text:
Mesa internals
How does one write a new Mesa driver?
There are two basic aspects to writing a new driver.
First, define the public OpenGL / window system API. In the case of GLX, these are the glx*() functions. For OSMesa these are the OSMesa*() functions seen in
include/GL/osmesa.h. You'll basically need functions for specifying frame buffer formats (bits per rgb, bits for Z, bits for stencil, etc.), functions for creating/destroying contexts, binding contexts to windows. etc.
Second, implement the internal functions needed by the "DD" interface. Look at the
osmesa.c file and grep for "ctx->Driver. = ". This is where the driver hooks itself into the core of Mesa. In many cases we hook in fall-back functions (like swrast?DrawPixels).
This isn't simple (or even as straight-forward as it used to be) but the system's designed for efficiency, flexibility and modularity. If the device driver interface were made for simplicity above all else there would probably only be two driver functions: dd_function_table::?ReadPixels() and dd_function_table::?DrawPixels().
The OSMesa driver is pretty simple. The only complexity comes from supporting all the different frame buffer formats like !RGB, !RGBA, !BGRA, !ABGR, etc. I think the Windows driver is in pretty good shape too. The XMesa driver (upon which Mesa's GLX is layered) is rather large because of lots of frame buffer formats and optimized point/line/triangle rendering functions.
Mesa 4.x Implementation Notes
The big changes in Mesa were made between Mesa 3.4.x and Mesa 3.5. That's when KeithWhitwell re-modularized the source code into separate modules for T&L, s/w rasterization, etc.
This document is an overview of the internal structure of Mesa and is meant for those who are interested in modifying or enhancing Mesa, or just curious.
Note: Based on the original Mesa Implementation Notes and corrections by Brian Paul.
Library State and Contexts
OpenGL uses the notion of a state machine. Almost all OpenGL state is contained in one large structure:
The GLcontextRec structure actually contains a number of sub structures which exactly correspond to OpenGL's attribute groups. This organization made glPushAttrib and glPopAttrib trivial to implement and proved to be a good way of organizing the state variables.
Vertex buffer
The immediate represents everything that can take place between glBegin and glEnd being able to represent multiple glBegin/glEnd pairs. It can be used to losslessly encode this information in display lists. See t_context.h and t_imm_api.c.
When either the vertex buffer becomes filled or a state change outside the glBegin/glEnd is made, we must flush the buffer. That is, we apply the vertex transformations, compute lighting, fog, texture coordinates etc. The various vertex transformations are implemented as software pipeline stages by the t_pipeline.c and
tnl/t_vb_*.c files.
When we're outside of a glBegin/glEnd pair the information in this structure is retained pending either of the flushing events described above.
Note: Originally, Mesa didn't accumulate vertices in this way. Instead, glVertex transformed and lit then buffered each vertex as it was received. When enough vertices to draw the primitive (1 for points, 2 for lines, >2 for polygons) were accumulated the primitive was drawn and the buffer cleared.
The new approach of buffering many vertices and then transforming, lighting and clip testing is faster because it's done in a "vectorized" manner. See gl_transform_points in m_xform.c for an example.
For best performance Mesa clients should try to maximize the number of vertices between glBegin/glEnd pairs and use connected primitives when possible.
The point, line and polygon rasterizers are called via the Point, Line, and Triangle function pointers in the SWcontext structure in s_context.h. Whenever the library state is changed in a significant way, the ?NewState context flag is raised. When glBegin is called ?NewState is checked. If the flag is set we re-evaluate the state to determine what rasterizers to use. Special purpose rasterizers are selected according to the status of certain state variables such as flat vs smooth shading, depth-buffered vs. non-depth- buffered, etc. The swrastchoose_* functions do this analysis. It's up to the device driver to choose optimized or accelerated rasterization functions to replace those in the general software rasterizer.
In general, typical states (depth-buffered & smooth-shading) result in optimized rasterizers being selected. Non-typical states (stenciling, blending, stippling) result in slower, general purpose rasterizers being selected.
Pixel spans
- Point, Line, Triangle, glDrawPixel, glCopyPixels and glBitmap all use the sw_span structure and functions in s_span.c generate horizontal runs of pixels called spans. Processing includes window clipping, depth testing, stenciling, texturing, etc. After processing the span is written to the frame buffer by calling a device driver function. The goal is to maximize the number of pixels processed inside loops and to minimize the number of function calls. Note: Pixel buffers are no longer present in the latest Mesa code (4.1). All fragment (pixels plus color, depth, texture coordinates) processing is done via the span functions in s_span.c.
Device Driver
There are three Mesa data types which are meant to be used by device drivers:
- GLcontext: this contains the Mesa rendering state
- GLvisual: this describes the color buffer (RGB vs. CI), whether or not there's a depth buffer, stencil buffer, etc.
- GLframebuffer: contains pointers to the depth buffer, stencil buffer, accum buffer and alpha buffers. These types should be encapsulated by corresponding device driver data types. See xmesa.h and xmesaP.h for an example.
In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes which the device driver must derive from.
The structure dd_function_table seen in dd.h, defines the device driver functions . By using a table of pointers, the device driver can be changed dynamically at runtime. For example, the X/Mesa and OS/Mesa (Off-Screen rendering) device drivers can co-exist in one library and be selected at runtime.
In addition to the device driver table functions, each Mesa driver has its own set of unique interface functions. For example, the X/Mesa driver has the XMesaCreateContext, XMesaBindWindow, and XMesaSwapBuffers functions while the Windows/Mesa interface has WMesaCreateContext, WMesaPaletteChange and WMesaSwapBuffers. New Mesa drivers need to both implement the dd_function_table functions and define a set of unique window system or operating system-specific interface functions.
The device driver functions can roughly be divided into three groups:
- pixel span functions which read or write horizontal runs of RGB or color-index pixels. Each function takes an array of mask flags which indicate whether or not to plot each pixel in the span.
- miscellaneous functions for window clearing, setting the current drawing color, enabling/disabling dithering, returning the current frame buffer size, specifying the window clear color, synchronization, etc. Most of these functions directly correspond to higher level OpenGL functions.
- if your graphics hardware or operating system provides accelerated point, line and polygon rendering operations, they can be utilized through the ?PointsFunc, ?LineFunc, and ?TriangleFunc functions. Mesa will call these functions to "ask" the device driver for accelerated functions through the ?UpdateState. If the device driver can provide an appropriate renderer, given the current Mesa state, then a pointer to that function can be returned. Otherwise the ?PointsFunc, ?LineFunc, and ?TriangleFunc functions pointers can just be set to NULL. Even if hardware accelerated renderers aren't available, the device driver may implement tuned, special purpose code for common kinds of points, lines or polygons. The X/Mesa device driver does this for a number of lines and polygons. See the xm_line.c and xm_tri.c and files.
Overall Organization
The overall relation of the core Mesa library, X device driver/interface, toolkits and application programs is shown in this diagram:
| |
| Application Programs |
| |
| +- glu.h -+------ glut.h -------+ |
| | | | |
| | | toolkits | |
| | | | |
+---------- gl.h ------------+-------- glx.h ----+ |
| | | |
| Mesa core | GLX functions | |
| | | |
+---------- dd.h ------------+------------- xmesa.h --------+
| |
| XMesa* and device driver functions |
| |
| Hardware/OS/Window System |
Mesa's pipeline
The work starts on t_pipeline.c where a driver configurable pipeline is run in response to either the vertex buffer filling up, or a statechange.
The pipeline stages operate on context variables (suchs as vertices coord, colors, normals, textures coords, etc), applying the necessary operations in a OpenGL pipeline (such as coord transformation, lighting, etc.).
The last stage - rendering -, calls ?BuildVertices in
*_vb.c which applies the viewport transformation, perpective divide, data type convertion and packs the vertex data in the context (in the arrays tnl->vb->Ptr->data) into a driver dependent buffer with just the information relevent for the current OpenGL state (e.g., with/without texture, fog, etc). The template
t_dd_vbtmp.h does this into a Direct3D alike vertex structure format.
For instance, if we needed to premultiply the textures coordinates, as it is done in the tdfx and mach64 driver, we will need to make a customized version of
t_dd_vbtmp.h for that effect, or change it and supply a configuration parameter to control that behavior.
This buffer is then used to render the primitives in
*_tris.c. This vertex data is intended to be copied almost verbatim into DMA buffers, with a header command, in most chips with DMA.
But in the case of Mach64, where the commands are interleaved with each of the vertex data elements, it will be necessary to use a different structure of *Vertex to do the same, and probably to come up with a rather different implementation of t_dd_vbtmp.h as well.
Indeed, if the chip expects something quite different to the d3d vertices, one will certainly want to look at this. In the meantime, it may be simplest to go with a "normal-looking"
*_vb.c and do some extra stuff in the triangle/line/point functions. The ffb and glint drivers are a bit like this, I think.
All this mechanism is controlled with function pointers in the context which are rechosen whenever the OpenGL state changes enough. These functions pointers can also be overwritten with those in the
sw_* modules to fallback to software rendering.
How about the main X drawing surface? Are 2 extra "window sized" buffers allocated for primary and secondary buffers in a page-flipping configuration?
Right now, we don't do page flipping at all. Everything is a blit from back to front. The biggest problem with page flipping is detecting when you're in full screen mode, since OpenGL doesn't really have a concept of full screen mode. We want a solution that works for existing games. So we've been designing a solution for it. It should get implemented fairly soon since we need it for antialiasing on the V5.
In the current implementation the X front buffer is the 3D front buffer. When we do page flipping we'll continue to do the same thing. Since you have an X window that covers the screen it is safe for us to use the X surface's memory. Then we'll do page flipping. The only issue will be falling back to blitting if the window is ever moved from covering the whole screen.
This section gives some notions about the several concepts associated to clipping.
- -- LeifDelgass
The scissors are register settings that determine a hardware clipping rect in window coords. Any part of a primitive or other drawing operation that extends beyond the scissors is not drawn. The scissors can be set through GL commands. This has nothing to do with perspective clipping in the pipeline, just the final window coordinates.
Cliprects are used to determine what parts of the context/window should be redrawn to handle overlapping windows. The more overlapping windows, the more cliprects you have. These need to be passed to the drm. It does a clear or swap for each cliprect. Again these are for 2D clipping after rasterization and not part of the pipeline. Things get a bit complicated by the fact that there can be separate clip rects for the front and back buffers.
The cliprects are stored in device-independent structures, hence the code is abstracted out of the individual drivers.
The viewport array holds values to determine how to translate transformed, clipped, and projected vertex coordinates into window coordinates. This is the last stage of the pipeline. The values are based on the size and position of the "drawable", also known as the drawing area of the window for the context.
Texture management
What follows is a description of the texture management system in the DRI. This is all based on the Radeon driver in the 11-Feb-2002 CVS of the mesa-4-0-branch. While it is based on the Radeon code, all drivers except gamma and tdfx seem to use the same scheme (and virtually identical code).
- Excluding the texture backing store, which is managed by Mesa, texture data is tracked in two places. The per-screen (card) SAREA divides each type of texturable memory (on-card, AGP, etc.) into an array of fixed sized chunks (RADEONSAREAPriv.texList in
programs/Xserver/hw/xfree86/drivers/ati/radeon_sarea.h). The number of these chunks is a compile-time constant, and it cannot be changed without destroying the universe. That is, any changes here will present major compatibility issues. Currently, this constant is 64. So, for the new 128MB Radeon 8500 cards, each block of memory will likely be 1MB or more. This is not as bad as it may first seem, see below. The usage of each type of memory is also tracked per-context.
- The per-context memory tracking is done using a memHeap_t. Allocations from the memHeap_t (see lib/GL/mesa/src/drv/common/mm.c) are done at byte granularity. When a context needs a block of texture memory, it is allocated from the memHeap_t. This results in very little memory fragmentation (within a context). After the allocation is made, the map of allocated memory in the SAREA is updated (radeonUpdateTexLRU in
lib/GL/mesa/src/drv/radeon/radeon_texmem.c). Basically, each block of memory in texList that corresponds to an allocated region (in the per-context memHeap_t) is marked as allocated.
- The texList isn't just an array of blocks. It's also a priority queue (linked list). As each texture is accessed, the blocks that it occupies are moved to the head of the queue. In the Radeon code, each time a texture is uploaded or bound to a texture unit, the blocks of memory (in AGP space or on-card) are moved to the head of the texList queue.
- If an allocation (via the memHeap_t) fails when texture space is allocated (radeonUploadTexImages in
lib/GL/mesa/src/drv/radeon/radeon_texmem.c), blocks at the end of the texList queue are freed until the allocation can succeed.This may be an area where the algorithm could be improved. For example, it might be better to find the largest free block (in the memHeap_t) and release memory around that block in LRU or least-often-used fashion until the allocation can succeed. This may be too difficult to get right or too slow when done right. Someone would have to try it and see.
- Each time a direct-client detects that another client has held the per-screen lock, radeonGetLock is called. This synchronizes the per-context vision of the hardware state. Part of this synchronization is synchronizing the view of texture memory. In addition to the texList, the SAREA holds a texAge array. This array stores the generation number of each of the texture heaps. If a client detects that the generation number of a heap has changed in radeonGetLock, it calls radeonAgeTextures for that heap. radeonAgeTextures runs through the texList looking for blocks with a more recent generation number. Each block that has a newer generation is passed to radeonTexturesGone.
- radeonTexturesGone searches the per-context memHeap_t for an allocated region matching the block with the updated generation. When a matching region is found, it is freed, and if the region was for a texture in the local context, the local state of that texture is updated. If the updated block (from the global context) is "in-use" (i.e., some other context has stolen that block from the current context), the block is re-allocated and marked as in-use by another context.
It seems that about 2 years ago a few people (from the CVS log) had taken a stab at factoring the common code out and put it in
lib/GL/mesa/src/drv/commonbut it isn't used and hasn't been touched (at least not in CVS) since 4-April-2000. Note: Just FYI: the tdfx texture memory management code is different because:
- It was originally developed before the scheme KeithWhitwell implemented for the i810 and mga drivers (and later used for the R128 and radeon).
- There are some idiosynchracies with the Voodoo3 such as two separate banks of TRAM and needing to store alternate mipmap levels in alternate banks.
- We did everything through the Glide interface, rather than working directly with the hardware. -- IanRomanick
How often are checks done to see if things need clipped/redrawn/redisplayed?
The locking system is designed to be highly efficient. It is based on a two tiered lock. Basically it works like this:
The client wants the lock. The use the CAS (I was corrected that the instruction is compare and swap, I knew that was the functionality, but I got the name wrong) If the client was the last application to hold the lock, you're done you move on.
If it wasn't the last one, then we use an IOCTL to the kernel to arbitrate the lock.
In this case some or all of the state on the card may have changed. The shared memory carries a stamp number for the X server. When the X server does a window operation it increments the stamp. If the client sees that the stamp has changed, it uses a DRI X protocol request to get new window location and clip rects. This only happens on a window move. Assuming your clip rects/window position hasn't changed, the redisplay happens entirely in the client.
The client may have other state to restore as well. In the case of the tdfx driver we have three more flags for command fifo invalid, 3D state invalid, textures invalid. If those are set the corresponding state is restored.
So, if the X server wakes up to process input, it currently grabs the lock but doesn't invalidate any state. I'm actually fixing this now so that it doesn't grab the lock for input processing.
If the X server draws, it grabs the lock and invalidates the command FIFO.
If the X server moves a window, it grabs the lock, updates the stamp, and invalidates the command FIFO.
If another 3D app runs, it grabs the lock, invalidates the command FIFO, invalidates the 3D state and possibly invalidates the texture state.
Many of the functions which used to be in the dd_function_table are now moved into the tnl or swrast modules.


text:
Henry Wadsworth Longfellow
Henry Wadsworth Longfellow (27 February 1807 – 24 March 1882 / Portland, Maine)
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Voices Of The Night : The Reaper And The Flowers
There is a Reaper whose name is Death,
And, with his sickle keen,
He reaps the bearded grain at a breath,
And the flowers that grow between.
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subset: commoncrawl


text:
Hardcourage takes a step back from Lustman's apparently infinite array of sounds, surveys its surroundings and finds a nice cozy spot to lounge. In a more literal sense, it replaces the ecstatic skip of his Planet Mu work with a breezy shuffle. Both the opener "Stay I'm Changed" and "Straight & Arrow" plot squiggly melodies on top of straightforward rhythms. His music has never sounded very quantized, but here we get modal melodies instead of sprawling abstraction. It's more palatable than ever, but the record's flagging midsection takes it all too far: "Finally Some Shit/The Rain Stopped" and "Kenny Rolls One" are 12 consecutive minutes of linear vamp.
The album's self-consciously mature construction also factors into its sound design. Lustman has always been a fan of iridescent pads and blinding synths, and on "Uncea," for example, he uses these textural flourishes to a gorgeous new effect. The track feels as if it's made from bright lens flares and vapour trails. "She Sleeps" uses the same devices, bobbing a transient burst of noise on shuffling metal—wondrously ethereal with its heavenly vocal from Friendly Fires' Ed Macfarlane, it's a career best for Lustman that's only made more intriguing by its ambiguous and unsettling lyrics.
Of course, we don't (or we shouldn't) look to FaltyDL for exercises in restraint, and Hardcourage has morsels to sate those hungry for the old speed demon we know and love. Effortlessly melting trap-esque drums into electric piano, "For Karme" is a slow free-fall where you can feel every drop in altitude hit you in the stomach. "Korban Dallas" and "Re Assimilate" feature an array of strange and warmed-over samples that should be familiar to FaltyDL's acolytes, even if they're a little slower than usual. The whole LP is like that, really: it's as if Lustman managed to calm his busy mind for a minute and carefully craft his music instead of letting it spurt out in hunks of crystalline melody. Hardcourage is not necessarily his most exciting music—in fact it gets a little sleepy after a while. But once you're drifting away to the dreamy "Bells," as it saunters half-lidded to a close, you might wonder if that's actually the point.
Published /
Tue / 22 Jan 2013
Words /
Andrew Ryce
Tracklist /
01. Stay I'm Changed
02. She Sleeps feat. Ed Macfarlane
03. Straight & Arrow
04. Uncea
05. For Karme
06. Finally Some Shit/The Rain Stopped
07. Kenny Rolls One
08. Korben Dallas
09. Re Assimilate
10. Bells


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text:
Hulk Hogan filed a civil suit against ex-wife Linda Bollea Thursday, claiming she defamed him in her new book Wrestling the Hulk — My Life Against the Ropes, according to the St. Petersburg Times.
In the book, and subsequent interviews to promote it, Bollea claims that Hogan (real name: Terry Bollea) physically abused her and also had a sexual relationship with male wrester Brutus Beefcake.
Hulk Hogan remarries, but not without a fight
Hogan is seeking a trial by jury to stop Bollea from making any additional comments. "He's being accused of all sorts of vile conduct that he did not commit," said Wil Florin, Hogan's attorney. "Miss Bollea's made enough of these outrageous allegations that it's time they stop. The only realistic way of making them stop is through the court system."
Bollea filed for divorce from Hogan after 23 years in 2007. They have two children together: Brooke and Nick. Hogan wed girlfriend Jennifer McDaniel last December.


text:
NEW YORK (AP) - Natural gas prices dropped Friday on forecasts of warmer weather for the U.S.
NEW YORK (AP) � Natural gas prices dropped Friday on forecasts of warmer weather for the U.S.
While temperatures are expected to remain low in early February, extended forecasts suggest that warmer weather could be on the way by the middle of next month.
The price of natural gas for delivery in March fell 6.8 cents, or 1.4 percent, to $4.94 per 1,000 cubic feet on Friday. The fuel is still up 17 percent this year.
Gas prices surged to their highest level in almost four years Wednesday as cold weather covered large parts of the U.S. The rough winter has boosted demand for gas, the most widely used source of heating in the country.
In other energy trading, the price of crude oil fell 74 cents, or 0.8 percent, to $97.49 a barrel.
Heating oil rose fell 3 cents, or 1 percent, to $3.00 a gallon and wholesale gasoline fell 4.29 cents, or 1.6 percent, to $2.63 a gallon.
Agricultural futures edged higher.
Soybeans for March delivery rose 7.75 cents, or 0.6 percent, to $12.83 cents a bushel. Wheat for delivery in the same month gained 2.25 cents, or 0.4 percent, to $5.56 a bushel. Corn rose 0.5 cents, or 0.1 percent, to $4.34 a bushel.
Most metals fell.
Copper for delivery in March fell 2.95 cents, or 0.9 percent, to $3.20 per pound. April platinum fell $6.60, or 0.5 percent, to $1,375.70 an ounce and March palladium fell $3.65, or 0.5 percent, to $703.20 an ounce.
Gold for April fell $2.70, or 0.2 percent, to $1,239.80 an ounce Thursday. Silver for March delivery was flat at $19.12 an ounce.


text:
Clubs and Organizations at York
York University is home to over 350 student clubs and organizations that fall under various categories including Academic, Advocacy, Charitable, Environmental, Faith-based, Hobby, Political, Professional, and Sports.
All student clubs and organizations are now accessible in one online location - YU Connect! Created to support student needs and facilitate student engagement through co-curricular activity, YU Connect is an online database for student organizations and clubs to register, store information and attract membership. For club members, YU Connect offers the Co-Curricular Record, a component of the YU Connect system that tracks and logs your involvement outside of class. Your Co-Curricular Record can be saved and printed at your convenience. The Co-Curricular Record complements graduate school, internship and job applications as an official list of your involvement at York University!
2020-21 Club Registration
Student Organization registration for the 2020-2021 term has been pushed to the week of July 20, 2020. Club recognition for the 2019-20 term has been extended until August 1, 2020. Contact firstname.lastname@example.com for questions.


text:
Within Temptation is a female fronted goth/symphonic metal band from the Netherlands. Though the band is often compared to Evanescence having formed only a year after Evanescence formed. However, Within Temptation released their first studio album Enter on a major label the year before Evanescence finished their first self-released EP Evanescence.
But if you really dive into the music all the bands have in common are a female lead with strong vocals and a genre. Within Temptation has a darker, more mature, and less industrial sound. With pounding bass guitar, forceful vocals, and the often accompaniment of operatic chanting in the background which only Evanescence's Whisper sported. However, the most common comparison between the bands would have to be that of Within Temptation's What Have You Done to Evanescence's Bring Me To Life. But again there are really only a few similarities to the songs. The main similarity being the use of a contributing male artist to do "rap-like" backing vocals. But again, Evanescence has it's completely separate and more industrial sound, while Within Temptation sticks with their richer darker vibe.
To date Within Temptation has had five studio albums released, and has another one on it's way later this year.
(1997 DSFA Records)
1. Restless
2. Enter
3. Pearls Of Light
4. Deep Within
5. Gatekeeper
6. Grace
7. Blooded
8. Candles
(2000 DSFA Records)
1. Mother Earth
2. Ice Queen
3. Our Farewell
4. Caged
5. The Promise
6. Never-Ending Story
7. Deceiver Of Fools
8. Intro
9. Dark Wings
10. In Perfect Harmony
(2004 GUN Records)
1. Intro
2. See Who I Am
3. Jillian (I'd Give My Heart)
4. Stand My Ground
5. Pale
6. Forsaken
7. Angels
8. Memories
9. Aquarius
10. It's The Fear
11. Somewhere
(2007 Roadrunner Records)
1. The Howling
2. What Have You Done (featuring Keith Caputo)
3. Frozen
4. Our Solemn Hour
5. The Heart Of Everything
6. Hand Of Sorrow
7. The Cross
8. Final Destination
9. All I Need
10. The Truth Beneath The Rose
11. Forgiven
They've also release several live albums. And Have an endless list of b-sides and bonus tracks from various international releases. Check out their Wikipedia page for that info.
There's something about this band that is equally musically pleasing as it is haunting. Sharon den Adel's voice is quite versatile with clear operatic croons, to strong and forceful belting. The use of strings in addition to the usual heavy metal bass guitar adds this gorgeous and Phantom Of The Opera-esque sound to the music. And the occasional latin chanting in songs like Our Solemn Hour "Sanctus Espiritus" or "Holy Ghost" (more literally "holy breath") add this beautiful and haunting feel to their music.
Within Temptation
Our Solemn Hour
(The Heart Of Everything)
Sanctus Espiritus! redeem us from our solemn hour
Sanctus Espiritus! insanity is all around us
("I speak to you for the first time as Prime Minister in a solemn hour for the life of our country")
Sanctus Espiritus!
Sanctus Espiritus!
Sanctus Espiritus!
In my darkest hours
I could not foresee
That the tide could turn so fast to this degree
Can't believe my eyes
How can you be so blind?
Is the heart of stone, no empathy inside?
Time keeps on slipping away and we haven't learned
So in the end now what have we gained?
Sanctus Espiritus! redeem us from our solemn hour
Sanctus Espiritus! insanity is all around us
Sanctus Espiritus! is this what we deserve?
Can we break free from chains of never-ending agony?
Are they themselves to blame
The misery, the pain?
Didn't we let go?
Allowed it,let it grow
If we can't restrain
The beast which dwells inside
It will find it`s way somehow, somewhere in time
Will we remember all of the suffering
`Cause if we fail it will be in vain
Sanctus Espiritus, redeem us from our solemn hour
Sanctus Espiritus, insanity is all around us
Sanctus Espiritus, is this what we deserve?
Can we break free from chains of never-ending agony?
Sanctus Espiritus!
Sanctus Espiritus!
(" A tremendous battle is raging in France and Flanders. The Germans, by a remarkable combination of air bombing and heavily armored tanks, have broken through the French defenses north of the Maginot Line, and strong columns of their armored vehicles are ravaging the open country, which for the first day or two was without defenders...")
Sanctus Espiritus! redeem us from our solemn hour
Sanctus Espiritus! insanity is all around us
Sanctus Espiritus! is this what we deserve?
Can we break free from chains of never-ending agony? (ending agony!)
Sanctus Espiritus! redeem us from our solemn hour (solemn hour!)
Sanctus Espiritus! insanity is all around us (all around us!)
Sanctus Espiritus! is this what we deserve?
Can we break free from chains of never-ending agony?


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Price: $13.95
Quantity: 1 available
Book Condition: New
Enter the enchanting world of the Carpathians, where dark adventure, mystery, and love await, and the desires of two daring hearts unite in one irresistible passion A telepathic hunter of serial killers, Raven Whitney's work has drained her body and spirit, and now, in need of rest and rejuvenation, she embarks on a vacation far from home. The powerful leader of the Carpathians--a wise and secret ancient race that thrives in the night--Mikhail Dubrinsky is engulfed by despair, fearful of never finding the mate who can save him from the encroaching darkness. From the moment they meet, Raven and Mikhail are helpless to resist the desire that sparks between them. But just as fate unexpectedly brings these life mates together, malevolent forces threaten to destroy them and their fragile love. With an additional 100 pages of new material, Christine Feehan's magnificent tale of forbidden love mesmerizes as never before. Experience Dark Prince as it was always meant to be! About the Author Christine Feehan has had more than forty novels published, including four series which have hit #1 on the New York Times bestseller list. She is pleased to have made it onto numerous other bestseller lists as well, including Publishers Weekly, USA Today, Washington Post, BookScan, B. Dalton, Amazon, Barnes & Noble, Waldenbooks, Ingram, Borders, Rhapsody Book Club, and Walmart. In addition to being a nominee for the Romance Writers of America's RITA(R) Award, she has received many honors throughout her career, including a Career Achievement Award from Romantic Times and the Borders 2008 Lifetime Achievement Award.
Title: Dark Prince #1 Carpathian # Author's Cut Special Edition
Categories: Paranormal Romance,
Publisher: USA, Avon: 2011
ISBN Number: 0062019554
ISBN Number 13: 9780062019554
Binding: Soft cover
Book Condition: New
Type: Book
Kg: 1.00 Kg
Seller ID: 000110


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Construction and civil engineering
Raynesway has successfully completed over 1,100 contracts in civil engineering across central and southern Scotland.
Local civil engineering projects
Operating in all civil engineering sectors, we specialise in projects ranging in value from £1m to £10m. We have over 34 years of experience and a local base in Renfrewshire, Scotland.
Our portfolio of experience includes both public and private sector customers in a range of sectors. This includes transport, education, energy, defence, commercial and industrial developments.
Meeting market conditions
We also offer surfacing, landscaping and traffic maintenance services. Our in-house teams deliver all works, for maximum efficiency.
Highways maintenance
We carry out a full range of highways maintenance activities, including winter maintenance and full asset management. We are currently working on some of Scotland's major routes. These include the M77/Glasgow Southern Orbital Route and a 30-year operation and maintenance contract on the new Aberdeen Western Peripheral Road.
In-house surfacing resources
We operate a dedicated surfacing team, providing the specialist plant and expertise needed for efficient surfacing projects throughout central Scotland.
We have retained many framework contracts with customers including Glasgow and Edinburgh Airports, the Coal Authority and Historical Railways Estates.
Click here to contact us.


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Silent victims—an epidemic of childhood exposure
Over 15 million children are exposed to intimate partner violence (IPV) each year, and the health consequences of this exposure are well-documented. The Institute of Medicine and the United States Preventive Services Task Force recommend routine screening for intimate partner violence (IPV) in women of childbearing age. These recommendations represent an important step forward in improving the health of women affected by IPV.
In discussions about healthcare providers' role in IPV screening, however, the significant impact of IPV on child health is often missing, according to Boston Medical Center (BMC) pediatrician Megan H. Bair-Merritt, MD, author of a perspective in this week's New England Journal of Medicine. "Therefore, the healthcare community now has an important opportunity to mitigate the adverse impact of IPV on both women and children.
When the occurrence of IPV is disclosed, hospital and community IPV programs are essential partners that can help clinicians and their patients develop sound management plans that protect women and children's safety and abide by state-specific reporting laws.
"The health care system has effectively tackled critical health problems and led the charge to address many public health problems. We now have the opportunity and obligation to identify women and children who are experiencing IPV and to promote evidence-based interventions to prevent, or at least attenuate, the health consequences of childhood IPV exposure," added Bair-Merritt.
Explore further


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With an obession for ties, it is no coicidence that I discovered Debonair Neckwear & Accessories. I immediately fell in love with its orignal style and "special" feature.
Debonair provides a myriad of versatile neckwear options for everyone; ranging from the first-time bow tie wearer to gentlemen, who frequent this classic piece. I love that each tie is hand-crafted to ensure that you get the extra boost you need to turn heads as you stroll by! Debonair offers an array of styles, colors, and designs to assist in pulling off any look from jeans and sneakers to the finest suit or tuxedo. Additionally, with Debonair's unique "snap†fastener, tying your bow tie is no longer a frustrating ordeal!
Their Mission
"We strive to include and enhance. Our mission is to provide our customers with quality, hand- made neckwear and accessories that enable them to stand out from the crowd, while looking their best in their best, whatever that may be!"
Where Can I Find Debonair?
Currently, Debonair neckwear & accessories are available at Revelry Boutique Gallery (980 Barret Ave., Louisville, KY), & DebonairBowties.com! They are also available by appointment at Rezint Clothing Boutique (2411 Brownsboro Rd.), CUSTOM DESIGNS AVAILABLE UPON REQUEST! So, check out the merchandise, and ask yourself…
ARE YOU DEBONAIR? I am.


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Are you Team Stark or Team Targaryen? Do you pledge your loyalty to the Browncoats or the Time Lords? Root for your favorite fictional group with these custom hockey jerseys.
Video game artist Dave Delisle designs these jerseys and facilitates their manufacture. He says he doesn't actually make any profit from the jerseys; he just wants to give his fellow fans the opportunity to wear their geeky hearts on their chests.
Each jersey is typically $80 plus shipping, which actually isn't a bad deal for a hockey jersey. Designs are available for a limited time, so you'll need to pounce on your favorite design as soon as you see it. Design samples and finished jerseys are below, although not all the designs are currently available.
Oh, and hello there, other person named Davis. Mind if I borrow that Ghostbusters jersey for awhile? I'll try not to get too much marshmallow on it.
Dave's Geek Hockey [via Mental Floss]


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ORCHARD PARK, N.Y. (AP) The Buffalo Bills officially placed running back Fred Jackson on injured reserve Tuesday and promoted defensive tackle Jay Ross to the 53-man roster.
Jackson won't require surgery after being diagnosed with a Grade 2 sprain to his MCL this week, but with the Bills at 5-8 and looking toward next season, the move became an obvious one.
``He's not going to make it,'' Buffalo coach Chan Gailey said Monday.
His injury leaves Buffalo with just two active running backs, C.J. Spiller and Tashard Choice. Gailey said fullback Corey McIntyre could fill the third spot if necessary, and on Tuesday, Buffalo also signed running back Zach Brown to the practice squad.
Ross spent portions of the past two seasons on Buffalo's practice squad. A three-year starter at East Carolina, the 6-3, 319-pound lineman entered the NFL as an undrafted free agent with New Orleans in 2010.
Online:http://pro32.ap.org/poll andhttp://twitter.com/AP-NFL


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Airsoft Softwair is proud to present the immediate availability of MUI Royale 1.4. The biggest new feature in MUI Royale 1.4 is the ability to run MUI Royale 1.4 on palette-based screens. If the Plananarama plugin is installed, it is also possible to open Hollywood displays next to MUI windows managed by MUI Royale. On top of that, MUI Royale 1.4 contains various bug fixes and adds support for some more MUI classes.
MUI Royale requires at least Hollywood 5.2 and is provided free of charge for all users of Hollywood. It is available for AmigaOS 3 (m68k), AmigaOS 4 (PPC), MorphOS (PPC), and AROS (x86). The package comes with over 20 example scripts, many of which are direct ports from the MUI 3.8 SDK by Stefan Stuntz, but there are also original developments like demonstrations of how to create a video player using the combined power of Hollywood and MUI. On top of that MUI Royale comes with extensive documentation in over 300 PDF pages which are also available in the HTML, AmigaGuide, and CHM formats thanks to the Hollywood documentation system.
All this makes MUI Royale the truly royal MUI experience, carefully crafted for you Kings and Queens of MUI! (screenshots: shot1.png shot2.png shot3.png)
Download now available at the official Hollywood portal @ http://www.hollywood-mal.com/
MUI Royale 1.4 released
Official announcements from the Hollywood team
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My Mothers Day Weekend was pretty spectacular. It helps that I have some pretty awesome kids and a spectacular hubby. In case I haven't mentioned my new resolve before, lemme just say that I have been working (yes it IS work) pretty hard to be surprised by gifts. Due to interesting (or sometimes nosey) circumstances, for YEARS Joe couldn't surprise me with ANYTHING. From my engagement, to Christmas and Birthday presents... I am never surprised. I think it is partially because Joe knows EXACTLY what I want, and so do I. I just need to think about it long enough and I will know what I am getting.
Wednesday, May 13, 2009
Mothers Day
This Mothers day started on Thursday night when Joe said he needed to go run an errand. I asked where he was going and he said, "None of your business." Which is Joe code for "I am getting your gift. Stop asking questions!" SO I didn't ask anything else. (Aren't you proud of me?) He and Lil left for like 2 hours and came back just after Lil's bedtime. He then cautioned me to stay out of the garage. Which I did.
The next day, after Joe left for work I DID ask him one question... am I still banned from the garage, cause I gotta take the dog out to go potty... Nope. I was safe. The item in question was in the car. Which was with him at work.
That night, I was banished to the bedroom so Joe could move the item in question down to our basement. Later, Joe said he was gonna give me my gift early. He gave me a kiss on the cheek and said, "Happy Ol' Lady's Day!" Then he asked Lil if she had a gift for me. Lil ran to her room and came back with a little purple envelope. The envelope contained a 1 hr. massage. :) Yay! So, of course, to tease Joe I said, "So I had to hide in the bedroom and stay out of the garage because of this gift card?" To which he flashed a conspratorial smile. We both knew there was more to it. He then revealed that the remainder of the gift (Lacey's part I guess...) would take time with me out of the house. Well what do ya know, I was gonna be spending ALL DAY Saturday with my mom!
Saturday, after the typical routine (grocery shopping) Lacey and I headed off to my mom's for the day, where Mom taught me how to make jewelry:
Joe and Lil stayed home, went to a family baseball game, and eventually joined me and Lace at my mom's for dinner. During dinner Lil came up and said, "Mom, I have a secret for you." This is something she does QUITE regularly... It's usually, "I love you." or "I love Daddy!" or "I love Pizza." WELL- this time the secret was:
"Daddy and I stayed home and worked REALLY HARD on the present in your bathroom!"
CRAP! I know what I got.
I mean, YAY! I got a medicine cabinet! BUT- CRAP! It's not a surprise! I managed to make it ALMOST all the way with it being a surprise. But a mere TWO HOURS before we went home the secret was spoiled by a well meaning sneaky 4 year old. How was she to know that the ONLY thing missing from my bathroom, the ONLY thing I have wanted in there since we moved in was a medicine cabinet?
I tried to be surprised when I got home, but I must not be very good at it, cause as soon as I gave Joe (and Lacey) a big hug and kiss, he asked, "So, how long have you known?" MY response: ::SIGH:: "Two hours... (head hung in shame- then speaking very fast), but I swear Lil didn't MEAN to tell me, and I was really surprised which STYLE you got, and I love it, and I had NO IDEA until she told me. You did GOOD!"
See? He did good!
Posted by Pam at 11:56 AM 9 comments
Tuesday, May 5, 2009
As promised, and then some...
The picture of Lilia with a red mustache and knee...
Then there is just some random cuteness that is my kids.
That would be peanut butter on her hands and arms...
Leftover cuteness from Easter
Lacey loves Lil's boots.
Posted by Pam at 11:34 AM 4 comments
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1959 Gibson ES 125 with Bigsby
Most people associate such non-cutaway body designs with fully acoustic guitars but the Gibson ES 125 was clearly designed to be electrically amplified - just check out the depth of the body in the image above right. This particular example, currently for sale on eBay, comes complete with its original Bigsby vibrato.
G L Wilson
Guitarz - The Original Guitar Blog - now in its 9th year!
1:06 PM | Labels: archtop, Gibson, semi-hollow body, vintage guitars
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our trip part II
Saint Cupcake Galore had these adorable little cupcakes. I'm so glad they offer the mini cakes, so we could try a few different flavors without getting sick. We did a lot of walking though, somehow I think we broke even with all of this calorie intake!
We were happy to find so many little shops near our hotel. The Ace is in such a great spot if you don't want to do a lot of walking or take a car.
Alder & Co is right next to Grüner, which is how we decided on our dinner destination. They have such beautiful pieces and I left with just a few hand dipped candles and that colorful felt trivet.
Jeremiah & I also checked out Canoe, which is where I found those Weck jars, but they had so many other cool things. Those Swedish brushes were lovely but out of my price range for this trip.
Stopped in at Kenny & Zuke's for sandwiches before going back to our room to change. Jeremiah had a pastrami bagel & I had Gravlax (or so they called it) with cream cheese. We were quite full after that, as you can imagine.
Dinner was at Grüner (we waited a few hours between lunch & dinner!) and everything we had was amazing. There were smashed fingerling potatoes, a platter of European cheeses, this root salad (already forgetting what was in it) trout and donuts with chocolate ganache. I could have have made Jeremiah carry me back after a meal like that!
Other Stories
12 comments:
Great post babe! I miss us in Portland.ReplyDelete
- AnonymousOctober 27, 2011
it's almost 1am here, and i have a sudden craving for cupcakes and great looking food:\ReplyDelete
man Im so hungry after looking at all that yummy food!!ReplyDelete
That pastrami bagel looks like just about the most delicious thing ever.ReplyDelete
As a Portlander, it's nice to see the diferent perspective of your city from a visitor, it makes you appreciate the uniqueness of your city.ReplyDelete
It looks so perfect - and I wouldn't mind one of those cupcakes now. Delicious!ReplyDelete
And if I hadn't missed a couple of posts I would have known you were in Portland! Serves me right for not keeping up. I LOVE Saint Cupcake! YUM!ReplyDelete
Loving all your Portland shots! Makes me want to go back.ReplyDelete
oohh yum those bagels look heaven! great to catch up on your posts. dayleReplyDelete
Oh my! That burger is a must-have :) I will definitely visit Portland one day!ReplyDelete
Those cupcakes look so good. Gwow!ReplyDelete
Thank you for your comments, I love hearing from you!
Questions, comments or sponsorship inquires, please contact me via the 'contact' link.


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Asphalt Pavement Magazine
Click here to subscribe to Asphalt Pavement Magazine
NAPA's magazine provides the industry with the latest news on asphalt pavement technology and innovations. It's the voice of the asphalt pavement industry. This section offers the latest table of contents, opportunities for past issues and complimentary subscriptions, and previews of feature issues.
Asphalt Pavement magazine is published six times a year by the National Asphalt Pavement Association. The mission of Asphalt Pavement is to educate asphalt industry members and customers through a mix of features, news, analysis, reviews, reports, and opinions.
Who reads Asphalt Pavement?
Asphalt Pavement magazine brings news and analysis to virtually every asphalt producer/contractor in the United States. Every important player in the asphalt industry is on Asphalt Pavement's circulation list as well as many city and county engineers, officials at public works departments, and personnel at state Departments of Transportation across the nation.
Why advertise in Asphalt Pavement?
Asphalt Pavement is the official publication of NAPA, and therefore is able to target the key contacts in the industry. These individuals know they can count on us to bring them up-to-date information that is vital to their needs and they can trust the source of that information. The trust our readers have in NAPA and in Asphalt Pavement extends to our advertisers. Our readers know Asphalt Pavement is the best source for information on trends, products and services. They can rely on the editorial information, as they know they can depend on our advertisers.
If you want to do business with the asphalt industry, you need to be seen by the major players in this industry. You need your advertisement to appear in Asphalt Pavement.
For more information, visit the online media kit or contact Paul Walley, Publication Director, toll-free at 800-369-6220.
Subscriptions to Asphalt Pavement are free to qualified representatives of the asphalt industry within the United States and to all NAPA Members. To subscribe, please e-mail your name, company name, address, and phone number to subscriptions. Reference "subscription" in the subject of your message. Please note in your e-mail whether your company is a NAPA Member. Digital and print subscriptions are available to qualified subscribers.
Past articles and issues
Looking for an article that appeared in Asphalt Pavement or a copy of a past issue? Please e-mail your request to Carol Metzger. Reference "reprint" in the subject line and include the issue date, volume and number, and/or article title and author.
Article Submission
Asphalt Pavement magazine welcomes the submission of articles on subjects of interest to the asphalt pavement industry and the magazine's audience. The editor reserves the right to decline any submission and articles accepted are subject to editing. To submit an article for consideration, please e-mail the Monica Dutcher, Editor of Asphalt Pavement, with your story idea.
Asphalt Pavement is now available in digital format
Click here to read the latest issue.
View Past Issues
View Past Issues (prior to Sept/Oct 2018)


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Hawaii Military Records
This entry was originally written by Dwight A. Radford for Red Book: American State, County, and Town Sources.
The Hawaii State Archives has a card list for deceased veterans of the Spanish-American War, Civil War, and World War I. Also in its collection is a list of Hawaiians who served in World War I and members of the Guard of the Republic of Hawaii. Before Hawaii became a U.S. territory, its army consisted of a royal household guard and militia units. A report and rosters of these groups are at the Hawaii State Archives along with records of the Hawaiian navy and the treason trials held after the 1895 counter-revolution.


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Radiolabeled nucleotides are commonly used in in vitro transcription, random priming, and primer extension reactions to generate labeled RNA and DNA probes. During kit development and testing in our research labs, Ambion samples many lots of numerous radiolabeled nucleotides. Through this research, we have noticed that radiolabeled nucleotides vary in their stability from lot to lot and supplier to supplier. Use of "bad" nucleotides can result in smeared products and poor incorporation. These symptoms may also make a researcher suspicious of the labeling kit or reagents he or she is using. Therefore, we suggest setting up a "cold" reaction (unlabeled) to distinguish between a bad kit and degraded nucleotides producing inhibitors. If the cold reaction produces products such as those shown in Figures 1 and 2, then there is either not enough of the labeled "limiting" nucleotide in the reaction or it has gone bad. Such evidence of a bad nucleotide is usually enough to request a replacement of the labeled nucleotide from the supplier.
"Cold Reaction" Procedure
When using Ambion's DECAprime IIí Random Priming Kit (Catalog #1455), a "cold" reaction is set up by mixing equal amounts of the dNTP-dATP Mix (2.5 µl) and the dNTP-dCTP Mix (2.5 µl) in the 25 µl reaction volume. Under these conditions there will be at least 1 nmole of dNTPs present (e.g. 10 µM final concentration of each dNTP in a 25µl reaction or 250 nmoles each), and 200-300 ng of product should be synthesized.
The entire reaction is run in a single lane on a 3% agarose gel and is detected by EtBr staining. Random priming reactions will generate a diffused band or smear between 300-500 nt long. This is because product size will vary depending on where the random primers hybridize to the template sequence. The template is usually not visible since only about 25-50 ng are added to the reaction. Figure 1 shows the appearance of "unlabeled" random priming reaction products when separated on a 3% agarose gel.
In vitro transcription
When using Ambion's MAXIscriptí in vitro Transcription Kit (Catalog #1308-1326), an unlabeled or "cold" reaction is set up by adding 1 µl each of the four rNTPs in a final reaction volume of 20 µl. Under these conditions there will be 40 nmoles of rNTPs present (e.g. 500 µM final concentration of each rNTP in a 20 µl reaction, or 10 nmoles each), and 6-10 µg of product should be synthesized. In vitro transcription reactions will generate a single band on a denaturing agarose or acrylamide gel. On a nondenaturing agarose gel, the transcription product is also usually a single band although secondary structure can sometimes cause it to be diffuse or resolve into multiple products. The DNA template can be left in the reaction or destroyed by treatment with DNase immediately after transcription. Products are visualized by EtBr staining. Figure 2 shows the appearance of an in vitro transcription product and template when separated on a 2% nondenaturing agarose gel. Note that the same mass of RNA will not stain as brightly with EtBr as DNA.


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As I mention in the post, whenever we've used up the contents of an attractive bottle, we give it a thorough sanitizing wash in the dishwasher and then store it away for later use. We've got a basement with a wall of built-in wood shelves in one corner that's perfect for this purpose, but, lacking that, you could store yours in a pantry, or even in a linen closet. The bottles come in handy for gift-giving purposes like homemade infused vinegars, as well as for prettying up homemade cleaners. It's a great way to upcycle both bottles and spray nozzles alike.
What about you? Do you make any of your own cleaning products? I'd love to hear your DIY solutions for greening up your clean up.


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Enter your address to get the following neighborhood-based information:
Search by:
We're using assessing data to power this search. This means that information is tied to your property address, not your mailing address. If you're having difficulty finding your address, try any of the following methods to troubleshoot:
If you're still stuck, contact us at 311.
Download the the City of Boston's Trash Day App for ios or Android to view your weekly schedule, or search your schedule on our website. Learn More
Polling location information: If you do not find an exact match for your address, please contact the Election Department (617-635-4635) for accurate polling location information. Do not assume that your polling location is the same as your neighbor's polling location.


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Second round of remarkable figures from GD Spain 2010.
These are from this year's toughest category of all in my opinion: Diorama.
Emuse's skull bus, a great piece which was disqualified due to commercial reasons. For me, the best figure in the contest.
Elroi's Skaven Bell which got gold.
Paloji's Blood Bowl diorama, bronze.
A very nice diorama from Basilisk, didn't got prize in a very difficult category.
Still missing photos from my diorama, of course. There are some pics out there, but very bad ones. Wait for some good quality ones from me.
Now, some more figures from the contest:
Old school's tyranid from Luis Gómez Pradal, gold in Monster 40k.
Nurgle's Ogryn from Rubén Pérez Alonso, silver in Monster 40k.
Space Wolves gold in Squad 40k, by Arsies.
And this one is the Imperial Fist Explorer from my great friend Elías Alonso, silver in Single 40k. Completely from scracth.
I think we've had enough about GD Spain 2010. I expect to upload some good photos of my diorama soon, and also of Éowyn and the Eldar Bonesinger I am modelling for a UK gaming club.


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Since 1984, locally owned Yen Ha restaurant has provided NE Portland with authentic and delicious Vietnamese fare in a relaxed and enjoyable atmosphere. Our menu is comprehensive and inexpensive, perfect for large parties or intimate evenings. Next door at the lounge you'll find an eccentric and whimsical scene for the enjoyment of a few adult beverages.
Catering is available for special events. You can order to go or stay in the restaurant.


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72 Comments
Controversial 'Time' Breast Feeding Cover: Moms And Experts React
Moms around the country have erupted over the controversial magazine cover. Do YOU think you should breast feed your kid until he's nearly 4 years old in order for him to feel attached to you, or is it too much? Find out what moms and experts are saying!
When the explosive Time magazine cover of blogger Jamie Lynne Grumet nursing her nearly 4-year-old son Aram hit stands on May 10, it spurred intense debate all over the country. Is the idea behind "attachment parenting" too much?
More that 122,00 people responded a TODAY poll with 27 percent answering "It's great", and 73 percent saying "I don't really want to see that." Here are some expert reactions to the cover.
- "It's immediately shocking, and it's meant to be shocking," said Harvard sociologist Levey Friedman to New England Cable News.
- "When you give a child the feeling that the whole world revolves around them, it's not good training for the real world because the whole world doesn't revolved around anybody," said psychologist Robi Ludwig to the TODAY show on May 10.
- "The idea of a mother breastfeeding a grown boy is both outlandish and disturbing, which is also a good way to characterize what Time magazine has become," said Dan Gainor of the Cultured Media Institute said to Radar Online. "But people have to realize this is biologically normal. It's not socially normal. The more people see it, the more it'll become normal in our culture. That's what I'm hoping."
- "We understand that Americans are uncomfortable with [the Time cover], but in cultures where babies wean themselves normally, usually somewhere around age 3 or 4, it is perfectly acceptable," Bettina Forbes, co-founder of Best for Babes, a group dedicated to educating moms about breast feeding, to TMZ.
Time Magazine 'Are You Mom Enough?' — Are You CRAZY Enough?
What are YOUR thoughts HollyMoms? Check out Jamie's video, and tell us what you think!
— Lorraine Chow
More HollyBaby news:
- Time Magazine's Breast Feeding Cover: Dane Cook & More Celebs React
- 'Time' Magazine Breast-Feeding Mom: Why I Did It — VIDEO
- Mom Breastfeeds Three-Year-Old Son On 'Time' Cover — Appropriate?


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I am making a custom computer. The motherboard I purchased is ASUS P5G41-M LE/CSM
I bought one stick of DDR2 1GB & one stick of DDR2 2GB. I have a Seagate 160 GB hard drive. Video card 512 MB EAH 4350 SILENT. Basic Optical drive and a Intel Pentium Processor E5400 OR LGA 775. I went ahead and assembled the computer.
First thing I did was install basically everything to the motherboard first. Then I used the motherboard push pins to mount the motherboard then I screwed it to the chassis.
I hooked up everything correctly or so I thought. I think I need help with the power supply wiring it to the system, optical drives etc For example, I have a black IDE cable one end inserted into the motherboard and now the back of the Seagate Hard drive does not have a IDE cable connector. Also, I installed the process or without using any of this Freeze thermal glue (I wasnt sure if it was necessary) if so, let me know. I turned on the system and I seen ASUS splash screen then it gave an error and said the system will shutdown in 15 seconds. I tried to write down the error code but know I cannot even get an image on the screen. All help is greatly appreciated. Later, ps; if you need pictures just let me know.


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1118.Owner of Land on Which Business is Operated
1118.1When is an owner also a landlord?
Some facts that indicate an owner is a landlord are:
The owner's right of entry on the land is limited to the right to protect and maintain the property; and
The person occupying the land has:
Right to possession of the land;
Right to use of the land for his or her own purposes;
Right to use and possession for a definite period of time;
Obligation to pay rent;
Right to sublease; and
Control over the running of the business.
An owner of land can enter on it to prevent waste, make repairs, etc. In the case of a farm, an owner may take part in formulating the farm plan and may require the practice of good husbandry. An owner may also furnish supplies and equipment and share in the cost of seed, fertilizer, and other expenses for maintaining the fertility of the land or increasing its yield.
1118.2Do these activities affect self-employment of the tenant or owner?
Neither the exercise of these rights nor the furnishing of these goods is inconsistent with a landlord-tenant relationship. In this case, the tenant is a self-employed farm operator and the farm owner is a landlord. The landlord's rental income counts for Social Security only if he or she materially participates in the crop production, as explained in §§1221-1232.


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I'm in a project for creating a game engine and eventually a game, and we need ideas on how to get our game out into the internet.
I had an idea with putting it onto the windows 8 store at a low cost(or free) in order to get the word out, but does the windows 8 store only support apps programmed in windows RT?
Our game will be built in C++ / OpenGL / GLEW / Actionscript / GLM / etc.. , so we won't be using any windows RT functionality at all.


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One cylinder and worlds apart from the line of historical German three liters shown in this 1984 Mercedes Benz commercial, after 27 years the claims of the 300D's contribution to Mercedes Benz's dynasty seem a lot less of a stretch.
What do a 50s era Mercedes 300S, 300SL and 300SLR have in common with a 1984 Mercedes 300D? Aside from the 300 in their name, denoting the cars produce three liters of engine displacement, not too much. Looking at the three beautiful Mercedes of the 50s, automobiles on the cutting edge of automotive luxury, sporting and racing respectively, it must have been hard to believe in 1984 that the 300D would have anything to contribute to the Mercedes legacy of 3.0. 27 years later, it's clear the car does.
Looks and performance wise, the 5 cylinder 300D didn't have a lot to offer in comparison to the vehicles that came before it. Although the 300D was a handsome car, it can't compare to the styling of the company it keeps in this advertisement. I've never driven a three liter Mercedes from the 50s, but I have spent enough time behind the wheel of a 300D to know the 300SL and 300SLR would not have earned their legendary sports car status without being able to outperform the 300D in almost every way.
With this is mind, it might be hard to pick out what these quirky 5 cylinder diesel sedans would have to contribute to the three liter legacy. Mercedes claims that the 300D is "so far beyond the ordinary that it outperforms every other diesel in America if not the world". Again deferring to previous 300D ownership, 27 years later I think this statement is true.
It is hard to imagine there are more of any other diesels of that age still on the road in America, if not the world. 300Ds are some the most bulletproof cars ever made, still providing reliable service to owners all over the world. While it isn't quite as interesting as timeless beauty, famous performance or notable race heritage, the 300D and Mercedes Benz made good on their contribution to the three liter dynasty.


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this is a discussion within the Saints Community Forum; http://www.nola.com/saints/t-p/index...4339016270.xml ÃÆÃâÃâû More From The Times-Picayune Saints News QUICK TO RESPOND After a season in which the defense sprung numerous leaks, defensive coordinator Rick Venturi accepts the challenge of turning things around, and an influx of speed is expected to ...
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Venturi discusses the defense
ÃÆÃâÃâû More From The Times-Picayune
Saints News
After a season in which the defense sprung numerous leaks, defensive coordinator Rick Venturi accepts the challenge of turning things around, and an influx of speed is expected to help
Wednesday July 23, 2003
By Jeff Duncan
Staff writer
The Saints will be younger, faster and, some believe, decidedly more talented on defense this season.
But there's only one variable that matters to veteran defensive coordinator Rick Venturi.
Will they perform better?
"I honestly don't know," Venturi said Tuesday. "We won't know until Week 16. But, honest to God, I like it this way. It's going to be a challenge."
When the Saints' defense takes the field against Seattle in the opener Sept. 7, as many as eight new starters could be in the lineup.
The club exhausted every resource in its mission to improve a unit that ranked No. 27 in total defense and allowed 20 or more points in its first 15 games last season.
It traded for safety Tebucky Jones and linebacker Derrick Rodgers. It recruited linebacker Orlando Ruff and cornerback Ashley Ambrose in free agency. It drafted defensive tackle Johnathan Sullivan and linebacker Cie Grant. And, from within, it promoted young reserves Mel Mitchell, James Allen and Kenny Smith to primary roles.
The result has been one of the most extensive defensive overhauls in recent club history. The projected starting lineup includes six players with three years of experience or less, including one rookie and three second-year players. The average age of the starting lineup is expected to be 25.6 years, which could be the youngest in the NFL.
For a club that finished one game out of the playoffs last season, the overhaul could be considered radical and risky.
"We could have sat still after going 9-7, tweaked it a little and said, 'We were just a play away here or there.' But that's not us. We acted like we didn't win a game. We've rolled the dice, and we're going to see what comes up," Venturi said.
The influx of new talent will create competition for starting spots at several positions during training camp, which starts Saturday.
Ruff and veteran Darrin Smith will compete for the starting middle linebacker spot. Rodgers, who was acquired in an April trade with Miami, will try to beat out second-year player James Allen for the starting weak-side linebacker position.
Ambrose and incumbent Fred Thomas will battle for the starting cornerback position opposite Dale Carter. Kenny Smith and Grady Jackson are expected to compete for the starting defensive tackle job opposite Sullivan.
"The overwhelming challenge is to bring all of our new guys together," Venturi said. "The talent is there, no question. We made a commitment to a certain type of player, and it's the job of our staff to bring that together quickly."
After an offseason of study and evaluation, Venturi identified three primary points of emphasis for this season:
-- Eliminating big plays. The Saints define "big plays" as runs that cover 10 or more yards and passes that cover 20 or more yards.
"That's No. 1," Venturi said. "That encompasses scheme, speed, discipline and pursuit. If you keep the rabbit in the circle, you always have a chance to make a play."
-- Improving against the run. The Saints ranked 19th in the league in run defense last season. During their 6-1 start, they allowed an average of 99.1 rushing yards a game. In their 3-6 finish, they allowed an average of 144.1 rushing yards.
-- Controlling "loose plays." Venturi uses the term to describe runs from spread formations, screen passes and quarterback scrambles. Call it the Michael Vick factor.
"Those are the things that hurt us a year ago," said Venturi, whose unit, in addition to its two meetings with Vick, also will face Steve McNair, Donovan McNabb and Kordell Stewart this season. "We have addressed that schematically, talent-wise, speed-wise. Controlling the movement of the quarterback is huge."
Recent history shows that Venturi's job is not impossible.
Carolina brought in four new starters last season and improved from last in the league to eighth in total defense.
The previous season, the Rams went from 23rd to third in total defense and earned a Super Bowl trip after overhauling their defense with nine new starters.
Coach Jim Haslett and Venturi oversaw a similar improvement in 2000, when the Saints climbed from No. 20 in overall defense to No. 8 and led the NFL with 66 sacks.
"Honest to God, I like the challenge," Venturi said. "I don't know that we've ever worked harder in the offseason to get things going and force things on guys. We don't have the luxury of taking things slow. We took a course in the offseason, and we know we've got to get a lot better. We're going to play hard, play fast and play physical. We're going to get after it."
. . . . . . .
Jeff Duncan can be reached at firstname.lastname@example.com or (504) 826-3405.
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Let\'s hope it wasn\'t the golf course! Then again, he may plan on teaching defense how to hit Eagles, Birdies and such, and avoid that Bogus play of last year.
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Lasting Rose » Home » Video » You Don't Have to Chuck Your DVR in the Bin If You Are Addicted to the Social TV
Posted by :Unknown at Wednesday, January 09, 2013||PERMALINK Labels: #rose, Dvr, Media, Media News, Social DVR, Social TV, Social Web, Time-Sync, Video
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Here is a relatively obscure snippet of news, which could have made the corporate honchos of the leading makers of DVR like TiVo, Motorola, RCA, Sony, Panasonic and Toshiba and cable companies like Time Warner, Comcast and Cox which offer TV packages that include a DVR, sit up and take note.
DVR Falls Victim to "Social TV"
"Social TV," in which young viewers use cell phones to communicate with friends about shows they are currently watching, is reversing the trend to record shows on DVRs and watch them at some later time, according to a survey conducted in the U.K. by Digital Clarity. According to the study, 80 percent of users below the age of 25 communicate with their friends while watching TV, with 72 percent using Twitter, Facebook or other mobile applications. "Rather than social networks and television competing for attention it seems that young people are happy to embrace both and use one to enhance their enjoyment of the other," the study said. Digital Clarity founder Reggie James suggested that Social TV's actual victim has been the DVR."Social TV has changed this completely by turning programs into online events where you have to watch them as they happen," he said.
If the DVR marketing guys didn't take note, at least their dwindling sales projections should have given the first warnings of the changing trend.
However, ARKTAN, a Silicon Valley technology upstart, which has pioneered the social streaming technology, which enables the Social TV, has seen the writings on the wall and has come up with innovative solutions which allow social streaming to integrate with the DVR technology, which they call Social DVR.
So all those, who don't want to miss the fun of sharing what they watch in the privacy of their homes, with their friends on the social web, don't have to really give up their DVR just because they can't share their joy, excitement or anger with their friends on the social web unless they are glued to a telly.
With groundbreaking stuff like Social DVR, anyone can have his cake and eat it too! You can have the fun of watching your telly with social web and the convenience of a DVR when you want it, when you are ready for it and not as dictated by a channel's pre-determined schedule.
Keeping all the exciting features of DVR like pause, fast-forward, add, skip, etc. in tact, the Social DVR, with its time-sync capability is a technology enhancement that brings you the convenience of the DVR with all the fun and excitement of the social web. If you were at work and missed that climax of your favorite serial or a clinching moment your favorite team missed a goal with your friends, as and when it happened, you can still enjoy the moment as if you were with your friends, with SocialDVR bringing you their live tweets, comments, etc. as it happened at that moment.
So how do such amazing features become a reality? For a start, the developers have already successfully implemented their social streaming solutions with integration and curation technology for various platforms like social TV, celebrity homepages and curated social hubs.
TV shows like Dallas and Falling Skies and interactive web presence of celebrities like Lady Gaga, Justin Bieber and a host of others, powered by this social streaming technology implemented by media groups like UMG, place this technology provider ahead of the pack.
The developers have simply added additional features like time sync and support of additional functions, so that you don't have to mess with a second remote control, to robust APIs which allow you to capture and curate real-time social web content and conversation from multiple social platforms
Good news for those who are always on the move is that the time-syncing feature and social DVR capabilities are available for live and on-demand videos of TV shows and video programming playbacks across all platforms, including mobile.
If you are excited and want to know when this technology will be available to you, the website of Univision, is powered by both Social Streams and Social DVR, is live from October 2012. The site has already registered millions of viewers and thousands of videos on demand.
Apart from delivering the fun of live media with live social media, the effect of this technology might be far reaching. For example, reactions to events like the tragic gang rape in New Delhi or the Sandy Hook school shooting could be wider and spread over days, with decisive impact on shaping public opinion as more people will be sharing the impact of events.
Least of all, the enormous effect on an industry which will otherwise be facing a downgrading due to a product no one wants any more cannot be under estimated.
Fortunately, with Social DVR everyone can keep on smiling and hoping for better times both on the telly and on the social web.
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GNU Gnubik
The GNUbik program is an interactive, graphical, single player puzzle. Yes, this is another implementation of the classic game like that invented by Erno Rubik. You have to manipulate the cube using the mouse. When each face shows only one colour, the game is solved.
GNU Gnubik is written in C and Guile. The latter allows you to extend the program using the Scheme language — a simple programming tool which even novice computer users can use. For example, you can use Scheme to write your own automated solving routines or to create patterns.
Gnubik is a graphical program. Look at some screenshots to see how it looks in action.
Some features of Gnubik include:
- Free Software. GNUbik is licensed under the GNU General Public Licence.
- Supports cubes of any size. 3 by 3 by 3 is the default.
- It has a Gnome look and feel.
- Custom colours. Choose any that are available to your system.
- Instead of colours, you can also use images.
- You can watch the cube solve itself. And you can write your own scripts and run them on the cube.
- You can record and playback sequences of moves.
- It's portable. GNUbik has been tested on many GNU/Linux operating systems. It has also been reported to work on other non Unix systems.
- It's internationalised. GNUbik has been translated into non English languages.
- Configurable animation speed.
Downloading Gnubik
Gnubik can be found on the main GNU ftp server: http://ftp.gnu.org/gnu/gnubik/ (via HTTP) and ftp://ftp.gnu.org/gnu/gnubik/ (via FTP). It can also be found on the GNU mirrors; please use a mirror if possible.
Using the program is very intuitive — You just point and click! Documentation therefore is somewhat redundant. However a manual is available online. You may also find more information about Gnubik by running info gnubik or man gnubik, or by looking at /usr/doc/gnubik/, /usr/local/doc/gnubik/, or similar directories on your system. A brief summary is available by running gnubik --help.
Mailing address
Gnubik has one email address: <[email protected]>. It is used for questions and comments about all aspects of Gnubik. This includes development and enhancement requests, as well as bug reports.
Announcements about Gnubik, as with most other GNU software, are made on <[email protected]>.
To subscribe to this or any GNU mailing list, please send an empty mail with a Subject: header of just subscribe to the relevant -request list. For example, to subscribe yourself to the GNU announcement list, you would send mail to <[email protected]>. Or you can use the mailing list web interface.
Getting involved
- Translating Gnubik
- Gnubik has already been translated to many languages, please see the Translation Project page for Gnubik. If you have a new translation or updates to the existing translations, please have the changes made in this repository. For more information, see the Translation Project.
- Maintainer
- Gnubik is currently maintained by John Darrington.
Gnubik is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
Gnubik is Free Software and has no association with the "Rubik" or "Rubik's Cube" trademarks or with Seven Towns Ltd.


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Crystal Palace made late bid to re-sign Manchester United's Wilfried Zaha, says Ian Holloway
Ian Holloway has revealed that Crystal Palace kept trying to bring Wilfried Zaha back to the club until deadline day.
Last Updated: 14/09/13 11:56am
Zaha joined Manchester United in January for a reported £15million before returning to Palace on loan for the remainder of the season and helping propel the club back to the Premier League.
The 20-year-old is now at Old Trafford full-time but has yet to make his Premier League debut for David Moyes' side.
Holloway is not surprised by the fact Sir Alex Ferguson's successor has not yet played him and is part of the reason why he tried to bring him back on loan.
When asked the last time he tried to re-sign Zaha, Holloway said: "The day the window shut. Just in case.
"I think out of respect to them I knew damn well they wouldn't do it. What would that look like? And there will be enough competitions to give him some games.
"I have been continually asking because the person who brought him isn't there anymore.
"I think from Wilf's point of view it would be much easier for Sir Alex to play him.
"David has just gone in and sometimes with Wilf it is a risk as he doesn't always track back.
"But I think his career at Man United will be a success because of the boy that he is. David will select him at the right time, which is completely right.
"All I can talk about is how I felt when certain things were out there - that he didn't care, he wasn't putting it in and his heart wasn't with us when we were having a dodgy spell.
"It just wasn't true. He couldn't help us more if he tried - he was trying too hard. Nothing pleased me more in the final that he won a penalty and we scored.
"Against Brighton away he got two - fantastic. What more would that boy need to do for Crystal Palace if he isn't a legend already?"
Holloway was full of praise for Zaha, whose legacy he believes "will be very, very difficult for anyone to emulate".
The Palace boss also thinks you would be hard pushed to find a better place for the winger to take his talent to the next level.
"They produce and nurture talent," Holloway said.
"I remember Cristiano Ronaldo a few years ago doing 15million step-overs and getting nowhere. And now look what he does.
"Who has helped? I would suggest it is Man United and the attitude of the club. I am delighted for him.
"He will have to learn about being a big club and what that means but I am so proud of that boy, I can't tell you."


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Tuesday, June 5, 2012
Our Anniversary/Hank's Birthday Weekend
This year was a little crazier than usual with my 30th birthday, and then this past weekend we also decided to do a little staycation of our own down in Phoenix. We chose to stay at the Scottsdale Hyatt. Neither of us had been there before, but at the advice of a friend and a million positive reviews on hotels.com we decided to just try it out. Hank and I are always in a weird bracket when choosing hotels for things like this because we don't drink (he never, me rarely) or want to be around people partying at the pool, but at the same time we don't want to go to a resort crawling with kids when we're trying to do our own thing. We thought the Hyatt was a perfect "in between." They had an adults-only pool, in addition to acres of others pools, fountains, hot tubs, a sand beach, and even water slides. Neither the hotel or the pool was crowded, which was a nice surprise since the last few places we've stayed at were full to the brim, even to the point of having no chairs available at the pool.
We spent Friday swimming and sunning and had a great time relaxing. Later that night we had our anniversary dinner at Le Grande Orange, which was amazing (when I die, bury me with their roasted corn pizza). With the hustle and bustle of everyday life, there are few things I treasure more than a long, leisurely dinner with Hank, and I was so grateful my parents watched Henry that night so we could have so much "us" time.
The next day we spent the morning shopping and I got to use some of my birthday giftcards. I got a few things at Lululemon (my favorite) and we grabbed breakfast at Counter before heading home to my parents. The rest of the day was full of family time- we made a Bahama Bucks run, then laid low the rest of the night watching basketball.
Sunday was Hank's belated celebration at my parents', so in their true fashion they made a huge deal, and of course got a huge cake for the sweet-toothed birthday boy. We spent the afternoon swimming and it was really just a great end to a great weekend.
Here are some pictures- all from my iphone because I just can't bear to bring my nice camera out and about to the pool and to dinner. It's so much easier to just snap a few photos with my phone and get those awesome mirror shots (I kid). I sometimes get sad I don't have super nice photos of times that are so special to me, but these little pictures make me happy too. About half of these were posted to IG, so if you're seeing double, that's why!
50 comments:
I am totally jealous of your "stay-cation." Despite having gone on a lovely anniversary trip myself just a few months ago, I already feel like we're in need of another getaway!ReplyDelete
Also, that long, floral dress looks great on you.
- AnonymousJune 5, 2012 at 12:03 PM
You have been making me CRAVE a pool day, haha or any day by some water. I don't think there's anywhere around here to have a cool "stay-cation". I think we may go to the lake this weekend so I'm super excited ;) I am debating whether or not to bring my nice camera too. I'm afraid to bring it around water + I feel goofy bringing it out at restaurants haha. Oh well ♥ You still got some fun pictures. Thank goodness for instagram.ReplyDelete
Sounds like such a fun trip! I love your cover-up.ReplyDelete
Happy belated birthday & anniversary wishes, it looks as though you had an amazing time!ReplyDelete
looks like such an awesome time!! happy celebrating!ReplyDelete
I am obsessed with your dress/cover up! It's amazing! Glad you had such a wonderful staycation with your love! Happy anniversary and here's to many more!ReplyDelete
Looks like you had a lovely weekend :)And I love your cover up & nail polish :) I think I already shared that with you on IG!ReplyDelete
You are the absolute cutest. Blog posts from you make me so happy! <3ReplyDelete
Looks like a great weekend! I'm glad the hotel worked out well - it looks really relaxed there.ReplyDelete
Courtney ~ http://sartorialsidelines.com
If you had to choose between the Hyatt Scottsdale or Hotel Valley Ho for an anniversary getaway, which would you choose? (My husband and I are looking into those for our anniversary and we are the same as you guys..no partying, not many kids) :)ReplyDeleteReplies
Hi Tara!Delete
I have stayed the Valley Ho numerous times, but for girl's getaway weekends that were a little more "wild." Their pool can get a bit crazy and it's definitely more of a party hotel! I'd definitely recommend the Hyatt Scottsdale if you guys are like us! :) If you decide to go, let me know what you think!
Have the best time my dear!
We went with the Hyatt - can't wait for next weekend! Any restaurant suggestions are welcome :)Delete
Thank you for visiting my blog- I know it's not much haha. I am more of a reader!
wow! that looks and sounds like the perfect weekend! Family and great private time. amazing. also- your long strapless floral dress looks beautiful on you!ReplyDelete
- TraceyJune 5, 2012 at 1:51 PM
Love the coverup! Where did you find it?ReplyDelete
That oreo cake looks AMAZING!ReplyDelete
looks like some great celebrations! did i ever mention my husband lived in Scottsdale for a short period of time? he was in management at The Boulders Resort.ReplyDelete
Looks like an awesome and relaxing time! I'm glad y'all were able to have such wonderful celebrations! :)ReplyDelete
that looks like such a fun time!!!! yay!! :D And that dress is amazing!ReplyDelete
It looks like you guys had a great time! Very cute dress, btw :)ReplyDelete
yay! we celebrated our anniversary this weekend too -- but in chicago! :)ReplyDelete
you look gorgeous, lady!
that swim coverup is stunning! where did you find it??ReplyDelete
Happy birthday to the both of you- AND happy anniversary! You looked darling in your beautiful dresses, and it looks like you guys had a lot of fun. :)ReplyDelete
What fun! We're the same way in April/May: 7 birthdays, Easter and Mother's Day all in 6 weeks time! Whew! Looks like your hotel was quite lovely...as is your sweet little bee dress :-). Just found your blog for the first time today, and sure had a fun time looking around. Nice to "meet" you!ReplyDelete
Looks like you had a fantastic weekend! Your gorgeousReplyDelete
Looks like a fantastic time. happy anniversary!ReplyDelete
I absolutely adore your dress/cover up-- it's fabulous :)ReplyDelete
love your cover-up! looks like an amazing weekend! : )ReplyDelete
- AnonymousJune 5, 2012 at 9:20 PM
aw, it looks like you had a great birthday/anniversary weekend! that pup is so stinkin' cute!! and that ice cream looks gooood! thanks for sharing!ReplyDelete
it all looks so fun -- and you look so happy : ) yay!ReplyDelete
Happy anniversary!ReplyDelete
Do I spy a bouncy castle at the Hyatt? I must go there right now and pretend I'm about 4, haha. The hotel looks gorgeous, I'm glad you guys had a great time there. :)
The photo of Madeline is too much!
How lovely!! :DReplyDelete
- AnonymousJune 6, 2012 at 2:52 AM
oh my God, I want that huge Oreo cake for my next birthday!ReplyDelete
I'm glad you had a nice trip, the pictures are wonderful - you have such a sweet little family :)
and usually I don't like maxi dresses very much but your black one with the flowers on it looks amazing!
I get the problem with choosing a location though.. my fiancé and I are the same, we don't drink (he never, me rarely ;)) but it seems other people have never learned how to have fun without partying and drinking like crazy, that makes me sad.
Totally jealous of all the fun!! Especially the non-baby, adults only getaway.ReplyDelete
Also, how cute are your parents?! And your dad is a silver fox! ;)
WHERE did you get that coverup? It is so amazing! Is it vintage?ReplyDelete
What a lovely weekend!! Like the others, I am in LOVE with your blue dress / cover up. I'd love to know where you found it!ReplyDelete
I love the photos! It looks like you guys had an excellent time!ReplyDelete
It looks like you had such a great time!ReplyDelete
The picture of you kissing the lemon is super adorable.
So cute! I love all of these photos, and especially love your bumble bee dress!ReplyDelete
Great pictures. Also - this roasted corn pizza you speak of sounds incredible.ReplyDelete
- AnonymousJune 13, 2012 at 6:03 AM
that pizza looks delicious and your dog IS SO CUTE!!!ReplyDelete
Wow!it seems that they really had an awesome stay cation. This weekend get away post reminds me of my parents love story. Big thanks for this and I really love it. Keep posting.ReplyDelete


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Dentoom Surname Ancestry Results
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