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REACH is a new European Community Regulation on chemicals and their safe use. It deals with the Registration, Evaluation, Authorization and Restriction of CHemical substances. The aim of REACH is to improve the protection of human health and the environment through the better and earlier identification of the intrinsic properties of chemical substances.
REACH is similar to Proposition 65 in California, which is intended to protect California citizens and the State's drinking water sources from chemicals known to cause cancer, birth defects or other reproductive harm, and to inform citizens about exposures to such chemicals.
Bart Burger, our CEO, just returned from Europe and is now blending with new liquid dyes that are both REACH and Prop 65 compliant. They are non-hazardous and non-carcinogenic. They contain none of the 26 listed prohibited aryl amines by the German safety group. They contain no aromatic solvents like Toluene, Xylene, benzene, ethyl benzene, naphtha and naphthalene. They are in a vegetable based solvent/oil with no petroleum solvents and have excellent solubility in all waxes. Their shade, consistency, stability and strengths are just as intense, crisp, clear and bright as our original candle dyes. In fact we are able to use less dye (as little as 0.001%).
The dye manufacturer also offers this guarantee: "These dyes, whose formulation remains proprietary, are eco-friendly. We do not use solvents, but instead an ingredient which is FDA approved for food contact, and pharmaceuticals. All pertinent health and safety information has been provided per the US Code of Federal Regulations."
In compliance with the United States Clean Air Act our candles do not cause any hazardous air pollutants or fumes. In conformity with The Clean Water Act none of the chemicals in our candles are listed as hazardous substances, or pollutants. None of our ingredients are tested on animals.
If you would sprinkle the pure dyes on your dessert, probably yes. But burning a few milligrams of dye in a candle? It has not been established that the minute quantities of potentially harmful chemicals that are released into the air while a candle is burning actually have any effect on your health. Also, our candles are made from vegetable wax, mixed with a minute amount of color. Most candles are still made of petroleum (paraffin).
Remember, everything that is not purely natural in your home (paints, plastics, particle board, carpets, synthetic curtains, even the dyes in clothes) will release toxins into the air. Comparatively, the amounts of toxins released through the burning of (vegetable wax) candles are probably inconsequential. But this does not mean that we should not try to minimize exposure to any non-organic compounds.
You would have to ask the specific manufacturer, but from our burn tests with soy wax we discovered that pure soy candles (not a soy blend) will not color well. Yes, some colors will look nice, but not all. Heavy amounts of dye can also clog the wick. Candle dyes add cost. Candle dyes don't make the candle burn cleaner, and it doesn't help the scent. Dye has little purpose aside from making the candle attractive, or to make it fit in with a color scheme for a room or an occasion.
Paraffin is a chemically distilled and refined petroleum product.It is then purified by sweating or solvent refining. Paraffin, which is not a true wax, consists mainly of a mixture of saturated straight-chain solid hydrocarbons.
Paraffin in its purest form is non-toxic when ingested by humans. In fact, highly refined and purified paraffin is approved by the U.S. Food and Drug Administration for use in food, cosmetics, and medical applications. Paraffin is used in spas and physical therapy centers to apply heat to stiff joints. It's also used in removing hair. You or someone you know has likely used petroleum jelly maybe even on a scrape. A lower grade paraffin is commonly used for manufacturing candles. This being said, we do not know which substances are released into the air when you burn a (low grade) paraffin candle. After all, we are talking about a crude oil derivative here, just like kerosene.
Back in 1993, when our company was founded, we started out with a line of very decorative taper candles. We used paraffin to make them, just like every other candle maker at the time. Hardly anybody knew about vegetable waxes. We have since discontinued this line. The only refineries that make paraffin wax are now in China; moreover, the quality is constantly changing: sometimes causing bubbles, lousy burn times, excessive dripping and soot, etc. Also the sales kept dropping to the point where we could not even justify all the specialized equipment taking up so much vaulable factory space. Instead, we recommend palm wax taper candles. I know the tapers are not as fancy, but they are essentially dripless, soot free, burn longer, and sell through seven times faster. In addition, we have also stopped using any paraffin wax or petrochemical additives in any of our products as we are always looking for products that are more sustainable for the planet and are healthier.
Ten years ago there was some coverage in the media regarding possible health issues related to candles containing lead wicks. This has been somewhat confusing and misleading. Very few American made candles have wire core wicks and those that do have zinc core wicks, not lead.
In my humble opinion, it all came about because of a PR campaign. A PR firm, hired to deal with the issue of candle soot, found it expedient to focus the media attention on another issue. I don't believe American consumers were being poisoned by lead wicks. I know over a hundred candle manufactures, and none of us ever used lead wicks.
Our bigger jar candles have been engineered using dual wicks because this more quickly creates a wider wax pool. At the same time, two small wicks burn slower and put out less carbon than one thick wick. The end result is that we get a stronger hot throw, longer burn times and no leftover wax.
All our candles are made with 100% braided cotton wicks, some of them have a tiny paper core. None of our candles contain metal, zinc, or lead of any kind. We have tried hemp wicks and have yet to find a reliable certified organic source. We are encouraging wick manufacturers in Europe and the US to switch to organic cotton.


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Leah, Britt and Cammy are all hanging out at Leah's house. It's raining outside and they're super bored. Cammy, being the group slut, suggests a game of spin the bottle, except instead of kissing, the girl has to use the dildo on herself for a few minutes (or until she comes). The game seems like fun until Leah's older brother, Steve, who'd been spying on the girls, interjects and Britt gives up and finds something else to do, but Cammy wants to keep playing.
Rates : 8

subset: commoncrawl


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Cory, Andy, Colby, my Dad, and I, got together the other day for an epic battle. I wanted to bust out some of the Early War vehicles I own that never see the light of day. This ended up being a lot of fun. The Germans had a StuG III D, an Sdkfz 233, and a Panzer II; while the Soviets had a BA-10 and a T-26. Both sides also ended up tricked out with a healthy dose of soft skins to get them into the fight.
I love terrain. I love it so much that it probably has more of an impact on whether I enjoy a game or not than the outcome or play of the game sometimes. It is one of the reasons I game. I want to feel like I am there, and terrain is a very important part of the gaming process. So I try really hard to make my terrain look as good as I can when I host a game.
I ended up getting really involved in building my board for this game. Mostly, I started obsessing about wanting to make my "woods" look like woods. One thing I love about Bolt Action is that everything on the board in its place matters. So, while the brown felt represents rough going for movement, it does not represent the woods.
The woods are defined by the stuff that is clustered together. I started grouping trees together to provide sufficient cover for a squad, added twigs from my yard to represented fallen trees, and rocks of various sizes as well. I intentionally left some lanes wide enough for tanks to drive through, while I made it so tight in other areas that they couldn't.
(Holy terrain! - Judson) A stream ran through the woods, so I made the banks rocky. Since the stream is in the woods, I added log jams. When I ended up finishing this board I was euphoric. So euphoric that after we finished, I left it set up just to so I could go out to the garage and bask in its presence. I got in the zone while building this table.
I know that its a simple board with a large grassy field butted up against a wood with a road running through it, but I am proud of it. I drew inspiration from my last trip to Minnesota. I made the hills tall by stacking a few layers of items under my mat. I did this because I wanted my hills to be more real in size and scale. The size of the hills - all the detail, the grassy field, the open road lane - ended up playing an important role in the battle.
The Soviet force was inexperienced. I made them inexperienced to represent the rawness of Soviet troops in 1941. However, this bridge on this farm is an important bridge. Furthermore, despite their rawness, the patriotism of this Soviet force flowed through their vines with such force that they sweat courage. All the infantry platoons were rated as fanatic, inexperienced rifle squads.
On the other hand, there were the fascist invaders. This Panzer Grenadier platoon rides into battle on the backs of their trucks and are supported by a self propelled infantry gun (StuG III D), a Panzer II, and a SdKfz 232. While the Soviets have a healthy dose of anti tank capability, the German force was designed to take on infantry.
The mission was Hold Until Relieved. At the start of the battle, a squad of Soviet infantry and a 45mm ATG found themselves alone in the woods, the only troops between Hitler's invaders and the Motherland.
45mm ATG guards the bridge
While infantry take the high ground above the creek
German armored forces prepare for the attack just outside of the woods
Soviet infantry start their sweep of the woods. They find a Panzer II pressing through the trees, and the chase begins
The first of many mortar rounds attempt to take out the 45mm
The StuG positions itself to attack the infantry on the hill
A Maxim sets itself up to cover the bridge
Soviet 82mm sets up to put fire on the road
The BA-10 provides support
The T-26 fires a wild round at the 232
He is supported by more Russian riflemen
A German MG 42 adjusts its position to respond to the Soviets
The T-26 moves up and sets the 232 on fire, the crew is unable to put the fire out, so they make a break for the rear
The fire illuminates the road
The T-26 then finds itself in a cross fire, but the German gunners cant find their target
These Soviet riflemen head to the rocks near the banks of the river
Not being close enough to assault the Panzer II, the riflemen continue the chase
The 45mm bounces a round off the Panzer II
The Soviet mortar starts shooting at the road
German grenadiers, fearful of the mortar fire, jump out of their truck
A Soviet ATR sets up to cover the road
In a moment of desperation, Private Vladimir straps a mine to the platoon's pet dog's back
The Soviets covering the road
A view of the creek
The Panzer II drives up and lights up the T-26
Vladimir lets Sasha's leash go. Hungry for Panzer, she bolts for the Panzer II
Sasha is suddenly engulfed in flames. Bow Wow BOOOM!!!! When the smoke clears, the Panzer II remains little worse for wear, and the crew is momentarily stunned by the explosion.
The 82mm throws another round down range
The battle rages
A BA-10 engages the StuG
The rest of the Grenadiers roll in
The fighting becomes intense (What a furball! Love it! - J)
The Soviet command section directs the battle from the woods
The anti-tank dog handlers take cover and hold the bridge
Two squads of Germans deploy into the woods
The Soviets continue to threaten the German flank
The Maxim puts rounds into the Panzer IIs rear (And isn't a heavy weapon, so doesn't do anything - this was hashed out on the forum, later. - J)
The Panzer II puts fire on the Soviets in the woods
A Russian mortar just misses this MG-42
The dog handlers kill two Germans from their position on the bridge
Encouraged by the unit commissar, these troops give their lives for the Motherland
The Soviet CO crosses the stream (First recorded instance of crossing the streams in Bolt Action, I believe. Venkman! - J)
The Soviet ATR moves in closer
While the Germans attack down the road
The BA-10 machine-guns the German infantry squad in the road, but only manages one kill
The Germans successfully assault the dog handlers, but lose two men in the process.
The Soviets in the woods fire down on the Germans
The Panzer II runs over a section of fence to get to the BA-10
The Soviet CO orders his men forward
Comrade Commissar and his cronies valiantly protect the bridge
Avoiding mortar fire, they hold on tight
Green ones go fast! The Soviets rush a Maxim to the front
A wide shot of the battle shows the chaos
Germans still press the center
Panzer II covers the infantry
The Commissar team avoids major damage and hangs on to the bridge
They rush forward and wipe out the remnants of a German squad
More ineffective Soviet mortar fire
More rounds hit the road
The Panzer II immobilizes the BA-10
Maxim lays down fire on the Germans near the bridge
Finally, on turn six, the Soviets in outflank arrive - good thing the Commissar has died by this point, otherwise they would have some explaining to do
Desperate to thwart the Germans last drive on the bridge, the Soviet CO charges forward and is killed in a hail of gunfire.
The Maxim sets up and lets loose
Lucky for the Germans, it goes to turn seven, giving them enough time to capture and secure the bridge
The aftermath. Two vehicles burn, while another smokes. The dead litter the field. (So many little red counters! Let there be blood! - J)
This was a brutal and enjoyable fight. The Germans captured and secured the bridge on turn seven. If we had ended on turn six, the Soviets would have won. This just shows how close the game was. Both sides suffered significant casualties. Having the Soviet infantry be fanatics was a lot of fun, and lent to the flavor of the game. The Soviets made a few mistakes, most notable being that they failed to put a truck in outflank with infantry aboard. This would have helped them get deeper onto the board when they arrived. Sadly, they didn't come on until turn six, because of their poor morale. Also, at the end of the game, the Soviets might have been able to contest the bridge, but failed to realize they were close enough to move a squad into range to challenge the objective.
Both sides played well, and for Colby it was his first game of Bolt Action. Like anyone who has played the game, by turn two he had picked up on the rules and was fully engaged. I also Tweeted out random updates of this game as the battle unfolded. I hope anyone following enjoyed that as well.
I really enjoyed using my Early War models. I know its easy to just take the big, cool tanks, but I encourage people to try out new things and see what it is like playing themed games set in certain years of the war, with what was available at the time. The game is just as enjoyable in this setting, and it makes for an interesting and fun time.
(Sure seemed like it! Let us know on the forum about your experience played era-specific games. - J)


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As the summer driving season comes to a close, drivers still need to be watchful on the road, especially on highways and areas with a lot of tractor trailer traffic. Our Atlanta truck accident lawyers saw a news story just last week about a fatal car vs. tractor trailer accident in Gwinnett County. Unfortunately, these fatal kinds of accidents are all too common.
Last Wednesday at around 10:15pm in Suwanee, a tractor trailer, driven by 50 year old Eddie Scott from Lawrenceville, was heading north on Satellite Boulevard. A PT Cruiser tried to turn left onto Satellite Boulevard from Shawnee Industrial Way, and pulled into the path of the tractor trailer, which could not stop in time. The tractor trailer hit the car, then drove off the road and into a wooded center area, leaking fuel. The PT Cruiser was driven by 20 year old Ethan Ashline, who was killed in the accident. His front seat passenger, 25 year old Adrianna Romero from Norcross, also died in the accident. Another person was in the backseat, 31 year old Justin Kyall from Cumming, and he was taken to the hospital with serious injuries. Mr. Scott, the driver of the truck, was not injured at all.
The police are still investigating the accident, but don't believe alcohol was involved and also don't believe speed was a factor in this accident. Regardless, the above story highlights once again how dangerous these tractor trailer accidents are for people in passenger cars. The driver of the truck is usually totally fine while the accident is often fatal for those in the much smaller and more vulnerable passenger cars.
Also just last weekend, a major crash, also involving a tractor trailer, occurred on Interstate 85 in Gwinnett County near the exit for the Mall of Georgia. Twenty vehicles were involved in this chain reaction crash, including a tractor trailer that jackknifed in the road. A total of 12 people had to be taken to the hospital with injuries, including one child, and five more people were treated for injuries on the scene. Fortunately, with this accident there were no fatalities. And police in Gwinnett County say they suspect heavy rain had played a role in making the road slippery and causing the accidents.
The lesson that should be remembered is drivers must always be cautious in bad weather but when tractor trailers are around it is especially important. These big heavy vehicles have trouble stopping quickly and slick roads make this problem worse, and more dangerous.
Atlanta Tractor Trailer Accident Attorneys
If you or a family member has been killed or injured in a road accident with a tractor trailer or other commercial vehicle, the experienced personal injury attorneys at Sammons & Carpenter may be able to help get the compensation needed and deserved. To discuss your case, contact the Law Office of Sammons & Carpenter as soon as possible at 404-991-5950, or fill out our confidential online case evaluation form for a free consultation today.
Photo Credit: grixti via Compfight cc
See Our Related Blog Posts:
People Injured in Georgia Tractor Trailer Crash
More Tractor Trailer Accidents in Georgia


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Shockingly, I didn't go into this one with high expectations. Sure its prequel, The Fifth Season, won the Hugo last year, but I was not exactly its heartiest supporter. In brief, I thought the writing itself was competent and an improvement on The Hundred Thousand Kingdoms, but the characters were completely unlikeable and the story, save for a few details, was generic and uninspired. I enjoyed that she did not include any soppy romance, but that's only because it was so bad in tHTK that managing not to do it again was blessed relief. But overall, I didn't really enjoy it. It was just a bit… meh.
So in some senses, I preferred The Obelisk Gate. Not because it was any better, but because all of its problems are exactly the same, and so none of this was a surprise. It was familiarly dull and uninteresting. It was no longer a disappointment, simply a mindless bit of fantasy trash to power through. Because that is all this is. For all that I don't feel any particular ire (or other emotion) for this book, what does grate on me is the extent to which so many of the reviews of it I've read go overboard on the praise. Because… I don't see it. It's like a slightly better-written, grimmer Trudi Canavan novel. And now I feel the need to check what Goodreads thinks of Canavan, which I won't do because it'll annoy me. But what I mean is, both of them fall solidly into a category of books – one that I don't object to existing because it's totally necessary and valuable if you're in the mood – which are light, easy reading, easy to push through, escapist, but ultimately without literary merit beyond this. They may be fun, but they're not good. And I really feel like this is a distinction which needs to be drawn, because those two things are not the same. You can't compare them, in the same way you can't compare, say… Merlin and Line of Duty. Sure, I enjoy them both, but one of them is silly and tropey and requires a vast quantity less skill and artistry to pull off. It is definitely my opinion that we should be rewarding "good" way, way more than we should be rewarding "fun trash"… because, well, aren't awards meant to be praising skill?
Anyway. What all this means is that I have two opinions on this book. The first, on it purely as a book in a vacuum, is largely neutral. If I could give it a mark out of ten on Goodreads, it'd be a five. I don't dislike it, I'm not sad I read it, but nor will I have any inclination to engage with it in the future (unless the third gets nominated too). The second, which is of the book in its context, is a lot grumpier, and basically centres on "people are being wrong, bah, harrumph". This is not… an uncommon opinion for me to hold, it must be said. I'm trying to stick with the first opinion though, because it's the fairer of the two.
Being positive, the book is solidly escapist. I powered through it really very quickly, and the writing has the knack of getting out of the way of the story. Jemisin doesn't bog us down with needless exposition, and she doesn't tell about her characters when she could show… it's just a shame that what she shows, I couldn't care less about. The world, for all that it falls into so many trope traps it is unreal, is at least a not badly executed tropey hole. It has a map, the geography has that ridiculous feeling of "everything is so tiny howwwww" and she could have done better on her geography naming. Actually, her naming conventions could all use some work. I know the idea is that the people with stone magic get given names of rocks. I get it. It's very cute. It is, however, also stupid. And none of the rocks work as names, nor do they abbreviate to what you shorten them to. It feels crowbarred and awkward. However, these are not unusual problems, and as such they are really easy to ignore. She does some good visual writing, especially when someone is about to explode or be eaten by magic bugs, and I had no trouble seeing what was happening in her world as I read it.
On the other hand, the plot… oh my god the melodrama. So… some spoilers here, but they wouldn't be a shock to anyone reading the book. Honest. It does the good ol' ramping up of the stakes, y'know, it's not just a disaster, it's a MEGA DISASTER, THOUSANDS OF YEARS, DOOM OF THE SPECIES.
Oh, and by the way, you have to use your rock powers to CATCH THE MOON.
Yeah. That's where she lost me, to be honest.
Which is why, when she got to the big, super surprise reveal that *whispers* actually, all along, this super duper rock control power shit… it was MAGIC!
I can hear your astounded gasps from over here, in the past, writing this. But seriously, that's her big reveal. That word is used. I think she thinks up until now she's made it plausibly scientific (nope) so this would come as a shock, but nah. Especially since it's a mysterious word used by the mysterious, long-dead civilisations of their world in their mysterious writings and no one knew what it meant until Alabaster figured it out. "Moon" is the other mysterious word. Jemisin takes a moment for her main character not to be able to pronounce it properly, too, which undermines any seriousness that plot point could have had nicely.
See, I'm doing it again. If I treat this book as tropey trash, then catching the moon with your SHOCK magic… well, it's par for the course. I shouldn't be surprised. But if I expect something better from it because everyone thinks it's UH-MAY-ZING, then sure, of course I'm going to be disappointed and sarcastic.
Oh, and the other thing this has in common with its predecessor? They both end incredibly abruptly. Once again, I read into the appendices etc. without realising oh, that was it? It's quite annoying.
As I say, if I take the book in a vacuum, it's unobjectionable trope trash. There's nothing desperately wrong with it, but it's not doing anything new or interesting either. It just… is. I doubt it'll end up on the bottom of my Hugo list, because I don't hate it, but it'll only be beaten to the bottom because of me getting grumpy with things, not because of any of its own merits. Solid middle, that's what this is. I will continue to be baffled and annoyed at the people who think this is the height of literary merit, and I will not apologise for that. But this will surprise precisely no one.
Next up: Too Like the Lightning, by Ada Palmer. I know nothing about it, so it could go either way. Which is exactly why I do this read-along thing in the first place. I look forward to finding out.
Current Nebula Award Rankings:
1. All the Birds in the Sky – Charlie Jane Anders
2. Ninefox Gambit – Yoon Ha Lee
3. Everfair – Nisi Shawl
4. The Obelisk Gate – N. K. Jemisin
Unread: Borderline – Mishell Baker
Current Hugo Award Rankings:
1. Ninefox Gambit – Yoon Ha Lee
2. All the Birds in the Sky – Charlie Jane Anders
3. The Obelisk Gate – N. K. Jemisin
Unread 1: Too Like the Lightning – Ada Palmer
Unread 2: Death's End – Cixin Liu
Unread 3: A Closed and Common Orbit– Becky Chambers
You may notice that Ninefox Gambit and All the Birds in the Sky have swapped places between the Nebulas and the Hugos. This is not an error. I love them both, and would be entirely happy at the moment should either win either or both awards, but I come up against a similar issue I had with Uprooted last year. For all that I loved it, I didn't think it was the better book, and so I ended up ranking it second to Ancillary Mercy, since I thought quality ought to outrank fun. Now that I'm reading two sets of nominations though, I can afford to be a little more nuanced in this. It is my take from these nominations (and past ones) and just the way the Hugos and Nebulas work in general, that the Hugo winner should more be the popular one than necessarily the excellent-but-niche one. And given that the Nebulas are panel-judged… so it seems not unreasonable to put as my Hugo favourite the book I consider amazingly fun and excellent (and pretty damn well-written) and as my Nebula favourite the one I think is the better book, but with the slightly less broad appeal and less… fun-ness. If I honestly had to decide between them which I thought was best, I'd agonise for a couple of hours and then probably come down on the side of All the Birds in the Sky. It pushes some of the right buttons for me and does some things well that a lot of other things completely fail, as well as just being beautifully written and rather different from many things available. Ninefox Gambit is wonderful and stunning, but given the amount of times I wanted to draw parallels to Ancillary, it doesn't tick the originality box quite as comprehensively. It's very very close, but that's the nudge I'd go, if you forced me.


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Over the weekend, Tyga put this up on Twitter
He got a lot of criticism for the Tweet because Tupac obviously isn't his father, and some folks thought he was comparing himself to the legend.
TMZ caught up with Tyga yesterday, and asked him about the Tweet.
"I'm inspired by [Tupac]. As a student of the culture," Tyga said. "My real father has been in jail all my life. So I never really knew my real father. So I said Pac is like a father figure to me."
Check out the video below. In it, he also comments on Rob Kardashian, who is said to be dating his Baby Mama Blac Chyna.
Dad pic.twitter.com/AKNoQJhPCC
— T-Raww (@Tyga) March 7, 2016


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Date: Wed, 2 Apr 97 12:13:04 CST
From: Amnesty International <firstname.lastname@example.com>
Subject: The State of Israel has effectively legalized torture
The State of Israel has effectively legalized torture despite being a State Party to the International Covenant on Civil and Political Rights and the Convention against Torture.
Israel has effectively made torture legal in three ways.
First, the General Security Service's use of "a moderate measure of physical pressure" was sanctioned in the government-approved 1987 Landau Commission Report. The physical and psychological methods which may be used are contained in secret guidelines to this report.
Second, since October 1994 the Israeli Government ministerial committee which oversees the General Security Service has renewed, at three-monthly intervals, the right to use increased physical pressure. The use of violent shaking of detainees is also authorized by this committee.
And third, in 1996 the Israeli Supreme Court ruled that the use of physical force, including the use of violent shaking, could continue against specified detainees.
The Israeli Government has made three responses to the repeatedly-expressed concerns of Amnesty Interenational on this use of torture.
First, the Israeli Government has denied that the ill-treatment under interrogation constitutes torture. The methods used - they are not disputed by the Israeli Government - include violent shaking. Detainees have described how they have been shaken by the collar several times for five or ten minutes each time; how their brain has spun and they have fallen unconscious on the floor. In April 1995 'Abd al-Samed Harizat, a Palestinian, violently shaken 12 times over a 12-hour period, fell into a coma and died without regaining consciousness. Neurologists state that violent shaking can cause death or brain damage. Official ministerial authorization for violent shaking continues.
Second, the Israeli Government maintains that detainees
are under
constant medical supervision. In a report made public last
August, Amnesty International stated its concern that health
professionals working with the GSS
form part of a system in which
detainees are tortured, ill-treated and humiliated in ways which place
current prison medical practice in conflict with medical ethics.
The third response of the Israeli Government has been that those
subjected to
physical force are
terrorists. Amnesty
International recognizes that civilians have been deliberately and
arbitrarily killed in Israel and the Occupied Territories by armed
groups and has actively opposed such killings. Nevertheless,
international standards freely ratified by Israel permit no exception
to the prohibition of both torture and ill-treatment. Article 7 of
the International Covenant on Civil and Political Rights which
prohibits torture and cruel, inhuman or degrading treatment or
punishment is non-derogable even in
time of public emergency which
threatens the life of a nation. The Convention against Torture
states in its Article 2 that no circumstances whatever may be invoked
as a justification for torture. In November 1996 the Committee against
Torture in a public statement on the Israeli Supreme Court
authorization of physical force reiterated that
despite any legal
position there can be no circumstances which justify the use of
Amnesty International fears that international acquiesence of Israel's effective legalization of torture undermines the fabric of international human rights protection established by the United Nations during the past 50 years. Amnesty International calls on the Commission to express its deep concern about the effective legalization of torture in Israel and to urge the Government of Israel to take immediate steps to bring its law, security service regulations and practice into conformity with the international human rights standards it has freely ratified.


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The Friendly Society
Thanks for stopping by and welcome to our new more concise format!
Have a look around and get to know more about your family history in the county.
Note that membership of the society is no longer required. We are available to anyone with an interest in our beautiful and historic county. Anyone is welcome to send in a query. We welcome your thoughts, comments, tips or personal contact requests.
Email firstname.lastname@example.com with the appropriate email subject to get in touch.
Our New Website
This will be updated every month with articles, indexes etc.
If you would like your family interests advertised to a wider audience simply email us the details. Or maybe you have an article you would like to share?
Email subject : Interests


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I have been pawing through the
trail camera video files
trail camera video files
and found something I forgot about...
When we travel we take our trail camera along.
You never know what you will see.
While camping in Southern Idaho
a Grizzly Bear filled up our trail camera
with images and video.
CLICK HERE: to see My Quilts
May Your Bobbin Always Be Full,
LuAnn Kessi


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Mole Valley
|Website URL : http://www.molevalley.gov.uk/index.cfm?articleid=17026
Forward Plan
Each month, Mole Valley District Council publishes a forward plan, which sets out the decisions the Cabinet expects to make during the next four months.
MVDC is required to publish a notice setting out the key decisions to be taken at least 28 clear days before the decision is made. In addition, there is also a requirement for MVDC to publish details of any decisions to be taken in private at a meeting of the Cabinet at least 28 clear days before the meeting.
By publishing the plan in this way, Mole Valley residents are provided with the opportunity to view issues in advance of their discussion at the Cabinet.
Key decisions are defined as:
While the majority of the Cabinet's business at the meetings listed in the Forward Plan will be open to the public and press, there will be occasions when the business to be considered contains confidential, commercially sensitive or personal information. In accordance with the Local Authorities (Executive Arrangements) (Meetings and Access to Information) (England) Regulations 2012, part of any of the Cabinet meetings detailed in the Forward Plan may be held in private because the agenda and reports for that meeting will contain Exempt Information under Part 1 of Schedule 12A to the Local Government Act 1972 (as amended), and that the public interest in withholding the information outweighs the public interest in disclosing it. Where this applies the letter (E) will appear after the name of the topic.
© 2019 Mole Valley, Pippbrook, Dorking, Surrey, RH4 1SJ.
Tel: +44 (0)1306 885001 Fax: +44 (0)1306 876821, 2019.


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When in a family financial affairs run smoothly and prosperously, harmony and mutual good-will prevail; as soon as poverty makes its appearance, discord and struggle ensue. Society as a whole shows us the picture on a large scale. A better social organization will insure universal harmony and mutual good-will.
This will be the achievement of socialism, and, to repeat, for this, the fullest and most fruitful interpretation of the inexorable natural laws discovered by Darwinism, we are indebted to socialism.
[13] Such socialists are LABUSQUIERE, LANESSAU, LORIA And COLAJANNI.
[14] NOVICOW, Les luttes entre societes, leurs phases successives, Paris, 1893. LERDA, La lotta per la vita, in Pensiero italiano, Milan, Feb. and March, 1894.
[15] I regret that M. Loria, ordinarily so profound and acute, has here been deceived by appearances. He has pointed out this pretended contradiction in his "Economic Foundations of Society" (available in English, Tr.). He has been completely answered, in the name of the school of scientific criminal anthropology, by M. RIVIERI DE ROCCHI, Il diritto penale e un'opera recente di Loria in Scuola positiva nella giurisprudenza penale of Feb. 15, 1894, and by M. LOMBROSO, in Archivio di psichiatria e scienza penali, 1894, XIV, fasc. C.
[16] ENRICO FERRI, Sociologie criminelle (French translation), 1893, Chaps. I. and II.
A recent work has just given scientific confirmation to our inductions: FORSINARI DI VERCE, Sulla criminalita e le vicende economiche d'Italia dal 1873 al 1890. Turin, 1894. The preface written by Lombroso concludes in the following words: "We do not wish, therefore, to slight or neglect the truth of the socialist movement, which is destined to changed the current of modern European thought and action, and which contends ad majorem gloriam of its conclusions that all criminality depends on the influence of the economic environment. We also believe in this doctrine, though we are unwilling and unable to accept the erroneous conclusions drawn from it. However enthusiastic we may be, we will never, in its honor, renounce the truth. We leave this useless servility to the upholders of classical orthodoxy."
[17] A skin-disease endemic in Northern Italy. Tr.
[18] See in this connection the famous monographs of Kropotkin, Mutual aid among the savages, in the "Nineteenth Century," April 9, 1891, and Among the barbarians, "Nineteenth Century," January, 1892, and also two recent articles signed: "Un Professeur," which appeared in the Revue Socialiste, of Paris, May and June, 1894, under the title: Lutte ou accord pour la vie.
[19] ENRICO FERRI, Omicidio nell' antropologia criminale, Introduction, Turin, 1894.


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This first post we will focus on the art of Fashion Illustration, since lots of fashion design starts with an idea in mind, right? Of course, different designers work differently so while this may not always be your exact starting point, I find sketching an idea helps you figure out how to design the garment.
In design school, fashion illustration is actually broken down as an 11-week class if you're on a quarter system like I was.
Let's get started!
There are some absolutely beautiful fashion sketches out there - ones that are a true work of art. But the basis of all fashion sketching is the croquis.
The what?! A fashion croquis! A croquis is basically a template of a figure. There are a few designers who draw freehand (no way is right or wrong) but I consistently pull out my 2 favorite that I have used all throughout my design career.
A fashion croquis is typically 9 heads tall - the equivalent if you took the head of the figure and placed it end to end 9 times. This elongates the figure and makes the clothes look more appealing. This is why models tend to be slender and tall - clothes just look better in those proportions to the eye.
I actually got in trouble in design school because I made my figures look a tad bit more realistic and fuller. What looked normal to me looked like a plus-sized figure to my teacher, but hey - whatever.
One of my favorite books I have that helps me out with some croquis is New Fashion Figure Templates by Patrick John Ireland. It has a lot of templates you could trace right out of the book and use underneath your sketches. Another one that was really popular in my design-school days is 9 Heads.
Let's back up a bit though - in using your croquis, you want to keep the croquis as a template. I tend to like thicker lines on mine so I can see it through my paper easily that I'm drawing onto.
My personal method is that I place the figure underneath another piece of paper (usually you can see right through regular printer paper placed on top of the template) and just draw.
Other people will go straight to blocking out the figure and spec-ing out the proportions. I like this video for showing how that is done. You start out with blocky proportions and then go in and re-shape the figure as you go. I have a few books that talk about this method of fashion illustration.
Yet another method I use for developing figures is pulling out figures in magazines! This is super-easy and gives you updated poses easily.
These days, I actually do a lot of flat sketches.
What's a flat sketch?
A flat sketch is the garment you're designing with all correct darts, seamlines, front and back. I do this because my sketches are more of an idea and deciding how to go about the patternmaking process. How will I fit said garment? What silhouette am I going for? I play with seam lines, design details and figure out where the design is going. I also write notes to myself about it.
- Where is the center front of the garment?
- How am I going to shape this garment? ie.) with darts, seamlines, tucks, pleats?
- How does the fabric fold? I recommend getting a yard or so of fabric and playing with the way it hangs and how it folds.
- Take a look at garments online to see how to draw them - look at other illustrations, photos of garments, etc.
- Play with color, shape, seams. This is the part where anything is possible!
- Where is the zipper going? Buttons? How does the person get into this outfit? This will help you later on with patternmaking.
- Try out different mediums! I love watercolor pencils, personally. Some people love markers. You could also use charcoal, or even paint your drawings.
Have fun, practice, and know that there is no "wrong way". I felt like design school was really firm on techniques and ways of doing lots of things, but the right way is only the way you feel most comfortable with and feel inspired doing.


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In Which Jos Sedley Takes Care of His Sister
Thus all the superior officers being summoned on duty elsewhere, Jos Sedley was left in command of the little colony at Brussels, with Amelia invalided, Isidor, his Belgian servant, and the bonne, who was maid-of-all-work for the establishment, as a garrison under him. Though he was disturbed in spirit, and his rest destroyed by Dobbin's interruption and the occurrences of the morning, Jos nevertheless remained for many hours in bed, wakeful and rolling about there until his usual hour of rising had arrived. The sun was high in the heavens, and our gallant friends of the — th miles on their march, before the civilian appeared in his flowered dressing- gown at breakfast.
About George's absence, his brother-in-law was very easy in mind. Perhaps Jos was rather pleased in his heart that Osborne was gone, for during George's presence, the other had played but a very secondary part in the household, and Osborne did not scruple to show his contempt for the stout civilian. But Emmy had always been good and attentive to him. It was she who ministered to his comforts, who superintended the dishes that he liked, who walked or rode with him (as she had many, too many, opportunities of doing, for where was George?) and who interposed her sweet face between his anger and her husband's scorn. Many timid remonstrances had she uttered to George in behalf of her brother, but the former in his trenchant way cut these entreaties short. "I'm an honest man," he said, "and if I have a feeling I show it, as an honest man will. How the deuce, my dear, would you have me behave respectfully to such a fool as your brother?" So Jos was pleased with George's absence. His plain hat, and gloves on a sideboard, and the idea that the owner was away, caused Jos I don't know what secret thrill of pleasure. "HE won't be troubling me this morning," Jos thought, "with his dandified airs and his impudence."
"Put the Captain's hat into the ante-room," he said to Isidor, the servant.
"Perhaps he won't want it again," replied the lackey, looking knowingly at his master. He hated George too, whose insolence towards him was quite of the English sort.
"And ask if Madame is coming to breakfast," Mr. Sedley said with great majesty, ashamed to enter with a servant upon the subject of his dislike for George. The truth is, he had abused his brother to the valet a score of times before.
Alas! Madame could not come to breakfast, and cut the tartines that Mr. Jos liked. Madame was a great deal too ill, and had been in a frightful state ever since her husband's departure, so her bonne said. Jos showed his sympathy by pouring her out a large cup of tea It was his way of exhibiting kindness: and he improved on this; he not only sent her breakfast, but he bethought him what delicacies she would most like for dinner.
Isidor, the valet, had looked on very sulkily, while Osborne's servant was disposing of his master's baggage previous to the Captain's departure: for in the first place he hated Mr. Osborne, whose conduct to him, and to all inferiors, was generally overbearing (nor does the continental domestic like to be treated with insolence as our own better-tempered servants do), and secondly, he was angry that so many valuables should be removed from under his hands, to fall into other people's possession when the English discomfiture should arrive. Of this defeat he and a vast number of other persons in Brussels and Belgium did not make the slightest doubt. The almost universal belief was, that the Emperor would divide the Prussian and English armies, annihilate one after the other, and march into Brussels before three days were over: when all the movables of his present masters, who would be killed, or fugitives, or prisoners, would lawfully become the property of Monsieur Isidor.
As he helped Jos through his toilsome and complicated daily toilette, this faithful servant would calculate what he should do with the very articles with which he was decorating his master's person. He would make a present of the silver essence-bottles and toilet knicknacks to a young lady of whom he was fond; and keep the English cutlery and the large ruby pin for himself. It would look very smart upon one of the fine frilled shirts, which, with the gold-laced cap and the frogged frock coat, that might easily be cut down to suit his shape, and the Captain's gold-headed cane, and the great double ring with the rubies, which he would have made into a pair of beautiful earrings, he calculated would make a perfect Adonis of himself, and render Mademoiselle Reine an easy prey. "How those sleeve-buttons will suit me!" thought he, as he fixed a pair on the fat pudgy wrists of Mr. Sedley. "I long for sleeve-buttons; and the Captain's boots with brass spurs, in the next room, corbleu! what an effect they will make in the Allee Verte!" So while Monsieur Isidor with bodily fingers was holding on to his master's nose, and shaving the lower part of Jos's face, his imagination was rambling along the Green Avenue, dressed out in a frogged coat and lace, and in company with Mademoiselle Reine; he was loitering in spirit on the banks, and examining the barges sailing slowly under the cool shadows of the trees by the canal, or refreshing himself with a mug of Faro at the bench of a beer-house on the road to Laeken.
But Mr. Joseph Sedley, luckily for his own peace, no more knew what was passing in his domestic's mind than the respected reader, and I suspect what John or Mary, whose wages we pay, think of ourselves. What our servants think of us! — Did we know what our intimates and dear relations thought of us, we should live in a world that we should be glad to quit, and in a frame of mind and a constant terror, that would be perfectly unbearable. So Jos's man was marking his victim down, as you see one of Mr. Paynter's assistants in Leadenhall Street ornament an unconscious turtle with a placard on which is written, "Soup to-morrow."
Amelia's attendant was much less selfishly disposed. Few dependents could come near that kind and gentle creature without paying their usual tribute of loyalty and affection to her sweet and affectionate nature. And it is a fact that Pauline, the cook, consoled her mistress more than anybody whom she saw on this wretched morning; for when she found how Amelia remained for hours, silent, motionless, and haggard, by the windows in which she had placed herself to watch the last bayonets of the column as it marched away, the honest girl took the lady's hand, and said, Tenez, Madame, est- ce qu'il n'est pas aussi a l'armee, mon homme a moi? with which she burst into tears, and Amelia falling into her arms, did likewise, and so each pitied and soothed the other.
Several times during the forenoon Mr. Jos's Isidor went from his lodgings into the town, and to the gates of the hotels and lodging- houses round about the Parc, where the English were congregated, and there mingled with other valets, couriers, and lackeys, gathered such news as was abroad, and brought back bulletins for his master's information. Almost all these gentlemen were in heart partisans of the Emperor, and had their opinions about the speedy end of the campaign. The Emperor's proclamation from Avesnes had been distributed everywhere plentifully in Brussels. "Soldiers!" it said, "this is the anniversary of Marengo and Friedland, by which the destinies of Europe were twice decided. Then, as after Austerlitz, as after Wagram, we were too generous. We believed in the oaths and promises of princes whom we suffered to remain upon their thrones. Let us march once more to meet them. We and they, are we not still the same men? Soldiers! these same Prussians who are so arrogant to-day, were three to one against you at Jena, and six to one at Montmirail. Those among you who were prisoners in England can tell their comrades what frightful torments they suffered on board the English hulks. Madmen! a moment of prosperity has blinded them, and if they enter into France it will be to find a grave there!" But the partisans of the French prophesied a more speedy extermination of the Emperor's enemies than this; and it was agreed on all hands that Prussians and British would never return except as prisoners in the rear of the conquering army.
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Amelia considers George's death the greatest tragedy that could befall her. Had he lived,
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Paper Cup Easter Bunny and Chicken
Here's a simple craft that can be easily made by your child.
All you need are few paper cups,
2 pairs of googly eyes,
pink, yellow and white paper,
a pink pom pom,
some whiskers for rabbit
yellow colored feathers for the chicken.
How to make it
Make ears out of the white paper and stick the pink paper on the inside. Stick the eyes and pink pom pom to the rabbit cup. For the chicken cup, cover the cup with the yellow paper, stick the eyes, beak, legs and some put some feathers inside the cup.
These are ideal for your little ones to give as gifts with chocolate in them or use them to collect mini eggs on an easter egg hunt.


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This article has multiple issues. Please help improve it or discuss these issues on the talk page . (Learn how and when to remove these template messages)(Learn how and when to remove this template message)
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based.
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In real-time games, game time progresses continuously according to the game clock. One example of such a game is the sandbox game Minecraft, where one day-night cycle is equal to 20 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games).
Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strategy). Time is an important factor in most sports; and many, such as soccer or basketball, are almost entirely simultaneous in nature, retaining only a very limited notion of turns in specific instances, such as the free kick in soccer and the free throw and shot clock in basketball. In the card games Nertz and Ligretto , players must compete to discard their cards as quickly as possible and do not take turns.
While game time in video games is in fact subdivided into discrete units due to the sequential nature of computing, these intervals or units are typically so small as to be imperceptible.
In turn-based games, game flow is partitioned into defined parts, called turns, moves, or plays. [1] [2] A player of a turn-based game is allowed a period of analysis (sometimes bounded, sometimes unbounded) before committing to a game action, ensuring a separation between the game flow and the thinking process, which in turn presumably leads to better choices. Once every player has taken his or her turn, that round of play is over, and any special shared processing is done. This is followed by the next round of play. In games where the game flow unit is time, turns may represent periods such as years, months, weeks or days.
Turn-based games come in two main forms depending on whether, play is simultaneous or sequential. The former games fall under the category of simultaneously executed games (also called phase-based or "We-Go"), with Diplomacy being a notable example. The latter games fall into player-alternated games (also called "I-Go-You-Go", or "IGOUGO" for short), and are further subdivided into (A) ranked, (B) round-robin start and (C) random—the difference being the order under which players start within a turn: (A) the first player being the same every time, (B) the first player selection policy is round-robin, and (C) the first player is randomly selected. Some games also base the order of play on an "initiative" score that may in part be based on players' attributes or positions within the game or other, outside factors as well as dice rolls. Wizard101 is an example of this style.
The term turn-based gaming is also used in play-by-mail games and use browser-based gaming sites that allow for gameplay to extend beyond a single session, over long periods of time, often requiring months to complete games such as Go, chess, and infinite chess.
Various adaptations of the real-time and turn-based systems have been implemented to address common or perceived shortcomings of these systems (though they often introduce new issues that did not exist before). [3] These include:
Timed turns are designed to resolve issues of fairness where one player uses a greater amount of time to complete his or her turn than another player. In chess, for instance, a pair of stop clocks may be used in order to place an upper limit on the game length.
In exchange chess, four players on two teams play on two boards with each team taking one white and one black side. Any taken piece is given to a teammate, and can be placed on his board as a standard move (in any position that does not put his opponent in check). A common strategy is to gain a temporary material advantage, pass it on to a teammate, and then stop playing on one's own board—thereby allowing the teammate to use the advantage for many future moves on his board. To avoid this, players are often limited to ten seconds per move—with their opponent being allowed to remove one of the player's pawns from the board for each additional ten seconds consumed.
The turn-based strategy game Utopia (1982) featured an early example of timed turns. [4] The early Ultima role-playing video games were strictly turn-based, but starting with Ultima III: Exodus (1983), if the player waited too long to issue a command, the game would issue a "pass" command automatically, thereby allowing enemies to take their turns while the player character did nothing. Further, many browser-based games allocate a number of turns that can be played within a certain period of time, called a tick (see next section).
Time compression is a feature commonly found in real-time games such as flight simulators. It allows the player to speed up the game time by some (usually adjustable) factor. This permits the player to shorten the subjective duration of long and relatively uneventful periods of gameplay.
A tick-based game is a game that is played using ticks, or units of time. Not to be confused with a game round, a tick can be any measurement of real time, from seconds to days or even months, and is the basic unit upon which all important game actions take place. Players in tick-based games are allocated a certain number of turns per tick, which are subsequently refreshed at the beginning of each new tick. Predominantly found in browser-based MMORPGs, tick-based games differ from other turn-based games in that ticks always occur after the same amount of time has expired. Conversely, in a typical turn-based game, a turn would end only once every player has made all of his or her moves. In real-time games players are not limited, time-wise, in the number of actions they can take.
In some real-time games, a notion of rounds exists, whereby game actions are timed according to a common interval that is longer than 'real time'. For instance, units might only begin or cease to act at the beginning or end of a round. In video games such as the Baldur's Gate (1998–2001) and Neverwinter Nights (2002–2008) series, the notion of rounds is carried over in part from the pen-and-paper rule systems they are based upon; and a similar (but unrelated) example is when a game unit's ability to act is limited by the length of its combat animation, in which case the unit may become unresponsive until the animation has completed.
Online turn-based gaming uses the term rounds differently: in these games a round refers to when a new game begins following the completion of a previous one (i.e. after someone or some group of people has "won").
The "Active Time Battle" (ATB) system was introduced by Hiroyuki Ito in Final Fantasy IV (1991). [5] The system discarded the discrete turn-based battles of the first three entries in favour of a continuous flow of actions and variable wait times. [6] The fact that enemies can attack or be attacked at any time is credited with injecting urgency and excitement into the combat system. [7] The ATB system was fully developed in Final Fantasy V (1992), which improved it by introducing a time gauge to indicate to the player which character's turn is next. [8] The ATB system has since been used in Final Fantasy VI (1994), Final Fantasy VII (1997), Final Fantasy VIII (1999), Final Fantasy IX (2000), and Final Fantasy X-2 (2003). Both Final Fantasy XII (2006) and Final Fantasy XIII (2009) used heavily modified versions of the system. The ATB system was also used in Chrono Trigger (1995).
In simultaneously executed games (also called "phase-based" or "We-Go"), turns are separated into two distinct phases: decision and execution. During the decision phase each player plans and determines his units' actions. The decision phase occurs at the same time for everyone, so there is little wait for anyone to finish. In the execution phase, all players' decisions are put into action, and these actions are performed more or less automatically and at the same time. The execution phase is non-interactive, and there is no waiting for other players to complete their turns. One early example is the 1959 board game Diplomacy . Video game examples include Laser Squad Nemesis (2003), the Combat Mission series (2000–) and Master of Orion (1993–2003) series.
Clock-based games tie all unit actions directly to the game clock. Turns begin and end depending on the duration specified for each action, resulting in a sequence of turns that is highly variable and has no set order. This system is frequently cited for its realism when compared to other turn-based systems. It is also possible in this system for different players' actions to occur at the same time with respect to the game clock, as in real-time or simultaneously executed games. Examples of video games that use this type of system include Typhoon of Steel (1988) and MechForce (1991), both originally for the Amiga.
In some games the sequence of turns depends on the initiative statistic of each unit no matter which side the unit belongs to. Games of this type are still technically sequential (e.g. "I-Go-You-Go"), as only one unit can perform an action at a time, and the duration of actions is not tied to the game clock. Examples include the video games The Temple of Elemental Evil (2003) and Final Fantasy Tactics (1997).
Some games—notably, the X-COM series (1993–1998) of video games and the board wargame, Advanced Squad Leader (1985)—allow players to act outside of their normal turn by providing a means of interrupting an opponent's turn and executing additional actions. Typically, the number and type of actions a player may take during an interrupt sequence is limited by the number of points remaining in the player's action point pool (or something similar) carried over from the previous turn.
The Silent Storm (2003–2004) video game series includes an "Interrupt" statistic for each character to determine the likelihood of out-of-turn action. In the video game M.A.X. (1996), defensive units may be set to fire out of turn at the expense of being able to fire in their own turn. In the board game Tide of Iron , the player may play a card that allows him to interrupt an opponent's turn and perform an action. In the Mario & Luigi series , the player often has the opportunity to "counterattack" on the enemy's turn, causing damage and often halting the attack.
In some turn-based games, not all turns are alike. The board game Imperium Romanum II (1985), for instance, features a "Taxation and Mobilization" phase in every third turn (month), which does not occur in the other turns. In the board game Napoleon (1974), every third player turn is "night turn" where combat is not allowed.
Other turn-based games feature several phases dedicated to different types of activities within each turn. In the Battle Isle (1991–2001) series of video games players issue movement orders for all units in one phase, and attack orders in a later phase. In the board game Agricola (2007) turns are divided into three phases: "Upkeep", "Replenishing" and "Work". A fourth phase, "Harvest", occurs every few turns.
Many other games that are not generally turn-based retain the notion of turn-based play during specific sequences. For example, the role-playing video games Fallout (1997) and Silent Storm (2003) [9] are turn-based during the combat phase, and real-time throughout the remainder of the game. This speeds up portions of the game (such as exploration) where the careful timing of actions is not crucial to player success. Some turn-based games have been criticized for omitting this feature. [10] [11]
Other video games, such as the Total War series (2000–2011), X-COM (1993) and Jagged Alliance 2 (1999), combine a turn-based strategic layer with real-time tactical combat or vice versa. [12] [13]
Lastly, the video games X-COM: Apocalypse (1997), Fallout Tactics (2001) and Arcanum: Of Steamworks and Magick Obscura (2001) offered players the option to play in either turn-based or real-time mode via a configuration setting. The latter also offered a "fast turn-based" mode, though all three of the game's modes were criticized for being poorly balanced and oversimplified. [14] [15]
In real-time games with an active pause system (also called "pausable real-time" or "real-time with pause"), players are able to pause the game and issue orders such that once a game is un-paused, orders are automatically put into effect. This type of system can offer additional tactical options, [16] [12] and can resolve issues that arise in other real-time games where orders must be given to multiple units at the same time (normally an impossibility in real-time games). It can also help players who desire extra time for analysis before issuing actions.
There are several variations of pausable real-time combat. Among mouse-driven party-based computer role-playing games, the pausable real-time system was popularized by the Baldur's Gate series (1998–2001), [17] though the same mechanic was also present in earlier role-playing games such as in Knights of Xentar (1991), [18] [19] Darklands (1992), [16] Tales of Phantasia (1995), [20] and as well in the real-time strategy game Total Annihilation (1997). In Baldur's Gate, players also have the option to allow the artificial intelligence to take control during combat, though they can press the spacebar at any time to regain control of their characters. [16] Further, in Baldur's Gate, players are able to configure the game to automatically pause when certain conditions are met, such as at the end of a round or upon the death of a non-player character. A variation of active pause, called "Smart Pause Mode" or SPM, is an advertised feature of Apeiron's Brigade E5: New Jagged Union (2006) and 7.62: High Calibre (2007). [21] [22]
Among strategy video games, it is used exclusively in the slow-paced grand strategy games developed by Paradox Interactive, [12] and was the originally intended mode of the Civilization series (1991-) before the developers decided to switch to turn-based. [12] Among construction and management simulations, it has been present in the SimCity series since SimCity (1989).
In the single-character console RPGs, Parasite Eve (1998) and Vagrant Story (2000), the player can pause the game to take aim with a weapon. [23] In Vagrant Story's case, this allows players to target specific body parts while the game is paused—a similar mechanic was later used in the real-time role-playing game Last Rebellion (2010). [24] Jagged Alliance 2 (1999)) and Fallout (1997) allow players to target individual body parts during turn-based combat, the latter led to the creation of the VATS system in the real-time RPG Fallout 3 , where you could pause the game to target individual body parts.[ citation needed ] Final Fantasy XII (2006) expanded on active pause combat with its "gambits" system, which allows players to collect and apply preferences to the artificial intelligence routines of partner characters, who will then perform certain actions in response to certain conditions. A similar "tactics" system later appeared in Dragon Age: Origins (2009) [25] and Dragon Age II (2011). [26] Knights of Xentar (1991) [19] and Secret of Mana (1993) [27] also allow an adjustable artificial intelligence to take control during combat. [19] [27]
A debate has emerged between fans of real-time and turn-based video games (usually some type of strategy or role-playing game) based on the merits of each system. [28] [29] [30] [31] [32]
Various arguments are made by proponents. Arguments made in favor of turn-based systems include:
Arguments made in favor of real-time systems include:


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Jean Knox
Jean Knox
Associate Professor in Clinical Training
Dr Jean Knox is a psychiatrist and a Jungian analyst with a relational and attachment-based approach. She is a Training Analyst of the Society of Analytical Psychology, a Senior Member and Training Therapist of the British Association of Psychotherapists. She has written and taught extensively on the relevance of attachment theory and developmental neuroscience to psychotherapy theory and practice.
Broad research specialisms:
- Attachment theory,
- neuroscience and their relevance to the theory
- practice of psychodynamic psychotherapy
PhD; MBBS; MRCPsych.
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What Does the Bible Say About Pastors who are Sociopaths?
By: Susan Deborah Schiller
When you know authentic love, the many varieties of counterfeits are simple to spot. The family of Christ Jesus was not well known or wealthy, and Isaiah tells us that Jesus was an ordinary man – that there was nothing about him that caused him to stand out in a crowd. In fact, he avoided crowds, and if a crowd began to grow around him, he would share stories of people who gave their all… the widow giving her last mite, the Good Samaritan… and he sometimes told people what it would take to follow him – picking up their cross, selling everything and giving ot the poor, etc. It pretty much thinned out the crowd, unless there was food involved.
What he preached, he lived, both in public and in private. And that's the key difference between sociopathic pastors and authentic pastors.
There's a whole different kind of pastor these days. They appear like Jesus and they are great at drawing the crowds. They seem to have special protection, in fact, that dupes people into trusting them. It's an occult power and they are children of the devil, dressed up as Christian leaders, teachers, pastors, therapists, doctors, and missionaries.
At home, with their wives and children, they are not like Jesus – not one little bit – but no can imagine an evil so great that it can mask itself so well, so they silence the victims and cover up the crimes.
Jesus told a parable about the "wheat and tares" explaining how God had planted a field of wheat (His people) and the enemy came in during the night and sowed tares (which look exactly like wheat but are unhealthy, noxious weeds). Jesus said that the wheat and tares look so identical that not even the angels in heaven can tell them apart!
Sociopaths have been in leadership in all religions throughout history. Two of their preferred career paths is "pastor" and "counselor". They also love to be scout leaders, salesmen, doctors, attorneys, politicians, etc. They love to be put in positions held in honor and trust. (For more information on "what is a sociopath?" click here).
In God's heart of love He is so concerned for his own children that He cannot bear the thought of even one of them accidentally being labeled as a tare and thrown out, so as Jesus explains, the wheat and tares must grow up together until the harvest. Only at the very end of Time will the tares be apparent. In the meantime, the tares (sociopaths) are wreaking havoc, all the more so as the End draws near.
How does God see them, these poser-shepherds of His people? Ezekiel 34 provides an explicit story, along with God's solution to this problem.
34 Then the word of the Lord came to me saying, 2 "Son of man, prophesy against the shepherds of Israel. Prophesy and say to [a]those shepherds, 'Thus says the Lord [b]God, "Woe, shepherds of Israel who have been [c]feeding themselves! Should not the shepherds [d]feed the flock? 3 You eat the fat and clothe yourselves with the wool, you slaughter the fat sheep without [e]feeding the flock. 4 Those who are sickly you have not strengthened, the [f]diseased you have not healed, the broken you have not bound up, the scattered you have not brought back, nor have you sought for the lost; but with force and with severity you have dominated them. 5 They were scattered for lack of a shepherd, and they became food for every beast of the field and were scattered. 6 My flock wandered through all the mountains and on every high hill; My flock was scattered over all the surface of the earth, and there was no one to search or seek for them."'"
7 Therefore, you shepherds, hear the word of the Lord: 8 "As I live," declares the Lord God, "surely because My flock has become a prey, My flock has even become food for all the beasts of the field for lack of a shepherd, and My shepherds did not search for My flock, but rather the shepherds fed themselves and did not feed My flock; 9 therefore, you shepherds, hear the word of the Lord: 10 'Thus says the Lord God, "Behold, I am against the shepherds, and I will demand My [g]sheep [h]from them and make them cease from feeding [i]sheep. So the shepherds will not [j]feed themselves anymore, but I will deliver My flock from their mouth, so that they will not be food for them."'"
The Restoration of Israel
11 For thus says the Lord God, "Behold, I Myself will search for My sheep and seek them out. 12 As a shepherd [k]cares for his herd in the day when he is among his scattered [l]sheep, so I will [m]care for My [n]sheep and will deliver them from all the places to which they were scattered on a cloudy and gloomy day. 13 I will bring them out from the peoples and gather them from the countries and bring them to their own land; and I will feed them on the mountains of Israel, by the streams, and in all the inhabited places of the land. 14 I will feed them in a good pasture, and their grazing ground will be on the mountain heights of Israel. There they will lie down on good grazing ground and feed in [o]rich pasture on the mountains of Israel. 15 I will feed My flock and I will [p]lead them to rest," declares the Lord God. 16 "I will seek the lost, bring back the scattered, bind up the broken and strengthen the sick; but the fat and the strong I will destroy. I will feed them with judgment.
There is coming a time of restoration in our lives, for those of us who have endured the suffering of sociopaths. In God's justice system. The deeper the torment, the higher the reward. Two mercies for every woe.
This earth-time, this growing of the harvest time, is temporary. What our Father sees is the Glory that is in store for us, that will give us the courage to overcome all evil. We are not powerless or defenseless. No way!
Whether we are empowered or powerless is apparent by how we perceive the threats against us.
In some of the chapters of my life's story (Broken Pottery, The Ultimate Revenge, Curing the Sting of Betrayal, Life After the Sociopath) you will read how the sociopaths became God's sculpting instruments – called "Glory Enhancers" – in carving out the fleshly, sinful parts of my character.
In short, the "glory enhancers" and their cutting words become tools to beautify the life God is creating in you and me.
Why doesn't God just get rid of the tares – these sociopaths who mock us, revile us, and kill us?
It's we who have given Chaos the power it has, here on earth. And it's we who have the power to rule in the midst of our enemies. In Psalm 23, instead of removing our enemies, God, pictured as "The Good Shepherd," sets a table in the presence of our enemies, showing us favor, right in their faces!
God, in fact, does not desire to "kill" evil… in fact, He allows Satan limited access to His Throne Room, as seen in the life of Job. He uses Satan's own plans to bring glory to Himself, turning everything around for the Good for you and me!
Jesus gave us "all authority" to do the works that He did while on earth. Jesus was never intimidated or threatened by Satan, although he was harassed, tempted, and wearied by the attacks. He focused on the glory and the joy set before him. He didn't once try to get rid of Lucifier. His focus was on the Light, not the darkness.
He is our pioneer in this life of faith, our role model. The disciples, who were probably loving the power that came forth from their hands as they prayed for people and saw all kinds of signs, wonders, and miracles, wanted to call down fire from heaven to burn up their enemies, at one point. Jesus stopped them in their tracks.
He didn't come, at that time, to destroy the world but rather, to save it… by laying down his own life. He showed us a different way. He tells us to do the same. He commands us to pray for our enemies, even as Job prayed for the friends who tore his soul to pieces with their version of "love" and "truth".
I don't have all the answers as to how God sees what our modern society call "sociopaths". All I know is that I have lived with them and among them and it nearly killed me. It exposed my soul in a way that nothing else could have ever done. I'm grateful for the work God has done in using them as sharp instruments that have enhanced His glory in my life. I write about all the benefits in this chapter, "Creating Happiness".
I believe we need to be careful in how we expose known abusers in our churches and ministries, for sometimes it becomes a public debacle. As in Ezekiel 34, it muddies the waters and all of the sheep – innocent and guilty – are harmed.
I believe we need to be wise as serpents and innocent as doves in handling abusers in our churches and ministries. We must speak up for justice, set the captives free, and rescue the perishing. But we must use God's strategies and not their own, such as slander, intimidation, threats, etc. We are eagles, who listen to the voice of God and see as He sees.
What the predators hate the most is being spotted by the "eagles".
Like an abused wife escaping to freedom for a sociopathic spouse, so the Church today needs to understand how we have been battered and bruised by pastors who are sociopaths… and how we can become free.
That is my prayer and my biggest reason for this website – thank you for joining me today!
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With all my love,
Copyright © 2014 Team Family Online, All rights reserved. For reprint permission or for any private or commercial use, in any form of media, please contact Susan Schiller.


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Getting to the raceAs announced in the previous post, I rode out to the race and back, which turned out to produce some minor complications. Somewhat spontaneously, my accomplice had decided to come to the race with me and cheer and take some pictures. So we and our bikes got on the bus to Enfield at 1:10 and arrived in "downtown" Enfield at 1:35. The race was scheduled to start at 4 and since I had planned to get there for the sign-up etc. half an hour early that gave us about 2 hours for the 35 km to The Glen. Well, complication 1 was that Enfield Center Road turned out to be not only a "seasonal access road," but supposedly also was completely closed. Probably we could've gotten through with the bikes, but Gunnar's 23 mm Dachshund-slicers (German bike slang for thin tires) aren't made for dirt and I knew there would be a parallel road just a bit further West. What I didn't take into account was the fact that this little detour would also increase the amount of climbing quite a bit--something absolutely not appreciated by the accomplice's legs. Thus, we ended up walking most of the way up Harvey Hill which was annoying and, more importantly, cost us quite a bit of time. The part of the ride to Montour Falls was very pleasant (I had ridden parts of it during my epic December 100k) and the pace was good. Nonetheless, there was still a big climb coming up out of Montour Falls, and it was already 3:30! At the bottom of the hill we therefore separated and I rode up the hill in a pace that was much higher than was good for me. I made it to the registration tent at 3:45 and was
About 25 minutes prior to the start we were allowed to get on the actual track for warm-up. The track was really great! Smooth asphalt, wide lanes, and wide turns--I guess just what you'd expect from a race track. Unfortunately, the course also included two short but kind of steep climbs, which would later turn out to be my doom. The warm up lap took me about 12 minutes, and the race organizers later announced that the Cat 5s would race a total of three laps. In the meantime, the accomplice had also made it to The Glen and I quickly did the obligatory pre-race bathroom run.
The Cat 4s started at 4:30 sharp, exactly one minute ahead of us. Since the track was a slight downhill, the field picked up pace pretty quickly. Because the track was so wide, the peloton was less compact than in your usual road race, making me feel rather safe. The downhill right turn was followed by the steep uphill bump, getting most people out of the saddle and hurting my legs significantly. I hung on with the field through the mostly flat parts and the long downhill halfway in the course. What goes down, must come up, and the less steep but longer uphill hurt me good and transported me to back of the field. I held on for a little longer but before the first lap was finished I had fallen behind. I assumed there would be a couple people behind me and in the course of lap 2 I was passed by a couple of them, making me think I was last. I made brief attempts to hang on with the people passing me but my legs didn't comply. During the final lap I saw someone maybe 300 m ahead of me and he seemed to be going at a pace similar to mine. This gave me glimmer of hope and tried to gradually come closer to him. By the time we were at the last turn before the finish line I was fairly close and I thought I might be able to take him by surprise in a final effort. I dropped some gears, got down in the bars and just pushed as hard as I could. The finish line came closer and closer and I was still behind him, but within meters of the line I finally passed him (I think, at least). Much to my chagrin, I then saw the guy's number and realized that he wasn't even in my category and maybe not even in Cat 4 but only doing an (illegal) warm-up. While my exhausted self was a bit annoyed by that and the conclusion that I probably came in last, I didn't care too much. I had achieved 3 out of 4 goals (no DNF, no crash, no crash) and riding the race track had been a blast.
The Way Back
After a much needed cool down and chugging like three bottles of water, it was 5:30 and we had to get going in order to make it back home before dusk. I (as it later turned out: incorrectly) thought the ride back would be a little less than 40 km, including one major climb out of Montour Falls. Well, major it was, but even though both the accomplice and I were fairly tired we made it up all the way. The road was a really nice back road with almost no traffic and great pavement. After 20 km we turned onto NY-13 and the accomplice, getting increasingly tired, spotted a sign claiming that it was another 17 miles to Ithaca. This obviously was pretty demotivating and we took a quick Gatorade break at the Dandy Mart. Fortunately, NY-13 was mostly flat all the way back to Newfield, but the accomplice suffered nonetheless. Once we were in Newfield all was good though and we thoroughly enjoyed the downhill into Ithaca. The 100k of race day were concluded with a big serving of poutine.
We're currently internetless at home and, thus, I could only look up the race results this morning. And, much to my surprise, I hadn't been last! Place 28 out 35 and therefore fulfillment of all of my goals. Even better.
Unfortunately, there are no more races in biking distance this season.
Unfortunately, there are no more races in biking distance this season.


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All performances, regardless of weather, will go on as scheduled.
>Events & Tickets > Tickets > Ticket Office
400 W. College Ave., Appleton WI 54911
Phone: (800) 982-2787
Hours: Mon - Fri 9 a.m. - 9 p.m. / Sat 9 a.m. - 7 p.m. / Sun 9 a.m. - 6 p.m.
The Center's ticket office and Ticketmaster are the only authorized sellers to events held at the Fox Cities Performing Arts Center. We do not endorse the reselling of tickets by ticket brokers or agencies. Ticket brokers operate locally and nationally and are commonly found when you search for tickets online. In most cases, brokers are also listed under Ticket Sales in the Yellow Pages.
If you purchase tickets from a ticket broker or any third party seller, the Center cannot guarantee that your tickets are valid, and you may be denied admission to the performance. We cannot reprint or replace your tickets if they are lost or stolen. We are unable to contact you with information regarding time changes or other pertinent updates regarding the performance. It is quite likely that you are paying excessive broker fees that are often double or triple the face value of the ticket.
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March 15
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March 19


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Our Sun God.
I find it hard to believe that I have undermined the Sun and dismissed it as just a Star that does not live in the literal sense compared to us. unnoticed; keeps us warm, not enough, DST, blah blah.. but we have failed to recognize the Sun as existing.
Just like the stone you stepped on. The plants around you. The butterfly passing by. I do not need anyone to tell me what kind of God I should believe in. I know my God. Like I said.. he is everywhere. When you breathe God is with you. When you walk God is with you. When you sleep God is with you. God is everywhere and he's very real.
Just open your eyes.
Retired Jesus Christ Image
Current Brand Logo
As you can see below. I think we have over extended this style and it's time to go real. Who even uses oil paints anymore. It's not like we
worship cave paintings.. i believe now we can just take a photograph of the Sun and worship it.
Because the Sun is a pretty amazing fucking energy ball star massive beauty that provides everything that is everything. He is always there. No matter what kind of day you had.. You always know the Sun will always be there. Sometimes he's a little higher sometimes a little lower but boy when he is up high.. i can feel the power rain down on me. All you have to do is look up and receive. Believe in the Sun.. because it's there. Respect it. Love it. Admire it. Cherish it.
Just stop and contemplate the idea. Instead of thinking of Jesus as a human figure.. it's time to let the peasants know the secret..
This guy Jesus photobombed his own picture with his human body double. Jesus is the Sun the Sun is Jesus.. get it .. the SON.. it's not very hard.. although if i do research i'm sure there will be some that disagree with me. ]'
But this is the fun part. I don't need the research.. i know this is true. This is what has to happened in order for us to advance to the next level. We cannot continue to defend ridiculous stories of mortal men doing miracles… there are no miracles.. it's all part of universe. The miracle is right above your head.. the Sun. Because the church has done a good job to undermine and quick to label everything so we don t even have a chance to say a peep."
Too late… Say good bye to the old
Rebranding 2015
It's time to imagine a new paradigm. The Sun God has returned. You may know him as Jesus Christ…and yes, he's been there the whole time. Like he said.. just knock. So with out any further adu or adoo not sure.. let's take a look at the makeover:
New Jesus Christ – Age of Aquarius
You need a book? \Write your own Bible.
I believe in every single one of us left to do good for the good of all . We will be just fine. It's a struggle to keep us programmed and expensive.. it will be difficult for a few weeks or months. but it's like any big move. We need to advance our values. We cannot rely on a story of men in a rock mountain.
Jesus; Say hello to the 21st Century
We'd like to go more minimal now. Remove the face, the identity and worship what we can see and what keeps us alive. I love my Sun and Moon. But we've been praying to the wrong Christ. More inviting and exclusive .. i see all in the all
The Sun is God as God is all.
The Moon is God as God is all.
The stones are God as God is all.
The planets are God as God is all.
Just look at the Sun and be present. Acknowledge the presence of your life force. The power is there. You just have to ask for it. And your done. God is there. And every day it says good bye and every morning it's there to wake with me.
Do not dismiss the world around you. That is what is precious. There is your wealth. The money we chase is an illusion. The world you walk on is real. It is your world and you can make it any way you want to. I believe in you and your abilities. Together we can all find our tribes with no borders no expectations no laws made by a few we live within consciousness. Aware of our God the Sun. Which has always been there but we failed to acknowledge him. We need to sing to the Sun. Dance and sing. Say Thank you. Thank you.
7 Ask, and it shall be given you; seek, and ye shall find; knock, and it shall be opened unto you:
Thank you Mother Earth. Orotongo.. Hummingbirds and Condors.. we are all inter connected in the web of conscious energy. What was once empty space has become a web of opportunity to communicate and have your life back by serving the All for the benefit of All.. and then is when we create a world worthy of respect and love for all.
So let's recap. God (Jesus Christ) has been right there every single day after day after day after day. When do you stop and say thank you Sun. God. The power is right there. We're looking the wrong way. Our silence is consent. This time…Nature wins.
And below i went on Quora and talked to a few people and after pretty intense collaboration I wrote this idea up and i like that it's simple and concise.
Here he is walking on water:
Most aren't thinking or creating. I know you are. and believe it or not i am too.. might not be institution quality but i kow more everyday. i inivite you to my blog.. sphereboy