hung out with the cast and crew during their filming.


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Byrnes officially named GM
Today Jeff Moorad officially welcomed Josh Byrnes as executive vice president/general manager. Byrnes isn't exactly new to the organization. He was added to Jed Hoyer's staff last year as senior vice president of baseball operations and helped establish the system that is in place right now. Here is a look at today's news conference:
Over his 19 years of front office experience, Byrnes has worked alongside some of the most respected and admired executives in the game, including Cleveland Indians' President Mark Shapiro and General Manager Chris Antonetti, Texas Rangers' Senior Advisor and former Major League General Manager John Hart, Red Sox Executive Vice President/General Manager Ben Cherington, Pittsburgh Pirates' General Manager Neal Huntington, Colorado Rockies Executive Vice President/Chief Baseball Officer & General Manager Dan O'Dowd, Texas Rangers' General Manager Jon Daniels and Chicago Cubs' President of Baseball Operations Theo Esptein.
3 Comments
They just come for ADRIAN GONZALEZ, all plan before he arrive, now he goes to CHICAGO get another player for BOSTON, LETS BOYCOTTT the padrtes, until they put some money on the team, we are not 2nd class fans
OH GOOD, maybe he'll realize that you can't fill seats and get fans interested in paying lots of money when you basically have a Triple A team that trades and sells players like stock options. By the time I develop a liking for a player and buy a new shirt with his name on it…he's usually gone. NOTE to BYRNES: We would rather have a dependable .500 team than a "shoot for the stars" team that's dealing their best players to contenders by August!
Josh, what is the target year to win the world series?


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We are Custom Framers with more than 15 years experience in framing Prints, Photos, Tapestries and many other items. We only use the highest quality archive materials and mounting techniques. All our work is framed in our studio by our caring and skilled staff.
We can produce quality prints of your photos or any of our great range of library photos onto canvas or various photo papers.
We stock a range of framed and unframed.
- Original Artworks
- Prints
- Modern and Historical Photographs
- Sporting Memorabilia
As well as personalised mat boards to suite any frame.
We have special visualisation software that can show you how your special item will look fully framed.
Online Shopping
We offer many of our products for sale in our online shop. As you browse our website you will find many of our regular shop items including memorabilia, historical photos, scenic photos etc. You can purchase standard sizes of any photo we have in our photo database and we will post them out to you, or you can browse the catalog to see what we have in-store, then contact us to arrange a custom print size or framed product.
Secondly, Peter is a professional photographer and you can arrange for him via appointment, to come on site to take photographs of your players, and competitors. The photos from the event are then available for review and purchase direct from the Sporting Event Shop.


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PERRP alerts, fact sheets, checklists
PERRP safety alerts
PERRP Safety Alerts (PSAs) provide important information about risk factors that can cause public employee injuries or deaths in Ohio. Each PSA outlines ways to reduce or eliminate risks that could contribute to work related accidents. The PSAs cover training, proper work practices and control measures necessary to reduce the risk of serious injury.
PSAs are not a standard or regulation, and they create no new legal obligations. PSAs are advisory in nature, informational in content, and are intended to assist public employers in providing a safe and healthful workplace.
Hazards of tree felling and trimming operations
Many hazards in tree care work can have potentially fatal consequences for Ohio public employees. Overhead power lines, falling branches, and faulty safety equipment are just a few of the dangers. This PSA discusses the most common hazards and potential control measures.
Hazards of work zone operations
Working in or adjacent to a roadway presents significant risks to public employees each day in Ohio. This PSA discusses ways to reduce or eliminate risk factors that may contribute to work-zone related accidents.
PERRP fact sheets and checklists
Fact sheets and checklists are intended to assist public employers and employees with understanding the adopted standards and the recognition of hazardous conditions. They provide summaries of new or updated Ohio Employment Risk Reduction Standards and guidance on other issues that frequently occur in public sector workplaces.
This poster provides helpful tips and considerations when working in or around trenches.
Crane Operator Certification Fact Sheet
On Nov. 8, 2010, PERRP adopted an Ohio Employment Risk Reduction standard for cranes and derricks used during public employment construction activities. If you're a state or local government (public) employer or employee in Ohio, you must comply with this adopted standard, 29 CFR 1926, Subpart CC. This fact sheet summarizes requirements in this updated standard for the certification of crane operators.
This checklist helps employers to identify and address indoor air quality issues in their workplace.
PERRP Safety and Health Training Checklist
This checklist provides a general list of the most common training and information subjects found in adopted PERRP standards.
PERRP Program Review Checklist
This checklist covers the most-common documentation requirements in adopted PERRP standards.
- ${title}${badge}


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Using Supply Chain Finance to Improve Cash Conversion
by Laurent J. Barbé, Vice-President and Chief Operating Officer, Copap Inc.
As a mid-sized private organisation, Copap, like many others, needs cash to grow. The financial crisis could have signalled the end of our business as liquidity became constrained. In fact, despite a complete withdrawal of financing from our pre-crisis banks, the company emerged from the credit crunch better equipped to manage our cash flow efficiently, with record financial results in 2009. There were two elements to our strategy: firstly, optimising cash flow internally; secondly, working with external partners to achieve the right financing solution for our business.
Despite the growth of electronic media, the pulp and paper industry continues to grow strongly, with an annual turnover of $1.3tr. World demand for paper and paperboard is expected to grow from 390m tonnes in 2007 to 542m tonnes in 2025. Pulp and paper producers are global players, with mills in most parts of the world where there is fibre, water and access to energy. Copap alone does business with paper mills in about 30 different countries. Over the last decade, the sector has experienced considerable rationalisation, with significant structural changes in terms of individual firm capacity, corporate growth, and location of assets. For example, the world's largest paper company, International Paper, has increased its paper and paperboard capacity by 3.1m tonnes annually. Large mergers between Jefferson Smurfit and KAPPA in 2005 and Abitibi and Bowater in 2007 resulted in asset closures of around 2m tonnes annually. Over the same period, producers like Chinese Nine Dragons and Southeast Asian APP increased their capacity by 5.3m and 1.3m tonnes a year respectively, while other Chinese paper producers also saw significant growth. Today, the ten leading paper firms account for 25% of the world's paper and paperboard capacity, compared to 27% five years ago. The balance of power in the paper industry is shifting towards the East, with Chinese and Asia Pacific companies (excluding Japan) increasing their market share from 8% to 14% between 2005 and 2008, and Asia's net import requirements expected to reach 14m tonnes by 2025, double its 2007 imports.
Our customers have also not been immune from the effects of the crisis. Like pulp and paper producers, consumers of these products have been experiencing sustained industry concentration, brutal competition from the electronic media, reduced margins and tight credit conditions. With both suppliers and buyers experiencing cost, competition, environmental and financing constraints, in a capital-intensive industry, the need for cash is critical.
These figures are significant as to be successful in this industry, a company such as Copap needs to maintain a global view, and a keen awareness of what is happening in each market. Our solid experience in Europe, and awareness of financing opportunities that were available in overseas markets was critical to our success when North American financing dried up. Copap prides itself in being an entrepreneurial business. Optimising our cash flow situation at all times is essential for our business, not only a prerequisite for sustained growth, but for survival. Even before the crisis, we were already using every element of the supply chain financing to improve cash conversion. When the crisis struck, our bank providers of financing simply disappeared, there were few avenues that had not already been explored.
Trade terms at Copap
Copap aims to form a bridge between producers and buyers of pulp and paper products worldwide. Our transactions are all international, in multiple currencies, and over 95% are performed on an open account basis. Our payment terms average 30 days in North America, 75 in Europe, 120 in South America, and about 90 days in the rest of the world. On the other hand, in order to benefit from cash discounts wherever possible, we aim to pay our suppliers quickly, so we need access to large amounts of liquidity to finance the difference. Around 85% of invoicing is handled through our head office in Montreal, with the remainder managed by our offices in France, China and Brazil. Our average invoice amount is $55,000, with a maximum of $800,000, and our average purchase order is $160,000, with a maximum of $1.7m. We have in-transit inventories in France, Spain, Brazil, and China. These are part of our growth strategy, and account for only about 5% of our overall turnover at this stage. Effectively, therefore, we provide credit terms, we pay cash, and we maintain some inventory. Cash flow management is therefore a vital aspect of our business.


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Regular price
. Size: 163 cm x 250 cm / 64" x 98"
. Material: 100% Wool
. 100% Handmade product in Atlas Mountain of Morocco by local Berber women
. No chemicals were used in the making of this rug
Sahara Designs offers a nice collection of authentic handmade rugs that have been handwoven by local women from the Middle Atlas region of Morocco. Our rugs are entirely made of natural wool worked by hand. We use the same techniques that were passed down from generation to generation for the last 3000 years. By using 100% natural products throughout the entire manufacturing process, and by not using any chemicals, we ensure ecofriendly rugs that are made with love and great respect to the environment.
Benefits of buying an Authentic handmade Beni Ouarain rug
Beware of imitation rugs made in large factories without respect to the Berber heritage, use of polypropylene, and other petroleum-based chemicals. This not only harms the environment, but it also participates greatly in the destruction and the preservation of this art. Help sustain this art and the women behind it by buying only Authentic handmade Beni Ouarain rugs.
The comfort provided by a natural wool rug is incomparable to those made with fake materials. Consider this an investment in a unique handmade piece for your home and while standing up for good cause which is sustaining the women who make these rugs in the Atlas mountain for living and to ensure the continuation of this art for generations to come.
Characteristics of a truly authentic handmade Beni Ouarain rug
A real handmade rug? The white color does not really exist for Beni Ouarain rugs, the light background color is more of an ecru-beige color than a white.
The lines are never perfect because women weave carpets and discover the design as they weave. It is impossible to correct the small discrepancies, but it does not matter! Each rug is unique and that's what makes it beautiful.
A must for all interior design enthusiasts
Beni Ouarain rugs from Sahara Designs are offered according to several ranges, for all tastes.
For a chic and discreet style, opt for a plain rug available in gray speckled or ecru. For more fantasy, choose the geometric range and sublimate your home with a patterned diamond or W carpet.
For a bolder design, colorful patterned rugs will bring an art deco touch to your interior.
Finally for art lovers, we offer unique Beni Ouarain rugs whose patterns resemble those of a painting: a true work of art! Our team is at your disposal to guide you in your research and to provide you with advice and information on our articles.
Custom design
Did you see a rug that you like during your travels? Do you need a particular design? Colors or sizes that would match more with your interior? Contact us, we surely have a solution for you!


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Dwarven Brass
The Daedric Blood Reaper – Guest Created Outfit
I LOVE this monster set armour that the leader of my guild, Tamriel Mercantile League is currently wearing. Malubeth The Scourger's Guise is a horned helmet with sharpened teeth, and after looking over the other monster sets I think this might be my favourite. I've never really had a chance look into the Monster Sets as I've been so busy with achievements and
playing the lute half naked by the Auridon Crafting stations completing all my dailies.
I've been spending alot of time lately completing achievements and am happy to say I've finally completed the 1000 Quests, acquiring the Indomitable Violet dye, finally!
Helm: Malubeth The Scourger's Guise
Left: Coldharbour Ash Black
Middle: Pact Blood Red
Right: Champion red
Shoulder: Malubeth The Scourger's Arm Cops
Left: Obsidian Black
Middle: Lamae's White
Right: Dwarven Brass
Outlaw Gauntlets (heavy):
Left: Dwarven Brass
Middle: Coldharbour Ash Black
Right: Pact Blood Red
Dark Brotherhood Greaves (heavy):
Left: Dwarven Brass
Middle: Pact Blood Red
Right: Obsidian Black
Ancient Elf Cuirass (heavy):
Left: Obsidian Black
Middle: Dwarven Brass
Right: Pact Blood Red
Dunmer Belt (heavy):
All: Obsidian Black
Mercenary Sabatons (heavy):
Left: Dwarven Brass
Middle: Adventurer Brown
Right: Obsidian Black


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Palestinian citizens of Israel are to be stripped of their citizenship and deported if found guilty of committing or aiding "terrorism" via a tough new eight-point plan drawn up by Prime Minister Benjamin Netanyahu's government.
The bill—tabled by Yariv Levin, an MP in Netanyahu's Likud party—follows a spate of attacks over the last five weeks that have left 11 Israelis dead. It's provisions include a number of draconian measures aimed to "enable bloodthirsty politicians to satisfy their voters' will at the expense of basic human rights," according to an editorial article published on Thursday by the leading Israeli English-language daily Haaretz.
Not only would the new bill allow for collective punishment of any attackers entire family, it arguably distorts the criminal law procedure. Levin, the bill's author, deems it acceptable, even compulsory, to arrest and detain until the end of the legal process anyone charged with offenses such as waving a Palestinian flag during a demonstration.
Regardless of the fact that waving a Palestinian flag should not be labeled an offense, detaining individuals for the entirety of the legal process completely does away with the concept that one is innocent until proven guilty.
The eight-point plan includes the following:
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Power grid or power transfer grid was an informal term for a system that sent energy throughout a starship, facility or even a planet. These grids could make use of electricity, electro-plasma or any number of energy sources. The Federation made use of a power grid known as the EPS, the primary energy distribution system on their ships and stations.
In 2152, Jonathan Archer reluctantly shut down the power grid aboard Enterprise NX-01 in preparation for an approaching neutronic wavefront. T'Pol assured him it was necessary in order to prevent a possible overload. (ENT: "The Catwalk")
A Xindi-Insectoid shuttlecraft discovered in 2154 was found to have routed almost half of its power grid to structural integrity. (ENT: "Hatchery")
In 2369, a power transfer grid failed on Deep Space 9, and the upper docking pylons were disabled as a result. (DS9: "A Man Alone")
The same year Chief Miles O'Brien accessed the power grid of the security check point four on the promenade to sabotage them. (DS9: "Captive Pursuit")
In 2370, Captain Jean-Luc Picard and Lieutenant commander Data returned from a three-day shuttle mission to retrieve a wayward photon torpedo to find thee USS Enterprise-D adrift. Picard was able to quickly re-establish attitude control from the bridge, but main power proved impossible to restore quickly, as the entire power transfer grid had been destroyed. (TNG: "Genesis")
In 2371, Lieutenant Joseph Carey came into conflict with B'Elanna Torres in engineering over the USS Voyager's power grid. Torres wanted to realign the lateral plasma conduit, which Carey told her would cause an overload in the power grid. (VOY: "Parallax")
Late that year, a Changeling impersonating Julian Bashir claimed as Bashir to be connecting a diagnostic console to the medical bay's power grid aboard the USS Defiant when confronted by O'Brien. (DS9: "The Adversary")
In 2372, Stevens and Muniz routed the output of the Defiant's phaser generator through the ship's secondary power grid. This was done in order to use the deflector array as a phaser emitter. (DS9: "Starship Down")
Soon after, Admiral Leyton had Red Squad sabotage the computers of the Division of Planetary Operations causing Earth's power grid to fail. (DS9: "Paradise Lost")
In an alternate timeline in 2374, a Krenim attack destroyed Voyager's power grid on Deck 11. Over two months later it was operating at thirty-two per cent efficiency, with Harry Kim predicting this could be increased to fifty per cent within a few days. (VOY: "Year of Hell", "Year of Hell, Part II")
Later that year, Voyager's power grid took a direct hit during a battle with Kovin. (VOY: "Retrospect")
Not long after, Seven of Nine expressed concern that damage to the power grid from combat with Allos' species could overload the harmonic resonance chamber in cargo bay 2. (VOY: "The Omega Directive")
The Orion Syndicate planned to interrupt the power grid of the Klingon embassy on Farius Prime and assassinate the ambassador before the backups came online. (DS9: "Honor Among Thieves")
Upon entering an energy barrier of a planet in the Rutharian sector, the Chaffee's power grid began to fail. (DS9: "The Sound of Her Voice")
The Borg cube which fought in the Battle of Sector 001 had heavily damage of its outer hull and Data also noted that it had fluctuations in its power grid. (Star Trek: First Contact)
In an alternate timeline created in 2375, Voyager was eventually discovered on the surface of a class L planet with its power grid destroyed. (VOY: "Timeless")
Voyager took a direct hit to the power grid during a firefight with Ven's species. (VOY: "Infinite Regress")
In 2375 in the mirror universe, Rom was able to take the power grid of the Regent's flagship offline, leaving it open to attack by the ISS Defiant. (DS9: "The Emperor's New Cloak")
In 2376, Tom Paris asked Harry Kim to reconfigure Alice's power distribution grid, in order to prevent blowing more power cells, but fatigue stopped them from proceeding. (VOY: "Alice")
Further references
- "Contagion"
- "Disaster"
- "The Next Phase"
- "Schisms"
- "The Quality of Life"
- "Schisms"
- "Emergence"
- "All Good Things..."


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A Behavioral Approach to Security download mp3
Analyzing the behavior of suspicious code
A Conversation with Cory Doctorow and Hal Stern download mp3
For years, the software industry has used open source, community-based methods of developing and improving software—in many cases offering products for free. Other industries, such as publishing and music, are just beginning to embrace more liberal approaches to copyright and intellectual property. This month Queue is delighted to have a representative from each of these camps join us for a discussion of what's behind some of these trends, as well as hot-topic issues such as identity management, privacy, and trust.
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In a rare interview, David Shaw discusses how he's using computer science to unravel the mysteries of biochemistry.
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In part two of their discussion, our editorial board members consider XP and Agile.
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In part one of a two-part series, three Queue editorial board members discuss the practice of software engineering.
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The TCP/IP pioneer discusses the promise of content-centric networking with BBN chief scientist Craig Partridge.
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Companies can achieve a reliable desktop environment while reducing the time and cost spent preparing high-quality application packages.
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Probably the single biggest challenge with large scale systems and networks is not building them but rather managing them on an ongoing basis. Fortunately, new classes of systems and network management tools that have the potential to save on labor costs because they automate much of the management process are starting to appear.
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A piecemeal approach to building data centers that relies on commodity servers, switches and systems management software only leads to inefficient systems that add unnecessary cost and management overhead to IT operations. In an interview with Queuecast host Mike Vizard, Liquid Computing CTO and co-founder Mike Kemp offers a fresh approach to enterprise computing.
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A new paradigm created to empower business system analysts by giving them access to meta-data that they can directly control to drive business process management is about to sweep the enterprise application arena. In an interview with ACM Queuecast host Michael Vizard, Oracle vice president of product development Edwin Khodabakchian explains how the standardization of service-oriented architectures (SOAs) and the evolution of the business process execution language (BPEL) are coming together to finally create flexible software architectures that can adapt to the business rather than making the business adapt to the software.
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The ultimate alternative human computer interface is speech. Mastering the development skills to integrate speech into applications, however, has never been simple. But as time goes on, significant strides are being made, particularly in applications that leverage embedded processors. In an interview with ACM Queuecast host Mike Vizard, Roberto Sicconi, manager for mobile conversational computing at IBM, explains how and why speech technologies will become a standard element of most mainstream applications.
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Today general-purpose processors from Intel and AMD dominate the landscape, but advances in processor designs such as the cell processor architecture overseen by IBM chief scientist Peter Hofstee promise to bring the costs of specialized system on a chip platforms in line with cost associated with general purpose computing platforms, and that just may change the art of system design forever.
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When it comes to managing and deploying large scale systems and networks, discipline and focus matter more than specific technologies. In a conversation with ACM Queuecast host Mike Vizard, Amazon CTO Werner Vogels says the key to success is to have a relentless commitment to a modular computer architecture that makes it possible for the people who build the applications to also be responsible for running and deploying those systems within a common IT framework.
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Unravel the mysteries and learn the best practices associated with mastering the new application installation routines for Vista applications. In this Premium Queuecast hosted by Michael Vizard, Bob Corrigan, senior manager for global product marketing at Macrovision, and Robert Dickau, principal trainer, reveal the five most crucial things you need to know about Vista application installations.
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Although Google remains relatively mum about its ambitions in the area of speech recognition, Mike Cohen, head of the company's efforts in this area and a co-founder of Nuance Communications, says that speech recognition will increasingly play a bigger role in all Web-based applications going forward. But for developers to be successful in this space, they will need to get in touch with their inner persons more than ever if they hope to create applications that ordinary people will actually use.
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In this edition of the ACM Queuecast hosted by Mike Vizard, Oracle's chief architect for tools and middleware Ted Farrell talks about the role of IDEs in the Eclipse open source era, and why developers still need IDE tools to better leverage a wide variety of middleware assets and take a more modular approach to building complex business applications.
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Companies building applications in an SOA environment must take care to ensure seamless interaction and make certain that any changes to their applications won't negatively impact other applications. In an interview with ACM Queuecast host Mike Vizard, John Michelsen, CTO of iTKO, a Dallas based provider of testing tools for SOA applications, discusses the need for companies to recognize this delicate balance.
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Time again companies moving to build large scale systems and networks stumble over the same problems. In an interview with ACM Queuecast host Michael Vizard, Jarod Jenson, the brains behind the Enron Online trading site, talks about the best practices he emphasizes now that he is the chief architect for Aeysis, a consulting firm that specializes on advising clients on how to build manageable high performance systems.
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Building software components and then integrating them with applications built by others has always been one of the most difficult challenges for any development team. In today's Web environment, developers are now being asked to build components that can be dynamically plugged into any application anywhere on the Web. In a conversation with Queuecast host Mike Vizard, David Johnson, CTO of IPCommerce, a company that specializes in distributed payment systems, explains how his company is rising to that very challenge.
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Mike Vizard from ACM Queue talks with Oracle's Mike Olson about the changing architecture of network-enabled applications. Olson explains the thinking behind the company's new focus on embedded database and middleware technology. He explores the technical, business and economic forces shaping this fast-growing market. Tune in to learn how Oracle plans to serve customers way outside the enterprise.
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text: Thanks to increasingly cheap, fast and efficient computing power, scientific simulations are now a crucial tool for researchers who want to ask once impractical scientific questions or generate data that laboratory experiments can't. But there's more to harnessing an army of computers than testing a hypothesis or extrapolating real-world observations. Simulations contextualize and clarify mountains of data into striking graphics that play to human strengths. "The human eye can pick out patterns in simulations that are are otherwise hard to describe, and they can do it better than any computer," said visualization scientist Joseph Insley of Argonne National Laboratory. "Plus, with the incredible amount of data gathered these days, it's difficult to analyze it any other way." Making a useful scientific simulation isn't light work. If field researchers want to do it themselves, they must learn to code instructions for computer processing and control advanced 3-D animation software. Because of these hurdles, and the increasing sophistication of modeling methods, most team up with computer and visualization scientists to get the job done. Ready-to-run simulation instructions can demand incredible computing resources. To churn out timely and useful data, it's not unusual to consume millions of processor hours. (Thirty minutes of nonstop number-crunching on a personal computer's dual-core processor, for example, is equivalent to one processor hour). To reward the past year's most impressive scientific simulation efforts with bragging rights — and a shiny, Oscar-like statue — Insley and others coordinated the fourth "Visualization Night" competition. The U.S. Department of Energy hosted the event in July 2011 during its annual program called SciDAC, or Scientific Discovery through Advanced Computing. Twenty-three hopefuls entered, but only 10 earned a "people's choice" award from their scientific peers. Two won awards from a three-person panel of experts. We review the researchers' favorite animated submissions in this gallery. Above: Blood Flow To explore microscopic interactions between healthy blood cells (red) and sickly ones (blue), researchers created the above simulation using everything from fluid physics to particle dynamics. Blood cells and plasma particles (small spheres) gush through a simulated artery in the first leg of this animation. Multicolored slices through the artery reveal the velocities of blood components. A second simulation captures how blood-clotting platelet cells cram into a potentially lethal aneurysm, or weakened cell wall that bulges outward. Simulation: L. Grinberg, G. Karniadakis, D. Fedosov, B. Caswell, J.A. Insley, M.E. Papka/Brown University/ANLMagnitude-8 Earthquake Seismologists keep a close eye on faults in the Earth's crust with extensive sensor arrays, yet massive ruptures are too infrequent to understand well. To probe the behavior of big quakes along the San Andreas fault, visualization scientist Amit Chourasia of the San Diego Supercomputing Center and his colleagues created a "worst-case scenario" magnitude-8 earthquake model. The simulation, which took 5.3 million processor hours to compute, condenses about four minutes of time after a fault ruptures near Bombay Beach. Most of the energy ripples southward, but unlike in previous earthquake simulations, the team displayed the sporadic movement of simulated pieces of the ground with an exaggerated height. "Some of these simulations helped scientists see persistent motion in some regions, like L.A. It just hangs out there," Chourasia said. The simulations also revealed a conical front of energy reminiscent of the Mach cones jet fighters make when zooming beyond the speed of sound. "In previous simulations, we didn't see any Mach cones," Chourasia said. "We don't know if these actually occur in the real world, since this is a simulation, but we have a very good idea of what they look like if they do." Simulation: A. Chourasia, Y. Cui, K. Olsen, T. Jordan, K. Lee, J. Zhou, P. Small, D. Roten, G. Ely, D. Panda, J. Levesque, S. Day, P. Maechling/SDSC/SDSU/USC/OSU/Cray, Inc./ORNL/NSFStellar Magnetism Astrophysicists know solar magnetism drives the formation of sunspots — surface disturbances able to launch dangerous clouds of particles into space — but how the blotches are built and organized isn't entirely clear. "Our recent predictions failed to predict activity in this solar cycle," said astrophysicist Benjamin Brown of the University of Wisconsin, Madison. Instead of a lot of activity, the most recent 11-year-long solar cycle was eerily quiet. Brown and others are modeling the convoluted magnetic fields in sun-like stars to understand why. In particular, they want to know how stellar magnetism simultaneously responds to and drives the flow of hot gases near a star's surface. One surprise is they've discovered wreath-like structures that may foreshadow a sunspot's emergence. "These wreaths are new, but unfortunately any sunspots would be right at or below the resolution of our model," Brown said. "It's conceivable to do a much larger simulation and see if these structures pop out at the surface." The animation above approximates roughly five years' worth of magnetic fluctuations. It is a subset of a 75-year-long simulation that took between 4 and 8 million processor hours to compute. Simulation: C. Brownlee, B. Brown, J. Clyne, C. Touati/NSF/NCAR/SCI Institute, University of UtahActive Galactic Nuclei Magnetism Churning at the heart of roughly one in few thousand galaxies is a supermassive black hole that gobbles matter from a spinning disk of gas and dust. Astronomers call the most energetic of these objects active galactic nuclei, or AGNs, after the powerful jets of radiation they spew. In addition to radiation, AGNs accelerate charged particles that, in turn, generate a magnetic field. Although that magnetism is extremely weak, the simulation above suggests they're important in shaping the visible universe. "It's somewhat of a puzzle why the field lines are so weak" and where they come from, said astrophysicist Paul Sutter of the University of Illinois, who worked with computer and visualization scientists on the simulation. "But they may play a significant role in affecting galaxy cluster physics." This model shows an AGN's magnetic field lines about 6 billion years after the Big Bang, and it occurs in a cube roughly as big as a cluster of galaxies. The competition's jury awarded it as the best in the "visual aesthetics" category. Simulation: P.M. Sutter, P.M. Ricker, H.-Y. Yang, G. Foreman, D. Pugmire/ORNLSupernova Shockwave Magnetism Stars and active galactic nuclei aren't the only celestial objects that generate hard-to-observe magnetism. Some massive stars die as fiery supernovas, and astrophysicists think the explosion's outward-racing shockfront of particles can create magnetic fields — a force that might strongly guide how remnants look eons after a star's explosive death knell. To estimate what that magnetism would look like and how it would influence the rush of material behind the shockfront, computer scientist David Pugmire of Oak Ridge National Laboratory and a team of astrophysicists created this simulation. While not as complex as other Visualization Night winners, its simplicity is revealing. The simulation freezes a supernova in time just moments after it begins and reveals how magnetic field lines wind-down to a central, 25-mile-wideneutron star (which is all that remains of most supernovas). Simulation: E. Endeve, C. Cardall, R. Budiardja, A. Mezzacappa, D. Pugmire/ORNLLaser-Plasma Accelerator Particle accelerators smash bits of matter at near light-speed, all in an effort to recreate stuff that existed shortly after the Big Bang. Trouble is, the machines require a lot of room and cash to build. Europe's 17-mile-around Large Hadron Collider, for example, has a budget of about $9 billion. "They're getting way too big and expensive, so we're trying to develop new technologies to reduce their size and cost," said computer scientist Estelle Cormier-Michel of the Tech-X Corporation. "One idea is to shoot plasma with big lasers." Called laser-plasma acceleration, the infant technology blasts a laser through ionized plasma to generate an electrified "wake." A second laser blast collides with the first, popping electrons out of the plasma. The electrons then hitch a ride on the wake and accelerate toward the speed of light, all in about a meter of space (these electrons would ultimately collide with electrons made with an identical machine pointing the opposite direction). Cormier-Michel, who works on simulations like the one above, said computer models help experimental physicists see how tweaking costly prototypes might help or hinder electron acceleration. To replace gargantuan accelerators, that acceleration needs to be extremely stable and reproducible. "If I'm a physicist, I want the beam to have this energy and this charge and be the same every shot. That's not the case right now with this technology," she said. "We have a ways to go, but the simulations certainly help." Simulation: E. Cormier-Michel, D.L. Bruhwiler, M. Durant, D. Kindig, V.H. Ranjbar, B.M. Cowan, J.R. Cary C.G.R. Geddes, M. Chen, O. Ruebel/LBNL/Tech-X Corp.Early Galaxy Radiation Researchers suspect the universe expanded from a hot, dense point into the present-day universe over a 13.75-billion-year period. Knowing exactly what happened in between is tough to say, but computer models can make useful predictions. One riddle cosmologists are trying to resolve with simulations is to what extent gravity, fluid-like dynamics and light from young stars shaped the present cosmos. The above, cube-like simulations are the same snapshots in time of the universe as it may have appeared 1.9 billion years ago. Edges of the cubes are each roughly 36 million light-years wide, and all contain filamentous clusters of galaxies. The top-left simulation models the density and gravitational interactions of visible matter, and the top right models the hydrodynamics of dark matter (unseen particles which make up 83 percent of all matter in the universe). The bottom left cube simulates the light output of primordial, metal-free stars while the bottom-right cube shows how that light might be absorbed and re-emitted by surrounding gas and dust. All of the simulations took about 2 million processor hours to generate. They're so intricate that, even months after their creation, physicists are still digging through the data to see what they've got. "Once we're done, some day we'd like to add a fourth player called magnetism to the simulations," said astrophysicist Richard Wagner of the San Diego Supercomputing Center. Simulation: R. Harkness, D.R. Reynolds, M.L. Normal, R. Wagner, M. Hereld, J.A. Insley, E.C. Olson, M.E. Papka, V. Vishwanath/SDSC/Southern Methodist Univ./Univ. of Chicago/ANLCarbon-Capturing Turbines Computer models can help researchers emulate their experimental results and quantify the forces at work — and then push them to the extremes. A telling example is this simulation of a turbine-powered technology designed to capture carbon dioxide gas generated by fossil fuel-burning industries. Designed by Ramgen Power Systems, the process relies on supersonic speeds to apply shock compression to turn carbon dioxide gas into a fluid for easier storage. The simulation above closely matches Ramgen's real-world experiments in wind tunnels, allowing their engineers to more quickly improve prototypes. "It provides insight that cannot be gained without visualization," wrote visualization scientist Michael Matheson of Oak Ridge National Laboratory, who helped Ramgen design their simulation, in an e-mail to Wired. The visualization is part of a larger set that took about 2 million processor hours to compute, and it won best of the "information presentation" category. Simulation: M. Matheson, A. Grosvenor, A.A. Zheltoyodoy/Ramgen Power Systems/Khristianovich Insitute/ORNLOverhead Threat Protection System When troops set up camp in areas of conflict, they face the threat of incoming mortar shells. It's an explosive attack that a simple roof can't thwart. Enter the U.S. military's "overhead coverage system," which could be set up in a matter of hours. Don't let the boring name fool you. A simulated prototype (above) shows how explosive energy might be directed away from troops with a two-layer design. "The Army Corps of Engineers wants a rapidly deployable overhead structure to protect things like a mess hall on the front lines. These are unarmored and easy targets," said computer scientist Randall Hand of the Department of Defense, who helped create the simulation. An outer layer made of corrugated metal detonates explosives while an inner layer protects structures and guides blast energy out of the roof's open sides. The simulation hints that the design is sturdy enough to withstand a modest blast, but the inner layer is top-secret technology. "I don't even know what it's made of," Hand said. Simulation: C. Price, J.A. Sherburn, D. Nelson, J. McCleave, M. Stephens, R. Hand, K. George, and Mi. Valenciano/DoDWind-Farm Turbulence For some reason, many wind farms aren't as efficient as their engineers expected. To find out what's throwing a wrench in wind-to-electricity conversion, researchers pulled together this simulation. "Turbines have wakes, and we are trying to understand how those wakes effect downstream turbines," said computer scientist Kenny Gruchalla of the National Renewable Energy Laboratory. The models, which look at both air- and water-based eddies around spinning turbine blades, may guide the positioning of future arrays and maximize their output. Simulation: K. Gruchalla, M.J. Churchfield, P.J. Moriarty, S. Lee, Y. Li, J.K. Lundquist, J. Michalakes, A. Purkayasthra, M.A. Sprague/NRELSee Also:Gallery: 10 Stunning Science VisualizationsBeautiful Data: The Art of Science Field NotesData as Art: 10 Striking Science MapsBest Science Visualization Videos of 2009The Weird and Beautiful World of Fluid Dynamics


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Photographer's Note
View from the right side of the Alte-Mainbrucke, the old bridge over the Main river across from old town Wurzburg. Many architecture's elements similar in style to Prague as I wrote in this picture already posted, taken from almost same place.
+0.3 exp. Bias.
Location on map: 49.7928, 9.9251
jhm, mirosu, timecapturer, pierrefonds, papagolf21, Romano46, ourania, kato, krzychu30, PaulVDV, nikkitta, Cricri, pajaran, ricardomattos, jcpix, mcmtanyel, RhodieIke, swapankumarroy, danos marcou esta nota como útil
Critiques | Translate
jurek1951 (42198) 2014-02-01 1:44
Hi Ike,
a very effective photo with spectacular composition and splendid architectural details, the POV is excellent,
jhm (198421) 2014-02-01 1:50
Hello Ike,
Lovely daily life picture with the a lot tourists between the statues and towers in background.
Your picture is taken out of a very well angle, this create depth and perspective.
Wonderful panorama view, in high quality.
Your picture is very pleasant to look at.
Excellent composition, with pleasant colours.
Very well done, TFS.
Have a nice weekend,
emka (147505) 2014-02-01 2:17
Hello Ike, This sculpture on the bridge and spires of the churches remind me the Charles bridge from Prague. very nice composition and pleasant colours in spite of not favourable weather.
WArm regrads MAlgo
rbassin (27464) 2014-02-01 2:19
hello Ike
une bonne prise de vue, la foule de visiteurs sur le pont contribue à donner vie à cette image.
Bons détails,bonne profondeur.
Bon W-E
Kamilutka (8107) 2014-02-01 2:30
Hi Ike,
well spotted every day scene on the bridge. I like your POV which allows to include in the composition the small bay with the sculpture. The woman holding a child has become somehow one of the central elements of the image probably without even knowing it :) Very pretty architecture in the background and natural colors.
Thanks for sharing
mirosu (16313) 2014-02-01 2:58
Hi Ike,
Superb view of Wuerzburg church towers. I like the arrangement with the statues in front. The tight crop works well for this, and the people add nice life to the scene.
Well done.
carlo62 (81237) 2014-02-01 3:38
Ciao Ike
bella foto, in effetti ci sono molte somiglianze con il Ponte Carlo, belle le architetture che si vedono sullo sfondo.
La mamma con il bambino è un'ottima presenza.
Buon we
timecapturer (49288) 2014-02-01 3:51
Hi Ike
we both posted bridge shots today, and they could not be more different. This one is full of wonderful architectural detailing and a real sense of history. I love your POV and the enticing composition. Compelling and beautiful. I suppose the weather is the only common theme here :-).
Have a great weekend - B.
pierrefonds (99290) 2014-02-01 4:22
Hi Ike,
The presence of the people is adding life to the scene an also has an effect of scale. The point of view is showing the détails and the colours of the builidings and of the statue. The good luminosity is enhancing the colours. Have a nice day.
papagolf21 (149487) 2014-02-01 4:33
Bonjour, cher Ike,
Ce cadrage réalisé à partir du pont met bien en valeur la beauté architecturale de la ville.
Ne connaissant pas cette ville, je découvre avec plaisir.
Très bonne journée.
Romano46 (18472) 2014-02-01 6:27
Ciao Ike
un taglio abbastanza insolito per una delle caratteristicge architettoniche di questa bella città della Germania.
Molto buoni sia i colori che il contrasto.
Ciao e buon fine settimana
photoray (13981) 2014-02-01 7:34
Howdy Ike,
Interesting Wurzburg scene with the people strolling along the massive block Alte Mainbrucke Bridge, with saint statue dominating, and classical architecture and tower in the background.
Well done,
ourania (51103) 2014-02-01 7:40
Hello Ike,
I immediately remembered the picture you referred to as taken "from almost the same place". This point of view is very interesting too. I like how the group of vertical focal points has gathered in the middle of the frame and how the surrounding elements provide balance. The moody colours show a consistent character, sharpness on this busy scenery is remarkable. The people add movement and interest. Congratulations and thank you!
All the best, have a lovely weekend,
kato (11630) 2014-02-01 7:47
Hello Ike,
You're capturing well this place by a good composition and excellent tone/clarity, so it's interesting and impressive to see the bridge with the statue and lamp pole over the Main river, and the historical buildings with the spire in backgroubd. It looks like the town remaining a good atmosphere in medieval times.
Kind regards,
krzychu30 (15512) 2014-02-01 9:27
Hello Ike,
magnificent composition packed with delightful,architectural details.
I must say the perspective juxtaposing the bridge with the historic architecture appeals to me much!
Fine quality and lovely,well-saturated colors helps you to make this presentation even more successful.
Have a nice weekend
PaulVDV (51376) 2014-02-01 10:01
Hello Ike,
The statue on the bridge, the view of several towers and the many passengers make me think at Prague,
at Karlův Most.
The lamp posts and the towers are neatly in a row.
You found a good POV on a protruding part of the bridge so no one could be suddenly in front of your camera.
Best regards, Paul
mkamionka (56803) 2014-02-01 12:16
Hi Ike,
I like very much this composition from Wurzburg. You have included here plenty of interesting elements and even bad weather seems to add a nice atmosphere. The lamps and the statue well frame the elements of the town further in the distance.
Excellent work,
nikkitta (17070) 2014-02-01 15:04
Hola Ike
Original and creative way to show so great emsamble og towers, statues and lamps
May be a vertical format would also work?
As always the back is full of colorful architecture taken with great sharpness
People add contrast and mouvement
Bridge seems similar to Charles in Praga, just guessing
Te deso un exelente domingo
delpeoples (60326) 2014-02-01 21:08
Dear Ike
Ahh look at everyone in their wet weather clothes. Again, the sun was not shining for you, but the photo is very pretty nevertheless. I like the texture of the old walls of the bridge and the intricate lamp posts add elegance and charm to this historical city.
Thanks for sharing, have a happy Sunday
PS: I received your email about Shakshouka - oh dear, I hope they made it with good ingredients. It tasted delicious!
fabbs99 (17179) 2014-02-01 22:37
Hello Ike,
Excellent shot of the sculpture from Germany.Very well composed photo with excellent vivid colors. TFS.
Cricri (176) 2014-02-01 22:54
Hi Ike
Un autre POV tout aussi intéressant du vieux pont, très animées, et superbe avec les statues, belle vue sur les tours, une image qui ce complète très bien avec celle sur le lien, compliment
Beau dimanche
tenretin (3131) 2014-02-02 2:05
Hello Ike,
One wonders what that looks at the young woman who carries the child ... thou hast taken a picture of the life of every day. It is well seen and well composed.
Good Sunday.
Jean Philippe TUR
Royaldevon (70155) 2014-02-02 2:42
Hello Ike,
You have really proved how it is possible to take shots with excellent clarity and good colours despite the lack of sunshine.
The details are pin sharp and there is a good sense of perspective.
The wall acts as a fine guide, leading towards the statue and the thronging people. The lady holding the child makes a great focal image as the vibrant colours seem to surround her.
Have a lovely Sunday, my friend,
Bev :-)
pajaran (98329) 2014-02-02 2:46
Dobar dan, popodne.
Lep pogled i trenutak ...
Dobar trenutak snimka i kontrast, lepo pokazano mesto i trenutak, lepe boje.
Lepo popodne za odmor i sve najbolje.
Good afternoon, this afternoon.
Nice view and a second ...
Good time recording and contrast nicely shown the place and moment, beautiful colors.
Nice afternoon for a holiday and all the best.
adramad (64826) 2014-02-02 8:31
Hello Ike.
Great POV, which has captured this image, definitely one of the best angles from the bridge, to see the majestic view with towers, statue and street lights, remember this place when I visit in 1992 and I find vague and similarity to Karlos Prague bridge.
Superb lighting management, also sharpness.
Colourful very natural, enhances the image very well.
Well done. I love and brings pleasant memories.
Enjoy Sunday afternoon.
All the best.
ricardomattos (13695) 2014-02-02 9:01
Hello Ike,
Very nice and atractive street scene with interesting architectures, colors and many details.
Congratulations !
jcpix (14030) 2014-02-02 10:06
Hi Ike,
Perhaps a similar view from a previous picture, but one I don't mind seeing again and again, and again...! :) So much architectural detail packed into one frame with this compressed type of composition, I love it. There's a nice balance of vertical and horizontal elements that play well together. Plus, with the abundance of the bridge in the foreground, there's a good amount of texture which I always enjoy. The grim sky certainly doesn't keeps the crowds away, and it's no wonder, this place is beautiful! Please don't hesitate to post more from here if you have them, happy to take a look each and every time. Enjoy the week ahead.
Friendly wishes,
Miguel82 (43630) 2014-02-02 16:48
Ike, this is an unusual pov from a bridge, a memorial statue, roofs and a clock tower in the urban landscape, good city report, good hues, have a good start of week
mcmtanyel (58221) 2014-02-02 21:21
Hello Ike,
Nice photo defined by vertical lines. Excellent DOF, great colors.
m (0) 2014-02-03 8:39
Hi Ike,
nice street scene from a beautiful old city. Lovely architecture and light, though the day seems to be cold and not so bright.
Best wishes!
macjake (95435) 2014-02-04 13:15
Hi Ike
hmmm...this scene reminds me SO much of Prague.
and how Ironic because Prague was one of the cities that wasn't bombed by the Germans or any other nation in the war.
and I see you already mentioned that in your note :)
It seems like Prague, but maybe 20 - 30 years ago.
its looking a little cold and dreary, if i remember correctly, the rain has followed you around alot recently on your journeys!
a fine city photo, with lots of interest in the architecture in the bg. Enjoy your day
RhodieIke (11752) 2014-02-05 2:24
Morning Ike,
Great Pov, you on the opposite jut out of this bridge looking on to the hustle and bustle of the people then on to the super view of Wurzburg.
Great light, well managed and presented, lots to admire and view.
Nice one,
Cheers Iain.
Nicou (193806) 2014-02-05 4:32
superbe vue de cette statue avec les lampadaires quel rendu sur la pierre et compo grandiose image et captage ave en plus les personnages.
Bravo et amitié
eldancer1 (36343) 2014-02-08 7:35
I like old architectures, I think they have more style and they are durable. Awesome capture of this scene with good lighting in spite of what looks like a cloudy day and nice details. Well done, tfs.
jmdias (98246) 2014-05-06 7:31
I liked the mix of sculptures, towers and people here. I would like to cut the upper and the lower side of the compo, making it more horizontal and enhancing the central part of the compo. anyway a beautiful photo and an amazing place. TFS.
swapankumarroy (3769) 2014-10-15 9:19
Hello Ike,
An young lady was carrying her child at the side on the bridge, a beautiful Church with clock stood behind the bridge, nicely shot it with well color contrast and sharpness.
warm regards,
berek (50518) 2014-12-07 6:26
Dear Ike,
This framing made from the bridge is well worth the architectural beauty of the ville.i am not know this city, I discover with pleasure.
Friendly regards
silah (2798) 2015-01-25 1:46
Hi Ike
Wisely composed framed capture. The bridge and other historical place are well shown. TFS my frind. GREETINGS, Salih.
danos (110395) 2016-04-30 2:04
Hello Ike,
nice the view of this section of the bridge with the vertical elements to make the image even more effective.The lot of people and visitors enhance even more the cjarmy of the scene.
Have a good WE,Danos
Photo Information
- Copyright: Ike Harel (ikeharel) (103239)
- Genre: Lugares
- Medium: Cor
- Date Taken: 2013-05-31
- Categories: Vida Diária, Arquitectura
- Camera: Panasonic Lumix DMC FZ35
- Exposição: f/4, 1/200 segundos
- More Photo Info: view
- Map: view
- Versão da Foto: Versão Original
- Date Submitted: 2014-02-01 1:40
- To Royaldevon: critiques (1)
by ikeharel, last updated 2014-02-02 02:44


text:
Star Wars is back. But how will that shake out for videogames?
Following Disney's acquisition of Lucasfilm last year, the new owner of Star Wars has made no bones about its galaxy-spanning ambitions to continue the beloved sci-fi film series and even get solo character spin-off flicks into theaters. What it hasn't said anything about yet are games. With Disney shutting down its Junction Point development studio as part of a concerted effort to turn the interactive division profitable, what does this mean for LucasArts? Does Disney's pursuit of social and mobile games mean the death knell for epic-scale console versions?
Most importantly, we know J.J. Abrams will direct Star Wars Episode VII, but who'll make the next big game?
Wired spoke to 17 creators, thinkers, designers and producers, most of whom have spearheaded some of the most original and innovative game designs of recent years, to ask them what Star Wars game they'd make if they had carte blanche access to the series. In the pages that follow, David Cage (Heavy Rain), Jenova Chen (Journey), Jake Solomon (XCOM) and many more weigh in on what they'd love to see in the future.
And who knows: With the future of the franchise so up in the air, maybe some of these dreams will become reality one day.
Kim Swift, designer, Portal: I have a secret shame; I really like Ewoks. I'm often hesitant to admit this because I've caught hell from diehard Star Wars fans about that fact. I have also been playing a lot of strategy games lately so that genre has been floating around in my head. Based on that, the Star Wars game that I would create is an Ewok tower defense game called Def-Endor. I also like puns; I can already hear the collective groaning from the internet.
In Return of the Jedi, the Ewoks had really interesting defenses that would make for a compelling spin on the strategy game genre. In Def-Endor, you play as the tribe's leader and you're tasked to protect the village from an incoming invasion. Imagine building up your Ewok village, setting guerrilla warfare style traps, building look-out towers and preparing for waves of Imperial troops. Have I mentioned that Ewoks are awesome?
Derek Yu, designer, Spelunky: The best Star Wars game I've ever played is TIE Fighter, which put you in control of a pilot for the Galactic Empire. The space combat itself was superb, but what really made the game stand out was its unique portrayal of the Empire/rebel relationship from the perspective of a simple soldier (needless to say, the Imperials are the "good guys" in this story). I also liked that big-name characters like Vader were used sparingly but effectively — that kind of restraint is a hallmark of good design.
TIE Fighter could have been an entire series all on its own, but sadly it began and ended in 1994 — I'd love to see it resurrected for the modern era! Give me modern 3-D graphics with all the fixings. Give me an Oculus Rift, a microphone, and a good joystick and let me feel like I'm really in the cockpit. But maybe more importantly, give me a little more freedom between missions to look around and talk to my fellow soldiers and officers. For a flight simulator, TIE Fighter had a fantastic narrative and I'd like to see that pushed further in a sequel.
There's a lot you could do with a dream game set in the Star Wars universe, but right now all I can think about is hunting down some rebel scum!
My Favorite Decoration
Ashly Burch, voice actress, Borderlands 2: I would pretty much just make a game entirely about Han Solo. Kind of like his origin story, and going through until the events of the last of the original series. Maybe you would alternate between being Chewbacca and Han Solo. It would kind of be like Serenity or Firefly but in a Star Wars universe. He's so charming. He's the guy, you know what I mean? His whole devil-may-care persona.
Rich Hilleman, chief creative officer, Electronic Arts: I know exactly what I want to make. To me, the most interesting part of the Star Wars saga is, what the heck did Han Solo and [Lando Calrissian] do when they were kids? I want the Han Solo juvenile delinquent game, which is basically about stealing spaceships, mostly. And then selling them. There was the hint of the other George Lucas, the one from American Graffiti. So what I wanted was the cross of Star Wars and American Graffiti, which is about Han Solo as a juvenile delinquent. So that's my pitch.
Jake Solomon, designer, XCOM: Enemy Unknown: Being a Jedi is all well and good if you're into the whole galactic choir boy thing. And yes, whipping out a lightsaber is always going to impress people. But Luke, Obi Wan and Yoda, while nice enough guys, aren't exactly relatable. As characters, they are driven by destiny, by fate, by an all-powerful Force. That makes for a great story, but a great game needs to give the player a motivation that goes beyond some fabricated narrative. And if you're looking for a powerful motivator, well, it's hard to beat greed.
Han Solo is the real hero in Star Wars. He doesn't have the Force, he wasn't foretold by any prophecy, he's just a regular guy trying to make an illicit living. In my dream Star Wars game, the player is a contemporary of Han Solo. Imagine building up a small team of intergalactic rogues, and then traveling from star port to star port taking any job that interests you (as long as it pays). Imagine Red Dead Redemption, Firefly, and Sid Meier's Pirates! all rolled into one. Take some suspicious cargo from the edge of Imperial space and deliver it to some rebels right under the Empire's nose. And then sell those rebels out to the Empire if you feel so inclined. Imagine some Diablo-style looting on the surface of a jungle planet, and then the race to find a buyer for your hard-earned goods before the market turns. And all that money will come in handy because you're going to need a new ship. Your current one is much too slow, and much too recognizable to the rebels, imperial troops and various bounty hunters that are looking for you. Of course, once you get your hands on a new ship, the temptation to prey on the smaller vessels you encounter may be too much to resist. Next thing you know, you've developed quite the reputation around the galaxy as a pirate, a rogue and a very dangerous person. And that's when the really interesting jobs start pouring in.
Amir Rao, designer, Bastion: I really want a Star Wars game about the Kessel Run. The smuggling underworld, and bounty hunters, and … all those expanded-universe characters. I think there's a lot of richness there in the whole sort of non-Empire, non-Rebel Alliance story. I love the seedy underworld. The scenes in Jabba's Palace are some of my favorite scenes. There are so many characters packed into such small screens that you wonder who they are and what they're all about.
On a Hero's Journey
Robin Hunicke, producer, Journey: I think it would be interesting to make a game that modeled the Council, and the politics of the Council. Something that was a little bit strategic, where you could make pacts and votes and try to push the alliance's agenda, try and save the Federation and make sure things are moving in the right direction. Maybe you could hire assassins and mercenaries. I've always wanted to work on a game where you had a social infrastructure, so it could be Facebook or something like that — but that most of the game took place over e-mails. So you could get an update, make a few choices and send the email back. Very simple.
Jenova Chen, designer, Journey: I want to play a tower defense game where I'm playing the Death Star. I'm going to defend from those force users directing a missile into my belly.
Kellee Santiago, producer, Flower: I guess to go with something different I'd make a game that follows the narrative of a young Princess Leia, and how she handled these issues with her parents, growing up as royalty and all these things. I would picture sort of an interactive narrative, Heavy Rain style.
Jesse Schell, president, Schell Games: No one's ever made a good lightsaber game. I would love to play a really good lightsaber game. My inclination would be like a PlayStation Move-like technology. Because Move for swordfighting, god damn is that good. That's where my mind jumps first, because so much has been done with games in that space in that universe. A lot of that stuff's been tapped. But the thing that never has really been nailed is the lightsaber experience. It's really hard to do well.
Chris Hardwick, founder, Nerdist Industries: They should have the Star Wars version of a blacksmith, a guy who just makes lightsabers. I just like the mundane. Sabersmith. And it's not really that exciting or compelling of a game, it's just the idea that, well, someone's got to make these things. And I know Luke constructed one but somewhere in that universe, there's a guy who's like, ah, I gotta forge another lightsaber. I have to trap light in the shape of a blade. "Can you make it blue?" Jesus Christ, three times you've had me change the color.
Tommy Refenes, designer, Super Meat Boy: It would be a multiplayer game called Jedi Mind Training. It's not even a videogame and there can be any number of players. Team 1 consists of one player holding an axe handle while wearing a blindfold and nothing else. Team 2 members all have paintball guns. Team 2 members shoot paintballs at Team 1 while Team 1 tries to deflect them with the axe handle, identical to Luke's training with the lightsaber and the little ball droid that shot at him while aboard the Millennium Falcon. Team 2 wins when they run out of paintballs and Team 1 can't win.
David Cage, creative director, Heavy Rain: I would focus on the story and the characters, not on the swordfights. When there is an invitation of a movie game, usually the game developer tries to identify the mechanics they can use. Usually it's about violence, so each time they fight with their laser sabers, it's great, it's very spectacular, let's make a game around it. But Star Wars is much more than that. It's not just about fighting, it's about the destiny of these characters, it's about how they interact, their relationships, it's about all those things. So yes, there are some epic moments, some spectacular stuff. But it's much more than that. So I would like to translate that into a game, and try to make sure that I convey the complexity of the relationship and the characters as much as I can.
On the Dark Side
Kepa Auwae, designer, Punch Quest: A two player Star Wars game, where instead of playing a character, it's a simulator where you're making a Star Wars movie. Player one starts with a basic script and design for their Star Wars movie, and has various elements they can to it. Add and customize a goofy alien sidekick. Shoehorn in an extra hour of romantic sub-plot. Choose between real locations or a green screen. Have Angry Birds or Dilbert make a special appearance in Star Wars: Episode VIII. Try to appeal to as many demographics as you can for a big box-office hit, while also establishing as many merchandising opportunities as possible.
Player two has to try to salvage the movie in the editing room.
Zach Gage, designer, Spelltower: It's a funny question, to try to think about my dream Star Wars game. So much has happened to the franchise that it's difficult to even really remember what made me love it so much to begin with. When I look back, both at the movies and videogames I enjoyed, I notice that a lot of them have one really particular thing in common: They're unassuming. Star Wars is this really specific story set against the backdrop of a thousand worlds and a billion alien races. It shows them off for sure, but it's not a show off. That's why Boba Fett was so cool to begin with, he was just a side character, amongst a thousand side characters, all of whom were amazing, and all of whom would inspire young imaginations by their brevity. Now Boba Fett is a full character with an exploited backstory. So I don't have an exact dream Star Wars game; I'd accept an adventure game, an RPG, a flight sim, a first person shooter, a puzzle game, or nearly any other genre you can think of, as long as it's lovingly told, and doesn't brag about how cool it is. I'd like a real story in an incredible world, not an incredible story in a boring one.
Adam Saltsman, designer, Canabalt: I mean, practically every game ever made is inspired by Star Wars in one way or another. Just because most of the licensed ones are a mess (except maybe Dark Forces and Episode I Racer?) doesn't negate the fact that there are some pretty perfect Star Wars games out there already. Games like Sins of a Solar Empire feel very Star Warsy to me. FTL is a really good Star Wars game, I think. Ultimately I think the most interesting thing that anyone could do with a game is make something not inspired by Star Wars. And I say this as a passionate fan of the original trilogy and a lover of videogames!
Frank Lantz, director, NYU Game Center: As someone who grew up in the 70's, and for whom science fiction was, and continues to be, an essential part of my psyche and worldview, I'd like to say, with all due respect, fuck Star Wars. What I'd like to do with the Star Wars universe is pull the plug on it. We don't need any more Star Wars, we need something that does what Star Wars did — create something new out of old elements, something vibrant, stylish, gripping, alien and familiar, packed with more ideas than you could understand and more images than you could look at. We need more real science fiction, not the comforting domesticity of this nostalgic tranquilizer, this warmed-over buffet of flaccid fan-service. I never want to make, or play, another game or see another movie, cartoon, or lunch box set in that desiccated husk of a universe. That's my dream!
Ryan Rigney and Andrew Groen contributed reporting to this story.Go Back to Top. Skip To: Start of Article.


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Katie Couric Leaving CBS News To Launch Daytime Show! Is She The Next Oprah?
Her new syndicated show reportedly will launch in 2012 –after Katie bolts the 'CBS Evening News' anchor chair she's held for almost five years!
Katie Couric — who broke through the glass ceiling of network news as the first woman to go solo as the face of a nightly newscast — will be following in the pioneering footsteps of Oprah Winfrey to start a new daytime talk show, The Associated Press reports.
Katie shunned a new contract package from CBS that would have included a daytime show and a regular slot on 60 Minutes, according to the New York Post.
Her big move comes as a bit of shock — until quite recently Katie was thought to be ready to stick with CBS News until the 2012 presidential election.
Katie made history in 2006 when she left NBC's Today Show to take over the CBS anchor desk as the permanent replacement for Dan Rather. Her ratings were strong at the start but she faded to third place in the nightly battle with behind Brian Williams on NBC and Diane Sawyer on ABC.
Now, with Oprah's daytime program — syndicated by CBS — winding down as the Oprah Winfrey Network as been launched on cable, Katie hopes to fill the gap Oprah is leaving behind.
Katie, who has battled sexism her whole career, has long been described as "perky." In an interview scheduled to appear in The New York Times Magazine this Sunday, Katie is asked about her "current relationship with the word."
"It meant shallow and cute, but not somebody who had any depth," Katie says. "It did become a pejorative word, but listen, it's better than 'bitchy.' "
No one has been named to replace Katie at CBS News — and there are no women among the few top names being floated!
Why Katie Was Wrong To Slam The Glee Cast For Their Sexy Photos!