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The Mario universe refers to the Smash Bros. series' collection of characters, stages, and properties that hail from Nintendo's expansive and hugely successful Mario videogame franchise. The Mario universe is Nintendo's most lucrative franchise, and it is flat-out the most successful game franchise in global sales and in history. Mario himself is Nintendo's mascot and is considered the most well-known video game character in the world, and he and his many friends and nemeses have appeared in dozens-upon-dozens of Nintendo video games, many of them best-sellers and several of which are considered some of the greatest games ever released. Directly as a result from this, there are more Mario-themed characters, items, and properties to be found in the Smash Bros. series than any other Nintendo franchise, not the least of which are eight distinctive playable characters in Brawl: Mario (who has Dr. Mario in Melee as a clone), Luigi (who has Waluigi as an alternate costume, though he is also an assist trophy), Bowser, Peach (who has Daisy as an alternate costume and Toad as an attack), Yoshi, Donkey Kong, Diddy Kong, and Wario. The Mario universe is so expansive, in fact, that the last four characters are considered stars of their own sub-universes: the Yoshi universe, the Donkey Kong universe, and the Wario universe.
Franchise description
Nintendo had an arcade game called Radar Scope that was successful in Japan but not very much so in the United States. The then Nintendo president Hiroshi Yamauchi turned to the young game developer Shigeru Miyamoto and entrusted him with the development of a new game, which would be built from units of the Radar Scope game. Miyamoto came up with the game Donkey Kong, the game that would be the debut for the characters Mario (then referred to as "Jumpman" but later named Mario by Yamauchi due to Mario's comical resemblance to Nintendo of America's landlord, Mario Segale) as the hero and the ape Donkey Kong as the enemy. Mario reappeared in Donkey Kong Jr. under his proper name, and he appeared again along with his newly introduced brother Luigi in the 1983 arcade game Mario Bros, battling the turtle-like Shellcreepers as also-introduced enemies.
It was not until the 1985 release of Super Mario Bros. for the Famicom/NES that the Mario franchise exploded into international renown. A side-scrolling platformer developed by Shigeru Miyamoto to feature far more attractive gameplay, graphical, and audio elements than any game beforehand, Super Mario Bros. became a worldwide hit, holding the Guinness World Record for best-selling game of all time (40 million units), cementing Nintendo as a world-renowned corporation by 1986, and single-handedly beginning a new era of video gaming that would evolve over many years to become what gaming is today. Super Mario Bros. introduced the Mushroom Kingdom as the fictional world that Mario and Luigi live in, and it introduced Princess "Peach" Toadstool as a main damsel-in-distress and Mario's love interest, as well as the turtle-like Koopa King, Bowser, as the consistent series nemesis, along with many other Mario-related elements such as Super Mushrooms and Starmen as power-up items, Goombas and Piranha Plants as enemies, Princess Peach's Castle as a location, and Toad as another character introduced.
The 8-bit NES-era that took place as a result of Super Mario Bros. featured several Mario follow-up games. 1989's Super Mario Bros. 2 was modeled off a Japan-only side-scroller called Doki-Doki Panic and released in the U.S., thereby introducing Shy Guys as mainstay Mario enemies. Then Super Mario Bros. 3 was released in 1990 and introduced more elements to the Mario franchise, such as suit upgrades like Raccoon Mario and minor characters such as Bowser's seven children. Both games were massive successes as well. Then when it came time to release the SNES for the 16-bit era, Yamanouchi assigned Miyamoto to develop Super Mario World, once again a massively successful side-scrolling platformer. The game introduced Yoshi, a dinosaur that would serve forever afterward as Mario's mount and pet-like companion in subsequent Mario games, as well as a star of some of its own games, including the 1995 SNES sequel Super Mario World 2: Yoshi's Island, which further introduced characters such as Baby Mario.
By this time, in addition, a Mario spin-off game for Game Boy, Super Mario Land 2: 6 Golden Coins, had introduced an "evil counterpart" to Mario, the series anti-hero Wario. Also by this time, Donkey Kong had successfully been integrated into his own series of games, starting with Donkey Kong Country. Nintendo's next system was the Nintendo 64. The primary launch game was the seminal Super Mario 64, the game to define the term "3D platformer" and therefore become one of the most influential games ever, contributing to the system's success and helping to permanently usher in an era of 3D gaming. Every Mario game released afterward, for pretty much whatever genre and system involved, would continue to conform to a generally high quality of design and would usually garner high-scoring reviews from the press, and the Mario franchise's appearances in 1999's Super Smash Bros. and 2001's Super Smash Bros. Melee would not be any different.
As a whole, the Mario franchise is essentially Nintendo's primary thematic tileset with which to create games of various genres that adhere to a colorful aesthetic. There have been a lot of games featuring Mario and his many cohorts and nemesis released regularly for the past two decades, and more recent games include side-scrolling platformers like New Super Mario Bros. and Super Princess Peach for the DS; 3D platforming adventures such as Super Mario Sunshine for GameCube and Super Mario Galaxy for Wii; a series of popular kart-racing games under the banner of Mario Kart; a long-running series of multiplayer-based party games under the Mario Party name; sub-series of Mario sports games such as Golf and Tennis, among other sports; Role-Playing games like Mario and Luigi: Partners in Time for DS and Super Paper Mario for the Wii; and of course, the Super Smash Bros. series of fighting games. Aside from the RPGs, however, Mario games rarely feature long, emotionally involved storylines to facilitate character development; the various characters and properties of the Mushroom Kingdom are generally meant to represent personalities in a game-like atmosphere rather than storybook characterization and plot progression such as that seen in a Fire Emblem game.
In Super Smash Bros.
The Mario universe easily outnumbers every other universe represented in Super Smash Bros. in playable characters, stages, and items.
With two of the twelve fighters hailing directly from the Mushroom Kingdom and two other fighters from branches of the franchise, Mario was hands-down the most extensively represented franchise in the Smash Bros. series from the start. HAL Laboratory originally planned to include Peach and Bowser as part of the Smash roster, but technical limitations forced their removal.
- Mario: Himself a somewhat short, pudgy, and mustachioed man with a big nose and simplistic attire somewhat reminiscent of a plumber, with blue overalls, red cap, and white gloves as iconic features, Mario is the undisputed mascot of Nintendo and is the most well-known video game character in the world. He has appeared in many, many Nintendo games spanning a large variety of genres, such as platforming, kart racing, sports, and puzzle games, and in almost every appearance he is playable as the most balanced character of that game. He is made to be the most balanced character of the Super Smash Bros. roster, of which this is his first appearance in a fighting game, and new Smash players are encouraged to try out the game as him because of that. While he does not have glaring weaknesses, the fact that he is designed to have no especially powerful strengths either makes only high tier, not top tier.
- Luigi: Mario's younger, lankier brother in green rather than red has always been relegated to the role of Mario series co-star. In many Mario games where Luigi appears, he is a selectable alternative character to Mario, such as in the Mario Kart and Mario Party game series, while in some games like Mario & Luigi: Superstar Saga for GBA, the brothers are on equal terms in importance. There have even been instances where Luigi was the main star in Mario's place, such as in the GameCube puzzle-adventure game Luigi's Mansion where Luigi must use a vacuum-cleaner to suck up ghosts in a haunted mansion to rescue Mario. In Super Smash Bros., Luigi appears as an unlockable, alternative fighter to Mario, with his own unique quirks in his fighting style.
Also see Yoshi and Donkey Kong.
Common Enemy
The Mario series is one of two universes in SSB64 to feature a stage where a minor character appears as a stage obstacle, the other universe being the Pokémon universe (Silph Co.).
- Piranha Plant: A long-standing common enemy in Mario games resembling a sentient plant with a bulbous head with a gaping, fanged mouth. It first appeared in Super Mario Bros. as a common enemy hiding in the warp pipes that Mario would either jump over or travel through, and they damaged him either by appearing when he was about to collide with them or by breathing fire balls in his direction. The Piranha Plants appear from out of the Warp Pipes on the unlockable Mushroom Kingdom stage and will damage whichever fighter they come into contact with. These are, however, very easy to to avoid, as they will not appear out of these pipes if the character is on them or standing very near them to begin with.
The Mario universe is the only franchise to feature in more than one stage in this game. Super Smash Bros. features the following stages that are specifically Mario:
- Peach's Castle: An elevated stage representing Princess Peach's castle from the Mario games, but many feel that it does not resemble Super Mario 64 enough. It has a decidedly non-traditional layout of platforms and an aerial bumper.
- Mushroom Kingdom: The game's one unlockable stage, Mushroom Kingdom is an audiovisual throwback to the original Super Mario Bros. It features suspended platforms and pipes to travel through with Piranha Plant hazards, like in the old game.
Also see Yoshi's Island and Congo Jungle.
Likewise, there are more items based on Mario-based games than any other franchise. Including the Donkey Kong universe as part of this list will consequently include the Hammer as a Mario item:
- Bob-omb: A walking bomb that usually patrols around and explodes when it feels like in the Mario games, making it very dangerous to Mario to run into in his games. In some games Bob-omb can be picked up and thrown at an opponent as a volatile projectile; this is the style of Bob-omb usage featured in its appearance as an item in Smash.
- Fire Flower: A semi-sentient flower imbued with the power of fire. In many Mario platformers, Mario and Luigi can pick this up and gain the ability to launch fireballs from their hands. In Smash Bros., however, it is used more as a weapon that can be wielded to project a continuous stream of fire into the area in front of the wielder.
- Green Shell: Bowser's army of turtle underlings, called Koopa Troopas, come in several colors of these protective shells. Green-shelled Koopas often walk off the edges of platforms, and if jumped on by Mario, the Koopa will be ejected from its shell. The now-empty Green Shell can then be used as a weapon, either kicked at enemies or thrown at them. As a Smash item, it can be picked-up and thrown at enemies to do damage and often cause them to be sent flying a far distance.
- Red Shell: Bowser's army of turtle underlings, called Koopa Troopas, come in several colors of these protective shells. Red-shelled Koopas often patrol platforms from either end and do not fall off the edges, and if jumped on by Mario, the Koopa will be ejected from its shell. The now-empty Red Shell can then be used as a weapon, either kicked at enemies or thrown at them. As a Smash item, when set in motion, the red shell will spin by itself on the ground and head towards the X-position of the nearest character on the stage for a short period of time, and characters hit by it will receive some damage and be bounced.
- Starman: This coveted power-up found in many Mario platformers is a five-sided semi-sentient glowing yellow star that bounces around, and if Mario can touch it, he will be made invincible for a short period of time, during which any enemy that touches him will be defeated. It functions much like that in Smash, though opponents won't be damaged for touching you, but while under the influence of a Starman, you will not take damage nor will you be knocked back by anything.
These are the following Music entries in the Sound Test related to the Mario series:
- 5: A remix of the original stages music from the original Super Mario Bros. It is in fact, a mixture of the World Ground and Underground themes. It is heard in Peach's Castle.
- 13: A perfect preservation of the original beep-boop first stage music for the original Super Mario Bros, heard in Mushroom Kingdom.
- 14: A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original Super Mario Bros. for NES, appearing in Mushroom Kingdom to replace the previous track when there are 30 seconds left to the end of the match.
- 15: The victory fanfare of Mario and Luigi is an orchestration of the standard "Stage Complete" theme heard in the original Super Mario Bros.
- 27: A remix of the "invincible" music that would occur when Mario picks up a Starman in Super Mario Bros. and other platforming games, and it occurs when you pick up the Starman item during a match.
In Super Smash Bros. Melee
Super Smash Bros. Melee is far more substantial than Super Smash Bros., and the amount of properties from the Mario universe are increased proportionally.
Five of the 25+ fighters are Mario characters. Again, if counting the sub-universes, Yoshi and Donkey Kong may be considered additions to this list:
- Mario: By tradition, Mario returns as the most balanced character of the Melee roster, and new Melee players are encouraged to try out the game as him because of that. His new B-Forward move is his cape from Super Mario World. He is is designed to have no real weak points but no especially powerful strengths either, so he is not made to be all that high-tier a fighter.
- Bowser: A new and original fighter, Mario's arch-enemy is heftier and slower than any other fighter thus far. Bowser is often made to be a final boss in many Mario games, while in several other cases is made to be a selectable character in games like Mario Kart. His Standard Special Move, Fire Breath, is his signiture move having him breath a stream of fire which will decrease in size and power over the time he's preforming it, and is great for close edge-guards. His side special, Koopa Klaw, is unique as it functions much like a grab, but he can use it in mid-air. His down B, Bowser Bomb, is from Super Mario Bros. 3, and functions the same as he can still crush unsupecting foes (including his nemesis Mario). For recovery, you'll want to use Whirling Fortress which appears to be based on how Koopa Shells spin, or be based on how the 4th boss from Super Mario World spins each time you hit hom, will give you exteremely short vertical distance, but decent horizontal distance. Bowser is constantly trying to kidnap Princess Peach and take over the Mushroom Kingdom with his army of Koopa Troopas, Goombas, and others. A brutish, oafish, and sarcastically witty character with the ability to breathe fire in all his appearances in games, Bowser is one of the most recognizable videogame villains, though there have been cases where he shows a limited capacity for good. As a fighter in Melee, Bowser wields great power and bulk but lacks enough agility that he is considered very hard to use effectively in the competitive metagame.
- Peach: A new and original fighter, Peach is a damsel-in-distress for Mario to rescue from Bowser's clutches in many Mario games. She is the princess who assumes lordship over the Mushroom Kingdom with her half-sized mushroom-headed servants named Toad. Her side smash is unique, it will sometimes be her swinging a golf club (from the Mario Golf spin-off series), a tennis racket (from Mario Tennis games), or even a frying pan (which was one of the equippuble weapons from Super Mario RPG). Even her neutral combo appears to look like the one from RPG. Her Down Special Move are the Vegetables from Super Mario Bros. 2, they function the same as in Mario 2, as she can still throw them at foes, there's even a small chance she'll pluck out a Beam Sword or even a Bob-omb. She can even float like in Mario 2, which improves her horizontal recovery, and is great for Edge-guarding. Her Side Special Move, Peach Bomber, is quite powerful and improves her recovery further because of it's horizontal distance, she can even repeatedly use it against walls to rise up. Her main recovery is Peach Parasol, which goes a bit of vertical distance, but once again, gives her incredible horizontal recovery because of the floatiness after it's been activated. She is oftentimes playable in Mario Tennis, Golf, and Kart games, however, and in many cases she will play in matches against Bowser himself. While she has always been a leading character in Mario games, in 2006 she got her first starring role in Super Princess Peach for the DS, and had also shown fighting abilities in Super Mario Bros. 2 and Super Mario RPG prior to her appearance as a fighter in Melee. In Melee, Peach is able to spend a long time in the air with her ability to float (as mentioned above). Somewhat ironically, Peach herself is the highest ranked charcter from the Mario series.
- Luigi: Returning as an unlockable character and alternative to Mario, Luigi gains his Green Missile as his new B-Forward move. Luigi is not a high-tier character, but his very long and floaty Wavedash makes him excellent as a character to practice with when in the process of learning advanced techniques.
- Dr. Mario: A new fighter that functions as a direct and unlockable clone to Mario. Dr. Mario is a puzzle-game spin-off of the Mario franchise that was released for the NES and Game Boy in 1990 in which Mario dons the garb of a medicine man and throws Megavitamins into a bottle to destroy three species of Viruses trapped within. It was re-released in several compilations and remakes for several different systems in the years afterward, with only one true sequel in Dr. Mario 64 in 2001. Dr. Mario himself as a fighter is a nearly identical copy of Mario but with slightly altered specifications all around. In general, "Doc" is a little heavier and stronger than Mario but with a shorter reach, and he shoots out Megavitamins instead of fire balls. Some consider Doc higher-tier than Mario.
- Giga Bowser is featured at the end of Melee's adventure mode, and he is a character belonging to the Smash Bros. universe, but since his design is an alternative, mutated, and enlarged form of Bowser above, some consider him a "half-Mario" property.
Common Enemies
Melee features several non-fighter enemies as easily KO'ed obstacles in some stages of the Adventure mode. The first stage of the Adventure mode, Mushroom Kingdom Adventure, features set assortments of the following Mario-series common enemies:
- Goombas: These squat, walking brown mushrooms with faces are described as traitors to the Mushroom Kingdom that operate under the employ of Bowser. In classic Mario platformers, Goombas sidle from side to side and damage whoever they bump into, but they are easily defeated by bouncing off their heads. This is fully reflected in their appearances in Melee.
- Koopa Troopas: These turtle-like henchmen of Bowser's army retract into their shells when jumped upon, and while withdrawn the shells can either be kicked picked up and thrown at other enemies in many Mario platformers. Their green shells indicate that they and their shells will walk or roll right off the edge of a platform if they get to the edge. This is fully reflected in their appearances in Melee. Since most attacks will only force them into their shells, all varieties of Koopa Troopa must be grabbed to KO them.
- Koopa Paratroopas: An upgraded version of the Koopa Troopa, these sport wings and fly around in set patterns, and when Mario jumps on them in mid-air, they lose their wings and convert into Koopa Troopa enemies, in effect giving these enemies additional life. This is fully reflected in their appearances in Melee.
- Red Koopa Troopas: A red palette swap of the Koopa Troopa enemy, the red shell indicates that a Red Koopa Troopa will turn around and walk the other direction when it walks to the edge of a platform.
- Red Koopa Paratroopas: The upgraded Paratroopa version of the Red Koopa Troopa, this will become a Red Koopa Troopa when it is hit or bounced on once.
- Fly Guys: These appear as obstacles on the Yoshi's Island stage, however, carrying food. While they originated in the Yoshi universe, their main-species Shy Guy debuted in Super Mario Bros. 2, creating a cross-over between the universes.
Super Smash Bros. Melee features no less than ten stages representative of the whole Mario franchise, though only the four Mario-centric stages are covered below. For Yoshi-universe stages, see Yoshi's Island: Yoshi's Island, Yoshi's Island: Yoshi's Story, and Past Stages: Yoshi's Island, while for Donkey Kong-universe stages, see DK Island: Kongo Jungle, DK Island: Jungle Japes, and Past Stages: Kongo Jungle.
- Mushroom Kingdom: Princess Peach's Castle: Taking place on the rooftops of Peach's castle, this stage is far more representative of the castle in its Super Mario 64-onward incarnation. Giant Bullet Bills routinely dive into the stage and let off huge spherical explosions.
- Mushroom Kingdom: Rainbow Cruise: In homage to the final stage of Super Mario 64, itself an aerial obstacle course, this stage has a scrolling camera and players must battle along with it amongst the many moving and collapsing platforms.
- Mushroom: Kingdom: The spiritual successor to the Mushroom Kingdom stage of the original Smash Bros., Kingdom is a similar throwback to the old Super Mario Bros., with appropriate graphics and audio.
- Mushroom: Kingdom II: This stage functions as a throwback to Super Mario Bros. 2 much like the previous Kingdom. Pidgit and Birdo make appearances as stage obstacles.
In addition, a stage based on the Goomba trophy is used as the battlefield for the Event mode match Trophy Tussle 1. it is not available as a multiplayer arena. Completing the Event match earns the Goomba trophy itself.
A stage featured in Melee's Adventure Mode but not available for multiplayer Melee matches is referred to as Mushroom Kingdom Adventure. As the first stage of the Adventure mode, this designed in the style of a classic Mario platformer, complete with Koopa Troopas and Goombas as common enemies.
Likewise, there are more items based on the Mario universe than any other franchise. See Barrel Cannon and Hammer for Donkey Kong-centric items:
- Bob-omb: Returns from SSB essentially unaltered as a very potent throwable projectile.
- Fire Flower: Returns from SSB essentially unaltered in function and purpose.
- Freezie: A new item hailing from Mario Bros. In Melee, when it appears, it slides in one direction and will fall off the stage if not picked up in time. It can be hurled at an opponent to encase that opponent in a slab of ice, and he will be temporarily immobilized as you whale on him and pile on the damage without any knockback.
- Green Shell: Returns from SSB essentially unaltered in function and purpose.
- Metal Box: A new item based on the Metal power-up box introduced in Super Mario 64, which would change Mario into Metal Mario and give him much greater power but weight as well. It does just that as an item in Melee, turning the character temporarily into a living metal model of themselves and increasing his resiliency but also his dropping weight.
- Poison Mushroom: A new item. After the release of Super Mario Bros., a direct sequel was released in Japan afterward that would later be released stateside as "The Lost Levels", part of the package for Super Mario All-Stars for the Super NES, and it featured mushrooms that looked similar to Super Mushrooms but would actually hurt Mario instead of make him bigger if he grabbed it. The Poison Mushroom is a Melee item that looks like the Super Mushroom but will cause the character it touches to temporarily become tiny, and therefore much weaker.
- Red Shell: Returns from SSB essentially unaltered in function and purpose.
- Starman: Returns from SSB essentially unaltered in function and purpose.
- Super Mushroom: A new item based on the classic Super Mushroom powerup of many Mario games, starting from Super Mario Bros. onward. In many of its appearances, the Super Mushroom increases whoever grabs it in size and extends his life meter by 1. In Melee, touching it enlarges the character to make it bulkier and stronger for a duration of time. It looks nearly identical to its polar opposite, the Poison Mushroom, so if both items can appear in a match, it is hard for the player to tell what kind of mushroom it is when one of these two mushrooms appear, so grabbing it may be a risk.
- 1: Princess Peach's Castle: An orchestrated remix of the famous stage music from the original Super Mario Bros, with elements of the same game's "underground" stage theme overlapping with it. It is heard on the Mushroom Kingdom: Princess Peach's Castle stage in Vs. Mode, and also as the primary music of Mushroom Kingdom Adventure.
- 2: Rainbow Cruise: A medley of two Mario series tracks. The first half of the track is the remixed first half of an energized tune heard in Super Mario 64, while the second half is a remix of the underwater stage tune heard in Super Mario Bros..
- 10: Yoshi's Island: A repeating banjo track heard in several levels in Super Mario World for SNES. It appears on Yoshi's Island: Yoshi's Island.
- 21: Mushroom Kingdom: A perfect preservation of the original beep-boop normal stage music heard in the original Super Mario Bros. for NES, appearing in Mushroom: Kingdom as the primary song.
- 22: Mushroom Kingdom (Finale): A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original Super Mario Bros. for NES, appearing in Mushroom: Kingdom as the primary song when the match's timer is running low.
- 23: Mushroom Kingdom II: A perfect preservation of the original beep-boop normal stage music heard in the original Super Mario Bros. 2, appearing in Mushroom: Kingdom II as the primary song.
- 24: Mushroom Kingdom II (Finale): A perfect preservation of the original Boss music in the original Super Mario Bros. 2 for NES, appearing in Mushroom: Kingdom II as the primary song when the match's timer is running low.
- 30: Super Mario Bros. 3: A synthesized rock-based medley of the first stage music and the first overworld music in Super Mario Bros. 3 for NES. It is heard as a secondary track in the single-player Mushroom Kingdom Adventure.
- 36: Dr. Mario: A synthesized remix of the first of two primary musics heard in Dr. Mario for NES. This is heard as a secondary track of both Mushroom: Kingdom and Mushroom: Kingdom II.
- 38: Mario's Victory: The victory fanfare of Mario, Luigi, Peach, Bowser, and Dr. Mario is an orchestration of the standard "Stage Complete" theme heard in Super Mario Bros.
- 76: Hammer: Sped-up beep-boop music that occurs when you pick up the Hammer, in homage to the music that would occur when Mario would pick up a hammer in the original Donkey Kong.
- 77: Starman: A remix of the "invincible" music that would occur when Mario picks up a Starman in Super Mario Bros. and other platforming games, and it occurs when you pick up the Starman during a match.
Full trophy list
This list counts the Mario universe and all of its sub-universes.
- Mario's three game trophies
- Bowser's three game trophies
- Peach's three game trophies
- Luigi's three game trophies
- Dr. Mario's three game trophies
- Baby Mario (trophy)
- Baby Bowser (trophy)
- Birdo (trophy)
- Bob-omb (trophy)
- Boo (trophy)
- Bucket (trophy)
- Bullet Bill (trophy)
- Coin (trophy)
- Daisy (trophy)
- Fire Flower (trophy)
- Freezie
- Goomba (trophy)
- Green Shell (trophy)
- Koopa Clown Car (trophy)
- Koopa Paratroopa (trophy)
- Koopa Troopa (trophy)
- Lakitu (trophy)
- Mario and Yoshi (trophy)
- Megavitamins (trophy)
- Metal Box (trophy)
- Metal Mario (trophy)
- Paper Mario (trophy)
- Pidgit (trophy)
- Plum (trophy)
- Poison Mushroom (trophy)
- Princess Peach's Castle (trophy)
- Raccoon Mario (trophy)
- Racing Kart (trophy)
- Red Shell (trophy)
- Starman (trophy)
- Shy Guys (trophy)
- Super Mushroom (trophy)
- Thwomp (trophy)
- Toad (trophy)
- Vegetable (trophy)
- Viruses (trophy)
In Super Smash Bros. Brawl
In a maneuver both traditional and expected, Mario-based content has been revealed by both trailers and numerous site updates to be featured in Super Smash Bros. Brawl. The sub-franchise of Mario revolving around series anti-hero Wario has been recognized as its own universe for this game, see Wario (universe). Mario is third only to Pokemon and Zelda in terms of total characters (counting the Pokemon trainer as three separate characters and Zelda/Sheik two) and has twice as many stages as the next most represented franchises.
Four characters from the Mario franchise are playable in Brawl, not counting any sub-franchises, in which case the total number is eight.
- Mario: Mario himself was the first fighter showcased, and he is given a slight character model redesign for his appearance in Brawl. He is also armed with the F.L.U.D.D. this time around, and at least one of his standard moves is known to have been replaced with the Mario Tornado, his down B from previous games in the series. Like the rest of the Brawl roster Mario has a new special move called a Final Smash. His Final Smash in particular is a fireball that expands and engulfs the stage, called the Mario Finale. Ironically, Mario is the lowest-ranked character from his universe at the present (ranking 30th out of 37), his balance an impediment when others excel in many areas.
- Princess Peach: Her Toad special move and some of her throws appear to remain intact, and according to a recent issue of Famitsu, her Vegetable attack has been updated, now allowing her to pick up gigantic turnips under certain conditions. Her Final Smash, Peach Blossom, involves Peach blowing numerous kisses that damage all enemies and put them to sleep while a vast amount of peaches fall from the sky. The other players stay asleep for some time, depending on how close they are to Peach when she uses the attack, so it doubles as a health-restoring move and a free hit. She has fallen from her high Melee showing to 19th on the tier list, but is still a solid choice.
- Bowser: Bowser has also been confirmed to reappear from his appearance in Melee. Sakurai has mentioned that he has a "slightly different flavor" this time around, suggesting that his play style has changed to make him a more capable fighter than he was last game. His Final Smash is Giga Bowser Transformation, in which he transforms himself to Giga Bowser for a short period of time. This marks the first time in the series that Giga Bowser will be legally playable. Bowser is considered 3rd the best of the Mario universe characters, clocking in at 25th on the tier list.
- Luigi: Luigi returns as an unlockable veteran once again. As usual, he is similar to his brother, Mario, though unlike Mario, who received a new Down Special Move to replace his old Mario Tornado, Luigi still retains his Luigi Cyclone. Luigi's Final Smash, Negative Zone, creates a huge circular field of energy that has random effects on enemies caught inside. He is currently 20th on the tier list, his crazy physics both a boon and a curse.
- Petey Piranha: A recurring character in contemporary Mario games, Petey appears in the Subspace Emissary mode as a Boss. He captures Peach and Zelda in cages, and uses them to attack the player. The player's goal is to free one of the princesses by attacking their cage. When Petey is defeated, the most damaged cage is broken, and the princess inside is saved. The unsaved one is then turned into a trophy by Wario.
Assist Trophies
The Mario franchise features easily the most commonly summoned Assist Trophy characters with a total of three (whereas no other represented franchise has more than one)
- Hammer Bro: A single member of the duo that Mario has fought since Super Mario Bros., Hammer Bro somewhat predictably tosses hammers at the foe when summoned, and then disappears.
- Lakitu: Appearing in his original 8-bit form from Super Mario Bros., Lakitu throws Spinies at the ground, which wander around damaging players like they did in the original game.
- Waluigi: Luigi's answer to Wario, known almost exclusively through his Mario spin-off appearances. Waluigi runs to an opponent, stomps them into the ground, and then either finishes them off with a solid kick or a smack with his tennis racket.
Common Enemies
- Goomba: Confirmed first in the Sonic Joins the Brawl video, they have been confirmed as common enemies. They were recently seen helping several of Bowser's minions in stealing Donkey Kong's & Diddy Kong's banana hoard, possibly to lure the two Kongs into Bowser's clutches. They appear in later stages as well, such as the Great Maze, as common enemies.
- Koopa Troopa: Confirmed in the Subspace Emissary, the Koopa Troopas help steal Donkey Kong's and Diddy Kong's banana hoard, and are also seen occasionally as basic enemies.
- Koopa Paratroopa: Confirmed as well in the Subspace Emissary, the Koopa Paratroopas, along with several more of Bowser's minions, help steal Donkey Kong's and Diddy Kong's banana hoard. They float in midair, as well as hop to and fro. They appear throughout the Adventure Mode as generic foes, typically defeated in one or two hits.
- Hammer Bro.: Also appears to be a common enemy in the Subspace Emissary mode. They also appear as Assist Trophies, and when summoned, throw several hammers at foes. However, because they do not aim at enemies directly, the hammers are fairly easy to dodge, and do little damage.
- Bullet Bill: Confirmed as common enemies, and behave similarly to how they acted in Mario platformers, shooting across the screen to hit the player character.
- Delfino Plaza: Based on the main hub area from Super Mario Sunshine. Taking place at first on a platform, the stage flies around and through the plaza area and touches down at certain parts, where the current area in the plaza itself then becomes the ground for the stage for a period of time, and then the platform swoops in and carries you to another area. The stage's movement mechanics seem similar to Melee's Mute City.
- Luigi's Mansion: Luigi's Mansion is based off of the game, Luigi's Mansion. There are pillars in the mansion that can be destroyed to make the whole mansion fall apart. The Mansion eventually comes back together again.
- Mushroomy Kingdom: While the two previous Smash games have featured Mushroom Kingdom stages based on the original Super Mario Bros., Mushroomy Kingdom is a full recreation of World 1-1 from Super Mario Bros., apparently aged since the original Super Mario Bros from a vibrant green land into a barren desert. However, there is a twist -- while the previous Mushroom Kingdom stages were in a pixel-art style, the Mushroomy Kingdom stage is a completely enhanced version of the stage, even featuring a fitting mix of the original Overworld theme. From time to time, World 1-2, an underground level, will load, instead of World 1-1.
- Mario Circuit: This stage is based off of the Mario Kart series, and takes place at an intersection of a figure-8 track, with Shy Guys racing through it on karts. Players can be damaged if they make contact with any passing Shy Guys.
- Mario Bros.: A recreation of the classic Mario Bros. game, complete with enemies. A stage that almost completely throws the rules of Smash out the window, KOing opponents normally here is notoriously difficult due to the way the stage is arranged. Instead, the enemies are a player's main means of scoring KOs by using them as projectile weapons.
- Melee Stages: Rainbow Cruise: A returning stage from Melee. It is basically unaltered.
- Banana Peel: A staple "weapon" from the Mario Kart series which racers typically drop behind them so that racers behind run over them and spin out and get slowed down. In Brawl when it is thrown on the ground by a character, his opponents will slip on it and fall down if they step on it, getting slightly damaged and being temporarily incapacitated.
- Bob-omb: The Bob-omb returns from SSB and SSBM essentially unaltered as a very potent throwing weapon.
- Fire Flower: The Fire Flower returns from SSB and SSBM essentially unaltered in function and purpose. However, thanks to the new physics of SSBB, it can now be used while moving around and jumping.
- Freezie: The Freezie returns from SSBM essentially unaltered in function and purpose.
- Golden Hammer: The Golden Hammer is an item in SSBB, originating from the game Wrecking Crew. It acts similarly to a regular Hammer, but it improved in every way. It is more powerful, is swung faster, and can even let the user float in midair. However, it is exceptionally rare. Also, like the Hammer's Headless Hammer, the Golden Hammer can become the Golden Squeaky Hammer, which is useless and a liability the character is trapped into "using" until it disappears (but at least its hammer head does not fall off so that opponents can pick it up and throw it at you).
- Green Shell: The Green Shell returns from SSB and SSBM essentially unaltered in function and purpose.
- Hothead: A new item hailing from Super Mario World. This fiery sun-like entity travels across and around platforms and walls, damaging what it collides with, both in the original game and in Brawl when picked up and thrown by a character. The Hothead does not harm the character that activates it.
- Lightning Bolt: Hailing from the Mario Kart series, it does exactly what it does in the Mario Kart series, shrinking all characters on the field except for the one who used it. However, it occasionally backfires, and shrinks the player who activated it. It also may shrink every player.
- Metal Box: The Metal Box returns from SSBM essentially unaltered in function and purpose. It is also a mode on Special Brawl.
- Peach: Although debuting in Super Smash Bros. Brawl, it can't be considered a part of the Super Smash Bros. universe as it only comes after Peach Blossom. It also heals some damage for the characters that take them.
- Poison Mushroom: The Poison Mushroom returns from SSBM essentially unaltered in function and purpose. It also returns as a mode in Special Brawl.
- Starman: Returns from SSB and SSBM essentially unaltered in function and purpose.
- Super Mushroom: Returns from SSBM essentially unaltered in function and purpose.
- Delfino Plaza - Taken directly from Super Mario Sunshine, this was the music that played in the hub overworld of Delfino Plaza, with the "Yoshi" woodblock rhythym inserted at a point. It is the theme of the Delfino Plaza stage.
- Title/Ending (Super Mario World) - A remix/medley of two songs from Super Mario World--the title screen music, as well as the credits music. It is used on the Delfino Plaza stage. This song is also played during both Mario and Peach's Classic Mode credits.
- Main Theme (New Super Mario Bros.) - A completely redone version of the theme that plays on the generic overworld stages in New Super Mario Bros. accompained with the "Level Complete" theme at the end. It is used on the Delfino Plaza stage.
- Ricco Harbor - This is the background music of Ricco Harbor, the second level of Super Mario Sunshine. This track is taken directly from said game, and it is used on the Delfino Plaza stage.
- Main Theme (Super Mario 64) - The music that plays on many levels from Super Mario 64, this is taken directly from the same game. It is used on the Delfino Plaza stage.
- Luigi's Mansion Theme - A haunting orchestrated version of the main theme to Luigi's Mansion. It is the theme of the Luigi's Mansion stage. This song also plays during Luigi's Classic Mode credits.
- Airship Theme (Super Mario Bros. 3) - An orchestrated remix of the Airship theme from Super Mario Bros. 3. A similar remix is heard in Super Mario Galaxy. It is used on the Luigi's Mansion stage.
- Castle/Boss Fortress (Super Mario World/SMB3) - A techno styled medley of the fortress music from Super Mario World as well as the boss music from Super Mario Bros. 3. It is used on the Luigi's Mansion stage.
- Mario Circuit - A techno styled remix of one of the most used track themes from the original Super Mario Kart, starting with the first Mario Circuit track. It is the theme of the Mario Circuit stage.
- Luigi Circuit - A remix of an oft used racetrack background music from Mario Kart 64, the first being the eponymous Luigi Raceway. It is used on the Mario Circuit stage.
- Waluigi Pinball - Completely redone, this is a version of the Waluigi Pinball racetrack background music from Mario Kart DS. It is used on the Mario Circuit stage.
- Rainbow Road - Taken directly from Mario Kart Double Dash!!, this was the background music that played on Rainbow Road, the final track in both this title as well as all other Mario Kart games excluding the retro courses featured in Mario Kart DS and Mario Kart Wii. It is used on the Mario Circuit stage.
- Mario Tennis/Mario Golf - A medley of various songs from both Mario Golf games as well as both Mario Tennis games for the N64 and GCN. It is used on the Mario Circuit stage.
- Ground Theme (Super Mario Bros.) - A soothing remix of the very well known Mario theme song. It is theme of the 1-1 variant of the Mushroomy Kingdom stage.
- Ground Theme 2 (Super Mario Bros.) - A more upbeat remix of the same Mario theme song. It is used on the 1-1 variant of the Mushroomy Kingdom stage.
- Gritzy Desert - A completely redone version of the Gritzy Desert background music from the DS RPG Mario & Luigi: Partners in Time. It is used on the 1-1 variant of the Mushroomy Kingdom stage.
- Underground Theme (Super Mario Bros.) - An ambiance laden remix of the popular underground theme from the original Super Mario Bros. It is the theme of the 1-2 variant of the Mushroomy Kingdom stage.
- Underwater Theme (Super Mario Bros.) - An eccentric song that remixes Underwater Theme from Super Mario Bros.: it first starts off as the original NES version, then becomes a orchestrated version and finally turns into a bluegrass version. It is used on the Mario Bros. stage.
- Underground Theme (Super Mario Land) - A remix of the underground theme from the original Game Boy hit Super Mario Land. It is used on the 1-2 variant of the Mushroomy Kingdom stage.
- Mario Bros. - A medley of the of stage starting theme based on Mozart's Eine kleine Nachtmusik and the title screen jingle from the original Arcade game Mario Bros. It is the theme of the Mario Bros. stage.
- Power-Up Music - Taken directly from Wrecking Crew, this was the song that played when Mario grabbed the Magic Hammer. It is used on the Mario Bros. stage, and also plays when any character grabs a Golden Hammer.
- Chill (Dr. Mario) - A remix of the "Chill" music from the popular puzzler Dr. Mario. It is used on the Flat Zone 2 stage.
- Rainbow Cruise (Melee) - Taken directly from Melee. It is the theme of the Rainbow Cruise stage.
- Peach's Castle (Melee) - Taken directly from Melee. It is used on the Rainbow Cruise stage.
- Super Mario Bros. 3 (Melee) - Taken directly from Melee. It is used on the Yoshi's Island (Melee) stage.
- Dr. Mario (Melee) - Taken directly from Melee. It is used on the PictoChat stage.
- Mario Series victory theme - An orchestrated version of the "level complete" fanfare from the original Super Mario Bros.
- ' ' Hacker have found music not included in Brawl.
- Mario
- Mario Finale
- Bowser
- Giga Bowser
- Princess Peach
- Peach Blossom
- Luigi
- Negative Zone
- Striker Mario
- Striker Daisy
- Paper Mario
- Paper Luigi
- Paper Bowser
- Paper Peach
- Wedding Bowser
- Wedding Peach
- Goomba
- Koopa Troopa (Green)
- Koopa Troopa (Red)
- Koopa Paratroopa (Green)
- Koopa Paratroopa (Red)
- Bullet Bill
- Giant Goomba
- Piranha Plant
- Lakitu & Spinies
- Hammer Bro
- Petey Piranha
- Buzzy Beetle
- Shy Guy
- Boo
- Cheep Cheep
- Blooper
- Toad
- Toadette
- Toadsworth
- Goombella
- Fracktail
- Wiggler
- Dry Bones
- Chain Chomp
- Perry
- Bowser Jr.
- Birdo
- Kritter (Goalie)
- Ballyhoo & Big Top
- Poltergust 3000
- Luigi's Mansion
- Ghosts
- Super Mushroom
- Poison Mushroom
- Starman
- Metal Box
- Lightning
- Golden Hammer
- Fire Flower
- Bob-omb
- Freezie
- Hothead
- Green Shell
- Banana Peel
- Soccer Ball
- Waluigi
- Shellcreepers
- Sidesteppers
- Toad
- Rawk Hawk
- Starman
- Pianta
- Dice Block
- Toadette
- Super Mushroom
- Baby Bowser
- Bowser Space
- Kammy Koopa
- Perry (Super Princess Peach)
- 1-Up Mushroom
- Ballyhoo & Bigtop
- Banana
- Barrel Train
- Boo
- Bow
- Bowser
- Bowser Coin
- Bowser Jr.
- Chain Chomp
- Coin
- Daisy
- Donkey Kong (Mario Superstar Baseball)
- Dry Bones
- Female Pianta
- Fly Guy
- Goombella
- Hammer Bros
- Item Box
- Koopa
- Kooper
- Lakitu
- Lighting
- Ludwig von Koopa
- Luigi
- Mario
- Mario & Yoshi
- Mega Rush Badge
- Millenium Star
- Misstar
- Mouser
- Noki
- Peach
- Peach & Daisy
- Plum
- Red Fire
- Shine Sprite
- Sidestepper
- Snifit
- Spiny
- Super Mario Bros
- Toad & Toadette
- Toad
- Turbo Birdo
- Vivian
- Waluigi
- Wario
- Yoshi


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"SUPER ME," a docudrama film featuring children and young people who took part in the charitable SUMMER HEROES art therapy program between 2012 and 2014, is a poignant reminder of what children are capable of, if given the opportunity to express themselves. The program is the brainchild of Jaime Lee Loy, who began the program … Continue reading
Tagged with children …
Child Welfare League Cares for Mothers and Children (September 27, 2015)
One of T&T's oldest NGO's, the Child Welfare League, was founded in 1918 to reduce the high infant mortality rate at the time. Originally named the Baby Welfare League, it gave milk and other necessities to mothers to care for their children. Executive Director Bernadette McKie said the League also made significant contributions to health … Continue reading
Diary of a mothering worker. March 3, 2015.
Originally posted on grrlscene:
Post 182. At one primary school, the friendly teacher interviewing Ziya looked up from reading her form when, under religion, I listed 'none'. 'None?' she clarified incredulously, examining me anew, like I was a zaboca that beguiled with firm, green potential, only to appear blackened when cut open. Inside I chuckled,…
Why I teach my children about enthusiastic consent
"I want my daughter and son to grow up knowing that they always have the right to refuse any kind of physical contact, and that the same applies to everyone else. "
Diary of a mothering worker. August 28, 2013
Originally posted on grrlscene:
Post 115. Ziya is two, but she's clear about sex, her body and reproduction. That gives her a language to ask questions, assess knowledge, think about herself, identify her rights and break silences around all too common phenomena such as child sexual abuse. If you ask her how babies are made,…

subset: commoncrawl


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Charlotte Seed Library
This is a project of the Charlotte Library, to encourage and support our community's home food producers and seed savers. It is part of a network of Seed Libraries and Seed Savers worldwide which promote the growing of heirloom varieties. This year the focus of our Seed Library is heirloom vegetables.
Gardener Support: Programs & Resources
April 2, 2020
Calling All Green Thumbs!
We know what good medicine gardening, and the food and beauty it yields, is for us, and we are itching to get started.
Even though the Seed Library will not be distributing heirloom seeds this year, we are gearing up now to offer stronger than ever Gardener Support via the Charlotte Library website.
We are excited to offer a new program called Seedlings to Share. Seedlings to Share asks those who can, to plant a few (or a lot of!) extra seeds in their sunny windows or under grow lights now, in order to share the resulting eager seedlings with the community in 8-10 weeks when they are ready to go into the ground. Details will be coming soon via Front Porch Forum and the Library website on how to offer or request specific edibles. We hope this program will encourage everyone who wants to, to grow at least some of their own food, and help others do the same.
And this is the perfect time to plan your garden, if you haven't already. You may want it to be a little or a lot different from last year. You may be ready to try saving some of your own seeds. If you are new to seed saving, start with the easy ones: beans, peas, tomatoes, and lettuce. Seed Savers Exchange website has great seed-saving information under their Resources link, and this will help you design your garden to avoid cross-pollination. Once you decide what you want in your garden, you know what seeds to start now in your sunniest window or under a grow light. For inspiration and practical information, read this article on Low-waste, Inexpensive Seed Starting on Resilience.org.
If you are looking for sound general advice on gardening, Oregon State University's Master Gardener program has excellent courses available free on-demand. Gardeners of all experience levels may find a few hours of computer time spent on one of these courses a welcome source of pleasure and increased gardening confidence.
Soak in the sunshine, and feel your heart expand!
Linda Hamilton and Karen Tuininga, Seed Library Coordinators
Swap Seeds & Stories
Monday, February 3, 2020, 7:00 – 8:00pm
Bring any heirloom vegetable (or herb) seeds you have available to share with others including the Seed Library, and we'll have a swap! We'll also have 2020 seed catalogues to browse and discuss. Even if you don't have seeds to contribute, come anyway because we'll also be swapping stories! Tell us especially about your favorite heirloom vegetables and why you grow them.
Exploring Gaia's Garden Book Discussion
Thursdays, January 9, 16, 23 & 30, 2020, 7:00 – 8:30pm
A 4-part study of Toby Hemenway's classic guide to home-scale permaculture, Gaia's Garden. Pre-registration required. Copies of the book are available at the Library. New and experienced gardeners are welcome for the study of this practical book. Expect interesting reading (about 70 pages in preparation for each session) and lively discussions!
Introduction to Permaculture with Karen Tuininga:
How to sustainably produce food & beauty on your land by working smarter, not harder, December 4, 2019
Gaia's Garden by Toby Hemenway
Intro to Permaculture Resource [PDF]
Slow Food Gardens: Eat it to Save It! Harvest Potluck Supper and Slow Food Guest Speaker Mara Welton, October 2, 2019
Slow Food Vermont
Slow Food: Good, clean and fair
View Earlier Programs and Resources
Seed Circle
Stay informed about the Charlotte Seed Library. Sign up for the Seed Circle email list.
Why are Heirloom Varieties Important?
Heirloom (or heritage) varieties either pre-date or are unaltered by, the last 100+ years of modifications by plant breeders. These varieties have been passed down from neighbor to neighbor or through families for generations, prized for their particular appearance, flavor or texture, genetic diversity, hardiness and/or resilience.
Heirloom varieties are open-pollinated. When they are self-pollinated or pollinated by another plant of the same variety, the seeds they produce can be saved and will grow out "true to type" (just like the parent plant). But if an heirloom is pollinated by a different variety of the same species, the seeds produced will be hybrids.
Hybrids created either by chance, or intentionally through plant breeding techniques, combine traits of both parents. This first generation hybrid (F1) can have desirable characteristics such as greater disease resistance, yield, uniformity or flavor etc. However, the seeds of these hybrids do not produce true to their F1 parents, and so are not useful to save.
Creating desirable hybrids is a common plant breeding practice, which generally then relies on large-scale commercial production of F1 seeds each year for growers.
Keeping Heirlooms Alive
Heirloom varieties contain more genetic diversity than hybrids, and so provide the species with greater ability to adapt to changing growing conditions. The need to maintain this resilience has never been greater, given that in the last 100 years, 90% of the varieties of the world's food crops have already been irretrievably lost due to the practices of large-scale industrialized agriculture.
How Does it Work?
Both experienced and new gardeners are welcome to "sign out" the Seed Library's small packets of organic heirloom vegetable seeds (at no charge) to grow at home, harvest and enjoy. Participants are encouraged to use eco-friendly gardening techniques, and to save some of this year's harvest of seed to restock the Seed Library for next year. We will support you with technical information and hands-on learning opportunities throughout the year. Check our calendar for updates.
Growing food from seed can be a deeply satisfying experience, –including seeing the miracle of seeds turning into plants, taking responsibility for husbanding the plants to maturity, harvesting what they produce, and then eating the healthy and delicious results of this labor.
Getting Started
To get started, look through the Seed Library Catalog [PDF]. Choose some vegetable varieties you'd like to grow, —either because they are new to you and you'd like to try them out, or because they are already favorites and you'd like to start saving seeds instead of buying more each year. Complete the Seed Library Card with your contact information and what seeds you are taking. Find your seed packets in the alphabetized Seed Library Cabinet.
Time to get your hands dirty!
Other Resources
Agricultural Literacy Week: Celebrating Our Ancestral Roots
Links and videos:


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Highly Polished Stainless Steel Window Sill for 2002-2006 Avalanche.
Get a 'better than' factory look with these beautiful new stainless steel Window Sill trim pieces polished to a chrome finish. Protects from deterioration.
Set of 4.
Stainless Steel Window Sill Accents give your truck that extra little kick of stainless right where it needs it! This stylish stainless trim installs easily on the lower edge of your truck's window sill and provides a little extra shine where it counts.
Stainless steel window trim conceals the boring rubber trim that runs along the outside bottom of your window.
Made in the USA. Top Quality at no additional price.
Made a mistake during installation? That's ok! Order a Protrim Replacement Piece for only $35.00.
Product 8/19
This product was added to our catalog on Saturday 15 November, 2008.


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We are so glad to say we are back!! As you know we closed the practice on 23rd March temporarily due to the coronavirus. We are now re-opening from 2nd June! We have missed you all and can't wait to start back again.
However, we will be starting slowly at first and we will be prioritising patients who need appointments, following government and professional body guidance. So please bear with us as obviously we have been away since 23rd March and we have a back log to get through in terms of contacting and re-booking patients in. We will be in touch if you had an appointment but please feel free to give us a ring if you are getting into problems with your feet. We just ask for your understanding as we gradually re-open the practice.
We also offer a video consultation service via appointments.
As you all know the coronavirus Covid-19 pandemic is now an ongoing issue within society and we have to live and operate with it until a vaccine or treatments are around. This has obviously had a massive impact on every business and ours is no exception.
Healthcare practices have to comply to Public Health England's guidelines on use of PPE, (Personal Protective Equipment), cleanliness and disinfection standards.
To comply we have had to make changes in the way we operate which I have detailed below, and you will see these changes when you attend for your appointment.
Before you attend your appointment
- Even before you attend your appointment, you will be phoned to fill in a questionnaire about your health and ask specifically about exposure or symptoms of Covid-19.
Remote Reception
- We may be operating with a remote receptionist for some of the time now. This means you will be asked to pay in advance for your appointment over the phone with your card now as we are stopping cash and cheque transactions as these are a cross infection risk.
- After your appointment the receptionist will again ring you to re-book your appointment if you haven't been able to do that at the practice.
Appointment Times
- We have to now extend the length of appointment times. This is to allow us to socially distance and reduce the numbers of people in the building but also to allow us to disinfect surfaces etc in between patients.
- We advise you to get to your appointment on time. However, if you are early you may have to sit in your car or wait outside as we are limiting the numbers of people in the building. You can of course ring the new intercom, but you may have to wait for it to be answered until someone is free to let you in. Even if the receptionist is there, they will be told only to allow in so many people at one time. I hope you can understand.
Reception Area
- We will all be wearing PPE now. This means the receptionist will be wearing a face mask and when required to she will be wearing gloves.
- The reception area will have a sneeze screen. A clear Perspex screen on top of the reception desk to help prevent any droplets crossing over from sneezes and coughs.
- There are now fewer chairs in the reception area to allow us to socially distance everyone.
Your Appointment
You should have been told on the phone that you will be required to wear a face covering. If you wear your own preferably this is thick enough so you cannot see daylight through it. Also, it would be best if you wear this before you enter the premises. However, if you do not have a face mask / face cover then we will provide you with one when you enter.
- There will be a table at the door for you with facemasks, hand gel and gloves
- You will be offered a pair of our disposable gloves. Please Do Not attend in your own gloves as you will be asked to remove them as you will need to use the hand gel. This is to stop any cross infection from what may be on your glove from the outside.
- You will then be asked if we can take your temperature with a non-touch digital thermometer.
- Once you have done this you will be called through to your appointment. There may be a short wait where you can use the chairs provided. There is further seating down the corridor for surgery 2 to allow us to distance everyone.
Drilling your nails
- Currently we cannot use the drill on your toenails. This is because it is unclear currently if this is an aerosol generating procedure which may cause transmission of covid-19. Until such a time as we have clarity on this we have taken the decision to not drill toenails. We can use alternative methods to reduce the thickness of your nails.
Our PPE
- We will have to wear aprons, face masks, face shields and gloves now.
- We will also use a Sneeze screen which will be moved in front of you once you have sat in the treatment chair.
- After each patient we will be thoroughly cleaning surfaces.
- Each room at the practice is now equipped with Air Filtration systems. This allows us to filter small particles and to refresh the air in the rooms.
- All staff will be given specific instructions to not attend should they have any signs or symptoms of Covid-19 or if anyone in their household does.
- All staff will have their temperatures taken daily with a non-contact digital thermometer.
As you can see there are many changes, we have put in place at this time to keep everyone safe. We want you to feel re-assured that we are doing everything we can to ensure everyone is as safe as possible when you attend your appointment with us.
We want to continue to provide you with great foot care as always and to keep you comfortable going forward. Your feet are so important for you and are the very contact with the ground you walk on every day. If your feet are feeling sore or painful it can really affect your quality of life. We are so glad to be able to help with that and give you comfort whilst walking and improve your quality of life by giving your feet the help they need.
Thank you for your understanding, and please bear with us.


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Black Panther: Wakanda Forever
- Remove bad CGI: several small trims in final cave fight.
I love the deleted scene of young T'Challa telling his dad he'll protect him when he grows up. It fits perfectly after we see (then not yet named) Erik left behind in Oakland. That contrast is made all the more powerful by showing dad killing his brother then instead of later via flashback.
The UN scene at the end closes with a question to T'Challa how Wakanda will make a difference. We, the audience, see his answer in Oakland. By moving the UN scene from mid-credits to before Oakland, it flows more logically and we get the question before the answer.
5.1 Surround
English subtitles
- Cut most of T'Challa's flashback from Cap3 (redundant and distracting visual filter).
- Remove bad CGI: small trim to rhinos in battle.
- Remove bad CGI: several small trims in final cave fight.
2) Raise the emotional stakes at the start.
- Integrate part of flashback of T'Chaka killing his brother into beginning. Cut part of later Zuri exposition to T'Challa accordingly.
- Insert deleted scene before Marvel logo: young T'Challa talks with dad. Having these scenes back to back, as they would have been intended, works really well. We get young Erik left behind alone in Oakland contrasted with young T'Challa raised lovingly in safe and comfortable Wakanda.
3) Bring more gravitas to the ending.
- Insert deleted scene: part of T'Challa - Ross conversation at UN (it includes this edit's tagline).
- Move UN before Oakland scene. No mid-credit scene.
4) Minor pacing tweak:
- Small trim in Ross wake-up dialog with Shuri.
User reviews
5 reviews
Amazing edit, without a doubt better than the original but I think the audio quality could definitely be better also no subtitles for the non-English parts also he didn't take out the whip my hair reference or what are those joke but other than those nitpicks this edit makes the original completely obsolete
User Review
Top 100 Reviewer
View all my reviews (36)
Just to be clear, I rate fanedits on a scale based on the source material. I do not believe Black Panther is a 10/10 film, I'm actually not that big a fan of it, nor do I think this edit is a full 10/10 in general either. However, I do think this edit is better than the original film, and it better accomplishes everything that Black Panther tried to. Additionally, I didn't notice any A/V issues, and liked the small narrative changes this edit made. Thus, my enjoyment is a 10/10, as I enjoyed it as much (if not more) than the original.
User Review
Top 500 Reviewer
View all my reviews (7)
Just when you though Black Panther was the best marvel film in a long time,Lapis Molari arrives to prove in this edit that he can make it way better.Be it the reordering of certain scenes,incorporation of deleted material and the trimming of the god awful CGI snozefest at the end.This truly is the definitive version of Black Panther to be watched by all MCU fans and those beginning to find their footing in this franchise as well.
User Review
Top 10 Reviewer
View all my reviews (160)
I love Black Panther as is, but I love this version too. The reincorporation of the scene with T'Challa being lovingly raised in Wakanda in contrast to Erik being left without a father is really great, and I appreciate some of the lesser CGI moments being trimmed out. Great stuff.
User Review
Top 100 Reviewer
View all my reviews (29)
A fantastic and recommended edit.
As promised, this edit effectively trims the bad CGI, fixes sequencing issues, and reorders certain scenes in order to create better pacing and a better narrative. Each is a minor change, but together they improve the film immensely and help it shine.
Visual and audio editing are perfect, as always. There is one minor exception at the cave fight, as T'Challa and Killmonger fall down to the railway. Perhaps a more extensive trim would have salvaged it. Anyway, considering the very problematic source material - I applaud Lapis Molari for handling it that well.
All in all - highly recommended.


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Teaching with Digital Media
Welcome to the Wabash Center's blog series: Teaching With Digital Media
This blog series focuses on teaching religious studies and theology with digital media. Blog/vlog writers address such questions as:
- What I have learned about teaching as I have taught with digital media?
- What I have learned about learning as I have taught with digital media?
- What are important considerations to remember when designing courses that involve digital media?
- How are faculty able to engage in questions of student formation through digital media?
- What fosters or impedes the development of learning communities through the use of digital media?
- What discoveries have you made as a teacher about student learning through the use of digital media?
- What student learning difficulties have you discerned in the use of digital media and how have you addressed them?
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When we engage our teaching world online, let me encourage you to start where you are. It is not about the tech, gear and gadgets. It is about vision, imagination and design. In this vlog I show you my setup, my online classroom and how I think about this space. ...
When we first move into online classroom spaces, we often miss the dynamic energy of gathered bodies in a familiar location. We lose the immediate gratification of watching in real time as new knowledge "clicks" for students in discussions and class activities. Online classrooms may initially feel sterile, artificial, and ...
In the first blog of this series (readers are encouraged to read this introductory blog, "Nobody Goes to the Cinema to Read the Screenplay," HERE), I noted that I've tried to boost my multimedia literacy by becoming a student of the cinema and seeking convergences between filmmaking and homiletics. ...
Amy Oden offers this Christian mindfulness practice for faculty and students who may need to pause occasionally during this time of disruption and anxiety in order to be more fully present. The practice draws on attentive breathing and embodiment from traditions of Christian spiritual practice. In this audio file, Oden ...
Egypt https://www.flickr.com/photos/ralphwatkins47/43570551171/in/album-72157669384150857/ What is the promise of documentaries for teaching and changing the world? Is the documentary the new pedagogical model for everyday classrooms? Is the professor of tomorrow not a lecturer or one who uses the Socratic method, forums, discussion boards, and ...


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Octopus, Havelet Bay, St Peter Port, Guernsey GY1 1AX (01481 722 400). Starters and snacks £3-£9; mains £10-£49 (for sharing); desserts £5-£9; wines from £19
Heading into Guernsey's St Peter Port from the airport, down lanes edged by well-tended stucco, I interrogate my cab driver about local restaurants. I do this, not because cab drivers know everything, but because they do know the conventional wisdom. Octopus, he told me, serves some great food, but the service can be a nightmare. A round of applause, then, for conventional wisdom, nailing it there. Octopus has an awful lot to recommend it, but it's also an amiable shambles. Apparently, it's less of a shambles than it was when it first opened in 2016. Still, if you are prone to the fear of being forgotten or ignored, or of going for long stretches without being fed, this may not be the place for you.
Even so, it's still worth the risk, because it's almost the restaurant you want on a sea-licked island like this. The wood-clad building occupies a prime spot in the shadow of a forested hill at the south end of Havelet Bay, on the town's edge. The view from the outside deck and the glass-fronted dining-room behind is across water to the castle and various outcrops and islands. This classy brand of rugged modernism stands in contrast to the bijou, old world-vibe of their other restaurant, Le Petit Bistro, back in the centre, which has a menu heavy with more French classics than you could shake a garlic-butter-smeared, snail-stuffed baguette at.
Octopus is named after the beast at the heart of sometime Guernsey resident Victor Hugo's story Toilers of the Sea, and the menu is indeed a many-legged creature. Or to put it another way, it's completely nuts. Alongside a list of steaks, another of street food, a third of mussels (five different ways, in three different sizes), salads, flatbreads, sauces and more than a dozen sides, there's also a bunch of ramen. There's no reason why the good people of Guernsey shouldn't have access to ramen, but it does make the kitchen seem very eager to please.
Look, here's the specials menu: three plats du jour at £13 each, a main course, a whole turbot to share for £65, and three nibbles. We get one of these: scallop "beards", the frilly skirts cut away when the meat is liberated from the shell, floured and deep-fried to golden and served with a bowl of punchy rouille. They have the savoury-sweet edge of the best seafood and are satisfyingly chewy. We start with them, but I can see how they would also work as the perfect bar snack if, say, you had investigated the promise of their 50-strong gin list.
We also get a sausage roll, and a fine porky thing it is too, in a pastry shell as glazed as an antique piece of wooden furniture. But the key to the menu here lies in the middle, where there's a list entitled Crab Shack, offering oysters, whole crabs, lobster and various fish of the day served in ways many and various. From this we get three rock oysters straight up, keenly priced at £1.70 each, and three more grilled under a burnished champagne sabayon with spinach and seaweed, which is all cream and acidity and surf and hurrah.
It's a great way to start and it needs to be, because it takes 50 minutes from sitting down for any of this to land on the table. Waiters have to be flagged down like racing taxis as they attempt to skim, wild-eyed, past us. Generally, if we get the attention of one, they tell us they need to find another. There's also some shameless upselling. While ordering starters I'm asked randomly if we'd like to add some scallops to that. What? To a huge sausage roll, six oysters and a bunch of curly deep-fried seafoodie bits? No, not really, thanks.
It happens again with the second vital section in the middle of the menu headed Hot Seafood Pot Specialities: a stew of mussels, prawns, scallops and baby octopus. You choose which broth you want it in – marinière with new potatoes and parsley, say, or green Thai curry – and then decide whether to add a whole crab, half or whole lobster or a combination of the two. We choose the spicy bouillabaisse jus with fennel and chorizo with both whole crab and lobster to share, for what, at £49, is good value. The waiter asks us if we'd like a bigger lobster. I ask him how much. Instead of answering he returns with a tea towel-covered tray and pulls it back to reveal two fine, blue-grey creatures, claws twitching. He points to the bigger one. Again, I have to ask him how much. He mutters "£65." I decline, because it really isn't that much bigger.
It's also unnecessary. The real shame about all this rackety, chaotic, sometimes clumsy service is that it detracts from what is a truly glorious mess of seafood. It's a huge dish to get up to your armpits in. They say it's for one or two, but it could easily feed three. There is an ocean-deep broth that is nothing like either a bouillabaisse or a jus, but is spiced and ripe with tomato and chilli and the liquor the best shellfish offers up as it meets its end. We pull the meat from the lobster and crab, our shells heaping up in the bucket before us. We dig around for scallops and prawns, and suck the debris off the mussel shells. It's completely engrossing, a single dish which for some is worth not only its own price, but also that of a flight. We drink a fairly priced Gavi di Gavi at £26, and work our way through the napkins and the wet wipes.
We finish with an XL éclair filled with coffee cream, which looks like something a large dog would drag home in its jaws from a walk (or, to be honest, produce. Sorry.) Choux pastry like that is an achievement, though not massively pleasing to eat. Far better is a vivid plate of berries, cream and meringue, both soft and crisp. I did a lot of research on Guernsey restaurants prior to my trip. I stumbled across many menus offering lobster thermidor and dishes freighted with overworked adjectives. The insanity of its menu aside, Octopus stood out because it appeared to make an unstuffy virtue of the water at its door. Even allowing for the chaos, that's exactly what it does.
News bites
Back on England's southern Shore in Hove, there's more big seafood action at The Urchin, an old boozer in a residential area with a big-fisted approach to that which swims. A short menu of standards like salt and pepper squid or whole crab with garlic butter is supplemented by an extensive list of specials which could include Thai green curry mussels, or clams with chilli, basil and cherry tomatoes, served in beautiful beaten copper bowls (urchinpub.co.uk).
The site of what was Nuala in London's Old Street has been taken over by a triumvirate of London's Irish-born hospitality industry veterans: the chef Richard Corrigan, John Nugent of the Rotunda (inside Kings Place which also houses this newspaper) who will run front of house and Tony Gibney of Irish pub Gibney's of Malahide, who will run the bar. There will also be live music.
Deliveroo, the restaurant food home delivery company, has announced it will 'expand aggressively' during the rest of 2019. They plan to roll out to 6.5 million more households across the UK, meaning more than half the population will be covered.
Email Jay at email@example.com or follow him on Twitter @jayrayner1


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Making God's Love Known In Windsor
Vansittart Road, Windsor, Windsor and Maidenhead, SL4 5EA.
Ramp access
Wheelchair accessible toilet
Hearing (induction) loop
Baby-changing facilities
Parking available
There are two entrances from Vansittart Road. The entrance closer to the junction with Oxford Road has ramp access. The entrance on the north side of the church (closer to the junction with Arthur Road) has steps. There are wheelchair accessible toilets in the church.
From the M4 From the M4, take exit 6 signposted 'Slough (Central) and Windsor'. Join the A332 southbound, crossing the Thames. Take the first exit signposted "Town centre" and at the roundabout, take the first exit onto Maidenhead Road heading East. At the second set of traffic lights, turn right. The church is on the corner.
Parking If you are coming for a service or event, there is parking at the back of the church on Saturdays, Sundays and evening after 7 p.m. (ignore the clamping signs). Access to the car park is from Vansittart Road. There is no parking available during the working week.
Windsor & Eton Central train station is 10 min walk away. The station is on a branch line from Slough. Opposite Carluccio's Italian restaurant, next to the Travel Lodge Hotel, there is a staircase down to street level. The main road in front of you that runs under the railway bridge is Goswell Road. Follow Goswell Road a short distance south to the roundabout. At the roundabout head West along Arthur Road. St Stephen's is on your left at the junction with Vansittart Road.


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11 Ways to Raise Your Vibration to a Higher Frequency
By Judi Lynch
We are in the middle of a new era, blooming and dawning, waking us to a spiritual evolution never seen before on this planet. The vibrational energies available to us are charged with holy light and astounding in their capabilities to heal and sustain us through these changes. We are learning how to process, understand and tap into their secrets. Here are 11 ways you can consciously raise your vibration to reach these higher energies.
Judi Lynch is a psychic medium, spiritual adviser, healing energy channel, author and teacher. She is the co-founder of the Crystal Healing Foundation, Inc., a 501(c) 3 non-profit charity. Her book "Friends with Lights, A True Story" is available on Amazon; a featured columnist for OM Times Magazine, she has read for clients all over the world.
To read more or schedule a reading/healing session or workshop:
Views: 148
Thank You Kathy and Trevor You are very much appreciated, Endless Blessings!
Thank you Judi - recommended to the publishers for inclusion in one of the forthcoming multi media edition of OM Times
Thank you, Judi--forwarding on to the publishers for use in a future edition. Many thanks for all you do ~ Blessings!


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Congress Re-Introduces Bill to Create a Tax-Free LTC-Life Settlement Benefit Account
If Congress passes the Senior Health Planning Account Act, it will provide seniors another option for long-term care expenses. If the bipartisan bill passes, it could save taxpayers billions of dollars. Nationally recognized senior care advocate Chris Orestis weighs in with this article.
Healthcare Costs: A Growing Concern for Those Approaching Retirement
LTC Planning Specialist, Karry Ballinger, CLTC, writes about the opportunity to begin a conversation on planning options with our clients.
LTCi Options and Planning Choices
Here is a great flowchart courtesy of Kerry Peabody, CLU, CLTC highlighting which type of LTC insurance solution might be a good fit for your clients.
Your LTCi Frequestly-Asked Questions Answered
Many people don't know exactly what this type of insurance is or what kind of benefits it provides. Whether you're a consumer or an advisor still unable to take that first step into any long-term care conversation an advisor has with a client – hope these set of starter questions will be of help.
Paying for Extended Care
The financial costs of long-term care do not directly flow from the need for care. The financial cost of care is secondary, it flows from the need to reduce or relieve the personal caregiving burden on those you love. Read this blog article to understand the two sets of consequences when a client needs extended care.


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My Hospital Escape
Publisher: Wowescape.com
Video Walkthrough
My hospital escape is another type of point and click new escape game developed by wowescape.com. In this game you are running a hospital and you are managing director of that hospital. Today you had so many works so you are working on your cabin and you did not see the time. Suddenly you feel there are no working staff and gate keeper in the hospital. Its too late so they close the door and went for home. Now you are trapped in hospital. You have to escape from there. Search for some clues, objects which are hidden on inside hospital and solve some puzzle for opening the door. Its Tough But not impossible. Good Luck Have a fun.
Use mouse to play this game.
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#TwistofFate A romantic suspense/thriller. "Her vows had been love, passion, and loyalty. Might as well have been pain, torture, and death." https://books2read.com/TwistofFate http://ow.ly/i/rjcVg
She's MINE
Angel Fire Rock Romance Series
Becoming His Series
Changing Roles
The Starling
Down the Rabbit Hole
Twist of Fate
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Jentezen Franklin speaks from Acts 13 and challenges us to not judge ourselves unworthy in the calling God has for our lives. "Worthy is the lamb!"
Ps Phil sat down with Erwin Raphael McManus, thought-leader and creator of Mosaic, in Los Angeles.
This conversation will leave you with a broader perception of what God has planned for the future.
The session is wrapped up by an incredible moment of prayer of families from Erwin Raphael McManu...
Reading from Acts 12:13 (NKJV), Jentezen Franklin wants us to GET OPEN!
When we are open, God shows us things that astonish us. Openness is the key to the miraculous.


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- Andrew Clements
Opera in three acts by Alban Berg to his own libretto, after Georg Büchner's play Woyzeck; Berlin, Staatsoper, 14 December 1925.
*Sprechstimme roles
Berg began work on an operatic treatment of Büchner's play in 1914, after he had attended its first Viennese performance at the Residenzebühne on 5 May. It had been given in Landau's revision of K. E. Franzos's 1879 edition of the text and entitled Wozzeck because of a misreading of the almost illegible manuscript; Berg prepared his libretto from the Landau edition and hence preserved the misspelling in the opera. By the end of 1914 he had prepared a draft libretto and made some musical sketches, but he then set it aside to finish the Three Orchestral Pieces op.6. Conscription and subsequent service in the Austrian War Ministry prevented his returning to work on Wozzeck until 1917; he reported progress by autumn the following year, but even after the end of World War I it remained slow. Act 1 was completed by ...


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Installment Payment Service at Emergency Situation
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