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text: 500 pts Things You Didn't Know About 'The Simpsons' <BFFs Loyalty Club According to this list, who is the only character on 'The Simpsons' who has 5 fingers? Click here for the answer. Sign in to Participate Category: Trivia Ends: Tuesday January 1 at 11:59PM EST Visit our sponsor: Click here for the answer. Send to a friend! Print this page Share on Facebook Share on Twitter Pin it! Reddit This! More Ways To Get and Use Points Movie TriviaGeography TriviaSocial TriviaBusiness TriviaWeird TriviaFood Trivia


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I'm happy to say two things:
As you hopefully know, I'm working on a book. I'm slowly but steadily making progress. I'm at the point where I need some help. I've gotten the first few chapters in a state that I feel ready to actually let someone else read them.
So if you are feeling generous, want to feel my undying gratitude, want to be mentioned in the Acknowledgements, and maybe even get a free copy, you can start technical editing! If you are willing to provide some real and honest feedback on the first three chapters, knowing that things are still in a very early state, please email me at firstname.lastname@example.com, and I can deliver the book to you in almost any form that you need. (Formatting, etc., is the least of my worries at this point……)
So, if you are interested, please let me know. All help will be gratefully received.
I'm currently reading "Head First Design Patterns", and am finding it very useful and educational. One problem, though – it's all in Java. So I thought that as part of the exercises, I'd translate the code to Delphi. And also as part of my learning process, I thought it would be a good idea to post an article about each of the patterns. I also strongly encourage you to buy the book and read it for yourself. Let me be clear – I'm not doing much more than reproducing the demos in the book. My purpose is to make the book more approachable for Delphi developers. The result isn't always the perfect way to do the pattern since the samples from the book are designed to be as simple as possible to illustrate the point. I'm very aware that there are better ways to implement the patterns than are shown here.
I'm currently reading "Head First Design Patterns", and am finding it very useful and educational. One problem, though – it's all in Java. So I thought that as part of the exercises, I'd translate the code to Delphi. And also as part of my learning process, I thought it would be a good idea to post an article about each of the patterns. I also strongly encourage you to buy the book and read it for yourself.
Let me be clear – I'm not doing much more than reproducing the demos in the book. My purpose is to make the book more approachable for Delphi developers. The result isn't always the perfect way to do the pattern since the samples from the book are designed to be as simple as possible to illustrate the point. I'm very aware that there are better ways to implement the patterns than are shown here.
In the first of three posts about the Factory Pattern, we looked at the "Simple Factory" pattern and how it can be used to sequester off your calls to create things. HFDP didn't rank the Simple Factory as a full-fledged pattern, but gave it an "Honorable Mention". Either way, it's an effective technique to remove the notion of creating things from your worker classes. Classes should only do one thing, and Factories do the one thing of creating dependencies so your other classes can do their one thing.
The reason that HFDP doesn't make the simple factory a full fledged pattern is that they believe it isn't robust enough to handle variations of the pattern. It's great if you have one pizza store. However, if you want to open a new kind of pizza store – say a store in New York that serves New York-style pizza and then one in Chicago which will server Chicago-style pizza – then you are going to have some seriously ugly case or if statements.
Okay, so the next step is to have different kinds of Pizza depending on where the store is (or, I suppose, the kind of clientele you want to attract, but we'll just go with regional differences). First we'll need a pizza store that can adapt to the different kind of pizzas that the store will need to make.
Thus we'll add an abstract method to TPizzaStore that will create the pizza for us in the descendent classes
TPizzaStore = class protected function CreatePizza(aPizzaName: string): TPizza; virtual; abstract; public function OrderPizza(aPizzaName: string): TPizza; end;
The CreatePizza function is abstract, so descendent stores will have to implement it. That way, each store will get to decide what kind of pizza it will make. The OrderPizza method makes sure that all pizzas are handled in the same way, but the actual creation will be delegated to the descendent class via CreatePizza.
This is where the factory method part comes in – the TPizzaStore is an abstract class that let's its descendant decide what kind of pizza it will create. The call to OrderPizza becomes a "Factory Method", determining which pizza will be created and thus how each pizza will be prepared.
Next, we'll create a number of different pizzas that will be created by the specific factory methods. We'll create a cheese, pepperoni, clam, and veggie pizza for both the New York and Chicago styles. (Creating at California-style set of pizzas is left as an exercise for the reader).
TNewYorkCheesePizza = class(TPizza) procedure Prepare; override; end; TNewYorkPepperoniPizza = class(TNewYorkCheesePizza) procedure Prepare; override; end; TNewYorkClamPizza = class(TNewYorkCheesePizza) procedure Prepare; override; end; TNewYorkVeggiePizza = class(TNewYorkCheesePizza) procedure Prepare; override; end; TChicagoCheesePizza = class(TPizza) procedure Prepare; override; procedure Cut; override; end; TChicagoPepperoniPizza = class(TChicagoCheesePizza) procedure Prepare; override; end; TChicagoClamPizza = class(TChicagoCheesePizza) procedure Prepare; override; end; TChicagoVeggiePizza = class(TChicagoCheesePizza) procedure Prepare; override; end;
You can see the code on BitBucket for the specific implementations of the Pizza classes. They override some of the methods to provide specific implementations for preparing the pizzas. For instance, Chicago pizzas are cut in squares and use mozzarella cheese.
Once the pizzas are available for creation, the specific pizza stores can be created. Below is the declaration and implementation of the TNewYorkPizzaStore. (The TChicagoPizzaStore looks pretty much identical, except of course that it creates Chicago-style pizzas.) It uses the OrderPizza method to decide what kind of pizza to create. Inside OrderPizza is the call to CreatePizza which will get the appropriate pizza type. Thus, it is a perfect example of a factory method which created things that you need.
type TNewYorkPizzaStore = class(TPizzaStore) protected function CreatePizza(aPizzaName: string): TPizza; override; end; ... function TNewYorkPizzaStore.CreatePizza(aPizzaName: string): TPizza; begin if aPizzaName = 'cheese' then begin Result := TNewYorkCheesePizza.Create('New York Cheese Pizza'); end else begin if aPizzaName = 'pepperoni' then begin Result := TNewYorkPepperoniPizza.Create('New York Pepperoni Pizza'); end else begin if aPizzaName = 'clam' then begin Result := TNewYorkClamPizza.Create('New York Clam Pizza'); end else begin if aPizzaName = 'veggie' then begin Result := TNewYorkVeggiePizza.Create('New York Veggie Pizza'); end else begin raise Exception.Create(aPizzaName + ' is an unknown pizza'); end; end; end; end; end;
We still have a great big ugly if statement (There doesn't seem to be a way to get around that, eh?) but the subclass is the class that decides what kind of pizza gets made. The TPizzaStore class has no idea what kind of pizza is going to get made when the OrderPizza method is called, which in turn uses the CreatePizza method to return the proper kind of pizza. That's the Factory Method pattern to a 'T'.
So to sum up: we have an abstract pizza store class that defines how pizzas are ordered and created without knowing what kind of pizza will be created. The concrete descendants determine what kind of pizzas get created via a factory method – in this case, CreatePizza.
Finally, we can actually create some pizzas using Factory Methods:
procedure MakeMethodPizzas; var ChicagoPizzaStore: uFactoryMethodPizzaStore.TPizzaStore; NewYorkPizzaStore: uFactoryMethodPizzaStore.TPizzaStore; Pizza: uFactoryMethodPizzaStore.TPizza; begin ChicagoPizzaStore := uFactoryMethodPizzaStore.TChicagoPizzaStore.Create; try Pizza := ChicagoPizzaStore.OrderPizza('cheese'); Pizza.Free; WriteLn; Pizza := ChicagoPizzaStore.OrderPizza('pepperoni'); Pizza.Free; WriteLn; finally ChicagoPizzaStore.Free; end; NewYorkPizzaStore := uFactoryMethodPizzaStore.TNewYorkPizzaStore.Create; try Pizza := NewYorkPizzaStore.OrderPizza('cheese'); Pizza.Free; WriteLn; Pizza := NewYorkPizzaStore.OrderPizza('clam'); Pizza.Free; WriteLn; finally NewYorkPizzaStore.Free; end; end;
The pizza store types are prefaced with their unit identifiers to keep them distinct from the pizza class from the abstract factory demo that we'll see in the next installment of the Factory Pattern demos.
That's the Factory Method Pattern – you create an abstract class and then descend from it to implement a method for creating the right class.
Next time, we'll look at how you can create an entirely separate interface for completely abstracting the notion of creating things.
It's all a big circle.
First, I posted a fun little way to handle the cursor in this Fun Code of the Week.
The first comment on that post was from my friend Tapper who said "What, no interface?"
Then, I post this about hints revealing errors with cursor handling as part of the demo.
And from that, we get a comment by Leif that I'm making Fun Code of the Week
So Tapper is happy, and we all have about three ways to handle the cursor.
Wins for everyone!
unit CursorHandler; interface uses Controls ; type ICursor = interface(IInterface) end; function AutoCursor(const aCursor: TCursor): ICursor; implementation uses Forms; type TAutoCursor = class(TInterfacedObject, ICursor) private FCursor: TCursor; public constructor Create(const aCursor: TCursor); destructor Destroy; override; end; function AutoCursor(const aCursor: TCursor): ICursor; begin Result := TAutoCursor.Create(aCursor); end; constructor TAutoCursor.Create(const aCursor: TCursor); begin inherited Create; FCursor := Screen.Cursor; Screen.Cursor := aCursor; end; destructor TAutoCursor.Destroy; begin Screen.Cursor := FCursor; inherited; end; end.
I hope that you all know that when you do a full build on your Delphi project, you should never allow hints and warnings to remain in your code. Warnings, in particular, are an indication that something is going on that you almost certainly don't want to be going on. But what about hints? Hints can't really be a problem, can they?
Well, yeah, they can definitely point to something happening that you don't want to happen – or in the case below, of something not happening that you do want to happen.
Let's say you are maintaining an older Delphi application and you run across some code that looks like this:
begin Screen.Cursor := crSQLWait; // A bunch of database code that might make // the user wait Screen.Cursor := crDefault; end;
And naturally you think "Oh my, that will never do. What happens if an exception occurs in that database code! The cursor might be stuck! That needs a try…finally block around it!". And so you do the following:
begin Screen.Cursor := crSQLWait; try // A bunch of database code that might make // the user wait finally Screen.Cursor := crDefault; end; end;
And that's better, but something is still nagging at you, and it suddenly hits you – "what if the cursor wasn't actually crDefault to start with? Shouldn't you restore the cursor to whatever it was before you started?" So you are feeling a bit cocky and you proceed with a bit too much haste and you do this:
var OldCursor: TCursor; begin OldCursor := Screen.Cursor; Screen.Cursor := crSQLWait; try // A bunch of database code that might make // the user wait finally Screen.Cursor := crDefault; end; end;
But like I said, you are feeling a bit cocky, and you think "I'll be this is all over the place" and you search for similar code patterns and you are right and you go off and fix this "omission" that is scattered all over your codebase. Things are great, right?
Finally you compile and there is a <shudder> hint in your code!
[dcc32 Hint] Unit5.pas(29): H2077 Value assigned to 'OldCursor' never used
and you're like "Whaaat? It's just a silly hint, who cares!". But of course, your conscience is nagging at you, and you remember that Nick told you to not allow any hints or warnings, not even stupid hints like this one, and you suddenly realize that your code has an <another shudder> bug in it and it is not doing at all what you wanted and intended for it to do.
And of course, you fix the subtle bug of forgetting to actually set the cursor back to its original value:
var OldCursor: TCursor; begin OldCursor := Screen.Cursor; Screen.Cursor := crSQLWait; try // A bunch of database code that might make // the user wait finally Screen.Cursor := OldCursor; // <--- forgot this part end; end;
And then you think "Dang, that Nick dude was right! Hints really can indicate problems", and you never let another hint slide for as long as you live.
And of course, I should say that I totally made this scenario up, and that I would never, ever, ever do anything like that. Nope, not me. Nope. No way. Neeeever happened.
I watched the RAD Studio Mobile Preview Webinar today. Anders O, JT Thomas, Marco, and Sarina DuPont did a very nice job presenting the product, including some pretty cool demos. Here are my thoughts in my ever-present bullet form. Everything here is from notes I took during the webinar.
Again, I was very impressed overall. The demos were pretty cool, FireMonkey looks really good on the iPhone, and the database access looks like it's exactly what we Delphi developers would expect. This is a cool opportunity for Delphi developers.
The chapter on the Factory Pattern in HFDP is pretty long, and divided into three main sections. I'll do a post on each section: General discussion and the Simple Factory, the Factory Method Pattern, and the Abstract Factory.
Regular readers of this blog will know that I'm a huge proponent of Dependency Injection. I've gone so far as to say that Dependency Injection should just be a way of life for a developer. If you aren't following the principles of Dependency Injection, you aren't writing good, clean code.
One of the basics of Dependency Injection is the notion that the creation of objects is a "single responsibility" and that your class shouldn't take on that responsibility because it, too, should only have a single responsibility. If a class is taking care of its responsibility and creating the things that it needs, it is doing too much. The notion of creating things is a big responsibility, and not something that should be taken lightly. Creating things should be done by classes whose specific job it is to create things.
And one of the basic tenets of development is to code against abstractions and not concrete implementations. Well, every time you call Create means you are coding against a concrete implementation. That should be avoided as much as possible, right? If you press all your Create calls back to a factory, then you can minimize the number of calls to Create and keep them well sequestered away.
Thus we have the Factory Pattern. The job of the factory pattern is to remove the worry and concern of creating things and make it happen pretty much automatically. A while back I even wrote a blog post entitled "Life is Too Short to Call Create". In other words, the main job of the Factory Pattern is to hide via encapsulation the process of creating something. Factories are the main places where your calls to Create should happen.
HFDP uses the example of a pizza store to show how a factory might be used to create pizzas. So following along with their example, we can declare a pizza class and some specific types of pizzas:
type TSimplePizza = class(TObject) procedure Prepare; procedure Bake; procedure Cut; procedure Box; end; TCheesePizza = class(TSimplePizza ); TPepperoniPizza = class(TSimplePizza ); TVeggiePizza = class(TSimplePizza );
... { TPizza } procedure TSimplePizza .Bake;begin WriteLn('Bake the pizza'); end; procedure TSimplePizza .Box;begin WriteLn('Put the pizza in a box'); end; procedure TSimplePizza .Cut;begin WriteLn('Cut the pizza'); end; procedure TSimplePizza .Prepare;begin WriteLn('Prepare the Pizza'); end;
There's nothing special here, just some classes that represent pizzas. The pizzas know how to be prepared. Now, of course, we have to have a place to make our pizzas, so we declare a pizza store that knows how to take a pizza order:
TSimplePizzaStore = class function OrderPizza(aPizzaType: string): TSimplePizza; end; ... function TPizzaStore.OrderPizza(aPizzaType: string): TSimplePizza; begin if aPizzaType = 'cheese' then begin Result := TCheesePizza.Create; end else begin if aPizzaType = 'pepperoni' then begin Result := TPepperoniPizza.Create; end else begin if aPizzaType = 'veggie' then begin Result := TVeggiePizza.Create; end else begin raise Exception.Create('I don''t know what kind of pizza that is: ' + aPizzaType); end; end; end; Result.Prepare; Result.Bake; Result.Cut; Result.Box; end;
Now that works great. But what happens when you want to add a pizza? You have to change the OrderPizza method. But what if you want to do something else to the pizzas? Say you want to use the pizza class to program your point of sale, and provide pricing and descriptions? You'd have to do another one of those big ugly if statements there as well, resulting in two places to change the code for a new pizza. And of course, if you came up with a delivery scheme, that might be a third place.
The code for creating the pizzas is something that seems likely to change and be duplicated, and so that screams out "Encapsulate me!". This is a good example of a class trying to do two things: order a pizza and create a pizza. It's not doing one thing like all good classes that follow the Single Responsibility Principle should. When a class tries to do two things, it has two reasons to change, and when a class has more than one reason to change, it becomes less useful, more coupled, and more complicated to change.
So instead of doing the pizza creation right in the OrderPizza method, let's create a class whose sole job is to create the correct pizza on demand. This class will be a "simple factory" class, and it will take the pizza creation code out of the OrderPizza method and put it into its own method:
type TSimplePizzaFactory = class function CreatePizza(aPizzaType: string): TSimplePizza; end; ... { TSimplePizzaFactory } function TSimplePizzaFactory.CreatePizza(aPizzaType: string): TSimplePizza; begin if aPizzaType = 'cheese' then begin Result := TCheesePizza.Create; end else begin if aPizzaType = 'pepperoni' then begin Result := TPepperoniPizza.Create; end else begin if aPizzaType = 'veggie' then begin Result := TVeggiePizza.Create; end else begin raise Exception.Create('I don''t know what kind of pizza that is: ' + aPizzaType); end; end; end; end;
TSimplePizzaFactory is pretty straight-forward: it creates the kind of pizza you ask it for. Simple.
Now that we have a class that has the sole responsibility for creating pizzas, we can simplify the TSimplePizzaStore class, passing it a TSimplePizzaFactory:
TSimplePizzaStore = class private FFactory: TSimplePizzaFactory; public constructor Create(aPizzaFactory: TSimplePizzaFactory); destructor Destroy; override; function OrderPizza(aPizzaType: string): TSimplePizza; end; ... { TSimplePizzaStore } constructor TSimplePizzaStore.Create(aPizzaFactory: TSimplePizzaFactory); begin inherited Create; FFactory := aPizzaFactory; end; destructor TSimplePizzaStore.Destroy; begin FFactory.Free; inherited; end; function TSimplePizzaStore.OrderPizza(aPizzaType: string): TSimplePizza; begin Result := FFactory.CreatePizza(aPizzaType); Result.Prepare; Result.Bake; Result.Cut; Result.Box; end;
The new pizza store takes the pizza factory as a parameter on its constructor and stores it. Then the OrderPizza method uses that factory to create the pizza instead of doing the creation itself. That unpleasant if statement is neatly hidden away in the TSimplePizzaFactory class where it can be re-used by anyone that needs it. The pizza store just knows that the factory will create the right pizza for it.
So tying it all together, the following code will create a pepperoni pizza:
procedure MakeSimplePizza; var SimpleStore: TSimplePizzaStore; begin SimpleStore := TSimplePizzaStore.Create(TSimplePizzaFactory.Create);; try SimpleStore.OrderPizza('pepperoni'); finally SimpleStore.Free end; end;
Okay, here are some things to note about all of this:
So that's the first look at a simple factory – a class whose job is to create things for you instead of you creating them yourself. That's the heart of what Dependency Injection is all about, and it's a critical part of making sure that your code is as loosely coupled as possible.
I'm currently reading Head First Design Patterns, and am finding it very useful and educational. One problem, though – it's all in Java. So I thought that as part of the exercises, I'd translate the code to Delphi. And also as part of my learning process, I thought it would be a good idea to post an article about each of the patterns. I also encourage you to buy the book and read it for yourself. Let me be clear – I'm not doing any more than reproducing the demos in the book. I'm very aware that there are better ways to implement the patterns than are shown here. The idea is to learn the pattern, not optimize the code.
I'm currently reading Head First Design Patterns, and am finding it very useful and educational. One problem, though – it's all in Java. So I thought that as part of the exercises, I'd translate the code to Delphi. And also as part of my learning process, I thought it would be a good idea to post an article about each of the patterns. I also encourage you to buy the book and read it for yourself.
Let me be clear – I'm not doing any more than reproducing the demos in the book. I'm very aware that there are better ways to implement the patterns than are shown here. The idea is to learn the pattern, not optimize the code.
Continuing on through HFDP, the next pattern we'll cover is the Decorator Pattern.
One of the themes of the book is to make your code as flexible as possible at runtime, and to design your code to prefer runtime flexibility over compile time flexibility. Anytime you determine something at compile-time, you lock that feature in to your code. It can't be changed at runtime.
Inheritance is a pillar of OOP, but it is a compile-time construct. Inheritance is powerful, but inflexible at runtime. You have the classes you have, and they can't be altered or changed once you set them in the stone that is compiled code. If you are trying to come up with differing combinations to decorate each class, you can end up having a huge number of descendent classes which can become difficult to manage and maintain. Changes to one of the features means any number of descendants might need to change as well.
The decorator pattern is a way of circumventing these limitations, and providing the power of inheritance while at the same time providing run-time flexibility. It actually uses some simple inheritance to "wrap up" a given class and provide additional functionality without having to change the original class.
Here is the formal definition from Wikipedia: The Decorator Pattern attaches additional responsibilities to an object dynamically. Decorators provide a flexible alternative to sub-classing for extending functionality. You can read more about the pattern on Wikipedia.
It's actually pretty straight-forward. Here's what you do:
Okay, let's take a look at that in code. Here is the base class, TBeverage:
type TBeverage = class private FDescription: string; protected function GetDescription: string; virtual; procedure SetDescription(const Value: string); public function Cost: Double; virtual; abstract; property Description: string read GetDescription write SetDescription; end;
The base class is abstract. It has two properties, with the Cost property being read-only and having an abstract, virtual getter.
TBeverage is the base class for the beginning of the wrapping process. We create descendants that will form the base class described above. These classes override the Cost method, providing their own prices. They will be the starting point for decorating. In our case, we'll create specific base coffee types that can be wrapped:
TEspresso = class(TBeverage) constructor Create; function Cost: Double; override; end; THouseBlend = class(TBeverage) constructor Create; function Cost: Double; override; end; TDarkRoast = class(TBeverage) constructor Create; function Cost: Double; override; end; TDecaf = class(TBeverage) constructor Create; function Cost: Double; override; end;
The interesting part comes in the base decorator class:
TBeverageDecorator = class(TBeverage) private FBeverage: TBeverage; public constructor Create(aBeverage: TBeverage); destructor Destroy; override; end;
TBeverageDecorator does three things. One, it descends from TBeverage. Two, it gets another instance of TBeverage from its constructor in order to "wrap" itself around the starting base class. And three, the destructor ensures that the internally stored instance gets freed properly when that time comes.
Since TBeverageDecorator is itself a TBeverage, you can continue wrapping the previous result in a new one, decorating the decorator as it were. In addition, it will have the exact same interface as the base beverage class, so it can act like a beverage because, well, it is one.
As for classes that do the decorating, they will descend from TBeverageDecorator:
TMocha = class(TBeverageDecorator) protected function GetDescription: string; override; public function Cost: Double; override; end; TSoy = class(TBeverageDecorator) protected function GetDescription: string; override; public function Cost: Double; override; end; TWhip = class(TBeverageDecorator) protected function GetDescription: string; override; public function Cost: Double; override; end;
Each of these classes does two things.
First, they override the getter for the Description property. They do it in an interesting way. Since they are decorating the base Beverage, they assume that they are "additive", that is that they will be adding on to the base description. The TMocha.GetDescription method looks like this:
function TMocha.GetDescription: string; begin Result := FBeverage.GetDescription + ', Mocha'; end;
This method grabs the description from the class that it is wrapping and adds on a comma and its own description.
Second, the Cost method is overridden to add the cost to the price of the class that it is decorating.
function TMocha.Cost: Double; begin Result := 0.20 + FBeverage.Cost; end;
So, now we have a bunch of types of coffee – the base classes --and a bunch of flavors to wrap around those classes and themselves. Let's put it all together:
First, we'll create a routine to write out the coffee type to the console:
procedure OutputBeverage(aBeverage: TBeverage); begin WriteLn('A ', aBeverage.Description, ' costs ', '$', Format('%2f', [aBeverage.Cost])); WriteLn; end;
Then, we'll create an Espresso and wrap it with Double Mocha and Whip:
procedure OrderCoffee; var Beverage: TBeverage; begin Beverage := TEspresso.Create; try Beverage := TMocha.Create(Beverage); Beverage := TMocha.Create(Beverage); Beverage := TWhip.Create(Beverage); OutputBeverage(Beverage); finally Beverage.Free; end; end;
This will build the description and calculate the correct price, and result in:
Another way that you can create a coffee is by simply nesting each decorator in the constructor of the previous one. This method actually provides a coding representation of how each decorator wraps up the previous one:
// Alternate way to call the same thing as above.... Beverage3 := TWhip.Create(TMocha.Create(TMocha.Create(TDarkRoast.Create))); try OutputBeverage(Beverage3); finally Beverage3.Free; end;
The complete implementation of our little coffee shop application can be found on BitBucket. That code should be a faithful representation of the final project in the book. And I have mentioned that I strongly recommend that you buy the book, right?
So, to summarize:
There are some problems here – you can end up with a lot of little classes to manage; that might bother some people. Use of decorators can lead to complex code and implementations – use them with care.
However, the basic idea is to simplify and add flexibility to your code over a complex inheritance model. In addition, it makes it easier to build a single instance at run-time of complicated combinations of features or items.
Next up: The Factory Pattern
The first real pattern that the book shows is the Observer Pattern. You should use the observer pattern when you have one object that notifies other objects when events occur. Or more succinctly, use it when you have an object that needs to notify other objects about stuff that happens.
HFDP uses the example of a simple weather station that gathers data about the weather. Each time the weather station takes readings, it needs to update the views of that weather. The weather station reports on Temperature, Humidity, and Pressure. There are three views that the application provides – current conditions, statistics about the weather, a simple forecast.
The idea here is that the weather station is the subject – it is the object being observed and doing the notifying. The different displays for the information are the observers – they watch what happens on the weather station and update themselves based on the notifications that they receive from the weather station. Another way to look at it is that the weather station is a publisher of information, and the displays are subscribers.
The formal definition given for the Observer Pattern goes like this: The Observer Pattern defines a one-to-many dependency between objects so that when one object changes state, all of its dependents are notified and updated automatically.
But when it comes time to implement this, the temptation is to simply embed the displays inside of a method of the weather station. You might create classes for each view, instantiate them in the weather stations constructor, and then simply update the views in a method called MeasurementsChanged.
But of course if you do this, you are breaking some of the base design rules. First, you'd be coding against an implementation instead of against an interface. Second, you've made it really hard to add a new data display should that become necessary. Displays are hard-coded into the weather station and can't be added or removed at runtime. If we do want to add more displays, we'd need to modify the weather station itself. Or, put more succinctly, the weather station and its displays are tightly coupled to each other. And if you know one thing about me, I abhor tight coupling. And you should too.
In any event, there is a better way – the Observer Pattern. As noted above, observer pattern consists of a Subject that is monitored by Observers. We'll implement a very simple version of the observer pattern. The first thing we will do of course, is declare two interfaces:
type IObserver = interface ['{69B40B25-B2C8-4F11-B442-39B7DC26FE80}'] procedure Update(aTemperature: integer; aHumidity: integer; aPressure: Double); end; ISubject = interface ['{A9240295-B0C2-441D-BD43-932AF735832A}'] procedure RegisterObserver(aObserver: IObserver); procedure RemoveObserver(aObserver: IObserver); procedure NotifyObservers; end;
The first interface is IObserver, which the observing classes will implement. In it they'll be updated with all the weather information that the weather station has for us. The second is ISubject, which will be implemented by the weather station. It takes three methods, two for handling the connecting and disconnecting of IObservers, and the third for doing the actual notification to the observers.
The first implementation we'll look at is the Weather Station. Here is its implementation declaration.
type TWeatherData = class(TInterfacedObject, ISubject) private FTemperature: integer; FHumidity: integer; FPressure: double; FObserverList: TList<IObserver>; function GetTemperature: integer; function GetHumidity: integer; function GetPressure: double; public constructor Create; destructor Destroy; override; procedure SetWeatherInformation(aTemperature: integer; aHumidity: integer; aPressure: double); procedure RegisterObserver(aObserver: IObserver); procedure RemoveObserver(aObserver: IObserver); procedure NotifyObservers; procedure MeasurementsChanged; property Temperature: integer read GetTemperature; property Humidity: integer read GetHumidity; property Pressure: double read GetPressure; end;
The plumbing for managing the weather implementation is all what you'd expect. The interesting part, of course, is the implementation of ISubject. Internally, it uses a TList<IObserver> to manage all the observers that get registered with it. The RegisterObserver and RemoveObserver methods simply insert and remove, respectively, instances of classes that implement the IObserver interface.
The real action occurs in the NotifyObservers method. We'll get to that in a second. First, though, let's take a look at the observers. Since all the displays are very similar, this is a good time to use good old-fashioned inheritance to declare a base class that implements the needed functionality, and then have descendent classes that do the work of providing the specified displays. Here, then, is the interface for TWeatherDataDisplay:
TWeatherDataDisplay = class(TInterfacedObject, IObserver, IDisplay) private FSubject: TWeatherData; FTemperature: integer; FHumidity: integer; FPressure: Double; public constructor Create(aWeatherData: TWeatherData); destructor Destroy; override; procedure Update(aTemperature: integer; aHumidity: integer; aPressure: Double); virtual; procedure Display; virtual; abstract; end;
TWeatherDataDisplay has fields to keep track of the current weather information. It's descendants can do with it as they please. It also implements the IDisplay interface so that it can report out what it has to say. The Update method will allow the Subject – in this case the weather station – to update the displays. Update is a virtual method, by the way, so that descendants can do different things with the incoming information.
Okay, so let's look under the hood. The weather station can accept and remove IObserver implementers at runtime. implements the NotifyObservers method as part of the ISubject interface. It gets called whenever the weather information changes. It is implemented as follows:
procedure TWeatherData.NotifyObservers; var Observer: IObserver; begin for Observer in FObserverList do begin Observer.Update(Temperature, Humidity, Pressure); end; end;
This is pretty simple – it merely enumerates over each item in the observer list and calls the Update method, passing along the new weather data. The base class stores the information, and its descendants process it.
The real "work" gets done when the weather station updates the temperature data and calls NotifyObservers:
procedure TWeatherData.SetWeatherInformation(aTemperature, aHumidity: integer; aPressure: double); begin FTemperature := aTemperature; FHumidity := aHumidity; FPressure := aPressure; MeasurementsChanged; end;
The entire implementation of our little weather station can be found as part of my demo code on BitBucket.org.
So all of this comes together in a method to create a weather station and add observers:
procedure DoWeatherStation; var WeatherStation: TWeatherStation; CurrentDisplay: IDisplay; ForecastDisplay: IDisplay; StatsDisplay: IDisplay; begin WeatherStation := TWeatherStation.Create; try CurrentDisplay := TCurrentConditionsDisplay.Create(WeatherData); ForecastDisplay := TForecastDisplay.Create(WeatherData); StatsDisplay := TStatisticsDisplay.Create(WeatherData);; WeatherStation.SetWeatherInformation(70, 55, 28.90); WeatherStation.SetWeatherInformation(68, 59, 28.96); WeatherStation.SetWeatherInformation(35, 66, 27.40); WeatherStation.SetWeatherInformation(55, 55, 27.40); finally WeatherStation.Free; end; end;
Here are some interesting things to note:
So that should be a quick rundown on how the observer pattern works. The obvious weakness here is that our IObserver interface is very specific to weather data. You can create your own interface for your specific implementation. The pattern remains the same no matter how the IObserver interface is designed. This is obviously a good place for generics to enter the picture, and in fact, the Delphi Spring framework implements a generic IObservable<T> interface and implementing class.
So in summation, the Observer pattern ensures that publishing classes (subjects) can communicate updates to their subscribing (observer) classes with very loose and flexible coupling. Observers can be updated and removed at runtime. Adding observers requires no change to subjects. Subjects don't know much at all about what the observers are up to. It's all very easy and elegant and loosely coupled – just like you want it.
Next up – the Decorator Pattern.
The views I express here are entirely my own and not necessarily those of any other rational person or organization. However, I strongly recommend that you agree with pretty much everything I say because, well, I'm right. Most of the time. Except when I'm not, in which case, you shouldn't agree with me.


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Xerox XDM34605M-WU DocuMate 3460 Sheetfed Scanner - 600 dpi x 600 dpi
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Vice Provost for Graduate Studies & Research
Leonard Hall, Room 101-D
Tubman, Jonathan G.
Vice Provost for Graduate Studies & Research
Final Perk Got Groovy!
AU Library and partners hosted the Final Perk on 4/30/13. This semester's 70s themed event and was titled Peace, Love, & Finals. Students filled up on cookies and coffee, as well as retro-candies, such as Atomic Fireballs and candy buttons.
May 14, 2013 -
2013-14 Massey and Methodist Award Winners
Listing of recipients for the Hart A. Massey award and United Methodist award for 2013-14.
May 6, 2013 -
AU Ranks No. 3 Nationally for PMF Finalists
Nineteen graduate students break AU's previous ranking for the number of Presidential Management Fellowship finalists.
April 29, 2013 -
2013-14 Dissertation Fellowship Award Winners
Listing of recipients for the 2013-14 Dissertation Fellowship Award given by the Office of the Provost.
April 19, 2013 -
Get Groovy for Final Perk!
The library and partners will host the Final Perk on 4/30/13 at 7pm outside the library. This semester's event is titled Peace, Love, & Finals with cookies and coffee, tie dying and other fun activities on the quad.
April 19, 2013 -
2013-2014 PhD Research Award Recipients
2013-14 Winners of Provost Office Doctoral Research Awards.
April 15, 2013


text:
Monday, December 28, 2009
bastards one and all
I would like to thank Eugene from the Late Great State of Nevada ( where whores are expensive and sheep are nervous ) for the extra generous holiday donation. The wife says thanks for her half ( I'm pretty tight with an allowance so she doesn't always have her own spending money ). And to Nova, thank so very much for the book. When you send me a book, you automatically are expunged from the Official Bison Liquidation List, even if you are from California. This is a very coveted prize, needless to say. He is the author of "American Apocalypse". Now, as fate would have it, I had ordered that very book last month and read it the day before Christmas. His copy arrived too late. I don't bring this up to appear ungrateful, because outside of, say, an instruction book on gay marriage I'm happy to get any and all printed material. I bring it up because when I spend my own cash on a book it had better be worth it. If the book is free I can be a bit more forgiving. If I bought it myself and I loved it, that is the highest praise I can deliver ( an otherwise acceptable book might fail my frugal test ). I loved "AA". It is an economic collapse novel, and thus not exactly a "fire fight away from the stew pot" total collapse story. It is also Book One, so it ends rather abruptly. Perhaps it veers into the militia genre. But all that didn't matter. I loved it, grade A entertainment. I couldn't put it down. No training manual, just Doomer Porn. But some of the best I've seen recently. Nova, you lazy bastard, hurry up with Book Two. I'll buy it.
When I make a cavalier, off the cuff remark that everyone is an evil bastard, it is easy to dismiss my ramblings as me just having a bad hair day. You ignore my warning and proceed to send Nigerian telemarketers your Social Security number, fail to buy storage food thinking that Katrina was a one time event and in any emergency the Federales will be throwing MRE cases on your head from a black helicopter, fall in love and ignore a pre-nup agreement, and give the crack dealer the money with his promise he will be right back with your blow. So let me explain in more detail so you can take me seriously. I don't think that people choose to be evil. 99% of us try to do the right thing. The other 1% are most likely hard wired wrong and don't realize how bad they are acting. It isn't that people are trying to do evil, it is that with self interest and justification that is second nature to us, we end up acting evil even as we love ourselves for being such stand up dudes as we are screwing over others.
Let me use my favorite example first, ex-wives. They are always, always, the wronged party. Their husbands might have been guilty of nothing more than failing to bring in enough cash in a collapsing economy, but somehow it is their own fault. Now, as much as I hate bitches that justify screwing you over for two decades even after you put them through school to be a professional and make much more money than you ever could yet they still take half your gross income to punish you for breaking their heart and forcing them to cheat on you, I can see where they are coming from. To 99% of fems, wealth is security. If you don't bring in the cash you are worthless to them. Even after all agreements to the contrary. To women, cash is love ( and to be fair, with guys sex is love ). This is reality, uncoated by BS. Guys are just as bad as the ladies with justifying poor behavior. Some of you are wired for "strange" and find plenty of excuses to cheat as you try to scratch the itch. Do you really think the Nazi camp guards or Blackwater mercs firing into unarmed crowds think of themselves as evil? Of course not. They are no more racked by guilt than the Highway Patrolman who pulls you over for a taillight malfunction and then ruins your life after finding a marijuana cigarette inside. Everyone justifies their behavior when it comes to putting groceries on the table. Everyone. The pastor who guilts you into a donation ( I thought up a new rip for an overly religious person that takes himself too seriously- having a crucifix up your ass. You know, like the Jarheads that have a broomstick shoved up their butt ), the wife that "loves you but isn't in love with you" and remarries into more money. Your buddy that can't pay back your loan for one reason after another.
What makes people so much more dangerous than if they were simply evil is that they think they are doing no harm as they strive to look out after number one. Most folks won't even admit their behavior is bad. So don't expect any change. But do expect to get screwed. And come the collapse, that will become much more unpleasant than just being defrauded.
17 comments:
- oldsubotai said...
- This comment has been removed by the author.
- Mayberry said...
Great post Jim, entertaining, and on the mark as always.
- James m Dakin said...
Oldsubotai, I need at least one visit a year ( dinners on you, and you must make cooing noises ) or a suitable U-Tube video working the masses into a lather over my leadership and a token monthly payment of one thousand dollars in gold ( substituted with a future promise to pay, but the interest starts now ) or I might not be able to talk the board members into what you propose. Have your people get with my people.
- BLACK DOG said...
I want in on the retreat bunker. I dont have 500, maybe someone will spot-me. Besides, to be in compliance with affirmative action, You will need at least one brother.
By the way is your photo different? You seem to have an authoritative glow. Your hair also has a sheen. - 5:15 PM
- nova said...
I am glad you liked the book. I breathed a sigh of relief knowing I am not on "The List." Now, If I can convince the government...
- oldsubotai said...
- This comment has been removed by the author.
- bigunsfan said...
Nobody's perfect,but you do have magnificent hair Lord Bison.
Sometimes we choose to be evil,I think it's part of our nature to harm others.Little kids can be cruel,nobody has to teach them that.
When I was younger I was really wild and did some crazy stuff.I've settled down a lot.It was a learning experience,IMO.I hid the bodies of my victims well,I'm glad that chapter in my life is over. Bwahahahaha!!!!! - 6:15 PM
- Joseph said...
Personally I think the hair is fake however it is a pleasure to continue to bask in your glory.
BD, wouldn't a gay black man give double points? - 6:35 PM
- Michael said...
Germany was the best educated country in europe in the late 1930's. Smart people can do dumb things. In Germany the consequences from not going along were greater than the consequences of not going along, so people put on blinders and went along. The same sort of thing happened with the breakup of Yugoslavia and the wars and genocide that happened there.
I think that in a lot of cases it takes real courage to "not go along." My hat's off to the people protesting in Iran right now.
Great post, btw. - 7:27 PM
- bigunsfan said...
The Germans got screwed over in Versailles.Most of the Germans supported Hitler,they believed he was their savior.
Yugoslavia's problems go back to WW1 too.The Croats and the Serbs aren't finished yet.
People are fully aware of the decisions they make.They just don't want to take responsibility after they get caught doing something wrong.Yep,Bastards.
My wife's father is a Croat and her mother is German.I've spent a lot of time in Yugoslavia/Croatia and I've been living in Germany since I got out of the Army,a long time ago. - 7:54 PM
- Michael said...
@ bigunsfan
I grew up in a neighborhood full of the kids and grand kids of Serbian immigrants. They were 2nd and third generation American's and they were still assholes! Once a Serb, always a Serb.
Reading Love Thy Neighbor by Peter Mass, I was struck by how I could identify the different Serbian personality types and relate them to the kids I grew up with. - 10:01 PM
- BUCK SEXTON said...
- This comment has been removed by the author.
- BUCK SEXTON said...
"What makes people so much more dangerous than if they were simply evil is that they think they are doing no harm as they strive to look out after number one."
This fact is compounded by our government. They will tell them they have a "right to it" (your money). In cases of outrageous child support situations and amounts, Designed to remove your ability to move past it (independence and freedom are gone). Many, A man is left with just enough to eat, and living in their car, or my favorite, parks a travel trailer at their employer. Its a slam dunk. In a divorce a woman is saved by the system and they get her money from the evil ex,for her. Then the ex is enrolled in the justice system if he fails to pay or loses his job, they issue arrest warrants and suspend his license. Then the justice departments justify higher budgets to employ more enforcement officers, to track down and enforce outrages court orders, for the ever rising criminal fathers. Then the enforcement department heads are bucking for more money since there "staff has grown and now they have more responsibility"( keeping people under the gov. thumb is big business, and employs more than farming)
Child support orders are a huge scam. Generally the states keep the interest. At 10% a normal order for most folks, is well over 100k. The state keeps the VIG (VIG is mob interest, I thought it was funny)that's also over 100k (interest alone) if the parent is behind at all. Also If lovely MOM stays on welfare the state keeps all your child support payment except they give the "needy mother" 25 bucks of the support,with here welfare........ Its a big fucking racket.
And another thing for any one who cares, this Health care is just another way of implementing this practice of collection on every free adult in the country. Its easily the equivalent of a support order for everybody with ANY income.
Not only that but the government intervention takes away the joy of a new child. The woman knows that as long as she has the kid she has it made for next 18+ years. The man knows shes GOT YOU BY THE BALLS.
Just be good and do what she says. Even when she steals your life savings to give to her sister. Just smile and say that's ok I love you dear. Don't yell at her that's domestic violence that will get you a restraining order, plus a short stay in jail, they usually take your guns then too. Just do as your told; is that so hard?
I'm not a pig there are good women, but the bad ones have a habit of leaching on for life. - 12:15 AM
- zapoteca said...
Mr. Dakin,
I also like your hair. And am delighted to know you have good taste in fiction, per your American Apocalypse post. I found your site from the sidebar on Nova's AA weblog, so clearly he has good taste also.
Your post today is practical advice for everybody, not just for preppers, IMO. The many shades of self dealing, and subsequent justification to make the perp feel good about screwing one, have a long and storied literature. Skepticism and cynicism are the only rational stances when dealing with others. Although one might want to keep a lid on it somewhat at work.
Another great post, practical wisdom for 'the rest of us'. The ones who don't control 80% of the Nation's wealth. - 12:40 AM
- 2knives said...
The comments on women in general are spot on. There are special places in hell for some ex-wives. Continue your fine writing...damn the torpedos.
- vlad said...
After TEOTWAWKI you may have to live hand to mouth on snakes, fish, frogs, and the occasional deer or dog. How long can you maintain good health if you can't get food pyramid daily portions of grains, vegetables and fruits??
The Modern Scourge of Obesity
We can make similar comparisons between human cultures. A study by Drs. W. S. McClellan and E. F. Du Bois found that the Eskimos in Baffin Island and Greenland living on a diet composed almost entirely of meat and fish, and eating no starchy or sugary foods were almost completely free from disease. This was not the case with the Labrador Eskimos. They had been 'civilized' and lived on preserved foods, dried potatoes, flour, canned foods and cereals. Among them the diseases of civilization were rife.
A comparison between the Maasai tribes of East Africa, who live alongside the Kikuyu, shows a similar pattern. The Maasai, when wholly carnivorous, drinking only the blood and milk of their cattle, were tall, healthy, long-lived and slim. The Kikuyu, when wholly vegetarian, were stunted, diseased, short-lived and pot-bellied. Over the last few decades, the Kikuyu have started to eat meat — and their health has improved. Since 1960 the Maasai diet has also changed, but in the opposite direction. They are now eating less blood and milk, replacing them with maize and beans. Their health has deteriorated. The same is true of every primitive tribe that has had contact with civilization. - 6:10 AM
- Did it MY way said...
No wife, no bills, plenty of food, water, guns and ammo. House is on wheels, and moves when I feel like it. Only took 68 years to get here. Life is good, but for how long? The only current shitty spot now....Florda crooks just doubled vechile regestration costs. Ass holes.
See Ya - 10:45 AM


text:
Riverdale, Utah 1 course · 27 holes Driving directions
Course reviews
+0 votes Emma Ford › March 29, 2013
I had a great time and strongly encourage everyone that can to come and play this awesome course.
+0 votes Patrick Ford › March 24, 2013
This is a great course for any disc golfer that wants to get out and enjoy the game.
+0 votes Corey B › December 4, 2012
Riverpark is an awesome course, with many different types of holes. I really love this course and everyone i have met while playing!
+1 votes Mark Gibby › June 28, 2012
Great course that demands versitility in throws. course is looking better every year, but still needs to be cleaned up some.
+2 votes Blake Barber › June 16, 2012
Home course, one of the top courses, cant go wrong with that!!
+2 votes Ryan Barber › June 11, 2012
Home sweet home!! top course i have played. fun challenging course
+2 votes James Dean › June 11, 2012
Im proud to be apart of NUDGA!! We have made this course into a great place for disc golfers all over!! Special thanks to Sru Jensen. Great job Buddy!!!!
+1 votes Jake La "Putt" ka › June 1, 2012
Awesome! Different pads and pin placements make this a challenging course! Technical shots big shots ace shots it's got everything. Great work NUDGAs
+1 votes Jared Kastleman › October 22, 2012
This course is awesome. 27 holes, multiple tee(short,medium,long) and pin positions(long,short,mixed), decent signs, plenty of trashcans and benches, clean bathrooms, good blend of hole lengths and shapes. A sign at the first tee displays what position the baskets are in, this is a great idea and should be done at more courses. Hole 11 has an extra long position that is a great challenge. Well developed and maintained. One of the coolest practice areas ever. There is only small elevation change, ...
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continue reading ›
+0 votes Robert J › December 4, 2011
really fun course, thankfully i was with someone i might have gotten a little lost, but hella fun definitely one to check out
+0 votes corey o › October 1, 2011
a little confusing first time around nice course though really crowded fun course to play.
+1 votes Shaun Reeve › July 8, 2012
Awesome course! Very well taken care of. Can be pretty easy when baskets are in the short position.
+2 votes John "SmokenTrue" furse › July 7, 2011
Love this course trees, open shots, long shots, short shots, water worries,(but not to bad) challenging course A+
+1 votes Dave Rasmussen › June 27, 2011
Love the course except for the tee pads. The joint mid pad threw off my approach.
+2 votes Jared "Polar" Kay › May 24, 2011
Great baskets and a great local course! 13 holes have alternating pin positions allowing the challenge for average shots (300 ft and under) and you still get some big ones dont worry, plus a few 400+ ft rips when in long position! Plus a new 9 holes in back! Now play 27 hole rounds!!! Great jod NUDGA!!!
+2 votes Andy Thedell › April 11, 2011
RP is the course I played my first disc round at. It is close to home for me and has some great shots for beginner and advanced players alike. Love the natural setting as well! Great course! Keep up the great work NUDG's
+3 votes Gable Valcarce › April 2, 2011
This is my home course so i love it! but i wish they would make it a little bit nicer and clean up all those dirt mounds and wood piles
-9 votes David Fitzgerald › February 28, 2011
it is really hard to judge the course when all there is, is snow!
+1 votes Nigel Martinez › November 28, 2011
N.U.D.G.A. Does the best job on maintnance of the course. Some of the coolest locals ever. Keep a eye out for the brockadille!
+0 votes crimson aka. joe 420 › December 14, 2010
its the place where i first disced it up but also got but love it sucka
+1 votes David ''Eky'' Ekenstam › October 7, 2010
Great course with multiple tees and multiple pin locations. Pretty easy in short pin positions, much more difficult in longs. Could use good tee signs with directions to the next pin. Has an exceptional club that takes pride in their course and maintains it well. Go NUDGA
+3 votes Ryan Ranes › October 2, 2010
awsome course now even cooler with diffrent pin placements i love to play this course some day hoping to get an ace hear every hole has something trivky about it diffrent tee pads
+4 votes Shane McBane Hudspeth › September 30, 2010
I love Riverpark. This course is maintained by NUDGA and is on a fast pace to becoming Utahs A++ course. The main 18 holes have almost all been replace with Mach 5s and alternate pin settings w/ three tee pad options. Every hole stands seperate from the next. I throw all types of shots and am givin the option to take alternate flight paths. I think with time the added back nine holes can be just as epic with the land available...as of right now they have yet to evolve much, just being added ...
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continue reading ›
+6 votes Derek Yanez › September 24, 2010
Home sweet home! This is where it all started for me, great course and great people. Keep doin' yo thang riverpark.. UGHH!
+2 votes Gary C › September 24, 2010
Wonder why the course listing by state shows an average of A-, I'll try voting A+ too and see if it changes. Something to do, good course and club here.
+3 votes Rod Hess › September 23, 2010
By far the best course in the world!! (I may be a bit biased)


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All Entries Tagged With: "non-christian"
Good Theology Must Keep Religion From Sliding Into Superstition & Persecution
By Paul P. Jesep*/TRT Columnist– Rev. Dr. Patrick S. Cheng, lawyer, theologian, and seminary professor has a powerful intellectual acumen that brings a new revelation to faith. He is a passionate scholar of LGBTQ Christian theology. There are many types and categories of theology, both Christian and non-Christian. Although Rev. Cheng writes from a Christian [...]
TRT Editor | May 03, 2012 | Comments 0


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Search Result
Search Tags: metropolitan washington airports authority
Deal to buy Dulles Greenway may be elusive
Tags: Dulles Greenway, Sean Connaughton, Metropolitan Washington Airports Authority
Dulles closes runway to accommodate private planes
There are enough people arriving by private planes for the inauguration that Dulles International Airport has to clear out space for them to park.
Tags: andrew mollenbeck, Metropolitan Washington Airports Authority, inauguration, Dulles International Airport
Documents reveal no-bid contract at airports authority
Tags: Metropolitan Washington Airports Authority, Dulles International Airport
Dulles Toll Road hike coming Jan. 1
Tolls at the main toll plaza will increase by 25 cents to $1.75 starting Jan. 1. Tolls at the on/off ramps will also increase by 25 cents to $1 on Jan. 1.
Tags: Dulles Toll Road, tolls, Metropolitan Washington Airports Authority
Airports board hands out numerous pay raises
Land around Dulles eyed for revenue growth
Tags: dulles, Dulles International Airport, Metropolitan Washington Airports Authority, Metro, Silver Line
Congress scolds top airport board officials for ethical lapses
Tags: Metropolitan Washington Airports Authority, Dulles International Airport, Metro, Michael Curto, Jack Potter, Calvin Scovel, Department of Transportation
ListenFBI issues subpoenas to airports board
D.C. Council approves expansion of airports board
A board that oversees two Washington-region airports and is handling the construction of a multibillion-dollar Metrorail extension to Washington Dulles International Airport will expand by four members after a vote by the D.C. Council.
Tags: Metropolitan Washington Airports Authority, George Allen, Tim Kaine
ListenFederal court reviews use of toll money for Dulles rail
A federal court could ultimately decide how much drivers pay to use the Dulles Toll Road.
Tags: Bob Cynkar, Dulles Toll Road, Silver Line, Metropolitan Washington Airports Authority, hank silverberg, No Toll Increase


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Sun, 09 Jun 2013 19:40:03 GMT
The last two articles on making money online did generate a lot of interest. So, it is quite obvious that a number of people are hoping to earn a living online. I would love to hear someday how this column has changed the life of at least one person. I actually enjoy writing. Although I... [Read More...]
Mon, 10 Jun 2013 07:27:44 GMT
Financially strapped newspapers with websites should utilise more online video advertisements to make money, researchers say.


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Dr. Jason C. Baker Bio
Dr. Baker is currently an Assistant Professor of Medicine and Attending Endocrinologist at Cornell Medical College in New York. He is a graduate of Emory University College and Medical School. He completed an Internal Medicine residency at New York University and a fellowship in Diabetes, Endocrinology, and Metabolism at Albert Einstein College of Medicine/Montefiore Medical Center. Dr. Baker, a type 1 diabetic himself, has interests which include disease management through education and lifestyle interventions, prevention of type 1 diabetes, and the impact of diabetes on international health.
Dr. Baker is involved in numerous global health diabetes projects in Uganda, India, Qatar, and Haiti. He founded the nonprofit organization "Marjorie's Fund," a type 1 diabetes global initiative dedicated to education, care, and research of type 1 diabetes in the developing world. Dr. Baker also serves as a contributing author to The Medical Letter and contributing editor to dLife.com. His publications include the diabetes chapter in Public Health in the 21st Century and the forward to The Sweet Life, a cookbook for people with type 1 diabetes.
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I've always understood bootstrapping in the context of startups to mean that the business achieves sustainability through customers, not loans, equity deals, etc.
Ash Maurya has a blog post from a few years ago that appears to define bootstrapping as the above, plus that the product is developed without any customer feedback before the product is ready to sell.
To me, this sounds like the "Lean Startup" myth, that being before the lean startup approach that startups did not talk to customer before they had a product to sell.
Is Ash Maurya's use of the term bootstrapping a commonly understood use of the term?
SOURCE: "Bootstrapping a Lean Startup"


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We are Chipotle-bound here at Scutt Law, PLLC this afternoon! We want to give a shout-out to Chipotle Mexican Grill located at 438 NW Loop 410 here in San Antonio. Scutt Law, PLLC won a free meal for four of our employees at Chipotle, compliments of their monthly business card drawing at the restaurant. What a great way to give back to the local business community!
So, please patronize your local Chipotle Mexican Grill! Besides the fact that they never fail to serve up wonderful, fresh burritos and burrito bowls, they also have some of the best guacamole around, and they really do strive to take care of their patrons. ¡Viva Chipotle!


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I'm not at all sure what the problem is; when I first started seeing live ballet regularly, one of the few things that I found distracting was the grinning rictus that appeared on many faces - and sometimes the whole corps (much as described by Merrill Ashley, above). It must have been choregraphed, and was awful, robotic and distracting. Happily, that seems much rarer now.
I'd suggest that teaching dancers to focus effort on facial expression is an error; for a start, they have more important things to do, also attempting a half-smile, 'to disguise effort' could end up an almost anything after a lot of effort, and a need to concentrate on what comes next.
I'd much rather see - as others have suggested - a calm, in control dancer, who does not feel they have dance with their face in any way at all, though, hopefully, they'll play down any pain or difficulty - and, as actors, they'll remain in character.
In some comedy ballets, there is a specific interaction with the audience at times - Elite Syncopations comes to mind - where the audience is 'in on the act'.
I'm happy to say that I've never ever seen the malaise described here, though I'm equally happy to say that I've seen some beautiful smiles from dancers, usually in response to audience appreciation.
Is there a problem, or it it just a reviewer with writers block?
That has to be just plain spite, doesn't it?
But has it something to do with the specific character in the specific ballet - way over the head of our critic?


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career years-- Jones, Davis, Jim Johnson, Gonzalez and Tillman...
played to their career norms-- betemit, weiters, hammel, hardy
markakis' stats extrapolated for a whole season may have edged him towards a career year...
here's the problem with standing pat--- the other teams in the division didn't stand pat, especially the blue jays...if you look at the statistics from last year, they defy explanation...teams that win 93 games and only have one starter with more than 10 wins is extremely rare....they had historic performances in one run games and extra inning games...historic doesn't happen every year....coming back to the league norms would mean they are an under .500 team...
this team has deficiencies that to date have not been addressed, the biggest holes are at 2b, DH and they need at least one more reliable starter....those are the facts....
the offseason has not been any different than the previous 16, angelos doesn't spend because winning doesn't matter to him...he has his MASN money to pad his bank account and any revenue derived from ticket sales is a bonus...
for Jones and Davis, I think it's important to clarify that while they had their best years, they are both still young. every opinion I've heard shares the belief that Jones will get even better. the opinion on Davis is that he probably won't put up bigger numbers, but it's fair to suggest that 2012 represents who he will be for a few seasons.
My opinion of Gonzalez is that he can duplicate his '12 season. Markakis has been a steady guy. he can be that good again.
I don't include young players who are getting better as having career years. Career years to me are players who overachieved compared to their normal numbers. I think Jones and Davis are in the category of players who are getting better and it's too early to call their success a career year. I think most of the O's had numbers below their career numbers last year. Would we really be surprised if Jones, Hammel and Davis repeated those numbers? I don't think so.
Don't get me wrong though, I'm not saying we should stand pat. I think you should always try to improve.
Last year, Baseball Prospectus analyzed the careers of all baseball players post WW2 who played at least six yrs in the ML. Statistically, the most likely peak year occurred at age 27. This is of course a general rule subject to standard deviation. But let's look at the O's who will be 27 at some point in '13. That list includes Jones, Davis, Chen, Wieters, Patton and Strop. Each has shown enough upside to anticipate improvement. Will they all, of course not! But I do think more will then won't. Even a sourpuss can't deny that.
In the spirit of full disclosure though, I excluded Hunter, Arrieta and Flaherty since none of those guys has broken through and I know your ADD would kick in and compell you to focus on them instead of the others who actually made stellar contributions to the '12 team.
Regardless, I absolutely think the label "career yr" is a bogus term and it can only fairly be used once a guy is done.
Look, everyone wishes the team added another bat and a glove (1st or 2nd) but it's not our money and the free agent class was relatively weak. And as far as trades are concerned, the ideal time to make deals is in the spring when logjams push veterans out in favor of phenoms.
I sure hope Schoop qualifies as a phenom and nudges grandpa back to Sarasota... but instead we should expect Roberts to improve on '12 by playing in more than 10 games and hitting greater than .188 with at least 1HR. That's all he has to do to improve on '12! For some of the guys, like he, Reimold and Wada the bar is just not very high and I fully expect each to get over those 2012 performance hurdles. Don't you? Come on man!
That's not accurate. The closest Pujols has ever gotten to 100 Ks was 93 and that was his rookie year. In 2006 he had 49 HRs and 50 Ks. Reynolds Ks at a prodigious clip. I liked the other aspects of his game but they had to do something about all the Ks in this lineup.
I totally agree.
unfortunately, the loss of his good D and 30+ HRs will hurt the team far more than they will benefit from the reduced Ks.
they went into the off season with the stated goal of adding a power bat to the middle of the order. instead, they removed a power bat. so they actually need 2 thumpers now.
this is a fair assessment. I think it's risky to count on Tillman to be who he was after the AS break. he could be that pitcher, but the jury is still out as far as I'm concerned.
I have confidence in Chen. if the league was going to figure him out, I think they would have done it by late last season. especially since he was wearing down from his first 162 game season. I also think he has the potential to be better, because he now knows the demands of a full MLB season, so he can prepare for it better.
I can't really explain why I feel confident in Gonzo. it just seems like his career struggles have been circumstantial more so than talent deficiency.
Yeah but he didn't hit 30+ HRs, he hit 23. I just don't think the team can carry as many Ks as they did last year. It seems clear they decided it was either Davis or Reynolds and Reynolds was the odd man out probably because he makes much more money and it just happened that his contract could be bought out cheaply.
to many whiffs in the lineup for sure
in letting Reynolds go they also lost his gold glove (2nd half).
I'm concerned that Davis may possibly struggle at the plate because of defensive woes. What's your opinion on that ?
If they weren't going to sign a power hitting bat they should have kept Reynolds. And I never thought I would have said that.
Just my take though
We can only hope AJ produces better than last year. Nick stays healthy all year and we get to see what a full year of Manny will look like. AS for pitching hopefully it falls into place. Hopefully Wada pitches this year.
This is wrong. You have to have a career before you can have a career year.
Nick didn't play for part of the season.
AJ followed his trend - I think he's going to take a dip this year because he's playing the WBC, but I hope I'm wrong.
Davis didn't have a stellar year - he actually had problems with SOs and they were forced to move him from 1st.
Gonzalez - may have been a career year.
Tillman - velocity, location, and movement changed his performance, always a top prospect and still young
Hammel - maybe a career year, but you can't ignore the increase in velocity
JJ, follows his career path, saves were the only difference
Oday, mostly the same during healthy years
Ayala - worse than with the Yanks
Strop - young, and actually dipped towards the end of the year
Machado - sky is the limit
McLouth - wasn't really that good during the regular season, but solid enough to warrant bringing back
2b was traded away - ? this year
Hardy was horrible at the plate - but his hits were timely, and defense was on par with where he always has been
Wieters is on par defensively, but really wasn't that good at the plate with rate statistics. Overall, solid year, though - not career
Steve Johnson - solid prospect, may have been career year, though
Matusz, Arrieta, Hunter - sucked and were demoted
Saunders was good, not great, and worth bringing back
Where were the career years?
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Cover Car Salesman Tackle Fugitive
By: Danielle Krout
Updated: December 11, 2012
Early Monday morning police said William Loomis took off on a stolen ATV down Rt. 56.
"Our officers chased him and he went off the road into the woods," said Detective Daniel Croyle with the Paint Township Police Department.
A few hours later a suspicious man showed up at the Cover dealership asking to use the phone.
"He was soaking wet, he seemed shady," said Lewis Skiles, Cover Sales Manager. "Something just seemed off so I called police."
Just as police were making their way down Chevy Drive, Loomis tried to take off but was captured by an employee who tackled him to the grown.
"I just went after him out the door," said Mark Haynal, a Cover salesman.
The employees at the dealership said they're not heroes they would just do what anyone else would do, 'Cover's got you Covered.'
Loomis is in the Somerset County jail.


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Extra Photos for: Babysitter Kim Kardashian (Photo) Keeping an Eye on Kourtney Kardashian's Son Mason
By Staff
Aug 7, 2012
Someone call Aunt Kim to babysit. Celebrity photographers caught Kim out with sister Kourtney Kardashian's son Mason in Los Angeles recently and Kim was still looking her usual glamorous self, despite caring for Mason. Just last month it was reported that Kim was anxious to get pregnant with her new boyfriend Kanye West's baby. An earlier report cited a friend of the reality star ...
See More Photos: Kim Kardashian


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Results 1 - 56 of 56
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Enjoy the comfort and convenience of the DR-260USB hands free PC headset.
$ 59 .99
Rated 4.0 out of 5 Stars (1)
Set your music free with the DR-BT30Q/S Bluetooth® wireless headset. Includes built-in microphone.
$ 69 .99
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