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Topic: Amber Times Seven (Read 2124 times)
Posts: 201
Amber Times Seven
November 14, 2001, 11:47:00 AM »
Ron requested that I post a little something on the experience of going to Ambercon. I think it's an interesting topic, so I'm going to -- although, given our disparate viewpoints, I doubt I'll hit everything Ron's interested in -- and I'm also going to talk about my Amber campaign, which was essentially ongoing at the same time. Hence the title: I played in five Amber games at the con, GM'd a 6th, and GM my campaign.
Amber is, as far as I know, unique in having inspired not one, but, I believe, seven annual dedicated gaming conventions, five of which are in the continental U.S., and the Colorado Amber players are working on a 6th/8th (
). The cons' core audience (though certainly not their only audience) is the incredibly dedicated Amber net community (
">MaBarry's Canonical Amber Links), many of whom visit multiple Ambercons each year. At ACNW (in Portland, Oregon), there are several regular attendees who live in the United Kingdoms.
All of this points to the way, back when it was released, Amber Diceless Roleplaying grabbed and hung onto the hearts and souls of a lot of players. It was enormously revolutionary and influential, primarily in championing pure-Drama mechanics as no game before it had.
So, something near a decade after its initial release, what do people do when they're involved in seven Amber games in quick succession? Stylistically, it's highly varied:
Slot 1: Dangerous Relations
I selected this game to play because I'd played with the GM before, and knew to expect the opportunity for lots of character exploration within the context of a general plot.
To use the jargon of the Forge, this was a highly Character-focused Simulationist game (and one which demonstrates aptly the well-known fiat that "simulationist" does not equate to "realistic"). The setting was an Amberfied version of Three Musketeers France, and the PC's played Cardinal's Guards. The GM showed a paradigmatic interest in expanding the game's mechanical potential to make viable lots of different character types. He expanded the powers range and stats options, and all of our characters had secrets which we expected, over the course of the game, to reveal (I played the woman-masquerading-as-a-man).
Slot 2: Shades of Gray
This was the longest game I played at ACNW, and it epitomized one of the most common types of Amber con games that one can find: Lots of players, multiple GM's, rich world, problem-solving and character-interaction focus.
The fact that one of the other players and I decided to be very stubborn about the obvious solution to the posed problem probably biased it more towards character-interaction than the scenario called for as default -- I got the impression from the GM's that they didn't expect anyone to reject the obvious solution, and were worried that our rejection of that solution stemmed from dissatisfaction with the game -- which the other player and I assured them was not the case.
Like most Amber, it was Sim-heavy.
Slot 3: Outcasts
I GM'd this game in my usual Sim/Narrativist mixed style. As my games have recently become, it was very character driven -- I actually didn't mean this to be the case, but realized that when I sat down and tried to plot the game (I felt that a con game ought to have a plot, for various reasons), I found that I couldn't -- the premise demanded that the players be given free leave to do pretty much whatever they wanted. So I just impressed on the players that they needed to have non-trivial goals, and set them out in the world.
There was a strong explorationist (lower-case e) trend to the game -- the characters were thrust into a much wider universe than they were familiar with, and much of the fun came when they slowly realized just how powerful they were. It worked out well for a short, fun game. The players seemed to enjoy my descriptions (I concentrated on really bizarre Chaosites) and flexing their muscles.
Slot 4: Ambition's Verge
This was probably the roughest game of the con for me. See, the thing is, I think that both I and the GM expected a fairly strong Throne War element (for those not familiar, a Throne War is a style of mechanics-light Amber Gamist game in which everyone rushes to get their candidate on the throne, and compete among the other PC's), but the other players were interested primarily in a fairly Gamist problem solving (all players vs. the GM) approach. I qualify this problem-solving game as Gamist rather than Sim, because, in my opinion, people were very willing to trust and behave in ways contrary to the established characters we were playing, and the trappings of the setting.
It turned out well enough, but I would still like to have played the more player-competetive game. Ah well.
Slot 5: Flotsam & Jetsam
Sim-heavy problem solving game. We played established characters again, but this time my feeling was that people put a lot more effort into portraying the characters as established, and within the setting. There were some issues with the plot of the game -- it was kind of rough to try to make the guesses we were supposed to in the time we had -- so we concentrated more on character details, which worked very well. Lots of fun, for me, at least.
Slot 6: Hell Hath No Fury
Um, I'm not the best person to ask about this game. It was the last slot of the con, I was punchy, and I was playing a psychopathic character who was involved in a really disturbing BDSM kinda relationship with another PC (these were pre-generated characters!). I think that it was supposed to be kind of dark and edgy, but the other player and I just spent the entire game mugging for the rest of the players. The actual game was, eh, I dunno. Plot-heavy Sim, I think. We all had a ton of fun just doing the social gaming thing.
Campaign: New Mutiny
I've talked a lot about New Mutiny on this forum, so I'm going to be brief. Character-driven Sim/Narrativism. I GM it. I try to be very Sim in my event resolution kind of role, and very Narrativist in terms of setting up NPC's and that kind of thing.
All in all, I think that it's telling that there's as much stylistic variation in the Amber con games as there is. Since Amber players are restrained in many ways by the established setting, I think that they/we've taken a lot of really interesting approaches to wringing fresh life from the system and game.
I dunno. I'm kinda meandering here. Any of this look interesting enough to warrant discussion/further exposition?
Mike Holmes
Acts of Evil Playtesters
Posts: 10459
Amber Times Seven
Reply #1 on:
November 14, 2001, 12:01:00 PM »
Of the games you played (as opposed to GMed) which was your favorite, and why? (I'm putting my money on #2)
Member of
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Posts: 201
Amber Times Seven
Reply #2 on:
November 14, 2001, 01:30:00 PM »
Really tough to decide. My favorites were Dangerous Relations (#1), Shades of Grey (#2), and Hell Hath No Fury (#6) the best, but for wildly different reasons.
Dangerous Relations probably edges out the other two, because I liked its cosmology and premise a little better than Shades of Grey, and because it's
fun to talk in the style of the
Three Musketeers
. Very satisfyingly put together game. Lots of fun scenes.
Shades of Grey (and Flotsam and Jetsam, for that matter) was very fun in the sense that I got to drive the game and be at the center of things and do my own thing. It was less plotted than Dangerous Relations.
Hell Hath No Fury was wildly funny and a good stress release. But, yeah, I think the edge goes to Dangerous Relations.
All of the games were very fun for me -- even the ones which didn't make this list were very solid. God, I love ACNW.
Mike Holmes
Acts of Evil Playtesters
Posts: 10459
Amber Times Seven
Reply #3 on:
November 14, 2001, 01:51:00 PM »
How many attendees at ACNW?
One thing confuses me, how many of these games are about Amber? Like the Three Musketeers one? Was that about Amber, or was it just the system applied to something else? I'm only familiar with basic Amber and am curious as to how it's used in the examples that you give. When people refer to the Throne War are they refering to the game as it is in the book, or is it something that has developed differently since?
Can you explain some of this?
Part of my disenchantment with Amber is that I have never read any of it (gasp!), and subsequently I don't really get what I sense is a vibe that people who have read it do get.
Member of
Indie Netgaming
-Get your indie game fix online.
Posts: 201
Amber Times Seven
Reply #4 on:
November 14, 2001, 03:04:00 PM »
Dangerous Relations was set in the universe of Corwin's Pattern. PC's were generally speaking younger-generation Amberites or Chaosites, but were ignorant of their heritage. None of us were Pattern or Logrus initiated, and we were pretty ignorant. There was no venturing out into Shadow or anything like that.
All the rest of the games I played in were in something which resembled the normal canon to a reasonable degree.
ACNW has something like 75-85 attendees. Down around the 75 level this year, because there was some kind of deadly plague that only targetted Amber players this year. The number of sicknesses was amazing.
"Throne War" has come to basically mean any game with a player-versus-player approach and a clear goal -- usually the throne, but not always. Not necessarily using the rules in the DRPG about auctioning off positions or whatever.
Reading the Amber novels is somewhat important for getting the game, I think. The game's author, Erick Wujcik, has some very, uh, "interesting" ideas about what the canon is and says, and as much as there can be said to be a consensus, the consensus is that sometimes, he's full of it.
Ron Edwards
Global Moderator
Posts: 16490
Amber Times Seven
Reply #5 on:
November 15, 2001, 09:40:00 AM »
Hi Mike(s),
I asked Mike S to post about his experiences at the con for a couple of reasons. One is simply to impress upon Forge members that this forum is NOT reserved for creator-owned games (unlike the Design forum, for instance). It doesn't matter what you play – if you want to discuss last night's session of, say, AD&D2 on the sixth level down, that's perfectly OK.
Another reason is that gamer culture is frighteningly inhibited about discussing the real play. It's either totally closeted or totally incoherent, as in, �
Posts: 201
Amber Times Seven
Reply #6 on:
November 15, 2001, 10:52:00 AM »
Duh. I meant "Karma," not "Drama" -- I just grabbed the wrong two-syllable term ending in "ma." :razz:
Amber con games tend to be suprisingly heavy on the pre-game prep -- often for the players as well as the GM's!
In fact, for the five games I played, four of them involved emailing the GM, getting chargen guidelines, making a character, and sending the character and a background to the GM for approval. I was flabbergasted by this concept last year, when I first went to ACNW -- I'd never heard of such a thing for a con game. It is, to my knowledge, unique to Ambercons.
My game (Outcasts) and the last game (Hell Hath No Fury) both used heavily written up pre-gen characters, more than the number of expected players, and the players chose which character to play at the start of the game.
People have very different concepts of what makes a good pre-gen character. I intentionally avoided giving my pre-gens a personality -- my opinion is that that should be a player decision in its entirety. My write-ups concentrated on description of the character's capabilities -- another aspect of the variation in Amber gaming is that various people have massively different ideas of what, say "50 points of Strength" actually means.
Other people do write up extensive backgrounds for the characters, which, of course, involves making some assumptions as to their personalities. Hell Hath No Fury was one of these. That has the neat effect of helping you immerse yourself in the world -- though only if you can sympathize with your character...
Anyhow, before the actual play session, we'd generally talk a bit about our characters, get an idea for who each other was. Most people would either use their con badge to make a nametag with their characters' name on it, or put a thing in front of them on the table with the character's name, and if there was some reason that you'd know another person well, you'd probably talk with them briefly. In two cases (Dangerous Relations and Shades of Gray), I exchanged pre-con emails with other players to get an idea for IC relationships.
Posts: 62
Amber Times Seven
Reply #7 on:
November 15, 2001, 02:54:00 PM »
If you've ever played Amber, weigh in on this thread. If you've ever been interested in doing so, do likewise.
I'll throw my hat in the ring on this one. I've played quite a bit of Amber of late, mostly with a group of online friends I've had for about forever. All told there are about 10 or 12 of us who have played in a total of 7 different games and campaigns, plus 3 throne wars, over the course of about 2 years now. We log all our sessions and currently we've got something on the order of about 40 megs of relatively unique logs (all the players log, so sometimes there's a bit of overlap).
The variation you describe … incredible. It confirms my general reason for asking, though. A while ago, I incautiously referred to Amber as an "abashedly Narrativist" RPG and was rightly upbraided – on reflection, it's an "abashedly almost-anything" RPG, in the sense that it may be drifted into very recognizable brands of G, N, or S depending on which rules are emphasized and which are ignored. Therefore I'm not surprised that Amber play is highly customized – it has to be, in order to be played at all. (Contrast this with Call of Cthulhu, which is remarkably uniform across many instances of play.)
Even with in the group I've played with primarily, we have some pretty intense variations in how the game is played. One GM, John, has more or less completely rewritten the original rule book. Partial Power breakdowns, sub-Attributes, a half-dozen new powers, extensive modifications of the existing powers, a completely reworked character creation system, etc. Two other GMs, Alan and Mike, play something much closer to the printed rules, though with various additions from John's set of rules and some of their own. I also ran a game of a few sessions with completely original rules, mostly as a playtest for that rule set.
John's games tend to be fairly heavy on Karma. He's thrown out the ranking system more or less completely, and all gaming decisions end up boiling down to direct comparison of stats, modified by the current situation. Mike and especially Alan, tend to be heavier on Drama, if it's cool, you can make up for quite a lot of difference in Karma, even if logic dictates otherwise. But in all cases, both Karma and Drama are used.
The style and setting of the games is pretty radically different as well. John's campaigns are absolutely massive in scope and epic in nature. Player characters draw and destroy their own Patterns, fight off multiple invasions from other Universes, marry Primal beings like the Serpent or the Manifestation of the Logrus on a regular basis, and nearly start wars between Amber and Chaos when making minor mistakes in play. He's completely replaced the canon cast with people drawn from a wide variety of sources (anime, novels, characters from old throne wars he's run, etc), along with the creation of dozens upon dozens of original major reoccuring NPCs. John, fortunately for his players, is an absolute maniac wellspring of creativity and despite all this, it just works.
Mike and Alan run tighter, more focussed games. Mike's world for campaigns is Avalon, his interpretation of the universe of Corwin's Pattern, heavy on intrigue, rebellion, and politics. His NPCs mirror, approximately, the Elders of the canon universe, and those Elders occasionally pop in from time to time to confuse issues. Alan's game is almost pure canon, taking place shortly after the Corwin Chronicles, sans the events in the Merlin Chronicles, with a very delicate balance between the Courts and Amber.
Style-wise, all the games are fairly Narrativist with some heavy Simulationist aspects. If it's cool, and can advance the story, it works, but if you want to just explore the universe and NPCs, there's a lot of room for that, too. Gamism is subdued but definitely present, particularly in Mike's games, mostly in the form the players spend a lot of time finding the right way to fend off the threat to Amber du jour.
Stance-wise, we're a pretty ecclectic mix of Author and Actor stances. We have some players who are pretty firm about doing each, and a couple who sort of waver back and forth depending on the situation and their sense of involvement in the game. There's generally very little Director stance, and despite the fact that most of us are writers of one sort or another, very little push for it. My opinion on the matter is that we have GM's who do a very good job of making the world interesting and both active and reactive, thus the players don't really feel the need for it.
Looking over the instances you describe, I think it's pretty interesting that the priorities of Simulationism and Gamism tended to come into some conflict, in at least a couple of instances. How much "orientation" tended to occur prior to play? Any at all, or did people basically grab a character sheet and go? (This is a semi-leading question in that I know your Outcasts game had a LOT of pre-con prep. But how about the other ones?)
I also think it's interesing that in some cases Character Exploration was tremendously constructive and in at least one other it ended up being less so (at least relative to the other aspects of the scenario).
Our group puts an absolutely insane amount of effort into characters prior to play. Mindboggling amounts. John's second generation campaign is currently winding down towards its big finale (scheduled for just prior to Christmas), and already people planning on playing in the third generation campaign in that world have spent almost a month working on their characters. And not just stats, powers, and parentage, but trump art done in photoshop, complicated personal histories, etc. Most people have at least two character designs, as well, just in case the events in the last month worth of gameplay make one of their designs unviable. Some have as many as four or five designs.
But for our games, this makes a lot of sense, as character interaction is probably the important aspect of the game, especially in John's games, where a session starting at 9pm and running until 6am and consisting of nothing but a player and an NPC or two interacting is a common occurance. If you play a flat and shallow character, you tend to get "punished" by getting sessions that start, achieve some goal, and then end, without a whole lot of the extras that make roleplaying fun. Fortunately, as I mentioned, most of the group have at least amateur experience in fiction writing, and thus are perfectly happy to create characters with excellent depth and complexity.
(edited to update log totals, after finding out I'd missed almost a whole campaign's worth of logs in my count)
[ This Message was edited by: DaR on 2001-11-15 17:58 ]
Dan Root
Posts: 201
Amber Times Seven
Reply #8 on:
November 15, 2001, 03:49:00 PM »
The epic-scale, wild threats, big Powers games can be a whole lot of fun. They tend to be what Amber groups start with. Some people eventually get dissatisfied with 'em and go on to more tightly focused games, others stick with 'em. Sounds like you've got the best of all worlds -- sounds keen.
My last campaign (
Many Paths
) was a fairly big, epic one, and I had a good time with it. It was hard on me, the GM, though, because it's like you're running a constantly accelerating race.
New Mutiny
is a much quieter, narrower game, and that's allowed me to spend a lot of time concentrating on various inter-Family relationships and questions of loyalty and such, which I just didn't have time for when I was racing to deal with the fact that one of my PC's just single-handedly killed 500,000 people and routed a multi-million-man army.
(Gah. I need to tell this story every once in a while, because it's one of the great examples of players just totally throwing a wrench in your schemes:
I had this idea that we'd have a prisoner exchange -- Gérard and one of the PC's for an NPC. I wanted to show some division in the enemy ranks -- Robert (one of the enemy NPC's) was opposed to the PC's, but honorable. Daniel (another) was just a total bastard, and in league with Endymion, who everyone already
was a horrible bastard. So my idea was that Daniel would double-cross the prisoner exchange and kill Gérard, and Robert would be horrified and turn on Daniel, and Endymion would help Daniel escape, using Endymion's signature abilities. Clean and neat, right?
Well, at the last minute, Aisling (a PC) decides to go along on the prisoner exchange. It doesn't even occur to me, as I'm plotting away, that Aisling is in love with Gérard. So, things go off as I planned: Daniel shoots Gérard. Aisling's player gapes at me for a moment, then says, "I go Primal."
Primal Form was, in my game, the final word in Shapeshifting. Basically, the idea was that you hardwire your Shapeshifting ability directly to your subconscious mind, and go to town. You lose consciousness, and act in emotional/animal ways, but you gain enormously in Shapeshifting ability. I went out of my way to discourage people from using Primal Form lightly, because I thought it should be important and significant and not without cost.
Aisling had something like 50% of her total points in Shapeshifting, which was an incredibly heavy investment. I had set her up as one of the most talented Shapeshifters in the universe, limited primarily by her youth and lack of technique.
So, I felt that, at that point, I had to reward Aisling for going to that extreme, in a way that really made sense for her character. I described how she erupted into a whirling mass of fractal ribbons, razor-sharp and constantly devouring. She killed Daniel right off. The PC's watched from a ways away, and one of them asked one of their allied NPC's if they shouldn't escape. This was the allied NPC who could create Trump (teleport) gates.
He thinks for about fifteen seconds, and then puts a Trump gate in front of Primal Aisling and ending in the middle of the enemy army. She lurches through it. Death begins.
This is a tightly packed, primarily infantry army. I've decided that Primal Aisling moves around 30 miles per hour, and slows down not at all as she goes. Before the army had succesfully retreated, she'd killed a half-million of them.
My plans for the evening were in total disarray. I was gaping as I saw how much of what I'd generally thought was likely to come about was going to be totally reworked. It was really satisfying. That's the most thoroughly that anyone's messed with my plans, pretty much ever.)
Posts: 1183
Amber Times Seven
Reply #9 on:
November 16, 2001, 03:09:00 PM »
Well, perhaps this is a good thread to talk about the last Ambercon North I attended, and the games I played and ran there. I dunno what Ron looks for in a description, and I didn't attend ACN with an intent to look for GNS stuff, so keep that in mind...
Slot 1: Bring Me the Head of Carl Corey!
This was a game based on the Invisibles comic, with the PCs being an Invisibles cell. We were investigating Carl Corey, which readers of the Amber novels will recognize as Corwin.
We had a good Invisibles cell. The came was set in the 1960s, so we had a proto-punk (our leader, as determined by random draw), a character who had two bodies but one mind (one a rich black woman and the other a poor white boy... when we split up, this character was in both places), a androgynous character who could control electricity, a racecar driver, a rich socialite biker girl, and my character, who could talk to household appliances and other industrial artifacts (a sort of techo-shaman).
While we had a pretty good time playing our characters, the group didn't mesh like an Invisibles cell is supposed to, and this, combined with the odd diceless rules that were being used (very non-ADRPG standard) which confused people, and a lack of focus on our "mission" (the Invisibles comics are very mission-oriended, and I think everyone expected that), we felt sort of letdown, even the GM. This was too bad, as it was the game I most looked forward to when I signed up.
High expectations might have been a problem, too... The GM was pretty experienced and everyone was a fan of the comic, so I think everyone's expectations were very high, when in fact the game was more of an experiement.
Slot 2: Saving Private Corey
Basically, we were a bunch of young Amberites sent to keep Uncle Corwin from dying in WW II, without giving him is memory back. This was made more complicated by the fact it turned out Uncle Brand, as an SS officer, had captured him. Oh, and there was something about a missle aimed at the US or the UK or something...
I don't know if the GM intended the game to be as campy as it became, but it was free-wheeling and crazy and a lot of fun, perhaps *despite* what the GM had planned. (One PC -- not mine -- was based on Jack Burton from _Big Trouble in Little China_. Imagine a shadow-capable semi...)
I'll always remember that game for the image of an old castle filled with SS men being attacked by jaguar-headed infantry, dragons (who took out the missle in mid-flight), and wooden sailing ships with cannons. In my opinion, this game can only be explained in the "and then (gasp) and then (gasp) and then (gasp)" way Ron refers to, because that's the way the game *was*.
Slot 3: Equinox
I'm in the infamous and long-standing Amber PBEM Equinox. This was a planning session for that game. It was filled with boring lectures and annoying OOC politics (read: disfunctional social behavior) between the players. The less said about it, the better.
Slot 4: Lesser Houses
This was a game where all the PCs were members of Lesser Houses of Chaos visiting Amber (as ruled by King Random) to talk about the Keep of the Four Worlds, with Lord Mandor as our babysitter. Everyone had a "special power" (outside the standard ADRPG) based on our House and a secret political agenda. Think of it as a more complicated Throne War and you'll get the idea.
My faction lost, but I had a grand time doing it. All of the characters had interesting and strong personalities, including the NPCs, and the interactions between everyone -- even the combats -- were hilarious.
My character's special power was he could come back from the dead. Boy, that annoyed Caine...
Slot 5: Big Eyes, Small Throne 2: The Turmoil Within
I ran this game. It's web page is still at
if people are interested. Essentially, this was Amber done Anime style. Basic ADRPG rules were used, but the *attitude* was way different.
Everyone seemed to have a good time, even the people who didn't seem to understand Anime very much. My games tend to be "here is the situation, what to you do" with events happening unless PCs intervene, and it seemed to go very well. Mecha fought each other, melodramatic speeches were given, and a PC died in service to Amber.
Slot 6: The Witch-King of Avalon
Remember how Corwin didn't want to talk about what happened in Avalon? This was the reason why. The PCs were natives of Avalon, and the idea of the game was to remove Corwin from the throne of Avalon.
This game was another disappointment. Cool idea, terrible implementation. Things went very slow if you weren't part of a certain cadre of PCs, doing the things that interested the GM. No attempt was made to partion conference time with the GM out in a fair fashion, which is a bad idea in a con game, IMHO. The GM also had a nasty argument in front of all the other players about what one of the more interesting players had intended with her actions.
There was some really cool between-PC interaction, but I'd say it was despite, not because of, the scenario and the GM. The game ended with a very dull combat.
Slot 7: The Princes at the End of Time
I ran this game. Best to just quote from the event pamphlet:
"Corwin and the others have returned to Amber after Patternfall. A strange... portal... has appeared over the Pattern. Dworkin says it's a "temporal anomoly" but refuses to investigate because "temporal distortion gives me sour-tummy." It falls to a small cabal of Elders to investigate, and stop the portal from draining away all of the Pattern's energy...
"This is a crossover between Amber and Michael Moorcock's funny and satirical "Dancers at the End of Time" series. Familiarity with Moorcock's series isn't needed; a sense of wit and satire *is*. Players get to play their favorite Elder. (Even Brand. But it's complicated.)"
The game was supposed to be fast, loose, and goofy, playing on the humor value of the cut-throat Amberites having to deal with the mega-decadent people at the End of Time. I think I was the only person familiar with Moorcock's work, which was fine. Everyone seemed to have fun, especially the girl playing the young Pattern-Ghost of Brand...
One game from that slot was cancelled and I got the overflow, so the "small cabal of Elders" became nearly all the Elders. This added to the chaos, which turned out to be good. In the end, the problem was solved, and several people got odd rewards from Dworkin. (I kept handing people Trump-powered twine...)
love * Eris *
* Anime * Magick * Carroll * techno * hats * cats * Dada
Kirt "Loki" Dankmyer -- Dance, damn you, dance! --
Posts: 201
Amber Times Seven
Reply #10 on:
November 16, 2001, 04:58:00 PM »
Heh. Excuse me while I geek out for just a moment:
You're in Equinox? Man, I've looked over that game's webpage a few times, and it's totally goddamn insane. That's not intended to be either an insult or necessarily a compliment.
Okay, back to relative normal.
If any of you went through Xiombarg's link to his anime-inspired game, that's just a taste of the various interesting genre mixes that people run Amber in. I described my own
as a pulp. Jack Gulick ran a famous con game called
Nine Princes in Hong Kong
, which was an attempt to mix Amber with a HK Kung Fu movie sensibility. At the last ACNW, there was
Nine Princes in Dixie
, Amber in the Old South. At this ACNW, there was
All Cats are Kings
, an Amber/Furry deal. There have been innumerable Amber/Supers games. Someone's currently starting an Amber Noir PBEM. And that just scratches the surface.
Posts: 62
Amber Times Seven
Reply #11 on:
November 16, 2001, 05:17:00 PM »
If any of you went through Xiombarg's link to his anime-inspired game, that's just a taste of the various interesting genre mixes that people run Amber in. I described my own
as a pulp. Jack Gulick ran a famous con game called
Nine Princes in Hong Kong
, which was an attempt to mix Amber with a HK Kung Fu movie sensibility. At the last ACNW, there was
Nine Princes in Dixie
, Amber in the Old South. At this ACNW, there was
All Cats are Kings
, an Amber/Furry deal. There have been innumerable Amber/Supers games. Someone's currently starting an Amber Noir PBEM. And that just scratches the surface.
Of the Throne Wars my group as run, none have been Canonical settings. The most recent, run at our annual in-person get together just before Halloween, was 9 Princes in Kyoto, which was based very heavily on Meiji era-Japan, as interpreted by action-drama samurai anime (in particular, Rurouni Kenshin and Samurai Spirits). For our next Throne War, we've already got two factions forming up, one of which wants to play The 9 Dukes of Hazzard, and the other wanting to play 9 Mullahs in Mecca.
Dan Root
Posts: 1183
Amber Times Seven
Reply #12 on:
November 26, 2001, 03:05:00 PM »
Okay, after you mentioning that, I'm giving serious consideration to running "Nine Dukes of Hazard" at the next Ambercon I go to...
And to reply to Epoch, yes, Equinox is insane. In fact, after playing in it for... hmmm.... four or five years now, I finally retired from that game. Long story.
Actually, Equinox is another excellent example of how far Amber games can get from the source material. Check out the
">website and you'll see what happens when a lazy yet detail-oriented extremely very right-wing bibliophile (history-oriented) Canadian GM (who believes Monarchy is a workable and good system in real life) does with Amber, with obcessive archivist players in a PBEM that's been going on for over 6 years. Knowing about Amber is only the *first step* in joining Equinox -- the second step is learning the extensive in-game backstory, including revisionist history surrounding the novels, and what happened *before the novels*. I can't even begin to talk about the number of times my character, Mordred, had to explain all the different Thelbane (Courts of Chaos) Civil Wars to new players IC, including the one Mordred participated in.
Wow, I used a lot of adjectives to decribe Craig, the Equinox GM, there. But it's the only way to explain the insanity. ;-)
love * Eris *
* Anime * Magick * Carroll * techno * hats * cats * Dada
Kirt "Loki" Dankmyer -- Dance, damn you, dance! --
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subset: commoncrawl


text:
I was watching Michel's "What They Ride" video from the Hurley Pro 2010 and notice Michel was on a 511 x 18.25" x 2.25".
Just wondering if there was any info about how the changes to what he's riding came about. Seems like a pretty big change to the current 510 x 18.56" x 2.44".
It could help out some people with their normal board choices too, the toothpicks don't suit everyone!


text:
Perry's dropping out of the race ............ ..
And one of Newts ex wifes talks about what a selfish pig Mr .Family Values is ..........
Perry is gone ..............Was surprised since he has tons of money and he had the chance of doing good in the upcoming primary in right wing South Carolina .
Am sure he's hoping for an Obama win in 2012 so he can come back with all the unspent money and make another try .
One of Newt's several ex wives is talking saying how he always wanted an open marriage , constantly cheated , and deserted her when she came down with multiple sclerosis .
Newts a real cocksucker .................but we always knew that .Hope those naive religious conservatives in South Carolina see thru the scum .


text:
The Assassin lurched and staggered, vanishing from view in a fountain of mud, water and splintering metal. It emerged after a second, one arm hanging limply and its torso armour pitted and dented. Halsey dropped the cannon on target and let fly on maximum rapid fire, shells slamming from the massive bore and tearing into the Assassin's chest cavity.The WarMek stumbled, then toppled forwards int... [click here for more]
It is 3072, and holy Jihad rages in the Inner Sphere. Soon after they launched their Jihad in 3067, the mystical Word of Blake sprung out from their base on Terra and claimed dozens of worlds, creating a Word of Blake Protectorate. While many of those worlds joined voluntarily, some others hosted resistance movements. On one such world, Ruchbah, the resistance hired mercenary help.
... [click here for more]
Since their appearance in the Inner Sphere in 3005, the mercenary regiments known as Wolf's Dragoons have proven themselves the masters of the battlefield, the equal of any regiment of any of the five warring Successor States.Now under contract to House Marik's Free Worlds League, the Dragoons have undertaken their most daring mission yet: an attack on House Steiner's impregna... [click here for more]
Solaris VII is the Game World, a planet of spectacle and intrigue entirely devoted to ferocious gladiatorial combat. Except on Solaris, the gladiators aren't people—they're BattleMechs, thirty-foot high, walking engines of war.David Singh is a down-on-his-luck 'Mech pilot with just enough skill and raw guts to attract all the wrong kind of attention. Singh&rs... [click here for more]
Life in the sparsely populated periphery is rustic—and dangerous. Small settlements means small defense forces. No wonder the outer worlds often fall prey to piracy.So when Mark Castor shows up on the World of Randis with relief aid in tow and an assault 'Mech to protect it, the locals are overjoyed to see him. But Castor isn't at all what he appears to be&md... [click here for more]
It is the year 3027, and the Inner Sphere is at war. Thousand of worlds, controlled by the feuding lords of the Successor States. Centuries of near-constant warfare have left the feudal realms exhausted and near collapse, but none will surrender.
National armies clash on hundreds of worlds, and proxies bought for coin—mercenaries—fight on countless more. Mighty MechWarriors ... [click here for more]
The Inner Sphere is a realm of constant combat, as the Successor States to the mighty Star League vie for the ancient and conflicted First Lord's throne. Their ancient feuds are thrown into even greater conflict with the coming of the Clans in 3050, invaders from beyond the Periphery.
Not even the hundreds of worlds of a Successor State can field an army large enough for their lea... [click here for more]
The failure of interstellar communications threatens civilization across the breadth of the Inner Sphere. Risking everything on one last chance for survival, ComStar kidnaps engineering genius Tucker Harwell who unwravels the Blackout's greatest mystery. Among the Clans, Khan Malvina Hazen of the Jade Falcons hunts for the next enemy to crush beneath her b... [click here for more]
The great Star League general, Aleksandr Kerensky. Colonel Archer Christifori, a man with a score to settle. Neilson Geist, on Christmas patrol. MechWarrior Joanna of Clan Jade Falcon. A Sandoval scion. An eleven-year-old girl. Northwind Highlanders. A prisoner of war. They all have two things in common.
A universe torn apart by unending warfare.
A mission, to stand up against t... [click here for more]
The Clans: a civilization that worships war. Soldiers altered in body and mind. Men and women bent to the blade. They slash through space, cutting through their enemies like a laser cuts through flesh.No one can stand against them.Star Commander Richard Bekker of Clan Ghost Bear is smart, tough, and ruthless—the perfect Clan warrior. Victory is all he has ever know... [click here for more]
A ruthless predator is stalking Star Colonel Richard Bekker of Clan Ghost Bear—time. Once he was a rising star, the hero of the Damian disaster. But all that ended on the world of Tukayyid where Bekker's bright future—and the entire Clan invasion of the Inner Sphere—were stopped cold.Two decades later, Bekker is a warrior with an undistinguished history that ... [click here for more]
It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren--for while the Clans hunger to conquer the Inner Sphere, they are warriors-... [click here for more]
A man scrabbles to find the BattleMech that will make his fortune. A deadly tank gunner ponders the cost of his calling. An iconic battalion fights its last battle. And in the Deep Periphery, desperate stirrings of horrible weapons breed rumor and betrayal.
Sixteen stories of combat, honor, betrayal and death fill the pages of Weapons Fre... [click here for more]
Available in EPUB, MOBI, PDB and PDF formats.
At the very edge of the Federation lies an area of space that doesn't appear on any star chart. No one has ventured there for decades. No one knows it even exists. The Forgotten are waiting.
Under attack from a fleet of Federation ships commanded by Space Commander Travis, Roj Blake and his band of freedom fighters pilot the Li... [click here for more]
Welcome to the ancient future of mankind.
Humans have been in space tens of thousands of years, and societies have risen and fallen so many times that no one remembers where we came from.
Colonies huddle together in clusters of a few star systems connected by slipstreams -- artifacts of the cosmos, or perhaps a forgotten technology. Only the slipstreams allo... [click here for more]
Picking up where the Eldritch Skies Rulebook left off, Distant Vistas expands the universe with new options and new additions. Covering such topics as mining, to exploring strange new systems, between these covers are mysteries that reach to the very core of humankind's voyages to the stars. Eldritch Skies created by John Snead Based on the work of H.P. Lovecraft
Things Evolve
Technology and Technique
Life and Lives
Battles and Wars
They start as one thing......and then become entirely another.
Evolution can be inconvenient.
________________________________________It's no different from Bravura Academy.
Yoon-Ji "Yooji" Jeon considers herself an average girl, perhaps smarter than ... [click here for more]
Mao Semezou has the same concerns as any single, working mother. She has to balance time with her children against time spent earning money to take care of her children. Unfortunately, working for herself doesn't leave much flexibility for taking days off. Even with kids recovering from injury, she still has to spend time securing finances.
At least this job i... [click here for more]
Before Whelan Connor was one of the Dunadan mecha pilots for Avalon, he was a sniper for the IRA. He did not leave them on good terms.
This takes place roughly five years before the events of the first Divine Blood novel.
Aouda Kirby's world seems empty and hypocritical of late. She isn't sure what has changed and hopes she's just experiencing the normal teenager moodiness, but she's finding the sort of tasks her adopted parents expect of her harder and harder to do. A time is coming for her to make a decision, and it will take her in a direction she couldn't have imagined before.
>... [click here for more]
Hel Logesdottir.Daughter of LokiDemoness of PrisonsOfttimes Warden of the Abyss, Yomi's PrisonOne of two leaders of the Abyssal Guardians.Currently, she's a 16 year old girl with a secret passion....
So what if, for the first time ever, she had run from a fight, she'd accomplished her objectives. So what if her opponent, her namesake terrified her, she'd managed to humiliate the woman. Today Naiki Semezou was going to hunt, flirt and not get hit by a truck. Well, two out of three....
This story features Naiki Semezou, the rambunctious sharp-toothed free spirit of t... [click here for more]
For a PDF copy (kindle copy in the works) of this short story go here: Captain Gaetana Trolleti is Tinuviel, the Avalon Seat in charge of Oceania and Southeast Asia. She is a Visionary and strategist of some repute and even legend with the organization. But she was once a part of the Path of the Golden Dawn. This takes place roughly eight years before the events of the Divine ... [click here for more]
Minaba is not a Demon or a Goddess, she's not even a demi-Goddess. She doesn't have any psychic talents. She's not a martial arts prodigy or a highly experienced mercenary. She rarely even studies for her classes. All she seems to do is write in those notebooks of hers and cause trouble. And she's thousands of miles away when the students of Bravura Academy are ... [click here for more]
Lilitu Geisthexe's normal tasks are usually a bit more hair-raising than this was supposed to be. Grímsvötn volcano in Iceland was getting ready to erupt. This happened every so often, just like most active volcanoes. Most of the time it happened, it was over and everything was done, no harm done. But then there were things like Krakatoa. And that's whe... [click here for more]
When mankind left behind their old home to seek out new lands beyond the dark spaces between galaxies, they hoped to leave behind them the conflict and chaos that has been their heritage since they first spoke tales of their histories. However, it wasn't as easy as that. Even amongst alien species, mankind still found cause to war amongst itself.
Several decades before, the ... [click here for more]
PRISON PLANETOn a remote planet far from civilization, the worst criminal scum from a dozen star systems have been dumped, charged with building new lives under the watchful eye of Authority. Within a brutal hierarchy of savagery and servility, convicts and guards alike must make hard choices. Every colonist has their own code of conduct and their own aspirations—aspirati... [click here for more]
I don't know what happened on this world, but whatever the future holds, if we stand together, I believe transhumanity can face it.
A young Martian joins a group of gatecrashers sent to investigate the sudden silence from a remote anarchist exoplanet research station and encounters an unexpected threat.
"An Infinite Horizon" takes place in the Ec... [click here for more]
Jake Carter's hunt for his missing sentinel had taken him, by buggy and by mesh, in a wide arc around the Titan Quarantine Zone. Bobdog LaGrange had been missing for three days, and the trail Bobdog'd had his nose on wasn't one that led anyplace good.
The disappearance of a neo-bonobo Firewall sentinel leads to... [click here for more]
"Something put a fist full of fractal branching digits through his chest and took apart enough of his vital organs to kill him."
The mysterious death of a scientist on the TITAN-altered moon Iapetus leads to an investigation of the research station's personnel that eventually reveals one of the moon's dark secrets.
"Into the White" takes p... [click here for more]
It is 2030. The Gilman-Hawking drive has given us access to the stars. But we are not alone.
They're out there: aliens, gods and monsters. They're also down here. The Miskatonic Antarctic Expedition found the elder ones' city in 1931. The mi-go crashed in Roswell in 1947.
In 1958, as quietly as possible, not knowing what we were doing, we bent occult powers to our hands and took... [click here for more]
Equinox is a future fantasy setting of stunning action, frightening intrigue, and mystical powers. The characters of the Equinox Universe ride hybrid ships through astral space connecting planets and galaxies, and wield awesome mystic powers and nethertech relics! They are restless wanderers—living on the fringes of galactic society, scraping by in a war-torn system or ev... [click here for more]
2017… the not-so-distant future.
Chaos reigns supreme. Social and economic upheaval, rampant terrorism, and nuclear annihilation have turned the earth into a vast wasteland. And, in Texas, the gates of Hell have been cracked open, unleashing its evil and fury upon the undeserving.
The inhabitants of Ruin Town find themselves as unwilling pawns, trapped between war... [click here for more]
Sentient robots on a murderous rampage. Deadly pirate attacks in deep space. An adult entertainment star on the run. Espionage in a diner in space. These are the tales of the Bulldogs!
Follow the Bulldogs, desperate spacefarers who've signed on with the TransGalaxy interstellar shipping company to run away from the law, the criminals that hunt them, or a past that haunts them. Inspired ... [click here for more]
Hostile and Dangerous – a space science-fiction adventure.
Slone's inherited a fortune, but he's on the wrong planet.
Now his only companion is sarcastic as hell half-robot.
He has the nagging moral duty to save a woman charged with being insane for not agreeing with the Majority.
Now the Majority want to Terminate him with... [click here for more]
The cyborg warrior Xris and his team of professional mercenaries seek out an elusive target whose past betrayals warrant speedy execution. Their plans change abruptly, however, when they uncover a plot to destroy the galaxy's young king, the last living bearer of the Blood Royal…
Set in the same universe as Margaret Weis' "Star of the Guardians" series, this is a fast-p... [click here for more]
IT IS THE SECOND AGE OF SPACE...In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old.In the Solenine Cluster, things are goin... [click here for more]
This title is available in EPUB, MOBI and PDF formats.
The Heart, a mysterious ancient life form around which the Earth's moon was shaped, contains the secrets of the ages. Secrets it is willing to share with humanity. Only the British Empire is telling no one, not even their allies. In a concealed base, researchers are developing a method to push the Empire beyond the limits of the Ast... [click here for more]
It's 2136, 100 years after a massive asteroid strike almost destroys the Earth. A new ice age has begun, continents have been changed by sea, stone, ash, and ice. Mankind's population of almost 8 billion was eradicated to less than 500,000 people world wide. After a century of recovery, the ice is starting to recede, and the recovering population has sunk into war over resourc... [click here for more]
CITIZEN OF ALPHA COMPLEX! YOUR MANDATORY ORIENTATION STARTS HERE.The Computer is happy. The Computer is crazy. The Computer wants citizens to be happy. This drives them crazy. Many traitors threaten the underground city of Alpha Complex. Who's more dangerous - traitors or happy citizens?THERE MAY BE A TEST, FOLLOWED BY POSSIBLE TERMINATION.This all-new anthology introd... [click here for more]
ATTENTION, CITIZEN JEROME-G. THIS IS YOUR FRIEND THE COMPUTER.Jerome-G had a good job at the Threat Obfuscation Department in The Computer's underground city of Alpha Complex. He invented false threats to cover up true dangers. It made perfect sense, once he understood The Computer's idea of "true" is entirely false.INTERNAL S... [click here for more]
EVERYONE SHOULD BE HAPPY. IMMEDIATELY.In the underground city of Alpha Complex, The Computer wants every citizen to have fun. If you're not having fun, The Computer will turn you into reactor shielding.ATTENTION, TROUBLESHOOTERS. PLEASE RETURN THIS STOLEN HELPBOT TO ITS OWNER. THIS MISSION INVOLVES NO DEADLY WARFARE BETWEEN RIV... [click here for more]
FOLLOW ALL MANDATES SO ALPHA COMPLEX WILL WORK PECFERTLY.In Alpha Complex, The Computer's underground city of the future, happy citizens follow all mandates. If they don't, The Computer will be unhappy. This will make the happy citizens unhappy too. Quickly.THE COMPUTER DID NOT SAY "PECFERTLY." THE COMPUTER ALWAYS SPEAKS FERPE... [click here for more]
It's here: The third volume of the alternative history fan favorite storyworld The Sovereign Era and the follow up to Brave Men Run!
In 1985, Doctor William Karl Donner revealed the existence of super-powered individuals and declared they be considered Sovereign: independent from the... [click here for more]
In this follow-up to Knights of the Black Earth, Xris Cyborg and his Mag Force 7 team are hired to steal an antique robot from a crash site for a museum curator. What seems like an easy job turns into an obstacle course with the intervention of a beautiful army officer who may be a double agent, the threat of flesh-eating Corasian aliens, and the robot's own deadly programming.
The Meanest Streets
James Kincaid is the type of guy who might be described as down on his luck, if only he'd had some luck to begin with. Like so many people in the shadows of Seattle, he's trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of S... [click here for more]
Stories in the Ether is a quarterly storytelling anthology of fantasy, steampunk, and science fiction short stories from Nevermet Press. This issue features 13 compelling works by Therese Arkenberg, David Bell, Charlie Britten, Matt Delman, Tim Kane, KA Masters, David Perlmutter, Gary Phillips, Michael Morrison, Jason Rolfe, Dawn Vogel, David Wright, ... [click here for more]
Stories in the Ether is a digital story telling anthology of fantasy, steampunk, and science fiction short stories from Nevermet Press. Issue 2 features nine compelling works by Marissa Wolden, Ian Vassilaros, Jim Reader, Sevan Taylor, Craig Comer, Paul Jones, Tucker Cummings, Michael Burnside, and Alexander B. Joy. Illustrations by Paul Hagwood, Rob Torno, Kenya Ferrand, and Matt... [click here for more]


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Invite a friend
Maple Sugar Festival
Brookside Nature Center, 1400 Glenallan Ave, Wheaton, MD | Get Directions »
Visitors can begin the 'sap to syrup' journey with a brief movie in the nature center auditorium, followed by outdoor demonstrations of tapping maple trees, retrieving the crystal-clear sugary sap, and boiling it down into syrup. Each step of the way, guests will gain a better understanding and appreciation for the art and science of maple syrup and sugar making. Last year, more than 1,500 visitors stopped by the Festival to learn about this process.
Tasting opportunities will be available on silver-dollar-sized pancakes and swirled over shaved ice. Guests can also taste, and compare homemade maple syrup to commercial brands. Vendors will sell candy corn made from maple syrup, and hot beverages.
Guests will enjoy maple-themed crafts and games, live music and an interpretive tour of the Harper Cabin, a 1870s log home on the grounds of the nature center.
The Maple Sugar Festival is great fun for the whole family, $5 per person. The event will be held rain, snow, or shine. Participants can register in advance at ParkPASS.org #217149, and can expect to spend at least one hour savoring the complete festival experience.
Event Details
Where | Brookside Nature Center 1400 Glenallan Ave, Wheaton, MD 20902 |
Next on | This event is over. |
Time | 11:00 am–4:00 pm |
Who to bring | Everyone |
Website | http://www.BrooksideNature.org |
Phone | 3019621480 |
email@example.com | |
Price | $5.00 |
Tickets | Buy Tickets |
More About Brookside Nature Center
Located in Wheaton Regional Park, Brookside Nature Center offers nature programs, nature activities and summer camp programs. The center is home to live reptile, amphibian and fish exhibits, trails, boardwalks, bird, butterfly and native plant gardens, insect and mammal displays and a children's nature discovery area.
Other events here
- Full Moon Club: Flower Moon Tomorrow, May 26, 7:00 pm–8:30 pm
- Tree People Thu, May 30, 3:00 pm–4:00 pm
- Storytimes at Brookside Nature Center: Frogs Sun, Jun 2, 3:00 pm–3:30 pm
- Storytimes at Brookside Nature Center: Butterflies Sun, Jun 9, 3:00 pm–3:30 pm


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Zone Management Job Listing at McDonald's in Cicero, IL
IndustriesFood, Beverage & Tobacco
DescriptionWe know what it's like to be a leader. That's why we provide you with the opportunities to reach your goals, enjoy a successful career and be at the top of your game!
The challenges are immense. The pay-off is even greater. And the hands-on experience you'll get is unlike anything - anywhere. As a Zone Manager, you'll touch every part of our business. From Front Counter Manager to Grill Manager, each step of our career ladder is designed to maximize yourprofessional growth and long-term success. If you're an energetic and driven individual with supervisory or management experience in a restaurant, retail or hospitality environment, we want to meet you! Apply online and see what your future can hold. Apply on Company Website |
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Ducks At Canucks Preview: You Are Not A Jedi Yet
Kick some ass again, Canucks. Let's see you string together two consecutive superb efforts.
Kick some ass again, Canucks. Let's see you string together two consecutive superb efforts.
I hope that playing Chicago, on home ice, is enough to motivate this Canucks team. To me, there really isn't much else that I care about in this one. Play a full 60 minutes. Shore up the D. Get your shit together before the playoffs.
A very big possibility that these guys will be the Canucks' first round opponent in the playoffs.
Canucks won't get far in the playoffs with a lousy power play...or will they?
The Canucks have dominated the Avalanche this season, going 3-0 and outscoring them 10-3.
Calgary is 8-2 in their last 10 home games so expect a battle, not an ass-kicking.
The Canucks take their 6-game winning streak into Edmonton to play the Coilers.
Canucks are 1-10 in their last 11 Sunday games. Oh god, not again..
DEAD WINGS CANUCKS AT TIME: 7:00 PM PST TV CBC, NHLN-US SEASON SERIES: 1-0 Red Wings LAST MEETING 8-3 Wings, Feb.24/13 THE ENEMY ...
PREDATORS CANUCKS AT TIME: 7:00 PM PST TV TSN SEASON SERIES: 1-0 Canucks LAST MEETING 1-0 Canucks, Feb.22/13 THE ENEMY On...


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how do you fix the problem
Buick Q&A
Ask Your QuestionAll 2004 Buick Rainier questions
I had my battery changed, and the air conditioner vents blow out of the bottom.
car idles fine until i turn heater on, then it cuts out
When heater is on rpms go from 800 to bellow 500 then jumps back again
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other shift levels are OK....changed the trans fluid and drove about 250 miles with no change
How do I replace the rear air ride suspension compressor on my 2004 buick rainie
or is their a cheaper, or easier alternative?
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After a oil change I was told that the toyota need a right axe seal repair estimate 450.00 we alr...
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The speedometer went out on my Rainier about one year ago.
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If you are suffering from neck or back pain, have you asked yourself "how am I sleeping?" When you sleep, your body should sustain a relaxed position for 7-8 hours and your spine should be in a "neutral" position. This means, your spine should be straight and not be in any side bending or rotated positions. This allows your musculature to relax and your nervous system to function optimally during sleeping.
Let's think about this, if you sleep on your stomach, your head is twisted to the side, one leg may be up by your side or your arm tucked underneath your body. This is not an optimal position for your spine and muscles to remain relaxed and in line. The spinal nerves that reach the all of your limbs, vital organ, and cell exit your spinal column between your vertebrae. It's important for there not to be interference with the nerve flow as you are sleeping, as sleep is the time for your tissues to heal!
So what can you do to get a better nights sleep?
1. Ditch the second pillow. One pillow underneath your head is more than enough support, any more pillows can flex your neck to a side position and cause spinal misalignment, tight muscles, and pain.
2. Choose the right mattress! For neck pain, choose a mattress that is plush and offers a little give. For low back pain, a more supportive mattress is key, as you don't want your back to sag down and your spine to be contorted. A foam style mattress that conforms gentle to your spine allows firmness as well as support for a straight spine. A foam mattress with coil springs and a good box spring can also provide the support you need. A mattress that is too soft or hard can produce pain.
3. Use a pillow between your knees. This allows the hips to be in a neutral position, especially for women with curves. It can take pressure off the joints of the low back.
4. Sleep on your back or side. Stomach sleeping is never a good idea! The spine and surrounding musculature cannot relaxed in this hyper extended position and can often increase symptoms.
5. Use a cervical pillow. A pillow that is curved to support the natural curvature of your neck.
6. Substitute a rolled up towel for a pillow for neck pain. Take a hand towel folded in half and roll it up. Place the towel underneath the curvature of your neck above the shoulders.
Remember, how we sleep can affect our entire health! If we are not sleeping well, our body isn't rejuvenating our cells and healing itself. A solid nights sleep is just as important as any other treatment you can receive.
For more specific questions, call your Chiropractic Physician.
Mike Bottaro
9:45 am on Sunday, October 14, 2012
As to #2..... I have had these issues and am shopping for a new mattress (saving... they are pricey!).... are there any specific brands or models that you recommend?
Dr. Misty Kosciusko
10:06 am on Thursday, October 18, 2012
Hi Mike,
If a tempur pedic type mattress is too pricey, I recommend a brand that has a nice foam top but has spring coils in the middle. If you have low back pain, make sure you get a box spring that is firm all across the top as well to maximize spinal stability. I believe there are some stores that have a test mattress hooked up to a computer to test what's best for you comparing your weight, sleeping position, and pain you experience. Recently, I went to Sleepys and they had this. I'm unsure how accurate the machine was to be honest, I haven't read up on it, but I can tell you it was a good guide. I hope this helps
10:16 am on Thursday, October 18, 2012
Two things about mattress buying. Manufacturers have deliberately made the market confusing to say the least. And the profit margin on mattresses is extremely large.
So do a LOT of research.
10:29 am on Thursday, October 18, 2012
I will admit that the memory foam mattresses are pricy. But I will also say that they work. If you are having mattress-related sleep issues and can afford at least one of the knock-off brands go for it. I was waking up (early) every day because my torso would just be so achy due to our previous mattress (which was a top brand name spring model with pillow top). We decided to spend the money on a Tempur-Pedic memory mattress and it worked. But keep in mind a couple of things. First, initially they feel as hard as a brick. Second, it takes a few weeks for your body to become accustomed to the mattress, and the mattress to your body. Not only were we told these things from the salesperson, but several friends who sleep on memory foam mattresses too. But boy do I sleep much better now.
no regr allia b
10:56 am on Thursday, October 18, 2012
Well the large memory foam mattresses are pricy, Tamori you can get a 3" thick one for $50 dollars at Sams Club and it has worked well for me. Oh Queen size and I would suggest it works because my current Mattress is a firm one to put it on top though I am using King sheets due to the added thickness. Just a thought. ;-}
Renee Cwiek
11:36 am on Thursday, October 18, 2012
Sams has the 3" King sized for $150. I haven't tried it....I think I might.
no regr allia b
1:07 pm on Thursday, October 18, 2012
Yes Jim. we saw them at job lot for I think it was $100 and bought one and them were in Sams and saw it for $50, same company so we returned the one and bought the sams. Thank The Great Creator for Sam Walton lol.
I have 2 beds with it an they are working very well, it was worth it. My wife has degenerative spine disease and many other back problem and it has help with the sleeping. Allways wondered since most people would not sink 3 inches. Why you need the 10" or 12" ones that cost way to much in to opinion.
no regr allia b
1:18 pm on Thursday, October 18, 2012
Should note the because I have a 12 inch Cardi's specal chiropractic mattress under it. We have to use the botton fitted sheet holders which are very cheap on Amazon, just can't think of the name of them, as the sheet tends to slide a lot on the foam or electric bed warmer covering it, which is safe to use on the foam. So much better than electric blankets in my opinion. So you need something to hold it better under the main mattress. Not advertising all these places. It is just where I found my deals ;-}.
no regr allia b
1:22 pm on Thursday, October 18, 2012
To the doc. But us single AB guys who sleep on our stomach have more cushion and think it keeps it in for a few hours in the morning so we look good till we hit the bar after lunch lol. (kidding)
Dr. Misty Kosciusko
10:21 am on Friday, October 26, 2012
I will keep that in my mind (chuckle)* Health First! :) I agree with "Mutato", always do your research before you make big purchases or health decisions.


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A nice hotel. We stayed in the renovated wing. The room is good size and very clean. Didn't like the breakfast here. The location is good too, you can walk 10-15 minutes to Victoria & Alfred Waterfront
- Also Known As:
- Hollow On The Square Cape Town City Hotel South Africa
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text:
Mermaids: The Body Found Video
Mermaids: The Body Found is a pretty neat new series being featured on Animal Planet. The show makes a case that contrary to popular belief, mermaids are more than just creature of sea lore. Two friends tell the story of their first encounter with a mermaid and then go on to investigate the existance of
Read more ›


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mm • m BFTHP/GE OLD BETHB«GE 8T R8 BETHPAOE UIB 47 POWELL »V BETHPAOE MV I 1714 also serving ISLAND TREES PLAINVIEW PLAINEDGE SEAFORD VOL. 10 NO. 12 Thursday, February 12, 1976 10 cents per copy J « * y P ? i •V 1 I Hippo! A No! No! Plead Plainview Residents And Area Civic Associations A REAL SALUTE: Congressman Norman F. Lent (r) congratulates two young men from Island Trees H.S. that Lent just nominated to the U.S. Service Academies (1 to r ) : Richard Smith of Bethpage, Annapolis: and Charles Pendleton of Levittown, West Point. Now that they've been nominated, Smith and Pendleton will compete with other young men and women from across the country for a seat in the class of 1980 and a commission in the service of their choice. The Greater Plainview Community Association in cooperation with the Plainview- Old Bethpage P-TA Council, The South Woodbury Taxpayers Association, The Clearview Civic Association, The Gates of Woodbury Civic Association, The North Woodbury Civic Association and the Old Bethpage Civic Association plus individual homeowners told the TOB Town Board why they did not want a discotheque in the Plainview Shopping Center on South Oyster Bay Road near Woodbury Road. "The promoters of the discotheque, Hippo Enterprises of New Hyde Park, applied for and received a building permit on the condition that the premises would house a retail store. However, in order to disguise its intentions of establishing a "night club, discotheque, and/ or cocktail lounge," Hippo Enterprises placed a sign on the storefront indicating that a Leather Goods Store was coming," stated a spokesman for the GPCA. The spokesmen from the various Civic groups came well prepared with petitions and material to back up their arguments against the discotheque. A town ordinance passed last year requires a hearing for a special use permit and general business zoning for bars and discos serving more than 200 persons. John Mattera, representing Hippo Enterprises, said the proposed night club would accommodate 300 people and would be strictly the 23-and-over group. He said proper attire would be requested and there would be no topless or bottomless entertainment. He also said music would be strictly disc jockey and only on special occasion would live music be used. The biggest headache expressed by the residents was that the "neighborhood shopping center" atmosphere would be changed and the potential noise, drunken driving, and related unpleasant activities would downgrade the area. The Board listened intently and decision was reserved. It was apparent all was not Zippo with the Hippo. Ambro Wins Support For More A-10's Rep. Jerome A. Ambro (3rd- N.Y.) won additional Congressional support last week for increased production of Fairchild's A-10 attack plane when a key member of the House Armed Services Committee agreed to back Ambro's bid for use of the plane in close-air support operations of the U.S. Army. Support for Army use of the plane could mean millions in additional production funds for the Long Island aircraft manufacturer. Ambro pointed out that the A-10 was designed for close-air support of ground forces and has the most impressive anti-tank weaponry in the air. . He charged the Army's demand for production of a special helicopter to support ground troops needlessly duplicates Fairchild's efforts and could cost taxpayers hundred of millions for research and development of a heavy-armament helicopter. Insisting that American troops have the heaviest air cover available, Ambro convinced Rep. Jim Lloyd (D-Calif.) that the A-10 provides the best means of delivering air power in support of ground operations. Lloyd, a retired Navy pilot and aircraft expert on the Armed Services Committee, revealed recently that he will support Ambro's position on the A-10. A FIRST FOR LONG ISLAND ~ IFA Real Estate Appraising Courses planned for the L.I. area were discussed as experts in the Real Estate Appraising field met recently. L-R - Nicholas Minaya, (I.F.A.C.) nationally-known lecturer on "Capitalism and Appraising;" John Ford, President of Nassau-Suffolk Chapter of IFA; Arthur Waska, National Director of Education for IFA and Dr. Kenneth Ewald, head of the Real Estate Institute for C.W. Post University. Photo by Joseph Ferlise League Asks Burke To Honor Suffragette RESEARCH MARCHES ON: Ray Heatherton, campaign director for March of Dimes, presents $2500 check to Dr. John Ayromlooi of Bethpage, specialist in Fetal Medicine at Long Island Jewish- Hillside Medical Center. The money will go toward research in birth defects at the Hospital. Barbara Josepher, local League of Women Voters President, sent a letter to John W. Burke, Supervisor of the Town of Oyster Bay, urging him to proclaim February 15, Susan B. Anthony Day, in honor of the famous suffragist, whose birthday is on that date. In making the request, Mrs. Josepher said: "Susan B. Anthony not only championed equality for all, but she dedicated her life to achieving this goal through the democratic process. So great was her commitment, in fact, that the 19th Amendment to the U. S. Constitution, granting women the right to vote, has often been referred to as 'The Susan B. Anthony Amendment.' "The League of Women Voters feels particular kinship with this great woman inasmuch as our organization was founded on February 15,1920, to help educate women on their newly won right to vote. Had it not been for the hard work of Susan B. Anthony and other courageous women, we might still be struggling for the right to vote today. As things stand, we still have not been assured to equality within the Constitution, but we are closer to our goal because of her hard work. "Inasmuch as this nation has just entered its 200th year and citizens are honoring the principles upon which America was founded, we believe there could be no more fitting action than for you to honor Susan B. Anthony and her dedication to equality for all. A proclamation from you, moreover, would remind people throughout the Town of Oyster Bay that equality for all is a goal we have been striving to attain for generations-one which we must continue to pursue until it is part of our Constitution.'' "Realistically speaking, the A- 10 is far enough into production that we can't back out. It is therefore my recommendation that the A-10 be it for close-air support, thus eliminating the AAH helicopter," Ljtoyd said. The Army has insisted on AAH helicopters, for support in ground operations - at an estimated production cost of $4-billion. Ambro said Lloyd's support for the A-10 was a boost for Long Island's aircraft industry. "It's! not suprising that a retired pilot and aviation expert, such as Jim Lloyd, favors the A-10 for close-air operations," Ambro said. The Air Force has ordered 733 A-10's from Fairchild at an estimated cost of $4.7-billion. The Farmingdale firm will produce 100 A-10's during fiscal 1977. The Armed Services Committee makes recommendations on military requests for weapons systems and heavily influences Congressional action on Defense Department spending programs. Local Man Receives Honor Robert J. McCarthy, 176 North Herman Avenue, Bethpage, District Agent for the Lutheran Mutual Life Insurance Company, was named a member of the Company's President's Club according to an announcement by President I.R. Burling. This is the third year that McCarthy, who joined the company in 1971, has qualified for the club. He is an associate of the Ralph Plangeman Agency of Melville. Membership in the President's Club was based on superior production throughout 1975. Out of a field force of over 400, only 71 agents qualified for the honor. McCarthy's efforts helped to make 1975 the best year in Lutheran Mutual history. A volume of $308 million was written last year and assets increased to over $425 million.
Object Description
Rating | |
Title | Bethpage-Tribune_1976-02-12 |
Subject | Newspaper |
Description | This is a newspaper distributed locally within Bethpage, Old Bethpage, Island Trees, Plainedge and Seaford. |
Creator | Florence Cullem |
Publisher | Florence Cullem |
Contributors | Scanned and prepared by Hudson Microimaging, Port Ewen, New York 12466. |
Date | 2009 |
Type | Periodical |
Format | PDF; TIFF |
Source | Bethpage Public Library |
Language | English |
Coverage | United States |
Rights | The Newspaper is in the Public Domain and Digital Rights are held by Bethpage Public Library. |
Post a Comment for Bethpage-Tribune_1976-02-12 1


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text: News and Video Aku Uate''s 100th Game Uate returns for 100th game Newcastle Knights winger Akuila Uate will play his 100th game for the red and blue, when the Knights run on to MT Smart Stadium against the New Zealand Warriors on Sunday. Read Story NSW Cup preview: Vulcans v Knights "We are looking forward to the challenge and I think the boys have started to gain some momentum out of the last couple of weeks," coach Rick Stone said. Read Story Alex McKinnon - Press Conference Knights take confidence across Tasman "We are all pretty happy with how we played on the weekend but if we don't play well on Sunday then it doesn't mean anything," young forward Alex McKinnon said. Read Story Aurizon Volunteer of the Year finalists Aurizon have announced the first round of finalists for the 2013 Volunteer of the Year program. Read Story Country Championships postponed The under 14's and under 15's Country Championships scheduled to take place in Port Macquarie this weekend have been cancelled due to the wet weather. Read Story Press Conference: Adam Cuthbertson Knights look for consistency The Knights have won six out of ten games this season, but have struggled with their form away from home and will be looking for a strong performance in Auckland to back-up last weekends win over the Bulldogs. Read Story Knights celebrate Multicultural Day Newcastle Knights players Zane Tetevano and Will Smith joined year seven students from Maitland Grossmann High School in celebrating Multicultural Day at Maitland PCYC. Read Story Press Conference: Dane Gagai Knights turn up for each other "We have another difficult game this weekend and don't want to get too far ahead of ourselves and need to make sure we do all the little things right against the Warriors," Gagai said. Read Story Press Conference: Robbie Rochow Hard work pays off for Rochow Newcastle Knights forward Robbie Rochow has scored three tries, made 308 tackles, ran 949 metres and made 118 hit-ups so far this season. Read Story Round 11 NRL Preview: Knights v Warriors The Newcastle Knights travel across the Tasman to take on the New Zealand Warriors at Mt Smart Stadium on Sunday afternoon. Read Story NSW Cup building in confidence Newcastle Knights NSW Cup coach Rick Stone said his team's determination in defence is what earned them their third win in a row over after defeating the Manly Sea Eagles at Brookvale Oval on Saturday. Read Story Press Conference: Jarrod Mullen Mullen focused on Knights "Our record over there is not great but we won the last one and got that hoodoo off our back," five-eighth Jarrod Mullen said. Read Story Press Conference: David Fa''alogo Fa'alogo: We have something to prove "Our last game away wasn't good so it is important that we get off the plane with the right attitude and do what we know we can do," Dave Fa'alogo said at team's training session on Wednesday. Read Story Newcastle Knights Statement Following reports earlier on Wednesday involving three NRL players during the representative weekend, the Newcastle Knights have undertaken to fully cooperate with any NRL Integrity Unit investigation. Read Story Tuesday Tales with Kevin Naiqama Knights return to Tuesday Tales Fresh from celebrating the Newcastle Knights win over the Canterbury-Bankstown Bulldogs, Kevin Naiqama made a special guest reader appearance at Newcastle Museum's Tuesday Tales. Read Story 1 2 3 4 5 6 7 8 9 10 ... Next Last