text:
Associated Press
NEW YORK (AP) — The fight for penny pinchers is intensifying.
Dollar Tree said Monday it is buying rival discounter Family Dollar for $8.5 billion, significantly broadening its reach as it looks to fend off Wal-Mart, which has been stepping up its courtship of lower-income customers
The deal makes Dollar Tree the biggest player in the dollar store segment, with its more than 13,000 combined locations eclipsing current leader Dollar General Corp., which has about 11,300.
Dollar stores grew during the recession as people across income groups searched for cheaper options. To attract a broader array of customers, they also expanded their offerings to include more groceries and brand-name products, instead of just the party favors and other knickknacks people often associated with them.
More recently, however, sales at dollar stores have been suffering because the lower-income customers who go to them are facing persistent job instability and slow wage growth in the aftermath of the recession. Wal-Mart Stores Inc. and Kroger Co. also have been opening smaller store formats to directly compete with dollar stores. During its current fiscal year, Wal-Mart plans to open 270 to 300 smaller outlets designed to cater to shoppers looking for more convenience.
Brian Sozzi, CEO and chief equities strategist at Belus Capital Advisors, said because the Dollar Tree deal will allow the company to lower expenses by merging its operations, it will ultimately be able to lower prices to better compete with Wal-Mart.
"Now they're going to take the fight back to Wal-Mart," Sozzi said.
The deal also gives Dollar Tree more flexibility.
Dollar Tree is true to its name, with everything in its stores costing just a buck. The fixed pricing has helped attract more customers and boosted sales, but it also puts the company in a tough spot as inflation pushes up its costs and pressures profit margins. Family Dollar is far more flexible in its pricing, which allows it to sell a greater variety of items, including Kraft cheese and Tide laundry soap, at various price points.
Still, Family Dollar, which has more than 8,000 locations, has been shuttering stores and cutting prices in hopes of boosting its financial performance. Last month, investor Carl Icahn urged the company to put itself up for sale. Icahn has built up a stake in the company of more than 9 percent, according to regulatory filings. Based on his purchase price at the time, he stands to make nearly $200 million from the deal.
In a statement, Icahn said he was "extremely pleased" with Dollar Tree's plans, but that he still thinks there are "a handful of potential buyers who could realize greater synergies" with Family Dollar.
The companies did not say if any Dollar Tree or Family Dollar stores would be closed. Dollar Tree, which has about 5,000 locations, will continue to operate under the existing Dollar Tree, Deals, and Dollar Tree Canada store banners. It will keep the Family Dollar brand as well, with Chairman and CEO Howard Levine reporting to Sasser.
Representatives for Wal-Mart and Kroger weren't immediately available for comment. A representative for Dollar General, which last year reported sales growth of 9 percent, declined to comment.
Stockholders of Family Dollar Stores will receive $59.60 in cash and the equivalent of $14.90 in shares of Dollar Tree for each share they own. The companies put the value of the transaction at $74.50 per share, which is an approximately 23 percent premium to Family Dollar's Friday closing price of $60.66.
Including debt and other costs, the companies estimate the deal to be worth more than $9 billion.
Family Dollar stockholders will own somewhere between 12.7 percent and 15.1 percent of Dollar Tree's outstanding common shares at closing. Dollar Tree plans to finance the deal with available cash, bank debt and bonds.
The boards of both companies unanimously approved the deal, which is expected to close by early next year. It still needs approval from Family Dollar shareholders.
Shares of Family Dollar Stores Inc., which is based in Charlotte, North Carolina, surged $14.89 to $75.55 in premarket trading. The record high during regular trading is $75.29.
Shares of Dollar Tree Inc., based in Chesapeake, Virginia, jumped 10 percent, or $5.50 to $59.72. The all-time high for that stock is $60.19.
Follow Candice Choi at www.twitter.com/candicechoi
Copyright 2014 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


text:
Wednesday, August 19, 2009
Kona Coffee Kebabs - The Kona Coast for Outdoor Wednesday
From the kitchen of One Perfect Bite...Hawaii will steal your heart if you allow it to. Each of the islands has a special lure just waiting to ensnare the unsuspecting tourist. I suspect these islands are where the art of fusion cooking was first honed. Today's recipe uses native ingredients to produce a truly unique mop sauce for quick cooking kebabs or London broil. I've made a few changes to the recipe, but the original won third place honors for Bill and Lianne Magness at the Kona Coffee Cultural Festival a few years ago. As to my changes, I thought the lemon juice and mustard flavors were too bold. I substituted vinegar for the lemon and reduced the mustard by half. This is a very mellow sauce that will give gorgeous color to your meat. It's not necessary to slavishly follow ingredients for the kebabs. Use what you like to assemble them. This sauce will not work for chicken or pork, so don't be tempted. I think you'll love it for beef and I hope you'll enjoy the photos of the Kona coast. Here's the recipe.
Kona Coffee Kebabs...from the kitchen of One Perfect Bite
Mop Sauce:
2 cups Kona coffee, strong brew
1 cup brown sugar
1 tablespoons honey mustard
1 tablespoons mustard
1 tablespoon Worcestershire sauce
1/3 cup apple cider vinegar
1/4 teaspoon hot pepper sauce
2 teaspoons minced garlic
1 teaspoon cornstarch
1/4 cup water
2 pounds beef loin strips, cut in 1-inch cubes
2 red bell peppers, cut into 1-inch squares
1 red onion, cut into 1-inch squares
20 cherry tomatoes
1) For Mop Sauce: Combine all of the ingredients, except cornstarch and water, in a saucepan and bring to a boil. Whisk together cornstarch and water in a small bowl to make a slurry. Add the slurry to the mixture and stir well. Bring back to boil and cook for 5 minutes. Let cool.
2) Combine beef and the toss with half of marinade. Refrigerate for 24 hours. Refrigerate remaining sauce for basting.
3) Preheat a grill. Skewer beef cubes, red bell peppers, red onion and cherry tomatoes. Skewer each item separately as cooking times vary. Barbecue over low heat, turning and basting with reserved mop sauce for 20 to 30 minutes or until done. Yield: 4 to 5 servings.
This recipe is being linked to Outdoor Wednesday, an event sponsored by Susan at A Southern Daydreamer.
61 comments :
Lovely photos images of Hawaii. Great recipe.
Thanks for sharing!
Debbykay @ Rose Cottage Gardens and Farm - August 18, 2009 at 11:14 PM
- Ebie said...
I'd never get tired looking at your photos and your FOOD! There is a touch of class! Great outdoors!
- August 18, 2009 at 11:47 PM
- NKP said...
Oh my, those kebabs are simply mouthwatering!
I am definitely going to Hawaii one day.. - August 18, 2009 at 11:47 PM
- theUngourmet said...
I would love to make it there someday.
These look so terrific. I love kebabs. I bet they are so great with the bit of coffee flavor. - August 18, 2009 at 11:58 PM
- Tracy said...
Saw the Kona Coast on my honeymoon! Beautiful. And I love Kona coffee too.
- August 19, 2009 at 12:27 AM
- Light and Voices said...
My husband and I were lucky enough to visit the island of Maui on our 24th wedding anniversary. It was a vacation that I will never forget. Your photos are fantastic! I hope to try out this kona coffee recipe sometime soon.
jfm - August 19, 2009 at 12:36 AM
- stefanie said...
i don't know what is more beautiful, your pictures of the ocean or the kabobs..lol
looks yummi - August 19, 2009 at 12:39 AM
- Donna-FFW said...
That mop sauce sounds phenomenal! I cant even imagine how wonderful all those flavors must work togehter.
- August 19, 2009 at 12:43 AM
- Regina said...
Both are awesome!
- August 19, 2009 at 12:50 AM
- My Little Space said...
Coffee Kebabs....sounds incredible! I definitely will give it a go...I bet my kids will love it too. Thanks, Mary!
- August 19, 2009 at 3:16 AM
- Martha said...
Would have never thought of coffee and meat . . . what great pictures as well.
- August 19, 2009 at 5:03 AM
- Deb in Hawaii said...
Great photos and I love Kona coffee rubs, sauces and marinades--they add such great flavor.
- August 19, 2009 at 5:08 AM
- Kat said...
Beautiful photos! What a gorgeous place. And the recipe sounds amazing! May have to try that one this weekend, I think we have some college kiddos coming through Saturday. Kathy
- August 19, 2009 at 6:33 AM
- Hootin Anni said...
Yes! Yes!!! Hawai'i....my favorite state of all the 50! And your kebobs Mary? ......they look mouthwatering.
My Outdoor Wednesday is photos of surfers/the Gulf Waters...come on over test the water temperatures!! I'd love to have your company today. - August 19, 2009 at 7:04 AM
- Sam Hoffer / My Carolina Kitchen said...
Great ingredients in the mop sauce. Hawaii is gorgeous. Thanks for the beautiful photos. It's early morning here - I could wake up to these gorgeous sites everyday of the year.
Sam - August 19, 2009 at 7:10 AM
- Karine said...
Keba coffee kebab! Sounds original and delicious! Thanks for sharing!
Hawaii seems to be such a nice place to visit :) - August 19, 2009 at 7:29 AM
- Selba said...
Looking from the pictures, it must be so nice to be in Hawaii.
What a yummy fusion kebabs. - August 19, 2009 at 7:32 AM
- SmilingSally said...
I think that if I ever got to such a gorgeous place, I'd never want to leave it.
- August 19, 2009 at 8:14 AM
- Debbie said...
Beautiful pictures and sounds like a great recipe!
- August 19, 2009 at 9:14 AM
- pigpigscorner said...
The place is beautiful and the coffee flavoured kebab looks and sounds really good!
- August 19, 2009 at 9:26 AM
- Unknown said...
great pictures and great recipe - August 19, 2009 at 9:35 AM
- Kathleen said...
I will never get to Hawaii, but the beef is doable! It looks wonderful!!
- August 19, 2009 at 10:12 AM
- storyteller at Small Reflections said...
I love the Kona coast of Hawaii and enjoyed looking at your beautiful photos. As always, your food looks mouthwateringly delicious!
Hugs and blessings, - August 19, 2009 at 10:37 AM
- noble pig said...
Mary that looks absolutely delicious...I mean mouthwatering.
- August 19, 2009 at 10:54 AM
- Thoughtfully Blended Hearts said...
Thanks for sharing these beautiful shots of Hawaii... I enjoyed them trememdously...just hoping that I will get to visit there someday!!!
- August 19, 2009 at 10:55 AM
- the wild raspberry said...
the photos are breathtaking!
and i always know that my mouth is going to water when i stop in at your blog!!
have a wonderful day~
chasity - August 19, 2009 at 11:54 AM
- A & W said...
oh wow those pictures are gorgeous mary! and the beef looks tender and delicious. I want to go to Hawaii!
-Whitney - August 19, 2009 at 12:14 PM
- Pam said...
I love Kona coffee - this recipe looks really great. I am loving your Kona coast photos too.
- August 19, 2009 at 12:29 PM
- Dee said...
wow! how interesting. these look like they are worth a try! i think my dad will LOVE them. kebabs are always so fun to eat :D
- August 19, 2009 at 1:47 PM
- The Blonde Duck said...
The pictures alone stole my heart.
- August 19, 2009 at 1:59 PM
- Amy said...
Looking so forward to trying this. My husband will love me even more! Love your Hawaii pics!!
- August 19, 2009 at 2:14 PM
- Justin said...
that mop sauce sounds amazing
- August 19, 2009 at 2:17 PM
- Katherine Roberts Aucoin said...
The Kona Coast pictures are breath taking and your kebabs look fabulous. The flavor combination for the mopping sauce has my mouth watering.
- August 19, 2009 at 4:07 PM
- Cindy said...
Wonderful pictures, I have never been to Hawaii, so it is so lovely to see pics of it. Great recipe, too. Thank you for visiting my blog and leaving a sweet comment. Much appreciated! Hugs, Cindy S
- August 19, 2009 at 4:12 PM
Just wonderful Mary. Another keeper. I always learn something here. Not to mention that your pictures inspire me to get going.
XOSue - August 19, 2009 at 4:36 PM
- LV said...
A state full of real beauty. You captured some really nice scenes. I can almost taste your cooking. Such a nice post. I am happy you had time to leave me a comment.
- August 19, 2009 at 5:10 PM
- Katy ~ said...
Big heavy sigh! I would love both!
- August 19, 2009 at 5:35 PM
- Jane said...
Beautiful photos of Hawaii! The recipe sounds delightful and will be on the top of my list to try.
Thanks for sharing...
Jane (Artfully Graced) - August 19, 2009 at 6:01 PM
I love your photographs of Hawaii, what a lovely place to vacation... and the Coffee Kebabs sound very good. Mmmmmmm I bet that sauce smells wonderful cooking.
- August 19, 2009 at 7:27 PM
- Barbara Jean said...
Beautiful pictures. Thanks for sharing Mary.
And thanks for coming by to say hi.
Blessings on your day.
Barbara Jean - August 19, 2009 at 7:54 PM
- Sue said...
Mary, You have one really beautiful blog sites! Lovely pictures, appetizing food... Just great.
:-) Sue - August 19, 2009 at 8:13 PM
- ❀~Myrna~❀ said...
Hi. I've never been to Hawaii. Your pics are spectacular. And so are the pics of the kebabs.They look delish. I will have to try them ,thanks for sharing the recipe and thanks stopping by and leaving the sweet comment.8-)
~Myrna - August 19, 2009 at 8:16 PM
- Jaynie said...
Lovely pictures. My husband will loves these. We both enjoy recipes made with coffee.
- August 19, 2009 at 8:27 PM
- Judi said...
Hi there!
It was so nice that you came to visit and comment today...hope you'll be back again.
Your picture is beautiful...I've been to Oahu twice and it is so lovely and I know Kona coffee is yummy. What a great recipe. It sounds very delicious. I think we'll have to try the mop sauce..yummmmmm..
have a lovely day
Judi - August 19, 2009 at 8:41 PM
- Cindy (Applestone Cottage) said...
Hubby and I went to Hawaii once and it was a trip I will always remember. The beauty is unsurpassed. I love your amazing recipe and the pic of you cooking on your profile pic is so cute too! Cindy - August 19, 2009 at 9:12 PM
- Leigh of Tales from Bloggeritaville said...
Great photos. You stole my heart and stomach!
Tales from Bloggeritaville
www.lbratina.blogspot.com - August 19, 2009 at 10:53 PM
- Shellbelle said...
Oh Mary, I'm crying the blues today! The sauce looks so amazing and I'm a coffee junkie, but I don't eat beef. When you wrote not to try it with chicken, my heart sank.
But then I looked at those gorgeous photos of the the Kona Coast and it "perked" me right up. - August 19, 2009 at 11:31 PM
- Gaby said...
those photos make me want to hop on a plane and head to hawaii!
And those kebabs - well I love every kind of kebab and these look fab! - August 19, 2009 at 11:46 PM
- My name is Riet said...
Beautiful photo's of Hawai. Would still love to go there one day. And your kebabs look so yummie. Makes me hungry and I just had breakfast. :)))
Thank you for your visit and have a nice day - August 20, 2009 at 3:24 AM
- penny said...
Your foods and views are amazing... I would enjoy both, thank you very much :D
- August 20, 2009 at 6:27 AM
- Miller Racing Family said...
What wonderful photos. The blue in the water is so inviting. I love the last photo with the waves crashing. Thanks for sharing and have a great day!
- August 20, 2009 at 9:58 AM
- Glenda/MidSouth said...
Great pictures, and the recipe sounds so good. Thanks for sharing.
- August 20, 2009 at 12:05 PM
- pietra said...
I always say that Oregon looks like Hawaii, very nice.
- August 20, 2009 at 12:59 PM
- Mary Bergfeld said...
Pietra, welcome to One Perfect Bite. The Oregon coast does resemble Hawaii for a very short portion of the year. Once we cloud over the romance is gone. I hope we'll see you more often.
- August 20, 2009 at 1:28 PM
- Grandma Elsie said...
My son just got back in July from Hawaii for his 25 Anniversary and he brought home some Kona Coffee...
Aw i wish ,, how I wish i could get that coffee here ...but alas no. i drank it ,never is it bitter , and it does not keep you awake either.
Lord I would love to have some more .
Enjoy your blog.
Elsie <>< - August 20, 2009 at 6:43 PM
- Chef Fresco said...
That picture is making me very hungry & those next set of pictures are making me jealous! :)
- August 20, 2009 at 6:52 PM
- SavoringTime in the Kitchen said...
Gorgeous photos of Hawaii and the beautiful coastline. I have to try this recipe, it sounds delicious!
~Susan - August 20, 2009 at 7:02 PM
- Esi said...
I just spent this past Christmas in Kona. What a lovely way to remember the coast.
- August 20, 2009 at 8:39 PM
- Megan said...
Great pictures Mary! You always do such a great job. Love the Kona kebabs!
- August 23, 2009 at 8:39 AM
- Ebie said...
Hello Ms. Mary, I have to come back and give you a report on this recipe. We tried this last week and it was so delicious! My daughter posted the pics in her blog and one of her friends asked for the recipe. Do you mind if I post the recipe and give you a link back? You have so many recipes that I really like, time is just not enough, with all the blog hops. Keep the recipes rolling, cause everybody is loving them! Thanks.
- August 26, 2009 at 12:20 PM
- Mary Bergfeld said...
Ebie, I'd be delighted as long as you link back. I'm really flattered. Hugs ... Mary
- August 26, 2009 at 12:59 PM

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text: FXRG® Performance CollectionThe road to superior performance never ends at Harley-Davidson®. Our foundation is based in the development of innovative, functional riding gear. We identify and integrate the best technologies and materials the industry has to offer and our new FXRG® line is no exception. Every item in the FXRG® collection delivers the absolute best in versatility, comfort and protection. Because that's what your ultimate ride demands. IT'S WHAT WE'RE MADE OFWaterproof Leather – Saturated completely with a water repellent treatment and with the addition of the Cocona® Technology™ Membrane, the midweight leather is fully waterproofed to keep the elements out.Waterproof Textile Fabric – Lightweight, waterproof, windproof, abrasion-resistant and tear resistant high denier nylon is combined with a Cocona® Natural Technology™ Membrane. NEVER COMPROMISERiding conditions have a way of changing on you when you least expect it. And it's tough to stay ready for anything without having to pack for every occasion. Harley-Davidson® FXRG® has the versatility you need to stand up against the wind, precipitation, heat and cold.With premier technologies, high quality materials and celebrated manufacturing expertise, we provide all the protection you need, without holding you back. RIDE COMFORTABLYCocona® Natural Technology™ Membrane - The Cocona® Membrane lies between the outer shell and the mesh lining of the jacket. This technology uses naturally derived fibres from coconut shells and other natural micro porous particles to provide unprecedented breathability while maintaining the ultimate in the windproof and waterproof performance. MEN'SOur FXRG® riding gear options provide unparalleled versatility, comfort and durability. The Midweight Leather Jacket and Textile Jacket are ideal for various climates. Our FXRG Leather and Textile Overpant, zips to attach to all men's FXRG Jackets, providing you with full performance from head to toe while you ride. WOMEN'SOur Women's FXRG® line includes more functionality than ever, along with distinctly feminine styling. Our leather jacket has been re-engineered to incorporate new technologies and materials, our leather and textile overpant features a comfortable and feminine fit, and our leather gloves have an exclusive waterproof Gore-Tex® liner for added comfort.


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Secretary of State Hillary Clinton teared up Wednesday talking about the deaths of Ambassador J. Chris Stevens and three other Americans killed in an attack on the U.S. consulate in Benghazi, Libya, on Sept. 11. "For me, this is not just a matter of policy. It's personal. I stood next to President Obama as the Marines carried those flag-draped caskets off the plane at Andrews," Clinton said. "I put my arms around the mothers and fathers, the sisters and brothers, the sons and daughters, and the wives left alone to raise their children."
Clinton was testifying before the Senate Foreign Relations Committee, her first, and likely only, testimony before Congress on the attack. Later on Wednesday, she is scheduled to appear before the House Foreign Relations Committee. Senator John Kerry is expected to be confirmed as Clinton's successor at State by early next week. Clinton had been scheduled to testify last month before a series of health problems landed her in the hospital, forcing a postponement.
Clinton again took full responsibility for what happened and said her department is in process of implementing all 19 of the recommendations by an independent panel that investigated the attack. She noted that she appointed the first-ever Deputy Secretary of State responsible for high-risk posts and implemented an annual review led by the Secretary of all these posts.
At times Clinton grew angry at Republicans' focus on U.N. Ambassador Susan Rice's comments the Sunday after the attacks that the situation had been nothing more than a protest gone haywire. It was later found that the assault on the consulate was a coordinated terrorist attack, not a flash protest. "I just want to say that, you know, people have accused Ambassador Rice and the Administration of, you know, misleading Americans. I can say, trying to be in the middle of this and understanding what was going on, nothing could be further from the truth. Was information developing? Was the situation fluid? Would we reach conclusions later that weren't reached initially?" a clearly exasperated Clinton said, her voice rising, chopping her left hand on the table before her with each question. "What difference at this point does it make?"
Clinton also was careful to underline that Benghazi, while a tragedy, should not become an excuse for the U.S. to become more isolationist. "This is a great opportunity as well as a serious threat to our country. I hope we seize the opportunity. It's not going to be easy, because these new countries have no experience with democracy. They don't have any real experience among the leaders in running countries, in doing security," Clinton said. "[W]e have to recognize this is a global movement. We can kill leaders, but until we help establish strong democratic institutions, until we do a better job communicating our values and building relationships, we're going to be faced with this level of instability."
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Lyon, France: INTERPOL and a consortium of five European partners have
created a prototype system to assist with the quick identification of victims
or missing persons following a natural or man-made disaster or in daily
The FAST and efficient international disaster victim
IDentification (FASTID) project was developed with experts from the German
Federal Criminal Police Bundeskriminalamt (BKA), the IOSB and IGD Institutes of
the Fraunhofer-Gesellschaft in Germany, Danish company PlassData, the
University of Dundee and Crabbe Consulting Ltd, with co-funding from the
European Union's Seventh framework programme (FP7).
When fully implemented, the results of the FASTID project
will serve as the first centralized, global. database of information that can
be used to quickly identify and link missing persons and unidentified bodies
(MPUB). This future database is designed to be used by teams in the field
responding to a disaster, or by national police trying to identify missing
persons, persons unable to identify themselves, or unidentified bodies.
Based on INTERPOL's tools – in particular its globally
recognized disaster victim identification (DVI) protocols, combined with its
Yellow Notices for missing persons – the MPUB system includes search
capabilities for DNA and dental records and interfaces with other databases,
such as fingerprints.
The FASTID partners, as well as 21 volunteer INTERPOL member
countries, recently completed a testing phase to assess the ease of submitting
data, querying the system and the accuracy of the results. An online DVI manual
has also been developed to ensure a uniform approach to recording victims'
physical characteristics by international DVI teams. The research also led to
the creation of image catalogues integrated in the system to assist in
describing personal effects and physical characteristics.
As part of the FASTID project, research was also conducted
into image retrieval methods, including a matching system for tattoos and other
body modifications, as well as facial recognition techniques such as
craniofacial reconstruction and superimposition. These could be integrated into
the system in the future.
"It is vital that law enforcement and first responders to
major disasters have access to a global repository of data that will ensure the
fast and efficient identification of victims or missing persons," said Peter
Ambs, INTERPOL's FASTID project leader. "By making this system available via
INTERPOL's global network, police and those responding to disasters worldwide
will be able to access the system whenever and wherever it is needed."
Following the Asian tsunami in 2004, the INTERPOL General
Assembly passed a resolution recognizing the need to establish a global
database of information to improve victim identification efforts.


text:
As we said earlier, millions of people in mid-Atlantic states and Ohio are starting a third day without power because of damage from Friday's "land hurricane."
But in Colorado Springs, "it's nice to finally have some good news," Steve Cox, chief of economic vitality and innovation for the city, tells the local Gazette.
As the newspaper reports:
"Sunday was a day of homecomings in Colorado Springs, with thousands of Waldo Canyon fire evacuees allowed back in their homes permanently and others, in the fire-torn Mountain Shadows subdivision, allowed to see what was left of their neighborhood for a short while.
"As of 8 p.m. Sunday night, all but 3,000 evacuees — less than a tenth of the number at the height of evacuations — were allowed back into their homes."
About 350 homes in the area were destroyed by the fire, which began on June 23 and is now about 55 percent contained. At least two people were killed.
The Denver Post today tells some of the stories of residents — both those who returned to find nothing and those whose homes escaped the blaze. "As residents of the Mountain Shadows neighborhood returned to their homes Sunday morning, they came face-to-face with the cruel, capricious nature of the Waldo Canyon fire," the newspaper says.
Among the strange sights the residents found: melted bowling balls. You wouldn't think bowling balls would melt," C.J. Moore told The Associated Press. But she found her family's had done just that.
Related news from Colorado Public Radio: " Wildfire Losses Likely To Impact Colorado Insurance Market."
Copyright 2020 NPR. To see more, visit https://www.npr.org.


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Tuesday, January 20, 2009
Travel(l)ing Man
Certainly there have been many fine SF RPGs written over the years, some of them taking far "science fiction" far more seriously than did Traveller. But then Traveller was never just a science fiction game. As its subtitle proclaims, it's a game of "science-fiction adventure in the far future." I'm not quibbling when I note this, because I think it's key to understanding Traveller's lasting appeal, not just for me, but for many older gamers, who fell in love with this masterpiece of rules elegance and concision.
What Marc Miller understood, as had Gary Gygax and Dave Arneson before him, was that roleplaying games are, first and foremost, about adventures. Adventures, by their very nature, are risky and uncertain experiences and they don't necessarily have any meaning beyond what we invest in them. That's why Traveller's three little black books provide little or no context for the dozens of mechanical sub-systems they present. Each and every one of them, from trading to combat to animal encounters to world generation and, yes, even character creation is an opportunity for adventure and a call to invest them with meaning -- or not. That's part of the point really: not everything has a meaning beyond bare facts and that's especially true in the case of adventures, where what matters is not a grand narrative so much as thrilling escapism.
Taken purely as a vehicle for scientific speculation, Traveller could best be described as "quaint." Even in 1977, its science was outdated and its esthetics old-fashioned. Like OD&D, the game drew inspiration from the literature of an earlier era rather than what was current at the time. That never bothered me as a kid, child of Star Wars though I was, because, then as now, Traveller screamed "Adventure!" and the rest was mostly secondary. That's not to say that the game is incapable of supporting "deep" scientific speculation as the impetus for adventure, but the focus remains squarely on adventure. It's perhaps a simple, even banal, thing to say about Traveller and yet it contains, in my opinion, the secret of the game's lasting appeal.
Indeed, Game Designers Workshop produced a great many adventures during the run of "classic" Traveller -- 13 plus 6 double adventures and every issue of the Journal of the Travellers Aid Society included at least one adventure, plus patron encounters and other "adventurous" bits from which to build one's own adventures. The beauty of the original three little black books is that they consist almost entirely of rules and all of those rules exist to create and/or adjudicate the basic needs of any starfaring campaign. Some, like the economically dubious trade system remain, in my view, among the greatest game mechancis ever created for any RPG. They're literally adventure-generators disguised as simple algorithms. They may not make sense if taken out of their context, but why would anyone want to do that?
Sadly, Traveller very quickly came to be dominated, both at GDW and among its fanbase, by folks who wanted to do just that: make sense of it all. Thus did we get ever more elaborate and "realistic" improvements to the rules of the three LBBs. It was no longer enough to know one's Marine served five terms before mustering out; now you had to know precisely what he did during each of these 20 years in the service. It was no longer enough to know that a world had a "thick" atmosphere; now you had to calculate its albedo to three decimal places. And, worst of all, GDW's example setting, the Third Imperium, ceased to be an example and become what Traveller was all about.
Talk to almost any fan of Traveller and chances are they'll eventually start blathering on about the minutiae of the Third Imperium setting. I say this not out of malice or superiority, because I was once an addict of this kind as well. By the late 80s, I remained a Traveller fan out of my love for the Third Imperium, but I could not be called by any reasonable definition a Traveller player any longer. At some point or other, I stopped treating the game as, well, a game and instead fixated on its every detail, as if this were what drew me to the game in the first place. Gone was the focus on science fiction adventure, replaced by obsession with the details of a setting created by someone else and in which I'd barely ever played. Back in the day, I created my own setting for my Traveller campaigns and, to my mind, that's how Traveller ought to be played; that's where the heart and soul of Marc Miller's brilliant creation lie.
I've read Mongoose's recent edition of Traveller and think it's pretty good -- certainly better than anything we've had in years. Rules-wise, it's a bit too clearly a descendant of late classic Traveller, after supplementitis had set in, and there are a few more attempts to "update" its assumptions than I like, but it looks decent enough. There also doesn't (yet) appear to be much of a fixation on the Third Imperium and that's all to the good. I love the Third Imperium to pieces, but, in the end, it helped kill Traveller.
As for me, I just snagged myself a mint copy of the first edition boxed set from 1977 for a reasonable price. Once I have it, I intend to set aside some time and read all three books from cover to cover. The classics only improve with each reading and it's been a while since I spent time with this one.
68 comments:
Once upon a time you could buy a small (6"x9") book which included the three LBBs. I want to say it was from QLI, or something. I bought that when it came out so I could pack up the old boxed set.
For what it's worth, I enjoy the 3rd Imperium very much but you are probably right - the minutiae of it helped the fall of TravellerI love the Third Imperium too. I think it's an extremely well-done setting that manages to transcend the goulash of influences from which it was created, but it exerted a baleful influence over Traveller's development as a game. Had GDW presented multiple example settings for use with the rules, there's a chance subsequent history might have been different -- and better.
ReplyDeleteI remember ordering Traveller via mail-order and waiting for the sound of the mailman to arrive at our door. I don't recall how I ordered it, I believe it was from a magazine or comic book perhaps.
I spent days and days creating characters, spaceships and worlds to explore. There was something about generating a character that I think I still mentally go through to this day. I never had the chance to play LBB Traveller and I quickly lost touch with it about 1982 or 1983. I remember looking at the rules a few years back and thinking that this was a beast to play.
To me, Traveller represents the game that "could have been." If I ever get the chance to play it, I will, but I hope it's LBB and not a later version.I liked Traveller, mostly because I was a fan of the Chubb "Dumarest" books. I based my short-lived 80's Traveller campaign on that setting.
I was not a fan of the character creation method, although it is exactly that a lot of people might have liked. But to sit down and have a character get crippled or killed before you even get the chance to run him. OK, I bitch, but it was kind of fun sometimes. I guess I did laugh out loud at the guy who spent a half hour making the rolls, only to get killed in his last tour of military duty. I guess I think that having all this stuff happen in the characters life outside of actual play reminds me a bit of Superhero 2044's non-role playing patrolling rules.
Another minor thing I loved was the three core books, just like D&D's first three. I think the great Bushido game was three black core books in exactly the same format as Traveller. Gotta love the 3's.I was not a fan of the character creation method, although it is exactly that a lot of people might have liked.
I consider character creation to be one of the many neat little "mini-games" that existed within the rules -- things you could have fun doing outside of when you got together with your friends to play an adventure.That one word intrigues me, sir.
One of my goals in 2009 is make a product based on my ideas for Traveller.
Basically it stems from the same reasons I created the format for Points of Light.
That the existing presentation of Traveller settings can be made better for the GM who want to put their players down at point X and just head out.
With D&D it took Judges Guild to come up with the foundation that I built on. Traveller in contrast has the tools built in from the get go.
The problem with GDW is that they lept into the 3rd Imperium and never bothered to burrow back down in a systematic way. Nor really offer support for Adventure in the Far Future other than for the 3rd Imperium.
If you read the wonderful burgess shale article on Traveller (http://www.freelancetraveller.com/features/othroads/burgess.html) you will see that the pre-imperium referees of Traveller developed their universes to a fairly consistent size. (two sectors or so)
Now that Mongoose Traveller is making headway. Plus the fact is faithfully replicates many of the subsystems you mentioned. I feel that various products can made to save time for a Traveller referee in running a game where the players are wandering all over the place."Had GDW presented multiple example settings for use with the rules, there's a chance subsequent history might have been different -- and better."
Then again, a lot of people cite TSR attempting this with D&D and Greyhawk as being a big negative turning point in that game's history.
(Yeah, yeah, there was a little bit of Blackmoor stuff published by TSR back in the day, but it was real easy to miss an gone altogether by the time Moldvay D&D and AD&D brought the game to the mainstream)
Then again, a lot of people cite TSR attempting this with D&D and Greyhawk as being a big negative turning point in that game's history.
It all depends on the presentation. If you deliberately try to make it so it can drop in most referees campaigns then it is a entirely different situation then what TSR did.Since the Mongoose edition came out I've noticed that a lot of RPGnet threads concentrate on finding out about "the setting", which just goes to show that the notion of pre-Imperium Traveller as an almost settingless system (some setting elements are implied by the careers and social standings, after all) is long forgotten for most people; you can't blame them, of course. We've had so many different systems with their own version of "Traveller" that it's a miracle that any of what made it so good has survived.
For my games it's the original, though, in a vague homebrewed setting full of bits pinched from the official and licensed publications (Gamelords, in particular, made some terrific supplements). That said, I think that Traveller reached its height for me with "The Traveller Book", the single volume collection and tweaking fo the original rules.- AnonymousJanuary 20, 2009 at 3:59 PM
I still play Traveller and use the Third Imperium setting right here in Toronto. However, what I find that I am forced to do institute all sorts of House Rules. Traveller was always just heurstic for adventure (you hit the nail right there on the head), James, but the canvas that Traveller paints has become worn out by the lack of talent.
True, there is canon wars like no other system save Greyhawk but Traveller players more than anything else rally around quality. With the demise of person's particular favorite version of Traveller comes a sort of loss for something that never was...a perfect system.
Diehards insist that there was no system just a mechanic but once GDW started with Journals and even licences the beast was born. Maybe that is a good thing. For few other games can claim such an extensive scope of history & background.
Traveller did not ever attempt to break the mould...instead, it aspired to be the mould. And, looking at all SFRPG since Traveller...they certainly did something right. I think the last interaction I had with Traveller was in the early 80s with Trillion Credit Squadron, so oldest-school Traveller is all I know.
The absolute lack of setting detail bothered me at the time - it seemed like the opposite of D&D, which needed an entire appendix to list its sources: Traveller seemed not to have any sources at all for its clean grey technology. It did have a clear "home" culture, though - the US military, which was very strange to my resolutely British, civilian eye.
Do you have anything to say about the computer game descendants - Elite, Elite II and the various seaborne trading games that have the same basic mechanics? I'd be curious to see how much of an orouboros effect in later sf can be attributed to Traveller - I think not much, but Firefly seems to show clear influence.I should say: I found the US military basis both too odd and not odd enough for a space game, and at the time Star Trek and Star Wars were both fishing in the same fanbase, so there were very different flavours to choose from. I know you regard that as a virtue, and these days I agree, but as a kid trying to make sense of the game I had no idea which way to lean (and wound up in Moldvay Basic).
ReplyDelete- AnonymousJanuary 20, 2009 at 4:48 PM
You have to begin to also understand how RPGs evolved from a wargame base...and many people were Vietnam vets. Marc Miller was someone who designed strategic wargames for the Pentagon & the RAND Corporation boys.
The two have had a strange symbiosis ever since. Also, there is a brand of SF called Military SF. It has always been around but there has always been people who wanted to play Starship Troopers and Traveller with its 3 military careers and 2 civilian ones sated their appetite for this.
Traveller has evolved but there is still a cadre that like to play wargames of the far future.
Just as peaceniks were drawn to Traveller for the fact that we did not nuke ourselves (true the Vilani and later the Zhoviets) would provide ample opportunity for conflict...it was a mild sort of conflict.
RPGs come on the cusp of the final defeat of the New Left in the United States and ascendance of the New Right...this is something little documented but still a fact in the histories of the game. There is a soft spot in my heart for Traveller, even though it's a game I only got to play a little of in HS. I now own GURPS Traveller and Marc Millers Traveller 4th edition just so i can have them. Is Mongoose's edition the D20 Traveller? I prolly want that too. I believe a lot of the older material is being reprinted right now, at least I've seen a lot on the shelves.
ReplyDeleteI never played a second of Traveller, but I must say this: "Trillion Credit Squadron" is one of the coolest names for anything, anywhere, ever. I think in the 80's I almost bought that just on the strength of the title alone.
I think there was another supplement called "High Guard" or something? Same for that.I'm very sure that the reason the setting for Traveller was sparse was that it's main source of inspiration was E.C. Tubb's Dumarest saga (the chance of dying in cheap steerage was the most obvious inpiration from the books - but there are countless others) had a setting with no central galactic government. There was just enough galactic trade for there to be a standard system of credits. Not unique in Sci Fi, but less cliched than a galactic empire or presidency.
ReplyDeleteI started with 1st edition Traveller, and ran it pretty much until Megatraveller came out. I have to agree with most of your comments. "Burgess Shale" is the best flavor of Traveller. Most of my collection was sadly lost during a move. I was able to save my notes on the last subsector I made, and my prized Judges' Guild "Starships and Spacecraft". This was from before "D-tons" were fixed at 14 cubic meters. Their scout ship works out to be about 350 cubic meters, barely a fourth the size of a standard design now. The subsidized merchant is about half the size of a standard design. One of my first downer moments was when a player criticized the wonderful Bill Keith FASA designs (yes, I still have mine!)with a dismissive, "I counted the squares, and it didn't add up to 400 tons". My response was, "Who cares? It's cool!" This passion for bean (or square)counting drove me away from the later editions. One later edition (Mega-? I can't recall) calculated starship mass down to the kilogram, and volume down to the liter! And I fell into that same funless, square-counting mindset. Thanks for reminding me of what I loved in that game.
ReplyDeletethe chance of dying in cheap steerage
funnily enough now I study 18th century maritime history, which is all about dying in steerage. That's also where my Traveller games would end up, now: back in the literal sea. I still think there should have been some kind of "ports of call" sourcebook as one of the first supplement, although the game's success and longevity probably show I'm in a minority position.I loved my big Deluxe Traveller box back in '81, though I could never find anyone to play it. Came at the same time that I was so digging Asimov's "Foundation", and it seemed like I'd found the game for the books at the same time.
The Mongoose releases are exceptionally classy and extremely well done. Own them all. Unfortunately, "the internet factor" has pretty much drained my enthusiasm over the game. Considering selling the whole lot. I don't think I share the same idea of fun as today's Traveller fanz.
Besides, Thousand Suns scratches my itch better today.I'd be curious to see how much of an orouboros effect in later sf can be attributed to Traveller - I think not much, but Firefly seems to show clear influence.
Traveller has exerted almost zero influence over modern sci-fi. Lots of people claim to see its influence in various places, but I just don't see it.I don't understand why you wanted to kick it to the curb.
Mostly because I've had a very dysfunctional relationship with the game over the years. In many ways, it's my One True Love, even moreso than D&D. It speaks to me like no other game ever has, but I tend to fall into some very bad habits when I play it and so I often try to rid myself of it forever rather than try to fix those problems.My first Traveller campaign was set in the Solar System (ours) before the invention of the jump drive. In fact, the big macguffin in that one was the creation of the first intersteller ship in the Belt, as the Colonials (Non Earth colonies) tried to escape the authority of Earth. This eventaully mutated into the Fringer campaign (the third one), where the available technology decreased the further away from Earth you travelled.
My second Traveller campaign had an Empire influenced by H Beam Piper's Ministry of Disturbance (I still have the Security Service career tables somewhere; admittedly it had been initially created for the first campaign as certain players wanted there new characters to become members of the "bad guys"). Even then it was pretty firmly based in the original books. My largest warship was the Nova Class Dreadnaught at 5000 tons, because that was the biggest hull available in Book 2.
I never really took to the Third Imperium until after I had read enough Roman law to understand the exact meaning of imperium (which is a very specific legal, political, and cultural implications, and not just a synonym for Empire), and I could see what Marc was truly aiming at. And was very impressed thereby.
And whilst I still collect information about it (particularly in the form of GURPS Traveller (and I immediately throw away the game system bits), I've never actually played or ran a game in it.
[In fact the only time I used a published Traveller adventure was for FASA's Star Trek RPG.]I never got so much into the Third Imperium setting as to confuse it with Traveller -- although, starting with MegaTraveller (and becoming clearer with TNE), GDW came to promote that notion. I certainly enjoyed such explorations as Travellers Digest magazine.
Unless a game is as generic as GURPS, there's going to be a fair bit of implied setting. Just to be able to offer supplementary material such as scenarios, you've got to make some assumptions -- such as (just for a start) that magic works thusly, or interstellar commerce so.
There's a tendency among many players to take such a default as not just exemplary but prescriptive. To some, it's just "not D&D" without Dwarves, Elves, Halflings and Orcs.
There was at least psychologically a notable difference between having elaborations appear in supplements and having them in the "core" rule books. What seems often to have happened was that more complex systems displaced the simpler ones. A flaw to my mind with Book 4 and on was that the "advanced" generation methods tended to produce remarkably more capable characters.
The presence of appealing "sub games" even within the original set, and the additions as the line grew, may have contributed to a splintering into groups with different emphases. That may have encouraged the tendency to find common ground in the Imperium setting as "what Traveller is about."- AnonymousJanuary 20, 2009 at 10:36 PM
[Joss has admitted that a fondly remembered Traveller campaign was the inspiration for the fundamental nature of the show.]
I've heard this said many times, and would have no problem believing it--but I've never seen an actual, cited quote from Whedon saying this. (I'd be quite happy to, btw.) I bought Traveler as soon as Games Workshop started selling it in the UK and, like others, was mystified by the lack of aliens. My fellow gamers viewed it as weird as it would have been had D&D just had rules for creating monsters.
We could see the idea - so many worlds, so many aliens (and we had fun creating intelligent Filters) - but there was still something lacking. Then the first aliens of the "official setting" were variant humans. IIRC, the first Judges Guild scenario was Dra'k'ne Station, and the (one) alien in that was the last survivor. Then the JTAS started publishing alien descriptions (the Aslan was the first one I remember) and it seemed like our prayers were answered.
That, however, was the beginning of the end. The JTAS got tied up into the Fifth Frontier War (an absolute classic boardgame IMO, BTW) and from that it was a short trip to the Shattered Imperium. It's only your post that made me make the connection and realize that it might have been a demand for "standard" aliens that led to the tyranny of the setting.
I should have kept on with my Niven-influenced New Terran Empire.I had the Traveller Book in middle school, and while I loved it, there wasn't much hint of what to actually do with it.
The local game stores weren't so good about stocking Traveller material, so because of that scarcity I became very curious about the Third Imperium. However the more I found out, the less I liked it.
Maybe it's because sci-fi was so broadly explored otherwise. Whereas with Tekumel and Glorantha I never knew what direction they might take, with the Third Imperium I would be a jaded scifi fanboy and think, "Eh, so they went that route with it."I have a single-volume collection of the first six Traveller books, and I've often thought about breaking them out and designing a subsector that has a sort of Vance-y "Demon Princes" meets Wolfe-y "Fifth Head of Cerberus" flavor with a dash of Stanislaw Lem-iness.
I've always wondered why the Third Imperium thing came to dominate the game. What if Greyhawk had smothered the growth of D&D in a similar manner?I've never seen an actual, cited quote from Whedon saying this...
I think he mentioned it in the Serenity preview screening in Sydney, Australia which was part of the extras release of the Oz special edition of Serenity.
I also believed it was mentioned elsewhere a few times in passing, although in most of these cases the actual game system wasn't mentioned, just the fact that he had fond memories of the game.
I may ask some of the rather more serious Browncoats if they can get their hands on an exact quote, but I wouldn't really hold my breathe after all these years...3D ship models -- I think as a kid I would have drooled over these 3D models.
ReplyDeleteI've always wondered why the Third Imperium thing came to dominate the game.
It had grandeur, depth, history, and unlike the Galactic Empire of Star Wars it wasn't a stereotype.
But most importantly it could be the referee's. While it dominated Traveller products it wasn't a heavy hand. Like the background of my Points of Light product it was there for the referee to use but if you didn't like one or more aspect you could change it without blowing up a half dozen other products.
In Traveller there were only a handful of assumptions that if you changed would cause problems using published products. For example that Jumps take a week and there is no FTL communication faster than travelling.
GURPS Traveller discusses this in detail about how referees can make the Third Imperium their own.
Again while from the outside the dominance of 3rd Imperium mileau can be a turn off. In practical play it is mallable as any other part of Traveller.
The Canon disputes you hear among old Traveller grognards really fall in one of two area.
1) The overall high level view of the setting. As a Traveller referee I can tell it is fun reading but has little ACTUAL impact on what you do at the table.
2) The implications of Traveller's technological assumption. The Flame wars over Near-C rocks is the classic example.
Near-C rocks = using jump drives and m -drives to drive a asteroid ship to near c realspace speeds and have it impact a planet.
You build up speed using a m-drive in deep space and then jump to the planet. Since canon says your speed and direction are preserved when you emerge you have a very deadly unstoppable missile aimed at the planet.- AnonymousJanuary 21, 2009 at 9:48 AM
I may ask some of the rather more serious Browncoats if they can get their hands on an exact quote, but I wouldn't really hold my breathe after all these years...
Hmm. Ironically, a show that really feels like Traveller is the anime Black Lagoon, despite its not being sf or set in the future. Its seafaring mercenary crew, running illegal merchandise around the South China Sea while engaging in periodic insane firefights, would translate almost effortlessly. - AnonymousJanuary 21, 2009 at 12:11 PM
"Traveller has exerted almost zero influence over modern sci-fi. Lots of people claim to see its influence in various places, but I just don't see it."
Yes, certainly not in the way D&D has defined fantasy but then again Science Fiction is an older genre than Fantasy. Notwithstanding, Traveller, like Science Fiction, has long been in the shadow of Star Wars. Whilst Science Fiction literary work has moved on. Traveller remained rooted in a pre-Star Wars era whilst quietly adopting some of the more popular elements from Star Wars. Because it was a product of a pre-SW era, it also shackled it to some outdated notions which it could not surpass those limitations without breaking the ruleset.
Therefore, whilst, Traveller does bear some resemblence to Firefly, it is only because of the tropes for Traveller and American Science Fiction remain similar. Both Science Fiction and the Pulp Western vived for the same audiences. It also did not help that Star Trek was sold as bonzana in space. Therefore, it is only natural that Traveller players see Traveller in Firefly.
However, there are other traditions that come into play especially if you use Traveller as a heurstic.
"I've always wondered why the Third Imperium thing came to dominate the game."
Part of it is the bad licences that came out of the early days of Traveller. GDW did not want a repeat of Judges Guild or Group One. It was neccessary to maintain quality control. Which in part was due to phenomenal outpouring of the Keith bros. who almost single handedly defined Traveller in the CT era. Other supporting voices were there but essentially keeping it Open enough to play a generic game but at the same time lay down some basic groundrules seems to dominate the company that produced Traveller.
By the time MT rolled around the standification was built into the rules. It was a case, why not give them more of what their market research told them that people wanted...the Imperium - for better or for worse. Also, this was a time of the great reduction in the number of licences and fanzine output as they had to increasingly seek approval from GDW.
TNE in some ways could be viewed as a return to the wide open spaces of CT. But its execution was poorly implemented. Furthermore, it still wedded people to a history they could not change.
T4 was a similar hatchet job to TNE. While it turned back the clock and opened up possibilities, it suffered from having many a good game designer but few of them actually played Traveller. Hence did not really have a feel for what the game was about.
GT & T20 were attempts to recreate a Golden Age by inserting popular game mechanics into play. GT consolidated all the CT and tried to make sense of it all. T20 languished with QLI's woes but did produce some interesting products but it could not sustain the effort.
Mongoose Traveller with its OGL is an attempt to go back to the wide open field of CT through the support of multiple settings. Thus far, it has been a mixed bag. As they raised the ire of some old timers by co-opting old names and creating really different products that do not resemble Traveller at all.
The comment that it resembles CT too much is common because what emerged from the playtest was the the CT was the most vocal and also the restrictions placed upon Mongoose by MWM.
"Mostly because I've had a very dysfunctional relationship with the game over the years. In many ways, it's my One True Love, even moreso than D&D. It speaks to me like no other game ever has, but I tend to fall into some very bad habits when I play it and so I often try to rid myself of it forever rather than try to fix those problems."
What bad habits? You become a power gamer, rules lawyer, munchkin? That is all part of the fun. The secret for Traveller is not to take things too seriously. I think that you have donned the hat of game designer rather than player. In either case, we would be happy to have you at our gaming table, as it is extremely hard to find Traveller players here in Toronto. >When I saw it was like every traveller game I ever played or GMed in living color. I feel bad that it didn't have the same effect on you<
I've only seen the Serenity movie and an episode or two, and outside of most of the characters being ex-military Traveller never popped into mind when I saw those. Unless later editions of the game hammered-in cowboy music and style, and had crazed, killer super-rapists running amok in half the galaxy. The whole cowboy bank robbers set in the future thing seems sort of un-Traveller to me.
I should say that nobody should go so far as to feel bad I don't see the similarities though. What a little thing to actually feel bad about...>It also did not help that Star Trek was sold as bonzana in space<
Actually, I think it was "Wagon Train" in space that he sold it as. And that is because it was a popular TV show and the studio execs were told what they wanted to hear. That is how it got on the air.Star Trek in reality bore little resemblence to anything else on TV...especially a western.Traveller, while not my first RPG (Holmes Basic) was indeed my first love. I grew up on my dad's 1950s SF collection, Asimov & Clarke & Heinlein and the pulps, so the Traveller technology and milieu was second nature to me. As was the humanocentric nature of the setting. Backpacks for laser rifles made perfect sense to me. Although even then (early 80s) I knew there was something very wrong with the computer rules :)
As to the Third Imperium, we didn't have the money to be grabbing supplements left and right, so we had a copies of Solomani Rim, Spinward Marches, Library Data, and a few adventures shared among us. It made the most marvelous sandbox setting, with the hints and scraps of info providing a scope, depth and grandeur that none of us could have achieved on our own, while allowing us plenty of latitude to make up our own stuff, and populate our own worlds.
I left Traveller during the Megatraveller year due to the drumbeat of the heavy handed metaplot, and returned for a while during TNE (which is still one of my favorite rulesets for Traveller, oddly enough).
While I've continued to collect Traveller materials over the years, I've not played it/in it in a long time, although both Mongoose Traveller and James' own Thousand Suns may reignite the fire.>best (and only) Traveller movie ever made is "Pitch Black<
I'm starting to think Traveller is kind of like Pink Elephants. Some people see it everywhere and in everything.
The "Aliens" franchise, especially the first two films, has more Traveller in them than anything else mentioned in this thread.
Oh shit. I think I just saw a Pink Elephant...- AnonymousJanuary 21, 2009 at 3:41 PM
Well, that was my point about Traveller being a heurstic. Traveller was a venerable toolkit that you could build almost any Golden Age SF game upon. It had enough Asimov, Clarke, Heinlein in there to keep the 1977 critics happy and had enough in there that people could use to build & build & build.
As far as Traveller movies...yup, there is many a pink elephant but many a white elephant too. For me there can only be one Traveller movie, so far...my friend did the music and Andrew did the animating.
http://referee-minitravellermovies.blogspot.com/2008/10/genas-revision.html I want to mention that playing Traveller as a kid taught me that laser pistols and other high energy hand weapons were the stuff of fantasy, and that projectile weapon would be around for a long long long time...
I remember in the 90's a friend (non-gamer) who had watched the TV show Space: Above and Beyond said "...I don't like that show, because it's unrealistic sci fi - they use guns with bullets and don't have laser guns!"
OK, I haven't read Traveller in ages, but I'm pretty sure projectile weapons dominated even if there was a laser weapon here and there.
Ahhh...memories. I'm suddenly remembering and old game called "Snapshot." It was close quarter gun battles aboard ship, and I remember it being violent and brutal. Was that not a Traveller universe-set game?- AnonymousJanuary 22, 2009 at 7:54 AM
Yes, Traveller is "shotguns in space" much more than packing a laser pistol or blaster at the hip. This is where it differs from the classic Western and where Firefly/Star Trek analogy ends. For characters could be scientists, diplomats (only later SW films did we get the phrase...aggressive negotiation). Traveller was all that and more. However, when one has the whole universe as a canvas it can be a daunting how to create metaplots without reference to something that is commonly known.
While many players might enjoy an exploration campaign. How long before it degenerates into Star Wars.
While many players might enjoy a military campaign. How long before Starship Troopers does not make an appearance.
While many might enjoy a merchant based campaign. How long before Firefly episodes do not make some appearance?
The real beauty of Traveller is that it allowed all these separate storylines to coexist under the rubric of the Imperium (which allowed for High level Campaigning & Metagaming plots). It is not say that Traveller campaigns cannot be different but they also fall into clinches...which perhaps is the greatest weakness of the game. That more exploration of the Imperium was never undertaken. Snapshot was indeed a Traveller-based game.
I was really impressed by the MGT Core although the supplements range (so far) from OK to bad. The core, however, seems to me to be close to my ideal version of the game. The addition of events to careers is actually a nice touch as it makes it easy to tweak the implied setting just by putting in appropriate stuff. For instance, I can see that it would be pretty easy to create a post-apocalyptic game using the MGT engine with just a few new careers.I'm suddenly remembering and old game called "Snapshot." It was close quarter gun battles aboard ship, and I remember it being violent and brutal. Was that not a Traveller universe-set game?
Snapshot was a great Traveller "board game" -- a little skirmish game based on the RPG combat rules that dealt with small unit battles on board starships. I used to love it -- wish I still had a copy.Traveller was the first RPG I played regularly with a real group.
Even then, I loved the fact that guns and blades were featured and higher-tech weapons were ineffective or mostly limited to the military. That's always rung true with me.
When I ran a classic Traveller campaign recently, my group—not a Traveller grognard among them—loved chargen. Some of them even happily embraced death for a failed survival roll.
The thing about all the expansions to the game is that I find it all very modular. I can use what I like and ignore what I don't. I can pull in a mechanic or information for only a session or two to highlight something that's normally glossed over.
Yeah, for some people the 3I is Traveller, but those people play GT or Risus Traveller or Hero Traveller or whatever. There are plenty of us for whom Traveller is classic Traveller, not the 3I. There are plenty of us who, even when we do use the 3I, aren't beholden to canon. ("Don't let the canonistas get you down!") That's why there's even an abbreviation for In My Traveller Universe.
My first attempt at a homebrew game was essentially an attempt to create a fantasy version of Traveller. One of these days I am going to get around to running a fantasy Traveller campaign.The CT rules, at least post 1982, were pretty well OTU linked.
Even still, large chunks of setting are implied strongly by the rules alone, without reference to the adventures, setting materials (Like the Regina Subsector and library data in The Traveller Book). The OTU was essential for consistently useful adventures.
In comparison to D&D/AD&DAt first, Grayhawk, Forgotton Realms, and the D&D Known World really were just different sets of maps with different cultures... you could drop characters just about anywhere... D&D really started to fail when the two lines were supporting 11 settings with rules tweaks each (FR/Toril, GH/Oerth, OA, DL/Krynn, Arabian Adventures, Planescape, Spelljammer, Council of Wyrms, AD&D Mystara, AD&D Mystara-Red Steel, and D&D Mystara).
And back to MGTThose looking for an "official setting" need something open enough to grow, and tight enough to work with. The OTU needs a rework.
MGT doesn't go far enough to really be a sufficient rework of the low-tech tropes of CT, nor do they actually make the changes repeatedly suggested by several various authors in the OTU Spinward Marches (It's got the same wonky bits as ever). Nor do they go shallow enough to run the Old OTU with the core without changes by the GM. (the changes to travel prices are badly broken; you should never find passage for a J1 trip... and the Law Table invalidates many CT adventures and worlds. And stewards are required in droves by comparison to CT... which is part of the reason J1 ships can't afford to carry passengers!)
There are many good changes. CGen is nice; too much for a comment, really. Ship Building is (CT Bk2)++... the Cargo purchase rules are really slick. The task system is different than DGP's, but quite workable.
Not your daddies' Traveller, kids, but probably closer than anything since 1992 (When MegaTraveller went out of print)Now that I'm running an ATU...
1) it's a lot of freaking work to build a setting. We've split 6 worlds, 2 each, to the players. It's rewarding, but it is a LOT of work to make a subsector, let alone a decently detailed sector. I'm going through and doing the rest of the sector. We've had to invent rules to get the detail level we wanted.
2) building a customized setting with the tools in MGT as published to date provides only a touch more than the utterly superficial level Supplement 3 or 10, or Judges Guild's 4 sector books did.
3) The OTU is still the best setting for fit to the rules... unless Matthew's "The OTU is meaningless so we can trash it willy nilly" attitude prevails at Mongoose.
4) The system has as many issues as any other Traveller edition, perhaps more.
4.1) The decisions to drop power points may be a simplification for play, but I still think it sucks badly; both as a realism choice, and as a design point, it is the gravest error propagated within MGT.
4.2) the use of tables instead of formulae as the basis for ship design has resulted in wonkiness.
4.3) the costs of carrying a passenger are, consistently, more than the book price for the passage provides on any ship with significant mortgages. Only J1 and J2 rates for cargo are below costs. Worse, I'd done the math and posted it BEFORE draft 3.2.
4.4) The change back to ship shares being % ownership (instead of a fixed value) results in munchkinisms... my players would be 100% owners of a warship costing MCr150... as is, we're using the playtest's MCR1 per share... and the government owns 30% of the ship....
4.5) There are a dozen or so minor issues that we've encountered in play...
And for the record, the Judges Guild sectors were as good as, if not better than, the GDW sectors. The adventures, well, those are a whole 'nother matter. But the sector books have more information and more utility than their GDW competitor. Further, it would be over 10 more years before another full 4 sector square was released with paragraphs of data for each subsector, UWPs for each mainorld, and a page per sector... but even then, JG added sector specific encounter and patron tables.As its subtitle proclaims, it's a game of "science-fiction adventure in the far future."
And back we come to Jack Vance. I'm not a fan of science fiction per se. I find even the deities of the genre a bit sterile and the run of the mill stuff leaves me cold. But Vance tells adventure/mystery stories that simply happen to be set in the far future (or the really far future, or the post-Arthurian past). His stories are just a hell of a lot of fun and the genre in which he writes isn't his raison d'etre, it just expands the scope of his explorations. It really doesn't matter whether the Jarnell intersplit makes sense or not. Not to mention, his world creations skills are unparalleled.


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Keyboard macros
Basic Keyboard Macro (`(info "(emacs) Basic Keyboard Macro")')
Keyboard macros can be used to automate or repeat tedious editing tasks in Emacs.
Basic Use
- [F3], or [C-x (]
- Start defining a macro.
- [F4], or [C-x )]
- Stop defining a macro.
- [F4], or [C-x e]
- Execute a macro
- [C-u 37 C-x e] or [C-u 37 F4]
- Execute a macro multiple times, using prefix argument
- [C-u 0 C-x e]
- Execute a macro until the end of the buffer
Example usage
Consider the standard *scratch*
;; This buffer is for notes you don't want to save, and for Lisp evaluation. ;; If you want to create a file, visit that file with C-x C-f, ;; then enter the text in that file's own buffer.
Suppose you want to remove the first occurrence of the letter "a" on every row in that piece of text. You could write a regular expression to do the job, but let's assume you want to use a keyboard macro this time.
- Make sure point is at the start of the buffer.
- Hit
C-x (
to start recording your macro. Note: If you hitC-g
or if an error occurs, your keyboard macro recording will stop. - Hit
followed bya
to find the first "a". Now, point is right after the first "a" in the text. - Hit backspace to delete that "a".
The first occurrence of "a" of the first line has been deleted. Let's move point to the beginning of the next line and then stop recording.
- Hit
C-e C-f
to move point to the beginning of the next line. - Hit
C-x )
to finish the recording of our macro.
The macro you have just recorded performs the operation of removing the first occurrence of "a" it can find and then moving point to the next line.
- Hit
C-x e
once to call that macro. - Continue hitting
to call it several times. Hit any other key to get out of the macro repetition.
Naming and saving macros
You can:
- give a name to the most recently defined macro (
C-x C-k n
) - bind it to a key sequence (
C-x C-k b
) - insert it in the current buffer as lisp code (
M-x insert-kbd-macro
Save Keyboard Macro (`(info "(emacs) Save Keyboard Macro")')
To bind a keyboard macro to a key use C-x C-k b
. To avoid problems caused by overriding existing bindings, the key sequences C-x C-k 0
through C-x C-k 9
and C-x C-k A
through C-x C-k Z
are reserved for your own keyboard macro bindings. You can, however, bind a keyboard macro to whatever you like.
Variables can be stored in lisp or in registers. Here's an example using lisp:
[M-: (setq x 1)] <F3> Line number [C-u M-: x] [M-: (setq x (+ x 1))] <F4>
Now execute the macro four times with the command C-x e e e e
and you get:
line number 1
line number 2
line number 3
line number 4
See also
- elmacro, to show keyboard macros as emacs-lisp
- centimacro to (temporarily) bind any number of macros to any global shortcuts.
- You can use keyboard macros à la vim in evil.


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About Me
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I'm Janet. I was born and raised in Minnesota. My favorite title is mommy to two of the smartest, most beautiful, spunky, sweet girls out there. When I'm not taking care of the little peanuts, I run my photography and design businesses.
I stumbled across DigitalScrapbook.com early on when it was first started (before it became the site that it is today). Ironically, I ended up messaging Marisa to see if I could help contribute. I wanted to find a way to give back. Little did I realize that years later I would end up being fortunate enough to join this fab team! :)
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How to Choose The Best Dentist in San Jose Ca 95133 – Would you believe that San Jose California is too big? Well geographically speaking, San Jose Ca is almost as big as the Philippines and any other country in Asia or in other continent.Where will you find a best Dentist, Dental Clinic, and Dental office in a big area? More often than not you will look for the best, cheapest, affordable, top, or any other characteristics that will suit your dental needs.
The Best Dentist in San Jose Ca 95133
How can you determine the best dentist in San Jose first and foremost or other way around what is the best dental office in San Jose Ca? There are many factors to consider and honestly they differ on personal preferences.
When is the last time you paid a visit to a dental clinic? Maybe it has been a long time but anyway the point here is during the time you consult a dentist what criteria you have in mind so that you wouldn't waste any bucks of dollars?
Best San Jose Ca Dentist Price
Let us be honest here. People always looks at the price initially. Whether you agree or not you always tend to check if the PRICE is right! Okay these are the frequently asked questions regarding the price anytime we need a dentist:
- Why the price is too high compared to other dental clinic?
- Why do you offer affordable cost than others?
- Is cheap price means cheap quality?
- Do you have installments to break down the expensive cost?
- Do you have promos or discounted price?
These are just some of the questions that are used to asked however you will notice that when the PRICE is the agenda its either the patient need to SAVE or NOT.
Best Quality San Jose Ca Dental Office
You read it right, aside from the PRICE, a patient used to ask about the QUALITY of the dentist practice. What does it mean? Very simple, a patient needs a dentist that will not take his/her precious teeth for granted!
These are the common questions asked about the QUALITY of the dentist or dental office:
- Are your dental tools and equipment are CLEAN and high-end or just a sub-standard quality?
- Do you have regular assessment of your dental practice quality?
- Do you have any certifications about your practice to prove that you are credible and superior on the said dental practice?
- What is your standards or principles when it comes to handling patients?
- Are you offering top of the line and premium services cone and for all?
Does Your Dentist in San Jose Ca Care?
Well, this question is quite personal or maybe emotional in nature. But honestly speaking, people will not care what you say until they know that you CARE (an old adage says).
Somehow, this factor play an important role in deciding whether you get that dentist or not. More often than not, a patient wants someone who will give tender care to their teeth once and for all.
Come to think of it, do you want to entrust your precious smile to anyone who will take it for granted? Will you ever compromise your security and of course that feeling of being taken care of? It is your preference.
Is it long-term or short-term?
Yes nothing lasts forever but a patient that goes back over and over again is worthy to be treasured for life. It is similar yo building a relationship that lasts or just fleeting.
Anyway, this aspect may differ to other patients who used to be on the go. If you are such type of a person it is still your discretion if you want a long-term or short-term relationship with your dentist.
These are the common questions about this:
- Do you have other branches wherein I can visit aside from your current dental office that might be near to me?
- Do you have privilege card or VIP card that I can use to other dental clinic under your umbrella?
- What are the benefits of a long-term relationship with you? Will I get more perks or discounts?
There are still more questions but most likely they are more on how a long-term will last.
Dental Records Privacy
One of the most critical aspect of choosing a dentist is PRIVACY and SECURITY. In US, there is a HIPAA complaisance that ensure that all your records or personal information are SAFE from any access.
These might be the questions about security:
- Are you keeping all my records securely?
- Why are you too strict in these personal information?
- Are there any consequences for violating HIPAA law?
Well, there are still more questions to ask about security but the bottomline is this is a LAW that is enacted for the benefits of the patients.
What Records are Protected?
Protected Health Information:
- the individual's past, present or future physical or mental health or condition,
- the provision of health care to the individual, or
- the past, present, or future payment for the provision of health care to the individual,
De-Identified Health Information
The De-identified health record is neither identifies nor provides a reasonable basis to determine a person.
In other words, all information about you must be safe and 100% PRIVATE whatever it takes!
Innovation and Advancement
Patients love the latest technology or innovation. Aside from the extra-ordinary results they will surely enjoy that painless way of treatments.
To give you an idea, the old way of treating dental problems is too painful! Imagine a wrench or any huge tool putting inside your mouth?
Yes it is true! To think that anesthesia is not yet available before and the tools are too old-fashioned what do you expect?
(Source: Wikipedia)
We cannot deny the fact that innovations play a very important role in dentistry and whether you like it or not this is a must.
- In choosing a best dentist in San Jose Ca 95133 always listen to your instinct. If you sense something unwanted choose another. Though benefit of the doubts is the law of the universe it is always safe to listen to your heart. It is your life afterall.
- It is always best to live with a healthy routine. You know, if you will depend too much to a dentist you will run out of bucks unless you are prepared for it. As what an old adage says, 'Prevention is better than CURE'
- There is also a saying that dentistry is not expensive, IGNORANCE is!
- Alright if you are still young, do spend time to think of the best dental insurance or dental plans for your future use. It is always better be prepared or ready than sorry!
- Make HEALTH as your PRIORITY. If a dentist is really necessary do make a schedule for a check-up regularly. It is FREE!


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WASHINGTON — "It is not my work only. It is the Lord's."
Such was the summation of Sr. Angelique Namaika, a member of the Augustine Sisters of Dungu and Doruma, as she spoke to reporters in an international conference call upon winning the Nansen Refugee Award bestowed annually by the U.N. High Commissioner for Refugees.
Sr. Angelique has been working for the past four years with women forced to leave their homes in the northeastern Congolese bush because of the ongoing civil strife in the Congo.
Many of the women have been forced to marry members of the Lord's Resistance Army, a rebel group led by Joseph Kony, whose activities have destabilized not only Congo but disrupted life in neighboring African nations as well. Last year, she testified to Congress and the U.N. Security Council about LRA-caused instability in the region.
Speaking through an interpreter during the Sept. 12 conference call, Sr. Angelique said, "When I arrived here in Congo in 2003, I started helping women who didn't have a chance to go to school. So when the displaced women came in 2009, I greeted them in the communities where I was doing training – Because I saw that these women were vulnerable, even more vulnerable than the other women I was helping, because these women were traumatized, and they didn't have a chance."
"Since they were living so far away from the center," she continued, "I moved my training and teaching activities to the center where they (the displaced women) were living."
She estimated she has helped 2,000 women in her ministry in Congo, including those she helped prior to her work with displaced women. Currently, she is helping 150 women "because this is what I can do with the means I have."
The Nansen Award, officially announced Sept. 17, comes with a cash prize ($100,000) donated by the winner to a charity of his or her choice. The award was to be presented in a ceremony in Geneva Sept. 30. Afterward, Sr. Angelique was scheduled to go to the Vatican to meet with Pope Francis Oct. 2.
The nun was herself among the internally displaced in 2009 as a result of LRA violence.
Sr. Angelique detailed one success story of the many women she has helped.
The girl had been kidnapped at age 14, held by the LRA for a year and a half and impregnated. She escaped and, with no skills, was reduced to trying to sell charcoal in the street. When Sr. Angelique was told of the teen's presence, "I directly went to listen to her story. So I found her and I saw that her kid was malnourished," she recalled.
"The girl, the mother of that baby, also needed help because she had a sexually transmitted disease. I helped them first with food and I took her to the hospital for her to get some medical care. And then I thought if I continue to help with only food and don't teach her how to find herself food, it's not going to work," Sr. Angelique said.
"I taught her how to bake bread, so after a few days she was already baking her own bread and selling her bread in the center. I also taught her how to sew. I taught her sewing. But one thing also, one problem she had was she was rejected by her mom. Her mom said it was her fault that she was caught by the LRA. So the girl came back to me again and left the baby with me and (went) back to the bush."
Sr. Angelique convinced the teen to stay with her for a month.
"I gave her advice, then I went to her mom's house to do mediation. So the two of them, the mom and the girl, they reconciled and today they are on good terms," she said. "The girl is happy because she felt love, and the good news is today's she's married and has a second child. Her work as a baker of bread brings her a good income and you can see that she's happy."
Her suggestions to restore peace in the region begin with "the grace of conversion to Joseph Kony … so that he just stops his atrocities and leaves the bush. And if this happens, women will feel safe to go back home and it will be better. It will also help with their trauma.
"What is important is to help women who have suffered and have been traumatized," she said. "It is the women who are raising the kids, so it is important for them to be able to go back."


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Files which make up an extension
Whether created by hand, using ext_skel, or by an alternate extension generator, such as » CodeGen, all extensions will have at least four files:
- config.m4
UNIX build system configuration (see Talking to the UNIX build system: config.m4)
- config.w32
Windows buildsystem configuration (see Talking to the Windows build system: config.w32)
- php_counter.h
When building an extension as static module into the PHP binary the build system expects a header file with php_ prepended to the extension name which includes a declaration for a pointer to the extension's module structure. This file usually contains additional macros, prototypes, and globals, just like any header.
- counter.c
Main extension source file. By convention, the name of this file is the extension name, but this is not a requirement. This file contains the module structure declaration, INI entries, management functions, userspace functions, and other requirements of an extension.
The buildsystem files are discussed elsewhere; this section concentrates on the rest. These four files make up the bare minimum for an extension, which may also contain any number of headers, source files, unit tests, and other support files. The list of files in the counter extension might look like this:
Exemple #1 Files in the counter extension, in no particular order
ext/ counter/ .cvsignore config.m4 config.w32 counter_util.h counter_util.c php_counter.h counter.c package.xml CREDITS tests/ critical_function_001.phpt critical_function_002.phpt optional_function_001.phpt optional_function_002.phpt
Non-source files
The .cvsignore file is used for extensions which are checked into one of the PHP CVS repositories (usually » PECL); the one generated by ext_skel contains:
.deps *.lo *.la
These lines tell CVS to ignore interim files generated by the PHP buildsystem. This is only a convenience, and can be omitted completely without ill effect.
The CREDITS file lists the contributors and/or maintainers of the extension in plain text format. The main purpose of this file is generating the credits information for bundled extensions as used by phpcredits(). By convention the first line of the file should hold the name of the extension, the second a comma separated list of contributors. The contributors are usually ordered by the chronological order of their contributions. In a » PECL package, this information is already maintained in package.xml, for example. This is another file which can be omitted without ill effect.
The package.xml file is specific to » PECL-based extensions; it is a metainformation file which gives details about an extension's dependencies, authors, installation requirements, and other tidbits. In an extension not being hosted in » PECL, this file is extraneous.


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Effective March 2014, Forsyth County Register of Deeds will accept for recording, plats larger than 18" x 24". Our office was approached recently by a representative from the North Carolina Society of Surveys (NCSS) asking if we would consider recording these larger plats. Up until now we were only recording 18 x 24 inch plats.
The surveyors of North Carolina are hoping that all counties in NC will begin to allow for recording of these larger plats. Engineering projects are done at 1" = 40' scale on 24" x 36" sheets. Reducing easement mapping from engineering design drawings on 24" x 36" to 18" x 24" recordable sheets increases production efforts and can increase the clutter on the mapping.
Copies of the larger plats are $3 each, while the 18" x 24" size will remain $2 each. Recording fees are the same for both sizes.


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ATI Technologies logo vector
>> Download ATI Technologies logo vector free now
About ATI Technologies
ATI Technologies Inc. was a semiconductor technology corporation based in Markham, Ontario, Canada, that specialized in the development of graphics processing units and chipsets. Founded in 1985 as Array Technologies Industry, the company was listed publicly in 1993 and was acquired by Advanced Micro Devices (AMD) in 2006. As a major fabrication-less or fabless semiconductor company, ATI conducted research and development in-house and outsourced the manufacturing and assembly of its products. ATI and its chief rival Nvidia emerged as the two dominant players in the graphics processors industry, eventually forcing other manufacturers into niche roles.
The acquisition of ATI in 2006 was important to AMD's strategic development of its Fusion generation of computer processors, which integrated general processing abilities with graphics processing functions within a single chip. Since 2010, the ATI brand name is no longer used for any of AMD's graphics processor products.


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What we're about
All Anime and Manga Fans in North Jersey and the surrounding area!
☆*:.。. o(≧▽≦)o .。.:*☆
To expose our members to various anime and manga (old and new) across all sorts of genres.
What we do
- Anime-viewing and social meetup events where we watch an hour of something more recent and an hour of something from before 2005 (Locations will vary)
- Conventions and cosplay
- Japanese cultural activities. (Martial arts, Festivals, etc)
- Activities such as karaoke, Japanese dining, game nights, and spa spotting.
Express yourself NOW...
By going to the "message board" under the "Discussions" tab!
Also, check us out on Facebook at:
1) This group is for members of 18 years and older. Many of our meetups contain discussions or anime that are rated "R" material. Even if you are a parent and you feel that your child is mature enough to attend the group, he or she will not be allowed to participate. Do not try to join until you're 18 or older, otherwise you will be banned until you're old enough. ヽ(#゚Д゚)ノ┌┛Σ(ノ´Д`)ノ
2) After TWO consecutive no-shows*, the organizer will e-mail you concerning attendance. If the e-mail does not contain a deadline for any required action, a second e-mail will be sent with stated action required. If the action has not been done by the stated deadline, the organizer will remove you from the group.
There is an exception to meetup events with limited spots in that ONE no-show would immediately result in contact from the organizer.
*Note: "no-show" = an RSVP of "yes," but not attending the event
3) If you have a problem with any other member(s), let the organizer know. The organizer will handle the matter however he sees fit. Do NOT take it upon yourself to deal with the matter such as through event posts or the discussion board.
4) The organizer has the right to refuse any membership or ban any member for any reason, though this is a rare occurrence. General rule, don't be a jerk. Or you will be banned ヽ(#゚Д゚)ノ┌┛Σ(ノ´Д`)ノ
5) Because we many of our meetups (especially the monthly meetup)are at our private homes, we reserve the right to know who we'll be letting in. Therefore, if you are going to be joining, please either have your real head-shot in your profile, or email the organizer with a link to a picture of your face. Failure to do so will delay or even keep your membership from being approved.