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Charity Product: The Merciful Cousins Cavalier Order
Super Genius Games
Joshua G.
Verified Purchaser
Date Added: 05/28/2013 20:20:44
Gee Mr. KTFish, do you really gotta review a CHARITY book? Yes, for a matter of fact, I do. I could tell you how cool this is what is being done by the names behind this book. I could tell you about the time dedicated to making this product a reality, the really cool art that led to this starting and what brought us to me holding a copy in my virtual hands. But that is not why we are here right now.
It would be very easy to say that for the price and the good will of others this product is well worth the price, all of which are good points, if not for one very important thing. That would be this, at the end of the day this is a gaming product, with some expectations put upon it. We expect our dollars to go to something we will use. Something new cool to make our games bring a new tool in the GM's arsenal, or perhaps that new feat we had never thought of, a spell of nature we find our selves creating an entire character around it, because the design is so cool. So, let us take a look shall we, a peek under the cover and see what the Crunch Master has share for us?
The Merciful Cousins struck me instantly as one of the most logical Orders I've come across within a fantasy setting, and found myself scratching the chin for them now not having been done before. I spent years being one of those GMs, that guy who can tell you the name of the kid who sweeps the floor at the local bakery in any town within his setting. Yeah, that guy, lol. We all know those GMs who go deep into their settings to go for immersion. So, when I say they were a local and well welcome addition, I say that not lightly. The Merciful Cousins Cavalier Order are the fantasy answer to the Red Cross. They exist to be there when they are needed, when the world goes off skew and people are left picking up the pieces, in come the Merciful Cousins.
Carrying an edict of being there to rebuild and help, to heal and mend the Order operates as a Lawful or Good operation (yes, those are two separate thing). Like any good write up for a cavalier order we are given the specifics of perks from being a member, all of which tying to defending, helping, helping and rebuilding. Along with the Order's perks comes some new Settlement Qualities. Yeah, how often do you see a product offer these types of rules to add to the toolbox, right? There is a reason I call Owen the Crunch Master my friends.
I could go into specifics, but not this time. This time you are going to have to pick up the product and trust that the product is worth it.
I know that is not the usually format for a review from me, but again, this time, I feel the product is solid and the reason behind it deserves to speak for itself. I will tell you this much my fellow GMs, the new settlement rules will be showing up in my next product, an the Order has already been added to my game setting, permanently. One of the easiest 5 star ratings I have ever given, well worth the price of admission, and my sincerest heartfelt Thanks to the men who made this product a reality.
[5 of 5 Stars!]
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#30 Portable Rooms (PFRPG)
Rite Publishing
Joshua G.
Verified Purchaser
Date Added: 03/02/2013 12:35:28
I was a fan of Leomund. I think a great deal of folks were. As well as several of the other fictional spell designing, item crafting powerhouses who's names graced so many items throughout an era of gaming. And yes, a great of those echoes of times gone by are still there, albeit under other names, but the connection to an individual is gone, and than somehow lessens the finished results. What an I yammering about? Something very cool...that's what.
Liz Smith takes on 30 Portable Rooms in this latest offering of the #30 series, but does it with more than just a collection of stats for some items. She gives us a name. Wyrist Spellweaver. A piece of fiction, sure, but aren't they all? The sheer fact that the PDF opens with a small piece of correspondence mentioning that the following is a collection of notes pertaining to one Wyrist Spellweaver, and his items of creation, and the reasoning behind why he created them in the first place took this PDF to a completely different level for me. Instantly I was far more interested in what these pages were going to contain, and how the mythos of this new NPC would evolve. See, that was, in the end, what we lost with the named spells, the mythos of those characters laid bare through their works. So, without even making it past the first paragraph I found myself impressed Liz, well done.
But, what of the rooms? What offerings are we presented with? Well, the Black Arrow is a classic example of the portable room done right, a stable complete with unseen servants and enchanted to allow speech with animals with the room, all presented as an old Horseshoe turned into a boot scrapper when deactivated. Or perhaps the Book of Books, a library, hidden with a book. Yeah, I know, so freaking obvious it astounds that this wasn't already done, but design of this nature is some of the best design out there, as it relies on its own simplicity.
We have a pair of boots that leave a fishing pond in their steps, a mug with a trapdoor to a hidden wine cellar, a thieves dart that spun just right will open a trapdoor to a training gym...in short, there are some seriously interesting takes on how one defines the idea of a portable room.
The best part here has to be the benefits of the rooms themselves. Each room gives a reason why one would want to get into it, be it a bonus against a roll or check, rest, food, etc. But not one of these benefits outweigh the value of the item to a game. By this I mean simply that any of these items could be introduced without doing enough unbalancing to do any true damage to a game, which is ideal of course.
Editing and format wise I caught nothing in regards to errors or bad layout, rather quite the opposite, this overall look and feel of this PDF is rather well put together. Design wise I am very impressed with Liz Smith's take on the portable room concept, and and can't help but recommend this PDF to anyone and everyone who missed out Leomund as much as I. A solid 5 star rating, and well worth the price of admission.
[5 of 5 Stars!]
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Book of Beasts: War on Yuletide (PFRPG)
Jon Brazer Enterprises
Joshua G.
Verified Purchaser
Date Added: 12/24/2012 01:54:08
OK...let's begin with the statement that I am not a fan of humor in my game material. I know, I know, how very grinch like of me, but there it is. That being said, a product that is in fact a humorous product is not quite the same, now is it? I knew the second I saw the cover that what I had in my hands was a tongue in cheek collection of creatures...something for those looking to inject some holiday humor into their gametop...what I was not expecting was the solid design behind the creatures.
Yeah, I said it, solidly designed critters. Now, granted, their are a few here that will probably only ever exist in a game meant for laughs, such as the Gingerbread Golem, Eggnog Pudding, or even the Aberrant Fruitcake...but their designs are still logical and solid enough to field them, with effectiveness. That spoke through, loud and clear.
Taking a step towards the undead side of things I have got to say the Dirge Caroler is hands down my favorite creature in this collection, and oddly invokes some nostalgia for classic Doctor Who in me...not sure if it was just the feel of the creature or if there was something similar in an episode, regardless they are a cool concept. Leading a "caroling choir" of well dressed zombies, the dirge carolers enchant and devour to their heart's content within communities, adding a serious level of creepy to those annoying folks wandering around singing.
And the Dreidel Swarm, now that is an interesting concept, and a well executed one at that. That is easily something I can see getting some mileage at a gametable, showing up perhaps in the lair of a demented toy-maker....hmmm, excuse me, need to make a few notes....
Point being, if you are looking for a cool little collection of holiday inspired creatures, you've found them, period. There's something in here for any play style, and then some.
Now, did I have issues with a few things? Yeah...the art is all over the place, some pieces being extremely cartoony, perhaps even childish...but for what this collection is, that oddly added to the charm of the product. Which brings me to my only true complaint in regards to design, and that is the Clockwork Nutcracker having no form of bite attack. It seems an almost given that there would be some special linked with that gaping maw of his.
All in all though, as I stated, the creatures here are a good collection of holiday inspired weirdness, ready to bring a few smiles to the table as you roll some dice with friends under the tree.
A 5 star rating for a rather unique collection of oddities.
[5 of 5 Stars!]
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#30 Alchemical Gadgets (PFRPG)
Rite Publishing
Joshua G.
Verified Purchaser
Date Added: 12/11/2012 04:07:56
#30 Alchemical Gadgets, yet another addition to the #30 series from Rite publishing offers up an alternative to equipping a playgroup with a plethora of magical items that are typically costly, and usually limited in the scope of who can or can not use them. The alternative is to look to alchemy. Granted there are a few items here that are blatant re-skins, and perhaps a little to "modern" for some tastes when it comes to a fantasy setting (I'm looking at you Alchemical Fire Projector...yes, it's a flame thrower)...but there are some really good pieces in here. The Arcane Atomizer allows for the detection on magical auras by spraying a mist of fluid into the air which reacts via color change to present magical energies. The Firefly Box brings rave strobe lights to fantasy gaming...I kid you not, lol...a good solid explanation for how and why, but at the end of the day, it is what it is, lol. Ah well, I guess even medieval kids need to get their funk on occasionally.
The Forensic Lens gives us game mechanics for the classic multi-tree of lenses that Hollywood has done such a good job of portraying throughout most of my life as those glasses that all "sciency types" wear...you know the type I am referring to, the main lens with a plethora of flip up and fold down additional lenses...well, this would be a monogoggle variety of said eye-wear. Mainly designed for aiding in tracking and investigation alas, so its intended purpose is far more limited I think then these could have been.
Frog Gloves grant webbing to aid in swim checks and speed, and the Grounder Spike operates as a limited form of electrical protection. The Hopelight Globe (while reminding me of a glo-stick) is a fairly cool little device, and one I could easily see making available to my PCs. A globe filled with a charged liquid that is tossed to a point, whereupon the necessary chemical reactions take place within it causing the attached lenses to focus and emit a pale green light. Cool thing there is the light is more than just a means of being able to see, as it makes etheral creatures visible, and damages undead and aberations.
The Omnicaulker is yet another example of an alchemical item skirting the concepts of re-skinning modern ideas, without even trying to hide the fact. It's a caulk gun, pure and simple. You load it with different alchemical substances stored in cartridges that you can then squeeze out in a thin line for a variety of effects depending upon which substance you load....of the worst when it comes to following along with the idea of re-skinned modern items has got to be Superstick...yes, it's super-glue.
OK...Spell Poppers are indeed something we all know, and I imagine most of us have fond memories of playing with them as kids, and yet they are not a modern item, for they have been around for quite sometime. They are the little paper wrapped poppers that you throw at surfaces to get them to explode, totally harmless, but a great way to distract a spell chucker trying to cast, and something so simple in its usage here that it is sheer brilliance.
14 pages total, with 10 of those being the new alchemical items, the PDF is presented in the standard dual column format with embedded artwork. Following the classic Rite publishing usage of classic art this PDF does not disappoint, as there are some truly exceptional pieces of art included. Editing wise I did find a few stray mishaps, the occasional odd wording or dropped letter.
Whereas there are several items within this collection that to me felt like a blatant re-skin of modern tech, in the end that is what the alchemy line is, whether I like it or not. Personally, I am not a fan of the idea, but it is a rather large portion of what alchemy is, the precursor to science and tech. So, having cleared that up, that I am judging this purely on its design merits, and not personal opinions towards alchemy in general, I am going with a 4 star rating. There are a lot of well designed items here that would help any playgroup drastically, at a far easier rate of availability than magical means supply.
[4 of 5 Stars!]
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Midgard Adventures: To the Edge of the World
Open Design
Joshua G.
Verified Purchaser
Date Added: 12/10/2012 04:47:09
We've all been there, those little squishy tasty scooby snacks known as low level characters...just waiting to be fed to a group of rats, or maybe if you're really lucky a pack of goblins....Woopee!! Yeah, not so much, right? Low level notoriously blows, because so little is written for it with the idea that the group can handle a real challenge, let alone is worthy of a story that goes beyond the most absolute basic concepts...after all, the good stuff is reserved for those characters that can do something with it. Well, Wolfgang says NO MORE!!
To the Edge of the World by Wolfgang Baur is (like every book in the Midgard series) a visual treat to look at. To say that Marc Radle was a good choice for graphic design for the Kobolds has got to be one of the biggest understatements one could imagine. Everything Radle touches ends up with a higher degree of professionalism and just all around sexiness. Sexiness? Yeah, I went there. I can not stress enough how much I have fallen in love with the look of the Midgard series of books, and am thrilled to see that the look is going to carry into the adventures as well as the sourcebooks, as this truly ties them all together as a cohesive set.
Now, I know, I know...you didn't come here to listen to me go on and on about how pretty it is, you want to know about the meat of it all, The adventure itself. And how in the world any adventure written for a beginning playgroup could possibly incorporate a cover that freaking cool, right? Well, let me break it to you buttercup....Oh, wait, almost forgot...PLAYERS BEGONE (wiggles the fingers, tosses the dust) ...Alright, almost forgot to cast that handy little incantation SPOILER ALERT...lol. Now, where were we?? Ah yes, the cover, and just what the heck is going on in this adventure....read on my friends, read on.
The PCs are going to find themselves hired to travel to meet with an undead queen, there to do the diplomacy dance and ingratiate themselves through gifts and flattery to try and gain access to a tomb with the intentions of retrieving an item for their employer. Following me so far? Cool. Because what you have here is essentially the hook to get your PCs moving. The man of means hiring them is going to hook them up with some handy dandy toys to help, things well beyond their means as PCs, but in the end they are acting as emissaries for their employer, which is a great way to put means within the grasp of a group without breaking the mechanics of what they themselves could afford to have access to.
Offered the usage of a ship with an experienced captain (a dragonkin by the name of Gullnipper, who has an excellent piece of art on a sidenote), the PCs should have no problems in reaching the island of Karn'lothra. To keep the journey interesting several side encounters are presented to be used or not, as the GM chooses. Upon arrival to the island (which is described with absolutely cool little features - the corpse of a titan washed up on the beach, a ring of large sculpted heads surrounding the islands coastline, the immense amount of tombs forming a veritable wall of mazeworks.) the PCs will have to jump through the diplomatic hoops and deal with the Bloodless Queen (lich-queen) in attempting to get permission to search for a specific tomb, and then enter said tomb to retrieve an item for their employer.
It should be noted that at this point, yes, the PCs are dealing with things that could easily kill them all, without trying. And that's exactly the point. A group that remembers their place in the larger scale of things, and talks instead of unsheathing their weapons stands a much better chance of getting through several areas of this adventure alive. Assuming they get to the tomb, and survive its defenses, they will find themselves in possession of both that which they came for, and an unexpected treat that should amuse any GM out there...an intelligent, talking spellbook. Yeah, a built in NPC who may or may not co-operate at its own discretion, without being so intrusive that it gets in the way of the storyline.
The book, in the attempt to facilitate escape from the Queen's minions, summons a Leviathan Island for the PCs to "board" and "set sail" on. The leviathan island is freaking huge people, and the map showing it off is a piece of artwork on its own, an actual island of stone and vegetative growth, complete with a group of mongrelmen who worship the freaking thing.
So, pretty cool so far, no? I mean, let's face it, that's some pretty epic stuff for a low level group to experience...but we're so not done yet. The Midgard setting presents us with a flat world, and this leviathan is intending to leave, and get back to the celestial sea by sailing to the edge and making the leap...and yes, the PCs are going along for the ride unless they choose to bail, with no ship or hope of survival. Amongst the stars the leviathan heads towards the Citadel of a Million Stars, wherein the PCs will find themselves embroiled within the court politics of the celestials in residence, with no real allies to rely upon.
A fantastically envisioned adventure that allows for the reality that it is OK for a low level group of PCs to encounter things beyond their combat scope, to be put into danger that will require them to do more than hack and slash to survive, and truly pushes the envelope of what a low level adventure is.
Presented in a dual column format with embedded artwork from Mark Bulahao and Marc Radle, cartography from Todd Gamble, Alyssa Faden and Peter Bradley, and of course that insanely cool cover piece from Pat Loboyko. Editing is top notch, with nothing really jumping out and grabbing me.
Whereas the adventure could be ported to another setting, the true weight of the design and the subtle beauty really shines through when it is left right where it was designed to be played, within the Midgard setting. Several references are made throughout the PDF to other Kobold Press publications, ranging from other Midgard titles to KQ issues, all of which one should have within their library (lol), or can be referenced from the D20PFSRD easily enough.
Wolfgang reminds us all why he's a force to be reckoned with in the industry with this adventure, and easily earned a 6 star rating from me, rounded down to a 5 for the purposes of this forum. A true treat, and well worth the price of admission folks!
[5 of 5 Stars!]
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#1 With a Bullet Point: 5 Mount Steed Spell Feats
Super Genius Games
Joshua G.
Verified Purchaser
Date Added: 12/07/2012 05:18:52
5 Mount Steed Spell Feats...yes, it's time again to look in on the Bullet Points series. Following the standard look and format for the Bullet Point series with the three page, three column layout, with of course the lead in page explaining what exactly the Bullet Point line is all about. Found three hiccups in the editing, which really surprised me given the usual level of quality behind SGG's products.
So, 5 feats....what does Owen have for us this time? Aethon allows for mounts to be included within abjuration spell targets (as long as the spells target a number of opponents rather than area effect, while Buraq allows for healing spells to include the mounts of those targeted. Augment Steed is easily one of the cooler feats in this collection, as it allows you to forgo summoning a mount to apply it's crunch to a mount you are already astride, as well as giving your mount some nice perks in regards to fatigue, hunger, etc. Heightened Steed Spell cranks up the effective level of the summon spell giving the summoned mount bonuses to its movement and AC. And last, not least, is my personal choice out of this collection, the Summon Steed feat. Summon Steed allows you to summon anything off of your summon lists that is already available to you outfitted and ready to go, as a willing steed...go ahead, let that sink in for a few minutes...think of how many things are on the summon lists, and how cool it would be to utilize some of them as steeds.
Final thoughts...the editing balanced against the design of the feats. Two of the feats are stellar in my opinion, with the other three being decent to cool, but not rising to the level of the other two. Settling at a three star rating for this one, a good product, just not entirely up to the standards Owen has led me to expect from him.
[3 of 5 Stars!]
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Village Backdrop: Apia
Raging Swan Press
Joshua G.
Verified Purchaser
Date Added: 12/07/2012 04:07:23
The Village Backdrop series gives that most needed of thing for any campaign that is going to do any traveling, detailed locales. Those places your PCs are going to be traveling to and through. With a genre that loves to over detail and fluff the importance of every place out there, this was one of those PDFs that I found to be refreshing, as Village Backdrop: Apia presented this village as exactly what it is, a normal place.
Apia is a village founded upon the remains of a previous settlement, built within the shadow of a castle's ruins. Born from those who originally came to loot what was left of the castle and the surrounding ruins of the previous town, and the people who seem to always be there following adventurers, a community of tents slowly built into the standards one expects to see within a village (bars, taverns, general store). That probably would have been all there was to the history of this town if not for an encounter one evening that changed everything for this village and its people.
An ettercap known as M'yxtix encountered a local child, hurt and in need of aid. Rather than following her first instincts, the realization that the villagers would hunt her down if the child fell to more harm led her to the unthinkable, she offered aid and "rescued" the child. Teaching the villagers the healing properties of honey to aid in the child's burns she ingratiated herself to the townsfolk, and was welcomed into their lives. She currently lives within the ruins of the castle with her "pets", several large spiders. The village, since that first meeting, has become a bee-keeper central, and has rebuilt their economy around honey and it's many uses, both in culinary applications as well as as a health aid. And yes, we get a step into the fantastical there, with an alchemical honey potion, and the Mellified Man (a mummification process that turns one's remains into an uber healing component in battling poisons or disease).
Lots of cool little details here, including a table for random village events including things like a town dance, baking contests and harvest season (tied to crab-apples), and wild animal attacks. Prices for everything offered up gear wise (honeyed foods, tavern drinks, the alchemical honey), detailed interesting NPCs, a small bit of intrigue and even a matter of secrecy involving theft going on within the village all add up to one very cool little spot on the road to stop off and get to know the locals.
Bookmarks, fully linked Table of Contents and a really nice old school feel map of the village all put the finishing touches on a product I was already looking at giving a solid 5 star rating to. Well worth the price of admission, and a prime example of how to design a cool community without over doing it.
[5 of 5 Stars!]
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Dungeon Dressing: Fountains
Raging Swan Press
Joshua G.
Verified Purchaser
Date Added: 12/07/2012 02:34:34
Dungeon Dressing: Fountains is the latest addition to the Dungeon Dressing line from Raging Swan. For those few out there who may be unfamiliar with this series the entire point and purpose of this excellent line is to make sure that you, the GM, never have to again find yourself facing your players with such thrilling descriptions as "There's a..um....fountain thingy...yeah, in the room. Its got water and stuff." Come on, let's admit it, we've all shared a table at least once with that person. Always found myself trying to decide if I should reach across and smack them of simply feel bad for them, lol.
If you can roll a dice and look at a chart you can use the books in this series. It really is laid out and designed that easily, and that simplicity is one of the strong points behind the design, as the entire point of this series is to allow you to design insanely quickly, freeing you up to tackle other tasks.
So, what are we looking at here, what exactly is covered in a book discussing fountains? Ben Armitage does a descent job of covering enough of the details in answering that question that this book is about far more than just whatever peeing kid statue defaults to the center of the pool (sorry, I had to, lol)...no, he gives us random tables to handle a small list of shapes and sizes (local heroes, animals, trees, large stone chunks, gods, etc...you know, the typical statues), and the water pouring forth (be they clean or diseased, the quality of said water, or possible magical effects). All of that before we even get into the cool little details of what the PCs will experience when they encounter the fountain initially (The look and feel of the fountain before the game mechanics and such).
Now, up to now the tables, while cool and extremely useful, have not really handled what I consider the gravy points. They have been the required bits of knowledge in regards to designing a basic fountain. To demonstrate what I mean by this I rolled up a fountain from these initial tables, and present my creation below...
A statue depicting (a legendary hero) stands in the center of the pool on a raised column, with water flowing from his hands. The underground water source carries heavy metals to the fountain's basin. Ingesting the water causes arsenic poisoning
Now, that's all well and good, and yes I left off the mechanics regarding the poison....but let's see what happens when I roll on the features and characteristics tables also, shall we?
A statue depicting (a legendary hero) stands in the center of the pool on a raised column, with water flowing from his hands. The underground water source carries heavy metals to the fountain's basin. Ingesting the water causes arsenic poisoning. Inlaid on the inside of the fountain's basin is a mural depicting great scenes of glory. A wooden plank, held in place by a heavy rock, extends over the three feet deep fountain. Wet footprints lead from the water back up onto the plank.
Following along here? That's a grand total of 5 dice rolls. 1 for my initial fountain shape, 1 for the quality of water, 1 for the disease (since I rolled for tainted water), 1 characteristic and 1 feature...grand total time spent, 45 seconds...no really, I timed it, and I went slow, lol. Why do I make a point of doing this in every one of these reviews? Because I can not stress enough how useful and easy these products are.
Now, as has become a standard in this series, not only do we get the random charts of multiple design points that when combined make up a massive variety of fountains, we get a few traps. Three traps total, with a few spots of true coolness. Bonehold presents as a trap that might leave your PCs preparing to face a threat without understanding what they are facing initially, and these are the types of traps I like. A group of skeletons held in a ring around the fountains base under the water level by chains of stone await the PCs when they explore the fountain. The beauty of this trap is that the skeletons are not the threat, they are the last victims. The chains release the skeletons and attempt to grapple those who enter the water, pulling them in and holding them until they drown. And that's all just the initial round that anyone enters the water...on round two it gets more interesting as the second threat of the trap presents itself. But I'll let you read about that yourself.
Pairing this PDF with Dungeon Dressing: Pools would give you a massive amount of material to work with for designing some truly memorable pieces of detail as well as fantastically memorable encounter points. Tallying up my thoughts on this product...editing was fantastic, format was the classic two column approach. Two pieces of B&W artwork embedded within text flow, fully bookmarked and a linked Table of Contents (something I love to see) all add to the value here. Design wise what is presented here do allow for an immense amount of cool fountains, and there are several options within the lists for tainted waters, diseases and the inevitable slimes...but what I would have loved to have seen was more options for fountains that have nothing to do with water at all. Beer, wine, lava, blood, acid, flaming liquids...there are so many liquids that would have been cool to see added to this product that would have taken a good product to a stellar product in my mind. Am going with a 4 star rating, as the product is an excellent product, but the lack of inclusion of other liquids felt like an inclusion to me, and one of the three traps just didn't live up the bar set by the other two.
[4 of 5 Stars!]
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Racial Ecologies: Guide to Feyborn
Fat Goblin Games
Joshua G.
Verified Purchaser
Date Added: 12/04/2012 04:07:11
Racial Ecologies Guide to Feyborn marks the latest addition to the line from Fat Goblin Games. Written and illustrated by Rick Hershey this PDF tackles those born with a touch of Fey to them. Be that because they are blood descended or merely blessed from birth, the feyborn are not quite the rest of us in regards to straight humanity, and it is these differences that make this such an interesting option for a PC race. The product does go on the default that human subtype is the only option presented, but I can't help but feel this subtype would be easily applied to several other races working off of the racial adjustment mechanics given for turning a human into a feyborn. Lots of racial trait options to make sure you will not feel pigeon-holed, which is always a plus in my opinion when presenting a new playable race, as more options always frees up players to explore and design. Along with the trait options comes a full set of favored class options as well, adding a further level of customization.
Rick does a great job here in remembering a lot of the little details that all add up to making a fleshed out race, a table for weight/heights and aging effects, a knowledge DC table for common knowledge regarding the race, the things like that. Eleven new feats offer up such gems as Fey Sense (Allowing for one to detect the presence and amount of fey within an area), Fey-Born Sorcery (giving a bonus to Enchantment spells) and Life's Blood (allowing for you to trade hps worth of damage for healing points for an ally).
New equipment introduces us to Dryad Pheromones, which do all those things those fake pheromone colognes always promised to do for us, lol. A very cool item, with a lot of useful potential. Follow this up with the Crescent Twilight, a fey weapon formed of two crescent blades laid side by side, and game mechanics to explain just what exactly what Fairy Duct is...hint, it's kind of gross in all reality, but makes perfect sense. An easy table gives all the pertinent data for including the weapon into your game easily.
Six magical items ranging from a Sprigganblood Cudgel (which can grow three times per day gaining a Reach ability) to Auberon's Blade ( a very nicely designed weapon, a flaming longsword that can be transformed into a whip, retaining damage from the sword while picking up attributes of a whip). Amongst these magical items I have to point towards the Gremlin Bell. In a world filled with conmen and snake oil salesmen peddling useless trinkets to the uneducated there are occasionally a few trinkets that actually do exactly what they claim to, and this happens to be one of those items. A simple bell on a string, nothing more, nothing less...but it reacts to and affects gremlins when they get within a certain proximity.
And, to close it all out, for those looking to get into the specifics of which fey their characters can trace back to as far as the racial details go we have a section detailing the heritage mechanics of being from a certain fey. Five options detailed, including the Bogeyborn, Dryadborn, Leprechaunborn, the unfortunate Miteborn, and the Nereidborn. Intended for those characters who are more attached to their fey heritage, each of the five racial packages replaces the default Feyborn racial kit, with a set of ability adjustments, traits and special abilities.
A random table with physical attributes (horns, skin tones, etc) close us out with an excellent way to quickly and easily generate a varied list of visuals for Feyborn characters.
Layout goes back and forth between a two and a three column format, with top notch editing. I found only one area of odd spacing, and to be honest I only mention it so that when others see it they won't be scratching their head wondering why I didn't. It certainly doesn't impede reading nor understanding, and is only odd in that it is a space between paragraphs on a page where no other paragraph breaks are spaced the same way.
Not mentioned as of yet, because quite frankly I am still trying to decide where I stand on it, is a sidebar regarding naming concepts. The sidebar as it stands is a useful tool, but within the text flavor of the Feyborn it is mentioned that their names are as varied as any human cultures, and that they are raised typically within these human lands. It seems to me that human parents would name their children according to their local racial customs and naming customs...that being said, in a fantasy setting, if a PC is looking for their Feyborn to have been born to parents who recognized them for what they were and want a name more fitting their heritage, the list is extremely handy. So...I guess, in the end I settle at the list is extremely useful for those looking to utilize it, which goes the route of providing options for those wanting them, which is something I tend to be a big fan of...hmmm, guess I figured out where I stand on the sidebar then, lol.
OK, so final tally. Artwork good, editing good, layout solid and design very appealing. An all around interesting racial option for a player race provided with a lot of options to make sure an entire table of players could choose this race to play and still manage some wildly different characters. A solid 5 star product, and well worth the price of admission! Well done!!
[5 of 5 Stars!]
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Dungeon Dressing: Doors
Raging Swan Press
Joshua G.
Verified Purchaser
Date Added: 12/03/2012 04:27:20
Dungeon Dressing: Doors addresses that which all of us have put a few well placed shoulders and boots through over the years, and handles them with the perfect blending of logical application and devious design. For those not familiar with the Dungeon Dressing series this line seeks to help give a time harried GM the means to provide an immense amount of flavor and detail to their designs with as simple an action as rolling on a random chart. Formatting and editing appeared to be fantastic, I didn't see anything jump out in that regards, so well done there! We got two main charts this time out, one for features of the doors, the other for flavor. But before we get to those charts we have a full breakdown of the basics, types of doors, their AC, their hardness, all the good stuff one needs to know. The cool thing in here is we get mechanics for bead curtains...yes, I said bead curtains. Trust me, by the time you get to the traps in the back of the PDF you'll be thrilled you have game rules for a freaking bead curtain, and you just might be face palming for having never thought of this brilliant move yourself...I'll give you a hint, it involves poison, of the contact variety, covering the beads...
Reading through this we've got a massive amount of doors covered in this product, I think in all honesty the only true door type I didn't see represented was the pocket door (although there was something similar to be fair). So, as is my standard when I do a review on this series, I rolled a few dice (d100) to see just what type of door I could come up with on the fly, and I'll share with you here so that you can get an idea of how easy this series lets you design cool features. So, no further ado, my random door...
The door is decorated with gilded writing in an appropriate alphabet. It is rendered in immaculate cursive. A soft knocking, in a staccato rhythm, is coming from the door's other side.
Now, obviously before I'd read this to my PCs I would change the bit about an appropriate alphabet to a language that works for my setting, but that was 2 dice rolls. And one seriously cool story plot point...what's the wording on the door? A warning? Instructions? A warding spell keeping whatever is knocking behind the door? And just what is doing the knocking? All from 2 dice rolls. Starting to see why I love these books? Yes, any GM worth their salt can do this all day and night themselves, no doubt of that...but how many of us have the time? Products like this free us up to do what we most love, and that is game.
Now, as is a known fact of every paranoid PC who has ever opened one to many doors with reckless abandon, some of those portal covers are not without their own means of defense, I of course am referring to traps. Jeff Erwin excelled here in giving not only some cool options for traps (along with variants and the appropriate CR modifications for each), but he hooked us up with a very nice presentation of the standard poison needle trap. Why do I single this most basic of traps out for praise? Because along with the basic trap write up we are given a full table of CR adjustments for differing poisons, disable or perception DC variations, and attack bonuses to the needle itself. All arranged in an easy to read and use chart that turns the basic needle trap suddenly into a plethora of variants. This is the type of chart that you copy/paste into a GM screen folks, seriously. And to accompany this highly useful chart Jeff goes and gives us one for commonly used magical traps for doors as well, along with a minimum CL listing and CR ranking for each spell as used in a door trap.
Another solid addition to the Dungeon Dressing series, and well worth the price of admission folks, a solid 5 star rating not only deserved, but earned.
[5 of 5 Stars!]
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Dwellers Amid Bones
Raging Swan Press
Joshua G.
Verified Purchaser
Date Added: 12/03/2012 03:14:38
Dwellers in Bone from Raging Swan press is the perfect example of a side trek, those glorious fillers that are not quite an actual adventure, but far more than a simple encounter. Following the 2 column approach for the layout editing appeared to be of high quality, and is decorated with a couple of stock B&W art pieces.
The story behind this side trek falls to this....ah, see, you thought I was just going to jump right into it without waiting to see if the players would stop reading first, didn't you? Come on, we all know by now they're going to read anyway, so if the players out there are looking to ruin their fun, that's their issue, for we must continue, lol. So, without further ado, let the spoilers commence...
The Severed Ear Clan of orcs had accomplished something more or less baffling to most other races, a note of civility. To demonstrate this I offer up the fact that they buried their dead in cairns. Most notably their dead from battles, but lets face it here, that's how most orcs die after all. It is the location of one of the cairns that will be at the center of this sidetrek. Years have passed and the Severed Ear Clan has long since been broken and scattered, and most of their cairns have been located and looted, all save one. And it to this cairn that a mated pair of drake have come to nest. The PCs will find themselves sent/led/or drawn to this site depending upon which of the provided hooks is used, where in they will meet the self appointed guardian of the last remaining cairn of this once proud clan, Grok Shattershield...or at least his extremely stubborn ghost. Grok and the drake's have hit a stalemate, as he keeps reforming after they kill him, and he is unable to affect them himself. Grok offers diplomacy, insisting the PCs aid in slaying the drakes. Of course he really doesn't offer anything up as a perk for doing it, since he is not going to agree to anything leaving the cairn, as he sees it all as property of his tribe, but as least working with the ghost will keep him from trying to possess any of the PCs and attacking with no thought of the damage being done to the body he's joy-riding in.
And what of these drakes? Mistaken for green dragons by the local townsfolk, which if played up enough before sending the PCs off to the cavern could make for some interesting issues once they get there and discover they have prepared incorrectly depending on what preventative steps they take.
An extensive cavern layout, with an entire section flooded, forcing this adventure into the mechanics of swimming and fighting underwater, against a foe that moves through water just as easily as through air. Two pages are included at the end of the PDF with the intention of being printed for each player at the table, so that everyone has handy notes at fingertip to remind them of penalties for swimming, movement, visibility, attack...etc.
Short, sweet and to the point. Just enough fluff to build the encounters up and give us a history to the cairn, as well as those little pieces here and there of description that one would expect from the series that keeps giving us the So What Is X Like Anyway?. Detailed carvings in the wall depicting previous orc glories, specific details to areas of scattered bones throughout the cairn (as opposed to "There are bones." over and over again). A small handful of potential seeds and thoughts to take this somewhere beyond the scope of what is written here, and to further utilize the NPCs of the local Baron and his trusted servant who initially are used to hire the PCs to deal with the dragon threat.
The beauty of a product like this is that it can be taken straight as it is and run, entertain a group for an evening and be done, no questions asked, and everyone had a blast. It can also be developed with very little effort to be a full blown adventure of its own, having the PCs encounter the drakes on their own, before ever finding the cairn or the town, perhaps a history with the Severed Ear Clan itself. And, best of all, it is designed to be tucked into a campaign easily, which is always a major plus in a product of this nature.
Extensively bookmarked, which always pleases me to no end, and of course the Raging Swan checklist at the opening of the book. I had to bring up the checklist, as it got me wondering the last time I reviewed a book from this publisher, what are they going to do when that list outgrows the page? Personally, I can't until it does, as the Raging Swan imprint rarely lets me down when it comes to solid quality, and delivering exactly what they promise with each product. An easy 5 stars and well worth the price of admission. This is an excellent side quest, and more than enough of a unique challenge to keep a party entertained...I mean come on, how often do you find yourself underwater on a drake hunt?
[5 of 5 Stars!]
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Mythic Menagerie: Threats From Beyond
Super Genius Games
Joshua G.
Verified Purchaser
Date Added: 12/02/2012 05:36:44
Threats From Beyond, the latest addition to the Mythic Menagerie series from Super Genius Games brings us 8 new threats for the outsider classification. Very good artwork for each creature is always a plus, although I really wish a few more of them had been done in color as opposed to grayscale. Formatting follows the 2 column layout, with a few editing glitches here and there (spell lists not lining up in one of the statblocks, an errant letter left behind from a deleted sentence, and the word bite not having its "e" in the special abilities for Black Dog).
First creature up is the Black Dog, a creature a great deal of us should be familiar with, and I have to say I like the treatment of it here. It's simple, straight forward and true to what the legends of this creature are at their core. And it certainly doesn't hurt that the art conveys the ferocity and overall odd darkness of this particular creature.
The Prismatic Couatl offers up a more chaotic variant to the stricter standard Couatl, and earns my knock for wishing to have seen a color piece of art. The art is fantastic, I just really would have loved to have seen this beast in its full glory. A very cool special ability in the shedding of scales to form a cloud that brings on confusion and glitterdust. The Prismatic Couatl also caused me a moment of confusion in that it covers a page and a half, but following the 2 column layout of reading it is not entirely apparent at first where the entry ends and the next begins. Once you realize how the layout handles this, it ceases to be a problem.
Next up is the Daemon Shax, visually answering that age old question of just what would the child of a goblin and a chimp look like? Lol. The Shax Daemon gets its jollies leading folks to ruin and death at their own hands, helped along by the wickedly cool Suicide gaze special ability that causes those who fail Will save after meeting its gaze to attempt to end their lives. Followed by the Demon, Karkinide, or Crab Demon. A monstrous crablike nightmare of four legs, two humanoid arms and a giant set of pincers, averaging around 7 feet in height, 5 foot in width...and continuing to grow as they age. Very efficient in combat when it comes to utilizing the numbers game against their foes, these demons stack bonuses with each other the more they can get involved in a conflict. Do not get yourself cornered by these things.
The Black Charger can best be described as what a centaur would have been if born in hell. Sadistic and aggressive, these creatures relish the opportunity to challenge new foes, and are at home on the battlefield. Hate Spirits offer up possibly the coolest origin story out of the collection, as they are formed when a powerful being of worship is destroyed while feeling hatred. The immense emotional survives the death of the being, forming into a Hate Spirit, who has an interesting attack form. Its claws and bite do no physical damage, but rather inflict a random curse (small random list supplied).
Hounds of Abaddon are one disturbing looking creature, with the body of a powerful dog roughly the size of a bear, missing its head. In place of a head floats a skeletal powerful jaw. They hunt like wolves, utilizing the pack mentality to formulate attacks upon stronger foes, or drawing out the fear and hopelessness in weaker targets.
We end with the Traveler...an odd creature that I am not sure is properly represented by the artwork depicting it. I can't lie here, I took one look at the artwork and thought tapeworm, instantly. After reading through its entry my thoughts changed, somewhat. The Traveler is a Huge outsider that is basically a long super thin ribbon shaped life form with tiny (in proportion to its main body) hands and eye stalks covering it. It has the capacity to do exactly what you are thinking from its name, travel. Between planes specifically, unerringly, and yes, it can take passengers, if they are willing to pay the cost.
So, wrapping up, some really cool designs, with the occasional editing mishap. Art for every creature, some better than others. Am thinking along the lines of a 4 star for this collection, as there were a few cool creatures here, but also a few not so thrilling (I'm looking at you Black Charger and Traveler)..add to that the occasional editing hiccup and yeah, I'm settling at 4 stars. If Outsiders are your cup of tea however, this just might be a 5 star for you folks, so pick it up and check it out.
[4 of 5 Stars!]
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Stock Art: Thar-Naccandor, an exotic reptile
Cloister Publications
Joshua G.
Verified Purchaser
Date Added: 12/02/2012 04:20:21
One of the really cool things about buying a Cloister piece of stock art is that he doesn't package these as the typical stock art. You not only get several options for hi res images for print, but a lower res for the web, and PDF's walking you through the creation of the finished piece of art, and his system free design ideas for how he saw the creature being used.
A very very cool package for the insanely low price this is going for. An artist to keep an eye on folks.
[5 of 5 Stars!]
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Stock Art: Dronhedon - Aquatic Mammal
Cloister Publications
Joshua G.
Verified Purchaser
Date Added: 12/02/2012 04:17:28
Nicholas Cloister continues to show just how cool stock art can be with the latest additions to his stock line. More than worth the price of purchase, this is a line of stock art to keep an eye on for gamers and small publishers alike.
[5 of 5 Stars!]
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Midgard: Player's Guide to the Dragon Empire
Open Design
Joshua G.
Verified Purchaser
Date Added: 12/02/2012 04:06:11
A 30 page book, the Midgard Player's Guide to the Dragon Empire is a very attractive PDF, with an accent framed parchment style background to the pages, heraldry shield page decorations, both color and B&W artwork, a predominately two column layout and truly astounding editing work. Where as the TOC is not linked, the PDF comes with nested bookmarks that handle the issue just fine.
So, the Dragon Empire...Imagine for a second what would happen if the biggest and baddest dragons out there got tired of defending themselves constantly. If they got tired of having to put out their own efforts to keep their lands and hordes growing. What would happen if egos and personal ambition could be put aside long enough to realize an alliance, a council if you will, would be beneficial for far more reasons than not. From this the Mharoti Empire came into being, named for the dragon who brought the proposal to his fellow dragons within the lands that came to be ruled by the empire.
The really cool thing here in this concept is that we have a very familiar thing here, in that a ruling council governing a large body of people living in various social castes, but we are presented something very new and fresh at the same time. The idea of a society that is in fact designed to favor the scaled races, while allowing for the usage and growth of the various "hairy" species is really cool. We are given not only the social caste and who falls where, but the terminology in Draconic for each level. Coolest thing there in regards to the draconic language being incorporated? We get a common phrase straight from the lips of the Jambuka (Jackals – or to be less polite, us humans and our fellow hair growers). Now, the oddball thing here is that the office of power within the empire is given to a human, as the dragon lords recognized that they could never trust each other to rule the collective lands and amassed armies. Where as the position carries a great deal of power with it, in the end it is a puppet string away from the teeth of the Great Dragon Lords, and the Sultanate lives a life of constantly trying to balance the desires of her draconic masters.
A collection of new traits provided give plenty of options for characters who choose to be from the Dragon Empires as opposed to merely traveling there. Several of the traits however seem to be missing their prerequisites. By the wording, and the sheer names of some of the traits it is not hard to see what the prerequisites should be, but a GM will need to impose them to avoid those players looking for loopholes, as gaining traits benefiting from draconic heritage when one need not be of draconic descent could make it very easy for someone to gain an unfair advantage. As an example of what it is I am referring to I offer up the trait Quick and Cunning Kobold Child - Your quick wits and quicker reflexes are reflective of your kobold ancestry. Now, I'm not going to list the benefit here, but I will say that there is no requirement for you to be either kobold, or at least have an associated bloodline, even though the wording makes it pretty clear you're supposed to. Now, there are section heads detailing for some of the groupings of traits (Combat, Magical, etc.) to whom they are supposed to belong, but there are several points where no distinction has been made, and I find only one trait that specifically has a prerequisite. We are also given a full set of traits that are specifically linked to certain races, as explained in the section lead-in, and the names of each trait. To be clear my complaint in regards to missing prerequisites is for various traits before the racial traits section.
So, that out of the way, what are we getting out of this traits section? A lot. 43 traits in total, with my favorite out of them all being Draconic Trait. This trait allows ANYONE to take a trait meant only for dragons, drakes and dragonkin. It still has its limitations to keep one from going insane, but it does allow you to replace a racial trait with one from the kobold or dragonkin options. A very cool way to allow for the idea that those who live amongst and serve the reptilian races will, in time, pick things up.
24 new Feats make up the next section of the book, with a small sidebar recommending how to handle playing a Drake as a PC race. A great deal of the feats here help take a dragonkin or kobold a step further towards their ancestral big cousins, with feats covering flying, gliding, thicker hide, breath weapons and the such. But there are plenty of feats here for any and all races as well, and even feats to recognize the four elemental gods of the dragons of this region as well. A decent collection of feats, with prerequisites in place and a couple of small feat chains for those who love to link their feats for bigger and better effects.
The next section brings us the archetypes and prestige classes for the Dragon Empire, and the first offering impressed me to no end. Order of the Firedrake (Cavalier Archetype) is in fact a rider, be it dragon or drake, aimed at being that character on the battlefield inspiring and leading her allies into combat with a roar on her lips, and the blood of her enemies painting the ground beneath her. An impressive set of class abilities, my favorite being Dragon Strike (15th level she brings her allies with her on a charge attack, granting them an attack on their move as long as they reach a target...imagine the damage of such an attack folks). The Elemental Exarch (Druid Archetype) gives us a druid who doesn't worship nature, but rather the elements themselves, the underlying keys to nature. Gaining an elemental companion in much the same sense as an animal companion, although with several much cooler perks in regards to what one's companion can do for you, these druids can literally be fused with their elemental, gaining instant bonuses to ability scores depending upon the nature and size of the elemental.
There are 7 more archetypes covering the Magus, Dragonkin, Monk, Oracle, Rogue and Elementalist classes...and no, I didn't miscount, there are two for the Monk – Monk of the Fiery Mist and Monk of the Wind Palm. I could easily write another full page discussing these archetypes, but having nothing negative to say in regards to them, I am going to move on instead to the prestige class. Dragon Emir is a full 10 level prestige class that takes what the Order of the Firedrake started in whetting my appetite with a mounted concept and kicks it into high gear. The Dragon Emir are the elite, those few chosen to ride draconic mounts in to combat, leading the charge, rallying the troops and devastating the enemy. A very cool prestige class, even if it is limited to only the scaly races, lol.
Now what good would a book introducing us to a new lands and society be without a section on new magics, right? Thankfully the Kobolds agree, and they have graced us with 17 new spells to make you twirl your mustache while laughing evilly...mwahahaha...oh..ahem..sorry. So, spells, let's discuss my new favoritest spell for the week...Coin Swarm. Turn any pile of 1,000 coins into a freaking swarm of flying cutting whirling disks of metal, with all the bonuses of potential exotic metals (cold iron, silver, etc.)...I warn my players here and now, as I know a few of them read my reviews...every dragon from this day forward will know this spell....lol. Wyvern's Sting does one of two things, either it transforms the end of a character's tail into the whiplike stinger of a wyvern dealing Con damage, or for those PCs without tails it grows a full wyvern tail for the duration of the spell dealing the same damage as above.
Fiery Sandstorm brings into being a bludgeoning sandstorm enhanced with burning damage as well thanks to the flames licking through the sand. Extra perk? Natural flight impossible, and spell chuckers have to make concentration checks or fall back to manual labor while in the midst of the sandstorm.
A sampling of the exotic goods of these lands closes us out, and is truly the only place in the PDF where I feel let down. We open with a collection of monsters and animals that serve different purposes within these lands, and the list for the most part makes perfect sense and really helps sell the fact that a great deal of the Dragon Empires is in fact a desert nation ruled by draconic races. However, in the intro to these animals and their usages it is mentioned that zombies and yeti are amongst the creatures imported for usage, but they do not appear in the actual write ups, so we are not given a reason for them to be there. From the imported critters we move along to some of the more exotic wares one would find amongst the bazaars of these lands you might not find back home, like Aboleth Brain, or Basilisk Heart (both a delicacy amongst dragons), various weaponry for those with a draconic body frame, poisons that will overcome a dragon's natural resistance to sleep and paralysis...just over all cool exotic stuff...with no prices. And that is where we hit my disappointment with this book. This insanely cool chapter filled with really cool new gear, with no simple chart showing us weights, prices, etc...the basic information we need for gear to incorporate it properly. I can overlook the zombie and yeti being left out of the first part of this chapter, but teasing me with all of this cool gear, and then not giving me prices and basic info...ouch.
Four new magical rugs/carpets tie it all up as the last offerings in this PDF, with a magical trap in the form of a Carpet of Confusion, another in the Rug of Suffocation and Flying Carpet of Suffocation offering the more mobile version of the rug of the same name. The Teleportation Carpet allows for instant transport between two rugs sharing the same plane as long as one knows the correct activation word, unless of course these are set up as traps as well, causing any and all who step upon them to be whisked away...ah traps, wrapped up in cool magical items...gotta love it.
Which brings me to the final thoughts and rating. Overall, I loved this book. I did. My only real complaint is that the chapter handling gear feels like it is missing a very vital chart, detailing not only the gear, but the weaponry introduced there as well. The problem is I don't feel that is a small thing, as it leaves us without prices for any of it, let alone weights. Luckily, this is the type of thing that would take up enough of a page all on it's own it could easily be drawn up and released in the form of an enhancement to avoid having to update the PDF. Hopefully we'll see such a chart at some point.
Now, on to the positive stuff...everything else. No really, this PDF is solid, and introduces a really cool new locale for your Midgard campaign. Not playing in Midgard? Not an issue, a scaly race empire could easily make any campaign world it is dropped in a cooler place to play within. The art is very thematic and will have you thinking along the lines of Persia, Arabia and the vast deserts...well, except for the tribute piece to the classic arcade game Joust....lol, that piece alone needs to be put on T-shirts...just saying Wolfgang, put me down for one, lol.
OK, so, rating. I'm settling at a 4.5, with a rounded rating of 5 for the purposes of this forum, but I am going to clarify that the only reason I am not giving a true 5 is the lack of important information in regards to the new items and gear. And I do hope that something formal is made available to address this.
[5 of 5 Stars!]
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As end of Q2 nears, IBM employees fret 'resource actions'
IBM appears poised to make the bulk of its workforce rebalancing moves in the second quarter. Employees ranging from consultants to data center workers to sales are sweating.
A lack of connectivity during anti-government demonstrations was experienced in capitals across the country.
Dish gave up on its pursuit of Sprint after Softbank sweetened its bid. Dish did say that it will focus on acquiring Clearwire and its coveted wireless spectrum.
Portable computers, tablets, and smartphones are damaging the health of most of the people who use them for extended periods of work, and we could be in for an epidemic of 'iPad neck'. However, there are ways to reduce the risk.
Google argues it has the constitutional right to publicly address information it is forced to share with the U.S. government.
Cloudera shuffles the deck as the current CEO moves into a new role.
Microsoft updates its superset of JavaScript, known as TypeScript, with a slew of new features, including the addition of generics.
UPDATED: Adobe CEO's comments hint at customer (dis)satisfaction over jump from desktop to cloud versions of the Creative Suite.
Blue Marble Media in Atlanta has been using so-called spot-buying capabilities on the Ariba Network and Ariba Discovery to find new sales channels and new clients in the cloud.
If you want a really fast computer, then Linux is your operating system and Intel may be your chip manufacturer.
UPDATED: Dell's special committee responds to the American financier's latest proposal.
The Chinese smartphone giant is "considering" buying Nokia, but it all depends on whether or not the ailing Finnish phone maker finally cracks.
IBM appears to be making good on its promise that it will make the bulk of its workforce rebalancing moves in the second quarter. Employees ranging from consultants to data center workers to sales are sweating.
Microsoft recently partnered with the folks at We Are Juxt to challenge them to capture photos with the Nokia Lumia 920. The results are pretty amazing and inspiring with tips and tricks you can use to improve your photo experiences.
Understanding the dynamics of how vendors develop software can equip you to select, buy, and implement the best product on the most favorable terms. Here are specific points of advice.
Microsoft is enhancing its Socl social-search site with new creation tools, including an animated GIF creator.
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text:
Celebrate Earth Day with these fun ideas for afternoon snacks and dessert!
Little boys and girls love to play in the dirt, and these delicious dessert cups allow them to really enjoy it.
This apple-phibious treat is so charming, your kids may not even notice that it's good for them.
Not every kid loves vegetables, but it's a rare child that doesn't love chips, and these oven-fried veggies are a winning marriage of the two.
Invite your child to plant these "berry" delicious flowers on his or her plate.
Your child can brighten up his or her dinner plate with this vegetable sun.
These pinecone look-alikes make a tree-mendous after-school snack or fall party food.
Inspired by the traditional holiday garland, this trail mix recipe turns a medley of good-for-you ingredients into a delicious cinnamon-scented treat.
Mix up some chocolate and coconut for these neat candy cups.
Serve one of these ice-cream volcanoes topped with luscious strawberry lava as the centerpiece for a totally hot tropical party.
These crowd-pleasers are a snack parents won't mind their kids filling up on.
A few Thanksgivings ago, Renee Z. replaced a richer dish traditionally served at her family's get-togethers with this lighter and healthier bean dish, and it was gobbled up.
Create some buzz at your little honey's garden-, flower-, or bug-themed party with this simple cake and its cookie swarm.


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Hello from your Director of Døøm. As 2011 comes to a close, we've been plotting what's upcoming in 2012, and getting ready for the battle, errr … I mean, the year ahead. Here's what it looks like from here: January: will see new merchandise in the Sigler Store. We'll have "Dig the Sig" tees in the store shortly, and a few more tees coming by month's end. February 4th: is Superbowl Saturday, and is the launch of the pre-order for THE MVP (Galactic Football League Book 4). Pre-order starts at 9:00am PST on 2/4/12, and not one second sooner! March: Our second ebook-only collection of short stories, BONES ARE WHITE will drop (probably). April 3: Scott's next book from Crown, NOCTURNAL, comes out in hardcover. A five-city book tour is under consideration for the first week, but you can and should pre-order right this minute as we're stirring up some fun rewards for pre-ordering, and it doesn't matter when you do it. So, use some of those holiday gift cards to secure your treat right now! End of May: will see both Scott and me at Balticon 46! This is such a great con, and we're already looking forward to it. June: is a super busy behind-the-scenes month for us. We'll be working on putting the print version of THE MVP to bed, and recording the audiobook as well. July? Ooooof. Might just have to breathe a little. San Diego ComicCon is on the books as a potential visit for Scott, and a sure thing for me. August 20 - 24: is the MVP Shipping "Hell Week." We'll be opening this up for volunteers again. Come join the fun! And right after that we head to Dragon*Con in Atlanta over Labor Day Weekend. September 4: is THE MVP's official publication date. At this moment there is talk of a potential MVP Tailgate Tour. If it happens, we'll do that in September as well. October 12 & 13: SiglerFest 2012, Las Vegas, NV. Details to follow, but it's on, Junkies! November 2 - 4: Scott is a featured guest at CONvolution in San Fran/Burlingame. November and December: are currently heavily weighted for writing time, as you've seen these last two month of this year. While there will be three Sigler publications in 2012 (NOCTURNAL, BONES ARE WHITE and THE MVP) Scott is also slated to complete PANDEMIC before the year is out. That's what the year ahead looks like for us at the moment. What big things are brewing for y'all? |
28 Comments
Wow, I can definitely say its been to long since I submerged myself in some Sigler News! MVP Tour....Nice!
"Life is too short, to be anything but happy!"
What??? No Earthcore 2?
Damn you spammers. I see you and I really really want to kill you.
CBBC Tigress & Proud member of the Gutter Sistren


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In personal front, Shahrukh Khan is not going great guns. First he had a spat with Shirish Kunder which created national news then Shahrukh lose many friends following his alleged affair with Priyanka Chopra and recently, he had a fall out with his close buddy Arjun Rampal. Shahrukh and Ar
Daboo Ratnani News
Dabboo Ratnani was recently in the news for his new calendar for the year 2013. He shot 24 celebrities for the same and got some amazing pictures of them. He is known to be one of the ace photographers of Bollywood and thus has a very cordial relationship with most of his celebrity friends.R
As the stunning beauty of Bollywood, Aishwarya Rai Bachchan is gearing for comeback this year, she shoots for ace photographer Daboo Ratnani's calendar for 2013. She has taken her first step towards showbiz again and poses for the calendar. Aishwarya looks absolutely alluring in the shoot. With d


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Neutral/Grey Three Row Stretch Bracelet
Limited Time! Additional 50% Off Price reflects savings
It's easy to be multi-faceted with this sparkling three-strand stretch bracelet with hand-cut dark and light-colored beads, tied with a grey ribbon. Complements the Neutral Grey Multi-Row Short Necklace. Glass beads. 2.25" diameter.
We're so sorry: this item sold out sooner than expected. For an equally stylish substitute, please call our Style Experts at 1.877.948.2525. Or click on Live Help below for immediate assistance.


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Whether your New Year's resolution is to improve your credit score or pay off some debts, now is a good time to take a look at your finances.
Your credit is your financial reputation and it's important to your financial future that you pay attention to your credit, and show that you can successfully handle your money obligations.
With that in mind, here are some questions we often get from our customers about their credit and how to manage debt:
Q: How much debt is okay to have?
A: Your monthly personal debt payments or revolving credit lines – such as your mortgage, car payment, and credit cards – should not total more than 36 percent of your gross monthly income. By keeping your debt below this level, you will have sufficient funds for day-to-day needs, along with the ability to generate a savings plan both for emergencies and for long-term needs.
Q: What are a few ways I can improve my credit rating?
A: Your payment history makes up 35 percent of your credit score, so paying your bills on time is vital. Consider using online bill pay and auto-pay options to ensure they are paid on time.
Work on getting your credit card balances below 50 percent of what you have available, or pay them down as often as you can. Consider only having one or two, and no more than four cards, but keep the older cards to show history with a lender.
Visa, MasterCard, Discover and American Express are always preferred over store and gas cards by the credit bureaus. Always pay more than the minimum payment for credit cards, and try not to pull your credit score and the details that make it up very often, but do pull it once a year to look for identity theft.
Q: How can students and young adults build credit?
A: For students and young adults, it's important to build a financial record before thinking about qualifying for such things as a home mortgage. An excellent way to start is to get a secured credit card independently or with a guarantor – where another person, such as a parent, agrees to be responsible for your debt under a contract if you fail to pay.
Q: How can someone take the right steps toward making a big purchase?
A: When thinking about making a big purchase, such as a house, it's helpful to first see a mortgage advisor, as that person can help you prepare months to years in advance. They'll give you advice regarding what home you can afford and go over the requirements for obtaining the loan. They can also work with you on a pre-approval, which will make looking for a house much more focused and will make your contract stand out against other offers.
David Hardingham
2:10 pm on Monday, January 28, 2013
The first rule of credit is never put more on a credit card then you have cash you put aside to pay it off each month and you do want a few cards but not to many to start for me I have one that I use for gas one for one for amazon one for best western hotel stay one for overstock which gives me free shipping and 7% back at overstock all have zero annual fees and as we pay then all off each month so no interest either. In fact the only cards we ever ran a balance on was with zero interest.
also one way to build credit fast even from a bankruptcy is tying your bad credit to some that really good credit but most people like me are very leery on sharing there good credit as it just as easy to lose you good rating if the person with the bad credit does not change their ways.
And credit is so important these days as effects the price of rent your car insurance car loans also well as the ability to buy a house and get zero interest loans.
5:24 am on Wednesday, February 20, 2013
If you are getting debt collectors calling you day after day.
Go to http://www.StopDebtCalls.org
michael mirra
2:54 pm on Wednesday, February 20, 2013
I work customer service for a major Amex Company. You would be amazed at how many people miss payment dates by a day or two. There are no grace periods anymore & if people mail it before, or set it up before on the Internet & it gets in after midnight on the due date, they are late. People move & never update the address & when they don't get their statement, they think it's our fault. If people want someone to front them $ to buy their stuff, they had better pay when it's due, or they will lose their credit. If they are more than 30 days late, it gets reported to the credit bureau & then 3-4 years later when they need a mortgage, it's 'our fault' that they didn't meet their financial obligations to pay their debts in a timely manner. When they are three days past due, they have a collection code slapped on the account & the collection dept. in India begins the high pressure calls, non stop till they collect the $. If I get a call from a customer with a collection code, company rules are that I am not permitted to work the acct & MUST immediately transfer the call to the collection department so they can hammer the cust for the $.
Pay your bills & don't buy things you can't pay for & you won't get collections up your butt. You also won't screw up your credit score, which can lead to 'other' companies closing down your availability for what's called 'outside credit'
michael mirra
3:05 pm on Wednesday, February 20, 2013
Don't contact these stop debt calls type places. We can't even talk to them, as they are not legally on the acct. If they get a payment in after 11:59 PM on the due date, it further screws up YOUR credit & YOU get the late fee. These companies are just another middle man skimming $ off the money that changes hands. They don't work for free & they need to get their profit someplace. Believe me, the credit card company isn't giving THEM any $. & isn't settling for less because these vultures are trying to pick your bones. We aren't going to call you any less is you are in collection. The way to stop collection calls is to pay your acct to current, removing any past due. Then you won't be in collections & collections will take your number out of the que.
Alex Standt
5:20 pm on Wednesday, April 10, 2013
This article was awesome!! Thank you. Being fairly new to the credit repair and credit score arena I am constantly trying to gather as much information as possible to try and keep myself headed in the right general direction. Spending some time on this post has actually given me a lot of great points to think about. In my recent research I have also been able to find some useful information related to this topic when I Googled the credit locker university. This was helpful as well. Thanks again!


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When Janna Daniels was born, she wasn't expected to live more than a few days, let alone make it to adulthood.
"They told my parents I was going to die, and then they went in and found out I had half of a kidney and then told my parents to take me home and love me, that I wasn't going to live long," said Janna Daniels.
But when she turned 25, that same prognosis came back to haunt her.
Daniels had to start dialysis 15 to 20 hours a week to compensate for a kidney that functioned at only 5 percent. The dialysis took its toll, leaving her in pain.
"You get sick. I've had really bad leg cramps, and you get really bad stomach cramps, and you throw up, and it's horrible because you're in a reclining position and you can't get up," she told Channel 4 Action News' Sheldon Ingram.
She got on a national waiting list for another kidney with the Center for Organ Recovery Education (CORE).
She would normally have to wait at least 4 to 5 years because there aren't enough donors, but CORE's shared donor program helped cut down the wait time for Daniels to two years.
Under the program, someone, like Daniels, would receive a new kidney as long as a relative was willing to donate one to someone else in the country.
Daniels' husband, Shaun Daniels, a mechanic for PennDOT, answered the call.
CORE told him that if he donated a kidney to someone else, his wife would come off the waiting list immediately and receive a new kidney in return.


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Top 100 Songs
The list below contains top 100 songs and new songs 2013. So just browse through the list and discover the beautiful journey of eternal music. You can check top 100 songs in a list format here.
Macklemore & Ryan Lewis Featuring Ray Dalton – Can't Hold Us
"Can't Hold Us" is recorded by American recording artists Macklemore & Ryan Lewis and taken from Machlemore's debut album "The Heist". It was released on
P!nk featuring Nate Ruess – Just Give Me a Reason
"Just Give Me a Reason" is performed by American singer P!nk along with Nate Ruess (Fun. band's lead singer) and taken
Justin Timberlake – Mirrors
The pop ballad "Mirrors" is performed by American recording artist Justin Timberlake and taken from his 3rd album "The 20/20 Experience". It was released on
Bruno Mars – When I Was Your Man
"When I Was Your Man" is recorded by American recording artist Bruno Mars and taken from his 2nd studio album "Unorthodox Jukebox". It was released
Rihanna featuring Mikky Ekko – Stay
Stay by Rihanna is in top 20 songs list and at number 3 position. "Stay" is performed by Barbadian singer-songwriter Rihanna and
Florida Georgia Line – Cruise
"Cruise" is recorded by American country group "Florida Georgia Line" and taken from their album "Here's to the Good Times". It was released on 6
Selena Gomez – Come & Get It
Selena Gomez is going to release her solo debut album and one single "Come & Get It" is out now. Released on 8 April 2013
Imagine Dragons – Radioactive
"Radioactive" is performed by indie rock music group "Imagine Dragons" from their debut album "Night Visions", that was released on 14 February, 2012. The single
Icona Pop Featuring Charli XCX – I Love It
"I Love It" is recorded by Swedish pop music group Icona Pop and taken from their self-titled studio album. Released on May 9, 2012 via
Daft Punk featuring Pharrell – Get Lucky
Daft Punk a French house music duo has released the lead single "Get Lucky" featuring Nile Rodgers & Pharrell Williams for their 4th studio album


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Artist SpotlightDead Meadow formed in 1998 from the remnants of two young indie DC bands, The Impossible Five "Gern Blandsten Records" and its immediate follow-up Colour.[1] The band started as Jason Simon on vocals and guitar, Steve Kille on bass, and Mark Laughlin on drums. They began to combine 70s hard rock and 60s psychedelic rock with far out and sometimes mystically minded lyrical themes occasionally even hinting at the obscure genius H. P. Lovecraft and ot... Sic Alps, a messy, gritty indie rock affair rooted in noise pop and the Velvet Underground's seminal soporific lo-fi, formed in the early 2000s as a collaboration between Matt Hartman (formerly of Henry's Dress) and Mike Donovan (formerly of the Ropers); the two met in the late '90s while on tour with their respective bands. Starting with Semi-Streets, their cassette-only debut single released on Folding in the fall of 2004, Sic Alps released a little over half a dozen singles over the course of... White Fence is the project of Tim Presley. His third full-length, Family Perfume, is a double album that will be released in two parts - Vol. 1 will be released on vinyl and digitally on April. 3 - then Vol. 2 will be released on vinyl and digitally on May 15, and a CD and cassette version of the whole package including Vol. 1 and 2 will be released the same day. A 2LP version will be released at a later date, TBA soon. White Fence will be touring with Ty Segall and Thee Oh Sees and will b... Newest Artists |
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Wicked tickets
Apollo Victoria
Thu 31st Oct
Buy Wicked tickets here at Guardian tickets for the Matinée show at Apollo Victoria on 31st October 2013. Compare Wicked tickets, and select the right seats for this event and all other Wicked shows. We compare ticket prices from only the most trusted ticket vendors on the web. Choose the right Wicked tickets for you at Guardian tickets.


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1. | Triad | ||
1. A crime organization started in China a couple of centuries ago that was originally a group of monks who planned to overthrow the ruling monarchial family and replace it with the one that had ruled before it. Currently, they operate primarily throughout Southeast Asia, as well as in cities throughout the east and west coasts of the US, and possibly in a few cities in the UK.
2. In western culture, the ASIAN (AZN would be pronounced azz-nn, you fuckwhits) attept at gangsta status. It's nice to know our fellow Asian-American youths are growing up to idolize drug-dealers, whore-mongerers, and murderers, because I was afraid that you guys might be smart enough to realize just how fucking base and primitive Western culture has become in recent decades, but I guess you're just as stupid as the rest of us, and decided to blend in with the "In" Crowd rather than stand agianst it. 1. The Triads, like the Russian and Italian gangsters, are fucking scary.
2. A few years ago in north Conneticut, a Chinese guy of about 20 years or so slashed his father in the neck over an argument concerning their restaruant business. You just know the Triads were involved. |
2. | triad | ||
A name for organized crime based in Hong Kong or mainland China, also used to denote a member thereof. Note: You can't say "Jin-Wa belongs to a gang named the Triad." This would be akin to saying "Corleone belongs to a gang named the Mafia." No, you say "Jin-Wa was a Triad," or "Jin-Wa belonged to the Triads." You idiotic ignorant wanna-be bastard movie reviewers who don't know shit. The Triads will fuck you up hardcore.
3. | Triad | ||
A network of criminal organizations symbolically based in Hong Kong, though it was originally not primarily criminal and based primarily in Shanghai. It is similar to the Sicilian Mafia, and their Palermo is Hong Kong. They flourished in Hong Kong under the British and Japanese, but were largely eradicated on the mainland by Communist law. In time, the communists will remove them from Hong Kong, as well.
Triads are BAD. Drug pushing, prostitution and protection rackets, gun smuggling, and large-scale infiltration of the law. Chinese "mafia" that can fuck up the italians, the russians, the japs, and the blacks in many parts of the world. I'll smile when the last of them is brought into the teeth of Chinese justice. Yo, you see that big ass dragon tattoo all over that chinese construction worker's back? He's a triad enforcer boy, don't fuck with him.
4. | triad | ||
The Sun Yee On Triad, Flying Dragons, Ghost Shadows, Wah Ching, Wo Hop To Triad, 4 Seas, are considered Triads because they're Chinese blooded. They can do organized crime like the Italian Mafia, as well as blast at people, jump people, rob people, shoot out rival gangbangers just like black gangs, & vatos do. The younger heads, that can be just 13 damn years old, do the dirty work for the Dai Lo's to earn their respect. They're usually marked in the gang by showing loyalty, getting tattoos, and cigarette/insense burns all over the body. Prostitution and gambling is the bread and butter for most Triads. The Triad was getting into trouble with some street gang, so one called his Chinese brothers in Hong Kong to come. So they take the next flight to America and blast the shit out of these faggots and also their family.
5. | Triad | ||
A loving, committed relationship between 3 people. All 3 people are equal in the relationship and typically sexually intimate with both of the other two. Like a marriage, but with 3 people. Most often found between 3 gay men, but could also be (in order of likelihood) 2 men and 1 woman, 2 women and 1 man or 3 women. A Triad is a partnership of equals and does not have the same stigmas associated with it as does polygamy which is sometimes (not always) more about a man married to and/or controlling multiple women who are not involved with each other sexually. "Brian and Duane have been together for about 6 months, but Richard just joined them to become an official triad."
David and Cynthia have been married for a while, but Mike just moved in and they are now a triad. |
6. | Triad | ||
A symbol of 30 Seconds to Mars . It comes from the ancient symbol for air and is in the shape of a triangle with a line through it. It serves as an identifier for fellow fans, and two of the band members have a tattoo of the symbol on themselves. Person 1: hey man I see you're wearing a triad necklace. are you a 30 Seconds to Mars fan?
Person 2: Yeah dude, I'm part of the echelon! |
7. | Triad | ||
A legal herbal aroma mix that when smoked, will produce synthetic THC, leading to an excited, short-lived high comparable to marijuana smoke. Also known as K2 and Genie. Yo we smoked some triad out of Kenn'y new glass bowl last night, it was fun.