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Grand Theft Auto: Vice City – Unique Jumps FAQ
PlayStation 2
Unique Jumps FAQ by Psy
Version: Final | Updated: 12/09/03
______ __ / ____/________ _____ ____/ / / / __/ ___/ __ `/ __ \/ __ / / /_/ / / / /_/ / / / / /_/ / \____/_/ \__,_/_/ /_/\__,_/ ________ ______ /_ __/ /_ ___ / __/ /_ / / / __ \/ _ \/ /_/ __/ / / / / / / __/ __/ /_ /_/ /_/ /_/\___/_/ \__/ ___ __ / | __ __/ /_____ / /| |/ / / / __/ __ \ / ___ / /_/ / /_/ /_/ / /_/ |_\__,_/\__/\____/ __ / / ____ ____ _____ _ __ / / _ / __/ / _ \ _ / __/ ___ _| |_ __ _ \ \ / / | | / / /_/ // | / / / | |_ _| | | || \ \/ / | | \__ | ___// / | | //| | // | | | |/ | \__/ \_|\___\\ \__/ / \ \_// | |// | |/| | /|| \____/ \___/ |__/ |__/ |/ || || _ || \ \|| \__| __ o __ ___ | __ __ __ __ (__(_ | ) | (__| (__(_ (__/_ (__, (__(_ | ) ) |__) __) | | ==================================================================== Game : Grand Theft Auto: Vice City Platform : Sony Playstation 2 Content : Unique Jump FAQ Author : Psy Created : 12/4/2002 Last Update: 12/9/2003 Contact : firstname.lastname@example.com ==================================================================== CONTENTS 1.Version Updates 2.Introduction 3.Email Policy 4.Unique Jumps: A.East Island B.Prawn Island C.Starfish Island D.West Island 5.Screenshots Of The Unique Jump Locations 6.Where Can I Find A PCJ 600? A.East Island B.Prawn Island C.Starfish Island D.West Island 7.Vehicles To Use For Jumps 8.Vehicles Not To Use For Jumps 9.Common Problems 10.Copyright/Credits ==================================================================== 1. Version Updates ==================================================================== December 9, 2003: Fixed some spelling errors and fixed the links to the Unique Jump Pics. Thats about it. February 7, 2003: Quite a few updates, but its not finished yet. I added where to land on the first 10 or so jumps, and I also went through the trouble of taking a screenshot of every UJ Location, so if you cant find one, the pic may help. You can find them lower in the guide. More landing locations coming in the near future. Oh yeah, and please realise, I can't tell you where a jump is that you missed, and I found like every jump easy, so there is no point emailing me saying I missed a jump, which ones did you find hard? January 7, 2003: Small updates, just corrected some mistakes I made with the guide, and added a small tip from DieselGT about the "G-Spotlight" Jumps. Just as a kinda reminder / tip, I cant help you find a jump that you have missed, so its not much use for you, or me if you IM me or Email me saying "I missed a jump, can you help" because I cant, Rockstar should have numbered the jumps or something, so it said "Unique Jump #23 Completed" and kept track of it in the stats, but they didnt, so you'll have to find it yourself. Sorry. January 2, 2003: Happy New Year Everyone. Minor Updates, corrected some brady games numbers (thanx to towelie aka matt). Coming Soon, I'll also have landing locations, but i am working with someone who is going to help me, and they are not finished yet. I Also added news of a Unique Jump Glitch in the Common Problems Section, which Casey Vanhoose sent me a few weeks ago, but i didnt really read it until now. I'm not 100% sure Its True, But Read It And See For Yourself. December 18, 2002: For the benefit of those with the Brady Games Official Strategy Guide, i have included the number of the jump in the guide next to each one of my own numbered jumps, so it should be a bit easier to follow, if you have the map. Nothing else but that today :( PLEASE TELL ME IF THE BRADY GAMES JUMP NUMBERS ARE WRONG IN THIS GUIDE, AS I DONT HAVE THE GUIDE, SO I CANT 100% CHECK THEY ARE RIGHT. Thanx. December 15, 2002: Gamefaqs accepted it, yay!!! I added the PCJ locations, cars to and to not use and some common problems. December 11, 2002: Finished LAST jump, started Where can i find a PCJ section, and I'm still waiting for gamefaqs to accept it, should do, now that its finished. December 8, 2002: Finished all jumps except the 3 on "G-Spotlight". I cant add these because due to me starting a new game, im not up to it yet, and so i can't give 100% correct directions. I'm also still waiting to get the guide accepted. December 5, 2002: Added about 18 jumps, the jumps should be complete in a few days, and then I'll work on some of the extras that I'm going to add. ===================================================================== 2. Introduction ===================================================================== I decided to write this guide because there isn't one on GameFAQs and the ones people have in their main faq's are crap. No offence but you cant Complete every jump with a 3 line sentence saying "behind a house is some stairs - that's the jump". So I have tried to put the Guide in as much detail as possible. If you have any info, or techniques for jumps feel free to contact me, and if I can find it useful, I will add it to the guide and credit the sender. I may also include some other tricks involved with jumping. There are 36 Unique Jumps scattered throughout Vice City, and they play a big percentage of your final 100%, so you might wanna do them ¦¬) I strongly suggest you follow this guide from jump to jump, even if you have already hit a jump, its much easier to do it again, than try to skip it. Most of the jumps will follow onto the next one, so if you skip one, you might get lost. One other thing: I STRONGLY SUGGEST THAT YOU USE A PCJ 600 FOR MOST OF THE JUMPS. ===================================================================== 3. Email Policy ===================================================================== Feel free to ask me about anything to do with GTA:VC, I'll try my best to answer all questions, because, even though im still playing through it (for the 3rd time) i think i know quite a lot about it. You could also email me about any problems you are having with the guide, any errors, or anything else that you see is wrong. If you have any better directions, or techniques for jumps, feel free to send me them and I might put them in. Oh, and compliments are permitted, as are constructive criticism, dont bother sending me shit like Viruses tho, or you'll get much worse done back... Nuff said. Thanx for reading it tho, and i hope it helps ya. I also hope you enjoy reading it more than I did writing it, because it was a ****ing pain! You can also Instant Messenger me on: AIM - Psycopsy15 Yahoo - Psycopsy15 MSN - email@example.com ===================================================================== 4. Unique Jumps ===================================================================== *NOTE* I have done the jumps in order of how you could complete them, e.g. you start on the East Island, so I have started there. However, a number of people have used the Brady guide which starts on the West Island, so I included their location next to my Jump Numbers (thats why they start on jump 34). ********************************************************************* A. East Island ********************************************************************* _____________ Unique Jump 1 (Brady Games Unique Jump 34) ¯¯¯¯¯¯¯¯¯¯¯¯¯ From Ammu-Nation head [SOUTH]. When you reach the end and are facing water turn right, you should now be heading [NORTH WEST]. A short way along you will notice that the ground has changed colour to yellow and you may now see the docks. So drive down to there. You will see 2 gates leading to the piers, but only one opens, and that's once you beat the first batch of Colonel Cortez's missions. Enter the most Northern Gate (if you can) and reach the middle of the pier.You will see a ramp. Your aim is to hit this ramp and jump across the water to the next pier. Reverse as far back as possible then speed for the jump which leads [SOUTH]. You should make it quite easily if you are in a fast car. As soon as you land dont stop, if you are facing [SOUTH] still, keep hard on the gas and hit the next ramp for the next jump. To help with the jump you sometimes find a PCJ 600 parked on the walkway in between the two gates. Where To Land: Well, considering the jump, you can only really land in 1 place, so clear the water and land on the next platform, preferably in the middle, so that you dont die. Landing straight will also make the 2nd jump MUCH easier. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump1.jpg _____________ Unique Jump 2 (Brady Games Unique Jump 35) ¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow the above instructions for [JUMP 1], and as soon as you land keep hard on the gas, you will have to hit another gap, which is bigger than the one you just cleared. You should manage to make it easily though. This is the Unique Jump. Once you land this, try to stop. To get back to land there is one more jump heading [EAST], however this is not a unique jump. Where To Land: Just like jump 1, you can only land in 1 place, so jump straight across and land on the next platform. You will probably need speed from jump 1, so after you land jump 1, keep hard on the gas, and hit the jump. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump2.jpg _____________ Unique Jump 3 (Brady Games Unique Jump 32) ¯¯¯¯¯¯¯¯¯¯¯¯¯ From Ammu-Nation head [NORTH], take the second right and once there you will see a large white parking lot type thing on your right. If you turn in here you will see the stairway that you are jumping from. You are jumping [SOUTH]. Luckily, there is an alley in between some houses north of the jump, so reverse up there and speed to the stairs. You have to clear the first rooftop and land on the second, pink roof. You will have to use this jump in the mission PCJ Playground, so its a good idea to get used to jumping it. To help with the jumps, you sometimes find a PCJ 600 parked in a corner of the lot. Where To Land: After you hit the stairs you should be jumping the only way you can, so hit it, and land ANYWHERE on the pink roof. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump3.jpg _____________ Unique Jump 4 (Brady Games Unique Jump 33) ¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow the above steps for [JUMP 3], but as soon as you land on the Pink rooftop you will be facing, or near to a vent in the roof. You have to hit this vent and jump to the next roof. The best way to do it is hit [JUMP 3] slightly to the left then you will land almost perfectly online with the jump. Just clear the road, and make contact with the roof opposite to clear the jump. Where To Land: This is quite tricky to pull off, but if you hit the first stair jump right, and land on the pink roof, all you have to do is hit the pink ramp and hit the wall opposite in the part of wall that goes in. you can also land on the roof. |¯¯¯¯¯¯¯¯¯¯| | | |___|¯¯|___| ^^ Hit Wall Here Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump4.jpg _____________ Unique Jump 5 (Brady Games Unique Jump 31) ¯¯¯¯¯¯¯¯¯¯¯¯¯ From your hotel face [SOUTH] and make the first right, make a right when you reach the end of this street and a short way on the left you will see an opening. Head along here and turn right, into the multi storey car park. Follow it up to the roof, then position yourself in the [NORTH WEST] Corner but facing [SOUTH]. Speed at the stone jump and you should easily clear the street and make it to the top of the next rooftop to pass this jump. If you want to keep your car, I suggest slamming both the handbrake and normal brakes as you land, because your momentum will take you off the roof. Where To Land: Hit the stone ramp head on, and all you have to do is land on the big rooftop opposite. If you have enough speed, you cant really miss it. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump5.jpg _____________ Unique Jump 6 (Brady Games Unique Jump 30) ¯¯¯¯¯¯¯¯¯¯¯¯¯ From your hotel, facing [SOUTH], make a right, then as soon as you see it, make a right into the alley. Speed along this alley heading [NORTH] and when you reach the end of this section you will see a small wooden box which you will jump from. Where To Land: Hit the jump neading North, and land in the alley opposite, you need to jump quite far, but if you use the longest run up possible, you should easily do it. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump6.jpg _____________ Unique Jump 7 (Brady Games Unique Jump 27) ¯¯¯¯¯¯¯¯¯¯¯¯¯ If you followed the guide so far and hit [JUMP 6], you will be on a rooftop. Jump down into the alley and head along it to the [NORTH]. When you reach the road you will see another wooden box which this jump is from. Head along to the [NORTH], and when you think you are far enough along, turn, facing [SOUTH], and hit the jump with some power. This time however, you are not aiming for the rooftop opposite, you're aiming for the Alley. Try to jump past the wooden pole on the right and that usually does the job well enough. If you tap the wall on the right a second before hitting the jump it will position you so that you are ready to jump straight. I suggest using a PCJ 600 for this jump. Where To Land: Hit the jump neading South, and land in the alley opposite, you need to jump quite far, getting level with the wooden post will register it, and if you use the longest run up possible, you should easily do it. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump7.jpg _____________ Unique Jump 8 (Brady Games Unique Jump 26) ¯¯¯¯¯¯¯¯¯¯¯¯¯ After [JUMP 7] make a 180, and head back up the alley [NORTH]. eventually you will reach another road, and across it will be another alley. to the left of this alley, from your perspective is a stairway. You guessed it, this is where you are jumping from. I suggest heading along the alley across the road [NORTH] to the next road, then turn around and hit the jump heading [SOUTH]. You have to land on the rooftop slightly to the right, which shouldn't be too hard if you've got the hang of jumping and you are using the PCJ 600, like a good boy... or girl. To hit this jump well, follow the black track in the middle of the alley, and just as you hit the staircase tap right which should point you in the right direction for this one. Where To Land: Hit the stairs, and jump straight, and if you have enough speed it should register. Try to keep to the left of the rooftop, and if you can clear the roof, it will definitely register. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump8.jpg _____________ Unique Jump 9 (Brady Games Unique Jump 24) ¯¯¯¯¯¯¯¯¯¯¯¯¯ After [JUMP 8], get back into the alley, and head [NORTH] once again. Keep going along until you see not one, but two stairways! (I know what you're thinking TWO STAIRWAYS!!!, but yes, i guess Rockstar North wanted to make this the best game ever :p) the one you are hitting here is the one on the right. If you look carefully you are actually jumping [WEST] this time, so you should be able to tell that you will need a big run up. Go [EAST] and towards the beach, and when you get there make a 180 and hit the jump hard. You have to hit the wall of the police building for this to count, not the tree as many people's attempts end up. I have also just worked out that landing on the grass past the tree causes this jump to be passed too. It is quite tricky, but once you know what you are doing, its all about whether you can hit the jump right. I suggest using a PCJ 600 for this jump. *If I Can Work Out A Better Technique I'll Post It* Where To Land: This is one of the hardest jumps on the game, so follow the above instructions so that you are ready to hit the jump.... More coming soon. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump9.jpg ______________ Unique Jump 10 (Brady Games Unique Jump 25) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From [JUMP 9] you will remember 2 stairways. Well, this time you are jumping from the opposite stairway to the one you just jumped. Head back into the alley and go [NORTH] then turn around and hit the stairs on the right. your aim is to land on the roof opposite. You may have to tap right just as you hit the stairs to jump in the right direction. I suggest using a PCJ 600 for this jump. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump10.jpg *********************** Submitted Tip, By J.S. *********************** I did use a PCJ-600. However, I couldn't just go to the northern end of the alley. There wasn't enough room to get the speed I needed, so I went farther north. I ended up in the street in between the hotel where the bike to start the "PCJ Playground" mission is and the ramp that is Unique Stunt #16 in your guide. I may have been farther north, but you get the idea. I sped along the street south and approached Unique Stunt #11 in your guide, the wooden ramp. Then, I went just to the left of it to end up in the alley. This was kind of tricky because of the curb you have to go over, but I was able to do it fairly easily. Now, I'm in the alley with a good deal more speed than on previous tries. I hit the stairs and boom! I flew quite a bit farther than ever. I cleared the electric pole and a portion of the roof, but I landed in the alley. However, I did make the Unique Stunt. ______________ Unique Jump 11 (Brady Games Unique Jump 23) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you follow the alley from [JUMP 9+10] to the [NORTH], as you exit, you will see a wooden ramp on the left. You guessed it, that's where you're jumping from. Follow the long road [NORTH] to the Malibu, then make a 180, and burn along the road. Just before the last lamp post, make a slight left, onto the pavement, and possibly on the grass, then hit the wooden ramp. Clearing the first roof should do it. This can be done in any fast car, but you might as well use a PCJ 600. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump11.jpg ______________ Unique Jump 12 (Brady Games Unique Jump 29) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From Ammu-Nation head [NORTH], take the third right and on the left you will see the Washington Mall. Drive along this road then turn left at the end. Follow this road along and halfway you will see a Spiral Parking lot to your left. Cut across the grass and head up and around to the top of the parking lot. Once you get to the top head to the right, follow the arrows, and go up at the other side. Go towards the next ramp that takes you down, but stop at the top of it. Position yourself online with the arrow on the opposite ramp and speed towards it. You are now facing [EAST]. You should jump over the small wall, and land on the rooftop opposite. Once you land stop still, and drive over the stairs and stop.... BTW, you should be using a PCJ 600, but a fast sports car works well enough. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump12.jpg ______________ Unique Jump 13 (Brady Games Unique Jump 28) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow the instructions from [JUMP 12] and once you go over the stairs stop. To the left you will see 3 Vents, you are going to jump from the one in the middle of the three, or from where you are, the one at the top left corner. Hit this jump and land on or make contact with the roof of the building opposite to register this one. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump13.jpg ______________ Unique Jump 14 (Brady Games Unique Jump 22) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Find the store "Bunch Of Tools" which is over the bridge from the main island. Once you are here, head back over the bridge which leads [EAST] and you will see the police station. Go around the back of the station and head towards "Bunch Of Tools" again, but this time you will come to a stone jump. Reverse back and hit the jump. You will clear the river and that's the jump complete. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump.jpg ______________ Unique Jump 15 (Brady Games Unique Jump 21) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Find the store "Bunch Of Tools" which is over the bridge from the main island. Once here, face the store and turn [EAST]. You will see a pile of sand and a hole in the fence where you must jump from. Head towards Starfish Island and then make a 180 and speed along the road. Make a right just before the bridge and you should hit the sand and clear the river, which is pretty much all the jump requires. This jump can be completed in almost any car. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump15.jpg ______________ Unique Jump 16 (Brady Games Unique Jump 19) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Find the store "Bunch Of Tools" which is over the bridge from the main island. Head across the bridge to the [EAST], and when you reach the police station head [NORTH] to the Malibu. Turn around so that you are facing [SOUTH] and get onto the grass on the right hand side. Speed along the grass keeping roughly in the middle of it and hit the stone jump to clear the bridge and register this jump. Try not to hit any trees. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump16.jpg ______________ Unique Jump 17 (Brady Games Unique Jump 18) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Find the store "Bunch Of Tools" which is over the bridge from the main island. Head across the bridge to the [EAST], and when you reach the police station head [NORTH] to the Malibu. When you are facing the Malibu, directly [WEST]will be a stone jump, you've gotta hit this and clear the river. This may not look to hard, but this is actually one of the widest parts of the river.Drive into the undercover section of the Malibu, you know, the bit next to the steps. When you are parked under there at the bottom of the steps you will see a gap in the wall directly [EAST], so drive in there and turn around. Reverse as far back as you can, then speed out of there, make a left and hit the ramp as close the the Right side of it as you can (this will help to keep you straight). Be aware, the ramp causes you to lose large amounts of speed unless you hit it perfectly, and I'm not sure what perfect is. This is one of the hardest jumps to pull off, and you may end up dying multiple times before you complete it, so make a save game before you attempt it, unless you dont care. I find this jump is easiest on a PCJ 600, Banshee and Infernus. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump17.jpg ______________ Unique Jump 18 (Brady Games Unique Jump 20) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ YOU NEED A BIKE FOR THIS ONE!!! Find the store "Bunch Of Tools" which is over the bridge from the main island you should be on a PCJ 600. Head [NORTH] and go into the construction site. Work your way up to the top by following the wooden planks which are kinda to the far right of the site. After you have gone up for the 3rd time you will be facing [SOUTH]. Directly to your right is a girder. I think you see where this is going, you have to drive along this girder fast and pull a wheelie just before you leave the girder. You should make it over the road and hit the side of the building opposite. That's that one done. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump18.jpg ********************************************************************* B. Prawn Island ********************************************************************* ______________ Unique Jump 19 (Brady Games Unique Jump 36) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Get to the [NORTH] Pay And Spray. Head [NORTH] along the road, and when you get it the junction, go slightly left but keep going [NORTH]. When you reach the end of this street turn right then make the first left and head around to the left and over the bridge. Pretty much as soon as you get over the bridge you will see a ramp to your left. Take that small jump, then use the vents to get you across onto the next roof. From here you will see the main jump, which will take you into the Movie Studio, so reverse as far back as possible, and then speed for the jump. You have to clear the road and hit the roof of the building inside the walls of the movie studio. That's this jump completed. That's also all of the jumps you can possibly do without cheating, or doing the missions to unlock the rest. So do the missions to unlock the next group of islands where you can get the rest of the jumps. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump19.jpg ********************************************************************* C. Starfish Island ********************************************************************* ______________ Unique Jump 20 (Brady Games Missed This Jump - Unique Jump 17) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ YOU NEED A BIKE FOR THIS ONE!!! Facing [NORTH] out of the drive way of Diaz's / Vercetti's Mansion make a left and head along to the [WEST]. Take the first and only right, and follow it to the end. Once you reach the end, facing [NORTH], you will see a small alley to the right, it is in between an orange and white wall. Follow this alley along and when you can, turn right. Go into the garden, and as soon as you can, turn right, go passed the garage, and just after it, you will see an opening in a fence. Go through there and make a 180. You are now aiming for the steps on the front of the house. Hit them with some speed and clear the garden on the other side of the wall. It still counts if you smash into the hedge, but be a real man and jump over the garden! The jump will be in an [EAST] direction. Thats the one and only jump on Starfish Island, and well hidden, if I must say so myself. On to The West Island. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump20.jpg ********************************************************************* D. West Island ********************************************************************* ______________ Unique Jump 21 (Brady Games Unique Jump 10) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From "Screw This" Facing [EAST] head along to the end of the road (Heading [EAST] Obviously). Make a right here and follow the road along. Take the first right you come to, which is quite a long way along, and follow the road up to the [WEST]. When you get on the road where there are fences either side, follow it along and around until you reach the main terminal of the airport. Just as you reach this, you will definitely see a surf sign on the right hand side. The jump is inside that. If you examine this jump you will see a small wooden ramp at the bottom of it, and towards the top of the ramp is a little ramp. Get a fast car and head into the airfield located [NORTH] of the jump. Go as far in as you think you need to be, then make a 180 and head for the ramp. Keep to the right of the surf jump at first, until you pass the small wooden board at the bottom, then try to hit the left of the main ramp at the top. This will launch you onto the top of the airport and also register this jump for you. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump21.jpg ______________ Unique Jump 22 (Brady Games Unique Jump 9) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From "Screw This" Facing [EAST] head along to the end of the road (Heading [EAST] Obviously). Make a right here and follow the road along. Take the first right you come to, which is quite a long way along, and follow the road up to the [WEST]. When you get on the road where there are fences either side, follow it along and around until you reach the main terminal of the airport. Just before you pass the Surf sign on the right, is a parking lot on the left, well... its more of an airfield than a parking lot, but anyway, go in here. There are a number of jumps for you to complete here, but i will start from the ones closest to the entrance. As soon as you enter the Airfield, go to the left, and go alongside the hangar, keep heading along to the [SOUTH] and just after the yellow ramps, you'll see a portable staircase on the left. The jump is from this. Line yourself up with the stairs and reverse back as far as you think you need, but i suggest going quite far as its quite a big gap that you are making. Just looking at the position of the ramp its easy to see where you are jumping the lower roof of the building opposite. Hit the jump with some speed going [NORTH EAST] and make it to the roof to register this one. You HAVE TO MAKE IT ONTO THE ROOF perfectly for it to count, in otherwords, you cant clip the wall, or corner. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump22.jpg ______________ Unique Jump 23 (Brady Games Unique Jump 11) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From "Screw This" Facing [EAST] head along to the end of the road(Heading [EAST] Obviously). Make a right here and follow the road along. Take the first right you come to, which is quite a long way along, and follow the road up to the [WEST]. When you get on the road where there are fences either side, follow it along and around until you reach the main terminal of the airport. Just before you pass the Surf sign on the right, is a parking lot on the left, well... its more of an airfield than a parking lot, but anyway, go in here. As soon as you enter the airfield, head to the left and follow the hangar, and ramps up, until you reach a [NORTH-EAST / SOUTH-WEST] runway. There will be 2 ramps sticking up, which i presume are for the planes to take off from, but anyway, your jump is from the one on the left. Head most of the way down the runway and turn around. Keep hard on the gas and hit the left ramp. It will launch you over the fence and onto the road. This is a pretty far jump, and the camera angle makes it look so cool... unless its just me, but this is a pretty easy jump. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump23.jpg ______________ Unique Jump 24 (Brady Games Unique Jump 12) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From "Screw This" Facing [EAST] head along to the end of the road (Heading [EAST] Obviously). Make a right here and follow the road along. Take the first right you come to, which is quite a long way along, and follow the road up to the [WEST]. When you get on the road where there are fences either side, follow it along and around until you reach the main terminal of the airport. Just before you pass the Surf sign on the right, is a parking lot on the left, well... its more of an airfield than a parking lot, but anyway, go in here. Once you get in, go straight ahead, and just after you pass the plane, you will see a stairway on the right. Line yourself up with it, and then reverse back as far as you can go. Burn along the road and hit the jump. Hopefully you can clear the tunnel used to get people on the plane and register this jump. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump24.jpg ______________ Unique Jump 25 (Brady Games Unique Jump 13) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head back into the Airfield, if you left it, and follow the same instructions as [JUMP 24], but just after you go under the plane, keep going for a bit, then turn right. Drive forward a bit, and around that area you should see another staircase. Like the previous jump, go back quite a way, then head for the jump and try to clear the tunnel, although smashing into the side of it seems to work well enough... Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump25.jpg ______________ Unique Jump 26 (Brady Games Unique Jump 14) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After [JUMP 25] go [WEST] and get onto the first [NORTH / SOUTH] runway. Head [SOUTH] for a little while, and you will see another stairway to your left and this is where you are jumping from. Go back a little way, then speed for the jump, you have to clear or hit the tunnel again, but this time you will probably land on a smaller side tunnel. If you are using one, you may flip your car on this jump, so be careful when choosing what car to use. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump26.jpg ______________ Unique Jump 27 (Brady Games Unique Jump 15) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This next jump is located around the radar in the center of the Airfield. To get there you can get on any runway, and follow it to the [SOUTH] or [SOUTH WEST]. Now, if you drive around the red radar you will see a yellow sign to the [NORTH EAST] of the radar. This jump is laeding from there, and you have to clear the top corner of the lower section of the radar. It will take a few tries to get right, but once you get the angle, you should be able to jump this with no problem. The jump wont register if you hit the roof. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump27.jpg ______________ Unique Jump 28 (Brady Games Unique Jump 16) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow the instructions to [JUMP 27] but this time the jump you are aiming for is the steps situated at the [SOUTH WEST] of the radar. Once you find the steps, go back and get a long run up, then hit the steps and you should be able to jump cleanly. You dont have to jump over the Radar, you just have to jump quite far, over the grass. You dont particularly have to clear the grass, but jump at least past the end of the radar. Thats the airport complete, so head back to "Screw This". Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump28.jpg ______________ Unique Jump 29 (Brady Games Unique Jump 8) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Directly [NORTH] of "Screw This" is a road, follow it along, and as soon as you can, make the first left and follow the road to the [WEST]. Take the first right again, when you come to it and go [NORTH]. A little way along you will see some garages to your right, keep going past these, but just after the next wall and before the yellow building with "Parking" written on the side, there is an alley, go down here and turn right. You will now see a ramp leading to the rooftop. follow it up and you will see a small vent on the roof. Speed and hit this ramp, and it will launch you to the next roof. Try and hit the ramp going almost perfectly [SOUTH] and as soon as you land, keep hard on the gas, and you will drop down onto another ramp, this is the ramp that you take the jump from, so you have to hit it hard, otherwise you wont have enough speed to clear the roof. If you were going fast enough you will drop down, clip the ramp and get the slow motion camera. Then you should definitely make it to the next roof. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump29.jpg ______________ Unique Jump 30 (Brady Games Unique Jump 7) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Get to the [NORTH] "Pay & Spray" and face out of the garage. Turn right and head along the road to the [SOUTH]. Take the first right and then go right again on the road at the first oppertunity. A little way along you will see a street to the left. Head up this street and when you get to the top, make a 180 so that you are facing [EAST]. Speed along this road, and just before you reach then end, go slightly to the left and you will see a ramp, hit this ramp, and your aim is to hit the side, or roof of the "Pay & Spray" while you are in the air. Its much easier on a bike. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump30.jpg ______________ Unique Jump 31 (Brady Games Unique Jump 6) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Get to the [NORTH] "Pay & Spray" and face out of the garage. Turn right and head along the road to the [SOUTH]. Take the first right and then go right again on the road at the first oppertunity. Keep going along this street, then take the second left. Just a very small way up you will see a ramp on the right, this is the jump, so get a fast car or a bike, and follow the allery along. Get some speed and hit this ramp, your target is to clear the bus on the other side of the road, but im not sure how far you have to get after it. Usually clearing the end of the houses does it. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump31.jpg ______________ Unique Jump 32 (Brady Games Unique Jump 5) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the [NORTH] "Pay & Spray" head [NORTH]. Take the third left. Follow this street up, and after the first left turn, and a little way up will be an alley to the left. In this alley you will see some wooden ramps, so go across the street and reverse back into the space between the buildings and hit the jump which is going [SOUTH]. The idea of the jump is to basically smash into the sign which is on the roof that you will get to, but if you are good, you'll clear it. Thats this jump finished, and if you are following the guide, you only have a few more to go! Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump32.jpg ______________ Unique Jump 33 (Brady Games Unique Jump 2) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the [NORTH] "Pay & Spray" follow the road [NORTH] all the way to the end. Keep on the left side of the road and eventually, before you reach Ammu-Nation, there will be a set of stairs to the right. The jumps is from here and you have to land on the roof of Ammu-Nation. You can only get up the stairs on a bike, so thats what you're gonna have to use. This jump is very easy to make. The next 3 and Final 3 jumps can only be done when on, or after you have completed the mission "G-Spotlight" for the Movie Studio. So i suggest you get on with the missions and unlock this, so that you can finish the jumps. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump33.jpg ****************************** WARNING: These jumps cannot be done until you are on, or have beaten "G-Spotlight" for the Movie Studio. You will most likely do these jumps on the mission, but if you miss one, read below to find them. ****************************** Please note that, if you have already completed the G-spotlight mission, you can skip right past the other, non-unique jumps by using the staircases next to the dirtbike track and just north of the Greasy Chopper. Thanx to DieselGT for the above info which might make it quicker for you to see if you have done a jump before. ______________ Unique Jump 34 (Brady Games Unique Jump 4) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ YOU MUST USE A PCJ 600 FOR THESE NEXT 3 JUMPS!!! From the [NORTH] "Pay & Spray" follow the road along to the [NORTH] and when you reach it, take the first Right. After you turn down here, follow the road along, and head around to the left. A little way along when you are heading [NORTH] again, there will be a street on the left. Ignore this, and follow the road along, just after the next building will be a large space, and directly left and next to the building is a stairway. Follow it up to the top and around to the left. When you get there, you will see some windows on the left, find an open door and enter through here. Slightly to the right, you will see an open elavator, go in here and you will be warped up to the highest point you can go in a road vehicle. Once you reach the top floor, make a 180 and head to the back wall, then head along to the left. Turn left again, and you will be facing 2 glass windows. Believe it or not, this is the jump. You have to exit the building through one of the windows, and land in the tunnel type thing opposite. Its pretty much the only thing you'll hit if you leave the building correctly. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump34.jpg ______________ Unique Jump 35 (Brady Games Unique Jump 1) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow the EXACT locations for [JUMP 34]. After you land in the tunnel type thing, go to the end of this corridor and jump off to the left at the end. You will land on another roof just below where you were. Next, jump off the side where there is no wall, and you will land on another roof. this time there is a large ramp at one end. Get some speed, but not TOP speed, and hit this jump. You will land on the roof of the hospital. Head around to the left and once you get as far as you can along, turn right where you will see a ramp. Go as far back from the ramp as you can, and SPEED for the jump, pull a wheelie just as you hit it, and you should make it to the next roof, which is all the jump requires, although if you hit it wrong, you have got a long way to go to attempt it again. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump35.jpg ______________ Unique Jump 36 (Brady Games Unique Jump 3) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are 2 ways to do this jump. Follow the EXACT locations for [JUMP 35]. After you land on the roof next to the hospital, head up the steps and hit the ramp which leads to the next roof. it goes [NORTH]. Once you reach that, go back quite far, and hit the next gap over to the coming jump. Launch from this heading [EAST]. Once you land on the next roof, head along to the end, and go back, to hit the ramp heading [NORTH]. Hit the next jump going [EAST] again, and land on the roof... I bet you're getting bored of this by now, but dont worry, theres only a few left. *YOU NOW UNLOCKED THE STEPS... see why this is good soon* If you fall from the jump, you can go back up these stairs, instead of from the start. Work your way up the stairs and get to the next jump. Go back from the ramp before you hit it, because with such a short run up, its hard to do. After this hit the next jump. Then the next one, and again. You cant really miss the jumps, because they are the only ramps on the roof, so just hit them straight ahead. Follow all the jumps along, and around and when you reach the roof that is very long (and i mean very) get a good run up, hit the ramp, and launch over to the next roof, to beat the last jump (if you followed the guide). Alternatively, if you beat "G-Spotlight" without gettin the jumps, head up the steps which you will have unlocked (follow the directions above) and then follow the roof around. Its shorter than doing the whole thing. Screenshot of jump: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump36.jpg ===================================================================== 5. Screenshots Of The Unique Jump Locations ===================================================================== These are numbered according to the number the jumps are in my guide. All of the screenshots were taken by me, and I do not wish to see them on any other sites apart from my own. ==================================================== Unique Jump 1: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump1.jpg ==================================================== Unique Jump 2: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump2.jpg ==================================================== Unique Jump 3: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump3.jpg ==================================================== Unique Jump 4: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump4.jpg ==================================================== Unique Jump 5: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump5.jpg ==================================================== Unique Jump 6: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump6.jpg ==================================================== Unique Jump 7: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump7.jpg ==================================================== Unique Jump 8: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump8.jpg ==================================================== Unique Jump 9: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump9.jpg ==================================================== Unique Jump 10: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump10.jpg ==================================================== Unique Jump 11: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump11.jpg ==================================================== Unique Jump 12: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump12.jpg ==================================================== Unique Jump 13: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump13.jpg ==================================================== Unique Jump 14: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump14.jpg ==================================================== Unique Jump 15: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump15.jpg ==================================================== Unique Jump 16: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump16.jpg ==================================================== Unique Jump 17: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump17.jpg ==================================================== Unique Jump 18: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump18.jpg ==================================================== Unique Jump 19: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump19.jpg ==================================================== Unique Jump 20: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump20.jpg ==================================================== Unique Jump 21: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump21.jpg ==================================================== Unique Jump 22: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump22.jpg ==================================================== Unique Jump 23: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump23.jpg ==================================================== Unique Jump 24: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump24.jpg ==================================================== Unique Jump 25: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump25.jpg ==================================================== Unique Jump 26: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump26.jpg ==================================================== Unique Jump 27: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump27.jpg ==================================================== Unique Jump 28: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump28.jpg ==================================================== Unique Jump 29: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump29.jpg ==================================================== Unique Jump 30: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump30.jpg ==================================================== Unique Jump 31: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump31.jpg ==================================================== Unique Jump 32: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump32.jpg ==================================================== Unique Jump 33: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump33.jpg ==================================================== Unique Jump 34: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump34.jpg ==================================================== Unique Jump 35: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump35.jpg ==================================================== Unique Jump 36: http://www.psycopsy.com/gtavicecity/pics/uniquejumps/uniquejump36.jpg ===================================================================== 6. "Where Can I Find A PCJ 600?" ===================================================================== There are a few fixed locations of the PCJ 600 Superbike, and a whole lot of random ones, but here is where you might be to find one to help you beat the jumps. Driving a bike REALLY helps to make other bikes spawn, so if you are looking for one on the road, u have more chance of finding one on ANY bike, than in any other vehicle. *************** A Special Note: *************** On one of the Assassination Missions "Autocide" you can get a White PCJ 600, which is your only chance on the whole game to get one, so i suggest you grab it. ********************************************************************* A. East Island ********************************************************************* *FIXED LOCATION* From Ammu-Nation head [SOUTH]. When you reach the end and are facing water turn right, you should now be heading [NORTH WEST]. A short way along you will notice that the ground has changed colour to yellow and you may now see the docks. So drive down to there. You will see 2 gates leading to the piers, but only one opens, and that's once you beat the first batch of Colonel Cortez's missions. Along side the railings in the centre of the two gates will be the bike, if its not there, drive away, and come back a few times and it should have appeared. *FIXED LOCATION* From Ammu-Nation head [NORTH], take the second right and once there you will see a large white parking lot type thing on your right. If you turn in here and go right as soon as you get in there may be a PCJ 600 parked there. As usual, if its not there, go away and come back, and it should spawn. *FIXED LOCATION* From Ocean View Hotel head [NORTH] all the way to the end. you will then be at a hotel type building, follow it around to the left, and in the last possible turn before you reach the road will be a PCJ 600, the only problem is, when you get on this bike you have to start the mission "PCJ Playground" but you can just skip it if you want. The bike is almost always there, but if not, go away then go back. *RANDOM LOCATIONS* The PCJ can spawn on practically EVERY road, or in every parking space, so keep an eye out for one, but some of the other places where the bike may randomly spawn are: The Multi-Storey Car Park - West Of Hotel The Multi-Storey Car Park - Next To North Point Mall Thats the best places to go randomly for one. ********************************************************************* B. Prawn Island ********************************************************************* *RANDOM LOCATIONS* Completely random, maybe one will drive past, quite a few bikes hand around at the [WEST] side of the island, but it may be on the West Island side of the loading screen. ********************************************************************* C. Starfish Island ********************************************************************* *RANDOM LOCATIONS* Completely random. There is more chance of one driving past heading from East Island to West, or West Island to East. ********************************************************************* D. West Island ********************************************************************* *FIXED LOCATION* From the [NORTH] "Pay & Spray" follow the road along to the [NORTH] and when you reach it, take the first Right. After you turn down here, follow the road along, and halfway along you may or may not notice a building with glass windows on the left, it is exactly opposite Big Mitch Bakers club. If you smash the Right window there is occassionally a PCJ 600 in there. Like normal, if its not there, go around the block or something. *RANDOM LOCATIONS* Pretty much everywhere. More chance of seeing one on the long main road which is at the [EAST] of the island, or on the road the leads to Prawn Island. ` `. <```--... .---.// < `. `.. `.___ / ___`.' _`_ . ` .'\\__ .'---`.`. / .'---`. /.' _`.\_\ / /.'\\ `.\ || <__||_|PCJ 600| || ~ || \`.___.'/ /________\ \`.___.'/ `.___.' `.___.' ===================================================================== 7. Vehicles To Use For Jumps ===================================================================== Depending on how you drive them, you can use almost any vehicle for any jump, within reason, sorry, but you're not gonna do ANYTHING in a Caddy :P Here are some vehicles that make the jumps a lot easier to do: Infernus Cheetah Banshee PCJ 600 Taxi + All Types Of Taxi (With Jump Feature After 100 Drop-Offs) Sanchez Comet ===================================================================== 8. Vehicles Not To Use For Jumps ===================================================================== While there are some good vehicles to use for jumps, and many jumps can be completed in quite a few different vehicles, here are some that you shouldn't even attempt a jump in: Caddy Faggio Pizza Boy Big Trucks such as Flatbed or Barracks OL Baggage Handler Feel free to try them in those vehicles, but make sure you have some witnesses to watch your stupidity, and you make a fool out of yourself. Enjoy ;) ===================================================================== 9. Common Problems ===================================================================== *Problem* I have hit a jump perfectly and landed where you said, but I did not get confirmation of passing it. I'm positive i performed the jump perfectly and the slow motion camera came on, whats wrong? *Solution* The possible problems here are as follows: * You have already done the jump without realising it, and you wont get credit again. * You didnt hit the jump from the right place, or you didnt land in the right place, a few meters can make a difference. * You have some sort of glitch that I am unaware of which wont let a Unique Jump register, but as far as i know, there is no such glitch. Here is an email i was sent a few weeks ago, which i just got back to checking, and it may help some people. There is a UNIQUE JUMP GLITCH that will prevent you from getting a 100% complete game. After the PURPLE NINES GLITCH in GTA 3 you would think Rockstar might consider beta testing a game before it's release. But I guess that would make too much sense. The Unique Jump Glitch works like this - When you attempt a Unique Jump the game goes to a cut scene, which is in slow motion. Upon landing the jump, several things happen in a split second. First, the game gives you a Insane Stunt bonus. Then the game gives you a Unique Jump bonus. Next the game goes back to real time. In theory that's how it's supposed to work. In reality however, there is a problem. There are five Unique Jumps that require you to hit something shortly after you land. This can cause the game to revert to real time BEFORE you are given credit for making a Unique Jump. Unfortunately, it seems the game now counts you as having made a Unique Jump even though you didn't get credit. If you have successfully landed a jump 20-30 times and have not been given credit. Start a new game and attempt the jump again, if you get credit in the new game, congratulations, you have the glitch. My original save file was ruined by the glitch and is still stuck at 94% complete. I had to start a new game to get 100%. In an attempt to defeat the glitch I have attempted one jump in my original game well over 200 times. I have tried every car, motorcycle, tank or truck in the game and still can not get credit for a Unique Jump. I can start a new game and get credit EVERY SINGLE TIME I make that jump. Thanx to Casey Vanhoose. I Cant Guarrentee what he says is 100% true, but it could well be. ===================================================================== 10. Copyright/Credits ===================================================================== This document and all of its content is copyright of Psy (Simon Elliott). All information in this document was written by Psy and all contributed information will be credited. The only sites the guide is available on is www.GameFAQs.com and my own sites. If you would like this guide on your site, please Email me requesting permission to, and I will probably allow you to do so, However, the guide must not be changed in any way. Rockstar Games + Rockstar North - For producing this masterpiece! Me (Psy) - For taking the time to write it. Perfect Hitman - For inspiring me to write it. GameFAQs - For hosting the guide. Casey Vanhoose - For kind words about the guide + some info. Emil Pettersson - For kind words about the guide + some info. Nobody - For kind words about the guide + some info. Derrick99 - For kind words about the guide + some info. Casey Vanhoose - About the possible glitch. Towelie - Correcting Brady Games Jump Numbers. DieselGT - Info about Stairway for G-Spotlight Jumps. © 2003 Psy.
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Android really shines on a tablet. After playing with my new Xoom tablet and Android Honeycomb for a few hours now, I get the sense that Android was really meant for the larger screen. The notifications, the multitasking, the widgets; they all combine to make an incredibly powerful and rich tablet OS. Having a home screen with your calendar and email at your finger tips is incredibly more useful than page after page of icon matrixes.
And switching between applications is much nicer on Honeycomb.
To think that all this time Android has really been a tablet OS crammed into a smart phone just bursting to get free. By the same token, I can see now just how lame iOS is as a nice, but limited phone OS when running scaled up to a larger screen on the iPad.
And the Xoom hardware is very impressive. It is slightly taller but significantly narrower than the iPad and has much smaller bevels around the screen as well. Although this does make it harder to carry the Xoom without leaving finger tip smudges. The dual core Tegra2 processor makes everything feel pretty snappy as well.
The Xoom has a higher resolution packed into a slightly smaller screen which makes for higher DPI. Games like Angry Birds and eBooks look incredible on the Xoom's higher density screen.
Notice how the status bar at the bottom of the screen goes into a minimal mode when reading a book? The same thing happens when viewing a movie in order to minimize the distraction of that bottom strip. These are really nice touches that I would usually expect from Apple rather than Google.
Of course, I'm talking here in terms of environment only. With a few exceptions, as far as applications go, iPad wins hands down. No question. No contest.
As we have seen in the past, a superior OS usually doesn't win against an OS with more apps so this should be an interesting fight.

subset: commoncrawl


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Coaching Career: Enters his 1st season in the Red Sox organization...Was named Bullpen Coach on 11/13/17. Spent the last 6 seasons in the HOU organization, including 5 as the ML bullpen coach (2012, '14-17)...In 2013, served as minor league roving pitching instructor. Earned a World Series title with HOU in 2017...Coached alongside then-Astros bench coach Alex Cora. In 2017, HOU's bullpen ranked 2nd in MLB with a franchise-record 10.91 SO/9.0 IP. From 2014-17, the Astros' bullpen led the majors with a 3.17 SO/BB ratio...In that time, HOU relievers also ranked 2nd in the majors in SO/9.0 IP (9.62). The Astros' 3 highest single-season bullpen SO/BB rates have come in the last 3 seasons (4.03 in 2016, 3.43 in 2015, and 3.11 in 2017). While he served as minor league roving pitching instructor in 2013, Astros affiliates posted a combined 3.83 ERA en route to a collective 476-360 record (.569)...7 of the 8 clubs finished with a winning record. Prior to joining HOU, spent 13 seasons (1999-2011) as a minor league pitching coach in the MON/WSH, KC, LAD, and COL organizations. Was the pitching coach for the Rookie-level Casper Ghosts (COL) from 2010-11. Prior to his time in the Rockies organization, spent 3 seasons as pitching coach for Rookie-level Ogden (LAD) from 2006-08...Made his coaching debut as a pitching coach in the Montreal Expos organization from 1999-2001 before coaching KC's Short-A Spokane in 2002...Returned to the MON/WSH organization to coach Short-A Vermont in 2003 and 2005...In 2004, was the pitching coach at MON's High-A Brevard County. Also served as a pitching coach for Occidente Pastora de los Llanos in the Venezuelan Winter League for 4 seasons (2000-03).
Playing Career: Signed by HOU as a non-drafted free agent out of Nicholls State University in Thibodeau, LA. Spent 3 seasons in the HOU minor league system, appearing at the Rookie, Short-A, and Single-A levels...Made 81 appearances (27 starts), going 9-18 with 3 saves, a 3.82 ERA (109 ER/257.0 IP), and 162 SO. Attended Arizona Western Junior College in Yuma, AZ, before transferring to Nicholls State.
Personal: Full name is Craig Michael Bjornson. Last name is pronounced "BYORN-son." Attended Tucson High School and won the 1987 Arizona State Championship with the Badgers.


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Therefore, all research involving human participants regardless of funding source or status of investigator (i.e., faculty, staff or student) must be reviewed and approved by the NNMC Institutional Review Board (IRB) before such research is initiated.
To submit an application for IRB review, please email a completed Application for IRB Review Form and a copy of your Informed Consent Form, both available below, to firstname.lastname@example.com.
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50% off the regular price: 849 PLN (includes VAT). Available until May 15, 2017.
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My intention last week with my new baby cardi, was to make it another February sweater, but I decided after the yoke was started, that I was going to do something different...not sure what yet, but this is the progress so far :-) (I'm making these baby things to replenish my pressy box, and practice my design skills)
The blue diagonal knitting is the start of Knitty's Unbiased
I love this bag, and have had it on my to-do list for ages. Diagonal knitting is one of my favourite techniques, it looks great, and requires hardly any concentration ;-D ...you've gotta love that! My plan was to make the bag from a Magic Ball but I didn't want to wait until I had a big enough ball, so started instead with some Sean Sheep Daisy...it feels really nice, it's a ladder yarn with the 'steps' being a very thick chenille.
Kelley, thanks for the comment :-) The yarn I used for my February sweater was Red Heart Soft Baby. The ball band says that it's fingering weight, but I'm not too familiar with US terminology...if I was talking in Aus/UK terms, I would call it a baby 4ply. I used 4mm needles, but could possibly have gone down a size. There are a few more stitches on the yellow sweater (than in he modified directions), as I added more for the front bands. The chest measurement was about 20 inches, but the ones made with the written mods, should be slightly smaller.
Hope this helps :-)
Wednesday, March 28, 2007
Some easy knitting!
Labels: knitting, project spectrum
3 comments:
- 2paw said...
I had missed that bag, it's a really nice pattern!! I think your design skills are great!!!
- Joni said...
Hi there! I just wanted to make sure you're aware that your blog is in the queue for the Fiber Arts Bloggers ring, because you don't have any code up. I just sent you the code again--please let me know if you don't get it? I'd love to get you back in the ring. :)
- Kelley said...
What an awesome bag! As much as I scavenge Knitty for patterns, I've never seen it. Now it's on my to-do list too.
And thanks for the additional info on the Feb. sweater. (The to-do list grows and grows and grows . . .)
Happy knitting!
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Leo Barratt hadn't written his bucket list, but he was pretty sure there were several things hewouldn't have put on it. Like... waking up to a Dear John letter from his fiance, Eric, the day before their wedding... or going on his honeymoon - alone.
But, under the strict instructions of his mother, he found himself in Venice at Bauta, the beautiful bed and breakfast where he'd supposed to have started off married life. Instead, he planned to spend three weeks inside his room and wait for the pain to go away.
Or at least that's what he thought...
Bauta, was run by Matteo Leghissa and his mother, Luana. Used to getting his own way, Matteo refused to allow Leo to wallow in self-pity and appointed himself as Leo's official guide.
Apparently, falling in love with a beautiful stranger wasn't on Leo's bucket list either but....
We all dream of a vacation romance but when you are a jilted groom going on your would-be honeymoon alone, romance is the last thing on your mind. Luckily, for Leo he finds himself in Venice at the hands of Matteo and his mother, who refuse to let him wallow in his anger. A very well written vacation romance that does not rely only on the romance but also the finding of oneself and what they are truly meant for.
The insistent sound of the storm trooper death march jabbed at Leo's eardrums like a pissed off woodpecker. Not that he should be surprised. His mother had called him what seemed like every ten minutes for the last week. He sighed heavily and didn't even bother opening his eyes as he felt around on the bedside cabinet for his mobile. His fingers brushed against the sliver of metal and he snatched it up, then cracked an eye open enough to press the answer button and put the phone to his ear.
"Mum, long time no harp," he drawled, not even trying to hide the twang of sarcasm.
"I gave you seven hours of blissfully uninterrupted sleep, what more do you want?" she quipped.
"Isn't the recommended average eight? Call me back in an hour."
"Pish, don't believe everything you read, dear. You're not ten."
Leo smiled fondly despite the missing hour. No one did condescension better than Susan Barratt. His mother was from a titled background and, as such, expected to be treated with the same impeccable manners she had been raised to extend to others. Leo's lips twitched; and woe betide anyone who didn't meet her expectations. "So," he stifled a yawn, "to what do I owe the pleasure of your dulcet tones at this ungodly hour?"
"It's nine-thirty you lazy so-and-so and unless I've got the wrong end of the stick, you're getting married tomorrow." Her tone brooked no nonsense. "There are things to be done, son of mine!"
"You've been saying that all week," Leo complained. "Haven't we done it all yet?"
"Don't make me come over there." The warning was clear.
Leo scrubbed a hand over his face. Surely he wasn't the only thirty-two year old who was still just a little bit afraid of his mother? But then his father was sixty-four and hid in the shed when his mother was on the rampage, so Leo figured he could allow himself this one tiny foible. "Sorry, Mum," he mumbled, suitably chided.
"I should think so. Now nudge that idle fiancé of yours and let's get this show on the road. He's got to pick up the buttonholes while you pick up Auntie Maureen and Uncle Clive from Gatwick."
Leo threw out an arm to do as he was told but hit cool sheet instead of warm Eric. He frowned and turned over, the phone still clutched in his fingers, his mother reeling off a list of last-minute tasks in his ear. Not that he was listening to her anymore. He was too distracted by the sheet of folded paper with his name on it lying on the pillow where Eric's head should be. His stomach tightened and he tasted the unpleasant acidity of bile in the back of his throat. He sat up slowly, his eyes never leaving the paper which suddenly seemed dazzlingly white against the duck egg blue of the pillowcase.
"Leo? Are you listening to me?"
"Mum, I'm going to have to call you back." How he managed to speak he would never know.
"Leo?" Her tone immediately changed, her famous mother's intuition obviously kicking in. "Leo, what is it?"
"I'll call yo—"
Leo hung up and the mobile dropped from his nerveless fingers onto the duvet. He swallowed hard and tried to ignore the rush of blood in his ears as his heart began to race.
Get a grip, Leo. It's just a couple of lines telling you he's gone to get that paraffin wax pedicure he was talking about last night.
He breathed in a sigh of relief, but couldn't quite bring himself to let it go the same way. Instead it spluttered from between his lips like a half-hearted raspberry. Whatever was on that piece of paper wasn't good, of that he was certain, which is why he didn't want to touch it. Maybe if he stared at it long enough it would disappear. He'd seen a trick like that once in Vegas. Couldn't be that hard, could it?
That was how his mother, father and his sister, Alex, found him twenty minutes later when they burst into his bedroom—still staring. When his mother grabbed the note and opened it, he briefly wondered why he'd ever given her a key. A feeling that was quickly overshadowed by the relief that flooded through him as she shoved the note at his father then climbed onto the bed next to him and took him in her comfortingly familiar embrace. Leo closed his eyes and clung to her as if she was a life raft in a very choppy sea.
He was right. It was not a good note…
Author Bio:
Thank you for reading and taking the time to review and/or rate. It's jaw-dropping to me that you would do either. I feel a bit like Sally Field in her famous Oscar speech "You like me - you actually like me"
I live in a small seaside town just outside London, on the South Coast of England that boasts the longest pier in the world; where I am ordered around by two precocious children and a dog who thinks she's the boss of me.
I've been writing seriously for three years now and love giving voice to the characters warring to be heard in my head, and am currently petitioning for more hours in the day, because I never seem to have enough of them.
I like nothing more than bringing together two people in interesting and sometimes bizarre ways, and hope that the readers enjoy the characters' journey as much as they and I do.
ARe / DREAMSPINNER / GOODREADS
EMAIL: email@example.com


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Agriculture in Samoa: changing farmers mindset is only one part of the solution
Samoa's underperforming agriculture continues to invite comment and prescription. When giving the keynote address at the USP Economic Dialogue at Alafua Campus two or so weeks ago, Deputy Prime Minister Fonotoe Pierre suggested among other things that what was needed to raise agricultural productivity was a changed mindset by Samoan farmers. Referring to the economic transformation that took place in the economies of Japan and Korea, Honorable Fonotoe stated that "We seem to be faced with a challenge of farmers who are hesitant to change their mindset into new innovative methods of agriculture."The need for a changed approach to agriculture in Samoa has long been recognised. But it is not farmers who have stood in the way of change. Take for example the Fruit and Vegetable Sector Strategy 2009-2015 (F&V Strategy), an initiative of the International Trade Center (ITC) with EU funding and farmer participation. The strategy was designed to promote and sustain the kind of change Honorable Fonotoe referred to, in the growing, marketing and processing of fruits and vegetables in Samoa. The plan had everything, including the participation and eager support of farmers. But it never received the funding and institutional support needed for its effective implementation. Only government and, in Samoa's case, donors can muster this kind of support, and it never arrived.Then there is the current Samoa Agriculture Competitiveness Enhancement Project (SACEP) 2012-1017 (or World Bank loan project), an offshoot of the F&V Strategy. Opened officially in June 2012 after months of consultations and planning with farmer involvement, the plan appears today to be totally mired in red tape. Farmers have played their part and have completed the tedious application and training process, and now they wait and wait again. Eighteen months after the project launch and lavish official promises of help for farmers, the only moneys disbursed to date have been to buy the Ministry of Agriculture's fleet of ten new vehicles.The Agriculture Sector Plan 2011-2015 is an even more comprehensive blueprint to "revitalize the agriculture sector to increase its relative contribution to the national GDP from its current level of 10% to 20% by 2015". The plan, like the F&V Strategy, sets out in detail the institutional and funding requirements to make this happen. Like the F&V Strategy, it was also not a government initiative. Donor support was behind the plan, while farmers once again played their part in the planning process. Today, farms continue to farm under their own steam and sweat as they wait yet again for the slow machinery of officialdom to grind on interminably.The plan is almost halfway through its five year life span. But with many of the key building blocks and institutional support still to be put in place, the chances of its lofty objectives being achieved are not bright.


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Monday, September 20, 2010
Helena Schrader and revolting Helots
I mentioned a Helot revolt in 490 BC that may have been the real cause for the Spartan delay that left Athens to face the invasion alone. Her question was as follows:
"What evidence is there for a helot revolt in 490? I have heard it hypothesized that there might have been a helot revolt to explain Sparta's delay in responding to the Athenian plea for assistance against the Persian invasion. But I was not aware of any literary or archeological evidence that supported this thesis. On the contrary, I recently read an account that stressed that no other explanation for the Spartan delay than the one reported by Herodotus (6:106) (waiting for the full moon) was needed. Personally, I have been speculating about another possible reason for the delay - Cleomenes' madness and an internal dispute about who should lead the Spartan army sent to aid Athens. The kings were supposed to command, and Leotychidas does not appear to have been active - or trusted? - as a commander. Cleomenes was going mad - or possibly still in Arkadia. I think internal disagreement about who to put in command might have made it impossible for the Spartans to react promptly, but the desire to keep internal disputes secret made them give the Athenians the excuse of a religious festival. Any way, if you have some strong indicators for the helot revolt, however, I'd be very interested."
There is one direct reference to a revolt of Helots in 490BC. Plato (Laws 698 D-E) includes the line:
"but when they sent out embassies in every direction to seek aid, all refused, [698e] except the Lacedaemonians; and they were hindered by the war they were then waging against Messene, and possibly by other obstacles, about which we have no information, with the result that they arrived too late by one single day for the battle which took place at Marathon."
Now, Plato has something of a reputation for paying more attention to his Rhetoric tutors than his history lessons, so of itself his statement is less than compelling. There is a whole suite of circumstantial evidence to back up Plato's assertion, that in total make an argument that some believe is sufficient to prove a revolt, while others remain unconvinced. Drs. Lazenby and Cawkwell believe in the revolt, while as of the time of his book Sparta and Lakonia: A Regional History, which I draw from for this entry, Dr. Cartledge was agnostic.
First, at Olympia the Spartans dedicated spoils from a war with the Messenians. Pausanias writes that this was dedicated after the second Messenian revolt, which would be the revolt in 465 BC, following the devastation of Sparta by earthquake.
Pausanias, Description of Greece, (5.24.3)
"On the right of the great temple is a Zeus facing the rising of the sun, twelve feet high and dedicated, they say, by the Lacedaemonians, when they entered on a war with the Messenians after their second revolt. On it is an elegiac couplet: "Accept, king, son of Cronus, Olympian Zeus, a lovely image, and have a heart propitious to the Lacedaemonians."
L. H. Jeffery (JHS, LXVI 1949) showed that the way in which the letters were formed in the dedication could not have been used as late a 465, thus there must have been a "messenian war" before this, but not so early as the first revolt in the early 7th C.
Second, there is a tripod dedicated at Amyclai by Callon to success in a Messenian war. "There are also bronze tripods. The older ones are said to be a tithe of the Messenian war" (Paus. 3.18.7). Callon is thought to have been active at around the turn of the 5th C.
Third, we have a statue dedicated to Zeus, again noted by Pausanias (4.33.2) "The statue of Zeus is the work of Ageladas and was made originally for the Messenian settlers in Naupactus." But Ageladas worked in the early half of the 5th century and not as late as 460.
Fourth, Anaxilas, an early 5th century Tyrant of Rhegium in southern Italy along with a group of Messenians seized and Zankle in north-eastern Sicily and renamed it Messene in 489-88 BC (E. S. G. Robinson, JHS LXVI 1946).
Fifth, Aristomenes was a Messenian hero from Andania (Paus. 4.14.7). He has been variously dated to the initial subjugation of Messena in the late 8th c, the first revolt some 40 years later, and by the Hellenistic poet Rhianos in his Messeniaka to the late 5th century. A web of evidence including the lives of supposed descendants that has become known as the "Rhianos Hypothesis" supports this later date. For example we are told one of his daughters married Theopompos of Heria, who was an Olympic victor in 284 and 480 BC.
Lastly, there are dedications by " Messenians" at Delphi in the early 5th century. These and the various instances of the movements of Messenians to colonies could reflect an uprising and its later defeat by the Spartans. Why there should be an uprising at this time is easy to imagine. Surely the Messenians knew by 491 BC that the Persians were coming. One wonders, if the revolt is fact, if it was coup of the Persians or their allies.
There is one last possibility I should mention. Cleomenes I gained the Agiad throne in about 520 BC, and was perhaps one of the most interesting Spartans Kings. As was common with Spartan royalty, he was often at odds with the Spartan legislature. Spartan Kings were severely limited in their power when not on campaign with the army. What they did have were powerful factions within the citizen body politic. More than most, Cleomenes I was ruthless in his politics. His actions led to the famous dethroning and defection of Damaratus to the Persian King's court.
Later, at a moment of political weakness, his foes attacked, leading him to flee to Arcadia- perhaps by way of Sellasia not Thessaly. There he appears to have been rallying the Arcadians. His modern advocates look to this as a great panhellenic gesture in preparation for facing the Persians. Perhaps I am less generous, but the examples of Damaratus, Lysander, Cleonymus, and his namesake Cleomenes III, all make a direct use of this Arcadian base as a pawn in a power play for Spartan power likely. Remember, this is the man who once famously termed himself an "Achean" in an Athenian temple. If he was rousing Arcadians, is it impossible that there was also some intrigue with Messenians?
Perhaps it was this revolt that prompted the Spartans to bring 7 helots for every Spartan hoplite to the battle of Plataea. Keep your friends close, but your revolting subjects closer…
Further reading:
Sparta and Lakonia: a regional history, 1300-362 BC, Paul Cartledge, Psychology Press, 2002
Cleomenes, G. Cawkwell, Mnemosyne, Fourth Series, Vol. 46 (Nov., 1993)
Discrepancies in olympiad dating and chronological problems of archaic Peloponnesian history, Pamela-Jane Shaw, Volume 166 of Historia. Einzelschriften, Franz Steiner Verlag, 2003
Kleomenes, Marathon, the Helots, and Arkadia, W. P. Wallace, The Journal of Hellenic Studies, Vol. 74 (1954)
1 comment:
- Vojkan said...
Quite interesting text..
As with most others in this blog,excelent work here.
I find Helena S. an excelent author and revolutionary killer of Spartan mirage. And at least for me the inner political struggle aka no king, seems to be more plausable reason for delay in 490..But of course that very struggle might have been directly connected with that revolt or even caused by it (although revolt was clearly not as succesfull or big as few decades later)
Evidence you presented say something indeed happened, but lack of refference to it is suspicious as to how big and how important was that event.
What I think is later classical and hellenistic,roman historians and authors are have a strange trend of strengthening stereotypes especially for Lakedaimonians and more importantly presenting "facts" and events from archaic age for the first time ?!
Battle of Hyssiae, Spartan marriage peculiarity, baby throwing, and this revolt called no more no less than "war"...appear centuries later and arre mysteriously overlooked by greater historians living much closer to that age..hmmm..not convincing..Some of those were proven wrong,as marriage and babies, some are hugely questioned as Hyssiae for example, and this helot "war" might have been only a mere incident which was not even important to Herodotus,Xenophon,Tuchidides for example...but later became inflated story either by people or by author himself.
- September 23, 2010 at 6:29 AM


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"Everything is bluehis pills, his hands, his jeansand now I'm covered in the colorspulled apart at the seamsand it's blueand it's blueEverything is grayhis hair, his smoke, his dreamsand now he's so devoid of colorhe don't know what it meansand he's blueand he's blue"
"Let me goI don't wanna be your heroI don't be a big manI just wanna fly with everyone elseYour masqueradeI don't wanna be a part of your paradeEveryone deserves a chance toWalk with everyone else"
"New to town with a made-up namein the Angel City chasing fortune and fameand the camera flashes make it look like a dream.You had it figured out since you were in schooleverybody loves pretty everybody loves coolso overnight you look like a '60's queenAnother name goes up in lights,like diamonds in the sky.And they'll tell you now you're the lucky one."
"Once we were like bottle rocketsNow I know I have to stop itPlease believe me, this isn't easyI just need to say Goodbye"
"Dig up the bones but leave the soul alone.Boy with a broken soul, heart with a gaping hole.Dark, twisted fantasyturned to reality.Kissing death and losing my breath."
"You say you a gangstathat don't impress me noneyou say you a gangstaain't seen a thing you doneI do it all myselfI ain't gettin' help from no one"
"Static palms melt your vibe, midnight whisperingsThe black magic on Muhammad DriveSwimming pools under desert skiesDrinking white wine in the blushing lightJust another LA DevoteeThe sun sets on the evil eyeInvisible to the Hollywood ShrineAlways on the hunt for a little more timeJust another LA Devotee"
"1985 was a good yearThe sky broke apart and you appearedDropped from the heavens, they called me a dreamerI won't lie, I knew you would belong hereLifted off the groundI took your hands and pulled you downBecause 1985 was a good yearI won't lie, I knew you would belong here"
"He could be a sinner, or a gentlemanHe could be a preacher when your soul is damnedHe could be a lawyer on a witness standBut he'll never love you like I can, can"
"When there's loving in the airDon't fight it just keep breathingI can't help myself but stare.Double check for double meanings.I'm a man who's got very specific taste."


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All Films.All Above Board.NOW INCLUDES TV SHOWS & TV LISTINGS
Feature drama starring Ashley Judd as Helen Leonard, a university professor whose happy life starts to spiral out of control when she suddenly sinks into depression. Overcome by her breakdown, Helen begins to push her husband (Goran Visnjic) and daughter (Alexia Fast) away. While receiving treament she meets Mathilda (Lauren Lee Smith), who is also suffering from mental health problems. The two women form a strong bond which, along with the love of her family, helps to pull Helen out of darkness.


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EL SEGUNDO, CALIF. — If the Los Angeles Lakers are to cover for the absence of defensive stalwart Metta World Peace, they need every healthy body.
In that light, news that forward Matt Barnes will be available for today's Game 1 against the Nuggets was comforting Saturday, even if his presence might be tenuous at best.
Barnes is recovering from a sprained right ankle. He has not played basketball in about a week, and reported still feeling pain in the joint after putting it through a tough workout Saturday afternoon.
Asked in what ways he's still feeling discomfort, such as running and cutting, Barnes said everything still gives him problems, quipping that it hurts "moving."
"I'm going to play no matter what," Barnes said. "I don't think anyone is 100 percent at this point. So (it's) just trying to stay warm when I'm out of the game and hopefully I'll be effective when I'm in."
World Peace is out because of a seven-game suspension for throwing and connecting on a vicious elbow to the head of Oklahoma City guard James Harden last weekend. He sat out of the Lakers' regular- season season finale against Sacramento on Thursday.
The Lakers want to get him back in the lineup as soon as possible, but they'd prefer that not be in this series because it would mean there would be a deciding Game 7. That's the first time in this series World Peace could return.
To keep their bench rotation intact, and because of Barnes' injury, the Lakers will be starting second-year pro Devin Ebanks at small forward today. He will draw the defensive assignment of slowing Nuggets forward Danilo Gallinari.
Ebanks said he has received some coaching from the suspended World Peace.
"Metta's been a big help," Ebanks said. "He has tremendous experience in the playoffs. He's been helping me and guiding me along as we go."
Lakers coach Mike Brown said he's comfortable with the team's game plan without World Peace.
"Devin's started for us before. We have an experienced guy in Matt Barnes sitting there too. And if we need to, we can slide Kobe (Bryant) over to the small forward also," Brown said.
Footnote. Andrew Bynum's performance in four games against the Nuggets this season has been impressive. He has averaged 24.8 points and 11.8 rebounds. But he realizes the double- and triple-teams are coming in this series. He said he's ready for whatever the Nuggets throw at him.
"They're going to double-team, triple-team," he said. "So if I don't catch low, move the basketball. If I catch low, go to work."


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Kotaku and Gizmodo recently revealed the updated features found in Unreal Engine 3 via a worldwide exclusive video. We've already seen bits and pieces of what we can expect out of UE3 in the next generation of gaming hardware, but now we know a little more.
This new video shows quite a bit of what actually goes on under the hood of the whole graphics engine. There's an extensive look into the user interface and all of its new features. So for you graphics and programming aficionados out there, it's an interesting three minutes.
For the rest of you who have no clue what half of this stuff is (I'm included in this group), you can ogle the sweet, sweet graphics and quietly stress about how much it's going to cost to upgrade your rig. You can also get overly excited about big terms like "subsurface scattering" and "deferred rendering". I love a healthy dose of deferred rendering myself – oh wait, that sounds dirty.[youtube]gE7Fzhj4u1c[/youtube]


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This question came from the survey I'm currently doing — asking people for their biggest questions about product launches.
I'm going to give you this answer in two parts. First off, I want you to take a good hard look at your offerings — both your free "taste" (like a preview call, webinar or video content series) and your actual paid product. Is it something your ideal client REALLY wants? Is it also interesting or entertaining to them? Does it give them a sense of community and connection?
You see, I can give you a laundry list (which I will in a moment) about how to get the word out, but if you don't have a strong offer — something that creates its own energy and excitement, it's going to be that much more difficult to create a buzz around it.
So you have to start with your offer. If your offer is weak, it really doesn't matter what else you do or don't do. If your offer is strong, that can go a long way to pulling your launch forward.
(And if you need help crafting that offer, make sure you take a look at my new Unlaunch Bootcamp that I'm co-hosting with Andrea J. Lee. We've designed this course to give you plenty of coaching and hot seat time so you get the help you need to launch your product or program — http://www.TheUnlaunch.com)
Now, once you have your offer, you need to get the word out. Here are a few places to start:
1. Your own list (including any forums or networking groups you're in). You want to start with people you know — if they like what you're doing they'll also pass it on. Make sure you tell EVERYONE you know (but don't be obnoxious about it — make sure you're doing it in an appropriate manner)
2. Joint venture partners and affiliates
3. Social networking platforms
4. Blog articles (your own blog and others)
5. Press releases
6. Articles
7. Videos
8. Online listings (these are both free and paid and include places like event calendars, teleseminar listings, Craigslist, etc.)
9. Paid ads (there is nothing wrong with paid ads — it can be a really good place to start if your list and reach is small)
(If you have any questions about any of these, again this is something we cover in detail in The Unlaunch — including a module focused exclusively on JVs, affiliates and social networking.)
If you want to here more answers to your product launch questions, join me on Wednesday, Feb 22, at 2 pm Pacific/5 pm Eastern where Wealthy Thought Leader Andrea J. Lee are hosting a special Q&A call all about product launches. Here's the link to reserve your spot (plus you can ask your question if you'd like): http://www.MichelePW.com/fiber


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I love decorating with chalkboards and I have a few in my apartment to write reminders and inspirational messages on, and this is one of my favorites. It seriously just took less than an hour to make and transforms one basic craft item into something you'd be proud of displaying or even gifting to friends and family. Learn how to create this easy chalkboard art at Mod Podge Rocks blog!
Click on any of the photos above or the link below to read the super easy tutorial. Happy crafting, friends!


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Create an Account - Increase your productivity, customize your experience, and engage in information you care about.
View All Calendars is the default. Choose Select a Calendar to view a specific calendar. Subscribe to calendar notifications by clicking on the Notify Me button, and you will automatically be alerted about the latest events in our community.
June 15, 2018, 10:00 AM - 5:00 PM @ Southern Pines Public Library
Stop by the Library throughout the summer for Fun Game Fridays! Each week new interactive games will provide challenges for kids, teens and adults to enjoy all day. Try Twister and giant bowling on June 15, Jenga and giant Scrabble June 22, and chess and giant checkers on June 29.
June 11, 2018 - June 30, 2018 @ Southern Pines Public Library
Are you in grade K-5 and want to join a book club? Join the Bookworms Bookclub! Find the Bookworms display in the Library to take home the book of the month, pick up your discussion questions, and grab some activities. When you are done reading the book, fill out the book review to post on the Library's wall. Can't read yet? Read along with a grown-up! June's Book of the Month: "Toys Go Out" by Emily Jenkins
June 15, 2018, 1:00 PM - 2:00 PM
All members of Friends of Southern Pines Public Library in good standing are invited to attend to hear the annual report and elect Board members for the coming year.


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Financial Help
Autumn Trace will never ask for an expensive buy-in just to move in. Also, we have designed a very flexible lease with the agreement of one low monthly service fee, which includes:
- Rent
- Utilities
- Maintenance
- Weekly housekeeping and laundering of bed linens
- 3 gourmet meals per day, 7 days per week
- Exercise and wellness programs
- Entertainment and social events
- Transportation
- Common areas and accommodations for family/friend gatherings
- Wireless call system
- 24-hour staff
- Security
Please check out the many financial options we have listed to assist you in making Autumn Trace your home, and contact us with any questions or to set up a time to meet and discuss.
Government & State Options
If you are a wartime veteran or the surviving spouse of a veteran and are paying for care, you may be eligible for a tax-free pension from the U.S. Department of Veterans Affairs, which provides up to $1,949 per month through the Aid & Attendance benefit. Veterans Financial, Inc. will help you navigate the eligibility and application process free of charge. To learn more, please contact: 1-800-835-1541 / www.VeteransFinancial.com.
In some states (i.e. Indiana and Ohio), Medicaid Waiver programs are available to fund assisted living services. Other state specific programs may exist. For example, Indiana has a special program, Money Follows the Person Demonstration Grant, which assists individuals moving from a nursing home or hospital to assisted living.
Loan & Line of Credit Options
A line of credit secured by cash, properties, CDs or equities allows you to borrow money against the account. Another fast and easy option is the unsecuredAutumn Trace of Greene County Line of Credit for Senior Living, which can help your family bridge a funding gap, supplement community fees, move-in deposits or monthly rent while you are waiting for veteran or other benefits, the sale of your home or insurance benefits to arrive. With a friendly U.S. based call center specializing in helping seniors and their families, a same day application and decision (in most cases), Autumn Trace of Greene County is used by many seniors and their families.
Traditional Options
Cash, investment accounts and retirement savings (such as CDs, IRAs, 401 (k), social security, pensions, etc.) may generate income in the form of dividends, capital gains and interest, which can be used to fund senior living. Assistance from family members is also an options.
Insurance Options
Long term care insurance can help defray the costs of senior living. Additionally, many individuals are unaware that their life insurance policy is a financial asset that can be sold to fund their current senior living expenses. Commonly referred to as a Life Settlement, it involves the sale of an existing life insurance policy to an investor for a lump sum cash settlement greater than the cash surrender value given by the insurance company. Cash settlements typically range in amounts between 10% and 40% of the life insurance policy's face value. Policy owners may want to consider this option if they have outlived the purpose of a life insurance policy, can no longer afford it, feel it has become an underperforming asset, or require liquidity and are considering letting the policy lapse.
Real Estate Options
Real estate is a viable option to fund senior living. Some individuals elect to sell their homes if no one resides there any longer, they wish to downsize or transition into a senior living residence. The money generated from the sale of a home can provide the funds necessary to cover senior living costs. For individuals who elect to keep their homes, borrowing against the equity in real estate is an option to fund senior living. Home equity loans enable owners to use the equity in their home as collateral. Reverse mortgages may be also be a way to borrow money against equity in an existing home. This may be a practical option if one spouse remains in the home while the other resides in a senior living community. Reverse mortgages offer homeowners the opportunity to covert home equity into cash and the loan typically does not have to be repaid until neither spouse resides in the home.
Tax Benefits
Senior living costs may be tax deductible as a medical expense if the resident is unable to perform (without substantial assistance) at least two activities of daily living or who require substantial assistance due to Alzheimer's or dementia. In some cases, tax exemptions may be available for family caregivers if they are able to claim the resident as a dependent for federal income tax purposes. Additionally, family members may decide to share the costs of senior living and take advantage of the IRS gift tax exemption.