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12 MONTHS PROMOTIONAL FINANCING AVAILABLE* on orders of $999 or more with your Y Credit Card. See Details
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Design is a question of love. Founded by Marcel Wanders and Casper Vissers, this avant-garde Dutch brand has seduced the world with innovative designs since its inception in 2001. Derived from the Dutch word 'Moooi', meaning 'beautiful', Moooi possesses an extra 'o' for its extraordinary beauty. Moooi specializes in lighting, furniture and textiles. Moooi's style is exclusive, daring, playful, exquisite. In addition to Marcel Wanders' designs, the Moooi portfolio contains a range of work from other renowned designers including: Jurgen Bey, Bertjan Pot, Maarten Baas, Ross Lovegrove, Neri & Hu, Studio Job and Nika Zupanc. Moooi produces timeless objects of beauty which posses the uniqueness and character of antiques combined with the freshness of modern times. Designs by Moooi outlast everyday interiors, defining our home's personalities & delivering an extra touch of creativity and beauty.
- Design: Richard Hutton
- Manufactured In: Netherlands
- Location Rating: UL Listed
- 1 X 100W E26 (medium base) incandescent lamp (not included)
- 31.5
CA Residents: Prop 65 regulations
- Our specialists can walk you through finding the right design for your home or project. With over fifteen years of average experience, our team can assist with everything from product selection to project advice to technical specifications. For members of the trade, our account managers become a part of your team to bring your design vision to clients and keep your projects on schedule.
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Dandelion Pendant Lamp Diagram
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One of the most compelling storylines on MTV's 16 & Pregnant and then Teen Mom is Catelynn and Tyler's decision to place their daughter, Carly, up for adoption. While Carly and her adoptive family are shown occasionally, the show mainly focuses on the gut-wrenching decision's roller coaster aftermath.
Plus: Will You Watch Honey Boo Boo's New Show?
Now the new documentary mini-series I'm Having Their Baby is dedicating an entire show to the birth parent perspective by following pregnant women who have chosen to adopt. The subjects range from pregnant teens to moms who just don't think they can handle another child. In the latest episode, airing Monday, 17-year-old Mercedes is madly in love with her boyfriend, but wants to break the cycle of teen motherhood that started with her grandmother and then her mom.
Check out this exclusive clip from the next episode, and then tell us: will you watch? Leave a comment.
I'm Having Their Baby airs on Mondays at 11 p.m. E/P on Oxygen.

subset: commoncrawl


text:
Style # 203163
Free your inner femme fatale in this gorgeous bebe bustier, featuring an elegant jacquard design, a peplum flare that sculpts a waist and a sexy neckline. Try it with a sequin pencil skirt to up the glam factor.
- 53% cotton, 47% polyester.
- Center back to hem: 13" (33 cm).
- Detachable halter strap.
- Gripper tape at neckline.
- Spandex lining.
- Dry clean.
- Imported.
- Model is 5'9" and is wearing a US size 6.
Jacquard Peplum Bustier is rated out of 5 by 3.
Rated 4 out of 5 by annabanana from perfect Perfect for New Years! I bought this for holidays, Im going to wear it with black satin skirt! You can also wear it with leggins ! It doesnt fit very good though. Size 2 was too big for me and size 0 is so tight, I cant breath! Im 32 B cup size... I got size 0... Ill try to lose weight)))
Date published: 2012-12-03
Rated 3 out of 5 by mrsH from Unexpected Took a bit longer to arrive than usual. Fits true to sizeNice top beautiful zipper detail but it looks like gold stamps on a black top. I was expecting more of an inlayed looked for the price. I am returning it because of that.
Date published: 2012-11-25
Rated 4 out of 5 by Minikin from Runs small Super cute and sexy top but it runs small around the bust area. So if u got big breast u would need to go up a size or 2
Date published: 2012-11-02


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Let Vivid Seats help you find the best seats available for Alan Tam tickets. Regardless of where you'd like to sit, our extensive inventory of Alan Tam concert tickets gives you the option to choose the tickets that are best for you. View the Alan Tam tour dates in the schedule above, and then all you have to do is click on the "Tickets" link and browse through our selection of available seats.
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text:
Law enforcement blocked off a portion of Wildwood Lane behind Lugoff-Elgin High School (L-EHS) after a catch basin and a piece of the roadway collapsed Monday morning. As of Tuesday afternoon, the portion of the road -- between Richardson Boulevard and Magnolia Lane -- was still blocked off. Officials from the S.C. Department of Transportation (SCDOT) said heavy rain caused the collapse. SCDOT Assistant Resident Maintenance Engineer Brian Motley said the road may reopen Thursday afternoon, depending on the weather.
An allegedly drunk Lugoff man who may have also been high on drugs, purportedly rammed into the back of his girlfriend's vehicle following an argument.
A Kershaw County teacher is being recognized for her contributions to agricultural education.
Thirteen Kershaw County School District (KCSD) schools earned Palmetto Gold and Silver Awards this year.
Freddie Grant, 53, of Elgin will spend 30 years in prison for the kidnapping and murder of Richland County teenager Gabriella "Gabbiee" Swainson after negotiating a deal with authorities. Grant pleaded guilty to the charges in front of 5th Circuit Court Judge Robert Hood at the Richland County Courthouse Wednesday afternoon. Grant will be 83 years old when he completes his sentence.
A man posing as a Charleston police officer called a Camden home and said that the residents owed more than $300 in speeding tickets. The man said they had been caught on tape speeding and instructed the resident to purchase a GreenDot card and call him back with a card's number.
A recent re-tweet of a photo is making the North Central High School (NCHS) cheerleaders a little more famous.
"You don't have to see the whole staircase to take the first step," a very intelligent and wise woman said to me last weekend.
Lyttleton Street United Methodist Church (LSUMC) is adding a new contemporary service to its calendar in order to attract Kershaw County residents who may need something a little more fresh and relaxed than a traditional service.
Although no new sports have been added for female student athletes, female participation in Kershaw County School District (KCSD) sports during the 2012-13 school year increased 7 percent from the 2010-11 school year. During the 2010-2011 school year only 542 female students participated in middle and high school sports.
A 17-year-old boy's story about being shot in a drive-by shooting ended up not being true.
A retired nurse lives alone with her 17-year-old cat. The car in her yard has sat for 11 years and the wheels are rotting off. She presents herself well, like she was formerly very active in the community, though the "veil of aging" shows. She says she's hoping for Thanksgiving guests, but you can tell no one had been there and that no one would be coming, except for a volunteer from her local Council on Aging.
The Kershaw County School District (KCSD) has two new principals, both of whom are new to the Kershaw County community. The Chronicle-Independent sat down with both to discuss their background and what they want to focus on during their first year as principals.
Tax-free weekend, another bizarre, but popular shopping weekend, is among us.
A 20-year-old Lugoff man held on a $225,000 bond after being charged with attempted murder for repeatedly hitting a man with a baseball bat will remain in jail for now.
Page 7 of 33
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text:
Pain weighed for inclusion in medical marijuana law
Hartford - A combination of Percocet, Oxycontin, Vicodin and a number of other drugs made Robert Specht of Hamden a "puddle" in bed for five years. He had been prescribed the narcotics to help recover from a foot surgery.
But it wasn't until he got off the narcotics and began using cannabis, or marijuana, that he could once again function.
On Monday, Specht told members of the General Assembly's Finance, Revenue and Bonding Committee that he believes that pain should be added to the list of qualifying conditions for the state's medical marijuana program.
He was testifying in support of Senate Bill 1117, which proposes to include "pain that is treated by a pain management specialist" as one of the debilitating medical conditions that can be treated with medical marijuana. The bill also proposes taxing producers $250 for each pound of marijuana delivered to a dispensary.
Both supporters and opponents of the bill made passionate arguments about whether to include "pain" as a debilitating medical condition that deserved medical marijuana.
Guilford resident William Huhn said the proposal to include pain was being pushed by people who could make money selling marijuana.
"The proponents of this bill are urging you to share in the sleaze via taxes," Huhn said.
Karolin Regan, the program director for Guilford Youth and Family Services, said adding pain to the list would circumvent the process for adding "medical conditions" to those approved for medical marijuana use. Currently a medical condition includes diseases such as cancer, glaucoma, AIDS and Parkinson's disease, according to the bill.
"It sends the wrong message, making a mockery out of this bill and minimizing the importance of strict laws regarding medical marijuana in Connecticut," Regan said.
Regan said her organization works hard to change the culture of teen substance abuse. Since the legalization of medical marijuana last year, 35 percent of Guilford kids, grades 7 to 12, believe there was no risk or a slight risk from using marijuana regularly, she said. This figure increased from 22 percent in 2010.
Erik Williams, the president of The Connecticut Cannabis Business Alliance, said there is no clear pattern that medical marijuana leads to an increase in teen use.
He said he was advocating for those who were suffering and could benefit from medical marijuana. There are many ways to use marijuana today besides smoking it, he said, including creams and vaporizers.
Specht said he is suffering from four disabilities; his foot surgery, which causes pain to radiate up his leg; knee and hip injuries from a fall; and post traumatic stress disorder from dealing with the medical system.
He said he overdosed three times on the narcotics prescribed to him by a pain specialist.
"I will never take another narcotic again as long as I live," he said.
The only thing he has replaced the medicines with is cannabis, he said.
He told committee members that one day they might need to use cannabis.
"Be glad you had the opportunity to treat yourself or someone you love with compassion and not poison," Specht said.
Catching up with a millennial baby with a peaceful name: Serenity now
Norwich utilities labor union withdraws complaints involving Bilda


text: In his thirteenth civil rights cover story, Newsweek General Editor Peter Goldman reports on a movement in crisis, with fragmented leadership, impatient black followers, and increasingly alienated white supporters. Goldman and reporters interviewed top leadership ranging from the Urban League's Whitney Young to black power advocate Stokely Carmichael. This article asks what will become of the Negro Revolution.


text: _Allegro Graphics_ Library =============== By Jon Rafkind (jon at rafkind dot com) Keywords: _graphics_ Introduction ============ This library is a set of bindings to the Allegro graphics library. Allegro is typically thought of as a game library, implementing all the useful features a game is composed of: graphics, sound, and keyboard/mouse input. The underlying Allegro library comes with this package so there is no need to install Allegro by hand. On Unix systems Allegro is built from source, so that phase could potentially fail if you do not have the proper libraries installed. For more on Allegro, see the following websites: http://alleg.sf.net http://www.allegro.cc/manual/ For immediate gratification see the examples chapter at the end. Each "feature" is split into its own module: Graphics: (require (planet "image.ss" ("kazzmir" "allegro.plt" 1 1))) Keyboard: (require (planet "keyboard.ss" ("kazzmir" "allegro.plt" 1 1))) Mouse: (require (planet "mouse.ss" ("kazzmir" "allegro.plt" 1 1))) Sound: (require (planet "sound.ss" ("kazzmir" "allegro.plt" 1 1))) Utilities: (require (planet "util.ss" ("kazzmir" "allegro.plt" 1 1))) Game Framework: (require (planet "game.ss" ("kazzmir" "allegro.plt" 1 1))) Most of these modules export common function names so its usually best to import them with a prefix, i.e: (require (prefix keyboard- (planet "keyboard.ss" ("kazzmir" "allegro.plt" 1 1)))) Using any of the Allegro subsystems require that Allegro be set up properly. The utilities module is just for that purpose. _Utilies_ ========= > (easy-init width height depth [mode]) -> void Set up the Allegro system. This function creates a graphics context, installs the keyboard, the mouse, and sound. width - Width of the graphics window height - Height of the graphics window depth - Bits per pixel, otherwise known as color depth mode - Optional argument that defines whether to use fullscreen or windowed. The default is windowed mode. Typical width/height pairs are: 320 240 640 480 800 600 1024 768 1280 960 Typical color depths are: 8 15 16 24 32 Possible modes are: 'TEXT - Destroys the graphics window if it exists 'AUTO - Let Allegro choose the proper graphics mode 'FULLSCREEN - Fullscreen mode 'WINDOWED - Windowed mode 'SAFE - Allegro will choose a graphics mode. This mode may ignore the width, height and color depths but will almost always set some graphics mode. A typical use of this function is: (easy-init 640 480 16) > (easy-exit) -> void Shuts down the Allegro system. Call this method at the end of your program. > (game-loop logic-func draw-func delay) -> void This method implements the de-facto game loop. In short the logic-func will update the environment after `delay' amount of time has passed. After the logic-func is run, the draw-func is run which will display the environment onto the graphics context. logic-func :: (lambda () body) If logic-func returns #f, game-loop will exit. draw-func :: (lambda (buffer) body) buffer is an image, as defined in image.ss, and is used as a double buffer to make drawing graphics look smooth. Buffer is not the screen, but rather a section of memory that is eventually copied to the screen. The game-loop will copy buffer to the screen as soon as this function returns. *WARNING* If you use game-loop you *must* draw to the buffer and not to the screen. If you draw to the screen in the draw-func your image will flicker. delay :: int Amount of time to wait in between logic updates. If there is enough time, sleep will be called so that cpu cycles are not wasted. You can play with this number until you feel comfortable or you can use frames-per-second to calculate a reasonable time. Example: ;; keep drawing a red circle at 50,50 until ESC is pressed (game-loop (lambda () (keypressed? 'ESC)) (lambda (buffer) (circle buffer 50 50 5 (color 255 0 0)))) > (frames-per-second frames) -> int Calculate an amount of time to delay between logic cycles in game-loop. This function does exactly what it sounds like: (frames-per-second 30) will run 30 logic/draw cycles per second. > (blend-palette start-color end-color num-colors) -> list of color Returns a list of colors that can be used as pixel values. The colors are calculated by interpolating the individual pixel components( red, green, blue ) from start color to end color. This is an easy way to make a color gradient. Example: (blend-palette (color 0 0 0) (color 255 255 255) 10) Would be a list of colors starting with black and progressivly lighter shades of grey until the last color white. Blenders. All parameters( such as red, green, blue ) to all blenders are in the range [0,255]. Most of the blender documentation was copy/pasted out of the allegro manual so anything that looks strange probably is. > (set-trans-blender! red green blue alpha) -> void Enables a linear interpolator blender mode for combining translucent or lit truecolor pixels. > (set-alpha-blender!) Enables the special alpha-channel blending mode, which is used for drawing 32-bit RGBA sprites. After calling this function, you can use draw_trans_sprite() or draw_trans_rle_sprite() to draw a 32-bit source image onto any hicolor or truecolor destination. The alpha values will be taken directly from the source graphic, so you can vary the solidity of each part of the image. You can't use any of the normal translucency functions while this mode is active, though, so you should reset to one of the normal blender modes (eg. set_trans_blender()) before drawing anything other than 32-bit RGBA sprites. > (set-write-alpha-blender!) Enables the special alpha-channel editing mode, which is used for drawing alpha channels over the top of an existing 32-bit RGB sprite, to turn it into an RGBA format image. After calling this function, you can set the drawing mode to DRAW_MODE_TRANS and then write draw color values (0-255) onto a 32-bit image. This will leave the color values unchanged, but alter the alpha to whatever values you are writing. After enabling this mode you can also use draw_trans_sprite() to superimpose an 8-bit alpha mask over the top of an existing 32-bit sprite. > (set-add-blender! red green blue alpha) Enables an additive blender mode for combining translucent or lit truecolor pixels. > (set-burn-blender! red green blue alpha) Enables a burn blender mode for combining translucent or lit truecolor pixels. Here the lightness values of the colours of the source image reduce the lightness of the destination image, darkening the image. > (set-color-blender! red geen blue alpha) Enables a color blender mode for combining translucent or lit truecolor pixels. Applies only the hue and saturation of the source image to the destination image. The luminance of the destination image is not affected. > (set-difference-blender! red green blue alpha) Enables a difference blender mode for combining translucent or lit truecolor pixels. This makes an image which has colours calculated by the difference between the source and destination colours. > (set-dissolve-blender! red green blue alpha) Enables a dissolve blender mode for combining translucent or lit truecolor pixels. Randomly replaces the colours of some pixels in the destination image with those of the source image. The number of pixels replaced depends on the alpha value (higher value, more pixels replaced; you get the idea :). > (set-dodge-blender! red green blue alpha) Enables a dodge blender mode for combining translucent or lit truecolor pixels. The lightness of colours in the source lighten the colours of the destination. White has the most effect; black has none. > (set-hue-blender! red green blue alpha) Enables a hue blender mode for combining translucent or lit truecolor pixels. This applies the hue of the source to the destination. > (set-invert-blender! red green blue alpha) Enables an invert blender mode for combining translucent or lit truecolor pixels. Blends the inverse (or negative) colour of the source with the destination. > (set-luminance-blender! red green blue alpha) Enables a luminance blender mode for combining translucent or lit truecolor pixels. Applies the luminance of the source to the destination. The colour of the destination is not affected. > (set-multiply-blender! red green blue alpha) Enables a multiply blender mode for combining translucent or lit truecolor pixels. Combines the source and destination images, multiplying the colours to produce a darker colour. If a colour is multiplied by white it remains unchanged; when multiplied by black it also becomes black. > (set-saturation-blender red green blue alpha) Enables a saturation blender mode for combining translucent or lit truecolor pixels. Applies the saturation of the source to the destination image. > (set-screen-blender red green blue alpha) Enables a screen blender mode for combining translucent or lit truecolor pixels. This blender mode lightens the colour of the destination image by multiplying the inverse of the source and destination colours. Sort of like the opposite of the multiply blender mode. > (allegro-init) -> int Initializes the Allegro system. Most of the time you can just call (easy-init). > (allegro-exit) -> void Shuts down Allegro. Call this at the end of your program. Most of the time you can just call (easy-exit). _Graphics_ ========== > (screen) -> image Predefined image that represents the graphics context currently open. You cannot use this function until you call (easy-init). All the functions defined below also have a corresponding -screen function which operates directly on this variable. For example: (line (screen) 5 5 10 10 (color 64 0 0)) ;; Draws on the screen (line-screen 5 5 10 10 (color 64 0 0)) ;; Does the same thing (copy (screen) my-image) ;; Copy a buffer onto the screen (copy-screen my-image) ;; Same thing > (create width height [depth]) -> image Create a graphics buffer in memory with the dimensions provided. width - Width of buffer. Should be > 0 height - Height of buffer. Should be > 0 depth - Optional color depth. Defaults to the current color depth of the screen. Possible depths: 8 15 16 24 32 If there is not enough available memory width/height #f will be returned. > (create-from-file filename) -> image Load `filename' and copy it into a graphics buffer. This buffer is safe to draw on. Allegro will guess at the filetype and can be one of the following: .bmp .pcx .lbm .tga .png Extensions to support .jpg exist for Allegro and will be added to this module at some point. > (color red green blue) -> int Creates a color that can be used with all Allegro functions. The representation of the color will vary depending on the current color depth. 0 <= red <= 255 0 <= green <= 255 0 <= blue <= 255 In all truecolor modes( 15, 16, 24, 32 ) the following hold: (color 0 0 0) = black (color 255 255 255) = white (color 255 0 255) = magic pink, the masking color > (mask-color) -> int The masking color for the current color depth. This is equivalent to (color 255 0 255) but is provided for your convienence. > (line image x1 y1 x2 y2 color) -> void Draw a line from x1,y1 to x2,y2 on image using `color'. Pixels outside the image will not be drawn so its safe to give coordinates outside the dimensions of the image. > (fastline image x1 y1 x2 y2 color) -> void Like (line) except the line is clipped to fit the image before its drawn. For lines that have coordinates outside the image boundaries this is extremely fast but be warned that the clipping from (fastline) will not be the same as the clipping that results from a normal (line); the starting pixel may differ by a single pixel position occasionally. > (arc image x y angle1 angle2 radius color) -> void Draw an arc around x y from angle1 to angle2 with radius. Angles should be in the range of 0 - 255. 0 = 0 degrees and 255 = 360 degrees. > (circle image x y radius color) -> void Draw a hollow circle onto image at x,y with radius > (circle-fill image x y radius color) -> void Draw a filled circle onto image at x,y with radius > (ellipse image x y radius-x radius-y color) -> void Draw a hollow ellipse at x,y with an x radius of radius-x and a y radius of radius-y in the specified color. > (ellipse-fill image x y radius-x radius-y color) -> void Same as ellipse but the shape will be filled. > (rectangle image x1 y1 x2 y2 color) -> void Draw a hollow rectangle onto image from x1, y1 to x2, y2. x1,y1 should be the opposite corner from x2,y2 but there is no restriction on which pair of points is which corner. > (rectangle-fill image x1 y1 x2 y2 color) -> void Same as rectangle but the shape will be filled. > (putpixel image x y color) -> void Draw a single pixel onto image at x,y > (getpixel image x y) -> color :: int Read a pixel from an image. The value returned can be used in all situations that (color) can be used. (putpixel image 5 5 (color 64 0 0)) (eq? (color 64 0 0) (getpixel image 5 5)) Would be #t > (print image x y color background-color message) -> void Print some text onto image starting at x, y. color is the foreground color while background-color is for the background. If background-color is -1 the message will be printed without obscuring the background its printed on. > (print-translucent image x y color alpha message) -> void Prints message on image with translucency starting at x,y using color for the foreground. alpha controls the opaqueness of the result and should be in the range [0,255] inclusive. 255 is solid and 0 is clear. This function calls (set-trans-blender! 0 0 0 alpha) so if you depend on set-trans-blender! for other functions you must call it again after this function to reset the alpha level. > (clear image [color]) -> void Set every pixel in the image to a color. color defaults to black, (color 0 0 0). > (copy image1 image2 [x y] [width height] [dest-x dest-y]) Copy every pixel from image2 onto image1. x,y specify the upper left corner of image2 to copy from and both default to 0. width, height is the width and height of the source image and defaults to the width and height of image2. dest-x and dest-y is the upper left corner of image1 to copy to and defaults to 0,0. > (copy-masked image1 image2 [x y] [width height] [dest-x dest-y]) Exactly like (copy) except masked pixels are skipped. > (copy-stretch image1 image2 source-x source-y source-width source-height dest-x dest-y dest-width dest-height) Like (copy) except image2 is stretched onto image1. The rectangle from image2 spanning from the upper left corner (source-x,source-y) to the lower right corner (source-x + source-width, source-y + source-height) is copied and stretched onto image1 at (dest-x,dest-y) with dimensions dest-width and dest-height. > (copy-masked-stretch image1 image2 source-x source-y source-width source-height dest-x dest-y dest-width dest-height) Like (copy-stretch) except masked pixels are skipped. > (duplicate image) Return a new image which has the same width/height of `image' and the pixels of `image' copied onto the new image. > (draw image1 image2 x y) Draw image2( the sprite ) onto image1. This is almost the same as (copy) except masking pixels will be not be copied leaving whatever was on image1 in place at the location of the masking pixel. The masking pixel is "magic pink" and is always equivalent to (color 255 0 255). All draw-* methods work in adhere to this functionality in addition to whatever else they are supposed to do. > (draw-gouraud image1 image2 x y color1 color2 color3 color4) Draws image2 onto image1 with colored corners. color1 = upper left corner. color2 = upper right. color3 = lower left. color4 = lower right. > (draw-character image1 image2 x y color background) Draws image2 onto image1 at the specified position, drawing transparent pixels in the background color (or skipping them if the background color is -1) and setting all other pixels to the specified color. Transparent pixels are marked by a zero in 256-color modes or bright pink for truecolor data (maximum red and blue, zero green). The sprite must be an 8-bit image, even if the destination is a truecolor bitmap. Example: ;; draw the logo as a red silhouette (draw-character (screen) logo 50 50 (color 255 0 0) -1) > (draw-lit image1 image2 x y alpha) Draw image2 onto image1 at x,y with a lighting level of alpha. The lighting colors need to be preset with (set-trans-blender!). > (draw-translucent image1 image2 x y) Draw image2 onto image1 at x, y with a translucency level set with (set-trans-blender!). > (draw-horizontal-flip image1 image2 x y) Like draw but flips the image over the vertical axis between x0 and x1 where x0 is the left side of the image and x1 is the right side. > (draw-vertical-flip image1 image2 x y) Like draw but flips the image over the horizontal axis bewteen y0 and y1 where y0 is the upper side of the image and y1 is the lower side. > (draw-vertical-horizontal-flip image1 image2 x y) draw-horizontal-flip and draw-vertical-flip simeltaneously > (draw-pivot image1 image2 x y center-x center-y angle) Draws image2 onto image1 at x,y rotated around center-x and center-y. x,y correspond to coordinates on image1 whereas center-x, center-y correspond to coordinates on image2. Angle defines how much to rotate the sprite. Angle should be between 0 and 255 where 0 = 0 degrees and 255 = 360 degrees. Here is a full listing of all functions provided by image.ss: arc circle circle-fill clear collide-equad? color copy copy-masked copy-masked-screen copy-masked-stretch copy-screen copy-stretch create create-from-file create-sub destroy display-ebox draw draw-character draw-gouraud draw-horizontal-flip draw-lit draw-pivot draw-pivot-scaled draw-pivot-scaled-vertical-flip draw-pivot-vertical-flip draw-rotate draw-rotate-scaled draw-rotate-scaled-vertical-flip draw-rotate-vertical-flip draw-stretched draw-trans draw-vertical-flip draw-vertical-horizontal-flip ebox-collide? ellipse ellipse-fill fastline floodfill get-rgb getpixel line make-ebox-from-image make-v3d mask-color polygon polygon3d print-center putpixel quad3d rectangle rectangle-fill save screen spline triangle triangle3d unwrite-line write-line _Keyboard_ ========== > (keypressed? key) -> boolean Returns true if the key is being pressed on the keyboard. Available keys are: 'A 'B 'C 'D 'E 'F 'G 'H 'I 'J 'K 'L 'M 'N 'O 'P 'Q 'R 'S 'T 'U 'V 'W 'X 'Y 'Z 'NUM-0 'NUM-1 'NUM-2 'NUM-3 'NUM-4 'NUM-5 'NUM-6 'NUM-7 'NUM-8 'NUM-9 'PAD-0 'PAD-1 'PAD-2 'PAD-3 'PAD-4 'PAD-5 'PAD-6 'PAD-7 'PAD-8 'PAD-9 'F1 'F2 'F3 'F4 'F5 'F6 'F7 'F8 'F9 'F10 'F11 'F12 'ESC 'TILDE 'MINUS 'EQUALS 'BACKSPACE 'TAB 'OPENBRACE 'CLOSEBRACE 'ENTER 'COLON 'QUOTE 'BACKSLASH 'BACKSLASH2 'COMMA 'STOP 'SLASH 'SPACE 'INSERT 'DEL 'HOME 'END 'PGUP 'PGDN 'LEFT 'RIGHT 'UP 'DOWN 'SLASH_PAD 'ASTERISK 'MINUS_PAD 'PLUS_PAD 'DEL_PAD 'ENTER_PAD 'PRTSCR 'PAUSE 'ABNT_C1 'YEN 'KANA 'CONVERT 'NOCONVERT 'AT 'CIRCUMFLEX 'COLON2 'KANJI 'EQUALS_PAD ;; MacOS X 'BACKQUOTE ;; MacOS X 'SEMICOLON ;; MacOS X 'COMMAND ;; MacOS X 'UNKNOWN1 'UNKNOWN2 'UNKNOWN3 'UNKNOWN4 'UNKNOWN5 'UNKNOWN6 'UNKNOWN7 'UNKNOWN8 'MODIFIERS 'LSHIFT 'RSHIFT 'LCONTROL 'RCONTROL 'ALT 'ALTGR 'LWIN 'RWIN 'MENU 'SCRLOCK 'NUMLOCK 'CAPSLOCK > (readkey) -> symbol Waits for a key to be pressed and when one is returns one of the above symbols. > (key-modifiers) -> list of symbol Returns a list of the currently pressed modifiers: 'SHIFT 'CTRL 'ALT 'LWIN 'RWIN 'MENU 'COMMAND 'SCROLOCK 'NUMLOCK 'CAPSLOCK 'INALTSEQ 'ACCENT1 'ACCENT2 'ACCENT3 'ACCENT4 > (simulate-keypress) -> void Puts a key into the key event buffer so that the next call to (readkey) will return this value. i.e: (simulate-keypress 'T) (eq? 'T (readkey)) Would be #t. > (any-keypressed?) -> boolean Returns #t if any key on the keyboard is pressed and #f if not. > (clear-keyboard) -> void Clears all keys from the keyboard buffer so that (readkey) would wait for a keypress. _Mouse_ ======= > (left-click?) -> boolean Returns #t if the left button on the mouse was clicked, false otherwise. > (right-click?) -> boolean Returns #t if the right button on the mouse was clicked, false otherwise. > (x) -> int Returns the current x position of the mouse on the graphics context. > (y) -> int Returns the current y position of the mouse on the graphics context. > (get-mickeys) -> (values x y) Returns pair of values, x/y, that represent how far the mouse has just moved. _Sound_ ======= > (load-sound filename) -> sound Create a sound object from a filename. Available extensions for filenames are .wav .voc > (play-sound sound [volume] [pan] [frequency]) -> void Plays a sound. sound - sound object volume - 0 <= volume <= 255 pan - 0 <= pan <= 255. Pan determines which speaker the sound will come out of. 0 is left, 255 is right. 128 is in the middle. frequency - What speed to play the sound at. 1000 is normal, less is slower, and more is faster. > (play-sound-looped sound [volume] [pan] [frequency]) -> void Exactly like play-sound except the sound will play forever. > (stop-sound sound) -> void Stop playing a sound. No effect if the sound is not already playing. _Game Framework_ ================ The game framework provides a very simple syntax and mechanics for writing a simple game. Most of the basic architecture is already implemented, you just need to write the logic and drawing code. The basic premise is all objects are contained in a 'world' object which is delegates responsibility. You add all the objects you want to exist to the world object and remove them when they should go away. To create the world use > (make-world) (define my-world (make-world)) World has one useful method on it that you can call from any object, remove, to remove the object (say world remove me) This syntax is explained below. To add objects to the world use > (add-object world obj) (add-object my-world my-object) To make the world 'go' use > (start world big-bang-function) Where big-bang-function is (lambda (world) ...). You _cannot_ use any Allegro functions such as image, keyboard, mouse, or sound before the big-bang function is called so do any initialization here. (start my-world (lambda (world) (set! my-color (image-color 255 0 0)))) This function doesnt return, it runs the game until ESC is pressed. An object is defined by the 'define-object' syntax. Really this is a simple wrapper around class.ss where your object derives from 'basic2'. > (define-object <name> (optional-inherit-fields ...) (fields ...) (constant-or-define ...)) Where optional-inherit-fields is one of x y phase And fields is any field you wish the object to have. constant-or-define is one of (constant <id> <value) (define (method args ...) body ...) (define-object my-object (x y) (color) (constant my-number 4) (define (create) (set! color my-number)) (define (hello) (printf "Hello world!\n")) ) You can define any methods you like but a few are predefined such that if you override them you will interact with the world in some way (define (create) ...) : This method acts like a constructor, called as soon as the object is created (define (tick world) ...) : Called every by world every time the object should update itself, such as moving around (define (draw world buffer) ...) : Called every by world every time the object should draw itself. It should draw itself to buffer, which is a 640 by 480 bitmap, but you can draw to other buffers with fancy tricks such as the one done in simple.ss (define (shapes) ...) : Should return a list of shapes that define the spatial representation of this object. This is used for collision detection. (define (can-collide obj) ...) : Returns #t if this object can collide with 'obj' and #f otherwise. Default is #t for all objects. (define (touch world obj) ...) : Called when this object touched 'obj'. (define (key world keys) ...) : Called when the user presses a key. 'keys' is a list of keys that are currently pressed. Once an object is defined it can be created with (make obj ...). The above object can be created like so (make my-object (x 20) (y 10)) The initilization arguments, x and y, are optional. 'color' also could have been given as an initialization argument, but I left it out here. All interaction with the world object is communicated via the x,y coordinates. Do not create your own variables to store the position of the object, use x and y for this purpose. For example if you had this small object that always showed itself at y coordinate 100. (define-object ball (x) () (define (draw world buffer) (image-circle buffer x 100 5 (image-color 255 0 0))) ) The object will show up at x,100 but its actual y coordinate will be something different, probably 0 since that is the usual default. This will make collision detection act in a strange way. The correct version of the above would be (define-object ball (x y) () (define (create) (set! y 100)) (define (draw world buffer) (image-circle buffer x y 5 (image-color 255 0 0))) ) A shape that can be passed to (shapes) is one of the following point% : (make point%) circle% : (make circle% (radius <r>)) rectangle% : (make rectangle% (width <w>) (height <h>)) Two optional arguments for shapes are (center-x) and (center-y). Shapes begin at the x,y coordinate of the object containing them but if you want to offset the shape pass in center-x and center-y. The resulting coordinates of the shape will be x + center-x, y + center-y. Communication between objects is achieved with the 'say' method, which is really a thin wrapper around 'send'. 'say' wont raise an error if the object doesnt contain the method, it will silently ignore request and move on. > (generator <name> (every <fixnum> <proc>) ...) :: syntax name :: string fixnum :: positive integer proc :: (lambda (world) ...) A convienent syntax for creating objects that create other objects at a fixed rate. For each 'every' clause a counter will be used to count down from <fixnum> to 0 and then <proc> is run with the world as a parameter. If you wanted to add some object, foo, to the world every 10 ticks you could use the following (generator my-generator (every 10 (lambda (world) (add-object world (make foo))))) 'generator' defines a top level object just like define-object and you can use the resulting object in exactly the same way as those produced with define-object. For example, assuming the above defition of my-generator: (define world (make-world)) (add-object world (make my-generator)) (start world) > (say obj method args ...) (say my-object hello) ;; prints "Hello world!" An object can refer to itself with the 'me' argument, simply the 'this' argument renamed. (define-object foo () () (define (blah) (printf "I am ~a\n" me))) Other useful methods provided by game.ss are mouse handling routines: (get-mouse-x) -> x coordinate of mouse (get-mouse-y) -> y coordinate of mouse (left-clicking?) -> #t if left-mouse button is being clicked (right-clicking?) -> #f if right-mouse button is being clicked (get-mouse-movement) -> (values x y) an x/y pair of the current motion of the mouse, often reffered to as the mouse mickeys. This documentation is probably incomplete, look at examples/simple.ss in the planet package for usage of constructs in game.ss. _Examples_ ========== Some examples that demonstrate some of what Allegro can do are listed below. All examples export a single 'run' method that you can invoke. ;; Demo of sound and using the mouse (require (planet "piano.ss" ("kazzmir" "allegro.plt" 1 2) "examples")) ;; Show Allegros ability to blend images together (require (planet "exblend.ss" ("kazzmir" "allegro.plt" 1 2) "examples")) ;; Hello world (require (planet "exhello.ss" ("kazzmir" "allegro.plt" 1 2) "examples")) ;; 3d bouncing boxes in various rendering modes (require (planet "ex3d.ss" ("kazzmir" "allegro.plt" 1 2) "examples")) ;; 3d simulation of flying through a wormhole, non-interactive (require (planet "wormhole.ss" ("kazzmir" "allegro.plt" 1 2) "examples")) ;; A game wherein you must collect the white diamonds and escape through the ;; red portal. Left click to shoot (require (planet "xquest.ss" ("kazzmir" "allegro.plt" 1 2) "examples/xquest")) ;; A slightly different remake of xquest.ss using the game framework (require (planet "simple.ss" ("kazzmir" "allegro.plt" 1 5) "examples")) After requiring any of the above, invoke: (run) _Step by step_ ============== The following is a short tutorial on using Allegro. At each step I will add some code and explain what it does. 1. Set up Allegro and quit. Pretty self explanatory. ;; this require will be used throughout (require (planet "util.ss" ("kazzmir" "allegro.plt" 1 1))) (require (planet "keyboard.ss" ("kazzmir" "allegro.plt" 1 1))) (require (prefix image- (planet "image.ss" ("kazzmir" "allegro.plt" 1 1)))) (require (prefix mouse- (planet "mouse.ss" ("kazzmir" "allegro.plt" 1 1)))) (define (run) (easy-init 640 480 16) ;; set up Allegro. Use 640x480 for window demensions and 16 bits per pixel (easy-exit)) ;; Just quit Allegro 2. Print hello world to the screen and quit when ESC is pressed. (define (run) (easy-init 640 480 16) (game-loop (lambda () (keypressed? 'ESC)) (lambda (buffer) (image-print buffer 50 50 (image-color 255 255 255) -1 "Hello world")) (frames-per-second 30)) (easy-exit)) 3. Print hello world wherever the mouse is. (define (run) (easy-init 640 480 16) (game-loop (lambda () (keypressed? 'ESC)) (lambda (buffer) (let ((x (mouse-x)) (y (mouse-y))) (image-print buffer x y (image-color 255 255 255) -1 "Hello world"))) (frames-per-second 30)) (easy-exit)) 4. Load a bitmap and show it where the mouse is. (define (run) (easy-init 640 480 16) (let ((my-image (image-create-from-file "myimage.bmp"))) (game-loop (lambda () (keypressed? 'ESC)) (lambda (buffer) (let ((x (mouse-x)) (y (mouse-y))) (image-copy buffer my-image x y))) (frames-per-second 30)) (easy-exit)) _FAQ_ ===== Q. Where and how do I get the Allegro library itself to install? A. You dont need to install Allegro, it comes with the planet package. Q. I get errors about the planet download not completing. A. Planet sometimes have problems with very large packages, like this one. You can always download the latest package from my home page and install it on the command line. http://www.rafkind.com/jon/showproject.php?id=27 To install on the command line type the following $ planet -f allegro.plt kazzmir 1 4 Those last two parameters can really be whatever you want, they are just version numbers, but they should probably match the version that you downloaded. Q. The planet package wont install. I am on Ubuntu. A. Ubuntu is a binary distrobution which doesnt come with the tools necessary to build Allegro from source. To get these tools goto the ubuntu package manager and install the following packages: make libx11-dev Planet wont know if Allegro doesn't build correctly so you will need to uninstall the package before trying to install it again. This can be accomplished like so: $ planet -r kazzmir allegro.plt 1 4 Replace the last two parameters with the version of Allegro you are trying to use. _ChangeLog_ =========== 1.6 - 11/19/2006 * Fixed Linux version to work with 3m. allegro.plt should work with 3m on all supported platforms now. * Improved documentation * Collision detection fixed a little bit * New 'generator' syntax for a simple way to make new objects in the game framework * Fix the 'start' method in game.ss so the last two arguments are optional 1.5 - 10/30/2006 * Added game framework * Added more functions to keyboard.ss and image.ss 1.4 - 8/29/2006 * OSX( PPC ) support * Added set-coordinates to mouse.ss which sets the x, y positions of the mouse 1.3 - 7/31/2006 * Added blender routines * Added more keyboard support: simulate-keypress and readkey. * Documented more functions 1.2 - 7/16/2006 * Added png support 1.1 - 7/8/2006 * When the window loses focus in Windows, run the program in the background * Provided more drawing functions 1.0 - 6/26/2006 * Initial release. Some functionality provided, drawing, keyboard, mouse.


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Thursday Love List: Spread the love
I'm gonna share a little personal secret to start us off. When I was a kid, I was not the most awesome at making friends at school. I blame it on the then-undiagnosed ADD. I was impulsive, and inclined to speak my mind with very little foresight in the how-it-might-be-received-by-others department. Ever the sensitive and experimental parent, my mum, for about a month in my seventh grade year, had a deal going with me. Everyday I was to work on offering others compliments and encouragement. Each night, my mum would pay me 10 cents per nice thing said I'd said that day, up to $1. Ten nicer things out of my mouth offered to my peers each day, in exchange for a buck, which in 1992 was something I could get into. Of course the compliment had to be sincere in order to be received well from my fellow students, so the exercise helped me focus on listening more and being cheerful, and maybe even nourished my friendships with others. Who couldn't do with more of that in their lives?
In the past few weeks, I have been noticing that complaints are bursting forth from my mouth at an increased rate than usual. I think it comes from feeling tired and overworked these days, but when you're feeling down you need friends more than ever, so it serves to reason that I should pull up my socks and feed the relationships around me. (It may also be linked to some liver cleansing I'm doing, and the fact that anger is the emotion associated with that body organ, according to good old Chinese medicine.) I am deliberately trying to offer up niceness - be it with my housemates, friends, yoga mates, or the clerk at the health food store. It might be asking a friend how they are, and then truly tuning in to listen and responding with your observations of their related strengths. Or walking into the change-room and complimenting a fellow yogini on her headstand instead of moaning about what a challenge the class was today. In short, I'm talking about ways I imagine we can share love with others and offer some to ourselves.
If you're looking to share a little love, shake a funk of your own, or be a bit more mindful, perhaps you'd like to take a shot at it, too. After all, studies have shown that the more you practice being happy, the easier it'll come to you. How quick can you earn your daily dollar?
Labels: emotions, liver, mindfulness, spring, Thursday Love List, traditional Chinese medicine, yoga


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Legal Status
Document Details
Document Statistics
Published Document
Fish and Wildlife Service, Interior.
Notice of intent; announcement of scoping meeting.
The Fish and Wildlife Service announces its intent to prepare an environmental impact statement regarding the proposed Gulf Highlands Area Habitat Conservation Plan (HCP) and issuance of two permits for the incidental take of the Alabama beach mouse. These permits are for the construction, occupancy, use, operation, and maintenance of two residential/recreational condominium projects-the Gulf Highlands Condominiums by Gulf Highlands LLC and Beach Club West by Fort Morgan Paradise Joint Venture on the Fort Morgan Peninsula, in Baldwin County, Alabama. We will also hold a public scoping meeting/hearing on Start Printed Page 62810October 29, 2002, at Gulf State Park in Gulf Shores, Alabama.
Written comments concerning our intent to prepare an EIS and concerning the HCP should be received on or before November 22, 2002. The scoping meeting will be held on October 29, 2002, from 4 p.m. to 8 p.m.
Persons wishing to review the application and HCP may obtain a copy by writing the Service's Southeast Regional Office at Regional Office, 1875 Century Boulevard, Suite 200, Atlanta, GA 30345 (Attn: Endangered Species Permits,) or Field Office, U.S. Fish and Wildlife Service, 1208-B Main Street, Daphne, AL 36526 (Attn: Ms. Barbara Allen). Documents will be available for public inspection by appointment during normal business hours at the regional office. Written data or comments concerning the HCP and our notice of intent to prepare an EIS should be submitted to the Regional Office. Please reference permit numbers TE-007985-0 (Gulf Highlands) and TE-031307-0 (Fort Morgan Peninsula Joint Venture) in such comments, or in requests for documents.
The scoping meeting will be held at Gulf State Park, 20115 State Highway 135, Gulf Shores, Alabama. A court reporter will be present to record all comments, and all interested parties will be allowed to comment.Start Further Info
Mr. Aaron Valenta, Regional Permit Coordinator, (see ADDRESSES above), telephone: 404/679-4144; or Ms. Barbara Allen, Fish and Wildlife Biologist, Daphne Field Office, (see ADDRESSES above), telephone: 334/441-5181, extension 33.End Further Info End Preamble Start Supplemental Information
The proposed residential/recreational condominium developments will be located on approximately 196 acres in south Baldwin County, Alabama, between State Highway 180 and the Gulf of Mexico (Section 28, Township 9 South, Range 2 East) about twelve miles west of Highway 59 in Gulf Shores, Alabama, on the Fort Morgan Peninsula.
Some of the Applicants' future activities have the potential to impact species subject to protection under the Act, including the Alabama beach mouse (Peromyscus polionotus ammobates). Section 10(a)(1)(B) permits non-Federal landowners to take endangered and threatened species, provided the take is incidental to otherwise lawful activities and will not appreciably reduce the likelihood for the survival and recovery of the species in the wild, among other permit issuance criteria. An applicant for a permit under section 10 of the Act must prepare and submit to the Service for approval a plan containing, among other things, a strategy for minimizing and mitigating all take associated with the proposed activities to the maximum extent practicable. The applicant must also ensure that adequate funding for implementation of the plan will be provided.
The Applicants have initiated and continued discussions with the Service regarding the possibility of Permits and an associated HCP for their activities on lands to be covered by the Permits. General activities proposed for permit coverage include residential, commercial and industrial development, construction, and maintenance activities.
The Service previously considered the Applicants' HCP in an Environmental Assessment and issued a Finding of No Significant Impact. 67 FR 17089 (Apr. 9, 2002). That environmental analysis was challenged in an action for judicial review brought by Sierra Club and Friends of the Earth. The United States District Court for the Southern District of Alabama granted a preliminary injunction against any take of the Alabama beach mouse pursuant to the permits previously issued to Applicants. Sierra Club and Friends of the Earth v. Norton, 207 F. Supp. 2d. 1310 (S.D. Ala. 2002).
Subsequently, in light of the court's preliminary injunction, the Service determined to revisit the earlier NEPA analysis for this HCP and the issued permits. See Defendant's Motion for Voluntary Remand, Sierra Club and Friends of the Earth v. Norton, No. CV-02-0258-CB-C (S.D. Ala. Aug. 8, 2002). The Service has decided, and announces through this notice, its intent to review the proposed HCP and the environmental effects of issuing the permits through preparation of an EIS.
The environmental review will analyze the Applicants' proposed HCP as well as a full range of reasonable alternatives and the associated impacts of each. The Service is currently in the process of developing alternatives for analysis. The alternatives identified to date are as follows:
Alternative 1—No Action: The Service would not re-affirm the ITPs.
Alternative 2—Development According to Original Gulf Highlands Subdivision Plat: A portion of the Applicants' properties were originally platted and zoned for single family residential development by the Baldwin County Planning Commission. This development alternative involves development according to the original plat or by additional platting and subdivision of the lands.
Alternative 3—Development With Primary Features Occupying Full Width of the Escarpment: Alternative 3 consists of the residential high-rise building complexes placed atop the escarpment.
Alternative 4—Development Entirely North of the Escarpment: This alternative would involve development of residential condominium buildings and infrastructure approximately 300 feet north of the escarpment for both projects.
Alternative 5—Development of Portions of the Escarpment With a 325 ft. Habitat Corridor Between the Projects: Alternative 5 consists of the development of the same number of units, but placed on different portions of the escarpment and adjacent areas. This development configuration would result in the preservation of an undeveloped corridor of ABM habitat approximately 325 feet wide separating the individual developments and connecting the interior scrub areas with the designated critical habitat to the south of the developments.
Alternative 6-Development of Onsite Mitigation Including a 909-foot Corridor Connecting Adjacent Primary/Secondary Dunes and Escarpment to the Interior: This alternative increases the width of the undeveloped corridor described above and repositions the corridor to the west side of the property. This alternative provides for dedication of 105.5 acres of Applicant-owned lands into conservation status via covenants, conditions and restrictions attached to the property, and conditions of any ITP that might be issued.
Persons wishing to provide relevant information and comments regarding this activity should submit these to the above address. For information, please contact the individual identified above in the section entitled FOR FURTHER INFORMATION CONTACT.
The environmental review of this project will be conducted in accordance with the requirements of the National Environmental Policy Act of 1969 as amended (42 U.S.C. 4321 et seq.) and its implementing regulations (40 CFR parts 1500 through 1508), and with other appropriate Federal laws and regulations, policies, and procedures of the Service for compliance with those regulations. It is estimated that the draft EIS will be available for public review in early 2003.Start Signature
Dated: October 2, 2002.
Sam D. Hamilton,
Regional Director.
[FR Doc. 02-25505 Filed 10-7-02; 8:45 am]


text: Good morning all, I hardly ever talk on the phone unless it's with my gf or mother, but every now and again when I talk to my gf, I can barely hear her as if the phone signal is dropping in and out or something. I'm wanting to blame her phone because it's much older than my MAXX, but not just yet... Anyone ever experience this and/or can relate to this issue? I think she has like an LG Rumor or something. During the times where I can't hear her, she can hear me just perfectly. I may be able to hear every other word or sentence she say. This really pisses us both off because when I'm claiming I can finally hear her fine, the phones **** up again and then we end up hanging up on each other. I really want to get to the bottom of this. I also want to avoid troubleshooting with Verizon, as I don't have time for the foolishness. They'll probably end up walking me through clearing browser cache or some **** to try fixing the problem. On top of the previous GPS issues I've been having, all I need is for this phone to also cause this hearing issue before I end up tossing this ****. Sent from my DROID RAZR MAXX using Tapatalk 2.


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John Greed Origami Safari Flutter-by Rhodium Plated Silver RingOrder Code: n/a
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John Greed Jewellery presents a collection of gorgeous feminine pieces, ranging from delicately vintage to bold punk inspirations. This stunning range is set to raise the bar for women's jewellery and accessories. The collection combines on-trend designs with timeless appeal to bring you a selection of necklaces, earrings, bracelets, rings and accessories to give your style new life! Explore the John Greed Women's Collection today and be inspired!
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Returning an item couldn't be easier, Simply follow these instructions


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JayBraver.com needed a new logo design and created a contest on 99designs.
A winner was selected from 83 designs submitted by 18 freelance designers.
Auburn Primary Care
Logo for General medical practice.
Rural Georgia families and residents
Auburn Primary Care is seeking a new logo. Primarily, we want something relatively simple, clean, crisp, and professional. We'll be using the logo as the jumping off point for the web site design so we'll consider the color palette, font, and style as well as the design itself.
Have a preference for serif fonts such as Time New Roman, Georgia, or Book etc.
Color-wise, we're looking for soothing, calming and healing so please use cool colors like blue. However, the design will occasionally be printed in black and white so it will need to be clean enough to do print both ways.
As a starting point, we'd like to see something with the "APC" initials with the words Auburn Primary Care and a stethoscope worked in (perhaps twined through the initials). Please see the attached graphics as they are similar to what we are looking for. We looked through a great deal of clip art to select that particular stethoscope. Other art which could be included are families in stick figures or silhouette.
This contest will be GUARANTEED to award the winner.
Find out how a design contest works or learn more about our logo design services.


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In a monastery, a trapeza (or refectory), is the dining hall where monks and pilgrims gather for food and conversation (although monks don't usually talk during meals). The OrthodoxWiki trapeza serves as the main discussion point for our website. Please feel free to join in—ask anything, suggest an idea, make a comment. We're glad to have you here. For other, more specifically designated discussion pages, check out the Community Portal.
If you have questions or comments about specific articles, please direct them to the Talk pages of those articles so that they will be seen by editors working on them.
- Archive 1, Feb 2005 – Dec 2005 (formerly the Anything Goes page)
- Archive 2, Feb 2005 – Aug 2006 (formerly the Questions page)
- Archive 3, Oct 2005 – Aug 2006 (moved from Talk:Main Page)
- Archive 4, Aug 2006 – Dec 2006 (2006 Trapeza archive)
- Archive 5, Dec 2006 – November 2008
- Archive 6, Nov 2008 – March 2011
Please sign and date your comments by adding four tildes at the end: ~~~~
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Holy Trinity Metafor
Reading about the material universe, noticed that there are 3 infinities (or mysteries) that define our world:
1. --- The immensity of space-time, the boundless universe than nobody can say for sure how big it is, where it ends. Sure there are some theories that are accepted by most scientists, but also big anomalies if you apply the theory, that need to be corrected with inventions such as "dark matter" or "string theory" to fill in for obvious gaps.
2. --- The "small infinity" or mystery of the subatomic universe. We split the atoms in so many sub-particles, and the latest belief is that in fact all the matter is a concentration of energy. But where does matter end and pure energy begins?
I may be overcomplicating here, but it's just so poetic to notice how the science laws of the big universe and the small universe are in disagreement with each-other when it comes to apply the macrocosmos laws to microcosmos or the other way around, as if God intended things to be mysterious and impenetrable for the human mind.
3. --- The infinite complexity of life and intelligence. The connections in our brain are said to be more than all the stars in the universe. But how can this complexity come to be in only 4 billon years since our Earth is said to exist. This level of organisation of matter, first level: life, second level: intelligent life are both just unconceivable by science.
I want to ask you: could these 3 "infinities" be a reflection of the Holy Trinity in the material world? Or what is the theological view about those mysteries?
Thank you Mihai
New category
I was thinking of adding a category to be called "Propitiatory Offerings" where all of the things that are offered to God can be grouped together, inluding: Artoklasia, Kollyva, Proskomedia, Molieben, Incense, Myrrh, Votive Offerings, and things of this nature. Propitiatory Offerings in the Old Testament consisted mainly of sacrifices; in the Orthodox Church we have this new array of elements. Any ideas or comments? Is it accurate to describe it this way? Thanks and cheers. Angellight 888 20:34, May 18, 2011 (UTC)


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Here is what I started with:
Next stage was this:
Lots of storage but too "in your face"!!
I chose my inspiration from a website I stumbled on - so beautiful, neat & tidy with shelves AND hanging space. Lots of room for all the things I want near the front door - hats, mitts, boots, shoes, coats, umbrellas, a flashlight or two, keys, etc.
I love this look. It has everything I'm looking for. Looked fairly simple to build as well and I'm pretty handy with tools these days. So I listed my wardrobe on Kijiji and tried to sell it. As luck would have it, the very day that someone wanted to buy it from me I had an idea: why not just take the doors off the wardrobe??? duh! It makes such a huge difference to the feeling of the space.
I had been looking for the clean, light look of white shelves to make the space feel more open and brighter, but this is largely what I wanted and a lot less work to boot! Now I can use the doors for something else - maybe if I attached them all together with hinges, they'd look good as a screen. Hmmmm. On to the next project!!!


text: Christ Embassy is a place where individuals from any race, gender or age can grow spiritually through the word of God and discover God's purpose for their lives. At Christ Embassy, we create an happier and spiritual atmosphere. Our vision is to take the divine presence of God to the peoples and the nations of the earth and to demonstrate the character of the Holy Spirit.


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* Sold data cannot be searched for at the same time as Active property data. Please separate your search terms.
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Loyola at a Glance
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Acclaimed Mexican journalist speaks on new narco-culture
September 17, 2010
The ongoing issue of drug trafficking in Mexico, which has produced increasing violence and a durable imprint on the culture, will be the point of discussion during the lecture "The New Narco-Culture" by award-winning journalist Alma Guillermoprieto, at Loyola University New Orleans.
The event takes place Wednesday, Sept. 22, at 7:30 p.m., in Nunemaker Auditorium, located in Monroe Hall, and is free and open to the public.
"Alma Guillermoprieto brings to Loyola a unique perspective on a complex and yet not very well known aspect of drug trafficking: its connections with popular culture," said Uriel Quesada, Ph.D., assistant professor and director of Loyola's Center for Latin American and Caribbean Studies. "Amidst increasing U.S. concern over the wave of drug violence, Guillermoprieto's talk offers the New Orleans and Loyola communities a great opportunity to reflect on how drug trafficking has become an intrinsic component of everyday life."
Originally from Mexico, Guillermoprieto has lived in the U.S., Colombia and Brazil. She has written about Latin America for numerous publications, most frequently as a Latin American correspondent for The New Yorker, for more than 25 years. She also was a former South America bureau chief for Newsweek magazine.
She is the author of "Looking for History," "The Heart That Bleeds" and "Samba," a book that details her experience with impoverished carnival-makers in Rio de Janeiro. Guillermoprieto has received a number of fellowships, among them a 1995 MacArthur Fellowship, a.k.a. the Genius Award, and a 2005 Nieman Fellowship. She is a member of the American Academy of Arts and Sciences and was named as one of the world's top 100 public intellectuals by Foreign Policy Magazine.
"The New Narco-Culture" is sponsored by Loyola's Center for Latin American and Caribbean Studies, the Department of English and Loyola's Study Abroad Program.
For more information, contact Sean Snyder in Loyola's Office of Public Affairs at email@example.com or call 504-861-5882.
For the latest updates about Loyola University New Orleans, follow us on Twitter @LoyolaNOLANews or become a fan on Facebook at www.facebook.com/loyno.
Loyola at a Glance is written and distributed for the faculty, staff, students and friends of Loyola University New Orleans. It is published by the Office of Public Affairs, Greenville Hall, Box 909, 7214 St. Charles Avenue, New Orleans, LA 70118. (504) 861-5888.
Information to be included in Loyola at a Glance must be received 2-3 weeks in advance of the publication date. Send us your news here.


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Difference between revisions of "Xilleon"
From LinuxMIPS
(No difference)
Revision as of 16:13, 8 December 2004
The Xilleon™ is a system-on-chip (SoC) for the digital set-top box and digital TV markets.
It has a 300MHz MIPS CPU (32-bit 4K, MMU, no FPU), dual-SD (standard definition) and dual-HD (high definition) capable MPEG-2 decoder, audio decoder, dual display engine, 2D and 3D graphics engine, conditional access, transport demultiplexers, 32/64 bit DDR/SDR interface, PCI, USB, IR, I2C, I2S, Flash and hard drive EIDE interfaces.
A reference platform [Set-Top-Wonder XILLEON] is available to assist customers in the development and debug of new designs.
Linux Support
MontaVista Software announced that MontaVista Linux Professional Edition will support ATI's XILLEON™ integrated SoC.


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This article is from the archive of our partner .
The details of the bloody back-room deal between Pakistani and American officials that led to the U.S. regularly carrying out unmanned strikes in Pakistan have been shrouded in secrecy, until now, and the reports of the first strike are strange to read now, in retrospect. But what does retrospect mean in America's drone war, anyway?
It was all the way back in June 2004, before Obama was elected, before he started to wind down the wars Iraq and Afghanistan, before people like Rand Paul started to ask a lot of questions. As detailed in The New York Times's Sunday front-page excerpt of Mike Mazzetti's new book, The Way of the Knife: The C.I.A., a Secret Army, and a War at the Ends of the Earth, out on Tuesday, the Central Intelligence Agency struck a deal with Pakistani officials to kill Nek Muhammad in exchange for the opportunities to carry out drone strikes on Pakistani soil. The agency assassinated a person to get the airspace to assassinate more people. The U.S. acted as a hired gun, so it could build up its "targeted killing" program. And then the U.S. covered up its first Predator strike in Pakistan, the first of many, many more in a new kind of secret war. "The C.I.A. has since conducted hundreds of drone strikes in Pakistan that have killed thousands of people, Pakistanis and Arabs, militants and civilians alike," Mazetti writes.
The 27-year-old Muhammad was an enemy of the state in Pakistan. He had organized a tribal rebellion against the government and gave them fits. His clashes with the Pakistani government had come to a tipping point, so then-C.I.A. director George Tenet approached Pakistan with a deal. The U.S. would kill Muhammad in exchange for access to Pakistan's airspace to carry out further drone strike. Mazzetti writes that Muhammad mentioned seeing a "strange, metallic bird hovering above him," during an interview on the day he died. It was the Predator that would eventually kill him — a weapon "cheered by Republicans and Democrats alike" at the time, a marvel of technological accomplishment — but it wasn't the Pakistani missile attack that was reported as the cause of Muhammad's death.
Part of the deal was that Pakistan would take credit for any and all American drone strikes on its territory. The country didn't want to give critics the appearance of looking like it was under Washington's thumb. This is how the Times reported the drone accusations at the time of Muhammad's death in 2004:
Local residents said they believed that a missile fired from an American drone killed the militant, Nek Muhammad, after he spoke over a satellite phone. But Pakistani military officials denied any American involvement.
The chief spokesman for the Pakistani military, Maj. Gen. Shaukat Sultan, said any suspicion of American involvement in Muhammad's death was "absolutely absurd." Pakistan still doesn't confirm American drone activity on record; officials sometimes do when granted anonymity. But the debate over "targeted killing" has evolved in the years since the deal was struck, and was evolving before the U.S. ever sent one of its metallic birds to Pakistan. The U.S. was operating and carrying out morally questionable drone strikes in Yemen starting in 2002. Pakistan was originally a huge fan of the idea, thinking they'd never get caught. Now the country resents America, but the government occasionally uses the U.S. to cover up its own drone strikes. The U.S. is Pakistan's occasional drone scape goat so they won't face criticism from their own civilians.
Meanwhile, the U.S. moved on elsewhere, including to Saudi Arabia, in another drone-airspace deal we didn't find out about until recently, until white papers leaked and Senators started asking more drone questions than ever around the confirmation of John Brennan, the architect of the drone program, to head up the C.I.A. In the midst of that debate, the President made promises to be more transparent about the drone activities during his new term. From the State of the Union:
"So in the months ahead, I will continue to engage Congress to ensure not only that our targeting, detention and prosecution of terrorists remains consistent with our laws and system of checks and balances, but that our efforts are even more transparent to the American people and to the world."
So that means secret deals for drone strike airspace will be reported earlier, as in, not almost a decade later, and after the CIA is officially out of the drone business, right? Don't hold your breath, but there's still a lot of explaining to be done.
This article is from the archive of our partner The Wire.
We want to hear what you think about this article. Submit a letter to the editor or write to email@example.com.


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The term 'closed-end fund' refers to a fund that issues a fixed number of shares to investors and does not issue new shares once the initial shares are sold.
What does the term, 'Closed-End Fund' mean?
Closed-end funds are so named because they issue, or sell, a fixed number of shares to investors during an initial public offering (IPO). Once the IPO is completed, the transaction is closed, meaning that no additional shares will be available from the fund sponsor. After the IPO, closed-end funds trade on an exchange, like the NASDAQ or New York Stock Exchange, and investors can buy and sell shares of a fund just as they would stocks. The fund company does not issue new shares, nor redeem existing shares. At times, additional shares may be created through a secondary offering, rights offering or by issuing shares for dividend reinvestment.
Like other investment funds, closed-end funds are a publicly traded investment company that follows a stated investment objective when making investments. Investment professionals, who typically invest in various types of securities to meet a specific investment strategy, actively manage closed-end funds.
The total value of the securities held in the portfolio of a closed-end fund is calculated to determine a collective portfolio value, which is then divided by the number of shares outstanding to arrive at the Net Asset Value (NAV).
The actual price of a closed-end fund in the market may differ from the calculated NAV because the market price may be influenced by other factors, including supply and demand. When supply is greater than demand, the price of a closed-end fund may be less than its NAV and is said to be trading at a discount. If demand is greater than supply, then the closed-end fund's price will be higher than its NAV and is said to be trading at a premium.
Historical Snapshot of Closed-End Funds
Closed-end funds have existed for more than 120 years. They appeared in the United States in 1893 with the launch of the first U.S.-based, closed-end fund, the Boston Personal Property Trust.
The Investment Company Act of 1940 was created by Congress to provide guidelines for new investment vehicles called pooled investments or investment funds and to restore investor confidence following the 1929 stock market crash. The '40 Act, as it is commonly known, has supported the growth of the investment fund industry.
At present, there are more than 600 closed-end funds, totaling nearly $300 billion in assets. Some of these funds have long-standing management and a performance history that extends more than 50 years. Investors tend to buy and hold closed-end funds shares for long periods. As such, it's common that shares are passed from one generation to the next.


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If you haven't noticed, Android phones are everywhere now. Every few weeks, manufacturers and service providers are launching new handsets which are tailored at distinct market segments. It used to be that Android phones were a one-size-fits-all solution and the only thing you needed to worry about was if you wanted a phone with a QWERTY keyboard or a simple touch-only solution. While it's certainly nice to have options, the level of added choice has made it extremely difficult to choose the right phone.
We know that the majority of Android users are not worried about having the best phone possible. Most people simply want a phone that can make phone calls, send text messages, and allow them to sling a few Angry Birds at green pigs every now and then. But that's simply not the case for those of you who visit our site every day. You want a phone that will outperform the competition in every way possible.
It's no secret that the HTC Sensation and Samsung Galaxy S II will be the top selling phones of the summer. Both handsets feature some pretty amazing specs with 4.3-inch displays, dual-core processors, 8 megapixel cameras capable of capturing 1080p HD video, and newly redesigned user interfaces. But don't be fooled by their similarities. The Samsung Galaxy S II and HTC Sensation have just as many differences as they do likenesses.
The HTC Sensation will be the first phone to be powered by Qualcomm's MSM 8260 1.2 GHz dual-core processor and features a unique unibody shell. The Sensation also comes equipped with a high-resolution (960 x 540 pixels) Super LCD display covered with Gorilla Glass and new camera app which takes pictures the instant you press the shutter button.
Samsung's Galaxy S II is amazingly thin, measuring in at only 8.49mm. The phone weighs 116 grams and the 4.3-inch 480 x 800 pixel resolution Super AMOLED Plus display also features a Gorilla Glass covering. The European version of the Galaxy S II is powered by an Exynos XMM6260 1.2 GHz dual-core processor, though we're not exactly sure what the handset's specs will look like once U.S. carriers are done tinkering with it.
Each phone has its unique advantages, but sometimes it's not really about the specs. A manufacturer's reputation plays a huge roll in a consumer's purchasing decisions. In the past, HTC's phones have been on the top of the list for developers and tweakers, but the HTC Sensation's locked bootloader could keep many advanced users at bay. Samsung's taken a beating over the past year due to the Galaxy S GPS fiasco and their slow response time in pushing out system updates, but their new open stance on development could create quite a few new Samsung fans.
While writing this story, I asked all the writers here at Android and Me which features, manufacturer or phone they would prefer. As expected, the results are all over the board, making it clear that picking the right Android phone is a daunting task.
We want to know which features or specs have the most influence on your purchasing decisions and if you're planning on picking up the HTC Sensation of Samsung Galaxy S II this summer. Let us know what you think in the comments below.


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Flagstaff 29BHWSD Travel Trailer for Sale [Stock No. N160137]
The RV for sale is a new 2019 Flagstaff Travel Trailer 29BHWSD by Forest River RV that is equipped with a tough fiberglass construction type, is room enough for 6 RV-ers to sleep, and has 3 spacious slides.
This Flagstaff 29BHWSD Travel Trailer weighs 7622 (dry), is brand new, has a "bunkhouse" floorplan, and is available to you at your family RV dealer Berryland Campers in Ponchatoula, LA.
Travel Trailers offer a wide variety of sizes, price ranges, options and floorplans. They are ideal for weekend getaways and extended vacations, and are even perfectly adaptable for full-timing.
Additional Features and Notes:
Call 1-877-370-7001 and ask for Louis Sansone, the specialist on this Forest River Flagstaff for sale.
Ask about the Travel Trailer RV for sale with a stock # N160137.


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Hard Cases
We have Custom Hard Cases for every popular phone, tablet and portable device, and we know what works
Free Samples Available - Enquire Now for a Custom Quote
Custom hard covers and custom cases are one of our most popular varieties of smartphone, tablet and computer accessories and are offered in a wide variety of styles. With so many options available, there is a custom hard case or cover option to suit every business, school, organization or store's needs.
What Are Hard Covers and Cases?
Hard covers and cases are protective solutions for mobile devices. What separates this type of case from others offered her at Custom Logo Cases is the materials from which they are made. A hard cover or case is constructed out of polycarbonate, a very hard impact resistant type of plastic. Hard cases are designed to protect the back and sides of smartphones and tablets at a minimum, and they snap into place. Our custom hard cases and covers are engineered to the exact specifications of the devices they are designed to protect. As a result, there is no need to remove them to use any feature of a tablet or smartphone.
What Are the Benefits of Custom Hard Cases?
Custom hard cases offer a number of benefits for the users of devices, including:
- Scratch Protection. Hard covers and cases provide ample scratch protection for devices due to the thickness of the plastic. Smartphones and tablets protected by polycarbonate cases and covers are unlikely to be damaged if they are scraped or bumped.
- Slim Fit. Although hard covers and cases are effective at preventing scratches, they still have a slim fit and do not make phones or tablets bulky or difficult to transport or store.
- Durability. Hard plastic cases and covers hold up very well to daily use and will stay new looking for long periods of time.
For companies and organizations that are purchasing custom hard cases and covers, these promotional and protective solutions offer various benefits as well. The cases are:
- Cost Effective. Custom hard covers and cases are one of the most economical options among our custom logo cases and covers. When you buy in bulk, you can enjoy large discounts on the cases and covers and printing is provided free of charge. We even have a low price guarantee on our hard cases and covers. If you find hard covers or cases of comparable quality at a lower price elsewhere, we pledge to beat the price. Plus, shipping is free anywhere in the world.
- Versatile. We can design custom hard cases and covers to fit any smartphone or tablet on the market today. There are many ways that the cases and covers can be customized to allow them to perfectly reflect your brand image. There are many color and finish options available for you to choose from, and most styles can be customized with either a full color logo or all-over artwork printing in full color. You can even purchase hard cases with a luxurious vegan or genuine leather finish.
Explore all of the options available now in our collection of custom hard cases and hard covers!


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With most courses enrolling no more than 28 students, and a student-faculty ratio is 12 to 1, it's no surprise that our students develop close relationships with their professors. For many students and faculty alike, this accessibility is one of the best aspects of a Bentley education.
Our faculty are business professionals who are the best in their fields. They don't take their cues from textbooks — they put today's game-changing business practices right to work in the classroom.
You'll quickly find that your professors are more than just teachers, but valuable mentors who can guide you on everything from choosing your courses to finding an internship to plotting your career path. It won't always be easy: They will engage, challenge, and push you. But they know exactly what it takes to succeed in their industries — and how you can make it happen, too.


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Car Review
2014 Lamborghini Aventador: Overview
Pros: Incredible styling says "look at me" to everyone on the road; V12 offers amazing power in any situation; one of the most exciting interiors in any modern car
Cons: You'll never be able to blend in; pricing is astronomical, even for a Lamborghini; still no dual-clutch automatic like most rivals
What's new: After expanding its lineup to offer a drop-top Aventador Roadster last year, the 2014 Lamborghini Aventador is mostly the same for the new model year. The only update of note is a limited-production 50th Anniversary model offered as either a coupe or a Roadster.
The Lamborghini Aventador debuted back in 2012 as a replacement for the wild Murcielago. It's the flagship model in Lamborghini's range, which also includes the entry-level Gallardo -- a V10-powered sports car with a 6-figure price tag of its own.
But the Gallardo's starting price doesn't hold a candle to its big brother. An Aventador coupe starts around $400,000 with shipping -- and that's before options, which are plentiful. Want to put the top down? Prepare to pay around $445,000 with shipping -- also before options.
And if you want an especially unique experience, there's the new Aventador 50th Anniversary, limited to 100 units, which starts at $500,000 for a coupe or an eye-popping $550,000 for a Roadster.
Sound crazy? It is, but so is the Aventador's performance. Underneath the mid-mounted, see-through engine cover is a 6.5-liter V12 that makes an amazing 691 horsepower and 509 lb-ft of torque. Choose a 50th Anniversary model and the power shoots up to a wild 710 horses.
Regardless of the model you choose, you'll get a 7-speed sequential manual transmission, all-wheel drive and 0-to-60 times of around three seconds. The 2014 Lamborghini Aventador also boasts an incredible top speed of nearly 220 miles per hour, so get ready for some serious performance.


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Definitions of awing
p. pr. & vb. n. - of Awe 2
adv. - On the wing; flying; fluttering. 2
The word "awing" uses 5 letters: A G I N W.
Direct anagrams of awing:
Words formed by adding one letter before or after awing (in bold), or to aginw in any order:
c - cawing d - dawing wading e - aweing g - waging h - hawing j - jawing k - waking l - lawing waling m - mawing n - awning waning p - pawing r - waring s - sawing wigans t - tawing v - waving x - waxing y - yawing
Shorter words found within awing:
ag agin ai ain an ani aw awn gain gan gin gnaw in na nag naw wag wain wan wig win wing
List shorter words within awing, sorted by length
Words formed from any letters in awing, plus an optional blank or existing letter
List all words starting with awing, words containing awing or words ending with awing
All words formed from awing by changing one letter
Other words with the same letter pairs: aw wi in ng
Browse words starting with awing by next letter
Previous word in list: awhirl
Next word in list: awkward
Some random words: drogue eponym vying gnocchi kike eolian eirenic
This is not a dictionary, it's a word game wordfinder.
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2 posts
I'm looking for people who will sponsor my Steam Powered Studio. This is similar to crowd funding, only rather than fund any particular project, sponsors will fund day to day operations.
If I can go full-time I'll be posting tons more to freesound, of course, and also doing more of what I've been doing for ten years now- providing free recording services to quality artists.
Sponsorships start at $25/year, but feel free to dive in for $100 or more! As you may know, $25 doesn't go very far in a recording studio- just about enough to get a mic set up and track a guitar part. I'll be needing a lot of sponsors to keep things going full time.
I look for sponsers to. Starting at $10.000 HAHAHAHAAAA
2 posts


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Lavish 4-Star Resort in Texas Hill Country
Texas Hill Country is lined with green hilltops and undulating valleys; the New York Times has compared the landscape to Tuscany. It's fitting that the Eilan Hotel Resort & Spa is situated on a property made up of Tuscan-style buildings with open verandas and arches. Nearby there's a spacious piazza with a sparkling fountain as the centerpiece. The property functions as its own small city, in fact; there's a spa, an upscale restaurant, and six manicured gardens on site. The palatial plot is set just 20 minutes from downtown San Antonio.
The full-service spa has 10 different treatment rooms, including 2 Turkish Rasul mud rooms and separate men's and women's relaxation rooms. You can also head to the outdoor pool area and soak up the Texas sun in one of the lounge chairs, or cool off in the jets of water that spray around its edges.
There's even a butcher shop and an onsite garden on the resort premises. They factor into the menu at Sustenio, the onsite farm-to-table restaurant. Celebrity chef Stephan Pyles uses local and sustainable ingredients to put a twist on classic Texan dishes. The result is a menu rich with homegrown flavor, such as bacon-wrapped Devine wild boar loin and local rotisserie heritage chicken.
When you're ready to retire for the night, you can settle into a classic king or two-queen room with marble accents and a private balcony.
San Antonio, Texas: Historic Missions near Picturesque River Walk
In the late 1920s, architect Robert H. H. Hugman designed an urban park around the San Antonio River—a space he envisioned as an American version of Venice, where people could shop and dine along the waterfront. Completed in 1941, the 2.5-mile river walk still serves as a vital artery in the heart of San Antonio as it wends its way past cafés, hotels, bars, and shops.
Located one story below street level, the waterway is flanked on either side by stone pathways, quiet waterfalls, and towering cypress trees. The winding river-walk path reveals little surprises along the way, such as picturesque restaurants, public art installations, and cardboard cutouts of Davy Crockett. A new extension connects the river walk to the four-story San Antonio Museum of Art, where you'll find more than 25,000 sculptures and paintings that range from Roman antiquities to contemporary art.
Also neighboring the river walk is the Alamo. Thanks to the 1836 battle that made it a symbol of Texas independence, the Alamo has become the most visited tourist site in the state. It's actually one of five historic Spanish missions clustered around the San Antonio River. The largest, Mission San José, lies just 5 miles south of downtown. Its famed rose window is once again on display following an extensive renovation.


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Rocktape 1 - Kinesiology Taping and Power Taping - Full Day Course
|7 hours
(inclusive of GST)
|$290, $190 for under-graduate students
|18 Mar 2017
|Adelaide, SA
Course Description
Presenter: Various Presenters
Unlike rigid tape which many people find too stiff and restrictive, RockTape is stretchy and is quickly becoming the preferred tape used by practitioners to treat injuries by reducing pain and accelerating recovery. RockTape can also be used to enhance performance by improving form and technique, as well as reducing post-exercise soreness.
What does RockTape do? When applied correctly, RockTape's unique elasticity causes the skin to form convolutions and wrinkle. This decompresses the tissue immediately below the skin. It is believed that this has three main effects:
• Fluid effect- improving blood and lymphatic flow in the taped area
• Mechanical effect- improving the slide and glide between tissue layers
• Neurological effect- altering the perception of pain and improving body awareness
Unlike other methods, RockTape's taping protocol is based on an 'open-source' philosophy - we don't believe there's only one right way to tape. This approach to taping integrates concepts from all other methods and provides a framework for the practitioner to determine the best approach for them and their clients using their own clinical reasoning. By teaching a framework of kinesiology taping - concepts not recipes, it's much easier for attendees to apply clinically to their customer group – i.e. lower limb, upper limb, paediatric, geriatric, neuro, musculoskeletal, equine, canine, etc.
The full day introduction (level1) courses remain our principal method of introducing the concept of kinesiology taping to the majority of practitioners. This course provides the basics of kinesiology taping: regional taping for pain, taping for swelling and recovery, taping for posture and useful taping applications for pregnancy. In addition this course includes an introduction to the concepts of "Fascial Chain Taping": utilising the benefits of kinesiology taping to tape the muscles associated with a particular activity. For example, linking the muscles of the appropriate kinetic chain, ie lower back, hamstring and calf muscles that make up the posterior chain.
Course Outline
1. Theory of kinesiology taping
2. Regional taping - muscle and joint applications
3. Oedema / inflammation taping
4. Posture taping
5. Pregnancy taping applications
6. Theory of fascial chain taping
7. Basic fascial chain taping applications
8. Movement analysis
Registration Details
|Learn more & register
|Rocktape 1 - Kinesiology Taping and Power Taping - Full Day Course


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Yellow lanyards from ID Card It are a fantastic partner to your ID card holder or plastic wallet. They are made from a soft fabric which is comfortable around the neck and have a safety breakaway mechanism, so will break apart if caught in machinery or pulled forcefully. The lanyards hang approximately 30cm and have a strong plastic clip to attach to any of our rigid ID card holders, plastic wallets or enclosed holders.
Yellow Lanyard
- Brand: ID Card It Ltd
- Product Code: Lanyard
- Availability: In Stock
- 2 or more £1.19
- 5 or more £0.99
- 10 or more £0.79
- 25 or more £0.60
- 50 or more £0.49
- 75 or more £0.39
- 100 or more £0.29


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Nadine Velazquez from "The League"
Nadine Velazquez is an American actress and model, best known for her role as Catalina in "My Name is Earl". She currently costars in FX's fantasy football sitcom, The League. Her credits also include War with Jet Li and Jason Statham and a variety of television cameos in shows such as Entourage and Scrubs. The 31 year old Velazquez was born in Chicago, Illinois, but is of Puerto Rican descent. She has appeared in numerous magazines, which you will see below, and today she joins us on The Gunaxin Show, and answers the Gunaxin Six Questions.


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A Tuesday letter to the editor that was headlined "Democrats' choice should be clearly qualified to be sheriff" criticized Stark County Democratic Party Chairman Randy Gonzalez for not publicly identifying five attorneys who had advised him that George T. Maier was qualified under state law to be sheriff.
Gonzalez did not initially identify the attorneys. Last week, however, he identified them to a Repository reporter who had not yet used the names in a story when the letter was published.
The attorneys are Donald J. McTigue, attorney for the Ohio Democratic Party, and Warren Price, Steven Okey, Allen Schulman and Mike Thompson.
GAYLE BECK, Editorial page editor