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Star Fox Command – FAQ/Walkthrough
FAQ/Walkthrough by kassidynet
Version: 0.2 | Updated: 09/08/06
Star Fox Command - Nintendo DS Walkthrough and General Guide by Kassidy ----- Index ----- - [INTRO] Introduction - [VER] Version History - [BC] Basic Controls - [CHAR] Pilots - [ENEMY] Enemies - [STRAT] General Strategies - [START] Mission Guide - [END] Endings --- [INTRO] Introduction --- Well, I started writting this guide two days ago, seeing as there was only one online, and now I see that in the span of 24 hours everyone and their dog has decided to put one up. This won't stop me just yet though, no point in letting what I've done so far go to waste, eh? So anyway, the way this guide'll work is I'll be taking you through the basics of the game, and giving you what I consider to be the most efficient route when it comes to choosing your strategy for each mission. The mission guide is set out according to planet, and at the end of each mission you're directed to the next section in accordance to your choice in the game. There will be parts of the game you can't reach unless you've completed the first run through of the game and obtained the Key of Destiny, which allows you to unlock those options you see with a whopping great lock on them. Also this guide will be evolving as I go along. I'm putting this up already though so there is something in the running and you can see how I plan on working through this. There's loads to do yet, but bear with me. This is for use solely on GameFaqs.com unless someone contacts me asking otherwise, so I'd appreciate it if you didn't go posting it everywhere without credit and all that tat. You can contact me at kassidy (big fat at sign) gmail (itty bitty dot) com (let's face it, the spam bots are getting smarter). As a small disclaimer, information provided here is from the game itself (pilot and ship info, names, etc). The maps are mapped out a fresh and not copied from other guides (as you can tell, since mine look like I drew them on a wad of toilet paper), the strategies and written down as I play through the game, and comments made are not related to game content necessarily (ie you won't see Fox describing the enemies as "nasty little blighters"). Any resemblance to another guide is purely coincidental (let's face it, there's only so many ways you can complete this game). If there is anything not covered here, please let me know and I will clarify. --- [VER] Version History --- 0.2 Added Star Wolf storyline, made corrections to level codes. Todo: add General Strategies information and Ending summaries. Added this version history hur hur. 0.1 Initial submission, includes the missions covering the Pigma and Fox & Krystal storylines. Provides basic mainframe. Missing some mission names. Character profiles provided as well as basic controls. --- [BC] Basic Controls --- Well, your controls are simple and easy to master. First off, your D-Pad, A, B, Y, X, L and R are all used for the same functions, so I'm going to simplify and call them button. Just choose which is easiest for you when it comes to playing (this means lefties or righties should be pretty equal). Most of your controlling is going to be done with the stylus on a point and clickbasis when it comes to navigating through menus and flying. The menus are simple, so I'll leave that to your own imagination. Which leaves is with two screens to contend with: Battle and Strategy. - Strategy - Here you'll see an overhead view of the planet area or space your mission takes place in. You'll see your own ships (GF, Fox, etc), enemy bases (EB), incoming enemy missiles (EM), enemy craft (!), no-fly zones (XXX, you can't fly through these at all, but missiles can fly over them), asteroid fields (..., they alter your ships course, making you use more fuel for less distance, right pain in the butt). You will also experience For of War, which will hide certain parts of the map unless you pass through them or use radar. I'll get there in a second. -To view the stats of a ship or enemy, tap it once with your stylus. -To tell your ship where to go, tap and hold the ship, and drag out the course you want it to follow. A fule guage will show you how much farther you can take it.-To launch a missile from Great Fox, tap and hold GF and drag over to the enemy until it locks, then release to fire. You can't launch missiles willy-nilly, they must lock, so Fog of War will stop you from doing this, even if you know damned well they're there. Also, you can't target bases, only craft. -To clear Fog of War, tap or tap and drag on the Fog until it disperses. You can only disperse so much per turn. Items and enemies revealed will develop a circle of clear round them, and allow you to analyze or target them. -Once you've decided where to move, execute your turn by double tapping and tapping the consecuent Turn button, or press any Button to bring up the same option. - Battle - Here we take a third person view of the fighter on the top screen, and your control panel will appear on the bottom. The control panel also serves as a map to show you bonus rings, enemies, yourself and cores you need to collect, but be careful not to try dragging your ship as it appears on the radar, you must followthe controls below. -To fire, hit any button. -To lock-on to an enemy and fire a charged shot, hold down the button until the crosshair creates a square or diamond round the enemy. This means you have a lock and can release the charged shot, which will home in on it. Some ships can lock multiple targets, some can't lock at all (see Pilots for more information on which do and which don't). -Use your stylus for everything else. Drag the stylus in the direction you want the ship to move (or, you can inverse the vertical axis in the options menu, which means dragging up will take you down and vice-versa). Get used to starting with your stylus at the centre for better control. -To roll your ship (very useful, see [STRAT]) quickly drag your stylus left and right until the ship starts rolling. You can stop the roll by releasing your stylus and tapping again. Note that you can still maneuveur while rolling. The roll will last as long as you have boost power left. -To launch a bomb, drag the B on your control panel to the area of the map you want the bomb to drop to, or double-click to drop at your current location. -To use a boost, double click above the middle of your screen. The boost will last as long as your boost bar (top screen on the right-top corner) is blue. -To brake, double click the bottom half of your control panel. Same applies as the boost. -When it comes to banking, you're not limited by the radar screen area, you can drag right up to the edge of the screen for some sharp banking or altitude control. -Loops and U-Turns can be performed by hitting the appropriate on-screen icons to the left and right of your radar. --- [CHAR] Pilots --- Each pilot has there own strengths and weaknesses, which is an important set of factors to remember when choosing who you send where during a mission. For example, there's no point sending Leon after a missile, because he has a weak lock-on and no laser. -Stats Explained- Fullname: If I have t explain this to you, put down your DS, and go back to bed. Ship: The name of the ship this character flies. Laser: Single / Twin / Plasma / Zapper (in order of strength) Lock: Single / Multi / Wide (how many targets can be locked on to in one go) Bomb: The number of smart bombs your ship can hold. Shield: The bigger the bar, the more damage you can take before taking a dip. Boost: How long you can perform boosts, brakes and rolls. Time bonus: The seconds earnt for each shot deflected with a roll. Missle: Only for Great Fox, this is the max capacity missile-wise. Anything collected above the maximum permitted is discarded, so, for example, I wouldn't aim for perfect runs if you just want the missile out of it. [ROB] -Stats- Fullname: ROB64 Ship: Great Fox Missile: 3x -Comments- [Fox] -Stats- Fullname: Fox McCloud Ship: Arwing II Laser: Single Lock: Single Bomb: x2 Shield: x6 Boost: x4 Time bonus: 2 sec -Comments- [Slippy] -Stats- Fullname: Slippy Toad Ship: Bullfrog Laser: Plasma Lock: N/A Bomb: 3x Shield: 8x Boost: 2x Time bonus: 2 sec -Comments- [Falco] -Stats- Fullname: Falco Lombardi Ship: Sky Claw Laser: Single Lock: Multi Bomb: 1x Shield: 4x Boost: 4x Time bonus: 3 sec -Comments- [Krystal] -Stats- Fullname: Krystal Ship: Cloud Runner Laser: Twin Lock: Single Bomb: 1x Shield: 6x Boost: 3x Time bonus: 2 sec -Comments- [Lucy] -Stats- Fullname: Lucy Hare Ship: Sky Bunny Laser: Plasma Lock: Single Bomb: 1x Shield: 4x Boost: 3x Time bonus: 2 sec -Comments- [Amanda] -Stats- Fullname: Amanda Ship: Tadpole Laser: Single Lock: Multi Bomb: 1x Shield: 6x Boost: 2x Time bonus: 2 sec -Comments- [Katt] -Stats- Fullname: Katt Monroe Ship: Cat's Paw 2 Laser: Curve Lock: Single Bomb: 2x Shield: 4x Boost: 3x Time bonus: 2 sec -Comments- [Wolf] -Stats- Fullname: Wolf O'Donnell Ship: Wolfen Laser: Twin Lock: Multi Bomb: 1x Shield: 6x Boost: 4x Time bonus: 2 sec -Comments- [Leon] -Stats- Fullname: Leon Powalski Ship: Rainbow Delta Laser: (none) Lock: Wide Bomb: 2x Shield: 8x Boost: 2x Time bonus: 2 sec -Comments- [Panther] -Stats- Fullname: Panther Caruso Ship: Black Rose Laser: Zapper Lock: (none) Bomb: 1x Shield: 4x Boost: 4x Time bonus: 2 sec -Comments- [Dash] -Stats- Fullname: Dash Bowman Ship: Monkey Arrow Laser: Twin Lock: Single Bomb: 2x Shield: 6x Boost: 3x Time bonus: 2 sec -Comments- [Peppy] -Stats- Fullname: Peppy Hare Ship: Arwing Laser: Twin Lock: Single Bomb: 2x Shield: 6x Boost: 4x Time bonus: 3 sec -Comments- [Bill] -Stats- Fullname: Bill Grey Ship: Cornerian Fighter Laser: Twin Lock: N/A Bomb: 2x Shield: 6x Boost: 3x Time bonus: 3 sec -Comments- [KrystalH] -Stats- Fullname: Krystal Ship: Cornerian Fighter Laser: Twin Lock: N/A Bomb: 2x Shield: 6x Boost: 3x Time bonus: 3 sec -Comments- [James] -Stats- Fullname: James McCloud Ship: Arwing Laser: Twin Lock: Single Bomb: 2x Shield: 6x Boost: 4x Time bonus: 3 sec -Comments- --- [ENEMY] Enemies --- Section under construction. --- [STRAT] General Strategies --- Section under construction. --- [START] Mission Guide --- Before starting any missions per say, ROB will give you the low-down on how important the rolling skill is. An yes, you will find yourself using it a lot. See [BC] Basic Controls for more information. You now have the opportunity to do some training, or go straight on to save Corneria. If you're starting out, I'd suggest taking the training. A few hundred Cornerians biting the dust more won't hurt. Choices: -1. Do some training. -2. Dive in! - Goto [C1] --- [C1] Corneria - The Adventure Begins! --- -Mission stats- Pilots: ROB, Fox Cores: 21 Fog: No Incoming Missiles: 0 Initial turns: 4 Turn aim: 3 -Map- ________________________________________ | |!1: 9x Swarm Fighter | T | | EB EB | | | | XXX !1 | | XXXXX | | XXXX S | | XXX | | XXX | | XXX | | XXX | | XXX | | XXX | | GF | | Fox | | | | | ---------------------------------------- -Turn 1- Well this looks nice and easy. A mountain range seperates you from your enemies, and two bases to take back from the nasties. The nearest base to you will launch more beasties next turn, so our first turn is simply going to be used by getting Fox as near to that base as possible. Which isn't very far. And that's it, end of your turn. -Turn 2- See, now we have 2 Flash Bombers and 2 Elite Fighters dispatched from the base, so things are looking a bit more interesting. So, take Foxy up to the base. The Elite Fighers will follow, so time for action. (you may also be followed by the Flash Bombers, in which case you'll have two fights before the base). Elite Fighters: You should have no problems getting a perfect score and earning yourself a missile with these guys. The drills take one hit and go down. Now for the base. Again, you want a perfect here for an extra missile. Flash Bombers: Just be careful when you get round to taking these guys out, their bombs can leave a nasty after taste. Base: The main baddies leave 'til last, and concentrate your fire on the sattelites. They'll go down easily, as they aim slowly, so you stand every chance of NOT getting hit. As for the other fly-boys, they won't pose a threat at all, really. Then take out your core enemies. They're only vunerable when they open, so target one and hold it 'til it shows the weak spot, then blow it to smithereens. Then head for the mothership. See the drill above for mother ships. -Turn 3- If you've followed the above, you should have Great Fox primer with two nice juicy missiles to smack in to the two escaping enemies half way down your screen.You don't stand much chance of catching up with them at this point, so take themdown. Now take Fox through the base you just liberated for some well earned fuel, and head on over to the last base, collecting the time bonus on your way. There's nothing in this level particularily menacing. Maybe just take care with the turrets that can be nasty if you let them get the better of you. Another mothership, another victory. Mission complete! If you did this last base perfectly too, you should reap a shiny new ship for the future. Believe me, they come in handy. Depending on how many battles you took part in and your performance, you stand a chance of having up to the whole 3 missiles ready for the next mission. Which will it be? Well... Choices: -1. Contact Slippy. - Goto [C3] -2. (L)Attack advance guard. - Goto [C2] -3. (L)Where's Falco? - Goto [K2] --- [C2] Corneria - Decision Time --- --- [C3] Corneria - Reunion with Slippy --- -Mission stats- Pilots: ROB, Fox Cores: 31 Fog: No Incoming Missiles: 0 Initial turns: 4 Turn aim: 3 -Map- ________________________________________ | MB | !1 1x Flash Bomber - Speed 2 | !2 !4 | !2 2x Starfish - Speed 3 | !3 M | !3 12x Swam Fighter - Speed 3 | T | !4 5x Commander - Speed 3 | M XXXXX !5 | !5 5x Puffer - Speed 3 | XXXXXXX | | XXXX | | M XXXX | | XXX | | XXXX | | XXX | | !1 M XXX | | XXXX | | XXXX | | XXX | | Fox XXXX GF | | XXX | ---------------------------------------- -Turn 1- Anyone looking at this map would think Nintendo wanted you to use up some missiles, and that's exactly what we're going to do. Which is a good thing, because condiering where Fox is, and where Great Fox is, and the speed that the enemy is travelling at, we stand little chance of keeping her in the air unless we take down some remotely. So, start off by ridding yourself of those Puffers (you should AT LEAST have one missile from your last mission). Don't worry about using an extra if you have it, we're going to draw Fox's path along the two nearest missiles so he picks those up. Sadly, the Flash Bomber doesn't pay us a visit, so we miss a golden opportunity to win another missile. -Turn 2- The enemy decides to get in on some missile action, so we'll have an intercept on our hands shortly. First thing's first though, take some of the boggies out before we start seeing the white of their eyes, namely the Swarms and Commanders (doesn't quite strike me as a film title). Now, take Fox on a course to pick up two more missiles and attract the atten- tion the StarFish. They can pack a punch, so prepare to roll. This one's an easy fight to earn another missile on, so hunt out the hidden seahorsies that will spring in to view as you approach. -Turn 3- Thought we'd be in a fix with that missile, right? Well, Slippy to the rescue! Send him on a path to catch that missile, drawing him to the middle of the missile path and then along the path it's going to follow. This will ensure you intercept it as soon as possible, and maybe give you an extra chance next turn should you fail (though most likely you're stuck and will only have this one oportunity, so don't feel too safe just yet). Now, take out the Flash Bomber (if it didn't engage pursuit in the first turn) with the big ole GF Missle of madness, and have Foxy deal with the base. A perfect run here also will mean that even if you started off with just one missile, you'll have three for the next mission. And there we have it, another Mission Completed in record time. BOM BOM, tralalalalalah! Now with one more member on our team, we have to take destiny into our hands and decide what to do about the damsel in distress. Choices: -1. Set course for Fichina. - Goto [F1] -2. (L)Locate Peppy first. - Goto [C4] --- [C4] Corneria - General Peppy --- -Mission stats- Pilots: ROB, Fox, Slippy Cores: 51 Fog: Yes Incoming Missiles: 0 Initial turns: 3 Turn aim: 3 -Map- ________________________________________ | MB | !1 7x Commander - Speed 3 | S MB !4 | !2 2x Flash Bomber | XXX XXX !2 | !3 9x Swarm Fighter | T XXX XXX | !4 2x Elite Fighter |XXX M | |XXX XXX | | XXX !1 XXX | | XXX XXX | | XXX | | EB | | XXX EB !3| | XXX XXX XXX | | XXX XXX | | Fox T | | XXX | | GF Sli XXX | | | ---------------------------------------- -Turn 1- This map was a pain to draw. Anyway, enough of my moaning, we have a job to do, and we start that job off by serving up a nice dish of missile for the Commanders and the Elite Fighters (you'll have to uncover them). Now have fantastic Mr. Fox take charge of the nearest base whileSlippy does a runner along the bottom of the map toward the eastern base. This will attract the attention of the Swarm Fighters, which we should have no problem taking out whatsoever (a nice bomb in the centre of them sounds the plan). Fox has his own batch to deal with, so this turn will be a doddle for you. -Turn 2- Now, teach the flash bombers what a real explosion is by lobbing them a projec- tile, while Slippy takes control of the eastern base, and Fox takes over the one above him (use your nearest base to refuel if you can't reach) before it launches a missile (there is an alternative scenario described in the next turn). Each will also pick up a time bonus on the way. -Turn 3- Now, there are two possible scenarios I've encountered. First off, all goes as above, and all you have remaining is the base in the north-east, that both Fox and Slippy can reach no problem is you use the bases you've just liberated to refuel, so go wipe out the remaining enemy with you pilot of choice. The other can either be on standby in case you fail, or can go off collecting the missile bonus should you be short. The alternative scenario is that the base launching missiles is this last one instead, in which case you will have a missile and the base to deal with. I'd send Slippy after the missile and have Fox take care of the base, unless you're more comfortable doing elsewise (why, I wouldn't care to ask). And there you have it, you have once more vanquished over the Corneria-haters... or have you... -Warning, Boss!- Still one mad-man fish-faced Zazan left to deal with, I'm very sorry to say. He pilots the ZaZanga 9, so prepare yourself for a short dog-fight. Your best bet is to take Slippy in on this one, and prepare to do a lot of looping. He'll be spending a lot of time dropping flash bombs behind him for you to lap up, so locking won't help you much (hence no Foxy). Just keep following him and looping over behind him and you're home-free in no time. Now we have General Peppy to chat to and take the mick out of our little green friend, whom also will have to make a decision here. Should he... Choices: -1. Go with Fox. - Goto [As1] -2. Join the hunt on Aquas. - Goto [] --- [C5] --- --- [C6] --- --- [As1] Asteroid Belt - The Missile Threat --- -Mission stats- Pilots: ROB, Fox, Slippy Cores: 12 Fog: No Incoming Missiles: 2 Initial turns: 4 Turn aim: 3 -Map- ________________________________________ | | | MB | | EM | | EM | | .. XXXXXXXX | | ..XXXXXXXXX | | ....... XXXXXXX | | ....... | | | | | | XXX | | XXX . | | ..... | | .. .. .. | | .. Fox Sli | | GF .. | | | ---------------------------------------- -Turn 1- Well, the mission title wasn't lying, it's missile hell here. Not only that, but there's tons of asteroids right in our path to try and intercept them from the dot. If you haven't mastered shooting down missiles by now, you're in for a crash course right now, and no mistake. First off, take fox round the left to intercept missile number one. HE CAN MAKE IT! It's going to take you some fiddling, but seriously, he can make it right in front of the missile in one go with minimal turbulence, so keep at it until you get it right. Also don't take him TOO far, we want him to get back! We can't do anything about the second missile, so let's get Slippy to pass right through the big asteroid to his right, and head for the bottom right corner of the main boundry so we can have him deal with the base as soon as possible. -Turn 2- The enemy launches another, just what we needed, and there'll be another the next turn if we don't sort out this base, so get Slippy there right away, on the double. It's not a hard base, but you'll find your bombs will come in quite handy, as the enemy likes to roll and be rather evasive, something ole Slippy can't quite manage. -Turn 3- Falco makes his late appearance, as usual. At this point, neither Slippy nor Falco can't get round to help out Fox, so he's going to be in charge of both missiles. If, however, you failed to destroy the base, you can now have both Falco and Slippy to deal with the subsequent extra missile and the base in one go. And there... uh oh... -Warning, Boss!- Biobrain seems at first like a royal pain, but with the right tools he's down in no time. Maybe Falco will be useful after all. Lucky he had his multi-lock installed, 'cause that's just what we need here. First off Biobrain will try scything you with his external cells, and they hurt so watch out. Once you're out of their aim, venture your crosshair in and out as you see safe and lock on to them. They'll go down in no time. Until you've destroyed all four, the centre isn't vunerable to attacks, so don't bother wasting your firepower. Now we have him exposed, run away, come round again and lock on to the centre until your crosshair says MAX, then let rip and evade the blobs that will spurt from him. Get some distance and repeat, you should be able to beat him repeating this strategy just once, and presto, you're done. After some babble with Toad from Toad Hall Sr., we face a new dillema in Fox's love-life... what to do... Choices: -1. Go meet Krystal. - Goto [K3] (*) -2. Say god-bye to Fox. - Goto [K1] (*) Upgrade note: If you choose to meet Krystal, Fox will receive an upgrade to his ship from Slippy's father in the form of a multi-lock. --- [As2] Asteroid Belt - The Meteorite Trap --- --- [As3] Asteroid Belt - Falco's Decision --- -Mission stats- Pilots: ROB, Falco Cores: 40 Fog: No Incoming Missiles: 0 (yet) Initial turns: 4 Turn aim: 3 -Map- ________________________________________ | | !1 2x Pylon - Speed 3 | Fal MB | !2 1x Spin Devil - Speed 2 | GF M MB | !3 9x Angel Fish - Speed 2 | | | XXX T | | XXX M | | XXX !1 | | XXXX | | XXXXX | | ....... XXXXX !2 | | ...T..... . XXXXXX | | ........ XXXXX | | ...... XX | | | | !3 | | EB | | | ---------------------------------------- -Turn 1- ROB does like to talk about missiles, eh? I think Falco's must be a deffective model. Anyway, you stand no chance of getting to the Angel Fish, so I suggest at least scrubbing them from the picture. Then start making your way over to the first missile base on your patch round the top, while picking up a missile to replace the one you just spent on the fishies. You won'thave enough fuel to reach the farthest one, so sadly, you're going to be facing a missile next turn. Life sucks and then you die. Chances are the pylons are going to waltz on by you, so do make sure you pick up that missile. You SHOULD have a whole set at this point if you've been doing whatthis guide says. The base is a doddle to take back. -Turn 2- Told ya, dets away. You can now either head for the missile and hope to attract the attention of the remaining blighters on your screen, or knock them off with a couple of missiles. Your choice. -Turn 3- Ah, the lovely Katt omes to the rescue. This will take some of the pressure off, seeing as the enemy base we were heading for has just lobbed a few more bogies at us, namely some more Angel Fish (12, no less). So send our young Katt off after the base (it's tricky because of the asteroid turbulence, but trust me, you can make it), and Falco can deal with the base and our scaly friends. You can even pick up a missile and some more time on the way while you're at it, seeing as you have enough fuel supply. It'll come in handy while you get used to a new ship, with the wonderous Arc Shot. The Angel Fish should be easy prety for Falco's multilock, so take the opportunity to rack up another Perfect and a missile while you're at it. The two motherships shouldn't pose any threat to you, though you may be starting to run out of time by this point. I'd suggest leaving Katt's stage 'til last, as the two enemies are easy pickings, so you can have them for breakfast even if you only have under a minute left. Don't get careless of your shields though, she's only got 4 like our poor ole Falco. And there we have it, another mission completed. Now, what should Falco do next is the big question... Choices: -1. Rendezvous with Fox. - Goto [Aq2] -2. Search for Krystal. - Goto [X] --- [As4] Asteroid Belt - The Anglor Emperor --- --- [F1] Fichina - Fog of War --- --- [F2] Fichina - Oikonny Strikes Back! --- --- [F3] Fichina - --- --- [Aq1] Aquas - Octoman's Ruse --- [Aq2] Aquas - Beneath the Waves --- [Aq3] Aquas - Amanda --- --- [Aq4] Aquas - --- --- [K1] Katina - Hold Firm, Katina --- --- [K2] Katina - Falco to the Fore! --- -Mission stats- Pilots: ROB, Falco Cores: 34 Fog: No Incoming Missiles: 0 Initial turns: 4 Turn aim: -Map- ________________________________________ | | !1 4x Spinning Core - Speed 3 | !3 EB | !2 12x Swarm Fighter - Speed 2 | T | !3 1x Todora - Speed 3 | M | !4 2x Flip Bots - Speed 3 | XXXX | | MB XXXXX | | XXXX | | XXX | | XXXX | | !2 XXXX M | | XXXX | | XXXX FB | |!1 XXXX | | T XXXX !4 | | XXXX M Fal | | T XXXX GF | | XXXX | ---------------------------------------- -Turn 1- Well isn't this a fun setup. Pleanty of missiles about to keep us nice and happy,a missile base about to launch one straight at Great Fox, and a base nearby to give us that extra boost to our first objective. Right, first thing's first, we want to take out at least one batch of enemies with a missile, seeing as we're about to pick up another one. Waste not, my friend. Best to get rid of the immediate threat that is the Flip Bots patrol, so off you go, show 'em what it feels like to be smacked by a warhead. Now get Falco up to that mothership by taking him through the friendly base rightbeneath our noses, collecting a missile on the way as well as the time bonus nextto our target. Execute! -Turn 2- Fire in the hole! Missile heading toward moaning mini, so time to have a re-thinkYou've just been taken out of the way by going for the base, so you'll have to head on back over. Luckily, we have our friends at the petrol station ready and waiting to give us a boost. Your best move is going to be use that boost to arc round in front of the enemy and take them on on your way to take out the missile.But, you say, that'll leave me in the middle of nowhere when it comes to dealing with that missile launcher. Don't get yer googlies in a twist, we're here to help. Luke, trust me... Now, if you do this just right, you can have two sets of enemies following you, and get to the end of the missile's trajectory, thus taking all three out in one go. How's that for a slice of fried gold, my son? The Todora is perfect pickings seeing as you have the wonderful multi-lock. Won't even have to get near the slimy thing. The swarmies you'll know from beforeto be utter pushovers, so not too much sweat. Of course, now you have to deal with a huge sod-off missile, and with Falco that's not exactly a piece of cake. Best to get a couple of locks off, then finish it off with frantic fire if it hasn't already crashed in flames. -Turn 3- Ye of little faith, now you see why I took you this far down the mountain-side. Our friend Bill Grey is here to take on the base for us, leaving us with two decisions. We can either go pick off the spinning cores with Falco while Bill takes on the base, or we can nuke them from Great Fox, use Bill to pick up a missile to replace this dreadful indulgence and let Falco sit on his feathery derier for the turn. Either way, get Falco to head round the top of the mountain range while we take the Cornerian Fighter for a spin. Now a lot rides on this battle. If we don't take out the base now, we face havinganother missile making its way over to our ship, and that's not good. But, by nowyou should be well past the point of having to worry about this sort of thing, so just cruise on in and rip the mothership another exhaust chute. Mission complete! Damn, we're good, eh? That's another ship for us to decimate should we wish to, a sholw stack of missiles (one would hope), and sense of a job well done. Right, enough of that, head on over to [As3] --- [K3] Katina - Krystal --- -Mission stats- Pilots: ROB, Fox, KrystalH, Leon, Panther Cores: 21 Fog: No Incoming Missiles: 0 Initial turns: 4 Turn aim: 3 -Map- ________________________________________ | | !1 12x Swarm Fighter - Speed 3 | M M MB | !2 1x Todora - Speed 3 | MB | !3 3x Saucerer - Speed 3 | | | | | XXX !2 | | XXX XXX | | XXX XXXXXXX | | !1 XXX XXX | | XXX | | XX | | XXX | | XXX !3 | | XXXX | | | |Pan GF Fox | |Kr Leo | ---------------------------------------- -Turn 1- Well this is a nice turn of events, we now have control over our former rivals Star Wolf. And two very different members too. We have Panther with strong laser but no lock, and Leon with a weak but wide lock. Interesting... What's even more interesting is that not only do you have two missiles heading straight for you, anoter two are on the way next turn from the two bases. Joy! Now, Panther is really useful against missiles, whereas Leon is as useful as a fart in a spacesuit. First off, set Krystal on a course for base west, Panther toward the centre to intercept missiles, fox round the right bottom corner to take on the saucerers and head for base east, and Leon can take on those Swarm Fighters. I'd suggest taking out the Todora with Great Fox while you're at it so you can concentrate on getting these missiles under control. Leon will be useful for the base afterwards, as he's good at targeting by him- self (you can pretty much just have the enemy on screen and he'll hit it). -Turn 2- Take Leon up to the base and have Krystal intercept the missile it just launched. It won't be an easy intercept, so prepare for some finger mashing. Meanwhile, have Panther intercept the old left missile, while Fox takes on the east base. Now, you're probably thinking this leaves the Great Fox wide open to those remaining missiles, and yes, it does... almost. Fear not, we have a plan. -Turn 3- Here's where the fun starts. Get Panther to take out the left missile while Fox deals with the right missile. Remember the drill, use the base to refill so you can get back round. You also get to pick up that missile bonus in case you need it next mission. You only get one chance at this, so if you fail, it's bye bye Great Fox. Just when you thought the game was getting too easy, I go and do this to you. The difficulty with this level is that if you send Fox after the missile first, then the base, you'll end up with another one or two missiles, which is no good either, so this is how you avoid unnecessary missile interceptions, but it comes with this risk. If you fail with Fox's missile, you MAY just get a chance to save the day with Panther, but I wouldn't rely on it, so give it your all, or die trying. Mission Complete! Now we get to play with Fox a bit. Krystal is the one to choose her destiny this time, so she can either... Choices: -1. Go with Fox. - Goto [T1] -2. Leave without Fox. - Goto [V2] --- [S] Solar --- [T1] Titania - The Worm --- --- [T2] --- --- [T3] --- --- [T4] --- --- [V1] Venom - Fox and Krystal --- -Mission stats- Pilots: ROB, Fox, Krystal, Falco, Slippy Cores: 47 Fog: Yes Incoming Missiles: 1 Turn aim: 2 turns -Map- ________________________________________ |XXX !3 XXX|!1: 12xAttacker III Speed 3 |XXX MB EB XXXX|!2: 2xBee Fighter |XXX XXX XXXXXXXX XXXXX|!3: 1x Fish with danglies | XXXXXXX XXXXXXXXXX XXXX|!4: 9 Fishies | XXXXxxx XXXXXXXX M !4 XX|Conf!5: 1x Great Saucerer | XXXX !1 EB | | S !5 | | XX XXX XXXXXXXXX | |EM XXXX XXXXX XXXXXXXXX | | XXXX XXX XXXXXXXXX | | XX | | T T | | Fox XXX XX| |!2 XXX XXX XXX XXX XX| | XXX XXX XXX XXX | | XXX XXX GF FalXXX Kry | | Sli | ---------------------------------------- -Turn 1- Send Fox to intercept the incoming missile at the end of its trajectory via the time bonus. This should also attract the Attacker III's an the Bee Fighters, so he'll have three battles on this turn. All relatively easy, so no need to waste missiles just yet. Send Falco after the EB. He'll attract the attention of !4. As he doesn't have much shield strength, get the enemy out of the way as fast as possible and don't go near the triple turrets, or you'll have trouble with the base. The two serpents are easy to take out, but again, beware of the turrets. Best thiing to do is take out a couple of the turrets and then drop a bomb between the two serpents to finish them off. Send Slippy up the centre to cover Falco (though he can't reach the base) and Krystal up the right hand side to collect another time bonus on the way to the missile bonus. -Turn 2- Now the real fun begins. The Missile base is going to launch next turn, and you should have enemy !3 lurking just north of Falco. First off, send Krystal up to get the mothership via the missile bonus. Here awaits a dogfight againstOctoman. Not too difficult, but beware of his depth charges. This also makes locking a pain in the arse. This guy likes doing loops while dropping his charges. THe good news is that you get time rewards from destroying these charges, so recover some lost time if you can. Very carefully bring Fox up to the missile base. If you get near the corners you can make it. Now this won't attract !5, they'll head straight for Great Fox, so I'd use a missile on them seeing as you're about to pick one up (or let Great Fox bite the dust, your call). Send Slippy to back up Fox. If you can't get Fox to make it, he will. Send him via the Base you just liberated, and use the fuel boost to reach the missile base without a hitch. Plus this'll give you two chances at avoiding another missile interception drill. You're in for another dog fight against Zazan, with more or less the same characteristics as Octoman. Have Falco take a trip via the base up to help out Krystal. This'll draw !3, which is good as he has multi-lock, nice little tool against this bugger. -Warning, Boss!- Anglar makes his final attack with Arrow Head. Take your best fighter in and rip him to shred. I personally would recommend Slippy, because of his Plasma gun of hecticness. Aim for this guy's torso and just blast him to bits when you have him in range. Don't worry too much about his tail whip, a roll will deflect this, but you can't roll for too long, remember? Once you've given this guy a kicking, he'll escape from the vessel and flee into the depths of Venom, with your ship in pursuit. Can't change character now, I'm afraid. The next fight is again a good one for our slippery friend. Laternhead will have three spikey balls rolling round him at first. You need to hit these. Best way to do this and avoid his shots is to move in the same circular motion they do. This'll stop you getting hit and land the damage. Once they've all turned red, pummel his head to get a shield bonus while he charges. Then, deflect his shot back with a barrel roll at the right time. This'll lower his shield, and you can light the little lantern on his head with nice amounts of plasma. Do this twice, to get his life down to half. Now for the real fun. You thought that was it, right? No... Now he'll leave his balls behind (shut it!) and a series of vertical and horizontal pillars will begin decending upon you. Don't worry... Head for the lower right part of your screen, and use small movements. Once you're used to dealing with the pillars and you just have to adjust lightly, start pummeling the balls without altering your course (you should have the circle in aim at this point, so as they come round they get blasted). Once they're destroyed, back comes our friend fish-face for another round. This is where poor Mr Toad will suffer a bit. Hit his head lantern again, but beware, Anglar will begin to suck in air and make a break for you to try and gobble you up. Slam on your brakes twice to avoid this. Then keep firing while avoiding the debry he spits out at you. Two rounds of this at most should see you through to a completed mission. You've done your galaxy proud. Here, have an ending! Goto [END1] --- [V2] Venom - Star Wolf Returns! --- -Mission stats- Pilots: ROB, Wolf, Leon, Panther, KrystalH Cores: 41 Fog: Yes, and lots Incoming Missiles: 0 Initial turns: 4 Turn aim: 3 -Map- ________________________________________ |!1 | !1 12x Attacker III | T S | !2 2x Web Ship II | XX !2 MB | !3 4x Invader IV | XX XXX XXX | !4 3x Bee Fighter - Speed 3 | XXXX !5 XXX | !5 3x Moras | XX XXXX XXX | | XX MB XXX | | XX XXXXXXXXX MB | | XX M XXXXXXXX XXXXXX| | XX XXX XX XXXXXXXXXX| | XX XXX M XX XXXXXXXXXX| | XX XXXX XX !3 EB | | XXXX XX T | |Wol XXXXXXXXX | | Pan XXX !4 | | GF XX XXX| | Leo Kry XX XXX| ---------------------------------------- -Turn 1- This is tricky, and there's a lot of fog going on, so we're in for a beating from the start. Luckily, we now have Wolf on our team, who's on par with Falco weapon-wise, but has stronger shield, so it's looking good. First thing's first, get rid of some fog. Reveal the nearest missile base, and enemies 2 and 4. Take out the enemies with Great Foxes array of missiles, then take Panther on his way to the base (it'll take a couple of tries, but he can reach it if you take it near the no-go zone). He'll most likely pick up the missile too. This base has Zazan guarding it, so prepare for an interesting dog-fight. Again he's using flashbombs and likes looping. Take Wolf up his path so he attracts the attention of the Attackers and vere east so he's in-line to get in on some action afterwards. Leon and Krystal will have to make do with heading round the low path. Have Leo collect a missile while he's at it, but don't take him too far off course. Now, if you're REALLY lucky, the base Panther is attacking is the one about to launch a missile. However, I'm going to continue on the premesis that it is not, and one of the other two is about to let one rip. Krystal will also engage the Bee Fighters with this strategy, they're no skin off her nose. -Turn 2- Oh great, we have a missile on the way, and if you're really unlucky, it just came from the middle base and is heading through a load of no-go zone. This means that only Leon can reach it sensibly without disrupting our main goal. And he's toilet at missiles. Well, guess Nintendo want you to try the painful interceptions with everyone, eh? So, take him up to meet his doom, I mean, the missile. Meanwhile, uncover the bases and have Krystal take on the eastern south base, which involves a dog-fight with squid for brains, while Panther uses his boost from the recently liberated city to reach the missile base that just launched and is about to launch another. You may pick up an extra bogey if the enemy has launched from the remaining base. Bringing up the rear, Wolf can head round to the base, refuel, and follow Panther to be in-line for the next base. Alternatively, you can have him use this boost to backup Leon if his missile interception fails, so maybe you're safer going with this option. Either way, Wolf can't do much this turn, unless the Moras catch him on his way. You also have the choice to take them out with Great Fox, seeing as you have missiles to take out half the planet. -Turn 3- At last, Turn 3, I thought I'd never see you again! Anyway, now we can take Krystal round to assist Panther as they head for the final base, picking up some valuable time along the way. If Leon missed his mark on the missile (which is about 99.9% probable) have Wolf finish it off before it hits the Great Betraying Fox, and send Leon flying into a pillar somewhere for getting dis- tracted by the smoke. There is a chance the base will have launched another enemy that Panther will intercept at the same time, and a nasty Saucerer at that, so have fun with that while you're at it. The enemy AT the base is even worse, a shark that has some really fierce fire-power and ramming abilities, as well as high speed and strong armour. All I can say is you'll need to get rid of some of the turrets around you if you even expect to scratch this guy. I'd also recommend not worrying about wasting bombs here either, you need all the help you can get! And as if all this wasn't enough... -Warning, Boss- Anglar is not a happy chap, so now you face him. Anglar makes his final attack with Arrow Head. Now I chose Leon, funnily enough, even though to be honest Wolf is your only good pilot at this point, but the final part of this battle, albeit long, was easier with the wide lock. Aim for this guy's torso and just blast him to bits when you have him in range. Don't worry too much about his tail whip, a roll will deflect this. Watch out for the fallen body parts as they will act as turrent from the ground. Once you've given this guy a kicking, he'll escape from the vessel and flee into the depths of Venom, with your ship in pursuit. Lanternhead will have three spikey balls rolling round him at first. You need to hit these. Best way to do this and avoid his shots is to move in the same circular motion they do. This'll stop you getting hit and land the damage. Once they've all turned red, pummel his head to get a shield bonus while he charges. Then, deflect his shot back with a barrel roll at the right time. He may deflect it back at you, so be prepared to roll again. This'll lower his shield, and you can light the little lantern on his head with nice amounts of shots (locking doesn't work great here). This'll get his life down a quarter. His next attack run will be different. He'll raise his balls above his head and they'll project green search lights. When all three lock on to you and turn pink the balls will charge at you, so avoid at all costs, it hurts. Again, attack the balls so they go red and play some ping pong with him. Now for the real fun. You thought that was it, right? No... Now he'll leave his balls behind (shut it!) and a series of vertical and horizontal pillars will begin decending upon you. Don't worry... Head for the middle right part of your screen, and use small movements. Once you're used to dealing with the pillars and you just have to adjust lightly, start pummeling the balls without altering your course (you should have the circle in aim at this point, so as they come round they get blasted). Once they're destroyed, back comes our friend fish-face for another round. This is where poor Mr Wolf/Leon will suffer a bit. Hit his head lantern again, but beware, Anglar will begin to suck in air and make a break for you to try and gobble you up. Slam on your brakes twice to avoid this. Then max out lock while avoiding the debry he spits out at you. Two rounds of this at most should see you through to a completed mission. So you've managed to complete one of the more hellish missions with what I con- sider to be the weakest team in the game, and if that doesn't deserve an ending, I don't know what does! Head on over to [END4] --- [V3] --- --- [V4] --- --- [Z] Sector Z - We Meet Again --- --- [X] Sector X - Pigma's Revenge --- -Mission stats- Pilots: ROB, Falco Cores: 24 Fog: No Incoming Missiles: 2 Initial turns: 4 Turn aim: 3 -Map- ________________________________________ |!1 S M !3 | !1 1x Bozoid - Speed 2 | ... | !2 1x Node - Speed 2 | .... T | !3 15x Invader III | .... | !4 1x Bee Fighter II | .... | !5 4x Ammonite I | ..M. | | .!2.. | | ..... ... | | !4 ... | | .... | | ... | | T .... | | M ...... | | ...... | | Fal M....... | | GF !5 | | | ---------------------------------------- -Turn 1- This Pigma needs a right throttling, the little bleeder, so let's start laying down the law. No bases in sight, so what you see is what we're getting (well, except you know damned well we're going to have a head to head with his royal porkness. We're going to go full throttle on this, seeing as we should have 3 missiles, so no point in wasting time gunning down ships when we have those warheads rocketing toward us that we have to deal with. Let's take out the nearest threat (!2) and the Bee Fighter, seeing as they look rather nasty pieces of work. Then set Falco off to get us the nearest missile and the time bonus. That'll plonk us right in the middle of the two incoming missiles. -Turn 2- Now we can pick off two more enemies, so I suggest leaving the Invaders behind for Falco to finish off. If you only have one missile left, leave the ammonites along the bottom, there'll be a backup plan coming in to effect. Now head for the top incoming missiles so we can give the other a chance to clear the asteroidfield. Take it on, take it down. Don't go too far up its flight path, you need to get back down again, remember? -Turn 3- Now you have two options. You can either bring Falco back down to take out the remaining incoming missile, or you can use Katt (who's decided she just can't sit still, but of course has arrived when all the action is over). Either way, you'd probably do well to have Katt standby in case you fail to shoot down the missile (shame on you!). The invaders will follow you in. Pick them off with Falco in a snap, you can even just drop a bomb in the middle of them if you're really lazy (I was, I admit it). -Warning, Boss!- Well, we all knew it was coming, didn't we, good 'ole Pigma's coming to get us. And it's a giant Rubics Cube! Well, almost. To defeat this bozo, you want someone who can shoot straight (ie NOT Katt). Hit each square until it shows the purple side (be careful not to have all the square turn yellow, red or green, or you'll fail and get attacked). Then hit the centre when it reveals itself. Careful of his pig-face-shaped laser though, which he'll shoot when you succeed in the arrangement. You also have a time limit each time to get the arrangement right, or he'll rearrange to his own decision of colour, and attack. Good game, good game. Locking won't do much good here, so don't bother. As for the attacks, Red will shoot pillars of green at you from top of space to bottom (fly carefully between them and you're fine), Amber will fire flames at you in spirals which kill you in one hit (run, just run like the wind, rolling won't save you) and Green will launch 12 missiles at you (which can be shot down and give you bonuses, so might be worth sticking around for those, seeing as they'll track you down anyway). Get the order of his cubes right 2 or 3 times, and you're done. Mission complete! Give yourself a pat on the back and head over to [END8]. --- [Y] Sector Y --- --- [END] Endings --- I will be describing the endings shortly, I feel it's more important to work on the useful information first. I don't plan on transcribing them, merely giving you an idea on what the low-down is, and how to obtain these endings. [ Last updated 2006 September 6th ] Copyright Kassidy 2006
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During the meeting, the Commissioner asked the Police department to see the Law & Order and make necessary security arrangements during the elections. He also asked the officials from the Home Department to circulate the implementation of Model Code of Conduct (only for the municipal area) and also declare holiday for the voters casting their vote for the Municipal elections.
Director Education Mr. Raje who was also present for the meet was assigned the task to declare holiday in the schools where the polling stations are to be made on the day of election.
For telecommunication Mr. Gautam asked the BSNL official for uninterrupted network during the election and also for additional connection in the State Election Commission (SCE) Office.
The Commissioner also requested the Transport Secretary to communicate with RTOs for requisition of vehicles for the forthcoming elections.
He also asked the Secretary Power & Energy Department and PHE to ensure uninterrupted Power and Water supply in the polling booths, Districts and State Election Commission office.
Dr. Kumar Bhandari, Secretary Health was asked to be prepared and up to date with emergency services for the forth coming elections.
Secretary, Information and Public Relations Department Mrs. C.C Wangdi during the meet was asked to ensure total videography of Election Process right from Nominations to the final result day, by the Commissioner.
Publicity through AIR in regional language was assigned to the official from AIR who was also present for the meet.
Road connectivity under the Municipal area should be intact and additional staff from Land Reforms cell to DCs of all four districts should be made, Mr. Gautam added.
Filing of nomination papers begins from today with the last date of filing nomination set for 16 September. Scrutiny of papers will take place on 17th of September and the last date for withdrawing nomination is 19th September 2015.
The election commission has completed all the formalities for conducting elections for all seven urban bodies, three in East - Gangtok Municipal Corporation, Singtam and Rangpo Nagar Panchayats, two in South - Namchi and Naya Bazaar-Jorethang Municipal Councils, Mangan Nagar Panchayat in North and Gyalshing Municipal Council in West district, the Commissioner informed.
Earlier Ambika Pradhan, Secretary SEC, started the meeting with a welcome note and later also drew curtains on the meet with her vote of thanks.
The seven urban bodies together have 71,534 voters [37,178 male and 34,356 female]. Gangtok Municipal Corporation is the biggest with 47,432 voters in its 17 wards. Mangan Nagar Panchayat has the lowest number of voters at 1,522.

subset: commoncrawl


text:
Paul Krugman
(City University of New York)
Robin Wells
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US Office
PO Box 501,
Poulsbo,WA 98370, USA
Tel:+1- 443-534-7671
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Room 1710No.33 Xingye Road, Xiangzhou, Zhuhai, China
Tel: +86-158-1948-1317
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health and Physical Education Directory
Meet East Hartford's Health and physical education StaffTracy Stefano K-12 Supervisor of Health and Physical Education 734 Tolland Street East Hartford, CT 06108 Phone 860.622.5973 Fax 860.289.0492 Email email@example.com
At the conclusion of the 2017 school year, Mr. Limeres will have completed 12 years of teaching at East Hartford Middle School. Mr. Limeres has attained a Bachelor's degree in Kinesiology from the University of Connecticut, a Master's degree in Physical Education from Springfield College, and a 6th year degree from Central Connecticut State University. Mr. Limeres is the current boys' basketball coach at East Hartford Middle School and a volunteer assistant coach for the boys' volleyball team at EHHS.
Outside of school, Mr. Limeres is a National Referee for USA Volleyball. He has had the opportunity to work 3 NCAA Men's National Championships as part of the officiating crew. Mr. Limeres has had the opportunity to officiate the High Performance Championships, with teams from across the world being represented at the tournament.


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What's Next (Issue) for Magazine Advertising?
Magazine publishers keep scrambling to find the right combination of digital/print/video content that promises to keep readers engaged. And, more importantly, advertisers paying big bucks. What are magazine publishers pushing these days? What's merely a gimmick and what looks to stick around? Is digital magazine publishing on a course to drive away print forever?
21st Century Technology That Fashionably Strains the Brain
Forty years after the invention of the cellular telephone, technological advances continue to allow people to do things that, these days, strain the brains of their older siblings, not to mention those of parents or grandparents. And many of the newest high-tech developments include wearable items, some promising the capability of being directly applied to one's body. Which leaves practically no form of technological breakthrough beyond the realm of possibility.


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Gun Violence in America
By David Johanssen
The horror of last Sunday's terrorist attack in an Orlando gay nightclub has sent shockwaves throughout the LGBT community. Leaving 49 dead and 53 injured, it is the deadliest mass shooting in American history. Omar S. Mateen purchased guns legally, and his hatred of gays was inspired by extremist information disseminated over the internet. Will this event spark a new debate on reforming gun laws in America or should our focus be on monitoring jihadist websites? What about the counter-argument to allow more guns to allow Americans to protect themselves when authorities can't or won't? Join us this week at Shelter Theater as we debate these important issues.
Documentary and Discussion
Our Rising Oceans
Fri, Jun 24, 5pm
50 pesos
Documentary and Discussion
Under the Gun with Katie Couric
Sat, Jun 25, 5pm
100 pesos (includes drink)
Documentary and Discussion
Bowling for Columbine
Wed, June 29, 5pm
100 pesos (includes drink)
Documentary and Discussion
The Secret History of ISIS
Fri, July 1, 5pm
50 pesos
All events at: Shelter Theater
Vicente Guerrero 4
154 7524
On Saturday, June 25, at 5pm, we present Under the Gun, narrated by Katie Couric. This recent documentary examines the events and people who have blocked gun legislation, even as gun deaths and mass shootings continue to increase. Through the lens of families impacted by the mass shootings, the documentary looks at why politicians are finding it difficult to act and what is being done at the state and local levels. We will also discuss Couric's criticism for unfair editing of her source video. 100 pesos (includes drink).
On Wednesday, June 29, at 5pm, Bowling for Columbine. Michael Moore sets out to explore the root causes of mass shootings in America. In doing so, he learns that the conventional answers of easy availability of guns, violent national history, violent entertainment, and even poverty are inadequate to explain this violence when other cultures share those same factors without the equivalent carnage. 100 pesos (includes drink).
On Friday, July 1, at 5pm, The Secret History of ISIS. This is the inside story of the creation of ISIS, and how the United States missed the many warning signs. The film uncovers the terror group's earliest plans, the Islamic radicals who became its leaders, and the American failures to stop ISIS's brutal rise. 50 pesos.
Shelter Theater is part of the Shelter VG4 Cultural Center, located at Vicente Guerrero 4, a short walk from the Jardín down Insurgentes. Telephone 154 7524 or visit sheltervg4.com to see upcoming events. Shelter VG4's theater and class/performance space are available for rent. We play table tennis Tuesdays and Thursdays. Come play with us!


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Amy D. has not voted in the 2017 Boston A-List.
How could it not be the best college bar when its owned by a college! Great Karaoke, cheap beer, and the patio are all great qualities!
Vote: College Bar
Who doesn't love a gay lion?
Vote: School Mascot
The space itself is beautiful and the location is great. They also just recently started allowing food and drinks in the theatre!
Vote: Performing Arts Venue
Amy D. has not cast any votes in the 2017 Boston A-List.


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Amber Valley Borough Council is celebrating the Queen's 90th birthday by taking part in 'Clean for the Queen' – the country's biggest-ever clean-up.
Local authorities across the country, along with local organisations and members of the public, are coming together to tackle the issue of litter.
Amber Valley is set in the heart of Derbyshire – one of the most beautiful places in the country, so in honour of the Queens 90th birthday, the council wants to bring communities together to help clean the streets, making it somewhere fit for the Queen.
Councillor David Wilson, deputy leader of the council, said: "It gives me great pleasure to invite local residents to join us in this national campaign in honour of the Queen's 90th birthday.
"I'm also pleased to announce that the council will be undertaking a clean-up of the A38 in March, as part of the Clean for the Queen campaign".
If you want like to take part you can meet on the Market Place in Heanor from 8.45am on Wednesday, March 2. The clean-up will take place from 9am to 11am. You can also take part in Somercotes, meeting on the Market Place from 8.45am for the clean-up from 9am to 12pm, on March 5.
Finally, on March 8, you can meet on Ripley Market Place from 8,45am for the clean-up from 9am to 12pm, or Alfreton's Severn Square car Park, from 12.45pm from 12.45pm.
For more information about the campaign, call 01773 841504.


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Adknowledge and Ansca Mobile have teamed up to help mobile game developers make money with their apps.
Adknowledge is a long-tail ad network, with monetization platforms for games and other apps. Ansca Mobile is a game engine that allows developers to create games without knowing much programming.
By combining their platforms, the two companies will make it a lot easier for app makers to monetize their mobile apps on the iOS (iPhone etc.) and Android mobile platforms.
The two companies say that mobile developers will be able to significantly cut the time it takes to develop apps and deploy them across multiple platforms. Ansca users can download the integrated Corona software development kit now. Apps that use Corona have been downloaded more than 13 million times.
In a game that uses Ansca's Corona tools, game developers will be able to insert Adknowledge's monetization system, which includes special ads known as offers via Adknowledge's Super Rewards. Rivals include mobile monetization firms such as Tapjoy.


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Piano Tuning
Fort Collins, Loveland, Windsor & Surrounding Area, Northern Colorado
(970) 292-6808
Card Payments
I am able to accept payments via the major credit and debit cards. Fill in the amount and click Proceed, then click the Pay with Card button that appears. I do not see the information you enter, as it goes directly through the payment processor, Stripe, and payment makes its way to me shortly thereafter.
If you would rather use PayPal, clicking the button below will take you to a PayPal page, where you should fill in the amount. If you have a PayPal account you can, of course, use that, but PayPal also allows you to use a credit card even if you do not have an account with them.
Let me know if you would like assistance with any of the instructions above, and thank you for having me care for your piano!
Jim Moy, RPT
(970) 292-6808
Moy Piano Service, LLC
(970) 292-6808
Moy Piano Service, LLC


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My base line for interviewing senior engineering management is the following, non-scientific, completely made up, definition:
Job of a manager is to develop & allocate resources and manage execution of projects to satisfy time, budget and quality constraints and to minimize risks and promote efficiency (repeatability of the whole process). Leadership (as in the ability to inspire and influence change) is desirable, and indeed necessary the higher one goes in the management chain.
Based on this, there are five types of questions I'd normally ask,
· General/ice breaker: One or two questions based on resume or general questions such as Why eBay? Why now
· Technical Management : Ability to manage large teams, projects, timelines, budgets and plans
· Leadership: ability to conceive , evangelize and cause positive change
· Personal: I mean to assess personal integrity, awareness, reflection
· Field Specific: Needless to say, a director of DB engineering gets specific DB questions, director of commerce must know details of order management and payment processing VP of personalization get collaborative filtering and VP of applications get "how you build a large web app" question.
Here are the current (and expanding) bank of question I'd normally draw from, please email me or comment if you have other suggestions...
- General
o First 90 days at eBay?
o Why eBay, Why Now?
o Talk about the most defining event in your professional life.
o Talk about the most defining event in your professional life.
o What are the 2,3 interesting and promising trend you see?
o What is leadership to you? What is management to you?
There are safe and conservative answers for these questions, however answers that reflect
measured risk taking and authenticity are always preferable.
measured risk taking and authenticity are always preferable.
- Tech Management
o How would you structure an engineering org?
o How do you measure the progress and success of a project?
o How do you decide the allocation of engineering resources in multiple locations?
o How do you manage promotion process?
o How do you allocate bonus budget among your team members?
o How do you see your relationship with product and architecture function?
o How do you manage your hiring process? Who would you hire?
o A new technology for part of your stack is emerging (e.g. a new presentation technology or a better and open sourced database, new JVM or cache …) would you replace your existing technology stack with the new one, why or why not?
o How do make sure knowledge sharing is effective among your team members?
o How do you ensure the quality of your delivery?
o What is the most important job of a technology manager (pick one!), why?
o How do you monitor the day to day tasks and assignment of your team?
o What is your view about innovation? How do you practically manage an "innovative" team?
o How do you deal with "NIH" – Not Invented Here – issue?
o What is your talent development philosophy?
o How do you chose and prepare your successor?
o Would you direct your team to execute on a course of action you do not support?
o How do you increase productivity? How do you measure it?
o How do you empower your team to do "the right thing"? even when there is no time or budget for it?
o How do you empower your team to do "the right thing"? even when there is no time or budget for it?
- Technology
o How do you manage development life cycle? What development life cycle do you use?
o What is the current technology stack you are using? What are the benefits? What are the drawbacks? Why it was chosen? (please don't say "I don't know, it was chosen before I join")
o How do you plan for migration from an old, stable large system to a newer version of the same system?
o How do you feel about redundant work? is there an occasion that It may be useful?
o When do you use open source? What are the challenges? When do you use vendors?
o What is Agile to you? What are the benefits and challenges?
o What 2,3 question you would like to ask about eBay technology?
o Explain the CAP theorem.
o What are the measures/steps you take when your system is in operation?
The Person
o How do you stay current of state of technology? What part of stack are you interested in the most?
o How have you improved over the years as a manager?
o What is your proudest moment as a manager?
o Tell me about your biggest mistake, how did you realize it was a mistake? What did you do afterwards?
o What is one criticism that your subordinates make about you?
o How can twitter be used to improve eBay?
o How do you improve eBay? Now, I just told you to do something else – that you feel is not right - , how do you react?
o What is your dream company to work for? Imagine now that you have an offer from that company, what should eBay do so that you work for eBay instead?
- Leadership
o How do you deal with a "failing" project? Or a project in crisis?
o Your plan requires the cooperation of another team, but that team has its own priorities and plans, how do you convince them to allocate time and resource to your project?
o How do you influence and convince a group of people over whom you have no authority? Give an example
o How do you mentor/coach your team member?
o You receive a call at 2am telling you that the entire search (or checkout) is down, what do you do?
o Two senior technical leaders (or teams) escalate a technical difference to you (MemCache v.s NoSQL or doing it now vs. doing it in the future …) how do you settle the matter?


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Castor and Pollux make high-quality pet food, including Natural Ultramix and new ORGANIX. Their approach to pet food is "all of the good, none of the bad."
Natural Ultramix is made with natural chicken, plus real fruits and vegetables and is a complete & nutritious meal for your dog. Natural Ultramix has no corn, soy, artificial colors, flavorings or preservatives.
ORGANIX is the first natural pet food to meet the USDA/National Organic Program requirements. It's made from wholesome ingredients, such as organic chicken, organic peas, organic flaxseed, organic oats, organic broccoli, organic brown rice, and more natural sources of antioxidants, vitamins and minerals.
For a limited time, you can get a coupon for $5 off a bag of either ORGANIX or Natural Ultramix. Follow this link to download your coupon.


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Build-a-story writing prompt | Free printable
We're doing something new on the blog: Writing Prompt Wednesday! Every Wednesday, you'll find a post sharing different journaling topics, prompts, and challenges to help get your students writing. On the first Wednesday of every month, we'll have a special printable prompt you can download for free.
Writing Prompt Wednesday
This month's printable prompt is based on our StoryBuilders series. Have your student choose an item from each box and create a story. It can be serious or fun-filled and whimsical! Please share how you used the printable in the comments below or on our Facebook page. We'd love to see your children's creativity in action!
Click the image above to download the prompt. If you would like to share this prompt with others, link to this post. Do not link directly to the PDF file. Feel free to print this PDF file for your own personal use. Please do not sell or host these files anywhere else.
Be sure to check back each week for more Writing Prompt Wednesdays!


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Watch on Netflix
Unblock Your Netflix
New Movies on Netflix
New TV Shows on Netflix
After her mother's mysterious death, Nica begins to suspect that the talking, red-haired doll her visiting niece has been playing with may be the key to recent bloodshed and chaos.
Not available in your region? Sign up for ExpressVPN to unblock Netflix!


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Courtright, Powell to wed
Wednesday, July 13, 2005
Jon-Mickel and Lorraine Guptill and Randy and Lesley Courtright of Mountain Home have announced the engagement of their daughter, Laura Beth Courtright, to Trevor Wayne James Powell, son of Mark Powell of Emmett and Joyce Powell of Boise.
The couple will exchange vows on Aug. 27, 2005, at the Idaho Botanical Garden in Boise with Fourth District Magistrate Judge David C. Epis as the officiant.
A reception will follow at the Grove Hotel.


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ObamaCare Unconstitutional Due to Lack of Severability Clause
14 February 2011 Leave a comment
Below is a video discussing the Commerce Clause in the context of ObamaCare and how the government increasingly relies on the former to regulate various industries. Federal Judge Roger Vinson's ruling of ObamaCare as unconstitutional (Florida v. US Dept. of Health and Human Services) rests on the controversial individual mandate. Moreover, Congress' failure to insert a severability clause renders Judge Vinson's January 31 decision of monumental importance. In short, he ruled that an individual mandate is unconstitutional, and without a severability clause the entire bill must follow. Alex Epstein of The Ayn Rand Center for Individual Rights points to the politics of ObamaCare as highlighting the government's inflation of the Commerce Clause to increase regulation and calls for a "more principled opposition to the expansion of government."
The Future of ObamaCare: Can the Government Use the Commerce Clause to Justify Anything?
Related Articles
- Obamacare struck down more completely (geneveith.com)
- Barnett and Foley: The Nuts and Bolts of the ObamaCare Ruling (online.wsj.com)
- Daily Benefactor News – ObamaCare Unconstitutional: Why Judge Vinson's Ruling Is So Important (thedaleygator.wordpress.com)


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Our beloved show promoter, Dennis Eros!
Whew--what a whirlwind these one-day shows are!! Sand Point was a ton of work and a ton of fun, and many of the dealers had a good show. Some of my photographs did not turn out, so I apologize to those of you not represented here. Kelly Miles of "Kitsch Bitsch" had a fabulous booth but the photo was too dark. Tall guy by the swim caps (Kelly's booth) . . . photo not up to snuff either.
We seemed to have more dealers this time, and the variety of
wares was fantastic! Thanks to
all the wonderful customers who toughed out the strange flux of weather . . . from mild and sunny move-in, to hot and humid at mid-day, ending in a torrential downpour (move-out of course).
The famous LULU from Seattle was here--great display and her ever-popular bubble jewelry on parade. Check out her fantastic blog: http://www.luluz1953.blogspot.com
Anna Iverson with her own
had a GREAT show!
The Divine Miss Dawn!
My friends, Cheryl and Margaret (a wee bit camera shy) with perennially fabulous finds!
Kate Hanson, redhead extraordinaire and camera shy, sharing booth with Tom Trubshaw of Ageing Fancies
"JOHNBob cool junk" had a booth spilling with vintage treasures--very nice guys too!


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Thursday, 2 February 2017
New Zealand Wars Naval Brigade
56 comments:
Lovely stuff. Does this mean we can expect Maoris and maybe even you doing the Hakka!? Ok maybe not you doing the Hakka!ReplyDeleteReplies
Wonderful looking figures Michael. Great work!ReplyDeleteReplies
Thank you Rodger.Delete
Fantastic work MichaelReplyDeleteReplies
Thank you so much Nate.Delete
- Anonymous2 February 2017 at 09:24
Those look great. I like the dirt on the trouser legs.ReplyDeleteReplies
Thank you Roy and well spotted Sir.Delete
> Alas it would seem that I have already been distractedReplyDelete
I can totally sympathise! :-)Replies
It happens every time! :DDelete
Ooh! They really are superb figs and beautifully painted.ReplyDeleteReplies
Thank you Gordon, great characterful sculpts always help I find.Delete
Love these ones, splendid job Michael!ReplyDeleteReplies
Thank you so much Phil.Delete
What lovely pieces Michael, fit for many genres I'm sureReplyDeleteReplies
Thank you Andy, certainly good for a few adventures I would think.Delete
Excellent looking figures Micheal!ReplyDelete
Thank you Christopher.Delete
Distracted by the bonus rounds? You? Never! ;)ReplyDelete
Lovely work on these chappies :)Replies
I know, I know, it just keeps happening! :DDelete
Cracking work Michael! Any plans on doing a Maori contingent then? :)ReplyDeleteReplies
Thank you and yes definitely some Maoris on the horizon.Delete
They ae rather nice figures Sir M! Painted very nicely I might add!ReplyDeleteReplies
You are very kind Ray, thank you.Delete
Lovely looking figures beautifully painted as always.ReplyDelete
Best IainReplies
Thank you so much Iain.Delete
Great stuff. Plus it's always good to get a few of the long term residents out of your lead pile.ReplyDeleteReplies
Thank you Mike and absolutely right, that way it doesn't feel so bad when you add more. ;)Delete
Very nice work!ReplyDeleteReplies
Thank you kind Sir.Delete
Outstanding artwork, Michael! Cheers!ReplyDeleteReplies
Thank you so much.Delete
Beautifully done. And you've achieved the holy grail of photographing a dark blue and it still looking dark blue rather than bright blue! What paint colours did you use for your dark blue, by the way?ReplyDeleteReplies
Thank you Roly, obviously thrilled you like them. The colours used were a mix of Vallejo Dark Sea Blue and Dark Prussian Blue with a single highlight. As for the photography I have recently treated myself to one of those foldable light box studios, still getting to grips with it, but it certainly helps.Delete
Rather nice, those! The period has a distinct look of its own.ReplyDeleteReplies
Thank you A.J. this is one of those projects that has been on a very, very slow burner!Delete
Lovely work Michael! Victorian era normally isn't really my cup of tea, but your enthusiasm and ingenuity always makes me come back for more ;-)ReplyDeleteReplies
Thank you Nick, you are very kind and I hope to keep finding things to entice you back.Delete
Lovely job MichaelReplyDeleteReplies
Thank you my good man.Delete
Awesome work Michael! once again You did it!ReplyDeleteReplies
You are very kind Michał.Delete
Nice job....not a period I have really explored for gaming ?ReplyDeleteReplies
Thank you Matt, I quite fancy adding some of the Perry Intervention Force to the collection.Delete
Corking stuff, Sir Awdry. Really like the dark shade of clothing you've attained.ReplyDeleteReplies
Thank you Simon, I've been tinkering around to find a suitable mix for a while now and this seems to be getting close to what I want.Delete
Excellent work once again Michael. So when used in a game are these gents turn order based on Tails & Top Hats?ReplyDelete
I like those!ReplyDelete
another smashing post Michael, love the colour you attained for the dark suits.ReplyDelete
Cheers Roger.
Excellent work, Michael - very characterful!ReplyDelete
You've hit your stride, sir, and can't be beat!ReplyDelete
Great work Michael cracking figures.ReplyDelete
Lovely work Michael!ReplyDelete
Nice contrast work between the blacks and whites with a dash of blue and green grass thrown in to make the simple colour scheme work.ReplyDelete


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Today I wanted to share this beautiful new skin from Lumae, which is available for 75L at the Lumae mainstore. You can choose from 8 different tones - I am wearing #3, Rosy. Lumiya Rae is one of the most generous skin makers in sl - for your 75L you not only get this gorgeous skin with various eyebrow and freckle options, you also get every applier you could possibly need! And I really mean that - as well as appliers for all the major mesh bodies and heads, you also get petite avvie, baby bump, and mouth appliers. I adore the freckles you get with Lumae skins, so fresh and youthful. I have added my own eyebrows and a slick of lipstick in these pics just because I rarely wear a skin as it comes out of the box, I like to add bits and pieces to make it mine.
I have no idea how long this skin will be available at this price, so if you want it at this amazing price, run!
Mesh Body: Slink Physique
Skin: Lumae Adore 3 - Rosy :: Tulips {NoBrow}
Hair: Tameless Thyme HUD - Naturals
Eyes: IKON
Hands & Feet: SLink
Eyelashes: Redgrave
Lips: Belleza Claudia
Eyebrows: WoW Skins Elsa Dark Brows M/T
Manicure & Pedicure: Hello Dave - Slink AvEnhance - Flowers In Our Hair
Dress: More Than Ever - Radiant Sun Dress in Blue
Shoes: Maxi Gossamer - Sandals - Ibiza Summer Beaded
Necklace & Earrings: Maxi Gossamer - Necklace - 92 Summer Of Love Peace Sign
Poses: Eternal Dream - Star
Backdrop: Home Sim
There are often more photos of blogged items on my flickr account here.
SLURLs are current at time of posting. If you need help with anything I have blogged, feel free to send me an email, inworld IM or nc, or a plurk (all links on contacts page).


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Author : Marie
Genre Young Adult, Romance, Dystopia,
Putham's Sons Books
Year: 2014
Ranking : 3,7/
I am tired of being used, hurt, and cast aside.
Adelina Amouteru is a survivor of the blood fever. A decade ago, the deadly illness swept through her nation. Most of the infected perished, while many of the children who survived were left with strange markings. Adelina's black hair turned silver, her lashes went pale, and now she has only a jagged scar where her left eye once was. Her cruel father believes she is a malfetto, an abomination, ruining their family's good name and standing in the way of their fortune. But some of the fever's survivors are rumored to possess more than just scars—they are believed to have mysterious and powerful gifts, and though their identities remain secret, they have come to be called the Young Elites.
Teren Santoro works for the king. As Leader of the Inquisition Axis, it is his job to seek out the Young Elites, to destroy them before they destroy the nation. He believes the Young Elites to be dangerous and vengeful, but it's Teren who may possess the darkest secret of all.
Enzo Valenciano is a member of the Dagger Society. This secret sect of Young Elites seeks out others like them before the Inquisition Axis can. But when the Daggers find Adelina, they discover someone with powers like they've never seen.
Adelina wants to believe Enzo is on her side, and that Teren is the true enemy. But the lives of these three will collide in unexpected ways, as each fights a very different and personal battle. But of one thing they are all certain: Adelina has abilities that shouldn't belong in this world. A vengeful blackness in her heart. And a desire to destroy all who dare to cross her.
It is my turn to use. My turn to hurt.
The Author
Marie Lu (born Xiwei Lu) is an American young adult author. She is best known for the Legend series, novels set in a dystopian and militarized future. Lu was born in 1984 in Beijing, China. By the age of 5, she and her family moved to the United States in Georgia in 1989. She attended the University of Southern California and interned at Disney Interactive Studios. Before writing her first book, Lu worked as an art designer for the video game industry.
Personal Experience with This Book
I thought about reading this book since a long time ago. And, after finishing "Legend" it was completely normal that I wanted to read more from Marie Lu. With "Legend" This author won me as a reader. Anything that she writes I will read.
The plot of the book is good. The whole idea of malfettos and the dystopian society where there are people being discriminated against by certain factions and/or features is super interesting. The way Marie Lu develops the story is also good, and the book itself has a good pace. It gives information - which is the goal of a first book - but also has us concerned because there are many things that are happening.
My main problem with the book, and why I did not give it even a 4 was that I failed to connect with the characters. Although Adelina is our protagonist and the reader should make a deeper connection with her, because you are inside her mind, I did not feel anything with her. I felt she had suffered a lot but that was all. I hope to see a change in her. Other characters I must say that I felt flat. As if they were there filling in, even with Enzo I did not connect. With Teren I got to have a little more connection but it was not much.
Marie Lu's writing is very light. I think that helps a lot because you do not get bored reading a book by Marie Lu. I think if it were not for that, I would have taken longer to read this book. So; I highlight the story, the dark environment, the fact that we do not have the typical fair and charismatic character that everyone loves and has thousands of qualities, we have a historical setting combining it with a dystopian world and we have a very light writing style, I highlight all that. However, having a little convincing, flat characters that do not convey things. As a reader makes the enjoyment of the same story less agreeable.
I emphasized the way in which this book was completed. I got surprised because I did not see coming what happened. This aroused my curiosity about the next book. I will see what will happen in the future and how the author will develop the characters. I have a lot of intrigue especially for the epilogue and hopefully I get my hands on "The Rose Society" soon.
I recommend it for people who like little dark stories. People who like the somewhat unusual stories and do not have much trouble having too many characters and such, they are not as well constructed. I think this will be one of those trilogies that improves with every book, now we will have to see if it's true or not.


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Here you'll see the Marines test the Ultra Heavy-Lift Amphibious Connector (UHAC)! It's one insane contraption, land and see worthy like a boss!
The video description says the "UHAC is a potential replacement for the LCAC hovercraft currently deployed with the U.S. Marine Corps. The UHAC prototype being tested is a ship-to-shore connector and is half the size of the intended final model of the machine." That means this things is only HALF the size of the real thing… that's going to be awesome!


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Sun's Chief Architect Takes Gig at Startup
Bechtolsheim will become chairman and chief development officer of the Menlo Park, Calif.-based startup, which has about 50 employees. Also on Oct. 23, Arista Networks named former Cisco Systems vice president Jayshree Ullal, a 25-year industry veteran, as its new president and chief executive.
Bechtolsheim, a Stanford University engineering graduate, co-founded Sun in 1982 along with Scott McNealy, Vinod Khosla and Bill Joy.
Bechtolsheim, however, is not leaving Sun completely. He will move to part-time status as Chief Architect and Senior Vice President of Sun's Systems Group, Sun spokesperson Alex Plant said. Bechtolsheim will work full time at Arista.
Read the rest of this story at eWEEK: "Sun's Chief Architect Takes Part-Time Gig at Startup". Due to an editing error, Bechtolsheim's roles were misstated in an earlier version of this story.


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text:
There's a lot of ideas of God out there. You've got the Buddhist/Hindu version of God being in everything and everything is the same, you've got the religions stemming from Abraham, Christianity, Judaism, and Islam, which believe in one God, you have the many gods of native tribes, and the general heavenly spirit of contemporary "spiritual" people, and countless other ideas.
So what does that say about humanity? I'd argue it means that means that it is instinctive for humans to believe in a higher power. Modern atheism as we now know it is actually a pretty modern phenomenon, and even now as I do a little Wikipedia research, only 2.3% of humanity labels themselves as atheists. Over the years man has sought meaning in life and tried to understand who we are and where we are from. God has been the instinctive answer, and it makes a great deal of sense. As we look at it from the brute scientific point of view, the universe as we know it must have been created by a higher being.
But what sort of higher being are we talking about here? This is a God who is all powerful. God is all powerful because He would have to have the power to create the universe, to set those universal constants, etc. This is also a God who doesn't need any more glory, love, etc. This is because if God needed things, God would therefore not be God, God would be limited. This means that God does not need us (yea, I know, that's pretty mind-blowing in and of itself). We learn that God is eternal, because if He existed before the big bang and so on, it only makes sense that God was always present. What would have changed to have created the Creator of all? Check out Scott Hahn's "A Father Who Keeps His Promises" for a more thorough take on this concept.
Dr. Peter Kreeft's 12 Ways to Know God is a great list to check out. I'd encourage everyone to check out the rest of his website as well, what a great resource!
We learn a heck of a lot more about God, like His omnipresence- His being present everywhere- as we look back at human history on how He has interacted with us, most significantly in the incarnation of God, in Jesus Christ. There we truly see that "God is love," as is often quoted from the first letter of John in the New Testament. I believe that in order to qualify this I will be exploring why we can trust the Bible and who Jesus is and why we can believe Him in later posts.
Despite all of these ways of knowing God, He still remains incomprehensible for us. He is above our imagination, anything that we could think of. Crazy, huh?! But we do know that we can come to know Him more and more, and we can find out more and more about Him, who created us out of love, in our lives. Keep searching! Check out this cool quote by a guy most scientists and engineers are very familiar with:
"Something incomprehensible is not for that reason less real." -Blaise Pascal


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Be sure to stop by Bobbie Lou's --
Here's how,
1. Simply leave a comment here in this post! (one entry)
2. Follow Bobbie Lou's Fabrics on Instagram! Just let me know if you do by making a separate comment here to record that entry. (optional extra entry)
Enter now through Tuesday, May 26th! The number generator at Random.org will pick the winner and I will announce their name at the bottom of this post here on the blog!
Thank you so much for entering our Giveaway! From 609 entries, comment #409, Lynne Tilley is our lucky winner! Congratulations, I will be in touch shortly! ♡ Maureen


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The Pursuit of Telomere Health Products Based on Solid Science
Guest Blog by @TelomereRX
Published elsewhere as Storify Blog
Clarity and integrity of process is paramount in the introduction of new science and its beneficial application. Disinformation ties a yellow ribbon around every product or service tree obscuring the genuine gold for society in scientific progress. It is easy to hashtag a label on social media and plug a product with little or no science behind it.
It is also important for us to realize, as tweeted by Margaret Atwood, that all publishing, even via easy-on social media, still bears every accountability and liability of any published work.
@TelomereRX seeks specifically to identify effective therapeutic application of Telomere Science as represented by 2009 Nobel Prize Laureates, Elizabeth Blackburn, Carol Greider and Jack Szostak as well as other leading academics and Telomere Scientists like Bill Andrews, Maria Blasco, Jerry Shay, Calvin Harley and Sandy Chang. Leading practitioners of therapeutic application we follow include Gabriel Cousins and Ed Park. Bill Andrews and Noel Patton belong to a category of courageous and ground breaking entrepreneurs seeking to link the best of responsible science with its earliest effective and safe therapeutic application.
The complex matter of early stage telomere testing procedures, due a separate blog, represents a nascent field of entrants where even the most advanced laboratories are challenged to replicate consistent readings from the same samples. The lower cost less specific labs find themselves marketing a service for determining average telomere length that is increasingly marginalized by the evolving science as insignificant to individual health diagnosis because effective treatment is measured by a reduction of short telomere clusters not average length of a body's general cellular telomere population numbering several quadrillion in the adult human.
A significant challenge for Telomere Science in realizing an application for human life extension is that it serves little purpose for government or vested interests and therefore lacks official funding. It also threatens to revolutionize and simplify general health diagnosis and follow up care which currently thrives on complexity and its status as a valued growth industry that perpetuates itself on symptomatic treatment rather than health breakthrough.
It is the intent of writings like this to stimulate a crowdsourced dialogue to progressively distill the status of this ongoing science, also to clarify the formulation and science honesty of products and finally to highlight the effectiveness of services to the benefit of those seeking health and not just treatment.
This particular Twitter discussion revolves around Sisel Safe, one of the more prolific users of the twitter hastagged #Telomere and #Telomerase. There seems to more enthusiasm than scientific substance offered for this product. We would be pleased to have a response from the company itself or one of the 15 company scientists alluded to yesterday in a now deleted tweet.
Some background on this discussion:
1. Follow up studies on nutraceuticals that can lengthen telomeres are underway but are both time consuming and expensive. Currently, products that contain proven telomere lengthening antigens in vitro lack the adequate scientific follow up studies for in vivo ((human) application. They may therefore be labeled as a Telomere Support Product until reliable and consistent findings from the studies confirm encouraging anecdotal reports.
2. Among more than 16,000 peer reviewed articles on telomeres and health it is generally agreed that all healthy lifestyle choices including even moods, exercise or responsible nutrition can mitigate the progressive annual shortening of telomeres of a minimum of 50 to 100 base pairs. Therefore any healthy product can claim to be telomere supportive.
3. The following Twitter exchange refers to the astragalus herb ingredient which is a proven Telomerase activator at 6% HeLa, with a 100% HeLa activation being an agreed standard for full activation of cell immortality. Specifically it is the TA-60 and 65 phytochemicals in the herb root that were identified by the University of Hong Kong as activators and not the root itself. Noel Patton's company states that it takes over 1000 pounds of astragalus root to harvest enough TA-65 for single person's annual dose. Thus the high prices. It is possible to achieve better prices by adding only the root and not the expensive phytochemicals to a telomere support product. Sissel Safe however claims that "TS-X is the most powerful anti-aging and longevity support product ever." at a fraction of the the TA-65 price. That seems unlikely particularly when they seem reluctant to share the science behind their claims
4. Bill Andrews who discovered the human telomerase gene in 1994 and provided the scientific platform for subsequent telomerase activation research, helped spearhead the initial launch and test of Noel Patton's TA-65 in 2007. He has since launched Product B, a nutraceutical including 15 proven telomerase activators but containing no astragalus phytochemicals. In his A4M address in December 2013 at Las Vegas he said there were three products on the market today that his laboratory has verified to activate telomerase production in the cell and stimulate telomere re-lengthening. Since Bill already disclosed Product B and TA-65 as proven activators this article asks the question if Sissel Safe is the third proven product.
We welcome your feedback.
This Twitter record of the discussion is also available reading first tweet from the bottom and up.
Response from Dr. Ed Park to this Article


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May 6, 2002
I have a daughter, Cynthia, who was diagnosed with Parkinson's disease at the age of 40. I started her on BAC + and it controlled the shaking. She started on 10 drops a day. She is now 48 and still keeps shaking under control with BAC +. As her shaking got worse I increased her dosage. She now takes 15 drops morning and evening, 30 drops a day and as long as I don't forget to give it to her, she does not shake. The Doctor approves of her taking it and has not given her anything else for the disease.
You may use this letter to help others if you wish.
Sincerely, Aloin W. Hillman
Gallatin, MC. 64640
May 6, 2002


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This really is a fun and strange cartoon. It's pretty action packed, but there are just weird things going on, which is always necessary for drama, but the AIP version makes things even a bit weirder. I'll be going over the differences between the Japanese and US versions (at least the first episode) in issue #20 of Xenorama, so you'll have a bit of a wait for that. The violence isn't up to the level of 8th Man, but there is a lot of it, though never graphic like some cartoons seem to think is fun.
There are a few instances of our heroes celebrating death and destruction of various bad guys. While it's understandable given the time period, and that some of the scenes are played for laughs, it's a little disconcerting on occasion.
These days viewers do think of the consequences of changing a whale into a speedboat, though I'm sure the Prince changed it back after, but the creators just wanted to tell an entertaining story at that point. Most shows are like that at that time period. The good guys are always justified in what they are doing, regardless of the collateral damage that might happen around them.
I still love this show!


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|Reference : Kinetics of concomitant transfer and hydrolysis reactions catalysed by the exocellula...
|Scientific journals : Article
|Life sciences : Microbiology
Life sciences : Biochemistry, biophysics & molecular biology
|Kinetics of concomitant transfer and hydrolysis reactions catalysed by the exocellular DD-carboxypeptidase-transpeptidase of streptomyces R61
|Frère, Jean-Marie [Université de Liège - ULiège > Faculté de Médecine, Institut de botanique > Service de Microbiologie > >]
|Ghuysen, Jean-Marie [Université de Liège - ULiège > Faculté de Medecine, Institut de Botanique > Service de Microbiologie > > >]
|Perkins, Harnold R. [National Institute for Medical Research > > > > >]
|Nieto, Manuel [National Institute for Medical Research > > > > >]
|Biochemical Journal
|Portland Press
|Yes (verified by ORBi)
|United Kingdom
|[en] acyltransferases metabolism ; alanine ; binding sites ; carboxypeptidases metabolism ; glycerol ; glycine ; hydrogen-ion concentration ; hydrolysis ; kinetics ; lysine ; peptides ; peptidoglycan ; pimelic acids ; streptomyces enzymology ; water
|[en] When Ac(2)-l-Lys-d-Ala-d-Ala and either meso-diaminopimelic acid or Gly-l-Ala are exposed to the exocellular dd-carboxypeptidase-transpeptidase of Streptomyces R61, transpeptidation reactions yielding Ac(2)-l-Lys-d-Ala-(d)-meso- diaminopimelic acid and Ac(2)-l-Lys-d-Ala-Gly-l-Ala occur concomitantly with the hydrolysis of the tripeptide into Ac(2)-l-Lys-d-Ala. The proportion of the enzyme activity which can be channelled in the transpeptidation and the hydrolysis pathways depends upon the pH and the polarity of the environment. Transpeptidation is favoured both by increasing the pH and by decreasing the water content of the reaction mixtures. Kinetics suggest that the reactions proceed through an ordered mechanism in which the acceptor molecule (meso-diaminopimelic acid or Gly-l-Ala) binds first to the enzyme. Both acceptors behave as non-competitive inhibitors of the hydrolysis pathway. Transpeptidation is inhibited by high concentrations of Gly-l-Ala but not by high concentrations of meso-diaminopimelic acid. The occurrence on the enzyme of an additional inhibitory binding site for Gly-l-Ala is suggested.
|Fonds de la Recherche Scientifique (Communauté française de Belgique) - F.R.S.-FNRS ; Fonds de la Recherche Fondamentale Collective
|Researchers ; Professionals
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Holiday Wishes Text Messages
Holiday wishes text messages are ones that are sent to wish others on a holiday. The tone of these messages is very casual and filled with fun and happiness. These types of messages can be sent to friends, relatives, colleagues and other loved ones.
Sample Holiday Wishes Text Messages
- I am feeling so happy to be celebrating the independence day of our country today and wish you also a very happy independence day.
- Today is a holiday on account of Christmas and it is time to send best wishes top all near and dear ones and that's why I am starting with you as you are the dearest one to me.
- Enjoying holiday on a Father's day gets even more exciting with the company of a special dad like you. I am so glad that you will come and meet me for dinner tonight.
- New Year is the best time of the year which is filled with memories of the year that has passed by and positive hope of good memories that will surround the forthcoming year. Wish you a very happy New Year and enjoy your New Year holiday.
- My best wishes and seasons greeting to you and your family on the occasion of New Year's Eve.
- May this holiday time be the most memorable one for you in your lifetime and remain so all through your life. Best wishes to you and your family.
- Warm thoughts revolve in my mind thinking about the great times we spent together last year. I was thinking of you on this special holiday that we celebrate together each year though we are unable to celebrate it together. My best wishes are with you always.
- It is time to rejoice as Santa Claus will be here anytime to cheer all of us on this Christmas night and I pray to Almighty that he fills your life with all the best things.
- Holiday seasons come and go but what remains are the special wishes and prayers of well-wishers that always stay forever. Wishing you a very happy holiday season this year too.
- Merry Christmas and a very happy new year to you my dear friend and it is time to pack your bags and enjoy the most of this holiday time.
- Wishing you joy, success and contentment on the eve of Christmas from all of us here.