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WestStar Computer Consulting, Inc. was established by David G. Soehner in 1995 to help you do what you do best – practice dentistry. We are dedicated to providing exceptional solutions and service to our clients with a fair and unbiased approach to computer consulting, service and repair.
WestStar was founded on experience and built on innovation. Since our beginning, we have proudly surpassed customer expectations in over 300 dental offices, making us the largest Dental Integration Company in New York.
We are uniquely qualified to make your business better because we do what no other IT company does. We do dental and only dental. We are computer professionals who have worked exclusively with dental practices since 2002. We offer expert recommendations and support to help you select a computer system that fits your practice as well as your floor plan. We understand your business – it's our business too!
Today's complex dental systems are a myriad of practice management, clinical and digital modules. We are specialists at integrating these systems into a functional network designed specifically for your practice. As an unbiased resource, we work with EagleSoft, Practice Works, SoftDent, and Dentrix among others, to design the best system to meet your unique functional, ergonomic and aesthetic needs.
Rochester (585) 427-7880 ~ Buffalo (716) 650-4159 ~ Syracuse (315)-294-5748or Contact Us Online!
Please browse through our website and be sure to give us a call if you have any questions or would like to schedule a consultation.
Click Here for online support!
WestStar Computer Consulting, Inc.
2975 Brighton Henrietta Townline Rd, Suite 210
Rochester, New York 14623
Rochester: 585-427-7880
Buffalo: 716-650-4159Syracuse: 315-294-5748
Fax: 585-427-8285
Business Hours:
Monday through Friday 7:00 am - 5:00 pm EST
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WestStar dental integration specialists are the premier provider of IT solutions for dental practices in the New York area. They provide services such as Project Management, Remote Backup, Computer Sales/Repair, and Telecommunications. Contact WestStar Computer Consulting today!
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Please welcome Creative Contributor Colleen from Lemon Thistle. She's always coming up with creative simple ideas to help you all live a creative life! I've made Glittered Clothespins before, but never thought to make DIY Bright White Clothespins with Gold Coil. Changing the color of the coil is brilliant!
DIY Bright White Clothespins with Gold Coil
Hello again, Colleen here from Lemon Thistle (home to DIY, parties, home decor, printables and babies). Today I'm sharing these DIY Bright White and Gold Coil Clothespins. I'm a little ashamed of how crazy excited I am about these clothespins!
They were really simple to make, but I can't believe how big of a change a little paint can make! The colour change updates them to be more than acceptable on my walls- a feature.
I made these clothespins for a party next week (26 of them- can you guess what I'm hanging?), but couldn't help but find a permanent home for a few of them. I love them hanging photos, but I really really love them hanging my paintings while they dry. I'm thinking I'll even use these pins to style photos when I get my printable store up and running- I love them that much. But I'll stop talking about how much I love them… because they're clothespins, and I'm not crazy- promise.
Here's What You'll Need to Make Your Own:
- Clothespins (Mine are from the Dollar Store)
- White Gloss Spray Paint (I used Rustoleom Painters Touch)
- Gold Spray Paint (I used Krylon Gold Metallic)
- Patience
So, that's what I used to make these- but I would recommend adding in a clear coat to seal the wood before you start spraying them white. I'm a super impatient crafter, so I skipped it- but I regretted it. The wood soaked up so much paint, I ended up doing more coats than I would care to admit. A good clear coat before hand would have saved me a few coats, I'm sure!
Before you get started with your spray paint, disassemble your clothespins. Twisting them is the quickest way I found to do this. Then, lay the wood pieces out in a separate area from the coils and give them several coats of spray paint (letting each coat dry completely). You'll want to turn them every coat to make sure you're getting even coverage on all sides.
When you're happy with how the pieces look, it's time to get assembling again. This is where the patience comes in. Turn on a half hour TV show (if you're doing as many as I did!) and piece them back together. It took me a little bit to get the hang of assembling the clothespins, but once I did it went quickly. That's really all there is too this- it's not at all complicated.
So, tell me- am I completely crazy, or would you give this a shot (and tell everyone you know, just like me)? What would you use them for? I've spotted some clothespins turned into magnets or attached to pin boards to hold paper… I kind of want to give that a shot for a few!
Here's more creative inspiration from Lemon Thistle.
This posts contains affiliate links on supply list items.

subset: commoncrawl


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Fly Fishing Basics
Unfortunately, some folks are intimidated by fly fishing because they believe it's both complicated and expensive. Fly fishing certainly doesn't require a huge bank account or an advanced degree, but it has unique requirements compared to conventional angling. In the following sections, we offer some simple guides to help you get started the right way in this sport. From making intelligent gear choices to some basic casting and line management tips, we want to make it both fun and easy!
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Private Care
Private Care Tailored for You
We appreciate that everyone is different and some people prefer the wide range of treatment options and convenience of private care. Our private care ensures you are seen by the dentist you choose at a time to suit you. Appointment times are longer too, and that extra time allows you to really build a strong rapport with your dentist. There will be plenty of time to discuss all your dental concerns and together you'll design a treatment plan to ensure you achieve and maintain great teeth, healthy gums and a confident smile.
All our dentists provide a full range of private treatments and you can mix NHS and private treatments at any time. Once we have worked out your treatment plan with you, we will provide you with a fully itemised written quotation. At no time will you be pressured into a decision, we simply ask that you let us know what you would like to do and keep us informed if anything changes. We are very happy to discuss your treatment plan with you at any time.
We have clear pricing so you always know what to pay.
If you would like to know about our finance options for higher cost treatments please click below.


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Hours of Operation
Business Office:
Monday thru Friday 10am - 5pm EST
Order Processing, Shipping & RMA:
Monday thru Friday 9am - 5pm EST
All of our facilities are closed on weekends (Saturday and Sunday), and most major U.S. holidays.
Orders can be placed online 24 hours/day, 365 days/year
An Online Store
Currently, products are only available online through this website. We do not have a physical retail store. However, we do have a select few authorized retailers that have physical stores you can visit.
Mission Statement
EnKore Makeup is dedicated to the provision of high quality beauty products and supplies to makeup users, enthusiasts, and industry professionals. We achieve this by:
- Formulating and designing products using high quality, sustainable materials and ingredients
- Manufacture within standards set forth by both the FDA and the Consumer Product Safety Commission
Product Testing
We DO NOT test on Animals. Our products are tested and reviewed by close friends and family members.
Legal Disclaimer
The use and selection of cosmetic products and other beauty-related products, requires utmost care to be certain that any directions and warnings from the manufacturer are observed and followed, and that Customer is aware of the possibility that some people may have allergic or other reactions to such products. Customers are advised to read and strictly follow the label, all packaging inserts, ingredients lists, and instructions and all manufacturer directions and warnings. EnKore Makeup LLC is not responsible for any reaction or any failure of a product to satisfy any special use, requirements, or otherwise meet the needs or expectations of the Customer. EnKore Makeup LLC does not accept any liability for the failure of products it sells, to meet any specific needs of a user of the product, or for any loss, damage or injury caused by the products.
General Disclaimer
Once you have placed your order, you agree to all the terms, conditions and shipping policies of EnKore Makeup Online/EnKore Makeup LLC. Any use or misuse of any purchase made from EnKoreMakeupOnline.com is the customer's responsibility. EnKore Makeup LLC, the owner of EnKoreMakeupOnline.com, is not responsible for any recipes, formulas or finished product which does not turn out as expected by the customer. We reserve the right to cancel/reject any orders placed at our own sole discretion.
Placing Orders
All orders should be placed on the website only, this ensures a proper invoice and billing, and safe/secured transaction for you. NOTE: We only take online orders, please do not email to place your order. We do however encourage you to contact us for any questions or concerns prior to placing the order. All Sales are Final.
Order Cancellation
A cancellation fee will be charged on paid orders cancelled before shipping processing has begun. An additional 15% restocking fee on the cost of the products ordered will be charged to orders that were already packed and prepared for shipping. Cancellation Fee and Restocking Fee total will not exceed 20% of the order cost. Cancellation of orders must be made via email generated from the email address you used when you placed your order. Shipped orders may not be cancelled.
Adding Products to an existing order
We can not add or change an order once it is placed and paid for. Please make sure you review your order carefully before submitting. In the event that you decide to purchase more products, a new order must be made.
Out of Stock items
If an item is out of stock, it can not be purchased nor backordered. Some items are available for "pre-order". If an item is a Limited Edition, we will try our best to inform our customers if those particular items will be re-stocked or not. As we constantly find better products, some items may be posted "retired", but will make every effort to inform our customers of available alternatives.
Sales, Discounts, and Special Offers.
Periodically, we will post items on sale, on special, or on clearance. We will make every effort to feature these items on our Home page. Our regular prices are set at reasonable and competitive rates, and we do not offer further discount outside of specifically posted sales and specials. Currently, we do not offer volume discounts. Industry Professional (PRO) discounts are currently not available either.
Payment Methods
We only offer the following payment options through PayPal:
- Master Card
- Visa
- American Express
- Discover
- PayPal
- E-Checks (can take 4-10 days to clear and will be shipped only once cleared)
All payments have to be in US Dollars only.
Due to the nature of cosmetic and soap products, there are absolutely no returns on these items. In some cases, we will work with you to arrange replacement products, only if damages incur during the delivery of your order.
For non cosmetics items, we will ONLY accept returns if the product packaging are unopened, unbroken seals, unused, not damaged AND if you return the product/s within seven (7) days from the date you received it AND if you have received a RMA (Return Merchandise Authorization) number from us. Please contact us immediately when you decide to return a product. We will promptly respond with your RMA. You will not be able to send back a package without an RMA number. You will need the correct address and directions of how to send the package back. Please use caution when packaging products to be returned. If they are damaged in route, we cannot accept your return. Another good reason to keep the packaging the product is delivered in.
Please be advised that we do not send damaged items, and we have no control whatsoever once the parcel has been released to the carrier/s. Special care is taken to ensure your products will arrive to you in good condition.
Shipping charges are not refundable.
Unauthorized Returns
If we receive an unauthorized return, or if the product is used in any way, or opened, we will not accept the return. We can distinguish if a product has been used or not. We are happy to accept your returns if you follow our policy.
Your Privacy
The personal information you provide is for the sole purpose of processing your order or request. EnKore Makeup LLC does not sell or share any of the personal information you provided with other people or companies. All information collected from our website will be kept strictly confidential.
As we use PayPal, we do not store or have access to your financial or Credit Card information. So therefore we do not keep your payment info on file. In case you need to reorder, your payment will have to go through PayPal processing once again. As we don't have your financial information on file, we cannot offer Express Checkout at the moment. This is also advantageous to our customer as it provides protection and security.
We do not knowingly collect or solicit information online from children under 13 and we do not specifically target children under 13 in our marketing materials or other advertising.
If a problem arises with your order, we may use your name and email address or phone number to contact you.
We may share information with governmental agencies or other companies assisting us in fraud prevention or investigation. We may do so when:
- permitted or required by law
- trying to protect against or prevent actual or potential fraud or unauthorized transactions
- investigating fraud which has already taken place.
The information is not provided to these companies for marketing purposes.
We may need to disclose user information in certain exceptional circumstances. This may be needed to protect against illegal hackers, to protect our legal rights or to address actual or threatened illegal or harmful conduct. Disclosure may also be required by legal process, such as a search warrant, subpoena or court order.
If you have any questions, please feel free to contact us.
Site Disclaimer
We reserve the right to change any prices and descriptions without prior notice. We are not liable for spelling mistakes or price mistakes. We make no warranties or representations whatsoever regarding the quality, content, completeness, suitability, adequacy, sequence, accuracy, or timeliness of any information and data on this website. We shall not in any event be liable for any direct, indirect, punitive, special, incidental, or consequential damages, including, without limitation, lost revenues, or lost profits, arising out of or in any way connected with the use or misuse of the information or lack of information on this web site. By accessing our web pages, you assume all risks associated with the use of this site, including any risk to your computer, software or data being damaged by any virus, software, or any other file which might be transmitted or activated via a web page or your access to it. The information, services, products, and materials contained or offered in this website are provided on an "as is" basis with no warranty.


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Emergency Restoration in Anaheim
When an emergency happens, it can be hard to know what to do or who to call. In such an event, your best bet is us here at Five Star Remodeling, Inc., the friendly and helpful local experts with everything it takes to handle all your post-disaster and emergency needs. We're a team of trained and skilled professionals, and we'll make sure to restore your property to its former glory.
Call us now at (714) 887-6000 and keep reading to learn more about us and why we're the best emergency repair and restoration contractors in the local area.Call Now
Five Star Remodeling, Inc.'s Expert Emergency Restoration Services
We're more than just an emergency restoration company– we're locals, just like you. We like to think of our clients like our neighbors because, in a way, you are. From our skillful work to sensitivity and understanding, no one does it quite like us. We'll always be honest with you and give you our best advice because we value our clients' happiness and satisfaction over everything else.
Streamlined Emergency Restoration Inspections
In the aftermath of a disaster, we're quick on our feet. All you must do is schedule an inspection by giving us a call. Our damage inspections are thorough and efficient, especially when it's urgent. Our emergency restoration contractors will assess the area, keep you informed, and work with you to find a solution that suits your needs and budget. This care and attention to detail are what make our emergency restoration and cleanup work so exceptional.
Comprehensive Emergency Restoration
We've spent a lot of time in the field, and we know how to handle anything that nature or life throws at us. We've worked on a wide variety of properties and handled many different types of emergencies. Some of our most popular restoration services include:
- Emergency water damage restoration
- Emergency fire damage restoration
- Emergency wind damage restoration
- And much more
Of course, whatever service we provide, we always handle emergencies with care and sensitivity, paying close attention to your needs.
Emergency Flood Cleanups
Our emergency cleanup services are second to none. From fire to emergency flood cleanups and more, we can do it all. No matter what the task is, we approach it with precision, care, and understanding. There's nothing we can't do and no job too big or too small.
Contact Anaheim's Top Emergency Restoration Company Now
If you need emergency disaster restoration services, don't settle for anything less than the best. We're fast, dependable, and professional, and we know how to provide adequate relief during an emergency.
Call us now at PHONE1%, and we'll connect you to one of our friendly and helpful staff members. They'll be happy to answer all your questions, tell you more about what we do, and provide you with the guidance you need to make an informed choice.
Act now to get the disaster restoration services you need from friendly locals right here in Anaheim. Get in touch with us now to set up an inspection.


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Veterans Day: Now's the Time Anyone Can Help a Hero
Imagine dedicating years of your life to serving your county. Once you return home, you can finally start a civilian career and go back to school - only to find that tuition will cost you more than what the GI Bill will cover. This is the case for many of the 200,000 U.S. service members who are transitioning from the military each year.
Private sector, military-focused scholarships can combat the financial burden of seeking technical training or degrees for post-military pursuits. Studies show the majority of adults in the United States say higher education is not affordable, yet almost all say it is important to have a degree or certificate to achieve a better quality of life. Qualified veterans who choose to go back to school have access to the GI Bill that can cover 36 months of benefits, but that doesn't always last through graduate and certification programs or assist with living expenses. This is where businesses and individuals can help.
Nearly half of the participants in a respected study say they have given money to an organization that awards college scholarships and grants. At Sport Clips Haircuts, our clients are among the generous givers who have supported one of these programs focused on those who serve in the military.
The Help A Hero Scholarship Program, which Sport Clips created with the Veterans of Foreign Wars (VFW), assists veterans and service members with the costs associated with going back to school. Now is the time you can support this program by visiting any Sport Clips location between Oct. 14 and Veterans Day, Nov. 11. To date, Sport Clips, our clients, and product partners have donated $6.5 million toward these scholarships, and 1,450 military and student veterans have been able to go back to school with less of a monetary burden.
Right now, there are 165 veterans enrolled in degree or certificate programs with the support of Help A Hero scholarships. A recent recipient says receiving the scholarship has been "life-saving." Another says that "the scholarship will help facilitate a less financially stressful final semester" as he becomes the first college graduate in his family. And another awardee sums it up by saying, "Because of people who contribute to this program, I have a long-term vision for my career."
As we lead up to this Veterans Day, we hope you'll join us in this effort to say "Thank you" to those who serve our country by supporting Help A Hero educational scholarships that can equip so many of our transitioning military for civilian careers.
Gordon Logan is the CEO and founder of Sport Clips. His own military service was as an Aircraft Commander in the U.S. Air Force. Since 2013, Sport Clips has been the primary supporter of the VFW's Sport Clips Help A Hero Scholarship program, which provides scholarships for service members and veterans for use at post-secondary schools and trade schools. Recipients come from every part of the U.S., represent every branch of service, and are earning a variety of degrees in fields including engineering, computer science, business, accounting, health care, and more.
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- Donates $200,000 from StarHub IDD Charity Fund
- Opens SMS Hotline for cash donation from Mobile postpaid customers
- Allows conversion of StarHub Reward Points to cash donations
- Sets up donation boxes throughout Singapore
Singapore, 30 December 2004 - StarHub has set in motion a series of initiatives in aid of the tsunami disaster victims. These measures were undertaken in the spirit of helping the victims and relief workers, and in some small way, help to meet the immediate needs of those afflicted by the tragedy.
StarHub IDD Charity Fund
On the corporate front, StarHub will be making a cash donation of S$100,000 from the StarHub IDD Charity Fund to the Medical Foundation -- a Foundation that is strongly supported by the Raffles Medical Group. Proceeds will go towards the purchase of medical supplies for the ill and injured, and to stem imminent epidemic outbreaks. Funds from the Foundation will also be used to provide drinking water, water-purifying tablets, surgical and sanitation supplies, and essential consumables such as milk powder.
Additionally, StarHub will be donating another S$100,000 from the StarHub IDD Charity Fund to "Network Indonesia" -- a business networking organisation spearheaded by IE Singapore in aid of Indonesian tsunami victims.
The StarHub IDD Charity Fund was launched in 2000 as part of StarHub's corporate philanthropy initiative. StarHub dedicates 1% of revenue earned from all its IDD 008 and IDD 018 calls to this Fund. The two corporate contributions from the StarHub IDD Charity Fund are aligned to the Fund's overarching objective of providing direct benefits to the needy.
From 1 January 2005, StarHub's Postpaid Mobile customers can make a S$10 cash donation by replying DONATE to our SMS broadcast or simply SMS DONATE to 7111. (The normal administrative charge for SMS donations will be waived).
In addition, all StarHub customers can contribute donations using their StarHub Rewards Points with effect from 7 January 2005. For 300 and 1,500 StarHub Rewards Points, S$10 and S$50 will be donated respectively. This can be done online at www.starhub.com/rewards or by calling the interactive voice response (IVR) hotline at 1633 and selecting item code 03-086 for a $10 donation and item code 03-087 for a $50 donation. Donations via SMS and StarHub Reward Points are open till 28 February 2005.
StarHub customers and members of the public can also make cash donations at the 50 donation boxes located at StarHub Shops and Exclusive Partner outlets located island-wide from 7 January 2005. These donation boxes will be made available till 28 February 2005.
All contributions collected via SMS messages, StarHub Rewards Points and donation boxes will be forwarded to the Red Cross Tidal Wave Fund.
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Pink Lama Muslin Baby Cloth - Pink
Pink Lama Muslin Baby Cloth - Pink
Pink Lama Muslin Baby Cloth - Pink
100% Turkish muslin made baby cloth is the softest and the high-quality option for your little ones' daily use. Sleeping them on it, or wrapping to keep them warm, this cloth is the naturally colored and chic option.
The toy is not sold with the cloth.
This pure muslin is a perfect choice for everyday use. While throwing it on your shoulder while bathing your little ones or wrapping your children, it will amaze you with its softness.
About the brand- Ocoza x Cuckoo Bibs: Cuckoo Bibs makes stylish, functional, and affordable baby items and accessories. Since all of them are produced for your little ones, the products' softness, durability, and washability have the utmost importance. From hair bows to handmade drool bibs, here, you will find everything you have been looking for!
We hope and work for a sustainable world and suggest to wash at 30 degrees to save energy.
Our team works around the clock to prepare, pack and ship your items within the same day. Orders placed on Sundays and national holidays are shipped the next business day.
Standard shipping: Free over £50 Estimated duration of delivery for the UK and Ireland is 4 to 8 business days.
Please note that there will be absolutely no additional charges for VAT or duties requested on delivery by our carriers.
We have a no questions asked return policy, if you're at all unhappy with your order for any reason, you can return it at no extra cost to you.
During the pandemic, we are offering you two return options in order to ease your experience.
Free monogram face towel with every order
As a thank you for every order, we send each customer a personalised monogram face towel. This fast-dry 100% long-staple Turkish cotton face towel is also highly absorbent, durable and most importantly incredibly soft on your skin.
Eco-friendly plastic-free packaging
We've designed our packaging to be 100% recyclable, making it eco-friendly. There's no plastic in sight! We care about our planet, so a reduction in unnecessary packaging is In line with our near shoring principle - we use the most direct delivery routes in partnership with top-notch shipment companies to reduce our environmental footprint throughout our operations.


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|Back to the search
Opening Hours
Tue-Thu 11.30 am – 5 pm
The "Museumsinsel Lüttenheid" (Lüttenheid museum cluster) with the Klaus-Groth-Museum and the Heide local heritage museum is located in the old craftsmen quarter Lüttenheid. In 2004 the local heritage museum moved into the immediate vicinity of the Klaus-Groth-Museum to form a unit. The "Museumsinsel" is constituted by several historic craftsman houses which partly were elaborately restored. An expansion of the "Museumsinsel" is planned.
The Klaus-Groth-Museum is situated in the house where the well-known Low German poet Klaus Groth (1819-1899) was born. It was built in 1796. The exhibition is dedicated to the life and works of the writer who is regarded as one of the most important Low German literary figures.
The local heritage museum of Heide presents the development and history of the town from its beginnings until now. In addition, the exhibition conveys some impressions of the living conditions in a community which was dominated by craftsmen.
The "Museumsinsel Lüttenheid" organises cultural events in its premises regularly.
adults 4,- €
pupils/students 2,- €
children under 6 years have free entry
family ticket 8,- €
combined ticket with the Brams-Haus:
adults 5,- €
children 3,- €
family ticket 9,- €
guided tours:
Groups 30,- € + 2,- € per pers.
school classes 20,- € + 1,- € per pers.
Regular tours
Guided tours for groups and classes by appointment
Responsible body of the museum is the city Heide.
Find more museums…
of the type: Literature
of the region: Dithmarschen
in: Heide


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Orders Placed Before 12PM CST Ship Same Day
This is a high quality, fully embroidered putter cover designed to protect your investment! This cover features double magnet closure with a soft fur lining to reduce friction and wear on your putter. This cover comes in blade style and mallet style, the choice is yours!


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M1: Tank Platoon II
|a game by
|Editor Rating:
|8/10, based on 1 review
|User Rating:
|9.0/10 - 2 votes
|Rate this game:
|See also:
|Artillery Games, Tank Games
Take command of a tank platoon and supporting units in a variety of topographies and campaigns or single combat missions. As platoon commander, you will be responsible for getting your unit through tough odds and heavy fire. Can you identify and use your strengths to expose the enemy's weaknesses?
Before you even begin to play, M1 announces itself loud and clear as a simulator. The large, fold-out quick reference, which takes a few minutes to look over, makes that very clear. The controls become complex fairly quickly, as Microprose openly declares in the documentation. There are four pages of instructions devoted specifically to listing the keyboard controls before describing their functions. I take care to mention the complexity of the controls not to knock the game, but as a warning to those gamers not looking for a complex simulator. Microprose spent a great deal of time and effort to create a realistic-yet-playable simulator of tank warfare.
As with any game, there are a few glitches. The attention to detail Microprose included during gameplay impressed me. They created the typeface, language, and format of mission briefings consistent with military operation orders and incorporated information on the standard operating procedures for US and Russian tanks in the game's AI. However, I was not far into the game when I began to find typos, repeated words, and rally points described with two different names. Although none of these directly affected gameplay, I found the errors distracting and disappointing given the rest of the detail included. Another problem I found was with the game's AI. During gameplay the effectiveness of the AI was uneven. The enemy computer units, while not perfect, are well done and made intelligent decisions. However, the AI for your allied computer units failed to come up to the same standard. This made for challenging missions, especially considering the already tipped odds. Rather quickly into the game, I found myself playing babysitter for my allied units from the top view map, instead of behind the wheel of an M1.
For all the complexity Microprose put into the controls of M1, they put an equal amount of effort into the graphics. They are impressive and incredible, to say the least with texture rendering few games attempt to include. Detail on individual infantry units reveals the care and time put into the game. Like other 3D rendering engines of the day, there are some shaky frames and goofy looking polygons at times. However, this is definitely near the top of a short list of games that have impressed my eye with pure graphics.
If the graphics do not raise your heartbeat to new heights, then the audio will finish the job. Although the game does lack, or ignores, the consistent background noise of an engine, or the wind whistling through the open view ports, it goes overboard on the sound details. The crackling radio, inter-tank communication, and battle sounds erupt in 3D around you. Beyond the radio sounding like a radio, the callbacks and operation of the radio greatly add to the game becoming more than a game, but a true simulator. Calling for artillery support has the artillery calling you back with appropriate status. Watch the ground erupt around your enemy while you hear the radio announce "Splash!"
System Requirements
IBM PC 133MHz Pentium compatible or faster, Windows 95 and DirectX version 5.0, 16 MB RAM, SuperVGA graphics for 640 x 256 colors, hard drive (200 MB free), 4X CD-ROM drive, mouse, DirectX-compatible sound card
As with any simulator, the documentation contains a vast amount of information. However, the 280 page "Operating Manual" actually measures fairly light in my experience with simulators. Page 125 marks the end of the game instructions and details, and marks the beginning of the facts and details about the vehicles, weapons, military doctrine, and other facts simulator fans will find immeasurably important for game play, or interesting as trivia.
Bottom Line
Simply put, if you enjoy simulators M1 should find itself onto your must buy list. However, if you find simulators too complex to enjoy, then M1 will not change your mind. Microprose has put together an incredible package with M1.
Download M1: Tank Platoon II
System requirements:
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP


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Table mountain with its table cloth
Cape Town is one of the most interesting cities in all the world.
It has beautiful scenery, wildlife and plantlife that supersedes most other countries of the world if not in beauty then in numbers.
Our cultural history is only about 350 years old but the living history of the land and mountains dates back over 540 million years.
Most of this history is visible to visitors if they only knew what they were looking at.
Cape Town's oldest rocks. Granite and Malmesbury shale mixed
Africa was once the centre of the universe when all the continents formed the ancient continent of Gondwanaland.
During this period of our history the tectonic plates that made up what is today South America was on our doorstep and crashed into the southern coastline of South Africa with the help of the Antartica tectonic plate creating the folded mountains that run along our coastline. This was not a small accident but a major event that caused the southern coastline to fold and create a mountain range that runs about 800 kilometres from Port Elizabeth westwards to what is today Cape Town.
When the mountain range reaches Cape Town it makes a right angled dog leg northwards for another three hundred kilometres forming the Hottentots Holland Mountain range and eventually the Cederberg Mountain range.
These ranges are to the east of Cape Town and are not connected to the icon of Cape Town "Table Mountain".
Between the Hottentots Holland Mountains and Table mountain we have the low lying area known as the Cape Flats. This area was once a part of an ancient mountain range which over millions of years was eroded away by water wind and sea.
The result of the erosion was that the hardier rock formations that make up Table Mountain were left for us to enjoy today.
Table Mountain is made up of a number of different rock formation, the base of which is granite.
Granite rocks on the left with some of the rotten granite (brown gravel) to the top right
540 million years ago this granite was situated between 10 and 15 kilometres underground and through upliftment by forces from the centre of the earth Table Mountain was formed and is kept in place.
Granite is created from cooled magma which is pushed to the surface of the earth by volcanic activity.
In the Sea Point area granite forced to the surface in its liquid form has mixed with Malmesbury shale and formed some very unique rock formations which were worthy of a visit by Charles Darwin.
Table Mountain at its highest point is 1086 metres high but is still growing according to geologists. What keeps it at a constant height is that it is constantly being eroded by wind water and chemicals and the very interesting and hardy fynbos
that grows on it.
The shales that are found on top of the granite were put there by the sediments that sank to the bottom of the ocean. When the liquid granite was forced to the surface it baked the sediments from below and turned them into rocks.
Higher up on Table Mountain we find the sandstone crags.
These rocks were formed by sand being deposited from sea action and wind and being baked by the sun and also the heat from the liquid magma rising to the surface.
Today areas such as the Twelve Apostle Mountain range give us some spectacular scenery along the Atlantic coastline where water and chemicals over the years have weathered away the softer parts of the rock and created the beauty which one sees.
All the different rocks making up Table Mountain add to the beauty and danger of the mountain.
Chapman's Peak Drive is one of the most dangerous parts of the Peninsula because it is here where the sandstone which forms large blocks with weak points in them are weathered by water and chemicals suddenly break loose and cannon down the mountain falling onto the roadway.
Granite to the human eye appears very strong and just about immune to weathering but having a closer look at the rocks one finds that it does have its weak points. One only has to look at the large boulders and see their rounded shapes which are caused by weathering.
Granite is a bit like an onion and has its different layers which peel away as they weather hence the rounded shapes of most of the large boulders one comes across around the Cape Peninsula.
Along the Atlantic coastline we come across a number of areas where we find granite boulders scattered over the terrain. The larger boulders have never moved and have stayed where they were formed, many of the smaller granite rocks once formed part of bigger rocks and due to weathering have broken away and rolled down the slopes of the mountain to where they lie today.
Granite is susceptable to chemical breakdown and along the Atlantic coastline we can see plenty examples of rotten granite where the rock has been broken down into brown gravelly type soil.
Noordhoek Valley
In the Noordhoek area we have two places where the granite has been broken down into kaolinite which is a white clay used in the manufacture of ceramics.
This article only scratches the surface of what could be a geologists dream and what to our visitors is one of the best destinations in the world.
One can only imagine what the Cape Flats which rests on a bed of shale today once looked like when it was a large mountain range about 1.5 million years ago and which twenty thousand years ago was flooded by the sea making the Cape Peninsula an island.
In fact the Peninsula was two islands at the time as the Fish Hoek /Noordhoek valley was also under water.
It is difficult to imagine that 1.5 million years ago Cape Town would have been approximately 40 kilometres inland from the sea and today its on the coastline.
Does history repeat itself?
One can only imagine what will happen in future with global warming. Maybe the sea will rise again and cover the Cape Flats sending all the people living there back to the Eastern Cape.
In the meantime Cape Town is still above water and hosting the 2010 soccer world cup. Want to beat the rush, then its time you booked your flights to Cape Town to see what the rest of the world is raving about.
© 2023 Turtle SA - All Rights Reserved Cape Town's rocks and mountains


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Heath bar #Keto Mug Cake #Recipe
Even the most disciplined low carber craves a treat every once in a while... or twice a week, I'm not judging. For those times when your sweet tooth refuses to be silenced, don't give in and reach for a donut or a huge piece of birthday cake (but if you do, get Publix, theirs is the best), try this easy mug cake instead.
It only has 5 net carbs and if your kids are like mine, you won't get to finish it all by yourself anyway, so it will probably be more like 3 net carbs. Sharing for the win!
I admit, there are a few steps to this recipe, but once you make it once or twice, it will be second nature. Note: It is important to do the steps in order, to assure you don't end up with a bowl full of fried egg.
*If you don't have liquid, you can always use the packets or granulated, but it will add hidden carbs.
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text:
daniel the smith: I propose a. Now that we can push through at z I don't think our two stones are important.
Kirby I disagree that the two stones aren't that important as they separate white, but I don't see a good alternative. I'll vote 1.0 for 'a'.
JoazBanbeck I disagree that the two stones aren't that important as they separate white, but I don't see a good alternative. I'll vote 1.0 for 'a'.
Dusk Eagle It may be heavy, but I'm going to vote b to save our two stones. I think it's better than the alternative of giving them up.
daniel the smith @Joaz: Lol. Ok, I vote 1.0 for a also, so I'll play that in a bit unless someone beats me to it.
daniel the smith This looks so good for us that I think MW will not play it.
JoazBanbeck This looks so good for MW that I think he will play it.
daniel the smith This looks great to me, also.
Kirby When I put my attacking cap on, I want to play 'a' to threaten to connect. If white blocks, then I want to jump out around 'b' to split white apart, and start causing some damage. However, I am somewhat worried about the health of our group on the top. I am worried about white's potential to take away eyespace. For example, Diagram 38.A.1, below...
JoazBanbeck I like 'a'. See diagram 38.A.2 below. I like 'c' for the same reason. ( How do we develop the group in the lower left after we play 'a', and he blocks at C9? I like 'c' better when I think of follow-up moves. )
I could really like 'd' if someone could show me that 'x' kills if he tenukis.
Kirby Your sequence is convincing to me. If we play something like 'a', It's also possible that white tenukis, and then we'd have to respond to get two eyes (see diagrams).
daniel the smith Didn't we determine a while ago that this white move threatens to kill our stones on top?
JoazBanbeck Not that I recall. I think that some gang members claimed that it was so, while others - such as myself - remained uncertain. ( Perhaps we didn't have E11 at the time. That would have made escape by white easy. )
BTW, the sooner we play 'b', the harder it is for him to threaten our upper left group, because it threatens to kill more easily as it runs southward.
Dusk Eagle I feel lost in this situation. I'll propose probing at e. If he defends on the right, we can drop down to J18 in response to him playing H18. If he defends on the left, we have gained the aji of cutting through his stones on the right.
JoazBanbeck Playing at 'e' is too slow IMHO. See diagram 38.E.1. I think we need 'a' or 'b' or 'c'.
Dusk Eagle I think we need to add a move to the top side, since white got the coveted 3-3 point. Our group on the left can still escape along the left even after 38.E.1.
Kirby I agree with Dusk Eagle that our group will probably survive after 38.E.1, but it'd be too bad to lose out on the chance to split white and attack him. On the other hand, it is hard to attack the top white group severely, since white has forcing moves against the black group on the top. I'm also at a loss. We need to decide on something, though, so I'll vote 0.5 for 'e', and 0.5 for 'a'.
daniel the smith 1.0 for e.
JoazBanbeck I think that 'e' is aji-keshi, and it strenghthens his top group which weakens the effectiveness of moves like 'b'. I'll support any of 'a', 'b', or 'c'. But eventually we must play 'b'.
To be precise, my vote is negative one against 'e'.
daniel the smith I guess that means that DE gets to pick the next move!
Dusk Eagle I'm also voting e.
Kirby I guess I'll switch to 1.0 for 'e'.
is a bit worrying to me (Kirby).
JoazBanbeck I'm not worried. I like 'a'.
Kirby Maybe we can live on top with our sente, but we may strengthen white in the process. I guess we should make sure that we are ready for such a scenario.
Kirby Also, it might be kind of tough to live, too. White has some forcing moves. I'd like to make sure we consider every possibility about not dying before playing away from the top... :-)
JoazBanbeck I like this better than 'a', because it has the same benefits of threatening to conect, but it does not allow white the slide at 'x', as 'a' does.
JoazBanbeck I think that we have to do something about our left side group.
Dusk Eagle After this, can't we just slide to f? If white plays c, we nobi and cut, if white plays something less severe, we're in the clear. White might try g but I think we can handle that fine too.
daniel the smith Alright, those of you who thought this was a good idea can show me why, as this looks like a disaster to me... :)
Dusk Eagle Sorry I disappeared for a bit; I took a short break from Go. Anyway, a looks like the natural followup, since I assume the reason we kicked is to prevent white from connecting under. It's kind of ugly and I'm not thrilled with it, but it seems to work.
Kirby 0.75 for 'a' from me. If he responds - though he very well may not, I think it's important to then split white by moving toward the right side of the board (around 'b' or 'c'). Anyway, to use our last stone effectively, I want to play 'a'. I want to vote 0.25 for 'd', since it seems more likely that white will respond to it (after which, we can ignore, and go to split white around 'b' or 'c'). I still like 'a' better, though, because it will make white's top left group weak if he doesn't respond locally.
daniel the smith I'll vote for a, too, then. I can hear our poor stones weeping, though...
Kirby It's been a bit of time, now. Shall we play 'a'?
Dusk Eagle Fine by me. It's got my vote.
JoazBanbeck This feels a bit desperate to me. He has a group up top that can be threatened with enclosure if we play around 'x'. He has a side group that can be threated with death if we get something like 'a' or 'b' and the upper left corner. And he has an isolated stone in the middle of the board. If we flail about in the right manner, we should be able to make threats and make our group much stronger.
I suggest something like 'a' thru 'd'.
Kirby We could also consider 'e'. I'm actually slightly uncomfortable in this position. Our group is a bit weak. I'd like to strengthen it in some way that doesn't result in giving him a lot in return. I don't know what the answer is, though. I definitely don't like 'b' for exactly the refutation that Joaz has written out.
JoazBanbeck I don't see how 'e' works for us. My first reflex is to say that one should not stengthen a weak stone by attaching to it. @Kirby: What is your intended continuation? Can you do diagram 34.E.1?
It is probably too slow, but I added 'f' and 'g' as possibilities. I'm developing a lot more respect for MW's latest move, and I'm currently favoring 'g'.
daniel the smith x is my first thought. g feels kinda heavy. Can he really connect underneath if we play x?
Dusk Eagle Once again, I like Magicwand's move. It feels like it has good flow to it. The problem with x, I think, is that Magicwand can play c. I'm thinking about pincering with h. He can't connect at c, because we can then ko-lock him, but if he jumps out, we can connect at e. It also follows the proverb(?) "pincer before running."
daniel the smith If we play h, can't MW just play e? It would prevent our connection and threaten to make his own at the same time. I'm not sure we'd have time to prevent his connection...
daniel the smith (later) OK, I just thought about it some more. I think h and g both fail after white i: we have to lose sente to break the connection. h is better, as we we'll have a useful stone afterwards, and it will be a running fight.
OK, how about i itself for us? If white plays d, we have a choice--scoop out the side and sack the center, or forcibly separate and sack the stone at i. Something to think about. We have a great position on the right but we're paying dearly for it over here. I wish we didn't have this heavy group to deal with. I don't think we really have a good move here. My preference right now, I think, is to find the best way to sack that heavy group. It's tying our hands, I want it to go away. We can't fight here, we're outnumbered 2-1 at least. I guess if I have to pick from the available options, I'd choose h. If it were my own game I'd play i as an experiment.
Dusk Eagle Even if he does play i, we can disconnect him later (sadly, I don't think it would be good to do right away. I don't want to sac our cutting stones, but I still vote h, unless someone comes up with a better idea.
daniel the smith No activity for a while. Time to vote? I think h is winning?
JoazBanbeck There is no way I can vote for a move without havng seen the diagram that shows the next few moves.
BTW, are we over-focussed on the left side? Is this one of the situations that might be best left alone while we gain something someplace else?
Has MW hacked Daniel's account? We can't sacrifice that group!
daniel the smith Lol. No, that's really me. I added one possibility after h.
Kirby I'm OK with pretty much anything right now. I'd like to get the game moving, again.
daniel the smith OK, people, this is ridiculous. :) Vote! I'm playing h if no one says anything in the next 24 hours or so.
JoazBanbeck IMHO, 'h' is extremely low priority. ( If we don't play 'h', is he going to play it soon? ) I vote for 'd'.
Kirby I vote 1/3 for 'x', 1/3 for 'h', and 1/3 for 'd', I guess.
daniel the smith Argh of course you guys made it a tie. :) Assuming DE still likes h I think we should play h. Or Kirby could make up his mind. :)
h: 1.0 (dts) + .33 (Kirby) = 1.33 x: .33 (Kirby) d: 1.0 (Joaz) + .33 (Kirby) = 1.33
Kirby Ok, then. 'd' it is.
JoazBanbeck This is the crucial line for 'a', I think.
JoazBanbeck This may be the refutation of 'b'.
JoazBanbeck This is my initial guess of best play after 'c'.
JoazBanbeck It is slow, but it is strong, and it eliminates all of white's tactical tricks.
daniel the smith One possibility?
JoazBanbeck That should qualify as a refutation of 'h'. DE, are you there?
daniel the smith Oh, I like that move from white. I'm not sure where to go; a, b, and c all seem somewhat interesting. I'm certain z is terrible but I'm drawn to it, also.
Dusk Eagle Yeah, I'm kind of embarrassed that I brushed him playing that move off so quickly without seriously considering it. One thing I'm learning right now is the value of that right-angle shape - when I was weaker, I hated it, but now I'm noticing and using it more and more. But I digress.
Anyway, I think we should play d now. Magicwand has locked our corner group into the corner, so let's settle ourselves comfortably. Otherwise, he might take the corner, which makes his group very strong, ours quite weak and is quite a huge point swing. One of the reasons I didn't vote for the corner last move is because we still had access to the center. With that gone, I think now is the time.
daniel the smith Wouldn't that harm our weak group?
Dusk? Diagram 32.D is what I see.
JoazBanbeck I think that the existence of 'z' is one of the reasons that we don't need to play 'd'. He cannot hurt our upper left group. We have eyes regardless of his most vigorous attack.
I like 'e' first ( if I read correctly, it threatens to cut ) followed by 'a' ( or something just a bit looser )
( BTW, I changed the diagram label slightly. Hope that's ok with everyone. )
Dusk Eagle Let's say we give white two moves in the corner (two moves, so that he can't take the corner in sente). Can we live with z? (Diagram 32.Tenuki.1.) If not, do we really want to give white the corner in sente?
Kirby I don't think that the top left is urgent. I vote 0.8 for 'a', and 0.2 for 'e'.
daniel the smith I'm not sure about d, I added 32.D.2. I do agree with DE that we can't ignore two moves against that corner. I like Joaz's idea but I want to think about it more.
Dusk Eagle Diagram 32.E.1 makes sense to me. I do have a question about it though - what will we do if he cuts us as in 32.E.2?
JoazBanbeckIf he cuts like that, we play as in diagram 32.E.3.
BTW, I'm re-reading opening comments for this move. I don't see why you guys are impressed with MW's move. I think that the exchange of our last for his last was a good deal for us. His was a purely defensive move which will yield him approximately zero points in the long run. Its sole virtue was that it connected two weak groups, and it does not do even that particularly well, as we still have forcing moves - such as 'e' - which resurrect the threat to cut. I'd love to keep making him play zero-point defensive moves.
If it comes to voting, I'm in favor of 'e', but I could get behind a slightly more modest form of 'a' - particularly a two-space pincer. Can those of you in favor of 'a' perhaps re-position it?
Kirby I think playing below 'a' (i.e. a looser pincer) is good, too. I just feel that a pincer will work well with the last move we played. I also like 'e'. Basically, white has two groups here, and I want to get both of them weak. If we can do that, we can get some points in compensation. I think tha tmessing around in the top left is a waste of this opportunity, as our group is not in danger. Sure, we might respond if he plays in the top left. But let's take advantage of an opportunity to make his stones weaker. So I'll go for 0.5 for 'f' and 0.5 for 'e'.
JoazBanbeck I made diagram 32.F.1, and, having looked at it a bit, I kinda like 'f'. Now, like Kirby, I'm 50/50 between 'e' and 'f'.
daniel the smith I think I like f best. e feels too thin to me, or something, even though I don't think any of the diagrams below are a convincing refutation of it. .7 f, .3 e.
JoazBanbeck That's a shaky majority for 'f' so far. DE, what say you?
Dusk Eagle Sorry, I'm in exam period, so I may disappear for a day sometimes. Having looked at what others said, I like f as well. I'll split my vote between e, f, and d. 0.4 for d, 0.3 for e, 0.3 for f.
Dusk Eagle Is this likely? Do you think it's good for us? I think so to both questions.
daniel the smith This seems OK for us, but see next diagram...
daniel the smith Can white do this? 'Cause this doesn't look so good for us.
Dusk Eagle Now what? Or could we play a different ?
JoazBanbeck This is the follow up which makes sente. Then we play 'a'. Soon afterwards, 'x' becomes a big move for us.
And as long as we are playing moves which threaten the imminent death of some white stones that would connect our upper left group, we need not fear even a dozen moves by MW in the upper left corner.
Dusk Eagle Suppose he does this. What should we do from here? Simply play a?
JoazBanbeck ...and force a cutting stone to become stronger? See 32.E.3 below.
JoazBanbeck Something like this looks good for us. Not only is it objectively a decent game, but it would force MW to play a sstyle that is exactly opposite what he likes.
daniel the smith Making this diagram so I can think about it... I guess this cut is fine for us.
I like the two space pincer a lot better. When he defends the pincered stone, we have an extension to .
JoazBanbeck I like 'a' initially, and if it is a threat to kill, I really want to play it. ( Maybe someone with a younger brain than mine will do the tactical analysis. ) If he can ignore it, maybe 'b' or 'c' is better to keep him eyeless and heavy.
daniel the smith I'm 90% sure a is not a threat to kill. However, I think he'll still respond, for these reasons: there would be a lot of ko threats if he doesn't answer; it's very profitable for him to play another move taking the whole corner (one of d-f); his resulting group would be ironclad; and finally, our group would then have a major double peep problem that we either fix in gote or worry about for a long time yet to come. Of course he might also just peep directly (see 30.A.1 -- I don't think so, actually). The moves I'm going to think about are g and b/c.
daniel the smith We have not been doing well at predicting MW's moves (I think only once (?) has his actual response been featured in a diagram ahead of time). I think we should try harder to refute moves that it looks like we might play. I made some diagrams below to try and remedy this problem. Let's try not to be surprised anymore...
Dusk Eagle Daniel, I think you forgot to post g on the board. Anyway, I agree with what you said above - let's discuss what we would play in response, not what Magicwand might play.
Anyway, I was thinking either h or i (maybe a) at first, but now that I've thought about it, they seem like miai, and I can't tell which is better. So I say something like b, to split his middle and right group while pulling our corner group into the center, is good about now. There's no need to choose between two miai moves right now.
JoazBanbeck I agree with most of the above: That prediction has been slack; that more diagrams to check out his moves would help; that the left side is miai. And I like the improved diagram numbering system.
Daniel's diagram 30.A.4 led me to realize that M13 by white is big. It threatens our upper right corner, and resolves much of white's L/D issues. ( See 30.B.1 ) So my current favorite is 'j' ( see 30.J.1 )
daniel the smith I just added g, oops. I like j, I think it's the biggest point on the board now that I see it. Perhaps k is worth thinking about, too. I added 30.J.2-4 to see if white can hurt us if we play j.
I don't like how many forcing moves white has against our marked group, nearly every move in the area is sente for MW. If possible, I would like to reinforce them in sente and then play j.
DE, my point was more that if MW is surprising us with his responses, then we aren't working hard enough to refute/find best white responses to our moves...
JoazBanbeck Not much activity here in the last 24 hours. Are we still trying to convince others? Or is it voting time?
If it is voting time, I like 'j'. I could go with 'k' if you guys preferred.
Dusk Eagle b, j, and k all look pretty good to me, but I like b the most, so I'm going with it.
daniel the smith I'm still liking j, it has my vote. k looks good too, but I think we should post a few follow up diagrams to think about before going for that. I'd prefer it if we waited a bit more for Kirby to have a say, but I also think j is a great move and am ok if we just play it. :) Hmm, I made some comments earlier that the internet seems to have eaten. Oh well, they weren't that important.
Kirby I vote 1.0 for 'i'. I thought I was first to post about it before finding this (we used to put the latest at top). Anyway, I think 'a' doesn't work, so 'i' looks good. I'd also prefer the "Long term goal" section to be below the latest move... Maybe not. I guess I can remember how we're doing it from now on.
daniel the smith Kirby, can you post a failure diagram for a?
JoazBanbeck Diagram 30.A.4 already looks like a refutation of 'a'.
daniel the smith Oh, right. The phrasing made me think that Kirby had a local reason it failed (i.e., he thinks i is ok).
Let's see, j is winning but Kirby and Dusk Eagle could tie it if they got together...
b: 1 (DE)
i: 1 (Kirby)
j: 1 (dts) + 1 (Joaz)
Dusk Eagle I think j is a pretty good choice, and while i isn't bad, like I said before I think it's in miai with the corner. I'll leave it up to Kirby. If you want to change your vote to b, you can do so, otherwise, you can go ahead and post j as our move.
daniel the smith Then a-d. OK, I guess if white peeps right away it's fine for us. ( at b is not good for us, pretty sure.) 4d's would never play this as white, I think.
daniel the smith Ask yourself, if you were white and there were $1000 riding on the outcome of this game, what would you do?
JoazBanbeck If we play like this, the marked stone still can probably get out, has made that group safer, is dame points, and just made some shape.
Dusk Eagle I really like this diagram for us. Both of his middle groups are still very weak, and his group on the right still has plenty of weakness, including a and b. You could say is dame, or you could say is pushing through a narrow gap. I'm still working on exactly what to do from here though. I was thinking in Diagram 30.B.2, but I don't know how to respond to . I also am considering as in Diagram 30.B.3, but I'm still trying to think about it from there.
JoazBanbeck OTOH, letting white have is dame for him, and as DE(?) showed someplace earlier, 'x' may still be able to cut. So let him have it. We play , which we are probably going to have to do sometime anyway. Then we have both 'y' and 'z'.
Dusk Eagle The cut I showed earlier doesn't work with in place. However, there are still cuts involving peeping at w.
daniel the smith Does this go anywhere for white?
daniel the smith I think we can handle this?
daniel the smith If white can survive, then I think this might be good for white.
JoazBanbeck Then maybe a more aggressive ? See next diagram.
Kirby I propose 'a' as a first suggestion.
daniel the smith I think I like b best, but c also is intriguing. a feels slack to me, like running through dame.
Kirby I prefer 'b' to 'c', because 'c' seems a little bit like aji keshi.
Dusk Eagle {What I originally was going to write} I like a, because it threatens to seal white in on the left (with d or e) and our next move can be to cut at f.{/What I originally was going to write}
Actually, just after writing that, I've been thinking about e directly. This pincers his group and is definitely not dame. See diagram 28A and 28B.
One final idea I have is g, which is like a combination of a and e.
So yeah, any thoughts on e or g?
JoazBanbeck Play 'h' first, then when he defends, play 'g'.
Dusk Eagle That is interesting. But it might be a violation of the One Two Three principle. I don't know, but I'm thinking that by playing g directly, we preserve more aji. If he tries to cut through us, I'm pretty sure we can end up capturing his cutting stone. Since us capturing his cutting stone gets us a very strong and alive group in the center of the board, I think he has to avoid that at all costs, and so my thinking is we should preserve as much aji as possible here.
JoazBanbeck I was trying to use the aji at 'f'. Hmmm...you're probably right. Skip 'h'.
As I look at it more, 'a' begins to look better. It is a better way to threaten 'f'. ( See diagram 28C )
daniel the smith I could be persuaded to play e, it's what I wanted to play last time. But, if we play b first (which I still like best I think), do we miss our chance? What will white do if we play b?
Also I don't understand-- some of you had a death grip on that cutting stone last move, but now there seems to be a willingness to sacrifice it? What am I missing?
Dusk Eagle This is how I see it: Last move, if we had played around e, white could easily snatch up our cutting stone, and our stone around e would look very isolated and weak. But now, if we play as in Diagram 28A, then we look very strong on the bottom-left (while still having sente).
Edit: I'm actually once again quite interested in a after seeing Joaz's Diagram 28C.
JoazBanbeck Mayby time to vote?
daniel the smith I don't mind if a wins, but it'd be nice if someone else would at least comment on b. :)
Current votes:
a: 1 (Joaz) + 1 (kirby) + 1 (Dusk) = 3
b: 1 (dts) = 1
e: 0
Kirby Yes. I vote 1.0 for 'a', because I also like Joaz's 28C diagram.
Dusk Eagle I'm changing my vote to a, for the same reason as Kirby.
As for b, I have been against that move every move. I think (at least in prior moves) it was missing the focal point, and I don't think Magicwand was desperate to get it. Yes, he likes to cap, but generally that is when the stone(s) underneath can end up getting very weak, which often allows him to build even more influence while such a group struggles to live. Here, if he plays b, it doesn't fix any cutting points, and his two groups on the top-right can still be separated. However, now that we have cut him up at the expense of giving up some of the corner, I think b has become a better move, but I still think it's not the primary focus (if we can get Diagram 28C, then b becomes unnecessary).
If he fixes the cutting point at f, I think b becomes a better move for us. If he gets the 3-3 point in the corner, I think b also becomes better for us. But for this move, I think we keep his groups weakest by making our cutting stones as strong as possible.
daniel the smith Quick note: Makes sense. I think I would still play b if it were my own game. It feels like an "inducing move" (from the book "Attack and Defense"). But someone should go ahead and play a for us. I would but I'm pretty busy atm.
JoazBanbeck I have been advocating 'b' ( J15 ) on several of our previous moves. I still like it. I think that 'a' just happens to be a tad more important.
I'm done with my busy stuff. I'll post.
Dusk Eagle We get quite big on the left side, and he still can be cut at a. There may be a better sequence (for instance, might be better at b, or maybe there's a way to avoid sacrificing the stones if we don't want to do that).
Dusk Eagle The cutting stone gets captured (One again, this might not be the best way to play, just my initial idea).
Dusk Eagle This looks very nice to me now that I see it played out. White might not be able to play because of it, but then we can play something like e in the main diagram.
JoazBanbeck ...as in diagram 28D
topazg If he connects, I propose 'a'.
daniel the smith I think he will play b (or a). If he connects, I'm thinking c may be our best move. He will still have to worry about aji and he won't have much use for the wall he just got.
daniel the smith (later) He does connect. I don't want to play a, I think that will end up with us having a floating heavy group. In MW's own words, "one stone is aji." I say leave it and play c. Or possibly cut and take those two stones, giving us a really thick group to stare at those two white stones with. But c stands out to me as I think it's the point he'll want in a move or two when his wall gets a little thicker. It makes that whole side of the board uninteresting, so it's not that useful for white to have something thick facing it.
Kirby I agree with the "one stone is aji" idea here. I like 'c' alright. I also kind of feel like playing something that he will more likely respond to, such as 'd' next. After that, if he responds, we can try to grab 'e' after that. Maybe 'd' is too greedy, though...
topazg Why is it we played 'h' two moves ago again - what were we aiming for? As it stands, he can simply capture it in a ladder, and he's taken our corner away. I can't understand our game plan here. My goal of playing 'a' is it encourages White to respond on the left edge, giving is 'f', 'g' or 'h' to maintain an attack. If we don't think he'll treat it as sente, then 'f', 'g' or 'h' now seems prudent. Tenuki from all of this top area feels split-personality to me, based on our last few moves.
daniel the smith My original goal with h was (I think) to deal with the area without losing sente, leaving aji for MW to worry about if possible. I think that we accomplished that. White needs to lose sente yet again to completely control that stone. That said, a might be ok too, as long as we don't get attached to those stones-- but I think we will. Kirby's idea is interesting, but I'd play i if I was going to do that, I think.
topazg How do you feel about the result compared to diagrams 22A through to 22E?
Kirby I like daniel's 'i' better than 'd'. @topazg: I think we've lost some.
daniel the smith I could get behind i. I guess I also think that extending straight down back then would have been a little better.
Dusk Eagle I just can't vote for anything that doesn't involve saving the cutting stone. That was the whole purpose of cutting in the first place. Cutting stones are rather critical, as we all know, and I think we will be committing a *huge* mistake to not save it in some way. I vote a.
Kirby It seems to me that white can play in a simple way after 'a' - like at C13, for example. What do we do, then?
Dusk Eagle Jump to E11. Ultimately, I think Magicwand has to look out for the cutting stone, and then perhaps we can get a splitting attack on the top.
Kirby That might be OK. I am kind of confused about the best play, to be honest.
Dusk Eagle I feel the same way. I don't like a, but I dislike leaving it even more. I don't know what's best.
topazg After 'a', I vote for the splitting attack straight away, either with 'f' or the point below it.
JoazBanbeck Locally, 'a' feels right. With a whole-board view, 'f' feels right.
Does anybody have a distinct game plan here, or are we playing a drunkard's walk? If you have one, please propose it.
Kirby I vote 1.0 for drunkard's walk... Just kidding. I would be OK with 'i' followed by 'e' if he responds, as mentioned above. I'm also OK with black 'a', white 'j', black 'k', too.
daniel the smith You guys have convinced me that a is not as bad as I thought it was. But now I just feel ambivalent towards everything. I guess if I had to vote now, it'd be .6 i, .4 a. I added some possible plans below. I still think a is going to give us a group we'll have to care for throughout the rest of the game, which I think is exactly what MW wants.
Kirby I kind of prefer 'i', too. The argument for playing at 'a' seems to be that, if we don't play 'a', our cut from before is a waste. Well, I don't think that this is the case if the cut has made 'i' something that Magicwand will respond to. It will have served the purpose of allowing for us to get 'i' in, and then move on to another part of the board afterward. We get to hit the board very quickly, and I think the cut we made before helps toward that, assuming that Magicwand responds to 'i'. If Magicwand does not respond to 'i', then we can pull out at 'a' at that time, and 'i' will be helpful. From this perspective, I'd like to vote 0.8 for 'i' and 0.2 for 'a'.
daniel the smith I hope that "if we don't play 'a', our cut from before is a waste" is not the argument people are intending to make for playing at a, because it's a bad argument (sunk costs fallacy). We can't make a bad move (if indeed it was) into a good one by persisting in the same error... I think the argument people are actually making is, "it's a good time to split white and fight hard". I just don't think that's what the position calls for; I think if we fight here we'll have a local disadvantage, or an even fight-- certainly we have no local advantage here.
When I wanted the cut originally, it was because I thought MW would have to spend a lot of moves controlling the cutting stone, not because I wanted to split him with a heavy group. If we get half the corner, i, and sente (which we may or may not use as in 26.I below) out of the deal I'll consider that cut to have been pretty successful. My overall plan is to maintain sente as much as possible and leave a lot of unpleasant aji for white (and very little for us). I especially do not want to make white thick if I can possibly help it. I don't want to start a running battle or another sort of fight until it's clear that we have more/better/thicker stuff to run to than white does.
Now one could argue that the five of us together should be able to outread MW in a fight, therefore cutting and fighting is good, all other things being equal. But I personally don't feel the need to test this when I don't think fighting here is necessary at all.
...hmm, I think I convinced myself while writing that. .9 i, .1 a. I'd also be in favor of anything that accomplishes the same thing; maybe one point south of i is slightly better (play away from thickness)?
daniel the smith (after topazg's comments on the diagrams) Honestly not sure if I prefer Diagram 26.A.3.B or Diagram 26.I-- .5 a, .5 i. Let's take a vote, I think we've discussed enough.
Dusk Eagle I'm still going to vote for a, even though I now think i is better than I originally thought.
topazg I'm going to have to sit out of this game for a while. A few things have come up in the last few weeks that have lost my motivation for Go. I think my ability to help constructively is proportional to the amount of energy I invest, and right now that's "not much". Feel free to vote without me.
daniel the smith I think it'd be fairest to play a. With Joaz and topazg not voting for a few days, i might be able to win, but if they voted I think it's clear that a would win. I'm ok with either one at this point.
JoazBanbeck Found a few secs from govt crap; I like 'a'. Bye.
Kirby I'm alright with 'a'.
daniel the smith I thought of this while making the below diagram. Make white heavy and split at the last possible moment?
topazg I think White will ignore 3 and save his two stones.
daniel the smith And let us capture? I'd be pretty happy about that, I think. Thrilled, actually!
daniel the smith This is my first idea if we play a.
topazg I like this.
daniel the smith And what if white does this?
topazgI added my choice for '3'.
daniel the smith What if play goes like Diagram 26.A.3.B?
daniel the smith Hmm... ok for us, I think. Seems tricky but the five of us should be able to avoid the traps. White has clear profit and we have a major attack, I think.
daniel the smith This looks very similar to Diagram 26.I to me, except white has the side and we have more in the middle. It's pretty clear what we each got, but I'm not sure if it's good or not.
daniel the smith If we play i, this seems like a reasonable followup. I like this because nothing of ours is remotely in danger, but we have a thick group staring at those two white stones. And white's other group still has aji.
topazg I think this is yucky :P We are throwing huge investment into capturing the 2 marked stones, and White can skip out into the middle. We've gained less points from the capture than we lost in the corner by cutting at 'h'. Sunk fallacies aside, I think the cut is overplay, but not a complete mistake, and we should try to make it good with consistent followups. We can't keep changing plans. We've cut, so we want to make his groups weak - let's split him and make him run a bit.
Dusk Eagle The plus side of this diagram is that we can attack white's two stones on top (and perhaps his one stone on the right as well). However, doesn't feel too close to thickness?
daniel the smith @topaz, I'm not attached to 3 and 5. If , at x is likely to be sente, and then we could e or something. Does that look any better? @DE, I kinda agree, would one space lower be better?
Dusk Eagle It looks better to me anyway.


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Speed and Safety: Raiseboring Provides the Solution
A look at current trends in a technology that has changed development methods for ever
By Simon Walker, European Editor
The two major selling points for raiseboring as a technique are undoubtedly safety and speed. Safety: the days of drillers having to build their own platforms on raise pins that have been bent out of shape by falling rock have gone, replaced by a machine that operates in-situ, increasingly under automated control. And speed: cyclic drilland-blast has been replaced by round- the-clock drilling, with even the need for time-consuming, custom-constructed concrete pads now being overtaken as machines become available that self-lock into their work site.
And, of course, there is the issue of product quality—in this case the profile and long-term stability of a bored raise or boxhole in comparison with that of its blasted forerunner. Put all three together, and it is easy to see why raiseboring is de rigueur in modern mining.
What's New
ME&MJ asked Marcus Eklind, manager of Atlas Copco's raise-drill division, for his perceptions on the current state of the industry, and on market trends. As the largest single supplier of raise drills, Atlas Copco's product portfolio covers more then 16 different models of its Robbins machines, its range including models for conventional raiseboring, boxhole boring and down-reaming at diameters from 500 mm up to 6 m.
Eklind said the company has experienced remarkable growth in its raiseboring business over the last five years. The global financial crisis obviously had a major impact, but the recovery has been both quick and strong.
"The trend toward larger and longer (deeper) raises is clear," Eklind said, adding that Atlas Copco has delivered and is currently building more large raiseboring machines—units with a 4 m-plus capability—than ever. "The larger the raise, the bigger the risk, and therefore the drive and control system plays an important role," he said. "Atlas Copco offers both hydraulic and electric drives controlled by a common RCS [Atlas Copco's computerized Rig Control System] platform."
Eklind explained the principal differences between hydraulic and electric drive systems in the raise-drill context. "A hydraulic-drive motor system offers variable speed and excellent torque- limiting control, and has the lowest inertia of all drive systems," he said. "Neither does it subject the drill string to high stall torques—something that extends the lifetime of the expensive drill string.
"The electric drive used by Atlas Copco is a newly developed variable frequency drive that also offers variable speed and excellent torque-limiting control. As the electric drive is much more efficient, a machine equipped with electric drive draws less power, and this can be very important depending on where the machine is being operated."
Machines Get Smarter
Raise drills are simple machines, aren't they? They just push, pull and turn drill pipe. Well, not exactly, as Redpath's manager for raiseboring, Dan Kelly, explained. "We are always trying to improve on what is out there in the market, trying to get the best of everything in one package," he said.
With its Redbore 100 named the world's most powerful raise drill, the company has certainly raised the bar in this direction at least. Aside from its 447-kW (600-hp) variable-frequency AC drive system, the machine also has upper and lower hydraulic wrenches for pipe handling, Kelly said, pointing out the sheer weight of the individual rods meant that this was now essential.
In Australia, meanwhile, RUC Cementation has recently added two machines to its range, the Strata 150 and Strata 960. The company's executive director, Lawrence Newnham, said the 150 is a multi-purpose rig designed for raising, boxholes and slot-hole pilot drilling, while the 960 has a total lift of 960 metric tons (mt) and an output torque of 1,100 kNm. This allows it to use a new generation of drill rods which have the 11-in. DI 22 thread connection on a 14-in.-diameter rod. Developed many years ago with a well- proven thread configuration, he added, this connection has never been used up to now because the make-up torque exceeded the capabilities of earlier machines.
Improved machine mobility is becoming increasingly important, according to Atlas Copco, the company having developed its Robbins 34RH C QRS. (Quick Raisebore Set-up) unit in response. The machine is carried on an integrated diesel-powered crawler, with in-place stability provided by roof stingers and hydraulic jacks.
Successful applications of this machine include Lundin Mining's Zinkgruvan operation in Sweden, where it is used to down-drill 25- to 30-m-longslot pilot holes in panel stoping. In Mexico, Fresnillo uses several units to drill 1.2-m-diameter, 30-m-long holes at its La Cienega mine, the system having cut the time needed to install new raises by up to 75%, the company said.
Peru-based Tumi Contratistas Mineros, part of the Stu Blattner group, recently introduced a new, large machine, the SBM 1200. Equipped with 300 kW of hydraulic drive, it can handle raises up to 6 m in diameter, the company's executive manager, Marc Blattner, said. Its smaller SBM 450 can be switched between raiseboring and boxholing within an hour, he went on, adding that Tucomi is now looking into robotics for pipe positioning and is researching fully automated raiseboring systems.
"We are also working on a cutter that will revolutionize the industry," he said. "At the same time, we try to keep our machines simple so that any general mechanic can service them, keeping maintenance costs to a minimum."
The Challenges
Nonetheless, there are still constraints to where the technology can go, not least of which is the diameter/depth combination. "Some customers are asking for even bigger machines capable of pulling 6-m-plus raises at depths of more than 1,400 m, but the high cost of the drill string and the risk involved has put a stop to this up to now. To get $15 million-plus in capex approved when you risk losing 70% of it in one hole, that is a tough decision to take for any company's board," said Eklind.
His sentiments were echoed by others who contributed to this article, with both Redpath's Dan Kelly and Cementation Canada's Manager of raiseboring Dennis Martin, making the point that ground conditions are the biggest challenge now being faced by contractors as client companies seek ever larger and deeper bores. "Ground conditions are the key to whether a hole can be drilled or not," said Martin, while Kelly noted having good geotechnical information ahead of time is critical. "Clients need to have established the geotechnical data for the drill site by putting down a core hole well before boring is even contemplated, with those data interpreted by an independent consultant."
There is also concern amongst contractors that client companies are simply asking too much of the equipment currently available when it comes to specifying deep bored shafts and raises. A good understanding of what drill rods and other parts of the system can actually do is essential, they told E&MJ, and clients need to appreciate better what equipment can be expected to do, and under what ground conditions.
"You have to understand that the drill rods in a long hole are like a big elastic string," Martin said. "The whole string depends on the capabilities of the connections between the rods, and what they can handle.
"With the trend toward larger holes, the focus has been on joint technology—what works and what doesn't. And it is not a case of just beefing up the rod string," he said. "Going bigger on the in-hole hardware doesn't mean you can drill bigger holes."
"It is imperative for mine designers to understand that large-diameter raise drilling is subject to suitable, stable rock conditions over the full depth of the raise," Newnham said.
Recent Achievements
On February 13 of this year, Redpath completed a major project at Iamgold's new Westwood gold mine in Québec; at an initial 6.7-m (22-ft) diameter and 846-m (2,773-ft) deep, the new ventilation shaft is the longest and largest directionally drilled raisebore hole in North America, Redpath said. The contract was not without major challenges, however, as the company's Senior Vice President Michael Kelly acknowledged in a paper presented at the CIM's MEMO conference in Sudbury last October. Squeezing and spalling ground conditions over the first 125 m of the raise led to its diameter being reduced to 6.1 m (20 ft) over the remainder of the length, he said.
The company used its Redbore 100 machine for the task, and since completing the raise has moved it to North American Palladium's Lac des Iles mine in western Ontario to drill a 7.4-m (24- ft)-diameter by 690-m-deep shaft for rock hoisting.
However, the Westwood shaft ranks as the fifth largest in the world, with Aker Wirth claiming that its HG380 machine still holds the world records for the longest raise, at 1,260 m and, for the time being at least, the largest- diameter raise, at 7.1 m.
Cementation Canada has had a different challenge working on the new 5.5-m-diameter hoisting shaft at Northgate Minerals' Young-Davidson gold project, also in Ontario. Since the 7,500-mt/d-capacity shaft will be equipped with rope-guides and a koepe hoist, verticality within a tight tolerance is essential, Martin said, with the company having used RVDS (rotary vertical drilling system) technology from Micon Mining and Construction Products in Germany to guide the pilot hole.
Cementation is boring the 1,550-m deep shaft in three legs, he added, at 750 m, 450 m and 300 m each, with individual pilot holes for each leg. Access to the shaft is helped by the existing infrastructure on the property, which Northgate is redeveloping.
Raiseboring technology has come a long way since James Robbins built the first successful machine in 1962—a machine that was reportedly still working only a few years ago. For every headline-hitting bore, countless raises are drilled on a run-of-the-mill basis, showing just how important the concept has become to mainstream mining. Add 'saving costs' to 'safety' and 'speed' in the list of major advantages.
Good geotechnical information is critical to achieving success in large-diameter raises. In this case, the span allowed the face to peel during reaming.
(Photos courtesy of RUC Cementation)


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Crock Pot Shepherd's Pie – Homey and comforting, loaded with satisfying chunks of beef and veggies in a thick, rich gravy.
This post includes affiliate links. Please see my disclosure.
The colorful autumn leaves have reached their peak here in our area and that means it's the beginning of COMFORT FOOD SEASON! Well, technically, I tend to make comfort food year round, but the fact that fall is well upon us just gives me the excuse to make EVEN more.
Today's Shepherd's Pie recipe is a special one. It's a celebration of and a congratulations to my friend, Samantha, over at Five Heart Home. Remember me mentioning her book in my Italian Chicken post a couple weeks ago? Yes? No? Well, if not, she just released her first cookbook, Real Food Slow Cooker Suppers, and I couldn't be more proud or amazed by what she's accomplished. She even appeared on QVC for goodness sakes!
As a busy mom with three children, I have no idea how she was able to find the time to pull all of this deliciousness together, but that just goes to show what a talented and motivated person she is. She understands how difficult it is to get dinner on the table some nights (whether it's just for a family meal or for special guests), so she's helping the rest of us stay sane (well, somewhat) with her new cookbook that includes 80 slow cooker dinner recipes! Count them – 80!
Every recipe calls for all real, fresh, unprocessed ingredients. They're all family-friendly and influenced by a variety of cuisines. You know what my favorite part is? EVERY recipe includes a full color photo. I love being able to see what the recipe should turn out looking like, don't you?!
Alright, so let's get down to business with this Crock Pot Shepherd's Pie. Is it okay that I say crock pot? That's just what we call them around here. I wanted to show you what all the meat and veggies actually look like in the crock pot before I plated it.
"In the crock pot" photos aren't always the most beautiful, but let me tell you what. . .there's a whole lot of deliciousness right there in that slow cooker! Beef, corn, peas, mushrooms. . .all in a thick, rich gravy.
And you get to mix it all with a pile of homemade cheesy, mashed potatoes. Holy yum.
This is comfort food at its finest for sure.
Sprinkle a little more shredded cheese over the top of those potatoes. . .just for good measure. I'm telling you, the entire family is going to love this dish. There's nothing better than swirling mashed potatoes around in beef, veggies and gravy.
Samantha pretty much hit the ball out of the park with this recipe. Don't take my word for it though, try it for yourself!
Here's a sneak peek into some of the other yummy recipes you'll find in the book:
~Swedish Meatballs
~Teriyaki Chicken Breasts
~Marinated Pork Chops & Potatoes
~Mexican Pot Roast with Borracho Beans
~Bacon-Wrapped Peach Jalapeño Pork Loin
~Cheesy Spinach Lasagna
~King Ranch Chicken Soup
~Thai Shrimp Soup with Rice Noodles
~Bacon Cheeseburger Soup
~Beefy Three-Bean Chili
~Pork & Hominy Stew
~Chicken & Dumplings
~Raspberry Chipotle Chicken Sliders
~Mini Pulled Pork Pizzas
~French Dip Tacos with Caramelized Onions & Bleu Cheese
~Cran-Cherry Glazed Ham
~Herbed Turkey Breast
~Citrus-Glazed Cornish Hens
Bonus Chapter: HOMEMADE SEASONINGS & STOCKS
Crock Pot Shepherd's Pie
Crock Pot Shepherd's Pie – Homey and comforting, loaded with satisfying chunks of beef and veggies in a thick, rich gravy.
- Category: Crock Pot
- 1 1/2 pound boneless beef chuck roast, trimmed and cut into 1-inch cubes
- 3 cloves garlic, minced
- 4 medium carrots, peeled and cut into 1/4-inch slices
- 8 ounce white mushrooms, cleaned and roughly chopped
- 1 1/2 cups frozen corn, thawed
- 3/4 cup low-sodium beef broth
- 6 tablespoons tomato paste
- 2 teaspoons Worcestershire sauce
- 1 teaspoon dried oregano
- 1 1/2 teaspoons *House Seasoning
- 3 tablespoons all-purpose flour
- 1 1/2 cups frozen peas, thawed
- Salt and freshly ground black pepper, to taste
- 1 1/2 cups shredded cheddar cheese
- 5 to 6 cups mashed potatoes (recipe follows)
For the Mashed Potatoes
- 2 1/2 pounds russet potatoes, peeled and cut into 2-inch pieces
- 1 teaspoon salt
- 1 cup milk, warmed
- 6 tablespoons butter, melted
- Salt and freshly ground black pepper, to taste
- Place the beef cubes in a large slow cooker. Top with the garlic, carrots, mushrooms and corn.
- In a medium bowl, whisk together the beef broth, tomato paste, Worcestershire sauce, oregano and House Seasoning.
- Pour the broth mixture over the contents of the slow cooker and stir to combine.
- Cover the slow cooker and cook on low for 7 to 9 hours, or on high for 3 1/2 to 4 1/2 hours, until the beef is tender.
For the Mashed Potatoes
- To make the mashed potatoes, place the potatoes in a large saucepan and cover them with 2 inches of water.
- Bring the potatoes to a boil over high heat and stir in the salt.
- Reduce the heat and simmer until the potatoes are tender when stabbed with a fork (start checking them at 15 minutes).
- Drain the potatoes, and return them to the pot.
- Add the milk, butter, salt and pepper, to taste.
- Gently mash the potatoes with a handheld potato masher.
- Use a large spoon to skim any fat from the surface of the beef and veggie mixture in the slow cooker.
- In a small bowl, mix the flour and 6 tablespoons water until smooth, then slowly stir the mixture into the slow cooker. Add the peas. Adjust the seasonings to taste with salt and pepper.
- Mix the cheddar cheese into the mashed potatoes and spread in an even layer over the top of the beef and vegetables.
- Cover the slow cooker and cook on high for 15 to 30 minutes, until the gravy has thickened and the mashed potatoes are heated through.
*Samantha's House Seasoning Recipe is as follows: 1/4 cup fine sea salt, 1/4 cup garlic powder, 2 tablespoons onion powder, 1 tablespoon black pepper. Mix these together in a small bowl and store the House Seasoning in an airtight container.
Reprinted with permission from Real Food Slow Cookers Suppers by Samantha Skaggs


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Center press typed moving platen for precision molding
Extended daylight (80 ~ 400 Ton)
3% ~ 20% up compare to previous model
Extend tie bar distance (80~ 400 Ton)
Horizontal 7% ~ 17% UP x Vertical 2% ~ 15% UP compare to previous model
Real time data setting and operation
User-friendly UI
Hot Runner Controller(option)
USB port, Key switch (Option)
Manual operation button
Speed /pressure precedence mode
User can select the mode depending on products
Pressure precedence mode (applying for heavy wall products or good looking products)
Speed precedence mode (Applying for thin products )
Increased injection volume
13~27% up compare to previous model
Applying strong & quick response AC servo motor to realize high injection speed
Injection Speed Maximum 300mm/s
Servo motor controls individually and simultaneously
Platen open during plasticizing / Ejection durong opening planten /Injection
during increasing pressure
Reduce cycle time (productivity improvement)
The WIZ-E Series is the result of years of research and experience in the development and manufacture of injection molding machines. These exceptional machines combine the benefits of servo electric technology, an injection speed/pressure control algorithm, conformance to safety standards, a 5-point toggle clamping system designed by FEA analysis, and a high speed injection molding mechanism.
LS Mtron's injection&molding machine is specialized for heat resistant polymer resin which is used on 24hours working device - mobile phone, electric watches, computer etd.,- Thus, you can achieve mass production quality.See more
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You are interested in a certain topic or would like to receive general information about LS Mtron then contact us immediately.Our professional team will take care of your request in a quick manner and will send you the required information in which ever form you like. . Online Inquiries


text:
Protect your Easy Camp Palmdale 600 Lux from dirt, moisture and wear with a custom-made footprint. The footprint also provides a floor of the outer room (in the front).READ MORE
Customised footprint that is placed under the family tent before pitching. The footprint keeps the tent's floor cloth clean and dry and reduces wear and tear on it.
NOTE: Only fits the Easy Camp Palmdale 600 Lux from 2019 and onwards.
|Easy Camp
|100% polyethylene
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