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6. | godsmack | ||
1) To die of an overdose of drugs, typcially heroin.
2) In the tech industry, when karma pays back a system administrator (sysadmin) who generally thinks they are a computer god, by royally screwing up a computer with a simple task or software installation. 1) Jim Bo was a heavy user of heroin and he finally got godsmacked.
2) Charlie in IT operations installed an encryption program for us without reading the instructions as usual. He immediately was godsmacked when he rebooted and had to rebuild the whole system. |
1. | godsmack | ||
1. Name of an Alice in Chains song from the album Dirt.
2. A band that tries their hardest to emulate Alice in Chains by copying their vocals, logo, sound, album cover, album name, and even their transition to accoustic sound. However, the despite all this, they strongly deny they got their name from the Alice in Chains song despite copying everything else from them. We thought of Godsmack when I got a cold sore and Sully said God smacked you for saying that stuff about my mother. I thought it was a pretty good lie. We also told my mom the boogie man ate the cookies in the cookie jar.
2. | Godsmack | ||
Although it is the name of a band and Alice In Chains song. The true meaning behind Godsmack is a heroin overdose. Its scary but to godsmack may well be the best way to get to heaven.
3. | Godsmack | ||
A good band that has come a long way since their first album. They started as a tribute to Alice In Chains, and people bash them for it because of it even though it's actually pretty cool to do a tribute to such a band.
Unlike popular belief, Godsmack have more than one album, and none of their albums since "Godsmack" can be classified as Nu-Metal. Have you noticed all the wannabe-hardcore posers that talk shit about Godsmack on teh internets without having even listened to their songs just because it makes them sound tough?
4. | Godsmack | ||
A very successful and underrated heavy metal band from Boston, Massachusetts who sold over 8 million records. With 4 platinum albums, the band also holds the record (17 and counting) for most top 10 singles in active rock history. The band is wrongfully accused by many for ripping off Alice and Chains names, logos, and sound. However, anybody with any musical talent or knowledge can agree that this is not true. Godsmack is arguably the best live band out there today. The band has notably out performed bands such as Metallica and Motley Crue infront of live audiences. Godsmack consists of 4 members. Sully Erna guitar/vocals, Shannon Larkin/drums, Tony Rombola lead guitar/backup vocals, and Robbie Merill/bass. I went to the Metallica concert last night. Godsmack opened for them completley and stole the show.
I left Cruefest 2 after Godsmack's set. No other band could measure up. |
5. | Godsmack | ||
Something that comes back to bite you in the ass. Karma if you will - like God has smacked you in the face with the very thing you fear, condemn, abuse or have been avoiding. A womanizer has gotten a women pregnant and she's having a daughter. A godsmackthat he will have to forever live with - and keep guys like him away from his daughter.
A racist parent has son or daughter that marries and/or has a child with a person outside of their race. A godsmackthat they will have to accept in order to keep the peace with their child. A person who is afraid of flying finally decides to go on a plane and dies in a plane crash. Fatal godsmack. |
7. | godsmack | ||
unoriginal nu-metal band who have made a career of ripping off Alice In Chains and writing the same song over and over, enabling them to sell multi-platinum records to the brain dead disenchanted youth of America. Gallant: "What the hell...this Godsmack song is exactly the same as the one that just came out 2 months ago..except instead of being "Keep Away From Me" this one's called "Don't Come Close To Me"
Goofus: SHut Up bRo... GoDsMack RuLz They R WiCcan and Ur Gay |


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Height: | 6-3 |
Weight: | 215 |
Year: | Jr. |
Hometown: | Ottawa, Ontario |
High School: | St. Joseph Catholic |
Position: | 1B |
Twitter: | R/R |
Event: | Right |
2011: Named the MAC Scholar Athlete of the Week for March 25... Ranks second in the MAC with 18 doubles, and that total is the third most in a single season in Buffalo history... had 16 multi-hit games, including two games with four or more hits... matched a single-game program record after getting five hits against North Carolina Central, including two home runs and five RBI (3/18)... followed up his five hit game with another program record of four walks against NC Central (3/19)... went 4-5 with two doubles and three runs scored in an 18-7 win over Delaware State (3/4)... had five games with two or more runs batted in... thanks to a team-high 11 hit by pitches and 21 walks to go with his career-best 59 hits, Baldock boasted a .420 on-base percentage.
2010: Stepped into a pivotal role right away, starting in 40 games... batted .311 for the season, collecting 47 hits, including 10 extra-base hits... tied for the team lead in triples, with two... had 12 two-hit games and two three-hit games... put together a seven-game hitting streak... helped solidify the Bulls infield, making 11 appearances at second base and 27 appearances at third base.
High School: Four-year letterwinner, serving as captain for one season at St. Joseph Catholic for head coach Rene Coutu... also played football and basketball for the Jaguars.
Personal: Born December 29, 1991... son of Murray and Annette... has a sister, Hayley... also recruited by Le Moyne and Canisius... likes to fish... greatest athletic exerience was representing Canada in the 2004 Little League World Series...dream is to be drafted...at every home game, he touches third base on his way out to the field... greatest athletic influence is his parents... majoring in business management.

subset: commoncrawl


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If you've lost your mobile device and/or SIM card, you can replace it with another phone or SIM card and keep the same mobile number.
First, please notify Bell Mobility of loss or theft as soon as possible.
Contact us and speak to Bell Mobility technical support (available 24/7)
This ensures your phone and/or SIM card can't be used by someone else. You will not be responsible for unauthorized usage made after you have notified us.
Second, you'll need to replace your phone or SIM card.
You can purchase products online or at a Bell store. If you are subscribed to Smart/Phone Care, you may be eligible for a new device under the enhanced warranty.
If you already have a spare mobile phone or smartphone, you can use it as your replacement phone.
If the replacement phone supports a SIM card, you will need to purchase a new Bell SIM card.
Last Updated:20/10/2011


text: HOBI award winning Bear Paw builders lastest creation is an exclusive enclave of four magnificent estates on over 14 acres of the original Middlebrook hay and dairy farm. Bear Paw's design team will work with home purchasers on creating and customizing the perfect home. For more information contact Todd Gibbons 203.858.8525 www.gibbonsgrouphomes.com


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A traditional recipe to make the most of the health-giving properties of the artichoke without neglecting the pleasure of good home cooking.
Directly from the battleground where Napoleon tread, this recipe will excite you will its delicate, yet winning flavor.
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The wait is over for all iOS users' enthusiasts who have patiently waited for the release of a jailbreak able to pass all the security features of iOS 6.1 on the new iPhone and iPad devices equipped with A5 processor. At this point it is possible to apply the jailbreak iOS 6.1 on Windows, MacOS or Linux. It takes a few minutes and it should be an operation that runs smoothly.
Evad3rs team kept their word and released a jailbreak function (the day after being announced because of a break due to further testing) and can be downloaded from www.evasi0n.com [click to continue…]


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FAIRFIELD COUNTY — Fairfield County schools were honored to receive a visit from State Superintendent of Education Dr. Mick Zais last Thursday.
The visit is part of Zais applying lessons he learned previously as an Army general and college president, as he noted how a good leader learns from being out in the field and not always behind a desk.
Each week, Zais spends one day visiting state schools. In Fairfield he visited Fairfield Middle School, the Fairfield Magnet School for Math and Science, Fairfield Elementary School and the McCrorey-Liston School of Technology.
Zais took a 10-minute tour of each school. He also met with the school principals, district office staff and Superintendent J.R. Green to find out things the schools were doing well and teaching techniques that are working for them. Zais also wanted a debrief on challenges the schools faced.
The request for feedback helps him as a facilitator of elementary and secondary education, because the key to one school's success might be just the idea that could help another in a different district overcome an obstacle.
Principal Leevette Malloy at Fairfield Middle School shared how their curriculum emphasizing explicit, direct instruction is paying dividends for students and for teachers through professional development, from observations and from lesson plans within the direct instruction method.
That method requires teachers to constantly check with students to see that they have understanding of subject matter while a lesson is being taught. That way more students can pick up the information instead of waiting until the end of the lesson to ask questions about things they do not understand.
The school's goal is for 80 percent mastery by 80 percent of the students. White boards and clickers are some of the technologies used to draw the children in and enable immediate teacher-student feedback.
The change required a paradigm shift where they teachers had to break down their lesson plans and redesign them. Zais was complimentary of the staff development related to direct instruction, an area he believes college graduates do not receive enough preparation for while in school themselves.
The district wide goal is to get as many children performing at or above grade level as possible, particularly in reading and math.
Malloy mentioned the plan of action her school has in place, a plan the faculty and staff "stick to with fidelity." She also highlighted the 6.5 transition program that encourages parent involvement with their children making the transition from grade six to grade seven.
Departmental fairs, secondary life courses in middle school and intensive two day summer camps in math and reading are some of the tools used to help ease children into the middle school environment. Zais was pleased that the MAP standardized testing occurred twice a year, giving data for where a child begins the year and where he or she ends the year on a particular skill.
"That is a good plan because you can see if there has been growth," Zais said. "Pre and post Map testing is great because you can get a real idea of which teachers are making a difference."
He mentioned the new federal accountability system that gives teachers and schools credit for making progress with students, part of the waiver to the No Child Left Behind bill.
Malloy also said they look at the previous year scores during the pretest period to measure student summer learning loss. Middle School teachers benefit from a curriculum leadership team that not only relates to curriculum and instruction but utilizes classroom observations and videotaping of teachers to give constructive feedback so they can hone their craft.
On Thursdays faculty have collaborative meetings to plan about grade level appropriate subject matter. A report card data committee helps with staff setting goals developed by interpreting data and demographics. Middle School teachers also collaborate with high school teachers twice per nine weeks in each subject area, another practice Zais applauded.
"I like the idea of Fairfield Middle School working with the high school. So often we focus on high school when really those four years are a culmination (of the eight years preceding them)," he said. "You are doing a super job to integrate schools so they work progressively together."
Summer reading loss and reading proficiency were areas of concern. This year nine beginning readers entered the middle school but there were high performers who scored 1300 on the PASS testing. Malloy said that most students in the middle school are below grade level in reading, so a literacy initiative was launched. The initiative is a 45-minute daily intervention that is broken up into subject areas, including related arts, classes on study habits and classes on drug intervention.
"Schoolwide, we have a scripted step up to literacy in all content areas because reading is different across disciplines," Malloy said. She also commended parents for their increased involvement in their children's educations. Zais encouraged proactive communication from teachers to build rapport with parents from the beginning of the year, rather than a parent only hearing from an educator if there is a problem.
Zais, who is dyslexic, spoke of relating to children for whom reading and math were difficult.
Zais congratulated Fairfield Middle School and Fairfield Magnet School for their high school report card scores. He noted that poverty is a factor in poor or under-performing schools, a factor that is negated by the quality of teachers in the classroom and the effectiveness of the administrators overseeing the teachers.
He was impressed by the security at FMS, including its state of the art camera system and the school resource officer that is based at the school.
Zais examined the per pupil spending which is about $3,000 per child more than the state average. He was proud of a school with a 95 percent poverty rate that moved beyond the rate to receive an A rating and he left the administrators a handout of homework, a study that revealed ways to identify the most effective teachers in the classroom.
In Zais' mind "we don't pay our best teachers nearly enough and we pay some of our worst performing teachers entirely too much." While noting the importance of infrastructure and management, Zais continued to place his emphasis on what happens in the classroom.
"A building has never hugged a child and an administrator rarely teaches one," he said.
Zais was impressed with the focus on student learning and the focus on literacy.
"That focus is making a school wide difference for students. If you can't read overall, you can't learn, so reading needs to be first priority… to get students reading at or close to grade level," Zais said.


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A look at Charles Schwab's Road to Retirement infographic, which is an example of infographic storytelling. Continue reading
BROWSING CATEGORY JD Lasica
Little Bird: A game changer for tracking influencers
Identifying your most ardent fans has been a painstaking process. But now comes Little Bird, a startup with a social search engine that identifies the top influencers in any niche or vertical. Continue reading
Google Glass: A revolutionary advance
Google Glass is changing the face of technology. Robert Scoble his reviews based on his experience as a wearer. Continue reading
When does ad retargeting make sense for your business?
A look at how targeting advertising, or retargeting works, and the best ways for small businesses to take advantage of targeted ads for a product or service. Continue reading
SocialToaster: Super fans unite on behalf of brands
SocialToaster uses gamification to incentivize brands' super fans to share and engage with brand-related content.
Continue reading
Startup turns a smartphone into a smart toy
Unveiled at Launch, Ubooly shows power of sensor technology (and hugs) Target audience: Entrepreneurs, technologists, designers, marketing professionals, businesses, toy manufacturers, parents. At last week's Launch Festival in San Francisco, I spent a few minutes talking with Carly Gloge, the founder and CEO of a new startup called Ubooly. They make cuddly plush toys that you can personalize and interact … Continue reading


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Wilmette Weather: Are We Getting Snow in April?
Expect some unusual weather within the next few days, including the possibility of snow on Saturday.
Only in Illinois could you get the possibility of snow in April. According to several weather experts, including weather.com, the Chicagoland area is up for some rain and snow. Yes, snow. On Wednesday, many were hit with heavy showers, gusting winds and, in some areas, hail, according to ABC Chicago. Meanwhile, more than 370 flights were canceled at O'Hare International Airport. Heavy rain is expected Thursday followed by snow flurries on Saturday, according to weather.com. Temperatures will range from a low of 30 degrees on Friday to a high of 57 degrees on Sunday.


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Posted 159 days ago in Healthcare
Continuum Medical Staffing is a premier medical national staffing company which employs and places healthcare professionals such as Physicians, Physician Assistants, Nurses, Therapists (PT, OT, SLP's), Heath Information Managers, Medical Coders and more. Continuum has over 20 years of staffing experience and is recognized as a leader in the industry. Continuum can provide you with either a travel / contract assignment, temp to hire placement, or direct hire permanent placement.
Continuum Medical Staffing takes a consultative approach, delivering innovative solutions that meet your individual needs. Our packages may offer contract / travel placements the following: paid housing, healthcare benefits, travel compensation, M&IE tax incentive, continuing education compensation and many other benefits along with a very attractive pay scale. Continuum has contractual agreements in a variety of settings such as Hospitals, Schools, Skilled Nursing Facilities, OP Orthopedic clinics, and Private Practices. Continuum is a national staffing firm so we are able to place you in any state throughout the nation.


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The Luongo trade rumor is going around again. This makes me very nervous that Bowman would do something stupid like act on this.
The Luongo trade rumor is going around again. This makes me very nervous that Bowman would do something stupid like act on this.
Chicago Blackhawks vs. Columbus Blue Jackets - Recap - January 26, 2013 - ESPN
Blackhawks (5-0-0) match best start in team history
COLUMBUS, Ohio -- This was supposed to be the weekend for the NHL All-Star Game at Nationwide Arena.
Instead, the Chicago Blackhawks flaunted their own constellation of stars.
Patrick Kane had yet another multipoint game with two assists, Jonathan Toews scored the game-winner early in the third period, and Corey Crawford had 24 saves to help Chicago match the best start in franchise history with a 3-2 victory Saturday night over the Columbus Blue Jackets.
The only other time the Blackhawks began a season 5-0-0 was 1971-72.
"That was one of those games where maybe we didn't play our best hockey like we've seen in the last five games, but as a team it doesn't matter who goes out there you've got to find a way to win," Toews said. "And we did that."
Crawford, who won for the fourth time this season, was solid all night but particularly when the Blackhawks were a man down. They killed all five penalties.
"I feel good, I feel focused," Crawford said. "The puck looks pretty big right now. Also, everyone's making the effort to play defense. It's showing in the first bunch of games -- guys are coming back to help out and that helps us get to offense after that."
Badly outplayed at the outset, the Blackhawks played methodical, poised and unhurried hockey all night. Even when down 1-0, it seemed only a matter of time before they collected themselves and took control.
"Finding ways to win is important," coach Joel Quenneville said. "You're not going to be great every night or your best every night. Columbus played a hard-working game, working harder than us tonight. But we got key saves from (Crawford) tonight and that helped us."
The All-Star Game, of course, was cancelled by the 119-day lockout that reduced the season to 48 games for each team over 99 days.
Steve Mason held his own with 21 saves for the Blue Jackets, who lost their third in a row. A goal by Derick Brassard was waved off in the second period when the officials ruled Nick Foligno interfered with Crawford. That decision caused a sellout crowd of 18,381 to boo throughout the game.
"You never know how a game's going to end up," Blue Jackets coach Todd Richards said. "(The goal being disallowed) certainly changed the course of the game. At the time, we were down 2-1. It's a huge play. He (referee Dan O'Rourke) makes the call, he saw what he saw. There's nothing we can do once he makes the call."
On the power play after Jamal Mayers went to the penalty box for unsportsmanlike conduct, Brassard's slap shot from the point beat Crawford. But O'Rourke immediately waved off the goal. Replays showed Foligno's right skate was in the crease, although there was no apparent contact between him and Crawford.
Between periods, Foligno said O'Rourke told him that the goal was disallowed because "I had bumped (Crawford) and didn't give him time to reset."
The crowd booed lustily at every opportunity the rest of the night.
Quenneville said later that replays showed clearly that it should have been a tying goal.
Mark Letestu gave Columbus a 1-0 lead and Artem Anisimov scored late to make it interesting for the Blue Jackets, who have been outscored 12-3 in their losing skid.
Toews, off of Kane's second assist of the night, put the Blackhawks up two goals 6:35 into the third after a turnover in the Chicago zone. Letestu's pass was deflected by Marian Hossa with Kane retrieving it. He fired a blind, quick pass to Toews who was all alone behind the defense. Toews faked left, then right, before flipping the puck past Mason for his third of the year and a 3-1 lead.
Anisimov backhanded in Brandon Dubinsky's wraparound attempt with 2:19 left in regulation, but the Blue Jackets could not get the equalizer.
Kane now has more than one point in four of the five Chicago games and has two goals and seven assists.
"You can tell he's good ol' Kaner," Toews said. "He's going to work hard and make plays."
The Blue Jackets could only think about the goal that didn't count.
"Overall everybody worked hard," Mason said. "It's unfortunate. I'm not sure what the call was on that second goal for us but the guys kept working and we just came up a little short."
Game notes
Chicago won all six meetings against the Blue Jackets last season and is now 20-12-4 all-time at Nationwide Arena. ... The Blackhawks improved to 4-0-0 on the road this season. ... The Blue Jackets were without RW Cam Atkinson, who suffered a lower-body injury in camp. He may be out at least a week. ... Hossa has 35 points (17 goals, 18 assists) in 29 career games against Columbus while Kane has 34 points (12 goals, 22 assists) and Toews 33 (14 goals, 20 assists) in 31 games against the Blue Jackets.
Wings - Hawks is going to be awesome. I'm really looking forward to that came and hope we can smack Wings one in the face and make it 6-0. But really I just hope that nobody saw the robbery last night, we played like shit imo but at the end of the day all that matters are the 2 points.
Oderint dum metuant.
I have been a leddy fan since he got here. I was not to sure what was going to happen going with the same goalies again,but so far so good. I don't get to see many games on tv up here, but I have been listening to hawk kockey on the radio for years. With the 8.30 start , I can usually get the last 2 periods on the radio.
Hawks managed to win again despite looking tired. Great win again.
Blackhawks moving on as win streak ends - Chicago Blackhawks Blog - ESPN Chicago
D'oh!Blackhawks moving on as win streak ends
The Chicago Blackhawks finally lost for the first time of the 2013 season on Wednesday.
It was likely a relief to some.
With Wednesdays 3-2 road shootout loss to the Minnesota Wild, the Blackhawks can put aside all of the talk that comes with a winning streak, especially one to begin a season.
Theres no more discussion of how long the streak will last and when their first loss will come. It has arrived, and its time to move on.
The 2013 team did put itself into the record books by becoming the first in franchise history to win six consecutive games to start a season. But the Blackhawks can now focus on whats truly important: trying to get into that same record book for winning another Stanley Cup.
While the wins added up over the past week and a half, they were secondary to what the Blackhawks were really showing the NHL. With each penalty killed off, successful power play, Corey Crawford save, Marian Hossa goal, Patrick Kane assist and so on down the line, the Blackhawks were proving to the league they might just have what it takes to be a Stanley Cup contender again.
What the Blackhawks must do now is find ways over the remaining 41 regular-season games to be consistent in those areas. Winning steaks will come and go in the NHL, but consistent play is what prevails -- at least in the regular season.
Even in Wednesdays loss, the Blackhawks were nearly on par with how theyve played most of the season and were just a goal away from pulling off another victory. Despite the shootout loss, they still took a point out of Minnesota and upped their total to a NHL-best 13 points.
Thats a great start, Blackhawks captain Jonathan Toews said. The best thing about that is were doing a great job of putting the last game behind us and getting ready for the next one. Thats what we got to keep doing: Keep it one game at a time.
The Blackhawks penalty kill has to be the most impressive aspect to their seasons start. Last season, the penalty kill was near the bottom of the league. Now its the reason why the Blackhawks have had a chance to win every game so far. A lot of players deserve credit for that early success, but Michael Frolik and Marcus Kruger have noticeably stepped up.
The penalty kill units were clicking again on Wednesday. The Blackhawks killed off all four Wild power plays, including one during which Kruger, Johnny Oduya and Niklas Hjalmarsson were on the ice for 1:23 to battle off a five-on-three chance. They also killed off in the final three minutes of the third period.
All together, the Blackhawks have given up just one power-play goal on 27 opportunities this season.
If we happen to be going to the box every once in a while, we have a lot of confidence if the game is on the line we can get the job done, Toews said of the penalty kill.
The Blackhawks power play has also turned itself around this season. It was shut out on two power-play chances Wednesday, but the Blackhawks are still among the league leaders with seven power-play goals.
Crawfords play also stood out again on Wednesday. He allowed the first goal only after the Wild took three consecutive shots on him, and the second one was off a redirected shot. He was sharp otherwise and made one highlight-worthy save during the 5-on-3 penalty kill, during which he threw his body at a shot and the puck deflected off his shoulder.
If anything, the Blackhawks would like to score more often. They were held to two goals the past two games and havent scored more than three goals since their second game of the season.
The Blackhawks attention will quickly turn to facing the Vancouver Canucks on Friday. With five more road games ahead of them, the Blackhawks are aware their great start can be equalized with a rocky two weeks away from home.
Were on a long road trip now, Toews said. Cant look too far ahead. We especially cant get satisfied if we win a game or two.
Weve put ourselves in a good spot at the top of the standings after seven games. We got to make it even tougher for team to catch us, I guess.
Hawks trade LeBlanc to Capitals - Chicago Blackhawks Blog - ESPN Chicago
Hawks trade LeBlanc to Capitals
The Chicago Blackhawks traded forward Peter LeBlanc to the Washington Capitals Thursday for future considerations.
The 24-year-old LeBlanc has four goals and eight assists in 34 games with the Rockford IceHogs of the American Hockey League this season.
The IceHogs also acquired Mathieu Beaudoin from the Hershey Bears in exchange for future considerations. Beaudoin has three goals and seven assists in 32 games with Hershey.
Hawks played like crap Saturday night got out shot 47-19. Calgary takes the lead with :32 left and then this big Hoss scores with 2.1 seconds to tie it.
Indeed, I think we can credit Emery for that victory. Great game for Emery to show up when the rest of the Hawks didn't I wonder why he doesn't play like that in every game our goaltending problems would be sovled. Pretty lucky to walk away with 3 points after the last two games.
I actually thought we were going to get our first shutout since... Did The Blackhawks Get A Shutout?
Now only if we could play PP the way we currently play PK.
Last edited by ZifanQ; 02-03-2013 at 12:14 PM.
Oderint dum metuant.


text:
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The booking via Sykes was very 'user-friendly', done very easily by helpful and friendly staff, and follow up emails quick and efficient.
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The ease with which the booking was made. The person I spoke to was friendly and helpful. The booking process was simple.
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Showing 1960 cottages
Cow Shed Cottage | Mabe near Falmouth | Cornwall
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Waverley | Mevagissey | Cornwall
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A delightful semi-detached cottage in the village of Mitchell. Comfortable accommodation. AGA and en-suite facilities. Ideal for exploring Cornwall's attractions. Truro 7 miles.
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Split Cottage | Flushing near Falmouth | Cornwall
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The Coach House | Newlyn near Penzance | Cornwall
Lovely 19th century coach house with stunning sea views towards St Michael's Mount. A wonderful Newlyn cottage with library, en-suite and terrace. Penzance 1 mile.


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Braves determine 'screaming savage' is best suited for batting practice
It's called the "screaming savage." It's exactly what it sounds like.
Braves determine 'screaming savage' is best suited for batting practice
Justin Klugh, Assistant Sports Producer
For years, the Cleveland Indians have dealt with backlash given their moniker. Their name alone has been considered outdated and culturally skewed, but their grinning "Chief Wahoo" logo has received the brunt of the frustration, and in recent seasons, the team has started to distance themselves from the image.
The unveiling of this year's batting practice caps from MLB continues this trend, as some teams like the Orioles and A's went with retro looks, but Cleveland persisted with the simple "C."
The league's other Native American-inspired team, however, is going in a different direction.
It's called the "screaming savage."
It's exactly what it sounds like.
The Braves' wordless image of a mohawaked Native American cocking his head back can be difficult to interpret--it is hard to tell whether the man is screaming or laughing uproariously.
But one thing we interpret for sure is that the logo, originally named "Chief Noc-a-Homa," comes from a different time, when this sort of thing was... allowed to... be a thing.
That time was the 1950s to the mid-80s. And maybe it should have stayed there.
But for now at least, the Braves will be taking BP with the "screaming savage," probably under some criticism, and probably while exchanging uncomfortable glances with each other.
- MichaelMore
- BEMiller
- fmMD
- Nezhy
- 1972bline
- Northeaster
- discobiscuit
- Sidewinder7
if this was any other non-Caucasian symbol it would never have been allowed. FatBoy90- SMitchell
- BEMiller
- Elfman, you are officially on a watchlist... Get help
- phillyboobird
- Tell me more about how your dog and Native Americans are exactly the same, because there's nothing "rediculous" about that at all. Mike P
- philly thug


text:
The well, known as the Dupuy Land Company No. 1 well, was granted a permit for drilling with a total length of 11,900 feet. The permit listed at the DNR website did not have a horizontal depth but the permit can be amended later for horizontal drilling, presumably after the vertical leg of the drilling gives indications of oil vein fractures as it descends.
The well is named after the largest land owner in the unit, Dupuy Land Company, which was begun in the 1930s by the late Marc Dupuy, Sr. and now is in the hands of his descendants.
The geographic unit the well will be drilled in is about 920 acres in a rectangular shape. The north end of the unit is bordered approximately by the Brouillette Highway, at the intersection of Clarence Rymes Road in the Brouillette Community, Section 29 Township 03N Range 05E. northeast of Marksville. The tower of the drilling rig should be visible soon about one mile from the highway. Drilling is expected to begin about July 1.
The well is a test well by EOG of Texas who have leased much acreage in Avoyelles to attempt to recover the known oil reserves which are trapped in shale rock deep below Central Louisiana. Currently EOG is rebuilding the Ryhmes road leading to the well site.
A second well by EOG is in the permitting process for the Hamburg area.


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This article is very long, please break up and use a Navbox template to link the sections |
Throughout the years, the osu! community has adopted its own set of slang that may be confusing for newcomers. This page is a compilation of such terms for reference, mostly drawn over from this page. Additions and edits are always welcome.
Self-referencing terms in this page in red can be redirected. For more information, see this page. --Akrolsmir 16:58, 6 December 2011 (WST)
Abandoned Wasteland
A hidden sub-forum. If its name doesn't tell you all you need to know about it, the instructions to the moderators concerning it will: "Put stuff we don't really need in here." When a thread is "wastelanded", it is moved there.
A feature of the Beatmap Editor, activated by pressing Ctrl+Shift+A at the same time. AiMod can identify common issues that might prevent a beatmap from getting ranked, so mappers and mods alike should consider using it.
Used when a beatmap is technically unrankable due to some aspects (length, score etc.) but has been considered fine otherwise by BATs. Beatmaps that are approved have their own leaderboard, but scores from these maps will not be added to the Ranked Score. These beatmaps can be distinguised by having a "Flame" icon instead of a "Heart" icon.
A word that denotes a beatmap that emulates in every aspect a specific stage from the DS games (song, settings, object placement etc.)
An easily expandable server coded by peppy, which replaces third-party irc servers in the management of all online content in osu!. Players automatically connect to Bancho when they start osu!
A bot (i.e. a set of commands with automated responses) programmed by Echo49 that can assists people in chat by displaying certain information and announcing game-related messages.
Short for the Beatmap Appreciation Team, a group of users whose responsibilities primarily focus on ranking or approving the beatmaps and that meet certain criteria.
Term that applies to the timeline in Editor mode. A period of time songs can be divided into according to their BPM. In correctly timed beatmaps, each beat corresponds to the song's rhythm. A whole beat falls between two white lines on the timeline. Depending on the position of your Snap Divisor, other lines dividing a beat may be visible: Red lines for half beats, blue lines for quarter beats, yellow lines for eighth beats and purple lines for third and sixth beats.
Beat Spacing
A principle which states that Hit Circles and Sliders that correspond to parts of the song close to each other on the timeline should be close together on the play field, and vice versa. Simply put, "close in time = close in space". You can see some examples here. Consistent Beat Spacing is generally a requirement to rank a beatmap because it provides the player with a more intuitive experience, as he will learn to move his cursor along the screen at a constant speed. Placing objects closer than Beat Spacing would indicate tricks the player into clicking on them too soon, while placing them too far forces the player to race his cursor across the screen to click on them in time. A common exception to Beat Spacing is stacked Hit Circles. To ensure consistent Beat Spacing, turn the Distance Snap button on the right-hand side of the Editor screen on. Then, choose a Beat Spacing value by holding Alt and sliding the selector at the top right until you reach the desired value. The higher the value, the more difficult the beatmap.
Also called map for short. A game level in osu!, like each stage in the DS games. At their most basic form, beatmaps have a song and Hit Circles, Sliders, and/or Spinners placed according to the rhythm of the music, but they can also have a background image or video, or even a Storyboard. Creators of beatmaps are called beatmappers or mappers for short. Beatmaps are uploaded for everyone to see and play with using the BSS, and are then modded. If/Once a beatmap is deemed good enough, it is ranked or, in rare cases, approved.
A part in a beatmap where no objects appear and drain in the Life Bar is temporarily halted. Breaks allow the player to rest his arm for a short while and reposition his input device. A break is also accompanied by a graphic illustrating whether the player is doing well (the Life Bar is over a certain point) or poorly (the Life Bar is under it). In the DS games as well as beatmaps with Storyboards, this graphic is accompanied by a fitting plot development. Roughly speaking, breaks should be placed, if possible, between every 40 seconds-1 minute and 20 seconds of playtime and last about 5-15 seconds, but according to the way each song is composed, possible break placement may vary.
Beatmap Submission System. An automated process by which one submits their beatmaps to the Beatmap Help or Completed Beatmaps forums for people to see, comment on, mod and rank. Allows for both Standard Submission and Full Submission.
A stage in a beatmap's modding process where a BAT, GMT, MAT is satisfied with every aspect of the beatmap and nominates it for ranking. Denoted by a thought bubble graphic by the beatmap's thread title. The beatmap is then ranked if a BAT/GMT seconds that nomination. A bubble might be downgraded to a star under certain circumstances, but never removed altogether.
A version of the osu! application. Each build includes improvements, additions and fixes of problems the previous one had. There are two kinds of Builds: the Test Build and the Public Build. One can download the most current Build by running the appropriate Updater.
The forum thread where peppy details the day-by-day improvements, additions and bug fixes made in everything concerning u! You can view it here. Everyday changes are added to the Test Build and are eventually added to the Public Build.
A sound effect, part of a sample set, usually reserved for emphasizing and punctuating points in a song more in a different way than the Whistle and Finish. Its default form and icon in the Editor is that of two hands clapping.
The word "combo" has two meanings:
- A set of Hit Circles and Sliders that come one after another, have the same colour and correspond to a specific part of a beatmap's song. The last object in each combo, if hit, provides the player with a boost to his Life Bar if he also achieves a Beat! or an Elite Beat!. Every Spinner is a combo by itself. Combos should be kept under approximately 20 objects, and even lower than that the lower the difficulty is supposed to be.
- The number of objects a player has hit without missing once. The number is displayed at the bottom left of the playing field. Each Hit Circle, beginning and end of a Slider, Slider Tick and Spinner that the player hits without missing in between causes the Combo to increase by one. When the combo passes certain numbers, Combo Fire appears and stars flash across the screen. A single miss causes the Combo to reset and Combo Fire to vanish. Combo provides a bonus multiplier to the score of everything the player hits except Slider Ticks, which are always worth 10 points each, and every level filled in the Spinner Metre, which is always worth 100 points each. Managing to finish a beatmap without missing once is called a Full Combo, or FCing the song. This is denoted by the phrase "Perfect!" on the results screen and is a requirement to achieve S grade or higher.
Combo Fire
Called "The Flames of Encouragement" in the Ouendan games. Once the player achieves a Combo of 30 or higher in the game, flames appear from the bottom of the screen to represent the powerful fighting spirit he has built up. The height of the flames increases as the player passes combo milestones of 60, 100, 150, 200, 250 and finally 300x. The maximum height of Combo Fire can be tweaked in the options menu. It can also be turned off.
A particularly challenging, often extra long stream whose objects follow each other in very rapid succession and/or in confusing patterns. To be used in beatmaps of a high difficulty level only.
Difficulty stars
A visual representation of a beatmap's difficulty level, a rating between (theoretically) 0 and 5 stars according to an algorithm. osu! currently uses two different algorithms to calculate difficulty stars: peppy's, which determines the bonus difficulty score multiplier, and eyup's, according to which the difficulty tags are assigned. There is also Echo49's algorithm, which is not currently implemented. You can see a beatmap's difficulty stars when testing it in the editor or at its listing in the site.
Difficulty versions
A beatmap should generally have two to four versions of varying difficulty, so that both novice and experienced players can enjoy playing it. Some factors that affect a version's difficulty are the number of objects in the beatmap, whether a main or background (harder to hear) rhythm is followed for object placement, the length of combos, the Beat Spacing value, the drain rate, the accuracy limit the game requires to register a hit, the size of Hit Circles, etc. Difficulty stars are one way to gauge a version's difficulty level. The osu! website sorts difficulty versions into the Easy, Normal, Hard and Insane categories, but users can give custom names to the difficulty versions of their beatmaps.
The constant decrease in the Life Bar throughout playing a beatmap, except during breaks. Beatmappers can adjust the drain rate of their beatmaps in the Difficulty tab of the Song Setup dialog box in the Editor. The higher the drain, the more difficult the beatmap is. Drain is the main reason that Combos must not be designed too long, in order to provide a good player with Life Bar boosts frequently enough to counteract it.
DS games
Collective term for Osu! Tatakae! Ouendan! (also called Ouendan or Ouendan 1), Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan! 2 (almost always called Ouendan 2 instead) and Elite Beat Agents (also called EBA). A set of rhythm games, developed by iNIS for the Nintendo DS handheld video game system, which share a lot of gameplay and presentation elements. osu! is mostly based on these games.
i) Elite Beat Agents, one of the DS games osu! is based on.
ii) A collective term for the playable characters in that game, i.e. "The EBA" or "The Agents".
Etna Slider
Short, straight Sliders that are usually half a beat long and separated by another half a beat. Etna Sliders are typically found in streams of 6 to 8 Sliders at a time. While Etna Sliders do not feature Repeats, the final slider of a stream may contain one such Repeat. The term originates in this beatmap, coined by this post, where such sliders fall at a point where the background video heavily features the Disgaea character Etna. This term was the inspiration for the creation of the Glossary.
Extended Chat
A mode, activating by pressing F9 in osu! where the Chat window is expanded with a list of user panels, sortable by various attributes. Only the users currently using osu! are displayed, not ones who are participating in chat from IRC. The user panels supply lots of information on each user if the mouse cursor is placed on them. The colour of the user panels indicates the user's current activity:
Dark Blue: Idle.
Grey: Playing a beatmap. If you have the exact same beatmap, you can click on that panel to spectate the player.
Light Blue: Spectating another player or viewing a replay.
Red: Editing one of one's own beatmaps.
Green: Modding a beatmap, i.e. looking at it in the Editor.
Purple: Testing a beatmap from the Editor.
Brown: In the multiplayer lobby or in a multiplayer room.
Gold: Playing in a multiplayer match.
Black: Away from keyboard (took no action during at least the last 2.5 minutes)
Light Green: Submitting a beatmap via the BSS.
A sound effect, part of a sample set, usually reserved for emphasizing and punctuating points in a song more emphatically than the Whistle. Its default form and icon in the Editor is that of a cymbal clash.
Full Combo
Called "FC" for short. To clear a beatmap without having any Misses, thus maximizing score potential due to the ever-increasing Combo.
Full Submission
A way to submit a beatmap through the BSS system, making it available to the osu! community. Full Submission should be selected when the mapper has added or removed images, background video or sample sets. In all other cases, Standard Submission is preferrable.
Also referred to as Rank, but renamed here to prevent confusion with other terms sharing that name. A letter that evaluates a player's performance when playing a beatmap. It accompanies the total score at the Result Screen and appears in all lists where scores appear. From lowest to highest, grades are D, C, B, A, S, and SS. In order to achieve an S, one should not make any misses when playing the beatmap and have at most a ratio of 1:10 of 100s to 300s. In order to achieve an SS, one must only score 300s. There are also the SH and SSH grades, which are, respectively, an S and SS grade achieved when playing with the Hidden mod enabled.
Grid Snapping
A button on the right side of the editor screen that forces every object the mapper places to fall on an intersection in a grid whose level of sparseness can be adjusted. Grid Snapping can help with aligning objects to each other and arranging them in patterns.
The Beatmap Graveyard. Beatmaps which haven't had any activity for one month are moved to this sub-forum to keep the other beatmap sub-forums from being cluttered. One can "resurrect" his beatmap from the Graveyard by starting to work on it again and notifying a moderator.
Hit Circle
- See also, Hit Objects.
Called Hit Marker in the DS games. One of three objects the player interacts with (the other two being the Slider and the Spinner) and probably the one most commonly seen. It's a coloured circle with a number on it (depending on its place in a Combo) with the outline of another circle (Approach Circle) shrinking around it. Once the Approach Circle outline overlaps the Hit Circle's border, the player should Tap the Hit Circle, earning a number of points (50, 100 or 300) depending on how accurate his tapping was, and possibly scoring a Beat! or an Elite Beat! if the circle is the end of a combo. Tapping Hit Circles gives a very small boost to the Life Bar.
Hold Slider
A very short Slider that repeats a number of times, which can be cleared by the player simply placing his cursor anywhere on it and holding the button instead of following a path, as is usually the case. Hold Sliders are usually used for rapid rhythm hits in a song and can be substituted by stacked Hit Circles.
osu! chat is commonly referred to as IRC (Internet Relay Chat) as this is the protocol it uses. Because of this, you can use your favorite IRC client to connect to Osu! chat without opening the game itself. Connect to irc.ppy.sh and you will auto-join the #osu channel.
iNiS is a Japanese video game developer that specializes in rhythm games. It is the creator of the three "DS Games" on which osu! is based.
To place a hit circle or a slider that is close to another one of the timeline noticeably farther than Beat Spacing would suggest, forcing the player to "jump" from one point of the screen to another to tap it on time. More apparent in early beatmaps and even the first Ouendan game, Jumps can make a beatmap more fun and thrilling but should be used very rarely and only on high difficulty versions.
A term given to "special" timing sections to emphasize a part of a beatmap. A player can tell if a part of a beatmap has a kiai timing section by seeing added visual effects such as flashing beats, flying stars and fountains. Abuse of kiai can be disorienting, and thus mappers are advised to use it judiciously.
Kick Slider
A short Slider that the player can usually clear by placing his cursor roughly at the middle of the slider's path and keping the button pressed. Also see Etna Sliders.
Named after a combination of the words "kudos" and "osu!". A rating system that rewards users that mod regularly. A mapper can award kudosu to a user making a constructive modding post. Accumulated kudosu can be used to increase a beatmap's priority rating. In depth information on the kudosu system can be found here.
A time period of silence, up to three seconds long, which can be inserted before the beginning of a beatmap's song. Particularly useful if the beatmapper has placed objects right at, or very near to, the beginning of the song.
Life Bar
Also variously called Health Bar, HP Bar, Spirit Bar or Ki Bar. A bar at the top left of the playing screen which has a symbol moving along it. If the bar empties completely, the player fails the current beatmap (unless he has the Easy, Relax and/or No Fail mods enabled). The bar drains at a constant rate throughout the course of a beatmap, except during a break. A sizeable part of the bar is also depleted in case of a miss. The bar is replenished by the player Tapping Hit Circles, following Sliders and Slider Ticks, and spinning Spinners. The more accurate the tapping, the bigger the boost. The player also receives larger boosts if he achieves a Beat! or an Elite Beat! at the end of a combo.
Mapper is a term given to osu! players that makes beatmaps from beatmap editor. It can also means the creator of the beatmap in general.
Short for the Modding Assistance Team, a group of users experienced in modding. MAT members can mark beatmaps they approve of with a bubble, noting them as worthy of further consideration by the BAT.
Failing to tap a Hit Circle on time by a large margin, not holding the cursor and/or pressing the button at one or more Slider Ticks, or failing to fill a Spinner Metre within the allotted time. A miss causes a sizeable part of the Life Bar to be depleted, prevents the player from getting an S, SS, SH or SSH grade and resets the Combo, lowering the potential maximum score that can be achieved. Misses in the DS games are represented by a red X.
A beatmap which, for various reasons, is currently extremely far from getting ranked and needs a particularly large number of modifications before it's even presentable. Examples include not following even the most basic of guidelines, such as having completely incorrect timing or objects placed at random on the grid and/or timeline, but also extremely challenging or unconventional beatmaps (e.g. consisting of a single Spinner). The warning icon that accompanies Nuked beatmaps is the symbol for radioactive materials.
Collective term for Hit Circles Sliders and Spinners, the gameplay elements players of osu! and the DS games that the player interacts with. Also called "hit objects" or "elements".
The period of time between the beginning of a beatmap's song file and the instant the first beat of the rhythm is heard, from which the position of the first beat is calculated. Measured in milliseconds (ms). Offset is one half of correct beatmap timing, the other half being BPM.
i) A rhythm video game for Microsoft Windows, based on certain DS games. Spelled with a lowercase "o" and an exclamation mark.
ii) An informal greeting in the Japanese language, resulting from condensing the phrase "Ohayo gozaimasu!" (Good morning!) Pronounced with a silent u ("OSS"). Close English equivalents include "Yo!" or "Hey!". Read more about its meaning in Japanese language and culture here.
i) In Japanese culture, a cheer squad which, similar to western cheerleaders, rallies a sports team on using drums, horns, banners and yells of encouragement. ii) The pair of Japanese DS games osu! is based on. Also sometimes used to refer specifically to the first of these games. iii) A collective term for the playable characters in the aforementioned games, i.e. "The Ouendan".
First letter written in lowercase. The online alias of Dean Herbert, creator and primary (read: only) developer of the code and sprites that make osu! tick.
Public Build
A Build updated every once in a while (rarely more frequently than a week), including all working changes introduced in Test Builds between the previous Public Build and this one. The Public Build Updater is what most osu! players use.
A screen capturing and file uploading application developed by peppy and a successor of sorts to upppy. Commonly used to upload and share images in osu!. puush can be found here.
- For Ranked beatmaps see Ranked beatmap.
i) Another word for a grade.
ii) A player's standing in the online leaderboard (a.k.a Player Rankings).
iii) Verb, "to rank", i.e. to second another moderator's nomination and include a submitted beatmap to the Ranked Beatmap list, making scores achieved by anyone playing it count towards each player's Ranking. Getting their beatmaps ranked is a goal of every beatmapper.
Alternatively called Leaderboard. A list which sorts members of the osu! community according to certain criteria. Can also refer to one's position in such a list. Osu! currently has three Rankings: i) Player Rankings: the Ranking most commonly referred to, this list sorts players depending on their Ranked Score. Ranked Score is the sum of the highest score a player has achieved in every ranked beatmap he has played. Only scores achieved after the beatmap is ranked are taken into account. Only one score from each beatmap (the highest) is taken into account, regardless of how many difficulty versions it has. ii) Beatmapper Rankings: This list sorts everyone who has created at least one ranked beatmap, depending on the weighted average of all the ratings given to their beatmaps by other players, multiplied by a bonus modifier that increases the more ranked beatmaps they have. iii) Moderator Rankings: This list sorts moderators depending on how many posts they have made in the Beatmap sub-forums, i.e. how much beatmap modding they are doing.
Recalculate Slider Lengths. A command under the Timing header of the Editor screen. Select it when a change in BPM is made after Sliders have been placed. This command will try to automatically adjust the length of every Slider in the beatmap to the new BPM. After choosing this command, especially if a large change in BPM has been made, it is important to check every Slider and adjust its length manually where necessary.
A pair of commands under the Timing header of the Editor screen, one of which applies to the entire beatmap and the other to the current timing section (if the beatmap has only one timing section, both commands are the same). Select when there has been a change in offset and/or BPM after objects have been placed. This command will try to automatically reposition all objects on the timeline so that they fall on the closest beat division your Snap Divisor allows. After choosing this command, especially if a large change in BPM and/or offset has been made, it is important to check every object and adjust its position on the timeline manually where necessary.
Sample Set
A collection of sound effects that are heard during gameplay. People can use custom sample sets for their beatmaps. Apart from the default sound made when tapping a Hit Circle, the most well known elements in a sample set are the Whistle and the Finish. Other parts of a sample set include the Slider Tick sounds and the sound made when filling the Spinner Metre.
A set of graphics and custom sample sets that can be chosen to replace the default ones used by osu! in order to customise one's playing experience. Most of what you see and hear in osu! can be skinned. There is a sub-forum dedicated to skins.
Song packs
Collections of ranked beatmaps that can be downloaded by file sharing services. Most song packs are sets of beatmaps that were ranked during the same time period, but in other packs contain songs of a similar style or theme. You can find song packs here.
"Spec" for short. To watch another playing a beatmap in real time (approx. 500 ms delay). To spectate, open Extended Chat mode and click on a grey user panel. You need to have a copy of the exact same beatmap the person you wish to spectate is playing.
One of three objects the player interacts with (the other two being the Hit Circle and the Slider) and probably the one seen least often. A Spinner is a circle that takes up the entire height of the play area and has a Spinner Metre on either side. A large circular outline similar to a Approach Circle appears on the Spinner's border and gradually converges on its centre. The player should hold the mouse button down and spin in either a clockwise or anti-clockwise direction. As long as the mouse button is held down, the cursor is locked on the Spinner's area, so the player need not worry about going outside it. The Spinner is cleared if all the levels of the Spinner Metre are filled before its Approach Circle reaches the centre. Depending on the difficulty settings of each beatmap, a different number of spins are required to fill each level of the Spinner Metre (worth 100 points). If the player fills the Spinner Metre before the Approach Circle reaches the Spinner's centre, each additional spin before time runs out will award the player with 1000 bonus points (each receiving a bonus multiplier depending on the player's current Combo). Spinning a Spinner provides a continuous minor boost to the Life Bar depending on the spinning speed.
Spinner Metre
A pair of bars on either side of a Spinner which typically gradually fill up with colour as the player spins the Spinner. In order to clear the spinner, all levels of the Spinner Metre should light up before the Approach Circle reaches the Spinner's centre. Each level that lights up on the Spinner Metre awards the player with 100 points (regardless of Combo).
Spinner Spam
To overuse Spinners in a beatmap. There are many kinds of Spinner Spam: Using very long Spinners (lasting more than 10 seconds or so), using a lot of very short Spinners (lasting less than 2 seconds or so) one after the other, or even worse, using a lot of regular sized or long Spinners one after the other. With the possible exception of some especially challenging beatmaps, Spinner Spam is to be avoided for the following reasons: i) A Spinner is by far the gameplay element that causes the player the most fatigue, since it requires rapid, repetitive, vigorous motion. A lot of Spinners or even a single long one can easily tire a player's arm. ii) Due to the circular, often frantic motion required to clear it, after clearing a spinner the player's cursor is often left at a random position in the screen, possibly far from an incoming Hit Circle or Slider. A multitude of Spinners will thus be particularly disorienting for most players.
Objects that overlap each other in the play field. Most common in Hit Circles, less common with Hit Circles and the edges of sliders to be avoided with any other combination of objects. Stacking Hit Circles, while a clear violation of Beat Spacing, is nevertheless permitted if the Hit Circles are very close to each other in the timeline (half a beat or usually even less).
Standard Submission
A way to submit a beatmap through the BSS system, making it available to the osu! community. Standard Submission is the one used when first uploading a beatmap, as well as when updating with changes such as object placement, tweaks in timing, custom colour schemes, new difficulty versions etc. Every Standard Submission of a beatmap after the first is faster because only the changes are uploaded.
i) A stage in a beatmap's modding process where a moderator judges a beatmap to be on the right track but needing some improvements before he approves of it with a bubble. Examples include adjustments in timing, incorrect Beat Spacing in some areas, or creating additional difficulty versions. Beatmaps receiving a star are denoted by a star graphic next to their thread's title. A star may be removed by another mod if he judges the beatmap to need a rather larger amount of improvements than expected.
ii) Can be used as a shortened form of difficulty stars.
A set of still images, animated images and sound effects that tells a story during a beatmap|beatmap's course but especially before the beatmap's beginning, during breaks and after the beatmap's end. In the DS games, Storyboards concern one or more persons facing a difficult challenge or predicament which they then try to overcome whilst being cheered on by the player-controlled characters to the tune of a song. Therefore, a Storyboard can take various directions depending on the player's performance. osu! storyboarding is supported through the use of a scripting language or the Storyboard Editor which can be accessed in Editor Mode under "Design". There is a sub-forum dedicated to Storyboards.
Storyboard Editor
Can be found under "Design" in Editor mode. As the name implies, storyboards can be easily created and edited here.
A long series of objects, not necessarily belonging in a single Combo, which appear in rapid succession. Also see Deathstream.
Tag difficulties are difficulties that are designed for tag cooperation in multi-play mode. Since each player is responsible for one combo in one turn only, each combo can be separated extremely far, making it nearly impossible to play by a single player (with a mouse, tablet player can play fine), and therefore it becomes a challenge for elite players (with mouse only) in terms of precision of jumping. [Example]
TAG difficulties are usually named TAG in a beatmap set. TAG2 maps are meant for 2 players while TAG4 maps (the hardest) are meant for 4 players.
Note that tag difficulties must be in approved beatmaps because they are far too hard to be ranked and are not designed for a single player using a mouse only.
A graphics tablet, an alternative input medium to the computer mouse. A tablet consists of a flat surface on which one can point and drag using an attached stylus. The image of the screen does not appear on the tablet, thus making it different in functionality from a Touch screen.
To press a button while the cursor is over a Hit Circle. Tapping Hit Circles at the right moment, as indicated by the beatmap's music and the Approach Circle, is an essential part of osu! gameplay. There are many buttons one can use to tap: either mouse button, the z and x keys on the keyboard (see z/x), either button on a Touchpad, buttons on a Tablet's pen, etc.
Test Build
A Build usually updated at least daily with up-to-date improvements in the osu! application. Its Updater is available to moderators and other willing beta testers upon request. All working changes in the Test Builds are eventually made available in a new version of the Public Build.
Time signature
A musical term indicating how many beats are in each measure and what note value constitutes a single beat. osu! offers two alternative time signatures, which can be selected from the Timing menu: 4/4, which is the one most commonly used, and 3/4, which is selected when the rhythm of the song is of, or similar to, a waltz.
Probably the most important requirement for a beatmap to get ranked, as well as the most difficult to accomplish. Timing a beatmap consists of determining the offset and then the BPM of the song it uses. On songs where the tempo changes, this needs to be done for every timing section. The timing process creates the timeline on which objects will be placed. Without perfect timing, or at least close enough that the human ear can't tell the difference, it is next to impossible to place objects to the rhythm of the music, which is the entire point of osu!
Timing section
A part of a song which follows a different rhythm than the parts preceding and following it. Many songs have a constant tempo and thus a single timing section, but for those which have more, the beatmapper needs to identify any areas where the song BPM and/ or time signature changes and find the timing for each one. Timing sections can also be used even if the rhythm of the song remains constant throughout the beatmap, for example in order to allow the beatmapper to assign different sample sets to different parts of the song. Those are called "inherited timing sections" and are identified by green lines.
Touch screen
One of the input mediums used by the Nintendo DS and the sole input medium for the DS games osu! is based on. Osu! supports Touch screen functionality, but the hardware required is generally expensive for the average player. A computer whose entire screen functions as a Touch screen is called a Tablet PC (Do not confuse with Tablet).
A substitute for the computer mouse found on laptop computers. A small rectangular area on which one can drag one's finger to move the mouse cursor. Due to the way touchpads are designed, they do not work with a stylus or similar devices.
Universal Offset
The time delay between a) the object graphics and sample set sounds associated with them and b) the point of the song where they should be heard. Universal Offset applies to all songs used in osu! and its value differs according to each system's specifications. After being determined, it doesn't need to be modified again. Incorrectly set Universal Offset causes timing problems in every beatmap played or edited. If everything sounds off to you while playing a ranked beatmap, try checking your Universal Offset. Universal Offset is set from the Options Menu.
The osume.exe file, which, when run, will check whether there have been updates to the osu! build you are using and download and install any such updates. There are two Updaters - one for the Public Build and one for the Test Build.
A fast and easy-to-use uploading service coded by peppy. If you want to share a file with the osu! community, forget about depositing it on Rapidshare, Megaupload, ImageShack and the like - put it on upppy and everyone's happy! :) You can find it here.
A sound effect, part of a sample set, usually reserved for emphasizing and punctuating certain points in a song. Its default form and icon in the Editor is that of a blown whistle.
Acronym for Work In Progress, a beatmap that is, for one reason or another, deemed incomplete by its creator (e.g. incomplete difficulty versions, only one difficulty version, pending correction or suggestions on the timing etc.) WIPs can be submitted through the BSS to the Beatmap Help forum to get comments, feedback and help from mods and other users.
To use the z and x keyboard keys to tap in osu!. A fairly popular alternative to the left and right mouse buttons. During gameplay, while z is pressed, the left mouse button will not work and vice versa. The same applies to the x key and the right mouse button. This can be changed in the options menu.


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A listing of movies off the grid
Art, self - and Bruce Lee
Gael Garcia Bernal and Hani Furstenberg play a couple who head into the Caucasus Mountains to find themselves (and more) in "The Loneliest Planet," the multilingual drama by "Day Night Day Night" director Julia Loktev showing in free screenings at UWM Union Theatre, at 7 p.m. Friday, 9 p.m. Saturday and 5 p.m. Sunday.
Also in free screenings at UWM Union Theatre, 2200 E. Kenwood Blvd.: »Read Full Article
Not summer? No problem for Chesney and fans
The 45-year-old country superstar brought his "No Shoes Nation" tour to about 41,000 people at a sold-out Miller Park Saturday night - but it was clear to the thousands of revelers that this was no mere concert.
With the ceiling open to the night sky, with the sounds of Chesney's sunny country pop hits like "No Shoes, No Shirt, No Problems" and "Beer in Mexico" blasting from the field, with tens of thousands singing and dancing from the seats at the very top to the aisles on the ground (to say nothing of the hours of pregame tailgating beforehand), this felt like the kind of event people have been dying to enjoy for months. »Read Full Article
Denmark's de Forest wins Eurovision song contest
MALMO, Sweden (AP) Denmark's Emmelie de Forest has won this year's Eurovision Song Contest with her ethno-inspired flute and drum tune "Only Teardrops," despite tough competition from spectacular stage shows by performers from Azerbaijan and Ukraine.
Juries and television viewers across Europe awarded the barefoot, hippie-chic 20-year-old for the catchy love song that is driven by her deep, Shakira-like voice. She received a total of 281 points in the glitzy music battle, which also featured a bizarre opera pop number from Romania, the comeback of "Total Eclipse of the Heart" star Bonnie Tyler and an Armenian rock song written by the guitarist of Black Sabbath.
"It was overwhelming and I could really feel the fans and the audience and the people in the arena," de Forest told reporters after the winners were announced early Sunday. »Read Full Article
Going to see Kenny Chesney? Send us your fan photos
our reader gallery. To submit, you can either use our online submission form or email your photos to firstname.lastname@example.com.
Kenny Chesney plays to a sold-out Miller Park on Saturday. Will you be at the concert, or out tailgating before? Send us your fan photos and we'll post them inParking lots open at 1 p.m. Stadium doors open at 4 p.m. The show starts at 5 p.m. Here's a brief rundown of what you need to know for tonight's concert. For more details and information, visit our Kenny Chesney concert page. »Read Full Article(1)
Skylight Music Theatre delivers an intimate 'Porgy & Bess'
Skylight Music Theatre's "Porgy & Bess."
Powerful, emotional singing delivered a searing story of misery, heartbreak and hope in Friday's opening of theDirected by Bill Theisen - his last production as Skylight's artistic director - this "Porgy" relies on a chamber-ensemble cast and orchestra to tell a tale usually told with a huge chorus and full orchestra.
The Gershwin brothers' opera is set on the southeastern American coast, in the impoverished, African-American community of Catfish Row. Violence, poverty, rage and addiction tear the title characters apart, while the greater community finds its only hope in faith. »Read Full Article


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Health Information
Social Anxiety Disorder
Exams and Tests
Social anxiety disorder is diagnosed based on your Reference medical history, Reference physical exam, and sometimes a Reference mental health assessment, which is an evaluation of psychological symptoms.
Blood or urine tests may also be done to rule out Reference other medical conditions that can cause similar symptoms (such as Reference hyperthyroidism Opens New Window).
By: | Reference Healthwise Staff | Last Revised: Reference July 11, 2011 |
Medical Review: | Reference E. Gregory Thompson, MD - Internal Medicine
Reference Lisa S. Weinstock, MD - Psychiatry |
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Posts Tagged 'how to jailbreak ps3 3.50'
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