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The recent weather has included wind, excessive rain and freezing weather. Typically that goes hand in hand with the possibility of power failure due to downed power lines.
If you find yourself with no power for a long period of time and you become concerned about the food in your freezer, this article is for you. You might want to clip this information and tape it directly to the side of your freezer if you have a substantial amount of your family's food in frozen storage. Thawed food can lead to a major loss of dollars when there is a hefty load of groceries stored in the freezer and refrigerator.
If you anticipate that a power outage is coming, there are definitely some steps you can take to get ready:
Fill Up. If your freezer is not full, get it full. A full freezer stays safely frozen approximately 2 days; a half- full freezer for 1 day. Adding bulk bags of ice (like the ones bought at the convenience store) is a good way to fill up vacant freezer space. An alternate method is to fill empty milk jugs with water and allow them to freeze solid to take up any shelf space.
Group similar items together. Working quickly (letting the least amount of cold air escape) group similar food packages together so their juices from thawing will not drip and unnecessarily contaminate each other. Group meats and poultry on the lowest shelf on a separate tray so they are confined to themselves.
Thermometers can save money. Determining the safety of thawed food will be easier if you know the temperature inside the unit. Also, it is a good idea to set the freezer temperature control below 0oF prior to the power going off. The colder your freezer is when the power is lost, the better the chances of the food inside staying safe for a longer period of time.
Leave the fridge and freezer doors closed as much as possible. This recommendation might be easier said than done if there are kids in the house. Consider a visual cue for the kids to help them remember. Something as simple as tying a ribbon (or even a zip-tie) around the refrigerator/freezer handles or taping a "Do Not Open Until Power Returns" sign to the handle will typically do the trick.
Colder outside than inside. Often when power is off for an extended period of time, the refrigerator/freezer inside your home is a concern because it holds your daily-use food. If you know that the temperature outside is below freezing and your home refrigerator thermometer shows that it is creeping past the 2 hour mark at warmer than 40 degrees F, consider using an insulated cooler to pack your food in and place the cooler in a secure outside location where the temperature is 32 degrees or less.
Once power has returned, the food inspection begins. Here are the guidelines for which foods to keep and which to discard.
Freezer Foods:
Always look and feel for ice crystals in the product. Any sign of ice crystals means the food can safely be refrozen.
Scrutinize food with no ice crystals. Warm temperatures and bacterial growth go hand in hand. Excessive bacteria in food can lead to food borne illness for your family.
Leftovers, Frozen Entrees, Casseroles: Discard all these items if they have completely thawed.
Meat, Fish, Poultry: Discard ANY packs that have odd odor or texture. Give extra special attention to sliced, cubed and ground meats since these are particularly perishable. If you don't know how long your freezer has been off and the meat is completely thawed and warm, you should throw it away. If the meat is 40oF or less (very cold to the touch) and the freezer interior hasn't exceeded 40oF, the meat can be refrozen.
Fruits: Thawed fruit can be refrozen as long as there are no visual signs or smells of mold, yeast, or decay.
Vegetables: Plain vegetables can be refrozen as long as they are still cold to the touch and show no signs of spoilage.
Refrigerator Foods:
Discard these foods if held more than two hours above 40oF:
Any cooked or raw meats
Milk, sour cream, soy milk, yogurt
Soft Cheese of any kind
Cooked vegetables
Lunch meats or hotdogs
Bagged, pre-cut greens
Custard or pudding
Raw cookie or biscuit dough
Open jars of vegetable juice, spaghetti sauce
Eggs and egg products
If you have questions about food safety or freezer failure, contact the local Clemson Extension Office and ask to be connected with Rhonda Matthews or email me at firstname.lastname@example.com.


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Me and my best friend (pokemon diamond !)are big fans of the manga.
Me and my best friend (pokemon diamond !)are big fans of the manga.
Avenger Angel
VIZ is releasing Pokemon Adventures Diamond/Pearl/Platinum Volume 6 on October 2 , 2012
Unlike the other entries for the 3rd gen manga series , This one has an actual details about the volume like how the other DPPt volumes have details about them also. Though I do find it strange that it came up a VIZ Kids Catalog for Spring 2011 when I type the id being 9749. It might be that they are being smart enough to release Volumes 15 through 29 before we get into the volumes that have Sird in it. I do though hope that they would do that since the FRLG series introduces Sird while they would have a big plot hole about Sird if they just release Volume 36 (volume 7 of the Viz release of the DPPt arc) before the FRLG arc.
Last edited by DaAuraWolf; 23rd December 2011 at 4:51 PM. Reason: 36 , not 35 sillyhead.
YES! YES!Platinum gets a new Pokémon, and an old Pokémon friend gets a Trainer! Then, our trio divide and conquer. While Platinum skis the slopes and pursues her Glacier Badge, Pearl investigates Team Galactic, and Diamond stumbles upon a luxurious mansion staffed by a stuffy butler. Where could Diamond be...?!
Meanwhile, what is Team Galactic member Mars doing with that mysterious flying camera...?
Plus, meet Snover, Froslass, Lickilicky, Yanmega and many more Sinnoh Pokémon friends!
They didn't give her that stupid fan nickname!
I was talking about that they might release Volumes 15 - 29 starting next December since that they didn't have Volume 36 (Volume 7 in the Viz Translation of the DPPt arc) listed as the next number in sequence. Though if it was the part about the pages for the 3rd gen arc on Viz Kids site , I meant that Volume 35 had info for the volume plus release date while the placeholder pages for Volumes 15 - 29 just had the intended release date only. Hope that clears that up for you on that about the 3rd gen arcs by the way.
Spoiler:- Img:
Pokemon (Adventures) Black & White volume 5 cover has been revealed.
Dat Burgh.
Actually kinda shocked that they revealed the cover for the fifth volume of the BW arc of the Pokemon Adventures. I'd actually thought that they would have the volume art for it a bit sooner like about a month ago from today. But hey , Great Cover for the fifth volume anyways. I hope that they would have more than 3 chapters this time around. Like about 4 to 5 chapters would be great. I mean that it would be a dollar per chapter since the books run around $5.00 at Books-A-Millon.
Other than that , I hope that they would have ever Gym Leader on the cover of the volume that Black battles them for the rest of the arc. I mean that they have so far except of them having Lenora on the fourth volume. Though I guess the reason why the did that was because it would catch fire like Jynx's original coloring if they had her on that cover. I mean that they changed her artwork from the original art with the apron to the new artwork without the apron.
Cover for volume 6. Gigi's bow is now purple. Release date is March 6th.
Where'd I put my mallet?
Gigi must change her bow each day. I wonder what the next color will be. And lol with Bianca. I must remember to get this when it comes out.
Pokemon Left version and Pokemon Right version. They are coming soon.
She's a star, guys.
Why wouldn't she change bows.
Just because it takes years for people in this series to change their clothes, doesn't mean the Pokemon should be limited to it.
The 6th volume for Black and White. They must have given up on HGSS. What chapters will the 6th volume cover? I've seen 4, 3, 3, 3, 4 of 5 volumes in chapters. And this 6th volume might cover the event it took in the ferris wheel and Black wanting revenge for White.
I am Red, Knights of the Pokemon Round Table. I have come afar to bring justice to all warriors and trainers with my valiant Pokemon and my weapon.
Okay. But still, I'm waiting for them to hurry and finish up Platinum to get to HGSS, and then Black and White. I'm getting a little bored with the gap skipping the chronological order.Originally Posted by Platinum fan.
HGSS isn't in volume form yet. They haven't given up on it yet, it has barely begun.
Are you serious? Black and White were not made in Japan? How was that possible? Isn't that were it starts?Originally Posted by lolipiece
The volumes of Black and White were NOT made in Japan.
I am Red, Knights of the Pokemon Round Table. I have come afar to bring justice to all warriors and trainers with my valiant Pokemon and my weapon.
Originally Posted by lolipiece
I said volumes.
Aka the books that collects the chapters.I see now. I'm just impatient for them to hurry up and bring out Volume 40 and then HGSS so that way I can finish up the project.Originally Posted by Platinum fan.
If your talking about the Japan releases there is no gap skipping. The volumes are just taking awhile to come out. Volume 40 is all new stuff so it is going to take awhile.
But it look like it did skip a gap; however, I think you are right they're not skipping since Volume 40 is in development. I need Cheesecake, 61.
I am Red, Knights of the Pokemon Round Table. I have come afar to bring justice to all warriors and trainers with my valiant Pokemon and my weapon.
Spoiler:- Img:
Pokemon Adventures volume 40 confirmed for a May 2012 release.
Yay. Now the whining and "When's volume 40 gonna come out!?" crap can end.

subset: commoncrawl


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Placer County Economic Development Home Page
Local, state, federal, and best-of-the-web resources to start and grow your business.
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Prevent business identity theft
Business identity theft goes far beyond identity theft - taking out loans, buying goods, invoicing, raiding bank accounts, and more. Here are ways to protect your business.


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Featuring Muse, The Killers, Green Day, The xx, Bloc Party and more
by David Renshaw | Photos by WENN
Tags: The Killers
We think 2012 has been a pretty good year for album releases so far but it's fair to say that the big boys tend to come out to play in the second half the year.
So, as much as we have enjoyed the albums from Alt-J, Scissor Sisters, Grimes, Lana Del Rey and more - it is the next six months we're looking ahead to and getting very, very excited.
Of course, albums don't come much bigger than those that Muse make and their sixth studio record 'The 2nd Law' looks very intriguing indeed. Have the Devon trio, as suggested in their album trailer. 'gone dubstep'? We'll have to wait until September to find out.
Flick through the pictures below to see who else will be challenging Muse for the title of biggest rock album of 2012 as well as a host of the most exciting debut albums yet to be released this year.


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Happiest days? |
I owe it to L. E. Denny, Latin & English Master, deceased, to preserve a little bit of him electronically. I am talking about Brockley County Grammar School for boys one the most unhappy places on earth. Mr Denny was not in anyway responsible for that assessment by the way. |
Harry Jankers Jarman, PE master, had a certain violent charm, but he played his role very well and was never genuinely evil unlike the vile headmaster who I do hope has by now come to a sticky end. 'I am going to thrash you McLeod' the words sliding monotonously from that slit in his face. |
Mr Denny was an excellent teacher of Latin and English and what was more important at the time he was a superb instrument for the skilled class disrupter to play. |
He frequently called anybody who was being a little thick a 'silly arse'. |
I still feel extremely guilty about his retirement day. Do you remember the catch phrases in Round The Horne? He came in to the class on his last day highly emotional after many years service to find written on the blackboard 'Dennus silly arsum est'. |
Tears rolling down his face the class fell silent he turned and slowly and quietly spoke 'You do this to a master who has been at the school for 35 years'. |
Round the Horne suddenly filled us all simultaneously and the question was with one voice shouted back at him 'How long sir?' |
Ive just realised I sound a bit like that chap on the Fast Show. |
Disclaimer The Postcodes Project includes material submitted by users of the website. The Museum accepts no liability in respect of any of this material, and we are not responsible for its content and accuracy. |


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A 'Brand' New Year |
It was a fairly quiet year for acquisitions. AsteelFlash, a former CIRCUITS ASSEMBLY EMS Company of the Year, and Creation Technologies, this year's winner made their near-obligatory deals, but for the most part, the top two EMS tiers were quiet, while Viasystems' purchase of DDi and Cadence's acquisition of Sigrity, respectively, were the largest two fab and design deals. Then in early November, the earth was shaken by two huge announcements. In early November, just days after Cookson announced it would split in two and spin out Alpha Metals and Enthone as a separate company, Dover said it too would divest its electronics assembly and test businesses. And just like that, we are primed to lose two of the longstanding electronics supply-chain brand owners. Mike Buetow
Semblant Warms to New Fluoropolymer Conformal Coating |
Months after hinting at a new conformal coating during a paper session at SMTA International, Semblant has officially launched PlasmaShield. CIRCUITS ASSEMBLY editor in chief Mike Buetow spoke with vice president of worldwide sales and marketing Steve McClure last week. |
Read more... |
ECTC in Las Vegas |
What happens in Las Vegas at ECTC, doesn't stay in Las Vegas, it is shared here. This year's ECTC, or electronics components technology conference, was held in Las Vegas' Cosmopolitan, May 28-31. |
Read more... |
The Impact of Reel Splicing Kits on Setup and Changeover |
Traditional feeder setup using tape-and-reel can drain time. There's a quick and better way. |
Read more... |
Standard Solar Cells vs. Next-Gen Cells: Which is Winning? |
Overcapacity is stalling the rate of improvement, but only for so long. |
Read more... |
Software release SI 7.46 reduces AOI inspection times through improved optimization of travel paths. Integrates Library Manager to assign new inspection patterns more quickly and easily, easing use...


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Moderators: robofreak, Counterpunch, Supreme Convoy, Cyber Bishop, Seibertron
Lockdown91 wrote:On a sidenote, has anyone seen jolt on location?
Seibertron wrote:Highbeam wrote:CybertronHotShot wrote:Prowl fighting Barricade
I'll second this idea for the next film! If they could bring back Scorponok for a few seconds in movie 2, why not bring back Barricade in movie 3 and give him an awesome fight scene? He deserves one!
I've wondered the same thing unless Ford doesn't want it to be featured in a movie with a bunch of GM products? There has to be some reason why he wasn't in the last movie and that no one has seen night or day of him here in Chicago with the other cars.
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Elza Lifts Bristol to Win
Updated: 1 hour agoPanther junior Laurin Elza hit a solo home run to lead Bristol to a 1-0 win over Maplewood in the Division IV District Semi-finals.
Panther junior Laurin Elza hit a solo home run to lead Bristol to a 1-0 win over Maplewood in the Division IV District Semi-finals.
Cheyenne Eggens struck out 17 batters en route to a 8-1 Mustang victory over Windham in the Division IV District Semi-finals.
Mineral Ridge and Jackson-Milton will meet in the Division IV District Championship at Lisbon on Tuesday evening.
The Wildcats doubled up Niles, 6-3, on Monday to advance to face Mooney in the District Finals.
The Cardinals advance to face Struthers in the District Championship game on Wednesday.
The former Penguin Stanton has officially signed with the Calgary Stampeders.
Shaw, a second-team All-Missouri Valley Football Conference in 2012, had a tryout with the Pittsburgh Steelers earlier this month.
Division IV will be in the spotlight tonight as Bristol will play Maplewood and Windham will attempt to corral the Lady Mustangs in Cortland. Columbiana takes on Mineral Ridge followed by Western Reserve and Jackson-Milton in Lisbon.
Niles takes on Struthers this afternoon while Mooney plays Poland in the District II playoffs.
Neshannock, Shenango, and Mohawk will play their quarterfinal match ups this afternoon.
A breakfast is held to kick off the high school football All-Star game preparations.
Jake Eucker becomes the youngest person ever to win at the Sharon Speedway at the age of 12.
Twenty-four horses trained at the Canfield Fairgrounds on Sunday in preparation for the upcoming harness racing season.
Youngstown State grounded into three double plays, including one with the bases loaded, to end the game on Saturday in the regular-season finale.
Garrett Gardner of Poland won the singles final and Tyler Cole and John Nader of Warren JFK won the doubles final, advancing to the Division II District Tournament.
Strollo averaged 17 points per game for the Irish last season.
The Raiders advance to face East Palestine in the District Semi-finals.
The Vikings advance to face Gilmour Academy in the District Semi-finals.
Tigers overcome early 2-0 hole to defeat Boardman 4-2 and advance to the Division One District Semi-finals.
Valparaiso scored three unearned runs in the fifth inning to secure a 7-4 win over YSU on Friday.


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I'm always on the never ending path of reinventing myself. I'm sure to be a source of entertainment that will make you laugh, cry and be on the edge of your seat. My moods can be like the up's and down's on a roller coaster and the sky is my only limit, and even then im still going.
Vegan week day 1 breakfast: oats, alpro soya yoghurt, raisins and banana ❤ (Taken with Instagram)


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Moderator: BFenix
piltogg wrote:Talk of raving penis hordes frighten space-sailors everywhere, causing entire civilizations to become peaceful and friendly.
stubby wrote: my floppy penis gets first dibs on it for tradition's sake, but it doesn't seem likely that he'll want to stick around long enough to play.
Ham701 wrote:Slayer sucks balls
Ham701 wrote:Zupponns just jealous that Slayer sucks balls and that Black Sabbath is the best fucking band ever.
Bragallot wrote:The last thing I heard was Ozzy was suing Iommi. Did they lie?
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02 July 2011
Posted in
I always crave for fish and chips when I visit the central coast of New South Wales (see the picture gallery below). Back here in Germany I've made this weekend treat with a side serving of homemade tzatziki.
Come and join "a Palate & a Passport" on Facebook.
What you will need:
4 white fish filets, with skin on
Vegetable oil, for deep frying
2 large, starchy potatoes peeled and sliced (for chip rounds).
200g, rice flour plus extra for dusting fish.
120 ml, apple juice
120 ml soda water
For the tzatziki:
1 small Lebanese cucumber, grated
½ teaspoon, sea salt
1 clove of garlic, crushed
160g, Greek natural yoghurt.
2 teaspoon, lime juice
2 teaspoon finely grated lime rind
1 tablespoon, chopped dill and a little extra for garnish.
What to do:
1. To make the tzatziki, combine the salt with the cucumber and set aside for 15 minutes. In a sieve, gently press the cucumber to get rid of excess liquid. Place the squeezed cucumber, garlic, lemon juice, lemon rind, and yoghurt and dill in a bowl and mix together.
2. Over a medium heat, heat the oil to 180°C (you will know when the oil is hot enough to use, by popping a tiny piece of bread into the oil and if it is cooked within 15 seconds then you have reached 180°C) Fry the potatoes rings in batches for 2 minutes until golden. Drain on kitchen paper.
3. Place the flour, apple juice and soda water in a bowl and whisk until smooth. Dust the fish with a little extra flour and coat with the flour batter. Deep-fry for 5 minutes or until golden and cooked through. Drain on kitchen paper and serve with chips and the tzatziki and garnish with dill.
Patti said:
... As an Aussie, I have to agree with Deana. It is the most beautiful country in the world! In the 80's my parents had a holiday home at Long Jetty and I used to go and sit at the end of Long Jetty and just stare out into the water. From here in Washington DC, that jetty seems a lifetime away now. What a wonderful photograph. |
Scott said:
... MMMMMM I want some When Tom and I are in Scotland we will have to have some there Pies and Fish n' Chips is what I always miss |
Julie said:
... Patti: I love my second home in Germany as well. Both are so in contrast with one another. Scott: Don't worry, I've had memories of having Fish n Chips in Scotland as well. Enjoy! |
Alisha Singh said:
... Looking at this pic made me drool over my keyword. Seems mouth watering. Wil definitely try it. |


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We have stayed at this motel while traveling to the area with students for competitions and did not hesitate to book again based on previous stays... I won't be going back. The hotel has changed hands in the last few months or so and now is a Guest House International. I hate this because it was a really convenient place... More
- Also Known As:
- Clarion Hotel
- Clarion Hotel Fayetteville
- Clarion Fayetteville
- Fayetteville Clarion
- Official Description (provided by the hotel):
- The Fayetteville Clarion invites you to enjoy four-star service at three-star rates. A hotel where our service allows guests to work, relax and enjoy the conveniences and added values of Fayetteville's elite, full-service hotel. Our style and service set us apart. We are conveniently located just off of I-540 at exit 62 approximately one mile from the University of Arkansas. ... more less
- Reservation Options:
- TripAdvisor is proud to partner with Orbitz, Travelocity, Expedia, Hotels.com, HotelsClick, Priceline and Hotwire so you can book your Clarion Inn reservations with confidence. We help millions of travellers each month to find the perfect hotel for both holiday and business trips, always with the best discounts and special offers.


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PCB Designers are from Venus, Mechanical Designers are from Mars!
PCB Designers are from Venus, Mechanical Designers are from Mars!
But they reside in the same solar system…..
And they need to colloborate….
So they need a way of collaborating efficiently and effectively….
The challenge of effective and efficient ECAD/MCAD collaboration is nothing new. This has been a challenge for some time that has been compounded over the past few years due to accelerated time to market drivers and global competition.
Over the past couple years the topic of "mechatronics", of which ECAD/MCAD collaboration is a subset, has been one of the hotter discussions in product development. In short - products are no longer just geometries but their electronics and software composition is increasing. I read somewhere that the typical automobile today is about 50% mechanical and the rest is electronics, software, and other non-traditional components.
Recognizing the need for better and more effective ECAD/MCAD collaboration, the ProSTEP iVIP Association formed a working group of industry players including academic members, industrial members, as well as solution providers of which Mentor Graphics was the only ECAD vendor involved. The challenge of this group was to form a better way of collaborating.
The basic challenge is that most changes tend to be incremental, yet the data transfer to communicate these changes tends to be massive exhanges. Visualization itself is insufficient since it is open to interpretation where data exchange is incomplete nor is the data consumed by each designers' system.
So - the working group, over many meetings and with leadership by Mentor Graphics arrived at a standard and communications protocol called EDMD. This standard allows both sides of the product design, electronic and mechanical, to communicate incremental changes, like outline changes, within their own native environments and without the need to pass over massive amounts of data not go through other types of data conversions. You can learn more about this standard by visiting the ProSTEP iVIP website.
Mentor Graphics has adopted this methodology in its Expedition Enterprise(2007) and Board Station (XE) flows. You can learn more about this standard via an on demand webinar. PTC partnered with us on this web event and are a member of the ProSTEP iVIP committee. Take some time and review the webinar. We do believe that there is a fundamental difference in the ways and methodologies that EDMD enables collaboration. I hope you take the time to review for yourself.
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Eula Marie Adams-Schamber, 92, of Athens, Ga., and formerly of Todd County, died Saturday, Nov. 24, 2012, at Heritage Health Care in Athens, Ga.
She was born in Todd County Nov. 25, 1919, a daughter of the late Houston and Bessie Laster McGehee. In addition to her parents, Mrs. Adams-Schamber was preceded in death by her first husband, James Romeo Adams; her second husband, Adam Schamber; her daughter, Vonda Adams Wolf, and her brothers William McGehee and Junior McGehee.
Mrs. Adams-Schamber was a retired housekeeper for the University of Illinois. She was a Baptist by faith.
Funeral services will be held Wednesday, Nov. 28 at 1o a.m. at Trinity General Baptist Church Clifty with Reverend Donald McGehee officiating. Burial will follow in the Slaughters Cemetery. Visitation will be held Tuesday, Nov. 27 from 5-7 p.m. at Latham Funeral Home in Elkton and Wednesday, Nov. 28 after 9 a.m. until time of service at Trinity General Baptist Church.
She is survived by her so,n Mark Adams of Kenosha, Wisc.; her daughters, Rachel Adams McGarty of Glendale, Ariz. and Mary Adams Hamman of Athens, Ga.; her brothers, Dorris and Morris McGehee both of Clifty; her sisters, Audrey McGehee Raulston of Plano, Texas and Eleanor McGehee of Loxley, Ala., and her grandchildren, Kevin Hamman, Kristina Wallace, Kristin Adams, Ben Adams, Brandon Adams, Tammy McGarty, Noreen McGarty, Troy Eads, Dereck Eads, and Randy Eads.


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Festival of Our Disney Masters at Downtown Disney
For the past 36 years, Festival of the Masters has been a time to showcase talented artists from across the U.S.A. all in one magical place. This year, in addition to the award winning artists that will be featured throughout Downtown Disney during the event, were also hosting Festival of the Masters largest gathering ever of brilliant Disney Artists from Disney Parks and beyond.
I spoke with Misty Carroll, Merchandise Event Specialist, who worked tirelessly to bring together this years collection of Disney Artists at Festival of the Masters. Every year, we challenge ourselves to see how we can make each Festival of the Masters bigger and better than the year before. said Misty. This year we came up with the idea to host the largest collection of Disney Artists to ever appear at Festival of the Masters. explained Misty. Of course our artists are so enthusiastic about meeting Disney Fans that every artist that we invited to participate jumped at the opportunity. Were excited to give our guests the experience to meet so many Disney artists in one place while enjoying the festivities and fun that Festival of the Masters has to offer, said Misty.
Between Yellow Shoes Creative Group, Disney Design Group and multiple renowned Disney artists such as Noah and Katie Kelly, there will be more than 15 artists appearing throughout the entire weekend. In addition to the appearances by this gifted group, many of the artists have created artwork that will make its debut during Festival of the Masters giving guests a look at brand new artwork that has never been seen before in Disney Galleries.
Source Disney Park Blogs
If ever there is a tomorrow when we're not together.......
there is something you must always remember.
You are braver than you believe, stronger than you seem, and smarter than you think.
But the most important thing is, even if we're apart...... I'll always be with you.
Winne the Pooh - A A Milne
A friend is a hand that is always holding yours,
no matter how close or far apart you may be.
A friend is someone who is always there and will always, always care.
A friend is a feeling of forever in the heart.
Re: Festival of Our Disney Masters at Downtown Disney
We totally forgot this was happening and we went to DTD. What a ZOO.
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Re: Festival of Our Disney Masters at Downtown Disney
We were going to go, but opted for EPCOT and the closing days of the Food and Wine Festival. It was pretty busy!
We had a nice time though, although we didn't have much. Really weren't all that hungry.Thank you for being a member of our Secrets Family!!! We are so very pleased to have you with us!
If you haven't joined yet, do register. It's a great place to make friends and share all those Disney secrets!!
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<< Miroon | Misrach | Mitsuba >> |
Star: Chisatsu
Origin: Unknown
Events: Events of Tierkreis
Born: N/A
Death: N/A
A rebel from Salsabil, Misrach protests the fact that he and his kingdom are reduced to a vassal state in the Magedom, and starts the Salsabil Liberation Army, a group of people who attack the Hero's company while escorting Third Empress Consort Kureyah, who is from Salsabil, back to her home. The people of Salsabil, however, care for Kureyah and consider the Salsabil Liberation Army to be little more then thugs.
After the Magedom disappears, Misrach serves as the Salsabil Defense Force, having no memory of Kureyah or the Liberation Army. The Hero brings him to Mislato River, where he encountered the Hero the first time, and uses the Chronicle to restore his memory. Misrach is greatly distraught by the deaths of all the Magedom's people, and resolves to join the Hero's Company. While in the company, he tries to think of many slogans to help recruit people to the Hero and his cause.
After the war, Misrach defends the Kingdom he loves as Grand General in Salsabil's army. - Matt620


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Archive for the tag "teach-in"
Open Access Beyond Academia
I live in New York City and have been following the Occupy Wall Street activities here (and associated activities elsewhere) since they began last fall. I hadn't been directly involved, but recently that changed, and on May Day I facilitated an open access teach-in with my fantastic colleagues Jill Cirasella and Alycia Sellie from the [...]
Posted: 18 May, 2012 in Open Access, Scholarly Communications.
Tags: advocacy, Free University NYC, Occupy, teach-in
Comments: 3


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Zeno Clash 2 suggestions, 'Adrenaline'? |
Zeno Clash 2 suggestions, 'Adrenaline'? |
May 28 2009, 04:17 PM
Member Group: Members Posts: 124 Joined: 27-April 09 Member No.: 547 |
Maybe it's a bit early to start thinking about what we want from Zeno Clash 2, because I was under the impression that the developers aren't sure about the whole thing either. But it could also be a good moment to pitch ideas!
So, I had this idea for a feature to be implemented, called 'adrenaline'. It's a commonly used feature in games, one I can think of is Unreal Tournament where you pick up pills, and when collected 100 you can use key combinations to get abilities such as speed or regeneration. Other games use it to enter a state of heightened reflexes, so that the word slows down, but I think the slow-mo thing is a bit overdone. This is something I would like to see in Zeno Clash 2, something like a temporary superstate where you attack faster and/or stronger, or have hints as to what your opponent's next move is. This can be achieved by continuous attacking where some moves give a higher adrenaline boost than others. What do you think, players/devs? There is one more thing I'd like to suggest: If you're planning on adding a level or skill system, be very careful that it doesn't overpower your character near the end of the game. In my experience, this happens to a lot of RPGs where you can level up or upgrade skills, and it gets really boring when you can take an enemy down with a headshot every single time without inaccuracy or recoil. Okay, not exactly applicable to ZC, but still. Comments and additional ideas welcome! |
May 30 2009, 12:19 PM
Newbie Group: Members Posts: 28 Joined: 26-April 09 From: Earth Member No.: 536 |
My Lord would not support this "adrenaline" feature. He found that after landing several successful blows he would generate his own adrenaline which would translate into insane combos. In other words, an added adrenaline feature is unnecessary, the players can generate their own adrenaline.
-------------------- All Hail Lord Feloric
My FACEBOOK http://www.facebook.com/home.php?#/profile...34&ref=name Order Of The Wolf FACEBOOK http://www.facebook.com/home.php?#/group.p...5726&ref=ts Lord Feloric's FACEBOOK http://www.facebook.com/home.php?#/posted....08#s72911581408 Feel free to add me |
May 31 2009, 07:20 PM
Newbie Group: Members Posts: 41 Joined: 10-April 09 Member No.: 346 |
Did you know how the way to reply to people is annoying?
Anyway, I do agree with you. -------------------- |
Jun 2 2009, 01:25 PM
Newbie Group: Members Posts: 1 Joined: 2-June 09 Member No.: 672 |
I must say that I am quite looking forwards to the sequel, zc1 was quite a bit of fun and a breath of fresh air, if a little short campaign wise.
I do have a few suggestions, these simply being based on my own opinions Gameplay wise, there are one or two tweaks I would make. Firstly, I found it really irritating, that once a battle scene was through, you would basically be shown some cutscene style narrative, which would lead you up to the next part of the game, next area/ memory etc. I was not a big fan of this; whilst I think it is nice to get a good ol' cutscene now and again, I much prefer it if most of the story unravels whilst I am in control, al la half life. Even if it is something as simple as going back through that door I came out of, to dumb that thugs body to get a password, gives you that extra sense of being in control of Ghat, even being Ghat. Basically, a greater level of control of your character would be nice. Another aspect to this style of play which had me replaying half life for hours, was the level to which you could interact with npc's. Trying to coax alyx to say something interesting or funny was quite fun, especially when she came out with some of her one liners. i think it would be good, if the likes of deadra or some of the harmless bystanders in zenozoic, would offer some tips, or say hello, or perhaps tell you to move along, tossing a few of the lovely native insults into the mix. I do not think the combat itself has many problems, I think that that was probably the best executed part of the whole game. I would like to see some more story line unfold, perhaps with a larger scope than family in fighting, as well as some more character development for Ghat, deadra and the lovely Rimat. Finally, i would like to see WAY more emphasis placed on the campaign section of the game, as in length wise and depth of story line. I want to hear more about Halstedom culture, history, technology etc, as well as seeing some of the citizens, in particular the not "out to get you" variety I'll have to think a bit more, if you would like to hear more suggestions, I'm all out! |
Jun 5 2009, 09:14 PM
Newbie Group: Contributor Posts: 8 Joined: 27-April 09 Member No.: 549 |
You could think in make a level design like Hexen or Turok, with a "main level" that opens portals for another levels, and in each level you have to find 3 hidden keys (or something else) to open another part of the main level and access more levels to get more keys and open another part of the main level, accessing more portals to another levels, getting more keys and opening the final part of the main level.
The player doesn't need to collect all keys, only if he/she wants to unlock the "real" final level. That would be just perfect for me: Zeno Clash combat system + Zeno Clash visual design + exploration + secrets + old-school level design = Perfection! |
Jul 2 2009, 11:19 PM
Newbie Group: Members Posts: 55 Joined: 2-July 09 From: Montreal Member No.: 715 |
What I would like to see :
- More enemies. Especially similar to the way that ghat sister with the chinese hat is done... her design is very nice in how it looks like something out of an anime, yet very sharp and unique in the way the legs are done, and also the vibrant colors and her face and HAIR. I can't stop looking at her face expressions, and the hair looks so good! almost natural. The guy who did that design should definitely work on more of them, and smoke the same thing while doing so if possible. - More content, longer story. 5 hours is nice, around 15 would be more like it. (Unless you do something like half life 2 episodes, around 3 hours of gameplay at 9.99$ episodes sounds good too.) - Less... how can I say this... basic/rudimentary/fill-up creatures like the big birds that spit poison. That second level where you are on the road and those birds attack on the side felt like a fill up level to me, and somewhat felt out of place in this game. - More control over grenades. I wish I can do a quick release to throw them near me, or hold the mouse a bit to throw them far. Most of the time enemies are close and the grenade goes way too far. - More strange weapons. Maybe some "one use" weapons that would break, like chairs, random objects laying on the ground, or dead small creatures like chickens... - The ability to throw sand into your opponent eyes. That blind headhunter guy used it on me, and I thought hey why can't I do the same? |
Guest_blue demon_* |
Jul 3 2009, 08:15 AM
Guests |
I would love a bit more freedom to roam around. Some roofs to get on and jump off would be cool especially in the fights. doesn't have to be like Far Cry. I wanted to jump on rocks and stuff. Especially when I ws fighting the Hunter on the beach, I wanted to scramble up the fins of the whales.
The kicking system needs to improve. I would love to see some jumping kicks and ariel kicks. Just maybe a thrusting kick, the 'give 'em the boot when he's down kick' and some jumping/spinning kick. I wouldn't want anything fancy as I don't wanna play street fighter. I still want that 'brawl' feeling. Maybe a headbutt!!! the mechanic does it. I didn't like the way I would fight the same guys again and again...It was cool in a way to have the brothers and sisters hunting you down but some of the other charcters appearing again was a bit odd, like the mechanic...especially as I thought I had killed them...I guess I just KOed them. I agree about the one use weapons...maybe pick up items and use them, not evrything but maybe chairs or a pieces of wood...Or cups and throw them. As an earlier poster said, throwing sand, the NPCs throw stones, that would be nice. I felt the crossbow could take more ammo....hard to say, cos it does make you brawl, but I think 3 shots would be nicer. In the brawls I found I could take 2 shots before being rushed, a thrid wuold be cool for multiple opponents. |
Guest_blue demon_* |
Jul 3 2009, 08:19 AM
Guests |
A tiny amount of RPG would cool...some form of levelling up. Nothing crazy as an above poster mentioned, but maybe get some points along the way that you can improve health, speed, power, stamina, or even unlock new skills...
But not so that would dominate the game and you can get 'knock out skill: LEVEL 2000000' and just KO everything with one punch. |
Jul 3 2009, 12:29 PM
Newbie Group: Members Posts: 25 Joined: 3-May 09 Member No.: 602 |
I would like to see more emergent gameplay. There are many ways I can see this being achieved. One, the level up system that has been discussed about before, to allow for different kinds of "specialties" in combat. For example, players who like to "turtle" can put points into their stamina and block. Players who just want to beat the crap out of their enemies and absorb damage can put points into HP and damage. And of course, some sort of specialization in the kind of attack used, like focusing on kicks as opposed to punches.
Another way is to have some new game modes that call for different strategies everytime you start up. I personally enjoy the Pit levels more than Tower challenges because the Pit has a broader range of tactics to use against your enemies. For example, do you decide to collapse the lower levels to kill your enemies, or save the skull bomb for later use? I would like to see some sort of gauntlet level with more randomized effects, like random collapsing floors or falling boulders, or a kind of survival mode where you have to keep progressing in order to gain more points, but the game doesn't end until you die. Something that encourages players to think on the fly, offering unpredictable situations. |
Jul 3 2009, 05:24 PM
Member Group: Members Posts: 124 Joined: 27-April 09 Member No.: 547 |
udm gave me an idea: It would indeed be nice if the environment could be interacted with more during fighting. In the game, there were no objects in the world that could help or harm you in defeating your enemies, except for the big round boulders that Gabel would bump into occasionally, and those were pretty lame. If there were certain objects in the world besides the conventional* weapons that could be thrown, broken, or otherwise used by the player (a shield?), and maybe traps or other hazards for you or the enemy to fall prey to. I think that would add some flavour to the combat.
* Although there aren't actually any weapons you could call 'conventional' in this game But leveling up? No. I have yet to see a game that handles this system well. If you could spend skill points gained by levels on things like health, stamina or power, there is always the problem of overpowering. Put all of your points in health, and no one will be able to kill you. Put all of your points in power, and no one will be able to resist. I like the idea of skill specialities better. This way you can manage your move set to fit your own playstyle. You could choose to learn moves like a special deflect that grabs the enemy when he attacks, or a special dodge that floors the enemy when successful, or a headbutt if you like to play it rough. With only a limited number of moves to choose, you can choose your own strategy while still keeping the combat balanced. ...Hm, maybe I should stop trying to tell the ACE Team how to do their job. This brainstorming is just too much fun! |
Jul 3 2009, 06:47 PM
Newbie Group: Members Posts: 55 Joined: 2-July 09 From: Montreal Member No.: 715 |
But leveling up? No. I have yet to see a game that handles this system well. If you could spend skill points gained by levels on things like health, stamina or power, there is always the problem of overpowering. Put all of your points in health, and no one will be able to kill you. Put all of your points in power, and no one will be able to resist. The game could scale enemies difficulty according to the evolution of the player. It has been proven to work in good RPG games like morrowind, oblivion, and Fallout 3. |
Jul 4 2009, 07:33 AM
Member Group: Members Posts: 124 Joined: 27-April 09 Member No.: 547 |
The game could scale enemies difficulty according to the evolution of the player. It has been proven to work in good RPG games like morrowind, oblivion, and Fallout 3. Says who? I've done Fallout 3 and it's an especially bad example on how to build a skill/combat system for the reasons I gave before. Even so, if you want to make the enemies tougher each time you level up there won't be any essential change since the balance stays the same anyway. |
Jul 4 2009, 08:47 AM
Newbie Group: Members Posts: 55 Joined: 2-July 09 From: Montreal Member No.: 715 |
Says who? I've done Fallout 3 and it's an especially bad example on how to build a skill/combat system for the reasons I gave before. Even so, if you want to make the enemies tougher each time you level up there won't be any essential change since the balance stays the same anyway. ... you fail to see the complexity of those systems. Evolving your characters does not simply mean increasing his health or damage +1... we are not in the 80s anymore. Evolving means you get access to new powers, moves, and possibilities. The same thing holds true for the enemy creatures, they can make different attacks (depending on difficulty) and even their AI can be scaled and adapted. You can see this in Fallout and Oblivion... Enemies get smarter and even surprise you sometimes. |
Jul 4 2009, 12:15 PM
Member Group: Members Posts: 124 Joined: 27-April 09 Member No.: 547 |
... you fail to see the complexity of those systems. Evolving your characters does not simply mean increasing his health or damage +1... we are not in the 80s anymore. Evolving means you get access to new powers, moves, and possibilities. The same thing holds true for the enemy creatures, they can make different attacks (depending on difficulty) and even their AI can be scaled and adapted. You can see this in Fallout and Oblivion... Enemies get smarter and even surprise you sometimes. I haven't played Bethesda's other games, but I noticed nothing of this sort happening in Fallout 3. I expect it's different with the more traditional RPGs, where there is less focus on first-person combat. |
Jul 4 2009, 01:25 PM
Newbie Group: Members Posts: 55 Joined: 2-July 09 From: Montreal Member No.: 715 |
I haven't played Bethesda's other games, but I noticed nothing of this sort happening in Fallout 3. I expect it's different with the more traditional RPGs, where there is less focus on first-person combat. Oh sorry I thought you did. (You should really play Oblivion at least, you are missing out.) When you have a linear game with a linear progression, it is somewhat easy to balance enemies according to the strength the player is supposed to have when he reaches certain points. But in open exploration RPGs, if the enemies are static the fights become either too easy or too hard (depending on if you visit those places early or late in the game)... This is why dynamic enemies became necessary in this kind of games. In oblivion there was "static" enemies, that did not change. Like bosses and special creatures meant to stop you from accessing certain areas until you are strong enough. But most of the enemies were dynamic, meaning they adapt their strength and abilities to the level of your character. Sometimes it was the enemies themselves that are different depending on your strength... Like the Daedra protecting the temples. You can get your basic scamps at lower levels, and start seeing atronach and even daedra humanoids when your level get higher. Or in the wilderness you see wolves, and later stronger wolves, lions, and even bears, then elementals. In Fallout 3 the same system exist... but it is more subtle. The AI of enemies adapt, so it is not as apparent as creature change. But you still can notice how at lower levels you see a lot of Molerats, and at higher levels you start seeing a lot of Deathclaw and similar nasty creatures. Or how you see basic ghouls, then suddenly at higher levels you start seeing the glowing ones (radioactive and more dangerous ghouls), or scorpions then giant scorpions, then bigger numbers or both. |
Jul 6 2009, 02:03 AM
Newbie Group: Members Posts: 25 Joined: 3-May 09 Member No.: 602 |
Says who? I've done Fallout 3 and it's an especially bad example on how to build a skill/combat system for the reasons I gave before. Even so, if you want to make the enemies tougher each time you level up there won't be any essential change since the balance stays the same anyway. True, especially since it's difficult to properly balance stats in a game where skill matters. Oh well, let's just see how things turn out I also like the idea on interacting with the environment, but I hope it doesn't get too "scripted" in the sense that there's always a best way to beat the particular level. It's what turned me away from Dark Messiah. OTOH, I should also note that I'm having a lot of fun with Pit, more so than Tower, because of crumbling floors. Nothing's more satisfying than blowing up floors and watching your enemies go down with it To add on to the list of ideas, I'd also like to see better AI when fighting. I think the elbow bash is too effective as enemies seldom block it. When you dash towards them, they should be anticipating the elbow attack already, and go into block mode more often. Also, just a personal bias: to remove the uppercut exploit in the next game LTK's right, it's tons of fun brainstorming heheh |
Guest_BliggyWiggy_* |
Jul 20 2009, 07:57 PM
Guests |
I definitely read somewhere they were thinking about doing multiple characters, does anyone else completely disagree with this idea? I think they should stick with their protagonist, it makes you feel as if your him (with the combat design). I also completely disagree with leveling up. That is artificial filler (beat so and so and then fight so and so until I am level two so I can fight so and so blah blah blah.)
Ideas I do have would be to keep linear parts to the game. I have faith in Ace Team, but way to often games that come out "open-ended" leave me feeling as if level design has to be put on the backburner to support a completely free-roaming environment. If they can pull it off well (which is remarkably hard to do) it will be one of the first to combine perfect level design in a free-roam universe. I also would suggest more 'temporary' weapons like the hammer. What about spiked gloves that keep hand to hand combat the same, but wear down after a while. Also, making the guns a little stronger wouldnt hurt, as long as they developed an ammunition type style of gameplay. They also definitely need to fix the pick up items button, during fights I find it incredibly hard to actually pick up things when I need to (I might just suck). Pretty much, most important, is developing and adding to the combat engine and creating worthwhile, unique fights. More bosses with unique fighting styles would be a plus. I honestly would be completely happy with another linear, semi-short game that had a lot more unique enemies with equally unique A.I. I will say, fighting your sister in the woods was amazing. Her spin kick knocked me on my butt so many times when I was trying to beat the game without using weapons. Also, adding new moves is a necessity. It wouldn't be too hard to have more than the couple combos this game offers, and include jumping as well. All I can say is, I don't want a whole lot. I would be (and I believe many others would agree) completely happy with more of the same, as long as combat was significantly more engaging and battles were more unique (I agree with a few reviewers that said the game almost became repetitive, and it was a good thing it ended short). If you are going for a longer game, it is most important you focus most of your time and energy on improving what the player is going to be doing throughout most of the game (if it plays similar to the first) and that is fighting. |
Guest_Guest_* |
Jul 28 2009, 06:35 AM
Guests |
I think it would be good with a jumping system for small cool scenes where you jump from roof to roof, but i dont think you should make a classic first person jumping system. Try looking at the Zelda Ocarina of Time jumping system. I think it would fit in that you jump when you run of the edge automatic course i fear a normal system will make to much bunny jumping if a enemy aim at you with a gun plus you can save a jumping button.
Guest_Guest_Galdi_*_* |
Jul 30 2009, 03:23 PM
Guests |
IMO Fallout 3 and oblivion were horrible games (I really liked morrowind though and fallout 1 and 2 are one of the best RPG's out there). The level scaling (especially in oblivion), was terrible. it seemed to me as if leveling up was playing against me... Well, anyway, that's just my opinion. More to the point now. I would like to see some more "uniqueness" in the characters. Don't get me wrong; the visual style for all of them is great and they usually have great voices too. What I mean is that, for example, everytime I strong-punch an opponent (unless it's a heavy of course), he'll fly away. Maybe you could implement some enemies that just don't fall down that easily (or don't at all... The hunter could fall on his hands and jump up again inmediately), some that block your kicks when thei're lying, some more bulky guys which don't get pushed when other characters fly on them, others that are very fast at running, some others with massive HP or some insane damage dealers etc. This would give the game a little more diversity since the player would contiously fight some opponets differently. It would also give the (not sure if they're even coming) specializations a bit more sense. I also liked the idea some guys gave already... Using random items, like chairs, jugs, sticks, for fighting. But I do suggest to add them very carefully, as this might bring huge changes to the game in general. A couple of new "real" weapons would be nice too, but not necesarry at all. Leveling up or skill progression sounds really good. Once again, I hope that it'll be implemented with caution. New fighting possiblities. I liked Zeno Clash for being a simple yet very intense game. Even though I still enjoy deflecting hits, dodging and striking back, uppercutting, etc, I would like to see some more possibilities... Maybe just even for the looks sake. For example, whenever an enemy is stunned the player can choose to either uppercut him (normal damage, more or less fast hit), elbow-bash him to the ground (high damage, more or less fast hit, can't hit other enemies), or maybe even kick him to the side (high damage, can hit others, slow attack). Dodging downwards to give an uppercut from below / kick, special attacks that you can unlock, etc. One thing I really liked about Zeno clash was that it wasn't bloody but it was still very brutal and rough. That's why I wouldn't like the game turned into a "glamorous fighter" or something like that. I wouldn't want Ghat to learn moves like "Dragon punch of flaming destiny" or seeing him throw fireballs or making whirlwind-kicks which summon flames around you... So new moves would be great but careful with the style, I'd say. Heavy opponets could be fought with new weapons or they could be given new moves. IMO they also need a damage buff. That's all I can think of right now. Good luck in the making |
Jul 30 2009, 05:20 PM
Super Member Group: Developers Posts: 1,200 Joined: 11-April 08 From: Santiago, Chile Member No.: 3 |
Thanks for the feedback! The combat system is going to get beefed up, so I guess we will develop some features similar to the ones you are describing.


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Turn your child's Kettler® trike into a tricycle built for two...or three! This clever tandem seat attaches to any Kettler "S" frame tricycle, so more than one child can enjoy the ride. Includes stationary pedals, which act as footrests, and a stationary handlebar for the child riding behind. Add one or two Tandem Seats to our Kettler Kettrike Klassic Trike with Seatbelt (sold separately). Assembly required. For kids 12 months-5 years. Supports up to 100 lbs. Made in Germany. See Product Details
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Kettler seatbelt doesn't work with it
By LawMomma
from Chicago, IL
About Me Parent Of Two Or More Children, Stay At Home Parent
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Comments about Kettler Tricycle Tandem Seat:
This tandem seat is the one with stationary pedals, so it makes sense for the youngest child of two to use this seat, while the oldest child uses the front original seat, which is the one with moving pedals. Yet the tandem seat doesn't work with the Kettler seatbelt due to the seat frame - we had to rig up our own way of attaching the middle strap of the seatbelt. Also, unlike with the original bike, for the tandem seat you must put on the yellow handle covers - this was an impossible task until we tried a lubricant. Finally, the steering isn't the easiest, unless the child in front is a good steerer (ours isn't). Good for two children, though, and I expect we'll get better at using this bike as everyone adjusts. Be aware that the back child has easy access to pulling the front child's hair if so desired :)
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Dawson County Middle School football picked up its first win of the season with a 20-0 shutout of Gilmer County last Thursday.
It was a battle until the final buzzer sounded. The Riverview Eagles and Dawson County Tigers were friends before and after the game, but during the game both teams slugged it out.
Football season has started. This weekend will see two rivals fight it out until the final whistle sounds.
This is the third in a series of biographies about head coaches at Dawson County schools.
This is the second in a series of biographies about head coaches at Dawson County schools.
This is the second in a series of biographies about head coaches at Dawson County schools.
The Riverview Eagle football team has been using this summer to prepare for the upcoming season. The team, under second-year coach Mark Thomason, will attempt to defend their Mountain League football championship. Last year, the
The Lady Tigers recently hosted Jasper Middle School conquering another 8-2 win.
The Dawson County Middle School Lady Tiger soccer team continued its winning streak at home recently against Pickens County. The Lady Tigers won the game 4-1.
The Riverview Middle School girls' soccer team started the season off with a bang, winning its first game 5-1 over Fannin County Middle School last Tuesday.
The Dawson County Middle School boys' soccer team won its first game last Tuesday in Dawsonville. The Tigers defeated Gilmer County/Clear Creek by a 4-0 score.
The Dawson County Middle School eighth grade girls' basketball team used a strong third quarter to pull away from Jasper Middle School to earn the group's second championship trophy in as many years.
The Dawson County Middle School seventh grade basketball team lost a heartbreaker to Fannin County, 26-25, in the championship game of the Mountain League Basketball Tournament Friday, Feb. 6.
Both the seventh and eighth grade girls 'basketball teams from Dawson County Middle School advanced to the semi-finals of the Mountain League Tournament at Pickens County Middle School.
Dawson County Middle School Eighth Grade Tiger Will Anglin led his team to a 35-27 win over Jasper Middle School Saturday in the Mountain League Tournament.
In what is being billed as both a cost-saving and competitive measure, Dawson County and Riverview middle schools will combine their football, softball and wrestling programs, as well as their football cheerleading squads.
The school year was a great one for sports teams from both Riverview and Dawson County middle schools.
A talented Riverview Middle boys soccer team went into the recent championship game with a lot of confidence. Coach Patrick Johnston's team defeated Pickens 4-1 in the semi-finals to force a match-up with Clear Creek Middle School in the championship game March 28.
A classic game between two equally skilled teams took place recently at Dawson County Middle School. The Mountain League Championship on March 28 between Dawson County and Riverview middle schools fares well for the future of soccer in Dawson County.
The Riverview Middle School Lady Eagle soccer team avenged an earlier defeat to rival Dawson County Middle with a 4-2 win March 21. Earlier this season, the Lady Tigers defeated Riverview by a 3-1 score.
The Riverview Middle School boys soccer team defeated Dawson County Middle, 4-1, last week. Coach Patrick Johnston's team followed Thursday's win with a 9-0 thrashing of Jasper Middle on Friday.
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- Michigan Lawyers Weekly > Borowsky v Borowsky 273 Mich App 666 (2007)
Family Law – Paternity Suit – Standing And Jurisdiction
POSTED: 07:23 AM Wednesday, November 9, 2011BY: Ed Wesoloski
TAGS: acknowledgement of parentage, Altman v Nelson 197 Mich App 467 (1992), Borowsky v Borowsky 273 Mich App 666 (2007), guardian ad litem, MCL 722.1003(1), MCL 722.1007, MCL 722.1011(1), MCL 722.714(2), MCR 2.116(C)(5), MCR 2.201(E)(2), Paternity Act, Wolverine Power Supply Coop v DEQ 285 Mich App 548 (2009)
The trial court correctly stayed defendant's motion to dismiss plaintiff's paternity claim based on a lack of standing until the parties conducted discovery concerning the circumstances under which an affidavit of parentage – which plaintiff presented to defeat plaintiff's standing – was executed. Background "In this paternity suit, defendant Anne Elizabeth Macaulay appeals by leave [...]
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- Home
- About BTRG
- Management Team
Jeff Goddard
Founder and President
As president and founder of BTRG, Jeff Goddard is a technology leader who combines his finance background with his in-depth technology experience to implement systems that change the way we do business.
Starting in 1984, Jeff established his career by developing financial systems on PCs, LANs and Unix based systems to replace costly mainframe applications for local government and small businesses. A visionary of the early PC revolution, he filled roles ranging from programmer/analyst to project leader and systems architect.
Since 1992, Jeff has been President of BTRG Inc., specializing in the implementation and upgrade of PeopleSoft application software. Jeff was introduced to PeopleSoft's owner and developers at an early stage in the company's evolution and became an advocate for client/server technology with speaking engagements, client references and early PeopleSoft beta customers.
Today, Jeff has been a driving force in the company's growth from 4 people to about 100 consultants and staff working for more than 50 major customers. Jeff has worked as an implementation specialist and Engagement Manager in the early stages of BTRG, but his most important role in the company today is a combination of promotion, sales and business development.
Jeff has an honors BA in Economics from York University in Toronto, Canada.
Pierre Beausejour
Chief Operating Officer
Pierre joined BTRG in 1995, shortly after creating a revolutionary reporting approach in one of Canada's largest financial institutions and implementing the first version of PeopleSoft financials at a large utility.
He ensured early on that BTRG's PeopleSoft implementations were characterized by technical innovation and, most importantly, high customer satisfaction. Specializing in the Financial Services sector, Pierre successfully implemented PeopleSoft financials for many Fortune 500 companies. His deep experience and customer-focused approach culminated in fulfilling a key role in a large insurance industry merger.
Now responsible for the success of BTRG's practices, Pierre has helped to develop businesses that partner with the IT industry's largest software vendors.
He has an MBA from McMaster University, specializing in Finance and an MA from the University of Toronto.
Rob Kopf
Director of Shared Services
Rob has been involved with large software implementations since 1995. He began his career by designing and developing custom financial applications used by the Naval Maintenance Group. This experience provided a solid background for moving into the ERP Financials space in 1999. Rob's first exposure to Financials was with Oracle Financials in 1999 and then PeopleSoft Financials in 2000.
In addition to his experience as a developer Rob has served as a Project Manager and Technical consultant on large implementations of both PeopleSoft HCM and PeopleSoft Financials. Rob has experience across a wide variety of industries, including banking, insurance and public utilities.
Rob's current role is leading BTRG's Shared Services organization – Finance, HR, IT and Recruiting. The Shared Services team manages all back-office and support functions for BTRG and our staff. Rob and his team are working to build a world-class infrastructure to assist our consultants, solutions architects and developers to deliver highly efficient and effective services for our clients.
Rob has a Bachelor's of Science degree in Computer Engineering from Clarkson University.
Rob Fox
Practice Director, Oracle
Robert is responsible for the overall leadership and future direction of BTRG's Oracle Practice.
BTRG's Oracle practice focuses on the upgrade, implementation and integration of ERP systems and Oracle technologies. As a Platinum Partner BTRG provides senior level teams capable of understanding our clients business operations, supported by an advanced understanding of the tools used by Oracle and their partners. BTRG deploys solutions for traditional ERP models, as well as Fusion SaaS, OBIEE, Hyperion, UPK, and select technologies from Oracle Fusion Middleware. BTRG also leverages our IBM partnership for the deployment of Optim Data Archiving and Guardium Database Protection. BTRG has also developed InFlight, a unique intranet portal that enables our clients to present PeopleSoft content inside of a SharePoint portal. InFlight is a validated Oracle Integration.
Robert provides leadership over a team of Account Managers, Solutions Architects, Project Managers and Technology Consultants. This team is responsible for the tremendous success BTRG is enjoying as we continue to expand into new verticals, deliver new technology solutions, and provide quality solutions for our customers. BTRG remains a top destination for the industry's best talent, and a safe and secure choice for our customers.
Mike Martin
Practice Director, Information Governance
As Director of Information Governance Practice for BTRG, Michael Martin has been focused on delivering Information Governance and Data Management solutions for BTRG customers. He brings more than nineteen years of experience in the Information Technology industry specializing in Information Governance, Enterprise Implementations and Technology Solutions. The Information Governance practice focuses on providing Integrated Information Lifecycle Governance and Data Management solutions based on IBM InfoSphere Information Management and Enterprise Content Management products. Michael and BTRG have been successfully solving data quality, data growth, data privacy, data security, test data management and compliance problems for Fortune 1000 customers across many industries such as Aerospace and Defense, Health Care, Financial Services, Higher Education, Retail, Telecommunications and others
Michael holds a Bachelor's Degree from Villanova University where he majored in Computer Science.
John Zook
Practice Director, TrueNorth™
John Zook is the TrueNorth Practice Director. John has over 30 years of experience in technology including over 14 years of both domestic and international public sector experience. A former IT Director and CTO, John combines operational and programmatic knowledge of ERP systems and technologies with over 12 years of strategic planning and performance management expertise. His educational qualifications include BSEET, MSIS, MBA, and a Doctorate (ABD) in Human and Organizational Systems.
John is the TrueNorth Practice's thought-leader responsible for the development of its performance management methodologies while also actively architecting solutions on a client-by-client basis. He is a highly skilled and knowledgeable performance management expert skilled in the leading performance management disciplines including: Balance Scorecard, Lean, Six Sigma, Managing for Results, Managing by Objective, Activity Based Management, Performance-based Budgeting, and Product-based Budgeting.
Doug Schmidt
Practice Director, EPM Solutions
Doug Schmidt has over 13 years of PeopleSoft Financial, HCM, EPM, and IBM Optim data management experience including implementations, upgrades, business process redesign, technical support, and training. Over his career, Doug has worked as a project manager, technical lead, functional lead, and engagement manager. He brings a strong technical background and functional knowledge of Accounts Payable, Purchasing, ePro, Accounts Receivables, Billing, Contracts, Project Costing, GL, BenAdmin, T&L, and Core HR the foundation to projects.
Troy Villemaire
Business Development Manager
Troy Villemaire has 17 years of experience in the technology consulting services market and has taken an active role in building relationships with both current and new clients at BTRG. Having been involved in ERP Implementation and Upgrade services for 11 years, Troy focuses his talent on developing new business with clients from a wide variety of industries, including Government Contracting, Retail, Financial Services, HealthCare and Higher Education.
As a primary contact for many of BTRG's clients, Troy has played a significant role in delivering custom solutions for our clients' complex business needs.
Jason Wyjad
VP Business Development
Jason Wyjad launched his sales career in 1999 in the Canadian market at Cantel AT&T, spearheading then new interactive messaging and wireless data sales into enterprise accounts in the financial services and telecommunications industries in Ontario. Since then he has assembled a wide range of experience in enterprise software sales promoting new conceptual middleware technologies including SOA integration, Identity Management, Business intelligence, and java platforms.
His success in these areas led him to work as part of a pioneering sales force targeting net new ERP banners at Oracle corporation. In this role, Jason opened new markets via partner channels and direct sales efforts for some of the premier tier one ERP and Edge application suites available today including Oracle eBusiness Suite, JD Edwards, Agile PLM and Demantra.
Jason is now responsible for business development at BTRG Inc., focusing on a variety of solutions from Peoplesoft ERP to middleware and custom development plays.
Ian Wight
Sales Executive, Information Governance
Starting his career with IBM, Ian gained enterprise level hardware and software sales experience for both channel and direct accounts across North America. Ian has extensive experience managing the entire software sales process and has worked with clients across a wide variety of industries. Ian is responsible for sales and account management across North America for the Information Governance Practice.
Ian studied at the University of Toronto where he earned a Bachelor of Business Administration with a Specialist in Finance. Ian is a world traveler who's trips have taken him to South America, Africa, Europe, Scandinavia, and North America. Ian also represented Canada as a member of the Team Canada Baseball team.
Kim Butterworth
Senior Management Consultant, TrueNorth™
Kim Butterworth has over 16 years work experience spanning various industries as a strategic planner, operations manager, project manager, and recruiter. Kim led the implementation of the Strategic Planning Initiative at the County of Chester, a project that included performance management and related financial analysis. Her experience includes over 10 years of project management experience combined with a functional performance management background.
Kim has worked with organizations in both public and private sector, varying in size from small start-ups to international corporations. She combines over 16 years of Human Resource experience with specialized knowledge of Six Sigma, Performance-based Budgeting, Activity-based Management and Managing for Results.


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I stayed in this hotel off the beaten tourist track and in the center of Paris' money district in the 17th arrondissement for business purposes. I arrived quite late and had to find that the hotel restaurant is closed Monday night, so i had to go and explore the neighbourhood. The staff was very friendly and helpful, and the room... More
- Official Description (provided by the hotel):
- The Edmond welcomes you with a discreet and refined luxury, within the intimate setting of a private demeure.A 4 star Boutique Hotel decorated in a modern and minimalist style, formerly the residence of renowned writer, Edmond Rostand.The Hotel Edmond located in Paris 17th district, benefits from a prime location close to the Champs Elysées, Parc Monceau, Department Stores and only a few minutes from la Défense and the Palais des Congrès. ... more less
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Odessa Man Injured In Shooting While Playing Basketball
By: Dylan Brooks
Updated: January 18, 2013
Police say that someone who was riding in a black Ford pickup truck shot Niguel Johnson in the forearm in the 400 block of Seminole Street around 5:55 PM on January 17th.
Johnson, 22, was playing basketball at the time of the shooting.
When police arrived on the scene, they say that the shooter and the ford pickup truck had already left the area.
Johnson was rushed to Medical Center Hospital with non-life-threatening injuries.
Police also say that there was a disturbance involving people with guns in the 900 block of Snyder Street just before the shooting took place.
A red S.U.V. was reportedly seen leaving the scene of the disturbance.
Anyone with information on these incidents should call Odessa Crime Stoppers at (432) 333-TIPS (8477).


text: Brand new villa situated in a residential area in Estoril. With a living area of 267sqm, this property comprises 3 bedrooms, including one en suite, good sized living room and basement with a bathroom that can be converted into a games room. Outside, there is a garden with a swimming pool and a 2 car garage.


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With North Carolina rejecting Medicaid expansion under the Affordable Care Act (ACA), and opting out of a state-federal insurance exchange partnership, Ashe County health care providers are concerned about how they will best serve the community in the future.
"We were really hoping with expansion and the individual mandate our amount of charity care would be diminished," said R. D. Williams, CEO of Ashe Memorial Hospital (AMH), which has seen $1.5 million losses from operations per year for the last eight to 10 years.
A non-profit hospital, AMH is required by law to deliver a certain level of charity care, Williams said.
With 21 percent of Ashe Countians uninsured, though, "It's gotten beyond charity, now," he said. "We deliver $2-3 million in uncompensated care annually."
Medicaid compensates hospitals at less than cost, Williams said, paying 85-93 percent of the total billed. Approximately 84 percent of AMH's patients are on Medicaid or Medicare, and nine percent are uninsured and pay nothing.
Only seven percent of AMH's patients are commercially insured, he said.
"We're a multi-million dollar business, but we're a small hospital," he said, adding that no individual at AMH earns any dividends or profits. All available financial resources are reinvested in upgrading equipment and infrastructure and improving staff and services, he said.
Under the ACA, hospitals in N.C. accepted $7.8 billion in Medicaid reimbursement reduction over the six year period from 2014-19, Williams said. Expansion of Medicaid, resulting in more insured patients, was anticipated to make up the difference.
By not expanding Medicaid eligibility to include residents with incomes up to 133 percent of the federal poverty guideline, the state has also rejected $15.5 billion in Medicaid dollars over the same six years which would compensate hospitals for care currently provided below cost or for free, Williams said.
The effects of these losses are felt beyond bottom lines. "Without increased reimbursement, (the ability of hospitals) to recruit new physicians, expand existing services…expand their workforce and increase wages is limited," said Williams.
"The U.S. spends more on health care with worse outcomes than almost any industrialized nation in the world," he said. "The government can't pay for everything, but I do think access to health care is one way to reduce the cost to society."
While N.C. has chosen not to expand Medicaid, the ACA's individual mandate will still be in effect, Williams said. And the federal government will still be setting up an insurance exchange, and through it subsidizing the purchase of commercial insurance for those not eligible for Medicaid.
One group will remain uninsured: single, childless adults ages 18-64 earning less than $11,170 per year are not eligible for Medicaid, nor are they mandated to purchase insurance on the exchange, and thus eligible for federal subsidies, Williams said. "They will have to go to the ER or pay out-of-pocket somehow."
Ashe Free Medical Clinic (AFMC) Executive Director Greg Bolac said, "The poorest and most needy are the one's who won't get any help."
The AFMC currently serves uninsured patients age 18-64 with incomes up to 200 percent of poverty level, Bolac said.
"The effect on us (is) we have a decision to make," Bolac said. "What do we do with the patient who should be buying insurance but isn't?"
"Should we say if you make more than 100 percent of the federal poverty guideline we won't serve you?" he said.
The decision will have to be made when the federal exchange is established in October. "We're just waiting for the other shoe to drop," he said.
Funded by donations and grants, Blue Cross Blue Shield and some state monies, the AFMC could see its budget reduced if the population it serves is perceived as shrinking. "What happens in the long run if the community (reduces) funding? We'll be in a quandary: less money, but the same number of patients or more," said Bolac.
"We're disappointed the government decided to do this," he said. "We will continue to do what we can do."


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- Publisher: THQ
- Release Date: Feb 17, 2011
User Score
out of 10
Generally favorable reviews- based on 729 Ratings
User score distribution:
Positive: 679 out of 729
Mixed: 22 out of 729
Negative: 28 out of 729
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Sep 17, 201010
Dec 13, 20106
Sep 9, 201010Tense beyond anything you've ever experienced in the gaming world. Manages to top the Penumbra series by a mile...and that's saying something. Great graphics, eerie ambient sounds and a deep psychological story. Don't miss this one!
Sep 10, 201010
Sep 27, 201010
Sep 17, 201010
Sep 16, 201010You thought Dead Space was scary? It doesn't even hold a candle to Amnesia: The Dark Descent. Believe the hype, this is the stuff nightmares are made of.
Apr 28, 20112This review contains spoilers, click expand to view.
Sep 10, 201010Best horror game since the Penumbra series themselves. Do i need to say more? Well put it this way, within about an hour of playing i was TERRIFIED of playing any further and i was enjoy ever second of playing it at the same time. Just simply amazing experience.
Sep 9, 201010
Sep 15, 201010I thought Penumbra was scary, but this is best horror game so far. Playing at night in dark quite room can get you a heart attack! I love the atmosphere, story, puzzles and the physics in this game.
Sep 28, 201010A beautifully crafted game that makes great use of sound to create a tense, horrifying atmosphere. As others have suggested, if you'd played any of the penumbra series, you will certainly enjoy this game. My biggest recommendation for players is to do what the game says, turn your lights off and use a really good pair of headphones; be aware however... you may have nightmares.
Sep 8, 20109One of the best indie games of the year. The puzzles are clever, the sounds is magnificent and the atmosphere... wow boy, the atmosphere. You can play this game at 12:00 PM in a sunny Sunday and still the game will scare The hell out of you. A must buy for horror fans.
Sep 9, 20109
Sep 10, 20108
Sep 10, 201010Amnesia: The Dark Descent is simply the best survival-horror game which came out in a while. It's a 'must-have' for all horror-survival fans and, of course, PC owners.
Sep 13, 201010An unimaginably scary experience with an unimaginably terrifying and philosophically questionable story, hiding/running from monsters is terrifying and puzzles are often intuitive. Sound is brilliant, with just plain amazing ambient noises that make you scared to move on for fear of encountering a monster in the next room, and nightmare fuel music.
Oct 2, 201010Penumbra is one of my favorite horror games, but this is even better. This game really shows how a psychological horror is supposed to be made! It's really worth buying, especially because it's so cheap.
Sep 8, 20109this game is great , very similar to penumbra but is much scary , it should be more games like this. I give it a nine because storyline could be better
Sep 9, 201010The complete vulnerability evokes the most intense emotions while also adding adrenaline to your fright fed furnace like no other game currently available today.
Sep 15, 201010This review contains spoilers, click expand to view.
Oct 15, 201010
Oct 17, 201010
Nov 2, 201010A truly remarkable horror experience, you won't find cutting edge graphics or Hollywood voice-acting but what you will find is true fear and tension that even sometimes you would want to quit just because you're too scared to carry on.
Nov 1, 20108
Aug 12, 20115
Dec 11, 20115
Nov 2, 201010
Nov 2, 201010This game is by far the most terrifying thing I've ever experienced. Add to that excellent physics puzzles and a gripping story, and you've got what should be outselling the latest COD or Halo title by a longshot.
Nov 12, 201010A spiritual successor to Frictional Game's impressive Prenumbra franchise, Amnesia: The Dark Descent breathes life into a dieing genre; offering what is probably one of the most terrifying experiences in the gaming industry and easily the best horror game to grace gamers over the last ten years. If you consider yourself a fan of Survival Horror; you owe it yourself to purchase this game.
Jun 14, 201110
Nov 13, 20129Because I am not human and therefor lack human emotions, I am unable to become physically "scared". But, this game has more presence in that department than any game I have played. More please!
Oct 24, 201010
Nov 4, 201010Amazing game. Delivered the much loved penumbra-esque atmosphere, yet felt nothing like Penumbra, which is a plus in my book. The atmosphere, the story, the intensity and the gameplay mechanics all suck you in. I only wish it were longer! (and that the end was a bit better...)
Nov 5, 201010
Nov 6, 20109
Nov 11, 20109
Nov 12, 201010i cant play for too long before turning it off because its so intense, it sets up an amazing atmosphere, along with great graphics and near perfect game play it really is a great game that no one should miss.
Nov 19, 20108
Dec 17, 201010
Feb 12, 201110One of the most draining, terrifying, screamy-fit-inducing games ever made. Why you would want to play it is beyond me, but that doesn't make it any less of an absolute work of genius.
Feb 16, 20119
Feb 19, 201110
Mar 22, 20118
Apr 7, 20119
Apr 14, 201110This review contains spoilers, click expand to view.
Apr 19, 201110
Apr 19, 20119
Apr 19, 201110Scariest game that I have played in a long time. This one will have grown men shaking. Best played late at night in a pitch black room alone. Headphones are a must.
Apr 20, 20119
Apr 22, 201110As I was a Penumbra player who followed and pre-ordered the game months and months before it was out .I loved this game, and was worth all the waiting in the world for it to come out.
The true and ONLY Survival Horror.
MUST: Play at night, with headphones on, and lights off. You're doing yourself a great disservice if you don't. -
Apr 23, 201110
Jun 10, 20118This game will definitely send chills down your spine. Roughly 9 hours of gameplay that gets kind of repetitious towards the end. Great story up until the anticlimactic ending. Recommend playing at night in an unlit room. Probably worth waiting until it goes into the $5 bucket due to it's lack of replayability.
Jun 14, 20118An amazingly atmospheric and immersive game. While it's definitely the scariest game I've ever played, I can't help but feel that it could have been a bit scarier. More non-despawning monsters would have accomplished this nicely I think. The story is subtle and non-intrusive, but satisfyingly rich if you look for it. The only gripes I have are the lackluster endings and the outdated graphics.
Jun 14, 201110
Jun 15, 201110Very unique. Yes you can't attack enemies, I understand that, but that's the point. They are coming to kill you, and all you can do is run, escape, get away, that's why the game is so scary. Total 10 from me, game is fun, interesting, and scary as hell.
Jun 17, 20118
Jun 19, 20118
Jun 26, 201110I actually crapped myself while playing this alone, in the dark, in the middle of the night, with my headphones on, after smoking marijuana. Advise to anyone intending to play this game under these circumstances: do NOT smoke any marijuana.
Jul 30, 20117Personally, I don't find that Amnesia: The Dark Descent is that scary anymore. Not as scary as Penumbra. But nothing else in the horror genre can top this. Hands down.
Sep 3, 20118
Sep 15, 20116This review contains spoilers, click expand to view.
Oct 1, 201110One of the best game ever. I enjoy it sooo mutch. The atmosphere is strongest and gameplay si great. This game is an 'must have' for all lovers of horror.
Dec 23, 201110
Apr 29, 201210This game is just perfect. Whoever doesn't like it is an action game fan whore.
Jan 3, 201210
Feb 11, 20127
Mar 8, 201210
May 16, 20129
May 28, 20126I wanted to love this game but it ended up pretty average.
Jun 3, 20127
Jun 3, 201210Oh jeez.. Where do I start..
Okay, the sounds are amazing, the whole feeling of the game is amazingly scary. The storyline is interesting in my opinion..
But after I finished the water part, my conclusion of this game was:
"Who needs sleep?" *nervous laugh* -
Jun 13, 20125
Jun 13, 20120
Jul 12, 201210
Jul 16, 201210This game just killed me. The feelin is just beyond awesome 11/10.,.,.,.,.,.The sound effect is awesome! 10/10.,.,.,.,.The graphic not reli good, envirnoment not real enough, the monster not scary enough! They can make it better! But the cloudy effect when you see the monster just kill the problem of bad graphic monster. 7+3/10.,.,.,.,.
Sep 22, 20129
Nov 19, 20109
Nov 23, 201010
Nov 25, 20109
Dec 2, 20109
Dec 6, 20109This is seriously a good choice if you're looking for a horror game on PC. The story is so well written that i think it deserved a chance to be made into a movie. also the atmosphere are good, it sends chill even to the toughest guy you can imagine. good buy i must say. i fully enjoyed playing this game
Dec 9, 20109Unique experience that offers more than meets the eye. BUY this game! There is a demo if your interested, but if you like survival horror, this game has it in spades. It's unlike any survival horror game you have ever played.
Dec 11, 201010One of the best horror games to date, very chilling and intense at some moments, I bet you wouldn't last the entire game without jumping off your chair, just once!
Fantastic, developers deserve the money! -
Dec 31, 20109
Jan 7, 20119
Jun 26, 20118
Jan 11, 20118This review contains spoilers, click expand to view.
Jan 19, 201110Horror, adventure, a lot of horror, puzzle solving a a ton of horror more! that's what it is.
I would say that if you liked any of Penumbra Games, you will love this one too. It takes the best of the previous games and makes something truly remarkable for the price point. It's definitely worth trying.
an advice: play with headphones at night -
Feb 2, 20119
Feb 2, 201110You are standing in an open field west of a white house with a boarded front door. There is a small mailbox here.
Turn off the lights in your house and play this game. It is the closest any modern game will ever get to a similar feeling. Unique in its ideas and excellence this game is put simply astonishing. -
Feb 3, 20119This is by far the best horror-survival game I have ever played!
And after I played it for the first time, I thought the replay value isn't that high.... but after I played it a second time I realized, I was so wrong! -
Feb 4, 20119
Feb 6, 20119This game is absolutely phenomenal!From the start you are inserted in the depths of a chaotic castle that will paralyze you from fear from its shocking mysteries.It is beyond your imagination what awaits you.The sounds , the graphics all make what this game is , an absolute masterpiece.Kudos to Frictional Games.
Feb 7, 20115I wish someone had told me it's a PUZZLE GAME. Basically you walk around and solve puzzles while the game throws every haunted house cliche there is plus the kitchen sink at you. If you like atmospheric and mildly scary puzzle games, this is for you.
Feb 11, 201110I don't know if i'm qualified to review this game yet: I didn't finish the game. But I plan finish it real soon. I only managed to make about 30 minutes in before chickening out. This game is on a WHOLE NOTHA LEVEL. Quote me on that. If any game is going to beat this in horror, it need to be where the main character only has a box of matches in a graveyard while it's raining.
Feb 28, 201110Don't know how to state this: This is a REAL horror game.
You see; horror games are nowdays mostly seen as a game with bloody monsters and you need to shoot them. A real horror game is mostly imagination, and you should always be on edge.
Amnesia is the perfect horror game; no defence, and i had the feeling i was REALLY going insane.
A must-have. -
Mar 3, 20116
Mar 5, 201110
Mar 8, 20119Great survival horror game that knows when to go "boo". It has great writing and voice acting to immerse you into the world where you are a puny little man facing big, scary monsters with nothing but a lantern.
Decent game. Worth the money.
Apr 19, 201190Amnesia: The Dark Descent is the scariest game in years. You'll get an extremely creepy vibe from the castle and all of the mysterious things that are happening there. The voice overs and the ending of the game aren't great, but this shouldn't bother anyone seeing how you'll be extremely scared when you play this on your own in a dark room.
Jan 31, 201183Amnesia offers an experience so rich that we're willing to forgive its weak ending, imperfections of the engine, and low-bugdet production values.
Jan 29, 201190At times it's a struggle to play purely because of how scary it can be, and it's not often you can say that about a video game. Just remember: lights off, headphones on, and try not to go insane.


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Religion and politics from the point of view of a centre-left atheist humanist, spilling over into science, history and other related topics.
Income generated from ads will be donated to various charities such as moderate centre-left groups, humanist, humanitarian and wildlife protection and welfare organisations. Hopefully religious and other offensive advertising content has now been blocked from this site. Please let me know if you see any.
Wednesday, 19 May 2010
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