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Thursday, October 16, 2008
Gray Matter Linked on WoW Insider
Now I've had two events happen in one week that I consider major mile stones for the blog. First on Tuesday I had over 1000 hits in a single day. That isn't much compared to some of the big blogs like Resto4Life or World of Matticus, but it doubled my previous record. It basically told me that when people had questions about this patch, that they wanted to hear my opinion. I was shocked and humbled by it.
The second mile stone happened today. I was linked on WoWInsider (link). I have followed this site for WoW news for quite a while and hoped that one day they might notice me. I have privately been critical of WoWInsider's coverage of Moonkin in the past because I thought most of it was a list of changes with little or no analysis. This article defies all of my previous concerns. I don't necessarily agree with all of comments made but it was obvious that Allison Robert did her research and knew the issues.
I just want to say thank you to WoW Insider for the links and taking a serious look at moonkin. If my blog helped in any way then I am pleased.
To any new readers that may have just found there way here I say welcome. I hope you find my site useful and please feel free to ask me questions or comment on my posts.
11 comments:
Big Grats to my favourite pile of feathers!! Love always, Lots
- October 16, 2008 at 7:19 PM
Congratulations-- its recognition well deserved. While I go to Resto4Life and World of Matticus for their just plain good blogging and analysis of wow and druidy things, I am very happy to also have Gray Matter to turn to.
Finally, a place for 'Balance' druids that is 'more' than just 'what I did in wow today'. Well thought out analysis, insight into your daily grind/raid, and giving an understandable explanation for what's going on in wow and how it affects balance druids. Thats why I come to Gray Matter.
Reading Matticus makes me want to roll a priest, but GM makes me happy to be balance ^_^*)! While there are gradually more websites/blogs to turn to, I have not found another that serves me as well Gray Matter when I want to understand my balance druid a little better.
Keep up the awesome work, I appreciate it each time I come here.
- October 16, 2008 at 10:00 PM
Grats Gray. Its well earned.
Its mainly due to your blog i knew in which direction to steer my moonkin with this patch.
Keep up the good work!
- October 17, 2008 at 2:31 AM
- Allison Robert said...
Hey GM,
It was completely my pleasure, and I was happy to find a commenter on Balance issues who'd really taken a hard look at the changes to the spec. I try to keep an eye on a wide array of WoW blogs, and yours is excellent.
The dirty little secret of most everything I write is that I don't agree with everything I write either. During any given article I'm usually thinking of encounters in which an otherwise good piece of theorycraft or advice might be wrong (e.g. MF+SF rotation on bosses - and then you hit, say, Supremus, where something like that might very well be suicide during phase 2). And we have a good group of commenters who will ALWAYS nail that stuff. That's good for readers - means there's more information out there - but it's also damn near impossible to write any broad-based article on a game mechanic without knowing that covering every possible exception or contingency is going to result in a 12,000 word tract.
Frankly what most concerns me about theorycraft re: moonkin in "Wrath" is situations like that. Blizzard has been very clearly about its desire to move (most) 5-man and raid encounters away from the tank-and-spank paradigm, and that has obvious implications for most caster DPS rotations. So that's where the gulf between the numbers and reality starts to get bigger. Eclipse was not, to my mind, a great talent if for no other reason than the potential for Wrath to get clipped constantly by Nature's Grace - but it might be a decent talent for high-mobility fights where opportunities to chain-cast Starfire will be few and far between.
Ditto Improved Faerie Fire. It's pretty much a crap talent in its current form...unless Blizzard extensively implements fights where DPS mobility will place crit at a premium. We all know what our numbers are on Dr. Boom or a target dummy. The likelihood of those numbers appearing on a boss fight? Well, we'll see.
And I don't entirely disagree about the state of WI's moonkin coverage (I don't think John or Eliah would either). We *have* had analytical articles on the spec in the past, but they've been few and far between of late, and I do regret that. Part of the problem is that John and Eliah are, as far as I'm aware, feral the vast majority of the time, and at 70 I've switched pretty regularly between feral and resto. I don't know about John or Eliah but I have never, barring a single Kara run, had the opportunity to raid Balance; my guild has always needed me to tank or heal, and the same is generally true of most Druids.
The last statistics I saw on spec percentages had the active Balance population at roughly 17% of Druids, and that's roughly consistent with how requests to the site break down; most of our questions still concern feral or resto matters.
So I'm on the lookout for more potential Balance topics and I'll be keeping an eye on your blog, if that's OK. And I do love moonkin; I leveled Balance and it had originally been my intent to stay that way at 70, but you couldn't get a tank for love or money on my realm, so - /feral (and then I found out I loved tanking and healing too. I just love being a Druid, period). But I still find Balance discussion on various forums and blogs to be very engaging, and I like to stay current with moonkin concerns and theorycraft. Please keep up the great work!
- Allie Robert :o)
- October 17, 2008 at 5:06 AM
Gz dude =) I think people are getting
more interested in Moonkins now that we.. kind of own? :)
keep it up and I'm sure you'll be the number 1# moonkin blogg in the world.
- October 17, 2008 at 7:25 AM
Grats on all the great stuff that's happened for you. I've been reading this for a little while but this is my first comment. You have some great information on here. I've learned quite a bit. So thanks.
- October 17, 2008 at 10:09 AM
I just wanted to say thanks for this blog, I will be bookmarking it to read regularly.
I am a regular at World of Matticus as my second character, my holy priest, became my main some time ago, however, my first character and my first and only 70 for quite awhile was my balance druid.
I am excited about the changes to moonkins in the expansion and will be gladly reading up more on your theories here.
- October 17, 2008 at 2:19 PM
- lori said...
Glad you got linked :) I love WoW Insider, but it can be a frustrating place for a moonkin in search of information. Yours is the top site where I have consistently found interesting and relevant information to guide my feathery druids through Azeroth and beyond.
- October 17, 2008 at 6:07 PM
- lxsli said...
Yours is THE blog for moonkin analysis. Simple as that.
I'd guess your traffic has been low only because moonkin were not well represented in TBC raiding... expect it to take off :)
- October 19, 2008 at 7:12 PM
You shouldn't be surprised by this. You are one of the best and most thoughtful bloggers out there. You don't fill your site with clutter and noise. It is hard, useful information. Heck my main is a paladin. I have a 70 druid alt who goes back and forth between resto and balance. But when I want to know how to spec and how to play Boomkin this is where I come. You upped my dps by 200 in just one read.
Keep up the good work. You stuck with an awkward spec when people mocked it. By the time everyone levels to 80 and those Flavour of the Month Moonkins are pwning damage metres you will be a legend :)
- October 20, 2008 at 8:38 AM
- Cdin said...
Thank you everyone for your comments and encouragement. It is deeply satisfing to know that I've been helpful.
I don't know if my blog will maintain this level of activity after the expansion and everything cools down, but it is fun right now.
I've got some good stuff planned for the next couple of weeks, so please stay tuned.
@Allison Robert
Thanks for taking the time to respond. Here are a couple of responces I would like to make.
1. I completely understand the relatively small amount of regular Moonkin coverage on the WoW Insider. Moonkin is not a popular spec, and I would guess it is even less popular among more "serious" players who do research and visit sites like WoW Insider regularly. Plus, it's not like there has been a ton of Moonkin news over the past two years. My main concern was that when there was news it wasn't analized or the person who did analize it obviously put no effort into it. I understand that you guys are busy and write on a lot of different topics, but it's just a little frustrating.
2. I don't think more movement dependant fights will make Starfire rotations less attractive. If starfire is a better spell it is a better spell. Sure, you will have to cut off a spell every so often, but the same will be true for Wrath. Plus wrath will still have all of it's usual promblems.
3. High movement fights make Eclipse a HORRIBLE talent, because you will lose half your proc to movement. Murmurs has a great post on the WoW forums regarding all of this. I linked in my Moonkin Nerfed post.
4. Please keep up the good work, but if your ever looking for Moonkin input into an issue please feel free to contact me. I would be happy to be a sounding board or write something for your site.
- October 20, 2008 at 11:30 AM


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Jeff Shpunt
Hometown: Newtown, Conn.
Major: Master of Business Administration
WCSU Degree: M.B.A.
Activities: Vice president of the Graduate Student Union, student representative on the Graduate Council
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Transferring / help please« on: March 14, 2005, 09:17:36 PM »
I can not stress this enough... I NEED to transfer!! I live in a very large city right now... I thought I would love it but I HATE it! I need to get out... for my own sanity. I want to go back to a large public university in my home state to get away from the city, save money (half the price in tuition, not to mention the cost of living), go back to a "college town" for the last two years I can, and because I hate so many things about the school I am at I can not begin to list them. I currently go to a tier 2 school, and I the school I want to transfer to is a lower tier 1 school. The problem: my grades weren't so good first semester. I have a 2.8 and I am barely above the bottom 1/4th of my class!! I am trying to study hard and bring up my GPA for next semester... my goal is to bring it above a 3.0. I will study hard, but I'm not sure it will be enough. The schools website says that their typical transfer student has at least a B average (I'm assuming that's about a 3.5) and are in the top 1/4th of their class. I'm pretty sure I have a summer internship this summer with the Department of Child and Family Services... I'm not sure if that will help or not. Anyways, the only thing keeping me going and making me study right now is thinking that I will be at another school next semester... but like I said my first semester grades aren't great... anyone have any kind of advice??


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posted by Thom Holwerda on Tue 8th Oct 2013 22:42 UTC
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Howzat! Kerry Packer's War (9pm BBC4)
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Count Arthur Strong (8.30pm BBC2)
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The Apprentice: The Final Five (10.35pm BBC1)
It's the baby-photo round! Ten weeks ago, 16 of Britain's most annoying young entrepreneurs agreed to subject themselves to the nation's scorn in the hope of Lord Sugar flinging some of his loose change in their direction.
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Emmerdale (7pm ITV1)
Diane has noticed how cosy Steve and Nicola have been getting, so what would she say if she spotted them enjoying a very tipsy business lunch together in a posh restaurant? What would Bernice say, if it came to that?
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Eastenders (8pm BBC1)
It's Dexter's turn to try and lay down the law to Ava tonight, demanding that she end her relationship with Sam.
Remember when Ava was a grown woman with a responsible job as a deputy head teacher and got to call the shots in her own life?
Elsewhere, the police are called to investigate the break-in at Scarlett's – and Whitney is more than a little surprised to find out she's the chief suspect.


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"Explaindio is the beast of video creator software. Why? You don't need a team of computer folks. Using Explaindio in Crowdfunding projects and for grant applications was why I wanted to buy Explaindio...for our efforts in the biomedical research arena & fundraising part of it as well.
Now creating a video from Explaindio for the Clinton Foundation related to a plant-based process we created to get rid of heavy metals in drinking water.
Finally, being on the Explaindio's Facebook page helps for sure, as you can see what others are doing….a nice community for a beast of a video creator software."
This is NOT an Internet-based software. You will download it onto your computer where it will be yours to use when you like. Since the software will be on your computer you won't have to worry about slow Internet response times.
Absolutely not. All videos you create are yours to do with as you please.
This software runs on most Windows or Mac computer produced in the past five years as long as it has minimum of 4GB ram memory and sufficient storage space.
Your license will allow you to install the program on two computers.
All Explaindio 3.x Pro updates are FREE for the duration of the license :)
Free Exclusive Videosx


text:
Linked by Thom Holwerda on Fri 28th May 2010 22:51 UTC, submitted by poundsmack
"The developers behind the KDE desktop environment have released the first beta of version 4.5. Although the major focus during this development cycle is stability, the release also brings some nice new features and user interface improvements."
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RE: Won't even try it...
by farfromhome on Sun 30th May 2010 15:36 UTC in reply to "Won't even try it..."
GNOME/Ubuntu is prettier than KDE. Why try KDE?
Please list vanilla distros...
Please list vanilla distros...
Vanilla GNOME or vanilla KDE? Fedora at least ships a mostly-vanilla GNOME these days. Most KDE distros are shipping a vanilla KDE, with Sabayon and Pardus the main two exceptions I can think of. And of course, distros that are committed to vanilla everything also ship a vanilla KDE and GNOME, such as Arch and Slackware (with third-parties with respect to GNOME).
I personally find the new Ubuntu theme horrendous. Both in the light version and the dark version, I have never seen such an ugly theme by promulgated by a respected distribution before.
You see, aesthetics are purely a matter of taste. To me, the default Clearlooks is at least passable, and Fedora's Nodoka theme is the best-looking of all. You disagree? Fair enough, but don't assume that everybody agrees with you either.
Though I now prefer Oxygen to all the GNOME themes. I sat out KDE from 4.0 to 4.2, using both GNOME and XFCE in the meantime, and only came back to the KDE fold at 4.3, by which point it had become a very usable desktop again. I'm glad that I gave KDE another chance, as its core philosophies are still much close to mine than GNOME's are.


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HAMBURG, Germany (AP) Former ATP tour player Carsten Arriens has been appointed Germany's new Davis Cup captain.
The hiring was announced Thursday by the German Tennis Federation.
Arriens replaces Patrik Kuehnen, who had been captain since 2002. Kuehnen quit on Oct. 31, citing a lack of support from the federation.
The 43-year-old Arriens reached a career-high ranking of 109 during a professional career lasting from 1991 to 1999. He played in four Grand Slam tournaments and won one tour title.
Arriens had been working as a coach for the DTB since 2002.
Germany plays Argentina in the first round of the World Group from Feb. 1-3.


text: Study: 78% of CEOs say ad agencies not performance-driven enough Published on July 12, 2013. Sacramento, Calif.—Seventy-eight percent of global CEOs say advertising and media agencies are not performance-driven enough and do not focus on generating quantifiable business results, according to a study by the Fournaise Marketing Group. The "2013 Global Marketing Effectiveness" study was based on an online survey of more than 1,200 CEOs and C-suite decision-makers at small, midsize and large businesses around the world. It found that 76% of respondents believe ad and media agencies are not business-pragmatic enough, and 74% say agencies are too disconnected from the short- and medium-term business realities. Also, 72% of respondents said agencies are not as data- and science-driven as they had expected. Most Popular In this article: BtoB


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For Release: Monday, October 28, 2013
Statewide Deer Hunter Survey Underway
Survey Will Assess Hunters' Opinions on Deer Harvest Opportunities
Under Governor Cuomo's NY Open for Fishing and Hunting Initiative, New York State Department of Environmental Conservation (DEC) Commissioner Joe Martens today announced that a statewide deer hunter survey is underway in an effort to provide improved deer hunting experiences across the state. All who receive the survey are encouraged to take the time to complete and return it as soon as possible. The survey is being conducted for DEC by the Human Dimensions Research Unit at Cornell University.
"I encourage hunters and other deer management stakeholders to support our efforts to address yearling buck harvest strategies through a systematic and balanced process," Commissioner Martens said. "A high response rate to the survey will help ensure that the study findings are representative of all deer hunters across New York State."
During the development of the 2012-2016 deer management plan for New York, some hunters expressed strong interest in modifying hunting rules/regulations to allow more bucks to live to older ages and develop heavier bodies with larger antlers. As a result of that input, one of the objectives in DEC's current deer management plan is to "Encourage various strategies to reduce harvest of young (1.5 year old) bucks in accordance with hunter desires."
In addition to hunters voluntarily deciding not to shoot young bucks, managers could enact a variety of rules/regulations to reduce harvest of young bucks, all of which involve tradeoffs for hunters. For example, depending on the action taken to reduce harvest of young bucks, hunters may have to give up some freedom to shoot a buck of any age or size, or give up some opportunity to hunt bucks. DEC needs current information on hunters' views to understand how different buck harvest strategies may affect hunter satisfactions. Specifically, DEC needs to understand hunter's views on the importance of reducing harvest of young bucks relative to the associated loss of choice or loss of opportunity. This fall, DEC is sponsoring a statewide survey of hunters to provide that information.
In mid-October, Cornell University staff mailed questionnaires to a statewide random sample of 7,000 big game license holders with an invitation to participate in the survey. By gathering information on the relative importance hunters place on different types of deer hunting and harvest opportunities, the survey will help wildlife managers identify which buck management strategy best balances hunter opinions in various regions of the state.
DEC encourages all hunters who receive a questionnaire to complete and return it promptly. DEC requests to hear from every hunter in the sample, regardless of whether they went afield or took a deer last year. To maintain scientific integrity and preserve the random sampling survey design, DEC will not accept requests to participate in the survey.
Results of the survey will be used during 2014 to help evaluate a variety of buck harvest strategies through a "structured decision-making process". The basic elements of this approach were discussed in the 2012-13 and 2013-14 Hunting and Trapping guides, and are discussed further at Buck Harvest Management on the DEC website. DEC staff will consider survey results along with deer population management needs across various regions of the state as a basis for possible regulation changes for fall 2015.


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If you're shopping around for long-lasting plastic wine glasses, no doubt you've discovered quite a variety of styles in stores and online. What used to be a summer seasonal item is now an in-demand home essential and manufacturers have responded with ample choices to fit any need.
We carried many different lines ourselves for years, but most brands now sell direct through Amazon so we no longer stock them. But we sure as heck know firsthand what the different brands offer — and where they fall short!
Following are my Top Faves from several plastic wine glass collections, and this is from both a buyer's and a user's perspective. Every glass below made it into my kitchen and several stuck around. In fact, if you're reading this around dinnertime in the central U.S., I'm probably this minute sipping from my favorite — the 20oz Sonoma. Or, maybe from my go-to stemless, the Strahl Bordeaux. Or perhaps from the weighty Clarus Goblet if it's hot and I'm enjoying a chilled white. Oh, heck — I pretty much love them all!
Sonoma / Wine Enthusiast Plastic Wine Glasses
This is my favorite plastic wine glass line overall. FYI — we used to call it Napa (if you're a returning shopper) and the same line is sold under a few brand names; Sonoma, Wine Enthusiast, LeadingWare, and probably a few others – both in sets and by the piece. Whatever the name, it offers classic wine tasting shapes and sizes with a glass-like thin wall and rim and a lovely tapered stem. Sonoma plastic wine glasses are crafted in virtually unbreakable, dishwasher-safe plastic which performs wonderfully in both homes as well as in bars and restaurants. We sold tens of thousands of these glasses over several years and customers are uniformly pleased with this line.
Clarus Plastic Goblets and TaZa Plastic Stemless Wine Glasses
Clarus and TaZa both are crafted in unbreakable Tritan plastic and are great choices for looks and durability. The Clarus plastic wine glass is one of the heavier weight styles on the market, with a thick wall and stem. If you're looking for a chunky, artisan- or mexican-glass look and feel, this is definitely worth a look.
Strahl Plastic Wine Glasses
Strahl and I go way back. It's the first line we carried when we opened up shop in 1999, plus I sourced it for years beforehand when I outfitted yachts (fun fact, Strahl was originally made for the yacht market). Strahl unbreakable plastic wine glasses are known for fantastic durability, stunning crystal-like clarity, and a hand-polished finish. They really top the competition for high-end quality and are a bit pricey, but have a very loyal customer following willing to pay more because the line delivers. Strahl offers both classic stemless and stemmed wine glass styles, plus a contemporary goblet line with thick bases which are designed to unscrew for storing in tiny spaces in a boat galley. (Bet'cha Amazon can't tell you that!)
Prodyne Plastic Wine Glasses
Prodyne offers a nice variety of moderately priced plastic wine glasses that last and last. The Forever and Grand plastic wine glass lines are made of dishwasher-safe, unbreakable polycarbonate plastic and we've sold thousands into heavy-turn foodservice (restaurants, bars, hotels, and casinos) and they perform beautifully. They also make some decorative acrylic wine glass styles like the Embossed Grape below, which is a fun glass and surprisingly durable for a less-expensive acrylic wine glass.
G.E.T Plastic Wine Glasses and Goblets
Speaking of foodservice… G.E.T is hard to beat when it comes to variety and durability. One of the world's largest plastic tableware manufacturers, G.E.T.'s line is made for foodservice so you can be sure it will withstand anything you can throw at it at home. The only drawback is that G.E.T. is generally sold by the case. We used to sell it by the piece, but again, we just couldn't sell enough of it once they started selling through Amazon. If you're shopping for quantities of 24 wine glasses or more, you'll find some great choices — and prices — with G.E.T.


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Daufuskie Island residents are grasping for a solution to their spotty ferry service to the mainland.
It's not the first time.
State legislation, H. 3773, to enlist the federal government for help will likely have to be revisited next year.
Last year voters rejected a referendum to create a special tax district to upgrade passenger ferry service. The island has a few hundred residents but hosts 50,000-200,000 visitors annually.
A new attempt is aimed at restart the public conversation: A listening session is scheduled for 12:30 p.m. on Oct. 12 at Maryfield School.
Dubbed a Ferry 101 Community Listening Circle at Maryfield School, an email announcing the meeting states, "Discussion topics will include some of the history of Daufuskie's 'PUBLICLY' funded ferry, what's contained within the Beaufort County Code related to Daufuskie's 'PUBLICLY' funded ferry, ways to get more return on the taxpayer monies being spent on the 'PUBLICLY' funded ferry and more."
Daufuskie Island spans eight squares between Tybee and Hilton Head islands and is reachable only by boat.
Beaufort County Officials have been invited to attend and take part in the event.
To learn more:
"The Daufuskie Community Preservation Zone Association is interested in hearing what the community has to share," states the email from Robin Townsend of Daufuskie Tourism.
For more info call: (843) 842-7792 or email: email@example.com


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(775) 425-9400
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Refill your prescriptions, shop health and beauty products, print photos and more at Walgreens.Pharmacy Hours: M-F 9am-9pm, Sa 9am-6pm, Su 10am-6pm
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text:
Browse by Medical Category
Friday, June 10, 2011
SUPPORTING RESEARCH: From left, Peter L. Slavin, MD, MGH president, and two of the five award winners, McClatchey and Zou, along with Jean de Gunzburg, PhD, RAC member
Selected from among 115 applications from across the MGH research community, the inaugural MGH Research Scholars recently were announced at the annual meeting of the MGH Research Advisory Council (RAC). Representing a range of challenging and inspiring work, the award winners are Sylvie Breton, PhD, for research on intercellular communication through novel cell structures; J. Keith Joung, MD, PhD, for the generation of designer zinc fingers capable of cleaving specific DNA sequences; Andrea McClatchey, PhD, for insight into the junction of neurofibromatosis II protein; Randall Peterson, PhD, for innovative discoveries in chemical screens for signaling regulators using zebrafish; and Lee Zou, PhD, for research into pathways that mediate the cellular response to DNA damage.
"We are deeply appreciative of the patrons who have made these five-year MGH Scholar Awards possible, including Research Advisory Council members Jim and Ann Orr and Charles and Ann Sanders, as well as an anonymous donor," says Daniel A. Haber, MD, PhD, chair of the MGH Executive Committee on Research and director of the MGH Cancer Center. "With the support of the council and the MGH Development Office, it is our expectation that these initial five-year awards will be followed by additional five-year grants to more investigators, and we anticipate naming new scholars each year."
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Friday, 26 October 2012
Computer problems again
This morning my computer has burst. Fortunately the SSD is perfectly and I was able to make a backup to another computer using a SATA to USB adapter. Sorry but surely it delays final version release a few days. Looking components on ebay. Sigh.
Publicado por MaLDo en 11:47 61 comments:
Wednesday, 24 October 2012
BETA to FINAL (Step 1)
Changes since BETA release. More screenshots tomorrow.
Config Tool
-Fixed an error produced if someone edited config file and enter incompatible values in UseConfigTool variable.
-Fixed an error where Penumbra Shadows only works if checked twice after a restart.
(*) symbol for fixes to problems existing in original game without mod.
-Tweaked a bit more values for power jump, sprint speed, energy consumption and energy regeneration.
-Fixed problem with r_DrawNearFov reseting to 55 after loading a checkpoint. (*)
-Fixed some decals with incorrect projection in Battery Park. (*)
-Fixed portal in the left after start Battery Park mission (looking through walls gap produces corrupted sea) (*)
-Fixed flying objects in Battery Park. (*)
-Fixed/new bump and displacement map for yellow bricks walls in BatteryPark.
-Added lights/ivys/shadows/decals/props in Battery Park (armor mode tuto zone).
-Added cars and new elements in Battery Park streets.
-New scaffolds texture. Beta version was from 3.0 and newer is better.
-(33%) New texture for maple tree. 4096x4096 resolution in normal mode and 2048x2048 for reduced mode. Screenshot below.
-More optimizations reducing bumps resolution in specific materials.
-Improved newspapers texture with more detail in one of them.
-New planters texture. Same resolution with better broken interior.
-Improved texture for air aconditioner big machines with rust detail in metal to match original texture.
-Added bump detail in some subway stairs.
-Fixed flicker light through elevator walls in Alien Vessel. (*)
-Fixed reported flickering in Downtown curbs. (*)
-Fixed incorrect position for next level trigger in Downtown.
-New grey bricks texture Downtown (initial zone).
-Fixed some graffitis.
-Fixed transparent subway tunnel in Road Rage. Engine has limitations with parallax in some elements, like transparent doors in version 3.0. In editor works well, but in some situations became transparent in pure game. Disabled Parallax in floor and ceiling.
-Fixed clippable walls in Road Rage.
-Fixed flying grass in Road Rage. (*)
-Edited Time of Day in some levels.
-Fixed parallax glitch in floor bricks in Dead Man Walking plaza. (*)
-Fixed terrain and wall flickering in Dead Man Walking.
-Fixed Madison Square Level that doesn't load in Beta.
-Fixed floating Keypad in Gould Apartment (and new keypad texture applied) (*)
-New "papers in the wall" texture in Gould apartment.
-New wood door texture in Gould apartment.
-New water material with distorsion in octopus tank in Gould apartment.
-Fixed color banding when using microscope in Gould apartment (added water effect too) (*)
-New camera position and exterior elements for telescope view in Goulds Apartment. (*)
-New black/white picture in Gould apartment.
-New 2Kx2K texture for books in the shelves in Gould apartment.
-Fixed main door flickering in Gould apartment. (*)
-New 2Kx2K stone wall texture (affects a few levels). New bump and displacement.
-New concrete bricks wall texture.
-New texture for servers cabinets and hooked laptops in warehouse level.
-New 2Kx2K brick wall texture for exterior walls in small_warehouse and warehouse buildings. Regular and dirt versions. New bump and displacemnt too.
-New mask texture for interior walls in small_warehouse and warehouse buildings.
-Fixed flicker in some decals in warehouse. (*)
-New barnacle (diffuse, bump, displacement and mask) and concrete textures for warehouse pillars. Added tesselation to pillars.
-Fixed Microwave material. The new material had absolute paths and game load original textures instead new ones.
-Applied alternative stone wall in Terminal interior.
-Applied 4.0 keypad texture in Flooded Streets keypad.
Publicado por MaLDo en 15:05 29 comments:
Monday, 8 October 2012
MaLDoHD 4.0 BETA
Here we go, BETA dudes!
Important things:
- Before use this BETA, I recommend run Crysis 2, select standard Extreme graphics settings. Select DX9 or DX11 (I recommend DX11 for this mod, all changes have been made to shine in DX11). Select your resolution, you can use downsampling for better results. Disable HiRes Textures if you want save some memory or leave them turned on if you have a good amount of memory. Exit game.
- Download, unrar, and execute MaLDoHD_C2_Setup to run installer.
- Select your Crysis2 game root folder if installer can't find the path.
- When installer finish, run Config Tool (shortcut in your desktop).
- Please, I know you maybe have a super highend computer, but take a look to Recommended Settings in Config Tool. Mod has been tweaked for use those settings. You can add Reflections, Penumbra Shadows and those candy effects over Recommended Settings using checkboxes. I recommend you do NOT check Particles Shadows. If you miss some important graphic effect using this config, ask me using this blog before try standard Ultra preset. I want you can play this mod with higher framerate possible.
- Don't use ingame graphics options. Using could break mod configuration.
- Use DXOverrider or twice ALT+TAB to enable Triplebuffering. DX11 have Triplebuffering disabled by default. If you use multigpu you don't need it (remember to check Multigpu option in Config Tool in your case).
- When you play the mod for the first time, you must start a new campaign or restart a level. Savegames from original levels checkpoints DON'T WORK. It's because this mod uses updated versions of maps and savegames have map info inside that don't match with the updated versions. Using old checkpoints from original maps in updated maps produces invisible objects and broken gameplay, so you can't resume your old campaign checkpoint. Start new campaign to play whole game or use Mod campaign menu for map selection. If you want reset your nanopoints, create a new profile.
- Known issues: Maple tree leaves texture is not done. TOD changes are not finished (config tool option is disabled and some levels have edited TOD at this time), Reduced textures option is not finished (more reduced textures in final version) but you can use it, two marble textures in Terminal level are not finished. And some brick walls textures are finished but not applied.
- If you find bugs you can post here. Write a new comment like "BUG: bug description". White elements, flickering, etc.
- If someone reads a bug that he does not suffer, can add a reply in bug comment like "NOT IN MY SYSTEM: computer description."
- If you have an "easy to implement" idea (add ammo crate in a place, remove ammo crate, add weapon, add a barrier for cover somewhere, etc) you can write a comment such as "SUGGESTION: idea description". If this petition gets some +1 replies I can include it in the final version.
- I hope you enjoy this BETA.
- It's possible that I will be some days offline.
To simplify the graphics configuration of the mod, whoever can follow these simple steps.
**Please, if you have problems with links, write a comment and if possible, an alternative site to upload the mod.**
Consider a donation if you like the mod
Torrent download:
(Old torrent deleted)
(Thank you michael fisher to upload)
Mediafire download:
Atomic Gamer download:
Publicado por MaLDo en 00:54 441 comments:
Monday, 1 October 2012
Some numbers
I wrote "In the regular monthly copy of June, I have 1075 textures and 1051 material definitions. Some of the textures are exact copy of crytek HD textures, others are Crytek HD textures with some modifications and a lot of them are new from scratch textures. All materials have modifications on some way."
In last night count: 1894 textures and 1297 materials. I want to release a beta this week so everybody that wants try it can share problems or bugs (I will finish 'maple tree leaves' texture after launching the beta).
I've tweaked a little more the recommended settings. I have very similar performance with SSAO than SSDO with only one 480GTX so recommended settings uses SSDO now. Particles are tweaked too, shadows (no more shadows cut) and a few more cvars. I hope you to try the recommended settings before your eyes will go to the "ultra" word.
In Antialias side, the final options are:
Screenshots with U2 preset using 1,5 downsampling
EDIT: Direct links for better quality
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
In last night count: 1894 textures and 1297 materials. I want to release a beta this week so everybody that wants try it can share problems or bugs (I will finish 'maple tree leaves' texture after launching the beta).
I've tweaked a little more the recommended settings. I have very similar performance with SSAO than SSDO with only one 480GTX so recommended settings uses SSDO now. Particles are tweaked too, shadows (no more shadows cut) and a few more cvars. I hope you to try the recommended settings before your eyes will go to the "ultra" word.
In Antialias side, the final options are:
- No antialiasing
- No shaderAA ingame + Ultra SMAA filter
- Ultra FXAA ingame (too blurred but subpixel information) + SweetFX (Ultra SMAA + LumaSharpen). LumaSharpen fights FXAA blur.
Screenshots with U2 preset using 1,5 downsampling
EDIT: Direct links for better quality
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Publicado por MaLDo en 10:29 28 comments:
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HAMDEN, Conn. - Jeremy Langlois (Tempe, Ariz.) scored the second fastest goal in Quinnipiac and ECAC Hockey Tournament history just 15 seconds into the Bobcats' 4-0 shutout of Brown in the first game of their best-of-three ECAC Hockey Tournament First-Round series at the TD Bank Sports Center in Hamden, Conn. Quinnipiac junior goalie Dan Clarke (Belleville, Ontario) stopped 22 shots for the shutout, the fourth all-time for Quinnipiac in the ECAC Hockey tournament.
Quinnipiac also improved to 17-11 all-time in ECAC Hockey Tournament history, including an 11-2 mark in the First Round, with a 9-2 record at the TD Bank Sports Center for the opening round. The Bobcats go to 14-13-8 on the season while Brown drops to 10-15-5 for the year.
The goal was the fastest at Quinnipiac since Ryan Olson scored 10 seconds into the Bobcats tilt with American International on Oct. 28, 2000. It was also the second fastest in ECAC Hockey Tournament history, trailing Yale's Ryan Steeves and Cornell's Doug Ferguson, who both scored 14 seconds into their playoff game in 2004 and 1966, respectively.
Four different Bobcats scored as Yuri Bouharevich (Montreal, Quebec), Zach Hansen (White Bear Lake, Minn.) and Kellen Jones (Montrose, British Columbia) joined Langlois in lighting the lamp. 10 different Bobcats collected points on the night, including Loren Barron (Glendora, Calif.), who pushed his team-leading assist total to 16. The Bobcats are now 13-2-4 when they score the first goal.
Barron helped put the Bobcats on the board when he chipped the puck out of the neutral zone to Langlois who took off down ice. As several Quinnipiac skaters diverged on Brown goalie Michael Clemente, Langlois banged home his team-leading 16th goal of the season to put Quinnipiac out in front, 1-0.
Bouharevich sent Quinnipiac into the first intermission with a two-goal lead with his seventh marker of the season at the 12:56 mark. Sophomore Mike Dalhuisen (Nymegen, Holland) sent a pass to sophomore Ben Arnt (Oakland, Minn.) who attempted to tip it past Clemente. The puck was loose in the crease behind the Bears' goalie when Bouharevich was able to pick it up and send it home.
In the second period, sophomore Russell Goodman (Saskatoon, Saskatchewan) rushed the net before dropping a pass to junior captain Scott Zurevinski (Saskatoon, Saskatchewan). Zurevinski hooked up with Hansen, who blasted the puck past Clemente to give Quinnipiac a 3-0 lead. It was Kellen Jones' goal, on a pass from twin brother Connor, that finally chased Clemente in favor of Anthony Borelli.
Clarke stymied the Brown offense for most of the game as the Quinnipiac back-check dominated play and continuously cleared pucks out the zone. In the end, Quinnipiac out-shot Brown 27-22.
The Bobcats and Bears are back in action on Saturday, March 5 at 7 p.m. at the TD Bank Sports Center for Game 2 of the ECAC Hockey Tournament First Round series. Should Quinnipiac defeat Brown, they would advance to the ECAC Hockey Tournament Quarterfinals for the sixth straight season, while a Brown win would bring the third and deciding game back to the TD Bank Sports Center on Sunday, March 6 at 7 p.m.


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HONOLULU (AP) - In less than four months this year, Kauai is already close to tripling the four drowning deaths seen on the island in all of 2012.
Kauai Visitors Bureau executive director Sue Kanoho says 11 drownings this early in the year is a "huge concern."
The rate has become so problematic that Hawaii's state Senate is asking airlines to show a video on flights into Hawaii cautioning people about ocean safety. Sen. Michelle Kidani, who introduced the resolution, says if the videos save just one life "it's well worth it."
The proposal passed the state Senate this month but is no more than a non-binding statement. A companion resolution failed to pass the House earlier this week. It's not clear whether airlines would participate.
Kanoho says it will take a combination of initiatives to get visitors and residents to understand the precautions they should take before exploring the island's oceans and mountains.
Copyright 2013 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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The commission's decision was hailed as a "victory" by seal advocates, and as another in a long line of legal and governmental "miscues" by opponents who claim access to Children's Pool beach at all times is a state constitutional right.
"The Planning Commission vote is significant because they are the land-use experts for the city, and they have now made the findings necessary to support amending the local coastal plan to fully protect the seals during pupping season," said attorney Bryan Pease, who has been fighting for years in court to have the de facto seal rookery at the pool protected. "The City Council voted for this in principal back in 2010, and now the Planning Commission has approved the mechanism by which it is being done."
Ken Hunrichs, a board member of La Jolla Parks and Rec, Inc., which makes recommendations to the city on coastal parks, who is also a member of Friends of the Children's Pool, a nonprofit dedicated to preserving the pool and the legal trust that protects it, said the commission's decision is another example of the public's constitutional rights being denied.
"This new plan calls for an amendment to the La Jolla community plan to restrict access to Children's Pool beach because it is an environmentally sensitive habitat area (ESHA)," said Hunrichs, who argued that such a finding can only be made if the marine mammal species in question can be determined to be "rare or valuable."
"Neither of those criteria fit Children's Pool," Hunrichs said. "It's a man-made beach, there's nothing natural about it. Harbor seals are common in California and there is no commercial harvesting of them allowed, though they might have some entertainment value."
Hunrichs said the false ESHA claim is a legal device to attempt to ultimately turn the pool into a marine-mammal park circumventing the trust meant to protect the pool as a safe children's wading area.
"When you close that beach down for an ESHA, then it eliminates that trust," Hunrichs said.
District 1 City Councilwoman Sherri Lightner's office said the proposal to close Children's Pool beach from Dec. 15 to May 15 has yet be docketed on a City Council agenda.
In 1931, La Jolla philanthropist Ellen Browning Scripps at her own expense built a sea wall turning Children's Pool into a safe wading area for children to swim. The harbor seal population in the area continued to rise during the 1990s, eventually causing the pool to be closed to human contact in September 1997 due to high bacteria counts from accumulated seal waste.
Then-councilman Scott Peters, now a congressman, fulfilled a campaign pledge after being elected in 2000 to support a shared-use policy allowing access by both species to the pool and its beach.
A seesaw battle has ensued ever since in both the courts and local government over whether shared use is viable, legal and under what conditions both species should be allowed access.
Children's Pool remains a law enforcement concern. The San Diego Police Department has responded to numerous calls for service at the site involving alleged incidents of threatened assault and intimidation over the years between seal advocates, swimmers and divers. In some cases, citations have been issued or people were taken into custody. A La Jolla man was once indicted for sending emailed death threats to a seal advocate who was videotaping interactions between divers and seals.


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|Even though sloppy is fine, it might be a bit of a good idea to arrange this particular page because, to be quite frank, as it is right now, it is just absolute garbage.
The four quadrants are the four different types of romance recognized by trolls, first explained through exposition here. Trolls naturally experience all four types of romance, while humans only experience a single type, cherubs experience another, and carapacians apparently experience at least two of them. However, it has been implied that humans may also be able to feel emotions from at least three of the quadrants. They are a frustratingly difficult concept for humans to grasp, so much so that in response to a callous remark, Andrew Hussie trolls the readers by forcing us to read the troll relationship info all over again, BACK TO BACK TO BACK TO BACK TO BACK TO BACK.
Karkat has stated that trolls are driven by the two primary emotions, hate and pity. However, the other trolls seem to be capable of the full spectrum of emotion familiar to humans and given the corruption of their society by outside forces and revelations about their uncorrupted society, it is likely this statement is part of the beliefs of the corrupted society and not accurate. When Kankri mentions being pale aromantic, maybe on Beforus, some trolls don't feel pale because they don't need to.
The four quadrants are:
- Matespritship, the flushed quadrant ♥
- Moirallegiance, the pale quadrant ♦
- Auspisticism, the ashen quadrant ♣
- Kismesissitude, the pitch quadrant ♠
Matespritship and moirallegiance are part of the red romance (redrom) group, which means that they revolve around more positive emotions. Auspisticism and kismesissitude, on the other hand, belong to the black romance (blackrom) group, which means that they revolve around more negative emotions. Matespritship and kismesissitude are part of the concupiscent group, and revolve around more sensual emotions. Moirallegiance and auspisticism, on the other hand, are of the conciliatory group, and revolve around more platonic emotions.
Trolls often form quadrangles in regards to their concupiscent relationships, which roughly translates to our human concept of "love triangles" except with more elements in the mix, thus making it more complicated.
The boundaries between the relationships are fluid. Young trolls, like humans, have to find the right balance between the emotions. Since all the Hivebent trolls are still young, they seem to be perpetually confused by the complexities of troll romance, and in some cases are far from discovering romance in any quadrant. Trolls do not differentiate by gender when it comes to their relationships - the very idea is foreign to them.
The Beforan trolls appear to share the quadrants, having made reference to both flushed and pitch relationships among their members, and having referred to moirails, vacillation and the quadrants themselves outright. While the term "quadrants" implies a fourth relationship, auspisticism itself has not yet been confirmed in Beforan society. This article currently tends to the Alternian system until future information comes to light: differences between the two cultures may or may not arise in future updates.
Red Romance (Redrom)Edit
These types fall under the pity hemisphere of troll emotions, and are associated with the color red. They are tied to strongly positive emotions.
Matespritship/Flushed Quadrant ♥Edit
The one most like human love/romance. Matesprits have a strong feeling of affection for one another, somewhat like a married couple. However, troll psychology being what it is, courtship can be just as violent as that between kismeses, and indeed it can flail between one and the other. It is one of the two concupiscent relationships, those that deal with reproduction, the other being kismesissitude. Matespritships's quadrant is known as the flushed quadrant.
Dad and Mom were given as examples when matespritship was described.
The term is a portmanteau of "mate" and "esprit" (French for "spirit"), as in a soul mate. Mating fondness corresponds with the ancient Greek concept of έρως (érōs), or "passionate/lustful love."
Known Matesprits:
- Dad Egbert and Rose's Mom, confirmed here.
- Marquise Spinneret Mindfang and the Summoner, confirmed here.
- Latula and Mituna, confirmed here.
- Aranea and Porrim (former), confirmed here.
- Jade and Davesprite (former, pre-retcon), confirmed here.
- Meulin and Kurloz (former), confirmed here.
- Alternate John and Vriska (former, pre-retcon), confirmed here.
- Kanaya and Rose, confirmed here.
- Dave and Terezi (former, pre-retcon), confirmed here.
- Jake and Dirk (former), confirmed here
- Sollux and Feferi (former), confirmed here.
- Spades Slick and Ms. Paint, confirmed here.
- Karkat and Dave, confirmed here.
- Meenah and Vriska (former), confirmed here.
- Bronya and Elwurd (former)
- Konyyl and Azdaja
- Stelsa and Tyzias
Known flushed crushes:
- Eridan for Feferi, from here.
- Eridan for Nepeta, from here.
- Kanaya for Vriska, from here. (May only be formerly, as she planned to Abandon [Her] Preposterous Infatuation)
- Nepeta for Karkat. from here and here.
- Vriska for Nicolas Cage, from here.
- Tavros for Jade, from here.
- Equius for Aradia, from here.
- Vriska for Kanaya, from here.
- Vriska for John, from here.
- Gamzee for Tavros, from here.
- Sollux for Gamzee from here. Sollux's crush vacillates between flushed and pitch, possibly due to his dual nature.
- Jane for Jake, from here.
- Roxy for Jake (former), from here. This was subsequently dropped out of respect for Jane.
- Roxy for Dirk, from here.
- Jack for PM, from here.
- Jake for Aranea, from here.
- Cronus for Meenah. from here.
- Jasprosesprite^2 for Jane, from here.
- Lynera for Bronya.
Possible matesprits or crushes:
- Karkat and Terezi (formerly), from . (They started developing one, but Terezi has broken it off due to Karkat giving mixed signals.)
- Karkat for Jade, from hereand here (possibly unrequited)
- Latula and Porrim (former), from here.
- Kankri for Latula.
- Lil Seb for Clover from here.
- Roxy and John, from here and here
- Roxy and Calliope (shown to be on what appears to be a date in the Snapchat updates, although it may not have been one as Roxy was eager to also invite Jane)
- Roxy, Jane, and Calliope (Roxy has stated that she finds both Jane and Calliope to be attractive.)
Chat version: <3
Moirallegiance/Pale Quadrant ♦Edit
Moirallegiance is a process that occurs between a troll and their "moirail" (also informally known as a palemate). It is a form of guardianship, but it isn't simply about being platonic soul bros forever: see Andrew's comment. They are a protector of their moirail's heart. They keep each other grounded. However, in one of Kankri's sermons, he mentions being pale aromantic, suggesting that on Beforus, some trolls are not capable of being pale for someone.
A troll is compelled by fate to watch over their moirail and keep them in line. Despite the platonic appearance of this role (as we currently understand it) to us humans, trolls consider it a type of romance. Moirallegiance may also entail pacifying one's partner, like what Nepeta does for Equius and Karkat for Gamzee. Moirallegiance may translate (roughly) to our human concept of "love for best friend" which contains no intent for reproduction.
It is one of the two conciliatory relationships, the other being auspistice. As it is a redrom, it is linked to pity in the same way that black romance (blackrom) is linked to hate.
Moirallegiance is a portmanteau of "moira" (fated) and "allegiance." This kind of relationship may be most similar to the Greek concept of φιλία (philia), or "brotherly love".
Known moirails:
- Feferi and Eridan. (Formerly)
- Nepeta and Equius.
- Kanaya and Vriska. (Formerly)
- Gamzee and Karkat. (Formerly, pre-retcon)
- Kurloz and Mituna.
- Horuss and Meulin.
- Terezi and Vriska.
- Xefros and Dammek
- Kuprum and Folykl.
- MSPA Reader and Polypa.
Possible moirails or platonic crushes:
- Draconian Dignitary and Jack Noir.
- MSPA Reader and Chixie. (Implied)
- Eridan for Karkat.
- Tavros for Gamzee
Chat version: <>
Black Romance (Blackrom)Edit
These types fall under the hate hemisphere, and are associated with the color black. They are tied strongly to negative emotions.
Auspisticism/Ashen Quadrant ♣Edit
- CA: i figure if youre going to auspisticize any twwo brinesuckers wwho sneer at each other a funny wway you might as wwell make it official and be ours right
An auspistice is a "facilitator" of some sort between a pair, mediating interactions between them and keeping their relationship functional. Auspisticized pairs include Spades and Snowman, and Vriska and Tavros, all of whom have been shown to be potentially pitch to some degree, as the emotions between two auspisticized trolls are similar to those of kismesis but are interfered with by the auspistice. Unlike the other quadrants, ashen feelings have only been shown and have suggested to be only felt by the auspistice and not the two parties in the mediated relationship. It may be permissible for a troll to be involved in more than one ashen triad at a time, according to Karkat's suggestion that he auspisticise between Rose and Kanaya in order for Kanaya to auspisticise between Terezi and Gamzee. This comment may also indicate that a couple can be auspisticized even if they were not entering a pitch relationship.
Andrew explains that if the mediator does a poor job or is uninterested in keeping the peace, the two might delve into more torrid emotions, as stated above. Without auspistices, widespread black infidelity is guaranteed. It is one of the two conciliatory relationships, those more platonic to humans, the other being moirallegiance.
Auspistice is a portmanteau of "auspicious" (fortunate, promising) and "armistice" (truce.) It may be analogous to the ancient Greek concept of αγάπη· (agápē), or "selfless love," since the auspistice doesn't get anything out of this directly. It also aptly sounds like asbestos, for its sound absorbing and flame resistant nature.
Known auspistices:
- Kanaya between Vriska and Tavros. Yet it failed, because she was too worked up on her own feelings to grasp the situation and now it's all gone down the slime tube.
- Nepeta believes Jade to be auspisticizing between Karkat's past and future selves.
- Doc Scratch between Snowman and Spades Slick, as seen here.
- The Courtyard Droll (apparently) between Liv Tyler and the Wizardly Vassal, here. The text does say he "mediates between the two bickering parties" and to top it off, the eyepatch he makes for Liv Tyler is a club badge.
Known potential auspisticisms and ashen crushes:
- Kanaya between Rose and The Noble Circle of Horrorterrors. An aborted auspisice. Aborted specifically because Rose informed Kanaya she was auspisticizing through her remarks, and Kanaya would GA: Rather Not Get Stuck In That Kind Of Pattern Again .
- Terezi believed Eridan was asking her to auspisticize between him and Sollux in Alterniabound, but she knew Sollux did not want to be in a relationship with him.
- Feferi also rejected what she perceived as Eridan's ploy to get her to auspisticize between him and Sollux in Kanaya: Return to the core.
- Kanaya between Eridan and Vriska. Eridan attempted to get Kanaya to auspisticize between him and Vriska, claiming that as she's the vvillage twwo wwheel devvice wwhen it comes to auspisticing she should be interested, but she rejected him.
- Kanaya felt the compulsion to auspisticize Gamzee and Karkat as seen here, but Karkat paps her, stopping her as seen here.
- Kanaya also feels compelled to auspice between Karkat and Dave as seen here, though it has not yet been addressed again.
- Rose, between Terezi and Gamzee as seen here, as Rose believes the kismesissitude between Terezi and Gamzee could potentially unstablise Terezi's relationship with Dave, and Gamzee's moirallegiance with Karkat.
- Jade, between Bec Noir and PM in [S] Collide. Unfortunately, PM got annoyed and punched Jade
Chat version: o8<
Kismesissitude/Pitch Quadrant ♠Edit
Kismesissitude is what a troll feels towards someone known as their kismesis. It is linked to hatred, and it is necessary that both parties feel equal, balanced hatred towards each other. Not any kind of hatred will do, since there is such a thing as platonic hatred amongst trolls (similar to the human concepts of hatred and platonic love). In other words, kismesissitude seems to be based on a mix of hatred and sexual attraction. As it thrives on a rivalry between two trolls, defeating or killing your kismesis is discouraged, since obviously there wouldn't be a relationship anymore. However, despite the stronger hatred aspect of the relationship, in order for a kismesis to last there must be some level of respect between the those persons involved; the tension in kismesissitude relies not only on hatred and annoyance of ones more irksome aspects, but also a level of admiration for their more positive aspects, as explained here. It is one of the two concupiscent relationships, those that deal with reproduction, the other being matespritship, and it has been shown that like with matespritship, kissing is considered an appropriate expression of kismesissitude. Andrew says that the most appropriate human concept that is somewhat synonymous to kismesissitude would be "potent arch-rivalry". From what we know, it seems like kismesissitude is like a couple that hate each other, but stay together willingly.
It has been speculated by Karkat that humans may also be able to feel kismesissitude.
Kismesis is a portmanteau of "kismet" (fated) and "nemesis."
Known kismesissitudes:
- Jack and the Queen. Andrew stated "troll players could immediately place it as a dead ringer for kismesissitude." Even in the form of Snowman, the Black Queen continues to taunt Spades Slick.
- Eridan and Vriska, until Vriska broke things off.
- Karkat believes he might be his own kismesis. The only opponent he's ever really felt strongly about were his past and future selves, who he has spent most of his recent time on Trollian arguing with, even after meeting the kids. According to Terezi, he has become obsessed with arguing with his past and future selves.
- Marquise Spinneret Mindfang and Orphaner Dualscar, until Dualscar ended the relationship.
- Terezi and Gamzee (pre-retcon). During Openbound, Gamzee stated that they were in the shadows about it, since he believed Karkat would most likely want to kill him if he found out. This discussion between Karkat and Dave proves this belief wrong however; he had known for a long time and, while he severely disapproved, was purposefully not taking action. Finding her half-naked and covered in Faygo, however, Karkat attempted to convince her to break it off, while Terezi confessed that while she is incredibly unhappy with the relationship, she finds herself unable to break it off because the very things she finds infuriating and repulsive about him are what makes him so irresistible and alluring as a kismesis.
- Tagora and Galekh. Originally stated to have mutual pitch crushes, they eventually become a black couple off-screen at some point between Hiveswap Friendship Simulator Volumes Twelve and Fourteen , as confirmed in Marsti 's route when the player interacts with Galekh's lusus.
Known pitch crushes:
- Eridan for Rose. He solicits her, citing what he perceives to be similarities between the two of them as reasons why they would make a good rivalry: noble blood and diabolical theatrics. She blows up his computer, which seems to only exacerbate his feelings towards her.
- Karkat for John, as shown in Act 5 Act 2. Over time, the feeling changes to this human emotion called friendship.
- Gamzee for Dave, as shown here. (Or possibly for Insane Clown Posse, after seeing their video.)
- Terezi and Vriska have developed a rivalry that several characters explicitly recognize as a potential kismesissitude; Nepeta includes it on her shipping wall.
- Peregrine Mendicant for Bec Noir as shown here.
- Sollux for Gamzee as shown here. Sollux's crush vacillates between pitch and flushed, possibly due to his dual nature.
- Eridan for Sollux as shown in Alterniabound, although Feferi dismisses it as a ploy to lure her into auspisticing in order to pull her and Sollux out of their flushed relationship.
- John and Terezi as shown here and here.
Possible pitch crushes:
Chat version: <3<
Quadrant VacillationEdit
Quadrant vacillation is the tendency for relationships to switch or flicker back and forth between different quadrants. Due to the complex nature of troll romance and its volatility, it is not uncommon.
Matesprit/Kismesis double reacharound.Edit
Often in quadrant vacillations one party will have red feelings while the other one has black feelings. Usually one party will adjust their feelings to match their partner's emotions, but this is not always the case. This sort of relationship volatility is one of the reasons why auspisticism is an important part of troll culture.
Vacillation from black to red is often drawn from the feelings of respect and admiration that are the other half of spades-type emotions (the first half being just hatred). As Karkat puts it, THE POSITIVE QUALITIES YOU SEE DEEP DOWN IN A KISMESIS ALSO SERVE AS THE BASIS FOR RED FEELINGS TOWARD THAT PERSON.
Possible matesprit/kismesis double reacharound pairs include:
- Sollux's two-colored crush on Gamzee.
- Equius and Aradia.
- Vriska and Tavros.
- Karkat and Terezi.
- Jack Noir and Peregrine Mendicant.
Double reacharound pairs may correspond with the ancient Greek concept of μανία (mania), or "highly volatile/obsessive love".
Group VacillationEdit
Due to the multiple relationship types and the demands of troll society, trolls form groups and chains of Matesprits and Kismesises. A quadrangle is the simplest complete form of such a group of relationships. It consists of four trolls with two Matespritships and two Kismesissitude between them. If one pairing in a relationship group swaps its relationship type, it can force all other relationships within the group to swap as well.
Possible Quadrant Vacillations include:
A troll disease which spreads among groups if not carefully controlled. Equius says that in troll language, the word for friend is exactly the same as the word for enemy, even though both words are said separately in this conversation, which he has with Gamzee right afterwards, and Terezi specifically mentions the concept of H4T3FR13NDS.
Friendship corresponds with the ancient Greek concept of φιλία (philía), or "love between peers," which humans inexplicably believe to be a good and powerful thing. As a prank, John refers to it as an emotion in a conversation with Karkat, but later (from Karkat's perspective, earlier from his own) insists that it is not.
Aradiabot refers to Karkat as being her friend in Alterniabound, and many other trolls appear to have amicable relationships with one another.


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Sacred Odyssey: Rise of Ayden Review
The word "sacred" in the title of Gameloft's latest iPhone game refers to the pieces of a shattered grail that the main hero, Ayden, must collect across the world. But it could also refer to the reverence gamers have for Sacred Odyssey's inspiration, the Legend of Zelda series. Did Gameloft find a way to bring Zelda to the iPhone?
Sacred Odyssey has a lot in common with the 3D Zelda games. You play as a character who gains new items and abilities that let him solve environmental puzzles and find secret treasure chests. Some of these items serve as a grappling hook and boomerang. And through it all, you're on a quest to make your way back to a golden-haired princess.
Sacred Odyssey's inspiration is so recognizable that the developers even threw in a nod to Zelda's creator, Shigeru Miyamoto. Ayden's two horses are named Miya and Moto.
Hello, Moto.
Gameloft's attempt to recreate Zelda's magic wouldn't work if they weren't successful in a number of areas. The story has to be interesting, the combat has to be exciting, and the puzzles have to be challenging. Sacred Odyssey is moderately successful with the first two, and enormously successful with the last.
The story starts with Ayden, who lives with his uncle on a small farm, setting out on some errands like goat-herding and checking on the neighbors. Along the way, he encounters a beautiful woman who is held captive by orcs. After freeing her, she reveals herself to be Princess Lyanora, and this is where the free demo dramatically ends, urging you to pay $7 to continue playing.
And continue you should. From there, the story introduces new characters, like the eagle-headed merchant Mycek and the ancient tree spirit Dentoras (who seems similar to the Great Deku Tree from Ocarina of Time). You'll also complete quests in a huge overworld, which you can ride around freely on horseback, and three linear dungeons.
My heart's a-flutter.
The combat in Sacred Odyssey is pretty good, but we know Gameloft is capable of better. Hacking and slashing with your sword isn't nearly as fun as the combat in Hero of Sparta 2 or Spider-Man: Total Mayhem. Ayden's animations aren't as smooth, and he doesn't have as many flashy moves. Plus, you'll only face a handful of enemies, mainly orcs, kobolds, spiders, and evil mushrooms.
Where Sacred Odyssey is outstanding, though, is in its level design and environmental puzzles. The first temple you fight through is a cinch, serving as a basic tutorial, but the next two temples are lengthy and complicated. In one, there is a central light-bouncing puzzle that occupies two floors and a dozen mirrors, and you'll revisit this room three times before you're on to face the boss.
Many of the quest items you pick up have multiple uses, like how a golden arm will let you pummel enemies and smash through rocks and ice. You can also search the world for hidden treasure, which will unlock new bonus abilities. If you take the time to find every last artifact and complete every side quest, you could add hours to the four or five-hour main quest.
I lava you!
This is also one of Gameloft's best-looking games. Though it stuttered a few times on our 4th generation iPod Touch (and it won't play on anything below 3rd generation), the environments and characters look extremely good. The faces in particular are very high-res, and most of the landscape will stream in with only a few seconds of load time.
The combination of a quality story, good combat, tough puzzles, and amazing production values make Sacred Odyssey: Rise of Ayden well worth your time and money. There's nothing quite like it available in the App Store, except maybe the sprawling RPG Aralon: Sword and Shadow. $7 for two deep, Zelda-like temples and a huge open world is a worthwhile trade.


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Captain's ReportLuxury and Performance the Whole WayBy Chris KourtakisFor over four decades Tiara has been pursuing the ultimate goal of perfection when it comes to building yachts and the way that they conduct business. Tiara's 4200 Open is no different. The company offers the 4200 in three unique and distinct layouts suited for your journey. From the Stern UpThe spacious cockpit is padded all the way around the gunnels to insure your safety when reeling in the big catch. The high gunnels and padding is great when kids are aboard, and will make any parent feel safe.On the stern, you will find a large transom livewell, which is part of the Tiara Tournament Series Fishing Package. On either side of the cockpit, there are lockable rod lockers for your favorite rod and reel package. The automatic CableMaster is on the starboard side of the cockpit with easy access to the shore power.Tiara made sure to use every inch of space in the cockpit, including the space under your feet. There is an abundant amount of removable storage compartments for fenders and dock lines, and a removable ice box to keep the catch cool. One addition I would like to see here is a gas-assisted shock, making access to the storage easier.You gain access to the optional 42-inch swim platform through a heavy-duty fiberglass transom door. Once on the swim platform, you have access to the built-in swim ladder or the optional davit mounts. The hot and cold transom shower is located in the walkway. Completing the cockpit is the optional large baitwell with gas-assisted shocks, a three-drawer tackle storage and bait-prep center with a cutting board and cold water washdown, which is all part of the TTS package. If the tournament series fishing package is not for you, then your 4200 will feature a large, inviting bench for your guests.A Few Steps upStep up to the inviting bridge deck with the stainless steel handrail and integrated steps. The deck is well designed with a large high backed L-shaped lounge on the port side that sits up high to gives guests a 360-degree view. There is plenty of storage room underneath the lounge for added gear brought aboard. Completing the lounge area are four large drinkholders and a compartment to store all of your charts with a clear Plexi-glass top.The wet bar with cold water sink and refrigerator is located on the starboard side, behind the captain's chair. Helm StationAttention to detail is evident when you step behind the wheel. The specifically designed layout has room for your electronics and engine monitors. There is also a Clarion Satellite ready CD player at your finger tips. The helm is fully instrumented with a Charles battery charger, Teleflex hydraulic steering, Aquamet prop shafts, and VDO Ocean engine instrumentation. The flush mounted stainless steel wheel makes driving comfortable and the power captain's chair moves up and down and front to back for added comfort. One unique optional feature on this boat and not many others of its size is the rpm troll down controls (trolling values). This feature makes backing down, or trolling easy when reeling in that huge marlin.Completing the bridge deck is a large and distinctive hardtop which includes spreader lights, rocket launchers (part of the TTS Package), hatches for ventilation, and side enclosures to protect from the elements. The inner side of the top is even painted blue to insure that there is no glare when you are on the water.Down BelowThroughout the entire cabin are beautiful teak floors. The galley is large enough and features Corian countertops which surround the stainless steel sink, and two-burner electric stove. A unique two-drawer Sub-Zero refrigerator and freezer give you maximum capacity, while using minimal space. Above the refrigerator is a stainless steel microwave, a standard coffeemaker and plenty of storage for your overnight trips. Rest AssuredSurrounding the queen-size island berth in the master stateroom are large cherry wood cabinets with integrated lighting underneath. The cedar-lined closet will make sure that your favorite fishing shirt is not wrinkled for evenings out. Of course, no master stateroom is complete without a private head that includes a Vacuflush toilet, vanity with sink, and a separate shower with small seat. Your guest will also sleep well in the cozy stateroom located on the starboard side of the cabin. Two oversized bunk beds and a flat screen TV will insure that your guests are as comfortable as you are.Another feature that Tiara engineered into the boat is that the closet can also be used as a rod and reel locker with the help of the integrated floor and wall rod holders. Next to your guest's stateroom is the salon head. This simple, yet elegant head features an enclosed shower, vanity with sink, and a Vacuflush toilet. Power PlantAccess to the engines is gained by lifting the floor hatch on the main deck or by using the access door in the cockpit. The compartment has a clean look from the white gelcoated walls and floor. Maintaining the engines is easy because they are accessible from all sides, and the optional Reverso Oil Change system allows you to change your oil with the flip of a switch. Nimble and Powerful On beautiful Lake Michigan, our test boat hummed across the water at 27 mph for an impressive range of 341 miles. With twin 535-hp Cummins diesel engines she topped out at 36.2 miles-per-hour. The versatile 4200 Open did not even notice the 1-2 foot waves crashing on her hull. This yacht is built for the open waters and will give any captain the confidence they need when behind the wheel.Tiara has built a yacht that will handle any type of water conditions. Add the Tiara Tournament Series Fishing Package (TTS) and you have a versatile vessel that will impress your friends at the yacht club, and all the other contestants in the fishing tournament. Either way, the combination of luxury and performance come together in one great package called the 4200 Open.
Test Result Highlights
- Top speed for the Tiara 4200 Open (2006) is 36.2 mph (58.3 kph), burning 65.4 gallons per hour (gph) or 247.54 liters per hour (lph).
- Best cruise for the Tiara 4200 Open (2006) is 27.0 mph (43.5 kph), and the boat gets 0.73 miles per gallon (mpg) or 0.31 kilometers per liter (kpl), giving the boat a cruising range of 341 miles (548.79 kilometers).
- Tested power is 2 x 535-hp Cummins QSM11 diesels.
Standard and Optional Features
|Air Cond./Heat
|Battery Charger/Converter
|CD Stereo
|Head: Fixed
|Power Steering
|Shore Power
|Trim Tabs
|Washdown: Fresh Water
|Washdown: Raw Water
|Water Heater
Exterior Features
|Carpet: Cockpit
|Outlet: 12-Volt Acc
|Swim Ladder
|Swim Platform
|Transom Door
|Transom Shower
|Wet bar
Boats More Than 30 Feet
|Bow Thruster
|Glendinning Cablemaster
Hull Warranty
Deck Warranty
|5-Year Yes
Engine Warranty
|Engine warranties vary by manufacturer
|NMMA Certification
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"Heutagogy (based on the Greek for 'self') was defined by Hase and Kenyon in 2000 as the study ofself-determined learning. Heutagogy applies a holistic approach to developing learner capabilities, with learning as an active and proactive process, and learners serving as "the major agent in their own learning, which occurs as a result of personal experiences" (Hase & Kenyon, 2007, p. 112). As in an andragogical approach, in heutagogy the instructor also facilitates the learning process by providing guidance and resources, but fully relinquishes ownership of the learning path and process to the learner, who negotiates learning and determines what will be learned and how it will be learned (Hase & Kenyon, 2000; Eberle, 2009).
A key concept in heutagogy is that of double-loop learning and self-reflection (Argyris & Schön, 1996, as cited in Hase & Kenyon, 2000). In double-loop learning, learners consider the problem and the resulting action and outcomes, in addition to reflecting upon the problem-solving process and how it influences the learner's own beliefs and actions (see Figure 1). Double-loop learning occurs when learners "question and test one's personal values and assumptions as being central to enhancing learning how to learn" (Argyris & Schön, 1978, as cited in Hase, 2009, pp. 45-46)."
Via Dennis Richards


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