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With the Indians still sitting in 1st place, winning games that they have no business winning (Monday) or somehow remaining in games that look like lost causes until the final at-bat (Tuesday), the opinions on whether the Indians' success is sustainable has been the hottest topic to hit the North Coast since a certain athlete sat in a Boys and Girls Club in Connecticut. While the current vibe is unquestionably positive about the Tribe – regardless of what the future months may hold – it is stunning to look at the makeup of this team, off to such a hot start and to remember from whence they came. Since every national (and local) publication that piled on the Indians for their off-season, questioning the intentions ownership and the competency of the Front Office, has had to begrudgingly acknowledge that the Indians have some pieces and parts that could keep them in contention, let's all remember that it has now been just over a season-and-a-half since those horrible couple of days in late July of 2009, when Victor sat crying in front of his locker, consoling his son while CP Lee could hardly contain his glee in TV interviews about being with a contender in Philadelphia as the hope that the success from 2007 would lead to something flitted away. That was 21 months ago and in those months, the Indians hit rock bottom (seemingly digging for new bottoms a couple of times along the way), scraped along the bottom for about a year until about the All-Star Break last year, then began to swim slowly and largely unnoticed upwards. With the performance of the first couple weeks of the season, there is a sense that the Indians' struggle against the current has not been in vain and the early hot streak has the look of a salmon, leaping from the water in the midst of swim upstream – with a kind of a "remember us?" feel to it.
With this hot start though, it's fair to ask how the Indians got here, and to that end my TCF colleague Andrew Clayman has penned an interesting piece regarding the manner in which the current Indians were built, comparing them to their partners in the penthouse (for now) of the AL Central, the KC Royals. The whole piece is worth your time as it is extremely well-researched as Clayman attempts to quantify how the current Indians came to be, going much further than simply rehashing the draft failures of the better part of a decade that are already well-known. His takeaway thought on the manner in which the Indians have been built is a particularly interesting one as he asks, "did Shapiro and Co. manage to clean up the mess of their draft failures by trading away the old core for a new one?" Just to carry that thought further, did they really do it this quickly? With a lineup, rotation, and bullpen full of players that made their way into the organization in a manner OTHER than the draft, is it possible that "The Plan" (v2.0) to add similarly-aged, similarly-controlled players into the organization has already started to come to fruition, just two-and-a-half-seasons after the decision to trade CC and, to a lesser degree, Casey Blake? While so much focus is placed on the trades of CC, Clifton Phifer, and El Capitan (and I'll get to that) in terms of the Indians adding potential building blocks, since Blake's name has been evoked, it is worth noting that the Indians' current #2 through #4 hitters came about in trades for Eduardo Perez, Ben Broussard, and Lacey Cake. Read that again and add Einar Diaz and Ryan Drese on the list if you want to include the Tribe's #5 hitter and how he found his way to the North Coast. For all of the high-profile trades that the Indians have been involved in, they made silk out of sows' ears in each of those trades, and the middle-of-the-order is a daily reminder of that. Just to expand on how impressive that is, Eduardo Perez had all of 102 plate appearances for the Mariners (.545 OPS in those PA) before retiring after that 2006 season while Ben Broussard strode to the plate only 530 more times (.695 OPS in those PA) after being traded by the Indians that same season. The Indians have their #2 and #3 hitters to show for those two trades in July of 2006. Going further, Casey Blake has been the most successful of the trio that was moved for the Indians' middle-of-the-order as he's posted a .779 OPS over the last 4 seasons in LA, but the Indians traded him when he was 34 years old and they netted one of the best young hitting prospects in baseball (2011 numbers considered) from a premium defensive position. However, for as many accolades as the Indians have received for netting The Axe Man for a 34-year-old infielder, everyone realizes that Mark DeRosa has played in a total of 102 games (posting a cumulative .669 OPS in 381 plate appearances in 2+ years) since being traded by the Indians in the middle of 2008, right? Meanwhile, the main player acquired for DeRosa (the other is Jess Todd) has become enough of a force on the local landscape that T-shirts are being printed with his likeness (and how could you not order one of these) with all of the attention certainly well-deserved. If you think that C. Perez – he of the wild hair, the braggadocios Twitter account, and the direct path from the mound towards home after every pitch – is just "sound and fury, signifying nothing", realize that since the beginning of last season, Pure Rage has a 1.54 ERA, a 1.02 WHIP and has struck out nearly a batter an inning en route to 29 saves. Chris F. Perez hasn't allowed an earned run since August 6th of last year, when he allowed 2 earned runs. Those 2 earned runs are the only ones that he's allowed since the end of June last year. Let me re-state that in different terms so it isn't lost on anyone – in his last 41 1/3 IP over his last 40 games, Chris Perez has allowed 2 earned runs. That's a 0.43 ERA for a 25-year-old that the Indians control THROUGH the 2014 season…all for ½ of a season of Mark DeRosa. While you may not have realized what those players (E. Perez, Broussard, Blake, DeRosa) did after leaving Cleveland, the knowledge that the Indians committed some grand larceny in those deals is pretty well-known. Without delving into the fact that Kelly Shoppach has played in all of 75 games since being traded to the Rays (with 6 HR and a .641 OPS since the trade from Cleveland) or any of the other trades that have netted the Indians a roster full of other teams' prospects that are winning, suffice it to say that the Tribe has found success identifying when a player is close to the end of his usefulness, and flipping said player for a young player with some potential. But seeing as how we all know that the Indians were proficient in these deals, realize that those trades may have brought a middle of the order to the North Coast while settling the back end of the bullpen, the trades of CC, Lee, and Victor are the ones that have received the most attention. On those deals, Chris Antonetti had this to say to ESPN's Jayson Stark, "if you look back at the deals we made in 2008 and 2009, we made them because we weren't competitive. If we had been the team we wanted to be in 2008, we wouldn't have traded CC [Sabathia]." As much as people wail and gnash over those trades, the Indians made those moves because they weren't winning enough to justify keeping those guys around, particularly CC in 2008. While the trades of Lee and Victor were/are much maligned locally, the current 1st place Indians boast 40% of their rotation from those moves, with more players likely to arrive in Cleveland – be it in the coming months or coming years. If you'll remember, the major complaint about those moves is that the Tribe didn't receive MLB-ready starters that could fit in the top of their rotation. Remember all of the howling that the Indians didn't extract Clay Buchholz from New England for either CP Lee or Victor? Here is how two former Red Sox farmhands have performed since the beginning of August of last year up to, but not including, Wednesday's game:Justin Masterson 2.45 ERA, 1.14 WHIP, 7.1 K/9, 2.29 K/BB in 77 IPClay Buchholz 2.97 ERA, 1.38 WHIP, 7.2 K/9, 1.57 K/BB in 75 2/3 IP Certainly, the 2010 numbers that Buchholz put up put Masterson's season last year to shame, but if Masterson turned this imaginary corner in the second half of last year, these numbers – particularly sustained over 75+ innings – are hard to ignore. Figure that Buchholz is actually 7 months older than Masterson and one can't help but get even more excited about Justin Credible. But Masterson was just one component of the Victor deal as LHP Nick Hagadone now has 10 K in 8 2/3 scoreless innings while hitting the mid-90s on the gun in AA Akron and it may not be too long before he ascends to the parent club to take a place in the bullpen, perhaps providing ANOTHER power arm for the back-end, which is suddenly quite full of them. The third player netted from Boston (Bryan Price) has struggled in the early going this year, but could join Hagadone in the Indians' bullpen if he gets on track, again perhaps even this year. Those are just bullpen arms though – fungible commodities that can be found late in the draft, as Tony Sipp and Vinnie Pestano were – the real value that needs to be found is in the starting rotation, right? That's where we get back to these trades as we get to the most derided trade that was consummated by the Tribe, as Lee was dealt for a quartet of Phillies' Minor Leaguers, one of whom just happens to be sitting in the Indians' rotation, just a season-and-a-half after the trade, in Carlos Carrasco. While CarCar has been inconsistent in the early going this year and remains a largely unknown commodity, realize that there are 20 pitchers in MLB that are 24 or younger that have thrown more than 15 innings this year and Carrasco's 4.85 ERA puts him 13th among that group, just below most people's AL Rookie of the Year pick, Tampa Bay's Jeremy Hellickson. Certainly CarCar has endured his fair share of deplorable innings, but he's shown the repertoire that you'd like to see out of a 24-year-old RH starter as over his last 3 starts, he's posted a 3.26 ERA and a 1.13 WHIP while striking out 15 and walking just 6 in the 19 1/3 innings in those 3 starts. He's also given up only 1 HR in his first 26 innings pitched on the year after giving up 16 HR in 25 starts in Columbus last year. While he's far from a finished product, he is still just 24 years old and with Marson filling a role for the Tribe (and quite adequately) and with Jason Donald not far away from likely returning to the Indians, the Lee deal will likely have netted 3 players on the 25-man roster less than 2 years after the trade was completed, with the possibility of Hagadone joining the club this year making it plausible that 5 players on the 25-man roster (20% of a young and promising ballclub) came over in the Victor and Lee deals. Of course, Jason Knapp remains the great wild card in the Lee deal, but if you're looking for the quick return from the Clifton Phifer trade, you need only to look to the pitching rubber every 5th day to see what could be, in Carrasco, a top-to-middle-of-the-rotation starter emerging as the months pass. As for the final big trade from the past few years that received much derision heading into the season, how about the fact that LaPorta's OPS for the year is now sitting at .827, with a 140 OPS+, two cumulative numbers that put him 3rd on the team among regulars in both categories. Now, does the guy look like Pedro Cerrano on certain pitches, flailing away or (even worse) like Willie Mays Hayes on others, with the ol' "excuse me" grounders that inch through the infield? You'd have to be blind not to see those discouraging signs from LaPorta, but over his last 12 games, MaTola has a .957 OPS and his batting eye has been more in line with what he put forth in MiLB. While on the farm, his OBP – .386 OBP in AA, .400 OBP in AAA – was one the most attractive things about LaPorta, and that discerning batting eye finally seems to be translating to MLB. After posting modest BB% numbers his first two years in Cleveland, LaPorta has walked in 13.3% of his plate appearances, highest among Tribe regulars and 18th highest in all of MLB. Given LaPorta's OBP in MiLB and his ability to draw a walk in 2011, perhaps the expectations for LaPorta need to be adjusted to realize that this guy may be content to sit and wait for his pitch, in the hopes that he can drive it. Perhaps he is only able to drive mistake fastballs as his line drive percentage is atrocious (12.2% - 80th of the 95 qualified MLB hitters), which explains how LaPorta either drives the ball with authority or simply squibs the ball around the diamond. Maybe he's a mistake-ball hitter, which allowed him to post giant AAA numbers and why he's able to make an impact from time to time in MLB. As nice as it would be to be able to see LaPorta as the RH power bat that we all envisioned back in July of 2008, there's a good possibility that MaTola is merely Pete O'Brien or Paul Sorrento – a solid, if unspectacular, bat. Maybe he evolves into more, but even if we're talking about that "solid, if unspectacular, bat" some context is in order in terms of listing the cavalcade of 1B since Thome left after the 2002 season with Ben Broussard, Ryan Garko, Victor Martinez, and Casey Blake being the most notable names. However, over the course of nearly a decade that quintet spent time at 1B along with the likes of Shane Spencer, Lou Merloni, Josh Phelps Jose Hernandez, Eduardo Perez, Chris Gomez, Mike Aubrey, Andy Gonzalez, Chris Gimenez, Andy Marte, Niuman Romero, Jordan Brown, and of course, Rusty Branyan. Hell, there was somebody named Jeff Liefer who started 4 games at 1B for the 2005 Indians! But in 9 years, they've had THAT many players man 1B and even if Matt MaTola is Pete O'Brien or Paul Sorrento, he has the ability to be a contributor on a winning team. Maybe LaPorta doesn't ever provide the level of contribution that we would have expected – or hoped for – when he was the centerpiece of the CC deal, but a solid contributor (under club control through 2015) provides some stability to a position that's been badly in need of it. Even if MaTola "only" ends up being that solid bat at 1B, the second player netted for CC has made strides enough this year that it's not difficult to see Mike Brantley as the PTBNL who provides the needed justification for the deal with the Brewers. Right now, Brantley's .400 OBP ranks him 14th in the AL in that category and while you can certainly point to his .370 BABIP, 10th highest in the AL, as evidence that his success may be unsustainable. However, Brantley's BABIP in 2009 in Cleveland was .376 and his BABIP in AAA last year was .342, so it's possible that Brantley is one of those odd instances of a player who is able to generate more hits when he puts the ball in play than others. While it is unlikely that Brantley ever turns into much of a power threat (his OBP is higher than his SLG this year), if the game is shifting from a game of power to a game of speed, slotting Brantley into the lineup (wherever, I don't really care) and into the OF for the next five years or so means that the Indians could have the stability that they haven't had in LF for quite some time…I don't think you need me to list the players that have plied their craft in LF over the last decade. Regardless of whether the early-season success of the Tribe is sustainable, the contributions from players – young, promising, highly-regarded prospects – acquired via trades have unquestionably provided some much-needed hope for a franchise that had become derided for everything that they had been unable to do. Now perhaps we're seeing what they HAVE been able to do, as they've filled roles up and down the roster via trade with the answer to Clayman's question as to whether "Shapiro and Co. managed to clean up the mess of their draft failures by trading away the old core for a new one" starting to find some answers. Certainly, the hit rate has not been 100% (Yohan Pino, the arm acquired for Carl Pavano was just sold to the Blue Jays) on moving veterans for youngsters over the past two-and-a-half years, but with the performance of a young team early in this season (and with Victor Martinez hitting the DL in Detroit serving as a reminder of the "luck" that has befallen the Indians since 2008), one can't help but notice that the pieces that are supposed to serve as the cornerstones for the next incarnation of the Indians are starting to emerge. After watching the earth scorched for the better part of two-and-a-half seasons, with Indians fans watching the barren ground, waiting for something to emerge, the performance of the Indians in the early going has provided the hope that the seeds sewn have not only taken root, but that they've broken through and are on their way up. How much the team continues to grow over the course of the year remains to be seen, but after the last few seasons feeling like an extended winter, in terms of hopelessness and bitter cold, it is nice to finally feel the warmth of winning while a garden grows again in Cleveland.


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Brief SummaryRead full entry
BiologyAdults emerge after over wintering towards the end of April or in early May, and females lay eggs in May. The eggs take around 12-14 days to develop, but the time taken until hatching is dependent on the temperature. Bugs undergo a type of development known as incomplete metamorphosis in which the larvae or 'nymphs' progress through a series of moults. The stages between moults are known as 'instars'; in this species there are 5 instars, each one progressively longer than the last. It takes between 24 and 30 days for pond skater larvae to develop into adults, with winged forms taking longer to reach maturity (3).

subset: commoncrawl


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Drake Celebrates His 26th Birthday in Washington, D.C.
You only live once. Drake doesn't turn 26 until Oct. 24, but that didn't stop the YMCMB rapper from celebrating early, and Drizzy has a lot to celebrate. Sure, he's 26 and sitting on $26 million, but the "Take Care" rapper also finally earned his high school diploma earlier in the week. (Remember how hard you partied after graduating high school!!) Lucky for Drake, he's old enough to buy his own alcohol now and Hennessy V.S. was also handy during the festivities last night at the swanky Park on Fourteenth in Washington D.C.
Earlier in the day, the rapper made a surprise appearance at Howard University's Homecoming and Yardfest, but the party kept going. At the club later, he performed tunes like "I'm on One" and "Forever" as a packed room that included actor Laz Alonso danced on. YOLO!
Photos by LEO WILSON


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Rolex is proud to be a major force at play behind a selection of the finest events, artists, programmes and activities in the arts.
Since founder Hans Wilsdorf fulfilled his dream of creating an accurate, reliable and elegant wristwatch at the beginning of the 20th century a time when the pocket watch was the norm Rolex, leader in the Swiss watchmaking industry, has always encouraged individual excellence. The brand evolved, as did its product, in a constant pursuit of perfection. As part of this evolution, Rolex watches made from only the highest quality materials and designed by the industrys best became symbols of elegance, prestige and the highest performance. In fostering this long-standing tradition and those values, the company makes a significant contribution to excellence in the arts through its patronage of a carefully selected variety of artists and activities. Rolex sought to associate with activities that, like itself, were motivated by passion, precision and performance. Naturally, Rolex gravitated toward the world of the arts, forming an alliance that dates back to the 1970s through the forging of a long-standing partnership with New Zealand soprano Dame Kiri Te Kanawa.
Over the years, Rolex has extended the same support to other deserving artists in distinct domains. In the lyric arts, renowned Spanish tenor Plácido Domingo has been associated with Rolex for over 30 years. Italian mezzo-soprano Cecilia Bartoli, tenor Jonas Kaufmann from Germany and bass-baritone Byrn Terfel from the United Kingdom are all brand Testimonees. Young, talented pianist Yuja Wang is among Rolexs array of phenomenal classical musicians, in addition to conductor Gustavo Dudamel from Venezuela, the Music Director of the Los Angeles Philharmonic, a Rolex-sponsored orchestra recognized internationally as one of the best. In a more contemporary vein, Rolex is associated with popular artists such as Canadian jazz singers Diana Krall and Michael Bublé, both Grammy award winners, Indian sitarist and composer Anoushka Shankar, and French prima ballerina Sylvie Guillem.
In addition to sponsoring individual talent, Rolex understands the importance of partnering the prestigious institutions that showcase it, such as the enchanting Teatro alla Scala in Milan, Londons historic Royal Opera House, and the world-renowned Metropolitan Opera, dubbed The Met, in New York. Rolex also sponsors the highly acclaimed Salzburg Festival, as well as the famed Vienna Philharmonic Orchestra. This support extends to Asia where Rolex is the Official Watch of the National Center for Performing Arts in Beijing.
Rolex is equally committed to helping rising artists achieve their full potential through programmes such as Operalia, an annual international singing competition founded by Plácido Domingo, as well as the Rolex Mentor and Protégé Arts Initiative, a philanthropic programme that seeks out young artists and brings them together with great masters for a year of creative collaboration in a one-to-one mentoring relationship. More recently, Rolex partnered Medici.tv, the leader in online video streaming of classical music. Thanks to this exclusive platform, music lovers will now be able to experience prestigious live concerts year round. Similarly, Rolex is also associated with Musica, a short television programme broadcast by Euronews that transports its viewers into the domains of music and dance, in addition to Operaonline, a comprehensive online operatic library available to all opera aficionados. All of these additions to Rolexs artistic portfolio aim to help promote music worldwide by providing high quality access to todays classical concerts, festivals, operas and musicians.
True to Hans Wilsdorfs founding spirit, Rolex remains increasingly active in the arts, offering significant support in recognition of the exceptional individuals and institutions that share the brands passion for perfection and excellence. This support will help perpetuate an artistic heritage and make a unique and lasting contribution to culture around the world.


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Financial Affairs Forms Details
Citibank® Government Cards Cardholder Dispute Form
Description: Used to dispute transaction discrepancies for Procard or travel card (TAC or CLIBA card) related purchases.
Last Revised On: 09/01/2011
Owner/Host: Procard/Travel Card Administration (PTCA)
Download File: PDF
Related Forms/Worksheets:
- Procurement Card (Procard) Application and Agreement
- Procard Transaction Log
- Business Expense Form (BEF)
- Texas Sales and Use Tax Exemption Certification (Tax Exempt Certificate)
- Citibank® Affidavit of Unauthorized Use
- Card Maintenance Request (CMR)
Related Financial Management Operational Guideline(s) (FMOG):
Revision History:
- 06/19/2012: Added existing Citibank form to website (form revised on 09/01/11).
For technical/design issues or questions, contact the Financial Affairs Webmaster.


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FOXBOROUGH, Mass. – The New England Revolution officially opens its 2013 preparations this week as the team commences preseason training with entrance physicals on Thursday, January 17, at Gillette Stadium.
Under second-year coach Jay Heaps, the Revs will train several days in Foxborough this weekend, before departing on Monday, Jan. 21, for a 10-day training trip in Casa Grande, Ariz.
Also this week, the Revolution will draft several players in the 2013 MLS SuperDraft in Indianapolis. The Revs currently hold four selections – including the fourth overall pick – in Thursday's draft, which begins at 12 p.m. ET. The entirety of the draft will be streamed globally online on ESPN3, ESPNFC, MLSSoccer.com, YouTube and revolutionsoccer.net.
Talk about a city with faith, strength, and a love for community... A privilege to be in Newtown today. Loved it. #SoccerNightInNewtown— Ryan Guy (@Rmguy12) January 8, 2013
Never been so proud to be a part of the MLS family twitter.com/ClydeSimms19/s…— Clyde Simms (@ClydeSimms19) January 8, 2013
T minus 8 days until the @nerevolutionstarts camp. A few more tough days for the players and then a tiny rest before we get rolling 4 real— Nick Downing (@nsdowning) January 9, 2013
#nerevs 2013 MLS schedule! check it out revolutionsoccer.net/news/2013/01/2…— Lee Nguyen (@LeeNguyen24) January 11, 2013
Redeye back to Boston tonight! Can't wait to be back in the routine. #revs2013— KelynRowe (@Krowe210) January 11, 2013
2013 MLS SuperDraft on Thursday
The Revolution currently holds four selections in Thursday's 2013 MLS SuperDraft – in Indianapolis, Ind. – including the fourth overall choice in the first round … the Revs also hold three second-round picks: their own (the 23rd overall pick), the 21st overall pick from Chivas USA (from an Aug. 1 trade for Shalrie Joseph) and the 36th overall pick from D.C. United (from a Feb. 18, 2011 trade for the rights to Fred) … a complete MLS draft list can be found HERE.
SuperDraft goes global Thursday
Thursday's 2013 MLS SuperDraft – which begins at 12 p.m. ET – will be streamed online globally on ESPN3, ESPNFC, MLSSoccer.com and YouTube, as well as revolutionsoccer.net … the first overall selection will be aired live on ESPN's SportsCenter at noon ET, followed by an immediate first-ever global streaming of the remaining selections … more information, including how to watch the Revolution's selections, is available HERE.
Supplemental Draft on Tuesday, Jan. 22
On Tuesday, Jan. 22, MLS will conduct the annual Supplemental Draft at 2 p.m. via conference call … the will be four rounds of picks, with New England holding four selections – the fourth pick in each round: picks No. 4, No. 23, No. 42 and No. 61 overall … teams can select players from the pool of draft-eligible players who were not selected in Thursday's SuperDraft in Indianapolis.
2013 Preseason plans
The Revolution will open its 2013 training camp this Thursday, Jan. 17, at Gillette Stadium … the team's five-and-a-half week camp will include two extended trips to Arizona, and six games against MLS teams … a complete schedule can be found HERE.
First Kick Plans on sale Tuesday
The Revolution's popular First Kick Plans will go on sale to the public this tomorrow – Tuesday, Jan. 15 – and include tickets to the highly-anticipated 2013 home opener on Saturday, March 23 against Sporting Kansas City … fans have a choice of four- or six-game First Kick Plans and both plans include a limited-edition Revolution long-sleeve t-shirt … four-game plans start at $90 for lower-bowl seating, while six-game plans start at $111 … first Kick Plans are also now available in the supporters-only section of Gillette Stadium – The Fort – and are $86 for a four-game plan and $105 for a six-game plan.
Bengtson called in to Honduras National Team
Forward Jerry Bengtson has been called in to the Honduras national team camp ahead of its Copa Centroamericana matches and its 2014 FIFA World Cup Qualifier against the United States … Copa Centroamericana will serve as Honduras' qualification pathway to the 2013 CONCACAF Gold Cup and the team will play up to four matches, beginning with El Salvador on January 18 and Panama on January 22 in San Jose, Costa Rica … Bengtson will remain with Honduras following Copa Centroamericana for the team's World Cup Qualifier against the United States on Wednesday, Feb. 6, at Estadio Olimpico in San Pedro Sula, Honduras … he will join the Revs immediately following that match before the team heads to Tucson.
Heaps Prepares for Round Two
Jay Heaps now begins his second season as head coach of the Revolution after improving upon the team's 2011 win (5) and point (28) totals in his first campaign at the helm … Heaps earned his first career win on March 24, 2012, against Portland in the Revs' home opener and guided the team to a 7-4-6 record in Foxborough … the Revs secured two wins on the road in 2012, doubling the 2011 win total away from home (1).
Who's returning
Eighteen (18) players return from the 2012 squad, including veteran goalkeepers Matt Reis and Bobby Shuttleworth … six players who were primarily defenders return: Kevin Alston, Darrius Barnes, Stephen McCarthy, Tyler Polak, A.J. Soares and Chris Tierney … six midfielders return: Ryan Guy, Lee Nguyen, Sainey Nyassi, Kelyn Rowe, Clyde Simms and Juan Toja … four forwards also return: Jerry Bengtson, Diego Fagundez, Dimitry Imbongo and Saer Sene.
Who's not back
Eight (8) players are no longer with the club following the conclusion of the 2012 season … Benny Feilhaber, who's option was not picked up, was traded to Sporting KC for allocation money and Sporting KC's natural first-round pick in the 2014 MLS SuperDraft and its natural second-round pick in the 2015 SuperDraft … Blake Brettschneider, Flo Lechner, Alec Purdie and Michael Roach were waived at the conclusion of the season … the club declined to exercise the contract options on Fernando Cardenas, Feilhaber, Blair Gavin and Tim Murray.… Gavin and Murray were available to other teams in the Re-Entry Process, but were not selected.
New faces now, more on the way
Ahead of the 2013 season, the Revolution have already added four players – including a league-high three signings from outside the league – to their roster … with the signings of French midfielder Kalifa Cisse, Welsh midfielder Andy Dorman and Portuguese defender Jose Goncalves – as well as Homegrown midfielder Scott Caldwell (Braintree, Mass.) – the Revs had brought in more talent from outside the league than any other team in MLS to date … as of today, the Revs' roster stands at 22 players with seven of the team's international roster spots used.
2013 MLS schedule released
Major League Soccer released the 2013 schedule last Wednesday … following a bye in Week 1, the Revs will open the 2013 slate at Chicago on March 9, in a game that will be televised nationally by NBC Sports Network … the Revs will open their 17-game home slate at Gillette Stadium against Sporting Kansas City – a change of opponent from a previous announcement – on March 23 … five of the team's first eight matches will be played away from home, with the team drawing a pair of bye weeks in the first six weeks of the year (Week 1, Week 6) … additionally, between April 27 and June 8, six of the team's eight games will be played at Gillette Stadium … a complete schedule can be found HERE.
March 16 kickoff at Philly set
The Revolution will kick off against Philadelphia on Saturday, March 16, at PPL Park at 5 p.m., as part of MLS' "Rivalry Week" … the match was originally announced with a TBA kickoff time.
Jersey number updates
Four new Revolution signings have been issued numbers, while two members of the 2012 squad have changed numbers:
- Scott Caldwell will wear #6
- Kalifa Cisse will wear #4
- Andy Dorman will wear #12
- Jose Goncalves will wear #23
- Stephen McCarthy has switched from #26 to #15 in honor of his late friend, and former Columbus Crew player, Kirk Urso … more insight from McCarthy on the sentimental number change is available HERE.
- Bobby Shuttleworth has switched from #34 to #22
Desert Diamond Cup tickets on sale
Tickets for the 2013 FC Tucson Desert Diamond Cup are on sale … for the second year in a row, the Revs will participate in the February tournament to wrap up their preseason training … the New York Red Bulls and Real Salt Lake – both teams competed in the 2012 tournament – and Seattle Sounders FC will also join the Revs in Tucson for the tournament … the round-robin group games will be played on Wednesday, Feb. 13, Saturday, Feb. 16 and Wednesday, Feb. 20, before the championship (which will be televised by NBC Sports Network) and consolation games are played on Saturday, Feb. 23 … tickets are available for purchase by clicking HERE.
2013 season tickets
2013 season tickets are now on sale … a special video including a list of pricing, all the benefits of becoming a season-ticket holder, and more, can be found HERE … the Revs finished the 2012 home schedule on a five-game unbeaten streak (2-0-3) and averaged 24,949 fans in its last home two games of the season.
Spring schedule
All three of the Revolution's youth teams will resume play on Saturday, March 2, at Gillette Stadium. The U18s and U16s will take on FC Westchester, while the U14s are scheduled to play Oakwood SC … regular training begins back up this week, with sessions scheduled for Tuesday, Wednesday and Thursday
Season to-date records
Amid their winter hiatus, the Under-18s are 8-2-0 (24 pts.) overall and rank second in the Northeast Division of the U.S. Soccer Development Academy's East Conference based on points per game … the Under-16s hold a 4-2-4 record (16 pts.) and are currently in fourth place in the Division … the Under-14s enter the break at 4-2-0 (12 pts.), which is good for sixth in U.S. Club Soccer's Northeast Pre-Academy League.


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Back in November 2005, my first Xbox 360 game title review was for Call of Duty (see my review), a sequel to one of my favorite games of all time, and the front-runner for best Xbox 360 launch title. Since that time, I've completed a number of Xbox 360 titles, and have played through both Half-Life 2 and Halo 2 on the original Xbox. And of course, I have a number of upcoming reviews of Xbox 360 games, including the various sports titles that came out at launch, and original games such as GUN and Perfect Dark Zero.
Everytime I try to get out....
But something about Call of Duty 2 kept drawing me back. Certainly, it's a better game than most Xbox 360 launch titles, and its multiplayer possibilities give the game huge replayability. But part of the draw is that all Xbox 360 games include a series of Achievements, which are sort of like reward points for achieving certain in-game objectives. Though I had completed the entire Call of Duty 2 single player experience, I had gotten only 200 of the 1000 possible Achievement points in the game. The reason? I had completed Call of Duty 2 on Regular difficult level. And the only way to get most of the Achievement points the game offers is to complete it on the hardest difficulty level, Veteran.
I'm no slouch when it comes to first person shooters. I had played through COD2 on Regular the first time around simply so I could get through it and write the review. After all, I had 17 other Xbox 360 titles to look forward to as well. That's a lot of playing--and a lot of writing.
But those Achievement points nagged at me. Eventually, I popped the game disk back in the Xbox 360, fired up the 52-inch HDTV display, and went to work. Because I had already completed the game, I was able to pick and choose which levels to play, in any order. I elected to simply work through the game, from beginning to end. I quickly started racking up Achievement points as I finished each level. Winter War. Done. Stalingrad '42. Done. Fortress Stalingrad. Done. And so on.
I got stuck in a few places. For example, the last segment of Rommel's Last Stand, where you must shoot down a bevy of attacking planes with a fixed gun, hit an awkward auto save, causing me to die almost instantly each time I respawned, so I'd have to restart the level segment from the beginning, which was frustrating. So I elected to save that one for the end. After finishing the third and final set of levels, concerning the American portion of the war, I returned to Rommel's Last Stand, moved quickly through the level, and got a much better auto save. The game was quickly completed. In all, it took me two weeks to cruise through COD2 on Veteran difficulty. But then it's not like I can sit in front of the Xbox 360 for several hours at a time. I had to do this part time.
Bad Reputation
Anyway, 800 Achievement points later I still wasn't satisfied. There was something else missing. In the four months since I first got the Xbox 360, I'd watched as my Achievement points total went up steadily (it's at 3385 as of this writing) and as my Reputation barely moved. On the 360, Reputation is based on a five star rating. I started out a two stars, I believe, moved quickly to three stars, but then have hovered at 3 or 3.5 stars ever since. Despite completing several games, I couldn't get that Reputation rating to go up.
Something told me that the remaining 1.5 or two stars had to be tied to online play. And sure enough, this has proven to be the case. I'm not sure if there is any correlation between Reputation and the gamer zone you choose to play within (I've chosen "Recreation" rather than the more hard-core "Pro" or "Underground"), and my testing since hasn't uncovered any connection. But with two weeks of COD2 multiplayer via Xbox 360 under my belt, I've bumped my reputation up to the hoped-for five stars. And I've discovered a brand new addiction. COD2 multiplayer rocks. No, it's not perfect. But God, it just freaking rocks.
Call of Duty 2 multiplayer
In my original review of COD2, I noted that COD2 multiplayer "delivers" while being is "fun and playable." Fair enough. On the Xbox 360, COD2 allows you to play against other human beings via Xbox Live, Split Screen, or System Link. We'll be looking at the Xbox Live component most closely, but split screen mode lets you play up to three other human beings on the same television, while System Link lets you hook two Xbox 360 consoles together via a proprietary System Link cable, so each system must have its own TV. I'd imagine this setup is preferable to split screen. Even on a widescreen HDTV display, with two players, split screen actually divides the screen vertically, resulting in two ultrawide, but short displays, a woefully inadequate inexperience; the screen should split into two 4:3 displays on a widescreen, in my opinion.
But let's face it, split screen stinks, though it and System Link do give you some options you don't get on Xbox Live. For example, you can create custom games in which you specify the location and game type, options we'll discuss in a moment. On Xbox Live, you can't actually create your own games.
Xbox Live
So what do you get when you choose to multiplay COD2 over Xbox Live? First, the system gives you two match type options, Player Match and Ranked Match. Player Match, as the game notes, lets you "play for fun with people who share similar profiles." Put simply, COD2 attempts to find games in progress or about to begin that are populated with people who have similar Reputations, play within similar game zones, and have played similar games. You know, if it can.
Ranked Match lets you "play competitive matches [that] improve your TrueSkill rankings. Yes, this is yet another complicated ranking that exists with Xbox Live. According to Microsoft, TrueSkill is a skill based ranking system that identifies and tracks the skills of gamers in a game in order to be able to match them into competitive matches. More to the point, TrueSkill rankings sit in the background, invisible to the player, attempting to match you against other players of similar skills.
I have to be honest here. I've seen no difference at all between Player Match and Ranked Match games on Xbox Live. That's not to say there isn't a difference, per se, but certainly there's been nothing to make me choose one over another.
Regardless of which you choose, in the next screen you pick between Quick Match and Custom Match. In Quick Match, you jump quickly into a random game type (see below for the different game types). With Custom Match, you get to choose which type of game you'd like to play, ostensibly. But I've seen it substitute game types fairly regularly (I often get Team Deathmatch when I chose Deathmatch, for example), so my guess is that it will substitute only when a game of the type you choose is not available.
What's completely unclear about this system is how games are started and chosen. For example, let's say I want a custom game type and I choose Deathmatch (again, see below for game type descriptions). If there is a pending Deathmatch game, or an ongoing game with an available slot, presumably I'd be able to join. But if there isn't one, I should be able to host a new Deathmatch game myself, and wait for other players. And sure enough, sometimes that's what seems to happen (you can tell you are hosting a game when your ping, a measurement of network latency, is 0). But oftentimes, you're simply told that the game sesson is unavailable and you're bounced back to the main Xbox Live screen. That's frustrating because it happens a lot and you have no idea why.
The PC version of COD2 handles connections between players and games much more seamlessly and offers many numerous options. For example, you can start your own server online, browse through a list of thousands of available servers, and fine-tune the list to include only those servers with the game types or other attributes you want. This is vastly superior to how it works on Xbox 360.
Game types
There are five available game types. The first, Deathmatch, is the most basic. In this game type, it's every man for himself. You enter the level, kill anything that moves, and respawn in a random location in the map when you're killed. Deathmatch games typically last 15 minutes or run until someone scores 25 points. This is my favorite type of online game type, and the one I frequent the most, largely because it's so similar to the online games I first cut my teeth on over a decade ago.
Team Deathmatch is the second game type. In this version, players split onto opposing teams, Allies vs. Axis, and try and rack up the most points for each team. This is almost as good as straight Deathmatch, but for one problem: COD2 actually lets players choose which team they'll be on. That means you might have 5 players on the Russian team, say, and just 2 on the German team. The game should simply auto-assign players, and add new players to the appropriate (i.e. short-handed) team when they join. Hey, that's just my opinion. That said, there's nothing quite like a good team game. And if you get two reasonably-matched teams, Team Deathmatch is good stuff.
Capture the Flag is another classic that dates back ten years. In this team-based game, there are two flags placed on opposite ends of the level, one for the Allied team and one for the Axis team. You score a point by capturing the enemy flag (by simply running over it) and then touching your own flag. If your flag is captured, you can't score until it is returned; to do so, you kill the opposing team's flag carrier, and then touch your own flag to return it to it's original location. While Team Deathmatch pits teams of people against each other Flag requires those teams to work as actual teams. Some people should defend the flag, for example, while others probe the enemy defenses and attempt to capture their flag. The game ends when times runs out or one team scores five points.
The fourth game type, Headquarters, is fairly unique to COD2, at least in my experience. In this team game type, each team much set up a headquarters somewhere on the map. Once the headquarters is set up, they accrue points while team ticks down until the other team overruns the headquarters. If a player on the defensive team is skilled, he will not respawn until the headquarters is overrun or the time expires.
In the final game type, Search and Destroy, one team tries to destroy various objectives that are held by the enemy by planting bombs in those places. The defending team must defuse the explosives before they're detonated. Like Capture the Flag, Search and Destroy has its roots in a long-time favorite, this time the Half-Life inspired Counter-Strike.
For a console-based game, that's a lot of game types, and while none of them except for Headquarters are particularly unique or innovative, they give you a solid palette from which to explore and enjoy.
One related note: In the even to a tie score, the game just ends as a tie. I'd rather there was some sort of sudden-death overtime in such cases.
COD2 supplies 13 multiplayer maps, which range from good to exceptional. There are seven France-based maps, most of which feature partially bombed-out towns, three North African maps, one of which is a night-time mission, and three Russian maps, which all feature blowing wind, falling snow, and the crunch of boot steps as you move across the frozen landscape. Here is how the maps break down.
The France maps are generally well-lit and feature wooded areas, small towns, and lots of good sniper points. Beltot is a small map with two areas separated by a small trench. Brecourt is a favorite: This large map feature low, sweeping hills, a nest of trenches, and some destroyed walls, all perfect for setting up position and looking for long-range targets. Burgundy is another small map, but this time set in a bombed-out town, complete with burned-out tanks, some decent second-story hiding spots, and a constrained play area. Caen is the largest of the French town maps, and it features an extensive range of buildings in various stages of destruction, making it perfect for either long-range work or man-to-man combat with faster shooting weapons. Carentan is another favorite, a mid-sized town map with clearly defined sections that make it perfect for both team-oriented games and standard Deathmatches. St. Mere Eglise is similar in both size and scope to Carentan, but features a blown-out church in its logical center. And Villers-Bocage provides the most urban and decrepit of the France levels; this town is almost completely destroyed, and you must skulk between the crumbling remains of buildings to discover your prey.
Two of the North African maps, Matmata, Tunisia and Toujane, Tunisia, provide awesome sun-drenched urban levels derived from the game's British single player campaign, and they're both favorite of mine. However, I often end up in El Alamein, Egypt online, which is a nighttime mission in the trench-heavy desert. The darkness of this level makes it hard to see on certain displays: On my HDTV and standard definition TV, I find this level difficult because of visibility problems, but on a Sony 23" widescreen computer display, connected via the Xbox 360 VGA adapter, it's more gray than black and highly playable. That said, it's my least favorite of the North African maps.
The Russian maps are all pretty similar and excellent locales. Leningrad and Moscow are both mid-sized urban settings. Leningrad is stocked full of buildings and various hiding places, while Moscow is demarked by a central square around which most of the action unfolds. Stalingrad is a large level that takes place in a train yard, complete with
Overall, the design of the COD2 maps is consistently excellent and while each of them seems to be designed with specific game types in mind, most of them work well with any. No complaints here: Even my least favorite COD2 maps are quite good.
Unlike most other deathmatch-type online games, COD2 allows you to hold only two weapons at a time, and one of them is preset to the lamest pistol your type of soldier can hold. The other you can choose, and you can change your selection during the game (though you have to wait to respawn before getting your new choice), or pick up weapons from your fallen enemies if you want a change.
Since COD2 is a World War II-era game, the weapons are from that area. Regardless of the team choices you get--American, British, German, or Russian, the weapons all map out the same. You get a machine gun of some sort, a sniper rifle (my personal favorite if the map favors that kind of play) and various other choices.
Interestingly, the weapons choices have lead me to adopt a starkly different play style when compared to the other online first person shooters I've enjoyed, such as Halo 2, the Quake series, and Duke Nukem. In those games, most people tend to hop onto powerful rocket launcher-like weapons as quickly as possible. But because COD2 is more realistic, and exists in the World War II era, there's a lot more sniper action going on than machine gunning, though certain levels do favor certain types of weapons. As an online old-timer, my initial reaction to these snipers was to mutter "camper" under my breath and then pledge to find them--usually in exactly the same location--when I respawned. But I've adapted to the sniper-based fighting of COD2, which is actually quite exciting. There's nothing better than picking off a Nazi from a quarter mile away as you spy the top of his helmet through your sniper scope.
Problems in cyberspace
COD2 multiplayer is great, but it certainly isn't perfect. In addition to the fact that you can't start a custom game over Xbox Live and wait for others to join, you also can't browse a list of available servers and join games in progress, as you can in the PC version. But given the simplicity factor of a console when compared to a PC, I can overlook these flaws. There are, however, two other major issues facing COD2 fans on Xbox Live. One of them is Microsoft's fault. The other is the game maker's.
Idiots with microphones
Ever since Xbox Live debuted in 2002, every idiot with a microphone has come online to make an absolute ass out of themselves. It seems like you can't jump into a Halo2 match online without some voice-altered 13-year-old moron getting on and singing an inane song, chattering endlessly, burping, or making other audio trouble. The notion of being able to communicate with others online via microphones is excellent. The reality, however, has been horrible.
This situation is no better in COD2. Thankfully, Microsoft lets you mute the people you don't want to listen to, and you can of course complain about them, though the process is a timely and cumbersome, especially when you're just trying to play a game. I've had to complain about a few idiots, one of whom was simply spouting scatological references for no good reason, one of whom was actually just talking on the phone while not playing. Irritating? You bet.
Lag and quality of service issues
The other issue is that online games often lag, disconnect suddenly, or won't connect at all. In-game lag refers to a slow connection between your machine and the "server," which is a host Xbox 360 in this case. Oftentimes, an online game will start off very laggy, but then people get tired of the nonsense and disconnect, and the game speed picks up and all is well. I've learned to be patient in these cases.
The disconnection issues are equally annoying. Three times now I've had a commanding lead in a game only to see the game suddenly disconnect. My guess is that the host decided enough was enough, but I'm not actually positive how these games are set up online, so that could be incorrect.
Interestingly, Infinity Ward, the company that developed Call of Duty 2, says it is aware of the lag issues and will try and issue a fix. Earlier this month, the company shipped a patch for the single player experience in COD2, and explained that it was looking into multiplayer as well. "We are pleased to announce that we are testing a number of multiplayer enhancements to the community, including addressing the lag issues," the company wrote in a statement online. "We are working really hard on these updates. Development is a timely process and we appreciate your patience."
Another issue is that multiplayer games just aren't available sometime. The lack of an in-game server browser makes this aspect of COD2 particularly frustrating: Regardless of which game options you choose, you just get a message that says, "Notice. Unable to join game session." And that's it. You press Exit and start over. The problem is, once you see this message, you can try all you want, but you're not getting into any games. You basically just have to wait and try again later. It's stupid.
Sniping Paul online
If you're an Xbox 360 owner and Call of Duty 2 fan, feel free to meet me in an online deathmatch and beat the stuffing out of me. Heck, sometimes it feels like that's what I'm there for. Actually, I do pretty well overall. With good players, I usually end up in the middle of the pack, or a bit north of that. And sometimes, with the right ping and the right mix of players, I actually eek out the occasional victory. Those years of first person shooter experience have paid off, I guess.
Call of Duty remains my favorite Xbox 360 launch title, and the multiplayer component only enhances the overall game, even with a few niggling problems. I'm a bit bothered that the Xbox 360 version of this game doesn't have all of the multiplayer options of the PC version, but it's a far cry better than nothing. More to the point, COD2 multiplayer is an absolutely stunning experience, once you get into a game. If you're a fan of first person shooters, online deathmatches, or a World War II buff, this isn't a game to be missed.


text: WOMENS SEAHAWKS AMERICAN RAGLAN $45.00 WOMENS SEAHAWKS AMERICAN RAGLAN $45.00 Choose Color: SUGAR / LIBERTY Choose Size: S Size Guide X XS S M L XL XXL +2 *There is not enough stock. The product has been added successfully. Share X Share Facebook Pinterest Twitter Details Rep your team with our classic 3/4 sleeve raglan with a distressed flock back hit. SPECS Relaxed Fit 3/4 Sleeve 100% Cotton Trunk Model is wearing size XS Size 'S' Length: 25"


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Kelly Osbourne recovering after fainting on E! set
The Associated PressLOS ANGELES (AP) -- Kelly Osbourne was hospitalized Thursday after fainting on the set of the E! network's "Fashion Police."A spokeswoman for Osbourne told the cable network that the 28-year-old TV personality was awake, alert and in stable condition. She will be staying at the hospital overnight for observation as a precautionary measure. No additional details were provided.Osbourne is the daughter of rocker Ozzy Osbourne and "The Talk" co-host Sharon Osbourne. She was profiled with her family on the MTV reality series "The Osbournes" and has appeared as a contestant on "Dancing with the Stars." She's currently a panelist on "Fashion Police" with Joan Rivers, Giuliana Rancic and George Kotsiopoulos."She's fine," Rivers said in a video posted Thursday afternoon on the celebrity news site TMZ. "We just saw her."Spokeswomen for Sharon Osbourne and Melissa Rivers, Joan's daughter and executive producer of "Fashion Police," declined to comment.Kelly Osbourne's brother, Jack, revealed he was diagnosed with multiple sclerosis last year.Keep clicking for more photos of Kelly ...© Steve Granitz/WireImage


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Sometimes, a great opportunity presents itself simply because you're in the right place at the right time. For Justin Prettyman BS '07, his big break came while he was a student at Suffolk and working part-time at Paradise Rock Club.
Prettyman had recently completed a Sports Crisis Management course taught by Wayne Levy of the Boston Celtics' Shamrock Foundation. It was through that class he figured out what he wanted to do for his career: to work on the charitable side of the sports industry.
When he found out that (now former) Red Sox general manager Theo Epstein would be hosting his Hot Stove Cool Music fundraiser at the club, Prettyman offered his services to the Red Sox as a volunteer. His hard work and determination impressed the program coordinator, who subsequently asked him to volunteer more and more. "It reached a point where I told them, 'I need to start getting paid for this,'" Prettyman says. So they did.
In his current role as assistant director of marketing and development for the Red Sox Foundation, Prettyman is responsible for branding the foundation across New England through events and fundraising. That involves working with sponsors, donors, and social media.
Despite having no web background, Prettyman created a website for the Foundation (the only one among MLB charities) and cultivated the largest Twitter following of its kind. All told, his efforts have helped the Red Sox Foundation become the largest team foundation in professional sports.
But Prettyman's proudest accomplishment is his involvement with Red Sox Scholars, the Foundation's academic cornerstone. "I'm proud of the fact that it's not just a 'checkbook charity,'" Prettyman says of the program, which recruits middle school students and offers them mentoring opportunities in addition to college scholarships. In total, there are 240 students in the program, including two from Suffolk: Aunnakalia Boyce BS '14 and Lidia Zayas '15. Both offer high praise for their mentor and friend.
"My favorite thing about Red Sox Scholars is mentoring younger children, just like Justin has mentored me," Boyce says. "Whether he knows it or not, Justin's my mentor," adds Zayas.
As someone who is on the job during each of the Red Sox' 81 home games, Justin Prettyman works hard for his success. But it hasn't hurt being in the right place at the right time—just ask him to see his two World Series rings.


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1. Re: Unable to output to DVI after driver installRobert_U Feb 22, 2010 10:24 AM (in response to gohhaowei)
Try the latest version of the GFX driver from the foollowing site to see if that helps.
2. Re: Unable to output to DVI after driver installgohhaowei Feb 22, 2010 5:16 PM (in response to Robert_U)
Hello Robert,
I have tried the latest drivers, both from Gigabyte and from Intel, and the problem persists.
I have also tried the following OS:
Win7 x86
WIn7 x64
WinXP x86.
3. Re: Unable to output to DVI after driver installRobert_U Feb 23, 2010 3:27 PM (in response to gohhaowei)
Do you have the latest BIOS from Gigabyte for your MB?
4. Re: Unable to output to DVI after driver installgohhaowei Feb 23, 2010 4:40 PM (in response to Robert_U)
Yes Robert, I updated the Bios as well to the latest. I also tried latest drivers, both from Gigabyte as well as Intel.
I also tried playing around with the Bios setting (setting the onboard VGA to automatic detection and always enable).
5. Re: Unable to output to DVI after driver installarosenbl0 Feb 23, 2010 6:19 PM (in response to gohhaowei)
I wanted to chime in that I am having the exact same issue. Gigabyte GA-h55m-ud2h board, windows 7 64bit, tried BIOS f4 (the version it shipped with) and f7 (the latest version). I tried with the driver on the gigabyte site (ver 1995) and the latest intel driver (ver 2057). HDMI and VGA work, but DVI stops sending signal after Windows goes to the desktop. The POST screen shows up and the "starting windows" screen shows up as well. Uninstalling the intel driver and using the generic driver will drive a display vai DVI, albeit at a reduced resolution. An interesting fact is, when you first install the intel driver, but before you agree to a reboot (message says the driver won't work until a reboot - ironic), the display works over DVI. After the reboot, the display goes back to not working over DVI. Any ideas?
6. Re: Unable to output to DVI after driver installgohhaowei Feb 24, 2010 8:08 AM (in response to arosenbl0)
Finally someone who has the same problem as I do!
Ok, I have brought my PC back to the vendor and they tested on their DVI monitor and it works. So, my best guess is that the driver has somehow failed to detect that my Viewsonic VX1935WM LCD (DVI connection) monitor has been plugged in. However, it works if I use the VGA cable instead (lucky that this monitor has both VGA and DVI connection).
I have writen to Gigabyte's technical support and am still waiting for their reply. Will update this post when I get news from them.
Conclusion: I solved this problem by switching to VGA connection instead.
Comments: Not a 'real' solution because I should have the ability to use my DVI connection. Plus, there's nothing wrong with the cable as my monitor works on my other computer using DVI connection.
7. Re: Unable to output to DVI after driver installRobert_U Feb 24, 2010 8:45 AM (in response to gohhaowei)
I would definetly suggest Gigabyte take a close look at this issue. It may be an issue with the SDVO transmitter on the MB or possibly a VBIOS config issue. They should be able to duplicate the issue easily and find a solution. I don't believe the Intel Graphics Driver is the issue as I do not see the issue on my test system.
8. Re: Unable to output to DVI after driver installarosenbl0 Feb 24, 2010 11:56 AM (in response to Robert_U)
Yeah I have a call into Gigabyte. Thats funny, my monitor is a Viewsonic as well with VGA and DVI connections. It also works with my laptop over DVI, so I know the DVI connection on the monitor works. I have another DVI display that I am going to test with the intel IGP today, to see if maybe its just not getting the resolution right or something. The thing that made me think driver issue is that the DVI appeared to work until the driver was installed, and works during POST and initial load (the "starting windows" screen) - its only when the OS seems to start the driver and switch to the optimal resolution that the DVI port goes dead.
9. Re: Unable to output to DVI after driver installRobert_U Feb 24, 2010 3:06 PM (in response to arosenbl0)
Would you mind trying the following driver? It was released for high res displays not being read correctly by the graphics drivers.
10. Re: Unable to output to DVI after driver installarosenbl0 Feb 26, 2010 9:13 PM (in response to Robert_U)
I tried that driver and the setup program won't run. It says something to the effect "This computer doesn't meet the minimum requirements to install this software." Its worth noting that I tried hooking up my Apple 24" Cinema display (DVI - matte) and it worked fine. There seems to be some issue going on with this driver and the viewsonic display. I also attempted to install the "monitor drivers" for viewsonic displays, which as far as I can tell come in a large file with multiple drivers. I don't think my model of display is included in the package that is for Windows 7. Its probably too old. The older package is "unsigned" adn for Windows XP/2000/etc.. and won't install on this computer. I haven't contacted viewsonic yet.
11. Re: Unable to output to DVI after driver installgohhaowei Feb 27, 2010 2:23 AM (in response to arosenbl0)
Yeah, this problem sounds like a Viewsonic thing. I found someone else on another forum (a Malaysian local forum) having the same problem with his Viewsonic monitor. He too, like me, has resorted to using VGA connection.
Anyway, I'm still corresponding with Gigabyte and hope to find out a solution from them. Will keep you guys posted.
12. Re: Unable to output to DVI after driver installmangomix Feb 27, 2010 8:12 AM (in response to gohhaowei)
Glad to see I'm not alone on this, I'm using the Gigabyte GA H55 UD3H on board video and DVI switches off straight after installing the Intel driver and rebooting into the POST screen. So I'm stuck using VGA.
edit: I'm using a DELL 24" monitor.
13. Re: Unable to output to DVI after driver installshahabl Mar 11, 2010 9:33 PM (in response to mangomix)
I have a similar problem. I have a Samsung DVI monitor connected to a Gateway desktop running Windows 7. It used to work fine, but after I added a KVM switch in between, the Intel Graphics driver does not detect the monitor after resuming from sleep. I've tried several versions of the Intel driver including the latest and it's still the same. I've even tried detaching the DVI cable before putting the system to sleep and attaching it after system is running, but for some reason once the PC has gone to sleep and back it does not detect the monitor again. The interesting note is that I have a 2nd monitor connected directly to VGA port, and when this problem happens with the DVI monitor if I run the Graphics driver installation, it detects the DVI monitor amid installation of the driver! So even a utility that could detect the monitors would serve as a workaround for me until Intel can fix this problem.
14. Re: Unable to output to DVI after driver installBigThor Mar 15, 2010 11:52 AM (in response to shahabl)
It seems like you may be having problems with the recognition of the EDID (Extended display identification data). A good thing to try is to contact the monitor or TV manufacturer and request the drivers for it.


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While we attempt to identify any issue to the purchaser, this is not always possible. If you have questions regarding the condition of an item, please contact us, prior to ordering for additional information.
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yellow_phoenix needed a new banner ad design and created a contest on 99designs.
A winner was selected from 24 designs submitted by 13 freelance designers.
High impact magazine advertisement for a business in the printing industry promoting our range of dye sublimation products.
Colour scheme is open, though must have a high impact and appeal to our printing industry target market.
GJS Machinery
Please download the attachment with logos and photos: http://www.gjsmachinery.com.au/files/2008-06.zip
I have included a number of product photos but I understand that not all will be able to fit considering the ad size.
Vertical 227mm deep x 60mm wide
Highlighting 4 key areas down the vertical add space.
Company details at the bottom.
Desktop Printers
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(Epson 4880 and subli-trans logo)
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Enormous range of:
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Starter Kits
Everything you need to start your sublimation business: printer, press, products and training.
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GJS Machinery
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Arbuckle, Jim, J.S.
Fixed Blade Knives
Work by Journeyman Smiths
Artisan Made
Finish - Satin
Stainless - ATS-34
Stainless Steel
Utility and Fruit Knives
Wood - Pakkawood
Kitchen Knives
Maker: Jim Arbuckle, J.S. (click to see more by this maker)
Item num: 88342
*** This is handmade and one-of-a-kind ***Blade length: 4.00 in.Total length: 8.40 in.Blade height (at heel): 1.30 in.Blade thickness (near bolster): 0.08 in.Item weight: 3.50 oz.Blade: ATS-34 stainless steel with a hand rubbed satin finish (hardened and double tempered to Hrc 58-59)Handle: Contoured rosewood Dymondwood secured with nickel silver pins
Description: Handmade by Jim Arbuckle, this wharncliffe is an excellent piece for the chef who wants a knife that is as appealing as it is functional. It is the only one in the world. This knife utilizes a very deep choil (cut-out) for the forefinger to rest in. This offers several different grip options, and makes the knife easy to grasp - even with slippery hands.
The blade is made from ATS-34 stainless steel and is given a hand-rubbed satin finish. It is hardened and double tempered to Rc 58-59 for excellent edge retention. To withstand the rigors of either a commercial or home kitchen, the grips are secured with epoxy and nickel silver pins. Excellent fit and finish throughout!
Availability: Not currently available


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Method Matte Black Vex Wheels
- Matte black finish
- Available in multiple sizes and bolt patterns
- Removable zinc plated bolts around the lip
- Bolt on hub covers
- Simulated beadlock ring
- Machined logo
The Method MR311 Matte Black Vex is a one-piece wheel that features a simulated beadlock ring by way of a strategically placed under-cut on the outer lip of the wheel. Around the lip are removable zinc plated bolts. As with most Method wheels, there is a matte clear coat for protection. Vex also features a bolt on hub cover. Sizes available range from 16" to 18" with applications for most trucks, Jeeps, SUV's and dedicated off road vehicles.
Method designs wheels to the highest performance standards to meet all expectations when driven on and off-road. Bringing race inspired designs to the masses with street and off-road applications with a commitment to quality and performance.
Backed by a limited lifetime warranty from structural failure and a 2 year warranty on the finish, Method Race Wheels is committed to bring you the finest quality products with the most complete line-up of off road race wheels.
Order NotesRealTruck will not accept returns for wheels that have been mounted and balanced. If you are unsure of the correct wheel configuration to purchase, please give us a call 1-888-257-3323.
Lug nuts are not included with wheel orders (Note - Mounted and balanced wheel and tire packages do include lug nuts as part of promotion). New lug nuts are recommended with any wheel order. Check out the lug nuts RealTruck.com has available here - Lug Nuts.
View Available Part Numbers For This Product Line
Limited Lifetime Warranty / 2 Year Finish Warranty
Method Race Wheels warrants to the original retail purchaser (consumer) that its Street Series wheels will be free from structural failure, under normal and intended use, for as long as the original retail purchaser (consumer) owns the product.
Method Race Wheels warrants to the original retail purchaser (consumer) that its Street Series wheels will be free from chrome finish defects for a period of one year and painted finish defects for two years from original date of purchase.
Verify fitment before mounting tires to ensure no rubbing. If you are changing your wheel dimensions from stock, you may need to have your speedometer and odometer recalibrated.


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FOXBOROUGH, Mass. – The New England Revolution today announced that third-year midfielder Zak Boggs has retired in order to accept a Fulbright Scholarship to study medical sciences at England's Leicester University, beginning this fall.
"We want to wish Zak the best of luck as he re-enters the academic world," Revolution General Manager Michael Burns said. "Zak has had a passion for medical research his entire time with us, which he was able to balance with his playing career. But this is an outstanding opportunity for him, and one which allow him to continue his cancer research at a higher level."
Boggs, 25, was originally drafted in the second round (31st overall) in the 2010 MLS SuperDraft. He made 29 appearances, scoring two goals and adding one assist. As a rookie in 2010, he made nine appearances and scored both of his career goals at Columbus on May 8, which was also his first career start. In 2011, he made 20 appearances, including 16 starts, scoring one goal and adding one assist.
He had yet to see any action in 2012 after suffering a severe ankle sprain in early February, and has been on the Disabled List since early April. He made one appearance in the MLS Reserve League – on July 8 against New York – as he continued to rehab his ankle injury.
Boggs also won the 2011 MLS Humanitarian of the Year award for his ongoing volunteer research at Boston Children's Hospital in Dr. Marsha Moses' research laboratory. Since the fall of 2010, went into Boston to help Moses and her staff research potential cancer diagnostics and prognostics. Specifically, he helped in the attempt to find proteins in the body that would more clearly identify someone who has cancer from someone who does not. He also made regular visits to Children's Hospital patients during his trips to the hospital.
TRANSACTION: New England Revolution (MLS) – M Zak Boggs retires.


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STAND UP STYLE BANNERS - Made with beautiful long wearing tackle twill material. Gold letters. Singl...
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Featured News - Current News - Archived News - News Categories
Job opportunities available in various fields and levels
New Directions Youth and Family Services, a Western New York leader in providing services for at-risk children and families, will host a Wyndham Lawn Home for Children job fair on Saturday, April 13, from 10 a.m.until 2 p.m. at Henrietta G. Lewis Campus School, 6395 Old Niagara Road, Lockport. The job fair will be in the school's auditorium.
The job fair will be looking to fill positions for various employment fields and levels, including youth counselors, teacher aids, care coordinators and mental health counselors. On-site interviews will be offered and representatives from New Directions Youth and Family Services will be available to answer questions about the agency and the available jobs. Interested jobseekers are asked to bring a current resume and education level verification. Current open positions require various levels of education, with a minimum high school diploma or equivalent required.
Visit www.fosteringgood.org to learn more about the Wyndham Lawn Home for Children job fair and to review or download the application. For additional information, contact Jennifer Raymond, human resource coordinator, New Directions Youth and Family Services, at 716-433-4487 or [email protected].
New Directions Youth and Family Services is a 501(c)(3) nonprofit agency with a heritage going back more than 130 years. Its mission is to foster resilient, self-reliant families and permanence for at-risk children in the shortest time possible, by promoting safe, respectful, responsible and goal-directed behavior. The agency's mission is promoted through dedicated, caring staff and by employing its treatment philosophy of normative culture. For more information, visit, www.fosteringgood.org.


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Paramount Pictures, Turner Entertainment Executives to Speak during SMPTE 2010 Technical Conference & Expo
White Plains, NY, Oct. 19, 2010 - The Society of Motion Picture and Television Engineers (SMPTE) today announced that Chris Carey, Executive Vice President of Worldwide Technical Operations for Paramount Pictures, and Clyde D. Smith, Senior VP, Global Broadcast Technology, Turner Entertainment Networks, will speak during the SMPTE 2010 Technical Conference & Expo.
Carey will present "Four Clicks to an Illegal Download: A Briefing on the State of Internet Film Piracy," at the Industry Luncheon Oct. 25. Smith will present "The Coming Tsunami and the Skills to Survive It!" at a private luncheon honoring newly named SMPTE Fellows on Oct. 27.
The 2010 SMPTE Technical Conference & Expo is the annual gathering of the world's leading motion-imaging researchers, scientists, practitioners, and manufacturers. It will feature more than 80 presentations spanning key topics in the communications, media, and entertainment industries - as well as a progress report regarding the SMPTE stereoscopic 3D Home Master standard, which will be key to enabling 3D feature films and other programming to be played on home television and computer displays regardless of the delivery channels.
Learn more at: http://www.smpte2010.org/program-guide.
A special SMPTE pre-conference seminar to be held on 25 October, 2010 will address the challenges of doing business in a dynamic and global digital media ecosystem.
About the Society of Motion Picture and Television Engineers
The OscarÆ Award-winning and EmmyÆ Award-winning Society of Motion Picture and Television Engineers (SMPTE) is the leading technical society for the motion imaging industry. As an internationally recognized and accredited standards-setting body, SMPTE develops standards, recommended practices and guidelines, and spearheads educational activities to advance engineering and moving imagery. Headquartered in New York, SMPTE is comprised of engineers and other technical specialists, IT, and new media professionals, filmmakers, manufacturers, educators, and consultants in more than 65 countries. www.smpte.org


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The First-Year Experience program at Philadelphia University is designed to provide support and encouragement for new students and help ensure they succeed personally and academically. FYE acknowledges that the first year in college is a major life step during which students might face challenges in adjusting to a new place, managing time and workload, starting new relationships, clarifying values, establishing autonomy, and addressing a host of other developmental issues. Philadelphia University has committed an extensive amount of time and resources to provide a sound foundation for success for each student.
The First-Year Experience (FYE) program is coordinated through Student Development Programs, in cooperation with various student life partners and academic programs.
The central theme of the six FYE components is Finding Philadelphia, learning about the history, culture, diversity, and wealth of activities in the city, our extended campus. Our comprehensive approach to your first-year experience begins with START and New Student Orientation, which integrates both your curricular and co-curricular experiences; includes faculty oriented academic advising; and is centered on your residential community.
FYE Learning Outcomes
In addition to achieving academic outcomes articulated by the College Studies program, by fully participating in the programs and services coordinated through the First Year Experience, students will:
- Be familiar with academic resources and student services on campus, and actively use those resources.
- Explore and utilize the resources provided by the city of Philadelphia – our extended campus - as an opportunity for cultural enrichment and professional networking.
- Engage with faculty in and outside of the classroom.
- Interact positively with peers in community building activities and educationally enriching programs.
- Achieve a higher competency in writing, note-taking, active reading, critical thinking and reasoning to be able to master college-level work.
- Expand knowledge of human diversity and cultural competence.
- Engage in activities leading to improved personal health and wellness; learn about making responsible decisions in a college environment.
- Be a positive and contributing member of the community by engaging in community service activities and leadership development programs.
The support of parents and families play an integral role in the successful transition of their son or daughter to college, and we offer several programs for family members to learn about Philadelphia University. Parents and families are encouraged to visit our PhilaU-Parent webpage.
Philadelphia University believes that community service initiatives are a central part of the undergraduate experience, and the office of community service works to increase student access to the community service opportunities, serve as an informational resource about community agencies, supports students' civic engagement, and promotes service as a tool for learning.
Student Development Programs
Division of Student Life
phone: (215) 951-2634
fax: (215) 951-2644
email: email@example.com
Campus address:
The Kanbar Campus Center, Suite 317
Mailing address:
School House Lane and Henry Avenue
Philadelphia, PA 19144-5497
For more info or to schedule a visit, call 215-951-2700 or email email@example.com


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Gandi Corporate
As Corporate customer, you get access to all our communication channels. This allows you to join our team of specialists, in France, or, for English speakers, in the United States. Support is available by email , of course, but also via online chat, and, in option, phone during business hours. If you have subscribed to the "a la carte" service for a dedicated account manager , you will have a direct line to call at any time.
Corporate Support is also responsible for processing your order. They will contact you when necessary, in order to obtain documents or statements needed deal with your domains.


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Lakes by County
Benton County
Chelan County
Columbia County
Douglas County
Ferry County
Franklin County
Grant County
King County
Klickitat County
Lewis County
Mason County
Okanogan County
Pend Oreille County
Pierce County
Skamania County
Snohomish County
Spokane County
Stevens County
Thurston County
Whatcom County
Whitman County
Information & Facts
Species NameSmallmouth bass(Micropterus dolomieu)
Common NamesSmallie, black bass, bronzeback, brown bass, redeye
Size RangeAverage 12-16 inches. Smallmouth bass can grow 16-24 inches in quality populations.
State Record8.75 lbs; Ray Wonacott; Columbia River, Hanford Reach; April 23, 1966
DescriptionSmallmouth bass are one of two species of "black bass" in Washington with the other being the more popular and widely distributed largemouth bass. Although smallmouth bass are not as popular or widely distributed as their genus mate, their popularity is increasing steadily. The common name "smallmouth bass" is appropriate given that their mouths are considerably smaller than those of the largemouth bass (the maxillary bone usually does not extend past the center of the eye). The spiny and soft-rayed parts of the dorsal fin are continuous. Although coloration varies significantly with water clarity and habitat, smallmouth bass are mottled with dark vertical bars; largemouth bass have a singular longitudinal stripe running the length of the body. In less productive, clear waters such as Lake Chelan, these dark vertical bars will be very pronounced. In more productive waters such as Potholes or Moses Lake, they will appear yellowish brown in color (hence the name "bronzeback") with the vertical barring less distinct.
Where to fish for Smallmouth bassSmallmouth thrive in lakes, rivers and streams that reach summer temperatures of 60 to 70°F and have gravel bottom areas for spawning. In Washington, significant populations occur in the lower Columbia, Snake, Okanogan, lower Yakima (below Horn Rapids Dam), and Grand Ronde Rivers. Quality smallmouth bass fishing also occurs in large lakes and reservoirs throughout the state.
How to fish for Smallmouth bassFishing RegulationsThe statewide regulation for smallmouth bass is no minimum size and a 10 fish limit (only one fish over 14" may be retained). In the lower Columbia River (from the mouth to McNary Dam), there is no minimum size and a 5 fish daily limit (3 over 15" may be retained). In the lower Yakima River (from the mouth to Horn Rapids dam), there is no minimum size and no daily limit (3 over 15" may be retained). Regulations may change from year to year, so make sure you consult the latest regulations pamphlet for accurate information on the water you intend to fish.
How to Fish for Smallmouth Bass: Although smallmouth bass make excellent table fare, most anglers in Washington pursue smallmouth bass for sport. Experienced bass anglers agree that pound-for-pound; smallmouth bass are stronger and more acrobatic fighters than most freshwater sport fish. Several powerful surges towards the bottom or jumps at the surface are common, and many anglers are fooled into thinking a much larger fish is on the line. Rule of thumb: the warmer the water, the better the fight. Add in the element of a strong current and smallmouth quickly become a challenge to get to the net.
Though smallmouth bass can be caught throughout the year, fishing success increases dramatically in the spring as waters temperatures rise and food becomes increasingly available. During this transition period, reaction baits such as crankbaits and suspending jerkbaits can be very effective for coaxing lethargic bass to bite. As waters approach 55-60 °F in May, smallmouth bass become increasingly active as they prepare to spawn. In rivers, large spawning adults are on the move, staging along current seams near shallow gravel flats. Current breaks created at the heads and tails of islands are good bets. In lakes, smallmouth bass also seek shallow, flat, gravel bottom for spawning, but relate more to structure (large rocky substrate, docks) than current breaks to ambush prey. In both instances, hard baits (crank baits, jerkbaits, spinnerbaits) and soft baits (grubs on a football head jig, finesse worms rigged drop shot) can be effective depending on the location and how the fish are relating to available cover.
Spawning occurs as temperatures reach 60 °F in late May and June. Male smallmouth bass build nests (beds) to attract females and together they spawn over gravel substrate in 5-20 feet of water, depending on water clarity. Spawning adults will aggressively defend their nests from any intruders, including soft plastic baits, but you will need some patience and experience on the water to locate nesting sites. They are generally found just deep enough that spotting them can be difficult, especially on an overcast day.
As summer progresses and lakes become thermally stratified, smallmouth bass will spend much of the day resting on the bottom below the thermocline (barrier between warm and cool water) in 20 to 30 feet of water. In most lakes, smallmouth will congregate in areas of large, rocky substrate where their favorite food, the signal crawfish, is abundant. Dragging soft plastics and drop-shotting finesse worms on the bottom are the primary methods of choice. During low light periods between dawn and dusk, smallmouth will venture into the shallows to hunt for food. In early morning and late evening, a variety of shallow diving or surface baits will work; favorites include spinnerbaits, soft jerkbaits, and poppers. Time periods when topwater is effective can be very short, especially when targeting larger fish, but the surface explosion of a lunker smallmouth is worth the effort. Though most anglers key in on larger fish, 100 fish days are not uncommon on the Snake River during the summer. The majority of these fish will be 8-12 inches, but they will fight over a topwater plug all day long, making for great fun for the kids.
Fall is another transitional period as temperatures fall, food becomes increasingly scarce, and predatory fish like smallmouth look to pack on fat reserves for the winter. Many of the tactics used during the summer carry over to the fall, including bottom fishing soft plastics during the day and fishing reaction baits near the surface during low light periods. As winter approaches, smallmouth will seek out deeper water (>30 feet deep in many lakes) and become increasingly inactive and difficult to catch.
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