text:
"And I said, "Listen! I've traveled every road in this here land!"
Dateline: Here, and there, and then, you know….back
I think, according to the Mayan's, it was the year of the 4Runner. Over 168 days on the road chasing B.A.S.S., several thousand miles in the driver's seat (won't mention the real mileage number yet have to wait to see how much I have to fudge it for the IRS deduction).
I left the house Tuesday February 21…and travelled around the country pretty much constantly until the day of Thanksgiving dinner with the Iaconelli's on November 17th.
"I've Been Everywhere, man
I've Been Everywhere, man…"
Between then and there, out there and back wrote 48 stories for B.A.S.S. covering the Elites, college events, Opens and the Bass Nation. Figure my stories tend to be around 1600 words or so…we're talking 76,800 words (mostly small short ones).
Dudes…that's a lot of typing…in fact my old MacBook died midway through the last regular season B.A.S.S event of the year at Oneida Lake. I knew it was coming, the letter "P" stopped working at the Classic…"T" died at the Finger Lakes Open.
"…crossed the deserts bare, man
I've breathed the mountain air, man…"
Normally, I'm not much of a detail oriented kind of guy, but check this out, when one of my several thousand bosses at B.A.S.S. asked me to put together a photo essay of my favorite photos from the past year I said, "No problem dude…" and got of the phone before he could suggest a deadline to do it in.
Big problem though, you see between 2/21/12 and 11/17/12 while out on the road running with the B.A.S.S. I took, me myself, took 5,273 PHOTOGRAPHS.
"Give me 60," said the B.A.S.S. boss I mainly try to please while still being able to drown a reasonable amount of Sweet Tea and donuts.
Say what you want but I pretty much have a very successful 30+ year writing career based pretty much entirely on a sugar high.
But 60 dude…come on be reasonable out of 5,273 photos.
When he said he wanted 60…I was sitting very proud of myself having picked a pretty small amount of those 5,273 photos.
Normally I try to get within 30-40% of the alleged word-count they give me, so only 300 over didn't flip me out as much as it must have others.
At 180 pics I tried to plead my recent brain surgery messed up the part of my head that counts photographs…
"Give me 60…."
So I did…here are 68 of my favorite photos from B.A.S.S. 2012, most are behind the scene stuff, pretty much every dang one is in focus, and you'll see it chronicles the people of B.A.S.S., the anglers, their families, the towns we visit, and those who come out to watch our roadshow.
It is America between the big blue ponds that kiss our shores.
"…of travel I've had my share, man
I've Been Everywhere."
I've Been Everywhere
Johnny Cash


text:
What Do You Do When Computers Don't Speak? FIX Is the Answer for Buy-Side and Sell-Side Trading D
Traders Magazine, October 1998
A standard computer format embedded in order-routing, pre-trade indications and other dealer programs is solving a vexing problem, initially triggered by the upsurge in U.S. equity transaction volume.
Facing expensive bottlenecks in the early 1990s, trading desks scrambled to more fully automate the order-flow process, as increasing volume exceeded the capacity of human traders to handle the business efficiently.
All TradersMagazine.com articles are archived after 7 days. REGISTER NOW for unlimited access to all recently archived articles, as well as thousands of searchable stories. Registered Members also gain access to exclusive industry white paper downloads, web seminars, online technology directory, the iPad App, and conference discounts. Qualified members may also choose to receive our free monthly magazine and any of our e-newsletters covering the latest breaking news, opinions from industry leaders, developing trends and trading strategies.

subset: commoncrawl


text:
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|Nicholas Orr <Nicholas....@mim.com.au>
|RE: Dictate what happens when page loads based on the Querry Stri ng
|Wed, 29 May 2002 03:57:15 GMT
Thanks for your help, All I needed to do was see if there was a value for the querry string. Thanks for pointing that out. if(sPage == null) is all I needed, it works fine now ********************************************************************** The information contained in this e-mail is confidential and is intended only for the use of the addressee(s). If you receive this e-mail in error, any use, distribution or copying of this e-mail is not permitted. You are requested to forward unwanted e-mail and address any problems to the MIM Holdings Limited Support Centre. For general enquires: ++61 7 3833 8000 Support Centre e-mail: firstname.lastname@example.com Support Centre phone: Australia 1800500646 International ++61 7 38338042 ********************************************************************** -- To unsubscribe, e-mail: <mailto:email@example.com> For additional commands, e-mail: <mailto:firstname.lastname@example.com>
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text:
What did we think was happening, then, to the children aboard the unseaworthy and overcrowded migrant ferries that, for the past year or so, have been sinking in the Mediterranean at the rate of one or two a week?
Did we imagine, like The Water Babies, they swam down to a happier submarine existence, all cares forgotten? Are we really so narcissistic and self-involved that it needed one of them to wash up dead on a beach in close proximity to a photographer for us to say, collectively: people are dying here, this will not do.
Apparently so. Yvette Cooper, Nicola Sturgeon and Bob Geldof are readying their spare rooms for Syrians, and the Chancellor is planning to divert the foreign-aid budget to local councils: "Syrians for the use of".
And look how a picture can cut through the niceties of a debate. When that child arrived in Turkey from Syria he was a refugee, right? But, uh-oh: when he embarked on his sea voyage to Greece he was an economic migrant. Those, dangling over the arms of a local policeman carrying the boy's body off the beach, are the sodden shoes of an economic migrant. Those are the blue lips, the inundated lungs, of another category of person altogether. But Aylan Kurdi was — what, three? He might not have appreciated the distinction.
To set out my stall: I am broadly pro-migrant. This is for simple theoretical reasons: I can't see, at a basic level of moral reasoning, why the accident of being born in the West should secure us an unassailable title to our advantages; and it seems to me that any "free market" ideology that's in favour of the free movement of capital but hesitates about the free movement of labour has its thumb on the scales. It's also for simple practical reasons: so far, and in general, whatever the Daily Express tells you, immigrants have contributed more than they have taken out.
But, like emoting over photographs of drowned toddlers, simple arguments are of more comfort to our sense of self-worth than they are use in the world. Affirming our common humanity is a start, but that's the easy bit. Say, for instance, you take the view that all the world's borders should be flung open. Does this comfort the wretched of the earth? Up to a point. The most wretched of the earth can't travel further than they can walk; and what of them once their country's entire middle class has moved to Düsseldorf and the only people with any money are the local people-traffickers?
Prioritising aid to those people who put themselves in most danger, as has been noted, sets up a perverse incentive system. Pieties about the need to "fix" the places from which people are fleeing — with money, or with bombs — look dreadfully like wishful thinking. And meanwhile, propitiatory numbers — 5,000, 10,000, 15,000? — are plucked from the air.
Doing something — doing more — is better than nothing. But I'm reminded of the Kübler-Ross model of grief: we've been through denial and anger and we're now bargaining. Next: depression.
What will the final stage of the process, "acceptance", look like? It'll look like a slow trudge back up the beach away from the drowned boy.
'Bad blood' over wedding at Longleat
Ceawlin Thynn, the 41-year-old heir to Longleat, has said in an interview that he banned his 71-year-old mother, the Marchioness of Bath, from attending his wedding or seeing his 11-month-old son. Security guards were stationed at the wedding to ensure she couldn't show up and make a scene.
The casus belli? When he announced his intention to marry his half-Nigerian wife Emma McQuiston, his mother asked him: "Are you sure about what you're doing to 400 years of bloodline?" Thereafter, she is said to have cut Emma dead whenever their paths cross in the grounds of Longleat.
Good lord, what a silly creature, and what an awful, painful situation for this or any family. Four hundred years of bloodline and not an ounce of class. Let's note also without further comment that Viscount Weymouth made his remarks in a Sunday newspaper interview to promote a three-part TV documentary about the wacky world of Longleat.
Sperm: it's not a black-and-white issue
We can all applaud, sort of, the news that a white woman in Illinois has had her lawsuit against a sperm bank that accidentally gave her a black donor's sperm thrown out.
Jennifer Cramblett and her same-sex partner were dismayed when she gave birth to a mixed-race daughter, Payton, now three, and she sued the Midwest Sperm Bank for wrongful birth and breach of warranty.
The judge said that a "wrongful birth" claim can only be upheld in the case of a congenital defect.
Nevertheless, Ms Cramblett — who as a lesbian who didn't want a black child can be seen as insufficiently intersectional — was given an apology and a "partial refund" by the clinic.
Is it racist to say that, if she did specify on the forms that she wanted a white baby, she was maybe entitled to her refund? I'm more exercised by the idea that she got to specify in the first place.
When charity really begins with bullying
Headline of the day is surely "Charities to ban bullying of donors", over a report that aggressive solicitation of donors and the sharing of their information among charities without express permission is to be halted.
You'd think, wouldn't you, it stood to reason that bullying donors wasn't what charities were supposed to be about.
And yet, bullying is just what they did. No good deed goes unpunished.
Or, as C S Lewis put it: "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive ... those who torment us for our own good will torment us without end for they do so with the approval of their own conscience."
- More about:
- Sam Leith
- Mediterranean
- Aylan Kurdi
- Greece
- Turkey
- Migration
- Refugees


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|"Jukka Zitting" <jukka.zitt...@gmail.com>
|Re: Can anyone explain me how to change version from 1.0 to 2.0
|Wed, 30 Jul 2008 13:25:25 GMT
Hi, On Wed, Jul 30, 2008 at 3:19 PM, viz06 <firstname.lastname@example.com> wrote: > I had the similar problem, ended up using version label which for my > situation works perfectly. Good point. The version numbers generated by Jackrabbit reflect the actual structure of the version tree and have no notion of subjective concepts like "major" or "minor" updates. The version labels are there for use cases where you want to associate some extra meaning to a version. BR, Jukka Zitting
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text:
England reached their final destination of the winter yesterday. Speculation mounted that it might also be the terminus of Kevin Pietersen's international career.
If this was largely idle gossip, born of the fact that there are five days of meaningless preparation before the last match of the tour, it was founded on reasonable principles. Pietersen came to St Lucia having told the whole world that all he wants to do is go home and the suspicion could not be wholly eradicated that his team-mates were having a whip round to buy the ticket.
He is still England's best batsman, he remains committed to the cause, he remains a model professional cricketer in the way he practises and plays, he remains a model of courtesy but that is not all that comes with Pietersen. When he left the field during the fourth one-day international against West Indies complaining of a back spasm there was not sympathy but scepticism.
One text message from England seeking information summed it up: "Injured or petulance?" That he departed while bowling at Shivnarine Chanderpaul, a man whom he had illogically criticised for frequently failing to take the field and not being a team player, multiplied the incredulity.
It has come to this because Pietersen has simply protested too much. For weeks it has become increasingly apparent that he is not a happy soul and that being deposed as England captain in such controversial circumstances in January has been eating away at his soul.
Last week, Pietersen gave a newspaper interview. It was wide-ranging but no more than an amalgam of what he has been saying since he left England 10 weeks ago. There was a crucial difference because to describe his state of mind he said: "I'm at the end of my tether now. I can't wait to get back home."
The attempts to place this phrase in context have been largely ignored because the simple truth is that Pietersen will no sooner arrive home than he will fly off again to play and earn substantial money in the Indian Premier League. There he will captain the Bangalore Royals, having made it abundantly clear that he will not captain England again if they begged.
It has also emerged that he asked to have a break from the tour of the West Indies between the third and fourth Tests. This was not unprecedented because Matt Prior, the team's wicketkeeper, went home at the same time to be with his wife after the birth of their first child. Pietersen, however, wanted the break because his wife Jessica was unable to come to the Caribbean as she was appearing as a competitor in the television programme, Dancing On Ice.
Pietersen has not been miserable, or at least not in public, but he has been plainly aloof. And he said in his column in the News of the World on Sunday that the England squad was "a lonely place to be". He was doubtless trying to appease the paper which pays him a considerable amount of money and which was miffed that he was so forthcoming to a rival.
But there can be little doubt that Pietersen is in turmoil and that many of his colleagues in the England team have had enough of him. There is a general weariness with a self-centred approach that has strayed into self-pity. Whoever is advising him should have told him a few home truths from abroad.
Andrew Strauss has paid regular tribute to the support that Pietersen has given him on a tour that has been self-evidently odd and difficult for both men. "Sometimes what he says is put in big headlines so he must be conscious of the attention," said Strauss. "I've had a chat to him about what he said and it's dealt with as far as we're concerned. I don't think anything he said was in a malicious manner and we move on from there and hopefully lessons have been learned."
It is certain that England cannot simply move on. If Pietersen wishes to stay part of the team he must change. His runs, his class and his dedication to batting will, on paper, guarantee him a place for as long as he wants but his presence is becoming a tedious sideshow. Pietersen misses the point: the team may be largely about Kevin Pietersen but it is not totally about him.
The division is not conclusive but the end of this tour cannot now come soon enough for all concerned. It would be just like Pietersen, assuming that back recovers, to seal a series victory for England with a match-winning century on Friday but that alone will not heal the rift between him and the rest of this team. The time is rapidly coming when the selectors will have to consider whether England are better off without their best player.
* Pietersen and Andrew Flintoff were last night given the all clear to rejoin the squad in St Lucia after staying behind in Barbados for scans on their respective injuries, back and thumb.
- More about:
- Cricket
- Kevin Pietersen
- Saint Lucia
- Shane Warne


text:
From the University of Pennsylvania Medical Center (Dr Sterman), Philadelphia, PA; Broncus Medical (Messrs Keast, Wibowo, and Draper and Drs Rai and Gibbs), Mountain View, CA; the Department of Pneumology and Critical Care Medicine (Dr Herth), Thoraxklinik, University of Heidelberg and Translational Lung Research Center Heidelberg, Germany; and the Medical University of South Carolina (Dr Silvestri), Charleston, SC.
CORRESPONDENCE TO: Daniel H. Sterman, MD, FCCP, Pulmonary, Allergy, and Critical Care Division, Perelman School of Medicine of the University of Pennsylvania, 833 Gates Bldg, 3400 Spruce St, Philadelphia, PA; e-mail: firstname.lastname@example.com
FUNDING/SUPPORT: The authors have reported to CHEST that no funding was received for this study.
Reproduction of this article is prohibited without written permission from the American College of Chest Physicians. See online for more details.
Bronchoscopic transparenchymal nodule access (BTPNA) is a novel approach to accessing pulmonary nodules. This real-time, image-guided approach was evaluated for safety, accuracy, and yield in the healthy canine model.
A novel, inorganic model of subcentimeter pulmonary nodules was developed, consisting of 0.25-cc aliquots of calcium hydroxylapatite (Radiesse) implanted via transbronchial access in airways seven generations beyond the main bronchi to represent targets for evaluation of accuracy and yield. Thoracic CT scans were acquired for each subject, and from these CT scans LungPoint Virtual Bronchoscopic Navigation software provided guidance to the region of interest. Novel transparenchymal nodule access software algorithms automatically generated point-of-entry recommendations, registered CT images, and real-time fluoroscopic images and overlaid guidance onto live bronchoscopic and fluoroscopic video to achieve a vessel-free, straight-line path from a central airway through parenchymal tissue for access to peripheral lesions.
In a nine-canine cohort, the BTPNA procedure was performed to sample 31 implanted Radiesse targets, implanted to simulate pulmonary nodules, via biopsy forceps through a specially designed sheath. The mean length of the 31 tunnels was 35 mm (20.5-50.3-mm range). Mean tunnel creation time was 16:52 min, and diagnostic yield was 90.3% (28 of 31). No significant adverse events were noted in the status of any of the canine subjects post BTPNA, with no pneumothoraces and minimal bleeding (all bleeding events < 2 mL in volume).
These canine studies demonstrate that BTPNA has the potential to achieve the high yield of transthoracic needle aspiration with the low complication profile associated with traditional bronchoscopy. These results merit further study in humans.
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text:
The Morristown game was a hard fought 4-3 victory. Morristown jumped ahead early and scored on the first shift to take a 1-0 lead. As the period ended, defensemen Sean Henwood and Brendan Sommerkorn stopped a Morristown charge at the blue line. Brendan Folkes took the loose puck end-to- end, skated around the back of the net and wrapped it by the goalie to tie it at 1. As the second period opened, Theo Verstraete broke in and fired a long shot that fooled the goalie and gave the Wolfpack a 2-1 lead. Morristown came close with a two-man breakaway but goalie Rob Catapano broke it up with a kick save. With 2:35 left in the period, Folkes was pulled down. As the ensuing power p lay ended, Tyler Kavanaugh came up the middle and froze the goalie with a deke to the left before slipping it behind him for a 3-1 lead.
In the third period, the Wolfpack gave up two fast goals as Morristown tied it a t 3. Tyler Dannenbaum was sent off on a penalty but Folkes, Justin Roscigno, Dannenbaum and Michael Soares killed off the penalty.
With 7:58 left in the game, Scott Isenburg dug the puck out of the boards and put it in the middle. Folkes carried the puck up the left wing and crossed it to the middle where Justin Roscigno pushed it in for the 4-3 win. Catapano finished the game with 15 saves.
The Mountain Lakes game was an 11-2 blowout for the Wolfpack. The floodgates opened early when the Wolfpack scored three goals in less than two minutes.
First, Sommerkorn hammered a shot from the point that beat the goalie for a 1-0 lead. Folkes was next when he threaded between two defenders and scored to make it 2-0. Soares got the third goal when he carried the puck up ice and slipped it past under the goalie.
With the first period winding down, Folkes netted his second, driving up the middle and powering it into the net for a 4-0 lead.
The Wolfpack continued to roll in the second period when Sommerkorn cleared the puck out to Soares. Soares passed it over to Roscigno who put it home for a 5-0. Mountain Lakes scored but Kavanaugh garnered a hat trick, scoring the next three goals with the third one coming on a rocket from the left side that went over the goalie's shoulder into the corner for a 8-1 lead going into the final period .
Soares went end to end with the puck and nailed his second goal that made it 9-1 . Soares came close minutes later with a hard shot that the defense knocked down but Roscigno was there to slam it in for a 10-1 lead.
Dannenbaum scored the final West Morris goal with a shot from the right wing. Catapano finished the game with 15 saves. The Wolfpack record now stands at 2-1.


text:
As with most bloggers, your goal is to increase blog traffic and the best way of doing that, especially if you are a new blogger is by using Pinterest. Pinterest is my secret weapon for increasing blog traffic. A few weeks ago, I discovered the power of Tailwind. Tailwind is a scheduling tool that was safely approved by Pinterest and I have been hooked ever since. So we made a great list of 10 Pinterest Tribes every online blogger should be part of!
Before we talk about tail wind your need to understand that you absolutely need Pinterest to help grow your business. Pinterest is a source engine with millions of users on it. Pinterest uses it's smart Feed algorithms to help rank pins and provide you with the best experience as a user.
What can you do to help Pinterest help you to get the most out of it? Pinterest looks at 3 main things to help you rank. They will look at the overall visual of your account, the quality of your boards and as well as the quality of your pins. Don't spam. Not sure how to improve this to your benefit? Read this blog and come back to us: The Strategy you need to Grow your blog with Pinterest
Now that you are all set, you want to increase your vitality on Pinterest. Once you account is up to par with what is needed, go ahead and sign up for Tailwind. Not sure if you want to spend money on it, sign up for its FREE trial to check it out.
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- It has an amazing analytic tool that helps you view how you are doing
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Try it out for free. You get 100 pins for free when you sign up below. I will show you how to make the best out of your one week free.
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- Join tribes. It's free to join tribes and it is usually by invitation. But you can join mine to start
Why should you be using Pinterest tribes for bloggers?
- It will increase your reach by far
- Other bloggers are helping you promote your pins
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- The optimized time slots will help you reach your audience so your efforts are not wasted
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See how a few shares on one of the tribes increased our blog reach:
The graphic above is pretty much saying that a few of our pins were shared 5 times and the result was a reach of about 25.9K views. This is just from one tribe. This is absolutely amazing to me.
My referral traffic from Tailwind – I started using this at the beginning of December:
As you can see, I am getting quite a bit of traffic from Tailwind. My plan is to utilize the tribe feature to get more traffic with the help of other bloggers. Here are a few tribes that are helping me rock my Pinterest strategies.
Pinterest tribes for bloggers
Please note: Tribes is currently Free for anyone to use (even if they aren't using Tailwind already!)
- I am going to start with my tribe that you can join here- Blogging for business-Promote your blog– Join Right here!
- Blogging resources– Join this Pinterest tribes for bloggers right here
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- Profitable blogging tips– Join this Pinterest tribes for bloggers right here
- Blogging tips and resources – Join this Pinterest tribes for bloggers right here
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These are the tribes that are helping me get the blog traffic that I am currently experiencing. If you are part of other tribes or you own a Pinterest tribe, we would love to here about it. Leave us a link in the comment. Tribes are the way to go in terms of growing your blog traffic. Join tailwind today!
NOTE: When you join the Tribes, please make sure to follow the rules. They basically require you to re-share other pins which is really easy to do! The results are amazing, so play nice.
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text:
UAT: How long were you in the industry?
Lynn Understiller:I began building games in 1979, but did not officially join the games industry
until 1995 when I joined Sony. I have worked at Sony Computer Entertainment and THQ/Rainbow Studios in a
variety of roles including Character Lead, Cut Scene/Tools Senior Artists/Animator and others. I have worked
on over 15 published game titles in my time in the industry.
UAT: Where did you work?
Lynn Understiller:Sony Computer Entertainment, THQ/Rainbow Studios
UAT: What roles did you fill?
Lynn Understiller:Character Lead, Cut Scene/Tools Senior Artists/Animator, others
UAT: Game listing (what titles did they work on?)
Lynn Understiller:Over 15 titles including MX vs ATV (4 revs), Smackdown vs Raw, UFC, Some of the top
franchise titles for football, basketball, baseball, and more.
Lynn Understiller:Over 15 titles including MX vs ATV (4 revs), Smackdown vs Raw, UFC, Some of the top
franchise titles for football, basketball, baseball, and more.
Derric Clark likes to run his classes like a publisher. The
experience gathered by the students enables them to learn how to manage and
work together in game groups. The skills also transfer to the various aspects
of game design, something Derric knows a thing or two about.
Derric has tackled various tasks including computer
modeling, programming, animation, artwork and even virtual reality. We spoke
with Derric about topics including working with mods versus Torque, the
independent game development scene and why unfinished games are not failures.
UAT: What projects are you working on with students in
your classes?
Derric Clark: This term I've got two running.
The first one is a Neverwinter Nights group who are building a RPG
using Neverwinter Nights as their engine, called Fateless. It's a
humorous look at not only the role-playing genre, but also the type of people
who play role-playing games. It bleeds into the storyline, so you have
different play styles that show up. It's a one-term thing; it just started up
this term.
The second one [Xenocide] is a RTS group who is
currently using the Torque game engine with the 3D add-on. They're doing a
spaceship RTS game, so there's no actual terrain. It's all done in space with
planets and spaceships, and two races fighting against each other.
UAT: How many students are in each group? How many
groups are there in your class?
DC: The Neverwinter one [Fateless] …
has six to eight [students]. The Torque one [Xenocide] I believe is
about the same, about eight to ten.
UAT: How do the Neverwinter Nights and Torque editors
compare to the UT 2004 editor?
DC: Neverwinter uses a toolset called the Aurora toolset. It's been around for quite awhile. Bioware, the company that built it, is
really proud of it. It has a full level editor, script editor, dialogue editor
and it ships right along with the game-just like Unreal. It's a tool
given to the community by the developers, so anybody can make a mod-you just
have to buy the game.
Torque is more of a semi-commercial game engine. It's put
out by a company called GarageGames. They're really trying to push forward the
independent game development scene, so they have this engine which is more of a
traditional "buy the engine and build your game" as opposed to modify another
game. Then they have these add-on packs, like the RTS add-on packs and things
like that. The lead guy in that group [Xenocide] actually bought Torque,
which cost $100, and the add-on is $50.
The lead of that has $150 into his engine, but along with
that comes full publishing rights. So if you build something, you can actually
publish it, as opposed to the mods where you're using Neverwinter or Unreal.
Those don't give you publishing rights; you just put them on the Internet and
people play to have fun with it. If you actually wanted to publish it as a
stand-alone game, you have to go buy the full-engine games and those are
hundreds of thousands of dollars. GarageGames is a special little thing there.
They're similar to Unreal, but Torque is more stand-alone. It's not an
existing thing, and you have to build all of that yourself.
UAT: Speaking of that effort to go back to indie development,
what do you think about that movement?
DC: I think it's good. Gaming is big business now,
and there's a lot of money wrapped up into it. And that can stifle creativity
and innovation a little bit because companies aren't willing to take a risk on
this bizarre, out-there game. They don't know if it's going to be commercially
successful. So the indie-development scene has a lot more room there. A group
can get together and spend $150 and build something that's wacky and off-the-wall,
and then it takes off-or maybe it doesn't. But they don't have millions of
dollars behind it when it fails and kills a company.
I look at the indie development scene as a good way to get
experience, but also push new things into the industry the big developers might
not try just because their hands are tied because of the development contracts.
It excites me. I love the indie scene; I think there's a lot of room for great
There're a lot of students now that want to enter the IGF
[Independent Games Festival]. It's about time; we've gone too long and not
entered. A lot of these guys are starting to look at that as a way to get seen
and get known. There's a local company, Flashbank Studios, which does casual
games. They won an award through the IGF and they're really involved with the
IGDA. It's a really good channel for indie-developers.
UAT: Are there going to be any classes set aside for
students wanting to enter contests like IGF?
DC: None of the classes are built specifically to go
after the IGF. In the past, classes have set themselves up for particular reasons.
We've had classes put together to enter the Unreal contest. I know that
a lot of the groups now get together and consider that as part of [submission].
As a requirement of the class we never put it on [the curriculum], but it's
something that's on the back of all the students' minds. They're starting to
understand exposure, networking and that getting their name out there is very
important. It's a great way to do that, so you're going to see that a lot more.
UAT: What kind of instruction are you giving for the
projects-more hands-on, or lecture-based?
DC: I try to run mine like a real studio would run.
We try to have one class a week where it becomes more of a progress
report/brainstorming type of class. It's not me getting up and telling them a
whole bunch of stuff to do; it's everybody trying to figure out a challenge,
trying to fix this and trying to do that. It feels like a production meeting.
The students themselves will also schedule their sub-meetings-like if the art
guys or programming guys want to get together. Different classes might have an
official meeting time once a week, but they have three to four other
When I run my project classes like this, I don't run them
like a classroom experience. I run them more like a project-production
experience. So I give them guidelines and milestones and then I let them figure
out [things like], "Okay, here's our task list." Every one of my projects will
have a leading person. They'll have an art lead, art director and programming
lead, and they actually do a lot of the [list making] and hand that stuff out.
It gives the upper-term students in those roles the experience of managing the
project, and the lower-term students [experience] in some of the more
production-oriented roles. It doesn't run like a traditional class.
I almost try to take a very hands-off approach. I get
involved in resources and setting that stuff up. I try to not impose the way I
would like to build the game on them. It's their project so I kind of take a
standoffish approach to trying to influence the design. If I see them doing
something that's going to get them into trouble, I try to guide them and get
that stuff set up. Ultimately it's their project, so I let them do what they
want to do as long as it's within good production standards, and I just help
guide them rather than teach them.
UAT: Michael Eilers has mentioned wanting to bring
together the different classes to work on games together (one class doing
models, one class do levels, etc.). What do you think of that?
DC: I think it would be great. The problem you run
into is communication and the infrastructure to make all that work really well.
I've done stuff in the past where I've had a project class running, and I'm
also teaching GAM101 (Introduction to Gaming Design) class, and I've had GAM101
students do testing for the MOD class and just make it part of the curriculum.
It's good experience for them and it's good feedback. I know we've talked in
the past about an instructor here that needs to have people say, "Write a
story," or do models. Why not make them so they communicate a lot more? It's an
idea that's hard to get because you have to make sure the classes are running.
I would like to see more collaboration between the classes.
For the individual students, I think it's good that we link
the classes up so that one class goes into another class and there's this flow
individually. And also, if you add collaborative classes, it would be really
cool. It's just that it's hard to do. That's why I don't like the fact these
projects get set up this way. I think the concern Mike has is that if you get
too many of these projects running, you're spreading your resources so thin. If
I've got modelers here, and modelers and animators for each of these groups,
and I've had students that [have said], "I'd like to do this," they have to
choose. If you do it more the other way, you use an animation class and they
have multiple projects. Linking them together would be cool, but they're hard
to set up. A lot of times, they put in a ton of time and the scary part is the
project class has an assignment that is not ready when they need it. Or the
students in the other class decide it's not what they want; you're putting in
jeopardy the project class because another class didn't mesh together right.
It's a little scary. You don't want a project to fail
because the models aren't working. If there's [a problem] in the [normal game
classes] like there tends to be now, they just grind it out. They'll put in a
ton of hours, but they'll get it to work. [There's] some issues to work out,
but I think it can be used well. I think it'd be good for testing and those
other smaller tasks.
UAT: Switching gears, what did you think about the COR
project and what they accomplished with their team and amount of time.
DC: They did some really good stuff. They had a tight
team. They also had some content experts. The lead programmer used the full-on Unreal
engine before-not just the mod version. He knew what it could do. A lot of
those members had been on other projects that didn't do so well. And they
learned a lot of lessons and fixed a lot of [problems] and were very
successful. The team-building and stuff they did online-they had the discussion
board on the forum, and every week the team would do something outside of the
production-really brought them together. From the production side of the
process, they did a lot of things really well, and they had a lot of really
passionate people in that group that really wanted to see it do well.
So the combination of all that stuff really made it where a
lot of those guys are now starting to get hired and move on. I don't know if
any of these projects are going to capture that. My goal is to get people that
have never been in a project before coming in earlier, and the upper-term
students running the projects that have seen what to do and what not to do. You
just keep building upon it, and the ones that become more and more successful
learn from each other's mistakes. We've been doing long enough where I think
that's starting to happen.
UAT: What about the complaints about projects not
getting done on time or at all?
DC: There are two ways to look at it. There's a push
for completed work. Completed work is a very good thing and it will look good
on your demo reel. I see it as two-sided; there's educational value in a
project whether it completes or not. You could make the argument that a project
that just explodes, fails and goes down in a miserable wreck. Now that you've
been through that, you can say, "Okay, here's a problem. If we fix it, that
won't happen again." On the flip side of that also is that on the portfolio
side, someone on the forums locally was talking about how their project failed
and they have nothing to show for my portfolio now. And another student replied
back, "If the project failed and you have nothing to show for your portfolio,
you're the reason that it failed." Even with the most busted project, you
should still have your work that you did for it. If you did quality work-whether
it finished or not-you should still have good work that you can show (models,
code, etc.).
The idea here is to find the balance that not only gives
them the completed work to show in their portfolio, but also shows the right
way to do a project. You're still learning from your mistakes. But in the game
industry, everybody's going to be involved in the failed project. Projects fail
all the time, and there's a lot of money on the line for those projects and
people get fired. I'd rather see a student go through that in the educational
experience as opposed to losing their job because of it. Ideally, if we can get
it so that projects succeed and complete and also show the pitfalls of
development-like, you should avoid this and do that-that's the best of both
worlds, and that's what we're trying to shoot for. Not every project's going to
make it. Things happen, but were trying to complete more-that's the big focus
right now.
I have mixed feelings about it. I'd never want to build a
project where the purpose is for the project to fail. That is not the point,
but when someone says a project failed, I don't think that's necessarily a fair
thing. I think you could say a project didn't go the completed piece, but the
experience itself wasn't a failure. There's a lot of good stuff that comes out
of it.
UAT: To prevent failures from happening, is there
anything you're doing to guide them?
DC: What I'm trying to do is rewrite my own personal
requirements for me to get involved with the student projects. I'm actually
setting up some prerequisites that the leader has to have [previous
experience]-and that can include preproduction work, but also certain classes.
We had a class called game production documentation, and we had a class called
student production that talks about how to run a project. We have all these
classes set up to give you the skills that you would need to get in those
And I personally haven't been really diligent about checking
those. I've been more going off of my gut-feeling … and sometimes that can be
off. So for me, I'm going to make it so if you want to run a project, here are
the classes that you had to have taken. And if everyone in the class has had
those, you're going to have an animator who has animation skills and has a management
side. That way, I know coming in that if you've been through these classes, you
understand how to work this, how to do those production schedule and how to get
all these pieces that are going to be needed to make this successful. I think
that's going to happen a lot.
I almost see myself as a publisher: [for example], at this
date I need to have a playable level; at this date, I need to have
preproduction done; I need to have a working model; I need to see the gameplay
here; I need an alpha here; presentation material and website material. Then we
have goals to shoot for that's going to drive them in the right direction. This
is giving them the broad scope of, "Here's what we have to get done," and
letting them fill in the gaps of how to get there.
UAT: What skills will the students need for successful
completion of the projects?
DC: It depends on the different aspects. I think you
have to have the people who can actually accomplish the tasks that need to be
done. The skills are going to come from their disciplines that they're signed up
for. We have an array of classes here set up to let you hone those skills. If
you're an animator, you go through the animation stuff. Also, you're going to
need people who can do go from a design standpoint. So that's where all the
game classes come in. If I'm going to put somebody in a position in a MOD class
or a project class, and their job is level design, they better have that level
design class. If there's someone write the production documentation, they should
take the game documentation class.
They can easily get the skills through the classes that we
have here. My people that are running the group better understand all the
sub-jobs. They need to know what animators do and what texture artists do. If
I'm going to bring somebody in whose sole purpose is to animate, and that's all
they want to do, I'm not going to require them necessarily to have C++
programming skills. It has to be in focus in what they're task is going to be.
If we can match those tasks up with the right people, that's going to make
everything better.
UAT: When are the due dates for the projects?
DC: I tend to run things on a term-to-term basis. Fateless
is definitely going to end this term. I'm not sure about the future of Xenocide.
There's more work to be done on that one, I think, and it could become a bigger
thing. I haven't talked to them [the students] about where we're going to go
with that, and I don't have that information. Fateless is just going to
be one-term build; Xenocide could go longer, but they're going to have
playable stuff up by the end of the term and an alpha build in a couple of
There's nothing that says that a program can't run multiple
terms. I personally tend to not commit more than one term at a time. It's
really hard for me to sit here now and say, "Sure, we'll do that in the
spring." I have to make sure that everything's going well. And then the other
flip side of that, I almost want the sense of urgency sometimes. I don't want
students to come in and say, "Well, we have three terms to work on this. So
this term if we don't quite get this done, it goes to the end," because that
just keeps pushing stuff off and off and off.
I would rather [have it so] if at the end of the term, if
things are going great and you've made great strides … I have no problem going
another term if it warrants it. Committing a deal at the beginning is like,
"Sure, I'll let you go three terms." It can be a dangerous thing for all of us
involved. I tend to take it on a term-by-term basis. At the end of the term,
let's evaluate what you did well, what went wrong, if you're where you said you
would be, if you're beyond that, if you're not quite there and how that would
actually make another term viable. [That] is the way I go.
UAT: Looking forward to the fall, any new projects
you're introducing in your classes?
DC: One new project I've been talking to a group on
in my game production documentation class-one of my prerequisites that I'm talking
about-is a Dungeon Siege 2 mod (which they're doing all of the design
work), which they've got beta copies of now. In designing the game in my GAM430
class (and this is why these other classes are important), through the design
process they've come to the conclusion that Dungeon Siege is the way
they wanted to go.
Ken Adams is a man who preaches the basics. With past
experience at Target Games and Hobbies, he learned the essentials creating
role-playing games on paper from scratch. Now as a teacher, Ken drills the fundamentals
onto his students.
We talked with Ken about his present projects, the necessary
skills to be successful and a few examples of apathy in the game development
Ken Adams: In my GAM220 classes, we have four
to five projects going spread out between the two classes. They have a choice
of editors to use [Far Cry, Unreal Tournament 2004, Neverwinter
Nights and Warcraft III]. In the level design class, we're focusing
on drawing one level on pencil and paper, and designing four to five electronic
Some people are taking both GAM230 and GAM220 at the same
time. I had a couple of [students] go, "Well if I use this level in the GAM220
class, can I use it [in GAM230]?" I'm looking for more of a complete project-I'm
not looking at just one level. There's one guy that's going to do that for this
next level that's coming due. I think he's going to do that.
We're also going back to Branching Fate by Steve
Merka, a mod of Unreal Tournament 2004. It is a multi-player mod that plays
like a single-player game. It has 10 linked, multiplayer maps. The level
progression changes based on which side wins-just like the tides of war would
affect a real campaign.
UAT: For the level design classes, what
goes into the sketching of a level (pencil and paper)? What about making an
electronic level?
KA: The mapping of the level is done so you can have
a blueprint to create your level from. Also, I make the students do a write-up
of the level so that they have a good idea of what the level will be like.
KA: I do a lot of lecture on the theory, which drives
some of [the students] crazy. When Michael [Eilers] and I and Derric [Clark]
started this program, we had a big talk with the deans, and we decided that the
students were going to have to learn the editor themselves. The reason for that
is when you go to a company, they'll say, "Here's the editor, here's your
toolset and I need this done in a week and a half. I'll see ya," and that
happens a lot. You have to teach yourself, and a lot of students were like, "I
hate that," and I told them, "Yeah, I know, but you're going to have to do
I used to work for Target Games and Hobbies-which is a pen
and paper company-and we did a little bit of work for an electronic game. I did
a little bit of level work, and the other gentleman, Josh Gauthier, worked with
me and we had to teach ourselves the editor. That's a pretty common thing. If
you can figure out how to teach yourself the editor, once you pick it up, the
rest get easier and easier.
It's not because I'm trying to be heartless. It's an
incredibly hard field to get into. There are a million people thinking, "Oh, I
can do this for a living." Okay, go do it-try to go get in the industry. [And
they say], "Oh, it's too tough. I'd rather stay at home and play my game." [And
I'd reply], "Yeah, I bet you would." Hell, I would like to.
UAT: Do you see that [attitude] as a common trend here?
KA: A lot of people come here, and it seems that they
think they're going to play games for a living. You'll do that maybe as a
tester, but if you think somebody's going to pay you a lot of money to get to
level 60 of World of Warcraft, it's not going to happen. I wish it did; I'd
be at home all day drinking beer and playing World of Warcraft. (I'm
sure I'd look like Ken the Hutt inside of a month or two). "You're going to
give me $60,000 a year to do this? That's great." I've never seen one [person
get that]. I've had a student in my GAM101 class get all mad at me and say, "I
have to drop your class." And I asked, "Why?" He said, "We're not playing any
games." I told him, "No you're not, and you're going to be working a lot." It's
a busy industry. It's a fun industry to be in, but you're going to work a lot.
KA: MAX and maybe Maya. Most games use MAX because
there's a ton of plug-ins for MAX for games. Photoshop and Illustrator might
not be bad. Being able to texture is important. Being able to unwrap a model
for texturing a lot of people don't want to do that. People complain, "Well
that's hard. That's boring." Yes it is, but to be able to do that is a big
Being able to write well and being able to communicate well… that's for programmers,
artists, level designers and managers. You need to be
able to have good written communications skills. So when they tell you, "I'm an
artist. I don't need to learn how to write or spell," that's bullshit. The
biggest complaint we have from people in the industry is that no one knows how
to write or communicate well. I've become a little bit more intense on that.
I'm used to reading a lot of technical papers (I have an engineering background).
Michael has a master's [degree] in English literature, so he's really intense
on that stuff.
UAT: What problems have you encountered with the projects?
KA: Students either not doing the work or they overreach
what they can do. Some get scared and just stop showing up.
KA: For Branching Fate, they want to have it
done and present it by the next Tech Forum, or have a good presentation-like 99
percent polished. The last week of the semester is when all the GAM220 projects
are due.
UAT: Michael Eilers mentioned getting more students
and instructors (via their classes) involved in jointly making games. What do
you think of this?
KA: I think that's a good idea. I'm not sure how
that'll be facilitated. I guess there are some models that I'll need to be made
for MOD 1, and I talked to Mike Erwin and those guys, and I guess I could say,
"Here, I need this model," and they could find a student to do it for them. He
would just assign it as a project or assignment.
I'm going to try it this semester and see how it works. Ask
me halfway though next semester and I can let you know.


text:
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|<< Previous book
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One More Chance(1990)
A novel by Ruth Jean Dale
She was a hard woman to love. Juliana Robinson was ambitious. A cutthroatreal-estate agent, her motto was Nice Guys Finish Last. Nice guy Ben Warewas an ex-cop whose determination to grow avocados was standing betweenJuliana and a fat commission from developers. The battle lines were drawn...but fate struck the first blow. No one could have predicted Juliana's brainaneurysm. No one could say if she would ever be the same if she recovered.But two things were certain. If she hadn't collapsed in Ben Ware's kitchen,she would have died. And without his help she would never learn to live...
Used availability for Ruth Jean Dale's One More Chance
See all available used copies of this book at Abebooks UK or Abebooks US
Paperback Editions
August 1990 : UK Paperback
|Title: One More Chance (Harlequin Temptation)
Author(s): Ruth Jean Dale
ISBN: 0-373-25415-6 / 978-0-373-25415-6 (UK edition)
Publisher: Harlequin Books (Mm)
Availability: Amazon Amazon UK Amazon CA
Genre Pages


text:
Beautiful ship with a fantastic crew
Sail Date: January 01, 2013
Reviewed: 4 years ago
Traveled As: Couple
Room Type: Inside
Pros: People\, crew\, entertainment\, casino
Cons: No place to take a leisurely walk. The walk area is small.
Recommends Norwegian Epic? Yes!
Category Ratings
Click table then swipe to view all columns.
Click table then swipe to view all columns.
|Ship Quality
|Food and Dining
|Cabin / Stateroom
|Service and Staff


text:
EUR Trades near a 3 Month Low versus the USD
The EUR traded yesterday near a 3 month low versus the USD as the European Commission expressed concerns about a strong EUR. Monday, the EUR was at $1.4283 from $1.4335 late Friday and at Y130.25 from Y129.57. The U.K. Pound was at $1.6051 from $1.6127.
The Swiss Franc touched its strongest level since March against the EUR extending its advance past the 1.50 level on speculation the Swiss National Bank has relaxed its resistance to gains in the currency.
A slow news day is expected today from the Euro-Zone today ahead of the long holiday weekend, the release of the British Current Account and Final GDP at 9:30 GMT will likely provide some volatility for the GDP.


text:
St. Joseph's Regional Medical Center, Paterson, NJ
SESSION TITLE: Chest Infections Posters: Tuberculosis
SESSION TYPE: Original Investigation Poster
PRESENTED ON: Wednesday, October 28, 2015 at 01:30 PM - 02:30 PM
PURPOSE: In-patient hospitalization for suspected pulmonary tuberculosis (PTB) can often present a challenge to the clinician. Obtaining objective evidence of mycobacterial culture can result in a potential delay in both the diagnosis and initiation of treatment. Sputum analysis has been the gold standard in diagnosing PTB, with greater diagnostic yield obtained by the patient providing three consecutive morning samples. Other methodology to diagnose PTB may include bronchoalveolar lavage (BAL) in patients unable to provide adequate sputum. In light of the above, we aim to demonstrate that sputum provides an adequate means of diagnosing PTB over more invasive maneuvers, specifically bronchoscopy.
METHODS: We performed a retrospective analysis of in-patient admissions at a tertiary care hospital for suspected PTB from January 2005 to January 2014. Charts of patients were identified in whom PTB was suspected, and from whom sputum samples were collected and bronchoscopy with BAL performed.
RESULTS: A total of 31 patients had undergone bronchoscopy with BAL and collection of three sputa examined for mycobacterium. Of the 31 patients, 5 patients (16%) had positive identification in both BAL and sputa cultures, 4 patients (13%) with sputa only positivity, while no patients were identified with only BAL positive cultures. The remainder of the patients had no positive cultures. A statistically significant difference was noted regarding confirmation of mycobacterium positivity with sputum over BAL (p=0.04).
CONCLUSIONS: Pulmonary tuberculosis can be a diagnostic challenge when obtaining positive identification of mycobacteria culture during in-hospital admissions. Conventional analysis obtained by sputum smear and culture can help identify patients. Other modalities, specifically BAL, can also be utilized in select situations. Our results reflect that BAL culture obtained is not superior in detecting culture positive TB over sputum analysis. As such, additional testing with bronchoscopy may delay diagnosis and treatment in patients who are capable of providing adequate sputum.
CLINICAL IMPLICATIONS: Our results help reaffirm the diagnostic superiority of sputum smear and culture analysis for the detection of PTB. While BAL can help provide adequate sampling for culture in patients who are not able to provide sputum, it may be an unnecessary test. Regardless, physicians should not delay starting treatment while awaiting analysis of sputum. .
DISCLOSURE: The following authors have nothing to disclose: Raminderjit Sekhon, Jacob Mathew, Zeron Ghazarian, M Khan
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Business programs are offered through Forbes School of Business & Technology™ at Ashford University with the flexibility of online learning and inclusion of high-quality, topical Forbes content so you learn business fundamentals as well as keep current on business trends and technologies.
Ashford University is accredited by WASC Senior College and University Commission (WSCUC), 985 Atlantic Avenue, Suite 100, Alameda, CA 94501, 510.748.9001, www.wascsenior.org.
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text:
Deer Hunting Forums (http://www.deerhuntersclub.com/forums/)
- Handgun Hunting (http://www.deerhuntersclub.com/forums/handgun-hunting/)
- - lasers (http://www.deerhuntersclub.com/forums/handgun-hunting/15098-lasers.html)
anyone using handgun lasers for hunting or home defense? If so what models? Thanks.
getting one for my 1911
ilegal here for hunting I like the Crimson trace for the 1911's built in the hand grips
want to put one on a 40 cal either the Sig or H&K. Price is all over the place and green lasers seem to be higher.
I went ahead and purchased a green laser with a 220 lumen light combo. This will be my primary home defense unit. I'll post a picture after I get it mounted.
To project anything onto a game animal in Illinois is illegal(this is called shining here). If you are talking about red dot scopes I'd advise an Ultra 4 dot?
It's illegal to project any light onto a game animal in Illinois but, if you're talking about red dot sights, yes, I use an Ultra 4 dot on my 629-4 S&W Classic for white tail hunting and an Ultradot L/T on my S&W 22A for small game. Both work great!
Sorry no picture of the 22A but,
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Next VenturesNext Ventures
Established in 2001, our initial focus was the delivery of recruitment services for Large Enterprise Technology companies throughout the world. Our success in this area led to our diversification into fulfilling niche staffing requirements for some of the largest corporate organisations world-wide. 14 years later, we continue to go from strength to strength as a pure-play IT focused recruitment business - delivering niche Large Enterprise Technology staffing services globally.
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Extensive investment, time and expertise have gone into ensuring that every step of your career is supported by our Graduate Academy 'The Next Step'. We are always looking for Graduates who are resilient, tenacious, and with an unrelenting desire to become an expert recruitment consultant within your field. We are passionate and committed in working and supporting you in order to help you build the unique combination of skills required to become a success within our business.
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- London HQ offices in the heart of Barbican with stunning 360 degree views of the City of London, with regional offices in Germany, The Netherlands and New York launching in April 2016.
- Working for a multi-award winning business including accolades such as "The Sunday Times 'best small companies to work for awards"


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Conservative MP Ben Wallace has asked the Electoral Commission and the Parliamentary Standards Commissioner to look into the payment, which was not recorded in registers of MPs' interests or donations to parties. But a spokesman for Mr Straw said the Blackburn MP voluntarily informed the Commons about the company's assistance in a written response to a parliamentary question more than two years ago.
Canatxx Ventures helped pay for the 25th anniversary dinner organised by Mr Straw's constituency party at Blackburn Rovers' Ewood Park stadium in 2004. But Mr Straw's spokesman said that the party was not a fund-raising event, and the then Foreign Secretary had to dip into his own pocket to cover a loss from the evening.
The Sunday Times reported that Canatxx was involved at the time in a plan to build a £300 million gas storage facility in Lancashire, near Mr Straw's constituency.
Mr Wallace told the paper: "Jack Straw quite clearly benefited from this donation and it should have been properly registered."
The Tory MP asked a parliamentary question in 2006 about whether Mr Straw had accepted hospitality from Canatxx, and received the response: "No. The honourable member might however wish to be aware that Canatxx was one of the sponsors of a dinner in April 2004 to mark my (then) 25 years as member for Blackburn. My department was not involved in any way in this event."
Mr Straw's spokesman said: "Mr Straw has never had any involvement with Canatxx's business whatsoever. Not before the event referred to, during it or after it. He was asked some questions about the event by Ben Wallace MP by letter in 2006 and replied, apparently to Mr Wallace's satisfaction.
"The information about Canatxx's sponsorship of the event in 2004 is public and has been for two and half years. Mr Straw volunteered the information that this company had sponsored the event to Parliament in 2006. He did so in a Parliamentary written answer, providing information which was not even germane to the question.
"Issues about the interpretation of the rules regarding the registration of such sponsorship are a matter for the Electoral Commission and the Parliamentary commissioner for standards.
"Mr Straw understands from the Sunday Times that Ben Wallace MP has referred this matter to the parliamentary commissioner. He has not been contacted about this by Mr Wallace. If this is the case, any requests from the parliamentary commissioner for any records relating to this event will of course be made available by Blackburn Labour Party and Mr Straw."
- More about:
- Blackburn Rovers
- Fund Raising
- Lancashire
- The Sunday Times


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Neuman's advert on eBay for sponsorship was spotted by Riley Books who felt that the WPT event was an excellent opportunity to promote their new books on the Baja Peninsula. Neuman said, 'Riley Books is looking to show the world their expertise on the Baja. They know that a large percentage of poker players live on the west coast and might have an interest in the Baja.' He added, 'What (also) caught their eye was that I have made 28 final tables in the last two years in both live and online poker tournaments.'
A representative of Rileybooks.com commented, 'This is a win-win situation for us. Scott Neuman is an accomplished poker player and has done well at many large events. He owns a state wide computer business and collectible record company and is fairly well known in the poker arena.'


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text:
~ Artist
An alias is an alternate name for an entity. They typically contain common mispellings or variations of the name and are also used to improve search results. View the alias documentation for more details.
Grope has no aliases.
Artist credits
This is a list of all the different ways Grope is credited in the database. View the artist credit documentation for more details.
|C.I.N. feat. Grope 1, Lil' Ric, Mafiosos, Shady 8 & Young Lid


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Not quite what you're looking for? View similar properties or start a new property search.
A superb first line Costa Brava villa to buy in a tranquil, up-market residential area within walking distance of the beautiful seaside town of Sant Feilu de Guixols
- 4 Bedrooms
- 4 Bathrooms
- Size 467m² (5,026ft²)
4-bedroom villa with private pool in a superb location with lovely sea views | Privacy | Walking distance to the beach
The lovely Costa Brava villa for sale is located in a tranquil, upmarket residential area of Sant Feliu de Guixols. The property is situated on the first line to the sea with beautiful views of Mediterranean.
The 4-bedroom property was constructed in 2004 and boasts a beautiful private pool, large terraces and garden. The villa offers a high level of privacy and is just a 10-minute walk from the town centre with its attractive seafront promenade, its sandy beach, marina, fresh market, shops, cafés and restaurants.
The property is constructed across two levels with a fabulous gallery at ground floor level where the large, fully equipped kitchen is located. In total the property boasts four bedrooms, two of them en suite, and four bathrooms. There is also the possibility to create an indoor spa, games room or cinema on the lower ground floor.
The house has underfloor heating throughout.
The property also has its own private garage.
View more Costa Brava property for sale.
- Swimming pool
- Waterfront
- Sea views
- Terrace
- Garden
- Parking
The property is constructed over three levels and is distributed as follows:-
First floor: Gallery with fully equipped modern kitchen; guest bathroom; two bedrooms with shared bathroom; large bathroom with Jacuzzi
Ground floor: Large living room; master suite with dressing room; a further double bedroom with en-suite bathroom.
Underground: Laundry room; storage area; possibility to construct an indoor spa area, games room or home cinema
Exterior: Terrace; private swimming pool; garden; BBQ area with oven; games room; garage.
4 bedrooms, 4 bathrooms | Private swimming pool | BBQ area with oven | Outdoor games area | Garage | Underfloor gasoil heating | Sea views | Walking distance to the beach | Privacy
This Costa Brava property for sale is superbly located in a peaceful, upmarket residential area of Sant Feliu de Guixols, enjoying a high level of privacy and great sea views.
The property is at walking distance from the town centre and the beach and is just 30km from Girona city and its international airport. Barcelona is only 105km from the property.
Girona airport: 30km
Barcelona airport: 105km
Sant Feliu beach: 1km
S'Agaró beach: 5km
View more Costa Brava property to buy.
Contact us about this propertyLucas Fox Costa Brava
+34 872 22 32 62
- €1,330,000
- House / Villa For sale
- 4 Bedrooms, 4 Bathrooms
- Size 467m² (5,026ft²)
- Plot size 1,061m² (11,420ft²)
- Reduced Price.
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Lloret de Mar / Tossa de Mar
Begur, Begur Town


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Jᴜsᴛ Lᴏᴠᴇʟʏ ʙᴇᴀᴜᴛɪғᴜʟ Mᴜsɪᴄ... Sᴛʏʟᴇs: Tᴇᴄʜ Hᴏᴜsᴇ Dᴜʀᴀᴛɪᴏɴ: 60:06 BPM: 123 Sɪᴢᴇ: 137Mʙ Fᴏʀᴍᴀᴛ: MP3, 320 Kʙɪᴛ Sᴏᴜʀᴄᴇ: MP3 Rᴇᴄᴏʀᴅɪɴɢ: 12 Jᴀɴᴜᴀʀʏ 2017 Download HQ 320 Kbps https://soundcloud.com/jose-official/jose-mario-a-kind-of-light-165 1.End Of Day (Original Mix) by Beatamines feat Robertson [Einmusika Recordings] 2.Your Words Keep Me Safe (Original Mix) by Tim Engelhardt [Poker Flat Recordings] 3.Sol (Tim Engelhardt Club Mix) by David Hasert & Tim Engelhardt [Lost Diaries] 4.Trinity (Original Mix) by Julian Wassermann [SOSO] 5.Artik (Original Mix) by Oliver Schories [Chapter 24] 6.Pacific FM (Original Mix) by Francesco Tristano [Transmat Recordings] 7.The Chains Of the Soul (Original Mix)by Rafael Cerato [Chapter 24] 8.Memory Man (Original Mix) by Tone Depth [Sudbeat Music] 9.Decay (Original Mix) by Darlyn Vlys, Third Son [Polymath] 10.Say Goodbye (E.F.G. Remix) by Platunoff [Electronic Tree] Support these artist, Buy these tracks!
Mixcloud hosts radio shows, Podcasts & DJ mix sets. Now you can download Mixcloud mp3's easily.
Enter the url of the Cloudcast page, e.g. http://www.mixcloud.com/alec_empire/alec-empire-dj-set-at-european-dnb-rave-2009/ in the download bar above, then click the download icon. For more information see how to.
Mixcloud have an iPhone app which allows you to stream their mixes. However, the quality of the streamed mp3 is not the best. Use this site on your iPhone to find the download links and if you click one of the working links, the mp3 should open in Quicktime. Using this method you can stream the high quality mp3 for free!


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This is the one that gave the powers-that-be the idea to use the 20" VMRs....
I love the wheels.... I love the setup...I love the color....I love it all!!!!
2 stars and 4 stripes:
kinda liking the cluster but whats on the other three gauges on the dash? i think i see a oil temp gauge on the left.
Instagram: @BeauDennis
Found at a german car dealer:
> Click here!
More pictures here:
> Get a look!
Steering wheel without multi-function:
At a czech auto show:
> White beauty....
Me likey the white/silver stripes:
Here's something I made up last night
Last edited by Nuno GTI; 06-08-2011 at 08:52 AM.
Before the Boogeyman goes to sleep at night he always checks for Chuck Norris under his bed.
Nuno GTI
Here's something I made up last night
I love it !!
Last edited by silverspeedbuggy; 06-16-2011 at 11:15 PM.
I have done a couple of Photoshop paint jobs...
Time to Embrace Your Inner VW.
This is Atomic Chicken, sworn to protect all from the evil of Col. Sanders.
Black and White Turbo:
Astonishing proportions! Now that is what I call a perfect balance of front and rear overhangs-to-wheelbase ratio. In one swoop you corrected the most irritating aspect of FWD based chassis proportions: the goofy front over hang, you also corrected the rear overhang to the point that it now resembles the integrated proportions of the NB, a very good thing!
This is what the "21st Century" Beetle might have turned out to be if VW had delayed it's release and synchronized the engineering with the forthcoming new generation "MQB" platform that will underpin the Golf MK7/Scirocco etc. I hear that this platform has considerably shorter overhangs and consequently a longer wheelbase, just like what you've rendered here in fact.
Welldone Nuno Gti!
Bad man DaSilva et al...
The Power of Five!
Wikipedia has to say:
Here is some more info on VWs Master Plan involving MQBing many of it's future models, this article is from Autocar of 2007.Cars based on MQB are expected to range from superminis to large family cars, replacing the current generations of models. MQB will hence supersede the current PQ25, PQ35 and PQ46 platforms. The first model to be based on the MQB will be the 2012 Audi A3.[2]
This is exactly as I remember reading in several car mags over the last 5 years or so. I was actually expecting the NB to have been replaced by this "new" Beetle way back in 2005, I even read a post on one of the popular NB forums where a guy saw the "frozen" clay buck of this 2012 model back in.........2005! By now they would be talking about the MQB'd version around 2013 that would have finally synchronized the Bug with it's platform sharing siblings, no more being the kid left with the cast off clothes...
I truly wished VW had followed that plan but hey, never mind. All is not lost as in the last couple of years I've been reading that the next Bug may either be MQB'd in 2016-17 or, in a suprisingly radical turn, might get a RWD, rear engined platform presumably based on a decontented 911 chassis in 2018 or so, this would be because Porsche is currently under immense pressure to share platforms to improve their economies of scale.
Heres to hoping...........
Last edited by VWWerk; 06-30-2011 at 03:51 PM. Reason: typo
The Power of Five!
Here they go:
Nice. That would be a dream having a split window and a 2012.
Das PITA!
Funny thing is that i was telling my inlaws the new beetle would have been so sweet if they had made the nose longer and a shorter roof line like the original beetle which gave it that unique look.
The vw gods have heard my cries!! shazam!!
MkII Gti project coming soon I hope...


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The Adventures of Lucius Leffing(1989)
A collection of stories by Joseph Payne Brennan
The Adventures of Lucius Leffing is a collection of supernatural, detective short stories by Joseph Payne Brennan. It was first published in 1990 by Donald M. Grant, Publisher, Inc. in an edition of 1,000 copies, all of which were signed by the author and the artist. The stories feature Brennan's supernatural detective, Lucius Leffing. All but four of the stories first appeared in this collection. The others were taken from the magazines Weird Tales and Mike Shayne Mystery Magazine or from the anthology Night Visions 2, edited by Charles L. Grant.
Used availability for Joseph Payne Brennan's The Adventures of Lucius Leffing
See all available used copies of this book at Abebooks UK or Abebooks US
Hardback Editions
December 1989 : USA Hardback
|Title: Adventures of Lucius Leffing
Author(s): Joseph Payne Brennan, Luis Ferreira
ISBN: 0-937986-95-X / 978-0-937986-95-0 (USA edition)
Publisher: Donald M Grant
Availability: Amazon Amazon UK Amazon CA
Genre Pages


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what is the pill with an m inside a square on one side and a line with 15 on the other side
What is this pill - with '15' imprint?
- Asked
- 14 Nov 2009 by mcgrew2
- Active
- 23 Nov 2009
- Topics
- pill id
Answers (1)
Oxycodone 15mg
You can view an image here
Search for questions
Still looking for answers? Try searching for what you seek or ask your own question.


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Inspiration is everywhere – you just have to know where to look…and our new blog is a pretty good place to start. We're excited to have a place where we can share everything from quotes and photos, to new cards and fun projects. But this is just as much your space as it is ours. We can't wait to hear from you and how you and your happiness and how you stay connected to all the special people in your lives. Our inspiration is you, what's yours?
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CT Joker
Join Date: Feb 2012
Posts: 13
Ok. First off sry for spelling errors on mobile phone. Second im new on this site n am wondering if I could get some help bout a costume I want on fplusf. Ima male n I am looking to buy their classic joker costume n I would like any pointers on buying a male costume from fplusf. I've read majority of the pages in thos thread and I c a lot of hit or miss being said wen it comes to alot of women purchasing skirts n such but no real male experience from fplusf. I live in the us n im trying to go to the april. So im wondering if I order during the second week of march how long would it take to be made n shipped to me. Also bout sizing would it be smarter to go out n get fitted for a suit or go wit the template sizes?also dealing with lentgh what is their standard length for a male is it the same as for a female? Im 5'8 so im wondering if the template height be a prob. And will the costume look the way it looks in the pic? Please help would b great,y appreciated thanx.
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Deeper cleaning of operating system and favorite browsers, Updated user interface for ease-of-use.


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|<< Previous book
A Treaty of Love(2008)
A novel by Samir El-Youssef
In London a couple meet at a party. She is Israeli and he Palestinian. Both are here to escape the politics of their countries and both want to be alone. Despite that, their relationship develops and inevitably they have to confront the politics that, in principle, separates them. Can their relationship survive? A clever, well-paced novel.
Used availability for Samir El-Youssef's A Treaty of Love
See all available used copies of this book at Abebooks UK or Abebooks US
Hardback Editions
October 2008 : UK Hardback
|Title: A Treaty of Love
Author(s): Samir El-Youssef
ISBN: 1-905559-09-7 / 978-1-905559-09-1 (UK edition)
Publisher: HALBAN
Availability: Amazon Amazon UK
Genre Pages


text:
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Items published in court news are public record.
The Trimble Banner publishes all misdemeanors, felonies and small-claims judgments recorded in district court, as well as all civil suits recorded in circuit court. Juvenile court cases are not published.
Crime reports are provided by local law enforcement agencies. Charges or citations reported to The Trimble Banner do not imply guilt.
The following cases were heard in court the week of Nov. 7-Nov. 11, 2011.
A Bedford couple was arrested Tuesday, Nov. 8, on several charges of car theft after a spree that started Monday night in Trimble County and ended in Henry County.
According to a news release, Kentucky State Police Troopers Brad Arterburn and Trooper Zack Morris were recovering a stolen Ford Mustang on Wooded Ridge Road in Henry County when they spotted the couple in a minivan, which also turned out to be stolen.
Exorbitant bids on the animal shelter project have forced Trimble and Henry county officials to return to the drawing board with architects to find ways to cut construction costs.
A plan for the 2,144-square-foot facility, to be built on two acres of land on Sulphur Road donated to Trimble County by Republic, owner of the nearby Valley View Landfill, was designed by 5253 Design Group in Louisville. The firm estimated the project at $217,000.
The Kentucky Transportation Cabinet is studying the possibility of installing additional lighting on the U.S. 421 curve near the Milton Lions Club where numerous accidents and fatalities have occurred over the years.
Milton Constable Tom Persell addressed the issue with the members of the Milton City Commission Thursday. Persell said there is one light near the curve "but it's not really up by the road," he said.
It only took about two minutes for a lone gunman to rob Cook's Pharmacy on Main Street in New Castle of prescription pills, according to Detective Danny Stivers of the Henry County Sheriff's Office.
Stivers said at about 1:48 p.m. Thursday, Nov. 3, the robber lured an employee from behind the pharmacy counter, claiming that he thought he had pink eye. As the employee began pointing out products the man might want to try, the suspect allegedly pulled a gun and handed a plastic bag to the employee, ordering that he fill it with prescription pain killers.
From the KPA News Content Service
LEXINGTON – For the second straight season, the University of Kentucky women's basketball team was picked to finish second in the Southeastern Conference in a voting of the 12 league coaches, as announced by the league office Tuesday.
FRANKFORT – The Cabinet for Health and Family Services Monday announced that $24 million in federal funding has been released to Kentucky to help low-income families heat their homes this winter.
The U.S. Department for Health and Human Services released funding for states' Low Income Home Energy Assistance Programs (LIHEAP), which help families pay their energy bills, particularly during the very cold and hot months.
As we move closer to cold weather, it is a good time for Trimble county cattle producers to think about strategies for winter feeding of livestock, since it is a necessary part of nearly all operations.
Choosing the right place for winter feeding can improve production and reduce threats to nearby water resources. A poorly chosen site for winter feeding can have negative impacts on soil and water quality according to Steve Higgins, UK Extension Director of Environmental Compliance.
Copyright © 2017
The Trimble Banner is your source for local news, sports, events, and information in Trimble County, KY and the surrounding area.


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With his hulking 16 stone frame and knack for scoring goals, Adebayo Akinfenwa has always stood out in lower league football.
But the start of 2015 has seen the 32 year-old's fame sky rocket, thanks to a goal against Liverpool in the FA Cup during a memorable third round encounter televised on BBC One.
His eye-catching display earned him plaudits from across the football world and beyond - he earned 20,000 new twitter followers that Monday night alone.
More than two weeks on, the Islington-born striker feels he has been able to reflect on going from cult hero to household name.
"Mind boggling is the word. I've got celebrity friends now, " he told Standard Sport.
"I've been speaking to Mario Balotelli on the phone. Louis Tomlinson from One Direction contacted me. It's been crazy but like anything I'm coming down of the high and going back to reality of my job which is to help get Wimbledon promoted out of League Two.
Akinfenwa says he has found a kindred spirit in Liverpool forward Mario Balotelli - and the two have stayed in touch since the match, which the Reds won 2-1.
He continued: Balotelli asked me - 'What did it take for you to get so big'. I told him 'Don't worry I'll put you in the gym and we'll work on it together. To be fair I met him at the game and he was a cool guy and we kept on talking through social media - we exchanged numbers and just chatted. I'll probably go up to a game at Liverpool and when he comes to London I'll take him out to eat. He's a cool guy."
Both strikers share a love of social media - using sites such as Instagram to communicate with fans and express themselves outside of traditional channels.
"Social media is so powerful and massively important today," Akinfenwa added. "It's nice for fans to see your life and how you are. You can show a bit more of your character and its a way to talk back.
"You get some people giving you abuse but it is what it is. You get that on a Saturday. "
Akinfenwa is keen to 'seize the moment' and use his status to inspire young people facing the same challenges he overcame after being told by a host of managers at the start of his career that he was too big to play football.
"As footballers you are set as role models - like it or not - people look up to you especially young kids. we're not angels, we're human beings in ourselves. We get passionate, we get angry, we make mistakes but more often than not it is important to try and use what you've got as a positive. It's a cliche but the kids are the future so I think it massively important."
In addition to meeting his 'hero' Steven Gerrard, the striker, who has scored ten goals for AFC Wimbledon since moving to the club last year was also delighted to meet two other football icons at the NBA match held in London last week between the New York Knicks and the Milwaukee Bucks.
"I chatted to Thierry Henry and Didier Drogba at the game. These are two forwards that I have looked up to and watched throughout my career so even for those two to know me was surreal. It was a great experience to meet them. What I wouldn't have given to have played on the same pitch as them though - that would have been a decent front three."
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The Preeminence of Christ (12 of 12) by Johnny Hunt
This content is part of a series.The Preeminence of Christ (12 of 12)
Johnny Hunt
Colossians 1:15-20
December 14, 2003
INTRODUCTION: The Apostle Paul represents Jesus Christ in such a way, and with such language that in every respect He might occupy the chief position. Christ is magnified in His unique position as the Lord Jesus Christ.
As a result of His death and resurrection, Jesus has come to have first place in everything. Paul summarizes for emphasis in v.18. He wants to drive home the point as forcefully as he can that Jesus is not merely another emanation (come forth) from God. He presents Jesus as the One who reigns supreme over the visible world, the unseen world, and the church.
The miracle of this truth is seen in v.21
Colossians 1:21, "And you, who once were alienated and enemies in your mind by wicked works, yet now He has reconciled."
The Colossians had also been hostile in mind; hateful; unbelievers are not only alienated from God by condition; but also hateful of God by attitude. They hate Him and resent His holy standards and commands because they are engaged in evil deeds. Scriptures teach this principle clearly in John 3:19-20, "And this is the condemnation, that the light has come into the world, and men loved darkness rather than light, because their deeds were evil. For everyone practicing evil hates the light and does not come to the light, lest his deeds should be exposed."
Their problem is not ignorance, but willful love of sin. Paul, writing to the church in Rome, said that although "that which is known about God is evident within them; for God made it evident to them." (Romans 1:19), they "suppress the truth in unrighteousness" (Romans 1:18)
Back to Col. 1:15-20, this passage is referred to as the "Hymn to Christ." It is in the context that we clearly see that Jesus is Lord of Creation and the Lord of the New Creation. The terminology "hymn" does not demand that this was sung in the congregational worship. It could mean that it was a ...
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- Personal. With free Personal service, anyone can experience the power of MicroStrategy business intelligence in the cloud, simply by creating a free account, uploading their data, and then analyzing it using rich interactive visualizations with just a few clicks. Users can then quickly share insights with colleagues or friends in a matter of minutes.
- Platform. Platform service is based on a tightly integrated, highly optimized infrastructure that combines the latest MicroStrategy business intelligence software, plus its analytical database as well as data integration hardware and software from best-of-breed partners. A one-stop-shop for enterprise BI needs, the full MicroStrategy Cloud Platform is available as a managed service to companies that need to utilize the full power of enterprise business intelligence, quickly build and deliver enterprise mobile apps, or harness the potential of Big Data analytics. Both Personal and Express services are based on MicroStrategy's Cloud Platform.
- Express. MicroStrategy's new Express service extends the Personal experience to enable subscribers to automatically build, schedule, and deliver customized analytics and other content to any number of recipients based on their organizational role or privileges. Subscribers can quickly get started, get results, and start publishing their data and insights. Recipients can access pixel-perfect reports or interact with dashboards and other content through a secure, high-performance mobile application experience.
AMSTERDAM, July 10, 2012 /PRNewswire/ -- MicroStrategy® Incorporated (Nasdaq: MSTR), a leading worldwide provider of business intelligence (BI) software, today announced the beta release of MicroStrategy Cloud Express, the only SaaS-based BI solution that enables anyone – regardless of organizational size or technical skill – to automate publication of personalized, pixel-perfect reports and dashboards to any size group, up to hundreds of thousands of recipients. The addition of MicroStrategy Cloud Express adds a new service level to the MicroStrategy Cloud, which first became available in 2011 with Personal and Platform service options. MicroStrategy Cloud now includes three distinct services:


text:
Carb-I-Tool T602B
(A) Dia : 15.9
(B) Flute Length : 7.9
(C) Overall Length : 47 Measurements are in mm
BEADING BIT 1/16 W/BEAR D/F - This bit is the same as the rounding over bit but has a smaller bearing leaving 1/16" edge bead. Can be converted to rounding over bit by using bearing TB11. Carbide Tipped, Two Flutes with Ball Bearing Guide, 1/4" Shank, 1.6mm Radius.


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Looking to purchase Innovation Factory products in bulk for resell in your own store? We offer wholesale pricing discounts for authorized resellers for the following products: Trucker's Friend, Handy Rescue Tool, Lil Trucker, Survival Companion and related accessories. Discounts start at 30% which includes free domestic shipping on bulk orders. International and drop-shipping options are also available. There is no cost to sign up for a wholesale account. Please email us at email@example.com to get started and to inquire about discounts on other products which we may offer on our site.
Your discount is not combinable with coupon codes or discounts we issue to other customers.


text:
To condemn Starbucks' belated decision to pay more UK tax as a "PR stunt" – as many have been doing – is to misunderstand how companies think.
Certainly the coffee chain's move last week to make a £20m tax donation is a PR-related move, but only in the sense that PR should be defined as enlightened-reputation management.
It was this writer who revealed Starbucks had called in the advice of a top PR consultancy two weeks ago, after it had been hauled in front of Parliament's Public Accounts Committee. Starbucks turned to RLM Finsbury for help, an agency run by the well-known Roland Rudd.
He told Starbucks that it had no choice but to pay more tax, despite fellow multinationals Google and Amazon continuing to insist their payment of minuscule corporation tax "complied with the tax rules of the UK".
Rudd understands that one must sometimes ignore what the law says and tackle crucial public perceptions head-on. With high levels of public mistrust in corporations and our increasingly aggressive media, it is no longer good enough for firms to hide behind legal processes or try to "spin" difficult stories to their favour.
If various stakeholders – customers, staff, politicians – have got it into their heads that a corporation is not making a sufficient contribution to society, it has become a major reputational issue for that firm. If the company is to retain an essential licence to operate, it must become more ethical.
Many commentators have said Starbucks should have complied with the rules in the first place. But international tax "rules" are complex and finance directors are given incentives to minimise all costs. The important thing is that Starbucks has responded to reputational pressure. You can call that public relations or you can call it stakeholder democracy flexing its muscle.
How long will it take for Google et al – who have started to believe their own hype – to wake up and smell the same coffee?
Danny Rogers is editor of PR Week
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