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Revision of Jame's Alliance leveling Guide - Chapter I (30-40) from Sun, 2008-07-06 16:38
This is v2.0 of the guide. It has been revamped as mentioned in this news post to adapt to patch v2.3 changes. You can still find the old version of the guide here. At the same time, many other improvements have been made:
- Introduction/Addons section has been updated
- Kill everything on your way rule has been lifted unless you lack experience compared to the progress described in the guide
- ALL big grinding sessions have been removed and replaced by quest circuits
- Quests that aren't elite anymore have been integrated
- New patch 2.3 content has been integrated
- Maps have been remade and a lot of errors have been corrected
- Detailed map for Shimmering Flats circuit has been added
- Dustwallow Marsh circuits have been added
- Overall grinding has been decreased and leveling should be possible at a faster pace than before
This guide starts at level 30, if you need guides for any other level range (from 1-30 for example) please take a look at this page. This guide is not a follow up of any guide, however it will be to your advantage if you did Boston's Leveling Guide, because a lot of flight path gathering is done there: Boston's Alliance Leveling Guide.
This guide is optimized for FAST leveling with a minimum of grinding sessions. Quests are important, they give rewards and faction and are less boring than pure grinding.
Some people say that grinding is always faster than questing, this is true in theory when you don't know which quests to takeand which to avoid, and what is the best order to do them in. With this guide, questing will be very efficient and much better than pure grinding. Follow each instruction carefully and you will see for yourself.
The quest choices and order to do them in are optimized so that you run as little as possible while doing the most possible and then turning several quests in at the same time. This guide will be very useful for both veteran and novice players. I try to keep the amount of information as short as possible. So even the guide itself is optimized for the minimum reading possible, to save time! Let's get started immediately then! Everything described in this guide can be done solo (besides when I say otherwise). However you can follow this guide while duoing, grouping, it's not a problem, it works too.
Basic rules
- As soon as you see that you start to lack experience compared to the progress described in the guide start to kill everything that is on your way while traveling and that gives experience (Yellow mobs preferably, but greens are ok if they are just 3-4 levels below you, not more).
- Spend your talent points so you do the most damage possible. (e.g: Priest should specialize in Shadow Talents, Warriors in Arms/Fury, Rogues Combat/Assassination, etc).
- Don't waste your time trying to find groups for questing, you can solo everything that is described in this guide. Only group with someone when it's not gonna be a waste of time (e.g: meeting the person at the other end of the zone to show him the way to where your quest is - that is a waste of time)
- Try to always log out in an inn or in one of the major cities when you take a break.
- If I don't mention a quest, it means I consider it a waste of time, so don't take it thinking I forgot a quest here and there, I didn't. Also don't abandon a quest unless I say you should.
- Sometimes I will be making lists of quest you should have before starting with an area, that doesn't mean I will list the whole quest log, JUST the quests that interest us for the moment.
- When I say you should bind (make an inn your home location) somewhere, it's for a good reason, and it will save you much time. Don't change your home location until I say so.
Useful Addons
Something that's amazingly useful is the Ace2 updater. Download and install it and the program will present you with a list of addons which all use the same library (hence they consume very few ressources). From that list you can choose addons that interest you (I downloaded Fubar quest mod, Fubar location, Cartographer, Bartender and a mod to make my UI look better) and the program will install all the addons for you. Furthermore you can run the program every time before you launch WoW and choose to update all installed modules for you.
Side Note:
If your addons are not being loaded when you enter the game you might need to log out to your character selection screen and click on "Addons" in the left lower corner. Tick the box that says "Load out of date Addons". Relaunch WoW.
Shopping List:
Every time you pass by an auction house, try to buy the following items:
- 3 Stacks of Wool Cloth (Needed at level 30)
- 4 Lesser Bloodstone Ore (Can be used from level 32+ but also later, still worth it until level 43), don't spend more than 2g on this.
Color Code:
- Quests
- Items
- Locations
- Quest objectives to kill
- NPCs
- Locs
Level 30
**It is optimal to be bound in Darkshire however if you are not bound there, just bind at Stormwind instead**
First we need to get to Forest Song in Ashenvale. If you are still in Ironforge / Stormwind, fly to Menethil Harbor, take the boat to Auberdine and either fly directly to Forest Song or if you don't have that flight path yet, just fly to Astranaar then follow the main road all the way east until you get to Forest Song (86,47).
Once you are there, get the following quests :
- [30] The Howling Vale
- [32] Vile Satyr! Dryads in Danger!
Also get the new flight path.
1. Go directly west of Forest Song until you get to Xavian (78,45). There you should see a Anilia, an NPC lying on the floor. Carefully clear around her and turn your quest in, get the follow up. North of the NPC you should see a gate giving way to a path leading down a little. There you should see a few satyrs and the NPC we need to kill: Geltharis. He is level 32 but don't worry, he is a rather easy kill and can be pulled solo, provided you clear the other two satyrs in front of him. Kill him and loot his branch.
2. Go west through the lake and then follow the path marked on the map until you hit the main road. Follow it northeast until about (55,34) where you'll be able to go west into the mountains. At (53,37) you should see a cave entrance with Terrowolves in front. Clear your way inside (the cave is actually just a passage way) and you'll be in some sort of valley. Clear your way down this book:
Right-click it.
Now we're gonna get a new flight path. Go north and enter Felwood. In Felwood follow the road until you find the Emerald Sanctuary. Get the new flight path.
3. Fly back to Forest Song. Turn both quests in and get the follow up [30] Velinde Starsong from Sentinel Melyria Frostshadow.
Fly to Auberdine. If you don't like grinding and plan to skip the optional grinding circuit later on, make Auberdine your home location. If not, just proceed.
From Auberdine, take the boat going from the northern dock to Rut'theran Village (or just fly there if you already have that flight path). Go to Darnassus and follow the path to the Craftmen's Terrace. There you'll see a "!" on the minimap. You can turn in your Wool Cloth that you bought earlier here to gain experience and reputation with the city. You can do that in other cities too, use this as a means of catching up in exp whenever you need. I didn't include it as a strict requirement beside the first wool cloth turn in because it's simply very expensive.
Once you are done, follow the path further until you get to Thyn'tel Bladeweaver, turn in your quest and get the follow up. Now go to the Tradesmen's Terrace.
At (62,82) you'll find a chest which you need to open and loot. Go back to the previous NPC and turn the quest in. Take the follow up.
We are going to do some traveling / flight path gathering combined with some questing at this point. This will allow us to speed things up for the rest of the guide and to avoid grinding. If you don't want to run around at the moment, you can use Jame's original grinding spot (check the "grinding circuit" below) to grind your way to 31. Might certainly be faster especially if you have rested bonus but you will take more time to get certain flight paths later in the guide.
Anyway, before that, we're going to gather a last flight path:
- In Short: Go to Theramore by boat, in Theramore learn the new flight path. If you plan to do the grinding circuit, go to the inn, make it your home location. If not, keep your HS set to Auberdine.
Then go to Thousand Needles.
- In Details: From Darnassus, fly to Auberdine, take the boat to Menethil Harbor, grab this the flight path from Menethil Harbor if you don't have it. Then take the boat to Theramore (It is the boat that stops at the southern peer). When in Theramore, find the Gryphon Master and get the flight path.
If you plan to do the grinding circuit, go to the iInn, make it your home location. If not, keep your HS set to Auberdine.
After that, go through Dustwallow Marsh by following the road northwest and then south to the Barrens. When in the Barrens, go south toThousand Needles, go down the great lift (don't attack the guard just run past him, take the elevator and keep going until he forgets you).
At the bottom of the Great Lift, you should see a body at (31,24), loot the body, get Henrig Lonebrow's Journal, right-click it to get the quest [27] Lonebrow's Journal.
In Thousand Needles, go west until you reach the border of Feralas, and find the alliance outpost: Thalanaar (5,17). Turn in [27] Lonebrow's Journal, don't get the follow up, unless you plan to do the Razorfen Kraul instance (now is a good level to do it, by the way).
Get the new flight path from here.
Skip this circuit if you don't like grinding. The other alternative will probably be slower, because it will involve a lot of running around. It's up to you.
Go southeast along the mountain, keep going until you hit Roguefeather Den (27,51). It's grinding time! Don't worry, there will be a lot of questing after that, but you are gonna kill these harpies until those two goals are achieved:
- you hit level 31+
- you obtain 25 Vibrant Plumes
The harpies are lvl 28-30, drop cash and silk cloth. There are a lot of them and they respawn fast. (Make sure to kill the harpies that are down on the ground and those that are in the cave up on the hill) With the 25 Vibrant Plumes you can get 60 Tickets at the Darkmoon Faire, you can then trade 50 Tickets for a 14 Slot Bag, which is a big plus at this level (unless you are a twink). Sadly the Darkmoon Faire is not always available, check this Darkmoon Faire Necklace Guide to know when the Darkmoon Faire will be available, and put your Vibrant Plumes in bank until then. If you don't want the bag, you can either auction those plumes (they sell nicely) or save them up for your future epic necklace.
== END OF OPTIONAL GRINDING CIRCUIT (if you did the optional grinding circuit, skip to level 31 right away) ==
If you don't do the the optional grinding circuit, hearthstone back to Auberdine.
Fly to Forest Song. Leave the village to the south and follow the main road west until (67,71), from there follow the path south. At the border to the Barrens you need to run past the horde guards without being noticed:
If you go around to the left at the border, the small log wall has fallen down and can just be jumped over by anyone and there are no guards in sight
Go southeast until you hit Ratchet, be careful to make a big circle around The Crossroads. At Ratchet take the flight path, go to the docks and turn your quest in at Warfmaster Dizzywig, take the follow-up then take the boat to Booty Bay. There turn your quest in at Caravaneer Ruzzgot and take the follow up. Get the flight path (which is on the top floor of the building which faces the inn) and hearthstone fly to Darkshire.
Turn your quest in at Clerk Daltry and take the follow up then go talk to Jonathan Carevin and turn it in and get the follow up. If you did sufficient questing in Darkshire before you should be able to get the quest [31] Worgen in the Woods (step 3 of the quest line) from Calor. If you can't you'll have to grind about 5000 exp later on (or enough to be able to ding 31, depending on how much exp you already have, we'll see about that later though).
For now follow the road south and go towards the cave at (73,75). There you should see the Worgens you need for one of your quest. Clear your way inside while killing them but be VERY careful as you approach the cave as the named inside the cave Gutspill (level 32) has a HUGE aggro range, on top he comes with a guard so first clear around the cave at a safe distance then regen full mana and health, have your cooldown abilities up as well as a pot if possible and go for the mobs in the cave.
Clear your way to the bottom of the cave where you should see a mound looking like this:
Loot it then fight your way out and make sure you kill enough mobs for [31] Worgen in the Woods before you go back to Darkshire (also make sure that you aren't more than 10k exp away from dinging). If you couldn't take that quest in the first place, grind here until you are about 5k exp away from dinging 31.
At Darkshire turn in [31] Worgen in the Woods and get the follow up which you turn in as well at Jonathan Carevin. Then turn in the other quest and take the follow up. If your hearthstone is up, use it to go back to Auberdine. If it's not up, fly to Menethil Harbor. There take the boat to Auberdine and then fly to Darnassus. Go back to the Warrior's Terrace and turn your quest in.
Congratulations on level 31.
Level 31
For those who are in Darnassus:
From Darnassus get back to Auberdine and take the boat to Menethil Harbor. Then take the boat to Theramore, make the inn your home point
Sell, repair etc.
Fly to Thalanaar.
From there go east/southeast while following the road, all the way until you arrive at the Shimmering Flats. In the middle of that little desert you'll find the Mirage Raceway.
For those who grinded on harpies:
Go east until you reach the Mirage Raceway in the Shimmering
Get the following quests:
- [30] Hardened Shells
- [30] Salt Flat Venom
- [30] Load Lightening
- [31] Rocket Car Parts
- [31] Hemet Nesingwary Jr.
- [33] A Bump in the Road
- [36] Wharfmaster Dizzywig
You can find everything needed to complete those quests around the raceway. For locations where the quest mobs are often particularly concentrated, please check the above posted map. (Thanks to Jimjimjimmy for the addition). Keep killing stuff at these locations until you complete all the quests and until you get 10 Turtle Meat.
Avoid the level 35 turtles, they are orange to you and might be a little too hard.
Don't sell the Turtle Meat, put them in bank or somewhere in your inventory.
Turn in all the quests and get the follow up quests :
- [37] Goblin Sponsorship
- [35] Martek the Exiled
Level 32
Before we leave, go south and zone into Tanaris. Go to Gadgetzan and talk to the Gryphon master on the other side of the town to get the new flight path.
Hearthstone to Theramore, sell junk and repair.
If you have the Ratchet flight path, fly there, if not: get out of Theramore and follow the road northwest and then south to the Barrens. In the Barrens go north then east to Ratchet. Talk to Gazlowe in Ratchet, get the follow up [37] Goblin Sponsorship. Also talk to Wharfmaster Dizzywig on the docks and get the follow up [36] Parts for Kravel
Take the boat to Booty Bay. In Booty Bay on the docks, talk to Wharfmaster Lozgil and get the follow up. Then go to the inn in Booty Bay and make it your home location.
On top of the inn, just outside on the balcony you'll find Baron Revilgaz. Turn in your quest and get the follow up.
Get all the quests you can from Booty Bay. Once that is done, go train new skills in Stormwind by gryphon ride (for rogues, there's a trainer on the 1st floor of booty bay inn). Visit the Auction house, repair, sell, buy 4 stacks of food/drink.
Fly to Darkshire and follow the path south until you zone into Stranglethorn Vale. At (37,3) you should find a Rebel Camp. Get the flight path and all the quests available. Also turn in [32] Supplies to Private Thorsen.
Once done, follow the road south into Stranglethorn Vale until you cross a bridge. Just after crossing that first bridge, jump down to the northwest. You should already see the Nesingwary's Camp (35,10). Turn in [31] Hemet Nesingwary Jr. Get the quest [30] Welcome to the Jungle from Barnil Stonepot and turn in it at Hemet Nesingwary Jr. This should unlock several other quests, get them all beside [40] The Green Hills of Stranglethorn.
You should have these quests:
- [31] Supply and Demand from Drizzlik in Booty Bay.
- [31] Panther Mastery From Nesingwary camp.
- [31] Tiger Mastery From Nesingwary camp.
- [32] Investigate the Camp From Krazek in Booty Bay.
- [33] The Second Rebellion From Sergeant Yohwa at the Rebel Camp.
- [34] Bad Medicine Sergeant Yohwa at the Rebel Camp.
- [34] Raptor Mastery From Nesingwary camp.
- [35] Bloodscalp Ears From Kebok in Booty Bay.
- [35] Singing Blue Shards From Crank Fizzlebub in Booty Bay.
- [36] Hostile Takeover From Kebok in Booty Bay.
- [36] Parts for Kravel From Wharfmaster Dizzywig.
- [37] Krazek's Cookery From Corporal Kaleb at the Rebel Camp.
- [37] Goblin Sponsorship From the Baron Revilgaz on top of the Booty Bay Inn.
- [37] The Stone of the Tides From Baron Revilgaz in Booty Bay, prerequisite for this quest is given by Krazek in Booty Bay.
- [41] Scaring Shaky From "Sea Wolf" McKinley in Booty Bay.
No need to take the Green Hills of Stranglethorn quests (the one with the chapters), it will just encumber your quest log for now. You will complete each chapter when you get the right pages. So while you hunt always look out for these:
1. Kill River Crocolisks which can be found all along the river in northern Stranglethorn Vale until you find 2 Large Crocolisk Skins. While you search for crocs you can also kill Young Tigers close to the river for Tiger Mastery.
2. Then kill 10 Young Tigers (or as much as you still got left)
Tigers can be found mostly south and around the Nesingwary camp.
3. Kill Young Panthers, they are mostly found on the other side of the river to the east. (41,10).
4. Go further northeast to the Kurzen Camp (44,11) and kill 15 Kurzen Jungle Fighters as well as Kurzen Medecine Men until you get 7 Jungle Remedies (might take a while). Also you'll need a Fern Extract from one of the piles of crates scattered around the Kurzen Compound.
5. Once all 4 quests are done go turn 2 of them in (besides Supply and Demand, which you will turn in later) at the Rebel Camp where you get the follow up: [38] Special Forces..
6. At the Nesingwary camp, turn in the other two and get the follow ups:
- [33] Tiger Mastery
- [33] Panther Mastery
7. Go west until you reach a plateau (30,9). Up there you can find Panthers and Tigers. Kill 10 of each.
8. Further southwest on the plateau you should find Stranglethorn Raptors, kill 10.
9. Go south and down the plateau until you find the troll camp at Bal'lal Ruins (29,20) Get 15 bloodscalp ears from the trolls here. Be careful though if you are a melee class, they enrage and start to really hurt towards the end. If you don't have enough trolls there is another camp northeast at the Tkashi Ruins (33,15).
10. Go west until you hit the shore, and move along the shore towards the north until you find Crystal Spine Basilisks. If you run short on Basilisks, there is more on the lower plateau to the east along the shore. If there aren't any basilisks just go kill some trolls until they respawn. Kill basilisks until you get 10 Singing Crystal Shards.
11. After that, take a swim westwards until you hit the island at loc (21,22), you will have to go towards the middle of the island so the quest [37] The Stone of the Tides is completed, but be careful with the lvl 37ish elementals on the isle.
Hearthstone to Booty Bay.
12. When in Booty Bay. Turn in:
- [35] Singing Blue Shards on the ground floor in Booty Bay inn.
- [37] The Stone of the Tides on the top floor of Booty Bay inn to Baron Revilgaz.
- [37] Krazek's Cookery.
Get follow up quests:
- [36] Hostile Takeover
- [36] Some Assembly Required
- [37] Water Elementals
- [37] Favor for Krazek
- [41] Venture Company Mining
Repair, sell junk, buy 4 stacks of food/drink.
==Note== If you already have the 4x Lesser Blood Stone Ore (shopping list), you can turn in [37] Favor for Krazek and get the follow up [37] Return to Corporal Kaleb. If you don't have it, it's ok, keep checking the Booty Bay AH and the Stormwind AH everytime you get the chance. Don't spend more than 2 Gold on this though. When you get the ore, don't forget to turn it in during our next Booty Bay trip, get the follow up and turn it in at the Rebel Camp next time we go there. I won't remind you, so don't forget it. If at level 43 you still haven't found the ores, just abandon the quest.
Fly to the Rebel Camp. From there go south to Nesingway Expedition Camp and turn in all your quests, get all the follow ups.
Check if you completed any of the chapters of the Stranglethorn pages quests as well and turn them in if you did.
- Chapter I: page 1,4,6,8
- Chapter II: page 10,11,14,16
- Chapter III: page 18,20,21,24
- Chapter IV: page 25,26,27
You should be level 33 by now.
Level 33
Go back to the Rebel Camp and fly to Menethil Harbor.
1. From there follow the road east until you get to an intersection, there go north until you see a camp with dwarves that have a few quests. Take all three quests and start clearing your way into the fortress before you. Right at the start you should find plenty of Dark Iron Dwarves. Inside the building you'll find all the other mobs that you need.
2. Once [30] The Dark Iron War is completed, go southeast along the mountain until you get to a camp. You should found Balgaras the Foul in the camp which is the most to the southeast. Kill him and loot his ear.
3. Go back to the Dwarven Camp and turn in both quests.
Then go north over the bridge to Arathi Highlands and half way over the bridge you'll see an entrance to the right. Enter and go down the stairs (be full health/mana). All the way on the bottom you'll find a corpse with a question mark. Turn in your quest and get the follow up.
4. Run back to the Dwarven Camp and turn your quest in at Khag Garmason. Then go back to the bridge but this time cross it and then go right over a wooden bridge. You'll see a camp with dwarves and in the middle a wagon with barrels looking like this:
Clear your way to the wagon and loot it, then run back to the Dwarven Camp in Wetlands, turn your quest in and take the follow up.
This time cross the bridge for good and follow the path north inside Arathi Highlands until you reach Refugee Pointe. Get the flight path here and turn in your quest.
Repair and sell junk then exit the camp and go back to the main road. Follow it west / northwest until you reach Hillsbrad Foothills. There follow the road going east / northeast until you get to the second intersection, there go south until you reach Southshore.
Get the two quests: [29] Missing Crystals and [30] Down the Coast.
1. On the western side of the shore which is right next to Southshore you'll find the murlocs needed for [30] Down the Coast.
2. Once you are done with murlocs, go back to Southshore and from there follow the path north until you get to an intersection. There go east until you get to another intersection where you should see a half-destroyed tower (56,36). Clear your way inside and loot the unopened crate.
Run back to Southshore and turn both quests in. Don't get follow ups for now. You should be level 34 by now. Hearthstone back to Booty Bay.
level 34
Since you are lvl 34 now, go train if you wish to do so. Closest place to train is Stormwind by gryffon. (Unless you are a rogue, there's a rogue trainer on the 1st floor of Booty Bay inn).
While you are on gryffon (or in Booty Bay), ask in general channel if anyone has any page you need, and trade your spare pages in exchange or just buy them, they go for 10-15 silver on average. You can also check the Booty Bay auction house for missing pages. I suggest you even buy them overpriced (Offer 20-30 Silver for a page and you should get it quickly). The sooner you complete the page collection, the better for your bag space . Anyway, time to hunt again!
1. When you are done, fly to Rebel Camp. Run south/southwest towards the area north of Grom'Gol Camp. You should find plenty of Lashtail Raptors there. Kill them as much as needed for the quests.
2 & 3. When done with raptors, you should hit the river to the east and search along the banks for Snapjaw Crocolisks. At the same time you can start heading to the Venture co. Camp next to Lake Nazferiti and kill Geologists there (44,20), they drop the "tumbled crystals" you need for [36] Hostile Takeover. You can find crocolisks on both sides of the river, all around Lake Nazferiti[ and all the way down to Mizjal Ruins. Keep killing Goblins and Crocolisks until you get both quests complete.
4. When done with that, head northwest until you hit the area in between Bal'al Ruins and Tkashi Ruins (33,15). There you wil find Elder Stranglethorn Tigers and kill 10 of them.
5. Once done, go to Nesingwary Camp and turn in
- [35] Tiger Mastery
- [36] Raptor Mastery
6. Go northeast until you hit the Kurzen Camp, this time go straight for the cave there and kill Commandos and Headshrinkers. Careful the Commandos are stealthers.
7. When done with that go southwest to find Sin'dall. Sin'dall is on top of a hill at (31,17) right in the middle of Bal'al and Tkashi ruins. It is definitely soloable at lvl 34, just make sure all your long cooldown abilities are up.
Go to Nesingway Expedition Camp and turn your quest in. Continue to Rebel Camp and turn in your quest as well, get the follow up as well as [38] Kurzen's Mystery. Now hearthstone or fly to Booty Bay and turn in your quests as well, do not get follow ups. Get your turtle meat from the bank and fly to Southshore.
Gather all the quests in Southshore, you should have:
- [32] Farren's Proof
- [33] Hints of a New Plague?
- [33] Syndicate Assassins
- [34] Costly Menace
- [36] Crushridge Bounty
And [31] Soothing Turtle Bisque which you can complete immediately because you already got 10 Turtle Meat. You can buy the soothing spices from the
Don't bother with [34] Bartolo's Yeti Fur Cloak unless you are a Leatherworker or got a Leatherworker friend who can make a Hillman's cloak. You can buy a Bolt of Woolen Cloth at the auction house or ask a tailor.
Once you are ready, go to the western shore and start killing murlocs again. Kill these until you:
- Get 10 murloc heads
- Are 3k exp (or less) away from level 35
When that is done go back to Southshore and turn the quest in, get the follow up. Speak with Marshal Redpath in Southshore, get the follow up and talk to Lieutenant Fahren again. Get the follow up [32] Stormwind Ho!.
Congratulations on level 35.
Level 35
Sell and repair (there's an armorsmith behind a small house next to the inn), make the inn your home location.
1. Time to hunt Nagas now. The ones you need are on the eastern shore, right next to the town. Kill 10 Daggerspine Shorehunters and 10 Daggerspine Sirens, go back to Southshore and talk to Lieutenant Farren again and get the follow up [32] Reassignment.
2. Now fly to Refuge Pointe (Arathi Highlands). In Refuge Pointe get the quest [36] Worth its Weigh in Gold from Apprentice Kryten.
3. Go southeast until you reach the Go'Shek Farm (60,53) and find the NPC named Quae, she is looking over the Go'Shek Farm from the northwest edge. Talk to her and take the follow up quest [36] Hints of a new Plague?. You need to find and kill a Forsaken Courier and loot a Sealed Folder from him.
4. In Short: The Forsaken Courier roams from the Go'Shek Farm all along the road up until the wall to Hillsbrad Foothils. He is lvl 35 and doesn't have that much hit points, but he has 4 level 35 bodyguards. Find a way to kill and loot the Courrier. You can do it solo at level 35, I've done it with 5 different classes and I've heard about other players doing the same. For instructions on how to kill the courier with a certain class, see below.
In Details Now you need to find and kill the Forsaken Courier, he roams from the Go'Shek Farm all along the road up until the wall to Hillsbrad Foothils. He has 4 bodyguards, all level 35.
There are many ways to kill it though, even solo at level 35.
- Warrior: for exemple, charge the courrier, hit Retaliate, use Intimidating Shout, kill the courier fast, loot it and then run away.
- Mage: burn him down as fast as possible, start from max range with Pyroblast if you got it, use frost nova on the bodyguards, finish the courrier fast. Use a Health Potion if needed.
- Rogue: you can single the courier out. Use Distract so that only one guard stops while the rest keeps walking, then kill the guard solo, rinse and repeat until you get the courier solo. You can also just rush in the pack, hit Evasion and kill the courier quickly before evasion runs out.
- Warlock and Hunter: Send in the pet and burn the Courrier as fast as possible while your pet dies.
- Priest: Powerword:Shield and Renew yourself, be at max range, start with Smite, then a Mind Blast while the mobs run to you, then a Shadow Word:Pain. The bodyguards should be on you at this moment, use Psychic Scream, and keep on burning the Courrier with Mind Flay / Mind Blast.
- Paladin: Just go for the courier and use your invulnerabilities.
- Shaman: Check the following comment by Kenaimali for a way to do it as a shaman.
- Hunter: Drop a frost trap and kite them all around it while you kill the courrier, then just run away while the guards are still 60% slowed.
Once you got the Sealed Folder from the Forsaken Courier, go back to Quae (60,53). Turn in and get the follow up [37] Hints of a new Plague?, where you have to escort Kinelory.
For the escort, one word of advice: Let Kinelory be in the front, always walk behind her, when mobs aggro her, help her take them out one by one. And make sure they don't run far. Kinelory is quite a tank and can also heal a bit. If you let her be in front and don't let runners create trains, you will complete the quest easily.
5. When completed, talk to Quae and get the follow up. Then go southeast of Go'Shek Farm to the troll village (63,65).
Kill trolls until you get 10 Tusks. Kill Witch Doctors until you get 4 Medicine Pouches. Further inside the village and to the south (68,75) you will find a cave. Inside the cave you will find Witherbark Shadow Hunters and get the Hunter Knife you miss to complete the quest.
6. Once completed, run back to Refuge Pointe in Arathi and turn in the troll quest.
Hearthstone to Southshore, and talk to Phin Odelic and complete the quest "Hints of a New plague".
Sell and repair.
1. Go north and follow the road north until you zone to Alterac Mountain (96,47). A bit further up and to the right you will find Soferan's Naze (58,67). Clear the Syndicate camp there, and in the middle of the camp on a table you should find parchments named "Syndicate Documents". Right click one of them and get the two quests [34] Encrypted Letter and [34] Foreboding Plans.
2. Then go northwest towards the snowy mountains where you will find Crushridge Ogres, they drop the Dirty Knucklebones you need.
When you run short on ogres, you can go to the southwest where you will find the area called "Corrahn's Dagger" (47,76). There you can kill Syndicate Footpads and Syndicate Thieves as well as Mountain Lions and Hulking Mountain Lions. I suggest you go back and forth from this spot to the ogres whenever you run short on mobs. Do this until the Ogre and Syndicate quests are completed. Then there's more Lions further to the west at "The Headland" (38,55).
3. You should be close to level 36 now (not more than 5k exp away). If that is not the case, grind until you have that much exp then run back to Southshore.
Turn in the 5 quests in Southshore. Get the follow up [34] Letter to Stormpike from Loremaster Dibbs. Don't get the other follow ups.
Congratulations on level 36.
Level 36
Take a gryphon ride to Ironforge, go to the hall of explorers northeast of the Gryphon master and get the quest from Roetten Stonehammer [33] Reclaimers' Business in Desolace. Also turn in the quest [34] Letter to Stormpike at Prospector Stormpike in the Hall of Explorers, and get the follow up.
Fly to Stormwind.
Repair, sell stuff and train new skills. Also, go turn in [32] Reassignment, at Major Samuelson in Stormwind Keep. (72,16)
Check the AH for 4x Lesser Blood Stone Ores too if you haven't finished that quest yet.
Fly to Rebel Camp.
Run southwest and swim over to the island with water elementals that we've been too earlier in the guide. Kill Water Elementals there until you get 6 Water Elemental Bracers. When you are done run back to Rebel Camp and fly to Booty Bay. Turn the quest in at Baron Revilgaz on top of the Inn. Get the follow up [37] Magical Analysis. Hearthstone to Southshore.
At Southshore turn in [34] Further Mysteries at Magistrate Henry Maleb. Make sure you have the quest [36] Noble Deaths as well.
1. Run to Alterac Mountains and follow the path north then northeast at the first intersection. You should reach a village called Strahnbrad. Kill everything here until you get 7 Alterac Signets.
2. When done, follow the path marked on the map to get to Dalaran. At (18,75) you'll find Archmage Ansirem Runeweaver. Turn in your quest and get the follow up then run back to Southshore. Turn in [36] Noble Deaths at Magistrate Henry Maleb and fly to Ironforge.
Make Ironforge your new home location.
Sell trash and restock on food/drink etc. When you are ready fly to Booty Bay. In Booty Bay, turn in the quest [37] Ansirem's Key at Catelyn, she is on the 1st floor inside the Booty Bay inn. Get the follow up [39] "Pretty Boy" Duncan.
Take the boat to Ratchet. And then:
- In short: Go to Desolace.
- In detail: From Ratchet, follow the road to the west until you reach Stonetalon Mountains. In Stonetalon Mountains follow the road west/northwest until you are past Sunrock Retreat and reach Mirkfallon Lake, keep following the road until you can go west in between two cliffs. Follow this path, go south through the charred vale and you will arrive in Desolace.
Turn in [33] Reclaimers' Business in Desolace.
Then get quests:
- [31] Centaur Bounty
- [33] Vahlarriel's Search
- [33] Reagents for Reclaimers Inc.
- [35] Strange Alliance
- [39] Down the Scarlet Path
- [39] The Karnitol Shipwreck.
Get the new flight path.
1. Let's start with [33] Reagents for Reclaimers, kill Hatefury Satyrs in Sargeron, southeast of Nigel's Point (75,20).
2. When you got 10 Hatefury Claws and 10 Hatefury Horns go west to the area just north of Thunder Axe Fortress (56,17) you will find a ruined caravan there. Look for Malem Chest. It's not actually a chest, rather a crate. Open it, get the follow up.
3. Go back to Nijel's Point and get the follow up. Turn in the Satyr quest as well but don't get the follow up (huge time waste).
Sell and Repair.
4. Go southwest and past Thunder Axe Fortress. Then go west towards the sea until you see a big tower. Azore Aldamort is next to the tower just north of it down the cliff (38,27). Get the quest [33] The Sceptre of Light.
5. From there, go southwest to the shore towards (36,30), you should see the mast of a sunken ship. The Ravnitol Chest is on the shore at (36,30). Open it, and get the follow up quest. Right next to the chest is a black book named "Rackmore's Log". Click it and get the quest [36] Claim Rackmore's Treasure. The Silver Key drops from Drysnap Pincer or Crawler. The Gold Key drops from any Slitherblade Naga.
Take a swim and kill Drysnaps around the ship until you get a Silver Key. It takes about 10 kills on average. Then further north go kill Siltherblade Nagas until you get a gold key. 10 kills on average as well to get a Golden Key.
You should be level 37 by now or close.
Level 37
6. Once you have both keys, go east to the Thunder Axe Fortress. Enter the fortress through the main gate (56,30), go kill the Seer (he has one guard) on top of the 1st watch tower to the left past the gates. Loot the Sceptre of Light.
Then go in the big building and talk to Dalinda, get the follow up quest [33] Search for Tyranis. Tyranis is in the other building (the smaller of the two), southwest of the main one. Kill Tyranis and loot the pendant.
Go back to Dalinda. Before you talk to her, clear the whole building. After you talk to her she will start to walk out of the fortress, escort her and make sure she doesn't die. Once out of the fortress she will run away and you will get a "Quest Complete" message.
7. Go northeast and back to Nijel's Point, turn in quests, get follow up [39] The Karnitol Shipwreck.
Sell and repair, next circuit is gonna be long!
1. Go south to Kormek'Hut (62,38). Get the quest [39] Bone Collector (62,39) from Bibbly F'utzbuckle.
2. Then go west to the big tower and turn in your quest [33] The Sceptre of Light to Azore Aldamort. Get the follow up [38]Book of the Ancients
3. Go northwest and take a swim towards the Ranazjar Isle (30,9). Clear the eastern shore of the isle. You should find a chest in between a tree and the white building. Click it to complete [36] Claim Rackmore's Treasure.
4. Then clear yourself a path through the Nagas so that you can reach the statue on the northwestern part of the isle (28,6). Clear the way around the statue, get full health/mana and go click the statue twice. Lord Kragaru will spawn, a lvl 38 Naga. Kill it (soloable at 37) and loot the Book of the Ancients.
Before you go, kill Slitherblade Tidehunters and Slitherblade Sea Witches until one of them drops Karnitol's Satchel. Takes 15 kills on average (Took me only 4 once, and another time it took 29 kills).
5. Swim back to Azore Aldamort get your rewards.
6. Now go southeast towards the Kodo Graveyard (48,55). Gather 10 kodo bones there, kill the Carrion Vultures if they are in the way. When you loot a bone there's a 50% chance a lvl 37-38 Kodo Apparition will pop up and attack you. You can run away or deal with it, up to you, they disappear after about 10 minutes.
7. Once you got 10 Kodo bones, run east to Scrabblescrew Camp (60, 61) and get the quest [34] Kodo Roundup. Go back to the Kodo Graveyard and use the Kombobulator Rod on any Ancient, Aged or Dying Kodo. Once you have one tamed, run back with it to the goblin, then right-click on the tamed kodo. Rinse and repeat 5 times to complete the quest.
8. When done with that, go southeast to the Magram Village (70,70) and kill centaurs until you are friendly with the Gelkis (exactly 50 Kills, 46 if you are human). You can check your reputation with the Gelkis Centaur Clan by opening your character panel ("C" key) and clicking on the reputation tab or just directly press "U" key (or replace your exp bar with your reputation bar).
After those 50 kills you should also have 15 Centaur Ears by now, if you don't, just kill some more centaurs.
9. Go southwest toward the big arch (63,79). Kill 30 Undead Ravagers there. Beware of the Outcast Necromancers, interrupt them when they cast their summon spell. If not, they summon an Undead Ravager.
10. When done with the 30 Ravagers, from the big Arch, go west, stay close to the mountain on your left until you reach Gelkis Village. Then go northwest until you find Uthek The Wise (36,79). Turn in the quest [35] Strange Alliance, don't get the follow up.
11. Take the road east / northeast and then north. Follow the road until you reach Kormek's Hut (62,38) and turn in [39] Bone Collector.
12. Then go north to Nigel's Point and turn in all the quests. Get the follow ups:
- [39] The Karnitol Shipwreck
- [40] Down the Scarlet Path
This session started with the Satyr quest and finished right now after turning in all the quests in Nijel's Point. That was done with a level 36 character with average gear, solo, on a new server (no twink). I've tried it with 3 different classes and it works just as well. And there is still two quests to turn in, that's just to show how efficient the quest path of Desolace can be when done the right way.
Anyway you should be level 38 by now.
Level 38
Warp to Ironforge, go to the Hall of Explorers and turn in the quest [39] The Karnitol Shipwreck. Train, restock food/drink, sell junk etc. When you are done fly to Menethil Harbor. On your way to the docks of the boat that leads to Theramore, accept the quest [35] James Hyal from Vincent Hyal. Take the boat to Theramore.
Make the inn your home point.
Turn in [35] James Hyal at Clerk Lendry in the big fortress and get all quests from Theramore:
- [35] Inspecting the Ruins
- [35] This Old Lighthouse
- [35] Traitors Among Us
- [37] Tabetha's Farm
- [38] Mudrock Soup and Bugs
1. Run around in town and try to spot Deserter Agitators who mostly stand next to normal guards:
Talk to five of them and go through their dialogue. Be careful sometimes they turn aggressive and attack you. When you are done, turn the quest in at Calia Hastings and get the follow up.
2. Go to the ship which is furthest to the south of the Theramore docks and clear your way through it until you reach a room that looks like the captain's cabin:
Loot the boxes there and clear your way out. Turn the quest in at Caila Hastings and wait until she performs a little script, then get here follow up.
3. Talk to 6 Theramore Guards and go through the dialogue with them. Go back to Caila and turn the quest in. Get the follow up.
4. Now first swim or waterwalk to the little island with the light tower (72,47), right east of Theramore. Turn in [35] This Old Lighthouse at Babs Fizzletorque and get the follow up.
5. Swim directly south to the docks of Theramore and dive under them. There you'll see Young Murk Threshers. Kill them until you have 4 Thresher Oils.
6. When done, swim a little east to (76,55) where you should see a boat. Clear your way inside and go down the set of stairs which leads down from the deck. Instead of continuing straight, go down another set of stairs:
There you'll find Gavis Greyshield along with a guard. Kill them both, Gavis won't die but he'll turn friendly at some point and you will get a quest complete message.
7. Swim back to the island with the light tower and turn your quest in and get the follow up. Swim to the Theramore docks. Turn in [35] Dastardly Denizens of the Deep at "Dirty" Michael Crowe, get the follow up. Then turn in [37] The End of the Deserters at Calia Hastings.
Repair/sell junk.
8. When done swim southwest of Theramore to (58,60) where you'll find Nat Pagle. Turn in your quest and look in your inventory for some fish paste, use it.
9. Swim southwest to a wrecked ship at (56,62). A lurking shark will attack you, kill it and return to Nat. Turn in your quest, get the follow up and return to Theramore. Turn in your quest at Major Mills. Now careful, when you get the follow up a script will start:
In front of you a sea monster will spawn and attack the city. You'll have 12 marksmen helping you shoot the monster BUT you are not supposed to fire at him with your own weapons. At the docks you'll see canons which will become useable once the monster attacks for real. Basically your only job here is to run between two of the 3 canons and alternatively fire them at the monster until it is dead. You should be able to get the monster down easily before the marksmen are dead. Be careful of his water stream though, it pushes you back and you'll have to run back to the canons.
10. When the monster is dead (really nice script) you'll get some fireworks and you can turn in your quest at Major Mills.
1. Get the new quest from Sergeant Amelyn as well as the one from Lieutenant Aden. Leave the village and follow the path until you get to Sentry Point (60,40). Enter the tower and turn in your quest, get the follow up.
2. Go east and climb over the hills to get to Dreadmurk Shore. Kill Mudrocks here until you get 8 Forked Mudrock Tongues. (The turtles can be found on the shore as well as in the water)
3. When you are done swim to the island at (63,27). Hover over the Defias here to see which one is Garn Mathers. Kill and loot him.
4. Run back to the main road and go northwest until you find Swamplight Manor (55,26). Turn in your quest at Jarl and get the follow up. Also right next to the house should be a rather large dirt mound with an exclamation mark. Get this quest. Inside the house is another quest, [36] What's Haunting Witch Hill?, take it.
5. Quickly kill 10 Giant Marsh Frog critters around the house and then turn the quest in at Jarl. Get the follow up.
6. Now go straight west until you get to a tower at (46,23). Get the quest from Sergeant Lukas.
7. Continue going west until you reach a cave with spiders (35,24). Kill spiders here until you have 20 Unpopped Darkmist Eyes.
8. When done, make a big circle around Brackenwall Village and follow the path southwest, find Mudcrush Durtfeet (35,38), get the quest [36] Hungry!
9. Go further southwest towards the Barrens zone in. At (29,47) you should find Inspector Tarem. Turn in your quest and get the follow ups from the items around him. Hearthstone to Theramore.
Now, CAREFUL: Make sure to turn in all the green 35 quests first, as this turn in should make you ding and then you'll get less exp from the 35 quests. Turn all quests in, take all follow ups. Some will require you to do some turning in right there in Theramore. Do that and get all follow ups. Your quest log should look like this:
- [35] Jarl Needs Eyes (Complete)
- [36] What's Haunting Witch Hill?
- [37] Defias in Dustwallow? (Complete)
- [37] Raptor Captor
- [37] Tabetha's Farm
- [38] The Deserters
- [39] Mission to Mudsprocket
- [40] ... and Bugs
Level 39
1. Sell junk/repair/restock food etc.
Leave the town and go to Sentry Point. Turn in your quest and take the follow up.
2. Run to Swamplight Manor and turn in your quest. Get the follow up.
3. Kill Risen Spirits and Husks around the manor until you've gathered 10 pieces of information. Once done go back to the manor and get the follow up.
4. All around the manor you'll find plants looking like this:
Loot 9 of them.
5. Go back to the manor and turn the quest in. Take the follow up. In your inventory you'll find a torch. Get full mana/hp then go to the dock in front of the house and right click the torch. A gargoyle will spawn. Kill it and go back to the manor. Turn the quest in.
6. When you are done, go northwest until you see some raptors. Open your bag and search for an item called Sturdy Rope. Put it on a hotkey and whenever you attack a raptor and it gets to 20% hp, use the rope to capture it. You need to capture 6 raptors this way. While doing that walk towards (46,17).
7. At the aforementioned location you should find "Stinky" Ignaz. Take his quest and escort him. (When you turn in this quest later on in the guide, be sure to keep the Elixir of Fortitude for a quest in the next guide)
8. After the escort you'll be at about (48,24). Go to the tower with Sergeant Lukas and turn your quest in there and get both follow ups.
9. Go northwest to (41,14) where you'll see Blackhoof Village. Kill the Grimtotems here and free 5 Theramore Prisoners (the Grimtotems drop the keys needed). When you are done, search your inventory for a Raptor Bait and place it next to the little rotating mill that is in the center of the village (41,12).
10. Run back to Sergeant Lukas and turn both quests in.
11. From the tower go east until you reach (57,19). You should see a named murloc there called Razorspine. Kill and loot it.
12. Go further east and jump into the water. Swim to the little island at (62,18). At the northern top of that island you should find Renn McGill. Turn in your quest in there and get the follow up [37] Secondhand Diving Gear.
13. Clear the Defias camp on the island nearby and loot the tools and the damaged diving gear you need for the quest. Go back to the NPC, turn it in and get the follow up [37] Recover the Cargo!.
14. Swim towards Alcaz Island. Look in your inventory for a kit that looks like a backpack. Open it and you should receive a Salvage Kit and a Repaired Diving Kit. Equip the diving kit to be able to breath under water. Now look for Shipwreck Debris looking like this:
Look for these and use your salvage kit on them. Sometimes you'll be lucky and you'll get a Salvaged Strongbox. Sometimes you won't be lucky and a mob will ambush you after your attempt. Continue doing this until you have 6 Strongboxes. When done, return to the Renn McGill, turn the quest in and get the follow up [37] Jaina Must Know.
Now kill murlocs around this area until you finish the quest [36] Hungry!
15. Run back to Swamplight Manor and turn your quest in. If your hearthstone is ready, use it, if not run back to Theramore. Turn in both [37] Stinky's Escape and [37] Jaina Must Know. Take the follow up [37] Survey Alcaz Island.
Go to the gryphon master of Theramore and speak to the NPC next to hear called Cassa Crimsonwing. You'll get a free ride and a quest complete message. Wait until you get back to Theramore then turn the quest in at Jaina. Take the follow up [37] Warn Bolvar!
Sell junk/repair etc.
1. Run all the way to the point marked as "Lost Point" on the map.
On the way, stop by Mudcrush Durtfeet (35,38) and turn in [36] Hungry!.
Clear your way into the tower and carefully pull so you can reach the inside. Balos Jacken will attack you immediately, bring him down to like 20% HPs and he'll become friendly. Turn in your quest to him and get the follow up.
2. From the "Lost Point" ride directly east until you get to Tabetha's farm. Turn in your quest here. If you are less then 3900 exp away from level 40 proceed to paragraph 3. If you still need some experience kill spiders around the farm until you have enough experience.
3. Follow the path east then southwest until you reach Mudsprocket. Here take the flight path and turn in your quest and fly to Theramore. Turn in your quest at Captain Garran Vimes. Take the follow up. Go talk to Jaina and ask her to teleport you to Stormwind. Go to Stormwind Keep, find High Warlord Bolvar and turn in your quest, take the follow up [37] Return to Jaina. Train / Sell junk / Check the AH etc.
Congratulations on level 40. Whatever quests you might still have in the quest log, don't worry, we are going to take care of all that in the next guide.
Level 40 – End of guide
Original Guide: Jame
Revamp: Snowflake
Copyright @ www.wow-pro.com
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never mind
Submitted by deathgodes on Wed, 2008-04-16 01:56.
You did tell us to do the Syndicate Assassins one. lol sorry my bad
I killed a warlock once, then credits started rolling and it said "Congradulations, you have beat World of Warcraft!" And then I died from Dots.
I killed a warlock once, then credits started rolling and it said "Congradulations, you have beat World of Warcraft!" And then I died from Dots.
So skip levels 38 or 39?
Submitted by deathgodes on Thu, 2008-04-24 01:07.
so do you just skip lvls 38 or 39 to do Scarlet Monastery?
I killed a warlock once, then credits started rolling and it said "Congradulations, you have beat World of Warcraft!" And then I died from Dots.
Martek the Exiled
Submitted by BoSunesen on Tue, 2008-04-15 02:46.
It is probably just me, but I can't seem to figure out what to do about the "Martek the Exiled" quest. It seems to be picked up here in the first chapter (30-40) and handed in in the next chapter (41-50), but when am I supposed to go talk to Martek?
Better Ending :P
Submitted by rezrov on Sat, 2008-04-12 17:59.
I noticed that at the end of the guide it says to take the boat/gryph/tram to SW and to go to the keep to turn in a quest when there is a much faster way. When you get the quest from Jaina, all you have to do is talk to her again and she'll port you directly into the SW keep; it's pretty useful .
Great guide by the way. Leveling a second toon on it.
Submitted by Allaran on Sat, 2008-04-12 04:18.
Hey Jame,
love all your guides used the horde one for my last toon now using the alliance one.
Im a huge fan and they've been so helpful.
Im wondering if you can give a more specific ETA on when the next revamp will come and when the 50-60 revamp will come.
Just wondering because i have my char at lvl 40 and im not sure wether to wait for the next one or just try to go one. id rather wait unless its going to be a long time.
Thanks in advance, i really appreciate it
A non guide-breaking, but little typo
Submitted by Bloodyheaven on Sun, 2008-04-06 06:46.
Im not sure, but the guy with 4 guys around him in Arathi, for mages, it's called frost nova, I think thats what you were looking to write.
Small typo
Submitted by YesiAmBoomkin on Fri, 2008-04-04 21:50.
Hey Jame. Just wanted you to know I've used your guide for a month now, and I'm doing my second character (with the guide:)).
Also, I wanted you to know how much I think we all appreciate your work so much.
Thank you, thank you, thank you!
Just a small typo I would like to add (nothing special)
When you're in the 33 chapter, at the dwarven camp in Wetlands you say:
4. Run back to the Dwarven Camp and turn your quest in at Khag Garmason. Then go back to the bridge but this rime cross it and then go right over a wooden bridge. You'll see a camp with dwarves and in the middle a wagon with barrels looking like this:
I think Rime Is s'posed to be 'time':)
Again, nothing special, was about the only thing I could find!
Thanks again!
Hey man. I love yer guides,
Submitted by anij on Fri, 2008-04-04 11:12.
Hey man.
I love yer guides, and I use em alot
Just wanted to mention, toward the end, Jaina will teleport you to SW after you take the Balor Quest from her. So instad of flying you can just click a button
Ignore if someone already suggested this
Great Guide, but have a problem
Submitted by dmenear on Thu, 2008-04-03 01:30.
First of all, great guide! I'm having fun just following it.
I started on the 31-32 section last night and ran into an issue: most mobs at Shimmering are orange to my lvl 31 Warrior (Fury spec for dps). With my current equipment I can handle anything up to about lvl 34 but died several times after getting agro from other orange mobs. Your guide warns about orange turtles... it should maybe also mention that most everything there will be orange to a lvl 31 character!
I'm going to go back and do the "optional" grinding of harpies until I hit 32 and then head back.
Great guide and thanks!
Some fixes
Submitted by Razko on Tue, 2008-04-01 21:38.
I'm running through this guide right now as a enhancement shaman, just started it a couple of hours ago.
Two little things I'd like to comment on here. Firstly the Shimmering Flats circuit was kinda annoying to do because most of the mobs are level 34 whilst my shaman is 31-32, that means that a lot of my hits were glancing and most of the mobs' hits on me were crushing. It was doable for me because my shaman used to be a level 29 bg twink and it's got good gear, but without the gear I imagine it being extremely annoying having a high miss/dodge rate on those mobs and that they do a lot of damage on you. Admittedly my 2h axe skill was something like 100/155 when I came there, but even when I reached 150/155, it was really a pain to kill those 34-35 mobs.
And another thing I noticed and found to be stupid. When you go start the STV chains, in the very beginning, the guide suggests you to do: get to Booty Bay from Ratchet, turn in a couple of quests, then fly to Stormwind to get skills, then fly back to Booty Bay to pick up the quests, then fly up to Duskwood and go to Rebel Camp from there. But wouldn't it be much easier and faster to get all the quests from Booty Bay before flying to Stormwind for skills, then fly to Duskwood and go to Rebel Camp? I don't know, this is what you might have meant, but it's not written like that and if done step-by-step as described, it seems like a waste of 3 flight paths.
Aha, awesome. It's good to
Submitted by Razko on Fri, 2008-04-11 12:47.
Aha, awesome. It's good to know you're maintaining the guides and fix all the errors as they're discovered, I like when things are up-to-date.
The guides are really awesome by the way, compared to the paid ones (got both Joanas and Kopps guides), I really love how you optimise it both in levelling routes AND for the end viewers comfort which is very important and is something that neither Joana or Kopp did.
German Version
Submitted by Tyresian on Thu, 2008-03-20 10:40.
Hey Jame,
first I have to say that I really loved this guide. I´ve leveled 3 70th and beeing a roleplaye I have really seen everything of wow. I even thought I knew every questchain, prooved to be complete wrong. Thanks to you, I saw some parts of the game, I haven´t seen bevore.
Ok, now to my concern. Beeing a german and guildleader, I had the idea of translating your guide into german, wich occured to be very easy. I´m almost done, so my question is: Are you interested in the guide? Then I could upload it somewhere or send it by email.
I think I will translate the other alliance chapters too, so there will be a whole german version, if you are interested.
PS: My german is a lot better than my english^^
... till things are brighter, i´m the man in black
Johnny Cash ( 1932 - 2003 )
Submitted by CrimsonMoon on Thu, 2008-03-20 02:20.
Love the guide, I've used it to level a couple of characters on both Horde and Alliance. But, this time through I hit level 40 and realized that your next guide starts at 41. Did I miss the 40-41 section?
Just Saying Thanks
Submitted by GraceAlone on Wed, 2008-03-19 11:12.
Jame, just wanted to say thanks for your great guide and all the work that you and the rest of the team put in. The guides (both alliance and horde) have been a big help and have really helped me power through the levels. Keep up the good work!
An Easier way to get past the guards at the Barren's border
Submitted by dorelli on Wed, 2008-03-19 09:46.
This is a wonderful, wonderful guide!
After the optional grinding session when you are getting some flight paths, you say:
Sell stuff, train and get ready then go back to Rut'theran Village and fly to Forest Song. Leave the village to the south and follow the main road west until (67,71), from there follow the path south. At the border to the Barrens you need to somehow run past the horde guards without being noticed. Use whatever you got, stealth / sprint potions / earthbind totem and just try to run in, if you die just run back and ress far enough from the guards.
HOWEVER, (and i didn't read all the comments to see if others have mentioned it), at the Barrens border, if you go around to the left at the border, the small log wall has fallen down and can just be jumped over by anyone and there are no guards in sight. Clearly the horde have been lazy with their repairs!
Keep up the good work!
Thanks, added that
Submitted by Snowflake on Wed, 2008-03-19 13:19.
Thanks, added that
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Quest Reward from "Stinky's Escape"
Submitted by Ytrill on Tue, 2008-03-18 17:34.
Awesome guide! I've run this on three alts now with full rested experience, and I quickly get a level ahead of the guide and stay there (two are halfway through 41 at the end).
I have one sort of picayune observation: you might want to recommend banking the Elixir of Fortitude you get for completing "Stinky's Escape." In Chapter II, you need two of them for "A Short Incubation." Assuming that quest stays in following the revamp, it could save non-alchemists a few coin at the AH.
Added that, thank you
Submitted by Snowflake on Wed, 2008-03-19 13:22.
Added that, thank you
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Great Guide, One Suggestion
Submitted by Voroth on Fri, 2008-03-14 13:59.
Hey Jame,
Great guide as usual. Just started going through this revamped version and have found one error so far that I wanted to bring to your attention. In the beginning of the level 32 section, after gathering all the quests in Booty Bay, you say "fly to Darkshire and follow the path north until you zone into Stranglethorn Vale." Going north from Darkshire will bring you to Redridge Mountains. The sentence should read "fly to Darkshire and follow the path south out of town. When you come to a fork in the road head south again until you zone into Stranglethorn Vale." Again, great guide and keep up the good work.
- Voroth
I'm now done with playing
Submitted by Tarciryan on Fri, 2008-03-14 17:00.
I'm now done with playing through the revamped guide. It basicly as before, BUT without grinding half a level in STV and the dreadful grinding in Badlands. Good job, but the real quality in these guides were alread established when they first came out:-)
Regarding XP, I played more or less constantly with very little rested (just what you get overnight), started a little above one level ahead of the guide and ended exactly one level ahead, so the questing per level ration seem to be excellent for someone who is not parking their char for a period of time.
As an interesting note, I'm powering through atm on a new server, no cash from mains, no professions, no buying items on AH, just quest rewards. The rewards you get while leveling are horrendeous, I don't know what Blizzard are thinking, at level 40 I still have four items from the Bloodmyst Isle quests (itemlevel below 20), and I have around 1500 hp, WITH the 5% added from talents. They should really add some decent green rewards, the best I got was the 12slot quiver from Duskwood:-p They did the lazy fix by just reducing xp needed/raising quest xp gained...now how bout doing som actual work and implement some decent gear for the ride. Apart from hunters, who gain alot from their pet as Beast Mastery, people usually depend on stamina (and respective crucial stats) to survive at lower levels. No prob if you got an experienced alt, I'm guessing many that are using these guides do not.
/played at ding 41 was 1d18h
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We've been doing so much with so little for so long, we are now capable of doing anything with nothing.
Finally out!
Submitted by Deea on Tue, 2008-03-11 17:38.
Thanks a lot Snowflake, I have a Nelf Hunter at 30 ready to follow your guides!
I've been proofreading it and found one fault:
If you aren't level 33 yet grind in this area (turtles, vultures, etc) until you hit level 33.
I think you meant level 32
Good job so far, and good luck with the next chapter!
Greens come and go but epics stay soulbound
*Haylie, EU Bronze Dragonflight*
Thanks a lot, fixing it
Submitted by Snowflake on Tue, 2008-03-11 18:44.
Thanks a lot, fixing it
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Another note, you ask us, on
Submitted by Tarciryan on Tue, 2008-03-11 09:51.
Another note, you ask us, on our final trip to STV, to go to the island where we previously completed the haunted isle, but you didn't say anything else, I just assumed it was to kill the elementals. However later you make us take a detour from southshore down to kill the elementals again, and then back to southshore. Wouldn't it be easier to just kill them earlier on and hand in the quest at Dalaran in the same fashion as we did in the guide before the vamp?
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We've been doing so much with so little for so long, we are now capable of doing anything with nothing.
Actually that part about
Submitted by Snowflake on Tue, 2008-03-11 17:31.
Actually that part about going to the island was left there from the previous guide and we removed it when we put the finalizing touches on the guide.
In the old guide we used to kill the Water Elementals the way you describe it in your comment, now why did I change the order: When I followed the old guide with my Shaman, it was close to impossible to kill enough Water Elementals at that level to be able to get the quest items in a reasonable time span. Meaning that because the mobs were actually orange to me, I had to drink after every mob and the bracers are actually quite the rare drop. When I went back later to the island it was much easier to kill the mobs and I was glad about being higher level because I had to kill about 30 elementals to get all the bracers.
And actually it's not just one big detour to Stranglethorn Vale. The positive thing about the new quest order is that it allows us to do a bit more questing in Southshore/Alterac Valley, which includes easy quests with rather nice exp rewards that weren't part of the guide before.
I know that it's not really optimal to run to the island just to kill the water elementals at a later point, but I sadly didn't see another alternative and as I mentioned before, this solution has also advantages.
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That sounds fair enough. I
Submitted by Tarciryan on Tue, 2008-03-11 18:25.
That sounds fair enough. I did kill them on my first trip there, then again I was on my hunter, and they have no problem with anything, and I was a level ahead of the guide, no problem at all. Not sure it saves time doing that extra trip but it definately is more enjoyable for classes that don't kill stuff as easy as hunters do...I guess shamans being at the top of that list^^.
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We've been doing so much with so little for so long, we are now capable of doing anything with nothing.
Hey Jame! Thanks for the
Submitted by Tarciryan on Mon, 2008-03-10 11:11.
Hey Jame! Thanks for the revamp, finally time to keep leveling my hunter:-) Just started atm, omw to Shimmernig Flats. One note, when enetering barrens from Ashenvale, you can just go 30 yards to the left of the guardpost and there is a broken barricade, unguarded, that alliance players can pass through unmolested:-)
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We've been doing so much with so little for so long, we are now capable of doing anything with nothing.
Stranglethorn Tigers
Submitted by Arannar on Sat, 2008-03-08 18:17.
Great guide! Currently following it on my lvl 32 druid, a good spot for killing the stranglethron tigers is (41, 15) becuase I only found two at the loc (30,9)
Great job on the guide and I love your work!
A little bit of a problem!
Submitted by Theperus on Fri, 2008-03-07 16:29.
Well at the very beginning you tell use to kill the screeching harpy's and screeching roguefeathers or whatever. Well my problem is im a mage and for like the first 30 minutes of killing them they never screeched me but then suddenly they started screeching me and i would get owned by them because i can normally take 2 on at a time with ease. is there an alternative i dont need the bags or the money i have a 70 rogue and a 70 pally following this guide.
Great Guide
Submitted by Cavorite on Wed, 2008-03-05 22:51.
I have been using Jame's guides for over a year now and find them to greatly speed leveling. I did however find the guides a bit sparse with info. I have several characters and play different ones all the time. I find it hard to set one guide down for a while and then pick it up later and know where I am. Or if I stop the guide to complete a class quest, it is not easy to determined where I should start the guide from.
I have re-edited the format of your guides, making them easier to read at a glance and added coords for most of the NPC mentioned. I also added coords for the MOBs. One thing I found anoying is, the guide never told what quest the things it asked me to do, were for. This made it hard to skip a section if I did not have that quest.
Adding what quest an item sought or a MOB killed is for, helps a lot.
I will try your new version as soon as it is available. Keep up the good work and please take these notes as constructive critisism. : )
Submitted by Breax on Tue, 2008-03-04 19:04.
Thx for the amazing guide. i got a bit of a problem i am like a whole lvl infront and i only did what you said should i just keep going with the guide?.
Karnitol's Satchel
Submitted by GSHalas on Wed, 2008-02-27 15:54.
First I want to say thanks for this guide it has helped me level up to 40 at this point and I am pumped. I wanted to ask about Karnitol's Satchel. I have killed Sea Witches and Tidehunters until I couldn't see straight any more and I haven't gotten the drop. Is there something I might be missing? I have the quest The Karnitol Shipwreck in my log but I can't get the drop. Any ideas?
Dinged 40
Submitted by archaicwonder on Tue, 2008-02-26 16:29.
Just dinged 40 with this guide, skipped parts due to starting late, I love this guide set. Everything just works better with Jamie's and Snowflakes methods. Keep up the great work, Please!
Submitted by Nama on Fri, 2008-02-22 00:17.
Just registered to say thanks for all the hard work on all of the guides. I have flipped through a lot of other guides (especially the $) but I found yours to be the best, hands down and have recommended it to every player I know looking to level quickly. I completed this part with Ease and will be using all of your guides to get my priest to 70.
Thanks again for all the hard work.
Thanks Jame!!
Submitted by ship50 on Thu, 2008-02-21 17:18.
I would like to express my sincere thanks and gratitude to Jame. Yesterday, I had my fourth character leveled to 70. Needless to say, I used the guide for all my characters and with great success.
Thanks mate. Great effort from you
Submitted by Swift on Wed, 2008-02-20 05:46.
first i just wanted to say thanks for the great guide! I have just reached level 40 because of your guide. I share an account and don't ever get to play, but with your guide, those 1 hour-two hour days have now seemed to speed up quickly to worth while days! But i did reach a few problems on the way...:
1) Money, if i hadn't had some friends help and alts savings i would not have been able to get my mount, also since i just payed for my mount, i have at least 10-15 new abilities to train but i am completely broke! It seems very hard for me to get money and i don't know why, i have two gathering professions that are suppose to make me "rich" quickly. I would like to see your point of view on this, and maybe some tips.
2)It seems that it is VERY hard for me to get groups together and the right ones, then i look on my friends list and see almost all of them in SM,VC, and all others i cant get a grip on how they do it! I post LFG in all channels and still get no groups! Please help.
and 3) I was wondering, On the quest [39] "Pretty Boy" Duncan i cant get the quest or even talk to the quest giver! I don't understand why, please help.
4) thanks again for a wonderful guide, I'll probably be using it till 60
~ Swift


text:
Item 1: The validity of traditional plant tissue analyses for California lettuce and cauliflower is questionable.
Item 2: Conventional fertility programs for these crops are based more on habit than need and lack guidance from soil tests.
Tim Hartz, Cooperative Extension vegetable crops specialist at the University of California, Davis, built a case for these two "take home" statements during the recent Fertilizer Research and Education Program (FREP) conference in Salinas.
Hartz reached his conclusions after surveys in more than 100 commercial lettuce and cauliflower fields in Salinas and Santa Maria production areas from the spring of 2004 through the fall of 2005.
A main object of the project was to make a comprehensive review of tissue analysis for the two crops to revise currently suggested "sufficiency" levels (as given in fertility reference publications).
It also was designed to quantify the effects of environmental factors and re-evaluate sampling and handling techniques.
His research is only the latest of a series of investigations that point to shortcomings of tissue analysis as a viable management practice.
Collectively, he reported, the earlier studies found three things: "a) poor correlation between tissue nutrient concentration and concurrently measured soil nutrient availability; b) a high degree of variability in tissue nutrient concentration in adequately fertilized crops from different fields; and c) unrealistically high nutrient sufficiency standards for several crops."
Lacked correlation
For example, he measured the midrib concentration of NO3-N at the same time as the concentration of NO3-N in the top foot depth of soil and found no useful correlation values for either crop.
Hartz went on to say the studies challenge "the practical value of tissue analysis and interpretation as currently performed. Commercial use of a flawed technique could result in excessive fertilization in some fields and possibly yield loss in others."
He also said, "While tissue nutrient monitoring can detect potentially yield-limiting nutrient deficiencies, the value of tissue testing as a fertilizer management technique is questionable."
For his trials, he obtained from cooperating growers the variety, planting and harvesting dates, seasonal fertilizer rates, and commercial yield of each field.
Growers rated crop quality as good, fair, or poor. Any fields that did not reflect the productivity of the crop due to a poor market, pest pressure, or other reasons were deleted from the data.
The numbers were processed by a system to compare nutrient concentration differences between high- and low-yielding crops. Then an optimum tissue nutrient concentration range was developed for each nutrient.
"These optimum ranges," Hartz said, "should be more widely applicable than current tissue concentration guidelines, which in most cases were empirically derived from just a few fertilizer trials."
Noting the ranges will be the first systemically developed micronutrient guidelines available for these crops in California, he said "they should be applicable to salad crops other than lettuce and cauliflower."
Pending computation of results from 2005 season data, Hartz said some observations were made from the 2004 results.
"Head lettuce and romaine have very similar whole leaf macronutrient concentration ranges; however, romaine appeared to have lower midrib NO3-N and PO4-P values. Compared to lettuce, cauliflower had marginally higher whole leaf N and P, and substantially lower K.
"These typical nutrient concentration ranges from our 2004 sampling differed considerably for some nutrients and some growth stages from the sufficiency ranges given in the reference publications," he said.
Most obvious for major nutrients were the relatively low whole leaf K, and the low midrib NO3-N and PO4-P found for lettuce.
"Regarding micronutrients, the most obvious difference between the reference sufficiency ranges and the values from our survey was for calcium. For lettuce the high end of our typical ranges was below the low threshold of both references. For all other micronutrients our ranges fell close to the reference values."
The project's soil analysis for 2004 pointed to a wide range of physiochemical and nutrient characteristics, Hartz said. Soil micronutrients were plentiful with only the lowest fields approaching established agronomic threshold values for Zn and Fe.
High content of P and K in the soil, however, revealed the long-term effect of vegetable crop fertilization. "The very high P and K levels now observed in some fields suggest that many growers continue to ignore soil testing in the formulation of their fertility plans."
Hartz said some fields having at least five times the agronomic threshold for lettuce were still receiving K fertilization.
"This," he said, "not only represents a waste of money, but with regard to P it also represents a water-quality hazard."
As a result of his research, Hartz suggested a few best management practices to reduce nutrient inputs and to reduce off-site nutrient movements.
They include using a realistic template for crop N requirements, basing P fertilizer applications on a soil test for P, and monitoring in-season nutrient status.
Twenty lettuce fields in the Salinas area having equal yields had various rates of N, from 180 to 325 pounds, applied, while others got less than 160 pounds.
'Founded in habit'
This led Hartz to say grower nitrogen practices "are not founded in need but in habit, and growers should think in terms of applying 150 pounds rather than 200 to 250 pounds."
His survey for P showed fields having an average preplant soil content of 60 to 75 ppm. However, he added, crop response to P is minimal once 50 to 55 ppm is available in the soil.
In 25 lettuce fields in the two survey areas, use of a pre-sidedressing soil nitrate test in most of them enabled skipping the first sidedressing for application of 40 percent less N without loss in yield or quality.
Another practice, Hartz added, would be to convert to drip irrigation to reduce tailwater and limit nutrient transport from the field.

subset: commoncrawl


text:
AC 210 Introduction to Financial Accounting (3)
This course provides an introduction to the basic principles, rules and regulations of accounting, which includes a primary emphasis on financial accounting. Topics discussed will include the theoretical, practical, and ethical aspects of asset, liability, and equity transactions concerning the preparation of financial statements that are used to enhance decision-making processes.
Prerequisites: MAT 125 or permission of instructor
AC 211 Introduction to Managerial Accounting (3)
This course provides an introduction to the basic principles, rules and regulations of accounting which includes a primary emphasis on managerial accounting. A primary objective of this course is to build on the foundational concepts that were covered in the introduction to financial accounting course which serves as a prerequisite. topics discussed will include the theoretical, practical and ethical aspects of managerial decision making processes that relate to cost behavior, job order systems, process costing, cost-volume-profit analysis (CVPA), budgets, standard variances and financial statement analysis.
Prerequisite: AC 210 or permission of instructor
AC 315 Intermediate Accounting I (3)
Theoretical foundations of accounting, intensive study of concepts and application in accounting for cash investments, receivables, inventories, operational and intangible assets, liabilities and owners' equity.
Prerequisite: AC 211
AC 316 Intermediate Accounting II (3)
Continuation of Intermediate Accounting I, including intensive study of leases, pensions, accounting changes and corrections, price level changes, statement of cash flows, and financial statement analysis. Also, an introduction to accounting information systems, basic concepts and applications.
Prerequisite: AC 315
AC 325 Cost Accounting (3)
Cost behavior analysis, budgeting, cost-volume-profit analysis, standard costs for control and product costing, alternative product costing methods, variance analysis and systems choice.
Prerequisite: AC 211
AC 345 Tax Accounting (3)
A practical and theoretical introduction to the study of federal taxes on income with emphasis on the preparation of income tax returns for individuals and corporations. Topics covered include the concept of income as it relates to taxation, capital gains and losses, basis for determining gains or losses, sales and exchanges, deductible expenses, tax credits, and special situations.
Prerequisite: AC 211
AC 415 Auditing (3)
The study of audit objectives, principles, standards, and procedures for conducting an examination of the financial statements and related accounting records of a business enterprise.
Prerequisites: AC 316
AC 420 Advanced Financial Accounting (3)
Contemporary accounting theory and practice for business combinations and consolidations, corporate reorganization and liquidation, governmental and fund accounting and ethics.
Prerequisite: AC 316
AC 288, 488 Special Topics (3, 3)
A study of selected accounting topics.
Prerequisite: AC 211
AC 461, 462 Independent Study (1-3, 1-3)
Directed study of a special topic or area. Approval of department chair required.
AC 475 Academic Internship (1-3)
An off-campus learning experience to provide the student with the opportunity to relate academic and educational goals to learning experiences and situations beyond the limits of the classroom.


text:
No. 18 Dayton 78, Xavier 68
Samantha MacKay scored 18 points and had seven assists as No. 18
Dayton defeated Xavier 78-68 Thursday night to reach 20 victories
for the sixth consecutive season.
Andrea Hoover's 3-pointer broke a 36-36 tie in the second half
and started the Flyers (20-1, 8-0 Atlantic 10 Conference) on a 21-7
run that was capped by MacKay's 3-pointer for a 57-43 lead with
10:04 remaining.
The Musketeers (7-15, 1-7) shot 57.1 percent (16 of 28) in the
second half to stay within range, but a 3-pointer by Hoover with 46
seconds left increased Dayton's lead to nine, 77-68.
Briana Glover scored all 13 of her points for Xavier in the
second half, and Amber Gray led the Musketeers with 21 overall.
Four Dayton players joined MacKay in double-figures scoring,
with Amber Deane getting 12 and Ally Malott, Kelley Austria and
Olivia Applewhite each getting 11. Applewhite also grabbed nine


text:
Wenzel School Calendar
Feel free to customize this calendar to better accommodate your specific preferences. You can add additional school calendars, change the view (weekly, monthly, daily) as well as the style (list or by day). Want to get the calendar events sent to you? No problem...just click the "Subscribe" icon on top of the Calendar and enter your email address to get them sent to you!
View the 1-page Annual School Calendar from the District Office (listing the major NO SCHOOL dates throughout the year)
Do you want to delete all occurrences of the recurring appointment "WZ - Kindergarten Orientation", or just this one?
Delete this occurrence.
Delete this series.


text:
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text:
LOS ANGELES, Feb. 20 (UPI) -- "Unknown," with Liam Neeson, took the No. 1 spot at the U.S. box office during the weekend with $21.77 million in gross receipts.
"I Am Number Four," with an ensemble company featuring Alex Pettyfer, was a close second with $19.5 million; the animated "Gnomeo and Juliet," with the voices of James McAvoy, Michael Caine, Maggie Smith and Patrick Stewart, a close third with $19.4 million.
All studio estimates of gross box receipts are via Box Office Mojo.
"Just Go With It" was fourth and also close to the leaders with $18.2 million; "Big Mommas: Like Father, Like Son" with $17 million was fifth.
"Justin Bieber: Never Say Never" was sixth with $13.6 million; "The King's Speech" seventh with more than $6.56 million; "The Roommate" eighth with $4.1 million; "The Eagle" ninth with more than $3.55 million.
"No Strings Attached" was 10th with $3.12 million.


text:
|2011-03-03, 16:51
|Link #1021
Senior Member
Join Date: Jan 2010
As contrast with this movie scene
Spoiler for movie spoilers:
|2011-03-03, 19:37
|Link #1022
Senior Member
Join Date: Jul 2006
Location: Hamburg, Germany
Age: 43
Altos reasons for doing things is one of the topics I most like to discuss, because he wasn't as upfront about his motives as other protagonists. I found his characterization subtle and elegant. Sadly it was so subtle and elegant that a great many people missed it and therefore found him boring, dense and indecisive. Which, IMO, is far from the true Alto.
|2011-03-03, 23:14
|Link #1023
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Join Date: Oct 2008
Age: 30
Now, Im sorry but That I saw in the macross.cn forum more than 1year ago and there is no way I'll go in the search on that specific post made by Mzw.
In other news, totally off-topic, Thess was asking for this:
|2011-03-04, 00:14
|Link #1024
Senior Member
Join Date: Jan 2010
Oh God THANK YOU! How cute!
That's what I thought too, in context, because Klan was pushing Alto to Sheryl, never once assumed he was "into Ranka."
|2011-03-04, 02:02
|Link #1025
Senior Member
Join Date: Sep 2008
If Alto wanted to encourage Ranka, then his reaction to her getting scouted should have been more than a "meh" in my opinion. (Seriously, did you see the expectant looks on everyone else when he didn't fawn over Ranka like they did?)
Plus, he was pretty pissed with Ozma (in On Your Marks) for keeping things from Ranka for Ranka's own good. I don't think Alto would play the same card.
You know, using Alto's words, one can see him projecting his own issues onto Ranka ("If it were me, I'd want to know the truth!" [On Your Marks] "Why not just ignore parents and siblings altogether? They wouldn't understand you even if you told them." [Bye-Bye Sheryl]).
Don't get me wrong, he'll encourage Ranka when needed, but lying just to spare her feelings, feelings he doesn't even know she has, is probably not one of them. Considering that he gives her a ticket to Sheryl's concert soon afterwards (even Michael goes "Idiot." when he does that).
The only thing I can say about Alto and Ranka's relationship at this point is that he wants her to make her own decisions and follow her dreams, but that also sounds suspiciously like Alto projecting his own family issues onto her.
|2011-03-04, 02:07
|Link #1026
Senior Member
Join Date: Jan 2010
Barely on topic, I wonder what are the other characters suits.
Alto is King of Spades, Sheryl's Queen of Spades, Michel is the Jack/Knave of spades. Ranka is both Jokers. I see Sheryl's symbol as the Ace of Hearts. Ranka's i!plug as the Ace of Diamonds, etc.
As a Tarot geek (and how the things transfer: spades = swords, diamonds = pentacles/coins, hearts = cups, clubs = wands), I think the symbolism fit them pretty well, even if they are incidental.
The King of Swords (equivalent to the King of Spades) & the Queen.
|2011-03-04, 07:34
|Link #1027
Senior Member
Join Date: Dec 2008
Location: New York, NY
Ranka expressed that she just wanted someone to listen to her sing in those episodes, she even says so herself. Also it was both Alto and Sheryl that pushed Ranka to follow her dreams, which Ranka said in the beginning was just to get people to listen to her sing. She didn't start making Alto her sole reason for singing until much later on. Also I don't think that Alto really cares about the career that she chose, after all he is the one who constantly reminds her that it is her dream at the end of it.
On top of that I don't think that Alto is that averse to acting or any other performance because he is also a stunt pilot; a performer in his own right, whose job is to wow the audience, just as ordered by the client (too bad no one told Ranka that).
|2011-03-04, 16:56
|Link #1028
Senior Member
Join Date: Jan 2010
It's a bit contrasting this and his way to connect with Sheryl, due to their duties they have, their sense of shared responsibility, etc.
Ranka on the other hand, idealizes both Alto and Sheryl (crush + role model). At least in the beginning (or during most of the TV series). When she slaps Sheryl, for instance, I don't THINK she mean anything mean, but she has not way to deal with a crisis than mimicking her (never mind it's uncalled for due to the circumstances).
Sheryl's issues have more linked to her own issues to express her inner feelings, like she wears an armor to not burden others for her sake.
EDIT: Read this. Established couple it seems, it was planned ahead the theater release.
ALSO good news for Macross Seven triangle. It seems it was 'resolved' by that little bit of info.
Spoiler for If you didn't want to click:
Last edited by Thess; 2011-03-04 at 19:42.
|2011-03-04, 20:05
|Link #1029
Senior Member
Join Date: Jul 2006
Location: Hamburg, Germany
Age: 43
Spoiler for Basara:
|2011-03-05, 01:30
|Link #1031
Senior Member
Join Date: Jan 2010
Sheryl would have sung if she wasn't sick. She sings to Alto (and for Frontier) when she's agonizing to protect everything. While Ranka was playing (unwillingly) Sharon Apple to Alto's Isamu, she was pulling a Myung.
The bottom line is. To whom Alto makes the sacrifices that matter?
Ranka, in her hour of need, what did Alto want to do for her (until Sheryl persuaded him)? Nuke her. For his love to Frontier.
Sheryl, in her hour of need, what did Alto want to do for her (until Sheryl, again, tells him off)? Stay by her side. Always. Telling her it's okay to stop singing, being fully aware that's helping Frontier.
That shows that, while she had a place in his heart, as soon she stopped helping Frontier, his overprotection ended. Ranka realized this, I think. He never quite listened to her song, but recognized Sheryl's. Even in the infamous "heart scene" in the sky in episode 19 that Ranka misinterpreted.
Who was the person in Alto's thoughts?
Agonizing because you are ACTUALLY dying from an incurable disease after you did your duty successfully =/= being emo over a "broken heart" and wishing to die to deny to do your goddamn duty
Anyway, the triangle was already resolved. *shrugs*
Spoiler for spoilers:
Last edited by Thess; 2011-03-05 at 01:57.
|2011-03-05, 04:59
|Link #1032
Senior Member
Join Date: Jul 2006
Location: Hamburg, Germany
Age: 43
While, y'know, Ranka was incapable of even showing any emotion about her best friend just having been wounded. Instead thinking about Altos "warm hand".
|2011-03-05, 06:09
|Link #1033
Senior Member
Join Date: Jul 2006
Location: Hamburg, Germany
Age: 43
First off, Alto had no idea where Ranka was. So him leaving to search for her on his own is illusory.
Secondly, he made the promise to stay by Sheryls side on his own. Sheryl didn't push him to it, she actively pushed him away from her, up until the point where Alto gave his promise of his own volition.
That takes pretty much care of your maligning of Sheryl. She had no motivation to free him to search for Ranka, since he had no possible avenue to find her.
And you know something? He wouldn't have gone anyway, because he loves Sheryl and wanted to take care of her. And he loves Frontier and wants to protect it. Ranka running away and leaving Frontiers people to die did not sit well with him, indeed it led to him planning to fold-bomb Ranka in her face.
|2011-03-05, 06:24
|Link #1034
Senior Member
Join Date: Sep 2008
And Sheryl is his inspiration, if anyone was at all, because he completely flips out when she starts quitting life (including nagging her into going to the Heart-in-the-Sky concert, and when he lands, the first thing he does is go to Sheryl and tries to convince her that the stage is her home), while when Ranka does so, he simply orders Ranka to sing.
That her infection and the Zents happened was simply out of her control, but her intent was still there.
Alto has plenty of reasons to be sad, because all that he loves is falling apart.
While shades of his mother is there, he must care deeply for Sheryl for him to accept and stay with her rather than reject her to protect himself from feeling the hurt of his mother's death over again.
You are aware that Sheryl feels that she's taking advantage of Alto's responsible nature, but that Alto in no way agrees, staying with Sheryl of his own free will? Unlike Ranka, who was foisted onto Alto by Alto's superiors, the promises that keeps Alto and Sheryl together are between Alto and Sheryl.
He dreams about flying in a true, blue sky. Actors cannot just jump into a VF or Ex-Gear without education (as Sheryl amply showed us at two times). So he decides to educate himself in flying instead.
To him, his family betrayed him when they refused to acknowledge his dreams, so he left them, even though if they had been patient, he could have returned to acting once his dream of flying was accomplished.
The thing is, when Sheryl quits the stage, she does so without a dream replacing her previous one, and to Alto, that's inconceivable. He only quit because he had a dream that needed pursuing, and he quit as cold turkey as he could (he's annoyed when Sheryl brings show biz to school, but at the same time, he becomes drunk on the stage energy in the first episode, and when the opportunity to act or stunt presents itself, he is more than ready as long as it isn't a female role). He even speaks of the euphoric experience of being on stage in that rooftop scene.
Ranka, by contrast, quit just because Alto and Sheryl stood on that rooftop. She did not follow in Alto's footsteps.
Doesn't mean that it's love or a deep bond. Alto knows that something is wrong, and that something is that some of Frontier's best defences against Vajra just skipped town (Brera's VF, Quarter, Ranka's song), and all he knows is that Ranka is idealistically running to the enemy and that Ozma doesn't have the responsibility of adults ("Is that how adults are supposed to behave?!" "I'm not an adult, I'm a man!")
Yet it is to Sheryl Alto runs as soon as the Ex-Gear is off.
Did you know that advanced brain cancer causes strange reactions the rest of the body? Feeling more pain, more bruising, nausea and a bunch of other things? Heck, with the heavy medication Sheryl was on until she took up Ranka's duties, she should also have a lot of side effects going on. Weakened skeletal structure and a bunch of other things. I know, I've been with two people who've died from brain cancer, from the time that they lived normal lives, to the time that they couldn't move without assistance. And you do not hit them, not ever.
Especially not when you can cure them instead. That scene is just so bad it's unbelievable.
|2011-03-05, 06:49
|Link #1035
Ok, I will honestly say I usually don't reply to these things, but... I got irked and now I have to debate...
y'know, for his birthday. Best present ever? I'd say so. Because honestly there was a fantastically rare chance he would ever be able to otherwise. Why else do you think he sent someone in his place to go see Ranka and eat bitter cookies.
So she wasn't just shoving the earring at him, it was a "I care about you enough to give you something precious of mine to motivate you to come back alive"
and you know, Alto go the hint. Why else would he look so determined after taking it in the series and promising to come back with it. I don't know why you devalued it to a bargaining chip when there are romantic ties/reasoning to the gesture.
I'm pretty sure you can see countless more examples of something like that in movies or other anime (usually of the war/fighting/romance kind).
EDIT: Ah~ Irisiel beat me to it :<
Last edited by MichiNekoChan; 2011-03-05 at 06:49. Reason: my timing sucks.
|2011-03-05, 07:04
|Link #1036
Senior Member
Join Date: Sep 2008
Location: Munich, Germany
That is nothing what should surprise someone. More interesting is that he is following an usurper.
|2011-03-05, 07:24
|Link #1037
Senior Member
Join Date: Sep 2008
Plus, if Leon hadn't driven Frontier to attack Vajra planet, then Ranka's Do You Remember Love would have been the last song Humantradi heard. (Yes, Leon's scheming indirectly saved the world by having an army between Vajra and the rest of the universe until the misunderstandings could be cleared.)
As much as I hate the guy, Leon was an adequate president for Frontier during the crisis, he just attained that position by evil means, and had bad motives, and did some really questionable things as president, but he tried his best to pull Frontier up from the abyss they had landed in, as he wasn't stupid enough to be evil for the sake of being evil (a trap many wannabe-tyrants fall into the moment they get some power).
|2011-03-05, 07:37
|Link #1038
Senior Member
Join Date: Jul 2006
Location: Hamburg, Germany
Age: 43
And, really, I better do not say what I want to say at this moment about this inane assertion that Sheryl was "taking advantage". But what else can one expect from a Ranka shipper but sour grapes?
Bull. Shit. Every single sentence. Alto could have thought all day on why Ranka left, he did not have the necessary information to come even near a reasonable conclusion. Why exactly would he torment himself with continuously going over a question which he cannot answer? Alto never was one to go emo over his problems, he always preferred to do something about them. As he cannot here, he rather does something about the problems he is dealing at home.
Srlsry, but you are truly full of bullshit. You make shit up whenever it suits you, you distort character motivations and you are plainly unreliable as a narrator. I won't waste my time anymore answering your wall-of-text filibusters.
|2011-03-05, 07:56
|Link #1039
Senior Member
Join Date: Sep 2008
Location: Munich, Germany
While allied with Grace Leon himself was part of the coup de grace to and he as well maneuvered Frontier into the situation that they have to confront the Vajra.
The reason why I dislike Leon - "although" he attempts to support Frontier at the end - is that he remembers me of Adolf Hitler with his action. A very charismatic person but foul as well.
And on the other side. Please change your tone and be polite. Only because other don't share your opinion does not give anyone the right to use lame words.
|2011-03-05, 08:32
|Link #1040
Senior Member
Join Date: Sep 2008
Location: Munich, Germany
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