text:
Cycling in Sydney Australia
Thinking that cows maybe the creature of feature in this years race.
Umm anyone set up a Fantasy Team yet? Last year we had a Syd Cyc group, maybe?
and this classic from Paul....."Team Sky are starting to turn up the vice". Yes, and they might even turn the screws a bit too, or put down the hammer and pick up some nails. Lots of workshop metaphors flying around.
Must we have constant ads for erection problems?
"Meanwhile, the guy in the passenger seat was doing nothing! NOTHING!!"
But you've been to France Neil, that's how it works. There is always one person doing all things while the rest of the team hangs out. Check out any painting: one bare breasted woman dashes forward with the flag, while all the guys stand around talking about the weekend.
I think their PLan C is for the Steve Bradbury approach, and just hope that everyone ahead of them falls over :-)
I think last night, BMC had no choice. It was a brilliant attempt and it destroyed the peleton in the process. Hopefully with Nibali now sitting in 3rd he might be willing to go on the attack and see just how much energy Wiggins has.
Looks like a few more riders have abandoned the race too. We're down to 167 riders now.
Rabobank are down to four.
I just don't think he is at the same level he was last year, not to mention I've not seen as dominant a performance by a team in the mountains as Sky has had this year since the USPS train...
Today we need to come to terms with the fact that our favourite may not win out against his younger opponent. Sherwen was scoring heavily for all Commentary Jerseys and it was nice to see him at the top of the show taking the p!ss out of himself. Apparently there was only time, though, to feature four of his cargo-container-full of clichés – "suitcase of courage", "throw down the gauntlet", "cat among the pigeons" and, Tomo gleefully chucked in, "heads of state [of the TdF]", which last we are yet to hear in this Tour.
Yet it was a super day of attacking commentary, the fight going right down to the wire with cliché following repetition chasing economy-of-words, and really hotting up as the cream rose to the top on the final climb up to the summit at the top of the mountain on the peak of which was the stage finish line.
Phil was still struggling today to separate BMC's Marcus Burghardt and the non-riding, retired Swede, Magnus Bäckstedt, but Paul sympathised, acknowledging the difficulty of two names with the same initials. It's probably a good thing that Bradley Wiggins and Cadel Evans are so hard to confuse, though Phil managed that, too, late in a looong day.
Paul scored multiple mispronunciation points with "Some riders have been dropped from that group – Malcarne [Malacarne], Maxime Bouet, Johnny Hooligand … Hula … Hoogerland!" Phil showed some disrespect to his opponent and just laughed at him.
But the strain is showing on Phil. He seems to have caught Paul's geographical confusion – if it is Thursday, we must be in... "Remember we started from St Jean de Maurienne as, ...er, we were very close to the finishing climb today – La Toussuire – which climbs directly out of the start town today – St Jean de Maurienne – no!... we started at Albertville, I beg your pardon." This time Phil laughed at himself.
While his team mate's short-term memory may be shaky, Paul demonstrated there is nothing wrong with his long-term memory, no matter how irrelevant the memories are. "I always like to remember that, in 218BC, Hannibal, the leader of the Carthaginians, passed through this valley, Phil, with 90,000 infantry soldiers, 12,000 calvary [sic] and 37 elephants." Paul looks very well for his age, don't you think?
"And there's no time to worry about the damage done for The Greens," Phil responded with an uncharacteristically political opinion or, at least, an entry in the Incomprehensible category.
After an ad break, "Get your motor running" music featured and I expected Paul to trot out his V8 turbo cliché but instead he dipped deeper into his Cargo-Container-of-Cliché for an extended metaphorical outing I don't recall hearing before, despite the initial assertion: "Well, it's what I've always said to you, Phil, about the Tour de France. It's like having a bank account of energy. You can only use so much of it because if you go into overdraft facility then you are going to go off the back of the group, and he used a lot of his bank of energy yesterday..."
I was expecting David Bowie as Paul then intoned: "Evans has just been sitting there with a number of team mates around him; he's still got Tejay van Garderen, the young American, and George Hincapie, the old(er) American."
Phil became overexcited as Cadel attacked "the yellow jersey of Bwadley Wiggins", managing to mangle an Anglo name. He then had the Island State up in arms with "Italian flags on the right, an Australian on the front, followed by a Tasmanian.." We mainlanders know you really meant an "Australian Capital Territorian on the front" as you were referring to the tireless Mick Rogers, but you wisely chose actual economy of words.
Paul came out with another new metaphorical cliché combined with language-mangulation. "There's some big names in this group. We've decanted the real cream to the top of the peloton this afternoon."
Phil had some intelligence to share about the last descent: "It was very, very badly unpaved on the way down" he told us. Hang on, couldn't that be good, if "badly unpaved" equates to "well paved"? It certainly didn't look unpaved as Pierre Rolland confirmed after closely inspecting the surface on one sharp bend.
A controversy over the Tour judge's "precarious" decision at a KOM point had both Paul and Phil going off at an irrelevant tangent to battle in currency conversion. The prize the rider had won equalled 11,000 Ugandan Shillings, advised Paul. Phil countered with a conversion to "African" Rand. South-Pacific-Peso holders were none the wiser.
Phil launched his final attack of the day, attempting to surprise Paul with: "This guy's yo-yo was bought in a cheap shop". Paul was unworried, reeling Phil's break back in steadily with "You know, when the lights go out and you've been doing all that pace-making, they really go out and you have to just turn them off with a switch and that's exactly what Micheel Rogers has done..." But Phil was not quite finished, counter-attacking with "You know, he who suffers the longest, wins the day." Er, yes, that would be the winner of last place. Paul would not be denied the stage win and reached into his auxiliary Cupboard of Carpentry Clichés: " Chris Froome is slowly screwing up the… screw there."
Phew, I wonder if they can repeat today's performance over even more mountains tomorrow.
© 2013 Created by DamianM.


text:
Final Fantasy VI: Dancing Mad Beta Beta 5.5 released!
Posted 20 January 2012 - 11:51 PM
Installation instructions:
You will need Lunar IPS, I think ID has a link
You will need Final Fantasy III (U) 1.0 rom without a header(The first one you can find will probably be good but let me know if you have problems)
Use LIPS to patch the file onto the rom
Have fun
Current content is up to the end of the Magitek Factory, with revamps of previous areas in progress before new content is released. In advance I want you give some pointers:
-Keep at least a save back from where you are
-Utilize shops as much as possible
-Steals and drops can help when you don't have access to a shop
-Grinding should not be needed but a few battles in between areas would not be a bad idea
-Damage rushing is not always a great strategy
I have all the credits posted throughout the thread but I thought I would condense them here to give thanks where they are due:
FF3usME Multi-Editor by Lord J
FF6 Misc Data Editor by Drakkhen
Evade bugfix by Lenophis
SwdTech speed up patch by ArmorVil
Title Screen mod by Yazoo
Vanish/Doom fix by Terii Senshi
Invert Damage if Undead fix by Master ZED
Ignore Defense no longer ignoring Safe and Shell patch by Lenophis
New Terra portrait by smash
FF3 Sprite Editor by Terii Senshi
All the testers that are helping me along this journey. The mod would not be where it is without your help!
CURRENT CHANGELOG(Up to 4.9, see linked post for newest info):
Beta 4.9
-Content finished until the save spot before the Mine Cart in the Magitek Factory
-The rats in the Opera House are more avoidable now. Stats and encounter ratio also tweaked. They give you magic points so if you can kill them all there is a bonus, but its not required
-Added one more hidden chest in the Magitek Factory
-Fixed where Anguiform had innate Blind by accident, that was why he keeps missing.
-Flans will give you magic points, if you can kill them
-Pipsqueaks can now be muted, changed AI to make them a little easier to kill, but not necessarily easier overall
-Proto Armor can now be muted, HP decreased, magic defense increased
-Increased Ifrit and Shiva's HP
-Fixed TunnelArmr skill bug(Thanks Salculd)
-Tweaked Ultros so he can't be as easily abused with physical attacks
-Rasp MP cost and strength reduced, now ignores defense
-This was in the last Beta but Summons can now miss, and if you are confused when you cast one you can cast it on your party(I had to make this change in order for enemies to be able to use summons)
Beta 4.8
-Content playable until the Ifrit/Shiva battle in the Magitek Factory
-The enemies of the Magitek Factory have AI's that I am pretty excited about. The way enemies act here and what is effective against them may require you to use different setups then you are used to.
-The two formerly empty chests in Albrook now have items
-The secret merchant's prices have increased, and some items have changed
-Changed some chests contents pre Kefka
-There is a new hidden chest in the Magitek Factory
-Added additional merchant in the Phantom Train to help if you run out of potions(Thanks Stann for this idea)
-Fixed the Opera House bug, and made the scenario a bit tougher(Thanks Anima Zero and Caoimhin)
-Gau can now equip claws, base battle power lowered. Test in progress but this should allow his physical rages to be more effective
-Some map edits in the Magitek Factory
-Reduced the number of lights in the Narshe security room and spaced them out
-Made Dadaluma harder
-Phantom Train no longer does multi attacks, counter chance lowered but attack power is the same
-Raised Siegfried's hit % chance
-Altered enemies of Zozo to make them tougher
-Fixed an attack order error in part of Kefka's AI to make his spell count now
-The Whelk battle can now have a different outcome
-Increased Ultros' HP in the Opera House battle, should make it tougher
-Changed Brawler's special
-Increased Dark Wind's attack power, now weak against fire
-Made the enemies in the Serpent Trench harder
-Made Telstar tougher, no longer drops Peace Ring
-Added some new Magitek skills, some of the original skills are now reflectable again
-Reduced accuracy of Suplex, Chakra, Aurabolt, Fire Dance, and Air Blade
-Minus Strike can no longer be dodged
-Reduced accuracy of Bolt reaper, Wind Reaper, Climhazzard, and Dark Strike
-Climhazzard now casts Slow instead of Stop
-Reduced accuracy of Confuser
-Most special attacks that cause a status now cannot be dodged
-Many items now have new effects, I would suggest checking items stats/abilities out. Also something I am looking to test
-Peace Ring magic defense removed
-Amulet now also protects against Seizure, stat increases removed
-Added some new effects to Lances, made them innate 2 handed. This will need tested further to really anticipate the jump damage increase. If you wield lances with a shield it will reduce their damage, so its up to you. Since Edgar can now equip some swords you can do diffent setups as you see fit
-Added some more equipment flexibility, changed some effects to hopefully help defensively and in some cases offensively
-Break Blade is now Stoneblade, has new and interesting stats and effects that I am wanting to test.
-Reduced price of Peace Rings
-Increased defense/magicdefense of Gauntlet/MageGauntlet
-Removed Hero Rings boosts from MageGauntlet(oops)
-Black Belt now also protects against sleep
-Sprint Shoes are now Red Shoes, boosts Mog's stats/evasion. Won't get these until WoR probably
-Back Guard can now only be equipped by Shadow
-Beads are now Cyan only, add evade and Speed, and increase Magic damage. Should make Cyan pretty beast when you get them later
-----This should now give everyone a specific relic that only they can equip, Save Gau(I have something in mind) and Gogo(He will be able to equip all of the unique items others have)
-I am making an attempt to make it so that if you sell or throw most items you can get them back later. There will be some rare stuff you should not get rid of...you will be able to tell because it only sells for 1GP
-Magus Hat now gives magic evade
Beta 4.5
-This is a soft release of some changes that will have an impact of Edgar as a whole, as well as some other tweaks and map edits.
-Fire Knuckle now properly has dual-wield(Thanks Anima Zero)
-Tweaked many relics stats to balance them out a bit
-Increased Phantom Train's magic defense and physical damage
-Reduced power of most spears to balance Jump a bit, the damage is a little high atm
-TrueKnight can now only be equipped by Celes/Gogo, stats now more benefical to Celes
-Increased Rider's attack power
-Hero Ring replaced with a magical version of the Gauntlet called MageGauntlet. This will help characters with low Magic excel more
-All characters can now equip Gauntlet/MageGauntlet, Gauntlet stats changed a bit
-Cyan can now equip some regular swords
-Atlas Armlet has been nerfed, will still give you more damage but at at a penalty
-Earrings have been nerfed, will still give you more damage but at a penalty
-----These and other equipment changes are meant to balance out the increase in damage which is pretty decent still. With all other tweaks/changed items it should be possible to make mage builds with characters that are not normally good with magic, although this will make them weaker in other areas. Should be really nice from a customization perspective
-Reduced MA given by Mythril Lance
-Rods now do same damage from the back row(something I am trying out)
-You can no longer break rods
-Map edits in the Terra/Edgar/Banon scenario to give the scenario some kind of challenge
-Some base character defense and evade tweaks(should be slighly noticable)
-Leather Armor and Helmet can now be properly equipped by Cyan(Thanks Stann)
-Leader's AI has been tweaked slightly
-Lances no longer give innate jump, now given by Dragoon Boots which are an Edgar only item
-Lances now do same damage from the back row
-Increased damage of Shadow's knives
-Decreased interceptor's damage some more
-Shadow starts with both knives again, changed merchant steal
-Changed Whelk AI to remove everyone talking in the beginning of the fight
-Changed early and late contents of the chest in the Moogle Cave, if you already got it its not the end of the world
-Fixed a couple of typos(thanks Kihaku)
Beta 4
-The Opera House has been undergoing some remodeling
-It will be much harder to get to Ultros in under 5 minutes, and Ultros is much tougher
-Cosmetic text changes; got rid of the default all caps names and also edited it so that NPC's names do not show in all caps(If any are still that way let me know, this is an edit in progress). You can use the Rename Card to change the names of people you already have.
-The people of Zozo have a few new things to say
-The people in the beginner's hall have some new things to say
-The time on the Zozo clock has changed
-The merchant that left South Figaro went on a journey somewhere
-The relic shop owner in Mobliz has sadly passed away, may he rest in peace
-New magic/esper system is now in place. If you want to get all of the spells of an esper you will have to stick with them for a bit. Magic points will only be given from bosses and a select few other encounters. Espers that do not have spells are the only ones with statboosts. The cost of casting is pretty high but they should still be quite useful.
-The new magic point system has nerfed Morph, which was unintended but ok with me.. Since Morph is based on magic points gained while Terra is in your party, and you don't get very many of them, you will not get to morph as much unless you use her often. Should be a decent balance of a very good ability.
-Choosing (Hit it) or (Leave it) is no longer an option on the Doberman chest in the Imperial Camp
-Raised power of Blaze
-Ultros is now weak against Bolt again, slightly altered his AI in the first encounter
-Cure Rings are no longer buyable in Jidoor, added other relics instead
-Siren now does damage as well as silencing
-HadesGigas magic power slightly increased
-Harvesters no longer drop Hero Drinks
-Slightly raised Colossus's magic and attack power
-Adjusted the stats on some equipment to give them more individuality
-Adjusted what some people can equip to allow for more interesting set ups
-Gabbledegak's steal changed
-Adjusted some base evade % of a few characters, restart not needed
-Shadow's armor options have been further limited
-New Shadow-only helm, not too hard to find
-Reduced Knightsword evade back to original levels
Beta 3
-Everything should be pretty well set content wise from beginning to Zozo
-Sabin's elemental claws no longer have spell procs
-Added a couple nice steal/drops here and there
-The empty chest in South Figaro is no longer empty(nothing to start a new game over, don't worry)
-Fixed Figaro Castle shop post Kefka
-Increased Gau's battle power(no restart will be needed)
-Edited the Imperial Camp Doberman formation to try to get rid of a graphical bug
-Added some additional effects to relics so that they should be more useful
-Ghosts should be more useful on the Phantom Train
-Applied Invert Damage if Undead fix by Master ZED. Should make undead a little more interesting
-Mog now starts at average party level
-Edited the Interceptor counters, one of them ignores defense, the other doesn't but can hit flying enemies, damaged decreased by about 3/4
-Revamped Kefka's AI, should be a pretty hard encounter
-Changed AI of Rhodox to showcase a changed skill and to make them more difficult but less annoying. Also lowered their defense and magic power but added decent physical evade.
-Nautiloid attack power slighly increased, AI changed
-Ultros is no longer weak against Bolt
-Edited the Grunt enemy from Sabins scenario, something I overlooked
-StillGoing's can no longer be confused
-Increased Telstar's attack power, slight decrease in defense
-Edited Soldier's AI
-Tweaked Leader's stats/AI to make him more difficult
-Increased Templar attack power and edited AI
-Edited some more monster formations
-Made the encounters on the Phantom Train generally more difficult
-Edited TunnelArmr's AI to make him a little tougher, slightly increased his speed
-Raised Tuskers defense, lowered magic defense, small AI edit, can no longer be confused
-Changed Rhinotaur AI some more, increased attack power
-Increased Greasemonk's attack power, tweaked AI
-Tweaked 1st Class's stats and AI
-Changed a couple battle formations in the Imperial Camp to make it harder to escape
-Rinn's can no longer be confused, slight increase in magic power
-Reduced defense of Plumed Hat and Hair Band
-Tintinabar should be a lot more useful now
-Reduced evade % of Zephyr Cape, still randomly dodges
-Zorlin Shape now properly allows you to dash
-Reduced price of Tinctures, but they now heal less MP
-Increased damage of Autocrossbow. Subject to testing because I don't want this to become OP in the very beginning
-Reduced price of Shurikens, slightly increased their damage. This goes for the other throwing stars as well
-Changed item you can find where Sabin used to stay, this should help a little bit
-Gave Knightswords more evade %
-Adjusted stats of Bone Armor, Bone Shield, and Thornlet
-Slightly increased the price of potions
-Cave In has been changed, now a normal magic attack, 20 power, 100% accuracy, still
causes seizure. Have not tested the damage but I will edit if needed
-Reduced MP cost of Antdot
-Bio Blast is now runicable, and has split damage
-Fire, Bolt, and Ice Beam are now runicable, and can no longer be reflected
-Confuser and Heal Force are now Runicable
-Tek Laser can now be reflected, MP cost reduced
-TekBarrier is now runicable
-Changed MP cost to summon espers you get in Zozo(a peliminary edit)
-Reduced damage of Elf Fire, increased damage of Poison Frog
-Edited some more magic skills, most of them now will break confusion and sleep
-Reduced power of Mega Volt
Beta 2:
-New content playable until Zozo when you get espers for the first time
-Reduced a few item prices
-Some text edits as far as names of items. I want to name stuff closer to the FFVI Advance names when I can
-(Edit in progress)Most magic attacks will now break confusion and sleep(Thanks to Stann for this idea). Spells like Poison won't because they already inflict something so I can't make them cure confusion and sleep without also having them cure poison(or whatever status they inflict)
-Reduced MP cost of Life, Safe, and Shell
-Fixed Suplex, now ignores defense again but attack power slighly decreased. Should be niche in a few battles(I hope)
-Some more treasure chest changes
-2 new Monster-in-a-box encounters in the Beginner's Hall. These are not meant to be fought right now as the enemies have not been edited yet but I want to put them there so it doesn't screw any new players that will get the chests early and then miss the bosses later
-Shadow now starts with one weapon instead of 2, if you look around you should be able to find another(before or after you get him depending on how you play)
-Vicks and Wedge base physical evade % and defense decreased
-Celes initial MA and defense slighly increased, her Cure should be more useful and she should be able to take more hits
-Locke can no longer equip Ninja Gear
-I was able to sucessfully edit the maps a different way to prevent game crashes, so the Locke scenario changes are back in business! Merchant clothes can now be stolen again, and you will be able to get through the changed scenario without any problems
-Getting Chainsaw is not as easy as before
-It is a lot harder to run now. Consider utilizing Smoke Bombs in emergency situations
-3 noticable equipment alterations:
-Silk Robe now reduces Bolt damage by 50%, MA +2
-White Dress now reduces Fire damage by 50%, MA + 1
-Cotton Robe now reduces Ice damage by 50%, MA + 3(This one should be already be present in Beta 1 I believe)
These 3 items have less physical defense but more magic defense than other armor alternatives
-Kung Fu Suit changed; boosts stats differently and less defense(I increased Gau's and Sabin's base defense to offset this
-New item Iron Vest(replaces Czarina Ring); Defense/Magic Defense 35/25, Vigor +4, basically an armor alternative for the light armor wearers early game
-Flail now randomly casts Slow, will be a more powerful weapon if you are keeping Celes in the back row, but you won't be able to runic
-Some other misc equip edits, too many to mention. Minor stat and price changes for balance
-A few random battle formation changes
-Fixed bug in enemy formation outside South Figaro(Thanks blitzball55)
-Changed Rinn AI to use better targeting(Thanks AnimaZero)
-Changed M-TekArmor AI so that they won't be so easy with Noiseblaster
-Lobo's now drop Phoenix Downs instead of Hero Drinks as a rare item (Vomammoths still drop them)
-Changed AI of Troopers in the Narshe group battle, much less annoying now
-Changed AI of Bounty Man in the Narshe group battle, they will now counter
-Slight increase in Rider's attack power, changed his steals and drops
-Doberman attack power slightly increased
-Whelk's HP slighly reduced
-Merchants attacks slightly changed, now drops less gold
-Repo Man attack power slightly increased
-Hornet attack power slightly increased
-Rhinotaur AI changed, can no longer be confused
-Blearys can no longer be confused
-Triliums can no longer be confused
-Greasemonks can no longer be confused
Take these immunities in consideration when raging as it should help
Beta 1:
Initial changes, too many to count...but read below to see the general idea behind the mod.
Ok, so I am pretty interested in doing this. First of all it has to be difficult because in fairness, this is Insane Difficulty. It will be substantially harder, but I want to try to make that aspect more complex then just every enemy OHKOing all the time. I will add to this my general ideas from a previous post, and then open up to discussion. I have made preliminary edits as follows:
Evade Patch - makes physical evade actually work
Stat growth patch - characters will gain a random point in an attribute or 2 on each level. If a party member scales to average party level they do NOT get boosts from those levels gained. Esper stat boost will be minimal but for now still exists.
Esper edits: I have started to do so, it ties into the Magic Point overhaul I want to implement. More info on that later. I think what I have in mind is pretty interesting.
Ok, to paste my previous post:
My main goals are kind of based of my experiences in the game. I want to try to make as many abilities useful as possible, and try to make each character even more individual. Currently most characters are either able to:
-Become an uber mage through stat bonuses (Which actually you don't need crazy magic power to 9999 ultima anyway) and dual cast for 1 MP each for 9999 LOL or
-Slap on Offering/Genji Glove + OP Weapons and 8x 9999 LOL
By introducing more of a class oriented situation I think it would provide more of an opportunity to use each character in certain situations. That being said everyone is still able to learn all magic spells, and I am ok with that but I feel the espers and the Magic Point distribution need a bit of an overhaul. What I mean by that is generally lowering what you get from enemies ALOT. You won't really have to grind for the points, you may only be able to get them only in certain situations. I want to make it more viable for you to actually utilize Ramuh for example as a summon, whereas currently Bolt 2 is as or more powerful then the actual Esper itself which makes no sense to me.
In an ideal situation if I equipped Ramuh he would have 5 spells. If I wanted to learn all of his spells I would have to stick with him for a while, not just fight a few battles and learn most of his spells right away. This means you will have less Magic at your disposal which I am ok with because the game already chooses designated Magic users for you that have spells. Each esper will have a theme in mind so you would gain something by sticking with them.
Stat boosts may be removed as I am thinking of patching in a natural stat growth system.
Damage wise its pretty tough because you have such damage potential. I can add scripts to enemies to increase HP past the max(not too hard to do), but I am also thinking of reducing damage to some extent. Also the presence of armor piercing 100% chance to hit attacks is pretty OP in my opinion so I will have to look at that.
I am considering trying to change equipment to be in many ways specific to certain people, although this has limitations considering the number of spaces and number of characters. For example Locke, having the ability to dash built into his items would give it the feel that he would have an "innate", and make him a viable party member in certain situations.
Character breakdown ideas
Terra - has natural magic/morph , I see her as a Red Mage type of character, her natural magic being Red Mage type stuff. Her MA won't be crazy high from the start, better than average but with her ability to morph I would not want her damage to fly through the roof.
Locke - Thief of course. I already talked about dash, but I am also considering making the Offering effect exclusive to him later in game. Would make sense due to his speed and low power of thief weapons.
Edgar - I see him as a Dragoon idealy. Jump would be built in to Lances, and if you didn't want to jump Tools is a viable option. I don't know how much I can tinker with the ability of Tools but I want them to be more of a utility and support option as opposed to Drill, Chainsaw, or Autocrossbow spamming.
Sabin - Obvious Monk is obvious. Gear selection similar to Tactics with possible HP+ built into items. I am thinking of making claws dual wield as well ala FF4 with a reduction in power.
Celes - I have a Paladin build in mind, a throwback to Cecil with natural white magic and built in Trueknight to equipment.
Cyan - I am not going Samurai here. I know he has the Doma, Samurai heritage or whatever but I would like him to have 2 Handed built in to Knight Swords for a nice physical and SwdTech be more of a Steiner like set.(Minus Strike FTW)
Gau - no change really...I will tinker with Rages though to make some OP setups less viable, and hopefully give you an overall selection of decent Rages with not too much OP stuff.
Shadow - Ninja, dual wielding Ninja Swords, nerfing throw a bit. Not much else to say there
Setzer - I see him as a Gambler/Samurai, a throwback to FF5 Samurai with GP Rain. He will be a flexible character with his equipment options
Strago - Blue Mage with more flexible equipment options than before
Relm - this one is tough. I really, REALLY want to make sketch viable but that is going to be tough. The damage formula is based off of the enemies stats(not high, if you guessed it). I could increase enemy stats but that is a balance because you could be looking at being one shotted alot. Alternatively I could ask for help in the hex editing arena to see if there is a way to change the damage formula. Control can be pretty useful as well, I would hope that a strategy for a battle would be to utilize it.
Mog - Dancer FTW. I am looking at making dancing a really desirable thing to do. No more lances, some throwback FF5 dancer type equipment.
Gogo - I don't see too many changes to him, maybe limiting his equipment options. Its an idea to make a nice Gogo only equipment set you would have to find. Still thinking about this.
Umaro - aside from a stat buff not too much I can do here. I want him to be viable, so maybe a new relic or two.
I will be including ALOT of buxfix patches that have been made. They are mostly compatible from my research but I am still looking into it. I know that most of this can be achieved by the Multi-Editor/Patching but the sheer amount of stuff I want to do will take me alot of time to achieve. I hope that the work I am willing to put into it would be interesting to you guys and constitute a well made hack. I will be happy with it in the end either way but its something I think would be nice to share. This is where I turn it over to you guys for thoughts/opinions/ideas
Posted 21 January 2012 - 11:48 PM
-Got Espers where I think I want them for now, barring testing of course. There is a lot more to do there as I have to go through all encounters to change magic point gains.
-Spells all have been generally decreased in power with some spells changed in other ways to make them a bit more viable. I want damage to decrease substantially
-Started tweaking equipment, alot to go still but I am about 75% done with just the weapons.
Enemies will be the last thing I change because I want to see how my other changes effect battles and then I can more accurately increase the difficulty. It really depends on what kind of damage output I am seeing. Ideally the game will automatically be more difficult after the base changes(hopefully). I am trying to build enemies around strategies that my changes will create.
I will explain my esper/magic point system in detail tomorrow
One of the key components of skill and equipment changes will be a reduced chance to hit. You won't be missing all the time but the amount of 100% hits is kind of silly in vanilla. And some of those pierce defense. Defense piercing will still be there but the atttack power will be substantially reduced. I want some more hard hitting things to be able to miss so that there is a bit of balance there.
Posted 23 January 2012 - 12:50 AM
Peliminary equipment/item changes are complete. Everything is subject to change though
Treasures edited somewhat, not a lot so far but mostly to accomidate what item changes/switching I have done
Espers/Magic Points
-Espers are broken down into 2 categories, espers you learn stuff from and espers you don't. The ones you don't are the only ones that have stat growths and there is only one for each stat growth(excluding HP and MP I only included one of each due to lack of espers) Utilizing stat growths through espers is still possible but it has been severely nerfed, you don't get a lot of them until WoR. This has been balanced by the stat growth patch I previously mentioned
-99 percent off all random encounters give you NO magic points
-You only get magic points from bosses and from a select few other encounters
-The breakdown for learning spells is 5 spells for that esper, learning %s 100/50/20/25/10(some are slightly different but this is the general case)
-You get 1-2 magic points from a battle when you get them, so if you stay with an esper it would take you 5-10 boss battles to master it. In WoR you will be able to gain a lot of ground with learning stuff, this change is to prevent you from grinding to get all the spells easily. I want to encourage actually using the espers more as they are going to be one of the most powerful things you have.
-Espers have a general theme and better spells overall
- All spells can be learned from espers except Ultima, it can be learned but in a different more difficult way(it is Ultima, after all)
I am close to being able to show a test video going until Whelk to show what kind of stuff to expect. Should be tomorrow or the next day.
Alot, but mainly shops need work right now as the item changes/switching have fucked up the shop selection.
Rages will need addressed but too much time to think about right now
Enemies will be edited slowly but surely as I progress to different parts so I can accurately compare the changes and tweak as needed
Posted 25 January 2012 - 10:49 AM
I'll make future videos a little shorter and to the point, but I wanted to take time to explain some of what I am trying to do and show some changes. Let me know what you think!
Posted 27 January 2012 - 07:08 PM
If you're going to severely limit the amount of magic you can learn from Espers, may I suggest increasing the amount of naturally learned magic on the mages? Terra and Celes only have a small pool of spells to learn if I remember correctly.
I agree with limiting the damage output of your characters. During my low-level run through this game, I had way more fun using status effects and whatnot to defeat enemies. Making the status spells more viable by increasing their accuracy and effects would be awesome. For instance, poison sucks ass. There's no reason to use that status in vanilla.
Also, I don't know if it's possible to fix, but Square fucked up while making regenerating undead units, lol. They constantly take damage instead of regenerating health, since all HP restore damages them.
Also, you could probably remove X-Zone from the game. That shit's OP yo.
Are you going to keep the uber equipment in the game? Illumina, Paladin Shield, Minerva Bustier, etc. They generally trivialize the game when you get them, especially with the super high evade %s.
On other equipment suggestions, the Coliseum should probably be either removed, or the fights made significantly harder. Once you have access to this thing, you can get some amazing gear.
The Imp gear, I love this stuff. You should make it even more awesome. Only because I wanna use it lol. Not awesome stat-wise, but interesting. Like, have them teach spells you can only use while imped. Dunno if that would take any intense hacking or not.
I might think of something later. I still haven't watched the video, since I'm at work, but if you address any of this in it, I'll look like a fool later.
Posted 27 January 2012 - 09:52 PM
Stann, on 27 January 2012 - 07:08 PM, said:
If you're going to severely limit the amount of magic you can learn from Espers, may I suggest increasing the amount of naturally learned magic on the mages? Terra and Celes only have a small pool of spells to learn if I remember correctly.
I agree with limiting the damage output of your characters. During my low-level run through this game, I had way more fun using status effects and whatnot to defeat enemies. Making the status spells more viable by increasing their accuracy and effects would be awesome. For instance, poison sucks ass. There's no reason to use that status in vanilla.
Also, I don't know if it's possible to fix, but Square fucked up while making regenerating undead units, lol. They constantly take damage instead of regenerating health, since all HP restore damages them.
Also, you could probably remove X-Zone from the game. That shit's OP yo.
Are you going to keep the uber equipment in the game? Illumina, Paladin Shield, Minerva Bustier, etc. They generally trivialize the game when you get them, especially with the super high evade %s.
On other equipment suggestions, the Coliseum should probably be either removed, or the fights made significantly harder. Once you have access to this thing, you can get some amazing gear.
The Imp gear, I love this stuff. You should make it even more awesome. Only because I wanna use it lol. Not awesome stat-wise, but interesting. Like, have them teach spells you can only use while imped. Dunno if that would take any intense hacking or not.
I might think of something later. I still haven't watched the video, since I'm at work, but if you address any of this in it, I'll look like a fool later.
Thanks for the input, I really appreciate all the different opinions I can get on this. Most of my ideas come from my experience, so to get the views of other FFVI alumni helps a lot. To address your statements:
I think there is a patch to cancel out vanish/doom. I will definately be implementing it.
Magic-wise there is a better selection but its just not as easy to learn. Example being Shiva, Ifrit, and Ramuh have the level 3 spells but you won't actually learn them until Floating Continent probably and that is if you stick with them on one person. I don't know exactly how everything is going to work out yet until I get that far, although I have changed all espers to where I want them to be. I can give some breakdowns if anyone wants to see them.
As for natural magic, its alot better now IMO. There is a limitation of 16 learnable spells, and I can select what spell and what level. My initial choices:
1: Cure
3: Fire
5: Ice
7: Bolt
10: Poison
15: Life
18: Drain
20: Fire 2
22: Ice 2
24: Bolt 2
26: Cure 2
28: Bio
30: Osmose
35: W Wind(I have changed how this spell works)
40: Ouake
50: Flare
1: Cure
3: Antdot
5: Safe
7: Shell
10: Life
15: Haste
18: Cure 2
20: Rasp
22: Stop
24: Regen
28: Dispel
30: Haste2
35: Cure 3
40: Life 2
50: Pearl
Ideally you will start learning the level 2 spells with Terra when you go to the Sealed Gate, and with Celes she should be getting Cure 2 at the Magitek Factory.
I made an undead set that anyone can equip later in game, and I will fix the undead bug. Who knows how good it will be yet but I kind of think it is interesting.
X-Zone is debatable, I have not really thought about it. For now its chance will probably be reduced
Evade % is reduced a decent amount. I have changed some equipment around a bit because some characters are going to have specific sets. I like what it looks like so far but with testing I will get a better idea of what is OP
I haven't touched the Coliseum yet but I have some ideas. It will involve a lot of editing, I want it to be pretty hard and hopefully fun.
I have removed the imp boosting function of the imp equipment I think it was kind of a novel thing but I needed a bit of space for some other things. It is actually going to be Gogo only equipment, and I added a Gogo only weapon as well(Might be OP but we will see). Gogo's equipment options are going to be pretty slim.
When you watch the video, the in game music is pretty choppy, I had an emulator setting wrong, oh well lol. What I have show gives an idea of what is to come, the AI is really easy to edit and I can do a lot of things as well as add and change any encounter very liberally. I have up to the Marshal battle edited, and I am pretty satisfied so far.
Posted 27 January 2012 - 10:15 PM
Posted 28 January 2012 - 07:26 AM
Keeping the geography based dances is a cool idea, they add flavour to the game (even if it's entirely unnecessary ) but make each dance very focused on what it accomplishes. Let's say, if you're using the grasslands dance, and it has 4-5 different effects that can happen. Well, if 2 of those options are damage, 1 is healing, and 2 are statuses, which ones do you want? Usually you'll get the one you're not looking for, just because of the odds of getting it. What if instead, the grasslands dance for instance was a support styled dance, in which your 3-5 effects would all be buffs/heals/rezzes/etc. When you need some support, put him into that dance. When you need an offensive dance, have maybe the cave dance have 3-5 effects that are all offensive based, whether that's damage, chance of KO, crippling status effects, etc. You could also set specific dances to be a specific element, like the snow dance is currently, so you'd be able to choose the right element for the situation.
Also, being able to stop dancing and input manual commands would be useful as well. There's nothing more aggravating than seeing Mog break dance his way to death while the rest of the party is dead.
My two cents, kupo.
Edit: Oh, and I watched the video. Looks cool so far.
Posted 28 January 2012 - 08:51 PM
Status update: Got up to M-Tek Armor battle looking good, pretty interesting fight. Noiseblaster will make the battle a lot easier if you have the money for it. Thinking of a couple boss battle videos. Also have an interesting idea for Vargas
Posted 29 January 2012 - 09:36 PM
Final Fantasy VI: Dancing Mad
Thanks to all who helped come up with the title. I will have a playable beta hopefully by the end of the week, it will go up to the Narshe Kefka battle. Lots of stuff to work on, so I am going to get to it!
Posted 31 January 2012 - 12:29 AM
-Applied SwdTech speed patch, Vanish/Doom fix, and Title Screen Change Patch(changes title screen to FF6 instead of FF3 and removes the pointless black FF3 intro screen)
Mt. Koltz is finished except for Vargas, I am really psyched as it is looking to be pretty beast. You will have ALOT of trouble here if you don't come prepared. My idea for Vargas is to change his AI so that Pummel will no longer kill him automatically, and force you to fight solo with Sabin and finish him off before the countdown kills you. I will have to reduce his HP of course because he comes with over 10k lol.
Posted 31 January 2012 - 11:48 PM
Posted 01 February 2012 - 12:10 PM
I want to note that all characters were in the back row including Sabin, to give you the idea of the kind of damage output there will be.
Posted 01 February 2012 - 12:54 PM
I like the way you're doing it with the Vargas vs Sabin fight...keep up the great work!
Posted 01 February 2012 - 03:01 PM
Its not noticable in this battle but there are also a lot of enemies that counter certain things pretty heavy so you have to think about what you do before you act unlike vanilla where it was spam damage = easy win. Other enemies are fast with high evade and annoying attacks, and others are very defensive. With Vargas I think the damage is enough because its the most you will see so far, and the true part of the battle begins with solo Sabin.
Unfortunately level is one of the most influencing multipliers of damage at least in VI, you will gain a noticable increase in damage with each level that really goes up exponetially when you think about stat increases and such. You have to watch when curbing or increasing damage because it can have a big impact at higher levels. I have tried to even this out by making some characters have lower defense and or worse armor options to make up for other areas where they have advantages. Although in FFIV you are probably right, the back row does seem to give pretty uber defense, although to your advantage is that at least 2 people have to be in the front. You could just switch and heal though, so I don't know
Posted 01 February 2012 - 09:18 PM
Posted 01 February 2012 - 09:55 PM
Stann, on 01 February 2012 - 09:18 PM, said:
Yea I am debating lowering Whelks HP a bit because the battle takes a while since you can really only get one good shot at him every time his head comes out. I will let that decision wait for testing feedback though. Square did try to do a couple interesting things with battles like Wrexsoul but they didn't think about the fact that you can get a successful X-Zone off on both of the little soul guys which = pwnt
In the end it will be like you were saying but there will be some enemies that hit really hard. Each games engine is a little different though so with different limitations it can be a little tougher to edit.
Posted 02 February 2012 - 11:45 PM
Super excited for this project, if you couldn't tell
Posted 03 February 2012 - 01:53 AM
Looks pretty good, keep up the awesome work!

subset: commoncrawl


text:
Tuesday, January 19, 2010
Greetings all! Hopefully your weekend went as splendid as mine did! I relaxed around my home, hung out with my girlfriend, watched some football, saw some family a bit, and basically just tried to make the whole weekend like my Winter Break was, a blast! Wasn't it great to start school and so soon already have a long weekend? You had the chance to become familiar with the new semester and already get a nice break afterwards!
While it may have been great to enjoy this past weekend, I think we must all not forget that yesterday was Dr. Martin Luther King, Jr. Day, in honor of the phenomenal and historic civil rights leader. Unlike many days off or vacations, Dr. King's Day is not meant to be simply another day to party or ignore the rest of the world. Instead, it is a time to remember Martin Luther King, Jr. and thank him for the peace and leadership he brought to us that could never be replaced or forgotten.
What better to do on Martin Luther King, Jr. Day than to be your own leader and help out around the community! That is exactly what the JACCE did in organizing and handling volunteer work for Goodwill and the Rockford Rescue Mission. I think they definitely had the right idea in taking advantage of the extra time off to go out and spend it in a way similar to how Dr. King would have spent it.
We are always civically engaged and thinking of others at Rockford College. Here, we all come together to form a bond that just like our Alumni song, "Decus et Veritas," declares is "Deep Graven On Each Heart." Once you are a Regent, you are always a Regent. No matter what challenges lie before us, we will prevail! Now with classes really in full swing and the semester well on its way, there is nothing we can't accomplish!
Until next time…
Tags: Decus et Veritas JACCE Martin Luther King Jr. relax volunteer weekend
5/27/2013Memorial Holiday - No Classes & Offices Closed!
5/29/2013NICNE: Leadership Cafe: Is the relationship between your Board and Staff helping or hindering your..
5/29/2013PYSK Talks: David Klintworth - Retirement Planning: How Do I Really Deal With This?
6/3/2013Regular/BSMS/Off Campus Summer Sessions Begin
6/5/2013PYSK: Rebecca Epperson:The Top 10 Marketing Activities You Can Implement that Will Make a Difference
5/20/2013Annual Art on the Lawn is June 9
5/16/2013Professors receive Excellence in Teaching Awards
4/23/2013159th Commencement Ceremony at Rockford College features guest speaker Bill Kurtis
4/5/2013Scholarship funds available for fall 2013
5/2/2013Media and Nonprofit Leader Forum


text:
About Us
Our Office
Interactive Caribbean Map
Office of the Director
Regional Goals and Initiatives
Useful Links
Our Work
Economic Development and Integration
Knowledge Management
Social Development
Sustainable Development
About the Library
Library Catalogue
CKMC Portal
Get Involved
Employment Opportunities
Twenty-seventh Session of the Committee of the Whole of ECLAC held in New York
ECLAC presents a Symposium to examine the ideas presented in the paper "Introduction to the Convergence Model of Integrated Production
Latin American and Caribbean Growth Will Be 3.5% in 2013
Equality and Environmental Sustainability Are at the Heart of the Post-2015 Development Agenda. 7 March 2013, Bogot�.
Latin American and Caribbean Countries Assess Progress in the Sustainable Development Agenda. Bogot�, 5-6 March 2013
Building SME competitiveness in the European Union and Latin America and the Caribbean. Policy proposals by the private sector.
Latest Flagship Documents
ECLAC will participate in the 37TH Meeting of the Standing Committee (SCCS) of Caribbean Statisticians; The 22nd Meeting of the Regional Census Coordinating Committee (RCCC) and The 5th regional statistical Research Seminar - 29 October to 2 November, 2012, St Georges, Grenada.
Technical Advisory Committee Meeting on the economic and social impacts of climate change in the Caribbean to be held on 18-19 October 2012 in Castries, St. Lucia
Final Preparatory meeting in support of the economic and social assessments of the impact of climate change in the Caribbean will be held on 4-5 September 2012 in Havana, Cuba
Expert Group Meeting on Price Statistics to be held on 27-30 August 2012 in Oranjestad, Aruba.
Structural Change for Equality. An Integrated Approach to Development
An Assessment of the Economic Impact of Climate Change on the Macroeconomy in the Caribbean
An assessment of the economic impact of climate change on the tourism sector in Jamaica
Study on the vulnerability and resilience of Caribbean Small Island Developing States (SIDS)
Economic Survey of the Caribbean 2010-2011: Improving economic prospects amid global recovery
Preliminary overview of the Caribbean economies: 2010- 2011
Caribbean Development Report: Volume III
Our Office
Economic Development and Integration
Contact Us
Interactive Caribbean Map
Knowledge Management
Statistical Databases
ECLAC Headquarters
Office of the Director
Social Development
Regional Goals and Initiatives
Library Catalogue
Employment Opportunities
Sustainable Development
CKMC Portal
Useful Links
Calendar of Activities
ECLAC Subregional Headquarters for the Caribbean
1 Chancery Lane, P.O. Box 1113 Port of Spain, Trinidad and Tobago, West Indies
Telephone: (868)224-8000 . Facsimile: (868)623-8485
Email: email@example.com . Website:


text:
Forgot Password? | Not a User? Sign up
Your browser does not support iframes.
A Pleasureville man has been charged with an alleged machete-attack.
Donald Austin Broughton, 26, was arrested Thursday, May 9, by Kentucky State Police with the help of the U.S. Marshals Fugitive Task Force in connection with the assault of a Bethlehem man.
KSP Det. Tim Moore and Deputy U.S. Marshal Jim Mitchell found Broughton at his brother's house in Shelby County.
An unidentified assailant attacked a Henry County man with a machete at his home Monday morning.
Christopher Cooper, 29, of Pleasureville said he didn't know who attacked him at about 4:30 a.m.
The Kentucky State Police Post 5 and Henry County Sheriff's Office will hold a joint active shooter training session Saturday, May 11, at the Henry County High School.
The training is designed to improve law enforcement's response to school shootings.
A pack of dogs attacked a Henry County couple's sheep herd May 4, killing seven.
Adriana Plum received a call from her husband Saturday after he witnessed a pack of dogs attack sheep near their home and farm on Jackson Road. Plum said the dogs traveled in a pack frequenting an open field near their farm.
Marriages Alina Villatoro,40,Eminence to Joseph Clark Sr., 43, Eminence. Brittany Barnes, Pendleton, 25 to James Palmer, Pendleton, 25. Victoria Sykes, 21, Lockport, to David Allen, 25, Lockport. Megan Jackson, Campbellsburg, 25 to Andrew Millanti, Campbellsburg, 31. Shannon Wolford, Eminence, 36 to Travis Merrit, Eminence, 29. Divorces Matthew Hatcher, 26, Germany, Lesleigh Taylor, 22, Eminence.
Property Transfers
The James Beard Foundation hosted a chef boot camp in Louisville this week focusing on regional food systems and taking the sustainability issue into the kitchen where Henry County farmers' products matters most.
Two Louisville chefs, Kathy Cary of Lilly's and Levon Wallace of Proof on Main will join a dozen other chefs from across the nation to participate in the boot camp.
Michael Pollan thinks the act of cooking could save our lives.
Pollan and Wendell Berry joined each other on stage to discuss Pollan's new book "Cooked: A Natural History of Transformation" on May 1, at the Clifton Center's Eifler Theatre in Louisville. The event was sponsored by the Louisville independent book store company Carmichael's.
By Brad Bowman email@example.com
Thousands of Henry Countians will have access to health coverage beginning in 2014, when the Commonwealth expands Medicaid as directed by Governor Steve Behsear.
Beshear announced last week that he would expand the Medicaid health program for 308,000 Kentuckians in concert with the Affordable Care Act. The expansion will create an estimated 17,000 new jobs, $15.6 billion positive economic impact on the state.
Andrew Combs and Caeleb Smith had a fascination for technology at an early age.
The two Henry County students recently competed at the For Inspiration and Recognition of Science and Technology, FIRST World Championship in St. Louis.
The students, part of a six county engineering team, designed, built and programmed a robot to throw Frisbees into slots on a 50 ft. X 25 ft. field and climb a 10-foot-tall pyramid.


text:
Tea Party Membership Map 2010 - 2012
- Published in Data & Visualizations
A Virginia Tea Party activist, Doug Story, who was also active in white nationalist circles pleaded guilty to weapons charges. An investigation by the Federal Bureau of Investigations, the Secret Service and the Bureau of Alcohol, Tobacco, Firearms and Explosives, also revealed a trail of racism and alleged threats against President Obama and Attorney General Eric Holder.
On August 17, Douglas Howard Story, 48, of Manassas, Virginia, pleaded guilty to illegally possessing a machine gun in violation of the National Firearms Act. According to court documents, Story came to the attention of law enforcement through a confidential source who saw posts from Story on an Aryan Nations website. These posts indicated that Story was preparing to buy an AK-47 and have it modified to become fully automatic. According to an affidavit, "The conversations and posts were reported to the case agent and show the propensity for hatred and violence toward African Americans, Jewish Americans, other minorities and a number of political figures."
Rep. Gabrielle Giffords had been a target long before an assassination attempt that left six dead and fourteen wounded. In 2010, her congressional office in Tucson was vandalized soon after an Alabama militiameister called for Democratic Party windows to broken, as Mother Jones journalist James Ridgeway recalled. A gun was dropped at a Douglas, Arizona town hall meeting on health care reform Giffords held in August 2009. Sarah Palin targeted her district with a gun sight cross hairs (err, landscaping symbol) during the last election cycle. (Robert DePugh's 1960s-era Minutemen used to send their opponents a set of crosshairs in the mail, with an ominous 'We Are Watching You" business card.) Asked who his daughter's enemies were, Giffords' father identified "the whole Tea Party."
Peter Gemma, a resident of a Sarasota, Florida, is a Tea Partier signed up to the ResistNet Tea Party faction. Gemma is also a professional white nationalist. He served as head of Design, Marketing, and Advertising for the white nationalist Council of Conservative Citizens newsletter, the Citizens Informer.
Mauldin, South Carolina resident Roan Garcia-Quintana is involved in several local Tea Party groups and is registered as member on the ResistNet Tea Party faction website. [1] The Cuba-born activist who runs a group called the Americans Have Had Enough Coalition served as "advisor and media spokesman" for the 2010 Tax Day Tea Party rally in Greenville, South Carolina. [2]
In addition to his Tea Party activities, Garcia-Quintana recently joined the National Board of Directors of the Council of Conservative Citizens (CofCC), the largest white nationalist group in the country.
A quick-view guide to the relationships between the various national Tea Party factions.
The Revolutionary War-era costumes, the yellow "Don't tread on me" Gadsden flags from the same era, the earnest recitals of the pledge of allegiance, the over-stated veneration of the Constitution, and the defense of "American exceptionalism" in a world turned towards transnational economies and global institutions: all are signs of the over-arching nationalism that helps define the Tea Party movement.
It is a form of American nationalism, however, that does not include all Americans, and separates itself from those it regards as insufficiently "real Americans." Consider in this regard, a recent Tea Party Nation Newsletter article entitled, "Real Americans Did Not Sue Arizona." Or the hand-drawn sign at a Tea Party rally that was obviously earnestly felt. "I am a arrogant American, unlike our President, I am proud of my country, our freedom, our generosity, no apology from me."
The Institute for Research & Education on Human Rights (IREHR) is a national organization with an international outlook examining racist, anti-Semitic, white nationalist, and far-right social movements, analyzing their intersection with civil society and social policy, educating the public, and assisting in the protection and extension of human rights through organization and informed mobilization.


text:
Sturdy wooden stools to complement any of the Bead Maze tables. This set includes two stools. Made of plywood and easy to assemble.
Buy Together and Save: $28.50
Buy Together For Only $256.48
Buy Together Now
Bead Maze Tables, Children's Wooden Blocks, Children's Wooden Rocking Chairs, Toys Made in the USA, Major League Baseball Furniture, Manipulative Toys, Play Kitchens, Pull Along Toys, The Learning Tower, The Kitchen Helper, Toy Trucks, Wooden Toy Boxes


text:
Coach Ron Faubion's LadyStorm softballers will play three of the nation's top-eight teams when the NCAA Division-II Leadoff Classic opens Friday in Tucson, Arizona.
The D-II poll is out and seven of the Top 25 will participate in the Classic. The 18-team event will feature six 3-team pools to determine bracket play.
The complete field: No. 8 Augustana, South Dakota; Southeastern; No. 2 UC-San Diego; No. 16 Central Oklahoma; No. 6 Minnesota-Mankato; Missouri-St. Louis; No. 22 Abilene Christian; Grand Canyon, Arizona; Nova Southeastern, Florida; New Haven, Connecticut; Regis, Colorado; Texas Woman's; tie-No. 24 Dixie State, Utah; No. 23 Molloy, New York; West Texas A&M; Chowan, North Carolina; Colorado Mesa; and UC-San Bernardino.
Angelo State is No. 4, but not playing in the Leadoff Classic. Texas Woman's and West Texas A&M each received votes in the poll.
Pool play will determine teams in Gold, Silver, Bronze and Copper championship brackets.
SE was lucky enough to draw the toughest pool in the Classic with Augustana and UC-San Diego.
Southeastern will open against Augustana at 9 a.m. Friday, followed by California-San Diego at 1 p.m.
Saturday's slate will have Minnesota-Mankato at 9 a.m. and Missouri-St. Louis at noon.
Coach Faubion said, "This will be the best competition we will see all year. If we can compete here, we can compete anywhere. We have to find out how we compare with the top teams in the country and this is the only way to do it.
"If you had told us before the season started we would be 8-3 at this point, we might have doing celebration flips. We could have a better record and it could have been much worse.
"We've made some excellent plays and we've hurt ourselves. We will definitely have to be at the top of our game to compete at this level."
The Storm will open the Classic against the Augustana Vikings. This will be the first game for the Vikings, who were 53-12 a year ago.
Also called the Augies, Augustana will have pitcher Jenelle Trautmann (20-6) to lead the way. She was also the leading hitter at .387 with 18 home runs and 59 runs batted in. Chelsi Winskowski hit .345 and stole 18 bases in 21 tries.
Theresa McMahon added 18 homers and 57 RBIs and is back for more.
UC-San Diego's Tritons are next at bat, coming in at 6-2 with Pitcher of the Week Kayla Hensel, a 5-3 sophomore, leading the way at 5-0 with a 1.06 earned run average.
Nicole Spangler is the leading hitter with a .500 average and seven runs batted in. She has already been named Player of the Week.
UC-San Diego was the national runner-up last year and won the national championship in 2011.
Minnesota-Mankato, formerly known as Minnesota State, will open the season in the Classic.
The Mavericks' Courtney McKelvogue returns after posting a 21-6 record last year. Lindsay Erickson is the top returning hitter at .429 with 11 homers and 42 runs batted in.
Missouri-St. Louis also opens in the Classic. The Tritons were 27-25 a year ago and will have pitcher Jena Boudreau back with her 10-8 record, 3.03 ERA and 82 strikeouts.
Brianna Butler is back to lead the way offensively. She hit .404 with 10 home runs and 45 RBIs a year ago. Madison Zbaraschuk hit .336 with nine homers and 42 runs batted in.
Out of four games, the LadyStorm will play two sets of Tritons. So what is a Triton? Glad you asked.
Triton: A positively-charged particle consisting of a proton and two neutrons, equivalent to the nucleus of an atom of tritium.
Triton: A son of Poseidon and Amphitrite, represented as having the head and trunk of a man and the tail of a fish, and as using a conch-shell trumpet.
You may prefer: Any of various chiefly tropical marine gastropod molluscs of the genera Charonia, Cymatium, etc., having large beautifully-coloured spiral shells.
Take your pick of definition. The LadyStorm will have a go at two sets of Tritons in the first four games.
Seems sort of an odd name for a women's softball team.
The LadyStorm enter the Leadoff Classic with an 8-3 record and a team batting average of .293, nine home runs and 50 runs batted in.
The circle crew features Jacee Bennett (5-1, 2.22 ERA, 45 strikeouts) and Mindy McElroy (2-1, 2.96, 15 whiffs). Bennett has pitched 41 innings and held opponents to a .196 average. McElroy has worked 28.1 innings and limited opponents to a .275 mark.
Rachel Jones is batting .412 in 17 at-bats, Jessica Simmons hits .357 and leads the team with 42 at-bats, 10 runs, 15 hits, three doubles (tied) and a nifty eight steals in eight attempts.
Courtney Moore is batting .333 and leads the team with four home runs and 11 RBIs. Darrian Williams is hitting .333 with three doubles, the lone triple and is two for three in steals.
Whitney Hamilton is in double figures with 10 RBIs and is two for two in steals. Courtney Riddle was ripping the ball at a .556 clip before crashing into the fence in the Southeastern Regional Invitational. She has played six games with five hits and four runs in nine at-bats and may be cleared from her concussion for at least some action in the Classic. McElroy is batting .400 with six hits in 15 at-bats. She has five RBIs with four coming on a grand slam.
Southeastern will host Cameron in a February 19 doubleheader and from then on, it's all-GAC all the time until the final regular-season twinbill against Northeastern in Durant on April 23.


text:
Catholic Online (www.catholic.org)
AA pilots are on strike, but the company is still flying as its works its way out of bankruptcy. CHICAGO, IL (Catholic Online) - About 100 members of the Allied Pilots Association are picketing at O'Hare International Airport as a protest over bankruptcy reorganization plans.
The union believes the airline is using the bankruptcy to get more work from pilots for less pay. American Airlines is trying to cut costs by $1 billion as part of their reorganization plan. The strike is expected to cause some delays for passengers, so anyone flying out of O'Hare should be prepared. � 2012, Distributed by NEWS CONSORTIUM. - - - Pope Benedict XVI's Prayer Intentions for January 2013 General Intention: The Faith of Christians. That in this Year of Faith Christians may deepen their knowledge of the mystery of Christ and witness joyfully to the gift of faith in him. Missionary Intention: Middle Eastern Christians. That the Christian communities of the Middle East, often discriminated against, may receive from the Holy Spirit the strength of fidelity and perseverance. |


text: The Show Catwalk Close up Back stage Fashion Shows Spring/Summer 2004 Ready-To-Wear Tommy Hilfiger 19 September 2003 EASY, breezy was the theme at Tommy Hilfiger's spring/summer 2004 show yesterday. The designer, who championed the athletic-chic look of past years, went for a happy, carefree collection that consisted of flirty sundresses, light-as-air trousers, tiny hotpants and summer's key staple: the boobtube. White was set off by punchy brights such as fuchsia, vibrant yellow and neon orange, creating clean, yet relaxed looks. Flouncy skirts were paired with casual T-s, tiny shorts with structured jackets, drawsting trousers with sexy halters, and sarongs with boobtubes. Flippy sundresses are sure to draw sighs from all Vogue girls next summer, especially a sexy strapless frock that came with a hot pink chiffon skirt and a top that was made up of colourful strips of ribbon. Swimwear featured as always, the sexiest one being Frankie Rayder's silver bikini worn underneath a fuchsia jacket. The boys were out in full force too, with Tyson Beckford looking particularly chiselled in nothing but a pair of relaxed drawstring pants. One thing's for sure - everyone will be cool in Hilfiger next summer. (September 19 2003, AM)


text:
You must sign Form I-134 in your full name. (Note: Signing Form I-134 is under penalty of perjury under U.S. law). For this reason, it is not necessary to sign Form I-134 before a notary, nor to have your signature notarize after you sign it.
Where you submit the form depends on whether the alien you are sponsoring is in or outside the United States and what type of application is being submitted. See the instructions provided with the corresponding application for detailed information on where to submit this affidavit of support.
This page can be found at: http://www.uscis.gov/i-134
Last updated: 04/02/2013


text:
Join Business Exchange
to access the most
relevant content for you,
filtered by like-minded
business professionals.
Learn more
Brand marketing is facing its biggest challenge to date -- weakening of the U.S. market and increased global competition.
Brand Marketing is part of Business Exchange, suggested by
Roger Neal.
This topic contains
2,335 news
1,064 blog
Read updated news, blogs, and resources about Brand Marketing. Find user-submitted articles and reactions on Brand Marketing from
like-minded professionals.
Most Active
Job listings related to this topic.
Brand Marketing: JOBS
Most Active Articles in this Topic
TSA Safety Reversal: Turbulence Ahead
THE PR VERDICT: "F" (Full Fiasco) for the TSA. A poll conducted in September 2012 found that 90...
prverdict.com. Added on March 7, 2013
HP now ships Slate 7 tablet after TouchPad webOS device debacle in 2011
Hewlett-Packard has finally again started shipping its tablet devices after debacle of TouchPad in...
kachiblog.com. Added on April 27, 2013
FIEO and RMN Present Digital Marketing Education Program
The aim of the program is to impart necessary skills to corporate executives in this emerging...
rmndigital.com. Added on November 30, 2012
::: The Radio Agency // Your 60-Second Radio Update :::
Twitter to Tweet Tunes. HD Replaces CDs in Dashboards. Slacker Works to Reinvent Radio.
radiodirect.com. Added on April 17, 2013


text:
Hormones and Behavior
Official Journal of the Society for Behavioral Neuroendocrinology
Hormones and Behavior publishes original research articles, reviews and special issues concerning hormone-brain-behavior relationships, broadly defined. The journal's scope ranges from laboratory and field studies concerning neuroendocrine as well as endocrine mechanisms controlling the development or adult expression of behavior to studies concerning the environmental control and evolutionary significance of hormone-behavior relationships. The journal welcomes studies conducted on species ranging from invertebrates to mammals, including humans.
Benefits to authors
We also provide many author benefits, such as free PDFs, a liberal copyright policy, special discounts on Elsevier publications and much more. Please click here for more information on our author services.
Please see our Guide for Authors for information on article submission. If you require any further information or help, please visit our support pages: http://support.elsevier.com
At Elsevier, we are committed to supporting authors and reviewers. We have developed several series of freely-available, bite-sized training webcasts containing some useful tips and tricks on a range of valuable topics.


text:
(0 Reviews) Read Reviews
Low Price Guarantee
Z1R Ace Transit Helmet. Item Code: Z1RAceTransitSolids Color: Black, Silver, Pearl White, Rubatone Black Brand: Z1R Model: Ace Transit Certifications: DOT Certified Shell: ABS/ Polycarbonate shell Z1R Helmet Features: - Offers several Shield and visor options to match any riding style; visor can easily be removed to convert to fighter pilot style or remove the shield for open-face - Fully adjustable venting system with closable forehead vents and exhaust ports - Open-face design with optically correct, elevating full-face shield; shield slides under visor when in the open position - Multi-density padding with a Nylex comfort liner - Cheek pads are removable and washable - D-ring closure system with padded neck straps Z1R Helmet Size Chart: HOW TO DETERMINE YOUR CORRECT HELMET SIZE. 1. MEASURE YOUR HEAD. Determine the circumference of the widest part of your head by using a flexible tape measure. Generally, the widest part of a person's head is the area 2.5 cm (1") above the eyes and ears. However, we suggest measuring at a few points both above and below that line to determine the greatest measurement before referring to our size tables. We also suggest testing the fit of a helmet one size smaller and one size larger than what the chart recommends. No helmet can provide protection if it's too uncomfortable to wear.


text: I'm not. I've acknowledged what Nelson and other members have said,I'm just referring to Faceh's comment. It's true we havn't seen the same characters in their robot form- yet even so, as far as the name's-go - from the filmfootage we've seen so far that there will be a blue robot - looking to be verymuch like Wheeljack - and a red Robot - looking very similar to Mirage. And yesI'll follow up my own statement with a couple of these icons:dh:dh because I know someonewill want to waste space on the forum posting them up. We always come back to square one no matter what the topic, with the bottom line always being that we'll have to wait till the movie's release to know for sure.


text:
Antwerp Tourist Attractions
Top Tourist Attractions in Antwerp
Antwerp (Flemish Antwerpen, French Anvers) is situated on the right bank of the river Scheldt (Flemish Schelde, French Escaut), 88km/55mi from its mouth in the North Sea.
International Port
The International Sea Port of Antwerp is the second largest in all of Europe. The Port receives a large influx of vessels from all over the world each year.
Highlights: |
Nightingale Park
Nachtegalenpark (Nightingale Park), on the southern side of the city, was laid out in 1910 on land formerly belonging to three estates: Den Brandt, Vogelenzang and Middelheim.A biennial festival of sculpture is held from July to September every odd-numbered year in the section of Nachtegalenpark adjoining Middelheimpark.
Open-air Sculpture Museum
The gardens of the Middelheim mansion have been made into an open-air sculpture museum, a sylvan setting for more than 300 works of art by well-known sculptors including Auguste Rodin, Aristide Maillol, Henry Moore, Rik Wouters, Louise Nevelson and Alexander Caldin. Smaller items are displayed in the pavilion.
Zurenborg District
Located to the east of Berchem's railroad station in Antwerp's southeast suburb of that name, the district known as Zurenborg is something of an architectural curiosity. Built around the turn of the century in a medley of Neo-Classical, Neo-Renaissance and Art Nouveau styles, it was designated a conservation area in 1970.Cogels-Osylei with its splendid houses is the pick of several very attractive streets.
Te Boelaerpark
This park, a popular recreation area for the people of Antwerp, is in Borgerhout, a district in the southern part of the suburb of Deurne where, every year in September, the "Parade of the Little Giants" is held, as it has been since 1712.Te Boelaerpark is planted with several rare species of tree and also has an arboretum.
Parade of the Little Giants
Every year in September, the "Parade of the Little Giants" is held, as it has been since 1712.
The mansion belonging to Boekembergpark has been converted into a home for the elderly.
Boekenbergpark Natural History Museum
The park boasts an intriguing natural history museum complete with fossil and mineral collections, all housed in an artificial grotto.
Deurne - Rivierenhof
The 87ha/215 acre Rivierenhof, a park in Deurne, possesses a large lake and open-air theater. It is also noteworthy for the great size of some of its trees.
Provincial Craft Museum
In the southwest corner of Rivierenhof park stands the Renaissance château Sterckshof, now the Provinciaal Museum voor Kunstambachten (Provincial Craft Museum). Among the items on display are furniture, silver- and glassware, costumes and the fittings from an old apothecary's shop.
Diamond Industry
Antwerp's international reputation is in part due to the diamond industry and the special role the city plays in the diamond trade worldwide. If Amsterdam (Holland) is the diamond cutting capital of the world - although Antwerp has more than 250 diamond cutting firms of its own - then Antwerp is the premier marketplace for industrial and ornamental cut diamonds. It accounts in fact for about 70 per cent of the global trade. The center of all this commercial activity lies in the district along the Pelikaanstraat, in the Jewish Quarter near the main railroad station. There are several showrooms and other diamond trade outlets catering for prospective buyers. Further information is available from the Diamond Advisory Council at Hoveniersstraat 22.
Highlights: |
Highlights: |
Abraham Verhoeven Museum
This press museum is housed in Abraham Verhoeven`s house who was an engraver, printer and journalist.
Flea Markets
Flea markets are held on the Oud Arsenaalplaats, on the Oude Vaartplaats, on the Blauwtorenplein and on the Graanmarkt.
Highlights: |
Magic World
Magic World in a miniature version of Antwerp complete with gothic architecture and zoo.
Jordaens' House
A 17th C. house and studio that belonged to the painter Jacob Jordaens.
Mercator Ortelius' House
Currently a municipal center for the restoration of art.
Throughout the year, there are a number of notable events that are of interest to visitors.
Flanders Festival
This annual month-long festival runs from early September to early October. The events include operas, orchestral, choral, chamber and organ concerts, recitals, dance performances and theatrical productions. Three performances are usually organized for each week of the festival and the venues include some of the most prestigious buildings in Antwerp.
Mechelen - Hanswyk Procession
This annual parade is held on the Sunday before Ascension to pay homage to "Our Lady of Hanswyk." Thousands of residents participate in the colorful, religious parade.
Christmas Fair
Christmas fair, one of many in the south of the country, with so-called Krippana (exhibitions of Nativity scenes).
Highlights: |
More Antwerp Pictures
More Belgium Resources
- Antwerp tours & Bruges tours by Viator
- Antwerp Travel Guide by iExplore
Map of Antwerp Attractions


text:
You are here:
iPhone >
- Searching: download fifa 2012 full version game free
download fifa 2012 full... (14 programs)
Articles download fifa 2012 full...
Dishonored wins best game at Baftas
Dishonored was named best game at last night's at the BAFTA Video Game Awards 2013, beating nominees... See more
OnSoftware top articles of 2012
These are the stories that you read most in 2012. It's been a busy year in the software world, with... See more
Questions and answers download fifa 2012 full...
free download trial?
- Status
- Under discussion
- Answers:
- 0 answers
- *****cannot translate without context********
- Answer
So, which one?
Subscribe to "download fifa 2012 full version game free" search feed


text:
The devilish details of how to shift more of the town's financial burden for employee benefits onto employees' shoulders will be discussed, again, by the Atherton City Council when it meets on Wednesday, Jan. 16.
Read the full story here Web Link posted Tuesday, January 15, 2013, 10:23 AM
Posted by mj, a resident of another community, on Jan 16, 2013 at 2:56 pm
Municipal employees in other Bay Area cities have had to pay their share of the pension equation for years, so it would seem fair for Atherton's employees to do the same.
As to subsidizing the housing costs of a non-resident City Manager, if the City Charter provides for that, it should be revised to eliminate that cost. If it is simply a term of his contract, the contract needs to be revised--no way does it cost $2500/month to commute that distance. Also, wouldn't a City Manager who was required to live in the city s/he serves be able to represent its residents more realistically? If residency were a requirement, the City Manager would be able to respond immediately and be on site when situations requiring his/her attention arose.
Posted by SteveC, a resident of the Menlo Park: Downtown neighborhood, on Jan 16, 2013 at 4:04 pmSteveC is a member (registered user) of Almanac Online
I don't believe that a city or town require employees to live where they work.
Posted by Funny, a resident of another community, on Jan 16, 2013 at 4:05 pm
I say let this guy live where he wants. But in the article, he says he should get paid more for not living in Atherton, so he's not 24x7. Isn't it the other way around?
Posting an item on Town Square is simple and requires no registration! Just complete this form and hit "submit" and your topic will appear online. Please be respectful and truthful in your postings so Town Square will continue to be a thoughtful gathering place for sharing community information and opinion. All postings are subject to our TERMS OF USE, and may be deleted if deemed inappropriate by our staff We prefer that you use your real name, but you may use any "member" name you wish.


text:
Get ready, America! The tour of The Book of Mormon is on its way across the nation, and the new cast promises that it'll be just as uproariously funny and in-your-face outrageous as you've heard!
In the newest episode of Making Matilda, composer and lyricist Tim Minchin reveals Matilda's "message of anti-establishment," the reason he wrote "When I Grow Up" first, and why he never expected to write a Broadway musical.
March 12, 2013Chantel Riley has dreamed of playing Nala since she first saw The Lion King movie. Now, she embraces her Broadway transformation into the "strong and powerful" lioness. See the history behind her makeup and how the role helped her grow.
November 9, 2012Kinky Boots headliner Billy Porter won the BACA for Favorite Actor in a Musical for his fabulous performance as drag diva Lola, and he thanks and loves everybody.
May 9, 2013The Fantasticks tells the story of a young boy and girl who fall madly in love at the hands of their meddling fathers, but soon grow restless and stray from one another.
July 28, 2009In the latest installment of Land of Lola, Kinky Boots headliner Billy Porter offers a behind-the-scenes look at the show's big opening night! From pre-show to the party, enjoy this Kinky Broadway celebration.
April 9, 2013Video footage of the new Gershwin musical starring Matthew Broderick and Kelli O'Hara.
April 20, 2012The title song from "The Phantom of the Opera"
January 22, 2010The Lion, the Witch and the Wardrobe's Catherine Fowles talks about the new stage adaptation of the classic children's book and why this off-Broadway fairy tale is bringing folks back to "the bare essentials of imagination."
April 3, 2013Two-time Tony winner Nathan Lane returns to Broadway as a closeted gay burlesque performer who juggles love and career in The Nance. Find out if our Word of Mouth panelists Travis, Brad and Phyllis bought his act.
April 15, 2013


text:
On Tuesday night by a vote of 257-167 the House passed HR 8, the Tax Relief Extension Act, which the Senate passed early Tuesday morning by a vote of 89 to 8. The so-called "fiscal cliff" agreement had been negotiated Monday between Senate Minority Leader Mitch McConnell (R-KY) and Vice President Joe Biden. The legislation keeps the Bush era tax cuts for individuals making less than $400,000 and couples making less that $450,000. It also makes permanent the fixes for the Alternative Minimum Tax and delays government spending cuts for two months. On Wednesday, the President signed the legislation which avoided the so called "fiscal cliff." More »
Recent Events
Former senators Kent Conrad (D-ND) and Judd Gregg (R-NH) evaluate proposals for reforming the nation's fiscal policies. Both senators served on the National Commission on Fiscal Responsibility and Reform.
More Info »
Bloomberg, the financial and news company, hosts a day long summit on the state of the economy in the early days of President Obama's second term. The opening panel looks at the impact of federal budget cuts on the nation's finances.
In an address titled "Creating Resilient Communities," Federal Reserve Chairman Ben Bernanke gives a speech on rethinking the economic policy and practice applied to low-income households and neighborhoods.
Bernard Lietaer and Jacqui Dunne argue that our monetary system is antiquated and that a new system of complimentary currencies could help improve the economy in our communities and states. World Affairs Forum of Stamford, Conn. hosts the event.
Jennifer Erickson and Chris Edwards talk about the job creation proposals President Obama outlined in his State of the Union address
While visiting Hyde Park Academy in Chicago, Illinois, President Obama speaks about gun violence.
Author Chrystia Freeland talks about her book, Plutocrats: the Rise of the New Global Super-Rich and the Fall of Everyone Else.
From the 12th annual National Book Festival, Thomas Friedman and Michael Mandelbaum discuss their book, That Used to Be Us: How America Fell Behind in the World It Invented and How We Can Come Back.
Lawrence Mishel discussed the state of workers and families in America and predicted what would likely happen in the future. He discussed many topics like real wage loss for families, widening income inequality gap between the poor and rich, and the difference between real and nominal wages. He stressed that, calculated using real wages, working class families have seen a decline in purchasing power. America's income inequality gap widening, which is already one of the highest in the industrialized world, was also discussed as a bad sign for the future. Viewer questions were taken via telephone and electronic devices.
Authors Richard Wolff and David Barsamian discuss their book, Occupy the Economy: Challenging Capitalism, and the economic crisis.
Mentioned on C-SPAN
Web Resources


text:
CENTENARY, Ohio — Every dark cloud has a silver lining.
Despite the damage done to the gymnasium floor by a water leak on September 16, school officials at Gallia Academy High School are now confident that zero varsity home contests will be missed at the high school facility.
Traditional Hardwood Floors, LLC — based out of Columbus, Ohio — began deconstructing the warped GAHS floor late Monday afternoon by removing base boards and volleyball plates, then began removing the top layer of the floor most of Tuesday.
With demolition officially under way, Gallia Academy athletic director Brent Simms believes that none of his varsity winter programs — boys basketball, girls basketball and wrestling — will have to be moved to the middle school gymnasium.
"It's not real pretty to look at right now, but we are a world ahead of where we were this time last week," Simms said. "We've made tremendous progress and we are probably a couple of days ahead of where we should be on the projected schedule.
"The company doing this has promised us that we will be in the gymnasium for our first home basketball game on December 4. We have most of October and all of November to get this project done, so we like where we are at this moment."
According to Simms, Traditional Hardwood Floors, LLC is the company that installed the original gym floor, and bringing them back in to redo this project was an easy decision — given the fact that administration liked the work they did before the accident occurred roughly three weeks ago.
THF will be in the deconstruction phase of the gym until October 17, and then they will start installing the sub-floor and top hardwood layer until November 1. The crews will then disassemble and reassemble the bleachers before sanding, painting lines and logos, and coating the floor — all hopefully before the projected November 30 completion date.
The new gymnasium floor will then need five days to cure, which brings the time line to its December 4 target. That night GAHS is supposed to host Fairland in boys basketball, the first varsity contest at the high school this winter.
Until the time, the hardest thing for GAHS will be working in practices for all varsity, junior varsity, freshmen and junior high teams without its largest indoor complex. Simms is confident that the programs can get through this minor obstacle.
"The biggest problem that we will probably run into is the practice schedule, with so many teams and limited facilities," Simms said. "We have a plan in place and the coaches know we will all be making some sacrifices until the new floor is finished, but it's beginning to look like we won't miss a beat out here this winter. Good Lord willing, all of our varsity contests are going to be right here."


text:
NORTHWOOD, OH (Toledo News Now) – About 40 people took a plunge New Year's Day at a home on Curtice Road in Northwood to raise money for the victims of the Connecticut school shooting.
Dozens of others attended the fundraiser, but didn't go in the icy water.
Everyone there donated $5 and signed a banner. The banner and money raised – about $1,000 – will be sent to Newtown, Conn.
Copyright 2013 Toledo News Now. All rights reserved.
Explore ToledoNewsNow.com All content © Copyright 2000 - 2013 WorldNow and Toledo News Now, a Raycom Media Station. All Rights Reserved. For more information on this site, please read our Privacy Policy and Terms of Service. |


text:
Stapleton business deal would raise new round of questions for Colorado treasurer
Weeks after Colorado Treasurer Walker Stapleton took office this past January he drew a flurry of questions about a lucrative consulting contract he made with SonomaWest Holdings, the Northern California real-estate firm he headed for years as CEO. Stapleton arranged to work for up to 250 hours per year with Sonoma for $150,000 while acting as Colorado's treasurer. Colorado AOL reporter Sandra Fish discovered the arrangement by looking at paperwork SonomaWest had to file as a public company, and government watchdogs took comfort from the fact that those public records filed with the Securities and Exchange Commission or SEC would continue to provide some level of transparency. Now Stapleton's family finance business, Denver-based Stapleton Acquisitions Company, is proposing to buy out shareholders of SonomaWest (pdf) and take the company private. That would mean no more filing with the SEC. It would mean no more public records from which to monitor Stapleton's moonlighting as a consultant.


text:
Rate Product
Comments (Optional)
You must be logged in to do this.
Natural Tub & Tile Cleaner 32 oz. Bottle
Manufacturer: Seventh Generation®
Phosphate Free
B Corporation
As low as
per EA
Green Mandarin & Leaf Shower Cleaner, 32 oz. Spray Bottle
Clean Building Bathroom Cleaner Concentrate, Unscented, 1 gal. Bottle
Manufacturer: simple green®
No Volatile Organic Compounds
Green Seal Certified
Bathroom Cleaner, 24 oz. Spray Bottle
Manufacturer: Green Works®
EPA Design for Environment
Tub 'N Tile Bathroom, Eucalyptus Mint, 28 oz., Bottle
Manufacturer: Method®


text:
Category Navigation
- featured shops
- shop by category
- size charts
- Details
Kids' Sequin Blog Squad Drawstring Backpack
Style: 9700- $24.50 USD
- now : $5.99 USD
- Description
- You'll be writing home about the cute 'n' sassy shine of our Sequin Blog Squad Drawstring Backpack! The front is adorned with an array of light-catching sequins for some major sparkle factor, while colorful adjustable cords and a durable canvas construction secure your stuff.
W 14" x H 17"
Two 16" double drawstring straps.
Style: 9700.
100% cotton canvas.
Availability: IN STOCK
leaves warehouse in 1 - 2 full business days.


text:
The Nile and Egyptian civilization
by Alexandre MoretPublisher: London : Routledge & Kegan Paul, 1972.
First published 1927.Book Details:
Language: engPhysical Description: xxix,497p. : ill. ; 24cm.
Click on a subject to see other books listed with the same subject or to drill down into components of the subject -- such as geographical locations, dates and so on.• | Egypt - Civilization - To 332 B.C (1) |
Buying this book:
We query many merchants so that you can instantly compare prices and availability. You can even check historic prices and subscribe for notifications. For a manual check, clicking on a link will open a new window with a search for this book on the merchant's site of your choice.• | Amazon.com by title or by ISBN — widest selection, reliable service, good prices |
• | Abebooks.com by title or by ISBN — good source for rare and out-of-print books |
• | Textbooks.com by title or by ISBN — large inventory of new & used textbooks |
• | Alibris.com by title or by ISBN — their slogan is "books you thought you'd never find" |
• | eCampus.com by title or by ISBN — they specialize in textbooks, used and new |
• | BN.com by title or by ISBN — Barnes & Noble has a wide selection of new and used books |
Libraries this book has an entry in:
• | University of Sydney (Australia) (last modified on 05/24/2010) |
• | Queensland University of Technology (Australia) (last modified on 11/20/2008) |


text:
Jessica Simpson Is FASHION MATERNITY BUMPIN
Jessica Simpson Is FASHION MATERNITY BUMPIN
Jessica Simpson continues to Baby Bump her way to the bank. She announced that she is teaming with Destination Maternity to design a Jessica Simpson Maternity Line. Jess already has a fashion empire that sales a range of products that have essentially made her a billionaire. In a statement: she said:
"I'm so excited to partner with Destination Maternity to design a collection of fashionable styles that make you look and feel great. You want to wear clothes that are flattering to your baby bump; you want to show your bump off."
The line is said to include tops, dresses, sweaters, and other assortments starting at $36 dollars with a 70's feel, which will be geared towards women who still want to have a fashionable feel during pregnancy.


text:
Environmental News: Media Center
Our Expert Finder is a guide to the NRDC's environmental experts and the issues that they cover in their work. To arrange for interviews with or comments from any of our lawyers, scientists and analysts, please contact the appropriate press officer. If you are not a member of the press, please write to us at firstname.lastname@example.com or see our contact page.
BROADCAST JOURNALISTS: Get broadcast-quality video here.
WASHINGTON (May 24, 2013) – Senators Frank Lautenberg (D-NJ) and David Vitter (R-LA) announced this week they have reached a bipartisan agreement on a bill to update the Toxic Substances Control Act, which hasn't been modernized since it was passed in 1976.
WASHINGTON (May 22, 2013) – A majority in the U.S. House today voted for Nebraska GOP Rep. Lee Terry's legislation, The Northern Route Approval Act," that seeks to speed up approval for the Keystone XL tar sands pipeline by eliminating the need for a presidential permit.
SAN FRANCISCO (May 22, 2013) – The state of California issued new rules today that will greatly reduce the amount of dangerous mercury sent to landfills and incinerators each year due to the improper disposal of old mercury-laden thermostats. The new rules will require thermostat manufacturers to collect and recycle the vast majority of discarded mercury thermostats in California. Over the next five years, this will keep nearly 2 tons of the toxin out of garbage trucks, landfills and incinerators where the mercury can be released from crushing or burning, according to the Natural Resources Defense Council, the California Product Stewardship Council, and the California Sierra Club.
SAN DIEGO, CA (May 22, 2013) – The first five-mile segment of a planned 16-mile toll road through south Orange County and northern San Diego County fails to account for a range of ecological and economic impacts, according to a new lawsuit filed by the Save San Onofre coalition today. The suit asserts that the Foothill/Eastern Transportation Corridor Agency (TCA)'s approval of the flawed toll road project is in violation of the California Environmental Quality Act (CEQA) for not meeting basic environmental review.
WASHINGTON (May 16, 2013) – New draft rules for fracking on public lands, released by the federal Bureau of Land Management today, would leave drinking water supplies for millions of Americans, as well as millions of acres of wild lands, at risk, according to the Natural Resources Defense Council.
WASHINGTON – (May 16, 2013) – The Senate today confirmed Ernest Moniz as the next Secretary of the U.S. Department of Energy.
Following is a statement from Natural Resources Defense Council President Frances Beinecke:
"Ernest Moniz comes with a strong background in energy policy and science and a proven ability to work with the diverse constituencies served by the Department of Energy.
WASHINGTON (May 16, 2013) – The Senate Environment and Public Works Committee today approved the nomination of Gina McCarthy to head the U.S. Environmental Protection Agency, sending her nomination for consideration to the full Senate.
SAN FRANCISCO (May 15, 2013) – Karen Garrison, oceans champion and co-director of the Natural Resources Defense Council's Ocean Program, will be recognized today as a 2013 "Hero of the Seas" by the prestigious Peter Benchley Ocean Awards. Presented by Blue Frontier Campaign, the award, which is named for Jaws author and long-time shark advocate Peter Benchley, is dedicated to recognizing excellence in ocean conservation solutions in the areas of science, policy, media, youth, and citizen activism.
WASHINGTON (May 14, 2013) – U.S. taxpayers paid nearly $100 billion responding to damages caused by last year's extreme weather events associated with climate change, about $1,100 per taxpayer, according to an analysis by the Natural Resources Defense Council released today.
By paying nearly $100 billion, taxpayers—through the federal government—spent more on climate change cleanup than on education or transportation, the analysis shows.
SAN FRANCISCO (May 13, 2013) – As California's prized Central Valley Chinook salmon are arriving in markets and restaurants this week, a new analysis by the Natural Resources Defense Council and the Golden Gate Salmon Association reveals that the salmon fishery is limping along at only 20 percent of the population goal required by state and federal law. The Central Valley Project Improvement Act, passed by Congress in 1992, set a goal of rebuilding salmon runs to almost a million adult fish by 2002. More than a decade past the law's deadline, the salmon fishery continues to struggle due, in large part, to excessive pumping of fresh water from the Bay-Delta that deprives salmon of the cold, flowing rivers and healthy habitat they need to thrive.
Sign up for NRDC's online newsletter
NRDC Gets Top Ratings from the Charity Watchdogs
- Charity Navigator awards NRDC its 4-star top rating.
- Worth magazine named NRDC one of America's 100 best charities.
- NRDC meets the highest standards of the Wise Giving Alliance of the Better Business Bureau.


text: Dunkin Donuts and Starbucks By "Brother" Lou Roberts April 6, 2012 11:06 AM Share on Facebook Share on Twitter Category: Send to a friend! Print this page Share on Facebook Share on Twitter Pin it! Reddit This! Share on Tumblr! More from WGNA Middleburgh, You've Been Flooded Again. You Need A Song To Lift Your Spirits -Your Town Thursday Parrot Heads Will Be At Saratoga County Fairgrounds On Saturday Senate Passes Vote To Curb Misuse of Cash Welfare Benefits Three Days Of Good Weather Coming To Albany – Is This A Joke? Best of the Web ZergNet


text:
Put satellite navigation in any car. The Magellan RoadMate 360 portable auto navigation system makes navigation easy and fun, with friendly voice prompting, turn-by-turn guidance and the latest touch screen technology.
Your Magellan RoadMate 360 comes pre-loaded with a complete detailed map of the 50 United States, Puerto Rico, and Canada. Theres no need to download additional data.
Touch the screen to enter an address or select from nearly 2 million points of interest (POI) and let your Magellan RoadMate 360 guide you there. Unique on-screen icons show the location of restaurants, gas stations, ATMs and more on the map. Simply touch an icon to quickly route to any location. Or select multiple destinations using the easy Trip Planner.
Lightweight and truly portable, your Magellan RoadMate 360 goes wherever you go, from your personal vehicle to your business car, to your recreational vehicle.