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My interests lie at the intersection of psychology and philosophy and I am interested in adopting interdisciplinary approaches to the investigation of cognitive and social phenomena.
Moral Decision-Making: My PhD project investigated the way in which people make decisions in difficult and emotionally aversive situations. Moral psychologists have primarily used hypothetical text-based dilemmas to examine moral judgments but I am interested in simulated moral actions. In my PhD research, I utilised the Oculus Rift (a Virtual Reality headset) to create visually salient moral scenarios that required physical actions. These become more emotionally salient and can offer new insights into the decision-making process in arousing situations. More about my PhD project can be found on my project page "Moral cognition: An interdisciplinary investigation of judgement versus action".
Epistemology: I am also interested in investigating ascriptions of knowledge; how we decide if we 'know' something and whether this use of 'know' varies across contexts and stakes. I am currently working as a Postdoctoral Research Fellow at the University of Reading on a project titled "the psychology of philosophical thought experiments" in which I explore the ecologically validity of classic thought experiments that seek to examine knowledge ascriptions.
I am a psychologist through and through having completed my PhD in psychology (Plymouth University), MSc in psychological research (Bangor University) and BSc in psychology (Bangor University). Both my masters and bachelors degrees were research- and taught-based providing me with an extensive overview of experimental research methods, statistical analyses, and various psychological fields including social psychology, neuroimaging, psychobiology and cognitive neuroscience.
Francis, K. B., Howard, C., Howard, I., Gummerum, M., Ganis, G., & Terbeck, S. (2016). Virtual morality: Transitioning from moral judgment to moral action? PLOS ONE. Available online 10/10/2016.
Francis, K. B., Terbeck, S., Gummerum, M., Ganis, G., & Howard, I. S. (Under Review). Moral muscle: Sensorimotor personal force in virtual moral dilemmas.
Terbeck, S., & Francis, K. (2017). We should if we could, but we cant. Experimental problems with moral enhancement. In: Hauskeller, M. Moral Enhancement. Cambridge: Cambridge University Press.
Francis, K. B. (2015, October). [Review of the book Making mind: Moral sense and consciousness in philosophy, science, and literature, by G. F. Tague]. Leonardo, 48, 493-494.
Technology-driven moral training: Moral reasoning in the emergency services. Presentation at the International Conference on Thinking (ICT), Brown University, Rhode Island, US. August 2016
Moral muscles in virtual landscapes. Presentation at the Society for the Advancement of Judgment and Decision-Making Studies (SEJyD), University of the Balearic Islands, Palma, Mallorca. June 2016
Sensorimotor personal force and moral decision-making. Presentation at UK Sensory Motor Conference, Newcastle University, UK. June 2016
Making moral judgments in a virtual landscape: A step closer to moral actions? Presentation at Moral Reasoning and Imagination Lab, Trinity College Dublin, Ireland. March 2016
Virtual morality: Understanding the effects of technological contexts. Presentation at conference 'Institutions for Moral Behavior', Utrecht University, Netherlands. November 2015
Virtual morality: Moral action as distinct from moral judgment. 19th Conference of the European Society for Cognitive Psychology (ESCOP), University of Cyprus, Cyprus. September 2015
August 2016: Co-organised and led 'ColLaboratoire', CogNovo's interdisciplinary summer school, Plymouth University
December 2016: Filmed for Insight TV series "Secrets of the Brain" exploring the connection between creativity and alcohol (Brighton Lambent Productions)
November 2016: Recorded radio series on Radio CogNovia for ESRC Social Science Festival, Plymouth University
June 2015: Organising Annual School of Psychology summer conference Plymouth University
March 2015: Presentation and demonstration of Virtual Reality methods British Science Week, Plymouth University
January 2015: Interview on Virtual Reality and prejudice Monitor Magazine (published by American Psychological Association)
September 2014: Virtual Reality demonstrator for Science-Technology (Sci-Tech) Event, Plymouth University
Plymouth University 2014-2017
PhD in Psychology
Thesis: Moral cognition: An interdisciplinary investigation of judgment versus action
Bangor University 2012-2013
MSc Psychological Research (pass with Distinction and received Bangor award for highest degree mark in the course)
CORE MODULES: Quantitative & Qualitative Research Analysis, Advanced Statistics, Advanced Skills & Research Training, Communicating Research in Psychology
SPECIALISED MODULES: Introduction to Neuroimaging (fMRI), Consumer Psychology: Theory & Practise, Practical Programming
Dissertation: Metacognition (linking to precision teaching methods such as SAFMEDS)
Bangor University 2009-2012
BSc Psychology (1st Class Honours and received the BPS Undergraduate Award for highest degree mark in an accredited degree)
CORE MODULES: Developmental Psychology, Social Psychology, Learning & Language, Personality, Intelligence & Individual Differences, Clinical & Health Psychology, Motivational Psychology, Research Methods & Statistics, Memory, Perception & Attention, Psychobiology
SPECIALISED MODULES: Cognitive Neuroscience & the Visual Arts, Science of Education, Biological Foundations of Memory, Human Evolution & Behaviour
Dissertation: Metacognition (Cognitive Psychology, Educational Psychology)
I have experience developing applications in Xamarin using C# and have begun utilising Unity 5 (3D) to create virtual scenarios for the Oculus Rift.
Skilled in the use of eprime to create experimental paradigms
Have utilised a robotic system in an experimental set-up in order to foster immersion through haptic feedback
Howard IS, Ingram JN, Wolpert DM (2009), "A modular planar robotic manipulandum with end-point torque control." J Neurosci Methods
Extensive experience with Virtual Reality headsets including Oculus Rift 1 (DK1) and Oculus Rift 2 (DK2) in experimental settings
In terms of statistical analysis, I have extensive experience using IBM SPSS.
I have intermediate experience with MATLAB.
Extensive use of MS Excel for data recording, coding, and graphical representation of data
Adobe Photoshop and Illustrator for creating experimental stimuli
Adobe In-Design for creating research posters, displays etc.
MS Office (PowerPoint, Word etc.)


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We are looking for partners that want to help small and medium-sized businesses grow faster using cloud solutions. We offer subscription, cloud and hybrid solutions.
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David Keer
Kerr Consulting
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subset: commoncrawl


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Jump to navigation Jump to search
Things to hang up in the hackspace to raise awareness.
See also: Advertising.
- Make a printout of the Rules page
- The Cost of Hacking, should just fit on an A4 page. The source is on Github: https://github.com/londonhackspace/hackspace-foundation-sites/tree/master/london.hackspace.org.uk/cost-of-hacking
- Misc signage: please clean up after yourself, etc
- An A5 poster about the space


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What to Expect When You Arrive at Gangga Island Resort and Spa
Whether you are a first-time traveler, a long-time traveler or a major adventurer, you always wonder what to expect when you arrive in a new place. You may think about the room, the staff or the surrounding environment. These expectations are part of the excitement of traveling, but it's also nice to have a guide of what to (and what not to) expect. Here is our guide to what you can expect when arriving on Gangga Island.
Your Arrival by Boat
You will need to either arrange transport for yourself or through the resort from Manado airport to Serei pier where you will be met by one of the resort boats.
The 20-minute boat trip from mainland Sulawesi to Gangga Island takes around 20 minutes and as you approach the island you'll see the beauty of this paradise island unfold before you. The wooden jetty at Gangga is directly in front of the resort, leading to the pathway through the resort.
Look down from the jetty and you'll already see the clarity of the water and the variety of sea life that is to come. Once you've seen the crystal clear water, you'll be especially excited to see Gangga Divers dive centre just at the end of the jetty.
Your First Look at the Resort
When you arrive you'll see that Gangga Island is certainly tropical. The beach is shaded by palms and the sand is fine and white. The staff will lead you down to the jetty onto the landscaped garden path that leads to the lobby, a lovely wooden building with local carvings and other interesting design touches.
After a long trip, it's time to enjoy an exotic welcome drink and while you relax on the lounge sofas the staff will give you a short briefing about the resort, diving and other activities.
When you're more familiar with the resort, it's time to settle into your bungalow tucked in amongst frangipani and palm trees.
Step into Your Bungalow
Built in the simple local Minahasa style, the 15 wooden bungalows are all the same class. Each bungalow is split into 2 unconnected rooms with a spacious veranda overlooking the beach.
Climb the steps to your bungalow and you'll find modern accommodation with attention to local details. Polished wood furnishings and fresh white sheets give a feeling of simple luxury.
Each room is equipped with the features of a first class resort; air conditioning, hot and cold water, a mini bar, and satellite television with international channels.
Exploring the Resort
Walking the paths that wind through Gangga Island Resort's landscaped gardens you'll find a restaurant and bar/lounge area in the main building. The restaurant serves excellent Mediterranean and Indonesian cuisine.
Tea, coffee and pastries are served close to the pool in a large gazebo every afternoon, so don't miss this relaxing time. Once a week a buffet barbecue is organized by the pool where tables are set up on the beachfront.
Back towards the jetty Gangga Divers, a 5* PADI diving centre where you might spend a bit of time if like most guests you are a diver. Pasung Spa is also situated in a local-style wooden building and looks out on the beach. Here you can enjoy a traditional Minahasan massage using Indonesian aromatherapy oils.
Finally, take in the large salt-water infinity pool that almost looks like it joins the sea.
The Beach
The crowning glory of Gangga Island Resort is the beach. The soft white sand sloping gently to the crystal clear water is almost unbelievably perfect. After exploring the resort and getting settled in, there is nothing like watching a Gangga sunset from the beach.
Deckchairs are laid out for guests to sunbathe on and each room has its own private gazebo with mattresses and sun loungers. You can throw your towels down here and wade right out into the water to snorkel.
The Intimacy of Gangga Island Resort
With just 30 rooms, and as the only resort on the island, Gangga Island Resort is an intimate and friendly place like no other. Most of the staff are from the local villages and know the island like the back of their hands. They want you to feel at home and relax as much as possible. With all the facilities and the stunning natural beauty it would be impossible not to really.
Did this article give you a feel for the resort? If there is anything else you might want to know before you book, send us a message or comment below.


text: US / YouTube YouTube Announces Big Change for Gun Videos Ban on videos about selling, making guns goes into effect next month By Michael Harthorne, Newser Staff Posted Mar 22, 2018 1:05 PM CDT Copied This Oct. 21, 2015 file photo shows signage inside the YouTube Space LA offices in Los Angeles. (AP Photo/Danny Moloshok, File) InRange TV is removing its collection of gun-related videos from YouTube and heading for the greener pastures of ... a pornography website? "PornHub has a history of being a proactive voice in the online community, as well as operating a resilient and robust video streaming platform," Bloomberg quotes InRange TV as saying in a statement. The move is in response to a new policy on gun-related content announced by YouTube this week. Starting next month, YouTube will ban videos on selling and making guns and accessories, USA Today reports. That includes videos involving direct sales of guns or accessories and those that include links to sites to buy guns. YouTube has been a popular repository for gun-related content. A search for "how to build a gun" turns up 25 million results. Google, which owns YouTube, says it has been working on the new policy for four months, the New York Times reports. "We routinely make updates and adjustments to our enforcement guidelines," YouTube says in a statement. "While we've long prohibited the sale of firearms, we recently notified creators of updates we will be making around content promoting the sale or manufacture of firearms and their accessories." The National Shooting Sports Foundation, which posts videos on YouTube, says the new policy could be unconstitutional. "The exercise of what amounts to censorship, then, can legitimately be viewed as the stifling of commercial free speech, which has constitutional protection," the foundation says in a statement. "Such actions also impinge on the Second Amendment." (Read more YouTube stories.) Report an error


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I have been watching an anime recently and thinking to myself, this would be great if it weren't for the characters… Le sigh… That's not exactly a flaw that's easy to sweep under the rug. It reminded me of Demon Slayer.
Not that the animes have anything in common. However, if I remember well, most of the criticism Demon Slayer got was due to the characters being "annoying", and more specifically Zenitsu. Which was a bit of a surprise considering he had been a fan favourite for readers of the manga.
This disconnect was always interesting to me. But when you think about it, it really does make perfect sense. Zenitsu, and his character archetype, works very well…on paper. I'm not saying that you can't make a super excitable or whiny character that's also great in an anime (and Zenitsu is both whiny and excitable!), but it's very difficult to pull off and I've only seen it manageable, in small doses. As the main character, that's a real challenge.
But is it possible?
Acting is one of the biggest issues here. Don't get me wrong, I'm not saying the actor was bad. He was not at all. The fact is I actually kind of like Zenitsu, especially with some distance, and that's saying a lot. The thing is, translating "excitable" as a character trait to anime almost always comes in the form of screaming or at least talking really loud. And having someone scream at you from your screen, is always going to be way less enjoyable than reading text in slightly bolder lines or in spiky speech bubbles. That's just the way it is.
And I have to say, I'm not sure how else you could bring it across. It has to be a mannerism that's universal enough to be understood by fans the world over and obvious enough to bring that trait across. If the character just talks normally, then even without changing their lines, it changes their personality.
It's similar for whining although there's a subtle difference. In text form, whiny or depressed moods are often simply implied by the words themselves. We know a character is self-pitying because of what they are saying or thinking, usually with very little other visual cues. Letters can get a bit distorted for deep depression but it's not a given. So for a reader, the only change is really the text itself, there is no sensory assault to go with it and it's up to the reader to interpret the rest.
However, just saying depressed or whiny lines without changing anything in one's tone or inflection sounds really weird. In fact, it often sounds sarcastic giving the audience the opposite impression of what they would have gotten from reading it. (On the other hand, sarcasm usually has to be spelled out in manga with exaggerated facial expressions, changes in font and occasionally actually telling readers someone is sarcastic when a simple inflection is enough in anime). So unless sarcastic is what someone is going for, it makes perfect sense that an actor will try to sound whiny when delivering whiny of self-pitying lines. And for a lot of us, hearing someone whine is kind of annoying.
So are these archetypes that can be fun to watch in anime form without changing their core personality?
For one, I think toning down personalities is always a good thing but I can understand that a lot of people fund that boring so I won't suggest it.
But I did think a lot about the excitable and whiny problem. Most people will overlook either of these traits when it's in characters they otherwise like or characters that happen to have a great design, so it's difficult to get a good idea of how the audience actually feels. Still, I think that generally loud doesn't tend to do to good.
The thing that anime has in its arsenal aside from sound is actual animation. You could make a character fidgety, jumpy and generally very quick in their mundane movements to illustrate some of that excitement non verbally. A studio could also use body language like having a character's default stance with their hands on their hips to show defensiveness or have them avoid eye contact to show a lack of confidence. Combine enough and you could end up with something close to self-pity.
The issue here is that for one, a lot of people don't notice body language. Like ever. If you've ever tried to hint at something to someone without actually saying it and smacked up against a wall, you know how unobservant a lot of people can be. So unless the entire scene is staged and blocked to draw the viewers' attention to those movements and stances, it's almost certain that it will go right over a chunk of the audience, potentially a really substantial chunk at that.
There's also the fact that animation is usually more expensive than voice acting. It's simply much more efficient for a studio to have an actor scream their lines then spend dozens of extra hours making sure the character never stops moving or something.
When I thought about it, I don't actually dislike excited people. They do tire me out occasionally but as introverted as I am, everyone does so it's no biggie. Surprisingly, I'm not that against whiny people either. So why do I tend to have no patience for these types of characters in anime?
For one, no one really screams at me. O.k., I do have one friend I occasionally have to remind to use their indoor voice at the office and I like them a lot. But most of my excitable friends just tend to start talking really fast when they get on a subject they are passionate about. Their eyes get all wide, the stumble across their words a bit and run out of breath mid-sentence cause they forget to pause. That's actually really cute and generally gets me just as excited about the subject as they are.
If a character like Zenitsu could show their excitement and passion that way instead, I would find it considerably more charming!
But what about whiny. I'm not sure about this one but personally, I prefer hearing someone sigh then hearing that high pitch sing-song voice that usually accompanies whines. Grumbling is also much better in my book. I don't mind grumbling at all! So that could be one way.
I do like several characters that lack confidence or have a lot of self-pity, and I noticed that instead of changes in intonation, they often have a skit or running gag. Tamaki crouches against a wall and has a colour fail whenever he gets down on himself, Ririchiyo changes very little in her tone or delivery but turns into a chibi whenever she's getting mopey. This does sort of destroy the mood of any more serious or dramatic scene mind you. But that doesn't mean you can't have a more serious visual indicator. A character could play with their hair or hands whenever they feel down, But it's something that has to be established right from the start of a series and really reinforced for it to have the same impact as a tonal change since ultimately, it is still just body language.
Mind you, although I am suggesting ways to translate these archetypes that would work for me, this may not be so for the rest of the audience. And ultimately, it is changing the source material tonally which is something people tend to get very defensive about.
So maybe there are just certain archetypes that will always work better on paper. Do you have any that come to mind? How about the other way around? Are there character types you love in anime but find boring on paper?


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Frou-Frou Baroque Pearl Drop Earrings in 18k Gold
Fill your mind with thoughts of summer, bronzy golden tans and Vitamin sea-filled sunshine. The Frou-Frou Baroque Pearl Drop Earrings is made with sterling silver plated with 18k gold, and is suitable for sensitive skin. Unique baroque pearls and modern golden twists add that glamorous finishing touch that frames your face to perfection.
This fashion-forward piece is reminiscent of beach vacations in Cannes and takes you from day to night in an instant. It's lightweight and elevates your style effortlessly. All that's missing is a glass of Bellini in your hand. See more designs in the Cabana Collection.
Total length: 3.0cm approx.
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High-quality printing & active fire protection – EventGarant M1
If you are looking for a white and well printable paper that is also flame retardant – we can offer something to you:
* EventGarant M1 120 gsm paper, the alternative to Maine M1, is non-flammable according to French standard M1.
* It is silk-matt coated on both sides for excellent print reproduction.
* The paper can be printed well in digital printing, offset printing and screen printing and has very good processing properties.
* Currently available in stock in format 70/100 cm SB.
More on request.
Alternatively, we can also offer you weights of 190 gsm, 250 gsm and 320 gsm.
Back to overview EventGarant M1


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Best New Restaurants 2012: No. 3 Aria
Aria offers a much-needed master class in seduction, dazzling us with set dressing before the food even arrives. For starters, the ceiling— three storeys up and adorned with monumental sphere chandeliers—dwarfs diners. And the wine list is the size of a small-town phone book, chronicling a cellar worth $750,000. Chef Eron Novalski's classic Italian menu doesn't compete with the room for ostentation. It appeals to palladium cufflink–wearing titans as well as the hoi polloi who stop in for pasta before a Leafs game next door, and he executes most of it beautifully. Luscious chunks of buffalo mozzarella from Capua, for example, are served simply with oven-dried tomatoes and spicy pesto. Hand-hewn bigoli tossed with chunky roasted tomato–garlic sauce and delicate air-dried mullet roe are a humble evocation of Sardinia. Waitresses in black mini-dresses pour grappa at the meal's end. Glamorous yet approachable, rustic yet refined, Aria reclaims fine dining for our post-recessionary city. 25 York St., 416-363-2742. See our listing for more information »


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Learn how to use Windows Servers features in Enterprise Reporter.
Duration: 03:03
Learn how to use SQL Server features in Enterprise Reporter.
Duration: 03:03
Learn how to utilize Exchange Online and Azure in Enterprise Reporter.
Duration: 02:57
See the basic installation of Enterprise Reporter.
Duration: 02:35
Learn how to use the File Storage Analysis module in Enterprise Reporter.
Duration: 03:02
Overview of Enterprise Reporter Suite
Duration: 04:47
Using the Configuration Manager in Enterprise Reporter
Duration: 01:30
How to work with Microsoft Azure in Enterprise Reporter
Duration: 01:51
How to run a discovery and AD reports in Enterprise Reporter
Duration: 03:57
In this video, learn how to filter using values imported from an external file in Enterprise Reporter.
Duration: 01:54
Enterprise Reporter new capabilities allow the use of logical operations for advanced filtering.
Duration: 04:40
Your Windows Server environment continues to grow in complexity, so you need to understand who can access what with which permissions. Enterprise Reporter brings visibility into users, groups, permissions and asset configurations, so you can quickly and easily see and understand security risks – and how to stop them.
Duration: 01:00