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Game of the week: (1) ThunderRidge (6-1) vs. (4) Chaparral (6-1)
5A, Thursday, 7 p.m., Sports Authority Stadium
• Good morning, ThunderRidge. Welcome to being ranked first, its first in 5A.
• The Grizzlies haven't lost in Colorado.
• ThunderRidge has given up some 180 points, but it's deceptive — 77 came the past two weeks in blowouts and the Grizzlies stand second (269) in points scored.
• Both No. 4 Chaparral and Mountain Vista are a game back of the Grizzlies in the Continental.
• A week after falling to Mountain Vista, the Wolverines outlasted Regis Jesuit 28-21 as QB Max Kuhns threw for 297 yards and two TDs. TE Mitchell Parsons had seven receptions for 117 yards and the two scores.
5A: (10) Columbine (5-2) vs. Lakewood (4-3)
7 p.m., Jefferson County Stadium
• It's a meeting — in the Super 6 — between programs that decided last season's final.
• Defending state champion and No. 10 Columbine, minus RB Bernard McDondle, who was out because of injury, had nearly 400 yards of offense, but still fell 28-18 to Mullen.
• Lakewood's reeling a bit. The Tigers are 4-4 since making last year's finale and have dropped two of their past three games.
• Mistakes are hurting the Tigers — being hit for two safeties didn't help in a 27-14 loss at Arapahoe last week, a game that was frustrating, but winnable.
5A: (7) Cherry Creek (5-2) vs. Grandview (4-3)
7:30 p.m., Legacy Stadium
• It's a Centennial meeting.
• Cherry Creek, which has zipped up to No. 7 in the rankings, has allowed only 49 points the past five games.
• A Bruins' victory means at least a share of the league title, which, surprisingly, would be their first since 1999.
• QB Luke Papillion had quite the statistical game last week against Smoky Hill, going 18-of-24 for 241 yards, three TDs and an interception.
• Grandview is fresh from a setback to Cherokee Trail. The Wolves could only muster a season-low nine points.
• They had won three straight games after a 1-2 start, but were guilty of four interceptions in only 17 pass attempts.
4A: Pine Creek (2-5) vs. (2) Ponderosa (7-0)
7 p.m., Sports Authority Stadium
• It has been an interesting year for Pine Creek to state the least. The Eagles, a year after making the 4A final, dropped their first four games. Three were to 5A teams, including the defending champion (Columbine) and runner-up (Lakewood). They later beat Liberty, only to have it taken away by forfeit. An appeal is scheduled for Thursday. Talk about up and down.
• Conversely, everything has gone right for Ponderosa, No. 2. The Mustangs have won by both blowout and squeaker, and surrendered just 14 points the past 16 quarters. They stand fourth (65) in 4A in points allowed.
• And it's for at least a share of the Pikes Peak lead.
4A: (10) Mountain View (6-1) at (6) Windsor (6-1)
7 p.m., Dudley Field
• No. 10 Mountain View and Longmont trail No. 6 Windsor by a game in the Northern.
• The Mountain Lions' one setback was to Longmont in Week 4, the league opener.
• Mountain View has won its past three games by an aggregate 129-40.
• Since dropping its opener 17-16 to Wheat Ridge, Windsor has been thorough, winning six straight games by a combined 177-59, including last week's tight one, 18-14 at home against Loveland.
• The Wizards have multiple options in their rushing attack, but the first one remains the same, Joe Sanger, who has 734 yards and 12 TDs.
4A: Dakota Ridge (5-2) vs. (4) Denver South (6-1)
4 p.m., All-City Stadium
• This one gained added importance after last week's South victory over then No. 1 Wheat Ridge. Four of six Plains teams are within a game of the lead with three to play.
• A week after nearly coming all the way back from a 27-0 deficit in a loss to Green Mountain, Dakota Ridge crushed John F. Kennedy 48-14.
• QB Zac Koch has thrown for 16 TDs and RB Aaron Nelson has rushed for 868 yards and 11 TDs.
• The Rebels, up to No. 4 in the rankings, have settled after injury problems and are making a move to emerge. Their line play is solidifying and skill players are delivering. QB Malik Tollerson has 16 TD tosses and RB Pete Williams has responded to the spotlight with 560 yards rushing and seven TDs.
3A: (4) Holy Family (6-1) at Frederick (5-2)
7 p.m., Tesone Field
• Holy Family's ebb and flow has been interesting throughout 2012, probably none more worth watching than last week's 43-42 victory in double overtime over Erie.
• The Tigers must be blocking — QB David Sommers and RB Jared DeHererra have combined for 1,738 yards rushing and 23 TDs.
• Holy Family is ranked No. 4 and tied for the Northern lead with Frederick.
• The Warriors have played a challenging schedule and have won two straight after getting shut out at home by Silver Creek.
• RB Jacob Sleeth heads Frederick with 761 yards and 11 TDs. He has scored in every game but one.
2A: (9) Bennett (6-1) at (1) Kent Denver (7-0)
3:30 p.m., Justin DeSorrento Memorial Field
• It's a matinee for the Colorado lead. Both teams are 3-0.
• No. 9 Bennett dropped its opener to Strasburg, but has reeled off six consecutive victories by a combined 294-26, including four straight shutouts from Weeks 3-6.
• RBs Caleb Copeland and Tommy Tintorri have combined for 1,619 yards rushing and 25 TDs.
• Top-ranked Kent Denver has been convincing. Only Faith Christian has come within 18 points of the Sun Devils, who have outscored foes by a combined 274-36.
• RB Jaden Franklin has piled up 1,239 yards rushing and RB-LB Brannon Jones has consistently been the most impressive athlete on the field.
1A: (1) Buena Vista (7-0) at (10) Colorado Springs Christian (5-2)
7 p.m., Mountain Lion Stadium
• The outright lead of the Tri-Peaks is on the line. Both teams are 5-0.
• Buena Vista is No. 1 for multiple reasons, including leading the class in scoring (322) and defense (40).
• QB Koby Close (691 yards rushing) and RBs Dakoda DeFurio (690) and Nathan Weese (503) have combined for 30 TDs, 14 by DeFurio.
• Of his 61 pass attempts, Close has eight TDs, zero interceptions.
• CSC RB Jim Kenney has cruised to 912 yards rushing and seven TDs, including an 80-yarder.
• The Lions fell to St. Mary's 7-6 in their opener and were handled 30-20 in Week 2 by Limon, but have yet to be challenged within the Tri-Peaks, winning five in a row by an aggregate 211-39.
8-man: (7) Kiowa (6-1) at Simla (5-2)
7 p.m., Simla Field
• Both teams are 3-1 and a game back of Elbert (4-0) in the East (Black Forest Division).
• It's the last week of regular-season 8-man play.
• Kiowa, ranked No. 7, took its only hit in Week 6 to third-ranked Elbert and is coming off a 1-0 forfeit victory over Genoa-Hugo/Karval, which didn't have enough players.
• Eight of Steven Mizak's 38 completions have gone for TDs and RB Joe Jantz has 772 yards rushing and 8 TDs.
• Simla is fresh from a 46-14 whipping at the hands of Elbert.
• The Cubs' Damian Bell has piled up 960 yard rushing and eight TDs.


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Adonis La Baule
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Park City | Pet Friendly Condominium Vacation Rentals & Policies
Don't want to leave Fido in the kennel for the holidays? Identity Properties offers pet friendly lodging at select locations. Currently, the following Identity Properties locations allow rentals with a pet.
- Park Avenue Condominiums – 1705 Captain Molly Drive, Park City Utah. Offering One, Two, Two Bedroom+Loft and Three Bedroom pet friendly condominiums. Allows summer monthly condominium rentals with a pet in select Park Avenue condominium rental units. Pet rental condominiums are not available during the winter season at Park Avenue.
Park City Pet Friendly policy: Summer monthly renters are allowed one dog (25 lbs. or less) in select Park Avenue Condominiums. A pet cleaning fee of $300 is required at the time of final payment. This pet cleaning fee is non-refundable and is applied to the cleaning of carpet, upholstery and additional housekeeping cleaning fees. A credit card imprint is required at check-in in addition to the prepaid pet cleaning fee. Guests will need to complete a pet registration form which Identity Properties will need to receive prior to your arrival. If your pet is left unattended in your condo, delay of maintenance and/or housekeeping services may occur. Park Avenue does allow Rottweiler, Doberman Pinscher, Akita or Pitbull breeds. When outside, we ask that all dogs be kept on a leash. Dogs may not be tied up in the common areas.
If a noise or other pet related complaint is reported, you will be required to find alternative housing for your pet.
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Tuesday, April 9, 2013
Southern Atlantic Ocean Rowers Capsized
After a 2,700 mile row and 73 days at sea our friend and Fox Sculpture advocate Jorden Hanssen and his crew had to abort their remarkable attempt to row across nearly 4,000 miles of ocean from the western coast of Africa, Dakar, Senegal to Miami, Florida. This is one of the broadest stretches of open Atlantic Ocean. The distance being about 1,000 miles longer than Harbo and Samuelsen's legendary North Atlantic crossing aboard Fox in 1896.
Hanssen and his 3-man crew were capsized in their 29 ft. ocean rowboat. They were unable to right the boat and activated rescue beacons and a life raft which they maned while waiting for rescue. Their journey ended about 400 miles north of Puerto Rico.
Capsizing is a real danger in any small boat ocean crossing. In 1896, the Fox was broadsided mid-Atlantic and capsized however Harbo and Samuelsen both tossed out of the boat, righted the 18 foot vessel, with handrails they had built especially on the keel. Loosing many articles and food stores they continued rowing north to the shipping lanes and hailed the Bark, Cito (a square sailing ship) who replenished the Fox's supplies and gave Harbo and Samuelsen a meal onboard. After their visit and weeks later, the Fox, 55 days from New York Harbor, arrived at Britain's Sicily Islands.
Jorden in a letter supporting our Fox Sculpture Project credited his inspiration in ocean rowing to the original Fox crossing. Although made in a comparatively primitive open wooden boat the Fox crossing was never bested for 114 years.
Whether these crossing are made by modern vessels or not they require the same legendary iron men that sailed wooden ships. We know Jorden will return again to make continued attempts at ocean crossings.
You may like to learn more about Jorden Hanssen at his blog OAR Northwest or view his recent Today Show Interview.
Best regards, Bill


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|By Lorraine Mirabella, The Baltimore Sun
Knight Ridder/Tribune Business News
Nov. 25, 2004 - Baltimore development officials plan to seek an estimated $290 million in public financing for the proposed convention headquarters hotel, making it one of the costliest projects ever undertaken by the city government.
The amount of the financing substantially exceeds the $200 million cost put on the project just over a year ago when city officials selected a development team headed by Robert L. Johnson, the founder of Black Entertainment Television.
M.J. "Jay" Brodie, president of the Baltimore Development Corp., said yesterday that the additional $90 million -- still an estimate -- would cover items such as bond insurance, fees, a reserve fund and interest payments during construction as well as construction costs. Brodie said the latest financial projections indicate that the hotel's operating income would more than cover the millions of dollars in interest and principal payments that would be due on the bonds each year. But to secure a favorable interest rate, he said the city would likely pledge the hotel's city-owned Pratt Street site, valued at $18 million, as well as the estimated $4.5 million in property and room tax revenue it is expected to generate.
Yesterday, BDC officials revealed new details on how they hope to finance and build the 750-room Hilton, which is designed to boost Baltimore Convention Center's flagging business and allow the city to compete for conventions with Philadelphia, Boston and Washington.
"We are doing this to improve the performance of the convention center," which now has no commitment from any hotel in the city to provide a block of rooms, Brodie said. "It is certainly our intention to make this as close to self-financed as it can be."
Main points in the plan outlined by Brodie include:
--The city will issue roughly $290 million in tax-exempt revenue bonds, which require approval of the City Council and Board of Estimates. Officials are working with Wall Street firm Piper Jaffray to complete the underwriting and hopes to secure an interest rate under 5 percent.
--The city will create a corporation to develop, own and operate the hotel, to be built on an empty parcel just north of Oriole Park at Camden Yards, with a goal of opening in 2008. The corporation will be required to pay property taxes currently estimated at $2.5 million a year, which in turn will be used to back the bonds.
--Johnson's firm, RLJ Development LLC of Bethesda, and partner Quadrangle Development Corp. of Washington will have no equity stake in the project, but will be paid a fee based on services they provide, including advising city officials on negotiating a management contract with Hilton Hotel Corp. The hotel will be built by team member Whiting-Turner Contracting Co., headed by Willard J. Hackerman, with a construction cost of about $195 million. Architecture firm RTKL Associates, which is now being paid by the city for design work, will subsequently be paid by Whiting-Turner. The BDC plans to negotiate and sign separate contracts with each member of the development team.
--The city plans to sign a management contract with Hilton that is expected to include an equity investment by the hotel operator as well as a commitment to reserve a block of 600 rooms for conventioneers. Hilton's investment, according to estimates given to City Comptroller Joan Pratt, is expected to be around $7.1 million. Brodie would say only that negotiations are not final. Pratt said she was told that Hilton would be paid an estimated 3 percent of gross hotel revenue and 1.5 percent after the debt is paid. She said she was given revenue projections for the hotel of $60 million by 2011.
The unprecedented plan would represent a departure for the city, which has relied on the Maryland Stadium Authority to oversee other large, publicly funded projects, including the $151 million Baltimore Convention Center expansion and the $62-million Hippodrome Theatre renovation. Brodie said the project is the largest the city has undertaken.
Brodie and Irene Van Sant, a BDC project analysis director, said the BDC had already issued a request for proposals when it decided public financing would be needed and asked the bidders to revise their proposals to include that.
"We had three proposals in front of us," Van Sant said. "We liked RTKL as the architect, we liked Whiting-Turner as the builder, and Hilton as the hotel."
City development and convention officials have said that the city's sagging convention business can be boosted only with the addition of a new four-star hotel with a guaranteed block of convention-rate hotel rooms and easy access via a skywalk to the adjacent convention center.
But Heywood Sanders, a professor of public administration at the University of Texas, San Antonio, said that convention hotels built by other cities have failed to meet many rosy projections.
St. Louis's projections for this year have fallen short of the projected 50 or more major conventions and the 1,000-room Marriott is now dipping into its cash reserves to pay its debt. A new 500-room Sacramento Grand Sheraton in Sacramento, Calif., built with $92.9 million in bonds backed by operating income from the hotel and an adjacent garage, has boosted convention business by less than a third of the 60,000 hotel nights a consultant initially projected. And a convention center in Overland Park, Kan., developed with a publicly owned 412-room Sheraton hotel, has hosted five conventions rather than the projected 14, receiving only 40 percent of the anticipated room bookings, Sanders said.
As a result, said Sanders, investors have become leery of bond issues that are backed only by hotel revenue and now tend to demand some form of public sector backup, usually a pledge of some larger revenue source, such as citywide hotel occupancy taxes.
"With a number of these hotels opening and performing for a while, it's clear there are some performance problems with these hotels," Sanders said. "In the best of them, the hotel has managed all right, but does not appear to generate substantial continuing new business for the convention center. In the worse of cases, the hotel doesn't operate particularly well."
Yesterday Brodie and Van Sant said none of the hotel proposals submitted to the city offered 100 percent private financing. Two of the proposals asked the city to contribute from $50 million to $80 million, money the city simply doesn't have available, she said.
"We did not believe from the beginning we were going to get a privately financed deal, and we did not," Van Sant said. "The experience across the country in every other city shows that private equity is not available for large, convention-oriented hotels."
But a member of one of the competing development teams disputes that. Robert Hazard, the development adviser for Portman Holdings LP of Atlanta in partnership with Treyball Development Inc., a Beverly Hills, Calif., a real estate company headed by actor Will Smith and his brother Harry, said the team proposed a deal that required no up-front money from the city and capped the city's exposure at $30 million.
"The proposal we made to the BDC basically said we need some subsidy dollars, like the Marriott (Baltimore Marriott Waterfront hotel in Inner Harbor East), but we're willing to fund this thing privately, and we'll take all the risk. and subsidies we're looking for are not 'hey, write us a check,' but take the taxes this facility generates and let us plow them back into the facility, if we need them."
"BDC took our proposal, and to the best of our knowledge, no one in the city ever got a chance to look at it," Hazard said. "BDC said the city would not approve this."
Several elected officials also raised questions about the BDC's plan.
City Council President Sheila Dixon said she is scheduled to be briefed by the BDC on the project next week. But she said she is concerned about the extent of the public financing.
"It wasn't presented before that it'd be 100 percent funded by public funds," Dixon said. "I really would have some concerns with it being fully publicly financed."
City Comptroller Joan Pratt, who also is due for a BDC briefing next week, said she supported a convention hotel but was concerned that the city was shouldering all the risk.
"The liability the city faces is if there is a downturn in tourism and convention industry, and that would mean the city would have to put in more because of a shortfall," she said.
Brodie said the city is working to complete the underwriting for the bond issue, with the help of Wall Street firm Piper Jaffray. Once that is completed, the city will submit the deal for approval to the City Council and Board of Estimates. At that time, the city also hopes to finalize fees and sign the final contracts with members of the development team.
The city hopes to close on the sale of bonds by mid-2005, after which time construction could begin.
The city won't know its final costs until it structures and closes on its bond deal, finalizing the interest rate, or yield.
Dick O'Brien, senior vice president and director for the Hunt Valley office of Folger Nolan Fleming Douglas, said insuring the bonds against default, though an added cost, would not only lower the interest rate but likely ensure that the bonds would find buyers.
"You might have some investor in San Diego, who when he saw that there was a hotel bond that was uninsured...wouldn't even bother to read the official statement,'" said O'Brien, who oversees all fixed-income investments for the local office of Folger Nolan. All they would see is a hotel bond financed out of fees and revenue. But, if you put a layer of insurance on top of that, well, I think he's more likely to buy it."
Sun staff writers Doug Donovan and William Patalon III contributed to this article.
-----To see more of The Baltimore Sun, or to subscribe to the newspaper, go to http://www.baltimoresun.com.
(c) 2004, The Baltimore Sun. Distributed by Knight Ridder/Tribune Business News. For information on republishing this content, contact us at (800) 661-2511 (U.S.), (213) 237-4914 (worldwide), fax (213) 237-6515, or e-mail email@example.com.


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Klose targeting Euro football for in-form Lazio
Stefano Pioli's Lazio powered past Cagliari to a 4-2 win on Monday, which took them up to third in the standings with 19 points from 10 matches, three behind local rivals Roma and six adrift of leaders Juventus.
And Klose, who struck twice in the victory against Cagliari - his second and third goals of the Serie A campaign, has warned the rest of Italy's top flight that Lazio will accept nothing less than European qualification this season.
"It's an important victory. We worked extremely hard in the first half and deserved [the win]," the German striker said.
"I've been at Lazio for three years and see the work we do on the pitch. We wanted third place and we have demonstrated this.
"We go game by game but we want to finish at least in the top five."
Klose's first goal came after a smart knock-down from Senad Lulic, while the veteran forward's second was a deflected strike from just inside the box to give Lazio a 3-0 lead at half-time.
While Cagliari hit back in the second half, reducing Lazio's lead to 3-2 by the 84th minute, Lazio secured their fifth win in six matches thanks to Ederson's stoppage-time goal.
For Klose, who has started three of Lazio's 10 games this season for eight total appearances, Monday's goals took him to three goals in as many matches but the 36-year-old refused to put too much pressure on Pioli to start him more often.
"Do I want to play more? Everybody wants to play but all of us can make our mark," he said.
"As always, the coach decides."


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text: The origin of acupuncture predates all of us — it was first used by the Chinese sometime between 2500-4000 years ago. The earliest theories of are based on the idea that in our body, there are patterns of energy flow that keep us healthy. When this flow is disrupted in some way, disease and pain can occur. Those who practice acupuncture believe that acupuncture can correct these imbalances at specific points that are close to the skin. Caron Chiropractic Clinic provides safe, effective and tailored acupuncture and chiropractic services to those in the St Paul, MN area.


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2019 Acura RDX. More exciting detail of micro-dimensional is how the new Acura RDX looks. As the first Acura to be designed from the start on the design of the brand's new Pentax, the Acura RDX wears better. Other Acura-style designs taken in 2016 also work well, including bold checkers, spearlike ventilators, headlamps and rear lights. Combines all of this to form a sporty and upscale shape. Because each redesign of a new vehicle must include an increase in volume, the number Acura RDX grows relative to its predecessor. Acura has not released all the dimensions of this prototype, let alone the production model, but it tells us that the Crossover wheelbase is 2.5 inches longer. This will put it on the big side in the luxury car category, and Acura believes that the rear seat area and the volume of cargo will be leading in its class.
We are challenged and motivated and sat in the back seat of the prototype for ourselves, and although it is spacious, it does not seem to live up to these claims. Final judgment should await final Acura product release. The 2019 Acura RDX is the first compact and compact SUV for the SUV. Yes, we know that Acura has manufactured the MDX but after exceeding its category, the only heir is Acura RDX, all praise is now being prepared for 2019. He is now in the face of the second general and it is expected that 2019 will represent the third generation of Acura RDX who will have Some major changes will be revolutionary, for lack of a better word.
Since we are in design, let's start from the outside. Acura RDX has been recruited in 2019 intensively over the past months, but it is always under a large amount of camouflage, so there is not much to choose from here, but one thing is certain, the company has abandoned this ugly nose and in general three we will have a nose like MDX maybe with Grille format is similar to complete search. The headlights look a little like the Acura's Jewel-Eye, but we assume it will be heavily revised in the 2019 Acura RDX, and will have a unique stylish look and LED strips. The front bumper will be covered with larger angle outlets and long LED fog lights. They will be placed between a wide mouth air dam that will have the task of forcing cold air on the transmitter and radiator. The profile will also change and in the 3JN we will see some of the calf wells in the front, but the back will be much flush with the body.
The lower belt lines will be accurate and accurate and will not give any particular aggressive appearance, they are basically there to keep things interesting. At the back of the car the high tail lights are installed and have an angle somewhat resembling a pair of angry eyebrows. They are likely to have a unique LED matrix (at least the upper decors) and are likely to wrap around the rear quarters. Below the rear bumper, there is a pair of exhaust divided by the center through what appears to be through the back frame. Internal changes may have led to your explosion since the company decided to completely renew the car inside the car. We expect a lot of changes at first by integrating the dual-screen setup into one larger screen and similar to your Tablet PC that will probably integrate the HVAC controls, which will provide a lot of cleaner and stylish with a few buttons and more style.
Acura should also consider using more high-end materials, because those of previous generations seemed much cheaper, and they certainly would not be able to stack up against names such as BMW, Range Rover or Mercedes. This does not mean that there is a whole range of skin everywhere immediately, but it is possible to expect the appearance of a splint from the top of the doors and parts of the door, while the upper decors may provide a skinning all the time. If Acura decides to follow the current trends, we should also recommend expecting a change of shifter, a new central controller, a new steering wheel, and an updated toolkit.
Acura has developed attractive packages similar to this motherboard's hardware. A 2.0-liter turbocharged four-speed turbocharger to a new 10-speed automatic transmission, the two products borrowed from Honda's premium (late) spare parts. Production figures are still coming, but in the Accord sedan, this engine makes 252 horsepower and 273 lb-ft of torque. These numbers will put 2019 Acura RDX in their four-cylinder competition, such as the BMW X3 xDrive30i, Audi Q5 2.0T and Mercedes-Benz's GLC300. While the V-6 Acura RDX produced the outgoing power more (279 ponies), it made torque less (252 lb-ft) and had only six front gears to operate. We expect that the new 2019 Acura RDX will easily remove its predecessor, which ran to 60 mph in 6.2 seconds. Acura can run a battery and install a 306-horsepower version of the 2.0-liter Honda turbocharger that will run the Civic at some point in the future.
Since we mentioned the price, we must remember that the entry-level 2019 Acura RDX was priced at about $35,800, and it would not be impossible if 2019 starts from $38,000 to $39,000, especially if Acura corresponds to the finer things from now on. Expect to see the new model 2019 Acura RDX in January at the Detroit Motor Show.
You are viewing 2019 Acura Rdx Price Rumors Canada Specifications Sh Awd, picture size 800x450 posted by Val Pitt at May 3, 2018. Don't forget to browse another image in the related category or you can browse our other interesting image that we have. Please also read our Privacy Policy and DCMA for the copyright of the images.Back to 2019 Acura RDX Specs Review Update


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July 1, 2008 at 7:05 am
I'm happy to announce that Half-Assed: A Weight-Loss Memoir is now being distributed in the United Kingdom, Australia, and New Zealand via Palgrave/Macmillan. If you live in any of these countries, you can go to your local bookstore and request that they order a copy for you. If you're lucky, they might already have one in stock. Karen already wrote in to report a sighting at the Borders in Auckland. It doesn't matter what store you go to because my distributor accepts orders from big chains and independent retailers. And yes, Britons, please request "Half-Assed" not "Half-Arsed."
I want to apologize that I did not have this information for you guys sooner. If I'd known the book would be available internationally, I would have told my foreign readers to wait to buy it locally instead of paying to have it shipped overseas. You could have saved money on shipping and I would have saved my hand cramping up filling out bizarre custom forms. I want you to know that I'm genuinely sorry and hopefully the shipping costs were worth the two month head start you got on your neighbors. If it makes you feel any better, after Helen sent me pictures of her reading the book on a beach in Mexico, it occurred to me that my book has now traveled more places than I have. I wish my body could visit the United Kingdom, Australia and New Zealand, but my words will have to suffice for now.
If you're a techie, you might be happy to know you can also get the e-book edition of Half-Assed, for Kindle: Amazon's New Wireless Reading Device. I saw one of these on a plane last month and now I wish I owned one just so I could see how my book looks on it.
The entry period for the viral video contest is now over. I will draw a winner as soon as I finish confirming entries. I'll announce the winner on the blog when I do so. Thank you to every one who participated. As of this moment, my video has 6,566 views!
Chocolate & Vicodin: My Quest for Relief from the Headache that Wouldn't Go Away
Earlier: I want to set some cheese on fire!
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18 Comments
town mouse • July 1, 2008 at 8:37 am
Oh argh, just read your entry properly. I still think it should be 'half arsed' though!
Charlie Star • July 1, 2008 at 1:12 pm
The Half-Assed empire conquers new territory–hurrah!
mrs darling • July 1, 2008 at 11:15 pm
Do you know if your book will be available at Sams Club or Costco?
Mr Calorie Counter • July 6, 2008 at 1:53 am
Cool. I live in Australia. I'll see if they have it at my local boarders store.
Comments are now closed on all PastaQueen entries. The blog is an archive only so I don't have to deal with spammers. For fresh discussions please visit my new blog at JennetteFulda.com.


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Where Does Your Money Go?
National park lands are not free. Protecting our natural and cultural heritage and providing a safe, enjoyable, and educational visit requires substantial funding.
Although your taxes help offset the costs of operating parks like Vicksburg National Military Park, they do not cover all of the costs.
In an attempt to address this shortfall, Congress passed the Federal Lands Recreational Enhancement Act, which helps spread some of the operating costs among the people who use the parks.


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Welcome to more SNEAK PEEKS from the 2106 Occasions Catalogue! For the next few days I will be posting a few items made using the "Going Places DSP Stack" and the "Going Global" Stamp set found on page 39 of the upcoming Occasions Catalogue. (not sold as a bundle)
This first photo shows everything at once. I had decided this time to create something with the leftovers from each card I created. I opted to go for creating my own pocket scrapbooking cards with the scraps.
This first card I made, I also ended up with two 3 x 4 pocket scrapbooking cards and an embellishment. I hadn't decided whether to put it on the second scrapbooking card, or leave it as is to deal with later. I chose the latter as I can always put it on the card when I'm actually scrapbooking should I choose to do so.
Let's have a closer look at the first card.
So next you see just the card. You'll notice that I decided to go with faux stitching again. Been doing that a lot lately. Something old can become something new when you haven't used it for a while. Lol!
Here, in the next photo, you can see that part of the card more closely.
I created a small tag from the Ornate Tag Topper Punch by trimming down each side of the tag and rounding the bottom corners. I stamped the sentiment in Archival Basic Black and then with a Q-Tip pulled off the ink on the tiny heart and used my Lost Lagoon Stampin' Write Marker on it. I also stamped the sentiment again, onto a scrap of Lost Lagoon, and fussy cut the banner out while popping it up over the sentiment of the tag.
Today I decided to post a side view photo form each side.
For the inside, I off stamped/second stamped the globe on the bottom right corner, and punched out another sentiment stamped on a scrap piece with the Washi Punch.
I plan to use the "Going Places" & "Going Global" in my scrapbooking, BUT I would also like to create some cards using just the stamp set "Going Global" and the "World Traveler Embossing Folder" once I get it.
Thank you for stopping by in your busy Christmas schedule to have a peek. Everything I used you will find below, with the exception of the new 2016 Occasions Catalogue items.
Built for Free Using: My Stampin Blog
Happy Stamping! And see you tomorrow with more!
Using the Hostess Code. If you are placing an order greater than $200, you will earn Stampin' Rewards that you should redeem and enjoy. Yay! If your order is less than $200, though, I'd love for you to add this Hostess Code to your order:29RDQCHZ
Using the Hostess Code:
- Sign in to your online account and be sure you see me as your demonstrator in the top right corner
- Have fun while selecting your items
- Enter the Hostess Code before checkout (toward the left bottom of page) and click on apply.


text: I can't get the Ting Tings' song "That's Not My Name" out of my head. I heard it Saturday night at the Priscilla of Boston show, and it was played again during a Steven Birnbaum Collection show Sunday morning. It's such a cute, girly song (totally download-worthy!) that contrasted nicely with the menswear-inspired details of the Birnbaum line (shown side-by-side with Birnbaum & Bullock and Robert Bullock Bride). I particularly loved the dress shown here—the boatneck gives it a classic feel, the satin belt adds a little twist. At the same show: feminine lace gowns from Robert Bullock Bride and beautiful details on Birnbaum & Bullock's dresses. —Kim Forrest, Assistant Editor, Brides Local Magazines


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There are times when the partnership between Jonathan Karoly and his 80-year-old companion is in perfect tune.
Then there are the other times.
Karoly, the newest and youngest member of the Los Angeles Philharmonic, admits that living with a 1918 Italian Soffritti cello is not always easy--its purity of sound compromised by things like humidity and temperature. "It's like a marriage," Karoly frets--from his dark expression, seriously considering divorce. "An instrument is like a person; it has its own voice. It adjusts differently, depending on how you break it in, and how you play it."
Eighty years old, and the cello is still adjusting. Imagine, then, the adjustment in store for Karoly, a shy 23-year-old from suburban Chicago who joined the Philharmonic in October, fresh out of USC's School of Music.
Karoly came to the orchestra in a tumultuous year. Dutch executive Willem Wijnbergen replaced the Philharmonic's manager of 29 years, Ernest Fleischmann. Music director Esa-Pekka Salonen announced a sabbatical beginning in 2000 to compose an opera. And a $25-million donation from the Walt Disney Co. virtually ensured the completion of Walt Disney Concert Hall, the new home for the Philharmonic that has limped toward an opening night for more than a decade.


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Each card is divided into a grid with nine spaces, each containing a word. The words are all different, but there are three words on the card that rhyme. The object of this game is to find those three words.
He and I worked together to sound out each word and find the three rhyming words hiding in the grid. When we found one that rhymed, we covered it up with a little token. Pennies, poker chips, buttons, whatever you have on hand would be fine.


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Crushing the Dream of Live Content
Every MMO fan has at least one design feature sitting in the backs of their heads that we wish we could see in the next big MMO release, but for some reason we're always disappointed and left wondering why no one does anything new and interesting. Over my next few Staff Blog entries, I wanted to take a look at some of the most popular ideas that I've seen thrown around on forums and in conversations and take my shot at explaining some of the reasons that said features won't be likely to show up in big studio MMOs.
I'm going to start off my dream-crushing rant with a look at the idea of Full, Live Content:
One of my fondest dreams for MMOs, and one that I'm sure must be mirrored by other fans, is for an MMO company to be able to offer live content as a regular feature in their games. The virtual world that I'm talking about would have GMs in-game, running events throughout the game world, on a regular basis. They would be able to plan one-time story arcs, react to player actions, interact with players on a level that goes beyond simple quest boxes, and more. It wouldn't replace static content, but would be something extra. It wouldn't be happening everywhere, all the time, but it would be happening somewhere.
The problem is, we're never likely to see it happen beyond the current incarnation of the occasional in-game live event (that are getting rarer and rarer as time goes on). The reasons are pretty straightforward, starting with the fact that it is nigh on impossible to actually entertain a large enough number of people in this way to make the entire exercise worthwhile. It is very difficult to create an interactive, one-time, story driven event for more than a handful of people. Sanya Weathers actually sums this up quite nicely in her "RP Servers are Hard" column written two weeks ago. In it, she mentions the "ungodly amounts of time to design, plan, and execute" live events, and she's right.
The logistics of trying to run live events 24/7 (or even 12/3.5 if you want to be generous), on what would likely be numerous different servers, boggle the mind. Then there's the pesky fact that there's no way to really be "fair" about the whole thing. The number of headaches that would arise for the poor team working on this game would be endless. Players who never encountered any live content would feel lied to and ripped off while the players who did experience the content would undoubtedly complain that so-and-so was given preferential treatment or that they weren't given a large enough role in the event, or that the devs behind the keyboard were "cheating." The list of possible complaints should have any possible Community Team member sobbing and rocking back and forth in the fetal position tearfully singing along to Barney's "I love you, you love me" song.
Then, there's the financial investment. I just can't see a studio shelling out the cash for full-time live event staff. We're not talking about one or two people here. Doing this effectively, throughout an entire world, possibly on multiple servers, would take a fairly substantial team a team that, financially speaking, could be working on the game's next expansion.
In the end, it's too much hassle, and more importantly too much of a financial investment, to ever amount to much of anything.
On the other hand, I do have an idea and a lot of you aren't going to like it.
MMO companies these days are getting more and more gung-ho on item shop based games. No, this isn't a shameless plug for my last staff blog entry on the subject (or is it?), but rather an exercise in seeing dollar signs where players should be.
Why not offer live content as a paid extra for players? Why not give players the ability to actually buy the time of a GM, or small team of GMs so that they can experience live content? Guilds, I would imagine, would eat it up. Solo players or small group players with too much time and money on their hands could experience something specifically tailored to them.
Yes, it's a bad idea, but give me a better one. Seriously, in the comments, give me a better one.
You missed the other side of the coin. Is live content really so popular?
In todays "stay on the track" grind play MMOs most people don't want live events unless they can get the uber loot that is handed out with it. Live event will only work to day if you can get the "I helped kill the mighty Boosh and all I got was this lousy t-shirt" with the required matching shoes pants and hat that boost your PVP stats.
In EQ back in the day people got excited about a dev showing up in Qeynos dressed as a main mythical NPC. Now people get pissed when WoW has an undead event because it keeps them from harvesting 10000 wombat scrotoms so they can make uber soup to sell at the AH and get gold for their mount.Fri Jul 24 2009 10:45AM Report
Everyones favorite buzzword, user generated content, springs to mind. Create a toolbox, a few blank dungeons, and let the players create their own events. Fuel it with a micropayment shop, and make sure to put up some limits to avoid people abusing it to speed-level, and you just secured a new revenue stream.Fri Jul 24 2009 10:52AM Report
Two MMOs I've played, SWG and WoW, handled live content extremely well without a great deal of expense.
It doesn't have to be an "all or nothing" sort of thing. WoW had programmed events that took place on every server without GM intervention, with things such as the undead attack and opening gates and such. Sure, a few folks would complain now and again, but these were HUGE events... I can remember the guild that opened the gates on my server invited everyone to come see it and we had most of the server crammed into one zone to watch. It was a blast (even if we did crash the zone part of the way through).
In SWG, we had a community manager for a while who could be scheduled to appear at player-run events in the persona of a personality from Star Wars. While I was there, we had Luke Skywalker and his rebel buddies attack my guild's Empire Day event, the Emperor show up to approve the unification of Dantooine, Han Solo show up to a cantina opening and so on. It wasn't a lot of time and if the community manager was already scheduled for something else, you just couldn't get him for that time.
Of course, the ability of the players to create player-run sever events is a BIG boon to any sort of 'server events' sponsored by the developers. A lot of MMOs have a lot to learn from SWG (both the good and the bad decisions SOE's made with that game).
Live Content doesn't have to be overly complex or treated like a Holy Grail that's never attainable. In degrees, it can be awesome. Sure, people will sometimes complain, but seriously, too many MMO companies allow themselves to be overburdened and hamstrung by complaints. There's a balance between listening to your clients and following the vision for the game that too many MMO companies don't quite get.Fri Jul 24 2009 11:03AM Report
Okay, here's a better one for you....
Give GMs the kind of power they had back in the EQ1 days. I remember a GM showing up outside of Karnor's Castle in the body of a full-blown dragon and speaking through the dragon. The dialog was real-time and not scripted. He went through a 5-minute story of how he had been chased from his home by a wicked, evil dragon.... who then was spawned at the opposite end of the zone and started making his way toward the GM-dragon.
If you were in the way of said evil dragon, you were toast. End of story. Once the evil dragon arrived, the word had spread there was a GM Event running outside KC, and people showed up to battle the dragon in a really popular grind spot. High and low-level people all fought together. There were bodies EVERYWHERE. And no one bitched and moaned about dying and losing xp. It was about FUN.
I think it took 2 GMs to pull this off. One of them as the "good" dragon who set up the story, and another who controlled the "bad" dragon. In total it took about 30 minutes (old-schoold EQ raid boss kill times were on the high side. lol), required no special coding other than typing and spawning in mobs, and it was talked about for at least a week.
Simple, fast, effective, and most of all FUN. And for Sony, it didn't cost any more than the hourly wage of the GM.Fri Jul 24 2009 11:05AM Report
I've always liked the idea of live events, but like you said I cannot imagine any company being able to devout the resources necessary to make it feasible and widely accessible. Likewise while I think its a good idea for games to give the players the tools to create their own content, the reality is that most players lack the skill and/or time to properly execute a live event.
I think the idea of micro-payments for live-events is a good one, and I think its worth exploring. I'd pay for something like that. I think a lot of other people would too.
Given the apparent popularity of Free Realms I think we might be seeing an increase in the idea of micro-payments in the Western MMO market. So here's to hoping this idea gets picked up.Fri Jul 24 2009 11:07AM Report
That is an awesome blog.
The closest I can remember is VERY EARLY Shadowbane, devs on all servers would attack towns and roam around as unique bosses, mess with player groups, spawn monsters.
I mean it too...it was really quite fun....
but a live event driven game is truly what we need, didn't AC2 say that's what their game was all about?
I remember the AC2 devs before the game was released saying they had the technology to have a comet crash into the landscape and actually have the physical landscape change, dont know if they ever got really far on the engine, but thats what they were bragging about.Fri Jul 24 2009 11:12AM Report
Mortal Online will try something alternate; they mentioned boss mobs which CAN be controlled by GM's, if they have the time for it. If not, they will function by their normal AI behavior packages. I hope I will be able to witness this in MO occasionaly. Makes for some fun 'pve';
"Alright you gusy! Come stand here. He cant agro you from heaaaaaAAAAARGGGHHH ...Rttlgh..."Fri Jul 24 2009 11:28AM Report
MMOs have done live content since UO. Some MMOs have done it better than others but the idea is neither new or impossible. The reason live content isn't a larger part of MMOs is because the majority of players don't want live content.Fri Jul 24 2009 11:28AM Report
He summed up the AC1 forums quite well. They do run live events, generally at least one or two each month. Sometimes these are small things like the admin playing hide and seek, sometimes these are just big monster fights with a boss monster who is admin controlled, and sometimes it's PK challenges etc.
However the same thing happens each time one is run. The players who don't manage to be on at the time complain that they missed it so it is not fair. Some of the people who show up feel it's not fair since they're a lower level and can't do as much (or the opposite end the higher levels complain it is too easy). People have such varied ideas on what live events should be that no matter what is done only at best half the people are happy about it. Players don't understand the work involved or the time involved, they just see it's not what they had in mind or it wasn't at a time convenient to them.
It's not worth the investment for how many people actually get upset about live events. I don't think there's been a significant live event (story line event type of moment) where there wasn't a couple people genuinely mad about it. It's easier to stick to non live events and keep more players happy, and I'm sure it is cheaper.Fri Jul 24 2009 11:34AM Report
This is one thing that got killed by people's QQ - the live events. Too many people think they suck because they didn't get "1337 1007" and that's why devs simply won't bother doing them anymore as people will just complain about how could it be better.
There are a few upcoming games offering this kind of "innovative" one-time or limited-time avaiable quests that do impact the world, and those are Guild Wars 2 and Heroes of Telara. If they will succeed? I don't know
Fri Jul 24 2009 11:43AM Report
Simutronics has been doing what you claim is impossible for years with thier paid text based games. They handled it just fine. With a few advances in technology it can't be that hard to translate it to a Graphical Engine. In fact, I think SIMU's Hero Engine (The one BIOWARE will be using for thier new Star Wars MMO).... is designed around the premise of making it easy to add dynamic content on the fly.
A couple things to remember....
1) You don't need to add content that 10,000 people participate at once. You ARE in fact doing little mini-scenerio's/events that might involve a dozen or so people at a time. They also wouldn't all be the SAME content/storling. Just little mini-adventures that might tie into some larger overall theme going on in the game but are discrete happenings unto themselves. If you are doing these all the time, you WILL eventualy touch most of the people on the server with one or more....you just won't touch them all at once.
2) No reason you actualy need to rely on PAID staff to run these things. If you remember playing pen & paper RPG's back in college... GM'ing the game was often as much fun or more then playing. A game that gives people the opportunity to excirsize thier creative talents by GMing or taking on the role of NPC mobs.... will likely be able to get a pretty healthy volunteer staff signed up for such tasks (This was mostly the way SIMU operated).
What you need for it is a really good toolset for GMing... one that's vetted enough to make sure it won't screw up the game world in any major way by a user working with it (maybe you even only allow it to work in discrete areas/instances).
A good vetting process to make sure that your volunteer staff is mature, responsible and reasonably creative people. This would probably require 1 or 2 full time paid staff to coordinate things and provide some oversight...but that wouldn't be too costly in terms of personnel budget.
3) Nothing wrong with the idea of having an additional fee for players to be run through a live event by a GM. Again look at SIMU... they did something similar. It's really no different then buying a ticket to a movie, festival or fair. It also means that providing Live Content could pay for itself....and even provide a company with extra proffit. Not to mention provide additional incentive for talented GM's.
Fri Jul 24 2009 12:11PM Report
Guild Wars has periodic live events on certain real world holidays... which I found very interesting. The idea was it was easier to plan as long as it did not interfere with real game play. Now I am not much of a partier, but I found the GW 'Festivals' very well done. On one, we all ended up following this damn 'pig' around in a parade/dance line, and I found myself laughing at all of us enjoying ourselves in a non-game/combat sort of way. It was stupid and I enjoyed every minute of it. Then I went back to killing stuff [grins]. I will give it to the Devs of GW, this was very well done and thought out.
Fri Jul 24 2009 12:12PM Report
WoW had events and the ability to have player generated events (which my self experienced in guilds that would organize hidden treasure events or attacks on capitals etc.). So i think its the lack of immagination and unwilligness to create content on the side of the players rather than the issues GM's or in general mmo companies would come across.Fri Jul 24 2009 12:27PM Report
WoW had events and the ability to have player generated events (which my self experienced in guilds that would organize hidden treasure events or attacks on capitals etc.). So i think its the lack of immagination and unwilligness to create content on the side of the players rather than the issues GM's or in general mmo companies would come across.Fri Jul 24 2009 12:27PM Report
I would pay a higher subscription cost for a game that offered and delivered more interactive/live events; but I would *never* engage in the microtransaction method for them or play a game that did.Fri Jul 24 2009 12:39PM Report
I'm a little perplexed that Jon wouldn't consider the fact that simple leaps in technology would make constant live events not only more possible, but easier to run as well.
Look how far we have come in just 10 years, and how much faster connections, PC's, consoles and servers are getting. In probably 5-7 years time years you will, very possibly, look back on this blog and compare it to people thinking that we would never have something as vast as the Internet.
I will also take this time to predict that we will have robots, flying cars and wil have a colony on Mars a few years after that.
In time it will all happen. Just wait.
Fri Jul 24 2009 12:49PM Report
I fail to see the difficulty in giving a GM the tools to spawn a bunch of monsters in a town. No coordination to planning just simply a random event. It would create a large amount of buzz and interest on the server while really requiring a low amount of resources. We are talking one person hired to generate random events in real time. There is no back story no weeks of planning just a live event. The if technology doesn't exist to puyll that off yet I am quickly losing faith in mmo's as a whole.
If you require an entire team of people to spawn in a few mobs then your mmo probably sucks ass anyways.Fri Jul 24 2009 1:08PM Report
By trying to achieve perfection you end up doing nothing.
If you ask players what kind of live events they'd like, you'll often get answers that are not possible. Fact is it doesn't take much to add some live action to please some players (note here, if you're trying to please 100% of players 100% of the time you will fail).
Since innovation often comes from smaller players, allow me a shameless plug here.
In Golemizer (www.golemizer.com), we have GMs from time to time that will take control of some monsters and release it in the world offering a small reward for the first player to take care of it (and there's also a trophy system allowing players to compete on another level). It's really simple but players are enjoy it.
Or sometimes a cow is seen following a player for some minutes. It gets funny when the player starts to freak out and try to get away from it (for some reason the cow always seem to find the player back...). Simple stuff, easy to do that adds a little something that isn't scripted.
Of course, not everyone enjoy this and that's not the point either. Trying to please everyone is a path leading directly to failure.
Also, before CoH user-created quests, Golemizer was already doing it: http://www.zam.com/story.html?story=17624
Players can create their dungeons, quests, storylines that must go through an approval process (to prevent any abuse) and so far this system has been very popular (both from the makers and users point of view).
Nothing fancy here but enough to provide different type of content to players instead of static developer-created content. It's a wonder why more major titles aren't doing it.
Next step? I'm adding voice-over support for quests created by players. It will go through the same approval process as typical quests. Now if I can do it, I'm sure teams from AAA studios are able to do even better!
See, don't need to look for the "perfect" solution to have something a bit out of the mold and enjoyable...
Fri Jul 24 2009 1:22PM Report
Um, unfortunately this was tried already.
Dark and Light GM's did live events like this a few times a week for each language group. And we all know how it turned out.
It was actually pretty decent. All kinds of pre planned situations such as town getting raided where gms would lead a horde of npcs and attack a city and the players we called to defend the town or repel the invasion. Often in the thick of things the plot would have twists for example a gm would control of certain npc and try to flee with a certain item of importance or send for backup and regroup at another nearby town where the epic would continue.
Had these ideamen ever had the money and resources to make a AAA game, there is no telling what trends they may have started.Fri Jul 24 2009 1:53PM Report
Wow, i just noticed how many errors i made up there. heh
But anyways, i wanted to throw one more point in. Most games have volunteer GM's of some kind that agree to help with the game in exchange for free playtime. And there is usually no shortage of people trying to get into this group.
Why not have them run these sort of events. Then you only need to come up with a way to limit there ability to cheat / show favoritism. Maybe a limited selection of mobs and loot that can be used for said events.Fri Jul 24 2009 2:07PM Report
I agree that Live Events don't have to be huge and world-spanning to be successful and make players feel as if they are in a "living" world.
Back in the early days of EQ, GMs and staff would occasionally just hope in game with a range of drow characters and rampage around the Commons outside of Freeport. It was a sortee from Neriak and damn fun! If you ran from them, clearly outclassed in level, they wouldn't pursue, but if you gave them a fight, they not only fought you, but taunted and spoke with you, which gave it an exciting and interactive feel.
Or they would spawn a bunch of undead and have them invade a zone suddenly, out of the blue. Players loved it.
I think spontaeous, unnannounced events probably go alot further than week long "holiday" events in making players feel a real part of the world.
A superhero MMO could have GM's playing some high powered name villians, and have them rampage through several different areas, at different times of the day, once in a while, just to keep things exciting.
Same goes with fantasy; A troll invasion. A damsel in distress, etc.
Fri Jul 24 2009 2:13PM Report
I love the idea of live content, but personally I don't think the GM's need to be involved. I think that there should be a mix of what I consider to be the best world, namely live content and user-generated content on a dedicated server. I think that the option to partake in such additions to an mmo should be available, but it should be somewhere that players are looking for such content. As has been talked about, many players don't partake, or would and then complain.
However, giving players world-building/dev tools to create their own dungeons/quests/raids/etc etc etc could create a new and thriving world. Better yet, what if these tools also allowed "privileged" players something along the lines of administrator/GM rights so they can DM whatever content they have privilege to. Privileges such as these would come direct from the creator(s) of the user-content, thus making the line between user-generated and live content even more blurry.
To give you a better idea what I'm talking about, I mean taking the idea behind NWN 1or 2 modules and applying that logic to an MMO. Something like the Aurora world building tool built into an MMO could be an absolutely priceless asset. What if we draw in those module makers? We could have full epic story arcs playing out in a live setting, all created by players.
If this idea worked out, it could possibly move on to my ideal setting: a blank world on a dedicated User-Content Only server. All this would take would be the server space and cost of allowing that server to run free reign, so basically electrical bills. This plan would just require something simply along the lines of an FTP server to upload the new player content. People could stake out areas where their quest/raid/dungeon would be, which in turn would prevent others from staking that space so there would be no overlap. And if one "module" (said quest/dungeon/etc) was not performing well or people were no longer using it, the creator or a privileged user with the proper authorization could simply delete it, thereby removing from the server and allowing that space to be used by another module.
Overall, I don't think it would be all that hard to implement. All that would be needed is giving users access to the framework and APIs of the game. People say that such access could lead to exploits, but that is why I recommend a dedicated server with a warning message upon first login. That way, all bases are covered and the devs don't need to really worry about it while players get to have a server with all the doo-dads we crave.Fri Jul 24 2009 2:20PM Report
I most certainly can understand the arguments that this isn't possible but my experience leads me to believe otherwise. I say this because an MMO already exists where live content was previously done quite often. People may have heard of it: Everquest.
I was a member of the EQ Quest Troupe. We logged in daily to interact with players as some of Norrath's rare but less notable celebrities. We also ran both small and large live events. We were 100% volunteer and barely cost SOE a dime so that argument doesn't work for me. We had one or two GMs who, in addition to their regular duties, would roll up the characters we needed. Beyond that we handled things on our own.
The argument of being exclusive and people not feeling things are fair is also a pretty big stretch. You can make that argument for every aspect of every MMO. There will always be people who whine and complain. To not do things like this based on that very reason means that we should pretty much not do anything!
Did I have complainers when I ran events? Absolutely yes. Was that the majority of players? No, not at all. In fact the vast majority loved it when we showed up, even if it was something silly. The response was overwhelmingly positive.
MMOs can have these events again. They just have to trust in volunteers once more. SOE let us run their customer service and their live events and we did it well and free. We did these things because we loved players and the game, not for a pay check. I think that is still possible.
Live content impossible? I cannot agree.Fri Jul 24 2009 2:25PM Report
Well in the days before Smed EQ used to have alot of live content and GM events. EQ event went as far as to incorporate the events into the lore and they changed the whole game. And alot of random small GM events wich EQ still does on a semi regular basis. Yes the larger events take alot of planning but are worth it if they are relavent to the over all lore and storyline. But a few small daily events should be very easy to set up. This also brings up the subject that alot of game developers now a days are very lazy and only do the minimum to get by. Just look at EQ again SoD expansion was nothing more then a content update with the only complicated part being the Mercs and they are still really buggy. If you look up EQs new expansion you really can tell they not only have just one dev now but that dev is the one with the least anount of imagination.Fri Jul 24 2009 3:26PM Report
I believe there is already live content in mmo's, it's all dependant of where you look. One of Ryzom's draws was the ryzom ring, where players can design there own content, upload it and walk thorugh it alongside a group as a DM. Like the ryzom ring, there is the mission architect that is also live content created by players in City of Heroes/Villians(which works so well it got exploited).
The closest you can get to what you are talking about I found by playing Neverwinter Nights 2 persistant worlds. I played a few, and all had events happening weekly. In one example, A DM was usually on and would invite players to an "arena" where he would through droves of monsters at us. Starting small and gradually working his way up to a huge boss mob. It was fun, the exp was plentiful and so was the loot.
And it was usually created and run by a one man band, best of all it was free.
In reference to sanya weather article on RP servers, there was a large amount of RP servers on NWN PW's. These servers were usually the largest and most detailed, had events and regular Dm's on. But they were boring, cliquey and looked down on the average MMO crowd. I guess turnabout is fairplay.
I guess if I was going to through an idea in the pool, I would give an arena style event a shot. Make it intense and throw two warring factions in as a DM unloaded droves of monsters on them. That would entertain both the pvp and the pve players. Hopefully.Fri Jul 24 2009 4:14PM Report
Turbine pulled it off (still does I believe) in Asheron's Call. It can be done despite the multitudes of you who can't wrap your minds around it or rail against it for the sake of arguing. It's just for some reason this website and others have never in the past given AC real attention and merit for its systems (which are deserving) and don't cite the game at all in your rants/debates/articles today.
Maybe people would know the truth, like it is feasible to do such content and to do so across many servers (and even have one server with a different outcome) if you guys would stop being "stuck on stupid" with EQ and WoW references. There were other games that were doing well/popular and it won't get you fired if you talk about them. You may even educate some of your readers in that there were other ways to make games other than EQ/WoW.Fri Jul 24 2009 4:46PM Report
nekollx writes:
"User Generated content is the next best thing...thankfully we have City of Heroes for that."
Its just not the same as a GM running a toon in character if your wanting to flesh out your event. In SWG, Pex was our events man and did an awsome job. Those that care about Live Events truly miss him. We still have events products and even a Player crafted quest system coming but it can never replace a live person spontaniously reacting to players.Fri Jul 24 2009 4:54PM Report
Never mind GM-run events.
I'd much prefer to see more powerful tools given to players to orchestrate their own events for their guildies. If developers are terrified by the prospect of exploitations, then limiting "custom event authoring" time to say one hour per player per month, could take care of most cynical misuse.
Within the bounds of most games its nigh-impossible for players to achieve any kind of reputation other than being a well-known dick. But given this kind of system, players could become famous for their ability to host an exciting event.
Many of us have tried this kind of thing with no more ability to effect the environment than by filling it with /yell macros, and pulled off the kinds of memories that live on long after that mental catalogue of pve bosses extinguished.
I hosted a "NPC For a Day" event, in which each participating guildie engineered quests and rewards for all other players. It was a huge success with many surprises, and even got the attention of some of the game staff.Fri Jul 24 2009 7:46PM Report
There are such things as premium MUDs, where the monthly subscription can be as mutch at 80$. Maybe a company could make one of these with modern graphics and game play.
If your investing as mutch time as some of my friends are in MMOs than 80$ for 100 hours of intertanment a month would be a good deal.Fri Jul 24 2009 10:04PM Report
Hey now. This Article is wrong from the get go. There have many games with Live content. Asheron's Call has/had one of the biggest live content and live story driving MMO's out there. Back in it's prime there were monthly updates and daily events a couple times a day. There was the Martin Event which was a Event that actually took place over a couple Months. Then there was the Statue Event, everyone could get involved each major city would get attacked by HUGE bronze Statues a couple times a day. Then they turned into oxidized Statues. Then there was the Second Olthoi Queen Event/Story, the Whole World was under attack by Olthoi, we had to discovery why the world was under attack by so many Olthoi and then we teamed up with NPC's and opened a portal to her lair to kill her. There has since been Live Events. Also before my time with Asheron's Call there was even bigger Events. Before you make a Blog like this do some research.Sat Jul 25 2009 12:53AM Report
I forgot Ahn 'Qiraj!
I was there for the AQ opening ceremony, that was an event I'll remember forever in gaming. 100 foot tall anubis statues blasting us while we lagged all over creation. Such fun!
Not to mention all the collecting it took to get the stuff just to open the gate. And having the strongest guilds plow through instances to make the staff and such to open the AQ portal.
One of the best events IMO.
Sat Jul 25 2009 1:01AM Report
Live content in games are best handled by players themselves and governed by a small group of gamemasters. this worked reasonably well in Eve where players who volunteered their time merely put forward events and were in turn supplied the time and character to put it in place.Sat Jul 25 2009 2:49AM Report
This is not a tricky question, look at other real world examples. Would Wiki be as big and as detailed as it is if all the content was made by Wiki employees? Give modular tools to MMO players, and just like Half Life 2 you will be zoning into a realm created by players in no time. They will run live events, and damn good ones too.Sat Jul 25 2009 4:32AM Report
Exercise the same concept as America's Army game had. Everybody played american soldiers, but during deathmatch the player opponents looked liked like terrorists, whereas teammates still looked like american soldiers.
Similarly, in a game like DDO one player, a rogue, might have a quest to steal a gem from a shrine, and the other player, a paladin, might be bestowed a quest of protecting shrine from intruders.Sat Jul 25 2009 9:43AM Report
Way back when, in the days of pay-to-play text based RPGs, I was a GM on a fairly popular game. One of our biggest selling points was live events three nights a week.
Over time, these live events settled into 3 distinct patterns: The endless battle royale, the on-the-fly tour guide, and the fully scripted instance.
The battle royale is pretty much ALL you see in modern mmos. Some GM releases a bunch of monsters, or dresses up as a big one, then makes some server-wide shouts... and thousands of players beat on the unbeatable thing for twenty minutes. Fairly dull, unimaginitive, and monopolized by the folks in search of uber loot. It's no wonder a lot of newer gamers have little respect or desire for live events.
The scripted instance is fairly similar to instanced dungeons and quests, with the distinction of only being offered for a short period of time, anywhere from a few hours to a week or two. Everquest 2 has done a few of these, such as the haunted house at Halloween, but you really don't see too much of this stuff going on.
The tour guide motif was kind of a hybrid of the two, where a relatively empty map is used as a setting for an NPC to drag players through a story, filling in monsters and text on the fly, as it were. In the text rpg world, this was probably the most common live event, although I've never seen one tried in a graphic mmo.
There are a couple problems with graphic mmos that make it difficult to do this sort of thing. First, the limits on how many players you can get in the same physical location before the game engine gets unplayable. The number is fairly small, compared to the server population, meaning that either youd' have to run the live event over and over, somehow excluding people who have already done it, on every server, until a significant percentage of the population has had a chance to participate, or be satisfied with a pathetically small number of people being exposed to the live event.
The second problem is the level of GM authority and responsibility. A lot of games keep creative control entirely within the realm of the dev team. The in-game GM staff really has little ability to affect anything besides mediating disputes, enforcing naming policies and getting people out of holes in the map. To run live events, the in-game staff would have to have a bit more control than they typically do... and I have to admit, a lot of the GMs in various games I've had dealings with don't seem to have the wherewithall to handle it.
I know it sounds like I'm saying live events can't be done any more... and perhaps I am. However, I do think there's a place for short-term instanced events. It could be as simple as a modest dungeon with a boss and a story to frame it... Say, down at the pub some crusty old NPC has a tale of a treasure, and a ghost guarding it, in an abandoned mine outside of town. You go, fight through some garbage, get to an interesting new ghost boss... get the treasure. Then a few weeks later, the town's NPCs are talking about the adventurer who rid the mine of the ghost... and treasure... and unfortunately allowing a tribe of deep-dwelling goblins to set up shop. ... and so on.
It would be a modest adventure that changes over time, giving the feel of dynamism to the game, and allowing for some light-hearted fare that you might not want in the game full-time.Sat Jul 25 2009 7:32PM Report
I fail to see why simple live events cannot be included in MMOs. I've always thought it would be cool to have a small team whose members move from server to server in a randomised yet fairly distributed pattern and orchestrate simple live events.
e.g. Imagine in WoW if occasionally a gigantic mob suddenly walked over the side of a hill (or out of the sea or from somewhere where players couldn't see it appear), and headed towards a capital city, from a few zones away. Along the way it engages any opposition, even detouring through smaller outposts to alert the populace it's on it's way.
Chatter fills LocalDefence and the cries of those unfortunate or brave/silly enough to try to go one-on-one with the mob ring out :-D
Players having been alerted in chat (similar to what happens when raids on cities are spotted early on) assemble in the city the mob is heading towards. Maybe Thunder Bluff, in which case you could have a really cool scene with the mob scaling the side of TB on it's way into the city :-)
Then of course an epic battle begins. The goal could be for the GM-controlled mob to take out the city's leader, or just engage the city's population. Either way the combat is much more interesting and unpredictable with a GM in control, but like a player controlling a character - they're still limited in what they can do. Only of course their attacks are end game boss level ones.
After a set amount of time (it being expensive to have a GM run a mob) either players have banded together to kill it, or if it remains alive it maybe unleashes a super attack that knocks back all nearby players, and storms enraged from the city. Or if it's got wings and the city is open to the air it takes off into the sky.
You could even have four levels of achievement:
Players kill the mob before it enters the city.
Players kill the mob after it enters the city, but still before it's killed the city leader/reached a certain point/achieved goal XYZ.
Players kill the mob after it has reached it's goal.
An 'I was there' achievement everyone gets even if the mob is not taken down.
While the above could also be scripted and AI controlled, with a GM in command as a player controls his character, it would be a far more random and exciting event, with much movement about and any approach to the goal the GM likes. Plus being a GM controlled mob it could adapt to player strategies and not become a pushover to elite level players.
It would also be very simple to run - one GM, a time limit after which a scripted exit is initiated, no excessive interaction with players required, just a far more exciting fight than is possible against AI.
Now why isn't _that_ possible? It would be about as simple a GM-run event as you can get.Sun Jul 26 2009 8:19AM Report
I think you're right about the resources required. Maybe in the future though there might be certain servers where users pay a really high premium, I mean like a $100 a month, and all thar cash goes to supporting the GMs on that server, wonder if that kind of a charge would attract enough users to make the model worthwhile?Sun Jul 26 2009 10:53AM Report
one option would be that veteran high level players get the option to create live content , little at first and more when do a good job.
if they are veteran high level players then it would also be right if they create it because they should have a high effect on the world.
Sun Jul 26 2009 3:34PM Report
Damn enter button.. anway.
You would like GMs top create your world. I would prefer that developers give us tools to organize in game events on our own instead. You know that every game company is full of cheap b4stards who are insteressted in profits instead of gamer benefits. This is normal, none of them are running a charity and those who do would go bancrupt fast.
So instead of whining that we need GMs and developers offering us content you should fight for making content yourself. I need to take EVE as an example since there are so many "event" like all the great wars, that were orchestrated by players instead of developers. And, on the other hand, all the development organized events in EVE ended in a fiasco, they are not capable of taking care of drawing of a sheep on a piece of paper without something going wrong. Just think about bluepring lottery where corrupt GMs and developers gave special prizes to alliances they were part of or even latest alliance tournament which will be revoling around alt alliances making money by selling slots simply because developers allowed something as stupid as that.
So asking from gaming companies to organize live events is like asking goverenment to organize health insurance or education for us . I'll simplify it for those who don't get it: It ends in a fiasco.
Power to the players, developers should provide sandbox and tools but it is up to us to make our own world.Mon Jul 27 2009 4:34AM Report
I'd love to see more live events, it's what makes a MMORPG to me and it's been missing for YEARS.
Even allowing players to create something along similar lines would be ideal. Take Ultima Online as a prime example. The world was open and flexible enough that once about a hundred of us created a rubbish avatar, made it with pale skin and tatty clothes, and shuffled around in a massive procession/swarm attacking everything that came before us, shouting "Braaaaaains!" and pretending to be zombies.
It was fast, simple and fun. That's the sort of thing you should be able to do in a MMORPG. Can you do that in WAR? WoW?Mon Jul 27 2009 11:52AM Report
Id love to see more live events!! for example, in games that are RvRvR, there could be like a random an all out attack from a common enemy where the Race Leaders are able to hand out temporary special weapons for the particular event, after the event is finished, the weapons will dissapearMon Jul 27 2009 12:13PM Report
Neverwinter Nights 1 AND 2 have live content because that's how the game works but that is user content and is only as good as the players making the content. There are a lot of crap servers sadly with corrupt DMs who give their friends uber gear or free breaks they wouldnt give strangers.
I think live content could possibly happen with a game with a smaller ammount of players per server perhaps?Mon Jul 27 2009 5:08PM Report
Without looking on any other replies in this thread I say:
1. Dont give up your dream, there are always solutions beyond what is obvious.
2. Regarding entertaining as many as possible. Make it some kind of charter trip where people f.i. have to invest ingame currency to (at the right time) join an appointed time at a wild life tourist guide situation to make as many people as possible get a part of it.
3. Players that never encountered live content would feel ripped off is what you say. I say they would only feel ripped off if the static content in the game didnt entertain them. In a game where the live content is "something extra" the players would rather see the live content 'GMs' as mythical gods or adventures just waiting to happen, maybe even as close as around the next corner.
4. The problem of restriction. Since manpower is not something endless like time or space the solution would be to maybe restrict the live content to certain areas or 'lvls'. NPC extended A.I. would work well to overlap the difficulties in maintaining constant live content to a somewhat more like seemingly live content.
5. When the meaning of live content is something that is blurred out by NPC A.I. one more step could be taken. The step to give certain accomplished avatars, players, keys to be a provider of live content themselfes. This would give accomplished characters even more things to do in a MMOrpg.
To let players be bringers of content is not a new phenomenon. In all the MMOs Ive played there has always been kind souls helping me out, showing me new places, new things. Maybe these people can be candidates for the demographic of live content providers. I wonder how I would have experienced those games if those kind hearted people would have had keys to unlock an experience of live content for little me.
Kind regards
/meTue Jul 28 2009 1:06AM Report
Live content should be put in the hands of the players, guided by GM's and devs.
The current and future generation of gamers are people that need to be able to express themselves in games. Look at how popular modding is (player created content), the sims and second life ... or even you tube.
Future MMO's should come with toolsets that grants players the options to be creative.
A few ideas:
1. Have gamers design schematics in crafting games. Or give them the abilities to create their own music or paintings.
2. In MMO's supporting housing and even city building, give the guilds tools to run events in their town.
3. Have competitions where player can create dungeons/area's/planet that will be added to game (after having it perfected by devs ;) )
Player created content will be the future ... as 3 million players are more creative then 40 developers ... all the developers should do in is provide players with the means and tools to build stuff.Fri Jul 31 2009 3:03AM Report
Here is my 2 cents.
My views are admittedlybiased by World of Warcraft but I have played several others.
1) faction.
Lets say i've ground my rep with a certain faction. That faction should start giving me REAL benefits as far as dynamic content. As an honored or exalted member of this faction, I should be able to give quests that grant XP, Faction points and perhaps a monitary award (paid out of that factions coffers). There is a relatively simple formula that WoW uses to determine what quests are valued at, so the giver couldn't determine the value of the quest, but as it is now personal, it becomes dynamic live content.
2) Guilds
Along the same lines, the guilds should be given rights to send guildmates on quests with XP rewards. If there is a money reward, then it would come out of the guild bank. This tool would add Role Play immersion and customized questing. 11 million subscribers are much more creative than a handful of devs. As it is per Guild, you won't have one guild messing up someone else's quests. There are a lot more details to this but its wasted logistics if they don't actually put this tool in.
3) Cities
I'm exalted with IronForge, Stormwind and Blah blah blah. My Guild has the highest cumulative faction for Stormwind for any guild on the server (of my faction, alliance) so My guild can now fill quest giver slots in Stormwind. We're now in charge of sending troops to the walls (if we're not around, the default AI takes over, or the guild with the next highest faction, if they're on). We can give quests that will boost the defenses of our city or even boost the defenses of our cities in contested territory (the camp in stranglthorn veil or etc).
The possibilities are vast. There would have to be some limitations, of course, but the tools to do this wouldn't be difficult to create and would add countless hours of fun playable content that wouldn't interfere with the game as is.
I'd love to tell the guys in SW that I'm facing an incoming patrol of scarlet cruisade and have the city respond (cause I'm exalted there, right?) by sending a squad of SW guards with me! Anyway.
/end rantFri Jul 31 2009 2:15PM Report
The most dynamic and interesting live events I've encountered were in Neverwinter Nights. The people that created and maintained the permanant worlds could designate any number of Dungeon Masters who each had specifically granted powers. They could appear as NPCs and send players off on quests, spawn mobs for those players to fight, and grant experience and gold rewards to the heros that survived the campaign.
The developers of MMOs don't want to waste the resources and time to put on events of which the players will inevitably complain about. However, the hardcore players themselves would leap at the chance to do so for free, if they were provided with some limited power to host events.Wed Aug 05 2009 11:47AM Report
The key for Live events to be successfull lies within the target audience. People who play harsher MMO´s (like eve online or ultima online) are generally alot more positive to live events, than players in carebear cookie cutter mmos.
The reason is: The ones in the harsher MMO´s are used to the daily risks to lose their stuff, and the danger that lurks around them in every place. So theyd just hop into the live event, no matter what they lose or not. They do it for the fun.
Those in the carebear cookie cutter MMO´s are only interested in the advancement of their character. and if a certain situation arises within their playtime, that would forcedly distract them from advancing their cookie cutter character, they obviously dont like that.
They would hop on the live event if their chance was very high to grab something on the event that would advance their character. But since the chance is mostly pretty low in such events, they just let it go.
So: Live Events can only successfully happen in the harsh mmos, namely: Eve Online, Ultima Online, and maybe a few others, but i dont know of any offhand.
It's not worth the investment for how many people actually get upset about live events. I don't think there's been a significant live event (story line event type of moment) where there wasn't a couple people genuinely mad about it. It's easier to stick to non live events and keep more players happy, and I'm sure it is cheaper.Thu Aug 20 2009 6:30AM Report
emm the last paragraph of my comment shouldnt be there, but i cant delete it so just pretend it is not there :pThu Aug 20 2009 6:33AM Report
Atlantica Online has live events almost every day. They are not really events events. You just fight the dev and his mercs on the arena. And usually devs schedule it couple times a day. I guess korean developers have more money and time than western ones to participate in live content? *shrug*
I can't agree that live events are not popular. As many games I played, every time there was a live event there were players doing it. I've never seen live event announced and nobody showed up. Thats a bull. Its all about the developer team plans. Some devs are way too busy to do a live event.
They constantly work on a new content, fixing bugs etc. Hire extra dev to do live events wouldn't make sense from their financial standpoint, but then again they could have involved that "extra" in other projects other than playing a role of the dragon. Its all about dev team yet again. All up to them, but some of them don't have enough staff for this. They usually involve even that extra hired for live events in more important projects. And we players lose that opportunity of fun.Thu Aug 20 2009 10:30AM Report


text:
Doug Guthrie and Mike Wilkinson / The Detroit News
Detroit— The family of a 7-year-old girl killed by police last spring is outraged that only one person could be charged in the fatally flawed raid, saying the system failed Aiyana Stanley-Jones.
The girl was killed by a bullet from a police weapon while sleeping on a living room sofa early on May 16.
Officers were raiding her east side home in a search for a murder suspect.
Outside, as a camera crew from the A&E cable network show "The First 48″ filmed, the Detroit Police Special Response Team broke a front window, tossed in a stun grenade, and Officer Joseph Weekley entered the house. A bullet from his gun killed the girl.
"I want justice for Aiyana — person to person, a trial for the person who did this to her," the girl's grandmother, Mertilla Jones, 48, said at a press conference Friday.
"Against all of them who did this to our family," added her daughter and the girl's aunt, LaKrystal Sanders.
Michigan State Police said Thursday that a 10-month investigation resulted in their request for a warrant against an unnamed male. No other details were revealed.
A decision on whether to charge that person and with what will be made after a review by Wayne County prosecutors. There is no timetable for a decision, according to prosecutor's spokeswoman Maria Miller, who said the report "contains hundreds of pages … and a great deal of evidence."
Mertilla Jones was taken into custody for 12 hours immediately after the incident and accused by police of causing the shooting by wrestling with Weekley over his gun. After her release, police said the shooting was a result of a collision between Weekley and the grandmother, who had been sleeping on the sofa next to the girl.
Lawyer Geoffrey Fieger, who represents the family in lawsuits against police and the TV show, has said a video recording shows Weekley fired his gun before entering the front door. Fieger has claimed police almost immediately launched a cover-up.
Friday, Mertilla Jones said she is angry that just one charge may be filed. She said no authorities have called to update the family on the investigation or its result.
She said doesn't eat or sleep since the incident and has lost 50 pounds from what she called a minor stroke.
"People expect us to get over it," she said. "You can't put a time on getting over it. We're all still grieving. I miss her."
The women spoke Friday along with representatives of the Detroit Coalition Against Police Brutality during a news conference at an east side social club. Group leader Ron Scott said two people should be charged — Weekley and the officer who threw the stun grenade — because both represent assaults. Scott said the Police Department has become "militarized."
Dawud Walid, executive director of the Council on American Islamic Relations-Michigan, also attended the conference and said Detroit Police have a "mindset that treats citizens as enemy combatants."
Scott said the coalition intends to seek documents related to the investigation and wants answers to numerous questions, including who planned the raid, who gave the order to throw the grenade and who agreed to let the film crew go along.
"It was a production, a film production," said Sandra Hines, a coalition member. "Their concern wasn't police work; it was how they would look on 'First 48.'"The television show was recording the department's search for Chauncey Owens, a suspect in the murder of Je'Rean Blake Nobles, shot outside a nearby liquor store almost 48 hours earlier. Owens was captured without incident in a simultaneous raid on a separate residence upstairs. LaKrystal Sanders was Owens' girlfriend. He is set for trial in April if he is ruled mentally fit in a competency hearing later this month.
Photo courtesy of AP


text:
Materials: NaNophotoNics Bestå, chipboard, JBL 15″, basport & Zachry amp
Description: This NaNo is in the "noticed but not seen" approach!
I was disappointed of the Sony sub I had and also wanted a very clean installation in my living-room. So an idea grew in my mind and after some calculation I found a great JBL speaker that was able to handle both small boxes and high power, so together with my 400W Zachry that not was used for another project they fitted very well in to the volume of a Bestå shelf.
The Bestå was already in the living room so it was dismantled and some chipboard replaced some of the parts and some was also added in order to stiffen the box. Some attenuation material was added in the box as well.
The loudspeaker was then simply fitted together with the amplifier & basport into the upgraded Bestå. The result is definitely not liked by the neighbors, but by me.
See more of the .
~ Fredrik, Malmö, Sweden


text:
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text:
Dozens of people turned out August 30 for the official opening of the Lexington-Rockbridge County Democratic headquarters (221 South Main) for the 2012 election campaign.
They heard from local Obama campaign field organizer Albert Karcher and had a chance to volunteer for campaign activities on behalf of Obama-Biden, US Senate candidate Tim Kaine and Sixth District Congressional candidate Andy Schmookler.
If you would like to volunteer or pick up campaign materials, come by the headquarters or call 540-464-3367.
(Click photos to enlarge)